New translations translation.json (Chinese Traditional)

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roll20deploy
2023-06-15 07:13:51 -04:00
parent ed97be22ce
commit eb0ea25ce1
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@@ -28,7 +28,7 @@
"an_upgrade": "An upgrade",
"arcane_implements": "Arcane Implements",
"arcane_implements_description": "A vial of quicksilver. A pouch of black salt. A spirit anchor in the form of a small stone. A spirit bottle. A vial of electroplasm, designed to break and splatter on impact.",
"armor": "盔甲",
"armor": "Armor",
"armor_description": "A thick leather tunic plus reinforced gloves and boots.",
"armor_uses": "Armor uses",
"assassins": "Assassins",
@@ -38,7 +38,7 @@
"attune_description": "Attune to spirits and the ghost field; channel electroplasmic energy; perceive and communicate with ghosts; understand spectrology.",
"autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:",
"autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
"background": "背景",
"background": "Background",
"background_info": "Academic — Labor — Law — Trade — Military — Noble — Underworld",
"bandoliers": "Bandoliers",
"bestial": "Bestial",
@@ -383,7 +383,7 @@
"crew_vigilantes_contact_0": "Mara, a chief inspector",
"crew_vigilantes_contact_1": "Twelves, a Leviathan Hunter",
"crew_vigilantes_contact_2": "Soren, a restless ghost",
"crew_vigilantes_contact_3": "Poriso, famous opera singer",
"crew_vigilantes_contact_3": "Remira, a reluctant Lampblack",
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
@@ -394,8 +394,8 @@
"custom_action_labels": "Use custom action labels",
"cutter": "Cutter",
"dark_talent": "Vampire's Dark Talent:",
"deception": "欺瞞",
"deity": "信仰",
"deception": "Deception",
"deity": "Deity",
"deity_features_info": "Alluring — Cruel — Ferocious — Monstrous — Radiant — Sinister — Serene — Transcendent",
"deity_label": "Label to use for Deity",
"demolition_tools": "Demolition Tools",
@@ -493,13 +493,13 @@
"factions5": "Citizenry",
"factions_title": "Factions of Doskvol",
"faris": "Faris",
"features": "能力",
"features": "Features",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
"finesse": "靈巧",
"finesse": "Finesse",
"finesse_description": "Finesse an item from someone's pocket; employ subtle misdirection or sleight-of-hand; handle a vehicle or a mount.",
"fire_oil": "Fire Oil",
"fixated": "Fixated",
"flaws": "缺陷",
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
"forbidden": "Forbidden",
"forger": "Forger",
@@ -515,7 +515,7 @@
"furious": "Furious",
"gang": "Gang",
"gang_type": "Thugs",
"gather_information": "蒐集資訊",
"gather_information": "Gather Information",
"gatherinfo_are_they_telling": "Are they telling the truth?",
"gatherinfo_how_can_I_blend": "How can I blend in here?",
"gatherinfo_how_can_I_discover": "How can I discover [X]?",
@@ -556,7 +556,7 @@
"healing": "Healing",
"heat": "Heat",
"heat_label": "Label to use for Heat",
"heavy": "",
"heavy": "Heavy",
"heritage": "Heritage",
"heritage_info": "Akoros — The Dagger Isles — Iruvia — Severos — Skovlan — Tycheros",
"hidden": "Hidden",
@@ -576,7 +576,7 @@
"impaired": "Impaired",
"implements": "Implements",
"indulge_vice": "Indulge Vice",
"insight": "洞察",
"insight": "Insight",
"insight_description": "Resist consequences from deception or understanding.",
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
@@ -595,16 +595,16 @@
"list_playbooks": "Cutter, Hound, Leech, Lurk, Slide, Spider, Whisper, Ghost, Hull, or Vampire.",
"load": "load",
"load:": "Load:",
"look": "外觀",
"look": "Look",
"lurk": "Lurk",
"mark_xp:": "Mark XP:",
"mastery": "Mastery",
"minus1d": "-1D",
"mirage": "Mirage",
"name": "名稱",
"name": "Name",
"need_help": "Need Help",
"new_cohort": "New Cohort: 2",
"normal": "普通",
"normal": "Normal",
"notes": "Notes",
"number_stress_boxes": "Number of stress boxes",
"numberofdice": "Number of dice",
@@ -662,7 +662,7 @@
"playbook_ability_driven_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when wreaking havoc and destruction.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
"playbook_ability_electroplasmic_projectors_description": "You may release some of your plasmic energy as an electrical shock around you or as a directed beam. You may also use this ability to create a lightning barrier to repel or trap a spirit. Take 1 drain for each level of magnitude.",
"playbook_ability_expertise": "技能專精",
"playbook_ability_expertise": "Expertise",
"playbook_ability_expertise_description": "Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.",
"playbook_ability_eye_for_weakness": "Eye for Weakness",
"playbook_ability_eye_for_weakness_description": "When you gather information about someones vulnerabilities, you get +1 effect. If you use this information to help plan a score, you also get +1d to the engagement roll for that operation.",
@@ -670,7 +670,7 @@
"playbook_ability_focused_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.",
"playbook_ability_foresight": "Foresight",
"playbook_ability_foresight_description": "Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.",
"playbook_ability_fortitude": "強韌",
"playbook_ability_fortitude": "Fortitude",
"playbook_ability_fortitude_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.",
"playbook_ability_fortune_teller": "Fortune Teller",
"playbook_ability_fortune_teller_description": "You may Attune to a nearby persons thoughts, in order to “hear” them yourself.",
@@ -750,7 +750,7 @@
"playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).",
"playbook_ability_practiced": "Practiced",
"playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.",
"playbook_ability_prepared": "已準備",
"playbook_ability_prepared": "Prepared",
"playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.",
"playbook_ability_pyromancer": "Pyromancer",
"playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.",
@@ -760,7 +760,7 @@
"playbook_ability_reflexes_description": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).",
"playbook_ability_revolutionary": "Revolutionary",
"playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.",
"playbook_ability_ritual": "儀式",
"playbook_ability_ritual": "Ritual",
"playbook_ability_ritual_description": "You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.",
"playbook_ability_rook's_gambit": "Rook's Gambit",
"playbook_ability_rook's_gambit_description": "Take 2 stress to roll your best action rating while performing a different action. Say how you adapt your skill to this use.",
@@ -772,7 +772,7 @@
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_security": "保全",
"playbook_ability_security": "Security",
"playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.",
"playbook_ability_sending_a_message": "Sending a Message",
"playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.",
@@ -853,7 +853,7 @@
"playbook_ghost_description": "A spirit without a body",
"playbook_ghost_friends_title": "Enemies & Rivals",
"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
"playbook_ghost_xp_condition2": "You expressed your your outrage or anger, or settled scores from your heritage or background.",
"playbook_ghost_xp_condition2": "You expressed your outrage or anger, or settled scores from your heritage or background.",
"playbook_ghost_xp_condition3": "You struggled with issues from your need or glooms during the session.",
"playbook_hound_description": "A Deadly\nSharpshooter\nand Tracker",
"playbook_hound_friend_0": "Steiner, an assassin",
@@ -1083,7 +1083,7 @@
"soft": "Soft",
"spark_drug": "Spark (drug)",
"sparking": "Sparking",
"special": "特殊",
"special": "Special",
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
"spider": "Spider",
@@ -1091,7 +1091,7 @@
"standstill_poison": "Standstill Poison",
"stash": "Stash",
"status": "Status",
"stealth": "潛行",
"stealth": "Stealth",
"stress": "Stress",
"stress_label": "Label to use for stress",
"strictures": "Strictures",
@@ -1121,7 +1121,7 @@
"tinker_description": "Tinker with mechanisms to create, modify, disable, or repair; disable a trap, pick a lock, or crack a safe. Use the ubiquitous clockwork and electroplasmic devices around the city to your advantage.",
"tinkering_tools": "Tinkering Tools",
"tinkering_tools_description": "An assortment for detailed mechanist work: jewelers loupe, tweezers, a small hammer, pliers, screwdriver, etc.",
"tools": "工具",
"tools": "Tools",
"training": "Training",
"trance_powder": "Trance Powder",
"transport": "Transport",
@@ -1180,7 +1180,7 @@
"warblurb4": "Take +1 heat from each score.",
"warblurb5": "Your claims which generate coin (vice dens, fighting pits, fences, etc.) produce only half their normal income (round down).",
"weak": "Weak",
"weapons": "武器",
"weapons": "Weapons",
"wear": "Wear",
"when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:",
"whisper": "Whisper",