diff --git a/Level Up - Advanced 5th Edition/CHANGELOG.md b/Level Up - Advanced 5th Edition/CHANGELOG.md index 252e3da09f..3274cac52d 100644 --- a/Level Up - Advanced 5th Edition/CHANGELOG.md +++ b/Level Up - Advanced 5th Edition/CHANGELOG.md @@ -1,5 +1,14 @@ Change Log ============================================== +**2022-12-12 ** v.18 Paul V + Added Hit Dice Roller - maxes out the number of dice to roll as the current hit dice and reduces the HD by the number of dice rolled - also adds the result to current HP with a maximum of the HP max + Added Generic Initiative Bonus + Fixed Hit Point Maximum's attribute label it should have been HP_Max + Added Death Save roll button that Automatically checks the Success or Failure boxes. + Added Str, Dex, Int, Wis, Con, Cha settings windows to store save prof, indivudial save bonus and global save bonus + Recoded the Save buttons to use the new tech and the new global and individual bonuses + Added the Ability to whispher the GM rolls + Added Maneuver settings to add in Maneuver DC Bonus and Exertion point bonus, also added in current exertion points freely edited field **2022-12-05 ** v.17 Paul V Fixed issue with NPC Skill and Attack rolls - converted the rolls to use the new Action button tech Added Initative roll to NPC Sheet diff --git a/Level Up - Advanced 5th Edition/levelup.css b/Level Up - Advanced 5th Edition/levelup.css index 996ba75ef1..e6dbb5c4a3 100644 --- a/Level Up - Advanced 5th Edition/levelup.css +++ b/Level Up - Advanced 5th Edition/levelup.css @@ -992,7 +992,7 @@ div.sheet-miscscores { width: 100%; height: 100%; margin: 5px; - grid-column: 1 / span 16; + grid-column: 1 / span 8; grid-row: 1; } div.sheet-display-initiative label[data-i18n-title="initiative"] > span { @@ -1000,12 +1000,19 @@ div.sheet-miscscores { text-align: center; font-size: 1.1em; } + div.sheet-display-initiative label[data-i18n-title="initiative"] > input { + border: none; + text-align: right; + font-size: 1em; + width: 30px !important; + height: 20px !important; + } div.sheet-display-initiative label[data-i18n-title="initiativeroll"] { border: none; width: 100%; height: 100%; margin: 5px; - grid-column: 5 ; + grid-column: 7 ; grid-row: 1; } div.sheet-display-initiative label[data-i18n-title="initiative2nd"] { @@ -1013,7 +1020,7 @@ div.sheet-miscscores { width: 100%; height: auto; grid-row: 2; - grid-column: 1 / span 6; + grid-column: 1 / span 8; } div.sheet-display-initiative label[data-i18n-title="initiative2nd"] > select { border: none; @@ -1201,8 +1208,8 @@ div.sheet-miscscores { display: flex; height: 16%; width: 100%; - gap: 1px 1px 1px 1px; -/* margin: 1pt 1pt 3pt 1pt !important;*/ +/* gap: 1px 1px 1px 1px; + margin: 1pt 1pt 3pt 1pt !important;*/ text-align: center !important; } div.sheet-display-hd { @@ -1226,13 +1233,10 @@ div.sheet-miscscores { grid-column: 1 / span 7; } div.sheet-display-hd label[data-i18n-title="hit_dice"] > button { - - } - div.sheet-display-hd label[data-i18n-title="hit_dice"] > span { - border: none; text-align: center !important; - font-family:Times,serif; - font-size: 1em; + font-family:Times,serif !important; + font-size: 0.9em !important; + font-weight: bold; } div.sheet-display-hd label[data-i18n-title="hit_dice"] > input { border: none; @@ -1343,14 +1347,15 @@ div.sheet-miscscores { border: none; width: 100%; grid-row: 1; - grid-column: 6 / span 12; + grid-column: 4 / span 12; margin: 0px; } - div.sheet-display-death_saves label[data-i18n-title="death_saves"] > span { + div.sheet-display-death_saves label[data-i18n-title="death_saves"] > button { + text-align: center !important; + font-family:Times,serif !important; + font-size: 1em !important; + font-weight: bold; border: none; - text-align: center; - font-family:Times,serif; - font-size: 1em; } div.sheet-display-death_saves label[data-i18n-title="death_saves_success"] { border: none; @@ -3082,21 +3087,23 @@ div.sheet-combatmaneuvers { border-radius: 10pt; display: grid; grid-template-rows: repeat(6,minmax(0,1fr)); - grid-template-columns: minmax(0,1fr); + grid-template-columns: repeat(2,minmax(0,1fr)); } div.sheet-combatmaneuvers label[data-i18n-title="exertion_points"] > span[data-i18n="exertion_points"] { text-align: center; font-family:Times,serif; font-size: 1em; grid-row: 1; + grid-column: 1 / span 2; } div.sheet-combatmaneuvers label[data-i18n-title="exertion_points"] > span[data-i18n="exertion_form"] { text-align: center; font-family:Times,serif; font-size: 0.7em; grid-row: 2; + grid-column: 1 / span 2; } - div.sheet-combatmaneuvers label[data-i18n-title="exertion_points"] > input { + div.sheet-combatmaneuvers label[data-i18n-title="exertion_points"] > input[data-i18n-placeholder="exertion_points"] { text-align: center; font-family:Times,serif; font-size: 1em; @@ -3104,6 +3111,17 @@ div.sheet-combatmaneuvers { grid-row: 3 / span 3; width: 100%; min-width: 100%; + grid-column: 2; + } + div.sheet-combatmaneuvers label[data-i18n-title="exertion_points"] > input[data-i18n-placeholder="current_exertion_points"] { + text-align: center; + font-family:Times,serif; + font-size: 1em; + border: none; + grid-row: 3 / span 3; + width: 100%; + min-width: 100%; + grid-column: 1; } div.sheet-combatmaneuvers label[data-i18n-title="maneuver"] { width: 100%; diff --git a/Level Up - Advanced 5th Edition/levelup.html b/Level Up - Advanced 5th Edition/levelup.html index 37cf32f896..287221a367 100644 --- a/Level Up - Advanced 5th Edition/levelup.html +++ b/Level Up - Advanced 5th Edition/levelup.html @@ -289,7 +289,13 @@ -