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https://github.com/Nighthawk42/roll20-character-sheets.git
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Bugfix: FlatDamage AutoEffect not working properly for attacks
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@@ -14329,18 +14329,23 @@ getSectionIDs(`repeating_global`, idarray => {
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setAttrs({lastDefenceRoll: 0})
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}
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/* Action Buttons */
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let damage_data = {
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baseHPOverride: autoeffectBaseDamageHP,
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baseSTOverride: autoeffectBaseDamageST,
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flatHPOverride: autoeffectFlatDamageHP,
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flatSTOverride: autoeffectFlatDamageST,
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flatSPOverride: autoeffectFlatDamageSP,
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flatLightOverride: autoeffectFlatDamageLight,
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damageTypeOverride: weapontype,
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autoScriptOverride: damageAutoScript
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}
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/* Handle Apply Damage action button for attacks */
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if (basetype == "Attack") {
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/* Remove any (Add N HP/ST/SP) from damageAutoScript, leaving only (Add N Light) and any non-Add effects */
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/* This functionality is already handeled by the flatBarOverrides */
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damageAutoScript = damageAutoScript.replaceAll(/(\(Add -?\d+ \w{2}\))/g, "");
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let damage_data = {
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baseHPOverride: autoeffectBaseDamageHP,
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baseSTOverride: autoeffectBaseDamageST,
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flatHPOverride: autoeffectFlatDamageHP,
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flatSTOverride: autoeffectFlatDamageST,
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flatSPOverride: autoeffectFlatDamageSP,
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flatLightOverride: autoeffectFlatDamageLight,
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damageTypeOverride: weapontype,
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autoScriptOverride: damageAutoScript
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}
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for (const rollKey in rollList) {
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damage_data.baseOverride = Math.max(parseInt(rollList[rollKey]) + parseInt(autoeffectBaseDamage),0);
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@@ -18310,7 +18315,7 @@ function autoEffectDamage(AutoEffect, barList, scaling) {
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/* Execute AutoEffect */
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returnValues = { ...returnValues, [`${autoEffectVariant}${effectTarget}`]: effectVal, message: message, messageValues: messageValues }
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if (autoEffectVariant != "baseDamage") {
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returnValues.autoDamage = `(Add -${effectVal} ${AutoEffect[2]})`;
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returnValues.autoDamage = `(Add ${effectVal * -1} ${AutoEffect[2]})`;
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}
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return returnValues;
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}
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