From b76a150e38f88d43d285ce99109b3e75c1947d9a Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Fri, 16 Jan 2026 14:27:09 -0500 Subject: [PATCH] New translations translation.json (Hebrew) --- Cottages and Cerberus/translations/he.json | 355 +++++++++++++++++++++ 1 file changed, 355 insertions(+) create mode 100644 Cottages and Cerberus/translations/he.json diff --git a/Cottages and Cerberus/translations/he.json b/Cottages and Cerberus/translations/he.json new file mode 100644 index 0000000000..1dbda91602 --- /dev/null +++ b/Cottages and Cerberus/translations/he.json @@ -0,0 +1,355 @@ +{ + "Cottages and Cerberus": "Cottages and Cerberus", + "roleplayingGame-u": "ROLEPAYING GAME", + "main-c": "Main", + "auxiliary-c": "Auxiliary", + "cottage-c": "Cottage", + "pet-c": " Pet ", + "opponent-c": "Opponent", + "alt-c": "Alt", + "title:-u": "TITLE:", + "roll:-c": "Roll:", + "targetNumber-c": "Target Number", + "circumstantialDice-c": "Circumstantial Dice", + "bonus-c": "Bonus", + "Companion's Name:": "Companion's Name:", + "charm-c": "Charm", + "alchemy-c": "Alchemy", + "lore-c": "Lore", + "muscle-c": "Muscle", + "description-c": "Description", + "health-u": "HEALTH", + "speed-u": "SPEED", + "resist-u": "RESIST", + "hide-u": "HIDE", + "immune-u": "IMMUNE", + "affinity-u": "AFFINITY", + "weak-u": "WEAK", + "abilities-sc": "abilities", + "opener-u": "OPENER", + "closer-u": "CLOSER", + "action-u": "ACTION", + "passive-u": "PASSIVE", + "reaction-u": "REACTION", + "expend-u": "EXPEND", + "recharge-u": "RECHARGE", + "description:-c": "Description:", + "type:-c": "Type:", + "player-sc": "player", + "title-sc": "title", + "pronouns-sc": "pronouns", + "level-sc": "level", + "charm-sc": "charm", + "alchemy-sc": "alchemy", + "lore-sc": "lore", + "muscle-sc": "muscle", + "vibes-sc": "vibes", + "equipment-sc": "equipment", + "spoons-sc": "spoons", + "max-sc": "max", + "current-sc": "current", + "spoon increase-sc": "spoon increase", + "starship-c": "Starship", + "oldAuxiliary-c": "Old Auxiliary", + "characterName-u": "CHARACTER NAME", + "species-u": "SPECIES", + "background-u": "BACKGROUND", + "profession-u": "PROFESSION", + "path-u": "PATH", + "attacks-sc": "attacks", + "noOfAttacksPerAction-u": "# OF ATTACKS PER ACTION", + "weapon/technique-c": "Weapon / Technique", + "grade-c": "Grade", + "range-c": "Range", + "att.Pwr-c": "Att. Pwr", + "damage-c": "Damage", + "dmg.Type-c": "Dmg. Type", + "name-sc": "name", + "hitPoints-sc": "hit points", + "techniquePoints-sc": "technique points", + "hitDice-sc": "hit dice", + "level-c": "Level", + "xp-u": "XP", + "saveBonus-sc": "save bonus", + "passivePerception-sc": "passive perception", + "fatePoints-sc": "Fate Points", + "d": "d", + "type-c": "Type", + "max-c": "Max", + "remaining-c": "Remaining", + "dieType-c": "Die Type", + "intMod-c": "Int Mod", + "# Used": "# Used", + "1/2 max HD after Long Rest": "1/2 max HD after Long Rest", + "": "", + "resistances-sc": "resistances", + "resistances (half damage)-u": "RESISTANCES (HALF-DAMAGE)", + "proficencies-sc": "proficencies", + "Max HP": "Max HP", + "remainingHP-c": "Remaining HP", + "tempHP-c": "Temp HP", + "deathSave(DC10)": "Death Save (DC10)", + "Max TP": "Max TP", + "remainingTP-c": "Remaining TP", + "techAttack-c": "Tech Attack", + "(Ability + Tech Bonus)": "(Ability + Tech Bonus)", + "techSaveDC-c": "Tech Save DC", + "(8 + Ability + Save Bonus)": "(8 + Ability + Save Bonus)", + "weapons:-u": "WEAPONS:", + "tools/vehicles:-u": "TOOLS/VEHICLES:", + "armor:-u": "ARMOR:", + "light-c": "Light", + "medium-c": "Medium", + "heavy-c": "Heavy", + "shields-c": "Shields", + "modifier-c": "Modifier", + "save-c": "Save", + "save-u": "SAVE", + "str-u": "STR", + "strength-c": "Strength", + "strengthTest-c": "Strength Test", + "strengthSave-c": "Strength Save", + "int-u": "INT", + "intelligence-c": "Intelligence", + "intelligenceTest-c": "Intelligence Test", + "intelligenceSave-c": "Intelligence Save", + "dex-u": "DEX", + "dexterity-c": "Dexterity", + "dexterityTest-c": "Dexterity Test", + "dexteritySave-c": "Dexterity Save", + "wis-u": "WIS", + "wisdom-c": "Wisdom", + "wisdomTest-c": "Wisdom Test", + "wisdomSave-c": "Wisdom Save", + "con-u": "CON", + "constitution-c": "Constitution", + "constitutionTest-c": "Constitution Test", + "constitutionSave-c": "Constitution Save", + "cha-u": "CHA", + "charisma-c": "Charisma", + "charismaTest-c": "Charisma Test", + "charismaSave-c": "Charisma Save", + "originFeatures-sc": "origin features", + "professionFeatures-sc": "profession features", + "uses-l": "uses", + "check:-c": "Check:", + "result:-c": "Result:", + "success!-c": "Success!", + "failure-c": "Failure", + "difficulty:-c": "Difficulty:", + "difficultyLevel-c": "Difficulty Level", + "difficulty-level-u": "Difficulty Level", + "origin-sc": "origin", + "career-sc": "career", + "characteristics&skills-sc": "characteristics&skills", + "skills-sc": "skills", + "skillName-c": "Skill Name", + "skillRanks-c": "Skill Ranks", + "acrobatics-c": "Acrobatics", + "acrobatics(Dex)-c": "Acrobatics (Dex)", + "astrophysics-c": "Astrophysics", + "astrophysics(Int)-c": "Astrophysics (Int)", + "athletics)-c": "Athletics", + "athletics(Str)-c": "Athletics (Str)", + "computers-c": "Computers", + "computers(Int)-c": "Computers (Int)", + "deception-c": "Deception", + "deception(Cha)-c": "Deception (Cha)", + "insight-c": "Insight", + "insight(Wis)-c": "Insight (Wis)", + "intimidation-c": "Intimidation", + "intimidation(Cha)-c": "Intimidation (Cha)", + "investigation-c": "Investigation", + "investigation(Int)-c": "Investigation (Int)", + "lore(Int)-c": "Lore (Int)", + "mechanics-c": "Mechanics", + "mechanics(Wis)-c": "Mechanics (Wis)", + "medicine-c": "Medicine", + "medicine(Wis)-c": "Medicine (Wis)", + "perception-c": "Perception", + "perception(Wis)-c": "Perception (Wis)", + "performance-c": "Performance", + "performance(Cha)-c": "Performance (Cha)", + "persuasion-c": "Persuasion", + "persuasion(Cha)-c": "Persuasion (Cha)", + "sleightOfHand-c": "Sleight Of Hand", + "sleightOfHand(Dex)-c": "Sleight Of Hand (Dex)", + "stealth-c": "Stealth", + "stealth(Dex)-c": "Stealth (Dex)", + "survival-c": "Survival", + "survival(Wis)-c": "Survival (Wis)", + "xenobiology-c": "Xenobiology", + "xenobiology(Int)-c": "Xenobiology (Int)", + "agility-c": "Agility", + "speed-c": "Speed", + "(DEX + Misc Bonus)": "(DEX + Misc Bonus)", + "(Base Speed + Misc Bonus)": "(Base Speed + Misc Bonus)", + "defense-sc": "defense", + "armorBonus-c": "Armor Bonus", + "shieldBonus-c": "Shield Bonus", + "DEX Modifier": "DEX Modifier", + "Medium Armor (Max Bonus = 2)": "Medium Armor (Max Bonus = 2)", + "Stealth Disadv.": "Stealth Disadv.", + "Heavy Armor (No DEX Bonus)": "Heavy Armor (No DEX Bonus)", + "techniqueModifier-c": "Technique Modifier", + "item/MiscModifier-c": "Item/Misc Modifier", + "techniques-sc": "techniques", + "techAbility-u": "TECH ABILITY", + "abilityModifer-u": "ABILITY MODIFIER", + "rank-c": "Rank", + "name-c": "Name", + "castingTime-c": "Casting Time", + "Concentration(C) Components(P/S)": "Concentration(C) Components(P/S)", + "notes-c": "Notes", + "c-u": "C", + "p-u": "P", + "s-u": "S", + "equipment-c": "Equipment", + "Wt.": "Wt.", + "advancedTechniques-sc": "advanced techniques", + "rank-u": "RANK", + "known-u": "KNOWN", + "used-u": "USED", + "Once each per Long Rest": "Once each per Long Rest", + "appearance-sc": "appearance", + "historyAndGoals-sc": "history and goals", + "storyBonds-sc": "story bonds", + "languages-sc": "languages", + "money-sc": "money", + "meseta-c": "Meseta", + "lifestyleAndExpenses-c": "Lifestyle and Expenses", + "vehicles-sc": "vehicles", + "assignedVehicles-c": "Assigned Vehicles", + "Role /Position": "Role /Position", + "starshipStatistics-u": "STARSHIP STATISTICS", + "shipName-u": "SHIP NAME", + "owner-u": "OWNER", + "sizeCategory-u": "SIZE CATEGORY", + "crewCapacity-u": "CREW CAPACITY", + "actionStations-u": "ACTION STATIONS", + "crewAssignments-sc": "crew assignments", + "crewmember-u": "CREWMEMBER", + "role-u": "ROLE", + "shipDescription-sc": "ship description", + "shipURL:": "Ship URL:", + "pilot-sc": "pilot", + "modifiers-u": "MODIFIERS", + "co-pilot-sc": "co-pilot", + "technician1-sc": "technician 1", + "technician2-sc": "technician 2", + "sensorRange-sc": "sensor range", + "initiativeBonus-sc": "initiative bonus", + "=Pilot'sAgility": "= Pilot's Agility", + "maneuverCheck-sc": "maneuver check", + "=Pilot's DEX modifier + Pilot's Save Bonus": "=Pilot's DEX modifier + Pilot's Save Bonus", + "interceptSpeed-sc": "intercept speed", + "maneuverSaveDC-sc": "maneuver save DC", + "=8 + Pilot's DEX modifier + Pilot's Save Bonus": "=8 + Pilot's DEX modifier + Pilot's Save Bonus", + "specialFeatures-sc": "special features", + "baseDefense-c": "Base Defense", + "maneuverBonus-c": "Maneuver Bonus", + "Pilot's DEX modifier": "Pilot's DEX modifier", + "miscBonus-c": "Misc Bonus", + "maneuverDefense-sc": "maneuver defense", + "saveBonus-c": "Save Bonus", + "Pilot's WIS modifier": "Pilot's WIS modifier", + "hullPoints-sc": "hull points", + "Remaining HLP": "Remaining HLP", + "defenseSystems-sc": "defense systems", + "patchRepair-sc": "patch repair", + "structuralIntegrity-sc": "structural integrity", + "Remaining SI": "Remaining SI", + "weaponsSystems-sc": "weapons systems", + "gunner-c": "Gunner", + "weapon-c": "Weapon", + "attack-c": "Attack", + "-c": "", + "WS-u": "WS", + "weaponSkill-u": "WEAPON SKILL", + "BS-u": "BS", + "ballisticSkill-u": "BALLISTIC SKILL", + "S-u": "S", + "strength-u": "STRENGTH", + "T-u": "T", + "toughness-u": "TOUGHNESS", + "I-u": "I", + "initiative-u": "INITIATIVE", + "ag-c": "Ag", + "agility-u": "AGILITY", + "re-c": "Re", + "reason-u": "REASON", + "fel-c": "Fel", + "fellowship-u": "FELLOWSHIP", + "favoured-u": "FAVOURED", + "favoured-sc": "favoured", + "melee-c": "Melee", + "defence-c": "Defence", + "shooting-c": "Shooting", + "throwing-c": "Throwing", + "brawn-c": "Brawn", + "toil-c": "Toil", + "endurance-c": "Endurance", + "awareness-c": "Awareness", + "athletics-c": "Athletics", + "willpower-c": "Willpower", + "recall-c": "Recall", + "leadership-c": "Leadership", + "downtimeImprovement-sc": "downtime improvement", + "skillName-sc": "skill name", + "markFailures:-u": "MARK FAILURES:", + "markDowntimeFailures:-sc": "mark downtime failures:", + "fate-sc": "fate", + "maximum-sc": "maximum", + "remaining-sc": "remaining", + "XP-u": "XP", + "speed-sc": "speed", + "talents-sc": "talents", + "coin-sc": "coin", + "status&coin-sc": "status&coin", + "status-c": "Status", + "brass-sc": "brass", + "silver-sc": "silver", + "gold-sc": "gold", + "unspent:-c": "Unspent:", + "spent:-c": "Spent:", + "ResetDefn": "Reset to 3 Coin of your Status at start of adventure.", + "weapons-sc": "weapons", + "rng-c": "Rng", + "dicePool-c": "Dice Pool", + "dam-c": "Dam", + "1h/2h": "1h/2h", + "traits-c": "Traits", + "resilience-sc": "resilience", + "toughness+armour-u": "TOUGHNESS + ARMOUR", + "protection-sc": "protection", + "wounds-sc": "wounds", + "treated-c": "Treated", + "conditions-sc": "conditions", + "staggered-c": "Staggered", + "trappings-sc": "trappings", + "assets-sc": "assets", + "trappings&assets-sc": "trappings&assets", + "contacts-sc": "contacts", + "relationship-c": "Relationship", + "magic-sc": "magic", + "wizardLevel-sc": "wizard level", + "castingTestDicePool-sc": "casting test dice pool", + "miscastPool-sc": "miscast pool", + "miscastEffects-sc": "miscast effects", + "otherCharacters-sc": "other characters", + "spells-sc": "spells", + "spell-c": "Spell", + "CV-u": "CV", + "target-c": "Target", + "duration-c": "Duration", + "formalised-c": "Formalised", + "memorised-c": "Memorised", + "effect-c": "Effect", + "notes-sc": "notes", + "grimPortent-sc": "grim portent", + "exactingTestProgress-sc": "exacting test progress", + "clues&insights-sc": "clues & insights", + "favoursOwed-sc": "favours owed", + "-sc": "", + "suppressDifficulty-c": "Suppress Difficulty" +} \ No newline at end of file