diff --git a/Blades in the Dark/translations/zh.json b/Blades in the Dark/translations/zh.json index b4892e8cb8..ecce9a2003 100644 --- a/Blades in the Dark/translations/zh.json +++ b/Blades in the Dark/translations/zh.json @@ -28,7 +28,7 @@ "an_upgrade": "An upgrade", "arcane_implements": "Arcane Implements", "arcane_implements_description": "A vial of quicksilver. A pouch of black salt. A spirit anchor in the form of a small stone. A spirit bottle. A vial of electroplasm, designed to break and splatter on impact.", - "armor": "盔甲", + "armor": "Armor", "armor_description": "A thick leather tunic plus reinforced gloves and boots.", "armor_uses": "Armor uses", "assassins": "Assassins", @@ -38,7 +38,7 @@ "attune_description": "Attune to spirits and the ghost field; channel electroplasmic energy; perceive and communicate with ghosts; understand spectrology.", "autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:", "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:", - "background": "背景", + "background": "Background", "background_info": "Academic — Labor — Law — Trade — Military — Noble — Underworld", "bandoliers": "Bandoliers", "bestial": "Bestial", @@ -383,7 +383,7 @@ "crew_vigilantes_contact_0": "Mara, a chief inspector", "crew_vigilantes_contact_1": "Twelves, a Leviathan Hunter", "crew_vigilantes_contact_2": "Soren, a restless ghost", - "crew_vigilantes_contact_3": "Poriso, famous opera singer", + "crew_vigilantes_contact_3": "Remira, a reluctant Lampblack", "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", @@ -394,8 +394,8 @@ "custom_action_labels": "Use custom action labels", "cutter": "Cutter", "dark_talent": "Vampire's Dark Talent:", - "deception": "欺瞞", - "deity": "信仰", + "deception": "Deception", + "deity": "Deity", "deity_features_info": "Alluring — Cruel — Ferocious — Monstrous — Radiant — Sinister — Serene — Transcendent", "deity_label": "Label to use for Deity", "demolition_tools": "Demolition Tools", @@ -493,13 +493,13 @@ "factions5": "Citizenry", "factions_title": "Factions of Doskvol", "faris": "Faris", - "features": "能力", + "features": "Features", "fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type", - "finesse": "靈巧", + "finesse": "Finesse", "finesse_description": "Finesse an item from someone's pocket; employ subtle misdirection or sleight-of-hand; handle a vehicle or a mount.", "fire_oil": "Fire Oil", "fixated": "Fixated", - "flaws": "缺陷", + "flaws": "Flaws", "flexible_width": "Flexible character sheet width (adapts to container)", "forbidden": "Forbidden", "forger": "Forger", @@ -515,7 +515,7 @@ "furious": "Furious", "gang": "Gang", "gang_type": "Thugs", - "gather_information": "蒐集資訊", + "gather_information": "Gather Information", "gatherinfo_are_they_telling": "Are they telling the truth?", "gatherinfo_how_can_I_blend": "How can I blend in here?", "gatherinfo_how_can_I_discover": "How can I discover [X]?", @@ -556,7 +556,7 @@ "healing": "Healing", "heat": "Heat", "heat_label": "Label to use for Heat", - "heavy": "重", + "heavy": "Heavy", "heritage": "Heritage", "heritage_info": "Akoros — The Dagger Isles — Iruvia — Severos — Skovlan — Tycheros", "hidden": "Hidden", @@ -576,7 +576,7 @@ "impaired": "Impaired", "implements": "Implements", "indulge_vice": "Indulge Vice", - "insight": "洞察", + "insight": "Insight", "insight_description": "Resist consequences from deception or understanding.", "italics_dont_count": "(italics don't count for load)", "item_name": "A useful item", @@ -595,16 +595,16 @@ "list_playbooks": "Cutter, Hound, Leech, Lurk, Slide, Spider, Whisper, Ghost, Hull, or Vampire.", "load": "load", "load:": "Load:", - "look": "外觀", + "look": "Look", "lurk": "Lurk", "mark_xp:": "Mark XP:", "mastery": "Mastery", "minus1d": "-1D", "mirage": "Mirage", - "name": "名稱", + "name": "Name", "need_help": "Need Help", "new_cohort": "New Cohort: 2", - "normal": "普通", + "normal": "Normal", "notes": "Notes", "number_stress_boxes": "Number of stress boxes", "numberofdice": "Number of dice", @@ -662,7 +662,7 @@ "playbook_ability_driven_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when wreaking havoc and destruction.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", "playbook_ability_electroplasmic_projectors_description": "You may release some of your plasmic energy as an electrical shock around you or as a directed beam. You may also use this ability to create a lightning barrier to repel or trap a spirit. Take 1 drain for each level of magnitude.", - "playbook_ability_expertise": "技能專精", + "playbook_ability_expertise": "Expertise", "playbook_ability_expertise_description": "Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.", "playbook_ability_eye_for_weakness": "Eye for Weakness", "playbook_ability_eye_for_weakness_description": "When you gather information about someone’s vulnerabilities, you get +1 effect. If you use this information to help plan a score, you also get +1d to the engagement roll for that operation.", @@ -670,7 +670,7 @@ "playbook_ability_focused_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.", "playbook_ability_foresight": "Foresight", "playbook_ability_foresight_description": "Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.", - "playbook_ability_fortitude": "強韌", + "playbook_ability_fortitude": "Fortitude", "playbook_ability_fortitude_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.", "playbook_ability_fortune_teller": "Fortune Teller", "playbook_ability_fortune_teller_description": "You may Attune to a nearby person’s thoughts, in order to “hear” them yourself.", @@ -750,7 +750,7 @@ "playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).", "playbook_ability_practiced": "Practiced", "playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.", - "playbook_ability_prepared": "已準備", + "playbook_ability_prepared": "Prepared", "playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.", "playbook_ability_pyromancer": "Pyromancer", "playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.", @@ -760,7 +760,7 @@ "playbook_ability_reflexes_description": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).", "playbook_ability_revolutionary": "Revolutionary", "playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.", - "playbook_ability_ritual": "儀式", + "playbook_ability_ritual": "Ritual", "playbook_ability_ritual_description": "You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.", "playbook_ability_rook's_gambit": "Rook's Gambit", "playbook_ability_rook's_gambit_description": "Take 2 stress to roll your best action rating while performing a different action. Say how you adapt your skill to this use.", @@ -772,7 +772,7 @@ "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", - "playbook_ability_security": "保全", + "playbook_ability_security": "Security", "playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.", "playbook_ability_sending_a_message": "Sending a Message", "playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.", @@ -853,7 +853,7 @@ "playbook_ghost_description": "A spirit without a body", "playbook_ghost_friends_title": "Enemies & Rivals", "playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.", - "playbook_ghost_xp_condition2": "You expressed your your outrage or anger, or settled scores from your heritage or background.", + "playbook_ghost_xp_condition2": "You expressed your outrage or anger, or settled scores from your heritage or background.", "playbook_ghost_xp_condition3": "You struggled with issues from your need or glooms during the session.", "playbook_hound_description": "A Deadly\nSharpshooter\nand Tracker", "playbook_hound_friend_0": "Steiner, an assassin", @@ -1083,7 +1083,7 @@ "soft": "Soft", "spark_drug": "Spark (drug)", "sparking": "Sparking", - "special": "特殊", + "special": "Special", "special_abilities": "Special Abilities", "special_ability": "Special Ability", "spider": "Spider", @@ -1091,7 +1091,7 @@ "standstill_poison": "Standstill Poison", "stash": "Stash", "status": "Status", - "stealth": "潛行", + "stealth": "Stealth", "stress": "Stress", "stress_label": "Label to use for stress", "strictures": "Strictures", @@ -1121,7 +1121,7 @@ "tinker_description": "Tinker with mechanisms to create, modify, disable, or repair; disable a trap, pick a lock, or crack a safe. Use the ubiquitous clockwork and electroplasmic devices around the city to your advantage.", "tinkering_tools": "Tinkering Tools", "tinkering_tools_description": "An assortment for detailed mechanist work: jeweler’s loupe, tweezers, a small hammer, pliers, screwdriver, etc.", - "tools": "工具", + "tools": "Tools", "training": "Training", "trance_powder": "Trance Powder", "transport": "Transport", @@ -1180,7 +1180,7 @@ "warblurb4": "Take +1 heat from each score.", "warblurb5": "Your claims which generate coin (vice dens, fighting pits, fences, etc.) produce only half their normal income (round down).", "weak": "Weak", - "weapons": "武器", + "weapons": "Weapons", "wear": "Wear", "when_you_use_bandolier": "When you use a bandolier slot, choose an alchemical:", "whisper": "Whisper",