From ce32a70645b7c36aef8a2f8a8ea0847bbf67011b Mon Sep 17 00:00:00 2001 From: James A Culp III Date: Tue, 20 Apr 2021 22:45:36 -0400 Subject: [PATCH] Update CHANGELOG.md and README.md --- Shadowrun Sixth World/CHANGELOG.md | 5 +++++ Shadowrun Sixth World/README.md | 3 +-- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/Shadowrun Sixth World/CHANGELOG.md b/Shadowrun Sixth World/CHANGELOG.md index 4a4af5d30a..588e2a97b5 100644 --- a/Shadowrun Sixth World/CHANGELOG.md +++ b/Shadowrun Sixth World/CHANGELOG.md @@ -1,5 +1,10 @@ Change Log ============================================== +**2021-04-20** v.29 Chuz (James Culp) + Minor bugfixes and typo fixes + Bugfix - Removed mention of "Force" in npc->grunt spell roll button + Bugfix - PC->Magic->Spells->Dicepool Modifier lost it's value constantly + Bugfix - Sheets were losing Attributes, Initiative values, Matrix values (ASDF, AR, DR) resulting in many roll buttons not firing correctly, this seemed to be triggered only when importing a character to another lobby and was fixable by re-entering the base attribute values. **2021-04-19** v.28 Chuz (James Culp) Removed "Astral Combat" from skills dropdown. Changed "Influence" to "Connection" in Social->Contacts diff --git a/Shadowrun Sixth World/README.md b/Shadowrun Sixth World/README.md index 83fe043129..3c9cd95933 100644 --- a/Shadowrun Sixth World/README.md +++ b/Shadowrun Sixth World/README.md @@ -23,8 +23,7 @@ TO DO * Extended Tests Roller? * Make current "Modifiers" text parsed and used to apply modifiers directly to sheet attributes. For example having "Reaction: +1" in the Modifiers box would automatically apply +1 to the reaction attribute, thus affecting all rolls relying on that attribute. An advanced idea for this is to have checkboxes to indicate if these modifiers are active currently or not. I can see these being useful in Adept Powers, Augments, Equipment and possibly other areas. * Make Magic updated if Essence drops below it - * Add Capacity to Armor? - * Sheetworker to uncheck speciallization if expertise is checked and vice versa for everywhere those occur (spells, arms) + * Sheetworker to uncheck specialization if expertise is checked and vice versa for everywhere those occur (spells, arms) * Have changes to primary ranged weapon firing mode update AR values and DV * GOD character sheet (track OS score for multiple characters, npcs) * Add spot for augs/bioware grades (Standard/Beta/Delta/etc)