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Sheet:
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- Astonishing Swordsmen & Sorcerers of Hyperborea -
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- - - ST - Atk Mod - - Damage - -
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- - Test of DX - - - Feat of DX - - -
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- - - CN - HP Mod - - Poison - -
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- Trauma - - - Test of CN - - - Feat of CN - - -
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- - - IN - Languages - - Learn Spell - - -
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- - Bonus Spells - -
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- - - WS - Willpower - - Learn Spell - - -
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- - - CH - React/Loyalty - - Max Henchmen - -
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{{pc}}
- {{#attr}} -
{{roll}} <= {{target}}
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- {{#rollLess() roll target}} - Success - {{/rollLess() roll target}} - {{#rollTotal() roll target}} - Success - {{/rollTotal() roll target}} - {{#rollGreater() roll target}} - Failure - {{/rollGreater() roll target}} -
-
{{type}} Check {{#name}}({{name}}){{/name}}
- {{/attr}} - {{#save}} -
{{roll}} >= {{target}}
-
- {{#rollGreater() roll target}} - Success - {{/rollGreater() roll target}} - {{#rollTotal() roll target}} - Success - {{/rollTotal() roll target}} - {{#rollLess() roll target}} - Failure - {{/rollLess() roll target}} -
-
{{type}} Saving Throw {{#name}}({{name}}){{/name}}
- {{/save}} - {{#talent}} - {{#target}} - {{#rollTotal() target 0}} -
{{roll}}
-
 
- {{/rollTotal() target 0}} - {{#rollGreater() target 0}} -
{{roll}} <= {{target}}
-
- {{#rollGreater() roll target}} - Failure - {{/rollGreater() roll target}} - {{#rollTotal() roll target}} - Success - {{/rollTotal() roll target}} - {{#rollLess() roll target}} - Success - {{/rollLess() roll target}} -
- {{/rollGreater() target 0}} - {{/target}} -
{{name}}
- {{/talent}} - {{#attack}} -
Hits AC {{roll}}
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Damage {{damage}}
-
{{name}}
- {{/attack}} - {{#hd}} -
{{roll}}
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Hit Points
- {{/hd}} - {{#spell}} -
Damage/Duration {{roll}}
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Spell: {{name}}
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\ No newline at end of file diff --git a/AS&SH/assh.css b/AS&SH/assh.css index bc423cf36d..2604036c46 100644 --- a/AS&SH/assh.css +++ b/AS&SH/assh.css @@ -110,7 +110,7 @@ input[type="number"].sheet-stats{ -moz-appearance: textfield; } input[type="number"].sheet-tinyinput { - width:33px; + width:57px; font-size:13px; } input[type="text"].sheet-tinyinput { @@ -119,10 +119,10 @@ input[type="text"].sheet-tinyinput { text-align: center; } input[type="text"].sheet-shortinput{ - width:60px; + width:76px; } input[type="number"].sheet-shortinput{ - width:45px; + width:56px; } input[type="text"].sheet-medinput{ width:110px; diff --git a/Band of Blades Official/translations/es.json b/Band of Blades Official/translations/es.json index c4f320da83..1374983195 100644 --- a/Band of Blades Official/translations/es.json +++ b/Band of Blades Official/translations/es.json @@ -292,57 +292,57 @@ "duties_lorekeeper_4": "Prepara las Escenas de campamento. Consulta con el Mariscal sobre la moral antes de hacer tu selección. Si se tiene que tomar una decisión sobre el campamento o sus normas, tú lo decides.", "duties_lorekeeper_5": "Trabaja con otros Roles. Aconseja a los demás Roles cuando sea necesario. Recuerda las creencias de la Legión y las lecciones aprendidas y recuérdaselo a los demás.", "duties_marshal_1": "Controla la Moral. La Moral crece durante la acción de campaña de libertad y por recompensas de misión. Se reduce con penalizaciones de misión, cuando mueren los soldados (-1 por cada muerte) y cuando no hay suministros (-1) o Comida (-2) cuando deben gastarse.", - "duties_marshal_2": "Assign Who Goes On And Leads Missions. Decide who goes on missions. Missions take 1 squad and up to 2 Specialists by default. If there’s an Officer on a mission, they’re in charge. Otherwise, you say who’s in charge.", - "duties_marshal_3": "Track Squads and Specialists. Between missions, keep the playbooks. Mark losses, harm, stress, advancement, and promotions. Name squad members as needed. Detail any Specialists the Legion gains.", - "duties_marshal_4": "Make Engagement Rolls. It’s your duty to roll.", - "duties_marshal_5": "Ensure Legionnaires Advance. Make sure the group remembers to track xp after missions. Secondary missions grant 2 xp to Specialists regardless of outcome.", - "duties_marshal_6": "Work with Other Roles. Consult with others to make the best decisions you can, but you have the final say in the duties you are tasked with.", - "duties_quartermaster_1": "Track and Spend Supply. You gain supply primarily from supply mission rewards. Spend supply for additional campaign actions or to boost a campaign action. When the Commander advances the Legion, lose any supply you can’t take with you (maximum 3 supply, plus 1 per Supply Cart).", - "duties_quartermaster_2": "Perform Campaign Actions. Between mission phases, perform a number of campaign actions according to troop morale. Ask the Marshal how many you get.", - "duties_quartermaster_3": "Track and Use Materiel and Non-Legion Personnel. Expend materiel to make missions more successful. Track Mercy and Alchemist statuses, such as wounds and corruption. Work on projects to change the position of the Legion.", - "duties_quartermaster_4": "Work with Other Roles. Consult with the rest of the players to make the best decisions you can, but you have the final say in the duties you are tasked with. The fate of the Legion is in your hands. Good luck.", - "duties_spymaster_1": "Dispatch Spies. Dispatch spies on assignments during campaign actions. Simple assignments complete immediately (though interrogation takes place right before missions). Long-term assignments take time to finish, and different spies may take turns working on them.", - "duties_spymaster_2": "Grow Your Network. Your true enemies are the Broken. Prepare for them.", - "duties_spymaster_3": "Work with Other Roles. Consult with the other Roles to make the best decisions you can, but you have the final say in the duties you are tasked with. The fate of the Legion is in your hands. Good luck.", - "duties_top": "Your Duties. During the game, do the following:", + "duties_marshal_2": "Asigna quién va y quién dirige las misiones. Decide quién va en cada misión. A las misiones van, por defecto, una escuadra y hasta 2 Especialistas. Si hay un Oficial está al mando. En otro caso, tú decides quién está al mando.", + "duties_marshal_3": "Controla Escuadras y Especialistas. Entre misiones, guarda los libretos. Apunta las pérdidas, el daño, las mejoras y promociones. Nombra a los miembros de las escuadras cuando haga falta. Detalla a cualquier especialista que gane la Legión.", + "duties_marshal_4": "Haz las Tiradas de Implicación. Es tu deber hacer las tiradas.", + "duties_marshal_5": "Asegura las mejoras de los Legionarios. Asegúrate de que el grupo recuerda apuntar los px tras cada misión. Las misiones secundarias conceden 2 px a los Especialistas sin importar el resultado.", + "duties_marshal_6": "Trabaja con otros Roles. Consulta con otros para tomar las mejores decisiones que podáis, pero tú tienes la última palabra en las obligaciones que tienes asignadas.", + "duties_quartermaster_1": "Controla y Gasta Suministros. Ganas suministros principalmente con recompensas en misiones de suministros. Gasta suministros para realizar acciones de campaña adicionales o para mejorar una acción de campaña. Cuando el Comandante avance la Legión, pierdes cualquier suministro que no puedas llevar contigo (máximo 3 suministros, más 1 por cada Carro de Suministros).", + "duties_quartermaster_2": "Realiza Acciones de Campaña. Entre fases de misión, realiza un número de acciones de campaña acorde a la moral de la tropa. Pregúntale al Mariscal cuantos tienes.", + "duties_quartermaster_3": "Controla y Usa Material y Personal No Legionario. Gasta material para más exitosas las misiones. Controla el estado de las Piedades y los Alquimistas, como sus heridas y corrupción. Trabaja en proyectos para cambiar la posición de la Legión.", + "duties_quartermaster_4": "Trabaja con otros Roles. Consulta con el resto de los jugadores para tomar las mejores decisiones que podáis, pero tú tienes la última palabra en tus tareas. el destino de la Legión está en tus manos. Buena suerte.", + "duties_spymaster_1": "Envía espías. Envía a espías a asignaciones durante las acciones de campaña. Las asignaciones simples se completan inmediatamente (aunque el interrogatorio tiene lugar justo antes de las misiones). Las asignaciones a largo plazo cuestan más tiempo terminarlas, y distintos espías puede turnarse para trabajar en ella.", + "duties_spymaster_2": "Haz crecer tu Red. Tus verdaderos enemigos son los Quebrados. Prepárate para ellos.", + "duties_spymaster_3": "Trabaja con otros Roles. Consulta con el resto de Roles para tomar las mejores decisiones que podáis, pero tú tienes la última palabra en tus tareas. el destino de la Legión está en tus manos. Buena suerte.", + "duties_top": "Tus Obligaciones. Durante el juego, haz lo siguiente:", "effect": "Efecto", "effect_query": "?{Efecto|Estándar|Limitado|Excelente|Extremo|Nulo}", "eloquent": "Elocuente", "ember_wolves": "Lobos de Ceniza", "engagement": "Implicación", - "engagement_assault_1": "Weapons. Did the Quartermaster equip the soldiers with Black Shot? Take +1d.", - "engagement_assault_2": "Wounds. Is any Legionnaire starting the mission wounded? Take -1d.", - "engagement_assault_top": "Assault Mission. On each assault mission, also ask the following:", - "engagement_desc": "Engagement rolls determine unit disposition at the start of a primary mission and the outcome of secondary missions. As the one sending troops into battle, it’s the Marshal’s duty to assemble the dice and make the engagement rolls.", - "engagement_details": "The Marshal assembles and rolls dice for engagements.", - "engagement_outcome_1-3": "1-3. Primary Mission: You’re in a desperate position when the action starts. Secondary Mission: You fail the mission, lose 3 squad members, and all Specialists take level 3 harm.", - "engagement_outcome_4-5": "4/5. Primary Mission: You’re in a risky position when the action starts. Secondary Mission: Fail the mission or you can succeed, two squad members die, and all Specialists take level 2 harm.", + "engagement_assault_1": "Armas. ¿Equipó el Contramaestres a los soldados con Munición Negra? Suma +1d.", + "engagement_assault_2": "Heridas. ¿Hay algún Legionario que empiece la misión herido? Resta -1d.", + "engagement_assault_top": "Misión de Asalto. En cada misión de asalto, también pregunta lo siguiente:", + "engagement_desc": "La Tirada de implicación determina la disposición de la unidad al comienzo de una misión primaria y el resultado de las \n misiones secundarias. Como aquel que envía a las tropas al combate, es obligación del Mariscal coger los dados y hacer las tiradas de implicación.", + "engagement_details": "El Mariscal coge y tira los dados para las implicaciones.", + "engagement_outcome_1-3": "1-3. Misión Primaria: Estás en una posición desesperada cuando la acción comience. Misión Secundaria: Falláis en la misión, perdéis 3 miembros de la escuadra y todos los Especialistas reciben daño de nivel 3.", + "engagement_outcome_4-5": "4/5. Misión Primaria: Estáis en una posición arriesgada cuando la acción comience. Misión Secundaria: Fallas en la misión o podéis tener éxito, dos miembros de la escuadra mueren y todos los Especialistas reciben daño de nivel 2.", "engagement_outcome_6": "6. Misión Primaria: Estás en una posición controlada cuando la acción empieza. Misión secundaria: Tienes éxito en la misión, todos los Especialistas sufren daño de nivel 1, y puedes elegir perder a 2 miembros de la escuadra para promocionar un Recluta a Soldado.", - "engagement_outcome_critical": "Critical. Primary Mission: You’ve overcome the first obstacle and are in a controlled position at the next. Secondary Mission: You succeed at the mission, and promote one squad member (see Rookie/Soldier special abilities for details).", - "engagement_primary_1_3": "You’re in a desperate position when the action starts.", - "engagement_primary_4_5": "You’re in a risky position when the action starts.", - "engagement_primary_6": "You’re in a controlled position when the action starts.", - "engagement_primary_crit": "You’ve overcome the first obstacle and are in a controlled position at the next.", - "engagement_question_1": "Legion Loyalty. Are all on the mission oathsworn to the Legion? Take +1d.", - "engagement_question_2": " Did the Commander spend 1 intel to give you foresight and info? Take +1d.", - "engagement_question_3": "Veteran. Is everyone on the mission a Specialist or Soldier? Take +1d.", - "engagement_question_4": "Leadership. Does any Legionnaire distrust the leadership or not fear them enough to obey orders on the battlefield? Take -1d.", - "engagement_question_5": "Parameters. Are required Specialists or equipment not on the mission? Take -1d.", - "engagement_question_top": "Before Every Mission. Assemble the engagement roll by asking the following:", - "engagement_recon_1": "Speed. Did the Quartermaster spend Horses to equip the mission? Take +1d.", - "engagement_recon_2": "Stealth. Is any Legionnaire starting with heavy load? Take -1d.", - "engagement_recon_top": "Recon Mission. On each recon mission, also ask the following:", - "engagement_religious_1": "Arcane. Did the Quartermaster send Religious Supplies to ward and protect the Legionnaires? Take +1d.", - "engagement_religious_2": "Corruption. Is any Legionnaire starting with blight? Take -1d.", - "engagement_religious_top": "Religious Mission. On each religious mission, also ask the following:", + "engagement_outcome_critical": "Crítico. Misión Primaria: Superáis el primer obstáculo y estáis en una posición controlada en la próxima. Misión Secundaria: Tenéis éxito en la misión y un miembro de la escuadra promociona (ver las habilidades especiales de Recluta/Soldado para más detalles).", + "engagement_primary_1_3": "Estáis en una posición desesperada cuando la acción comience.", + "engagement_primary_4_5": "Estáis en una posición arriesgada cuando la acción comience.", + "engagement_primary_6": "Estáis en una posición controlada cuando la acción comience.", + "engagement_primary_crit": "Superáis el primer obstáculo y estáis en una posición controlada en la próxima.", + "engagement_question_1": "Lealtad de la Legión. ¿Han hecho todos los participantes de la misión un juramento a la Legión? Suma +1d.", + "engagement_question_2": " ¿Gastó el Comandante 1 inteligencia para daros una previsión e información? Suma +1d.", + "engagement_question_3": "Veterano. ¿Es todo el mundo en la misión Especialista o Soldado? Suma +1d.", + "engagement_question_4": "Liderazgo. ¿Algún Legionario desconfía del liderazgo o no le teme lo suficiente como para obedecer sus órdenes en el campo de batalla? Resta -1d.", + "engagement_question_5": "Parámetros. ¿Se requiere un Especialista o equipo que no esté en la misión? Resta -1d.", + "engagement_question_top": "Antes de cada Misión. Prepara la tirada de implicación preguntando lo siguiente:", + "engagement_recon_1": "Velocidad. ¿Gastó el Contramaestre Caballos para equipar la misión? Suma +1d.", + "engagement_recon_2": "Sigilo. ¿Hay algún Legionario que comience con carga pesada? Resta -1d.", + "engagement_recon_top": "Misión de reconocimiento. En cada misión de reconocimiento, también pregunta lo siguiente:", + "engagement_religious_1": "Arcana. ¿Mandó el Contramaestre Suministros Religiosos para proteger a los Legionarios? Suma +1d.", + "engagement_religious_2": "Corrupción. ¿Algún Legionario comienza con Plaga? Resta -1d.", + "engagement_religious_top": "Misión religiosa. En cada misión religiosa, también pregunta lo siguiente:", "engagement_roll_outcomes": "Resultados de la tirada de implicación", - "engagement_secondary_1_3": "You fail the mission, lose 3 squad members, and all Specialists take level 3 harm.", - "engagement_secondary_4_5": "Fail the mission or you can succeed, two squad members die, and all Specialists take level 2 harm.", - "engagement_secondary_6": "You succeed at the mission, all Specialists take level 1 harm, and you may choose to lose 2 squad members to promote a Rookie to Soldier.", - "engagement_secondary_crit": "You succeed at the mission, and promote one squad member.", - "engagement_supply_1": "Supplies. Did the Quartermaster spend Food to equip the mission? Take +1d.", - "engagement_supply_2": "Enemies. Is the current pressure higher than 2? Take -1d.", - "engagement_supply_top": "Supply Mission. On each supply mission, also ask the following:", + "engagement_secondary_1_3": "Falláis en la misión, perdéis 3 miembros de la escuadra y todos los Especialistas reciben daño de nivel 3.", + "engagement_secondary_4_5": "Falláis en la misión o podéis tener éxito, pero dos miembros de la escuadra mueren y todos los Especialistas reciben daño de nivel 2.", + "engagement_secondary_6": "Tenéis éxito en la misión, todos los Especialistas reciben , y puedes elegir que 2 miembros de la escuadra promocionen de Recluta a Soldado.", + "engagement_secondary_crit": "Tenéis éxito en la misión, y promociona un miembro de la escuadra.", + "engagement_supply_1": "Suministros. ¿Gastó el Contramaestre Comida para equipar a la misión? Suma +1d.", + "engagement_supply_2": "Enemigos. ¿Es la presión actual superior a 2? Resta -1d.", + "engagement_supply_top": "Misión de Suministros. En cada misión de suministros, también pregunta lo siguiente:", "engagements": "Implicaciones", "famous": "Famoso", "favor": "Gracia", @@ -374,15 +374,15 @@ "friendly": "Amistoso", "frugal": "Austero", "further_annals": "Cuando se hayan contado todas las Historias, y entren cuatro nombres más en las Memorias, puedes contar cualquier Historia, pero cada una solo puede ser contado de nuevo hasta que todos los tipos de Historias se cuenten de nuevo.", - "gain_morale_1": "Missions. Successful mission rewards.", - "gain_morale_2": "Liberty. Whenever the Quartermaster chooses the liberty campaign action.", + "gain_morale_1": "Misiones. Recompensas de misión exitosa.", + "gain_morale_2": "Libertad. Siempre que el Contramaestre elija la acción de campaña de libertad.", "gain_morale_from": "Ganas moral de", "gaunt": "Demacrado", "ghost_owls": "Búhos Fantasmales", "gracious": "Gentil", "grinning_ravens": "Cuervos Sonrientes", "grit": "Firmeza", - "grit_desc": "You may spend grit uses to add +2d to a resistance roll. The grit use must be spent before the roll. You may only spend 1 grit use this way per roll.", + "grit_desc": "Puedes gastar usos de redaños para sumar +2 a una tirada de resistencia. El uso de redaños debe gastarse antes de tirar. Solo puedes gastar un uso de esta manera por tirada.", "grizzled": "Canoso", "haggard": "Demacrado", "harm": "Daño", @@ -395,7 +395,7 @@ "high_morale": "Moral alta", "honorable": "Honorable", "horses": "Caballos", - "host": "Host", + "host": "Huésped", "hunger": "Ansia", "ink-stained": "Manchas de tinta", "inquisitive": "Inquisitivo", @@ -403,10 +403,10 @@ "insight_desc": "Resistir consecuencias por un engaño o mala comprensión.", "inspiring": "Inspirador", "intel": "Inteligencia", - "intel_desc": "INTEL: Spend 1 intel to add +1d to any engagement roll, or to access a special mission in a location in addition to your mission priorities. Gain intel from Recon mission rewards. Before you pick primary and secondary missions, ask intel questions based on how much intel you hold.", - "intel_details": "A measure of how much you know about undead movements and the war", - "item_+1_utility": "+1 Utility. Mark below.", - "item_+2_utility": "+2 Utility. Mark below.", + "intel_desc": "INTELIGENCIA: Gasta 1 inteligencia para añadir +1d a cualquier tirada de implicación, o para tener acceso a una misión especial en una localización además de tus prioridades de misión. Gana inteligencia en recompensas de misiones de reconocimiento. Antes de que escojas las misiones primaria y secundaria, haz preguntas de inteligencia en base a cuanta inteligencia tienes.", + "intel_details": "Una medida de cuánto sabes sobre los movimientos de los no muertos y el estado de la guerra.", + "item_+1_utility": "+1 Útil. Márcalo abajo.", + "item_+2_utility": "+2 Útiles. Márcalos abajo.", "item_2_fine_pistols": "2 pistolas de calidad", "item_ammo": "Munición", "item_armor": "Armadura", @@ -465,31 +465,31 @@ "item_tonics": "Tónicos", "item_winter_clothing": "Ropa de abrigo", "item_wrecking_kit": "Equipo de demolición", - "kind": "Kind", + "kind": "Amable", "laborers": "Obreros", "legion_role": "Rol en la Legión", - "less": "less", - "less_effect": "Less effect", + "less": "menos", + "less_effect": "Efecto menor", "light": "Ligera", - "light_items": "Light items", - "lithe": "Lithe", - "load": "Load", - "load_details": "Choose Light/Normal/Heavy, and 2 Utility.", - "load_heavy_desc": "Slower. All Normal items and...", - "load_light_desc": "Quieter/faster. All items below.", - "load_normal_desc": "All Light items and...", - "load_utility_desc": "Choose 2 load below.", - "long_term_assignments": "Long-Term Assignments", - "long_term_assignments_desc": "During campaign actions, spies may be given long-term assignments. Only 1 spy may be sent on each assignment. Roll 1d for trained spies (2d for masters). Advance according to results. 1-3: 1 tick, and the spy is wounded. 4/5: 2 ticks. 6: 3 ticks. crit: 5 ticks. A wounded spy that is wounded again dies.", + "light_items": "Objetos ligeros", + "lithe": "Flexible", + "load": "Carga", + "load_details": "Elige Ligero/Normal/Pesado y 2 Útiles.", + "load_heavy_desc": "Más lento. Todos los objetos de Normal y...", + "load_light_desc": "Más silencioso/rápido. Todos los objetos de aquí abajo.", + "load_normal_desc": "Todos los objetos de Ligera y...", + "load_utility_desc": "Elige 2 cargas de más abajo.", + "long_term_assignments": "Asignaciones a largo plazo", + "long_term_assignments_desc": "Durante las acciones de campaña, puedes asignar espías a asignaciones a largo plazo. Sólo se puede enviar 1 espía a cada asignación. Tira 1d por espías entrenados (2d por maestros). Avanza según los resultados. 1-3: 1 marca, y el espía resulta herido. 4/5: 2 marcas. 6: 3 marcas. crit: 5 marcas. Un espía herido que sea herido de nuevo muere.", "look": "Aspecto", - "lose_morale_1": "Missions. Penalties for failure or loss.", - "lose_morale_2": "Materiel. Can’t pay supply (-1) or Food (-2).", - "lose_morale_3": "Death. Whenever a soldier dies.", + "lose_morale_1": "Misiones. Penalizaciones por fallo o pérdida.", + "lose_morale_2": "Material. No puedes pagar suministros (-1) o Comida (-2).", + "lose_morale_3": "Muerte. Cada vez que un soldado muere.", "lose_morale_from": "Pierdes moral de", "low_morale": "Moral baja", "lta_augument_missions": "Misiones aumentadas", - "lta_augument_missions_complete": "Next GM mission generation, tell them to add +1 to the rewards and mission penalty rolls on one mission of the Commander’s focus type. That type must appear once.", - "lta_augument_missions_desc": "Use contacts to bolster the Commander’s mission selection.", + "lta_augument_missions_complete": "En la próxima generación de misiones del DJ, díle que sume +1 a las tiradas de recompensas y penalizaciones de misión en una misión del foco del Comandante. Este tipo debe aparecer al menos una vez.", + "lta_augument_missions_desc": "Usar contactos para reforzar la selección de misiones del Comandante.", "lta_expand_network": "Expandir red", "lta_expand_network_complete": "Elige una nueva mejora de red de espías conectada a otra parte de la red que tengas.", "lta_expand_network_desc": "Te tomas tu tiempo para hacer contactos, informantes y recursos locales en el área, y expandir y afianzar la efectividad de tus espías.", @@ -508,9 +508,9 @@ "marshal": "Comandar", "marshal_desc": "Comandar una escuadra o un grupo mayor en acción; exigir atención en mitad del caos; coordinar disparos en un objetivo", "master": "Maestro", - "materiel": "Materiel", - "materiel_details": "Each box of resources has 3 uses (circles) by default.", - "medic_missions": "Assault and Religious Missions", + "materiel": "Material", + "materiel_details": "Cada casilla de recursos tiene 3 usos (círculos) por defecto.", + "medic_missions": "Misiones de asalto y religiosas", "medium_morale": "Moral media", "mercies": "Piedades", "mercy": "Piedad", @@ -578,8 +578,8 @@ "playbook_ability_eat_iron_shit_nails_desc": "Cuando te esfuerces, puedes ignorar todas las penalizaciones de daño. Además, recibes +1d a resistir la consecuencia de cualquier tirada en la que te esfuerces.", "playbook_ability_elite": "Élite", "playbook_ability_elite_desc": "Gana maestría en 2 habilidades (puede alcanzar rango 4).", - "playbook_ability_every_inch_a": "Every inch a...", - "playbook_ability_every_inch_a_desc": "You start with all the traits from your heritage. If taken as a Veteran advance, it must be the first ability selected at character creation.", + "playbook_ability_every_inch_a": "Hecho y derecho", + "playbook_ability_every_inch_a_desc": "Comienzas con todos los rasgos de tu herencia. Si lo tomas como una mejora de Veterano, debe ser la primera habilidad seleccionada durante la creación de personaje.", "playbook_ability_field_dressing": "Vendaje de campo", "playbook_ability_field_dressing_desc": "Al final de una misión puedes gastar usos de doctor restantes para añadir 1 marca al daño de nivel 2 o 3 de un Legionario, una vez por persona.", "playbook_ability_first_aid": "Primeros auxilios", @@ -627,19 +627,19 @@ "playbook_ability_officer_school": "Escuela de oficiales", "playbook_ability_officer_school_desc": "Has estudiado y conoces el esoterismo arcano. Ganas +1d cuando reúnas información mediante investigar y cuando te resistas con perspicacia.", "playbook_ability_one_eye": "Tuerto", - "playbook_ability_one_eye_desc": "You’ve replaced an eye with an alchemical construct. You can see invisible targets clearly and identify supernatural forces.", - "playbook_ability_over_the_top": "Over the Top", - "playbook_ability_over_the_top_desc": "When you charge into the teeth of an enemy that outnumbers or outguns you, clear 1 stress and take +1d to maneuver.", - "playbook_ability_panther-like_grace": "Panther-Like Grace", - "playbook_ability_panther-like_grace_desc": "When you are quick and carrying no armor, any harm you take starts as 1 level lower.", - "playbook_ability_ready_for_anything": "Ready for Anything", - "playbook_ability_ready_for_anything_desc": "When being ambushed, your flashbacks cost 0 stress and you gain potency to all actions during those flashbacks. You also take 1 less level of harm on secondary missions.", - "playbook_ability_relentless": "Relentless", - "playbook_ability_relentless_desc": "You may spend grit uses to push yourself.", - "playbook_ability_sharpshooter": "Sharpshooter", + "playbook_ability_one_eye_desc": "Has reemplazado un ojo con un constructo alquímico. Puedes ver objetivos invisibles e identificar fuerzas sobrenaturales.", + "playbook_ability_over_the_top": "Al límite", + "playbook_ability_over_the_top_desc": "Cuando cargas en la cara de un enemigo que os supera u os abruma, borra 1 estrés y gana +1d a maniobrar.", + "playbook_ability_panther-like_grace": "Gracia de pantera", + "playbook_ability_panther-like_grace_desc": "Cuando te mueves rápido y no llevas armadura, cualquier daño que recibas como 1 nivel menor.", + "playbook_ability_ready_for_anything": "Preparado para todo", + "playbook_ability_ready_for_anything_desc": "Cuando seas emboscado, tus flashbacks cuestan 0 estrés y ganas potencia en todas tus acciones durante estos flashbacks. También recibes 1 nivel menos de daño en las misiones secundarias.", + "playbook_ability_relentless": "Implacable", + "playbook_ability_relentless_desc": "Puedes gastar usos de redaño para esforzarte.", + "playbook_ability_sharpshooter": "Tirador de Primera", "playbook_ability_sharpshooter_desc": "Puedes esforzarte para hacer una de las siguientes: un ataque a una distancia superior al alcance del arma de fuego — descargar una lluvia de fuego para inmovilizar al enemigo", - "playbook_ability_sixth_sense": "Sixth Sense", - "playbook_ability_sixth_sense_desc": "You just know when there are undead nearby. You always know what the highest threat level of undead is in the area. You can gather info on them with resolve.", + "playbook_ability_sixth_sense": "Sexto sentido", + "playbook_ability_sixth_sense_desc": "Sabes cuando hay no muertos en los alrededores. Siempre sabes cuál es el mayor nivel de amenaza de los no muertos de la zona. Puedes recabar información sobre ellos con Voluntad.", "playbook_ability_specialist_training": "Entrenamiento de especialista", "playbook_ability_specialist_training_desc": "Promocionas a Especialista. Elige un nuevo libreto. marca 1 habilidad especial y un rango en la acción de Especialista.", "playbook_ability_strategist": "Estratega", @@ -676,9 +676,9 @@ "precise": "Precisa", "prepared": "Preparado", "pressure": "Presión", - "pressure_desc": "PRESSURE: When you advance, roll pressure minus Horses uses spent, and add time below. (1-3: One. 4/5: Two. 6: Three. crit: Five) Then reset pressure to 0. Add pressure when time passes (after campaign actions), or when there is a pressure penalty for a failed mission.", - "pressure_details": "A measure of how surrounded you are by undead", - "pressure_instructions": "Add time according to the result. (1-3: One. 4/5: Two. 6: Three. Crit: Five)", + "pressure_desc": "PRESIÓN: Cuando avancéis, tira presión menos los usos de Caballos gastado, y añade el tiempo indicado. (1-3: Uno. 4/5: Dos. 6: Tres. crit: Cinco) Luego reinicia la presión a 0. Añade presión cuando pase el tiempo (después de las acciones de campaña), o cuando haya una penalización de presión en una misión fallida.", + "pressure_details": "Una medida de cómo de rodeados estáis por los no muertos.", + "pressure_instructions": "Añade tiempo acorde al resultado. (1-3: Uno. 4/5: Dos. 6: Tres. Crit: Cinco)", "prideful": "Orgulloso", "primary_mission": "Misión primaria", "promote": "Promocionar", @@ -697,10 +697,10 @@ "reputation": "Reputación", "research": "Investigar", "research_desc": "Investigar a una persona, documento u objeto con análisis cercano para reunir información y aplicar conocimiento; obtener una comprensión más profunda.", - "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.", + "resist_instructions": "Sufres 6 puntos de estrés menos el valor más alto de la tirada. Si sacas un crítico, elimina 1 de estrés.", "resolve": "Voluntad", "resolve_desc": "Resistir consecuencias por un esfuerzo mental o de fuerza de voluntad.", - "resourceful": "Resourceful", + "resourceful": "Ingenioso", "rig": "Trastear", "rig_desc": "Trastear soluciones mecánicas, desactivar, reparar o crear mecanismos, abrir cerraduras, construir fortificaciones, reparar armas de asedio.", "risky": "Arriesgada", @@ -736,18 +736,18 @@ "siege_weapons": "Armas de asedio", "silver_stags": "Ciervos de Plata", "simple_assignments": "Asignaciones simples", - "simple_assignments_1": "Recover. The spy heals and recuperates. Remove their wounded condition.", - "simple_assignments_2": " Interrogate. Ask the Commander for the intel questions list. Your spy is sent on a mission and can answer one question from any list (regardless of the Commander’s intel total) whenever missions are presented by the GM.", - "simple_assignments_3": "Blackmail. Spy bribes or threatens as needed. Add +1d to an acquire assets roll.", - "simple_assignments_4": "Help. Spy bribes or threatens as needed. Add +1d to a long-term project roll.", - "simple_assignments_top": "During campaign actions, you can assign spies to simple assignments. Spies on simple assignment cannot undertake long-term assignments.", + "simple_assignments_1": "Recuperación. El espía se cura y se recupera. Elimina su condición de herido.", + "simple_assignments_2": " Interrogar. Pídele al Comandante la lista de preguntas de inteligencia. Envías a tu espía a una misión y puede responder a una pregunta de la lista (sin importa la inteligencia total del Comandante) cuando el DJ presente las misiones.", + "simple_assignments_3": "Chantaje. el espía soborna o amenaza según necesite. Suma +1d a una tirada de adquirir activos.\n", + "simple_assignments_4": "Ayuda. El espía colabora o investiga según se necesite. Suma +1d a una tirada de proyecto a largo plazo.\n", + "simple_assignments_top": "Durante las acciones de campaña puedes asignar espías a . Estos espías no puede llevar a cabo asignaciones a largo plazo.", "skirmish": "Pelear", - "skirmish_desc": "Skirmish with an opponent in close combat; assault a position; brawl and wrestle; fire pistols at short range.", + "skirmish_desc": "Pelear con un oponente cuerpo a cuerpo; asaltar una posición; forcejear y apresar; disparar pistolas a quemarropa.", "smart": "Inteligente", "smug": "Presumido", "sniper_missions": "Misiones de asalto y reconocimiento", "soft": "Blando", - "soldier_promotion_desc": "You are about to promote this Soldier to a Specialist. In order to become a Specialist of a certain kind, all starting action ratings must be greater than or equal to the action ratings of a starting Specialist of this type. You gain a rank in the corresponding Specialist ability, up to a maximum of 3.", + "soldier_promotion_desc": "Estás a punto de promocionar a este Soldado a Especialista. Para convertirse en Especialista de algún tipo, todas las puntuaciones de acciones iniciales deben ser mayores o iguales que las puntuaciones iniciales de ese tipo de Especialista. Ganas un rango en la habilidad de Especialista correspondiente (hasta un máximo de 3).", "special": "Especial", "special_abilities": "Habilidades especiales", "special_ability": "Habilidad especial", @@ -787,50 +787,50 @@ "spy_network_mercenaries": "Mercenarios", "spy_network_mercenaries_desc": "las misiones de asalto mejoradas dan +1 moral aparte de las recompensas habituales.", "spy_network_merchants": "Mercaderes", - "spy_network_merchants_desc": "augumented supply missions give +1 supply beyond the usual rewards.", + "spy_network_merchants_desc": "Las misiones de suministros mejoradas dan +1 suministro además de las recompensas habituales.", "spy_network_rangers": "Exploradores", - "spy_network_rangers_desc": "augumented recon missions give +1 intel beyond the usual rewards.", - "spy_network_sources": "Sources", - "spy_network_sources_desc": "You have loyal contacts & informants everywhere. Spies roll +1d on augument mission assignments.", - "spy_network_spy_network": "Spy Network", - "spy_network_spy_network_desc": "You are able to train, support, and utilize spies. You start with 2 spies. One trained and one master spy.", - "spy_network_training": "Training", - "spy_network_training_desc": "One of your trained spies becomes a master spy. This may be taken twice.", + "spy_network_rangers_desc": "Las misiones de reconocimiento mejoradas dan +1 inteligencia aparte de las recompensas habituales.", + "spy_network_sources": "Fuentes", + "spy_network_sources_desc": "Tienes contactos e informantes leales por todas partes. Los espías tiran +1d en asignaciones de misión mejorada.", + "spy_network_spy_network": "Red de espías", + "spy_network_spy_network_desc": "eres capaz de entrenar, mantener y usar espías. Comienzas con 2 espías, uno entrenado y otro maestro.", + "spy_network_training": "Entrenamiento", + "spy_network_training_desc": "Uno de tus espías entrenados se convierte en maestro. Puedes elegir esta opción dos veces.", "spy_onyetin": "Onyetin", - "spy_onyetin_desc": "This friendly bear of a man is also one of the deadliest assassins in the Eastern Kingdoms. He knows exactly how to spot or uncover hidden targets and caches.", - "spy_onyetin_specialty": "Onyetin rolls +1d on augument mission assignments.", + "spy_onyetin_desc": "Este grandullón amistoso es uno de los asesinos más mortíferos de los Reinos Orientales. Sabe exactamente cómo encontrar o descubrir objetivos y escondites ocultos.", + "spy_onyetin_specialty": "Onyetin tira +1d en asignaciones de misión mejorada.", "squads": "Escuadras", "star_vipers": "Víboras Estelares", "stoic": "Estoico", "stress": "Estrés", - "stylish": "Stylish", - "supply": "Supply", - "supply_carts": "Supply Carts", - "supply_carts_desc": "Spend 1 use of Food Stores when time passes or lose 2 morale. Carry up to 6 food per Food Store with Supply Carts.", - "supply_desc": "Supply: Gain from mission rewards. Lose from mission penalties. If you lose supply and have none, lose 1 morale instead. Spend supply to boost campaign actions and to take additional campaign actions. You can keep a max of 3 supply +1 per Supply Cart (see Materiel below) when advancing.", - "supply_details": "A measure of the Legion’s spare gear, liquid funds, and trade goods.", + "stylish": "Estiloso", + "supply": "Suministros", + "supply_carts": "Carros de suministros", + "supply_carts_desc": "Gasta 1 uso de Reservas de Comida cuando pase el tiempo o pierde 2 moral. Puedes guardar hasta 6 de comida por cada Reserva de comida con Carros de Suministros.", + "supply_desc": "Suministros: S gama con recompensas de misión. Se pierde con penalizaciones de misión. Si pierdes suministros y no tienes, pierde 1 moral en su lugar. Gasta suministros para mejorar acciones de campaña y para tener acciones de campaña adicionales. Puedes guardar hasta un máximo de 3 suministros +1 por cada Carro d Suministros (ver Material abajo) cuando avancéis.", + "supply_details": "Una medida del equipo suelto, fondos y bienes de la Legión.", "sway": "Influir", - "sway_desc": "Sway someone with guile, charm, logic, or deception; change attitudes or behavior using manipulation or seduction; disguise yourself.", + "sway_desc": "Influir a alguien con encanto o engaño; cambiar actitudes o comportamientos usando manipulación o seducción; disfrazarte.", "tattooed": "Tatuado", "time": "Hora", - "time_desc": "TIME: Add 1 tick when time passes, or when you advance and roll pressure, and when missions have a time penalty. Reduce the clocks when mission rewards include time. If you do not complete the missions at Skydagger Keep before the last clock is filled, you lose the game.", - "time_details": "How long you have to get to Skydagger, and how undead strength grows", - "time_fall_deepens": "Fall deepens
Panya burns.", - "time_summer_ends": "Summer ends
The South falls.", - "tired": "Tired", + "time_desc": "TIEMPO: Añade 1 marca cuando pase el tiempo, o cando avances y tires presión, y cuando la misión tenga una penalización de tiempo. Reduce los relojes cuando las recompensas de misión incluyan tiempo. Si no completas las misiones hasta el Fuerte Dagaceleste antes de que el último reloj se rellene, perdéis la partida.", + "time_details": "Cuánto te falta para alcanzar Dagaceleste, y cómo crece la fuerza de los no muertos.", + "time_fall_deepens": "Cae el otoño
Panya arde.", + "time_summer_ends": "El verano acaba
El Sur cae.", + "tired": "Cansado", "trained": "Entrenado", "trait_artisan": "Artesano", - "trait_artisan_desc": "You can have up to 4 rig.", + "trait_artisan_desc": "Puedes tener hasta 4 en trastear.", "trait_bold": "Osado", - "trait_bold_desc": "+1d to resist on desperate actions.", + "trait_bold_desc": "+1d a resistir en acciones desesperadas.", "trait_connected": "Conexiones", - "trait_connected_desc": "+1 sway (max 3).", + "trait_connected_desc": "+1 a influir (max. 3).", "trait_educated": "Educado", "trait_educated_desc": "+1 a investigar (máx. 2)", "trait_loyal": "Leal", "trait_loyal_desc": "+1d en acciones de grupo.", - "trait_marked": "Marked", - "trait_marked_desc": "+2d to resist corruption.", + "trait_marked": "Marcado", + "trait_marked_desc": "+2d a resistir corrupción.", "trait_noble": "Noble", "trait_noble_desc": "Mejora 1 acción de campaña para ti.", "trait_pious": "Pío", @@ -858,8 +858,8 @@ "unstable": "Inestable", "unstoppable": "Imparable", "uses": "Usos", - "utility": "Utility", - "utility_items": "Utility items", + "utility": "Útiles", + "utility_items": "Objetos útiles", "vengeful": "Vengativo", "version": "Versión", "veteran": "veterano", diff --git a/Basic_Roleplaying/Basic_Roleplaying.html b/Basic_Roleplaying/Basic_Roleplaying.html index 8116a68f80..999cf1c328 100644 --- a/Basic_Roleplaying/Basic_Roleplaying.html +++ b/Basic_Roleplaying/Basic_Roleplaying.html @@ -77,8 +77,7 @@

Characteristics & Rolls

- - + @@ -500,7 +499,7 @@ - +

STR

@@ -1357,7 +1356,8 @@ - + + @@ -1397,7 +1397,8 @@ - + + @@ -1438,7 +1439,8 @@ - + + diff --git a/Black Void by Penny for a Tale/translations/af.json b/Black Void by Penny for a Tale/translations/af.json new file mode 100644 index 0000000000..1938ff97c9 --- /dev/null +++ b/Black Void by Penny for a Tale/translations/af.json @@ -0,0 +1,122 @@ +{ + "black void": "black void", + "name": "name", + "player name": "player name", + "notes": "notes", + "personality": "personality", + "desire and motivation": "desire and motivation", + "dislikes secrets regrets": "dislikes, secrets and regrets", + "philosophy principles": "philosophy & principles", + "quirk and habits": "quirk and habits", + "sayings": "sayings", + "species": "species", + "homeworld": "homeworld", + "gender": "gender", + "age": "age", + "skin": "skin", + "eyes": "eyes", + "hair": "hair", + "build": "build", + "appearence": "appearence", + "origin": "origin", + "mannerism": "mannerism", + "ancestry and relations": "ancestry and relations", + "caste": "caste", + "faction and allegiance": "faction and allegiance", + "occupation": "occupation", + "patron": "patron", + "wastah": "wastah", + "enlightenment": "enlightenment", + "intellect": "intellect", + "persuasion": "persuasion", + "agility": "agility", + "experience points": "experience points", + "awareness": "awareness", + "presence": "presence", + "stamina": "stamina", + "willpower": "willpower", + "strength": "strength", + "sanity": "sanity", + "total sanity": "total sanity", + "anxious (+1 to madness)": "anxious (+1 to madness)", + "disturbed (+3 to madness)": "disturbed (+3 to madness)", + "madness": "madness", + "health": "health", + "total health": "total health", + "hurt": "hurt", + "hurt (-1 penality)": "hurt (-1 penality)", + "injured": "injured", + "injured (-3 penality)": "injured (-3 penality)", + "dead": "dead", + "benefit": "benefit", + "cost": "cost", + "background": "background", + "talent": "talent", + "attribute": "attribute", + "powers": "powers", + "rank": "rank", + "description": "description", + "specialization": "specialization", + "combat skills": "combat skills", + "skills": "skills", + "other": "other", + "type": "type", + "Background / Attributes / Talents": "Background / Attributes / Talents", + "trait": "trait", + "modifier": "modifier", + "friend allies": "friend & allies", + "known enemies": "known enemies", + "notable people": "notable people", + "notable experiences": "notable experiences", + "character history": "character history", + "movement": "movement", + "(km/hour)": "(km/hour)", + "walking speed": "walking speed", + "running speed (x2)": "running speed (x2)", + "sprinting speed (x4)": "sprinting speed (x4)", + "combat speed": "combat speed", + "(meters/round)": "(meters/round)", + "defence value": "defence value", + "agility modifier": "agility modifier", + "skill modifier": "skill modifier", + "shield modifier": "shield modifier", + "other modifiers": "other modifiers", + "armour, tattoo's & graftings": "armour, tattoo's & graftings", + "wealth": "wealth", + "property / assets": "property / assets", + "size": "size", + "range": "range", + "attack modifier": "att mod", + "speed": "speed", + "damage": "damage", + "properties": "properties", + "special": "special", + "equipment": "equipment", + "weapons": "Weapons", + "bulk, properties, & other": "bulk, properties, & other", + "damage reduction": "damage reduction", + "(accumulated total)": "(accumulated total)", + "head": "head", + "torso": "torso", + "arms": "arms", + "legs": "legs", + "page": "page", + "bulk": "bulk", + "legs description": "legs description", + "torso description": "torso description", + "arms description": "arms description", + "head description": "head description", + "running speed": "running speed", + "sprinting speed": "sprint speed", + "property assets": "property assets", + "npc health": "health", + "npc size": "size", + "npc move": "move", + "npc defence value": "dv", + "npc protection": "protection", + "attack speed": "att speed", + "talents": "talents", + "flaws": "flaws", + "attributes": "attributes", + "reach": "reach" +} \ No newline at end of file diff --git a/Black Void by Penny for a Tale/translations/ca.json b/Black Void by Penny for a Tale/translations/ca.json new file mode 100644 index 0000000000..1938ff97c9 --- /dev/null +++ b/Black Void by Penny for a Tale/translations/ca.json @@ -0,0 +1,122 @@ +{ + "black void": "black void", + "name": "name", + "player name": "player name", + "notes": "notes", + "personality": "personality", + "desire and motivation": "desire and motivation", + "dislikes secrets regrets": "dislikes, secrets and regrets", + "philosophy principles": "philosophy & principles", + "quirk and habits": "quirk and habits", + "sayings": "sayings", + "species": "species", + "homeworld": "homeworld", + "gender": "gender", + "age": "age", + "skin": "skin", + "eyes": "eyes", + "hair": "hair", + "build": "build", + "appearence": "appearence", + "origin": "origin", + "mannerism": "mannerism", + "ancestry and relations": "ancestry and relations", + "caste": "caste", + "faction and allegiance": "faction and allegiance", + "occupation": "occupation", + "patron": "patron", + "wastah": "wastah", + "enlightenment": "enlightenment", + "intellect": "intellect", + "persuasion": "persuasion", + "agility": "agility", + "experience points": "experience points", + "awareness": "awareness", + "presence": "presence", + "stamina": "stamina", + "willpower": "willpower", + "strength": "strength", + "sanity": "sanity", + "total sanity": "total sanity", + "anxious (+1 to madness)": "anxious (+1 to madness)", + "disturbed (+3 to madness)": "disturbed (+3 to madness)", + "madness": "madness", + "health": "health", + "total health": "total health", + "hurt": "hurt", + "hurt (-1 penality)": "hurt (-1 penality)", + "injured": "injured", + "injured (-3 penality)": "injured (-3 penality)", + "dead": "dead", + "benefit": "benefit", + "cost": "cost", + "background": "background", + "talent": "talent", + "attribute": "attribute", + "powers": "powers", + "rank": "rank", + "description": "description", + "specialization": "specialization", + "combat skills": "combat skills", + "skills": "skills", + "other": "other", + "type": "type", + "Background / Attributes / Talents": "Background / Attributes / Talents", + "trait": "trait", + "modifier": "modifier", + "friend allies": "friend & allies", + "known enemies": "known enemies", + "notable people": "notable people", + "notable experiences": "notable experiences", + "character history": "character history", + "movement": "movement", + "(km/hour)": "(km/hour)", + "walking speed": "walking speed", + "running speed (x2)": "running speed (x2)", + "sprinting speed (x4)": "sprinting speed (x4)", + "combat speed": "combat speed", + "(meters/round)": "(meters/round)", + "defence value": "defence value", + "agility modifier": "agility modifier", + "skill modifier": "skill modifier", + "shield modifier": "shield modifier", + "other modifiers": "other modifiers", + "armour, tattoo's & graftings": "armour, tattoo's & graftings", + "wealth": "wealth", + "property / assets": "property / assets", + "size": "size", + "range": "range", + "attack modifier": "att mod", + "speed": "speed", + "damage": "damage", + "properties": "properties", + "special": "special", + "equipment": "equipment", + "weapons": "Weapons", + "bulk, properties, & other": "bulk, properties, & other", + "damage reduction": "damage reduction", + "(accumulated total)": "(accumulated total)", + "head": "head", + "torso": "torso", + "arms": "arms", + "legs": "legs", + "page": "page", + "bulk": "bulk", + "legs description": "legs description", + "torso description": "torso description", + "arms description": "arms description", + "head description": "head description", + "running speed": "running speed", + "sprinting speed": "sprint speed", + "property assets": "property assets", + "npc health": "health", + "npc size": "size", + "npc move": "move", + "npc defence value": "dv", + "npc protection": "protection", + "attack speed": "att speed", + "talents": "talents", + "flaws": "flaws", + "attributes": "attributes", + "reach": "reach" +} \ No newline at end of file diff --git a/Black Void by Penny for a Tale/translations/cs.json b/Black Void by Penny for a Tale/translations/cs.json new file mode 100644 index 0000000000..1938ff97c9 --- /dev/null +++ b/Black Void by Penny for a Tale/translations/cs.json @@ -0,0 +1,122 @@ +{ + "black void": "black void", + "name": "name", + "player name": "player name", + "notes": "notes", + "personality": "personality", + "desire and motivation": "desire and motivation", + "dislikes secrets regrets": "dislikes, secrets and regrets", + "philosophy principles": "philosophy & principles", + "quirk and habits": "quirk and habits", + "sayings": "sayings", + "species": "species", + "homeworld": "homeworld", + "gender": "gender", + "age": "age", + "skin": "skin", + "eyes": "eyes", + "hair": "hair", + "build": "build", + "appearence": "appearence", + "origin": "origin", + "mannerism": "mannerism", + "ancestry and relations": "ancestry and relations", + "caste": "caste", + "faction and allegiance": "faction and allegiance", + "occupation": "occupation", + "patron": "patron", + "wastah": "wastah", + "enlightenment": "enlightenment", + "intellect": "intellect", + "persuasion": "persuasion", + "agility": "agility", + "experience points": "experience points", + "awareness": "awareness", + "presence": "presence", + "stamina": "stamina", + "willpower": "willpower", + "strength": "strength", + "sanity": "sanity", + "total sanity": "total sanity", + "anxious (+1 to madness)": "anxious (+1 to madness)", + "disturbed (+3 to madness)": "disturbed (+3 to madness)", + "madness": "madness", + "health": "health", + "total health": "total health", + "hurt": "hurt", + "hurt (-1 penality)": "hurt (-1 penality)", + "injured": "injured", + "injured (-3 penality)": "injured (-3 penality)", + "dead": "dead", + "benefit": "benefit", + "cost": "cost", + "background": "background", + "talent": "talent", + "attribute": "attribute", + "powers": "powers", + "rank": "rank", + "description": "description", + "specialization": "specialization", + "combat skills": "combat skills", + "skills": "skills", + "other": "other", + "type": "type", + "Background / Attributes / Talents": "Background / Attributes / Talents", + "trait": "trait", + "modifier": "modifier", + "friend allies": "friend & allies", + "known enemies": "known enemies", + "notable people": "notable people", + "notable experiences": "notable experiences", + "character history": "character history", + "movement": "movement", + "(km/hour)": "(km/hour)", + "walking speed": "walking speed", + "running speed (x2)": "running speed (x2)", + "sprinting speed (x4)": "sprinting speed (x4)", + "combat speed": "combat speed", + "(meters/round)": "(meters/round)", + "defence value": "defence value", + "agility modifier": "agility modifier", + "skill modifier": "skill modifier", + "shield modifier": "shield modifier", + "other modifiers": "other modifiers", + "armour, tattoo's & graftings": "armour, tattoo's & graftings", + "wealth": "wealth", + "property / assets": "property / assets", + "size": "size", + "range": "range", + "attack modifier": "att mod", + "speed": "speed", + "damage": "damage", + "properties": "properties", + "special": "special", + "equipment": "equipment", + "weapons": "Weapons", + "bulk, properties, & other": "bulk, properties, & other", + "damage reduction": "damage reduction", + "(accumulated total)": "(accumulated total)", + "head": "head", + "torso": "torso", + "arms": "arms", + "legs": "legs", + "page": "page", + "bulk": "bulk", + "legs description": "legs description", + "torso description": "torso description", + "arms description": "arms description", + "head description": "head description", + "running speed": "running speed", + "sprinting speed": "sprint speed", + "property assets": "property assets", + "npc health": "health", + "npc size": "size", + "npc move": "move", + "npc defence value": "dv", + "npc protection": "protection", + "attack speed": "att speed", + "talents": "talents", + "flaws": "flaws", + "attributes": "attributes", + "reach": "reach" +} \ No newline at end of file diff --git a/Black Void by Penny for a Tale/translations/da.json b/Black Void by Penny for a Tale/translations/da.json new file mode 100644 index 0000000000..1938ff97c9 --- /dev/null +++ b/Black Void by Penny for a Tale/translations/da.json @@ -0,0 +1,122 @@ +{ + "black void": "black void", + "name": "name", + "player name": "player name", + "notes": "notes", + "personality": "personality", + "desire and motivation": "desire and motivation", + "dislikes secrets regrets": "dislikes, secrets and regrets", + "philosophy principles": "philosophy & principles", + "quirk and habits": "quirk and habits", + "sayings": "sayings", + "species": "species", + "homeworld": "homeworld", + "gender": "gender", + "age": "age", + "skin": "skin", + "eyes": "eyes", + "hair": "hair", + "build": "build", + "appearence": "appearence", + "origin": "origin", + "mannerism": "mannerism", + "ancestry and relations": "ancestry and relations", + "caste": "caste", + "faction and allegiance": "faction and allegiance", + "occupation": "occupation", + "patron": "patron", + "wastah": "wastah", + "enlightenment": "enlightenment", + "intellect": "intellect", + "persuasion": "persuasion", + "agility": "agility", + "experience points": "experience points", + "awareness": "awareness", + "presence": "presence", + "stamina": "stamina", + "willpower": "willpower", + "strength": "strength", + "sanity": "sanity", + "total sanity": "total sanity", + "anxious (+1 to madness)": "anxious (+1 to madness)", + "disturbed (+3 to madness)": "disturbed (+3 to madness)", + "madness": "madness", + "health": "health", + "total health": "total health", + "hurt": "hurt", + "hurt (-1 penality)": "hurt (-1 penality)", + "injured": "injured", + "injured (-3 penality)": "injured (-3 penality)", + "dead": "dead", + "benefit": "benefit", + "cost": "cost", + "background": "background", + "talent": "talent", + "attribute": "attribute", + "powers": "powers", + "rank": "rank", + "description": "description", + "specialization": "specialization", + "combat skills": "combat skills", + "skills": "skills", + "other": "other", + "type": "type", + "Background / Attributes / Talents": "Background / Attributes / Talents", + "trait": "trait", + "modifier": "modifier", + "friend allies": "friend & allies", + "known enemies": "known enemies", + "notable people": "notable people", + "notable experiences": "notable experiences", + "character history": "character history", + "movement": "movement", + "(km/hour)": "(km/hour)", + "walking speed": "walking speed", + "running speed (x2)": "running speed (x2)", + "sprinting speed (x4)": "sprinting speed (x4)", + "combat speed": "combat speed", + "(meters/round)": "(meters/round)", + "defence value": "defence value", + "agility modifier": "agility modifier", + "skill modifier": "skill modifier", + "shield modifier": "shield modifier", + "other modifiers": "other modifiers", + "armour, tattoo's & graftings": "armour, tattoo's & graftings", + "wealth": "wealth", + "property / assets": "property / assets", + "size": "size", + "range": "range", + "attack modifier": "att mod", + "speed": "speed", + "damage": "damage", + "properties": "properties", + "special": "special", + "equipment": "equipment", + "weapons": "Weapons", + "bulk, properties, & other": "bulk, properties, & other", + "damage reduction": "damage reduction", + "(accumulated total)": "(accumulated total)", + "head": "head", + "torso": "torso", + "arms": "arms", + "legs": "legs", + "page": "page", + "bulk": "bulk", + "legs description": "legs description", + "torso description": "torso description", + "arms description": "arms description", + "head description": "head description", + "running speed": "running speed", + "sprinting speed": "sprint speed", + "property assets": "property assets", + "npc health": "health", + "npc size": "size", + "npc move": "move", + "npc defence value": "dv", + "npc protection": "protection", + "attack speed": "att speed", + "talents": "talents", + "flaws": "flaws", + "attributes": "attributes", + "reach": "reach" +} \ No newline at end of file diff --git a/Black Void by Penny for a Tale/translations/de.json b/Black Void by Penny for a Tale/translations/de.json new file mode 100644 index 0000000000..1938ff97c9 --- /dev/null +++ b/Black Void by Penny for a Tale/translations/de.json @@ -0,0 +1,122 @@ +{ + "black void": "black void", + "name": "name", + "player name": "player name", + "notes": "notes", + "personality": "personality", + "desire and motivation": "desire and motivation", + "dislikes secrets regrets": "dislikes, secrets and regrets", + "philosophy principles": "philosophy & principles", + "quirk and habits": "quirk and habits", + "sayings": "sayings", + "species": "species", + "homeworld": "homeworld", + "gender": "gender", + "age": "age", + "skin": "skin", + "eyes": "eyes", + "hair": "hair", + "build": "build", + "appearence": "appearence", + "origin": "origin", + "mannerism": "mannerism", + "ancestry and relations": "ancestry and relations", + "caste": "caste", + "faction and allegiance": "faction and allegiance", + "occupation": "occupation", + "patron": "patron", + "wastah": "wastah", + "enlightenment": "enlightenment", + "intellect": "intellect", + "persuasion": "persuasion", + "agility": "agility", + "experience points": "experience points", + "awareness": "awareness", + "presence": "presence", + "stamina": "stamina", + "willpower": "willpower", + "strength": "strength", + "sanity": "sanity", + "total sanity": "total sanity", + "anxious (+1 to madness)": "anxious (+1 to madness)", + "disturbed (+3 to madness)": "disturbed (+3 to madness)", + "madness": "madness", + "health": "health", + "total health": "total health", + "hurt": "hurt", + "hurt (-1 penality)": "hurt (-1 penality)", + "injured": "injured", + "injured (-3 penality)": "injured (-3 penality)", + "dead": "dead", + "benefit": "benefit", + "cost": "cost", + "background": "background", + "talent": "talent", + "attribute": "attribute", + "powers": "powers", + "rank": "rank", + "description": "description", + "specialization": "specialization", + "combat skills": "combat skills", + "skills": "skills", + "other": "other", + "type": "type", + "Background / Attributes / Talents": "Background / Attributes / Talents", + "trait": "trait", + "modifier": "modifier", + "friend allies": "friend & allies", + "known enemies": "known enemies", + "notable people": "notable people", + "notable experiences": "notable experiences", + "character history": "character history", + "movement": "movement", + "(km/hour)": "(km/hour)", + "walking speed": "walking speed", + "running speed (x2)": "running speed (x2)", + "sprinting speed (x4)": "sprinting speed (x4)", + "combat speed": "combat speed", + "(meters/round)": "(meters/round)", + "defence value": "defence value", + "agility modifier": "agility modifier", + "skill modifier": "skill modifier", + "shield modifier": "shield modifier", + "other modifiers": "other modifiers", + "armour, tattoo's & graftings": "armour, tattoo's & graftings", + "wealth": "wealth", + "property / assets": "property / assets", + "size": "size", + "range": "range", + "attack modifier": "att mod", + "speed": "speed", + "damage": "damage", + "properties": "properties", + "special": "special", + "equipment": "equipment", + "weapons": "Weapons", + "bulk, properties, & other": "bulk, properties, & other", + "damage reduction": "damage reduction", + "(accumulated total)": "(accumulated total)", + "head": "head", + "torso": "torso", + "arms": "arms", + "legs": "legs", + "page": "page", + "bulk": "bulk", + "legs description": "legs description", + "torso description": "torso description", + "arms description": "arms description", + "head description": "head description", + "running speed": "running speed", + "sprinting speed": "sprint speed", + "property assets": "property assets", + "npc health": "health", + "npc size": "size", + "npc move": "move", + "npc defence value": "dv", + "npc protection": "protection", + "attack speed": "att speed", + "talents": "talents", + "flaws": "flaws", + "attributes": "attributes", + "reach": "reach" +} \ No newline at end of file diff --git a/Black Void by Penny for a Tale/translations/el.json b/Black Void by Penny for a Tale/translations/el.json new file mode 100644 index 0000000000..1938ff97c9 --- /dev/null +++ b/Black Void by Penny for a Tale/translations/el.json @@ -0,0 +1,122 @@ +{ + "black void": "black void", + "name": "name", + "player name": "player name", + "notes": "notes", + "personality": "personality", + "desire and motivation": "desire and motivation", + "dislikes secrets regrets": "dislikes, secrets and regrets", + "philosophy principles": "philosophy & principles", + "quirk and habits": "quirk and habits", + "sayings": "sayings", + "species": "species", + "homeworld": "homeworld", + "gender": "gender", + "age": "age", + "skin": "skin", + "eyes": "eyes", + "hair": "hair", + "build": "build", + "appearence": "appearence", + "origin": "origin", + "mannerism": "mannerism", + "ancestry and relations": "ancestry and relations", + "caste": "caste", + "faction and allegiance": "faction and allegiance", + "occupation": "occupation", + "patron": "patron", + "wastah": "wastah", + "enlightenment": "enlightenment", + "intellect": "intellect", + "persuasion": "persuasion", + "agility": "agility", + "experience points": "experience points", + "awareness": "awareness", + "presence": "presence", + "stamina": "stamina", + "willpower": "willpower", + "strength": "strength", + "sanity": "sanity", + "total sanity": "total sanity", + "anxious (+1 to madness)": "anxious (+1 to madness)", + "disturbed (+3 to madness)": "disturbed (+3 to madness)", + "madness": "madness", + "health": "health", + "total health": "total health", + "hurt": "hurt", + "hurt (-1 penality)": "hurt (-1 penality)", + "injured": "injured", + "injured (-3 penality)": "injured (-3 penality)", + "dead": "dead", + "benefit": "benefit", + "cost": "cost", + "background": "background", + "talent": "talent", + "attribute": "attribute", + "powers": "powers", + "rank": "rank", + "description": "description", + "specialization": "specialization", + "combat skills": "combat skills", + "skills": "skills", + "other": "other", + "type": "type", + "Background / Attributes / Talents": "Background / Attributes / Talents", + "trait": "trait", + "modifier": "modifier", + "friend allies": "friend & allies", + "known enemies": "known enemies", + "notable people": "notable people", + "notable experiences": "notable experiences", + "character history": "character history", + "movement": "movement", + "(km/hour)": "(km/hour)", + "walking speed": "walking speed", + "running speed (x2)": "running speed (x2)", + "sprinting speed (x4)": "sprinting speed (x4)", + "combat speed": "combat speed", + "(meters/round)": "(meters/round)", + "defence value": "defence value", + "agility modifier": "agility modifier", + "skill modifier": "skill modifier", + "shield modifier": "shield modifier", + "other modifiers": "other modifiers", + "armour, tattoo's & graftings": "armour, tattoo's & graftings", + "wealth": "wealth", + "property / assets": "property / assets", + "size": "size", + "range": "range", + "attack modifier": "att mod", + "speed": "speed", + "damage": "damage", + "properties": "properties", + "special": "special", + "equipment": "equipment", + "weapons": "Weapons", + "bulk, properties, & other": "bulk, properties, & other", + "damage reduction": "damage reduction", + "(accumulated total)": "(accumulated total)", + "head": "head", + "torso": "torso", + "arms": "arms", + "legs": "legs", + "page": "page", + "bulk": "bulk", + "legs description": "legs description", + "torso description": "torso description", + "arms description": "arms description", + "head description": "head description", + "running speed": "running speed", + "sprinting speed": "sprint speed", + "property assets": "property assets", + "npc health": "health", + "npc size": "size", + "npc move": "move", + "npc defence value": "dv", + "npc protection": "protection", + "attack speed": "att speed", + "talents": "talents", + "flaws": "flaws", + "attributes": "attributes", + "reach": "reach" +} \ No newline at end of file diff --git a/Black Void by Penny for a Tale/translations/en.json b/Black Void by Penny for a Tale/translations/en.json new file mode 100644 index 0000000000..1938ff97c9 --- /dev/null +++ b/Black Void by Penny for a Tale/translations/en.json @@ -0,0 +1,122 @@ +{ + "black void": "black void", + "name": "name", + "player name": "player name", + "notes": "notes", + "personality": "personality", + "desire and motivation": "desire and motivation", + "dislikes secrets regrets": "dislikes, secrets and regrets", + "philosophy principles": "philosophy & principles", + "quirk and habits": "quirk and habits", + "sayings": "sayings", + "species": "species", + "homeworld": "homeworld", + "gender": "gender", + "age": "age", + "skin": "skin", + "eyes": "eyes", + "hair": "hair", + "build": "build", + "appearence": "appearence", + "origin": "origin", + "mannerism": "mannerism", + "ancestry and relations": "ancestry and relations", + "caste": "caste", + "faction and allegiance": "faction and allegiance", + "occupation": "occupation", + "patron": "patron", + "wastah": "wastah", + "enlightenment": "enlightenment", + "intellect": "intellect", + "persuasion": "persuasion", + "agility": "agility", + "experience points": "experience points", + "awareness": "awareness", + "presence": "presence", + "stamina": "stamina", + "willpower": "willpower", + "strength": "strength", + "sanity": "sanity", + "total sanity": "total sanity", + "anxious (+1 to madness)": "anxious (+1 to madness)", + "disturbed (+3 to madness)": "disturbed (+3 to madness)", + "madness": "madness", + "health": "health", + "total health": "total health", + "hurt": "hurt", + "hurt (-1 penality)": "hurt (-1 penality)", + "injured": "injured", + "injured (-3 penality)": "injured (-3 penality)", + "dead": "dead", + "benefit": "benefit", + "cost": "cost", + "background": "background", + "talent": "talent", + "attribute": "attribute", + "powers": "powers", + "rank": "rank", + "description": "description", + "specialization": "specialization", + "combat skills": "combat skills", + "skills": "skills", + "other": "other", + "type": "type", + "Background / Attributes / Talents": "Background / Attributes / Talents", + "trait": "trait", + "modifier": "modifier", + "friend allies": "friend & allies", + "known enemies": "known enemies", + "notable people": "notable people", + "notable experiences": "notable experiences", + "character history": "character history", + "movement": "movement", + "(km/hour)": "(km/hour)", + "walking speed": "walking speed", + "running speed (x2)": "running speed (x2)", + "sprinting speed (x4)": "sprinting speed (x4)", + "combat speed": "combat speed", + "(meters/round)": "(meters/round)", + "defence value": "defence value", + "agility modifier": "agility modifier", + "skill modifier": "skill modifier", + "shield modifier": "shield modifier", + "other modifiers": "other modifiers", + "armour, tattoo's & graftings": "armour, tattoo's & graftings", + "wealth": "wealth", + "property / assets": "property / assets", + "size": "size", + "range": "range", + "attack modifier": "att mod", + "speed": "speed", + "damage": "damage", + "properties": "properties", + "special": "special", + "equipment": "equipment", + "weapons": "Weapons", + "bulk, properties, & other": "bulk, properties, & other", + "damage reduction": "damage reduction", + "(accumulated total)": "(accumulated total)", + "head": "head", + "torso": "torso", + "arms": "arms", + "legs": "legs", + "page": "page", + "bulk": "bulk", + "legs description": "legs description", + "torso description": "torso description", + "arms description": "arms description", + "head description": "head description", + "running speed": "running speed", + "sprinting speed": "sprint speed", + "property assets": "property assets", + "npc health": "health", + "npc size": "size", + "npc move": "move", + "npc defence value": "dv", + "npc protection": "protection", + "attack speed": "att speed", + "talents": "talents", + "flaws": "flaws", + "attributes": "attributes", + "reach": "reach" +} \ No newline at end of file diff --git a/Black Void by Penny for a Tale/translations/es.json b/Black Void by Penny for a Tale/translations/es.json new file mode 100644 index 0000000000..1938ff97c9 --- /dev/null +++ b/Black Void by Penny for a Tale/translations/es.json @@ -0,0 +1,122 @@ +{ + "black void": "black void", + "name": "name", + "player name": "player name", + "notes": "notes", + "personality": "personality", + "desire and motivation": "desire and motivation", + "dislikes secrets regrets": "dislikes, secrets and regrets", + "philosophy principles": "philosophy & principles", + "quirk and habits": "quirk and habits", + "sayings": "sayings", + "species": "species", + "homeworld": "homeworld", + "gender": "gender", + "age": "age", + "skin": "skin", + "eyes": "eyes", + "hair": "hair", + "build": "build", + "appearence": "appearence", + "origin": "origin", + "mannerism": "mannerism", + "ancestry and relations": "ancestry and relations", + "caste": "caste", + "faction and allegiance": "faction and allegiance", + "occupation": "occupation", + "patron": "patron", + "wastah": "wastah", + "enlightenment": "enlightenment", + "intellect": "intellect", + "persuasion": "persuasion", + "agility": "agility", + "experience points": "experience points", + "awareness": "awareness", + "presence": "presence", + "stamina": "stamina", + "willpower": "willpower", + "strength": "strength", + "sanity": "sanity", + "total sanity": "total sanity", + "anxious (+1 to madness)": "anxious (+1 to madness)", + "disturbed (+3 to madness)": "disturbed (+3 to madness)", + "madness": "madness", + "health": "health", + "total health": "total health", + "hurt": "hurt", + "hurt (-1 penality)": "hurt (-1 penality)", + "injured": "injured", + "injured (-3 penality)": "injured (-3 penality)", + "dead": "dead", + "benefit": "benefit", + "cost": "cost", + "background": "background", + "talent": "talent", + "attribute": "attribute", + "powers": "powers", + "rank": "rank", + "description": "description", + "specialization": "specialization", + "combat skills": "combat skills", + "skills": "skills", + "other": "other", + "type": "type", + "Background / Attributes / Talents": "Background / Attributes / Talents", + "trait": "trait", + "modifier": "modifier", + "friend allies": "friend & allies", + "known enemies": "known enemies", + "notable people": "notable people", + "notable experiences": "notable experiences", + "character history": "character history", + "movement": "movement", + "(km/hour)": "(km/hour)", + "walking speed": "walking speed", + "running speed (x2)": "running speed (x2)", + "sprinting speed (x4)": "sprinting speed (x4)", + "combat speed": "combat speed", + "(meters/round)": "(meters/round)", + "defence value": "defence value", + "agility modifier": "agility modifier", + "skill modifier": "skill modifier", + "shield modifier": "shield modifier", + "other modifiers": "other modifiers", + "armour, tattoo's & graftings": "armour, tattoo's & graftings", + "wealth": "wealth", + "property / assets": "property / assets", + "size": "size", + "range": "range", + "attack modifier": "att mod", + "speed": "speed", + "damage": "damage", + "properties": "properties", + "special": "special", + "equipment": "equipment", + "weapons": "Weapons", + "bulk, properties, & other": "bulk, properties, & other", + "damage reduction": "damage reduction", + "(accumulated total)": "(accumulated total)", + "head": "head", + "torso": "torso", + "arms": "arms", + "legs": "legs", + "page": "page", + "bulk": "bulk", + "legs description": "legs description", + "torso description": "torso description", + "arms description": "arms description", + "head description": "head description", + "running speed": "running speed", + "sprinting speed": "sprint speed", + "property assets": "property assets", + "npc health": "health", + "npc size": "size", + "npc move": "move", + "npc defence value": "dv", + "npc protection": "protection", + "attack speed": "att speed", + "talents": "talents", + "flaws": "flaws", + "attributes": "attributes", + "reach": "reach" +} \ No newline at end of file diff --git a/Black Void by Penny for a Tale/translations/fr.json b/Black Void by Penny for a Tale/translations/fr.json new file mode 100644 index 0000000000..1938ff97c9 --- /dev/null +++ b/Black Void by Penny for a Tale/translations/fr.json @@ -0,0 +1,122 @@ +{ + "black void": "black void", + "name": "name", + "player name": "player name", + "notes": "notes", + "personality": "personality", + "desire and motivation": "desire and motivation", + "dislikes secrets regrets": "dislikes, secrets and regrets", + "philosophy principles": "philosophy & principles", + "quirk and habits": "quirk and habits", + "sayings": "sayings", + "species": "species", + "homeworld": "homeworld", + "gender": "gender", + "age": "age", + "skin": "skin", + "eyes": "eyes", + "hair": "hair", + "build": "build", + "appearence": "appearence", + "origin": "origin", + "mannerism": "mannerism", + "ancestry and relations": "ancestry and relations", + "caste": "caste", + "faction and allegiance": "faction and allegiance", + "occupation": "occupation", + "patron": "patron", + "wastah": "wastah", + "enlightenment": "enlightenment", + "intellect": "intellect", + "persuasion": "persuasion", + "agility": "agility", + "experience points": "experience points", + "awareness": "awareness", + "presence": "presence", + "stamina": "stamina", + "willpower": "willpower", + "strength": "strength", + "sanity": "sanity", + "total sanity": "total sanity", + "anxious (+1 to madness)": "anxious (+1 to madness)", + "disturbed (+3 to madness)": "disturbed (+3 to madness)", + "madness": "madness", + "health": "health", + "total health": "total health", + "hurt": "hurt", + "hurt (-1 penality)": "hurt (-1 penality)", + "injured": "injured", + "injured (-3 penality)": "injured (-3 penality)", + "dead": "dead", + "benefit": "benefit", + "cost": "cost", + "background": "background", + "talent": "talent", + "attribute": "attribute", + "powers": "powers", + "rank": "rank", + "description": "description", + "specialization": "specialization", + "combat skills": "combat skills", + "skills": "skills", + "other": "other", + "type": "type", + "Background / Attributes / Talents": "Background / Attributes / Talents", + "trait": "trait", + "modifier": "modifier", + "friend allies": "friend & allies", + "known enemies": "known enemies", + "notable people": "notable people", + "notable experiences": "notable experiences", + "character history": "character history", + "movement": "movement", + "(km/hour)": "(km/hour)", + "walking speed": "walking speed", + "running speed (x2)": "running speed (x2)", + "sprinting speed (x4)": "sprinting speed (x4)", + "combat speed": "combat speed", + "(meters/round)": "(meters/round)", + "defence value": "defence value", + "agility modifier": "agility modifier", + "skill modifier": "skill modifier", + "shield modifier": "shield modifier", + "other modifiers": "other modifiers", + "armour, tattoo's & graftings": "armour, tattoo's & graftings", + "wealth": "wealth", + "property / assets": "property / assets", + "size": "size", + "range": "range", + "attack modifier": "att mod", + "speed": "speed", + "damage": "damage", + "properties": "properties", + "special": "special", + "equipment": "equipment", + "weapons": "Weapons", + "bulk, properties, & other": "bulk, properties, & other", + "damage reduction": "damage reduction", + "(accumulated total)": "(accumulated total)", + "head": "head", + "torso": "torso", + "arms": "arms", + "legs": "legs", + "page": "page", + "bulk": "bulk", + "legs description": "legs description", + "torso description": "torso description", + "arms description": "arms description", + "head description": "head description", + "running speed": "running speed", + "sprinting speed": "sprint speed", + "property assets": "property assets", + "npc health": "health", + "npc size": "size", + "npc move": "move", + "npc defence value": "dv", + "npc protection": "protection", + "attack speed": "att speed", + "talents": "talents", + "flaws": "flaws", + "attributes": "attributes", + "reach": "reach" +} \ No newline at end of file diff --git a/Black Void by Penny for a Tale/translations/he.json b/Black Void by Penny for a Tale/translations/he.json new file mode 100644 index 0000000000..1938ff97c9 --- /dev/null +++ b/Black Void by Penny for a Tale/translations/he.json @@ -0,0 +1,122 @@ +{ + "black void": "black void", + "name": "name", + "player name": "player name", + "notes": "notes", + "personality": "personality", + "desire and motivation": "desire and motivation", + "dislikes secrets regrets": "dislikes, secrets and regrets", + "philosophy principles": "philosophy & principles", + "quirk and habits": "quirk and habits", + "sayings": "sayings", + "species": "species", + "homeworld": "homeworld", + "gender": "gender", + "age": "age", + "skin": "skin", + "eyes": "eyes", + "hair": "hair", + "build": "build", + "appearence": "appearence", + "origin": "origin", + "mannerism": "mannerism", + "ancestry and relations": "ancestry and relations", + "caste": "caste", + "faction and allegiance": "faction and allegiance", + "occupation": "occupation", + "patron": "patron", + "wastah": "wastah", + "enlightenment": "enlightenment", + "intellect": "intellect", + "persuasion": "persuasion", + "agility": "agility", + "experience points": "experience points", + "awareness": "awareness", + "presence": "presence", + "stamina": "stamina", + "willpower": "willpower", + "strength": "strength", + "sanity": "sanity", + "total sanity": "total sanity", + "anxious (+1 to madness)": "anxious (+1 to madness)", + "disturbed (+3 to madness)": "disturbed (+3 to madness)", + "madness": "madness", + "health": "health", + "total health": "total health", + "hurt": "hurt", + "hurt (-1 penality)": "hurt (-1 penality)", + "injured": "injured", + "injured (-3 penality)": "injured (-3 penality)", + "dead": "dead", + "benefit": "benefit", + "cost": "cost", + "background": "background", + "talent": "talent", + "attribute": "attribute", + "powers": "powers", + "rank": "rank", + "description": "description", + "specialization": "specialization", + "combat skills": "combat skills", + "skills": "skills", + "other": "other", + "type": "type", + "Background / Attributes / Talents": "Background / Attributes / Talents", + "trait": "trait", + "modifier": "modifier", + "friend allies": "friend & allies", + "known enemies": "known enemies", + "notable people": "notable people", + "notable experiences": "notable experiences", + "character history": "character history", + "movement": "movement", + "(km/hour)": "(km/hour)", + "walking speed": "walking speed", + "running speed (x2)": "running speed (x2)", + "sprinting speed (x4)": "sprinting speed (x4)", + "combat speed": "combat speed", + "(meters/round)": "(meters/round)", + "defence value": "defence value", + "agility modifier": "agility modifier", + "skill modifier": "skill modifier", + "shield modifier": "shield modifier", + "other modifiers": "other modifiers", + "armour, tattoo's & graftings": "armour, tattoo's & graftings", + "wealth": "wealth", + "property / assets": "property / assets", + "size": "size", + "range": "range", + "attack modifier": "att mod", + "speed": "speed", + "damage": "damage", + "properties": "properties", + "special": "special", + "equipment": "equipment", + "weapons": "Weapons", + "bulk, properties, & other": "bulk, properties, & other", + "damage reduction": "damage reduction", + "(accumulated total)": "(accumulated total)", + "head": "head", + "torso": "torso", + "arms": "arms", + "legs": "legs", + "page": "page", + "bulk": "bulk", + "legs description": "legs description", + "torso description": "torso description", + "arms description": "arms description", + "head description": "head description", + "running speed": "running speed", + "sprinting speed": "sprint speed", + "property assets": "property assets", + "npc health": "health", + "npc size": "size", + "npc move": "move", + "npc defence value": "dv", + "npc protection": "protection", + "attack speed": "att speed", + "talents": "talents", + "flaws": "flaws", + "attributes": "attributes", + "reach": "reach" +} \ No newline at end of file diff --git a/Black Void by Penny for a Tale/translations/hu.json b/Black Void by Penny for a Tale/translations/hu.json new file mode 100644 index 0000000000..1938ff97c9 --- /dev/null +++ b/Black Void by Penny for a Tale/translations/hu.json @@ -0,0 +1,122 @@ +{ + "black void": "black void", + "name": "name", + "player name": "player name", + "notes": "notes", + "personality": "personality", + "desire and motivation": "desire and motivation", + "dislikes secrets regrets": "dislikes, secrets and regrets", + "philosophy principles": "philosophy & principles", + "quirk and habits": "quirk and habits", + "sayings": "sayings", + "species": "species", + "homeworld": "homeworld", + "gender": "gender", + "age": "age", + "skin": "skin", + "eyes": "eyes", + "hair": "hair", + "build": "build", + "appearence": "appearence", + "origin": "origin", + "mannerism": "mannerism", + "ancestry and relations": "ancestry and relations", + "caste": "caste", + "faction and allegiance": "faction and allegiance", + "occupation": "occupation", + "patron": "patron", + "wastah": "wastah", + "enlightenment": "enlightenment", + "intellect": "intellect", + "persuasion": "persuasion", + "agility": "agility", + "experience points": "experience points", + "awareness": "awareness", + "presence": "presence", + "stamina": "stamina", + "willpower": "willpower", + "strength": "strength", + "sanity": "sanity", + "total sanity": "total sanity", + "anxious (+1 to madness)": "anxious (+1 to madness)", + "disturbed (+3 to madness)": "disturbed (+3 to madness)", + "madness": "madness", + "health": "health", + "total health": "total health", + "hurt": "hurt", + "hurt (-1 penality)": "hurt (-1 penality)", + "injured": "injured", + "injured (-3 penality)": "injured (-3 penality)", + "dead": "dead", + "benefit": "benefit", + "cost": "cost", + "background": "background", + "talent": "talent", + "attribute": "attribute", + "powers": "powers", + "rank": "rank", + "description": "description", + "specialization": "specialization", + "combat skills": "combat skills", + "skills": "skills", + "other": "other", + "type": "type", + "Background / Attributes / Talents": "Background / Attributes / Talents", + "trait": "trait", + "modifier": "modifier", + "friend allies": "friend & allies", + "known enemies": "known enemies", + "notable people": "notable people", + "notable experiences": "notable experiences", + "character history": "character history", + "movement": "movement", + "(km/hour)": "(km/hour)", + "walking speed": "walking speed", + "running speed (x2)": "running speed (x2)", + "sprinting speed (x4)": "sprinting speed (x4)", + "combat speed": "combat speed", + "(meters/round)": "(meters/round)", + "defence value": "defence value", + "agility modifier": "agility modifier", + "skill modifier": "skill modifier", + "shield modifier": "shield modifier", + "other modifiers": "other modifiers", + "armour, tattoo's & graftings": "armour, tattoo's & graftings", + "wealth": "wealth", + "property / assets": "property / assets", + "size": "size", + "range": "range", + "attack modifier": "att mod", + "speed": "speed", + "damage": "damage", + "properties": "properties", + "special": "special", + "equipment": "equipment", + "weapons": "Weapons", + "bulk, properties, & other": "bulk, properties, & other", + "damage reduction": "damage reduction", + "(accumulated total)": "(accumulated total)", + "head": "head", + "torso": "torso", + "arms": "arms", + "legs": "legs", + "page": "page", + "bulk": "bulk", + "legs description": "legs description", + "torso description": "torso description", + "arms description": "arms description", + "head description": "head description", + "running speed": "running speed", + "sprinting speed": "sprint speed", + "property assets": "property assets", + "npc health": "health", + "npc size": "size", + "npc move": "move", + "npc defence value": "dv", + "npc protection": "protection", + "attack speed": "att speed", + "talents": "talents", + "flaws": "flaws", + "attributes": "attributes", + "reach": "reach" +} \ No newline at end of file diff --git a/Black Void by Penny for a Tale/translations/it.json b/Black Void by Penny for a Tale/translations/it.json new file mode 100644 index 0000000000..1938ff97c9 --- /dev/null +++ b/Black Void by Penny for a Tale/translations/it.json @@ -0,0 +1,122 @@ +{ + "black void": "black void", + "name": "name", + "player name": "player name", + "notes": "notes", + "personality": "personality", + "desire and motivation": "desire and motivation", + "dislikes secrets regrets": "dislikes, secrets and regrets", + "philosophy principles": "philosophy & principles", + "quirk and habits": "quirk and habits", + "sayings": "sayings", + "species": "species", + "homeworld": "homeworld", + "gender": "gender", + "age": "age", + "skin": "skin", + "eyes": "eyes", + "hair": "hair", + "build": "build", + "appearence": "appearence", + "origin": "origin", + "mannerism": "mannerism", + "ancestry and relations": "ancestry and relations", + "caste": "caste", + "faction and allegiance": "faction and allegiance", + "occupation": "occupation", + "patron": "patron", + "wastah": "wastah", + "enlightenment": "enlightenment", + "intellect": "intellect", + "persuasion": "persuasion", + "agility": "agility", + "experience points": "experience points", + "awareness": "awareness", + "presence": "presence", + "stamina": "stamina", + "willpower": "willpower", + "strength": "strength", + "sanity": "sanity", + "total sanity": "total sanity", + "anxious (+1 to madness)": "anxious (+1 to madness)", + "disturbed (+3 to madness)": "disturbed (+3 to madness)", + "madness": "madness", + "health": "health", + "total health": "total health", + "hurt": "hurt", + "hurt (-1 penality)": "hurt (-1 penality)", + "injured": "injured", + "injured (-3 penality)": "injured (-3 penality)", + "dead": "dead", + "benefit": "benefit", + "cost": "cost", + "background": "background", + "talent": "talent", + "attribute": "attribute", + "powers": "powers", + "rank": "rank", + "description": "description", + "specialization": "specialization", + "combat skills": "combat skills", + "skills": "skills", + "other": "other", + "type": "type", + "Background / Attributes / Talents": "Background / Attributes / Talents", + "trait": "trait", + "modifier": "modifier", + "friend allies": "friend & allies", + "known enemies": "known enemies", + "notable people": "notable people", + "notable experiences": "notable experiences", + "character history": "character history", + "movement": "movement", + "(km/hour)": "(km/hour)", + "walking speed": "walking speed", + "running speed (x2)": "running speed (x2)", + "sprinting speed (x4)": "sprinting speed (x4)", + "combat speed": "combat speed", + "(meters/round)": "(meters/round)", + "defence value": "defence value", + "agility modifier": "agility modifier", + "skill modifier": "skill modifier", + "shield modifier": "shield modifier", + "other modifiers": "other modifiers", + "armour, tattoo's & graftings": "armour, tattoo's & graftings", + "wealth": "wealth", + "property / assets": "property / assets", + "size": "size", + "range": "range", + "attack modifier": "att mod", + "speed": "speed", + "damage": "damage", + "properties": "properties", + "special": "special", + "equipment": "equipment", + "weapons": "Weapons", + "bulk, properties, & other": "bulk, properties, & other", + "damage reduction": "damage reduction", + "(accumulated total)": "(accumulated total)", + "head": "head", + "torso": "torso", + "arms": "arms", + "legs": "legs", + "page": "page", + "bulk": "bulk", + "legs description": "legs description", + "torso description": "torso description", + "arms description": "arms description", + "head description": "head description", + "running speed": "running speed", + "sprinting speed": "sprint speed", + "property assets": "property assets", + "npc health": "health", + "npc size": "size", + "npc move": "move", + "npc defence value": "dv", + "npc protection": "protection", + "attack speed": "att speed", + "talents": "talents", + "flaws": "flaws", + "attributes": "attributes", + "reach": "reach" +} \ No newline at end of file diff --git a/Black Void by Penny for a Tale/translations/ja.json b/Black Void by Penny for a Tale/translations/ja.json new file mode 100644 index 0000000000..1938ff97c9 --- /dev/null +++ b/Black Void by Penny for a Tale/translations/ja.json @@ -0,0 +1,122 @@ +{ + "black void": "black void", + "name": "name", + "player name": "player name", + "notes": "notes", + "personality": "personality", + "desire and motivation": "desire and motivation", + "dislikes secrets regrets": "dislikes, secrets and regrets", + "philosophy principles": "philosophy & principles", + "quirk and habits": "quirk and habits", + "sayings": "sayings", + "species": "species", + "homeworld": "homeworld", + "gender": "gender", + "age": "age", + "skin": "skin", + "eyes": "eyes", + "hair": "hair", + "build": "build", + "appearence": "appearence", + "origin": "origin", + "mannerism": "mannerism", + "ancestry and relations": "ancestry and relations", + "caste": "caste", + "faction and allegiance": "faction and allegiance", + "occupation": "occupation", + "patron": "patron", + "wastah": "wastah", + "enlightenment": "enlightenment", + "intellect": "intellect", + "persuasion": "persuasion", + "agility": "agility", + "experience points": "experience points", + "awareness": "awareness", + "presence": "presence", + "stamina": "stamina", + "willpower": "willpower", + "strength": "strength", + "sanity": "sanity", + "total sanity": "total sanity", + "anxious (+1 to madness)": "anxious (+1 to madness)", + "disturbed (+3 to madness)": "disturbed (+3 to madness)", + "madness": "madness", + "health": "health", + "total health": "total health", + "hurt": "hurt", + "hurt (-1 penality)": "hurt (-1 penality)", + "injured": "injured", + "injured (-3 penality)": "injured (-3 penality)", + "dead": "dead", + "benefit": "benefit", + "cost": "cost", + "background": "background", + "talent": "talent", + "attribute": "attribute", + "powers": "powers", + "rank": "rank", + "description": "description", + "specialization": "specialization", + "combat skills": "combat skills", + "skills": "skills", + "other": "other", + "type": "type", + "Background / Attributes / Talents": "Background / Attributes / Talents", + "trait": "trait", + "modifier": "modifier", + "friend allies": "friend & allies", + "known enemies": "known enemies", + "notable people": "notable people", + "notable experiences": "notable experiences", + "character history": "character history", + "movement": "movement", + "(km/hour)": "(km/hour)", + "walking speed": "walking speed", + "running speed (x2)": "running speed (x2)", + "sprinting speed (x4)": "sprinting speed (x4)", + "combat speed": "combat speed", + "(meters/round)": "(meters/round)", + "defence value": "defence value", + "agility modifier": "agility modifier", + "skill modifier": "skill modifier", + "shield modifier": "shield modifier", + "other modifiers": "other modifiers", + "armour, tattoo's & graftings": "armour, tattoo's & graftings", + "wealth": "wealth", + "property / assets": "property / assets", + "size": "size", + "range": "range", + "attack modifier": "att mod", + "speed": "speed", + "damage": "damage", + "properties": "properties", + "special": "special", + "equipment": "equipment", + "weapons": "Weapons", + "bulk, properties, & other": "bulk, properties, & other", + "damage reduction": "damage reduction", + "(accumulated total)": "(accumulated total)", + "head": "head", + "torso": "torso", + "arms": "arms", + "legs": "legs", + "page": "page", + "bulk": "bulk", + "legs description": "legs description", + "torso description": "torso description", + "arms description": "arms description", + "head description": "head description", + "running speed": "running speed", + "sprinting speed": "sprint speed", + "property assets": "property assets", + "npc health": "health", + "npc size": "size", + "npc move": "move", + "npc defence value": "dv", + "npc protection": "protection", + "attack speed": "att speed", + "talents": "talents", + "flaws": "flaws", + "attributes": "attributes", + "reach": "reach" +} \ No newline at end of file diff --git a/Black Void by Penny for a Tale/translations/ko.json b/Black Void by Penny for a Tale/translations/ko.json new file mode 100644 index 0000000000..1938ff97c9 --- /dev/null +++ b/Black Void by Penny for a Tale/translations/ko.json @@ -0,0 +1,122 @@ +{ + "black void": "black void", + "name": "name", + "player name": "player name", + "notes": "notes", + "personality": "personality", + "desire and motivation": "desire and motivation", + "dislikes secrets regrets": "dislikes, secrets and regrets", + "philosophy principles": "philosophy & principles", + "quirk and habits": "quirk and habits", + "sayings": "sayings", + "species": "species", + "homeworld": "homeworld", + "gender": "gender", + "age": "age", + "skin": "skin", + "eyes": "eyes", + "hair": "hair", + "build": "build", + "appearence": "appearence", + "origin": "origin", + "mannerism": "mannerism", + "ancestry and relations": "ancestry and relations", + "caste": "caste", + "faction and allegiance": "faction and allegiance", + "occupation": "occupation", + "patron": "patron", + "wastah": "wastah", + "enlightenment": "enlightenment", + "intellect": "intellect", + "persuasion": "persuasion", + "agility": "agility", + "experience points": "experience points", + "awareness": "awareness", + "presence": "presence", + "stamina": "stamina", + "willpower": "willpower", + "strength": "strength", + "sanity": "sanity", + "total sanity": "total sanity", + "anxious (+1 to madness)": "anxious (+1 to madness)", + "disturbed (+3 to madness)": "disturbed (+3 to madness)", + "madness": "madness", + "health": "health", + "total health": "total health", + "hurt": "hurt", + "hurt (-1 penality)": "hurt (-1 penality)", + "injured": "injured", + "injured (-3 penality)": "injured (-3 penality)", + "dead": "dead", + "benefit": "benefit", + "cost": "cost", + "background": "background", + "talent": "talent", + "attribute": "attribute", + "powers": "powers", + "rank": "rank", + "description": "description", + "specialization": "specialization", + "combat skills": "combat skills", + "skills": "skills", + "other": "other", + "type": "type", + "Background / Attributes / Talents": "Background / Attributes / Talents", + "trait": "trait", + "modifier": "modifier", + "friend allies": "friend & allies", + "known enemies": "known enemies", + "notable people": "notable people", + "notable experiences": "notable experiences", + "character history": "character history", + "movement": "movement", + "(km/hour)": "(km/hour)", + "walking speed": "walking speed", + "running speed (x2)": "running speed (x2)", + "sprinting speed (x4)": "sprinting speed (x4)", + "combat speed": "combat speed", + "(meters/round)": "(meters/round)", + "defence value": "defence value", + "agility modifier": "agility modifier", + "skill modifier": "skill modifier", + "shield modifier": "shield modifier", + "other modifiers": "other modifiers", + "armour, tattoo's & graftings": "armour, tattoo's & graftings", + "wealth": "wealth", + "property / assets": "property / assets", + "size": "size", + "range": "range", + "attack modifier": "att mod", + "speed": "speed", + "damage": "damage", + "properties": "properties", + "special": "special", + "equipment": "equipment", + "weapons": "Weapons", + "bulk, properties, & other": "bulk, properties, & other", + "damage reduction": "damage reduction", + "(accumulated total)": "(accumulated total)", + "head": "head", + "torso": "torso", + "arms": "arms", + "legs": "legs", + "page": "page", + "bulk": "bulk", + "legs description": "legs description", + "torso description": "torso description", + "arms description": "arms description", + "head description": "head description", + "running speed": "running speed", + "sprinting speed": "sprint speed", + "property assets": "property assets", + "npc health": "health", + "npc size": "size", + "npc move": "move", + "npc defence value": "dv", + "npc protection": "protection", + "attack speed": "att speed", + "talents": "talents", + "flaws": "flaws", + "attributes": "attributes", + "reach": "reach" +} \ No newline at end of file diff --git a/Black Void by Penny for a Tale/translations/nl.json b/Black Void by Penny for a Tale/translations/nl.json new file mode 100644 index 0000000000..1938ff97c9 --- /dev/null +++ b/Black Void by Penny for a Tale/translations/nl.json @@ -0,0 +1,122 @@ +{ + "black void": "black void", + "name": "name", + "player name": "player name", + "notes": "notes", + "personality": "personality", + "desire and motivation": "desire and motivation", + "dislikes secrets regrets": "dislikes, secrets and regrets", + "philosophy principles": "philosophy & principles", + "quirk and habits": "quirk and habits", + "sayings": "sayings", + "species": "species", + "homeworld": "homeworld", + "gender": "gender", + "age": "age", + "skin": "skin", + "eyes": "eyes", + "hair": "hair", + "build": "build", + "appearence": "appearence", + "origin": "origin", + "mannerism": "mannerism", + "ancestry and relations": "ancestry and relations", + "caste": "caste", + "faction and allegiance": "faction and allegiance", + "occupation": "occupation", + "patron": "patron", + "wastah": "wastah", + "enlightenment": "enlightenment", + "intellect": "intellect", + "persuasion": "persuasion", + "agility": "agility", + "experience points": "experience points", + "awareness": "awareness", + "presence": "presence", + "stamina": "stamina", + "willpower": "willpower", + "strength": "strength", + "sanity": "sanity", + "total sanity": "total sanity", + "anxious (+1 to madness)": "anxious (+1 to madness)", + "disturbed (+3 to madness)": "disturbed (+3 to madness)", + "madness": "madness", + "health": "health", + "total health": "total health", + "hurt": "hurt", + "hurt (-1 penality)": "hurt (-1 penality)", + "injured": "injured", + "injured (-3 penality)": "injured (-3 penality)", + "dead": "dead", + "benefit": "benefit", + "cost": "cost", + "background": "background", + "talent": "talent", + "attribute": "attribute", + "powers": "powers", + "rank": "rank", + "description": "description", + "specialization": "specialization", + "combat skills": "combat skills", + "skills": "skills", + "other": "other", + "type": "type", + "Background / Attributes / Talents": "Background / Attributes / Talents", + "trait": "trait", + "modifier": "modifier", + "friend allies": "friend & allies", + "known enemies": "known enemies", + "notable people": "notable people", + "notable experiences": "notable experiences", + "character history": "character history", + "movement": "movement", + "(km/hour)": "(km/hour)", + "walking speed": "walking speed", + "running speed (x2)": "running speed (x2)", + "sprinting speed (x4)": "sprinting speed (x4)", + "combat speed": "combat speed", + "(meters/round)": "(meters/round)", + "defence value": "defence value", + "agility modifier": "agility modifier", + "skill modifier": "skill modifier", + "shield modifier": "shield modifier", + "other modifiers": "other modifiers", + "armour, tattoo's & graftings": "armour, tattoo's & graftings", + "wealth": "wealth", + "property / assets": "property / assets", + "size": "size", + "range": "range", + "attack modifier": "att mod", + "speed": "speed", + "damage": "damage", + "properties": "properties", + "special": "special", + "equipment": "equipment", + "weapons": "Weapons", + "bulk, properties, & other": "bulk, properties, & other", + "damage reduction": "damage reduction", + "(accumulated total)": "(accumulated total)", + "head": "head", + "torso": "torso", + "arms": "arms", + "legs": "legs", + "page": "page", + "bulk": "bulk", + "legs description": "legs description", + "torso description": "torso description", + "arms description": "arms description", + "head description": "head description", + "running speed": "running speed", + "sprinting speed": "sprint speed", + "property assets": "property assets", + "npc health": "health", + "npc size": "size", + "npc move": "move", + "npc defence value": "dv", + "npc protection": "protection", + "attack speed": "att speed", + "talents": "talents", + "flaws": "flaws", + "attributes": "attributes", + "reach": "reach" +} \ No newline at end of file diff --git a/Black Void by Penny for a Tale/translations/pl.json b/Black Void by Penny for a Tale/translations/pl.json new file mode 100644 index 0000000000..1938ff97c9 --- /dev/null +++ b/Black Void by Penny for a Tale/translations/pl.json @@ -0,0 +1,122 @@ +{ + "black void": "black void", + "name": "name", + "player name": "player name", + "notes": "notes", + "personality": "personality", + "desire and motivation": "desire and motivation", + "dislikes secrets regrets": "dislikes, secrets and regrets", + "philosophy principles": "philosophy & principles", + "quirk and habits": "quirk and habits", + "sayings": "sayings", + "species": "species", + "homeworld": "homeworld", + "gender": "gender", + "age": "age", + "skin": "skin", + "eyes": "eyes", + "hair": "hair", + "build": "build", + "appearence": "appearence", + "origin": "origin", + "mannerism": "mannerism", + "ancestry and relations": "ancestry and relations", + "caste": "caste", + "faction and allegiance": "faction and allegiance", + "occupation": "occupation", + "patron": "patron", + "wastah": "wastah", + "enlightenment": "enlightenment", + "intellect": "intellect", + "persuasion": "persuasion", + "agility": "agility", + "experience points": "experience points", + "awareness": "awareness", + "presence": "presence", + "stamina": "stamina", + "willpower": "willpower", + "strength": "strength", + "sanity": "sanity", + "total sanity": "total sanity", + "anxious (+1 to madness)": "anxious (+1 to madness)", + "disturbed (+3 to madness)": "disturbed (+3 to madness)", + "madness": "madness", + "health": "health", + "total health": "total health", + "hurt": "hurt", + "hurt (-1 penality)": "hurt (-1 penality)", + "injured": "injured", + "injured (-3 penality)": "injured (-3 penality)", + "dead": "dead", + "benefit": "benefit", + "cost": "cost", + "background": "background", + "talent": "talent", + "attribute": "attribute", + "powers": "powers", + "rank": "rank", + "description": "description", + "specialization": "specialization", + "combat skills": "combat skills", + "skills": "skills", + "other": "other", + "type": "type", + "Background / Attributes / Talents": "Background / Attributes / Talents", + "trait": "trait", + "modifier": "modifier", + "friend allies": "friend & allies", + "known enemies": "known enemies", + "notable people": "notable people", + "notable experiences": "notable experiences", + "character history": "character history", + "movement": "movement", + "(km/hour)": "(km/hour)", + "walking speed": "walking speed", + "running speed (x2)": "running speed (x2)", + "sprinting speed (x4)": "sprinting speed (x4)", + "combat speed": "combat speed", + "(meters/round)": "(meters/round)", + "defence value": "defence value", + "agility modifier": "agility modifier", + "skill modifier": "skill modifier", + "shield modifier": "shield modifier", + "other modifiers": "other modifiers", + "armour, tattoo's & graftings": "armour, tattoo's & graftings", + "wealth": "wealth", + "property / assets": "property / assets", + "size": "size", + "range": "range", + "attack modifier": "att mod", + "speed": "speed", + "damage": "damage", + "properties": "properties", + "special": "special", + "equipment": "equipment", + "weapons": "Weapons", + "bulk, properties, & other": "bulk, properties, & other", + "damage reduction": "damage reduction", + "(accumulated total)": "(accumulated total)", + "head": "head", + "torso": "torso", + "arms": "arms", + "legs": "legs", + "page": "page", + "bulk": "bulk", + "legs description": "legs description", + "torso description": "torso description", + "arms description": "arms description", + "head description": "head description", + "running speed": "running speed", + "sprinting speed": "sprint speed", + "property assets": "property assets", + "npc health": "health", + "npc size": "size", + "npc move": "move", + "npc defence value": "dv", + "npc protection": "protection", + "attack speed": "att speed", + "talents": "talents", + "flaws": "flaws", + "attributes": "attributes", + "reach": "reach" +} \ No newline at end of file diff --git a/Black Void by Penny for a Tale/translations/pt.json b/Black Void by Penny for a Tale/translations/pt.json new file mode 100644 index 0000000000..1938ff97c9 --- /dev/null +++ b/Black Void by Penny for a Tale/translations/pt.json @@ -0,0 +1,122 @@ +{ + "black void": "black void", + "name": "name", + "player name": "player name", + "notes": "notes", + "personality": "personality", + "desire and motivation": "desire and motivation", + "dislikes secrets regrets": "dislikes, secrets and regrets", + "philosophy principles": "philosophy & principles", + "quirk and habits": "quirk and habits", + "sayings": "sayings", + "species": "species", + "homeworld": "homeworld", + "gender": "gender", + "age": "age", + "skin": "skin", + "eyes": "eyes", + "hair": "hair", + "build": "build", + "appearence": "appearence", + "origin": "origin", + "mannerism": "mannerism", + "ancestry and relations": "ancestry and relations", + "caste": "caste", + "faction and allegiance": "faction and allegiance", + "occupation": "occupation", + "patron": "patron", + "wastah": "wastah", + "enlightenment": "enlightenment", + "intellect": "intellect", + "persuasion": "persuasion", + "agility": "agility", + "experience points": "experience points", + "awareness": "awareness", + "presence": "presence", + "stamina": "stamina", + "willpower": "willpower", + "strength": "strength", + "sanity": "sanity", + "total sanity": "total sanity", + "anxious (+1 to madness)": "anxious (+1 to madness)", + "disturbed (+3 to madness)": "disturbed (+3 to madness)", + "madness": "madness", + "health": "health", + "total health": "total health", + "hurt": "hurt", + "hurt (-1 penality)": "hurt (-1 penality)", + "injured": "injured", + "injured (-3 penality)": "injured (-3 penality)", + "dead": "dead", + "benefit": "benefit", + "cost": "cost", + "background": "background", + "talent": "talent", + "attribute": "attribute", + "powers": "powers", + "rank": "rank", + "description": "description", + "specialization": "specialization", + "combat skills": "combat skills", + "skills": "skills", + "other": "other", + "type": "type", + "Background / Attributes / Talents": "Background / Attributes / Talents", + "trait": "trait", + "modifier": "modifier", + "friend allies": "friend & allies", + "known enemies": "known enemies", + "notable people": "notable people", + "notable experiences": "notable experiences", + "character history": "character history", + "movement": "movement", + "(km/hour)": "(km/hour)", + "walking speed": "walking speed", + "running speed (x2)": "running speed (x2)", + "sprinting speed (x4)": "sprinting speed (x4)", + "combat speed": "combat speed", + "(meters/round)": "(meters/round)", + "defence value": "defence value", + "agility modifier": "agility modifier", + "skill modifier": "skill modifier", + "shield modifier": "shield modifier", + "other modifiers": "other modifiers", + "armour, tattoo's & graftings": "armour, tattoo's & graftings", + "wealth": "wealth", + "property / assets": "property / assets", + "size": "size", + "range": "range", + "attack modifier": "att mod", + "speed": "speed", + "damage": "damage", + "properties": "properties", + "special": "special", + "equipment": "equipment", + "weapons": "Weapons", + "bulk, properties, & other": "bulk, properties, & other", + "damage reduction": "damage reduction", + "(accumulated total)": "(accumulated total)", + "head": "head", + "torso": "torso", + "arms": "arms", + "legs": "legs", + "page": "page", + "bulk": "bulk", + "legs description": "legs description", + "torso description": "torso description", + "arms description": "arms description", + "head description": "head description", + "running speed": "running speed", + "sprinting speed": "sprint speed", + "property assets": "property assets", + "npc health": "health", + "npc size": "size", + "npc move": "move", + "npc defence value": "dv", + "npc protection": "protection", + "attack speed": "att speed", + "talents": "talents", + "flaws": "flaws", + "attributes": "attributes", + "reach": "reach" +} \ No newline at end of file diff --git a/Black Void by Penny for a Tale/translations/ru.json b/Black Void by Penny for a Tale/translations/ru.json new file mode 100644 index 0000000000..1938ff97c9 --- /dev/null +++ b/Black Void by Penny for a Tale/translations/ru.json @@ -0,0 +1,122 @@ +{ + "black void": "black void", + "name": "name", + "player name": "player name", + "notes": "notes", + "personality": "personality", + "desire and motivation": "desire and motivation", + "dislikes secrets regrets": "dislikes, secrets and regrets", + "philosophy principles": "philosophy & principles", + "quirk and habits": "quirk and habits", + "sayings": "sayings", + "species": "species", + "homeworld": "homeworld", + "gender": "gender", + "age": "age", + "skin": "skin", + "eyes": "eyes", + "hair": "hair", + "build": "build", + "appearence": "appearence", + "origin": "origin", + "mannerism": "mannerism", + "ancestry and relations": "ancestry and relations", + "caste": "caste", + "faction and allegiance": "faction and allegiance", + "occupation": "occupation", + "patron": "patron", + "wastah": "wastah", + "enlightenment": "enlightenment", + "intellect": "intellect", + "persuasion": "persuasion", + "agility": "agility", + "experience points": "experience points", + "awareness": "awareness", + "presence": "presence", + "stamina": "stamina", + "willpower": "willpower", + "strength": "strength", + "sanity": "sanity", + "total sanity": "total sanity", + "anxious (+1 to madness)": "anxious (+1 to madness)", + "disturbed (+3 to madness)": "disturbed (+3 to madness)", + "madness": "madness", + "health": "health", + "total health": "total health", + "hurt": "hurt", + "hurt (-1 penality)": "hurt (-1 penality)", + "injured": "injured", + "injured (-3 penality)": "injured (-3 penality)", + "dead": "dead", + "benefit": "benefit", + "cost": "cost", + "background": "background", + "talent": "talent", + "attribute": "attribute", + "powers": "powers", + "rank": "rank", + "description": "description", + "specialization": "specialization", + "combat skills": "combat skills", + "skills": "skills", + "other": "other", + "type": "type", + "Background / Attributes / Talents": "Background / Attributes / Talents", + "trait": "trait", + "modifier": "modifier", + "friend allies": "friend & allies", + "known enemies": "known enemies", + "notable people": "notable people", + "notable experiences": "notable experiences", + "character history": "character history", + "movement": "movement", + "(km/hour)": "(km/hour)", + "walking speed": "walking speed", + "running speed (x2)": "running speed (x2)", + "sprinting speed (x4)": "sprinting speed (x4)", + "combat speed": "combat speed", + "(meters/round)": "(meters/round)", + "defence value": "defence value", + "agility modifier": "agility modifier", + "skill modifier": "skill modifier", + "shield modifier": "shield modifier", + "other modifiers": "other modifiers", + "armour, tattoo's & graftings": "armour, tattoo's & graftings", + "wealth": "wealth", + "property / assets": "property / assets", + "size": "size", + "range": "range", + "attack modifier": "att mod", + "speed": "speed", + "damage": "damage", + "properties": "properties", + "special": "special", + "equipment": "equipment", + "weapons": "Weapons", + "bulk, properties, & other": "bulk, properties, & other", + "damage reduction": "damage reduction", + "(accumulated total)": "(accumulated total)", + "head": "head", + "torso": "torso", + "arms": "arms", + "legs": "legs", + "page": "page", + "bulk": "bulk", + "legs description": "legs description", + "torso description": "torso description", + "arms description": "arms description", + "head description": "head description", + "running speed": "running speed", + "sprinting speed": "sprint speed", + "property assets": "property assets", + "npc health": "health", + "npc size": "size", + "npc move": "move", + "npc defence value": "dv", + "npc protection": "protection", + "attack speed": "att speed", + "talents": "talents", + "flaws": "flaws", + "attributes": "attributes", + "reach": "reach" +} \ No newline at end of file diff --git a/Black Void by Penny for a Tale/translations/sv.json b/Black Void by Penny for a Tale/translations/sv.json new file mode 100644 index 0000000000..1938ff97c9 --- /dev/null +++ b/Black Void by Penny for a Tale/translations/sv.json @@ -0,0 +1,122 @@ +{ + "black void": "black void", + "name": "name", + "player name": "player name", + "notes": "notes", + "personality": "personality", + "desire and motivation": "desire and motivation", + "dislikes secrets regrets": "dislikes, secrets and regrets", + "philosophy principles": "philosophy & principles", + "quirk and habits": "quirk and habits", + "sayings": "sayings", + "species": "species", + "homeworld": "homeworld", + "gender": "gender", + "age": "age", + "skin": "skin", + "eyes": "eyes", + "hair": "hair", + "build": "build", + "appearence": "appearence", + "origin": "origin", + "mannerism": "mannerism", + "ancestry and relations": "ancestry and relations", + "caste": "caste", + "faction and allegiance": "faction and allegiance", + "occupation": "occupation", + "patron": "patron", + "wastah": "wastah", + "enlightenment": "enlightenment", + "intellect": "intellect", + "persuasion": "persuasion", + "agility": "agility", + "experience points": "experience points", + "awareness": "awareness", + "presence": "presence", + "stamina": "stamina", + "willpower": "willpower", + "strength": "strength", + "sanity": "sanity", + "total sanity": "total sanity", + "anxious (+1 to madness)": "anxious (+1 to madness)", + "disturbed (+3 to madness)": "disturbed (+3 to madness)", + "madness": "madness", + "health": "health", + "total health": "total health", + "hurt": "hurt", + "hurt (-1 penality)": "hurt (-1 penality)", + "injured": "injured", + "injured (-3 penality)": "injured (-3 penality)", + "dead": "dead", + "benefit": "benefit", + "cost": "cost", + "background": "background", + "talent": "talent", + "attribute": "attribute", + "powers": "powers", + "rank": "rank", + "description": "description", + "specialization": "specialization", + "combat skills": "combat skills", + "skills": "skills", + "other": "other", + "type": "type", + "Background / Attributes / Talents": "Background / Attributes / Talents", + "trait": "trait", + "modifier": "modifier", + "friend allies": "friend & allies", + "known enemies": "known enemies", + "notable people": "notable people", + "notable experiences": "notable experiences", + "character history": "character history", + "movement": "movement", + "(km/hour)": "(km/hour)", + "walking speed": "walking speed", + "running speed (x2)": "running speed (x2)", + "sprinting speed (x4)": "sprinting speed (x4)", + "combat speed": "combat speed", + "(meters/round)": "(meters/round)", + "defence value": "defence value", + "agility modifier": "agility modifier", + "skill modifier": "skill modifier", + "shield modifier": "shield modifier", + "other modifiers": "other modifiers", + "armour, tattoo's & graftings": "armour, tattoo's & graftings", + "wealth": "wealth", + "property / assets": "property / assets", + "size": "size", + "range": "range", + "attack modifier": "att mod", + "speed": "speed", + "damage": "damage", + "properties": "properties", + "special": "special", + "equipment": "equipment", + "weapons": "Weapons", + "bulk, properties, & other": "bulk, properties, & other", + "damage reduction": "damage reduction", + "(accumulated total)": "(accumulated total)", + "head": "head", + "torso": "torso", + "arms": "arms", + "legs": "legs", + "page": "page", + "bulk": "bulk", + "legs description": "legs description", + "torso description": "torso description", + "arms description": "arms description", + "head description": "head description", + "running speed": "running speed", + "sprinting speed": "sprint speed", + "property assets": "property assets", + "npc health": "health", + "npc size": "size", + "npc move": "move", + "npc defence value": "dv", + "npc protection": "protection", + "attack speed": "att speed", + "talents": "talents", + "flaws": "flaws", + "attributes": "attributes", + "reach": "reach" +} \ No newline at end of file diff --git a/Black Void by Penny for a Tale/translations/tr.json b/Black Void by Penny for a Tale/translations/tr.json new file mode 100644 index 0000000000..1938ff97c9 --- /dev/null +++ b/Black Void by Penny for a Tale/translations/tr.json @@ -0,0 +1,122 @@ +{ + "black void": "black void", + "name": "name", + "player name": "player name", + "notes": "notes", + "personality": "personality", + "desire and motivation": "desire and motivation", + "dislikes secrets regrets": "dislikes, secrets and regrets", + "philosophy principles": "philosophy & principles", + "quirk and habits": "quirk and habits", + "sayings": "sayings", + "species": "species", + "homeworld": "homeworld", + "gender": "gender", + "age": "age", + "skin": "skin", + "eyes": "eyes", + "hair": "hair", + "build": "build", + "appearence": "appearence", + "origin": "origin", + "mannerism": "mannerism", + "ancestry and relations": "ancestry and relations", + "caste": "caste", + "faction and allegiance": "faction and allegiance", + "occupation": "occupation", + "patron": "patron", + "wastah": "wastah", + "enlightenment": "enlightenment", + "intellect": "intellect", + "persuasion": "persuasion", + "agility": "agility", + "experience points": "experience points", + "awareness": "awareness", + "presence": "presence", + "stamina": "stamina", + "willpower": "willpower", + "strength": "strength", + "sanity": "sanity", + "total sanity": "total sanity", + "anxious (+1 to madness)": "anxious (+1 to madness)", + "disturbed (+3 to madness)": "disturbed (+3 to madness)", + "madness": "madness", + "health": "health", + "total health": "total health", + "hurt": "hurt", + "hurt (-1 penality)": "hurt (-1 penality)", + "injured": "injured", + "injured (-3 penality)": "injured (-3 penality)", + "dead": "dead", + "benefit": "benefit", + "cost": "cost", + "background": "background", + "talent": "talent", + "attribute": "attribute", + "powers": "powers", + "rank": "rank", + "description": "description", + "specialization": "specialization", + "combat skills": "combat skills", + "skills": "skills", + "other": "other", + "type": "type", + "Background / Attributes / Talents": "Background / Attributes / Talents", + "trait": "trait", + "modifier": "modifier", + "friend allies": "friend & allies", + "known enemies": "known enemies", + "notable people": "notable people", + "notable experiences": "notable experiences", + "character history": "character history", + "movement": "movement", + "(km/hour)": "(km/hour)", + "walking speed": "walking speed", + "running speed (x2)": "running speed (x2)", + "sprinting speed (x4)": "sprinting speed (x4)", + "combat speed": "combat speed", + "(meters/round)": "(meters/round)", + "defence value": "defence value", + "agility modifier": "agility modifier", + "skill modifier": "skill modifier", + "shield modifier": "shield modifier", + "other modifiers": "other modifiers", + "armour, tattoo's & graftings": "armour, tattoo's & graftings", + "wealth": "wealth", + "property / assets": "property / assets", + "size": "size", + "range": "range", + "attack modifier": "att mod", + "speed": "speed", + "damage": "damage", + "properties": "properties", + "special": "special", + "equipment": "equipment", + "weapons": "Weapons", + "bulk, properties, & other": "bulk, properties, & other", + "damage reduction": "damage reduction", + "(accumulated total)": "(accumulated total)", + "head": "head", + "torso": "torso", + "arms": "arms", + "legs": "legs", + "page": "page", + "bulk": "bulk", + "legs description": "legs description", + "torso description": "torso description", + "arms description": "arms description", + "head description": "head description", + "running speed": "running speed", + "sprinting speed": "sprint speed", + "property assets": "property assets", + "npc health": "health", + "npc size": "size", + "npc move": "move", + "npc defence value": "dv", + "npc protection": "protection", + "attack speed": "att speed", + "talents": "talents", + "flaws": "flaws", + "attributes": "attributes", + "reach": "reach" +} \ No newline at end of file diff --git a/Black Void by Penny for a Tale/translations/uk.json b/Black Void by Penny for a Tale/translations/uk.json new file mode 100644 index 0000000000..1938ff97c9 --- /dev/null +++ b/Black Void by Penny for a Tale/translations/uk.json @@ -0,0 +1,122 @@ +{ + "black void": "black void", + "name": "name", + "player name": "player name", + "notes": "notes", + "personality": "personality", + "desire and motivation": "desire and motivation", + "dislikes secrets regrets": "dislikes, secrets and regrets", + "philosophy principles": "philosophy & principles", + "quirk and habits": "quirk and habits", + "sayings": "sayings", + "species": "species", + "homeworld": "homeworld", + "gender": "gender", + "age": "age", + "skin": "skin", + "eyes": "eyes", + "hair": "hair", + "build": "build", + "appearence": "appearence", + "origin": "origin", + "mannerism": "mannerism", + "ancestry and relations": "ancestry and relations", + "caste": "caste", + "faction and allegiance": "faction and allegiance", + "occupation": "occupation", + "patron": "patron", + "wastah": "wastah", + "enlightenment": "enlightenment", + "intellect": "intellect", + "persuasion": "persuasion", + "agility": "agility", + "experience points": "experience points", + "awareness": "awareness", + "presence": "presence", + "stamina": "stamina", + "willpower": "willpower", + "strength": "strength", + "sanity": "sanity", + "total sanity": "total sanity", + "anxious (+1 to madness)": "anxious (+1 to madness)", + "disturbed (+3 to madness)": "disturbed (+3 to madness)", + "madness": "madness", + "health": "health", + "total health": "total health", + "hurt": "hurt", + "hurt (-1 penality)": "hurt (-1 penality)", + "injured": "injured", + "injured (-3 penality)": "injured (-3 penality)", + "dead": "dead", + "benefit": "benefit", + "cost": "cost", + "background": "background", + "talent": "talent", + "attribute": "attribute", + "powers": "powers", + "rank": "rank", + "description": "description", + "specialization": "specialization", + "combat skills": "combat skills", + "skills": "skills", + "other": "other", + "type": "type", + "Background / Attributes / Talents": "Background / Attributes / Talents", + "trait": "trait", + "modifier": "modifier", + "friend allies": "friend & allies", + "known enemies": "known enemies", + "notable people": "notable people", + "notable experiences": "notable experiences", + "character history": "character history", + "movement": "movement", + "(km/hour)": "(km/hour)", + "walking speed": "walking speed", + "running speed (x2)": "running speed (x2)", + "sprinting speed (x4)": "sprinting speed (x4)", + "combat speed": "combat speed", + "(meters/round)": "(meters/round)", + "defence value": "defence value", + "agility modifier": "agility modifier", + "skill modifier": "skill modifier", + "shield modifier": "shield modifier", + "other modifiers": "other modifiers", + "armour, tattoo's & graftings": "armour, tattoo's & graftings", + "wealth": "wealth", + "property / assets": "property / assets", + "size": "size", + "range": "range", + "attack modifier": "att mod", + "speed": "speed", + "damage": "damage", + "properties": "properties", + "special": "special", + "equipment": "equipment", + "weapons": "Weapons", + "bulk, properties, & other": "bulk, properties, & other", + "damage reduction": "damage reduction", + "(accumulated total)": "(accumulated total)", + "head": "head", + "torso": "torso", + "arms": "arms", + "legs": "legs", + "page": "page", + "bulk": "bulk", + "legs description": "legs description", + "torso description": "torso description", + "arms description": "arms description", + "head description": "head description", + "running speed": "running speed", + "sprinting speed": "sprint speed", + "property assets": "property assets", + "npc health": "health", + "npc size": "size", + "npc move": "move", + "npc defence value": "dv", + "npc protection": "protection", + "attack speed": "att speed", + "talents": "talents", + "flaws": "flaws", + "attributes": "attributes", + "reach": "reach" +} \ No newline at end of file diff --git a/Black Void by Penny for a Tale/translations/zh.json b/Black Void by Penny for a Tale/translations/zh.json new file mode 100644 index 0000000000..1938ff97c9 --- /dev/null +++ b/Black Void by Penny for a Tale/translations/zh.json @@ -0,0 +1,122 @@ +{ + "black void": "black void", + "name": "name", + "player name": "player name", + "notes": "notes", + "personality": "personality", + "desire and motivation": "desire and motivation", + "dislikes secrets regrets": "dislikes, secrets and regrets", + "philosophy principles": "philosophy & principles", + "quirk and habits": "quirk and habits", + "sayings": "sayings", + "species": "species", + "homeworld": "homeworld", + "gender": "gender", + "age": "age", + "skin": "skin", + "eyes": "eyes", + "hair": "hair", + "build": "build", + "appearence": "appearence", + "origin": "origin", + "mannerism": "mannerism", + "ancestry and relations": "ancestry and relations", + "caste": "caste", + "faction and allegiance": "faction and allegiance", + "occupation": "occupation", + "patron": "patron", + "wastah": "wastah", + "enlightenment": "enlightenment", + "intellect": "intellect", + "persuasion": "persuasion", + "agility": "agility", + "experience points": "experience points", + "awareness": "awareness", + "presence": "presence", + "stamina": "stamina", + "willpower": "willpower", + "strength": "strength", + "sanity": "sanity", + "total sanity": "total sanity", + "anxious (+1 to madness)": "anxious (+1 to madness)", + "disturbed (+3 to madness)": "disturbed (+3 to madness)", + "madness": "madness", + "health": "health", + "total health": "total health", + "hurt": "hurt", + "hurt (-1 penality)": "hurt (-1 penality)", + "injured": "injured", + "injured (-3 penality)": "injured (-3 penality)", + "dead": "dead", + "benefit": "benefit", + "cost": "cost", + "background": "background", + "talent": "talent", + "attribute": "attribute", + "powers": "powers", + "rank": "rank", + "description": "description", + "specialization": "specialization", + "combat skills": "combat skills", + "skills": "skills", + "other": "other", + "type": "type", + "Background / Attributes / Talents": "Background / Attributes / Talents", + "trait": "trait", + "modifier": "modifier", + "friend allies": "friend & allies", + "known enemies": "known enemies", + "notable people": "notable people", + "notable experiences": "notable experiences", + "character history": "character history", + "movement": "movement", + "(km/hour)": "(km/hour)", + "walking speed": "walking speed", + "running speed (x2)": "running speed (x2)", + "sprinting speed (x4)": "sprinting speed (x4)", + "combat speed": "combat speed", + "(meters/round)": "(meters/round)", + "defence value": "defence value", + "agility modifier": "agility modifier", + "skill modifier": "skill modifier", + "shield modifier": "shield modifier", + "other modifiers": "other modifiers", + "armour, tattoo's & graftings": "armour, tattoo's & graftings", + "wealth": "wealth", + "property / assets": "property / assets", + "size": "size", + "range": "range", + "attack modifier": "att mod", + "speed": "speed", + "damage": "damage", + "properties": "properties", + "special": "special", + "equipment": "equipment", + "weapons": "Weapons", + "bulk, properties, & other": "bulk, properties, & other", + "damage reduction": "damage reduction", + "(accumulated total)": "(accumulated total)", + "head": "head", + "torso": "torso", + "arms": "arms", + "legs": "legs", + "page": "page", + "bulk": "bulk", + "legs description": "legs description", + "torso description": "torso description", + "arms description": "arms description", + "head description": "head description", + "running speed": "running speed", + "sprinting speed": "sprint speed", + "property assets": "property assets", + "npc health": "health", + "npc size": "size", + "npc move": "move", + "npc defence value": "dv", + "npc protection": "protection", + "attack speed": "att speed", + "talents": "talents", + "flaws": "flaws", + "attributes": "attributes", + "reach": "reach" +} \ No newline at end of file diff --git a/Blades in the Dark/translations/pt.json b/Blades in the Dark/translations/pt.json index 804c676d2b..919d22e82d 100644 --- a/Blades in the Dark/translations/pt.json +++ b/Blades in the Dark/translations/pt.json @@ -74,7 +74,7 @@ "claim_barracks_description": "+1 de escala para seus\nparceiros do tipo Capanga", "claim_bluecoat_confederates": "Comparsas\nCasacas Azuis", "claim_bluecoat_confederates_description": "+1d na rolagem de abertura\npara planos de agressão", - "claim_bluecoat_confidants": "Confidentes dos Casacas Azuis", + "claim_bluecoat_confidants": "Bluecoat\nConfidants", "claim_bluecoat_confidants_description": "-2 atenção em cada golpe", "claim_bluecoat_intimidation": "Extorsão dos\nCasacas Azuis", "claim_bluecoat_intimidation_description": "-2 atenção em cada golpe", @@ -341,7 +341,7 @@ "crew_shadows_description": "Ladrões,\nespiões e \nsabotadores", "crew_shadows_hunting_grounds_description": "Assalto — Espionagem — Roubo — Sabotagem", "crew_shadows_hunting_grounds_type": "Áreas de caça", - "crew_shadows_xp_condition": "Execute a successful burglary, espionage, robbery, or sabotage operation.", + "crew_shadows_xp_condition": "Execute uma operação de assalto, espionagem, roubo ou sabotagem.", "crew_sheet": "Ficha de Bando", "crew_smugglers_contact_0": "Elynn, tabeliã das docas", "crew_smugglers_contact_1": "Rolan, traficante de drogas", @@ -360,7 +360,7 @@ "crew_upgrade_camouflage": "Camuflagem (seus veículos se camuflam perfeitamente se parados)", "crew_upgrade_composed": "Compostura ( +1 caixa de Estresse)", "crew_upgrade_cult_rigging": "Aparelhagem de Cultistas (2 de carga adicional de documentos ou implementos arcanos)", - "crew_upgrade_dedicated_crafters": "Dedicated crafters", + "crew_upgrade_dedicated_crafters": "Artesãos dedicados", "crew_upgrade_elite_adepts": "Adeptos de Elite", "crew_upgrade_elite_rooks": "Trapaceiros de Elite", "crew_upgrade_elite_rovers": "Andarilhos de Elite", @@ -369,29 +369,29 @@ "crew_upgrade_hardened": "Calejados (+1 caixa de Trauma)", "crew_upgrade_hawker's_rigging": "Aparelhagem de Mascates (1 item carregado é ocultado e conta como 0 de carga)", "crew_upgrade_ironhook_contacts": "Contatos Atrás das Grades (+1 Categoria dentro da prisão)", - "crew_upgrade_irregulars": "Irregulars (Experts gain +1d to Gather Information)", + "crew_upgrade_irregulars": "Guerrilheiros (Especialistas ganham +1d para Levantar Informação)", "crew_upgrade_ordained": "Ordenados (+1 caixa de Trauma)", "crew_upgrade_ritual_sanctum_in_lair": "Santuário Ritualístico no Covil", "crew_upgrade_smuggler's_rigging": "Aparelhagem de Contrabandistas (2 itens carregados são perfeitamente\nocultados)", "crew_upgrade_steady": "Firmeza (+1 caixa de estresse)", "crew_upgrade_thief_rigging": "Aparelhagem de Sombras (2 de carga adicional de ferramentas ou instrumentos)", - "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", + "crew_upgrade_unbroken": "Intactos (+1 caixa de trauma)", "crew_upgrade_underground_maps_&_passkeys": "Mapas e Chaves do Subterrâneo", "crew_upgrade_vigilantes_attire": "Aparelhagem de Justiceiro (2 de carga adicional de armas ou suprimentos)", - "crew_upgrade_willing_to_fight": "Willing to Fight (Experts are braves)", + "crew_upgrade_willing_to_fight": "Dispostos a lutar (Especialistas são Valentes)", "crew_upgrades": "Upgrades do Bando", - "crew_vigilantes_contact_0": "Mara, a chief inspector", - "crew_vigilantes_contact_1": "Twelves, a Leviathan Hunter", - "crew_vigilantes_contact_2": "Soren, a restless ghost", + "crew_vigilantes_contact_0": "Mara, uma inspetora chefe", + "crew_vigilantes_contact_1": "Dúzias, um Caçador de Leviatã", + "crew_vigilantes_contact_2": "Soren, um fantasma inquieto", "crew_vigilantes_contact_3": "Remira, uma relutante Lanterna Negra", - "crew_vigilantes_contact_4": "Anis, a Spirit Warden", - "crew_vigilantes_contact_5": "Badger, a brilliant inventor", + "crew_vigilantes_contact_4": "Anis, Patrulheiro Espiritual", + "crew_vigilantes_contact_5": "Texugo, um inventor brilhante", "crew_vigilantes_description": "Vingadores \nIludidos", - "crew_vigilantes_hunting_grounds_description": "Uniting — Interference — Resistance — Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds", - "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", + "crew_vigilantes_hunting_grounds_description": "União — Interferência — Resistência — Terror", + "crew_vigilantes_hunting_grounds_type": "Território Protegido", + "crew_vigilantes_xp_condition": "Interferir com golpes criminosos, proteger cidadãos, ou antagonizar a lei.", "cult": "Culto", - "custom_action_labels": "Use custom action labels", + "custom_action_labels": "Usar ações customizadas", "cutter": "Retalhador", "dark_talent": "Talento Sombrio do Vampiro:", "deception": "Embuste", @@ -416,7 +416,7 @@ "drift_oil": "Óleo Flutuante", "drown_powder": "Pó de Afogamento", "edges": "Méritos", - "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}", + "effect_query": "?{Efeito|Padrão|Limitado|Sensacional|Extremo|Zero}", "elite": "Elite", "engagement": "Abertura", "entanglement": "Desavenças", @@ -487,10 +487,10 @@ "faction_ulf_ironborn": "Ulf Filho do Ferro", "faction_whitecrown": "Coroa-Alva", "factions1": "Submundo", - "factions2": "Institutions", - "factions3": "Labor & Trade", - "factions4": "The Fringe", - "factions5": "Citizenry", + "factions2": "Instituições", + "factions3": "Proletários / Comércio", + "factions4": "A Periferia", + "factions5": "Cidadania", "factions_title": "Facções de Doskvol", "faris": "Faris", "features": "Características", @@ -624,8 +624,8 @@ "playbook_ability_a_void_in_the_echo_description": "Você é invisível a espíritos e não pode ser ferido por eles. Você pode sofrer 2 de estresse para afastar os olhares de seres vivos e impedir \nque o notem por alguns momentos.", "playbook_ability_alchemist": "Alquimista", "playbook_ability_alchemist_description": "Quando inventa ou cria algo com características alquímicas, você recebe +1 nível de resultado na rolagem (um resultado de 1 a 3 torna-se 4 ou 5, um 4 ou 5 torna-se 6, etc.). Além disso, você conhece uma fórmula especial.", - "playbook_ability_ambitious": "Ambitious", - "playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.", + "playbook_ability_ambitious": "Ambicioso", + "playbook_ability_ambitious_description": "Você recebe um novo gatilho de xp: Você defendeu seu território ou tentou expandí-lo. O seu bando também marca xp se o ajudou.", "playbook_ability_ambush": "Emboscada", "playbook_ability_ambush_description": "Recebe +1d na rolagem quando ataca de uma posição escondida.", "playbook_ability_analyst": "Analista", @@ -749,7 +749,7 @@ "playbook_ability_possess": "Possuir", "playbook_ability_possess_description": "Pode se Sintonizar ao campo fantasmagórico para controlar um corpo vivo. Se o seu controle for disputado, você deve sintonizar novamente (arriscando danos electroplasmáticos) ou deixar o corpo. O seu controle é disputado sempre que: você consome energia espiritual do hospedeiro – você é afetado por poderes arcanos – a vontade do hospedeiro fica desesperada. Você pode possuir indefinidamente um casco ou vazio preparado ritualisticamente para você (mudando para a cartilha de Casco ou Vampiro, respectivamente).", "playbook_ability_practiced": "Practiced", - "playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.", + "playbook_ability_practiced_description": "Você pode usar sua armadura especial para resistir a uma consequência de detecção ou medidas de segurança, ou para fazer esforço extra ao lidar com forças arcanas.", "playbook_ability_prepared": "Prepared", "playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.", "playbook_ability_pyromancer": "Pyromancer", @@ -759,7 +759,7 @@ "playbook_ability_reflexes": "Reflexos", "playbook_ability_reflexes_description": "Sempre que perguntarem quem age primeiro a resposta será sempre a mesma: você. (Dois personagens com Reflexos agem simultaneamente).", "playbook_ability_revolutionary": "Revolutionary", - "playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.", + "playbook_ability_revolutionary_description": "Você recebe um novo gatilho de xp: Você atacou o governo ou a nobreza. O seu bando também marca xp se o ajudou no ataque.", "playbook_ability_ritual": "Ritualista", "playbook_ability_ritual_description": "Você conhece os métodos arcanos usados na feitiçaria ritual. Você pode Estudar um ritual arcano (ou criar um novo) para invocar um efeito ou entidade sobrenatural. Além disso, você possui um ritual conhecido.", "playbook_ability_rook's_gambit": "Roque do Rei", @@ -772,10 +772,10 @@ "playbook_ability_scout_description": "Você recebe +1 efeito sempre que levanta informações para descobrir a localização de um alvo e +1d em rolagens para evitar detecção quando camuflado, ou escondido em uma posição preparada.", "playbook_ability_secondary_hull": "Casco Secundário", "playbook_ability_secondary_hull_description": "Escolha uma outra carcaça e a sua funcionalidade inicial. Você pode transferir a sua consciência entre essas carcaças a qualquer momento.", - "playbook_ability_security": "Security", - "playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.", - "playbook_ability_sending_a_message": "Sending a Message", - "playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.", + "playbook_ability_security": "Segurança", + "playbook_ability_security_description": "Você pode usar a sua armadura especial para resistir a uma consequência de surpresa, ou dano mental (confusão, medo, perder alguém de vista), ou para fazer esforço extra ao guardar um companheiro.", + "playbook_ability_sending_a_message": "Dando um aviso", + "playbook_ability_sending_a_message_description": "Quando você fala por um companheiro ou se coloca diante dele enquanto ele fala, você pode ajudá-lo numa ação de Comandar ou Convencer sem gastar estresse.", "playbook_ability_shadow": "Sombra", "playbook_ability_shadow_description": "Você pode usar a sua armadura especial para resistir a uma consequência de detecção ou medidas de segurança, ou para fazer esforço extra em atos de atletismo ou furtividade.", "playbook_ability_sharpshooter": "Franco-atirador", @@ -786,8 +786,8 @@ "playbook_ability_snake_charmer_description": "As long as you perform before a crowd, it is unable to be dispersed, and one person you name, in particular, is too transfixed to leave.", "playbook_ability_strange_methods": "Metodologia Estranha", "playbook_ability_strange_methods_description": "Quando inventa ou cria algo com características arcanas, você ganha +1 nível de resultado na rolagem. Além disso, você já conhece um esquema arcano.", - "playbook_ability_strategic_retreat": "Strategic Retreat", - "playbook_ability_strategic_retreat_description": "You can push yourself to do one of the following: break the enemy’s ranks with a charge or a barrage of suppressive fire—pull someone you can touch to freedom.", + "playbook_ability_strategic_retreat": "Retirada Estratégica", + "playbook_ability_strategic_retreat_description": "Você pode usar esforço extra para realizar qualquer uma das seguintes proezas: penetrar as fileiras do inimigo com uma investida ou uma barragem de fogo supressor — puxar alguém que você consegue tocar para a liberdade.", "playbook_ability_subterfuge": "Subterfúgio", "playbook_ability_subterfuge_description": "Você pode usar a sua armadura especial para resistir a uma consequência de suspeita ou persuasão, ou para fazer esforço extra em enganação ou subterfúgio.", "playbook_ability_subterfuge_rakshasa": "Subterfúgio", @@ -811,7 +811,7 @@ "playbook_ability_undead": "Morto-Vivo", "playbook_ability_undead_description": "Você é um espírito que anima um corpo morto-vivo. O seu trauma é maximizado – escolha quatro condições de trauma para refletir a sua natureza vampírica. Ataques arcanos são potentes contra você. Você não morre ao sofrer um dano fatal, mas o seu espírito morto-vivo é sobrecarregado. Você sofre um dano de nível 3: “Incapacitado”, e permanece com ele até se alimentar o suficiente. Qualquer dano arcano sofrido durante esse estado causará a sua completa destruição. Os seus marcadores de xp são mais longos (você passa a receber desenvolvimentos mais lentamente). Você possui mais caixas de estresse.", "playbook_ability_underworld_contacts": "Underworld Contacts", - "playbook_ability_underworld_contacts_description": "When you acquire an asset that is restricted, such as alchemicals, bombs, and other illegal materials, you get +1 result level to your roll, and you never attract additional heat for doing so.", + "playbook_ability_underworld_contacts_description": "Você recebe +1 nível de resultado em rolagens para adquirir recursos restritos, como compostos alquímicos, bombas e outros materiais ilegais. Você nunca recebe atenção adicional por adquirir estes recursos.", "playbook_ability_vengeful": "Vingativo", "playbook_ability_vengeful_description": "Você recebe um novo gatilho de xp: Você conseguiu vingança contra alguém que o prejudicou ou a algum ente querido. O seu bando também marca xp se o ajudou na vingança.", "playbook_ability_venomous": "Venenoso", @@ -1047,10 +1047,10 @@ "roll_engagement": "Rolagem de Abertura", "roll_for": "rolagem de", "roll_fortune": "Rol. de Sorte", - "roll_their": "roll their", + "roll_their": "rolam sua", "rolls": "rola", "rolls_for": "rola para", - "rolls_their": "rolls their", + "rolls_their": "rola seu", "ruthless": "Impiedoso", "savage": "Selvagem", "secretive": "Sigiloso", @@ -1172,7 +1172,7 @@ "wanted": "Procurado", "wanted_label": "Espaço para Nv. de Procurado", "wantedroll1": "(who currently have ", - "wantedroll2": ") roll for", + "wantedroll2": ") rola para", "war": "Guerra", "warblurb1": "Enquanto estiver em guerra com qualquer número de facções (-3 de status), o bando deve sofrer as seguintes consequências:", "warblurb2": "Perder 1 nível de controle (temporariamente, enquanto a guerra durar). Vocês podem perder uma Categoria.", diff --git a/Doctor Who Adventures in Time and Space/DoctorWho.css b/Doctor Who Adventures in Time and Space/DoctorWho.css index 9f78599294..dc61e3e4c6 100644 --- a/Doctor Who Adventures in Time and Space/DoctorWho.css +++ b/Doctor Who Adventures in Time and Space/DoctorWho.css @@ -20,7 +20,7 @@ .sheet-charsheet-back { font-family: 'Roboto Mono', monospace; - background-image: url("https://wallpaperswise.com/wp-content/uploads/2019/07/doctor-who-wallpaper-13.jpg"); + background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Doctor%20Who%20Adventures%20in%20Time%20and%20Space/doctor-who-wallpaper-13.jpg"); background-repeat: no-repeat; background-size: 1931px 1091px; @@ -38,7 +38,7 @@ padding-bottom: 10px; height: 100%; width: 300px; - background-image: url("http://sydneyearly.com/a/dht.png"); + background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Doctor%20Who%20Adventures%20in%20Time%20and%20Space/dht.png"); background-size: contain; background-repeat: no-repeat; } @@ -256,7 +256,7 @@ input[type=text]:focus { width: 150px; height: 30px; padding: 10px 20px; - background-image: url("https://wallpaperswise.com/wp-content/uploads/2019/07/doctor-who-wallpaper-13.jpg"); + background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Doctor%20Who%20Adventures%20in%20Time%20and%20Space/doctor-who-wallpaper-13.jpg"); background-size: initial; background-blend-mode: hard-light; background-repeat: no-repeat; @@ -555,7 +555,7 @@ button { } .sheet-tardis-mc { z-index: 3; - background-image: url("https://wallpaperswise.com/wp-content/uploads/2019/07/doctor-who-wallpaper-13.jpg"); + background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Doctor%20Who%20Adventures%20in%20Time%20and%20Space/doctor-who-wallpaper-13.jpg"); background-repeat: no-repeat; background-size: 1931px 1091px; background-position: center -12px; @@ -710,13 +710,13 @@ input { padding: 5px; font-weight: bold; display: inline-block; - border-image: url("https://wallpaperswise.com/wp-content/uploads/2019/07/doctor-who-wallpaper-13.jpg") 50 round; + border-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Doctor%20Who%20Adventures%20in%20Time%20and%20Space/doctor-who-wallpaper-13.jpg") 50 round; border-top: 5px solid; border-bottom: 5px solid; } .sheet-tardis-computer { - border-image: url("https://wallpaperswise.com/wp-content/uploads/2019/07/doctor-who-wallpaper-13.jpg") 50 round; + border-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Doctor%20Who%20Adventures%20in%20Time%20and%20Space/doctor-who-wallpaper-13.jpg") 50 round; border-top: 5px solid; border-bottom: 5px solid; height: 80px; @@ -1122,3 +1122,17 @@ h2 { border-bottom: darkblue 1px solid; background-color: whitesmoke; } + +.sheet-rotate-text { + transform: rotate(180deg); +} + + +.sheet-test-box4 input, .sheet-test-box5 input, .sheet-test-box3 input, .sheet-test-box4 .sheet-innerRing, .sheet-test-box5 .sheet-innerRing, .sheet-test-box3 .sheet-innerRing { + + transform: rotate(180deg) !important; +} + + + + diff --git a/Doctor Who Adventures in Time and Space/dht.png b/Doctor Who Adventures in Time and Space/dht.png new file mode 100644 index 0000000000..bce441eb37 Binary files /dev/null and b/Doctor Who Adventures in Time and Space/dht.png differ diff --git a/Doctor Who Adventures in Time and Space/doctor-who-wallpaper-13.jpg b/Doctor Who Adventures in Time and Space/doctor-who-wallpaper-13.jpg new file mode 100644 index 0000000000..7248fe9411 Binary files /dev/null and b/Doctor Who Adventures in Time and Space/doctor-who-wallpaper-13.jpg differ diff --git a/Doctor Who Adventures in Time and Space/sheet.json b/Doctor Who Adventures in Time and Space/sheet.json index af9a569dbe..33d7c3b5a8 100644 --- a/Doctor Who Adventures in Time and Space/sheet.json +++ b/Doctor Who Adventures in Time and Space/sheet.json @@ -1,8 +1,8 @@ { "html": "DoctorWho.html", "css": "DoctorWho.css", - "authors": "Tony R., SydEarly", - "preview": "DoctorWho.png", + "authors": "Tony R., Syd Early", + "preview": "who.png", "roll20userid": "282871,1796122", "instructions": "Doctor Who Adventures Through Time Character Sheet. If you have any issues with it, please contact Tony R." diff --git a/Doctor Who Adventures in Time and Space/who.png b/Doctor Who Adventures in Time and Space/who.png new file mode 100644 index 0000000000..8e59ddea17 Binary files /dev/null and b/Doctor Who Adventures in Time and Space/who.png differ diff --git a/Warhammer 4e Character Sheet/README.md b/Warhammer 4e Character Sheet/README.md index 7d6fe9eeeb..43fd4dd2e8 100644 --- a/Warhammer 4e Character Sheet/README.md +++ b/Warhammer 4e Character Sheet/README.md @@ -8,17 +8,19 @@ I'm a active WFRP player and I plan to further enhance this sheet at time goes o ///// ============ Change Log ============ ///// +January 18th 2021 v1.32 + +- Armor Tab rework: Seperated AP from Armor Damage points and added field to add Durable value to increase Damage Points only without inceasing AP. Also added a Robust talent lvl selector which modifies the right hand body location total AP display. + + January 11th 2021 v1.31 -- Reroll clicky buttons now integrated into the roll template output for most rolls, including all repeating sections. This is displayed in the Test value row. -- NPC Tab rework, a number of modifications have been made to increase performance when a lot of NPC hare created. All NPC rolls are now integrated into the crit and reroll buttons. Weapons have been split into Melee(upto 3)/Ranged(upto 2) and Spell into Magic(upto 3)/Prayer(upto 2). Notes now no longer has a hider checkbox and is always shows and the Roll outcome modifier are removed entirely, both were to greater performance hogs within the repeating section. Use the quality text field instead. +- Reroll clicky buttons now integrated into the roll template out put for most rolls, including all repeating sections. This is diplayed in the Test value row. +- NPC Tab rework, a number of modifications have been made to increase it performance when alot of NPC hare created. All NPC rolls are now integrated into the crit and reroll buttons. Weapons have been split into Melee(upto 3)/Ranged(upto 2) and Spell into Magic(upto 3)/Prayer(upto 2). Notes now no longer has a hider checkbox and is always shows and the Roll outcome modifer are removed entirely, both were to greater performance hogs within the repeating section. Use the quality text field instead. - Channelling Roll template has been altered to be more inline with other rolls to allow the reroll intergation. -- Spell Tab now has lvl selectors for Talents: Aethyric Attunement, Instinctive Diction, Perfect Pitch and Holy Hatred. This are coded into he roll template to display their appropriate Modifiers. And hide/show miscast clicky's on crit when not trained. -- Weapons & Spells Tab now have added a Mod and Target display fields which matches the roll target. -- All Mod fields will now prepopulate the Roll Modifier popup with the set value. -- Chenged Sturdy Talent field in the Encumbrance section to a selector and added Strong Back Talent next to it. +- Weapons & Spells Tab rework, cleaned it up and added a Mod and Target display fields which matches the roll target. +- All Mod fields will now prepopulate the Roll Modifider popup with the set value. - Fixed the Talents tab text field dragging issue from the last update. -- Character Status will now display in the banner of Charm, Gossip, Intimidate and Leadership Rolls. - New GM whisper button in the Combat Actions title row, and adjusted matched the Conditions hider button to match it. - The sheet will perform a repeating section ID scan and set them as attributes inside the sections on first opening after this update to populate the required ID's of existing sections to allow new features to function correctly. There is a check to only allow this to happen once as it does take a few seconds to complete. diff --git a/Warhammer 4e Character Sheet/Warhammer 4e Character Sheet.html b/Warhammer 4e Character Sheet/Warhammer 4e Character Sheet.html index 00942ff0f0..08fd918197 100644 --- a/Warhammer 4e Character Sheet/Warhammer 4e Character Sheet.html +++ b/Warhammer 4e Character Sheet/Warhammer 4e Character Sheet.html @@ -424,6 +424,7 @@ Initiative +
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diff --git a/Warhammer 4e Character Sheet/translation.json b/Warhammer 4e Character Sheet/translation.json index b2a7546328..955952e809 100644 --- a/Warhammer 4e Character Sheet/translation.json +++ b/Warhammer 4e Character Sheet/translation.json @@ -1046,7 +1046,7 @@ "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)", "SETTINGS-HOUSERULES": "HOUSERULES: GM to advise on Critical, Initiative, Advantage & Condition Tracking Rules, ensure they are set the same on all Character Sheets in the game.", "NOTE-ARMOR-ENC": "Input the full Enc of each item (-1 is auto), dont add Enc twice for single item (i.e. leather jack arms/body).", - "NOTE-HIT-LOC": " DMG ABS = TB + AP (+SHIELD AP if actively blocking with a shield)", + "NOTE-HIT-LOC": " DMG ABS = TB + AP + Robust lvl (+SHIELD AP if using one)", "HOUSERULE-COND-TRACKER": "Condition Tracker roll template integration (As close to rule book as currently possibles)", "HOUSERULE1-COND-TRACKER": "Houserule 1: Minimal Condition Tracking, only Advantage is integratied into rolls", "HOUSERULE2-COND-TRACKER": "Houserule 2: Full Condition Tracking (Highest Condition, except Ablaze/Bleeding and Fear, is added to roll modifier automatically, multiple conds do not stack.)", @@ -1103,7 +1103,7 @@ "FALLING-3-DESC": "falling Damage, including TB reduction.", "FALLING-4-DESC": "yards, but suffer no Damage from the fall.", "TB+WPB": "{ TB + WB )", - "TB+AP": "( TB + AP )", + "TB+AP": "( TB + AP + Robust lvl )", "REROLL": "Reroll", "ROLL-CRITICAL": "Roll Critical", "ROLL-FUMBLE": "Roll Oops", @@ -1119,7 +1119,7 @@ "TARGET-CN": "Target CN", "WHISPER-SELF": "Whisper Rolls to Self", "WHISPER-BUTTON": "Whisper GM", - "NOTE-NPC-TAB": "NOTE: This tab is primarily aimed at simplifing and speeding up simple NPC combat interaction. Too many NPCs (10+) per page will make page very slow.", + "NOTE-NPC-TAB": "NOTE: This tab is primarily aimed at simplifing and speeding up simple NPC combat interaction. Too many NPCs (20+) per page will make page very slow.", "BLESSINGS": "Blessings", "MIRACLES": "Miracles", "DAYS": "Days", @@ -1133,5 +1133,8 @@ "TRAPPINGSCAP": "TRAPPINGS", "TRAPPINGS": "Trappings", "NPC-NAME": "NPC Name", - "CUSTOM-SKILL-NAME": "Custom Skill Name" + "CUSTOM-SKILL-NAME": "Custom Skill Name", + "DURABLE": "Durable", + "DMG-PTS": "Dmg Pts", + "ROBUST": "Robust" } \ No newline at end of file diff --git a/Warhammer Fantasy Roleplay 4e Official/translations/ru.json b/Warhammer Fantasy Roleplay 4e Official/translations/ru.json index b3dd03e2bd..4c6ba4d131 100644 --- a/Warhammer Fantasy Roleplay 4e Official/translations/ru.json +++ b/Warhammer Fantasy Roleplay 4e Official/translations/ru.json @@ -230,14 +230,14 @@ "Ammunition": "Боеприпас", "Pouch/Container": "Сумка/контейнер", "Clothing/Accessory": "Одежда/аксессуар", - "Pack/Container": "Кошель/контейнер", + "Pack/Container": "Сумка/контейнер", "Tool/Kit": "Инструмент", "Book/Document": "Книга/документ", "Trade Tool/Workshop": "Ремесленный инструмент", "Animal/Vehicle": "Животное/транспорт", - "Drug/Poison": "Drug/Poison", - "Herb/Draught": "Herb/Draught", - "Prosthetic": "Prosthetic", + "Drug/Poison": "Наркотик/яд", + "Herb/Draught": "Трава/зелье", + "Prosthetic": "Протез", "Current Enc.": "Current Enc.", "Miscellaneous": "Прочее", "Roll Notes": "Roll Notes", diff --git a/Wildsea/wildsea.html b/Wildsea/wildsea.html index 7bdac4ae4b..31820c1276 100644 --- a/Wildsea/wildsea.html +++ b/Wildsea/wildsea.html @@ -102,7 +102,7 @@
- +