diff --git a/GURPS/translations/ko.json b/GURPS/translations/ko.json
index a7e21a9e90..5c9a81a0dc 100644
--- a/GURPS/translations/ko.json
+++ b/GURPS/translations/ko.json
@@ -423,7 +423,7 @@
"abbreviation-health": "HT",
"attributes-health-tooltip": "건강 레벨당 10CP - 변형 없음",
"abbreviation-perception": "지각력",
- "attributes-perception-tooltip": "\n지각력: IQ 기반 \n레벨당 5CPl \nGM에게만 지각력 판정을 하고 싶을 경우 박스에 체크하십시오. \n변형 없음: \n\t\t\t\t\t\t\t\t\t",
+ "attributes-perception-tooltip": "Perception: Based on Intelligence 5pts/level. Unmodified: ",
"attribute-vision": "시각",
"attributes-vision-tooltip": "\n시각 지각력 \n지각력 기반 \n단계당 2CP \n변형 없음: \n\t\t\t\t\t\t\t",
"attribute-hearing": "청각",
@@ -442,7 +442,7 @@
"attribute-unstun": "충격",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health. Roll at the end of your turn after Do Nothing ",
"abbreviation-knock-down": "녹다운",
- "attribute-knock-down-tooltip": "\n녹다운 & 충격 판정, HT 기반. \n판정시: \n중상을 입었을 때. 기본 p.420 \n머리(두개골, 얼굴, 눈)이나 주요 장기에 쇼크 페널티를 \n받을 만큼의 피해를 입었을 때 \n즉시 HT 판정을 해서 성공해야 녹다운과 충격을 버틸 수 있습니다. \n>수정치: \n-5 얼굴과 주요 장기(인간형 남성일 경우 샅도 포함)에 중상을 입었을 경우 \n-10 두개골과 눈에 중상을 입었을 경우. \n+3 고통에 강함 \n-4 고통에 약함\t\t\t\t\t\t",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health). Roll immediately whenever the following happens:
You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
You suffer any Crippling Injury (B420-421).
Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- 10 for a Major Wound (B420) to the Skull or Eye.
",
"abbreviation-unconscious": "의식",
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health If HP zero or less, roll per turn to take an Active Action. -1 per full multiple of HP below zero. Hard/Easy to Subdue: Gives +/- per level to Unconscious Check Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
"abbreviation-death-check": "죽음",
@@ -450,15 +450,15 @@
"speed-label": "속력",
"attribute-speed-tooltip": "Basic Speed Based on Health and Dexterity 5pts/0.25 Unmodified: ",
"attribute-move": "이동력",
- "attribute-move-tooltip": "Basic Move - Based on Basic Speed - 5pts/level - Unmodified: Note: The Move score automatically adjusts for Encumbrance and for HP and/or FP loss below 1/3. (B419, B426)",
+ "attribute-move-tooltip": "Basic Move - Based on Basic Speed - 5pts/level - Unmodified: Note: The Move score, under Encumbrance and Current, automatically adjusts for Encumbrance and for HP and/or FP loss below 1/3. (B419, B426)",
"abbreviation-enhanced": "고속",
"attribute-enhanced-ground-move-tooltip": "Enhanced ground move. 10pts per half level. Can use up|down arrow keys Level: ",
"attribute-dodge": "피하기",
- "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified: Note: The Dodge score automatically adjusts for HP and/or FP loss below 1/3. (B419, B426)",
+ "attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified: Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)",
"abbreviation-lifting-strength": "기중 ST",
"attribute-lifting-strength-tooltip": "Lifting Strength (B65) Based on Strength pts/level Unmodified: ",
"attribute-lift": "기중력",
- "attribute-basic-lift-tooltip": "기본 p.17 기중력 표, kg 단위 (기본 p.15)",
+ "attribute-basic-lift-tooltip": "Basic Lift Table B17, in . (B15)",
"attribute-striking": "타격 ST",
"attribute-striking-strength-tooltip": "Striking Strength Based on Strength pts/level Unmodified: ",
"attribute-thrust": "찌르기",
@@ -530,7 +530,7 @@
"air-tooltip": "Air/Flying move. STEP: The number in parentheses is the step distance.",
"water-label": "수중",
"water-tooltip": "Water/Swimming move. STEP: The number in parentheses is the step distance.",
- "encumbrance-dodge-tooltip": "참고: 피하기 수치는 하중과 HP, FP가 1/3까지 손실될 때마다 자동으로 적용됩니다. (기본 p.419, p.426)",
+ "encumbrance-dodge-tooltip": "Note: The Dodge score automatically adjusts for Encumbrance and for HP and/or FP loss below 1/3. (B419, B426)",
"encumbrance-none-0-label": "없음 (0)",
"encumbrance-light-1-label": "가벼움 (1)",
"encumbrance-medium-2-label": "중간 (2)",
@@ -673,7 +673,7 @@
"age-label": "나이",
"height-label": "키",
"weight-heading": "체중",
- "character-weight-tooltip": "\n 숫자만 적어주십시오. \n파운드, kg, 근 등 무게 단위는 적지 마십시오. \n이 수치는 캐릭터 소지품의 최종 무게에 합산되기에 \n숫자만 입력해야 합니다.\n\t\t\t\t\t\t\t",
+ "character-weight-tooltip": "Weight in . Enter a Numerical Value only. Do not enter any type of indicator like lbs, pounds, kilos, etc. This is because the weight is added to your Inventory’s Grand Total Weight and thus needs to be numerical.",
"eyes-label": "눈색",
"build-label": "체격",
"hair-label": "머리칼",
@@ -711,7 +711,7 @@
"skill-level-label": "실력",
"abbreviation-attribute-label": "특성치",
"abbreviation-difficulty-label": "난이도",
- "skill-difficulty-tooltip": "\nWC = 와일드카드 기능. \nCP = 3, 6, 12, 24, 36, 기타등등.\n\t\t\t\t\t\t\t",
+ "skill-difficulty-tooltip": "Difficulty of Skill WC = Wildcard Skill. (B175)",
"skill-modifier-tooltip": "\n수정치는 기능 실력에 적용됩니다. \n양수와 음수 모두 입력할 수 있습니다. \n재능 수정치, 다른 기능이나 테크닉, \n장비, 미점에 따른 디폴트를 포함합니다.\n\t\t\t\t\t\t\t",
"modifier-label": "수정치:$[[3]] ",
"modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table. Use the pencil/paper icon to select modifiers. NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.",
@@ -769,7 +769,7 @@
"tools-label": "tools",
"target-size-modifier-tooltip": "Size Modifier of target.",
"abbreviation-hit-points": "HP",
- "abbreviation-major-label": "중상",
+ "abbreviation-major-label": "MW",
"major-wounds-tooltip": "Major wound threshold. Any single injury of greater than 1/2 your HP. If using hit location, any injury that disables a limb is a Major Wound. Roll HT to avoid Knockdown and Stunning or use the K Down trait on the general tab. See B420.",
"encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, or any fencing Parry. See B549",
"load-tooltip": "현재 지니고 있는 무게입니다.",
@@ -803,7 +803,7 @@
"abbreviation-defense-bonus-label": "DB",
"defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374 Shield/Cloak: Used against attacks from front or from your shield side. Can't be used against firearms unless you're using the Damage to Shields option. Shield Spell: Protects from frontal attacks and is cumulative with a normal shield.",
"abbreviation-damage-label": "파괴력",
- "hitlocation-damage-tooltip": "Enter the amount of damage this location has taken. NOTE: The damage will note affect the current Hit Points.",
+ "hitlocation-damage-tooltip": "Enter the amount of damage this location has taken. NOTE: If you want this column to affect the current Hit Points, click the option (gear) icon then click SHEET OPTIONS tab. Check the box labeled Update Hit Points",
"abbreviation-divisor-label": "관통",
"hitlocation-divisor-tooltip": "HP 관통력입니다. 수가 1보다 높을 경우, 그 부위가 불구가 되고 다음 행에 수치가 업데이트 됩니다. 기본 p.421 참조.",
"abbreviation-disabled-label": "망가짐",
@@ -850,7 +850,7 @@
"option-power-block-mental": "Power Block - Mental",
"option-other": "Other",
"formula-label": "Formula:",
- "active-defense-formula-tooltip": "계산식은 능동방어 유형을 따릅니다.",
+ "active-defense-formula-tooltip": "Formula is based upon the active defense type. If Apply Combat Reflexes is checked, a bonus wil be applied to the Formula Level.",
"formula-as-is-description": "Enter a value or use the linked item value as is.",
"formula-parry-description": "(근거리 무기 실력 혹은 DX)/2+3, 소수점 버림.",
"formula-block-description": "(방패나 망토 실력)/2+3, 소수점 버림.",
@@ -865,7 +865,8 @@
"abbreviation-information-notes": "정보 메모",
"fencing-unbalanced-tooltip": "\nINFO행에 F나 U를 입력하면 아래 노트가 \n적절한 노트로 대체됩니다. \n그외 값이 입력되면 텍스트 창이 비워집니다. \n\t\t\t\t\t\t\t\t\t\t",
"apply-combat-reflexes-label": "전투 반사 신경 적용",
- "apply-combat-reflexes-tooltip": "Quickly add +1 Dodge modifier and +2 Fright modifier on the General page. (B43). This will also update the active defenses listed below Knockback save vs crushing or cutting attacks. Note: On older sheets, you may have uncheck/check in order to apply combat reflexes to all active defenses.",
+ "combat-reflexes-label": "Combat Reflexes:",
+ "apply-combat-reflexes-tooltip": "Quickly add +1 Dodge modifier and +2 Fright modifier on the General page. (B43). This will also check the Combat Reflexes boxes for the custom Active Defenses, which will apply a bonus to the final Defensive Skill Level. Note: On older sheets, you may have to uncheck/check in order to apply combat reflexes to all active defenses.",
"apply-combat-reflexes-mod-label": "Apply Combat Reflexes to mod column.",
"apply-combat-reflexes-mod-tooltip": "If checked, the combat reflex bonus will be applied to the active defenses modifier column listed below Knockback save vs crushing or cutting attacks.",
"show-defense-bonus-label": "방어 보너스 보이기",
@@ -901,7 +902,7 @@
"armor-divisor-tooltip": "Divide the target’s DR by this number before subtracting it from your damage. (B268). and round DOWN – Minimum 0 (B378). For example, a divisor of (2) would halve DR. A fractional divisor increases DR: (0.5) multiplies DR by 2 Explosive attacks (optional house rule: area effect attacks) only apply to the target of a direct hit. (B269) Afflictions: divide the DR before determining modifiers to the HT roll. (B269)",
"divide-by-label": "Divide target DR by",
"weapon-notes-label": "무기 메모",
- "melee-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
Note: You can additional Hit Locations as desired.",
+ "melee-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"private-notes-label": "Private Notes",
"private-notes-tooltip": "These notes do not appear in any Roll Template; they are just here for your reference.",
"damage-notes-label": "피해 노트",
@@ -934,9 +935,9 @@
"very-reliable-label": "Very Reliable",
"very-reliable-tooltip": "Some weapons, according to High Tech (HT101, 121, 157) are Very Reliable. Check this box if this weapon is.",
"optional-malfunction-description": "(Optional: See Settings TAB, Use Malfunction)",
- "ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat. Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
Note: You can additional Hit Locations as desired.",
+ "ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat. Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat. Hint: Enter inline rolls for additional results. Example: Does an additional [[1d6]] fire damage.",
- "abbreviation-thrown-pounds-label": "던지기 (kg)",
+ "abbreviation-thrown-pounds-label": "Thrown ()",
"thrown-strength-tooltip": "\nBased on Striking ST \nNote: future versions will add ability to choose ST source or enter ST.\n\t\t\t\t\t\t\t",
"thrown-strength-modifier-tooltip": "Strength Modifier to distance only Throwing or Throwing Art at DX Level = +1 ST Throwing or Throwing Art at DX+1 Level = +2 ST",
"thrown-super-tooltip": "\nSuper Throw Level \nEach level of Super Throw, double range. \nEach level of Super Throw increases damage by +2 per die.\n\t\t\t\t\t\t\t",
@@ -986,7 +987,7 @@
"abbreviation-relative-explosive-force-label": "참고",
"relative-explosive-force-tooltip": "\nRelative Explosive Force, equivalence in pounds of TNT. \nTNT = 1.0. See B415.\n\t\t\t\t\t\t\t",
"abbreviation-pounds-label": "lbs",
- "demolition-pounds-tooltip": "Weight in pounds required by its REF.",
+ "demolition-pounds-tooltip": "Weight in required by its REF.",
"demolition-base-damage-tooltip": "기본 파괴력입니다. 기본 규칙은 6d6입니다.",
"abbreviation-multiplier-label": "배수",
"damage-multiplier-tooltip": "피해 배수: 6d6 옆에 곱할 숫자를 입력하십시오. 6dxn 파괴력의 폭발을 내려면(nxn)/TNT 4파운드만큼이 필요합니다. 참고: 폭발에 휘말린 사람은 엎드려 피하기 능동방어로 엄폐물에 뛰어들어 폭발이나 파편 피해를 입지 않을 수 있습니다. 엎드려 피하기 기본 p.377 참조.",
@@ -1007,14 +1008,14 @@
"abbreviation-legality-class-label": "적법성",
"legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t",
"on-label": "착용",
- "inventory-carried-tooltip": "옮김 아이템을 현재 짊어지고 있습니까?",
+ "inventory-carried-tooltip": "Carried Check this box if the item is being carried. Note: This may affect your Encumbrance Levels which may also affect Move and Dodge scores.",
"gravity-tooltip": "Standard gravity is based on 1G, earth normal. If gravity is over 1G, then add your weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance. If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance. See B350.",
"total-inventory-value-label": "총 소지품 가치:",
"total-inventory-value-tooltip": "(실제로 가지고 있든 아니든)소지중인 모든 물건의 금전적 가치입니다.",
"total-inventory-weight-label": "총 소지품 중량",
- "total-inventory-weight-tooltip": "Total weight of all items carried.",
+ "total-inventory-weight-tooltip": "Total weight of all items carried in .",
"grand-total-weight-label": "최종 무게:",
- "grand-total-weight-tooltip": "Grand total of PC's weight: , and all items carried.",
+ "grand-total-weight-tooltip": "Grand total of PC's weight: , and all items carried.",
"spells-based-on-label": "주문 기반 특성치:",
"magery-power-investiture-bonus-label": "마법 재능/초상능력 보너스 단계:",
"cencentration-penalty-label": "집중 페널티",
@@ -1109,6 +1110,8 @@
"damage-dice-icon": "대미지 주사위 아이콘",
"use-malfunction-label": "고장 규칙 사용",
"use-malfunction-tooltip": "체크시, 고장 규칙에 대한 롤테이블이 체크됩니다.",
+ "use-metric-label": "Use Metric Weights",
+ "use-metric-tooltip": "If checked, labels will be changed from LBS (pounds) to KG (kiligrams) and encumbrance formula will use metric weights.",
"stat-modifier-options-label": "상태 수정치 옵션",
"modifiers-to-attributes-increase-all-label": "Mods to attributes increase all derived stats (including HP, FP)",
"modifiers-to-attributes-increase-most-label": "Mods to attributes increase most derived stats (not HP, FP)",
@@ -1150,8 +1153,9 @@
"import-notes-label": "Import Notes",
"import-notes-tooltip": "Import notes into Bio\\Misc fields and into Notes textboxes for repeating tables.",
"gurps-4th-edition-wiki-button": "겁스 4판(국문 2판) 롤 20 위키페이지",
- "gurps-sheet-thread-link-button": "롤 20 포럼 - [GURPS] - 시트 #1 - 스레드 1",
+ "gurps-sheet-thread-link-button": "Roll20 Forum - [GURPS] - Sheet #1 - Thread 2",
"base-label": "BASE",
+ "speed-ties-description": "DX has been added to Speed to help break ties. (B363)",
"selected-label": "Selected",
"target-one-label": "Target 1",
"roll-label": "굴림:",