New translations translation.json (Hebrew)

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roll20deploy
2026-01-16 14:27:09 -05:00
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{
"Cottages and Cerberus": "Cottages and Cerberus",
"roleplayingGame-u": "ROLEPAYING GAME",
"main-c": "Main",
"auxiliary-c": "Auxiliary",
"cottage-c": "Cottage",
"pet-c": " Pet ",
"opponent-c": "Opponent",
"alt-c": "Alt",
"title:-u": "TITLE:",
"roll:-c": "Roll:",
"targetNumber-c": "Target Number",
"circumstantialDice-c": "Circumstantial Dice",
"bonus-c": "Bonus",
"Companion's Name:": "Companion's Name:",
"charm-c": "Charm",
"alchemy-c": "Alchemy",
"lore-c": "Lore",
"muscle-c": "Muscle",
"description-c": "Description",
"health-u": "HEALTH",
"speed-u": "SPEED",
"resist-u": "RESIST",
"hide-u": "HIDE",
"immune-u": "IMMUNE",
"affinity-u": "AFFINITY",
"weak-u": "WEAK",
"abilities-sc": "abilities",
"opener-u": "OPENER",
"closer-u": "CLOSER",
"action-u": "ACTION",
"passive-u": "PASSIVE",
"reaction-u": "REACTION",
"expend-u": "EXPEND",
"recharge-u": "RECHARGE",
"description:-c": "Description:",
"type:-c": "Type:",
"player-sc": "player",
"title-sc": "title",
"pronouns-sc": "pronouns",
"level-sc": "level",
"charm-sc": "charm",
"alchemy-sc": "alchemy",
"lore-sc": "lore",
"muscle-sc": "muscle",
"vibes-sc": "vibes",
"equipment-sc": "equipment",
"spoons-sc": "spoons",
"max-sc": "max",
"current-sc": "current",
"spoon increase-sc": "spoon increase",
"starship-c": "Starship",
"oldAuxiliary-c": "Old Auxiliary",
"characterName-u": "CHARACTER NAME",
"species-u": "SPECIES",
"background-u": "BACKGROUND",
"profession-u": "PROFESSION",
"path-u": "PATH",
"attacks-sc": "attacks",
"noOfAttacksPerAction-u": "# OF ATTACKS PER ACTION",
"weapon/technique-c": "Weapon / Technique",
"grade-c": "Grade",
"range-c": "Range",
"att.Pwr-c": "Att. Pwr",
"damage-c": "Damage",
"dmg.Type-c": "Dmg. Type",
"name-sc": "name",
"hitPoints-sc": "hit points",
"techniquePoints-sc": "technique points",
"hitDice-sc": "hit dice",
"level-c": "Level",
"xp-u": "XP",
"saveBonus-sc": "save bonus",
"passivePerception-sc": "passive perception",
"fatePoints-sc": "Fate Points",
"d": "d",
"type-c": "Type",
"max-c": "Max",
"remaining-c": "Remaining",
"dieType-c": "Die Type",
"intMod-c": "Int Mod",
"# Used": "# Used",
"1/2 max HD after Long Rest": "1/2 max HD after Long Rest",
"": "",
"resistances-sc": "resistances",
"resistances (half damage)-u": "RESISTANCES (HALF-DAMAGE)",
"proficencies-sc": "proficencies",
"Max HP": "Max HP",
"remainingHP-c": "Remaining HP",
"tempHP-c": "Temp HP",
"deathSave(DC10)": "Death Save (DC10)",
"Max TP": "Max TP",
"remainingTP-c": "Remaining TP",
"techAttack-c": "Tech Attack",
"(Ability + Tech Bonus)": "(Ability + Tech Bonus)",
"techSaveDC-c": "Tech Save DC",
"(8 + Ability + Save Bonus)": "(8 + Ability + Save Bonus)",
"weapons:-u": "WEAPONS:",
"tools/vehicles:-u": "TOOLS/VEHICLES:",
"armor:-u": "ARMOR:",
"light-c": "Light",
"medium-c": "Medium",
"heavy-c": "Heavy",
"shields-c": "Shields",
"modifier-c": "Modifier",
"save-c": "Save",
"save-u": "SAVE",
"str-u": "STR",
"strength-c": "Strength",
"strengthTest-c": "Strength Test",
"strengthSave-c": "Strength Save",
"int-u": "INT",
"intelligence-c": "Intelligence",
"intelligenceTest-c": "Intelligence Test",
"intelligenceSave-c": "Intelligence Save",
"dex-u": "DEX",
"dexterity-c": "Dexterity",
"dexterityTest-c": "Dexterity Test",
"dexteritySave-c": "Dexterity Save",
"wis-u": "WIS",
"wisdom-c": "Wisdom",
"wisdomTest-c": "Wisdom Test",
"wisdomSave-c": "Wisdom Save",
"con-u": "CON",
"constitution-c": "Constitution",
"constitutionTest-c": "Constitution Test",
"constitutionSave-c": "Constitution Save",
"cha-u": "CHA",
"charisma-c": "Charisma",
"charismaTest-c": "Charisma Test",
"charismaSave-c": "Charisma Save",
"originFeatures-sc": "origin features",
"professionFeatures-sc": "profession features",
"uses-l": "uses",
"check:-c": "Check:",
"result:-c": "Result:",
"success!-c": "Success!",
"failure-c": "Failure",
"difficulty:-c": "Difficulty:",
"difficultyLevel-c": "Difficulty Level",
"difficulty-level-u": "Difficulty Level",
"origin-sc": "origin",
"career-sc": "career",
"characteristics&skills-sc": "characteristics&skills",
"skills-sc": "skills",
"skillName-c": "Skill Name",
"skillRanks-c": "Skill Ranks",
"acrobatics-c": "Acrobatics",
"acrobatics(Dex)-c": "Acrobatics (Dex)",
"astrophysics-c": "Astrophysics",
"astrophysics(Int)-c": "Astrophysics (Int)",
"athletics)-c": "Athletics",
"athletics(Str)-c": "Athletics (Str)",
"computers-c": "Computers",
"computers(Int)-c": "Computers (Int)",
"deception-c": "Deception",
"deception(Cha)-c": "Deception (Cha)",
"insight-c": "Insight",
"insight(Wis)-c": "Insight (Wis)",
"intimidation-c": "Intimidation",
"intimidation(Cha)-c": "Intimidation (Cha)",
"investigation-c": "Investigation",
"investigation(Int)-c": "Investigation (Int)",
"lore(Int)-c": "Lore (Int)",
"mechanics-c": "Mechanics",
"mechanics(Wis)-c": "Mechanics (Wis)",
"medicine-c": "Medicine",
"medicine(Wis)-c": "Medicine (Wis)",
"perception-c": "Perception",
"perception(Wis)-c": "Perception (Wis)",
"performance-c": "Performance",
"performance(Cha)-c": "Performance (Cha)",
"persuasion-c": "Persuasion",
"persuasion(Cha)-c": "Persuasion (Cha)",
"sleightOfHand-c": "Sleight Of Hand",
"sleightOfHand(Dex)-c": "Sleight Of Hand (Dex)",
"stealth-c": "Stealth",
"stealth(Dex)-c": "Stealth (Dex)",
"survival-c": "Survival",
"survival(Wis)-c": "Survival (Wis)",
"xenobiology-c": "Xenobiology",
"xenobiology(Int)-c": "Xenobiology (Int)",
"agility-c": "Agility",
"speed-c": "Speed",
"(DEX + Misc Bonus)": "(DEX + Misc Bonus)",
"(Base Speed + Misc Bonus)": "(Base Speed + Misc Bonus)",
"defense-sc": "defense",
"armorBonus-c": "Armor Bonus",
"shieldBonus-c": "Shield Bonus",
"DEX Modifier": "DEX Modifier",
"Medium Armor (Max Bonus = 2)": "Medium Armor (Max Bonus = 2)",
"Stealth Disadv.": "Stealth Disadv.",
"Heavy Armor (No DEX Bonus)": "Heavy Armor (No DEX Bonus)",
"techniqueModifier-c": "Technique Modifier",
"item/MiscModifier-c": "Item/Misc Modifier",
"techniques-sc": "techniques",
"techAbility-u": "TECH ABILITY",
"abilityModifer-u": "ABILITY MODIFIER",
"rank-c": "Rank",
"name-c": "Name",
"castingTime-c": "Casting Time",
"Concentration(C) Components(P/S)": "Concentration(C) Components(P/S)",
"notes-c": "Notes",
"c-u": "C",
"p-u": "P",
"s-u": "S",
"equipment-c": "Equipment",
"Wt.": "Wt.",
"advancedTechniques-sc": "advanced techniques",
"rank-u": "RANK",
"known-u": "KNOWN",
"used-u": "USED",
"Once each per Long Rest": "Once each per Long Rest",
"appearance-sc": "appearance",
"historyAndGoals-sc": "history and goals",
"storyBonds-sc": "story bonds",
"languages-sc": "languages",
"money-sc": "money",
"meseta-c": "Meseta",
"lifestyleAndExpenses-c": "Lifestyle and Expenses",
"vehicles-sc": "vehicles",
"assignedVehicles-c": "Assigned Vehicles",
"Role /Position": "Role /Position",
"starshipStatistics-u": "STARSHIP STATISTICS",
"shipName-u": "SHIP NAME",
"owner-u": "OWNER",
"sizeCategory-u": "SIZE CATEGORY",
"crewCapacity-u": "CREW CAPACITY",
"actionStations-u": "ACTION STATIONS",
"crewAssignments-sc": "crew assignments",
"crewmember-u": "CREWMEMBER",
"role-u": "ROLE",
"shipDescription-sc": "ship description",
"shipURL:": "Ship URL:",
"pilot-sc": "pilot",
"modifiers-u": "MODIFIERS",
"co-pilot-sc": "co-pilot",
"technician1-sc": "technician 1",
"technician2-sc": "technician 2",
"sensorRange-sc": "sensor range",
"initiativeBonus-sc": "initiative bonus",
"=Pilot'sAgility": "= Pilot's Agility",
"maneuverCheck-sc": "maneuver check",
"=Pilot's DEX modifier + Pilot's Save Bonus": "=Pilot's DEX modifier + Pilot's Save Bonus",
"interceptSpeed-sc": "intercept speed",
"maneuverSaveDC-sc": "maneuver save DC",
"=8 + Pilot's DEX modifier + Pilot's Save Bonus": "=8 + Pilot's DEX modifier + Pilot's Save Bonus",
"specialFeatures-sc": "special features",
"baseDefense-c": "Base Defense",
"maneuverBonus-c": "Maneuver Bonus",
"Pilot's DEX modifier": "Pilot's DEX modifier",
"miscBonus-c": "Misc Bonus",
"maneuverDefense-sc": "maneuver defense",
"saveBonus-c": "Save Bonus",
"Pilot's WIS modifier": "Pilot's WIS modifier",
"hullPoints-sc": "hull points",
"Remaining HLP": "Remaining HLP",
"defenseSystems-sc": "defense systems",
"patchRepair-sc": "patch repair",
"structuralIntegrity-sc": "structural integrity",
"Remaining SI": "Remaining SI",
"weaponsSystems-sc": "weapons systems",
"gunner-c": "Gunner",
"weapon-c": "Weapon",
"attack-c": "Attack",
"-c": "",
"WS-u": "WS",
"weaponSkill-u": "WEAPON SKILL",
"BS-u": "BS",
"ballisticSkill-u": "BALLISTIC SKILL",
"S-u": "S",
"strength-u": "STRENGTH",
"T-u": "T",
"toughness-u": "TOUGHNESS",
"I-u": "I",
"initiative-u": "INITIATIVE",
"ag-c": "Ag",
"agility-u": "AGILITY",
"re-c": "Re",
"reason-u": "REASON",
"fel-c": "Fel",
"fellowship-u": "FELLOWSHIP",
"favoured-u": "FAVOURED",
"favoured-sc": "favoured",
"melee-c": "Melee",
"defence-c": "Defence",
"shooting-c": "Shooting",
"throwing-c": "Throwing",
"brawn-c": "Brawn",
"toil-c": "Toil",
"endurance-c": "Endurance",
"awareness-c": "Awareness",
"athletics-c": "Athletics",
"willpower-c": "Willpower",
"recall-c": "Recall",
"leadership-c": "Leadership",
"downtimeImprovement-sc": "downtime improvement",
"skillName-sc": "skill name",
"markFailures:-u": "MARK FAILURES:",
"markDowntimeFailures:-sc": "mark downtime failures:",
"fate-sc": "fate",
"maximum-sc": "maximum",
"remaining-sc": "remaining",
"XP-u": "XP",
"speed-sc": "speed",
"talents-sc": "talents",
"coin-sc": "coin",
"status&coin-sc": "status&coin",
"status-c": "Status",
"brass-sc": "brass",
"silver-sc": "silver",
"gold-sc": "gold",
"unspent:-c": "Unspent:",
"spent:-c": "Spent:",
"ResetDefn": "Reset to 3 Coin of your Status at start of adventure.",
"weapons-sc": "weapons",
"rng-c": "Rng",
"dicePool-c": "Dice Pool",
"dam-c": "Dam",
"1h/2h": "1h/2h",
"traits-c": "Traits",
"resilience-sc": "resilience",
"toughness+armour-u": "TOUGHNESS + ARMOUR",
"protection-sc": "protection",
"wounds-sc": "wounds",
"treated-c": "Treated",
"conditions-sc": "conditions",
"staggered-c": "Staggered",
"trappings-sc": "trappings",
"assets-sc": "assets",
"trappings&assets-sc": "trappings&assets",
"contacts-sc": "contacts",
"relationship-c": "Relationship",
"magic-sc": "magic",
"wizardLevel-sc": "wizard level",
"castingTestDicePool-sc": "casting test dice pool",
"miscastPool-sc": "miscast pool",
"miscastEffects-sc": "miscast effects",
"otherCharacters-sc": "other characters",
"spells-sc": "spells",
"spell-c": "Spell",
"CV-u": "CV",
"target-c": "Target",
"duration-c": "Duration",
"formalised-c": "Formalised",
"memorised-c": "Memorised",
"effect-c": "Effect",
"notes-sc": "notes",
"grimPortent-sc": "grim portent",
"exactingTestProgress-sc": "exacting test progress",
"clues&insights-sc": "clues & insights",
"favoursOwed-sc": "favours owed",
"-sc": "",
"suppressDifficulty-c": "Suppress Difficulty"
}