water breathing for both

This commit is contained in:
Peter Bjerg Lidegaard
2025-01-11 23:45:47 +01:00
parent 8e4ad9549c
commit d0f464824e
3 changed files with 14 additions and 4 deletions
+7 -2
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@@ -49107,6 +49107,7 @@ wiz3['Vampiric Touch'] = {
'materials': '',
'reference': 'p. 197',
'book': 'PHB',
'book-compendium': 'Wizards Spell Compendium Volume Four p. 975',
'damage': '[[{floor([[@{level-wizard}]]/2),6}kl1]]d6',
'damage-type': '',
'healing': 'Equal to damage',
@@ -49128,10 +49129,12 @@ wiz3['Water Breathing'] = {
'materials': 'A short reed or piece of straw.',
'reference': 'p. 197',
'book': 'PHB',
'book-compendium': 'Wizards Spell Compendium Volume Four p. 1000',
'errata': 'Sage Advice #255 p. 24',
'damage': '',
'damage-type': '',
'healing': '',
'effect': 'The recipient of a *water breathing* spell is able to breathe water freely for the duration of the spell. The caster can touch more than one creature with a single casting; in this case the duration is divided by the number of creatures touched. The reverse, *air breathing* enables water-breathing creatures to comfortably survive in the atmosphere for an equal duration.'
'effect': 'The recipient of a *water breathing* spell is able to breathe water freely for the duration of the spell. The caster can touch more than one creature with a single casting; in this case the duration is divided by the number of creatures touched.\n The reverse, *air breathing* enables water-breathing creatures to comfortably survive in the atmosphere for an equal duration.\n *Water breathing* is not sufficient to allow spellcasting underwater. The caster must be able to move and speak freely, by use of a *free action* effect or an *airy water* spell.'
};
wiz3['Wind Wall'] = {
@@ -58625,10 +58628,12 @@ pri3['Water Breathing'] = {
'materials': '',
'reference': 'p. 273',
'book': 'PHB',
'book-compendium': 'Priests Spell Compendium Volume Three p. 691',
'errata': 'Sage Advice #255 p. 24',
'damage': '',
'damage-type': '',
'healing': '',
'effect': 'The recipient of a *water breathing* spell is able to breathe under water freely for the duration of the spell—i.e., one hour for each experience level of the caster. The priest can divide the base duration between multiple characters. Thus, an 8th-level priest can confer this ability to two characters for four hours, four for two hours, eight for one hour, etc., to a minimum of one half-hour per character.\n The reverse, *air breathing*, enables water-breathing creatures to survive comfortably in the atmosphere for an equal duration. Note that neither version prevents the recipient creature from breathing in its natural element.'
'effect': 'The recipient of a *water breathing* spell is able to breathe under water freely for the duration of the spell—i.e., one hour for each experience level of the caster. The priest can divide the base duration between multiple creatures. Thus, an 8th-level priest can confer this ability to two creatures for 4 hours, four for 2 hours, eight for 1 hour, and so on, to a minimum of ½ hour per creature.\n The reverse, *air breathing*, enables water-breathing creatures to survive comfortably in the atmosphere for an equal duration. Note that neither version prevents the recipient creature from breathing in its natural element.\n *Water breathing* is not sufficient to allow spellcasting underwater. The caster must be able to move and speak freely, by use of a *free action* effect or an *airy water* spell.'
};
pri3['Water Walk'] = {
+3 -1
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@@ -1637,10 +1637,12 @@ pri3['Water Breathing'] = {
'materials': '',
'reference': 'p. 273',
'book': 'PHB',
'book-compendium': 'Priests Spell Compendium Volume Three p. 691',
'errata': 'Sage Advice #255 p. 24',
'damage': '',
'damage-type': '',
'healing': '',
'effect': 'The recipient of a *water breathing* spell is able to breathe under water freely for the duration of the spell—i.e., one hour for each experience level of the caster. The priest can divide the base duration between multiple characters. Thus, an 8th-level priest can confer this ability to two characters for four hours, four for two hours, eight for one hour, etc., to a minimum of one half-hour per character.\n The reverse, *air breathing*, enables water-breathing creatures to survive comfortably in the atmosphere for an equal duration. Note that neither version prevents the recipient creature from breathing in its natural element.'
'effect': 'The recipient of a *water breathing* spell is able to breathe under water freely for the duration of the spell—i.e., one hour for each experience level of the caster. The priest can divide the base duration between multiple creatures. Thus, an 8th-level priest can confer this ability to two creatures for 4 hours, four for 2 hours, eight for 1 hour, and so on, to a minimum of ½ hour per creature.\n The reverse, *air breathing*, enables water-breathing creatures to survive comfortably in the atmosphere for an equal duration. Note that neither version prevents the recipient creature from breathing in its natural element.\n *Water breathing* is not sufficient to allow spellcasting underwater. The caster must be able to move and speak freely, by use of a *free action* effect or an *airy water* spell.'
};
pri3['Water Walk'] = {
+4 -1
View File
@@ -2501,6 +2501,7 @@ wiz3['Vampiric Touch'] = {
'materials': '',
'reference': 'p. 197',
'book': 'PHB',
'book-compendium': 'Wizards Spell Compendium Volume Four p. 975',
'damage': '[[{floor([[@{level-wizard}]]/2),6}kl1]]d6',
'damage-type': '',
'healing': 'Equal to damage',
@@ -2522,10 +2523,12 @@ wiz3['Water Breathing'] = {
'materials': 'A short reed or piece of straw.',
'reference': 'p. 197',
'book': 'PHB',
'book-compendium': 'Wizards Spell Compendium Volume Four p. 1000',
'errata': 'Sage Advice #255 p. 24',
'damage': '',
'damage-type': '',
'healing': '',
'effect': 'The recipient of a *water breathing* spell is able to breathe water freely for the duration of the spell. The caster can touch more than one creature with a single casting; in this case the duration is divided by the number of creatures touched. The reverse, *air breathing* enables water-breathing creatures to comfortably survive in the atmosphere for an equal duration.'
'effect': 'The recipient of a *water breathing* spell is able to breathe water freely for the duration of the spell. The caster can touch more than one creature with a single casting; in this case the duration is divided by the number of creatures touched.\n The reverse, *air breathing* enables water-breathing creatures to comfortably survive in the atmosphere for an equal duration.\n *Water breathing* is not sufficient to allow spellcasting underwater. The caster must be able to move and speak freely, by use of a *free action* effect or an *airy water* spell.'
};
wiz3['Wind Wall'] = {