diff --git a/Level Up - Advanced 5th Edition/CHANGELOG.md b/Level Up - Advanced 5th Edition/CHANGELOG.md
index 252e3da09f..3274cac52d 100644
--- a/Level Up - Advanced 5th Edition/CHANGELOG.md
+++ b/Level Up - Advanced 5th Edition/CHANGELOG.md
@@ -1,5 +1,14 @@
Change Log
==============================================
+**2022-12-12 ** v.18 Paul V
+ Added Hit Dice Roller - maxes out the number of dice to roll as the current hit dice and reduces the HD by the number of dice rolled - also adds the result to current HP with a maximum of the HP max
+ Added Generic Initiative Bonus
+ Fixed Hit Point Maximum's attribute label it should have been HP_Max
+ Added Death Save roll button that Automatically checks the Success or Failure boxes.
+ Added Str, Dex, Int, Wis, Con, Cha settings windows to store save prof, indivudial save bonus and global save bonus
+ Recoded the Save buttons to use the new tech and the new global and individual bonuses
+ Added the Ability to whispher the GM rolls
+ Added Maneuver settings to add in Maneuver DC Bonus and Exertion point bonus, also added in current exertion points freely edited field
**2022-12-05 ** v.17 Paul V
Fixed issue with NPC Skill and Attack rolls - converted the rolls to use the new Action button tech
Added Initative roll to NPC Sheet
diff --git a/Level Up - Advanced 5th Edition/levelup.css b/Level Up - Advanced 5th Edition/levelup.css
index 996ba75ef1..e6dbb5c4a3 100644
--- a/Level Up - Advanced 5th Edition/levelup.css
+++ b/Level Up - Advanced 5th Edition/levelup.css
@@ -992,7 +992,7 @@ div.sheet-miscscores {
width: 100%;
height: 100%;
margin: 5px;
- grid-column: 1 / span 16;
+ grid-column: 1 / span 8;
grid-row: 1;
}
div.sheet-display-initiative label[data-i18n-title="initiative"] > span {
@@ -1000,12 +1000,19 @@ div.sheet-miscscores {
text-align: center;
font-size: 1.1em;
}
+ div.sheet-display-initiative label[data-i18n-title="initiative"] > input {
+ border: none;
+ text-align: right;
+ font-size: 1em;
+ width: 30px !important;
+ height: 20px !important;
+ }
div.sheet-display-initiative label[data-i18n-title="initiativeroll"] {
border: none;
width: 100%;
height: 100%;
margin: 5px;
- grid-column: 5 ;
+ grid-column: 7 ;
grid-row: 1;
}
div.sheet-display-initiative label[data-i18n-title="initiative2nd"] {
@@ -1013,7 +1020,7 @@ div.sheet-miscscores {
width: 100%;
height: auto;
grid-row: 2;
- grid-column: 1 / span 6;
+ grid-column: 1 / span 8;
}
div.sheet-display-initiative label[data-i18n-title="initiative2nd"] > select {
border: none;
@@ -1201,8 +1208,8 @@ div.sheet-miscscores {
display: flex;
height: 16%;
width: 100%;
- gap: 1px 1px 1px 1px;
-/* margin: 1pt 1pt 3pt 1pt !important;*/
+/* gap: 1px 1px 1px 1px;
+ margin: 1pt 1pt 3pt 1pt !important;*/
text-align: center !important;
}
div.sheet-display-hd {
@@ -1226,13 +1233,10 @@ div.sheet-miscscores {
grid-column: 1 / span 7;
}
div.sheet-display-hd label[data-i18n-title="hit_dice"] > button {
-
- }
- div.sheet-display-hd label[data-i18n-title="hit_dice"] > span {
- border: none;
text-align: center !important;
- font-family:Times,serif;
- font-size: 1em;
+ font-family:Times,serif !important;
+ font-size: 0.9em !important;
+ font-weight: bold;
}
div.sheet-display-hd label[data-i18n-title="hit_dice"] > input {
border: none;
@@ -1343,14 +1347,15 @@ div.sheet-miscscores {
border: none;
width: 100%;
grid-row: 1;
- grid-column: 6 / span 12;
+ grid-column: 4 / span 12;
margin: 0px;
}
- div.sheet-display-death_saves label[data-i18n-title="death_saves"] > span {
+ div.sheet-display-death_saves label[data-i18n-title="death_saves"] > button {
+ text-align: center !important;
+ font-family:Times,serif !important;
+ font-size: 1em !important;
+ font-weight: bold;
border: none;
- text-align: center;
- font-family:Times,serif;
- font-size: 1em;
}
div.sheet-display-death_saves label[data-i18n-title="death_saves_success"] {
border: none;
@@ -3082,21 +3087,23 @@ div.sheet-combatmaneuvers {
border-radius: 10pt;
display: grid;
grid-template-rows: repeat(6,minmax(0,1fr));
- grid-template-columns: minmax(0,1fr);
+ grid-template-columns: repeat(2,minmax(0,1fr));
}
div.sheet-combatmaneuvers label[data-i18n-title="exertion_points"] > span[data-i18n="exertion_points"] {
text-align: center;
font-family:Times,serif;
font-size: 1em;
grid-row: 1;
+ grid-column: 1 / span 2;
}
div.sheet-combatmaneuvers label[data-i18n-title="exertion_points"] > span[data-i18n="exertion_form"] {
text-align: center;
font-family:Times,serif;
font-size: 0.7em;
grid-row: 2;
+ grid-column: 1 / span 2;
}
- div.sheet-combatmaneuvers label[data-i18n-title="exertion_points"] > input {
+ div.sheet-combatmaneuvers label[data-i18n-title="exertion_points"] > input[data-i18n-placeholder="exertion_points"] {
text-align: center;
font-family:Times,serif;
font-size: 1em;
@@ -3104,6 +3111,17 @@ div.sheet-combatmaneuvers {
grid-row: 3 / span 3;
width: 100%;
min-width: 100%;
+ grid-column: 2;
+ }
+ div.sheet-combatmaneuvers label[data-i18n-title="exertion_points"] > input[data-i18n-placeholder="current_exertion_points"] {
+ text-align: center;
+ font-family:Times,serif;
+ font-size: 1em;
+ border: none;
+ grid-row: 3 / span 3;
+ width: 100%;
+ min-width: 100%;
+ grid-column: 1;
}
div.sheet-combatmaneuvers label[data-i18n-title="maneuver"] {
width: 100%;
diff --git a/Level Up - Advanced 5th Edition/levelup.html b/Level Up - Advanced 5th Edition/levelup.html
index 37cf32f896..287221a367 100644
--- a/Level Up - Advanced 5th Edition/levelup.html
+++ b/Level Up - Advanced 5th Edition/levelup.html
@@ -289,7 +289,13 @@
-