New translations translation.json (Portuguese, Brazilian)

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wing-it
2022-04-19 23:06:32 -04:00
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{
"advancement": "Advancement",
"advancement-also": "Also, whenever you fail a roll with an emotional state, you gain 1 XP.",
"advancement-at": "At the end of the session, youll go around the table and talk about if a belief was tested or challenged; if so, you mark 1 XP. When a belief gets you into trouble, youll mark 2 XP. Finally, when a belief is resolved, youll mark 3 XP",
"advancement-when": "When you have 5 XP, you may purchase an advancement.",
"aesthetic": "The Aesthetic",
"apparatus": "The Apparatus",
"architect": "The Architect",
"armor": "Armor",
"assign-s": "Assign Stats: -1, 0, 0, +1, +1, +2",
"assumptions": "ASSUMPTIONS",
"attached": "The Attached",
"beliefs": "BELIEFS",
"catabolist": "The Catabolist",
"class": "Class: ",
"classslots": "Class Slots",
"compress": "Compress: ",
"critical": "Critical",
"culture-is": "CULTURE IS TIED TO THE IRRATIONAL, RUNAWAY HORSE THAT IS TECHNOLOGY",
"culturesociety": "CULTURE & SOCIETY",
"cybernetics": "Cybernetics",
"denotation": "The Denotation",
"dying": "The Dying",
"E": "E",
"emotionspikes": "Emotion Spikes",
"emotionspikes-alt": "Alternatively, you may use any other state at a one-time value of -2 and then clear all the tick marks on the spiked state.",
"emotionspikes-once": "Once you've used the spiked emotion five times, it returns to normal and you clear all the tickmarks.",
"emotionspikes-when": "When your emotion spike checkboxes are filled for any given emotional state, that emotion is considered 'spiked' and becomes +1. All other states become -2. ",
"emotionspikes-you": "You may keep using your spiked out emotion at the new value of +1. Each time you use it, mark a checkbox here. ",
"empath": "The Empath",
"environment": "ENVIRONMENT",
"eurodollar": "Eurodollar",
"events": "EVENTS",
"executive": "The Executive",
"extreme-2d": "Extreme (2d8KH1)",
"gear": "Gear",
"H": "H",
"harm": "HARM",
"harm-b": "Harm Bonus",
"harm-t": "Harm Taken",
"harmboxes": "Harm Boxes ",
"harmstart": "Starting Harm Boxes: Pusher 4, Ace 5, Booster 6",
"heavy-2d": "Heavy (2d6KH1)",
"here": "YOU'RE HERE BECAUSE THERE'S SOMETHING WRONG...",
"hold": "HOLD",
"honed": "The Honed",
"honorbound": "The Honorbound",
"I": "I",
"idenity-l": "Identity/Look: ",
"improvement": "IMPROVEMENT",
"joyful": "JOYFUL",
"L": "L",
"level": "Level: ",
"light": "Light",
"light-2d": "Light (2d4KL1)",
"linked": "LINKED PEOPLE",
"looknjam": "Look n Jam",
"mad": "MAD",
"misc-g": "Misc Gear",
"mnemologist": "The Mnemologist",
"moderate": "Moderate",
"moves": "Moves",
"notes": "Notes",
"obligations": "Obligations",
"obligations-for": "For more info about obligations, see the peripheral moves: String, Lean On, Refute, and Leverage",
"obligations-formerly": "(Formerly known as 'Giri')",
"obligations-obl": "Obligations are a type of social currency which can be spent to call in favours, force actions, deny responsibilities, etc.",
"obligations-use": "Use this space to track obligations in broad strokes. See the Moves tab to list specfic details about Obligations and Questions related to Obligations.",
"onomastic": "The Onomastic",
"optional-f": "Optional from Level 2 & Level 8",
"other": "OTHER",
"other-2": "Other (-2) :",
"peaceful": "PEACEFUL",
"percipient": "The Percipient",
"playbook": "Playbook",
"playbookinfo": "Playbook Info",
"plugins": "Plugins and Other Improvements",
"plus1": "+1",
"powerful": "POWERFUL",
"primary-2d": "Primary (2d4KH1)",
"questions": "QUESTIONS",
"rolldice": "Roll Dice!",
"sad": "SAD",
"scared": "SCARED",
"seeker": "The Seeker",
"simons": "The original RPGs by Fraser Simons",
"simplified": "Simplified, World-of-Dungeons style hack from The Gauntlet's monthly RPG zine: Codex, Chrome: 2",
"simplify": "Simplify: ",
"spiked-1": "Spiked (+1) :",
"states": "States",
"T": "T",
"technology": "TECHNOLOGY",
"telepresence": "The Telepresence",
"threats-a": "THREATS / ANTAGONISTS",
"unarmed-3d": "Unarmed (3d4KL1)",
"used-t": "Used this session? ",
"V": "V",
"veil": "Veil & Cascade",
"veil2020": "Veil 2020",
"wayward": "The Wayward",
"weapons": "Weapons"
}