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Update CHANGELOG.md and README.md
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Change Log
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==============================================
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**2021-04-20** v.29 Chuz (James Culp)
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Minor bugfixes and typo fixes
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Bugfix - Removed mention of "Force" in npc->grunt spell roll button
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Bugfix - PC->Magic->Spells->Dicepool Modifier lost it's value constantly
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Bugfix - Sheets were losing Attributes, Initiative values, Matrix values (ASDF, AR, DR) resulting in many roll buttons not firing correctly, this seemed to be triggered only when importing a character to another lobby and was fixable by re-entering the base attribute values.
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**2021-04-19** v.28 Chuz (James Culp)
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Removed "Astral Combat" from skills dropdown.
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Changed "Influence" to "Connection" in Social->Contacts
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@@ -23,8 +23,7 @@ TO DO
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* Extended Tests Roller?
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* Make current "Modifiers" text parsed and used to apply modifiers directly to sheet attributes. For example having "Reaction: +1" in the Modifiers box would automatically apply +1 to the reaction attribute, thus affecting all rolls relying on that attribute. An advanced idea for this is to have checkboxes to indicate if these modifiers are active currently or not. I can see these being useful in Adept Powers, Augments, Equipment and possibly other areas.
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* Make Magic updated if Essence drops below it
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* Add Capacity to Armor?
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* Sheetworker to uncheck speciallization if expertise is checked and vice versa for everywhere those occur (spells, arms)
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* Sheetworker to uncheck specialization if expertise is checked and vice versa for everywhere those occur (spells, arms)
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* Have changes to primary ranged weapon firing mode update AR values and DV
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* GOD character sheet (track OS score for multiple characters, npcs)
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* Add spot for augs/bioware grades (Standard/Beta/Delta/etc)
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