diff --git a/Stargate-RPG/Readme.md b/Stargate-RPG/Readme.md
index f1a1a19eee..c29b840182 100644
--- a/Stargate-RPG/Readme.md
+++ b/Stargate-RPG/Readme.md
@@ -4,6 +4,11 @@ Offical Roll20 Character sheet for "Stargate RPG" by Wyvern Gaming (Quickstart/B
### Changelog
+**v.1.80(2021-06)**
+* Simple NPC sheet
+* update in-sheet changelog
+* refactor code
+
**v.1.70(2021-05-04)**
* refactor sheet in PUG & SCSS
* update the sheet to work with [CSE](https://wiki.roll20.net/CSE)
diff --git a/Stargate-RPG/src/_core.scss b/Stargate-RPG/src/_core.scss
index ecd89a8056..1e546bc242 100644
--- a/Stargate-RPG/src/_core.scss
+++ b/Stargate-RPG/src/_core.scss
@@ -1,6 +1,12 @@
-/*------------------------------------------------*\
- #GENERAL
-\*------------------------------------------------*/
+// SASS Var
+
+$url: "https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/";
+$urldev: "https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/";
+// url("#{$url}bg.png")
+
+// ------------------------------------------------
+// #GENERAL
+// ------------------------------------------------
.charsheet{
@@ -27,7 +33,7 @@
display: none;
}
- /* --------- Text ------------- */
+ // --------- Text -------------
.bold {
font-weight: 800;
@@ -58,7 +64,7 @@
font-weight: bold;
}
- /* --------- Inputs ------------- */
+ // --------- Inputs -------------
input[type="text"] {
background-color: transparent;
border-style: none none solid none;
@@ -132,14 +138,14 @@
}
- /* highlights empty fields with light pink, if the fields have placeholder text */
+ // highlights empty fields with light pink, if the fields have placeholder text
textarea:placeholder-shown,
input[type="text"]:placeholder-shown,
input[type="number"]:placeholder-shown{
background-color: #EAC9D1;
}
- /* higlight selected input with gray*/
+ // higlight selected input with gray
textarea:focus,
input[type="text"]:focus,
input[type="number"]:focus{
@@ -148,7 +154,7 @@
- /* -----Hides up/down buttons on numberfields that don't need them ---*/
+ // -----Hides up/down buttons on numberfields that don't need them
input[type=number]::-webkit-inner-spin-button,
input[type=number]::-webkit-outer-spin-button,
@@ -162,7 +168,7 @@
-moz-appearance: textfield;
}
- /* ------- Buttons ---------- */
+ // ------- Buttons ----------
button[type="roll"].txt-btn {
&:before {
content: ' ';
@@ -180,12 +186,12 @@
}
}
- /*-----------------------------------------------------------------*\
- #SECTIONS
- \*-----------------------------------------------------------------*/
+ //-----------------------------------------------------------------*\
+ // #SECTIONS
+ //-----------------------------------------------------------------*/
- /* --------- General Section Styling ------------- */
+ // --------- General Section Styling -------------
.section,
section {
@@ -219,7 +225,7 @@
justify-content: space-evenly;
}
- /* ------------ PAGES ---------- */
+ // ------------ PAGES ----------
main.character {
display: grid;
@@ -234,7 +240,7 @@
"attr attacks attacks attacks ";
width: 850px;
height: 1000px;
- background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png);
+ background-image: url("#{$url}bg.png");
background-repeat: no-repeat;
background-size: 700px 700px;
background-position: center;
@@ -249,7 +255,7 @@
"prof notes ";
width: 840px;
height: 990px;
- background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png);
+ background-image: url("#{$url}bg.png");
background-repeat: no-repeat;
background-size: 700px 700px;
background-position: center;
@@ -276,7 +282,7 @@
"ammo changelog";
width: 840px;
height: 990px;
- background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png);
+ background-image: url("#{$url}bg.png");
background-repeat: no-repeat;
background-size: 700px 700px;
background-position: center;
@@ -312,7 +318,7 @@
grid-template-rows: 1fr 1fr;
width: 840px;
height: 990px;
- background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png);
+ background-image: url("#{$url}bg.png");
background-repeat: no-repeat;
background-size: 700px 700px;
background-position: center;
@@ -320,7 +326,7 @@
grid-gap: 10px;
padding: 5px;
}
- /* -------------- tab buttons ------------- */
+ // -------------- tab buttons -------------
main.character,
main.background,
@@ -331,7 +337,7 @@
display: none;
}
- /* show the selected tab */
+ // show the selected tab
input.tabstoggle[value="character"] ~ main.character,
input.tabstoggle[value="background"] ~ main.background,
input.tabstoggle[value="npc"] ~ main.npc,
@@ -339,7 +345,7 @@
display: grid;
}
- /* shows/hides page buttons */
+ // shows/hides page buttons
input.npctoggle[value="0"] ~ button[type="action"].pc,
input.npctoggle[value="1"] ~ button[type="action"].npc{
display: flex;
@@ -366,11 +372,10 @@
}
- /* ------------ Section Specific ---------- */
+ // ------------ Section Specific ----------
- /* ----------- page 1 ------------ */
-
+ // ----------- page 1 ------------
section.name {
grid-area: name;
@@ -397,7 +402,7 @@
grid-area: attr;
.stat {
- background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/attr.png);
+ background-image: url("#{$url}attr.png");
background-repeat: no-repeat;
background-size: 124px 113px;
width: 120px;
@@ -477,7 +482,7 @@
}
}
- /* hp SECTION */
+ // HP SECTION
section.hp {
grid-area: hp;
@@ -742,7 +747,7 @@
}
- /* -------- Page 3 -------- */
+ // -------- Page 3 --------
section.settings {
grid-area: settings;
@@ -780,9 +785,8 @@
section.changelog {
grid-area: changelog;
- img.phoenix {
- width: 150px;
- height: 150px;
+ button[type="roll"]{
+ margin-bottom: 10px;
}
}
@@ -801,7 +805,7 @@
padding: 0px 0px 5px 0px;
}
div {
- margin: 7px 1px 7px 1px;
+ margin: 7px 1px;
}
}
diff --git a/Stargate-RPG/src/_rolltemplate.scss b/Stargate-RPG/src/_rolltemplate.scss
index 667051eaf6..a9c9c1cae6 100644
--- a/Stargate-RPG/src/_rolltemplate.scss
+++ b/Stargate-RPG/src/_rolltemplate.scss
@@ -1,8 +1,8 @@
-/*------------------------------------*\
- #ROLL TEMPLATES
-\*------------------------------------*/
+//------------------------------------
+// #ROLL TEMPLATES
+//------------------------------------
-/* Smaller margins - remove these if you want the huge default left margin */
+// Smaller margins - remove these if you want the huge default left margin
.sheet-rolltemplate-stargate {
margin-left: -37px;
}
@@ -15,7 +15,7 @@
border-radius: 3px;
}
-/* Header formatting - title and subtitle */
+// Header formatting - title and subtitle
.sheet-rolltemplate-stargate .sheet-header {
background-color: var(--header-bg-color);
color: var(--header-text-color);
@@ -28,7 +28,7 @@
font-size:1.2em;
font-weight: bold;
}
-/* Stargate Phoenix logo*/
+// Stargate Phoenix logo
.sheet-rolltemplate-stargate .sheet-title img.sheet-phoenix{
width: 33px;
height: 33px;
@@ -39,14 +39,14 @@
font-size:.9em;
}
-/* example colors */
+// example colors
.sheet-rolltemplate-stargate .sheet-container {
- /* this is the default color */
+ // default colors
--header-bg-color: #a83521;
--header-text-color: #FFF;
}
-/* alt template colors */
+// alt template colors
.sheet-rolltemplate-stargate .sheet-container.sheet-color-green {
--header-bg-color: #008000;
}
@@ -58,38 +58,34 @@
--header-text-color: #000;
}
-/* Allprops part */
+// Allprops part
.sheet-rolltemplate-stargate .sheet-content {
display: grid;
background: #FFF;
- /* Header formatting - modify the column layout below */
+ // Header formatting - modify the column layout below
grid-template-columns: auto auto;
- /* Line height to match default roll template */
+ // Line height to match default roll template
line-height:1.4em;
}
.sheet-rolltemplate-stargate .sheet-content > div {
padding: 5px;
}
-/* Left column */
+// Left column
.sheet-rolltemplate-stargate .sheet-content .sheet-key {
font-weight: bold;
padding-right: 10px;
text-align: right;
}
-/* Empty rule, use this if you want to change the right column
-.sheet-rolltemplate-stargate .sheet-value {
-}
-*/
-/* Make even-numbered rows grey */
+// Make even-numbered rows grey
.sheet-rolltemplate-stargate .sheet-content :nth-child(4n+3),
.sheet-rolltemplate-stargate .sheet-content :nth-child(4n) {
background:#EEE;
}
-/* Description field */
+// Description field
.sheet-rolltemplate-stargate .sheet-desc {
grid-column: span 2;
padding: 5px;
diff --git a/Stargate-RPG/src/core.html b/Stargate-RPG/src/core.html
deleted file mode 100644
index 75da5eb081..0000000000
--- a/Stargate-RPG/src/core.html
+++ /dev/null
@@ -1,755 +0,0 @@
-
-
- Character
- Background
- NPC
- Settings
- Sheet Version:
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- NPC
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- More Info
- Changelog v.1.55(Nov. 3rd)
- * more stats to track on Settings page
- Changelog v.1.50(Oct. 20th)
- * add Stargate Phoenix image to roll template
- * integrate ChatSetAttr commands to Short/Long Rest buttons
- * added whisper toggle to Saves
- * Link to sheet wiki page (button on settings page)
-
-
-
-
-
-
\ No newline at end of file
diff --git a/Stargate-RPG/src/core.pug b/Stargate-RPG/src/core.pug
new file mode 100644
index 0000000000..2b3465fa17
--- /dev/null
+++ b/Stargate-RPG/src/core.pug
@@ -0,0 +1,534 @@
+//- variables & mixin
+- var url = "https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/";
+- var urldev = "https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/";
+- var pages = ["character", "background", "npc", "settings"];
+//- var attr-abr = []; //- kye-value instead?
+//- var attr-name = [];
+//- var skill-at = [];
+//- var skill-name = [];
+- var dice = ["d4", "d6", "d8", "d10", "d12"];
+- var attack = ["attack1", "attack2", "attack3", "attack4", "attack5"];
+- var ammo = ["1", "2", "3", "4"];
+//- sheet start
+.tab-buttons.middle.center
+ input.npctoggle(type="hidden" name="attr_npc" value="0")
+ button.pc(type="action" name="act_character") Character
+ button.pc(type="action" name="act_background") Background
+ button.npc(type="action" name="act_npc") NPC
+ button(type="action" name="act_settings") Settings
+ span.version.bold
+ | Sheet Version:
+ span(name="attr_version")
+input.tabstoggle(type="hidden" name="attr_sheetTab" value="character")
+//- ---------------------------------------------------------------------------------
+//- --------------------------- CHARACTER ------------------------------------------
+//- ---------------------------------------------------------------------------------
+main.character
+ //- NAME SECTION
+ section.name.columnflex.nowrap
+ .rowflex.nowrap.spaced
+ .columnflex.nowrap
+ label(style="width:100px;") Character name
+ input(name="attr_character_name" type="text")
+ .columnflex.nowrap
+ label(style="width:80px;") Player name
+ input(name="attr_player_name" type="text")
+ .columnflex.nowrap
+ label Campaign
+ input(name="attr_campaign" type="text")
+ .rowflex.nowrap.spaced
+ .columnflex.nowrap
+ label Race
+ input(name="attr_race" list="race" placeholder="race" type="text")
+ .columnflex.nowrap
+ label Origin
+ input(name="attr_origin" list="origin" placeholder="origin" type="text")
+ .columnflex.nowrap
+ label Class
+ input(name="attr_class" list="rpgclass" placeholder="class" type="text")
+ .columnflex.nowrap
+ label.w40(title="@{rank}") Level
+ input.w40(name="attr_rank" title="@{rank}" type="number" placeholder="1")
+ .columnflex.nowrap
+ label.w40(title="Hit Dice") HD
+ input.w40(name="attr_hd" type="text" placeholder="d8" title="Hit Dice: @{hd}")
+ .columnflex.nowrap
+ label.w30 MP
+ input.w40(name="attr_mp" type="number" placeholder="" title="Mission Points")
+ .columnflex.nowrap
+ label.w70(title="@{td}") Tension Die
+ select(name="attr_td")
+ option(value="d4") d4
+ option(value="d6" selected="") d6
+ option(value="d8") d8
+ option(value="d10") d10
+ option(value="d12") d12
+ //- ATTRIBUTES SECTION
+ .attr.columnflex.nowrap.spaced.center
+ .stat.columnflex.nowrap.center.middle
+ button.txt-btn.large(name="roll_str" title="%{str}" type="roll" value="@{whisper}&{template:stargate} {{title=Strength Check}} @{show_name} {{[[d20+(@{str_mod})]]=[[d20+(@{str_mod})]]}}") STR
+ input(name="attr_str" type="number" value="10")
+ span.mod(name="attr_str_mod" title="@{str_mod}")
+ .stat.columnflex.nowrap.center.middle
+ button.txt-btn.large(name="roll_dex" type="roll" title="%{dex}" value="@{whisper}&{template:stargate} {{title=Dexterity Check}} @{show_name} {{[[d20+(@{dex_mod})]]=[[d20+(@{dex_mod})]]}}") DEX
+ input(name="attr_dex" type="number" value="10")
+ span.mod(name="attr_dex_mod" title="@{dex_mod}")
+ .stat.columnflex.nowrap.center.middle
+ button.txt-btn.large(name="roll_con" type="roll" title="%{con}" value="@{whisper}&{template:stargate} {{title=Constitution Check}} @{show_name} {{[[d20+(@{con_mod})]]=[[d20+(@{con_mod})]]}}") CON
+ input(name="attr_con" type="number" value="10")
+ span.mod(name="attr_con_mod" title="@{con_mod}")
+ .stat.columnflex.nowrap.center.middle
+ button.txt-btn.large(name="roll_int" type="roll" title="%{int}" value="@{whisper}&{template:stargate} {{title=Intelligence Check}} @{show_name} {{[[d20+(@{int_mod})]]=[[d20+(@{int_mod})]]}}") INT
+ input(name="attr_int" type="number" value="10")
+ span.mod(name="attr_int_mod" title="@{int_mod}")
+ .stat.columnflex.nowrap.center.middle
+ button.txt-btn.large(name="roll_wis" type="roll" title="%{wis}" value="@{whisper}&{template:stargate} {{title=Wisdom Check}} @{show_name} {{[[d20+(@{wis_mod})]]=[[d20+(@{wis_mod})]]}}") WIS
+ input(name="attr_wis" type="number" value="10")
+ span.mod(name="attr_wis_mod" title="@{wis_mod}")
+ .stat.columnflex.nowrap.center.middle
+ button.txt-btn.large(name="roll_cha" type="roll" title="%{cha}" value="@{whisper}&{template:stargate} {{title=Charisma Check}} @{show_name} {{[[d20+(@{cha_mod})]]=[[d20+(@{cha_mod})]]}}") CHA
+ input(name="attr_cha" type="number" value="10")
+ span.mod(name="attr_cha_mod" title="@{cha_mod}")
+ //- Skills (20)
+ section.skills.columnflex.nowrap.spaced
+ h3 Skills
+ .rowflex.nowrap
+ input(name="attr_acrobatics_c" type="checkbox" value="1")
+ input.w30(name="attr_acrobatics" type="number" title="@{acrobatics}" value="0")
+ button.txt-btn(name="roll_acrobatics" type="roll" value="@{whisper}&{template:stargate} {{title=Acrobatics Check}} @{show_name} {{[[d20+(@{acrobatics})]]=[[d20+(@{acrobatics})]]}}") Acrobatics
+ span (dex)
+ .rowflex.nowrap
+ input(name="attr_animalhandling_c" type="checkbox" value="1")
+ input.w30(name="attr_animalhandling" type="number" title="@{animalhandling}" value="0")
+ button.txt-btn(name="roll_animalhandling" type="roll" value="@{whisper}&{template:stargate} {{title=Animal Handling Check}} @{show_name} {{[[d20+(@{animalhandling})]]=[[d20+(@{animalhandling})]]}}") Animal Handling
+ span (wis)
+ .rowflex.nowrap
+ input(name="attr_athletics_c" type="checkbox" value="1")
+ input.w30(name="attr_athletics" type="number" title="@{athletics}" value="0")
+ button.txt-btn(name="roll_athletics" type="roll" value="@{whisper}&{template:stargate} {{title=Athletics Check}} @{show_name} {{[[d20+(@{athletics})]]=[[d20+(@{athletics})]]}}") Athletics
+ span (str)
+ .rowflex.nowrap
+ input(name="attr_culture_c" type="checkbox" value="1")
+ input.w30(name="attr_culture" type="number" title="@{culture}" value="0")
+ button.txt-btn(name="roll_culture" type="roll" value="@{whisper}&{template:stargate} {{title=Culture Check}} @{show_name} {{[[d20+(@{culture})]]=[[d20+(@{culture})]]}}") Culture
+ span (wis)
+ .rowflex.nowrap
+ input(name="attr_deception_c" type="checkbox" value="1")
+ input.w30(name="attr_deception" type="number" title="@{deception}" value="0")
+ button.txt-btn(name="roll_deception" type="roll" value="@{whisper}&{template:stargate} {{title=Deception Check}} @{show_name} {{[[d20+(@{deception})]]=[[d20+(@{deception})]]}}") Deception
+ span (cha)
+ .rowflex.nowrap
+ input(name="attr_engineering_c" type="checkbox" value="1")
+ input.w30(name="attr_engineering" type="number" title="@{engineering}" value="0")
+ button.txt-btn(name="roll_engineering" type="roll" value="@{whisper}&{template:stargate} {{title=Engineering Check}} @{show_name} {{[[d20+(@{engineering})]]=[[d20+(@{engineering})]]}}") engineering
+ span (int)
+ .rowflex.nowrap
+ input(name="attr_history_c" type="checkbox" value="1")
+ input.w30(name="attr_history" type="number" title="@{history}" value="0")
+ button.txt-btn(name="roll_history" type="roll" value="@{whisper}&{template:stargate} {{title=History Check}} @{show_name} {{[[d20+(@{history})]]=[[d20+(@{history})]]}}") history
+ span (int)
+ .rowflex.nowrap
+ input(name="attr_insight_c" type="checkbox" value="1")
+ input.w30(name="attr_insight" type="number" title="@{insight}" value="0")
+ button.txt-btn(name="roll_insight" type="roll" value="@{whisper}&{template:stargate} {{title=Insight Check}} @{show_name} {{[[d20+(@{insight})]]=[[d20+(@{insight})]]}}") insight
+ span (wis)
+ .rowflex.nowrap
+ input(name="attr_intimidation_c" type="checkbox" value="1")
+ input.w30(name="attr_intimidation" type="number" title="@{intimidation}" value="0")
+ button.txt-btn(name="roll_intimidation" type="roll" value="@{whisper}&{template:stargate} {{title=Intimidation Check}} @{show_name} {{[[d20+(@{intimidation})]]=[[d20+(@{intimidation})]]}}") intimidation
+ span (cha)
+ .rowflex.nowrap
+ input(name="attr_investigation_c" type="checkbox" value="1")
+ input.w30(name="attr_investigation" type="number" title="@{investigation}" value="0")
+ button.txt-btn(name="roll_investigation" type="roll" value="@{whisper}&{template:stargate} {{title=Investigation Check}} @{show_name} {{[[d20+(@{investigation})]]=[[d20+(@{investigation})]]}}") investigation
+ span (int)
+ .rowflex.nowrap
+ input(name="attr_medicine_c" type="checkbox" value="1")
+ input.w30(name="attr_medicine" type="number" title="@{medicine}" value="0")
+ button.txt-btn(name="roll_medicine" type="roll" value="@{whisper}&{template:stargate} {{title=medicine Check}} @{show_name} {{[[d20+(@{medicine})]]=[[d20+(@{medicine})]]}}") medicine
+ span (wis)
+ .rowflex.nowrap
+ input(name="attr_nature_c" type="checkbox" value="1")
+ input.w30(name="attr_nature" type="number" title="@{nature}" value="0")
+ button.txt-btn(name="roll_nature" type="roll" value="@{whisper}&{template:stargate} {{title=nature Check}} @{show_name} {{[[d20+(@{nature})]]=[[d20+(@{nature})]]}}") nature
+ span (int)
+ .rowflex.nowrap
+ input(name="attr_perception_c" type="checkbox" value="1")
+ input.w30(name="attr_perception" type="number" title="@{perception}" value="0")
+ button.txt-btn(name="roll_perception" type="roll" value="@{whisper}&{template:stargate} {{title=perception Check}} @{show_name} {{[[d20+(@{perception})]]=[[d20+(@{perception})]]}}") perception
+ span (wis)
+ .rowflex.nowrap
+ input(name="attr_performance_c" type="checkbox" value="1")
+ input.w30(name="attr_performance" type="number" title="@{performance}" value="0")
+ button.txt-btn(name="roll_performance" type="roll" value="@{whisper}&{template:stargate} {{title=performance Check}} @{show_name} {{[[d20+(@{performance})]]=[[d20+(@{performance})]]}}") performance
+ span (cha)
+ .rowflex.nowrap
+ input(name="attr_persuasion_c" type="checkbox" value="1")
+ input.w30(name="attr_persuasion" type="number" title="@{persuasion}" value="0")
+ button.txt-btn(name="roll_persuasion" type="roll" value="@{whisper}&{template:stargate} {{title=Persuasion Check}} @{show_name} {{[[d20+(@{persuasion})]]=[[d20+(@{persuasion})]]}}") persuasion
+ span (cha)
+ .rowflex.nowrap
+ input(name="attr_pilot_c" type="checkbox" value="1")
+ input.w30(name="attr_pilot" type="number" title="@{}" value="0")
+ button.txt-btn(name="roll_pilot" type="roll" value="@{whisper}&{template:stargate} {{title=pilot Check}} @{show_name} {{[[d20+(@{pilot})]]=[[d20+(@{pilot})]]}}") pilot
+ span (dex)
+ .rowflex.nowrap
+ input(name="attr_science_c" type="checkbox" value="1")
+ input.w30(name="attr_science" type="number" title="@{science}" value="0")
+ button.txt-btn(name="roll_science" type="roll" value="@{whisper}&{template:stargate} {{title=science Check}} @{show_name} {{[[d20+(@{science})]]=[[d20+(@{science})]]}}") science
+ span (int)
+ .rowflex.nowrap
+ input(name="attr_sleight_c" type="checkbox" value="1")
+ input.w30(name="attr_sleight" type="number" title="@{sleight}" value="0")
+ button.txt-btn(name="roll_sleight" type="roll" value="@{whisper}&{template:stargate} {{title=Sleight of Hand Check}} @{show_name} {{[[d20+(@{sleight})]]=[[d20+(@{sleight})]]}}") Sleight of Hand
+ span (dex)
+ .rowflex.nowrap
+ input(name="attr_stealth_c" type="checkbox" value="1")
+ input.w30(name="attr_stealth" type="number" title="@{stealth}" value="0")
+ button.txt-btn(name="roll_stealth" type="roll" value="@{whisper}&{template:stargate} {{title=stealth Check}} @{show_name} {{[[d20+(@{stealth})]]=[[d20+(@{stealth})]]}}") stealth
+ span (dex)
+ .rowflex.nowrap
+ input(name="attr_survival_c" type="checkbox" value="1")
+ input.w30(name="attr_survival" type="number" title="@{survival}" value="0")
+ button.txt-btn(name="roll_survival" type="roll" value="@{whisper}&{template:stargate} {{title=survival Check}} @{show_name} {{[[d20+(@{survival})]]=[[d20+(@{survival})]]}}") survival
+ span (wis)
+ //- hp
+ section.hp.rowflex.nowrap
+ .section.columnflex.nowrap.middle.center
+ label.txtcenter(title="Hit Points") HP
+ .rowflex.nowrap
+ input.stat.w40(name="attr_hp" type="number" value="" placeholder="20" title="@{hp}")
+ span.slash /
+ input.stat.w40(name="attr_hp_max" type="number" value="" placeholder="20" title="@{hp|max}")
+ .section.columnflex.nowrap.middle.center.determ
+ label.txtcenter(title="Temporary Hit Points") Temp HP
+ .rowflex.nowrap
+ input.stat.w40(name="attr_hp_temp" type="number" value="" title="@{hp_temp}")
+ span.slash /
+ input.stat.w40(name="attr_hp_temp_max" type="number" value="" title="@{hp_temp|max}")
+ //- condition
+ section.condition.columnflex.nowrap.spaced
+ h3.txtcenter(title="@{condition}") CONDITION
+ .rowflex.nowrap
+ input(name="attr_condition" type="radio" value="0" checked="true")
+ span Normal
+ .rowflex.nowrap
+ input(name="attr_condition" type="radio" value="1")
+ span Disadv ability checks
+ .rowflex.nowrap
+ input(name="attr_condition" type="radio" value="2")
+ span speed halved
+ .rowflex.nowrap
+ input(name="attr_condition" type="radio" value="3")
+ span disadv attacks, saves
+ .rowflex.nowrap
+ input(name="attr_condition" type="radio" value="4")
+ span HP max halved
+ .rowflex.nowrap
+ input(name="attr_condition" type="radio" value="5")
+ span speed zero
+ .rowflex.nowrap
+ input(name="attr_condition" type="radio" value="6")
+ span death
+ //- prof
+ .prof.rowflex.nowrap
+ .section.columnflex.nowrap.middle.center
+ label.wide(title="Proficiency Bonus") Prof Bonus
+ input.stat.w40(name="attr_prof" type="number" value="2" title="Proficiency Bonus: @{prof}")
+ .section.columnflex.nowrap.middle.center.init
+ button.txt-btn(name="roll_init" type="roll" value="@{whisper}&{template:stargate} {{title=Initiative}} @{show_name} {{ Roll =[[d20+(@{init}) &{tracker}]]}}" title="%{init}") Initiative
+ input.stat.w40(name="attr_init" type="number" value="0" title="@{init}")
+ .section.columnflex.nowrap.middle.center.moxie
+ button.txt-btn(name="roll_moxie" type="roll" value="@{whisper}&{template:stargate} {{title=Moxie}} @{show_name} {{ Roll =[[d20+(@{moxie}) &{tracker}]]}}" title="Social Initiative: %{moxie}") Moxie
+ input.stat.w40(name="attr_moxie" type="number" value="0" title="Social Initiative: @{moxie}")
+ //- ac
+ .ac.rowflex.nowrap
+ .section.columnflex.nowrap.middle.center
+ label.wide Armor Class
+ input.stat.w70(name="attr_ac" type="number" value="10" title="@{ac}")
+ .section.columnflex.nowrap.middle.center
+ label.wide determination
+ .rowflex.nowrap
+ input.stat.w40(name="attr_determination" type="number" value="2" title="@{determination}")
+ span.slash /
+ input.stat.w40(name="attr_determination_max" type="number" value="2" title="@{determination|max}")
+ //- speed
+ .speed.rowflex.nowrap
+ .section.columnflex.nowrap.middle.center
+ label.bold.txtcenter Speed
+ input.w70.stat(name="attr_speed" type="text" value="6m")
+ .section.death.columnflex.nowrap.middle.center
+ button.txt-btn.large(name="roll_deathsave" type="roll" value="@{whisper}&{template:stargate} {{color=black}} {{title=Death Save}} @{show_name} {{Result=[[d20]]}}" title="%{deathsave}") Death Save
+ .rowflex.nowrap
+ input(name="attr_death_success1" type="checkbox" value="1")
+ input(name="attr_death_success2" type="checkbox" value="1")
+ input(name="attr_death_success3" type="checkbox" value="1")
+ span Sucesses
+ .rowflex.nowrap
+ input(name="attr_death_failure1" type="checkbox" value="1")
+ input(name="attr_death_failure2" type="checkbox" value="1")
+ input(name="attr_death_failure3" type="checkbox" value="1")
+ span Failures
+ //- saves
+ section.saves.columnflex.nowrap
+ h3 Saves
+ .rowflex.nowrap
+ input(name="attr_str_save_c" type="checkbox" value="1")
+ input.w30(name="attr_str_save" title="@{str_save}" type="number" value="0")
+ button.txt-btn(name="roll_str_save" title="%{str_save}" type="roll" value="@{whisper}&{template:stargate} {{title=Strength Save}} @{show_name} {{[[d20+(@{str_save})]]=[[d20+(@{str_save})]]}}") Strength
+ .rowflex.nowrap
+ input(name="attr_dex_save_c" type="checkbox" value="1")
+ input.w30(name="attr_dex_save" type="number" value="0" title="@{dex_save}")
+ button.txt-btn(name="roll_dex_save" type="roll" value="@{whisper}&{template:stargate} {{title=Dexterity Save}} @{show_name} {{[[d20+(@{dex_save})]]=[[d20+(@{dex_save})]]}}" title="%{dex_save}") Dexterity
+ .rowflex.nowrap
+ input(name="attr_con_save_c" type="checkbox" value="1")
+ input.w30(name="attr_con_save" type="number" value="0")
+ button.txt-btn(name="roll_con_save" type="roll" value="@{whisper}&{template:stargate} {{title=Constitution Save}} @{show_name} {{[[d20+(@{con_save})]]=[[d20+(@{con_save})]]}}") Constitution
+ .rowflex.nowrap
+ input(name="attr_int_save_c" type="checkbox" value="1")
+ input.w30(name="attr_int_save" type="number" value="0")
+ button.txt-btn(name="roll_int_save" type="roll" value="@{whisper}&{template:stargate} {{title=Intelligence Save}} @{show_name} {{[[d20+(@{int_save})]]=[[d20+(@{int_save})]]}}") Intelligence
+ .rowflex.nowrap
+ input(name="attr_wis_save_c" type="checkbox" value="1")
+ input.w30(name="attr_wis_save" type="number" value="0")
+ button.txt-btn(name="roll_wis_save" type="roll" value="@{whisper}&{template:stargate} {{title=Wisdom Save}} @{show_name} {{[[d20+(@{wis_save})]]=[[d20+(@{wis_save})]]}}") Wisdom
+ .rowflex.nowrap.mb20
+ input(name="attr_cha_save_c" type="checkbox" value="1")
+ input.w30(name="attr_cha_save" type="number" value="0")
+ button.txt-btn(name="roll_cha_save" type="roll" value="@{whisper}&{template:stargate} {{title=Charisma Save}} @{show_name} {{[[d20+(@{cha_save})]]=[[d20+(@{cha_save})]]}}") Charisma
+ //- bulk
+ section.bulk.columnflex.nowrap.middle.center
+ h3 Tactical Vest Bulk
+ input.stat.w40(name="attr_bulk" type="number" value="8")
+ //- ammo
+ //- inventory mini
+ section.inventory.columnflex.nowrap.center
+ h4 Inventory
+ textarea(name="attr_inventory" title="@{inventory}")
+ //- attacks
+ section.attacks
+ span.name.bold Attack/Action Name
+ span.bold to hit
+ span.bold.pl20 dmg
+ span.bold.dmg-type type
+ span.bold range
+ span.bold Cap/Reload
+ span.bold.pl20 special
+ //- attack1
+ .rowflex.nowrap
+ button(name="roll_attack1" type="roll" title="%{attack1}" value="@{whisper}&{template:stargate} {{title=@{attack1}}} @{show_name} {{[[d20+(@{attack1_to_hit})]]=[[d20+(@{attack1_to_hit})]]}} {{Damage=[[@{attack1_dmg}+0]] @{attack1_dmgtype} }} {{desc=@{attack1_special} }}")
+ input.ml15(name="attr_attack1" type="text" placeholder="Sidearm(Beretta M9)")
+ div
+ input.w40(name="attr_attack1_to_hit" type="text" placeholder="4")
+ div
+ input.w70.mr15(name="attr_attack1_dmg" type="text" placeholder="1d6")
+ div
+ input.w50(name="attr_attack1_dmgtype" type="text" placeholder="piercing")
+ div
+ input.w50(name="attr_attack1_range" type="text" placeholder="50/100")
+ div
+ input.w50(name="attr_attack1_reload" type="text" placeholder="15/1")
+ div
+ input.w110.mr15(name="attr_attack1_special" type="text")
+ //- attack2
+ .rowflex.nowrap
+ button(name="roll_attack2" type="roll" title="%{attack2}" value="@{whisper}&{template:stargate} {{title=@{attack2}}} @{show_name} {{[[d20+(@{attack2_to_hit})]]=[[d20+(@{attack2_to_hit})]]}} {{Damage=[[@{attack2_dmg}+0]] @{attack2_dmgtype} }} {{desc=@{attack2_special} }}")
+ input.ml15(name="attr_attack2" type="text" placeholder="attack/action name")
+ div
+ input.w40(name="attr_attack2_to_hit" type="text" placeholder="4")
+ div
+ input.w70.mr15(name="attr_attack2_dmg" type="text" placeholder="1d6")
+ div
+ input.w50(name="attr_attack2_dmgtype" type="text")
+ div
+ input.w50(name="attr_attack2_range" type="text")
+ div
+ input.w50(name="attr_attack2_reload" type="text")
+ div
+ input.w110.mr15(name="attr_attack2_special" type="text")
+ //- attack3
+ .rowflex.nowrap
+ button(name="roll_attack3" type="roll" title="%{attack3}" value="@{whisper}&{template:stargate} {{title=@{attack3}}} @{show_name} {{[[d20+(@{attack3_to_hit})]]=[[d20+(@{attack3_to_hit})]]}} {{Damage=[[@{attack3_dmg}+0]] @{attack3_dmgtype} }} {{desc=@{attack3_special} }}")
+ input.ml15(name="attr_attack3" type="text" placeholder="attack/action name")
+ div
+ input.w40(name="attr_attack3_to_hit" type="text" placeholder="4")
+ div
+ input.w70.mr15(name="attr_attack3_dmg" type="text" placeholder="1d6")
+ div
+ input.w50(name="attr_attack3_dmgtype" type="text")
+ div
+ input.w50(name="attr_attack3_range" type="text")
+ div
+ input.w50(name="attr_attack3_reload" type="text")
+ div
+ input.w110.mr15(name="attr_attack3_special" type="text")
+ //- attack4
+ .rowflex.nowrap
+ button(name="roll_attack4" type="roll" title="%{attack4}" value="@{whisper}&{template:stargate} {{title=@{attack4}}} @{show_name} {{[[d20+(@{attack4_to_hit})]]=[[d20+(@{attack4_to_hit})]]}} {{Damage=[[@{attack4_dmg}+0]] @{attack4_dmgtype} }} {{desc=@{attack4_special} }}")
+ input.ml15(name="attr_attack4" type="text" placeholder="attack/action name")
+ div
+ input.w40(name="attr_attack4_to_hit" type="text" placeholder="4")
+ div
+ input.w70.mr15(name="attr_attack4_dmg" type="text" placeholder="1d6")
+ div
+ input.w50(name="attr_attack4_dmgtype" type="text")
+ div
+ input.w50(name="attr_attack4_range" type="text")
+ div
+ input.w50(name="attr_attack4_reload" type="text")
+ div
+ input.w110.mr15(name="attr_attack4_special" type="text")
+ //- attack5
+ .rowflex.nowrap
+ button(name="roll_attack5" type="roll" title="%{attack5}" value="@{whisper}&{template:stargate} {{title=@{attack5}}} @{show_name} {{[[d20+(@{attack5_to_hit})]]=[[d20+(@{attack5_to_hit})]]}} {{Damage=[[@{attack5_dmg}+0]] @{attack5_dmgtype} }} {{desc=@{attack5_special} }}")
+ input.ml15(name="attr_attack5" type="text" placeholder="attack/action name")
+ div
+ input.w40(name="attr_attack5_to_hit" type="text" placeholder="4")
+ div
+ input.w70.mr15(name="attr_attack5_dmg" type="text" placeholder="1d6+@{td}")
+ div
+ input.w50(name="attr_attack5_dmgtype" type="text")
+ div
+ input.w50(name="attr_attack5_range" type="text")
+ div
+ input.w50(name="attr_attack5_reload" type="text")
+ div
+ input.w110.mr15(name="attr_attack5_special" type="text")
+//- ---------------------------------------------------------------------------------
+//- --------------------------- BACKGORUND ----------------------------------------------
+//- ---------------------------------------------------------------------------------
+main.background
+ section.racial_abilities.columnflex.nowrap.center
+ label Racial Abilities
+ textarea(name="attr_racial")
+ section.feats.columnflex.nowrap.center
+ label Feats
+ textarea(name="attr_feats")
+ section.class.columnflex.nowrap.center
+ label Class Abilities
+ textarea(name="attr_class_abilities")
+ section.equipment.columnflex.nowrap.center
+ label Equipment
+ textarea(name="attr_equipment")
+ section.prof.columnflex.nowrap.center
+ label Proficiencies
+ textarea(name="attr_proficiencies")
+ section.notes.columnflex.nowrap.center
+ label Notes
+ textarea(name="attr_notes")
+//- ---------------------------------------------------------------------------------
+//- ------------------------------ NPC ----------------------------------------------
+//- ---------------------------------------------------------------------------------
+main.npc.gap
+ h1 NPC
+ .section.columnflex.nowrap
+ label.other NPC stuff
+ .rowflex.nowrap
+ span CR:
+ input.w40(name="attr_cr" type="number" placeholder="" title="Challenge Rating: @{cr}" value="")
+ span Speed
+ input.w40(name="attr_speed_npc" type="text" style="width:200px" placeholder="1m Fly(6m)" title="@{speed_npc}" value="")
+ .rowflex.nowrap
+ span Type:
+ input.w40(name="attr_type" type="text" style="width:350px" placeholder="Medium Humanoid(Scout 2)" title="Challenge Rating: @{type}" value="")
+//- ---------------------------------------------------------------------------------
+//- --------------------------- SETTINGS --------------------------------------------
+//- ---------------------------------------------------------------------------------
+main.settings
+ section.settings.columnflex.nowrap.center
+ label Settings
+ .rowflex.nowrap
+ span(title="@{whisper}") Whisper rolls?
+ input(name="attr_whisper" title="@{whisper}" type="checkbox" value="/w gm")
+ .rowflex.nowrap
+ span(title="@{show_name}") Show name in rolls?
+ select(name="attr_show_name" title="@{show_name}")
+ option(value="{{subtitle=@{character_name} }}") Yes
+ option(value=" ") No
+ .rowflex.nowrap
+ span(title="@{npc}") NPC sheet?
+ input(name="attr_npc" title="@{npc}" type="checkbox" value="1")
+ .rowflex.nowrap
+ button(name="roll_hd" type="roll" title="%{hd}" value="@{whisper}&{template:stargate} {{color=green}} {{title=Short Rest}} @{show_name} !modbattr --silent --name @{character_name} --hp|{{Healing=[[@{hd}]]}}!!! {{desc=One roll of the Hit Dice.}}") Short Rest
+ button(name="roll_longrest" type="roll" title="%{longrest}" value="@{whisper}&{template:stargate} {{color=green}} {{title=Long Rest}} @{show_name} !modbattr --silent --name @{character_name} --hp|{{Healing=[[@{rank}@{hd}]]}}!!! {{desc=Rolls a number of Hit Dice equal to the characters level, and recovers that amount of health. }}") Long Rest
+ button(name="roll_td" type="roll" title="%{td}" value="@{whisper}&{template:stargate} {{title=Tension Die (@{td})}} @{show_name} {{Roll=[[@{td}]]}} {{desc=Rolls the current tension die for the episode. }}") Tension Dice
+ .rowflex.nowrap
+ label Custom roll
+ .rowflex.nowrap
+ button(name="roll_custom1" type="roll" value="@{whisper}@{custom1}")
+ input(type="text" name="attr_custom1" value="&{template:stargate} {{color=green}} {{title=Med Kit}} @{show_name} {{Healing=[[1d4]]}} {{desc=Heals someone with a medic kit. }}")
+ .rowflex.nowrap
+ button(name="roll_custom2" type="roll" value="@{whisper}@{custom2}")
+ input(type="text" name="attr_custom2" value="&{template:stargate} {{color=white}} {{title=Scientific Discovery}} @{show_name} {{DC=[[8+(@{wis_mod}[wisdom modifier])+(@{prof}[proficiency])]] Wisdom or Intelligence Save}} {{desc=Archeologist: As an action you can cause a target emotional and mental distress by using cultural taboos against them. If the target fails a Wisdom save (DC 8+ Intelligence modifier + Proficiency Bonus) you may spend a number of Eureka points. The target is stunned for a number of rounds equal to the Eureka points spent. A target that passes its save is immune to this ability for 24 hours (and possibly very upset). }}")
+ .rowflex.nowrap
+ button(name="roll_custom3" type="roll" value="@{whisper}@{custom3}")
+ input(type="text" name="attr_custom3" value="&{template:stargate} {{color=white}} {{title=Tension Die (@{td})}} @{show_name} {{Roll=[[@{td}]]}} {{desc=Rolls the current tension die for the episode. }}")
+ .rowflex.nowrap
+ button(name="roll_custom4" type="roll" value="@{whisper}@{custom4}")
+ input(type="text" name="attr_custom4" value="&{template:stargate} {{title=Tension Die (@{td})}} @{show_name} {{Roll=[[@{td}]]}} {{desc=Rolls the current tension die for the episode. }}")
+ section.other.columnflex.nowrap.center
+ label Other stats
+ .rowflex.nowrap
+ span Mission Points(MP):
+ input.w40(name="attr_mp" type="number" placeholder="" title="Mission Points @{mp}")
+ | /
+ input.w40(name="attr_mp_max" type="number" placeholder="" title="Total Mission Points @{mp|max}")
+ .rowflex.nowrap
+ span Eureka Points:
+ input.w40(name="attr_eureka" type="number" placeholder="" title="Eureka Points: @{eureka}" value="0")
+ | /
+ input.w40(name="attr_eureka_max" type="number" placeholder="" title="Max Eureka Points: @{eureka|max}")
+ .columnflex.nowrap
+ span Wounds/Ability Damage
+ textarea.dmg(name="attr_ability_damage")
+ section.changelog.columnflex.nowrap.center
+ button.txt-btn(name="roll_help" type="roll" value="@{whisper}&{template:stargate} {{title=[(Link)Sheet Userguide](https://wiki.roll20.net/Stargate) }} {{subtitle=Roll20 Wiki}} {{desc= (Right-click to open in a new tab)\n**Official Stargate RPG**\n**Roll20 Character Sheet**\n created by **Andreas J.**([@anduh_](https://twitter.com/anduh_)) }}") Sheet Documentation
+ br
+ h1 Changelog
+ label v.1.80 (June)
+ span * Simple NPC page
+ label v.1.70 (May)
+ span
+ | * replace page buttons
+ br
+ | * add datalists for race, origin, class
+ br
+ | * refactor sheet in PUG & SCSS
+ br
+ | * update the sheet to work with CSE
+ label v.1.55(Nov. 3rd)
+ span
+ | * more stats to track on Settings page
+ label v.1.50(Oct. 20th)
+ span
+ | * add Stargate Phoenix image to roll template
+ br
+ | * integrate ChatSetAttr commands to Short/Long Rest buttons
+ br
+ | * added whisper toggle to Saves
+ br
+ | * Link to sheet wiki page (button on settings page)
+ .ammo
+ .section.columnflex.nowrap
+ label.other Living Series
+ .rowflex.nowrap
+ span Stargaterpg.com username
+ input.w40(name="attr_living_series_user" type="text" placeholder="" value="" style="width:100px")
+ span(title="You can see your Roll20 id by going to your Roll20 profile page, and copying the numbers in the URL") Roll20 ID
+ input.w40(name="attr_roll20id" type="text" style="width:100px" title="You can see your Roll20 id by going to your Roll20 profile page, and copying the numbers in the URL" value="")
+ .rowflex.nowrap
+ span Stargaterpg.com character link
+ input.w40(name="attr_cahracter_link" type="text" style="width:350px" placeholder="The url to your character sheet" value="")
+ .ammo.grid
+ .section.columnflex.nowrap.middle.center
+ label Ammo Weapon 1
+ input(name="attr_ammo1" type="number" value="0")
+ .section.columnflex.nowrap.middle.center
+ label Ammo Weapon 2
+ input(name="attr_ammo2" type="number" value="0")
+ .section.columnflex.nowrap.middle.center
+ label Ammo Weapon 3
+ input(name="attr_ammo3" type="number" value="0")
+ .section.columnflex.nowrap.middle.center
+ label Ammo Weapon 4
+ input(name="attr_ammo4" type="number" value="0")
diff --git a/Stargate-RPG/src/rolltemplate.html b/Stargate-RPG/src/rolltemplate.html
deleted file mode 100644
index 85b76ad0f7..0000000000
--- a/Stargate-RPG/src/rolltemplate.html
+++ /dev/null
@@ -1,18 +0,0 @@
-
-
-
-
-
-
- {{#allprops() title subtitle desc color}}
-
{{key}}
-
{{value}}
- {{/allprops() title subtitle desc color}}
- {{#desc}}
{{desc}}
{{/desc}}
-
-
-
-
diff --git a/Stargate-RPG/src/rolltemplate.pug b/Stargate-RPG/src/rolltemplate.pug
new file mode 100644
index 0000000000..9211df3fca
--- /dev/null
+++ b/Stargate-RPG/src/rolltemplate.pug
@@ -0,0 +1,19 @@
+rolltemplate.sheet-rolltemplate-stargate
+ .sheet-container(class="sheet-color-{{color}}")
+ .sheet-header
+ | {{#title}}
+ .sheet-title
+ | {{title}}
+ img.sheet-phoenix(src=`${url}SG-phoenix.png` alt="Stargate Phoenix logo")
+ | {{/title}}
+ | {{#subtitle}}
+ .sheet-subtitle {{subtitle}}
+ | {{/subtitle}}
+ .sheet-content
+ | {{#allprops() title subtitle desc color}}
+ .sheet-key {{key}}
+ .sheet-value {{value}}
+ | {{/allprops() title subtitle desc color}}
+ | {{#desc}}
+ .sheet-desc {{desc}}
+ | {{/desc}}
diff --git a/Stargate-RPG/stargate.css b/Stargate-RPG/stargate.css
index 8a96a6a525..f61826b6eb 100644
--- a/Stargate-RPG/stargate.css
+++ b/Stargate-RPG/stargate.css
@@ -1,26 +1,3 @@
-/*------------------------------------------------*\
- #GENERAL
-\*------------------------------------------------*/
-.charsheet {
- /* --------- Text ------------- */
- /* --------- Inputs ------------- */
- /* highlights empty fields with light pink, if the fields have placeholder text */
- /* higlight selected input with gray*/
- /* -----Hides up/down buttons on numberfields that don't need them ---*/
- /* ------- Buttons ---------- */
- /*-----------------------------------------------------------------*\
- #SECTIONS
- \*-----------------------------------------------------------------*/
- /* --------- General Section Styling ------------- */
- /* ------------ PAGES ---------- */
- /* -------------- tab buttons ------------- */
- /* show the selected tab */
- /* shows/hides page buttons */
- /* ------------ Section Specific ---------- */
- /* ----------- page 1 ------------ */
- /* hp SECTION */
- /* -------- Page 3 -------- */
-}
.charsheet input[type=range].progress-bar {
width: 100px;
}
@@ -211,7 +188,7 @@
grid-template-areas: "name name name name " "attr skills hp condition" "attr skills prof condition" "attr skills ac condition" "attr skills speed bulk " "attr skills saves inventory" "attr attacks attacks attacks ";
width: 850px;
height: 1000px;
- background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png);
+ background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png");
background-repeat: no-repeat;
background-size: 700px 700px;
background-position: center;
@@ -224,7 +201,7 @@
grid-template-areas: "racial feats " "class equipment" "prof notes ";
width: 840px;
height: 990px;
- background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png);
+ background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png");
background-repeat: no-repeat;
background-size: 700px 700px;
background-position: center;
@@ -250,7 +227,7 @@
grid-template-areas: "settings other " "ammo changelog";
width: 840px;
height: 990px;
- background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png);
+ background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png");
background-repeat: no-repeat;
background-size: 700px 700px;
background-position: center;
@@ -282,7 +259,7 @@
grid-template-rows: 1fr 1fr;
width: 840px;
height: 990px;
- background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png);
+ background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png");
background-repeat: no-repeat;
background-size: 700px 700px;
background-position: center;
@@ -346,7 +323,7 @@
grid-area: attr;
}
.charsheet .attr .stat {
- background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/attr.png);
+ background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/attr.png");
background-repeat: no-repeat;
background-size: 124px 113px;
width: 120px;
@@ -650,9 +627,8 @@
.charsheet section.changelog {
grid-area: changelog;
}
-.charsheet section.changelog img.phoenix {
- width: 150px;
- height: 150px;
+.charsheet section.changelog button[type=roll] {
+ margin-bottom: 10px;
}
.charsheet div.ammo.grid {
grid-area: ammo;
@@ -667,13 +643,9 @@
padding: 0px 0px 5px 0px;
}
.charsheet div.ammo div {
- margin: 7px 1px 7px 1px;
+ margin: 7px 1px;
}
-/*------------------------------------*\
- #ROLL TEMPLATES
-\*------------------------------------*/
-/* Smaller margins - remove these if you want the huge default left margin */
.sheet-rolltemplate-stargate {
margin-left: -37px;
}
@@ -687,7 +659,6 @@
border-radius: 3px;
}
-/* Header formatting - title and subtitle */
.sheet-rolltemplate-stargate .sheet-header {
background-color: var(--header-bg-color);
color: var(--header-text-color);
@@ -702,7 +673,6 @@
font-weight: bold;
}
-/* Stargate Phoenix logo*/
.sheet-rolltemplate-stargate .sheet-title img.sheet-phoenix {
width: 33px;
height: 33px;
@@ -713,14 +683,11 @@
font-size: 0.9em;
}
-/* example colors */
.sheet-rolltemplate-stargate .sheet-container {
- /* this is the default color */
--header-bg-color: #a83521;
--header-text-color: #FFF;
}
-/* alt template colors */
.sheet-rolltemplate-stargate .sheet-container.sheet-color-green {
--header-bg-color: #008000;
}
@@ -734,13 +701,10 @@
--header-text-color: #000;
}
-/* Allprops part */
.sheet-rolltemplate-stargate .sheet-content {
display: grid;
background: #FFF;
- /* Header formatting - modify the column layout below */
grid-template-columns: auto auto;
- /* Line height to match default roll template */
line-height: 1.4em;
}
@@ -748,24 +712,17 @@
padding: 5px;
}
-/* Left column */
.sheet-rolltemplate-stargate .sheet-content .sheet-key {
font-weight: bold;
padding-right: 10px;
text-align: right;
}
-/* Empty rule, use this if you want to change the right column
-.sheet-rolltemplate-stargate .sheet-value {
-}
-*/
-/* Make even-numbered rows grey */
.sheet-rolltemplate-stargate .sheet-content :nth-child(4n+3),
.sheet-rolltemplate-stargate .sheet-content :nth-child(4n) {
background: #EEE;
}
-/* Description field */
.sheet-rolltemplate-stargate .sheet-desc {
grid-column: span 2;
padding: 5px;
diff --git a/Stargate-RPG/stargate.html b/Stargate-RPG/stargate.html
index c33ba12969..efcef32717 100644
--- a/Stargate-RPG/stargate.html
+++ b/Stargate-RPG/stargate.html
@@ -1,777 +1,584 @@
-
- Character
- Background
- NPC
- Settings
- Sheet Version:
+
+ Character
+ Background
+ NPC
+ Settings Sheet Version:
-
-
-
-
-
-
-
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Attack/Action Name
- to hit
- dmg
- type
- range
- Cap/Reload
- special
-
-
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
NPC
-
-
NPC stuff
-
-
-
-
-
-
-
-