mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
New translations translation.json (Korean)
This commit is contained in:
@@ -0,0 +1,97 @@
|
||||
{
|
||||
"switch_sheet": "Switch sheet version",
|
||||
"switch_info": "To the bone - In the flesh",
|
||||
"TAB_character": "CHARACTER",
|
||||
"TAB_capacity": "CAPACITY",
|
||||
"TAB_equipment": "EQUIPMENT",
|
||||
"TAB_notes": "NOTES",
|
||||
"TAB_initiative": "INITIATIVE",
|
||||
"initiative_roll": "Initiative Roll",
|
||||
"name": "NAME",
|
||||
"profil": "PROFIL",
|
||||
"style": "STYLE",
|
||||
"background": "BACKGROUND",
|
||||
"bond": "BOND",
|
||||
"possession": "POSSESSIONS",
|
||||
"state": "STATE",
|
||||
"trauma": "TRAUMAS",
|
||||
"dice1": "TENSION",
|
||||
"dice2": "DAMAGE",
|
||||
"dice3": "TERROR",
|
||||
"dice4": "INITIATIVE",
|
||||
"capacity_profil": "PROFIL",
|
||||
"capacity_beat": "BEAT",
|
||||
"capacity_endure": "ENDURE",
|
||||
"capacity_cross": "CROSS",
|
||||
"capacity_know": "KNOW",
|
||||
"capacity_think": "THINK",
|
||||
"capacity_use": "USE",
|
||||
"capacity_influence": "INFLUENCE",
|
||||
"capacity_sense": "SENSE",
|
||||
"capacity_feel": "FEEL",
|
||||
"capacity_injury": "INJURY",
|
||||
"capacity_balance": "BALANCE",
|
||||
"capacity_link": "LINK",
|
||||
"capacity_beat_info": "Fight, neutralize an enemy,\nbreak a door, shoot.\n\nThat is to say exploit one's strength,\nhis aggression, his determination\nto overcome adversity.",
|
||||
"capacity_endure_info": "Walk, force, lift, resist pain and injury,\nto thirst, hunger and disease.\n\nThat is to say drawing on its resistance to \nmaintain functioning normal despite the difficulties.",
|
||||
"capacity_cross_info": "Run, jump, swim, climb.\n\nThat is to say, exploiting your agility, your power \nand your resistance to move and ignore obstacles.",
|
||||
"capacity_know_info": "Use knowledge from the past or present, recognize a place, \na person, a plant.\n\nThat is to say, using your memory and structure mental to \ninterpret the world.",
|
||||
"capacity_think_info": "Speculate, deduce, understand, decipher, resist\nemotions and impulses.\n\nThat is to say, rationally decode one’s environment.",
|
||||
"capacity_use_info": "Make, repair, build, activate, do operate an object, \nuse a mechanism, exercise a job.\n\nThat is to say, using your practical intelligence and \nhis savvy to act on the world and manipulate tools.",
|
||||
"capacity_influence_info": "Convince, threaten, persuade, seduce.\n\nThat is to say, leading other Characters \nto respect his will, to obey or listen.",
|
||||
"capacity_sense_info": "Hear, see, find, unearth, notice, smell.\n\nThat is to say, detecting structures or structures \nin the environment objects of interest.",
|
||||
"capacity_feel_info": "Demonstrate intuition, perceive the unsaid, the invisible,\nemotions and lies, the irrational.\n\nThat is to say, integrating and recognizing micro-signals\nrevealing a hidden reality.",
|
||||
"capacity_injury_info": "BLESSURE",
|
||||
"capacity_balance_info": "ÉQUILIBRE",
|
||||
"stature": "STATURE",
|
||||
"structure": "STRUCTURE",
|
||||
"ouverture": "OPENNESS",
|
||||
"injury_light_info": "Light",
|
||||
"injury_light_info2": "-1 . Scene",
|
||||
"injury_serious_info": "Serious",
|
||||
"injury_serious_info2": "-2 . Scene",
|
||||
"injury_severe_info": "Severe",
|
||||
"injury_severe_info2": "-3 . Care",
|
||||
"injury_agony_info": "Agony",
|
||||
"balance_light_info": "Troubled",
|
||||
"balance_light_info2": "-1 . Scene",
|
||||
"balance_serious_info": "Shaken",
|
||||
"balance_serious_info2": "-2 . Scene",
|
||||
"balance_severe_info": "Devastated",
|
||||
"balance_severe_info2": "-3 . Scene",
|
||||
"balance_crisis_info": "Crisis",
|
||||
"efficiency_reminder1": "Modify your Efficiency: Ability Reserves (2pts max) . Profile (1pt) + 1pt Reserve",
|
||||
"efficiency_reminder2": "Link Reserve . Tension Dice . Storytelling . Equipment . States",
|
||||
"efficiency_bone_reminder1": "Modify your Efficiency:Profile (1pt) . Link Reserve",
|
||||
"efficiency_bone_reminder2": "Tension Dice . Storytelling . Equipment . States",
|
||||
"xcard": "X",
|
||||
"xcard_title": "XCard",
|
||||
"xcard_send": "just sent an XCard alert.",
|
||||
"weapon": "Weapon",
|
||||
"damage": "Damage",
|
||||
"range": "Range",
|
||||
"note": "Note",
|
||||
"contact": "Contact",
|
||||
"range1": "10/20/40m",
|
||||
"range2": "15/30/60m",
|
||||
"range3": "20/40/80m",
|
||||
"unlimited": "Unlimited",
|
||||
"effect": "Effect",
|
||||
"lethal": "Lethal",
|
||||
"shock": "Shock",
|
||||
"perforant": "Perforant",
|
||||
"gear": "Gear",
|
||||
"quality": "Quality",
|
||||
"defense": "Defense",
|
||||
"damage_dice": "Damage Roll",
|
||||
"terror_dice": "Terror Roll",
|
||||
"tension_dice": "Tension Roll",
|
||||
"initiative_dice": "Initiative",
|
||||
"roll_initiative_title": "Initiative",
|
||||
"roll_damage_title": "Damage Roll",
|
||||
"roll_terror_title": "Terror Roll",
|
||||
"roll_tension_title": "Tension Roll",
|
||||
"roll_dice_title": "Dice",
|
||||
"roll_success": "Result",
|
||||
"roll_mod": "Modifier"
|
||||
}
|
||||
Reference in New Issue
Block a user