Merge branch 'master' into Only-War-Enhanced-rolltemplate-overhaul

This commit is contained in:
johnmoney-code
2021-01-16 13:56:19 -08:00
38 changed files with 3272 additions and 1653 deletions
-450
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/*************************************************************/
/* Colors
#993333 / rgb(153, 51, 51)
*/
div,
button,
textarea,
span,
input,
select{
box-sizing: border-box;
}
div{
margin: none;
padding: none;
background-color: transparent;
}
input[type=radio].sheet-styleCharacter,
input[type=radio].sheet-styleMonster{
margin-left:2px;
margin-right: 1px;
display: inline-block;
}
input[type=radio].sheet-styleCharacter + span,
input[type=radio].sheet-styleMonster + span{
font-size:11px;
color: #888888;
text-align:left;
}
input[type=radio].sheet-styleCharacter:checked ~ .sheet-monster{
display: none;
}
input[type=radio].sheet-styleMonster:checked ~ .sheet-main{
display: none;
}
input[type=checkbox]{
margin-left: 10px;
}
div.sheet-main{
width: 890px;
min-width: 890px;
max-width: 890px;
text-align: center;
font-size: 13px;
background-color : #FDFDFD;
padding: 4px;
}
div.sheet-monster{
width: 890px;
min-width: 890px;
max-width: 890px;
text-align: center;
font-size: 13px;
background-color : #FDFDFD;
padding: 4px;
}
div.sheet-ligne{
display: block;
text-align: left;
vertical-align: top;
width: 100%;
white-space: nowrap;
}
div.sheet-mycol{
display: inline-block;
text-align: left;
vertical-align: top;
}
input, textarea{
background-color: transparent;
display: inline-block;
padding: 0px 0px 0px 0px;
margin: 0px 0px 0px 0px;
font-family: 'Patrick Hand';
font-size: 16px;
border: none;
box-shadow: none;
resize:none;
z-index: 2;
border-radius: 0;
border-bottom: 1px dotted black;
}
input:focus, input:hover, textarea:focus, textarea:hover{
box-shadow: inset 0px 1px 1px rgba(153,51,51,0.01),0 0 6px rgba(153,51,51,0.5);
background-color: rgba(153,51,51,0.05);
}
textarea{
padding: 1px 2px 0px 2px;
border-left: 1px dotted black;
border-right: 1px dotted black;
}
input[type="text"]{
padding: 0px 0px 0px 2px;
}
input[type="text"].sheet-inptxt1 {
font-weight: bold;
font-size: 18px;
}
input[type="number"]{
text-align: right;
padding: 0px 2px 0px 0px;
}
input[type="number"].sheet-stats{
width: 30px;
font-size: 20px;
text-align: center;
-moz-appearance: textfield;
}
input[type="number"].sheet-tinyinput {
width:57px;
font-size:13px;
}
input[type="text"].sheet-tinyinput {
width:50px;
font-size:13px;
text-align: center;
}
input[type="text"].sheet-shortinput{
width:76px;
}
input[type="number"].sheet-shortinput{
width:56px;
}
input[type="text"].sheet-medinput{
width:110px;
}
input[type="number"].sheet-medinput {
width:90px;
}
input[type="text"].sheet-longinput {
width:160px;
}
input[type="text"].sheet-biginput{
width:250px;
font-weight: bold;
font-size: 25px;
}
input[type="number"].sheet-stats::-webkit-inner-spin-button,
input[type="number"].sheet-stats::-webkit-outer-spin-button {
-webkit-appearance: none;
appearance: none;
}
select{
background-color: rgba(255,255,255,0.6);
padding: 0px;
margin: 0px;
height: 18px;
line-height: 18px;
max-height 18px;
font-weight:normal;
font-family: Arial;
font-size: 14px;
border: none;
border-bottom: 1px dotted black;
text-align: center;
color: #993333;
}
select:hover{
border: 1px solid #993333;
}
select.sheet-seldice{
width: 48px;
}
button[type="roll"]{
color: black;
font-weight: normal;
font-size: 20px;
text-decoration:none;
background:none;
background-image:none;
border: none;
box-shadow: none;
text-shadow: none;
padding: 0px 0px 0px 0px;
margin: 0px 0px 0px 0px;
text-align: center;
}
button[type="roll"]:hover{
font-weight: bold;
}
button[type="roll"].sheet-btd20:before{
content: '0';
font-size: 20px;
}
button[type="roll"].sheet-bthp:before{
font-family: "dicefontd8";
content: '0';
font-size: 20px;
}
button[type="roll"].sheet-btrisk{
}
button[type="roll"].sheet-btrisk:before{
font-family: "dicefontd4";
content: '0';
font-size: 20px;
}
button[type="roll"].sheet-btrisk:hover:before{
content: 'd';
}
.sheet-libred{
font-size: 18px;
color:#993333;
font-weight: bold;
padding-top:4px;
font-family: 'Contrail One';
}
.sheet-lib0{
display: inline-block;
text-align: right;
font-size:14px;
font-weight:bold;
color:#333;
margin-right: 4px;
}
.sheet-lib1{
display: inline-block;
text-align: right;
font-size:14px;
font-weight:bold;
color:#333;
margin-right: 4px;
}
.sheet-lib2{
display: inline-block;
text-align: right;
font-size:12px;
font-weight:bold;
color:#333;
margin-right: 4px;
}
.sheet-lib2l{
display: inline-block;
text-align: left;
font-size:12px;
font-weight:bold;
color:#333;
margin-right: 4px;
}
.sheet-libmin1{
display: inline-block;
text-align: right;
font-size:10px;
font-weight:normal; color:#333;
}
.sheet-greybg{
background-color:#eee;
padding: 4px;
}
.sheet-bord{
border-width: 1px 2px 1px 2px;
border-style: solid;
border-color: black;
border-radius: 6px;
padding: 4px;
margin: 2px;
}
.sheet-nobord{
border-width: 1px 2px 1px 2px;
border-style: solid;
border-color: white;
border-radius: 6px;
padding: 4px;
margin: 2px;
}
.sheet-wid30{
min-width: 30px;
}
.sheet-wid40{
min-width: 40px;
}
.sheet-wid50{
min-width: 50px;
}
.sheet-wid55{
min-width: 55px;
}
.sheet-wid60{
min-width: 60px;
}
.sheet-wid70{
min-width: 70px;
}
.sheet-wid80{
min-width: 80px;
}
.sheet-wid85{
min-width: 85px;
}
.sheet-wid90{
min-width: 90px;
}
.sheet-wid100{
min-width: 100px;
}
.sheet-wid110{
min-width: 110px;
}
.sheet-wid120{
min-width: 120px;
}
.sheet-bold{
font-weight: bold;
}
/* === fieldset button === */
div.repcontrol{
display: inline-block;
width: 100%;
}
.repcontrol_move{
height: 11px;
line-height: 11px;
margin-top: 4px;
}
.repcontrol_del {
height: 22px;
line-height: 12px;
margin-top: 4px;
width: 30px;
}
.repcontrol_add, .repcontrol_edit {
color: transparent;
box-shadow: none;
background: transparent;
border-color: transparent;
text-shadow:none;
width: 100px;
}
.repcontrol_add:focus, .repcontrol_edit:focus {
outline: none;
}
.repcontrol .repcontrol_edit:after {
content: 'y';
visibility: visible;
font-family: pictos;
border: 1px solid transparent;
border-radius: 2px;
font-size: 20px;
height: 20px;
width: 20px;
padding: 2px 4px 2px 4px;
color: rgba(153,51,51,0.7);
}
.editmode ~ .repcontrol .repcontrol_edit:after {
content: '2';
}
.repcontrol .repcontrol_add:before {
content: '+';
visibility: visible;
font-family: pictos;
border: 1px solid transparent;
border-radius: 2px;
font-size: 20px;
height: 20px;
width: 20px;
padding: 2px 4px 2px 4px;
color: rgba(153,51,51,0.7);
}
.repcontrol .repcontrol_edit:hover:after,
.repcontrol .repcontrol_add:hover:before
{
box-shadow: 1px 1px 4px 2px rgba(147,35,21,0.8);
border-color: #993333;
color: #993333;
}
.repcontrol_add:focus:before, .repcontrol_edit:focus:after {
color: #993333;
}
/* === TEMPLATES === */
.sheet-rolltemplate-tmpl div{
vertical-align: middle;
border: none;
box-sizing: border-box;
display: block;
}
.sheet-rolltemplate-tmpl div.sheet-tplmain{
background-color: transparent;
border-width: 1px 2px 1px 2px;
border-radius: 0px 6px 6px 0px;
border-style: solid;
border-color: black;
width: 220px;
}
.sheet-rolltemplate-tmpl div.sheet-pc{
background-color: #eee;
color : #993333;
padding: 2px 10px 2px 10px;
border-radius: 0px 6px 0px 0px;
font-size: 15px;
font-family: 'Contrail One';
display: inline-block;
border-bottom: 1px dotted black;
width: 100%;
}
.sheet-rolltemplate-tmpl div.sheet-jetnom{
background-color: #eee;
color : #993333;
padding: 2px 10px 4px 10px;
border-radius: 0px 0px 6px 0px;
font-size: 15px;
font-family: 'Contrail One';
display: inline-block;
border-top: 1px dotted black;
width: 100%;
}
.sheet-rolltemplate-tmpl div.sheet-jet{
background-color: white;
display: inline-block;
padding: 6px;
display: table-cell;
font-family: 'Candal';
text-align: center;
white-space: nowrap;
width: 100%;
}
.sheet-rolltemplate-tmpl div.sheet-jetbordleft{
border-left: 1px dotted black;
}
.sheet-rolltemplate-tmpl div.sheet-borderd{
border-right: 2px solid black;
}
.sheet-rolltemplate-tmpl .inlinerollresult {
background-color: transparent;
border: none;
padding: 0px 0px;
font-weight: bold;
cursor: help;
font-size: 22px;
font-family: 'Candal';
}
.sheet-rolltemplate-tmpl .sheet-success{
color: #3FB315;;
}
.sheet-rolltemplate-tmpl .sheet-failure{
color: #B31515;
}
.sheet-rolltemplate-tmpl .inlinerollresult.fullcrit{
border: none;
color: #3FB315;
}
.sheet-rolltemplate-tmpl .inlinerollresult.importantroll{
border: none;
color: #4A57ED;
}
.sheet-rolltemplate-tmpl .inlinerollresult.fullfail{
border: none;
color: #B31515;
}
-710
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<div style="display:inline-block;font-size:11px;color: #888888;text-align:left;font-weight: bold;"><span>Sheet:</span></div>
<input type="radio" name="attr_sheetStyle" value="1" class="sheet-styleCharacter" checked="checked" title="Character" /><span><span>Character</span></span>
<input type="radio" name="attr_sheetStyle" value="2" class="sheet-styleMonster" title="Monster" /><span><span>Monster</span></span>
<div class="sheet-main">
<div class="sheet-ligne"> <!-- LINE 1 -->
<div class="mycol sheet-nobord"> <!-- HEADER -->
<div class="sheet-ligne" style="margin-bottom: 2px;">
<span class="sheet-libred">Player Character Sheet</span>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Name</span>
<input type="text" class="sheet-biginput" name="attr_character_name" />
</div>
<div class="sheet-mycol" style="width: 250px;">
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Class</span>
<input type="text" class="sheet-longinput" name="attr_class" placeholder="Class"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Race</span>
<input type="text" class="sheet-longinput" name="attr_race" placeholder="Race" />
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Level</span>
<input type="number" class="sheet-longinput" name="attr_level" placeholder="Level" />
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Alignment</span>
<input type="text" class="sheet-longinput" name="attr_align" placeholder="Alignment" />
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Primary</span>
<input type="text" class="sheet-longinput" name="attr_prime_att" placeholder="Attributes" />
</div>
</div>
<div class="sheet-mycol" style="width: 250px;">
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Gender</span>
<input type="text" class="sheet-longinput" name="attr_gender" placeholder="Gender"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Age</span>
<input type="number" class="sheet-longinput" name="attr_age" placeholder="Age"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Height</span>
<input type="number" class="sheet-longinput" name="attr_height" placeholder="Height"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Weight</span>
<input type="number" class="sheet-longinput" name="attr_weight" placeholder="Weight"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Hair</span>
<input type="text" class="sheet-longinput" name="attr_hair" placeholder="Hair"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Eyes</span>
<input type="text" class="sheet-longinput" name="attr_eyes" placeholder="Eyes"/>
</div>
</div>
</div> <!-- END BIO and PHYISCAL -->
<div class="sheet-mycol"> <!-- LOGO and Languages -->
<div class="sheet-ligne" style="text-align: center;">
<img style="width:300px;" src="http://i.imgur.com/Crha6lN.png" alt="Astonishing Swordsmen & Sorcerers of Hyperborea">
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Secondary Skills</span>
<input type="text" class="sheet-longinput" name="attr_skills" placeholder="Skills" />
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Languages</span>
<input type="text" class="sheet-longinput" name="attr_languages" placeholder="Languages" />
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Religion</span>
<input type="text" class="sheet-longinput" name="attr_religion" placeholder="Religion" />
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Background</span>
<input type="text" class="sheet-longinput" name="attr_background" placeholder="Background" />
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Features</span>
<input type="text" class="sheet-longinput" name="attr_features" placeholder="Features" />
</div>
</div> <!-- END LOGO and Languages -->
</div> <!-- END LINE 1 -->
<div class="sheet-ligne"> <!-- LINE 2 -->
<div class="sheet-mycol sheet-nobord" style="width:430px;"> <!--ATTRIBUTES-->
<div class="sheet-ligne">
<span class="sheet-libred">Attributes</span>
</div>
<div class="sheet-ligne">
<button type="roll" name="STCheck" title="Roll Strength Attribute" value="&{template:tmpl} {{pc=@{character_name}}} {{attr=1}} {{type=Strength}} {{roll=[[1d20cs20cf1]]}} {{target=[[@{ST}]]}}"></button>
<input type="number" name="attr_ST" value="0" class="sheet-stats" />
<span class="sheet-lib0 sheet-wid30">ST</span>
<span class="sheet-libmin1 sheet-wid70">Atk Mod</span>
<input type="number" name="attr_meleehitbonus" value="0" class="sheet-tinyinput"/>
<span class="sheet-libmin1 sheet-wid70">Damage</span>
<input type="number" class="sheet-tinyinput" name="attr_meleedmgbonus" value="0" />
</div>
<div class="sheet-ligne" style="padding-left: 72px;">
<span class="sheet-libmin1 sheet-wid30"></span>
<span class="sheet-libmin1" style="width:39px;">Test of ST</span>
<button type="roll" name="TestOfST" title="Test of ST" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Test of Strength}} {{talent=1}} {{roll=[[1d6cs1cf6]]}} {{target=[[@{testst}]]}}" /></button>
<input type="number" class="sheet-tinyinput" name="attr_testst" value="1"/>
<span class="sheet-libmin1" style="width:39px;">Feat of ST</span>
<button type="roll" name="RollFeatST" title="Feat of ST" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Feat of Strength}} {{talent=1}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{featst}]]}}" /></button>
<input type="number" class="sheet-tinyinput" name="attr_featst" value="0"/>
</div>
<div class="sheet-ligne">
<button type="roll" name="DXCheck" title="Roll Dexterity Attribute" value="&{template:tmpl} {{pc=@{character_name}}} {{attr=1}} {{type=Dexterity}} {{roll=[[1d20cs20cf1]]}} {{target=[[@{DX}]]}}"></button>
<input type="number" name="attr_DX" value="0" class="sheet-stats" />
<span class="sheet-lib0 sheet-wid30">DX</span>
<span class="sheet-libmin1 sheet-wid70">Atk Mod</span>
<input type="number" name="attr_missilehitbonus" value="0" class="sheet-tinyinput"/>
<span class="sheet-libmin1 sheet-wid70">Defense</span>
<input type="number" class="sheet-tinyinput" name="attr_dexdefbonus" value="0" />
</div>
<div class="sheet-ligne" style="padding-left: 72px;">
<span class="sheet-libmin1 sheet-wid30"></span>
<span class="sheet-libmin1" style="width:39px;">Test of DX</span>
<button type="roll" name="RollTestDX" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Test of DX}} {{talent=1}} {{roll=[[1d6cs1cf6]]}} {{target=[[@{testdx}]]}}" /></button>
<input type="number" class="sheet-tinyinput" name="attr_testdx" value="1"/>
<span class="sheet-libmin1" style="width:39px;">Feat of DX</span>
<button type="roll" name="RollFeatDX" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Feat of DX}} {{talent=1}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{featdx}]]}}" /></button>
<input type="number" class="sheet-tinyinput" name="attr_featdx" value="1"/>
</div>
<div class="sheet-ligne">
<button type="roll" name="CNCheck" title="Roll Constitution Attribute" value="&{template:tmpl} {{pc=@{character_name}}} {{attr=1}} {{type=Constitution}} {{roll=[[1d20cs20cf1]]}} {{target=[[@{CN}]]}}"></button>
<input type="number" name="attr_CN" value="0" class="sheet-stats" />
<span class="sheet-lib0 sheet-wid30">CN</span>
<span class="sheet-libmin1 sheet-wid70">HP Mod</span>
<input type="number" name="attr_hpbonus" value="0" class="sheet-tinyinput"/>
<span class="sheet-libmin1 sheet-wid70">Poison</span>
<input type="number" class="sheet-tinyinput" name="attr_poisonbonus" value="0" />
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1" style="width:39px;">Trauma</span>
<button type="roll" name="RollTraumaSurvive" value="&{template:tmpl} {{pc=@{character_name}}} {{name=^{trauma_survive}}} {{talent=1}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{traumasurvive}]]}}" /></button>
<input type="number" class="sheet-tinyinput" name="attr_traumasurvive" value="1"/>
<span class="sheet-libmin1" style="width:39px;">Test of CN</span>
<button type="roll" name="RollTestCN" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Test of CN}} {{talent=1}} {{roll=[[1d6cs1cf6]]}} {{target=[[@{testcn}]]}}" /></button>
<input type="number" class="sheet-tinyinput" name="attr_testcn" value="1"/>
<span class="sheet-libmin1" style="width:39px;">Feat of CN</span>
<button type="roll" name="RollFeatCN" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Feat of CN}} {{talent=1}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{featcn}]]}}" /></button>
<input type="number" class="sheet-tinyinput" name="attr_featcn" value="1"/>
</div>
<div class="sheet-ligne">
<button type="roll" name="INCheck" title="Roll Intelligence Attribute" value="&{template:tmpl} {{pc=@{character_name}}} {{attr=1}} {{type=Intelligence}} {{roll=[[1d20cs20cf1]]}} {{target=[[@{IN}]]}}"></button>
<input type="number" name="attr_IN" value="0" class="sheet-stats" />
<span class="sheet-lib0 sheet-wid30">IN</span>
<span class="sheet-libmin1 sheet-wid70">Languages</span>
<input type="number" name="attr_langbonus" value="0" class="sheet-tinyinput"/>
<span class="sheet-libmin1" style="width:39px;">Learn Spell</span>
<button type="roll" name="RollLearnMagicianSpell" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Learn Spell}} {{talent=1}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{learnmagspell}]]}}" /></button>
<input type="number" class="sheet-tinyinput" name="attr_learnmagspell" value="1"/>
</div>
<div class="sheet-ligne" style="padding-left: 72px;">
<span class="sheet-libmin1 sheet-wid30"></span>
<span class="sheet-libmin1 sheet-wid70">Bonus Spells</span>
<input type="number" name="attr_bonusmagspells" value="0" class="sheet-tinyinput"/>
</div>
<div class="sheet-ligne">
<button type="roll" name="WSCheck" title="Roll Wisdom Attribute" value="&{template:tmpl} {{pc=@{character_name}}} {{attr=1}} {{type=Wisdom}} {{roll=[[1d20cs20cf1]]}} {{target=[[@{WS}]]}}"></button>
<input type="number" name="attr_WS" value="0" class="sheet-stats" />
<span class="sheet-lib0 sheet-wid30">WS</span>
<span class="sheet-libmin1 sheet-wid70">Willpower</span>
<input type="number" name="attr_willmod" value="0" class="sheet-tinyinput"/>
<span class="sheet-libmin1" style="width:39px;">Learn Spell</span>
<button type="roll" name="RollLearnClericSpell" value="&{template:tmpl} {{pc=@{character_name}}} {{name=Learn Spell}} {{talent=1}} {{roll=[[1d100cs1cf100]]}} {{target=[[@{learnclerspell}]]}}" /></button>
<input type="number" class="sheet-tinyinput" name="attr_learnclerspell" value="1"/>
</div>
<div class="sheet-ligne" style="padding-left: 72px;">
<span class="sheet-libmin1 sheet-wid30"></span>
<span class="sheet-libmin1 sheet-wid70">Bonus Spells</span>
<input type="number" name="attr_bonusclerspells" value="0" class="sheet-tinyinput"/>
</div>
<div class="sheet-ligne">
<button type="roll" name="CHCheck" title="Roll Charisma Attribute" value="&{template:tmpl} {{pc=@{character_name}}} {{attr=1}} {{type=Charisma}} {{roll=[[1d20cs20cf1]]}} {{target=[[@{CH}]]}}"></button>
<input type="number" name="attr_CH" value="0" class="sheet-stats" />
<span class="sheet-lib0 sheet-wid30">CH</span>
<span class="sheet-libmin1 sheet-wid70">React/Loyalty</span>
<input type="number" name="attr_reactionmod" value="0" class="sheet-tinyinput"/>
<span class="sheet-libmin1 sheet-wid70">Max Henchmen</span>
<input type="number" name="attr_maxhench" value="0" class="sheet-tinyinput"/>
</div>
<div class="sheet-ligne" style="padding-left: 72px;">
<span class="sheet-libmin1 sheet-wid30"></span>
<span class="sheet-libmin1 sheet-wid70">Turning Adj</span>
<input type="number" name="attr_turningadj" value="0" class="sheet-tinyinput"/>
</div>
</div> <!--END ATTRIBUTES-->
<div class="sheet-mycol sheet-nobord" style="width:400px;"> <!--SAVING THROWS & HP & XP-->
<div class="sheet-mycol sheet-nobord" style="width:350px;">
<div class="sheet-ligne">
<span class="sheet-libred">Health</span>
</div>
<div class="sheet-mycol" style="width:310px;">
<span class="sheet-lib1">HP</span>
<input type="number" name="attr_hp" value="0" class="sheet-shortinput"/>
/
<input type="number" name="attr_hp_max" value="0" class="sheet-shortinput"/>
<span class="sheet-lib1 sheet-wid30">HD</span>
<button type="roll" name="RollHD" value="&{template:tmpl} {{pc=@{character_name}}} {{hd=1}} {{roll=[[@{hd}]]}}"></button>
<input type="text" name="attr_hd" class="sheet-medinput" placeholder="Ex:5d6+5" />
</div>
<div class="sheet-ligne">
<span class="sheet-libred">Experience</span>
</div>
<div class="sheet-mycol" style="width:310px;">
<span class="sheet-lib1">XP</span>
<input type="number" name="attr_xp" value="0" class="sheet-shortinput"/>
<span class="sheet-lib1">To Level</span>
<input type="number" name="attr_xp_needed" value="0" class="sheet-shortinput"/>
<span class="sheet-lib1 sheet-wid30">Bonus</span>
<input type="number" name="attr_xp_bonus" value="0" class="sheet-shortinput"/>
</div>
</div>
<div class="sheet-ligne">
<div class="sheet-mycol sheet-bord" style="width:250px;">
<div class="sheet-ligne">
<span class="sheet-libred" >Saving Throw</span>
<button type="roll" name="RollSavingThrow" title="Roll Base Saving Throw" value="&{template:tmpl} {{pc=@{character_name}}} {{save=1}} {{roll=[[1d20cs20cf1]]}} {{target=[[@{savingthrow}]]}}"></button>
<input type="number" name="attr_savingthrow" value="0" class="sheet-shortinput" />
</div>
<div class="sheet-ligne">
<span class="sheet-lib0 sheet-wid30">Bonuses</span>
</div>
<div class="sheet-ligne">
<button type="roll" name="RollDeathSavingThrow" title="Roll Death Saving Throw" value="&{template:tmpl} {{pc=@{character_name}}} {{save=1}} {{type=Death}} {{roll=[[(1d20cs20cf1)+@{deathbonus}]]}} {{target=[[@{savingthrow}]]}}"></button>
<span class="sheet-libmin1 sheet-wid30">DEATH</span>
<input type="number" name="attr_deathbonus" value="0" class="sheet-tinyinput" />
</div>
<div class="sheet-ligne">
<button type="roll" name="RollTransformSavingThrow" title="Roll Transform Saving Throw" value="&{template:tmpl} {{pc=@{character_name}}} {{save=1}} {{type=Transformation}} {{roll=[[(1d20cs20cf1)+@{tranformationbonus}]]}} {{target=[[@{savingthrow}]]}}"></button>
<span class="sheet-libmin1 sheet-wid30">TRANSFORM</span>
<input type="number" name="attr_tranformationbonus" value="0" class="sheet-tinyinput" />
</div>
<div class="sheet-ligne">
<button type="roll" name="RollDeviceSavingThrow" title="Roll Device Saving Throw" value="&{template:tmpl} {{pc=@{character_name}}} {{save=1}} {{type=Device}} {{roll=[[(1d20cs20cf1)+@{devicebonus}]]}} {{target=[[@{savingthrow}]]}}"></button>
<span class="sheet-libmin1 sheet-wid30">DEVICE</span>
<input type="number" name="attr_devicebonus" value="0" class="sheet-tinyinput" />
</div>
<div class="sheet-ligne">
<button type="roll" name="RollAvoidanceSavingThrow" title="Roll Avoidance Saving Throw" value="&{template:tmpl} {{pc=@{character_name}}} {{save=1}} {{type=Avoidance}} {{roll=[[(1d20cs20cf1)+@{avoidbonus}]]}} {{target=[[@{savingthrow}]]}}"></button>
<span class="sheet-libmin1 sheet-wid30">AVOIDANCE</span>
<input type="number" name="attr_avoidbonus" value="0" class="sheet-tinyinput" />
</div>
<div class="sheet-ligne">
<button type="roll" name="RollSorcerySavingThrow" title="Roll Sorcery Saving Throw" value="&{template:tmpl} {{pc=@{character_name}}} {{save=1}} {{type=Sorcery}} {{roll=[[(1d20cs20cf1)+@{sorcerybonus}]]}} {{target=[[@{savingthrow}]]}}"></button>
<span class="sheet-libmin1 sheet-wid30">SORCERY</span>
<input type="number" name="attr_sorcerybonus" value="0" class="sheet-tinyinput" />
</div>
<div class="sheet-ligne">
<button type="roll" name="RollOtherSavingThrow" title="Roll Other Saving Throw" value="&{template:tmpl} {{pc=@{character_name}}} {{save=1}} {{type=Other}} {{roll=[[(1d20cs20cf1)+@{othersavebonus}]]}} {{target=[[@{savingthrow}]]}}"></button>
<span class="sheet-libmin1 sheet-wid30">OTHER</span>
<input type="number" name="attr_othersavebonus" value="0" class="sheet-tinyinput" />
<input type="text" name="attr_othersavedesc" class="sheet-shortinput" />
</div>
</div>
</div>
</div> <!--END SAVING THROWS & HP-->
</div> <!-- END LINE 2 -->
<div class="sheet-ligne"> <!-- LINE 3 -->
<div class="sheet-mycol sheet-nobord" style="width:300px;"> <!--FIGHTING ABILITY-->
<div class="sheet-ligne">
<div class="sheet-mycol sheet-bord" style="width:200px;">
<span class="sheet-libred" >Fighting Ability</span>
<input type="number" name="attr_fightingability" value="0" class="sheet-shortinput" />
</div>
<div class="sheet-ligne">
<span class="sheet-lib2 sheet-wid50" style="width:250;">Weapon Masteries / New Weapon Skills</span>
<span class="sheet-lib2 sheet-wid50" style="width:50px;">Level</span>
<fieldset class="repeating_weaponskills">
<div class="sheet-ligne">
<input type="text" name="attr_wpnskill" value="" class="sheet-longinput sheet-bold" style="width:250px;" placeholder="" />
<input type="text" name="attr_wpnlevel" value="" class="sheet-shortinput sheet-bold" style="width:50px;" placeholder="" />
</div>
</fieldset>
</div>
</div>
<div class="sheet-ligne">
<span class="sheet-lib2 sheet-wid50">Unskilled Attack penalty</span>
<input type="number" name="attr_unskilledpenalty" value="" class="sheet-shortinput sheet-bold" placeholder="" />
</div>
</div>
<div class="sheet-mycol sheet-nobord" style="width:300px;"> <!--ARMOUR CLASS-->
<div class="sheet-ligne">
<span class="sheet-libred" >Armour Class</span>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1">Melee</span>
<input type="number" name="attr_meleeac" value="0" class="sheet-shortinput"/>
<span class="sheet-lib1">Missile</span>
<input type="number" name="attr_missileac" value="0" class="sheet-shortinput"/>
<span class="sheet-lib1">DR</span>
<input type="number" name="attr_armourdr" value="0" class="sheet-shortinput"/>
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">Armour and Shield</span>
<input type="text" name="attr_wpnskill" value="" class="sheet-longinput sheet-bold" style="width:200px;" placeholder="" />
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">Other AC Mods</span>
<input type="text" name="attr_otherac" value="" class="sheet-longinput sheet-bold" style="width:210px;" placeholder="" />
</div>
</div>
<div class="sheet-mycol sheet-nobord" style="width:100px;"> <!--MOVEMENT-->
<div class="sheet-ligne">
<span class="sheet-libred" >Movement</span>
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">(x2 if running / charging)</span>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1">MV</span>
<input type="number" name="attr_movement" value="" class="sheet-shortinput"/>
</div>
</div>
</div> <!-- END LINE 3 -->
<div class="sheet-ligne"> <!-- LINE 4 -->
<div class="sheet-mycol sheet-nobord" style="width:850px;"> <!--WEAPON COMBAT-->
<div class="sheet-ligne">
<img style="width:100px;" src="http://i.imgur.com/afa8l5h.png" alt="sword">
<span class="sheet-libred" >Weapon Combat</span>
<img style="width:100px;" src="http://i.imgur.com/nuHg8T5.png" alt="scroll">
<div class="sheet-ligne">
<span class="sheet-lib2l" style="width: 275px;">Melee Weapon</span>
<span class="sheet-lib2l" style="width: 50px;">Class</span>
<span class="sheet-lib2l" style="width: 50px;">Atk Rate</span>
<span class="sheet-lib2l" style="width: 50px;">Atk Mod</span>
<span class="sheet-lib2l" style="width: 50px;">Damage</span>
<span class="sheet-lib2l" style="width: 250px;">Notes</span>
<fieldset class="repeating_melee">
<button type="roll" name="attr_meleeweapon_roll" value="&{template:tmpl} {{pc=@{character_name}}} {{name=@{meleeweaponname}}} {{attack=1}} {{roll=[[20-(1d20+@{fightingability}+@{meleehitbonus}+@{meleeatkmod})]]}} {{damage=[[(@{meleedamage}+@{meleedmgbonus})]]}}" /></button>
<input type="text" name="attr_meleeweaponname" style="width: 250px;" placeholder="Weapon" />
<input type="number" name="attr_meleeweaponclass" value="0" />
<input type="text" name="attr_meleeatkrate" value="0" class="sheet-tinyinput"/>
<input type="number" name="attr_meleeatkmod" value="0" />
<input type="text" name="attr_meleedamage" value="" class="sheet-tinyinput"/>
<input type="text" name="attr_meleeweaponnote" style="width: 250px;" placeholder="Notes" />
</fieldset>
</div>
<div class="sheet-ligne">
<span class="sheet-lib2l" style="width: 280px;">Missile Weapon</span>
<span class="sheet-lib2l" style="width: 73px;">Range</span>
<span class="sheet-lib2l" style="width: 50px;">Atk Rate</span>
<span class="sheet-lib2l" style="width: 50px;">Atk Mod</span>
<span class="sheet-lib2l" style="width: 50px;">Damage</span>
<span class="sheet-lib2l" style="width: 250px;">Notes</span>
<fieldset class="repeating_missile">
<button type="roll" name="attr_missileweapon_roll" value="&{template:tmpl} {{pc=@{character_name}}} {{name=@{missileweaponname}}} {{attack=1}} {{roll=[[20-(1d20+@{fightingability}+@{missilehitbonus}+@{missileatkmod})]]}} {{damage=[[@{missiledamage}]]}}" /></button>
<input type="text" name="attr_missileweaponname" style="width: 250px;" placeholder="Weapon" />
<input type="text" name="attr_missileweaponrange" value="" class="sheet-shortinput"/>
<input type="text" name="attr_missileatkrate" value="0" class="sheet-tinyinput"/>
<input type="number" name="attr_missileatkmod" value="0" />
<input type="text" name="attr_missiledamage" value="" class="sheet-tinyinput"/>
<input type="text" name="attr_missileweaponnote" style="width: 250px;" placeholder="Notes" />
</fieldset>
</div>
</div>
</div>
</div> <!-- END LINE 4 -->
<div class="sheet-ligne"> <!-- LINE 5 -->
<div class="sheet-mycol sheet-nobord" style="width:850px;"> <!--CLASS ABILITIES-->
<div class="sheet-ligne">
<span class="sheet-libred" >Class Abilities</span>
<div class="sheet-ligne">
<span class="sheet-lib2l" style="width: 250px;">Ability name</span>
<span class="sheet-lib2l" style="width: 550px;">Notes</span>
<fieldset class="repeating_abilities">
<input type="text" name="attr_abilityname" style="width: 250px;" placeholder="Ability" />
<input type="text" name="attr_abilitynote" style="width: 550px;" placeholder="Notes" />
</fieldset>
</div>
</div>
</div>
</div> <!-- END LINE 5 -->
<div class="sheet-ligne"> <!-- LINE 6 -->
<div class="sheet-mycol sheet-nobord" style="width:850px;"> <!--SORCERY ABILITIES-->
<div class="sheet-ligne">
<div class="sheet-mycol sheet-bord" style="width:200px;">
<span class="sheet-libred" >Casting Ability</span>
<input type="number" name="attr_castingability" value="0" class="sheet-shortinput" />
</div>
<div class="sheet-mycol sheet-bord" style="width:200px;">
<span class="sheet-libred" >Turning Ability</span>
<input type="number" name="attr_turningability" value="0" class="sheet-shortinput" />
</div>
</div>
<div class="sheet-mycol sheet-nobord" style="width:450px;">
<div class="sheet-ligne">
<span class="sheet-libred" >Spells Cast Per Day</span>
</div>
<div class="sheet-ligne">
<span class="sheet-lib2">Magician Spells by Level</span>
<div class="sheet-ligne">
<span class="sheet-libmin1">1:</span><input type="number" name="attr_maglvl1spells" value="0" class="sheet-tinyinput" />
<span class="sheet-libmin1">2:</span><input type="number" name="attr_maglvl2spells" value="0" class="sheet-tinyinput" />
<span class="sheet-libmin1">3:</span><input type="number" name="attr_maglvl3spells" value="0" class="sheet-tinyinput" />
<span class="sheet-libmin1">4:</span><input type="number" name="attr_maglvl4spells" value="0" class="sheet-tinyinput" />
<span class="sheet-libmin1">5:</span><input type="number" name="attr_maglvl5spells" value="0" class="sheet-tinyinput" />
<span class="sheet-libmin1">6:</span><input type="number" name="attr_maglvl6spells" value="0" class="sheet-tinyinput" />
</div>
</div>
<div class="sheet-ligne">
<span class="sheet-lib2">Cleric Spells by Level</span>
<div class="sheet-ligne">
<span class="sheet-libmin1">1:</span><input type="number" name="attr_clerlvl1spells" value="0" class="sheet-tinyinput" />
<span class="sheet-libmin1">2:</span><input type="number" name="attr_clerlvl2spells" value="0" class="sheet-tinyinput" />
<span class="sheet-libmin1">3:</span><input type="number" name="attr_clerlvl3spells" value="0" class="sheet-tinyinput" />
<span class="sheet-libmin1">4:</span><input type="number" name="attr_clerlvl4spells" value="0" class="sheet-tinyinput" />
<span class="sheet-libmin1">5:</span><input type="number" name="attr_clerlvl5spells" value="0" class="sheet-tinyinput" />
<span class="sheet-libmin1">6:</span><input type="number" name="attr_clerlvl6spells" value="0" class="sheet-tinyinput" />
</div>
</div>
</div>
<div class="sheet-mycol sheet-nobord">
<div class="sheet-ligne" style="text-align: right;">
<img style="width:100px;" src="http://i.imgur.com/RBBwBGb.png" alt="scroll">
</div>
</div>
<div class="sheet-ligne">
<span class="sheet-libred" >Spells Known</span>
<div class="sheet-ligne">
<span class="sheet-lib2l" style="width: 250px;">Spell</span>
<span class="sheet-lib2l" style="width: 50px;">Level</span>
<span class="sheet-lib2l" style="width: 300px;">Notes</span>
<span class="sheet-lib2l" style="width: 50px;"># Mem</span>
<span class="sheet-lib2l" style="width: 80px;">Mod</span>
<fieldset class="repeating_spells">
<input type="text" name="attr_spellname" style="width: 250px;" placeholder="Spell" />
<input type="number" name="attr_spelllevel" style="width: 50px;" placeholder="" />
<input type="text" name="attr_spellnote" style="width: 320px;" placeholder="Notes" />
<input type="number" name="attr_spellmem" style="width: 50px;" placeholder="" />
<input type="text" name="attr_spellmodifier" style="width: 60px;" placeholder="1dx+x" />
<button type="roll" name="attr_spellmod_roll" value="&{template:tmpl} {{pc=@{character_name}}} {{name=@{spellname}}} {{spell=1}} {{roll=[[ {[[@{spellmodifier}+0d0]], 0}kh1 ]]}}" /></button>
</fieldset>
</div>
</div>
</div>
</div> <!-- END LINE 6 -->
<div class="sheet-ligne"> <!-- LINE 7 -->
<div class="sheet-mycol sheet-nobord" style="width:850px;"> <!--HENCHMEN/HIRELINGS/COMPANIONS-->
<div class="sheet-ligne">
<span class="sheet-libred" >Henchmen / Hirelings / Companions</span>
<div class="sheet-ligne">
<span class="sheet-lib2l" style="width: 250px;">Name</span>
<span class="sheet-lib2l" style="width: 550px;">Notes</span>
<fieldset class="repeating_companions">
<input type="text" name="attr_compname" style="width: 250px;" placeholder="Name" />
<input type="text" name="attr_compnote" style="width: 550px;" placeholder="Notes" />
</fieldset>
</div>
</div>
</div>
</div> <!-- END LINE 7 -->
<div class="sheet-ligne"> <!-- LINE 8 -->
<div class="sheet-ligne">
<div class="sheet-mycol sheet-nobord" style="width:100px;">
<div class="sheet-ligne" style="text-align: center;">
<img style="width:100px;" src="http://i.imgur.com/wScjQAm.png" alt="backpack">
</div>
</div>
<div class="sheet-mycol sheet-nobord" style="width:250px;"> <!--COINAGE-->
<div class="sheet-ligne">
<span class="sheet-libred" >Coinage</span>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">Copper (cp):</span>
<input type="number" name="attr_cpcoin" value="0" class="sheet-tinyinput" />
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">Silver (sp):</span>
<input type="number" name="attr_spcoin" value="0" class="sheet-tinyinput" />
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">Electrum (ep):</span>
<input type="number" name="attr_epcoin" value="0" class="sheet-tinyinput" />
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">Gold (gp):</span>
<input type="number" name="attr_gpcoin" value="0" class="sheet-tinyinput" />
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">Platinum (pp):</span>
<input type="number" name="attr_ppcoin" value="0" class="sheet-tinyinput" />
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">Gems and Jewellery:</span>
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70 sheet-bold">Type</span>
<span class="sheet-libmin1 sheet-wid85 sheet-bold">Value</span>
<span class="sheet-libmin1 sheet-wid40 sheet-bold">Cnt</span>
<fieldset class="repeating_blingbling">
<input type="text" name="attr_blingtype" class="sheet-tinyinput" style="width: 120px;" placeholder="Type" />
<input type="text" name="attr_blingvalue" class="sheet-tinyinput" style="width: 50px;" placeholder="Value" />
<input type="number" name="attr_blingcnt" value="0" class="sheet-tinyinput" />
</fieldset>
</div>
</div>
</div>
<div class="sheet-mycol sheet-nobord" style="width:250px;"> <!--AMMUNITION-->
<div class="sheet-ligne">
<span class="sheet-libred" >Ammunition</span>
<div class="sheet-ligne">
<span class="sheet-lib2l" style="width: 200px;">Type</span>
<span class="sheet-lib2l" style="width: 50px;">Count</span>
<fieldset class="repeating_ammo">
<input type="text" name="attr_ammoname" style="width: 200px;" placeholder="Name" />
<input type="number" name="attr_ammocount" style="width: 50px;" placeholder="Notes" />
</fieldset>
</div>
</div>
</div>
<div class="sheet-mycol sheet-nobord" style="width:250px;"> <!--SUPPLIES-->
<div class="sheet-ligne">
<span class="sheet-libred" >Supplies</span>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">Water / Wine:</span>
<input type="number" name="attr_water" value="0" class="sheet-tinyinput" />
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">Rations:</span>
<input type="number" name="attr_rations" value="0" class="sheet-tinyinput" />
</div>
<div class="sheet-ligne">
<span class="sheet-libmin1 sheet-wid70">Feed:</span>
<input type="number" name="attr_feed" value="0" class="sheet-tinyinput" />
</div>
</div>
</div>
</div>
<div class="sheet-ligne">
<div class="sheet-mycol sheet-nobord" style="width:850px;"> <!--EQUIPAGE-->
<div class="sheet-ligne">
<span class="sheet-libred" >Equipage</span>
<div class="sheet-ligne">
<span class="sheet-lib2l" style="width: 250px;">Name</span>
<span class="sheet-lib2l" style="width: 400px;">Notes</span>
<span class="sheet-lib2l" style="width: 50px;">Count</span>
<span class="sheet-lib2l" style="width: 50px;">Weight</span>
<fieldset class="repeating_equipage">
<input type="text" name="attr_equipname" style="width: 250px;" placeholder="Name" />
<input type="text" name="attr_equipnote" style="width: 400px;" placeholder="Note" />
<input type="text" name="attr_equipcount" style="width: 50px;" placeholder="" />
<input type="text" name="attr_equipweight" style="width: 50px;" placeholder="" />
</fieldset>
</div>
</div>
</div>
</div>
</div> <!-- END LINE 8 -->
</div>
<div class="sheet-monster">
<div class="sheet-ligne"> <!-- LINE 1 -->
<div class="mycol sheet-bord"> <!-- HEADER -->
<div class="sheet-ligne" style="margin-bottom: 2px;">
<span class="sheet-libred">Monster Character Sheet</span>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Name</span>
<input type="text" class="sheet-biginput" name="attr_character_name" />
</div>
<div class="sheet-mycol" style="width: 250px;">
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Alignment</span>
<input type="text" class="sheet-longinput" name="attr_m_alignment" placeholder="Alignment"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Size</span>
<input type="text" class="sheet-shortinput" name="attr_m_size" placeholder="Size"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Movement</span>
<input type="text" class="sheet-longinput" name="attr_m_mv" placeholder="MV"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Dexterity</span>
<input type="text" class="sheet-longinput" name="attr_m_dx" placeholder="DX"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Armour Class</span>
<input type="text" class="sheet-longinput" name="attr_m_ac" placeholder="AC"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1">HP</span>
<input type="number" name="attr__m_hp" value="0" class="sheet-shortinput"/>
/
<input type="number" name="attr_m_hp_max" value="0" class="sheet-shortinput"/>
<span class="sheet-lib1 sheet-wid30">HD</span>
<input type="text" name="attr_m_hd" class="sheet-medinput" placeholder="Ex:5d6+5" />
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Attack Rate</span>
<input type="text" class="sheet-longinput" name="attr_m_attack" placeholder="Attack"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Damage</span>
<input type="text" class="sheet-longinput" name="attr_m_damage" placeholder="Damage"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Saving Throw</span>
<input type="text" class="sheet-longinput" name="attr_m_sv" placeholder="SV"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Morale</span>
<input type="text" class="sheet-longinput" name="attr_m_morale" placeholder="Morale"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Experience Points</span>
<input type="text" class="sheet-longinput" name="attr_m_xp" placeholder="XP"/>
</div>
<div class="sheet-ligne">
<span class="sheet-lib1 sheet-wid70">Treasure</span>
<input type="text" class="sheet-longinput" name="attr_m_treasure" placeholder="Treasure Class"/>
</div>
</div>
</div>
<div class="mycol sheet-nobord">
<div class="sheet-ligne" style="margin-bottom: 2px;">
<span class="sheet-libred">Notes</span>
</div>
<div class="sheet-mycol" style="width: 350px;">
<div class="sheet-ligne">
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@@ -110,7 +110,7 @@ input[type="number"].sheet-stats{
-moz-appearance: textfield;
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input[type="number"].sheet-tinyinput {
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width:57px;
font-size:13px;
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input[type="text"].sheet-tinyinput {
@@ -119,10 +119,10 @@ input[type="text"].sheet-tinyinput {
text-align: center;
}
input[type="text"].sheet-shortinput{
width:60px;
width:76px;
}
input[type="number"].sheet-shortinput{
width:45px;
width:56px;
}
input[type="text"].sheet-medinput{
width:110px;
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@@ -292,57 +292,57 @@
"duties_lorekeeper_4": "<span class=\"sheet-smallcaps\">Prepara las Escenas de campamento.</span> Consulta con el Mariscal sobre la <b>moral</b> antes de hacer tu selección. Si se tiene que tomar una decisión sobre el campamento o sus normas, tú lo decides.",
"duties_lorekeeper_5": "<span class=\"sheet-smallcaps\">Trabaja con otros Roles.</span> Aconseja a los demás Roles cuando sea necesario. Recuerda las creencias de la Legión y las lecciones aprendidas y recuérdaselo a los demás.",
"duties_marshal_1": "<span class=\"sheet-smallcaps\">Controla la Moral.</span> La Moral crece durante la acción de campaña de <b>libertad</b> y por recompensas de misión. Se reduce con penalizaciones de misión, cuando mueren los soldados (-1 por cada muerte) y cuando no hay <b>suministros</b> (-1) o Comida (-2) cuando deben gastarse.",
"duties_marshal_2": "<span class=\"sheet-smallcaps\">Assign Who Goes On And Leads Missions.</span> Decide who goes on missions. Missions take 1 squad and up to 2 Specialists by default. If theres an Officer on a mission, theyre in charge. Otherwise, you say whos in charge.",
"duties_marshal_3": "<span class=\"sheet-smallcaps\">Track Squads and Specialists.</span> Between missions, keep the playbooks. Mark losses, harm, stress, advancement, and promotions. Name squad members as needed. Detail any Specialists the Legion gains.",
"duties_marshal_4": "<span class=\"sheet-smallcaps\">Make Engagement Rolls.</span> Its your duty to roll.",
"duties_marshal_5": "<span class=\"sheet-smallcaps\">Ensure Legionnaires Advance.</span> Make sure the group remembers to track xp after missions. Secondary missions grant 2 xp to Specialists regardless of outcome.",
"duties_marshal_6": "<span class=\"sheet-smallcaps\">Work with Other Roles.</span> Consult with others to make the best decisions you can, but you have the final say in the duties you are tasked with.",
"duties_quartermaster_1": "<span class=\"sheet-smallcaps\">Track and Spend Supply.</span> You gain <b>supply</b> primarily from supply mission rewards. Spend supply for additional <b>campaign actions</b> or to <b>boost</b> a campaign action. When the Commander advances the Legion, lose any <b>supply</b> you cant take with you (maximum 3 <b>supply</b>, plus 1 per Supply Cart).",
"duties_quartermaster_2": "<span class=\"sheet-smallcaps\">Perform Campaign Actions.</span> Between mission phases, perform a number of <b>campaign actions</b> according to troop <b>morale</b>. Ask the Marshal how many you get.",
"duties_quartermaster_3": "<span class=\"sheet-smallcaps\">Track and Use Materiel and Non-Legion Personnel.</span> Expend materiel to make missions more successful. Track Mercy and Alchemist statuses, such as wounds and corruption. Work on projects to change the position of the Legion.",
"duties_quartermaster_4": "<span class=\"sheet-smallcaps\">Work with Other Roles.</span> Consult with the rest of the players to make the best decisions you can, but you have the final say in the duties you are tasked with. The fate of the Legion is in your hands. Good luck.",
"duties_spymaster_1": "<span class=\"sheet-smallcaps\">Dispatch Spies.</span> Dispatch spies on assignments during <b>campaign actions</b>. Simple assignments complete immediately (though <b>interrogation</b> takes place right before missions). <b>Long-term assignments</b> take time to finish, and different spies may take turns working on them.",
"duties_spymaster_2": "<span class=\"sheet-smallcaps\">Grow Your Network.</span> Your true enemies are the Broken. Prepare for them.",
"duties_spymaster_3": "<span class=\"sheet-smallcaps\">Work with Other Roles.</span> Consult with the other Roles to make the best decisions you can, but you have the final say in the duties you are tasked with. The fate of the Legion is in your hands. Good luck.",
"duties_top": "<span class=\"sheet-smallcaps\">Your Duties.</span> <b>During the game</b>, do the following:",
"duties_marshal_2": "<span class=\"sheet-smallcaps\">Asigna quién va y quién dirige las misiones.</span> Decide quién va en cada misión. A las misiones van, por defecto, una escuadra y hasta 2 Especialistas. Si hay un Oficial está al mando. En otro caso, tú decides quién está al mando.",
"duties_marshal_3": "<span class=\"sheet-smallcaps\">Controla Escuadras y Especialistas.</span> Entre misiones, guarda los libretos. Apunta las pérdidas, el daño, las mejoras y promociones. Nombra a los miembros de las escuadras cuando haga falta. Detalla a cualquier especialista que gane la Legión.",
"duties_marshal_4": "<span class=\"sheet-smallcaps\">Haz las Tiradas de Implicación.</span> Es tu deber hacer las tiradas.",
"duties_marshal_5": "<span class=\"sheet-smallcaps\">Asegura las mejoras de los Legionarios.</span> Asegúrate de que el grupo recuerda apuntar los px tras cada misión. Las misiones secundarias conceden 2 px a los Especialistas sin importar el resultado.",
"duties_marshal_6": "<span class=\"sheet-smallcaps\">Trabaja con otros Roles.</span> Consulta con otros para tomar las mejores decisiones que podáis, pero tú tienes la última palabra en las obligaciones que tienes asignadas.",
"duties_quartermaster_1": "<span class=\"sheet-smallcaps\">Controla y Gasta Suministros.</span> Ganas <b>suministros</b> principalmente con recompensas en misiones de suministros. Gasta suministros para realizar <b>acciones de campaña</b> adicionales o para <b>mejorar</b> una acción de campaña. Cuando el Comandante avance la Legión, pierdes cualquier <b>suministro</b> que no puedas llevar contigo (máximo 3 <b>suministros</b>, s 1 por cada Carro de Suministros).",
"duties_quartermaster_2": "<span class=\"sheet-smallcaps\">Realiza Acciones de Campaña.</span> Entre fases de misión, realiza un número de <b>acciones de campaña</b> acorde a la <b>moral</b> de la tropa. Pregúntale al Mariscal cuantos tienes.",
"duties_quartermaster_3": "<span class=\"sheet-smallcaps\">Controla y Usa Material y Personal No Legionario.</span> Gasta material para más exitosas las misiones. Controla el estado de las Piedades y los Alquimistas, como sus heridas y corrupción. Trabaja en proyectos para cambiar la posición de la Legión.",
"duties_quartermaster_4": "<span class=\"sheet-smallcaps\">Trabaja con otros Roles.</span> Consulta con el resto de los jugadores para tomar las mejores decisiones que podáis, pero tú tienes la última palabra en tus tareas. el destino de la Legión está en tus manos. Buena suerte.",
"duties_spymaster_1": "<span class=\"sheet-smallcaps\">Envía espías.</span> Envía a espías a asignaciones durante las <b>acciones de campaña</b>. Las asignaciones simples se completan inmediatamente (aunque el <b>interrogatorio</b> tiene lugar justo antes de las misiones). Las <b>asignaciones a largo plazo</b> cuestan más tiempo terminarlas, y distintos espías puede turnarse para trabajar en ella.",
"duties_spymaster_2": "<span class=\"sheet-smallcaps\">Haz crecer tu Red.</span> Tus verdaderos enemigos son los Quebrados. Prepárate para ellos.",
"duties_spymaster_3": "<span class=\"sheet-smallcaps\">Trabaja con otros Roles.</span> Consulta con el resto de Roles para tomar las mejores decisiones que podáis, pero tú tienes la última palabra en tus tareas. el destino de la Legión está en tus manos. Buena suerte.",
"duties_top": "<span class=\"sheet-smallcaps\">Tus Obligaciones.</span> <b>Durante el juego</b>, haz lo siguiente:",
"effect": "Efecto",
"effect_query": "?{Efecto|Estándar|Limitado|Excelente|Extremo|Nulo}",
"eloquent": "Elocuente",
"ember_wolves": "Lobos de Ceniza",
"engagement": "Implicación",
"engagement_assault_1": "<span class=\"sheet-smallcaps\">Weapons.</span> Did the Quartermaster equip the soldiers with Black Shot? Take <b>+1d</b>.",
"engagement_assault_2": "<span class=\"sheet-smallcaps\">Wounds.</span> Is any Legionnaire starting the mission wounded? Take <b>-1d</b>.",
"engagement_assault_top": "<span class=\"sheet-smallcaps\">Assault Mission.</span> On each <b>assault mission</b>, also ask the following:",
"engagement_desc": "<b>Engagement rolls</b> determine unit disposition at the start of a <b>primary mission</b> and the outcome of <b>secondary missions</b>. As the one sending troops into battle, its the Marshals duty to assemble the dice and make the engagement rolls.",
"engagement_details": "The Marshal assembles and rolls dice for <b>engagements</b>.",
"engagement_outcome_1-3": "<b>1-3. Primary Mission:</b> Youre in a <b>desperate</b> position when the action starts. <b>Secondary Mission:</b> You fail the mission, lose 3 squad members, and all Specialists take <b>level 3 harm</b>.",
"engagement_outcome_4-5": "<b>4/5. Primary Mission:</b> Youre in a <b>risky</b> position when the action starts. <b>Secondary Mission:</b> Fail the mission <span class=\"sheet-smallcaps\">or</span> you can succeed, two squad members die, and all Specialists take <b>level 2 harm</b>.",
"engagement_assault_1": "<span class=\"sheet-smallcaps\">Armas.</span> ¿Equipó el Contramaestres a los soldados con Munición Negra? Suma <b>+1d</b>.",
"engagement_assault_2": "<span class=\"sheet-smallcaps\">Heridas.</span> ¿Hay algún Legionario que empiece la misión herido? Resta <b>-1d</b>.",
"engagement_assault_top": "<span class=\"sheet-smallcaps\">Misión de Asalto.</span> En cada <b>misión de asalto</b>, también pregunta lo siguiente:",
"engagement_desc": "La <b>Tirada de implicación</b> determina la disposición de la unidad al comienzo de una <b>misión primaria</b> y el resultado de las \n <b>misiones secundarias</b>. Como aquel que envía a las tropas al combate, es obligación del Mariscal coger los dados y hacer las tiradas de implicación.",
"engagement_details": "El Mariscal coge y tira los dados para las <b>implicaciones</b>.",
"engagement_outcome_1-3": "<b>1-3. Misión Primaria:</b> Estás en una posición <b>desesperada</b> cuando la acción comience. <b>Misión Secundaria:</b> Falláis en la misión, perdéis 3 miembros de la escuadra y todos los Especialistas reciben <b>daño de nivel 3</b>.",
"engagement_outcome_4-5": "<b>4/5. Misión Primaria:</b> Estáis en una posición <b>arriesgada</b> cuando la acción comience. <b>Misión Secundaria:</b> Fallas en la misn <span class=\"sheet-smallcaps\">o</span> podéis tener éxito, dos miembros de la escuadra mueren y todos los Especialistas reciben <b>daño de nivel 2</b>.",
"engagement_outcome_6": "<b>6. Misión Primaria:</b> Estás en una posición <b>controlada</b> cuando la acción empieza. <b>Misión secundaria:</b> Tienes éxito en la misión, todos los Especialistas sufren <b>daño de nivel 1</b>, y puedes elegir perder a 2 miembros de la escuadra para promocionar un Recluta a Soldado.",
"engagement_outcome_critical": "<span class=\"sheet-smallcaps\">Critical.</span> <b>Primary Mission:</b> Youve overcome the first obstacle and are in a <b>controlled</b> position at the next. <b>Secondary Mission:</b> You succeed at the mission, and <b>promote</b> one squad member (see Rookie/Soldier special abilities for details).",
"engagement_primary_1_3": "Youre in a <b>desperate</b> position when the action starts.",
"engagement_primary_4_5": "Youre in a <b>risky</b> position when the action starts.",
"engagement_primary_6": "Youre in a <b>controlled</b> position when the action starts.",
"engagement_primary_crit": "Youve overcome the first obstacle and are in a <b>controlled</b> position at the next.",
"engagement_question_1": "<span class=\"sheet-smallcaps\">Legion Loyalty.</span> Are all on the mission oathsworn to the Legion? Take <b>+1d</b>.",
"engagement_question_2": "<span class=\"sheet-smallcaps\"Intel.</span> Did the Commander spend <b>1 intel</b> to give you foresight and info? Take <b>+1d</b>.",
"engagement_question_3": "<span class=\"sheet-smallcaps\">Veteran.</span> Is everyone on the mission a Specialist or Soldier? Take <b>+1d</b>.",
"engagement_question_4": "<span class=\"sheet-smallcaps\">Leadership.</span> Does any Legionnaire distrust the leadership or not fear them enough to obey orders on the battlefield? Take <b>-1d</b>.",
"engagement_question_5": "<span class=\"sheet-smallcaps\">Parameters.</span> Are required Specialists or equipment not on the mission? Take <b>-1d</b>.",
"engagement_question_top": "<span class=\"sheet-smallcaps\">Before Every Mission.</span> Assemble the <b>engagement</b> roll by asking the following:",
"engagement_recon_1": "<span class=\"sheet-smallcaps\">Speed.</span> Did the Quartermaster spend Horses to equip the mission? Take <b>+1d</b>.",
"engagement_recon_2": "<span class=\"sheet-smallcaps\">Stealth.</span> Is any Legionnaire starting with heavy load? Take <b>-1d</b>.",
"engagement_recon_top": "<span class=\"sheet-smallcaps\">Recon Mission.</span> On each <b>recon mission</b>, also ask the following:",
"engagement_religious_1": "<span class=\"sheet-smallcaps\">Arcane.</span> Did the Quartermaster send Religious Supplies to ward and protect the Legionnaires? Take <b>+1d</b>.",
"engagement_religious_2": "<span class=\"sheet-smallcaps\">Corruption.</span> Is any Legionnaire starting with blight? Take <b>-1d</b>.",
"engagement_religious_top": "<span class=\"sheet-smallcaps\">Religious Mission.</span> On each <b>religious mission</b>, also ask the following:",
"engagement_outcome_critical": "<span class=\"sheet-smallcaps\">Crítico.</span> <b>Misión Primaria:</b> Superáis el primer obstáculo y estáis en una posición <b>controlada</b> en la próxima. <b>Misión Secundaria:</b> Tenéis éxito en la misión y un miembro de la escuadra <b>promociona</b> (ver las habilidades especiales de Recluta/Soldado para más detalles).",
"engagement_primary_1_3": "Estáis en una posición <b>desesperada</b> cuando la acción comience.",
"engagement_primary_4_5": "Estáis en una posición <b>arriesgada</b> cuando la acción comience.",
"engagement_primary_6": "Estáis en una posición <b>controlada</b> cuando la acción comience.",
"engagement_primary_crit": "Superáis el primer obstáculo y estáis en una posición <b>controlada</b> en la próxima.",
"engagement_question_1": "<span class=\"sheet-smallcaps\">Lealtad de la Legión.</span> ¿Han hecho todos los participantes de la misión un juramento a la Legión? Suma <b>+1d</b>.",
"engagement_question_2": "<span class=\"sheet-smallcaps\"Intel.</span> ¿Gastó el Comandante <b>1 inteligencia</b> para daros una previsión e información? Suma <b>+1d</b>.",
"engagement_question_3": "<span class=\"sheet-smallcaps\">Veterano.</span> ¿Es todo el mundo en la misión Especialista o Soldado? Suma <b>+1d</b>.",
"engagement_question_4": "<span class=\"sheet-smallcaps\">Liderazgo.</span> ¿Algún Legionario desconfía del liderazgo o no le teme lo suficiente como para obedecer sus órdenes en el campo de batalla? Resta <b>-1d</b>.",
"engagement_question_5": "<span class=\"sheet-smallcaps\">Parámetros.</span> ¿Se requiere un Especialista o equipo que no esté en la misión? Resta <b>-1d</b>.",
"engagement_question_top": "<span class=\"sheet-smallcaps\">Antes de cada Misn.</span> Prepara la tirada de <b>implicación</b> preguntando lo siguiente:",
"engagement_recon_1": "<span class=\"sheet-smallcaps\">Velocidad.</span> ¿Gastó el Contramaestre Caballos para equipar la misión? Suma <b>+1d</b>.",
"engagement_recon_2": "<span class=\"sheet-smallcaps\">Sigilo.</span> ¿Hay algún Legionario que comience con carga pesada? Resta <b>-1d</b>.",
"engagement_recon_top": "<span class=\"sheet-smallcaps\">Misión de reconocimiento.</span> En cada <b>misión de reconocimiento</b>, también pregunta lo siguiente:",
"engagement_religious_1": "<span class=\"sheet-smallcaps\">Arcana.</span> ¿Mandó el Contramaestre Suministros Religiosos para proteger a los Legionarios? Suma <b>+1d</b>.",
"engagement_religious_2": "<span class=\"sheet-smallcaps\">Corrupción.</span> ¿Algún Legionario comienza con Plaga? Resta <b>-1d</b>.",
"engagement_religious_top": "<span class=\"sheet-smallcaps\">Misión religiosa.</span> En cada <b>misión religiosa</b>, también pregunta lo siguiente:",
"engagement_roll_outcomes": "Resultados de la tirada de implicación",
"engagement_secondary_1_3": "You fail the mission, lose 3 squad members, and all Specialists take <b>level 3 harm</b>.",
"engagement_secondary_4_5": "Fail the mission <span class=\"sheet-smallcaps\">or</span> you can succeed, two squad members die, and all Specialists take <b>level 2 harm</b>.",
"engagement_secondary_6": "You succeed at the mission, all Specialists take <b>level 1 harm</b>, and you may choose to lose 2 squad members to promote a Rookie to Soldier.",
"engagement_secondary_crit": "You succeed at the mission, and <b>promote</b> one squad member.",
"engagement_supply_1": "<span class=\"sheet-smallcaps\">Supplies.</span> Did the Quartermaster spend Food to equip the mission? Take <b>+1d</b>.",
"engagement_supply_2": "<span class=\"sheet-smallcaps\">Enemies.</span> Is the current pressure higher than 2? Take <b>-1d</b>.",
"engagement_supply_top": "<span class=\"sheet-smallcaps\">Supply Mission.</span> On each <b>supply mission</b>, also ask the following:",
"engagement_secondary_1_3": "Falláis en la misión, perdéis 3 miembros de la escuadra y todos los Especialistas reciben <b>daño de nivel 3</b>.",
"engagement_secondary_4_5": "Falláis en la misn <span class=\"sheet-smallcaps\">o</span> podéis tener éxito, pero dos miembros de la escuadra mueren y todos los Especialistas reciben <b>daño de nivel 2</b>.",
"engagement_secondary_6": "Tenéis éxito en la misión, todos los Especialistas reciben <b<daño de nivel 1</b>, y puedes elegir que 2 miembros de la escuadra promocionen de Recluta a Soldado.",
"engagement_secondary_crit": "Tenéis éxito en la misión, y <b>promociona</b> un miembro de la escuadra.",
"engagement_supply_1": "<span class=\"sheet-smallcaps\">Suministros.</span> ¿Gastó el Contramaestre Comida para equipar a la misión? Suma <b>+1d</b>.",
"engagement_supply_2": "<span class=\"sheet-smallcaps\">Enemigos.</span> ¿Es la presión actual superior a 2? Resta <b>-1d</b>.",
"engagement_supply_top": "<span class=\"sheet-smallcaps\">Misión de Suministros.</span> En cada <b>misión de suministros</b>, también pregunta lo siguiente:",
"engagements": "Implicaciones",
"famous": "Famoso",
"favor": "Gracia",
@@ -374,15 +374,15 @@
"friendly": "Amistoso",
"frugal": "Austero",
"further_annals": "Cuando se hayan contado todas las Historias, y entren cuatro nombres más en las Memorias, puedes contar cualquier Historia, pero cada una solo puede ser contado de nuevo hasta que todos los tipos de Historias se cuenten de nuevo.",
"gain_morale_1": "<span class=\"sheet-smallcaps\">Missions.</span> Successful mission rewards.",
"gain_morale_2": "<span class=\"sheet-smallcaps\">Liberty.</span> Whenever the Quartermaster chooses the <b>liberty</b> campaign action.",
"gain_morale_1": "<span class=\"sheet-smallcaps\">Misiones.</span> Recompensas de misión exitosa.",
"gain_morale_2": "<span class=\"sheet-smallcaps\">Libertad.</span> Siempre que el Contramaestre elija la acción de campaña de <b>libertad</b>.",
"gain_morale_from": "Ganas <b>moral</b> de",
"gaunt": "Demacrado",
"ghost_owls": "Búhos Fantasmales",
"gracious": "Gentil",
"grinning_ravens": "Cuervos Sonrientes",
"grit": "Firmeza",
"grit_desc": "You may spend grit uses to add +2d to a resistance roll. The grit use must be spent before the roll. You may only spend 1 grit use this way per roll.",
"grit_desc": "Puedes gastar usos de redaños para sumar +2 a una tirada de resistencia. El uso de redaños debe gastarse antes de tirar. Solo puedes gastar un uso de esta manera por tirada.",
"grizzled": "Canoso",
"haggard": "Demacrado",
"harm": "Daño",
@@ -395,7 +395,7 @@
"high_morale": "Moral alta",
"honorable": "Honorable",
"horses": "Caballos",
"host": "Host",
"host": "Huésped",
"hunger": "Ansia",
"ink-stained": "Manchas de tinta",
"inquisitive": "Inquisitivo",
@@ -403,10 +403,10 @@
"insight_desc": "Resistir consecuencias por un engaño o mala comprensión.",
"inspiring": "Inspirador",
"intel": "Inteligencia",
"intel_desc": "<b>INTEL:</b> Spend 1 <b>intel</b> to add <b>+1d</b> to any <b>engagement roll</b>, or to access a <b>special mission</b> in a location in addition to your mission priorities. Gain <b>intel</b> from Recon mission rewards. Before you pick primary and secondary missions, ask intel questions based on how much <b>intel</b> you hold.",
"intel_details": "A measure of how much you know about undead movements and the war",
"item_+1_utility": "+1 Utility. Mark below.",
"item_+2_utility": "+2 Utility. Mark below.",
"intel_desc": "<b>INTELIGENCIA:</b> Gasta 1 <b>inteligencia</b> para añadir <b>+1d</b> a cualquier <b>tirada de implicación</b>, o para tener acceso a una <b>misión especial</b> en una localización además de tus prioridades de misión. Gana <b>inteligencia</b> en recompensas de misiones de reconocimiento. Antes de que escojas las misiones primaria y secundaria, haz preguntas de inteligencia en base a cuanta <b>inteligencia</b> tienes.",
"intel_details": "Una medida de cuánto sabes sobre los movimientos de los no muertos y el estado de la guerra.",
"item_+1_utility": "+1 Útil. Márcalo abajo.",
"item_+2_utility": "+2 Útiles. Márcalos abajo.",
"item_2_fine_pistols": "2 pistolas de calidad",
"item_ammo": "Munición",
"item_armor": "Armadura",
@@ -465,31 +465,31 @@
"item_tonics": "Tónicos",
"item_winter_clothing": "Ropa de abrigo",
"item_wrecking_kit": "Equipo de demolición",
"kind": "Kind",
"kind": "Amable",
"laborers": "Obreros",
"legion_role": "Rol en la Legión",
"less": "less",
"less_effect": "Less effect",
"less": "menos",
"less_effect": "Efecto menor",
"light": "Ligera",
"light_items": "Light items",
"lithe": "Lithe",
"load": "Load",
"load_details": "Choose Light/Normal/Heavy, and 2 Utility.",
"load_heavy_desc": "Slower. All Normal items and...",
"load_light_desc": "Quieter/faster. All items below.",
"load_normal_desc": "All Light items and...",
"load_utility_desc": "Choose 2 <b>load</b> below.",
"long_term_assignments": "Long-Term Assignments",
"long_term_assignments_desc": "During <b>campaign actions</b>, spies may be given <b>long-term assignments</b>. Only 1 spy may be sent on each assignment. Roll <b>1d</b> for trained spies (<b>2d</b> for masters). Advance according to results. <b>1-3: 1 tick</b>, and the spy is <b>wounded</b>. <b>4/5: 2 ticks</b>. <b>6: 3 ticks</b>. <span class=\"sheet-smallcaps\">crit:</span> <b>5 ticks</b>. A wounded spy that is wounded again dies.",
"light_items": "Objetos ligeros",
"lithe": "Flexible",
"load": "Carga",
"load_details": "Elige Ligero/Normal/Pesado y 2 Útiles.",
"load_heavy_desc": "Más lento. Todos los objetos de Normal y...",
"load_light_desc": "Más silencioso/rápido. Todos los objetos de aquí abajo.",
"load_normal_desc": "Todos los objetos de Ligera y...",
"load_utility_desc": "Elige 2 <b>cargas</b> de más abajo.",
"long_term_assignments": "Asignaciones a largo plazo",
"long_term_assignments_desc": "Durante las <b>acciones de campaña</b>, puedes asignar espías a <b>asignaciones a largo plazo</b>. Sólo se puede enviar 1 espía a cada asignación. Tira <b>1d</b> por espías entrenados (<b>2d</b> por maestros). Avanza según los resultados. <b>1-3: 1 marca</b>, y el espía resulta <b>herido</b>. <b>4/5: 2 marcas</b>. <b>6: 3 marcas</b>. <span class=\"sheet-smallcaps\">crit:</span> <b>5 marcas</b>. Un espía herido que sea herido de nuevo muere.",
"look": "Aspecto",
"lose_morale_1": "<span class=\"sheet-smallcaps\">Missions.</span> Penalties for failure or loss.",
"lose_morale_2": "<span class=\"sheet-smallcaps\">Materiel.</span> Cant pay <b>supply</b> (-1) or Food (-2).",
"lose_morale_3": "<span class=\"sheet-smallcaps\">Death.</span> Whenever a soldier dies.",
"lose_morale_1": "<span class=\"sheet-smallcaps\">Misiones.</span> Penalizaciones por fallo o pérdida.",
"lose_morale_2": "<span class=\"sheet-smallcaps\">Material.</span> No puedes pagar <b>suministros</b> (-1) o Comida (-2).",
"lose_morale_3": "<span class=\"sheet-smallcaps\">Muerte.</span> Cada vez que un soldado muere.",
"lose_morale_from": "Pierdes <b>moral</b> de",
"low_morale": "Moral baja",
"lta_augument_missions": "Misiones aumentadas",
"lta_augument_missions_complete": "Next GM mission generation, tell them to add <b>+1</b> to the <b>rewards</b> and <b>mission penalty</b> rolls on one mission of the Commanders focus type. That type <i>must</i> appear once.",
"lta_augument_missions_desc": "Use contacts to bolster the Commanders mission selection.",
"lta_augument_missions_complete": "En la próxima generación de misiones del DJ, díle que sume <b>+1</b> a las tiradas de <b>recompensas</b> y <b>penalizaciones de misión</b> en una misión del foco del Comandante. Este tipo <i>debe</i> aparecer al menos una vez.",
"lta_augument_missions_desc": "Usar contactos para reforzar la selección de misiones del Comandante.",
"lta_expand_network": "Expandir red",
"lta_expand_network_complete": "Elige una nueva mejora de red de espías conectada a otra parte de la red que tengas.",
"lta_expand_network_desc": "Te tomas tu tiempo para hacer contactos, informantes y recursos locales en el área, y expandir y afianzar la efectividad de tus espías.",
@@ -508,9 +508,9 @@
"marshal": "Comandar",
"marshal_desc": "Comandar una escuadra o un grupo mayor en acción; exigir atención en mitad del caos; coordinar disparos en un objetivo",
"master": "Maestro",
"materiel": "Materiel",
"materiel_details": "Each box of resources has 3 uses (circles) by default.",
"medic_missions": "Assault and Religious Missions",
"materiel": "Material",
"materiel_details": "Cada casilla de recursos tiene 3 usos (círculos) por defecto.",
"medic_missions": "Misiones de asalto y religiosas",
"medium_morale": "Moral media",
"mercies": "Piedades",
"mercy": "Piedad",
@@ -578,8 +578,8 @@
"playbook_ability_eat_iron_shit_nails_desc": "Cuando te esfuerces, puedes ignorar todas las penalizaciones de daño. Además, recibes +1d a resistir la consecuencia de cualquier tirada en la que te esfuerces.",
"playbook_ability_elite": "Élite",
"playbook_ability_elite_desc": "Gana maestría en 2 habilidades (puede alcanzar rango 4).",
"playbook_ability_every_inch_a": "Every inch a...",
"playbook_ability_every_inch_a_desc": "You start with all the traits from your heritage. If taken as a Veteran advance, it must be the first ability selected at character creation.",
"playbook_ability_every_inch_a": "Hecho y derecho",
"playbook_ability_every_inch_a_desc": "Comienzas con todos los rasgos de tu herencia. Si lo tomas como una mejora de Veterano, debe ser la primera habilidad seleccionada durante la creación de personaje.",
"playbook_ability_field_dressing": "Vendaje de campo",
"playbook_ability_field_dressing_desc": "Al final de una misión puedes gastar usos de doctor restantes para añadir 1 marca al daño de nivel 2 o 3 de un Legionario, una vez por persona.",
"playbook_ability_first_aid": "Primeros auxilios",
@@ -627,19 +627,19 @@
"playbook_ability_officer_school": "Escuela de oficiales",
"playbook_ability_officer_school_desc": "Has estudiado y conoces el esoterismo arcano. Ganas +1d cuando reúnas información mediante investigar y cuando te resistas con perspicacia.",
"playbook_ability_one_eye": "Tuerto",
"playbook_ability_one_eye_desc": "Youve replaced an eye with an alchemical construct. You can see invisible targets clearly and identify supernatural forces.",
"playbook_ability_over_the_top": "Over the Top",
"playbook_ability_over_the_top_desc": "When you charge into the teeth of an enemy that outnumbers or outguns you, clear 1 stress and take +1d to maneuver.",
"playbook_ability_panther-like_grace": "Panther-Like Grace",
"playbook_ability_panther-like_grace_desc": "When you are quick and carrying no armor, any harm you take starts as 1 level lower.",
"playbook_ability_ready_for_anything": "Ready for Anything",
"playbook_ability_ready_for_anything_desc": "When being ambushed, your flashbacks cost 0 stress and you gain potency to all actions during those flashbacks. You also take 1 less level of harm on secondary missions.",
"playbook_ability_relentless": "Relentless",
"playbook_ability_relentless_desc": "You may spend grit uses to push yourself.",
"playbook_ability_sharpshooter": "Sharpshooter",
"playbook_ability_one_eye_desc": "Has reemplazado un ojo con un constructo alquímico. Puedes ver objetivos invisibles e identificar fuerzas sobrenaturales.",
"playbook_ability_over_the_top": "Al límite",
"playbook_ability_over_the_top_desc": "Cuando cargas en la cara de un enemigo que os supera u os abruma, borra 1 estrés y gana +1d a maniobrar.",
"playbook_ability_panther-like_grace": "Gracia de pantera",
"playbook_ability_panther-like_grace_desc": "Cuando te mueves rápido y no llevas armadura, cualquier daño que recibas como 1 nivel menor.",
"playbook_ability_ready_for_anything": "Preparado para todo",
"playbook_ability_ready_for_anything_desc": "Cuando seas emboscado, tus flashbacks cuestan 0 estrés y ganas potencia en todas tus acciones durante estos flashbacks. También recibes 1 nivel menos de daño en las misiones secundarias.",
"playbook_ability_relentless": "Implacable",
"playbook_ability_relentless_desc": "Puedes gastar usos de redaño para esforzarte.",
"playbook_ability_sharpshooter": "Tirador de Primera",
"playbook_ability_sharpshooter_desc": "Puedes esforzarte para hacer una de las siguientes: un ataque a una distancia superior al alcance del arma de fuego — descargar una lluvia de fuego para inmovilizar al enemigo",
"playbook_ability_sixth_sense": "Sixth Sense",
"playbook_ability_sixth_sense_desc": "You just know when there are undead nearby. You always know what the highest threat level of undead is in the area. You can gather info on them with resolve.",
"playbook_ability_sixth_sense": "Sexto sentido",
"playbook_ability_sixth_sense_desc": "Sabes cuando hay no muertos en los alrededores. Siempre sabes cuál es el mayor nivel de amenaza de los no muertos de la zona. Puedes recabar información sobre ellos con Voluntad.",
"playbook_ability_specialist_training": "Entrenamiento de especialista",
"playbook_ability_specialist_training_desc": "Promocionas a Especialista. Elige un nuevo libreto. marca 1 habilidad especial y un rango en la acción de Especialista.",
"playbook_ability_strategist": "Estratega",
@@ -676,9 +676,9 @@
"precise": "Precisa",
"prepared": "Preparado",
"pressure": "Presión",
"pressure_desc": "<b>PRESSURE:</b> When you <b>advance</b>, roll <b>pressure</b> minus Horses uses spent, and add <b>time</b> below. (<b>1-3</b>: One. <b>4/5</b>: Two. <b>6</b>: Three. <span class=\"sheet-smallcaps\">crit</span>: Five) Then reset <b>pressure</b> to 0. Add pressure when <b>time passes</b> (after <b>campaign actions</b>), or when there is a pressure penalty for a failed mission.",
"pressure_details": "A measure of how surrounded you are by undead",
"pressure_instructions": "Add <b>time</b> according to the result. (1-3: One. 4/5: Two. 6: Three. Crit: Five)",
"pressure_desc": "<b>PRESIÓN:</b> Cuando <b>avancéis</b>, tira <b>presión</b> menos los usos de Caballos gastado, y añade el <b>tiempo</b> indicado. (<b>1-3</b>: Uno. <b>4/5</b>: Dos. <b>6</b>: Tres. <span class=\"sheet-smallcaps\">crit</span>: Cinco) Luego reinicia la <b>presión</b> a 0. Añade presión cuando <b>pase el tiempo</b> (después de las <b>acciones de campaña</b>), o cuando haya una penalización de presión en una misión fallida.",
"pressure_details": "Una medida de cómo de rodeados estáis por los no muertos.",
"pressure_instructions": "Añade <b>tiempo</b> acorde al resultado. (1-3: Uno. 4/5: Dos. 6: Tres. Crit: Cinco)",
"prideful": "Orgulloso",
"primary_mission": "Misión primaria",
"promote": "Promocionar",
@@ -697,10 +697,10 @@
"reputation": "Reputación",
"research": "Investigar",
"research_desc": "Investigar a una persona, documento u objeto con análisis cercano para reunir información y aplicar conocimiento; obtener una comprensión más profunda.",
"resist_instructions": "Suffer <b>6 stress minus the highest die result.</b> When you roll a critical on resistance, clear 1 stress.",
"resist_instructions": "Sufres <b>6 puntos de estrés menos el valor más alto de la tirada.</b> Si sacas un crítico, elimina 1 de estrés.",
"resolve": "Voluntad",
"resolve_desc": "Resistir consecuencias por un esfuerzo mental o de fuerza de voluntad.",
"resourceful": "Resourceful",
"resourceful": "Ingenioso",
"rig": "Trastear",
"rig_desc": "Trastear soluciones mecánicas, desactivar, reparar o crear mecanismos, abrir cerraduras, construir fortificaciones, reparar armas de asedio.",
"risky": "Arriesgada",
@@ -736,18 +736,18 @@
"siege_weapons": "Armas de asedio",
"silver_stags": "Ciervos de Plata",
"simple_assignments": "Asignaciones simples",
"simple_assignments_1": "<span class=\"sheet-smallcaps\">Recover.</span> The spy heals and recuperates. Remove their <b>wounded</b> condition.",
"simple_assignments_2": "<span class=\"sheet-smallcaps\"> Interrogate.</span> Ask the Commander for the <b>intel questions</b> list. Your spy is sent on a mission and can answer one question from any list (regardless of the Commanders <b>intel</b> total) whenever missions are presented by the GM.",
"simple_assignments_3": "<span class=\"sheet-smallcaps\">Blackmail.</span> Spy bribes or threatens as needed. Add <b>+1d</b> to an <b>acquire assets</b> roll.",
"simple_assignments_4": "<span class=\"sheet-smallcaps\">Help.</span> Spy bribes or threatens as needed. Add <b>+1d</b> to a <b>long-term project</b> roll.",
"simple_assignments_top": "During <b>campaign actions</b>, you can assign spies to <b>simple assignments</b>. Spies on simple assignment cannot undertake <b>long-term assignments</b>.",
"simple_assignments_1": "<span class=\"sheet-smallcaps\">Recuperación.</span> El espía se cura y se recupera. Elimina su condición de <b>herido</b>.",
"simple_assignments_2": "<span class=\"sheet-smallcaps\"> Interrogar.</span> Pídele al Comandante la lista de <b>preguntas de inteligencia</b>. Envías a tu espía a una misión y puede responder a una pregunta de la lista (sin importa la inteligencia total del Comandante) cuando el DJ presente las misiones.",
"simple_assignments_3": "<span class=\"sheet-smallcaps\">Chantaje.</span> el espía soborna o amenaza según necesite. Suma <b>+1d</b> a una tirada de <b>adquirir activos</b>.\n",
"simple_assignments_4": "<span class=\"sheet-smallcaps\">Ayuda.</span> El espía colabora o investiga según se necesite. Suma <b>+1d</b> a una tirada de <b>proyecto a largo plazo</b>.\n",
"simple_assignments_top": "Durante las <b>acciones de campaña</b> puedes asignar espías a <b<asignaciones simples</b>. Estos espías no puede llevar a cabo <b>asignaciones a largo plazo</b>.",
"skirmish": "Pelear",
"skirmish_desc": "Skirmish with an opponent in close combat; assault a position; brawl and wrestle; fire pistols at short range.",
"skirmish_desc": "Pelear con un oponente cuerpo a cuerpo; asaltar una posición; forcejear y apresar; disparar pistolas a quemarropa.",
"smart": "Inteligente",
"smug": "Presumido",
"sniper_missions": "Misiones de asalto y reconocimiento",
"soft": "Blando",
"soldier_promotion_desc": "You are about to promote this Soldier to a Specialist. In order to become a Specialist of a certain kind, all starting action ratings must be greater than or equal to the action ratings of a starting Specialist of this type. You gain a rank in the corresponding Specialist ability, up to a maximum of 3.",
"soldier_promotion_desc": "Estás a punto de promocionar a este Soldado a Especialista. Para convertirse en Especialista de algún tipo, todas las puntuaciones de acciones iniciales deben ser mayores o iguales que las puntuaciones iniciales de ese tipo de Especialista. Ganas un rango en la habilidad de Especialista correspondiente (hasta un máximo de 3).",
"special": "Especial",
"special_abilities": "Habilidades especiales",
"special_ability": "Habilidad especial",
@@ -787,50 +787,50 @@
"spy_network_mercenaries": "Mercenarios",
"spy_network_mercenaries_desc": "las misiones de asalto <span class=\"sheet-smallcaps\">mejoradas</span> dan <b>+1 moral</b> aparte de las recompensas habituales.",
"spy_network_merchants": "Mercaderes",
"spy_network_merchants_desc": "<span class=\"sheet-smallcaps\">augumented</span> supply missions give <b>+1 supply</b> beyond the usual rewards.",
"spy_network_merchants_desc": "Las misiones de suministros <span class=\"sheet-smallcaps\">mejoradas</span> dan <b>+1 suministro</b> además de las recompensas habituales.",
"spy_network_rangers": "Exploradores",
"spy_network_rangers_desc": "<span class=\"sheet-smallcaps\">augumented</span> recon missions give <b>+1 intel</b> beyond the usual rewards.",
"spy_network_sources": "Sources",
"spy_network_sources_desc": "You have loyal contacts & informants everywhere. Spies roll <b>+1d</b> on <span class=\"sheet-smallcaps\">augument mission</span> assignments.",
"spy_network_spy_network": "Spy Network",
"spy_network_spy_network_desc": "You are able to train, support, and utilize spies. You start with 2 spies. One <b>trained</b> and one <b>master</b> spy.",
"spy_network_training": "Training",
"spy_network_training_desc": "One of your <b>trained</b> spies becomes a <b>master</b> spy. This may be taken twice.",
"spy_network_rangers_desc": "Las misiones de reconocimiento <span class=\"sheet-smallcaps\">mejoradas</span> dan <b>+1 inteligencia</b> aparte de las recompensas habituales.",
"spy_network_sources": "Fuentes",
"spy_network_sources_desc": "Tienes contactos e informantes leales por todas partes. Los espías tiran <b>+1d</b> en asignaciones de <span class=\"sheet-smallcaps\">misión mejorada</span>.",
"spy_network_spy_network": "Red de espías",
"spy_network_spy_network_desc": "eres capaz de entrenar, mantener y usar espías. Comienzas con 2 espías, uno <b>entrenado</b> y otro <b>maestro</b>.",
"spy_network_training": "Entrenamiento",
"spy_network_training_desc": "Uno de tus espías <b>entrenados</b> se convierte en <b>maestro</b>. Puedes elegir esta opción dos veces.",
"spy_onyetin": "Onyetin",
"spy_onyetin_desc": "This friendly bear of a man is also one of the deadliest assassins in the Eastern Kingdoms. He knows exactly how to spot or uncover hidden targets and caches.",
"spy_onyetin_specialty": "Onyetin rolls <b>+1d</b> on <span class=\"sheet-smallcaps\">augument mission</span> assignments.",
"spy_onyetin_desc": "Este grandullón amistoso es uno de los asesinos más mortíferos de los Reinos Orientales. Sabe exactamente cómo encontrar o descubrir objetivos y escondites ocultos.",
"spy_onyetin_specialty": "Onyetin tira <b>+1d</b> en asignaciones de <span class=\"sheet-smallcaps\">misión mejorada</span>.",
"squads": "Escuadras",
"star_vipers": "Víboras Estelares",
"stoic": "Estoico",
"stress": "Estrés",
"stylish": "Stylish",
"supply": "Supply",
"supply_carts": "Supply Carts",
"supply_carts_desc": "Spend 1 use of Food Stores when <b>time passes</b> or lose <b>2 morale</b>. Carry up to 6 food per Food Store with <b>Supply Carts</b>.",
"supply_desc": "<span class=\"sheet-smallcaps\">Supply:</span> Gain from mission rewards. Lose from mission penalties. If you lose <b>supply</b> and have none, lose <b>1 morale</b> instead. Spend <b>supply</b> to boost campaign actions and to take additional <b>campaign actions</b>. You can keep a max of 3 <b>supply</b> +1 per Supply Cart (see Materiel below) when advancing.",
"supply_details": "A measure of the Legions spare gear, liquid funds, and trade goods.",
"stylish": "Estiloso",
"supply": "Suministros",
"supply_carts": "Carros de suministros",
"supply_carts_desc": "Gasta 1 uso de Reservas de Comida cuando <b>pase el tiempo</b> o pierde <b>2 moral</b>. Puedes guardar hasta 6 de comida por cada Reserva de comida con <b>Carros de Suministros</b>.",
"supply_desc": "<span class=\"sheet-smallcaps\">Suministros:</span> S gama con recompensas de misión. Se pierde con penalizaciones de misión. Si pierdes <b>suministros</b> y no tienes, pierde <b>1 moral</b> en su lugar. Gasta <b>suministros</b> para mejorar acciones de campaña y para tener <b>acciones de campaña</b> adicionales. Puedes guardar hasta un máximo de 3 <b>suministros</b> +1 por cada Carro d Suministros (ver Material abajo) cuando avancéis.",
"supply_details": "Una medida del equipo suelto, fondos y bienes de la Legión.",
"sway": "Influir",
"sway_desc": "Sway someone with guile, charm, logic, or deception; change attitudes or behavior using manipulation or seduction; disguise yourself.",
"sway_desc": "Influir a alguien con encanto o engaño; cambiar actitudes o comportamientos usando manipulación o seducción; disfrazarte.",
"tattooed": "Tatuado",
"time": "Hora",
"time_desc": "<b>TIME:</b> Add 1 tick when <b>time passes</b>, or when you advance and roll <b>pressure</b>, and when missions have a <b>time</b> penalty. Reduce the clocks when mission rewards include <b>time</b>. If you do not complete the missions at Skydagger Keep before the last clock is filled, you lose the game.",
"time_details": "How long you have to get to Skydagger, and how undead strength grows",
"time_fall_deepens": "<span class=\"sheet-label\">Fall deepens</span><br/><span class=\"sheet-italic\">Panya burns.</span>",
"time_summer_ends": "<span class=\"sheet-label\">Summer ends</span><br/><span class=\"sheet-italic\">The South falls.</span>",
"tired": "Tired",
"time_desc": "<b>TIEMPO:</b> Añade 1 marca cuando <b>pase el tiempo</b>, o cando avances y tires <b>presión</b>, y cuando la misión tenga una penalización de <b>tiempo</b>. Reduce los relojes cuando las recompensas de misión incluyan <b>tiempo</b>. Si no completas las misiones hasta el Fuerte Dagaceleste antes de que el último reloj se rellene, perdéis la partida.",
"time_details": "Cuánto te falta para alcanzar Dagaceleste, y cómo crece la fuerza de los no muertos.",
"time_fall_deepens": "<span class=\"sheet-label\">Cae el otoño</span><br/><span class=\"sheet-italic\">Panya arde.</span>",
"time_summer_ends": "<span class=\"sheet-label\">El verano acaba</span><br/><span class=\"sheet-italic\"> El Sur cae.</span>",
"tired": "Cansado",
"trained": "Entrenado",
"trait_artisan": "Artesano",
"trait_artisan_desc": "You can have up to 4 <b>rig</b>.",
"trait_artisan_desc": "Puedes tener hasta 4 en <b>trastear</b>.",
"trait_bold": "Osado",
"trait_bold_desc": "<b>+1d</b> to resist on <b>desperate</b> actions.",
"trait_bold_desc": "<b>+1d</b> a resistir en acciones <b>desesperadas</b>.",
"trait_connected": "Conexiones",
"trait_connected_desc": "<b>+1 sway</b> (max 3).",
"trait_connected_desc": "<b>+1</b> a <b>influir</b> (max. 3).",
"trait_educated": "Educado",
"trait_educated_desc": "<b>+1</b> a <b>investigar</b> (máx. 2)",
"trait_loyal": "Leal",
"trait_loyal_desc": "<b>+1d</b> en acciones de grupo.",
"trait_marked": "Marked",
"trait_marked_desc": "<b>+2d</b> to resist corruption.",
"trait_marked": "Marcado",
"trait_marked_desc": "<b>+2d</b> a resistir corrupción.",
"trait_noble": "Noble",
"trait_noble_desc": "Mejora 1 <b>acción de campaña</b> para ti.",
"trait_pious": "Pío",
@@ -858,8 +858,8 @@
"unstable": "Inestable",
"unstoppable": "Imparable",
"uses": "Usos",
"utility": "Utility",
"utility_items": "Utility items",
"utility": "Útiles",
"utility_items": "Objetos útiles",
"vengeful": "Vengativo",
"version": "Versión",
"veteran": "veterano",
+8 -6
View File
@@ -77,8 +77,7 @@
<h3 style="margin-bottom: 0px; text-align: center; color: #FFF; background-color: #000;">Characteristics & Rolls</h3>
<table class="sheet-characteristics">
<tbody>
<tr>
</tr>
<tr>
<td class=".sheet-chkfiller"><td>
<td><p>STR</p></td>
@@ -500,7 +499,7 @@
<td><input type="checkbox" name="attr_Success-Perform" /></td>
<td><input type="text" name="attr_PerformSkill" class="sheet-skillname"/></td>
<td><input type="number" style="width:105%" value="5" name="attr_Perform" /></td>
<td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Perform}}} {{fumble=[[ceil(95+(@{Perform}*@{Multiplier}+@{Mods})/20))]]}} {{crit=[[ceil((@{Perform}*?{Multipler|1}+?{Mods|0})/20)+1]]}} {{special=[[ceil((@{Perform}*@{Multiplier}+@{Mods})/5)+1]]}} {{success=[[ceil(@{Perform}*@{Multiplier}+@{Mods})]]}} {{roll=[[1d100]]}} {{skillname=@{PerformSkill}}}"/></td>
<td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Perform}}} {{fumble=[[ceil(95+(@{Perform}*@{Multiplier}+@{Mods})/20))]]}} {{crit=[[ceil((@{Perform}*?{Multipler}+?{Mods|0})/20)+1]]}} {{special=[[ceil((@{Perform}*@{Multiplier}+@{Mods})/5)+1]]}} {{success=[[ceil(@{Perform}*@{Multiplier}+@{Mods})]]}} {{roll=[[1d100]]}} {{skillname=@{PerformSkill}}}"/></td>
</fieldset>
<table style="width: 100%;">
<tr>
@@ -1357,7 +1356,8 @@
<option value="Bl">Bl</option>
<option value="Im">Im</option>
<option value="Cr"selected>Cr</option>
<option value="En">En</option>
<option value="En">En</option>
<option value="Kn">Kn</option>
</select>
</td>
<td ><input type="text" value="1d3" name="attr_Brawl-Damage" style="width: 60px" /></td>
@@ -1397,7 +1397,8 @@
<option value="Bl">Bl</option>
<option value="Im">Im</option>
<option value="Cr">Cr</option>
<option value="En"Selected>En</option>
<option value="En"Selected>En</option>
<option value="Kn">Kn</option>
</select>
</td>
<td><input type="text" value="1d3" name="attr_Grapple-Damage" style="width: 60px" /></td>
@@ -1438,7 +1439,8 @@
<option value="Bl">Bl</option>
<option value="Im">Im</option>
<option value="Cr">Cr</option>
<option value="En">En</option>
<option value="En">En</option>
<option value="Kn">Kn</option>
</select>
</td>
<td><input style="width:62px" type="text" name="attr_Damagex" /></td>
@@ -0,0 +1,122 @@
{
"black void": "black void",
"name": "name",
"player name": "player name",
"notes": "notes",
"personality": "personality",
"desire and motivation": "desire and motivation",
"dislikes secrets regrets": "dislikes, secrets and regrets",
"philosophy principles": "philosophy & principles",
"quirk and habits": "quirk and habits",
"sayings": "sayings",
"species": "species",
"homeworld": "homeworld",
"gender": "gender",
"age": "age",
"skin": "skin",
"eyes": "eyes",
"hair": "hair",
"build": "build",
"appearence": "appearence",
"origin": "origin",
"mannerism": "mannerism",
"ancestry and relations": "ancestry and relations",
"caste": "caste",
"faction and allegiance": "faction and allegiance",
"occupation": "occupation",
"patron": "patron",
"wastah": "wastah",
"enlightenment": "enlightenment",
"intellect": "intellect",
"persuasion": "persuasion",
"agility": "agility",
"experience points": "experience points",
"awareness": "awareness",
"presence": "presence",
"stamina": "stamina",
"willpower": "willpower",
"strength": "strength",
"sanity": "sanity",
"total sanity": "total sanity",
"anxious (+1 to madness)": "anxious (+1 to madness)",
"disturbed (+3 to madness)": "disturbed (+3 to madness)",
"madness": "madness",
"health": "health",
"total health": "total health",
"hurt": "hurt",
"hurt (-1 penality)": "hurt (-1 penality)",
"injured": "injured",
"injured (-3 penality)": "injured (-3 penality)",
"dead": "dead",
"benefit": "benefit",
"cost": "cost",
"background": "background",
"talent": "talent",
"attribute": "attribute",
"powers": "powers",
"rank": "rank",
"description": "description",
"specialization": "specialization",
"combat skills": "combat skills",
"skills": "skills",
"other": "other",
"type": "type",
"Background / Attributes / Talents": "Background / Attributes / Talents",
"trait": "trait",
"modifier": "modifier",
"friend allies": "friend & allies",
"known enemies": "known enemies",
"notable people": "notable people",
"notable experiences": "notable experiences",
"character history": "character history",
"movement": "movement",
"(km/hour)": "(km/hour)",
"walking speed": "walking speed",
"running speed (x2)": "running speed (x2)",
"sprinting speed (x4)": "sprinting speed (x4)",
"combat speed": "combat speed",
"(meters/round)": "(meters/round)",
"defence value": "defence value",
"agility modifier": "agility modifier",
"skill modifier": "skill modifier",
"shield modifier": "shield modifier",
"other modifiers": "other modifiers",
"armour, tattoo's & graftings": "armour, tattoo's & graftings",
"wealth": "wealth",
"property / assets": "property / assets",
"size": "size",
"range": "range",
"attack modifier": "att mod",
"speed": "speed",
"damage": "damage",
"properties": "properties",
"special": "special",
"equipment": "equipment",
"weapons": "Weapons",
"bulk, properties, & other": "bulk, properties, & other",
"damage reduction": "damage reduction",
"(accumulated total)": "(accumulated total)",
"head": "head",
"torso": "torso",
"arms": "arms",
"legs": "legs",
"page": "page",
"bulk": "bulk",
"legs description": "legs description",
"torso description": "torso description",
"arms description": "arms description",
"head description": "head description",
"running speed": "running speed",
"sprinting speed": "sprint speed",
"property assets": "property assets",
"npc health": "health",
"npc size": "size",
"npc move": "move",
"npc defence value": "dv",
"npc protection": "protection",
"attack speed": "att speed",
"talents": "talents",
"flaws": "flaws",
"attributes": "attributes",
"reach": "reach"
}
@@ -0,0 +1,122 @@
{
"black void": "black void",
"name": "name",
"player name": "player name",
"notes": "notes",
"personality": "personality",
"desire and motivation": "desire and motivation",
"dislikes secrets regrets": "dislikes, secrets and regrets",
"philosophy principles": "philosophy & principles",
"quirk and habits": "quirk and habits",
"sayings": "sayings",
"species": "species",
"homeworld": "homeworld",
"gender": "gender",
"age": "age",
"skin": "skin",
"eyes": "eyes",
"hair": "hair",
"build": "build",
"appearence": "appearence",
"origin": "origin",
"mannerism": "mannerism",
"ancestry and relations": "ancestry and relations",
"caste": "caste",
"faction and allegiance": "faction and allegiance",
"occupation": "occupation",
"patron": "patron",
"wastah": "wastah",
"enlightenment": "enlightenment",
"intellect": "intellect",
"persuasion": "persuasion",
"agility": "agility",
"experience points": "experience points",
"awareness": "awareness",
"presence": "presence",
"stamina": "stamina",
"willpower": "willpower",
"strength": "strength",
"sanity": "sanity",
"total sanity": "total sanity",
"anxious (+1 to madness)": "anxious (+1 to madness)",
"disturbed (+3 to madness)": "disturbed (+3 to madness)",
"madness": "madness",
"health": "health",
"total health": "total health",
"hurt": "hurt",
"hurt (-1 penality)": "hurt (-1 penality)",
"injured": "injured",
"injured (-3 penality)": "injured (-3 penality)",
"dead": "dead",
"benefit": "benefit",
"cost": "cost",
"background": "background",
"talent": "talent",
"attribute": "attribute",
"powers": "powers",
"rank": "rank",
"description": "description",
"specialization": "specialization",
"combat skills": "combat skills",
"skills": "skills",
"other": "other",
"type": "type",
"Background / Attributes / Talents": "Background / Attributes / Talents",
"trait": "trait",
"modifier": "modifier",
"friend allies": "friend & allies",
"known enemies": "known enemies",
"notable people": "notable people",
"notable experiences": "notable experiences",
"character history": "character history",
"movement": "movement",
"(km/hour)": "(km/hour)",
"walking speed": "walking speed",
"running speed (x2)": "running speed (x2)",
"sprinting speed (x4)": "sprinting speed (x4)",
"combat speed": "combat speed",
"(meters/round)": "(meters/round)",
"defence value": "defence value",
"agility modifier": "agility modifier",
"skill modifier": "skill modifier",
"shield modifier": "shield modifier",
"other modifiers": "other modifiers",
"armour, tattoo's & graftings": "armour, tattoo's & graftings",
"wealth": "wealth",
"property / assets": "property / assets",
"size": "size",
"range": "range",
"attack modifier": "att mod",
"speed": "speed",
"damage": "damage",
"properties": "properties",
"special": "special",
"equipment": "equipment",
"weapons": "Weapons",
"bulk, properties, & other": "bulk, properties, & other",
"damage reduction": "damage reduction",
"(accumulated total)": "(accumulated total)",
"head": "head",
"torso": "torso",
"arms": "arms",
"legs": "legs",
"page": "page",
"bulk": "bulk",
"legs description": "legs description",
"torso description": "torso description",
"arms description": "arms description",
"head description": "head description",
"running speed": "running speed",
"sprinting speed": "sprint speed",
"property assets": "property assets",
"npc health": "health",
"npc size": "size",
"npc move": "move",
"npc defence value": "dv",
"npc protection": "protection",
"attack speed": "att speed",
"talents": "talents",
"flaws": "flaws",
"attributes": "attributes",
"reach": "reach"
}
@@ -0,0 +1,122 @@
{
"black void": "black void",
"name": "name",
"player name": "player name",
"notes": "notes",
"personality": "personality",
"desire and motivation": "desire and motivation",
"dislikes secrets regrets": "dislikes, secrets and regrets",
"philosophy principles": "philosophy & principles",
"quirk and habits": "quirk and habits",
"sayings": "sayings",
"species": "species",
"homeworld": "homeworld",
"gender": "gender",
"age": "age",
"skin": "skin",
"eyes": "eyes",
"hair": "hair",
"build": "build",
"appearence": "appearence",
"origin": "origin",
"mannerism": "mannerism",
"ancestry and relations": "ancestry and relations",
"caste": "caste",
"faction and allegiance": "faction and allegiance",
"occupation": "occupation",
"patron": "patron",
"wastah": "wastah",
"enlightenment": "enlightenment",
"intellect": "intellect",
"persuasion": "persuasion",
"agility": "agility",
"experience points": "experience points",
"awareness": "awareness",
"presence": "presence",
"stamina": "stamina",
"willpower": "willpower",
"strength": "strength",
"sanity": "sanity",
"total sanity": "total sanity",
"anxious (+1 to madness)": "anxious (+1 to madness)",
"disturbed (+3 to madness)": "disturbed (+3 to madness)",
"madness": "madness",
"health": "health",
"total health": "total health",
"hurt": "hurt",
"hurt (-1 penality)": "hurt (-1 penality)",
"injured": "injured",
"injured (-3 penality)": "injured (-3 penality)",
"dead": "dead",
"benefit": "benefit",
"cost": "cost",
"background": "background",
"talent": "talent",
"attribute": "attribute",
"powers": "powers",
"rank": "rank",
"description": "description",
"specialization": "specialization",
"combat skills": "combat skills",
"skills": "skills",
"other": "other",
"type": "type",
"Background / Attributes / Talents": "Background / Attributes / Talents",
"trait": "trait",
"modifier": "modifier",
"friend allies": "friend & allies",
"known enemies": "known enemies",
"notable people": "notable people",
"notable experiences": "notable experiences",
"character history": "character history",
"movement": "movement",
"(km/hour)": "(km/hour)",
"walking speed": "walking speed",
"running speed (x2)": "running speed (x2)",
"sprinting speed (x4)": "sprinting speed (x4)",
"combat speed": "combat speed",
"(meters/round)": "(meters/round)",
"defence value": "defence value",
"agility modifier": "agility modifier",
"skill modifier": "skill modifier",
"shield modifier": "shield modifier",
"other modifiers": "other modifiers",
"armour, tattoo's & graftings": "armour, tattoo's & graftings",
"wealth": "wealth",
"property / assets": "property / assets",
"size": "size",
"range": "range",
"attack modifier": "att mod",
"speed": "speed",
"damage": "damage",
"properties": "properties",
"special": "special",
"equipment": "equipment",
"weapons": "Weapons",
"bulk, properties, & other": "bulk, properties, & other",
"damage reduction": "damage reduction",
"(accumulated total)": "(accumulated total)",
"head": "head",
"torso": "torso",
"arms": "arms",
"legs": "legs",
"page": "page",
"bulk": "bulk",
"legs description": "legs description",
"torso description": "torso description",
"arms description": "arms description",
"head description": "head description",
"running speed": "running speed",
"sprinting speed": "sprint speed",
"property assets": "property assets",
"npc health": "health",
"npc size": "size",
"npc move": "move",
"npc defence value": "dv",
"npc protection": "protection",
"attack speed": "att speed",
"talents": "talents",
"flaws": "flaws",
"attributes": "attributes",
"reach": "reach"
}
@@ -0,0 +1,122 @@
{
"black void": "black void",
"name": "name",
"player name": "player name",
"notes": "notes",
"personality": "personality",
"desire and motivation": "desire and motivation",
"dislikes secrets regrets": "dislikes, secrets and regrets",
"philosophy principles": "philosophy & principles",
"quirk and habits": "quirk and habits",
"sayings": "sayings",
"species": "species",
"homeworld": "homeworld",
"gender": "gender",
"age": "age",
"skin": "skin",
"eyes": "eyes",
"hair": "hair",
"build": "build",
"appearence": "appearence",
"origin": "origin",
"mannerism": "mannerism",
"ancestry and relations": "ancestry and relations",
"caste": "caste",
"faction and allegiance": "faction and allegiance",
"occupation": "occupation",
"patron": "patron",
"wastah": "wastah",
"enlightenment": "enlightenment",
"intellect": "intellect",
"persuasion": "persuasion",
"agility": "agility",
"experience points": "experience points",
"awareness": "awareness",
"presence": "presence",
"stamina": "stamina",
"willpower": "willpower",
"strength": "strength",
"sanity": "sanity",
"total sanity": "total sanity",
"anxious (+1 to madness)": "anxious (+1 to madness)",
"disturbed (+3 to madness)": "disturbed (+3 to madness)",
"madness": "madness",
"health": "health",
"total health": "total health",
"hurt": "hurt",
"hurt (-1 penality)": "hurt (-1 penality)",
"injured": "injured",
"injured (-3 penality)": "injured (-3 penality)",
"dead": "dead",
"benefit": "benefit",
"cost": "cost",
"background": "background",
"talent": "talent",
"attribute": "attribute",
"powers": "powers",
"rank": "rank",
"description": "description",
"specialization": "specialization",
"combat skills": "combat skills",
"skills": "skills",
"other": "other",
"type": "type",
"Background / Attributes / Talents": "Background / Attributes / Talents",
"trait": "trait",
"modifier": "modifier",
"friend allies": "friend & allies",
"known enemies": "known enemies",
"notable people": "notable people",
"notable experiences": "notable experiences",
"character history": "character history",
"movement": "movement",
"(km/hour)": "(km/hour)",
"walking speed": "walking speed",
"running speed (x2)": "running speed (x2)",
"sprinting speed (x4)": "sprinting speed (x4)",
"combat speed": "combat speed",
"(meters/round)": "(meters/round)",
"defence value": "defence value",
"agility modifier": "agility modifier",
"skill modifier": "skill modifier",
"shield modifier": "shield modifier",
"other modifiers": "other modifiers",
"armour, tattoo's & graftings": "armour, tattoo's & graftings",
"wealth": "wealth",
"property / assets": "property / assets",
"size": "size",
"range": "range",
"attack modifier": "att mod",
"speed": "speed",
"damage": "damage",
"properties": "properties",
"special": "special",
"equipment": "equipment",
"weapons": "Weapons",
"bulk, properties, & other": "bulk, properties, & other",
"damage reduction": "damage reduction",
"(accumulated total)": "(accumulated total)",
"head": "head",
"torso": "torso",
"arms": "arms",
"legs": "legs",
"page": "page",
"bulk": "bulk",
"legs description": "legs description",
"torso description": "torso description",
"arms description": "arms description",
"head description": "head description",
"running speed": "running speed",
"sprinting speed": "sprint speed",
"property assets": "property assets",
"npc health": "health",
"npc size": "size",
"npc move": "move",
"npc defence value": "dv",
"npc protection": "protection",
"attack speed": "att speed",
"talents": "talents",
"flaws": "flaws",
"attributes": "attributes",
"reach": "reach"
}
@@ -0,0 +1,122 @@
{
"black void": "black void",
"name": "name",
"player name": "player name",
"notes": "notes",
"personality": "personality",
"desire and motivation": "desire and motivation",
"dislikes secrets regrets": "dislikes, secrets and regrets",
"philosophy principles": "philosophy & principles",
"quirk and habits": "quirk and habits",
"sayings": "sayings",
"species": "species",
"homeworld": "homeworld",
"gender": "gender",
"age": "age",
"skin": "skin",
"eyes": "eyes",
"hair": "hair",
"build": "build",
"appearence": "appearence",
"origin": "origin",
"mannerism": "mannerism",
"ancestry and relations": "ancestry and relations",
"caste": "caste",
"faction and allegiance": "faction and allegiance",
"occupation": "occupation",
"patron": "patron",
"wastah": "wastah",
"enlightenment": "enlightenment",
"intellect": "intellect",
"persuasion": "persuasion",
"agility": "agility",
"experience points": "experience points",
"awareness": "awareness",
"presence": "presence",
"stamina": "stamina",
"willpower": "willpower",
"strength": "strength",
"sanity": "sanity",
"total sanity": "total sanity",
"anxious (+1 to madness)": "anxious (+1 to madness)",
"disturbed (+3 to madness)": "disturbed (+3 to madness)",
"madness": "madness",
"health": "health",
"total health": "total health",
"hurt": "hurt",
"hurt (-1 penality)": "hurt (-1 penality)",
"injured": "injured",
"injured (-3 penality)": "injured (-3 penality)",
"dead": "dead",
"benefit": "benefit",
"cost": "cost",
"background": "background",
"talent": "talent",
"attribute": "attribute",
"powers": "powers",
"rank": "rank",
"description": "description",
"specialization": "specialization",
"combat skills": "combat skills",
"skills": "skills",
"other": "other",
"type": "type",
"Background / Attributes / Talents": "Background / Attributes / Talents",
"trait": "trait",
"modifier": "modifier",
"friend allies": "friend & allies",
"known enemies": "known enemies",
"notable people": "notable people",
"notable experiences": "notable experiences",
"character history": "character history",
"movement": "movement",
"(km/hour)": "(km/hour)",
"walking speed": "walking speed",
"running speed (x2)": "running speed (x2)",
"sprinting speed (x4)": "sprinting speed (x4)",
"combat speed": "combat speed",
"(meters/round)": "(meters/round)",
"defence value": "defence value",
"agility modifier": "agility modifier",
"skill modifier": "skill modifier",
"shield modifier": "shield modifier",
"other modifiers": "other modifiers",
"armour, tattoo's & graftings": "armour, tattoo's & graftings",
"wealth": "wealth",
"property / assets": "property / assets",
"size": "size",
"range": "range",
"attack modifier": "att mod",
"speed": "speed",
"damage": "damage",
"properties": "properties",
"special": "special",
"equipment": "equipment",
"weapons": "Weapons",
"bulk, properties, & other": "bulk, properties, & other",
"damage reduction": "damage reduction",
"(accumulated total)": "(accumulated total)",
"head": "head",
"torso": "torso",
"arms": "arms",
"legs": "legs",
"page": "page",
"bulk": "bulk",
"legs description": "legs description",
"torso description": "torso description",
"arms description": "arms description",
"head description": "head description",
"running speed": "running speed",
"sprinting speed": "sprint speed",
"property assets": "property assets",
"npc health": "health",
"npc size": "size",
"npc move": "move",
"npc defence value": "dv",
"npc protection": "protection",
"attack speed": "att speed",
"talents": "talents",
"flaws": "flaws",
"attributes": "attributes",
"reach": "reach"
}
@@ -0,0 +1,122 @@
{
"black void": "black void",
"name": "name",
"player name": "player name",
"notes": "notes",
"personality": "personality",
"desire and motivation": "desire and motivation",
"dislikes secrets regrets": "dislikes, secrets and regrets",
"philosophy principles": "philosophy & principles",
"quirk and habits": "quirk and habits",
"sayings": "sayings",
"species": "species",
"homeworld": "homeworld",
"gender": "gender",
"age": "age",
"skin": "skin",
"eyes": "eyes",
"hair": "hair",
"build": "build",
"appearence": "appearence",
"origin": "origin",
"mannerism": "mannerism",
"ancestry and relations": "ancestry and relations",
"caste": "caste",
"faction and allegiance": "faction and allegiance",
"occupation": "occupation",
"patron": "patron",
"wastah": "wastah",
"enlightenment": "enlightenment",
"intellect": "intellect",
"persuasion": "persuasion",
"agility": "agility",
"experience points": "experience points",
"awareness": "awareness",
"presence": "presence",
"stamina": "stamina",
"willpower": "willpower",
"strength": "strength",
"sanity": "sanity",
"total sanity": "total sanity",
"anxious (+1 to madness)": "anxious (+1 to madness)",
"disturbed (+3 to madness)": "disturbed (+3 to madness)",
"madness": "madness",
"health": "health",
"total health": "total health",
"hurt": "hurt",
"hurt (-1 penality)": "hurt (-1 penality)",
"injured": "injured",
"injured (-3 penality)": "injured (-3 penality)",
"dead": "dead",
"benefit": "benefit",
"cost": "cost",
"background": "background",
"talent": "talent",
"attribute": "attribute",
"powers": "powers",
"rank": "rank",
"description": "description",
"specialization": "specialization",
"combat skills": "combat skills",
"skills": "skills",
"other": "other",
"type": "type",
"Background / Attributes / Talents": "Background / Attributes / Talents",
"trait": "trait",
"modifier": "modifier",
"friend allies": "friend & allies",
"known enemies": "known enemies",
"notable people": "notable people",
"notable experiences": "notable experiences",
"character history": "character history",
"movement": "movement",
"(km/hour)": "(km/hour)",
"walking speed": "walking speed",
"running speed (x2)": "running speed (x2)",
"sprinting speed (x4)": "sprinting speed (x4)",
"combat speed": "combat speed",
"(meters/round)": "(meters/round)",
"defence value": "defence value",
"agility modifier": "agility modifier",
"skill modifier": "skill modifier",
"shield modifier": "shield modifier",
"other modifiers": "other modifiers",
"armour, tattoo's & graftings": "armour, tattoo's & graftings",
"wealth": "wealth",
"property / assets": "property / assets",
"size": "size",
"range": "range",
"attack modifier": "att mod",
"speed": "speed",
"damage": "damage",
"properties": "properties",
"special": "special",
"equipment": "equipment",
"weapons": "Weapons",
"bulk, properties, & other": "bulk, properties, & other",
"damage reduction": "damage reduction",
"(accumulated total)": "(accumulated total)",
"head": "head",
"torso": "torso",
"arms": "arms",
"legs": "legs",
"page": "page",
"bulk": "bulk",
"legs description": "legs description",
"torso description": "torso description",
"arms description": "arms description",
"head description": "head description",
"running speed": "running speed",
"sprinting speed": "sprint speed",
"property assets": "property assets",
"npc health": "health",
"npc size": "size",
"npc move": "move",
"npc defence value": "dv",
"npc protection": "protection",
"attack speed": "att speed",
"talents": "talents",
"flaws": "flaws",
"attributes": "attributes",
"reach": "reach"
}
@@ -0,0 +1,122 @@
{
"black void": "black void",
"name": "name",
"player name": "player name",
"notes": "notes",
"personality": "personality",
"desire and motivation": "desire and motivation",
"dislikes secrets regrets": "dislikes, secrets and regrets",
"philosophy principles": "philosophy & principles",
"quirk and habits": "quirk and habits",
"sayings": "sayings",
"species": "species",
"homeworld": "homeworld",
"gender": "gender",
"age": "age",
"skin": "skin",
"eyes": "eyes",
"hair": "hair",
"build": "build",
"appearence": "appearence",
"origin": "origin",
"mannerism": "mannerism",
"ancestry and relations": "ancestry and relations",
"caste": "caste",
"faction and allegiance": "faction and allegiance",
"occupation": "occupation",
"patron": "patron",
"wastah": "wastah",
"enlightenment": "enlightenment",
"intellect": "intellect",
"persuasion": "persuasion",
"agility": "agility",
"experience points": "experience points",
"awareness": "awareness",
"presence": "presence",
"stamina": "stamina",
"willpower": "willpower",
"strength": "strength",
"sanity": "sanity",
"total sanity": "total sanity",
"anxious (+1 to madness)": "anxious (+1 to madness)",
"disturbed (+3 to madness)": "disturbed (+3 to madness)",
"madness": "madness",
"health": "health",
"total health": "total health",
"hurt": "hurt",
"hurt (-1 penality)": "hurt (-1 penality)",
"injured": "injured",
"injured (-3 penality)": "injured (-3 penality)",
"dead": "dead",
"benefit": "benefit",
"cost": "cost",
"background": "background",
"talent": "talent",
"attribute": "attribute",
"powers": "powers",
"rank": "rank",
"description": "description",
"specialization": "specialization",
"combat skills": "combat skills",
"skills": "skills",
"other": "other",
"type": "type",
"Background / Attributes / Talents": "Background / Attributes / Talents",
"trait": "trait",
"modifier": "modifier",
"friend allies": "friend & allies",
"known enemies": "known enemies",
"notable people": "notable people",
"notable experiences": "notable experiences",
"character history": "character history",
"movement": "movement",
"(km/hour)": "(km/hour)",
"walking speed": "walking speed",
"running speed (x2)": "running speed (x2)",
"sprinting speed (x4)": "sprinting speed (x4)",
"combat speed": "combat speed",
"(meters/round)": "(meters/round)",
"defence value": "defence value",
"agility modifier": "agility modifier",
"skill modifier": "skill modifier",
"shield modifier": "shield modifier",
"other modifiers": "other modifiers",
"armour, tattoo's & graftings": "armour, tattoo's & graftings",
"wealth": "wealth",
"property / assets": "property / assets",
"size": "size",
"range": "range",
"attack modifier": "att mod",
"speed": "speed",
"damage": "damage",
"properties": "properties",
"special": "special",
"equipment": "equipment",
"weapons": "Weapons",
"bulk, properties, & other": "bulk, properties, & other",
"damage reduction": "damage reduction",
"(accumulated total)": "(accumulated total)",
"head": "head",
"torso": "torso",
"arms": "arms",
"legs": "legs",
"page": "page",
"bulk": "bulk",
"legs description": "legs description",
"torso description": "torso description",
"arms description": "arms description",
"head description": "head description",
"running speed": "running speed",
"sprinting speed": "sprint speed",
"property assets": "property assets",
"npc health": "health",
"npc size": "size",
"npc move": "move",
"npc defence value": "dv",
"npc protection": "protection",
"attack speed": "att speed",
"talents": "talents",
"flaws": "flaws",
"attributes": "attributes",
"reach": "reach"
}
@@ -0,0 +1,122 @@
{
"black void": "black void",
"name": "name",
"player name": "player name",
"notes": "notes",
"personality": "personality",
"desire and motivation": "desire and motivation",
"dislikes secrets regrets": "dislikes, secrets and regrets",
"philosophy principles": "philosophy & principles",
"quirk and habits": "quirk and habits",
"sayings": "sayings",
"species": "species",
"homeworld": "homeworld",
"gender": "gender",
"age": "age",
"skin": "skin",
"eyes": "eyes",
"hair": "hair",
"build": "build",
"appearence": "appearence",
"origin": "origin",
"mannerism": "mannerism",
"ancestry and relations": "ancestry and relations",
"caste": "caste",
"faction and allegiance": "faction and allegiance",
"occupation": "occupation",
"patron": "patron",
"wastah": "wastah",
"enlightenment": "enlightenment",
"intellect": "intellect",
"persuasion": "persuasion",
"agility": "agility",
"experience points": "experience points",
"awareness": "awareness",
"presence": "presence",
"stamina": "stamina",
"willpower": "willpower",
"strength": "strength",
"sanity": "sanity",
"total sanity": "total sanity",
"anxious (+1 to madness)": "anxious (+1 to madness)",
"disturbed (+3 to madness)": "disturbed (+3 to madness)",
"madness": "madness",
"health": "health",
"total health": "total health",
"hurt": "hurt",
"hurt (-1 penality)": "hurt (-1 penality)",
"injured": "injured",
"injured (-3 penality)": "injured (-3 penality)",
"dead": "dead",
"benefit": "benefit",
"cost": "cost",
"background": "background",
"talent": "talent",
"attribute": "attribute",
"powers": "powers",
"rank": "rank",
"description": "description",
"specialization": "specialization",
"combat skills": "combat skills",
"skills": "skills",
"other": "other",
"type": "type",
"Background / Attributes / Talents": "Background / Attributes / Talents",
"trait": "trait",
"modifier": "modifier",
"friend allies": "friend & allies",
"known enemies": "known enemies",
"notable people": "notable people",
"notable experiences": "notable experiences",
"character history": "character history",
"movement": "movement",
"(km/hour)": "(km/hour)",
"walking speed": "walking speed",
"running speed (x2)": "running speed (x2)",
"sprinting speed (x4)": "sprinting speed (x4)",
"combat speed": "combat speed",
"(meters/round)": "(meters/round)",
"defence value": "defence value",
"agility modifier": "agility modifier",
"skill modifier": "skill modifier",
"shield modifier": "shield modifier",
"other modifiers": "other modifiers",
"armour, tattoo's & graftings": "armour, tattoo's & graftings",
"wealth": "wealth",
"property / assets": "property / assets",
"size": "size",
"range": "range",
"attack modifier": "att mod",
"speed": "speed",
"damage": "damage",
"properties": "properties",
"special": "special",
"equipment": "equipment",
"weapons": "Weapons",
"bulk, properties, & other": "bulk, properties, & other",
"damage reduction": "damage reduction",
"(accumulated total)": "(accumulated total)",
"head": "head",
"torso": "torso",
"arms": "arms",
"legs": "legs",
"page": "page",
"bulk": "bulk",
"legs description": "legs description",
"torso description": "torso description",
"arms description": "arms description",
"head description": "head description",
"running speed": "running speed",
"sprinting speed": "sprint speed",
"property assets": "property assets",
"npc health": "health",
"npc size": "size",
"npc move": "move",
"npc defence value": "dv",
"npc protection": "protection",
"attack speed": "att speed",
"talents": "talents",
"flaws": "flaws",
"attributes": "attributes",
"reach": "reach"
}
@@ -0,0 +1,122 @@
{
"black void": "black void",
"name": "name",
"player name": "player name",
"notes": "notes",
"personality": "personality",
"desire and motivation": "desire and motivation",
"dislikes secrets regrets": "dislikes, secrets and regrets",
"philosophy principles": "philosophy & principles",
"quirk and habits": "quirk and habits",
"sayings": "sayings",
"species": "species",
"homeworld": "homeworld",
"gender": "gender",
"age": "age",
"skin": "skin",
"eyes": "eyes",
"hair": "hair",
"build": "build",
"appearence": "appearence",
"origin": "origin",
"mannerism": "mannerism",
"ancestry and relations": "ancestry and relations",
"caste": "caste",
"faction and allegiance": "faction and allegiance",
"occupation": "occupation",
"patron": "patron",
"wastah": "wastah",
"enlightenment": "enlightenment",
"intellect": "intellect",
"persuasion": "persuasion",
"agility": "agility",
"experience points": "experience points",
"awareness": "awareness",
"presence": "presence",
"stamina": "stamina",
"willpower": "willpower",
"strength": "strength",
"sanity": "sanity",
"total sanity": "total sanity",
"anxious (+1 to madness)": "anxious (+1 to madness)",
"disturbed (+3 to madness)": "disturbed (+3 to madness)",
"madness": "madness",
"health": "health",
"total health": "total health",
"hurt": "hurt",
"hurt (-1 penality)": "hurt (-1 penality)",
"injured": "injured",
"injured (-3 penality)": "injured (-3 penality)",
"dead": "dead",
"benefit": "benefit",
"cost": "cost",
"background": "background",
"talent": "talent",
"attribute": "attribute",
"powers": "powers",
"rank": "rank",
"description": "description",
"specialization": "specialization",
"combat skills": "combat skills",
"skills": "skills",
"other": "other",
"type": "type",
"Background / Attributes / Talents": "Background / Attributes / Talents",
"trait": "trait",
"modifier": "modifier",
"friend allies": "friend & allies",
"known enemies": "known enemies",
"notable people": "notable people",
"notable experiences": "notable experiences",
"character history": "character history",
"movement": "movement",
"(km/hour)": "(km/hour)",
"walking speed": "walking speed",
"running speed (x2)": "running speed (x2)",
"sprinting speed (x4)": "sprinting speed (x4)",
"combat speed": "combat speed",
"(meters/round)": "(meters/round)",
"defence value": "defence value",
"agility modifier": "agility modifier",
"skill modifier": "skill modifier",
"shield modifier": "shield modifier",
"other modifiers": "other modifiers",
"armour, tattoo's & graftings": "armour, tattoo's & graftings",
"wealth": "wealth",
"property / assets": "property / assets",
"size": "size",
"range": "range",
"attack modifier": "att mod",
"speed": "speed",
"damage": "damage",
"properties": "properties",
"special": "special",
"equipment": "equipment",
"weapons": "Weapons",
"bulk, properties, & other": "bulk, properties, & other",
"damage reduction": "damage reduction",
"(accumulated total)": "(accumulated total)",
"head": "head",
"torso": "torso",
"arms": "arms",
"legs": "legs",
"page": "page",
"bulk": "bulk",
"legs description": "legs description",
"torso description": "torso description",
"arms description": "arms description",
"head description": "head description",
"running speed": "running speed",
"sprinting speed": "sprint speed",
"property assets": "property assets",
"npc health": "health",
"npc size": "size",
"npc move": "move",
"npc defence value": "dv",
"npc protection": "protection",
"attack speed": "att speed",
"talents": "talents",
"flaws": "flaws",
"attributes": "attributes",
"reach": "reach"
}
@@ -0,0 +1,122 @@
{
"black void": "black void",
"name": "name",
"player name": "player name",
"notes": "notes",
"personality": "personality",
"desire and motivation": "desire and motivation",
"dislikes secrets regrets": "dislikes, secrets and regrets",
"philosophy principles": "philosophy & principles",
"quirk and habits": "quirk and habits",
"sayings": "sayings",
"species": "species",
"homeworld": "homeworld",
"gender": "gender",
"age": "age",
"skin": "skin",
"eyes": "eyes",
"hair": "hair",
"build": "build",
"appearence": "appearence",
"origin": "origin",
"mannerism": "mannerism",
"ancestry and relations": "ancestry and relations",
"caste": "caste",
"faction and allegiance": "faction and allegiance",
"occupation": "occupation",
"patron": "patron",
"wastah": "wastah",
"enlightenment": "enlightenment",
"intellect": "intellect",
"persuasion": "persuasion",
"agility": "agility",
"experience points": "experience points",
"awareness": "awareness",
"presence": "presence",
"stamina": "stamina",
"willpower": "willpower",
"strength": "strength",
"sanity": "sanity",
"total sanity": "total sanity",
"anxious (+1 to madness)": "anxious (+1 to madness)",
"disturbed (+3 to madness)": "disturbed (+3 to madness)",
"madness": "madness",
"health": "health",
"total health": "total health",
"hurt": "hurt",
"hurt (-1 penality)": "hurt (-1 penality)",
"injured": "injured",
"injured (-3 penality)": "injured (-3 penality)",
"dead": "dead",
"benefit": "benefit",
"cost": "cost",
"background": "background",
"talent": "talent",
"attribute": "attribute",
"powers": "powers",
"rank": "rank",
"description": "description",
"specialization": "specialization",
"combat skills": "combat skills",
"skills": "skills",
"other": "other",
"type": "type",
"Background / Attributes / Talents": "Background / Attributes / Talents",
"trait": "trait",
"modifier": "modifier",
"friend allies": "friend & allies",
"known enemies": "known enemies",
"notable people": "notable people",
"notable experiences": "notable experiences",
"character history": "character history",
"movement": "movement",
"(km/hour)": "(km/hour)",
"walking speed": "walking speed",
"running speed (x2)": "running speed (x2)",
"sprinting speed (x4)": "sprinting speed (x4)",
"combat speed": "combat speed",
"(meters/round)": "(meters/round)",
"defence value": "defence value",
"agility modifier": "agility modifier",
"skill modifier": "skill modifier",
"shield modifier": "shield modifier",
"other modifiers": "other modifiers",
"armour, tattoo's & graftings": "armour, tattoo's & graftings",
"wealth": "wealth",
"property / assets": "property / assets",
"size": "size",
"range": "range",
"attack modifier": "att mod",
"speed": "speed",
"damage": "damage",
"properties": "properties",
"special": "special",
"equipment": "equipment",
"weapons": "Weapons",
"bulk, properties, & other": "bulk, properties, & other",
"damage reduction": "damage reduction",
"(accumulated total)": "(accumulated total)",
"head": "head",
"torso": "torso",
"arms": "arms",
"legs": "legs",
"page": "page",
"bulk": "bulk",
"legs description": "legs description",
"torso description": "torso description",
"arms description": "arms description",
"head description": "head description",
"running speed": "running speed",
"sprinting speed": "sprint speed",
"property assets": "property assets",
"npc health": "health",
"npc size": "size",
"npc move": "move",
"npc defence value": "dv",
"npc protection": "protection",
"attack speed": "att speed",
"talents": "talents",
"flaws": "flaws",
"attributes": "attributes",
"reach": "reach"
}
@@ -0,0 +1,122 @@
{
"black void": "black void",
"name": "name",
"player name": "player name",
"notes": "notes",
"personality": "personality",
"desire and motivation": "desire and motivation",
"dislikes secrets regrets": "dislikes, secrets and regrets",
"philosophy principles": "philosophy & principles",
"quirk and habits": "quirk and habits",
"sayings": "sayings",
"species": "species",
"homeworld": "homeworld",
"gender": "gender",
"age": "age",
"skin": "skin",
"eyes": "eyes",
"hair": "hair",
"build": "build",
"appearence": "appearence",
"origin": "origin",
"mannerism": "mannerism",
"ancestry and relations": "ancestry and relations",
"caste": "caste",
"faction and allegiance": "faction and allegiance",
"occupation": "occupation",
"patron": "patron",
"wastah": "wastah",
"enlightenment": "enlightenment",
"intellect": "intellect",
"persuasion": "persuasion",
"agility": "agility",
"experience points": "experience points",
"awareness": "awareness",
"presence": "presence",
"stamina": "stamina",
"willpower": "willpower",
"strength": "strength",
"sanity": "sanity",
"total sanity": "total sanity",
"anxious (+1 to madness)": "anxious (+1 to madness)",
"disturbed (+3 to madness)": "disturbed (+3 to madness)",
"madness": "madness",
"health": "health",
"total health": "total health",
"hurt": "hurt",
"hurt (-1 penality)": "hurt (-1 penality)",
"injured": "injured",
"injured (-3 penality)": "injured (-3 penality)",
"dead": "dead",
"benefit": "benefit",
"cost": "cost",
"background": "background",
"talent": "talent",
"attribute": "attribute",
"powers": "powers",
"rank": "rank",
"description": "description",
"specialization": "specialization",
"combat skills": "combat skills",
"skills": "skills",
"other": "other",
"type": "type",
"Background / Attributes / Talents": "Background / Attributes / Talents",
"trait": "trait",
"modifier": "modifier",
"friend allies": "friend & allies",
"known enemies": "known enemies",
"notable people": "notable people",
"notable experiences": "notable experiences",
"character history": "character history",
"movement": "movement",
"(km/hour)": "(km/hour)",
"walking speed": "walking speed",
"running speed (x2)": "running speed (x2)",
"sprinting speed (x4)": "sprinting speed (x4)",
"combat speed": "combat speed",
"(meters/round)": "(meters/round)",
"defence value": "defence value",
"agility modifier": "agility modifier",
"skill modifier": "skill modifier",
"shield modifier": "shield modifier",
"other modifiers": "other modifiers",
"armour, tattoo's & graftings": "armour, tattoo's & graftings",
"wealth": "wealth",
"property / assets": "property / assets",
"size": "size",
"range": "range",
"attack modifier": "att mod",
"speed": "speed",
"damage": "damage",
"properties": "properties",
"special": "special",
"equipment": "equipment",
"weapons": "Weapons",
"bulk, properties, & other": "bulk, properties, & other",
"damage reduction": "damage reduction",
"(accumulated total)": "(accumulated total)",
"head": "head",
"torso": "torso",
"arms": "arms",
"legs": "legs",
"page": "page",
"bulk": "bulk",
"legs description": "legs description",
"torso description": "torso description",
"arms description": "arms description",
"head description": "head description",
"running speed": "running speed",
"sprinting speed": "sprint speed",
"property assets": "property assets",
"npc health": "health",
"npc size": "size",
"npc move": "move",
"npc defence value": "dv",
"npc protection": "protection",
"attack speed": "att speed",
"talents": "talents",
"flaws": "flaws",
"attributes": "attributes",
"reach": "reach"
}
@@ -0,0 +1,122 @@
{
"black void": "black void",
"name": "name",
"player name": "player name",
"notes": "notes",
"personality": "personality",
"desire and motivation": "desire and motivation",
"dislikes secrets regrets": "dislikes, secrets and regrets",
"philosophy principles": "philosophy & principles",
"quirk and habits": "quirk and habits",
"sayings": "sayings",
"species": "species",
"homeworld": "homeworld",
"gender": "gender",
"age": "age",
"skin": "skin",
"eyes": "eyes",
"hair": "hair",
"build": "build",
"appearence": "appearence",
"origin": "origin",
"mannerism": "mannerism",
"ancestry and relations": "ancestry and relations",
"caste": "caste",
"faction and allegiance": "faction and allegiance",
"occupation": "occupation",
"patron": "patron",
"wastah": "wastah",
"enlightenment": "enlightenment",
"intellect": "intellect",
"persuasion": "persuasion",
"agility": "agility",
"experience points": "experience points",
"awareness": "awareness",
"presence": "presence",
"stamina": "stamina",
"willpower": "willpower",
"strength": "strength",
"sanity": "sanity",
"total sanity": "total sanity",
"anxious (+1 to madness)": "anxious (+1 to madness)",
"disturbed (+3 to madness)": "disturbed (+3 to madness)",
"madness": "madness",
"health": "health",
"total health": "total health",
"hurt": "hurt",
"hurt (-1 penality)": "hurt (-1 penality)",
"injured": "injured",
"injured (-3 penality)": "injured (-3 penality)",
"dead": "dead",
"benefit": "benefit",
"cost": "cost",
"background": "background",
"talent": "talent",
"attribute": "attribute",
"powers": "powers",
"rank": "rank",
"description": "description",
"specialization": "specialization",
"combat skills": "combat skills",
"skills": "skills",
"other": "other",
"type": "type",
"Background / Attributes / Talents": "Background / Attributes / Talents",
"trait": "trait",
"modifier": "modifier",
"friend allies": "friend & allies",
"known enemies": "known enemies",
"notable people": "notable people",
"notable experiences": "notable experiences",
"character history": "character history",
"movement": "movement",
"(km/hour)": "(km/hour)",
"walking speed": "walking speed",
"running speed (x2)": "running speed (x2)",
"sprinting speed (x4)": "sprinting speed (x4)",
"combat speed": "combat speed",
"(meters/round)": "(meters/round)",
"defence value": "defence value",
"agility modifier": "agility modifier",
"skill modifier": "skill modifier",
"shield modifier": "shield modifier",
"other modifiers": "other modifiers",
"armour, tattoo's & graftings": "armour, tattoo's & graftings",
"wealth": "wealth",
"property / assets": "property / assets",
"size": "size",
"range": "range",
"attack modifier": "att mod",
"speed": "speed",
"damage": "damage",
"properties": "properties",
"special": "special",
"equipment": "equipment",
"weapons": "Weapons",
"bulk, properties, & other": "bulk, properties, & other",
"damage reduction": "damage reduction",
"(accumulated total)": "(accumulated total)",
"head": "head",
"torso": "torso",
"arms": "arms",
"legs": "legs",
"page": "page",
"bulk": "bulk",
"legs description": "legs description",
"torso description": "torso description",
"arms description": "arms description",
"head description": "head description",
"running speed": "running speed",
"sprinting speed": "sprint speed",
"property assets": "property assets",
"npc health": "health",
"npc size": "size",
"npc move": "move",
"npc defence value": "dv",
"npc protection": "protection",
"attack speed": "att speed",
"talents": "talents",
"flaws": "flaws",
"attributes": "attributes",
"reach": "reach"
}
@@ -0,0 +1,122 @@
{
"black void": "black void",
"name": "name",
"player name": "player name",
"notes": "notes",
"personality": "personality",
"desire and motivation": "desire and motivation",
"dislikes secrets regrets": "dislikes, secrets and regrets",
"philosophy principles": "philosophy & principles",
"quirk and habits": "quirk and habits",
"sayings": "sayings",
"species": "species",
"homeworld": "homeworld",
"gender": "gender",
"age": "age",
"skin": "skin",
"eyes": "eyes",
"hair": "hair",
"build": "build",
"appearence": "appearence",
"origin": "origin",
"mannerism": "mannerism",
"ancestry and relations": "ancestry and relations",
"caste": "caste",
"faction and allegiance": "faction and allegiance",
"occupation": "occupation",
"patron": "patron",
"wastah": "wastah",
"enlightenment": "enlightenment",
"intellect": "intellect",
"persuasion": "persuasion",
"agility": "agility",
"experience points": "experience points",
"awareness": "awareness",
"presence": "presence",
"stamina": "stamina",
"willpower": "willpower",
"strength": "strength",
"sanity": "sanity",
"total sanity": "total sanity",
"anxious (+1 to madness)": "anxious (+1 to madness)",
"disturbed (+3 to madness)": "disturbed (+3 to madness)",
"madness": "madness",
"health": "health",
"total health": "total health",
"hurt": "hurt",
"hurt (-1 penality)": "hurt (-1 penality)",
"injured": "injured",
"injured (-3 penality)": "injured (-3 penality)",
"dead": "dead",
"benefit": "benefit",
"cost": "cost",
"background": "background",
"talent": "talent",
"attribute": "attribute",
"powers": "powers",
"rank": "rank",
"description": "description",
"specialization": "specialization",
"combat skills": "combat skills",
"skills": "skills",
"other": "other",
"type": "type",
"Background / Attributes / Talents": "Background / Attributes / Talents",
"trait": "trait",
"modifier": "modifier",
"friend allies": "friend & allies",
"known enemies": "known enemies",
"notable people": "notable people",
"notable experiences": "notable experiences",
"character history": "character history",
"movement": "movement",
"(km/hour)": "(km/hour)",
"walking speed": "walking speed",
"running speed (x2)": "running speed (x2)",
"sprinting speed (x4)": "sprinting speed (x4)",
"combat speed": "combat speed",
"(meters/round)": "(meters/round)",
"defence value": "defence value",
"agility modifier": "agility modifier",
"skill modifier": "skill modifier",
"shield modifier": "shield modifier",
"other modifiers": "other modifiers",
"armour, tattoo's & graftings": "armour, tattoo's & graftings",
"wealth": "wealth",
"property / assets": "property / assets",
"size": "size",
"range": "range",
"attack modifier": "att mod",
"speed": "speed",
"damage": "damage",
"properties": "properties",
"special": "special",
"equipment": "equipment",
"weapons": "Weapons",
"bulk, properties, & other": "bulk, properties, & other",
"damage reduction": "damage reduction",
"(accumulated total)": "(accumulated total)",
"head": "head",
"torso": "torso",
"arms": "arms",
"legs": "legs",
"page": "page",
"bulk": "bulk",
"legs description": "legs description",
"torso description": "torso description",
"arms description": "arms description",
"head description": "head description",
"running speed": "running speed",
"sprinting speed": "sprint speed",
"property assets": "property assets",
"npc health": "health",
"npc size": "size",
"npc move": "move",
"npc defence value": "dv",
"npc protection": "protection",
"attack speed": "att speed",
"talents": "talents",
"flaws": "flaws",
"attributes": "attributes",
"reach": "reach"
}
@@ -0,0 +1,122 @@
{
"black void": "black void",
"name": "name",
"player name": "player name",
"notes": "notes",
"personality": "personality",
"desire and motivation": "desire and motivation",
"dislikes secrets regrets": "dislikes, secrets and regrets",
"philosophy principles": "philosophy & principles",
"quirk and habits": "quirk and habits",
"sayings": "sayings",
"species": "species",
"homeworld": "homeworld",
"gender": "gender",
"age": "age",
"skin": "skin",
"eyes": "eyes",
"hair": "hair",
"build": "build",
"appearence": "appearence",
"origin": "origin",
"mannerism": "mannerism",
"ancestry and relations": "ancestry and relations",
"caste": "caste",
"faction and allegiance": "faction and allegiance",
"occupation": "occupation",
"patron": "patron",
"wastah": "wastah",
"enlightenment": "enlightenment",
"intellect": "intellect",
"persuasion": "persuasion",
"agility": "agility",
"experience points": "experience points",
"awareness": "awareness",
"presence": "presence",
"stamina": "stamina",
"willpower": "willpower",
"strength": "strength",
"sanity": "sanity",
"total sanity": "total sanity",
"anxious (+1 to madness)": "anxious (+1 to madness)",
"disturbed (+3 to madness)": "disturbed (+3 to madness)",
"madness": "madness",
"health": "health",
"total health": "total health",
"hurt": "hurt",
"hurt (-1 penality)": "hurt (-1 penality)",
"injured": "injured",
"injured (-3 penality)": "injured (-3 penality)",
"dead": "dead",
"benefit": "benefit",
"cost": "cost",
"background": "background",
"talent": "talent",
"attribute": "attribute",
"powers": "powers",
"rank": "rank",
"description": "description",
"specialization": "specialization",
"combat skills": "combat skills",
"skills": "skills",
"other": "other",
"type": "type",
"Background / Attributes / Talents": "Background / Attributes / Talents",
"trait": "trait",
"modifier": "modifier",
"friend allies": "friend & allies",
"known enemies": "known enemies",
"notable people": "notable people",
"notable experiences": "notable experiences",
"character history": "character history",
"movement": "movement",
"(km/hour)": "(km/hour)",
"walking speed": "walking speed",
"running speed (x2)": "running speed (x2)",
"sprinting speed (x4)": "sprinting speed (x4)",
"combat speed": "combat speed",
"(meters/round)": "(meters/round)",
"defence value": "defence value",
"agility modifier": "agility modifier",
"skill modifier": "skill modifier",
"shield modifier": "shield modifier",
"other modifiers": "other modifiers",
"armour, tattoo's & graftings": "armour, tattoo's & graftings",
"wealth": "wealth",
"property / assets": "property / assets",
"size": "size",
"range": "range",
"attack modifier": "att mod",
"speed": "speed",
"damage": "damage",
"properties": "properties",
"special": "special",
"equipment": "equipment",
"weapons": "Weapons",
"bulk, properties, & other": "bulk, properties, & other",
"damage reduction": "damage reduction",
"(accumulated total)": "(accumulated total)",
"head": "head",
"torso": "torso",
"arms": "arms",
"legs": "legs",
"page": "page",
"bulk": "bulk",
"legs description": "legs description",
"torso description": "torso description",
"arms description": "arms description",
"head description": "head description",
"running speed": "running speed",
"sprinting speed": "sprint speed",
"property assets": "property assets",
"npc health": "health",
"npc size": "size",
"npc move": "move",
"npc defence value": "dv",
"npc protection": "protection",
"attack speed": "att speed",
"talents": "talents",
"flaws": "flaws",
"attributes": "attributes",
"reach": "reach"
}
@@ -0,0 +1,122 @@
{
"black void": "black void",
"name": "name",
"player name": "player name",
"notes": "notes",
"personality": "personality",
"desire and motivation": "desire and motivation",
"dislikes secrets regrets": "dislikes, secrets and regrets",
"philosophy principles": "philosophy & principles",
"quirk and habits": "quirk and habits",
"sayings": "sayings",
"species": "species",
"homeworld": "homeworld",
"gender": "gender",
"age": "age",
"skin": "skin",
"eyes": "eyes",
"hair": "hair",
"build": "build",
"appearence": "appearence",
"origin": "origin",
"mannerism": "mannerism",
"ancestry and relations": "ancestry and relations",
"caste": "caste",
"faction and allegiance": "faction and allegiance",
"occupation": "occupation",
"patron": "patron",
"wastah": "wastah",
"enlightenment": "enlightenment",
"intellect": "intellect",
"persuasion": "persuasion",
"agility": "agility",
"experience points": "experience points",
"awareness": "awareness",
"presence": "presence",
"stamina": "stamina",
"willpower": "willpower",
"strength": "strength",
"sanity": "sanity",
"total sanity": "total sanity",
"anxious (+1 to madness)": "anxious (+1 to madness)",
"disturbed (+3 to madness)": "disturbed (+3 to madness)",
"madness": "madness",
"health": "health",
"total health": "total health",
"hurt": "hurt",
"hurt (-1 penality)": "hurt (-1 penality)",
"injured": "injured",
"injured (-3 penality)": "injured (-3 penality)",
"dead": "dead",
"benefit": "benefit",
"cost": "cost",
"background": "background",
"talent": "talent",
"attribute": "attribute",
"powers": "powers",
"rank": "rank",
"description": "description",
"specialization": "specialization",
"combat skills": "combat skills",
"skills": "skills",
"other": "other",
"type": "type",
"Background / Attributes / Talents": "Background / Attributes / Talents",
"trait": "trait",
"modifier": "modifier",
"friend allies": "friend & allies",
"known enemies": "known enemies",
"notable people": "notable people",
"notable experiences": "notable experiences",
"character history": "character history",
"movement": "movement",
"(km/hour)": "(km/hour)",
"walking speed": "walking speed",
"running speed (x2)": "running speed (x2)",
"sprinting speed (x4)": "sprinting speed (x4)",
"combat speed": "combat speed",
"(meters/round)": "(meters/round)",
"defence value": "defence value",
"agility modifier": "agility modifier",
"skill modifier": "skill modifier",
"shield modifier": "shield modifier",
"other modifiers": "other modifiers",
"armour, tattoo's & graftings": "armour, tattoo's & graftings",
"wealth": "wealth",
"property / assets": "property / assets",
"size": "size",
"range": "range",
"attack modifier": "att mod",
"speed": "speed",
"damage": "damage",
"properties": "properties",
"special": "special",
"equipment": "equipment",
"weapons": "Weapons",
"bulk, properties, & other": "bulk, properties, & other",
"damage reduction": "damage reduction",
"(accumulated total)": "(accumulated total)",
"head": "head",
"torso": "torso",
"arms": "arms",
"legs": "legs",
"page": "page",
"bulk": "bulk",
"legs description": "legs description",
"torso description": "torso description",
"arms description": "arms description",
"head description": "head description",
"running speed": "running speed",
"sprinting speed": "sprint speed",
"property assets": "property assets",
"npc health": "health",
"npc size": "size",
"npc move": "move",
"npc defence value": "dv",
"npc protection": "protection",
"attack speed": "att speed",
"talents": "talents",
"flaws": "flaws",
"attributes": "attributes",
"reach": "reach"
}
@@ -0,0 +1,122 @@
{
"black void": "black void",
"name": "name",
"player name": "player name",
"notes": "notes",
"personality": "personality",
"desire and motivation": "desire and motivation",
"dislikes secrets regrets": "dislikes, secrets and regrets",
"philosophy principles": "philosophy & principles",
"quirk and habits": "quirk and habits",
"sayings": "sayings",
"species": "species",
"homeworld": "homeworld",
"gender": "gender",
"age": "age",
"skin": "skin",
"eyes": "eyes",
"hair": "hair",
"build": "build",
"appearence": "appearence",
"origin": "origin",
"mannerism": "mannerism",
"ancestry and relations": "ancestry and relations",
"caste": "caste",
"faction and allegiance": "faction and allegiance",
"occupation": "occupation",
"patron": "patron",
"wastah": "wastah",
"enlightenment": "enlightenment",
"intellect": "intellect",
"persuasion": "persuasion",
"agility": "agility",
"experience points": "experience points",
"awareness": "awareness",
"presence": "presence",
"stamina": "stamina",
"willpower": "willpower",
"strength": "strength",
"sanity": "sanity",
"total sanity": "total sanity",
"anxious (+1 to madness)": "anxious (+1 to madness)",
"disturbed (+3 to madness)": "disturbed (+3 to madness)",
"madness": "madness",
"health": "health",
"total health": "total health",
"hurt": "hurt",
"hurt (-1 penality)": "hurt (-1 penality)",
"injured": "injured",
"injured (-3 penality)": "injured (-3 penality)",
"dead": "dead",
"benefit": "benefit",
"cost": "cost",
"background": "background",
"talent": "talent",
"attribute": "attribute",
"powers": "powers",
"rank": "rank",
"description": "description",
"specialization": "specialization",
"combat skills": "combat skills",
"skills": "skills",
"other": "other",
"type": "type",
"Background / Attributes / Talents": "Background / Attributes / Talents",
"trait": "trait",
"modifier": "modifier",
"friend allies": "friend & allies",
"known enemies": "known enemies",
"notable people": "notable people",
"notable experiences": "notable experiences",
"character history": "character history",
"movement": "movement",
"(km/hour)": "(km/hour)",
"walking speed": "walking speed",
"running speed (x2)": "running speed (x2)",
"sprinting speed (x4)": "sprinting speed (x4)",
"combat speed": "combat speed",
"(meters/round)": "(meters/round)",
"defence value": "defence value",
"agility modifier": "agility modifier",
"skill modifier": "skill modifier",
"shield modifier": "shield modifier",
"other modifiers": "other modifiers",
"armour, tattoo's & graftings": "armour, tattoo's & graftings",
"wealth": "wealth",
"property / assets": "property / assets",
"size": "size",
"range": "range",
"attack modifier": "att mod",
"speed": "speed",
"damage": "damage",
"properties": "properties",
"special": "special",
"equipment": "equipment",
"weapons": "Weapons",
"bulk, properties, & other": "bulk, properties, & other",
"damage reduction": "damage reduction",
"(accumulated total)": "(accumulated total)",
"head": "head",
"torso": "torso",
"arms": "arms",
"legs": "legs",
"page": "page",
"bulk": "bulk",
"legs description": "legs description",
"torso description": "torso description",
"arms description": "arms description",
"head description": "head description",
"running speed": "running speed",
"sprinting speed": "sprint speed",
"property assets": "property assets",
"npc health": "health",
"npc size": "size",
"npc move": "move",
"npc defence value": "dv",
"npc protection": "protection",
"attack speed": "att speed",
"talents": "talents",
"flaws": "flaws",
"attributes": "attributes",
"reach": "reach"
}
@@ -0,0 +1,122 @@
{
"black void": "black void",
"name": "name",
"player name": "player name",
"notes": "notes",
"personality": "personality",
"desire and motivation": "desire and motivation",
"dislikes secrets regrets": "dislikes, secrets and regrets",
"philosophy principles": "philosophy & principles",
"quirk and habits": "quirk and habits",
"sayings": "sayings",
"species": "species",
"homeworld": "homeworld",
"gender": "gender",
"age": "age",
"skin": "skin",
"eyes": "eyes",
"hair": "hair",
"build": "build",
"appearence": "appearence",
"origin": "origin",
"mannerism": "mannerism",
"ancestry and relations": "ancestry and relations",
"caste": "caste",
"faction and allegiance": "faction and allegiance",
"occupation": "occupation",
"patron": "patron",
"wastah": "wastah",
"enlightenment": "enlightenment",
"intellect": "intellect",
"persuasion": "persuasion",
"agility": "agility",
"experience points": "experience points",
"awareness": "awareness",
"presence": "presence",
"stamina": "stamina",
"willpower": "willpower",
"strength": "strength",
"sanity": "sanity",
"total sanity": "total sanity",
"anxious (+1 to madness)": "anxious (+1 to madness)",
"disturbed (+3 to madness)": "disturbed (+3 to madness)",
"madness": "madness",
"health": "health",
"total health": "total health",
"hurt": "hurt",
"hurt (-1 penality)": "hurt (-1 penality)",
"injured": "injured",
"injured (-3 penality)": "injured (-3 penality)",
"dead": "dead",
"benefit": "benefit",
"cost": "cost",
"background": "background",
"talent": "talent",
"attribute": "attribute",
"powers": "powers",
"rank": "rank",
"description": "description",
"specialization": "specialization",
"combat skills": "combat skills",
"skills": "skills",
"other": "other",
"type": "type",
"Background / Attributes / Talents": "Background / Attributes / Talents",
"trait": "trait",
"modifier": "modifier",
"friend allies": "friend & allies",
"known enemies": "known enemies",
"notable people": "notable people",
"notable experiences": "notable experiences",
"character history": "character history",
"movement": "movement",
"(km/hour)": "(km/hour)",
"walking speed": "walking speed",
"running speed (x2)": "running speed (x2)",
"sprinting speed (x4)": "sprinting speed (x4)",
"combat speed": "combat speed",
"(meters/round)": "(meters/round)",
"defence value": "defence value",
"agility modifier": "agility modifier",
"skill modifier": "skill modifier",
"shield modifier": "shield modifier",
"other modifiers": "other modifiers",
"armour, tattoo's & graftings": "armour, tattoo's & graftings",
"wealth": "wealth",
"property / assets": "property / assets",
"size": "size",
"range": "range",
"attack modifier": "att mod",
"speed": "speed",
"damage": "damage",
"properties": "properties",
"special": "special",
"equipment": "equipment",
"weapons": "Weapons",
"bulk, properties, & other": "bulk, properties, & other",
"damage reduction": "damage reduction",
"(accumulated total)": "(accumulated total)",
"head": "head",
"torso": "torso",
"arms": "arms",
"legs": "legs",
"page": "page",
"bulk": "bulk",
"legs description": "legs description",
"torso description": "torso description",
"arms description": "arms description",
"head description": "head description",
"running speed": "running speed",
"sprinting speed": "sprint speed",
"property assets": "property assets",
"npc health": "health",
"npc size": "size",
"npc move": "move",
"npc defence value": "dv",
"npc protection": "protection",
"attack speed": "att speed",
"talents": "talents",
"flaws": "flaws",
"attributes": "attributes",
"reach": "reach"
}
@@ -0,0 +1,122 @@
{
"black void": "black void",
"name": "name",
"player name": "player name",
"notes": "notes",
"personality": "personality",
"desire and motivation": "desire and motivation",
"dislikes secrets regrets": "dislikes, secrets and regrets",
"philosophy principles": "philosophy & principles",
"quirk and habits": "quirk and habits",
"sayings": "sayings",
"species": "species",
"homeworld": "homeworld",
"gender": "gender",
"age": "age",
"skin": "skin",
"eyes": "eyes",
"hair": "hair",
"build": "build",
"appearence": "appearence",
"origin": "origin",
"mannerism": "mannerism",
"ancestry and relations": "ancestry and relations",
"caste": "caste",
"faction and allegiance": "faction and allegiance",
"occupation": "occupation",
"patron": "patron",
"wastah": "wastah",
"enlightenment": "enlightenment",
"intellect": "intellect",
"persuasion": "persuasion",
"agility": "agility",
"experience points": "experience points",
"awareness": "awareness",
"presence": "presence",
"stamina": "stamina",
"willpower": "willpower",
"strength": "strength",
"sanity": "sanity",
"total sanity": "total sanity",
"anxious (+1 to madness)": "anxious (+1 to madness)",
"disturbed (+3 to madness)": "disturbed (+3 to madness)",
"madness": "madness",
"health": "health",
"total health": "total health",
"hurt": "hurt",
"hurt (-1 penality)": "hurt (-1 penality)",
"injured": "injured",
"injured (-3 penality)": "injured (-3 penality)",
"dead": "dead",
"benefit": "benefit",
"cost": "cost",
"background": "background",
"talent": "talent",
"attribute": "attribute",
"powers": "powers",
"rank": "rank",
"description": "description",
"specialization": "specialization",
"combat skills": "combat skills",
"skills": "skills",
"other": "other",
"type": "type",
"Background / Attributes / Talents": "Background / Attributes / Talents",
"trait": "trait",
"modifier": "modifier",
"friend allies": "friend & allies",
"known enemies": "known enemies",
"notable people": "notable people",
"notable experiences": "notable experiences",
"character history": "character history",
"movement": "movement",
"(km/hour)": "(km/hour)",
"walking speed": "walking speed",
"running speed (x2)": "running speed (x2)",
"sprinting speed (x4)": "sprinting speed (x4)",
"combat speed": "combat speed",
"(meters/round)": "(meters/round)",
"defence value": "defence value",
"agility modifier": "agility modifier",
"skill modifier": "skill modifier",
"shield modifier": "shield modifier",
"other modifiers": "other modifiers",
"armour, tattoo's & graftings": "armour, tattoo's & graftings",
"wealth": "wealth",
"property / assets": "property / assets",
"size": "size",
"range": "range",
"attack modifier": "att mod",
"speed": "speed",
"damage": "damage",
"properties": "properties",
"special": "special",
"equipment": "equipment",
"weapons": "Weapons",
"bulk, properties, & other": "bulk, properties, & other",
"damage reduction": "damage reduction",
"(accumulated total)": "(accumulated total)",
"head": "head",
"torso": "torso",
"arms": "arms",
"legs": "legs",
"page": "page",
"bulk": "bulk",
"legs description": "legs description",
"torso description": "torso description",
"arms description": "arms description",
"head description": "head description",
"running speed": "running speed",
"sprinting speed": "sprint speed",
"property assets": "property assets",
"npc health": "health",
"npc size": "size",
"npc move": "move",
"npc defence value": "dv",
"npc protection": "protection",
"attack speed": "att speed",
"talents": "talents",
"flaws": "flaws",
"attributes": "attributes",
"reach": "reach"
}
@@ -0,0 +1,122 @@
{
"black void": "black void",
"name": "name",
"player name": "player name",
"notes": "notes",
"personality": "personality",
"desire and motivation": "desire and motivation",
"dislikes secrets regrets": "dislikes, secrets and regrets",
"philosophy principles": "philosophy & principles",
"quirk and habits": "quirk and habits",
"sayings": "sayings",
"species": "species",
"homeworld": "homeworld",
"gender": "gender",
"age": "age",
"skin": "skin",
"eyes": "eyes",
"hair": "hair",
"build": "build",
"appearence": "appearence",
"origin": "origin",
"mannerism": "mannerism",
"ancestry and relations": "ancestry and relations",
"caste": "caste",
"faction and allegiance": "faction and allegiance",
"occupation": "occupation",
"patron": "patron",
"wastah": "wastah",
"enlightenment": "enlightenment",
"intellect": "intellect",
"persuasion": "persuasion",
"agility": "agility",
"experience points": "experience points",
"awareness": "awareness",
"presence": "presence",
"stamina": "stamina",
"willpower": "willpower",
"strength": "strength",
"sanity": "sanity",
"total sanity": "total sanity",
"anxious (+1 to madness)": "anxious (+1 to madness)",
"disturbed (+3 to madness)": "disturbed (+3 to madness)",
"madness": "madness",
"health": "health",
"total health": "total health",
"hurt": "hurt",
"hurt (-1 penality)": "hurt (-1 penality)",
"injured": "injured",
"injured (-3 penality)": "injured (-3 penality)",
"dead": "dead",
"benefit": "benefit",
"cost": "cost",
"background": "background",
"talent": "talent",
"attribute": "attribute",
"powers": "powers",
"rank": "rank",
"description": "description",
"specialization": "specialization",
"combat skills": "combat skills",
"skills": "skills",
"other": "other",
"type": "type",
"Background / Attributes / Talents": "Background / Attributes / Talents",
"trait": "trait",
"modifier": "modifier",
"friend allies": "friend & allies",
"known enemies": "known enemies",
"notable people": "notable people",
"notable experiences": "notable experiences",
"character history": "character history",
"movement": "movement",
"(km/hour)": "(km/hour)",
"walking speed": "walking speed",
"running speed (x2)": "running speed (x2)",
"sprinting speed (x4)": "sprinting speed (x4)",
"combat speed": "combat speed",
"(meters/round)": "(meters/round)",
"defence value": "defence value",
"agility modifier": "agility modifier",
"skill modifier": "skill modifier",
"shield modifier": "shield modifier",
"other modifiers": "other modifiers",
"armour, tattoo's & graftings": "armour, tattoo's & graftings",
"wealth": "wealth",
"property / assets": "property / assets",
"size": "size",
"range": "range",
"attack modifier": "att mod",
"speed": "speed",
"damage": "damage",
"properties": "properties",
"special": "special",
"equipment": "equipment",
"weapons": "Weapons",
"bulk, properties, & other": "bulk, properties, & other",
"damage reduction": "damage reduction",
"(accumulated total)": "(accumulated total)",
"head": "head",
"torso": "torso",
"arms": "arms",
"legs": "legs",
"page": "page",
"bulk": "bulk",
"legs description": "legs description",
"torso description": "torso description",
"arms description": "arms description",
"head description": "head description",
"running speed": "running speed",
"sprinting speed": "sprint speed",
"property assets": "property assets",
"npc health": "health",
"npc size": "size",
"npc move": "move",
"npc defence value": "dv",
"npc protection": "protection",
"attack speed": "att speed",
"talents": "talents",
"flaws": "flaws",
"attributes": "attributes",
"reach": "reach"
}
@@ -0,0 +1,122 @@
{
"black void": "black void",
"name": "name",
"player name": "player name",
"notes": "notes",
"personality": "personality",
"desire and motivation": "desire and motivation",
"dislikes secrets regrets": "dislikes, secrets and regrets",
"philosophy principles": "philosophy & principles",
"quirk and habits": "quirk and habits",
"sayings": "sayings",
"species": "species",
"homeworld": "homeworld",
"gender": "gender",
"age": "age",
"skin": "skin",
"eyes": "eyes",
"hair": "hair",
"build": "build",
"appearence": "appearence",
"origin": "origin",
"mannerism": "mannerism",
"ancestry and relations": "ancestry and relations",
"caste": "caste",
"faction and allegiance": "faction and allegiance",
"occupation": "occupation",
"patron": "patron",
"wastah": "wastah",
"enlightenment": "enlightenment",
"intellect": "intellect",
"persuasion": "persuasion",
"agility": "agility",
"experience points": "experience points",
"awareness": "awareness",
"presence": "presence",
"stamina": "stamina",
"willpower": "willpower",
"strength": "strength",
"sanity": "sanity",
"total sanity": "total sanity",
"anxious (+1 to madness)": "anxious (+1 to madness)",
"disturbed (+3 to madness)": "disturbed (+3 to madness)",
"madness": "madness",
"health": "health",
"total health": "total health",
"hurt": "hurt",
"hurt (-1 penality)": "hurt (-1 penality)",
"injured": "injured",
"injured (-3 penality)": "injured (-3 penality)",
"dead": "dead",
"benefit": "benefit",
"cost": "cost",
"background": "background",
"talent": "talent",
"attribute": "attribute",
"powers": "powers",
"rank": "rank",
"description": "description",
"specialization": "specialization",
"combat skills": "combat skills",
"skills": "skills",
"other": "other",
"type": "type",
"Background / Attributes / Talents": "Background / Attributes / Talents",
"trait": "trait",
"modifier": "modifier",
"friend allies": "friend & allies",
"known enemies": "known enemies",
"notable people": "notable people",
"notable experiences": "notable experiences",
"character history": "character history",
"movement": "movement",
"(km/hour)": "(km/hour)",
"walking speed": "walking speed",
"running speed (x2)": "running speed (x2)",
"sprinting speed (x4)": "sprinting speed (x4)",
"combat speed": "combat speed",
"(meters/round)": "(meters/round)",
"defence value": "defence value",
"agility modifier": "agility modifier",
"skill modifier": "skill modifier",
"shield modifier": "shield modifier",
"other modifiers": "other modifiers",
"armour, tattoo's & graftings": "armour, tattoo's & graftings",
"wealth": "wealth",
"property / assets": "property / assets",
"size": "size",
"range": "range",
"attack modifier": "att mod",
"speed": "speed",
"damage": "damage",
"properties": "properties",
"special": "special",
"equipment": "equipment",
"weapons": "Weapons",
"bulk, properties, & other": "bulk, properties, & other",
"damage reduction": "damage reduction",
"(accumulated total)": "(accumulated total)",
"head": "head",
"torso": "torso",
"arms": "arms",
"legs": "legs",
"page": "page",
"bulk": "bulk",
"legs description": "legs description",
"torso description": "torso description",
"arms description": "arms description",
"head description": "head description",
"running speed": "running speed",
"sprinting speed": "sprint speed",
"property assets": "property assets",
"npc health": "health",
"npc size": "size",
"npc move": "move",
"npc defence value": "dv",
"npc protection": "protection",
"attack speed": "att speed",
"talents": "talents",
"flaws": "flaws",
"attributes": "attributes",
"reach": "reach"
}
@@ -0,0 +1,122 @@
{
"black void": "black void",
"name": "name",
"player name": "player name",
"notes": "notes",
"personality": "personality",
"desire and motivation": "desire and motivation",
"dislikes secrets regrets": "dislikes, secrets and regrets",
"philosophy principles": "philosophy & principles",
"quirk and habits": "quirk and habits",
"sayings": "sayings",
"species": "species",
"homeworld": "homeworld",
"gender": "gender",
"age": "age",
"skin": "skin",
"eyes": "eyes",
"hair": "hair",
"build": "build",
"appearence": "appearence",
"origin": "origin",
"mannerism": "mannerism",
"ancestry and relations": "ancestry and relations",
"caste": "caste",
"faction and allegiance": "faction and allegiance",
"occupation": "occupation",
"patron": "patron",
"wastah": "wastah",
"enlightenment": "enlightenment",
"intellect": "intellect",
"persuasion": "persuasion",
"agility": "agility",
"experience points": "experience points",
"awareness": "awareness",
"presence": "presence",
"stamina": "stamina",
"willpower": "willpower",
"strength": "strength",
"sanity": "sanity",
"total sanity": "total sanity",
"anxious (+1 to madness)": "anxious (+1 to madness)",
"disturbed (+3 to madness)": "disturbed (+3 to madness)",
"madness": "madness",
"health": "health",
"total health": "total health",
"hurt": "hurt",
"hurt (-1 penality)": "hurt (-1 penality)",
"injured": "injured",
"injured (-3 penality)": "injured (-3 penality)",
"dead": "dead",
"benefit": "benefit",
"cost": "cost",
"background": "background",
"talent": "talent",
"attribute": "attribute",
"powers": "powers",
"rank": "rank",
"description": "description",
"specialization": "specialization",
"combat skills": "combat skills",
"skills": "skills",
"other": "other",
"type": "type",
"Background / Attributes / Talents": "Background / Attributes / Talents",
"trait": "trait",
"modifier": "modifier",
"friend allies": "friend & allies",
"known enemies": "known enemies",
"notable people": "notable people",
"notable experiences": "notable experiences",
"character history": "character history",
"movement": "movement",
"(km/hour)": "(km/hour)",
"walking speed": "walking speed",
"running speed (x2)": "running speed (x2)",
"sprinting speed (x4)": "sprinting speed (x4)",
"combat speed": "combat speed",
"(meters/round)": "(meters/round)",
"defence value": "defence value",
"agility modifier": "agility modifier",
"skill modifier": "skill modifier",
"shield modifier": "shield modifier",
"other modifiers": "other modifiers",
"armour, tattoo's & graftings": "armour, tattoo's & graftings",
"wealth": "wealth",
"property / assets": "property / assets",
"size": "size",
"range": "range",
"attack modifier": "att mod",
"speed": "speed",
"damage": "damage",
"properties": "properties",
"special": "special",
"equipment": "equipment",
"weapons": "Weapons",
"bulk, properties, & other": "bulk, properties, & other",
"damage reduction": "damage reduction",
"(accumulated total)": "(accumulated total)",
"head": "head",
"torso": "torso",
"arms": "arms",
"legs": "legs",
"page": "page",
"bulk": "bulk",
"legs description": "legs description",
"torso description": "torso description",
"arms description": "arms description",
"head description": "head description",
"running speed": "running speed",
"sprinting speed": "sprint speed",
"property assets": "property assets",
"npc health": "health",
"npc size": "size",
"npc move": "move",
"npc defence value": "dv",
"npc protection": "protection",
"attack speed": "att speed",
"talents": "talents",
"flaws": "flaws",
"attributes": "attributes",
"reach": "reach"
}
@@ -0,0 +1,122 @@
{
"black void": "black void",
"name": "name",
"player name": "player name",
"notes": "notes",
"personality": "personality",
"desire and motivation": "desire and motivation",
"dislikes secrets regrets": "dislikes, secrets and regrets",
"philosophy principles": "philosophy & principles",
"quirk and habits": "quirk and habits",
"sayings": "sayings",
"species": "species",
"homeworld": "homeworld",
"gender": "gender",
"age": "age",
"skin": "skin",
"eyes": "eyes",
"hair": "hair",
"build": "build",
"appearence": "appearence",
"origin": "origin",
"mannerism": "mannerism",
"ancestry and relations": "ancestry and relations",
"caste": "caste",
"faction and allegiance": "faction and allegiance",
"occupation": "occupation",
"patron": "patron",
"wastah": "wastah",
"enlightenment": "enlightenment",
"intellect": "intellect",
"persuasion": "persuasion",
"agility": "agility",
"experience points": "experience points",
"awareness": "awareness",
"presence": "presence",
"stamina": "stamina",
"willpower": "willpower",
"strength": "strength",
"sanity": "sanity",
"total sanity": "total sanity",
"anxious (+1 to madness)": "anxious (+1 to madness)",
"disturbed (+3 to madness)": "disturbed (+3 to madness)",
"madness": "madness",
"health": "health",
"total health": "total health",
"hurt": "hurt",
"hurt (-1 penality)": "hurt (-1 penality)",
"injured": "injured",
"injured (-3 penality)": "injured (-3 penality)",
"dead": "dead",
"benefit": "benefit",
"cost": "cost",
"background": "background",
"talent": "talent",
"attribute": "attribute",
"powers": "powers",
"rank": "rank",
"description": "description",
"specialization": "specialization",
"combat skills": "combat skills",
"skills": "skills",
"other": "other",
"type": "type",
"Background / Attributes / Talents": "Background / Attributes / Talents",
"trait": "trait",
"modifier": "modifier",
"friend allies": "friend & allies",
"known enemies": "known enemies",
"notable people": "notable people",
"notable experiences": "notable experiences",
"character history": "character history",
"movement": "movement",
"(km/hour)": "(km/hour)",
"walking speed": "walking speed",
"running speed (x2)": "running speed (x2)",
"sprinting speed (x4)": "sprinting speed (x4)",
"combat speed": "combat speed",
"(meters/round)": "(meters/round)",
"defence value": "defence value",
"agility modifier": "agility modifier",
"skill modifier": "skill modifier",
"shield modifier": "shield modifier",
"other modifiers": "other modifiers",
"armour, tattoo's & graftings": "armour, tattoo's & graftings",
"wealth": "wealth",
"property / assets": "property / assets",
"size": "size",
"range": "range",
"attack modifier": "att mod",
"speed": "speed",
"damage": "damage",
"properties": "properties",
"special": "special",
"equipment": "equipment",
"weapons": "Weapons",
"bulk, properties, & other": "bulk, properties, & other",
"damage reduction": "damage reduction",
"(accumulated total)": "(accumulated total)",
"head": "head",
"torso": "torso",
"arms": "arms",
"legs": "legs",
"page": "page",
"bulk": "bulk",
"legs description": "legs description",
"torso description": "torso description",
"arms description": "arms description",
"head description": "head description",
"running speed": "running speed",
"sprinting speed": "sprint speed",
"property assets": "property assets",
"npc health": "health",
"npc size": "size",
"npc move": "move",
"npc defence value": "dv",
"npc protection": "protection",
"attack speed": "att speed",
"talents": "talents",
"flaws": "flaws",
"attributes": "attributes",
"reach": "reach"
}
+34 -34
View File
@@ -74,7 +74,7 @@
"claim_barracks_description": "+1 de escala para seus\nparceiros do tipo Capanga",
"claim_bluecoat_confederates": "Comparsas\nCasacas Azuis",
"claim_bluecoat_confederates_description": "+1d na rolagem de abertura\npara planos de agressão",
"claim_bluecoat_confidants": "Confidentes dos Casacas Azuis",
"claim_bluecoat_confidants": "Bluecoat\nConfidants",
"claim_bluecoat_confidants_description": "-2 atenção em cada golpe",
"claim_bluecoat_intimidation": "Extorsão dos\nCasacas Azuis",
"claim_bluecoat_intimidation_description": "-2 atenção em cada golpe",
@@ -341,7 +341,7 @@
"crew_shadows_description": "Ladrões,\nespiões e \nsabotadores",
"crew_shadows_hunting_grounds_description": "Assalto — Espionagem — Roubo — Sabotagem",
"crew_shadows_hunting_grounds_type": "Áreas de caça",
"crew_shadows_xp_condition": "Execute a successful burglary, espionage, robbery, or sabotage operation.",
"crew_shadows_xp_condition": "Execute uma operação de assalto, espionagem, roubo ou sabotagem.",
"crew_sheet": "Ficha de Bando",
"crew_smugglers_contact_0": "Elynn, tabeliã das docas",
"crew_smugglers_contact_1": "Rolan, traficante de drogas",
@@ -360,7 +360,7 @@
"crew_upgrade_camouflage": "Camuflagem (seus veículos se camuflam perfeitamente se parados)",
"crew_upgrade_composed": "Compostura ( +1 caixa de Estresse)",
"crew_upgrade_cult_rigging": "Aparelhagem de Cultistas (2 de carga adicional de documentos ou implementos arcanos)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_dedicated_crafters": "Artesãos dedicados",
"crew_upgrade_elite_adepts": "Adeptos de Elite",
"crew_upgrade_elite_rooks": "Trapaceiros de Elite",
"crew_upgrade_elite_rovers": "Andarilhos de Elite",
@@ -369,29 +369,29 @@
"crew_upgrade_hardened": "Calejados (+1 caixa de Trauma)",
"crew_upgrade_hawker's_rigging": "Aparelhagem de Mascates (1 item carregado é ocultado e conta como 0 de carga)",
"crew_upgrade_ironhook_contacts": "Contatos Atrás das Grades (+1 Categoria dentro da prisão)",
"crew_upgrade_irregulars": "Irregulars (Experts gain +1d to Gather Information)",
"crew_upgrade_irregulars": "Guerrilheiros (Especialistas ganham +1d para Levantar Informação)",
"crew_upgrade_ordained": "Ordenados (+1 caixa de Trauma)",
"crew_upgrade_ritual_sanctum_in_lair": "Santuário Ritualístico no Covil",
"crew_upgrade_smuggler's_rigging": "Aparelhagem de Contrabandistas (2 itens carregados são perfeitamente\nocultados)",
"crew_upgrade_steady": "Firmeza (+1 caixa de estresse)",
"crew_upgrade_thief_rigging": "Aparelhagem de Sombras (2 de carga adicional de ferramentas ou instrumentos)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
"crew_upgrade_unbroken": "Intactos (+1 caixa de trauma)",
"crew_upgrade_underground_maps_&_passkeys": "Mapas e Chaves do Subterrâneo",
"crew_upgrade_vigilantes_attire": "Aparelhagem de Justiceiro (2 de carga adicional de armas ou suprimentos)",
"crew_upgrade_willing_to_fight": "Willing to Fight (Experts are braves)",
"crew_upgrade_willing_to_fight": "Dispostos a lutar (Especialistas são Valentes)",
"crew_upgrades": "Upgrades do Bando",
"crew_vigilantes_contact_0": "Mara, a chief inspector",
"crew_vigilantes_contact_1": "Twelves, a Leviathan Hunter",
"crew_vigilantes_contact_2": "Soren, a restless ghost",
"crew_vigilantes_contact_0": "Mara, uma inspetora chefe",
"crew_vigilantes_contact_1": "Dúzias, um Caçador de Leviatã",
"crew_vigilantes_contact_2": "Soren, um fantasma inquieto",
"crew_vigilantes_contact_3": "Remira, uma relutante Lanterna Negra",
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_contact_4": "Anis, Patrulheiro Espiritual",
"crew_vigilantes_contact_5": "Texugo, um inventor brilhante",
"crew_vigilantes_description": "Vingadores \nIludidos",
"crew_vigilantes_hunting_grounds_description": "Uniting — Interference — Resistance — Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"crew_vigilantes_hunting_grounds_description": "União — Interferência — Resistência — Terror",
"crew_vigilantes_hunting_grounds_type": "Território Protegido",
"crew_vigilantes_xp_condition": "Interferir com golpes criminosos, proteger cidadãos, ou antagonizar a lei.",
"cult": "Culto",
"custom_action_labels": "Use custom action labels",
"custom_action_labels": "Usar ações customizadas",
"cutter": "Retalhador",
"dark_talent": "Talento Sombrio do Vampiro:",
"deception": "Embuste",
@@ -416,7 +416,7 @@
"drift_oil": "Óleo Flutuante",
"drown_powder": "Pó de Afogamento",
"edges": "Méritos",
"effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
"effect_query": "?{Efeito|Padrão|Limitado|Sensacional|Extremo|Zero}",
"elite": "Elite",
"engagement": "Abertura",
"entanglement": "Desavenças",
@@ -487,10 +487,10 @@
"faction_ulf_ironborn": "Ulf Filho do Ferro",
"faction_whitecrown": "Coroa-Alva",
"factions1": "Submundo",
"factions2": "Institutions",
"factions3": "Labor & Trade",
"factions4": "The Fringe",
"factions5": "Citizenry",
"factions2": "Instituições",
"factions3": "Proletários / Comércio",
"factions4": "A Periferia",
"factions5": "Cidadania",
"factions_title": "Facções de Doskvol",
"faris": "Faris",
"features": "Características",
@@ -624,8 +624,8 @@
"playbook_ability_a_void_in_the_echo_description": "Você é invisível a espíritos e não pode ser ferido por eles. Você pode sofrer 2 de estresse para afastar os olhares de seres vivos e impedir \nque o notem por alguns momentos.",
"playbook_ability_alchemist": "Alquimista",
"playbook_ability_alchemist_description": "Quando inventa ou cria algo com características alquímicas, você recebe +1 nível de resultado na rolagem (um resultado de 1 a 3 torna-se 4 ou 5, um 4 ou 5 torna-se 6, etc.). Além disso, você conhece uma fórmula especial.",
"playbook_ability_ambitious": "Ambitious",
"playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.",
"playbook_ability_ambitious": "Ambicioso",
"playbook_ability_ambitious_description": "Você recebe um novo gatilho de xp: Você defendeu seu território ou tentou expandí-lo. O seu bando também marca xp se o ajudou.",
"playbook_ability_ambush": "Emboscada",
"playbook_ability_ambush_description": "Recebe +1d na rolagem quando ataca de uma posição escondida.",
"playbook_ability_analyst": "Analista",
@@ -749,7 +749,7 @@
"playbook_ability_possess": "Possuir",
"playbook_ability_possess_description": "Pode se Sintonizar ao campo fantasmagórico para controlar um corpo vivo. Se o seu controle for disputado, você deve sintonizar novamente (arriscando danos electroplasmáticos) ou deixar o corpo. O seu controle é disputado sempre que: você consome energia espiritual do hospedeiro você é afetado por poderes arcanos a vontade do hospedeiro fica desesperada. Você pode possuir indefinidamente um casco ou vazio preparado ritualisticamente para você (mudando para a cartilha de Casco ou Vampiro, respectivamente).",
"playbook_ability_practiced": "Practiced",
"playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.",
"playbook_ability_practiced_description": "Você pode usar sua armadura especial para resistir a uma consequência de detecção ou medidas de segurança, ou para fazer esforço extra ao lidar com forças arcanas.",
"playbook_ability_prepared": "Prepared",
"playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.",
"playbook_ability_pyromancer": "Pyromancer",
@@ -759,7 +759,7 @@
"playbook_ability_reflexes": "Reflexos",
"playbook_ability_reflexes_description": "Sempre que perguntarem quem age primeiro a resposta será sempre a mesma: você. (Dois personagens com Reflexos agem simultaneamente).",
"playbook_ability_revolutionary": "Revolutionary",
"playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.",
"playbook_ability_revolutionary_description": "Você recebe um novo gatilho de xp: Você atacou o governo ou a nobreza. O seu bando também marca xp se o ajudou no ataque.",
"playbook_ability_ritual": "Ritualista",
"playbook_ability_ritual_description": "Você conhece os métodos arcanos usados na feitiçaria ritual. Você pode Estudar um ritual arcano (ou criar um novo) para invocar um efeito ou entidade sobrenatural. Além disso, você possui um ritual conhecido.",
"playbook_ability_rook's_gambit": "Roque do Rei",
@@ -772,10 +772,10 @@
"playbook_ability_scout_description": "Você recebe +1 efeito sempre que levanta informações para descobrir a localização de um alvo e +1d em rolagens para evitar detecção quando camuflado, ou escondido em uma posição preparada.",
"playbook_ability_secondary_hull": "Casco Secundário",
"playbook_ability_secondary_hull_description": "Escolha uma outra carcaça e a sua funcionalidade inicial. Você pode transferir a sua consciência entre essas carcaças a qualquer momento.",
"playbook_ability_security": "Security",
"playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.",
"playbook_ability_sending_a_message": "Sending a Message",
"playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.",
"playbook_ability_security": "Segurança",
"playbook_ability_security_description": "Você pode usar a sua armadura especial para resistir a uma consequência de surpresa, ou dano mental (confusão, medo, perder alguém de vista), ou para fazer esforço extra ao guardar um companheiro.",
"playbook_ability_sending_a_message": "Dando um aviso",
"playbook_ability_sending_a_message_description": "Quando você fala por um companheiro ou se coloca diante dele enquanto ele fala, você pode ajudá-lo numa ação de Comandar ou Convencer sem gastar estresse.",
"playbook_ability_shadow": "Sombra",
"playbook_ability_shadow_description": "Você pode usar a sua armadura especial para resistir a uma consequência de detecção ou medidas de segurança, ou para fazer esforço extra em atos de atletismo ou furtividade.",
"playbook_ability_sharpshooter": "Franco-atirador",
@@ -786,8 +786,8 @@
"playbook_ability_snake_charmer_description": "As long as you perform before a crowd, it is unable to be dispersed, and one person you name, in particular, is too transfixed to leave.",
"playbook_ability_strange_methods": "Metodologia Estranha",
"playbook_ability_strange_methods_description": "Quando inventa ou cria algo com características arcanas, você ganha +1 nível de resultado na rolagem. Além disso, você já conhece um esquema arcano.",
"playbook_ability_strategic_retreat": "Strategic Retreat",
"playbook_ability_strategic_retreat_description": "You can push yourself to do one of the following: break the enemys ranks with a charge or a barrage of suppressive fire—pull someone you can touch to freedom.",
"playbook_ability_strategic_retreat": "Retirada Estratégica",
"playbook_ability_strategic_retreat_description": "Você pode usar esforço extra para realizar qualquer uma das seguintes proezas: penetrar as fileiras do inimigo com uma investida ou uma barragem de fogo supressor — puxar alguém que você consegue tocar para a liberdade.",
"playbook_ability_subterfuge": "Subterfúgio",
"playbook_ability_subterfuge_description": "Você pode usar a sua armadura especial para resistir a uma consequência de suspeita ou persuasão, ou para fazer esforço extra em enganação ou subterfúgio.",
"playbook_ability_subterfuge_rakshasa": "Subterfúgio",
@@ -811,7 +811,7 @@
"playbook_ability_undead": "Morto-Vivo",
"playbook_ability_undead_description": "Você é um espírito que anima um corpo morto-vivo. O seu trauma é maximizado escolha quatro condições de trauma para refletir a sua natureza vampírica. Ataques arcanos são potentes contra você. Você não morre ao sofrer um dano fatal, mas o seu espírito morto-vivo é sobrecarregado. Você sofre um dano de nível 3: “Incapacitado”, e permanece com ele até se alimentar o suficiente. Qualquer dano arcano sofrido durante esse estado causará a sua completa destruição. Os seus marcadores de xp são mais longos (você passa a receber desenvolvimentos mais lentamente). Você possui mais caixas de estresse.",
"playbook_ability_underworld_contacts": "Underworld Contacts",
"playbook_ability_underworld_contacts_description": "When you acquire an asset that is restricted, such as alchemicals, bombs, and other illegal materials, you get +1 result level to your roll, and you never attract additional heat for doing so.",
"playbook_ability_underworld_contacts_description": "Você recebe +1 nível de resultado em rolagens para adquirir recursos restritos, como compostos alquímicos, bombas e outros materiais ilegais. Você nunca recebe atenção adicional por adquirir estes recursos.",
"playbook_ability_vengeful": "Vingativo",
"playbook_ability_vengeful_description": "Você recebe um novo gatilho de xp: Você conseguiu vingança contra alguém que o prejudicou ou a algum ente querido. O seu bando também marca xp se o ajudou na vingança.",
"playbook_ability_venomous": "Venenoso",
@@ -1047,10 +1047,10 @@
"roll_engagement": "Rolagem de Abertura",
"roll_for": "rolagem de",
"roll_fortune": "Rol. de Sorte",
"roll_their": "roll their",
"roll_their": "rolam sua",
"rolls": "rola",
"rolls_for": "rola para",
"rolls_their": "rolls their",
"rolls_their": "rola seu",
"ruthless": "Impiedoso",
"savage": "Selvagem",
"secretive": "Sigiloso",
@@ -1172,7 +1172,7 @@
"wanted": "Procurado",
"wanted_label": "Espaço para Nv. de Procurado",
"wantedroll1": "(who currently have ",
"wantedroll2": ") roll for",
"wantedroll2": ") rola para",
"war": "Guerra",
"warblurb1": "Enquanto estiver em guerra com qualquer número de facções (-3 de status), o bando deve sofrer as seguintes consequências:",
"warblurb2": "Perder 1 nível de controle (temporariamente, enquanto a guerra durar). Vocês podem perder uma Categoria.",
@@ -20,7 +20,7 @@
.sheet-charsheet-back {
font-family: 'Roboto Mono', monospace;
background-image: url("https://wallpaperswise.com/wp-content/uploads/2019/07/doctor-who-wallpaper-13.jpg");
background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Doctor%20Who%20Adventures%20in%20Time%20and%20Space/doctor-who-wallpaper-13.jpg");
background-repeat: no-repeat;
background-size: 1931px 1091px;
@@ -38,7 +38,7 @@
padding-bottom: 10px;
height: 100%;
width: 300px;
background-image: url("http://sydneyearly.com/a/dht.png");
background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Doctor%20Who%20Adventures%20in%20Time%20and%20Space/dht.png");
background-size: contain;
background-repeat: no-repeat;
}
@@ -256,7 +256,7 @@ input[type=text]:focus {
width: 150px;
height: 30px;
padding: 10px 20px;
background-image: url("https://wallpaperswise.com/wp-content/uploads/2019/07/doctor-who-wallpaper-13.jpg");
background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Doctor%20Who%20Adventures%20in%20Time%20and%20Space/doctor-who-wallpaper-13.jpg");
background-size: initial;
background-blend-mode: hard-light;
background-repeat: no-repeat;
@@ -555,7 +555,7 @@ button {
}
.sheet-tardis-mc {
z-index: 3;
background-image: url("https://wallpaperswise.com/wp-content/uploads/2019/07/doctor-who-wallpaper-13.jpg");
background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Doctor%20Who%20Adventures%20in%20Time%20and%20Space/doctor-who-wallpaper-13.jpg");
background-repeat: no-repeat;
background-size: 1931px 1091px;
background-position: center -12px;
@@ -710,13 +710,13 @@ input {
padding: 5px;
font-weight: bold;
display: inline-block;
border-image: url("https://wallpaperswise.com/wp-content/uploads/2019/07/doctor-who-wallpaper-13.jpg") 50 round;
border-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Doctor%20Who%20Adventures%20in%20Time%20and%20Space/doctor-who-wallpaper-13.jpg") 50 round;
border-top: 5px solid;
border-bottom: 5px solid;
}
.sheet-tardis-computer {
border-image: url("https://wallpaperswise.com/wp-content/uploads/2019/07/doctor-who-wallpaper-13.jpg") 50 round;
border-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Doctor%20Who%20Adventures%20in%20Time%20and%20Space/doctor-who-wallpaper-13.jpg") 50 round;
border-top: 5px solid;
border-bottom: 5px solid;
height: 80px;
@@ -1122,3 +1122,17 @@ h2 {
border-bottom: darkblue 1px solid;
background-color: whitesmoke;
}
.sheet-rotate-text {
transform: rotate(180deg);
}
.sheet-test-box4 input, .sheet-test-box5 input, .sheet-test-box3 input, .sheet-test-box4 .sheet-innerRing, .sheet-test-box5 .sheet-innerRing, .sheet-test-box3 .sheet-innerRing {
transform: rotate(180deg) !important;
}
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@@ -1,8 +1,8 @@
{
"html": "DoctorWho.html",
"css": "DoctorWho.css",
"authors": "Tony R., SydEarly",
"preview": "DoctorWho.png",
"authors": "Tony R., Syd Early",
"preview": "who.png",
"roll20userid": "282871,1796122",
"instructions": "Doctor Who Adventures Through Time Character Sheet. If you have any issues with it, please contact Tony R."
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+9 -7
View File
@@ -8,17 +8,19 @@ I'm a active WFRP player and I plan to further enhance this sheet at time goes o
///// ============ Change Log ============ /////
January 18th 2021 v1.32
- Armor Tab rework: Seperated AP from Armor Damage points and added field to add Durable value to increase Damage Points only without inceasing AP. Also added a Robust talent lvl selector which modifies the right hand body location total AP display.
January 11th 2021 v1.31
- Reroll clicky buttons now integrated into the roll template output for most rolls, including all repeating sections. This is displayed in the Test value row.
- NPC Tab rework, a number of modifications have been made to increase performance when a lot of NPC hare created. All NPC rolls are now integrated into the crit and reroll buttons. Weapons have been split into Melee(upto 3)/Ranged(upto 2) and Spell into Magic(upto 3)/Prayer(upto 2). Notes now no longer has a hider checkbox and is always shows and the Roll outcome modifier are removed entirely, both were to greater performance hogs within the repeating section. Use the quality text field instead.
- Reroll clicky buttons now integrated into the roll template out put for most rolls, including all repeating sections. This is diplayed in the Test value row.
- NPC Tab rework, a number of modifications have been made to increase it performance when alot of NPC hare created. All NPC rolls are now integrated into the crit and reroll buttons. Weapons have been split into Melee(upto 3)/Ranged(upto 2) and Spell into Magic(upto 3)/Prayer(upto 2). Notes now no longer has a hider checkbox and is always shows and the Roll outcome modifer are removed entirely, both were to greater performance hogs within the repeating section. Use the quality text field instead.
- Channelling Roll template has been altered to be more inline with other rolls to allow the reroll intergation.
- Spell Tab now has lvl selectors for Talents: Aethyric Attunement, Instinctive Diction, Perfect Pitch and Holy Hatred. This are coded into he roll template to display their appropriate Modifiers. And hide/show miscast clicky's on crit when not trained.
- Weapons & Spells Tab now have added a Mod and Target display fields which matches the roll target.
- All Mod fields will now prepopulate the Roll Modifier popup with the set value.
- Chenged Sturdy Talent field in the Encumbrance section to a selector and added Strong Back Talent next to it.
- Weapons & Spells Tab rework, cleaned it up and added a Mod and Target display fields which matches the roll target.
- All Mod fields will now prepopulate the Roll Modifider popup with the set value.
- Fixed the Talents tab text field dragging issue from the last update.
- Character Status will now display in the banner of Charm, Gossip, Intimidate and Leadership Rolls.
- New GM whisper button in the Combat Actions title row, and adjusted matched the Conditions hider button to match it.
- The sheet will perform a repeating section ID scan and set them as attributes inside the sections on first opening after this update to populate the required ID's of existing sections to allow new features to function correctly. There is a check to only allow this to happen once as it does take a few seconds to complete.
File diff suppressed because it is too large Load Diff
@@ -1046,7 +1046,7 @@
"HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)",
"SETTINGS-HOUSERULES": "HOUSERULES: GM to advise on Critical, Initiative, Advantage & Condition Tracking Rules, ensure they are set the same on all Character Sheets in the game.",
"NOTE-ARMOR-ENC": "Input the full Enc of each item (-1 is auto), dont add Enc twice for single item (i.e. leather jack arms/body).",
"NOTE-HIT-LOC": " DMG ABS = TB + AP (+SHIELD AP if actively blocking with a shield)",
"NOTE-HIT-LOC": " DMG ABS = TB + AP + Robust lvl (+SHIELD AP if using one)",
"HOUSERULE-COND-TRACKER": "Condition Tracker roll template integration (As close to rule book as currently possibles)",
"HOUSERULE1-COND-TRACKER": "Houserule 1: Minimal Condition Tracking, only Advantage is integratied into rolls",
"HOUSERULE2-COND-TRACKER": "Houserule 2: Full Condition Tracking (Highest Condition, except Ablaze/Bleeding and Fear, is added to roll modifier automatically, multiple conds do not stack.)",
@@ -1103,7 +1103,7 @@
"FALLING-3-DESC": "falling Damage, including TB reduction.",
"FALLING-4-DESC": "yards, but suffer no Damage from the fall.",
"TB+WPB": "{ TB + WB )",
"TB+AP": "( TB + AP )",
"TB+AP": "( TB + AP + Robust lvl )",
"REROLL": "Reroll",
"ROLL-CRITICAL": "Roll Critical",
"ROLL-FUMBLE": "Roll Oops",
@@ -1119,7 +1119,7 @@
"TARGET-CN": "Target CN",
"WHISPER-SELF": "Whisper Rolls to Self",
"WHISPER-BUTTON": "Whisper GM",
"NOTE-NPC-TAB": "NOTE: This tab is primarily aimed at simplifing and speeding up simple NPC combat interaction. Too many NPCs (10+) per page will make page very slow.",
"NOTE-NPC-TAB": "NOTE: This tab is primarily aimed at simplifing and speeding up simple NPC combat interaction. Too many NPCs (20+) per page will make page very slow.",
"BLESSINGS": "Blessings",
"MIRACLES": "Miracles",
"DAYS": "Days",
@@ -1133,5 +1133,8 @@
"TRAPPINGSCAP": "TRAPPINGS",
"TRAPPINGS": "Trappings",
"NPC-NAME": "NPC Name",
"CUSTOM-SKILL-NAME": "Custom Skill Name"
"CUSTOM-SKILL-NAME": "Custom Skill Name",
"DURABLE": "Durable",
"DMG-PTS": "Dmg Pts",
"ROBUST": "Robust"
}
@@ -230,14 +230,14 @@
"Ammunition": "Боеприпас",
"Pouch/Container": "Сумка/контейнер",
"Clothing/Accessory": "Одежда/аксессуар",
"Pack/Container": "Кошель/контейнер",
"Pack/Container": "Сумка/контейнер",
"Tool/Kit": "Инструмент",
"Book/Document": "Книга/документ",
"Trade Tool/Workshop": "Ремесленный инструмент",
"Animal/Vehicle": "Животное/транспорт",
"Drug/Poison": "Drug/Poison",
"Herb/Draught": "Herb/Draught",
"Prosthetic": "Prosthetic",
"Drug/Poison": "Наркотик/яд",
"Herb/Draught": "Трава/зелье",
"Prosthetic": "Протез",
"Current Enc.": "Current Enc.",
"Miscellaneous": "Прочее",
"Roll Notes": "Roll Notes",
+1 -1
View File
@@ -102,7 +102,7 @@
<div class="skillInterior">
<button type="roll" name="roll_hack" value="/roll {?{Edge?|None,0|Grace,1|Iron,1|Instinct,1|Sharps,1|Teeth,1|Tides,1|Veils,1}d6 + @{hack}d6 + ?{Advantage? (up to 2d6)|0}d6}dh?{Cut?|0}"><span>Hack</span></button><input type="number" name="attr_hack" min="0" max="3" placeholder="0" value=0>
<button type="roll" name="roll_break" value="/roll {?{Edge?|None,0|Grace,1|Iron,1|Instinct,1|Sharps,1|Teeth,1|Tides,1|Veils,1}d6 + @{break}d6 + ?{Advantage? (up to 2d6)|0}d6}dh?{Cut?|0}"><span>Break</span></button><input type="number" name="attr_break" min="0" max="3" placeholder="0" value=0>
<button type="roll" name="roll_gather" value="/roll {?{Edge?|None,0|Grace,1|Iron,1|Instinct,1|Sharps,1|Teeth,1|Tides,1|Veils,1}d6 + @{gather}d6 + ?{Advantage? (up to 2d6)|0}d6}dh?{Cut?|0}"><span>Gather</span></button><input type="number" name="attr_break" min="0" max="3" placeholder="0" value=0>
<button type="roll" name="roll_gather" value="/roll {?{Edge?|None,0|Grace,1|Iron,1|Instinct,1|Sharps,1|Teeth,1|Tides,1|Veils,1}d6 + @{gather}d6 + ?{Advantage? (up to 2d6)|0}d6}dh?{Cut?|0}"><span>Gather</span></button><input type="number" name="attr_gather" min="0" max="3" placeholder="0" value=0>
<button type="roll" name="roll_scavenge" value="/roll {?{Edge?|None,0|Grace,1|Iron,1|Instinct,1|Sharps,1|Teeth,1|Tides,1|Veils,1}d6 + @{scavenge}d6 + ?{Advantage? (up to 2d6)|0}d6}dh?{Cut?|0}"><span>Scavenge</span></button><input type="number" name="attr_scavenge" min="0" max="3" placeholder="0" value=0>
<button type="roll" name="roll_heal" value="/roll {?{Edge?|None,0|Grace,1|Iron,1|Instinct,1|Sharps,1|Teeth,1|Tides,1|Veils,1}d6 + @{heal}d6 + ?{Advantage? (up to 2d6)|0}d6}dh?{Cut?|0}"><span>Heal</span></button><input type="number" name="attr_heal" min="0" max="3" placeholder="0">
<button type="roll" name="roll_repair" value="/roll {?{Edge?|None,0|Grace,1|Iron,1|Instinct,1|Sharps,1|Teeth,1|Tides,1|Veils,1}d6 + @{repair}d6 + ?{Advantage? (up to 2d6)|0}d6}dh?{Cut?|0}"><span>Repair</span></button><input type="number" name="attr_repair" min="0" max="3" placeholder="0" value=0>