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New translations translation.json (Chinese Traditional)
This commit is contained in:
@@ -28,7 +28,7 @@
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"an_upgrade": "An upgrade",
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"arcane_implements": "Arcane Implements",
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"arcane_implements_description": "A vial of quicksilver. A pouch of black salt. A spirit anchor in the form of a small stone. A spirit bottle. A vial of electroplasm, designed to break and splatter on impact.",
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"armor": "盔甲",
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"armor": "Armor",
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"armor_description": "A thick leather tunic plus reinforced gloves and boots.",
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"armor_uses": "Armor uses",
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"assassins": "Assassins",
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@@ -38,7 +38,7 @@
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"attune_description": "Attune to spirits and the ghost field; channel electroplasmic energy; perceive and communicate with ghosts; understand spectrology.",
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"autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:",
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"autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
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"background": "背景",
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"background": "Background",
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"background_info": "Academic — Labor — Law — Trade — Military — Noble — Underworld",
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"bandoliers": "Bandoliers",
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"bestial": "Bestial",
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@@ -383,7 +383,7 @@
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"crew_vigilantes_contact_0": "Mara, a chief inspector",
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"crew_vigilantes_contact_1": "Twelves, a Leviathan Hunter",
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"crew_vigilantes_contact_2": "Soren, a restless ghost",
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"crew_vigilantes_contact_3": "Poriso, famous opera singer",
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"crew_vigilantes_contact_3": "Remira, a reluctant Lampblack",
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"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
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"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
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"crew_vigilantes_description": "Deluded\nAvengers",
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@@ -394,8 +394,8 @@
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"custom_action_labels": "Use custom action labels",
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"cutter": "Cutter",
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"dark_talent": "Vampire's Dark Talent:",
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"deception": "欺瞞",
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"deity": "信仰",
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"deception": "Deception",
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"deity": "Deity",
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"deity_features_info": "Alluring — Cruel — Ferocious — Monstrous — Radiant — Sinister — Serene — Transcendent",
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"deity_label": "Label to use for Deity",
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"demolition_tools": "Demolition Tools",
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@@ -493,13 +493,13 @@
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"factions5": "Citizenry",
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"factions_title": "Factions of Doskvol",
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"faris": "Faris",
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"features": "能力",
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"features": "Features",
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"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
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"finesse": "靈巧",
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"finesse": "Finesse",
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"finesse_description": "Finesse an item from someone's pocket; employ subtle misdirection or sleight-of-hand; handle a vehicle or a mount.",
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"fire_oil": "Fire Oil",
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"fixated": "Fixated",
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"flaws": "缺陷",
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"flaws": "Flaws",
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"flexible_width": "Flexible character sheet width (adapts to container)",
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"forbidden": "Forbidden",
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"forger": "Forger",
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@@ -515,7 +515,7 @@
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"furious": "Furious",
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"gang": "Gang",
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"gang_type": "Thugs",
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"gather_information": "蒐集資訊",
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"gather_information": "Gather Information",
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"gatherinfo_are_they_telling": "Are they telling the truth?",
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"gatherinfo_how_can_I_blend": "How can I blend in here?",
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"gatherinfo_how_can_I_discover": "How can I discover [X]?",
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@@ -556,7 +556,7 @@
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"healing": "Healing",
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"heat": "Heat",
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"heat_label": "Label to use for Heat",
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"heavy": "重",
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"heavy": "Heavy",
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"heritage": "Heritage",
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"heritage_info": "Akoros — The Dagger Isles — Iruvia — Severos — Skovlan — Tycheros",
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"hidden": "Hidden",
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@@ -576,7 +576,7 @@
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"impaired": "Impaired",
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"implements": "Implements",
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"indulge_vice": "Indulge Vice",
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"insight": "洞察",
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"insight": "Insight",
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"insight_description": "Resist consequences from deception or understanding.",
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"italics_dont_count": "(italics don't count for load)",
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"item_name": "A useful item",
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@@ -595,16 +595,16 @@
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"list_playbooks": "Cutter, Hound, Leech, Lurk, Slide, Spider, Whisper, Ghost, Hull, or Vampire.",
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"load": "load",
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"load:": "Load:",
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"look": "外觀",
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"look": "Look",
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"lurk": "Lurk",
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"mark_xp:": "Mark XP:",
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"mastery": "Mastery",
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"minus1d": "-1D",
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"mirage": "Mirage",
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"name": "名稱",
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"name": "Name",
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"need_help": "Need Help",
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"new_cohort": "New Cohort: 2",
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"normal": "普通",
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"normal": "Normal",
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"notes": "Notes",
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"number_stress_boxes": "Number of stress boxes",
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"numberofdice": "Number of dice",
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@@ -662,7 +662,7 @@
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"playbook_ability_driven_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when wreaking havoc and destruction.",
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"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
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"playbook_ability_electroplasmic_projectors_description": "You may release some of your plasmic energy as an electrical shock around you or as a directed beam. You may also use this ability to create a lightning barrier to repel or trap a spirit. Take 1 drain for each level of magnitude.",
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"playbook_ability_expertise": "技能專精",
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"playbook_ability_expertise": "Expertise",
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"playbook_ability_expertise_description": "Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.",
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"playbook_ability_eye_for_weakness": "Eye for Weakness",
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"playbook_ability_eye_for_weakness_description": "When you gather information about someone’s vulnerabilities, you get +1 effect. If you use this information to help plan a score, you also get +1d to the engagement roll for that operation.",
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@@ -670,7 +670,7 @@
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"playbook_ability_focused_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.",
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"playbook_ability_foresight": "Foresight",
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"playbook_ability_foresight_description": "Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.",
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"playbook_ability_fortitude": "強韌",
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"playbook_ability_fortitude": "Fortitude",
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"playbook_ability_fortitude_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.",
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"playbook_ability_fortune_teller": "Fortune Teller",
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"playbook_ability_fortune_teller_description": "You may Attune to a nearby person’s thoughts, in order to “hear” them yourself.",
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@@ -750,7 +750,7 @@
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"playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).",
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"playbook_ability_practiced": "Practiced",
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"playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.",
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"playbook_ability_prepared": "已準備",
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"playbook_ability_prepared": "Prepared",
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"playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.",
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"playbook_ability_pyromancer": "Pyromancer",
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"playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.",
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@@ -760,7 +760,7 @@
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"playbook_ability_reflexes_description": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).",
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"playbook_ability_revolutionary": "Revolutionary",
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"playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.",
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"playbook_ability_ritual": "儀式",
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"playbook_ability_ritual": "Ritual",
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"playbook_ability_ritual_description": "You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.",
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"playbook_ability_rook's_gambit": "Rook's Gambit",
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"playbook_ability_rook's_gambit_description": "Take 2 stress to roll your best action rating while performing a different action. Say how you adapt your skill to this use.",
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@@ -772,7 +772,7 @@
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"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
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"playbook_ability_secondary_hull": "Secondary Hull",
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"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
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"playbook_ability_security": "保全",
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"playbook_ability_security": "Security",
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"playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.",
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"playbook_ability_sending_a_message": "Sending a Message",
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"playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.",
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@@ -853,7 +853,7 @@
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"playbook_ghost_description": "A spirit without a body",
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"playbook_ghost_friends_title": "Enemies & Rivals",
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"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
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"playbook_ghost_xp_condition2": "You expressed your your outrage or anger, or settled scores from your heritage or background.",
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"playbook_ghost_xp_condition2": "You expressed your outrage or anger, or settled scores from your heritage or background.",
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"playbook_ghost_xp_condition3": "You struggled with issues from your need or glooms during the session.",
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"playbook_hound_description": "A Deadly\nSharpshooter\nand Tracker",
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"playbook_hound_friend_0": "Steiner, an assassin",
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@@ -1083,7 +1083,7 @@
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"soft": "Soft",
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"spark_drug": "Spark (drug)",
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"sparking": "Sparking",
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"special": "特殊",
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"special": "Special",
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"special_abilities": "Special Abilities",
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"special_ability": "Special Ability",
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"spider": "Spider",
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@@ -1091,7 +1091,7 @@
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"standstill_poison": "Standstill Poison",
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"stash": "Stash",
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"status": "Status",
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"stealth": "潛行",
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"stealth": "Stealth",
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"stress": "Stress",
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"stress_label": "Label to use for stress",
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"strictures": "Strictures",
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@@ -1121,7 +1121,7 @@
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"tinker_description": "Tinker with mechanisms to create, modify, disable, or repair; disable a trap, pick a lock, or crack a safe. Use the ubiquitous clockwork and electroplasmic devices around the city to your advantage.",
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"tinkering_tools": "Tinkering Tools",
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"tinkering_tools_description": "An assortment for detailed mechanist work: jeweler’s loupe, tweezers, a small hammer, pliers, screwdriver, etc.",
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"tools": "工具",
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"tools": "Tools",
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"training": "Training",
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"trance_powder": "Trance Powder",
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"transport": "Transport",
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@@ -1180,7 +1180,7 @@
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"warblurb4": "Take +1 heat from each score.",
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"warblurb5": "Your claims which generate coin (vice dens, fighting pits, fences, etc.) produce only half their normal income (round down).",
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"weak": "Weak",
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"weapons": "武器",
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"weapons": "Weapons",
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"wear": "Wear",
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"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
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"whisper": "Whisper",
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