[Level Up - Advanced 5th Edition] - Bug fix and additional feature

**2022-12-12 ** v.18 Paul V
	Added Hit Dice Roller - maxes out the number of dice to roll as the current hit dice and reduces the HD by the number of dice rolled - also adds the result to current HP with a maximum of the HP max
	Added Generic Initiative Bonus
	Fixed Hit Point Maximum's attribute label it should have been HP_Max
	Added Death Save roll button that Automatically checks the Success or Failure boxes.
	Added Str, Dex, Int, Wis, Con, Cha settings windows to store save prof, indivudial save bonus and global save bonus
	Recoded the Save buttons to use the new tech and the new global and individual bonuses
	Added the Ability to whispher the GM rolls
	Added Maneuver settings to add in Maneuver DC Bonus and Exertion point bonus, also added in current exertion points freely edited field
This commit is contained in:
seregrauko
2022-12-12 05:52:33 +00:00
parent fee8961e52
commit b4091f2211
4 changed files with 552 additions and 367 deletions
@@ -1,5 +1,14 @@
Change Log
==============================================
**2022-12-12 ** v.18 Paul V
Added Hit Dice Roller - maxes out the number of dice to roll as the current hit dice and reduces the HD by the number of dice rolled - also adds the result to current HP with a maximum of the HP max
Added Generic Initiative Bonus
Fixed Hit Point Maximum's attribute label it should have been HP_Max
Added Death Save roll button that Automatically checks the Success or Failure boxes.
Added Str, Dex, Int, Wis, Con, Cha settings windows to store save prof, indivudial save bonus and global save bonus
Recoded the Save buttons to use the new tech and the new global and individual bonuses
Added the Ability to whispher the GM rolls
Added Maneuver settings to add in Maneuver DC Bonus and Exertion point bonus, also added in current exertion points freely edited field
**2022-12-05 ** v.17 Paul V
Fixed issue with NPC Skill and Attack rolls - converted the rolls to use the new Action button tech
Added Initative roll to NPC Sheet
+36 -18
View File
@@ -992,7 +992,7 @@ div.sheet-miscscores {
width: 100%;
height: 100%;
margin: 5px;
grid-column: 1 / span 16;
grid-column: 1 / span 8;
grid-row: 1;
}
div.sheet-display-initiative label[data-i18n-title="initiative"] > span {
@@ -1000,12 +1000,19 @@ div.sheet-miscscores {
text-align: center;
font-size: 1.1em;
}
div.sheet-display-initiative label[data-i18n-title="initiative"] > input {
border: none;
text-align: right;
font-size: 1em;
width: 30px !important;
height: 20px !important;
}
div.sheet-display-initiative label[data-i18n-title="initiativeroll"] {
border: none;
width: 100%;
height: 100%;
margin: 5px;
grid-column: 5 ;
grid-column: 7 ;
grid-row: 1;
}
div.sheet-display-initiative label[data-i18n-title="initiative2nd"] {
@@ -1013,7 +1020,7 @@ div.sheet-miscscores {
width: 100%;
height: auto;
grid-row: 2;
grid-column: 1 / span 6;
grid-column: 1 / span 8;
}
div.sheet-display-initiative label[data-i18n-title="initiative2nd"] > select {
border: none;
@@ -1201,8 +1208,8 @@ div.sheet-miscscores {
display: flex;
height: 16%;
width: 100%;
gap: 1px 1px 1px 1px;
/* margin: 1pt 1pt 3pt 1pt !important;*/
/* gap: 1px 1px 1px 1px;
margin: 1pt 1pt 3pt 1pt !important;*/
text-align: center !important;
}
div.sheet-display-hd {
@@ -1226,13 +1233,10 @@ div.sheet-miscscores {
grid-column: 1 / span 7;
}
div.sheet-display-hd label[data-i18n-title="hit_dice"] > button {
}
div.sheet-display-hd label[data-i18n-title="hit_dice"] > span {
border: none;
text-align: center !important;
font-family:Times,serif;
font-size: 1em;
font-family:Times,serif !important;
font-size: 0.9em !important;
font-weight: bold;
}
div.sheet-display-hd label[data-i18n-title="hit_dice"] > input {
border: none;
@@ -1343,14 +1347,15 @@ div.sheet-miscscores {
border: none;
width: 100%;
grid-row: 1;
grid-column: 6 / span 12;
grid-column: 4 / span 12;
margin: 0px;
}
div.sheet-display-death_saves label[data-i18n-title="death_saves"] > span {
div.sheet-display-death_saves label[data-i18n-title="death_saves"] > button {
text-align: center !important;
font-family:Times,serif !important;
font-size: 1em !important;
font-weight: bold;
border: none;
text-align: center;
font-family:Times,serif;
font-size: 1em;
}
div.sheet-display-death_saves label[data-i18n-title="death_saves_success"] {
border: none;
@@ -3082,21 +3087,23 @@ div.sheet-combatmaneuvers {
border-radius: 10pt;
display: grid;
grid-template-rows: repeat(6,minmax(0,1fr));
grid-template-columns: minmax(0,1fr);
grid-template-columns: repeat(2,minmax(0,1fr));
}
div.sheet-combatmaneuvers label[data-i18n-title="exertion_points"] > span[data-i18n="exertion_points"] {
text-align: center;
font-family:Times,serif;
font-size: 1em;
grid-row: 1;
grid-column: 1 / span 2;
}
div.sheet-combatmaneuvers label[data-i18n-title="exertion_points"] > span[data-i18n="exertion_form"] {
text-align: center;
font-family:Times,serif;
font-size: 0.7em;
grid-row: 2;
grid-column: 1 / span 2;
}
div.sheet-combatmaneuvers label[data-i18n-title="exertion_points"] > input {
div.sheet-combatmaneuvers label[data-i18n-title="exertion_points"] > input[data-i18n-placeholder="exertion_points"] {
text-align: center;
font-family:Times,serif;
font-size: 1em;
@@ -3104,6 +3111,17 @@ div.sheet-combatmaneuvers {
grid-row: 3 / span 3;
width: 100%;
min-width: 100%;
grid-column: 2;
}
div.sheet-combatmaneuvers label[data-i18n-title="exertion_points"] > input[data-i18n-placeholder="current_exertion_points"] {
text-align: center;
font-family:Times,serif;
font-size: 1em;
border: none;
grid-row: 3 / span 3;
width: 100%;
min-width: 100%;
grid-column: 1;
}
div.sheet-combatmaneuvers label[data-i18n-title="maneuver"] {
width: 100%;
File diff suppressed because it is too large Load Diff
@@ -23,7 +23,7 @@
"actions": "Actions",
"activation": "Activation",
"Adept": "Adept",
"advantage": "Advantage",
"advantage": "Adv",
"age": "Age",
"Alienist": "Alienist",
"animal": "Animal",
@@ -74,6 +74,7 @@
"character_appearance": "Character Appearance",
"character_background": "Character Background",
"charisma": "Charisma",
"charisma_save_bonus": "Charisma Save Bonus",
"cha": "Cha",
"Charlatan": "Charlatan",
"Circusfolk": "Circusfolk",
@@ -89,6 +90,7 @@
"con": "Con",
"condition immunities": "Condition Immunities",
"constitution": "Constitution",
"constitution_save_bonus": "Constitution Save Bonus",
"construct": "Construct",
"Cosmopolitan": "Cosmopolitan",
"cp": "C.P.",
@@ -122,9 +124,10 @@
"devotion": "Devotion",
"dex": "Dex",
"dexterity": "Dexterity",
"dexterity_save_bonus": "Dexterity Save Bonus",
"Diabolist": "Diabolist",
"diminutive": "Diminutive",
"disadvantage": "Disadvantage",
"disadvantage": "Disad",
"dominion": "Dominion",
"dragon": "Dragon",
"Dragonborn": "Dragonborn",
@@ -151,6 +154,7 @@
"excellence": "Excellence",
"exertion_cost": "Exertion Cost",
"exertion_points": "Exertion Points",
"exertion_points_bonus": "Exertion Points Bonus",
"exertion_form": "2 x Proficiency Bonus",
"expended": "Expended",
"expertise_dice": "Expertise Dice",
@@ -181,7 +185,9 @@
"giant": "Giant",
"Gladiator": "Gladiator",
"global_skill_bonus": "Global Skill Bonus",
"global_save_bonus": "Global Save Bonus",
"global_ability_check_bonus": "Global Ability Check Bonus",
"gm": "GM",
"Gnome": "Gnome",
"Godbound": "Godbound",
"gp": "G.P.",
@@ -221,6 +227,7 @@
"insight_exdice": "",
"insight_check_bonus": "Insight Check Bonus",
"intelligence": "Intelligence",
"intelligence_save_bonus": "Intelligence Save Bonus",
"int": "Int",
"intimidation": "Intimidation",
"intimidation_specialty": "",
@@ -263,6 +270,7 @@
"maneuvers_known": "# Maneuvers Known:",
"maneuverdc": "Maneuver DC",
"maneuver_savedc": "Maneuver Save DC",
"maneuver_save_bonus": "Maneuver Save Bonus",
"maneuver_saveform": "8 + Proficiency + STR/DEX",
"Marauder": "Marauder",
"medicine": "Medicine",
@@ -295,6 +303,7 @@
"necrotic": "necrotic",
"Noble": "Noble",
"Nomad": "Nomad",
"normal": "Normal",
"notes": "Notes",
"npc": "NPC",
"npcnotes": "NPC Notes",
@@ -425,6 +434,7 @@
"Stout Halfling": "Stout Halfling",
"str": "Str",
"strength": "Strength",
"strength_save_bonus": "Strength Save Bonus",
"strife": "Strife",
"success": "Success",
"successes": "Successes",
@@ -478,6 +488,7 @@
"Wildling": "Wildling",
"wis": "Wis",
"wisdom": "Wisdom",
"wisdom_save_bonus": "Wisdom Save Bonus",
"Wizard": "Wizard",
"Wood Elf": "Wood Elf",
"wt": "wt",