diff --git a/Dirty System/translations/ko.json b/Dirty System/translations/ko.json new file mode 100644 index 0000000000..6157792031 --- /dev/null +++ b/Dirty System/translations/ko.json @@ -0,0 +1,97 @@ +{ + "switch_sheet": "Switch sheet version", + "switch_info": "To the bone - In the flesh", + "TAB_character": "CHARACTER", + "TAB_capacity": "CAPACITY", + "TAB_equipment": "EQUIPMENT", + "TAB_notes": "NOTES", + "TAB_initiative": "INITIATIVE", + "initiative_roll": "Initiative Roll", + "name": "NAME", + "profil": "PROFIL", + "style": "STYLE", + "background": "BACKGROUND", + "bond": "BOND", + "possession": "POSSESSIONS", + "state": "STATE", + "trauma": "TRAUMAS", + "dice1": "TENSION", + "dice2": "DAMAGE", + "dice3": "TERROR", + "dice4": "INITIATIVE", + "capacity_profil": "PROFIL", + "capacity_beat": "BEAT", + "capacity_endure": "ENDURE", + "capacity_cross": "CROSS", + "capacity_know": "KNOW", + "capacity_think": "THINK", + "capacity_use": "USE", + "capacity_influence": "INFLUENCE", + "capacity_sense": "SENSE", + "capacity_feel": "FEEL", + "capacity_injury": "INJURY", + "capacity_balance": "BALANCE", + "capacity_link": "LINK", + "capacity_beat_info": "Fight, neutralize an enemy,\nbreak a door, shoot.\n\nThat is to say exploit one's strength,\nhis aggression, his determination\nto overcome adversity.", + "capacity_endure_info": "Walk, force, lift, resist pain and injury,\nto thirst, hunger and disease.\n\nThat is to say drawing on its resistance to \nmaintain functioning normal despite the difficulties.", + "capacity_cross_info": "Run, jump, swim, climb.\n\nThat is to say, exploiting your agility, your power \nand your resistance to move and ignore obstacles.", + "capacity_know_info": "Use knowledge from the past or present, recognize a place, \na person, a plant.\n\nThat is to say, using your memory and structure mental to \ninterpret the world.", + "capacity_think_info": "Speculate, deduce, understand, decipher, resist\nemotions and impulses.\n\nThat is to say, rationally decode one’s environment.", + "capacity_use_info": "Make, repair, build, activate, do operate an object, \nuse a mechanism, exercise a job.\n\nThat is to say, using your practical intelligence and \nhis savvy to act on the world and manipulate tools.", + "capacity_influence_info": "Convince, threaten, persuade, seduce.\n\nThat is to say, leading other Characters \nto respect his will, to obey or listen.", + "capacity_sense_info": "Hear, see, find, unearth, notice, smell.\n\nThat is to say, detecting structures or structures \nin the environment objects of interest.", + "capacity_feel_info": "Demonstrate intuition, perceive the unsaid, the invisible,\nemotions and lies, the irrational.\n\nThat is to say, integrating and recognizing micro-signals\nrevealing a hidden reality.", + "capacity_injury_info": "BLESSURE", + "capacity_balance_info": "ÉQUILIBRE", + "stature": "STATURE", + "structure": "STRUCTURE", + "ouverture": "OPENNESS", + "injury_light_info": "Light", + "injury_light_info2": "-1 . Scene", + "injury_serious_info": "Serious", + "injury_serious_info2": "-2 . Scene", + "injury_severe_info": "Severe", + "injury_severe_info2": "-3 . Care", + "injury_agony_info": "Agony", + "balance_light_info": "Troubled", + "balance_light_info2": "-1 . Scene", + "balance_serious_info": "Shaken", + "balance_serious_info2": "-2 . Scene", + "balance_severe_info": "Devastated", + "balance_severe_info2": "-3 . Scene", + "balance_crisis_info": "Crisis", + "efficiency_reminder1": "Modify your Efficiency: Ability Reserves (2pts max) . Profile (1pt) + 1pt Reserve", + "efficiency_reminder2": "Link Reserve . Tension Dice . Storytelling . Equipment . States", + "efficiency_bone_reminder1": "Modify your Efficiency:Profile (1pt) . Link Reserve", + "efficiency_bone_reminder2": "Tension Dice . Storytelling . Equipment . States", + "xcard": "X", + "xcard_title": "XCard", + "xcard_send": "just sent an XCard alert.", + "weapon": "Weapon", + "damage": "Damage", + "range": "Range", + "note": "Note", + "contact": "Contact", + "range1": "10/20/40m", + "range2": "15/30/60m", + "range3": "20/40/80m", + "unlimited": "Unlimited", + "effect": "Effect", + "lethal": "Lethal", + "shock": "Shock", + "perforant": "Perforant", + "gear": "Gear", + "quality": "Quality", + "defense": "Defense", + "damage_dice": "Damage Roll", + "terror_dice": "Terror Roll", + "tension_dice": "Tension Roll", + "initiative_dice": "Initiative", + "roll_initiative_title": "Initiative", + "roll_damage_title": "Damage Roll", + "roll_terror_title": "Terror Roll", + "roll_tension_title": "Tension Roll", + "roll_dice_title": "Dice", + "roll_success": "Result", + "roll_mod": "Modifier" +}