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New translations translation.json (Portuguese, Brazilian)
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{
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"advancement": "Advancement",
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"advancement-also": "Also, whenever you fail a roll with an emotional state, you gain 1 XP.",
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"advancement-at": "At the end of the session, you’ll go around the table and talk about if a belief was tested or challenged; if so, you mark 1 XP. When a belief gets you into trouble, you’ll mark 2 XP. Finally, when a belief is resolved, you’ll mark 3 XP",
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"advancement-when": "When you have 5 XP, you may purchase an advancement.",
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"aesthetic": "The Aesthetic",
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"apparatus": "The Apparatus",
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"architect": "The Architect",
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"armor": "Armor",
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"assign-s": "Assign Stats: -1, 0, 0, +1, +1, +2",
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"assumptions": "ASSUMPTIONS",
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"attached": "The Attached",
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"beliefs": "BELIEFS",
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"catabolist": "The Catabolist",
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"class": "Class: ",
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"classslots": "Class Slots",
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"compress": "Compress: ",
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"critical": "Critical",
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"culture-is": "CULTURE IS TIED TO THE IRRATIONAL, RUNAWAY HORSE THAT IS TECHNOLOGY",
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"culturesociety": "CULTURE & SOCIETY",
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"cybernetics": "Cybernetics",
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"denotation": "The Denotation",
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"dying": "The Dying",
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"E": "E",
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"emotionspikes": "Emotion Spikes",
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"emotionspikes-alt": "Alternatively, you may use any other state at a one-time value of -2 and then clear all the tick marks on the spiked state.",
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"emotionspikes-once": "Once you've used the spiked emotion five times, it returns to normal and you clear all the tickmarks.",
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"emotionspikes-when": "When your emotion spike checkboxes are filled for any given emotional state, that emotion is considered 'spiked' and becomes +1. All other states become -2. ",
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"emotionspikes-you": "You may keep using your spiked out emotion at the new value of +1. Each time you use it, mark a checkbox here. ",
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"empath": "The Empath",
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"environment": "ENVIRONMENT",
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"eurodollar": "Eurodollar",
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"events": "EVENTS",
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"executive": "The Executive",
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"extreme-2d": "Extreme (2d8KH1)",
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"gear": "Gear",
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"H": "H",
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"harm": "HARM",
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"harm-b": "Harm Bonus",
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"harm-t": "Harm Taken",
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"harmboxes": "Harm Boxes ",
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"harmstart": "Starting Harm Boxes: Pusher 4, Ace 5, Booster 6",
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"heavy-2d": "Heavy (2d6KH1)",
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"here": "YOU'RE HERE BECAUSE THERE'S SOMETHING WRONG...",
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"hold": "HOLD",
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"honed": "The Honed",
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"honorbound": "The Honorbound",
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"I": "I",
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"idenity-l": "Identity/Look: ",
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"improvement": "IMPROVEMENT",
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"joyful": "JOYFUL",
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"L": "L",
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"level": "Level: ",
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"light": "Light",
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"light-2d": "Light (2d4KL1)",
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"linked": "LINKED PEOPLE",
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"looknjam": "Look n Jam",
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"mad": "MAD",
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"misc-g": "Misc Gear",
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"mnemologist": "The Mnemologist",
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"moderate": "Moderate",
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"moves": "Moves",
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"notes": "Notes",
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"obligations": "Obligations",
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"obligations-for": "For more info about obligations, see the peripheral moves: String, Lean On, Refute, and Leverage",
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"obligations-formerly": "(Formerly known as 'Giri')",
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"obligations-obl": "Obligations are a type of social currency which can be spent to call in favours, force actions, deny responsibilities, etc.",
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"obligations-use": "Use this space to track obligations in broad strokes. See the Moves tab to list specfic details about Obligations and Questions related to Obligations.",
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"onomastic": "The Onomastic",
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"optional-f": "Optional from Level 2 & Level 8",
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"other": "OTHER",
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"other-2": "Other (-2) :",
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"peaceful": "PEACEFUL",
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"percipient": "The Percipient",
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"playbook": "Playbook",
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"playbookinfo": "Playbook Info",
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"plugins": "Plugins and Other Improvements",
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"plus1": "+1",
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"powerful": "POWERFUL",
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"primary-2d": "Primary (2d4KH1)",
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"questions": "QUESTIONS",
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"rolldice": "Roll Dice!",
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"sad": "SAD",
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"scared": "SCARED",
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"seeker": "The Seeker",
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"simons": "The original RPGs by Fraser Simons",
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"simplified": "Simplified, World-of-Dungeons style hack from The Gauntlet's monthly RPG zine: Codex, Chrome: 2",
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"simplify": "Simplify: ",
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"spiked-1": "Spiked (+1) :",
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"states": "States",
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"T": "T",
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"technology": "TECHNOLOGY",
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"telepresence": "The Telepresence",
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"threats-a": "THREATS / ANTAGONISTS",
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"unarmed-3d": "Unarmed (3d4KL1)",
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"used-t": "Used this session? ",
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"V": "V",
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"veil": "Veil & Cascade",
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"veil2020": "Veil 2020",
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"wayward": "The Wayward",
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"weapons": "Weapons"
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}
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