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New translations translation.json (Polish)
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{
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"tabs.main": "\n Main\n ",
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"tabs.equipment": "\n Equipment/Talents\n ",
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"tabs.spells": "\n Spells\n ",
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"tabs.vehicle": "\n Vehicle\n ",
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"tabs.settings": "\n settings\n ",
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"buttons.damage_dice": "Damage Dice",
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"buttons.skill_check": "Skill Check",
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"header.title": "Achtung! Cthulhu",
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"header.character_record_sheet": "Character Record Sheet",
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"header.system_name": "2d20",
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"character_name": "Name",
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"nationality": "Nationality",
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"rank": "Rank",
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"archetype": "Archetype",
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"background": "Background",
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"characteristic": "Characteristic",
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"personal_truths_scars": "Personal Truths & Scars",
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"stress": "Stress",
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"stress.attributes": "Attributes",
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"stress.bonus": "Bonus",
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"stress.fatigue": "Fatigue",
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"stress.total": "Total",
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"languages": "Languages",
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"fortune": "Fortune",
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"exp": "Exp",
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"courage": "Courage",
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"armour": "Armour",
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"injuries": "Injuries",
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"attributes": "Attributes",
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"rating": "Rating",
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"bonus_damage": "Bonus Damage",
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"agility": "Agility",
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"brawn": "Brawn",
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"coordination": "Coordination",
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"insight": "Insight",
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"reason": "Reason",
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"will": "Will",
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"skills": "Skills",
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"ranks": "Ranks",
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"focuses": "Focuses",
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"academia": "Academia",
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"art": "Art",
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"cryptography": "Cryptography",
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"finance": "Finance",
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"history": "History",
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"linguistics": "Linguistics",
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"occultism": "Occultism",
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"science": "Science",
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"athletics": "Athletics",
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"climbing": "Climbing",
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"lifting": "Lifting",
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"phsyical_training": "Phsyical Training",
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"running": "Running",
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"swimming": "Swimming",
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"throwing": "Throwing",
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"engineering": "Engineering",
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"architecture": "Architecture",
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"combat_engineering": "Combat Engineering",
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"electronics": "Electronics",
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"explosives": "Explosives",
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"mechanical_engineering": "Mechanical Engineering",
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"fighting": "Fighting",
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"close_quarters": "Close Quarters",
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"handguns": "Handguns",
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"hand-to-hand": "Hand-to-Hand",
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"heavy_weapons": "Heavy Weapons",
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"melee_weapons": "Melee Weapons",
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"rifles": "Rifles",
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"threat_awareness": "Threat Awareness",
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"exotic": "Exotic",
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"medicine": "Medicine",
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"first_aid": "First Aid",
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"infectious_diseases": "Infectious Diseases",
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"pharmacology": "Pharmacology",
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"psychiarty": "Psychiarty",
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"surgey": "Surgey",
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"toxicology": "Toxicology",
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"observation": "Observation",
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"hearing": "Hearing",
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"instincts": "Instincts",
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"sight": "Sight",
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"smell_and_taste": "Smell and Taste",
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"persuasion": "Persuasion",
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"charm": "Charm",
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"inneuendo": "Inneuendo",
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"intimidation": "Intimidation",
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"negotiation": "Negotiation",
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"rhetoric": "Rhetoric",
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"deceive": "Deceive",
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"invocation": "Invocation",
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"resilience": "Resilience",
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"fortitude": "Fortitude",
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"discipline": "Discipline",
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"immunity": "Immunity",
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"stealth": "Stealth",
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"camouflage": "Camouflage",
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"disguise": "Disguise",
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"rural_stealth": "Rural Stealth",
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"urban_stealth": "Urban Stealth",
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"survival": "Survival",
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"animal_handling": "Animal Handling",
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"foraging": "Foraging",
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"hunting": "Hunting",
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"mysticism": "Mysticism",
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"orienteering": "Orienteering",
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"tracking": "Tracking",
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"tactics": "Tactics",
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"air_force": "Air Force",
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"army": "Army",
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"covert_operations": "Covert Operations",
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"leadership": "Leadership",
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"navy": "Navy",
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"technical_projects": "Technical Projects",
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"vehicles": "Vehicles",
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"cars": "Cars",
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"motorcycles": "Motorcycles",
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"heavy_vehicles": "Heavy Vehicles",
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"tanks": "Tanks",
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"aircraft": "Aircraft",
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"watercraft": "Watercraft",
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"equipment_of_note": "Equipment of Note",
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"weapons": "Weapons",
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"weapons.name": "Name",
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"weapons.type": "Type",
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"weapons.type.melee": "Melee",
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"weapons.type.ranged": "Ranged",
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"weapons.type.mental": "Mental",
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"weapons.focus": "Focus",
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"weapons.stress": "Stress",
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"weapons.stress_effects": "Stress Effects",
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"weapons.ammo": "Ammo",
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"weapons.salvo_effects": "Salvo Effects",
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"weapons.range": "Range",
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"weapons.size": "Size",
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"weapons.qualities": "Qualities",
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"talents": "Talents",
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"talents.name": "Name",
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"talents.keywords": "Keywords",
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"talents.effects": "Effect",
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"spellcaster_type": "Spellcaster Type",
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"spellcaster_type.traditional": "Traditional",
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"spellcaster_type.researcher": "Researcher",
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"spellcaster_type.dabbler": "Dabbler",
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"tradition": "Tradition",
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"power": "Power",
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"power.attributes": "Attributes",
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"power.bonus": "Bonus",
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"power.total": "Total",
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"spells": "Spells",
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"spells.name": "Name",
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"spells.skill": "Skill",
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"spells.difficulty": "Difficulty",
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"spells.cost": "Cost",
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"spells.cost_effects": "Cost Effects",
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"spells.duration": "Duration",
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"spells.effect": "Effect",
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"spells.momentum": "Momentum",
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"vehicle.name": "Name",
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"vehicle.scale": "Scale",
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"vehicle.speed": "Speed",
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"vehicle.passengers": "Passengers",
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"vehicle.cover": "Cover",
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"vehicle.description": "Description",
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"vehicle.stress": "Stress",
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"vehicle.injuries": "Injuries",
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"vehicle.damage": "Damage",
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"vehicle.armor": "Armor",
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"vehicle.brawn": "Brawn",
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"vehicle.brawn_bonus": "Brawn Bonus",
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"vehicle.impact": "Impact",
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"vehicle.truths": "Truths",
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"vehicle.qualities": "Qualities",
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"vehicle.weapons": "Weapons",
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"vehicle.weapons.name": "Name",
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"vehicle.weapons.type": "Type",
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"vehicle.weapons.type.ranged": "Ranged",
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"vehicle.weapons.focus": "Focus",
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"vehicle_weapons": "Vehicle Weapons",
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"vehicle.weapons.stress": "Stress",
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"vehicle.weapons.stress_effects": "Stress Effects",
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"vehicle.weapons.ammo": "Ammo",
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"vehicle.weapons.salvo_effects": "Salvo Effects",
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"vehicle.weapons.range": "Range",
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"vehicle.weapons.size": "Size",
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"vehicle.weapons.qualities": "Qualities",
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"type_of_sheet": "Type of Sheet?",
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"type_of_sheet.character": "Character",
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"type_of_sheet.vehicle": "Vehicle",
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"whisper_roles_to_GM": "Whisper roles to GM?",
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"whisper_roles_to_GM.never": "Never",
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"whisper_roles_to_GM.always": "Always",
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"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
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"use_optional_increased_complication.yes": "Yes",
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"use_optional_increased_complication.no": "No",
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"roll.ask-dice": "Dice",
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"roll.ask-relevant_skill": "Relevant Skill",
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"roll.ask-does_focus_apply": "Does A Focus Apply",
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"roll.ask-difficulty": "Difficulty",
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"roll.ask-weapon_type": "Weapon Type",
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"roll.ask-spellcaster_type": "Spellcaster Type",
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"roll.ask-relevant_attribute": "Relevant Attribute",
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"roll.ask-driver_skill": "Relevant skill value from Driver",
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"skill.roll.sucess": "Success!",
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"skill.roll.failure": "Failure!",
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"skill.roll.dice_rolled": "Dice rolled:",
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"skill.roll.number_of_suecesses": "Number of successes:",
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"skill.roll.bonus_momentum": "Bonus momentum:",
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"skill.roll.number_of_complications": "Number of complications:",
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"skill.roll.show_details": "Show Details",
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"skill.roll.attribute_value_is": " value is:",
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"skill.roll.skill_value_is": " value is:",
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"skill.roll.target_number_is": "Target number is:",
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"skill.roll.does_focus_apply": "Does a focus apply:",
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"skill.roll.does_focus_apply_no": "No",
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"skill.roll.does_focus_apply_yes": "Yes",
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"skill.roll.difficulty_is": "Difficulty is:",
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"skill.roll.crit_range_is": "Crit range is:",
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"skill.roll.normal_success_is": "Normal success is:",
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"skill.roll.complication_range": "Complication range is:",
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"skill.roll.automatic_successes": "Automatic successes:",
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"damage.roll.dice_rolled": "Dice rolled:",
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"damage.number_of_stress": "Number of stress:",
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"damage.number_of_effects": "Number of effects:",
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"damage.roll.stress_effects": "Stress effects:",
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"damage.roll.salvo_effects": "Salvo effects:",
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"spell.share.skill": "Skill:",
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"spell.share.difficulty": "Difficulty:",
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"spell.share.cost": "Cost:",
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"spell.share.duration": "Duration:",
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"spell.share.effect": "Effect:",
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"spell.share.momentum": "Momentum:",
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"weapon.share.stress_dice": "Stress Dice:",
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"weapon.share.stress_effects": "Stress Effects:",
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"weapon.share.ammo": "Ammo:",
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"weapon.share.salvo_effects": "Salvo Effects:",
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"weapon.share.range": "Range:",
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"weapon.share.size": "Size:",
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"weapon.share.qualities": "Qualities:",
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"damage_roll": "Damage Roll:",
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"spell_damage": "Spell Damage:",
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"generic_damage": "Generic Damage:"
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}
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