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New translations translation.json (Korean)
This commit is contained in:
+24
-20
@@ -423,7 +423,7 @@
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"abbreviation-health": "HT",
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"attributes-health-tooltip": "건강 레벨당 10CP - 변형 없음",
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"abbreviation-perception": "지각력",
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"attributes-perception-tooltip": "\n지각력: IQ 기반<br>\n레벨당 5CPl<br>\nGM에게만 지각력 판정을 하고 싶을 경우 박스에 체크하십시오.<br>\n변형 없음: <span name=\"attr_perception_base\"></span>\n\t\t\t\t\t\t\t\t\t",
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"attributes-perception-tooltip": "Perception: Based on Intelligence<br>5pts/level.<br>Unmodified: <span name=\"attr_perception_base\"></span>",
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"attribute-vision": "시각",
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"attributes-vision-tooltip": "\n시각 지각력<br>\n지각력 기반<br>\n단계당 2CP<br>\n변형 없음: <span name=\"attr_vision_base\"></span>\n\t\t\t\t\t\t\t",
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"attribute-hearing": "청각",
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@@ -442,7 +442,7 @@
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"attribute-unstun": "충격",
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"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
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"abbreviation-knock-down": "녹다운",
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"attribute-knock-down-tooltip": "\n녹다운 & 충격 판정, HT 기반.<br>\n판정시: <br>\n중상을 입었을 때. 기본 p.420<br>\n머리(두개골, 얼굴, 눈)이나 주요 장기에 쇼크 페널티를<br>\n받을 만큼의 피해를 입었을 때<br>\n즉시 HT 판정을 해서 성공해야 녹다운과 충격을 버틸 수 있습니다.<br>\n<i>>수정치:</i> <br>\n-5 얼굴과 주요 장기(인간형 남성일 경우 샅도 포함)에 중상을 입었을 경우<br>\n-10 두개골과 눈에 중상을 입었을 경우.<br>\n+3 고통에 강함<br>\n-4 고통에 약함\t\t\t\t\t\t",
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"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li></ul>",
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"abbreviation-unconscious": "의식",
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"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
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"abbreviation-death-check": "죽음",
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@@ -450,15 +450,15 @@
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"speed-label": "속력",
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"attribute-speed-tooltip": "Basic Speed<br>Based on Health and Dexterity<br>5pts/0.25<br>Unmodified: <span name=\"attr_basic_speed_base\" value=\"10\"></span>",
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"attribute-move": "이동력",
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"attribute-move-tooltip": "Basic Move - Based on Basic Speed - 5pts/level - Unmodified: <span name=\"attr_basic_move_base\" value=\"0\"></span><br>Note: The Move score automatically adjusts for Encumbrance and for HP and/or FP loss below 1/3. (B419, B426)",
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"attribute-move-tooltip": "Basic Move - Based on Basic Speed - 5pts/level - Unmodified: <span name=\"attr_basic_move_base\" value=\"0\"></span><br>Note: The Move score, under Encumbrance and Current, automatically adjusts for Encumbrance and for HP and/or FP loss below 1/3. (B419, B426)",
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"abbreviation-enhanced": "고속",
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"attribute-enhanced-ground-move-tooltip": "Enhanced ground move. <br>10pts per half level. Can use up|down arrow keys<br>Level: <span name=\"attr_enhanced_ground_move_multiple\" value=\"0\"></span>",
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"attribute-dodge": "피하기",
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"attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified: <span name=\"attr_dodge_base\" value=\"0\"></span><br>Note: The Dodge score automatically adjusts for HP and/or FP loss below 1/3. (B419, B426)",
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"attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified: <span name=\"attr_dodge_base\" value=\"0\"></span><br>Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)",
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"abbreviation-lifting-strength": "기중 ST",
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"attribute-lifting-strength-tooltip": "Lifting Strength (B65)<br>Based on Strength <span name=\"attr_lifting_points_per_level\"></span> pts/level<br>Unmodified: <input class=\"sheet-inline\" type=\"number\" name=\"attr_lift_st_base\" readonly=\"readonly\">",
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"attribute-lift": "기중력",
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"attribute-basic-lift-tooltip": "기본 p.17 기중력 표, kg 단위 (기본 p.15)",
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"attribute-basic-lift-tooltip": "Basic Lift Table B17, in <span name=\"attr_weight_system\"></span>. (B15)",
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"attribute-striking": "타격 ST",
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"attribute-striking-strength-tooltip": "Striking Strength<br>Based on Strength<br><span name=\"attr_striking_points_per_level\"></span> pts/level<br>Unmodified: <input class=\"sheet-inline\" type=\"number\" name=\"attr_striking_st_base\" readonly=\"readonly\">",
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"attribute-thrust": "찌르기",
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@@ -530,7 +530,7 @@
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"air-tooltip": "Air/Flying move.<br><b>STEP:</b> The number in parentheses is the step distance.",
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"water-label": "수중",
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"water-tooltip": "Water/Swimming move.<br><b>STEP:</b> The number in parentheses is the step distance.",
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"encumbrance-dodge-tooltip": "참고: 피하기 수치는 하중과 <br>HP, FP가 1/3까지 손실될 때마다 자동으로 적용됩니다. (기본 p.419, p.426)",
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"encumbrance-dodge-tooltip": "Note: The Dodge score automatically adjusts for Encumbrance and for HP and/or FP loss below 1/3. (B419, B426)",
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"encumbrance-none-0-label": "없음 (0)",
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"encumbrance-light-1-label": "가벼움 (1)",
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"encumbrance-medium-2-label": "중간 (2)",
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@@ -673,7 +673,7 @@
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"age-label": "나이",
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"height-label": "키",
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"weight-heading": "체중",
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"character-weight-tooltip": "\n <strong>숫자만</strong> 적어주십시오.<br>\n파운드, kg, 근 등 무게 단위는 적지 마십시오.<br>\n이 수치는 캐릭터 소지품의 최종 무게에 합산되기에<br>\n숫자만 입력해야 합니다.\n\t\t\t\t\t\t\t",
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"character-weight-tooltip": "Weight in <span name=\"attr_weight_system\"></span>.<br />Enter a <strong>Numerical Value</strong> only.<br>Do not enter any type of indicator like lbs, pounds, kilos, etc.<br>This is because the weight is added to your Inventory’s Grand Total<br>Weight and thus needs to be numerical.",
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"eyes-label": "눈색",
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"build-label": "체격",
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"hair-label": "머리칼",
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@@ -711,7 +711,7 @@
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"skill-level-label": "실력",
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"abbreviation-attribute-label": "특성치",
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"abbreviation-difficulty-label": "난이도",
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"skill-difficulty-tooltip": "\nWC = 와일드카드 기능.<br>\nCP = 3, 6, 12, 24, 36, 기타등등.\n\t\t\t\t\t\t\t",
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"skill-difficulty-tooltip": "Difficulty of Skill<br />WC = Wildcard Skill. (B175)",
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"skill-modifier-tooltip": "\n수정치는 기능 실력에 적용됩니다.<br>\n양수와 음수 모두 입력할 수 있습니다.<br>\n재능 수정치, 다른 기능이나 테크닉,<br>\n장비, 미점에 따른 디폴트를 포함합니다.\n\t\t\t\t\t\t\t",
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"modifier-label": "수정치:$[[3]] ",
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"modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.<br>Use the pencil/paper icon to select modifiers.<br><b>NOTE:</b> Changing the modifier or check status of <i>Max skill of 9</i> will clear modifiers used by dialog box.",
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@@ -769,7 +769,7 @@
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"tools-label": "tools",
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"target-size-modifier-tooltip": "Size Modifier of target.",
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"abbreviation-hit-points": "HP",
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"abbreviation-major-label": "중상",
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"abbreviation-major-label": "MW",
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"major-wounds-tooltip": "Major wound threshold. <i>Any</i> single injury of greater than 1/2 your HP. If using hit location, any injury that disables a limb is a <b>Major Wound</b>.<br>Roll HT to avoid Knockdown and Stunning or use the <b>K Down</b> trait on the general tab. See B420.",
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"encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, or any fencing Parry. See B549",
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"load-tooltip": "현재 지니고 있는 무게입니다.",
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@@ -803,7 +803,7 @@
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"abbreviation-defense-bonus-label": "DB",
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"defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374<br><b>Shield/Cloak:</b> Used against attacks from front or from your shield side. Can't be used against firearms <b>unless</b> you're using the <i>Damage to Shields</i> option.<br><b>Shield Spell:</b> Protects from <i>frontal</i> attacks and is cumulative with a normal shield.",
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"abbreviation-damage-label": "파괴력",
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"hitlocation-damage-tooltip": "Enter the amount of damage this location has taken.<br><b>NOTE:</b> The damage will <i>note</i> affect the current Hit Points.",
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"hitlocation-damage-tooltip": "Enter the amount of damage this location has taken.<br><b>NOTE:</b> If you want this column to affect the current Hit Points,<br />click the option (gear) icon then click <b>SHEET OPTIONS</b> tab.<br />Check the box labeled <b>Update Hit Points</b>",
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"abbreviation-divisor-label": "관통",
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"hitlocation-divisor-tooltip": "HP 관통력입니다. 수가 1보다 높을 경우, 그 부위가 불구가 되고 다음 행에 수치가 업데이트 됩니다. 기본 p.421 참조.",
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"abbreviation-disabled-label": "망가짐",
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@@ -850,7 +850,7 @@
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"option-power-block-mental": "Power Block - Mental",
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"option-other": "Other",
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"formula-label": "Formula:",
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"active-defense-formula-tooltip": "계산식은 능동방어 유형을 따릅니다.",
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"active-defense-formula-tooltip": "Formula is based upon the active defense type.<br />If <b>Apply Combat Reflexes</b> is checked, a bonus wil be applied to the Formula Level.",
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"formula-as-is-description": "Enter a value or use the linked item value as is.",
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"formula-parry-description": "(근거리 무기 실력 혹은 DX)/2+3, 소수점 버림.",
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"formula-block-description": "(방패나 망토 실력)/2+3, 소수점 버림.",
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@@ -865,7 +865,8 @@
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"abbreviation-information-notes": "정보 메모",
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"fencing-unbalanced-tooltip": "\n<b>INFO</b>행에 F나 U를 입력하면 아래 노트가<br>\n적절한 노트로 <b>대체됩니다</b>.<br>\n그외 값이 입력되면 텍스트 창이 <b>비워집니다</b>.<br>\n\t\t\t\t\t\t\t\t\t\t",
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"apply-combat-reflexes-label": "전투 반사 신경 적용",
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"apply-combat-reflexes-tooltip": "Quickly add +1 Dodge modifier and +2 Fright modifier on the General page. (B43).<br />This will also update the active defenses listed below <i>Knockback save vs crushing or cutting attacks</i>.<br /><b>Note:</b> On older sheets, you may have uncheck/check in order to apply combat reflexes to all active defenses.",
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"combat-reflexes-label": "Combat Reflexes:",
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"apply-combat-reflexes-tooltip": "Quickly add +1 Dodge modifier and +2 Fright modifier on the General page. (B43).<br />This will also check the <b>Combat Reflexes</b> boxes for the custom <b>Active Defenses</b>, which will apply a bonus to the final <b>Defensive Skill Level</b>.<br /><b>Note:</b> On older sheets, you may have to uncheck/check in order to apply combat reflexes to all active defenses.",
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"apply-combat-reflexes-mod-label": "Apply Combat Reflexes to mod column.",
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"apply-combat-reflexes-mod-tooltip": "If checked, the combat reflex bonus will be applied to the active defenses modifier column listed below <b>Knockback save vs crushing or cutting attacks</b>.",
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"show-defense-bonus-label": "방어 보너스 보이기",
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@@ -901,7 +902,7 @@
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"armor-divisor-tooltip": "Divide the target’s DR by this number before subtracting it from your damage. (B268). and round DOWN – Minimum 0 (B378).<br />For example, a divisor of (2) would halve DR. A fractional divisor increases DR: (0.5) multiplies DR by 2<br /><b>Explosive</b> attacks (optional house rule: area effect attacks) only apply to the target of a direct hit. (B269)<br /><b>Afflictions: </b>divide the DR before determining modifiers to the HT roll. (B269)",
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"divide-by-label": "Divide target DR by",
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"weapon-notes-label": "무기 메모",
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"melee-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results. To select a targeted Hit Location, use this example:<br /><pre>***Selected Location:*** **?{Location|Head|Torso}**</pre><i>Note:</i> You can additional Hit Locations as desired.",
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"melee-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results. To select a targeted Hit Location, use this example:<br /><pre>***Selected Location:*** **?{Location|Head|Torso}**</pre><i>Note:</i> You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
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"private-notes-label": "Private Notes",
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"private-notes-tooltip": "These notes do not appear in any Roll Template; they are just here for your reference.",
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"damage-notes-label": "피해 노트",
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@@ -934,9 +935,9 @@
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"very-reliable-label": "Very Reliable",
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"very-reliable-tooltip": "Some weapons, according to High Tech (HT101, 121, 157) are Very Reliable. Check this box if this weapon is.",
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"optional-malfunction-description": "(Optional: See Settings TAB, <i>Use Malfunction</i>)",
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"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results. <strong>Hint:</strong> Enter inline rolls for additional results. To select a targeted Hit Location, use this example:<br /><pre>***Selected Location:*** **?{Location|Head|Torso}**</pre><i>Note:</i> You can additional Hit Locations as desired.",
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"ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results. <strong>Hint:</strong> Enter inline rolls for additional results. To select a targeted Hit Location, use this example:<br /><pre>***Selected Location:*** **?{Location|Head|Torso}**</pre><i>Note:</i> You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
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"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
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"abbreviation-thrown-pounds-label": "던지기 (kg)",
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"abbreviation-thrown-pounds-label": "Thrown (<span name=\"attr_weight_system\"></span>)",
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"thrown-strength-tooltip": "\nBased on Striking ST<br>\n<i>Note:</i> future versions will add ability to choose ST source or enter ST.\n\t\t\t\t\t\t\t",
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"thrown-strength-modifier-tooltip": "Strength Modifier to distance only<br>Throwing or Throwing Art at DX Level = +1 ST<br>Throwing or Throwing Art at DX+1 Level = +2 ST",
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"thrown-super-tooltip": "\nSuper Throw Level<br>\nEach level of Super Throw, double range.<br>\nEach level of Super Throw increases damage by +2 per die.\n\t\t\t\t\t\t\t",
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@@ -986,7 +987,7 @@
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"abbreviation-relative-explosive-force-label": "참고",
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"relative-explosive-force-tooltip": "\nRelative Explosive Force, equivalence in pounds of TNT.<br>\nTNT = 1.0. See B415.\n\t\t\t\t\t\t\t",
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"abbreviation-pounds-label": "lbs",
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"demolition-pounds-tooltip": "Weight in pounds required by its REF.",
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"demolition-pounds-tooltip": "Weight in <span name=\"attr_weight_system\"></span> required by its REF.",
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"demolition-base-damage-tooltip": "기본 파괴력입니다. 기본 규칙은 6d6입니다.",
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"abbreviation-multiplier-label": "배수",
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"damage-multiplier-tooltip": "<strong>피해 배수:</strong><br>6d6 옆에 곱할 숫자를 입력하십시오.<br>6dx<i>n</i> 파괴력의 폭발을 내려면(<i>n</i>x<i>n</i>)/TNT 4파운드만큼이 필요합니다.<br><b>참고:</b> 폭발에 휘말린 사람은 엎드려 피하기<br>능동방어로 엄폐물에 뛰어들어 폭발이나 파편 피해를 입지 않을 수 있습니다.<br>엎드려 피하기 기본 p.377 참조.",
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@@ -1007,14 +1008,14 @@
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"abbreviation-legality-class-label": "적법성",
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"legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t",
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"on-label": "착용",
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"inventory-carried-tooltip": "옮김<br>아이템을 현재 짊어지고 있습니까?",
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"inventory-carried-tooltip": "Carried<br>Check this box if the item is being carried.<br />Note: This may affect your Encumbrance Levels which may also affect Move and Dodge scores.",
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"gravity-tooltip": "Standard gravity is based on 1G, earth normal.<br>If gravity is over 1G, then add <i>your</i> weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance.<br>If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance.<br>See B350.",
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"total-inventory-value-label": "총 소지품 가치:",
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"total-inventory-value-tooltip": "(실제로 가지고 있든 아니든)소지중인 모든 물건의 금전적 가치입니다.",
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"total-inventory-weight-label": "총 소지품 중량",
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"total-inventory-weight-tooltip": "Total weight of all items carried.",
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"total-inventory-weight-tooltip": "Total weight of all items carried in <span name=\"attr_weight_system\"></span>.",
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"grand-total-weight-label": "최종 무게:",
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"grand-total-weight-tooltip": "Grand total of PC's weight: <span style=\"background-color: white; font-weight: bold; text-decoration: underline;\" name=\"attr_weight\" value=\"0\"></span>, and all items carried.",
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"grand-total-weight-tooltip": "Grand total of PC's weight: <span style=\"background-color: white; font-weight: bold; text-decoration: underline;\" name=\"attr_weight\" value=\"0\"></span> <span name=\"attr_weight_system\"></span>, and all items carried.",
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"spells-based-on-label": "주문 기반 특성치:",
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"magery-power-investiture-bonus-label": "마법 재능/초상능력 보너스 단계:",
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"cencentration-penalty-label": "집중 페널티",
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@@ -1109,6 +1110,8 @@
|
||||
"damage-dice-icon": "대미지 주사위 아이콘",
|
||||
"use-malfunction-label": "고장 규칙 사용",
|
||||
"use-malfunction-tooltip": "체크시, 고장 규칙에 대한 롤테이블이 체크됩니다.",
|
||||
"use-metric-label": "Use Metric Weights",
|
||||
"use-metric-tooltip": "If checked, labels will be changed from LBS (pounds) to KG (kiligrams) and encumbrance formula will use metric weights.",
|
||||
"stat-modifier-options-label": "상태 수정치 옵션",
|
||||
"modifiers-to-attributes-increase-all-label": "Mods to attributes increase all derived stats (including HP, FP)",
|
||||
"modifiers-to-attributes-increase-most-label": "Mods to attributes increase most derived stats (not HP, FP)",
|
||||
@@ -1150,8 +1153,9 @@
|
||||
"import-notes-label": "Import Notes",
|
||||
"import-notes-tooltip": "Import notes into <i>Bio\\Misc</i> fields and into <i>Notes</i> textboxes for repeating tables.",
|
||||
"gurps-4th-edition-wiki-button": "겁스 4판(국문 2판) 롤 20 위키페이지",
|
||||
"gurps-sheet-thread-link-button": "롤 20 포럼 - [GURPS] - 시트 #1 - 스레드 1",
|
||||
"gurps-sheet-thread-link-button": "Roll20 Forum - [GURPS] - Sheet #1 - Thread 2",
|
||||
"base-label": "BASE",
|
||||
"speed-ties-description": "DX has been added to Speed to help break ties. (B363)",
|
||||
"selected-label": "Selected",
|
||||
"target-one-label": "Target 1",
|
||||
"roll-label": "굴림:",
|
||||
|
||||
Reference in New Issue
Block a user