New translations translation.json (Finnish)

[ci skip]
This commit is contained in:
roll20deploy
2026-06-16 16:13:01 -04:00
parent 517f89bed0
commit eb47c8c93b
+95
View File
@@ -0,0 +1,95 @@
{
"hack100-u": "HACK100",
"hack100-c": "Hack100",
"CRARG-u": "CATCHING RATS & ROBBING GRAVES",
"characterSheet-c": "Character Sheet",
"name-u": "NAME",
"species-u": "SPECIES",
"BACKGROUND & MOTIVATION": "BACKGROUND & MOTIVATION",
"ability-u": "ABILITY",
"score-u": "SCORE",
"check-u": "CHECK",
"mov-u": "MOV",
"mel-u": "MEL",
"ran-u": "RAN",
"str-u": "STR",
"tou-u": "TOU",
"agi-u": "AGI",
"ste-u": "STE",
"rea-u": "REA",
"wil-u": "WIL",
"inf-u": "INF",
"per-u": "PER",
"careerSpecialisms-u": "CAREER SPECIALISMS",
"currentCareerSpecialisms-c": "Current Career Specialisms",
"previousCareerSpecialisms-c": "Previous Career Specialisms",
"health-u": "HEALTH",
"current-c": "Current",
"maximum-c": "Maximum",
"sanity-u": "SANITY",
"corruption-u": "CORRUPTION",
"luckPoints-u": "LUCK POINTS",
"armorPoints-u": "ARMOR POINTS",
"wealth-u": "WEALTH",
"gold-c": "Gold",
"silver-c": "Silver",
"brass-c": "Brass",
"trappings-u": "TRAPPINGS",
"item-c": "Item",
"carryingLocation-c": "Carrying Location",
"notes-u": "NOTES",
"notes-c": "Notes",
"CRARG Character Sheet Release 0.01 November 2021": "CRARG Character Sheet Release 0.01 November 2021",
"main-c": "Main",
"auxilliary-c": "Auxilliary",
"abilities-u": "ABILITIES",
"bonus-c": "Bonus",
"check-c": "Check",
"movement-c": "Movement",
"melee-c": "Melee",
"ranged-c": "Ranged",
"strength-c": "Strength",
"toughness-c": "Toughness",
"agility-c": "Agility",
"stealth-c": "Stealth",
"reasoning-c": "Reasoning",
"willpower-c": "Willpower",
"influence-c": "Influence",
"perception-c": "Perception",
"specialisms-u": "SPECIALISMS",
"initiative-c": "Initiative",
"weapons-u": "WEAPONS",
"weaponDef-c": "Weapon: Name, Damage, Melee and/or Range Damage Bonus, and Effect Description (if needed)",
"weaponDamage-c": "Weapon Damage",
"useMeleeAbility-c": "Use Melee Ability",
"useRangeAbility-c": "Use Range Ability",
"addMeleeDamageBonus-c": "Add Melee Damage Bonus",
"addRangeDamageBonus-c": "Add Range Damage Bonus",
"effectDescription-c": "Effect Description",
"equipment-u": "EQUIPMENT",
"location-c": "Location",
"currency-u": "CURRENCY",
"powers-u": "POWERS",
"powerName-c": "Power's Name",
"powerBase-c": "Power's Base",
"powerCost-c": "Power's Cost",
"powerTime-c": "Power's Time to Execute",
"powerOutcome-c": "Power's Outcome",
"check:-c": "Check: ",
"target:-c": "Target: ",
"result:-c": "Result: ",
"status:-c": "Status: ",
"failure-c": "Failure",
"success-c": "Success!",
"normal-c": "Normal",
"critical!-c": "Critical!",
"fumble!-c": "Fumble!",
"alwaysSuccess-c": "Always Success",
"alwaysFailure-c": "Always Failure",
"damage:-c": "Damage: ",
"outcome:-c": "Outcome: ",
"cost:-c": "Cost: ",
"time:-c": "Time: ",
"description:-c": "Description: ",
"for-l": " *for*"
}