Merge branch 'master' into changed-stars

This commit is contained in:
Nicho Hoffman
2021-06-25 11:06:52 -06:00
1087 changed files with 198385 additions and 55899 deletions
Vendored
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@@ -163,6 +163,10 @@ input.sheet-caps {
vertical-align: middle;
}
div.sheet-2colrow div.sheet-col.sheet-col-narrow {
margin-right: 23px;
}
.sheet-center {
text-align: center !important;
}
@@ -292,8 +296,8 @@ input[type="text"], input[type="number"] {
border-style: none;
}
input[type=number]:-webkit-outer-spin-button,
input[type=number]:-webkit-inner-spin-button {
input[type="number"]::-webkit-outer-spin-button,
input[type="number"]::-webkit-inner-spin-button {
-webkit-appearance: none;
margin: 0;
}
@@ -362,6 +366,7 @@ select {
appearance: none;
background-color: transparent;
text-align: center;
text-align-last: center;
border-style: solid;
border-color: darkgray;
border-width: 0px 0px 2px 0px;
@@ -692,7 +697,7 @@ input.sheet-law {
}
input.sheet-law:before{
content: "";
content: "";
display: block;
}
@@ -702,8 +707,7 @@ input.sheet-law:hover{
/* upsidedown symbol resembles 'law' rune when checked */
input.sheet-law:checked {
content: "⛛";
transform: scaleY(-1) translate(0px, 1px);
transform: scaleY(-1) translate(0px, 0px);
}
input.sheet-bang {
+60 -54
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@@ -31,22 +31,22 @@
<div class="sheet-table-row sheet-table-underline">
<div class="sheet-col" style="width:12em">
<div class="sheet-table-data sheet-left">
<input title="@{character_name}" type="text" name="attr_character_name" placeholder="Name (gender)">
<input title="@{character_name}" type="text" name="attr_character_name">
</div>
</div>
<div class="sheet-col" style="width:12em">
<div class="sheet-table-data sheet-left">
<input title="@{race}" type="text" name="attr_race" placeholder="Race (culture)">
<input title="@{race}" type="text" name="attr_race">
</div>
</div>
<div class="sheet-col" style="width:12em">
<div class="sheet-table-data sheet-left">
<input title="@{size}" type="text" name="attr_size" placeholder="Size (stature)">
<input title="@{size}" type="text" name="attr_size">
</div>
</div>
<div class="sheet-col" style="width:12em">
<div class="sheet-table-data sheet-left">
<input title="@{class}" type="text" name="attr_class" placeholder="Class (role)">
<input title="@{class}" type="text" name="attr_class">
</div>
</div>
<div class="sheet-col" style="width:4em">
@@ -112,27 +112,27 @@
<div class="sheet-table-row">
<div class="sheet-col" style="width:12em">
<div class="sheet-table-data sheet-left">
<input class="sheet-table-h1" title="@{custom-label-1}" name="attr_custom-label-1" placeholder="1.Custom Info. Label" type="label" readonly/>
<input class="sheet-table-h1" title="@{custom-label-1}" name="attr_custom-label-1" placeholder="Title" type="label" readonly/>
</div>
</div>
<div class="sheet-col" style="width:12em">
<div class="sheet-table-data sheet-left">
<input class="sheet-table-h1" title="@{custom-label-2}" name="attr_custom-label-2" placeholder="2.(See 'Options' tab)" type="label" readonly/>
<input class="sheet-table-h1" title="@{custom-label-2}" name="attr_custom-label-2" placeholder="Culture" type="label" readonly/>
</div>
</div>
<div class="sheet-col" style="width:12em">
<div class="sheet-table-data sheet-left">
<input class="sheet-table-h1" title="@{custom-label-3}" name="attr_custom-label-3" placeholder="3.Custom Info. Label" type="label" readonly/>
<input class="sheet-table-h1" title="@{custom-label-3}" name="attr_custom-label-3" placeholder="Allegiance" type="label" readonly/>
</div>
</div>
<div class="sheet-col" style="width:12em">
<div class="sheet-table-data sheet-left">
<input class="sheet-table-h1" title="@{custom-label-4}" name="attr_custom-label-4" placeholder="4.(See 'Options' tab)" type="label" readonly/>
<input class="sheet-table-h1" title="@{custom-label-4}" name="attr_custom-label-4" placeholder="God(s)" type="label" readonly/>
</div>
</div>
<div class="sheet-col" style="width:4em">
<div class="sheet-table-data sheet-left">
<input class="sheet-table-h1" title="@{custom-label-5}" name="attr_custom-label-5" placeholder="5." type="label" readonly/>
<input class="sheet-table-h1" title="@{custom-label-5}" name="attr_custom-label-5" placeholder="Age" type="label" readonly/>
</div>
</div>
</div>
@@ -678,7 +678,7 @@
</span>
</div>
<span class="sheet-table-data sheet-left">
<input style="width:230px; position:relative; left:20px;" class="sheet-sans" title="@{repeating_background_X_skill}" name="attr_skill" placeholder="Background &sol; Skill" type="text" />
<input style="width:230px; position:relative; left:20px;" class="sheet-sans" title="@{repeating_background_X_skill}" name="attr_skill" placeholder="Background / Skill" type="text" />
</span>
<span class="sheet-table-data sheet-left">
<input style="width:50px; height:30px;" class="sheet-center sheet-bold sheet-grow" title="@{repeating_background_X_skill-total}" name="attr_skill-total" value="@{skill-mod-selected}+@{level}+@{skill-points}+@{iadv-skill}" type="number" disabled="true" />
@@ -703,16 +703,16 @@
<div class="sheet-table sheet-sect">
<!-- INITIATIVE -->
<div class="sheet-table-row sheet-table-underline" style="position:relative; top:3px; height:35px;">
<div class="sheet-col" style="width:4em;">
<div class="sheet-col" style="width:5em;">
<div class="sheet-table-h1 sheet-grow sheet-table-padding">
<button class="sheet-text-btn sheet-mid" title="Roll initiative" type="roll" value="&{template:13G_white} {{name=Initiative}} {{usage=@{character_name}}} {{type=@{class}}} {{Result=[[[[@{core}]]+[[@{INI-mod}]] &{tracker}]] = $[[0]] + $[[1]]}}" name="roll_INI-check">
Initiative
</button>
</div>
</div>
<div class="sheet-col" style="width:2em;">
<div class="sheet-col sheet-col-narrow" style="width:2em;">
<div class="sheet-table-data">
<input class="sheet-center sheet-bold sheet-grow" style="height:28px; width:45px;" title="@{INI-mod}" type="number" name="attr_INI-mod" value="@{level}+@{INI-mod-selected}+@{INI-bonus}-@{INI-penalty}" disabled="true">
<input class="sheet-center sheet-bold sheet-grow" style="height:28px; width:40px;" title="@{INI-mod}" type="number" name="attr_INI-mod" value="@{level}+@{INI-mod-selected}+@{INI-bonus}-@{INI-penalty}" disabled="true">
</div>
</div>
<div class="sheet-col" style="width:3em;">
@@ -766,16 +766,16 @@
</div>
<!-- primary MELEE -->
<div class="sheet-table-row" style="position:relative; top:3px; height:35px;">
<div class="sheet-col" style="width:4em;">
<div class="sheet-col" style="width:5em;">
<div class="sheet-table-h1 sheet-big sheet-table-padding">
<button title="Primary melee attack roll" class="sheet-text-btn sheet-mid" type="roll" type="roll" title="%{PMA-check}" value="&{template:13G_red} {{name=@{pma-wpn}}} {{usage=@{MA-vs}}} {{type=Basic Attack}} {{Result=@{pma}}} {{Hit=@{pmd}}} {{Miss=[[@{MAD-miss}]]}}" name="roll_PMA-check">
Melee
</button>
</div>
</div>
<div class="sheet-col" style="width:2em;">
<div class="sheet-col sheet-col-narrow" style="width:2em;">
<div class="sheet-table-data">
<input class="sheet-center sheet-bold sheet-grow" style="height:28px; width:45px;" title="@{MA-mod}" type="number" name="attr_MA-mod" value="@{level}+@{MA-mod-selected}+@{MA-bonus}-(@{MA-penalty}+@{penalty-dazed}+@{penalty-weakened})" disabled="true">
<input class="sheet-center sheet-bold sheet-grow" style="height:28px; width:40px;" title="@{MA-mod}" type="number" name="attr_MA-mod" value="@{level}+@{MA-mod-selected}+@{MA-bonus}-(@{MA-penalty}+@{penalty-dazed}+@{penalty-weakened})" disabled="true">
</div>
</div>
<div class="sheet-col" style="width:3em;">
@@ -828,20 +828,23 @@
</div>
</div>
<div class="sheet-table-row sheet-table-dotted" style="position:relative; height:30px;">
<div class="sheet-col" style="width:4em;">
<div class="sheet-col" style="width:5em;">
<div class="sheet-table-data">
<span style="position:relative;padding-left:10px;" class="sheet-table-data sheet-sans sheet-bold sheet-big sheet-center sheet-left" title="Level">
<span name="attr_level"></span>&times;
</span>
<span style="position:relative;" class="sheet-table-data sheet-right">
<input style="width:2em;" class="sheet-right sheet-grow" title="@{MAD-die-count}" type="number" name="attr_MAD-die-count" value="1">
<input style="width:1em;" class="sheet-right sheet-grow sheet-bold" title="@{MAD-die-count}" type="number" name="attr_MAD-die-count" value="1">
</span>
<span style="position:relative;" class="sheet-table-data sheet-sans sheet-bold sheet-big sheet-center sheet-mid">D</span>
<span style="position:relative;" class="sheet-table-data sheet-left">
<input style="width:2em;" class="sheet-left sheet-grow sheet-bold" title="@{MAD-die}" type="number" name="attr_MAD-die" value="2">
<input style="width:1.5em;" class="sheet-left sheet-grow sheet-bold" title="@{MAD-die}" type="number" name="attr_MAD-die" value="2">
</span>
</div>
</div>
<div class="sheet-col" style="width:2em;">
<div class="sheet-col sheet-col-narrow" style="width:2em;">
<div class="sheet-table-data">
<input class="sheet-center sheet-bold sheet-grow" style="height:28px; width:45px;" title="@{MAD-mod}" type="number" name="attr_MAD-mod" value="@{MAD-mod-selected}*@{tm}+@{MAD-bonus}-@{MAD-penalty}" disabled="true">
<input class="sheet-center sheet-bold sheet-grow" style="height:28px; width:40px;" title="@{MAD-mod}" type="number" name="attr_MAD-mod" value="@{MAD-mod-selected}*@{tm}+@{MAD-bonus}-@{MAD-penalty}" disabled="true">
</div>
</div>
<div class="sheet-col" style="width:3em;">
@@ -895,16 +898,16 @@
</div>
<!-- primary RANGED -->
<div class="sheet-table-row" style="position:relative; top:3px; height:35px;">
<div class="sheet-col" style="width:4em;">
<div class="sheet-col" style="width:5em;">
<div class="sheet-table-h1 sheet-big sheet-table-padding">
<button title="Primary ranged attack roll" class="sheet-text-btn sheet-mid" type="roll" type="roll" title="%{PRA-check}" value="&{template:13G_red} {{name=@{pra-wpn}}} {{usage=@{RA-vs}}} {{type=Basic Attack}} {{Result=@{pra}}} {{Hit=@{pmd}}} {{Miss=[[@{RAD-miss}]]}}" name="roll_PRA-check">
<button title="Primary ranged attack roll" class="sheet-text-btn sheet-mid" type="roll" type="roll" title="%{PRA-check}" value="&{template:13G_red} {{name=@{pra-wpn}}} {{usage=@{RA-vs}}} {{type=Basic Attack}} {{Result=@{pra}}} {{Hit=@{prd}}} {{Miss=[[@{RAD-miss}]]}}" name="roll_PRA-check">
Ranged
</button>
</div>
</div>
<div class="sheet-col" style="width:2em;">
<div class="sheet-col sheet-col-narrow" style="width:2em;">
<div class="sheet-table-data">
<input class="sheet-center sheet-bold sheet-grow" style="height:28px; width:45px;" title="@{RA-mod}" type="number" name="attr_RA-mod" value="@{level}+@{RA-mod-selected}+@{RA-bonus}-(@{RA-penalty}+@{penalty-dazed}+@{penalty-weakened})" disabled="true">
<input class="sheet-center sheet-bold sheet-grow" style="height:28px; width:40px;" title="@{RA-mod}" type="number" name="attr_RA-mod" value="@{level}+@{RA-mod-selected}+@{RA-bonus}-(@{RA-penalty}+@{penalty-dazed}+@{penalty-weakened})" disabled="true">
</div>
</div>
<div class="sheet-col" style="width:3em;">
@@ -957,20 +960,23 @@
</div>
</div>
<div class="sheet-table-row sheet-table-underline" style="position:relative; height:30px;">
<div class="sheet-col" style="width:4em;">
<div class="sheet-col" style="width:5em;">
<div class="sheet-table-data">
<span style="position:relative;padding-left:10px;" class="sheet-table-data sheet-sans sheet-bold sheet-big sheet-center sheet-left" title="Level">
<span name="attr_level"></span>&times;
</span>
<span style="position:relative;" class="sheet-table-data sheet-right">
<input style="width:2em;" class="sheet-right sheet-grow" title="@{RAD-die-count}" type="number" name="attr_RAD-die-count" value="1">
<input style="width:1em;" class="sheet-right sheet-grow sheet-bold" title="@{RAD-die-count}" type="number" name="attr_RAD-die-count" value="1">
</span>
<span style="position:relative;" class="sheet-table-data sheet-sans sheet-bold sheet-big sheet-center sheet-mid">D</span>
<span style="position:relative;" class="sheet-table-data sheet-left">
<input style="width:2em;" class="sheet-left sheet-grow sheet-bold" title="@{RAD-die}" type="number" name="attr_RAD-die" value="4">
<input style="width:1.5em;" class="sheet-left sheet-grow sheet-bold" title="@{RAD-die}" type="number" name="attr_RAD-die" value="4">
</span>
</div>
</div>
<div class="sheet-col" style="width:2em;">
<div class="sheet-col sheet-col-narrow" style="width:2em;">
<div class="sheet-table-data">
<input class="sheet-center sheet-bold sheet-grow" style="height:28px; width:45px;" title="@{RAD-mod}" type="number" name="attr_RAD-mod" value="@{RAD-mod-selected}*@{tm}+@{RAD-bonus}-@{RAD-penalty}" disabled="true">
<input class="sheet-center sheet-bold sheet-grow" style="height:28px; width:40px;" title="@{RAD-mod}" type="number" name="attr_RAD-mod" value="@{RAD-mod-selected}*@{tm}+@{RAD-bonus}-@{RAD-penalty}" disabled="true">
</div>
</div>
<div class="sheet-col" style="width:3em;">
@@ -1023,10 +1029,10 @@
</div>
</div>
<div class="sheet-table-row" style="position:relative; top:3px; height:33px;">
<div class="sheet-col" style="width:4em;">
<div class="sheet-col" style="width:5em;">
<div class="sheet-table-data sheet-center sheet-emph sheet-bold" style="position:relative; left:32px;">Dice</div>
</div>
<div class="sheet-col" style="width:2em;">
<div class="sheet-col sheet-col-narrow" style="width:2em;">
<div class="sheet-table-data sheet-center sheet-emph sheet-bold" style="position:relative; left:8px;">Total</div>
</div>
<div class="sheet-col" style="width:3em; position:relative; left:8px;">
@@ -1270,10 +1276,10 @@
</span>
</div>
</div>
<div class="sheet-table sheet-sect">
<input style="width:1.2em; display:block; float:right; margin-right: 170px;" title="Show / hide 'Wounds & Conditions' subsection" class="sheet-law sheet-showconditions1" type="checkbox" name="attr_show-conditions" value="1">
<div class="sheet-table sheet-sect" style="width: 50%; margin-top:3px;">
<span class="sheet-table-h2">Wounds &amp; Conditions</span>
</div>
<input style="width:1.2em; position:absolute; top:290px; left:641px;" title="Show / hide 'Wounds & Conditions' subsection" class="sheet-law sheet-showconditions1" type="checkbox" name="attr_show-conditions" value="1">
<div class="sheet-subsection sheet-conditions sheet-table-padding">
<div class="sheet-table sheet-sect">
<!-- DEATH saves -->
@@ -1736,7 +1742,7 @@
<div class="sheet-table sheet-sect">
<span class="sheet-table-name">
<div class="sheet-caps">
<input class="sheet-caps sheet-center" title="@{spells-header}" name="attr_spells-header" type="text" value="&ensp;&nbsp;Spells&ensp;III&ensp;Powers" />
<input class="sheet-caps sheet-center" title="@{spells-header}" name="attr_spells-header" type="text" value="Spells III Powers" />
<!-- three I's resemble the 'harmony' rune -->
</div>
</span>
@@ -1752,19 +1758,19 @@
</span>
<span class="sheet-table-h2 sheet-center" style="width:2em;">&sol;</span>
<span class="sheet-table-data sheet-center">
<input style="sheet-center" style="width:3em;" type="number" name="attr_spell-slots-1" value="0" title="@{spell-slots-1}" />
<input class="sheet-center" style="width:3em;" type="number" name="attr_spell-slots-1" value="0" title="@{spell-slots-1}" />
</span>
<span class="sheet-table-data sheet-center">
<input style="sheet-center" style="width:3em;" type="number" name="attr_spell-slots-2" value="0" title="@{spell-slots-2}" />
<input class="sheet-center" style="width:3em;" type="number" name="attr_spell-slots-2" value="0" title="@{spell-slots-2}" />
</span>
<span class="sheet-table-data sheet-center">
<input style="sheet-center" style="width:3em;" type="number" name="attr_spell-slots-3" value="0" title="@{spell-slots-3}" />
<input class="sheet-center" style="width:3em;" type="number" name="attr_spell-slots-3" value="0" title="@{spell-slots-3}" />
</span>
<span class="sheet-table-data sheet-center">
<input style="sheet-center" style="width:3em;" type="number" name="attr_spell-slots-4" value="0" title="@{spell-slots-4}" />
<input class="sheet-center" style="width:3em;" type="number" name="attr_spell-slots-4" value="0" title="@{spell-slots-4}" />
</span>
<span class="sheet-table-data sheet-center">
<input style="sheet-center" style="width:3em;" type="number" name="attr_spell-slots-5" value="0" title="@{spell-slots-5}" />
<input class="sheet-center" style="width:3em;" type="number" name="attr_spell-slots-5" value="0" title="@{spell-slots-5}" />
</span>
<span class="sheet-table-data sheet-left">
<input class="sheet-grow sheet-center sheet-bold" type="number" name="attr_spell-slots-total" value="@{spell-slots-1}+@{spell-slots-2}+@{spell-slots-3}+@{spell-slots-4}+@{spell-slots-5}" title="@{spell-slots-total}" disabled="true" />
@@ -1847,7 +1853,7 @@
<div class="sheet-table sheet-sect">
<span class="sheet-table-name">
<div class="sheet-caps">
<input style="cursor:text !important;" class="sheet-caps sheet-center" title="@{powers-l-header}" name="attr_powers-l-header" type="text" placeholder="Special &sol; Custom Powers" />
<input style="cursor:text !important;" class="sheet-caps sheet-center" title="@{powers-l-header}" name="attr_powers-l-header" type="text" placeholder="Special / Custom Powers" />
</div>
</span>
</div>
@@ -2001,7 +2007,7 @@
<div class="sheet-table sheet-sect">
<span class="sheet-table-name">
<div class="sheet-caps">
<input class="sheet-caps sheet-center" title="@{gifts-header}" name="attr_gifts-header" type="text" value="&nbsp;Gifts&ensp;III&ensp;Items" />
<input class="sheet-caps sheet-center" title="@{gifts-header}" name="attr_gifts-header" type="text" value="Gifts III Items" />
<!-- three I's resemble the 'harmony' rune -->
</div>
</span>
@@ -2233,7 +2239,7 @@
</div>
</div>
<div class="sheet-table-row">
<textarea style="width:420px;" class="sheet-nostyle sheet-textarea-one" title="@{repeating_minion-attack_X_desc}" name="attr_minion-attack-desc" placeholder="Mook attack description &sol; additional effects &sol; use conditions &sol; triggers"></textarea>
<textarea style="width:420px;" class="sheet-nostyle sheet-textarea-one" title="@{repeating_minion-attack_X_desc}" name="attr_minion-attack-desc" placeholder="Mook attack description / additional effects / use conditions / triggers"></textarea>
</div>
<span class="sheet-table-data sheet-left sheet-table-padding sheet-top sheet-sans sheet-normalize">
<i><b>Feats</b></i>&nbsp;
@@ -2245,8 +2251,8 @@
E&nbsp;
&emsp;&emsp;&emsp;
<input type="checkbox" class="sheet-law sheet-desc-show" title="@{repeating_minion_X_description-show}" name="attr_description-show" value="1"/>
&emsp;Description &sol; Explanation
<textarea title="@{repeating_minion_X_desc}" class="sheet-desc sheet-textarea-four sheet-serif" style="resize:vertical;" name="attr_description" placeholder = "Description &sol; Explanation"></textarea>
&emsp;Description / Explanation
<textarea title="@{repeating_minion_X_desc}" class="sheet-desc sheet-textarea-four sheet-serif" style="resize:vertical;" name="attr_description" placeholder = "Description / Explanation"></textarea>
</span>
<hr class="sheet-hr">
</fieldset>
@@ -2449,7 +2455,7 @@
<div class="sheet-table sheet-sect">
<span class="sheet-table-name">
<div class="sheet-caps">
<input style="cursor:text !important;" class="sheet-caps sheet-center" title="@{factions-header}" name="attr_factions-header" type="text" placeholder="Factions &sol; Projects" />
<input style="cursor:text !important;" class="sheet-caps sheet-center" title="@{factions-header}" name="attr_factions-header" type="text" placeholder="Factions / Projects" />
</div>
</span>
</div>
@@ -2477,7 +2483,7 @@
<div class="sheet-table-row">
<div class="sheet-col">
<span style="position:relative; left:8px; top:1px;" class="sheet-table-h1 sheet-grow sheet-left">
<input style="width:5em;" type="text" class="sheet-power-h3 sheet-bold sheet-normalize" title="@{repeating_faction-attribute-1}" name="attr_faction-attribute-1" placeholder="&mdash;">
<input style="width:5em;" type="text" class="sheet-power-h3 sheet-bold sheet-normalize" title="@{repeating_faction-attribute-1}" name="attr_faction-attribute-1" placeholder="--">
</span>
<span style="position:relative; left:8px; top:1px;" class="sheet-table-data">
<input style="width:8em;" type="text" class="sheet-power-h3 sheet-table-padding sheet-normalize sheet-bold sheet-left sheet-mono" title="@{repeating_faction-value-1}" name="attr_faction-value-1" placeholder="........">
@@ -2485,7 +2491,7 @@
</div>
<div class="sheet-col">
<span class="sheet-table-h1 sheet-grow sheet-left">
<input style="width:5em;" type="text" class="sheet-power-h3 sheet-bold sheet-normalize" title="@{repeating_faction-attribute-2}" name="attr_faction-attribute-2" placeholder="&mdash;">
<input style="width:5em;" type="text" class="sheet-power-h3 sheet-bold sheet-normalize" title="@{repeating_faction-attribute-2}" name="attr_faction-attribute-2" placeholder="--">
</span>
<span class="sheet-table-data">
<input style="width:8em;" type="text" class="sheet-power-h3 sheet-table-padding sheet-normalize sheet-bold sheet-left sheet-mono" title="@{repeating_faction-value-2}" name="attr_faction-value-2" placeholder="........">
@@ -2495,7 +2501,7 @@
<div class="sheet-table-row sheet-table-underline">
<div class="sheet-col">
<span style="position:relative; left:8px; top:1px;" class="sheet-table-h1 sheet-grow sheet-left">
<input style="width:5em;" type="text" class="sheet-power-h3 sheet-bold sheet-normalize" title="@{repeating_faction-attribute-3}" name="attr_faction-attribute-3" placeholder="&mdash;">
<input style="width:5em;" type="text" class="sheet-power-h3 sheet-bold sheet-normalize" title="@{repeating_faction-attribute-3}" name="attr_faction-attribute-3" placeholder="--">
</span>
<span style="position:relative; left:8px; top:1px;" class="sheet-table-data">
<input style="width:8em;" type="text" class="sheet-power-h3 sheet-table-padding sheet-normalize sheet-bold sheet-left sheet-mono" title="@{repeating_faction-value-3}" name="attr_faction-value-3" placeholder="........">
@@ -2503,7 +2509,7 @@
</div>
<div class="sheet-col">
<span class="sheet-table-h1 sheet-grow sheet-left">
<input style="width:5em;" type="text" class="sheet-power-h3 sheet-bold sheet-normalize" title="@{repeating_faction-attribute-4}" name="attr_faction-attribute-4" placeholder="&mdash;">
<input style="width:5em;" type="text" class="sheet-power-h3 sheet-bold sheet-normalize" title="@{repeating_faction-attribute-4}" name="attr_faction-attribute-4" placeholder="--">
</span>
<span class="sheet-table-data">
<input style="width:8em;" type="text" class="sheet-power-h3 sheet-table-padding sheet-normalize sheet-bold sheet-left sheet-mono" title="@{repeating_faction-value-4}" name="attr_faction-value-4" placeholder="........">
@@ -2512,7 +2518,7 @@
</div>
</div>
<div class="sheet-table-row">
<textarea style="width:420px;" class="sheet-nostyle sheet-textarea-one" title="@{repeating_faction_X_desc}" name="attr_faction-desc" placeholder="Description &sol; explanation"></textarea>
<textarea style="width:420px;" class="sheet-nostyle sheet-textarea-one" title="@{repeating_faction_X_desc}" name="attr_faction-desc" placeholder="Description / explanation"></textarea>
</div>
<hr class="sheet-hr">
</fieldset>
@@ -2792,7 +2798,7 @@
</div>
</div>
<div class="sheet-table-row">
<textarea style="width:420px;" class="sheet-nostyle sheet-textarea-one" title="@{repeating_npc-attack_X_desc}" name="attr_npc-attack-desc" placeholder="Attack description &sol; additional effects &sol; use conditions &sol; triggers"></textarea>
<textarea style="width:420px;" class="sheet-nostyle sheet-textarea-one" title="@{repeating_npc-attack_X_desc}" name="attr_npc-attack-desc" placeholder="Attack description / additional effects / use conditions / triggers"></textarea>
</div>
</fieldset>
<!-- NPC MOOKS -->
@@ -2916,7 +2922,7 @@
</div>
</div>
<div class="sheet-table-row">
<textarea style="width:420px;" class="sheet-nostyle sheet-textarea-one" title="@{repeating_mook-attack_X_desc}" name="attr_mook-attack-desc" placeholder="Mook attack description &sol; additional effects &sol; use conditions &sol; triggers"></textarea>
<textarea style="width:420px;" class="sheet-nostyle sheet-textarea-one" title="@{repeating_mook-attack_X_desc}" name="attr_mook-attack-desc" placeholder="Mook attack description / additional effects / use conditions / triggers"></textarea>
</div>
<hr class="sheet-hr">
</fieldset>
@@ -3177,7 +3183,7 @@
</span>
<span style="width:1%;" class="sheet-table-data sheet-center">&sol;</span>
<span style="width:15%;" class="sheet-table-data sheet-center">
<input style="width:3em;" class="sheet-center sheet-dotted" title="@{repeating_meta_X_max}" name="attr_meta-max" placeholder="&mdash;" type="text" />
<input style="width:3em;" class="sheet-center sheet-dotted" title="@{repeating_meta_X_max}" name="attr_meta-max" placeholder="--" type="text" />
</span>
</div>
</div>
@@ -163,6 +163,10 @@ input.sheet-caps {
vertical-align: middle;
}
div.sheet-2colrow div.sheet-col.sheet-col-narrow {
margin-right: 23px;
}
.sheet-center {
text-align: center !important;
}
@@ -292,8 +296,8 @@ input[type="text"], input[type="number"] {
border-style: none;
}
input[type=number]:-webkit-outer-spin-button,
input[type=number]:-webkit-inner-spin-button {
input[type="number"]::-webkit-outer-spin-button,
input[type="number"]::-webkit-inner-spin-button {
-webkit-appearance: none;
margin: 0;
}
@@ -362,6 +366,7 @@ select {
appearance: none;
background-color: transparent;
text-align: center;
text-align-last: center;
border-style: solid;
border-color: darkgray;
border-width: 0px 0px 2px 0px;
@@ -692,7 +697,7 @@ input.sheet-law {
}
input.sheet-law:before{
content: "";
content: "";
display: block;
}
@@ -702,8 +707,7 @@ input.sheet-law:hover{
/* upsidedown symbol resembles 'law' rune when checked */
input.sheet-law:checked {
content: "⛛";
transform: scaleY(-1) translate(0px, 1px);
transform: scaleY(-1) translate(0px, 0px);
}
input.sheet-bang {
+60 -54
View File
@@ -31,22 +31,22 @@
<div class="sheet-table-row sheet-table-underline">
<div class="sheet-col" style="width:12em">
<div class="sheet-table-data sheet-left">
<input title="@{character_name}" type="text" name="attr_character_name" placeholder="Name (gender)">
<input title="@{character_name}" type="text" name="attr_character_name">
</div>
</div>
<div class="sheet-col" style="width:12em">
<div class="sheet-table-data sheet-left">
<input title="@{race}" type="text" name="attr_race" placeholder="Race (culture)">
<input title="@{race}" type="text" name="attr_race">
</div>
</div>
<div class="sheet-col" style="width:12em">
<div class="sheet-table-data sheet-left">
<input title="@{size}" type="text" name="attr_size" placeholder="Size (stature)">
<input title="@{size}" type="text" name="attr_size">
</div>
</div>
<div class="sheet-col" style="width:12em">
<div class="sheet-table-data sheet-left">
<input title="@{class}" type="text" name="attr_class" placeholder="Class (role)">
<input title="@{class}" type="text" name="attr_class">
</div>
</div>
<div class="sheet-col" style="width:4em">
@@ -112,27 +112,27 @@
<div class="sheet-table-row">
<div class="sheet-col" style="width:12em">
<div class="sheet-table-data sheet-left">
<input class="sheet-table-h1" title="@{custom-label-1}" name="attr_custom-label-1" placeholder="1.Custom Info. Label" type="label" readonly/>
<input class="sheet-table-h1" title="@{custom-label-1}" name="attr_custom-label-1" placeholder="Title" type="label" readonly/>
</div>
</div>
<div class="sheet-col" style="width:12em">
<div class="sheet-table-data sheet-left">
<input class="sheet-table-h1" title="@{custom-label-2}" name="attr_custom-label-2" placeholder="2.(See 'Options' tab)" type="label" readonly/>
<input class="sheet-table-h1" title="@{custom-label-2}" name="attr_custom-label-2" placeholder="Culture" type="label" readonly/>
</div>
</div>
<div class="sheet-col" style="width:12em">
<div class="sheet-table-data sheet-left">
<input class="sheet-table-h1" title="@{custom-label-3}" name="attr_custom-label-3" placeholder="3.Custom Info. Label" type="label" readonly/>
<input class="sheet-table-h1" title="@{custom-label-3}" name="attr_custom-label-3" placeholder="Allegiance" type="label" readonly/>
</div>
</div>
<div class="sheet-col" style="width:12em">
<div class="sheet-table-data sheet-left">
<input class="sheet-table-h1" title="@{custom-label-4}" name="attr_custom-label-4" placeholder="4.(See 'Options' tab)" type="label" readonly/>
<input class="sheet-table-h1" title="@{custom-label-4}" name="attr_custom-label-4" placeholder="God(s)" type="label" readonly/>
</div>
</div>
<div class="sheet-col" style="width:4em">
<div class="sheet-table-data sheet-left">
<input class="sheet-table-h1" title="@{custom-label-5}" name="attr_custom-label-5" placeholder="5." type="label" readonly/>
<input class="sheet-table-h1" title="@{custom-label-5}" name="attr_custom-label-5" placeholder="Age" type="label" readonly/>
</div>
</div>
</div>
@@ -678,7 +678,7 @@
</span>
</div>
<span class="sheet-table-data sheet-left">
<input style="width:230px; position:relative; left:20px;" class="sheet-sans" title="@{repeating_background_X_skill}" name="attr_skill" placeholder="Background &sol; Skill" type="text" />
<input style="width:230px; position:relative; left:20px;" class="sheet-sans" title="@{repeating_background_X_skill}" name="attr_skill" placeholder="Background / Skill" type="text" />
</span>
<span class="sheet-table-data sheet-left">
<input style="width:50px; height:30px;" class="sheet-center sheet-bold sheet-grow" title="@{repeating_background_X_skill-total}" name="attr_skill-total" value="@{skill-mod-selected}+@{level}+@{skill-points}+@{iadv-skill}" type="number" disabled="true" />
@@ -703,16 +703,16 @@
<div class="sheet-table sheet-sect">
<!-- INITIATIVE -->
<div class="sheet-table-row sheet-table-underline" style="position:relative; top:3px; height:35px;">
<div class="sheet-col" style="width:4em;">
<div class="sheet-col" style="width:5em;">
<div class="sheet-table-h1 sheet-grow sheet-table-padding">
<button class="sheet-text-btn sheet-mid" title="Roll initiative" type="roll" value="&{template:13G_white} {{name=Initiative}} {{usage=@{character_name}}} {{type=@{class}}} {{Result=[[[[@{core}]]+[[@{INI-mod}]] &{tracker}]] = $[[0]] + $[[1]]}}" name="roll_INI-check">
Initiative
</button>
</div>
</div>
<div class="sheet-col" style="width:2em;">
<div class="sheet-col sheet-col-narrow" style="width:2em;">
<div class="sheet-table-data">
<input class="sheet-center sheet-bold sheet-grow" style="height:28px; width:45px;" title="@{INI-mod}" type="number" name="attr_INI-mod" value="@{level}+@{INI-mod-selected}+@{INI-bonus}-@{INI-penalty}" disabled="true">
<input class="sheet-center sheet-bold sheet-grow" style="height:28px; width:40px;" title="@{INI-mod}" type="number" name="attr_INI-mod" value="@{level}+@{INI-mod-selected}+@{INI-bonus}-@{INI-penalty}" disabled="true">
</div>
</div>
<div class="sheet-col" style="width:3em;">
@@ -766,16 +766,16 @@
</div>
<!-- primary MELEE -->
<div class="sheet-table-row" style="position:relative; top:3px; height:35px;">
<div class="sheet-col" style="width:4em;">
<div class="sheet-col" style="width:5em;">
<div class="sheet-table-h1 sheet-big sheet-table-padding">
<button title="Primary melee attack roll" class="sheet-text-btn sheet-mid" type="roll" type="roll" title="%{PMA-check}" value="&{template:13G_red} {{name=@{pma-wpn}}} {{usage=@{MA-vs}}} {{type=Basic Attack}} {{Result=@{pma}}} {{Hit=@{pmd}}} {{Miss=[[@{MAD-miss}]]}}" name="roll_PMA-check">
Melee
</button>
</div>
</div>
<div class="sheet-col" style="width:2em;">
<div class="sheet-col sheet-col-narrow" style="width:2em;">
<div class="sheet-table-data">
<input class="sheet-center sheet-bold sheet-grow" style="height:28px; width:45px;" title="@{MA-mod}" type="number" name="attr_MA-mod" value="@{level}+@{MA-mod-selected}+@{MA-bonus}-(@{MA-penalty}+@{penalty-dazed}+@{penalty-weakened})" disabled="true">
<input class="sheet-center sheet-bold sheet-grow" style="height:28px; width:40px;" title="@{MA-mod}" type="number" name="attr_MA-mod" value="@{level}+@{MA-mod-selected}+@{MA-bonus}-(@{MA-penalty}+@{penalty-dazed}+@{penalty-weakened})" disabled="true">
</div>
</div>
<div class="sheet-col" style="width:3em;">
@@ -828,20 +828,23 @@
</div>
</div>
<div class="sheet-table-row sheet-table-dotted" style="position:relative; height:30px;">
<div class="sheet-col" style="width:4em;">
<div class="sheet-col" style="width:5em;">
<div class="sheet-table-data">
<span style="position:relative;padding-left:10px;" class="sheet-table-data sheet-sans sheet-bold sheet-big sheet-center sheet-left" title="Level">
<span name="attr_level"></span>&times;
</span>
<span style="position:relative;" class="sheet-table-data sheet-right">
<input style="width:2em;" class="sheet-right sheet-grow" title="@{MAD-die-count}" type="number" name="attr_MAD-die-count" value="1">
<input style="width:1em;" class="sheet-right sheet-grow sheet-bold" title="@{MAD-die-count}" type="number" name="attr_MAD-die-count" value="1">
</span>
<span style="position:relative;" class="sheet-table-data sheet-sans sheet-bold sheet-big sheet-center sheet-mid">D</span>
<span style="position:relative;" class="sheet-table-data sheet-left">
<input style="width:2em;" class="sheet-left sheet-grow sheet-bold" title="@{MAD-die}" type="number" name="attr_MAD-die" value="2">
<input style="width:1.5em;" class="sheet-left sheet-grow sheet-bold" title="@{MAD-die}" type="number" name="attr_MAD-die" value="2">
</span>
</div>
</div>
<div class="sheet-col" style="width:2em;">
<div class="sheet-col sheet-col-narrow" style="width:2em;">
<div class="sheet-table-data">
<input class="sheet-center sheet-bold sheet-grow" style="height:28px; width:45px;" title="@{MAD-mod}" type="number" name="attr_MAD-mod" value="@{MAD-mod-selected}*@{tm}+@{MAD-bonus}-@{MAD-penalty}" disabled="true">
<input class="sheet-center sheet-bold sheet-grow" style="height:28px; width:40px;" title="@{MAD-mod}" type="number" name="attr_MAD-mod" value="@{MAD-mod-selected}*@{tm}+@{MAD-bonus}-@{MAD-penalty}" disabled="true">
</div>
</div>
<div class="sheet-col" style="width:3em;">
@@ -895,16 +898,16 @@
</div>
<!-- primary RANGED -->
<div class="sheet-table-row" style="position:relative; top:3px; height:35px;">
<div class="sheet-col" style="width:4em;">
<div class="sheet-col" style="width:5em;">
<div class="sheet-table-h1 sheet-big sheet-table-padding">
<button title="Primary ranged attack roll" class="sheet-text-btn sheet-mid" type="roll" type="roll" title="%{PRA-check}" value="&{template:13G_red} {{name=@{pra-wpn}}} {{usage=@{RA-vs}}} {{type=Basic Attack}} {{Result=@{pra}}} {{Hit=@{pmd}}} {{Miss=[[@{RAD-miss}]]}}" name="roll_PRA-check">
<button title="Primary ranged attack roll" class="sheet-text-btn sheet-mid" type="roll" type="roll" title="%{PRA-check}" value="&{template:13G_red} {{name=@{pra-wpn}}} {{usage=@{RA-vs}}} {{type=Basic Attack}} {{Result=@{pra}}} {{Hit=@{prd}}} {{Miss=[[@{RAD-miss}]]}}" name="roll_PRA-check">
Ranged
</button>
</div>
</div>
<div class="sheet-col" style="width:2em;">
<div class="sheet-col sheet-col-narrow" style="width:2em;">
<div class="sheet-table-data">
<input class="sheet-center sheet-bold sheet-grow" style="height:28px; width:45px;" title="@{RA-mod}" type="number" name="attr_RA-mod" value="@{level}+@{RA-mod-selected}+@{RA-bonus}-(@{RA-penalty}+@{penalty-dazed}+@{penalty-weakened})" disabled="true">
<input class="sheet-center sheet-bold sheet-grow" style="height:28px; width:40px;" title="@{RA-mod}" type="number" name="attr_RA-mod" value="@{level}+@{RA-mod-selected}+@{RA-bonus}-(@{RA-penalty}+@{penalty-dazed}+@{penalty-weakened})" disabled="true">
</div>
</div>
<div class="sheet-col" style="width:3em;">
@@ -957,20 +960,23 @@
</div>
</div>
<div class="sheet-table-row sheet-table-underline" style="position:relative; height:30px;">
<div class="sheet-col" style="width:4em;">
<div class="sheet-col" style="width:5em;">
<div class="sheet-table-data">
<span style="position:relative;padding-left:10px;" class="sheet-table-data sheet-sans sheet-bold sheet-big sheet-center sheet-left" title="Level">
<span name="attr_level"></span>&times;
</span>
<span style="position:relative;" class="sheet-table-data sheet-right">
<input style="width:2em;" class="sheet-right sheet-grow" title="@{RAD-die-count}" type="number" name="attr_RAD-die-count" value="1">
<input style="width:1em;" class="sheet-right sheet-grow sheet-bold" title="@{RAD-die-count}" type="number" name="attr_RAD-die-count" value="1">
</span>
<span style="position:relative;" class="sheet-table-data sheet-sans sheet-bold sheet-big sheet-center sheet-mid">D</span>
<span style="position:relative;" class="sheet-table-data sheet-left">
<input style="width:2em;" class="sheet-left sheet-grow sheet-bold" title="@{RAD-die}" type="number" name="attr_RAD-die" value="4">
<input style="width:1.5em;" class="sheet-left sheet-grow sheet-bold" title="@{RAD-die}" type="number" name="attr_RAD-die" value="4">
</span>
</div>
</div>
<div class="sheet-col" style="width:2em;">
<div class="sheet-col sheet-col-narrow" style="width:2em;">
<div class="sheet-table-data">
<input class="sheet-center sheet-bold sheet-grow" style="height:28px; width:45px;" title="@{RAD-mod}" type="number" name="attr_RAD-mod" value="@{RAD-mod-selected}*@{tm}+@{RAD-bonus}-@{RAD-penalty}" disabled="true">
<input class="sheet-center sheet-bold sheet-grow" style="height:28px; width:40px;" title="@{RAD-mod}" type="number" name="attr_RAD-mod" value="@{RAD-mod-selected}*@{tm}+@{RAD-bonus}-@{RAD-penalty}" disabled="true">
</div>
</div>
<div class="sheet-col" style="width:3em;">
@@ -1023,10 +1029,10 @@
</div>
</div>
<div class="sheet-table-row" style="position:relative; top:3px; height:33px;">
<div class="sheet-col" style="width:4em;">
<div class="sheet-col" style="width:5em;">
<div class="sheet-table-data sheet-center sheet-emph sheet-bold" style="position:relative; left:32px;">Dice</div>
</div>
<div class="sheet-col" style="width:2em;">
<div class="sheet-col sheet-col-narrow" style="width:2em;">
<div class="sheet-table-data sheet-center sheet-emph sheet-bold" style="position:relative; left:8px;">Total</div>
</div>
<div class="sheet-col" style="width:3em; position:relative; left:8px;">
@@ -1270,10 +1276,10 @@
</span>
</div>
</div>
<div class="sheet-table sheet-sect">
<input style="width:1.2em; display:block; float:right; margin-right: 170px;" title="Show / hide 'Wounds & Conditions' subsection" class="sheet-law sheet-showconditions1" type="checkbox" name="attr_show-conditions" value="1">
<div class="sheet-table sheet-sect" style="width: 50%; margin-top:3px;">
<span class="sheet-table-h2">Wounds &amp; Conditions</span>
</div>
<input style="width:1.2em; position:absolute; top:290px; left:641px;" title="Show / hide 'Wounds & Conditions' subsection" class="sheet-law sheet-showconditions1" type="checkbox" name="attr_show-conditions" value="1">
<div class="sheet-subsection sheet-conditions sheet-table-padding">
<div class="sheet-table sheet-sect">
<!-- DEATH saves -->
@@ -1736,7 +1742,7 @@
<div class="sheet-table sheet-sect">
<span class="sheet-table-name">
<div class="sheet-caps">
<input class="sheet-caps sheet-center" title="@{spells-header}" name="attr_spells-header" type="text" value="&ensp;&nbsp;Spells&ensp;III&ensp;Powers" />
<input class="sheet-caps sheet-center" title="@{spells-header}" name="attr_spells-header" type="text" value="Spells III Powers" />
<!-- three I's resemble the 'harmony' rune -->
</div>
</span>
@@ -1752,19 +1758,19 @@
</span>
<span class="sheet-table-h2 sheet-center" style="width:2em;">&sol;</span>
<span class="sheet-table-data sheet-center">
<input style="sheet-center" style="width:3em;" type="number" name="attr_spell-slots-1" value="0" title="@{spell-slots-1}" />
<input class="sheet-center" style="width:3em;" type="number" name="attr_spell-slots-1" value="0" title="@{spell-slots-1}" />
</span>
<span class="sheet-table-data sheet-center">
<input style="sheet-center" style="width:3em;" type="number" name="attr_spell-slots-2" value="0" title="@{spell-slots-2}" />
<input class="sheet-center" style="width:3em;" type="number" name="attr_spell-slots-2" value="0" title="@{spell-slots-2}" />
</span>
<span class="sheet-table-data sheet-center">
<input style="sheet-center" style="width:3em;" type="number" name="attr_spell-slots-3" value="0" title="@{spell-slots-3}" />
<input class="sheet-center" style="width:3em;" type="number" name="attr_spell-slots-3" value="0" title="@{spell-slots-3}" />
</span>
<span class="sheet-table-data sheet-center">
<input style="sheet-center" style="width:3em;" type="number" name="attr_spell-slots-4" value="0" title="@{spell-slots-4}" />
<input class="sheet-center" style="width:3em;" type="number" name="attr_spell-slots-4" value="0" title="@{spell-slots-4}" />
</span>
<span class="sheet-table-data sheet-center">
<input style="sheet-center" style="width:3em;" type="number" name="attr_spell-slots-5" value="0" title="@{spell-slots-5}" />
<input class="sheet-center" style="width:3em;" type="number" name="attr_spell-slots-5" value="0" title="@{spell-slots-5}" />
</span>
<span class="sheet-table-data sheet-left">
<input class="sheet-grow sheet-center sheet-bold" type="number" name="attr_spell-slots-total" value="@{spell-slots-1}+@{spell-slots-2}+@{spell-slots-3}+@{spell-slots-4}+@{spell-slots-5}" title="@{spell-slots-total}" disabled="true" />
@@ -1847,7 +1853,7 @@
<div class="sheet-table sheet-sect">
<span class="sheet-table-name">
<div class="sheet-caps">
<input style="cursor:text !important;" class="sheet-caps sheet-center" title="@{powers-l-header}" name="attr_powers-l-header" type="text" placeholder="Special &sol; Custom Powers" />
<input style="cursor:text !important;" class="sheet-caps sheet-center" title="@{powers-l-header}" name="attr_powers-l-header" type="text" placeholder="Special / Custom Powers" />
</div>
</span>
</div>
@@ -2001,7 +2007,7 @@
<div class="sheet-table sheet-sect">
<span class="sheet-table-name">
<div class="sheet-caps">
<input class="sheet-caps sheet-center" title="@{gifts-header}" name="attr_gifts-header" type="text" value="&nbsp;Gifts&ensp;III&ensp;Items" />
<input class="sheet-caps sheet-center" title="@{gifts-header}" name="attr_gifts-header" type="text" value="Gifts III Items" />
<!-- three I's resemble the 'harmony' rune -->
</div>
</span>
@@ -2233,7 +2239,7 @@
</div>
</div>
<div class="sheet-table-row">
<textarea style="width:420px;" class="sheet-nostyle sheet-textarea-one" title="@{repeating_minion-attack_X_desc}" name="attr_minion-attack-desc" placeholder="Mook attack description &sol; additional effects &sol; use conditions &sol; triggers"></textarea>
<textarea style="width:420px;" class="sheet-nostyle sheet-textarea-one" title="@{repeating_minion-attack_X_desc}" name="attr_minion-attack-desc" placeholder="Mook attack description / additional effects / use conditions / triggers"></textarea>
</div>
<span class="sheet-table-data sheet-left sheet-table-padding sheet-top sheet-sans sheet-normalize">
<i><b>Feats</b></i>&nbsp;
@@ -2245,8 +2251,8 @@
E&nbsp;
&emsp;&emsp;&emsp;
<input type="checkbox" class="sheet-law sheet-desc-show" title="@{repeating_minion_X_description-show}" name="attr_description-show" value="1"/>
&emsp;Description &sol; Explanation
<textarea title="@{repeating_minion_X_desc}" class="sheet-desc sheet-textarea-four sheet-serif" style="resize:vertical;" name="attr_description" placeholder = "Description &sol; Explanation"></textarea>
&emsp;Description / Explanation
<textarea title="@{repeating_minion_X_desc}" class="sheet-desc sheet-textarea-four sheet-serif" style="resize:vertical;" name="attr_description" placeholder = "Description / Explanation"></textarea>
</span>
<hr class="sheet-hr">
</fieldset>
@@ -2449,7 +2455,7 @@
<div class="sheet-table sheet-sect">
<span class="sheet-table-name">
<div class="sheet-caps">
<input style="cursor:text !important;" class="sheet-caps sheet-center" title="@{factions-header}" name="attr_factions-header" type="text" placeholder="Factions &sol; Projects" />
<input style="cursor:text !important;" class="sheet-caps sheet-center" title="@{factions-header}" name="attr_factions-header" type="text" placeholder="Factions / Projects" />
</div>
</span>
</div>
@@ -2477,7 +2483,7 @@
<div class="sheet-table-row">
<div class="sheet-col">
<span style="position:relative; left:8px; top:1px;" class="sheet-table-h1 sheet-grow sheet-left">
<input style="width:5em;" type="text" class="sheet-power-h3 sheet-bold sheet-normalize" title="@{repeating_faction-attribute-1}" name="attr_faction-attribute-1" placeholder="&mdash;">
<input style="width:5em;" type="text" class="sheet-power-h3 sheet-bold sheet-normalize" title="@{repeating_faction-attribute-1}" name="attr_faction-attribute-1" placeholder="--">
</span>
<span style="position:relative; left:8px; top:1px;" class="sheet-table-data">
<input style="width:8em;" type="text" class="sheet-power-h3 sheet-table-padding sheet-normalize sheet-bold sheet-left sheet-mono" title="@{repeating_faction-value-1}" name="attr_faction-value-1" placeholder="........">
@@ -2485,7 +2491,7 @@
</div>
<div class="sheet-col">
<span class="sheet-table-h1 sheet-grow sheet-left">
<input style="width:5em;" type="text" class="sheet-power-h3 sheet-bold sheet-normalize" title="@{repeating_faction-attribute-2}" name="attr_faction-attribute-2" placeholder="&mdash;">
<input style="width:5em;" type="text" class="sheet-power-h3 sheet-bold sheet-normalize" title="@{repeating_faction-attribute-2}" name="attr_faction-attribute-2" placeholder="--">
</span>
<span class="sheet-table-data">
<input style="width:8em;" type="text" class="sheet-power-h3 sheet-table-padding sheet-normalize sheet-bold sheet-left sheet-mono" title="@{repeating_faction-value-2}" name="attr_faction-value-2" placeholder="........">
@@ -2495,7 +2501,7 @@
<div class="sheet-table-row sheet-table-underline">
<div class="sheet-col">
<span style="position:relative; left:8px; top:1px;" class="sheet-table-h1 sheet-grow sheet-left">
<input style="width:5em;" type="text" class="sheet-power-h3 sheet-bold sheet-normalize" title="@{repeating_faction-attribute-3}" name="attr_faction-attribute-3" placeholder="&mdash;">
<input style="width:5em;" type="text" class="sheet-power-h3 sheet-bold sheet-normalize" title="@{repeating_faction-attribute-3}" name="attr_faction-attribute-3" placeholder="--">
</span>
<span style="position:relative; left:8px; top:1px;" class="sheet-table-data">
<input style="width:8em;" type="text" class="sheet-power-h3 sheet-table-padding sheet-normalize sheet-bold sheet-left sheet-mono" title="@{repeating_faction-value-3}" name="attr_faction-value-3" placeholder="........">
@@ -2503,7 +2509,7 @@
</div>
<div class="sheet-col">
<span class="sheet-table-h1 sheet-grow sheet-left">
<input style="width:5em;" type="text" class="sheet-power-h3 sheet-bold sheet-normalize" title="@{repeating_faction-attribute-4}" name="attr_faction-attribute-4" placeholder="&mdash;">
<input style="width:5em;" type="text" class="sheet-power-h3 sheet-bold sheet-normalize" title="@{repeating_faction-attribute-4}" name="attr_faction-attribute-4" placeholder="--">
</span>
<span class="sheet-table-data">
<input style="width:8em;" type="text" class="sheet-power-h3 sheet-table-padding sheet-normalize sheet-bold sheet-left sheet-mono" title="@{repeating_faction-value-4}" name="attr_faction-value-4" placeholder="........">
@@ -2512,7 +2518,7 @@
</div>
</div>
<div class="sheet-table-row">
<textarea style="width:420px;" class="sheet-nostyle sheet-textarea-one" title="@{repeating_faction_X_desc}" name="attr_faction-desc" placeholder="Description &sol; explanation"></textarea>
<textarea style="width:420px;" class="sheet-nostyle sheet-textarea-one" title="@{repeating_faction_X_desc}" name="attr_faction-desc" placeholder="Description / explanation"></textarea>
</div>
<hr class="sheet-hr">
</fieldset>
@@ -2792,7 +2798,7 @@
</div>
</div>
<div class="sheet-table-row">
<textarea style="width:420px;" class="sheet-nostyle sheet-textarea-one" title="@{repeating_npc-attack_X_desc}" name="attr_npc-attack-desc" placeholder="Attack description &sol; additional effects &sol; use conditions &sol; triggers"></textarea>
<textarea style="width:420px;" class="sheet-nostyle sheet-textarea-one" title="@{repeating_npc-attack_X_desc}" name="attr_npc-attack-desc" placeholder="Attack description / additional effects / use conditions / triggers"></textarea>
</div>
</fieldset>
<!-- NPC MOOKS -->
@@ -2916,7 +2922,7 @@
</div>
</div>
<div class="sheet-table-row">
<textarea style="width:420px;" class="sheet-nostyle sheet-textarea-one" title="@{repeating_mook-attack_X_desc}" name="attr_mook-attack-desc" placeholder="Mook attack description &sol; additional effects &sol; use conditions &sol; triggers"></textarea>
<textarea style="width:420px;" class="sheet-nostyle sheet-textarea-one" title="@{repeating_mook-attack_X_desc}" name="attr_mook-attack-desc" placeholder="Mook attack description / additional effects / use conditions / triggers"></textarea>
</div>
<hr class="sheet-hr">
</fieldset>
@@ -3177,7 +3183,7 @@
</span>
<span style="width:1%;" class="sheet-table-data sheet-center">&sol;</span>
<span style="width:15%;" class="sheet-table-data sheet-center">
<input style="width:3em;" class="sheet-center sheet-dotted" title="@{repeating_meta_X_max}" name="attr_meta-max" placeholder="&mdash;" type="text" />
<input style="width:3em;" class="sheet-center sheet-dotted" title="@{repeating_meta_X_max}" name="attr_meta-max" placeholder="--" type="text" />
</span>
</div>
</div>
+5 -5
View File
@@ -1,6 +1,6 @@
{
"Name": "Nombre",
"Race": "Race",
"Race": "Raza",
"Class": "Class",
"Level": "Nivel",
"AbilityScores": "AbilityScores",
@@ -8,14 +8,14 @@
"Strength": "Strength",
"CON": "CON",
"Constitution": "Constitution",
"DEX": "DEX",
"DEX": "DES",
"Dexterity": "Dexterity",
"INT": "INT",
"Intelligence": "Intelligence",
"WIS": "SAB",
"Wisdom": "Wisdom",
"CHA": "CAR",
"Charisma": "Charisma",
"Charisma": "Carisma",
"Base": "Base",
"+Misc.": "+Misc.",
"+Item": "+Item",
@@ -45,13 +45,13 @@
"Hit Points": "Hit Points",
"HP": "PG",
"Recoveries": "Recoveries",
"Recovery": "Recovery",
"Recovery": "Recuperación",
"Recovery Value": "Recovery Value",
"Current": "Current",
"Max.": "Max.",
"Rec. Die": "Rec. Die",
"Temp.": "Temporal",
"Initiative": "Initiative",
"Initiative": "Iniciativa",
"One Unique Thing": "Peculiaridad única",
"Describe your characters one unique thing ...": "Describe your characters one unique thing ...",
"Class Features": "Class Features",
+1 -1
View File
@@ -31,7 +31,7 @@
"Misc.": "Divers",
"Weapon": "Arme",
"Item": "Objet",
"On Miss": "On Miss",
"On Miss": "Sur Toi Madame",
"AC": "CA",
"PD": "DP",
"MD": "DM",
+5 -5
View File
@@ -20,7 +20,7 @@
"+Misc.": "+Misc.",
"+Item": "+Item",
"Mod": "Modérer",
"Total": "Total",
"Total": "Totale ",
"Basic Melee Attack": "Basic Melee Attack",
"Basic Ranged Attack": "Basic Ranged Attack",
"Defenses": "Défenses",
@@ -63,12 +63,12 @@
"Daily uses left": "Daily uses left",
"Show Description": "Show Description",
"Show Macro": "Show Macro",
"Usage": "Usage",
"Usage": "Utilisation",
"Type": "Type",
"Points": "Points",
"Icon Relationships": "Relations aux Icônes",
"Icon": "Icon",
"positive": "positive",
"Icon": "Icône :",
"positive": "positif",
"conflicted": "conflicted",
"negative": "négatif",
"Background": "Fond",
@@ -80,7 +80,7 @@
"Macro": "Macro",
"Magic Items": "Objets magiques",
"Equipment": "Équipement",
"Coins": "Coins",
"Coins": "Pièces",
"Qty": "Qté",
"Incremental Advances": "Incremental Advances",
"4th / 7th / 10th Level": "4th / 7th / 10th Level <br>(+1 to 3 abilities)",
+100 -79
View File
@@ -219,76 +219,9 @@ input.sheet-toggle-hide:checked ~ div.sheet-body {
display: none;
}
/* Hidden Roll buttons */{}
.charsheet .sheet-wrapper button[type="roll"]:before {
content: ""!important;
display: none;
}
.charsheet .sheet-wrapper button[type="roll"],
.charsheet .sheet-wrapper .sheet-btn {
width: 100%;
height:28px;
vertical-align: middle;
padding: 0;
display: inline-block;
margin: 0;
font-weight: 400;
text-align: center;
vertical-align: middle;
cursor: pointer;
background-image: none;
background-color: #fff;
color: white;
border: 1px solid #432d1b;
white-space: nowrap;
border-radius: 4px;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
box-sizing: border-box;
-moz-box-sizing: border-box;
-webkit-box-sizing: border-box;
}
.charsheet .sheet-wrapper button[type="roll"]:hover,
.charsheet .sheet-wrapper .sheet-btn:hover,
.charsheet .sheet-wrapper .sheet-hider input[type=checkbox]:checked ~ .sheet-btn {
background-color: #a02634;
border-color: white;
color: white;
}
.charsheet .sheet-wrapper button[type="roll"]:hover span,
.charsheet .sheet-wrapper .sheet-btn:hover span {
color: white;
}
.charsheet .sheet-wrapper .sheet-hider input[type=checkbox]:checked ~ .sheet-btn {
margin-bottom: 4px;
}
.charsheet .sheet-wrapper button[type="roll"] label,
.charsheet .sheet-wrapper button[type="roll"] input {
height:22px;
line-height: 22px;
font-size: 11px;
vertical-align: middle;
text-align:center;
width: 99%;
cursor: pointer;
border: none;
background: none;
box-shadow: none;
transition: none;
border-radius: none;
}
/*CSS da caixa de Templates*/
.sheet-rolltemplate-3dtatributo .sheet-container, .sheet-rolltemplate-3dtataque .sheet-container, .sheet-rolltemplate-3dtdef .sheet-container, .sheet-rolltemplate-3dtiniciativa .sheet-container, .sheet-rolltemplate-3dtmagia .sheet-container {
/*CSS da caixa de Templates Atributos-Magia-Iniciativa*/
.sheet-rolltemplate-3dtatributo .sheet-container, .sheet-rolltemplate-3dtiniciativa .sheet-container, .sheet-rolltemplate-3dtmagia .sheet-container {
background-image: url("https://i.imgur.com/gAwZVo2.jpg");
background-repeat: repeat-y;
border: 1px solid;
@@ -298,18 +231,18 @@ input.sheet-toggle-hide:checked ~ div.sheet-body {
}
.sheet-rolltemplate-3dtatributo .sheet-container h1, .sheet-rolltemplate-3dtataque .sheet-container h1, .sheet-rolltemplate-3dtdef .sheet-container h1, .sheet-rolltemplate-3dtiniciativa .sheet-container h1, .sheet-rolltemplate-3dtmagia .sheet-container h1, .sheet-rolltemplate-3dtatributo .sheet-container h1, .sheet-rolltemplate-3dtataque .sheet-container h1, .sheet-rolltemplate-3dtdef .sheet-container h1, .sheet-rolltemplate-3dtiniciativa .sheet-container h1, .sheet-rolltemplate-3dtmagia .sheet-container h1 {
.sheet-rolltemplate-3dtatributo .sheet-container h1, .sheet-rolltemplate-3dtiniciativa .sheet-container h1, .sheet-rolltemplate-3dtmagia .sheet-container h1, .sheet-rolltemplate-3dtatributo .sheet-container h1, .sheet-rolltemplate-3dtiniciativa .sheet-container h1, .sheet-rolltemplate-3dtmagia .sheet-container h1 {
color: rgb(21, 80, 117);
font-size: 1.2em;
font-variant: small-caps;
line-height: 20px;
}
.sheet-rolltemplate-3dtatributo div, .sheet-rolltemplate-3dtataque div, .sheet-rolltemplate-3dtdef div, .sheet-rolltemplate-3dtiniciativa div, .sheet-rolltemplate-3dtmagia div {
.sheet-rolltemplate-3dtatributo div, .sheet-rolltemplate-3dtiniciativa div, .sheet-rolltemplate-3dtmagia div {
padding: 2px;
}
.sheet-rolltemplate-3dtatributo span, .sheet-rolltemplate-3dtataque span, .sheet-rolltemplate-3dtdef span, .sheet-rolltemplate-3dtiniciativa span, .sheet-rolltemplate-3dtmagia span {
.sheet-rolltemplate-3dtatributo span, .sheet-rolltemplate-3dtiniciativa span, .sheet-rolltemplate-3dtmagia span {
color: rgb(126, 45, 64);
font-family: "Times New Roman", Times, serif;
font-size: 1.2em;
@@ -319,13 +252,13 @@ input.sheet-toggle-hide:checked ~ div.sheet-body {
text-align: left;
}
.sheet-rolltemplate-3dtatributo .sheet-subheader, .sheet-rolltemplate-3dtataque .sheet-subheader, .sheet-rolltemplate-3dtdef .sheet-subheader, .sheet-rolltemplate-3dtiniciativa .sheet-subheader, .sheet-rolltemplate-3dtmagia .sheet-subheader {
.sheet-rolltemplate-3dtatributo .sheet-subheader, .sheet-rolltemplate-3dtiniciativa .sheet-subheader, .sheet-rolltemplate-3dtmagia .sheet-subheader {
color: #000;
font-size: 1em;
font-style: italic;
}
.sheet-rolltemplate-3dtatributo .sheet-arrow-right, .sheet-rolltemplate-3dtataque .sheet-arrow-right, .sheet-rolltemplate-3dtdef .sheet-arrow-right, .sheet-rolltemplate-3dtiniciativa .sheet-arrow-right, .sheet-rolltemplate-3dtmagia .sheet-arrow-right {
.sheet-rolltemplate-3dtatributo .sheet-arrow-right, .sheet-rolltemplate-3dtiniciativa .sheet-arrow-right, .sheet-rolltemplate-3dtmagia .sheet-arrow-right {
margin-top:-12px;
background-image: url("https://i.imgur.com/UE9CWZC.png");
background-repeat: no-repeat;
@@ -334,11 +267,11 @@ input.sheet-toggle-hide:checked ~ div.sheet-body {
height:18px;
}
.sheet-rolltemplate-3dtatributo .sheet-tcat, .sheet-rolltemplate-3dtataque .sheet-tcat, .sheet-rolltemplate-3dtdef .sheet-tcat, .sheet-rolltemplate-3dtiniciativa .sheet-tcat .sheet-rolltemplate-3dtmagia .sheet-tcat, .sheet-rolltemplate-3dtatributo .sheet-subheader, .sheet-rolltemplate-3dtataque .sheet-subheader, .sheet-rolltemplate-3dtdef .sheet-subheader, .sheet-rolltemplate-3dtiniciativa .sheet-subheader, .sheet-rolltemplate-3dtmagia .sheet-subheader {
.sheet-rolltemplate-3dtatributo .sheet-tcat, .sheet-rolltemplate-3dtiniciativa .sheet-tcat .sheet-rolltemplate-3dtmagia .sheet-tcat, .sheet-rolltemplate-3dtatributo .sheet-subheader, .sheet-rolltemplate-3dtiniciativa .sheet-subheader, .sheet-rolltemplate-3dtmagia .sheet-subheader {
font-style: italic;
}
.sheet-rolltemplate-3dtatributo inlinerollresult.fullnone, .sheet-rolltemplate-3dtataque inlinerollresult.fullnone, .sheet-rolltemplate-3dtdef inlinerollresult.fullnone, .sheet-rolltemplate-3dtiniciativa inlinerollresult.fullnone, .sheet-rolltemplate-3dtmagia .inlinerollresult.fullnone{
.sheet-rolltemplate-3dtatributo inlinerollresult.fullnone, .sheet-rolltemplate-3dtiniciativa inlinerollresult.fullnone, .sheet-rolltemplate-3dtmagia .inlinerollresult.fullnone{
background-color: transparent;
border: none;
}
@@ -350,18 +283,106 @@ input.sheet-toggle-hide:checked ~ div.sheet-body {
}
.sheet-rolltemplate-3dtatributo .inlinerollresult.fullfail, .sheet-rolltemplate-3dtataque .inlinerollresult.fullfail, .sheet-rolltemplate-3dtdef .inlinerollresult.fullfail, .sheet-rolltemplate-3dtiniciativa .inlinerollresult.fullfail, .sheet-rolltemplate-3dtmagia .inlinerollresult.fullfail {
.sheet-rolltemplate-3dtatributo .inlinerollresult.fullfail, .sheet-rolltemplate-3dtiniciativa .inlinerollresult.fullfail, .sheet-rolltemplate-3dtmagia .inlinerollresult.fullfail {
background-color: #ffffcc;
border: 1px solid #3FB315;
color: #3FB315;
}
.sheet-rolltemplate-3dtatributo .sheet-fullcrit, .sheet-rolltemplate-3dtataque .sheet-fullcrit, .sheet-rolltemplate-3dtdef .sheet-fullcrit, .sheet-rolltemplate-3dtiniciativa .sheet-fullcrit, .sheet-rolltemplate-3dtmagia .sheet-fullcrit {
.sheet-rolltemplate-3dtatributo .sheet-fullcrit, .sheet-rolltemplate-3dtiniciativa .sheet-fullcrit, .sheet-rolltemplate-3dtmagia .sheet-fullcrit {
color: #3FB315;
font-style: italic;
}
.sheet-rolltemplate-3dtatributo .sheet-fullfail, .sheet-rolltemplate-3dtataque .sheet-fullfail, .sheet-rolltemplate-3dtdef .sheet-fullfail, .sheet-rolltemplate-3dtiniciativa .sheet-fullfail, .sheet-rolltemplate-3dtmagia .sheet-fullfail {
.sheet-rolltemplate-3dtatributo .sheet-fullfail, .sheet-rolltemplate-3dtiniciativa .sheet-fullfail, .sheet-rolltemplate-3dtmagia .sheet-fullfail {
color: #B31515;
font-style: italic;
}
/*CSS da caixa de Templates Ataque-Defesa*/
.sheet-rolltemplate-3dtataque .sheet-container, .sheet-rolltemplate-3dtdef .sheet-container {
background-image: url("https://i.imgur.com/gAwZVo2.jpg");
background-repeat: repeat-y;
border: 1px solid;
border-color: #432d1b;
padding: 5px;
width: 200px;
}
.sheet-rolltemplate-3dtataque .sheet-container h1, .sheet-rolltemplate-3dtdef .sheet-container h1, .sheet-rolltemplate-3dtataque .sheet-container h1, .sheet-rolltemplate-3dtdef .sheet-container h1 {
color: rgb(21, 80, 117);
font-size: 1.2em;
font-variant: small-caps;
line-height: 20px;
}
.sheet-rolltemplate-3dtataque div, .sheet-rolltemplate-3dtdef div {
padding: 2px;
}
.sheet-rolltemplate-3dtatributo span, .sheet-rolltemplate-3dtataque span, .sheet-rolltemplate-3dtdef span {
color: rgb(126, 45, 64);
font-family: "Times New Roman", Times, serif;
font-size: 1.2em;
font-variant: small-caps;
line-height: 1.6em;
padding-left: 5px;
text-align: left;
}
.sheet-rolltemplate-3dtataque .sheet-arrow-right, .sheet-rolltemplate-3dtdef .sheet-arrow-right {
margin-top:-12px;
background-image: url("https://i.imgur.com/UE9CWZC.png");
background-repeat: no-repeat;
background-size: contain;
width:190px;
height:18px;
}
.sheet-rolltemplate-3dtataque .sheet-subheader, .sheet-rolltemplate-3dtdef .sheet-subheader {
color: #000;
font-size: 1em;
font-style: italic;
}
.sheet-rolltemplate-3dtataque .sheet-tcat, .sheet-rolltemplate-3dtdef .sheet-tcat, .sheet-rolltemplate-3dtataque .sheet-subheader, .sheet-rolltemplate-3dtdef .sheet-subheader {
font-style: italic;
}
.sheet-rolltemplate-3dtataque inlinerollresult.fullnone, .sheet-rolltemplate-3dtdef inlinerollresult.fullnone {
background-color: transparent;
border: none;
}
.sheet-rolltemplate-3dtataque .inlinerollresult.fullcrit, .sheet-rolltemplate-3dtdef .inlinerollresult.fullcrit {
background-color: #ffffcc;
border: 1px solid #B31515;
color: #B31515;
}
.sheet-rolltemplate-3dtataque .inlinerollresult.fullfail, .sheet-rolltemplate-3dtdef .inlinerollresult.fullfail {
background-color: #ffffcc;
border: 1px solid #3FB315;
color: #3FB315;
}
.sheet-rolltemplate-3dtataque .sheet-fullcrit, .sheet-rolltemplate-3dtdef .sheet-fullcrit {
color: #3FB315;
font-style: italic;
}
.sheet-rolltemplate-3dtataque .sheet-fullfail, .sheet-rolltemplate-3dtdef .sheet-fullfail {
color: #B31515;
font-style: italic;
}
+93 -514
View File
@@ -16,30 +16,66 @@
<label>Escala:</label><input type="text" name="attr_escala"/><br/>
<label>Mundo:</label><input type="text" name="attr_mundo"/><br/>
<label>Dinheiro:</label><input type="number" value="0" name="attr_dinheiro"/><br/>
<p hidden><button class="sheet-hidden-roll" type='roll' name="roll_forca" value='&{template:3dtatributo} {{name= Teste de Força}} {{character=@{character_name}}} {{type=Usando Força}} {{ability=[[1d6]]}} {{atributo=[[@{forca}+@{bf}+?{Modificador|0}]]}}'><span style="font-family: 'dicefontd6'">f</span></button></p>
</div>
</div>
<hr>
<!-- COMBATE -->
<h3 style="background: #204c6f ; border-radius: 5px ; padding: 5px ; text-align: center ; color: white">Combate</h3>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:100px;"></div><div class="sheet-col"align="center"><label>INICIATIVA</label><br><button type='roll' name="roll_dist" value='&{template:default} {{name= Rolou Iniciativa}}{{@{character_name}}} {{tirou= [[1d6+@{habilidade}+@{bh}+?{Modificador|0} &{tracker}]] de iniciativa}}'></button></div>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:100px;"></div><div class="sheet-col"align="center"><label style="text-align: center">FA(PF)</label><br><button type='roll' name="roll_dist" value='&{template:default} {{name=@{character_name} Rolou Ataque FA(PF)}}{{**FA**[[ 1d6cs1cf6 + (@{poder_de_fogo}+@{bpf})+(@{habilidade}+@{bh})+?{Modificador|0} ]]**e FA Crítica**[[6+(2*(@{poder_de_fogo}+@{bpf}))+(@{habilidade}+@{bh})+?{Modificador}]] de longe}}'></button></div>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:100px;"></div><div class="sheet-col"align="center"><label style="text-align: center">FA</label><br><button type='roll' name="roll_atqp" value='&{template:default} {{name=@{character_name} Rolou Ataque com FA}}{{**FA**[[ 1d6cs1cf6 + (@{forca} + @{bf})+(@{habilidade}+@{bh})+?{Modificador|0} ]]**e FA Crítica**[[6+(2*(@{forca}+@{bf}))+(@{habilidade}+@{bh})+?{Modificador|0}]] próximo}}'></button></div>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:100px;"></div><div class="sheet-col"align="center"><label style="text-align: center">FD</label><br>
<span>Mod.</span><input type="number" name="attr_bdf" value="0" class="sheet-short">
<button type='roll' name="roll_def" value='&{template:default} {{name=Rolou Defesa}} {{@{character_name}}} {{=?{Selecione o tipo de DEFESA|
Normal,**Normal**[[[[1d6+(@{armadura}+@{ba})+(@{habilidade}+@{bh})]]+@{bdf}]]** e Crítica**[[ [[6+(2*(@{armadura}+@{ba}))+ (@{habilidade} + @{bh})]]+@{bdf}]]|
<h3 style="background: #204c6f ; border-radius: 5px ; padding: 5px ; text-align: center ; color: white">Combate</h3>
<div class="sheet-3colrow">
<div class="sheet-col">
<h3 style="text-align: center ; color: black">Iniciativa</h3><br/>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:100px;"></div><div class="sheet-col"align="center"><button type='roll' name="roll_inic" value='&{template:3dtiniciativa} {{name= Rolou Iniciativa}}{{character=@{character_name}}} {{type=tirou de iniciativa}} {{iniciativa=[[1d6+@{habilidade}+@{bh}+?{Modificador|0} &{tracker}]]}}'></button></div>
</div>
<div class="sheet-col">
<h3 style="text-align: center ; color: black">Ataques</h3>
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:76px;"></div>
<span>FA</span>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:44px;"></div>
<span>FA(PF)</span>
</div>
Surpreso,**Foi Supreendido(a) Normal**[[ [[1d6 + (@{armadura} + @{ba})]]+@{bdf}]]** e Crítica**[[ [[6 + (2 * (@{armadura} + @{ba}))]]+@{bdf}]]|
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:70px;"></div>
<button type='roll' name="roll_ataquepf" value='&{template:3dtataque} {{name=@{character_name}}} {{subtags=Ataca de perto}} {{ataque-pa=[[1d6cs>6+(@{forca}+@{bf}+@{habilidade}+@{bh})+?{Modificador|0})]]}} {{dano=[[(@{forca}+@{bf}+@{habilidade}+@{bh})+?{Modificador|0}) [mods] ]]}} {{danocrit=[[6+(2*(@{forca}+@{bf}))+(@{habilidade}+@{bh})+?{Modificador|0}) [crit] ]]}}'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:40px;"></div>
<button type='roll' name="ataque" value='&{template:3dtataque} {{name=@{character_name}}} {{subtags=Ataca a distância}} {{ataque-dist=[[1d6cs>6+(@{poder_de_fogo}+@{bpf}+@{habilidade}+@{bh})+?{Modificador|0})]]}} {{dano=[[(@{poder_de_fogo}+@{bpf}+@{habilidade}+@{bh})+?{Modificador|0}) [mods] ]]}} {{danocrit=[[6+(2*(@{poder_de_fogo}+@{bpf}))+(@{habilidade}+@{bh})+?{Modificador|0}) [crit] ]]}}'></button>
</div>
Indefeso,**Pego Indefeso(a)**[[@{armadura}+@{ba}]]|}}}'></button>
</div>
<div class="sheet-col">
<h3 style="text-align: center ; color: black">Defesas</h3>
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:50px;"></div>
<span>Norm.</span>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:15px;"></div>
<span>Surp.</span>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:20px;"></div>
<span>Ind.</span>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:50px;"></div>
<button type='roll' name="roll_ataquepf" value='&{template:3dtdef} {{name=@{character_name}}} {{subtags=Defende}} {{defesa-pa=[[1d6cs>6+(@{armadura}+@{ba})+(@{habilidade}+@{bh})+?{Modificador|0})]]}} {{dano=[[(@{armadura}+@{ba})+(@{habilidade}+@{bh})+?{Modificador|0}) [mods]]]}} {{danocrit=[[6+(2*(@{armadura}+@{ba}))+ (@{habilidade} + @{bh})+?{Modificador|0}) [crit] ]]}}'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:20px;"></div>
<button type='roll' name="roll_ataquepf" value='&{template:3dtdef} {{name=@{character_name}}} {{subtags=Supreendido}} {{defesa-pa=[[1d6cs>6+(@{armadura} + @{ba})+?{Modificador|0}]]}} {{dano=[[(@{armadura}+@{ba})+(@{habilidade}+@{bh})+?{Modificador|0}) [mods]]]}} {{danocrit=[[6+(2*(@{armadura} + @{ba})+?{Modificador|0}) [crit] ]]}}
'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:15px;"></div>
<button type='roll' name="roll_ataquepf" value='&{template:3dtdef} {{name=@{character_name}}} {{subtags=Está Indefeso}} {{defesa-pa=[[(@{armadura}+@{ba})+?{Modificador|0}]]}} {{dano=[[(@{armadura}+@{ba})+?{Modificador|0}]]}}'></button>
</div>
</div>
</div>
</div>
<hr>
<div class="sheet-2colrow">
<div class="sheet-col">
@@ -57,32 +93,32 @@
</div>
<!-- Força -->
<div class="sheet-row">
<label style="width:150px">Força</label><input type="number" name="attr_forca" value="0" class="sheet-short"><button type='roll' name="roll_forca" value='&{template:default} {{name= Teste de Força!}} {{@{character_name}}} {{tirou= [[1d6cs<[[@{forca}+@{bf}+?{Modificador|0}]]cf>[[@{forca}+@{bf}+?{Modificador|0}]]]]no teste}}'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:50px;"></div>
<input type="number" name="attr_bf" value="0" class="sheet-short"><br>
<label style="width:150px">Força</label><input type="number" name="attr_forca" value="0" class="sheet-short"><button type='roll' name="roll_forca" value='&{template:3dtatributo} {{name= Teste de Força}} {{character=@{character_name}}} {{type=Usando Força}} {{ability=[[1d6]]}} {{atributo=[[@{forca}+@{bf}+?{Modificador|0}]]}}'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:50px;"></div>
<input type="number" name="attr_bf" value="0" class="sheet-short"><br>
</div>
<!-- Habilidade -->
<div class="sheet-row">
<label style="width:150px">Habilidade</label><input type="number" name="attr_habilidade" value="0" class="sheet-short"><button type='roll' name="roll_habilidade" value='&{template:default} {{name= Teste de Habilidade!}} {{@{character_name}}} {{tirou= [[1d6cs<[[@{habilidade}+@{bh}+?{Modificador|0}]]cf>[[@{habilidade}+@{bh}+?{Modificador|0}]]]]no teste}}'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:50px;"></div>
<label style="width:150px">Habilidade</label><input type="number" name="attr_habilidade" value="0" class="sheet-short"><button type='roll' name="roll_habilidade" value='&{template:3dtatributo} {{name= Teste de Habilidade}} {{character=@{character_name}}} {{type=Usando Habilidade}} {{ability=[[1d6]]}} {{atributo=[[@{habilidade}+@{bh}+?{Modificador|0}]]}}'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:50px;"></div>
<input type="number" name="attr_bh" value="0" class="sheet-short"><br>
</div>
<!-- Resistencia -->
<div class="sheet-row">
<label style="width:150px">Resistência</label><input type="number" name="attr_resistencia" value="0" class="sheet-short"><button type='roll' name="roll_resistencia" value='&{template:default} {{name= Teste de Resistência!}} {{@{character_name}}} {{tirou= [[1d6cs<[[@{resistencia}+@{br}+?{Modificador|0}}]]cf>[[@{resistencia}+@{br}+?{Modificador|0}}]]]] no teste}}'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:50px;"></div>
<label style="width:150px">Resistência</label><input type="number" name="attr_resistencia" value="0" class="sheet-short"><button type='roll' name="roll_resistencia" value='&{template:3dtatributo} {{name= Teste de Resistência}} {{character=@{character_name}}} {{type=Usando Resitência}} {{ability=[[1d6]]}} {{atributo=[[@{resistencia}+@{br}+?{Modificador|0}]]}}'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:50px;"></div>
<input type="number" name="attr_br" value="0" class="sheet-short"><br>
</div>
<!-- Armaduras -->
<div class="sheet-row">
<label style="width:150px">Armadura</label><input type="number" name="attr_armadura" value="0" class="sheet-short"><button type='roll' name="roll_armadura" value='&{template:default} {{name= Teste de Armadura!}} {{@{character_name}}} {{tirou= [[1d6cs<[[@{armadura}+@{ba}+?{Modificador|0}]]cf>[[@{armadura}+@{ba}+?{Modificador|0}]]]] no teste}}'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:50px;"></div>
<input type="number" name="attr_ba" value="0" class="sheet-short"><br>
<label style="width:150px">Armadura</label><input type="number" name="attr_armadura" value="0" class="sheet-short"><button type='roll' name="roll_armadura" value='&{template:3dtatributo} {{name= Teste de Armadura}} {{character=@{character_name}}} {{type=Usando Armadura}} {{ability=[[1d6]]}} {{atributo=[[@{armadura}+@{ba}+?{Modificador|0}]]}}'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:50px;"></div>
<input type="number" name="attr_ba" value="0" class="sheet-short"><br>
</div>
<!-- Poder de Fogo -->
<div class="sheet-row">
<label style="width:150px">Poder de Fogo</label><input type="number" name="attr_poder_de_fogo" value="0" class="sheet-short"><button type='roll' name="roll_poder_de_fogo" value='&{template:default} {{name= Teste de Poder de Fogo!}} {{@{character_name}}} {{tirou= [[1d6cs<[[@{poder_de_fogo}+@{bpf}+?{Modificador|0}}]]cf>[[@{poder_de_fogo}+@{bpf}+?{Modificador|0}}]]]] no teste}}'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:50px;"></div>
<label style="width:150px">Poder de Fogo</label><input type="number" name="attr_poder_de_fogo" value="0" class="sheet-short"><button type='roll' name="roll_poder_de_fogo" value='&{template:3dtatributo} {{name= Teste de Poder de Fogo}} {{character=@{character_name}}} {{type=Usando Poder de Fogo}} {{ability=[[1d6]]}} {{atributo=[[@{poder_de_fogo}+@{bpf}+?{Modificador|0}]]}}'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:50px;"></div>
<input type="number" name="attr_bpf" value="0" class="sheet-short"><br>
</div>
<!-- Pontos de Vida -->
@@ -115,7 +151,7 @@
<span>Nome</span><br/>
<input type="number" name="attr_custo" value="0" class="sheet-short">
<input type="text" name="attr_pericia" style="width:310px"/>
<button type='roll' name="roll_AtaqueD" value='&{template:default} {{name= Teste de Perícia!}} {{@{character_name}}} {{fez teste de= @{pericia}}} {{tirou= [[1d6cs<[[@{habilidade}+@{bh}+?{Modificador|0}]]cf>[[@{habilidade}+@{bh}+?{Modificador|0}]]]]no teste}}'></button><br/>
<button type='roll' name="roll_pericia" value='&{template:3dtatributo} {{name= Teste de Perícia!}} {{character=@{character_name}}} {{type=fez teste de @{pericia}}} {{ability=[[1d6]]}} {{atributo=[[@{forca}+@{bf}+?{Modificador|0}]]}}'></button>
<span>Descrição</span>
<textarea name="attr_desc_per" class="sheet-resize" style="min-height:38px; width:390px"></textarea>
@@ -332,18 +368,20 @@
</select>
<input type="number" name="attr_bat2" value="0" class="sheet-short">
<input type="number" name="attr_dadosm" value="0">
<button type='roll' name="roll_AtaqueD" value='&{template:default} {{name= Conjurou Magia!}} {{@{character_name} conjura}} {{Magia=@{magia}}} {{Escola=@{escola}}} {{Custo=@{custom} PM}} {{PV=@{custopv} por turno}} {{Alcance=@{alcance}}} {{Duração=@{duracao}}} {{Tirou=[[@{atributo1}+@{atributo2}+[[{@{dadosm}d6}]]+@{bat1}+@{bat2}]] no resultado!!!}}'></button><br>
<button type='roll' name="roll_AtaqueD" value='&{template:3dtmagia} {{name= Conjurando Magia!}} {{character=@{character_name}}} {{Magia=@{magia}}} {{Escola=@{escola}}} {{Custo=@{custom}}} {{PV=@{custopv}}} {{Alcance=@{alcance}}} {{Duração=@{duracao}}} {{resultado=[[@{atributo1}+@{atributo2}+[[{@{dadosm}d6}]]+@{bat1}+@{bat2}]]}}'></button>
<span>Descrição</span>
<textarea name="attr_desc_mag" class="sheet-resize" style="min-height: 38px; width: 830px"></textarea>
</fieldset>
<hr>
<div style="float:right; color:white; font-size:9pt">Ficha baseada nas regras de 3D&T-Alpha da Editora Jâmbo,elaborada por Rafael "Calangus" Artur.</div>
<br>
</div>
<div class="sheet-block-q">
</div>
</div>
<!-- TEMPLATE ATRIBUTOS-->
<rolltemplate class="sheet-rolltemplate-3dtatributo">
<div class="bordertop"></div>
@@ -357,7 +395,7 @@
{{#ability}}
<div class="rowcolor"><span class="tcat">{{type}}:</span> {{ability}}</div>
{{#^rollGreater() ability atributo }}
<span class="fullcrit">Teste bem sucedido! </span>
<span class="fullcrit">Sucesso!!! </span>
{{/^rollGreater() ability atributo }}
{{#rollGreater() ability atributo}}
<span class="fullfail">Fracassou...</span>
@@ -385,7 +423,7 @@
<div><h1>{{name}}</h1></div>
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader" style="font-weight: bold;">{{character}}</span> <span> conjura a magia...</span></div>
<div><span class="subheader" style="font-weight: bold;">{{character}}</span> <span> conjura...</span></div>
<div><span style="font-weight: bold;">Magia:</span> {{Magia}}</div>
<div><span style="font-weight: bold;">Escola:</span> {{Escola}}</div>
<div><span style="font-weight: bold;">Custo:</span> {{Custo}}<span> PM</span></div>
@@ -397,7 +435,7 @@
</rolltemplate>
<!-- TEMPLATE ATAQUES-->
<!-- TEMPLATE ATAQUES-->
<rolltemplate class="sheet-rolltemplate-3dtataque">
<div class="bordertop"></div>
<div class="container">
@@ -407,11 +445,11 @@
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Ataque:</span> {{ataque-pa}}</div>
<div class="rowcolor"></div>
{{#dano}}
{{#^rollWasCrit() ataque-pa}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"><span class="tcat">Dano:</span> {{dano}}</div>
<div class="rowcolor"><span class="tcat">Dano:</span> {{ataque-pa}}</div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
@@ -433,16 +471,15 @@
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Ataque:</span> {{ataque-dist}}</div>
<div class="rowcolor"></div>
{{#dano}}
{{#^rollWasCrit() ataque-dist}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"><span class="tcat">Dano:</span> {{dano}}</div>
<div class="rowcolor"><span class="tcat">Dano:</span> {{ataque-dist}}</div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano: </span><span style="font-weight: bold;"> 1 (mín.)</span> </div>
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1 (mín.)</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-dist}}
@@ -452,7 +489,7 @@
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Dano crítico:</span><span style="font-weight: bold;"> 1 (mín.)</span> </div>
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1 (mín.)</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() ataque-dist}}
{{/dano}}
@@ -462,499 +499,41 @@
</rolltemplate>
<!-- TEMPLATE DEFESAS -->
<rolltemplate class="sheet-rolltemplate-3dtdefesa">
<div class="bordertop"></div>
<div class="container">
<!-- Defesa Normal -->
<div><h1>{{name}}</h1></div>
{{#def_norm}}
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Defesa:</span> {{defnormal}}</div>
{{#defesa}}
{{#^rollWasCrit() defesa}}
{{#rollGreater() defnormal 0 }}
<div class="rowcolor"><span class="tcat">Defendeu:</span> {{dano}}</div>
{{/rollGreater() defnormal 0 }}
{{#rollLess() defnormal 1 }}
<div class="rowcolor"><span class="tcat">Defendeu: </span><span style="font-weight: bold;"> 1 (mín.)</span> </div>
{{/rollLess() defnormal 1 }}
{{/^rollWasCrit()defesa}}
{{#rollWasCrit() defesa}}
<span class="fullcrit">Defesa crítica! </span>
{{#rollGreater() defcritica 0 }}
<div class="rowcolor"><span class="tcat">Defendeu crítico:</span> {{defcritica}}</div>
{{/rollGreater() defcritica 0 }}
{{#rollLess() defcritica 1 }}
<div class="rowcolor"><span class="tcat">Defendeu crítico:</span><span style="font-weight: bold;"> 1 (mín.)</span> </div>
{{/rollLess() defcritica 1 }}
{{/rollWasCrit() defesa}}
{{/defesa}}
{{/def_norm}}
<!-- Defesa Supreendido -->
{{#def_surp}}
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Ataque:</span> {{defesa}}</div>
{{#surp}}
{{#^rollWasCrit() defesa}}
{{#rollGreater() defsurp 0 }}
<div class="rowcolor"><span class="tcat">Supreendido:</span> {{defsurp}}</div>
{{/rollGreater() defsurp 0 }}
{{#rollLess() defsurp 1 }}
<div class="rowcolor"><span class="tcat">Supreendido: </span><span style="font-weight: bold;"> 1 (mín.)</span> </div>
{{/rollLess() defsurp 1 }}
{{/^rollWasCrit() defesa}}
{{#rollWasCrit() defesa}}
<span class="fullcrit">Acerto crítico! </span>
{{#rollGreater() suprcritico 0 }}
<div class="rowcolor"><span class="tcat">Supreendido crítico:</span> {{suprcritico}}</div>
{{/rollGreater() suprcritico 0 }}
{{#rollLess() suprcritico 1 }}
<div class="rowcolor"><span class="tcat">Supreendido crítico:</span><span style="font-weight: bold;"> 1 (mín.)</span> </div>
{{/rollLess() suprcritico 1 }}
{{/rollWasCrit() defesa}}
{{/surp}}
{{/def_surp}}
<!-- Indefeso -->
{{#def_indef}}
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Indefeso:</span> {{indef}}</div>
{{/def_indef}}
</div>
</rolltemplate>
<!-----------------------------------------------------------------------------------TEMPLATE PARA TESTE DE ATAQUES-------------------------------------------------------------------------------------->
<rolltemplate class="sheet-rolltemplate-3dtatributo2">
<div class="bordertop"></div>
<div class="container">
<div><h1>{{name}}</h1></div>
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{character}}</span></div>
{{#ability}}
<div class="rowcolor"><span class="tcat">{{type}}:</span> {{testeatt}}</div>
{{#^rollGreater() ability atributo }}
<span class="fullcrit" style="font-weight: bold;">Sucesso!!! </span>
{{/^rollGreater() ability atributo }}
{{#rollGreater() ability atributo}}
<span class="fullfail" style="font-weight: bold;">Fracassou...</span>
{{/rollGreater() ability atributo}}
{{/ability}}
</div>
</rolltemplate>
<!-- TEMPLATE ATAQUES2-->
<rolltemplate class="sheet-rolltemplate-3dtataque2">
<rolltemplate class="sheet-rolltemplate-3dtdef">
<div class="bordertop"></div>
<div class="container">
<!-- Ataques dos Personagens -->
<div><h1>{{name}}</h1></div>
{{#ataque-pa}}
{{#defesa-pa}}
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Ataque:</span> {{ataque-pa}}</div>
<div class="rowcolor"></div>
{{#dano}}
{{#^rollWasCrit() ataque-pa}}
{{#^rollWasCrit() defesa-pa}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"><span class="tcat">Dano:</span> {{dano}}+{{ataque-pa}}</div>
<div class="rowcolor"><span class="tcat">Defendeu:</span> {{defesa-pa}}</div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
<div class="rowcolor"><span class="tcat">Defesa Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-pa}}
{{/^rollWasCrit() defesa-pa}}
{{#rollWasCrit() ataque-pa}}
<span class="fullcrit" style="font-weight: bold;">Acerto crítico! </span>
{{#rollWasCrit() defesa-pa}}
<span class="fullcrit">Acerto crítico! </span>
{{#rollGreater() danocrit 0 }}
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
<div class="rowcolor"><span class="tcat">Defendeu crítico:</span> {{danocrit}}</div>
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() ataque-pa}}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Defesa Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() defesa-pa}}
{{/dano}}
{{/ataque-pa}}
{{#ataque-dist}}
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Ataque:</span> {{ataque-dist}}</div>
{{#dano}}
{{#^rollWasCrit() ataque-dist}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"><span class="tcat">Dano:</span> {{dano}}+{{ataque-dist}}</div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo </span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-dist}}
{{#rollWasCrit() ataque-dist}}
<span class="fullcrit" style="font-weight: bold;">Acerto crítico! </span>
{{#rollGreater() danocrit 0 }}
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() ataque-dist}}
{{/dano}}
{{/ataque-dist}}
</div>
</rolltemplate>
<!-- TEMPLATE ATAQUES3-->
<rolltemplate class="sheet-rolltemplate-3dtataque3">
<div class="bordertop"></div>
<div class="container">
<!-- Ataques dos Personagens -->
<div><h1>{{name}}</h1></div>
{{#ataque-pa}}
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Ataque:</span> {{ataque-pa}}</div>
{{#dano}}
{{#^rollWasCrit() ataque-pa}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"><span class="tcat">Dano:</span> ({{dano}}+{{ataque-pa}})</div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo </span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-pa}}
{{#rollWasCrit() ataque-pa}}
<span class="fullcrit" style="font-weight: bold;">Acerto crítico! </span>
{{#rollGreater() danocrit 0 }}
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() ataque-pa}}
{{/dano}}
{{/ataque-pa}}
{{#ataque-dist}}
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Ataque:</span> {{ataque-dist}}</div>
{{#dano}}
{{#^rollWasCrit() ataque-dist}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"><span class="tcat">Dano:</span> ({dano}}+{{ataque-dist}})</div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-dist}}
{{#rollWasCrit() ataque-dist}}
<span class="fullcrit" style="font-weight: bold;">Acerto crítico! </span>
{{#rollGreater() danocrit 0 }}
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() ataque-dist}}
{{/dano}}
{{/ataque-dist}}
{{/defesa-pa}}
</div>
</rolltemplate>
<!-- TEMPLATE ATAQUES4-->
<rolltemplate class="sheet-rolltemplate-3dtataque4">
<div class="bordertop"></div>
<div class="container">
<!-- Ataques dos Personagens -->
<div><h1>{{name}}</h1></div>
{{#ataque-pa}}
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Ataque:</span> {{ataque-pa}}</div>
{{#dano}}
{{#^rollWasCrit() ataque-pa}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"><span class="tcat">Dano:</span> {{({{dano}}+{{ataque-pa}})}}</div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-pa}}
{{#rollWasCrit() ataque-pa}}
<span class="fullcrit" style="font-weight: bold;">Acerto crítico! </span>
{{#rollGreater() danocrit 0 }}
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() ataque-pa}}
{{/dano}}
{{/ataque-pa}}
{{#ataque-dist}}
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Ataque:</span> {{ataque-dist}}</div>
{{#dano}}
{{#^rollWasCrit() ataque-dist}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"><span class="tcat">Dano:</span> {{({dano}}+{{ataque-dist}})}}</div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-dist}}
{{#rollWasCrit() ataque-dist}}
<span class="fullcrit" style="font-weight: bold;">Acerto crítico! </span>
{{#rollGreater() danocrit 0 }}
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() ataque-dist}}
{{/dano}}
{{/ataque-dist}}
</div>
</rolltemplate>
<!-- TEMPLATE ATAQUES5-->
<rolltemplate class="sheet-rolltemplate-3dtataque5">
<div class="bordertop"></div>
<div class="container">
<!-- Ataques dos Personagens -->
<div><h1>{{name}}</h1></div>
{{#ataque-pa}}
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Ataque:</span> {{ataque-pa}}</div>
{{#dano}}
{{#^rollWasCrit() ataque-pa}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"><span class="tcat">Dano:</span> {{({{dano}}+{{ataque-pa}})}}</div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano: </span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-pa}}
{{#rollWasCrit() ataque-pa}}
<span class="fullcrit" style="font-weight: bold;">Acerto crítico! </span>
{{#rollGreater() danocrit 0 }}
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() ataque-pa}}
{{/dano}}
{{/ataque-pa}}
{{#ataque-dist}}
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Ataque:</span> {{ataque-dist}}</div>
{{#dano}}
{{#^rollWasCrit() ataque-dist}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"><span class="tcat">Dano:</span> {{({{dano}}+{{ataque-dist}})}}</div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-dist}}
{{#rollWasCrit() ataque-dist}}
<span class="fullcrit" style="font-weight: bold;">Acerto crítico! </span>
{{#rollGreater() danocrit 0 }}
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() ataque-dist}}
{{/dano}}
{{/ataque-dist}}
</div>
</rolltemplate>
<!-- TEMPLATE ATAQUES6-->
<rolltemplate class="sheet-rolltemplate-3dtataque6">
<div class="bordertop"></div>
<div class="container">
<!-- Ataques dos Personagens -->
<div><h1>{{name}}</h1></div>
{{#ataque-pa}}
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Ataque:</span> {{ataque-pa}}</div>
{{#dano}}
{{#^rollWasCrit() ataque-pa}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"><span class="tcat">Dano:</span> {{[[({{dano}}+{{ataque-pa}})]]}}</div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-pa}}
{{#rollWasCrit() ataque-pa}}
<span class="fullcrit" style="font-weight: bold;">Acerto crítico! </span>
{{#rollGreater() danocrit 0 }}
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() ataque-pa}}
{{/dano}}
{{/ataque-pa}}
{{#ataque-dist}}
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Ataque:</span> {{ataque-dist}}</div>
{{#dano}}
{{#^rollWasCrit() ataque-dist}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"><span class="tcat">Dano:</span> {{[[({{dano}}+{{ataque-dist}})]]}}</div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-dist}}
{{#rollWasCrit() ataque-dist}}
<span class="fullcrit" style="font-weight: bold;">Acerto crítico! </span>
{{#rollGreater() danocrit 0 }}
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() ataque-dist}}
{{/dano}}
{{/ataque-dist}}
</div>
</rolltemplate>
<!-- TEMPLATE ATAQUES7-->
<rolltemplate class="sheet-rolltemplate-3dtataque7">
<div class="bordertop"></div>
<div class="container">
<!-- Ataques dos Personagens -->
<div><h1>{{name}}</h1></div>
{{#ataque-pa}}
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Ataque:</span> {{ataque-pa}}</div>
{{#dano}}
{{#^rollWasCrit() ataque-pa}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"><span class="tcat">Dano:</span> {{[[{{dano}}+{{ataque-pa}}]]}}</div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-pa}}
{{#rollWasCrit() ataque-pa}}
<span class="fullcrit" style="font-weight: bold;">Acerto crítico! </span>
{{#rollGreater() danocrit 0 }}
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() ataque-pa}}
{{/dano}}
{{/ataque-pa}}
{{#ataque-dist}}
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Ataque:</span> {{ataque-dist}}</div>
{{#dano}}
{{#^rollWasCrit() ataque-dist}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"><span class="tcat">Dano:</span> {{[[{{dano}}+{{ataque-dist}}]]}}</div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-dist}}
{{#rollWasCrit() ataque-dist}}
<span class="fullcrit" style="font-weight: bold;">Acerto crítico! </span>
{{#rollGreater() danocrit 0 }}
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() ataque-dist}}
{{/dano}}
{{/ataque-dist}}
</div>
</rolltemplate>
+381 -180
View File
@@ -10,15 +10,8 @@
<br/>
<div class="sheet-announce-items">
<ul style="font-style:italic">
<li>Fixed Weapon-type vs. Armor-type. Now actually works for repeating rows!</li>
<li><ul><li>Many attributes has been removed / changed / added. Please see the forum for the fill list</li></ul></li>
<li>Change all references to "Blunt" weapons into "Bludgeoning" as it is the correct term</li>
<li>Added new spell section for wizard spells level 3 to 15. Spell auto fill coming later. Suggested by Jonathan</li>
<li>Added new spell section for priest spells level 3 to 7 and Quest. Spell auto fill coming later. Suggested by Jonathan</li>
<li>Added spell auto fill for Wizard spells level 3</li>
<li>Added spell auto fill for Priest spells level 3</li>
<li>Added a field for a characters base ThAC0. Field is accessible by @{thac0-base}. Suggested by Richard @ Damery and BilBo 2</li>
<li>Made Worn Equipment section collapsable. Suggested by Chronische</li>
<li>Monster Sheet: Added more fine grained unput fields for Monster Hit Dice, as well as a roll button to roll monster Hit Points</li>
<li>Monster Sheet: Added Public / To GM toggle for Hit and Damage for monster rolls. Default is Public which was also the previous value before this change</li>
</ul>
<hr>
<p>
@@ -4089,15 +4082,15 @@
<option value="Hold Undead">Hold Undead</option>
<option value="Illusionary Script">Illusionary Script</option>
<option value="Infravision">Infravision</option>
<option value="Invisibility, 10\' Radius">Invisibility, 10\' Radius</option>
<option value="Invisibility, 10' Radius">Invisibility, 10' Radius</option>
<option value="Item">Item</option>
<option value="Leomund\'s Tiny Hut">Leomund\'s Tiny Hut</option>
<option value="Leomund's Tiny Hut">Leomund's Tiny Hut</option>
<option value="Lightning Bolt">Lightning Bolt</option>
<option value="Melf\'s Minute Meteors">Melf\'s Minute Meteors</option>
<option value="Melf's Minute Meteors">Melf's Minute Meteors</option>
<option value="Monster Summoning I">Monster Summoning I</option>
<option value="Nondetection">Nondetection</option>
<option value="Phantom Steed">Phantom Steed</option>
<option value="Protection from Evil, 10\' Radius">Protection from Evil, 10\' Radius</option>
<option value="Protection from Evil, 10' Radius">Protection from Evil, 10' Radius</option>
<option value="Protection From Normal Missiles">Protection From Normal Missiles</option>
<option value="Secret Page">Secret Page</option>
<option value="Sepia Snake Sigil">Sepia Snake Sigil</option>
@@ -16594,175 +16587,383 @@
</div>
<div class="sheet-tab-content sheet-section-monster-page">
<h2><b>Monster Info</b></h2><br>
<h4><b>Name:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="text" name="attr_character_name" title="@{character_name}">&nbsp;&nbsp;&nbsp;<button type="roll" name="roll_surprisemon" title="@{surprisemon}" value="/gmroll [[{([[1d10]]+(?{Misc Modifier?|+0})), 1}kh1]] [Surprise roll for @{character_name}]">Surprise</button>&nbsp;&nbsp;&nbsp;<button type="roll" name="roll_monmorale" title="@{monmorale}" value="/gmroll [[{([[1d20]]+(?{Misc. Modifier?|+0})), 1}kh1]]&le;@{monstermorale}">Morale</button>
<div class="body">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<table><tr>
<td><h4><b>Climate/Terrain:</b></h4></td><td><input type="text" name="attr_climateterrain" title="@{climateterrain}"></td></tr>
<tr><td><h4><b>Frequency:</b></h4></td><td><input type="text" name="attr_frequency" title="@{frequency}"></td></tr>
<tr><td><h4><b>Organization:</b></h4></td><td><input type="text" name="attr_organization" title="@{organization}"></td></tr>
<tr><td><h4><b>Activity Cycle:</b></h4></td><td><input type="text" name="attr_cycle" title="@{cycle}"></td></tr>
<tr><td><h4><b>Diet:</b></h4></td><td><input type="text" name="attr_diet" title="@{diet}"></td></tr>
<tr><td><h4><b>Intelligence:</b></h4></td><td><input type="text" name="attr_monsterintelligence" title="@{monsterintelligence}"></td></tr>
<tr><td><h4><b>Treasure:</b></h4></td><td><input type="text" name="attr_treasure" title="@{treasure}"></td></tr>
<tr><td><h4><b>Alignment:</b></h4></td><td><input type="text" name="attr_monsteralignment" title="@{monsteralignment}"></td>
</tr></table>
</div>
<div class='sheet-col'>
<table><tr>
<tr><td><h4><b>Armor Class:</b></h4></td><td><input type="text" name="attr_monsterarmor" title="@{monsterarmor}" class="short"></td></tr>
<tr><td><h4><b>Movement:</b></h4></td><td><input type="text" name="attr_movement" title="@{movement}" class="medium"></td></tr>
<tr><td><h4><b>Hit Dice:</b></h4></td><td><input type="text" name="attr_hitdice" title="@{hitdice}" class="short"></td></tr>
<tr><td><h4><b>THAC0:</b></h4></td><td><input type="text" name="attr_monsterthac0" title="@{monsterthac0}" class="short"></td></tr>
<tr><td><h4><b># of Attacks:</b></h4></td><td><input type="text" name="attr_monsteratknum" title="@{monsteratknum}" class="sheet-small"></td></tr>
<tr><td><h4><b>Attack 1:</b></h4></td><td><input type="text" name="attr_monsterdmg" title="@{monsterdmg}"></td></tr>
<tr><td><h4><b>Attack 2:</b></h4></td><td><input type="text" name="attr_monsterdmg2" title="@{monsterdmg2}"></td></tr>
<tr><td><h4><b>Attack 3:</b></h4></td><td><input type="text" name="attr_monsterdmg3" title="@{monsterdmg3}"></td>
</tr></table>
</div>
<div class='sheet-col'>
<table>
<tr><td><h4><b>No. Appearing:</b></h4></td><td><input type="text" name="attr_appearing" title="@{appearing}" class="short"></td></tr>
<tr><td><h4><b>Special Attacks:</b></h4></td><td><input type="text" name="attr_monsterspecattacks" title="@{monsterspecattacks}"></td></tr>
<tr><td><h4><b>Special Defenses:</b></h4></td><td><input type="text" name="attr_monsterspecdefenses" title="@{monsterspecdefenses}"></td></tr>
<tr><td><h4><b>Magic Resistance:</b></h4></td><td><input type="text" name="attr_monstermagicresist" title="@{monstermagicresist}" class="short"><h4><b>%</b></h4><button type="roll" name="roll_monstermagicresist" title="%{monstermagicresist}" value="/gmroll [[1d100+(?{Modifier?|0})]]<[[@{monstermagicresist}]]">Roll</button></td></tr>
<tr><td><h4><b>Size:</b></h4></td><td><input type="text" name="attr_monstersize" title="@{monstersize}" class="tiny"></td></tr>
<tr><td><h4><b>Morale:</b></h4></td><td><input type="text" name="attr_monstermorale" title="@{monstermorale}"></td></tr>
<tr><td><h4><b>XP Value:</b></h4></td><td><input type="text" name="attr_monsterxp" title="@{monsterxp}"></td></tr>
</table>
</div>
</div>
<tr>
<td><button type="roll" name="roll_monthac0" title="%{monthac0}" value="/em strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg" title="%{mondmg}" value="/em inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg2" title="%{mondmg2}" value="/em inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg3" title="%{mondmg3}" value="/em inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>&nbsp;
<td><button type="roll" name="roll_spcatk" title="%{spcatk}" value="/em @{monsterspecattacks}">Special Attack</button></td>&nbsp;
<td><input type="text" name="attr_monsterini" title="@{monsterini}" class="sheet-short">&nbsp;<button type="roll" name="roll_monini" title="%{monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
</tr><br>
<table style="width: 100%;">
<tr>
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpartar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpoitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{mondeatar}]] [Save versus Death]"><br>Death<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monrodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monstatar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monwantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpoltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monbretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monspetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
</tr></table><br>
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{monsterdesc}" placeholder="Description"></textarea><br>
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{monstercombat}"></textarea><br>
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{monsterhabitat}"></textarea><br>
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{monsterecology}"></textarea><br><br>
</div>
<h3><b>Variants</b></h3>
<fieldset class="repeating_monstervariants" name="monstervariants" title="@{monstervariants}">
<div class="body">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<tr>
<td><button type="roll" name="roll_surprisemon" title="%{repeating_monstervariants_$X_surprisemon}" value="/gmroll [[{([[1d10]]+(?{Misc Modifier?|+0})), 1}kh1]] [Surprise roll for @{character_name}]">Surprise</button></td>
<td><button type="roll" name="roll_monmorale" title="%{repeating_monstervariants_$X_monmorale}" value="/gmroll [[{([[1d20]]+(?{Misc. Modifier?|+0})), 1}kh1]]&le;@{monstermorale}">Morale</button></td>
<h2><b>Monster Info</b></h2>
<br>
<table>
<tr class="sheet-collapse">
<td><h4><b>Climate/Terrain:</b></h4></td>
</tr>
<table><tr>
<td><h4><b>Climate/Terrain:</b></h4></td><td><input type="text" name="attr_climateterrain" title="@{repeating_monstervariants_$X_climateterrain}"></td></tr>
<tr><td><h4><b>Frequency:</b></h4></td><td><input type="text" name="attr_frequency" title="@{repeating_monstervariants_$X_frequency}"></td></tr>
<tr><td><h4><b>Organization:</b></h4></td><td><input type="text" name="attr_organization" title="@{repeating_monstervariants_$X_organization}"></td></tr>
<tr><td><h4><b>Activity Cycle:</b></h4></td><td><input type="text" name="attr_cycle" title="@{repeating_monstervariants_$X_cycle}"></td></tr>
<tr><td><h4><b>Diet:</b></h4></td><td><input type="text" name="attr_diet" title="@{repeating_monstervariants_$X_diet}"></td></tr>
<tr><td><h4><b>Intelligence:</b></h4></td><td><input type="text" name="attr_monsterintelligence" title="@{repeating_monstervariants_$X_monsterintelligence}"></td></tr>
<tr><td><h4><b>Treasure:</b></h4></td><td><input type="text" name="attr_treasure" title="@{repeating_monstervariants_$X_treasure}"></td></tr>
<tr><td><h4><b>Alignment:</b></h4></td><td><input type="text" name="attr_monsteralignment" title="@{repeating_monstervariants_$X_monsteralignment}"></td>
</tr></table>
</div>
<div class='sheet-col'>
<table><tr>
<tr><td><h4><b>Armor Class:</b></h4></td><td><input type="text" name="attr_monsterarmor" title="@{repeating_monstervariants_$X_monsterarmor}" class="short"></td></tr>
<tr><td><h4><b>Movement:</b></h4></td><td><input type="text" name="attr_movement" title="@{repeating_monstervariants_$X_movement}" class="medium"></td></tr>
<tr><td><h4><b>Hit Dice:</b></h4></td><td><input type="text" name="attr_hitdice" title="@{repeating_monstervariants_$X_hitdice}" class="short"></td></tr>
<tr><td><h4><b>THAC0:</b></h4></td><td><input type="text" name="attr_monsterthac0" title="@{repeating_monstervariants_$X_monsterthac0}" class="short"></td></tr>
<tr><td><h4><b># of Attacks:</b></h4></td><td><input type="text" name="attr_monsteratknum" title="@{repeating_monstervariants_$X_monsteratknum}" class="sheet-small"></td></tr>
<tr><td><h4><b>Attack 1:</b></h4></td><td><input type="text" name="attr_monsterdmg" title="@{repeating_monstervariants_$X_monsterdmg}"></td></tr>
<tr><td><h4><b>Attack 2:</b></h4></td><td><input type="text" name="attr_monsterdmg2" title="@{repeating_monstervariants_$X_monsterdmg2}"></td></tr>
<tr><td><h4><b>Attack 3:</b></h4></td><td><input type="text" name="attr_monsterdmg3" title="@{repeating_monstervariants_$X_monsterdmg3}"></td>
</tr></table>
</div>
<div class='sheet-col'>
<table><tr>
<td><h4><b>No. Appearing:</b></h4></td><td><input type="text" name="attr_appearing" title="@{repeating_monstervariants_$X_appearing}" class="short"></td></tr>
<tr><td><h4><b>Special Attacks:</b></h4></td><td><input type="text" name="attr_monsterspecattacks" title="@{repeating_monstervariants_$X_monsterspecattacks}"></td></tr>
<tr><td><h4><b>Special Defenses:</b></h4></td><td><input type="text" name="attr_monsterspecdefenses" title="@{repeating_monstervariants_$X_monsterspecdefenses}"></td></tr>
<tr><td><h4><b>Magic Resistance:</b></h4></td><td><input type="text" name="attr_monstermagicresist" title="@{repeating_monstervariants_$X_monstermagicresist}" class="short"><h4><b>%</b></h4><button type="roll" name="roll_monstermagicresist" title="%{repeating_monstervariants_$X_monstermagicresist}" value="/gmroll [[1d100+(?{Modifier?|0})]]<[[@{monstermagicresist}]]">Roll</button></td></tr>
<tr><td><h4><b>Size:</b></h4></td><td><input type="text" name="attr_monstersize" title="@{repeating_monstervariants_$X_monstersize}" class="tiny"></td></tr>
<tr><td><h4><b>Morale:</b></h4></td><td><input type="text" name="attr_monstermorale" title="@{repeating_monstervariants_$X_monstermorale}"></td></tr>
<tr><td><h4><b>XP Value:</b></h4></td><td><input type="text" name="attr_monsterxp" title="@{repeating_monstervariants_$X_monsterxp}"></td></tr>
</table>
</div>
</div>
<tr>
<td><button type="roll" name="roll_monthac0" title="%{repeating_monstervariants_$X_monthac0}" value="/em strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg" title="%{repeating_monstervariants_$X_mondmg}" value="/em inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg2" title="%{repeating_monstervariants_$X_mondmg2}" value="/em inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg3" title="%{repeating_monstervariants_$X_mondmg3}" value="/em inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>&nbsp;
<td><button type="roll" name="roll_spcatk" title="%{repeating_monstervariants_$X_spcatk}" value="/em @{monsterspecattacks}">Special Attack</button></td>&nbsp;
<td><input type="text" name="attr_monsterini" title="@{repeating_monstervariants_$X_monsterini}" class="sheet-short">&nbsp;<button type="roll" name="roll_monini" title="%{repeating_monstervariants_$X_monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
</tr><br>
<tr>
<td><h4><b>Name:</b></h4></td>
<td class="sheet-padding-right"><input type="text" name="attr_character_name" title="@{character_name}"></td>
<td class="sheet-padding-right"><button type="roll" name="roll_surprisemon" title="@{surprisemon}" value="/gmroll {1d10+(?{Misc Modifier?|0})}>3 [Surprise roll for @{character_name}]">Surprise</button></td>
<td><button type="roll" name="roll_monmorale" title="@{monmorale}" value="/gmroll {1d20+(?{Misc. Modifier?|0})}<@{monstermorale} [Morale roll for @{character_name}]">Morale</button></td>
</tr>
</table>
<table style="width: 100%;">
<tr>
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpartar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpoitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{mondeatar}]] [Save versus Death]"><br>Death<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monrodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monstatar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monwantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpoltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monbretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monspetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
</tr></table><br>
<div class="body">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<table>
<tr>
<td><h4><b>Climate/Terrain:</b></h4></td>
<td><input type="text" name="attr_climateterrain" title="@{climateterrain}"></td>
</tr>
<tr>
<td><h4><b>Frequency:</b></h4></td>
<td><input type="text" name="attr_frequency" title="@{frequency}"></td>
</tr>
<tr>
<td><h4><b>Organization:</b></h4></td>
<td><input type="text" name="attr_organization" title="@{organization}"></td>
</tr>
<tr>
<td><h4><b>Activity Cycle:</b></h4></td>
<td><input type="text" name="attr_cycle" title="@{cycle}"></td>
</tr>
<tr>
<td><h4><b>Diet:</b></h4></td>
<td><input type="text" name="attr_diet" title="@{diet}"></td>
</tr>
<tr>
<td><h4><b>Intelligence:</b></h4></td>
<td><input type="text" name="attr_monsterintelligence" title="@{monsterintelligence}"></td>
</tr>
<tr>
<td><h4><b>Treasure:</b></h4></td>
<td><input type="text" name="attr_treasure" title="@{treasure}"></td>
</tr>
<tr>
<td><h4><b>Alignment:</b></h4></td>
<td><input type="text" name="attr_monsteralignment" title="@{monsteralignment}"></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table>
<tr>
<td><h4><b>No. Appearing:</b></h4></td>
<td><input type="text" name="attr_appearing" title="@{appearing}" class="sheet-short"></td>
</tr>
<tr>
<td><h4><b>Armor Class:</b></h4></td>
<td><input type="text" name="attr_monsterarmor" title="@{monsterarmor}" class="sheet-short"></td>
</tr>
<tr>
<td><h4><b>Movement:</b></h4></td>
<td><input type="text" name="attr_movement" title="@{movement}"></td>
</tr>
<tr>
<td><h4><b>Hit Dice:</b></h4></td>
<td>
<input type="text" name="attr_hitdice" title="@{hitdice}" class="sheet-short">&plusmn;<input type="number" name="attr_monsterhpextra" title="@{monsterhpextra}" class="sheet-minish" value="0">
|
<input type="number" name="attr_monsterhitdice-reroll" title="@{hitdice-reroll}" class="sheet-min" value="0">
<button type="roll" name="roll_monsterhitpoints" title="%{monsterhitpoints}" value="/gmroll [@{character_name} Hit Points] (@{hitdice}d8r<@{monsterhitdice-reroll}) + (@{monsterhpextra})"></button>
</td>
</tr>
<tr>
<td><h4><b>Hit Points:</b></h4></td>
<td>
<input type="number" name="attr_HP" title="@{HP}" class="sheet-short" placeholder="Current">
/
<input type="number" name="attr_HP_max" title="@{HP|max}" class="sheet-short" placeholder="Max">
</td>
</tr>
<tr>
<td><h4><b>THAC0:</b></h4></td>
<td><input type="text" name="attr_monsterthac0" title="@{monsterthac0}" class="sheet-short"></td>
</tr>
<tr>
<td><h4><b># of Attacks:</b></h4></td>
<td><input type="text" name="attr_monsteratknum" title="@{monsteratknum}" class="sheet-small"></td>
</tr>
<tr>
<td><h4><b>Attack 1:</b></h4></td>
<td><input type="text" name="attr_monsterdmg" title="@{monsterdmg}"></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table>
<tr>
<td><h4><b>Attack 2:</b></h4></td>
<td><input type="text" name="attr_monsterdmg2" title="@{monsterdmg2}"></td>
</tr>
<tr>
<td><h4><b>Attack 3:</b></h4></td>
<td><input type="text" name="attr_monsterdmg3" title="@{monsterdmg3}"></td>
</tr>
<tr>
<td><h4><b>Special Attacks:</b></h4></td>
<td><input type="text" name="attr_monsterspecattacks" title="@{monsterspecattacks}"></td>
</tr>
<tr>
<td><h4><b>Special Defenses:</b></h4></td>
<td><input type="text" name="attr_monsterspecdefenses" title="@{monsterspecdefenses}"></td>
</tr>
<tr>
<td><h4><b>Magic Resistance:</b></h4></td>
<td>
<input type="text" name="attr_monstermagicresist" title="@{monstermagicresist}" class="sheet-short"><h4><b>%</b></h4>
<button type="roll" name="roll_monstermagicresist" title="%{monstermagicresist}" value="/gmroll {1d100+(?{Modifier?|0})}<@{monstermagicresist} [@{character_name} Save with Magic resistance]">Roll</button>
</td>
</tr>
<tr>
<td><h4><b>Size:</b></h4></td>
<td><input type="text" name="attr_monstersize" title="@{monstersize}" class="sheet-tiny"></td>
</tr>
<tr>
<td><h4><b>Morale:</b></h4></td>
<td><input type="text" name="attr_monstermorale" title="@{monstermorale}"></td>
</tr>
<tr>
<td><h4><b>XP Value:</b></h4></td>
<td><input type="text" name="attr_monsterxp" title="@{monsterxp}"></td>
</tr>
</table>
</div>
</div>
<label>Should ThAC0 and Attack rolls be public or private?</label>
<br>
<label><input type="radio" name="attr_wtype" title="@{wtype}" value="/em" checked><span>Public</span></label>
<label><input type="radio" name="attr_wtype" title="@{wtype}" value="/w gm @{character_name}"><span>To GM</span></label>
<table>
<tr>
<td class="sheet-padding-right"><button type="roll" name="roll_monthac0" title="%{monthac0}" value="@{wtype} strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg" title="%{mondmg}" value="@{wtype} inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg2" title="%{mondmg2}" value="@{wtype} inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg3" title="%{mondmg3}" value="@{wtype} inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_spcatk" title="%{spcatk}" value="@{wtype} @{monsterspecattacks}">Special Attack</button></td>
<td><input type="text" name="attr_monsterini" title="@{monsterini}" class="sheet-short"></td>
<td><button type="roll" name="roll_monini" title="%{monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
</tr>
</table>
<br>
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{repeating_monstervariants_$X_monsterdesc}" placeholder="Description"></textarea><br>
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{repeating_monstervariants_$X_monstercombat}"></textarea><br>
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{repeating_monstervariants_$X_monsterhabitat}"></textarea><br>
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{repeating_monstervariants_$X_monsterecology}"></textarea><br><br>
<table class="sheet-centering" style="width: 100%;">
<tr>
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpartar} [@{character_name} Save versus Paralyzation]"><br>Para<br>Save</button></td>
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoitar} [@{character_name} Save versus Poison]"><br>Pois<br>Save</button></td>
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{mondeatar} [@{character_name} Save versus Death]"><br>Death<br>Save</button></td>
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monrodtar} [@{character_name} Save versus Rod]"><br>Rod<br>Save</button></td>
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monstatar} [@{character_name} Save versus Staff]"><br>Staff<br>Save</button></td>
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monwantar} [@{character_name} Save versus Wand]"><br>Wand<br>Save</button></td>
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpettar} [@{character_name} Save versus Petrification]"><br>Pet<br>Save</button></td>
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoltar} [@{character_name} Save versus Polymorph]"><br>Poly<br>Save</button></td>
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monbretar} [@{character_name} Save versus Breath]"><br>Breath<br>Save</button></td>
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monspetar} [@{character_name} Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td><input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>
<td><input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>
<td><input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>
<td><input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>
<td><input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>
<td><input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>
<td><input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>
<td><input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>
<td><input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>
<td><input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
</tr>
</table>
<br>
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{monsterdesc}" placeholder="Description"></textarea>
<br>
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{monstercombat}"></textarea>
<br>
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{monsterhabitat}"></textarea>
<br>
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{monsterecology}"></textarea>
<br>
<br>
</div>
</fieldset>
<h3><b>Variants</b></h3>
<fieldset class="repeating_monstervariants" name="monstervariants" title="@{monstervariants}">
<table>
<tr>
<td class="sheet-padding-right"><button type="roll" name="roll_surprisemon" title="@{repeating_monstervariants_$X_surprisemon}" value="/gmroll {1d10+(?{Misc Modifier?|0})}>3 [Surprise roll for @{character_name}]">Surprise</button></td>
<td><button type="roll" name="roll_monmorale" title="@{repeating_monstervariants_$X_monmorale}" value="/gmroll {1d20+(?{Misc. Modifier?|0})}<@{monstermorale} [Morale roll for @{character_name}]">Morale</button></td>
</tr>
</table>
<div class="body">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<table>
<tr>
<td><h4><b>Climate/Terrain:</b></h4></td>
<td><input type="text" name="attr_climateterrain" title="@{repeating_monstervariants_$X_climateterrain}"></td>
</tr>
<tr>
<td><h4><b>Frequency:</b></h4></td>
<td><input type="text" name="attr_frequency" title="@{repeating_monstervariants_$X_frequency}"></td>
</tr>
<tr>
<td><h4><b>Organization:</b></h4></td>
<td><input type="text" name="attr_organization" title="@{repeating_monstervariants_$X_organization}"></td>
</tr>
<tr>
<td><h4><b>Activity Cycle:</b></h4></td>
<td><input type="text" name="attr_cycle" title="@{repeating_monstervariants_$X_cycle}"></td>
</tr>
<tr>
<td><h4><b>Diet:</b></h4></td>
<td><input type="text" name="attr_diet" title="@{repeating_monstervariants_$X_diet}"></td>
</tr>
<tr>
<td><h4><b>Intelligence:</b></h4></td>
<td><input type="text" name="attr_monsterintelligence" title="@{repeating_monstervariants_$X_monsterintelligence}"></td>
</tr>
<tr>
<td><h4><b>Treasure:</b></h4></td>
<td><input type="text" name="attr_treasure" title="@{repeating_monstervariants_$X_treasure}"></td>
</tr>
<tr>
<td><h4><b>Alignment:</b></h4></td>
<td><input type="text" name="attr_monsteralignment" title="@{repeating_monstervariants_$X_monsteralignment}"></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table>
<tr>
<td><h4><b>No. Appearing:</b></h4></td>
<td><input type="text" name="attr_appearing" title="@{repeating_monstervariants_$X_appearing}" class="sheet-short"></td>
</tr>
<tr>
<td><h4><b>Armor Class:</b></h4></td>
<td><input type="text" name="attr_monsterarmor" title="@{repeating_monstervariants_$X_monsterarmor}" class="sheet-short"></td>
</tr>
<tr>
<td><h4><b>Movement:</b></h4></td>
<td><input type="text" name="attr_movement" title="@{repeating_monstervariants_$X_movement}"></td>
</tr>
<tr>
<td><h4><b>Hit Dice:</b></h4></td>
<td>
<input type="text" name="attr_hitdice" title="@{repeating_monstervariants_$X_hitdice}" class="sheet-short">&plusmn;<input type="number" name="attr_monsterhpextra" title="@{repeating_monstervariants_$X_monsterhpextra}" class="sheet-minish" value="0">
|
<input type="number" name="attr_monsterhitdice-reroll" title="@{repeating_monstervariants_$X_hitdice-reroll}" class="sheet-min" value="0">
<button type="roll" name="roll_monsterhitpoints" title="%{repeating_monstervariants_$X_monsterhitpoints}" value="/gmroll [@{character_name} Hit Points] (@{hitdice}d8r<@{monsterhitdice-reroll}) + (@{monsterhpextra})"></button>
</td>
</tr>
<tr>
<td><h4><b>Hit Points:</b></h4></td>
<td>
<input type="number" name="attr_HP" title="@{repeating_monstervariants_$X_HP}" class="sheet-short" placeholder="Current">
/
<input type="number" name="attr_HP_max" title="@{repeating_monstervariants_$X_HP|max}" class="sheet-short" placeholder="Max">
</td>
</tr>
<tr>
<td><h4><b>THAC0:</b></h4></td>
<td><input type="text" name="attr_monsterthac0" title="@{repeating_monstervariants_$X_monsterthac0}" class="sheet-short"></td>
</tr>
<tr>
<td><h4><b># of Attacks:</b></h4></td>
<td><input type="text" name="attr_monsteratknum" title="@{repeating_monstervariants_$X_monsteratknum}" class="sheet-small"></td>
</tr>
<tr>
<td><h4><b>Attack 1:</b></h4></td>
<td><input type="text" name="attr_monsterdmg" title="@{repeating_monstervariants_$X_monsterdmg}"></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table>
<tr>
<td><h4><b>Attack 2:</b></h4></td>
<td><input type="text" name="attr_monsterdmg2" title="@{repeating_monstervariants_$X_monsterdmg2}"></td>
</tr>
<tr>
<td><h4><b>Attack 3:</b></h4></td>
<td><input type="text" name="attr_monsterdmg3" title="@{repeating_monstervariants_$X_monsterdmg3}"></td>
</tr>
<tr>
<td><h4><b>Special Attacks:</b></h4></td>
<td><input type="text" name="attr_monsterspecattacks" title="@{repeating_monstervariants_$X_monsterspecattacks}"></td>
</tr>
<tr>
<td><h4><b>Special Defenses:</b></h4></td>
<td><input type="text" name="attr_monsterspecdefenses" title="@{repeating_monstervariants_$X_monsterspecdefenses}"></td>
</tr>
<tr>
<td><h4><b>Magic Resistance:</b></h4></td>
<td><input type="text" name="attr_monstermagicresist" title="@{repeating_monstervariants_$X_monstermagicresist}" class="sheet-short"><h4><b>%</b></h4>
<button type="roll" name="roll_monstermagicresist" title="%{repeating_monstervariants_$X_monstermagicresist}" value="/gmroll {1d100+(?{Modifier?|0})}<@{monstermagicresist} [@{character_name} Save with Magic resistance]">Roll</button>
</td>
</tr>
<tr>
<td><h4><b>Size:</b></h4></td>
<td><input type="text" name="attr_monstersize" title="@{repeating_monstervariants_$X_monstersize}" class="sheet-tiny"></td>
</tr>
<tr>
<td><h4><b>Morale:</b></h4></td>
<td><input type="text" name="attr_monstermorale" title="@{repeating_monstervariants_$X_monstermorale}"></td>
</tr>
<tr>
<td><h4><b>XP Value:</b></h4></td>
<td><input type="text" name="attr_monsterxp" title="@{repeating_monstervariants_$X_monsterxp}"></td>
</tr>
</table>
</div>
</div>
<table>
<tr>
<td class="sheet-padding-right"><button type="roll" name="roll_monthac0" title="%{repeating_monstervariants_$X_monthac0}" value="@{wtype} strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg" title="%{repeating_monstervariants_$X_mondmg}" value="@{wtype} inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg2" title="%{repeating_monstervariants_$X_mondmg2}" value="@{wtype} inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg3" title="%{repeating_monstervariants_$X_mondmg3}" value="@{wtype} inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_spcatk" title="%{repeating_monstervariants_$X_spcatk}" value="@{wtype} @{monsterspecattacks}">Special Attack</button></td>
<td><input type="text" name="attr_monsterini" title="@{repeating_monstervariants_$X_monsterini}" class="sheet-short"></td>
<td><button type="roll" name="roll_monini" title="%{repeating_monstervariants_$X_monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
</tr>
</table>
<br>
<table class="sheet-centering" style="width: 100%;">
<tr>
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpartar} [@{character_name} Save versus Paralyzation]"><br>Para<br>Save</button></td>
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoitar} [@{character_name} Save versus Poison]"><br>Pois<br>Save</button></td>
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{mondeatar} [@{character_name} Save versus Death]"><br>Death<br>Save</button></td>
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monrodtar} [@{character_name} Save versus Rod]"><br>Rod<br>Save</button></td>
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monstatar} [@{character_name} Save versus Staff]"><br>Staff<br>Save</button></td>
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monwantar} [@{character_name} Save versus Wand]"><br>Wand<br>Save</button></td>
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpettar} [@{character_name} Save versus Petrification]"><br>Pet<br>Save</button></td>
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoltar} [@{character_name} Save versus Polymorph]"><br>Poly<br>Save</button></td>
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monbretar} [@{character_name} Save versus Breath]"><br>Breath<br>Save</button></td>
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monspetar} [@{character_name} Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td><input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>
<td><input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>
<td><input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>
<td><input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>
<td><input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>
<td><input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>
<td><input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>
<td><input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>
<td><input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>
<td><input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
</tr>
</table>
<br>
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{repeating_monstervariants_$X_monsterdesc}" placeholder="Description"></textarea>
<br>
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{repeating_monstervariants_$X_monstercombat}"></textarea>
<br>
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{repeating_monstervariants_$X_monsterhabitat}"></textarea>
<br>
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{repeating_monstervariants_$X_monsterecology}"></textarea>
<br>
<br>
</div>
</fieldset>
</div>
@@ -18778,7 +18979,7 @@ wiz2['Choke'] = {
'damage': '[[1d4]]',
'damage-type': '',
'healing': '',
'effect': 'By means of *choke*, the caster causes a pair of ghostly hands to appear around the throat of a single victim. The victim must be a human, demihuman, or humanoid, and must be within 30 yards of the caster. The hands will choke and strangle the affected victim for the duration of the spell; each round, the victim suffers 1-4 hit points of damage from the choking hands. If the victim makes a successful saving throw, he suffers half- damage each round.\\n&emsp;*Choke* can be negated by *dispel magic* or a similar spell; the victim makes all attack rolls at a -2 penalty while affected by *choke*.'
'effect': 'By means of *choke*, the caster causes a pair of ghostly hands to appear around the throat of a single victim. The victim must be a human, demihuman, or humanoid, and must be within 30 yards of the caster. The hands will choke and strangle the affected victim for the duration of the spell; each round, the victim suffers 1-4 hit points of damage from the choking hands. If the victim makes a successful saving throw, he suffers half- damage each round.\n&emsp;*Choke* can be negated by *dispel magic* or a similar spell; the victim makes all attack rolls at a -2 penalty while affected by *choke*.'
}
// End
@@ -22456,7 +22657,7 @@ gemSections.forEach(i => {
// --- Version change start --- //
const sheetName = 'AD&D 2E Revised';
const sheetVersion = '3.4.0';
const sheetVersion = '3.4.1';
function moveStaticToRepeating(section, fieldsToMove) {
getAttrs(fieldsToMove, function (values) {
+6
View File
@@ -88,9 +88,15 @@
width: 400px;
}
.charsheet select.sheet-min,
.charsheet .sheet-body input.sheet-min,
.charsheet input.sheet-min {
width: 2.5em;
}
.charsheet select.sheet-minish,
.charsheet .sheet-body input.sheet-minish,
.charsheet input.sheet-minish {
width: 3em;
}
.charsheet select.sheet-short,
.charsheet input.sheet-short {
width: 3.5em;
+1 -1
View File
@@ -1,7 +1,7 @@
// --- Version change start --- //
const sheetName = 'AD&D 2E Revised';
const sheetVersion = '3.4.0';
const sheetVersion = '3.4.1';
function moveStaticToRepeating(section, fieldsToMove) {
getAttrs(fieldsToMove, function (values) {
+1 -1
View File
@@ -896,7 +896,7 @@ wiz2['Choke'] = {
'damage': '[[1d4]]',
'damage-type': '',
'healing': '',
'effect': 'By means of *choke*, the caster causes a pair of ghostly hands to appear around the throat of a single victim. The victim must be a human, demihuman, or humanoid, and must be within 30 yards of the caster. The hands will choke and strangle the affected victim for the duration of the spell; each round, the victim suffers 1-4 hit points of damage from the choking hands. If the victim makes a successful saving throw, he suffers half- damage each round.\\n&emsp;*Choke* can be negated by *dispel magic* or a similar spell; the victim makes all attack rolls at a -2 penalty while affected by *choke*.'
'effect': 'By means of *choke*, the caster causes a pair of ghostly hands to appear around the throat of a single victim. The victim must be a human, demihuman, or humanoid, and must be within 30 yards of the caster. The hands will choke and strangle the affected victim for the duration of the spell; each round, the victim suffers 1-4 hit points of damage from the choking hands. If the victim makes a successful saving throw, he suffers half- damage each round.\n&emsp;*Choke* can be negated by *dispel magic* or a similar spell; the victim makes all attack rolls at a -2 penalty while affected by *choke*.'
}
// End
+379 -178
View File
@@ -10,15 +10,8 @@
<br/>
<div class="sheet-announce-items">
<ul style="font-style:italic">
<li>Fixed Weapon-type vs. Armor-type. Now actually works for repeating rows!</li>
<li><ul><li>Many attributes has been removed / changed / added. Please see the forum for the fill list</li></ul></li>
<li>Change all references to "Blunt" weapons into "Bludgeoning" as it is the correct term</li>
<li>Added new spell section for wizard spells level 3 to 15. Spell auto fill coming later. Suggested by Jonathan</li>
<li>Added new spell section for priest spells level 3 to 7 and Quest. Spell auto fill coming later. Suggested by Jonathan</li>
<li>Added spell auto fill for Wizard spells level 3</li>
<li>Added spell auto fill for Priest spells level 3</li>
<li>Added a field for a characters base ThAC0. Field is accessible by @{thac0-base}. Suggested by Richard @ Damery and BilBo 2</li>
<li>Made Worn Equipment section collapsable. Suggested by Chronische</li>
<li>Monster Sheet: Added more fine grained unput fields for Monster Hit Dice, as well as a roll button to roll monster Hit Points</li>
<li>Monster Sheet: Added Public / To GM toggle for Hit and Damage for monster rolls. Default is Public which was also the previous value before this change</li>
</ul>
<hr>
<p>
@@ -4089,15 +4082,15 @@
<option value="Hold Undead">Hold Undead</option>
<option value="Illusionary Script">Illusionary Script</option>
<option value="Infravision">Infravision</option>
<option value="Invisibility, 10\' Radius">Invisibility, 10\' Radius</option>
<option value="Invisibility, 10' Radius">Invisibility, 10' Radius</option>
<option value="Item">Item</option>
<option value="Leomund\'s Tiny Hut">Leomund\'s Tiny Hut</option>
<option value="Leomund's Tiny Hut">Leomund's Tiny Hut</option>
<option value="Lightning Bolt">Lightning Bolt</option>
<option value="Melf\'s Minute Meteors">Melf\'s Minute Meteors</option>
<option value="Melf's Minute Meteors">Melf's Minute Meteors</option>
<option value="Monster Summoning I">Monster Summoning I</option>
<option value="Nondetection">Nondetection</option>
<option value="Phantom Steed">Phantom Steed</option>
<option value="Protection from Evil, 10\' Radius">Protection from Evil, 10\' Radius</option>
<option value="Protection from Evil, 10' Radius">Protection from Evil, 10' Radius</option>
<option value="Protection From Normal Missiles">Protection From Normal Missiles</option>
<option value="Secret Page">Secret Page</option>
<option value="Sepia Snake Sigil">Sepia Snake Sigil</option>
@@ -16594,175 +16587,383 @@
</div>
<div class="sheet-tab-content sheet-section-monster-page">
<h2><b>Monster Info</b></h2><br>
<h4><b>Name:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="text" name="attr_character_name" title="@{character_name}">&nbsp;&nbsp;&nbsp;<button type="roll" name="roll_surprisemon" title="@{surprisemon}" value="/gmroll [[{([[1d10]]+(?{Misc Modifier?|+0})), 1}kh1]] [Surprise roll for @{character_name}]">Surprise</button>&nbsp;&nbsp;&nbsp;<button type="roll" name="roll_monmorale" title="@{monmorale}" value="/gmroll [[{([[1d20]]+(?{Misc. Modifier?|+0})), 1}kh1]]&le;@{monstermorale}">Morale</button>
<div class="body">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<table><tr>
<td><h4><b>Climate/Terrain:</b></h4></td><td><input type="text" name="attr_climateterrain" title="@{climateterrain}"></td></tr>
<tr><td><h4><b>Frequency:</b></h4></td><td><input type="text" name="attr_frequency" title="@{frequency}"></td></tr>
<tr><td><h4><b>Organization:</b></h4></td><td><input type="text" name="attr_organization" title="@{organization}"></td></tr>
<tr><td><h4><b>Activity Cycle:</b></h4></td><td><input type="text" name="attr_cycle" title="@{cycle}"></td></tr>
<tr><td><h4><b>Diet:</b></h4></td><td><input type="text" name="attr_diet" title="@{diet}"></td></tr>
<tr><td><h4><b>Intelligence:</b></h4></td><td><input type="text" name="attr_monsterintelligence" title="@{monsterintelligence}"></td></tr>
<tr><td><h4><b>Treasure:</b></h4></td><td><input type="text" name="attr_treasure" title="@{treasure}"></td></tr>
<tr><td><h4><b>Alignment:</b></h4></td><td><input type="text" name="attr_monsteralignment" title="@{monsteralignment}"></td>
</tr></table>
</div>
<div class='sheet-col'>
<table><tr>
<tr><td><h4><b>Armor Class:</b></h4></td><td><input type="text" name="attr_monsterarmor" title="@{monsterarmor}" class="short"></td></tr>
<tr><td><h4><b>Movement:</b></h4></td><td><input type="text" name="attr_movement" title="@{movement}" class="medium"></td></tr>
<tr><td><h4><b>Hit Dice:</b></h4></td><td><input type="text" name="attr_hitdice" title="@{hitdice}" class="short"></td></tr>
<tr><td><h4><b>THAC0:</b></h4></td><td><input type="text" name="attr_monsterthac0" title="@{monsterthac0}" class="short"></td></tr>
<tr><td><h4><b># of Attacks:</b></h4></td><td><input type="text" name="attr_monsteratknum" title="@{monsteratknum}" class="sheet-small"></td></tr>
<tr><td><h4><b>Attack 1:</b></h4></td><td><input type="text" name="attr_monsterdmg" title="@{monsterdmg}"></td></tr>
<tr><td><h4><b>Attack 2:</b></h4></td><td><input type="text" name="attr_monsterdmg2" title="@{monsterdmg2}"></td></tr>
<tr><td><h4><b>Attack 3:</b></h4></td><td><input type="text" name="attr_monsterdmg3" title="@{monsterdmg3}"></td>
</tr></table>
</div>
<div class='sheet-col'>
<table>
<tr><td><h4><b>No. Appearing:</b></h4></td><td><input type="text" name="attr_appearing" title="@{appearing}" class="short"></td></tr>
<tr><td><h4><b>Special Attacks:</b></h4></td><td><input type="text" name="attr_monsterspecattacks" title="@{monsterspecattacks}"></td></tr>
<tr><td><h4><b>Special Defenses:</b></h4></td><td><input type="text" name="attr_monsterspecdefenses" title="@{monsterspecdefenses}"></td></tr>
<tr><td><h4><b>Magic Resistance:</b></h4></td><td><input type="text" name="attr_monstermagicresist" title="@{monstermagicresist}" class="short"><h4><b>%</b></h4><button type="roll" name="roll_monstermagicresist" title="%{monstermagicresist}" value="/gmroll [[1d100+(?{Modifier?|0})]]<[[@{monstermagicresist}]]">Roll</button></td></tr>
<tr><td><h4><b>Size:</b></h4></td><td><input type="text" name="attr_monstersize" title="@{monstersize}" class="tiny"></td></tr>
<tr><td><h4><b>Morale:</b></h4></td><td><input type="text" name="attr_monstermorale" title="@{monstermorale}"></td></tr>
<tr><td><h4><b>XP Value:</b></h4></td><td><input type="text" name="attr_monsterxp" title="@{monsterxp}"></td></tr>
</table>
</div>
</div>
<tr>
<td><button type="roll" name="roll_monthac0" title="%{monthac0}" value="/em strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg" title="%{mondmg}" value="/em inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg2" title="%{mondmg2}" value="/em inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg3" title="%{mondmg3}" value="/em inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>&nbsp;
<td><button type="roll" name="roll_spcatk" title="%{spcatk}" value="/em @{monsterspecattacks}">Special Attack</button></td>&nbsp;
<td><input type="text" name="attr_monsterini" title="@{monsterini}" class="sheet-short">&nbsp;<button type="roll" name="roll_monini" title="%{monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
</tr><br>
<table style="width: 100%;">
<tr>
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpartar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpoitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{mondeatar}]] [Save versus Death]"><br>Death<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monrodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monstatar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monwantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpoltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monbretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monspetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
</tr></table><br>
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{monsterdesc}" placeholder="Description"></textarea><br>
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{monstercombat}"></textarea><br>
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{monsterhabitat}"></textarea><br>
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{monsterecology}"></textarea><br><br>
</div>
<h3><b>Variants</b></h3>
<fieldset class="repeating_monstervariants" name="monstervariants" title="@{monstervariants}">
<div class="body">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<tr>
<td><button type="roll" name="roll_surprisemon" title="%{repeating_monstervariants_$X_surprisemon}" value="/gmroll [[{([[1d10]]+(?{Misc Modifier?|+0})), 1}kh1]] [Surprise roll for @{character_name}]">Surprise</button></td>
<td><button type="roll" name="roll_monmorale" title="%{repeating_monstervariants_$X_monmorale}" value="/gmroll [[{([[1d20]]+(?{Misc. Modifier?|+0})), 1}kh1]]&le;@{monstermorale}">Morale</button></td>
<h2><b>Monster Info</b></h2>
<br>
<table>
<tr class="sheet-collapse">
<td><h4><b>Climate/Terrain:</b></h4></td>
</tr>
<table><tr>
<td><h4><b>Climate/Terrain:</b></h4></td><td><input type="text" name="attr_climateterrain" title="@{repeating_monstervariants_$X_climateterrain}"></td></tr>
<tr><td><h4><b>Frequency:</b></h4></td><td><input type="text" name="attr_frequency" title="@{repeating_monstervariants_$X_frequency}"></td></tr>
<tr><td><h4><b>Organization:</b></h4></td><td><input type="text" name="attr_organization" title="@{repeating_monstervariants_$X_organization}"></td></tr>
<tr><td><h4><b>Activity Cycle:</b></h4></td><td><input type="text" name="attr_cycle" title="@{repeating_monstervariants_$X_cycle}"></td></tr>
<tr><td><h4><b>Diet:</b></h4></td><td><input type="text" name="attr_diet" title="@{repeating_monstervariants_$X_diet}"></td></tr>
<tr><td><h4><b>Intelligence:</b></h4></td><td><input type="text" name="attr_monsterintelligence" title="@{repeating_monstervariants_$X_monsterintelligence}"></td></tr>
<tr><td><h4><b>Treasure:</b></h4></td><td><input type="text" name="attr_treasure" title="@{repeating_monstervariants_$X_treasure}"></td></tr>
<tr><td><h4><b>Alignment:</b></h4></td><td><input type="text" name="attr_monsteralignment" title="@{repeating_monstervariants_$X_monsteralignment}"></td>
</tr></table>
</div>
<div class='sheet-col'>
<table><tr>
<tr><td><h4><b>Armor Class:</b></h4></td><td><input type="text" name="attr_monsterarmor" title="@{repeating_monstervariants_$X_monsterarmor}" class="short"></td></tr>
<tr><td><h4><b>Movement:</b></h4></td><td><input type="text" name="attr_movement" title="@{repeating_monstervariants_$X_movement}" class="medium"></td></tr>
<tr><td><h4><b>Hit Dice:</b></h4></td><td><input type="text" name="attr_hitdice" title="@{repeating_monstervariants_$X_hitdice}" class="short"></td></tr>
<tr><td><h4><b>THAC0:</b></h4></td><td><input type="text" name="attr_monsterthac0" title="@{repeating_monstervariants_$X_monsterthac0}" class="short"></td></tr>
<tr><td><h4><b># of Attacks:</b></h4></td><td><input type="text" name="attr_monsteratknum" title="@{repeating_monstervariants_$X_monsteratknum}" class="sheet-small"></td></tr>
<tr><td><h4><b>Attack 1:</b></h4></td><td><input type="text" name="attr_monsterdmg" title="@{repeating_monstervariants_$X_monsterdmg}"></td></tr>
<tr><td><h4><b>Attack 2:</b></h4></td><td><input type="text" name="attr_monsterdmg2" title="@{repeating_monstervariants_$X_monsterdmg2}"></td></tr>
<tr><td><h4><b>Attack 3:</b></h4></td><td><input type="text" name="attr_monsterdmg3" title="@{repeating_monstervariants_$X_monsterdmg3}"></td>
</tr></table>
</div>
<div class='sheet-col'>
<table><tr>
<td><h4><b>No. Appearing:</b></h4></td><td><input type="text" name="attr_appearing" title="@{repeating_monstervariants_$X_appearing}" class="short"></td></tr>
<tr><td><h4><b>Special Attacks:</b></h4></td><td><input type="text" name="attr_monsterspecattacks" title="@{repeating_monstervariants_$X_monsterspecattacks}"></td></tr>
<tr><td><h4><b>Special Defenses:</b></h4></td><td><input type="text" name="attr_monsterspecdefenses" title="@{repeating_monstervariants_$X_monsterspecdefenses}"></td></tr>
<tr><td><h4><b>Magic Resistance:</b></h4></td><td><input type="text" name="attr_monstermagicresist" title="@{repeating_monstervariants_$X_monstermagicresist}" class="short"><h4><b>%</b></h4><button type="roll" name="roll_monstermagicresist" title="%{repeating_monstervariants_$X_monstermagicresist}" value="/gmroll [[1d100+(?{Modifier?|0})]]<[[@{monstermagicresist}]]">Roll</button></td></tr>
<tr><td><h4><b>Size:</b></h4></td><td><input type="text" name="attr_monstersize" title="@{repeating_monstervariants_$X_monstersize}" class="tiny"></td></tr>
<tr><td><h4><b>Morale:</b></h4></td><td><input type="text" name="attr_monstermorale" title="@{repeating_monstervariants_$X_monstermorale}"></td></tr>
<tr><td><h4><b>XP Value:</b></h4></td><td><input type="text" name="attr_monsterxp" title="@{repeating_monstervariants_$X_monsterxp}"></td></tr>
</table>
</div>
</div>
<tr>
<td><button type="roll" name="roll_monthac0" title="%{repeating_monstervariants_$X_monthac0}" value="/em strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg" title="%{repeating_monstervariants_$X_mondmg}" value="/em inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg2" title="%{repeating_monstervariants_$X_mondmg2}" value="/em inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg3" title="%{repeating_monstervariants_$X_mondmg3}" value="/em inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>&nbsp;
<td><button type="roll" name="roll_spcatk" title="%{repeating_monstervariants_$X_spcatk}" value="/em @{monsterspecattacks}">Special Attack</button></td>&nbsp;
<td><input type="text" name="attr_monsterini" title="@{repeating_monstervariants_$X_monsterini}" class="sheet-short">&nbsp;<button type="roll" name="roll_monini" title="%{repeating_monstervariants_$X_monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
</tr><br>
<tr>
<td><h4><b>Name:</b></h4></td>
<td class="sheet-padding-right"><input type="text" name="attr_character_name" title="@{character_name}"></td>
<td class="sheet-padding-right"><button type="roll" name="roll_surprisemon" title="@{surprisemon}" value="/gmroll {1d10+(?{Misc Modifier?|0})}>3 [Surprise roll for @{character_name}]">Surprise</button></td>
<td><button type="roll" name="roll_monmorale" title="@{monmorale}" value="/gmroll {1d20+(?{Misc. Modifier?|0})}<@{monstermorale} [Morale roll for @{character_name}]">Morale</button></td>
</tr>
</table>
<table style="width: 100%;">
<tr>
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpartar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpoitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{mondeatar}]] [Save versus Death]"><br>Death<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monrodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monstatar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monwantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpoltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monbretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monspetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
</tr></table><br>
<div class="body">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<table>
<tr>
<td><h4><b>Climate/Terrain:</b></h4></td>
<td><input type="text" name="attr_climateterrain" title="@{climateterrain}"></td>
</tr>
<tr>
<td><h4><b>Frequency:</b></h4></td>
<td><input type="text" name="attr_frequency" title="@{frequency}"></td>
</tr>
<tr>
<td><h4><b>Organization:</b></h4></td>
<td><input type="text" name="attr_organization" title="@{organization}"></td>
</tr>
<tr>
<td><h4><b>Activity Cycle:</b></h4></td>
<td><input type="text" name="attr_cycle" title="@{cycle}"></td>
</tr>
<tr>
<td><h4><b>Diet:</b></h4></td>
<td><input type="text" name="attr_diet" title="@{diet}"></td>
</tr>
<tr>
<td><h4><b>Intelligence:</b></h4></td>
<td><input type="text" name="attr_monsterintelligence" title="@{monsterintelligence}"></td>
</tr>
<tr>
<td><h4><b>Treasure:</b></h4></td>
<td><input type="text" name="attr_treasure" title="@{treasure}"></td>
</tr>
<tr>
<td><h4><b>Alignment:</b></h4></td>
<td><input type="text" name="attr_monsteralignment" title="@{monsteralignment}"></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table>
<tr>
<td><h4><b>No. Appearing:</b></h4></td>
<td><input type="text" name="attr_appearing" title="@{appearing}" class="sheet-short"></td>
</tr>
<tr>
<td><h4><b>Armor Class:</b></h4></td>
<td><input type="text" name="attr_monsterarmor" title="@{monsterarmor}" class="sheet-short"></td>
</tr>
<tr>
<td><h4><b>Movement:</b></h4></td>
<td><input type="text" name="attr_movement" title="@{movement}"></td>
</tr>
<tr>
<td><h4><b>Hit Dice:</b></h4></td>
<td>
<input type="text" name="attr_hitdice" title="@{hitdice}" class="sheet-short">&plusmn;<input type="number" name="attr_monsterhpextra" title="@{monsterhpextra}" class="sheet-minish" value="0">
|
<input type="number" name="attr_monsterhitdice-reroll" title="@{hitdice-reroll}" class="sheet-min" value="0">
<button type="roll" name="roll_monsterhitpoints" title="%{monsterhitpoints}" value="/gmroll [@{character_name} Hit Points] (@{hitdice}d8r<@{monsterhitdice-reroll}) + (@{monsterhpextra})"></button>
</td>
</tr>
<tr>
<td><h4><b>Hit Points:</b></h4></td>
<td>
<input type="number" name="attr_HP" title="@{HP}" class="sheet-short" placeholder="Current">
/
<input type="number" name="attr_HP_max" title="@{HP|max}" class="sheet-short" placeholder="Max">
</td>
</tr>
<tr>
<td><h4><b>THAC0:</b></h4></td>
<td><input type="text" name="attr_monsterthac0" title="@{monsterthac0}" class="sheet-short"></td>
</tr>
<tr>
<td><h4><b># of Attacks:</b></h4></td>
<td><input type="text" name="attr_monsteratknum" title="@{monsteratknum}" class="sheet-small"></td>
</tr>
<tr>
<td><h4><b>Attack 1:</b></h4></td>
<td><input type="text" name="attr_monsterdmg" title="@{monsterdmg}"></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table>
<tr>
<td><h4><b>Attack 2:</b></h4></td>
<td><input type="text" name="attr_monsterdmg2" title="@{monsterdmg2}"></td>
</tr>
<tr>
<td><h4><b>Attack 3:</b></h4></td>
<td><input type="text" name="attr_monsterdmg3" title="@{monsterdmg3}"></td>
</tr>
<tr>
<td><h4><b>Special Attacks:</b></h4></td>
<td><input type="text" name="attr_monsterspecattacks" title="@{monsterspecattacks}"></td>
</tr>
<tr>
<td><h4><b>Special Defenses:</b></h4></td>
<td><input type="text" name="attr_monsterspecdefenses" title="@{monsterspecdefenses}"></td>
</tr>
<tr>
<td><h4><b>Magic Resistance:</b></h4></td>
<td>
<input type="text" name="attr_monstermagicresist" title="@{monstermagicresist}" class="sheet-short"><h4><b>%</b></h4>
<button type="roll" name="roll_monstermagicresist" title="%{monstermagicresist}" value="/gmroll {1d100+(?{Modifier?|0})}<@{monstermagicresist} [@{character_name} Save with Magic resistance]">Roll</button>
</td>
</tr>
<tr>
<td><h4><b>Size:</b></h4></td>
<td><input type="text" name="attr_monstersize" title="@{monstersize}" class="sheet-tiny"></td>
</tr>
<tr>
<td><h4><b>Morale:</b></h4></td>
<td><input type="text" name="attr_monstermorale" title="@{monstermorale}"></td>
</tr>
<tr>
<td><h4><b>XP Value:</b></h4></td>
<td><input type="text" name="attr_monsterxp" title="@{monsterxp}"></td>
</tr>
</table>
</div>
</div>
<label>Should ThAC0 and Attack rolls be public or private?</label>
<br>
<label><input type="radio" name="attr_wtype" title="@{wtype}" value="/em" checked><span>Public</span></label>
<label><input type="radio" name="attr_wtype" title="@{wtype}" value="/w gm @{character_name}"><span>To GM</span></label>
<table>
<tr>
<td class="sheet-padding-right"><button type="roll" name="roll_monthac0" title="%{monthac0}" value="@{wtype} strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg" title="%{mondmg}" value="@{wtype} inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg2" title="%{mondmg2}" value="@{wtype} inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg3" title="%{mondmg3}" value="@{wtype} inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_spcatk" title="%{spcatk}" value="@{wtype} @{monsterspecattacks}">Special Attack</button></td>
<td><input type="text" name="attr_monsterini" title="@{monsterini}" class="sheet-short"></td>
<td><button type="roll" name="roll_monini" title="%{monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
</tr>
</table>
<br>
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{repeating_monstervariants_$X_monsterdesc}" placeholder="Description"></textarea><br>
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{repeating_monstervariants_$X_monstercombat}"></textarea><br>
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{repeating_monstervariants_$X_monsterhabitat}"></textarea><br>
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{repeating_monstervariants_$X_monsterecology}"></textarea><br><br>
<table class="sheet-centering" style="width: 100%;">
<tr>
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpartar} [@{character_name} Save versus Paralyzation]"><br>Para<br>Save</button></td>
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoitar} [@{character_name} Save versus Poison]"><br>Pois<br>Save</button></td>
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{mondeatar} [@{character_name} Save versus Death]"><br>Death<br>Save</button></td>
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monrodtar} [@{character_name} Save versus Rod]"><br>Rod<br>Save</button></td>
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monstatar} [@{character_name} Save versus Staff]"><br>Staff<br>Save</button></td>
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monwantar} [@{character_name} Save versus Wand]"><br>Wand<br>Save</button></td>
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpettar} [@{character_name} Save versus Petrification]"><br>Pet<br>Save</button></td>
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoltar} [@{character_name} Save versus Polymorph]"><br>Poly<br>Save</button></td>
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monbretar} [@{character_name} Save versus Breath]"><br>Breath<br>Save</button></td>
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monspetar} [@{character_name} Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td><input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>
<td><input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>
<td><input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>
<td><input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>
<td><input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>
<td><input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>
<td><input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>
<td><input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>
<td><input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>
<td><input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
</tr>
</table>
<br>
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{monsterdesc}" placeholder="Description"></textarea>
<br>
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{monstercombat}"></textarea>
<br>
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{monsterhabitat}"></textarea>
<br>
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{monsterecology}"></textarea>
<br>
<br>
</div>
</fieldset>
<h3><b>Variants</b></h3>
<fieldset class="repeating_monstervariants" name="monstervariants" title="@{monstervariants}">
<table>
<tr>
<td class="sheet-padding-right"><button type="roll" name="roll_surprisemon" title="@{repeating_monstervariants_$X_surprisemon}" value="/gmroll {1d10+(?{Misc Modifier?|0})}>3 [Surprise roll for @{character_name}]">Surprise</button></td>
<td><button type="roll" name="roll_monmorale" title="@{repeating_monstervariants_$X_monmorale}" value="/gmroll {1d20+(?{Misc. Modifier?|0})}<@{monstermorale} [Morale roll for @{character_name}]">Morale</button></td>
</tr>
</table>
<div class="body">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<table>
<tr>
<td><h4><b>Climate/Terrain:</b></h4></td>
<td><input type="text" name="attr_climateterrain" title="@{repeating_monstervariants_$X_climateterrain}"></td>
</tr>
<tr>
<td><h4><b>Frequency:</b></h4></td>
<td><input type="text" name="attr_frequency" title="@{repeating_monstervariants_$X_frequency}"></td>
</tr>
<tr>
<td><h4><b>Organization:</b></h4></td>
<td><input type="text" name="attr_organization" title="@{repeating_monstervariants_$X_organization}"></td>
</tr>
<tr>
<td><h4><b>Activity Cycle:</b></h4></td>
<td><input type="text" name="attr_cycle" title="@{repeating_monstervariants_$X_cycle}"></td>
</tr>
<tr>
<td><h4><b>Diet:</b></h4></td>
<td><input type="text" name="attr_diet" title="@{repeating_monstervariants_$X_diet}"></td>
</tr>
<tr>
<td><h4><b>Intelligence:</b></h4></td>
<td><input type="text" name="attr_monsterintelligence" title="@{repeating_monstervariants_$X_monsterintelligence}"></td>
</tr>
<tr>
<td><h4><b>Treasure:</b></h4></td>
<td><input type="text" name="attr_treasure" title="@{repeating_monstervariants_$X_treasure}"></td>
</tr>
<tr>
<td><h4><b>Alignment:</b></h4></td>
<td><input type="text" name="attr_monsteralignment" title="@{repeating_monstervariants_$X_monsteralignment}"></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table>
<tr>
<td><h4><b>No. Appearing:</b></h4></td>
<td><input type="text" name="attr_appearing" title="@{repeating_monstervariants_$X_appearing}" class="sheet-short"></td>
</tr>
<tr>
<td><h4><b>Armor Class:</b></h4></td>
<td><input type="text" name="attr_monsterarmor" title="@{repeating_monstervariants_$X_monsterarmor}" class="sheet-short"></td>
</tr>
<tr>
<td><h4><b>Movement:</b></h4></td>
<td><input type="text" name="attr_movement" title="@{repeating_monstervariants_$X_movement}"></td>
</tr>
<tr>
<td><h4><b>Hit Dice:</b></h4></td>
<td>
<input type="text" name="attr_hitdice" title="@{repeating_monstervariants_$X_hitdice}" class="sheet-short">&plusmn;<input type="number" name="attr_monsterhpextra" title="@{repeating_monstervariants_$X_monsterhpextra}" class="sheet-minish" value="0">
|
<input type="number" name="attr_monsterhitdice-reroll" title="@{repeating_monstervariants_$X_hitdice-reroll}" class="sheet-min" value="0">
<button type="roll" name="roll_monsterhitpoints" title="%{repeating_monstervariants_$X_monsterhitpoints}" value="/gmroll [@{character_name} Hit Points] (@{hitdice}d8r<@{monsterhitdice-reroll}) + (@{monsterhpextra})"></button>
</td>
</tr>
<tr>
<td><h4><b>Hit Points:</b></h4></td>
<td>
<input type="number" name="attr_HP" title="@{repeating_monstervariants_$X_HP}" class="sheet-short" placeholder="Current">
/
<input type="number" name="attr_HP_max" title="@{repeating_monstervariants_$X_HP|max}" class="sheet-short" placeholder="Max">
</td>
</tr>
<tr>
<td><h4><b>THAC0:</b></h4></td>
<td><input type="text" name="attr_monsterthac0" title="@{repeating_monstervariants_$X_monsterthac0}" class="sheet-short"></td>
</tr>
<tr>
<td><h4><b># of Attacks:</b></h4></td>
<td><input type="text" name="attr_monsteratknum" title="@{repeating_monstervariants_$X_monsteratknum}" class="sheet-small"></td>
</tr>
<tr>
<td><h4><b>Attack 1:</b></h4></td>
<td><input type="text" name="attr_monsterdmg" title="@{repeating_monstervariants_$X_monsterdmg}"></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table>
<tr>
<td><h4><b>Attack 2:</b></h4></td>
<td><input type="text" name="attr_monsterdmg2" title="@{repeating_monstervariants_$X_monsterdmg2}"></td>
</tr>
<tr>
<td><h4><b>Attack 3:</b></h4></td>
<td><input type="text" name="attr_monsterdmg3" title="@{repeating_monstervariants_$X_monsterdmg3}"></td>
</tr>
<tr>
<td><h4><b>Special Attacks:</b></h4></td>
<td><input type="text" name="attr_monsterspecattacks" title="@{repeating_monstervariants_$X_monsterspecattacks}"></td>
</tr>
<tr>
<td><h4><b>Special Defenses:</b></h4></td>
<td><input type="text" name="attr_monsterspecdefenses" title="@{repeating_monstervariants_$X_monsterspecdefenses}"></td>
</tr>
<tr>
<td><h4><b>Magic Resistance:</b></h4></td>
<td><input type="text" name="attr_monstermagicresist" title="@{repeating_monstervariants_$X_monstermagicresist}" class="sheet-short"><h4><b>%</b></h4>
<button type="roll" name="roll_monstermagicresist" title="%{repeating_monstervariants_$X_monstermagicresist}" value="/gmroll {1d100+(?{Modifier?|0})}<@{monstermagicresist} [@{character_name} Save with Magic resistance]">Roll</button>
</td>
</tr>
<tr>
<td><h4><b>Size:</b></h4></td>
<td><input type="text" name="attr_monstersize" title="@{repeating_monstervariants_$X_monstersize}" class="sheet-tiny"></td>
</tr>
<tr>
<td><h4><b>Morale:</b></h4></td>
<td><input type="text" name="attr_monstermorale" title="@{repeating_monstervariants_$X_monstermorale}"></td>
</tr>
<tr>
<td><h4><b>XP Value:</b></h4></td>
<td><input type="text" name="attr_monsterxp" title="@{repeating_monstervariants_$X_monsterxp}"></td>
</tr>
</table>
</div>
</div>
<table>
<tr>
<td class="sheet-padding-right"><button type="roll" name="roll_monthac0" title="%{repeating_monstervariants_$X_monthac0}" value="@{wtype} strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg" title="%{repeating_monstervariants_$X_mondmg}" value="@{wtype} inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg2" title="%{repeating_monstervariants_$X_mondmg2}" value="@{wtype} inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg3" title="%{repeating_monstervariants_$X_mondmg3}" value="@{wtype} inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_spcatk" title="%{repeating_monstervariants_$X_spcatk}" value="@{wtype} @{monsterspecattacks}">Special Attack</button></td>
<td><input type="text" name="attr_monsterini" title="@{repeating_monstervariants_$X_monsterini}" class="sheet-short"></td>
<td><button type="roll" name="roll_monini" title="%{repeating_monstervariants_$X_monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
</tr>
</table>
<br>
<table class="sheet-centering" style="width: 100%;">
<tr>
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpartar} [@{character_name} Save versus Paralyzation]"><br>Para<br>Save</button></td>
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoitar} [@{character_name} Save versus Poison]"><br>Pois<br>Save</button></td>
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{mondeatar} [@{character_name} Save versus Death]"><br>Death<br>Save</button></td>
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monrodtar} [@{character_name} Save versus Rod]"><br>Rod<br>Save</button></td>
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monstatar} [@{character_name} Save versus Staff]"><br>Staff<br>Save</button></td>
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monwantar} [@{character_name} Save versus Wand]"><br>Wand<br>Save</button></td>
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpettar} [@{character_name} Save versus Petrification]"><br>Pet<br>Save</button></td>
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoltar} [@{character_name} Save versus Polymorph]"><br>Poly<br>Save</button></td>
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monbretar} [@{character_name} Save versus Breath]"><br>Breath<br>Save</button></td>
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monspetar} [@{character_name} Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td><input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>
<td><input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>
<td><input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>
<td><input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>
<td><input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>
<td><input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>
<td><input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>
<td><input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>
<td><input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>
<td><input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
</tr>
</table>
<br>
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{repeating_monstervariants_$X_monsterdesc}" placeholder="Description"></textarea>
<br>
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{repeating_monstervariants_$X_monstercombat}"></textarea>
<br>
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{repeating_monstervariants_$X_monsterhabitat}"></textarea>
<br>
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{repeating_monstervariants_$X_monsterecology}"></textarea>
<br>
<br>
</div>
</fieldset>
</div>
+1 -1
View File
@@ -2786,7 +2786,7 @@
<select name="attr_wtype">
<option value="" data-i18n="never-whisper-roll">Never Whisper Rolls</option>
<option value="@{whisper-toggle}" data-i18n="toggle">Toggle</option>
<option value="?{@{whisper}?|@{public_roll},|@{whisper Roll},/w gm }" data-i18n="query-whisper-roll">Query Whisper</option>
<option value="?{@{whisper}?|@{public_roll},|@{whisper_roll},/w gm }" data-i18n="query-whisper-roll">Query Whisper</option>
<option value="/w gm " data-i18n="always-whisper-roll">Always Whisper Rolls</option>
</select>
</div>
+7 -6
View File
@@ -1,8 +1,9 @@
{
"html": "aces_in_space.html",
"css": "aces_in_space.css",
"authors": "Twylleth",
"roll20userid": "7809041",
"preview": "aces_in_space.png",
"instructions": "Official character sheet for Aces in Space character by Judith Vogt, Christian Vogt and Harald Eckmueller.\rBased on previous Fate Core Sheet with rolls by sioc, Andrew Bailey (krathognis) and Devindra Payment (@Ardnived)##\r"
"html": "aces_in_space.html",
"css": "aces_in_space.css",
"authors": "Twylleth",
"roll20userid": "7809041",
"preview": "aces_in_space.png",
"instructions": "Official character sheet for Aces in Space character by Judith Vogt, Christian Vogt and Harald Eckmueller.\rBased on previous Fate Core Sheet with rolls by sioc, Andrew Bailey (krathognis) and Devindra Payment (@Ardnived)##\r",
"legacy": true
}
+256 -256
View File
@@ -1,91 +1,91 @@
{
"skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,lore,medicine,nature,perception,performance,persuasion,riddle,shadow-lore,sleight-of-hand,stealth,survival,traditions",
"npc-options-u": "NPC OPTIONS",
"name-u": "NAME",
"npc-type-u": "NPC TYPE",
"npc-options-u": "NPCオプション",
"name-u": "名前",
"npc-type-u": "NPCタイプ",
"npc-type-place": "Medium fiend, any evil alignment",
"armor-class-u": "ARMOR CLASS",
"class-u": "CLASS",
"type-u": "TYPE",
"armor-class-u": "アーマー・クラス",
"class-u": "クラス",
"type-u": "種別",
"npc-armor-place": "scale mail",
"standard-of-living-u": "STANDARD OF LIVING",
"hit-points-u": "HIT POINTS",
"formula-u": "FORMULA",
"speed-u": "SPEED",
"npc-speed-place": "30 ft., fly 60ft.",
"poor": "Poor",
"frugal": "Frugal",
"martial": "Martial",
"prosperous": "Prosperous",
"rich": "Rich",
"attributes-u": "ATTRIBUTES",
"str-u": "STR",
"dex-u": "DEX",
"con-u": "CON",
"int-u": "INT",
"wis-u": "WIS",
"cha-u": "CHA",
"saves-u": "SAVES",
"skills-u": "SKILLS",
"acrobatics-u": "ACROBATICS",
"animal_handling-u": "ANIMAL HANDLING",
"lore-u": "LORE",
"athletics-u": "ATHLETICS",
"deception-u": "DECEPTION",
"history-u": "HISTORY",
"insight-u": "INSIGHT",
"intimidation-u": "INTIMIDATION",
"investigation-u": "INVESTIGATION",
"medicine-u": "MEDICINE",
"nature-u": "NATURE",
"perception-u": "PERCEPTION",
"performance-u": "PERFORMANCE",
"persuasion-u": "PERSUASION",
"riddle-u": "RIDDLE",
"shadowlore-u": "SHADOW LORE",
"sleight_of_hand-u": "SLEIGHT OF HAND",
"stealth-u": "STEALTH",
"survival-u": "SURVIVAL",
"traditions-u": "TRADITIONS",
"miserable-u": "MISERABLE",
"damage-vuln-u": "DAMAGE VULNERABILITIES",
"standard-of-living-u": "生活水準",
"hit-points-u": "ヒットポイント",
"formula-u": "計算式",
"speed-u": "速度",
"npc-speed-place": "30フィート、飛行60フィート",
"poor": "貧困",
"frugal": "質素",
"martial": "武道",
"prosperous": "繁栄",
"rich": "裕福",
"attributes-u": "能力値",
"str-u": "【筋】",
"dex-u": "【敏】",
"con-u": "【耐】",
"int-u": "【知】",
"wis-u": "【判】",
"cha-u": "【魅】",
"saves-u": "セーヴ",
"skills-u": "技能",
"acrobatics-u": "軽業",
"animal_handling-u": "動物使い",
"lore-u": "伝承",
"athletics-u": "運動",
"deception-u": "欺瞞",
"history-u": "歴史",
"insight-u": "看破",
"intimidation-u": "威圧",
"investigation-u": "捜査",
"medicine-u": "医術",
"nature-u": "自然",
"perception-u": "知覚",
"performance-u": "芸能",
"persuasion-u": "説得",
"riddle-u": "なぞなぞ",
"shadowlore-u": "闇の伝承",
"sleight_of_hand-u": "手先の早業",
"stealth-u": "隠密",
"survival-u": "生存",
"traditions-u": "伝統",
"miserable-u": "浸食",
"damage-vuln-u": "ダメージ脆弱性",
"npc-dmg-vuln-place": "火",
"damage-res-u": "DAMAGE RESISTANCES",
"damage-res-u": "ダメージ抵抗",
"npc-dmg-res-place": "冷気",
"damage-imm-u": "DAMAGE IMMUNITIES",
"npc-dmg-imm-place": "lightning, thunder",
"cond-imm-u": "CONDITION IMMUNITIES",
"damage-imm-u": "ダメージ完全耐性",
"npc-dmg-imm-place": "電撃、雷鳴",
"cond-imm-u": "状態完全耐性",
"npc-cond-imm-place": "charmed",
"senses-u": "SENSES",
"npc-senses-place": "darkvision 120ft., passive Perception 16",
"langs-u": "LANGUAGES",
"lang-u": "LANGUAGE",
"senses-u": "感覚",
"npc-senses-place": "暗視120フィート、受動〈知覚〉16",
"langs-u": "言語",
"lang-u": "言語",
"npc-langs-place": "Abyssal, Common, Infernal",
"challenge-u": "CHALLENGE",
"challenge-u": "難易度",
"xp-u": "XP",
"spellcast-npc-u": "SPELLCASTING NPC",
"spell-ability-u": "SPELLCASTING ABILITY",
"spellcast-npc-u": "NPC呪文発動",
"spell-ability-u": "呪文発動能力値",
"none-u": "NONE",
"strength-u": "STRENGTH",
"strength-save-u": "STRENGTH SAVE",
"dexterity-u": "DEXTERITY",
"dexterity-save-u": "DEXTERITY SAVE",
"constitution-u": "CONSTITUTION",
"constitution-save-u": "CONSTITUTION SAVE",
"intelligence-u": "INTELLIGENCE",
"intelligence-save-u": "INTELLIGENCE SAVE",
"wisdom-u": "WISDOM",
"wisdom-save-u": "WISDOM SAVE",
"corruption-u": "CORRUPTION",
"corruption-core": "Corruption",
"corruption-save-u": "CORRUPTION SAVE",
"charisma-u": "CHARISMA",
"charisma-save-u": "CHARISMA SAVE",
"spell-dc-u": "SPELL DC",
"spell-atk-bonus-u": "SPELL ATTACK BONUS",
"has-reaction-u": "HAS REACTIONS",
"leg-actions:-u": "LEGENDARY ACTIONS:",
"gen-opts-u": "GENERAL OPTIONS",
"strength-u": "筋力",
"strength-save-u": "筋力セーヴ",
"dexterity-u": "敏捷力",
"dexterity-save-u": "敏捷力セーヴ",
"constitution-u": "耐久力",
"constitution-save-u": "耐久力セーヴ",
"intelligence-u": "知力",
"intelligence-save-u": "知力セーヴ",
"wisdom-u": "判断力",
"wisdom-save-u": "判断力セーヴ",
"corruption-u": "堕落",
"corruption-core": "堕落",
"corruption-save-u": "堕落セーヴ",
"charisma-u": "魅力",
"charisma-save-u": "魅力セーヴ",
"spell-dc-u": "呪文難易度",
"spell-atk-bonus-u": "呪文攻撃ボーナス",
"has-reaction-u": "リアクション有",
"leg-actions:-u": "伝説的アクション:",
"gen-opts-u": "一般オプション",
"npc-u": "NPC",
"roll-queries:-u": "ROLL QUERIES:",
"always-adv": "Always Roll Advantage",
@@ -96,13 +96,13 @@
"never-whisp": "Never Whisper Rolls",
"query-whisp": "Query Whisper",
"always-whisp": "Always Whisper Rolls",
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
"auto-dmg-roll:-u": "オートダメージロール:",
"never-dmg": "Don't Auto Roll Damage",
"always-dmg": "Auto Roll Damage &amp; Crit",
"ac": "Armor Class",
"hp": "Hit Points",
"ac": "アーマー・クラス",
"hp": "ヒット・ポイント",
"speed": "速度",
"saving-throw": "Saving Throws",
"saving-throw": "セーヴィング・スロー",
"str": "筋力",
"dex": "敏捷力",
"con": "耐久力",
@@ -112,7 +112,7 @@
"skills": "技能",
"acrobatics": "軽業",
"animal_handling": "動物使い",
"lore": "Lore",
"lore": "伝承",
"athletics": "運動",
"deception": "欺瞞",
"history": "歴史",
@@ -124,12 +124,12 @@
"perception": "知覚",
"performance": "芸能",
"persuasion": "説得",
"riddle": "Riddle",
"shadowlore": "Shadow Lore",
"riddle": "なぞなぞ",
"shadowlore": "闇の伝承",
"sleight_of_hand": "手先の早業",
"stealth": "隠密",
"survival": "生存",
"traditions": "Traditions",
"traditions": "伝統",
"dmg-vuln": "ダメージ脆弱性",
"dmg-res": "ダメージ抵抗",
"dmg-imm": "ダメージ耐性",
@@ -137,34 +137,34 @@
"senses": "感覚",
"langs": "言語",
"challenge": "難易度",
"npc-trait-name-place": "False Appearance.",
"npc-trait-desc-place": "If the dragon fails...",
"npc-trait-name-place": "外見偽装",
"npc-trait-desc-place": "このドラゴンは、",
"actions": "操作",
"adv": "有利",
"norm": "通常",
"disadv": "不利",
"name:-u": "NAME:",
"attack-u": "ATTACK",
"type:-u": "TYPE:",
"name:-u": "名前:",
"attack-u": "攻撃",
"type:-u": "種別:",
"melee": "近接",
"ranged": "遠隔",
"range-reach:-u": "RANGE/REACH:",
"range-reach-place": "5 ft.",
"range-reach:-u": "射程/間合い:",
"range-reach-place": "5フィート",
"to-hit:-u": "TO HIT:",
"target:-u": "TARGET:",
"target:": "Target:",
"to-hit-place": "One target",
"target:-u": "目標:",
"target:": "目標:",
"to-hit-place": "目標1つ",
"on-hit:-u": "ON HIT:",
"on-hit-place": "斬撃",
"on-hit2:-u": "ON HIT 2:",
"on-hit-2-place": "火",
"hit:": "Hit: ",
"hit:": "ヒット: ",
"reactions": "リアクション",
"npc-repeating-name-place": "Parry.",
"npc-repeating-name-place": "受け流し",
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
"spells": "呪文",
"prep-u": "PREP",
"school:-u": "SCHOOL:",
"prep-u": "準備",
"school:-u": "学派:",
"abjuration": "防御術",
"conjuration": "召喚術",
"divination": "占術",
@@ -174,133 +174,133 @@
"necromancy": "死霊術",
"transmutation": "変成術",
"ritual": "儀式",
"ritual-l": "ritual",
"range:-u": "RANGE:",
"range:": "Range:",
"components:-u": "COMPONENTS:",
"components:": "Components:",
"ritual-l": "儀式",
"range:-u": "射程:",
"range:": "射程:",
"components:-u": "構成要素:",
"components:": "構成要素:",
"spell-component-verbal": "音",
"spell-component-somatic": "動",
"spell-component-material": "物",
"spell-ritual": "R",
"spell-concentration": "C",
"ruby-dust-place": "ruby dust worth 50gp",
"concentration-u": "CONCENTRATION",
"concentration": "集中",
"duration:-u": "DURATION:",
"duration:": "Duration:",
"ruby-dust-place": "50gp以上の価値のあるルビー粉末",
"concentration-u": "精神集中",
"concentration": "精神集中",
"duration:-u": "持続時間:",
"duration:": "持続時間:",
"difficulty-class-abv": "難易度",
"output:-u": "OUTPUT:",
"spellcard-u": "SPELLCARD",
"spell-atk:-u": "SPELL ATTACK:",
"spell-atk:-u": "呪文攻撃:",
"none": "無し",
"dmg:-u": "DAMAGE:",
"dmg2:-u": "DAMAGE2:",
"healing:-u": "HEALING:",
"dmg:-u": "ダメージ:",
"dmg2:-u": "ダメージ2:",
"healing:-u": "回復:",
"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
"effect:-u": "EFFECT:",
"npc-atk-effect-place": "Half damage",
"desc:-u": "DESCRIPTION:",
"effect:-u": "効果:",
"npc-atk-effect-place": "半分のダメージ",
"desc:-u": "描写:",
"at-higher-lvl:-u": "AT HIGHER LEVELS:",
"at-higher-lvl": "At Higher Levels",
"higher-lvl-cast": "Higher Level Cast",
"leg-actions": "伝説的アクション",
"leg-actions-desc": "The <span name=\"attr_npc_name\"></span> can take <span name=\"attr_npc_legendary_actions\"></span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <span name=\"attr_npc_name\"></span> regains spent legendary actions at the start of its turn.",
"atk-range-place": "5 ft.",
"atk-target-place": "One target",
"atk-range-place": "5フィート",
"atk-target-place": "目標1つ",
"atk-dmg-type-place": "斬撃",
"atk-dmg-type2-place": "火",
"adv-u": "ADVANTAGE",
"norm-u": "NORMAL",
"disadv-u": "DISADVANTAGE",
"core-u": "CORE",
"bio-u": "BIO",
"core-u": "メイン",
"bio-u": "経歴",
"spells-u": "SPELLS",
"char-name-u": "CHARACTER NAME",
"slayer": "Slayer",
"warden": "Warden",
"scholar": "Scholar",
"treasurehunter": "Treasure Hunter",
"warrior": "Warrior",
"wanderer": "Wanderer",
"char-name-u": "キャラクター名",
"slayer": "スレイヤー",
"warden": "ワーデン",
"scholar": "スカラー",
"treasurehunter": "トレジャーハンター",
"warrior": "ウォーリア",
"wanderer": "ワンダラー",
"paladin": "パラディン",
"ranger": "レンジャー",
"rogue": "ローグ",
"sorcerer": "ソーサラー",
"warlock": "ウォーロック",
"wizard": "ウィザード",
"class-level-u": "CLASS &amp; LEVEL",
"background-u": "BACKGROUND",
"background": "背景",
"culture-u": "CULTURE",
"shadow-weakness-u": "SHADOW WEAKNESS",
"exp-pts-u": "EXPERIENCE POINTS",
"inspiration-u": "INSPIRATION",
"prof-bonus-u": "PROFICIENCY BONUS",
"class-level-u": "クラス&レベル",
"background-u": "背景",
"background": "背景",
"culture-u": "文化",
"shadow-weakness-u": "闇の誘惑",
"exp-pts-u": "経験点",
"inspiration-u": "インスピレーション",
"prof-bonus-u": "習熟ボーナス",
"strength": "筋力",
"strength-save": "Strength Save",
"strength-save": "筋力セーヴ",
"dexterity": "敏捷力",
"dexterity-save": "Dexterity Save",
"dexterity-save": "敏捷力セーヴ",
"constitution": "耐久力",
"constitution-save": "Constitution Save",
"constitution-save": "耐久力セーヴ",
"intelligence": "知力",
"intelligence-save": "Intelligence Save",
"intelligence-save": "知力セーヴ",
"wisdom": "判断力",
"wisdom-save": "Wisdom Save",
"corruption": "Corruption",
"corruption-save": "Corruption Save",
"wisdom-save": "判断力セーヴ",
"corruption": "堕落",
"corruption-save": "堕落セーヴ",
"charisma": "魅力",
"charisma-save": "Charisma Save",
"saving-throws-u": "SAVING THROWS",
"acrobatics-core": "Acrobatics <span>(Dex)</span>",
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
"lore-core": "Lore <span>(Int)</span>",
"athletics-core": "Athletics <span>(Str)</span>",
"deception-core": "Deception <span>(Cha)</span>",
"history-core": "History <span>(Int)</span>",
"insight-core": "Insight <span>(Wis)</span>",
"intimidation-core": "Intimidation <span>(Cha)</span>",
"investigation-core": "Investigation <span>(Int)</span>",
"medicine-core": "Medicine <span>(Wis)</span>",
"nature-core": "Nature <span>(Int)</span>",
"perception-core": "Perception <span>(Wis)</span>",
"performance-core": "Performance <span>(Cha)</span>",
"persuasion-core": "Persuasion <span>(Cha)</span>",
"riddle-core": "Riddle <span>(Int)</span>",
"shadowlore-core": "Shadow Lore <span>(Int)</span>",
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
"stealth-core": "Stealth <span>(Dex)</span>",
"survival-core": "Survival <span>(Wis)</span>",
"traditions-core": "Traditions <span>(Int)</span>",
"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
"tool-u": "TOOL",
"pro-u": "PRO",
"attr-u": "ATTRIBUTE",
"prof-bonus:-u": "PROFICIENCY BONUS:",
"prof-u": "PROFICIENT",
"proficency-u": "PROFICIENCY",
"expertise-u": "EXPERTISE",
"jack-of-all-u": "JACK OF ALL TRADES",
"attr:-u": "ATTRIBUTE:",
"tool-prof-u": "TOOL PROFICIENCIES",
"other-prof-langs-u": "OTHER PROFICIENCIES &amp; LANGUAGES",
"prof-langs-u": "PROFICIENCIES &amp; LANGUAGES",
"charisma-save": "魅力セーヴ",
"saving-throws-u": "セーヴィング・スロー",
"acrobatics-core": "軽業(敏)",
"animal_handling-core": "動物使い(判)",
"lore-core": "伝承(知)",
"athletics-core": "運動(筋)",
"deception-core": "ペテン(魅)",
"history-core": "歴史(知)",
"insight-core": "看破(判)",
"intimidation-core": "威圧(魅)",
"investigation-core": "捜査(知)",
"medicine-core": "医術(判)",
"nature-core": "自然(知)",
"perception-core": "知覚(判)",
"performance-core": "芸能(魅)",
"persuasion-core": "説得(魅)",
"riddle-core": "なぞなぞ(知)",
"shadowlore-core": "闇の伝承(知)",
"sleight_of_hand-core": "手先の早業(敏)",
"stealth-core": "隠密(敏)",
"survival-core": "生存(判)",
"traditions-core": "伝統(知)",
"pass-wis-u": "受動【判断力】〈知覚〉",
"tool-u": "道具",
"pro-u": "習熟",
"attr-u": "能力値",
"prof-bonus:-u": "習熟ボーナス:",
"prof-u": "習熟",
"proficency-u": "習熟",
"expertise-u": "専門知識",
"jack-of-all-u": "なんでも",
"attr:-u": "能力値:",
"tool-prof-u": "道具習熟",
"other-prof-langs-u": "その他習熟と言語",
"prof-langs-u": "習熟と言語",
"init": "イニシアチブ",
"init-u": "INITIATIVE",
"hp-max-u": "Hit Point Maximum",
"hp-current-u": "CURRENT HIT POINTS",
"hp-temp-u": "TEMPORARY HIT POINTS",
"init-u": "イニシアティブ",
"hp-max-u": "最大ヒット・ポイント",
"hp-current-u": "現在ヒット・ポイント",
"hp-temp-u": "一時的ヒット・ポイント",
"total": "合計",
"perm": "PERM",
"hit-dice-u": "HIT DICE",
"successes-u": "SUCCESSES",
"failures-u": "FAILURES",
"death-save-u": "DEATH SAVE",
"death-saves-u": "DEATH SAVES",
"atk-u": "ATK",
"dmg-type-u": "DAMAGE/TYPE",
"perm": "累積",
"hit-dice-u": "ヒット・ダイス",
"successes-u": "成功",
"failures-u": "失敗",
"death-save-u": "死亡セーヴ",
"death-saves-u": "死亡セーヴ",
"atk-u": "攻撃",
"dmg-type-u": "ダメージ/種別",
"attack:-u": "ATTACK:",
"proficient-u": "PROFICIENT",
"proficient-u": "習熟",
"range-place": "Self (60-foot cone)",
"magic-bonus:-u": "MAGIC BONUS:",
"crit-range-u": "CRIT RANGE:",
@@ -326,75 +326,75 @@
"gold-u": "GP",
"platinum-piece-u": "PP",
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.",
"item-name-u": "ITEM NAME",
"item-name-u": "アイテム名",
"equipped-u": "EQUIPPED",
"use-as-resource-u": "USE AS A RESOURCE",
"use-as-resource-u": "リソースの使用",
"prop:-u": "PROP:",
"mods:-u": "MODS:",
"total-weight-u": "TOTAL WEIGHT",
"mods:-u": "修正値:",
"total-weight-u": "合計荷重",
"immobile-u": "IMMOBILE",
"heavily-encumbered-u": "HEAVILY ENCUMBERED",
"encumbered-u": "ENCUMBERED",
"over-carrying-cap-u": "OVER CARRYING CAPACITY",
"equipment-u": "EQUIPMENT",
"distinctive-quality-u": "DISTINCTIVE QUALITY",
"specialty-u": "SPECIALTY",
"hope-u": "HOPE",
"dispair-u": "DESPAIR",
"class-resource-u": "CLASS RESOURCE",
"other-resource-u": "OTHER RESOURCE",
"distinctive-quality-u": "持ち味",
"specialty-u": "専門",
"hope-u": "希望",
"dispair-u": "絶望",
"class-resource-u": "クラスリソース",
"other-resource-u": "その他リソース",
"position-u": "POSITION",
"shadow-u": "SHADOW",
"exhaustion-u": "EXHAUSTION",
"feats-traits-u": "FEATURES &amp; TRAITS",
"age-u": "AGE",
"size-u": "SIZE",
"height-u": "HEIGHT",
"weight-u": "WEIGHT",
"eye-u": "EYES",
"skin-u": "SKIN",
"hair-u": "HAIR",
"patrons-sanctuaries-u": "PATRONS &amp; SANCTUARIES",
"char-backstory-u": "CHARACTER BACKSTORY",
"tale-of-years-u": "TALE OF YEARS",
"add-feats-traits-u": "ADDITIONAL FEATURES &amp; TRAITS",
"feat-u": "VIRTUE",
"treasure-u": "TREASURE",
"spell-save-dc-u": "SPELL SAVE DC",
"cantrips-u": "CANTRIPS",
"ritual-u": "RITUAL",
"casting-time:-u": "CASTING TIME:",
"casting-time:": "Casting Time:",
"shadow-u": "",
"exhaustion-u": "消耗状態",
"feats-traits-u": "特徴と特技",
"age-u": "年齢",
"size-u": "身長",
"height-u": "身長",
"weight-u": "体重",
"eye-u": "",
"skin-u": "",
"hair-u": "",
"patrons-sanctuaries-u": "パトロン&聖域",
"char-backstory-u": "キャラクターの経歴",
"tale-of-years-u": "過去の経歴",
"add-feats-traits-u": "追加の特徴と特技",
"feat-u": "美徳",
"treasure-u": "財宝",
"spell-save-dc-u": "呪文セーヴ難易度",
"cantrips-u": "初級呪文",
"ritual-u": "儀式",
"casting-time:-u": "発動時間:",
"casting-time:": "発動時間:",
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
"half-dmg-place": "Half damage",
"hit-die:-u": "HIT DIE:",
"initiative-mod:-u": "INITIATIVE MODIFIER:",
"half-dmg-place": "半分のダメージ",
"hit-die:-u": "ヒット・ダイス:",
"initiative-mod:-u": "イニシアチブ修正値:",
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
"glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:",
"glob-atk-mod:-u": "全体呪文攻撃修正値:",
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
"magic-caster-lvl:-u": "MAGIC CASTER LEVEL:",
"death-save-mod:-u": "死亡セーヴ修正値",
"magic-caster-lvl:-u": "呪文発動レベル:",
"halfling-luck-u": "HALFLING LUCK",
"arcane-warrior-u": "ARCANE FIGHTER",
"arcane-rogue-u": "ARCANE ROGUE",
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
"2nd-class:-u": "2ND CLASS:",
"class-options-u": "クラス選択 (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
"2nd-class:-u": "2NDクラス:",
"lvl:-u": "LEVEL:",
"3rd-class:-u": "3RD CLASS:",
"4th-class:-u": "4TH CLASS:",
"mutliclass-opts-u": "MULTICLASS OPTIONS",
"use-cust-class-u": "USE CUSTOM CLASS",
"class-name:-u": "CLASS NAME:",
"spellcasting-ability:-u": "SPELLCASTING ABILITY:",
"spell-slots:-u": "SPELL SLOTS:",
"3rd-class:-u": "3RDクラス:",
"4th-class:-u": "4THクラス:",
"mutliclass-opts-u": "マルチクラスオプション",
"use-cust-class-u": "カスタムクラス使用",
"class-name:-u": "クラス名:",
"spellcasting-ability:-u": "呪文発動能力値:",
"spell-slots:-u": "呪文スロット:",
"spell-full-u": "FULL (Cleric, Druid, Wizard)",
"spell-half-u": "HALF (Paladin, Ranger)",
"spell-half-u": "ハーフ(パラディン,レンジャー)",
"spell-third-u": "THIRD (Arcane Fighter/Rogue)",
"cust-class-opts": "CUSTOM CLASS OPTIONS",
"cust-class-opts": "カスタムクラスオプション",
"normal": "通常",
"expirtise": "習熟強化",
"skill-opts-u": "SKILL OPTIONS",
"skill-opts-u": "技能オプション",
"version": "v",
"always-roll-adv": "Always Roll Advantage",
"toggle-roll-adv": "Advantage Toggle",
@@ -413,7 +413,7 @@
"simple": "Simple",
"encumbrance:-u": "ENCUMBRANCE:",
"ammo-tracking:-u": "AMMO TRACKING:",
"general-opts-u": "GENERAL OPTIONS",
"general-opts-u": "一般オプション",
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
@@ -423,7 +423,7 @@
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
"api-required-u": "(API REQUIRED)",
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
"spell_dc_mod:-u": "呪文セーヴ難易度:",
"custom_ac:-u": "CUSTOM AC:",
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
"npc-pc": "NPC/PC",
@@ -470,12 +470,12 @@
"has-attack-u": "HAS AN ATTACK",
"variant-phb": "Variant (PHB p176)",
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatic",
"armor-class-tracking:-u": "アーマークラス目標値:",
"automatic": "自動",
"cantrip-progression:-u": "CANTRIP PROGRESSION",
"cantrip-dice-u": "CANTRIP DICE",
"cantrip-beam-u": "CANTRIP BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_total-u": "合計スロット",
"slots_remaining-u": "SLOTS REMAINING",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
@@ -483,18 +483,18 @@
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u": "TOKEN SIZE",
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u": "INITIATIVE STYLE:",
"initiative-style:-u": "イニシアチブスタイル:",
"query-attr-u": "QUERY ATTRIBUTE",
"custom-skills-u": "CUSTOM SKILLS",
"weapon-u": "WEAPON",
"armor-u": "ARMOR",
"other-u": "OTHER",
"source:-u": "SOURCE:",
"source-type:-u": "SOURCE TYPE:",
"racial": "Cultural",
"cv": "Virtue",
"custom-skills-u": "カスタム技能",
"weapon-u": "武器",
"armor-u": "",
"other-u": "その他",
"source:-u": "参照:",
"source-type:-u": "参照種別:",
"racial": "文化",
"cv": "美徳",
"class": "クラス",
"feat": "Virtue",
"feat": "特技",
"other": "その他",
"partial": "Partial",
"show_all": "すべて表示",
@@ -524,7 +524,7 @@
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure": "Are you sure you want to turn this character into a ",
"yes": "有り",
"yes": "はい",
"cancel": "取り消し",
"choose": "選択",
"innate:-u": "INNATE:"
+3 -2
View File
@@ -4,5 +4,6 @@
"authors": "Juan Lucha",
"roll20userid": "111814",
"preview": "AgainstTheDarkMaster.png",
"instructions": "Esta hoja de personaje ha sido diseñada para uso en partidas de Against The Dark Master, el juego de rol publicado por Other Selves."
}
"instructions": "Esta hoja de personaje ha sido diseñada para uso en partidas de Against The Dark Master, el juego de rol publicado por Other Selves.",
"legacy": true
}
+177 -131
View File
@@ -639,7 +639,8 @@ input.sheet-zero:checked + span {
.sheet-type:not([value=""]) ~ .sheet-type-selector,
.sheet-type:not([value="character"]) ~ .sheet-type-character,
.sheet-type:not([value="strife"]) ~ .sheet-type-strife {
.sheet-type:not([value="strife"]) ~ .sheet-type-strife,
.sheet-type:not([value="island"]) ~ .sheet-type-island {
display: none;
}
@@ -664,7 +665,7 @@ input.sheet-zero:checked + span {
text-transform: uppercase;
font-size: 12px;
font-family: "Della Respira", serif;
grid-template: auto / 1fr 1fr;
grid-template: auto / 1fr 1fr 1fr;
}
.sheet-type-selector button[type="action"] {
@@ -1711,135 +1712,6 @@ button[type="roll"].sheet-domain-button-resolve_spirit {
top: 257px;
}
.sheet-roller {
grid-row: 2;
display: grid;
grid-gap: 5px;
grid-template: auto / auto 140px auto 1fr;
border-left: 2px solid black;
}
.sheet-roller .sheet-harm {
display: grid;
grid-template: auto/ 1fr 1fr;
grid-gap: 3px;
}
.sheet-roller .sheet-harmbox {
display: flex;
align-items: center;
background: #ddd;
padding: 2px;
}
.sheet-roller .sheet-harmbox input[type="text"].sheet-title {
text-transform: uppercase;
font-size: 12px;
font-family: "Della Respira", serif;
width: 68px;
margin-right: auto;
padding-left: 2px;
}
.sheet-roller .sheet-divine-wrath .sheet-title {
text-transform: uppercase;
font-size: 12px;
font-family: "Della Respira", serif;
background: #ddd;
text-align: center;
padding: 2px 4px;
}
.sheet-roller .sheet-divine-wrath input[type="checkbox"] + span {
border-width: 16px 8px 0;
}
.sheet-roller .sheet-divine-wrath input[type="checkbox"]:not(:checked) + span {
border-top-color: #999;
}
.sheet-roller .sheet-divine-wrath .sheet-checks {
display: flex;
align-items: center;
justify-content: center;
margin-top: 2px;
font-size: 10px;
font-weight: bold;
}
.sheet-roller .sheet-divine-wrath .sheet-checks label {
display: block;
margin-right: 5px;
}
.sheet-roller .sheet-strife-level .sheet-title {
text-transform: uppercase;
font-size: 12px;
font-family: "Della Respira", serif;
background: #ddd;
text-align: center;
padding: 2px 4px;
}
.sheet-roller .sheet-strife-level .sheet-checks {
display: grid;
font-size: 16px;
grid-template: auto/repeat(4, 1fr);
line-height: 1.4;
font-weight: bold;
}
.sheet-roller .sheet-strife-level .sheet-checks label {
justify-content: center;
}
.sheet-roller .sheet-strife-level .sheet-checks input:checked + span {
color: #669999;
}
.sheet-roller button[type="roll"].sheet-strife-button {
text-transform: uppercase;
font-size: 12px;
font-family: "Della Respira", serif;
font-size: 16px;
line-height: 1.2;
white-space: normal;
margin: 0;
border: 2px solid;
}
.sheet-roller .sheet-dice {
grid-column: span 4;
}
.sheet-roller .sheet-dice .repcontainer {
display: grid;
grid-gap: 4px;
grid-template: auto/repeat(2, calc(50% - 1px));
}
.sheet-roller .sheet-dice .repitem {
display: grid;
grid-template: auto / 1fr 50px;
}
.sheet-roller .sheet-dice select {
width: 100%;
border: 2px solid black;
}
.sheet-roller .sheet-dice input[type="text"] {
text-transform: uppercase;
font-size: 12px;
font-family: "Della Respira", serif;
padding-left: 4px;
background: #ddd;
}
.sheet-roller .sheet-dice .repcontrol {
padding-left: 3px;
}
.sheet-destinies {
grid-row: span 2;
}
@@ -1872,3 +1744,177 @@ button[type="roll"].sheet-domain-button-resolve_spirit {
.sheet-destinies .repitem {
margin-top: 5px;
}
.sheet-type-island {
margin-right: 25px;
}
.sheet-type-island .sheet-title {
text-transform: uppercase;
font-size: 12px;
font-family: "Della Respira", serif;
padding-left: 2px;
margin-bottom: 5px;
}
.sheet-type-island .repcontainer .repitem {
border: none !important;
outline: none !important;
}
.sheet-type-island .repcontainer .repitem:not(:first-child) {
margin-top: 40px;
}
.sheet-stats {
display: grid;
grid-template-columns: 1fr 0.5fr 0.5fr;
grid-gap: 10px;
margin-bottom: 20px;
align-items: center;
}
.sheet-stats .sheet-island-name input {
text-transform: uppercase;
font-size: 20px;
font-family: "Della Respira", serif;
padding-left: 4px;
font-weight: bold;
}
.sheet-stats .sheet-divine-wrath .sheet-title {
text-transform: uppercase;
font-size: 12px;
font-family: "Della Respira", serif;
background: #ddd;
text-align: center;
padding: 2px 4px;
}
.sheet-stats .sheet-divine-wrath input[type="checkbox"] + span {
border-width: 16px 8px 0;
}
.sheet-stats .sheet-divine-wrath input[type="checkbox"]:not(:checked) + span {
border-top-color: #999;
}
.sheet-stats .sheet-divine-wrath .sheet-checks {
display: flex;
align-items: center;
justify-content: center;
margin-top: 2px;
font-size: 10px;
font-weight: bold;
}
.sheet-stats .sheet-divine-wrath .sheet-checks label {
display: block;
margin-right: 5px;
}
.sheet-stats .sheet-strife-level .sheet-title {
text-transform: uppercase;
font-size: 12px;
font-family: "Della Respira", serif;
background: #ddd;
text-align: center;
padding: 2px 4px;
}
.sheet-stats .sheet-strife-level .sheet-checks {
display: grid;
font-size: 16px;
grid-template: auto/repeat(4, 1fr);
line-height: 1.4;
font-weight: bold;
}
.sheet-stats .sheet-strife-level .sheet-checks label {
justify-content: center;
}
.sheet-stats .sheet-strife-level .sheet-checks input:checked + span {
color: #669999;
}
.sheet-roller {
display: grid;
grid-gap: 5px;
grid-template-columns: 1fr 100px;
}
.sheet-roller .sheet-harm {
display: grid;
grid-template-columns: repeat(4, 1fr);
grid-gap: 3px;
}
.sheet-roller .sheet-harmbox {
display: flex;
align-items: center;
background: #ddd;
padding: 2px;
}
.sheet-roller .sheet-harmbox input[type="text"].sheet-title {
text-transform: uppercase;
font-size: 12px;
font-family: "Della Respira", serif;
width: 68px;
margin-right: auto;
padding-left: 2px;
}
.sheet-roller button[type="roll"].sheet-strife-button {
text-transform: uppercase;
font-size: 12px;
font-family: "Della Respira", serif;
font-size: 16px;
line-height: 1.2;
white-space: normal;
margin: 0;
border: 2px solid;
}
.sheet-roller .sheet-dice select {
width: 100%;
border: 2px solid black;
}
.sheet-roller .sheet-dice input[type="text"] {
text-transform: uppercase;
font-size: 12px;
font-family: "Della Respira", serif;
padding-left: 4px;
background: #ddd;
}
.sheet-roller .sheet-dice .sheet-enabled {
display: flex;
align-items: center;
}
.sheet-roller .sheet-dice .sheet-strifedie {
display: grid;
grid-template-columns: 15px 1fr 350px 50px;
grid-gap: 5px;
}
.sheet-roller .sheet-dice .sheet-strifedie:not(:first-of-type) {
margin-top: 10px;
}
.sheet-roller .sheet-dice .sheet-strifedie:not(.sheet-default) {
display: none;
}
.sheet-roller .sheet-dice .sheet-strife-dice .sheet-strifedie-name[value]:not([value=""]) + .sheet-strifedie,
.sheet-roller .sheet-dice .sheet-strife-dice .sheet-strifedie-name[value]:not([value=""]) + .sheet-strifedie + .sheet-strifedie-name + .sheet-strifedie {
display: grid;
opacity: 1;
}
.sheet-cnotes {
margin-top: 10px;
}
+637 -66
View File
@@ -14,15 +14,15 @@
<input type="hidden" name="attr_resolve_spirit_translated" value="Resolve &amp; Spirit"/>
<input type="hidden" name="attr_target_query" value="?{Target Number|0}"/>
<input type="hidden" name="attr_domain_query" value="?{Domain|@{arts_oration_label},arts_oration|@{blood_valor_label},blood_valor|@{craft_reason_label},craft_reason|@{resolve_spirit_label},resolve_spirit|Any domain,any}"/>
<input type="hidden" name="attr_strife_formula" value="{{roll=[[{d8[Name] + d8[Epithet]}k1 + @{strife_level}[Strife Level]]]}} {{harm=}}"/>
</div>
<div class="container">
<div class="container compendium-drop-target islands">
<input class="sheet-type" type="hidden" name="attr_sheet_type" value=""/>
<div class="sheet-type-selector">
<div class="title" data-i18n="choose_sheet_type"></div>
<div class="content">
<button type="action" name="act_choose_character" data-i18n="character"></button>
<button type="action" name="act_choose_strife" data-i18n="strife"></button>
<button type="action" name="act_choose_island" data-i18n="island"></button>
</div>
</div>
<div class="sheet-type-character">
@@ -825,24 +825,54 @@
</div>
</div>
</div>
<div class="roller">
<div class="harm">
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_epic_label" value="Epic"/>
<input class="squarebox" type="checkbox" name="attr_epic" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_mythic_label" value="Mythic"/>
<input class="squarebox" type="checkbox" name="attr_mythic" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_perilous_label" value="Perilous"/>
<input class="squarebox" type="checkbox" name="attr_perilous" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_sacred_label" value="Sacred"/>
<input class="squarebox" type="checkbox" name="attr_sacred" value="1"/><span></span>
<!--
.roller
.harm
each harm in ["epic", "mythic", "perilous", "sacred"]
.harmbox
+text-input(`${harm}_label`)(value=locals.translation[harm]).title
+checkbox(harm).squarebox
.divine-wrath
+text-input("divine_wrath_label")(value=locals.translation["divine_wrath"]).title
.checks
each die in ["d8", "d10", "d12"]
label
+checkbox("divine_wrath")(value=die).trianglebox
span=die
.strife-level
+text-input("plus_strife_level_label")(value=locals.translation["plus_strife_level"]).title
.checks
each level in ["0", "4", "5", "6"]
label
input(name="attr_strife_level", type="radio", value=level, checked=(level=="5"))
span=`+${level}`
button(
class="strife-button"
name="roll_strife",
type="roll",
data-i18n="roll_strife"
value="&{template:agon-strife} @{strife_formula} {{type=@{domain_query}}}"
)
.dice
fieldset.repeating_strifedie
+text-input("strifedie_name")(data-i18n-placeholder="die_placeholder")
+die-select("strifedie_size", ["d6", "d8", "d10", "d12"], "d8")
-->
<div class="destinies">
<input class="title" type="text" spellcheck="false" name="attr_island_destinies_label" value="Island Destinies"/>
<fieldset class="repeating_destiny">
<input class="name" type="text" spellcheck="false" name="attr_destiny_name" data-i18n-placeholder="name"/>
<div class="auto-expand notes"><span name="attr_destiny_notes"></span>
<textarea spellcheck="false" name="attr_destiny_notes"></textarea>
</div>
</fieldset>
</div>
</div>
<div class="sheet-type-island">
<div class="stats">
<div class="island-name">
<input type="text" spellcheck="false" name="attr_character_name" data-i18n-placeholder="island_name"/>
</div>
<div class="divine-wrath">
<input class="title" type="text" spellcheck="false" name="attr_divine_wrath_label" value="Divine Wrath"/>
@@ -859,7 +889,7 @@
</div>
</div>
<div class="strife-level">
<input class="title" type="text" spellcheck="false" name="attr_plus_strife_level_label" value="Plus Strife Level"/>
<input class="title" type="text" spellcheck="false" name="attr_plus_strife_level_label" value="Strife Level"/>
<div class="checks">
<label>
<input name="attr_strife_level" type="radio" value="0"/><span>+0</span>
@@ -875,29 +905,453 @@
</label>
</div>
</div>
<button class="strife-button" name="roll_strife" type="roll" data-i18n="roll_strife" value="&amp;{template:agon-strife} @{strife_formula} {{type=@{domain_query}}}"></button>
<div class="dice">
<fieldset class="repeating_strifedie">
<input type="text" spellcheck="false" name="attr_strifedie_name" data-i18n-placeholder="die_placeholder"/>
<select name="attr_strifedie_size">
<option value="d6">d6</option>
<option value="d8" selected="selected">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</fieldset>
</div>
</div>
<div class="destinies">
<input class="title" type="text" spellcheck="false" name="attr_island_destinies_label" value="Island Destinies"/>
<fieldset class="repeating_destiny">
<input class="name" type="text" spellcheck="false" name="attr_destiny_name" data-i18n-placeholder="name"/>
<div class="auto-expand notes"><span name="attr_destiny_notes"></span>
<textarea spellcheck="false" name="attr_destiny_notes"></textarea>
<fieldset class="repeating_characters">
<input type="hidden" name="attr_strife_formula" value="{{roll=[[{d8[Name] + d8[Epithet]}k1 + @{strife_level}[Strife Level]]]}} {{harm=}}"/>
<!--+text-input("great_deeds_and_trophies_label")(value=locals.translation["great_deeds_and_trophies"]).title-->
<div class="roller">
<div class="dice">
<div class="strife-dice">
<input class="strifedie-name" type="hidden" name="attr_strifedie_name_1"/>
<div class="strifedie default">
<div class="enabled">
<input class="squarebox" type="checkbox" name="attr_strifedie_enabled_1" value="1" checked="checked"/><span></span>
</div>
<input type="text" spellcheck="false" name="attr_strifedie_name_1" data-i18n-placeholder="die_placeholder"/>
<div class="harm">
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_epic_label_1" value="Epic"/>
<input class="squarebox" type="checkbox" name="attr_epic_1" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_mythic_label_1" value="Mythic"/>
<input class="squarebox" type="checkbox" name="attr_mythic_1" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_perilous_label_1" value="Perilous"/>
<input class="squarebox" type="checkbox" name="attr_perilous_1" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_sacred_label_1" value="Sacred"/>
<input class="squarebox" type="checkbox" name="attr_sacred_1" value="1"/><span></span>
</div>
</div>
<select name="attr_strifedie_size_1">
<option value="d6">d6</option>
<option value="d8" selected="selected">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="2d6">2d6</option>
<option value="2d8">2d8</option>
<option value="2d10">2d10</option>
<option value="2d12">2d12</option>
</select>
</div>
<input class="strifedie-name" type="hidden" name="attr_strifedie_name_2"/>
<div class="strifedie default">
<div class="enabled">
<input class="squarebox" type="checkbox" name="attr_strifedie_enabled_2" value="1"/><span></span>
</div>
<input type="text" spellcheck="false" name="attr_strifedie_name_2" data-i18n-placeholder="die_placeholder"/>
<div class="harm">
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_epic_label_2" value="Epic"/>
<input class="squarebox" type="checkbox" name="attr_epic_2" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_mythic_label_2" value="Mythic"/>
<input class="squarebox" type="checkbox" name="attr_mythic_2" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_perilous_label_2" value="Perilous"/>
<input class="squarebox" type="checkbox" name="attr_perilous_2" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_sacred_label_2" value="Sacred"/>
<input class="squarebox" type="checkbox" name="attr_sacred_2" value="1"/><span></span>
</div>
</div>
<select name="attr_strifedie_size_2">
<option value="d6">d6</option>
<option value="d8" selected="selected">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="2d6">2d6</option>
<option value="2d8">2d8</option>
<option value="2d10">2d10</option>
<option value="2d12">2d12</option>
</select>
</div>
<input class="strifedie-name" type="hidden" name="attr_strifedie_name_3"/>
<div class="strifedie default">
<div class="enabled">
<input class="squarebox" type="checkbox" name="attr_strifedie_enabled_3" value="1"/><span></span>
</div>
<input type="text" spellcheck="false" name="attr_strifedie_name_3" data-i18n-placeholder="die_placeholder"/>
<div class="harm">
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_epic_label_3" value="Epic"/>
<input class="squarebox" type="checkbox" name="attr_epic_3" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_mythic_label_3" value="Mythic"/>
<input class="squarebox" type="checkbox" name="attr_mythic_3" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_perilous_label_3" value="Perilous"/>
<input class="squarebox" type="checkbox" name="attr_perilous_3" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_sacred_label_3" value="Sacred"/>
<input class="squarebox" type="checkbox" name="attr_sacred_3" value="1"/><span></span>
</div>
</div>
<select name="attr_strifedie_size_3">
<option value="d6">d6</option>
<option value="d8" selected="selected">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="2d6">2d6</option>
<option value="2d8">2d8</option>
<option value="2d10">2d10</option>
<option value="2d12">2d12</option>
</select>
</div>
<input class="strifedie-name" type="hidden" name="attr_strifedie_name_4"/>
<div class="strifedie">
<div class="enabled">
<input class="squarebox" type="checkbox" name="attr_strifedie_enabled_4" value="1"/><span></span>
</div>
<input type="text" spellcheck="false" name="attr_strifedie_name_4" data-i18n-placeholder="die_placeholder"/>
<div class="harm">
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_epic_label_4" value="Epic"/>
<input class="squarebox" type="checkbox" name="attr_epic_4" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_mythic_label_4" value="Mythic"/>
<input class="squarebox" type="checkbox" name="attr_mythic_4" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_perilous_label_4" value="Perilous"/>
<input class="squarebox" type="checkbox" name="attr_perilous_4" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_sacred_label_4" value="Sacred"/>
<input class="squarebox" type="checkbox" name="attr_sacred_4" value="1"/><span></span>
</div>
</div>
<select name="attr_strifedie_size_4">
<option value="d6">d6</option>
<option value="d8" selected="selected">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="2d6">2d6</option>
<option value="2d8">2d8</option>
<option value="2d10">2d10</option>
<option value="2d12">2d12</option>
</select>
</div>
<input class="strifedie-name" type="hidden" name="attr_strifedie_name_5"/>
<div class="strifedie">
<div class="enabled">
<input class="squarebox" type="checkbox" name="attr_strifedie_enabled_5" value="1"/><span></span>
</div>
<input type="text" spellcheck="false" name="attr_strifedie_name_5" data-i18n-placeholder="die_placeholder"/>
<div class="harm">
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_epic_label_5" value="Epic"/>
<input class="squarebox" type="checkbox" name="attr_epic_5" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_mythic_label_5" value="Mythic"/>
<input class="squarebox" type="checkbox" name="attr_mythic_5" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_perilous_label_5" value="Perilous"/>
<input class="squarebox" type="checkbox" name="attr_perilous_5" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_sacred_label_5" value="Sacred"/>
<input class="squarebox" type="checkbox" name="attr_sacred_5" value="1"/><span></span>
</div>
</div>
<select name="attr_strifedie_size_5">
<option value="d6">d6</option>
<option value="d8" selected="selected">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="2d6">2d6</option>
<option value="2d8">2d8</option>
<option value="2d10">2d10</option>
<option value="2d12">2d12</option>
</select>
</div>
<input class="strifedie-name" type="hidden" name="attr_strifedie_name_6"/>
<div class="strifedie">
<div class="enabled">
<input class="squarebox" type="checkbox" name="attr_strifedie_enabled_6" value="1"/><span></span>
</div>
<input type="text" spellcheck="false" name="attr_strifedie_name_6" data-i18n-placeholder="die_placeholder"/>
<div class="harm">
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_epic_label_6" value="Epic"/>
<input class="squarebox" type="checkbox" name="attr_epic_6" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_mythic_label_6" value="Mythic"/>
<input class="squarebox" type="checkbox" name="attr_mythic_6" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_perilous_label_6" value="Perilous"/>
<input class="squarebox" type="checkbox" name="attr_perilous_6" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_sacred_label_6" value="Sacred"/>
<input class="squarebox" type="checkbox" name="attr_sacred_6" value="1"/><span></span>
</div>
</div>
<select name="attr_strifedie_size_6">
<option value="d6">d6</option>
<option value="d8" selected="selected">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="2d6">2d6</option>
<option value="2d8">2d8</option>
<option value="2d10">2d10</option>
<option value="2d12">2d12</option>
</select>
</div>
<input class="strifedie-name" type="hidden" name="attr_strifedie_name_7"/>
<div class="strifedie">
<div class="enabled">
<input class="squarebox" type="checkbox" name="attr_strifedie_enabled_7" value="1"/><span></span>
</div>
<input type="text" spellcheck="false" name="attr_strifedie_name_7" data-i18n-placeholder="die_placeholder"/>
<div class="harm">
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_epic_label_7" value="Epic"/>
<input class="squarebox" type="checkbox" name="attr_epic_7" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_mythic_label_7" value="Mythic"/>
<input class="squarebox" type="checkbox" name="attr_mythic_7" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_perilous_label_7" value="Perilous"/>
<input class="squarebox" type="checkbox" name="attr_perilous_7" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_sacred_label_7" value="Sacred"/>
<input class="squarebox" type="checkbox" name="attr_sacred_7" value="1"/><span></span>
</div>
</div>
<select name="attr_strifedie_size_7">
<option value="d6">d6</option>
<option value="d8" selected="selected">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="2d6">2d6</option>
<option value="2d8">2d8</option>
<option value="2d10">2d10</option>
<option value="2d12">2d12</option>
</select>
</div>
<input class="strifedie-name" type="hidden" name="attr_strifedie_name_8"/>
<div class="strifedie">
<div class="enabled">
<input class="squarebox" type="checkbox" name="attr_strifedie_enabled_8" value="1"/><span></span>
</div>
<input type="text" spellcheck="false" name="attr_strifedie_name_8" data-i18n-placeholder="die_placeholder"/>
<div class="harm">
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_epic_label_8" value="Epic"/>
<input class="squarebox" type="checkbox" name="attr_epic_8" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_mythic_label_8" value="Mythic"/>
<input class="squarebox" type="checkbox" name="attr_mythic_8" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_perilous_label_8" value="Perilous"/>
<input class="squarebox" type="checkbox" name="attr_perilous_8" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_sacred_label_8" value="Sacred"/>
<input class="squarebox" type="checkbox" name="attr_sacred_8" value="1"/><span></span>
</div>
</div>
<select name="attr_strifedie_size_8">
<option value="d6">d6</option>
<option value="d8" selected="selected">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="2d6">2d6</option>
<option value="2d8">2d8</option>
<option value="2d10">2d10</option>
<option value="2d12">2d12</option>
</select>
</div>
<input class="strifedie-name" type="hidden" name="attr_strifedie_name_9"/>
<div class="strifedie">
<div class="enabled">
<input class="squarebox" type="checkbox" name="attr_strifedie_enabled_9" value="1"/><span></span>
</div>
<input type="text" spellcheck="false" name="attr_strifedie_name_9" data-i18n-placeholder="die_placeholder"/>
<div class="harm">
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_epic_label_9" value="Epic"/>
<input class="squarebox" type="checkbox" name="attr_epic_9" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_mythic_label_9" value="Mythic"/>
<input class="squarebox" type="checkbox" name="attr_mythic_9" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_perilous_label_9" value="Perilous"/>
<input class="squarebox" type="checkbox" name="attr_perilous_9" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_sacred_label_9" value="Sacred"/>
<input class="squarebox" type="checkbox" name="attr_sacred_9" value="1"/><span></span>
</div>
</div>
<select name="attr_strifedie_size_9">
<option value="d6">d6</option>
<option value="d8" selected="selected">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="2d6">2d6</option>
<option value="2d8">2d8</option>
<option value="2d10">2d10</option>
<option value="2d12">2d12</option>
</select>
</div>
<input class="strifedie-name" type="hidden" name="attr_strifedie_name_10"/>
<div class="strifedie">
<div class="enabled">
<input class="squarebox" type="checkbox" name="attr_strifedie_enabled_10" value="1"/><span></span>
</div>
<input type="text" spellcheck="false" name="attr_strifedie_name_10" data-i18n-placeholder="die_placeholder"/>
<div class="harm">
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_epic_label_10" value="Epic"/>
<input class="squarebox" type="checkbox" name="attr_epic_10" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_mythic_label_10" value="Mythic"/>
<input class="squarebox" type="checkbox" name="attr_mythic_10" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_perilous_label_10" value="Perilous"/>
<input class="squarebox" type="checkbox" name="attr_perilous_10" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_sacred_label_10" value="Sacred"/>
<input class="squarebox" type="checkbox" name="attr_sacred_10" value="1"/><span></span>
</div>
</div>
<select name="attr_strifedie_size_10">
<option value="d6">d6</option>
<option value="d8" selected="selected">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="2d6">2d6</option>
<option value="2d8">2d8</option>
<option value="2d10">2d10</option>
<option value="2d12">2d12</option>
</select>
</div>
<input class="strifedie-name" type="hidden" name="attr_strifedie_name_11"/>
<div class="strifedie">
<div class="enabled">
<input class="squarebox" type="checkbox" name="attr_strifedie_enabled_11" value="1"/><span></span>
</div>
<input type="text" spellcheck="false" name="attr_strifedie_name_11" data-i18n-placeholder="die_placeholder"/>
<div class="harm">
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_epic_label_11" value="Epic"/>
<input class="squarebox" type="checkbox" name="attr_epic_11" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_mythic_label_11" value="Mythic"/>
<input class="squarebox" type="checkbox" name="attr_mythic_11" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_perilous_label_11" value="Perilous"/>
<input class="squarebox" type="checkbox" name="attr_perilous_11" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_sacred_label_11" value="Sacred"/>
<input class="squarebox" type="checkbox" name="attr_sacred_11" value="1"/><span></span>
</div>
</div>
<select name="attr_strifedie_size_11">
<option value="d6">d6</option>
<option value="d8" selected="selected">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="2d6">2d6</option>
<option value="2d8">2d8</option>
<option value="2d10">2d10</option>
<option value="2d12">2d12</option>
</select>
</div>
<input class="strifedie-name" type="hidden" name="attr_strifedie_name_12"/>
<div class="strifedie">
<div class="enabled">
<input class="squarebox" type="checkbox" name="attr_strifedie_enabled_12" value="1"/><span></span>
</div>
<input type="text" spellcheck="false" name="attr_strifedie_name_12" data-i18n-placeholder="die_placeholder"/>
<div class="harm">
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_epic_label_12" value="Epic"/>
<input class="squarebox" type="checkbox" name="attr_epic_12" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_mythic_label_12" value="Mythic"/>
<input class="squarebox" type="checkbox" name="attr_mythic_12" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_perilous_label_12" value="Perilous"/>
<input class="squarebox" type="checkbox" name="attr_perilous_12" value="1"/><span></span>
</div>
<div class="harmbox">
<input class="title" type="text" spellcheck="false" name="attr_sacred_label_12" value="Sacred"/>
<input class="squarebox" type="checkbox" name="attr_sacred_12" value="1"/><span></span>
</div>
</div>
<select name="attr_strifedie_size_12">
<option value="d6">d6</option>
<option value="d8" selected="selected">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="2d6">2d6</option>
<option value="2d8">2d8</option>
<option value="2d10">2d10</option>
<option value="2d12">2d12</option>
</select>
</div>
</div>
</div>
</fieldset>
</div>
<div class="roll">
<button class="strife-button" name="roll_strife" type="roll" data-i18n="roll_strife" value="&amp;{template:agon-strife} @{strife_formula} {{type=@{domain_query}}}"></button>
</div>
</div>
<div class="cnotes">
<!--+text-input("great_deeds_and_trophies_label")(value=locals.translation["great_deeds_and_trophies"]).title-->
<div class="auto-expand notes"><span name="attr_style_notes"></span>
<textarea spellcheck="false" name="attr_style_notes" data-i18n-placeholder="notes"></textarea>
</div>
</div>
</fieldset>
</div>
<input accept="Category" name="attr_drop_category" type="hidden"/>
<input accept="Name" name="attr_drop_name" type="hidden"/>
<input accept="data" name="attr_drop_data" type="hidden"/>
<input accept="Content" name="attr_drop_content" type="hidden"/>
<input name="attr_token_src" type="hidden"/>
<input name="attr_token_size" type="hidden" value="1"/>
</div>
<rolltemplate class="sheet-rolltemplate-agon-hero">{{#rollGreater() obstacle roll}}
<div class="suffers"></div>{{/rollGreater() obstacle roll}} {{#^rollGreater() obstacle roll}}
@@ -1088,6 +1542,13 @@ function registerButton(buttonName, callback, handlerName = "handler") {
);
on(`clicked:${buttonName}`, throttledFunction);
}
function registerCompediumDrop(callback, handlerName = "handler") {
console.log(`Registering ${handlerName} for compedium drop.`);
on("sheet:compendium-drop", () => {
console.log(`Triggering ${handlerName} for compedium drop.`);
callback();
});
}
/* Constants */
const kSheetVersion = "2";
const kBrace = "&" + "#125" + ";";
@@ -1096,6 +1557,9 @@ const kExtraEpithetField = "boons_4_check_1";
const kPathosGivesTwoDiceField = "boons_6_check_1";
const kSpendDivineFavorBoon = "boons_7_check_1";
const kHarms = ["epic", "mythic", "perilous", "sacred"];
const kSrifeDiceLength = 12;
const kRepeatingCharacters = "repeating_characters";
const kDropCategory = "drop_category";
const kDomains = [
"arts_oration",
"blood_valor",
@@ -1267,32 +1731,125 @@ function setupDivineFavorQuery(attrs) {
attrs["divine_favor_query"] = base_query;
}
}
function calcStrifeRoll(attrs) {
const harmType = kHarms
.filter((harm) => attrs[harm] == "1")
.map((x) => `@{${x}_label}`)
.join(", ");
const dieSources = attrs.repeating.strifedie.map((row) => [
row.strifedie_name,
row.strifedie_size,
]);
if (attrs["divine_wrath"] !== "0") {
dieSources.push(["@{divine_wrath_label}", "@{divine_wrath}"]);
function getStrifeDiceAttributes(pre = "") {
let attributes = [];
for(let i=1; i<= kSrifeDiceLength; i++) {
attributes.push(`${pre}strifedie_enabled_${i}`);
attributes.push(`${pre}strifedie_name_${i}`);
attributes.push(`${pre}strifedie_size_${i}`);
kHarms.forEach(harm => {
attributes.push(`${pre}${harm}_${i}`);
});
}
const dieFormula = dieSources
.map(([name, die]) => `${die}[${name}]`)
.join(" + ");
attrs[
"strife_formula"
] = `{{roll=[[{${dieFormula}}k1 + @{strife_level}[${getTranslation(
"strife_level"
)}]]]}} {{harm=${harmType}}}`;
return attributes;
}
function handleStrifeRoll() {
getSetAttrs([...kHarms, "divine_wrath"], calcStrifeRoll, {
repeating: {
strifedie: ["strifedie_name", "strifedie_size"],
},
calcStrifeRoll();
}
function calcStrifeRoll() {
getSetAttrs(["divine_wrath"], (attrs) => {
attrs.repeating.characters.forEach(character => {
const dieSources = [];
const harms = [];
for(let i=1; i<= kSrifeDiceLength; i++) {
if(character[`strifedie_enabled_${i}`] && character[`strifedie_enabled_${i}`] == 1 && character[`strifedie_name_${i}`]) {
kHarms.forEach(harm => {
if(character[`${harm}_${i}`] && character[`${harm}_${i}`] == 1) {
harms.push(harm);
}
});
dieSources.push([character[`strifedie_name_${i}`], character[`strifedie_size_${i}`]]);
}
}
if (attrs["divine_wrath"] !== "0") dieSources.push(["@{divine_wrath_label}", "@{divine_wrath}"]);
const dieFormula = dieSources
.map(([name, die]) => `${die}[${name}]`)
.join(" + ");
const harmType = Array.from(new Set(harms)).sort();
const formula = `{{roll=[[{${dieFormula}}k1 + @{strife_level}[${getTranslation("strife_level")}]]]}} {{harm=${harmType}}}`;
character[`strife_formula`] = formula;
});
},{repeating: {characters: ["strife_formula", ...getStrifeDiceAttributes()]}});
}
function safeGuardDiceSize(roll) {
return roll.toLowerCase().replace(/\b[^2]?d/g, 'd');
}
function joinNameAndTags(characters) {
let joined = [];
characters.forEach(character => {
let joinedChar = {};
if(character.tags) {
joinedChar.rolls = JSON.parse(character.tags);
joinedChar.rolls.forEach(roll => {
if(roll.dice) roll.dice = safeGuardDiceSize(roll.dice);
if(roll.harm) roll.harm = Object.keys(roll.harm);
});
}
let firstTag = {};
firstTag.name = character.name;
firstTag.dice = safeGuardDiceSize(character.dice);
if(character.harm) firstTag.harm = Object.keys(JSON.parse(character.harm));
joinedChar.rolls = [firstTag, ...joinedChar.rolls];
if(character.notes) joinedChar.notes = character.notes;
joined.push(joinedChar);
});
return joined;
}
function handleIsland() {
console.log("Handling Island Drop.");
getSetAttrs(["drop_name", "drop_data", "drop_content", "character_id", "token_src", "token_size", "sheet_type"], (attrs, setter) => {
let pagedata = {};
try {
pagedata = JSON.parse(attrs.drop_data);
} catch(e) {
console.log("Invalid drop-Data attribute");
pagedata = attrs.drop_data;
}
let category = pagedata["Category"];
let characters = [];
try {
characters = joinNameAndTags(JSON.parse(pagedata["data-characters"]));
} catch(e) {
console.log("Invalid data-Character page attribute");
characters = [];
}
attrs.sheet_type = "island";
if(pagedata["Token"]) attrs.token_src = pagedata["Token"];
if(pagedata["Token Size"]) attrs.token_size = pagedata["Token Size"];
let charactersData = [];
characters.forEach(character => {
let newCharacter = {};
let harmType = [];
for(let i=0; i<character.rolls.length; i++) {
newCharacter[`strifedie_name_${i+1}`] = character.rolls[i].name;
newCharacter[`strifedie_size_${i+1}`] = character.rolls[i].dice;
if(character.rolls[i].harm && Array.isArray(character.rolls[i].harm)) {
character.rolls[i].harm.forEach(type => {
const lType = type.toLowerCase();
if(kHarms.indexOf(lType) > -1) {
newCharacter[`${lType}_${i+1}`] = 1
if(i == 0) harmType.push(type);
}
});
}
}
if(character.notes) newCharacter["style_notes"] = character.notes;
const formula = `{{roll=[[{${character.rolls[0].dice}[${character.rolls[0].name}]}k1 + 5[${getTranslation("strife_level")}]]]}} {{harm=${harmType}}}`;
newCharacter.strife_formula = formula;
charactersData.push(newCharacter);
});
fillRepeatingSectionFromData("characters", charactersData, setter);
});
}
function handleCompediumDrop() {
getSetAttrs(["token_size", "token_src"], (attrs) => {
if(attrs.token_size) {
let tokenUpdate = {};
if(attrs.token_src) tokenUpdate.imgsrc = attrs['token_src'];
tokenUpdate.width = 70 * parseInt(attrs.token_size);
tokenUpdate.height = 70 * parseInt(attrs.token_size);
setDefaultToken(tokenUpdate);
}
});
}
registerSingle(
@@ -1311,11 +1868,19 @@ registerSingle(
"Handle boon for getting +2d4 on spending divine favor"
);
register(
[...kHarms, "divine_wrath", "repeating_strifedie"],
[kRepeatingCharacters],
handleStrifeRoll,
"Handle strife player roll"
"Handle generating strife roll query"
);
on("remove:repeating_strifedie", handleStrifeRoll);
register(
[kDropCategory],
handleIsland,
"Handle generating strife roll query"
);
registerCompediumDrop(
handleCompediumDrop
);
registerOpened(function () {
getSetAttrs(["version"], function (attrs, setter) {
if (!attrs["version"]) performFirstTimeSetup(attrs, setter);
@@ -1341,6 +1906,12 @@ registerButton("choose_strife", () =>
getSetAttrs([], (attrs) => {
attrs["sheet_type"] = "strife";
})
);
registerButton("choose_island", () =>
getSetAttrs([], (attrs) => {
attrs["sheet_type"] = "island";
})
);}
)();
//# sourceURL=agon.js
</script>
+4 -3
View File
@@ -1,9 +1,10 @@
{
"html": "agon.html",
"css": "agon.css",
"authors": "Jakob Oesinghaus, Tim Denee",
"roll20userid": "726129, 782723",
"authors": "Jakob Oesinghaus, Miguel Peres, Tim Denee",
"roll20userid": "726129, 3967686, 782723",
"preview": "agon.png",
"compendium": "AGON",
"instructions": "This is the offical sheet for Agon by John Harper and Sean Nittner. Please report issues or feature requests [here](https://github.com/joesinghaus/Agon-Sheet/issues).",
"legacy": true
}
}
+6 -2
View File
@@ -41,6 +41,7 @@
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"edit_strife_dice": "Edit strife dice",
"epic": "Epic",
"epithet": "Epithet",
"epithet_die": "Epithet die",
@@ -58,16 +59,19 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island": "Island",
"island_destinies": "Island Destinies",
"island_name": "Island Name",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"notes": "Notes",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"plus_strife_level": "Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
@@ -96,4 +100,4 @@
"wisdom": "Wisdom",
"yes": "Yes",
"zeus": "Zeus"
}
}
+6 -2
View File
@@ -41,6 +41,7 @@
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"edit_strife_dice": "Edit strife dice",
"epic": "Epic",
"epithet": "Epithet",
"epithet_die": "Epithet die",
@@ -58,16 +59,19 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island": "Island",
"island_destinies": "Island Destinies",
"island_name": "Island Name",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"notes": "Notes",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"plus_strife_level": "Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
@@ -96,4 +100,4 @@
"wisdom": "Wisdom",
"yes": "Yes",
"zeus": "Zeus"
}
}
+6 -2
View File
@@ -41,6 +41,7 @@
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"edit_strife_dice": "Edit strife dice",
"epic": "Epic",
"epithet": "Epithet",
"epithet_die": "Epithet die",
@@ -58,16 +59,19 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island": "Island",
"island_destinies": "Island Destinies",
"island_name": "Island Name",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"notes": "Notes",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"plus_strife_level": "Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
@@ -96,4 +100,4 @@
"wisdom": "Wisdom",
"yes": "Yes",
"zeus": "Zeus"
}
}
+6 -2
View File
@@ -41,6 +41,7 @@
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"edit_strife_dice": "Edit strife dice",
"epic": "Epic",
"epithet": "Epithet",
"epithet_die": "Epithet die",
@@ -58,16 +59,19 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island": "Island",
"island_destinies": "Island Destinies",
"island_name": "Island Name",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Jméno",
"no": "Ne",
"none": "Žádné",
"notes": "Notes",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"plus_strife_level": "Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
@@ -96,4 +100,4 @@
"wisdom": "Moudrost",
"yes": "Ano",
"zeus": "Zeus"
}
}
+6 -2
View File
@@ -41,6 +41,7 @@
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"edit_strife_dice": "Edit strife dice",
"epic": "Epic",
"epithet": "Epithet",
"epithet_die": "Epithet die",
@@ -58,16 +59,19 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island": "Island",
"island_destinies": "Island Destinies",
"island_name": "Island Name",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Navn",
"no": "Nej",
"none": "Ingen",
"notes": "Notes",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"plus_strife_level": "Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
@@ -96,4 +100,4 @@
"wisdom": "Wisdom",
"yes": "Ja",
"zeus": "Zeus"
}
}
+6 -2
View File
@@ -41,6 +41,7 @@
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"edit_strife_dice": "Edit strife dice",
"epic": "Epic",
"epithet": "Epithet",
"epithet_die": "Epithet die",
@@ -58,16 +59,19 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Motiv erkennen",
"island": "Island",
"island_destinies": "Island Destinies",
"island_name": "Island Name",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "Nein",
"none": "Keine",
"notes": "Notes",
"passion": "Leidenschaft",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"plus_strife_level": "Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
@@ -96,4 +100,4 @@
"wisdom": "Weisheit",
"yes": "Ja",
"zeus": "Zeus"
}
}
+6 -2
View File
@@ -41,6 +41,7 @@
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"edit_strife_dice": "Edit strife dice",
"epic": "Epic",
"epithet": "Epithet",
"epithet_die": "Epithet die",
@@ -58,16 +59,19 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island": "Island",
"island_destinies": "Island Destinies",
"island_name": "Island Name",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Όνομα",
"no": "Όχι",
"none": "Καμία",
"notes": "Notes",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"plus_strife_level": "Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
@@ -96,4 +100,4 @@
"wisdom": "Wisdom",
"yes": "Ναι",
"zeus": "Zeus"
}
}
+6 -2
View File
@@ -41,6 +41,7 @@
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"edit_strife_dice": "Edit strife dice",
"epic": "Epic",
"epithet": "Epithet",
"epithet_die": "Epithet die",
@@ -58,16 +59,19 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island": "Island",
"island_destinies": "Island Destinies",
"island_name": "Island Name",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"notes": "Notes",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"plus_strife_level": "Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
@@ -96,4 +100,4 @@
"wisdom": "Wisdom",
"yes": "Yes",
"zeus": "Zeus"
}
}
+7 -3
View File
@@ -41,6 +41,7 @@
"divine_wrath": "Ira divina",
"domain": "Dominio",
"domains": "Dominios",
"edit_strife_dice": "Editar dado de conflicto",
"epic": "Épico",
"epithet": "Epíteto",
"epithet_die": "Dado de Epíteto",
@@ -56,18 +57,21 @@
"hera": "Hera",
"hermes": "Hermes",
"honored_god": "Dios Venerado",
"ingenuity": "Ingenio",
"ingenuity": "Invención",
"insight": "Perspicacia",
"island": "Isla",
"island_destinies": "Islas destino",
"island_name": "Nombre de la Isla",
"knowledge": "Conocimiento",
"lineage_pronouns": "Linaje / Pronombres",
"mythic": "Mítico",
"name": "Nombre",
"no": "No",
"none": "Ninguno",
"notes": "Notas",
"passion": "Pasión",
"pathos": "Pathos",
"plus_strife_level": "Nivel de Discordia adicional",
"plus_strife_level": "Nivel de Conflicto",
"poseidon": "Poseidón",
"perilous": "Peligroso",
"precision": "Precisión",
@@ -96,4 +100,4 @@
"wisdom": "Sabiduría",
"yes": "Sí",
"zeus": "Zeus"
}
}
+6 -2
View File
@@ -41,6 +41,7 @@
"divine_wrath": "Colère Divine",
"domain": "Domaine",
"domains": "Domaines",
"edit_strife_dice": "Edit strife dice",
"epic": "Épique",
"epithet": "Epithète",
"epithet_die": "Epithet die",
@@ -58,16 +59,19 @@
"honored_god": "Dieu Honoré",
"ingenuity": "Ingéniosité",
"insight": "Perspicacité",
"island": "Island",
"island_destinies": "Island Destinies",
"island_name": "Island Name",
"knowledge": "Connaissance",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythique",
"name": "Nom",
"no": "Non",
"none": "Aucun(e)",
"notes": "Notes",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"plus_strife_level": "Strife Level",
"poseidon": "Poséidon",
"perilous": "Périlleux",
"precision": "Precision",
@@ -96,4 +100,4 @@
"wisdom": "Sagesse",
"yes": "Oui",
"zeus": "Zeus"
}
}
+6 -2
View File
@@ -41,6 +41,7 @@
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"edit_strife_dice": "Edit strife dice",
"epic": "Epic",
"epithet": "Epithet",
"epithet_die": "Epithet die",
@@ -58,16 +59,19 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island": "Island",
"island_destinies": "Island Destinies",
"island_name": "Island Name",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "שם",
"no": "No",
"none": "None",
"notes": "Notes",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"plus_strife_level": "Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
@@ -96,4 +100,4 @@
"wisdom": "Wisdom",
"yes": "Yes",
"zeus": "Zeus"
}
}
+6 -2
View File
@@ -41,6 +41,7 @@
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"edit_strife_dice": "Edit strife dice",
"epic": "Epic",
"epithet": "Epithet",
"epithet_die": "Epithet die",
@@ -58,16 +59,19 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island": "Island",
"island_destinies": "Island Destinies",
"island_name": "Island Name",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"notes": "Notes",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"plus_strife_level": "Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
@@ -96,4 +100,4 @@
"wisdom": "Wisdom",
"yes": "Yes",
"zeus": "Zeus"
}
}
+6 -2
View File
@@ -41,6 +41,7 @@
"divine_wrath": "Divine Wrath",
"domain": "Dominio",
"domains": "Domains",
"edit_strife_dice": "Edit strife dice",
"epic": "Epic",
"epithet": "Epithet",
"epithet_die": "Epithet die",
@@ -58,16 +59,19 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Intuizione",
"island": "Island",
"island_destinies": "Island Destinies",
"island_name": "Island Name",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mitico",
"name": "Nome",
"no": "No",
"none": "Nessuno",
"notes": "Notes",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"plus_strife_level": "Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
@@ -96,4 +100,4 @@
"wisdom": "Saggezza",
"yes": "Sì",
"zeus": "Zeus"
}
}
+6 -2
View File
@@ -41,6 +41,7 @@
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"edit_strife_dice": "Edit strife dice",
"epic": "Epic",
"epithet": "Epithet",
"epithet_die": "Epithet die",
@@ -58,16 +59,19 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "看破",
"island": "Island",
"island_destinies": "Island Destinies",
"island_name": "Island Name",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "アイテム名",
"no": "無し",
"none": "無し",
"notes": "Notes",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"plus_strife_level": "Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
@@ -96,4 +100,4 @@
"wisdom": "判断力",
"yes": "有り",
"zeus": "Zeus"
}
}
+6 -2
View File
@@ -41,6 +41,7 @@
"divine_wrath": "가장 높은 주사위",
"domain": "분야",
"domains": "분야",
"edit_strife_dice": "Edit strife dice",
"epic": "영웅적",
"epithet": "별호",
"epithet_die": "별호 주사위",
@@ -58,16 +59,19 @@
"honored_god": "섬기는 신",
"ingenuity": "재간",
"insight": "통찰력",
"island": "Island",
"island_destinies": "섬들의 운명",
"island_name": "Island Name",
"knowledge": "지식",
"lineage_pronouns": "혈통",
"mythic": "신화적",
"name": "이름",
"no": "아니오",
"none": "없음",
"notes": "Notes",
"passion": "열정",
"pathos": "파토스",
"plus_strife_level": "+ 고난 수준",
"plus_strife_level": "Strife Level",
"poseidon": "포세이돈",
"perilous": "험난",
"precision": "정확성",
@@ -96,4 +100,4 @@
"wisdom": "지혜",
"yes": "예",
"zeus": "제우스"
}
}
+6 -2
View File
@@ -41,6 +41,7 @@
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"edit_strife_dice": "Edit strife dice",
"epic": "Epic",
"epithet": "Epithet",
"epithet_die": "Epithet die",
@@ -58,16 +59,19 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island": "Island",
"island_destinies": "Island Destinies",
"island_name": "Island Name",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Naam",
"no": "Nee",
"none": "Geen",
"notes": "Notes",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"plus_strife_level": "Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
@@ -96,4 +100,4 @@
"wisdom": "Wisdom",
"yes": "Ja",
"zeus": "Zeus"
}
}
+6 -2
View File
@@ -41,6 +41,7 @@
"divine_wrath": "Boski gniew",
"domain": "Domena",
"domains": "Domeny",
"edit_strife_dice": "Edit strife dice",
"epic": "Epicka",
"epithet": "Przydomek",
"epithet_die": "kość Przydomku",
@@ -58,13 +59,16 @@
"honored_god": "Czczone bóstwo",
"ingenuity": "Pomysłowość",
"insight": "Intuicja",
"island": "Wyspa",
"island_destinies": "Losy wysp",
"island_name": "Nazwa wyspy",
"knowledge": "Wiedza",
"lineage_pronouns": "Imię/Zaimek",
"mythic": "Mityczna",
"name": "Imię",
"no": "Nie",
"none": "Brak",
"notes": "Notatki",
"passion": "Pasja",
"pathos": "Patos",
"plus_strife_level": "Poziom konfliktu",
@@ -80,7 +84,7 @@
"recite_your_deeds": "Opisz swoje czyny",
"resolve_spirit": "Duch i stanowczość",
"roll_prevails": "Pokonujesz swoje wyzwania i odnosisz zwycięstwo. Najlepszy heros dostaje punkty chwały równe stopniowi trudności, a pozostali którzy odnieśli sukces połowę tej wartości.",
"roll_strife": "Roll Strife",
"roll_strife": "Rzut na konflikt",
"roll_suffers": "Każdy heros który poniósł porażkę otrzymuje tylko 1 punkt chwały",
"sacred": "Niebiańskie",
"scion_of": "Potomek",
@@ -96,4 +100,4 @@
"wisdom": "Mądrość",
"yes": "Tak",
"zeus": "Zeus"
}
}
+6 -2
View File
@@ -41,6 +41,7 @@
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"edit_strife_dice": "Edit strife dice",
"epic": "Epic",
"epithet": "Epithet",
"epithet_die": "Epithet die",
@@ -58,16 +59,19 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island": "Island",
"island_destinies": "Island Destinies",
"island_name": "Island Name",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Nome",
"no": "Não",
"none": "Nenhum",
"notes": "Notes",
"passion": "Paixões",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"plus_strife_level": "Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
@@ -96,4 +100,4 @@
"wisdom": "Wisdom",
"yes": "Sim",
"zeus": "Zeus"
}
}
+6 -2
View File
@@ -41,6 +41,7 @@
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"edit_strife_dice": "Edit strife dice",
"epic": "Epic",
"epithet": "Epithet",
"epithet_die": "Epithet die",
@@ -58,16 +59,19 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Проницательность",
"island": "Island",
"island_destinies": "Island Destinies",
"island_name": "Island Name",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Название",
"no": "Нет",
"none": "Без",
"notes": "Notes",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"plus_strife_level": "Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
@@ -96,4 +100,4 @@
"wisdom": "Мудрость",
"yes": "Да",
"zeus": "Zeus"
}
}
+6 -2
View File
@@ -41,6 +41,7 @@
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"edit_strife_dice": "Edit strife dice",
"epic": "Epic",
"epithet": "Epithet",
"epithet_die": "Epithet die",
@@ -58,16 +59,19 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island": "Island",
"island_destinies": "Island Destinies",
"island_name": "Island Name",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"notes": "Notes",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"plus_strife_level": "Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
@@ -96,4 +100,4 @@
"wisdom": "Wisdom",
"yes": "Yes",
"zeus": "Zeus"
}
}
+6 -2
View File
@@ -41,6 +41,7 @@
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"edit_strife_dice": "Edit strife dice",
"epic": "Epic",
"epithet": "Epithet",
"epithet_die": "Epithet die",
@@ -58,16 +59,19 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island": "Island",
"island_destinies": "Island Destinies",
"island_name": "Island Name",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Namn",
"no": "Nej",
"none": "Inga",
"notes": "Notes",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"plus_strife_level": "Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
@@ -96,4 +100,4 @@
"wisdom": "Wisdom",
"yes": "Ja",
"zeus": "Zeus"
}
}
+6 -2
View File
@@ -41,6 +41,7 @@
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"edit_strife_dice": "Edit strife dice",
"epic": "Epic",
"epithet": "Epithet",
"epithet_die": "Epithet die",
@@ -58,16 +59,19 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island": "Island",
"island_destinies": "Island Destinies",
"island_name": "Island Name",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "İsim",
"no": "Hayır",
"none": "None",
"notes": "Notes",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"plus_strife_level": "Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
@@ -96,4 +100,4 @@
"wisdom": "Wisdom",
"yes": "Evet",
"zeus": "Zeus"
}
}
+6 -2
View File
@@ -41,6 +41,7 @@
"divine_wrath": "Divine Wrath",
"domain": "Domain",
"domains": "Domains",
"edit_strife_dice": "Edit strife dice",
"epic": "Epic",
"epithet": "Epithet",
"epithet_die": "Epithet die",
@@ -58,16 +59,19 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "Insight",
"island": "Island",
"island_destinies": "Island Destinies",
"island_name": "Island Name",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "Mythic",
"name": "Name",
"no": "No",
"none": "None",
"notes": "Notes",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"plus_strife_level": "Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
@@ -96,4 +100,4 @@
"wisdom": "Wisdom",
"yes": "Yes",
"zeus": "Zeus"
}
}
+6 -2
View File
@@ -41,6 +41,7 @@
"divine_wrath": "Divine Wrath",
"domain": "領域",
"domains": "Domains",
"edit_strife_dice": "Edit strife dice",
"epic": "Epic",
"epithet": "Epithet",
"epithet_die": "Epithet die",
@@ -58,16 +59,19 @@
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"insight": "洞察",
"island": "Island",
"island_destinies": "Island Destinies",
"island_name": "Island Name",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"mythic": "神話",
"name": "名稱",
"no": "否",
"none": "無",
"notes": "Notes",
"passion": "Passion",
"pathos": "Pathos",
"plus_strife_level": "Plus Strife Level",
"plus_strife_level": "Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
@@ -96,4 +100,4 @@
"wisdom": "睿智",
"yes": "是",
"zeus": "Zeus"
}
}
+95 -95
View File
@@ -1,106 +1,106 @@
{
"personal-agenda-u": "Personal Agenda",
"personal-agenda-place": "Personal Agenda",
"character-name-u": "Character Name",
"character-name-place": "Character Name",
"talents-u": "Talents",
"talent-one-name.place": "Talent one name",
"talent-one-description.place": "Talent one description",
"talent-two-name.place": "Talent two name",
"talent-two-description.place": "Talent two description",
"talent-three-name.place": "Talent three name",
"talent-three-description.place": "Talent three description",
"talent-four-name.place": "Talent four name",
"talent-four-description.place": "Talent four description",
"career-u": "Career",
"career-place": "Career",
"relationships-u": "Relationships",
"buddy-u": "Buddy: ",
"rival-u": "Rival: ",
"roll-buttons-u": "Roll Buttons",
"personal-agenda-u": "Motivation und Ziel",
"personal-agenda-place": "Motivation und Ziel",
"character-name-u": "Name",
"character-name-place": "Name",
"talents-u": "Talente",
"talent-one-name.place": "Talent 1 Name",
"talent-one-description.place": "Talent 1 Beschreibung",
"talent-two-name.place": "Talent 2 Name",
"talent-two-description.place": "Talent 2 Beschreibung",
"talent-three-name.place": "Talent 3 Name",
"talent-three-description.place": "Talent 3 Beschreibung",
"talent-four-name.place": "Talent 4 Name",
"talent-four-description.place": "Talent 4 Beschreibung",
"career-u": "Beruf",
"career-place": "Beruf",
"relationships-u": "Beziehungen",
"buddy-u": "Kumpel:",
"rival-u": "Rivale:",
"roll-buttons-u": "Würfel Buttons",
"1d3-u": "1d3",
"1d6-u": "1d6",
"12d6d3-u": "2d6",
"3d6-u": "3d6",
"d66-u": "d66",
"panic-u": "Panic",
"initiative-card-u": "Initiative: Card",
"initiative-dice-u": "Initiative: Dice",
"base-dice-u": "Base Dice",
"stress-dice-u": "Stress Dice",
"stress-level-u": "Stress Level",
"close-combat-u": "Close Combat",
"experience-points-u": "Experience Points",
"health-u": "Health",
"heavy-machinery-u": "Heavy Machinery",
"strength-u": "Strength",
"stamina-u": "Stamina",
"make-roll-secret-u": "Make Roll Secret",
"story-points-u": "Story Points",
"radiation-u": "Radiation",
"ranged-combat-u": "Ranged Combat",
"observation-u": "Observation",
"tiny-items-u": "Tiny Items",
"odds-and-ends-place": "odds and ends",
"mobility-u": "Mobility",
"agility-u": "Agility",
"attributes-u": "Attributes",
"wits-u": "Wits",
"survival-u": "Survival",
"critical-injuries-u": "Critical Injuries",
"critical-injuries-place": "Critical Injuries",
"piloting-u": "Piloting",
"panic-u": "Panik",
"initiative-card-u": "Initiative: Karte",
"initiative-dice-u": "Initiative: Würfel",
"base-dice-u": "Basis-Würfel",
"stress-dice-u": "Stress Würfel",
"stress-level-u": "Stresslevel",
"close-combat-u": "Nahkampf",
"experience-points-u": "Erfahrungspunkte",
"health-u": "Gesundheit",
"heavy-machinery-u": "Schwere Maschinen",
"strength-u": "Stärke",
"stamina-u": "Ausdauer",
"make-roll-secret-u": "Geheimer Würfelwurf",
"story-points-u": "Story-Punkte",
"radiation-u": "Strahlung",
"ranged-combat-u": "Fernkampf",
"observation-u": "Wahrnehmung",
"tiny-items-u": "Kleine Gegenstände",
"odds-and-ends-place": "Kleinkram",
"mobility-u": "Beweglichkeit",
"agility-u": "Beweglichkeit",
"attributes-u": "Attribute",
"wits-u": "Verstand",
"survival-u": "Überleben",
"critical-injuries-u": "Kritische Verletzungen",
"critical-injuries-place": "Kritische Verletzungen",
"piloting-u": "Fahrzeuge lenken",
"Comtech-u": "Comtech",
"signature-item-u": "Signature Item",
"signature-item-place": "Signature Item",
"command-u": "Command",
"empathy-u": "Empathy",
"medical-aid-u": "Medical Aid",
"gear-u": "Gear",
"item-1-place": "Item 1",
"item-2-place": "Item 2",
"item-3-place": "Item 3",
"item-4-place": "Item 4",
"item-5-place": "Item 4",
"item-6-place": "Item 6",
"item-7-place": "Item 7",
"item-8-place": "Item 8",
"conditions-u": "Conditions",
"starving-u": "Starving",
"dehydrated-u": "Dehydrated",
"exhausted-u": "Exhausted",
"freezing-u": "Freezing",
"signature-item-u": "Persönlicher Gegenstand",
"signature-item-place": "Persönlicher Gegenstand",
"command-u": "Befehligen",
"empathy-u": "Empathie",
"medical-aid-u": "Medizinische Hilfe",
"gear-u": "Ausrüstung",
"item-1-place": "Gegenstand 1",
"item-2-place": "Gegenstand 2",
"item-3-place": "Gegenstand 3",
"item-4-place": "Gegenstand 4",
"item-5-place": "Gegenstand 5",
"item-6-place": "Gegenstand 6",
"item-7-place": "Gegenstand 7",
"item-8-place": "Gegenstand 8",
"conditions-u": "Zustände",
"starving-u": "Verhungern",
"dehydrated-u": "Verdursten",
"exhausted-u": "Erschöpft",
"freezing-u": "Erfrieren",
"manipulation-u": "Manipulation",
"armor-u": "Armor",
"encumbrance-u": "Encumbrance",
"weapons-u": "Weapons",
"weapon-one-name-place": "Weapon one name",
"weapon-two-name-place": "Weapon two name",
"weapon-three-name-place": "Weapon three name",
"weapon-four-name-place": "Weapon four name",
"weapon-five-name-place": "Weapon five name",
"weapon-six-name-place": "Weapon six name",
"attack-u": "Attack",
"armor-u": "Panzerung",
"encumbrance-u": "Traglast",
"weapons-u": "Waffen",
"weapon-one-name-place": "Waffe 1 Name",
"weapon-two-name-place": "Waffe 2 Name",
"weapon-three-name-place": "Waffe 3 Name",
"weapon-four-name-place": "Waffe 4 Name",
"weapon-five-name-place": "Waffe 5 Name",
"weapon-six-name-place": "Waffe 6 Name",
"attack-u": "Angriff",
"bonus-u": "Bonus",
"damage-u": "Damage",
"engaged-u": "Engaged",
"short-u": "Short",
"medium-u": "Medium",
"long-u": "Long",
"extreme-u": "Extreme",
"range-u": "Range",
"use-close-combat-title": "Close combat",
"cc-title": "CC",
"use-ranged-combat-title": "Ranged combat",
"rc-title": "RC",
"comment-desc-notes-place": "Comment/description/notes...",
"consumables-u": "Consumables",
"air-u": "Air",
"food-u": "Food",
"power-u": "Power",
"water-u": "Water",
"building-betterworlds-u": "\"Building Better Worlds\"",
"damage-u": "Schaden",
"engaged-u": "Kontakt",
"short-u": "Kurz",
"medium-u": "Mittel",
"long-u": "Weit",
"extreme-u": "Extrem",
"range-u": "Reichweite",
"use-close-combat-title": "Nahkampf",
"cc-title": "NK",
"use-ranged-combat-title": "Fernkampf",
"rc-title": "FK",
"comment-desc-notes-place": "Kommentar/Beschreibung/Notizen...",
"consumables-u": "Verbrauchsgüter",
"air-u": "Luft",
"food-u": "Nahrung",
"power-u": "Energie",
"water-u": "Wasser",
"building-betterworlds-u": "\"Erschaffe bessere Welten\"",
"template-bonus-u": "Bonus: ",
"template-damage-u": "Damage: ",
"none-place": "None"
"template-damage-u": "Schaden: ",
"none-place": "Keiner"
}
+3 -3
View File
@@ -264,7 +264,7 @@
<td>3</td>
<td>Brazo Izq.(1/2)</td>
<td><input style="width: 180px;"name="attr_arm_Brazoi" type="text" /></td>
<td><input style="width: 40px;" name="attr_rr_Brazoi" type="number" /></td>
<td><input style="width: 40px;" name="attr_pg_Brazoi" type="number" /></td>
<td><input style="width: 50px;" name="attr_rr_Brazoi" type="number" /></td>
<td><input style="width: 50px;" name="attr_rra_Brazoi" type="number" /></td>
</tr>
@@ -362,7 +362,7 @@
</tr>
<tr>
<td></td>
<td style="height: 25px" >Conocimiento d Área (CUL):</td>
<td style="height: 25px" >Conocimiento de Área (CUL):</td>
<td></td>
<td></td>
</tr>
@@ -863,7 +863,7 @@
<tr>
<td>Ingresos Mensuales</td>
<td><input type="text" name="attr_mensuales" style="width:70px"/></td>
<td >Ingresos Semanales</td>
<td >Gastos Semanales</td>
<td><input type="text" name="attr_semanales" style="width:70px"/></td>
</tr></p>
<p>
File diff suppressed because it is too large Load Diff
+135 -4
View File
@@ -1618,10 +1618,10 @@ This file is automatically generated from a template. Any change will be overwri
<td style="text-align:right;" colspan="2"><span style="font-size:1.2em; margin-right:15px" data-i18n="words" >Words</span></td>
<td colspan="2">
<select class="select_1" name="attr_words">
<option class="italic" value="1 [@{words_i18n}: @{loud_i18n}]" data_i18n="words-loud" >Loud</option>
<option class="italic" selected value="0 [@{words_i18n}: @{firm_i18n}]" data_i18n="words-firm" >Firm</option>
<option class="italic" value="(-5) [@{words_i18n}: @{quiet_i18n}]" data_i18n="words-quiet" >Quiet</option>
<option class="italic" value="(-10) [@{words_i18n}: @{words-none_i18n}]" data_i18n="words-none" >None</option>
<option class="italic" value="1 [@{words_i18n}: @{loud_i18n}]" data-i18n="words-loud" >Loud</option>
<option class="italic" selected value="0 [@{words_i18n}: @{firm_i18n}]" data-i18n="words-firm" >Firm</option>
<option class="italic" value="(-5) [@{words_i18n}: @{quiet_i18n}]" data-i18n="words-quiet" >Quiet</option>
<option class="italic" value="(-10) [@{words_i18n}: @{words-none_i18n}]" data-i18n="words-none" >None</option>
</select>
</td>
<td></td>
@@ -2262,6 +2262,57 @@ This file is automatically generated from a template. Any change will be overwri
Those are omitted in the following list of rolltemplate names and supported values:
</p>
<ul>
<li>
<strong>
<code>
custom
</code>
</strong>
:
<ul>
<li>
This is the improved default template created by Jakob. See
<code>
https://wiki.roll20.net/Building_Character_Sheets/Roll_Templates#Jakob.27s_Better_Default_Rolltemplate
</code>
for details. All CSS v3 colors are supported by the
<code>
color
</code>
key (names must be all lowercase)
</li>
<li>
In addition, the rolltemplate supports the
<code>
roll-color
</code>
and
<code>
button-color
</code>
to change the background color of inline rolls and ability buttons, respectively, within the template. Both values support all CSS v3 colors, as
<code>
color
</code>
does. Those also support the
<code>
transparent
</code>
color.
</li>
<li>
The keys
<code>
left-align
</code>
and
<code>
right-align
</code>
can be used to control the text alignement of the left and right column, respectively. Values can be "left", "center" or "right".
</li>
</ul>
</li>
<li>
<strong>
<code>
@@ -2593,6 +2644,70 @@ This file is automatically generated from a template. Any change will be overwri
Changelog
</h3>
<ul>
<li>
<strong>
March 2021, v1.6.4
</strong>
<ul>
<li>
Added
<code>
lalign
</code>
and
<code>
ralign
</code>
to the
<code>
custom
</code>
rolltemplate
</li>
</ul>
</li>
<li>
<strong>
March 2021, v1.6.3
</strong>
<ul>
<li>
Added
<code>
roll-color
</code>
and
<code>
button-color
</code>
properties to the
<code>
custom
</code>
rolltemplate, with all CSSv3 colors
</li>
</ul>
</li>
<li>
<strong>
February 2021, v1.6.2
</strong>
<ul>
<li>
Fixed centering not working
</li>
<li>
Fixed translation of spellcasting words options
</li>
<li>
Added support for the
<code>
custom
</code>
rolltemplate from the forum, with all CSS colors. Can be useful for spell tables or similar chat menus
</li>
</ul>
</li>
<li>
<strong>
February 2021, v1.6.1
@@ -3116,6 +3231,22 @@ This file is automatically generated from a template. Any change will be overwri
<div style="background-image:url(https://i.imgur.com/DdTHJT1.jpg); width:235px; height:125px; position:relative; top:-50px;"></div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-custom">
<div class="sheet-crt-container sheet-crt-color-{{color}} sheet-crt-rlcolor-{{roll-color}} sheet-crt-btcolor-{{button-color}}">
<div class="sheet-crt-header">
{{#title}}<div class="sheet-crt-title"><b>{{title}}</b></div>{{/title}}
{{#subtitle}}<div class="sheet-crt-subtitle">{{subtitle}}</div>{{/subtitle}}
</div>
<div class="sheet-crt-content">
{{#allprops() title subtitle desc color roll-color button-color left-align right-align}}
<div class="sheet-crt-key sheet-crt-lalign-{{left-align}}">{{key}}</div>
<div class="sheet-crt-value sheet-crt-ralign-{{right-align}}">{{value}}</div>
{{/allprops() title subtitle desc color roll-color button-color left-align right-align}}
{{#desc}}<div class="sheet-crt-desc">{{desc}}</div>{{/desc}}
</div>
</div>
</rolltemplate>
</div>
@@ -1,4 +1,5 @@
"""Module for providing the parts in the template.html file"""
import csv
from pathlib import Path
import markdown
@@ -373,3 +374,44 @@ for i in range(1, 10):
for tag in html.find_all(f"h{i}"):
tag.attrs["class"] = tag.get("class", "") + " heading_label"
GLOBALS["documentation"] = html.prettify()
# Rolltemplate
## Custom rolltemplate colors
with open(Path(__file__).parent / "css_colors.csv", newline="") as f:
reader = csv.DictReader(f)
css_rules = []
for color_def in reader:
# Base CSS rules
lines_header = [
f".sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-{color_def['color']} {{",
f" --header-bg-color: {color_def['hex']};",
]
lines_rolls = [
f".sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-{color_def['color']} .inlinerollresult {{",
f" --roll-bg-color: {color_def['hex']};",
]
lines_buttons = [
f".sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-{color_def['color']} a {{",
f" --button-bg-color: {color_def['hex']};",
]
# Adapt text color to background color
hex = color_def["hex"].lstrip("#")
r, g, b = tuple(int(hex[2 * i : 2 * i + 2], 16) / 255 for i in range(3))
# Assuming sRGB -> Luma
# may need fixing, color spaces are confusing
luma = 0.2126 * r + 0.7152 * g + 0.0722 * b
if luma > 0.5: # arbitrary threshold
# switch to black text if luma is high enough
lines_header.append(" --header-text-color: #000;")
lines_buttons.append(" --button-text-color: #000;")
if luma < 0.5:
lines_rolls.append(" --roll-text-color: #FFF;")
# Build the rules
for lines in (lines_header, lines_rolls, lines_buttons):
lines.append("}")
css_rules.append("\n".join(lines))
GLOBALS["custom_rt_color_css"] = "\n".join(css_rules)
@@ -0,0 +1,148 @@
color,hex
aliceblue,#f0f8ff
antiquewhite,#faebd7
aqua,#00ffff
aquamarine,#7fffd4
azure,#f0ffff
beige,#f5f5dc
bisque,#ffe4c4
black,#000000
blanchedalmond,#ffebcd
blue,#0000ff
blueviolet,#8a2be2
brown,#a52a2a
burlywood,#deb887
cadetblue,#5f9ea0
chartreuse,#7fff00
chocolate,#d2691e
coral,#ff7f50
cornflowerblue,#6495ed
cornsilk,#fff8dc
crimson,#dc143c
cyan,#00ffff
darkblue,#00008b
darkcyan,#008b8b
darkgoldenrod,#b8860b
darkgray,#a9a9a9
darkgreen,#006400
darkgrey,#a9a9a9
darkkhaki,#bdb76b
darkmagenta,#8b008b
darkolivegreen,#556b2f
darkorange,#ff8c00
darkorchid,#9932cc
darkred,#8b0000
darksalmon,#e9967a
darkseagreen,#8fbc8f
darkslateblue,#483d8b
darkslategray,#2f4f4f
darkslategrey,#2f4f4f
darkturquoise,#00ced1
darkviolet,#9400d3
deeppink,#ff1493
deepskyblue,#00bfff
dimgray,#696969
dimgrey,#696969
dodgerblue,#1e90ff
firebrick,#b22222
floralwhite,#fffaf0
forestgreen,#228b22
fuchsia,#ff00ff
gainsboro,#dcdcdc
ghostwhite,#f8f8ff
gold,#ffd700
goldenrod,#daa520
gray,#808080
green,#008000
greenyellow,#adff2f
grey,#808080
honeydew,#f0fff0
hotpink,#ff69b4
indianred,#cd5c5c
indigo,#4b0082
ivory,#fffff0
khaki,#f0e68c
lavender,#e6e6fa
lavenderblush,#fff0f5
lawngreen,#7cfc00
lemonchiffon,#fffacd
lightblue,#add8e6
lightcoral,#f08080
lightcyan,#e0ffff
lightgoldenrodyellow,#fafad2
lightgray,#d3d3d3
lightgreen,#90ee90
lightgrey,#d3d3d3
lightpink,#ffb6c1
lightsalmon,#ffa07a
lightseagreen,#20b2aa
lightskyblue,#87cefa
lightslategray,#778899
lightslategrey,#778899
lightsteelblue,#b0c4de
lightyellow,#ffffe0
lime,#00ff00
limegreen,#32cd32
linen,#faf0e6
magenta,#ff00ff
maroon,#800000
mediumaquamarine,#66cdaa
mediumblue,#0000cd
mediumorchid,#ba55d3
mediumpurple,#9370db
mediumseagreen,#3cb371
mediumslateblue,#7b68ee
mediumspringgreen,#00fa9a
mediumturquoise,#48d1cc
mediumvioletred,#c71585
midnightblue,#191970
mintcream,#f5fffa
mistyrose,#ffe4e1
moccasin,#ffe4b5
navajowhite,#ffdead
navy,#000080
oldlace,#fdf5e6
olive,#808000
olivedrab,#6b8e23
orange,#ffa500
orangered,#ff4500
orchid,#da70d6
palegoldenrod,#eee8aa
palegreen,#98fb98
paleturquoise,#afeeee
palevioletred,#db7093
papayawhip,#ffefd5
peachpuff,#ffdab9
peru,#cd853f
pink,#ffc0cb
plum,#dda0dd
powderblue,#b0e0e6
purple,#800080
red,#ff0000
rosybrown,#bc8f8f
royalblue,#4169e1
saddlebrown,#8b4513
salmon,#fa8072
sandybrown,#f4a460
seagreen,#2e8b57
seashell,#fff5ee
sienna,#a0522d
silver,#c0c0c0
skyblue,#87ceeb
slateblue,#6a5acd
slategray,#708090
slategrey,#708090
snow,#fffafa
springgreen,#00ff7f
steelblue,#4682b4
tan,#d2b48c
teal,#008080
thistle,#d8bfd8
tomato,#ff6347
turquoise,#40e0d0
violet,#ee82ee
wheat,#f5deb3
white,#ffffff
whitesmoke,#f5f5f5
yellow,#ffff00
yellowgreen,#9acd32
1 color hex
2 aliceblue #f0f8ff
3 antiquewhite #faebd7
4 aqua #00ffff
5 aquamarine #7fffd4
6 azure #f0ffff
7 beige #f5f5dc
8 bisque #ffe4c4
9 black #000000
10 blanchedalmond #ffebcd
11 blue #0000ff
12 blueviolet #8a2be2
13 brown #a52a2a
14 burlywood #deb887
15 cadetblue #5f9ea0
16 chartreuse #7fff00
17 chocolate #d2691e
18 coral #ff7f50
19 cornflowerblue #6495ed
20 cornsilk #fff8dc
21 crimson #dc143c
22 cyan #00ffff
23 darkblue #00008b
24 darkcyan #008b8b
25 darkgoldenrod #b8860b
26 darkgray #a9a9a9
27 darkgreen #006400
28 darkgrey #a9a9a9
29 darkkhaki #bdb76b
30 darkmagenta #8b008b
31 darkolivegreen #556b2f
32 darkorange #ff8c00
33 darkorchid #9932cc
34 darkred #8b0000
35 darksalmon #e9967a
36 darkseagreen #8fbc8f
37 darkslateblue #483d8b
38 darkslategray #2f4f4f
39 darkslategrey #2f4f4f
40 darkturquoise #00ced1
41 darkviolet #9400d3
42 deeppink #ff1493
43 deepskyblue #00bfff
44 dimgray #696969
45 dimgrey #696969
46 dodgerblue #1e90ff
47 firebrick #b22222
48 floralwhite #fffaf0
49 forestgreen #228b22
50 fuchsia #ff00ff
51 gainsboro #dcdcdc
52 ghostwhite #f8f8ff
53 gold #ffd700
54 goldenrod #daa520
55 gray #808080
56 green #008000
57 greenyellow #adff2f
58 grey #808080
59 honeydew #f0fff0
60 hotpink #ff69b4
61 indianred #cd5c5c
62 indigo #4b0082
63 ivory #fffff0
64 khaki #f0e68c
65 lavender #e6e6fa
66 lavenderblush #fff0f5
67 lawngreen #7cfc00
68 lemonchiffon #fffacd
69 lightblue #add8e6
70 lightcoral #f08080
71 lightcyan #e0ffff
72 lightgoldenrodyellow #fafad2
73 lightgray #d3d3d3
74 lightgreen #90ee90
75 lightgrey #d3d3d3
76 lightpink #ffb6c1
77 lightsalmon #ffa07a
78 lightseagreen #20b2aa
79 lightskyblue #87cefa
80 lightslategray #778899
81 lightslategrey #778899
82 lightsteelblue #b0c4de
83 lightyellow #ffffe0
84 lime #00ff00
85 limegreen #32cd32
86 linen #faf0e6
87 magenta #ff00ff
88 maroon #800000
89 mediumaquamarine #66cdaa
90 mediumblue #0000cd
91 mediumorchid #ba55d3
92 mediumpurple #9370db
93 mediumseagreen #3cb371
94 mediumslateblue #7b68ee
95 mediumspringgreen #00fa9a
96 mediumturquoise #48d1cc
97 mediumvioletred #c71585
98 midnightblue #191970
99 mintcream #f5fffa
100 mistyrose #ffe4e1
101 moccasin #ffe4b5
102 navajowhite #ffdead
103 navy #000080
104 oldlace #fdf5e6
105 olive #808000
106 olivedrab #6b8e23
107 orange #ffa500
108 orangered #ff4500
109 orchid #da70d6
110 palegoldenrod #eee8aa
111 palegreen #98fb98
112 paleturquoise #afeeee
113 palevioletred #db7093
114 papayawhip #ffefd5
115 peachpuff #ffdab9
116 peru #cd853f
117 pink #ffc0cb
118 plum #dda0dd
119 powderblue #b0e0e6
120 purple #800080
121 red #ff0000
122 rosybrown #bc8f8f
123 royalblue #4169e1
124 saddlebrown #8b4513
125 salmon #fa8072
126 sandybrown #f4a460
127 seagreen #2e8b57
128 seashell #fff5ee
129 sienna #a0522d
130 silver #c0c0c0
131 skyblue #87ceeb
132 slateblue #6a5acd
133 slategray #708090
134 slategrey #708090
135 snow #fffafa
136 springgreen #00ff7f
137 steelblue #4682b4
138 tan #d2b48c
139 teal #008080
140 thistle #d8bfd8
141 tomato #ff6347
142 turquoise #40e0d0
143 violet #ee82ee
144 wheat #f5deb3
145 white #ffffff
146 whitesmoke #f5f5f5
147 yellow #ffff00
148 yellowgreen #9acd32
+12
View File
@@ -124,6 +124,10 @@ All rolltemplate support the following values:
Those are omitted in the following list of rolltemplate names and supported values:
+ **`custom`**:
+ This is the improved default template created by Jakob. See `https://wiki.roll20.net/Building_Character_Sheets/Roll_Templates#Jakob.27s_Better_Default_Rolltemplate` for details. All CSS v3 colors are supported by the `color` key (names must be all lowercase)
+ In addition, the rolltemplate supports the `roll-color` and `button-color` to change the background color of inline rolls and ability buttons, respectively, within the template. Both values support all CSS v3 colors, as `color` does. Those also support the `transparent` color.
+ The keys `left-align` and `right-align` can be used to control the text alignement of the left and right column, respectively. Values can be "left", "center" or "right".
+ **`spell`**:
+ `character`
+ `duration`
@@ -177,6 +181,14 @@ Those are omitted in the following list of rolltemplate names and supported valu
+ `textlabel`
### Changelog
+ **March 2021, v1.6.4**
- Added `lalign` and `ralign` to the `custom` rolltemplate
+ **March 2021, v1.6.3**
- Added `roll-color` and `button-color` properties to the `custom` rolltemplate, with all CSSv3 colors
+ **February 2021, v1.6.2**
- Fixed centering not working
- Fixed translation of spellcasting words options
- Added support for the `custom` rolltemplate from the forum, with all CSS colors. Can be useful for spell tables or similar chat menus
+ **February 2021, v1.6.1**
- Fixed botch die botching on 1s instead of 10s
- Fixed critical dice displaying 10s as exploding, instead of 1s
+41 -12
View File
@@ -29,6 +29,7 @@ def process_template(
end_delimiter: str,
globalns: Dict[str, Any],
localns: Dict[str, Any],
verbose: int = 0,
) -> Generator[str, None, None]:
"""
Read lines from a file and evaluates occurences of occurence_re
@@ -56,20 +57,34 @@ def process_template(
value = eval(expr, globalns, localns)
except Exception as err:
print(
f"Expression at line {lineno}{'-' + str(lineno + offset) if offset else ''} raised an exception"
)
print("Offending expression:", start_delimiter + expr + end_delimiter)
print(
"Exception raised:\n\n",
"".join(tb.format_exception(type(err), err, err.__traceback__)),
f"Expression at line {lineno}{'-' + str(lineno + offset) if offset else ''} raised: {err.__class__.__name__}: {err}",
end="",
)
if verbose < 1:
print(" (use -v to display offending expression)")
else:
print(
"\nOffending expression:",
start_delimiter + expr + end_delimiter,
)
if verbose < 2:
print("(use -vv to display detailed traceback)")
else:
print(
"\nException raised:\n\n",
"".join(tb.format_exception(type(err), err, err.__traceback__)),
)
raise HandledException from err
if not isinstance(value, str):
print(
f"Expression at line {lineno}{'-' + str(lineno + offset) if offset else ''} does not evaluate to a string"
)
print(f"Offending expression:", start_delimiter + expr + end_delimiter)
if verbose > 0:
print(
f"Offending expression: ",
start_delimiter + expr + end_delimiter,
)
raise HandledException from ValueError(
f"{start_delimiter + expr + end_delimiter} does not evaluate to a string"
)
@@ -90,6 +105,7 @@ def main(
delimiters: Union[Tuple[str], Tuple[str, str]],
global_namespaces: List[str] = (),
local_namespaces: List[str] = (),
verbose: int = 0,
) -> NoReturn:
"""
Main script entry point
@@ -117,11 +133,16 @@ def main(
module = importlib.import_module(module_name)
ns.update(getattr(module, attr_name))
except Exception as err:
print(
"error: Could not load {name} due to:",
"".join(tb.format_exception(type(err), err, err.__traceback__)),
sep="\n\n",
)
print(f"error: Could not load {name}: {err}", end="")
if verbose < 1:
print(" (use -v to display detailed traceback)")
else:
print(
"\n\n"
+ "".join(
tb.format_exception(type(err), err, err.__traceback__)
)
)
exit(-1)
# process and write lines
@@ -135,6 +156,7 @@ def main(
end_delimiter,
globalns,
localns,
verbose=verbose,
)
)
except HandledException:
@@ -172,6 +194,13 @@ for prettier formatting of the output.""",
type=Path,
help="File to write the content of the input with evaluated expressions",
)
parser.add_argument(
"-v",
"--verbose",
default=0,
action="count",
help="Increase verbosity",
)
delimiter_group = parser.add_argument_group(title="delimiter arguments")
delimiter_group.add_argument(

Before

Width:  |  Height:  |  Size: 51 KiB

After

Width:  |  Height:  |  Size: 51 KiB

+139 -4
View File
@@ -17,9 +17,6 @@
Get rid of the sheet border gradient
https://puu.sh/FqOMO/0c073a293c.png
*/
.charsheet {
margin: 0 auto;
}
/*----------- Repeating Blocks -------------*/
@@ -378,6 +375,7 @@ button.sheet-single-roll {
.charsheet {
background-image:url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Ars_Magica_5th/images/velvet.jpg');
width:850px;
margin: 0 auto;
}
.sheet-divider {
@@ -583,7 +581,7 @@ input.sheet-counter[type=number]::-webkit-outer-spin-button {
border: 2px solid #d49d4b;
border-radius: 0px 15px 0px 0px;
background:#544177;
background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Ars_Magica_5th/images/paintbar.jpg");
background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Ars_Magica_5th/images/paintbar_v2.jpg");
/* text-shadow: 0px 0px 20px black, 0px 0px 15px black, 0px 0px 5px #cb8f33; */
font-family: 'Uncial Antiqua', cursive;
text-shadow: 0px 0px 30px #bea05a, 0px 0px 20px #bea05a, 0px 0px 10px white, 2px 2px 15px white, 2px 2px 10px white, 2px 2px 5px white, 2px 2px 2px white;
@@ -1826,5 +1824,142 @@ $$fatigue_level_css$$
vertical-align:-5px;
}
/* --- CUSTOM - Better default rolltemplate from the forum --- */
/* https://wiki.roll20.net/Building_Character_Sheets/Roll_Templates#Jakob.27s_Better_Default_Rolltemplate */
/* CSS class name have been renamed to isolate them from the rest of the sheet */
/* Smaller margins - remove these if you want the huge default left margin */
.sheet-rolltemplate-custom {
margin-left: -37px;
}
.withoutavatars .sheet-rolltemplate-custom {
margin-left: -7px;
}
.sheet-rolltemplate-custom .sheet-crt-container {
border: 1px solid;
/* by default, the border is the same color as the header. You can change this here, e.g. to black */
border-color: var(--header-bg-color);
}
/* Header formatting - title and subtitle */
.sheet-rolltemplate-custom .sheet-crt-header {
background-color: var(--header-bg-color) ! important;
/* change text-align to center to center the header text */
text-align: center;
color: var(--header-text-color) ! important;
padding: 5px;
}
.sheet-rolltemplate-custom .sheet-crt-title {
font-size:1.1em;
}
.sheet-rolltemplate-custom .sheet-crt-subtitle {
font-size:.9em;
}
.sheet-rolltemplate-custom .sheet-crt-container .inlinerollresult {
background-color: var(--roll-bg-color) ! important;
border-color: var(--roll-bg-color) ! important;
color: var(--roll-text-color) ! important;
}
.sheet-rolltemplate-custom .sheet-crt-container a {
background-color: var(--button-bg-color) ! important;
color: var(--button-text-color) ! important;
}
/* example colors */
.sheet-rolltemplate-custom .sheet-crt-container {
/* this is the default color */
--header-bg-color: rgba(112,32,130,1);
--header-text-color: #FFF;
}
.sheet-rolltemplate-custom .sheet-crt-container .inlinerollresult {
--roll-bg-color: #FEF68E;
--roll-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container a {
--button-bg-color: #ce0f69;
--button-text-color: #FFF;
}
/*
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-red {
--header-bg-color: #F00;
}
.sheet-rolltemplate-custom .sheet-container.sheet-color-green {
--header-bg-color: #0F0;
--header-text-color: #000;
}
*/
/* Use python integration to support all CSS v3 colors */
$$custom_rt_color_css$$
/* transparent for inline roll and ability button */
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-transparent .inlinerollresult {
--roll-bg-color: transparent;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-transparent a {
--button-bg-color: transparent;
--button-text-color: #000;
}
/* Allprops part */
.sheet-rolltemplate-custom .sheet-crt-content {
display: grid;
background: #FFF;
/* Header formatting - modify the column layout below */
grid-template-columns: auto auto;
/* Line height to match default roll template */
line-height:1.4em;
}
.sheet-rolltemplate-custom .sheet-crt-content > div {
padding: 5px;
}
/* Left column */
.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key {
font-weight: bold;
padding-right: 10px;
text-align: right;
}
/* custom alignements */
.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-lalign-left {
text-align: left;
}
.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-lalign-center {
text-align: center;
}
.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-lalign-right {
text-align: right;
}
.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-ralign-left {
text-align: left;
}
.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-ralign-center {
text-align: center;
}
.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-ralign-right {
text-align: right;
}
/* Empty rule, use this if you want to change the right column
.sheet-rolltemplate-custom .sheet-value {
}
*/
/* Make even-numbered rows grey */
.sheet-rolltemplate-custom .sheet-crt-content div:nth-of-type(4n+3),
.sheet-rolltemplate-custom .sheet-crt-content div:nth-of-type(4n) {
background:#EEE;
}
/* Description field */
.sheet-rolltemplate-custom .sheet-crt-desc {
grid-column: span 2;
padding: 5px;
text-align: center;
}
/*----------- Roll Template --------------*/
+20 -4
View File
@@ -1171,10 +1171,10 @@ $$alert(
<td style="text-align:right;" colspan="2"><span style="font-size:1.2em; margin-right:15px" data-i18n="words" >Words</span></td>
<td colspan="2">
<select class="select_1" name="attr_words">
<option class="italic" value="1 [@{words_i18n}: @{loud_i18n}]" data_i18n="words-loud" >Loud</option>
<option class="italic" selected value="0 [@{words_i18n}: @{firm_i18n}]" data_i18n="words-firm" >Firm</option>
<option class="italic" value="(-5) [@{words_i18n}: @{quiet_i18n}]" data_i18n="words-quiet" >Quiet</option>
<option class="italic" value="(-10) [@{words_i18n}: @{words-none_i18n}]" data_i18n="words-none" >None</option>
<option class="italic" value="1 [@{words_i18n}: @{loud_i18n}]" data-i18n="words-loud" >Loud</option>
<option class="italic" selected value="0 [@{words_i18n}: @{firm_i18n}]" data-i18n="words-firm" >Firm</option>
<option class="italic" value="(-5) [@{words_i18n}: @{quiet_i18n}]" data-i18n="words-quiet" >Quiet</option>
<option class="italic" value="(-10) [@{words_i18n}: @{words-none_i18n}]" data-i18n="words-none" >None</option>
</select>
</td>
<td></td>
@@ -1707,6 +1707,22 @@ $$alert(
<div style="background-image:url(https://i.imgur.com/DdTHJT1.jpg); width:235px; height:125px; position:relative; top:-50px;"></div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-custom">
<div class="sheet-crt-container sheet-crt-color-{{color}} sheet-crt-rlcolor-{{roll-color}} sheet-crt-btcolor-{{button-color}}">
<div class="sheet-crt-header">
{{#title}}<div class="sheet-crt-title"><b>{{title}}</b></div>{{/title}}
{{#subtitle}}<div class="sheet-crt-subtitle">{{subtitle}}</div>{{/subtitle}}
</div>
<div class="sheet-crt-content">
{{#allprops() title subtitle desc color roll-color button-color left-align right-align}}
<div class="sheet-crt-key sheet-crt-lalign-{{left-align}}">{{key}}</div>
<div class="sheet-crt-value sheet-crt-ralign-{{right-align}}">{{value}}</div>
{{/allprops() title subtitle desc color roll-color button-color left-align right-align}}
{{#desc}}<div class="sheet-crt-desc">{{desc}}</div>{{/desc}}
</div>
</div>
</rolltemplate>
</div>
+168 -168
View File
@@ -1,221 +1,221 @@
{
"abilities": "Habilidades",
"ability": "Habilidade",
"accelerated-": "Accelerated ",
"additional-fatigue-levels": "Additional fatigue levels",
"aesthetics": "Aesthetics",
"age": "Age",
"aging": "Aging",
"accelerated-": "Acelerado",
"additional-fatigue-levels": "Níveis adicionais de fadiga",
"aesthetics": "Estética",
"age": "Idade",
"aging": "Envelhecimento",
"animal": "Animal",
"apparent-age": "Apparent Age",
"apparent-age": "Idade aparente",
"aquam": "Aquam",
"armor": "Armor",
"armor-load": "Armor Load",
"armor-protection": "Armor Protection",
"armor-worn": "Armor Worn",
"art": "Art",
"ask": "Ask",
"armor": "Armadura",
"armor-load": "Carga da armadura",
"armor-protection": "Absorção",
"armor-worn": "Armadura",
"art": "Arte",
"ask": "Pergunte",
"artes-lib-": "Artes Lib.",
"atk": "Atq",
"attack": "Attack",
"attaining-rt": "Attaining",
"attack": "Ataque",
"attaining-rt": "Sintonizando",
"aura": "Aura",
"auram": "Auram",
"base-casting-totals": "Base Casting Totals",
"basic-lab-total": "Basic Lab Total",
"birth-name": "Birth Name",
"bonus": "Bonus",
"base-casting-totals": "Totais básicos de lançamento de magia",
"basic-lab-total": "Total de laboratório básico",
"birth-name": "Nome de batismo",
"bonus": "Bônus",
"botch": "botch",
"botch-num": "Number of botch dice",
"botch-roll": "Botch Roll",
"casting": "Casting",
"casts-rt": "casts",
"ceremonial": "Ceremonial",
"botch-num": "Número de dados de falha",
"botch-roll": "Rolagem de falha",
"casting": "Conjuração",
"casts-rt": "Conjurar",
"ceremonial": "Cerimonial",
"character": "Personagem",
"characteristic": "Characteristic",
"characteristic-m": "Characteristic",
"characteristics": "Characteristics",
"circumstances-m": "Circumstances",
"circumstantial": "Circumstantial",
"critical": "Critical",
"characteristic": "Característica",
"characteristic-m": "Característica",
"characteristics": "Características",
"circumstances-m": "Cricumstância",
"circumstantial": "Circunstancial",
"critical": "Crítico",
"combat": "Combate",
"combat-modifiers": "Combat Modifiers",
"communication": "Communication",
"confidence": "Confidence",
"combat-modifiers": "Modificadores de combate",
"communication": "Comunicação",
"confidence": "Determinação",
"corpus": "Corpus",
"covenant": "Covenant",
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
"covenant": "Concílio",
"covenant-of-apprenticeship": "Concílio de aprendizado",
"creo": "Creo",
"current": "Current",
"current-year": "Current Year",
"dam": "Dam",
"damage": "Damage",
"current": "Atual",
"current-year": "Ano atual",
"dam": "Dano",
"damage": "Dano",
"dazed": "Pasmo",
"dead": "Dead",
"decrepitude-aging": "Decrepitude/Aging",
"dead": "Morto",
"decrepitude-aging": "Decrepitude/Envelhecimento",
"defend-rt": "Defesa",
"defense": "Defense",
"description": "Description",
"designed-spells": "Designed Spells",
"dex": "dex",
"dexterity": "Dexterity",
"dfn": "Dfn",
"dfn-u": "DFN",
"divine-might": "Divine Might",
"defense": "Defesa",
"description": "Descrição",
"designed-spells": "Magias Prontas",
"dex": "Des",
"dexterity": "Destreza",
"dfn": "Def",
"dfn-u": "DEF",
"divine-might": "Potência Divina",
"domus-magna": "Domus Magna",
"duration": "Duration",
"effect": "Effect",
"encumbrance": "Encumbrance",
"enc-": "Enc.",
"duration": "Duração",
"effect": "Efeito",
"encumbrance": "Carga",
"enc-": "Peso",
"exp": "Exp.",
"eyes": "Eyes",
"faerie-might": "Faerie Might",
"fatigue-levels": "Fatigue Levels ",
"fatigue-m": "fatigue",
"fatiguing": "Fatiguing",
"flaws": "Flaws",
"focus": "Focus",
"form": "Form",
"forms": "Forms",
"formulaic": "Formulaic",
"eyes": "Olhos",
"faerie-might": "Potência Feérica",
"fatigue-levels": "Níveis de fadiga",
"fatigue-m": "Fadiga",
"fatiguing": "Com fadiga",
"flaws": "Defeitos",
"focus": "Foco",
"form": "Forma",
"forms": "Formas",
"formulaic": "Formulaica",
"free": "Gratuito",
"fresh": "Fresh",
"gender": "Gender",
"general-quality": "General Quality",
"gestures": "Gestures",
"gestures-exaggerated": "Exaggerated",
"gestures-bold": "Bold",
"gestures-subtle": "Subtle",
"gestures-none": "None",
"hair": "Hair",
"handedness": "Handedness",
"health": "Health",
"heavy-wounds": "Heavy Wounds",
"height": "Height",
"help": "Help",
"fresh": "Descansado",
"gender": "Gênero",
"general-quality": "Qualidade Geral",
"gestures": "Gestos",
"gestures-exaggerated": "Exagerados",
"gestures-bold": "Vigoroso",
"gestures-subtle": "Sutil",
"gestures-none": "Nenhum",
"hair": "Cabelos",
"handedness": "Mão primária",
"health": "Vitalidade",
"heavy-wounds": "Ferimentos graves",
"height": "Altura",
"help": "Ajuda",
"herbam": "Herbam",
"house": "House",
"house": "Casa",
"ignem": "Ignem",
"imaginem": "Imaginem",
"inc-": "Inc.",
"incapacitated": "Incapacitated",
"infernal-might": "Infernal Might",
"init": "Init",
"initiative": "Initiative",
"inc-": "Peso",
"incapacitated": "Incapacitado",
"infernal-might": "Potência Infernal",
"init": "Inic",
"initiative": "Iniciativa",
"int": "Int",
"intellego": "Intellego",
"intelligence": "Intelligence",
"inventory": "Inventory",
"intelligence": "Inteligência",
"inventory": "Equipamentos",
"item": "Item",
"lab-bonuses": "Lab Bonuses",
"lab-characteristics": "Lab Characteristics",
"lab-totals": "Lab Totals",
"lab-virtues": "Lab Virtues",
"lab-bonuses": "Bônus de lab",
"lab-characteristics": "Características do Lab",
"lab-totals": "Totais de laboratório",
"lab-virtues": "Virtudes de lab",
"level": "Nível",
"leverages-rt": "leverages",
"light-wounds": "Light Wounds",
"load": "Load",
"magic": "Magic",
"magic-might": "Magic Might",
"magical-arts": "Magical Arts",
"magus-background": "Magus Background",
"major": "Major",
"mastery": "Mastery",
"medium-wounds": "Medium Wounds",
"leverages-rt": "influências",
"light-wounds": "Ferimentos leves",
"load": "Carga",
"magic": "Magia",
"magic-might": "Potência Mágica",
"magical-arts": "Artes Mágicas",
"magus-background": "Prelúdio do Magus",
"major": "Grande",
"mastery": "Maestria",
"medium-wounds": "Ferimentos médios",
"mentem": "Mentem",
"minor": "Minor",
"modifiers": "Modifiers",
"minor": "Pequeno",
"modifiers": "Modificadores",
"muto": "Muto",
"no-might": "No Might",
"non-fatiguing": "Non-Fatiguing",
"no-might": "Sem Potência",
"non-fatiguing": "Sem fadiga",
"none": "Nenhum",
"number": "Number",
"ongoing-effects": "Ongoing Effects",
"number": "Número",
"ongoing-effects": "Efeitos contínuos",
"parens": "Parens",
"penalty": "Penalty",
"perception": "Perception",
"penalty": "Penalidade",
"perception": "Percepção",
"perdo": "Perdo",
"personality": "Personality",
"personality": "Personalidade",
"personality-traits": "Traços de Personalidade",
"philos-": "Philos.",
"place-of-origin": "Place of Origin",
"place-of-origin": "Lugar de Origem",
"player": "Jogador",
"points": "Points",
"pool": "Pool",
"presence": "Presence",
"points": "Pontos",
"pool": "Reserva",
"presence": "Presença",
"primus": "Primus",
"qik": "Qik",
"query": "Name of Query",
"quickness": "Quickness",
"race-nationality": "Race/Nationality",
"range": "Range",
"rank": "Rank",
"rank-m": "Rank",
"recovery": "Recovery",
"refinement": "Refinement",
"qik": "Rap",
"query": "Nome da Consulta",
"quickness": "Rapidez",
"race-nationality": "Raça/Nacionalidade",
"range": "Alcance",
"rank": "Nível",
"rank-m": "Nível",
"recovery": "Recuperação",
"refinement": "Refinamento",
"rego": "Rego",
"religion": "Religion",
"religion": "Religião",
"reputation": "Reputação",
"reputations": "Reputations",
"reputations": "Reputações",
"ritual": "Ritual",
"roll": "Rolar",
"safety": "Safety",
"safety": "Segurança",
"saga": "Saga",
"sanctum-marker": "Sanctum Marker",
"sanctum-marker": "Marca do Sanctum",
"score": "Pontuação",
"simple": "Simple",
"size": "Size",
"soak": "Soak",
"soak-bonus": "Soak Bonus",
"simple": "Simples",
"size": "Tamanho",
"soak": "Absorção",
"soak-bonus": "Bônus de absorção",
"speciality": "Especialidade",
"specializations-bonuses": "Specializations & Bonuses",
"spell-description": "Spell Description",
"spell-mastery": "Spell Mastery",
"specializations-bonuses": "Especializações & Bônus",
"spell-description": "Descrição da Magia",
"spell-mastery": "Maestria da Magia",
"spell-name": "Nome da Magia",
"spells": "Spells",
"spontaneous": "Spontaneous",
"spontaneous-spells": "Spontaneous Spells",
"sta": "Sta",
"stamina": "Stamina",
"strength": "Strength",
"stress": "Stress",
"target": "Target",
"technique": "Technique",
"techniques": "Techniques",
"spells": "Magias",
"spontaneous": "Espontânea",
"spontaneous-spells": "Magias Espontâneas",
"sta": "Vig",
"stamina": "Vigor",
"strength": "Força",
"stress": "Crítica",
"target": "Alvo",
"technique": "Técnica",
"techniques": "Técnicas",
"terram": "Terram",
"theory": "Theory",
"tired": "Tired",
"title-profession": "Title/Profession",
"theory": "Teoria",
"tired": "Cansado",
"title-profession": "Título/Profissão",
"total": "total",
"total-specialization-modifier": "Total Specialization Modifier",
"total-specialization-modifier": "Soma de modificadores por especialização",
"trait": "Atributo",
"type": "Tipo",
"unconscious": "Unconscious",
"unselected": "Unselected",
"unspent-xp": "Unspent XP",
"upkeep": "Upkeep",
"unconscious": "Inconsciente",
"unselected": "Não selecionado",
"unspent-xp": "XP para gastar",
"upkeep": "Custo",
"vim": "Vim",
"virtues": "Virtudes",
"warp-points": "Warp Points",
"warp-score": "Warp Score",
"warping": "Warping",
"warping-scars": "Warping Scars",
"warp-points": "Pontos de Distorção",
"warp-score": "Pontos de distorção acumulados",
"warping": "Distorção",
"warping-scars": " Cicatriz de Distorção",
"weakness-m": "Fraqueza",
"weap": "Weap.",
"weap-": "Weap.",
"weapon": "Weapon",
"weap": "Arma",
"weap-": "Arma",
"weapon": "Arma",
"weapon-name": "Nome da Arma",
"weapons": "Weapons",
"weapons": "Armas",
"weary": "Cansado",
"weight": "Weight",
"winded": "Winded",
"with-rt": "with",
"wizard-s-sigil": "Wizard's Sigil",
"words": "Words",
"words-loud": "Loud",
"words-firm": "Firm",
"words-quiet": "Quiet",
"words-none": "None",
"wounds": "Wounds",
"year-born": "Year Born"
"weight": "Peso",
"winded": "Ofegante",
"with-rt": "com",
"wizard-s-sigil": "Insígnia Mística",
"words": "Palavras",
"words-loud": "Alto",
"words-firm": "Firme",
"words-quiet": "Silencioso",
"words-none": "Nenhum",
"wounds": "Ferimentos",
"year-born": "Ano de Nascimento"
}
+1 -1
View File
@@ -171,7 +171,7 @@
</button>
</div>
<div class="sheet-tln-lbl"><label>Талоны</label></div>
<div class="sheet-tal-val"><input type="number" name="attr_ac"
<div class="sheet-tal-val"><input type="number" name="attr_tal"
class="sheet-input-number-no-roll"/></div>
<div class="sheet-ahc-header"><label class="sheet-center-align">Административно-хозяйственная часть</label></div>
<div class="sheet-flair-adv">
+2 -1
View File
@@ -5,5 +5,6 @@
"roll20userid": "488130, 645443, 1354241",
"patreon": "https://www.patreon.com/ex_nihilum",
"preview": "awakening-preview.png",
"instructions": ""
"instructions": "",
"legacy": true
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

+1 -1
View File
@@ -3376,7 +3376,7 @@ button.sheet-generatebutton .sheet-optional {
align-items: start;
text-align: center;
padding: 30px 30px 15px;
background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Band%20of%20Blades%20Official/Assets/rolltemplate/engagement.gif");
background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Band%20of%20Blades%20Official/Assets/rolltemplate/engagement.png");
background-color: white;
color: white;
}
+3 -3
View File
@@ -1,7 +1,7 @@
{
"abilities": "Abilities",
"ability_description": "Ability description",
"ability_name": "Ability name",
"abilities": "Таланты",
"ability_description": "Описание таланта",
"ability_name": "Название таланта",
"acquire_assets": "Acquire Assets",
"action_roll_1_3": "<b>Bad Outcome</b> — You are thwarted and suffer consequences.",
"action_roll_4_5": "<b>Partial Success</b> — You do it but there are consequences.",
+54 -124
View File
@@ -1,9 +1,10 @@
/* Beacon: Tabbed Character Sheet CSS */
/* Version 1 */
/* Version 2 */
/* overall wrapper to fix moving width issues with overflow on hidden sections */
.charsheet .sheet-overall-wrapper {
max-width: 832px;
min-width: 700px;
}
/* Tweak repeating section buttons so they have a bottom margin and dont overflow when in edit mode. */
@@ -16,6 +17,25 @@
visibility: hidden;
}
/* ALTER repeating section controls */
.charsheet .repcontrol_add,
.charsheet .repcontrol_edit,
.charsheet .repcontrol_del {
font-size: 9px;
text-align: center;
text-transform: uppercase;
margin-bottom: 5px;
color:#ffffff;
background-color:#000000;
background-image: -moz-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%);
background-image: -webkit-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%);
background-image: -o-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%);
background-image: -ms-repeating-radial-gradient(center center, circle cover, #000000, #ce0632100%);
background-image: repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%);
margin-top: 10px;
border-radius: 10px;
}
/* Fake tabs style1 (reskinned radio button; fixed to work properly in firefox */
div.sheet-maintab-content
{
@@ -44,7 +64,7 @@ input.sheet-maintab
.charsheet input.sheet-maintab:checked + span.sheet-player,
.charsheet input.sheet-maintab:checked + span.sheet-update {
background: #009e73;
background: #009e73; /*GREEN*/
color: white;
border-radius: 4px;
}
@@ -55,7 +75,7 @@ span.sheet-maintab {
width: 15%;
height: 16px;
font-size: 9px;
background: #ad1d31;
background: #ce0632; /*REDish*/
color: white;
font-weight: bold;
border-radius: 4px;
@@ -64,7 +84,7 @@ span.sheet-maintab {
div.sheet-maintab-content
{
border: 1px solid #a8a8a8;
border: 1px solid #a8a8a8; /*GREY*/
border-top-color: #000;
margin: 2px 0 0 5px;
padding: 5px;
@@ -87,8 +107,9 @@ label div
.charsheet input.sheet-tab1:checked ~ div.sheet-section-core,
.charsheet input.sheet-tab2:checked ~ div.sheet-section-combat,
.charsheet input.sheet-tab3:checked ~ div.sheet-section-magic,
.charsheet input.sheet-tab4:checked ~ div.sheet-section-inventory {
.charsheet input.sheet-tab3:checked ~ div.sheet-section-inventory,
.charsheet input.sheet-tab4:checked ~ div.sheet-section-notes,
.charsheet input.sheet-tab5:checked ~ div.sheet-section-magic {
max-height: 999999px;
visibility: visible;
opacity: 1;
@@ -116,7 +137,7 @@ label div
text-align: center;
display: inline-block;
font-size: 13px;
background: #7d160f;
background: #ce0632;
color: white;
font-weight: bold;
border-radius: 4px;
@@ -131,6 +152,7 @@ label div
.charsheet input.sheet-tab2:checked + span.sheet-tab2,
.charsheet input.sheet-tab3:checked + span.sheet-tab3,
.charsheet input.sheet-tab4:checked + span.sheet-tab4,
.charsheet input.sheet-tab5:checked + span.sheet-tab5,
.charsheet input.sheet-tab99:checked + span.sheet-tab99 {
background: #009e73;
color: white;
@@ -245,7 +267,7 @@ label div
text-align: center;
display: inline-block;
font-size: 13px;
background: #7d160f;
background: #ce0632;
color: white;
font-weight: bold;
border-radius: 4px;
@@ -258,6 +280,24 @@ label div
/* END Spell Page Settings */
/* Borders for spell page and class action repeating section rows */
div[data-groupname^="repeating_items"] .repitem,
.sheet-zero-row {
border: 1px solid #000000;
border-radius: 12px;
margin-left: 1px;
margin-bottom: 5px;
background: #eee;
}
div[data-groupname^="repeating_"] .repitem,
.sheet-zero-row {
border: 1px solid #000000;
border-radius: 12px;
margin-left: 1px;
margin-bottom: 5px;
background: #eee;
}
div[data-groupname^="repeating_spellbook"] .repitem,
.sheet-zero-row {
border: 1px solid #000000;
@@ -335,69 +375,6 @@ div[data-groupname^="repeating_spellbook"] .repitem,
/* END Table settings */
/* Inventory Page Settings */
.charsheet div[class^="sheet-inventory-page"] {
visibility: hidden;
opacity: 0;
max-height:0;
overflow: hidden;
}
.charsheet input.sheet-inventorytab1:checked ~ div.sheet-inventory-page1,
.charsheet input.sheet-inventorytab2:checked ~ div.sheet-inventory-page2,
.charsheet input.sheet-inventorytab3:checked ~ div.sheet-inventory-page3,
.charsheet input.sheet-inventorytab4:checked ~ div.sheet-inventory-page4 {
max-height: 999999px;
visibility: visible;
opacity: 1;
transition: opacity 0.5s linear 0s;
}
.charsheet input.sheet-inventorytab99:checked ~ div[class^="sheet-inventory-page"]{
max-height: 999999px;
visibility: visible;
opacity: 1;
transition: opacity 0.5s linear 0s;
}
.charsheet input.sheet-inventorytab1:checked ~ span.sheet-inventorytab1,
.charsheet input.sheet-inventorytab2:checked ~ span.sheet-inventorytab2,
.charsheet input.sheet-inventorytab3:checked ~ span.sheet-inventorytab3,
.charsheet input.sheet-inventorytab4:checked ~ span.sheet-inventorytab4,
.charsheet input.sheet-inventorytab99:checked ~ span.sheet-inventorytab99
{
background: rgb(0,158,115);
color: white;
border-radius: 4px;
}
.charsheet input.sheet-inventorytab {
width: 155px;
height: 20px;
cursor: pointer;
position: relative;
opacity: 0;
z-index: 9999;
}
.charsheet span.sheet-inventorytab {
text-align: center;
display: inline-block;
font-size: 13px;
background: rgb(86,180,233);
color: white;
font-weight: bold;
border-radius: 4px;
width: 155px;
height: 20px;
cursor: pointer;
position: relative;
margin-left: -100px;
}
/* END Inventory Page Settings */
/* General sheet wide Styles */
.charsheet {
@@ -436,7 +413,7 @@ div[data-groupname^="repeating_spellbook"] .repitem,
}
.charsheet .sheet-last-updated {
font-size: 85%!important;
font-size: 90%!important;
font-style: italic;
font-weight: bold;
margin: 0;
@@ -666,11 +643,11 @@ div[data-groupname^="repeating_spellbook"] .repitem,
margin-bottom: 5px;
color:#ffffff;
background-color:#000000;
background-image: -moz-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%);
background-image: -webkit-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%);
background-image: -o-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%);
background-image: -ms-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%);
background-image: repeating-radial-gradient(center center, circle cover, #000000, #870202 100%);
background-image: -moz-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%);
background-image: -webkit-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%);
background-image: -o-repeating-radial-gradient(center center, circle cover, #000000, ##ce0632 100%);
background-image: -ms-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%);
background-image: repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%);
margin-top: 10px;
border-radius: 12px;
@@ -720,11 +697,6 @@ div[data-groupname^="repeating_spellbook"] .repitem,
font-size: 10px;
}
.charsheet .sheet-small-text {
font-family: Arial;
font-size: 10px;
}
.charsheet select {
font-size: 90%;
}
@@ -734,9 +706,6 @@ div[data-groupname^="repeating_spellbook"] .repitem,
color: #ff0000;
}
.charsheet .sheet-grey-row {
background-color: #eee;
}
.charsheet .sheet-sub-header {
background-color: #cecece;
@@ -790,13 +759,6 @@ div[data-groupname^="repeating_spellbook"] .repitem,
text-align: center;
}
.charsheet .sheet-large-button {
padding: 5px;
height: 45px;
vertical-align: middle;
}
/* Skills section */
.charsheet .sheet-skill-row {
@@ -823,38 +785,6 @@ div[data-groupname^="repeating_spellbook"] .repitem,
margin-bottom: 5px;
}
.charsheet label.sheet-subtab {
width:24px;
height: 22px;
vertical-align: middle;
display: inline;
font-size: 1.1em;
}
.charsheet .sheet-class-label {
background-color: #000000;
color: #ffffff;
font-size: 14px!important;
font-weight: bold;
text-transform: uppercase;
vertical-align: middle;
line-height: 20px;
text-align: center;
border-radius: 12px;
padding-left: 5px;
margin-bottom: 5px;
}
.charsheet label.sheet-subtabSpell {
display: inline;
width: 40px;
height: 22px;
vertical-align: middle;
margin-right: auto;
margin-left: auto;
font-size: 1.4em;
}
/* Custom Pure Grid CSS (24 cols) DO NOT EDIT BELOW THIS LINE OR RISK BREAKING FORMATTING */
.sheet-row,
.sheet-rolltemplate-DccTabbed .sheet-row {
+1176 -850
View File
File diff suppressed because one or more lines are too long
@@ -1,71 +1,71 @@
{
"Name: ": "Name:",
"Alignment:": "Alignment:",
"Law": "Law",
"Alignment:": "Gesinnung:",
"Law": "Rechtschaffen",
"Neutral": "Neutral",
"Chaos": "Chaos",
"Player:": "Player:",
"Experience:": "Experience:",
"Class:": "Class:",
"Warrior": "Warrior",
"Rogue": "Rogue",
"Mage": "Mage",
"Base Attack Bonus:": "Base Attack Bonus:",
"Level:": "Level:",
"Chaos": "Chaotisch",
"Player:": "Spieler:",
"Experience:": "Erfahrungspunkte:",
"Class:": "Klasse:",
"Warrior": "Kämpfer",
"Rogue": "Schurke",
"Mage": "Magier",
"Base Attack Bonus:": "Grundangriffsbonus:",
"Level:": "Stufe:",
"Initiative:": "Initiative:",
"Strength": "Strength",
"melee to hit": "melee to hit",
"melee damage": "melee damage",
"Dexterity": "Dexterity",
"ranged to hit": "ranged to hit",
"armor class": "armor class",
"initiative": "initiative",
"Constitution": "Constitution",
"hit points per level": "hit points per level",
"Intelligence": "Intelligence",
"languages known": "languages known",
"Wisdom": "Wisdom",
"save vs mind control": "save vs mind control",
"Strength": "Stärke",
"melee to hit": "Angriffsbonus",
"melee damage": "Schadensbonus",
"Dexterity": "Geschicklichkeit",
"ranged to hit": "Fernkampfbonus",
"armor class": "Rüstungsklasse",
"initiative": "Initiative",
"Constitution": "Konstitution",
"hit points per level": "Trefferpunkte pro Stufe",
"Intelligence": "Intelligenz",
"languages known": "Sprachen",
"Wisdom": "Weisheit",
"save vs mind control": "Rettungswurf gegen Beeinflussung",
"Charisma": "Charisma",
"max # of allies": "max # of allies",
"Saving Throws": "Saving Throws",
"Poison": "Poison",
"Breath Weapon": "Breath Weapon",
"Polymorph": "Polymorph",
"Spell": "Spell",
"Magic Item": "Magic Item",
"Class Abilities": "Class Abilities",
"Traits": "Traits",
"Equipment": "Equipment",
"Armor Class": "Armor Class",
"Fortune Points": "Fortune Points",
"Hit Points": "Hit Points",
"Current": "Current",
"Weapons": "Weapons",
"max # of allies": "max. Anzahl der Gefolgsleute",
"Saving Throws": "Rettungswürfe",
"Poison": "Gift",
"Breath Weapon": "Odem",
"Polymorph": "Verwandlung",
"Spell": "Zauber",
"Magic Item": "Magischer Gegenstand",
"Class Abilities": "Klassenfähigkeiten",
"Traits": "Talente",
"Equipment": "Ausrüstung",
"Armor Class": "Rüstungsklasse",
"Fortune Points": "Schicksalspunkte",
"Hit Points": "Trefferpunkte",
"Current": "Momentan",
"Weapons": "Waffen",
"Name": "Name",
"To hit": "To hit",
"Dice": "Dice",
"Damage": "Damage",
"Skills": "Skills",
"Str": "Str",
"Dex": "Dex",
"Con": "Con",
"Int": "Int",
"Wis": "Wis",
"Cha": "Cha",
"Attribute": "Attribute",
"To hit": "Angriffsbonus",
"Dice": "Schaden",
"Damage": "Schadensbonus",
"Skills": "Fertigkeiten",
"Str": "ST",
"Dex": "GE",
"Con": "KO",
"Int": "IN",
"Wis": "WE",
"Cha": "CH",
"Attribute": "Attribut",
"Bonus": "Bonus",
"Easy": "Easy",
"Easy": "Einfach",
"Normal": "Normal",
"Hard": "Hard",
"Very Hard": "Very Hard",
"Impossible": "Impossible",
"Difficulty": "Difficulty",
"Magic": "Magic",
"Cantrips:": "Cantrips:",
"Spells:": "Spells:",
"Description": "Description",
"Rituals:": "Rituals:",
"Allies and Henchmen": "Allies and Henchmen",
"Notes and History": "Notes and History"
"Hard": "Schwer",
"Very Hard": "Sehr schwer",
"Impossible": "Legendär",
"Difficulty": "Schwierigkeit",
"Magic": "Zauber",
"Cantrips:": "Zaubertricks:",
"Spells:": "Zaubersprüche:",
"Description": "Beschreibung",
"Rituals:": "Rituale:",
"Allies and Henchmen": "Gefolgsleute und Verbündete",
"Notes and History": "Hintergrund und Notizen"
}
@@ -1,6 +1,6 @@
{
"Name: ": "Name:",
"Alignment:": "Alignment:",
"Name: ": "Nom:",
"Alignment:": "Alignement:",
"Law": "Law",
"Neutral": "Neutral",
"Chaos": "Chaos",
@@ -1,71 +1,71 @@
{
"Name: ": "Name:",
"Alignment:": "Alignment:",
"Law": "Law",
"Neutral": "Neutral",
"Chaos": "Chaos",
"Player:": "Player:",
"Experience:": "Experience:",
"Class:": "Class:",
"Warrior": "Warrior",
"Rogue": "Rogue",
"Mage": "Mage",
"Base Attack Bonus:": "Base Attack Bonus:",
"Level:": "Level:",
"Initiative:": "Initiative:",
"Strength": "Strength",
"melee to hit": "melee to hit",
"melee damage": "melee damage",
"Dexterity": "Dexterity",
"ranged to hit": "ranged to hit",
"armor class": "armor class",
"initiative": "initiative",
"Constitution": "Constitution",
"hit points per level": "hit points per level",
"Intelligence": "Intelligence",
"languages known": "languages known",
"Wisdom": "Wisdom",
"save vs mind control": "save vs mind control",
"Charisma": "Charisma",
"max # of allies": "max # of allies",
"Saving Throws": "Saving Throws",
"Poison": "Poison",
"Breath Weapon": "Breath Weapon",
"Polymorph": "Polymorph",
"Spell": "Spell",
"Magic Item": "Magic Item",
"Class Abilities": "Class Abilities",
"Traits": "Traits",
"Equipment": "Equipment",
"Armor Class": "Armor Class",
"Fortune Points": "Fortune Points",
"Hit Points": "Hit Points",
"Current": "Current",
"Weapons": "Weapons",
"Name": "Name",
"To hit": "To hit",
"Dice": "Dice",
"Damage": "Damage",
"Skills": "Skills",
"Str": "Str",
"Dex": "Dex",
"Con": "Con",
"Name: ": "Imię",
"Alignment:": "Światopogląd",
"Law": "Praworządny",
"Neutral": "Neutralny",
"Chaos": "Zły",
"Player:": "Gracz",
"Experience:": "Doświadczenie",
"Class:": "Klasa",
"Warrior": "Wojownik",
"Rogue": "Szelma",
"Mage": "Czarodziej",
"Base Attack Bonus:": "Premia do ataku",
"Level:": "Poziom",
"Initiative:": "Inicjatywa",
"Strength": "Siła",
"melee to hit": "Do walki wręcz",
"melee damage": "Do obrażeń wręcz",
"Dexterity": "Zręczność",
"ranged to hit": "Do strzelania",
"armor class": "Klasa pancerza",
"initiative": "inicjatywa",
"Constitution": "Kondycja",
"hit points per level": "Do wytrzymałości na poziom",
"Intelligence": "Inteligencja",
"languages known": "Znane języki",
"Wisdom": "Mądrość",
"save vs mind control": "Do obrony przed kontrolą",
"Charisma": "Charyzma",
"max # of allies": "Do liczby sojuszników",
"Saving Throws": "Rzuty obronne",
"Poison": "Trucizna",
"Breath Weapon": "Zionięcie",
"Polymorph": "Przemiana",
"Spell": "Czary",
"Magic Item": "Magiczne przedmioty",
"Class Abilities": "Zdolności klasy",
"Traits": "Umiejętności",
"Equipment": "Ekwipunek",
"Armor Class": "Klasa pancerza",
"Fortune Points": "Punkty Fortuny",
"Hit Points": "Punkty Wytrzymałości",
"Current": "Obecne",
"Weapons": "Broń",
"Name": "Nazwa",
"To hit": "Trafienie",
"Dice": "Kości",
"Damage": "Obrażenia",
"Skills": "Umiejętności",
"Str": "S",
"Dex": "Zrc",
"Con": "Kon",
"Int": "Int",
"Wis": "Wis",
"Wis": "Mdr",
"Cha": "Cha",
"Attribute": "Attribute",
"Attribute": "Cechy",
"Bonus": "Bonus",
"Easy": "Easy",
"Normal": "Normal",
"Hard": "Hard",
"Very Hard": "Very Hard",
"Impossible": "Impossible",
"Difficulty": "Difficulty",
"Magic": "Magic",
"Cantrips:": "Cantrips:",
"Spells:": "Spells:",
"Description": "Description",
"Rituals:": "Rituals:",
"Allies and Henchmen": "Allies and Henchmen",
"Notes and History": "Notes and History"
"Easy": "Łatwy",
"Normal": "Normalny",
"Hard": "Trudny",
"Very Hard": "Bardzo Trudny",
"Impossible": "Niemożliwy",
"Difficulty": "Trudność",
"Magic": "Magia",
"Cantrips:": "Sztuczki",
"Spells:": "Zaklęcia",
"Description": "Opis",
"Rituals:": "Rytuały",
"Allies and Henchmen": "Sojusznicy",
"Notes and History": "Historia i notatki"
}
+1 -1
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@@ -651,7 +651,7 @@
"playbook_ability_connected": "Powiązany",
"playbook_ability_connected_description": "Podczas przestoju otrzymujesz +1 poziom rezultatu rzutu, kiedy nabywasz aktywa lub redukujesz przypał.",
"playbook_ability_cut-out": "Cut-out",
"playbook_ability_cut-out_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself when acting on someone elses behalf.",
"playbook_ability_cut-out_description": "Możesz skorzystać ze swojego specjalnego pancerza, aby odeprzeć konsekwencję związaną z podejrzeniami lub perswazją bądź forsować się, działając podstępnie.",
"playbook_ability_daredevil": "Ryzykant",
"playbook_ability_daredevil_description": "Przy desperackiej akcji, otrzymujesz +1k do rzutu, jeśli zgodzisz się na 1k do wszelkich rzutów na odpieranie związanych z konsekwencjami twojej akcji.",
"playbook_ability_dark_talent": "Mroczny talent",
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+1 -1
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@@ -1 +1 @@
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View File
@@ -26,19 +26,19 @@
<div class="sheet-float sheet-head-info-boxes">
<div class="sheet-formular">
<label for="attr_character_name">Charaktername</label>
<input type="text" name="attr_character_name" />
<input type="text" id="attr_character_name" name="attr_character_name" />
</div>
<div class="sheet-formular">
<label for="attr_character_description">Beschreibung</label>
<textarea name="attr_character_description" style="height: 102px"></textarea>
<textarea id="attr_character_description" name="attr_character_description" style="height: 102px"></textarea>
</div>
</div>
<div class="sheet-head-stats">
<div class="sheet-formular">
<label for="attr_leben">Leben</label>
<div class="sheet-health">
<input type="number" class="sheet-number-20" name="attr_leben" placeholder="Aktuell" /> /
<input type="number" class="sheet-number-20" name="attr_leben_max" readonly />
<input type="number" class="sheet-number-20" id="attr_leben" name="attr_leben" placeholder="Aktuell" /> /
<input type="number" class="sheet-number-20" id="attr_leben_max" name="attr_leben_max" style="cursor: not-allowed" readonly />
</div>
</div>
<div class="sheet-formular">
@@ -245,7 +245,7 @@
<div class="sheet-gridplace">
<fieldset class="repeating_waponskills">
<div id="weapondiv" class="sheet-repeat-weapon">
<input class="sheet-options-flag" id="magecheck" name="attr_options-flag" type="checkbox" title="Show/hide options" /><span>y</span>
<input class="sheet-options-flag" id="weaponcheck" name="attr_options-flag" type="checkbox" title="Show/hide options" /><span>y</span>
<div><input class="sheet-textcenter" type="text" name="attr_weaponname" /></div>
<div>
<select name="attr_attribut">
@@ -293,7 +293,7 @@
<div>Rein.</div>
<div>Wissen</div>
<div>Mysterien</div>
<div>Wied.</div>
<div>Wid.</div>
<div>Roll</div>
</div>
<div class="sheet-gridplace">
@@ -353,7 +353,7 @@
<div>
<input
type="number"
name="attr_spellwiederstand"
name="attr_spellwiderstand"
value="floor((@{spellbefehligen} + @{spellbewegung} + @{spellelement} + @{spellentfernung} + @{spellgestalt} + @{spellglueck} + @{spellreinigung} + @{spellwissen}) * 2)"
disabled
/>
@@ -363,13 +363,13 @@
type="roll"
class="sheet-norollmod"
name="roll_spell"
value="@{abilityroll} &{template:butterfly} {{name=@{spellname}}} {{rolling=[[({@{in}d10! + @{spellskill},{(@{spellskill} + 1) * 10}}kl1)]]}} {{wiederstand=[[@{spellwiederstand} + (?{Ziehlbereich/-anzahl?|0} + ?{Zeit?|0} + ?{Gegnerische Intelligenz?|0} + ?{Aufrechterhaltene Zauber?|0}) * 2]]}} {{ziehlbereich=[[?{Ziehlbereich/-anzahl?|0}]]}} {{zeit=[[?{Zeit?|0}]]}} {{desc=@{spelleffekt}}} {{dauer=@{dauer}}} {{randomplayer=@{randomplayer}}}"
value="@{abilityroll} &{template:butterfly} {{name=@{spellname}}} {{rolling=[[({@{in}d10! + @{spellskill},{(@{spellskill} + 1) * 10}}kl1)]]}} {{widerstand=[[@{spellwiderstand} + (?{Zielbereich/-anzahl?|0} + ?{Zeit?|0} + ?{Gegnerische Intelligenz?|0} + ?{Aufrechterhaltene Zauber?|0}) * 2]]}} {{zielbereich=[[?{Zielbereich/-anzahl?|0}]]}} {{zeit=[[?{Zeit?|0}]]}} {{desc=@{spelleffekt}}} {{dauer=@{dauer}}} {{randomplayer=@{randomplayer}}}"
></button>
<button
type="roll"
class="sheet-rollmod"
name="roll_spell"
value="@{abilityroll} &{template:butterfly} {{name=@{spellname}}} {{rolling=[[({@{in}d10! + @{spellskill} + ?{Würfel Modifier?|0},{(@{spellskill} + 1) * 10}}kl1)]]}} {{wiederstand=[[@{spellwiederstand} + (?{Ziehlbereich/-anzahl?|0} + ?{Zeit?|0} + ?{Gegnerische Intelligenz?|0} + ?{Aufrechterhaltene Zauber?|0}) * 2]]}} {{ziehlbereich=[[?{Ziehlbereich/-anzahl?|0}]]}} {{zeit=[[?{Zeit?|0}]]}} {{desc=@{spelleffekt}}} {{dauer=@{dauer}}} {{randomplayer=@{randomplayer}}}"
value="@{abilityroll} &{template:butterfly} {{name=@{spellname}}} {{rolling=[[({@{in}d10! + @{spellskill} + ?{Würfel Modifier?|0},{(@{spellskill} + 1) * 10}}kl1)]]}} {{widerstand=[[@{spellwiderstand} + (?{Zielbereich/-anzahl?|0} + ?{Zeit?|0} + ?{Gegnerische Intelligenz?|0} + ?{Aufrechterhaltene Zauber?|0}) * 2]]}} {{zielbereich=[[?{Zielbereich/-anzahl?|0}]]}} {{zeit=[[?{Zeit?|0}]]}} {{desc=@{spelleffekt}}} {{dauer=@{dauer}}} {{randomplayer=@{randomplayer}}}"
></button>
</div>
<div class="sheet-hiddenBox">
@@ -418,7 +418,7 @@
<div class="sheet-repeat-stunt">
<input class="sheet-options-flag" name="attr_options-flag" type="checkbox" title="Show/hide options" /><span>y</span>
<input type="text" name="attr_stunt" placeholder="Name" />
<textarea class="sheet-hiddenBox" name="attr_description" placeholder="Beschriebung"></textarea>
<textarea class="sheet-hiddenBox" name="attr_description" placeholder="Beschreibung"></textarea>
</div>
</fieldset>
</div>
@@ -468,15 +468,15 @@
<div class="sheet-totalxp">
<div class="sheet-formular">
<label for="attr_XPtoSpend">Verfügbare EP</label>
<input type="number" class="sheet-number-20" name="attr_XPtoSpend" value="@{XPTotal} - @{XPSpent}" disabled style="cursor: not-allowed" />
<input type="number" id="attr_XPtoSpend" name="attr_XPtoSpend" class="sheet-number-20" value="@{XPTotal} - @{XPSpent}" style="cursor: not-allowed" disabled />
</div>
<div class="sheet-formular">
<label for="attr_XPSpent">Ausgegebene EP</label>
<input type="number" class="sheet-number-20" name="attr_XPSpent" readonly />
<input type="number" id="attr_XPSpent" name="attr_XPSpent" class="sheet-number-20" readonly />
</div>
<div class="sheet-formular">
<label for="attr_XPTotal">Gesamte EP</label>
<input type="number" class="sheet-number-20" name="attr_XPTotal" />
<input type="number" id="attr_XPTotal" name="attr_XPTotal" class="sheet-number-20" />
</div>
</div>
@@ -514,15 +514,15 @@
<span>{{name}}</span>
</div>
<div class="sheet-content">
<div><span>Egebnis:</span>{{rolling}}</div>
<div><span>Ergebnis:</span>{{rolling}}</div>
{{#damage}}
<div><span>Schaden:</span>{{damage}}</div>
{{/damage}}
{{#wiederstand}}
<div><span>Wiederstand:</span>{{wiederstand}}</div>
<div><span>Ziehlbereich:</span>{{ziehlbereich}}</div>
{{#widerstand}}
<div><span>Widerstand:</span>{{widerstand}}</div>
<div><span>Zielbereich:</span>{{zielbereich}}</div>
<div><span>Zeit:</span>{{zeit}}</div>
{{/wiederstand}}
{{/widerstand}}
{{#desc}}
<div class="sheet-desc">
<span>Effekt:</span>
+3
View File
@@ -174,6 +174,9 @@ input.sheet-selector-switch
border: none
float: right
height: unset
color: #fff
font-size: 15px
text-shadow: none
&:before
content: "t"
@@ -53,25 +53,25 @@
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-4 sheet-center sheet-small-label">Score</div>
<div class="sheet-col-1-4 sheet-center sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label">Temp.</div>
<div class="sheet-col-3-16 sheet-center sheet-small-label">AXP</div>
<div class="sheet-col-3-16 sheet-center sheet-small-label">Required</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label">Temp.</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-4">
<input type="number" name="attr_athletics" step="1" value="0">
</div>
<div class="sheet-col-1-4">
<button type="roll" class="sheet-roll" name="testathletcis" value="&amp;{template:default} {{name=@{CharacterNameUsage} tests @{PUgenderpronoun} athletics!}} {{@{CharacterNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{athleticscalc}}dh1]]!}}">Ath.</button>
<button type="roll" class="sheet-roll" name="testathletcis" value="&amp;{template:default} {{name=@{CharacterNameUsage} tests @{PUgenderpronoun} athletics!}} {{@{CharacterNameUsage} rolled a =[[2d6+{0d0+(4*@{cap}), 0d0+@{athleticscalc}}dh1]]!}}">Ath.</button>
</div>
<div class="sheet-col-1-8">
<input type="number" name="attr_athleticstemp" step="1" value="0">
</div>
<div class="sheet-col-3-16">
<input type="number" name="attr_axpathletics" step="1" value="0">
</div>
<div class="sheet-col-3-16">
<input type="number" name="attr_axpathletics_max" step="1" value="0">
</div>
<div class="sheet-col-1-8">
<input type="number" name="attr_athleticstemp" step="1" value="0">
</div>
<input type="hidden" name="attr_athleticscalc" value="@{athletics}+@{athleticstemp}">
<div class="sheet-row">
@@ -79,16 +79,16 @@
<input type="number" name="attr_proficiency" step="1" value="0">
</div>
<div class="sheet-col-1-4">
<button type="roll" class="sheet-roll" name="testproficiency" value="&amp;{template:default} {{name=@{CharacterNameUsage} tests @{PUgenderpronoun} proficiency!}} {{@{CharacterNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{proficiencycalc}}dh1]]!}}">Prof.</button>
<button type="roll" class="sheet-roll" name="testproficiency" value="&amp;{template:default} {{name=@{CharacterNameUsage} tests @{PUgenderpronoun} proficiency!}} {{@{CharacterNameUsage} rolled a =[[2d6+{0d0+(4*@{cap}), 0d0+@{proficiencycalc}}dh1]]!}}">Prof.</button>
</div>
<div class="sheet-col-1-8">
<input type="number" name="attr_proficiencytemp" step="1" value="0">
</div>
<div class="sheet-col-3-16">
<input type="number" name="attr_axpproficiency" step="1" value="0">
</div>
<div class="sheet-col-3-16">
<input type="number" name="attr_axpproficiency_max" step="1" value="0">
</div>
<div class="sheet-col-1-8">
<input type="number" name="attr_proficiencytemp" step="1" value="0">
</div>
<input type="hidden" name="attr_proficiencycalc" value="@{proficiency}+@{proficiencytemp}">
<div class="sheet-row">
@@ -96,16 +96,16 @@
<input type="number" name="attr_guts" step="1" value="0">
</div>
<div class="sheet-col-1-4">
<button type="roll" class="sheet-roll" name="testguts" value="&amp;{template:default} {{name=@{CharacterNameUsage} tests @{PUgenderpronoun} guts!}} {{@{CharacterNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{gutscalc}}dh1]]!}}">Guts</button>
<button type="roll" class="sheet-roll" name="testguts" value="&amp;{template:default} {{name=@{CharacterNameUsage} tests @{PUgenderpronoun} guts!}} {{@{CharacterNameUsage} rolled a =[[2d6+{0d0+(4*@{cap}), 0d0+@{gutscalc}}dh1]]!}}">Guts</button>
</div>
<div class="sheet-col-1-8">
<input type="number" name="attr_gutstemp" step="1" value="0">
</div>
<div class="sheet-col-3-16">
<input type="number" name="attr_axpguts" step="1" value="0">
</div>
<div class="sheet-col-3-16">
<input type="number" name="attr_axpguts_max" step="1" value="0">
</div>
<div class="sheet-col-1-8">
<input type="number" name="attr_gutstemp" step="1" value="0">
</div>
<input type="hidden" name="attr_gutscalc" value="@{guts}+@{gutstemp}">
@@ -114,16 +114,16 @@
<input type="number" name="attr_knowledge" step="1" value="0">
</div>
<div class="sheet-col-1-4">
<button type="roll" class="sheet-roll" name="testknowledge" value="&amp;{template:default} {{name=@{CharacterNameUsage} tests @{PUgenderpronoun} knowledge!}} {{@{CharacterNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{knowledgecalc}}dh1]]!}}">Know.</button>
<button type="roll" class="sheet-roll" name="testknowledge" value="&amp;{template:default} {{name=@{CharacterNameUsage} tests @{PUgenderpronoun} knowledge!}} {{@{CharacterNameUsage} rolled a =[[2d6+{0d0+(4*@{cap}), 0d0+@{knowledgecalc}}dh1]]!}}">Know.</button>
</div>
<div class="sheet-col-1-8">
<input type="number" name="attr_knowledgetemp" step="1" value="0">
</div>
<div class="sheet-col-3-16">
<input type="number" name="attr_axpknowledge" step="1" value="0">
</div>
<div class="sheet-col-3-16">
<input type="number" name="attr_axpknowledge_max" step="1" value="0">
</div>
<div class="sheet-col-1-8">
<input type="number" name="attr_knowledgetemp" step="1" value="0">
</div>
<input type="hidden" name="attr_knowledgecalc" value="@{knowledge}+@{knowledgetemp}">
@@ -133,16 +133,16 @@
<input type="number" name="attr_charm" step="1" value="0">
</div>
<div class="sheet-col-1-4">
<button type="roll" class="sheet-roll" name="testcharm" value="&amp;{template:default} {{name=@{CharacterNameUsage} tests @{PUgenderpronoun} charm!}} {{@{CharacterNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{charmcalc}}dh1]]!}}">Charm</button>
<button type="roll" class="sheet-roll" name="testcharm" value="&amp;{template:default} {{name=@{CharacterNameUsage} tests @{PUgenderpronoun} charm!}} {{@{CharacterNameUsage} rolled a =[[2d6+{0d0+(4*@{cap}), 0d0+@{charmcalc}}dh1]]!}}">Charm</button>
</div>
<div class="sheet-col-1-8">
<input type="number" name="attr_charmtemp" step="1" value="0">
</div>
<div class="sheet-col-3-16">
<input type="number" name="attr_axpcharm" step="1" value="0">
</div>
<div class="sheet-col-3-16">
<input type="number" name="attr_axpcharm_max" step="1" value="0">
</div>
<div class="sheet-col-1-8">
<input type="number" name="attr_charmtemp" step="1" value="0">
</div>
<input type="hidden" name="attr_charmcalc" value="@{charm}+@{charmtemp}">
@@ -163,7 +163,7 @@
<input type="number" name="attr_strength" step="1" value="0">
</div>
<div class="sheet-col-1-4">
<button type="roll" class="sheet-roll" name="teststrength" value="&amp;{template:default} {{name=@{PersonaNameUsage} tests @{Pgenderpronoun} strength!}} {{@{PersonaNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{strengthcalc}}dh1]]!}}">STR</button>
<button type="roll" class="sheet-roll" name="teststrength" value="&amp;{template:default} {{name=@{PersonaNameUsage} tests @{Pgenderpronoun} strength!}} {{@{PersonaNameUsage} rolled a =[[2d6+{0d0+(4*@{cap}), 0d0+@{strengthcalc}}dh1]]!}}">STR</button>
</div>
<div class="sheet-col-1-4">
<input type="number" name="attr_strengthtotal" step="1" value="0">
@@ -178,7 +178,7 @@
<input type="number" name="attr_agility" step="1" value="0">
</div>
<div class="sheet-col-1-4">
<button type="roll" class="sheet-roll" name="testagility" value="&amp;{template:default} {{name=@{PersonaNameUsage} tests @{Pgenderpronoun} agility!}} {{@{PersonaNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{agilitycalc}}dh1]]!}}">AGI</button>
<button type="roll" class="sheet-roll" name="testagility" value="&amp;{template:default} {{name=@{PersonaNameUsage} tests @{Pgenderpronoun} agility!}} {{@{PersonaNameUsage} rolled a =[[2d6+{0d0+(4*@{cap}), 0d0+@{agilitycalc}}dh1]]!}}">AGI</button>
</div>
<div class="sheet-col-1-4">
<input type="number" name="attr_agilitytotal" step="1" value="0">
@@ -193,7 +193,7 @@
<input type="number" name="attr_endurance" step="1" value="0">
</div>
<div class="sheet-col-1-4">
<button type="roll" class="sheet-roll" name="testendurance" value="&amp;{template:default} {{name=@{PersonaNameUsage} tests @{Pgenderpronoun} endurance!}} {{@{PersonaNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{endurancecalc}}dh1]]!}}">END</button>
<button type="roll" class="sheet-roll" name="testendurance" value="&amp;{template:default} {{name=@{PersonaNameUsage} tests @{Pgenderpronoun} endurance!}} {{@{PersonaNameUsage} rolled a =[[2d6+{0d0+(4*@{cap}), 0d0+@{endurancecalc}}dh1]]!}}">END</button>
</div>
<div class="sheet-col-1-4">
<input type="number" name="attr_endurancetotal" step="1" value="0">
@@ -208,7 +208,7 @@
<input type="number" name="attr_magic" step="1" value="0">
</div>
<div class="sheet-col-1-4">
<button type="roll" class="sheet-roll" name="testmagic" value="&amp;{template:default} {{name=@{PersonaNameUsage} tests @{Pgenderpronoun} magic!}} {{@{PersonaNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{magiccalc}}dh1]]!}}">MAG</button>
<button type="roll" class="sheet-roll" name="testmagic" value="&amp;{template:default} {{name=@{PersonaNameUsage} tests @{Pgenderpronoun} magic!}} {{@{PersonaNameUsage} rolled a =[[2d6+{0d0+(4*@{cap}), 0d0+@{magiccalc}}dh1]]!}}">MAG</button>
</div>
<div class="sheet-col-1-4">
<input type="number" name="attr_magictotal" step="1" value="0">
@@ -223,7 +223,7 @@
<input type="number" name="attr_luck" step="1" value="0">
</div>
<div class="sheet-col-1-4">
<button type="roll" class="sheet-roll" name="testluck" value="&amp;{template:default} {{name=@{PersonaNameUsage} tests @{Pgenderpronoun} luck!}} {{@{PersonaNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{luckcalc}}dh1]]!}}">LUC</button>
<button type="roll" class="sheet-roll" name="testluck" value="&amp;{template:default} {{name=@{PersonaNameUsage} tests @{Pgenderpronoun} luck!}} {{@{PersonaNameUsage} rolled a =[[2d6+{0d0+(4*@{cap}), 0d0+@{luckcalc}}dh1]]!}}">LUC</button>
</div>
<div class="sheet-col-1-4">
<input type="number" name="attr_lucktotal" step="1" value="0">
@@ -370,7 +370,7 @@
<input type="text" spellcheck="false" value="0" name="attr_initiativebonus">
</div>
<div class="sheet-col-1-10">
<button type="roll" class="sheet-roll" name="initiative" value="&amp;{template:default} {{name=@{CharacterNameUsage} rolls for Initiative!}} {{@{CharacterNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{agilitycalc}+@{initiativebonus}}dh1&{tracker}]] to hit!}}"></button>
<button type="roll" class="sheet-roll" name="initiative" value="&amp;{template:default} {{name=@{CharacterNameUsage} rolls for Initiative!}} {{@{CharacterNameUsage} rolled a =[[2d6+{0d0+(4*@{cap}), 0d0+@{agilitycalc}+@{initiativebonus}}dh1&{tracker}]] to hit!}}"></button>
</div>
<div class="sheet-col-1-5 sheet-small-label sheet-center">
<input type="text" spellcheck="false" value="0" name="attr_AOADamage">
@@ -379,7 +379,7 @@
<input type="checkbox" spellcheck="false" name="attr_LV4AOA" value="1" unchecked>
<span style="padding-left:17px">
<div class="sheet-col-1-10">
<button type="roll" class="sheet-roll" name="alloutattackroll" value="&amp;{template:default} {{name=@{CharacterNameUsage} gets in on the all out attack!}} {{@{CharacterNameUsage} dealt =[[@{AOADamage}+(@{LV4AOA}*(ceil(@{level}/4)))]]damage!}}"></button>
<button type="roll" class="sheet-roll" name="alloutattackroll" value="&amp;{template:default} {{name=@{CharacterNameUsage} gets in on the all out attack!}} {{@{CharacterNameUsage} dealt =[[@{AOADamage}+(@{LV4AOA}*(ceil(@{willpower})))]]damage!}}"></button>
</div>
<div class="sheet-col-3-10 sheet-small-label sheet-center">
<input type="text" spellcheck="false" value="0" name="attr_Money">
@@ -403,13 +403,13 @@
<input type="text" spellcheck="false" value="0" name="attr_resistbonus">
</div>
<div class="sheet-col-1-10">
<button type="roll" class="sheet-roll" name="alloutattackroll" value="&amp;{template:default} {{name=@{CharacterNameUsage} resists a status effect!}} {{@{CharacterNameUsage} rolled a =[[1d6+{0d0+4, 0d0+@{endurancecalc}+@{resistbonus}}dh1]]!}}"></button>
<button type="roll" class="sheet-roll" name="alloutattackroll" value="&amp;{template:default} {{name=@{CharacterNameUsage} resists a status effect!}} {{@{CharacterNameUsage} rolled a =[[1d6+{0d0+(4*@{cap}), 0d0+@{endurancecalc}+@{resistbonus}}dh1]]!}}"></button>
</div>
<div class="sheet-col-1-10 sheet-small-label sheet-center">
<input class="sheet-underlined sheet-center" type="number" name="attr_willpower" value="ceil(@{level}*.25)" disabled="true" data-formula="ceil(@{level}*.25)">
</div>
<div class="sheet-col-1-10 sheet-small-label sheet-center">
<input class="sheet-underlined sheet-center" type="number" name="attr_XPneeded" value="@{level}+4" disabled="true" data-formula="@{level}+4">
<input class="sheet-underlined sheet-center" type="number" name="attr_XPneeded" value="@{level}+3" disabled="true" data-formula="@{level}+3">
</div>
</div>
</div>
@@ -498,7 +498,7 @@
</div>
<div class="sheet-col-1-16">
<input type="number" value="0" name="attr_bonusweapontodamage1">
<input type="hidden" name="attr_weapondamagecalc1" value="@{weaponaspect1}+@{bonusweapontodamage1}+@{rawweapondamage1}+(@{LV4weapon}*(ceil(@{level}/4)))">
<input type="hidden" name="attr_weapondamagecalc1" value="@{weaponaspect1}+@{bonusweapontodamage1}+@{rawweapondamage1}+(@{LV4weapon}*(ceil(@{willpower})))">
</div>
<span style="padding-left:16px">
@@ -511,7 +511,7 @@
<input type="text" spellcheck="false" name="attr_weaponnotes1">
</div>
<div class="sheet-col-1-16">
<button type="roll" class="sheet-roll" name="weaponattack1" value="&amp;{template:default} {{name=@{CharacterNameUsage} attacks with @{PUgenderpronoun} @{weaponname1}!}} {{@{CharacterNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{weaponhitcalc1}+?{Enemy's Resistant Type|Normal, 0|Weak, 2|Resistant, -2}}dh1]] to hit!}} {{If successful they deal =[[@{weapondamagecalc1}+?{Enemy's Resistant Type|Normal, 0|Weak, 2|Resistant, -2}}dh1]] @{weapondamagetype1} damage!}} {{It also =@{weaponnotes1}}}"></button>
<button type="roll" class="sheet-roll" name="weaponattack1" value="&amp;{template:default} {{name=@{CharacterNameUsage} attacks with @{PUgenderpronoun} @{weaponname1}!}} {{@{CharacterNameUsage} rolled a =[[2d6+{0d0+(4*@{cap}), 0d0+@{weaponhitcalc1}+?{Enemy's Resistant Type|Normal, 0|Weak, 2|Resistant, -2}}dh1]] to hit!}} {{If successful they deal =[[@{weapondamagecalc1}+?{Enemy's Resistant Type|Normal, 0|Weak, 2|Resistant, -2}}dh1]] @{weapondamagetype1} damage!}} {{It also =@{weaponnotes1}}}"></button>
</div>
<div class="sheet-col-1-16">
<button type="roll" class="sheet-roll" name="alloutattack1" value="&amp;{template:default} {{name=@{CharacterNameUsage} gets in on the all out attack!!}} {{@{CharacterNameUsage} dealt =[[@{weapondamagecalc1}]]damage!}}"></button>
@@ -623,7 +623,7 @@
</div>
<div class="sheet-col-1-16">
<input type="number" value="0" name="attr_bonusspelltodamage1">
<input type="hidden" name="attr_spelldamagecalc1" value="@{spelldamage1}+@{spellaspect1}+@{bonusspelltodamage1}+(@{LV4skill}*(ceil(@{level}/4)))">
<input type="hidden" name="attr_spelldamagecalc1" value="@{spelldamage1}+@{spellaspect1}+@{bonusspelltodamage1}+(@{LV4skill}*(ceil(@{willpower})))">
</div>
<span style="padding-left:16px">
<input type="checkbox" spellcheck="false" name="attr_LV4skill" value="1" unchecked>
@@ -642,7 +642,7 @@
<input type="text" spellcheck="false" name="attr_spellnotes1" rows="1" >
</div>
<div class="sheet-col-1-16">
<button type="roll" class="sheet-roll" name="weaponspell1" value="&amp;{template:default} {{name=@{CharacterNameUsage} casts @{spellname1}!}} {{This costs =@{spellsp1} SP!}} {{This spell targets =@{spelltarget1}!}} {{@{CharacterNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{spellhitcalc1}+?{Enemy's Resistant Type|Normal, 0|Weak, 2|Resistant, -2}}dh1]] to hit!}} {{If successful they deal =[[@{spelldamagecalc1}+?{Enemy's Resistant Type|Normal, 0|Weak, 2|Resistant, -2}]] @{spelldamagetype1} damage!}} {{It also =@{spellnotes1}}}"></button>
<button type="roll" class="sheet-roll" name="weaponspell1" value="&amp;{template:default} {{name=@{CharacterNameUsage} casts @{spellname1}!}} {{This costs =@{spellsp1} SP!}} {{This spell targets =@{spelltarget1}!}} {{@{CharacterNameUsage} rolled a =[[2d6+{0d0+(4*@{cap}), 0d0+@{spellhitcalc1}+?{Enemy's Resistant Type|Normal, 0|Weak, 2|Resistant, -2}}dh1]] to hit!}} {{If successful they deal =[[@{spelldamagecalc1}+?{Enemy's Resistant Type|Normal, 0|Weak, 2|Resistant, -2}]] @{spelldamagetype1} damage!}} {{It also =@{spellnotes1}}}"></button>
</div>
</fieldset>
@@ -1034,11 +1034,26 @@
<input class="sheet-underlined sheet-center" value="[[2d6+@{Magiccalc}]]" type="text" spellcheck="false" name="Dia">
</div>
<div class="sheet-col-1-7">
<input class="sheet-underlined sheet-center" value="[[2d6+@{Magiccalc}+ceil(@{level}/4)]]" type="text" spellcheck="false" name="DiaII">
<input class="sheet-underlined sheet-center" value="[[2d6+@{Magiccalc}+ceil(@{willpower})]]" type="text" spellcheck="false" name="DiaII">
</div>
<div class="sheet-col-1-7">
<input class="sheet-underlined sheet-center" value="[[(ceil(@{level}/4))d6+@{Magiccalc}]]" type="text" spellcheck="false" name="LifeDrain">
<input class="sheet-underlined sheet-center" value="[[(ceil(@{willpower}))d6+@{Magiccalc}]]" type="text" spellcheck="false" name="LifeDrain">
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-center sheet-small-label">+4 Rule</div>
</div>
<div class="sheet-col-3-4 sheet-padr">
<span class="ILfuVd">In this area you can choose whether or not you wish the +4 rule to apply to you. If you select "+4 Cap" the max you can add to a roll is 4. If you select "No Cap" bonuses to rolls are unrestricted.</span>
</div>
<div class="sheet-col-1-5">
<select name="attr_cap" size="1">
<option name="attr_cap" value="1">+4 Cap</option>
<option name="attr_cap" value="2">No Cap</option>
</div>
</div>
</div>
</div>
+148
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@@ -0,0 +1,148 @@
{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
+148
View File
@@ -0,0 +1,148 @@
{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
+148
View File
@@ -0,0 +1,148 @@
{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
+148
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@@ -0,0 +1,148 @@
{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primario",
"MeritsFlaws": "Méritos y Defectos",
"Powers": "Poderes",
"OtherTraits": "Otros Rasgos",
"Notes": "Notas",
"BondBoon": "Vínculos y Prestación",
"BloodSorcery": "Magia de Sangre",
"Information": "Información",
"Dice": "Dados",
"Combat": "Combate",
"maxblood-u": "Reserva máx. de Sangre",
"maxtrait-u": "Máx. de Rasgos",
"extrabruised-u": "Magullado extra",
"movement-u": "Movimiento",
"dexspeed-u": "Veloc. por Destreza",
"dexboostspeed-u": "Bonus Veloc. por Destreza",
"celerityspeed-u": "Veloc. Celeridad",
"miscspeed-u": "Velocidad de movimiento Misc",
"walkspeed-u": "Veloc. caminando",
"jogspeed-u": "Veloc. trotando",
"runspeed-u": "Veloc. corriendo",
"yardsmeters-u": "Metros/Yardas",
"meleeweapons-u": "Armas cuerpo a cuerpo",
"name2-u": "Nombre:",
"type-u": "Tipo",
"minstr-u": "Fue mín.",
"damage-u": "Daño",
"lethality-u": "Tipo daño",
"conceal-u": "Conceal",
"bashing-u": "Contundente",
"lethal-u": "Letal",
"aggravated-u": "Agravado",
"rangedweapons-u": "Armas a distancia",
"range-u": "Alcance",
"rate-u": "Cadencia",
"clip-u": "Cargador",
"armorshields-u": "Armaduras",
"onq-u": "¿Puesta?",
"class-u": "Clase",
"rating-u": "Rango",
"penalty-u": "Penalizador",
"aggravatedq-u": "¿Agravado?",
"armor-u": "Armadura",
"shield-u": "Escudo",
"bodymod-u": "Mod. corporal",
"other-u": "Otros",
"no-u": "No",
"yes-u": "Si",
"gear-u": "Equipo",
"name-u": "Nombre:",
"player-u": "Jugador:",
"chronicle-u": "Crónica:",
"nature-u": "Naturaleza:",
"demeanor-u": "Conducta:",
"concept-u": "Concepto:",
"clan-u": "Clan:",
"generation-u": "Generación:",
"sire-u": "Sire:",
"attributes-u": "Atributos",
"physical-u": "Físicos",
"social-u": "Sociales",
"mental-u": "Mentales",
"strength-u": "Fuerza",
"dexterity-u": "Destreza",
"stamina-u": "Resistencia",
"charisma-u": "Carisma",
"manipulation-u": "Manipulación",
"appearance-u": "Aspecto",
"intelligence-u": "Inteligencia",
"wits-u": "Astucia",
"perception-u": "Percepción",
"abilities-u": "Habilidades",
"talents-u": "Talentos",
"skills-u": "Técnicas",
"knowledges-u": "Conocimientos",
"alertness-u": "Alerta",
"athletics-u": "Atletismo",
"awareness-u": "Consciencia",
"brawl-u": "Pelea",
"empathy-u": "Empatía",
"expression-u": "Expresión",
"intimidation-u": "Intimidación",
"leadership-u": "Liderazgo",
"subterfuge-u": "Subterfugio",
"streetwise-u": "Conocimiento de la calle",
"legerdemain-u": "Prestidigitación",
"animalken-u": "Trato con Animales",
"crafts-u": "Artesanía",
"drive-u": "Conducir",
"etiquette-u": "Etiqueta",
"meleeDA-u": "MeleeDA",
"firearms-u": "Armas de fuego",
"archery-u": "Tiro con arco",
"commerce-u": "Comercio",
"larceny-u": "Latrocinio",
"melee-u": "Pelea con armas",
"performance-u": "Interpretación",
"ride-u": "Montar",
"stealth-u": "Sigilo",
"survival-u": "Supervivencia",
"academics-u": "Academicismo",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Sab. Popular",
"computer-u": "Informática",
"finance-u": "Economia",
"investigation-u": "Investigación",
"law-u": "Leyes",
"medicine-u": "Medicina",
"occult-u": "Ocultismo",
"politics-u": "Politica",
"seneschal-u": "Senescal",
"theology-u": "Teología",
"science-u": "Ciencia",
"technology-u": "Tecnología",
"advantages-u": "Ventajas",
"disciplines-u": "Disciplinas",
"backgrounds-u": "Trasfondos",
"virtues-u": "Virtudes",
"conscience-u": "Conciencia",
"convinction-u": "Convicción",
"selfcontrol-u": "Autocontrol",
"instinct-u": "Instinto",
"courage-u": "Coraje",
"othertraits-u": "Otros Rasgos",
"paths-u": "Sendas",
"merits-u": "Méritos",
"flaws-u": "Defectos",
"humanitypath-u": "Humanidad/Senda",
"bearing-u": "Porte:",
"willpower-u": "Fuerza de Voluntad",
"bloodpool-u": "Reserva de Sangre",
"pointsperturn-u": "Puntos por turno",
"dicepools-u": "Reservas de Dados",
"attributeability-u": "<b >Atributo &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Habilidad</b >",
"health-u": "Salud",
"bruised-u": "Magullado",
"hurt-u": "Lastimado",
"injured-u": "Lesionado",
"wounded-u": "Herido",
"mauled-u": "Malherido",
"crippled-u": "Tullido",
"incapacitated-u": "Incapacitado",
"weakness-u": "Debilidad",
"experience-u": "Experiencia",
"notes-u": "Notas",
"pathsins-u": "Pecados de Senda"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Principale",
"MeritsFlaws": "Pregi e Difetti",
"Powers": "Poteri",
"OtherTraits": "Altri tratti",
"Notes": "Note",
"BondBoon": "Legami e Favori",
"BloodSorcery": "Magia del sangue",
"Information": "Informazioni",
"Dice": "Dadi",
"Combat": "Combattimento",
"maxblood-u": "Sangue massimo",
"maxtrait-u": "Attributi massimi",
"extrabruised-u": "Contusioni extra",
"movement-u": "Movimento",
"dexspeed-u": "Velocità DES",
"dexboostspeed-u": "Incr. velocità DES",
"celerityspeed-u": "Velocità (disc.)",
"miscspeed-u": "Velocità varie",
"walkspeed-u": "Camminata",
"jogspeed-u": "Corsetta",
"runspeed-u": "Corsa",
"yardsmeters-u": "Iarde / Metri",
"meleeweapons-u": "Armi da mischia",
"name2-u": "Nome",
"type-u": "Tipo",
"minstr-u": "Forza min.",
"damage-u": "Danno",
"lethality-u": "Tipo di danno",
"conceal-u": "Occultabilità",
"bashing-u": "Urto",
"lethal-u": "Letali",
"aggravated-u": "Aggravati",
"rangedweapons-u": "Armi a distanza",
"range-u": "Gittata",
"rate-u": "Cadenza",
"clip-u": "Caricatore",
"armorshields-u": "Armature / Scudi",
"onq-u": "Attivo?",
"class-u": "Classe diff.",
"rating-u": "Valore",
"penalty-u": "Penalità",
"aggravatedq-u": "Aggravati?",
"armor-u": "Armatura",
"shield-u": "Scudo",
"bodymod-u": "Mod. taglia",
"other-u": "Altro",
"no-u": "No",
"yes-u": "Sì",
"gear-u": "Equipaggiamento",
"name-u": "Nome:",
"player-u": "Giocatore:",
"chronicle-u": "Cronaca:",
"nature-u": "Natura:",
"demeanor-u": "Carattere:",
"concept-u": "Profilo:",
"clan-u": "Clan:",
"generation-u": "Generazione:",
"sire-u": "Sire:",
"attributes-u": "Attributi",
"physical-u": "Fisici",
"social-u": "Sociali",
"mental-u": "Mentali",
"strength-u": "Forza",
"dexterity-u": "Destrezza",
"stamina-u": "Costituzione",
"charisma-u": "Carisma",
"manipulation-u": "Persuasione",
"appearance-u": "Aspetto",
"intelligence-u": "Intelligenza",
"wits-u": "Prontezza",
"perception-u": "Percezione",
"abilities-u": "Abilità",
"talents-u": "Attitudini",
"skills-u": "Abilità",
"knowledges-u": "Conoscenze",
"alertness-u": "Sesto Senso",
"athletics-u": "Atletica",
"awareness-u": "Consapevolezza",
"brawl-u": "Rissa",
"empathy-u": "Empatia",
"expression-u": "Espressività",
"intimidation-u": "Intimidire",
"leadership-u": "Autorità",
"subterfuge-u": "Sotterfugio",
"streetwise-u": "Bassifondi",
"legerdemain-u": "Rapidità di Mano",
"animalken-u": "Affin. animale",
"crafts-u": "Manualità",
"drive-u": "Guidare",
"etiquette-u": "Galateo",
"meleeDA-u": "Armi da mischia",
"firearms-u": "Armi da fuoco",
"archery-u": "Archeria",
"commerce-u": "Commercio",
"larceny-u": "Criminalità",
"melee-u": "Mischia",
"performance-u": "Esp.Artistica",
"ride-u": "Cavalcare",
"stealth-u": "Furtività",
"survival-u": "Sopravvivenza",
"academics-u": "Accademiche",
"enigmas-u": "Enigmi",
"hearthWisdom-u": "Saggezza Popolare",
"computer-u": "Informatica",
"finance-u": "Finanza",
"investigation-u": "Investigare",
"law-u": "Legge",
"medicine-u": "Medicina",
"occult-u": "Occulto",
"politics-u": "Politica",
"seneschal-u": "Governo Domestico",
"theology-u": "Teologia",
"science-u": "Scienze",
"technology-u": "Tecnologia",
"advantages-u": "Vantaggi",
"disciplines-u": "Discipline",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtù",
"conscience-u": "Coscienza",
"convinction-u": "Convinzione",
"selfcontrol-u": "Autocontrollo",
"instinct-u": "Istinto",
"courage-u": "Coraggio",
"othertraits-u": "Altri Tratti",
"paths-u": "Sentieri",
"merits-u": "Pregi",
"flaws-u": "Difetti",
"humanitypath-u": "Umanità / Sentiero",
"bearing-u": "Atteggiamento",
"willpower-u": "Volontà",
"bloodpool-u": "Punti Sangue",
"pointsperturn-u": "Sangue / turno",
"dicepools-u": "Riserve di Dadi",
"attributeability-u": "<b >Attributo &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Abilità</b >",
"health-u": "Salute",
"bruised-u": "Contuso",
"hurt-u": "Graffiato",
"injured-u": "Leso",
"wounded-u": "Ferito",
"mauled-u": "Straziato",
"crippled-u": "Menomato",
"incapacitated-u": "Inabilitato",
"weakness-u": "Debolezza",
"experience-u": "Esperienza",
"notes-u": "Annotazioni",
"pathsins-u": "Peccati del Sentiero"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
+148
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@@ -0,0 +1,148 @@
{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
+270 -270
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@@ -1,207 +1,207 @@
{
"investigatorinfo-u": "Investigator Info",
"heroinfo-u": "Hero Info",
"name-u": "アイテム名",
"player-u": "プレイヤー",
"occupation-u": "Occupation",
"archetype-u": "Archetype",
"investigatorinfo-u": "探索者情報",
"heroinfo-u": "ヒーロー情報",
"name-u": "名",
"player-u": "プレイヤー",
"occupation-u": "職業",
"archetype-u": "アーキタイプ",
"age-u": "年齢",
"sex-u": "Sex",
"residence-u": "Residence",
"birthplace-u": "Birthplace",
"characteristics-u": "Characteristics",
"sex-u": "性別",
"residence-u": "住所",
"birthplace-u": "出身",
"characteristics-u": "能力値",
"STR-u": "STR",
"STR-r-txt": "STR Roll",
"STR-r-txt": "STRロール",
"DEX-u": "DEX",
"DEX-r-txt": "DEX Roll",
"DEX-r-txt": "DEXロール",
"POW-u": "POW",
"POW-r-txt": "POW Roll",
"POW-r-txt": "POWロール",
"CON-u": "CON",
"CON-r-txt": "CON Roll",
"CON-r-txt": "CONロール",
"APP-u": "APP",
"APP-r-txt": "APP Roll",
"APP-r-txt": "APPロール",
"EDU-u": "EDU",
"EDU-r-txt": "EDU Roll",
"EDU-r-txt": "EDUロール",
"SIZ-u": "SIZ",
"SIZ-r-txt": "SIZ Roll",
"SIZ-r-txt": "SIZロール",
"INT-u": "INT",
"INT-r-txt": "INT Roll",
"Move rate-u": "Move rate",
"Move rate-r-txt": "Move rate Roll",
"HP-u": "Hit Points",
"HP-r-txt": "Hit Points Roll",
"current": "current",
"majorwound-u": "Major Wound",
"pulphp-u": "Pulp HP",
"luck-u": "Luck",
"luck-r-txt": "Luck Roll",
"damagebonus-u": "Damage Bonus",
"INT-r-txt": "INTロール",
"Move rate-u": "移動率",
"Move rate-r-txt": "移動率ロール",
"HP-u": "耐久力",
"HP-r-txt": "耐久力ロール",
"current": "現在",
"majorwound-u": "重傷",
"pulphp-u": "パルプ耐久力",
"luck-u": "幸運",
"luck-r-txt": "幸運ロール",
"damagebonus-u": "ダメージ・ボーナス",
"None": "無し",
"build-u": "Build",
"sanity-u": "Sanity",
"build-u": "ビルド",
"sanity-u": "正気度",
"4/5-u": "4/5",
"pulp-z": "Pulp",
"sanity-r-txt": "Sanity Roll",
"start": "start",
"current-u": "current",
"max-u": "max",
"tempinsane-u": "Temp. Insane",
"indefinsane-u": "Indef. Insane",
"bouts-of-madness-u": "Bouts of Madness",
"pulp-bouts-of-madness-u": "Pulp Bouts of Madness",
"bom-real-time": "Real-Time",
"bom-summary": "Summary",
"stable": "Stable",
"magicpoints-u": "Magic Points",
"dicerolls-u": "Dice Rolls",
"pulp-z": "パルプ",
"sanity-r-txt": "正気度ロール",
"start": "スタート",
"current-u": "現在",
"max-u": "最大",
"tempinsane-u": "一時的狂気",
"indefinsane-u": "不定の狂気",
"bouts-of-madness-u": "狂気の発作",
"pulp-bouts-of-madness-u": "パルプ狂気の発作",
"bom-real-time": "リアルタイム",
"bom-summary": "サマリー",
"stable": "安定",
"magicpoints-u": "マジック・ポイント",
"dicerolls-u": "ダイスロール",
"custom-u": "カスタム",
"investigatorskills-u": "Investigator Skills",
"accounting_da-u": "Accounting(10%)",
"animalhandling_da-u": "Animal Handling(15%)",
"accounting-u": "Accounting(05%)",
"accounting-r-txt": "Accounting Roll",
"anthropology-u": "Anthropology(01%)",
"anthropology-r-txt": "Anthropology Roll",
"artandcraft-u": "Art and Craft(05%)",
"artandcraft1": "Art and Craft 1",
"artandcraft2": "Art and Craft 2",
"appraise-u": "Appraise(05%)",
"appraise-r-txt": "Appraise Roll",
"appraise_et-u": "Appraise(10%)",
"appraise_ic-u": "Appraise(15%)",
"archaeology-u": "Archaeology(01%)",
"archaeology-r-txt": "Archaeology Roll",
"charm-u": "Charm(15%)",
"charm-r-txt": "Charm Roll",
"investigatorskills-u": "技能",
"accounting_da-u": "経理(10%)",
"animalhandling_da-u": "動物使い(15%)",
"accounting-u": "経理(05%)",
"accounting-r-txt": "経理ロール",
"anthropology-u": "人類学(01%)",
"anthropology-r-txt": "人類学ロール",
"artandcraft-u": "芸術/製作(05%)",
"artandcraft1": "芸術/製作1",
"artandcraft2": "芸術/製作2",
"appraise-u": "鑑定(05%)",
"appraise-r-txt": "鑑定ロール",
"appraise_et-u": "鑑定(10%)",
"appraise_ic-u": "鑑定(15%)",
"archaeology-u": "考古学(01%)",
"archaeology-r-txt": "考古学ロール",
"charm-u": "魅惑(15%)",
"charm-r-txt": "魅惑ロール",
"civics-u": "Civics(10%)",
"climb-u": "Climb(20%)",
"climb-r-txt": "Climb Roll",
"status-u": "Status",
"creditrating-u": "Credit Rating(00%)",
"creditrating-r-txt": "Credit Rating Roll",
"cthulhumythos-u": "Cthulhu Mythos(00%)",
"cthulhumythos-r-txt": "Cthulhu Mythos Roll",
"disguise-u": "Disguise(05%)",
"disguise-r-txt": "Disguise Roll",
"dodge-u": "Dodge(half DEX)",
"dodge-r-txt": "Dodge Roll",
"climb-u": "登攀(20%)",
"climb-r-txt": "登攀ロール",
"status-u": "能力値",
"creditrating-u": "信用(00%)",
"creditrating-r-txt": "信用ロール",
"cthulhumythos-u": "クトゥルフ神話(00%)",
"cthulhumythos-r-txt": "クトゥルフ神話ロール",
"disguise-u": "変装(05%)",
"disguise-r-txt": "変装ロール",
"dodge-u": "回避(DEX×1/2)",
"dodge-r-txt": "回避ロール",
"drivewagon-u": "Drive Wagon(20%)",
"driveauto-u": "Drive Auto(20%)",
"driveauto-r-txt": "Drive Auto Roll",
"driveauto-u": "自動車(20%)",
"driveauto-r-txt": "自動車ロール",
"drive-u": "Drive(20%)",
"elecrepair-u": "Elec Repair(10%)",
"elecrepair-r-txt": "Elec Repair Roll",
"elecrepair_ow-u": "Elec. Repair(00%)",
"empire-u": "Empire(25%)",
"fasttalk-u": "Fast Talk(05%)",
"fasttalk-r-txt": "Fast Talk Roll",
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
"fighting_brawl-r-txt": "Fighting(Brawl) Roll",
"elecrepair-u": "電気修理(10%)",
"elecrepair-r-txt": "電気修理ロール",
"elecrepair_ow-u": "電気修理(10%)",
"empire-u": "帝国(25%)",
"fasttalk-u": "言いくるめ(05%)",
"fasttalk-r-txt": "言いくるめロール",
"fighting(brawl)-u": "近接戦闘(格闘)(25%)",
"fighting_brawl-r-txt": "近接戦闘(格闘)ロール",
"fightspec1": "Fighting Specialization 1",
"fightspec2": "Fighting Specialization 2",
"fightspec3": "Fighting Specialization 3",
"shield-u": "Shield(15%)",
"shield-u": "(15%)",
"fighting_other-u": "Fighting(Other)",
"firearms(hg)-u": "Firearms(HG)(20%)",
"firearms_hg-r-txt": "Firearms(HG) Roll",
"firearms(r/s)-u": "Firearms(R/S)(25%)",
"firearms_rs-r-txt": "Firearms(R/S) Roll",
"firearms_s_m_g-u": "Firearms(SMG)(15%)",
"firearms_other-u": "Firearms(Other)",
"firearms(hg)-u": "射撃(拳銃)(20%)",
"firearms_hg-r-txt": "射撃(拳銃)ロール",
"firearms(r/s)-u": "射撃(ライフル/ショットガン)(25%)",
"firearms_rs-r-txt": "射撃(ライフル/ショットガン)ロール",
"firearms_s_m_g-u": "射撃(サブマシンガン)(15%)",
"firearms_other-u": "射撃(その他)",
"firearms_electr-u": "Firearms(Electr.)(25%)",
"firstaid-u": "First Aid(30%)",
"firstaid-r-txt": "First Aid Roll",
"firstaid-u": "応急手当(30%)",
"firstaid-r-txt": "応急手当ロール",
"gambling-u": "Gambling(10%)",
"history-u": "History(05%)",
"history-r-txt": "History Roll",
"insight-da": "Insight(05%)",
"intimidate-u": "Intimidate(15%)",
"intimidate-r-txt": "Intimidate Roll",
"jump_da-u": "Jump(25%)",
"jump-u": "Jump(20%)",
"jump-r-txt": "Jump Roll",
"language(own)-u": "Language(Own)(EDU)",
"language_own-r-txt": "Language(Own) Roll",
"otherlanguage1": "Other Language 1",
"otherlanguage2": "Other Language 2",
"law-u": "Law(05%)",
"law-r-txt": "Law Roll",
"libraryuse-u": "Library Use(20%)",
"libraryuse-r-txt": "Library Use Roll",
"libraryuse_da-u": "Library Use(05%)",
"listen_da-u": "Listen(25%)",
"listen-u": "Listen(20%)",
"listen-r-txt": "Listen Roll",
"listen_mdr-u": "Listen(25%)",
"locksmith-u": "Locksmith(01%)",
"locksmith-r-txt": "Locksmith Roll",
"mechrepair-u": "Mech Repair(10%)",
"mechrepair-r-txt": "Mech Repair Roll",
"medicine-u": "Medicine(01%)",
"medicine-r-txt": "Medicine Roll",
"naturalworld-u": "Natural World(10%)",
"naturalworld-r-txt": "Natural World Roll",
"naturalworld_da-u": "Natural World(20%)",
"naturalworld_et-u": "Natural World(20%)",
"navigate-u": "Navigate(10%)",
"navigate-r-txt": "Navigate Roll",
"occult-u": "Occult(05%)",
"occult-r-txt": "Occult Roll",
"ophvmachine-u": "Op Hv Machine(01%)",
"ophvmachine-r-txt": "Op Hv Machine Roll",
"history-u": "歴史(05%)",
"history-r-txt": "歴史ロール",
"insight-da": "洞察(05%)",
"intimidate-u": "威圧(15%)",
"intimidate-r-txt": "威圧ロール",
"jump_da-u": "跳躍(25%)",
"jump-u": "跳躍(20%)",
"jump-r-txt": "跳躍ロール",
"language(own)-u": "言語(母国語)(EDU)",
"language_own-r-txt": "言語(母国語)ロール",
"otherlanguage1": "言語(その他)(01%)",
"otherlanguage2": "言語(その他)(01%)",
"law-u": "法律(05%)",
"law-r-txt": "法律ロール",
"libraryuse-u": "図書館(20%)",
"libraryuse-r-txt": "図書館ロール",
"libraryuse_da-u": "図書館(05%)",
"listen_da-u": "聞き耳(25%)",
"listen-u": "聞き耳(20%)",
"listen-r-txt": "聞き耳ロール",
"listen_mdr-u": "聞き耳(25%)",
"locksmith-u": "鍵開け(01%)",
"locksmith-r-txt": "鍵開けロール",
"mechrepair-u": "機械修理(10%)",
"mechrepair-r-txt": "機械修理ロール",
"medicine-u": "医学(1%)",
"medicine-r-txt": "医学ロール",
"naturalworld-u": "自然(10%)",
"naturalworld-r-txt": "自然ロール",
"naturalworld_da-u": "自然(20%)",
"naturalworld_et-u": "自然(20%)",
"navigate-u": "ナビゲート(10%)",
"navigate-r-txt": "ナビゲートロール",
"occult-u": "オカルト(05%)",
"occult-r-txt": "オカルトロール",
"ophvmachine-u": "重機械操作(01%)",
"ophvmachine-r-txt": "重機械操作ロール",
"ownkingdom_da-u": "Own Kingdom(20%)",
"otherkingdom1": "Other Kingdom 1",
"otherkingdom2": "Other Kingdom 2",
"persuade-u": "Persuade(10%)",
"persuade-r-txt": "Persuade Roll",
"pilotboat-u": "Pilot Boat(01%)",
"psychology-u": "Psychology(10%)",
"psychology-r-txt": "Psychology Roll",
"psychoanalysis-u": "Psychoanalysis(01%)",
"psychoanalysis-r-txt": "Psychoanalysis Roll",
"persuade-u": "説得(10%)",
"persuade-r-txt": "説得ロール",
"pilotboat-u": "操縦(船)(01%)",
"psychology-u": "心理学(10%)",
"psychology-r-txt": "心理学ロール",
"psychoanalysis-u": "精神分析(01%)",
"psychoanalysis-r-txt": "精神分析ロール",
"readandwritelang1": "Read and Write Language 1",
"readandwritelang2": "Read and Write Language 2",
"religion-u": "Religion(20%)",
"repair/devise-u": "Repair/Devise(20%)",
"ride-u": "Ride(05%)",
"ride-r-txt": "Ride Roll",
"ride_ow-u": "Ride(15%)",
"ride-u": "乗馬(05%)",
"ride-r-txt": "乗馬ロール",
"ride_ow-u": "乗馬(15%)",
"rope_use_ow-u": "Rope Use(05%)",
"scavenge-u": "Scavenge(15%)",
"sleightofhand-u": "Sleight of Hand(10%)",
"sleightofhand-r-txt": "Sleight of Hand Roll",
"sleight_of_hand_da": "Sleight of Hand(25%)",
"spothidden-u": "Spot Hidden(25%)",
"spothidden-r-txt": "Spot Hidden Roll",
"stealth-u": "Stealth(20%)",
"stealth-r-txt": "Stealth Roll",
"swim_da-u": "Swim(25%)",
"swim-u": "Swim(20%)",
"swim-r-txt": "Swim Roll",
"sleightofhand-u": "手さばき(10%)",
"sleightofhand-r-txt": "手さばきロール",
"sleight_of_hand_da": "手さばき(25%)",
"spothidden-u": "目星(25%)",
"spothidden-r-txt": "目星ロール",
"stealth-u": "隠密(20%)",
"stealth-r-txt": "隠密ロール",
"swim_da-u": "水泳(25%)",
"swim-u": "水泳(20%)",
"swim-r-txt": "水泳ロール",
"techrepair-u": "Tech. Repair(01%)",
"throw-u": "Throw(20%)",
"throw-r-txt": "Throw Roll",
"throw_da-u": "Throw(25%)",
"track-u": "Track(10%)",
"track-r-txt": "Track Roll",
"throw-u": "投擲(20%)",
"throw-r-txt": "投擲ロール",
"throw_da-u": "投擲(25%)",
"track-u": "追跡(10%)",
"track-r-txt": "追跡ロール",
"trap-u": "Trap(10%)",
"otherskills-u": "Other Skills:",
"animalhandling-u": "Animal Handling(05%)",
"otherskills-u": "その他の技能:",
"animalhandling-u": "動物使い(05%)",
"firearms(varies)-u": "Firearms(Varies)",
"art/craft-u": "Art/Craft(05%)",
"hypnosis-u": "Hypnosis(01%)",
"artillery-u": "Artillery(01%)",
"language(other)-u": "Language(Other)(01%)",
"computeruse-u": "Computer Use(05%)",
"art/craft-u": "芸術/製作(05%)",
"hypnosis-u": "ヒプノーシス(01%)",
"artillery-u": "(01%)",
"language(other)-u": "言語(その他)(01%)",
"computeruse-u": "コンピューター(05%)",
"computermaint_ic-u": "Computer Maint.(05%)",
"pilot-u": "Pilot(01%)",
"demolitions-u": "Demolitions(01%)",
"demolitions-txt": "Demolitions Roll",
"readlips-u": "Read Lips(01%)",
"electronics-u": "Electronics(01%)",
"science-u": "Science(01%)",
"pilot-u": "操縦(01%)",
"demolitions-u": "爆破(01%)",
"demolitions-txt": "爆破ロール",
"readlips-u": "読唇術(01%)",
"electronics-u": "電子工学(01%)",
"science-u": "科学 (01%)",
"fighting(varies)-u": "Fighting(Varies)",
"survival-u": "Survival(10%)",
"survival-u": "サバイバル(10%)",
"sysops-u": "SysOps(10%)",
"zerog_ic-u": "Zero-G(05%)",
"talents-u": "Talents",
@@ -216,34 +216,34 @@
"r_leg-u": "R.Leg",
"item-u": "Item",
"defence-u": "Defence",
"weapons-u": "Weapons",
"combat-u": "Combat",
"weaponname-u": "Weapon",
"weapons-u": "武器",
"combat-u": "戦闘",
"weaponname-u": "武器",
"skill-u": "技能",
"damage-u": "ダメージ",
"range-u": "距離",
"attacks-u": "攻撃",
"ammo-u": "矢弾",
"malf-u": "Malf",
"Fighting(Brawl)": "Fighting(Brawl)",
"Firarms(HG)": "Firarms(HG)",
"Firarms(SMG)": "Firarms(SMG)",
"Firarms(R/S)": "Firarms(R/S)",
"range-u": "射程",
"attacks-u": "攻撃回数",
"ammo-u": "装弾数",
"malf-u": "故障",
"Fighting(Brawl)": "近接戦闘(格闘)",
"Firarms(HG)": "射撃(拳銃)",
"Firarms(SMG)": "射撃(サブマシンガン)",
"Firarms(R/S)": "射撃(ライフル/ショットガン)",
"Fighting(Other)": "Fighting(Other)",
"Firarms(Electr.)": "Firarms(Electr.)",
"Throw": "Throw",
"Other Skill #1": "Other Skill #1",
"Other Skill #2": "Other Skill #2",
"Other Skill #3": "Other Skill #3",
"Other Skill #4": "Other Skill #4",
"Other Skill #5": "Other Skill #5",
"Other Skill #6": "Other Skill #6",
"Other Skill #7": "Other Skill #7",
"Other Skill #8": "Other Skill #8",
"Other Skill #9": "Other Skill #9",
"Other Skill #10": "Other Skill #10",
"Throw": "投擲",
"Other Skill #1": "その他の技能#1",
"Other Skill #2": "その他の技能#2",
"Other Skill #3": "その他の技能#3",
"Other Skill #4": "その他の技能#4",
"Other Skill #5": "その他の技能#5",
"Other Skill #6": "その他の技能#6\n",
"Other Skill #7": "その他の技能#7",
"Other Skill #8": "その他の技能#8",
"Other Skill #9": "その他の技能#9",
"Other Skill #10": "その他の技能#10",
"spells-u": "呪文",
"companions&mounts-u": "Companions & Mounts",
"companions&mounts-u": "NPC",
"vehicles-u": "Vehicles",
"cap-u": "Capacity",
"vehicleattack-u": "Vehicular Impact Attack",
@@ -252,110 +252,110 @@
"generalinfo-u": "General Info",
"cargo-u": "Cargo",
"passengers-u": "Passengers",
"san-u": "SAN",
"HP-z": "HP",
"MP-z": "MP",
"san-u": "正気度",
"HP-z": "耐久力",
"MP-z": "マジック・ポイント",
"armor-z": "鎧",
"db-z": "DB",
"bdb-u": "B/DB",
"damage&db-z": "Dam+DB",
"dam-z": "Dam",
"MOV-u": "MOV",
"skill1": "Skill 1",
"skill2": "Skill 2",
"skill3": "Skill 3",
"skill4": "Skill 4",
"skill5": "Skill 5",
"skill6": "Skill 6",
"skill7": "Skill 7",
"skill8": "Skill 8",
"gearandpossessions-u": "Gear and Possessions",
"cashandassets-u": "Cash and Assests",
"spendinglevel-u": "Spending Level",
"cash-u": "Cash",
"assets-u": "Assets",
"backstory-u": "Backstory",
"Personal Description": "Personal Description",
"Ideology/Beliefs": "Ideology/Beliefs",
"Significant People": "Significant People",
"Meaningful Locations": "Meaningful Locations",
"Treasured Possessions": "Treasured Possessions",
"Traits": "特",
"Injuries & Scars": "Injuries &amp; Scars",
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities",
"Encounters with Strange Entities-z": "Encounters with Strange Entities",
"majorwound-z": "Major Wound",
"dying-z": "Dying",
"pulphp-z": "Pulp HP",
"unarmed-z": "Unarmed",
"dodge-z": "Dodge",
"current-mental-condition": "Current Mental Condition",
"damage&db-z": "ダメージ+DB",
"dam-z": "ダメージ",
"MOV-u": "移動率",
"skill1": "技能 1",
"skill2": "技能 2",
"skill3": "技能 3",
"skill4": "技能 4",
"skill5": "技能 5",
"skill6": "技能 6",
"skill7": "技能 7",
"skill8": "技能 8",
"gearandpossessions-u": "装備と所持品",
"cashandassets-u": "収入と財産",
"spendinglevel-u": "支出レベル",
"cash-u": "現金",
"assets-u": "資産",
"backstory-u": "バックストーリー",
"Personal Description": "容姿の描写",
"Ideology/Beliefs": "イデオロギー/信念",
"Significant People": "重要な人々",
"Meaningful Locations": "意味のある場所",
"Treasured Possessions": "秘蔵の品",
"Traits": "特",
"Injuries & Scars": "負傷、傷跡",
"Phobias/Manias": "恐怖症、マニア",
"Tomes, Spells and Artifacts": "魔導書、呪文、アーティファクト",
"Encounters with Strange Entities": "遭遇した超自然の存在",
"Encounters with Strange Entities-z": "遭遇した超自然の存在",
"majorwound-z": "重傷",
"dying-z": "瀕死",
"pulphp-z": "パルプ耐久力",
"unarmed-z": "素手",
"dodge-z": "回避",
"current-mental-condition": "現在精神状態",
"body-hit-location": "Body Hit Location",
"rolled": "Rolled:",
"right-leg": "Right Leg",
"left-leg": "Left Leg",
"rolled": "ロール:",
"right-leg": "右足",
"left-leg": "左足",
"abdomen": "Abdomen",
"chest": "Chest",
"right-arm": "Right Arm",
"left-arm": "Left Arm",
"head": "Head",
"right-arm": "右腕",
"left-arm": "左腕",
"head": "",
"downtime-u": "Downtime",
"scenarioname-u": "Scenario Name",
"scenarioname-u": "シナリオ名",
"scenarioinfo-u": "Conclusion & Info",
"scenariorewards-u": "Rewards",
"spellname-u": "Spell Name",
"spellname-u": "呪文名",
"cost-u": "Cost",
"castime-u": "発動時間",
"description-u": "Description",
"bout-of-madness-u-time": "Bout of Madness - Real Time",
"bout-of-madness-u-summary": "Bout of Madness - Summary",
"amnesia": "Amnesia:",
"amnesia-dec": "The investigator has no memory of events that have taken place since they were last in a place of safety. This lasts for 1D10 rounds.",
"psychosomatic-disability": "Psychosomatic disability:",
"psychosomatic-disability-dec": "The investigator suffers psychosomatic blindness, deafness, or loss of the use of a limb or limbs for 1D10 rounds.",
"violence": "Violence:",
"violence-dec": "A red mist descends on the investigator and they explode in a spree of uncontrolled violence and destruction directed at their surroundings, allies or foes alike for 1D10 rounds.",
"paranoia": "Paranoia:",
"paranoia-dec": "The investigator suffers severe paranoia for 1D10 rounds.",
"significant-person": "Significant Person:",
"bout-of-madness-u-time": "狂気の発作 - リアルタイム",
"bout-of-madness-u-summary": "狂気の発作 - サマリー",
"amnesia": "健忘症:",
"amnesia-dec": "探索者は、最後に安全な場所にいた時からあとに起こった出来事の記憶を持たない。例えば、朝食を食べていた次の瞬間には怪物と向かい合っている。これは1D10ラウンド続く。",
"psychosomatic-disability": "身体症状症:",
"psychosomatic-disability-dec": "探索者は1D10ラウンドの間、狂気によって視覚や聴覚に異常が生じたり、四肢の1つまたは複数が動かなくなる。",
"violence": "暴力衝動:",
"violence-dec": "赤い霧が探索者に降り、1D10ラウンドの間、抑えの利かない暴力と破壊を敵味方を問わず周囲に向かって爆発させる。",
"paranoia": "偏執病:",
"paranoia-dec": "探索者は1D10ラウンドの間、重い偏執症に襲われる。誰もが探索者に襲い掛かろうとしている。信用できる者はいない。監視されている。裏切ったやつがいる。これは罠だ。",
"significant-person": "重要な人々:",
"significant-person-dec": "The investigator mistakes another person in the scene for a Significant Person of theirs. This lasts 1D10 rounds.",
"faint": "Faint:",
"faint-dec": "The investigator faints. They recover after 1D10 rounds.",
"flee-in-panic": "Flee in panic:",
"flee-in-panic-dec": "The investigator is compelled to get as far away as possible by whatever means are available. They travel for 1D10 rounds.",
"physical-hysterics-or-emotional-outburst": "Physical hysterics or emotional outburst:",
"physical-hysterics-or-emotional-outburst-dec": "The investigator is incapacitated from laughing, crying, screaming, etc. for 1D10 rounds.",
"phobia": "Phobia:",
"phobia-dec": "The investigator gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the investigator imagines it is there for the next 1D10 rounds.",
"mania": "Mania:",
"mania-dec": "The investigator gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The investigator seeks to indulge in their new mania for the next 1D10 rounds.",
"faint": "失神:",
"faint-dec": "探索者は失神する。1D10ラウンド後に回復する。",
"flee-in-panic": "パニックになって逃亡する:",
"flee-in-panic-dec": "探索者は利用できるあらゆる手段を使って、可能なかぎり遠くへ逃げ出さずにはいられない。それが唯一の車両を奪って仲間を置き去りにすることであっても。探索者は1D10ラウンドの間、逃げ続ける。",
"physical-hysterics-or-emotional-outburst": "身体的ヒステリーもしくは感情爆発:",
"physical-hysterics-or-emotional-outburst-dec": "探索者は1D10ラウンドの間、笑ったり、泣いたり、あるいは叫んだりし続け、行動できなくなる。",
"phobia": "恐怖症:",
"phobia-dec": "探索者は新しい恐怖症に陥る。「恐怖症の例」で1D100をロールするか、キーパーが恐怖症を1つ選ぶ。恐怖症の原因は存在しなくとも、その探索者は次の1D10ラウンドの間、それがそこにあると思い込む。",
"mania": "マニア:",
"mania-dec": "探索者は新しいマニアに陥る。表10「マニアの例」で1D100をロールするか、キーパーがマニアを1つ選ぶ。その探索者は次の1D10ラウンドの間、自分の新しいマニアに没頭しようとする。\n",
"amnesia-dec2": "The investigator comes to their senses in some unfamiliar place with no memory of who they are. Their memories will slowly return to them over time.",
"robbed": "Robbed:",
"robbed-dec": "The investigator comes to their senses 1D10 hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession, make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
"battered": "Battered:",
"battered-dec": "The investigator comes to their senses 1D10 hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane, though this does not cause a Major wound. They have not been robbed. How the damage was sustained is up to the Keeper.",
"violence-dec2": "The investigator explodes in a spree of violence and destruction. When the investigator comes to their senses, their actions may or may not be apparent or remembered. Who or what the investigator has inflicted violence upon and whether they have killed or simply inflicted harm is up to the Keeper.",
"ideology-beliefs": "Ideology/Beliefs:",
"ideology-beliefs": "イデオロギー/信念:",
"ideology-beliefs-dec": "Review the investigators backstory entry for Ideology and Beliefs. The investigator manifests one of these in an extreme, crazed and demonstrative manner.",
"significant-people": "Significant People:",
"significant-people": "重要な人々:",
"significant-people-dec": "Consult the investigators backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.",
"institutionalized": "Institutionalized:",
"institutionalized-dec": "The investigator comes to their senses in a psychiatric ward or police cell. They may slowly recall the events that led them there.",
"flee-in-panic-dec2": "When the investigator comes to their senses they are far away.",
"phobia-dec2": "The investigator gains a new phobia. Roll 1D100 on Phobias Table or choose one. The investigator comes to their senses 1D10 hours later, having taken every precaution to avoid their new phobia.",
"phobia-dec2": "探索者は新しい恐怖症に陥る。「恐怖症の例」で1D100wをロールするか、キーパーが恐怖症を1つ選ぶ。探索者は1D10時間後に意識を取り戻し、この新たな恐怖症の対象を避けるためにあらゆる努力をする。",
"mania-dec2": "The investigator gains a new mania. Roll 1D100 on Manias Table or choose one. The investigator comes to their senses 1D10 hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
"value": "Value:",
"critical": "Critical",
"success": "Success",
"hard": "Hard",
"extreme": "Extreme",
"fumble": "Fumble",
"fail": "Fail",
"malf": "Malf:",
"result": "Result:",
"dam": "Dam:",
"value": "結果:",
"critical": "クリティカル",
"success": "成功",
"hard": "ハード",
"extreme": "イクストリーム",
"fumble": "ファンブル",
"fail": "失敗",
"malf": "故障:",
"result": "結果:",
"dam": "ダメージ:",
"pulp-bout-of-madness-u-time": "Pulp Bout of Madness - Real-Time",
"crazy-pan": "Crazy Plan:",
"rage": "Rage:",
+58 -58
View File
@@ -55,56 +55,56 @@
"magicpoints-u": "Очки Магии",
"dicerolls-u": "Броски костей",
"custom-u": "Особый",
"investigatorskills-u": "Investigator Skills",
"investigatorskills-u": "Навыки",
"accounting_da-u": "Бух. учет (10%)",
"animalhandling_da-u": "Дрессировка (15%)",
"accounting-u": "Бух. учет (05%)",
"accounting-r-txt": "Проверка Бух. учета",
"anthropology-u": "Антропология(01%)",
"anthropology-u": "Антропология (01%)",
"anthropology-r-txt": "Проверка Антропологии",
"artandcraft-u": "Art and Craft(05%)",
"artandcraft-u": "Ис-во и ремесло (05%)",
"artandcraft1": "Ис-во и ремесло 1",
"artandcraft2": "Ис-во и ремесло 2",
"appraise-u": "Оценка(05%)",
"appraise-u": "Оценка (05%)",
"appraise-r-txt": "Проверка Оценки",
"appraise_et-u": "Оценка(10%)",
"appraise_ic-u": "Оценка(15%)",
"archaeology-u": "Археология(01%)",
"appraise_et-u": "Оценка (10%)",
"appraise_ic-u": "Оценка (15%)",
"archaeology-u": "Археология (01%)",
"archaeology-r-txt": "Проверка Археологии",
"charm-u": "Обаяние(15%)",
"charm-u": "Обаяние (15%)",
"charm-r-txt": "Проверка Обаяния",
"civics-u": "Гражданское право (10%)",
"climb-u": "Лазание(20%)",
"climb-u": "Лазание (20%)",
"climb-r-txt": "Проверка Лазания",
"status-u": "Статус",
"creditrating-u": "Кредитоспособность (00%)",
"creditrating-r-txt": "Проверка Кредитоспособности",
"cthulhumythos-u": "Мифы Ктулху(00%)",
"cthulhumythos-u": "Мифы Ктулху (00%)",
"cthulhumythos-r-txt": "Проверка Мифов Ктулху",
"disguise-u": "Маскировка(05%)",
"disguise-u": "Маскировка (05%)",
"disguise-r-txt": "Проверка Маскировки",
"dodge-u": "Уворот(1/2 ВЫН)",
"dodge-u": "Уворот (1/2 ВЫН)",
"dodge-r-txt": "Проверка Уворота",
"drivewagon-u": "Управление повозкой (20%)",
"driveauto-u": "Управление Авто (20%)",
"driveauto-r-txt": "Проверка Управления Авто",
"drive-u": "Вождение(20%)",
"elecrepair-u": "Электрика(10%)",
"drive-u": "Вождение (20%)",
"elecrepair-u": "Электрика (10%)",
"elecrepair-r-txt": "Проверка Электрики",
"elecrepair_ow-u": "Электрика (00%)",
"empire-u": "Империя (25%)",
"fasttalk-u": "Красноречие (05%)",
"fasttalk-r-txt": "Проверка Красноречия",
"fighting(brawl)-u": "Ближний бой(драка)(25%)",
"fighting(brawl)-u": "Ближний бой(драка) (25%)",
"fighting_brawl-r-txt": "Проверка Ближнего боя(Драка)",
"fightspec1": "Fighting Specialization 1",
"fightspec2": "Fighting Specialization 2",
"fightspec3": "Fighting Specialization 3",
"fightspec1": "Ближний бой(Навык) 1",
"fightspec2": "Ближний бой(Навык) 2",
"fightspec3": "Ближний бой(Навык) 3",
"shield-u": "Щит (15%)",
"fighting_other-u": "Ближний бой(Другое)",
"firearms(hg)-u": "Стрельба(пистолет)(20%)",
"firearms(hg)-u": "Стрельба(пистолет) (20%)",
"firearms_hg-r-txt": "Проверка Стрельбы(Пистолет)",
"firearms(r/s)-u": "Стрельба(винт./дроб.)",
"firearms(r/s)-u": "Стрельба(винт./дроб.) (25%)",
"firearms_rs-r-txt": "Проверка Стрельбы(Винт./Дроб.)",
"firearms_s_m_g-u": "Стрельба(ПП) (15%)",
"firearms_other-u": "Стрельба(Другое)",
@@ -122,50 +122,50 @@
"jump-r-txt": "Проверка Прыжков",
"language(own)-u": "Язык(Родной) (ОБР)",
"language_own-r-txt": "Проверка Языка(Родной)",
"otherlanguage1": "Other Language 1",
"otherlanguage2": "Other Language 2",
"otherlanguage1": "Язык (Иностранный) 1 (01%)",
"otherlanguage2": "Язык (Иностранный) 2 (01%)",
"law-u": "Юриспруденция (05%)",
"law-r-txt": "Проверка Юриспруденции",
"libraryuse-u": "Работа в библиотеке(20%)",
"libraryuse-u": "Библиотечное дело (20%)",
"libraryuse-r-txt": "Проверка Библиотечного дела",
"libraryuse_da-u": "Библиотечное дело (20%)",
"libraryuse_da-u": "Библиотечное дело (05%)",
"listen_da-u": "Слух(25%)",
"listen-u": "Слух(20%)",
"listen-r-txt": "Проверка Слуха",
"listen_mdr-u": "Слух(25%)",
"locksmith-u": "Взлом(01%)",
"listen_mdr-u": "Слух (25%)",
"locksmith-u": "Взлом (01%)",
"locksmith-r-txt": "Проверка Взлома",
"mechrepair-u": "Механика (10%)",
"mechrepair-r-txt": "Проверка Механики",
"medicine-u": "Медицина(01%)",
"medicine-u": "Медицина (01%)",
"medicine-r-txt": "Проверка Медицины",
"naturalworld-u": "Естествознание(10%)",
"naturalworld-u": "Естествознание (10%)",
"naturalworld-r-txt": "Проверка Естествознания",
"naturalworld_da-u": "Естествознание(20%)",
"naturalworld_et-u": "Естествознание(20%)",
"naturalworld_da-u": "Естествознание (20%)",
"naturalworld_et-u": "Естествознание (20%)",
"navigate-u": "Ориентирование (10%)",
"navigate-r-txt": "Проверка Ориентирования",
"occult-u": "Оккультизм(05%)",
"occult-u": "Оккультизм (05%)",
"occult-r-txt": "Проверка Оккультизма",
"ophvmachine-u": "Упр. Тяж. Машинами (01%)",
"ophvmachine-r-txt": "Проверка Упр. Тяж. Машинами",
"ownkingdom_da-u": "Королевство (родное) (20%)",
"otherkingdom1": "Other Kingdom 1",
"otherkingdom2": "Other Kingdom 2",
"persuade-u": "Убеждение(10%)",
"otherkingdom1": "Королевство(иное) 1 (10%)",
"otherkingdom2": "Королевство(иное) 2 (10%)",
"persuade-u": "Убеждение (10%)",
"persuade-r-txt": "Проверка Убездения",
"pilotboat-u": "Управление судном (01%)",
"psychology-u": "Психология(01%)",
"psychology-u": "Психология (10%)",
"psychology-r-txt": "Проверка Психологии",
"psychoanalysis-u": "Психоанализ(01%)",
"psychoanalysis-u": "Психоанализ (01%)",
"psychoanalysis-r-txt": "Проверка Психоанализа",
"readandwritelang1": "Read and Write Language 1",
"readandwritelang2": "Read and Write Language 2",
"religion-u": "Религия(20%)",
"readandwritelang1": "Грамотность (Язык) 1 (01%)",
"readandwritelang2": "Грамотность (Язык) 2 (01%)",
"religion-u": "Религия (20%)",
"repair/devise-u": "Ремонт/Разборка (20%)",
"ride-u": "Верховая езда(05%)",
"ride-u": "Верховая езда (05%)",
"ride-r-txt": "Проверка Езды верхом",
"ride_ow-u": "Верховая езда(15%)",
"ride_ow-u": "Верховая езда (15%)",
"rope_use_ow-u": "Использование веревок (05%)",
"scavenge-u": "Сбор мусора (15%)",
"sleightofhand-u": "Ловкость рук (10%)",
@@ -200,7 +200,7 @@
"readlips-u": "Чтение по губам (01%)",
"electronics-u": "Электроника (01%)",
"science-u": "Наука (01%)",
"fighting(varies)-u": "Ближний бой(Навык)",
"fighting(varies)-u": "Ближний бой (Навык)",
"survival-u": "Выживание (10%)",
"sysops-u": "Сисоп (10%)",
"zerog_ic-u": "Невесомость (05%)",
@@ -225,12 +225,12 @@
"attacks-u": "Атаки",
"ammo-u": "Аммуниция",
"malf-u": "Слом.",
"Fighting(Brawl)": "Ближний бой(Драка)",
"Firarms(HG)": "Firarms(HG)",
"Firarms(SMG)": "Firarms(SMG)",
"Firarms(R/S)": "Firarms(R/S)",
"Fighting(Other)": "Ближний бой(Другое)",
"Firarms(Electr.)": "Стрельба(Электр.)",
"Fighting(Brawl)": "Ближний бой (Драка)",
"Firarms(HG)": "Стрельба (Пистолет)",
"Firarms(SMG)": "Стрельба (пистолет-пулемет)",
"Firarms(R/S)": "Стрельба (Винт./Дроб.)",
"Fighting(Other)": "Ближний бой (Другое)",
"Firarms(Electr.)": "Стрельба (Электр.)",
"Throw": "Метание",
"Other Skill #1": "Другой Навык #1",
"Other Skill #2": "Другой Навык #2",
@@ -242,8 +242,8 @@
"Other Skill #8": "Другой Навык #8",
"Other Skill #9": "Другой Навык #9",
"Other Skill #10": "Другой Навык #10",
"spells-u": "Закл.",
"companions&mounts-u": "Companions & Mounts",
"spells-u": "Заклинания",
"companions&mounts-u": "Компаньоны и Ездовые животные",
"vehicles-u": "Транспорт",
"cap-u": "Вместимость",
"vehicleattack-u": "Таран техникой",
@@ -255,7 +255,7 @@
"san-u": "РАС",
"HP-z": "ОЗ",
"MP-z": "ОМ",
"armor-z": "Доспех",
"armor-z": "Броня",
"db-z": "БУ",
"bdb-u": "К/БУ",
"damage&db-z": "Урон+БУ",
@@ -269,7 +269,7 @@
"skill6": "Навык 6",
"skill7": "Навык 7",
"skill8": "Навык 8",
"gearandpossessions-u": "Снаряжение/Имущество",
"gearandpossessions-u": "Снаряжение и Имущество",
"cashandassets-u": "Деньги и Активы",
"spendinglevel-u": "Уровень затрат",
"cash-u": "Наличные",
@@ -281,7 +281,7 @@
"Meaningful Locations": "Значимые места",
"Treasured Possessions": "Ценное имущество",
"Traits": "Черты",
"Injuries & Scars": "Увечья/Шрамы",
"Injuries & Scars": "Увечья и Шрамы",
"Phobias/Manias": "Фобии/Мании",
"Tomes, Spells and Artifacts": "Тома, Заклинания и Артефакты",
"Encounters with Strange Entities": "Встречи со Странными Сущностями",
@@ -307,12 +307,12 @@
"scenariorewards-u": "Награды",
"spellname-u": "Название Заклинания",
"cost-u": "Цена",
"castime-u": "Время накладывания",
"castime-u": "Время применения",
"description-u": "Описание",
"bout-of-madness-u-time": "Приступ безумия - Текущий",
"bout-of-madness-u-summary": "Приступ безумия - Сводка",
"amnesia": "Амнезия:",
"amnesia-dec": "The investigator has no memory of events that have taken place since they were last in a place of safety. This lasts for 1D10 rounds.",
"amnesia-dec": "Сыщик ничего не помнит о том, что происходило с ним после того, как он покинул безопасное место. Эффект длится 1d10 раундов.",
"psychosomatic-disability": "Психосоматическая дисфункция:",
"psychosomatic-disability-dec": "The investigator suffers psychosomatic blindness, deafness, or loss of the use of a limb or limbs for 1D10 rounds.",
"violence": "Жестокость:",
@@ -374,7 +374,7 @@
"pulp-phobia-dec": "The hero gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the hero imagines it is there.",
"pulp-mania-dec": "The hero gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The hero seeks to indulge in their new mania.",
"pulp-bout-of-madness-u-summary": "Pulp Приступ безумия - Сводка",
"institutionalized-or-apprehended": "Institutionalized or Apprehended:",
"institutionalized-or-apprehended": "Задержан:",
"pulp-amnesia-dec2": "The hero comes to their senses in some unfamiliar place, with no memory of who they are and lacking any of their pulp talents. Their memories slowly return to them over time. Their pulp talents only return in a time of crisis. In this case, a crisis is defined as someones life being endangered. When someones life is threatened, the hero should make a Luck roll; if successful, their talents return. If unsuccessful they may try again in 1D10 rounds.",
"pulp-robbed-dec": "The hero comes to their senses (1D10) hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession (per their backstory), make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
"pulp-battered-dec": "The hero comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane. They have not been robbed. How the damage was sustained is up to the Keeper.",
@@ -389,6 +389,6 @@
"delusion-da": "Делюзия:",
"shackled-da": "Скован:",
"delusion-da-dec2": "The investigator has been profoundly affected by a hallucination, causing them to undertake some form action. Perhaps they have dug a deep pit and are now hiding in it, or barricaded themselves within a hut.",
"flee-in-panic-da-dec2": "When the investigator comes to their senses they are far away, perhaps lost in the wilderness or hammering on a door demanding to be let inside.",
"shackled-da-dec": "The investigator, raving and talking in strange tongues, has been captured and put in shackles or imprisoned in some manner."
"flee-in-panic-da-dec2": "Когда сыщик приходит в себя, он уже далеко, возможно, в пустоши или лесу, либо колотит в какую-то дверь, требуя, чтобы его впустили.",
"shackled-da-dec": "Сыщик, бредящий или говорящий на странном языке, был пойман и закован в кандалы либо арестован иным образом."
}
+20 -5
View File
@@ -39,6 +39,21 @@ on("change:FUE change:TAM", function() {
setAttrs({ "Damage-Bonus": damage_bonus});
});
});
on("sheet:opened", function(eventInfo){
setAttrs({
treatmentquery: getTranslationByKey("treatment-u"),
emergencymedicine: getTranslationByKey("emergency-u"),
weeklymedicine: getTranslationByKey("weekly-u"),
objectivegrapple: getTranslationByKey("objective-u"),
immobilisegrapple: getTranslationByKey("immobilise-u"),
knockdowngrapple: getTranslationByKey("knock-down-u"),
knockoutgrapple: getTranslationByKey("knock-out-u"),
disarmgrapple: getTranslationByKey("disarm-u")
});
});
</script>
<div class='sheet-2colrow'>
@@ -670,7 +685,7 @@ on("change:FUE change:TAM", function() {
<td><input type="checkbox" name="attr_Success-Medicine" /></td>
<td data-i18n="medicine-u">Medicina (05%)</td>
<td><input type="number" name="attr_Medicine" value="5" /></td>
<td><button type="roll" name="roll_Medicine" value="&{template:default} {{name=^{medicine-u}}} {{^{roll-u}=[[1d100<@{Medicine}]]}} {{^{heal-u}=[[?{Tratamiento|Urgencia, 1d3|Semanal, 2d3}]]}}" /></td>
<td><button type="roll" name="roll_Medicine" value="&{template:default} {{name=^{medicine-u}}} {{^{roll-u}=[[1d100<@{Medicine}]]}} {{^{heal-u}=[[?{@{treatmentquery}|@{emergencymedicine}, 1d3|@{weeklymedicine}, 2d3}]]}}" /></td>
</tr>
<tr data-i18n-list-item="cthulhu-mythos">
<td></td>
@@ -933,7 +948,7 @@ on("change:FUE change:TAM", function() {
<td><input type="number" name="attr_Grapple-ApR" /></td>
<td><input type="text" name="attr_Grapple-HP" style="width: 50px" /></td>
<td><button type="roll" name="roll_Grapple" value="&{template:default} {{name=^{grapple-u}}} {{^{attack-u}=[[1d100<@{Grapple}]]}}" /></td>
<td><button type="roll" name="roll_wgm-Grapple" value="/w gm &{template:default} {{name=^{grapple-u}}} {{^{attack-u}=[[1d100<@{Grapple}]]}} {{^{damage-u}= ?{^{objective-u}|Inmovilizar, [[1d100<((5*(@{STR}-@{target|STR})))+50]]|Derribar, [[1]]|Noquear, [[1]]|Desarmar, [[1d100<@{Grapple}]]}}}" /></td>
<td><button type="roll" name="roll_wgm-Grapple" value="/w gm &{template:default} {{name=^{grapple-u}}} {{^{attack-u}=[[1d100<@{Grapple}]]}} {{^{damage-u}= ?{@{objectivegrapple}|@{immobilisegrapple}, [[1d100<((5*(@{STR}-@{target|STR})))+50]]|@{knockdowngrapple}, [[1]]|@{knockoutgrapple}, [[1]]|@{disarmgrapple}, [[1d100<@{Grapple}]]}}}" /></td>
</tr>
</tbody>
</table>
@@ -946,7 +961,7 @@ on("change:FUE change:TAM", function() {
<td><input type="text" name="attr_Damage" style="width: 110px" /></td>
<td><input type="number" name="attr_Attacks-Round" /></td>
<td><input type="text" name="attr_HP" style="width: 50px" /></td>
<td><button type="roll" name="roll_Attack-Weapon" value="&{template:default} {{name=@{Attack-Weapon}}} {{^{attack-u}=[[1d100<@{Score}]]}} {{daño=[[@{Damage}+@{Damage-Bonus}]]}}" /></td>
<td><button type="roll" name="roll_Attack-Weapon" value="&{template:default} {{name=@{Attack-Weapon}}} {{^{attack-u}=[[1d100<@{Score}]]}} {{^{damage-u}=[[@{Damage}+@{Damage-Bonus}]]}}" /></td>
<td><button type="roll" name="roll_wgm-Attack-Weapon" value="/w gm &{template:default} {{name=@{Attack-Weapon}}} {{^{attack-u}=[[1d100<@{Score}]]}} {{^{damage-u}=[[@{Damage}+@{Damage-Bonus}]]}}" /></td>
</tr>
</table>
@@ -979,8 +994,8 @@ on("change:FUE change:TAM", function() {
<td><input type="number" name="attr_Shots-in-Gun" /></td>
<td><input type="number" name="attr_Malfunc-Num" /></td>
<td><input type="text" name="attr_HP" style="width: 50px" /></td>
<td><button type="roll" name="roll_Firearm" value="&{template:default} {{name=@{Firearm}}} {{ataque=[[1d100<@{Score}]]}} {{daño=[[@{Damage}]]}}" /></td>
<td><button type="roll" name="roll_wgm-Firearm" value="/w gm &{template:default} {{name=@{Firearm}}} {{ataque=[[1d100<@{Score}]]}} {{daño=[[@{Damage}]]}}" /></td>
<td><button type="roll" name="roll_Firearm" value="&{template:default} {{name=@{Firearm}}} {{^{attack-u}=[[1d100<@{Score}]]}} {{^{damage-u}=[[@{Damage}]]}}" /></td>
<td><button type="roll" name="roll_wgm-Firearm" value="/w gm &{template:default} {{name=@{Firearm}}} {{^{attack-u}=[[1d100<@{Score}]]}} {{^{damage-u}=[[@{Damage}]]}}" /></td>
</tr>
</table>
</fieldset>

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