refactor last html->pug

This commit is contained in:
Andreas Johansson
2021-06-03 20:07:18 +03:00
parent 45437d5960
commit f3cd786fb0
10 changed files with 852 additions and 1303 deletions
+5
View File
@@ -4,6 +4,11 @@ Offical Roll20 Character sheet for "Stargate RPG" by Wyvern Gaming (Quickstart/B
### Changelog
**v.1.80(2021-06)**
* Simple NPC sheet
* update in-sheet changelog
* refactor code
**v.1.70(2021-05-04)**
* refactor sheet in PUG & SCSS
* update the sheet to work with [CSE](https://wiki.roll20.net/CSE)
+35 -31
View File
@@ -1,6 +1,12 @@
/*------------------------------------------------*\
#GENERAL
\*------------------------------------------------*/
// SASS Var
$url: "https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/";
$urldev: "https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/";
// url("#{$url}bg.png")
// ------------------------------------------------
// #GENERAL
// ------------------------------------------------
.charsheet{
@@ -27,7 +33,7 @@
display: none;
}
/* --------- Text ------------- */
// --------- Text -------------
.bold {
font-weight: 800;
@@ -58,7 +64,7 @@
font-weight: bold;
}
/* --------- Inputs ------------- */
// --------- Inputs -------------
input[type="text"] {
background-color: transparent;
border-style: none none solid none;
@@ -132,14 +138,14 @@
}
/* highlights empty fields with light pink, if the fields have placeholder text */
// highlights empty fields with light pink, if the fields have placeholder text
textarea:placeholder-shown,
input[type="text"]:placeholder-shown,
input[type="number"]:placeholder-shown{
background-color: #EAC9D1;
}
/* higlight selected input with gray*/
// higlight selected input with gray
textarea:focus,
input[type="text"]:focus,
input[type="number"]:focus{
@@ -148,7 +154,7 @@
/* -----Hides up/down buttons on numberfields that don't need them ---*/
// -----Hides up/down buttons on numberfields that don't need them
input[type=number]::-webkit-inner-spin-button,
input[type=number]::-webkit-outer-spin-button,
@@ -162,7 +168,7 @@
-moz-appearance: textfield;
}
/* ------- Buttons ---------- */
// ------- Buttons ----------
button[type="roll"].txt-btn {
&:before {
content: ' ';
@@ -180,12 +186,12 @@
}
}
/*-----------------------------------------------------------------*\
#SECTIONS
\*-----------------------------------------------------------------*/
//-----------------------------------------------------------------*\
// #SECTIONS
//-----------------------------------------------------------------*/
/* --------- General Section Styling ------------- */
// --------- General Section Styling -------------
.section,
section {
@@ -219,7 +225,7 @@
justify-content: space-evenly;
}
/* ------------ PAGES ---------- */
// ------------ PAGES ----------
main.character {
display: grid;
@@ -234,7 +240,7 @@
"attr attacks attacks attacks ";
width: 850px;
height: 1000px;
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png);
background-image: url("#{$url}bg.png");
background-repeat: no-repeat;
background-size: 700px 700px;
background-position: center;
@@ -249,7 +255,7 @@
"prof notes ";
width: 840px;
height: 990px;
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png);
background-image: url("#{$url}bg.png");
background-repeat: no-repeat;
background-size: 700px 700px;
background-position: center;
@@ -276,7 +282,7 @@
"ammo changelog";
width: 840px;
height: 990px;
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png);
background-image: url("#{$url}bg.png");
background-repeat: no-repeat;
background-size: 700px 700px;
background-position: center;
@@ -312,7 +318,7 @@
grid-template-rows: 1fr 1fr;
width: 840px;
height: 990px;
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png);
background-image: url("#{$url}bg.png");
background-repeat: no-repeat;
background-size: 700px 700px;
background-position: center;
@@ -320,7 +326,7 @@
grid-gap: 10px;
padding: 5px;
}
/* -------------- tab buttons ------------- */
// -------------- tab buttons -------------
main.character,
main.background,
@@ -331,7 +337,7 @@
display: none;
}
/* show the selected tab */
// show the selected tab
input.tabstoggle[value="character"] ~ main.character,
input.tabstoggle[value="background"] ~ main.background,
input.tabstoggle[value="npc"] ~ main.npc,
@@ -339,7 +345,7 @@
display: grid;
}
/* shows/hides page buttons */
// shows/hides page buttons
input.npctoggle[value="0"] ~ button[type="action"].pc,
input.npctoggle[value="1"] ~ button[type="action"].npc{
display: flex;
@@ -366,11 +372,10 @@
}
/* ------------ Section Specific ---------- */
// ------------ Section Specific ----------
/* ----------- page 1 ------------ */
// ----------- page 1 ------------
section.name {
grid-area: name;
@@ -397,7 +402,7 @@
grid-area: attr;
.stat {
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/attr.png);
background-image: url("#{$url}attr.png");
background-repeat: no-repeat;
background-size: 124px 113px;
width: 120px;
@@ -477,7 +482,7 @@
}
}
/* hp SECTION */
// HP SECTION
section.hp {
grid-area: hp;
@@ -742,7 +747,7 @@
}
/* -------- Page 3 -------- */
// -------- Page 3 --------
section.settings {
grid-area: settings;
@@ -780,9 +785,8 @@
section.changelog {
grid-area: changelog;
img.phoenix {
width: 150px;
height: 150px;
button[type="roll"]{
margin-bottom: 10px;
}
}
@@ -801,7 +805,7 @@
padding: 0px 0px 5px 0px;
}
div {
margin: 7px 1px 7px 1px;
margin: 7px 1px;
}
}
+15 -19
View File
@@ -1,8 +1,8 @@
/*------------------------------------*\
#ROLL TEMPLATES
\*------------------------------------*/
//------------------------------------
// #ROLL TEMPLATES
//------------------------------------
/* Smaller margins - remove these if you want the huge default left margin */
// Smaller margins - remove these if you want the huge default left margin
.sheet-rolltemplate-stargate {
margin-left: -37px;
}
@@ -15,7 +15,7 @@
border-radius: 3px;
}
/* Header formatting - title and subtitle */
// Header formatting - title and subtitle
.sheet-rolltemplate-stargate .sheet-header {
background-color: var(--header-bg-color);
color: var(--header-text-color);
@@ -28,7 +28,7 @@
font-size:1.2em;
font-weight: bold;
}
/* Stargate Phoenix logo*/
// Stargate Phoenix logo
.sheet-rolltemplate-stargate .sheet-title img.sheet-phoenix{
width: 33px;
height: 33px;
@@ -39,14 +39,14 @@
font-size:.9em;
}
/* example colors */
// example colors
.sheet-rolltemplate-stargate .sheet-container {
/* this is the default color */
// default colors
--header-bg-color: #a83521;
--header-text-color: #FFF;
}
/* alt template colors */
// alt template colors
.sheet-rolltemplate-stargate .sheet-container.sheet-color-green {
--header-bg-color: #008000;
}
@@ -58,38 +58,34 @@
--header-text-color: #000;
}
/* Allprops part */
// Allprops part
.sheet-rolltemplate-stargate .sheet-content {
display: grid;
background: #FFF;
/* Header formatting - modify the column layout below */
// Header formatting - modify the column layout below
grid-template-columns: auto auto;
/* Line height to match default roll template */
// Line height to match default roll template
line-height:1.4em;
}
.sheet-rolltemplate-stargate .sheet-content > div {
padding: 5px;
}
/* Left column */
// Left column
.sheet-rolltemplate-stargate .sheet-content .sheet-key {
font-weight: bold;
padding-right: 10px;
text-align: right;
}
/* Empty rule, use this if you want to change the right column
.sheet-rolltemplate-stargate .sheet-value {
}
*/
/* Make even-numbered rows grey */
// Make even-numbered rows grey
.sheet-rolltemplate-stargate .sheet-content :nth-child(4n+3),
.sheet-rolltemplate-stargate .sheet-content :nth-child(4n) {
background:#EEE;
}
/* Description field */
// Description field
.sheet-rolltemplate-stargate .sheet-desc {
grid-column: span 2;
padding: 5px;
-755
View File
@@ -1,755 +0,0 @@
<div class="tab-buttons middle center">
<input type="hidden" class="npctoggle" name="attr_npc" value="0">
<button class="pc" type="action" name="act_character" >Character</button>
<button class="pc" type="action" name="act_background" >Background</button>
<button class="npc" type="action" name="act_npc" >NPC</button>
<button type="action" name="act_settings" >Settings</button>
<span class="version bold">Sheet Version: <span name="attr_version"></span> </span>
</div>
<input type="hidden" class="tabstoggle" name="attr_sheetTab" value="character">
<!-- --------------------------------------------------------------------------------- -->
<!-- --------------------------- CHARACTER ------------------------------------------ -->
<!-- --------------------------------------------------------------------------------- -->
<main class="character">
<!-- NAME SECTION -->
<section class="name columnflex nowrap">
<div class="rowflex nowrap spaced">
<div class="columnflex nowrap">
<label style="width:100px;">Character name</label>
<input name="attr_character_name" type="text">
</div>
<div class="columnflex nowrap">
<label style="width:80px;">Player name</label>
<input name="attr_player_name" type="text">
</div>
<div class="columnflex nowrap">
<label>Campaign</label>
<input name="attr_campaign" type="text">
</div>
</div>
<div class="rowflex nowrap spaced">
<div class="columnflex nowrap">
<label>Race</label>
<input name="attr_race" list="race" placeholder="race" type="text">
</div>
<div class="columnflex nowrap">
<label>Origin</label>
<input name="attr_origin" list="origin" placeholder="origin" type="text">
</div>
<div class="columnflex nowrap">
<label>Class</label>
<input name="attr_class" list="rpgclass" placeholder="class" type="text">
</div>
<div class="columnflex nowrap">
<label class="w40" title="@{rank}">Level</label>
<input name="attr_rank" title="@{rank}" type="number" placeholder="1" class="w40">
</div>
<div class="columnflex nowrap">
<label class="w40" title="Hit Dice">HD</label>
<input name="attr_hd" type="text" placeholder="d8" title="Hit Dice: @{hd}" class="w40">
</div>
<div class="columnflex nowrap">
<label class="w30">MP</label>
<input name="attr_mp" type="number" placeholder="" title="Mission Points" class="w40">
</div>
<div class="columnflex nowrap">
<label class="w70" title="@{td}">Tension Die</label>
<select name="attr_td">
<option value="d4">d4</option>
<option value="d6" selected>d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
</div>
</section>
<!-- ATTRIBUTES SECTION -->
<div class="attr columnflex nowrap spaced center">
<div class="stat columnflex nowrap center middle">
<button name="roll_str" title="%{str}" type="roll" value="@{whisper}&{template:stargate} {{title=Strength Check}} @{show_name} {{[[d20+(@{str_mod})]]=[[d20+(@{str_mod})]]}}" class="txt-btn large">STR</button>
<input name="attr_str" type="number" value="10">
<span class="mod" name="attr_str_mod" title="@{str_mod}"></span>
</div>
<div class="stat columnflex nowrap center middle">
<button name="roll_dex" type="roll" title="%{dex}" value="@{whisper}&{template:stargate} {{title=Dexterity Check}} @{show_name} {{[[d20+(@{dex_mod})]]=[[d20+(@{dex_mod})]]}}" class="txt-btn large">DEX</button>
<input name="attr_dex" type="number" value="10">
<span class="mod" name="attr_dex_mod" title="@{dex_mod}"></span>
</div>
<div class="stat columnflex nowrap center middle">
<button name="roll_con" type="roll" title="%{con}" value="@{whisper}&{template:stargate} {{title=Constitution Check}} @{show_name} {{[[d20+(@{con_mod})]]=[[d20+(@{con_mod})]]}}" class="txt-btn large">CON</button>
<input name="attr_con" type="number" value="10">
<span class="mod" name="attr_con_mod" title="@{con_mod}"></span>
</div>
<div class="stat columnflex nowrap center middle">
<button name="roll_int" type="roll" title="%{int}" value="@{whisper}&{template:stargate} {{title=Intelligence Check}} @{show_name} {{[[d20+(@{int_mod})]]=[[d20+(@{int_mod})]]}}" class="txt-btn large">INT</button>
<input name="attr_int" type="number" value="10">
<span class="mod" name="attr_int_mod" title="@{int_mod}"></span>
</div>
<div class="stat columnflex nowrap center middle">
<button name="roll_wis" type="roll" title="%{wis}" value="@{whisper}&{template:stargate} {{title=Wisdom Check}} @{show_name} {{[[d20+(@{wis_mod})]]=[[d20+(@{wis_mod})]]}}" class="txt-btn large">WIS</button>
<input name="attr_wis" type="number" value="10">
<span class="mod" name="attr_wis_mod" title="@{wis_mod}"></span>
</div>
<div class="stat columnflex nowrap center middle">
<button name="roll_cha" type="roll" title="%{cha}" value="@{whisper}&{template:stargate} {{title=Charisma Check}} @{show_name} {{[[d20+(@{cha_mod})]]=[[d20+(@{cha_mod})]]}}" class="txt-btn large">CHA</button>
<input name="attr_cha" type="number" value="10">
<span class="mod" name="attr_cha_mod" title="@{cha_mod}"></span>
</div>
</div>
<!-- Skills (20)-->
<section class="skills columnflex nowrap spaced">
<h3>Skills</h3>
<div class="rowflex nowrap">
<input name="attr_acrobatics_c" type="checkbox" value="1">
<input name="attr_acrobatics" type="number" title="@{acrobatics}" value="0" class="w30">
<button name="roll_acrobatics" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=Acrobatics Check}} @{show_name} {{[[d20+(@{acrobatics})]]=[[d20+(@{acrobatics})]]}}">Acrobatics</button>
<span>(dex)</span>
</div>
<div class="rowflex nowrap">
<input name="attr_animalhandling_c" type="checkbox" value="1">
<input name="attr_animalhandling" type="number" title="@{animalhandling}" value="0" class="w30">
<button name="roll_animalhandling" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=Animal Handling Check}} @{show_name} {{[[d20+(@{animalhandling})]]=[[d20+(@{animalhandling})]]}}">Animal Handling</button>
<span>(wis)</span>
</div>
<div class="rowflex nowrap">
<input name="attr_athletics_c" type="checkbox" value="1">
<input name="attr_athletics" type="number" title="@{athletics}" value="0" class="w30">
<button name="roll_athletics" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=Athletics Check}} @{show_name} {{[[d20+(@{athletics})]]=[[d20+(@{athletics})]]}}">Athletics</button>
<span>(str)</span>
</div>
<div class="rowflex nowrap">
<input name="attr_culture_c" type="checkbox" value="1">
<input name="attr_culture" type="number" title="@{culture}" value="0" class="w30">
<button name="roll_culture" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=Culture Check}} @{show_name} {{[[d20+(@{culture})]]=[[d20+(@{culture})]]}}">Culture</button>
<span>(wis)</span>
</div>
<div class="rowflex nowrap">
<input name="attr_deception_c" type="checkbox" value="1">
<input name="attr_deception" type="number" title="@{deception}" value="0" class="w30">
<button name="roll_deception" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=Deception Check}} @{show_name} {{[[d20+(@{deception})]]=[[d20+(@{deception})]]}}">Deception</button>
<span>(cha)</span>
</div>
<div class="rowflex nowrap">
<input name="attr_engineering_c" type="checkbox" value="1">
<input name="attr_engineering" type="number" title="@{engineering}" value="0" class="w30">
<button name="roll_engineering" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=Engineering Check}} @{show_name} {{[[d20+(@{engineering})]]=[[d20+(@{engineering})]]}}">engineering</button>
<span>(int)</span>
</div>
<div class="rowflex nowrap">
<input name="attr_history_c" type="checkbox" value="1">
<input name="attr_history" type="number" title="@{history}" value="0" class="w30">
<button name="roll_history" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=History Check}} @{show_name} {{[[d20+(@{history})]]=[[d20+(@{history})]]}}">history</button>
<span>(int)</span>
</div>
<div class="rowflex nowrap">
<input name="attr_insight_c" type="checkbox" value="1">
<input name="attr_insight" type="number" title="@{insight}" value="0" class="w30">
<button name="roll_insight" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=Insight Check}} @{show_name} {{[[d20+(@{insight})]]=[[d20+(@{insight})]]}}">insight</button>
<span>(wis)</span>
</div>
<div class="rowflex nowrap">
<input name="attr_intimidation_c" type="checkbox" value="1">
<input name="attr_intimidation" type="number" title="@{intimidation}" value="0" class="w30">
<button name="roll_intimidation" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=Intimidation Check}} @{show_name} {{[[d20+(@{intimidation})]]=[[d20+(@{intimidation})]]}}">intimidation</button>
<span>(cha)</span>
</div>
<div class="rowflex nowrap">
<input name="attr_investigation_c" type="checkbox" value="1">
<input name="attr_investigation" type="number" title="@{investigation}" value="0" class="w30">
<button name="roll_investigation" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=Investigation Check}} @{show_name} {{[[d20+(@{investigation})]]=[[d20+(@{investigation})]]}}">investigation</button>
<span>(int)</span>
</div>
<div class="rowflex nowrap">
<input name="attr_medicine_c" type="checkbox" value="1">
<input name="attr_medicine" type="number" title="@{medicine}" value="0" class="w30">
<button name="roll_medicine" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=medicine Check}} @{show_name} {{[[d20+(@{medicine})]]=[[d20+(@{medicine})]]}}">medicine</button>
<span>(wis)</span>
</div>
<div class="rowflex nowrap">
<input name="attr_nature_c" type="checkbox" value="1">
<input name="attr_nature" type="number" title="@{nature}" value="0" class="w30">
<button name="roll_nature" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=nature Check}} @{show_name} {{[[d20+(@{nature})]]=[[d20+(@{nature})]]}}">nature</button>
<span>(int)</span>
</div>
<div class="rowflex nowrap">
<input name="attr_perception_c" type="checkbox" value="1">
<input name="attr_perception" type="number" title="@{perception}" value="0" class="w30">
<button name="roll_perception" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=perception Check}} @{show_name} {{[[d20+(@{perception})]]=[[d20+(@{perception})]]}}">perception</button>
<span>(wis)</span>
</div>
<div class="rowflex nowrap">
<input name="attr_performance_c" type="checkbox" value="1">
<input name="attr_performance" type="number" title="@{performance}" value="0" class="w30">
<button name="roll_performance" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=performance Check}} @{show_name} {{[[d20+(@{performance})]]=[[d20+(@{performance})]]}}">performance</button>
<span>(cha)</span>
</div>
<div class="rowflex nowrap">
<input name="attr_persuasion_c" type="checkbox" value="1">
<input name="attr_persuasion" type="number" title="@{persuasion}" value="0" class="w30">
<button name="roll_persuasion" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=Persuasion Check}} @{show_name} {{[[d20+(@{persuasion})]]=[[d20+(@{persuasion})]]}}">persuasion</button>
<span>(cha)</span>
</div>
<div class="rowflex nowrap">
<input name="attr_pilot_c" type="checkbox" value="1">
<input name="attr_pilot" type="number" title="@{}" value="0" class="w30">
<button name="roll_pilot" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=pilot Check}} @{show_name} {{[[d20+(@{pilot})]]=[[d20+(@{pilot})]]}}">pilot</button>
<span>(dex)</span>
</div>
<div class="rowflex nowrap">
<input name="attr_science_c" type="checkbox" value="1">
<input name="attr_science" type="number" title="@{science}" value="0" class="w30">
<button name="roll_science" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=science Check}} @{show_name} {{[[d20+(@{science})]]=[[d20+(@{science})]]}}">science</button>
<span>(int)</span>
</div>
<div class="rowflex nowrap">
<input name="attr_sleight_c" type="checkbox" value="1">
<input name="attr_sleight" type="number" title="@{sleight}" value="0" class="w30">
<button name="roll_sleight" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=Sleight of Hand Check}} @{show_name} {{[[d20+(@{sleight})]]=[[d20+(@{sleight})]]}}">Sleight of Hand</button>
<span>(dex)</span>
</div>
<div class="rowflex nowrap">
<input name="attr_stealth_c" type="checkbox" value="1">
<input name="attr_stealth" type="number" title="@{stealth}" value="0" class="w30">
<button name="roll_stealth" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=stealth Check}} @{show_name} {{[[d20+(@{stealth})]]=[[d20+(@{stealth})]]}}">stealth</button>
<span>(dex)</span>
</div>
<div class="rowflex nowrap">
<input name="attr_survival_c" type="checkbox" value="1">
<input name="attr_survival" type="number" title="@{survival}" value="0" class="w30">
<button name="roll_survival" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=survival Check}} @{show_name} {{[[d20+(@{survival})]]=[[d20+(@{survival})]]}}">survival</button>
<span>(wis)</span>
</div>
</section>
<!-- hp -->
<section class="hp rowflex nowrap">
<div class="section columnflex nowrap middle center">
<label class="txtcenter" title="Hit Points">HP</label>
<div class="rowflex nowrap">
<input name="attr_hp" type="number" value="" placeholder="20" title="@{hp}" class="stat w40">
<span class="slash">/</span>
<input name="attr_hp_max" type="number" value="" placeholder="20" title="@{hp|max}" class="stat w40">
</div>
</div>
<div class="section columnflex nowrap middle center determ">
<label class="txtcenter" title="Temporary Hit Points">Temp HP</label>
<div class="rowflex nowrap">
<input name="attr_hp_temp" type="number" value="" title="@{hp_temp}" class="stat w40">
<span class="slash">/</span>
<input name="attr_hp_temp_max" type="number" value="" title="@{hp_temp|max}" class="stat w40">
</div>
</div>
</section>
<!-- condition -->
<section class="condition columnflex nowrap spaced">
<h3 class="txtcenter" title="@{condition}" >CONDITION</h3>
<div class="rowflex nowrap">
<input name="attr_condition" type="radio" value="0" checked="true">
<span>Normal</span>
</div>
<div class="rowflex nowrap">
<input name="attr_condition" type="radio" value="1">
<span>Disadv ability checks</span>
</div>
<div class="rowflex nowrap">
<input name="attr_condition" type="radio" value="2">
<span>speed halved</span>
</div>
<div class="rowflex nowrap">
<input name="attr_condition" type="radio" value="3">
<span>disadv attacks, saves</span>
</div>
<div class="rowflex nowrap">
<input name="attr_condition" type="radio" value="4">
<span>HP max halved</span>
</div>
<div class="rowflex nowrap">
<input name="attr_condition" type="radio" value="5">
<span>speed zero</span>
</div>
<div class="rowflex nowrap">
<input name="attr_condition" type="radio" value="6">
<span>death</span>
</div>
</section>
<!-- prof -->
<div class="prof rowflex nowrap">
<div class="section columnflex nowrap middle center">
<label class="wide" title="Proficiency Bonus">Prof Bonus</label>
<input name="attr_prof" type="number" value="2" class="stat w40" title="Proficiency Bonus: @{prof}">
</div>
<div class="section columnflex nowrap middle center init">
<button name="roll_init" type="roll" value="@{whisper}&{template:stargate} {{title=Initiative}} @{show_name} {{ Roll =[[d20+(@{init}) &{tracker}]]}}" title="%{init}" class="txt-btn">Initiative</button>
<input name="attr_init" type="number" value="0" title="@{init}" class="stat w40">
</div>
<div class="section columnflex nowrap middle center moxie">
<button name="roll_moxie" type="roll" value="@{whisper}&{template:stargate} {{title=Moxie}} @{show_name} {{ Roll =[[d20+(@{moxie}) &{tracker}]]}}" class="txt-btn" title="Social Initiative: %{moxie}" >Moxie</button>
<input name="attr_moxie" type="number" value="0" class="stat w40" title="Social Initiative: @{moxie}">
</div>
</div>
<!-- ac -->
<div class="ac rowflex nowrap">
<div class="section columnflex nowrap middle center">
<label class="wide">Armor Class</label>
<input name="attr_ac" type="number" value="10" class="stat w70" title="@{ac}">
</div>
<div class="section columnflex nowrap middle center">
<label class="wide">determination</label>
<div class="rowflex nowrap">
<input name="attr_determination" type="number" value="2" title="@{determination}" class="stat w40">
<span class="slash">/</span>
<input name="attr_determination_max" type="number" value="2" title="@{determination|max}" class="stat w40">
</div>
</div>
</div>
<!-- speed -->
<div class="speed rowflex nowrap">
<div class="section columnflex nowrap middle center">
<label class="bold txtcenter">Speed</label>
<input name="attr_speed" type="text" value="6m" class="w70 stat">
</div>
<div class="section death columnflex nowrap middle center">
<button name="roll_deathsave" type="roll" value="@{whisper}&{template:stargate} {{color=black}} {{title=Death Save}} @{show_name} {{Result=[[d20]]}}" title="%{deathsave}" class="txt-btn large">Death Save</button>
<div class="rowflex nowrap">
<input name="attr_death_success1" type="checkbox" value="1">
<input name="attr_death_success2" type="checkbox" value="1">
<input name="attr_death_success3" type="checkbox" value="1">
<span>Sucesses</span>
</div>
<div class="rowflex nowrap">
<input name="attr_death_failure1" type="checkbox" value="1">
<input name="attr_death_failure2" type="checkbox" value="1">
<input name="attr_death_failure3" type="checkbox" value="1">
<span>Failures</span>
</div>
</div>
</div>
<!-- saves -->
<section class="saves columnflex nowrap">
<h3>Saves</h3>
<div class="rowflex nowrap">
<input name="attr_str_save_c" type="checkbox" value="1">
<input name="attr_str_save" title="@{str_save}" type="number" value="0" title="@{str_save}" class="w30">
<button name="roll_str_save" title="%{str_save}" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=Strength Save}} @{show_name} {{[[d20+(@{str_save})]]=[[d20+(@{str_save})]]}}" title="%{str_save}">Strength</button>
</div>
<div class="rowflex nowrap">
<input name="attr_dex_save_c" type="checkbox" value="1">
<input name="attr_dex_save" type="number" value="0" title="@{dex_save}" class="w30">
<button name="roll_dex_save" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=Dexterity Save}} @{show_name} {{[[d20+(@{dex_save})]]=[[d20+(@{dex_save})]]}}" title="%{dex_save}">Dexterity</button>
</div>
<div class="rowflex nowrap">
<input name="attr_con_save_c" type="checkbox" value="1">
<input name="attr_con_save" type="number" value="0" class="w30">
<button name="roll_con_save" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=Constitution Save}} @{show_name} {{[[d20+(@{con_save})]]=[[d20+(@{con_save})]]}}">Constitution</button>
</div>
<div class="rowflex nowrap">
<input name="attr_int_save_c" type="checkbox" value="1">
<input name="attr_int_save" type="number" value="0" class="w30">
<button name="roll_int_save" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=Intelligence Save}} @{show_name} {{[[d20+(@{int_save})]]=[[d20+(@{int_save})]]}}">Intelligence</button>
</div>
<div class="rowflex nowrap">
<input name="attr_wis_save_c" type="checkbox" value="1">
<input name="attr_wis_save" type="number" value="0" class="w30">
<button name="roll_wis_save" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=Wisdom Save}} @{show_name} {{[[d20+(@{wis_save})]]=[[d20+(@{wis_save})]]}}">Wisdom</button>
</div>
<div class="rowflex nowrap mb20">
<input name="attr_cha_save_c" type="checkbox" value="1">
<input name="attr_cha_save" type="number" value="0" class="w30">
<button name="roll_cha_save" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=Charisma Save}} @{show_name} {{[[d20+(@{cha_save})]]=[[d20+(@{cha_save})]]}}">Charisma</button>
</div>
</section>
<!-- bulk -->
<section class="bulk columnflex nowrap middle center">
<h3>Tactical Vest Bulk</h3>
<input name="attr_bulk" type="number" value="8" class="stat w40">
</section>
<!-- ammo -->
<!-- inventory mini -->
<section class="inventory columnflex nowrap center">
<h4>Inventory</h4>
<textarea name="attr_inventory" title="@{inventory}"></textarea>
</section>
<!-- attacks -->
<section class="attacks">
<span class="name bold">Attack/Action Name</span>
<span class="bold">to hit</span>
<span class="bold pl20">dmg</span>
<span class="bold dmg-type">type</span>
<span class="bold">range</span>
<span class="bold">Cap/Reload</span>
<span class="bold pl20">special</span>
<!-- attack1 -->
<div class="rowflex nowrap">
<button name="roll_attack1" type="roll" title="%{attack1}" value="@{whisper}&{template:stargate} {{title=@{attack1}}} @{show_name} {{[[d20+(@{attack1_to_hit})]]=[[d20+(@{attack1_to_hit})]]}} {{Damage=[[@{attack1_dmg}+0]] @{attack1_dmgtype} }} {{desc=@{attack1_special} }}"></button>
<input name="attr_attack1" type="text" class="ml15" placeholder="Sidearm(Beretta M9)">
</div>
<div>
<input name="attr_attack1_to_hit" type="text" class="w40" placeholder="4">
</div>
<div>
<input name="attr_attack1_dmg" type="text" class="w70 mr15" placeholder="1d6">
</div>
<div>
<input name="attr_attack1_dmgtype" type="text" class="w50" placeholder="piercing">
</div>
<div>
<input name="attr_attack1_range" type="text" class="w50" placeholder="50/100">
</div>
<div>
<input name="attr_attack1_reload" type="text" class="w50" placeholder="15/1">
</div>
<div>
<input name="attr_attack1_special" type="text" class="w110 mr15">
</div>
<!-- attack2 -->
<div class="rowflex nowrap">
<button name="roll_attack2" type="roll" title="%{attack2}" value="@{whisper}&{template:stargate} {{title=@{attack2}}} @{show_name} {{[[d20+(@{attack2_to_hit})]]=[[d20+(@{attack2_to_hit})]]}} {{Damage=[[@{attack2_dmg}+0]] @{attack2_dmgtype} }} {{desc=@{attack2_special} }}"></button>
<input name="attr_attack2" type="text" class="ml15" placeholder="attack/action name">
</div>
<div>
<input name="attr_attack2_to_hit" type="text" class="w40" placeholder="4">
</div>
<div>
<input name="attr_attack2_dmg" type="text" class="w70 mr15" placeholder="1d6">
</div>
<div>
<input name="attr_attack2_dmgtype" type="text" class="w50">
</div>
<div>
<input name="attr_attack2_range" type="text" class="w50">
</div>
<div>
<input name="attr_attack2_reload" type="text" class="w50">
</div>
<div>
<input name="attr_attack2_special" type="text" class="w110 mr15">
</div>
<!-- attack3 -->
<div class="rowflex nowrap">
<button name="roll_attack3" type="roll" title="%{attack3}" value="@{whisper}&{template:stargate} {{title=@{attack3}}} @{show_name} {{[[d20+(@{attack3_to_hit})]]=[[d20+(@{attack3_to_hit})]]}} {{Damage=[[@{attack3_dmg}+0]] @{attack3_dmgtype} }} {{desc=@{attack3_special} }}"></button>
<input name="attr_attack3" type="text" class="ml15" placeholder="attack/action name">
</div>
<div>
<input name="attr_attack3_to_hit" type="text" class="w40" placeholder="4">
</div>
<div>
<input name="attr_attack3_dmg" type="text" class="w70 mr15" placeholder="1d6">
</div>
<div>
<input name="attr_attack3_dmgtype" type="text" class="w50">
</div>
<div>
<input name="attr_attack3_range" type="text" class="w50">
</div>
<div>
<input name="attr_attack3_reload" type="text" class="w50">
</div>
<div>
<input name="attr_attack3_special" type="text" class="w110 mr15">
</div>
<!-- attack4 -->
<div class="rowflex nowrap">
<button name="roll_attack4" type="roll" title="%{attack4}" value="@{whisper}&{template:stargate} {{title=@{attack4}}} @{show_name} {{[[d20+(@{attack4_to_hit})]]=[[d20+(@{attack4_to_hit})]]}} {{Damage=[[@{attack4_dmg}+0]] @{attack4_dmgtype} }} {{desc=@{attack4_special} }}"></button>
<input name="attr_attack4" type="text" class="ml15" placeholder="attack/action name">
</div>
<div>
<input name="attr_attack4_to_hit" type="text" class="w40" placeholder="4">
</div>
<div>
<input name="attr_attack4_dmg" type="text" class="w70 mr15" placeholder="1d6">
</div>
<div>
<input name="attr_attack4_dmgtype" type="text" class="w50">
</div>
<div>
<input name="attr_attack4_range" type="text" class="w50">
</div>
<div>
<input name="attr_attack4_reload" type="text" class="w50">
</div>
<div>
<input name="attr_attack4_special" type="text" class="w110 mr15">
</div>
<!-- attack5 -->
<div class="rowflex nowrap">
<button name="roll_attack5" type="roll" title="%{attack5}" value="@{whisper}&{template:stargate} {{title=@{attack5}}} @{show_name} {{[[d20+(@{attack5_to_hit})]]=[[d20+(@{attack5_to_hit})]]}} {{Damage=[[@{attack5_dmg}+0]] @{attack5_dmgtype} }} {{desc=@{attack5_special} }}"></button>
<input name="attr_attack5" type="text" class="ml15" placeholder="attack/action name">
</div>
<div>
<input name="attr_attack5_to_hit" type="text" class="w40" placeholder="4">
</div>
<div>
<input name="attr_attack5_dmg" type="text" class="w70 mr15" placeholder="1d6+@{td}">
</div>
<div>
<input name="attr_attack5_dmgtype" type="text" class="w50">
</div>
<div>
<input name="attr_attack5_range" type="text" class="w50">
</div>
<div>
<input name="attr_attack5_reload" type="text" class="w50">
</div>
<div>
<input name="attr_attack5_special" type="text" class="w110 mr15">
</div>
</section>
</main>
<!-- --------------------------------------------------------------------------------- -->
<!-- --------------------------- BACKGORUND ---------------------------------------------- -->
<!-- --------------------------------------------------------------------------------- -->
<main class="background">
<section class="racial_abilities columnflex nowrap center">
<label>Racial Abilities</label>
<textarea name="attr_racial"></textarea>
</section>
<section class="feats columnflex nowrap center">
<label>Feats</label>
<textarea name="attr_feats"></textarea>
</section>
<section class="class columnflex nowrap center">
<label>Class Abilities</label>
<textarea name="attr_class_abilities"></textarea>
</section>
<section class="equipment columnflex nowrap center">
<label>Equipment</label>
<textarea name="attr_equipment"></textarea>
</section>
<section class="prof columnflex nowrap center">
<label>Proficiencies</label>
<textarea name="attr_proficiencies"></textarea>
</section>
<section class="notes columnflex nowrap center">
<label>Notes</label>
<textarea name="attr_notes"></textarea>
</section>
</main>
<!-- --------------------------------------------------------------------------------- -->
<!-- ------------------------------ NPC ---------------------------------------------- -->
<!-- --------------------------------------------------------------------------------- -->
<main class="npc gap">
<h1>NPC</h1>
<div class="section columnflex nowrap">
<label class=" other">NPC stuff</label>
<div class="rowflex nowrap">
<span>CR:</span>
<input name="attr_cr" type="number" placeholder="" title="Challenge Rating: @{cr}" value="" class="w40">
<span>Speed</span>
<input name="attr_speed_npc" type="text" style="width:200px" placeholder="1m Fly(6m)" title="@{speed_npc}" value="" class="w40">
</div>
<div class="rowflex nowrap">
<span>Type:</span>
<input name="attr_type" type="text" style="width:350px" placeholder="Medium Humanoid(Scout 2)" title="Challenge Rating: @{type}" value="" class="w40">
</div>
</div>
</main>
<!-- --------------------------------------------------------------------------------- -->
<!-- --------------------------- SETTINGS -------------------------------------------- -->
<!-- --------------------------------------------------------------------------------- -->
<main class="settings">
<section class="settings columnflex nowrap center">
<label>Settings</label>
<div class="rowflex nowrap">
<span title="@{whisper}">Whisper rolls?</span>
<input name="attr_whisper" title="@{whisper}" type="checkbox" value="/w gm">
</div>
<div class="rowflex nowrap">
<span title="@{show_name}">Show name in rolls?</span>
<select name="attr_show_name" title="@{show_name}">
<option value="{{subtitle=@{character_name} }}">Yes</option>
<option value=" ">No</option>
</select>
</div>
<div class="rowflex nowrap">
<span title="@{npc}">NPC sheet?</span>
<input name="attr_npc" title="@{npc}" type="checkbox" value="1">
</div>
<div class="rowflex nowrap">
<button name="roll_hd" type="roll" title="%{hd}" value="@{whisper}&{template:stargate} {{color=green}} {{title=Short Rest}} @{show_name} !modbattr --silent --name @{character_name} --hp|{{Healing=[[@{hd}]]}}!!! {{desc=One roll of the Hit Dice.}}">Short Rest</button>
<button name="roll_longrest" type="roll" title="%{longrest}" value="@{whisper}&{template:stargate} {{color=green}} {{title=Long Rest}} @{show_name} !modbattr --silent --name @{character_name} --hp|{{Healing=[[@{rank}@{hd}]]}}!!! {{desc=Rolls a number of Hit Dice equal to the characters level, and recovers that amount of health. }}">Long Rest</button>
<button name="roll_td" type="roll" title="%{td}" value="@{whisper}&{template:stargate} {{title=Tension Die (@{td})}} @{show_name} {{Roll=[[@{td}]]}} {{desc=Rolls the current tension die for the episode. }}">Tension Dice</button>
</div>
<div class="rowflex nowrap">
<label>Custom roll</label>
</div>
<div class="rowflex nowrap">
<button name="roll_custom1" type="roll" value="@{whisper}@{custom1}"></button>
<input type="text" name="attr_custom1" value="&{template:stargate} {{color=green}} {{title=Med Kit}} @{show_name} {{Healing=[[1d4]]}} {{desc=Heals someone with a medic kit. }}">
</div>
<div class="rowflex nowrap">
<button name="roll_custom2" type="roll" value="@{whisper}@{custom2}"></button>
<input type="text" name="attr_custom2" value="&{template:stargate} {{color=white}} {{title=Scientific Discovery}} @{show_name} {{DC=[[8+(@{wis_mod}[wisdom modifier])+(@{prof}[proficiency])]] Wisdom or Intelligence Save}} {{desc=Archeologist: As an action you can cause a target emotional and mental distress by using cultural taboos against them. If the target fails a Wisdom save (DC 8+ Intelligence modifier + Proficiency Bonus) you may spend a number of Eureka points. The target is stunned for a number of rounds equal to the Eureka points spent. A target that passes its save is immune to this ability for 24 hours (and possibly very upset). }}">
</div>
<div class="rowflex nowrap">
<button name="roll_custom3" type="roll" value="@{whisper}@{custom3}"></button>
<input type="text" name="attr_custom3" value="&{template:stargate} {{color=white}} {{title=Tension Die (@{td})}} @{show_name} {{Roll=[[@{td}]]}} {{desc=Rolls the current tension die for the episode. }}">
</div>
<div class="rowflex nowrap">
<button name="roll_custom4" type="roll" value="@{whisper}@{custom4}"></button>
<input type="text" name="attr_custom4" value="&{template:stargate} {{title=Tension Die (@{td})}} @{show_name} {{Roll=[[@{td}]]}} {{desc=Rolls the current tension die for the episode. }}">
</div>
</section>
<section class="other columnflex nowrap center">
<label>Other stats</label>
<div class="rowflex nowrap">
<span>Mission Points(MP):</span>
<input name="attr_mp" type="number" placeholder="" title="Mission Points @{mp}" class="w40">
/
<input name="attr_mp_max" type="number" placeholder="" title="Total Mission Points @{mp|max}" class="w40">
</div>
<div class="rowflex nowrap">
<span>Eureka Points:</span>
<input name="attr_eureka" type="number" placeholder="" title="Eureka Points: @{eureka}" value="0" class="w40">
/
<input name="attr_eureka_max" type="number" placeholder="" title="Max Eureka Points: @{eureka|max}" class="w40">
</div>
<div class="columnflex nowrap">
<span>Wounds/Ability Damage</span>
<textarea name="attr_ability_damage" class="dmg"></textarea>
</div>
</section>
<section class="changelog columnflex nowrap center">
<button name="roll_help" type="roll" class="txt-btn" value="@{whisper}&{template:stargate} {{title=[(Link)Sheet Userguide](https://wiki.roll20.net/Stargate) }} {{subtitle=Roll20 Wiki}} {{desc= (Right-click to open in a new tab)\n**Official Stargate RPG**\n**Roll20 Character Sheet**\n created by **Andreas J.**([@anduh_](https://twitter.com/anduh_)) }}">More Info</button>
<label>Changelog v.1.55(Nov. 3rd)</label>
<span>* more stats to track on Settings page</span>
<label>Changelog v.1.50(Oct. 20th)</label>
<span>* add Stargate Phoenix image to roll template<br>
* integrate ChatSetAttr commands to Short/Long Rest buttons<br>
* added whisper toggle to Saves<br>
* Link to sheet wiki page (button on settings page)</span>
</section>
<div class="ammo">
<div class="section columnflex nowrap">
<label class=" other">Living Series</label>
<div class="rowflex nowrap">
<span>Stargaterpg.com username</span>
<input name="attr_living_series_user" type="text" placeholder="" value="" class="w40" style="width:100px">
<span title="You can see your Roll20 id by going to your Roll20 profile page, and copying the numbers in the URL">Roll20 ID</span>
<input name="attr_roll20id" type="text" style="width:100px" title="You can see your Roll20 id by going to your Roll20 profile page, and copying the numbers in the URL" value="" class="w40">
</div>
<div class="rowflex nowrap">
<span>Stargaterpg.com character link</span>
<input name="attr_cahracter_link" type="text" style="width:350px" placeholder="The url to your character sheet" value="" class="w40">
</div>
</div>
<div class="ammo grid">
<div class="section columnflex nowrap middle center">
<label>Ammo Weapon 1</label>
<input name="attr_ammo1" type="number" value="0">
</div>
<div class="section columnflex nowrap middle center">
<label>Ammo Weapon 2</label>
<input name="attr_ammo2" type="number" value="0">
</div>
<div class="section columnflex nowrap middle center">
<label>Ammo Weapon 3</label>
<input name="attr_ammo3" type="number" value="0">
</div>
<div class="section columnflex nowrap middle center">
<label>Ammo Weapon 4</label>
<input name="attr_ammo4" type="number" value="0">
</div>
</div>
</div>
</main>
+534
View File
@@ -0,0 +1,534 @@
//- variables & mixin
- var url = "https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/";
- var urldev = "https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/";
- var pages = ["character", "background", "npc", "settings"];
//- var attr-abr = []; //- kye-value instead?
//- var attr-name = [];
//- var skill-at = [];
//- var skill-name = [];
- var dice = ["d4", "d6", "d8", "d10", "d12"];
- var attack = ["attack1", "attack2", "attack3", "attack4", "attack5"];
- var ammo = ["1", "2", "3", "4"];
//- sheet start
.tab-buttons.middle.center
input.npctoggle(type="hidden" name="attr_npc" value="0")
button.pc(type="action" name="act_character") Character
button.pc(type="action" name="act_background") Background
button.npc(type="action" name="act_npc") NPC
button(type="action" name="act_settings") Settings
span.version.bold
| Sheet Version:
span(name="attr_version")
input.tabstoggle(type="hidden" name="attr_sheetTab" value="character")
//- ---------------------------------------------------------------------------------
//- --------------------------- CHARACTER ------------------------------------------
//- ---------------------------------------------------------------------------------
main.character
//- NAME SECTION
section.name.columnflex.nowrap
.rowflex.nowrap.spaced
.columnflex.nowrap
label(style="width:100px;") Character name
input(name="attr_character_name" type="text")
.columnflex.nowrap
label(style="width:80px;") Player name
input(name="attr_player_name" type="text")
.columnflex.nowrap
label Campaign
input(name="attr_campaign" type="text")
.rowflex.nowrap.spaced
.columnflex.nowrap
label Race
input(name="attr_race" list="race" placeholder="race" type="text")
.columnflex.nowrap
label Origin
input(name="attr_origin" list="origin" placeholder="origin" type="text")
.columnflex.nowrap
label Class
input(name="attr_class" list="rpgclass" placeholder="class" type="text")
.columnflex.nowrap
label.w40(title="@{rank}") Level
input.w40(name="attr_rank" title="@{rank}" type="number" placeholder="1")
.columnflex.nowrap
label.w40(title="Hit Dice") HD
input.w40(name="attr_hd" type="text" placeholder="d8" title="Hit Dice: @{hd}")
.columnflex.nowrap
label.w30 MP
input.w40(name="attr_mp" type="number" placeholder="" title="Mission Points")
.columnflex.nowrap
label.w70(title="@{td}") Tension Die
select(name="attr_td")
option(value="d4") d4
option(value="d6" selected="") d6
option(value="d8") d8
option(value="d10") d10
option(value="d12") d12
//- ATTRIBUTES SECTION
.attr.columnflex.nowrap.spaced.center
.stat.columnflex.nowrap.center.middle
button.txt-btn.large(name="roll_str" title="%{str}" type="roll" value="@{whisper}&{template:stargate} {{title=Strength Check}} @{show_name} {{[[d20+(@{str_mod})]]=[[d20+(@{str_mod})]]}}") STR
input(name="attr_str" type="number" value="10")
span.mod(name="attr_str_mod" title="@{str_mod}")
.stat.columnflex.nowrap.center.middle
button.txt-btn.large(name="roll_dex" type="roll" title="%{dex}" value="@{whisper}&{template:stargate} {{title=Dexterity Check}} @{show_name} {{[[d20+(@{dex_mod})]]=[[d20+(@{dex_mod})]]}}") DEX
input(name="attr_dex" type="number" value="10")
span.mod(name="attr_dex_mod" title="@{dex_mod}")
.stat.columnflex.nowrap.center.middle
button.txt-btn.large(name="roll_con" type="roll" title="%{con}" value="@{whisper}&{template:stargate} {{title=Constitution Check}} @{show_name} {{[[d20+(@{con_mod})]]=[[d20+(@{con_mod})]]}}") CON
input(name="attr_con" type="number" value="10")
span.mod(name="attr_con_mod" title="@{con_mod}")
.stat.columnflex.nowrap.center.middle
button.txt-btn.large(name="roll_int" type="roll" title="%{int}" value="@{whisper}&{template:stargate} {{title=Intelligence Check}} @{show_name} {{[[d20+(@{int_mod})]]=[[d20+(@{int_mod})]]}}") INT
input(name="attr_int" type="number" value="10")
span.mod(name="attr_int_mod" title="@{int_mod}")
.stat.columnflex.nowrap.center.middle
button.txt-btn.large(name="roll_wis" type="roll" title="%{wis}" value="@{whisper}&{template:stargate} {{title=Wisdom Check}} @{show_name} {{[[d20+(@{wis_mod})]]=[[d20+(@{wis_mod})]]}}") WIS
input(name="attr_wis" type="number" value="10")
span.mod(name="attr_wis_mod" title="@{wis_mod}")
.stat.columnflex.nowrap.center.middle
button.txt-btn.large(name="roll_cha" type="roll" title="%{cha}" value="@{whisper}&{template:stargate} {{title=Charisma Check}} @{show_name} {{[[d20+(@{cha_mod})]]=[[d20+(@{cha_mod})]]}}") CHA
input(name="attr_cha" type="number" value="10")
span.mod(name="attr_cha_mod" title="@{cha_mod}")
//- Skills (20)
section.skills.columnflex.nowrap.spaced
h3 Skills
.rowflex.nowrap
input(name="attr_acrobatics_c" type="checkbox" value="1")
input.w30(name="attr_acrobatics" type="number" title="@{acrobatics}" value="0")
button.txt-btn(name="roll_acrobatics" type="roll" value="@{whisper}&{template:stargate} {{title=Acrobatics Check}} @{show_name} {{[[d20+(@{acrobatics})]]=[[d20+(@{acrobatics})]]}}") Acrobatics
span (dex)
.rowflex.nowrap
input(name="attr_animalhandling_c" type="checkbox" value="1")
input.w30(name="attr_animalhandling" type="number" title="@{animalhandling}" value="0")
button.txt-btn(name="roll_animalhandling" type="roll" value="@{whisper}&{template:stargate} {{title=Animal Handling Check}} @{show_name} {{[[d20+(@{animalhandling})]]=[[d20+(@{animalhandling})]]}}") Animal Handling
span (wis)
.rowflex.nowrap
input(name="attr_athletics_c" type="checkbox" value="1")
input.w30(name="attr_athletics" type="number" title="@{athletics}" value="0")
button.txt-btn(name="roll_athletics" type="roll" value="@{whisper}&{template:stargate} {{title=Athletics Check}} @{show_name} {{[[d20+(@{athletics})]]=[[d20+(@{athletics})]]}}") Athletics
span (str)
.rowflex.nowrap
input(name="attr_culture_c" type="checkbox" value="1")
input.w30(name="attr_culture" type="number" title="@{culture}" value="0")
button.txt-btn(name="roll_culture" type="roll" value="@{whisper}&{template:stargate} {{title=Culture Check}} @{show_name} {{[[d20+(@{culture})]]=[[d20+(@{culture})]]}}") Culture
span (wis)
.rowflex.nowrap
input(name="attr_deception_c" type="checkbox" value="1")
input.w30(name="attr_deception" type="number" title="@{deception}" value="0")
button.txt-btn(name="roll_deception" type="roll" value="@{whisper}&{template:stargate} {{title=Deception Check}} @{show_name} {{[[d20+(@{deception})]]=[[d20+(@{deception})]]}}") Deception
span (cha)
.rowflex.nowrap
input(name="attr_engineering_c" type="checkbox" value="1")
input.w30(name="attr_engineering" type="number" title="@{engineering}" value="0")
button.txt-btn(name="roll_engineering" type="roll" value="@{whisper}&{template:stargate} {{title=Engineering Check}} @{show_name} {{[[d20+(@{engineering})]]=[[d20+(@{engineering})]]}}") engineering
span (int)
.rowflex.nowrap
input(name="attr_history_c" type="checkbox" value="1")
input.w30(name="attr_history" type="number" title="@{history}" value="0")
button.txt-btn(name="roll_history" type="roll" value="@{whisper}&{template:stargate} {{title=History Check}} @{show_name} {{[[d20+(@{history})]]=[[d20+(@{history})]]}}") history
span (int)
.rowflex.nowrap
input(name="attr_insight_c" type="checkbox" value="1")
input.w30(name="attr_insight" type="number" title="@{insight}" value="0")
button.txt-btn(name="roll_insight" type="roll" value="@{whisper}&{template:stargate} {{title=Insight Check}} @{show_name} {{[[d20+(@{insight})]]=[[d20+(@{insight})]]}}") insight
span (wis)
.rowflex.nowrap
input(name="attr_intimidation_c" type="checkbox" value="1")
input.w30(name="attr_intimidation" type="number" title="@{intimidation}" value="0")
button.txt-btn(name="roll_intimidation" type="roll" value="@{whisper}&{template:stargate} {{title=Intimidation Check}} @{show_name} {{[[d20+(@{intimidation})]]=[[d20+(@{intimidation})]]}}") intimidation
span (cha)
.rowflex.nowrap
input(name="attr_investigation_c" type="checkbox" value="1")
input.w30(name="attr_investigation" type="number" title="@{investigation}" value="0")
button.txt-btn(name="roll_investigation" type="roll" value="@{whisper}&{template:stargate} {{title=Investigation Check}} @{show_name} {{[[d20+(@{investigation})]]=[[d20+(@{investigation})]]}}") investigation
span (int)
.rowflex.nowrap
input(name="attr_medicine_c" type="checkbox" value="1")
input.w30(name="attr_medicine" type="number" title="@{medicine}" value="0")
button.txt-btn(name="roll_medicine" type="roll" value="@{whisper}&{template:stargate} {{title=medicine Check}} @{show_name} {{[[d20+(@{medicine})]]=[[d20+(@{medicine})]]}}") medicine
span (wis)
.rowflex.nowrap
input(name="attr_nature_c" type="checkbox" value="1")
input.w30(name="attr_nature" type="number" title="@{nature}" value="0")
button.txt-btn(name="roll_nature" type="roll" value="@{whisper}&{template:stargate} {{title=nature Check}} @{show_name} {{[[d20+(@{nature})]]=[[d20+(@{nature})]]}}") nature
span (int)
.rowflex.nowrap
input(name="attr_perception_c" type="checkbox" value="1")
input.w30(name="attr_perception" type="number" title="@{perception}" value="0")
button.txt-btn(name="roll_perception" type="roll" value="@{whisper}&{template:stargate} {{title=perception Check}} @{show_name} {{[[d20+(@{perception})]]=[[d20+(@{perception})]]}}") perception
span (wis)
.rowflex.nowrap
input(name="attr_performance_c" type="checkbox" value="1")
input.w30(name="attr_performance" type="number" title="@{performance}" value="0")
button.txt-btn(name="roll_performance" type="roll" value="@{whisper}&{template:stargate} {{title=performance Check}} @{show_name} {{[[d20+(@{performance})]]=[[d20+(@{performance})]]}}") performance
span (cha)
.rowflex.nowrap
input(name="attr_persuasion_c" type="checkbox" value="1")
input.w30(name="attr_persuasion" type="number" title="@{persuasion}" value="0")
button.txt-btn(name="roll_persuasion" type="roll" value="@{whisper}&{template:stargate} {{title=Persuasion Check}} @{show_name} {{[[d20+(@{persuasion})]]=[[d20+(@{persuasion})]]}}") persuasion
span (cha)
.rowflex.nowrap
input(name="attr_pilot_c" type="checkbox" value="1")
input.w30(name="attr_pilot" type="number" title="@{}" value="0")
button.txt-btn(name="roll_pilot" type="roll" value="@{whisper}&{template:stargate} {{title=pilot Check}} @{show_name} {{[[d20+(@{pilot})]]=[[d20+(@{pilot})]]}}") pilot
span (dex)
.rowflex.nowrap
input(name="attr_science_c" type="checkbox" value="1")
input.w30(name="attr_science" type="number" title="@{science}" value="0")
button.txt-btn(name="roll_science" type="roll" value="@{whisper}&{template:stargate} {{title=science Check}} @{show_name} {{[[d20+(@{science})]]=[[d20+(@{science})]]}}") science
span (int)
.rowflex.nowrap
input(name="attr_sleight_c" type="checkbox" value="1")
input.w30(name="attr_sleight" type="number" title="@{sleight}" value="0")
button.txt-btn(name="roll_sleight" type="roll" value="@{whisper}&{template:stargate} {{title=Sleight of Hand Check}} @{show_name} {{[[d20+(@{sleight})]]=[[d20+(@{sleight})]]}}") Sleight of Hand
span (dex)
.rowflex.nowrap
input(name="attr_stealth_c" type="checkbox" value="1")
input.w30(name="attr_stealth" type="number" title="@{stealth}" value="0")
button.txt-btn(name="roll_stealth" type="roll" value="@{whisper}&{template:stargate} {{title=stealth Check}} @{show_name} {{[[d20+(@{stealth})]]=[[d20+(@{stealth})]]}}") stealth
span (dex)
.rowflex.nowrap
input(name="attr_survival_c" type="checkbox" value="1")
input.w30(name="attr_survival" type="number" title="@{survival}" value="0")
button.txt-btn(name="roll_survival" type="roll" value="@{whisper}&{template:stargate} {{title=survival Check}} @{show_name} {{[[d20+(@{survival})]]=[[d20+(@{survival})]]}}") survival
span (wis)
//- hp
section.hp.rowflex.nowrap
.section.columnflex.nowrap.middle.center
label.txtcenter(title="Hit Points") HP
.rowflex.nowrap
input.stat.w40(name="attr_hp" type="number" value="" placeholder="20" title="@{hp}")
span.slash /
input.stat.w40(name="attr_hp_max" type="number" value="" placeholder="20" title="@{hp|max}")
.section.columnflex.nowrap.middle.center.determ
label.txtcenter(title="Temporary Hit Points") Temp HP
.rowflex.nowrap
input.stat.w40(name="attr_hp_temp" type="number" value="" title="@{hp_temp}")
span.slash /
input.stat.w40(name="attr_hp_temp_max" type="number" value="" title="@{hp_temp|max}")
//- condition
section.condition.columnflex.nowrap.spaced
h3.txtcenter(title="@{condition}") CONDITION
.rowflex.nowrap
input(name="attr_condition" type="radio" value="0" checked="true")
span Normal
.rowflex.nowrap
input(name="attr_condition" type="radio" value="1")
span Disadv ability checks
.rowflex.nowrap
input(name="attr_condition" type="radio" value="2")
span speed halved
.rowflex.nowrap
input(name="attr_condition" type="radio" value="3")
span disadv attacks, saves
.rowflex.nowrap
input(name="attr_condition" type="radio" value="4")
span HP max halved
.rowflex.nowrap
input(name="attr_condition" type="radio" value="5")
span speed zero
.rowflex.nowrap
input(name="attr_condition" type="radio" value="6")
span death
//- prof
.prof.rowflex.nowrap
.section.columnflex.nowrap.middle.center
label.wide(title="Proficiency Bonus") Prof Bonus
input.stat.w40(name="attr_prof" type="number" value="2" title="Proficiency Bonus: @{prof}")
.section.columnflex.nowrap.middle.center.init
button.txt-btn(name="roll_init" type="roll" value="@{whisper}&{template:stargate} {{title=Initiative}} @{show_name} {{ Roll =[[d20+(@{init}) &{tracker}]]}}" title="%{init}") Initiative
input.stat.w40(name="attr_init" type="number" value="0" title="@{init}")
.section.columnflex.nowrap.middle.center.moxie
button.txt-btn(name="roll_moxie" type="roll" value="@{whisper}&{template:stargate} {{title=Moxie}} @{show_name} {{ Roll =[[d20+(@{moxie}) &{tracker}]]}}" title="Social Initiative: %{moxie}") Moxie
input.stat.w40(name="attr_moxie" type="number" value="0" title="Social Initiative: @{moxie}")
//- ac
.ac.rowflex.nowrap
.section.columnflex.nowrap.middle.center
label.wide Armor Class
input.stat.w70(name="attr_ac" type="number" value="10" title="@{ac}")
.section.columnflex.nowrap.middle.center
label.wide determination
.rowflex.nowrap
input.stat.w40(name="attr_determination" type="number" value="2" title="@{determination}")
span.slash /
input.stat.w40(name="attr_determination_max" type="number" value="2" title="@{determination|max}")
//- speed
.speed.rowflex.nowrap
.section.columnflex.nowrap.middle.center
label.bold.txtcenter Speed
input.w70.stat(name="attr_speed" type="text" value="6m")
.section.death.columnflex.nowrap.middle.center
button.txt-btn.large(name="roll_deathsave" type="roll" value="@{whisper}&{template:stargate} {{color=black}} {{title=Death Save}} @{show_name} {{Result=[[d20]]}}" title="%{deathsave}") Death Save
.rowflex.nowrap
input(name="attr_death_success1" type="checkbox" value="1")
input(name="attr_death_success2" type="checkbox" value="1")
input(name="attr_death_success3" type="checkbox" value="1")
span Sucesses
.rowflex.nowrap
input(name="attr_death_failure1" type="checkbox" value="1")
input(name="attr_death_failure2" type="checkbox" value="1")
input(name="attr_death_failure3" type="checkbox" value="1")
span Failures
//- saves
section.saves.columnflex.nowrap
h3 Saves
.rowflex.nowrap
input(name="attr_str_save_c" type="checkbox" value="1")
input.w30(name="attr_str_save" title="@{str_save}" type="number" value="0")
button.txt-btn(name="roll_str_save" title="%{str_save}" type="roll" value="@{whisper}&{template:stargate} {{title=Strength Save}} @{show_name} {{[[d20+(@{str_save})]]=[[d20+(@{str_save})]]}}") Strength
.rowflex.nowrap
input(name="attr_dex_save_c" type="checkbox" value="1")
input.w30(name="attr_dex_save" type="number" value="0" title="@{dex_save}")
button.txt-btn(name="roll_dex_save" type="roll" value="@{whisper}&{template:stargate} {{title=Dexterity Save}} @{show_name} {{[[d20+(@{dex_save})]]=[[d20+(@{dex_save})]]}}" title="%{dex_save}") Dexterity
.rowflex.nowrap
input(name="attr_con_save_c" type="checkbox" value="1")
input.w30(name="attr_con_save" type="number" value="0")
button.txt-btn(name="roll_con_save" type="roll" value="@{whisper}&{template:stargate} {{title=Constitution Save}} @{show_name} {{[[d20+(@{con_save})]]=[[d20+(@{con_save})]]}}") Constitution
.rowflex.nowrap
input(name="attr_int_save_c" type="checkbox" value="1")
input.w30(name="attr_int_save" type="number" value="0")
button.txt-btn(name="roll_int_save" type="roll" value="@{whisper}&{template:stargate} {{title=Intelligence Save}} @{show_name} {{[[d20+(@{int_save})]]=[[d20+(@{int_save})]]}}") Intelligence
.rowflex.nowrap
input(name="attr_wis_save_c" type="checkbox" value="1")
input.w30(name="attr_wis_save" type="number" value="0")
button.txt-btn(name="roll_wis_save" type="roll" value="@{whisper}&{template:stargate} {{title=Wisdom Save}} @{show_name} {{[[d20+(@{wis_save})]]=[[d20+(@{wis_save})]]}}") Wisdom
.rowflex.nowrap.mb20
input(name="attr_cha_save_c" type="checkbox" value="1")
input.w30(name="attr_cha_save" type="number" value="0")
button.txt-btn(name="roll_cha_save" type="roll" value="@{whisper}&{template:stargate} {{title=Charisma Save}} @{show_name} {{[[d20+(@{cha_save})]]=[[d20+(@{cha_save})]]}}") Charisma
//- bulk
section.bulk.columnflex.nowrap.middle.center
h3 Tactical Vest Bulk
input.stat.w40(name="attr_bulk" type="number" value="8")
//- ammo
//- inventory mini
section.inventory.columnflex.nowrap.center
h4 Inventory
textarea(name="attr_inventory" title="@{inventory}")
//- attacks
section.attacks
span.name.bold Attack/Action Name
span.bold to hit
span.bold.pl20 dmg
span.bold.dmg-type type
span.bold range
span.bold Cap/Reload
span.bold.pl20 special
//- attack1
.rowflex.nowrap
button(name="roll_attack1" type="roll" title="%{attack1}" value="@{whisper}&{template:stargate} {{title=@{attack1}}} @{show_name} {{[[d20+(@{attack1_to_hit})]]=[[d20+(@{attack1_to_hit})]]}} {{Damage=[[@{attack1_dmg}+0]] @{attack1_dmgtype} }} {{desc=@{attack1_special} }}")
input.ml15(name="attr_attack1" type="text" placeholder="Sidearm(Beretta M9)")
div
input.w40(name="attr_attack1_to_hit" type="text" placeholder="4")
div
input.w70.mr15(name="attr_attack1_dmg" type="text" placeholder="1d6")
div
input.w50(name="attr_attack1_dmgtype" type="text" placeholder="piercing")
div
input.w50(name="attr_attack1_range" type="text" placeholder="50/100")
div
input.w50(name="attr_attack1_reload" type="text" placeholder="15/1")
div
input.w110.mr15(name="attr_attack1_special" type="text")
//- attack2
.rowflex.nowrap
button(name="roll_attack2" type="roll" title="%{attack2}" value="@{whisper}&{template:stargate} {{title=@{attack2}}} @{show_name} {{[[d20+(@{attack2_to_hit})]]=[[d20+(@{attack2_to_hit})]]}} {{Damage=[[@{attack2_dmg}+0]] @{attack2_dmgtype} }} {{desc=@{attack2_special} }}")
input.ml15(name="attr_attack2" type="text" placeholder="attack/action name")
div
input.w40(name="attr_attack2_to_hit" type="text" placeholder="4")
div
input.w70.mr15(name="attr_attack2_dmg" type="text" placeholder="1d6")
div
input.w50(name="attr_attack2_dmgtype" type="text")
div
input.w50(name="attr_attack2_range" type="text")
div
input.w50(name="attr_attack2_reload" type="text")
div
input.w110.mr15(name="attr_attack2_special" type="text")
//- attack3
.rowflex.nowrap
button(name="roll_attack3" type="roll" title="%{attack3}" value="@{whisper}&{template:stargate} {{title=@{attack3}}} @{show_name} {{[[d20+(@{attack3_to_hit})]]=[[d20+(@{attack3_to_hit})]]}} {{Damage=[[@{attack3_dmg}+0]] @{attack3_dmgtype} }} {{desc=@{attack3_special} }}")
input.ml15(name="attr_attack3" type="text" placeholder="attack/action name")
div
input.w40(name="attr_attack3_to_hit" type="text" placeholder="4")
div
input.w70.mr15(name="attr_attack3_dmg" type="text" placeholder="1d6")
div
input.w50(name="attr_attack3_dmgtype" type="text")
div
input.w50(name="attr_attack3_range" type="text")
div
input.w50(name="attr_attack3_reload" type="text")
div
input.w110.mr15(name="attr_attack3_special" type="text")
//- attack4
.rowflex.nowrap
button(name="roll_attack4" type="roll" title="%{attack4}" value="@{whisper}&{template:stargate} {{title=@{attack4}}} @{show_name} {{[[d20+(@{attack4_to_hit})]]=[[d20+(@{attack4_to_hit})]]}} {{Damage=[[@{attack4_dmg}+0]] @{attack4_dmgtype} }} {{desc=@{attack4_special} }}")
input.ml15(name="attr_attack4" type="text" placeholder="attack/action name")
div
input.w40(name="attr_attack4_to_hit" type="text" placeholder="4")
div
input.w70.mr15(name="attr_attack4_dmg" type="text" placeholder="1d6")
div
input.w50(name="attr_attack4_dmgtype" type="text")
div
input.w50(name="attr_attack4_range" type="text")
div
input.w50(name="attr_attack4_reload" type="text")
div
input.w110.mr15(name="attr_attack4_special" type="text")
//- attack5
.rowflex.nowrap
button(name="roll_attack5" type="roll" title="%{attack5}" value="@{whisper}&{template:stargate} {{title=@{attack5}}} @{show_name} {{[[d20+(@{attack5_to_hit})]]=[[d20+(@{attack5_to_hit})]]}} {{Damage=[[@{attack5_dmg}+0]] @{attack5_dmgtype} }} {{desc=@{attack5_special} }}")
input.ml15(name="attr_attack5" type="text" placeholder="attack/action name")
div
input.w40(name="attr_attack5_to_hit" type="text" placeholder="4")
div
input.w70.mr15(name="attr_attack5_dmg" type="text" placeholder="1d6+@{td}")
div
input.w50(name="attr_attack5_dmgtype" type="text")
div
input.w50(name="attr_attack5_range" type="text")
div
input.w50(name="attr_attack5_reload" type="text")
div
input.w110.mr15(name="attr_attack5_special" type="text")
//- ---------------------------------------------------------------------------------
//- --------------------------- BACKGORUND ----------------------------------------------
//- ---------------------------------------------------------------------------------
main.background
section.racial_abilities.columnflex.nowrap.center
label Racial Abilities
textarea(name="attr_racial")
section.feats.columnflex.nowrap.center
label Feats
textarea(name="attr_feats")
section.class.columnflex.nowrap.center
label Class Abilities
textarea(name="attr_class_abilities")
section.equipment.columnflex.nowrap.center
label Equipment
textarea(name="attr_equipment")
section.prof.columnflex.nowrap.center
label Proficiencies
textarea(name="attr_proficiencies")
section.notes.columnflex.nowrap.center
label Notes
textarea(name="attr_notes")
//- ---------------------------------------------------------------------------------
//- ------------------------------ NPC ----------------------------------------------
//- ---------------------------------------------------------------------------------
main.npc.gap
h1 NPC
.section.columnflex.nowrap
label.other NPC stuff
.rowflex.nowrap
span CR:
input.w40(name="attr_cr" type="number" placeholder="" title="Challenge Rating: @{cr}" value="")
span Speed
input.w40(name="attr_speed_npc" type="text" style="width:200px" placeholder="1m Fly(6m)" title="@{speed_npc}" value="")
.rowflex.nowrap
span Type:
input.w40(name="attr_type" type="text" style="width:350px" placeholder="Medium Humanoid(Scout 2)" title="Challenge Rating: @{type}" value="")
//- ---------------------------------------------------------------------------------
//- --------------------------- SETTINGS --------------------------------------------
//- ---------------------------------------------------------------------------------
main.settings
section.settings.columnflex.nowrap.center
label Settings
.rowflex.nowrap
span(title="@{whisper}") Whisper rolls?
input(name="attr_whisper" title="@{whisper}" type="checkbox" value="/w gm")
.rowflex.nowrap
span(title="@{show_name}") Show name in rolls?
select(name="attr_show_name" title="@{show_name}")
option(value="{{subtitle=@{character_name} }}") Yes
option(value=" ") No
.rowflex.nowrap
span(title="@{npc}") NPC sheet?
input(name="attr_npc" title="@{npc}" type="checkbox" value="1")
.rowflex.nowrap
button(name="roll_hd" type="roll" title="%{hd}" value="@{whisper}&{template:stargate} {{color=green}} {{title=Short Rest}} @{show_name} !modbattr --silent --name @{character_name} --hp|{{Healing=[[@{hd}]]}}!!! {{desc=One roll of the Hit Dice.}}") Short Rest
button(name="roll_longrest" type="roll" title="%{longrest}" value="@{whisper}&{template:stargate} {{color=green}} {{title=Long Rest}} @{show_name} !modbattr --silent --name @{character_name} --hp|{{Healing=[[@{rank}@{hd}]]}}!!! {{desc=Rolls a number of Hit Dice equal to the characters level, and recovers that amount of health. }}") Long Rest
button(name="roll_td" type="roll" title="%{td}" value="@{whisper}&{template:stargate} {{title=Tension Die (@{td})}} @{show_name} {{Roll=[[@{td}]]}} {{desc=Rolls the current tension die for the episode. }}") Tension Dice
.rowflex.nowrap
label Custom roll
.rowflex.nowrap
button(name="roll_custom1" type="roll" value="@{whisper}@{custom1}")
input(type="text" name="attr_custom1" value="&{template:stargate} {{color=green}} {{title=Med Kit}} @{show_name} {{Healing=[[1d4]]}} {{desc=Heals someone with a medic kit. }}")
.rowflex.nowrap
button(name="roll_custom2" type="roll" value="@{whisper}@{custom2}")
input(type="text" name="attr_custom2" value="&{template:stargate} {{color=white}} {{title=Scientific Discovery}} @{show_name} {{DC=[[8+(@{wis_mod}[wisdom modifier])+(@{prof}[proficiency])]] Wisdom or Intelligence Save}} {{desc=Archeologist: As an action you can cause a target emotional and mental distress by using cultural taboos against them. If the target fails a Wisdom save (DC 8+ Intelligence modifier + Proficiency Bonus) you may spend a number of Eureka points. The target is stunned for a number of rounds equal to the Eureka points spent. A target that passes its save is immune to this ability for 24 hours (and possibly very upset). }}")
.rowflex.nowrap
button(name="roll_custom3" type="roll" value="@{whisper}@{custom3}")
input(type="text" name="attr_custom3" value="&{template:stargate} {{color=white}} {{title=Tension Die (@{td})}} @{show_name} {{Roll=[[@{td}]]}} {{desc=Rolls the current tension die for the episode. }}")
.rowflex.nowrap
button(name="roll_custom4" type="roll" value="@{whisper}@{custom4}")
input(type="text" name="attr_custom4" value="&{template:stargate} {{title=Tension Die (@{td})}} @{show_name} {{Roll=[[@{td}]]}} {{desc=Rolls the current tension die for the episode. }}")
section.other.columnflex.nowrap.center
label Other stats
.rowflex.nowrap
span Mission Points(MP):
input.w40(name="attr_mp" type="number" placeholder="" title="Mission Points @{mp}")
| /
input.w40(name="attr_mp_max" type="number" placeholder="" title="Total Mission Points @{mp|max}")
.rowflex.nowrap
span Eureka Points:
input.w40(name="attr_eureka" type="number" placeholder="" title="Eureka Points: @{eureka}" value="0")
| /
input.w40(name="attr_eureka_max" type="number" placeholder="" title="Max Eureka Points: @{eureka|max}")
.columnflex.nowrap
span Wounds/Ability Damage
textarea.dmg(name="attr_ability_damage")
section.changelog.columnflex.nowrap.center
button.txt-btn(name="roll_help" type="roll" value="@{whisper}&{template:stargate} {{title=[(Link)Sheet Userguide](https://wiki.roll20.net/Stargate) }} {{subtitle=Roll20 Wiki}} {{desc= (Right-click to open in a new tab)\n**Official Stargate RPG**\n**Roll20 Character Sheet**\n created by **Andreas J.**([@anduh_](https://twitter.com/anduh_)) }}") Sheet Documentation
br
h1 Changelog
label v.1.80 (June)
span * Simple NPC page
label v.1.70 (May)
span
| * replace page buttons
br
| * add datalists for race, origin, class
br
| * refactor sheet in PUG &amp; SCSS
br
| * update the sheet to work with CSE
label v.1.55(Nov. 3rd)
span
| * more stats to track on Settings page
label v.1.50(Oct. 20th)
span
| * add Stargate Phoenix image to roll template
br
| * integrate ChatSetAttr commands to Short/Long Rest buttons
br
| * added whisper toggle to Saves
br
| * Link to sheet wiki page (button on settings page)
.ammo
.section.columnflex.nowrap
label.other Living Series
.rowflex.nowrap
span Stargaterpg.com username
input.w40(name="attr_living_series_user" type="text" placeholder="" value="" style="width:100px")
span(title="You can see your Roll20 id by going to your Roll20 profile page, and copying the numbers in the URL") Roll20 ID
input.w40(name="attr_roll20id" type="text" style="width:100px" title="You can see your Roll20 id by going to your Roll20 profile page, and copying the numbers in the URL" value="")
.rowflex.nowrap
span Stargaterpg.com character link
input.w40(name="attr_cahracter_link" type="text" style="width:350px" placeholder="The url to your character sheet" value="")
.ammo.grid
.section.columnflex.nowrap.middle.center
label Ammo Weapon 1
input(name="attr_ammo1" type="number" value="0")
.section.columnflex.nowrap.middle.center
label Ammo Weapon 2
input(name="attr_ammo2" type="number" value="0")
.section.columnflex.nowrap.middle.center
label Ammo Weapon 3
input(name="attr_ammo3" type="number" value="0")
.section.columnflex.nowrap.middle.center
label Ammo Weapon 4
input(name="attr_ammo4" type="number" value="0")
-18
View File
@@ -1,18 +0,0 @@
<rolltemplate class="sheet-rolltemplate-stargate">
<div class="sheet-container sheet-color-{{color}}">
<div class="sheet-header">
{{#title}}<div class="sheet-title">{{title}}<img class="sheet-phoenix" src="https://raw.githubusercontent.com/Anduh/roll20-character-sheets/stargate-147/Stargate-RPG/images/SG-phoenix.png" alt="Stargate Phoenix logo"> </div>{{/title}}
{{#subtitle}}<div class="sheet-subtitle">{{subtitle}}</div>{{/subtitle}}
</div>
<div class="sheet-content">
{{#allprops() title subtitle desc color}}
<div class="sheet-key">{{key}}</div>
<div class="sheet-value">{{value}}</div>
{{/allprops() title subtitle desc color}}
{{#desc}}<div class="sheet-desc">{{desc}}</div>{{/desc}}
</div>
</div>
</rolltemplate>
+19
View File
@@ -0,0 +1,19 @@
rolltemplate.sheet-rolltemplate-stargate
.sheet-container(class="sheet-color-{{color}}")
.sheet-header
| {{#title}}
.sheet-title
| {{title}}
img.sheet-phoenix(src=`${url}SG-phoenix.png` alt="Stargate Phoenix logo")
| {{/title}}
| {{#subtitle}}
.sheet-subtitle {{subtitle}}
| {{/subtitle}}
.sheet-content
| {{#allprops() title subtitle desc color}}
.sheet-key {{key}}
.sheet-value {{value}}
| {{/allprops() title subtitle desc color}}
| {{#desc}}
.sheet-desc {{desc}}
| {{/desc}}
+8 -51
View File
@@ -1,26 +1,3 @@
/*------------------------------------------------*\
#GENERAL
\*------------------------------------------------*/
.charsheet {
/* --------- Text ------------- */
/* --------- Inputs ------------- */
/* highlights empty fields with light pink, if the fields have placeholder text */
/* higlight selected input with gray*/
/* -----Hides up/down buttons on numberfields that don't need them ---*/
/* ------- Buttons ---------- */
/*-----------------------------------------------------------------*\
#SECTIONS
\*-----------------------------------------------------------------*/
/* --------- General Section Styling ------------- */
/* ------------ PAGES ---------- */
/* -------------- tab buttons ------------- */
/* show the selected tab */
/* shows/hides page buttons */
/* ------------ Section Specific ---------- */
/* ----------- page 1 ------------ */
/* hp SECTION */
/* -------- Page 3 -------- */
}
.charsheet input[type=range].progress-bar {
width: 100px;
}
@@ -211,7 +188,7 @@
grid-template-areas: "name name name name " "attr skills hp condition" "attr skills prof condition" "attr skills ac condition" "attr skills speed bulk " "attr skills saves inventory" "attr attacks attacks attacks ";
width: 850px;
height: 1000px;
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png);
background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png");
background-repeat: no-repeat;
background-size: 700px 700px;
background-position: center;
@@ -224,7 +201,7 @@
grid-template-areas: "racial feats " "class equipment" "prof notes ";
width: 840px;
height: 990px;
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png);
background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png");
background-repeat: no-repeat;
background-size: 700px 700px;
background-position: center;
@@ -250,7 +227,7 @@
grid-template-areas: "settings other " "ammo changelog";
width: 840px;
height: 990px;
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png);
background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png");
background-repeat: no-repeat;
background-size: 700px 700px;
background-position: center;
@@ -282,7 +259,7 @@
grid-template-rows: 1fr 1fr;
width: 840px;
height: 990px;
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png);
background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png");
background-repeat: no-repeat;
background-size: 700px 700px;
background-position: center;
@@ -346,7 +323,7 @@
grid-area: attr;
}
.charsheet .attr .stat {
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/attr.png);
background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/attr.png");
background-repeat: no-repeat;
background-size: 124px 113px;
width: 120px;
@@ -650,9 +627,8 @@
.charsheet section.changelog {
grid-area: changelog;
}
.charsheet section.changelog img.phoenix {
width: 150px;
height: 150px;
.charsheet section.changelog button[type=roll] {
margin-bottom: 10px;
}
.charsheet div.ammo.grid {
grid-area: ammo;
@@ -667,13 +643,9 @@
padding: 0px 0px 5px 0px;
}
.charsheet div.ammo div {
margin: 7px 1px 7px 1px;
margin: 7px 1px;
}
/*------------------------------------*\
#ROLL TEMPLATES
\*------------------------------------*/
/* Smaller margins - remove these if you want the huge default left margin */
.sheet-rolltemplate-stargate {
margin-left: -37px;
}
@@ -687,7 +659,6 @@
border-radius: 3px;
}
/* Header formatting - title and subtitle */
.sheet-rolltemplate-stargate .sheet-header {
background-color: var(--header-bg-color);
color: var(--header-text-color);
@@ -702,7 +673,6 @@
font-weight: bold;
}
/* Stargate Phoenix logo*/
.sheet-rolltemplate-stargate .sheet-title img.sheet-phoenix {
width: 33px;
height: 33px;
@@ -713,14 +683,11 @@
font-size: 0.9em;
}
/* example colors */
.sheet-rolltemplate-stargate .sheet-container {
/* this is the default color */
--header-bg-color: #a83521;
--header-text-color: #FFF;
}
/* alt template colors */
.sheet-rolltemplate-stargate .sheet-container.sheet-color-green {
--header-bg-color: #008000;
}
@@ -734,13 +701,10 @@
--header-text-color: #000;
}
/* Allprops part */
.sheet-rolltemplate-stargate .sheet-content {
display: grid;
background: #FFF;
/* Header formatting - modify the column layout below */
grid-template-columns: auto auto;
/* Line height to match default roll template */
line-height: 1.4em;
}
@@ -748,24 +712,17 @@
padding: 5px;
}
/* Left column */
.sheet-rolltemplate-stargate .sheet-content .sheet-key {
font-weight: bold;
padding-right: 10px;
text-align: right;
}
/* Empty rule, use this if you want to change the right column
.sheet-rolltemplate-stargate .sheet-value {
}
*/
/* Make even-numbered rows grey */
.sheet-rolltemplate-stargate .sheet-content :nth-child(4n+3),
.sheet-rolltemplate-stargate .sheet-content :nth-child(4n) {
background: #EEE;
}
/* Description field */
.sheet-rolltemplate-stargate .sheet-desc {
grid-column: span 2;
padding: 5px;
+234 -427
View File
File diff suppressed because it is too large Load Diff
+2 -2
View File
@@ -1,7 +1,7 @@
include src/core.html
include src/core.pug
include src/rolltemplate.html
include src/rolltemplate.pug
include src/data.pug