vampiric touch

This commit is contained in:
Peter Bjerg Lidegaard
2025-01-11 23:13:51 +01:00
parent 435a0003c1
commit 8e4ad9549c
2 changed files with 4 additions and 2 deletions
+2 -1
View File
@@ -49099,7 +49099,7 @@ wiz3['Vampiric Touch'] = {
'level': '3',
'school': 'Necromancy',
'range': '0',
'duration': 'One touch',
'duration': '1 touch or 1 turn',
'aoe': 'The caster',
'components': 'V, S',
'cast-time': '3',
@@ -49110,6 +49110,7 @@ wiz3['Vampiric Touch'] = {
'damage': '[[{floor([[@{level-wizard}]]/2),6}kl1]]d6',
'damage-type': '',
'healing': 'Equal to damage',
'special-conditions': [TOUCH_ATTACKS],
'effect': 'When the caster touches an opponent in melee with a successful attack roll, the opponent loses 1d6 hit points for every two caster levels, to a maximum drain of 6d6 points for a 12th-level caster. The spell is expended when a successful touch is made or one turn passes. The hit points are added to the casters total, with any hit points over the casters normal total treated as temporary additional hit points. Any damage to the caster is subtracted from the temporary hit points first. After one hour, any extra hit points above the casters normal total are lost. The creature originally losing hit points through this spell can regain them by magical or normal healing. Undead creatures are unaffected by this spell.'
};
+2 -1
View File
@@ -2493,7 +2493,7 @@ wiz3['Vampiric Touch'] = {
'level': '3',
'school': 'Necromancy',
'range': '0',
'duration': 'One touch',
'duration': '1 touch or 1 turn',
'aoe': 'The caster',
'components': 'V, S',
'cast-time': '3',
@@ -2504,6 +2504,7 @@ wiz3['Vampiric Touch'] = {
'damage': '[[{floor([[@{level-wizard}]]/2),6}kl1]]d6',
'damage-type': '',
'healing': 'Equal to damage',
'special-conditions': [TOUCH_ATTACKS],
'effect': 'When the caster touches an opponent in melee with a successful attack roll, the opponent loses 1d6 hit points for every two caster levels, to a maximum drain of 6d6 points for a 12th-level caster. The spell is expended when a successful touch is made or one turn passes. The hit points are added to the casters total, with any hit points over the casters normal total treated as temporary additional hit points. Any damage to the caster is subtracted from the temporary hit points first. After one hour, any extra hit points above the casters normal total are lost. The creature originally losing hit points through this spell can regain them by magical or normal healing. Undead creatures are unaffected by this spell.'
};