Weekly translations

This commit is contained in:
Sam Corder
2020-07-06 19:17:19 -04:00
parent 1cb5e8f7e2
commit a9455e95ad
200 changed files with 5993 additions and 1254 deletions
+91 -92
View File
@@ -1,96 +1,95 @@
{
"Name" : "이름",
"Race" : "종족",
"Class" : "클래스",
"Level" : "레벨",
"AbilityScores" : "특성치",
"STR" : "근력",
"Strength" : "근력",
"CON" : "건강",
"Constitution" : "건강",
"DEX" : "민첩",
"Dexterity" : "민첩",
"INT" : "지능",
"Intelligence" : "지능",
"WIS" : "통찰",
"Wisdom" : "통찰",
"CHA" : "매력",
"Charisma" : "매력",
"Base" : "기본치",
"+Misc." : "+수정치",
"+Item" : "+아이템",
"Mod" : "모드",
"Base" : "기본치",
"Total" : "총합",
"Basic Melee Attack" : "기본 근접 공격",
"Basic Ranged Attack" : "기본 원거리 공격",
"Defenses" : "방어수치",
"Attack" : "공격",
"Damage" : "피해",
"Miss" : "빗나감",
"Ability" : "특성치",
"Misc." : "수정치",
"Weapon" : "무기",
"Item" : "아이템",
"On Miss" : "빗나감 피해",
"AC" : "장갑",
"PD" : "방",
"MD" : "정방",
"Basic melee" : "기본 근접",
"Basic ranged" : "기본 원거리",
"Situational Attack Modifier" : "상황에 따른 공격 수정치",
"Damage on hit" : "명중 피해",
"Damage on miss" : "빗나감 피해",
"Escalation die value" : "고조주사위 값",
"Attack result" : "공격 결과",
"Hit Points" : "체력수치",
"HP" : "체력",
"Recoveries" : "원기",
"Recovery" : "회복",
"Recovery Value" : "회복수치",
"Current" : "현재",
"Max." : "최대",
"Rec. Die" : "회복량",
"Temp." : "임시",
"Initiative" : "행동순서",
"One Unique Thing" : "한 가지 특별한 것",
"Describe your characters one unique thing ..." : "당신의 캐릭터의 한가지 특별한 것에 대한 설명...",
"Class Features" : "클래스 특징",
"Talents" : "능",
"Powers & Spells" : "능력과 주문",
"Feats" : "특기",
"At-Will" : "상시",
"Battle uses left" : "남은전투제한횟수",
"Daily uses left" : "남은일일제한횟수",
"Show Description" : "설명보기",
"Show Macro" : "매크로 보기",
"Usage" : "용법",
"Type" : "유형",
"Points" : "점수",
"Icon Relationships" : "표상 관계",
"Icon" : "표상",
"positive" : "긍정적",
"conflicted" : "양가적",
"negative" : "부정적",
"Background" : "출신",
"Backgrounds" : "출신",
"Roll" : "굴림",
"Attribute" : "속성",
"Check" : "확인",
"Description" : "설명",
"Macro" : "매크로",
"Magic Items" : "마법 물품",
"Equipment" : "장비",
"Coins" : "재화",
"Qty" : "수량",
"Incremental Advances" : "점진적 성장",
"4th / 7th / 10th Level" : "4/7/10레벨 (3개에 +1씩)",
"abilities" : "",
"Extra Magic Item" : "추가마법물품",
"Ability Score Bonus" : "특성치 증가",
"Skills" : "기능판정",
"Power/Spell" : "능력/주문",
"Feat" : "특기"
"Name": "이름",
"Race": "종족",
"Class": "클래스",
"Level": "레벨",
"AbilityScores": "특성치",
"STR": "근력",
"Strength": "근력",
"CON": "건강",
"Constitution": "건강",
"DEX": "민첩",
"Dexterity": "민첩",
"INT": "지능",
"Intelligence": "지능",
"WIS": "통찰",
"Wisdom": "통찰",
"CHA": "매력",
"Charisma": "매력",
"Base": "기본치",
"+Misc.": "+수정치",
"+Item": "+아이템",
"Mod": "모드",
"Total": "총합",
"Basic Melee Attack": "기본 근접 공격",
"Basic Ranged Attack": "기본 원거리 공격",
"Defenses": "방어수치",
"Attack": "공격",
"Damage": "피해",
"Miss": "빗나감",
"Ability": "특성치",
"Misc.": "수정치",
"Weapon": "무기",
"Item": "아이템",
"On Miss": "빗나감 피해",
"AC": "장갑",
"PD": "신방",
"MD": "방",
"Basic melee": "기본 근접",
"Basic ranged": "기본 원거리",
"Situational Attack Modifier": "상황에 따른 공격 수정치",
"Damage on hit": "명중 피해",
"Damage on miss": "빗나감 피해",
"Escalation die value": "고조주사위 값",
"Attack result": "공격 결과",
"Hit Points": "체력수치",
"HP": "체력",
"Recoveries": "원기",
"Recovery": "회복",
"Recovery Value": "회복수치",
"Current": "현재",
"Max.": "최대",
"Rec. Die": "회복량",
"Temp.": "임시",
"Initiative": "행동순서",
"One Unique Thing": "한 가지 특별한 것",
"Describe your characters one unique thing ...": "당신의 캐릭터의 한가지 특별한 것에 대한 설명...",
"Class Features": "클래스 특징",
"Talents": "재능",
"Powers & Spells": "능력과 주문",
"Feats": "특기",
"At-Will": "상시",
"Battle uses left": "남은전투제한횟수",
"Daily uses left": "남은일일제한횟수",
"Show Description": "설명보기",
"Show Macro": "매크로 보기",
"Usage": "용법",
"Type": "유형",
"Points": "점수",
"Icon Relationships": "표상 관계",
"Icon": "표상",
"positive": "긍정적",
"conflicted": "양가적",
"negative": "부정적",
"Background": "출신",
"Backgrounds": "출신",
"Roll": "굴림",
"Attribute": "속성",
"Check": "확인",
"Description": "설명",
"Macro": "매크로",
"Magic Items": "마법 물품",
"Equipment": "장비",
"Coins": "재화",
"Qty": "수량",
"Incremental Advances": "점진적 성장",
"4th / 7th / 10th Level": "4/7/10레벨 (3개에 +1씩)",
"abilities": "",
"Extra Magic Item": "추가마법물품",
"Ability Score Bonus": "특성치 증가",
"Skills": "기능판정",
"Power/Spell": "능력/주문",
"Feat": "특기"
}
+2 -1
View File
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
"zerodice": "Zero Dice — take the lowest result above"
"zerodice": "Zero Dice — take the lowest result above",
"xxxsomenewasset": "another new asset to force translation. Hope this works"
}
+2 -1
View File
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
"zerodice": "Zero Dice — take the lowest result above"
"zerodice": "Zero Dice — take the lowest result above",
"xxxsomenewasset": "another new asset to force translation. Hope this works"
}
+2 -1
View File
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
"zerodice": "Zero Dice — take the lowest result above"
"zerodice": "Zero Dice — take the lowest result above",
"xxxsomenewasset": "another new asset to force translation. Hope this works"
}
+2 -1
View File
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
"zerodice": "Zero Dice — take the lowest result above"
"zerodice": "Zero Dice — take the lowest result above",
"xxxsomenewasset": "another new asset to force translation. Hope this works"
}
+2 -1
View File
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
"zerodice": "Zero Dice — take the lowest result above"
"zerodice": "Zero Dice — take the lowest result above",
"xxxsomenewasset": "another new asset to force translation. Hope this works"
}
+2 -1
View File
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
"zerodice": "Zero Dice — take the lowest result above"
"zerodice": "Zero Dice — take the lowest result above",
"xxxsomenewasset": "another new asset to force translation. Hope this works"
}
+2 -1
View File
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
"zerodice": "Zero Dice — take the lowest result above"
"zerodice": "Zero Dice — take the lowest result above",
"xxxsomenewasset": "another new asset to force translation. Hope this works"
}
+2 -1
View File
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
"zerodice": "Zero Dice — take the lowest result above"
"zerodice": "Zero Dice — take the lowest result above",
"xxxsomenewasset": "another new asset to force translation. Hope this works"
}
+2 -1
View File
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
"zerodice": "Zero Dice — take the lowest result above"
"zerodice": "Zero Dice — take the lowest result above",
"xxxsomenewasset": "another new asset to force translation. Hope this works"
}
+2 -1
View File
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
"zerodice": "Zero Dice — take the lowest result above"
"zerodice": "Zero Dice — take the lowest result above",
"xxxsomenewasset": "another new asset to force translation. Hope this works"
}
+2 -1
View File
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
"zerodice": "Zero Dice — take the lowest result above"
"zerodice": "Zero Dice — take the lowest result above",
"xxxsomenewasset": "another new asset to force translation. Hope this works"
}
+2 -1
View File
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
"zerodice": "Zero Dice — take the lowest result above"
"zerodice": "Zero Dice — take the lowest result above",
"xxxsomenewasset": "another new asset to force translation. Hope this works"
}
+2 -1
View File
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
"zerodice": "Zero Dice — take the lowest result above"
"zerodice": "Zero Dice — take the lowest result above",
"xxxsomenewasset": "another new asset to force translation. Hope this works"
}
+2 -1
View File
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
"zerodice": "Zero Dice — take the lowest result above"
"zerodice": "Zero Dice — take the lowest result above",
"xxxsomenewasset": "another new asset to force translation. Hope this works"
}
+2 -1
View File
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
"zerodice": "Zero Dice — take the lowest result above"
"zerodice": "Zero Dice — take the lowest result above",
"xxxsomenewasset": "another new asset to force translation. Hope this works"
}
+2 -1
View File
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
"zerodice": "Zero Dice — take the lowest result above"
"zerodice": "Zero Dice — take the lowest result above",
"xxxsomenewasset": "another new asset to force translation. Hope this works"
}
+2 -1
View File
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
"zerodice": "Zero Dice — take the lowest result above"
"zerodice": "Zero Dice — take the lowest result above",
"xxxsomenewasset": "another new asset to force translation. Hope this works"
}
+2 -1
View File
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
"zerodice": "Zero Dice — take the lowest result above"
"zerodice": "Zero Dice — take the lowest result above",
"xxxsomenewasset": "another new asset to force translation. Hope this works"
}
+2 -1
View File
@@ -909,5 +909,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
"zerodice": "Zero Dice — take the lowest result above"
"zerodice": "Zero Dice — take the lowest result above",
"xxxsomenewasset": "another new asset to force translation. Hope this works"
}
+3 -2
View File
@@ -162,7 +162,7 @@
"tools": "crwdns144788:0crwdne144788:0",
"upgrade_tools_description": "crwdns144790:0crwdne144790:0",
"hellstone": "crwdns144792:0crwdne144792:0",
"upgrade_hellstone_description": "crwdns144794:0crwdne144794:0",
"upgrade_hellstone_description": "crwdns172040:0crwdne172040:0",
"horses": "crwdns144796:0crwdne144796:0",
"upgrade_horses_description": "crwdns144798:0crwdne144798:0",
"quarters": "crwdns144800:0crwdne144800:0",
@@ -909,5 +909,6 @@
"xp_specific_extra": "crwdns146282:0crwdne146282:0",
"xp_top": "crwdns146284:0crwdne146284:0",
"xp_vice": "crwdns146286:0crwdne146286:0",
"zerodice": "crwdns146288:0crwdne146288:0"
"zerodice": "crwdns146288:0crwdne146288:0",
"xxxsomenewasset": "crwdns172042:0crwdne172042:0"
}
+5 -5
View File
@@ -237,9 +237,9 @@
"marksmanship-dam-mod": "crwdns156686:0crwdne156686:0",
"defense-mod": "crwdns153832:0crwdne153832:0",
"available": "crwdns153836:0crwdne153836:0",
"defense-sante": "crwdns160826:0crwdne160826:0",
"malus-disorganize": "crwdns160828:0crwdne160828:0",
"armyhero": "crwdns160830:0crwdne160830:0",
"nohero": "crwdns160832:0crwdne160832:0",
"hero": "crwdns160834:0crwdne160834:0"
"defense-sante": "crwdns172080:0crwdne172080:0",
"malus-disorganize": "crwdns172082:0crwdne172082:0",
"armyhero": "crwdns172084:0crwdne172084:0",
"nohero": "crwdns172086:0crwdne172086:0",
"hero": "crwdns172088:0crwdne172088:0"
}
+1 -1
View File
@@ -525,7 +525,7 @@
"name": "Nom",
"need_help": "Besoin d'aide",
"nondescript": "Banal",
"normal": "Normal",
"normal": "Standard",
"normal_items": "Objets standards",
"notes": "Notes",
"number_heritage_traits": "Nombre de traits d'origine",
+7 -4
View File
@@ -153,10 +153,13 @@
"threshold:": "crwdns42683:0crwdne42683:0",
"tohit": "crwdns42684:0crwdne42684:0",
"target:": "crwdns42685:0crwdne42685:0",
"success:": "crwdns171282:0crwdne171282:0",
"failure:": "crwdns171284:0crwdne171284:0",
"degreesofsuccess": "crwdns171286:0crwdne171286:0",
"degreesoffailure": "crwdns171288:0crwdne171288:0",
"aim:": "crwdns171362:0crwdne171362:0",
"attacktype:": "crwdns171364:0crwdne171364:0",
"modifier:": "crwdns171366:0crwdne171366:0",
"success": "crwdns171368:0crwdne171368:0",
"failure": "crwdns171370:0crwdne171370:0",
"with": "crwdns171372:0crwdne171372:0",
"degrees": "crwdns171374:0crwdne171374:0",
"player-sheet-u": "crwdns82798:0crwdne82798:0",
"psykana-u": "crwdns82800:0crwdne82800:0",
"name-u": "crwdns82802:0crwdne82802:0",
@@ -8,9 +8,9 @@
"arcane": "crwdns152050:0crwdne152050:0",
"arcaneAbilities": "crwdns152052:0crwdne152052:0",
"areaKnowledge": "crwdns152054:0crwdne152054:0",
"armor": "crwdns159804:0crwdne159804:0",
"armorLight": "crwdns159806:0crwdne159806:0",
"armorNormal": "crwdns159808:0crwdne159808:0",
"armor": "crwdns171466:0crwdne171466:0",
"armorLight": "crwdns171468:0crwdne171468:0",
"armorNormal": "crwdns171470:0crwdne171470:0",
"art": "crwdns152056:0crwdne152056:0",
"artillery": "crwdns152058:0crwdne152058:0",
"blessed": "crwdns152060:0crwdne152060:0",
@@ -30,7 +30,7 @@
"coreAttributes": "crwdns152088:0crwdne152088:0",
"cost": "crwdns152090:0crwdne152090:0",
"critical": "crwdns152092:0crwdne152092:0",
"currentShots": "crwdns171290:0crwdne171290:0",
"currentShots": "crwdns171472:0crwdne171472:0",
"damage": "crwdns152096:0crwdne152096:0",
"defense": "crwdns152098:0crwdne152098:0",
"deftness": "crwdns152100:0crwdne152100:0",
@@ -60,7 +60,7 @@
"hexes": "crwdns152148:0crwdne152148:0",
"hexslingin": "crwdns152150:0crwdne152150:0",
"hindrances": "crwdns152152:0crwdne152152:0",
"hoardingChips": "crwdns159812:0crwdne159812:0",
"hoardingChips": "crwdns171474:0crwdne171474:0",
"homeCounty": "crwdns152154:0crwdne152154:0",
"horseRiding": "crwdns152156:0crwdne152156:0",
"inventions": "crwdns152158:0crwdne152158:0",
@@ -76,7 +76,7 @@
"lowerGuts": "crwdns152178:0crwdne152178:0",
"madScience": "crwdns152180:0crwdne152180:0",
"maimed": "crwdns152182:0crwdne152182:0",
"max": "crwdns159814:0crwdne159814:0",
"max": "crwdns171476:0crwdne171476:0",
"maxWind": "crwdns152184:0crwdne152184:0",
"medicine": "crwdns152186:0crwdne152186:0",
"mien": "crwdns152188:0crwdne152188:0",
@@ -97,22 +97,22 @@
"pace": "crwdns152218:0crwdne152218:0",
"performing": "crwdns152220:0crwdne152220:0",
"persuasion": "crwdns152222:0crwdne152222:0",
"pokerhandAce": "crwdns159816:0crwdne159816:0",
"pokerhandPair": "crwdns159818:0crwdne159818:0",
"pokerhandJacks": "crwdns159820:0crwdne159820:0",
"pokerhandTwoPair": "crwdns159822:0crwdne159822:0",
"pokerhandThreeOfAKind": "crwdns159824:0crwdne159824:0",
"pokerhandStraight": "crwdns159826:0crwdne159826:0",
"pokerhandFlush": "crwdns159828:0crwdne159828:0",
"pokerhandFullHouse": "crwdns159830:0crwdne159830:0",
"pokerhandFourOfAKind": "crwdns159832:0crwdne159832:0",
"pokerhandStraightFlush": "crwdns159834:0crwdne159834:0",
"pokerhandAce": "crwdns171478:0crwdne171478:0",
"pokerhandPair": "crwdns171480:0crwdne171480:0",
"pokerhandJacks": "crwdns171482:0crwdne171482:0",
"pokerhandTwoPair": "crwdns171484:0crwdne171484:0",
"pokerhandThreeOfAKind": "crwdns171486:0crwdne171486:0",
"pokerhandStraight": "crwdns171488:0crwdne171488:0",
"pokerhandFlush": "crwdns171490:0crwdne171490:0",
"pokerhandFullHouse": "crwdns171492:0crwdne171492:0",
"pokerhandFourOfAKind": "crwdns171494:0crwdne171494:0",
"pokerhandStraightFlush": "crwdns171496:0crwdne171496:0",
"professional": "crwdns152224:0crwdne152224:0",
"quantity": "crwdns152226:0crwdne152226:0",
"quickDraw": "crwdns152228:0crwdne152228:0",
"quickness": "crwdns152230:0crwdne152230:0",
"range": "crwdns152232:0crwdne152232:0",
"rating": "crwdns159836:0crwdne159836:0",
"rating": "crwdns171498:0crwdne171498:0",
"reliability": "crwdns152234:0crwdne152234:0",
"result": "crwdns152236:0crwdne152236:0",
"ridicule": "crwdns152238:0crwdne152238:0",
@@ -127,10 +127,10 @@
"search": "crwdns152256:0crwdne152256:0",
"serious": "crwdns152258:0crwdne152258:0",
"shaman": "crwdns152260:0crwdne152260:0",
"sheetTabbedDisplay": "crwdns159838:0crwdne159838:0",
"sheetTabbedDisplayDescription": "crwdns159840:0crwdne159840:0",
"sheetTabbedDisplay": "crwdns171500:0crwdne171500:0",
"sheetTabbedDisplayDescription": "crwdns171502:0crwdne171502:0",
"shooting": "crwdns152262:0crwdne152262:0",
"shootingIronsAndSuch": "crwdns171292:0crwdne171292:0",
"shootingIronsAndSuch": "crwdns171504:0crwdne171504:0",
"shots": "crwdns152266:0crwdne152266:0",
"size": "crwdns152268:0crwdne152268:0",
"skill": "crwdns152270:0crwdne152270:0",
@@ -143,7 +143,7 @@
"spirit": "crwdns152284:0crwdne152284:0",
"streetwise": "crwdns152286:0crwdne152286:0",
"strength": "crwdns152288:0crwdne152288:0",
"surprise": "crwdns159844:0crwdne159844:0",
"surprise": "crwdns171506:0crwdne171506:0",
"survival": "crwdns152290:0crwdne152290:0",
"swimming": "crwdns152292:0crwdne152292:0",
"taleTell": "crwdns152294:0crwdne152294:0",
@@ -151,21 +151,20 @@
"throwing": "crwdns152298:0crwdne152298:0",
"tinkering": "crwdns152300:0crwdne152300:0",
"tn": "crwdns152302:0crwdne152302:0",
"toHit": "crwdns159846:0crwdne159846:0",
"toHit": "crwdns171508:0crwdne171508:0",
"total": "crwdns152304:0crwdne152304:0",
"tracking": "crwdns152306:0crwdne152306:0",
"trade": "crwdns152308:0crwdne152308:0",
"trait": "crwdns152310:0crwdne152310:0",
"traits": "crwdns152312:0crwdne152312:0",
"type": "crwdns159848:0crwdne159848:0",
"unskilled": "crwdns159850:0crwdne159850:0",
"type": "crwdns171510:0crwdne171510:0",
"unskilled": "crwdns171512:0crwdne171512:0",
"unspent": "crwdns152314:0crwdne152314:0",
"upperGuts": "crwdns152316:0crwdne152316:0",
"vigor": "crwdns152318:0crwdne152318:0",
"weapon": "crwdns152320:0crwdne152320:0",
"weaponDamage": "crwdns171294:0crwdne171294:0",
"wind": "crwdns152324:0crwdne152324:0",
"worstNightmare": "crwdns152326:0crwdne152326:0",
"woundMod": "crwdns159852:0crwdne159852:0",
"woundMod": "crwdns171514:0crwdne171514:0",
"wounds": "crwdns152328:0crwdne152328:0"
}
+7 -4
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality": "4. nationality",
"4. nationality and residence": "4. nationality and residence",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,6 +72,7 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -84,7 +85,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -191,6 +192,7 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -326,6 +328,7 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
+7 -4
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality": "4. nationality",
"4. nationality and residence": "4. nationality and residence",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,6 +72,7 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -84,7 +85,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -191,6 +192,7 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -326,6 +328,7 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
+7 -4
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality": "4. nationality",
"4. nationality and residence": "4. nationality and residence",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,6 +72,7 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -84,7 +85,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -191,6 +192,7 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -326,6 +328,7 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
+211 -208
View File
@@ -1,331 +1,334 @@
{
"art": "art",
"art": "Kunst",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"0": "0",
"1. last name, first name (and alias or code name if applicable)": "1. last name, first name (and alias or code name if applicable)",
"1. last name, first name (and alias or code name if applicable)": "1. NACHNAME, VORNAME (ALIAS / CODENAME - FALLS ZUTREFFEND)",
"10": "10",
"11. bonds": "11. bonds",
"11. bonds": "11. BINDUNGEN",
"112382": "112382",
"12. motivations and mental disorders": "12. motivations and mental disorders",
"13. incidents of san loss without going insane": "13. incidents of san loss without going insane",
"14. wounds and ailments": "14. wounds and ailments",
"15. armor and gear": "15. armor and gear",
"16. weapons": "16. weapons",
"17. personal details and notes": "17. personal details and notes",
"18. developments which affect home and family": "18. developments which affect home and family",
"19. special training": "19. special training",
"2. profession (rank if applicable)": "2. profession (rank if applicable)",
"20. authorizing officer": "20. authorizing officer",
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"12. motivations and mental disorders": "12. MOTIVATIONEN UND PSYCHISCHE STÖRUNGEN",
"13. incidents of san loss without going insane": "13. STABILITÄTSVERLUSTE OHNE WEITERE FOLGEN",
"14. wounds and ailments": "14. VERWUNDUNGEN UND KÖRPERLICHE BESCHWERDEN",
"15. armor and gear": "15. PANZERUNG UND WEITERE AUSRÜSTUNG",
"16. weapons": "16. WAFFEN",
"17. personal details and notes": "17. HINTERGRUND UND NOTIZEN",
"18. developments which affect home and family": "18. ENTWICKLUNGEN MIT EINFLUSS AUF PRIVATLEBEN UND BERUF",
"19. special training": "19. SPEZIALTRAINING",
"2. profession (rank if applicable)": "2. BERUF (RANG - FALLS ZUTREFFEND)",
"20. authorizing officer": "20. VORGESETZTE PERSON",
"21. agent signature": "21. UNTERSCHRIFT DES AGENTEN",
"3. employer": "3. DIENSTSTELLE",
"315": "315",
"4. nationality": "4. nationality",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
"8 points of thick hide": "8 points of thick hide",
"8. statistics": "8. statistics",
"accounting fail checkbox": "accounting fail checkbox",
"accounting rank": "accounting rank",
"accounting roll": "accounting roll",
"accounting": "accounting",
"adapted": "adapted",
"age": "age and d.o.b.",
"agent signature": "agent signature",
"alertness fail checkbox": "alertness fail checkbox",
"alertness rank": "alertness rank",
"alertness": "alertness",
"4. nationality and residence": "4. nationality and residence",
"5. sex": "5. GESCHLECHT",
"6. age and d.o.b.": "6. ALTER",
"7. education and occupational history": "7. BILDUNG UND WERDEGANG",
"8 points of thick hide": "8 Punkte durch dickes Fell",
"8. statistics": "8. ATTRIBUTE",
"accounting fail checkbox": "Marker für Misserfolg bei Buchführung",
"accounting rank": "Wert für Buchführung",
"accounting roll": "Probe auf Buchführung",
"accounting": "Buchführung",
"adapted": "abgehärtet",
"age": "Alter und Geburtsdatum",
"agent signature": "Unterschrift des Agenten",
"alertness fail checkbox": "Marker für Misserfolg bei Wachsamkeit",
"alertness rank": "Wert für Wachsamkeit",
"alertness": "Wachsamkeit",
"ammo input": "ammo input",
"ammo": "ammo",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology": "anthropology",
"applicable skill sets": "applicable skill sets",
"archeology fail checkbox": "archeology fail checkbox",
"archeology rank": "archeology rank",
"archeology": "archeology",
"armor and gear": "armor and gear",
"ammo": "Mun.",
"anthropology fail checkbox": "Marker für Misserfolg bei Anthropologie",
"anthropology rank": "Wert für Anthropologie",
"anthropology": "Anthropologie",
"applicable skill sets": "AUSBILDUNG UND QUALIFIKATIONEN",
"archeology fail checkbox": "Marker für Misserfolg bei Archäologie",
"archeology rank": "Wert für Archäologie",
"archeology": "Archäologie",
"armor and gear": "Panzerung und weitere Ausrüstung",
"armor piercing input": "armor piercing input",
"armor piercing": "armor piercing",
"armor": "armor",
"armor piercing": "Panzerbrechend",
"armor": "Panzerung",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "art roll",
"art roll": "Kunst-Probe",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "artillery roll",
"artillery": "artillery",
"artillery roll": "Artillerie-Probe",
"artillery": "Artillerie",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athletics",
"attack": "attack",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"athletics rank": "Wert für Athletik",
"athletics roll": "Athletik-Probe",
"athletics": "Athletik",
"attack": "Angriff",
"attacks": "Angriffe",
"authorizing officer": "Vorgesetzte Person",
"base range input": "base range input",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"BP": "BP",
"breaking point": "breaking point",
"base range": "Basisreichweite",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Körperpanzerung reduziert den erlittenen Schaden durch Angriffe, außer durch Spezialangriffe auf ungeschützte Stellen und erfolgreiche Tödlichkeitsproben.",
"bond name": "Name der Bindung",
"bond score": "Bindungswert",
"bond flag": "bond flag",
"BP": "BG",
"breaking point": "Belastungsgrenze",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
"bureaucracy rank": "bureaucracy rank",
"bureaucracy roll": "bureaucracy roll",
"bureaucracy": "bureaucracy",
"CHA": "CHA",
"character name": "Character name",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"bureaucracy roll": "Bürokratie-Probe",
"bureaucracy": "Bürokratie",
"CHA": "CH",
"character name": "Charaktername",
"charisma distinguishing features": "Besondere Merkmale für CH",
"charisma roll": "CH-Probe",
"charisma score": "CH-Wert",
"charisma": "Charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
"computer science roll": "computer science roll",
"computer science": "computer science",
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "constitution score",
"constitution": "constitution",
"computer science roll": "Informatik-Probe",
"computer science": "Informatik",
"CON": "KO",
"constitution distinguishing features": "Besondere Merkmale für KO",
"constitution roll": "KO-Probe",
"constitution score": "KO-Wert",
"constitution": "Konstitution",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
"craft roll": "craft roll",
"craft": "craft",
"craft roll": "Handwerk-Probe",
"craft": "Handwerk",
"criminology fail checkbox": "criminology fail checkbox",
"criminology rank": "criminology rank",
"criminology roll": "criminology roll",
"criminology": "criminology",
"criminology roll": "Kriminologie-Probe",
"criminology": "Kriminologie",
"current status:": "current status:",
"damage input": "damage input",
"damage": "damage",
"damage": "Schaden",
"DD": "DD",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"demolitions roll": "Sprengstoffe-Probe",
"demolitions": "Sprengstoffe",
"developments which affect home and family": "developments which affect home and family",
"DEX": "DEX",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "dexterity score",
"dexterity": "dexterity",
"DEX": "GE",
"dexterity distinguishing features": "Besondere Merkmale für GE",
"dexterity roll": "GE-Probe",
"dexterity score": "GE-Wert",
"dexterity": "Geschicklichkeit",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
"disguise": "disguise",
"distinguishing features": "distinguishing features",
"disguise": "Verkleiden",
"distinguishing features": "Besondere Merkmale",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "dodge rank",
"dodge roll": "dodge roll",
"dodge": "dodge",
"dodge roll": "Ausweichen-Probe",
"dodge": "Ausweichen",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "drive rank",
"drive roll": "drive roll",
"drive": "drive",
"education": "education and occupational history",
"drive roll": "Fahren-Probe",
"drive": "Fahren",
"education": "Bildung und Werdegang",
"employer": "employer",
"enter a name for non-player character": "enter a name for non-player character",
"enter armor text": "enter armor text",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter willpower points": "enter willpower points",
"equipment": "equipment",
"equipment": "Ausrüstung",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "firearms roll",
"firearms": "firearms",
"firearms roll": "Schusswaffen-Probe",
"firearms": "Schusswaffen",
"first aid fail checkbox": "first aid fail checkbox",
"first aid rank": "first aid rank",
"first aid roll": "first aid roll",
"first aid": "first aid",
"first aid roll": "Erste Hilfe-Probe",
"first aid": "Erste Hilfe",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "forensics roll",
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "gm whisper toggle",
"GM Whisper": "GM Whisper",
"Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?",
"forensics roll": "Forensik-Probe",
"forensics": "Forensik",
"foriegn languages and other skills:": "Fremdsprachen und weitere Fertigkeiten",
"gm whisper toggle": "Würfe an SL flüstern",
"GM Whisper": "Flüstern an SL",
"Has First Aid been attempted since the last injury?": "Wurde Erste Hilfe seit der letzten Verwundung angewendet?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "heavy machinery",
"heavy machinery": "Schwere Maschinen",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "heavy weapons roll",
"heavy weapons": "heavy weapons",
"helplessness 1": "helplessness 1",
"helplessness 2": "helplessness 2",
"helplessness 3": "helplessness 3",
"helplessness": "helplessness",
"heavy weapons roll": "Schwere Maschinen-Probe",
"heavy weapons": "Schwere Waffen",
"helplessness 1": "Hilflosigkeit 1",
"helplessness 2": "Hilflosigkeit 2",
"helplessness 3": "Hilflosigkeit 3",
"helplessness": "Hilflosigkeit",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"history": "history",
"hit points": "hit points",
"HP": "HP",
"history": "Geschichte",
"hit points": "Trefferpunkte",
"HP": "TP",
"HUMINT fail checkbox": "HUMINT fail checkbox",
"HUMINT rank": "HUMINT rank",
"HUMINT roll": "HUMINT roll",
"HUMINT": "HUMINT",
"injuries": "injuries",
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "intelligence score",
"intelligence": "intelligence",
"injuries": "Verwundungen und körperliche Beschwerden",
"INT": "IN",
"intelligence distinguishing features": "Besondere Merkmale für IN",
"intelligence roll": "IN-Probe",
"intelligence score": "IN-Wert",
"intelligence": "Intelligenz",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"kill radius": "Wirkungsbereich",
"law fail checkbox": "law fail checkbox",
"law rank": "law rank",
"law roll": "law roll",
"law": "law",
"law": "Rechtswesen",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"lethality %": "Tödlichkeit %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
"medicine": "medicine",
"medicine roll": "Medizin-Probe",
"medicine": "Medizin",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "melee weapons roll",
"melee weapons": "melee weapons",
"melee weapons roll": "Probe auf Nahkampfwaffen",
"melee weapons": "Nahkampfwaffen",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "name",
"nationality": "nationality",
"military science roll": "Militärwissenschaft-Probe",
"military science": "Militärwissenschaft",
"motivations": "Motivationen",
"name": "Name",
"nationality": "Nationalität",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notes",
"npc": "NPC",
"navigate roll": "Navigation-Probe",
"navigate": "Navigation",
"notes": "Notizen",
"npc": "NSC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
"occult": "occult",
"off": "off",
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "PC",
"personal data": "personal data",
"occult roll": "Okkultismus-Probe",
"occult": "Okkultismus",
"off": "aus",
"on": "an",
"other notes name": "WEITERE NOTIZEN",
"other notes": "Weitere Notizen",
"pc": "SC",
"personal data": "PERSÖNLICHE DATEN",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "persuade roll",
"persuade": "persuade",
"persuade roll": "Überzeugen-Probe",
"persuade": "Überzeugen",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "pharmacy roll",
"pharmacy": "pharmacy",
"pharmacy roll": "Pharmazie-Probe",
"pharmacy": "Pharmazie",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"POW": "POW",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "power",
"pilot roll": "Steuern-Probe",
"pilot": "Steuern",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Bitte geben Sie an, warum dieser Agent rekrutiert wurde und warum der Agent der Rekrutierung zugestimmt hat",
"POW": "EN",
"power distinguishing features": "Besondere Merkmale für EN",
"power roll": "EN-Probe",
"power score": "EN-Wert",
"power": "Entschlossenheit",
"psychotherapy fail checkbox": "psychotherapy fail checkbox",
"psychotherapy rank": "psychotherapy rank",
"psychotherapy roll": "psychotherapy roll",
"psychotherapy": "psychotherapy",
"pyschological data": "pyschological data",
"rank": "rank",
"remarks": "remarks",
"psychotherapy": "Psychotherapie",
"pyschological data": "PSYCHOLOGISCHES PROFIL",
"rank": "Wert",
"remarks": "Anmerkungen",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "roll",
"SAN": "SAN",
"sanity points": "sanity points",
"ride": "Reiten",
"roll": "Wurf",
"SAN": "STA",
"sanity points": "Stabilitätspunkte",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"science": "Naturwissenschaft",
"score": "score",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
"search": "search",
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"search fail checkbox": "Marker für Misserfolg bei Suchen",
"search rank": "Wert für Suchen",
"search roll": "Probe auf Suchen",
"search": "Suchen",
"sex": "Geschlecht",
"sheet settings toggle": "Bogeneinstellungen verändern",
"sheet settings": "Bogeneinstellungen",
"sheet type": "Bogenart",
"Sheet Type": "Bogenart",
"SIGINT fail checkbox": "SIGINT fail checkbox",
"SIGINT rank": "SIGINT rank",
"SIGINT roll": "SIGINT roll",
"SIGINT roll": "SIGINT-Probe",
"SIGINT": "SIGINT",
"skill % input": "skill % input",
"skill %": "skill %",
"skill %": "Fert. %",
"skill fail checkbox": "skill fail checkbox",
"skill name": "skill name",
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "skill",
"skills": "skills",
"skill name": "Spezialisierung",
"skill or stat used": "ATTRIBUT ODER FERTIGKEIT",
"skill rank": "Wert für Fertigkeit",
"skill roll": "Fertigkeitswurf",
"skill": "Fertigkeit",
"skills": "Fertigkeiten",
"special training input": "special training input",
"statistical data": "statistical data",
"statistical data": "LEISTUNGSBEURTEILUNG",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "strength score",
"strength": "strength",
"stealth": "Heimlichkeit",
"STR": "ST",
"strength distinguishing features": "Besondere Merkmale für ST",
"strength roll": "ST-Probe",
"strength score": "ST-Wert",
"strength": "Stärke",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "surgery",
"surgery": "Chirurgie",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "survival roll",
"survival": "survival",
"survival roll": "Überlebenskunst-Probe",
"survival": "Überlebenskunst",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "swim roll",
"swim": "swim",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
"swim roll": "Schwimmen-Probe",
"swim": "Schwimmen",
"top secret//orcon//special access required delta green agent documenation sheet": "TOP SECRET//ORCON//SPECIAL ACCESS REQUIRED-DELTA GREEN AGENT DOCUMENTATION SHEET",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "unarmed combat",
"united states form": "united states form",
"unarmed combat": "Waffenloser Kampf",
"united states form": "UNITED STATES FORM",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "unnatural rank",
"unnatural roll": "unnatural roll",
"unnatural": "unnatural",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"unnatural rank": "Wert für Unnatürliches Wissen",
"unnatural roll": "Unnatürliches Wissen-Probe",
"unnatural": "Unnatürliches Wissen",
"violence 1": "Gewalt 1",
"violence 2": "Gewalt 2",
"violence 3": "Gewalt 3",
"violence": "Gewalt",
"weapons input": "weapons input",
"weapons": "weapons",
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"weapons": "Waffen",
"whisper rolls to gm": "geflüsteter Wurf an SL",
"willpower points": "Willenskraftpunkte",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "Ja: Nur Medizin, Chirurgie und Erholung helfen noch.",
"-": "-"
}
+7 -4
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality": "4. nationality",
"4. nationality and residence": "4. nationality and residence",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,6 +72,7 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -84,7 +85,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -191,6 +192,7 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -326,6 +328,7 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
+7 -4
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality": "4. nationality",
"4. nationality and residence": "4. nationality and residence",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,6 +72,7 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -84,7 +85,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -191,6 +192,7 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -326,6 +328,7 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
+7 -4
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality": "4. nationality",
"4. nationality and residence": "4. nationality and residence",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,6 +72,7 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -84,7 +85,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -191,6 +192,7 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -326,6 +328,7 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
+244 -241
View File
@@ -11,321 +11,324 @@
"11. bonds": "11. liens",
"112382": "112382",
"12. motivations and mental disorders": "12. motivations et désordres mentaux",
"13. incidents of san loss without going insane": "13. incidents of san loss without going insane",
"14. wounds and ailments": "14. wounds and ailments",
"15. armor and gear": "15. armure et équipement",
"13. incidents of san loss without going insane": "13. perte de SAN sans devenir fou",
"14. wounds and ailments": "14. blessures et maladies",
"15. armor and gear": "15. armure et équipements",
"16. weapons": "16. armes",
"17. personal details and notes": "17. détails personnels et notes",
"18. developments which affect home and family": "18. developments which affect home and family",
"19. special training": "19. special training",
"2. profession (rank if applicable)": "2. profession (rang le cas échéant)",
"20. authorizing officer": "20. authorizing officer",
"21. agent signature": "21. agent signature",
"18. developments which affect home and family": "18. développements qui affectent le foyer et la famille",
"19. special training": "19. entraînement spécial",
"2. profession (rank if applicable)": "2. profession (rang si applicable)",
"20. authorizing officer": "20. ordonnateur",
"21. agent signature": "21. signature de l'agent",
"3. employer": "3. employeur",
"315": "315",
"4. nationality": "4. nationalité",
"4. nationality and residence": "4. nationality and residence",
"5. sex": "5. sexe",
"6. age and d.o.b.": "6. âge et date de naissance",
"7. education and occupational history": "7. education and occupational history",
"8 points of thick hide": "8 points of thick hide",
"7. education and occupational history": "7. éducation et historique professionel",
"8 points of thick hide": "8 points d'armure",
"8. statistics": "8. statistiques",
"accounting fail checkbox": "accounting fail checkbox",
"accounting rank": "accounting rank",
"accounting roll": "accounting roll",
"accounting": "accounting",
"adapted": "adapted",
"age": "âge et date de naissance",
"agent signature": "agent signature",
"alertness fail checkbox": "alertness fail checkbox",
"alertness rank": "alertness rank",
"accounting fail checkbox": "case échec en comptabilité",
"accounting rank": "niveau en comptabilité",
"accounting roll": "jet de comptabilité",
"accounting": "comptabilité",
"adapted": "adapté",
"age": "Âge",
"agent signature": "Signature de l'agent",
"alertness fail checkbox": "case échec en vigilance",
"alertness rank": "niveau en vigilance",
"alertness": "vigilance",
"ammo input": "ammo input",
"ammo input": "nombre de munitions",
"ammo": "munitions",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology fail checkbox": "case échec en anthropologie",
"anthropology rank": "niveau en anthropologie",
"anthropology": "anthropologie",
"applicable skill sets": "applicable skill sets",
"archeology fail checkbox": "archeology fail checkbox",
"archeology rank": "archeology rank",
"applicable skill sets": "compétences applicables",
"archeology fail checkbox": "case échec en archéologie",
"archeology rank": "niveau en archéologie",
"archeology": "archéologie",
"armor and gear": "armure et équipement",
"armor piercing input": "armor piercing input",
"armor piercing": "armor piercing",
"armor": "armure",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "art roll",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "artillery roll",
"armor piercing input": "valeur de perforation d'armure",
"armor piercing": "perforation d'armure",
"armor": "Armure et équipements",
"art fail checkbox": "case échec en art",
"art name": "Nom de l'art",
"art rank": "niveau en art",
"art roll": "jet d'art",
"artillery fail checkbox": "case échec en artillerie",
"artillery rank": "niveau en artillerie",
"artillery roll": "jet d'artillerie",
"artillery": "artillerie",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics fail checkbox": "case échec en athlétisme",
"athletics rank": "niveau en athlétisme",
"athletics roll": "jet d'athlétisme",
"athletics": "athlétisme",
"attack": "attaque",
"attacks": "attaques",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"authorizing officer": "Ordonnateur",
"base range input": "valeur de portée",
"base range": "portée",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Les gilets pare-balles réduisent les dégâts de toutes les attaques, à l'exception des Tirs Visés et des jets de mortalité réussis.",
"bond name": "nom du lien",
"bond score": "valeur du lien",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
"bureaucracy rank": "bureaucracy rank",
"bureaucracy roll": "bureaucracy roll",
"bureaucracy": "bureaucracy",
"breaking point": "point de rupture",
"bureaucracy fail checkbox": "case échec en administration",
"bureaucracy rank": "niveau en administration",
"bureaucracy roll": "jet d'administration",
"bureaucracy": "administration",
"CHA": "CHA",
"character name": "Nom du personnage",
"charisma distinguishing features": "charisma distinguishing features",
"charisma distinguishing features": "Traits distinctifs de charisme",
"charisma roll": "jet de Charisme",
"charisma score": "score de charisme",
"charisma": "charisme",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Cochez une case lorsque vous essayez d'utiliser une compétence et que vous échouez. Après la session, ajoutez 1 à chaque compétence cochée et effacez tous les coches.",
"Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.",
"checkbox for first aid": "case à cocher pour premiers secours",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
"computer science roll": "computer science roll",
"computer science": "computer science",
"computer science fail checkbox": "case échec en informatique",
"computer science rank": "niveau en informatique",
"computer science roll": "jet d'informatique",
"computer science": "informatique",
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution distinguishing features": "Traits distinctifs de constitution",
"constitution roll": "jet de constitution",
"constitution score": "score de constitution",
"constitution": "constitution",
"craft fail checkbox": "case à cocher d'échec d'artisanat",
"craft fail checkbox": "case échec en artisanat",
"craft name": "nom de l'artisanat",
"craft rank": "rang d'artisanat",
"craft rank": "niveau en artisanat",
"craft roll": "jet d'artisanat",
"craft": "artisanat",
"criminology fail checkbox": "criminology fail checkbox",
"criminology rank": "rang de criminologie",
"criminology fail checkbox": "case échec en criminologie",
"criminology rank": "niveau en criminologie",
"criminology roll": "jet de criminologie",
"criminology": "criminologie",
"current status:": "statut actuel :",
"damage input": "damage input",
"damage input": "valeur de dégât",
"damage": "dégâts",
"DD": "DD",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"demolitions fail checkbox": "case échec en démolition",
"demolitions rank": "niveau en démolition",
"demolitions roll": "jet de démolition",
"demolitions": "démolition",
"developments which affect home and family": "développements qui affectent le foyer et la famille",
"DEX": "DEX",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity distinguishing features": "Traits distinctifs de dexterité",
"dexterity roll": "jet de dexterité",
"dexterity score": "score de dexterité",
"dexterity": "dextérité",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "rang de déguisement",
"disguise fail checkbox": "case échec en déguisement",
"disguise rank": "niveau en déguisement",
"disguise roll": "jet de déguisement",
"disguise": "déguisement",
"distinguishing features": "distinguishing features",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "rang d'esquive",
"distinguishing features": "Traits distinctifs",
"dodge fail checkbox": "case échec en esquive",
"dodge rank": "niveau en esquive",
"dodge roll": "jet d'esquive",
"dodge": "esquive",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "rang de conduite",
"drive fail checkbox": "case échec en conduite",
"drive rank": "niveau en conduite",
"drive roll": "jet de conduite",
"drive": "conduite",
"education": "education and occupational history",
"employer": "employeur",
"education": "Éducation et historique professionel",
"employer": "Employeur",
"enter a name for non-player character": "saisissez un nom de personnage non joueur",
"enter armor text": "saisie du texte de l'armure",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter willpower points": "enter willpower points",
"enter hit points": "indiquez les points de vie",
"enter npc description": "décrivez le PNJ",
"enter willpower points": "indiquez les points de volonté",
"equipment": "équipement",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "firearms roll",
"firearms": "armes a feu",
"first aid fail checkbox": "case à cocher d'échec de premiers secours",
"first aid rank": "rang de premiers secours",
"firearms fail checkbox": "case échec en armes à feu",
"firearms rank": "niveau en armes à feu",
"firearms roll": "jet d'armes à feu",
"firearms": "armes à feu",
"first aid fail checkbox": "case échec en premiers secours",
"first aid rank": "niveau en premiers secours",
"first aid roll": "jet de premiers secours",
"first aid": "premiers secours",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "forensics roll",
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "murmurer au MJ ?",
"forensics fail checkbox": "case échec en médecine légale",
"forensics rank": "niveau en médecine légale",
"forensics roll": "jet de médecine légale",
"forensics": "médecine légale",
"foriegn languages and other skills:": "langues étrangères et autres compétences :",
"gm whisper toggle": "chuchoter au MJ ?",
"GM Whisper": "Chuchoter au MJ",
"Has First Aid been attempted since the last injury?": "Est-ce que des premiers soins ont été tentés depuis la dernière blessure?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "heavy machinery",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "heavy weapons roll",
"heavy machinery fail checkbox": "case échec en machinerie lourde",
"heavy machinery rank": "niveau en machinerie lourde",
"heavy machinery roll": "jet de machinerie lourde",
"heavy machinery": "machinerie lourde",
"heavy weapons fail checkbox": "case échec en armes lourdes",
"heavy weapons rank": "niveau en armes lourdes",
"heavy weapons roll": "jet d'armes lourdes",
"heavy weapons": "armes lourdes",
"helplessness 1": "helplessness 1",
"helplessness 2": "helplessness 2",
"helplessness 3": "helplessness 3",
"helplessness": "helplessness",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"helplessness 1": "impuissance 1",
"helplessness 2": "impuissance 2",
"helplessness 3": "impuissance 3",
"helplessness": "impuissance",
"history fail checkbox": "case échec en histoire",
"history rank": "niveau en histoire",
"history roll": "jet d'histoire",
"history": "histoire",
"hit points": "points de vie",
"HP": "HP",
"HUMINT fail checkbox": "HUMINT fail checkbox",
"HUMINT rank": "HUMINT rank",
"HUMINT roll": "HUMINT roll",
"HUMINT fail checkbox": "case échec en HUMINT",
"HUMINT rank": "niveau en HUMINT",
"HUMINT roll": "jet d'HUMINT",
"HUMINT": "HUMINT",
"injuries": "injuries",
"injuries": "Blessures et maladies",
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence distinguishing features": "Traits distinctifs d'intelligence",
"intelligence roll": "jet d'intelligence",
"intelligence score": "score d'intelligence",
"intelligence": "intelligence",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "case à cocher d'échec de loi",
"law rank": "rang de loi",
"kill radius input": "rayon d'action",
"kill radius": "rayon d'action",
"law fail checkbox": "case échec en loi",
"law rank": "niveau en loi",
"law roll": "jet de loi",
"law": "loi/droit",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
"medicine": "medicine",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "melee weapons roll",
"melee weapons": "melee weapons",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "name",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notes",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
"occult": "occult",
"lethality % input": "mortalité %",
"lethality %": "mortalité %",
"luck": "Luck",
"medicine fail checkbox": "case échec en médicine",
"medicine rank": "niveau en médicine",
"medicine roll": "jet de médicine",
"medicine": "médicine",
"melee weapons fail checkbox": "case échec en armes de mêlée",
"melee weapons rank": "niveau en armes de mêlée",
"melee weapons roll": "jet d'armes de mêlée",
"melee weapons": "armes de mêlée",
"military science fail checkbox": "case échec en expertise militaire",
"military science name": "nom d'une expertise militaire",
"military science rank": "niveau en expertise militaire",
"military science roll": "jet d'expertise militaire",
"military science": "expertise militaire",
"motivations": "Motivations",
"name": "Nom",
"nationality": "Nationalité",
"navigate fail checkbox": "case échec en navigation",
"navigate rank": "niveau en navigation",
"navigate roll": "jet de navigation",
"navigate": "navigation",
"notes": "Notes",
"npc": "PNJ",
"occult fail checkbox": "case échec en occultisme",
"occult rank": "niveau en occultisme",
"occult roll": "jet d'occultisme",
"occult": "occultisme",
"off": "off",
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "PC",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "persuade roll",
"persuade": "persuade",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "pharmacy roll",
"pharmacy": "pharmacy",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"POW": "POW",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "power",
"psychotherapy fail checkbox": "psychotherapy fail checkbox",
"psychotherapy rank": "psychotherapy rank",
"psychotherapy roll": "psychotherapy roll",
"psychotherapy": "psychotherapy",
"pyschological data": "pyschological data",
"rank": "rank",
"remarks": "remarks",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "roll",
"other notes name": "nom des autres notes",
"other notes": "autres notes",
"pc": "PJ",
"personal data": "données personnelles",
"persuade fail checkbox": "case échec en persuasion",
"persuade rank": "niveau en persuasion",
"persuade roll": "jet de persuasion",
"persuade": "persuasion",
"pharmacy fail checkbox": "case échec en pharmacie",
"pharmacy rank": "niveau en pharmacie",
"pharmacy roll": "jet de pharmacie",
"pharmacy": "pharmacie",
"pilot fail checkbox": "case échec en pilotage",
"pilot name": "type de pilotage",
"pilot rank": "niveau en pilotage",
"pilot roll": "jet de pilotage",
"pilot": "pilotage",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Veuillez indiquer pourquoi cet agent a été recruté et pourquoi il a accepté de l'être.",
"POW": "POU",
"power distinguishing features": "Traits distinctifs de pouvoir",
"power roll": "jet de pouvoir",
"power score": "score de pouvoir",
"power": "pouvoir",
"psychotherapy fail checkbox": "case échec en psychothérapie",
"psychotherapy rank": "niveau en psychothérapie",
"psychotherapy roll": "jet de psychothérapie",
"psychotherapy": "psychothérapie",
"pyschological data": "données psychologiques",
"rank": "niveau",
"remarks": "observations",
"ride fail checkbox": "case échec en équitation",
"ride rank": "niveau en équitation",
"ride roll": "jet de équitation",
"ride": "équitation",
"roll": "jet",
"SAN": "SAN",
"sanity points": "sanity points",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"sanity points": "santé mentale",
"science fail checkbox": "case échec en science",
"science name": "type de science",
"science rank": "niveau en science",
"science roll": "jet de science",
"science": "science",
"score": "score",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
"search": "search",
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"SIGINT fail checkbox": "SIGINT fail checkbox",
"SIGINT rank": "SIGINT rank",
"SIGINT roll": "SIGINT roll",
"search fail checkbox": "case échec en recherche",
"search rank": "niveau en recherche",
"search roll": "jet de recherche",
"search": "recherche",
"sex": "Sexe",
"sheet settings toggle": "activation des paramètres de la feuille de personnage",
"sheet settings": "paramètres de la feuille",
"sheet type": "PJ/PNJ",
"Sheet Type": "PJ/PNJ",
"SIGINT fail checkbox": "case échec en SIGINT",
"SIGINT rank": "niveau en SIGINT",
"SIGINT roll": "jet de SIGINT",
"SIGINT": "SIGINT",
"skill % input": "skill % input",
"skill %": "skill %",
"skill fail checkbox": "skill fail checkbox",
"skill name": "skill name",
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "skill",
"skills": "skills",
"special training input": "special training input",
"statistical data": "statistical data",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "strength score",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "surgery",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "survival roll",
"survival": "survival",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "swim roll",
"swim": "swim",
"skill % input": "compétence %",
"skill %": "compétence %",
"skill fail checkbox": "case échec en compétence",
"skill name": "nom de la compétence",
"skill or stat used": "compétence ou caractéristique utilisée",
"skill rank": "niveau de compétence",
"skill roll": "jet de compétence",
"skill": "compétence",
"skills": "compétences",
"special training input": "entraînement spécial",
"statistical data": "données statistiques",
"stealth fail checkbox": "case échec en discrétion",
"stealth rank": "niveau en discrétion",
"stealth roll": "jet de discrétion",
"stealth": "discrétion",
"STR": "FOR",
"strength distinguishing features": "Traits distinctifs de force",
"strength roll": "jet de force",
"strength score": "score de force",
"strength": "force",
"surgery fail checkbox": "case échec en chirurgie",
"surgery rank": "niveau en chirurgie",
"surgery roll": "jet de chirurgie",
"surgery": "chirurgie",
"survival fail checkbox": "case échec en survie",
"survival rank": "niveau en survie",
"survival roll": "jet de survie",
"survival": "survie",
"swim fail checkbox": "case échec en natation",
"swim rank": "niveau en natation",
"swim roll": "jet de natation",
"swim": "natation",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "unarmed combat",
"unarmed combat fail checkbox": "case échec en corps à corps",
"unarmed combat rank": "niveau en corps à corps",
"unarmed combat roll": "jet de corps à corps",
"unarmed combat": "corps à corps",
"united states form": "united states form",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "unnatural rank",
"unnatural roll": "unnatural roll",
"unnatural": "unnatural",
"unnatural fail checkbox": "case échec en paranaturel",
"unnatural rank": "niveau en paranaturel",
"unnatural roll": "jet de paranaturel",
"unnatural": "paranaturel",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"weapons input": "weapons input",
"weapons": "weapons",
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"weapons input": "armes",
"weapons": "Arme",
"whisper rolls to gm": "jets cachés au MJ",
"willpower points": "points de volonté",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "oui: seuls la médecine, la chirurgie ou le repos de longue durée peuvent aider.",
"-": "-"
}
+7 -4
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality": "4. nationality",
"4. nationality and residence": "4. nationality and residence",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,6 +72,7 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -84,7 +85,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -191,6 +192,7 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -326,6 +328,7 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
+7 -4
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality": "4. nationality",
"4. nationality and residence": "4. nationality and residence",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,6 +72,7 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -84,7 +85,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -191,6 +192,7 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -326,6 +328,7 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
+7 -4
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality": "4. nationality",
"4. nationality and residence": "4. nationality and residence",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,6 +72,7 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -84,7 +85,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -191,6 +192,7 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -326,6 +328,7 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
+8 -5
View File
@@ -1,5 +1,5 @@
{
"art": "art",
"art": "예술",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality": "4. nationality",
"4. nationality and residence": "4. nationality and residence",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,6 +72,7 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -84,7 +85,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -191,6 +192,7 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -326,6 +328,7 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
+7 -4
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality": "4. nationality",
"4. nationality and residence": "4. nationality and residence",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,6 +72,7 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -84,7 +85,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -191,6 +192,7 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -326,6 +328,7 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
+7 -4
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality": "4. nationality",
"4. nationality and residence": "4. nationality and residence",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,6 +72,7 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -84,7 +85,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -191,6 +192,7 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -326,6 +328,7 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
+7 -4
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality": "4. nationality",
"4. nationality and residence": "4. nationality and residence",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,6 +72,7 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -84,7 +85,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -191,6 +192,7 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -326,6 +328,7 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
+7 -4
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality": "4. nationality",
"4. nationality and residence": "4. nationality and residence",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,6 +72,7 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -84,7 +85,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -191,6 +192,7 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -326,6 +328,7 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
+7 -4
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality": "4. nationality",
"4. nationality and residence": "4. nationality and residence",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,6 +72,7 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -84,7 +85,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -191,6 +192,7 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -326,6 +328,7 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
+7 -4
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality": "4. nationality",
"4. nationality and residence": "4. nationality and residence",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,6 +72,7 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -84,7 +85,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -191,6 +192,7 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -326,6 +328,7 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
+7 -4
View File
@@ -23,7 +23,7 @@
"21. agent signature": "21. agent signature",
"3. employer": "3. employer",
"315": "315",
"4. nationality": "4. nationality",
"4. nationality and residence": "4. nationality and residence",
"5. sex": "5. sex",
"6. age and d.o.b.": "6. age and d.o.b.",
"7. education and occupational history": "7. education and occupational history",
@@ -72,6 +72,7 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"bureaucracy fail checkbox": "bureaucracy fail checkbox",
@@ -84,7 +85,7 @@
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.",
"Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"computer science fail checkbox": "computer science fail checkbox",
"computer science rank": "computer science rank",
@@ -191,6 +192,7 @@
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
@@ -326,6 +328,7 @@
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further."
"×5": "×5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
+7 -4
View File
@@ -23,7 +23,7 @@
"21. agent signature": "crwdns130676:0crwdne130676:0",
"3. employer": "crwdns130678:0crwdne130678:0",
"315": "crwdns130680:0crwdne130680:0",
"4. nationality": "crwdns130682:0crwdne130682:0",
"4. nationality and residence": "crwdns171706:0crwdne171706:0",
"5. sex": "crwdns130684:0crwdne130684:0",
"6. age and d.o.b.": "crwdns130686:0crwdne130686:0",
"7. education and occupational history": "crwdns130688:0crwdne130688:0",
@@ -72,6 +72,7 @@
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "crwdns130774:0crwdne130774:0",
"bond name": "crwdns130776:0crwdne130776:0",
"bond score": "crwdns130778:0crwdne130778:0",
"bond flag": "crwdns171708:0crwdne171708:0",
"BP": "crwdns130780:0crwdne130780:0",
"breaking point": "crwdns130782:0crwdne130782:0",
"bureaucracy fail checkbox": "crwdns130784:0crwdne130784:0",
@@ -84,7 +85,7 @@
"charisma roll": "crwdns130798:0crwdne130798:0",
"charisma score": "crwdns130800:0crwdne130800:0",
"charisma": "crwdns130802:0crwdne130802:0",
"Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks.": "crwdns130804:0crwdne130804:0",
"Check a box when you attempt to use a skill and fail. After the session, add 1d41 to each checked skill and erase all checks.": "crwdns171710:0crwdne171710:0",
"checkbox for first aid": "crwdns130806:0crwdne130806:0",
"computer science fail checkbox": "crwdns130808:0crwdne130808:0",
"computer science rank": "crwdns130810:0crwdne130810:0",
@@ -191,6 +192,7 @@
"law": "crwdns131012:0crwdne131012:0",
"lethality % input": "crwdns131014:0crwdne131014:0",
"lethality %": "crwdns131016:0crwdne131016:0",
"luck": "crwdns171712:0crwdne171712:0",
"medicine fail checkbox": "crwdns131018:0crwdne131018:0",
"medicine rank": "crwdns131020:0crwdne131020:0",
"medicine roll": "crwdns131022:0crwdne131022:0",
@@ -326,6 +328,7 @@
"whisper rolls to gm": "crwdns131282:0crwdne131282:0",
"willpower points": "crwdns131284:0crwdne131284:0",
"WP": "crwdns131286:0crwdne131286:0",
"x5": "crwdns131288:0crwdne131288:0",
"yes: only Medicine, Surgery, or long-term rest can help further.": "crwdns131290:0crwdne131290:0"
"×5": "crwdns171714:0crwdne171714:0",
"yes: only Medicine, Surgery, or long-term rest can help further.": "crwdns131290:0crwdne131290:0",
"-": "crwdns171716:0crwdne171716:0"
}
+9 -8
View File
@@ -8,10 +8,10 @@
"api-head": "crwdns76451:0crwdne76451:0",
"api-lookup": "crwdns72335:0crwdne72335:0",
"api-text": "crwdns72336:0crwdne72336:0",
"api-text-warning": "crwdns168086:0crwdne168086:0",
"apl": "crwdns168088:0crwdne168088:0",
"applied": "crwdns168090:0crwdne168090:0",
"applied-effects": "crwdns168092:0crwdne168092:0",
"api-text-warning": "crwdns171674:0crwdne171674:0",
"apl": "crwdns171676:0crwdne171676:0",
"applied": "crwdns171678:0crwdne171678:0",
"applied-effects": "crwdns171680:0crwdne171680:0",
"apply-crit-damage": "crwdns76452:0crwdne76452:0",
"apply-damage": "crwdns76453:0crwdne76453:0",
"apt-base": "crwdns65367:0crwdne65367:0",
@@ -112,7 +112,8 @@
"effect-game": "crwdns71751:0crwdne71751:0",
"effect-game-example": "crwdns71752:0crwdne71752:0",
"effect-name": "crwdns71753:0crwdne71753:0",
"effects": "crwdns171314:0crwdne171314:0",
"effects": "crwdns171682:0crwdne171682:0",
"effects-active-summary": "crwdns171684:0crwdne171684:0",
"energy": "crwdns65443:0crwdne65443:0",
"equipment": "crwdns65444:0crwdne65444:0",
"equipment-description": "crwdns65445:0crwdne65445:0",
@@ -139,7 +140,7 @@
"fire-modes": "crwdns65454:0crwdne65454:0",
"fraydiv2": "crwdns65455:0crwdne65455:0",
"frayhalved": "crwdns65456:0crwdne65456:0",
"freeform-effects": "crwdns168098:0crwdne168098:0",
"freeform-effects": "crwdns171686:0crwdne171686:0",
"full-automatic": "crwdns65457:0crwdne65457:0",
"full-automatic-description": "crwdns65458:0crwdne65458:0",
"gRep": "crwdns65459:0crwdne65459:0",
@@ -345,7 +346,7 @@
"skill-deception": "crwdns71792:0crwdne71792:0",
"skill-demolitions": "crwdns71793:0crwdne71793:0",
"skill-disguise": "crwdns71794:0crwdne71794:0",
"skill-effects-bonus": "crwdns168100:0crwdne168100:0",
"skill-effects-bonus": "crwdns171688:0crwdne171688:0",
"skill-exotic-melee-weapon": "crwdns71795:0crwdne71795:0",
"skill-exotic-ranged-weapon": "crwdns71796:0crwdne71796:0",
"skill-field": "crwdns65622:0crwdne65622:0",
@@ -449,7 +450,7 @@
"weapon-ranges": "crwdns65676:0crwdne65676:0",
"weapon-skill": "crwdns65677:0crwdne65677:0",
"weapon-skill-search": "crwdns65678:0crwdne65678:0",
"weapon-specialisation": "crwdns168102:0crwdne168102:0",
"weapon-specialisation": "crwdns171690:0crwdne171690:0",
"wil": "crwdns65679:0crwdne65679:0",
"wil-cog": "crwdns71835:0crwdne71835:0",
"willpower": "crwdns65680:0crwdne65680:0",
+6 -6
View File
@@ -385,7 +385,7 @@
"feat-u": "FEAT",
"treasure-u": "TREASURE",
"spell-save-dc-u": "POWER SAVE DC",
"cantrips-u": "PRIME POWERS",
"primes-u": "PRIME POWERS",
"ritual-u": "CONVENTIONAL",
"casting-time:-u": "ACTIVATION TIME:",
"casting-time:": "Activation Time:",
@@ -515,9 +515,9 @@
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "PRIME PROGRESSION",
"cantrip-dice-u": "PRIME DICE",
"cantrip-beam-u": "PRIME BEAM",
"prime-progression:-u": "PRIME PROGRESSION",
"prime-dice-u": "PRIME DICE",
"prime-beam-u": "PRIME BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
@@ -584,7 +584,7 @@
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"charmancer-custom-subclass-name:": "Custom sublass Name:",
"charmancer-additional-cantrips": "Additional Cantrips",
"charmancer-additional-primes": "Additional Cantrips",
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
"suggested-abilities": "Suggested Abilities: ",
"class-spellcasting": "Class Spellcasting Ability: ",
@@ -682,7 +682,7 @@
"add-another-proficiency": "Add Another Proficiency",
"innate-spellcasting:": "Innate Powers:",
"spellcasting-ability": "Esper Ability:",
"number-of-cantrips": "Number of Primes:",
"number-of-primes": "Number of Primes:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Powers List:",
"done": "Done",
+6 -6
View File
@@ -385,7 +385,7 @@
"feat-u": "FEAT",
"treasure-u": "TREASURE",
"spell-save-dc-u": "POWER SAVE DC",
"cantrips-u": "PRIME POWERS",
"primes-u": "PRIME POWERS",
"ritual-u": "CONVENTIONAL",
"casting-time:-u": "ACTIVATION TIME:",
"casting-time:": "Activation Time:",
@@ -515,9 +515,9 @@
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "PRIME PROGRESSION",
"cantrip-dice-u": "PRIME DICE",
"cantrip-beam-u": "PRIME BEAM",
"prime-progression:-u": "PRIME PROGRESSION",
"prime-dice-u": "PRIME DICE",
"prime-beam-u": "PRIME BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
@@ -584,7 +584,7 @@
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"charmancer-custom-subclass-name:": "Custom sublass Name:",
"charmancer-additional-cantrips": "Additional Cantrips",
"charmancer-additional-primes": "Additional Cantrips",
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
"suggested-abilities": "Suggested Abilities: ",
"class-spellcasting": "Class Spellcasting Ability: ",
@@ -682,7 +682,7 @@
"add-another-proficiency": "Add Another Proficiency",
"innate-spellcasting:": "Innate Powers:",
"spellcasting-ability": "Esper Ability:",
"number-of-cantrips": "Number of Primes:",
"number-of-primes": "Number of Primes:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Powers List:",
"done": "Done",
+6 -6
View File
@@ -385,7 +385,7 @@
"feat-u": "FEAT",
"treasure-u": "TREASURE",
"spell-save-dc-u": "POWER SAVE DC",
"cantrips-u": "PRIME POWERS",
"primes-u": "PRIME POWERS",
"ritual-u": "CONVENTIONAL",
"casting-time:-u": "ACTIVATION TIME:",
"casting-time:": "Activation Time:",
@@ -515,9 +515,9 @@
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "PRIME PROGRESSION",
"cantrip-dice-u": "PRIME DICE",
"cantrip-beam-u": "PRIME BEAM",
"prime-progression:-u": "PRIME PROGRESSION",
"prime-dice-u": "PRIME DICE",
"prime-beam-u": "PRIME BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
@@ -584,7 +584,7 @@
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"charmancer-custom-subclass-name:": "Custom sublass Name:",
"charmancer-additional-cantrips": "Additional Cantrips",
"charmancer-additional-primes": "Additional Cantrips",
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
"suggested-abilities": "Suggested Abilities: ",
"class-spellcasting": "Class Spellcasting Ability: ",
@@ -682,7 +682,7 @@
"add-another-proficiency": "Add Another Proficiency",
"innate-spellcasting:": "Innate Powers:",
"spellcasting-ability": "Esper Ability:",
"number-of-cantrips": "Number of Primes:",
"number-of-primes": "Number of Primes:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Powers List:",
"done": "Done",
+6 -6
View File
@@ -385,7 +385,7 @@
"feat-u": "FEAT",
"treasure-u": "TREASURE",
"spell-save-dc-u": "POWER SAVE DC",
"cantrips-u": "PRIME POWERS",
"primes-u": "PRIME POWERS",
"ritual-u": "CONVENTIONAL",
"casting-time:-u": "ACTIVATION TIME:",
"casting-time:": "Activation Time:",
@@ -515,9 +515,9 @@
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "PRIME PROGRESSION",
"cantrip-dice-u": "PRIME DICE",
"cantrip-beam-u": "PRIME BEAM",
"prime-progression:-u": "PRIME PROGRESSION",
"prime-dice-u": "PRIME DICE",
"prime-beam-u": "PRIME BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
@@ -584,7 +584,7 @@
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"charmancer-custom-subclass-name:": "Custom sublass Name:",
"charmancer-additional-cantrips": "Additional Cantrips",
"charmancer-additional-primes": "Additional Cantrips",
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
"suggested-abilities": "Suggested Abilities: ",
"class-spellcasting": "Class Spellcasting Ability: ",
@@ -682,7 +682,7 @@
"add-another-proficiency": "Add Another Proficiency",
"innate-spellcasting:": "Innate Powers:",
"spellcasting-ability": "Esper Ability:",
"number-of-cantrips": "Number of Primes:",
"number-of-primes": "Number of Primes:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Powers List:",
"done": "Done",
+6 -6
View File
@@ -385,7 +385,7 @@
"feat-u": "FEAT",
"treasure-u": "TREASURE",
"spell-save-dc-u": "POWER SAVE DC",
"cantrips-u": "PRIME POWERS",
"primes-u": "PRIME POWERS",
"ritual-u": "CONVENTIONAL",
"casting-time:-u": "ACTIVATION TIME:",
"casting-time:": "Activation Time:",
@@ -515,9 +515,9 @@
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "PRIME PROGRESSION",
"cantrip-dice-u": "PRIME DICE",
"cantrip-beam-u": "PRIME BEAM",
"prime-progression:-u": "PRIME PROGRESSION",
"prime-dice-u": "PRIME DICE",
"prime-beam-u": "PRIME BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
@@ -584,7 +584,7 @@
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"charmancer-custom-subclass-name:": "Custom sublass Name:",
"charmancer-additional-cantrips": "Additional Cantrips",
"charmancer-additional-primes": "Additional Cantrips",
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
"suggested-abilities": "Suggested Abilities: ",
"class-spellcasting": "Class Spellcasting Ability: ",
@@ -682,7 +682,7 @@
"add-another-proficiency": "Add Another Proficiency",
"innate-spellcasting:": "Innate Powers:",
"spellcasting-ability": "Esper Ability:",
"number-of-cantrips": "Number of Primes:",
"number-of-primes": "Number of Primes:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Powers List:",
"done": "Done",
+6 -6
View File
@@ -385,7 +385,7 @@
"feat-u": "FEAT",
"treasure-u": "TREASURE",
"spell-save-dc-u": "POWER SAVE DC",
"cantrips-u": "PRIME POWERS",
"primes-u": "PRIME POWERS",
"ritual-u": "CONVENTIONAL",
"casting-time:-u": "ACTIVATION TIME:",
"casting-time:": "Activation Time:",
@@ -515,9 +515,9 @@
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "PRIME PROGRESSION",
"cantrip-dice-u": "PRIME DICE",
"cantrip-beam-u": "PRIME BEAM",
"prime-progression:-u": "PRIME PROGRESSION",
"prime-dice-u": "PRIME DICE",
"prime-beam-u": "PRIME BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
@@ -584,7 +584,7 @@
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"charmancer-custom-subclass-name:": "Custom sublass Name:",
"charmancer-additional-cantrips": "Additional Cantrips",
"charmancer-additional-primes": "Additional Cantrips",
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
"suggested-abilities": "Suggested Abilities: ",
"class-spellcasting": "Class Spellcasting Ability: ",
@@ -682,7 +682,7 @@
"add-another-proficiency": "Add Another Proficiency",
"innate-spellcasting:": "Innate Powers:",
"spellcasting-ability": "Esper Ability:",
"number-of-cantrips": "Number of Primes:",
"number-of-primes": "Number of Primes:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Powers List:",
"done": "Done",
+6 -6
View File
@@ -385,7 +385,7 @@
"feat-u": "FEAT",
"treasure-u": "TREASURE",
"spell-save-dc-u": "POWER SAVE DC",
"cantrips-u": "PRIME POWERS",
"primes-u": "PRIME POWERS",
"ritual-u": "CONVENTIONAL",
"casting-time:-u": "ACTIVATION TIME:",
"casting-time:": "Activation Time:",
@@ -515,9 +515,9 @@
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "PRIME PROGRESSION",
"cantrip-dice-u": "PRIME DICE",
"cantrip-beam-u": "PRIME BEAM",
"prime-progression:-u": "PRIME PROGRESSION",
"prime-dice-u": "PRIME DICE",
"prime-beam-u": "PRIME BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
@@ -584,7 +584,7 @@
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"charmancer-custom-subclass-name:": "Custom sublass Name:",
"charmancer-additional-cantrips": "Additional Cantrips",
"charmancer-additional-primes": "Additional Cantrips",
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
"suggested-abilities": "Suggested Abilities: ",
"class-spellcasting": "Class Spellcasting Ability: ",
@@ -682,7 +682,7 @@
"add-another-proficiency": "Add Another Proficiency",
"innate-spellcasting:": "Innate Powers:",
"spellcasting-ability": "Esper Ability:",
"number-of-cantrips": "Number of Primes:",
"number-of-primes": "Number of Primes:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Powers List:",
"done": "Done",
+6 -6
View File
@@ -385,7 +385,7 @@
"feat-u": "FEAT",
"treasure-u": "TREASURE",
"spell-save-dc-u": "POWER SAVE DC",
"cantrips-u": "PRIME POWERS",
"primes-u": "PRIME POWERS",
"ritual-u": "CONVENTIONAL",
"casting-time:-u": "ACTIVATION TIME:",
"casting-time:": "Activation Time:",
@@ -515,9 +515,9 @@
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "PRIME PROGRESSION",
"cantrip-dice-u": "PRIME DICE",
"cantrip-beam-u": "PRIME BEAM",
"prime-progression:-u": "PRIME PROGRESSION",
"prime-dice-u": "PRIME DICE",
"prime-beam-u": "PRIME BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
@@ -584,7 +584,7 @@
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"charmancer-custom-subclass-name:": "Custom sublass Name:",
"charmancer-additional-cantrips": "Additional Cantrips",
"charmancer-additional-primes": "Additional Cantrips",
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
"suggested-abilities": "Suggested Abilities: ",
"class-spellcasting": "Class Spellcasting Ability: ",
@@ -682,7 +682,7 @@
"add-another-proficiency": "Add Another Proficiency",
"innate-spellcasting:": "Innate Powers:",
"spellcasting-ability": "Esper Ability:",
"number-of-cantrips": "Number of Primes:",
"number-of-primes": "Number of Primes:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Powers List:",
"done": "Done",
+6 -6
View File
@@ -385,7 +385,7 @@
"feat-u": "FEAT",
"treasure-u": "TREASURE",
"spell-save-dc-u": "POWER SAVE DC",
"cantrips-u": "PRIME POWERS",
"primes-u": "PRIME POWERS",
"ritual-u": "CONVENTIONAL",
"casting-time:-u": "ACTIVATION TIME:",
"casting-time:": "Activation Time:",
@@ -515,9 +515,9 @@
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "PRIME PROGRESSION",
"cantrip-dice-u": "PRIME DICE",
"cantrip-beam-u": "PRIME BEAM",
"prime-progression:-u": "PRIME PROGRESSION",
"prime-dice-u": "PRIME DICE",
"prime-beam-u": "PRIME BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
@@ -584,7 +584,7 @@
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"charmancer-custom-subclass-name:": "Custom sublass Name:",
"charmancer-additional-cantrips": "Additional Cantrips",
"charmancer-additional-primes": "Additional Cantrips",
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
"suggested-abilities": "Suggested Abilities: ",
"class-spellcasting": "Class Spellcasting Ability: ",
@@ -682,7 +682,7 @@
"add-another-proficiency": "Add Another Proficiency",
"innate-spellcasting:": "Innate Powers:",
"spellcasting-ability": "Esper Ability:",
"number-of-cantrips": "Number of Primes:",
"number-of-primes": "Number of Primes:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Powers List:",
"done": "Done",
+6 -6
View File
@@ -385,7 +385,7 @@
"feat-u": "FEAT",
"treasure-u": "TREASURE",
"spell-save-dc-u": "POWER SAVE DC",
"cantrips-u": "PRIME POWERS",
"primes-u": "PRIME POWERS",
"ritual-u": "CONVENTIONAL",
"casting-time:-u": "ACTIVATION TIME:",
"casting-time:": "Activation Time:",
@@ -515,9 +515,9 @@
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "PRIME PROGRESSION",
"cantrip-dice-u": "PRIME DICE",
"cantrip-beam-u": "PRIME BEAM",
"prime-progression:-u": "PRIME PROGRESSION",
"prime-dice-u": "PRIME DICE",
"prime-beam-u": "PRIME BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
@@ -584,7 +584,7 @@
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"charmancer-custom-subclass-name:": "Custom sublass Name:",
"charmancer-additional-cantrips": "Additional Cantrips",
"charmancer-additional-primes": "Additional Cantrips",
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
"suggested-abilities": "Suggested Abilities: ",
"class-spellcasting": "Class Spellcasting Ability: ",
@@ -682,7 +682,7 @@
"add-another-proficiency": "Add Another Proficiency",
"innate-spellcasting:": "Innate Powers:",
"spellcasting-ability": "Esper Ability:",
"number-of-cantrips": "Number of Primes:",
"number-of-primes": "Number of Primes:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Powers List:",
"done": "Done",
+6 -6
View File
@@ -385,7 +385,7 @@
"feat-u": "FEAT",
"treasure-u": "TREASURE",
"spell-save-dc-u": "POWER SAVE DC",
"cantrips-u": "PRIME POWERS",
"primes-u": "PRIME POWERS",
"ritual-u": "CONVENTIONAL",
"casting-time:-u": "ACTIVATION TIME:",
"casting-time:": "Activation Time:",
@@ -515,9 +515,9 @@
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "PRIME PROGRESSION",
"cantrip-dice-u": "PRIME DICE",
"cantrip-beam-u": "PRIME BEAM",
"prime-progression:-u": "PRIME PROGRESSION",
"prime-dice-u": "PRIME DICE",
"prime-beam-u": "PRIME BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
@@ -584,7 +584,7 @@
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"charmancer-custom-subclass-name:": "Custom sublass Name:",
"charmancer-additional-cantrips": "Additional Cantrips",
"charmancer-additional-primes": "Additional Cantrips",
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
"suggested-abilities": "Suggested Abilities: ",
"class-spellcasting": "Class Spellcasting Ability: ",
@@ -682,7 +682,7 @@
"add-another-proficiency": "Add Another Proficiency",
"innate-spellcasting:": "Innate Powers:",
"spellcasting-ability": "Esper Ability:",
"number-of-cantrips": "Number of Primes:",
"number-of-primes": "Number of Primes:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Powers List:",
"done": "Done",
+6 -6
View File
@@ -385,7 +385,7 @@
"feat-u": "FEAT",
"treasure-u": "TREASURE",
"spell-save-dc-u": "POWER SAVE DC",
"cantrips-u": "PRIME POWERS",
"primes-u": "PRIME POWERS",
"ritual-u": "CONVENTIONAL",
"casting-time:-u": "ACTIVATION TIME:",
"casting-time:": "Activation Time:",
@@ -515,9 +515,9 @@
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "PRIME PROGRESSION",
"cantrip-dice-u": "PRIME DICE",
"cantrip-beam-u": "PRIME BEAM",
"prime-progression:-u": "PRIME PROGRESSION",
"prime-dice-u": "PRIME DICE",
"prime-beam-u": "PRIME BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
@@ -584,7 +584,7 @@
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"charmancer-custom-subclass-name:": "Custom sublass Name:",
"charmancer-additional-cantrips": "Additional Cantrips",
"charmancer-additional-primes": "Additional Cantrips",
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
"suggested-abilities": "Suggested Abilities: ",
"class-spellcasting": "Class Spellcasting Ability: ",
@@ -682,7 +682,7 @@
"add-another-proficiency": "Add Another Proficiency",
"innate-spellcasting:": "Innate Powers:",
"spellcasting-ability": "Esper Ability:",
"number-of-cantrips": "Number of Primes:",
"number-of-primes": "Number of Primes:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Powers List:",
"done": "Done",
+6 -6
View File
@@ -385,7 +385,7 @@
"feat-u": "FEAT",
"treasure-u": "TREASURE",
"spell-save-dc-u": "POWER SAVE DC",
"cantrips-u": "PRIME POWERS",
"primes-u": "PRIME POWERS",
"ritual-u": "CONVENTIONAL",
"casting-time:-u": "ACTIVATION TIME:",
"casting-time:": "Activation Time:",
@@ -515,9 +515,9 @@
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "PRIME PROGRESSION",
"cantrip-dice-u": "PRIME DICE",
"cantrip-beam-u": "PRIME BEAM",
"prime-progression:-u": "PRIME PROGRESSION",
"prime-dice-u": "PRIME DICE",
"prime-beam-u": "PRIME BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
@@ -584,7 +584,7 @@
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"charmancer-custom-subclass-name:": "Custom sublass Name:",
"charmancer-additional-cantrips": "Additional Cantrips",
"charmancer-additional-primes": "Additional Cantrips",
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
"suggested-abilities": "Suggested Abilities: ",
"class-spellcasting": "Class Spellcasting Ability: ",
@@ -682,7 +682,7 @@
"add-another-proficiency": "Add Another Proficiency",
"innate-spellcasting:": "Innate Powers:",
"spellcasting-ability": "Esper Ability:",
"number-of-cantrips": "Number of Primes:",
"number-of-primes": "Number of Primes:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Powers List:",
"done": "Done",
+6 -6
View File
@@ -385,7 +385,7 @@
"feat-u": "FEAT",
"treasure-u": "TREASURE",
"spell-save-dc-u": "POWER SAVE DC",
"cantrips-u": "PRIME POWERS",
"primes-u": "PRIME POWERS",
"ritual-u": "CONVENTIONAL",
"casting-time:-u": "ACTIVATION TIME:",
"casting-time:": "Activation Time:",
@@ -515,9 +515,9 @@
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "PRIME PROGRESSION",
"cantrip-dice-u": "PRIME DICE",
"cantrip-beam-u": "PRIME BEAM",
"prime-progression:-u": "PRIME PROGRESSION",
"prime-dice-u": "PRIME DICE",
"prime-beam-u": "PRIME BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
@@ -584,7 +584,7 @@
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"charmancer-custom-subclass-name:": "Custom sublass Name:",
"charmancer-additional-cantrips": "Additional Cantrips",
"charmancer-additional-primes": "Additional Cantrips",
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
"suggested-abilities": "Suggested Abilities: ",
"class-spellcasting": "Class Spellcasting Ability: ",
@@ -682,7 +682,7 @@
"add-another-proficiency": "Add Another Proficiency",
"innate-spellcasting:": "Innate Powers:",
"spellcasting-ability": "Esper Ability:",
"number-of-cantrips": "Number of Primes:",
"number-of-primes": "Number of Primes:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Powers List:",
"done": "Done",
+6 -6
View File
@@ -385,7 +385,7 @@
"feat-u": "FEAT",
"treasure-u": "TREASURE",
"spell-save-dc-u": "POWER SAVE DC",
"cantrips-u": "PRIME POWERS",
"primes-u": "PRIME POWERS",
"ritual-u": "CONVENTIONAL",
"casting-time:-u": "ACTIVATION TIME:",
"casting-time:": "Activation Time:",
@@ -515,9 +515,9 @@
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "PRIME PROGRESSION",
"cantrip-dice-u": "PRIME DICE",
"cantrip-beam-u": "PRIME BEAM",
"prime-progression:-u": "PRIME PROGRESSION",
"prime-dice-u": "PRIME DICE",
"prime-beam-u": "PRIME BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
@@ -584,7 +584,7 @@
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"charmancer-custom-subclass-name:": "Custom sublass Name:",
"charmancer-additional-cantrips": "Additional Cantrips",
"charmancer-additional-primes": "Additional Cantrips",
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
"suggested-abilities": "Suggested Abilities: ",
"class-spellcasting": "Class Spellcasting Ability: ",
@@ -682,7 +682,7 @@
"add-another-proficiency": "Add Another Proficiency",
"innate-spellcasting:": "Innate Powers:",
"spellcasting-ability": "Esper Ability:",
"number-of-cantrips": "Number of Primes:",
"number-of-primes": "Number of Primes:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Powers List:",
"done": "Done",
+6 -6
View File
@@ -385,7 +385,7 @@
"feat-u": "FEAT",
"treasure-u": "TREASURE",
"spell-save-dc-u": "POWER SAVE DC",
"cantrips-u": "PRIME POWERS",
"primes-u": "PRIME POWERS",
"ritual-u": "CONVENTIONAL",
"casting-time:-u": "ACTIVATION TIME:",
"casting-time:": "Activation Time:",
@@ -515,9 +515,9 @@
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "PRIME PROGRESSION",
"cantrip-dice-u": "PRIME DICE",
"cantrip-beam-u": "PRIME BEAM",
"prime-progression:-u": "PRIME PROGRESSION",
"prime-dice-u": "PRIME DICE",
"prime-beam-u": "PRIME BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
@@ -584,7 +584,7 @@
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"charmancer-custom-subclass-name:": "Custom sublass Name:",
"charmancer-additional-cantrips": "Additional Cantrips",
"charmancer-additional-primes": "Additional Cantrips",
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
"suggested-abilities": "Suggested Abilities: ",
"class-spellcasting": "Class Spellcasting Ability: ",
@@ -682,7 +682,7 @@
"add-another-proficiency": "Add Another Proficiency",
"innate-spellcasting:": "Innate Powers:",
"spellcasting-ability": "Esper Ability:",
"number-of-cantrips": "Number of Primes:",
"number-of-primes": "Number of Primes:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Powers List:",
"done": "Done",
+6 -6
View File
@@ -385,7 +385,7 @@
"feat-u": "FEAT",
"treasure-u": "TREASURE",
"spell-save-dc-u": "POWER SAVE DC",
"cantrips-u": "PRIME POWERS",
"primes-u": "PRIME POWERS",
"ritual-u": "CONVENTIONAL",
"casting-time:-u": "ACTIVATION TIME:",
"casting-time:": "Activation Time:",
@@ -515,9 +515,9 @@
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "PRIME PROGRESSION",
"cantrip-dice-u": "PRIME DICE",
"cantrip-beam-u": "PRIME BEAM",
"prime-progression:-u": "PRIME PROGRESSION",
"prime-dice-u": "PRIME DICE",
"prime-beam-u": "PRIME BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
@@ -584,7 +584,7 @@
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"charmancer-custom-subclass-name:": "Custom sublass Name:",
"charmancer-additional-cantrips": "Additional Cantrips",
"charmancer-additional-primes": "Additional Cantrips",
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
"suggested-abilities": "Suggested Abilities: ",
"class-spellcasting": "Class Spellcasting Ability: ",
@@ -682,7 +682,7 @@
"add-another-proficiency": "Add Another Proficiency",
"innate-spellcasting:": "Innate Powers:",
"spellcasting-ability": "Esper Ability:",
"number-of-cantrips": "Number of Primes:",
"number-of-primes": "Number of Primes:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Powers List:",
"done": "Done",
+6 -6
View File
@@ -385,7 +385,7 @@
"feat-u": "FEAT",
"treasure-u": "TREASURE",
"spell-save-dc-u": "POWER SAVE DC",
"cantrips-u": "PRIME POWERS",
"primes-u": "PRIME POWERS",
"ritual-u": "CONVENTIONAL",
"casting-time:-u": "ACTIVATION TIME:",
"casting-time:": "Activation Time:",
@@ -515,9 +515,9 @@
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "PRIME PROGRESSION",
"cantrip-dice-u": "PRIME DICE",
"cantrip-beam-u": "PRIME BEAM",
"prime-progression:-u": "PRIME PROGRESSION",
"prime-dice-u": "PRIME DICE",
"prime-beam-u": "PRIME BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
@@ -584,7 +584,7 @@
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"charmancer-custom-subclass-name:": "Custom sublass Name:",
"charmancer-additional-cantrips": "Additional Cantrips",
"charmancer-additional-primes": "Additional Cantrips",
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
"suggested-abilities": "Suggested Abilities: ",
"class-spellcasting": "Class Spellcasting Ability: ",
@@ -682,7 +682,7 @@
"add-another-proficiency": "Add Another Proficiency",
"innate-spellcasting:": "Innate Powers:",
"spellcasting-ability": "Esper Ability:",
"number-of-cantrips": "Number of Primes:",
"number-of-primes": "Number of Primes:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Powers List:",
"done": "Done",
+6 -6
View File
@@ -385,7 +385,7 @@
"feat-u": "FEAT",
"treasure-u": "TREASURE",
"spell-save-dc-u": "POWER SAVE DC",
"cantrips-u": "PRIME POWERS",
"primes-u": "PRIME POWERS",
"ritual-u": "CONVENTIONAL",
"casting-time:-u": "ACTIVATION TIME:",
"casting-time:": "Activation Time:",
@@ -515,9 +515,9 @@
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"cantrip-progression:-u": "PRIME PROGRESSION",
"cantrip-dice-u": "PRIME DICE",
"cantrip-beam-u": "PRIME BEAM",
"prime-progression:-u": "PRIME PROGRESSION",
"prime-dice-u": "PRIME DICE",
"prime-beam-u": "PRIME BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
@@ -584,7 +584,7 @@
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"charmancer-custom-subclass-name:": "Custom sublass Name:",
"charmancer-additional-cantrips": "Additional Cantrips",
"charmancer-additional-primes": "Additional Cantrips",
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
"suggested-abilities": "Suggested Abilities: ",
"class-spellcasting": "Class Spellcasting Ability: ",
@@ -682,7 +682,7 @@
"add-another-proficiency": "Add Another Proficiency",
"innate-spellcasting:": "Innate Powers:",
"spellcasting-ability": "Esper Ability:",
"number-of-cantrips": "Number of Primes:",
"number-of-primes": "Number of Primes:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Powers List:",
"done": "Done",
+8 -8
View File
@@ -385,7 +385,7 @@
"feat-u": "crwdns155218:0crwdne155218:0",
"treasure-u": "crwdns155220:0crwdne155220:0",
"spell-save-dc-u": "crwdns155222:0crwdne155222:0",
"cantrips-u": "crwdns155224:0crwdne155224:0",
"primes-u": "crwdns171602:0crwdne171602:0",
"ritual-u": "crwdns155226:0crwdne155226:0",
"casting-time:-u": "crwdns155228:0crwdne155228:0",
"casting-time:": "crwdns155230:0crwdne155230:0",
@@ -515,9 +515,9 @@
"carrying-capacity-mod:-u": "crwdns155478:0crwdne155478:0",
"armor-class-tracking:-u": "crwdns155480:0crwdne155480:0",
"automatic": "crwdns155482:0crwdne155482:0",
"cantrip-progression:-u": "crwdns155484:0crwdne155484:0",
"cantrip-dice-u": "crwdns155486:0crwdne155486:0",
"cantrip-beam-u": "crwdns155488:0crwdne155488:0",
"prime-progression:-u": "crwdns171604:0crwdne171604:0",
"prime-dice-u": "crwdns171606:0crwdne171606:0",
"prime-beam-u": "crwdns171608:0crwdne171608:0",
"slots_total-u": "crwdns155490:0crwdne155490:0",
"slots_remaining-u": "crwdns155492:0crwdne155492:0",
"level-calculations:-u": "crwdns155494:0crwdne155494:0",
@@ -584,8 +584,8 @@
"charmancer-choose-race": "crwdns155616:0crwdne155616:0",
"charmancer-custom-race-name": "crwdns155618:0crwdne155618:0",
"charmancer-custom-subclass-name:": "crwdns155620:0crwdne155620:0",
"charmancer-additional-cantrips": "crwdns155622:0crwdne155622:0",
"charmancer-additional-lvl-1-spells": "crwdns155624:0crwdne155624:0",
"charmancer-additional-primes": "crwdns171610:0crwdne171610:0",
"charmancer-additional-lvl-1-spells": "crwdns171612:0crwdne171612:0",
"suggested-abilities": "crwdns155626:0crwdne155626:0",
"class-spellcasting": "crwdns155628:0crwdne155628:0",
"ability-score-increase": "crwdns155630:0crwdne155630:0",
@@ -682,8 +682,8 @@
"add-another-proficiency": "crwdns155812:0crwdne155812:0",
"innate-spellcasting:": "crwdns155814:0crwdne155814:0",
"spellcasting-ability": "crwdns155816:0crwdne155816:0",
"number-of-cantrips": "crwdns155818:0crwdne155818:0",
"number-of-lvl-1-spells": "crwdns155820:0crwdne155820:0",
"number-of-primes": "crwdns171614:0crwdne171614:0",
"number-of-lvl-1-spells": "crwdns171616:0crwdne171616:0",
"spell-list": "crwdns155822:0crwdne155822:0",
"done": "crwdns155824:0crwdne155824:0",
"ability-score-method": "crwdns155826:0crwdne155826:0",
+5
View File
@@ -286,5 +286,10 @@
"show-rollable-aspects": "Show Rollable Aspects",
"roll-marked-aspects": "Roll Marked Aspects",
"aspect-value": "Aspect value when rolled",
"rollmod-prompt": "Roll Modifier Prompt",
"color-theme": "Color Theme",
"theme-desc": "Choose a color theme. Players can change it later own to suit their preferences. Some preloaded game settings will override this.",
"show": "Show",
"hide": "Hide",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
+5
View File
@@ -286,5 +286,10 @@
"show-rollable-aspects": "Show Rollable Aspects",
"roll-marked-aspects": "Roll Marked Aspects",
"aspect-value": "Aspect value when rolled",
"rollmod-prompt": "Roll Modifier Prompt",
"color-theme": "Color Theme",
"theme-desc": "Choose a color theme. Players can change it later own to suit their preferences. Some preloaded game settings will override this.",
"show": "Show",
"hide": "Hide",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
+5
View File
@@ -286,5 +286,10 @@
"show-rollable-aspects": "Show Rollable Aspects",
"roll-marked-aspects": "Roll Marked Aspects",
"aspect-value": "Aspect value when rolled",
"rollmod-prompt": "Roll Modifier Prompt",
"color-theme": "Color Theme",
"theme-desc": "Choose a color theme. Players can change it later own to suit their preferences. Some preloaded game settings will override this.",
"show": "Show",
"hide": "Hide",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
+5
View File
@@ -286,5 +286,10 @@
"show-rollable-aspects": "Show Rollable Aspects",
"roll-marked-aspects": "Roll Marked Aspects",
"aspect-value": "Aspect value when rolled",
"rollmod-prompt": "Roll Modifier Prompt",
"color-theme": "Color Theme",
"theme-desc": "Choose a color theme. Players can change it later own to suit their preferences. Some preloaded game settings will override this.",
"show": "Show",
"hide": "Hide",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
+5
View File
@@ -286,5 +286,10 @@
"show-rollable-aspects": "Show Rollable Aspects",
"roll-marked-aspects": "Roll Marked Aspects",
"aspect-value": "Aspect value when rolled",
"rollmod-prompt": "Roll Modifier Prompt",
"color-theme": "Color Theme",
"theme-desc": "Choose a color theme. Players can change it later own to suit their preferences. Some preloaded game settings will override this.",
"show": "Show",
"hide": "Hide",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
+5
View File
@@ -286,5 +286,10 @@
"show-rollable-aspects": "Show Rollable Aspects",
"roll-marked-aspects": "Roll Marked Aspects",
"aspect-value": "Aspect value when rolled",
"rollmod-prompt": "Roll Modifier Prompt",
"color-theme": "Color Theme",
"theme-desc": "Choose a color theme. Players can change it later own to suit their preferences. Some preloaded game settings will override this.",
"show": "Show",
"hide": "Hide",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
+5
View File
@@ -286,5 +286,10 @@
"show-rollable-aspects": "Show Rollable Aspects",
"roll-marked-aspects": "Roll Marked Aspects",
"aspect-value": "Aspect value when rolled",
"rollmod-prompt": "Roll Modifier Prompt",
"color-theme": "Color Theme",
"theme-desc": "Choose a color theme. Players can change it later own to suit their preferences. Some preloaded game settings will override this.",
"show": "Show",
"hide": "Hide",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
+5
View File
@@ -286,5 +286,10 @@
"show-rollable-aspects": "Show Rollable Aspects",
"roll-marked-aspects": "Roll Marked Aspects",
"aspect-value": "Aspect value when rolled",
"rollmod-prompt": "Roll Modifier Prompt",
"color-theme": "Color Theme",
"theme-desc": "Choose a color theme. Players can change it later own to suit their preferences. Some preloaded game settings will override this.",
"show": "Show",
"hide": "Hide",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
+5
View File
@@ -286,5 +286,10 @@
"show-rollable-aspects": "Show Rollable Aspects",
"roll-marked-aspects": "Roll Marked Aspects",
"aspect-value": "Aspect value when rolled",
"rollmod-prompt": "Roll Modifier Prompt",
"color-theme": "Color Theme",
"theme-desc": "Choose a color theme. Players can change it later own to suit their preferences. Some preloaded game settings will override this.",
"show": "Show",
"hide": "Hide",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
+5
View File
@@ -286,5 +286,10 @@
"show-rollable-aspects": "Show Rollable Aspects",
"roll-marked-aspects": "Roll Marked Aspects",
"aspect-value": "Aspect value when rolled",
"rollmod-prompt": "Roll Modifier Prompt",
"color-theme": "Color Theme",
"theme-desc": "Choose a color theme. Players can change it later own to suit their preferences. Some preloaded game settings will override this.",
"show": "Show",
"hide": "Hide",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
+5
View File
@@ -286,5 +286,10 @@
"show-rollable-aspects": "Show Rollable Aspects",
"roll-marked-aspects": "Roll Marked Aspects",
"aspect-value": "Aspect value when rolled",
"rollmod-prompt": "Roll Modifier Prompt",
"color-theme": "Color Theme",
"theme-desc": "Choose a color theme. Players can change it later own to suit their preferences. Some preloaded game settings will override this.",
"show": "Show",
"hide": "Hide",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
+5
View File
@@ -286,5 +286,10 @@
"show-rollable-aspects": "Show Rollable Aspects",
"roll-marked-aspects": "Roll Marked Aspects",
"aspect-value": "Aspect value when rolled",
"rollmod-prompt": "Roll Modifier Prompt",
"color-theme": "Color Theme",
"theme-desc": "Choose a color theme. Players can change it later own to suit their preferences. Some preloaded game settings will override this.",
"show": "Show",
"hide": "Hide",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
+5
View File
@@ -286,5 +286,10 @@
"show-rollable-aspects": "Show Rollable Aspects",
"roll-marked-aspects": "Roll Marked Aspects",
"aspect-value": "Aspect value when rolled",
"rollmod-prompt": "Roll Modifier Prompt",
"color-theme": "Color Theme",
"theme-desc": "Choose a color theme. Players can change it later own to suit their preferences. Some preloaded game settings will override this.",
"show": "Show",
"hide": "Hide",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
+5
View File
@@ -286,5 +286,10 @@
"show-rollable-aspects": "Show Rollable Aspects",
"roll-marked-aspects": "Roll Marked Aspects",
"aspect-value": "Aspect value when rolled",
"rollmod-prompt": "Roll Modifier Prompt",
"color-theme": "Color Theme",
"theme-desc": "Choose a color theme. Players can change it later own to suit their preferences. Some preloaded game settings will override this.",
"show": "Show",
"hide": "Hide",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
+5
View File
@@ -286,5 +286,10 @@
"show-rollable-aspects": "Show Rollable Aspects",
"roll-marked-aspects": "Roll Marked Aspects",
"aspect-value": "Aspect value when rolled",
"rollmod-prompt": "Roll Modifier Prompt",
"color-theme": "Color Theme",
"theme-desc": "Choose a color theme. Players can change it later own to suit their preferences. Some preloaded game settings will override this.",
"show": "Show",
"hide": "Hide",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
+5
View File
@@ -286,5 +286,10 @@
"show-rollable-aspects": "Show Rollable Aspects",
"roll-marked-aspects": "Roll Marked Aspects",
"aspect-value": "Aspect value when rolled",
"rollmod-prompt": "Roll Modifier Prompt",
"color-theme": "Color Theme",
"theme-desc": "Choose a color theme. Players can change it later own to suit their preferences. Some preloaded game settings will override this.",
"show": "Show",
"hide": "Hide",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
+5
View File
@@ -286,5 +286,10 @@
"show-rollable-aspects": "Show Rollable Aspects",
"roll-marked-aspects": "Roll Marked Aspects",
"aspect-value": "Aspect value when rolled",
"rollmod-prompt": "Roll Modifier Prompt",
"color-theme": "Color Theme",
"theme-desc": "Choose a color theme. Players can change it later own to suit their preferences. Some preloaded game settings will override this.",
"show": "Show",
"hide": "Hide",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
+5
View File
@@ -286,5 +286,10 @@
"show-rollable-aspects": "Show Rollable Aspects",
"roll-marked-aspects": "Roll Marked Aspects",
"aspect-value": "Aspect value when rolled",
"rollmod-prompt": "Roll Modifier Prompt",
"color-theme": "Color Theme",
"theme-desc": "Choose a color theme. Players can change it later own to suit their preferences. Some preloaded game settings will override this.",
"show": "Show",
"hide": "Hide",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
+5
View File
@@ -286,5 +286,10 @@
"show-rollable-aspects": "Show Rollable Aspects",
"roll-marked-aspects": "Roll Marked Aspects",
"aspect-value": "Aspect value when rolled",
"rollmod-prompt": "Roll Modifier Prompt",
"color-theme": "Color Theme",
"theme-desc": "Choose a color theme. Players can change it later own to suit their preferences. Some preloaded game settings will override this.",
"show": "Show",
"hide": "Hide",
"zzzz-end-of-json": "<!-- End of JSON File -->"
}
+5
View File
@@ -286,5 +286,10 @@
"show-rollable-aspects": "crwdns168672:0crwdne168672:0",
"roll-marked-aspects": "crwdns168674:0crwdne168674:0",
"aspect-value": "crwdns168676:0crwdne168676:0",
"rollmod-prompt": "crwdns171692:0crwdne171692:0",
"color-theme": "crwdns171694:0crwdne171694:0",
"theme-desc": "crwdns171696:0crwdne171696:0",
"show": "crwdns171698:0crwdne171698:0",
"hide": "crwdns171700:0crwdne171700:0",
"zzzz-end-of-json": "crwdns168678:0crwdne168678:0"
}
+2 -1
View File
@@ -159,7 +159,8 @@
"marksmanship-abbr": "crwdns90970:0crwdne90970:0",
"max-abbr": "crwdns105738:0crwdne105738:0",
"meat": "crwdns90972:0crwdne90972:0",
"melee": "crwdns90974:0crwdne90974:0",
"melee-as-distance": "crwdns172154:0crwdne172154:0",
"melee-as-skill": "crwdns172156:0crwdne172156:0",
"melee-monster": "crwdns133927:0crwdne133927:0",
"might": "crwdns90976:0crwdne90976:0",
"might-monster": "crwdns133929:0crwdne133929:0",
+13
View File
@@ -34,6 +34,9 @@
"sheet-show-raw-defense=notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.",
"sheet-style-option": "Sheet Style",
"sheet-style-desc": "Select a visual style for the character sheet.",
"roll-modifiers-heading": "Roll Modifiers",
"to-roll-label": "To Roll",
"max-skill-9-label": "Max skill of 9",
"announcements": "Announcements",
"sheet-version-title": "GURPS Character Sheet Version:",
"hide-until-next-update": "Hide until next update",
@@ -162,8 +165,11 @@
"load-label": "Load",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"abbreviation-enhanced-move-label": "ENH MOVE",
"enhanced-move-tooltip": "Enhanced ground move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"air-label": "Air",
"air-tooltip": "Air/Flying move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"water-label": "Water",
"water-tooltip": "Water/Swimming move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"encumbrance-dodge-tooltip": "\nNote: The Dodge score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"encumbrance-none-0-label": "None (0)",
"encumbrance-light-1-label": "Light (1)",
@@ -267,6 +273,8 @@
"frequency-of-appearance-tooltip": "\nFrequency of Appearance<br>\n<table>\n\t<tbody>\n\t\t<tr><td>15 or less&gt;</td><td></td>\n\t\t</tr><tr><td>12 or less&gt;</td><td></td>\n\t\t</tr><tr><td>9 or less&gt;</td><td></td>\n\t\t</tr><tr><td>6 or less&gt;</td><td></td>\n\t</tr></tbody>\n</table>\n\t\t\t\t\t\t\t",
"abbreviation-booke-reference-label": "Ref",
"book-reference-tooltip": "\n\t\t\t\t\t\t\t\tReference to book and page numbers.<br>\n\t\t\t\t\t\t\t\tExamples:<br>\n\t\t\t\t\t\t\t\tB238 = GURPS Basic, Page 238<br>\n\t\t\t\t\t\t\t\tPU2:126 = Power-Ups 2. Page 126<br>\n\t\t\t\t\t\t\t",
"modifier-label": "Modifier:",
"select-skill-modifiers-button": "Select Skill Modifiers",
"show-notes-below-label": "Show notes below in roll template",
"show-skill-mod-notes-below-label": "Show Skill Modifier notes (refer to the actual skill description)",
"abbreviation-self-control-number-label": "SCN",
@@ -279,6 +287,8 @@
"gender-label": "Gender",
"size-modifier-label": "Size Modifier",
"size-modifier-tooltip": "\nThis sheet does <strong>NOT</strong> auto adjust the cost values for ST\tand Extra HP for a SM<br>\nthat is greater than 0. To do that you can use a combination of Points and<br>\nMOD entries to get the desired value. (B15, B16, <strong>B19</strong>)\n\t\t\t\t\t\t\t",
"reach-modifier-label": "Reach Mod",
"reach-modifier-tooltip": "Reach Modifier.<br />See Size Modifier and Reach, B402<br />When grappling, you get +1 To Hit per size modifier difference.",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
"physical-description-label": "Physical Description",
@@ -394,6 +404,8 @@
"damage-type-tooltip": "\n<table>\n\t<thead>\n\t\t<tr>\n\t\t\t<th>Abbr</th>\n\t\t\t<th>Name</th>\n\t\t</tr>\n\t</thead>\n\t<tbody>\n\t\t<tr><td>aff</td> <td>Affliction</td></tr>\n\t\t<tr><td>burn</td><td>Burning</td></tr>\n\t\t<tr><td>cor</td> <td>Corrosion</td></tr>\n\t\t<tr><td>cr</td> <td>Crushing</td></tr>\n\t\t<tr><td>cut</td> <td>Cutting</td></tr>\n\t\t<tr><td>fat</td> <td>Fatigue</td></tr>\n\t\t<tr><td>imp</td> <td>Impaling</td></tr>\n\t\t<tr><td>pi-</td> <td>Small Piercing</td></tr>\n\t\t<tr><td>pi</td> <td>Piercing</td></tr>\n\t\t<tr><td>pi+</td> <td>Large Piercing</td></tr>\n\t\t<tr><td>pi++</td><td>Huge Piercing</td></tr>\n\t\t<tr><td>spec</td><td>Special</td></tr>\n\t\t<tr><td>tox</td> <td>Toxic</td></tr>\n\t</tbody> \n</table>\n\t\t\t\t\t\t\t",
"reach-label": "Reach",
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
"close-reach-label": "Has <span class=\"emphatic\">C</span> Reach",
"close-reach-tooltip": "A reach <span class=\"emphatic\">C</span> weapon increases to reach 1, but no other effects.<br />See Size Modifier and Reach, B402",
"modifier-tooltip": "\nModifier applied to skill level.<br>\nCan be a positive or a negative number.<br>\nExamples include a bonus from a Talent,<br>\ndefault from another Skill or Technique,<br>\na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t\t\t",
"weapon-notes-label": "Weapon Notes",
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
@@ -438,6 +450,7 @@
"speed-range-label": "Speed/Range",
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
"abbreviation-yards-fallen-label": "Yds Fallen",
"gravity-label": "Gravity",
+13
View File
@@ -34,6 +34,9 @@
"sheet-show-raw-defense=notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.",
"sheet-style-option": "Sheet Style",
"sheet-style-desc": "Select a visual style for the character sheet.",
"roll-modifiers-heading": "Roll Modifiers",
"to-roll-label": "To Roll",
"max-skill-9-label": "Max skill of 9",
"announcements": "Announcements",
"sheet-version-title": "GURPS Character Sheet Version:",
"hide-until-next-update": "Hide until next update",
@@ -162,8 +165,11 @@
"load-label": "Load",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"abbreviation-enhanced-move-label": "ENH MOVE",
"enhanced-move-tooltip": "Enhanced ground move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"air-label": "Air",
"air-tooltip": "Air/Flying move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"water-label": "Water",
"water-tooltip": "Water/Swimming move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"encumbrance-dodge-tooltip": "\nNote: The Dodge score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"encumbrance-none-0-label": "None (0)",
"encumbrance-light-1-label": "Light (1)",
@@ -267,6 +273,8 @@
"frequency-of-appearance-tooltip": "\nFrequency of Appearance<br>\n<table>\n\t<tbody>\n\t\t<tr><td>15 or less&gt;</td><td></td>\n\t\t</tr><tr><td>12 or less&gt;</td><td></td>\n\t\t</tr><tr><td>9 or less&gt;</td><td></td>\n\t\t</tr><tr><td>6 or less&gt;</td><td></td>\n\t</tr></tbody>\n</table>\n\t\t\t\t\t\t\t",
"abbreviation-booke-reference-label": "Ref",
"book-reference-tooltip": "\n\t\t\t\t\t\t\t\tReference to book and page numbers.<br>\n\t\t\t\t\t\t\t\tExamples:<br>\n\t\t\t\t\t\t\t\tB238 = GURPS Basic, Page 238<br>\n\t\t\t\t\t\t\t\tPU2:126 = Power-Ups 2. Page 126<br>\n\t\t\t\t\t\t\t",
"modifier-label": "Modifier:",
"select-skill-modifiers-button": "Select Skill Modifiers",
"show-notes-below-label": "Show notes below in roll template",
"show-skill-mod-notes-below-label": "Show Skill Modifier notes (refer to the actual skill description)",
"abbreviation-self-control-number-label": "SCN",
@@ -279,6 +287,8 @@
"gender-label": "Gender",
"size-modifier-label": "Size Modifier",
"size-modifier-tooltip": "\nThis sheet does <strong>NOT</strong> auto adjust the cost values for ST\tand Extra HP for a SM<br>\nthat is greater than 0. To do that you can use a combination of Points and<br>\nMOD entries to get the desired value. (B15, B16, <strong>B19</strong>)\n\t\t\t\t\t\t\t",
"reach-modifier-label": "Reach Mod",
"reach-modifier-tooltip": "Reach Modifier.<br />See Size Modifier and Reach, B402<br />When grappling, you get +1 To Hit per size modifier difference.",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
"physical-description-label": "Physical Description",
@@ -394,6 +404,8 @@
"damage-type-tooltip": "\n<table>\n\t<thead>\n\t\t<tr>\n\t\t\t<th>Abbr</th>\n\t\t\t<th>Name</th>\n\t\t</tr>\n\t</thead>\n\t<tbody>\n\t\t<tr><td>aff</td> <td>Affliction</td></tr>\n\t\t<tr><td>burn</td><td>Burning</td></tr>\n\t\t<tr><td>cor</td> <td>Corrosion</td></tr>\n\t\t<tr><td>cr</td> <td>Crushing</td></tr>\n\t\t<tr><td>cut</td> <td>Cutting</td></tr>\n\t\t<tr><td>fat</td> <td>Fatigue</td></tr>\n\t\t<tr><td>imp</td> <td>Impaling</td></tr>\n\t\t<tr><td>pi-</td> <td>Small Piercing</td></tr>\n\t\t<tr><td>pi</td> <td>Piercing</td></tr>\n\t\t<tr><td>pi+</td> <td>Large Piercing</td></tr>\n\t\t<tr><td>pi++</td><td>Huge Piercing</td></tr>\n\t\t<tr><td>spec</td><td>Special</td></tr>\n\t\t<tr><td>tox</td> <td>Toxic</td></tr>\n\t</tbody> \n</table>\n\t\t\t\t\t\t\t",
"reach-label": "Reach",
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
"close-reach-label": "Has <span class=\"emphatic\">C</span> Reach",
"close-reach-tooltip": "A reach <span class=\"emphatic\">C</span> weapon increases to reach 1, but no other effects.<br />See Size Modifier and Reach, B402",
"modifier-tooltip": "\nModifier applied to skill level.<br>\nCan be a positive or a negative number.<br>\nExamples include a bonus from a Talent,<br>\ndefault from another Skill or Technique,<br>\na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t\t\t",
"weapon-notes-label": "Weapon Notes",
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
@@ -438,6 +450,7 @@
"speed-range-label": "Speed/Range",
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
"abbreviation-yards-fallen-label": "Yds Fallen",
"gravity-label": "Gravity",
+13
View File
@@ -34,6 +34,9 @@
"sheet-show-raw-defense=notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.",
"sheet-style-option": "Sheet Style",
"sheet-style-desc": "Select a visual style for the character sheet.",
"roll-modifiers-heading": "Roll Modifiers",
"to-roll-label": "To Roll",
"max-skill-9-label": "Max skill of 9",
"announcements": "Announcements",
"sheet-version-title": "GURPS Character Sheet Version:",
"hide-until-next-update": "Hide until next update",
@@ -162,8 +165,11 @@
"load-label": "Load",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"abbreviation-enhanced-move-label": "ENH MOVE",
"enhanced-move-tooltip": "Enhanced ground move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"air-label": "Air",
"air-tooltip": "Air/Flying move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"water-label": "Water",
"water-tooltip": "Water/Swimming move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"encumbrance-dodge-tooltip": "\nNote: The Dodge score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"encumbrance-none-0-label": "None (0)",
"encumbrance-light-1-label": "Light (1)",
@@ -267,6 +273,8 @@
"frequency-of-appearance-tooltip": "\nFrequency of Appearance<br>\n<table>\n\t<tbody>\n\t\t<tr><td>15 or less&gt;</td><td></td>\n\t\t</tr><tr><td>12 or less&gt;</td><td></td>\n\t\t</tr><tr><td>9 or less&gt;</td><td></td>\n\t\t</tr><tr><td>6 or less&gt;</td><td></td>\n\t</tr></tbody>\n</table>\n\t\t\t\t\t\t\t",
"abbreviation-booke-reference-label": "Ref",
"book-reference-tooltip": "\n\t\t\t\t\t\t\t\tReference to book and page numbers.<br>\n\t\t\t\t\t\t\t\tExamples:<br>\n\t\t\t\t\t\t\t\tB238 = GURPS Basic, Page 238<br>\n\t\t\t\t\t\t\t\tPU2:126 = Power-Ups 2. Page 126<br>\n\t\t\t\t\t\t\t",
"modifier-label": "Modifier:",
"select-skill-modifiers-button": "Select Skill Modifiers",
"show-notes-below-label": "Show notes below in roll template",
"show-skill-mod-notes-below-label": "Show Skill Modifier notes (refer to the actual skill description)",
"abbreviation-self-control-number-label": "SCN",
@@ -279,6 +287,8 @@
"gender-label": "Gender",
"size-modifier-label": "Size Modifier",
"size-modifier-tooltip": "\nThis sheet does <strong>NOT</strong> auto adjust the cost values for ST\tand Extra HP for a SM<br>\nthat is greater than 0. To do that you can use a combination of Points and<br>\nMOD entries to get the desired value. (B15, B16, <strong>B19</strong>)\n\t\t\t\t\t\t\t",
"reach-modifier-label": "Reach Mod",
"reach-modifier-tooltip": "Reach Modifier.<br />See Size Modifier and Reach, B402<br />When grappling, you get +1 To Hit per size modifier difference.",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
"physical-description-label": "Physical Description",
@@ -394,6 +404,8 @@
"damage-type-tooltip": "\n<table>\n\t<thead>\n\t\t<tr>\n\t\t\t<th>Abbr</th>\n\t\t\t<th>Name</th>\n\t\t</tr>\n\t</thead>\n\t<tbody>\n\t\t<tr><td>aff</td> <td>Affliction</td></tr>\n\t\t<tr><td>burn</td><td>Burning</td></tr>\n\t\t<tr><td>cor</td> <td>Corrosion</td></tr>\n\t\t<tr><td>cr</td> <td>Crushing</td></tr>\n\t\t<tr><td>cut</td> <td>Cutting</td></tr>\n\t\t<tr><td>fat</td> <td>Fatigue</td></tr>\n\t\t<tr><td>imp</td> <td>Impaling</td></tr>\n\t\t<tr><td>pi-</td> <td>Small Piercing</td></tr>\n\t\t<tr><td>pi</td> <td>Piercing</td></tr>\n\t\t<tr><td>pi+</td> <td>Large Piercing</td></tr>\n\t\t<tr><td>pi++</td><td>Huge Piercing</td></tr>\n\t\t<tr><td>spec</td><td>Special</td></tr>\n\t\t<tr><td>tox</td> <td>Toxic</td></tr>\n\t</tbody> \n</table>\n\t\t\t\t\t\t\t",
"reach-label": "Reach",
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
"close-reach-label": "Has <span class=\"emphatic\">C</span> Reach",
"close-reach-tooltip": "A reach <span class=\"emphatic\">C</span> weapon increases to reach 1, but no other effects.<br />See Size Modifier and Reach, B402",
"modifier-tooltip": "\nModifier applied to skill level.<br>\nCan be a positive or a negative number.<br>\nExamples include a bonus from a Talent,<br>\ndefault from another Skill or Technique,<br>\na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t\t\t",
"weapon-notes-label": "Weapon Notes",
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
@@ -438,6 +450,7 @@
"speed-range-label": "Speed/Range",
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
"abbreviation-yards-fallen-label": "Yds Fallen",
"gravity-label": "Gravity",
+13
View File
@@ -34,6 +34,9 @@
"sheet-show-raw-defense=notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.",
"sheet-style-option": "Sheet Style",
"sheet-style-desc": "Select a visual style for the character sheet.",
"roll-modifiers-heading": "Roll Modifiers",
"to-roll-label": "To Roll",
"max-skill-9-label": "Max skill of 9",
"announcements": "Announcements",
"sheet-version-title": "GURPS Character Sheet Version:",
"hide-until-next-update": "Hide until next update",
@@ -162,8 +165,11 @@
"load-label": "Load",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"abbreviation-enhanced-move-label": "ENH MOVE",
"enhanced-move-tooltip": "Enhanced ground move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"air-label": "Air",
"air-tooltip": "Air/Flying move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"water-label": "Water",
"water-tooltip": "Water/Swimming move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"encumbrance-dodge-tooltip": "\nNote: The Dodge score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"encumbrance-none-0-label": "None (0)",
"encumbrance-light-1-label": "Light (1)",
@@ -267,6 +273,8 @@
"frequency-of-appearance-tooltip": "\nFrequency of Appearance<br>\n<table>\n\t<tbody>\n\t\t<tr><td>15 or less&gt;</td><td></td>\n\t\t</tr><tr><td>12 or less&gt;</td><td></td>\n\t\t</tr><tr><td>9 or less&gt;</td><td></td>\n\t\t</tr><tr><td>6 or less&gt;</td><td></td>\n\t</tr></tbody>\n</table>\n\t\t\t\t\t\t\t",
"abbreviation-booke-reference-label": "Ref",
"book-reference-tooltip": "\n\t\t\t\t\t\t\t\tReference to book and page numbers.<br>\n\t\t\t\t\t\t\t\tExamples:<br>\n\t\t\t\t\t\t\t\tB238 = GURPS Basic, Page 238<br>\n\t\t\t\t\t\t\t\tPU2:126 = Power-Ups 2. Page 126<br>\n\t\t\t\t\t\t\t",
"modifier-label": "Modifier:",
"select-skill-modifiers-button": "Select Skill Modifiers",
"show-notes-below-label": "Show notes below in roll template",
"show-skill-mod-notes-below-label": "Show Skill Modifier notes (refer to the actual skill description)",
"abbreviation-self-control-number-label": "SCN",
@@ -279,6 +287,8 @@
"gender-label": "Gender",
"size-modifier-label": "Size Modifier",
"size-modifier-tooltip": "\nThis sheet does <strong>NOT</strong> auto adjust the cost values for ST\tand Extra HP for a SM<br>\nthat is greater than 0. To do that you can use a combination of Points and<br>\nMOD entries to get the desired value. (B15, B16, <strong>B19</strong>)\n\t\t\t\t\t\t\t",
"reach-modifier-label": "Reach Mod",
"reach-modifier-tooltip": "Reach Modifier.<br />See Size Modifier and Reach, B402<br />When grappling, you get +1 To Hit per size modifier difference.",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
"physical-description-label": "Physical Description",
@@ -394,6 +404,8 @@
"damage-type-tooltip": "\n<table>\n\t<thead>\n\t\t<tr>\n\t\t\t<th>Abbr</th>\n\t\t\t<th>Name</th>\n\t\t</tr>\n\t</thead>\n\t<tbody>\n\t\t<tr><td>aff</td> <td>Affliction</td></tr>\n\t\t<tr><td>burn</td><td>Burning</td></tr>\n\t\t<tr><td>cor</td> <td>Corrosion</td></tr>\n\t\t<tr><td>cr</td> <td>Crushing</td></tr>\n\t\t<tr><td>cut</td> <td>Cutting</td></tr>\n\t\t<tr><td>fat</td> <td>Fatigue</td></tr>\n\t\t<tr><td>imp</td> <td>Impaling</td></tr>\n\t\t<tr><td>pi-</td> <td>Small Piercing</td></tr>\n\t\t<tr><td>pi</td> <td>Piercing</td></tr>\n\t\t<tr><td>pi+</td> <td>Large Piercing</td></tr>\n\t\t<tr><td>pi++</td><td>Huge Piercing</td></tr>\n\t\t<tr><td>spec</td><td>Special</td></tr>\n\t\t<tr><td>tox</td> <td>Toxic</td></tr>\n\t</tbody> \n</table>\n\t\t\t\t\t\t\t",
"reach-label": "Reach",
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
"close-reach-label": "Has <span class=\"emphatic\">C</span> Reach",
"close-reach-tooltip": "A reach <span class=\"emphatic\">C</span> weapon increases to reach 1, but no other effects.<br />See Size Modifier and Reach, B402",
"modifier-tooltip": "\nModifier applied to skill level.<br>\nCan be a positive or a negative number.<br>\nExamples include a bonus from a Talent,<br>\ndefault from another Skill or Technique,<br>\na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t\t\t",
"weapon-notes-label": "Weapon Notes",
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
@@ -438,6 +450,7 @@
"speed-range-label": "Speed/Range",
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
"abbreviation-yards-fallen-label": "Yds Fallen",
"gravity-label": "Gravity",
+13
View File
@@ -34,6 +34,9 @@
"sheet-show-raw-defense=notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.",
"sheet-style-option": "Sheet Style",
"sheet-style-desc": "Select a visual style for the character sheet.",
"roll-modifiers-heading": "Roll Modifiers",
"to-roll-label": "To Roll",
"max-skill-9-label": "Max skill of 9",
"announcements": "Announcements",
"sheet-version-title": "GURPS Character Sheet Version:",
"hide-until-next-update": "Hide until next update",
@@ -162,8 +165,11 @@
"load-label": "Load",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"abbreviation-enhanced-move-label": "ENH MOVE",
"enhanced-move-tooltip": "Enhanced ground move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"air-label": "Air",
"air-tooltip": "Air/Flying move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"water-label": "Water",
"water-tooltip": "Water/Swimming move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"encumbrance-dodge-tooltip": "\nNote: The Dodge score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"encumbrance-none-0-label": "None (0)",
"encumbrance-light-1-label": "Light (1)",
@@ -267,6 +273,8 @@
"frequency-of-appearance-tooltip": "\nFrequency of Appearance<br>\n<table>\n\t<tbody>\n\t\t<tr><td>15 or less&gt;</td><td></td>\n\t\t</tr><tr><td>12 or less&gt;</td><td></td>\n\t\t</tr><tr><td>9 or less&gt;</td><td></td>\n\t\t</tr><tr><td>6 or less&gt;</td><td></td>\n\t</tr></tbody>\n</table>\n\t\t\t\t\t\t\t",
"abbreviation-booke-reference-label": "Ref",
"book-reference-tooltip": "\n\t\t\t\t\t\t\t\tReference to book and page numbers.<br>\n\t\t\t\t\t\t\t\tExamples:<br>\n\t\t\t\t\t\t\t\tB238 = GURPS Basic, Page 238<br>\n\t\t\t\t\t\t\t\tPU2:126 = Power-Ups 2. Page 126<br>\n\t\t\t\t\t\t\t",
"modifier-label": "Modifier:",
"select-skill-modifiers-button": "Select Skill Modifiers",
"show-notes-below-label": "Show notes below in roll template",
"show-skill-mod-notes-below-label": "Show Skill Modifier notes (refer to the actual skill description)",
"abbreviation-self-control-number-label": "SCN",
@@ -279,6 +287,8 @@
"gender-label": "Gender",
"size-modifier-label": "Size Modifier",
"size-modifier-tooltip": "\nThis sheet does <strong>NOT</strong> auto adjust the cost values for ST\tand Extra HP for a SM<br>\nthat is greater than 0. To do that you can use a combination of Points and<br>\nMOD entries to get the desired value. (B15, B16, <strong>B19</strong>)\n\t\t\t\t\t\t\t",
"reach-modifier-label": "Reach Mod",
"reach-modifier-tooltip": "Reach Modifier.<br />See Size Modifier and Reach, B402<br />When grappling, you get +1 To Hit per size modifier difference.",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
"physical-description-label": "Physical Description",
@@ -394,6 +404,8 @@
"damage-type-tooltip": "\n<table>\n\t<thead>\n\t\t<tr>\n\t\t\t<th>Abbr</th>\n\t\t\t<th>Name</th>\n\t\t</tr>\n\t</thead>\n\t<tbody>\n\t\t<tr><td>aff</td> <td>Affliction</td></tr>\n\t\t<tr><td>burn</td><td>Burning</td></tr>\n\t\t<tr><td>cor</td> <td>Corrosion</td></tr>\n\t\t<tr><td>cr</td> <td>Crushing</td></tr>\n\t\t<tr><td>cut</td> <td>Cutting</td></tr>\n\t\t<tr><td>fat</td> <td>Fatigue</td></tr>\n\t\t<tr><td>imp</td> <td>Impaling</td></tr>\n\t\t<tr><td>pi-</td> <td>Small Piercing</td></tr>\n\t\t<tr><td>pi</td> <td>Piercing</td></tr>\n\t\t<tr><td>pi+</td> <td>Large Piercing</td></tr>\n\t\t<tr><td>pi++</td><td>Huge Piercing</td></tr>\n\t\t<tr><td>spec</td><td>Special</td></tr>\n\t\t<tr><td>tox</td> <td>Toxic</td></tr>\n\t</tbody> \n</table>\n\t\t\t\t\t\t\t",
"reach-label": "Reach",
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
"close-reach-label": "Has <span class=\"emphatic\">C</span> Reach",
"close-reach-tooltip": "A reach <span class=\"emphatic\">C</span> weapon increases to reach 1, but no other effects.<br />See Size Modifier and Reach, B402",
"modifier-tooltip": "\nModifier applied to skill level.<br>\nCan be a positive or a negative number.<br>\nExamples include a bonus from a Talent,<br>\ndefault from another Skill or Technique,<br>\na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t\t\t",
"weapon-notes-label": "Weapon Notes",
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
@@ -438,6 +450,7 @@
"speed-range-label": "Speed/Range",
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
"abbreviation-yards-fallen-label": "Yds Fallen",
"gravity-label": "Gravity",
+13
View File
@@ -34,6 +34,9 @@
"sheet-show-raw-defense=notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.",
"sheet-style-option": "Sheet Style",
"sheet-style-desc": "Select a visual style for the character sheet.",
"roll-modifiers-heading": "Roll Modifiers",
"to-roll-label": "To Roll",
"max-skill-9-label": "Max skill of 9",
"announcements": "Announcements",
"sheet-version-title": "GURPS Character Sheet Version:",
"hide-until-next-update": "Hide until next update",
@@ -162,8 +165,11 @@
"load-label": "Load",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"abbreviation-enhanced-move-label": "ENH MOVE",
"enhanced-move-tooltip": "Enhanced ground move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"air-label": "Air",
"air-tooltip": "Air/Flying move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"water-label": "Water",
"water-tooltip": "Water/Swimming move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"encumbrance-dodge-tooltip": "\nNote: The Dodge score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"encumbrance-none-0-label": "None (0)",
"encumbrance-light-1-label": "Light (1)",
@@ -267,6 +273,8 @@
"frequency-of-appearance-tooltip": "\nFrequency of Appearance<br>\n<table>\n\t<tbody>\n\t\t<tr><td>15 or less&gt;</td><td></td>\n\t\t</tr><tr><td>12 or less&gt;</td><td></td>\n\t\t</tr><tr><td>9 or less&gt;</td><td></td>\n\t\t</tr><tr><td>6 or less&gt;</td><td></td>\n\t</tr></tbody>\n</table>\n\t\t\t\t\t\t\t",
"abbreviation-booke-reference-label": "Ref",
"book-reference-tooltip": "\n\t\t\t\t\t\t\t\tReference to book and page numbers.<br>\n\t\t\t\t\t\t\t\tExamples:<br>\n\t\t\t\t\t\t\t\tB238 = GURPS Basic, Page 238<br>\n\t\t\t\t\t\t\t\tPU2:126 = Power-Ups 2. Page 126<br>\n\t\t\t\t\t\t\t",
"modifier-label": "Modifier:",
"select-skill-modifiers-button": "Select Skill Modifiers",
"show-notes-below-label": "Show notes below in roll template",
"show-skill-mod-notes-below-label": "Show Skill Modifier notes (refer to the actual skill description)",
"abbreviation-self-control-number-label": "SCN",
@@ -279,6 +287,8 @@
"gender-label": "Gender",
"size-modifier-label": "Size Modifier",
"size-modifier-tooltip": "\nThis sheet does <strong>NOT</strong> auto adjust the cost values for ST\tand Extra HP for a SM<br>\nthat is greater than 0. To do that you can use a combination of Points and<br>\nMOD entries to get the desired value. (B15, B16, <strong>B19</strong>)\n\t\t\t\t\t\t\t",
"reach-modifier-label": "Reach Mod",
"reach-modifier-tooltip": "Reach Modifier.<br />See Size Modifier and Reach, B402<br />When grappling, you get +1 To Hit per size modifier difference.",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
"physical-description-label": "Physical Description",
@@ -394,6 +404,8 @@
"damage-type-tooltip": "\n<table>\n\t<thead>\n\t\t<tr>\n\t\t\t<th>Abbr</th>\n\t\t\t<th>Name</th>\n\t\t</tr>\n\t</thead>\n\t<tbody>\n\t\t<tr><td>aff</td> <td>Affliction</td></tr>\n\t\t<tr><td>burn</td><td>Burning</td></tr>\n\t\t<tr><td>cor</td> <td>Corrosion</td></tr>\n\t\t<tr><td>cr</td> <td>Crushing</td></tr>\n\t\t<tr><td>cut</td> <td>Cutting</td></tr>\n\t\t<tr><td>fat</td> <td>Fatigue</td></tr>\n\t\t<tr><td>imp</td> <td>Impaling</td></tr>\n\t\t<tr><td>pi-</td> <td>Small Piercing</td></tr>\n\t\t<tr><td>pi</td> <td>Piercing</td></tr>\n\t\t<tr><td>pi+</td> <td>Large Piercing</td></tr>\n\t\t<tr><td>pi++</td><td>Huge Piercing</td></tr>\n\t\t<tr><td>spec</td><td>Special</td></tr>\n\t\t<tr><td>tox</td> <td>Toxic</td></tr>\n\t</tbody> \n</table>\n\t\t\t\t\t\t\t",
"reach-label": "Reach",
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
"close-reach-label": "Has <span class=\"emphatic\">C</span> Reach",
"close-reach-tooltip": "A reach <span class=\"emphatic\">C</span> weapon increases to reach 1, but no other effects.<br />See Size Modifier and Reach, B402",
"modifier-tooltip": "\nModifier applied to skill level.<br>\nCan be a positive or a negative number.<br>\nExamples include a bonus from a Talent,<br>\ndefault from another Skill or Technique,<br>\na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t\t\t",
"weapon-notes-label": "Weapon Notes",
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
@@ -438,6 +450,7 @@
"speed-range-label": "Speed/Range",
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
"abbreviation-yards-fallen-label": "Yds Fallen",
"gravity-label": "Gravity",
+13
View File
@@ -34,6 +34,9 @@
"sheet-show-raw-defense=notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.",
"sheet-style-option": "Sheet Style",
"sheet-style-desc": "Select a visual style for the character sheet.",
"roll-modifiers-heading": "Roll Modifiers",
"to-roll-label": "To Roll",
"max-skill-9-label": "Max skill of 9",
"announcements": "Announcements",
"sheet-version-title": "GURPS Character Sheet Version:",
"hide-until-next-update": "Hide until next update",
@@ -162,8 +165,11 @@
"load-label": "Load",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"abbreviation-enhanced-move-label": "ENH MOVE",
"enhanced-move-tooltip": "Enhanced ground move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"air-label": "Air",
"air-tooltip": "Air/Flying move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"water-label": "Water",
"water-tooltip": "Water/Swimming move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"encumbrance-dodge-tooltip": "\nNote: The Dodge score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"encumbrance-none-0-label": "None (0)",
"encumbrance-light-1-label": "Light (1)",
@@ -267,6 +273,8 @@
"frequency-of-appearance-tooltip": "\nFrequency of Appearance<br>\n<table>\n\t<tbody>\n\t\t<tr><td>15 or less&gt;</td><td></td>\n\t\t</tr><tr><td>12 or less&gt;</td><td></td>\n\t\t</tr><tr><td>9 or less&gt;</td><td></td>\n\t\t</tr><tr><td>6 or less&gt;</td><td></td>\n\t</tr></tbody>\n</table>\n\t\t\t\t\t\t\t",
"abbreviation-booke-reference-label": "Ref",
"book-reference-tooltip": "\n\t\t\t\t\t\t\t\tReference to book and page numbers.<br>\n\t\t\t\t\t\t\t\tExamples:<br>\n\t\t\t\t\t\t\t\tB238 = GURPS Basic, Page 238<br>\n\t\t\t\t\t\t\t\tPU2:126 = Power-Ups 2. Page 126<br>\n\t\t\t\t\t\t\t",
"modifier-label": "Modifier:",
"select-skill-modifiers-button": "Select Skill Modifiers",
"show-notes-below-label": "Show notes below in roll template",
"show-skill-mod-notes-below-label": "Show Skill Modifier notes (refer to the actual skill description)",
"abbreviation-self-control-number-label": "SCN",
@@ -279,6 +287,8 @@
"gender-label": "Gender",
"size-modifier-label": "Size Modifier",
"size-modifier-tooltip": "\nThis sheet does <strong>NOT</strong> auto adjust the cost values for ST\tand Extra HP for a SM<br>\nthat is greater than 0. To do that you can use a combination of Points and<br>\nMOD entries to get the desired value. (B15, B16, <strong>B19</strong>)\n\t\t\t\t\t\t\t",
"reach-modifier-label": "Reach Mod",
"reach-modifier-tooltip": "Reach Modifier.<br />See Size Modifier and Reach, B402<br />When grappling, you get +1 To Hit per size modifier difference.",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
"physical-description-label": "Physical Description",
@@ -394,6 +404,8 @@
"damage-type-tooltip": "\n<table>\n\t<thead>\n\t\t<tr>\n\t\t\t<th>Abbr</th>\n\t\t\t<th>Name</th>\n\t\t</tr>\n\t</thead>\n\t<tbody>\n\t\t<tr><td>aff</td> <td>Affliction</td></tr>\n\t\t<tr><td>burn</td><td>Burning</td></tr>\n\t\t<tr><td>cor</td> <td>Corrosion</td></tr>\n\t\t<tr><td>cr</td> <td>Crushing</td></tr>\n\t\t<tr><td>cut</td> <td>Cutting</td></tr>\n\t\t<tr><td>fat</td> <td>Fatigue</td></tr>\n\t\t<tr><td>imp</td> <td>Impaling</td></tr>\n\t\t<tr><td>pi-</td> <td>Small Piercing</td></tr>\n\t\t<tr><td>pi</td> <td>Piercing</td></tr>\n\t\t<tr><td>pi+</td> <td>Large Piercing</td></tr>\n\t\t<tr><td>pi++</td><td>Huge Piercing</td></tr>\n\t\t<tr><td>spec</td><td>Special</td></tr>\n\t\t<tr><td>tox</td> <td>Toxic</td></tr>\n\t</tbody> \n</table>\n\t\t\t\t\t\t\t",
"reach-label": "Reach",
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
"close-reach-label": "Has <span class=\"emphatic\">C</span> Reach",
"close-reach-tooltip": "A reach <span class=\"emphatic\">C</span> weapon increases to reach 1, but no other effects.<br />See Size Modifier and Reach, B402",
"modifier-tooltip": "\nModifier applied to skill level.<br>\nCan be a positive or a negative number.<br>\nExamples include a bonus from a Talent,<br>\ndefault from another Skill or Technique,<br>\na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t\t\t",
"weapon-notes-label": "Weapon Notes",
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
@@ -438,6 +450,7 @@
"speed-range-label": "Speed/Range",
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
"abbreviation-yards-fallen-label": "Yds Fallen",
"gravity-label": "Gravity",
+13
View File
@@ -34,6 +34,9 @@
"sheet-show-raw-defense=notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.",
"sheet-style-option": "Sheet Style",
"sheet-style-desc": "Select a visual style for the character sheet.",
"roll-modifiers-heading": "Roll Modifiers",
"to-roll-label": "To Roll",
"max-skill-9-label": "Max skill of 9",
"announcements": "Annonces",
"sheet-version-title": "Fiche de personnage GURPS version :",
"hide-until-next-update": "Hide until next update",
@@ -162,8 +165,11 @@
"load-label": "Load",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"abbreviation-enhanced-move-label": "ENH MOVE",
"enhanced-move-tooltip": "Enhanced ground move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"air-label": "Air",
"air-tooltip": "Air/Flying move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"water-label": "Water",
"water-tooltip": "Water/Swimming move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"encumbrance-dodge-tooltip": "\nNote: The Dodge score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"encumbrance-none-0-label": "None (0)",
"encumbrance-light-1-label": "Light (1)",
@@ -267,6 +273,8 @@
"frequency-of-appearance-tooltip": "\nFrequency of Appearance<br>\n<table>\n\t<tbody>\n\t\t<tr><td>15 or less&gt;</td><td></td>\n\t\t</tr><tr><td>12 or less&gt;</td><td></td>\n\t\t</tr><tr><td>9 or less&gt;</td><td></td>\n\t\t</tr><tr><td>6 or less&gt;</td><td></td>\n\t</tr></tbody>\n</table>\n\t\t\t\t\t\t\t",
"abbreviation-booke-reference-label": "Ref",
"book-reference-tooltip": "\n\t\t\t\t\t\t\t\tReference to book and page numbers.<br>\n\t\t\t\t\t\t\t\tExamples:<br>\n\t\t\t\t\t\t\t\tB238 = GURPS Basic, Page 238<br>\n\t\t\t\t\t\t\t\tPU2:126 = Power-Ups 2. Page 126<br>\n\t\t\t\t\t\t\t",
"modifier-label": "Modifier:",
"select-skill-modifiers-button": "Select Skill Modifiers",
"show-notes-below-label": "Show notes below in roll template",
"show-skill-mod-notes-below-label": "Show Skill Modifier notes (refer to the actual skill description)",
"abbreviation-self-control-number-label": "SCN",
@@ -279,6 +287,8 @@
"gender-label": "Gender",
"size-modifier-label": "Size Modifier",
"size-modifier-tooltip": "\nThis sheet does <strong>NOT</strong> auto adjust the cost values for ST\tand Extra HP for a SM<br>\nthat is greater than 0. To do that you can use a combination of Points and<br>\nMOD entries to get the desired value. (B15, B16, <strong>B19</strong>)\n\t\t\t\t\t\t\t",
"reach-modifier-label": "Reach Mod",
"reach-modifier-tooltip": "Reach Modifier.<br />See Size Modifier and Reach, B402<br />When grappling, you get +1 To Hit per size modifier difference.",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
"physical-description-label": "Physical Description",
@@ -394,6 +404,8 @@
"damage-type-tooltip": "\n<table>\n\t<thead>\n\t\t<tr>\n\t\t\t<th>Abbr</th>\n\t\t\t<th>Name</th>\n\t\t</tr>\n\t</thead>\n\t<tbody>\n\t\t<tr><td>aff</td> <td>Affliction</td></tr>\n\t\t<tr><td>burn</td><td>Burning</td></tr>\n\t\t<tr><td>cor</td> <td>Corrosion</td></tr>\n\t\t<tr><td>cr</td> <td>Crushing</td></tr>\n\t\t<tr><td>cut</td> <td>Cutting</td></tr>\n\t\t<tr><td>fat</td> <td>Fatigue</td></tr>\n\t\t<tr><td>imp</td> <td>Impaling</td></tr>\n\t\t<tr><td>pi-</td> <td>Small Piercing</td></tr>\n\t\t<tr><td>pi</td> <td>Piercing</td></tr>\n\t\t<tr><td>pi+</td> <td>Large Piercing</td></tr>\n\t\t<tr><td>pi++</td><td>Huge Piercing</td></tr>\n\t\t<tr><td>spec</td><td>Special</td></tr>\n\t\t<tr><td>tox</td> <td>Toxic</td></tr>\n\t</tbody> \n</table>\n\t\t\t\t\t\t\t",
"reach-label": "Reach",
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
"close-reach-label": "Has <span class=\"emphatic\">C</span> Reach",
"close-reach-tooltip": "A reach <span class=\"emphatic\">C</span> weapon increases to reach 1, but no other effects.<br />See Size Modifier and Reach, B402",
"modifier-tooltip": "\nModifier applied to skill level.<br>\nCan be a positive or a negative number.<br>\nExamples include a bonus from a Talent,<br>\ndefault from another Skill or Technique,<br>\na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t\t\t",
"weapon-notes-label": "Weapon Notes",
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
@@ -438,6 +450,7 @@
"speed-range-label": "Speed/Range",
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
"abbreviation-yards-fallen-label": "Yds Fallen",
"gravity-label": "Gravity",
+13
View File
@@ -34,6 +34,9 @@
"sheet-show-raw-defense=notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.",
"sheet-style-option": "Sheet Style",
"sheet-style-desc": "Select a visual style for the character sheet.",
"roll-modifiers-heading": "Roll Modifiers",
"to-roll-label": "To Roll",
"max-skill-9-label": "Max skill of 9",
"announcements": "Announcements",
"sheet-version-title": "GURPS Character Sheet Version:",
"hide-until-next-update": "Hide until next update",
@@ -162,8 +165,11 @@
"load-label": "Load",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"abbreviation-enhanced-move-label": "ENH MOVE",
"enhanced-move-tooltip": "Enhanced ground move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"air-label": "Air",
"air-tooltip": "Air/Flying move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"water-label": "Water",
"water-tooltip": "Water/Swimming move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"encumbrance-dodge-tooltip": "\nNote: The Dodge score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"encumbrance-none-0-label": "None (0)",
"encumbrance-light-1-label": "Light (1)",
@@ -267,6 +273,8 @@
"frequency-of-appearance-tooltip": "\nFrequency of Appearance<br>\n<table>\n\t<tbody>\n\t\t<tr><td>15 or less&gt;</td><td></td>\n\t\t</tr><tr><td>12 or less&gt;</td><td></td>\n\t\t</tr><tr><td>9 or less&gt;</td><td></td>\n\t\t</tr><tr><td>6 or less&gt;</td><td></td>\n\t</tr></tbody>\n</table>\n\t\t\t\t\t\t\t",
"abbreviation-booke-reference-label": "Ref",
"book-reference-tooltip": "\n\t\t\t\t\t\t\t\tReference to book and page numbers.<br>\n\t\t\t\t\t\t\t\tExamples:<br>\n\t\t\t\t\t\t\t\tB238 = GURPS Basic, Page 238<br>\n\t\t\t\t\t\t\t\tPU2:126 = Power-Ups 2. Page 126<br>\n\t\t\t\t\t\t\t",
"modifier-label": "Modifier:",
"select-skill-modifiers-button": "Select Skill Modifiers",
"show-notes-below-label": "Show notes below in roll template",
"show-skill-mod-notes-below-label": "Show Skill Modifier notes (refer to the actual skill description)",
"abbreviation-self-control-number-label": "SCN",
@@ -279,6 +287,8 @@
"gender-label": "Gender",
"size-modifier-label": "Size Modifier",
"size-modifier-tooltip": "\nThis sheet does <strong>NOT</strong> auto adjust the cost values for ST\tand Extra HP for a SM<br>\nthat is greater than 0. To do that you can use a combination of Points and<br>\nMOD entries to get the desired value. (B15, B16, <strong>B19</strong>)\n\t\t\t\t\t\t\t",
"reach-modifier-label": "Reach Mod",
"reach-modifier-tooltip": "Reach Modifier.<br />See Size Modifier and Reach, B402<br />When grappling, you get +1 To Hit per size modifier difference.",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
"physical-description-label": "Physical Description",
@@ -394,6 +404,8 @@
"damage-type-tooltip": "\n<table>\n\t<thead>\n\t\t<tr>\n\t\t\t<th>Abbr</th>\n\t\t\t<th>Name</th>\n\t\t</tr>\n\t</thead>\n\t<tbody>\n\t\t<tr><td>aff</td> <td>Affliction</td></tr>\n\t\t<tr><td>burn</td><td>Burning</td></tr>\n\t\t<tr><td>cor</td> <td>Corrosion</td></tr>\n\t\t<tr><td>cr</td> <td>Crushing</td></tr>\n\t\t<tr><td>cut</td> <td>Cutting</td></tr>\n\t\t<tr><td>fat</td> <td>Fatigue</td></tr>\n\t\t<tr><td>imp</td> <td>Impaling</td></tr>\n\t\t<tr><td>pi-</td> <td>Small Piercing</td></tr>\n\t\t<tr><td>pi</td> <td>Piercing</td></tr>\n\t\t<tr><td>pi+</td> <td>Large Piercing</td></tr>\n\t\t<tr><td>pi++</td><td>Huge Piercing</td></tr>\n\t\t<tr><td>spec</td><td>Special</td></tr>\n\t\t<tr><td>tox</td> <td>Toxic</td></tr>\n\t</tbody> \n</table>\n\t\t\t\t\t\t\t",
"reach-label": "Reach",
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
"close-reach-label": "Has <span class=\"emphatic\">C</span> Reach",
"close-reach-tooltip": "A reach <span class=\"emphatic\">C</span> weapon increases to reach 1, but no other effects.<br />See Size Modifier and Reach, B402",
"modifier-tooltip": "\nModifier applied to skill level.<br>\nCan be a positive or a negative number.<br>\nExamples include a bonus from a Talent,<br>\ndefault from another Skill or Technique,<br>\na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t\t\t",
"weapon-notes-label": "Weapon Notes",
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
@@ -438,6 +450,7 @@
"speed-range-label": "Speed/Range",
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
"abbreviation-yards-fallen-label": "Yds Fallen",
"gravity-label": "Gravity",
+13
View File
@@ -34,6 +34,9 @@
"sheet-show-raw-defense=notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.",
"sheet-style-option": "Sheet Style",
"sheet-style-desc": "Select a visual style for the character sheet.",
"roll-modifiers-heading": "Roll Modifiers",
"to-roll-label": "To Roll",
"max-skill-9-label": "Max skill of 9",
"announcements": "Announcements",
"sheet-version-title": "GURPS Character Sheet Version:",
"hide-until-next-update": "Hide until next update",
@@ -162,8 +165,11 @@
"load-label": "Load",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"abbreviation-enhanced-move-label": "ENH MOVE",
"enhanced-move-tooltip": "Enhanced ground move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"air-label": "Air",
"air-tooltip": "Air/Flying move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"water-label": "Water",
"water-tooltip": "Water/Swimming move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"encumbrance-dodge-tooltip": "\nNote: The Dodge score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"encumbrance-none-0-label": "None (0)",
"encumbrance-light-1-label": "Light (1)",
@@ -267,6 +273,8 @@
"frequency-of-appearance-tooltip": "\nFrequency of Appearance<br>\n<table>\n\t<tbody>\n\t\t<tr><td>15 or less&gt;</td><td></td>\n\t\t</tr><tr><td>12 or less&gt;</td><td></td>\n\t\t</tr><tr><td>9 or less&gt;</td><td></td>\n\t\t</tr><tr><td>6 or less&gt;</td><td></td>\n\t</tr></tbody>\n</table>\n\t\t\t\t\t\t\t",
"abbreviation-booke-reference-label": "Ref",
"book-reference-tooltip": "\n\t\t\t\t\t\t\t\tReference to book and page numbers.<br>\n\t\t\t\t\t\t\t\tExamples:<br>\n\t\t\t\t\t\t\t\tB238 = GURPS Basic, Page 238<br>\n\t\t\t\t\t\t\t\tPU2:126 = Power-Ups 2. Page 126<br>\n\t\t\t\t\t\t\t",
"modifier-label": "Modifier:",
"select-skill-modifiers-button": "Select Skill Modifiers",
"show-notes-below-label": "Show notes below in roll template",
"show-skill-mod-notes-below-label": "Show Skill Modifier notes (refer to the actual skill description)",
"abbreviation-self-control-number-label": "SCN",
@@ -279,6 +287,8 @@
"gender-label": "Gender",
"size-modifier-label": "Size Modifier",
"size-modifier-tooltip": "\nThis sheet does <strong>NOT</strong> auto adjust the cost values for ST\tand Extra HP for a SM<br>\nthat is greater than 0. To do that you can use a combination of Points and<br>\nMOD entries to get the desired value. (B15, B16, <strong>B19</strong>)\n\t\t\t\t\t\t\t",
"reach-modifier-label": "Reach Mod",
"reach-modifier-tooltip": "Reach Modifier.<br />See Size Modifier and Reach, B402<br />When grappling, you get +1 To Hit per size modifier difference.",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
"physical-description-label": "Physical Description",
@@ -394,6 +404,8 @@
"damage-type-tooltip": "\n<table>\n\t<thead>\n\t\t<tr>\n\t\t\t<th>Abbr</th>\n\t\t\t<th>Name</th>\n\t\t</tr>\n\t</thead>\n\t<tbody>\n\t\t<tr><td>aff</td> <td>Affliction</td></tr>\n\t\t<tr><td>burn</td><td>Burning</td></tr>\n\t\t<tr><td>cor</td> <td>Corrosion</td></tr>\n\t\t<tr><td>cr</td> <td>Crushing</td></tr>\n\t\t<tr><td>cut</td> <td>Cutting</td></tr>\n\t\t<tr><td>fat</td> <td>Fatigue</td></tr>\n\t\t<tr><td>imp</td> <td>Impaling</td></tr>\n\t\t<tr><td>pi-</td> <td>Small Piercing</td></tr>\n\t\t<tr><td>pi</td> <td>Piercing</td></tr>\n\t\t<tr><td>pi+</td> <td>Large Piercing</td></tr>\n\t\t<tr><td>pi++</td><td>Huge Piercing</td></tr>\n\t\t<tr><td>spec</td><td>Special</td></tr>\n\t\t<tr><td>tox</td> <td>Toxic</td></tr>\n\t</tbody> \n</table>\n\t\t\t\t\t\t\t",
"reach-label": "Reach",
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
"close-reach-label": "Has <span class=\"emphatic\">C</span> Reach",
"close-reach-tooltip": "A reach <span class=\"emphatic\">C</span> weapon increases to reach 1, but no other effects.<br />See Size Modifier and Reach, B402",
"modifier-tooltip": "\nModifier applied to skill level.<br>\nCan be a positive or a negative number.<br>\nExamples include a bonus from a Talent,<br>\ndefault from another Skill or Technique,<br>\na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t\t\t",
"weapon-notes-label": "Weapon Notes",
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
@@ -438,6 +450,7 @@
"speed-range-label": "Speed/Range",
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
"abbreviation-yards-fallen-label": "Yds Fallen",
"gravity-label": "Gravity",
+13
View File
@@ -34,6 +34,9 @@
"sheet-show-raw-defense=notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.",
"sheet-style-option": "Sheet Style",
"sheet-style-desc": "Select a visual style for the character sheet.",
"roll-modifiers-heading": "Roll Modifiers",
"to-roll-label": "To Roll",
"max-skill-9-label": "Max skill of 9",
"announcements": "Announcements",
"sheet-version-title": "GURPS Character Sheet Version:",
"hide-until-next-update": "Hide until next update",
@@ -162,8 +165,11 @@
"load-label": "Load",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"abbreviation-enhanced-move-label": "ENH MOVE",
"enhanced-move-tooltip": "Enhanced ground move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"air-label": "Air",
"air-tooltip": "Air/Flying move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"water-label": "Water",
"water-tooltip": "Water/Swimming move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"encumbrance-dodge-tooltip": "\nNote: The Dodge score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"encumbrance-none-0-label": "None (0)",
"encumbrance-light-1-label": "Light (1)",
@@ -267,6 +273,8 @@
"frequency-of-appearance-tooltip": "\nFrequency of Appearance<br>\n<table>\n\t<tbody>\n\t\t<tr><td>15 or less&gt;</td><td></td>\n\t\t</tr><tr><td>12 or less&gt;</td><td></td>\n\t\t</tr><tr><td>9 or less&gt;</td><td></td>\n\t\t</tr><tr><td>6 or less&gt;</td><td></td>\n\t</tr></tbody>\n</table>\n\t\t\t\t\t\t\t",
"abbreviation-booke-reference-label": "Ref",
"book-reference-tooltip": "\n\t\t\t\t\t\t\t\tReference to book and page numbers.<br>\n\t\t\t\t\t\t\t\tExamples:<br>\n\t\t\t\t\t\t\t\tB238 = GURPS Basic, Page 238<br>\n\t\t\t\t\t\t\t\tPU2:126 = Power-Ups 2. Page 126<br>\n\t\t\t\t\t\t\t",
"modifier-label": "Modifier:",
"select-skill-modifiers-button": "Select Skill Modifiers",
"show-notes-below-label": "Show notes below in roll template",
"show-skill-mod-notes-below-label": "Show Skill Modifier notes (refer to the actual skill description)",
"abbreviation-self-control-number-label": "SCN",
@@ -279,6 +287,8 @@
"gender-label": "Gender",
"size-modifier-label": "Size Modifier",
"size-modifier-tooltip": "\nThis sheet does <strong>NOT</strong> auto adjust the cost values for ST\tand Extra HP for a SM<br>\nthat is greater than 0. To do that you can use a combination of Points and<br>\nMOD entries to get the desired value. (B15, B16, <strong>B19</strong>)\n\t\t\t\t\t\t\t",
"reach-modifier-label": "Reach Mod",
"reach-modifier-tooltip": "Reach Modifier.<br />See Size Modifier and Reach, B402<br />When grappling, you get +1 To Hit per size modifier difference.",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
"physical-description-label": "Physical Description",
@@ -394,6 +404,8 @@
"damage-type-tooltip": "\n<table>\n\t<thead>\n\t\t<tr>\n\t\t\t<th>Abbr</th>\n\t\t\t<th>Name</th>\n\t\t</tr>\n\t</thead>\n\t<tbody>\n\t\t<tr><td>aff</td> <td>Affliction</td></tr>\n\t\t<tr><td>burn</td><td>Burning</td></tr>\n\t\t<tr><td>cor</td> <td>Corrosion</td></tr>\n\t\t<tr><td>cr</td> <td>Crushing</td></tr>\n\t\t<tr><td>cut</td> <td>Cutting</td></tr>\n\t\t<tr><td>fat</td> <td>Fatigue</td></tr>\n\t\t<tr><td>imp</td> <td>Impaling</td></tr>\n\t\t<tr><td>pi-</td> <td>Small Piercing</td></tr>\n\t\t<tr><td>pi</td> <td>Piercing</td></tr>\n\t\t<tr><td>pi+</td> <td>Large Piercing</td></tr>\n\t\t<tr><td>pi++</td><td>Huge Piercing</td></tr>\n\t\t<tr><td>spec</td><td>Special</td></tr>\n\t\t<tr><td>tox</td> <td>Toxic</td></tr>\n\t</tbody> \n</table>\n\t\t\t\t\t\t\t",
"reach-label": "Reach",
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
"close-reach-label": "Has <span class=\"emphatic\">C</span> Reach",
"close-reach-tooltip": "A reach <span class=\"emphatic\">C</span> weapon increases to reach 1, but no other effects.<br />See Size Modifier and Reach, B402",
"modifier-tooltip": "\nModifier applied to skill level.<br>\nCan be a positive or a negative number.<br>\nExamples include a bonus from a Talent,<br>\ndefault from another Skill or Technique,<br>\na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t\t\t",
"weapon-notes-label": "Weapon Notes",
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
@@ -438,6 +450,7 @@
"speed-range-label": "Speed/Range",
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
"abbreviation-yards-fallen-label": "Yds Fallen",
"gravity-label": "Gravity",
+13
View File
@@ -34,6 +34,9 @@
"sheet-show-raw-defense=notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.",
"sheet-style-option": "Sheet Style",
"sheet-style-desc": "Select a visual style for the character sheet.",
"roll-modifiers-heading": "Roll Modifiers",
"to-roll-label": "To Roll",
"max-skill-9-label": "Max skill of 9",
"announcements": "Announcements",
"sheet-version-title": "GURPS Character Sheet Version:",
"hide-until-next-update": "Hide until next update",
@@ -162,8 +165,11 @@
"load-label": "Load",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"abbreviation-enhanced-move-label": "ENH MOVE",
"enhanced-move-tooltip": "Enhanced ground move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"air-label": "Air",
"air-tooltip": "Air/Flying move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"water-label": "Water",
"water-tooltip": "Water/Swimming move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"encumbrance-dodge-tooltip": "\nNote: The Dodge score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"encumbrance-none-0-label": "None (0)",
"encumbrance-light-1-label": "Light (1)",
@@ -267,6 +273,8 @@
"frequency-of-appearance-tooltip": "\nFrequency of Appearance<br>\n<table>\n\t<tbody>\n\t\t<tr><td>15 or less&gt;</td><td></td>\n\t\t</tr><tr><td>12 or less&gt;</td><td></td>\n\t\t</tr><tr><td>9 or less&gt;</td><td></td>\n\t\t</tr><tr><td>6 or less&gt;</td><td></td>\n\t</tr></tbody>\n</table>\n\t\t\t\t\t\t\t",
"abbreviation-booke-reference-label": "Ref",
"book-reference-tooltip": "\n\t\t\t\t\t\t\t\tReference to book and page numbers.<br>\n\t\t\t\t\t\t\t\tExamples:<br>\n\t\t\t\t\t\t\t\tB238 = GURPS Basic, Page 238<br>\n\t\t\t\t\t\t\t\tPU2:126 = Power-Ups 2. Page 126<br>\n\t\t\t\t\t\t\t",
"modifier-label": "Modifier:",
"select-skill-modifiers-button": "Select Skill Modifiers",
"show-notes-below-label": "Show notes below in roll template",
"show-skill-mod-notes-below-label": "Show Skill Modifier notes (refer to the actual skill description)",
"abbreviation-self-control-number-label": "SCN",
@@ -279,6 +287,8 @@
"gender-label": "Gender",
"size-modifier-label": "Size Modifier",
"size-modifier-tooltip": "\nThis sheet does <strong>NOT</strong> auto adjust the cost values for ST\tand Extra HP for a SM<br>\nthat is greater than 0. To do that you can use a combination of Points and<br>\nMOD entries to get the desired value. (B15, B16, <strong>B19</strong>)\n\t\t\t\t\t\t\t",
"reach-modifier-label": "Reach Mod",
"reach-modifier-tooltip": "Reach Modifier.<br />See Size Modifier and Reach, B402<br />When grappling, you get +1 To Hit per size modifier difference.",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
"physical-description-label": "Physical Description",
@@ -394,6 +404,8 @@
"damage-type-tooltip": "\n<table>\n\t<thead>\n\t\t<tr>\n\t\t\t<th>Abbr</th>\n\t\t\t<th>Name</th>\n\t\t</tr>\n\t</thead>\n\t<tbody>\n\t\t<tr><td>aff</td> <td>Affliction</td></tr>\n\t\t<tr><td>burn</td><td>Burning</td></tr>\n\t\t<tr><td>cor</td> <td>Corrosion</td></tr>\n\t\t<tr><td>cr</td> <td>Crushing</td></tr>\n\t\t<tr><td>cut</td> <td>Cutting</td></tr>\n\t\t<tr><td>fat</td> <td>Fatigue</td></tr>\n\t\t<tr><td>imp</td> <td>Impaling</td></tr>\n\t\t<tr><td>pi-</td> <td>Small Piercing</td></tr>\n\t\t<tr><td>pi</td> <td>Piercing</td></tr>\n\t\t<tr><td>pi+</td> <td>Large Piercing</td></tr>\n\t\t<tr><td>pi++</td><td>Huge Piercing</td></tr>\n\t\t<tr><td>spec</td><td>Special</td></tr>\n\t\t<tr><td>tox</td> <td>Toxic</td></tr>\n\t</tbody> \n</table>\n\t\t\t\t\t\t\t",
"reach-label": "Reach",
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
"close-reach-label": "Has <span class=\"emphatic\">C</span> Reach",
"close-reach-tooltip": "A reach <span class=\"emphatic\">C</span> weapon increases to reach 1, but no other effects.<br />See Size Modifier and Reach, B402",
"modifier-tooltip": "\nModifier applied to skill level.<br>\nCan be a positive or a negative number.<br>\nExamples include a bonus from a Talent,<br>\ndefault from another Skill or Technique,<br>\na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t\t\t",
"weapon-notes-label": "Weapon Notes",
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
@@ -438,6 +450,7 @@
"speed-range-label": "Speed/Range",
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
"abbreviation-yards-fallen-label": "Yds Fallen",
"gravity-label": "Gravity",
+13
View File
@@ -34,6 +34,9 @@
"sheet-show-raw-defense=notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.",
"sheet-style-option": "Sheet Style",
"sheet-style-desc": "Select a visual style for the character sheet.",
"roll-modifiers-heading": "Roll Modifiers",
"to-roll-label": "To Roll",
"max-skill-9-label": "Max skill of 9",
"announcements": "Announcements",
"sheet-version-title": "GURPS Character Sheet Version:",
"hide-until-next-update": "Hide until next update",
@@ -162,8 +165,11 @@
"load-label": "Load",
"encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"abbreviation-enhanced-move-label": "ENH MOVE",
"enhanced-move-tooltip": "Enhanced ground move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"air-label": "Air",
"air-tooltip": "Air/Flying move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"water-label": "Water",
"water-tooltip": "Water/Swimming move.<br /><b>STEP:</b> The number in parentheses is the step distance.",
"encumbrance-dodge-tooltip": "\nNote: The Dodge score automatically adjusts for Encumbrance<br>\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t",
"encumbrance-none-0-label": "None (0)",
"encumbrance-light-1-label": "Light (1)",
@@ -267,6 +273,8 @@
"frequency-of-appearance-tooltip": "\nFrequency of Appearance<br>\n<table>\n\t<tbody>\n\t\t<tr><td>15 or less&gt;</td><td></td>\n\t\t</tr><tr><td>12 or less&gt;</td><td></td>\n\t\t</tr><tr><td>9 or less&gt;</td><td></td>\n\t\t</tr><tr><td>6 or less&gt;</td><td></td>\n\t</tr></tbody>\n</table>\n\t\t\t\t\t\t\t",
"abbreviation-booke-reference-label": "Ref",
"book-reference-tooltip": "\n\t\t\t\t\t\t\t\tReference to book and page numbers.<br>\n\t\t\t\t\t\t\t\tExamples:<br>\n\t\t\t\t\t\t\t\tB238 = GURPS Basic, Page 238<br>\n\t\t\t\t\t\t\t\tPU2:126 = Power-Ups 2. Page 126<br>\n\t\t\t\t\t\t\t",
"modifier-label": "Modifier:",
"select-skill-modifiers-button": "Select Skill Modifiers",
"show-notes-below-label": "Show notes below in roll template",
"show-skill-mod-notes-below-label": "Show Skill Modifier notes (refer to the actual skill description)",
"abbreviation-self-control-number-label": "SCN",
@@ -279,6 +287,8 @@
"gender-label": "Gender",
"size-modifier-label": "Size Modifier",
"size-modifier-tooltip": "\nThis sheet does <strong>NOT</strong> auto adjust the cost values for ST\tand Extra HP for a SM<br>\nthat is greater than 0. To do that you can use a combination of Points and<br>\nMOD entries to get the desired value. (B15, B16, <strong>B19</strong>)\n\t\t\t\t\t\t\t",
"reach-modifier-label": "Reach Mod",
"reach-modifier-tooltip": "Reach Modifier.<br />See Size Modifier and Reach, B402<br />When grappling, you get +1 To Hit per size modifier difference.",
"main-hand-label": "Main Hand",
"reactions-label": "Reactions",
"physical-description-label": "Physical Description",
@@ -394,6 +404,8 @@
"damage-type-tooltip": "\n<table>\n\t<thead>\n\t\t<tr>\n\t\t\t<th>Abbr</th>\n\t\t\t<th>Name</th>\n\t\t</tr>\n\t</thead>\n\t<tbody>\n\t\t<tr><td>aff</td> <td>Affliction</td></tr>\n\t\t<tr><td>burn</td><td>Burning</td></tr>\n\t\t<tr><td>cor</td> <td>Corrosion</td></tr>\n\t\t<tr><td>cr</td> <td>Crushing</td></tr>\n\t\t<tr><td>cut</td> <td>Cutting</td></tr>\n\t\t<tr><td>fat</td> <td>Fatigue</td></tr>\n\t\t<tr><td>imp</td> <td>Impaling</td></tr>\n\t\t<tr><td>pi-</td> <td>Small Piercing</td></tr>\n\t\t<tr><td>pi</td> <td>Piercing</td></tr>\n\t\t<tr><td>pi+</td> <td>Large Piercing</td></tr>\n\t\t<tr><td>pi++</td><td>Huge Piercing</td></tr>\n\t\t<tr><td>spec</td><td>Special</td></tr>\n\t\t<tr><td>tox</td> <td>Toxic</td></tr>\n\t</tbody> \n</table>\n\t\t\t\t\t\t\t",
"reach-label": "Reach",
"melee-reach-tooltip": "\nThe distance in yards that the weapon can reach.<br>\n<strong>C</strong>: this weapon can be used in close combat.<br>\n<strong>*</strong>: the weapon is awkward, and requires a Ready<br>\nmaneuver to switch between different reaches.\n\t\t\t\t\t\t\t",
"close-reach-label": "Has <span class=\"emphatic\">C</span> Reach",
"close-reach-tooltip": "A reach <span class=\"emphatic\">C</span> weapon increases to reach 1, but no other effects.<br />See Size Modifier and Reach, B402",
"modifier-tooltip": "\nModifier applied to skill level.<br>\nCan be a positive or a negative number.<br>\nExamples include a bonus from a Talent,<br>\ndefault from another Skill or Technique,<br>\na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t\t\t",
"weapon-notes-label": "Weapon Notes",
"melee-weapon-notes-tooltip": "\n<strong>Hint:</strong> Enter inline rolls for additional results. To show the selected arrow.<br>\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t",
@@ -438,6 +450,7 @@
"speed-range-label": "Speed/Range",
"abbreviation-hit-modifier-label": "Hit Mod",
"reset-label": "Reset",
"apply-label": "Apply",
"falling-collision-label": "Falling and Collision",
"abbreviation-yards-fallen-label": "Yds Fallen",
"gravity-label": "Gravity",

Some files were not shown because too many files have changed in this diff Show More