diff --git a/.DS_Store b/.DS_Store index 3fce2ca5e7..9cbdda7f80 100644 Binary files a/.DS_Store and b/.DS_Store differ diff --git a/13th Age Glorantha/13th_Age_Glorantha.css b/13th Age Glorantha/13th_Age_Glorantha.css index 6cda01a38f..2fbfa34450 100644 --- a/13th Age Glorantha/13th_Age_Glorantha.css +++ b/13th Age Glorantha/13th_Age_Glorantha.css @@ -163,6 +163,10 @@ input.sheet-caps { vertical-align: middle; } +div.sheet-2colrow div.sheet-col.sheet-col-narrow { + margin-right: 23px; +} + .sheet-center { text-align: center !important; } @@ -292,8 +296,8 @@ input[type="text"], input[type="number"] { border-style: none; } -input[type=number]:-webkit-outer-spin-button, -input[type=number]:-webkit-inner-spin-button { +input[type="number"]::-webkit-outer-spin-button, +input[type="number"]::-webkit-inner-spin-button { -webkit-appearance: none; margin: 0; } @@ -362,6 +366,7 @@ select { appearance: none; background-color: transparent; text-align: center; + text-align-last: center; border-style: solid; border-color: darkgray; border-width: 0px 0px 2px 0px; @@ -692,7 +697,7 @@ input.sheet-law { } input.sheet-law:before{ - content: "⛛"; + content: "▽"; display: block; } @@ -702,8 +707,7 @@ input.sheet-law:hover{ /* upsidedown symbol resembles 'law' rune when checked */ input.sheet-law:checked { - content: "⛛"; - transform: scaleY(-1) translate(0px, 1px); + transform: scaleY(-1) translate(0px, 0px); } input.sheet-bang { diff --git a/13th Age Glorantha/13th_Age_Glorantha.html b/13th Age Glorantha/13th_Age_Glorantha.html index 19ea4471b8..88e48db9d6 100644 --- a/13th Age Glorantha/13th_Age_Glorantha.html +++ b/13th Age Glorantha/13th_Age_Glorantha.html @@ -31,22 +31,22 @@
- +
- +
- +
- +
@@ -112,27 +112,27 @@
- +
- +
- +
- +
- +
@@ -678,7 +678,7 @@
- + @@ -703,16 +703,16 @@
-
+
-
+
- +
@@ -766,16 +766,16 @@
-
+
-
+
- +
@@ -828,20 +828,23 @@
-
+
+ + × + - + D - +
-
+
- +
@@ -895,16 +898,16 @@
-
+
-
-
+
- +
@@ -957,20 +960,23 @@
-
+
+ + × + - + D - +
-
+
- +
@@ -1023,10 +1029,10 @@
-
+
Dice
-
+
Total
@@ -1270,10 +1276,10 @@
-
+ +
Wounds & Conditions
-
@@ -1736,7 +1742,7 @@
- +
@@ -1752,19 +1758,19 @@ / - + - + - + - + - + @@ -1847,7 +1853,7 @@
- +
@@ -2001,7 +2007,7 @@
- +
@@ -2233,7 +2239,7 @@
- +
Feats  @@ -2245,8 +2251,8 @@ E      -  Description / Explanation - +  Description / Explanation +
@@ -2449,7 +2455,7 @@
- +
@@ -2477,7 +2483,7 @@
- + @@ -2485,7 +2491,7 @@
- + @@ -2495,7 +2501,7 @@
- + @@ -2503,7 +2509,7 @@
- + @@ -2512,7 +2518,7 @@
- +

@@ -2792,7 +2798,7 @@
- +
@@ -2916,7 +2922,7 @@
- +

@@ -3177,7 +3183,7 @@ / - +
diff --git a/13th Age Glorantha/src/13th_Age_Glorantha.css b/13th Age Glorantha/src/13th_Age_Glorantha.css index 6cda01a38f..2fbfa34450 100644 --- a/13th Age Glorantha/src/13th_Age_Glorantha.css +++ b/13th Age Glorantha/src/13th_Age_Glorantha.css @@ -163,6 +163,10 @@ input.sheet-caps { vertical-align: middle; } +div.sheet-2colrow div.sheet-col.sheet-col-narrow { + margin-right: 23px; +} + .sheet-center { text-align: center !important; } @@ -292,8 +296,8 @@ input[type="text"], input[type="number"] { border-style: none; } -input[type=number]:-webkit-outer-spin-button, -input[type=number]:-webkit-inner-spin-button { +input[type="number"]::-webkit-outer-spin-button, +input[type="number"]::-webkit-inner-spin-button { -webkit-appearance: none; margin: 0; } @@ -362,6 +366,7 @@ select { appearance: none; background-color: transparent; text-align: center; + text-align-last: center; border-style: solid; border-color: darkgray; border-width: 0px 0px 2px 0px; @@ -692,7 +697,7 @@ input.sheet-law { } input.sheet-law:before{ - content: "⛛"; + content: "▽"; display: block; } @@ -702,8 +707,7 @@ input.sheet-law:hover{ /* upsidedown symbol resembles 'law' rune when checked */ input.sheet-law:checked { - content: "⛛"; - transform: scaleY(-1) translate(0px, 1px); + transform: scaleY(-1) translate(0px, 0px); } input.sheet-bang { diff --git a/13th Age Glorantha/src/13th_Age_Glorantha.html b/13th Age Glorantha/src/13th_Age_Glorantha.html index 19ea4471b8..88e48db9d6 100644 --- a/13th Age Glorantha/src/13th_Age_Glorantha.html +++ b/13th Age Glorantha/src/13th_Age_Glorantha.html @@ -31,22 +31,22 @@
- +
- +
- +
- +
@@ -112,27 +112,27 @@
- +
- +
- +
- +
- +
@@ -678,7 +678,7 @@
- + @@ -703,16 +703,16 @@
-
+
-
+
- +
@@ -766,16 +766,16 @@
-
+
-
+
- +
@@ -828,20 +828,23 @@
-
+
+ + × + - + D - +
-
+
- +
@@ -895,16 +898,16 @@
-
+
-
-
+
- +
@@ -957,20 +960,23 @@
-
+
+ + × + - + D - +
-
+
- +
@@ -1023,10 +1029,10 @@
-
+
Dice
-
+
Total
@@ -1270,10 +1276,10 @@
-
+ +
Wounds & Conditions
-
@@ -1736,7 +1742,7 @@
- +
@@ -1752,19 +1758,19 @@ / - + - + - + - + - + @@ -1847,7 +1853,7 @@
- +
@@ -2001,7 +2007,7 @@
- +
@@ -2233,7 +2239,7 @@
- +
Feats  @@ -2245,8 +2251,8 @@ E      -  Description / Explanation - +  Description / Explanation +
@@ -2449,7 +2455,7 @@
- +
@@ -2477,7 +2483,7 @@
- + @@ -2485,7 +2491,7 @@
- + @@ -2495,7 +2501,7 @@
- + @@ -2503,7 +2509,7 @@
- + @@ -2512,7 +2518,7 @@
- +

@@ -2792,7 +2798,7 @@
- +
@@ -2916,7 +2922,7 @@
- +

@@ -3177,7 +3183,7 @@ / - +
diff --git a/13th Age Glorantha/translations/es.json b/13th Age Glorantha/translations/es.json index 4a452d0712..642a6c4af9 100644 --- a/13th Age Glorantha/translations/es.json +++ b/13th Age Glorantha/translations/es.json @@ -1,6 +1,6 @@ { "Name": "Nombre", - "Race": "Race", + "Race": "Raza", "Class": "Class", "Level": "Nivel", "AbilityScores": "AbilityScores", @@ -8,14 +8,14 @@ "Strength": "Strength", "CON": "CON", "Constitution": "Constitution", - "DEX": "DEX", + "DEX": "DES", "Dexterity": "Dexterity", "INT": "INT", "Intelligence": "Intelligence", "WIS": "SAB", "Wisdom": "Wisdom", "CHA": "CAR", - "Charisma": "Charisma", + "Charisma": "Carisma", "Base": "Base", "+Misc.": "+Misc.", "+Item": "+Item", @@ -45,13 +45,13 @@ "Hit Points": "Hit Points", "HP": "PG", "Recoveries": "Recoveries", - "Recovery": "Recovery", + "Recovery": "Recuperación", "Recovery Value": "Recovery Value", "Current": "Current", "Max.": "Max.", "Rec. Die": "Rec. Die", "Temp.": "Temporal", - "Initiative": "Initiative", + "Initiative": "Iniciativa", "One Unique Thing": "Peculiaridad única", "Describe your characters one unique thing ...": "Describe your characters one unique thing ...", "Class Features": "Class Features", diff --git a/13th Age Glorantha/translations/fr.json b/13th Age Glorantha/translations/fr.json index 4bb06f8d43..170da6493c 100644 --- a/13th Age Glorantha/translations/fr.json +++ b/13th Age Glorantha/translations/fr.json @@ -31,7 +31,7 @@ "Misc.": "Divers", "Weapon": "Arme", "Item": "Objet", - "On Miss": "On Miss", + "On Miss": "Sur Toi Madame", "AC": "CA", "PD": "DP", "MD": "DM", diff --git a/13th_Age-neovatar/translations/fr.json b/13th_Age-neovatar/translations/fr.json index 0c97d557cd..3e1e9db46b 100644 --- a/13th_Age-neovatar/translations/fr.json +++ b/13th_Age-neovatar/translations/fr.json @@ -20,7 +20,7 @@ "+Misc.": "+Misc.", "+Item": "+Item", "Mod": "Modérer", - "Total": "Total", + "Total": "Totale ", "Basic Melee Attack": "Basic Melee Attack", "Basic Ranged Attack": "Basic Ranged Attack", "Defenses": "Défenses", @@ -63,12 +63,12 @@ "Daily uses left": "Daily uses left", "Show Description": "Show Description", "Show Macro": "Show Macro", - "Usage": "Usage", + "Usage": "Utilisation", "Type": "Type", "Points": "Points", "Icon Relationships": "Relations aux Icônes", - "Icon": "Icon", - "positive": "positive", + "Icon": "Icône :", + "positive": "positif", "conflicted": "conflicted", "negative": "négatif", "Background": "Fond", @@ -80,7 +80,7 @@ "Macro": "Macro", "Magic Items": "Objets magiques", "Equipment": "Équipement", - "Coins": "Coins", + "Coins": "Pièces", "Qty": "Qté", "Incremental Advances": "Incremental Advances", "4th / 7th / 10th Level": "4th / 7th / 10th Level
(+1 to 3 abilities)", diff --git a/3D&T_ALPHA/3D&T_ALPHA.css b/3D&T_ALPHA/3D&T_ALPHA.css index 75edc787a4..96730364ae 100644 --- a/3D&T_ALPHA/3D&T_ALPHA.css +++ b/3D&T_ALPHA/3D&T_ALPHA.css @@ -219,76 +219,9 @@ input.sheet-toggle-hide:checked ~ div.sheet-body { display: none; } -/* Hidden Roll buttons */{} -.charsheet .sheet-wrapper button[type="roll"]:before { - content: ""!important; - display: none; -} - -.charsheet .sheet-wrapper button[type="roll"], -.charsheet .sheet-wrapper .sheet-btn { - width: 100%; - height:28px; - vertical-align: middle; - padding: 0; - display: inline-block; - margin: 0; - font-weight: 400; - text-align: center; - vertical-align: middle; - cursor: pointer; - background-image: none; - background-color: #fff; - color: white; - border: 1px solid #432d1b; - white-space: nowrap; - border-radius: 4px; - -webkit-user-select: none; - -moz-user-select: none; - -ms-user-select: none; - user-select: none; - box-sizing: border-box; - -moz-box-sizing: border-box; - -webkit-box-sizing: border-box; -} - -.charsheet .sheet-wrapper button[type="roll"]:hover, -.charsheet .sheet-wrapper .sheet-btn:hover, -.charsheet .sheet-wrapper .sheet-hider input[type=checkbox]:checked ~ .sheet-btn { - background-color: #a02634; - border-color: white; - color: white; -} - -.charsheet .sheet-wrapper button[type="roll"]:hover span, -.charsheet .sheet-wrapper .sheet-btn:hover span { - color: white; -} - -.charsheet .sheet-wrapper .sheet-hider input[type=checkbox]:checked ~ .sheet-btn { - margin-bottom: 4px; -} - -.charsheet .sheet-wrapper button[type="roll"] label, -.charsheet .sheet-wrapper button[type="roll"] input { - height:22px; - line-height: 22px; - font-size: 11px; - vertical-align: middle; - text-align:center; - width: 99%; - cursor: pointer; - border: none; - background: none; - box-shadow: none; - transition: none; - border-radius: none; -} - - -/*CSS da caixa de Templates*/ -.sheet-rolltemplate-3dtatributo .sheet-container, .sheet-rolltemplate-3dtataque .sheet-container, .sheet-rolltemplate-3dtdef .sheet-container, .sheet-rolltemplate-3dtiniciativa .sheet-container, .sheet-rolltemplate-3dtmagia .sheet-container { +/*CSS da caixa de Templates Atributos-Magia-Iniciativa*/ +.sheet-rolltemplate-3dtatributo .sheet-container, .sheet-rolltemplate-3dtiniciativa .sheet-container, .sheet-rolltemplate-3dtmagia .sheet-container { background-image: url("https://i.imgur.com/gAwZVo2.jpg"); background-repeat: repeat-y; border: 1px solid; @@ -298,18 +231,18 @@ input.sheet-toggle-hide:checked ~ div.sheet-body { } -.sheet-rolltemplate-3dtatributo .sheet-container h1, .sheet-rolltemplate-3dtataque .sheet-container h1, .sheet-rolltemplate-3dtdef .sheet-container h1, .sheet-rolltemplate-3dtiniciativa .sheet-container h1, .sheet-rolltemplate-3dtmagia .sheet-container h1, .sheet-rolltemplate-3dtatributo .sheet-container h1, .sheet-rolltemplate-3dtataque .sheet-container h1, .sheet-rolltemplate-3dtdef .sheet-container h1, .sheet-rolltemplate-3dtiniciativa .sheet-container h1, .sheet-rolltemplate-3dtmagia .sheet-container h1 { +.sheet-rolltemplate-3dtatributo .sheet-container h1, .sheet-rolltemplate-3dtiniciativa .sheet-container h1, .sheet-rolltemplate-3dtmagia .sheet-container h1, .sheet-rolltemplate-3dtatributo .sheet-container h1, .sheet-rolltemplate-3dtiniciativa .sheet-container h1, .sheet-rolltemplate-3dtmagia .sheet-container h1 { color: rgb(21, 80, 117); font-size: 1.2em; font-variant: small-caps; line-height: 20px; } -.sheet-rolltemplate-3dtatributo div, .sheet-rolltemplate-3dtataque div, .sheet-rolltemplate-3dtdef div, .sheet-rolltemplate-3dtiniciativa div, .sheet-rolltemplate-3dtmagia div { +.sheet-rolltemplate-3dtatributo div, .sheet-rolltemplate-3dtiniciativa div, .sheet-rolltemplate-3dtmagia div { padding: 2px; } -.sheet-rolltemplate-3dtatributo span, .sheet-rolltemplate-3dtataque span, .sheet-rolltemplate-3dtdef span, .sheet-rolltemplate-3dtiniciativa span, .sheet-rolltemplate-3dtmagia span { +.sheet-rolltemplate-3dtatributo span, .sheet-rolltemplate-3dtiniciativa span, .sheet-rolltemplate-3dtmagia span { color: rgb(126, 45, 64); font-family: "Times New Roman", Times, serif; font-size: 1.2em; @@ -319,13 +252,13 @@ input.sheet-toggle-hide:checked ~ div.sheet-body { text-align: left; } -.sheet-rolltemplate-3dtatributo .sheet-subheader, .sheet-rolltemplate-3dtataque .sheet-subheader, .sheet-rolltemplate-3dtdef .sheet-subheader, .sheet-rolltemplate-3dtiniciativa .sheet-subheader, .sheet-rolltemplate-3dtmagia .sheet-subheader { +.sheet-rolltemplate-3dtatributo .sheet-subheader, .sheet-rolltemplate-3dtiniciativa .sheet-subheader, .sheet-rolltemplate-3dtmagia .sheet-subheader { color: #000; font-size: 1em; font-style: italic; } -.sheet-rolltemplate-3dtatributo .sheet-arrow-right, .sheet-rolltemplate-3dtataque .sheet-arrow-right, .sheet-rolltemplate-3dtdef .sheet-arrow-right, .sheet-rolltemplate-3dtiniciativa .sheet-arrow-right, .sheet-rolltemplate-3dtmagia .sheet-arrow-right { +.sheet-rolltemplate-3dtatributo .sheet-arrow-right, .sheet-rolltemplate-3dtiniciativa .sheet-arrow-right, .sheet-rolltemplate-3dtmagia .sheet-arrow-right { margin-top:-12px; background-image: url("https://i.imgur.com/UE9CWZC.png"); background-repeat: no-repeat; @@ -334,11 +267,11 @@ input.sheet-toggle-hide:checked ~ div.sheet-body { height:18px; } -.sheet-rolltemplate-3dtatributo .sheet-tcat, .sheet-rolltemplate-3dtataque .sheet-tcat, .sheet-rolltemplate-3dtdef .sheet-tcat, .sheet-rolltemplate-3dtiniciativa .sheet-tcat .sheet-rolltemplate-3dtmagia .sheet-tcat, .sheet-rolltemplate-3dtatributo .sheet-subheader, .sheet-rolltemplate-3dtataque .sheet-subheader, .sheet-rolltemplate-3dtdef .sheet-subheader, .sheet-rolltemplate-3dtiniciativa .sheet-subheader, .sheet-rolltemplate-3dtmagia .sheet-subheader { +.sheet-rolltemplate-3dtatributo .sheet-tcat, .sheet-rolltemplate-3dtiniciativa .sheet-tcat .sheet-rolltemplate-3dtmagia .sheet-tcat, .sheet-rolltemplate-3dtatributo .sheet-subheader, .sheet-rolltemplate-3dtiniciativa .sheet-subheader, .sheet-rolltemplate-3dtmagia .sheet-subheader { font-style: italic; } -.sheet-rolltemplate-3dtatributo inlinerollresult.fullnone, .sheet-rolltemplate-3dtataque inlinerollresult.fullnone, .sheet-rolltemplate-3dtdef inlinerollresult.fullnone, .sheet-rolltemplate-3dtiniciativa inlinerollresult.fullnone, .sheet-rolltemplate-3dtmagia .inlinerollresult.fullnone{ +.sheet-rolltemplate-3dtatributo inlinerollresult.fullnone, .sheet-rolltemplate-3dtiniciativa inlinerollresult.fullnone, .sheet-rolltemplate-3dtmagia .inlinerollresult.fullnone{ background-color: transparent; border: none; } @@ -350,18 +283,106 @@ input.sheet-toggle-hide:checked ~ div.sheet-body { } -.sheet-rolltemplate-3dtatributo .inlinerollresult.fullfail, .sheet-rolltemplate-3dtataque .inlinerollresult.fullfail, .sheet-rolltemplate-3dtdef .inlinerollresult.fullfail, .sheet-rolltemplate-3dtiniciativa .inlinerollresult.fullfail, .sheet-rolltemplate-3dtmagia .inlinerollresult.fullfail { +.sheet-rolltemplate-3dtatributo .inlinerollresult.fullfail, .sheet-rolltemplate-3dtiniciativa .inlinerollresult.fullfail, .sheet-rolltemplate-3dtmagia .inlinerollresult.fullfail { background-color: #ffffcc; border: 1px solid #3FB315; color: #3FB315; } -.sheet-rolltemplate-3dtatributo .sheet-fullcrit, .sheet-rolltemplate-3dtataque .sheet-fullcrit, .sheet-rolltemplate-3dtdef .sheet-fullcrit, .sheet-rolltemplate-3dtiniciativa .sheet-fullcrit, .sheet-rolltemplate-3dtmagia .sheet-fullcrit { +.sheet-rolltemplate-3dtatributo .sheet-fullcrit, .sheet-rolltemplate-3dtiniciativa .sheet-fullcrit, .sheet-rolltemplate-3dtmagia .sheet-fullcrit { color: #3FB315; font-style: italic; } -.sheet-rolltemplate-3dtatributo .sheet-fullfail, .sheet-rolltemplate-3dtataque .sheet-fullfail, .sheet-rolltemplate-3dtdef .sheet-fullfail, .sheet-rolltemplate-3dtiniciativa .sheet-fullfail, .sheet-rolltemplate-3dtmagia .sheet-fullfail { +.sheet-rolltemplate-3dtatributo .sheet-fullfail, .sheet-rolltemplate-3dtiniciativa .sheet-fullfail, .sheet-rolltemplate-3dtmagia .sheet-fullfail { + color: #B31515; + font-style: italic; +} + + + + + + + +/*CSS da caixa de Templates Ataque-Defesa*/ +.sheet-rolltemplate-3dtataque .sheet-container, .sheet-rolltemplate-3dtdef .sheet-container { + background-image: url("https://i.imgur.com/gAwZVo2.jpg"); + background-repeat: repeat-y; + border: 1px solid; + border-color: #432d1b; + padding: 5px; + width: 200px; +} + + +.sheet-rolltemplate-3dtataque .sheet-container h1, .sheet-rolltemplate-3dtdef .sheet-container h1, .sheet-rolltemplate-3dtataque .sheet-container h1, .sheet-rolltemplate-3dtdef .sheet-container h1 { + color: rgb(21, 80, 117); + font-size: 1.2em; + font-variant: small-caps; + line-height: 20px; +} + +.sheet-rolltemplate-3dtataque div, .sheet-rolltemplate-3dtdef div { + padding: 2px; +} + +.sheet-rolltemplate-3dtatributo span, .sheet-rolltemplate-3dtataque span, .sheet-rolltemplate-3dtdef span { + color: rgb(126, 45, 64); + font-family: "Times New Roman", Times, serif; + font-size: 1.2em; + font-variant: small-caps; + line-height: 1.6em; + padding-left: 5px; + text-align: left; +} + + + +.sheet-rolltemplate-3dtataque .sheet-arrow-right, .sheet-rolltemplate-3dtdef .sheet-arrow-right { + margin-top:-12px; + background-image: url("https://i.imgur.com/UE9CWZC.png"); + background-repeat: no-repeat; + background-size: contain; + width:190px; + height:18px; +} + + .sheet-rolltemplate-3dtataque .sheet-subheader, .sheet-rolltemplate-3dtdef .sheet-subheader { + color: #000; + font-size: 1em; + font-style: italic; +} + + +.sheet-rolltemplate-3dtataque .sheet-tcat, .sheet-rolltemplate-3dtdef .sheet-tcat, .sheet-rolltemplate-3dtataque .sheet-subheader, .sheet-rolltemplate-3dtdef .sheet-subheader { + font-style: italic; +} + +.sheet-rolltemplate-3dtataque inlinerollresult.fullnone, .sheet-rolltemplate-3dtdef inlinerollresult.fullnone { + background-color: transparent; + border: none; +} + +.sheet-rolltemplate-3dtataque .inlinerollresult.fullcrit, .sheet-rolltemplate-3dtdef .inlinerollresult.fullcrit { + background-color: #ffffcc; + border: 1px solid #B31515; + color: #B31515; +} + + +.sheet-rolltemplate-3dtataque .inlinerollresult.fullfail, .sheet-rolltemplate-3dtdef .inlinerollresult.fullfail { + background-color: #ffffcc; + border: 1px solid #3FB315; + color: #3FB315; + } + +.sheet-rolltemplate-3dtataque .sheet-fullcrit, .sheet-rolltemplate-3dtdef .sheet-fullcrit { + color: #3FB315; + font-style: italic; +} + +.sheet-rolltemplate-3dtataque .sheet-fullfail, .sheet-rolltemplate-3dtdef .sheet-fullfail { color: #B31515; font-style: italic; } diff --git a/3D&T_ALPHA/3D&T_ALPHA.html b/3D&T_ALPHA/3D&T_ALPHA.html index 46e64b3ed4..0df58c7307 100644 --- a/3D&T_ALPHA/3D&T_ALPHA.html +++ b/3D&T_ALPHA/3D&T_ALPHA.html @@ -16,30 +16,66 @@


-

-

Combate

-

-

-

- -

- Mod. -
+
+ +
+

Ataques

+
+
+FA +
+FA(PF) +
- Surpreso,**Foi Supreendido(a) Normal**[[ [[1d6 + (@{armadura} + @{ba})]]+@{bdf}]]** e Crítica**[[ [[6 + (2 * (@{armadura} + @{ba}))]]+@{bdf}]]| +
+
+ +
+ +
- Indefeso,**Pego Indefeso(a)**[[@{armadura}+@{ba}]]|}}}'> - +
+ + +
+

Defesas

+
+
+Norm. +
+Surp. +
+Ind. +
+ +
+
+ + +
+ + +
+ + +
+ +
+
- -
+
@@ -57,32 +93,32 @@
- -
-
+ +
+
- -
+ +

- -
+ +

- -
-
+ +
+
- -
+ +

@@ -115,7 +151,7 @@ Nome
-
+ Descrição @@ -332,18 +368,20 @@ -
+ Descrição
- +
Ficha baseada nas regras de 3D&T-Alpha da Editora Jâmbo,elaborada por Rafael "Calangus" Artur.
+
- + +
@@ -357,7 +395,7 @@ {{#ability}}
{{type}}: {{ability}}
{{#^rollGreater() ability atributo }} - Teste bem sucedido! + Sucesso!!! {{/^rollGreater() ability atributo }} {{#rollGreater() ability atributo}} Fracassou... @@ -385,7 +423,7 @@

{{name}}

-
{{character}} conjura a magia...
+
{{character}} conjura...
Magia: {{Magia}}
Escola: {{Escola}}
Custo: {{Custo}} PM
@@ -397,7 +435,7 @@
- +
@@ -407,11 +445,11 @@
{{subtags}}
-
Ataque: {{ataque-pa}}
+
{{#dano}} {{#^rollWasCrit() ataque-pa}} {{#rollGreater() dano 0 }} -
Dano: {{dano}}
+
Dano: {{ataque-pa}}
{{/rollGreater() dano 0 }} {{#rollLess() dano 1 }}
Dano Mínimo: 1
@@ -433,16 +471,15 @@
{{subtags}}
-
Ataque: {{ataque-dist}}
+
{{#dano}} {{#^rollWasCrit() ataque-dist}} - {{#rollGreater() dano 0 }} -
Dano: {{dano}}
+
Dano: {{ataque-dist}}
{{/rollGreater() dano 0 }} {{#rollLess() dano 1 }} -
Dano: 1 (mín.)
+
Dano Mínimo: 1 (mín.)
{{/rollLess() dano 1 }} {{/^rollWasCrit() ataque-dist}} @@ -452,7 +489,7 @@
Dano crítico: {{danocrit}}
{{/rollGreater() danocrit 0 }} {{#rollLess() danocrit 1 }} -
Dano crítico: 1 (mín.)
+
Dano Mínimo: 1 (mín.)
{{/rollLess() danocrit 1 }} {{/rollWasCrit() ataque-dist}} {{/dano}} @@ -462,499 +499,41 @@ - -
-
- -

{{name}}

- {{#def_norm}} -
- -
{{subtags}}
-
Defesa: {{defnormal}}
- {{#defesa}} - {{#^rollWasCrit() defesa}} - {{#rollGreater() defnormal 0 }} -
Defendeu: {{dano}}
- {{/rollGreater() defnormal 0 }} - {{#rollLess() defnormal 1 }} -
Defendeu: 1 (mín.)
- {{/rollLess() defnormal 1 }} - {{/^rollWasCrit()defesa}} - - {{#rollWasCrit() defesa}} - Defesa crítica! - {{#rollGreater() defcritica 0 }} -
Defendeu crítico: {{defcritica}}
- {{/rollGreater() defcritica 0 }} - {{#rollLess() defcritica 1 }} -
Defendeu crítico: 1 (mín.)
- {{/rollLess() defcritica 1 }} - {{/rollWasCrit() defesa}} - {{/defesa}} - {{/def_norm}} - - - {{#def_surp}} -
- -
{{subtags}}
-
Ataque: {{defesa}}
- - {{#surp}} - {{#^rollWasCrit() defesa}} - - {{#rollGreater() defsurp 0 }} -
Supreendido: {{defsurp}}
- {{/rollGreater() defsurp 0 }} - {{#rollLess() defsurp 1 }} -
Supreendido: 1 (mín.)
- {{/rollLess() defsurp 1 }} - - {{/^rollWasCrit() defesa}} - {{#rollWasCrit() defesa}} - Acerto crítico! - {{#rollGreater() suprcritico 0 }} -
Supreendido crítico: {{suprcritico}}
- {{/rollGreater() suprcritico 0 }} - {{#rollLess() suprcritico 1 }} -
Supreendido crítico: 1 (mín.)
- {{/rollLess() suprcritico 1 }} - {{/rollWasCrit() defesa}} - {{/surp}} - {{/def_surp}} - - - {{#def_indef}} -
-
{{subtags}}
-
Indefeso: {{indef}}
- {{/def_indef}} -
-
- - - - - - - - - - - - - -
-
- -

{{name}}

-
-
{{character}}
- - - {{#ability}} -
{{type}}: {{testeatt}}
- {{#^rollGreater() ability atributo }} - Sucesso!!! - {{/^rollGreater() ability atributo }} - {{#rollGreater() ability atributo}} - Fracassou... - {{/rollGreater() ability atributo}} - {{/ability}} - -
-
- - - - - - +

{{name}}

- {{#ataque-pa}} + {{#defesa-pa}}
{{subtags}}
-
Ataque: {{ataque-pa}}
+
{{#dano}} - {{#^rollWasCrit() ataque-pa}} + {{#^rollWasCrit() defesa-pa}} {{#rollGreater() dano 0 }} -
Dano: {{dano}}+{{ataque-pa}}
+
Defendeu: {{defesa-pa}}
{{/rollGreater() dano 0 }} {{#rollLess() dano 1 }} -
Dano Mínimo: 1
+
Defesa Mínimo: 1
{{/rollLess() dano 1 }} - {{/^rollWasCrit() ataque-pa}} + {{/^rollWasCrit() defesa-pa}} - {{#rollWasCrit() ataque-pa}} - Acerto crítico! + {{#rollWasCrit() defesa-pa}} + Acerto crítico! {{#rollGreater() danocrit 0 }} -
Dano crítico: {{danocrit}}
+
Defendeu crítico: {{danocrit}}
{{/rollGreater() danocrit 0 }} - {{#rollLess() danocrit 1 }} -
Dano Mínimo: 1
- {{/rollLess() danocrit 1 }} - {{/rollWasCrit() ataque-pa}} + {{#rollLess() danocrit 1 }} +
Defesa Mínimo: 1
+ {{/rollLess() danocrit 1 }} + {{/rollWasCrit() defesa-pa}} {{/dano}} - {{/ataque-pa}} - {{#ataque-dist}} -
- -
{{subtags}}
-
Ataque: {{ataque-dist}}
- - {{#dano}} - {{#^rollWasCrit() ataque-dist}} - - {{#rollGreater() dano 0 }} -
Dano: {{dano}}+{{ataque-dist}}
- {{/rollGreater() dano 0 }} - {{#rollLess() dano 1 }} -
Dano Mínimo 1
- {{/rollLess() dano 1 }} - - {{/^rollWasCrit() ataque-dist}} - {{#rollWasCrit() ataque-dist}} - Acerto crítico! - {{#rollGreater() danocrit 0 }} -
Dano crítico: {{danocrit}}
- {{/rollGreater() danocrit 0 }} - {{#rollLess() danocrit 1 }} -
Dano Mínimo: 1
- {{/rollLess() danocrit 1 }} - {{/rollWasCrit() ataque-dist}} - {{/dano}} - {{/ataque-dist}} - -
-
- - - - -
-
- -

{{name}}

- {{#ataque-pa}} -
- -
{{subtags}}
-
Ataque: {{ataque-pa}}
- {{#dano}} - {{#^rollWasCrit() ataque-pa}} - {{#rollGreater() dano 0 }} -
Dano: ({{dano}}+{{ataque-pa}})
- {{/rollGreater() dano 0 }} - {{#rollLess() dano 1 }} -
Dano Mínimo 1
- {{/rollLess() dano 1 }} - {{/^rollWasCrit() ataque-pa}} - - {{#rollWasCrit() ataque-pa}} - Acerto crítico! - {{#rollGreater() danocrit 0 }} -
Dano crítico: {{danocrit}}
- {{/rollGreater() danocrit 0 }} - {{#rollLess() danocrit 1 }} -
Dano Mínimo: 1
- {{/rollLess() danocrit 1 }} - {{/rollWasCrit() ataque-pa}} - {{/dano}} - {{/ataque-pa}} - {{#ataque-dist}} -
- -
{{subtags}}
-
Ataque: {{ataque-dist}}
- - {{#dano}} - {{#^rollWasCrit() ataque-dist}} - - {{#rollGreater() dano 0 }} -
Dano: ({dano}}+{{ataque-dist}})
- {{/rollGreater() dano 0 }} - {{#rollLess() dano 1 }} -
Dano Mínimo: 1
- {{/rollLess() dano 1 }} - - {{/^rollWasCrit() ataque-dist}} - {{#rollWasCrit() ataque-dist}} - Acerto crítico! - {{#rollGreater() danocrit 0 }} -
Dano crítico: {{danocrit}}
- {{/rollGreater() danocrit 0 }} - {{#rollLess() danocrit 1 }} -
Dano Mínimo: 1
- {{/rollLess() danocrit 1 }} - {{/rollWasCrit() ataque-dist}} - {{/dano}} - {{/ataque-dist}} - + {{/defesa-pa}}
- - -
-
- -

{{name}}

- {{#ataque-pa}} -
- -
{{subtags}}
-
Ataque: {{ataque-pa}}
- {{#dano}} - {{#^rollWasCrit() ataque-pa}} - {{#rollGreater() dano 0 }} -
Dano: {{({{dano}}+{{ataque-pa}})}}
- {{/rollGreater() dano 0 }} - {{#rollLess() dano 1 }} -
Dano Mínimo: 1
- {{/rollLess() dano 1 }} - {{/^rollWasCrit() ataque-pa}} - - {{#rollWasCrit() ataque-pa}} - Acerto crítico! - {{#rollGreater() danocrit 0 }} -
Dano crítico: {{danocrit}}
- {{/rollGreater() danocrit 0 }} - {{#rollLess() danocrit 1 }} -
Dano Mínimo: 1
- {{/rollLess() danocrit 1 }} - {{/rollWasCrit() ataque-pa}} - {{/dano}} - {{/ataque-pa}} - {{#ataque-dist}} -
- -
{{subtags}}
-
Ataque: {{ataque-dist}}
- - {{#dano}} - {{#^rollWasCrit() ataque-dist}} - - {{#rollGreater() dano 0 }} -
Dano: {{({dano}}+{{ataque-dist}})}}
- {{/rollGreater() dano 0 }} - {{#rollLess() dano 1 }} -
Dano Mínimo: 1
- {{/rollLess() dano 1 }} - - {{/^rollWasCrit() ataque-dist}} - {{#rollWasCrit() ataque-dist}} - Acerto crítico! - {{#rollGreater() danocrit 0 }} -
Dano crítico: {{danocrit}}
- {{/rollGreater() danocrit 0 }} - {{#rollLess() danocrit 1 }} -
Dano Mínimo: 1
- {{/rollLess() danocrit 1 }} - {{/rollWasCrit() ataque-dist}} - {{/dano}} - {{/ataque-dist}} - -
-
- - -
-
- -

{{name}}

- {{#ataque-pa}} -
- -
{{subtags}}
-
Ataque: {{ataque-pa}}
- {{#dano}} - {{#^rollWasCrit() ataque-pa}} - {{#rollGreater() dano 0 }} -
Dano: {{({{dano}}+{{ataque-pa}})}}
- {{/rollGreater() dano 0 }} - {{#rollLess() dano 1 }} -
Dano: 1
- {{/rollLess() dano 1 }} - {{/^rollWasCrit() ataque-pa}} - - {{#rollWasCrit() ataque-pa}} - Acerto crítico! - {{#rollGreater() danocrit 0 }} -
Dano crítico: {{danocrit}}
- {{/rollGreater() danocrit 0 }} - {{#rollLess() danocrit 1 }} -
Dano Mínimo: 1
- {{/rollLess() danocrit 1 }} - {{/rollWasCrit() ataque-pa}} - {{/dano}} - {{/ataque-pa}} - {{#ataque-dist}} -
- -
{{subtags}}
-
Ataque: {{ataque-dist}}
- - {{#dano}} - {{#^rollWasCrit() ataque-dist}} - - {{#rollGreater() dano 0 }} -
Dano: {{({{dano}}+{{ataque-dist}})}}
- {{/rollGreater() dano 0 }} - {{#rollLess() dano 1 }} -
Dano Mínimo: 1
- {{/rollLess() dano 1 }} - - {{/^rollWasCrit() ataque-dist}} - {{#rollWasCrit() ataque-dist}} - Acerto crítico! - {{#rollGreater() danocrit 0 }} -
Dano crítico: {{danocrit}}
- {{/rollGreater() danocrit 0 }} - {{#rollLess() danocrit 1 }} -
Dano Mínimo: 1
- {{/rollLess() danocrit 1 }} - {{/rollWasCrit() ataque-dist}} - {{/dano}} - {{/ataque-dist}} - -
-
- - - - -
-
- -

{{name}}

- {{#ataque-pa}} -
- -
{{subtags}}
-
Ataque: {{ataque-pa}}
- {{#dano}} - {{#^rollWasCrit() ataque-pa}} - {{#rollGreater() dano 0 }} -
Dano: {{[[({{dano}}+{{ataque-pa}})]]}}
- {{/rollGreater() dano 0 }} - {{#rollLess() dano 1 }} -
Dano Mínimo: 1
- {{/rollLess() dano 1 }} - {{/^rollWasCrit() ataque-pa}} - - {{#rollWasCrit() ataque-pa}} - Acerto crítico! - {{#rollGreater() danocrit 0 }} -
Dano crítico: {{danocrit}}
- {{/rollGreater() danocrit 0 }} - {{#rollLess() danocrit 1 }} -
Dano Mínimo: 1
- {{/rollLess() danocrit 1 }} - {{/rollWasCrit() ataque-pa}} - {{/dano}} - {{/ataque-pa}} - {{#ataque-dist}} -
- -
{{subtags}}
-
Ataque: {{ataque-dist}}
- - {{#dano}} - {{#^rollWasCrit() ataque-dist}} - - {{#rollGreater() dano 0 }} -
Dano: {{[[({{dano}}+{{ataque-dist}})]]}}
- {{/rollGreater() dano 0 }} - {{#rollLess() dano 1 }} -
Dano Mínimo: 1
- {{/rollLess() dano 1 }} - - {{/^rollWasCrit() ataque-dist}} - {{#rollWasCrit() ataque-dist}} - Acerto crítico! - {{#rollGreater() danocrit 0 }} -
Dano crítico: {{danocrit}}
- {{/rollGreater() danocrit 0 }} - {{#rollLess() danocrit 1 }} -
Dano Mínimo: 1
- {{/rollLess() danocrit 1 }} - {{/rollWasCrit() ataque-dist}} - {{/dano}} - {{/ataque-dist}} - -
-
- - - -
-
- -

{{name}}

- {{#ataque-pa}} -
- -
{{subtags}}
-
Ataque: {{ataque-pa}}
- {{#dano}} - {{#^rollWasCrit() ataque-pa}} - {{#rollGreater() dano 0 }} -
Dano: {{[[{{dano}}+{{ataque-pa}}]]}}
- {{/rollGreater() dano 0 }} - {{#rollLess() dano 1 }} -
Dano Mínimo: 1
- {{/rollLess() dano 1 }} - {{/^rollWasCrit() ataque-pa}} - - {{#rollWasCrit() ataque-pa}} - Acerto crítico! - {{#rollGreater() danocrit 0 }} -
Dano crítico: {{danocrit}}
- {{/rollGreater() danocrit 0 }} - {{#rollLess() danocrit 1 }} -
Dano Mínimo: 1
- {{/rollLess() danocrit 1 }} - {{/rollWasCrit() ataque-pa}} - {{/dano}} - {{/ataque-pa}} - {{#ataque-dist}} -
- -
{{subtags}}
-
Ataque: {{ataque-dist}}
- - {{#dano}} - {{#^rollWasCrit() ataque-dist}} - - {{#rollGreater() dano 0 }} -
Dano: {{[[{{dano}}+{{ataque-dist}}]]}}
- {{/rollGreater() dano 0 }} - {{#rollLess() dano 1 }} -
Dano Mínimo: 1
- {{/rollLess() dano 1 }} - - {{/^rollWasCrit() ataque-dist}} - {{#rollWasCrit() ataque-dist}} - Acerto crítico! - {{#rollGreater() danocrit 0 }} -
Dano crítico: {{danocrit}}
- {{/rollGreater() danocrit 0 }} - {{#rollLess() danocrit 1 }} -
Dano Mínimo: 1
- {{/rollLess() danocrit 1 }} - {{/rollWasCrit() ataque-dist}} - {{/dano}} - {{/ataque-dist}} - -
-
- diff --git a/AD&D 2E Revised/2ESheet.html b/AD&D 2E Revised/2ESheet.html index a9d50df652..1e7aca01fc 100644 --- a/AD&D 2E Revised/2ESheet.html +++ b/AD&D 2E Revised/2ESheet.html @@ -10,15 +10,8 @@
    -
  • Fixed Weapon-type vs. Armor-type. Now actually works for repeating rows!
  • -
    • Many attributes has been removed / changed / added. Please see the forum for the fill list
  • -
  • Change all references to "Blunt" weapons into "Bludgeoning" as it is the correct term
  • -
  • Added new spell section for wizard spells level 3 to 15. Spell auto fill coming later. Suggested by Jonathan
  • -
  • Added new spell section for priest spells level 3 to 7 and Quest. Spell auto fill coming later. Suggested by Jonathan
  • -
  • Added spell auto fill for Wizard spells level 3
  • -
  • Added spell auto fill for Priest spells level 3
  • -
  • Added a field for a characters base ThAC0. Field is accessible by @{thac0-base}. Suggested by Richard @ Damery and BilBo 2
  • -
  • Made Worn Equipment section collapsable. Suggested by Chronische
  • +
  • Monster Sheet: Added more fine grained unput fields for Monster Hit Dice, as well as a roll button to roll monster Hit Points
  • +
  • Monster Sheet: Added Public / To GM toggle for Hit and Damage for monster rolls. Default is Public which was also the previous value before this change

@@ -4089,15 +4082,15 @@ - + - + - + - + @@ -16594,175 +16587,383 @@

-

Monster Info


-

Name:                

       - -
-
-
- - - - - - - - - -

Climate/Terrain:

Frequency:

Organization:

Activity Cycle:

Diet:

Intelligence:

Treasure:

Alignment:

-
-
- - - - - - - - - -

Armor Class:

Movement:

Hit Dice:

THAC0:

# of Attacks:

Attack 1:

Attack 2:

Attack 3:

-
-
- - - - - - - - -

No. Appearing:

Special Attacks:

Special Defenses:

Magic Resistance:

%

Size:

Morale:

XP Value:

-
-
- -   -   -   -   -   -   -
- - - -   -   -   -   -   -   -   -   -   - - - -   -   -   -   -   -   -   -   -   - -
                                 

- -

Description



-

Combat


-

Habitat/Society


-

Ecology



-
- -

Variants

-
- -
-
-
- - - +

Monster Info

+
+ + + -

Climate/Terrain:

- - - - - - - - -

Climate/Terrain:

Frequency:

Organization:

Activity Cycle:

Diet:

Intelligence:

Treasure:

Alignment:

-
-
- - - - - - - - - -

Armor Class:

Movement:

Hit Dice:

THAC0:

# of Attacks:

Attack 1:

Attack 2:

Attack 3:

-
-
- - - - - - - - -

No. Appearing:

Special Attacks:

Special Defenses:

Magic Resistance:

%

Size:

Morale:

XP Value:

-
-
- -   -   -   -   -   -   -
+ +

Name:

+ + + + + - - -   -   -   -   -   -   -   -   -   - - - -   -   -   -   -   -   -   -   -   - -
                                 

+
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Climate/Terrain:

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Alignment:

+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

No. Appearing:

Armor Class:

Movement:

Hit Dice:

+ ± + | + + +

Hit Points:

+ + / + +

THAC0:

# of Attacks:

Attack 1:

+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Attack 2:

Attack 3:

Special Attacks:

Special Defenses:

Magic Resistance:

+

%

+ +

Size:

Morale:

XP Value:

+
+
+ +
+ + + + + + + + + + + + +
+
-

Description



-

Combat


-

Habitat/Society


-

Ecology



- + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ +

Description


+
+

Combat

+
+

Habitat/Society

+
+

Ecology

+
+
-
+ +

Variants

+
+ + + + + + +
+ +
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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Climate/Terrain:

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Diet:

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Treasure:

Alignment:

+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

No. Appearing:

Armor Class:

Movement:

Hit Dice:

+ ± + | + + +

Hit Points:

+ + / + +

THAC0:

# of Attacks:

Attack 1:

+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Attack 2:

Attack 3:

Special Attacks:

Special Defenses:

Magic Resistance:

%

+ +

Size:

Morale:

XP Value:

+
+
+ + + + + + + + + + +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ +

Description


+
+

Combat

+
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Habitat/Society

+
+

Ecology

+
+
+ +
+
@@ -18778,7 +18979,7 @@ wiz2['Choke'] = { 'damage': '[[1d4]]', 'damage-type': '', 'healing': '', - 'effect': 'By means of *choke*, the caster causes a pair of ghostly hands to appear around the throat of a single victim. The victim must be a human, demihuman, or humanoid, and must be within 30 yards of the caster. The hands will choke and strangle the affected victim for the duration of the spell; each round, the victim suffers 1-4 hit points of damage from the choking hands. If the victim makes a successful saving throw, he suffers half- damage each round.\\n *Choke* can be negated by *dispel magic* or a similar spell; the victim makes all attack rolls at a -2 penalty while affected by *choke*.' + 'effect': 'By means of *choke*, the caster causes a pair of ghostly hands to appear around the throat of a single victim. The victim must be a human, demihuman, or humanoid, and must be within 30 yards of the caster. The hands will choke and strangle the affected victim for the duration of the spell; each round, the victim suffers 1-4 hit points of damage from the choking hands. If the victim makes a successful saving throw, he suffers half- damage each round.\n *Choke* can be negated by *dispel magic* or a similar spell; the victim makes all attack rolls at a -2 penalty while affected by *choke*.' } // End @@ -22456,7 +22657,7 @@ gemSections.forEach(i => { // --- Version change start --- // const sheetName = 'AD&D 2E Revised'; -const sheetVersion = '3.4.0'; +const sheetVersion = '3.4.1'; function moveStaticToRepeating(section, fieldsToMove) { getAttrs(fieldsToMove, function (values) { diff --git a/AD&D 2E Revised/2EStyle.css b/AD&D 2E Revised/2EStyle.css index d7bd145cd1..8397227f8e 100644 --- a/AD&D 2E Revised/2EStyle.css +++ b/AD&D 2E Revised/2EStyle.css @@ -88,9 +88,15 @@ width: 400px; } .charsheet select.sheet-min, +.charsheet .sheet-body input.sheet-min, .charsheet input.sheet-min { width: 2.5em; } +.charsheet select.sheet-minish, +.charsheet .sheet-body input.sheet-minish, +.charsheet input.sheet-minish { + width: 3em; +} .charsheet select.sheet-short, .charsheet input.sheet-short { width: 3.5em; diff --git a/AD&D 2E Revised/javascript/version.js b/AD&D 2E Revised/javascript/version.js index d46b295f93..7e73f1c01b 100644 --- a/AD&D 2E Revised/javascript/version.js +++ b/AD&D 2E Revised/javascript/version.js @@ -1,7 +1,7 @@ // --- Version change start --- // const sheetName = 'AD&D 2E Revised'; -const sheetVersion = '3.4.0'; +const sheetVersion = '3.4.1'; function moveStaticToRepeating(section, fieldsToMove) { getAttrs(fieldsToMove, function (values) { diff --git a/AD&D 2E Revised/javascript/wizardSpells.js b/AD&D 2E Revised/javascript/wizardSpells.js index 1bd95c8155..1fa1a9ae94 100644 --- a/AD&D 2E Revised/javascript/wizardSpells.js +++ b/AD&D 2E Revised/javascript/wizardSpells.js @@ -896,7 +896,7 @@ wiz2['Choke'] = { 'damage': '[[1d4]]', 'damage-type': '', 'healing': '', - 'effect': 'By means of *choke*, the caster causes a pair of ghostly hands to appear around the throat of a single victim. The victim must be a human, demihuman, or humanoid, and must be within 30 yards of the caster. The hands will choke and strangle the affected victim for the duration of the spell; each round, the victim suffers 1-4 hit points of damage from the choking hands. If the victim makes a successful saving throw, he suffers half- damage each round.\\n *Choke* can be negated by *dispel magic* or a similar spell; the victim makes all attack rolls at a -2 penalty while affected by *choke*.' + 'effect': 'By means of *choke*, the caster causes a pair of ghostly hands to appear around the throat of a single victim. The victim must be a human, demihuman, or humanoid, and must be within 30 yards of the caster. The hands will choke and strangle the affected victim for the duration of the spell; each round, the victim suffers 1-4 hit points of damage from the choking hands. If the victim makes a successful saving throw, he suffers half- damage each round.\n *Choke* can be negated by *dispel magic* or a similar spell; the victim makes all attack rolls at a -2 penalty while affected by *choke*.' } // End diff --git a/AD&D 2E Revised/raw/2ESheet-raw.html b/AD&D 2E Revised/raw/2ESheet-raw.html index 9c5b3205ab..4c5f7f3639 100644 --- a/AD&D 2E Revised/raw/2ESheet-raw.html +++ b/AD&D 2E Revised/raw/2ESheet-raw.html @@ -10,15 +10,8 @@
    -
  • Fixed Weapon-type vs. Armor-type. Now actually works for repeating rows!
  • -
    • Many attributes has been removed / changed / added. Please see the forum for the fill list
  • -
  • Change all references to "Blunt" weapons into "Bludgeoning" as it is the correct term
  • -
  • Added new spell section for wizard spells level 3 to 15. Spell auto fill coming later. Suggested by Jonathan
  • -
  • Added new spell section for priest spells level 3 to 7 and Quest. Spell auto fill coming later. Suggested by Jonathan
  • -
  • Added spell auto fill for Wizard spells level 3
  • -
  • Added spell auto fill for Priest spells level 3
  • -
  • Added a field for a characters base ThAC0. Field is accessible by @{thac0-base}. Suggested by Richard @ Damery and BilBo 2
  • -
  • Made Worn Equipment section collapsable. Suggested by Chronische
  • +
  • Monster Sheet: Added more fine grained unput fields for Monster Hit Dice, as well as a roll button to roll monster Hit Points
  • +
  • Monster Sheet: Added Public / To GM toggle for Hit and Damage for monster rolls. Default is Public which was also the previous value before this change

@@ -4089,15 +4082,15 @@ - + - + - + - + @@ -16594,175 +16587,383 @@

-

Monster Info


-

Name:                

       - -
-
-
- - - - - - - - - -

Climate/Terrain:

Frequency:

Organization:

Activity Cycle:

Diet:

Intelligence:

Treasure:

Alignment:

-
-
- - - - - - - - - -

Armor Class:

Movement:

Hit Dice:

THAC0:

# of Attacks:

Attack 1:

Attack 2:

Attack 3:

-
-
- - - - - - - - -

No. Appearing:

Special Attacks:

Special Defenses:

Magic Resistance:

%

Size:

Morale:

XP Value:

-
-
- -   -   -   -   -   -   -
- - - -   -   -   -   -   -   -   -   -   - - - -   -   -   -   -   -   -   -   -   - -
                                 

- -

Description



-

Combat


-

Habitat/Society


-

Ecology



-
- -

Variants

-
- -
-
-
- - - +

Monster Info

+
+ + + -

Climate/Terrain:

- - - - - - - - -

Climate/Terrain:

Frequency:

Organization:

Activity Cycle:

Diet:

Intelligence:

Treasure:

Alignment:

-
-
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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

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+ ± + | + + +

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+ + / + +

THAC0:

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+
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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

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%

+ +

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XP Value:

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diff --git a/AGE System/AGE System.html b/AGE System/AGE System.html index 818dd8501a..4ea5c1a455 100644 --- a/AGE System/AGE System.html +++ b/AGE System/AGE System.html @@ -2786,7 +2786,7 @@
diff --git a/Aces-In-Space/sheet.json b/Aces-In-Space/sheet.json index 2cc18de2a2..6120ba5016 100644 --- a/Aces-In-Space/sheet.json +++ b/Aces-In-Space/sheet.json @@ -1,8 +1,9 @@ { - "html": "aces_in_space.html", - "css": "aces_in_space.css", - "authors": "Twylleth", - "roll20userid": "7809041", - "preview": "aces_in_space.png", - "instructions": "Official character sheet for Aces in Space character by Judith Vogt, Christian Vogt and Harald Eckmueller.\rBased on previous Fate Core Sheet with rolls by sioc, Andrew Bailey (krathognis) and Devindra Payment (@Ardnived)##\r" + "html": "aces_in_space.html", + "css": "aces_in_space.css", + "authors": "Twylleth", + "roll20userid": "7809041", + "preview": "aces_in_space.png", + "instructions": "Official character sheet for Aces in Space character by Judith Vogt, Christian Vogt and Harald Eckmueller.\rBased on previous Fate Core Sheet with rolls by sioc, Andrew Bailey (krathognis) and Devindra Payment (@Ardnived)##\r", + "legacy": true } \ No newline at end of file diff --git a/Adventures in Middle Earth/translations/ja.json b/Adventures in Middle Earth/translations/ja.json index 038c772dc9..40e001555b 100644 --- a/Adventures in Middle Earth/translations/ja.json +++ b/Adventures in Middle Earth/translations/ja.json @@ -1,91 +1,91 @@ { "skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,lore,medicine,nature,perception,performance,persuasion,riddle,shadow-lore,sleight-of-hand,stealth,survival,traditions", - "npc-options-u": "NPC OPTIONS", - "name-u": "NAME", - "npc-type-u": "NPC TYPE", + "npc-options-u": "NPCオプション", + "name-u": "名前", + "npc-type-u": "NPCタイプ", "npc-type-place": "Medium fiend, any evil alignment", - "armor-class-u": "ARMOR CLASS", - "class-u": "CLASS", - "type-u": "TYPE", + "armor-class-u": "アーマー・クラス", + "class-u": "クラス", + "type-u": "種別", "npc-armor-place": "scale mail", - "standard-of-living-u": "STANDARD OF LIVING", - "hit-points-u": "HIT POINTS", - "formula-u": "FORMULA", - "speed-u": "SPEED", - "npc-speed-place": "30 ft., fly 60ft.", - "poor": "Poor", - "frugal": "Frugal", - "martial": "Martial", - "prosperous": "Prosperous", - "rich": "Rich", - "attributes-u": "ATTRIBUTES", - "str-u": "STR", - "dex-u": "DEX", - "con-u": "CON", - "int-u": "INT", - "wis-u": "WIS", - "cha-u": "CHA", - "saves-u": "SAVES", - "skills-u": "SKILLS", - "acrobatics-u": "ACROBATICS", - "animal_handling-u": "ANIMAL HANDLING", - "lore-u": "LORE", - "athletics-u": "ATHLETICS", - "deception-u": "DECEPTION", - "history-u": "HISTORY", - "insight-u": "INSIGHT", - "intimidation-u": "INTIMIDATION", - "investigation-u": "INVESTIGATION", - "medicine-u": "MEDICINE", - "nature-u": "NATURE", - "perception-u": "PERCEPTION", - "performance-u": "PERFORMANCE", - "persuasion-u": "PERSUASION", - "riddle-u": "RIDDLE", - "shadowlore-u": "SHADOW LORE", - "sleight_of_hand-u": "SLEIGHT OF HAND", - "stealth-u": "STEALTH", - "survival-u": "SURVIVAL", - "traditions-u": "TRADITIONS", - "miserable-u": "MISERABLE", - "damage-vuln-u": "DAMAGE VULNERABILITIES", + "standard-of-living-u": "生活水準", + "hit-points-u": "ヒットポイント", + "formula-u": "計算式", + "speed-u": "速度", + "npc-speed-place": "30フィート、飛行60フィート", + "poor": "貧困", + "frugal": "質素", + "martial": "武道", + "prosperous": "繁栄", + "rich": "裕福", + "attributes-u": "能力値", + "str-u": "【筋】", + "dex-u": "【敏】", + "con-u": "【耐】", + "int-u": "【知】", + "wis-u": "【判】", + "cha-u": "【魅】", + "saves-u": "セーヴ", + "skills-u": "技能", + "acrobatics-u": "軽業", + "animal_handling-u": "動物使い", + "lore-u": "伝承", + "athletics-u": "運動", + "deception-u": "欺瞞", + "history-u": "歴史", + "insight-u": "看破", + "intimidation-u": "威圧", + "investigation-u": "捜査", + "medicine-u": "医術", + "nature-u": "自然", + "perception-u": "知覚", + "performance-u": "芸能", + "persuasion-u": "説得", + "riddle-u": "なぞなぞ", + "shadowlore-u": "闇の伝承", + "sleight_of_hand-u": "手先の早業", + "stealth-u": "隠密", + "survival-u": "生存", + "traditions-u": "伝統", + "miserable-u": "浸食", + "damage-vuln-u": "ダメージ脆弱性", "npc-dmg-vuln-place": "火", - "damage-res-u": "DAMAGE RESISTANCES", + "damage-res-u": "ダメージ抵抗", "npc-dmg-res-place": "冷気", - "damage-imm-u": "DAMAGE IMMUNITIES", - "npc-dmg-imm-place": "lightning, thunder", - "cond-imm-u": "CONDITION IMMUNITIES", + "damage-imm-u": "ダメージ完全耐性", + "npc-dmg-imm-place": "電撃、雷鳴", + "cond-imm-u": "状態完全耐性", "npc-cond-imm-place": "charmed", - "senses-u": "SENSES", - "npc-senses-place": "darkvision 120ft., passive Perception 16", - "langs-u": "LANGUAGES", - "lang-u": "LANGUAGE", + "senses-u": "感覚", + "npc-senses-place": "暗視120フィート、受動〈知覚〉16", + "langs-u": "言語", + "lang-u": "言語", "npc-langs-place": "Abyssal, Common, Infernal", - "challenge-u": "CHALLENGE", + "challenge-u": "難易度", "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "NPC呪文発動", + "spell-ability-u": "呪文発動能力値", "none-u": "NONE", - "strength-u": "STRENGTH", - "strength-save-u": "STRENGTH SAVE", - "dexterity-u": "DEXTERITY", - "dexterity-save-u": "DEXTERITY SAVE", - "constitution-u": "CONSTITUTION", - "constitution-save-u": "CONSTITUTION SAVE", - "intelligence-u": "INTELLIGENCE", - "intelligence-save-u": "INTELLIGENCE SAVE", - "wisdom-u": "WISDOM", - "wisdom-save-u": "WISDOM SAVE", - "corruption-u": "CORRUPTION", - "corruption-core": "Corruption", - "corruption-save-u": "CORRUPTION SAVE", - "charisma-u": "CHARISMA", - "charisma-save-u": "CHARISMA SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "has-reaction-u": "HAS REACTIONS", - "leg-actions:-u": "LEGENDARY ACTIONS:", - "gen-opts-u": "GENERAL OPTIONS", + "strength-u": "筋力", + "strength-save-u": "筋力セーヴ", + "dexterity-u": "敏捷力", + "dexterity-save-u": "敏捷力セーヴ", + "constitution-u": "耐久力", + "constitution-save-u": "耐久力セーヴ", + "intelligence-u": "知力", + "intelligence-save-u": "知力セーヴ", + "wisdom-u": "判断力", + "wisdom-save-u": "判断力セーヴ", + "corruption-u": "堕落", + "corruption-core": "堕落", + "corruption-save-u": "堕落セーヴ", + "charisma-u": "魅力", + "charisma-save-u": "魅力セーヴ", + "spell-dc-u": "呪文難易度", + "spell-atk-bonus-u": "呪文攻撃ボーナス", + "has-reaction-u": "リアクション有", + "leg-actions:-u": "伝説的アクション:", + "gen-opts-u": "一般オプション", "npc-u": "NPC", "roll-queries:-u": "ROLL QUERIES:", "always-adv": "Always Roll Advantage", @@ -96,13 +96,13 @@ "never-whisp": "Never Whisper Rolls", "query-whisp": "Query Whisper", "always-whisp": "Always Whisper Rolls", - "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", + "auto-dmg-roll:-u": "オートダメージロール:", "never-dmg": "Don't Auto Roll Damage", "always-dmg": "Auto Roll Damage & Crit", - "ac": "Armor Class", - "hp": "Hit Points", + "ac": "アーマー・クラス", + "hp": "ヒット・ポイント", "speed": "速度", - "saving-throw": "Saving Throws", + "saving-throw": "セーヴィング・スロー", "str": "筋力", "dex": "敏捷力", "con": "耐久力", @@ -112,7 +112,7 @@ "skills": "技能", "acrobatics": "軽業", "animal_handling": "動物使い", - "lore": "Lore", + "lore": "伝承", "athletics": "運動", "deception": "欺瞞", "history": "歴史", @@ -124,12 +124,12 @@ "perception": "知覚", "performance": "芸能", "persuasion": "説得", - "riddle": "Riddle", - "shadowlore": "Shadow Lore", + "riddle": "なぞなぞ", + "shadowlore": "闇の伝承", "sleight_of_hand": "手先の早業", "stealth": "隠密", "survival": "生存", - "traditions": "Traditions", + "traditions": "伝統", "dmg-vuln": "ダメージ脆弱性", "dmg-res": "ダメージ抵抗", "dmg-imm": "ダメージ耐性", @@ -137,34 +137,34 @@ "senses": "感覚", "langs": "言語", "challenge": "難易度", - "npc-trait-name-place": "False Appearance.", - "npc-trait-desc-place": "If the dragon fails...", + "npc-trait-name-place": "外見偽装", + "npc-trait-desc-place": "このドラゴンは、", "actions": "操作", "adv": "有利", "norm": "通常", "disadv": "不利", - "name:-u": "NAME:", - "attack-u": "ATTACK", - "type:-u": "TYPE:", + "name:-u": "名前:", + "attack-u": "攻撃", + "type:-u": "種別:", "melee": "近接", "ranged": "遠隔", - "range-reach:-u": "RANGE/REACH:", - "range-reach-place": "5 ft.", + "range-reach:-u": "射程/間合い:", + "range-reach-place": "5フィート", "to-hit:-u": "TO HIT:", - "target:-u": "TARGET:", - "target:": "Target:", - "to-hit-place": "One target", + "target:-u": "目標:", + "target:": "目標:", + "to-hit-place": "目標1つ", "on-hit:-u": "ON HIT:", "on-hit-place": "斬撃", "on-hit2:-u": "ON HIT 2:", "on-hit-2-place": "火", - "hit:": "Hit: ", + "hit:": "ヒット: ", "reactions": "リアクション", - "npc-repeating-name-place": "Parry.", + "npc-repeating-name-place": "受け流し", "npc-repeating-desc-place": "The creature adds 2 to its AC against...", "spells": "呪文", - "prep-u": "PREP", - "school:-u": "SCHOOL:", + "prep-u": "準備", + "school:-u": "学派:", "abjuration": "防御術", "conjuration": "召喚術", "divination": "占術", @@ -174,133 +174,133 @@ "necromancy": "死霊術", "transmutation": "変成術", "ritual": "儀式", - "ritual-l": "ritual", - "range:-u": "RANGE:", - "range:": "Range:", - "components:-u": "COMPONENTS:", - "components:": "Components:", + "ritual-l": "儀式", + "range:-u": "射程:", + "range:": "射程:", + "components:-u": "構成要素:", + "components:": "構成要素:", "spell-component-verbal": "音", "spell-component-somatic": "動", "spell-component-material": "物", "spell-ritual": "R", "spell-concentration": "C", - "ruby-dust-place": "ruby dust worth 50gp", - "concentration-u": "CONCENTRATION", - "concentration": "集中", - "duration:-u": "DURATION:", - "duration:": "Duration:", + "ruby-dust-place": "50gp以上の価値のあるルビー粉末", + "concentration-u": "精神集中", + "concentration": "精神集中", + "duration:-u": "持続時間:", + "duration:": "持続時間:", "difficulty-class-abv": "難易度", "output:-u": "OUTPUT:", "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "spell-atk:-u": "呪文攻撃:", "none": "無し", - "dmg:-u": "DAMAGE:", - "dmg2:-u": "DAMAGE2:", - "healing:-u": "HEALING:", + "dmg:-u": "ダメージ:", + "dmg2:-u": "ダメージ2:", + "healing:-u": "回復:", "add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING", - "effect:-u": "EFFECT:", - "npc-atk-effect-place": "Half damage", - "desc:-u": "DESCRIPTION:", + "effect:-u": "効果:", + "npc-atk-effect-place": "半分のダメージ", + "desc:-u": "描写:", "at-higher-lvl:-u": "AT HIGHER LEVELS:", "at-higher-lvl": "At Higher Levels", "higher-lvl-cast": "Higher Level Cast", "leg-actions": "伝説的アクション", "leg-actions-desc": "The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.", - "atk-range-place": "5 ft.", - "atk-target-place": "One target", + "atk-range-place": "5フィート", + "atk-target-place": "目標1つ", "atk-dmg-type-place": "斬撃", "atk-dmg-type2-place": "火", "adv-u": "ADVANTAGE", "norm-u": "NORMAL", "disadv-u": "DISADVANTAGE", - "core-u": "CORE", - "bio-u": "BIO", + "core-u": "メイン", + "bio-u": "経歴", "spells-u": "SPELLS", - "char-name-u": "CHARACTER NAME", - "slayer": "Slayer", - "warden": "Warden", - "scholar": "Scholar", - "treasurehunter": "Treasure Hunter", - "warrior": "Warrior", - "wanderer": "Wanderer", + "char-name-u": "キャラクター名", + "slayer": "スレイヤー", + "warden": "ワーデン", + "scholar": "スカラー", + "treasurehunter": "トレジャーハンター", + "warrior": "ウォーリア", + "wanderer": "ワンダラー", "paladin": "パラディン", "ranger": "レンジャー", "rogue": "ローグ", "sorcerer": "ソーサラー", "warlock": "ウォーロック", "wizard": "ウィザード", - "class-level-u": "CLASS & LEVEL", - "background-u": "BACKGROUND", - "background": "背景色", - "culture-u": "CULTURE", - "shadow-weakness-u": "SHADOW WEAKNESS", - "exp-pts-u": "EXPERIENCE POINTS", - "inspiration-u": "INSPIRATION", - "prof-bonus-u": "PROFICIENCY BONUS", + "class-level-u": "クラス&レベル", + "background-u": "背景", + "background": "背景", + "culture-u": "文化", + "shadow-weakness-u": "闇の誘惑", + "exp-pts-u": "経験点", + "inspiration-u": "インスピレーション", + "prof-bonus-u": "習熟ボーナス", "strength": "筋力", - "strength-save": "Strength Save", + "strength-save": "筋力セーヴ", "dexterity": "敏捷力", - "dexterity-save": "Dexterity Save", + "dexterity-save": "敏捷力セーヴ", "constitution": "耐久力", - "constitution-save": "Constitution Save", + "constitution-save": "耐久力セーヴ", "intelligence": "知力", - "intelligence-save": "Intelligence Save", + "intelligence-save": "知力セーヴ", "wisdom": "判断力", - "wisdom-save": "Wisdom Save", - "corruption": "Corruption", - "corruption-save": "Corruption Save", + "wisdom-save": "判断力セーヴ", + "corruption": "堕落", + "corruption-save": "堕落セーヴ", "charisma": "魅力", - "charisma-save": "Charisma Save", - "saving-throws-u": "SAVING THROWS", - "acrobatics-core": "Acrobatics (Dex)", - "animal_handling-core": "Animal Handling (Wis)", - "lore-core": "Lore (Int)", - "athletics-core": "Athletics (Str)", - "deception-core": "Deception (Cha)", - "history-core": "History (Int)", - "insight-core": "Insight (Wis)", - "intimidation-core": "Intimidation (Cha)", - "investigation-core": "Investigation (Int)", - "medicine-core": "Medicine (Wis)", - "nature-core": "Nature (Int)", - "perception-core": "Perception (Wis)", - "performance-core": "Performance (Cha)", - "persuasion-core": "Persuasion (Cha)", - "riddle-core": "Riddle (Int)", - "shadowlore-core": "Shadow Lore (Int)", - "sleight_of_hand-core": "Sleight of Hand (Dex)", - "stealth-core": "Stealth (Dex)", - "survival-core": "Survival (Wis)", - "traditions-core": "Traditions (Int)", - "pass-wis-u": "PASSIVE WISDOM (PERCEPTION)", - "tool-u": "TOOL", - "pro-u": "PRO", - "attr-u": "ATTRIBUTE", - "prof-bonus:-u": "PROFICIENCY BONUS:", - "prof-u": "PROFICIENT", - "proficency-u": "PROFICIENCY", - "expertise-u": "EXPERTISE", - "jack-of-all-u": "JACK OF ALL TRADES", - "attr:-u": "ATTRIBUTE:", - "tool-prof-u": "TOOL PROFICIENCIES", - "other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES", - "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "charisma-save": "魅力セーヴ", + "saving-throws-u": "セーヴィング・スロー", + "acrobatics-core": "軽業(敏)", + "animal_handling-core": "動物使い(判)", + "lore-core": "伝承(知)", + "athletics-core": "運動(筋)", + "deception-core": "ペテン(魅)", + "history-core": "歴史(知)", + "insight-core": "看破(判)", + "intimidation-core": "威圧(魅)", + "investigation-core": "捜査(知)", + "medicine-core": "医術(判)", + "nature-core": "自然(知)", + "perception-core": "知覚(判)", + "performance-core": "芸能(魅)", + "persuasion-core": "説得(魅)", + "riddle-core": "なぞなぞ(知)", + "shadowlore-core": "闇の伝承(知)", + "sleight_of_hand-core": "手先の早業(敏)", + "stealth-core": "隠密(敏)", + "survival-core": "生存(判)", + "traditions-core": "伝統(知)", + "pass-wis-u": "受動【判断力】〈知覚〉", + "tool-u": "道具", + "pro-u": "習熟", + "attr-u": "能力値", + "prof-bonus:-u": "習熟ボーナス:", + "prof-u": "習熟", + "proficency-u": "習熟", + "expertise-u": "専門知識", + "jack-of-all-u": "なんでも", + "attr:-u": "能力値:", + "tool-prof-u": "道具習熟", + "other-prof-langs-u": "その他習熟と言語", + "prof-langs-u": "習熟と言語", "init": "イニシアチブ", - "init-u": "INITIATIVE", - "hp-max-u": "Hit Point Maximum", - "hp-current-u": "CURRENT HIT POINTS", - "hp-temp-u": "TEMPORARY HIT POINTS", + "init-u": "イニシアティブ", + "hp-max-u": "最大ヒット・ポイント", + "hp-current-u": "現在ヒット・ポイント", + "hp-temp-u": "一時的ヒット・ポイント", "total": "合計", - "perm": "PERM", - "hit-dice-u": "HIT DICE", - "successes-u": "SUCCESSES", - "failures-u": "FAILURES", - "death-save-u": "DEATH SAVE", - "death-saves-u": "DEATH SAVES", - "atk-u": "ATK", - "dmg-type-u": "DAMAGE/TYPE", + "perm": "累積", + "hit-dice-u": "ヒット・ダイス", + "successes-u": "成功", + "failures-u": "失敗", + "death-save-u": "死亡セーヴ", + "death-saves-u": "死亡セーヴ", + "atk-u": "攻撃", + "dmg-type-u": "ダメージ/種別", "attack:-u": "ATTACK:", - "proficient-u": "PROFICIENT", + "proficient-u": "習熟", "range-place": "Self (60-foot cone)", "magic-bonus:-u": "MAGIC BONUS:", "crit-range-u": "CRIT RANGE:", @@ -326,75 +326,75 @@ "gold-u": "GP", "platinum-piece-u": "PP", "warning-armor-sets-u": "WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", - "item-name-u": "ITEM NAME", + "item-name-u": "アイテム名", "equipped-u": "EQUIPPED", - "use-as-resource-u": "USE AS A RESOURCE", + "use-as-resource-u": "リソースの使用", "prop:-u": "PROP:", - "mods:-u": "MODS:", - "total-weight-u": "TOTAL WEIGHT", + "mods:-u": "修正値:", + "total-weight-u": "合計荷重", "immobile-u": "IMMOBILE", "heavily-encumbered-u": "HEAVILY ENCUMBERED", "encumbered-u": "ENCUMBERED", "over-carrying-cap-u": "OVER CARRYING CAPACITY", "equipment-u": "EQUIPMENT", - "distinctive-quality-u": "DISTINCTIVE QUALITY", - "specialty-u": "SPECIALTY", - "hope-u": "HOPE", - "dispair-u": "DESPAIR", - "class-resource-u": "CLASS RESOURCE", - "other-resource-u": "OTHER RESOURCE", + "distinctive-quality-u": "持ち味", + "specialty-u": "専門", + "hope-u": "希望", + "dispair-u": "絶望", + "class-resource-u": "クラスリソース", + "other-resource-u": "その他リソース", "position-u": "POSITION", - "shadow-u": "SHADOW", - "exhaustion-u": "EXHAUSTION", - "feats-traits-u": "FEATURES & TRAITS", - "age-u": "AGE", - "size-u": "SIZE", - "height-u": "HEIGHT", - "weight-u": "WEIGHT", - "eye-u": "EYES", - "skin-u": "SKIN", - "hair-u": "HAIR", - "patrons-sanctuaries-u": "PATRONS & SANCTUARIES", - "char-backstory-u": "CHARACTER BACKSTORY", - "tale-of-years-u": "TALE OF YEARS", - "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", - "feat-u": "VIRTUE", - "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", - "cantrips-u": "CANTRIPS", - "ritual-u": "RITUAL", - "casting-time:-u": "CASTING TIME:", - "casting-time:": "Casting Time:", + "shadow-u": "影", + "exhaustion-u": "消耗状態", + "feats-traits-u": "特徴と特技", + "age-u": "年齢", + "size-u": "身長", + "height-u": "身長", + "weight-u": "体重", + "eye-u": "目", + "skin-u": "肌", + "hair-u": "髪", + "patrons-sanctuaries-u": "パトロン&聖域", + "char-backstory-u": "キャラクターの経歴", + "tale-of-years-u": "過去の経歴", + "add-feats-traits-u": "追加の特徴と特技", + "feat-u": "美徳", + "treasure-u": "財宝", + "spell-save-dc-u": "呪文セーヴ難易度", + "cantrips-u": "初級呪文", + "ritual-u": "儀式", + "casting-time:-u": "発動時間:", + "casting-time:": "発動時間:", "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", - "half-dmg-place": "Half damage", - "hit-die:-u": "HIT DIE:", - "initiative-mod:-u": "INITIATIVE MODIFIER:", + "half-dmg-place": "半分のダメージ", + "hit-die:-u": "ヒット・ダイス:", + "initiative-mod:-u": "イニシアチブ修正値:", "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:", "glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:", - "glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:", + "glob-atk-mod:-u": "全体呪文攻撃修正値:", "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:", - "death-save-mod:-u": "DEATH SAVE MODIFIER:", - "magic-caster-lvl:-u": "MAGIC CASTER LEVEL:", + "death-save-mod:-u": "死亡セーヴ修正値", + "magic-caster-lvl:-u": "呪文発動レベル:", "halfling-luck-u": "HALFLING LUCK", "arcane-warrior-u": "ARCANE FIGHTER", "arcane-rogue-u": "ARCANE ROGUE", - "class-options-u": "CLASS OPTIONS ()", - "2nd-class:-u": "2ND CLASS:", + "class-options-u": "クラス選択 ()", + "2nd-class:-u": "2NDクラス:", "lvl:-u": "LEVEL:", - "3rd-class:-u": "3RD CLASS:", - "4th-class:-u": "4TH CLASS:", - "mutliclass-opts-u": "MULTICLASS OPTIONS", - "use-cust-class-u": "USE CUSTOM CLASS", - "class-name:-u": "CLASS NAME:", - "spellcasting-ability:-u": "SPELLCASTING ABILITY:", - "spell-slots:-u": "SPELL SLOTS:", + "3rd-class:-u": "3RDクラス:", + "4th-class:-u": "4THクラス:", + "mutliclass-opts-u": "マルチクラスオプション", + "use-cust-class-u": "カスタムクラス使用", + "class-name:-u": "クラス名:", + "spellcasting-ability:-u": "呪文発動能力値:", + "spell-slots:-u": "呪文スロット:", "spell-full-u": "FULL (Cleric, Druid, Wizard)", - "spell-half-u": "HALF (Paladin, Ranger)", + "spell-half-u": "ハーフ(パラディン,レンジャー)", "spell-third-u": "THIRD (Arcane Fighter/Rogue)", - "cust-class-opts": "CUSTOM CLASS OPTIONS", + "cust-class-opts": "カスタムクラスオプション", "normal": "通常", "expirtise": "習熟強化", - "skill-opts-u": "SKILL OPTIONS", + "skill-opts-u": "技能オプション", "version": "v", "always-roll-adv": "Always Roll Advantage", "toggle-roll-adv": "Advantage Toggle", @@ -413,7 +413,7 @@ "simple": "Simple", "encumbrance:-u": "ENCUMBRANCE:", "ammo-tracking:-u": "AMMO TRACKING:", - "general-opts-u": "GENERAL OPTIONS", + "general-opts-u": "一般オプション", "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", "transition-text-highlight": "Please make a copy of your game before you use this tool.", "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", @@ -423,7 +423,7 @@ "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "spell_dc_mod:-u": "呪文セーヴ難易度:", "custom_ac:-u": "CUSTOM AC:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", @@ -470,12 +470,12 @@ "has-attack-u": "HAS AN ATTACK", "variant-phb": "Variant (PHB p176)", "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", - "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", - "automatic": "Automatic", + "armor-class-tracking:-u": "アーマークラス目標値:", + "automatic": "自動", "cantrip-progression:-u": "CANTRIP PROGRESSION", "cantrip-dice-u": "CANTRIP DICE", "cantrip-beam-u": "CANTRIP BEAM", - "slots_total-u": "SLOTS TOTAL", + "slots_total-u": "合計スロット", "slots_remaining-u": "SLOTS REMAINING", "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", @@ -483,18 +483,18 @@ "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u": "INITIATIVE STYLE:", + "initiative-style:-u": "イニシアチブスタイル:", "query-attr-u": "QUERY ATTRIBUTE", - "custom-skills-u": "CUSTOM SKILLS", - "weapon-u": "WEAPON", - "armor-u": "ARMOR", - "other-u": "OTHER", - "source:-u": "SOURCE:", - "source-type:-u": "SOURCE TYPE:", - "racial": "Cultural", - "cv": "Virtue", + "custom-skills-u": "カスタム技能", + "weapon-u": "武器", + "armor-u": "鎧", + "other-u": "その他", + "source:-u": "参照:", + "source-type:-u": "参照種別:", + "racial": "文化", + "cv": "美徳", "class": "クラス", - "feat": "Virtue", + "feat": "特技", "other": "その他", "partial": "Partial", "show_all": "すべて表示", @@ -524,7 +524,7 @@ "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", "are_you_sure": "Are you sure you want to turn this character into a ", - "yes": "有り", + "yes": "はい", "cancel": "取り消し", "choose": "選択", "innate:-u": "INNATE:" diff --git a/AgainstTheDarkMaster/sheet.json b/AgainstTheDarkMaster/sheet.json index 8e4fe12c7a..5618eaec43 100644 --- a/AgainstTheDarkMaster/sheet.json +++ b/AgainstTheDarkMaster/sheet.json @@ -4,5 +4,6 @@ "authors": "Juan Lucha", "roll20userid": "111814", "preview": "AgainstTheDarkMaster.png", - "instructions": "Esta hoja de personaje ha sido diseñada para uso en partidas de Against The Dark Master, el juego de rol publicado por Other Selves." -} + "instructions": "Esta hoja de personaje ha sido diseñada para uso en partidas de Against The Dark Master, el juego de rol publicado por Other Selves.", + "legacy": true +} \ No newline at end of file diff --git a/Agon Official/agon.css b/Agon Official/agon.css index 4f5f8610f0..a639e87e27 100644 --- a/Agon Official/agon.css +++ b/Agon Official/agon.css @@ -639,7 +639,8 @@ input.sheet-zero:checked + span { .sheet-type:not([value=""]) ~ .sheet-type-selector, .sheet-type:not([value="character"]) ~ .sheet-type-character, -.sheet-type:not([value="strife"]) ~ .sheet-type-strife { +.sheet-type:not([value="strife"]) ~ .sheet-type-strife, +.sheet-type:not([value="island"]) ~ .sheet-type-island { display: none; } @@ -664,7 +665,7 @@ input.sheet-zero:checked + span { text-transform: uppercase; font-size: 12px; font-family: "Della Respira", serif; - grid-template: auto / 1fr 1fr; + grid-template: auto / 1fr 1fr 1fr; } .sheet-type-selector button[type="action"] { @@ -1711,135 +1712,6 @@ button[type="roll"].sheet-domain-button-resolve_spirit { top: 257px; } -.sheet-roller { - grid-row: 2; - display: grid; - grid-gap: 5px; - grid-template: auto / auto 140px auto 1fr; - border-left: 2px solid black; -} - -.sheet-roller .sheet-harm { - display: grid; - grid-template: auto/ 1fr 1fr; - grid-gap: 3px; -} - -.sheet-roller .sheet-harmbox { - display: flex; - align-items: center; - background: #ddd; - padding: 2px; -} - -.sheet-roller .sheet-harmbox input[type="text"].sheet-title { - text-transform: uppercase; - font-size: 12px; - font-family: "Della Respira", serif; - width: 68px; - margin-right: auto; - padding-left: 2px; -} - -.sheet-roller .sheet-divine-wrath .sheet-title { - text-transform: uppercase; - font-size: 12px; - font-family: "Della Respira", serif; - background: #ddd; - text-align: center; - padding: 2px 4px; -} - -.sheet-roller .sheet-divine-wrath input[type="checkbox"] + span { - border-width: 16px 8px 0; -} - -.sheet-roller .sheet-divine-wrath input[type="checkbox"]:not(:checked) + span { - border-top-color: #999; -} - -.sheet-roller .sheet-divine-wrath .sheet-checks { - display: flex; - align-items: center; - justify-content: center; - margin-top: 2px; - font-size: 10px; - font-weight: bold; -} - -.sheet-roller .sheet-divine-wrath .sheet-checks label { - display: block; - margin-right: 5px; -} - -.sheet-roller .sheet-strife-level .sheet-title { - text-transform: uppercase; - font-size: 12px; - font-family: "Della Respira", serif; - background: #ddd; - text-align: center; - padding: 2px 4px; -} - -.sheet-roller .sheet-strife-level .sheet-checks { - display: grid; - font-size: 16px; - grid-template: auto/repeat(4, 1fr); - line-height: 1.4; - font-weight: bold; -} - -.sheet-roller .sheet-strife-level .sheet-checks label { - justify-content: center; -} - -.sheet-roller .sheet-strife-level .sheet-checks input:checked + span { - color: #669999; -} - -.sheet-roller button[type="roll"].sheet-strife-button { - text-transform: uppercase; - font-size: 12px; - font-family: "Della Respira", serif; - font-size: 16px; - line-height: 1.2; - white-space: normal; - margin: 0; - border: 2px solid; -} - -.sheet-roller .sheet-dice { - grid-column: span 4; -} - -.sheet-roller .sheet-dice .repcontainer { - display: grid; - grid-gap: 4px; - grid-template: auto/repeat(2, calc(50% - 1px)); -} - -.sheet-roller .sheet-dice .repitem { - display: grid; - grid-template: auto / 1fr 50px; -} - -.sheet-roller .sheet-dice select { - width: 100%; - border: 2px solid black; -} - -.sheet-roller .sheet-dice input[type="text"] { - text-transform: uppercase; - font-size: 12px; - font-family: "Della Respira", serif; - padding-left: 4px; - background: #ddd; -} - -.sheet-roller .sheet-dice .repcontrol { - padding-left: 3px; -} - .sheet-destinies { grid-row: span 2; } @@ -1872,3 +1744,177 @@ button[type="roll"].sheet-domain-button-resolve_spirit { .sheet-destinies .repitem { margin-top: 5px; } + +.sheet-type-island { + margin-right: 25px; +} + +.sheet-type-island .sheet-title { + text-transform: uppercase; + font-size: 12px; + font-family: "Della Respira", serif; + padding-left: 2px; + margin-bottom: 5px; +} + +.sheet-type-island .repcontainer .repitem { + border: none !important; + outline: none !important; +} + +.sheet-type-island .repcontainer .repitem:not(:first-child) { + margin-top: 40px; +} + +.sheet-stats { + display: grid; + grid-template-columns: 1fr 0.5fr 0.5fr; + grid-gap: 10px; + margin-bottom: 20px; + align-items: center; +} + +.sheet-stats .sheet-island-name input { + text-transform: uppercase; + font-size: 20px; + font-family: "Della Respira", serif; + padding-left: 4px; + font-weight: bold; +} + +.sheet-stats .sheet-divine-wrath .sheet-title { + text-transform: uppercase; + font-size: 12px; + font-family: "Della Respira", serif; + background: #ddd; + text-align: center; + padding: 2px 4px; +} + +.sheet-stats .sheet-divine-wrath input[type="checkbox"] + span { + border-width: 16px 8px 0; +} + +.sheet-stats .sheet-divine-wrath input[type="checkbox"]:not(:checked) + span { + border-top-color: #999; +} + +.sheet-stats .sheet-divine-wrath .sheet-checks { + display: flex; + align-items: center; + justify-content: center; + margin-top: 2px; + font-size: 10px; + font-weight: bold; +} + +.sheet-stats .sheet-divine-wrath .sheet-checks label { + display: block; + margin-right: 5px; +} + +.sheet-stats .sheet-strife-level .sheet-title { + text-transform: uppercase; + font-size: 12px; + font-family: "Della Respira", serif; + background: #ddd; + text-align: center; + padding: 2px 4px; +} + +.sheet-stats .sheet-strife-level .sheet-checks { + display: grid; + font-size: 16px; + grid-template: auto/repeat(4, 1fr); + line-height: 1.4; + font-weight: bold; +} + +.sheet-stats .sheet-strife-level .sheet-checks label { + justify-content: center; +} + +.sheet-stats .sheet-strife-level .sheet-checks input:checked + span { + color: #669999; +} + +.sheet-roller { + display: grid; + grid-gap: 5px; + grid-template-columns: 1fr 100px; +} + +.sheet-roller .sheet-harm { + display: grid; + grid-template-columns: repeat(4, 1fr); + grid-gap: 3px; +} + +.sheet-roller .sheet-harmbox { + display: flex; + align-items: center; + background: #ddd; + padding: 2px; +} + +.sheet-roller .sheet-harmbox input[type="text"].sheet-title { + text-transform: uppercase; + font-size: 12px; + font-family: "Della Respira", serif; + width: 68px; + margin-right: auto; + padding-left: 2px; +} + +.sheet-roller button[type="roll"].sheet-strife-button { + text-transform: uppercase; + font-size: 12px; + font-family: "Della Respira", serif; + font-size: 16px; + line-height: 1.2; + white-space: normal; + margin: 0; + border: 2px solid; +} + +.sheet-roller .sheet-dice select { + width: 100%; + border: 2px solid black; +} + +.sheet-roller .sheet-dice input[type="text"] { + text-transform: uppercase; + font-size: 12px; + font-family: "Della Respira", serif; + padding-left: 4px; + background: #ddd; +} + +.sheet-roller .sheet-dice .sheet-enabled { + display: flex; + align-items: center; +} + +.sheet-roller .sheet-dice .sheet-strifedie { + display: grid; + grid-template-columns: 15px 1fr 350px 50px; + grid-gap: 5px; +} + +.sheet-roller .sheet-dice .sheet-strifedie:not(:first-of-type) { + margin-top: 10px; +} + +.sheet-roller .sheet-dice .sheet-strifedie:not(.sheet-default) { + display: none; +} + +.sheet-roller .sheet-dice .sheet-strife-dice .sheet-strifedie-name[value]:not([value=""]) + .sheet-strifedie, +.sheet-roller .sheet-dice .sheet-strife-dice .sheet-strifedie-name[value]:not([value=""]) + .sheet-strifedie + .sheet-strifedie-name + .sheet-strifedie { + display: grid; + opacity: 1; +} + +.sheet-cnotes { + margin-top: 10px; +} diff --git a/Agon Official/agon.html b/Agon Official/agon.html index f0223c345d..e1a5581cad 100644 --- a/Agon Official/agon.html +++ b/Agon Official/agon.html @@ -14,15 +14,15 @@ -
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{{#rollGreater() obstacle roll}}
{{/rollGreater() obstacle roll}} {{#^rollGreater() obstacle roll}} @@ -1088,6 +1542,13 @@ function registerButton(buttonName, callback, handlerName = "handler") { ); on(`clicked:${buttonName}`, throttledFunction); } +function registerCompediumDrop(callback, handlerName = "handler") { + console.log(`Registering ${handlerName} for compedium drop.`); + on("sheet:compendium-drop", () => { + console.log(`Triggering ${handlerName} for compedium drop.`); + callback(); + }); +} /* Constants */ const kSheetVersion = "2"; const kBrace = "&" + "#125" + ";"; @@ -1096,6 +1557,9 @@ const kExtraEpithetField = "boons_4_check_1"; const kPathosGivesTwoDiceField = "boons_6_check_1"; const kSpendDivineFavorBoon = "boons_7_check_1"; const kHarms = ["epic", "mythic", "perilous", "sacred"]; +const kSrifeDiceLength = 12; +const kRepeatingCharacters = "repeating_characters"; +const kDropCategory = "drop_category"; const kDomains = [ "arts_oration", "blood_valor", @@ -1267,32 +1731,125 @@ function setupDivineFavorQuery(attrs) { attrs["divine_favor_query"] = base_query; } } -function calcStrifeRoll(attrs) { - const harmType = kHarms - .filter((harm) => attrs[harm] == "1") - .map((x) => `@{${x}_label}`) - .join(", "); - const dieSources = attrs.repeating.strifedie.map((row) => [ - row.strifedie_name, - row.strifedie_size, - ]); - if (attrs["divine_wrath"] !== "0") { - dieSources.push(["@{divine_wrath_label}", "@{divine_wrath}"]); +function getStrifeDiceAttributes(pre = "") { + let attributes = []; + for(let i=1; i<= kSrifeDiceLength; i++) { + attributes.push(`${pre}strifedie_enabled_${i}`); + attributes.push(`${pre}strifedie_name_${i}`); + attributes.push(`${pre}strifedie_size_${i}`); + kHarms.forEach(harm => { + attributes.push(`${pre}${harm}_${i}`); + }); } - const dieFormula = dieSources - .map(([name, die]) => `${die}[${name}]`) - .join(" + "); - attrs[ - "strife_formula" - ] = `{{roll=[[{${dieFormula}}k1 + @{strife_level}[${getTranslation( - "strife_level" - )}]]]}} {{harm=${harmType}}}`; + return attributes; } function handleStrifeRoll() { - getSetAttrs([...kHarms, "divine_wrath"], calcStrifeRoll, { - repeating: { - strifedie: ["strifedie_name", "strifedie_size"], - }, + calcStrifeRoll(); +} +function calcStrifeRoll() { + getSetAttrs(["divine_wrath"], (attrs) => { + attrs.repeating.characters.forEach(character => { + const dieSources = []; + const harms = []; + for(let i=1; i<= kSrifeDiceLength; i++) { + if(character[`strifedie_enabled_${i}`] && character[`strifedie_enabled_${i}`] == 1 && character[`strifedie_name_${i}`]) { + kHarms.forEach(harm => { + if(character[`${harm}_${i}`] && character[`${harm}_${i}`] == 1) { + harms.push(harm); + } + }); + dieSources.push([character[`strifedie_name_${i}`], character[`strifedie_size_${i}`]]); + } + } + if (attrs["divine_wrath"] !== "0") dieSources.push(["@{divine_wrath_label}", "@{divine_wrath}"]); + const dieFormula = dieSources + .map(([name, die]) => `${die}[${name}]`) + .join(" + "); + const harmType = Array.from(new Set(harms)).sort(); + const formula = `{{roll=[[{${dieFormula}}k1 + @{strife_level}[${getTranslation("strife_level")}]]]}} {{harm=${harmType}}}`; + character[`strife_formula`] = formula; + }); + },{repeating: {characters: ["strife_formula", ...getStrifeDiceAttributes()]}}); +} +function safeGuardDiceSize(roll) { + return roll.toLowerCase().replace(/\b[^2]?d/g, 'd'); +} +function joinNameAndTags(characters) { + let joined = []; + characters.forEach(character => { + let joinedChar = {}; + if(character.tags) { + joinedChar.rolls = JSON.parse(character.tags); + joinedChar.rolls.forEach(roll => { + if(roll.dice) roll.dice = safeGuardDiceSize(roll.dice); + if(roll.harm) roll.harm = Object.keys(roll.harm); + }); + } + let firstTag = {}; + firstTag.name = character.name; + firstTag.dice = safeGuardDiceSize(character.dice); + if(character.harm) firstTag.harm = Object.keys(JSON.parse(character.harm)); + joinedChar.rolls = [firstTag, ...joinedChar.rolls]; + if(character.notes) joinedChar.notes = character.notes; + joined.push(joinedChar); + }); + return joined; +} +function handleIsland() { + console.log("Handling Island Drop."); + getSetAttrs(["drop_name", "drop_data", "drop_content", "character_id", "token_src", "token_size", "sheet_type"], (attrs, setter) => { + let pagedata = {}; + try { + pagedata = JSON.parse(attrs.drop_data); + } catch(e) { + console.log("Invalid drop-Data attribute"); + pagedata = attrs.drop_data; + } + let category = pagedata["Category"]; + let characters = []; + try { + characters = joinNameAndTags(JSON.parse(pagedata["data-characters"])); + } catch(e) { + console.log("Invalid data-Character page attribute"); + characters = []; + } + attrs.sheet_type = "island"; + if(pagedata["Token"]) attrs.token_src = pagedata["Token"]; + if(pagedata["Token Size"]) attrs.token_size = pagedata["Token Size"]; + let charactersData = []; + characters.forEach(character => { + let newCharacter = {}; + let harmType = []; + for(let i=0; i { + const lType = type.toLowerCase(); + if(kHarms.indexOf(lType) > -1) { + newCharacter[`${lType}_${i+1}`] = 1 + if(i == 0) harmType.push(type); + } + }); + } + } + if(character.notes) newCharacter["style_notes"] = character.notes; + const formula = `{{roll=[[{${character.rolls[0].dice}[${character.rolls[0].name}]}k1 + 5[${getTranslation("strife_level")}]]]}} {{harm=${harmType}}}`; + newCharacter.strife_formula = formula; + charactersData.push(newCharacter); + }); + fillRepeatingSectionFromData("characters", charactersData, setter); + }); +} +function handleCompediumDrop() { + getSetAttrs(["token_size", "token_src"], (attrs) => { + if(attrs.token_size) { + let tokenUpdate = {}; + if(attrs.token_src) tokenUpdate.imgsrc = attrs['token_src']; + tokenUpdate.width = 70 * parseInt(attrs.token_size); + tokenUpdate.height = 70 * parseInt(attrs.token_size); + setDefaultToken(tokenUpdate); + } }); } registerSingle( @@ -1311,11 +1868,19 @@ registerSingle( "Handle boon for getting +2d4 on spending divine favor" ); register( - [...kHarms, "divine_wrath", "repeating_strifedie"], + [kRepeatingCharacters], handleStrifeRoll, - "Handle strife player roll" + "Handle generating strife roll query" ); -on("remove:repeating_strifedie", handleStrifeRoll); +register( + [kDropCategory], + handleIsland, + "Handle generating strife roll query" +); +registerCompediumDrop( + handleCompediumDrop +); + registerOpened(function () { getSetAttrs(["version"], function (attrs, setter) { if (!attrs["version"]) performFirstTimeSetup(attrs, setter); @@ -1341,6 +1906,12 @@ registerButton("choose_strife", () => getSetAttrs([], (attrs) => { attrs["sheet_type"] = "strife"; }) +); +registerButton("choose_island", () => + getSetAttrs([], (attrs) => { + attrs["sheet_type"] = "island"; + }) );} )(); +//# sourceURL=agon.js diff --git a/Agon Official/sheet.json b/Agon Official/sheet.json index 763fcdd221..69fc224598 100644 --- a/Agon Official/sheet.json +++ b/Agon Official/sheet.json @@ -1,9 +1,10 @@ { "html": "agon.html", "css": "agon.css", - "authors": "Jakob Oesinghaus, Tim Denee", - "roll20userid": "726129, 782723", + "authors": "Jakob Oesinghaus, Miguel Peres, Tim Denee", + "roll20userid": "726129, 3967686, 782723", "preview": "agon.png", + "compendium": "AGON", "instructions": "This is the offical sheet for Agon by John Harper and Sean Nittner. Please report issues or feature requests [here](https://github.com/joesinghaus/Agon-Sheet/issues).", "legacy": true -} \ No newline at end of file +} diff --git a/Agon Official/translation.json b/Agon Official/translation.json index 66d8267545..2fd5f6d4f2 100644 --- a/Agon Official/translation.json +++ b/Agon Official/translation.json @@ -41,6 +41,7 @@ "divine_wrath": "Divine Wrath", "domain": "Domain", "domains": "Domains", + "edit_strife_dice": "Edit strife dice", "epic": "Epic", "epithet": "Epithet", "epithet_die": "Epithet die", @@ -58,16 +59,19 @@ "honored_god": "Honored God", "ingenuity": "Ingenuity", "insight": "Insight", + "island": "Island", "island_destinies": "Island Destinies", + "island_name": "Island Name", "knowledge": "Knowledge", "lineage_pronouns": "Lineage / Pronouns", "mythic": "Mythic", "name": "Name", "no": "No", "none": "None", + "notes": "Notes", "passion": "Passion", "pathos": "Pathos", - "plus_strife_level": "Plus Strife Level", + "plus_strife_level": "Strife Level", "poseidon": "Poseidon", "perilous": "Perilous", "precision": "Precision", @@ -96,4 +100,4 @@ "wisdom": "Wisdom", "yes": "Yes", "zeus": "Zeus" -} \ No newline at end of file +} diff --git a/Agon Official/translations/af.json b/Agon Official/translations/af.json index 66d8267545..2fd5f6d4f2 100644 --- a/Agon Official/translations/af.json +++ b/Agon Official/translations/af.json @@ -41,6 +41,7 @@ "divine_wrath": "Divine Wrath", "domain": "Domain", "domains": "Domains", + "edit_strife_dice": "Edit strife dice", "epic": "Epic", "epithet": "Epithet", "epithet_die": "Epithet die", @@ -58,16 +59,19 @@ "honored_god": "Honored God", "ingenuity": "Ingenuity", "insight": "Insight", + "island": "Island", "island_destinies": "Island Destinies", + "island_name": "Island Name", "knowledge": "Knowledge", "lineage_pronouns": "Lineage / Pronouns", "mythic": "Mythic", "name": "Name", "no": "No", "none": "None", + "notes": "Notes", "passion": "Passion", "pathos": "Pathos", - "plus_strife_level": "Plus Strife Level", + "plus_strife_level": "Strife Level", "poseidon": "Poseidon", "perilous": "Perilous", "precision": "Precision", @@ -96,4 +100,4 @@ "wisdom": "Wisdom", "yes": "Yes", "zeus": "Zeus" -} \ No newline at end of file +} diff --git a/Agon Official/translations/ca.json b/Agon Official/translations/ca.json index 66d8267545..2fd5f6d4f2 100644 --- a/Agon Official/translations/ca.json +++ b/Agon Official/translations/ca.json @@ -41,6 +41,7 @@ "divine_wrath": "Divine Wrath", "domain": "Domain", "domains": "Domains", + "edit_strife_dice": "Edit strife dice", "epic": "Epic", "epithet": "Epithet", "epithet_die": "Epithet die", @@ -58,16 +59,19 @@ "honored_god": "Honored God", "ingenuity": "Ingenuity", "insight": "Insight", + "island": "Island", "island_destinies": "Island Destinies", + "island_name": "Island Name", "knowledge": "Knowledge", "lineage_pronouns": "Lineage / Pronouns", "mythic": "Mythic", "name": "Name", "no": "No", "none": "None", + "notes": "Notes", "passion": "Passion", "pathos": "Pathos", - "plus_strife_level": "Plus Strife Level", + "plus_strife_level": "Strife Level", "poseidon": "Poseidon", "perilous": "Perilous", "precision": "Precision", @@ -96,4 +100,4 @@ "wisdom": "Wisdom", "yes": "Yes", "zeus": "Zeus" -} \ No newline at end of file +} diff --git a/Agon Official/translations/cs.json b/Agon Official/translations/cs.json index ee791020f9..51567d7bf1 100644 --- a/Agon Official/translations/cs.json +++ b/Agon Official/translations/cs.json @@ -41,6 +41,7 @@ "divine_wrath": "Divine Wrath", "domain": "Domain", "domains": "Domains", + "edit_strife_dice": "Edit strife dice", "epic": "Epic", "epithet": "Epithet", "epithet_die": "Epithet die", @@ -58,16 +59,19 @@ "honored_god": "Honored God", "ingenuity": "Ingenuity", "insight": "Insight", + "island": "Island", "island_destinies": "Island Destinies", + "island_name": "Island Name", "knowledge": "Knowledge", "lineage_pronouns": "Lineage / Pronouns", "mythic": "Mythic", "name": "Jméno", "no": "Ne", "none": "Žádné", + "notes": "Notes", "passion": "Passion", "pathos": "Pathos", - "plus_strife_level": "Plus Strife Level", + "plus_strife_level": "Strife Level", "poseidon": "Poseidon", "perilous": "Perilous", "precision": "Precision", @@ -96,4 +100,4 @@ "wisdom": "Moudrost", "yes": "Ano", "zeus": "Zeus" -} \ No newline at end of file +} diff --git a/Agon Official/translations/da.json b/Agon Official/translations/da.json index 6b3d6fd613..79dba4eb26 100644 --- a/Agon Official/translations/da.json +++ b/Agon Official/translations/da.json @@ -41,6 +41,7 @@ "divine_wrath": "Divine Wrath", "domain": "Domain", "domains": "Domains", + "edit_strife_dice": "Edit strife dice", "epic": "Epic", "epithet": "Epithet", "epithet_die": "Epithet die", @@ -58,16 +59,19 @@ "honored_god": "Honored God", "ingenuity": "Ingenuity", "insight": "Insight", + "island": "Island", "island_destinies": "Island Destinies", + "island_name": "Island Name", "knowledge": "Knowledge", "lineage_pronouns": "Lineage / Pronouns", "mythic": "Mythic", "name": "Navn", "no": "Nej", "none": "Ingen", + "notes": "Notes", "passion": "Passion", "pathos": "Pathos", - "plus_strife_level": "Plus Strife Level", + "plus_strife_level": "Strife Level", "poseidon": "Poseidon", "perilous": "Perilous", "precision": "Precision", @@ -96,4 +100,4 @@ "wisdom": "Wisdom", "yes": "Ja", "zeus": "Zeus" -} \ No newline at end of file +} diff --git a/Agon Official/translations/de.json b/Agon Official/translations/de.json index c6fd41af87..97ac6a2c8e 100644 --- a/Agon Official/translations/de.json +++ b/Agon Official/translations/de.json @@ -41,6 +41,7 @@ "divine_wrath": "Divine Wrath", "domain": "Domain", "domains": "Domains", + "edit_strife_dice": "Edit strife dice", "epic": "Epic", "epithet": "Epithet", "epithet_die": "Epithet die", @@ -58,16 +59,19 @@ "honored_god": "Honored God", "ingenuity": "Ingenuity", "insight": "Motiv erkennen", + "island": "Island", "island_destinies": "Island Destinies", + "island_name": "Island Name", "knowledge": "Knowledge", "lineage_pronouns": "Lineage / Pronouns", "mythic": "Mythic", "name": "Name", "no": "Nein", "none": "Keine", + "notes": "Notes", "passion": "Leidenschaft", "pathos": "Pathos", - "plus_strife_level": "Plus Strife Level", + "plus_strife_level": "Strife Level", "poseidon": "Poseidon", "perilous": "Perilous", "precision": "Precision", @@ -96,4 +100,4 @@ "wisdom": "Weisheit", "yes": "Ja", "zeus": "Zeus" -} \ No newline at end of file +} diff --git a/Agon Official/translations/el.json b/Agon Official/translations/el.json index 746ea323af..1221515f1a 100644 --- a/Agon Official/translations/el.json +++ b/Agon Official/translations/el.json @@ -41,6 +41,7 @@ "divine_wrath": "Divine Wrath", "domain": "Domain", "domains": "Domains", + "edit_strife_dice": "Edit strife dice", "epic": "Epic", "epithet": "Epithet", "epithet_die": "Epithet die", @@ -58,16 +59,19 @@ "honored_god": "Honored God", "ingenuity": "Ingenuity", "insight": "Insight", + "island": "Island", "island_destinies": "Island Destinies", + "island_name": "Island Name", "knowledge": "Knowledge", "lineage_pronouns": "Lineage / Pronouns", "mythic": "Mythic", "name": "Όνομα", "no": "Όχι", "none": "Καμία", + "notes": "Notes", "passion": "Passion", "pathos": "Pathos", - "plus_strife_level": "Plus Strife Level", + "plus_strife_level": "Strife Level", "poseidon": "Poseidon", "perilous": "Perilous", "precision": "Precision", @@ -96,4 +100,4 @@ "wisdom": "Wisdom", "yes": "Ναι", "zeus": "Zeus" -} \ No newline at end of file +} diff --git a/Agon Official/translations/en.json b/Agon Official/translations/en.json index 66d8267545..2fd5f6d4f2 100644 --- a/Agon Official/translations/en.json +++ b/Agon Official/translations/en.json @@ -41,6 +41,7 @@ "divine_wrath": "Divine Wrath", "domain": "Domain", "domains": "Domains", + "edit_strife_dice": "Edit strife dice", "epic": "Epic", "epithet": "Epithet", "epithet_die": "Epithet die", @@ -58,16 +59,19 @@ "honored_god": "Honored God", "ingenuity": "Ingenuity", "insight": "Insight", + "island": "Island", "island_destinies": "Island Destinies", + "island_name": "Island Name", "knowledge": "Knowledge", "lineage_pronouns": "Lineage / Pronouns", "mythic": "Mythic", "name": "Name", "no": "No", "none": "None", + "notes": "Notes", "passion": "Passion", "pathos": "Pathos", - "plus_strife_level": "Plus Strife Level", + "plus_strife_level": "Strife Level", "poseidon": "Poseidon", "perilous": "Perilous", "precision": "Precision", @@ -96,4 +100,4 @@ "wisdom": "Wisdom", "yes": "Yes", "zeus": "Zeus" -} \ No newline at end of file +} diff --git a/Agon Official/translations/es.json b/Agon Official/translations/es.json index 3a43e49d3e..61ce31a696 100644 --- a/Agon Official/translations/es.json +++ b/Agon Official/translations/es.json @@ -41,6 +41,7 @@ "divine_wrath": "Ira divina", "domain": "Dominio", "domains": "Dominios", + "edit_strife_dice": "Editar dado de conflicto", "epic": "Épico", "epithet": "Epíteto", "epithet_die": "Dado de Epíteto", @@ -56,18 +57,21 @@ "hera": "Hera", "hermes": "Hermes", "honored_god": "Dios Venerado", - "ingenuity": "Ingenio", + "ingenuity": "Invención", "insight": "Perspicacia", + "island": "Isla", "island_destinies": "Islas destino", + "island_name": "Nombre de la Isla", "knowledge": "Conocimiento", "lineage_pronouns": "Linaje / Pronombres", "mythic": "Mítico", "name": "Nombre", "no": "No", "none": "Ninguno", + "notes": "Notas", "passion": "Pasión", "pathos": "Pathos", - "plus_strife_level": "Nivel de Discordia adicional", + "plus_strife_level": "Nivel de Conflicto", "poseidon": "Poseidón", "perilous": "Peligroso", "precision": "Precisión", @@ -96,4 +100,4 @@ "wisdom": "Sabiduría", "yes": "Sí", "zeus": "Zeus" -} \ No newline at end of file +} diff --git a/Agon Official/translations/fr.json b/Agon Official/translations/fr.json index de68258d5f..d330b7beba 100644 --- a/Agon Official/translations/fr.json +++ b/Agon Official/translations/fr.json @@ -41,6 +41,7 @@ "divine_wrath": "Colère Divine", "domain": "Domaine", "domains": "Domaines", + "edit_strife_dice": "Edit strife dice", "epic": "Épique", "epithet": "Epithète", "epithet_die": "Epithet die", @@ -58,16 +59,19 @@ "honored_god": "Dieu Honoré", "ingenuity": "Ingéniosité", "insight": "Perspicacité", + "island": "Island", "island_destinies": "Island Destinies", + "island_name": "Island Name", "knowledge": "Connaissance", "lineage_pronouns": "Lineage / Pronouns", "mythic": "Mythique", "name": "Nom", "no": "Non", "none": "Aucun(e)", + "notes": "Notes", "passion": "Passion", "pathos": "Pathos", - "plus_strife_level": "Plus Strife Level", + "plus_strife_level": "Strife Level", "poseidon": "Poséidon", "perilous": "Périlleux", "precision": "Precision", @@ -96,4 +100,4 @@ "wisdom": "Sagesse", "yes": "Oui", "zeus": "Zeus" -} \ No newline at end of file +} diff --git a/Agon Official/translations/he.json b/Agon Official/translations/he.json index 1526de5797..e6b45db087 100644 --- a/Agon Official/translations/he.json +++ b/Agon Official/translations/he.json @@ -41,6 +41,7 @@ "divine_wrath": "Divine Wrath", "domain": "Domain", "domains": "Domains", + "edit_strife_dice": "Edit strife dice", "epic": "Epic", "epithet": "Epithet", "epithet_die": "Epithet die", @@ -58,16 +59,19 @@ "honored_god": "Honored God", "ingenuity": "Ingenuity", "insight": "Insight", + "island": "Island", "island_destinies": "Island Destinies", + "island_name": "Island Name", "knowledge": "Knowledge", "lineage_pronouns": "Lineage / Pronouns", "mythic": "Mythic", "name": "שם", "no": "No", "none": "None", + "notes": "Notes", "passion": "Passion", "pathos": "Pathos", - "plus_strife_level": "Plus Strife Level", + "plus_strife_level": "Strife Level", "poseidon": "Poseidon", "perilous": "Perilous", "precision": "Precision", @@ -96,4 +100,4 @@ "wisdom": "Wisdom", "yes": "Yes", "zeus": "Zeus" -} \ No newline at end of file +} diff --git a/Agon Official/translations/hu.json b/Agon Official/translations/hu.json index 66d8267545..2fd5f6d4f2 100644 --- a/Agon Official/translations/hu.json +++ b/Agon Official/translations/hu.json @@ -41,6 +41,7 @@ "divine_wrath": "Divine Wrath", "domain": "Domain", "domains": "Domains", + "edit_strife_dice": "Edit strife dice", "epic": "Epic", "epithet": "Epithet", "epithet_die": "Epithet die", @@ -58,16 +59,19 @@ "honored_god": "Honored God", "ingenuity": "Ingenuity", "insight": "Insight", + "island": "Island", "island_destinies": "Island Destinies", + "island_name": "Island Name", "knowledge": "Knowledge", "lineage_pronouns": "Lineage / Pronouns", "mythic": "Mythic", "name": "Name", "no": "No", "none": "None", + "notes": "Notes", "passion": "Passion", "pathos": "Pathos", - "plus_strife_level": "Plus Strife Level", + "plus_strife_level": "Strife Level", "poseidon": "Poseidon", "perilous": "Perilous", "precision": "Precision", @@ -96,4 +100,4 @@ "wisdom": "Wisdom", "yes": "Yes", "zeus": "Zeus" -} \ No newline at end of file +} diff --git a/Agon Official/translations/it.json b/Agon Official/translations/it.json index 672cc838c8..2aed3688a7 100644 --- a/Agon Official/translations/it.json +++ b/Agon Official/translations/it.json @@ -41,6 +41,7 @@ "divine_wrath": "Divine Wrath", "domain": "Dominio", "domains": "Domains", + "edit_strife_dice": "Edit strife dice", "epic": "Epic", "epithet": "Epithet", "epithet_die": "Epithet die", @@ -58,16 +59,19 @@ "honored_god": "Honored God", "ingenuity": "Ingenuity", "insight": "Intuizione", + "island": "Island", "island_destinies": "Island Destinies", + "island_name": "Island Name", "knowledge": "Knowledge", "lineage_pronouns": "Lineage / Pronouns", "mythic": "Mitico", "name": "Nome", "no": "No", "none": "Nessuno", + "notes": "Notes", "passion": "Passion", "pathos": "Pathos", - "plus_strife_level": "Plus Strife Level", + "plus_strife_level": "Strife Level", "poseidon": "Poseidon", "perilous": "Perilous", "precision": "Precision", @@ -96,4 +100,4 @@ "wisdom": "Saggezza", "yes": "Sì", "zeus": "Zeus" -} \ No newline at end of file +} diff --git a/Agon Official/translations/ja.json b/Agon Official/translations/ja.json index b5376c836e..0246c9008e 100644 --- a/Agon Official/translations/ja.json +++ b/Agon Official/translations/ja.json @@ -41,6 +41,7 @@ "divine_wrath": "Divine Wrath", "domain": "Domain", "domains": "Domains", + "edit_strife_dice": "Edit strife dice", "epic": "Epic", "epithet": "Epithet", "epithet_die": "Epithet die", @@ -58,16 +59,19 @@ "honored_god": "Honored God", "ingenuity": "Ingenuity", "insight": "看破", + "island": "Island", "island_destinies": "Island Destinies", + "island_name": "Island Name", "knowledge": "Knowledge", "lineage_pronouns": "Lineage / Pronouns", "mythic": "Mythic", "name": "アイテム名", "no": "無し", "none": "無し", + "notes": "Notes", "passion": "Passion", "pathos": "Pathos", - "plus_strife_level": "Plus Strife Level", + "plus_strife_level": "Strife Level", "poseidon": "Poseidon", "perilous": "Perilous", "precision": "Precision", @@ -96,4 +100,4 @@ "wisdom": "判断力", "yes": "有り", "zeus": "Zeus" -} \ No newline at end of file +} diff --git a/Agon Official/translations/ko.json b/Agon Official/translations/ko.json index 4868e9ab4d..10429f2012 100644 --- a/Agon Official/translations/ko.json +++ b/Agon Official/translations/ko.json @@ -41,6 +41,7 @@ "divine_wrath": "가장 높은 주사위", "domain": "분야", "domains": "분야", + "edit_strife_dice": "Edit strife dice", "epic": "영웅적", "epithet": "별호", "epithet_die": "별호 주사위", @@ -58,16 +59,19 @@ "honored_god": "섬기는 신", "ingenuity": "재간", "insight": "통찰력", + "island": "Island", "island_destinies": "섬들의 운명", + "island_name": "Island Name", "knowledge": "지식", "lineage_pronouns": "혈통", "mythic": "신화적", "name": "이름", "no": "아니오", "none": "없음", + "notes": "Notes", "passion": "열정", "pathos": "파토스", - "plus_strife_level": "+ 고난 수준", + "plus_strife_level": "Strife Level", "poseidon": "포세이돈", "perilous": "험난", "precision": "정확성", @@ -96,4 +100,4 @@ "wisdom": "지혜", "yes": "예", "zeus": "제우스" -} \ No newline at end of file +} diff --git a/Agon Official/translations/nl.json b/Agon Official/translations/nl.json index f2b64e57aa..8ac3672623 100644 --- a/Agon Official/translations/nl.json +++ b/Agon Official/translations/nl.json @@ -41,6 +41,7 @@ "divine_wrath": "Divine Wrath", "domain": "Domain", "domains": "Domains", + "edit_strife_dice": "Edit strife dice", "epic": "Epic", "epithet": "Epithet", "epithet_die": "Epithet die", @@ -58,16 +59,19 @@ "honored_god": "Honored God", "ingenuity": "Ingenuity", "insight": "Insight", + "island": "Island", "island_destinies": "Island Destinies", + "island_name": "Island Name", "knowledge": "Knowledge", "lineage_pronouns": "Lineage / Pronouns", "mythic": "Mythic", "name": "Naam", "no": "Nee", "none": "Geen", + "notes": "Notes", "passion": "Passion", "pathos": "Pathos", - "plus_strife_level": "Plus Strife Level", + "plus_strife_level": "Strife Level", "poseidon": "Poseidon", "perilous": "Perilous", "precision": "Precision", @@ -96,4 +100,4 @@ "wisdom": "Wisdom", "yes": "Ja", "zeus": "Zeus" -} \ No newline at end of file +} diff --git a/Agon Official/translations/pl.json b/Agon Official/translations/pl.json index 71a4e9d31a..d67917fd0c 100644 --- a/Agon Official/translations/pl.json +++ b/Agon Official/translations/pl.json @@ -41,6 +41,7 @@ "divine_wrath": "Boski gniew", "domain": "Domena", "domains": "Domeny", + "edit_strife_dice": "Edit strife dice", "epic": "Epicka", "epithet": "Przydomek", "epithet_die": "kość Przydomku", @@ -58,13 +59,16 @@ "honored_god": "Czczone bóstwo", "ingenuity": "Pomysłowość", "insight": "Intuicja", + "island": "Wyspa", "island_destinies": "Losy wysp", + "island_name": "Nazwa wyspy", "knowledge": "Wiedza", "lineage_pronouns": "Imię/Zaimek", "mythic": "Mityczna", "name": "Imię", "no": "Nie", "none": "Brak", + "notes": "Notatki", "passion": "Pasja", "pathos": "Patos", "plus_strife_level": "Poziom konfliktu", @@ -80,7 +84,7 @@ "recite_your_deeds": "Opisz swoje czyny", "resolve_spirit": "Duch i stanowczość", "roll_prevails": "Pokonujesz swoje wyzwania i odnosisz zwycięstwo. Najlepszy heros dostaje punkty chwały równe stopniowi trudności, a pozostali którzy odnieśli sukces połowę tej wartości.", - "roll_strife": "Roll Strife", + "roll_strife": "Rzut na konflikt", "roll_suffers": "Każdy heros który poniósł porażkę otrzymuje tylko 1 punkt chwały", "sacred": "Niebiańskie", "scion_of": "Potomek", @@ -96,4 +100,4 @@ "wisdom": "Mądrość", "yes": "Tak", "zeus": "Zeus" -} \ No newline at end of file +} diff --git a/Agon Official/translations/pt.json b/Agon Official/translations/pt.json index d55cefb0f1..eb3da7a5c4 100644 --- a/Agon Official/translations/pt.json +++ b/Agon Official/translations/pt.json @@ -41,6 +41,7 @@ "divine_wrath": "Divine Wrath", "domain": "Domain", "domains": "Domains", + "edit_strife_dice": "Edit strife dice", "epic": "Epic", "epithet": "Epithet", "epithet_die": "Epithet die", @@ -58,16 +59,19 @@ "honored_god": "Honored God", "ingenuity": "Ingenuity", "insight": "Insight", + "island": "Island", "island_destinies": "Island Destinies", + "island_name": "Island Name", "knowledge": "Knowledge", "lineage_pronouns": "Lineage / Pronouns", "mythic": "Mythic", "name": "Nome", "no": "Não", "none": "Nenhum", + "notes": "Notes", "passion": "Paixões", "pathos": "Pathos", - "plus_strife_level": "Plus Strife Level", + "plus_strife_level": "Strife Level", "poseidon": "Poseidon", "perilous": "Perilous", "precision": "Precision", @@ -96,4 +100,4 @@ "wisdom": "Wisdom", "yes": "Sim", "zeus": "Zeus" -} \ No newline at end of file +} diff --git a/Agon Official/translations/ru.json b/Agon Official/translations/ru.json index 1de50d5ed1..5dcdddf01f 100644 --- a/Agon Official/translations/ru.json +++ b/Agon Official/translations/ru.json @@ -41,6 +41,7 @@ "divine_wrath": "Divine Wrath", "domain": "Domain", "domains": "Domains", + "edit_strife_dice": "Edit strife dice", "epic": "Epic", "epithet": "Epithet", "epithet_die": "Epithet die", @@ -58,16 +59,19 @@ "honored_god": "Honored God", "ingenuity": "Ingenuity", "insight": "Проницательность", + "island": "Island", "island_destinies": "Island Destinies", + "island_name": "Island Name", "knowledge": "Knowledge", "lineage_pronouns": "Lineage / Pronouns", "mythic": "Mythic", "name": "Название", "no": "Нет", "none": "Без", + "notes": "Notes", "passion": "Passion", "pathos": "Pathos", - "plus_strife_level": "Plus Strife Level", + "plus_strife_level": "Strife Level", "poseidon": "Poseidon", "perilous": "Perilous", "precision": "Precision", @@ -96,4 +100,4 @@ "wisdom": "Мудрость", "yes": "Да", "zeus": "Zeus" -} \ No newline at end of file +} diff --git a/Agon Official/translations/sl.json b/Agon Official/translations/sl.json index 66d8267545..2fd5f6d4f2 100644 --- a/Agon Official/translations/sl.json +++ b/Agon Official/translations/sl.json @@ -41,6 +41,7 @@ "divine_wrath": "Divine Wrath", "domain": "Domain", "domains": "Domains", + "edit_strife_dice": "Edit strife dice", "epic": "Epic", "epithet": "Epithet", "epithet_die": "Epithet die", @@ -58,16 +59,19 @@ "honored_god": "Honored God", "ingenuity": "Ingenuity", "insight": "Insight", + "island": "Island", "island_destinies": "Island Destinies", + "island_name": "Island Name", "knowledge": "Knowledge", "lineage_pronouns": "Lineage / Pronouns", "mythic": "Mythic", "name": "Name", "no": "No", "none": "None", + "notes": "Notes", "passion": "Passion", "pathos": "Pathos", - "plus_strife_level": "Plus Strife Level", + "plus_strife_level": "Strife Level", "poseidon": "Poseidon", "perilous": "Perilous", "precision": "Precision", @@ -96,4 +100,4 @@ "wisdom": "Wisdom", "yes": "Yes", "zeus": "Zeus" -} \ No newline at end of file +} diff --git a/Agon Official/translations/sv.json b/Agon Official/translations/sv.json index ae662bb39d..ad4811020a 100644 --- a/Agon Official/translations/sv.json +++ b/Agon Official/translations/sv.json @@ -41,6 +41,7 @@ "divine_wrath": "Divine Wrath", "domain": "Domain", "domains": "Domains", + "edit_strife_dice": "Edit strife dice", "epic": "Epic", "epithet": "Epithet", "epithet_die": "Epithet die", @@ -58,16 +59,19 @@ "honored_god": "Honored God", "ingenuity": "Ingenuity", "insight": "Insight", + "island": "Island", "island_destinies": "Island Destinies", + "island_name": "Island Name", "knowledge": "Knowledge", "lineage_pronouns": "Lineage / Pronouns", "mythic": "Mythic", "name": "Namn", "no": "Nej", "none": "Inga", + "notes": "Notes", "passion": "Passion", "pathos": "Pathos", - "plus_strife_level": "Plus Strife Level", + "plus_strife_level": "Strife Level", "poseidon": "Poseidon", "perilous": "Perilous", "precision": "Precision", @@ -96,4 +100,4 @@ "wisdom": "Wisdom", "yes": "Ja", "zeus": "Zeus" -} \ No newline at end of file +} diff --git a/Agon Official/translations/tr.json b/Agon Official/translations/tr.json index 8f5ff82f0c..6d5d426c80 100644 --- a/Agon Official/translations/tr.json +++ b/Agon Official/translations/tr.json @@ -41,6 +41,7 @@ "divine_wrath": "Divine Wrath", "domain": "Domain", "domains": "Domains", + "edit_strife_dice": "Edit strife dice", "epic": "Epic", "epithet": "Epithet", "epithet_die": "Epithet die", @@ -58,16 +59,19 @@ "honored_god": "Honored God", "ingenuity": "Ingenuity", "insight": "Insight", + "island": "Island", "island_destinies": "Island Destinies", + "island_name": "Island Name", "knowledge": "Knowledge", "lineage_pronouns": "Lineage / Pronouns", "mythic": "Mythic", "name": "İsim", "no": "Hayır", "none": "None", + "notes": "Notes", "passion": "Passion", "pathos": "Pathos", - "plus_strife_level": "Plus Strife Level", + "plus_strife_level": "Strife Level", "poseidon": "Poseidon", "perilous": "Perilous", "precision": "Precision", @@ -96,4 +100,4 @@ "wisdom": "Wisdom", "yes": "Evet", "zeus": "Zeus" -} \ No newline at end of file +} diff --git a/Agon Official/translations/uk.json b/Agon Official/translations/uk.json index 66d8267545..2fd5f6d4f2 100644 --- a/Agon Official/translations/uk.json +++ b/Agon Official/translations/uk.json @@ -41,6 +41,7 @@ "divine_wrath": "Divine Wrath", "domain": "Domain", "domains": "Domains", + "edit_strife_dice": "Edit strife dice", "epic": "Epic", "epithet": "Epithet", "epithet_die": "Epithet die", @@ -58,16 +59,19 @@ "honored_god": "Honored God", "ingenuity": "Ingenuity", "insight": "Insight", + "island": "Island", "island_destinies": "Island Destinies", + "island_name": "Island Name", "knowledge": "Knowledge", "lineage_pronouns": "Lineage / Pronouns", "mythic": "Mythic", "name": "Name", "no": "No", "none": "None", + "notes": "Notes", "passion": "Passion", "pathos": "Pathos", - "plus_strife_level": "Plus Strife Level", + "plus_strife_level": "Strife Level", "poseidon": "Poseidon", "perilous": "Perilous", "precision": "Precision", @@ -96,4 +100,4 @@ "wisdom": "Wisdom", "yes": "Yes", "zeus": "Zeus" -} \ No newline at end of file +} diff --git a/Agon Official/translations/zh.json b/Agon Official/translations/zh.json index 294416bbaf..5bdf3eabd7 100644 --- a/Agon Official/translations/zh.json +++ b/Agon Official/translations/zh.json @@ -41,6 +41,7 @@ "divine_wrath": "Divine Wrath", "domain": "領域", "domains": "Domains", + "edit_strife_dice": "Edit strife dice", "epic": "Epic", "epithet": "Epithet", "epithet_die": "Epithet die", @@ -58,16 +59,19 @@ "honored_god": "Honored God", "ingenuity": "Ingenuity", "insight": "洞察", + "island": "Island", "island_destinies": "Island Destinies", + "island_name": "Island Name", "knowledge": "Knowledge", "lineage_pronouns": "Lineage / Pronouns", "mythic": "神話", "name": "名稱", "no": "否", "none": "無", + "notes": "Notes", "passion": "Passion", "pathos": "Pathos", - "plus_strife_level": "Plus Strife Level", + "plus_strife_level": "Strife Level", "poseidon": "Poseidon", "perilous": "Perilous", "precision": "Precision", @@ -96,4 +100,4 @@ "wisdom": "睿智", "yes": "是", "zeus": "Zeus" -} \ No newline at end of file +} diff --git a/Alien Roleplaying Game/translations/de.json b/Alien Roleplaying Game/translations/de.json index 6eb1e6b4f3..5e17f1e7e0 100644 --- a/Alien Roleplaying Game/translations/de.json +++ b/Alien Roleplaying Game/translations/de.json @@ -1,106 +1,106 @@ { - "personal-agenda-u": "Personal Agenda", - "personal-agenda-place": "Personal Agenda", - "character-name-u": "Character Name", - "character-name-place": "Character Name", - "talents-u": "Talents", - "talent-one-name.place": "Talent one name", - "talent-one-description.place": "Talent one description", - "talent-two-name.place": "Talent two name", - "talent-two-description.place": "Talent two description", - "talent-three-name.place": "Talent three name", - "talent-three-description.place": "Talent three description", - "talent-four-name.place": "Talent four name", - "talent-four-description.place": "Talent four description", - "career-u": "Career", - "career-place": "Career", - "relationships-u": "Relationships", - "buddy-u": "Buddy: ", - "rival-u": "Rival: ", - "roll-buttons-u": "Roll Buttons", + "personal-agenda-u": "Motivation und Ziel", + "personal-agenda-place": "Motivation und Ziel", + "character-name-u": "Name", + "character-name-place": "Name", + "talents-u": "Talente", + "talent-one-name.place": "Talent 1 Name", + "talent-one-description.place": "Talent 1 Beschreibung", + "talent-two-name.place": "Talent 2 Name", + "talent-two-description.place": "Talent 2 Beschreibung", + "talent-three-name.place": "Talent 3 Name", + "talent-three-description.place": "Talent 3 Beschreibung", + "talent-four-name.place": "Talent 4 Name", + "talent-four-description.place": "Talent 4 Beschreibung", + "career-u": "Beruf", + "career-place": "Beruf", + "relationships-u": "Beziehungen", + "buddy-u": "Kumpel:", + "rival-u": "Rivale:", + "roll-buttons-u": "Würfel Buttons", "1d3-u": "1d3", "1d6-u": "1d6", "12d6d3-u": "2d6", "3d6-u": "3d6", "d66-u": "d66", - "panic-u": "Panic", - "initiative-card-u": "Initiative: Card", - "initiative-dice-u": "Initiative: Dice", - "base-dice-u": "Base Dice", - "stress-dice-u": "Stress Dice", - "stress-level-u": "Stress Level", - "close-combat-u": "Close Combat", - "experience-points-u": "Experience Points", - "health-u": "Health", - "heavy-machinery-u": "Heavy Machinery", - "strength-u": "Strength", - "stamina-u": "Stamina", - "make-roll-secret-u": "Make Roll Secret", - "story-points-u": "Story Points", - "radiation-u": "Radiation", - "ranged-combat-u": "Ranged Combat", - "observation-u": "Observation", - "tiny-items-u": "Tiny Items", - "odds-and-ends-place": "odds and ends", - "mobility-u": "Mobility", - "agility-u": "Agility", - "attributes-u": "Attributes", - "wits-u": "Wits", - "survival-u": "Survival", - "critical-injuries-u": "Critical Injuries", - "critical-injuries-place": "Critical Injuries", - "piloting-u": "Piloting", + "panic-u": "Panik", + "initiative-card-u": "Initiative: Karte", + "initiative-dice-u": "Initiative: Würfel", + "base-dice-u": "Basis-Würfel", + "stress-dice-u": "Stress Würfel", + "stress-level-u": "Stresslevel", + "close-combat-u": "Nahkampf", + "experience-points-u": "Erfahrungspunkte", + "health-u": "Gesundheit", + "heavy-machinery-u": "Schwere Maschinen", + "strength-u": "Stärke", + "stamina-u": "Ausdauer", + "make-roll-secret-u": "Geheimer Würfelwurf", + "story-points-u": "Story-Punkte", + "radiation-u": "Strahlung", + "ranged-combat-u": "Fernkampf", + "observation-u": "Wahrnehmung", + "tiny-items-u": "Kleine Gegenstände", + "odds-and-ends-place": "Kleinkram", + "mobility-u": "Beweglichkeit", + "agility-u": "Beweglichkeit", + "attributes-u": "Attribute", + "wits-u": "Verstand", + "survival-u": "Überleben", + "critical-injuries-u": "Kritische Verletzungen", + "critical-injuries-place": "Kritische Verletzungen", + "piloting-u": "Fahrzeuge lenken", "Comtech-u": "Comtech", - "signature-item-u": "Signature Item", - "signature-item-place": "Signature Item", - "command-u": "Command", - "empathy-u": "Empathy", - "medical-aid-u": "Medical Aid", - "gear-u": "Gear", - "item-1-place": "Item 1", - "item-2-place": "Item 2", - "item-3-place": "Item 3", - "item-4-place": "Item 4", - "item-5-place": "Item 4", - "item-6-place": "Item 6", - "item-7-place": "Item 7", - "item-8-place": "Item 8", - "conditions-u": "Conditions", - "starving-u": "Starving", - "dehydrated-u": "Dehydrated", - "exhausted-u": "Exhausted", - "freezing-u": "Freezing", + "signature-item-u": "Persönlicher Gegenstand", + "signature-item-place": "Persönlicher Gegenstand", + "command-u": "Befehligen", + "empathy-u": "Empathie", + "medical-aid-u": "Medizinische Hilfe", + "gear-u": "Ausrüstung", + "item-1-place": "Gegenstand 1", + "item-2-place": "Gegenstand 2", + "item-3-place": "Gegenstand 3", + "item-4-place": "Gegenstand 4", + "item-5-place": "Gegenstand 5", + "item-6-place": "Gegenstand 6", + "item-7-place": "Gegenstand 7", + "item-8-place": "Gegenstand 8", + "conditions-u": "Zustände", + "starving-u": "Verhungern", + "dehydrated-u": "Verdursten", + "exhausted-u": "Erschöpft", + "freezing-u": "Erfrieren", "manipulation-u": "Manipulation", - "armor-u": "Armor", - "encumbrance-u": "Encumbrance", - "weapons-u": "Weapons", - "weapon-one-name-place": "Weapon one name", - "weapon-two-name-place": "Weapon two name", - "weapon-three-name-place": "Weapon three name", - "weapon-four-name-place": "Weapon four name", - "weapon-five-name-place": "Weapon five name", - "weapon-six-name-place": "Weapon six name", - "attack-u": "Attack", + "armor-u": "Panzerung", + "encumbrance-u": "Traglast", + "weapons-u": "Waffen", + "weapon-one-name-place": "Waffe 1 Name", + "weapon-two-name-place": "Waffe 2 Name", + "weapon-three-name-place": "Waffe 3 Name", + "weapon-four-name-place": "Waffe 4 Name", + "weapon-five-name-place": "Waffe 5 Name", + "weapon-six-name-place": "Waffe 6 Name", + "attack-u": "Angriff", "bonus-u": "Bonus", - "damage-u": "Damage", - "engaged-u": "Engaged", - "short-u": "Short", - "medium-u": "Medium", - "long-u": "Long", - "extreme-u": "Extreme", - "range-u": "Range", - "use-close-combat-title": "Close combat", - "cc-title": "CC", - "use-ranged-combat-title": "Ranged combat", - "rc-title": "RC", - "comment-desc-notes-place": "Comment/description/notes...", - "consumables-u": "Consumables", - "air-u": "Air", - "food-u": "Food", - "power-u": "Power", - "water-u": "Water", - "building-betterworlds-u": "\"Building Better Worlds\"", + "damage-u": "Schaden", + "engaged-u": "Kontakt", + "short-u": "Kurz", + "medium-u": "Mittel", + "long-u": "Weit", + "extreme-u": "Extrem", + "range-u": "Reichweite", + "use-close-combat-title": "Nahkampf", + "cc-title": "NK", + "use-ranged-combat-title": "Fernkampf", + "rc-title": "FK", + "comment-desc-notes-place": "Kommentar/Beschreibung/Notizen...", + "consumables-u": "Verbrauchsgüter", + "air-u": "Luft", + "food-u": "Nahrung", + "power-u": "Energie", + "water-u": "Wasser", + "building-betterworlds-u": "\"Erschaffe bessere Welten\"", "template-bonus-u": "Bonus: ", - "template-damage-u": "Damage: ", - "none-place": "None" + "template-damage-u": "Schaden: ", + "none-place": "Keiner" } diff --git a/Aquelarre/aquelarre.html b/Aquelarre/aquelarre.html index 72e50505ae..c8364241db 100644 --- a/Aquelarre/aquelarre.html +++ b/Aquelarre/aquelarre.html @@ -264,7 +264,7 @@ 3 Brazo Izq.(1/2) - + @@ -362,7 +362,7 @@ - Conocimiento d Área (CUL): + Conocimiento de Área (CUL): @@ -863,7 +863,7 @@ Ingresos Mensuales - Ingresos Semanales + Gastos Semanales

diff --git a/Ars_Magica_5th/Ars_Magica_5th.css b/Ars_Magica_5th/Ars_Magica_5th.css index 42101509f7..cbf3c37563 100644 --- a/Ars_Magica_5th/Ars_Magica_5th.css +++ b/Ars_Magica_5th/Ars_Magica_5th.css @@ -19,9 +19,6 @@ This file is automatically generated from a tempalte. Any change will be overwri Get rid of the sheet border gradient https://puu.sh/FqOMO/0c073a293c.png */ -.charsheet { - margin: 0 auto; -} /*----------- Repeating Blocks -------------*/ @@ -380,6 +377,7 @@ button.sheet-single-roll { .charsheet { background-image:url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Ars_Magica_5th/images/velvet.jpg'); width:850px; + margin: 0 auto; } .sheet-divider { @@ -585,7 +583,7 @@ input.sheet-counter[type=number]::-webkit-outer-spin-button { border: 2px solid #d49d4b; border-radius: 0px 15px 0px 0px; background:#544177; - background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Ars_Magica_5th/images/paintbar.jpg"); + background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Ars_Magica_5th/images/paintbar_v2.jpg"); /* text-shadow: 0px 0px 20px black, 0px 0px 15px black, 0px 0px 5px #cb8f33; */ font-family: 'Uncial Antiqua', cursive; text-shadow: 0px 0px 30px #bea05a, 0px 0px 20px #bea05a, 0px 0px 10px white, 2px 2px 15px white, 2px 2px 10px white, 2px 2px 5px white, 2px 2px 2px white; @@ -1857,5 +1855,1709 @@ button.sheet-critical:hover, button.sheet-critical:active { vertical-align:-5px; } +/* --- CUSTOM - Better default rolltemplate from the forum --- */ +/* https://wiki.roll20.net/Building_Character_Sheets/Roll_Templates#Jakob.27s_Better_Default_Rolltemplate */ +/* CSS class name have been renamed to isolate them from the rest of the sheet */ + +/* Smaller margins - remove these if you want the huge default left margin */ +.sheet-rolltemplate-custom { + margin-left: -37px; +} +.withoutavatars .sheet-rolltemplate-custom { + margin-left: -7px; +} + +.sheet-rolltemplate-custom .sheet-crt-container { + border: 1px solid; + /* by default, the border is the same color as the header. You can change this here, e.g. to black */ + border-color: var(--header-bg-color); +} + +/* Header formatting - title and subtitle */ +.sheet-rolltemplate-custom .sheet-crt-header { + background-color: var(--header-bg-color) ! important; + /* change text-align to center to center the header text */ + text-align: center; + color: var(--header-text-color) ! important; + padding: 5px; +} +.sheet-rolltemplate-custom .sheet-crt-title { + font-size:1.1em; +} +.sheet-rolltemplate-custom .sheet-crt-subtitle { + font-size:.9em; +} +.sheet-rolltemplate-custom .sheet-crt-container .inlinerollresult { + background-color: var(--roll-bg-color) ! important; + border-color: var(--roll-bg-color) ! important; + color: var(--roll-text-color) ! important; +} +.sheet-rolltemplate-custom .sheet-crt-container a { + background-color: var(--button-bg-color) ! important; + color: var(--button-text-color) ! important; +} + +/* example colors */ +.sheet-rolltemplate-custom .sheet-crt-container { + /* this is the default color */ + --header-bg-color: rgba(112,32,130,1); + --header-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container .inlinerollresult { + --roll-bg-color: #FEF68E; + --roll-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container a { + --button-bg-color: #ce0f69; + --button-text-color: #FFF; +} + +/* +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-red { + --header-bg-color: #F00; +} +.sheet-rolltemplate-custom .sheet-container.sheet-color-green { + --header-bg-color: #0F0; + --header-text-color: #000; +} +*/ + +/* Use python integration to support all CSS v3 colors */ +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-aliceblue { + --header-bg-color: #f0f8ff; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-aliceblue .inlinerollresult { + --roll-bg-color: #f0f8ff; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-aliceblue a { + --button-bg-color: #f0f8ff; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-antiquewhite { + --header-bg-color: #faebd7; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-antiquewhite .inlinerollresult { + --roll-bg-color: #faebd7; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-antiquewhite a { + --button-bg-color: #faebd7; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-aqua { + --header-bg-color: #00ffff; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-aqua .inlinerollresult { + --roll-bg-color: #00ffff; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-aqua a { + --button-bg-color: #00ffff; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-aquamarine { + --header-bg-color: #7fffd4; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-aquamarine .inlinerollresult { + --roll-bg-color: #7fffd4; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-aquamarine a { + --button-bg-color: #7fffd4; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-azure { + --header-bg-color: #f0ffff; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-azure .inlinerollresult { + --roll-bg-color: #f0ffff; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-azure a { + --button-bg-color: #f0ffff; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-beige { + --header-bg-color: #f5f5dc; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-beige .inlinerollresult { + --roll-bg-color: #f5f5dc; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-beige a { + --button-bg-color: #f5f5dc; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-bisque { + --header-bg-color: #ffe4c4; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-bisque .inlinerollresult { + --roll-bg-color: #ffe4c4; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-bisque a { + --button-bg-color: #ffe4c4; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-black { + --header-bg-color: #000000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-black .inlinerollresult { + --roll-bg-color: #000000; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-black a { + --button-bg-color: #000000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-blanchedalmond { + --header-bg-color: #ffebcd; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-blanchedalmond .inlinerollresult { + --roll-bg-color: #ffebcd; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-blanchedalmond a { + --button-bg-color: #ffebcd; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-blue { + --header-bg-color: #0000ff; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-blue .inlinerollresult { + --roll-bg-color: #0000ff; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-blue a { + --button-bg-color: #0000ff; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-blueviolet { + --header-bg-color: #8a2be2; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-blueviolet .inlinerollresult { + --roll-bg-color: #8a2be2; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-blueviolet a { + --button-bg-color: #8a2be2; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-brown { + --header-bg-color: #a52a2a; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-brown .inlinerollresult { + --roll-bg-color: #a52a2a; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-brown a { + --button-bg-color: #a52a2a; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-burlywood { + --header-bg-color: #deb887; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-burlywood .inlinerollresult { + --roll-bg-color: #deb887; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-burlywood a { + --button-bg-color: #deb887; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-cadetblue { + --header-bg-color: #5f9ea0; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-cadetblue .inlinerollresult { + --roll-bg-color: #5f9ea0; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-cadetblue a { + --button-bg-color: #5f9ea0; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-chartreuse { + --header-bg-color: #7fff00; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-chartreuse .inlinerollresult { + --roll-bg-color: #7fff00; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-chartreuse a { + --button-bg-color: #7fff00; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-chocolate { + --header-bg-color: #d2691e; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-chocolate .inlinerollresult { + --roll-bg-color: #d2691e; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-chocolate a { + --button-bg-color: #d2691e; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-coral { + --header-bg-color: #ff7f50; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-coral .inlinerollresult { + --roll-bg-color: #ff7f50; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-coral a { + --button-bg-color: #ff7f50; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-cornflowerblue { + --header-bg-color: #6495ed; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-cornflowerblue .inlinerollresult { + --roll-bg-color: #6495ed; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-cornflowerblue a { + --button-bg-color: #6495ed; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-cornsilk { + --header-bg-color: #fff8dc; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-cornsilk .inlinerollresult { + --roll-bg-color: #fff8dc; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-cornsilk a { + --button-bg-color: #fff8dc; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-crimson { + --header-bg-color: #dc143c; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-crimson .inlinerollresult { + --roll-bg-color: #dc143c; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-crimson a { + --button-bg-color: #dc143c; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-cyan { + --header-bg-color: #00ffff; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-cyan .inlinerollresult { + --roll-bg-color: #00ffff; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-cyan a { + --button-bg-color: #00ffff; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkblue { + --header-bg-color: #00008b; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkblue .inlinerollresult { + --roll-bg-color: #00008b; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkblue a { + --button-bg-color: #00008b; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkcyan { + --header-bg-color: #008b8b; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkcyan .inlinerollresult { + --roll-bg-color: #008b8b; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkcyan a { + --button-bg-color: #008b8b; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkgoldenrod { + --header-bg-color: #b8860b; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkgoldenrod .inlinerollresult { + --roll-bg-color: #b8860b; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkgoldenrod a { + --button-bg-color: #b8860b; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkgray { + --header-bg-color: #a9a9a9; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkgray .inlinerollresult { + --roll-bg-color: #a9a9a9; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkgray a { + --button-bg-color: #a9a9a9; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkgreen { + --header-bg-color: #006400; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkgreen .inlinerollresult { + --roll-bg-color: #006400; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkgreen a { + --button-bg-color: #006400; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkgrey { + --header-bg-color: #a9a9a9; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkgrey .inlinerollresult { + --roll-bg-color: #a9a9a9; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkgrey a { + --button-bg-color: #a9a9a9; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkkhaki { + --header-bg-color: #bdb76b; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkkhaki .inlinerollresult { + --roll-bg-color: #bdb76b; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkkhaki a { + --button-bg-color: #bdb76b; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkmagenta { + --header-bg-color: #8b008b; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkmagenta .inlinerollresult { + --roll-bg-color: #8b008b; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkmagenta a { + --button-bg-color: #8b008b; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkolivegreen { + --header-bg-color: #556b2f; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkolivegreen .inlinerollresult { + --roll-bg-color: #556b2f; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkolivegreen a { + --button-bg-color: #556b2f; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkorange { + --header-bg-color: #ff8c00; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkorange .inlinerollresult { + --roll-bg-color: #ff8c00; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkorange a { + --button-bg-color: #ff8c00; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkorchid { + --header-bg-color: #9932cc; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkorchid .inlinerollresult { + --roll-bg-color: #9932cc; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkorchid a { + --button-bg-color: #9932cc; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkred { + --header-bg-color: #8b0000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkred .inlinerollresult { + --roll-bg-color: #8b0000; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkred a { + --button-bg-color: #8b0000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darksalmon { + --header-bg-color: #e9967a; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darksalmon .inlinerollresult { + --roll-bg-color: #e9967a; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darksalmon a { + --button-bg-color: #e9967a; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkseagreen { + --header-bg-color: #8fbc8f; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkseagreen .inlinerollresult { + --roll-bg-color: #8fbc8f; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkseagreen a { + --button-bg-color: #8fbc8f; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkslateblue { + --header-bg-color: #483d8b; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkslateblue .inlinerollresult { + --roll-bg-color: #483d8b; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkslateblue a { + --button-bg-color: #483d8b; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkslategray { + --header-bg-color: #2f4f4f; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkslategray .inlinerollresult { + --roll-bg-color: #2f4f4f; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkslategray a { + --button-bg-color: #2f4f4f; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkslategrey { + --header-bg-color: #2f4f4f; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkslategrey .inlinerollresult { + --roll-bg-color: #2f4f4f; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkslategrey a { + --button-bg-color: #2f4f4f; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkturquoise { + --header-bg-color: #00ced1; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkturquoise .inlinerollresult { + --roll-bg-color: #00ced1; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkturquoise a { + --button-bg-color: #00ced1; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkviolet { + --header-bg-color: #9400d3; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkviolet .inlinerollresult { + --roll-bg-color: #9400d3; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkviolet a { + --button-bg-color: #9400d3; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-deeppink { + --header-bg-color: #ff1493; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-deeppink .inlinerollresult { + --roll-bg-color: #ff1493; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-deeppink a { + --button-bg-color: #ff1493; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-deepskyblue { + --header-bg-color: #00bfff; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-deepskyblue .inlinerollresult { + --roll-bg-color: #00bfff; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-deepskyblue a { + --button-bg-color: #00bfff; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-dimgray { + --header-bg-color: #696969; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-dimgray .inlinerollresult { + --roll-bg-color: #696969; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-dimgray a { + --button-bg-color: #696969; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-dimgrey { + --header-bg-color: #696969; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-dimgrey .inlinerollresult { + --roll-bg-color: #696969; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-dimgrey a { + --button-bg-color: #696969; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-dodgerblue { + --header-bg-color: #1e90ff; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-dodgerblue .inlinerollresult { + --roll-bg-color: #1e90ff; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-dodgerblue a { + --button-bg-color: #1e90ff; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-firebrick { + --header-bg-color: #b22222; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-firebrick .inlinerollresult { + --roll-bg-color: #b22222; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-firebrick a { + --button-bg-color: #b22222; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-floralwhite { + --header-bg-color: #fffaf0; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-floralwhite .inlinerollresult { + --roll-bg-color: #fffaf0; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-floralwhite a { + --button-bg-color: #fffaf0; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-forestgreen { + --header-bg-color: #228b22; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-forestgreen .inlinerollresult { + --roll-bg-color: #228b22; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-forestgreen a { + --button-bg-color: #228b22; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-fuchsia { + --header-bg-color: #ff00ff; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-fuchsia .inlinerollresult { + --roll-bg-color: #ff00ff; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-fuchsia a { + --button-bg-color: #ff00ff; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-gainsboro { + --header-bg-color: #dcdcdc; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-gainsboro .inlinerollresult { + --roll-bg-color: #dcdcdc; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-gainsboro a { + --button-bg-color: #dcdcdc; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-ghostwhite { + --header-bg-color: #f8f8ff; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-ghostwhite .inlinerollresult { + --roll-bg-color: #f8f8ff; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-ghostwhite a { + --button-bg-color: #f8f8ff; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-gold { + --header-bg-color: #ffd700; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-gold .inlinerollresult { + --roll-bg-color: #ffd700; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-gold a { + --button-bg-color: #ffd700; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-goldenrod { + --header-bg-color: #daa520; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-goldenrod .inlinerollresult { + --roll-bg-color: #daa520; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-goldenrod a { + --button-bg-color: #daa520; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-gray { + --header-bg-color: #808080; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-gray .inlinerollresult { + --roll-bg-color: #808080; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-gray a { + --button-bg-color: #808080; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-green { + --header-bg-color: #008000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-green .inlinerollresult { + --roll-bg-color: #008000; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-green a { + --button-bg-color: #008000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-greenyellow { + --header-bg-color: #adff2f; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-greenyellow .inlinerollresult { + --roll-bg-color: #adff2f; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-greenyellow a { + --button-bg-color: #adff2f; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-grey { + --header-bg-color: #808080; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-grey .inlinerollresult { + --roll-bg-color: #808080; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-grey a { + --button-bg-color: #808080; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-honeydew { + --header-bg-color: #f0fff0; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-honeydew .inlinerollresult { + --roll-bg-color: #f0fff0; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-honeydew a { + --button-bg-color: #f0fff0; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-hotpink { + --header-bg-color: #ff69b4; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-hotpink .inlinerollresult { + --roll-bg-color: #ff69b4; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-hotpink a { + --button-bg-color: #ff69b4; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-indianred { + --header-bg-color: #cd5c5c; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-indianred .inlinerollresult { + --roll-bg-color: #cd5c5c; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-indianred a { + --button-bg-color: #cd5c5c; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-indigo { + --header-bg-color: #4b0082; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-indigo .inlinerollresult { + --roll-bg-color: #4b0082; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-indigo a { + --button-bg-color: #4b0082; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-ivory { + --header-bg-color: #fffff0; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-ivory .inlinerollresult { + --roll-bg-color: #fffff0; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-ivory a { + --button-bg-color: #fffff0; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-khaki { + --header-bg-color: #f0e68c; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-khaki .inlinerollresult { + --roll-bg-color: #f0e68c; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-khaki a { + --button-bg-color: #f0e68c; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lavender { + --header-bg-color: #e6e6fa; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lavender .inlinerollresult { + --roll-bg-color: #e6e6fa; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lavender a { + --button-bg-color: #e6e6fa; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lavenderblush { + --header-bg-color: #fff0f5; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lavenderblush .inlinerollresult { + --roll-bg-color: #fff0f5; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lavenderblush a { + --button-bg-color: #fff0f5; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lawngreen { + --header-bg-color: #7cfc00; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lawngreen .inlinerollresult { + --roll-bg-color: #7cfc00; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lawngreen a { + --button-bg-color: #7cfc00; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lemonchiffon { + --header-bg-color: #fffacd; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lemonchiffon .inlinerollresult { + --roll-bg-color: #fffacd; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lemonchiffon a { + --button-bg-color: #fffacd; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightblue { + --header-bg-color: #add8e6; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightblue .inlinerollresult { + --roll-bg-color: #add8e6; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightblue a { + --button-bg-color: #add8e6; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightcoral { + --header-bg-color: #f08080; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightcoral .inlinerollresult { + --roll-bg-color: #f08080; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightcoral a { + --button-bg-color: #f08080; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightcyan { + --header-bg-color: #e0ffff; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightcyan .inlinerollresult { + --roll-bg-color: #e0ffff; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightcyan a { + --button-bg-color: #e0ffff; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightgoldenrodyellow { + --header-bg-color: #fafad2; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightgoldenrodyellow .inlinerollresult { + --roll-bg-color: #fafad2; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightgoldenrodyellow a { + --button-bg-color: #fafad2; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightgray { + --header-bg-color: #d3d3d3; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightgray .inlinerollresult { + --roll-bg-color: #d3d3d3; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightgray a { + --button-bg-color: #d3d3d3; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightgreen { + --header-bg-color: #90ee90; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightgreen .inlinerollresult { + --roll-bg-color: #90ee90; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightgreen a { + --button-bg-color: #90ee90; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightgrey { + --header-bg-color: #d3d3d3; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightgrey .inlinerollresult { + --roll-bg-color: #d3d3d3; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightgrey a { + --button-bg-color: #d3d3d3; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightpink { + --header-bg-color: #ffb6c1; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightpink .inlinerollresult { + --roll-bg-color: #ffb6c1; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightpink a { + --button-bg-color: #ffb6c1; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightsalmon { + --header-bg-color: #ffa07a; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightsalmon .inlinerollresult { + --roll-bg-color: #ffa07a; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightsalmon a { + --button-bg-color: #ffa07a; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightseagreen { + --header-bg-color: #20b2aa; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightseagreen .inlinerollresult { + --roll-bg-color: #20b2aa; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightseagreen a { + --button-bg-color: #20b2aa; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightskyblue { + --header-bg-color: #87cefa; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightskyblue .inlinerollresult { + --roll-bg-color: #87cefa; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightskyblue a { + --button-bg-color: #87cefa; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightslategray { + --header-bg-color: #778899; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightslategray .inlinerollresult { + --roll-bg-color: #778899; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightslategray a { + --button-bg-color: #778899; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightslategrey { + --header-bg-color: #778899; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightslategrey .inlinerollresult { + --roll-bg-color: #778899; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightslategrey a { + --button-bg-color: #778899; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightsteelblue { + --header-bg-color: #b0c4de; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightsteelblue .inlinerollresult { + --roll-bg-color: #b0c4de; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightsteelblue a { + --button-bg-color: #b0c4de; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightyellow { + --header-bg-color: #ffffe0; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightyellow .inlinerollresult { + --roll-bg-color: #ffffe0; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightyellow a { + --button-bg-color: #ffffe0; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lime { + --header-bg-color: #00ff00; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lime .inlinerollresult { + --roll-bg-color: #00ff00; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lime a { + --button-bg-color: #00ff00; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-limegreen { + --header-bg-color: #32cd32; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-limegreen .inlinerollresult { + --roll-bg-color: #32cd32; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-limegreen a { + --button-bg-color: #32cd32; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-linen { + --header-bg-color: #faf0e6; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-linen .inlinerollresult { + --roll-bg-color: #faf0e6; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-linen a { + --button-bg-color: #faf0e6; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-magenta { + --header-bg-color: #ff00ff; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-magenta .inlinerollresult { + --roll-bg-color: #ff00ff; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-magenta a { + --button-bg-color: #ff00ff; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-maroon { + --header-bg-color: #800000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-maroon .inlinerollresult { + --roll-bg-color: #800000; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-maroon a { + --button-bg-color: #800000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumaquamarine { + --header-bg-color: #66cdaa; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mediumaquamarine .inlinerollresult { + --roll-bg-color: #66cdaa; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-mediumaquamarine a { + --button-bg-color: #66cdaa; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumblue { + --header-bg-color: #0000cd; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mediumblue .inlinerollresult { + --roll-bg-color: #0000cd; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-mediumblue a { + --button-bg-color: #0000cd; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumorchid { + --header-bg-color: #ba55d3; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mediumorchid .inlinerollresult { + --roll-bg-color: #ba55d3; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-mediumorchid a { + --button-bg-color: #ba55d3; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumpurple { + --header-bg-color: #9370db; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mediumpurple .inlinerollresult { + --roll-bg-color: #9370db; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-mediumpurple a { + --button-bg-color: #9370db; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumseagreen { + --header-bg-color: #3cb371; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mediumseagreen .inlinerollresult { + --roll-bg-color: #3cb371; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-mediumseagreen a { + --button-bg-color: #3cb371; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumslateblue { + --header-bg-color: #7b68ee; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mediumslateblue .inlinerollresult { + --roll-bg-color: #7b68ee; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-mediumslateblue a { + --button-bg-color: #7b68ee; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumspringgreen { + --header-bg-color: #00fa9a; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mediumspringgreen .inlinerollresult { + --roll-bg-color: #00fa9a; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-mediumspringgreen a { + --button-bg-color: #00fa9a; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumturquoise { + --header-bg-color: #48d1cc; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mediumturquoise .inlinerollresult { + --roll-bg-color: #48d1cc; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-mediumturquoise a { + --button-bg-color: #48d1cc; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumvioletred { + --header-bg-color: #c71585; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mediumvioletred .inlinerollresult { + --roll-bg-color: #c71585; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-mediumvioletred a { + --button-bg-color: #c71585; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-midnightblue { + --header-bg-color: #191970; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-midnightblue .inlinerollresult { + --roll-bg-color: #191970; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-midnightblue a { + --button-bg-color: #191970; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mintcream { + --header-bg-color: #f5fffa; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mintcream .inlinerollresult { + --roll-bg-color: #f5fffa; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-mintcream a { + --button-bg-color: #f5fffa; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mistyrose { + --header-bg-color: #ffe4e1; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mistyrose .inlinerollresult { + --roll-bg-color: #ffe4e1; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-mistyrose a { + --button-bg-color: #ffe4e1; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-moccasin { + --header-bg-color: #ffe4b5; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-moccasin .inlinerollresult { + --roll-bg-color: #ffe4b5; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-moccasin a { + --button-bg-color: #ffe4b5; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-navajowhite { + --header-bg-color: #ffdead; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-navajowhite .inlinerollresult { + --roll-bg-color: #ffdead; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-navajowhite a { + --button-bg-color: #ffdead; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-navy { + --header-bg-color: #000080; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-navy .inlinerollresult { + --roll-bg-color: #000080; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-navy a { + --button-bg-color: #000080; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-oldlace { + --header-bg-color: #fdf5e6; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-oldlace .inlinerollresult { + --roll-bg-color: #fdf5e6; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-oldlace a { + --button-bg-color: #fdf5e6; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-olive { + --header-bg-color: #808000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-olive .inlinerollresult { + --roll-bg-color: #808000; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-olive a { + --button-bg-color: #808000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-olivedrab { + --header-bg-color: #6b8e23; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-olivedrab .inlinerollresult { + --roll-bg-color: #6b8e23; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-olivedrab a { + --button-bg-color: #6b8e23; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-orange { + --header-bg-color: #ffa500; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-orange .inlinerollresult { + --roll-bg-color: #ffa500; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-orange a { + --button-bg-color: #ffa500; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-orangered { + --header-bg-color: #ff4500; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-orangered .inlinerollresult { + --roll-bg-color: #ff4500; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-orangered a { + --button-bg-color: #ff4500; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-orchid { + --header-bg-color: #da70d6; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-orchid .inlinerollresult { + --roll-bg-color: #da70d6; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-orchid a { + --button-bg-color: #da70d6; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-palegoldenrod { + --header-bg-color: #eee8aa; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-palegoldenrod .inlinerollresult { + --roll-bg-color: #eee8aa; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-palegoldenrod a { + --button-bg-color: #eee8aa; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-palegreen { + --header-bg-color: #98fb98; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-palegreen .inlinerollresult { + --roll-bg-color: #98fb98; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-palegreen a { + --button-bg-color: #98fb98; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-paleturquoise { + --header-bg-color: #afeeee; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-paleturquoise .inlinerollresult { + --roll-bg-color: #afeeee; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-paleturquoise a { + --button-bg-color: #afeeee; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-palevioletred { + --header-bg-color: #db7093; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-palevioletred .inlinerollresult { + --roll-bg-color: #db7093; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-palevioletred a { + --button-bg-color: #db7093; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-papayawhip { + --header-bg-color: #ffefd5; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-papayawhip .inlinerollresult { + --roll-bg-color: #ffefd5; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-papayawhip a { + --button-bg-color: #ffefd5; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-peachpuff { + --header-bg-color: #ffdab9; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-peachpuff .inlinerollresult { + --roll-bg-color: #ffdab9; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-peachpuff a { + --button-bg-color: #ffdab9; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-peru { + --header-bg-color: #cd853f; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-peru .inlinerollresult { + --roll-bg-color: #cd853f; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-peru a { + --button-bg-color: #cd853f; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-pink { + --header-bg-color: #ffc0cb; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-pink .inlinerollresult { + --roll-bg-color: #ffc0cb; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-pink a { + --button-bg-color: #ffc0cb; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-plum { + --header-bg-color: #dda0dd; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-plum .inlinerollresult { + --roll-bg-color: #dda0dd; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-plum a { + --button-bg-color: #dda0dd; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-powderblue { + --header-bg-color: #b0e0e6; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-powderblue .inlinerollresult { + --roll-bg-color: #b0e0e6; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-powderblue a { + --button-bg-color: #b0e0e6; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-purple { + --header-bg-color: #800080; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-purple .inlinerollresult { + --roll-bg-color: #800080; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-purple a { + --button-bg-color: #800080; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-red { + --header-bg-color: #ff0000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-red .inlinerollresult { + --roll-bg-color: #ff0000; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-red a { + --button-bg-color: #ff0000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-rosybrown { + --header-bg-color: #bc8f8f; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-rosybrown .inlinerollresult { + --roll-bg-color: #bc8f8f; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-rosybrown a { + --button-bg-color: #bc8f8f; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-royalblue { + --header-bg-color: #4169e1; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-royalblue .inlinerollresult { + --roll-bg-color: #4169e1; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-royalblue a { + --button-bg-color: #4169e1; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-saddlebrown { + --header-bg-color: #8b4513; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-saddlebrown .inlinerollresult { + --roll-bg-color: #8b4513; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-saddlebrown a { + --button-bg-color: #8b4513; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-salmon { + --header-bg-color: #fa8072; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-salmon .inlinerollresult { + --roll-bg-color: #fa8072; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-salmon a { + --button-bg-color: #fa8072; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-sandybrown { + --header-bg-color: #f4a460; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-sandybrown .inlinerollresult { + --roll-bg-color: #f4a460; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-sandybrown a { + --button-bg-color: #f4a460; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-seagreen { + --header-bg-color: #2e8b57; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-seagreen .inlinerollresult { + --roll-bg-color: #2e8b57; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-seagreen a { + --button-bg-color: #2e8b57; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-seashell { + --header-bg-color: #fff5ee; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-seashell .inlinerollresult { + --roll-bg-color: #fff5ee; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-seashell a { + --button-bg-color: #fff5ee; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-sienna { + --header-bg-color: #a0522d; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-sienna .inlinerollresult { + --roll-bg-color: #a0522d; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-sienna a { + --button-bg-color: #a0522d; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-silver { + --header-bg-color: #c0c0c0; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-silver .inlinerollresult { + --roll-bg-color: #c0c0c0; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-silver a { + --button-bg-color: #c0c0c0; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-skyblue { + --header-bg-color: #87ceeb; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-skyblue .inlinerollresult { + --roll-bg-color: #87ceeb; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-skyblue a { + --button-bg-color: #87ceeb; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-slateblue { + --header-bg-color: #6a5acd; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-slateblue .inlinerollresult { + --roll-bg-color: #6a5acd; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-slateblue a { + --button-bg-color: #6a5acd; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-slategray { + --header-bg-color: #708090; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-slategray .inlinerollresult { + --roll-bg-color: #708090; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-slategray a { + --button-bg-color: #708090; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-slategrey { + --header-bg-color: #708090; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-slategrey .inlinerollresult { + --roll-bg-color: #708090; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-slategrey a { + --button-bg-color: #708090; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-snow { + --header-bg-color: #fffafa; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-snow .inlinerollresult { + --roll-bg-color: #fffafa; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-snow a { + --button-bg-color: #fffafa; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-springgreen { + --header-bg-color: #00ff7f; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-springgreen .inlinerollresult { + --roll-bg-color: #00ff7f; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-springgreen a { + --button-bg-color: #00ff7f; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-steelblue { + --header-bg-color: #4682b4; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-steelblue .inlinerollresult { + --roll-bg-color: #4682b4; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-steelblue a { + --button-bg-color: #4682b4; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-tan { + --header-bg-color: #d2b48c; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-tan .inlinerollresult { + --roll-bg-color: #d2b48c; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-tan a { + --button-bg-color: #d2b48c; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-teal { + --header-bg-color: #008080; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-teal .inlinerollresult { + --roll-bg-color: #008080; + --roll-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-teal a { + --button-bg-color: #008080; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-thistle { + --header-bg-color: #d8bfd8; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-thistle .inlinerollresult { + --roll-bg-color: #d8bfd8; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-thistle a { + --button-bg-color: #d8bfd8; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-tomato { + --header-bg-color: #ff6347; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-tomato .inlinerollresult { + --roll-bg-color: #ff6347; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-tomato a { + --button-bg-color: #ff6347; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-turquoise { + --header-bg-color: #40e0d0; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-turquoise .inlinerollresult { + --roll-bg-color: #40e0d0; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-turquoise a { + --button-bg-color: #40e0d0; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-violet { + --header-bg-color: #ee82ee; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-violet .inlinerollresult { + --roll-bg-color: #ee82ee; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-violet a { + --button-bg-color: #ee82ee; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-wheat { + --header-bg-color: #f5deb3; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-wheat .inlinerollresult { + --roll-bg-color: #f5deb3; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-wheat a { + --button-bg-color: #f5deb3; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-white { + --header-bg-color: #ffffff; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-white .inlinerollresult { + --roll-bg-color: #ffffff; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-white a { + --button-bg-color: #ffffff; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-whitesmoke { + --header-bg-color: #f5f5f5; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-whitesmoke .inlinerollresult { + --roll-bg-color: #f5f5f5; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-whitesmoke a { + --button-bg-color: #f5f5f5; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-yellow { + --header-bg-color: #ffff00; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-yellow .inlinerollresult { + --roll-bg-color: #ffff00; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-yellow a { + --button-bg-color: #ffff00; + --button-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-yellowgreen { + --header-bg-color: #9acd32; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-yellowgreen .inlinerollresult { + --roll-bg-color: #9acd32; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-yellowgreen a { + --button-bg-color: #9acd32; + --button-text-color: #000; +} + + +/* transparent for inline roll and ability button */ +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-transparent .inlinerollresult { + --roll-bg-color: transparent; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-transparent a { + --button-bg-color: transparent; + --button-text-color: #000; +} + +/* Allprops part */ +.sheet-rolltemplate-custom .sheet-crt-content { + display: grid; + background: #FFF; + /* Header formatting - modify the column layout below */ + grid-template-columns: auto auto; + /* Line height to match default roll template */ + line-height:1.4em; +} +.sheet-rolltemplate-custom .sheet-crt-content > div { + padding: 5px; +} + +/* Left column */ +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key { + font-weight: bold; + padding-right: 10px; + text-align: right; +} +/* custom alignements */ +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-lalign-left { + text-align: left; +} +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-lalign-center { + text-align: center; +} +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-lalign-right { + text-align: right; +} +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-ralign-left { + text-align: left; +} +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-ralign-center { + text-align: center; +} +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-ralign-right { + text-align: right; +} + +/* Empty rule, use this if you want to change the right column +.sheet-rolltemplate-custom .sheet-value { +} +*/ + +/* Make even-numbered rows grey */ +.sheet-rolltemplate-custom .sheet-crt-content div:nth-of-type(4n+3), +.sheet-rolltemplate-custom .sheet-crt-content div:nth-of-type(4n) { + background:#EEE; +} + +/* Description field */ +.sheet-rolltemplate-custom .sheet-crt-desc { + grid-column: span 2; + padding: 5px; + text-align: center; +} + /*----------- Roll Template --------------*/ \ No newline at end of file diff --git a/Ars_Magica_5th/Ars_Magica_5th.html b/Ars_Magica_5th/Ars_Magica_5th.html index 19ae30b57e..abf524917f 100644 --- a/Ars_Magica_5th/Ars_Magica_5th.html +++ b/Ars_Magica_5th/Ars_Magica_5th.html @@ -1618,10 +1618,10 @@ This file is automatically generated from a template. Any change will be overwri Words @@ -2262,6 +2262,57 @@ This file is automatically generated from a template. Any change will be overwri Those are omitted in the following list of rolltemplate names and supported values:

    +
  • + + + custom + + + : +
      +
    • + This is the improved default template created by Jakob. See + + https://wiki.roll20.net/Building_Character_Sheets/Roll_Templates#Jakob.27s_Better_Default_Rolltemplate + + for details. All CSS v3 colors are supported by the + + color + + key (names must be all lowercase) +
    • +
    • + In addition, the rolltemplate supports the + + roll-color + + and + + button-color + + to change the background color of inline rolls and ability buttons, respectively, within the template. Both values support all CSS v3 colors, as + + color + + does. Those also support the + + transparent + + color. +
    • +
    • + The keys + + left-align + + and + + right-align + + can be used to control the text alignement of the left and right column, respectively. Values can be "left", "center" or "right". +
    • +
    +
  • @@ -2593,6 +2644,70 @@ This file is automatically generated from a template. Any change will be overwri Changelog
      +
    • + + March 2021, v1.6.4 + +
        +
      • + Added + + lalign + + and + + ralign + + to the + + custom + + rolltemplate +
      • +
      +
    • +
    • + + March 2021, v1.6.3 + +
        +
      • + Added + + roll-color + + and + + button-color + + properties to the + + custom + + rolltemplate, with all CSSv3 colors +
      • +
      +
    • +
    • + + February 2021, v1.6.2 + +
        +
      • + Fixed centering not working +
      • +
      • + Fixed translation of spellcasting words options +
      • +
      • + Added support for the + + custom + + rolltemplate from the forum, with all CSS colors. Can be useful for spell tables or similar chat menus +
      • +
      +
    • February 2021, v1.6.1 @@ -3116,6 +3231,22 @@ This file is automatically generated from a template. Any change will be overwri
      + + +
      +
      + {{#title}}
      {{title}}
      {{/title}} + {{#subtitle}}
      {{subtitle}}
      {{/subtitle}} +
      +
      + {{#allprops() title subtitle desc color roll-color button-color left-align right-align}} +
      {{key}}
      +
      {{value}}
      + {{/allprops() title subtitle desc color roll-color button-color left-align right-align}} + {{#desc}}
      {{desc}}
      {{/desc}} +
      +
      +
diff --git a/Ars_Magica_5th/arm5_py_integration/__init__.py b/Ars_Magica_5th/arm5_py_integration/__init__.py index a50c381bd9..58d276afa6 100644 --- a/Ars_Magica_5th/arm5_py_integration/__init__.py +++ b/Ars_Magica_5th/arm5_py_integration/__init__.py @@ -1,4 +1,5 @@ """Module for providing the parts in the template.html file""" +import csv from pathlib import Path import markdown @@ -373,3 +374,44 @@ for i in range(1, 10): for tag in html.find_all(f"h{i}"): tag.attrs["class"] = tag.get("class", "") + " heading_label" GLOBALS["documentation"] = html.prettify() + + +# Rolltemplate +## Custom rolltemplate colors +with open(Path(__file__).parent / "css_colors.csv", newline="") as f: + reader = csv.DictReader(f) + css_rules = [] + for color_def in reader: + # Base CSS rules + lines_header = [ + f".sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-{color_def['color']} {{", + f" --header-bg-color: {color_def['hex']};", + ] + lines_rolls = [ + f".sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-{color_def['color']} .inlinerollresult {{", + f" --roll-bg-color: {color_def['hex']};", + ] + lines_buttons = [ + f".sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-{color_def['color']} a {{", + f" --button-bg-color: {color_def['hex']};", + ] + + # Adapt text color to background color + hex = color_def["hex"].lstrip("#") + r, g, b = tuple(int(hex[2 * i : 2 * i + 2], 16) / 255 for i in range(3)) + # Assuming sRGB -> Luma + # may need fixing, color spaces are confusing + luma = 0.2126 * r + 0.7152 * g + 0.0722 * b + if luma > 0.5: # arbitrary threshold + # switch to black text if luma is high enough + lines_header.append(" --header-text-color: #000;") + lines_buttons.append(" --button-text-color: #000;") + if luma < 0.5: + lines_rolls.append(" --roll-text-color: #FFF;") + + # Build the rules + for lines in (lines_header, lines_rolls, lines_buttons): + lines.append("}") + css_rules.append("\n".join(lines)) + + GLOBALS["custom_rt_color_css"] = "\n".join(css_rules) diff --git a/Ars_Magica_5th/arm5_py_integration/css_colors.csv b/Ars_Magica_5th/arm5_py_integration/css_colors.csv new file mode 100644 index 0000000000..94f0300bd0 --- /dev/null +++ b/Ars_Magica_5th/arm5_py_integration/css_colors.csv @@ -0,0 +1,148 @@ +color,hex +aliceblue,#f0f8ff +antiquewhite,#faebd7 +aqua,#00ffff +aquamarine,#7fffd4 +azure,#f0ffff +beige,#f5f5dc +bisque,#ffe4c4 +black,#000000 +blanchedalmond,#ffebcd +blue,#0000ff +blueviolet,#8a2be2 +brown,#a52a2a +burlywood,#deb887 +cadetblue,#5f9ea0 +chartreuse,#7fff00 +chocolate,#d2691e +coral,#ff7f50 +cornflowerblue,#6495ed +cornsilk,#fff8dc +crimson,#dc143c +cyan,#00ffff +darkblue,#00008b +darkcyan,#008b8b +darkgoldenrod,#b8860b +darkgray,#a9a9a9 +darkgreen,#006400 +darkgrey,#a9a9a9 +darkkhaki,#bdb76b +darkmagenta,#8b008b +darkolivegreen,#556b2f +darkorange,#ff8c00 +darkorchid,#9932cc +darkred,#8b0000 +darksalmon,#e9967a +darkseagreen,#8fbc8f +darkslateblue,#483d8b +darkslategray,#2f4f4f +darkslategrey,#2f4f4f +darkturquoise,#00ced1 +darkviolet,#9400d3 +deeppink,#ff1493 +deepskyblue,#00bfff +dimgray,#696969 +dimgrey,#696969 +dodgerblue,#1e90ff +firebrick,#b22222 +floralwhite,#fffaf0 +forestgreen,#228b22 +fuchsia,#ff00ff +gainsboro,#dcdcdc +ghostwhite,#f8f8ff +gold,#ffd700 +goldenrod,#daa520 +gray,#808080 +green,#008000 +greenyellow,#adff2f +grey,#808080 +honeydew,#f0fff0 +hotpink,#ff69b4 +indianred,#cd5c5c +indigo,#4b0082 +ivory,#fffff0 +khaki,#f0e68c +lavender,#e6e6fa +lavenderblush,#fff0f5 +lawngreen,#7cfc00 +lemonchiffon,#fffacd +lightblue,#add8e6 +lightcoral,#f08080 +lightcyan,#e0ffff +lightgoldenrodyellow,#fafad2 +lightgray,#d3d3d3 +lightgreen,#90ee90 +lightgrey,#d3d3d3 +lightpink,#ffb6c1 +lightsalmon,#ffa07a +lightseagreen,#20b2aa +lightskyblue,#87cefa +lightslategray,#778899 +lightslategrey,#778899 +lightsteelblue,#b0c4de +lightyellow,#ffffe0 +lime,#00ff00 +limegreen,#32cd32 +linen,#faf0e6 +magenta,#ff00ff +maroon,#800000 +mediumaquamarine,#66cdaa +mediumblue,#0000cd +mediumorchid,#ba55d3 +mediumpurple,#9370db +mediumseagreen,#3cb371 +mediumslateblue,#7b68ee +mediumspringgreen,#00fa9a +mediumturquoise,#48d1cc +mediumvioletred,#c71585 +midnightblue,#191970 +mintcream,#f5fffa +mistyrose,#ffe4e1 +moccasin,#ffe4b5 +navajowhite,#ffdead +navy,#000080 +oldlace,#fdf5e6 +olive,#808000 +olivedrab,#6b8e23 +orange,#ffa500 +orangered,#ff4500 +orchid,#da70d6 +palegoldenrod,#eee8aa +palegreen,#98fb98 +paleturquoise,#afeeee +palevioletred,#db7093 +papayawhip,#ffefd5 +peachpuff,#ffdab9 +peru,#cd853f +pink,#ffc0cb +plum,#dda0dd +powderblue,#b0e0e6 +purple,#800080 +red,#ff0000 +rosybrown,#bc8f8f +royalblue,#4169e1 +saddlebrown,#8b4513 +salmon,#fa8072 +sandybrown,#f4a460 +seagreen,#2e8b57 +seashell,#fff5ee +sienna,#a0522d +silver,#c0c0c0 +skyblue,#87ceeb +slateblue,#6a5acd +slategray,#708090 +slategrey,#708090 +snow,#fffafa +springgreen,#00ff7f +steelblue,#4682b4 +tan,#d2b48c +teal,#008080 +thistle,#d8bfd8 +tomato,#ff6347 +turquoise,#40e0d0 +violet,#ee82ee +wheat,#f5deb3 +white,#ffffff +whitesmoke,#f5f5f5 +yellow,#ffff00 +yellowgreen,#9acd32 diff --git a/Ars_Magica_5th/documentation.md b/Ars_Magica_5th/documentation.md index c1888554b2..14a48f2802 100644 --- a/Ars_Magica_5th/documentation.md +++ b/Ars_Magica_5th/documentation.md @@ -124,6 +124,10 @@ All rolltemplate support the following values: Those are omitted in the following list of rolltemplate names and supported values: ++ **`custom`**: + + This is the improved default template created by Jakob. See `https://wiki.roll20.net/Building_Character_Sheets/Roll_Templates#Jakob.27s_Better_Default_Rolltemplate` for details. All CSS v3 colors are supported by the `color` key (names must be all lowercase) + + In addition, the rolltemplate supports the `roll-color` and `button-color` to change the background color of inline rolls and ability buttons, respectively, within the template. Both values support all CSS v3 colors, as `color` does. Those also support the `transparent` color. + + The keys `left-align` and `right-align` can be used to control the text alignement of the left and right column, respectively. Values can be "left", "center" or "right". + **`spell`**: + `character` + `duration` @@ -177,6 +181,14 @@ Those are omitted in the following list of rolltemplate names and supported valu + `textlabel` ### Changelog ++ **March 2021, v1.6.4** + - Added `lalign` and `ralign` to the `custom` rolltemplate ++ **March 2021, v1.6.3** + - Added `roll-color` and `button-color` properties to the `custom` rolltemplate, with all CSSv3 colors ++ **February 2021, v1.6.2** + - Fixed centering not working + - Fixed translation of spellcasting words options + - Added support for the `custom` rolltemplate from the forum, with all CSS colors. Can be useful for spell tables or similar chat menus + **February 2021, v1.6.1** - Fixed botch die botching on 1s instead of 10s - Fixed critical dice displaying 10s as exploding, instead of 1s diff --git a/Ars_Magica_5th/fileval.py b/Ars_Magica_5th/fileval.py index 117b9542d8..3e918af4a9 100755 --- a/Ars_Magica_5th/fileval.py +++ b/Ars_Magica_5th/fileval.py @@ -29,6 +29,7 @@ def process_template( end_delimiter: str, globalns: Dict[str, Any], localns: Dict[str, Any], + verbose: int = 0, ) -> Generator[str, None, None]: """ Read lines from a file and evaluates occurences of occurence_re @@ -56,20 +57,34 @@ def process_template( value = eval(expr, globalns, localns) except Exception as err: print( - f"Expression at line {lineno}{'-' + str(lineno + offset) if offset else ''} raised an exception" - ) - print("Offending expression:", start_delimiter + expr + end_delimiter) - print( - "Exception raised:\n\n", - "".join(tb.format_exception(type(err), err, err.__traceback__)), + f"Expression at line {lineno}{'-' + str(lineno + offset) if offset else ''} raised: {err.__class__.__name__}: {err}", + end="", ) + if verbose < 1: + print(" (use -v to display offending expression)") + else: + print( + "\nOffending expression:", + start_delimiter + expr + end_delimiter, + ) + if verbose < 2: + print("(use -vv to display detailed traceback)") + else: + print( + "\nException raised:\n\n", + "".join(tb.format_exception(type(err), err, err.__traceback__)), + ) raise HandledException from err if not isinstance(value, str): print( f"Expression at line {lineno}{'-' + str(lineno + offset) if offset else ''} does not evaluate to a string" ) - print(f"Offending expression:", start_delimiter + expr + end_delimiter) + if verbose > 0: + print( + f"Offending expression: ", + start_delimiter + expr + end_delimiter, + ) raise HandledException from ValueError( f"{start_delimiter + expr + end_delimiter} does not evaluate to a string" ) @@ -90,6 +105,7 @@ def main( delimiters: Union[Tuple[str], Tuple[str, str]], global_namespaces: List[str] = (), local_namespaces: List[str] = (), + verbose: int = 0, ) -> NoReturn: """ Main script entry point @@ -117,11 +133,16 @@ def main( module = importlib.import_module(module_name) ns.update(getattr(module, attr_name)) except Exception as err: - print( - "error: Could not load {name} due to:", - "".join(tb.format_exception(type(err), err, err.__traceback__)), - sep="\n\n", - ) + print(f"error: Could not load {name}: {err}", end="") + if verbose < 1: + print(" (use -v to display detailed traceback)") + else: + print( + "\n\n" + + "".join( + tb.format_exception(type(err), err, err.__traceback__) + ) + ) exit(-1) # process and write lines @@ -135,6 +156,7 @@ def main( end_delimiter, globalns, localns, + verbose=verbose, ) ) except HandledException: @@ -172,6 +194,13 @@ for prettier formatting of the output.""", type=Path, help="File to write the content of the input with evaluated expressions", ) + parser.add_argument( + "-v", + "--verbose", + default=0, + action="count", + help="Increase verbosity", + ) delimiter_group = parser.add_argument_group(title="delimiter arguments") delimiter_group.add_argument( diff --git a/Ars_Magica_5th/images/paintbar.jpg b/Ars_Magica_5th/images/paintbar_v2.jpg similarity index 100% rename from Ars_Magica_5th/images/paintbar.jpg rename to Ars_Magica_5th/images/paintbar_v2.jpg diff --git a/Ars_Magica_5th/template.css b/Ars_Magica_5th/template.css index 16e61f1463..c306347067 100644 --- a/Ars_Magica_5th/template.css +++ b/Ars_Magica_5th/template.css @@ -17,9 +17,6 @@ Get rid of the sheet border gradient https://puu.sh/FqOMO/0c073a293c.png */ -.charsheet { - margin: 0 auto; -} /*----------- Repeating Blocks -------------*/ @@ -378,6 +375,7 @@ button.sheet-single-roll { .charsheet { background-image:url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Ars_Magica_5th/images/velvet.jpg'); width:850px; + margin: 0 auto; } .sheet-divider { @@ -583,7 +581,7 @@ input.sheet-counter[type=number]::-webkit-outer-spin-button { border: 2px solid #d49d4b; border-radius: 0px 15px 0px 0px; background:#544177; - background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Ars_Magica_5th/images/paintbar.jpg"); + background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Ars_Magica_5th/images/paintbar_v2.jpg"); /* text-shadow: 0px 0px 20px black, 0px 0px 15px black, 0px 0px 5px #cb8f33; */ font-family: 'Uncial Antiqua', cursive; text-shadow: 0px 0px 30px #bea05a, 0px 0px 20px #bea05a, 0px 0px 10px white, 2px 2px 15px white, 2px 2px 10px white, 2px 2px 5px white, 2px 2px 2px white; @@ -1826,5 +1824,142 @@ $$fatigue_level_css$$ vertical-align:-5px; } +/* --- CUSTOM - Better default rolltemplate from the forum --- */ +/* https://wiki.roll20.net/Building_Character_Sheets/Roll_Templates#Jakob.27s_Better_Default_Rolltemplate */ +/* CSS class name have been renamed to isolate them from the rest of the sheet */ + +/* Smaller margins - remove these if you want the huge default left margin */ +.sheet-rolltemplate-custom { + margin-left: -37px; +} +.withoutavatars .sheet-rolltemplate-custom { + margin-left: -7px; +} + +.sheet-rolltemplate-custom .sheet-crt-container { + border: 1px solid; + /* by default, the border is the same color as the header. You can change this here, e.g. to black */ + border-color: var(--header-bg-color); +} + +/* Header formatting - title and subtitle */ +.sheet-rolltemplate-custom .sheet-crt-header { + background-color: var(--header-bg-color) ! important; + /* change text-align to center to center the header text */ + text-align: center; + color: var(--header-text-color) ! important; + padding: 5px; +} +.sheet-rolltemplate-custom .sheet-crt-title { + font-size:1.1em; +} +.sheet-rolltemplate-custom .sheet-crt-subtitle { + font-size:.9em; +} +.sheet-rolltemplate-custom .sheet-crt-container .inlinerollresult { + background-color: var(--roll-bg-color) ! important; + border-color: var(--roll-bg-color) ! important; + color: var(--roll-text-color) ! important; +} +.sheet-rolltemplate-custom .sheet-crt-container a { + background-color: var(--button-bg-color) ! important; + color: var(--button-text-color) ! important; +} + +/* example colors */ +.sheet-rolltemplate-custom .sheet-crt-container { + /* this is the default color */ + --header-bg-color: rgba(112,32,130,1); + --header-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-crt-container .inlinerollresult { + --roll-bg-color: #FEF68E; + --roll-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-crt-container a { + --button-bg-color: #ce0f69; + --button-text-color: #FFF; +} + +/* +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-red { + --header-bg-color: #F00; +} +.sheet-rolltemplate-custom .sheet-container.sheet-color-green { + --header-bg-color: #0F0; + --header-text-color: #000; +} +*/ + +/* Use python integration to support all CSS v3 colors */ +$$custom_rt_color_css$$ + + +/* transparent for inline roll and ability button */ +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-transparent .inlinerollresult { + --roll-bg-color: transparent; +} +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-transparent a { + --button-bg-color: transparent; + --button-text-color: #000; +} + +/* Allprops part */ +.sheet-rolltemplate-custom .sheet-crt-content { + display: grid; + background: #FFF; + /* Header formatting - modify the column layout below */ + grid-template-columns: auto auto; + /* Line height to match default roll template */ + line-height:1.4em; +} +.sheet-rolltemplate-custom .sheet-crt-content > div { + padding: 5px; +} + +/* Left column */ +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key { + font-weight: bold; + padding-right: 10px; + text-align: right; +} +/* custom alignements */ +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-lalign-left { + text-align: left; +} +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-lalign-center { + text-align: center; +} +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-lalign-right { + text-align: right; +} +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-ralign-left { + text-align: left; +} +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-ralign-center { + text-align: center; +} +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-ralign-right { + text-align: right; +} + +/* Empty rule, use this if you want to change the right column +.sheet-rolltemplate-custom .sheet-value { +} +*/ + +/* Make even-numbered rows grey */ +.sheet-rolltemplate-custom .sheet-crt-content div:nth-of-type(4n+3), +.sheet-rolltemplate-custom .sheet-crt-content div:nth-of-type(4n) { + background:#EEE; +} + +/* Description field */ +.sheet-rolltemplate-custom .sheet-crt-desc { + grid-column: span 2; + padding: 5px; + text-align: center; +} + /*----------- Roll Template --------------*/ \ No newline at end of file diff --git a/Ars_Magica_5th/template.html b/Ars_Magica_5th/template.html index d9ab7bb06e..64ab33522e 100644 --- a/Ars_Magica_5th/template.html +++ b/Ars_Magica_5th/template.html @@ -1171,10 +1171,10 @@ $$alert( Words @@ -1707,6 +1707,22 @@ $$alert(
+ + +
+
+ {{#title}}
{{title}}
{{/title}} + {{#subtitle}}
{{subtitle}}
{{/subtitle}} +
+
+ {{#allprops() title subtitle desc color roll-color button-color left-align right-align}} +
{{key}}
+
{{value}}
+ {{/allprops() title subtitle desc color roll-color button-color left-align right-align}} + {{#desc}}
{{desc}}
{{/desc}} +
+
+
diff --git a/Ars_Magica_5th/translations/pt.json b/Ars_Magica_5th/translations/pt.json index 4d8882bb8f..aea2e4f310 100644 --- a/Ars_Magica_5th/translations/pt.json +++ b/Ars_Magica_5th/translations/pt.json @@ -1,221 +1,221 @@ { "abilities": "Habilidades", "ability": "Habilidade", - "accelerated-": "Accelerated ", - "additional-fatigue-levels": "Additional fatigue levels", - "aesthetics": "Aesthetics", - "age": "Age", - "aging": "Aging", + "accelerated-": "Acelerado", + "additional-fatigue-levels": "Níveis adicionais de fadiga", + "aesthetics": "Estética", + "age": "Idade", + "aging": "Envelhecimento", "animal": "Animal", - "apparent-age": "Apparent Age", + "apparent-age": "Idade aparente", "aquam": "Aquam", - "armor": "Armor", - "armor-load": "Armor Load", - "armor-protection": "Armor Protection", - "armor-worn": "Armor Worn", - "art": "Art", - "ask": "Ask", + "armor": "Armadura", + "armor-load": "Carga da armadura", + "armor-protection": "Absorção", + "armor-worn": "Armadura", + "art": "Arte", + "ask": "Pergunte", "artes-lib-": "Artes Lib.", "atk": "Atq", - "attack": "Attack", - "attaining-rt": "Attaining", + "attack": "Ataque", + "attaining-rt": "Sintonizando", "aura": "Aura", "auram": "Auram", - "base-casting-totals": "Base Casting Totals", - "basic-lab-total": "Basic Lab Total", - "birth-name": "Birth Name", - "bonus": "Bonus", + "base-casting-totals": "Totais básicos de lançamento de magia", + "basic-lab-total": "Total de laboratório básico", + "birth-name": "Nome de batismo", + "bonus": "Bônus", "botch": "botch", - "botch-num": "Number of botch dice", - "botch-roll": "Botch Roll", - "casting": "Casting", - "casts-rt": "casts", - "ceremonial": "Ceremonial", + "botch-num": "Número de dados de falha", + "botch-roll": "Rolagem de falha", + "casting": "Conjuração", + "casts-rt": "Conjurar", + "ceremonial": "Cerimonial", "character": "Personagem", - "characteristic": "Characteristic", - "characteristic-m": "Characteristic", - "characteristics": "Characteristics", - "circumstances-m": "Circumstances", - "circumstantial": "Circumstantial", - "critical": "Critical", + "characteristic": "Característica", + "characteristic-m": "Característica", + "characteristics": "Características", + "circumstances-m": "Cricumstância", + "circumstantial": "Circunstancial", + "critical": "Crítico", "combat": "Combate", - "combat-modifiers": "Combat Modifiers", - "communication": "Communication", - "confidence": "Confidence", + "combat-modifiers": "Modificadores de combate", + "communication": "Comunicação", + "confidence": "Determinação", "corpus": "Corpus", - "covenant": "Covenant", - "covenant-of-apprenticeship": "Covenant of Apprenticeship", + "covenant": "Concílio", + "covenant-of-apprenticeship": "Concílio de aprendizado", "creo": "Creo", - "current": "Current", - "current-year": "Current Year", - "dam": "Dam", - "damage": "Damage", + "current": "Atual", + "current-year": "Ano atual", + "dam": "Dano", + "damage": "Dano", "dazed": "Pasmo", - "dead": "Dead", - "decrepitude-aging": "Decrepitude/Aging", + "dead": "Morto", + "decrepitude-aging": "Decrepitude/Envelhecimento", "defend-rt": "Defesa", - "defense": "Defense", - "description": "Description", - "designed-spells": "Designed Spells", - "dex": "dex", - "dexterity": "Dexterity", - "dfn": "Dfn", - "dfn-u": "DFN", - "divine-might": "Divine Might", + "defense": "Defesa", + "description": "Descrição", + "designed-spells": "Magias Prontas", + "dex": "Des", + "dexterity": "Destreza", + "dfn": "Def", + "dfn-u": "DEF", + "divine-might": "Potência Divina", "domus-magna": "Domus Magna", - "duration": "Duration", - "effect": "Effect", - "encumbrance": "Encumbrance", - "enc-": "Enc.", + "duration": "Duração", + "effect": "Efeito", + "encumbrance": "Carga", + "enc-": "Peso", "exp": "Exp.", - "eyes": "Eyes", - "faerie-might": "Faerie Might", - "fatigue-levels": "Fatigue Levels ", - "fatigue-m": "fatigue", - "fatiguing": "Fatiguing", - "flaws": "Flaws", - "focus": "Focus", - "form": "Form", - "forms": "Forms", - "formulaic": "Formulaic", + "eyes": "Olhos", + "faerie-might": "Potência Feérica", + "fatigue-levels": "Níveis de fadiga", + "fatigue-m": "Fadiga", + "fatiguing": "Com fadiga", + "flaws": "Defeitos", + "focus": "Foco", + "form": "Forma", + "forms": "Formas", + "formulaic": "Formulaica", "free": "Gratuito", - "fresh": "Fresh", - "gender": "Gender", - "general-quality": "General Quality", - "gestures": "Gestures", - "gestures-exaggerated": "Exaggerated", - "gestures-bold": "Bold", - "gestures-subtle": "Subtle", - "gestures-none": "None", - "hair": "Hair", - "handedness": "Handedness", - "health": "Health", - "heavy-wounds": "Heavy Wounds", - "height": "Height", - "help": "Help", + "fresh": "Descansado", + "gender": "Gênero", + "general-quality": "Qualidade Geral", + "gestures": "Gestos", + "gestures-exaggerated": "Exagerados", + "gestures-bold": "Vigoroso", + "gestures-subtle": "Sutil", + "gestures-none": "Nenhum", + "hair": "Cabelos", + "handedness": "Mão primária", + "health": "Vitalidade", + "heavy-wounds": "Ferimentos graves", + "height": "Altura", + "help": "Ajuda", "herbam": "Herbam", - "house": "House", + "house": "Casa", "ignem": "Ignem", "imaginem": "Imaginem", - "inc-": "Inc.", - "incapacitated": "Incapacitated", - "infernal-might": "Infernal Might", - "init": "Init", - "initiative": "Initiative", + "inc-": "Peso", + "incapacitated": "Incapacitado", + "infernal-might": "Potência Infernal", + "init": "Inic", + "initiative": "Iniciativa", "int": "Int", "intellego": "Intellego", - "intelligence": "Intelligence", - "inventory": "Inventory", + "intelligence": "Inteligência", + "inventory": "Equipamentos", "item": "Item", - "lab-bonuses": "Lab Bonuses", - "lab-characteristics": "Lab Characteristics", - "lab-totals": "Lab Totals", - "lab-virtues": "Lab Virtues", + "lab-bonuses": "Bônus de lab", + "lab-characteristics": "Características do Lab", + "lab-totals": "Totais de laboratório", + "lab-virtues": "Virtudes de lab", "level": "Nível", - "leverages-rt": "leverages", - "light-wounds": "Light Wounds", - "load": "Load", - "magic": "Magic", - "magic-might": "Magic Might", - "magical-arts": "Magical Arts", - "magus-background": "Magus Background", - "major": "Major", - "mastery": "Mastery", - "medium-wounds": "Medium Wounds", + "leverages-rt": "influências", + "light-wounds": "Ferimentos leves", + "load": "Carga", + "magic": "Magia", + "magic-might": "Potência Mágica", + "magical-arts": "Artes Mágicas", + "magus-background": "Prelúdio do Magus", + "major": "Grande", + "mastery": "Maestria", + "medium-wounds": "Ferimentos médios", "mentem": "Mentem", - "minor": "Minor", - "modifiers": "Modifiers", + "minor": "Pequeno", + "modifiers": "Modificadores", "muto": "Muto", - "no-might": "No Might", - "non-fatiguing": "Non-Fatiguing", + "no-might": "Sem Potência", + "non-fatiguing": "Sem fadiga", "none": "Nenhum", - "number": "Number", - "ongoing-effects": "Ongoing Effects", + "number": "Número", + "ongoing-effects": "Efeitos contínuos", "parens": "Parens", - "penalty": "Penalty", - "perception": "Perception", + "penalty": "Penalidade", + "perception": "Percepção", "perdo": "Perdo", - "personality": "Personality", + "personality": "Personalidade", "personality-traits": "Traços de Personalidade", "philos-": "Philos.", - "place-of-origin": "Place of Origin", + "place-of-origin": "Lugar de Origem", "player": "Jogador", - "points": "Points", - "pool": "Pool", - "presence": "Presence", + "points": "Pontos", + "pool": "Reserva", + "presence": "Presença", "primus": "Primus", - "qik": "Qik", - "query": "Name of Query", - "quickness": "Quickness", - "race-nationality": "Race/Nationality", - "range": "Range", - "rank": "Rank", - "rank-m": "Rank", - "recovery": "Recovery", - "refinement": "Refinement", + "qik": "Rap", + "query": "Nome da Consulta", + "quickness": "Rapidez", + "race-nationality": "Raça/Nacionalidade", + "range": "Alcance", + "rank": "Nível", + "rank-m": "Nível", + "recovery": "Recuperação", + "refinement": "Refinamento", "rego": "Rego", - "religion": "Religion", + "religion": "Religião", "reputation": "Reputação", - "reputations": "Reputations", + "reputations": "Reputações", "ritual": "Ritual", "roll": "Rolar", - "safety": "Safety", + "safety": "Segurança", "saga": "Saga", - "sanctum-marker": "Sanctum Marker", + "sanctum-marker": "Marca do Sanctum", "score": "Pontuação", - "simple": "Simple", - "size": "Size", - "soak": "Soak", - "soak-bonus": "Soak Bonus", + "simple": "Simples", + "size": "Tamanho", + "soak": "Absorção", + "soak-bonus": "Bônus de absorção", "speciality": "Especialidade", - "specializations-bonuses": "Specializations & Bonuses", - "spell-description": "Spell Description", - "spell-mastery": "Spell Mastery", + "specializations-bonuses": "Especializações & Bônus", + "spell-description": "Descrição da Magia", + "spell-mastery": "Maestria da Magia", "spell-name": "Nome da Magia", - "spells": "Spells", - "spontaneous": "Spontaneous", - "spontaneous-spells": "Spontaneous Spells", - "sta": "Sta", - "stamina": "Stamina", - "strength": "Strength", - "stress": "Stress", - "target": "Target", - "technique": "Technique", - "techniques": "Techniques", + "spells": "Magias", + "spontaneous": "Espontânea", + "spontaneous-spells": "Magias Espontâneas", + "sta": "Vig", + "stamina": "Vigor", + "strength": "Força", + "stress": "Crítica", + "target": "Alvo", + "technique": "Técnica", + "techniques": "Técnicas", "terram": "Terram", - "theory": "Theory", - "tired": "Tired", - "title-profession": "Title/Profession", + "theory": "Teoria", + "tired": "Cansado", + "title-profession": "Título/Profissão", "total": "total", - "total-specialization-modifier": "Total Specialization Modifier", + "total-specialization-modifier": "Soma de modificadores por especialização", "trait": "Atributo", "type": "Tipo", - "unconscious": "Unconscious", - "unselected": "Unselected", - "unspent-xp": "Unspent XP", - "upkeep": "Upkeep", + "unconscious": "Inconsciente", + "unselected": "Não selecionado", + "unspent-xp": "XP para gastar", + "upkeep": "Custo", "vim": "Vim", "virtues": "Virtudes", - "warp-points": "Warp Points", - "warp-score": "Warp Score", - "warping": "Warping", - "warping-scars": "Warping Scars", + "warp-points": "Pontos de Distorção", + "warp-score": "Pontos de distorção acumulados", + "warping": "Distorção", + "warping-scars": " Cicatriz de Distorção", "weakness-m": "Fraqueza", - "weap": "Weap.", - "weap-": "Weap.", - "weapon": "Weapon", + "weap": "Arma", + "weap-": "Arma", + "weapon": "Arma", "weapon-name": "Nome da Arma", - "weapons": "Weapons", + "weapons": "Armas", "weary": "Cansado", - "weight": "Weight", - "winded": "Winded", - "with-rt": "with", - "wizard-s-sigil": "Wizard's Sigil", - "words": "Words", - "words-loud": "Loud", - "words-firm": "Firm", - "words-quiet": "Quiet", - "words-none": "None", - "wounds": "Wounds", - "year-born": "Year Born" + "weight": "Peso", + "winded": "Ofegante", + "with-rt": "com", + "wizard-s-sigil": "Insígnia Mística", + "words": "Palavras", + "words-loud": "Alto", + "words-firm": "Firme", + "words-quiet": "Silencioso", + "words-none": "Nenhum", + "wounds": "Ferimentos", + "year-born": "Ano de Nascimento" } \ No newline at end of file diff --git a/Awakening_RPG/awakening.html b/Awakening_RPG/awakening.html index b50f8b188e..74d4e0d3b8 100644 --- a/Awakening_RPG/awakening.html +++ b/Awakening_RPG/awakening.html @@ -171,7 +171,7 @@
-
diff --git a/Awakening_RPG/sheet.json b/Awakening_RPG/sheet.json index ca4516136d..45bf04c3ab 100644 --- a/Awakening_RPG/sheet.json +++ b/Awakening_RPG/sheet.json @@ -5,5 +5,6 @@ "roll20userid": "488130, 645443, 1354241", "patreon": "https://www.patreon.com/ex_nihilum", "preview": "awakening-preview.png", - "instructions": "" + "instructions": "", + "legacy": true } \ No newline at end of file diff --git a/Band of Blades Official/Assets/rolltemplate/engagement.png b/Band of Blades Official/Assets/rolltemplate/engagement.png new file mode 100644 index 0000000000..fd4ba0750d Binary files /dev/null and b/Band of Blades Official/Assets/rolltemplate/engagement.png differ diff --git a/Band of Blades Official/blades.css b/Band of Blades Official/blades.css index 43e1c15516..970b24461d 100644 --- a/Band of Blades Official/blades.css +++ b/Band of Blades Official/blades.css @@ -3376,7 +3376,7 @@ button.sheet-generatebutton .sheet-optional { align-items: start; text-align: center; padding: 30px 30px 15px; - background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Band%20of%20Blades%20Official/Assets/rolltemplate/engagement.gif"); + background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Band%20of%20Blades%20Official/Assets/rolltemplate/engagement.png"); background-color: white; color: white; } diff --git a/Band of Blades Official/translations/ru.json b/Band of Blades Official/translations/ru.json index 348ab35711..6c55d9aee5 100644 --- a/Band of Blades Official/translations/ru.json +++ b/Band of Blades Official/translations/ru.json @@ -1,7 +1,7 @@ { - "abilities": "Abilities", - "ability_description": "Ability description", - "ability_name": "Ability name", + "abilities": "Таланты", + "ability_description": "Описание таланта", + "ability_name": "Название таланта", "acquire_assets": "Acquire Assets", "action_roll_1_3": "Bad Outcome — You are thwarted and suffer consequences.", "action_roll_4_5": "Partial Success — You do it but there are consequences.", diff --git a/Beacon/beacon.css b/Beacon/beacon.css index ee47e7221d..fa54c213cc 100644 --- a/Beacon/beacon.css +++ b/Beacon/beacon.css @@ -1,9 +1,10 @@ /* Beacon: Tabbed Character Sheet CSS */ -/* Version 1 */ +/* Version 2 */ /* overall wrapper to fix moving width issues with overflow on hidden sections */ .charsheet .sheet-overall-wrapper { max-width: 832px; + min-width: 700px; } /* Tweak repeating section buttons so they have a bottom margin and dont overflow when in edit mode. */ @@ -16,6 +17,25 @@ visibility: hidden; } +/* ALTER repeating section controls */ +.charsheet .repcontrol_add, +.charsheet .repcontrol_edit, +.charsheet .repcontrol_del { + font-size: 9px; + text-align: center; + text-transform: uppercase; + margin-bottom: 5px; + color:#ffffff; + background-color:#000000; + background-image: -moz-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%); + background-image: -webkit-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%); + background-image: -o-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%); + background-image: -ms-repeating-radial-gradient(center center, circle cover, #000000, #ce0632100%); + background-image: repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%); + margin-top: 10px; + border-radius: 10px; +} + /* Fake tabs style1 (reskinned radio button; fixed to work properly in firefox */ div.sheet-maintab-content { @@ -44,7 +64,7 @@ input.sheet-maintab .charsheet input.sheet-maintab:checked + span.sheet-player, .charsheet input.sheet-maintab:checked + span.sheet-update { - background: #009e73; + background: #009e73; /*GREEN*/ color: white; border-radius: 4px; } @@ -55,7 +75,7 @@ span.sheet-maintab { width: 15%; height: 16px; font-size: 9px; - background: #ad1d31; + background: #ce0632; /*REDish*/ color: white; font-weight: bold; border-radius: 4px; @@ -64,7 +84,7 @@ span.sheet-maintab { div.sheet-maintab-content { - border: 1px solid #a8a8a8; + border: 1px solid #a8a8a8; /*GREY*/ border-top-color: #000; margin: 2px 0 0 5px; padding: 5px; @@ -87,8 +107,9 @@ label div .charsheet input.sheet-tab1:checked ~ div.sheet-section-core, .charsheet input.sheet-tab2:checked ~ div.sheet-section-combat, -.charsheet input.sheet-tab3:checked ~ div.sheet-section-magic, -.charsheet input.sheet-tab4:checked ~ div.sheet-section-inventory { +.charsheet input.sheet-tab3:checked ~ div.sheet-section-inventory, +.charsheet input.sheet-tab4:checked ~ div.sheet-section-notes, +.charsheet input.sheet-tab5:checked ~ div.sheet-section-magic { max-height: 999999px; visibility: visible; opacity: 1; @@ -116,7 +137,7 @@ label div text-align: center; display: inline-block; font-size: 13px; - background: #7d160f; + background: #ce0632; color: white; font-weight: bold; border-radius: 4px; @@ -131,6 +152,7 @@ label div .charsheet input.sheet-tab2:checked + span.sheet-tab2, .charsheet input.sheet-tab3:checked + span.sheet-tab3, .charsheet input.sheet-tab4:checked + span.sheet-tab4, +.charsheet input.sheet-tab5:checked + span.sheet-tab5, .charsheet input.sheet-tab99:checked + span.sheet-tab99 { background: #009e73; color: white; @@ -245,7 +267,7 @@ label div text-align: center; display: inline-block; font-size: 13px; - background: #7d160f; + background: #ce0632; color: white; font-weight: bold; border-radius: 4px; @@ -258,6 +280,24 @@ label div /* END Spell Page Settings */ /* Borders for spell page and class action repeating section rows */ +div[data-groupname^="repeating_items"] .repitem, +.sheet-zero-row { + border: 1px solid #000000; + border-radius: 12px; + margin-left: 1px; + margin-bottom: 5px; + background: #eee; +} + +div[data-groupname^="repeating_"] .repitem, +.sheet-zero-row { + border: 1px solid #000000; + border-radius: 12px; + margin-left: 1px; + margin-bottom: 5px; + background: #eee; +} + div[data-groupname^="repeating_spellbook"] .repitem, .sheet-zero-row { border: 1px solid #000000; @@ -335,69 +375,6 @@ div[data-groupname^="repeating_spellbook"] .repitem, /* END Table settings */ -/* Inventory Page Settings */ -.charsheet div[class^="sheet-inventory-page"] { - visibility: hidden; - opacity: 0; - max-height:0; - overflow: hidden; -} - -.charsheet input.sheet-inventorytab1:checked ~ div.sheet-inventory-page1, -.charsheet input.sheet-inventorytab2:checked ~ div.sheet-inventory-page2, -.charsheet input.sheet-inventorytab3:checked ~ div.sheet-inventory-page3, -.charsheet input.sheet-inventorytab4:checked ~ div.sheet-inventory-page4 { - max-height: 999999px; - visibility: visible; - opacity: 1; - transition: opacity 0.5s linear 0s; -} - -.charsheet input.sheet-inventorytab99:checked ~ div[class^="sheet-inventory-page"]{ - max-height: 999999px; - visibility: visible; - opacity: 1; - transition: opacity 0.5s linear 0s; -} - -.charsheet input.sheet-inventorytab1:checked ~ span.sheet-inventorytab1, -.charsheet input.sheet-inventorytab2:checked ~ span.sheet-inventorytab2, -.charsheet input.sheet-inventorytab3:checked ~ span.sheet-inventorytab3, -.charsheet input.sheet-inventorytab4:checked ~ span.sheet-inventorytab4, -.charsheet input.sheet-inventorytab99:checked ~ span.sheet-inventorytab99 - { - background: rgb(0,158,115); - color: white; - border-radius: 4px; -} - -.charsheet input.sheet-inventorytab { - width: 155px; - height: 20px; - cursor: pointer; - position: relative; - opacity: 0; - z-index: 9999; -} - -.charsheet span.sheet-inventorytab { - text-align: center; - display: inline-block; - font-size: 13px; - background: rgb(86,180,233); - color: white; - font-weight: bold; - border-radius: 4px; - - width: 155px; - height: 20px; - cursor: pointer; - position: relative; - margin-left: -100px; -} - -/* END Inventory Page Settings */ - /* General sheet wide Styles */ .charsheet { @@ -436,7 +413,7 @@ div[data-groupname^="repeating_spellbook"] .repitem, } .charsheet .sheet-last-updated { - font-size: 85%!important; + font-size: 90%!important; font-style: italic; font-weight: bold; margin: 0; @@ -666,11 +643,11 @@ div[data-groupname^="repeating_spellbook"] .repitem, margin-bottom: 5px; color:#ffffff; background-color:#000000; - background-image: -moz-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); - background-image: -webkit-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); - background-image: -o-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); - background-image: -ms-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); - background-image: repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); + background-image: -moz-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%); + background-image: -webkit-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%); + background-image: -o-repeating-radial-gradient(center center, circle cover, #000000, ##ce0632 100%); + background-image: -ms-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%); + background-image: repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%); margin-top: 10px; border-radius: 12px; @@ -720,11 +697,6 @@ div[data-groupname^="repeating_spellbook"] .repitem, font-size: 10px; } -.charsheet .sheet-small-text { - font-family: Arial; - font-size: 10px; -} - .charsheet select { font-size: 90%; } @@ -734,9 +706,6 @@ div[data-groupname^="repeating_spellbook"] .repitem, color: #ff0000; } -.charsheet .sheet-grey-row { - background-color: #eee; -} .charsheet .sheet-sub-header { background-color: #cecece; @@ -790,13 +759,6 @@ div[data-groupname^="repeating_spellbook"] .repitem, text-align: center; } -.charsheet .sheet-large-button { - padding: 5px; - height: 45px; - vertical-align: middle; -} - - /* Skills section */ .charsheet .sheet-skill-row { @@ -823,38 +785,6 @@ div[data-groupname^="repeating_spellbook"] .repitem, margin-bottom: 5px; } -.charsheet label.sheet-subtab { - width:24px; - height: 22px; - vertical-align: middle; - display: inline; - font-size: 1.1em; -} - -.charsheet .sheet-class-label { - background-color: #000000; - color: #ffffff; - font-size: 14px!important; - font-weight: bold; - text-transform: uppercase; - vertical-align: middle; - line-height: 20px; - text-align: center; - border-radius: 12px; - padding-left: 5px; - margin-bottom: 5px; -} - -.charsheet label.sheet-subtabSpell { - display: inline; - width: 40px; - height: 22px; - vertical-align: middle; - margin-right: auto; - margin-left: auto; - font-size: 1.4em; -} - /* Custom Pure Grid CSS (24 cols) DO NOT EDIT BELOW THIS LINE OR RISK BREAKING FORMATTING */ .sheet-row, .sheet-rolltemplate-DccTabbed .sheet-row { diff --git a/Beacon/beacon.html b/Beacon/beacon.html index 592e55962a..83bdc661f7 100644 --- a/Beacon/beacon.html +++ b/Beacon/beacon.html @@ -1,372 +1,445 @@ - - +
-
-
Beacon Character Record Sheet

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- Stats + Character Combat - Spellbook + Inventory - Inventory + Notes + + Spellbook Show All - + -
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-
-
-
-
-
- -
-
-
- -
-
-

Armor

-

Add any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes Armor, shields and any magical items or spells. -
Use the checkboxes to indicate whether each row is is worn/equipped and update AC. If you have another feature that also modifies your AC then add that here too.

+ +
+

Stats

+
+
 
+
Base
+
Mods
+
Damage
+
Current
+
Bonus
+
+
+
Strength
+
+
+
+
+
+
+
+
Dexterity
+
+
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+
Mind
+
+
+
+
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Charisma
+
+
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+
 
+
+
Conditions
+
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+ +
+

Skills

+
+
 
+
 
+
Base
+
Mods
+
Bonus
+
+
+
+
 
+
Physical
+
+
+
+
+
+
 
+
Subterfuge
+
+
+
+
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+
 
+
Knowledge
+
+
+
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+
+
 
+
Communication
+
+
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+
Survival
+
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+
Crafting
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+
 
-
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AC (worn armor)
- -
 
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Dexerity Penalty
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-

Total Speed Reduction
-
 
-
-
-
-
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Worn?
-
Name
-
Type
- -
Speed Mod
-
Base AC
-
Magic or Bonus
-
Total AC Bonus
-
Durability
+
+ +
+

Character Details

+
+
Special Items and Abilities
+
Tasks, Deeds & Events
+
Appearance, Scars & Phobias
+
+
+
+
+
+
+
+
+ + +
+

Combat

+ +
+
+

Armor

+

Add any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes Armor, shields and any magical items or spells. +
Use the checkboxes to indicate whether each row is is worn/equipped and update AC. If you have another feature that also modifies your AC then add that here too.

+
+
 
+

AC (worn armor)
+ +
 
+

Dexerity Penalty
+
 
+

Total Speed Reduction
+
 
+ + + +

Combat Load
+ +
+
+
+
+
Carried?
+
Worn?
+
Name
+
Type
+
AC
+
+ +
+
+
+
+
+
+
+
+
+ + +
+ + Details +
+
+
Base AC
+
Modifier
+
Speed
+
Durability
+
Notes
+
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+ +
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- -
+
+
+
+ + +
+
+

Melee Weapons

+
+
+
Carried?
+
Number
+
Weapon
+
To Hit Bonus
+
Base Damage
+
Dmg Bonus
+
+ +
+
+
-
-
-
+
+
+
+
+
+ + Details +
+
+
Atk Mod
+
Magic Mod
+
Dmg Mod
+
Type
+
Durability
+
Notes
+
+
+
+
+
+
+ +
+
+ +
+
+
+
+
+
+
+
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+
+

Ranged Weapons

+
+
+
+
Carried?
+
Ammo
+
Weapon
+
Range
+
Max Range
+
To Hit Bonus
+
Base Dmg
+
Dmg Bonus
+
+ +
+
+
+
+
+
+
+
+
+
+
+
+ + Details +
+
+
Atk Mod
+
Magic Mod
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Dmg Mod
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Type
+
Size
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Durability
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Notes
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+
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+ +
+
+
- -
-
-
-
-
- @@ -374,410 +447,536 @@
+
-
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-
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- -
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-

Magic Info.

-

Magic Attack = (level +MIND bonus) vs. target DC (usually 10).
Spells that allow a save the target must match the Difficulty Class (DC) of 15 + Caster Level

-
 
-
Spell Fatigue
- -
-

Spell Book

-

Put in some text about spells here.

- - Level 0 - - Level 1 - - Level 2 - - Level 3 - - Level 4 - - Level 5 - - Level 6 - - Show All - - - -
-
-
Level 0
+ + +
+ + +
+

Inventory

+ +
+
+

Packs, Bags and Large Items

+ +
+ +
+
Carried?
+
Item/Container
+
Load
- -
-
+
+
+
+
+ + Contents +
-
Spell name
-
Range
-
Duration
-
Cost
+
Contents
+
Notes
- - -
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- - Description -
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Spell Description and Notes
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+
- -
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Level 1
- -
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Spell name
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Range
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Duration
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Cost
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- - -
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- - Description -
-
-
Spell Description and Notes
-
-
-
-
 
-
-
-
-
- -
+ +
+
+

Encumbrance

+
+
Can Carry
+
Items
+
Combat
+
Coins
+
Total Load
- - -
-
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Level 2
-
- -
-
-
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Spell name
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Range
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Duration
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Cost
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- - Description -
-
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Spell Description and Notes
-
-
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-
 
-
-
-
-
- -
+
 
+

Consumables

+
+
Water
+
Field Rations
+
Bulk Rations
+
Torches
+
- - -
-
-
Level 3
-
- -
-
-
-
Spell name
-
Range
-
Duration
-
Cost
-
-
- - -
-
-
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- - Description -
-
-
Spell Description and Notes
-
-
-
-
 
-
-
-
-
- -
-
- - -
-
-
Level 4
-
- -
-
-
-
Spell name
-
Range
-
Duration
-
Cost
-
-
- - -
-
-
-
- - Description -
-
-
Spell Description and Notes
-
-
-
-
 
-
-
-
-
- -
-
- - -
-
-
Level 5
-
- -
-
-
-
Spell name
-
Range
-
Duration
-
Cost
-
-
- - -
-
-
-
- - Description -
-
-
Spell Description and Notes
-
-
-
-
 
-
-
-
-
- -
-
- - -
-
-
Level 6
-
- -
-
-
-
Spell name
-
Range
-
Duration
-
Cost
-
-
- - -
-
-
-
- - Description -
-
-
Spell Description and Notes
-
-
-
-
 
-
-
-
-
- -
-
- +
 
+

Money

+
+
Copper
+
Silver
+
Gold
+
Platinum
+
Total Silver
+
- - -
-
-
-

Inventory

-
 
+ +
 
+
+
+

Small and Miscellaneous Items

+
+
+
+
+
+
-
Water:
-
amount
-
Field Rations:
-
amount
-
Bulk Rations:
-
amount
-
Torches:
-
amount
-
-

Can Carry
-

Current
+
Item
+
Amount
+
Location
+
Item
+
Amount
+
Location
+
Item
+
Amount
+
Location
+
+
+
+
+
+
+
+
+
+
+
-

Consumable Items

-
 
-
-
-
Item Name
-
Amount
-
 
-
Item Name
-
Amount
-
 
-
Item Name
-
Amount
-
-
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-
-
 
-
-
-

Coins Carried

-
-
-
-
-
-
CP
-
SP
-
GP
-
PP
-
Total in GP
-
Weight
-
-
-
-
-
-
-
-
-
-
-
-

Other Inventory

-
-
-
Backpack
-
Bag
-
Case/Bag/Sack
-
-
-
-
-
-
-
-
-

Stuff Not Carried

-
-
-
Equipment
-
Treasure
-
Other
-
-
-
-
-
-
-
+
+
-
+
+ + +
+
+

Notes

+
+
+
+
+
+
+ +
+
+

Henchmen, Hirelings and Companions

+
+
+
+
Dead?
+
Name
+
Max HP
+
Damage
+
AC
+
Attack Bonus
+
Attack Dmg
+
Ammo
+
+ +
+
+
+
+
+
+
+
+
+
+
+
+ + Notes +
+
+
Companion Notes
+
Companion Inventory
+
+
+
+
+
+
Load
+
Silver Owed
+
+
+
+
+
+
+
Rations
+
Torches/Oil
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +
+
+

Other Inventory

+
+
+
+
Equipment
+
Treasure
+
Other
+
+
+
+
+
+
+

Stuff Not Carried

+
+
+
Equipment
+
Treasure
+
Other
+
+
+
+
+
+
+
+
+ + +
+ +
+

Spell Book

+

Magic Attack = (level +MIND bonus) vs. target DC (usually 10).

+ + Level 0 + + Level 1 + + Level 2 + + Level 3 + + Level 4 + + Level 5 + + Level 6 + + Show All +
 
+
DC to Resist
+
Spell Fatigue
+ + + +
+
+
Cantrips (Level 0)
+
+ +
+
+
+
Spell name
+
Range
+
Duration
+
Cost
+
+
+ + +
+
+
+
+ + Description +
+
+
Description
+
Notes
+
+
+
+
+
+
+
+
+ +
+
+ + +
+
+
First Level
+
+ +
+
+
+
Spell name
+
Range
+
Duration
+
Cost
+
+
+ + +
+
+
+
+ + Description +
+
+
Description
+
Notes
+
+
+
+
+
+
+
+
+ +
+
+ + +
+
+
Second Level
+
+ +
+
+
+
Spell name
+
Range
+
Duration
+
Cost
+
+
+ + +
+
+
+
+ + Description +
+
+
Description
+
Notes
+
+
+
+
+
+
+
+
+ +
+
+ + +
+
+
Third Level
+
+ +
+
+
+
Spell name
+
Range
+
Duration
+
Cost
+
+
+ + +
+
+
+
+ + Description +
+
+
Description
+
Notes
+
+
+
+
+
+
+
+
+ +
+
+ + +
+
+
Fourth Level
+
+ +
+
+
+
Spell name
+
Range
+
Duration
+
Cost
+
+
+ + +
+
+
+
+ + Description +
+
+
Description
+
Notes
+
+
+
+
+
+
+
+
+ +
+
+ + +
+
+
Fifth Level
+
+ +
+
+
+
Spell name
+
Range
+
Duration
+
Cost
+
+
+ + +
+
+
+
+ + Description +
+
+
Description
+
Notes
+
+
+
+
+
+
+
+
+ +
+
+ + +
+
+
Sixth Level
+
+ +
+
+
+
Spell name
+
Range
+
Duration
+
Cost
+
+
+ + +
+
+
+
+ + Description +
+
+
Description
+
Notes
+
+
+
+
+
+
+
+
+ +
+
+ +
+
+ +
+

UPDATE MODE

-
-

Update Level and HP

+
+

Update Level and HP

-
Class
-
Race
+
Class
+
Race
@@ -785,25 +984,27 @@
-
+
+
-
+
+
@@ -821,11 +1022,11 @@
-

Modify Base Stats

+

Modify Base Stats

-
Stat
-
Base
-
Bonus
+
Stat
+
Base
+
Bonus
Strength
@@ -847,14 +1048,13 @@
-
- -
-

Modify Base Skills

+
+
+

Modify Base Skills

-
 
-
Skill
-
Base
+
 
+
Skill
+
Base
 
@@ -888,34 +1088,32 @@
-
 
-
Race Starting
+
Race Starting
-
Class Starting
+
Class Starting
-
Class Progression
+
Class Progression
-
+

Rules available at: https://beacond20.blogspot.com/p/get-beacon.html

-

Sheet last updated Aug 2020

+

Sheet last updated Mar 2021

- +//calc Container Encumbrance +on("sheet:opened remove:repeating_containers change:repeating_containers:containerEquip change:repeating_containers:containerWeight", function() { + getAttrs(["repeating_containers_containerWeight", "repeating_containers_containerEquip", "containerLoadTotal"], function(v) { + setAttrs({ + containerLoadTotal: parseInt(0) + }); + }); + + TAS.repeating("containers") + .attrs("containerLoadTotal") + .fields("containerEquip", "containerWeight") + .map(function(row, attrSet, id, rowSet) { + + var checkContainer = (row.containerEquip == 'on') ? true : false; + var contWeight = parseInt(row.containerWeight)||0; + + if ((checkContainer) == true) { + //console.log("1"); + attrSet.containerLoadTotal += contWeight; + //console.log("Container Weight Total="+ attrSet.containerloadTotal); + } + }) + .execute(); +}); + +//calc fields on ranged weapons +on("sheet:opened remove:repeating_rangedweapon change:repeating_rangedweapon:rangedEquip change:repeating_rangedweapon:rangedAtkMod change:repeating_rangedweapon:rangedDamMod change:repeating_rangedweapon:rangedWeaponsize change:repeating_rangedweapon:rangedDistance change:dexBonus change:repeating_rangedweapon:rangedWeaponType change:repeating_rangedweapon:rangedMagic change:strCurrent change:ATK change:DAM change:Class", function() { + getAttrs(["repeating_rangedweapon_rangedWeaponsize", "repeating_rangedweapon_rangedWeaponType", "repeating_rangedweapon_rangedAtkMod", "repeating_rangedweapon_rangedDamMod", "repeating_rangedweapon_rangedDistance", "strCurrent", "repeating_rangedweapon_rangedMagic", "strBonus", "dexBonus", "ATK", "DAM", "Class"], function(v) { + + var Dam = 3; + var DamBonus = parseInt(0); + var maxrange = parseInt(3); + var DEXBonus = parseInt(v.dexBonus)||0; + var AttackMod = parseInt(v.repeating_rangedweapon_rangedAtkMod)||0; + var DamageMod = parseInt(v.repeating_rangedweapon_rangedDamMod)||0; + var magicBonus = parseInt(v.repeating_rangedweapon_rangedMagic)||0; + var range = parseInt(v.repeating_rangedweapon_rangedDistance)||0; + var Attack = parseInt(v.ATK)||0; + var Damage = parseInt(v.DAM)||0; + + if (v.repeating_rangedweapon_rangedWeaponType == "missile") {maxrange=5*range;} + else {maxrange=3*range;} + + if (v.repeating_rangedweapon_rangedWeaponsize == "heavy") {Dam = 4;} + else {Dam = 3;} + + var calcHitbonus = Attack + DEXBonus + AttackMod + magicBonus; + var calcDambonus = Damage + DamBonus + DamageMod + magicBonus; + + setAttrs({ repeating_rangedweapon_rangedDam : Dam, + repeating_rangedweapon_rangedMax : maxrange, + repeating_rangedweapon_rangedToHit : calcHitbonus, + repeating_rangedweapon_rangedDamBonus : calcDambonus, + + }); + }); + getAttrs(["rangedLoadTotal"], function(v) { + setAttrs({ + rangedLoadTotal: parseInt(0) + }); + }); + TAS.repeating("rangedweapon") + .attrs("rangedLoadTotal") + .fields("rangedEquip", "rangedAmmo", "rangedWeaponsize", "rangedWeaponType") + .map(function(row, attrSet, id, rowSet) { + + var checkEquip = (row.rangedEquip == 'on') ? true : false; + var Ammo = parseInt(row.rangedAmmo)||0; + var Enc = 0; + var Num = 1; + + if (row.rangedWeaponType == "thrown") {Num = Ammo} + + if (row.rangedWeaponsize == "heavy") {Enc = 1*Num;} + else {Enc = 0.5*Num;} + + if ((checkEquip) == true) { + //console.log("1"); + attrSet.rangedLoadTotal += Enc; + //console.log("ranged Weight Total="+ attrSet.rangedLoadTotal); + } + }) + .execute(); + }); + +//calc fields on melee weapons +on("sheet:opened remove:repeating_meleeweapon change:repeating_meleeweapon:meleeEquip change:repeating_meleeweapon:meleeAtkMod change:repeating_meleeweapon:meleeCount change:repeating_meleeweapon:meleeDamMod change:repeating_meleeweapon:meleeWeaponsize change:repeating_meleeweapon:meleeMagic change:dexPenalty change:dexBonus change:strCurrent change:ATK change:DAM change:Class", function() { + getAttrs(["repeating_meleeweapon_meleeWeaponsize","repeating_meleeweapon_meleeMagic","repeating_meleeweapon_meleeAtkMod","repeating_meleeweapon_meleeDamMod","strCurrent","strBonus","dexBonus","ATK","DAM","Class"], function(v) { + + var Dam = 3; + //var DamBonus = parseInt(0); + var STRBonus = parseInt(v.strBonus)||0; + var DEXBonus = parseInt(v.dexBonus)||0; + var AttackMod = parseInt(v.repeating_meleeweapon_meleeAtkMod)||0; + var DamageMod = parseInt(v.repeating_meleeweapon_meleeDamMod)||0; + var magicBonus= parseInt(v.repeating_meleeweapon_meleeMagic)||0; + var Attack = parseInt(v.ATK)||0; + var Damage = parseInt(v.DAM)||0; + + if (v.repeating_meleeweapon_meleeWeaponsize == "light-rogue") {calcHitbonus = Attack + AttackMod + DEXBonus + magicBonus;} + else {calcHitbonus = Attack + STRBonus + AttackMod + magicBonus;} + + switch (v.repeating_meleeweapon_meleeWeaponsize) { + case "heavy-2hand" : Dam = 5; break; + case "heavy" : Dam = 4; break; + default: Dam = 3; + } + var calcDambonus = Damage + STRBonus + DamageMod + magicBonus; + + setAttrs({ repeating_meleeweapon_meleeDam : Dam, + repeating_meleeweapon_meleeToHit : calcHitbonus, + repeating_meleeweapon_meleeDamBonus : calcDambonus + }); + }); + getAttrs(["meleeLoadTotal"], function(v) { + setAttrs({ + meleeLoadTotal: parseInt(0) + }); + }); + TAS.repeating("meleeweapon") + .attrs("meleeLoadTotal") + .fields("meleeEquip", "meleeCount", "meleeWeaponsize") + .map(function(row, attrSet, id, rowSet) { + + var checkEquip = (row.meleeEquip == 'on') ? true : false; + var Num = parseInt(row.meleeCount)||1; + var Enc = 0; + + if (row.meleeWeaponsize == "heavy") {Enc = 1*Num;} + else {Enc = 0.5*Num;} +// } + + if ((checkEquip) == true) { + //console.log("1"); + attrSet.meleeLoadTotal += Enc; + //console.log("melee Weight Total="+ attrSet.meleeLoadTotal); + } + }) + .execute(); + }); + + \ No newline at end of file diff --git a/Beyond the Wall and Other Adventures/translations/de.json b/Beyond the Wall and Other Adventures/translations/de.json index e518942709..b4a6e74591 100644 --- a/Beyond the Wall and Other Adventures/translations/de.json +++ b/Beyond the Wall and Other Adventures/translations/de.json @@ -1,71 +1,71 @@ { "Name: ": "Name:", - "Alignment:": "Alignment:", - "Law": "Law", + "Alignment:": "Gesinnung:", + "Law": "Rechtschaffen", "Neutral": "Neutral", - "Chaos": "Chaos", - "Player:": "Player:", - "Experience:": "Experience:", - "Class:": "Class:", - "Warrior": "Warrior", - "Rogue": "Rogue", - "Mage": "Mage", - "Base Attack Bonus:": "Base Attack Bonus:", - "Level:": "Level:", + "Chaos": "Chaotisch", + "Player:": "Spieler:", + "Experience:": "Erfahrungspunkte:", + "Class:": "Klasse:", + "Warrior": "Kämpfer", + "Rogue": "Schurke", + "Mage": "Magier", + "Base Attack Bonus:": "Grundangriffsbonus:", + "Level:": "Stufe:", "Initiative:": "Initiative:", - "Strength": "Strength", - "melee to hit": "melee to hit", - "melee damage": "melee damage", - "Dexterity": "Dexterity", - "ranged to hit": "ranged to hit", - "armor class": "armor class", - "initiative": "initiative", - "Constitution": "Constitution", - "hit points per level": "hit points per level", - "Intelligence": "Intelligence", - "languages known": "languages known", - "Wisdom": "Wisdom", - "save vs mind control": "save vs mind control", + "Strength": "Stärke", + "melee to hit": "Angriffsbonus", + "melee damage": "Schadensbonus", + "Dexterity": "Geschicklichkeit", + "ranged to hit": "Fernkampfbonus", + "armor class": "Rüstungsklasse", + "initiative": "Initiative", + "Constitution": "Konstitution", + "hit points per level": "Trefferpunkte pro Stufe", + "Intelligence": "Intelligenz", + "languages known": "Sprachen", + "Wisdom": "Weisheit", + "save vs mind control": "Rettungswurf gegen Beeinflussung", "Charisma": "Charisma", - "max # of allies": "max # of allies", - "Saving Throws": "Saving Throws", - "Poison": "Poison", - "Breath Weapon": "Breath Weapon", - "Polymorph": "Polymorph", - "Spell": "Spell", - "Magic Item": "Magic Item", - "Class Abilities": "Class Abilities", - "Traits": "Traits", - "Equipment": "Equipment", - "Armor Class": "Armor Class", - "Fortune Points": "Fortune Points", - "Hit Points": "Hit Points", - "Current": "Current", - "Weapons": "Weapons", + "max # of allies": "max. Anzahl der Gefolgsleute", + "Saving Throws": "Rettungswürfe", + "Poison": "Gift", + "Breath Weapon": "Odem", + "Polymorph": "Verwandlung", + "Spell": "Zauber", + "Magic Item": "Magischer Gegenstand", + "Class Abilities": "Klassenfähigkeiten", + "Traits": "Talente", + "Equipment": "Ausrüstung", + "Armor Class": "Rüstungsklasse", + "Fortune Points": "Schicksalspunkte", + "Hit Points": "Trefferpunkte", + "Current": "Momentan", + "Weapons": "Waffen", "Name": "Name", - "To hit": "To hit", - "Dice": "Dice", - "Damage": "Damage", - "Skills": "Skills", - "Str": "Str", - "Dex": "Dex", - "Con": "Con", - "Int": "Int", - "Wis": "Wis", - "Cha": "Cha", - "Attribute": "Attribute", + "To hit": "Angriffsbonus", + "Dice": "Schaden", + "Damage": "Schadensbonus", + "Skills": "Fertigkeiten", + "Str": "ST", + "Dex": "GE", + "Con": "KO", + "Int": "IN", + "Wis": "WE", + "Cha": "CH", + "Attribute": "Attribut", "Bonus": "Bonus", - "Easy": "Easy", + "Easy": "Einfach", "Normal": "Normal", - "Hard": "Hard", - "Very Hard": "Very Hard", - "Impossible": "Impossible", - "Difficulty": "Difficulty", - "Magic": "Magic", - "Cantrips:": "Cantrips:", - "Spells:": "Spells:", - "Description": "Description", - "Rituals:": "Rituals:", - "Allies and Henchmen": "Allies and Henchmen", - "Notes and History": "Notes and History" + "Hard": "Schwer", + "Very Hard": "Sehr schwer", + "Impossible": "Legendär", + "Difficulty": "Schwierigkeit", + "Magic": "Zauber", + "Cantrips:": "Zaubertricks:", + "Spells:": "Zaubersprüche:", + "Description": "Beschreibung", + "Rituals:": "Rituale:", + "Allies and Henchmen": "Gefolgsleute und Verbündete", + "Notes and History": "Hintergrund und Notizen" } diff --git a/Beyond the Wall and Other Adventures/translations/fr.json b/Beyond the Wall and Other Adventures/translations/fr.json index e518942709..64e7b4743c 100644 --- a/Beyond the Wall and Other Adventures/translations/fr.json +++ b/Beyond the Wall and Other Adventures/translations/fr.json @@ -1,6 +1,6 @@ { - "Name: ": "Name:", - "Alignment:": "Alignment:", + "Name: ": "Nom:", + "Alignment:": "Alignement:", "Law": "Law", "Neutral": "Neutral", "Chaos": "Chaos", diff --git a/Beyond the Wall and Other Adventures/translations/pl.json b/Beyond the Wall and Other Adventures/translations/pl.json index e518942709..df61846867 100644 --- a/Beyond the Wall and Other Adventures/translations/pl.json +++ b/Beyond the Wall and Other Adventures/translations/pl.json @@ -1,71 +1,71 @@ { - "Name: ": "Name:", - "Alignment:": "Alignment:", - "Law": "Law", - "Neutral": "Neutral", - "Chaos": "Chaos", - "Player:": "Player:", - "Experience:": "Experience:", - "Class:": "Class:", - "Warrior": "Warrior", - "Rogue": "Rogue", - "Mage": "Mage", - "Base Attack Bonus:": "Base Attack Bonus:", - "Level:": "Level:", - "Initiative:": "Initiative:", - "Strength": "Strength", - "melee to hit": "melee to hit", - "melee damage": "melee damage", - "Dexterity": "Dexterity", - "ranged to hit": "ranged to hit", - "armor class": "armor class", - "initiative": "initiative", - "Constitution": "Constitution", - "hit points per level": "hit points per level", - "Intelligence": "Intelligence", - "languages known": "languages known", - "Wisdom": "Wisdom", - "save vs mind control": "save vs mind control", - "Charisma": "Charisma", - "max # of allies": "max # of allies", - "Saving Throws": "Saving Throws", - "Poison": "Poison", - "Breath Weapon": "Breath Weapon", - "Polymorph": "Polymorph", - "Spell": "Spell", - "Magic Item": "Magic Item", - "Class Abilities": "Class Abilities", - "Traits": "Traits", - "Equipment": "Equipment", - "Armor Class": "Armor Class", - "Fortune Points": "Fortune Points", - "Hit Points": "Hit Points", - "Current": "Current", - "Weapons": "Weapons", - "Name": "Name", - "To hit": "To hit", - "Dice": "Dice", - "Damage": "Damage", - "Skills": "Skills", - "Str": "Str", - "Dex": "Dex", - "Con": "Con", + "Name: ": "Imię", + "Alignment:": "Światopogląd", + "Law": "Praworządny", + "Neutral": "Neutralny", + "Chaos": "Zły", + "Player:": "Gracz", + "Experience:": "Doświadczenie", + "Class:": "Klasa", + "Warrior": "Wojownik", + "Rogue": "Szelma", + "Mage": "Czarodziej", + "Base Attack Bonus:": "Premia do ataku", + "Level:": "Poziom", + "Initiative:": "Inicjatywa", + "Strength": "Siła", + "melee to hit": "Do walki wręcz", + "melee damage": "Do obrażeń wręcz", + "Dexterity": "Zręczność", + "ranged to hit": "Do strzelania", + "armor class": "Klasa pancerza", + "initiative": "inicjatywa", + "Constitution": "Kondycja", + "hit points per level": "Do wytrzymałości na poziom", + "Intelligence": "Inteligencja", + "languages known": "Znane języki", + "Wisdom": "Mądrość", + "save vs mind control": "Do obrony przed kontrolą", + "Charisma": "Charyzma", + "max # of allies": "Do liczby sojuszników", + "Saving Throws": "Rzuty obronne", + "Poison": "Trucizna", + "Breath Weapon": "Zionięcie", + "Polymorph": "Przemiana", + "Spell": "Czary", + "Magic Item": "Magiczne przedmioty", + "Class Abilities": "Zdolności klasy", + "Traits": "Umiejętności", + "Equipment": "Ekwipunek", + "Armor Class": "Klasa pancerza", + "Fortune Points": "Punkty Fortuny", + "Hit Points": "Punkty Wytrzymałości", + "Current": "Obecne", + "Weapons": "Broń", + "Name": "Nazwa", + "To hit": "Trafienie", + "Dice": "Kości", + "Damage": "Obrażenia", + "Skills": "Umiejętności", + "Str": "Sił", + "Dex": "Zrc", + "Con": "Kon", "Int": "Int", - "Wis": "Wis", + "Wis": "Mdr", "Cha": "Cha", - "Attribute": "Attribute", + "Attribute": "Cechy", "Bonus": "Bonus", - "Easy": "Easy", - "Normal": "Normal", - "Hard": "Hard", - "Very Hard": "Very Hard", - "Impossible": "Impossible", - "Difficulty": "Difficulty", - "Magic": "Magic", - "Cantrips:": "Cantrips:", - "Spells:": "Spells:", - "Description": "Description", - "Rituals:": "Rituals:", - "Allies and Henchmen": "Allies and Henchmen", - "Notes and History": "Notes and History" + "Easy": "Łatwy", + "Normal": "Normalny", + "Hard": "Trudny", + "Very Hard": "Bardzo Trudny", + "Impossible": "Niemożliwy", + "Difficulty": "Trudność", + "Magic": "Magia", + "Cantrips:": "Sztuczki", + "Spells:": "Zaklęcia", + "Description": "Opis", + "Rituals:": "Rytuały", + "Allies and Henchmen": "Sojusznicy", + "Notes and History": "Historia i notatki" } diff --git a/Blades in the Dark/translations/pl.json b/Blades in the Dark/translations/pl.json index cf2eac065e..4d969b48bf 100644 --- a/Blades in the Dark/translations/pl.json +++ b/Blades in the Dark/translations/pl.json @@ -651,7 +651,7 @@ "playbook_ability_connected": "Powiązany", "playbook_ability_connected_description": "Podczas przestoju otrzymujesz +1 poziom rezultatu rzutu, kiedy nabywasz aktywa lub redukujesz przypał.", "playbook_ability_cut-out": "Cut-out", - "playbook_ability_cut-out_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself when acting on someone else’s behalf.", + "playbook_ability_cut-out_description": "Możesz skorzystać ze swojego specjalnego pancerza, aby odeprzeć konsekwencję związaną z podejrzeniami lub perswazją bądź forsować się, działając podstępnie.", "playbook_ability_daredevil": "Ryzykant", "playbook_ability_daredevil_description": "Przy desperackiej akcji, otrzymujesz +1k do rzutu, jeśli zgodzisz się na −1k do wszelkich rzutów na odpieranie związanych z konsekwencjami twojej akcji.", "playbook_ability_dark_talent": "Mroczny talent", diff --git a/ButterflyAspect/ButterflyAspect.css b/ButterflyAspect/ButterflyAspect.css index 6f111b0de5..5fcb3ab351 100644 --- a/ButterflyAspect/ButterflyAspect.css +++ b/ButterflyAspect/ButterflyAspect.css @@ -1 +1 @@ -input.sheet-selector-switch{display:none}input.sheet-selector-switch.sheet-rollmod:not(:checked)~.sheet-container button.sheet-rollmod,input.sheet-selector-switch.sheet-rollmod:checked~.sheet-container button.sheet-norollmod{display:none}.sheet-container{width:850px}.sheet-container 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\ No newline at end of file diff --git a/ButterflyAspect/ButterflyAspect.html b/ButterflyAspect/ButterflyAspect.html index bc3e95a94e..4f1ab87e5a 100644 --- a/ButterflyAspect/ButterflyAspect.html +++ b/ButterflyAspect/ButterflyAspect.html @@ -26,19 +26,19 @@
- +
- +
- / - + / +
@@ -245,7 +245,7 @@
- y + y
@@ -363,13 +363,13 @@ type="roll" class="sheet-norollmod" name="roll_spell" - value="@{abilityroll} &{template:butterfly} {{name=@{spellname}}} {{rolling=[[({@{in}d10! + @{spellskill},{(@{spellskill} + 1) * 10}}kl1)]]}} {{wiederstand=[[@{spellwiederstand} + (?{Ziehlbereich/-anzahl?|0} + ?{Zeit?|0} + ?{Gegnerische Intelligenz?|0} + ?{Aufrechterhaltene Zauber?|0}) * 2]]}} {{ziehlbereich=[[?{Ziehlbereich/-anzahl?|0}]]}} {{zeit=[[?{Zeit?|0}]]}} {{desc=@{spelleffekt}}} {{dauer=@{dauer}}} {{randomplayer=@{randomplayer}}}" + value="@{abilityroll} &{template:butterfly} {{name=@{spellname}}} {{rolling=[[({@{in}d10! + @{spellskill},{(@{spellskill} + 1) * 10}}kl1)]]}} {{widerstand=[[@{spellwiderstand} + (?{Zielbereich/-anzahl?|0} + ?{Zeit?|0} + ?{Gegnerische Intelligenz?|0} + ?{Aufrechterhaltene Zauber?|0}) * 2]]}} {{zielbereich=[[?{Zielbereich/-anzahl?|0}]]}} {{zeit=[[?{Zeit?|0}]]}} {{desc=@{spelleffekt}}} {{dauer=@{dauer}}} {{randomplayer=@{randomplayer}}}" >
@@ -418,7 +418,7 @@
y - +
@@ -468,15 +468,15 @@
- +
- +
- +
@@ -514,15 +514,15 @@ {{name}}
-
Egebnis:{{rolling}}
+
Ergebnis:{{rolling}}
{{#damage}}
Schaden:{{damage}}
{{/damage}} - {{#wiederstand}} -
Wiederstand:{{wiederstand}}
-
Ziehlbereich:{{ziehlbereich}}
+ {{#widerstand}} +
Widerstand:{{widerstand}}
+
Zielbereich:{{zielbereich}}
Zeit:{{zeit}}
- {{/wiederstand}} + {{/widerstand}} {{#desc}}
Effekt: diff --git a/ButterflyAspect/ButterflyAspect.sass b/ButterflyAspect/ButterflyAspect.sass index 2c1f7e46e8..7d358cc834 100644 --- a/ButterflyAspect/ButterflyAspect.sass +++ b/ButterflyAspect/ButterflyAspect.sass @@ -174,6 +174,9 @@ input.sheet-selector-switch border: none float: right height: unset + color: #fff + font-size: 15px + text-shadow: none &:before content: "t" diff --git a/CP-Unofficial-Persona-TTRPG/crimsonparcelsupttrpg.html b/CP-Unofficial-Persona-TTRPG/crimsonparcelsupttrpg.html index e460cbe831..e8f091aaa0 100644 --- a/CP-Unofficial-Persona-TTRPG/crimsonparcelsupttrpg.html +++ b/CP-Unofficial-Persona-TTRPG/crimsonparcelsupttrpg.html @@ -53,25 +53,25 @@
Score
 
+
Temp.
AXP
Required
-
Temp.
- +
+
+ +
-
-
-
@@ -79,16 +79,16 @@
- +
+
+ +
-
-
-
@@ -96,16 +96,16 @@
- +
+
+ +
-
-
-
@@ -114,16 +114,16 @@
- +
+
+ +
-
-
-
@@ -133,16 +133,16 @@
- +
+
+ +
-
-
-
@@ -163,7 +163,7 @@
- +
@@ -178,7 +178,7 @@
- +
@@ -193,7 +193,7 @@
- +
@@ -208,7 +208,7 @@
- +
@@ -223,7 +223,7 @@
- +
@@ -370,7 +370,7 @@
- +
@@ -379,7 +379,7 @@
- +
@@ -403,13 +403,13 @@
- +
- +
@@ -498,7 +498,7 @@
- +
@@ -511,7 +511,7 @@
- +
@@ -623,7 +623,7 @@
- +
@@ -642,7 +642,7 @@
- +
@@ -1034,11 +1034,26 @@
- +
- +
+ +
+
+4 Rule
+
+
+ In this area you can choose whether or not you wish the +4 rule to apply to you. If you select "+4 Cap" the max you can add to a roll is 4. If you select "No Cap" bonuses to rolls are unrestricted. +
+ + +
+ Medicina (05%) - IN(Idee) @@ -76,7 +76,7 @@ BW - + @@ -124,9 +124,9 @@

Schadensbonus

+
@@ -226,7 +226,7 @@ Gewandheit (GE/2) - + @@ -249,20 +249,20 @@ - Klettern (20%) - + Klettern (50%) + Menschensprache (1/2 IN) - + Niedlich sein (1/2 ER) - + @@ -332,8 +332,8 @@ - Verborgen bleiben (20%) - + Verborgen bleiben (40%) + @@ -362,6 +362,9 @@
+ + + @@ -386,9 +389,6 @@ - - -
Verlorene Leben
@@ -402,6 +402,12 @@ + + + Ausweichen (GE) + + +
@@ -416,6 +422,19 @@
Fehlf.
+ + + + + + + + + + + + +
diff --git a/Chronicles of Darkness/translations/pl.json b/Chronicles of Darkness/translations/pl.json index 3b0ecc3f83..156b94314f 100644 --- a/Chronicles of Darkness/translations/pl.json +++ b/Chronicles of Darkness/translations/pl.json @@ -1,22 +1,22 @@ { - "settings": "Opcje", + "settings": "Ustawienia", "page-1": "Strona 1", "page-2": "Strona 2", "page-3": "Strona 3", "conditions": "Conditions", - "first-edition": "1st Edition,", - "chronicles-of-darkness": "Chronicles of Darkness", - "vampire-the-requiem": "Vampire the Requiem", - "werewolf-the-forsaken": "Werewolf the Forsaken", - "mage-the-awakening": "Mage the Awakening", + "first-edition": "Pierwsza Edycja", + "chronicles-of-darkness": "Kroniki Mroku", + "vampire-the-requiem": "Wampir Requiem", + "werewolf-the-forsaken": "Wilkołak Odrzuceni", + "mage-the-awakening": "Mag Przebudzenie", "promethean-the-create": "Promethean the Created", "changeling-the-lost": "Changeling the Lost", "hunter-the-vigil": "Hunter the Vigil", "geist-the-sin-eaters": "Geist the Sin Eaters", "mummy-the-curse": "Mummy the Curse", "homebrew": "Homebrew", - "second-edition": "2nd Edition", - "organization": "Organization", + "second-edition": "Druga Edycja", + "organization": "Organizacja", "geist": "Geist", "krewe": "Krewe", "demon-the-descent": "Demon the Descent", @@ -27,48 +27,48 @@ "age": "Age:", "faction": "Faction:", "group-name": "Group Name:", - "abilities": "Abilities", - "morality": "Morality", - "rank": "Rank", - "resource": "Resource", + "abilities": "Zdolności", + "morality": "Moralność", + "rank": "Ranga", + "resource": "Zasoby", "dark-eras-skills": "Dark Eras Skills", - "archery": "Archery", + "archery": "Łucznictwo", "removes": "removes", - "firearms": "Firearms", + "firearms": "Broń palna", "ride": "Ride", - "drive": "Drive", + "drive": "Prowadzenie", "enigmas": "Enigmas", - "computer": "Computer", - "custom-attribute-settings": "Customizable Attribute Settings", + "computer": "Informatyka", + "custom-attribute-settings": "Ustawienia Dostosowywanych Atrybutów", "defense-trait": "Defense Trait: ", - "defense-qm": "Defense?", - "lowest": "Lowest", - "highest": "Highest", - "wits": "Wits", - "dexterity": "Dexterity", - "lowest-plus-ath": "Lowest + Athletics", - "lowest-plus-brawl": "Lowest + Brawl", + "defense-qm": "Obrona?", + "lowest": "Najniższy", + "highest": "Najwyższy", + "wits": "Czujność", + "dexterity": "Zręczność", + "lowest-plus-ath": "Najniższy + Wysportowanie", + "lowest-plus-brawl": "Najniższy + Bijatyka", "lowest-plus-weapon": "Lowest + Weaponry", "base-size": "Base Size: ", "giant": " Giant", "small-framed": " Small Framed", - "bonus-health-levels": "Bonus Health Levels", - "bonus-willpower-point": "Bonus Willpower Points", + "bonus-health-levels": "Poziomy Dodatkowego Zdrowia", + "bonus-willpower-point": "Punkty Dodatkowej Siły Woli", "bonus-clarity-points": "Bonus Clarity Points:", "species-factor": "Species Factor", "fleet-of-foot": "Fleet of Foot", - "fast-reflexes": "Fast Reflexes", - "iron-stamina": "Iron Stamina", + "fast-reflexes": "Szybki Refleks", + "iron-stamina": "Żelazna Kondycja", "dice-roller-u": "DICE ROLLER", - "initiative": "Initiative", + "initiative": "Inicjatywa", "sheet-roll": "Sheet Roll", "attack-roll": "Rzut na atak", - "simple-roll": "Simple Roll", - "chance": "Chance", + "simple-roll": "Prosty Test", + "chance": "Rzut Szansy", "normal": "Normal", "9-again": "9-Again", "8-again": "8-Again", - "dont-reroll": "Don't Reroll 10s", + "dont-reroll": "Nie przerzucaj 10tek", "chance-rote": "Chance Rote", "rote": "Rote", "name": "Name:", @@ -85,7 +85,7 @@ "path": "Path:", "lineage": "Lineage:", "seeming": "Seeming:", - "archetype": "Archetype", + "archetype": "Archetyp", "decree": "Decree:", "incarnation": "Incarnation:", "family": "Family:", @@ -123,47 +123,47 @@ "judge": "Judge:", "catalyst": "Catalyst:", "horror": "Horror", - "attributes-u": "ATTRIBUTES", - "intelligence": "Intelligence", - "resolve": "Resolve", - "strength": "Strength", - "stamina": "Stamina", - "presence": "Presence", - "manipulation": "Manipulation", - "composure": "Composure", - "power": "Power", - "finesse": "Finesse", - "resistance": "Resistance", - "skills-u": "SKILLS", - "mental": "Mental", - "unskilled-min3": "(-3 unskilled)", - "academics": "Academics", - "crafts": "Crafts", - "investigation": "Investigation", - "medicine": "Medicine", - "occult": "Occult", - "politics": "Politics", - "science": "Science", - "physical": "Physical", - "unskilled-min1": "(-1 unskilled)", - "athletics": "Athletics", - "brawl": "Brawl", - "larceny": "Larceny", - "stealth": "Stealth", - "survival": "Survival", + "attributes-u": "ATRYBUTY", + "intelligence": "Inteligencja", + "resolve": "Determinacja", + "strength": "Siła", + "stamina": "Wytrzymałość", + "presence": "Prezencja", + "manipulation": "Manipulacja", + "composure": "Opanowanie", + "power": "Moc", + "finesse": "Finezja", + "resistance": "Odporność", + "skills-u": "UMIEJĘTNOŚCI", + "mental": "Umysłowe", + "unskilled-min3": "(-3 niewyszkolona)", + "academics": "Wykształcenie", + "crafts": "Rzemiosło", + "investigation": "Dedukcja", + "medicine": "Medycyna", + "occult": "Okultyzm", + "politics": "Polityka", + "science": "Nauka", + "physical": "Fizyczne", + "unskilled-min1": "(-1 niewyszkolona)", + "athletics": "Wysportowanie", + "brawl": "Bijatyka", + "larceny": "Złodziejstwo", + "stealth": "Skradanie się", + "survival": "Przetrwanie", "weaponry": "Weaponry", - "social": "Social", - "animalken": "Animal Ken", - "empathy": "Empathy", - "expression": "Expression", - "intimidation": "Intimidation", - "persuasion": "Persuasion", - "socialize": "Socialize", - "streetwise": "Streetwise", - "subterfuge": "Subterfuge", - "other-traits-u": "OTHER TRAITS", - "merits": "Merits", - "other": "Other", + "social": "Społeczne", + "animalken": "Zwierzęta", + "empathy": "Empatia", + "expression": "Ekspresja", + "intimidation": "Zastraszanie", + "persuasion": "Perswazja", + "socialize": "Obycie", + "streetwise": "Półświatek", + "subterfuge": "Oszustwo", + "other-traits-u": "Inne Cechy", + "merits": "Atuty", + "other": "Inne", "ceremonies": "Ceremonies", "gifts-rites": "Gifts/Rites", "transmutations": "Transmutations", @@ -174,11 +174,11 @@ "embeds-explo": "Embeds/Exploits", "nightmares-atavisms": "Nightmares/Atavisms", "endowments": "Endowments", - "disciplines": "Disciplines", - "animalism": "Animalism", + "disciplines": "Dyscypliny", + "animalism": "Animalizm", "auspex": "Auspex", "celerity": "Celerity", - "dominate": "Dominate", + "dominate": "Dominacja", "majesty": "Majesty", "nightmare": "Nightmare", "obfuscate": "Obfuscate", @@ -197,36 +197,36 @@ "spirit": "Spirit", "space": "Space", "time": "Time", - "weapon-attack": "Weapon/Attack", + "weapon-attack": "Broń/Atak", "type": "Typ", - "damage-short": "Dmg", - "range": "Range", + "damage-short": "Obr", + "range": "Zasięg", "magnitude-short": "Mag", "initiative-short": "Ini", - "strength-short": "Str", - "size-short": "Sz", - "melee": "Melee", + "strength-short": "Sił", + "size-short": "Roz", + "melee": "Wręcz", "gun": "Gun", - "thrown": "Thrown", + "thrown": "Rzucany", "brawl-fight-finesse": "Brawl* (Fighting Finesse)", "melee-fight-finesse": "Melee* (Fighting Finesse)", - "armor": "Armor", + "armor": "Pancerz", "rating": "Rating", - "defence-short": "Def", - "speed-short": "Spd", - "description-armor": "Description", + "defence-short": "Obrona", + "speed-short": "Szy", + "description-armor": "Opis", "remembrances": "Remembrances", "crisis-point-triggers": "Crisis Point Triggers", "hazy": "Hazy", "vague": "Vague", "specific": "Specific", - "health": "Health", + "health": "Punkty Zdrowia", "corpus": "Corpus", "membership": "Membership", "congregation": "Congregation", - "willpower": "Willpower", + "willpower": "Siła Woli", "integrity": "Integrity", - "humanity": "Humanity", + "humanity": "Człowieczeństwo", "pilgrimage": "Pilgrimage", "harmony": "Harmony", "wisdom": "Wisdom", @@ -253,29 +253,29 @@ "glamour": "Glamour", "plasm": "Plasm", "aether": "Aether", - "specializations": "Specializations", + "specializations": "Specjalizacja", "innate-key": "Innate Key", - "size": "Size", - "speed": "Speed", - "defense": "Defense", - "experience": "Experience", + "size": "Rozmiar", + "speed": "Szybkość", + "defense": "Obrona", + "experience": "Doświadczenie", "beats": "Beats", "members": "Members", "regalia": "Regalia", "roll": "Rzuć", - "action": "Action", + "action": "Akcja", "reflexive": "Reflexive", - "instant": "Instant", + "instant": "Natychmiastowy", "extended": "Extended", "contested": "Contested", "source": "Source", - "flaws": "Flaws", - "allies": "Allies", - "contacts": "Contacts", - "fame": "Fame", + "flaws": "Wady", + "allies": "Sprzymierzeńcy", + "contacts": "Kontakty", + "fame": "Sława", "gear-carried": "Gear(Carried)", - "vehicles": "Vehicles", - "herd": "Herd", + "vehicles": "Pojazdy", + "herd": "Trzoda", "rites-miracles": "Rites/Miracles", "fetishes": "Fetishes", "active-spells": "Active Spells", @@ -323,7 +323,7 @@ "enchanted-items": "Enchanted Items", "thrall": "Thrall", "disfigurements": "Disfigurements", - "language": "Language", + "language": "Język", "redeemed-boon": "Redeemed Boon", "residual-memory": "Residual Memory", "kith-ability": "Kith Ability", @@ -343,26 +343,26 @@ "add-conditions": "Try adding conditions with the \"+Add\" button.", "add-conditions-details": "You will be able to specify a title, a description, a resolution condition and a beat condition.", "delete-condition": "In order to delete a Condition:", - "delete-condition-step1": "please use \"Modify\" button;", - "delete-condition-step2": "press on the red \"trash\" icon;", - "delete-condition-step3": "press on the \"Done\" button.", + "delete-condition-step1": "Użyj przycisku \"Modyfikuj\"", + "delete-condition-step2": "Naciśnij ikonę czerwonego \"kosza\"", + "delete-condition-step3": "Naciśnij przycisk \"Zakończone\"", "resolution": "Resolution", "beat": "Beat", - "dice-pool": "Dicepool", - "modifiers": "Modifiers", - "unarmed": "Unarmed", + "dice-pool": "Pula Kości", + "modifiers": "Modyfikatory", + "unarmed": "Nieuzbrojony", "copyright": "©2015 CCP hf. Chronicles of Darkness, Vampire: the Requiem, Werewolf: the Forsaken, Mage: the Awakening, Promethean: the Created, Changeling: the Lost, Geist: the Sin Eaters, Mummy: the Cursed are trademarks of CCP hf, in the U.S.A. and other countries. All CCP hf characters and character names, and the distinctive likeness thereof, are trademarks of CCP hf.", - "rolls": "rolls", + "rolls": "rzuca", "wound": "Wound", - "penalty": "Penalty", - "successes": "Successes", + "penalty": "Kara", + "successes": "Sukces", "dice-for": "dice for", "makes-a": "makes a", - "attack": "attack", - "weapon": "Weapon", - "and-misses-with": "and misses with", - "and-hits-for": "and hits for", - "damage": "Damage", + "attack": "atakuje", + "weapon": "Bronią", + "and-misses-with": "I pudłuje za pomocą", + "and-hits-for": "Trafia zadając", + "damage": "Obrażenia", "ghost": "Ghost", "influences": "Influences", "numina": "Numina", @@ -373,9 +373,9 @@ "visage": "Visage", "lore": "Lores", "demon-torment": "Torment:", - "temporary-torment": "Temporary", - "faith": "Faith", - "faith-temp": "Temporary Faith", + "temporary-torment": "Tymczasowy/-e", + "faith": "Wiara", + "faith-temp": "Tymczasowa Wiara", "house": "House:", "apocalyptic-form": "Apocalyptic Form", "followers": "Followers", diff --git a/ChroniquesGalactiques/ReadMe.md b/ChroniquesGalactiques/ReadMe.md index a120cfb42e..49040d0d57 100644 --- a/ChroniquesGalactiques/ReadMe.md +++ b/ChroniquesGalactiques/ReadMe.md @@ -10,10 +10,31 @@ Le jeu complet est paru dans le magazine [Casus Belli](http://www.black-book-edi # Version courante -V3.111 [Screenshot](cog_v3.png) +V3.113 [Screenshot](cog_v3.png) # Notes de version +## V3.113 (2021.03.07) + +_Fiche de vaisseau_ + +- Correction d'un bug sur les jets d'attaque (en cas d'ajout d'une nouvelle ligne d'arme sans renseigner de canonnier) +- Correction du calcul de l'Initiative pour prise en compte d'un vaisseau sans pilote +- Ajout d'un champ d'attribut pour les points d'énergie perdus (@{PEV_DMG}) et modification du calcul des PEV max + +## V3.112 (2021.03.01) + +_Fiche de PJ_ + +- Ajout de l'attaque magique dans la liste des armes/attaques +- Correction mise en page PV et PR : restants / max et non l'inverse +- Suppression du code de remise en forme des textes de capacités par élimination des retours à la ligne + +_Fiche de vaisseau_ + +- Correction du calcul des DEFenses +- Ajout de deux attributs @{DEFRAP} (DEF Rapidité) et @{DEFSOL} (DEF Solidité) calculés pouvant être liés à un token + ## V3.111 (2021.02.22) - Déplacement de l'initiative sur la 1ère ligne de la section combat diff --git a/ChroniquesGalactiques/cog.css b/ChroniquesGalactiques/cog.css index 5976252733..3a63fc8ce5 100644 --- a/ChroniquesGalactiques/cog.css +++ b/ChroniquesGalactiques/cog.css @@ -142,6 +142,7 @@ span.sheet-label { textarea.sheet-boxability { width: 92%; + overflow-x: hidden; } span.sheet-boxability, diff --git a/ChroniquesGalactiques/cog.html b/ChroniquesGalactiques/cog.html index d949b4d533..25663e2b5f 100644 --- a/ChroniquesGalactiques/cog.html +++ b/ChroniquesGalactiques/cog.html @@ -1,8 +1,8 @@
- - + + @@ -60,6 +60,9 @@ + + + @@ -80,7 +83,7 @@
-
@@ -568,8 +571,8 @@
@@ -578,8 +581,8 @@ value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=Récupération}} {{subtags=Vitalité}} {{RECUP=[[1d@{DV}[DV] + @{NIVEAU}[Niveau] + [[@{CON}]][Mod. CON] ]]}}"> PR @@ -734,6 +737,7 @@ + + @@ -2121,14 +2125,28 @@ - + - + - + + + + + + + + + +
PV - - / + + /
- - / + + /
= + + + + + + +
- PE perdus + +
@@ -2214,11 +2232,11 @@ INITIATIVE   + title="@{INITV_CARAC}" value="@{DEX_TEST}" disabled /> + value="([[@{INITV_CARAC}]][Manoeuvrabilité]+[[@{INITV_PIL}]][DEX pilote])*[[@{POSTE_PIL_OQP}]][Poste de pilotage occupé]" disabled /> @@ -2281,7 +2299,7 @@ DÉFENSES   - Mod. DEX/CON + Mod. Pilote Mod. PER Scantech @@ -2290,29 +2308,27 @@ DEF (rapidité) 10+ - DEX : - - - - + DEF (solidité) 10+ - CON :   -   -   - + + + @@ -2329,7 +2345,7 @@ - + @@ -2340,7 +2356,7 @@ y
- +
ARMES / ATTAQUESATTAQUEATTAQUE CRIT. DM SPÉCIAL
@@ -2469,24 +2470,17 @@
-
@@ -2376,22 +2392,7 @@ ++
- - - - - - - -
- Jets  - - - Initiative variable  -
+
    +
  • Jets  + +
  • +
  • Initiative variable  + +
  • +
@@ -4073,6 +4067,11 @@ function migrateSheet(verfdp) { setAttrs(attrs); }); } + if (verfdp.major == 3 && verfdp.minor < 112) { + getAttrs(['type_personnage'], function (value) { + if (value.type_personnage === 'vaisseau') updateShipDEF(); + }); + } } /** @@ -4143,12 +4142,8 @@ on('sheet:opened', function () { const init_buff_desc = values.INIT_BUFF1_DESC || 'Valeur DEX pilote'; const defvpil_buff1_desc = values.DEFVPIL_BUFF1_DESC || 'Mod. DEX Pilote'; - const defvpil_buff2_desc = - values.DEFVPIL_BUFF2_DESC || 'Rang Pilotage'; const defvsen_buff1_desc = values.DEFVSEN_BUFF1_DESC || 'Mod. INT Scantech'; - const defvsen_buff2_desc = - values.DEFVSEN_BUFF2_DESC || 'Rang Electronique'; setAttrs({ FOR_BUFF1_DESC: for_buff_desc, DEX_BUFF1_DESC: dex_buff_desc, @@ -4158,9 +4153,7 @@ on('sheet:opened', function () { ATKTIRV_BUFF1_DESC: atktirv_buff_desc, INIT_BUFF1_DESC: init_buff_desc, DEFVPIL_BUFF1_DESC: defvpil_buff1_desc, - DEFVPIL_BUFF2_DESC: defvpil_buff2_desc, DEFVSEN_BUFF1_DESC: defvsen_buff1_desc, - DEFVSEN_BUFF2_DESC: defvsen_buff2_desc, PE_ONCE: '', type_personnage: 'vaisseau', }); @@ -5090,6 +5083,7 @@ function attrStation(attr) { * @param {array} fill Fillers for attribute formulas */ function setStation(v, attr, fill) { + let station = {}; let attrx = ''; let attrn = ''; let attrb = ''; @@ -5106,7 +5100,6 @@ function setStation(v, attr, fill) { let station_name = v[attrn] || ''; station_name = station_name != '' ? `@{${station_name}|${fill[0]}}` : '0'; let station_bonus = parseInt(v[attrb]) || 0; - let station = {}; let station_attr = ''; if (attr === 'CAN') { station_attr = 'repeating_armesv_armecan'; @@ -5199,20 +5192,105 @@ on( } ); -function updateShipEP() { - getAttrs(['type_fiche', 'NIVEAU', 'PEV_BUFF', 'FOR'], function (values) { - if (values.type_fiche !== 'vaisseau') return; - let pev_max = 0; - pev_max += parseInt(values.NIVEAU) || 0; - pev_max += parseInt(values.PEV_BUFF) || 0; - pev_max += parseInt(values.FOR) || 0; - setAttrs({ PEV_max: pev_max }); - }); +/** + * Rebuild starship DEFenses + */ +function updateShipDEF() { + getAttrs( + [ + 'DEXTERITE', + 'DEX_BUFF', + 'POSTE_PIL_OQP', + 'DEFVPIL_BUFF', + 'POSTE_PIL_BONUS', + 'PERCEPTION', + 'PER_BUFF', + 'POSTE_SEN_OQP', + 'DEFVSEN_BUFF', + 'POSTE_SEN_BONUS', + 'CONSTITUTION', + ], + function (values) { + let defrap = 0; + let defsol = 0; + const mod_dex = getMod(values.DEXTERITE); + const dex_buff = parseInt(values.DEX_BUFF) || 0; + const poste_pil_oqp = parseInt(values.POSTE_PIL_OQP) || 0; + const defvpil_buff = parseInt(values.DEFVPIL_BUFF) || 0; + const poste_pil_bonus = parseInt(values.POSTE_PIL_BONUS) || 0; + const mod_per = getMod(values.PERCEPTION); + const per_buff = parseInt(values.PER_BUFF) || 0; + const poste_sen_oqp = parseInt(values.POSTE_SEN_OQP) || 0; + const poste_sen_bonus = parseInt(values.POSTE_SEN_BONUS) || 0; + const defvsen_buff = parseInt(values.DEFVSEN_BUFF) || 0; + const con = getMod(values.CONSTITUTION); + if (poste_pil_oqp !== 0) { + defrap = + 10 + + mod_dex + + dex_buff + + defvpil_buff + + poste_pil_bonus + + mod_per + + per_buff + + poste_sen_oqp * (defvsen_buff + poste_sen_bonus); + } + defsol = + 10 + + con + + mod_per + + per_buff + + poste_sen_oqp * (defvsen_buff + poste_sen_bonus); + setAttrs({ DEFRAP: defrap, DEFSOL: defsol }); + } + ); } -on('change:niveau change:pev_buff change:for', function () { - updateShipEP(); -}); +on( + [ + 'change:dexterite', + 'change:dex_buff', + 'change:poste_pil_oqp', + 'change:defvpil_buff', + 'change:poste_pil_bonus', + 'change:perception', + 'change:per_buff', + 'change:poste_sen_oqp', + 'change:defvsen_buff', + 'change:poste_sen_bonus', + 'change:constitution', + ].join(' '), + function () { + updateShipDEF(); + } +); + +/** + * Energy points management functions + */ +function updateShipEP() { + getAttrs( + ['type_fiche', 'NIVEAU', 'PEV_BUFF', 'FORCE', 'PEV_DMG'], + function (values) { + if (values.type_fiche !== 'vaisseau') return; + let pev_max = 0; + pev_max += parseInt(values.NIVEAU) || 0; + pev_max += parseInt(values.PEV_BUFF) || 0; + pev_max += getMod(values.FORCE) || 0; + pev_max -= parseInt(values.PEV_DMG) || 0; + setAttrs({ PEV_max: pev_max }); + } + ); +} + +on( + ['change:niveau', 'change:pev_buff', 'change:force', 'change:pev_dmg'].join( + ' ' + ), + function () { + updateShipEP(); + } +); on( [ @@ -5277,78 +5355,6 @@ on( } ); -/** - * On changing an ability description : - * - Reformat text - */ -on( - [ - 'change:voie1-1', - 'change:voie1-2', - 'change:voie1-3', - 'change:voie1-4', - 'change:voie1-5', - 'change:voie2-1', - 'change:voie2-2', - 'change:voie2-3', - 'change:voie2-4', - 'change:voie2-5', - 'change:voie3-1', - 'change:voie3-2', - 'change:voie3-3', - 'change:voie3-4', - 'change:voie3-5', - 'change:voie3-1', - 'change:voie3-2', - 'change:voie3-3', - 'change:voie3-4', - 'change:voie3-5', - 'change:voie4-1', - 'change:voie4-2', - 'change:voie4-3', - 'change:voie4-4', - 'change:voie4-5', - 'change:voie5-1', - 'change:voie5-2', - 'change:voie5-3', - 'change:voie5-4', - 'change:voie5-5', - 'change:voie6-1', - 'change:voie6-2', - 'change:voie6-3', - 'change:voie6-4', - 'change:voie6-5', - 'change:voie7-1', - 'change:voie7-2', - 'change:voie7-3', - 'change:voie7-4', - 'change:voie7-5', - 'change:voie8-1', - 'change:voie8-2', - 'change:voie8-3', - 'change:voie8-4', - 'change:voie8-5', - 'change:voie9-1', - 'change:voie9-2', - 'change:voie9-3', - 'change:voie9-4', - 'change:voie9-5', - ].join(' '), - function (eventInfo) { - if (eventInfo.sourceType === 'sheetworker') return; - const attrName = eventInfo.sourceAttribute; - getAttrs([`${attrName}`], function (v) { - let text = v[Object.keys(v)[0]].replace(/\n/g, '~').replace(/~~/g, '§'); - let lines = text.split('~'); - const title = lines.shift(); - text = title + '\n' + lines.join(' ').replace(/§/g, '\n'); - let attrValue = {}; - attrValue[Object.keys(v)[0]] = text; - setAttrs(attrValue); - }); - } -); - /** * Initialize an array of abilities * @param {string} voie path # diff --git a/ChroniquesGalactiques/sheet.json b/ChroniquesGalactiques/sheet.json index 4e5e7931ba..db16c75804 100644 --- a/ChroniquesGalactiques/sheet.json +++ b/ChroniquesGalactiques/sheet.json @@ -8,6 +8,6 @@ "1794854" ], "preview": "cog_v3.png", - "instructions": "Feuille de Personnage (incluant quelques jets) pour Chroniques Galactiques (Chroniques Oubliées Science-Fiction) paru dans le magazine Casus Belli 17,18 et 19 (http://www.black-book-editions.fr/catalogue.php?id=207). Version 3.111 (22/02/2021). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/ChroniquesGalactiques/ReadMe.md).", + "instructions": "Feuille de Personnage (incluant quelques jets) pour Chroniques Galactiques (Chroniques Oubliées Science-Fiction) paru dans le magazine Casus Belli 17,18 et 19 (http://www.black-book-editions.fr/catalogue.php?id=207). Version 3.113 (07/03/2021). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/ChroniquesGalactiques/ReadMe.md).", "legacy": true } diff --git a/ChroniquesOubliees/co.css b/ChroniquesOubliees/co.css index 30cf57f00a..6e97748206 100644 --- a/ChroniquesOubliees/co.css +++ b/ChroniquesOubliees/co.css @@ -346,6 +346,12 @@ div.sheet-boxability { padding: 5px; } +input[type="text"].sheet-nomvoie { + width: 99%; + font-weight: bold; + text-align: center; +} + input[type="text"].sheet-titreability { width: 90%; font-size: x-small; diff --git a/ChroniquesOubliees/co.html b/ChroniquesOubliees/co.html index 06dd4241c0..641cbc6446 100644 --- a/ChroniquesOubliees/co.html +++ b/ChroniquesOubliees/co.html @@ -122,10 +122,10 @@ - + - @@ -140,10 +140,10 @@ - + - @@ -158,10 +158,10 @@ - + - @@ -176,10 +176,10 @@ - + - @@ -196,10 +196,10 @@ - + - @@ -216,10 +216,10 @@ - + - @@ -257,7 +257,7 @@ - + @@ -281,7 +281,7 @@ - + @@ -305,7 +305,7 @@ - + @@ -536,30 +536,30 @@ - - - - - - - - -
 
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@@ -3357,33 +3805,34 @@ var TAS = TAS || (function(){ /* ---- END: TheAaronSheet.js ---- */ -on('change:repeating_othergear', function(){ +on('change:repeating_othergear remove:repeating_othergear', function(){ TAS.repeatingSimpleSum('othergear','masstotalright','weightright'); }); -on('change:repeating_othergear', function(){ +on('change:repeating_othergear remove:repeating_othergear', function(){ TAS.repeatingSimpleSum('othergear','masstotalleft','weightleft'); }); //Total Weight on("change:weightright change:weightleft sheet:opened", function() { getAttrs(["weightright", "weightleft"], function(values) { + const tw = parseFloat(values.weightright) + parseFloat(values.weightleft); setAttrs({ - totalweight: (+values.weightright + +values.weightleft) + totalweight: tw.toFixed(2) }); }); }); -on("change:repeating_othergear:massleft change:repeating_othergear:quantityleft sheet:opened", function() { - getAttrs(["repeating_othergear_massleft", "repeating_othergear_quantityleft"], function(values) { +on("change:repeating_othergear:massleft change:repeating_othergear:quantityleft change:repeating_othergear:equippedleft sheet:opened", function() { + getAttrs(["repeating_othergear_massleft", "repeating_othergear_quantityleft", "repeating_othergear_equippedleft"], function(values) { setAttrs({ - repeating_othergear_masstotalleft: (parseInt(values.repeating_othergear_massleft)) * (parseInt(values.repeating_othergear_quantityleft)) + repeating_othergear_masstotalleft: (parseFloat(values.repeating_othergear_massleft).toFixed(2)) * (parseInt(values.repeating_othergear_quantityleft) * parseInt(values.repeating_othergear_equippedleft)) }); }); }); -on("change:repeating_othergear:massright change:repeating_othergear:quantityright sheet:opened", function() { - getAttrs(["repeating_othergear_massright", "repeating_othergear_quantityright"], function(values) { +on("change:repeating_othergear:massright change:repeating_othergear:quantityright change:repeating_othergear:equippedright sheet:opened", function() { + getAttrs(["repeating_othergear_massright", "repeating_othergear_quantityright", "repeating_othergear_equippedright"], function(values) { setAttrs({ - repeating_othergear_masstotalright: (parseInt(values.repeating_othergear_massright)) * (parseInt(values.repeating_othergear_quantityright)) + repeating_othergear_masstotalright: (parseFloat(values.repeating_othergear_massright).toFixed(2)) * (parseInt(values.repeating_othergear_quantityright) * parseInt(values.repeating_othergear_equippedright)) }); }); }); @@ -3451,12 +3900,22 @@ skills.forEach(skill => { }); }); -const buttonlist = ["prime","skills","inventory","combat","powers"]; -buttonlist.forEach(button => { - on(`clicked:${button}`, function() { - setAttrs({ - sheetTab: button + const buttonlist = ["prime","skills","inventory","combat","powers"]; + buttonlist.forEach(button => { + on(`clicked:${button}`, function() { + setAttrs({ + sheetTab: button + }); }); }); -}); + + const buttonlist_sheettype = ["pc","npc","ship"]; + buttonlist_sheettype.forEach(button => { + on(`clicked:${button}`, function() { + setAttrs({ + sheetType: button, + sheetTypeShow: button + }); + }); + }); diff --git a/Mongoose_Traveller2e/ShipSheet.png b/Mongoose_Traveller2e/ShipSheet.png new file mode 100644 index 0000000000..71ac387832 Binary files /dev/null and b/Mongoose_Traveller2e/ShipSheet.png differ diff --git a/Mongoose_Traveller2e/translation.json b/Mongoose_Traveller2e/translation.json index a75fc2034a..806d75928f 100644 --- a/Mongoose_Traveller2e/translation.json +++ b/Mongoose_Traveller2e/translation.json @@ -52,6 +52,7 @@ "gearcell-u": "Gear", "gearquantity-u": "Quantity", "gearweight-u": "KG each", + "gearequipped-u": "Carried", "financestitle-u": "Finances", "pension-u": "Pension", "debt-u": "Debt", @@ -101,6 +102,43 @@ "modprompt-u": "Modifier: ", "settings-u": "Settings: ", "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons." - + "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", + "shipname-u": "Ship Name", + "shipclass-u": "Class", + "shiptl-u": "TL", + "shipcomponent-u": "Component", + "shipdetail-u": "Detail", + "shiptons-u": "Tons", + "shipcost-u": "Cost (MCr)", + "shiphull-u": "Hull", + "shiparmour-u": "Armour", + "shipmdrive-u": "M-Drive", + "shipjdrive-u": "J-Drive", + "shippower-u": "Power Plant", + "shipfuel-u": "Fuel Tanks", + "shipbridge-u": "Bridge", + "shipcomputer-u": "Computer", + "shipsensors-u": "Sensors", + "shipweapons-u": "Weapons", + "shipcraft-u": "Craft", + "shipsystems-u": "Systems", + "shipsoftware-u": "Software", + "shipstaterooms-u": "Staterooms", + "shipcommon-u": "Common Areas", + "shipcargo-u": "Cargo", + "shiptotal-u": "TOTAL", + "powerreq-u": "Power Requirements", + "powmanu-u": "Manoeuvre Drive", + "powjump-u": "Jump Drive", + "powbasicsystem-u": "Basic Ship Systems", + "powfuelproc-u": "Fuel Processor", + "powsensors-u": "Sensors", + "powweapons-u": "Weapons", + "hullpoints-u": "Hull Points", + "hullpointsmax-u": "Max", + "hullpointscurr-u": "Current", + "hullcritdam-u": "Critical Damage", + "hulllocations-u": "Location", + "hullcritlevel-u": "Severity", + "crew-u": "Crew" } \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/af.json b/Mongoose_Traveller2e/translations/af.json index 794948c03f..1fe07dc826 100644 --- a/Mongoose_Traveller2e/translations/af.json +++ b/Mongoose_Traveller2e/translations/af.json @@ -52,6 +52,7 @@ "gearcell-u": "Gear", "gearquantity-u": "Quantity", "gearweight-u": "KG", + "gearequipped-u": "Carried", "financestitle-u": "Finances", "pension-u": "Pension", "debt-u": "Debt", @@ -101,5 +102,43 @@ "modprompt-u": "Modifier: ", "settings-u": "Settings: ", "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons." + "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", + "shipname-u": "Ship Name", + "shipclass-u": "Class", + "shiptl-u": "TL", + "shipcomponent-u": "Component", + "shipdetail-u": "Detail", + "shiptons-u": "Tons", + "shipcost-u": "Cost (MCr)", + "shiphull-u": "Hull", + "shiparmour-u": "Armour", + "shipmdrive-u": "M-Drive", + "shipjdrive-u": "J-Drive", + "shippower-u": "Power Plant", + "shipfuel-u": "Fuel Tanks", + "shipbridge-u": "Bridge", + "shipcomputer-u": "Computer", + "shipsensors-u": "Sensors", + "shipweapons-u": "Weapons", + "shipcraft-u": "Craft", + "shipsystems-u": "Systems", + "shipsoftware-u": "Software", + "shipstaterooms-u": "Staterooms", + "shipcommon-u": "Common Areas", + "shipcargo-u": "Cargo", + "shiptotal-u": "TOTAL", + "powerreq-u": "Power Requirements", + "powmanu-u": "Manoeuvre Drive", + "powjump-u": "Jump Drive", + "powbasicsystem-u": "Basic Ship Systems", + "powfuelproc-u": "Fuel Processor", + "powsensors-u": "Sensors", + "powweapons-u": "Weapons", + "hullpoints-u": "Hull Points", + "hullpointsmax-u": "Max", + "hullpointscurr-u": "Current", + "hullcritdam-u": "Critical Damage", + "hulllocations-u": "Location", + "hullcritlevel-u": "Severity", + "crew-u": "Crew" } \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/ca.json b/Mongoose_Traveller2e/translations/ca.json index 7c850f168b..806d75928f 100644 --- a/Mongoose_Traveller2e/translations/ca.json +++ b/Mongoose_Traveller2e/translations/ca.json @@ -52,6 +52,7 @@ "gearcell-u": "Gear", "gearquantity-u": "Quantity", "gearweight-u": "KG each", + "gearequipped-u": "Carried", "financestitle-u": "Finances", "pension-u": "Pension", "debt-u": "Debt", @@ -101,5 +102,43 @@ "modprompt-u": "Modifier: ", "settings-u": "Settings: ", "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons." + "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", + "shipname-u": "Ship Name", + "shipclass-u": "Class", + "shiptl-u": "TL", + "shipcomponent-u": "Component", + "shipdetail-u": "Detail", + "shiptons-u": "Tons", + "shipcost-u": "Cost (MCr)", + "shiphull-u": "Hull", + "shiparmour-u": "Armour", + "shipmdrive-u": "M-Drive", + "shipjdrive-u": "J-Drive", + "shippower-u": "Power Plant", + "shipfuel-u": "Fuel Tanks", + "shipbridge-u": "Bridge", + "shipcomputer-u": "Computer", + "shipsensors-u": "Sensors", + "shipweapons-u": "Weapons", + "shipcraft-u": "Craft", + "shipsystems-u": "Systems", + "shipsoftware-u": "Software", + "shipstaterooms-u": "Staterooms", + "shipcommon-u": "Common Areas", + "shipcargo-u": "Cargo", + "shiptotal-u": "TOTAL", + "powerreq-u": "Power Requirements", + "powmanu-u": "Manoeuvre Drive", + "powjump-u": "Jump Drive", + "powbasicsystem-u": "Basic Ship Systems", + "powfuelproc-u": "Fuel Processor", + "powsensors-u": "Sensors", + "powweapons-u": "Weapons", + "hullpoints-u": "Hull Points", + "hullpointsmax-u": "Max", + "hullpointscurr-u": "Current", + "hullcritdam-u": "Critical Damage", + "hulllocations-u": "Location", + "hullcritlevel-u": "Severity", + "crew-u": "Crew" } \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/cs.json b/Mongoose_Traveller2e/translations/cs.json index dbffca9a49..7d3e89d989 100644 --- a/Mongoose_Traveller2e/translations/cs.json +++ b/Mongoose_Traveller2e/translations/cs.json @@ -52,6 +52,7 @@ "gearcell-u": "Gear", "gearquantity-u": "Quantity", "gearweight-u": "KG each", + "gearequipped-u": "Carried", "financestitle-u": "Finances", "pension-u": "Pension", "debt-u": "Debt", @@ -101,5 +102,43 @@ "modprompt-u": "Modifier: ", "settings-u": "Settings: ", "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons." + "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", + "shipname-u": "Ship Name", + "shipclass-u": "Class", + "shiptl-u": "TL", + "shipcomponent-u": "Component", + "shipdetail-u": "Detail", + "shiptons-u": "Tons", + "shipcost-u": "Cost (MCr)", + "shiphull-u": "Hull", + "shiparmour-u": "Armour", + "shipmdrive-u": "M-Drive", + "shipjdrive-u": "J-Drive", + "shippower-u": "Power Plant", + "shipfuel-u": "Fuel Tanks", + "shipbridge-u": "Bridge", + "shipcomputer-u": "Computer", + "shipsensors-u": "Sensors", + "shipweapons-u": "Weapons", + "shipcraft-u": "Craft", + "shipsystems-u": "Systems", + "shipsoftware-u": "Software", + "shipstaterooms-u": "Staterooms", + "shipcommon-u": "Common Areas", + "shipcargo-u": "Cargo", + "shiptotal-u": "TOTAL", + "powerreq-u": "Power Requirements", + "powmanu-u": "Manoeuvre Drive", + "powjump-u": "Jump Drive", + "powbasicsystem-u": "Basic Ship Systems", + "powfuelproc-u": "Fuel Processor", + "powsensors-u": "Sensors", + "powweapons-u": "Weapons", + "hullpoints-u": "Hull Points", + "hullpointsmax-u": "Max", + "hullpointscurr-u": "Current", + "hullcritdam-u": "Critical Damage", + "hulllocations-u": "Location", + "hullcritlevel-u": "Severity", + "crew-u": "Crew" } \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/da.json b/Mongoose_Traveller2e/translations/da.json index 783c38e26f..1d6216b8cd 100644 --- a/Mongoose_Traveller2e/translations/da.json +++ b/Mongoose_Traveller2e/translations/da.json @@ -52,6 +52,7 @@ "gearcell-u": "Gear", "gearquantity-u": "Quantity", "gearweight-u": "KG", + "gearequipped-u": "Carried", "financestitle-u": "Finances", "pension-u": "Pension", "debt-u": "Debt", @@ -101,5 +102,43 @@ "modprompt-u": "Modifier: ", "settings-u": "Settings: ", "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons." + "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", + "shipname-u": "Ship Name", + "shipclass-u": "Class", + "shiptl-u": "TL", + "shipcomponent-u": "Component", + "shipdetail-u": "Detail", + "shiptons-u": "Tons", + "shipcost-u": "Cost (MCr)", + "shiphull-u": "Hull", + "shiparmour-u": "Armour", + "shipmdrive-u": "M-Drive", + "shipjdrive-u": "J-Drive", + "shippower-u": "Power Plant", + "shipfuel-u": "Fuel Tanks", + "shipbridge-u": "Bridge", + "shipcomputer-u": "Computer", + "shipsensors-u": "Sensors", + "shipweapons-u": "Weapons", + "shipcraft-u": "Craft", + "shipsystems-u": "Systems", + "shipsoftware-u": "Software", + "shipstaterooms-u": "Staterooms", + "shipcommon-u": "Common Areas", + "shipcargo-u": "Cargo", + "shiptotal-u": "TOTAL", + "powerreq-u": "Power Requirements", + "powmanu-u": "Manoeuvre Drive", + "powjump-u": "Jump Drive", + "powbasicsystem-u": "Basic Ship Systems", + "powfuelproc-u": "Fuel Processor", + "powsensors-u": "Sensors", + "powweapons-u": "Weapons", + "hullpoints-u": "Hull Points", + "hullpointsmax-u": "Max", + "hullpointscurr-u": "Current", + "hullcritdam-u": "Critical Damage", + "hulllocations-u": "Location", + "hullcritlevel-u": "Severity", + "crew-u": "Crew" } \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/de.json b/Mongoose_Traveller2e/translations/de.json index ed7c70347b..fc96c76377 100644 --- a/Mongoose_Traveller2e/translations/de.json +++ b/Mongoose_Traveller2e/translations/de.json @@ -52,6 +52,7 @@ "gearcell-u": "Gear", "gearquantity-u": "Menge", "gearweight-u": "KG", + "gearequipped-u": "Carried", "financestitle-u": "Finances", "pension-u": "Pension", "debt-u": "Debt", @@ -101,5 +102,43 @@ "modprompt-u": "Modifier: ", "settings-u": "Settings: ", "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons." + "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", + "shipname-u": "Ship Name", + "shipclass-u": "Class", + "shiptl-u": "TL", + "shipcomponent-u": "Component", + "shipdetail-u": "Detail", + "shiptons-u": "Tons", + "shipcost-u": "Cost (MCr)", + "shiphull-u": "Hull", + "shiparmour-u": "Armour", + "shipmdrive-u": "M-Drive", + "shipjdrive-u": "J-Drive", + "shippower-u": "Power Plant", + "shipfuel-u": "Fuel Tanks", + "shipbridge-u": "Bridge", + "shipcomputer-u": "Computer", + "shipsensors-u": "Sensors", + "shipweapons-u": "Weapons", + "shipcraft-u": "Craft", + "shipsystems-u": "Systems", + "shipsoftware-u": "Software", + "shipstaterooms-u": "Staterooms", + "shipcommon-u": "Common Areas", + "shipcargo-u": "Cargo", + "shiptotal-u": "TOTAL", + "powerreq-u": "Power Requirements", + "powmanu-u": "Manoeuvre Drive", + "powjump-u": "Jump Drive", + "powbasicsystem-u": "Basic Ship Systems", + "powfuelproc-u": "Fuel Processor", + "powsensors-u": "Sensors", + "powweapons-u": "Weapons", + "hullpoints-u": "Hull Points", + "hullpointsmax-u": "Max", + "hullpointscurr-u": "Current", + "hullcritdam-u": "Critical Damage", + "hulllocations-u": "Location", + "hullcritlevel-u": "Severity", + "crew-u": "Crew" } \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/el.json b/Mongoose_Traveller2e/translations/el.json index 5a7d012b0f..2a9d2d1bc1 100644 --- a/Mongoose_Traveller2e/translations/el.json +++ b/Mongoose_Traveller2e/translations/el.json @@ -52,6 +52,7 @@ "gearcell-u": "Gear", "gearquantity-u": "Quantity", "gearweight-u": "KG", + "gearequipped-u": "Carried", "financestitle-u": "Finances", "pension-u": "Pension", "debt-u": "Debt", @@ -101,5 +102,43 @@ "modprompt-u": "Modifier: ", "settings-u": "Settings: ", "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons." + "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", + "shipname-u": "Ship Name", + "shipclass-u": "Class", + "shiptl-u": "TL", + "shipcomponent-u": "Component", + "shipdetail-u": "Detail", + "shiptons-u": "Tons", + "shipcost-u": "Cost (MCr)", + "shiphull-u": "Hull", + "shiparmour-u": "Armour", + "shipmdrive-u": "M-Drive", + "shipjdrive-u": "J-Drive", + "shippower-u": "Power Plant", + "shipfuel-u": "Fuel Tanks", + "shipbridge-u": "Bridge", + "shipcomputer-u": "Computer", + "shipsensors-u": "Sensors", + "shipweapons-u": "Weapons", + "shipcraft-u": "Craft", + "shipsystems-u": "Systems", + "shipsoftware-u": "Software", + "shipstaterooms-u": "Staterooms", + "shipcommon-u": "Common Areas", + "shipcargo-u": "Cargo", + "shiptotal-u": "TOTAL", + "powerreq-u": "Power Requirements", + "powmanu-u": "Manoeuvre Drive", + "powjump-u": "Jump Drive", + "powbasicsystem-u": "Basic Ship Systems", + "powfuelproc-u": "Fuel Processor", + "powsensors-u": "Sensors", + "powweapons-u": "Weapons", + "hullpoints-u": "Hull Points", + "hullpointsmax-u": "Max", + "hullpointscurr-u": "Current", + "hullcritdam-u": "Critical Damage", + "hulllocations-u": "Location", + "hullcritlevel-u": "Severity", + "crew-u": "Crew" } \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/en.json b/Mongoose_Traveller2e/translations/en.json index 794948c03f..1fe07dc826 100644 --- a/Mongoose_Traveller2e/translations/en.json +++ b/Mongoose_Traveller2e/translations/en.json @@ -52,6 +52,7 @@ "gearcell-u": "Gear", "gearquantity-u": "Quantity", "gearweight-u": "KG", + "gearequipped-u": "Carried", "financestitle-u": "Finances", "pension-u": "Pension", "debt-u": "Debt", @@ -101,5 +102,43 @@ "modprompt-u": "Modifier: ", "settings-u": "Settings: ", "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons." + "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", + "shipname-u": "Ship Name", + "shipclass-u": "Class", + "shiptl-u": "TL", + "shipcomponent-u": "Component", + "shipdetail-u": "Detail", + "shiptons-u": "Tons", + "shipcost-u": "Cost (MCr)", + "shiphull-u": "Hull", + "shiparmour-u": "Armour", + "shipmdrive-u": "M-Drive", + "shipjdrive-u": "J-Drive", + "shippower-u": "Power Plant", + "shipfuel-u": "Fuel Tanks", + "shipbridge-u": "Bridge", + "shipcomputer-u": "Computer", + "shipsensors-u": "Sensors", + "shipweapons-u": "Weapons", + "shipcraft-u": "Craft", + "shipsystems-u": "Systems", + "shipsoftware-u": "Software", + "shipstaterooms-u": "Staterooms", + "shipcommon-u": "Common Areas", + "shipcargo-u": "Cargo", + "shiptotal-u": "TOTAL", + "powerreq-u": "Power Requirements", + "powmanu-u": "Manoeuvre Drive", + "powjump-u": "Jump Drive", + "powbasicsystem-u": "Basic Ship Systems", + "powfuelproc-u": "Fuel Processor", + "powsensors-u": "Sensors", + "powweapons-u": "Weapons", + "hullpoints-u": "Hull Points", + "hullpointsmax-u": "Max", + "hullpointscurr-u": "Current", + "hullcritdam-u": "Critical Damage", + "hulllocations-u": "Location", + "hullcritlevel-u": "Severity", + "crew-u": "Crew" } \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/es.json b/Mongoose_Traveller2e/translations/es.json index 95d28ef83b..88783b76cd 100644 --- a/Mongoose_Traveller2e/translations/es.json +++ b/Mongoose_Traveller2e/translations/es.json @@ -52,6 +52,7 @@ "gearcell-u": "Gear", "gearquantity-u": "Quantity", "gearweight-u": "KG", + "gearequipped-u": "Carried", "financestitle-u": "Finances", "pension-u": "Pension", "debt-u": "Debt", @@ -101,5 +102,43 @@ "modprompt-u": "Modifier: ", "settings-u": "Settings: ", "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons." + "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", + "shipname-u": "Ship Name", + "shipclass-u": "Class", + "shiptl-u": "TL", + "shipcomponent-u": "Component", + "shipdetail-u": "Detail", + "shiptons-u": "Tons", + "shipcost-u": "Cost (MCr)", + "shiphull-u": "Hull", + "shiparmour-u": "Armour", + "shipmdrive-u": "M-Drive", + "shipjdrive-u": "J-Drive", + "shippower-u": "Power Plant", + "shipfuel-u": "Fuel Tanks", + "shipbridge-u": "Bridge", + "shipcomputer-u": "Computer", + "shipsensors-u": "Sensors", + "shipweapons-u": "Weapons", + "shipcraft-u": "Craft", + "shipsystems-u": "Systems", + "shipsoftware-u": "Software", + "shipstaterooms-u": "Staterooms", + "shipcommon-u": "Common Areas", + "shipcargo-u": "Cargo", + "shiptotal-u": "TOTAL", + "powerreq-u": "Power Requirements", + "powmanu-u": "Manoeuvre Drive", + "powjump-u": "Jump Drive", + "powbasicsystem-u": "Basic Ship Systems", + "powfuelproc-u": "Fuel Processor", + "powsensors-u": "Sensors", + "powweapons-u": "Weapons", + "hullpoints-u": "Hull Points", + "hullpointsmax-u": "Max", + "hullpointscurr-u": "Current", + "hullcritdam-u": "Critical Damage", + "hulllocations-u": "Location", + "hullcritlevel-u": "Severity", + "crew-u": "Crew" } \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/fr.json b/Mongoose_Traveller2e/translations/fr.json index 16231d0e45..0ae080db3a 100644 --- a/Mongoose_Traveller2e/translations/fr.json +++ b/Mongoose_Traveller2e/translations/fr.json @@ -1,44 +1,44 @@ { - "rating-u": "Rating", + "rating-u": "Score", "temp-u": "Temp", - "mod-u": "Modérer", + "mod-u": "Modificateur", "strength-u": "Force", "dexterity-u": "Dextérité", "endurance-u": "Endurance", "intellect-u": "Intelligence", "education-u": "Éducation", "social-u": "Social", - "prime-u": "Prime", + "prime-u": "Général", "name-u": "Nom", "age-u": "Âge", - "homeworld-u": "Homeworld", + "homeworld-u": "Monde natal", "race-u": "Race", "rads-u": "Rads", - "studyweeks-u": "Weeks", - "studyperiods-u": "Periods", + "studyweeks-u": "Semaines", + "studyperiods-u": "Périodes", "studyskill-u": "Compétence", "historytitle-u": "Histoire", - "characterhistorytitle-u": "Character History", - "recenthistory-u": "Recent History", - "recenteventname-u": "Event Name", - "recenteventdate-u": "Event Date", + "characterhistorytitle-u": "Histoire du Personnage", + "recenthistory-u": "Histoire Récente", + "recenteventname-u": "Nom Evènement", + "recenteventdate-u": "Date Evènement", "alliestitle-u": "Alliés", "location-u": "Localisation", "contacttitle-u": "Contact", - "enemiestitle-u": "Enemies", - "rivalstitle-u": "Rivals", + "enemiestitle-u": "Ennemis", + "rivalstitle-u": "Rivaux", "skillstitle-u": "Compétences", "skills-all-u": "Tout", "skills-combat-u": "Combat", "skilltableskill-u": "Compétence", "skilltablecharacteristic-u": "Caracteristique", "skilltabledicemodifier-u": "MD", - "skilltableskilllevel-u": "Skill Level", + "skilltableskilllevel-u": "Niveau Comp.", "skilltablename-u": "Nom", - "skilltablemiscmodifier-u": "Misc. Modifier", - "skilltabletrained-u": "Trained", + "skilltablemiscmodifier-u": "Mod. Comp.", + "skilltabletrained-u": "Entraîné", "skilltabletotalmodifier-u": "Total", - "skilltablespecialty-u": "Speciality", + "skilltablespecialty-u": "Spécialité", "skillstrengthoption-u": "Force", "skillintellectoption-u": "Intelligence", "skilldexterityoption-u": "Dextérité", @@ -47,18 +47,19 @@ "skillsocialoption-u": "Social", "skilltableroll-u": "Lancer", "equipmenttitle-u": "Équipement", - "geartitle-u": "Gear", - "totalgearweight-u": "Total Gear Weight", - "gearcell-u": "Gear", + "geartitle-u": "Equipement", + "totalgearweight-u": "Poids Total", + "gearcell-u": "Equipement", "gearquantity-u": "Quantité", "gearweight-u": "KG", + "gearequipped-u": "Porté", "financestitle-u": "Finances", "pension-u": "Pension", - "debt-u": "Debt", - "cash-u": "Cash on Hand", - "monthlyship-u": "Monthly Ship Payment", - "monthlylifesupport-u": "Monthly Life Support", - "otherwealth-u": "Other Wealth", + "debt-u": "Dettes", + "cash-u": "Cash Disponible", + "monthlyship-u": "Remboursement Mensuel Vaisseau", + "monthlylifesupport-u": "Frais Mensuels Systèmes Vitaux", + "otherwealth-u": "Autres Richesses", "otherwealthitem-u": "Objet", "otherwealthvalue-u": "Valeur", "otherwealthlocation-u": "Localisation", @@ -69,37 +70,75 @@ "armourprotectionlaser-u": "Protection (Laser)", "armourrads-u": "Rads", "armourkgweight-u": "KG", - "armourskill-u": "Required Skill", + "armourskill-u": "Compétence Nécessaire", "armournoneskill-u": "Aucun(e)", - "armourvaccsuit0-u": "Vacc Suit 0", - "armourvaccsuit1-u": "Vacc Suit 1", - "armourvaccsuit2-u": "Vacc Suit 2", - "armourvaccsuit3-u": "Vacc Suit 3", - "armourvaccsuit4-u": "Vacc Suit 4", + "armourvaccsuit0-u": "Combinaison Spatiale 0", + "armourvaccsuit1-u": "Combinaison Spatiale 1", + "armourvaccsuit2-u": "Combinaison Spatiale 2", + "armourvaccsuit3-u": "Combinaison Spatiale 3", + "armourvaccsuit4-u": "Combinaison Spatiale 4", "initiativeroll-u": "
Roll Initiative (select Token first)
", "weaponstitle-u": "Armes", "weaponroll-u": "Lancer", "weaponweapon-u": "Arme", - "weaponskilltotal-u": "Skill Total", + "weaponskilltotal-u": "Total Compétences", "weapondicemod-u": "MD", "weapondamage-u": "Dégâts", "weapontechlevel-u": "NT", "weaponrange-u": "Portée", "weaponweight-u": "KG", - "weaponmagazine-u": "Magazine", - "powerstitle-u": "Powers", + "weaponmagazine-u": "Magasine", + "powerstitle-u": "Pouvoirs", "legacy-u": "Legacy", "normal-u": "Normal", "prompt-u": "Invite", "boon-u": "Avantage", - "bane-u": "Malédiction", - "ro_default-Q": "Default dice roll behaviour", - "ro_default-D": "Legacy is the old sheet method, Prompt asks every roll for normal/boon/bane, Toggle displays Normal/Boon/Bane buttons.", + "bane-u": "Désavantage", + "ro_default-Q": "Jet de dé normal", + "ro_default-D": "Legacy est le système de la vieille fiche de personnage, Invite demande si normal/avantage/désavantage sur chaque jet, Basculer affiche les boutons normal/avantage/désavantage", "yes-u": "Oui", "no-u": "Non", "rolltype-u": "Roll Type: ", - "modprompt-u": "Modifier: ", - "settings-u": "Settings: ", - "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons." + "modprompt-u": "Modificateur:", + "settings-u": "Paramètres:", + "mod_default-Q": "Demander modificateur?", + "mod_default-D": "Oui affiche un modificateur sur chaque jet, Non ne demande jamais de modificateur, bascule propose les boutons Oui/Non", + "shipname-u": "Nom du Vaisseau", + "shipclass-u": "Classe", + "shiptl-u": "NT", + "shipcomponent-u": "Composant", + "shipdetail-u": "Détail", + "shiptons-u": "Tonnes", + "shipcost-u": "Coût (MCr)", + "shiphull-u": "Coque", + "shiparmour-u": "Armure", + "shipmdrive-u": "Moteur-M", + "shipjdrive-u": "Moteur-S", + "shippower-u": "Réacteur", + "shipfuel-u": "Réservoirs", + "shipbridge-u": "Pont", + "shipcomputer-u": "Ordinateur de bord", + "shipsensors-u": "Détecteurs", + "shipweapons-u": "Armes", + "shipcraft-u": "Vaisseau", + "shipsystems-u": "Systèmes", + "shipsoftware-u": "Logiciels", + "shipstaterooms-u": "Cabines", + "shipcommon-u": "Communs", + "shipcargo-u": "Cargo", + "shiptotal-u": "TOTAL", + "powerreq-u": "Puissance Requise", + "powmanu-u": "Moteur de Déplacement", + "powjump-u": "Moteur de Saut", + "powbasicsystem-u": "Systèmes Vitaux du Vaisseau", + "powfuelproc-u": "Processeur de Carburant", + "powsensors-u": "Détecteurs", + "powweapons-u": "Armes", + "hullpoints-u": "Points Coque", + "hullpointsmax-u": "Max", + "hullpointscurr-u": "Courant", + "hullcritdam-u": "Dégâts Critiques", + "hulllocations-u": "Localisation", + "hullcritlevel-u": "Sévérité", + "crew-u": "Equipage" } \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/he.json b/Mongoose_Traveller2e/translations/he.json index ce16d49f2d..7965039591 100644 --- a/Mongoose_Traveller2e/translations/he.json +++ b/Mongoose_Traveller2e/translations/he.json @@ -52,6 +52,7 @@ "gearcell-u": "Gear", "gearquantity-u": "Quantity", "gearweight-u": "KG", + "gearequipped-u": "Carried", "financestitle-u": "Finances", "pension-u": "Pension", "debt-u": "Debt", @@ -101,5 +102,43 @@ "modprompt-u": "Modifier: ", "settings-u": "Settings: ", "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons." + "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", + "shipname-u": "Ship Name", + "shipclass-u": "Class", + "shiptl-u": "TL", + "shipcomponent-u": "Component", + "shipdetail-u": "Detail", + "shiptons-u": "Tons", + "shipcost-u": "Cost (MCr)", + "shiphull-u": "Hull", + "shiparmour-u": "Armour", + "shipmdrive-u": "M-Drive", + "shipjdrive-u": "J-Drive", + "shippower-u": "Power Plant", + "shipfuel-u": "Fuel Tanks", + "shipbridge-u": "Bridge", + "shipcomputer-u": "Computer", + "shipsensors-u": "Sensors", + "shipweapons-u": "Weapons", + "shipcraft-u": "Craft", + "shipsystems-u": "Systems", + "shipsoftware-u": "Software", + "shipstaterooms-u": "Staterooms", + "shipcommon-u": "Common Areas", + "shipcargo-u": "Cargo", + "shiptotal-u": "TOTAL", + "powerreq-u": "Power Requirements", + "powmanu-u": "Manoeuvre Drive", + "powjump-u": "Jump Drive", + "powbasicsystem-u": "Basic Ship Systems", + "powfuelproc-u": "Fuel Processor", + "powsensors-u": "Sensors", + "powweapons-u": "Weapons", + "hullpoints-u": "Hull Points", + "hullpointsmax-u": "Max", + "hullpointscurr-u": "Current", + "hullcritdam-u": "Critical Damage", + "hulllocations-u": "Location", + "hullcritlevel-u": "Severity", + "crew-u": "Crew" } \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/hu.json b/Mongoose_Traveller2e/translations/hu.json index 7c850f168b..806d75928f 100644 --- a/Mongoose_Traveller2e/translations/hu.json +++ b/Mongoose_Traveller2e/translations/hu.json @@ -52,6 +52,7 @@ "gearcell-u": "Gear", "gearquantity-u": "Quantity", "gearweight-u": "KG each", + "gearequipped-u": "Carried", "financestitle-u": "Finances", "pension-u": "Pension", "debt-u": "Debt", @@ -101,5 +102,43 @@ "modprompt-u": "Modifier: ", "settings-u": "Settings: ", "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons." + "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", + "shipname-u": "Ship Name", + "shipclass-u": "Class", + "shiptl-u": "TL", + "shipcomponent-u": "Component", + "shipdetail-u": "Detail", + "shiptons-u": "Tons", + "shipcost-u": "Cost (MCr)", + "shiphull-u": "Hull", + "shiparmour-u": "Armour", + "shipmdrive-u": "M-Drive", + "shipjdrive-u": "J-Drive", + "shippower-u": "Power Plant", + "shipfuel-u": "Fuel Tanks", + "shipbridge-u": "Bridge", + "shipcomputer-u": "Computer", + "shipsensors-u": "Sensors", + "shipweapons-u": "Weapons", + "shipcraft-u": "Craft", + "shipsystems-u": "Systems", + "shipsoftware-u": "Software", + "shipstaterooms-u": "Staterooms", + "shipcommon-u": "Common Areas", + "shipcargo-u": "Cargo", + "shiptotal-u": "TOTAL", + "powerreq-u": "Power Requirements", + "powmanu-u": "Manoeuvre Drive", + "powjump-u": "Jump Drive", + "powbasicsystem-u": "Basic Ship Systems", + "powfuelproc-u": "Fuel Processor", + "powsensors-u": "Sensors", + "powweapons-u": "Weapons", + "hullpoints-u": "Hull Points", + "hullpointsmax-u": "Max", + "hullpointscurr-u": "Current", + "hullcritdam-u": "Critical Damage", + "hulllocations-u": "Location", + "hullcritlevel-u": "Severity", + "crew-u": "Crew" } \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/it.json b/Mongoose_Traveller2e/translations/it.json index 459a7f0a7d..8590a1234b 100644 --- a/Mongoose_Traveller2e/translations/it.json +++ b/Mongoose_Traveller2e/translations/it.json @@ -52,6 +52,7 @@ "gearcell-u": "Gear", "gearquantity-u": "Quantity", "gearweight-u": "KG", + "gearequipped-u": "Carried", "financestitle-u": "Finances", "pension-u": "Pension", "debt-u": "Debt", @@ -101,5 +102,43 @@ "modprompt-u": "Modifier: ", "settings-u": "Settings: ", "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons." + "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", + "shipname-u": "Ship Name", + "shipclass-u": "Class", + "shiptl-u": "TL", + "shipcomponent-u": "Component", + "shipdetail-u": "Detail", + "shiptons-u": "Tons", + "shipcost-u": "Cost (MCr)", + "shiphull-u": "Hull", + "shiparmour-u": "Armour", + "shipmdrive-u": "M-Drive", + "shipjdrive-u": "J-Drive", + "shippower-u": "Power Plant", + "shipfuel-u": "Fuel Tanks", + "shipbridge-u": "Bridge", + "shipcomputer-u": "Computer", + "shipsensors-u": "Sensors", + "shipweapons-u": "Weapons", + "shipcraft-u": "Craft", + "shipsystems-u": "Systems", + "shipsoftware-u": "Software", + "shipstaterooms-u": "Staterooms", + "shipcommon-u": "Common Areas", + "shipcargo-u": "Cargo", + "shiptotal-u": "TOTAL", + "powerreq-u": "Power Requirements", + "powmanu-u": "Manoeuvre Drive", + "powjump-u": "Jump Drive", + "powbasicsystem-u": "Basic Ship Systems", + "powfuelproc-u": "Fuel Processor", + "powsensors-u": "Sensors", + "powweapons-u": "Weapons", + "hullpoints-u": "Hull Points", + "hullpointsmax-u": "Max", + "hullpointscurr-u": "Current", + "hullcritdam-u": "Critical Damage", + "hulllocations-u": "Location", + "hullcritlevel-u": "Severity", + "crew-u": "Crew" } \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/ja.json b/Mongoose_Traveller2e/translations/ja.json index 8946dccc02..bf30e8648d 100644 --- a/Mongoose_Traveller2e/translations/ja.json +++ b/Mongoose_Traveller2e/translations/ja.json @@ -52,6 +52,7 @@ "gearcell-u": "Gear", "gearquantity-u": "Quantity", "gearweight-u": "KG", + "gearequipped-u": "Carried", "financestitle-u": "Finances", "pension-u": "Pension", "debt-u": "Debt", @@ -101,5 +102,43 @@ "modprompt-u": "Modifier: ", "settings-u": "Settings: ", "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons." + "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", + "shipname-u": "Ship Name", + "shipclass-u": "Class", + "shiptl-u": "TL", + "shipcomponent-u": "Component", + "shipdetail-u": "Detail", + "shiptons-u": "Tons", + "shipcost-u": "Cost (MCr)", + "shiphull-u": "Hull", + "shiparmour-u": "Armour", + "shipmdrive-u": "M-Drive", + "shipjdrive-u": "J-Drive", + "shippower-u": "Power Plant", + "shipfuel-u": "Fuel Tanks", + "shipbridge-u": "Bridge", + "shipcomputer-u": "Computer", + "shipsensors-u": "Sensors", + "shipweapons-u": "Weapons", + "shipcraft-u": "Craft", + "shipsystems-u": "Systems", + "shipsoftware-u": "Software", + "shipstaterooms-u": "Staterooms", + "shipcommon-u": "Common Areas", + "shipcargo-u": "Cargo", + "shiptotal-u": "TOTAL", + "powerreq-u": "Power Requirements", + "powmanu-u": "Manoeuvre Drive", + "powjump-u": "Jump Drive", + "powbasicsystem-u": "Basic Ship Systems", + "powfuelproc-u": "Fuel Processor", + "powsensors-u": "Sensors", + "powweapons-u": "Weapons", + "hullpoints-u": "Hull Points", + "hullpointsmax-u": "Max", + "hullpointscurr-u": "Current", + "hullcritdam-u": "Critical Damage", + "hulllocations-u": "Location", + "hullcritlevel-u": "Severity", + "crew-u": "Crew" } \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/ko.json b/Mongoose_Traveller2e/translations/ko.json index 7c354daacc..a73bac0b70 100644 --- a/Mongoose_Traveller2e/translations/ko.json +++ b/Mongoose_Traveller2e/translations/ko.json @@ -52,6 +52,7 @@ "gearcell-u": "Gear", "gearquantity-u": "Quantity", "gearweight-u": "KG", + "gearequipped-u": "Carried", "financestitle-u": "Finances", "pension-u": "Pension", "debt-u": "Debt", @@ -101,5 +102,43 @@ "modprompt-u": "수정치: ", "settings-u": "설정: ", "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons." + "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", + "shipname-u": "Ship Name", + "shipclass-u": "Class", + "shiptl-u": "TL", + "shipcomponent-u": "Component", + "shipdetail-u": "Detail", + "shiptons-u": "Tons", + "shipcost-u": "Cost (MCr)", + "shiphull-u": "Hull", + "shiparmour-u": "Armour", + "shipmdrive-u": "M-Drive", + "shipjdrive-u": "J-Drive", + "shippower-u": "Power Plant", + "shipfuel-u": "Fuel Tanks", + "shipbridge-u": "Bridge", + "shipcomputer-u": "Computer", + "shipsensors-u": "Sensors", + "shipweapons-u": "Weapons", + "shipcraft-u": "Craft", + "shipsystems-u": "Systems", + "shipsoftware-u": "Software", + "shipstaterooms-u": "Staterooms", + "shipcommon-u": "Common Areas", + "shipcargo-u": "Cargo", + "shiptotal-u": "TOTAL", + "powerreq-u": "Power Requirements", + "powmanu-u": "Manoeuvre Drive", + "powjump-u": "Jump Drive", + "powbasicsystem-u": "Basic Ship Systems", + "powfuelproc-u": "Fuel Processor", + "powsensors-u": "Sensors", + "powweapons-u": "Weapons", + "hullpoints-u": "Hull Points", + "hullpointsmax-u": "Max", + "hullpointscurr-u": "Current", + "hullcritdam-u": "Critical Damage", + "hulllocations-u": "Location", + "hullcritlevel-u": "Severity", + "crew-u": "Crew" } \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/nl.json b/Mongoose_Traveller2e/translations/nl.json index 4fb23ccbd3..828eb07d12 100644 --- a/Mongoose_Traveller2e/translations/nl.json +++ b/Mongoose_Traveller2e/translations/nl.json @@ -52,6 +52,7 @@ "gearcell-u": "Gear", "gearquantity-u": "Quantity", "gearweight-u": "KG", + "gearequipped-u": "Carried", "financestitle-u": "Finances", "pension-u": "Pension", "debt-u": "Debt", @@ -101,5 +102,43 @@ "modprompt-u": "Modifier: ", "settings-u": "Settings: ", "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons." + "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", + "shipname-u": "Ship Name", + "shipclass-u": "Class", + "shiptl-u": "TL", + "shipcomponent-u": "Component", + "shipdetail-u": "Detail", + "shiptons-u": "Tons", + "shipcost-u": "Cost (MCr)", + "shiphull-u": "Hull", + "shiparmour-u": "Armour", + "shipmdrive-u": "M-Drive", + "shipjdrive-u": "J-Drive", + "shippower-u": "Power Plant", + "shipfuel-u": "Fuel Tanks", + "shipbridge-u": "Bridge", + "shipcomputer-u": "Computer", + "shipsensors-u": "Sensors", + "shipweapons-u": "Weapons", + "shipcraft-u": "Craft", + "shipsystems-u": "Systems", + "shipsoftware-u": "Software", + "shipstaterooms-u": "Staterooms", + "shipcommon-u": "Common Areas", + "shipcargo-u": "Cargo", + "shiptotal-u": "TOTAL", + "powerreq-u": "Power Requirements", + "powmanu-u": "Manoeuvre Drive", + "powjump-u": "Jump Drive", + "powbasicsystem-u": "Basic Ship Systems", + "powfuelproc-u": "Fuel Processor", + "powsensors-u": "Sensors", + "powweapons-u": "Weapons", + "hullpoints-u": "Hull Points", + "hullpointsmax-u": "Max", + "hullpointscurr-u": "Current", + "hullcritdam-u": "Critical Damage", + "hulllocations-u": "Location", + "hullcritlevel-u": "Severity", + "crew-u": "Crew" } \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/pl.json b/Mongoose_Traveller2e/translations/pl.json index 2bdfad5149..4f296c5d00 100644 --- a/Mongoose_Traveller2e/translations/pl.json +++ b/Mongoose_Traveller2e/translations/pl.json @@ -52,6 +52,7 @@ "gearcell-u": "Gear", "gearquantity-u": "Quantity", "gearweight-u": "KG each", + "gearequipped-u": "Carried", "financestitle-u": "Finances", "pension-u": "Pension", "debt-u": "Debt", @@ -101,5 +102,43 @@ "modprompt-u": "Modifier: ", "settings-u": "Settings: ", "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons." + "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", + "shipname-u": "Ship Name", + "shipclass-u": "Class", + "shiptl-u": "TL", + "shipcomponent-u": "Component", + "shipdetail-u": "Detail", + "shiptons-u": "Tons", + "shipcost-u": "Cost (MCr)", + "shiphull-u": "Hull", + "shiparmour-u": "Armour", + "shipmdrive-u": "M-Drive", + "shipjdrive-u": "J-Drive", + "shippower-u": "Power Plant", + "shipfuel-u": "Fuel Tanks", + "shipbridge-u": "Bridge", + "shipcomputer-u": "Computer", + "shipsensors-u": "Sensors", + "shipweapons-u": "Weapons", + "shipcraft-u": "Craft", + "shipsystems-u": "Systems", + "shipsoftware-u": "Software", + "shipstaterooms-u": "Staterooms", + "shipcommon-u": "Common Areas", + "shipcargo-u": "Cargo", + "shiptotal-u": "TOTAL", + "powerreq-u": "Power Requirements", + "powmanu-u": "Manoeuvre Drive", + "powjump-u": "Jump Drive", + "powbasicsystem-u": "Basic Ship Systems", + "powfuelproc-u": "Fuel Processor", + "powsensors-u": "Sensors", + "powweapons-u": "Weapons", + "hullpoints-u": "Hull Points", + "hullpointsmax-u": "Max", + "hullpointscurr-u": "Current", + "hullcritdam-u": "Critical Damage", + "hulllocations-u": "Location", + "hullcritlevel-u": "Severity", + "crew-u": "Crew" } \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/pt.json b/Mongoose_Traveller2e/translations/pt.json index a214e959bf..bdc55c3e51 100644 --- a/Mongoose_Traveller2e/translations/pt.json +++ b/Mongoose_Traveller2e/translations/pt.json @@ -52,6 +52,7 @@ "gearcell-u": "Gear", "gearquantity-u": "Quantidade", "gearweight-u": "KG cada", + "gearequipped-u": "Carried", "financestitle-u": "Finanças", "pension-u": "Pensão", "debt-u": "Dívida", @@ -101,5 +102,43 @@ "modprompt-u": "Modifier: ", "settings-u": "Settings: ", "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons." + "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", + "shipname-u": "Ship Name", + "shipclass-u": "Class", + "shiptl-u": "TL", + "shipcomponent-u": "Component", + "shipdetail-u": "Detail", + "shiptons-u": "Tons", + "shipcost-u": "Cost (MCr)", + "shiphull-u": "Hull", + "shiparmour-u": "Armour", + "shipmdrive-u": "M-Drive", + "shipjdrive-u": "J-Drive", + "shippower-u": "Power Plant", + "shipfuel-u": "Fuel Tanks", + "shipbridge-u": "Bridge", + "shipcomputer-u": "Computer", + "shipsensors-u": "Sensors", + "shipweapons-u": "Weapons", + "shipcraft-u": "Craft", + "shipsystems-u": "Systems", + "shipsoftware-u": "Software", + "shipstaterooms-u": "Staterooms", + "shipcommon-u": "Common Areas", + "shipcargo-u": "Cargo", + "shiptotal-u": "TOTAL", + "powerreq-u": "Power Requirements", + "powmanu-u": "Manoeuvre Drive", + "powjump-u": "Jump Drive", + "powbasicsystem-u": "Basic Ship Systems", + "powfuelproc-u": "Fuel Processor", + "powsensors-u": "Sensors", + "powweapons-u": "Weapons", + "hullpoints-u": "Hull Points", + "hullpointsmax-u": "Max", + "hullpointscurr-u": "Current", + "hullcritdam-u": "Critical Damage", + "hulllocations-u": "Location", + "hullcritlevel-u": "Severity", + "crew-u": "Crew" } \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/ru.json b/Mongoose_Traveller2e/translations/ru.json index 730b3e96bf..aefd30e919 100644 --- a/Mongoose_Traveller2e/translations/ru.json +++ b/Mongoose_Traveller2e/translations/ru.json @@ -52,6 +52,7 @@ "gearcell-u": "Gear", "gearquantity-u": "Quantity", "gearweight-u": "KG", + "gearequipped-u": "Carried", "financestitle-u": "Finances", "pension-u": "Pension", "debt-u": "Debt", @@ -101,5 +102,43 @@ "modprompt-u": "Modifier: ", "settings-u": "Settings: ", "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons." + "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", + "shipname-u": "Ship Name", + "shipclass-u": "Class", + "shiptl-u": "TL", + "shipcomponent-u": "Component", + "shipdetail-u": "Detail", + "shiptons-u": "Tons", + "shipcost-u": "Cost (MCr)", + "shiphull-u": "Hull", + "shiparmour-u": "Armour", + "shipmdrive-u": "M-Drive", + "shipjdrive-u": "J-Drive", + "shippower-u": "Power Plant", + "shipfuel-u": "Fuel Tanks", + "shipbridge-u": "Bridge", + "shipcomputer-u": "Computer", + "shipsensors-u": "Sensors", + "shipweapons-u": "Weapons", + "shipcraft-u": "Craft", + "shipsystems-u": "Systems", + "shipsoftware-u": "Software", + "shipstaterooms-u": "Staterooms", + "shipcommon-u": "Common Areas", + "shipcargo-u": "Cargo", + "shiptotal-u": "TOTAL", + "powerreq-u": "Power Requirements", + "powmanu-u": "Manoeuvre Drive", + "powjump-u": "Jump Drive", + "powbasicsystem-u": "Basic Ship Systems", + "powfuelproc-u": "Fuel Processor", + "powsensors-u": "Sensors", + "powweapons-u": "Weapons", + "hullpoints-u": "Hull Points", + "hullpointsmax-u": "Max", + "hullpointscurr-u": "Current", + "hullcritdam-u": "Critical Damage", + "hulllocations-u": "Location", + "hullcritlevel-u": "Severity", + "crew-u": "Crew" } \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/sl.json b/Mongoose_Traveller2e/translations/sl.json index 7c850f168b..806d75928f 100644 --- a/Mongoose_Traveller2e/translations/sl.json +++ b/Mongoose_Traveller2e/translations/sl.json @@ -52,6 +52,7 @@ "gearcell-u": "Gear", "gearquantity-u": "Quantity", "gearweight-u": "KG each", + "gearequipped-u": "Carried", "financestitle-u": "Finances", "pension-u": "Pension", "debt-u": "Debt", @@ -101,5 +102,43 @@ "modprompt-u": "Modifier: ", "settings-u": "Settings: ", "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons." + "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", + "shipname-u": "Ship Name", + "shipclass-u": "Class", + "shiptl-u": "TL", + "shipcomponent-u": "Component", + "shipdetail-u": "Detail", + "shiptons-u": "Tons", + "shipcost-u": "Cost (MCr)", + "shiphull-u": "Hull", + "shiparmour-u": "Armour", + "shipmdrive-u": "M-Drive", + "shipjdrive-u": "J-Drive", + "shippower-u": "Power Plant", + "shipfuel-u": "Fuel Tanks", + "shipbridge-u": "Bridge", + "shipcomputer-u": "Computer", + "shipsensors-u": "Sensors", + "shipweapons-u": "Weapons", + "shipcraft-u": "Craft", + "shipsystems-u": "Systems", + "shipsoftware-u": "Software", + "shipstaterooms-u": "Staterooms", + "shipcommon-u": "Common Areas", + "shipcargo-u": "Cargo", + "shiptotal-u": "TOTAL", + "powerreq-u": "Power Requirements", + "powmanu-u": "Manoeuvre Drive", + "powjump-u": "Jump Drive", + "powbasicsystem-u": "Basic Ship Systems", + "powfuelproc-u": "Fuel Processor", + "powsensors-u": "Sensors", + "powweapons-u": "Weapons", + "hullpoints-u": "Hull Points", + "hullpointsmax-u": "Max", + "hullpointscurr-u": "Current", + "hullcritdam-u": "Critical Damage", + "hulllocations-u": "Location", + "hullcritlevel-u": "Severity", + "crew-u": "Crew" } \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/sv.json b/Mongoose_Traveller2e/translations/sv.json index 4313af55f6..6b86d74259 100644 --- a/Mongoose_Traveller2e/translations/sv.json +++ b/Mongoose_Traveller2e/translations/sv.json @@ -52,6 +52,7 @@ "gearcell-u": "Gear", "gearquantity-u": "Quantity", "gearweight-u": "KG", + "gearequipped-u": "Carried", "financestitle-u": "Finances", "pension-u": "Pension", "debt-u": "Debt", @@ -101,5 +102,43 @@ "modprompt-u": "Modifier: ", "settings-u": "Settings: ", "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons." + "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", + "shipname-u": "Ship Name", + "shipclass-u": "Class", + "shiptl-u": "TL", + "shipcomponent-u": "Component", + "shipdetail-u": "Detail", + "shiptons-u": "Tons", + "shipcost-u": "Cost (MCr)", + "shiphull-u": "Hull", + "shiparmour-u": "Armour", + "shipmdrive-u": "M-Drive", + "shipjdrive-u": "J-Drive", + "shippower-u": "Power Plant", + "shipfuel-u": "Fuel Tanks", + "shipbridge-u": "Bridge", + "shipcomputer-u": "Computer", + "shipsensors-u": "Sensors", + "shipweapons-u": "Weapons", + "shipcraft-u": "Craft", + "shipsystems-u": "Systems", + "shipsoftware-u": "Software", + "shipstaterooms-u": "Staterooms", + "shipcommon-u": "Common Areas", + "shipcargo-u": "Cargo", + "shiptotal-u": "TOTAL", + "powerreq-u": "Power Requirements", + "powmanu-u": "Manoeuvre Drive", + "powjump-u": "Jump Drive", + "powbasicsystem-u": "Basic Ship Systems", + "powfuelproc-u": "Fuel Processor", + "powsensors-u": "Sensors", + "powweapons-u": "Weapons", + "hullpoints-u": "Hull Points", + "hullpointsmax-u": "Max", + "hullpointscurr-u": "Current", + "hullcritdam-u": "Critical Damage", + "hulllocations-u": "Location", + "hullcritlevel-u": "Severity", + "crew-u": "Crew" } \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/tr.json b/Mongoose_Traveller2e/translations/tr.json index d9f01281a3..10e4e01f1f 100644 --- a/Mongoose_Traveller2e/translations/tr.json +++ b/Mongoose_Traveller2e/translations/tr.json @@ -52,6 +52,7 @@ "gearcell-u": "Gear", "gearquantity-u": "Quantity", "gearweight-u": "KG", + "gearequipped-u": "Carried", "financestitle-u": "Finances", "pension-u": "Pension", "debt-u": "Debt", @@ -101,5 +102,43 @@ "modprompt-u": "Modifier: ", "settings-u": "Settings: ", "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons." + "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", + "shipname-u": "Ship Name", + "shipclass-u": "Class", + "shiptl-u": "TL", + "shipcomponent-u": "Component", + "shipdetail-u": "Detail", + "shiptons-u": "Tons", + "shipcost-u": "Cost (MCr)", + "shiphull-u": "Hull", + "shiparmour-u": "Armour", + "shipmdrive-u": "M-Drive", + "shipjdrive-u": "J-Drive", + "shippower-u": "Power Plant", + "shipfuel-u": "Fuel Tanks", + "shipbridge-u": "Bridge", + "shipcomputer-u": "Computer", + "shipsensors-u": "Sensors", + "shipweapons-u": "Weapons", + "shipcraft-u": "Craft", + "shipsystems-u": "Systems", + "shipsoftware-u": "Software", + "shipstaterooms-u": "Staterooms", + "shipcommon-u": "Common Areas", + "shipcargo-u": "Cargo", + "shiptotal-u": "TOTAL", + "powerreq-u": "Power Requirements", + "powmanu-u": "Manoeuvre Drive", + "powjump-u": "Jump Drive", + "powbasicsystem-u": "Basic Ship Systems", + "powfuelproc-u": "Fuel Processor", + "powsensors-u": "Sensors", + "powweapons-u": "Weapons", + "hullpoints-u": "Hull Points", + "hullpointsmax-u": "Max", + "hullpointscurr-u": "Current", + "hullcritdam-u": "Critical Damage", + "hulllocations-u": "Location", + "hullcritlevel-u": "Severity", + "crew-u": "Crew" } \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/uk.json b/Mongoose_Traveller2e/translations/uk.json index 7c850f168b..806d75928f 100644 --- a/Mongoose_Traveller2e/translations/uk.json +++ b/Mongoose_Traveller2e/translations/uk.json @@ -52,6 +52,7 @@ "gearcell-u": "Gear", "gearquantity-u": "Quantity", "gearweight-u": "KG each", + "gearequipped-u": "Carried", "financestitle-u": "Finances", "pension-u": "Pension", "debt-u": "Debt", @@ -101,5 +102,43 @@ "modprompt-u": "Modifier: ", "settings-u": "Settings: ", "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons." + "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", + "shipname-u": "Ship Name", + "shipclass-u": "Class", + "shiptl-u": "TL", + "shipcomponent-u": "Component", + "shipdetail-u": "Detail", + "shiptons-u": "Tons", + "shipcost-u": "Cost (MCr)", + "shiphull-u": "Hull", + "shiparmour-u": "Armour", + "shipmdrive-u": "M-Drive", + "shipjdrive-u": "J-Drive", + "shippower-u": "Power Plant", + "shipfuel-u": "Fuel Tanks", + "shipbridge-u": "Bridge", + "shipcomputer-u": "Computer", + "shipsensors-u": "Sensors", + "shipweapons-u": "Weapons", + "shipcraft-u": "Craft", + "shipsystems-u": "Systems", + "shipsoftware-u": "Software", + "shipstaterooms-u": "Staterooms", + "shipcommon-u": "Common Areas", + "shipcargo-u": "Cargo", + "shiptotal-u": "TOTAL", + "powerreq-u": "Power Requirements", + "powmanu-u": "Manoeuvre Drive", + "powjump-u": "Jump Drive", + "powbasicsystem-u": "Basic Ship Systems", + "powfuelproc-u": "Fuel Processor", + "powsensors-u": "Sensors", + "powweapons-u": "Weapons", + "hullpoints-u": "Hull Points", + "hullpointsmax-u": "Max", + "hullpointscurr-u": "Current", + "hullcritdam-u": "Critical Damage", + "hulllocations-u": "Location", + "hullcritlevel-u": "Severity", + "crew-u": "Crew" } \ No newline at end of file diff --git a/Mongoose_Traveller2e/translations/zh.json b/Mongoose_Traveller2e/translations/zh.json index b9a47e30db..c5dd767684 100644 --- a/Mongoose_Traveller2e/translations/zh.json +++ b/Mongoose_Traveller2e/translations/zh.json @@ -52,6 +52,7 @@ "gearcell-u": "Gear", "gearquantity-u": "Quantity", "gearweight-u": "KG", + "gearequipped-u": "Carried", "financestitle-u": "Finances", "pension-u": "Pension", "debt-u": "Debt", @@ -101,5 +102,43 @@ "modprompt-u": "Modifier: ", "settings-u": "Settings: ", "mod_default-Q": "Ask for modifier?", - "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons." + "mod_default-D": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", + "shipname-u": "Ship Name", + "shipclass-u": "Class", + "shiptl-u": "TL", + "shipcomponent-u": "Component", + "shipdetail-u": "Detail", + "shiptons-u": "Tons", + "shipcost-u": "Cost (MCr)", + "shiphull-u": "Hull", + "shiparmour-u": "Armour", + "shipmdrive-u": "M-Drive", + "shipjdrive-u": "J-Drive", + "shippower-u": "Power Plant", + "shipfuel-u": "Fuel Tanks", + "shipbridge-u": "Bridge", + "shipcomputer-u": "Computer", + "shipsensors-u": "Sensors", + "shipweapons-u": "Weapons", + "shipcraft-u": "Craft", + "shipsystems-u": "Systems", + "shipsoftware-u": "Software", + "shipstaterooms-u": "Staterooms", + "shipcommon-u": "Common Areas", + "shipcargo-u": "Cargo", + "shiptotal-u": "TOTAL", + "powerreq-u": "Power Requirements", + "powmanu-u": "Manoeuvre Drive", + "powjump-u": "Jump Drive", + "powbasicsystem-u": "Basic Ship Systems", + "powfuelproc-u": "Fuel Processor", + "powsensors-u": "Sensors", + "powweapons-u": "Weapons", + "hullpoints-u": "Hull Points", + "hullpointsmax-u": "Max", + "hullpointscurr-u": "Current", + "hullcritdam-u": "Critical Damage", + "hulllocations-u": "Location", + "hullcritlevel-u": "Severity", + "crew-u": "Crew" } \ No newline at end of file diff --git a/Monsterhearts-2/Monsterhearts-2.css b/Monsterhearts-2/Monsterhearts-2.css index b2a0f30deb..8b4a8f7cca 100644 --- a/Monsterhearts-2/Monsterhearts-2.css +++ b/Monsterhearts-2/Monsterhearts-2.css @@ -12,6 +12,16 @@ div.sheet-Chosen, div.sheet-Serpentine, div.sheet-Cerberus, div.sheet-Disciple, +div.sheet-Bakeneko, +div.sheet-Bedlam, +div.sheet-Devil, +div.sheet-Dragon, +div.sheet-Fomorian, +div.sheet-Immortal, +div.sheet-Leshy, +div.sheet-Prometheus, +div.sheet-Siren, +div.sheet-Veela, div.sheet-Custom { display: none; @@ -36,6 +46,16 @@ input[type="radio"][value="11"]:checked ~ div.sheet-Chosen, input[type="radio"][value="12"]:checked ~ div.sheet-Serpentine, input[type="radio"][value="13"]:checked ~ div.sheet-Cerberus, input[type="radio"][value="14"]:checked ~ div.sheet-Disciple, +input[type="radio"][value="15"]:checked ~ div.sheet-Bakeneko, +input[type="radio"][value="16"]:checked ~ div.sheet-Bedlam, +input[type="radio"][value="17"]:checked ~ div.sheet-Devil, +input[type="radio"][value="18"]:checked ~ div.sheet-Dragon, +input[type="radio"][value="19"]:checked ~ div.sheet-Fomorian, +input[type="radio"][value="20"]:checked ~ div.sheet-Immortal, +input[type="radio"][value="21"]:checked ~ div.sheet-Leshy, +input[type="radio"][value="22"]:checked ~ div.sheet-Prometheus, +input[type="radio"][value="23"]:checked ~ div.sheet-Siren, +input[type="radio"][value="24"]:checked ~ div.sheet-Veela, input[type="radio"][value="99"]:checked ~ div.sheet-Custom { display: block; diff --git a/Monsterhearts-2/Monsterhearts-2.html b/Monsterhearts-2/Monsterhearts-2.html index 118bd8486c..95d31f808f 100644 --- a/Monsterhearts-2/Monsterhearts-2.html +++ b/Monsterhearts-2/Monsterhearts-2.html @@ -19,6 +19,16 @@ + + + + + + + + + +

@@ -31,6 +41,10 @@ + + + + @@ -473,7 +487,7 @@

A Blank Canvas: When you take an action that embodies one of your Conditions, allowing that Condition to alter your sense of self, cross it off and add 1 to your roll.

-

Try Harder Next Time: When you screw up, give yourself an appropriate Condition and take 1 forward.

+

Try Harder Next Time: When you screw up, give yourself an appropriate Condition and take 1 Forward.

Fake: Add 1 to any rolls you make while lying.

@@ -728,7 +742,7 @@ You gain True Love, and choose two more:

-

True Love: You always have exactly one Lover. The first is chosen during Your Backstory. If you ever fall in love with someone else instead, give them a String and they become your new Lover. You always carry 1 forward to earning your Lover's heart or fancy.

+

True Love: You always have exactly one Lover. The first is chosen during Your Backstory. If you ever fall in love with someone else instead, give them a String and they become your new Lover. You always carry 1 Forward to earning your Lover's heart or fancy.

Mess With Me, Mess With Him: When using your Lover's name as a threat, add 2 to your roll to Shut Someone Down or Keep Your Cool. Your Lover gains a String on you.

@@ -1820,6 +1834,1224 @@
+ +
+
+
+

+ Hot:     + Cold:     + Volatile:     + Dark:     +

+
+
+
+
+
+
+

Your Backstory

+ Choose whether each character is boring or fun: +

+ If they are boring, take a String on them -- you have them all figured out. +

+ If they are fun, give them a String on you -- you want their attention.
+

+

Strings

+
+ +
+
+
+

Harm

+ + + + +
At four Harm, Skirt Death.

+
+

Conditions

+
+
+

+
+
+

Notes

+
+
+
+
+

Bakeneko Moves

+ Choose three: +

+
+

At No One's Beck and Call: When you blow someone off to just hang out and relax, clear a Condition.

+ +

Prowler: You can see perfectly in the dark.

+ +

Cat and Mouse: When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.

+ +

Cross My Path: You can spend a String to subtract 1 from a main character's roll against you.

+ +

Claws Out: You can give someone a String on you to add 3 to your attempt to Shut Them Down.

+ +

Lap Cat: When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.

+ +

On Your Feet: You can leap your height from a standing position and take no Harm from falls.

+
+
+

Other Moves

+
+ +
+
+
+
+
+
+

Sex Move

+ Your partner gains one re-roll for the session. +
+
+

Darkest Self

+ Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are. +
+
+

Experience

+ + + + +

+ When you have five experience points, erase them and choose one advancement from the list below: +

+
+ Add +1 to one of your stats.
+ Take another Bakeneko move.
+ Take another Bakeneko move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ You've found your Pride of Freaks. +

+ Don't forget to manually add any advancements to your sheet. Check any you've already taken. +
+
+

Season Advances

+ Unlocked +

+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends. +

+
+ Change your character's Skin.
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+
+
+

Rewritten Darkest Self

+ +
+
+
+
+
+
+ + +
+
+
+

+ Hot:     + Cold:     + Volatile:     + Dark:     +

+
+
+
+
+
+
+

Your Backstory

+ You know someone is more than they seem. Gain 2 Strings on them. +

+ You are strange. Either give everyone 1 String on you or give one person 2 Strings.
+

+

Strings

+
+ +
+
+
+

Harm

+ + + + +
At four Harm, Skirt Death.

+
+

Conditions

+
+
+

+
+
+

Notes

+
+
+
+
+

Bedlam Moves

+ Choose two: +

+
+

Cheshire Path: You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.

+ +

Good Omens: When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.

+ +

Terabithia: When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.

+ +

Fascination Street: When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.

+ +

Through the Looking Glass: To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
+ ✦   you'll need to find another way back;
+ ✦   something escapes into the mundane world;
+ ✦   you enter your Darkest Self.

+ +

Tea In Innsmouth: Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.

+
+
+

Other Moves

+
+ +
+
+
+
+
+
+

Sex Move

+ When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it. +
+
+

Darkest Self

+ You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems. +
+
+

Experience

+ + + + +

+ When you have five experience points, erase them and choose one advancement from the list below: +

+
+ Add +1 to one of your stats.
+ Take another Bedlam move.
+ Take another Bedlam move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ Attract the attention of a Tumultuous Tea Party. +

+ Don't forget to manually add any advancements to your sheet. Check any you've already taken. +
+
+

Season Advances

+ Unlocked +

+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends. +

+
+ Change your character's Skin.
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+
+
+

Rewritten Darkest Self

+ +
+
+
+
+
+
+ + +
+
+
+

+ Hot:     + Cold:     + Volatile:     + Dark:     +

+
+
+
+
+
+
+

Your Backstory

+ You regularly supply someone. Take 2 Strings on them. +

+ Someone rebuked your offers. They get 1 String on you.
+

+

Strings

+
+ +
+
+
+

Harm

+ + + + +
At four Harm, Skirt Death.

+
+

Conditions

+
+
+

+
+
+

Notes

+
+
+
+
+

Devil Moves

+ You get Give to Get, and choose two more: +

+
+

Give to Get: If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.

+ +

Infamous: When you have 3 or more Strings on a character, they gain +1 to doing your bidding.

+ +

Master of the Inferno: When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.

+ +

Mammon's Plaything: You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.

+ +

Gift Horse: When you tempt a character and they refuse, mark experience.

+ +

Center of the Sabbath: When you enter your Darkest Self, clear all Conditions you have.

+ +

Abyss Born: If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.

+
+
+

Other Moves

+
+ +
+
+
+
+
+
+

Sex Move

+ When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them. +
+
+

Darkest Self

+ You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them. +
+
+

Experience

+ + + + +

+ When you have five experience points, erase them and choose one advancement from the list below: +

+
+ Add +1 to one of your stats.
+ Take another Devil move.
+ Take another Devil move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ Attract some Gossipy Imps. +

+ Don't forget to manually add any advancements to your sheet. Check any you've already taken. +
+
+

Season Advances

+ Unlocked +

+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends. +

+
+ Change your character's Skin.
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+
+
+

Rewritten Darkest Self

+ +
+
+
+
+
+
+ + +
+
+
+

+ Hot:     + Cold:     + Volatile:     + Dark:     +

+
+
+
+
+
+
+

Your Backstory

+ You have a best friend or a crush. Give them 2 Strings on you. +

+ People wan to be seen with you. Gain 1 String on every main character.
+

+

Strings

+
+ +
+
+
+

Harm

+ + + + +
At four Harm, Skirt Death.

+
+

Conditions

+
+
+

+
+
+

Notes

+
+
+
+
+

Dragon Moves

+ You get Draconic Splendor, and choose one more: +

+
+

Draconic Splendor: Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.

+ +

Resurgence: When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.

+ +

Coin Polisher: When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.

+ +

I Am Wrath: You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.

+ +

Bring Me the Princess: You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.

+ +

Chameleon Cousin: The first time in a scene you successfully tempt a side character, mark experience.

+
+
+

Other Moves

+
+ +
+
+
+
+
+
+

Sex Move

+ When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience. +
+
+

Darkest Self

+ They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way. +
+
+

Experience

+ + + + +

+ When you have five experience points, erase them and choose one advancement from the list below: +

+
+ Add +1 to one of your stats.
+ Take another Dragon move.
+ Take another Dragon move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ Gain a Clutch of Personality. +

+ Don't forget to manually add any advancements to your sheet. Check any you've already taken. +
+
+

Season Advances

+ Unlocked +

+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends. +

+
+ Change your character's Skin.
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+
+
+

Rewritten Darkest Self

+ +
+
+
+
+
+
+ + +
+
+
+

+ Hot:     + Cold:     + Volatile:     + Dark:     +

+
+
+
+
+
+
+

Your Backstory

+ A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them. +

+ Someone has criticized you. Give them 2 Strings on you.
+

+

Strings

+
+ +
+
+
+

Harm

+ + + + +
At four Harm, Skirt Death.

+
+

Conditions

+
+
+

+
+
+

Notes

+
+
+
+
+

Fomorian Moves

+ Choose two: +

+
+

Eye of Balor: You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.

+ +

Malformed Morals: When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.

+ +

Cinder Child: You are immune to Harm from fire or smoke.

+ +

Dragons Don't Scare Me: When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.

+ +

Ruling Over Ashes: When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.

+ +

Whelped Before Promises: If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.

+
+
+

Other Moves

+
+ +
+
+
+
+
+
+

Sex Move

+ When you share intimacy with someone, mark experience if they love you. They mark experience if you love them. +
+
+

Darkest Self

+ Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you. +
+
+

Experience

+ + + + +

+ When you have five experience points, erase them and choose one advancement from the list below: +

+
+ Add +1 to one of your stats.
+ Take another Fomorian move.
+ Take another Fomorian move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ You inherit some Baleful Servants. +

+ Don't forget to manually add any advancements to your sheet. Check any you've already taken. +
+
+

Season Advances

+ Unlocked +

+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends. +

+
+ Change your character's Skin.
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+
+
+

Rewritten Darkest Self

+ +
+
+
+
+
+
+ + +
+
+
+

+ Hot:     + Cold:     + Volatile:     + Dark:     +

+
+
+
+
+
+
+

Your Backstory

+ You come off as just a bit too weird. Give everyone a String on you. +

+ Who do you wish could walk with you through eternity? Take 2 Strings on them.
+

+

Strings

+
+ +
+
+
+

Harm

+ + + + +
At four Harm, Skirt Death.

+
+

Conditions

+
+
+

+
+
+

Notes

+
+
+
+
+

Immortal Moves

+ Choose two: +

+
+

Cheating Death: When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed. +

+ +

Been There, Seen That: When you get a 10 up to Keep Your Cool ask two questions instead of one.

+ +

Repeated History: When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.

+ +

Heart of Gold: When you help someone clear a Condition by putting their problems into perspective, gain a String on them.

+ +

Value of Life: When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.

+ +

Enthralled by Eternity: When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.

+
+
+

Other Moves

+
+ +
+
+
+
+
+
+

Sex Move

+ After you have sex with someone, you may tempt them to do something for you without spending a String. +
+
+

Darkest Self

+ The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality. +
+
+

Experience

+ + + + +

+ When you have five experience points, erase them and choose one advancement from the list below: +

+
+ Add +1 to one of your stats.
+ Take another Immortal move.
+ Take another Immortal move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ Hire some Generational Guardians. +

+ Don't forget to manually add any advancements to your sheet. Check any you've already taken. +
+
+

Season Advances

+ Unlocked +

+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends. +

+
+ Change your character's Skin.
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+
+
+

Rewritten Darkest Self

+ +
+
+
+
+
+
+ + +
+
+
+

+ Hot:     + Cold:     + Volatile:     + Dark:     +

+
+
+
+
+
+
+

Your Backstory

+ You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters. +

+ Someone found your throne room. They gain 2 Strings on you.
+

+

Strings

+
+ +
+
+
+

Harm

+ + + + +
At four Harm, Skirt Death.

+
+

Conditions

+
+
+

+
+
+

Notes

+
+
+
+
+

Leshy Moves

+ You get Gaea's Authority, and choose two more: +

+
+

Gaea's Authority: You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.

+ +

City Slicker: You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.

+ +

Tree Tyrant: You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
+ ✦   the spirits gossip about you in your throne room;
+ ✦   it has its own agenda;
+ ✦   the vegetation doesn't go back to where it originally was.

+ +

Club of Authority: You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.

+ +

Skin of Oak: If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.

+ +

Nature's Beauty: When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.

+ +

I Am Lord: Add +1 to Volatile (max Volatile +3).

+
+
+

Other Moves

+
+ +
+
+
+
+
+
+

Sex Move

+ Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't. +
+
+

Darkest Self

+ You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject. +
+
+

Experience

+ + + + +

+ When you have five experience points, erase them and choose one advancement from the list below: +

+
+ Add +1 to one of your stats.
+ Take another Leshy move.
+ Take another Leshy move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ You have a Horticultural Harem. +

+ Don't forget to manually add any advancements to your sheet. Check any you've already taken. +
+
+

Season Advances

+ Unlocked +

+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends. +

+
+ Change your character's Skin.
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+
+
+

Rewritten Darkest Self

+ +
+
+
+
+
+
+ + +
+
+
+

+ Hot:     + Cold:     + Volatile:     + Dark:     +

+
+
+
+
+
+
+

Your Backstory

+ You have been watching the right people. Take 1 String on two people or 2 Strings on one person. +

+ You're super weird. Everyone gains a String on you.
+

+

Strings

+
+ +
+
+
+

Harm

+ + + + +
At four Harm, Skirt Death.

+
+

Conditions

+
+
+

+
+
+

Notes

+
+
+
+
+

Prometheus Moves

+ You get Firebringer, and choose one more: +

+
+

Firebringer: You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
+ ✦   your project has no weird side effects;
+ ✦   your project is cheap and easy to make and maintain;
+ ✦   your project is accepted or admired by the masses;
+ ✦   your project never randomly fails or backfires.

+ +

Da Vinci Science!: Your projects are no longer limited by physics or modern science.

+ +

Before Your Time: When someone rejects your ideas out of hand, mark experience.

+ +

Solipsism Exercise: Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.

+ +

Maniacal Laughter: When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.

+ +

Fine Line: Add +1 to Dark (max Dark +3).

+
+
+

Other Moves

+
+ +
+
+
+
+
+
+

Sex Move

+ Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you. +
+
+

Darkest Self

+ They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work. +
+
+

Experience

+ + + + +

+ When you have five experience points, erase them and choose one advancement from the list below: +

+
+ Add +1 to one of your stats.
+ Take another Prometheus move.
+ Take another Prometheus move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ Join a Power Think Tank. +

+ Don't forget to manually add any advancements to your sheet. Check any you've already taken. +
+
+

Season Advances

+ Unlocked +

+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends. +

+
+ Change your character's Skin.
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+
+
+

Rewritten Darkest Self

+ +
+
+
+
+
+
+ + +
+
+
+

+ Hot:     + Cold:     + Volatile:     + Dark:     +

+
+
+
+
+
+
+

Your Backstory

+ Someone is your diehard fan. Take 2 Strings on them. +

+ Who inspires your performances? Give them 2 Strings on you.
+

+

Strings

+
+ +
+
+
+

Harm

+ + + + +
At four Harm, Skirt Death.

+
+

Conditions

+
+
+

+
+
+

Notes

+
+
+
+
+

Siren Moves

+ You get Haunting Melody, and choose two more: +

+
+

Haunting Melody: When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
+ ✦   someone in the crowd gives you a gift;
+ ✦   the crowd brings someone you name to you;
+ ✦   the crowd goes to where you tell them to afterward;
+ ✦   someone in the crowd gives you a String;
+ ✦   the crowd goes back to their normal, boring lives afterward.

+ +

Rocky Coast: When you convince someone to destroy something (physical or intangible), mark experience.

+ +

Imma Let You Finish But...: When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.

+ +

Diva Tantrum: When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.

+ +

Catcher in the Rye: When you successfully tempt a side character, they will think it was their own idea once the current scene ends.

+ +

Copper Wire Fire: Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.

+ +

Stage Presence: Add +1 to Hot (max Hot +3).

+
+
+

Other Moves

+
+ +
+
+
+
+
+
+

Sex Move

+ Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them. +
+
+

Darkest Self

+ Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you. +
+
+

Experience

+ + + + +

+ When you have five experience points, erase them and choose one advancement from the list below: +

+
+ Add +1 to one of your stats.
+ Take another Siren move.
+ Take another Siren move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ Your backup Cacophony Choir is here. +

+ Don't forget to manually add any advancements to your sheet. Check any you've already taken. +
+
+

Season Advances

+ Unlocked +

+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends. +

+
+ Change your character's Skin.
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+
+
+

Rewritten Darkest Self

+ +
+
+
+
+
+
+ + +
+
+
+

+ Hot:     + Cold:     + Volatile:     + Dark:     +

+
+
+
+
+
+
+

Your Backstory

+ You threw a drink in someone's face. Take 1 String on them and give them 1 String on you. +

+ Someone feeds your drama. Take 1 String on them and give them 1 String on you.
+

+

Strings

+
+ +
+
+
+

Harm

+ + + + +
At four Harm, Skirt Death.

+
+

Conditions

+
+
+

+
+
+

Notes

+
+
+
+
+

Veela Moves

+ Choose three: +

+
+

YOU PIG!: When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.

+ +

Trauma Bomb!: While you are in your Darkest Self you cannot gain new Conditions.

+ +

Unfriended?: Add 1 to your rolls to Shut Someone Down using social media or technology.

+ +

This Yours?: Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.

+ +

I'm A Star!: The first time you miss a roll in a scene, clear a Condition.

+ +

I'M the Victim Here!: If another character tries to tempt you and you refuse, you each give the other a Condition.

+ +

All T All Shade!: Add +1 to your Cold (max Cold +3).

+
+
+

Other Moves

+
+ +
+
+
+
+
+
+

Sex Move

+ When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you. +
+
+

Darkest Self

+ They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems. +
+
+

Experience

+ + + + +

+ When you have five experience points, erase them and choose one advancement from the list below: +

+
+ Add +1 to one of your stats.
+ Take another Veela move.
+ Take another Veela move.
+ Take a move from any Skin.
+ Take a move from any Skin.
+ You've gathered a Swarm of Sycophants. +

+ Don't forget to manually add any advancements to your sheet. Check any you've already taken. +
+
+

Season Advances

+ Unlocked +

+ Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends. +

+
+ Change your character's Skin.
+ Rewrite your Darkest Self.
+ Retire your character and start a new one.
+ Gain two of the Growing Up moves.
+
+
+

Rewritten Darkest Self

+ +
+
+
+
+
+
+

diff --git a/Monsterhearts-2/translation.json b/Monsterhearts-2/translation.json index 59149e99d3..e206888794 100644 --- a/Monsterhearts-2/translation.json +++ b/Monsterhearts-2/translation.json @@ -409,6 +409,253 @@ "text-disciple-advance5":"Take a move from any Skin.", "text-disciple-advance6":"Join an Ascension Group.", + "lbl-Bakeneko":"Bakeneko", + "text-Bakenekobackstory":"Choose whether each character is boring or fun:

If they are boring, take a String on them -- you have them all figured out.

If they are fun, give them a String on you -- you want their attention.", + "text-Bakenekoinfo":"Choose three", + "text-Bakeneko-move1name":"At No One's Beck and Call", + "text-Bakeneko-move1desc":"When you blow someone off to just hang out and relax, clear a Condition.", + "text-Bakeneko-move2name":"Prowler", + "text-Bakeneko-move2desc":"You can see perfectly in the dark.", + "text-Bakeneko-move3name":"Cat and Mouse", + "text-Bakeneko-move3desc":"When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.", + "text-Bakeneko-move4name":"Cross My Path", + "text-Bakeneko-move4desc":"You can spend a String to subtract 1 from a main character's roll against you.", + "text-Bakeneko-move5name":"Claws Out", + "text-Bakeneko-move5desc":"You can give someone a String on you to add 3 to your attempt to Shut Them Down.", + "text-Bakeneko-move6name":"Lap Cat", + "text-Bakeneko-move6desc":"When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.", + "text-Bakeneko-move7name":"On Your Feet", + "text-Bakeneko-move7desc":"You can leap your height from a standing position and take no Harm from falls.", + "text-Bakeneko-sexmove":"Your partner gains one re-roll for the session.", + "text-Bakeneko-darkestself":"Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.", + "text-Bakeneko-advance1":"Add +1 to one of your stats.", + "text-Bakeneko-advance2":"Take another Bakeneko move.", + "text-Bakeneko-advance3":"Take another Bakeneko move.", + "text-Bakeneko-advance4":"Take a move from any Skin.", + "text-Bakeneko-advance5":"Take a move from any Skin.", + "text-Bakeneko-advance6":"You've found your Pride of Freaks.", + + "lbl-Bedlam":"Bedlam", + "text-Bedlambackstory":"You know someone is more than they seem. Gain 2 Strings on them.

You are strange. Either give everyone 1 String on you or give one person 2 Strings.", + "text-Bedlam-move1name":"Cheshire Path", + "text-Bedlam-move1desc":"You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.", + "text-Bedlam-move2name":"Good Omens", + "text-Bedlam-move2desc":"When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.", + "text-Bedlam-move3name":"Terabithia", + "text-Bedlam-move3desc":"When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.", + "text-Bedlam-move4name":"Fascination Street", + "text-Bedlam-move4desc":"When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.", + "text-Bedlam-move5name":"Through the Looking Glass", + "text-Bedlam-move5desc":"To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
✦   you'll need to find another way back;
✦   something escapes into the mundane world;
✦   you enter your Darkest Self.", + "text-Bedlam-move6name":"Tea in Innsmouth", + "text-Bedlam-move6desc":"Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.", + "text-Bedlam-sexmove":"When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.", + "text-Bedlam-darkestself":"You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.", + "text-Bedlam-advance1":"Add +1 to one of your stats.", + "text-Bedlam-advance2":"Take another Bedlam move.", + "text-Bedlam-advance3":"Take another Bedlam move.", + "text-Bedlam-advance4":"Take a move from any Skin.", + "text-Bedlam-advance5":"Take a move from any Skin.", + "text-Bedlam-advance6":"Attract the attention of a Tumultuous Tea Party.", + + "lbl-Devil":"Devil", + "text-Devilbackstory":"You regularly supply someone. Take 2 Strings on them.

Someone rebuked your offers. They get 1 String on you.", + "text-Devilinfo":"You get Give to Get, and choose two more", + "text-Devil-move1name":"Give to Get", + "text-Devil-move1desc":"If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.", + "text-Devil-move2name":"Infamous", + "text-Devil-move2desc":"When you have 3 or more Strings on a character, they gain +1 to doing your bidding.", + "text-Devil-move3name":"Master of the Inferno", + "text-Devil-move3desc":"When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.", + "text-Devil-move4name":"Mammon's Plaything", + "text-Devil-move4desc":"You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.", + "text-Devil-move5name":"Gift Horse", + "text-Devil-move5desc":"When you tempt a character and they refuse, mark experience.", + "text-Devil-move6name":"Center of the Sabbath", + "text-Devil-move6desc":"When you enter your Darkest Self, clear all Conditions you have.", + "text-Devil-move7name":"Abyss Born", + "text-Devil-move7desc":"If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.", + "text-Devil-sexmove":"When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.", + "text-Devil-darkestself":"You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.", + "text-Devil-advance1":"Add +1 to one of your stats.", + "text-Devil-advance2":"Take another Devil move.", + "text-Devil-advance3":"Take another Devil move.", + "text-Devil-advance4":"Take a move from any Skin.", + "text-Devil-advance5":"Take a move from any Skin.", + "text-Devil-advance6":"Attract some Gossipy Imps.", + + "lbl-Dragon":"Dragon", + "text-Dragonbackstory":"You have a best friend or a crush. Give them 2 Strings on you.

People wan to be seen with you. Gain 1 String on every main character.", + "text-Dragoninfo":"You get Draconic Splendor, and choose one more", + "text-Dragon-move1name":"Draconic Splendor", + "text-Dragon-move1desc":"Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.", + "text-Dragon-move2name":"Resurgence", + "text-Dragon-move2desc":"When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.", + "text-Dragon-move3name":"Coin Polisher", + "text-Dragon-move3desc":"When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.", + "text-Dragon-move4name":"I Am Wrath", + "text-Dragon-move4desc":"You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.", + "text-Dragon-move5name":"Bring Me the Princess", + "text-Dragon-move5desc":"You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.", + "text-Dragon-move6name":"Chameleon Cousin", + "text-Dragon-move6desc":"The first time in a scene you successfully tempt a side character, mark experience.", + "text-Dragon-sexmove":"When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.", + "text-Dragon-darkestself":"They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.", + "text-Dragon-advance1":"Add +1 to one of your stats.", + "text-Dragon-advance2":"Take another Dragon move.", + "text-Dragon-advance3":"Take another Dragon move.", + "text-Dragon-advance4":"Take a move from any Skin.", + "text-Dragon-advance5":"Take a move from any Skin.", + "text-Dragon-advance6":"Gain a Clutch of Personality.", + + "lbl-Fomorian":"Fomorian", + "text-Fomorianbackstory":"A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.

Someone has criticized you. Give them 2 Strings on you.", + "text-Fomorian-move1name":"Eye of Balor", + "text-Fomorian-move1desc":"You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.", + "text-Fomorian-move2name":"Malformed Morals", + "text-Fomorian-move2desc":"When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.", + "text-Fomorian-move3name":"Cinder Child", + "text-Fomorian-move3desc":"You are immune to Harm from fire or smoke.", + "text-Fomorian-move4name":"Dragons Don't Scare Me", + "text-Fomorian-move4desc":"When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.", + "text-Fomorian-move5name":"Ruling Over Ashes", + "text-Fomorian-move5desc":"When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.", + "text-Fomorian-move6name":"Whelped Before Promises", + "text-Fomorian-move6desc":"If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.", + "text-Fomorian-sexmove":"When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.", + "text-Fomorian-darkestself":"Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.", + "text-Fomorian-advance1":"Add +1 to one of your stats.", + "text-Fomorian-advance2":"Take another Fomorian move.", + "text-Fomorian-advance3":"Take another Fomorian move.", + "text-Fomorian-advance4":"Take a move from any Skin.", + "text-Fomorian-advance5":"Take a move from any Skin.", + "text-Fomorian-advance6":"You inherit some Baleful Servants.", + + "lbl-Immortal":"Immortal", + "text-Immortalbackstory":"You come off as just a bit too weird. Give everyone a String on you.

Who do you wish could walk with you through eternity? Take 2 Strings on them.", + "text-Immortal-move1name":"Cheating Death", + "text-Immortal-move1desc":"When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.", + "text-Immortal-move2name":"Been There, Seen That", + "text-Immortal-move2desc":"YWhen you get a 10 up to Keep Your Cool ask two questions instead of one.", + "text-Immortal-move3name":"Repeated History", + "text-Immortal-move3desc":"When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.", + "text-Immortal-move4name":"Heart of Gold", + "text-Immortal-move4desc":"When you help someone clear a Condition by putting their problems into perspective, gain a String on them.", + "text-Immortal-move5name":"Value of Life", + "text-Immortal-move5desc":"When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.", + "text-Immortal-move6name":"Enthralled by Eternity", + "text-Immortal-move6desc":"When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.", + "text-Immortal-sexmove":"After you have sex with someone, you may tempt them to do something for you without spending a String.", + "text-Immortal-darkestself":"The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.", + "text-Immortal-advance1":"Add +1 to one of your stats.", + "text-Immortal-advance2":"Take another Immortal move.", + "text-Immortal-advance3":"Take another Immortal move.", + "text-Immortal-advance4":"Take a move from any Skin.", + "text-Immortal-advance5":"Take a move from any Skin.", + "text-Immortal-advance6":"Hire some Generational Guardians.", + + "lbl-Leshy":"Leshy", + "text-Leshybackstory":"You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.

Someone found your throne room. They gain 2 Strings on you.", + "text-Leshyinfo":"You get Gaea's Authority, and choose two more", + "text-Leshy-move1name":"Gaea's Authority", + "text-Leshy-move1desc":"You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.", + "text-Leshy-move2name":"City Slicker", + "text-Leshy-move2desc":"You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.", + "text-Leshy-move3name":"Tree Tyrant", + "text-Leshy-move3desc":"You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
✦   the spirits gossip about you in your throne room;
✦   it has its own agenda;
✦   the vegetation doesn't go back to where it originally was.", + "text-Leshy-move4name":"Club of Authority", + "text-Leshy-move4desc":"You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.", + "text-Leshy-move5name":"Skin of Oak", + "text-Leshy-move5desc":"If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.", + "text-Leshy-move6name":"Nature's Beauty", + "text-Leshy-move6desc":"When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.", + "text-Leshy-move7name":"I Am Lord", + "text-Leshy-move7desc":"Add +1 to Volatile (max Volatile +3).", + "text-Leshy-sexmove":"Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.", + "text-Leshy-darkestself":"You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.", + "text-Leshy-advance1":"Add +1 to one of your stats.", + "text-Leshy-advance2":"Take another Leshy move.", + "text-Leshy-advance3":"Take another Leshy move.", + "text-Leshy-advance4":"Take a move from any Skin.", + "text-Leshy-advance5":"Take a move from any Skin.", + "text-Leshy-advance6":"You have a Horticultural Harem.", + + "lbl-Prometheus":"Prometheus", + "text-Prometheusbackstory":"You have been watching the right people. Take 1 String on two people or 2 Strings on one person.

You're super weird. Everyone gains a String on you.", + "text-Prometheusinfo":"You get Firebringer, and choose one more", + "text-Prometheus-move1name":"Firebringer", + "text-Prometheus-move1desc":"You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
✦   your project has no weird side effects;
✦   your project is cheap and easy to make and maintain;
✦   your project is accepted or admired by the masses;
✦   your project never randomly fails or backfires.", + "text-Prometheus-move2name":"Da Vinci Science!", + "text-Prometheus-move2desc":"Your projects are no longer limited by physics or modern science.", + "text-Prometheus-move3name":"Before Your Time", + "text-Prometheus-move3desc":"When someone rejects your ideas out of hand, mark experience.", + "text-Prometheus-move4name":"Solipsism Exercise", + "text-Prometheus-move4desc":"Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.", + "text-Prometheus-move5name":"Maniacal Laughter", + "text-Prometheus-move5desc":"When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.", + "text-Prometheus-move6name":"Fine Line", + "text-Prometheus-move6desc":"Add +1 to Dark (max Dark +3).", + "text-Prometheus-sexmove":"Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you.", + "text-Prometheus-darkestself":"They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.", + "text-Prometheus-advance1":"Add +1 to one of your stats.", + "text-Prometheus-advance2":"Take another Prometheus move.", + "text-Prometheus-advance3":"Take another Prometheus move.", + "text-Prometheus-advance4":"Take a move from any Skin.", + "text-Prometheus-advance5":"Take a move from any Skin.", + "text-Prometheus-advance6":"Join a Power Think Tank.", + + "lbl-Siren":"Siren", + "text-Sirenbackstory":"Someone is your diehard fan. Take 2 Strings on them.

Who inspires your performances? Give them 2 Strings on you.", + "text-Sireninfo":"You get Haunting Melody, and choose two more", + "text-Siren-move1name":"Haunting Melody", + "text-Siren-move1desc":"When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
✦   someone in the crowd gives you a gift;
✦   the crowd brings someone you name to you;
✦   the crowd goes to where you tell them to afterward;
✦   someone in the crowd gives you a String;
✦   the crowd goes back to their normal, boring lives afterward.", + "text-Siren-move2name":"Rocky Coast", + "text-Siren-move2desc":"When you convince someone to destroy something (physical or intangible), mark experience.", + "text-Siren-move3name":"Imma Let You Finish But...", + "text-Siren-move3desc":"When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.", + "text-Siren-move4name":"Diva Tantrum", + "text-Siren-move4desc":"When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.", + "text-Siren-move5name":"Catcher in the Rye", + "text-Siren-move5desc":"When you successfully tempt a side character, they will think it was their own idea once the current scene ends.", + "text-Siren-move6name":"Copper Wire Fire", + "text-Siren-move6desc":"Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.", + "text-Siren-move7name":"Stage Presence", + "text-Siren-move7desc":"Add +1 to Hot (max Hot +3).", + "text-Siren-sexmove":"Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.", + "text-Siren-darkestself":"Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.", + "text-Siren-advance1":"Add +1 to one of your stats.", + "text-Siren-advance2":"Take another Siren move.", + "text-Siren-advance3":"Take another Siren move.", + "text-Siren-advance4":"Take a move from any Skin.", + "text-Siren-advance5":"Take a move from any Skin.", + "text-Siren-advance6":"Your backup Cacophony Choir is here.", + + "lbl-Veela":"Veela", + "text-Veelabackstory":"You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.

Someone feeds your drama. Take 1 String on them and give them 1 String on you.", + "text-Veelainfo":"Choose three", + "text-Veela-move1name":"YOU PIG!", + "text-Veela-move1desc":"When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.", + "text-Veela-move2name":"Trauma Bomb!", + "text-Veela-move2desc":"While you are in your Darkest Self you cannot gain new Conditions.", + "text-Veela-move3name":"Unfriended?", + "text-Veela-move3desc":"Add 1 to your rolls to Shut Someone Down using social media or technology.", + "text-Veela-move4name":"This Yours?", + "text-Veela-move4desc":"Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.", + "text-Veela-move5name":"I'm A Star!", + "text-Veela-move5desc":"The first time you miss a roll in a scene, clear a Condition.", + "text-Veela-move6name":"I'M the Victim Here!", + "text-Veela-move6desc":"If another character tries to tempt you and you refuse, you each give the other a Condition.", + "text-Veela-move7name":"All T All Shade!", + "text-Veela-move7desc":"Add +1 to your Cold (max Cold +3).", + "text-Veela-sexmove":"When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.", + "text-Veela-darkestself":"They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.", + "text-Veela-advance1":"Add +1 to one of your stats.", + "text-Veela-advance2":"Take another Veela move.", + "text-Veela-advance3":"Take another Veela move.", + "text-Veela-advance4":"Take a move from any Skin.", + "text-Veela-advance5":"Take a move from any Skin.", + "text-Veela-advance6":"You've gathered a Swarm of Sycophants.", + "lbl-customskin":"Custom Skin", "text-custom-advance1":"Add +1 to one of your stats.", "text-custom-advance2":"Take another Skin move.", diff --git a/Monsterhearts-2/translations/af.json b/Monsterhearts-2/translations/af.json index 7233bbf727..0497820e2f 100644 --- a/Monsterhearts-2/translations/af.json +++ b/Monsterhearts-2/translations/af.json @@ -391,6 +391,243 @@ "text-disciple-advance4": " Take a move from any Skin.", "text-disciple-advance5": " Take a move from any Skin.", "text-disciple-advance6": " Join an Ascension Group. ", + "lbl-Bakeneko": "Bakeneko", + "text-Bakenekobackstory": "Choose whether each character is boring or fun:

If they are boring, take a String on them -- you have them all figured out.

If they are fun, give them a String on you -- you want their attention.", + "text-Bakenekoinfo": "Choose three", + "text-Bakeneko-move1name": "At No One's Beck and Call", + "text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.", + "text-Bakeneko-move2name": "Prowler", + "text-Bakeneko-move2desc": "You can see perfectly in the dark.", + "text-Bakeneko-move3name": "Cat and Mouse", + "text-Bakeneko-move3desc": "When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.", + "text-Bakeneko-move4name": "Cross My Path", + "text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.", + "text-Bakeneko-move5name": "Claws Out", + "text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to Shut Them Down.", + "text-Bakeneko-move6name": "Lap Cat", + "text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.", + "text-Bakeneko-move7name": "On Your Feet", + "text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.", + "text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.", + "text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.", + "text-Bakeneko-advance1": "Add +1 to one of your stats.", + "text-Bakeneko-advance2": "Take another Bakeneko move.", + "text-Bakeneko-advance3": "Take another Bakeneko move.", + "text-Bakeneko-advance4": "Take a move from any Skin.", + "text-Bakeneko-advance5": "Take a move from any Skin.", + "text-Bakeneko-advance6": "You've found your Pride of Freaks.", + "lbl-Bedlam": "Bedlam", + "text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.

You are strange. Either give everyone 1 String on you or give one person 2 Strings.", + "text-Bedlam-move1name": "Cheshire Path", + "text-Bedlam-move1desc": "You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.", + "text-Bedlam-move2name": "Good Omens", + "text-Bedlam-move2desc": "When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.", + "text-Bedlam-move3name": "Terabithia", + "text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.", + "text-Bedlam-move4name": "Fascination Street", + "text-Bedlam-move4desc": "When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.", + "text-Bedlam-move5name": "Through the Looking Glass", + "text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
✦   you'll need to find another way back;
✦   something escapes into the mundane world;
✦   you enter your Darkest Self.", + "text-Bedlam-move6name": "Tea in Innsmouth", + "text-Bedlam-move6desc": "Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.", + "text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.", + "text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.", + "text-Bedlam-advance1": "Add +1 to one of your stats.", + "text-Bedlam-advance2": "Take another Bedlam move.", + "text-Bedlam-advance3": "Take another Bedlam move.", + "text-Bedlam-advance4": "Take a move from any Skin.", + "text-Bedlam-advance5": "Take a move from any Skin.", + "text-Bedlam-advance6": "Attract the attention of a Tumultuous Tea Party.", + "lbl-Devil": "Devil", + "text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.

Someone rebuked your offers. They get 1 String on you.", + "text-Devilinfo": "You get Give to Get, and choose two more", + "text-Devil-move1name": "Give to Get", + "text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.", + "text-Devil-move2name": "Infamous", + "text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.", + "text-Devil-move3name": "Master of the Inferno", + "text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.", + "text-Devil-move4name": "Mammon's Plaything", + "text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.", + "text-Devil-move5name": "Gift Horse", + "text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.", + "text-Devil-move6name": "Center of the Sabbath", + "text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.", + "text-Devil-move7name": "Abyss Born", + "text-Devil-move7desc": "If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.", + "text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.", + "text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.", + "text-Devil-advance1": "Add +1 to one of your stats.", + "text-Devil-advance2": "Take another Devil move.", + "text-Devil-advance3": "Take another Devil move.", + "text-Devil-advance4": "Take a move from any Skin.", + "text-Devil-advance5": "Take a move from any Skin.", + "text-Devil-advance6": "Attract some Gossipy Imps.", + "lbl-Dragon": "Dragon", + "text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.

People wan to be seen with you. Gain 1 String on every main character.", + "text-Dragoninfo": "You get Draconic Splendor, and choose one more", + "text-Dragon-move1name": "Draconic Splendor", + "text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.", + "text-Dragon-move2name": "Resurgence", + "text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.", + "text-Dragon-move3name": "Coin Polisher", + "text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.", + "text-Dragon-move4name": "I Am Wrath", + "text-Dragon-move4desc": "You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.", + "text-Dragon-move5name": "Bring Me the Princess", + "text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.", + "text-Dragon-move6name": "Chameleon Cousin", + "text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.", + "text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.", + "text-Dragon-darkestself": "They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.", + "text-Dragon-advance1": "Add +1 to one of your stats.", + "text-Dragon-advance2": "Take another Dragon move.", + "text-Dragon-advance3": "Take another Dragon move.", + "text-Dragon-advance4": "Take a move from any Skin.", + "text-Dragon-advance5": "Take a move from any Skin.", + "text-Dragon-advance6": "Gain a Clutch of Personality.", + "lbl-Fomorian": "Fomorian", + "text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.

Someone has criticized you. Give them 2 Strings on you.", + "text-Fomorian-move1name": "Eye of Balor", + "text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.", + "text-Fomorian-move2name": "Malformed Morals", + "text-Fomorian-move2desc": "When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.", + "text-Fomorian-move3name": "Cinder Child", + "text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.", + "text-Fomorian-move4name": "Dragons Don't Scare Me", + "text-Fomorian-move4desc": "When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.", + "text-Fomorian-move5name": "Ruling Over Ashes", + "text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.", + "text-Fomorian-move6name": "Whelped Before Promises", + "text-Fomorian-move6desc": "If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.", + "text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.", + "text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.", + "text-Fomorian-advance1": "Add +1 to one of your stats.", + "text-Fomorian-advance2": "Take another Fomorian move.", + "text-Fomorian-advance3": "Take another Fomorian move.", + "text-Fomorian-advance4": "Take a move from any Skin.", + "text-Fomorian-advance5": "Take a move from any Skin.", + "text-Fomorian-advance6": "You inherit some Baleful Servants.", + "lbl-Immortal": "Immortal", + "text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.

Who do you wish could walk with you through eternity? Take 2 Strings on them.", + "text-Immortal-move1name": "Cheating Death", + "text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.", + "text-Immortal-move2name": "Been There, Seen That", + "text-Immortal-move2desc": "YWhen you get a 10 up to Keep Your Cool ask two questions instead of one.", + "text-Immortal-move3name": "Repeated History", + "text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.", + "text-Immortal-move4name": "Heart of Gold", + "text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.", + "text-Immortal-move5name": "Value of Life", + "text-Immortal-move5desc": "When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.", + "text-Immortal-move6name": "Enthralled by Eternity", + "text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.", + "text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.", + "text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.", + "text-Immortal-advance1": "Add +1 to one of your stats.", + "text-Immortal-advance2": "Take another Immortal move.", + "text-Immortal-advance3": "Take another Immortal move.", + "text-Immortal-advance4": "Take a move from any Skin.", + "text-Immortal-advance5": "Take a move from any Skin.", + "text-Immortal-advance6": "Hire some Generational Guardians.", + "lbl-Leshy": "Leshy", + "text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.

Someone found your throne room. They gain 2 Strings on you.", + "text-Leshyinfo": "You get Gaea's Authority, and choose two more", + "text-Leshy-move1name": "Gaea's Authority", + "text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.", + "text-Leshy-move2name": "City Slicker", + "text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.", + "text-Leshy-move3name": "Tree Tyrant", + "text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
✦   the spirits gossip about you in your throne room;
✦   it has its own agenda;
✦   the vegetation doesn't go back to where it originally was.", + "text-Leshy-move4name": "Club of Authority", + "text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.", + "text-Leshy-move5name": "Skin of Oak", + "text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.", + "text-Leshy-move6name": "Nature's Beauty", + "text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.", + "text-Leshy-move7name": "I Am Lord", + "text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).", + "text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.", + "text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.", + "text-Leshy-advance1": "Add +1 to one of your stats.", + "text-Leshy-advance2": "Take another Leshy move.", + "text-Leshy-advance3": "Take another Leshy move.", + "text-Leshy-advance4": "Take a move from any Skin.", + "text-Leshy-advance5": "Take a move from any Skin.", + "text-Leshy-advance6": "You have a Horticultural Harem.", + "lbl-Prometheus": "Prometheus", + "text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.

You're super weird. Everyone gains a String on you.", + "text-Prometheusinfo": "You get Firebringer, and choose one more", + "text-Prometheus-move1name": "Firebringer", + "text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
✦   your project has no weird side effects;
✦   your project is cheap and easy to make and maintain;
✦   your project is accepted or admired by the masses;
✦   your project never randomly fails or backfires.", + "text-Prometheus-move2name": "Da Vinci Science!", + "text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.", + "text-Prometheus-move3name": "Before Your Time", + "text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.", + "text-Prometheus-move4name": "Solipsism Exercise", + "text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.", + "text-Prometheus-move5name": "Maniacal Laughter", + "text-Prometheus-move5desc": "When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.", + "text-Prometheus-move6name": "Fine Line", + "text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).", + "text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you.", + "text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.", + "text-Prometheus-advance1": "Add +1 to one of your stats.", + "text-Prometheus-advance2": "Take another Prometheus move.", + "text-Prometheus-advance3": "Take another Prometheus move.", + "text-Prometheus-advance4": "Take a move from any Skin.", + "text-Prometheus-advance5": "Take a move from any Skin.", + "text-Prometheus-advance6": "Join a Power Think Tank.", + "lbl-Siren": "Siren", + "text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.

Who inspires your performances? Give them 2 Strings on you.", + "text-Sireninfo": "You get Haunting Melody, and choose two more", + "text-Siren-move1name": "Haunting Melody", + "text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
✦   someone in the crowd gives you a gift;
✦   the crowd brings someone you name to you;
✦   the crowd goes to where you tell them to afterward;
✦   someone in the crowd gives you a String;
✦   the crowd goes back to their normal, boring lives afterward.", + "text-Siren-move2name": "Rocky Coast", + "text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.", + "text-Siren-move3name": "Imma Let You Finish But...", + "text-Siren-move3desc": "When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.", + "text-Siren-move4name": "Diva Tantrum", + "text-Siren-move4desc": "When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.", + "text-Siren-move5name": "Catcher in the Rye", + "text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.", + "text-Siren-move6name": "Copper Wire Fire", + "text-Siren-move6desc": "Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.", + "text-Siren-move7name": "Stage Presence", + "text-Siren-move7desc": "Add +1 to Hot (max Hot +3).", + "text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.", + "text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.", + "text-Siren-advance1": "Add +1 to one of your stats.", + "text-Siren-advance2": "Take another Siren move.", + "text-Siren-advance3": "Take another Siren move.", + "text-Siren-advance4": "Take a move from any Skin.", + "text-Siren-advance5": "Take a move from any Skin.", + "text-Siren-advance6": "Your backup Cacophony Choir is here.", + "lbl-Veela": "Veela", + "text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.

Someone feeds your drama. Take 1 String on them and give them 1 String on you.", + "text-Veelainfo": "Choose three", + "text-Veela-move1name": "YOU PIG!", + "text-Veela-move1desc": "When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.", + "text-Veela-move2name": "Trauma Bomb!", + "text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.", + "text-Veela-move3name": "Unfriended?", + "text-Veela-move3desc": "Add 1 to your rolls to Shut Someone Down using social media or technology.", + "text-Veela-move4name": "This Yours?", + "text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.", + "text-Veela-move5name": "I'm A Star!", + "text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.", + "text-Veela-move6name": "I'M the Victim Here!", + "text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.", + "text-Veela-move7name": "All T All Shade!", + "text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).", + "text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.", + "text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.", + "text-Veela-advance1": "Add +1 to one of your stats.", + "text-Veela-advance2": "Take another Veela move.", + "text-Veela-advance3": "Take another Veela move.", + "text-Veela-advance4": "Take a move from any Skin.", + "text-Veela-advance5": "Take a move from any Skin.", + "text-Veela-advance6": "You've gathered a Swarm of Sycophants.", "lbl-customskin": "Custom Skin", "text-custom-advance1": " Add +1 to one of your stats.   ", "text-custom-advance2": " Take another Skin move.   ", diff --git a/Monsterhearts-2/translations/ca.json b/Monsterhearts-2/translations/ca.json index 635835358f..8c117a4ec9 100644 --- a/Monsterhearts-2/translations/ca.json +++ b/Monsterhearts-2/translations/ca.json @@ -391,6 +391,243 @@ "text-disciple-advance4": "Take a move from any Skin.", "text-disciple-advance5": "Take a move from any Skin.", "text-disciple-advance6": "Join an Ascension Group.", + "lbl-Bakeneko": "Bakeneko", + "text-Bakenekobackstory": "Choose whether each character is boring or fun:

If they are boring, take a String on them -- you have them all figured out.

If they are fun, give them a String on you -- you want their attention.", + "text-Bakenekoinfo": "Choose three", + "text-Bakeneko-move1name": "At No One's Beck and Call", + "text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.", + "text-Bakeneko-move2name": "Prowler", + "text-Bakeneko-move2desc": "You can see perfectly in the dark.", + "text-Bakeneko-move3name": "Cat and Mouse", + "text-Bakeneko-move3desc": "When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.", + "text-Bakeneko-move4name": "Cross My Path", + "text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.", + "text-Bakeneko-move5name": "Claws Out", + "text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to Shut Them Down.", + "text-Bakeneko-move6name": "Lap Cat", + "text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.", + "text-Bakeneko-move7name": "On Your Feet", + "text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.", + "text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.", + "text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.", + "text-Bakeneko-advance1": "Add +1 to one of your stats.", + "text-Bakeneko-advance2": "Take another Bakeneko move.", + "text-Bakeneko-advance3": "Take another Bakeneko move.", + "text-Bakeneko-advance4": "Take a move from any Skin.", + "text-Bakeneko-advance5": "Take a move from any Skin.", + "text-Bakeneko-advance6": "You've found your Pride of Freaks.", + "lbl-Bedlam": "Bedlam", + "text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.

You are strange. Either give everyone 1 String on you or give one person 2 Strings.", + "text-Bedlam-move1name": "Cheshire Path", + "text-Bedlam-move1desc": "You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.", + "text-Bedlam-move2name": "Good Omens", + "text-Bedlam-move2desc": "When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.", + "text-Bedlam-move3name": "Terabithia", + "text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.", + "text-Bedlam-move4name": "Fascination Street", + "text-Bedlam-move4desc": "When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.", + "text-Bedlam-move5name": "Through the Looking Glass", + "text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
✦   you'll need to find another way back;
✦   something escapes into the mundane world;
✦   you enter your Darkest Self.", + "text-Bedlam-move6name": "Tea in Innsmouth", + "text-Bedlam-move6desc": "Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.", + "text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.", + "text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.", + "text-Bedlam-advance1": "Add +1 to one of your stats.", + "text-Bedlam-advance2": "Take another Bedlam move.", + "text-Bedlam-advance3": "Take another Bedlam move.", + "text-Bedlam-advance4": "Take a move from any Skin.", + "text-Bedlam-advance5": "Take a move from any Skin.", + "text-Bedlam-advance6": "Attract the attention of a Tumultuous Tea Party.", + "lbl-Devil": "Devil", + "text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.

Someone rebuked your offers. They get 1 String on you.", + "text-Devilinfo": "You get Give to Get, and choose two more", + "text-Devil-move1name": "Give to Get", + "text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.", + "text-Devil-move2name": "Infamous", + "text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.", + "text-Devil-move3name": "Master of the Inferno", + "text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.", + "text-Devil-move4name": "Mammon's Plaything", + "text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.", + "text-Devil-move5name": "Gift Horse", + "text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.", + "text-Devil-move6name": "Center of the Sabbath", + "text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.", + "text-Devil-move7name": "Abyss Born", + "text-Devil-move7desc": "If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.", + "text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.", + "text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.", + "text-Devil-advance1": "Add +1 to one of your stats.", + "text-Devil-advance2": "Take another Devil move.", + "text-Devil-advance3": "Take another Devil move.", + "text-Devil-advance4": "Take a move from any Skin.", + "text-Devil-advance5": "Take a move from any Skin.", + "text-Devil-advance6": "Attract some Gossipy Imps.", + "lbl-Dragon": "Dragon", + "text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.

People wan to be seen with you. Gain 1 String on every main character.", + "text-Dragoninfo": "You get Draconic Splendor, and choose one more", + "text-Dragon-move1name": "Draconic Splendor", + "text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.", + "text-Dragon-move2name": "Resurgence", + "text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.", + "text-Dragon-move3name": "Coin Polisher", + "text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.", + "text-Dragon-move4name": "I Am Wrath", + "text-Dragon-move4desc": "You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.", + "text-Dragon-move5name": "Bring Me the Princess", + "text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.", + "text-Dragon-move6name": "Chameleon Cousin", + "text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.", + "text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.", + "text-Dragon-darkestself": "They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.", + "text-Dragon-advance1": "Add +1 to one of your stats.", + "text-Dragon-advance2": "Take another Dragon move.", + "text-Dragon-advance3": "Take another Dragon move.", + "text-Dragon-advance4": "Take a move from any Skin.", + "text-Dragon-advance5": "Take a move from any Skin.", + "text-Dragon-advance6": "Gain a Clutch of Personality.", + "lbl-Fomorian": "Fomorian", + "text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.

Someone has criticized you. Give them 2 Strings on you.", + "text-Fomorian-move1name": "Eye of Balor", + "text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.", + "text-Fomorian-move2name": "Malformed Morals", + "text-Fomorian-move2desc": "When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.", + "text-Fomorian-move3name": "Cinder Child", + "text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.", + "text-Fomorian-move4name": "Dragons Don't Scare Me", + "text-Fomorian-move4desc": "When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.", + "text-Fomorian-move5name": "Ruling Over Ashes", + "text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.", + "text-Fomorian-move6name": "Whelped Before Promises", + "text-Fomorian-move6desc": "If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.", + "text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.", + "text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.", + "text-Fomorian-advance1": "Add +1 to one of your stats.", + "text-Fomorian-advance2": "Take another Fomorian move.", + "text-Fomorian-advance3": "Take another Fomorian move.", + "text-Fomorian-advance4": "Take a move from any Skin.", + "text-Fomorian-advance5": "Take a move from any Skin.", + "text-Fomorian-advance6": "You inherit some Baleful Servants.", + "lbl-Immortal": "Immortal", + "text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.

Who do you wish could walk with you through eternity? Take 2 Strings on them.", + "text-Immortal-move1name": "Cheating Death", + "text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.", + "text-Immortal-move2name": "Been There, Seen That", + "text-Immortal-move2desc": "YWhen you get a 10 up to Keep Your Cool ask two questions instead of one.", + "text-Immortal-move3name": "Repeated History", + "text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.", + "text-Immortal-move4name": "Heart of Gold", + "text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.", + "text-Immortal-move5name": "Value of Life", + "text-Immortal-move5desc": "When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.", + "text-Immortal-move6name": "Enthralled by Eternity", + "text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.", + "text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.", + "text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.", + "text-Immortal-advance1": "Add +1 to one of your stats.", + "text-Immortal-advance2": "Take another Immortal move.", + "text-Immortal-advance3": "Take another Immortal move.", + "text-Immortal-advance4": "Take a move from any Skin.", + "text-Immortal-advance5": "Take a move from any Skin.", + "text-Immortal-advance6": "Hire some Generational Guardians.", + "lbl-Leshy": "Leshy", + "text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.

Someone found your throne room. They gain 2 Strings on you.", + "text-Leshyinfo": "You get Gaea's Authority, and choose two more", + "text-Leshy-move1name": "Gaea's Authority", + "text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.", + "text-Leshy-move2name": "City Slicker", + "text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.", + "text-Leshy-move3name": "Tree Tyrant", + "text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
✦   the spirits gossip about you in your throne room;
✦   it has its own agenda;
✦   the vegetation doesn't go back to where it originally was.", + "text-Leshy-move4name": "Club of Authority", + "text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.", + "text-Leshy-move5name": "Skin of Oak", + "text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.", + "text-Leshy-move6name": "Nature's Beauty", + "text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.", + "text-Leshy-move7name": "I Am Lord", + "text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).", + "text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.", + "text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.", + "text-Leshy-advance1": "Add +1 to one of your stats.", + "text-Leshy-advance2": "Take another Leshy move.", + "text-Leshy-advance3": "Take another Leshy move.", + "text-Leshy-advance4": "Take a move from any Skin.", + "text-Leshy-advance5": "Take a move from any Skin.", + "text-Leshy-advance6": "You have a Horticultural Harem.", + "lbl-Prometheus": "Prometheus", + "text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.

You're super weird. Everyone gains a String on you.", + "text-Prometheusinfo": "You get Firebringer, and choose one more", + "text-Prometheus-move1name": "Firebringer", + "text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
✦   your project has no weird side effects;
✦   your project is cheap and easy to make and maintain;
✦   your project is accepted or admired by the masses;
✦   your project never randomly fails or backfires.", + "text-Prometheus-move2name": "Da Vinci Science!", + "text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.", + "text-Prometheus-move3name": "Before Your Time", + "text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.", + "text-Prometheus-move4name": "Solipsism Exercise", + "text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.", + "text-Prometheus-move5name": "Maniacal Laughter", + "text-Prometheus-move5desc": "When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.", + "text-Prometheus-move6name": "Fine Line", + "text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).", + "text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you.", + "text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.", + "text-Prometheus-advance1": "Add +1 to one of your stats.", + "text-Prometheus-advance2": "Take another Prometheus move.", + "text-Prometheus-advance3": "Take another Prometheus move.", + "text-Prometheus-advance4": "Take a move from any Skin.", + "text-Prometheus-advance5": "Take a move from any Skin.", + "text-Prometheus-advance6": "Join a Power Think Tank.", + "lbl-Siren": "Siren", + "text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.

Who inspires your performances? Give them 2 Strings on you.", + "text-Sireninfo": "You get Haunting Melody, and choose two more", + "text-Siren-move1name": "Haunting Melody", + "text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
✦   someone in the crowd gives you a gift;
✦   the crowd brings someone you name to you;
✦   the crowd goes to where you tell them to afterward;
✦   someone in the crowd gives you a String;
✦   the crowd goes back to their normal, boring lives afterward.", + "text-Siren-move2name": "Rocky Coast", + "text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.", + "text-Siren-move3name": "Imma Let You Finish But...", + "text-Siren-move3desc": "When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.", + "text-Siren-move4name": "Diva Tantrum", + "text-Siren-move4desc": "When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.", + "text-Siren-move5name": "Catcher in the Rye", + "text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.", + "text-Siren-move6name": "Copper Wire Fire", + "text-Siren-move6desc": "Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.", + "text-Siren-move7name": "Stage Presence", + "text-Siren-move7desc": "Add +1 to Hot (max Hot +3).", + "text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.", + "text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.", + "text-Siren-advance1": "Add +1 to one of your stats.", + "text-Siren-advance2": "Take another Siren move.", + "text-Siren-advance3": "Take another Siren move.", + "text-Siren-advance4": "Take a move from any Skin.", + "text-Siren-advance5": "Take a move from any Skin.", + "text-Siren-advance6": "Your backup Cacophony Choir is here.", + "lbl-Veela": "Veela", + "text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.

Someone feeds your drama. Take 1 String on them and give them 1 String on you.", + "text-Veelainfo": "Choose three", + "text-Veela-move1name": "YOU PIG!", + "text-Veela-move1desc": "When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.", + "text-Veela-move2name": "Trauma Bomb!", + "text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.", + "text-Veela-move3name": "Unfriended?", + "text-Veela-move3desc": "Add 1 to your rolls to Shut Someone Down using social media or technology.", + "text-Veela-move4name": "This Yours?", + "text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.", + "text-Veela-move5name": "I'm A Star!", + "text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.", + "text-Veela-move6name": "I'M the Victim Here!", + "text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.", + "text-Veela-move7name": "All T All Shade!", + "text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).", + "text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.", + "text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.", + "text-Veela-advance1": "Add +1 to one of your stats.", + "text-Veela-advance2": "Take another Veela move.", + "text-Veela-advance3": "Take another Veela move.", + "text-Veela-advance4": "Take a move from any Skin.", + "text-Veela-advance5": "Take a move from any Skin.", + "text-Veela-advance6": "You've gathered a Swarm of Sycophants.", "lbl-customskin": "Custom Skin", "text-custom-advance1": "Add +1 to one of your stats.", "text-custom-advance2": "Take another Skin move.", diff --git a/Monsterhearts-2/translations/cs.json b/Monsterhearts-2/translations/cs.json index 8a4c10dbe3..fe3ffb2548 100644 --- a/Monsterhearts-2/translations/cs.json +++ b/Monsterhearts-2/translations/cs.json @@ -391,6 +391,243 @@ "text-disciple-advance4": " Take a move from any Skin.", "text-disciple-advance5": " Take a move from any Skin.", "text-disciple-advance6": " Join an Ascension Group. ", + "lbl-Bakeneko": "Bakeneko", + "text-Bakenekobackstory": "Choose whether each character is boring or fun:

If they are boring, take a String on them -- you have them all figured out.

If they are fun, give them a String on you -- you want their attention.", + "text-Bakenekoinfo": "Choose three", + "text-Bakeneko-move1name": "At No One's Beck and Call", + "text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.", + "text-Bakeneko-move2name": "Prowler", + "text-Bakeneko-move2desc": "You can see perfectly in the dark.", + "text-Bakeneko-move3name": "Cat and Mouse", + "text-Bakeneko-move3desc": "When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.", + "text-Bakeneko-move4name": "Cross My Path", + "text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.", + "text-Bakeneko-move5name": "Claws Out", + "text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to Shut Them Down.", + "text-Bakeneko-move6name": "Lap Cat", + "text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.", + "text-Bakeneko-move7name": "On Your Feet", + "text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.", + "text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.", + "text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.", + "text-Bakeneko-advance1": "Add +1 to one of your stats.", + "text-Bakeneko-advance2": "Take another Bakeneko move.", + "text-Bakeneko-advance3": "Take another Bakeneko move.", + "text-Bakeneko-advance4": "Take a move from any Skin.", + "text-Bakeneko-advance5": "Take a move from any Skin.", + "text-Bakeneko-advance6": "You've found your Pride of Freaks.", + "lbl-Bedlam": "Bedlam", + "text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.

You are strange. Either give everyone 1 String on you or give one person 2 Strings.", + "text-Bedlam-move1name": "Cheshire Path", + "text-Bedlam-move1desc": "You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.", + "text-Bedlam-move2name": "Good Omens", + "text-Bedlam-move2desc": "When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.", + "text-Bedlam-move3name": "Terabithia", + "text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.", + "text-Bedlam-move4name": "Fascination Street", + "text-Bedlam-move4desc": "When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.", + "text-Bedlam-move5name": "Through the Looking Glass", + "text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
✦   you'll need to find another way back;
✦   something escapes into the mundane world;
✦   you enter your Darkest Self.", + "text-Bedlam-move6name": "Tea in Innsmouth", + "text-Bedlam-move6desc": "Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.", + "text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.", + "text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.", + "text-Bedlam-advance1": "Add +1 to one of your stats.", + "text-Bedlam-advance2": "Take another Bedlam move.", + "text-Bedlam-advance3": "Take another Bedlam move.", + "text-Bedlam-advance4": "Take a move from any Skin.", + "text-Bedlam-advance5": "Take a move from any Skin.", + "text-Bedlam-advance6": "Attract the attention of a Tumultuous Tea Party.", + "lbl-Devil": "Devil", + "text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.

Someone rebuked your offers. They get 1 String on you.", + "text-Devilinfo": "You get Give to Get, and choose two more", + "text-Devil-move1name": "Give to Get", + "text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.", + "text-Devil-move2name": "Infamous", + "text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.", + "text-Devil-move3name": "Master of the Inferno", + "text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.", + "text-Devil-move4name": "Mammon's Plaything", + "text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.", + "text-Devil-move5name": "Gift Horse", + "text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.", + "text-Devil-move6name": "Center of the Sabbath", + "text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.", + "text-Devil-move7name": "Abyss Born", + "text-Devil-move7desc": "If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.", + "text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.", + "text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.", + "text-Devil-advance1": "Add +1 to one of your stats.", + "text-Devil-advance2": "Take another Devil move.", + "text-Devil-advance3": "Take another Devil move.", + "text-Devil-advance4": "Take a move from any Skin.", + "text-Devil-advance5": "Take a move from any Skin.", + "text-Devil-advance6": "Attract some Gossipy Imps.", + "lbl-Dragon": "Dragon", + "text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.

People wan to be seen with you. Gain 1 String on every main character.", + "text-Dragoninfo": "You get Draconic Splendor, and choose one more", + "text-Dragon-move1name": "Draconic Splendor", + "text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.", + "text-Dragon-move2name": "Resurgence", + "text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.", + "text-Dragon-move3name": "Coin Polisher", + "text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.", + "text-Dragon-move4name": "I Am Wrath", + "text-Dragon-move4desc": "You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.", + "text-Dragon-move5name": "Bring Me the Princess", + "text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.", + "text-Dragon-move6name": "Chameleon Cousin", + "text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.", + "text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.", + "text-Dragon-darkestself": "They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.", + "text-Dragon-advance1": "Add +1 to one of your stats.", + "text-Dragon-advance2": "Take another Dragon move.", + "text-Dragon-advance3": "Take another Dragon move.", + "text-Dragon-advance4": "Take a move from any Skin.", + "text-Dragon-advance5": "Take a move from any Skin.", + "text-Dragon-advance6": "Gain a Clutch of Personality.", + "lbl-Fomorian": "Fomorian", + "text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.

Someone has criticized you. Give them 2 Strings on you.", + "text-Fomorian-move1name": "Eye of Balor", + "text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.", + "text-Fomorian-move2name": "Malformed Morals", + "text-Fomorian-move2desc": "When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.", + "text-Fomorian-move3name": "Cinder Child", + "text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.", + "text-Fomorian-move4name": "Dragons Don't Scare Me", + "text-Fomorian-move4desc": "When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.", + "text-Fomorian-move5name": "Ruling Over Ashes", + "text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.", + "text-Fomorian-move6name": "Whelped Before Promises", + "text-Fomorian-move6desc": "If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.", + "text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.", + "text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.", + "text-Fomorian-advance1": "Add +1 to one of your stats.", + "text-Fomorian-advance2": "Take another Fomorian move.", + "text-Fomorian-advance3": "Take another Fomorian move.", + "text-Fomorian-advance4": "Take a move from any Skin.", + "text-Fomorian-advance5": "Take a move from any Skin.", + "text-Fomorian-advance6": "You inherit some Baleful Servants.", + "lbl-Immortal": "Immortal", + "text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.

Who do you wish could walk with you through eternity? Take 2 Strings on them.", + "text-Immortal-move1name": "Cheating Death", + "text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.", + "text-Immortal-move2name": "Been There, Seen That", + "text-Immortal-move2desc": "YWhen you get a 10 up to Keep Your Cool ask two questions instead of one.", + "text-Immortal-move3name": "Repeated History", + "text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.", + "text-Immortal-move4name": "Heart of Gold", + "text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.", + "text-Immortal-move5name": "Value of Life", + "text-Immortal-move5desc": "When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.", + "text-Immortal-move6name": "Enthralled by Eternity", + "text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.", + "text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.", + "text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.", + "text-Immortal-advance1": "Add +1 to one of your stats.", + "text-Immortal-advance2": "Take another Immortal move.", + "text-Immortal-advance3": "Take another Immortal move.", + "text-Immortal-advance4": "Take a move from any Skin.", + "text-Immortal-advance5": "Take a move from any Skin.", + "text-Immortal-advance6": "Hire some Generational Guardians.", + "lbl-Leshy": "Leshy", + "text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.

Someone found your throne room. They gain 2 Strings on you.", + "text-Leshyinfo": "You get Gaea's Authority, and choose two more", + "text-Leshy-move1name": "Gaea's Authority", + "text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.", + "text-Leshy-move2name": "City Slicker", + "text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.", + "text-Leshy-move3name": "Tree Tyrant", + "text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
✦   the spirits gossip about you in your throne room;
✦   it has its own agenda;
✦   the vegetation doesn't go back to where it originally was.", + "text-Leshy-move4name": "Club of Authority", + "text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.", + "text-Leshy-move5name": "Skin of Oak", + "text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.", + "text-Leshy-move6name": "Nature's Beauty", + "text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.", + "text-Leshy-move7name": "I Am Lord", + "text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).", + "text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.", + "text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.", + "text-Leshy-advance1": "Add +1 to one of your stats.", + "text-Leshy-advance2": "Take another Leshy move.", + "text-Leshy-advance3": "Take another Leshy move.", + "text-Leshy-advance4": "Take a move from any Skin.", + "text-Leshy-advance5": "Take a move from any Skin.", + "text-Leshy-advance6": "You have a Horticultural Harem.", + "lbl-Prometheus": "Prometheus", + "text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.

You're super weird. Everyone gains a String on you.", + "text-Prometheusinfo": "You get Firebringer, and choose one more", + "text-Prometheus-move1name": "Firebringer", + "text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
✦   your project has no weird side effects;
✦   your project is cheap and easy to make and maintain;
✦   your project is accepted or admired by the masses;
✦   your project never randomly fails or backfires.", + "text-Prometheus-move2name": "Da Vinci Science!", + "text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.", + "text-Prometheus-move3name": "Before Your Time", + "text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.", + "text-Prometheus-move4name": "Solipsism Exercise", + "text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.", + "text-Prometheus-move5name": "Maniacal Laughter", + "text-Prometheus-move5desc": "When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.", + "text-Prometheus-move6name": "Fine Line", + "text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).", + "text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you.", + "text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.", + "text-Prometheus-advance1": "Add +1 to one of your stats.", + "text-Prometheus-advance2": "Take another Prometheus move.", + "text-Prometheus-advance3": "Take another Prometheus move.", + "text-Prometheus-advance4": "Take a move from any Skin.", + "text-Prometheus-advance5": "Take a move from any Skin.", + "text-Prometheus-advance6": "Join a Power Think Tank.", + "lbl-Siren": "Siren", + "text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.

Who inspires your performances? Give them 2 Strings on you.", + "text-Sireninfo": "You get Haunting Melody, and choose two more", + "text-Siren-move1name": "Haunting Melody", + "text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
✦   someone in the crowd gives you a gift;
✦   the crowd brings someone you name to you;
✦   the crowd goes to where you tell them to afterward;
✦   someone in the crowd gives you a String;
✦   the crowd goes back to their normal, boring lives afterward.", + "text-Siren-move2name": "Rocky Coast", + "text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.", + "text-Siren-move3name": "Imma Let You Finish But...", + "text-Siren-move3desc": "When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.", + "text-Siren-move4name": "Diva Tantrum", + "text-Siren-move4desc": "When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.", + "text-Siren-move5name": "Catcher in the Rye", + "text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.", + "text-Siren-move6name": "Copper Wire Fire", + "text-Siren-move6desc": "Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.", + "text-Siren-move7name": "Stage Presence", + "text-Siren-move7desc": "Add +1 to Hot (max Hot +3).", + "text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.", + "text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.", + "text-Siren-advance1": "Add +1 to one of your stats.", + "text-Siren-advance2": "Take another Siren move.", + "text-Siren-advance3": "Take another Siren move.", + "text-Siren-advance4": "Take a move from any Skin.", + "text-Siren-advance5": "Take a move from any Skin.", + "text-Siren-advance6": "Your backup Cacophony Choir is here.", + "lbl-Veela": "Veela", + "text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.

Someone feeds your drama. Take 1 String on them and give them 1 String on you.", + "text-Veelainfo": "Choose three", + "text-Veela-move1name": "YOU PIG!", + "text-Veela-move1desc": "When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.", + "text-Veela-move2name": "Trauma Bomb!", + "text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.", + "text-Veela-move3name": "Unfriended?", + "text-Veela-move3desc": "Add 1 to your rolls to Shut Someone Down using social media or technology.", + "text-Veela-move4name": "This Yours?", + "text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.", + "text-Veela-move5name": "I'm A Star!", + "text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.", + "text-Veela-move6name": "I'M the Victim Here!", + "text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.", + "text-Veela-move7name": "All T All Shade!", + "text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).", + "text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.", + "text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.", + "text-Veela-advance1": "Add +1 to one of your stats.", + "text-Veela-advance2": "Take another Veela move.", + "text-Veela-advance3": "Take another Veela move.", + "text-Veela-advance4": "Take a move from any Skin.", + "text-Veela-advance5": "Take a move from any Skin.", + "text-Veela-advance6": "You've gathered a Swarm of Sycophants.", "lbl-customskin": "Custom Skin", "text-custom-advance1": " Add +1 to one of your stats.   ", "text-custom-advance2": " Take another Skin move.   ", diff --git a/Monsterhearts-2/translations/da.json b/Monsterhearts-2/translations/da.json index 8436b679be..e16d7d4c48 100644 --- a/Monsterhearts-2/translations/da.json +++ b/Monsterhearts-2/translations/da.json @@ -391,6 +391,243 @@ "text-disciple-advance4": " Take a move from any Skin.", "text-disciple-advance5": " Take a move from any Skin.", "text-disciple-advance6": " Join an Ascension Group. ", + "lbl-Bakeneko": "Bakeneko", + "text-Bakenekobackstory": "Choose whether each character is boring or fun:

If they are boring, take a String on them -- you have them all figured out.

If they are fun, give them a String on you -- you want their attention.", + "text-Bakenekoinfo": "Choose three", + "text-Bakeneko-move1name": "At No One's Beck and Call", + "text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.", + "text-Bakeneko-move2name": "Prowler", + "text-Bakeneko-move2desc": "You can see perfectly in the dark.", + "text-Bakeneko-move3name": "Cat and Mouse", + "text-Bakeneko-move3desc": "When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.", + "text-Bakeneko-move4name": "Cross My Path", + "text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.", + "text-Bakeneko-move5name": "Claws Out", + "text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to Shut Them Down.", + "text-Bakeneko-move6name": "Lap Cat", + "text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.", + "text-Bakeneko-move7name": "On Your Feet", + "text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.", + "text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.", + "text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.", + "text-Bakeneko-advance1": "Add +1 to one of your stats.", + "text-Bakeneko-advance2": "Take another Bakeneko move.", + "text-Bakeneko-advance3": "Take another Bakeneko move.", + "text-Bakeneko-advance4": "Take a move from any Skin.", + "text-Bakeneko-advance5": "Take a move from any Skin.", + "text-Bakeneko-advance6": "You've found your Pride of Freaks.", + "lbl-Bedlam": "Bedlam", + "text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.

You are strange. Either give everyone 1 String on you or give one person 2 Strings.", + "text-Bedlam-move1name": "Cheshire Path", + "text-Bedlam-move1desc": "You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.", + "text-Bedlam-move2name": "Good Omens", + "text-Bedlam-move2desc": "When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.", + "text-Bedlam-move3name": "Terabithia", + "text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.", + "text-Bedlam-move4name": "Fascination Street", + "text-Bedlam-move4desc": "When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.", + "text-Bedlam-move5name": "Through the Looking Glass", + "text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
✦   you'll need to find another way back;
✦   something escapes into the mundane world;
✦   you enter your Darkest Self.", + "text-Bedlam-move6name": "Tea in Innsmouth", + "text-Bedlam-move6desc": "Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.", + "text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.", + "text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.", + "text-Bedlam-advance1": "Add +1 to one of your stats.", + "text-Bedlam-advance2": "Take another Bedlam move.", + "text-Bedlam-advance3": "Take another Bedlam move.", + "text-Bedlam-advance4": "Take a move from any Skin.", + "text-Bedlam-advance5": "Take a move from any Skin.", + "text-Bedlam-advance6": "Attract the attention of a Tumultuous Tea Party.", + "lbl-Devil": "Devil", + "text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.

Someone rebuked your offers. They get 1 String on you.", + "text-Devilinfo": "You get Give to Get, and choose two more", + "text-Devil-move1name": "Give to Get", + "text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.", + "text-Devil-move2name": "Infamous", + "text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.", + "text-Devil-move3name": "Master of the Inferno", + "text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.", + "text-Devil-move4name": "Mammon's Plaything", + "text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.", + "text-Devil-move5name": "Gift Horse", + "text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.", + "text-Devil-move6name": "Center of the Sabbath", + "text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.", + "text-Devil-move7name": "Abyss Born", + "text-Devil-move7desc": "If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.", + "text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.", + "text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.", + "text-Devil-advance1": "Add +1 to one of your stats.", + "text-Devil-advance2": "Take another Devil move.", + "text-Devil-advance3": "Take another Devil move.", + "text-Devil-advance4": "Take a move from any Skin.", + "text-Devil-advance5": "Take a move from any Skin.", + "text-Devil-advance6": "Attract some Gossipy Imps.", + "lbl-Dragon": "Dragon", + "text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.

People wan to be seen with you. Gain 1 String on every main character.", + "text-Dragoninfo": "You get Draconic Splendor, and choose one more", + "text-Dragon-move1name": "Draconic Splendor", + "text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.", + "text-Dragon-move2name": "Resurgence", + "text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.", + "text-Dragon-move3name": "Coin Polisher", + "text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.", + "text-Dragon-move4name": "I Am Wrath", + "text-Dragon-move4desc": "You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.", + "text-Dragon-move5name": "Bring Me the Princess", + "text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.", + "text-Dragon-move6name": "Chameleon Cousin", + "text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.", + "text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.", + "text-Dragon-darkestself": "They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.", + "text-Dragon-advance1": "Add +1 to one of your stats.", + "text-Dragon-advance2": "Take another Dragon move.", + "text-Dragon-advance3": "Take another Dragon move.", + "text-Dragon-advance4": "Take a move from any Skin.", + "text-Dragon-advance5": "Take a move from any Skin.", + "text-Dragon-advance6": "Gain a Clutch of Personality.", + "lbl-Fomorian": "Fomorian", + "text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.

Someone has criticized you. Give them 2 Strings on you.", + "text-Fomorian-move1name": "Eye of Balor", + "text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.", + "text-Fomorian-move2name": "Malformed Morals", + "text-Fomorian-move2desc": "When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.", + "text-Fomorian-move3name": "Cinder Child", + "text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.", + "text-Fomorian-move4name": "Dragons Don't Scare Me", + "text-Fomorian-move4desc": "When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.", + "text-Fomorian-move5name": "Ruling Over Ashes", + "text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.", + "text-Fomorian-move6name": "Whelped Before Promises", + "text-Fomorian-move6desc": "If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.", + "text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.", + "text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.", + "text-Fomorian-advance1": "Add +1 to one of your stats.", + "text-Fomorian-advance2": "Take another Fomorian move.", + "text-Fomorian-advance3": "Take another Fomorian move.", + "text-Fomorian-advance4": "Take a move from any Skin.", + "text-Fomorian-advance5": "Take a move from any Skin.", + "text-Fomorian-advance6": "You inherit some Baleful Servants.", + "lbl-Immortal": "Immortal", + "text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.

Who do you wish could walk with you through eternity? Take 2 Strings on them.", + "text-Immortal-move1name": "Cheating Death", + "text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.", + "text-Immortal-move2name": "Been There, Seen That", + "text-Immortal-move2desc": "YWhen you get a 10 up to Keep Your Cool ask two questions instead of one.", + "text-Immortal-move3name": "Repeated History", + "text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.", + "text-Immortal-move4name": "Heart of Gold", + "text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.", + "text-Immortal-move5name": "Value of Life", + "text-Immortal-move5desc": "When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.", + "text-Immortal-move6name": "Enthralled by Eternity", + "text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.", + "text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.", + "text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.", + "text-Immortal-advance1": "Add +1 to one of your stats.", + "text-Immortal-advance2": "Take another Immortal move.", + "text-Immortal-advance3": "Take another Immortal move.", + "text-Immortal-advance4": "Take a move from any Skin.", + "text-Immortal-advance5": "Take a move from any Skin.", + "text-Immortal-advance6": "Hire some Generational Guardians.", + "lbl-Leshy": "Leshy", + "text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.

Someone found your throne room. They gain 2 Strings on you.", + "text-Leshyinfo": "You get Gaea's Authority, and choose two more", + "text-Leshy-move1name": "Gaea's Authority", + "text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.", + "text-Leshy-move2name": "City Slicker", + "text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.", + "text-Leshy-move3name": "Tree Tyrant", + "text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
✦   the spirits gossip about you in your throne room;
✦   it has its own agenda;
✦   the vegetation doesn't go back to where it originally was.", + "text-Leshy-move4name": "Club of Authority", + "text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.", + "text-Leshy-move5name": "Skin of Oak", + "text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.", + "text-Leshy-move6name": "Nature's Beauty", + "text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.", + "text-Leshy-move7name": "I Am Lord", + "text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).", + "text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.", + "text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.", + "text-Leshy-advance1": "Add +1 to one of your stats.", + "text-Leshy-advance2": "Take another Leshy move.", + "text-Leshy-advance3": "Take another Leshy move.", + "text-Leshy-advance4": "Take a move from any Skin.", + "text-Leshy-advance5": "Take a move from any Skin.", + "text-Leshy-advance6": "You have a Horticultural Harem.", + "lbl-Prometheus": "Prometheus", + "text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.

You're super weird. Everyone gains a String on you.", + "text-Prometheusinfo": "You get Firebringer, and choose one more", + "text-Prometheus-move1name": "Firebringer", + "text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
✦   your project has no weird side effects;
✦   your project is cheap and easy to make and maintain;
✦   your project is accepted or admired by the masses;
✦   your project never randomly fails or backfires.", + "text-Prometheus-move2name": "Da Vinci Science!", + "text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.", + "text-Prometheus-move3name": "Before Your Time", + "text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.", + "text-Prometheus-move4name": "Solipsism Exercise", + "text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.", + "text-Prometheus-move5name": "Maniacal Laughter", + "text-Prometheus-move5desc": "When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.", + "text-Prometheus-move6name": "Fine Line", + "text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).", + "text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you.", + "text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.", + "text-Prometheus-advance1": "Add +1 to one of your stats.", + "text-Prometheus-advance2": "Take another Prometheus move.", + "text-Prometheus-advance3": "Take another Prometheus move.", + "text-Prometheus-advance4": "Take a move from any Skin.", + "text-Prometheus-advance5": "Take a move from any Skin.", + "text-Prometheus-advance6": "Join a Power Think Tank.", + "lbl-Siren": "Siren", + "text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.

Who inspires your performances? Give them 2 Strings on you.", + "text-Sireninfo": "You get Haunting Melody, and choose two more", + "text-Siren-move1name": "Haunting Melody", + "text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
✦   someone in the crowd gives you a gift;
✦   the crowd brings someone you name to you;
✦   the crowd goes to where you tell them to afterward;
✦   someone in the crowd gives you a String;
✦   the crowd goes back to their normal, boring lives afterward.", + "text-Siren-move2name": "Rocky Coast", + "text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.", + "text-Siren-move3name": "Imma Let You Finish But...", + "text-Siren-move3desc": "When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.", + "text-Siren-move4name": "Diva Tantrum", + "text-Siren-move4desc": "When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.", + "text-Siren-move5name": "Catcher in the Rye", + "text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.", + "text-Siren-move6name": "Copper Wire Fire", + "text-Siren-move6desc": "Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.", + "text-Siren-move7name": "Stage Presence", + "text-Siren-move7desc": "Add +1 to Hot (max Hot +3).", + "text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.", + "text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.", + "text-Siren-advance1": "Add +1 to one of your stats.", + "text-Siren-advance2": "Take another Siren move.", + "text-Siren-advance3": "Take another Siren move.", + "text-Siren-advance4": "Take a move from any Skin.", + "text-Siren-advance5": "Take a move from any Skin.", + "text-Siren-advance6": "Your backup Cacophony Choir is here.", + "lbl-Veela": "Veela", + "text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.

Someone feeds your drama. Take 1 String on them and give them 1 String on you.", + "text-Veelainfo": "Choose three", + "text-Veela-move1name": "YOU PIG!", + "text-Veela-move1desc": "When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.", + "text-Veela-move2name": "Trauma Bomb!", + "text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.", + "text-Veela-move3name": "Unfriended?", + "text-Veela-move3desc": "Add 1 to your rolls to Shut Someone Down using social media or technology.", + "text-Veela-move4name": "This Yours?", + "text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.", + "text-Veela-move5name": "I'm A Star!", + "text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.", + "text-Veela-move6name": "I'M the Victim Here!", + "text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.", + "text-Veela-move7name": "All T All Shade!", + "text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).", + "text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.", + "text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.", + "text-Veela-advance1": "Add +1 to one of your stats.", + "text-Veela-advance2": "Take another Veela move.", + "text-Veela-advance3": "Take another Veela move.", + "text-Veela-advance4": "Take a move from any Skin.", + "text-Veela-advance5": "Take a move from any Skin.", + "text-Veela-advance6": "You've gathered a Swarm of Sycophants.", "lbl-customskin": "Custom Skin", "text-custom-advance1": " Add +1 to one of your stats.   ", "text-custom-advance2": " Take another Skin move.   ", diff --git a/Monsterhearts-2/translations/de.json b/Monsterhearts-2/translations/de.json index 3f15138e6c..b0dc063125 100644 --- a/Monsterhearts-2/translations/de.json +++ b/Monsterhearts-2/translations/de.json @@ -391,6 +391,243 @@ "text-disciple-advance4": " Take a move from any Skin.", "text-disciple-advance5": " Take a move from any Skin.", "text-disciple-advance6": " Join an Ascension Group. ", + "lbl-Bakeneko": "Bakeneko", + "text-Bakenekobackstory": "Choose whether each character is boring or fun:

If they are boring, take a String on them -- you have them all figured out.

If they are fun, give them a String on you -- you want their attention.", + "text-Bakenekoinfo": "Choose three", + "text-Bakeneko-move1name": "At No One's Beck and Call", + "text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.", + "text-Bakeneko-move2name": "Prowler", + "text-Bakeneko-move2desc": "You can see perfectly in the dark.", + "text-Bakeneko-move3name": "Cat and Mouse", + "text-Bakeneko-move3desc": "When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.", + "text-Bakeneko-move4name": "Cross My Path", + "text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.", + "text-Bakeneko-move5name": "Claws Out", + "text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to Shut Them Down.", + "text-Bakeneko-move6name": "Lap Cat", + "text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.", + "text-Bakeneko-move7name": "On Your Feet", + "text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.", + "text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.", + "text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.", + "text-Bakeneko-advance1": "Add +1 to one of your stats.", + "text-Bakeneko-advance2": "Take another Bakeneko move.", + "text-Bakeneko-advance3": "Take another Bakeneko move.", + "text-Bakeneko-advance4": "Take a move from any Skin.", + "text-Bakeneko-advance5": "Take a move from any Skin.", + "text-Bakeneko-advance6": "You've found your Pride of Freaks.", + "lbl-Bedlam": "Bedlam", + "text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.

You are strange. Either give everyone 1 String on you or give one person 2 Strings.", + "text-Bedlam-move1name": "Cheshire Path", + "text-Bedlam-move1desc": "You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.", + "text-Bedlam-move2name": "Good Omens", + "text-Bedlam-move2desc": "When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.", + "text-Bedlam-move3name": "Terabithia", + "text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.", + "text-Bedlam-move4name": "Fascination Street", + "text-Bedlam-move4desc": "When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.", + "text-Bedlam-move5name": "Through the Looking Glass", + "text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
✦   you'll need to find another way back;
✦   something escapes into the mundane world;
✦   you enter your Darkest Self.", + "text-Bedlam-move6name": "Tea in Innsmouth", + "text-Bedlam-move6desc": "Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.", + "text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.", + "text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.", + "text-Bedlam-advance1": "Add +1 to one of your stats.", + "text-Bedlam-advance2": "Take another Bedlam move.", + "text-Bedlam-advance3": "Take another Bedlam move.", + "text-Bedlam-advance4": "Take a move from any Skin.", + "text-Bedlam-advance5": "Take a move from any Skin.", + "text-Bedlam-advance6": "Attract the attention of a Tumultuous Tea Party.", + "lbl-Devil": "Devil", + "text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.

Someone rebuked your offers. They get 1 String on you.", + "text-Devilinfo": "You get Give to Get, and choose two more", + "text-Devil-move1name": "Give to Get", + "text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.", + "text-Devil-move2name": "Infamous", + "text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.", + "text-Devil-move3name": "Master of the Inferno", + "text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.", + "text-Devil-move4name": "Mammon's Plaything", + "text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.", + "text-Devil-move5name": "Gift Horse", + "text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.", + "text-Devil-move6name": "Center of the Sabbath", + "text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.", + "text-Devil-move7name": "Abyss Born", + "text-Devil-move7desc": "If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.", + "text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.", + "text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.", + "text-Devil-advance1": "Add +1 to one of your stats.", + "text-Devil-advance2": "Take another Devil move.", + "text-Devil-advance3": "Take another Devil move.", + "text-Devil-advance4": "Take a move from any Skin.", + "text-Devil-advance5": "Take a move from any Skin.", + "text-Devil-advance6": "Attract some Gossipy Imps.", + "lbl-Dragon": "Dragon", + "text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.

People wan to be seen with you. Gain 1 String on every main character.", + "text-Dragoninfo": "You get Draconic Splendor, and choose one more", + "text-Dragon-move1name": "Draconic Splendor", + "text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.", + "text-Dragon-move2name": "Resurgence", + "text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.", + "text-Dragon-move3name": "Coin Polisher", + "text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.", + "text-Dragon-move4name": "I Am Wrath", + "text-Dragon-move4desc": "You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.", + "text-Dragon-move5name": "Bring Me the Princess", + "text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.", + "text-Dragon-move6name": "Chameleon Cousin", + "text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.", + "text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.", + "text-Dragon-darkestself": "They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.", + "text-Dragon-advance1": "Add +1 to one of your stats.", + "text-Dragon-advance2": "Take another Dragon move.", + "text-Dragon-advance3": "Take another Dragon move.", + "text-Dragon-advance4": "Take a move from any Skin.", + "text-Dragon-advance5": "Take a move from any Skin.", + "text-Dragon-advance6": "Gain a Clutch of Personality.", + "lbl-Fomorian": "Fomorian", + "text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.

Someone has criticized you. Give them 2 Strings on you.", + "text-Fomorian-move1name": "Eye of Balor", + "text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.", + "text-Fomorian-move2name": "Malformed Morals", + "text-Fomorian-move2desc": "When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.", + "text-Fomorian-move3name": "Cinder Child", + "text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.", + "text-Fomorian-move4name": "Dragons Don't Scare Me", + "text-Fomorian-move4desc": "When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.", + "text-Fomorian-move5name": "Ruling Over Ashes", + "text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.", + "text-Fomorian-move6name": "Whelped Before Promises", + "text-Fomorian-move6desc": "If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.", + "text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.", + "text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.", + "text-Fomorian-advance1": "Add +1 to one of your stats.", + "text-Fomorian-advance2": "Take another Fomorian move.", + "text-Fomorian-advance3": "Take another Fomorian move.", + "text-Fomorian-advance4": "Take a move from any Skin.", + "text-Fomorian-advance5": "Take a move from any Skin.", + "text-Fomorian-advance6": "You inherit some Baleful Servants.", + "lbl-Immortal": "Immortal", + "text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.

Who do you wish could walk with you through eternity? Take 2 Strings on them.", + "text-Immortal-move1name": "Cheating Death", + "text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.", + "text-Immortal-move2name": "Been There, Seen That", + "text-Immortal-move2desc": "YWhen you get a 10 up to Keep Your Cool ask two questions instead of one.", + "text-Immortal-move3name": "Repeated History", + "text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.", + "text-Immortal-move4name": "Heart of Gold", + "text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.", + "text-Immortal-move5name": "Value of Life", + "text-Immortal-move5desc": "When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.", + "text-Immortal-move6name": "Enthralled by Eternity", + "text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.", + "text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.", + "text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.", + "text-Immortal-advance1": "Add +1 to one of your stats.", + "text-Immortal-advance2": "Take another Immortal move.", + "text-Immortal-advance3": "Take another Immortal move.", + "text-Immortal-advance4": "Take a move from any Skin.", + "text-Immortal-advance5": "Take a move from any Skin.", + "text-Immortal-advance6": "Hire some Generational Guardians.", + "lbl-Leshy": "Leshy", + "text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.

Someone found your throne room. They gain 2 Strings on you.", + "text-Leshyinfo": "You get Gaea's Authority, and choose two more", + "text-Leshy-move1name": "Gaea's Authority", + "text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.", + "text-Leshy-move2name": "City Slicker", + "text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.", + "text-Leshy-move3name": "Tree Tyrant", + "text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
✦   the spirits gossip about you in your throne room;
✦   it has its own agenda;
✦   the vegetation doesn't go back to where it originally was.", + "text-Leshy-move4name": "Club of Authority", + "text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.", + "text-Leshy-move5name": "Skin of Oak", + "text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.", + "text-Leshy-move6name": "Nature's Beauty", + "text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.", + "text-Leshy-move7name": "I Am Lord", + "text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).", + "text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.", + "text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.", + "text-Leshy-advance1": "Add +1 to one of your stats.", + "text-Leshy-advance2": "Take another Leshy move.", + "text-Leshy-advance3": "Take another Leshy move.", + "text-Leshy-advance4": "Take a move from any Skin.", + "text-Leshy-advance5": "Take a move from any Skin.", + "text-Leshy-advance6": "You have a Horticultural Harem.", + "lbl-Prometheus": "Prometheus", + "text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.

You're super weird. Everyone gains a String on you.", + "text-Prometheusinfo": "You get Firebringer, and choose one more", + "text-Prometheus-move1name": "Firebringer", + "text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
✦   your project has no weird side effects;
✦   your project is cheap and easy to make and maintain;
✦   your project is accepted or admired by the masses;
✦   your project never randomly fails or backfires.", + "text-Prometheus-move2name": "Da Vinci Science!", + "text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.", + "text-Prometheus-move3name": "Before Your Time", + "text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.", + "text-Prometheus-move4name": "Solipsism Exercise", + "text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.", + "text-Prometheus-move5name": "Maniacal Laughter", + "text-Prometheus-move5desc": "When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.", + "text-Prometheus-move6name": "Fine Line", + "text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).", + "text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you.", + "text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.", + "text-Prometheus-advance1": "Add +1 to one of your stats.", + "text-Prometheus-advance2": "Take another Prometheus move.", + "text-Prometheus-advance3": "Take another Prometheus move.", + "text-Prometheus-advance4": "Take a move from any Skin.", + "text-Prometheus-advance5": "Take a move from any Skin.", + "text-Prometheus-advance6": "Join a Power Think Tank.", + "lbl-Siren": "Siren", + "text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.

Who inspires your performances? Give them 2 Strings on you.", + "text-Sireninfo": "You get Haunting Melody, and choose two more", + "text-Siren-move1name": "Haunting Melody", + "text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
✦   someone in the crowd gives you a gift;
✦   the crowd brings someone you name to you;
✦   the crowd goes to where you tell them to afterward;
✦   someone in the crowd gives you a String;
✦   the crowd goes back to their normal, boring lives afterward.", + "text-Siren-move2name": "Rocky Coast", + "text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.", + "text-Siren-move3name": "Imma Let You Finish But...", + "text-Siren-move3desc": "When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.", + "text-Siren-move4name": "Diva Tantrum", + "text-Siren-move4desc": "When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.", + "text-Siren-move5name": "Catcher in the Rye", + "text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.", + "text-Siren-move6name": "Copper Wire Fire", + "text-Siren-move6desc": "Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.", + "text-Siren-move7name": "Stage Presence", + "text-Siren-move7desc": "Add +1 to Hot (max Hot +3).", + "text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.", + "text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.", + "text-Siren-advance1": "Add +1 to one of your stats.", + "text-Siren-advance2": "Take another Siren move.", + "text-Siren-advance3": "Take another Siren move.", + "text-Siren-advance4": "Take a move from any Skin.", + "text-Siren-advance5": "Take a move from any Skin.", + "text-Siren-advance6": "Your backup Cacophony Choir is here.", + "lbl-Veela": "Veela", + "text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.

Someone feeds your drama. Take 1 String on them and give them 1 String on you.", + "text-Veelainfo": "Choose three", + "text-Veela-move1name": "YOU PIG!", + "text-Veela-move1desc": "When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.", + "text-Veela-move2name": "Trauma Bomb!", + "text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.", + "text-Veela-move3name": "Unfriended?", + "text-Veela-move3desc": "Add 1 to your rolls to Shut Someone Down using social media or technology.", + "text-Veela-move4name": "This Yours?", + "text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.", + "text-Veela-move5name": "I'm A Star!", + "text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.", + "text-Veela-move6name": "I'M the Victim Here!", + "text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.", + "text-Veela-move7name": "All T All Shade!", + "text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).", + "text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.", + "text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.", + "text-Veela-advance1": "Add +1 to one of your stats.", + "text-Veela-advance2": "Take another Veela move.", + "text-Veela-advance3": "Take another Veela move.", + "text-Veela-advance4": "Take a move from any Skin.", + "text-Veela-advance5": "Take a move from any Skin.", + "text-Veela-advance6": "You've gathered a Swarm of Sycophants.", "lbl-customskin": "Custom Skin", "text-custom-advance1": " Add +1 to one of your stats.   ", "text-custom-advance2": " Take another Skin move.   ", diff --git a/Monsterhearts-2/translations/el.json b/Monsterhearts-2/translations/el.json index 33c6792f8a..a61c082864 100644 --- a/Monsterhearts-2/translations/el.json +++ b/Monsterhearts-2/translations/el.json @@ -391,6 +391,243 @@ "text-disciple-advance4": " Take a move from any Skin.", "text-disciple-advance5": " Take a move from any Skin.", "text-disciple-advance6": " Join an Ascension Group. ", + "lbl-Bakeneko": "Bakeneko", + "text-Bakenekobackstory": "Choose whether each character is boring or fun:

If they are boring, take a String on them -- you have them all figured out.

If they are fun, give them a String on you -- you want their attention.", + "text-Bakenekoinfo": "Choose three", + "text-Bakeneko-move1name": "At No One's Beck and Call", + "text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.", + "text-Bakeneko-move2name": "Prowler", + "text-Bakeneko-move2desc": "You can see perfectly in the dark.", + "text-Bakeneko-move3name": "Cat and Mouse", + "text-Bakeneko-move3desc": "When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.", + "text-Bakeneko-move4name": "Cross My Path", + "text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.", + "text-Bakeneko-move5name": "Claws Out", + "text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to Shut Them Down.", + "text-Bakeneko-move6name": "Lap Cat", + "text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.", + "text-Bakeneko-move7name": "On Your Feet", + "text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.", + "text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.", + "text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.", + "text-Bakeneko-advance1": "Add +1 to one of your stats.", + "text-Bakeneko-advance2": "Take another Bakeneko move.", + "text-Bakeneko-advance3": "Take another Bakeneko move.", + "text-Bakeneko-advance4": "Take a move from any Skin.", + "text-Bakeneko-advance5": "Take a move from any Skin.", + "text-Bakeneko-advance6": "You've found your Pride of Freaks.", + "lbl-Bedlam": "Bedlam", + "text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.

You are strange. Either give everyone 1 String on you or give one person 2 Strings.", + "text-Bedlam-move1name": "Cheshire Path", + "text-Bedlam-move1desc": "You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.", + "text-Bedlam-move2name": "Good Omens", + "text-Bedlam-move2desc": "When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.", + "text-Bedlam-move3name": "Terabithia", + "text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.", + "text-Bedlam-move4name": "Fascination Street", + "text-Bedlam-move4desc": "When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.", + "text-Bedlam-move5name": "Through the Looking Glass", + "text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
✦   you'll need to find another way back;
✦   something escapes into the mundane world;
✦   you enter your Darkest Self.", + "text-Bedlam-move6name": "Tea in Innsmouth", + "text-Bedlam-move6desc": "Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.", + "text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.", + "text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.", + "text-Bedlam-advance1": "Add +1 to one of your stats.", + "text-Bedlam-advance2": "Take another Bedlam move.", + "text-Bedlam-advance3": "Take another Bedlam move.", + "text-Bedlam-advance4": "Take a move from any Skin.", + "text-Bedlam-advance5": "Take a move from any Skin.", + "text-Bedlam-advance6": "Attract the attention of a Tumultuous Tea Party.", + "lbl-Devil": "Devil", + "text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.

Someone rebuked your offers. They get 1 String on you.", + "text-Devilinfo": "You get Give to Get, and choose two more", + "text-Devil-move1name": "Give to Get", + "text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.", + "text-Devil-move2name": "Infamous", + "text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.", + "text-Devil-move3name": "Master of the Inferno", + "text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.", + "text-Devil-move4name": "Mammon's Plaything", + "text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.", + "text-Devil-move5name": "Gift Horse", + "text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.", + "text-Devil-move6name": "Center of the Sabbath", + "text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.", + "text-Devil-move7name": "Abyss Born", + "text-Devil-move7desc": "If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.", + "text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.", + "text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.", + "text-Devil-advance1": "Add +1 to one of your stats.", + "text-Devil-advance2": "Take another Devil move.", + "text-Devil-advance3": "Take another Devil move.", + "text-Devil-advance4": "Take a move from any Skin.", + "text-Devil-advance5": "Take a move from any Skin.", + "text-Devil-advance6": "Attract some Gossipy Imps.", + "lbl-Dragon": "Dragon", + "text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.

People wan to be seen with you. Gain 1 String on every main character.", + "text-Dragoninfo": "You get Draconic Splendor, and choose one more", + "text-Dragon-move1name": "Draconic Splendor", + "text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.", + "text-Dragon-move2name": "Resurgence", + "text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.", + "text-Dragon-move3name": "Coin Polisher", + "text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.", + "text-Dragon-move4name": "I Am Wrath", + "text-Dragon-move4desc": "You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.", + "text-Dragon-move5name": "Bring Me the Princess", + "text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.", + "text-Dragon-move6name": "Chameleon Cousin", + "text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.", + "text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.", + "text-Dragon-darkestself": "They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.", + "text-Dragon-advance1": "Add +1 to one of your stats.", + "text-Dragon-advance2": "Take another Dragon move.", + "text-Dragon-advance3": "Take another Dragon move.", + "text-Dragon-advance4": "Take a move from any Skin.", + "text-Dragon-advance5": "Take a move from any Skin.", + "text-Dragon-advance6": "Gain a Clutch of Personality.", + "lbl-Fomorian": "Fomorian", + "text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.

Someone has criticized you. Give them 2 Strings on you.", + "text-Fomorian-move1name": "Eye of Balor", + "text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.", + "text-Fomorian-move2name": "Malformed Morals", + "text-Fomorian-move2desc": "When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.", + "text-Fomorian-move3name": "Cinder Child", + "text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.", + "text-Fomorian-move4name": "Dragons Don't Scare Me", + "text-Fomorian-move4desc": "When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.", + "text-Fomorian-move5name": "Ruling Over Ashes", + "text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.", + "text-Fomorian-move6name": "Whelped Before Promises", + "text-Fomorian-move6desc": "If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.", + "text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.", + "text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.", + "text-Fomorian-advance1": "Add +1 to one of your stats.", + "text-Fomorian-advance2": "Take another Fomorian move.", + "text-Fomorian-advance3": "Take another Fomorian move.", + "text-Fomorian-advance4": "Take a move from any Skin.", + "text-Fomorian-advance5": "Take a move from any Skin.", + "text-Fomorian-advance6": "You inherit some Baleful Servants.", + "lbl-Immortal": "Immortal", + "text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.

Who do you wish could walk with you through eternity? Take 2 Strings on them.", + "text-Immortal-move1name": "Cheating Death", + "text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.", + "text-Immortal-move2name": "Been There, Seen That", + "text-Immortal-move2desc": "YWhen you get a 10 up to Keep Your Cool ask two questions instead of one.", + "text-Immortal-move3name": "Repeated History", + "text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.", + "text-Immortal-move4name": "Heart of Gold", + "text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.", + "text-Immortal-move5name": "Value of Life", + "text-Immortal-move5desc": "When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.", + "text-Immortal-move6name": "Enthralled by Eternity", + "text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.", + "text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.", + "text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.", + "text-Immortal-advance1": "Add +1 to one of your stats.", + "text-Immortal-advance2": "Take another Immortal move.", + "text-Immortal-advance3": "Take another Immortal move.", + "text-Immortal-advance4": "Take a move from any Skin.", + "text-Immortal-advance5": "Take a move from any Skin.", + "text-Immortal-advance6": "Hire some Generational Guardians.", + "lbl-Leshy": "Leshy", + "text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.

Someone found your throne room. They gain 2 Strings on you.", + "text-Leshyinfo": "You get Gaea's Authority, and choose two more", + "text-Leshy-move1name": "Gaea's Authority", + "text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.", + "text-Leshy-move2name": "City Slicker", + "text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.", + "text-Leshy-move3name": "Tree Tyrant", + "text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
✦   the spirits gossip about you in your throne room;
✦   it has its own agenda;
✦   the vegetation doesn't go back to where it originally was.", + "text-Leshy-move4name": "Club of Authority", + "text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.", + "text-Leshy-move5name": "Skin of Oak", + "text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.", + "text-Leshy-move6name": "Nature's Beauty", + "text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.", + "text-Leshy-move7name": "I Am Lord", + "text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).", + "text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.", + "text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.", + "text-Leshy-advance1": "Add +1 to one of your stats.", + "text-Leshy-advance2": "Take another Leshy move.", + "text-Leshy-advance3": "Take another Leshy move.", + "text-Leshy-advance4": "Take a move from any Skin.", + "text-Leshy-advance5": "Take a move from any Skin.", + "text-Leshy-advance6": "You have a Horticultural Harem.", + "lbl-Prometheus": "Prometheus", + "text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.

You're super weird. Everyone gains a String on you.", + "text-Prometheusinfo": "You get Firebringer, and choose one more", + "text-Prometheus-move1name": "Firebringer", + "text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
✦   your project has no weird side effects;
✦   your project is cheap and easy to make and maintain;
✦   your project is accepted or admired by the masses;
✦   your project never randomly fails or backfires.", + "text-Prometheus-move2name": "Da Vinci Science!", + "text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.", + "text-Prometheus-move3name": "Before Your Time", + "text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.", + "text-Prometheus-move4name": "Solipsism Exercise", + "text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.", + "text-Prometheus-move5name": "Maniacal Laughter", + "text-Prometheus-move5desc": "When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.", + "text-Prometheus-move6name": "Fine Line", + "text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).", + "text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you.", + "text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.", + "text-Prometheus-advance1": "Add +1 to one of your stats.", + "text-Prometheus-advance2": "Take another Prometheus move.", + "text-Prometheus-advance3": "Take another Prometheus move.", + "text-Prometheus-advance4": "Take a move from any Skin.", + "text-Prometheus-advance5": "Take a move from any Skin.", + "text-Prometheus-advance6": "Join a Power Think Tank.", + "lbl-Siren": "Siren", + "text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.

Who inspires your performances? Give them 2 Strings on you.", + "text-Sireninfo": "You get Haunting Melody, and choose two more", + "text-Siren-move1name": "Haunting Melody", + "text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
✦   someone in the crowd gives you a gift;
✦   the crowd brings someone you name to you;
✦   the crowd goes to where you tell them to afterward;
✦   someone in the crowd gives you a String;
✦   the crowd goes back to their normal, boring lives afterward.", + "text-Siren-move2name": "Rocky Coast", + "text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.", + "text-Siren-move3name": "Imma Let You Finish But...", + "text-Siren-move3desc": "When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.", + "text-Siren-move4name": "Diva Tantrum", + "text-Siren-move4desc": "When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.", + "text-Siren-move5name": "Catcher in the Rye", + "text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.", + "text-Siren-move6name": "Copper Wire Fire", + "text-Siren-move6desc": "Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.", + "text-Siren-move7name": "Stage Presence", + "text-Siren-move7desc": "Add +1 to Hot (max Hot +3).", + "text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.", + "text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.", + "text-Siren-advance1": "Add +1 to one of your stats.", + "text-Siren-advance2": "Take another Siren move.", + "text-Siren-advance3": "Take another Siren move.", + "text-Siren-advance4": "Take a move from any Skin.", + "text-Siren-advance5": "Take a move from any Skin.", + "text-Siren-advance6": "Your backup Cacophony Choir is here.", + "lbl-Veela": "Veela", + "text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.

Someone feeds your drama. Take 1 String on them and give them 1 String on you.", + "text-Veelainfo": "Choose three", + "text-Veela-move1name": "YOU PIG!", + "text-Veela-move1desc": "When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.", + "text-Veela-move2name": "Trauma Bomb!", + "text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.", + "text-Veela-move3name": "Unfriended?", + "text-Veela-move3desc": "Add 1 to your rolls to Shut Someone Down using social media or technology.", + "text-Veela-move4name": "This Yours?", + "text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.", + "text-Veela-move5name": "I'm A Star!", + "text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.", + "text-Veela-move6name": "I'M the Victim Here!", + "text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.", + "text-Veela-move7name": "All T All Shade!", + "text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).", + "text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.", + "text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.", + "text-Veela-advance1": "Add +1 to one of your stats.", + "text-Veela-advance2": "Take another Veela move.", + "text-Veela-advance3": "Take another Veela move.", + "text-Veela-advance4": "Take a move from any Skin.", + "text-Veela-advance5": "Take a move from any Skin.", + "text-Veela-advance6": "You've gathered a Swarm of Sycophants.", "lbl-customskin": "Custom Skin", "text-custom-advance1": " Add +1 to one of your stats.   ", "text-custom-advance2": " Take another Skin move.   ", diff --git a/Monsterhearts-2/translations/en.json b/Monsterhearts-2/translations/en.json index e3b30ec58a..43936f2c27 100644 --- a/Monsterhearts-2/translations/en.json +++ b/Monsterhearts-2/translations/en.json @@ -391,6 +391,243 @@ "text-disciple-advance4": " Take a move from any Skin.", "text-disciple-advance5": " Take a move from any Skin.", "text-disciple-advance6": " Join an Ascension Group. ", + "lbl-Bakeneko": "Bakeneko", + "text-Bakenekobackstory": "Choose whether each character is boring or fun:

If they are boring, take a String on them -- you have them all figured out.

If they are fun, give them a String on you -- you want their attention.", + "text-Bakenekoinfo": "Choose three", + "text-Bakeneko-move1name": "At No One's Beck and Call", + "text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.", + "text-Bakeneko-move2name": "Prowler", + "text-Bakeneko-move2desc": "You can see perfectly in the dark.", + "text-Bakeneko-move3name": "Cat and Mouse", + "text-Bakeneko-move3desc": "When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.", + "text-Bakeneko-move4name": "Cross My Path", + "text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.", + "text-Bakeneko-move5name": "Claws Out", + "text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to Shut Them Down.", + "text-Bakeneko-move6name": "Lap Cat", + "text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.", + "text-Bakeneko-move7name": "On Your Feet", + "text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.", + "text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.", + "text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.", + "text-Bakeneko-advance1": "Add +1 to one of your stats.", + "text-Bakeneko-advance2": "Take another Bakeneko move.", + "text-Bakeneko-advance3": "Take another Bakeneko move.", + "text-Bakeneko-advance4": "Take a move from any Skin.", + "text-Bakeneko-advance5": "Take a move from any Skin.", + "text-Bakeneko-advance6": "You've found your Pride of Freaks.", + "lbl-Bedlam": "Bedlam", + "text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.

You are strange. Either give everyone 1 String on you or give one person 2 Strings.", + "text-Bedlam-move1name": "Cheshire Path", + "text-Bedlam-move1desc": "You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.", + "text-Bedlam-move2name": "Good Omens", + "text-Bedlam-move2desc": "When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.", + "text-Bedlam-move3name": "Terabithia", + "text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.", + "text-Bedlam-move4name": "Fascination Street", + "text-Bedlam-move4desc": "When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.", + "text-Bedlam-move5name": "Through the Looking Glass", + "text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
✦   you'll need to find another way back;
✦   something escapes into the mundane world;
✦   you enter your Darkest Self.", + "text-Bedlam-move6name": "Tea in Innsmouth", + "text-Bedlam-move6desc": "Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.", + "text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.", + "text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.", + "text-Bedlam-advance1": "Add +1 to one of your stats.", + "text-Bedlam-advance2": "Take another Bedlam move.", + "text-Bedlam-advance3": "Take another Bedlam move.", + "text-Bedlam-advance4": "Take a move from any Skin.", + "text-Bedlam-advance5": "Take a move from any Skin.", + "text-Bedlam-advance6": "Attract the attention of a Tumultuous Tea Party.", + "lbl-Devil": "Devil", + "text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.

Someone rebuked your offers. They get 1 String on you.", + "text-Devilinfo": "You get Give to Get, and choose two more", + "text-Devil-move1name": "Give to Get", + "text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.", + "text-Devil-move2name": "Infamous", + "text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.", + "text-Devil-move3name": "Master of the Inferno", + "text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.", + "text-Devil-move4name": "Mammon's Plaything", + "text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.", + "text-Devil-move5name": "Gift Horse", + "text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.", + "text-Devil-move6name": "Center of the Sabbath", + "text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.", + "text-Devil-move7name": "Abyss Born", + "text-Devil-move7desc": "If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.", + "text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.", + "text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.", + "text-Devil-advance1": "Add +1 to one of your stats.", + "text-Devil-advance2": "Take another Devil move.", + "text-Devil-advance3": "Take another Devil move.", + "text-Devil-advance4": "Take a move from any Skin.", + "text-Devil-advance5": "Take a move from any Skin.", + "text-Devil-advance6": "Attract some Gossipy Imps.", + "lbl-Dragon": "Dragon", + "text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.

People wan to be seen with you. Gain 1 String on every main character.", + "text-Dragoninfo": "You get Draconic Splendor, and choose one more", + "text-Dragon-move1name": "Draconic Splendor", + "text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.", + "text-Dragon-move2name": "Resurgence", + "text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.", + "text-Dragon-move3name": "Coin Polisher", + "text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.", + "text-Dragon-move4name": "I Am Wrath", + "text-Dragon-move4desc": "You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.", + "text-Dragon-move5name": "Bring Me the Princess", + "text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.", + "text-Dragon-move6name": "Chameleon Cousin", + "text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.", + "text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.", + "text-Dragon-darkestself": "They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.", + "text-Dragon-advance1": "Add +1 to one of your stats.", + "text-Dragon-advance2": "Take another Dragon move.", + "text-Dragon-advance3": "Take another Dragon move.", + "text-Dragon-advance4": "Take a move from any Skin.", + "text-Dragon-advance5": "Take a move from any Skin.", + "text-Dragon-advance6": "Gain a Clutch of Personality.", + "lbl-Fomorian": "Fomorian", + "text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.

Someone has criticized you. Give them 2 Strings on you.", + "text-Fomorian-move1name": "Eye of Balor", + "text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.", + "text-Fomorian-move2name": "Malformed Morals", + "text-Fomorian-move2desc": "When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.", + "text-Fomorian-move3name": "Cinder Child", + "text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.", + "text-Fomorian-move4name": "Dragons Don't Scare Me", + "text-Fomorian-move4desc": "When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.", + "text-Fomorian-move5name": "Ruling Over Ashes", + "text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.", + "text-Fomorian-move6name": "Whelped Before Promises", + "text-Fomorian-move6desc": "If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.", + "text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.", + "text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.", + "text-Fomorian-advance1": "Add +1 to one of your stats.", + "text-Fomorian-advance2": "Take another Fomorian move.", + "text-Fomorian-advance3": "Take another Fomorian move.", + "text-Fomorian-advance4": "Take a move from any Skin.", + "text-Fomorian-advance5": "Take a move from any Skin.", + "text-Fomorian-advance6": "You inherit some Baleful Servants.", + "lbl-Immortal": "Immortal", + "text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.

Who do you wish could walk with you through eternity? Take 2 Strings on them.", + "text-Immortal-move1name": "Cheating Death", + "text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.", + "text-Immortal-move2name": "Been There, Seen That", + "text-Immortal-move2desc": "YWhen you get a 10 up to Keep Your Cool ask two questions instead of one.", + "text-Immortal-move3name": "Repeated History", + "text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.", + "text-Immortal-move4name": "Heart of Gold", + "text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.", + "text-Immortal-move5name": "Value of Life", + "text-Immortal-move5desc": "When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.", + "text-Immortal-move6name": "Enthralled by Eternity", + "text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.", + "text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.", + "text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.", + "text-Immortal-advance1": "Add +1 to one of your stats.", + "text-Immortal-advance2": "Take another Immortal move.", + "text-Immortal-advance3": "Take another Immortal move.", + "text-Immortal-advance4": "Take a move from any Skin.", + "text-Immortal-advance5": "Take a move from any Skin.", + "text-Immortal-advance6": "Hire some Generational Guardians.", + "lbl-Leshy": "Leshy", + "text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.

Someone found your throne room. They gain 2 Strings on you.", + "text-Leshyinfo": "You get Gaea's Authority, and choose two more", + "text-Leshy-move1name": "Gaea's Authority", + "text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.", + "text-Leshy-move2name": "City Slicker", + "text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.", + "text-Leshy-move3name": "Tree Tyrant", + "text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
✦   the spirits gossip about you in your throne room;
✦   it has its own agenda;
✦   the vegetation doesn't go back to where it originally was.", + "text-Leshy-move4name": "Club of Authority", + "text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.", + "text-Leshy-move5name": "Skin of Oak", + "text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.", + "text-Leshy-move6name": "Nature's Beauty", + "text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.", + "text-Leshy-move7name": "I Am Lord", + "text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).", + "text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.", + "text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.", + "text-Leshy-advance1": "Add +1 to one of your stats.", + "text-Leshy-advance2": "Take another Leshy move.", + "text-Leshy-advance3": "Take another Leshy move.", + "text-Leshy-advance4": "Take a move from any Skin.", + "text-Leshy-advance5": "Take a move from any Skin.", + "text-Leshy-advance6": "You have a Horticultural Harem.", + "lbl-Prometheus": "Prometheus", + "text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.

You're super weird. Everyone gains a String on you.", + "text-Prometheusinfo": "You get Firebringer, and choose one more", + "text-Prometheus-move1name": "Firebringer", + "text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
✦   your project has no weird side effects;
✦   your project is cheap and easy to make and maintain;
✦   your project is accepted or admired by the masses;
✦   your project never randomly fails or backfires.", + "text-Prometheus-move2name": "Da Vinci Science!", + "text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.", + "text-Prometheus-move3name": "Before Your Time", + "text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.", + "text-Prometheus-move4name": "Solipsism Exercise", + "text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.", + "text-Prometheus-move5name": "Maniacal Laughter", + "text-Prometheus-move5desc": "When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.", + "text-Prometheus-move6name": "Fine Line", + "text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).", + "text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you.", + "text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.", + "text-Prometheus-advance1": "Add +1 to one of your stats.", + "text-Prometheus-advance2": "Take another Prometheus move.", + "text-Prometheus-advance3": "Take another Prometheus move.", + "text-Prometheus-advance4": "Take a move from any Skin.", + "text-Prometheus-advance5": "Take a move from any Skin.", + "text-Prometheus-advance6": "Join a Power Think Tank.", + "lbl-Siren": "Siren", + "text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.

Who inspires your performances? Give them 2 Strings on you.", + "text-Sireninfo": "You get Haunting Melody, and choose two more", + "text-Siren-move1name": "Haunting Melody", + "text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
✦   someone in the crowd gives you a gift;
✦   the crowd brings someone you name to you;
✦   the crowd goes to where you tell them to afterward;
✦   someone in the crowd gives you a String;
✦   the crowd goes back to their normal, boring lives afterward.", + "text-Siren-move2name": "Rocky Coast", + "text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.", + "text-Siren-move3name": "Imma Let You Finish But...", + "text-Siren-move3desc": "When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.", + "text-Siren-move4name": "Diva Tantrum", + "text-Siren-move4desc": "When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.", + "text-Siren-move5name": "Catcher in the Rye", + "text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.", + "text-Siren-move6name": "Copper Wire Fire", + "text-Siren-move6desc": "Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.", + "text-Siren-move7name": "Stage Presence", + "text-Siren-move7desc": "Add +1 to Hot (max Hot +3).", + "text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.", + "text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.", + "text-Siren-advance1": "Add +1 to one of your stats.", + "text-Siren-advance2": "Take another Siren move.", + "text-Siren-advance3": "Take another Siren move.", + "text-Siren-advance4": "Take a move from any Skin.", + "text-Siren-advance5": "Take a move from any Skin.", + "text-Siren-advance6": "Your backup Cacophony Choir is here.", + "lbl-Veela": "Veela", + "text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.

Someone feeds your drama. Take 1 String on them and give them 1 String on you.", + "text-Veelainfo": "Choose three", + "text-Veela-move1name": "YOU PIG!", + "text-Veela-move1desc": "When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.", + "text-Veela-move2name": "Trauma Bomb!", + "text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.", + "text-Veela-move3name": "Unfriended?", + "text-Veela-move3desc": "Add 1 to your rolls to Shut Someone Down using social media or technology.", + "text-Veela-move4name": "This Yours?", + "text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.", + "text-Veela-move5name": "I'm A Star!", + "text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.", + "text-Veela-move6name": "I'M the Victim Here!", + "text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.", + "text-Veela-move7name": "All T All Shade!", + "text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).", + "text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.", + "text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.", + "text-Veela-advance1": "Add +1 to one of your stats.", + "text-Veela-advance2": "Take another Veela move.", + "text-Veela-advance3": "Take another Veela move.", + "text-Veela-advance4": "Take a move from any Skin.", + "text-Veela-advance5": "Take a move from any Skin.", + "text-Veela-advance6": "You've gathered a Swarm of Sycophants.", "lbl-customskin": "Custom Skin", "text-custom-advance1": " Add +1 to one of your stats.   ", "text-custom-advance2": " Take another Skin move.   ", diff --git a/Monsterhearts-2/translations/es.json b/Monsterhearts-2/translations/es.json index 71ab2c5982..dcba9411d3 100644 --- a/Monsterhearts-2/translations/es.json +++ b/Monsterhearts-2/translations/es.json @@ -391,6 +391,243 @@ "text-disciple-advance4": " Take a move from any Skin.", "text-disciple-advance5": " Take a move from any Skin.", "text-disciple-advance6": " Join an Ascension Group. ", + "lbl-Bakeneko": "Bakeneko", + "text-Bakenekobackstory": "Choose whether each character is boring or fun:

If they are boring, take a String on them -- you have them all figured out.

If they are fun, give them a String on you -- you want their attention.", + "text-Bakenekoinfo": "Choose three", + "text-Bakeneko-move1name": "At No One's Beck and Call", + "text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.", + "text-Bakeneko-move2name": "Prowler", + "text-Bakeneko-move2desc": "You can see perfectly in the dark.", + "text-Bakeneko-move3name": "Cat and Mouse", + "text-Bakeneko-move3desc": "When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.", + "text-Bakeneko-move4name": "Cross My Path", + "text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.", + "text-Bakeneko-move5name": "Claws Out", + "text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to Shut Them Down.", + "text-Bakeneko-move6name": "Lap Cat", + "text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.", + "text-Bakeneko-move7name": "On Your Feet", + "text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.", + "text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.", + "text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.", + "text-Bakeneko-advance1": "Add +1 to one of your stats.", + "text-Bakeneko-advance2": "Take another Bakeneko move.", + "text-Bakeneko-advance3": "Take another Bakeneko move.", + "text-Bakeneko-advance4": "Take a move from any Skin.", + "text-Bakeneko-advance5": "Take a move from any Skin.", + "text-Bakeneko-advance6": "You've found your Pride of Freaks.", + "lbl-Bedlam": "Bedlam", + "text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.

You are strange. Either give everyone 1 String on you or give one person 2 Strings.", + "text-Bedlam-move1name": "Cheshire Path", + "text-Bedlam-move1desc": "You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.", + "text-Bedlam-move2name": "Good Omens", + "text-Bedlam-move2desc": "When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.", + "text-Bedlam-move3name": "Terabithia", + "text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.", + "text-Bedlam-move4name": "Fascination Street", + "text-Bedlam-move4desc": "When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.", + "text-Bedlam-move5name": "Through the Looking Glass", + "text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
✦   you'll need to find another way back;
✦   something escapes into the mundane world;
✦   you enter your Darkest Self.", + "text-Bedlam-move6name": "Tea in Innsmouth", + "text-Bedlam-move6desc": "Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.", + "text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.", + "text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.", + "text-Bedlam-advance1": "Add +1 to one of your stats.", + "text-Bedlam-advance2": "Take another Bedlam move.", + "text-Bedlam-advance3": "Take another Bedlam move.", + "text-Bedlam-advance4": "Take a move from any Skin.", + "text-Bedlam-advance5": "Take a move from any Skin.", + "text-Bedlam-advance6": "Attract the attention of a Tumultuous Tea Party.", + "lbl-Devil": "Devil", + "text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.

Someone rebuked your offers. They get 1 String on you.", + "text-Devilinfo": "You get Give to Get, and choose two more", + "text-Devil-move1name": "Give to Get", + "text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.", + "text-Devil-move2name": "Infamous", + "text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.", + "text-Devil-move3name": "Master of the Inferno", + "text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.", + "text-Devil-move4name": "Mammon's Plaything", + "text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.", + "text-Devil-move5name": "Gift Horse", + "text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.", + "text-Devil-move6name": "Center of the Sabbath", + "text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.", + "text-Devil-move7name": "Abyss Born", + "text-Devil-move7desc": "If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.", + "text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.", + "text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.", + "text-Devil-advance1": "Add +1 to one of your stats.", + "text-Devil-advance2": "Take another Devil move.", + "text-Devil-advance3": "Take another Devil move.", + "text-Devil-advance4": "Take a move from any Skin.", + "text-Devil-advance5": "Take a move from any Skin.", + "text-Devil-advance6": "Attract some Gossipy Imps.", + "lbl-Dragon": "Dragon", + "text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.

People wan to be seen with you. Gain 1 String on every main character.", + "text-Dragoninfo": "You get Draconic Splendor, and choose one more", + "text-Dragon-move1name": "Draconic Splendor", + "text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.", + "text-Dragon-move2name": "Resurgence", + "text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.", + "text-Dragon-move3name": "Coin Polisher", + "text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.", + "text-Dragon-move4name": "I Am Wrath", + "text-Dragon-move4desc": "You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.", + "text-Dragon-move5name": "Bring Me the Princess", + "text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.", + "text-Dragon-move6name": "Chameleon Cousin", + "text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.", + "text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.", + "text-Dragon-darkestself": "They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.", + "text-Dragon-advance1": "Add +1 to one of your stats.", + "text-Dragon-advance2": "Take another Dragon move.", + "text-Dragon-advance3": "Take another Dragon move.", + "text-Dragon-advance4": "Take a move from any Skin.", + "text-Dragon-advance5": "Take a move from any Skin.", + "text-Dragon-advance6": "Gain a Clutch of Personality.", + "lbl-Fomorian": "Fomorian", + "text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.

Someone has criticized you. Give them 2 Strings on you.", + "text-Fomorian-move1name": "Eye of Balor", + "text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.", + "text-Fomorian-move2name": "Malformed Morals", + "text-Fomorian-move2desc": "When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.", + "text-Fomorian-move3name": "Cinder Child", + "text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.", + "text-Fomorian-move4name": "Dragons Don't Scare Me", + "text-Fomorian-move4desc": "When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.", + "text-Fomorian-move5name": "Ruling Over Ashes", + "text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.", + "text-Fomorian-move6name": "Whelped Before Promises", + "text-Fomorian-move6desc": "If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.", + "text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.", + "text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.", + "text-Fomorian-advance1": "Add +1 to one of your stats.", + "text-Fomorian-advance2": "Take another Fomorian move.", + "text-Fomorian-advance3": "Take another Fomorian move.", + "text-Fomorian-advance4": "Take a move from any Skin.", + "text-Fomorian-advance5": "Take a move from any Skin.", + "text-Fomorian-advance6": "You inherit some Baleful Servants.", + "lbl-Immortal": "Immortal", + "text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.

Who do you wish could walk with you through eternity? Take 2 Strings on them.", + "text-Immortal-move1name": "Cheating Death", + "text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.", + "text-Immortal-move2name": "Been There, Seen That", + "text-Immortal-move2desc": "YWhen you get a 10 up to Keep Your Cool ask two questions instead of one.", + "text-Immortal-move3name": "Repeated History", + "text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.", + "text-Immortal-move4name": "Heart of Gold", + "text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.", + "text-Immortal-move5name": "Value of Life", + "text-Immortal-move5desc": "When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.", + "text-Immortal-move6name": "Enthralled by Eternity", + "text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.", + "text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.", + "text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.", + "text-Immortal-advance1": "Add +1 to one of your stats.", + "text-Immortal-advance2": "Take another Immortal move.", + "text-Immortal-advance3": "Take another Immortal move.", + "text-Immortal-advance4": "Take a move from any Skin.", + "text-Immortal-advance5": "Take a move from any Skin.", + "text-Immortal-advance6": "Hire some Generational Guardians.", + "lbl-Leshy": "Leshy", + "text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.

Someone found your throne room. They gain 2 Strings on you.", + "text-Leshyinfo": "You get Gaea's Authority, and choose two more", + "text-Leshy-move1name": "Gaea's Authority", + "text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.", + "text-Leshy-move2name": "City Slicker", + "text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.", + "text-Leshy-move3name": "Tree Tyrant", + "text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
✦   the spirits gossip about you in your throne room;
✦   it has its own agenda;
✦   the vegetation doesn't go back to where it originally was.", + "text-Leshy-move4name": "Club of Authority", + "text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.", + "text-Leshy-move5name": "Skin of Oak", + "text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.", + "text-Leshy-move6name": "Nature's Beauty", + "text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.", + "text-Leshy-move7name": "I Am Lord", + "text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).", + "text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.", + "text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.", + "text-Leshy-advance1": "Add +1 to one of your stats.", + "text-Leshy-advance2": "Take another Leshy move.", + "text-Leshy-advance3": "Take another Leshy move.", + "text-Leshy-advance4": "Take a move from any Skin.", + "text-Leshy-advance5": "Take a move from any Skin.", + "text-Leshy-advance6": "You have a Horticultural Harem.", + "lbl-Prometheus": "Prometheus", + "text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.

You're super weird. Everyone gains a String on you.", + "text-Prometheusinfo": "You get Firebringer, and choose one more", + "text-Prometheus-move1name": "Firebringer", + "text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
✦   your project has no weird side effects;
✦   your project is cheap and easy to make and maintain;
✦   your project is accepted or admired by the masses;
✦   your project never randomly fails or backfires.", + "text-Prometheus-move2name": "Da Vinci Science!", + "text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.", + "text-Prometheus-move3name": "Before Your Time", + "text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.", + "text-Prometheus-move4name": "Solipsism Exercise", + "text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.", + "text-Prometheus-move5name": "Maniacal Laughter", + "text-Prometheus-move5desc": "When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.", + "text-Prometheus-move6name": "Fine Line", + "text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).", + "text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you.", + "text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.", + "text-Prometheus-advance1": "Add +1 to one of your stats.", + "text-Prometheus-advance2": "Take another Prometheus move.", + "text-Prometheus-advance3": "Take another Prometheus move.", + "text-Prometheus-advance4": "Take a move from any Skin.", + "text-Prometheus-advance5": "Take a move from any Skin.", + "text-Prometheus-advance6": "Join a Power Think Tank.", + "lbl-Siren": "Siren", + "text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.

Who inspires your performances? Give them 2 Strings on you.", + "text-Sireninfo": "You get Haunting Melody, and choose two more", + "text-Siren-move1name": "Haunting Melody", + "text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
✦   someone in the crowd gives you a gift;
✦   the crowd brings someone you name to you;
✦   the crowd goes to where you tell them to afterward;
✦   someone in the crowd gives you a String;
✦   the crowd goes back to their normal, boring lives afterward.", + "text-Siren-move2name": "Rocky Coast", + "text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.", + "text-Siren-move3name": "Imma Let You Finish But...", + "text-Siren-move3desc": "When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.", + "text-Siren-move4name": "Diva Tantrum", + "text-Siren-move4desc": "When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.", + "text-Siren-move5name": "Catcher in the Rye", + "text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.", + "text-Siren-move6name": "Copper Wire Fire", + "text-Siren-move6desc": "Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.", + "text-Siren-move7name": "Stage Presence", + "text-Siren-move7desc": "Add +1 to Hot (max Hot +3).", + "text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.", + "text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.", + "text-Siren-advance1": "Add +1 to one of your stats.", + "text-Siren-advance2": "Take another Siren move.", + "text-Siren-advance3": "Take another Siren move.", + "text-Siren-advance4": "Take a move from any Skin.", + "text-Siren-advance5": "Take a move from any Skin.", + "text-Siren-advance6": "Your backup Cacophony Choir is here.", + "lbl-Veela": "Veela", + "text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.

Someone feeds your drama. Take 1 String on them and give them 1 String on you.", + "text-Veelainfo": "Choose three", + "text-Veela-move1name": "YOU PIG!", + "text-Veela-move1desc": "When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.", + "text-Veela-move2name": "Trauma Bomb!", + "text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.", + "text-Veela-move3name": "Unfriended?", + "text-Veela-move3desc": "Add 1 to your rolls to Shut Someone Down using social media or technology.", + "text-Veela-move4name": "This Yours?", + "text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.", + "text-Veela-move5name": "I'm A Star!", + "text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.", + "text-Veela-move6name": "I'M the Victim Here!", + "text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.", + "text-Veela-move7name": "All T All Shade!", + "text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).", + "text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.", + "text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.", + "text-Veela-advance1": "Add +1 to one of your stats.", + "text-Veela-advance2": "Take another Veela move.", + "text-Veela-advance3": "Take another Veela move.", + "text-Veela-advance4": "Take a move from any Skin.", + "text-Veela-advance5": "Take a move from any Skin.", + "text-Veela-advance6": "You've gathered a Swarm of Sycophants.", "lbl-customskin": "Piel Personalizada", "text-custom-advance1": " Añade +1 a uno de tus valores.   ", "text-custom-advance2": " Coge otro movimiento de la Piel.   ", diff --git a/Monsterhearts-2/translations/fr.json b/Monsterhearts-2/translations/fr.json index db55ecf12d..39ae83c035 100644 --- a/Monsterhearts-2/translations/fr.json +++ b/Monsterhearts-2/translations/fr.json @@ -391,6 +391,243 @@ "text-disciple-advance4": " Take a move from any Skin.", "text-disciple-advance5": " Take a move from any Skin.", "text-disciple-advance6": " Join an Ascension Group. ", + "lbl-Bakeneko": "Bakeneko", + "text-Bakenekobackstory": "Choose whether each character is boring or fun:

If they are boring, take a String on them -- you have them all figured out.

If they are fun, give them a String on you -- you want their attention.", + "text-Bakenekoinfo": "Choose three", + "text-Bakeneko-move1name": "At No One's Beck and Call", + "text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.", + "text-Bakeneko-move2name": "Prowler", + "text-Bakeneko-move2desc": "You can see perfectly in the dark.", + "text-Bakeneko-move3name": "Cat and Mouse", + "text-Bakeneko-move3desc": "When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.", + "text-Bakeneko-move4name": "Cross My Path", + "text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.", + "text-Bakeneko-move5name": "Claws Out", + "text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to Shut Them Down.", + "text-Bakeneko-move6name": "Lap Cat", + "text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.", + "text-Bakeneko-move7name": "On Your Feet", + "text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.", + "text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.", + "text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.", + "text-Bakeneko-advance1": "Add +1 to one of your stats.", + "text-Bakeneko-advance2": "Take another Bakeneko move.", + "text-Bakeneko-advance3": "Take another Bakeneko move.", + "text-Bakeneko-advance4": "Take a move from any Skin.", + "text-Bakeneko-advance5": "Take a move from any Skin.", + "text-Bakeneko-advance6": "You've found your Pride of Freaks.", + "lbl-Bedlam": "Bedlam", + "text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.

You are strange. Either give everyone 1 String on you or give one person 2 Strings.", + "text-Bedlam-move1name": "Cheshire Path", + "text-Bedlam-move1desc": "You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.", + "text-Bedlam-move2name": "Good Omens", + "text-Bedlam-move2desc": "When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.", + "text-Bedlam-move3name": "Terabithia", + "text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.", + "text-Bedlam-move4name": "Fascination Street", + "text-Bedlam-move4desc": "When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.", + "text-Bedlam-move5name": "Through the Looking Glass", + "text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
✦   you'll need to find another way back;
✦   something escapes into the mundane world;
✦   you enter your Darkest Self.", + "text-Bedlam-move6name": "Tea in Innsmouth", + "text-Bedlam-move6desc": "Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.", + "text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.", + "text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.", + "text-Bedlam-advance1": "Add +1 to one of your stats.", + "text-Bedlam-advance2": "Take another Bedlam move.", + "text-Bedlam-advance3": "Take another Bedlam move.", + "text-Bedlam-advance4": "Take a move from any Skin.", + "text-Bedlam-advance5": "Take a move from any Skin.", + "text-Bedlam-advance6": "Attract the attention of a Tumultuous Tea Party.", + "lbl-Devil": "Devil", + "text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.

Someone rebuked your offers. They get 1 String on you.", + "text-Devilinfo": "You get Give to Get, and choose two more", + "text-Devil-move1name": "Give to Get", + "text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.", + "text-Devil-move2name": "Infamous", + "text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.", + "text-Devil-move3name": "Master of the Inferno", + "text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.", + "text-Devil-move4name": "Mammon's Plaything", + "text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.", + "text-Devil-move5name": "Gift Horse", + "text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.", + "text-Devil-move6name": "Center of the Sabbath", + "text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.", + "text-Devil-move7name": "Abyss Born", + "text-Devil-move7desc": "If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.", + "text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.", + "text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.", + "text-Devil-advance1": "Add +1 to one of your stats.", + "text-Devil-advance2": "Take another Devil move.", + "text-Devil-advance3": "Take another Devil move.", + "text-Devil-advance4": "Take a move from any Skin.", + "text-Devil-advance5": "Take a move from any Skin.", + "text-Devil-advance6": "Attract some Gossipy Imps.", + "lbl-Dragon": "Dragon", + "text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.

People wan to be seen with you. Gain 1 String on every main character.", + "text-Dragoninfo": "You get Draconic Splendor, and choose one more", + "text-Dragon-move1name": "Draconic Splendor", + "text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.", + "text-Dragon-move2name": "Resurgence", + "text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.", + "text-Dragon-move3name": "Coin Polisher", + "text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.", + "text-Dragon-move4name": "I Am Wrath", + "text-Dragon-move4desc": "You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.", + "text-Dragon-move5name": "Bring Me the Princess", + "text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.", + "text-Dragon-move6name": "Chameleon Cousin", + "text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.", + "text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.", + "text-Dragon-darkestself": "They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.", + "text-Dragon-advance1": "Add +1 to one of your stats.", + "text-Dragon-advance2": "Take another Dragon move.", + "text-Dragon-advance3": "Take another Dragon move.", + "text-Dragon-advance4": "Take a move from any Skin.", + "text-Dragon-advance5": "Take a move from any Skin.", + "text-Dragon-advance6": "Gain a Clutch of Personality.", + "lbl-Fomorian": "Fomorian", + "text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.

Someone has criticized you. Give them 2 Strings on you.", + "text-Fomorian-move1name": "Eye of Balor", + "text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.", + "text-Fomorian-move2name": "Malformed Morals", + "text-Fomorian-move2desc": "When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.", + "text-Fomorian-move3name": "Cinder Child", + "text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.", + "text-Fomorian-move4name": "Dragons Don't Scare Me", + "text-Fomorian-move4desc": "When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.", + "text-Fomorian-move5name": "Ruling Over Ashes", + "text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.", + "text-Fomorian-move6name": "Whelped Before Promises", + "text-Fomorian-move6desc": "If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.", + "text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.", + "text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.", + "text-Fomorian-advance1": "Add +1 to one of your stats.", + "text-Fomorian-advance2": "Take another Fomorian move.", + "text-Fomorian-advance3": "Take another Fomorian move.", + "text-Fomorian-advance4": "Take a move from any Skin.", + "text-Fomorian-advance5": "Take a move from any Skin.", + "text-Fomorian-advance6": "You inherit some Baleful Servants.", + "lbl-Immortal": "Immortal", + "text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.

Who do you wish could walk with you through eternity? Take 2 Strings on them.", + "text-Immortal-move1name": "Cheating Death", + "text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.", + "text-Immortal-move2name": "Been There, Seen That", + "text-Immortal-move2desc": "YWhen you get a 10 up to Keep Your Cool ask two questions instead of one.", + "text-Immortal-move3name": "Repeated History", + "text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.", + "text-Immortal-move4name": "Heart of Gold", + "text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.", + "text-Immortal-move5name": "Value of Life", + "text-Immortal-move5desc": "When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.", + "text-Immortal-move6name": "Enthralled by Eternity", + "text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.", + "text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.", + "text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.", + "text-Immortal-advance1": "Add +1 to one of your stats.", + "text-Immortal-advance2": "Take another Immortal move.", + "text-Immortal-advance3": "Take another Immortal move.", + "text-Immortal-advance4": "Take a move from any Skin.", + "text-Immortal-advance5": "Take a move from any Skin.", + "text-Immortal-advance6": "Hire some Generational Guardians.", + "lbl-Leshy": "Leshy", + "text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.

Someone found your throne room. They gain 2 Strings on you.", + "text-Leshyinfo": "You get Gaea's Authority, and choose two more", + "text-Leshy-move1name": "Gaea's Authority", + "text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.", + "text-Leshy-move2name": "City Slicker", + "text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.", + "text-Leshy-move3name": "Tree Tyrant", + "text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
✦   the spirits gossip about you in your throne room;
✦   it has its own agenda;
✦   the vegetation doesn't go back to where it originally was.", + "text-Leshy-move4name": "Club of Authority", + "text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.", + "text-Leshy-move5name": "Skin of Oak", + "text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.", + "text-Leshy-move6name": "Nature's Beauty", + "text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.", + "text-Leshy-move7name": "I Am Lord", + "text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).", + "text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.", + "text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.", + "text-Leshy-advance1": "Add +1 to one of your stats.", + "text-Leshy-advance2": "Take another Leshy move.", + "text-Leshy-advance3": "Take another Leshy move.", + "text-Leshy-advance4": "Take a move from any Skin.", + "text-Leshy-advance5": "Take a move from any Skin.", + "text-Leshy-advance6": "You have a Horticultural Harem.", + "lbl-Prometheus": "Prometheus", + "text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.

You're super weird. Everyone gains a String on you.", + "text-Prometheusinfo": "You get Firebringer, and choose one more", + "text-Prometheus-move1name": "Firebringer", + "text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
✦   your project has no weird side effects;
✦   your project is cheap and easy to make and maintain;
✦   your project is accepted or admired by the masses;
✦   your project never randomly fails or backfires.", + "text-Prometheus-move2name": "Da Vinci Science!", + "text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.", + "text-Prometheus-move3name": "Before Your Time", + "text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.", + "text-Prometheus-move4name": "Solipsism Exercise", + "text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.", + "text-Prometheus-move5name": "Maniacal Laughter", + "text-Prometheus-move5desc": "When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.", + "text-Prometheus-move6name": "Fine Line", + "text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).", + "text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you.", + "text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.", + "text-Prometheus-advance1": "Add +1 to one of your stats.", + "text-Prometheus-advance2": "Take another Prometheus move.", + "text-Prometheus-advance3": "Take another Prometheus move.", + "text-Prometheus-advance4": "Take a move from any Skin.", + "text-Prometheus-advance5": "Take a move from any Skin.", + "text-Prometheus-advance6": "Join a Power Think Tank.", + "lbl-Siren": "Siren", + "text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.

Who inspires your performances? Give them 2 Strings on you.", + "text-Sireninfo": "You get Haunting Melody, and choose two more", + "text-Siren-move1name": "Haunting Melody", + "text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
✦   someone in the crowd gives you a gift;
✦   the crowd brings someone you name to you;
✦   the crowd goes to where you tell them to afterward;
✦   someone in the crowd gives you a String;
✦   the crowd goes back to their normal, boring lives afterward.", + "text-Siren-move2name": "Rocky Coast", + "text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.", + "text-Siren-move3name": "Imma Let You Finish But...", + "text-Siren-move3desc": "When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.", + "text-Siren-move4name": "Diva Tantrum", + "text-Siren-move4desc": "When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.", + "text-Siren-move5name": "Catcher in the Rye", + "text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.", + "text-Siren-move6name": "Copper Wire Fire", + "text-Siren-move6desc": "Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.", + "text-Siren-move7name": "Stage Presence", + "text-Siren-move7desc": "Add +1 to Hot (max Hot +3).", + "text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.", + "text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.", + "text-Siren-advance1": "Add +1 to one of your stats.", + "text-Siren-advance2": "Take another Siren move.", + "text-Siren-advance3": "Take another Siren move.", + "text-Siren-advance4": "Take a move from any Skin.", + "text-Siren-advance5": "Take a move from any Skin.", + "text-Siren-advance6": "Your backup Cacophony Choir is here.", + "lbl-Veela": "Veela", + "text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.

Someone feeds your drama. Take 1 String on them and give them 1 String on you.", + "text-Veelainfo": "Choose three", + "text-Veela-move1name": "YOU PIG!", + "text-Veela-move1desc": "When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.", + "text-Veela-move2name": "Trauma Bomb!", + "text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.", + "text-Veela-move3name": "Unfriended?", + "text-Veela-move3desc": "Add 1 to your rolls to Shut Someone Down using social media or technology.", + "text-Veela-move4name": "This Yours?", + "text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.", + "text-Veela-move5name": "I'm A Star!", + "text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.", + "text-Veela-move6name": "I'M the Victim Here!", + "text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.", + "text-Veela-move7name": "All T All Shade!", + "text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).", + "text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.", + "text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.", + "text-Veela-advance1": "Add +1 to one of your stats.", + "text-Veela-advance2": "Take another Veela move.", + "text-Veela-advance3": "Take another Veela move.", + "text-Veela-advance4": "Take a move from any Skin.", + "text-Veela-advance5": "Take a move from any Skin.", + "text-Veela-advance6": "You've gathered a Swarm of Sycophants.", "lbl-customskin": "Custom Skin", "text-custom-advance1": " Add +1 to one of your stats.   ", "text-custom-advance2": " Take another Skin move.   ", diff --git a/Monsterhearts-2/translations/he.json b/Monsterhearts-2/translations/he.json index 9bfe97f38a..fdf716e64c 100644 --- a/Monsterhearts-2/translations/he.json +++ b/Monsterhearts-2/translations/he.json @@ -391,6 +391,243 @@ "text-disciple-advance4": " Take a move from any Skin.", "text-disciple-advance5": " Take a move from any Skin.", "text-disciple-advance6": " Join an Ascension Group. ", + "lbl-Bakeneko": "Bakeneko", + "text-Bakenekobackstory": "Choose whether each character is boring or fun:

If they are boring, take a String on them -- you have them all figured out.

If they are fun, give them a String on you -- you want their attention.", + "text-Bakenekoinfo": "Choose three", + "text-Bakeneko-move1name": "At No One's Beck and Call", + "text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.", + "text-Bakeneko-move2name": "Prowler", + "text-Bakeneko-move2desc": "You can see perfectly in the dark.", + "text-Bakeneko-move3name": "Cat and Mouse", + "text-Bakeneko-move3desc": "When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.", + "text-Bakeneko-move4name": "Cross My Path", + "text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.", + "text-Bakeneko-move5name": "Claws Out", + "text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to Shut Them Down.", + "text-Bakeneko-move6name": "Lap Cat", + "text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.", + "text-Bakeneko-move7name": "On Your Feet", + "text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.", + "text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.", + "text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.", + "text-Bakeneko-advance1": "Add +1 to one of your stats.", + "text-Bakeneko-advance2": "Take another Bakeneko move.", + "text-Bakeneko-advance3": "Take another Bakeneko move.", + "text-Bakeneko-advance4": "Take a move from any Skin.", + "text-Bakeneko-advance5": "Take a move from any Skin.", + "text-Bakeneko-advance6": "You've found your Pride of Freaks.", + "lbl-Bedlam": "Bedlam", + "text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.

You are strange. Either give everyone 1 String on you or give one person 2 Strings.", + "text-Bedlam-move1name": "Cheshire Path", + "text-Bedlam-move1desc": "You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.", + "text-Bedlam-move2name": "Good Omens", + "text-Bedlam-move2desc": "When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.", + "text-Bedlam-move3name": "Terabithia", + "text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.", + "text-Bedlam-move4name": "Fascination Street", + "text-Bedlam-move4desc": "When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.", + "text-Bedlam-move5name": "Through the Looking Glass", + "text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
✦   you'll need to find another way back;
✦   something escapes into the mundane world;
✦   you enter your Darkest Self.", + "text-Bedlam-move6name": "Tea in Innsmouth", + "text-Bedlam-move6desc": "Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.", + "text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.", + "text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.", + "text-Bedlam-advance1": "Add +1 to one of your stats.", + "text-Bedlam-advance2": "Take another Bedlam move.", + "text-Bedlam-advance3": "Take another Bedlam move.", + "text-Bedlam-advance4": "Take a move from any Skin.", + "text-Bedlam-advance5": "Take a move from any Skin.", + "text-Bedlam-advance6": "Attract the attention of a Tumultuous Tea Party.", + "lbl-Devil": "Devil", + "text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.

Someone rebuked your offers. They get 1 String on you.", + "text-Devilinfo": "You get Give to Get, and choose two more", + "text-Devil-move1name": "Give to Get", + "text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.", + "text-Devil-move2name": "Infamous", + "text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.", + "text-Devil-move3name": "Master of the Inferno", + "text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.", + "text-Devil-move4name": "Mammon's Plaything", + "text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.", + "text-Devil-move5name": "Gift Horse", + "text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.", + "text-Devil-move6name": "Center of the Sabbath", + "text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.", + "text-Devil-move7name": "Abyss Born", + "text-Devil-move7desc": "If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.", + "text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.", + "text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.", + "text-Devil-advance1": "Add +1 to one of your stats.", + "text-Devil-advance2": "Take another Devil move.", + "text-Devil-advance3": "Take another Devil move.", + "text-Devil-advance4": "Take a move from any Skin.", + "text-Devil-advance5": "Take a move from any Skin.", + "text-Devil-advance6": "Attract some Gossipy Imps.", + "lbl-Dragon": "Dragon", + "text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.

People wan to be seen with you. Gain 1 String on every main character.", + "text-Dragoninfo": "You get Draconic Splendor, and choose one more", + "text-Dragon-move1name": "Draconic Splendor", + "text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.", + "text-Dragon-move2name": "Resurgence", + "text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.", + "text-Dragon-move3name": "Coin Polisher", + "text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.", + "text-Dragon-move4name": "I Am Wrath", + "text-Dragon-move4desc": "You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.", + "text-Dragon-move5name": "Bring Me the Princess", + "text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.", + "text-Dragon-move6name": "Chameleon Cousin", + "text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.", + "text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.", + "text-Dragon-darkestself": "They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.", + "text-Dragon-advance1": "Add +1 to one of your stats.", + "text-Dragon-advance2": "Take another Dragon move.", + "text-Dragon-advance3": "Take another Dragon move.", + "text-Dragon-advance4": "Take a move from any Skin.", + "text-Dragon-advance5": "Take a move from any Skin.", + "text-Dragon-advance6": "Gain a Clutch of Personality.", + "lbl-Fomorian": "Fomorian", + "text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.

Someone has criticized you. Give them 2 Strings on you.", + "text-Fomorian-move1name": "Eye of Balor", + "text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.", + "text-Fomorian-move2name": "Malformed Morals", + "text-Fomorian-move2desc": "When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.", + "text-Fomorian-move3name": "Cinder Child", + "text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.", + "text-Fomorian-move4name": "Dragons Don't Scare Me", + "text-Fomorian-move4desc": "When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.", + "text-Fomorian-move5name": "Ruling Over Ashes", + "text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.", + "text-Fomorian-move6name": "Whelped Before Promises", + "text-Fomorian-move6desc": "If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.", + "text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.", + "text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.", + "text-Fomorian-advance1": "Add +1 to one of your stats.", + "text-Fomorian-advance2": "Take another Fomorian move.", + "text-Fomorian-advance3": "Take another Fomorian move.", + "text-Fomorian-advance4": "Take a move from any Skin.", + "text-Fomorian-advance5": "Take a move from any Skin.", + "text-Fomorian-advance6": "You inherit some Baleful Servants.", + "lbl-Immortal": "Immortal", + "text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.

Who do you wish could walk with you through eternity? Take 2 Strings on them.", + "text-Immortal-move1name": "Cheating Death", + "text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.", + "text-Immortal-move2name": "Been There, Seen That", + "text-Immortal-move2desc": "YWhen you get a 10 up to Keep Your Cool ask two questions instead of one.", + "text-Immortal-move3name": "Repeated History", + "text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.", + "text-Immortal-move4name": "Heart of Gold", + "text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.", + "text-Immortal-move5name": "Value of Life", + "text-Immortal-move5desc": "When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.", + "text-Immortal-move6name": "Enthralled by Eternity", + "text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.", + "text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.", + "text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.", + "text-Immortal-advance1": "Add +1 to one of your stats.", + "text-Immortal-advance2": "Take another Immortal move.", + "text-Immortal-advance3": "Take another Immortal move.", + "text-Immortal-advance4": "Take a move from any Skin.", + "text-Immortal-advance5": "Take a move from any Skin.", + "text-Immortal-advance6": "Hire some Generational Guardians.", + "lbl-Leshy": "Leshy", + "text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.

Someone found your throne room. They gain 2 Strings on you.", + "text-Leshyinfo": "You get Gaea's Authority, and choose two more", + "text-Leshy-move1name": "Gaea's Authority", + "text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.", + "text-Leshy-move2name": "City Slicker", + "text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.", + "text-Leshy-move3name": "Tree Tyrant", + "text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
✦   the spirits gossip about you in your throne room;
✦   it has its own agenda;
✦   the vegetation doesn't go back to where it originally was.", + "text-Leshy-move4name": "Club of Authority", + "text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.", + "text-Leshy-move5name": "Skin of Oak", + "text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.", + "text-Leshy-move6name": "Nature's Beauty", + "text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.", + "text-Leshy-move7name": "I Am Lord", + "text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).", + "text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.", + "text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.", + "text-Leshy-advance1": "Add +1 to one of your stats.", + "text-Leshy-advance2": "Take another Leshy move.", + "text-Leshy-advance3": "Take another Leshy move.", + "text-Leshy-advance4": "Take a move from any Skin.", + "text-Leshy-advance5": "Take a move from any Skin.", + "text-Leshy-advance6": "You have a Horticultural Harem.", + "lbl-Prometheus": "Prometheus", + "text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.

You're super weird. Everyone gains a String on you.", + "text-Prometheusinfo": "You get Firebringer, and choose one more", + "text-Prometheus-move1name": "Firebringer", + "text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
✦   your project has no weird side effects;
✦   your project is cheap and easy to make and maintain;
✦   your project is accepted or admired by the masses;
✦   your project never randomly fails or backfires.", + "text-Prometheus-move2name": "Da Vinci Science!", + "text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.", + "text-Prometheus-move3name": "Before Your Time", + "text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.", + "text-Prometheus-move4name": "Solipsism Exercise", + "text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.", + "text-Prometheus-move5name": "Maniacal Laughter", + "text-Prometheus-move5desc": "When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.", + "text-Prometheus-move6name": "Fine Line", + "text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).", + "text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you.", + "text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.", + "text-Prometheus-advance1": "Add +1 to one of your stats.", + "text-Prometheus-advance2": "Take another Prometheus move.", + "text-Prometheus-advance3": "Take another Prometheus move.", + "text-Prometheus-advance4": "Take a move from any Skin.", + "text-Prometheus-advance5": "Take a move from any Skin.", + "text-Prometheus-advance6": "Join a Power Think Tank.", + "lbl-Siren": "Siren", + "text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.

Who inspires your performances? Give them 2 Strings on you.", + "text-Sireninfo": "You get Haunting Melody, and choose two more", + "text-Siren-move1name": "Haunting Melody", + "text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
✦   someone in the crowd gives you a gift;
✦   the crowd brings someone you name to you;
✦   the crowd goes to where you tell them to afterward;
✦   someone in the crowd gives you a String;
✦   the crowd goes back to their normal, boring lives afterward.", + "text-Siren-move2name": "Rocky Coast", + "text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.", + "text-Siren-move3name": "Imma Let You Finish But...", + "text-Siren-move3desc": "When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.", + "text-Siren-move4name": "Diva Tantrum", + "text-Siren-move4desc": "When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.", + "text-Siren-move5name": "Catcher in the Rye", + "text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.", + "text-Siren-move6name": "Copper Wire Fire", + "text-Siren-move6desc": "Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.", + "text-Siren-move7name": "Stage Presence", + "text-Siren-move7desc": "Add +1 to Hot (max Hot +3).", + "text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.", + "text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.", + "text-Siren-advance1": "Add +1 to one of your stats.", + "text-Siren-advance2": "Take another Siren move.", + "text-Siren-advance3": "Take another Siren move.", + "text-Siren-advance4": "Take a move from any Skin.", + "text-Siren-advance5": "Take a move from any Skin.", + "text-Siren-advance6": "Your backup Cacophony Choir is here.", + "lbl-Veela": "Veela", + "text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.

Someone feeds your drama. Take 1 String on them and give them 1 String on you.", + "text-Veelainfo": "Choose three", + "text-Veela-move1name": "YOU PIG!", + "text-Veela-move1desc": "When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.", + "text-Veela-move2name": "Trauma Bomb!", + "text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.", + "text-Veela-move3name": "Unfriended?", + "text-Veela-move3desc": "Add 1 to your rolls to Shut Someone Down using social media or technology.", + "text-Veela-move4name": "This Yours?", + "text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.", + "text-Veela-move5name": "I'm A Star!", + "text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.", + "text-Veela-move6name": "I'M the Victim Here!", + "text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.", + "text-Veela-move7name": "All T All Shade!", + "text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).", + "text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.", + "text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.", + "text-Veela-advance1": "Add +1 to one of your stats.", + "text-Veela-advance2": "Take another Veela move.", + "text-Veela-advance3": "Take another Veela move.", + "text-Veela-advance4": "Take a move from any Skin.", + "text-Veela-advance5": "Take a move from any Skin.", + "text-Veela-advance6": "You've gathered a Swarm of Sycophants.", "lbl-customskin": "Custom Skin", "text-custom-advance1": " Add +1 to one of your stats.   ", "text-custom-advance2": " Take another Skin move.   ", diff --git a/Monsterhearts-2/translations/hu.json b/Monsterhearts-2/translations/hu.json index 635835358f..8c117a4ec9 100644 --- a/Monsterhearts-2/translations/hu.json +++ b/Monsterhearts-2/translations/hu.json @@ -391,6 +391,243 @@ "text-disciple-advance4": "Take a move from any Skin.", "text-disciple-advance5": "Take a move from any Skin.", "text-disciple-advance6": "Join an Ascension Group.", + "lbl-Bakeneko": "Bakeneko", + "text-Bakenekobackstory": "Choose whether each character is boring or fun:

If they are boring, take a String on them -- you have them all figured out.

If they are fun, give them a String on you -- you want their attention.", + "text-Bakenekoinfo": "Choose three", + "text-Bakeneko-move1name": "At No One's Beck and Call", + "text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.", + "text-Bakeneko-move2name": "Prowler", + "text-Bakeneko-move2desc": "You can see perfectly in the dark.", + "text-Bakeneko-move3name": "Cat and Mouse", + "text-Bakeneko-move3desc": "When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.", + "text-Bakeneko-move4name": "Cross My Path", + "text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.", + "text-Bakeneko-move5name": "Claws Out", + "text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to Shut Them Down.", + "text-Bakeneko-move6name": "Lap Cat", + "text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.", + "text-Bakeneko-move7name": "On Your Feet", + "text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.", + "text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.", + "text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.", + "text-Bakeneko-advance1": "Add +1 to one of your stats.", + "text-Bakeneko-advance2": "Take another Bakeneko move.", + "text-Bakeneko-advance3": "Take another Bakeneko move.", + "text-Bakeneko-advance4": "Take a move from any Skin.", + "text-Bakeneko-advance5": "Take a move from any Skin.", + "text-Bakeneko-advance6": "You've found your Pride of Freaks.", + "lbl-Bedlam": "Bedlam", + "text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.

You are strange. Either give everyone 1 String on you or give one person 2 Strings.", + "text-Bedlam-move1name": "Cheshire Path", + "text-Bedlam-move1desc": "You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.", + "text-Bedlam-move2name": "Good Omens", + "text-Bedlam-move2desc": "When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.", + "text-Bedlam-move3name": "Terabithia", + "text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.", + "text-Bedlam-move4name": "Fascination Street", + "text-Bedlam-move4desc": "When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.", + "text-Bedlam-move5name": "Through the Looking Glass", + "text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
✦   you'll need to find another way back;
✦   something escapes into the mundane world;
✦   you enter your Darkest Self.", + "text-Bedlam-move6name": "Tea in Innsmouth", + "text-Bedlam-move6desc": "Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.", + "text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.", + "text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.", + "text-Bedlam-advance1": "Add +1 to one of your stats.", + "text-Bedlam-advance2": "Take another Bedlam move.", + "text-Bedlam-advance3": "Take another Bedlam move.", + "text-Bedlam-advance4": "Take a move from any Skin.", + "text-Bedlam-advance5": "Take a move from any Skin.", + "text-Bedlam-advance6": "Attract the attention of a Tumultuous Tea Party.", + "lbl-Devil": "Devil", + "text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.

Someone rebuked your offers. They get 1 String on you.", + "text-Devilinfo": "You get Give to Get, and choose two more", + "text-Devil-move1name": "Give to Get", + "text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.", + "text-Devil-move2name": "Infamous", + "text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.", + "text-Devil-move3name": "Master of the Inferno", + "text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.", + "text-Devil-move4name": "Mammon's Plaything", + "text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.", + "text-Devil-move5name": "Gift Horse", + "text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.", + "text-Devil-move6name": "Center of the Sabbath", + "text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.", + "text-Devil-move7name": "Abyss Born", + "text-Devil-move7desc": "If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.", + "text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.", + "text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.", + "text-Devil-advance1": "Add +1 to one of your stats.", + "text-Devil-advance2": "Take another Devil move.", + "text-Devil-advance3": "Take another Devil move.", + "text-Devil-advance4": "Take a move from any Skin.", + "text-Devil-advance5": "Take a move from any Skin.", + "text-Devil-advance6": "Attract some Gossipy Imps.", + "lbl-Dragon": "Dragon", + "text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.

People wan to be seen with you. Gain 1 String on every main character.", + "text-Dragoninfo": "You get Draconic Splendor, and choose one more", + "text-Dragon-move1name": "Draconic Splendor", + "text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.", + "text-Dragon-move2name": "Resurgence", + "text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.", + "text-Dragon-move3name": "Coin Polisher", + "text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.", + "text-Dragon-move4name": "I Am Wrath", + "text-Dragon-move4desc": "You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.", + "text-Dragon-move5name": "Bring Me the Princess", + "text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.", + "text-Dragon-move6name": "Chameleon Cousin", + "text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.", + "text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.", + "text-Dragon-darkestself": "They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.", + "text-Dragon-advance1": "Add +1 to one of your stats.", + "text-Dragon-advance2": "Take another Dragon move.", + "text-Dragon-advance3": "Take another Dragon move.", + "text-Dragon-advance4": "Take a move from any Skin.", + "text-Dragon-advance5": "Take a move from any Skin.", + "text-Dragon-advance6": "Gain a Clutch of Personality.", + "lbl-Fomorian": "Fomorian", + "text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.

Someone has criticized you. Give them 2 Strings on you.", + "text-Fomorian-move1name": "Eye of Balor", + "text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.", + "text-Fomorian-move2name": "Malformed Morals", + "text-Fomorian-move2desc": "When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.", + "text-Fomorian-move3name": "Cinder Child", + "text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.", + "text-Fomorian-move4name": "Dragons Don't Scare Me", + "text-Fomorian-move4desc": "When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.", + "text-Fomorian-move5name": "Ruling Over Ashes", + "text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.", + "text-Fomorian-move6name": "Whelped Before Promises", + "text-Fomorian-move6desc": "If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.", + "text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.", + "text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.", + "text-Fomorian-advance1": "Add +1 to one of your stats.", + "text-Fomorian-advance2": "Take another Fomorian move.", + "text-Fomorian-advance3": "Take another Fomorian move.", + "text-Fomorian-advance4": "Take a move from any Skin.", + "text-Fomorian-advance5": "Take a move from any Skin.", + "text-Fomorian-advance6": "You inherit some Baleful Servants.", + "lbl-Immortal": "Immortal", + "text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.

Who do you wish could walk with you through eternity? Take 2 Strings on them.", + "text-Immortal-move1name": "Cheating Death", + "text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.", + "text-Immortal-move2name": "Been There, Seen That", + "text-Immortal-move2desc": "YWhen you get a 10 up to Keep Your Cool ask two questions instead of one.", + "text-Immortal-move3name": "Repeated History", + "text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.", + "text-Immortal-move4name": "Heart of Gold", + "text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.", + "text-Immortal-move5name": "Value of Life", + "text-Immortal-move5desc": "When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.", + "text-Immortal-move6name": "Enthralled by Eternity", + "text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.", + "text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.", + "text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.", + "text-Immortal-advance1": "Add +1 to one of your stats.", + "text-Immortal-advance2": "Take another Immortal move.", + "text-Immortal-advance3": "Take another Immortal move.", + "text-Immortal-advance4": "Take a move from any Skin.", + "text-Immortal-advance5": "Take a move from any Skin.", + "text-Immortal-advance6": "Hire some Generational Guardians.", + "lbl-Leshy": "Leshy", + "text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.

Someone found your throne room. They gain 2 Strings on you.", + "text-Leshyinfo": "You get Gaea's Authority, and choose two more", + "text-Leshy-move1name": "Gaea's Authority", + "text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.", + "text-Leshy-move2name": "City Slicker", + "text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.", + "text-Leshy-move3name": "Tree Tyrant", + "text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
✦   the spirits gossip about you in your throne room;
✦   it has its own agenda;
✦   the vegetation doesn't go back to where it originally was.", + "text-Leshy-move4name": "Club of Authority", + "text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.", + "text-Leshy-move5name": "Skin of Oak", + "text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.", + "text-Leshy-move6name": "Nature's Beauty", + "text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.", + "text-Leshy-move7name": "I Am Lord", + "text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).", + "text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.", + "text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.", + "text-Leshy-advance1": "Add +1 to one of your stats.", + "text-Leshy-advance2": "Take another Leshy move.", + "text-Leshy-advance3": "Take another Leshy move.", + "text-Leshy-advance4": "Take a move from any Skin.", + "text-Leshy-advance5": "Take a move from any Skin.", + "text-Leshy-advance6": "You have a Horticultural Harem.", + "lbl-Prometheus": "Prometheus", + "text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.

You're super weird. Everyone gains a String on you.", + "text-Prometheusinfo": "You get Firebringer, and choose one more", + "text-Prometheus-move1name": "Firebringer", + "text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
✦   your project has no weird side effects;
✦   your project is cheap and easy to make and maintain;
✦   your project is accepted or admired by the masses;
✦   your project never randomly fails or backfires.", + "text-Prometheus-move2name": "Da Vinci Science!", + "text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.", + "text-Prometheus-move3name": "Before Your Time", + "text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.", + "text-Prometheus-move4name": "Solipsism Exercise", + "text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.", + "text-Prometheus-move5name": "Maniacal Laughter", + "text-Prometheus-move5desc": "When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.", + "text-Prometheus-move6name": "Fine Line", + "text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).", + "text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you.", + "text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.", + "text-Prometheus-advance1": "Add +1 to one of your stats.", + "text-Prometheus-advance2": "Take another Prometheus move.", + "text-Prometheus-advance3": "Take another Prometheus move.", + "text-Prometheus-advance4": "Take a move from any Skin.", + "text-Prometheus-advance5": "Take a move from any Skin.", + "text-Prometheus-advance6": "Join a Power Think Tank.", + "lbl-Siren": "Siren", + "text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.

Who inspires your performances? Give them 2 Strings on you.", + "text-Sireninfo": "You get Haunting Melody, and choose two more", + "text-Siren-move1name": "Haunting Melody", + "text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
✦   someone in the crowd gives you a gift;
✦   the crowd brings someone you name to you;
✦   the crowd goes to where you tell them to afterward;
✦   someone in the crowd gives you a String;
✦   the crowd goes back to their normal, boring lives afterward.", + "text-Siren-move2name": "Rocky Coast", + "text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.", + "text-Siren-move3name": "Imma Let You Finish But...", + "text-Siren-move3desc": "When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.", + "text-Siren-move4name": "Diva Tantrum", + "text-Siren-move4desc": "When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.", + "text-Siren-move5name": "Catcher in the Rye", + "text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.", + "text-Siren-move6name": "Copper Wire Fire", + "text-Siren-move6desc": "Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.", + "text-Siren-move7name": "Stage Presence", + "text-Siren-move7desc": "Add +1 to Hot (max Hot +3).", + "text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.", + "text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.", + "text-Siren-advance1": "Add +1 to one of your stats.", + "text-Siren-advance2": "Take another Siren move.", + "text-Siren-advance3": "Take another Siren move.", + "text-Siren-advance4": "Take a move from any Skin.", + "text-Siren-advance5": "Take a move from any Skin.", + "text-Siren-advance6": "Your backup Cacophony Choir is here.", + "lbl-Veela": "Veela", + "text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.

Someone feeds your drama. Take 1 String on them and give them 1 String on you.", + "text-Veelainfo": "Choose three", + "text-Veela-move1name": "YOU PIG!", + "text-Veela-move1desc": "When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.", + "text-Veela-move2name": "Trauma Bomb!", + "text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.", + "text-Veela-move3name": "Unfriended?", + "text-Veela-move3desc": "Add 1 to your rolls to Shut Someone Down using social media or technology.", + "text-Veela-move4name": "This Yours?", + "text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.", + "text-Veela-move5name": "I'm A Star!", + "text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.", + "text-Veela-move6name": "I'M the Victim Here!", + "text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.", + "text-Veela-move7name": "All T All Shade!", + "text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).", + "text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.", + "text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.", + "text-Veela-advance1": "Add +1 to one of your stats.", + "text-Veela-advance2": "Take another Veela move.", + "text-Veela-advance3": "Take another Veela move.", + "text-Veela-advance4": "Take a move from any Skin.", + "text-Veela-advance5": "Take a move from any Skin.", + "text-Veela-advance6": "You've gathered a Swarm of Sycophants.", "lbl-customskin": "Custom Skin", "text-custom-advance1": "Add +1 to one of your stats.", "text-custom-advance2": "Take another Skin move.", diff --git a/Monsterhearts-2/translations/it.json b/Monsterhearts-2/translations/it.json index 273c19f1e3..7fd1347447 100644 --- a/Monsterhearts-2/translations/it.json +++ b/Monsterhearts-2/translations/it.json @@ -391,6 +391,243 @@ "text-disciple-advance4": " Take a move from any Skin.", "text-disciple-advance5": " Take a move from any Skin.", "text-disciple-advance6": " Join an Ascension Group. ", + "lbl-Bakeneko": "Bakeneko", + "text-Bakenekobackstory": "Choose whether each character is boring or fun:

If they are boring, take a String on them -- you have them all figured out.

If they are fun, give them a String on you -- you want their attention.", + "text-Bakenekoinfo": "Choose three", + "text-Bakeneko-move1name": "At No One's Beck and Call", + "text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.", + "text-Bakeneko-move2name": "Prowler", + "text-Bakeneko-move2desc": "You can see perfectly in the dark.", + "text-Bakeneko-move3name": "Cat and Mouse", + "text-Bakeneko-move3desc": "When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.", + "text-Bakeneko-move4name": "Cross My Path", + "text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.", + "text-Bakeneko-move5name": "Claws Out", + "text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to Shut Them Down.", + "text-Bakeneko-move6name": "Lap Cat", + "text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.", + "text-Bakeneko-move7name": "On Your Feet", + "text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.", + "text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.", + "text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.", + "text-Bakeneko-advance1": "Add +1 to one of your stats.", + "text-Bakeneko-advance2": "Take another Bakeneko move.", + "text-Bakeneko-advance3": "Take another Bakeneko move.", + "text-Bakeneko-advance4": "Take a move from any Skin.", + "text-Bakeneko-advance5": "Take a move from any Skin.", + "text-Bakeneko-advance6": "You've found your Pride of Freaks.", + "lbl-Bedlam": "Bedlam", + "text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.

You are strange. Either give everyone 1 String on you or give one person 2 Strings.", + "text-Bedlam-move1name": "Cheshire Path", + "text-Bedlam-move1desc": "You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.", + "text-Bedlam-move2name": "Good Omens", + "text-Bedlam-move2desc": "When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.", + "text-Bedlam-move3name": "Terabithia", + "text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.", + "text-Bedlam-move4name": "Fascination Street", + "text-Bedlam-move4desc": "When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.", + "text-Bedlam-move5name": "Through the Looking Glass", + "text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
✦   you'll need to find another way back;
✦   something escapes into the mundane world;
✦   you enter your Darkest Self.", + "text-Bedlam-move6name": "Tea in Innsmouth", + "text-Bedlam-move6desc": "Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.", + "text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.", + "text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.", + "text-Bedlam-advance1": "Add +1 to one of your stats.", + "text-Bedlam-advance2": "Take another Bedlam move.", + "text-Bedlam-advance3": "Take another Bedlam move.", + "text-Bedlam-advance4": "Take a move from any Skin.", + "text-Bedlam-advance5": "Take a move from any Skin.", + "text-Bedlam-advance6": "Attract the attention of a Tumultuous Tea Party.", + "lbl-Devil": "Devil", + "text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.

Someone rebuked your offers. They get 1 String on you.", + "text-Devilinfo": "You get Give to Get, and choose two more", + "text-Devil-move1name": "Give to Get", + "text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.", + "text-Devil-move2name": "Infamous", + "text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.", + "text-Devil-move3name": "Master of the Inferno", + "text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.", + "text-Devil-move4name": "Mammon's Plaything", + "text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.", + "text-Devil-move5name": "Gift Horse", + "text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.", + "text-Devil-move6name": "Center of the Sabbath", + "text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.", + "text-Devil-move7name": "Abyss Born", + "text-Devil-move7desc": "If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.", + "text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.", + "text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.", + "text-Devil-advance1": "Add +1 to one of your stats.", + "text-Devil-advance2": "Take another Devil move.", + "text-Devil-advance3": "Take another Devil move.", + "text-Devil-advance4": "Take a move from any Skin.", + "text-Devil-advance5": "Take a move from any Skin.", + "text-Devil-advance6": "Attract some Gossipy Imps.", + "lbl-Dragon": "Dragon", + "text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.

People wan to be seen with you. Gain 1 String on every main character.", + "text-Dragoninfo": "You get Draconic Splendor, and choose one more", + "text-Dragon-move1name": "Draconic Splendor", + "text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.", + "text-Dragon-move2name": "Resurgence", + "text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.", + "text-Dragon-move3name": "Coin Polisher", + "text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.", + "text-Dragon-move4name": "I Am Wrath", + "text-Dragon-move4desc": "You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.", + "text-Dragon-move5name": "Bring Me the Princess", + "text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.", + "text-Dragon-move6name": "Chameleon Cousin", + "text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.", + "text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.", + "text-Dragon-darkestself": "They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.", + "text-Dragon-advance1": "Add +1 to one of your stats.", + "text-Dragon-advance2": "Take another Dragon move.", + "text-Dragon-advance3": "Take another Dragon move.", + "text-Dragon-advance4": "Take a move from any Skin.", + "text-Dragon-advance5": "Take a move from any Skin.", + "text-Dragon-advance6": "Gain a Clutch of Personality.", + "lbl-Fomorian": "Fomorian", + "text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.

Someone has criticized you. Give them 2 Strings on you.", + "text-Fomorian-move1name": "Eye of Balor", + "text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.", + "text-Fomorian-move2name": "Malformed Morals", + "text-Fomorian-move2desc": "When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.", + "text-Fomorian-move3name": "Cinder Child", + "text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.", + "text-Fomorian-move4name": "Dragons Don't Scare Me", + "text-Fomorian-move4desc": "When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.", + "text-Fomorian-move5name": "Ruling Over Ashes", + "text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.", + "text-Fomorian-move6name": "Whelped Before Promises", + "text-Fomorian-move6desc": "If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.", + "text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.", + "text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.", + "text-Fomorian-advance1": "Add +1 to one of your stats.", + "text-Fomorian-advance2": "Take another Fomorian move.", + "text-Fomorian-advance3": "Take another Fomorian move.", + "text-Fomorian-advance4": "Take a move from any Skin.", + "text-Fomorian-advance5": "Take a move from any Skin.", + "text-Fomorian-advance6": "You inherit some Baleful Servants.", + "lbl-Immortal": "Immortal", + "text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.

Who do you wish could walk with you through eternity? Take 2 Strings on them.", + "text-Immortal-move1name": "Cheating Death", + "text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.", + "text-Immortal-move2name": "Been There, Seen That", + "text-Immortal-move2desc": "YWhen you get a 10 up to Keep Your Cool ask two questions instead of one.", + "text-Immortal-move3name": "Repeated History", + "text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.", + "text-Immortal-move4name": "Heart of Gold", + "text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.", + "text-Immortal-move5name": "Value of Life", + "text-Immortal-move5desc": "When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.", + "text-Immortal-move6name": "Enthralled by Eternity", + "text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.", + "text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.", + "text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.", + "text-Immortal-advance1": "Add +1 to one of your stats.", + "text-Immortal-advance2": "Take another Immortal move.", + "text-Immortal-advance3": "Take another Immortal move.", + "text-Immortal-advance4": "Take a move from any Skin.", + "text-Immortal-advance5": "Take a move from any Skin.", + "text-Immortal-advance6": "Hire some Generational Guardians.", + "lbl-Leshy": "Leshy", + "text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.

Someone found your throne room. They gain 2 Strings on you.", + "text-Leshyinfo": "You get Gaea's Authority, and choose two more", + "text-Leshy-move1name": "Gaea's Authority", + "text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.", + "text-Leshy-move2name": "City Slicker", + "text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.", + "text-Leshy-move3name": "Tree Tyrant", + "text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
✦   the spirits gossip about you in your throne room;
✦   it has its own agenda;
✦   the vegetation doesn't go back to where it originally was.", + "text-Leshy-move4name": "Club of Authority", + "text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.", + "text-Leshy-move5name": "Skin of Oak", + "text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.", + "text-Leshy-move6name": "Nature's Beauty", + "text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.", + "text-Leshy-move7name": "I Am Lord", + "text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).", + "text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.", + "text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.", + "text-Leshy-advance1": "Add +1 to one of your stats.", + "text-Leshy-advance2": "Take another Leshy move.", + "text-Leshy-advance3": "Take another Leshy move.", + "text-Leshy-advance4": "Take a move from any Skin.", + "text-Leshy-advance5": "Take a move from any Skin.", + "text-Leshy-advance6": "You have a Horticultural Harem.", + "lbl-Prometheus": "Prometheus", + "text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.

You're super weird. Everyone gains a String on you.", + "text-Prometheusinfo": "You get Firebringer, and choose one more", + "text-Prometheus-move1name": "Firebringer", + "text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
✦   your project has no weird side effects;
✦   your project is cheap and easy to make and maintain;
✦   your project is accepted or admired by the masses;
✦   your project never randomly fails or backfires.", + "text-Prometheus-move2name": "Da Vinci Science!", + "text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.", + "text-Prometheus-move3name": "Before Your Time", + "text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.", + "text-Prometheus-move4name": "Solipsism Exercise", + "text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.", + "text-Prometheus-move5name": "Maniacal Laughter", + "text-Prometheus-move5desc": "When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.", + "text-Prometheus-move6name": "Fine Line", + "text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).", + "text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you.", + "text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.", + "text-Prometheus-advance1": "Add +1 to one of your stats.", + "text-Prometheus-advance2": "Take another Prometheus move.", + "text-Prometheus-advance3": "Take another Prometheus move.", + "text-Prometheus-advance4": "Take a move from any Skin.", + "text-Prometheus-advance5": "Take a move from any Skin.", + "text-Prometheus-advance6": "Join a Power Think Tank.", + "lbl-Siren": "Siren", + "text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.

Who inspires your performances? Give them 2 Strings on you.", + "text-Sireninfo": "You get Haunting Melody, and choose two more", + "text-Siren-move1name": "Haunting Melody", + "text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
✦   someone in the crowd gives you a gift;
✦   the crowd brings someone you name to you;
✦   the crowd goes to where you tell them to afterward;
✦   someone in the crowd gives you a String;
✦   the crowd goes back to their normal, boring lives afterward.", + "text-Siren-move2name": "Rocky Coast", + "text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.", + "text-Siren-move3name": "Imma Let You Finish But...", + "text-Siren-move3desc": "When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.", + "text-Siren-move4name": "Diva Tantrum", + "text-Siren-move4desc": "When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.", + "text-Siren-move5name": "Catcher in the Rye", + "text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.", + "text-Siren-move6name": "Copper Wire Fire", + "text-Siren-move6desc": "Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.", + "text-Siren-move7name": "Stage Presence", + "text-Siren-move7desc": "Add +1 to Hot (max Hot +3).", + "text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.", + "text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.", + "text-Siren-advance1": "Add +1 to one of your stats.", + "text-Siren-advance2": "Take another Siren move.", + "text-Siren-advance3": "Take another Siren move.", + "text-Siren-advance4": "Take a move from any Skin.", + "text-Siren-advance5": "Take a move from any Skin.", + "text-Siren-advance6": "Your backup Cacophony Choir is here.", + "lbl-Veela": "Veela", + "text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.

Someone feeds your drama. Take 1 String on them and give them 1 String on you.", + "text-Veelainfo": "Choose three", + "text-Veela-move1name": "YOU PIG!", + "text-Veela-move1desc": "When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.", + "text-Veela-move2name": "Trauma Bomb!", + "text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.", + "text-Veela-move3name": "Unfriended?", + "text-Veela-move3desc": "Add 1 to your rolls to Shut Someone Down using social media or technology.", + "text-Veela-move4name": "This Yours?", + "text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.", + "text-Veela-move5name": "I'm A Star!", + "text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.", + "text-Veela-move6name": "I'M the Victim Here!", + "text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.", + "text-Veela-move7name": "All T All Shade!", + "text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).", + "text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.", + "text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.", + "text-Veela-advance1": "Add +1 to one of your stats.", + "text-Veela-advance2": "Take another Veela move.", + "text-Veela-advance3": "Take another Veela move.", + "text-Veela-advance4": "Take a move from any Skin.", + "text-Veela-advance5": "Take a move from any Skin.", + "text-Veela-advance6": "You've gathered a Swarm of Sycophants.", "lbl-customskin": "Custom Skin", "text-custom-advance1": " Add +1 to one of your stats.   ", "text-custom-advance2": " Take another Skin move.   ", diff --git a/Monsterhearts-2/translations/ja.json b/Monsterhearts-2/translations/ja.json index 838fa1b4ad..7404cf6ce1 100644 --- a/Monsterhearts-2/translations/ja.json +++ b/Monsterhearts-2/translations/ja.json @@ -391,6 +391,243 @@ "text-disciple-advance4": " Take a move from any Skin.", "text-disciple-advance5": " Take a move from any Skin.", "text-disciple-advance6": " Join an Ascension Group. ", + "lbl-Bakeneko": "Bakeneko", + "text-Bakenekobackstory": "Choose whether each character is boring or fun:

If they are boring, take a String on them -- you have them all figured out.

If they are fun, give them a String on you -- you want their attention.", + "text-Bakenekoinfo": "Choose three", + "text-Bakeneko-move1name": "At No One's Beck and Call", + "text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.", + "text-Bakeneko-move2name": "Prowler", + "text-Bakeneko-move2desc": "You can see perfectly in the dark.", + "text-Bakeneko-move3name": "Cat and Mouse", + "text-Bakeneko-move3desc": "When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.", + "text-Bakeneko-move4name": "Cross My Path", + "text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.", + "text-Bakeneko-move5name": "Claws Out", + "text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to Shut Them Down.", + "text-Bakeneko-move6name": "Lap Cat", + "text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.", + "text-Bakeneko-move7name": "On Your Feet", + "text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.", + "text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.", + "text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.", + "text-Bakeneko-advance1": "Add +1 to one of your stats.", + "text-Bakeneko-advance2": "Take another Bakeneko move.", + "text-Bakeneko-advance3": "Take another Bakeneko move.", + "text-Bakeneko-advance4": "Take a move from any Skin.", + "text-Bakeneko-advance5": "Take a move from any Skin.", + "text-Bakeneko-advance6": "You've found your Pride of Freaks.", + "lbl-Bedlam": "Bedlam", + "text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.

You are strange. Either give everyone 1 String on you or give one person 2 Strings.", + "text-Bedlam-move1name": "Cheshire Path", + "text-Bedlam-move1desc": "You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.", + "text-Bedlam-move2name": "Good Omens", + "text-Bedlam-move2desc": "When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.", + "text-Bedlam-move3name": "Terabithia", + "text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.", + "text-Bedlam-move4name": "Fascination Street", + "text-Bedlam-move4desc": "When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.", + "text-Bedlam-move5name": "Through the Looking Glass", + "text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
✦   you'll need to find another way back;
✦   something escapes into the mundane world;
✦   you enter your Darkest Self.", + "text-Bedlam-move6name": "Tea in Innsmouth", + "text-Bedlam-move6desc": "Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.", + "text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.", + "text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.", + "text-Bedlam-advance1": "Add +1 to one of your stats.", + "text-Bedlam-advance2": "Take another Bedlam move.", + "text-Bedlam-advance3": "Take another Bedlam move.", + "text-Bedlam-advance4": "Take a move from any Skin.", + "text-Bedlam-advance5": "Take a move from any Skin.", + "text-Bedlam-advance6": "Attract the attention of a Tumultuous Tea Party.", + "lbl-Devil": "Devil", + "text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.

Someone rebuked your offers. They get 1 String on you.", + "text-Devilinfo": "You get Give to Get, and choose two more", + "text-Devil-move1name": "Give to Get", + "text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.", + "text-Devil-move2name": "Infamous", + "text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.", + "text-Devil-move3name": "Master of the Inferno", + "text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.", + "text-Devil-move4name": "Mammon's Plaything", + "text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.", + "text-Devil-move5name": "Gift Horse", + "text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.", + "text-Devil-move6name": "Center of the Sabbath", + "text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.", + "text-Devil-move7name": "Abyss Born", + "text-Devil-move7desc": "If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.", + "text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.", + "text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.", + "text-Devil-advance1": "Add +1 to one of your stats.", + "text-Devil-advance2": "Take another Devil move.", + "text-Devil-advance3": "Take another Devil move.", + "text-Devil-advance4": "Take a move from any Skin.", + "text-Devil-advance5": "Take a move from any Skin.", + "text-Devil-advance6": "Attract some Gossipy Imps.", + "lbl-Dragon": "Dragon", + "text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.

People wan to be seen with you. Gain 1 String on every main character.", + "text-Dragoninfo": "You get Draconic Splendor, and choose one more", + "text-Dragon-move1name": "Draconic Splendor", + "text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.", + "text-Dragon-move2name": "Resurgence", + "text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.", + "text-Dragon-move3name": "Coin Polisher", + "text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.", + "text-Dragon-move4name": "I Am Wrath", + "text-Dragon-move4desc": "You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.", + "text-Dragon-move5name": "Bring Me the Princess", + "text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.", + "text-Dragon-move6name": "Chameleon Cousin", + "text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.", + "text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.", + "text-Dragon-darkestself": "They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.", + "text-Dragon-advance1": "Add +1 to one of your stats.", + "text-Dragon-advance2": "Take another Dragon move.", + "text-Dragon-advance3": "Take another Dragon move.", + "text-Dragon-advance4": "Take a move from any Skin.", + "text-Dragon-advance5": "Take a move from any Skin.", + "text-Dragon-advance6": "Gain a Clutch of Personality.", + "lbl-Fomorian": "Fomorian", + "text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.

Someone has criticized you. Give them 2 Strings on you.", + "text-Fomorian-move1name": "Eye of Balor", + "text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.", + "text-Fomorian-move2name": "Malformed Morals", + "text-Fomorian-move2desc": "When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.", + "text-Fomorian-move3name": "Cinder Child", + "text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.", + "text-Fomorian-move4name": "Dragons Don't Scare Me", + "text-Fomorian-move4desc": "When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.", + "text-Fomorian-move5name": "Ruling Over Ashes", + "text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.", + "text-Fomorian-move6name": "Whelped Before Promises", + "text-Fomorian-move6desc": "If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.", + "text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.", + "text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.", + "text-Fomorian-advance1": "Add +1 to one of your stats.", + "text-Fomorian-advance2": "Take another Fomorian move.", + "text-Fomorian-advance3": "Take another Fomorian move.", + "text-Fomorian-advance4": "Take a move from any Skin.", + "text-Fomorian-advance5": "Take a move from any Skin.", + "text-Fomorian-advance6": "You inherit some Baleful Servants.", + "lbl-Immortal": "Immortal", + "text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.

Who do you wish could walk with you through eternity? Take 2 Strings on them.", + "text-Immortal-move1name": "Cheating Death", + "text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.", + "text-Immortal-move2name": "Been There, Seen That", + "text-Immortal-move2desc": "YWhen you get a 10 up to Keep Your Cool ask two questions instead of one.", + "text-Immortal-move3name": "Repeated History", + "text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.", + "text-Immortal-move4name": "Heart of Gold", + "text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.", + "text-Immortal-move5name": "Value of Life", + "text-Immortal-move5desc": "When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.", + "text-Immortal-move6name": "Enthralled by Eternity", + "text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.", + "text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.", + "text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.", + "text-Immortal-advance1": "Add +1 to one of your stats.", + "text-Immortal-advance2": "Take another Immortal move.", + "text-Immortal-advance3": "Take another Immortal move.", + "text-Immortal-advance4": "Take a move from any Skin.", + "text-Immortal-advance5": "Take a move from any Skin.", + "text-Immortal-advance6": "Hire some Generational Guardians.", + "lbl-Leshy": "Leshy", + "text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.

Someone found your throne room. They gain 2 Strings on you.", + "text-Leshyinfo": "You get Gaea's Authority, and choose two more", + "text-Leshy-move1name": "Gaea's Authority", + "text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.", + "text-Leshy-move2name": "City Slicker", + "text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.", + "text-Leshy-move3name": "Tree Tyrant", + "text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
✦   the spirits gossip about you in your throne room;
✦   it has its own agenda;
✦   the vegetation doesn't go back to where it originally was.", + "text-Leshy-move4name": "Club of Authority", + "text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.", + "text-Leshy-move5name": "Skin of Oak", + "text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.", + "text-Leshy-move6name": "Nature's Beauty", + "text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.", + "text-Leshy-move7name": "I Am Lord", + "text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).", + "text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.", + "text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.", + "text-Leshy-advance1": "Add +1 to one of your stats.", + "text-Leshy-advance2": "Take another Leshy move.", + "text-Leshy-advance3": "Take another Leshy move.", + "text-Leshy-advance4": "Take a move from any Skin.", + "text-Leshy-advance5": "Take a move from any Skin.", + "text-Leshy-advance6": "You have a Horticultural Harem.", + "lbl-Prometheus": "Prometheus", + "text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.

You're super weird. Everyone gains a String on you.", + "text-Prometheusinfo": "You get Firebringer, and choose one more", + "text-Prometheus-move1name": "Firebringer", + "text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
✦   your project has no weird side effects;
✦   your project is cheap and easy to make and maintain;
✦   your project is accepted or admired by the masses;
✦   your project never randomly fails or backfires.", + "text-Prometheus-move2name": "Da Vinci Science!", + "text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.", + "text-Prometheus-move3name": "Before Your Time", + "text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.", + "text-Prometheus-move4name": "Solipsism Exercise", + "text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.", + "text-Prometheus-move5name": "Maniacal Laughter", + "text-Prometheus-move5desc": "When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.", + "text-Prometheus-move6name": "Fine Line", + "text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).", + "text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you.", + "text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.", + "text-Prometheus-advance1": "Add +1 to one of your stats.", + "text-Prometheus-advance2": "Take another Prometheus move.", + "text-Prometheus-advance3": "Take another Prometheus move.", + "text-Prometheus-advance4": "Take a move from any Skin.", + "text-Prometheus-advance5": "Take a move from any Skin.", + "text-Prometheus-advance6": "Join a Power Think Tank.", + "lbl-Siren": "Siren", + "text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.

Who inspires your performances? Give them 2 Strings on you.", + "text-Sireninfo": "You get Haunting Melody, and choose two more", + "text-Siren-move1name": "Haunting Melody", + "text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
✦   someone in the crowd gives you a gift;
✦   the crowd brings someone you name to you;
✦   the crowd goes to where you tell them to afterward;
✦   someone in the crowd gives you a String;
✦   the crowd goes back to their normal, boring lives afterward.", + "text-Siren-move2name": "Rocky Coast", + "text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.", + "text-Siren-move3name": "Imma Let You Finish But...", + "text-Siren-move3desc": "When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.", + "text-Siren-move4name": "Diva Tantrum", + "text-Siren-move4desc": "When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.", + "text-Siren-move5name": "Catcher in the Rye", + "text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.", + "text-Siren-move6name": "Copper Wire Fire", + "text-Siren-move6desc": "Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.", + "text-Siren-move7name": "Stage Presence", + "text-Siren-move7desc": "Add +1 to Hot (max Hot +3).", + "text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.", + "text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.", + "text-Siren-advance1": "Add +1 to one of your stats.", + "text-Siren-advance2": "Take another Siren move.", + "text-Siren-advance3": "Take another Siren move.", + "text-Siren-advance4": "Take a move from any Skin.", + "text-Siren-advance5": "Take a move from any Skin.", + "text-Siren-advance6": "Your backup Cacophony Choir is here.", + "lbl-Veela": "Veela", + "text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.

Someone feeds your drama. Take 1 String on them and give them 1 String on you.", + "text-Veelainfo": "Choose three", + "text-Veela-move1name": "YOU PIG!", + "text-Veela-move1desc": "When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.", + "text-Veela-move2name": "Trauma Bomb!", + "text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.", + "text-Veela-move3name": "Unfriended?", + "text-Veela-move3desc": "Add 1 to your rolls to Shut Someone Down using social media or technology.", + "text-Veela-move4name": "This Yours?", + "text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.", + "text-Veela-move5name": "I'm A Star!", + "text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.", + "text-Veela-move6name": "I'M the Victim Here!", + "text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.", + "text-Veela-move7name": "All T All Shade!", + "text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).", + "text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.", + "text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.", + "text-Veela-advance1": "Add +1 to one of your stats.", + "text-Veela-advance2": "Take another Veela move.", + "text-Veela-advance3": "Take another Veela move.", + "text-Veela-advance4": "Take a move from any Skin.", + "text-Veela-advance5": "Take a move from any Skin.", + "text-Veela-advance6": "You've gathered a Swarm of Sycophants.", "lbl-customskin": "Custom Skin", "text-custom-advance1": " Add +1 to one of your stats.   ", "text-custom-advance2": " Take another Skin move.   ", diff --git a/Monsterhearts-2/translations/ko.json b/Monsterhearts-2/translations/ko.json index b5e9c85ab0..3757c090df 100644 --- a/Monsterhearts-2/translations/ko.json +++ b/Monsterhearts-2/translations/ko.json @@ -391,6 +391,243 @@ "text-disciple-advance4": "아무 스킨 액션을 하나 얻습니다.", "text-disciple-advance5": "아무 스킨 액션을 하나 얻습니다.", "text-disciple-advance6": "당신은 승천 그룹에 가입합니다.", + "lbl-Bakeneko": "Bakeneko", + "text-Bakenekobackstory": "Choose whether each character is boring or fun:

If they are boring, take a String on them -- you have them all figured out.

If they are fun, give them a String on you -- you want their attention.", + "text-Bakenekoinfo": "Choose three", + "text-Bakeneko-move1name": "At No One's Beck and Call", + "text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.", + "text-Bakeneko-move2name": "Prowler", + "text-Bakeneko-move2desc": "You can see perfectly in the dark.", + "text-Bakeneko-move3name": "Cat and Mouse", + "text-Bakeneko-move3desc": "When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.", + "text-Bakeneko-move4name": "Cross My Path", + "text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.", + "text-Bakeneko-move5name": "Claws Out", + "text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to Shut Them Down.", + "text-Bakeneko-move6name": "Lap Cat", + "text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.", + "text-Bakeneko-move7name": "On Your Feet", + "text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.", + "text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.", + "text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.", + "text-Bakeneko-advance1": "Add +1 to one of your stats.", + "text-Bakeneko-advance2": "Take another Bakeneko move.", + "text-Bakeneko-advance3": "Take another Bakeneko move.", + "text-Bakeneko-advance4": "Take a move from any Skin.", + "text-Bakeneko-advance5": "Take a move from any Skin.", + "text-Bakeneko-advance6": "You've found your Pride of Freaks.", + "lbl-Bedlam": "Bedlam", + "text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.

You are strange. Either give everyone 1 String on you or give one person 2 Strings.", + "text-Bedlam-move1name": "Cheshire Path", + "text-Bedlam-move1desc": "You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.", + "text-Bedlam-move2name": "Good Omens", + "text-Bedlam-move2desc": "When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.", + "text-Bedlam-move3name": "Terabithia", + "text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.", + "text-Bedlam-move4name": "Fascination Street", + "text-Bedlam-move4desc": "When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.", + "text-Bedlam-move5name": "Through the Looking Glass", + "text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
✦   you'll need to find another way back;
✦   something escapes into the mundane world;
✦   you enter your Darkest Self.", + "text-Bedlam-move6name": "Tea in Innsmouth", + "text-Bedlam-move6desc": "Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.", + "text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.", + "text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.", + "text-Bedlam-advance1": "Add +1 to one of your stats.", + "text-Bedlam-advance2": "Take another Bedlam move.", + "text-Bedlam-advance3": "Take another Bedlam move.", + "text-Bedlam-advance4": "Take a move from any Skin.", + "text-Bedlam-advance5": "Take a move from any Skin.", + "text-Bedlam-advance6": "Attract the attention of a Tumultuous Tea Party.", + "lbl-Devil": "Devil", + "text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.

Someone rebuked your offers. They get 1 String on you.", + "text-Devilinfo": "You get Give to Get, and choose two more", + "text-Devil-move1name": "Give to Get", + "text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.", + "text-Devil-move2name": "Infamous", + "text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.", + "text-Devil-move3name": "Master of the Inferno", + "text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.", + "text-Devil-move4name": "Mammon's Plaything", + "text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.", + "text-Devil-move5name": "Gift Horse", + "text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.", + "text-Devil-move6name": "Center of the Sabbath", + "text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.", + "text-Devil-move7name": "Abyss Born", + "text-Devil-move7desc": "If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.", + "text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.", + "text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.", + "text-Devil-advance1": "Add +1 to one of your stats.", + "text-Devil-advance2": "Take another Devil move.", + "text-Devil-advance3": "Take another Devil move.", + "text-Devil-advance4": "Take a move from any Skin.", + "text-Devil-advance5": "Take a move from any Skin.", + "text-Devil-advance6": "Attract some Gossipy Imps.", + "lbl-Dragon": "Dragon", + "text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.

People wan to be seen with you. Gain 1 String on every main character.", + "text-Dragoninfo": "You get Draconic Splendor, and choose one more", + "text-Dragon-move1name": "Draconic Splendor", + "text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.", + "text-Dragon-move2name": "Resurgence", + "text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.", + "text-Dragon-move3name": "Coin Polisher", + "text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.", + "text-Dragon-move4name": "I Am Wrath", + "text-Dragon-move4desc": "You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.", + "text-Dragon-move5name": "Bring Me the Princess", + "text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.", + "text-Dragon-move6name": "Chameleon Cousin", + "text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.", + "text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.", + "text-Dragon-darkestself": "They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.", + "text-Dragon-advance1": "Add +1 to one of your stats.", + "text-Dragon-advance2": "Take another Dragon move.", + "text-Dragon-advance3": "Take another Dragon move.", + "text-Dragon-advance4": "Take a move from any Skin.", + "text-Dragon-advance5": "Take a move from any Skin.", + "text-Dragon-advance6": "Gain a Clutch of Personality.", + "lbl-Fomorian": "Fomorian", + "text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.

Someone has criticized you. Give them 2 Strings on you.", + "text-Fomorian-move1name": "Eye of Balor", + "text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.", + "text-Fomorian-move2name": "Malformed Morals", + "text-Fomorian-move2desc": "When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.", + "text-Fomorian-move3name": "Cinder Child", + "text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.", + "text-Fomorian-move4name": "Dragons Don't Scare Me", + "text-Fomorian-move4desc": "When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.", + "text-Fomorian-move5name": "Ruling Over Ashes", + "text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.", + "text-Fomorian-move6name": "Whelped Before Promises", + "text-Fomorian-move6desc": "If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.", + "text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.", + "text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.", + "text-Fomorian-advance1": "Add +1 to one of your stats.", + "text-Fomorian-advance2": "Take another Fomorian move.", + "text-Fomorian-advance3": "Take another Fomorian move.", + "text-Fomorian-advance4": "Take a move from any Skin.", + "text-Fomorian-advance5": "Take a move from any Skin.", + "text-Fomorian-advance6": "You inherit some Baleful Servants.", + "lbl-Immortal": "Immortal", + "text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.

Who do you wish could walk with you through eternity? Take 2 Strings on them.", + "text-Immortal-move1name": "Cheating Death", + "text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.", + "text-Immortal-move2name": "Been There, Seen That", + "text-Immortal-move2desc": "YWhen you get a 10 up to Keep Your Cool ask two questions instead of one.", + "text-Immortal-move3name": "Repeated History", + "text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.", + "text-Immortal-move4name": "Heart of Gold", + "text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.", + "text-Immortal-move5name": "Value of Life", + "text-Immortal-move5desc": "When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.", + "text-Immortal-move6name": "Enthralled by Eternity", + "text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.", + "text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.", + "text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.", + "text-Immortal-advance1": "Add +1 to one of your stats.", + "text-Immortal-advance2": "Take another Immortal move.", + "text-Immortal-advance3": "Take another Immortal move.", + "text-Immortal-advance4": "Take a move from any Skin.", + "text-Immortal-advance5": "Take a move from any Skin.", + "text-Immortal-advance6": "Hire some Generational Guardians.", + "lbl-Leshy": "Leshy", + "text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.

Someone found your throne room. They gain 2 Strings on you.", + "text-Leshyinfo": "You get Gaea's Authority, and choose two more", + "text-Leshy-move1name": "Gaea's Authority", + "text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.", + "text-Leshy-move2name": "City Slicker", + "text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.", + "text-Leshy-move3name": "Tree Tyrant", + "text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
✦   the spirits gossip about you in your throne room;
✦   it has its own agenda;
✦   the vegetation doesn't go back to where it originally was.", + "text-Leshy-move4name": "Club of Authority", + "text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.", + "text-Leshy-move5name": "Skin of Oak", + "text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.", + "text-Leshy-move6name": "Nature's Beauty", + "text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.", + "text-Leshy-move7name": "I Am Lord", + "text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).", + "text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.", + "text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.", + "text-Leshy-advance1": "Add +1 to one of your stats.", + "text-Leshy-advance2": "Take another Leshy move.", + "text-Leshy-advance3": "Take another Leshy move.", + "text-Leshy-advance4": "Take a move from any Skin.", + "text-Leshy-advance5": "Take a move from any Skin.", + "text-Leshy-advance6": "You have a Horticultural Harem.", + "lbl-Prometheus": "Prometheus", + "text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.

You're super weird. Everyone gains a String on you.", + "text-Prometheusinfo": "You get Firebringer, and choose one more", + "text-Prometheus-move1name": "Firebringer", + "text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
✦   your project has no weird side effects;
✦   your project is cheap and easy to make and maintain;
✦   your project is accepted or admired by the masses;
✦   your project never randomly fails or backfires.", + "text-Prometheus-move2name": "Da Vinci Science!", + "text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.", + "text-Prometheus-move3name": "Before Your Time", + "text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.", + "text-Prometheus-move4name": "Solipsism Exercise", + "text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.", + "text-Prometheus-move5name": "Maniacal Laughter", + "text-Prometheus-move5desc": "When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.", + "text-Prometheus-move6name": "Fine Line", + "text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).", + "text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you.", + "text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.", + "text-Prometheus-advance1": "Add +1 to one of your stats.", + "text-Prometheus-advance2": "Take another Prometheus move.", + "text-Prometheus-advance3": "Take another Prometheus move.", + "text-Prometheus-advance4": "Take a move from any Skin.", + "text-Prometheus-advance5": "Take a move from any Skin.", + "text-Prometheus-advance6": "Join a Power Think Tank.", + "lbl-Siren": "Siren", + "text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.

Who inspires your performances? Give them 2 Strings on you.", + "text-Sireninfo": "You get Haunting Melody, and choose two more", + "text-Siren-move1name": "Haunting Melody", + "text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
✦   someone in the crowd gives you a gift;
✦   the crowd brings someone you name to you;
✦   the crowd goes to where you tell them to afterward;
✦   someone in the crowd gives you a String;
✦   the crowd goes back to their normal, boring lives afterward.", + "text-Siren-move2name": "Rocky Coast", + "text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.", + "text-Siren-move3name": "Imma Let You Finish But...", + "text-Siren-move3desc": "When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.", + "text-Siren-move4name": "Diva Tantrum", + "text-Siren-move4desc": "When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.", + "text-Siren-move5name": "Catcher in the Rye", + "text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.", + "text-Siren-move6name": "Copper Wire Fire", + "text-Siren-move6desc": "Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.", + "text-Siren-move7name": "Stage Presence", + "text-Siren-move7desc": "Add +1 to Hot (max Hot +3).", + "text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.", + "text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.", + "text-Siren-advance1": "Add +1 to one of your stats.", + "text-Siren-advance2": "Take another Siren move.", + "text-Siren-advance3": "Take another Siren move.", + "text-Siren-advance4": "Take a move from any Skin.", + "text-Siren-advance5": "Take a move from any Skin.", + "text-Siren-advance6": "Your backup Cacophony Choir is here.", + "lbl-Veela": "Veela", + "text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.

Someone feeds your drama. Take 1 String on them and give them 1 String on you.", + "text-Veelainfo": "Choose three", + "text-Veela-move1name": "YOU PIG!", + "text-Veela-move1desc": "When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.", + "text-Veela-move2name": "Trauma Bomb!", + "text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.", + "text-Veela-move3name": "Unfriended?", + "text-Veela-move3desc": "Add 1 to your rolls to Shut Someone Down using social media or technology.", + "text-Veela-move4name": "This Yours?", + "text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.", + "text-Veela-move5name": "I'm A Star!", + "text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.", + "text-Veela-move6name": "I'M the Victim Here!", + "text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.", + "text-Veela-move7name": "All T All Shade!", + "text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).", + "text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.", + "text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.", + "text-Veela-advance1": "Add +1 to one of your stats.", + "text-Veela-advance2": "Take another Veela move.", + "text-Veela-advance3": "Take another Veela move.", + "text-Veela-advance4": "Take a move from any Skin.", + "text-Veela-advance5": "Take a move from any Skin.", + "text-Veela-advance6": "You've gathered a Swarm of Sycophants.", "lbl-customskin": "커스텀 스킨", "text-custom-advance1": "능력치 중 하나에 +1을 더합니다.", "text-custom-advance2": "다른 스킨 액션을 하나를 얻습니다.", diff --git a/Monsterhearts-2/translations/nl.json b/Monsterhearts-2/translations/nl.json index b017f907b8..736470c815 100644 --- a/Monsterhearts-2/translations/nl.json +++ b/Monsterhearts-2/translations/nl.json @@ -391,6 +391,243 @@ "text-disciple-advance4": " Take a move from any Skin.", "text-disciple-advance5": " Take a move from any Skin.", "text-disciple-advance6": " Join an Ascension Group. ", + "lbl-Bakeneko": "Bakeneko", + "text-Bakenekobackstory": "Choose whether each character is boring or fun:

If they are boring, take a String on them -- you have them all figured out.

If they are fun, give them a String on you -- you want their attention.", + "text-Bakenekoinfo": "Choose three", + "text-Bakeneko-move1name": "At No One's Beck and Call", + "text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.", + "text-Bakeneko-move2name": "Prowler", + "text-Bakeneko-move2desc": "You can see perfectly in the dark.", + "text-Bakeneko-move3name": "Cat and Mouse", + "text-Bakeneko-move3desc": "When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.", + "text-Bakeneko-move4name": "Cross My Path", + "text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.", + "text-Bakeneko-move5name": "Claws Out", + "text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to Shut Them Down.", + "text-Bakeneko-move6name": "Lap Cat", + "text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.", + "text-Bakeneko-move7name": "On Your Feet", + "text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.", + "text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.", + "text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.", + "text-Bakeneko-advance1": "Add +1 to one of your stats.", + "text-Bakeneko-advance2": "Take another Bakeneko move.", + "text-Bakeneko-advance3": "Take another Bakeneko move.", + "text-Bakeneko-advance4": "Take a move from any Skin.", + "text-Bakeneko-advance5": "Take a move from any Skin.", + "text-Bakeneko-advance6": "You've found your Pride of Freaks.", + "lbl-Bedlam": "Bedlam", + "text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.

You are strange. Either give everyone 1 String on you or give one person 2 Strings.", + "text-Bedlam-move1name": "Cheshire Path", + "text-Bedlam-move1desc": "You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.", + "text-Bedlam-move2name": "Good Omens", + "text-Bedlam-move2desc": "When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.", + "text-Bedlam-move3name": "Terabithia", + "text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.", + "text-Bedlam-move4name": "Fascination Street", + "text-Bedlam-move4desc": "When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.", + "text-Bedlam-move5name": "Through the Looking Glass", + "text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
✦   you'll need to find another way back;
✦   something escapes into the mundane world;
✦   you enter your Darkest Self.", + "text-Bedlam-move6name": "Tea in Innsmouth", + "text-Bedlam-move6desc": "Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.", + "text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.", + "text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.", + "text-Bedlam-advance1": "Add +1 to one of your stats.", + "text-Bedlam-advance2": "Take another Bedlam move.", + "text-Bedlam-advance3": "Take another Bedlam move.", + "text-Bedlam-advance4": "Take a move from any Skin.", + "text-Bedlam-advance5": "Take a move from any Skin.", + "text-Bedlam-advance6": "Attract the attention of a Tumultuous Tea Party.", + "lbl-Devil": "Devil", + "text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.

Someone rebuked your offers. They get 1 String on you.", + "text-Devilinfo": "You get Give to Get, and choose two more", + "text-Devil-move1name": "Give to Get", + "text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.", + "text-Devil-move2name": "Infamous", + "text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.", + "text-Devil-move3name": "Master of the Inferno", + "text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.", + "text-Devil-move4name": "Mammon's Plaything", + "text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.", + "text-Devil-move5name": "Gift Horse", + "text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.", + "text-Devil-move6name": "Center of the Sabbath", + "text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.", + "text-Devil-move7name": "Abyss Born", + "text-Devil-move7desc": "If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.", + "text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.", + "text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.", + "text-Devil-advance1": "Add +1 to one of your stats.", + "text-Devil-advance2": "Take another Devil move.", + "text-Devil-advance3": "Take another Devil move.", + "text-Devil-advance4": "Take a move from any Skin.", + "text-Devil-advance5": "Take a move from any Skin.", + "text-Devil-advance6": "Attract some Gossipy Imps.", + "lbl-Dragon": "Dragon", + "text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.

People wan to be seen with you. Gain 1 String on every main character.", + "text-Dragoninfo": "You get Draconic Splendor, and choose one more", + "text-Dragon-move1name": "Draconic Splendor", + "text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.", + "text-Dragon-move2name": "Resurgence", + "text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.", + "text-Dragon-move3name": "Coin Polisher", + "text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.", + "text-Dragon-move4name": "I Am Wrath", + "text-Dragon-move4desc": "You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.", + "text-Dragon-move5name": "Bring Me the Princess", + "text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.", + "text-Dragon-move6name": "Chameleon Cousin", + "text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.", + "text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.", + "text-Dragon-darkestself": "They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.", + "text-Dragon-advance1": "Add +1 to one of your stats.", + "text-Dragon-advance2": "Take another Dragon move.", + "text-Dragon-advance3": "Take another Dragon move.", + "text-Dragon-advance4": "Take a move from any Skin.", + "text-Dragon-advance5": "Take a move from any Skin.", + "text-Dragon-advance6": "Gain a Clutch of Personality.", + "lbl-Fomorian": "Fomorian", + "text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.

Someone has criticized you. Give them 2 Strings on you.", + "text-Fomorian-move1name": "Eye of Balor", + "text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.", + "text-Fomorian-move2name": "Malformed Morals", + "text-Fomorian-move2desc": "When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.", + "text-Fomorian-move3name": "Cinder Child", + "text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.", + "text-Fomorian-move4name": "Dragons Don't Scare Me", + "text-Fomorian-move4desc": "When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.", + "text-Fomorian-move5name": "Ruling Over Ashes", + "text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.", + "text-Fomorian-move6name": "Whelped Before Promises", + "text-Fomorian-move6desc": "If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.", + "text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.", + "text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.", + "text-Fomorian-advance1": "Add +1 to one of your stats.", + "text-Fomorian-advance2": "Take another Fomorian move.", + "text-Fomorian-advance3": "Take another Fomorian move.", + "text-Fomorian-advance4": "Take a move from any Skin.", + "text-Fomorian-advance5": "Take a move from any Skin.", + "text-Fomorian-advance6": "You inherit some Baleful Servants.", + "lbl-Immortal": "Immortal", + "text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.

Who do you wish could walk with you through eternity? Take 2 Strings on them.", + "text-Immortal-move1name": "Cheating Death", + "text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.", + "text-Immortal-move2name": "Been There, Seen That", + "text-Immortal-move2desc": "YWhen you get a 10 up to Keep Your Cool ask two questions instead of one.", + "text-Immortal-move3name": "Repeated History", + "text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.", + "text-Immortal-move4name": "Heart of Gold", + "text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.", + "text-Immortal-move5name": "Value of Life", + "text-Immortal-move5desc": "When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.", + "text-Immortal-move6name": "Enthralled by Eternity", + "text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.", + "text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.", + "text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.", + "text-Immortal-advance1": "Add +1 to one of your stats.", + "text-Immortal-advance2": "Take another Immortal move.", + "text-Immortal-advance3": "Take another Immortal move.", + "text-Immortal-advance4": "Take a move from any Skin.", + "text-Immortal-advance5": "Take a move from any Skin.", + "text-Immortal-advance6": "Hire some Generational Guardians.", + "lbl-Leshy": "Leshy", + "text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.

Someone found your throne room. They gain 2 Strings on you.", + "text-Leshyinfo": "You get Gaea's Authority, and choose two more", + "text-Leshy-move1name": "Gaea's Authority", + "text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.", + "text-Leshy-move2name": "City Slicker", + "text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.", + "text-Leshy-move3name": "Tree Tyrant", + "text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
✦   the spirits gossip about you in your throne room;
✦   it has its own agenda;
✦   the vegetation doesn't go back to where it originally was.", + "text-Leshy-move4name": "Club of Authority", + "text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.", + "text-Leshy-move5name": "Skin of Oak", + "text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.", + "text-Leshy-move6name": "Nature's Beauty", + "text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.", + "text-Leshy-move7name": "I Am Lord", + "text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).", + "text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.", + "text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.", + "text-Leshy-advance1": "Add +1 to one of your stats.", + "text-Leshy-advance2": "Take another Leshy move.", + "text-Leshy-advance3": "Take another Leshy move.", + "text-Leshy-advance4": "Take a move from any Skin.", + "text-Leshy-advance5": "Take a move from any Skin.", + "text-Leshy-advance6": "You have a Horticultural Harem.", + "lbl-Prometheus": "Prometheus", + "text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.

You're super weird. Everyone gains a String on you.", + "text-Prometheusinfo": "You get Firebringer, and choose one more", + "text-Prometheus-move1name": "Firebringer", + "text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
✦   your project has no weird side effects;
✦   your project is cheap and easy to make and maintain;
✦   your project is accepted or admired by the masses;
✦   your project never randomly fails or backfires.", + "text-Prometheus-move2name": "Da Vinci Science!", + "text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.", + "text-Prometheus-move3name": "Before Your Time", + "text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.", + "text-Prometheus-move4name": "Solipsism Exercise", + "text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.", + "text-Prometheus-move5name": "Maniacal Laughter", + "text-Prometheus-move5desc": "When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.", + "text-Prometheus-move6name": "Fine Line", + "text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).", + "text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you.", + "text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.", + "text-Prometheus-advance1": "Add +1 to one of your stats.", + "text-Prometheus-advance2": "Take another Prometheus move.", + "text-Prometheus-advance3": "Take another Prometheus move.", + "text-Prometheus-advance4": "Take a move from any Skin.", + "text-Prometheus-advance5": "Take a move from any Skin.", + "text-Prometheus-advance6": "Join a Power Think Tank.", + "lbl-Siren": "Siren", + "text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.

Who inspires your performances? Give them 2 Strings on you.", + "text-Sireninfo": "You get Haunting Melody, and choose two more", + "text-Siren-move1name": "Haunting Melody", + "text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
✦   someone in the crowd gives you a gift;
✦   the crowd brings someone you name to you;
✦   the crowd goes to where you tell them to afterward;
✦   someone in the crowd gives you a String;
✦   the crowd goes back to their normal, boring lives afterward.", + "text-Siren-move2name": "Rocky Coast", + "text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.", + "text-Siren-move3name": "Imma Let You Finish But...", + "text-Siren-move3desc": "When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.", + "text-Siren-move4name": "Diva Tantrum", + "text-Siren-move4desc": "When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.", + "text-Siren-move5name": "Catcher in the Rye", + "text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.", + "text-Siren-move6name": "Copper Wire Fire", + "text-Siren-move6desc": "Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.", + "text-Siren-move7name": "Stage Presence", + "text-Siren-move7desc": "Add +1 to Hot (max Hot +3).", + "text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.", + "text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.", + "text-Siren-advance1": "Add +1 to one of your stats.", + "text-Siren-advance2": "Take another Siren move.", + "text-Siren-advance3": "Take another Siren move.", + "text-Siren-advance4": "Take a move from any Skin.", + "text-Siren-advance5": "Take a move from any Skin.", + "text-Siren-advance6": "Your backup Cacophony Choir is here.", + "lbl-Veela": "Veela", + "text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.

Someone feeds your drama. Take 1 String on them and give them 1 String on you.", + "text-Veelainfo": "Choose three", + "text-Veela-move1name": "YOU PIG!", + "text-Veela-move1desc": "When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.", + "text-Veela-move2name": "Trauma Bomb!", + "text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.", + "text-Veela-move3name": "Unfriended?", + "text-Veela-move3desc": "Add 1 to your rolls to Shut Someone Down using social media or technology.", + "text-Veela-move4name": "This Yours?", + "text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.", + "text-Veela-move5name": "I'm A Star!", + "text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.", + "text-Veela-move6name": "I'M the Victim Here!", + "text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.", + "text-Veela-move7name": "All T All Shade!", + "text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).", + "text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.", + "text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.", + "text-Veela-advance1": "Add +1 to one of your stats.", + "text-Veela-advance2": "Take another Veela move.", + "text-Veela-advance3": "Take another Veela move.", + "text-Veela-advance4": "Take a move from any Skin.", + "text-Veela-advance5": "Take a move from any Skin.", + "text-Veela-advance6": "You've gathered a Swarm of Sycophants.", "lbl-customskin": "Custom Skin", "text-custom-advance1": " Add +1 to one of your stats.   ", "text-custom-advance2": " Take another Skin move.   ", diff --git a/Monsterhearts-2/translations/pl.json b/Monsterhearts-2/translations/pl.json index 51698535c1..84186bc769 100644 --- a/Monsterhearts-2/translations/pl.json +++ b/Monsterhearts-2/translations/pl.json @@ -391,6 +391,243 @@ "text-disciple-advance4": " Take a move from any Skin.", "text-disciple-advance5": " Take a move from any Skin.", "text-disciple-advance6": " Join an Ascension Group. ", + "lbl-Bakeneko": "Bakeneko", + "text-Bakenekobackstory": "Choose whether each character is boring or fun:

If they are boring, take a String on them -- you have them all figured out.

If they are fun, give them a String on you -- you want their attention.", + "text-Bakenekoinfo": "Choose three", + "text-Bakeneko-move1name": "At No One's Beck and Call", + "text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.", + "text-Bakeneko-move2name": "Prowler", + "text-Bakeneko-move2desc": "You can see perfectly in the dark.", + "text-Bakeneko-move3name": "Cat and Mouse", + "text-Bakeneko-move3desc": "When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.", + "text-Bakeneko-move4name": "Cross My Path", + "text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.", + "text-Bakeneko-move5name": "Claws Out", + "text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to Shut Them Down.", + "text-Bakeneko-move6name": "Lap Cat", + "text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.", + "text-Bakeneko-move7name": "On Your Feet", + "text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.", + "text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.", + "text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.", + "text-Bakeneko-advance1": "Add +1 to one of your stats.", + "text-Bakeneko-advance2": "Take another Bakeneko move.", + "text-Bakeneko-advance3": "Take another Bakeneko move.", + "text-Bakeneko-advance4": "Take a move from any Skin.", + "text-Bakeneko-advance5": "Take a move from any Skin.", + "text-Bakeneko-advance6": "You've found your Pride of Freaks.", + "lbl-Bedlam": "Bedlam", + "text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.

You are strange. Either give everyone 1 String on you or give one person 2 Strings.", + "text-Bedlam-move1name": "Cheshire Path", + "text-Bedlam-move1desc": "You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.", + "text-Bedlam-move2name": "Good Omens", + "text-Bedlam-move2desc": "When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.", + "text-Bedlam-move3name": "Terabithia", + "text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.", + "text-Bedlam-move4name": "Fascination Street", + "text-Bedlam-move4desc": "When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.", + "text-Bedlam-move5name": "Through the Looking Glass", + "text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
✦   you'll need to find another way back;
✦   something escapes into the mundane world;
✦   you enter your Darkest Self.", + "text-Bedlam-move6name": "Tea in Innsmouth", + "text-Bedlam-move6desc": "Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.", + "text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.", + "text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.", + "text-Bedlam-advance1": "Add +1 to one of your stats.", + "text-Bedlam-advance2": "Take another Bedlam move.", + "text-Bedlam-advance3": "Take another Bedlam move.", + "text-Bedlam-advance4": "Take a move from any Skin.", + "text-Bedlam-advance5": "Take a move from any Skin.", + "text-Bedlam-advance6": "Attract the attention of a Tumultuous Tea Party.", + "lbl-Devil": "Devil", + "text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.

Someone rebuked your offers. They get 1 String on you.", + "text-Devilinfo": "You get Give to Get, and choose two more", + "text-Devil-move1name": "Give to Get", + "text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.", + "text-Devil-move2name": "Infamous", + "text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.", + "text-Devil-move3name": "Master of the Inferno", + "text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.", + "text-Devil-move4name": "Mammon's Plaything", + "text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.", + "text-Devil-move5name": "Gift Horse", + "text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.", + "text-Devil-move6name": "Center of the Sabbath", + "text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.", + "text-Devil-move7name": "Abyss Born", + "text-Devil-move7desc": "If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.", + "text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.", + "text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.", + "text-Devil-advance1": "Add +1 to one of your stats.", + "text-Devil-advance2": "Take another Devil move.", + "text-Devil-advance3": "Take another Devil move.", + "text-Devil-advance4": "Take a move from any Skin.", + "text-Devil-advance5": "Take a move from any Skin.", + "text-Devil-advance6": "Attract some Gossipy Imps.", + "lbl-Dragon": "Dragon", + "text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.

People wan to be seen with you. Gain 1 String on every main character.", + "text-Dragoninfo": "You get Draconic Splendor, and choose one more", + "text-Dragon-move1name": "Draconic Splendor", + "text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.", + "text-Dragon-move2name": "Resurgence", + "text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.", + "text-Dragon-move3name": "Coin Polisher", + "text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.", + "text-Dragon-move4name": "I Am Wrath", + "text-Dragon-move4desc": "You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.", + "text-Dragon-move5name": "Bring Me the Princess", + "text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.", + "text-Dragon-move6name": "Chameleon Cousin", + "text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.", + "text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.", + "text-Dragon-darkestself": "They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.", + "text-Dragon-advance1": "Add +1 to one of your stats.", + "text-Dragon-advance2": "Take another Dragon move.", + "text-Dragon-advance3": "Take another Dragon move.", + "text-Dragon-advance4": "Take a move from any Skin.", + "text-Dragon-advance5": "Take a move from any Skin.", + "text-Dragon-advance6": "Gain a Clutch of Personality.", + "lbl-Fomorian": "Fomorian", + "text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.

Someone has criticized you. Give them 2 Strings on you.", + "text-Fomorian-move1name": "Eye of Balor", + "text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.", + "text-Fomorian-move2name": "Malformed Morals", + "text-Fomorian-move2desc": "When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.", + "text-Fomorian-move3name": "Cinder Child", + "text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.", + "text-Fomorian-move4name": "Dragons Don't Scare Me", + "text-Fomorian-move4desc": "When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.", + "text-Fomorian-move5name": "Ruling Over Ashes", + "text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.", + "text-Fomorian-move6name": "Whelped Before Promises", + "text-Fomorian-move6desc": "If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.", + "text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.", + "text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.", + "text-Fomorian-advance1": "Add +1 to one of your stats.", + "text-Fomorian-advance2": "Take another Fomorian move.", + "text-Fomorian-advance3": "Take another Fomorian move.", + "text-Fomorian-advance4": "Take a move from any Skin.", + "text-Fomorian-advance5": "Take a move from any Skin.", + "text-Fomorian-advance6": "You inherit some Baleful Servants.", + "lbl-Immortal": "Immortal", + "text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.

Who do you wish could walk with you through eternity? Take 2 Strings on them.", + "text-Immortal-move1name": "Cheating Death", + "text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.", + "text-Immortal-move2name": "Been There, Seen That", + "text-Immortal-move2desc": "YWhen you get a 10 up to Keep Your Cool ask two questions instead of one.", + "text-Immortal-move3name": "Repeated History", + "text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.", + "text-Immortal-move4name": "Heart of Gold", + "text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.", + "text-Immortal-move5name": "Value of Life", + "text-Immortal-move5desc": "When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.", + "text-Immortal-move6name": "Enthralled by Eternity", + "text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.", + "text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.", + "text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.", + "text-Immortal-advance1": "Add +1 to one of your stats.", + "text-Immortal-advance2": "Take another Immortal move.", + "text-Immortal-advance3": "Take another Immortal move.", + "text-Immortal-advance4": "Take a move from any Skin.", + "text-Immortal-advance5": "Take a move from any Skin.", + "text-Immortal-advance6": "Hire some Generational Guardians.", + "lbl-Leshy": "Leshy", + "text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.

Someone found your throne room. They gain 2 Strings on you.", + "text-Leshyinfo": "You get Gaea's Authority, and choose two more", + "text-Leshy-move1name": "Gaea's Authority", + "text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.", + "text-Leshy-move2name": "City Slicker", + "text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.", + "text-Leshy-move3name": "Tree Tyrant", + "text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
✦   the spirits gossip about you in your throne room;
✦   it has its own agenda;
✦   the vegetation doesn't go back to where it originally was.", + "text-Leshy-move4name": "Club of Authority", + "text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.", + "text-Leshy-move5name": "Skin of Oak", + "text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.", + "text-Leshy-move6name": "Nature's Beauty", + "text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.", + "text-Leshy-move7name": "I Am Lord", + "text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).", + "text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.", + "text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.", + "text-Leshy-advance1": "Add +1 to one of your stats.", + "text-Leshy-advance2": "Take another Leshy move.", + "text-Leshy-advance3": "Take another Leshy move.", + "text-Leshy-advance4": "Take a move from any Skin.", + "text-Leshy-advance5": "Take a move from any Skin.", + "text-Leshy-advance6": "You have a Horticultural Harem.", + "lbl-Prometheus": "Prometheus", + "text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.

You're super weird. Everyone gains a String on you.", + "text-Prometheusinfo": "You get Firebringer, and choose one more", + "text-Prometheus-move1name": "Firebringer", + "text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
✦   your project has no weird side effects;
✦   your project is cheap and easy to make and maintain;
✦   your project is accepted or admired by the masses;
✦   your project never randomly fails or backfires.", + "text-Prometheus-move2name": "Da Vinci Science!", + "text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.", + "text-Prometheus-move3name": "Before Your Time", + "text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.", + "text-Prometheus-move4name": "Solipsism Exercise", + "text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.", + "text-Prometheus-move5name": "Maniacal Laughter", + "text-Prometheus-move5desc": "When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.", + "text-Prometheus-move6name": "Fine Line", + "text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).", + "text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you.", + "text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.", + "text-Prometheus-advance1": "Add +1 to one of your stats.", + "text-Prometheus-advance2": "Take another Prometheus move.", + "text-Prometheus-advance3": "Take another Prometheus move.", + "text-Prometheus-advance4": "Take a move from any Skin.", + "text-Prometheus-advance5": "Take a move from any Skin.", + "text-Prometheus-advance6": "Join a Power Think Tank.", + "lbl-Siren": "Siren", + "text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.

Who inspires your performances? Give them 2 Strings on you.", + "text-Sireninfo": "You get Haunting Melody, and choose two more", + "text-Siren-move1name": "Haunting Melody", + "text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
✦   someone in the crowd gives you a gift;
✦   the crowd brings someone you name to you;
✦   the crowd goes to where you tell them to afterward;
✦   someone in the crowd gives you a String;
✦   the crowd goes back to their normal, boring lives afterward.", + "text-Siren-move2name": "Rocky Coast", + "text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.", + "text-Siren-move3name": "Imma Let You Finish But...", + "text-Siren-move3desc": "When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.", + "text-Siren-move4name": "Diva Tantrum", + "text-Siren-move4desc": "When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.", + "text-Siren-move5name": "Catcher in the Rye", + "text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.", + "text-Siren-move6name": "Copper Wire Fire", + "text-Siren-move6desc": "Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.", + "text-Siren-move7name": "Stage Presence", + "text-Siren-move7desc": "Add +1 to Hot (max Hot +3).", + "text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.", + "text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.", + "text-Siren-advance1": "Add +1 to one of your stats.", + "text-Siren-advance2": "Take another Siren move.", + "text-Siren-advance3": "Take another Siren move.", + "text-Siren-advance4": "Take a move from any Skin.", + "text-Siren-advance5": "Take a move from any Skin.", + "text-Siren-advance6": "Your backup Cacophony Choir is here.", + "lbl-Veela": "Veela", + "text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.

Someone feeds your drama. Take 1 String on them and give them 1 String on you.", + "text-Veelainfo": "Choose three", + "text-Veela-move1name": "YOU PIG!", + "text-Veela-move1desc": "When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.", + "text-Veela-move2name": "Trauma Bomb!", + "text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.", + "text-Veela-move3name": "Unfriended?", + "text-Veela-move3desc": "Add 1 to your rolls to Shut Someone Down using social media or technology.", + "text-Veela-move4name": "This Yours?", + "text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.", + "text-Veela-move5name": "I'm A Star!", + "text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.", + "text-Veela-move6name": "I'M the Victim Here!", + "text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.", + "text-Veela-move7name": "All T All Shade!", + "text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).", + "text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.", + "text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.", + "text-Veela-advance1": "Add +1 to one of your stats.", + "text-Veela-advance2": "Take another Veela move.", + "text-Veela-advance3": "Take another Veela move.", + "text-Veela-advance4": "Take a move from any Skin.", + "text-Veela-advance5": "Take a move from any Skin.", + "text-Veela-advance6": "You've gathered a Swarm of Sycophants.", "lbl-customskin": "Custom Skin", "text-custom-advance1": " Add +1 to one of your stats.   ", "text-custom-advance2": " Take another Skin move.   ", diff --git a/Monsterhearts-2/translations/pt.json b/Monsterhearts-2/translations/pt.json index 8e6db68546..1ff1f875c5 100644 --- a/Monsterhearts-2/translations/pt.json +++ b/Monsterhearts-2/translations/pt.json @@ -391,6 +391,243 @@ "text-disciple-advance4": " Take a move from any Skin.", "text-disciple-advance5": " Take a move from any Skin.", "text-disciple-advance6": " Join an Ascension Group. ", + "lbl-Bakeneko": "Bakeneko", + "text-Bakenekobackstory": "Choose whether each character is boring or fun:

If they are boring, take a String on them -- you have them all figured out.

If they are fun, give them a String on you -- you want their attention.", + "text-Bakenekoinfo": "Choose three", + "text-Bakeneko-move1name": "At No One's Beck and Call", + "text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.", + "text-Bakeneko-move2name": "Prowler", + "text-Bakeneko-move2desc": "You can see perfectly in the dark.", + "text-Bakeneko-move3name": "Cat and Mouse", + "text-Bakeneko-move3desc": "When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.", + "text-Bakeneko-move4name": "Cross My Path", + "text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.", + "text-Bakeneko-move5name": "Claws Out", + "text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to Shut Them Down.", + "text-Bakeneko-move6name": "Lap Cat", + "text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.", + "text-Bakeneko-move7name": "On Your Feet", + "text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.", + "text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.", + "text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.", + "text-Bakeneko-advance1": "Add +1 to one of your stats.", + "text-Bakeneko-advance2": "Take another Bakeneko move.", + "text-Bakeneko-advance3": "Take another Bakeneko move.", + "text-Bakeneko-advance4": "Take a move from any Skin.", + "text-Bakeneko-advance5": "Take a move from any Skin.", + "text-Bakeneko-advance6": "You've found your Pride of Freaks.", + "lbl-Bedlam": "Bedlam", + "text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.

You are strange. Either give everyone 1 String on you or give one person 2 Strings.", + "text-Bedlam-move1name": "Cheshire Path", + "text-Bedlam-move1desc": "You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.", + "text-Bedlam-move2name": "Good Omens", + "text-Bedlam-move2desc": "When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.", + "text-Bedlam-move3name": "Terabithia", + "text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.", + "text-Bedlam-move4name": "Fascination Street", + "text-Bedlam-move4desc": "When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.", + "text-Bedlam-move5name": "Through the Looking Glass", + "text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
✦   you'll need to find another way back;
✦   something escapes into the mundane world;
✦   you enter your Darkest Self.", + "text-Bedlam-move6name": "Tea in Innsmouth", + "text-Bedlam-move6desc": "Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.", + "text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.", + "text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.", + "text-Bedlam-advance1": "Add +1 to one of your stats.", + "text-Bedlam-advance2": "Take another Bedlam move.", + "text-Bedlam-advance3": "Take another Bedlam move.", + "text-Bedlam-advance4": "Take a move from any Skin.", + "text-Bedlam-advance5": "Take a move from any Skin.", + "text-Bedlam-advance6": "Attract the attention of a Tumultuous Tea Party.", + "lbl-Devil": "Devil", + "text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.

Someone rebuked your offers. They get 1 String on you.", + "text-Devilinfo": "You get Give to Get, and choose two more", + "text-Devil-move1name": "Give to Get", + "text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.", + "text-Devil-move2name": "Infamous", + "text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.", + "text-Devil-move3name": "Master of the Inferno", + "text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.", + "text-Devil-move4name": "Mammon's Plaything", + "text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.", + "text-Devil-move5name": "Gift Horse", + "text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.", + "text-Devil-move6name": "Center of the Sabbath", + "text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.", + "text-Devil-move7name": "Abyss Born", + "text-Devil-move7desc": "If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.", + "text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.", + "text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.", + "text-Devil-advance1": "Add +1 to one of your stats.", + "text-Devil-advance2": "Take another Devil move.", + "text-Devil-advance3": "Take another Devil move.", + "text-Devil-advance4": "Take a move from any Skin.", + "text-Devil-advance5": "Take a move from any Skin.", + "text-Devil-advance6": "Attract some Gossipy Imps.", + "lbl-Dragon": "Dragon", + "text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.

People wan to be seen with you. Gain 1 String on every main character.", + "text-Dragoninfo": "You get Draconic Splendor, and choose one more", + "text-Dragon-move1name": "Draconic Splendor", + "text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.", + "text-Dragon-move2name": "Resurgence", + "text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.", + "text-Dragon-move3name": "Coin Polisher", + "text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.", + "text-Dragon-move4name": "I Am Wrath", + "text-Dragon-move4desc": "You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.", + "text-Dragon-move5name": "Bring Me the Princess", + "text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.", + "text-Dragon-move6name": "Chameleon Cousin", + "text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.", + "text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.", + "text-Dragon-darkestself": "They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.", + "text-Dragon-advance1": "Add +1 to one of your stats.", + "text-Dragon-advance2": "Take another Dragon move.", + "text-Dragon-advance3": "Take another Dragon move.", + "text-Dragon-advance4": "Take a move from any Skin.", + "text-Dragon-advance5": "Take a move from any Skin.", + "text-Dragon-advance6": "Gain a Clutch of Personality.", + "lbl-Fomorian": "Fomorian", + "text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.

Someone has criticized you. Give them 2 Strings on you.", + "text-Fomorian-move1name": "Eye of Balor", + "text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.", + "text-Fomorian-move2name": "Malformed Morals", + "text-Fomorian-move2desc": "When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.", + "text-Fomorian-move3name": "Cinder Child", + "text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.", + "text-Fomorian-move4name": "Dragons Don't Scare Me", + "text-Fomorian-move4desc": "When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.", + "text-Fomorian-move5name": "Ruling Over Ashes", + "text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.", + "text-Fomorian-move6name": "Whelped Before Promises", + "text-Fomorian-move6desc": "If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.", + "text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.", + "text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.", + "text-Fomorian-advance1": "Add +1 to one of your stats.", + "text-Fomorian-advance2": "Take another Fomorian move.", + "text-Fomorian-advance3": "Take another Fomorian move.", + "text-Fomorian-advance4": "Take a move from any Skin.", + "text-Fomorian-advance5": "Take a move from any Skin.", + "text-Fomorian-advance6": "You inherit some Baleful Servants.", + "lbl-Immortal": "Immortal", + "text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.

Who do you wish could walk with you through eternity? Take 2 Strings on them.", + "text-Immortal-move1name": "Cheating Death", + "text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.", + "text-Immortal-move2name": "Been There, Seen That", + "text-Immortal-move2desc": "YWhen you get a 10 up to Keep Your Cool ask two questions instead of one.", + "text-Immortal-move3name": "Repeated History", + "text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.", + "text-Immortal-move4name": "Heart of Gold", + "text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.", + "text-Immortal-move5name": "Value of Life", + "text-Immortal-move5desc": "When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.", + "text-Immortal-move6name": "Enthralled by Eternity", + "text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.", + "text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.", + "text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.", + "text-Immortal-advance1": "Add +1 to one of your stats.", + "text-Immortal-advance2": "Take another Immortal move.", + "text-Immortal-advance3": "Take another Immortal move.", + "text-Immortal-advance4": "Take a move from any Skin.", + "text-Immortal-advance5": "Take a move from any Skin.", + "text-Immortal-advance6": "Hire some Generational Guardians.", + "lbl-Leshy": "Leshy", + "text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.

Someone found your throne room. They gain 2 Strings on you.", + "text-Leshyinfo": "You get Gaea's Authority, and choose two more", + "text-Leshy-move1name": "Gaea's Authority", + "text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.", + "text-Leshy-move2name": "City Slicker", + "text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.", + "text-Leshy-move3name": "Tree Tyrant", + "text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
✦   the spirits gossip about you in your throne room;
✦   it has its own agenda;
✦   the vegetation doesn't go back to where it originally was.", + "text-Leshy-move4name": "Club of Authority", + "text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.", + "text-Leshy-move5name": "Skin of Oak", + "text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.", + "text-Leshy-move6name": "Nature's Beauty", + "text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.", + "text-Leshy-move7name": "I Am Lord", + "text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).", + "text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.", + "text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.", + "text-Leshy-advance1": "Add +1 to one of your stats.", + "text-Leshy-advance2": "Take another Leshy move.", + "text-Leshy-advance3": "Take another Leshy move.", + "text-Leshy-advance4": "Take a move from any Skin.", + "text-Leshy-advance5": "Take a move from any Skin.", + "text-Leshy-advance6": "You have a Horticultural Harem.", + "lbl-Prometheus": "Prometheus", + "text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.

You're super weird. Everyone gains a String on you.", + "text-Prometheusinfo": "You get Firebringer, and choose one more", + "text-Prometheus-move1name": "Firebringer", + "text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
✦   your project has no weird side effects;
✦   your project is cheap and easy to make and maintain;
✦   your project is accepted or admired by the masses;
✦   your project never randomly fails or backfires.", + "text-Prometheus-move2name": "Da Vinci Science!", + "text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.", + "text-Prometheus-move3name": "Before Your Time", + "text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.", + "text-Prometheus-move4name": "Solipsism Exercise", + "text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.", + "text-Prometheus-move5name": "Maniacal Laughter", + "text-Prometheus-move5desc": "When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.", + "text-Prometheus-move6name": "Fine Line", + "text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).", + "text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you.", + "text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.", + "text-Prometheus-advance1": "Add +1 to one of your stats.", + "text-Prometheus-advance2": "Take another Prometheus move.", + "text-Prometheus-advance3": "Take another Prometheus move.", + "text-Prometheus-advance4": "Take a move from any Skin.", + "text-Prometheus-advance5": "Take a move from any Skin.", + "text-Prometheus-advance6": "Join a Power Think Tank.", + "lbl-Siren": "Siren", + "text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.

Who inspires your performances? Give them 2 Strings on you.", + "text-Sireninfo": "You get Haunting Melody, and choose two more", + "text-Siren-move1name": "Haunting Melody", + "text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
✦   someone in the crowd gives you a gift;
✦   the crowd brings someone you name to you;
✦   the crowd goes to where you tell them to afterward;
✦   someone in the crowd gives you a String;
✦   the crowd goes back to their normal, boring lives afterward.", + "text-Siren-move2name": "Rocky Coast", + "text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.", + "text-Siren-move3name": "Imma Let You Finish But...", + "text-Siren-move3desc": "When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.", + "text-Siren-move4name": "Diva Tantrum", + "text-Siren-move4desc": "When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.", + "text-Siren-move5name": "Catcher in the Rye", + "text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.", + "text-Siren-move6name": "Copper Wire Fire", + "text-Siren-move6desc": "Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.", + "text-Siren-move7name": "Stage Presence", + "text-Siren-move7desc": "Add +1 to Hot (max Hot +3).", + "text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.", + "text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.", + "text-Siren-advance1": "Add +1 to one of your stats.", + "text-Siren-advance2": "Take another Siren move.", + "text-Siren-advance3": "Take another Siren move.", + "text-Siren-advance4": "Take a move from any Skin.", + "text-Siren-advance5": "Take a move from any Skin.", + "text-Siren-advance6": "Your backup Cacophony Choir is here.", + "lbl-Veela": "Veela", + "text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.

Someone feeds your drama. Take 1 String on them and give them 1 String on you.", + "text-Veelainfo": "Choose three", + "text-Veela-move1name": "YOU PIG!", + "text-Veela-move1desc": "When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.", + "text-Veela-move2name": "Trauma Bomb!", + "text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.", + "text-Veela-move3name": "Unfriended?", + "text-Veela-move3desc": "Add 1 to your rolls to Shut Someone Down using social media or technology.", + "text-Veela-move4name": "This Yours?", + "text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.", + "text-Veela-move5name": "I'm A Star!", + "text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.", + "text-Veela-move6name": "I'M the Victim Here!", + "text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.", + "text-Veela-move7name": "All T All Shade!", + "text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).", + "text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.", + "text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.", + "text-Veela-advance1": "Add +1 to one of your stats.", + "text-Veela-advance2": "Take another Veela move.", + "text-Veela-advance3": "Take another Veela move.", + "text-Veela-advance4": "Take a move from any Skin.", + "text-Veela-advance5": "Take a move from any Skin.", + "text-Veela-advance6": "You've gathered a Swarm of Sycophants.", "lbl-customskin": "Pele Customizada", "text-custom-advance1": "Adicione +1 a um de seus atributos", "text-custom-advance2": "Pegue outro movimento da sua Pele.", diff --git a/Monsterhearts-2/translations/ru.json b/Monsterhearts-2/translations/ru.json index 1c9b918aeb..ee565c1e3d 100644 --- a/Monsterhearts-2/translations/ru.json +++ b/Monsterhearts-2/translations/ru.json @@ -391,6 +391,243 @@ "text-disciple-advance4": " Take a move from any Skin.", "text-disciple-advance5": " Take a move from any Skin.", "text-disciple-advance6": " Join an Ascension Group. ", + "lbl-Bakeneko": "Bakeneko", + "text-Bakenekobackstory": "Choose whether each character is boring or fun:

If they are boring, take a String on them -- you have them all figured out.

If they are fun, give them a String on you -- you want their attention.", + "text-Bakenekoinfo": "Choose three", + "text-Bakeneko-move1name": "At No One's Beck and Call", + "text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.", + "text-Bakeneko-move2name": "Prowler", + "text-Bakeneko-move2desc": "You can see perfectly in the dark.", + "text-Bakeneko-move3name": "Cat and Mouse", + "text-Bakeneko-move3desc": "When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.", + "text-Bakeneko-move4name": "Cross My Path", + "text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.", + "text-Bakeneko-move5name": "Claws Out", + "text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to Shut Them Down.", + "text-Bakeneko-move6name": "Lap Cat", + "text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.", + "text-Bakeneko-move7name": "On Your Feet", + "text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.", + "text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.", + "text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.", + "text-Bakeneko-advance1": "Add +1 to one of your stats.", + "text-Bakeneko-advance2": "Take another Bakeneko move.", + "text-Bakeneko-advance3": "Take another Bakeneko move.", + "text-Bakeneko-advance4": "Take a move from any Skin.", + "text-Bakeneko-advance5": "Take a move from any Skin.", + "text-Bakeneko-advance6": "You've found your Pride of Freaks.", + "lbl-Bedlam": "Bedlam", + "text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.

You are strange. Either give everyone 1 String on you or give one person 2 Strings.", + "text-Bedlam-move1name": "Cheshire Path", + "text-Bedlam-move1desc": "You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.", + "text-Bedlam-move2name": "Good Omens", + "text-Bedlam-move2desc": "When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.", + "text-Bedlam-move3name": "Terabithia", + "text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.", + "text-Bedlam-move4name": "Fascination Street", + "text-Bedlam-move4desc": "When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.", + "text-Bedlam-move5name": "Through the Looking Glass", + "text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
✦   you'll need to find another way back;
✦   something escapes into the mundane world;
✦   you enter your Darkest Self.", + "text-Bedlam-move6name": "Tea in Innsmouth", + "text-Bedlam-move6desc": "Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.", + "text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.", + "text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.", + "text-Bedlam-advance1": "Add +1 to one of your stats.", + "text-Bedlam-advance2": "Take another Bedlam move.", + "text-Bedlam-advance3": "Take another Bedlam move.", + "text-Bedlam-advance4": "Take a move from any Skin.", + "text-Bedlam-advance5": "Take a move from any Skin.", + "text-Bedlam-advance6": "Attract the attention of a Tumultuous Tea Party.", + "lbl-Devil": "Devil", + "text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.

Someone rebuked your offers. They get 1 String on you.", + "text-Devilinfo": "You get Give to Get, and choose two more", + "text-Devil-move1name": "Give to Get", + "text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.", + "text-Devil-move2name": "Infamous", + "text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.", + "text-Devil-move3name": "Master of the Inferno", + "text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.", + "text-Devil-move4name": "Mammon's Plaything", + "text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.", + "text-Devil-move5name": "Gift Horse", + "text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.", + "text-Devil-move6name": "Center of the Sabbath", + "text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.", + "text-Devil-move7name": "Abyss Born", + "text-Devil-move7desc": "If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.", + "text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.", + "text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.", + "text-Devil-advance1": "Add +1 to one of your stats.", + "text-Devil-advance2": "Take another Devil move.", + "text-Devil-advance3": "Take another Devil move.", + "text-Devil-advance4": "Take a move from any Skin.", + "text-Devil-advance5": "Take a move from any Skin.", + "text-Devil-advance6": "Attract some Gossipy Imps.", + "lbl-Dragon": "Dragon", + "text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.

People wan to be seen with you. Gain 1 String on every main character.", + "text-Dragoninfo": "You get Draconic Splendor, and choose one more", + "text-Dragon-move1name": "Draconic Splendor", + "text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.", + "text-Dragon-move2name": "Resurgence", + "text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.", + "text-Dragon-move3name": "Coin Polisher", + "text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.", + "text-Dragon-move4name": "I Am Wrath", + "text-Dragon-move4desc": "You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.", + "text-Dragon-move5name": "Bring Me the Princess", + "text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.", + "text-Dragon-move6name": "Chameleon Cousin", + "text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.", + "text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.", + "text-Dragon-darkestself": "They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.", + "text-Dragon-advance1": "Add +1 to one of your stats.", + "text-Dragon-advance2": "Take another Dragon move.", + "text-Dragon-advance3": "Take another Dragon move.", + "text-Dragon-advance4": "Take a move from any Skin.", + "text-Dragon-advance5": "Take a move from any Skin.", + "text-Dragon-advance6": "Gain a Clutch of Personality.", + "lbl-Fomorian": "Fomorian", + "text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.

Someone has criticized you. Give them 2 Strings on you.", + "text-Fomorian-move1name": "Eye of Balor", + "text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.", + "text-Fomorian-move2name": "Malformed Morals", + "text-Fomorian-move2desc": "When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.", + "text-Fomorian-move3name": "Cinder Child", + "text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.", + "text-Fomorian-move4name": "Dragons Don't Scare Me", + "text-Fomorian-move4desc": "When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.", + "text-Fomorian-move5name": "Ruling Over Ashes", + "text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.", + "text-Fomorian-move6name": "Whelped Before Promises", + "text-Fomorian-move6desc": "If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.", + "text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.", + "text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.", + "text-Fomorian-advance1": "Add +1 to one of your stats.", + "text-Fomorian-advance2": "Take another Fomorian move.", + "text-Fomorian-advance3": "Take another Fomorian move.", + "text-Fomorian-advance4": "Take a move from any Skin.", + "text-Fomorian-advance5": "Take a move from any Skin.", + "text-Fomorian-advance6": "You inherit some Baleful Servants.", + "lbl-Immortal": "Immortal", + "text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.

Who do you wish could walk with you through eternity? Take 2 Strings on them.", + "text-Immortal-move1name": "Cheating Death", + "text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.", + "text-Immortal-move2name": "Been There, Seen That", + "text-Immortal-move2desc": "YWhen you get a 10 up to Keep Your Cool ask two questions instead of one.", + "text-Immortal-move3name": "Repeated History", + "text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.", + "text-Immortal-move4name": "Heart of Gold", + "text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.", + "text-Immortal-move5name": "Value of Life", + "text-Immortal-move5desc": "When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.", + "text-Immortal-move6name": "Enthralled by Eternity", + "text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.", + "text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.", + "text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.", + "text-Immortal-advance1": "Add +1 to one of your stats.", + "text-Immortal-advance2": "Take another Immortal move.", + "text-Immortal-advance3": "Take another Immortal move.", + "text-Immortal-advance4": "Take a move from any Skin.", + "text-Immortal-advance5": "Take a move from any Skin.", + "text-Immortal-advance6": "Hire some Generational Guardians.", + "lbl-Leshy": "Leshy", + "text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.

Someone found your throne room. They gain 2 Strings on you.", + "text-Leshyinfo": "You get Gaea's Authority, and choose two more", + "text-Leshy-move1name": "Gaea's Authority", + "text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.", + "text-Leshy-move2name": "City Slicker", + "text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.", + "text-Leshy-move3name": "Tree Tyrant", + "text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
✦   the spirits gossip about you in your throne room;
✦   it has its own agenda;
✦   the vegetation doesn't go back to where it originally was.", + "text-Leshy-move4name": "Club of Authority", + "text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.", + "text-Leshy-move5name": "Skin of Oak", + "text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.", + "text-Leshy-move6name": "Nature's Beauty", + "text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.", + "text-Leshy-move7name": "I Am Lord", + "text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).", + "text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.", + "text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.", + "text-Leshy-advance1": "Add +1 to one of your stats.", + "text-Leshy-advance2": "Take another Leshy move.", + "text-Leshy-advance3": "Take another Leshy move.", + "text-Leshy-advance4": "Take a move from any Skin.", + "text-Leshy-advance5": "Take a move from any Skin.", + "text-Leshy-advance6": "You have a Horticultural Harem.", + "lbl-Prometheus": "Prometheus", + "text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.

You're super weird. Everyone gains a String on you.", + "text-Prometheusinfo": "You get Firebringer, and choose one more", + "text-Prometheus-move1name": "Firebringer", + "text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
✦   your project has no weird side effects;
✦   your project is cheap and easy to make and maintain;
✦   your project is accepted or admired by the masses;
✦   your project never randomly fails or backfires.", + "text-Prometheus-move2name": "Da Vinci Science!", + "text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.", + "text-Prometheus-move3name": "Before Your Time", + "text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.", + "text-Prometheus-move4name": "Solipsism Exercise", + "text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.", + "text-Prometheus-move5name": "Maniacal Laughter", + "text-Prometheus-move5desc": "When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.", + "text-Prometheus-move6name": "Fine Line", + "text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).", + "text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you.", + "text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.", + "text-Prometheus-advance1": "Add +1 to one of your stats.", + "text-Prometheus-advance2": "Take another Prometheus move.", + "text-Prometheus-advance3": "Take another Prometheus move.", + "text-Prometheus-advance4": "Take a move from any Skin.", + "text-Prometheus-advance5": "Take a move from any Skin.", + "text-Prometheus-advance6": "Join a Power Think Tank.", + "lbl-Siren": "Siren", + "text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.

Who inspires your performances? Give them 2 Strings on you.", + "text-Sireninfo": "You get Haunting Melody, and choose two more", + "text-Siren-move1name": "Haunting Melody", + "text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
✦   someone in the crowd gives you a gift;
✦   the crowd brings someone you name to you;
✦   the crowd goes to where you tell them to afterward;
✦   someone in the crowd gives you a String;
✦   the crowd goes back to their normal, boring lives afterward.", + "text-Siren-move2name": "Rocky Coast", + "text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.", + "text-Siren-move3name": "Imma Let You Finish But...", + "text-Siren-move3desc": "When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.", + "text-Siren-move4name": "Diva Tantrum", + "text-Siren-move4desc": "When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.", + "text-Siren-move5name": "Catcher in the Rye", + "text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.", + "text-Siren-move6name": "Copper Wire Fire", + "text-Siren-move6desc": "Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.", + "text-Siren-move7name": "Stage Presence", + "text-Siren-move7desc": "Add +1 to Hot (max Hot +3).", + "text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.", + "text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.", + "text-Siren-advance1": "Add +1 to one of your stats.", + "text-Siren-advance2": "Take another Siren move.", + "text-Siren-advance3": "Take another Siren move.", + "text-Siren-advance4": "Take a move from any Skin.", + "text-Siren-advance5": "Take a move from any Skin.", + "text-Siren-advance6": "Your backup Cacophony Choir is here.", + "lbl-Veela": "Veela", + "text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.

Someone feeds your drama. Take 1 String on them and give them 1 String on you.", + "text-Veelainfo": "Choose three", + "text-Veela-move1name": "YOU PIG!", + "text-Veela-move1desc": "When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.", + "text-Veela-move2name": "Trauma Bomb!", + "text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.", + "text-Veela-move3name": "Unfriended?", + "text-Veela-move3desc": "Add 1 to your rolls to Shut Someone Down using social media or technology.", + "text-Veela-move4name": "This Yours?", + "text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.", + "text-Veela-move5name": "I'm A Star!", + "text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.", + "text-Veela-move6name": "I'M the Victim Here!", + "text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.", + "text-Veela-move7name": "All T All Shade!", + "text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).", + "text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.", + "text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.", + "text-Veela-advance1": "Add +1 to one of your stats.", + "text-Veela-advance2": "Take another Veela move.", + "text-Veela-advance3": "Take another Veela move.", + "text-Veela-advance4": "Take a move from any Skin.", + "text-Veela-advance5": "Take a move from any Skin.", + "text-Veela-advance6": "You've gathered a Swarm of Sycophants.", "lbl-customskin": "Custom Skin", "text-custom-advance1": " Add +1 to one of your stats.   ", "text-custom-advance2": " Take another Skin move.   ", diff --git a/Monsterhearts-2/translations/sl.json b/Monsterhearts-2/translations/sl.json index 635835358f..8c117a4ec9 100644 --- a/Monsterhearts-2/translations/sl.json +++ b/Monsterhearts-2/translations/sl.json @@ -391,6 +391,243 @@ "text-disciple-advance4": "Take a move from any Skin.", "text-disciple-advance5": "Take a move from any Skin.", "text-disciple-advance6": "Join an Ascension Group.", + "lbl-Bakeneko": "Bakeneko", + "text-Bakenekobackstory": "Choose whether each character is boring or fun:

If they are boring, take a String on them -- you have them all figured out.

If they are fun, give them a String on you -- you want their attention.", + "text-Bakenekoinfo": "Choose three", + "text-Bakeneko-move1name": "At No One's Beck and Call", + "text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.", + "text-Bakeneko-move2name": "Prowler", + "text-Bakeneko-move2desc": "You can see perfectly in the dark.", + "text-Bakeneko-move3name": "Cat and Mouse", + "text-Bakeneko-move3desc": "When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.", + "text-Bakeneko-move4name": "Cross My Path", + "text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.", + "text-Bakeneko-move5name": "Claws Out", + "text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to Shut Them Down.", + "text-Bakeneko-move6name": "Lap Cat", + "text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.", + "text-Bakeneko-move7name": "On Your Feet", + "text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.", + "text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.", + "text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.", + "text-Bakeneko-advance1": "Add +1 to one of your stats.", + "text-Bakeneko-advance2": "Take another Bakeneko move.", + "text-Bakeneko-advance3": "Take another Bakeneko move.", + "text-Bakeneko-advance4": "Take a move from any Skin.", + "text-Bakeneko-advance5": "Take a move from any Skin.", + "text-Bakeneko-advance6": "You've found your Pride of Freaks.", + "lbl-Bedlam": "Bedlam", + "text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.

You are strange. Either give everyone 1 String on you or give one person 2 Strings.", + "text-Bedlam-move1name": "Cheshire Path", + "text-Bedlam-move1desc": "You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.", + "text-Bedlam-move2name": "Good Omens", + "text-Bedlam-move2desc": "When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.", + "text-Bedlam-move3name": "Terabithia", + "text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.", + "text-Bedlam-move4name": "Fascination Street", + "text-Bedlam-move4desc": "When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.", + "text-Bedlam-move5name": "Through the Looking Glass", + "text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
✦   you'll need to find another way back;
✦   something escapes into the mundane world;
✦   you enter your Darkest Self.", + "text-Bedlam-move6name": "Tea in Innsmouth", + "text-Bedlam-move6desc": "Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.", + "text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.", + "text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.", + "text-Bedlam-advance1": "Add +1 to one of your stats.", + "text-Bedlam-advance2": "Take another Bedlam move.", + "text-Bedlam-advance3": "Take another Bedlam move.", + "text-Bedlam-advance4": "Take a move from any Skin.", + "text-Bedlam-advance5": "Take a move from any Skin.", + "text-Bedlam-advance6": "Attract the attention of a Tumultuous Tea Party.", + "lbl-Devil": "Devil", + "text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.

Someone rebuked your offers. They get 1 String on you.", + "text-Devilinfo": "You get Give to Get, and choose two more", + "text-Devil-move1name": "Give to Get", + "text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.", + "text-Devil-move2name": "Infamous", + "text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.", + "text-Devil-move3name": "Master of the Inferno", + "text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.", + "text-Devil-move4name": "Mammon's Plaything", + "text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.", + "text-Devil-move5name": "Gift Horse", + "text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.", + "text-Devil-move6name": "Center of the Sabbath", + "text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.", + "text-Devil-move7name": "Abyss Born", + "text-Devil-move7desc": "If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.", + "text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.", + "text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.", + "text-Devil-advance1": "Add +1 to one of your stats.", + "text-Devil-advance2": "Take another Devil move.", + "text-Devil-advance3": "Take another Devil move.", + "text-Devil-advance4": "Take a move from any Skin.", + "text-Devil-advance5": "Take a move from any Skin.", + "text-Devil-advance6": "Attract some Gossipy Imps.", + "lbl-Dragon": "Dragon", + "text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.

People wan to be seen with you. Gain 1 String on every main character.", + "text-Dragoninfo": "You get Draconic Splendor, and choose one more", + "text-Dragon-move1name": "Draconic Splendor", + "text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.", + "text-Dragon-move2name": "Resurgence", + "text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.", + "text-Dragon-move3name": "Coin Polisher", + "text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.", + "text-Dragon-move4name": "I Am Wrath", + "text-Dragon-move4desc": "You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.", + "text-Dragon-move5name": "Bring Me the Princess", + "text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.", + "text-Dragon-move6name": "Chameleon Cousin", + "text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.", + "text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.", + "text-Dragon-darkestself": "They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.", + "text-Dragon-advance1": "Add +1 to one of your stats.", + "text-Dragon-advance2": "Take another Dragon move.", + "text-Dragon-advance3": "Take another Dragon move.", + "text-Dragon-advance4": "Take a move from any Skin.", + "text-Dragon-advance5": "Take a move from any Skin.", + "text-Dragon-advance6": "Gain a Clutch of Personality.", + "lbl-Fomorian": "Fomorian", + "text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.

Someone has criticized you. Give them 2 Strings on you.", + "text-Fomorian-move1name": "Eye of Balor", + "text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.", + "text-Fomorian-move2name": "Malformed Morals", + "text-Fomorian-move2desc": "When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.", + "text-Fomorian-move3name": "Cinder Child", + "text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.", + "text-Fomorian-move4name": "Dragons Don't Scare Me", + "text-Fomorian-move4desc": "When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.", + "text-Fomorian-move5name": "Ruling Over Ashes", + "text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.", + "text-Fomorian-move6name": "Whelped Before Promises", + "text-Fomorian-move6desc": "If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.", + "text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.", + "text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.", + "text-Fomorian-advance1": "Add +1 to one of your stats.", + "text-Fomorian-advance2": "Take another Fomorian move.", + "text-Fomorian-advance3": "Take another Fomorian move.", + "text-Fomorian-advance4": "Take a move from any Skin.", + "text-Fomorian-advance5": "Take a move from any Skin.", + "text-Fomorian-advance6": "You inherit some Baleful Servants.", + "lbl-Immortal": "Immortal", + "text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.

Who do you wish could walk with you through eternity? Take 2 Strings on them.", + "text-Immortal-move1name": "Cheating Death", + "text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.", + "text-Immortal-move2name": "Been There, Seen That", + "text-Immortal-move2desc": "YWhen you get a 10 up to Keep Your Cool ask two questions instead of one.", + "text-Immortal-move3name": "Repeated History", + "text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.", + "text-Immortal-move4name": "Heart of Gold", + "text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.", + "text-Immortal-move5name": "Value of Life", + "text-Immortal-move5desc": "When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.", + "text-Immortal-move6name": "Enthralled by Eternity", + "text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.", + "text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.", + "text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.", + "text-Immortal-advance1": "Add +1 to one of your stats.", + "text-Immortal-advance2": "Take another Immortal move.", + "text-Immortal-advance3": "Take another Immortal move.", + "text-Immortal-advance4": "Take a move from any Skin.", + "text-Immortal-advance5": "Take a move from any Skin.", + "text-Immortal-advance6": "Hire some Generational Guardians.", + "lbl-Leshy": "Leshy", + "text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.

Someone found your throne room. They gain 2 Strings on you.", + "text-Leshyinfo": "You get Gaea's Authority, and choose two more", + "text-Leshy-move1name": "Gaea's Authority", + "text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.", + "text-Leshy-move2name": "City Slicker", + "text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.", + "text-Leshy-move3name": "Tree Tyrant", + "text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
✦   the spirits gossip about you in your throne room;
✦   it has its own agenda;
✦   the vegetation doesn't go back to where it originally was.", + "text-Leshy-move4name": "Club of Authority", + "text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.", + "text-Leshy-move5name": "Skin of Oak", + "text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.", + "text-Leshy-move6name": "Nature's Beauty", + "text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.", + "text-Leshy-move7name": "I Am Lord", + "text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).", + "text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.", + "text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.", + "text-Leshy-advance1": "Add +1 to one of your stats.", + "text-Leshy-advance2": "Take another Leshy move.", + "text-Leshy-advance3": "Take another Leshy move.", + "text-Leshy-advance4": "Take a move from any Skin.", + "text-Leshy-advance5": "Take a move from any Skin.", + "text-Leshy-advance6": "You have a Horticultural Harem.", + "lbl-Prometheus": "Prometheus", + "text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.

You're super weird. Everyone gains a String on you.", + "text-Prometheusinfo": "You get Firebringer, and choose one more", + "text-Prometheus-move1name": "Firebringer", + "text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
✦   your project has no weird side effects;
✦   your project is cheap and easy to make and maintain;
✦   your project is accepted or admired by the masses;
✦   your project never randomly fails or backfires.", + "text-Prometheus-move2name": "Da Vinci Science!", + "text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.", + "text-Prometheus-move3name": "Before Your Time", + "text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.", + "text-Prometheus-move4name": "Solipsism Exercise", + "text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.", + "text-Prometheus-move5name": "Maniacal Laughter", + "text-Prometheus-move5desc": "When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.", + "text-Prometheus-move6name": "Fine Line", + "text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).", + "text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you.", + "text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.", + "text-Prometheus-advance1": "Add +1 to one of your stats.", + "text-Prometheus-advance2": "Take another Prometheus move.", + "text-Prometheus-advance3": "Take another Prometheus move.", + "text-Prometheus-advance4": "Take a move from any Skin.", + "text-Prometheus-advance5": "Take a move from any Skin.", + "text-Prometheus-advance6": "Join a Power Think Tank.", + "lbl-Siren": "Siren", + "text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.

Who inspires your performances? Give them 2 Strings on you.", + "text-Sireninfo": "You get Haunting Melody, and choose two more", + "text-Siren-move1name": "Haunting Melody", + "text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
✦   someone in the crowd gives you a gift;
✦   the crowd brings someone you name to you;
✦   the crowd goes to where you tell them to afterward;
✦   someone in the crowd gives you a String;
✦   the crowd goes back to their normal, boring lives afterward.", + "text-Siren-move2name": "Rocky Coast", + "text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.", + "text-Siren-move3name": "Imma Let You Finish But...", + "text-Siren-move3desc": "When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.", + "text-Siren-move4name": "Diva Tantrum", + "text-Siren-move4desc": "When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.", + "text-Siren-move5name": "Catcher in the Rye", + "text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.", + "text-Siren-move6name": "Copper Wire Fire", + "text-Siren-move6desc": "Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.", + "text-Siren-move7name": "Stage Presence", + "text-Siren-move7desc": "Add +1 to Hot (max Hot +3).", + "text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.", + "text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.", + "text-Siren-advance1": "Add +1 to one of your stats.", + "text-Siren-advance2": "Take another Siren move.", + "text-Siren-advance3": "Take another Siren move.", + "text-Siren-advance4": "Take a move from any Skin.", + "text-Siren-advance5": "Take a move from any Skin.", + "text-Siren-advance6": "Your backup Cacophony Choir is here.", + "lbl-Veela": "Veela", + "text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.

Someone feeds your drama. Take 1 String on them and give them 1 String on you.", + "text-Veelainfo": "Choose three", + "text-Veela-move1name": "YOU PIG!", + "text-Veela-move1desc": "When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.", + "text-Veela-move2name": "Trauma Bomb!", + "text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.", + "text-Veela-move3name": "Unfriended?", + "text-Veela-move3desc": "Add 1 to your rolls to Shut Someone Down using social media or technology.", + "text-Veela-move4name": "This Yours?", + "text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.", + "text-Veela-move5name": "I'm A Star!", + "text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.", + "text-Veela-move6name": "I'M the Victim Here!", + "text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.", + "text-Veela-move7name": "All T All Shade!", + "text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).", + "text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.", + "text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.", + "text-Veela-advance1": "Add +1 to one of your stats.", + "text-Veela-advance2": "Take another Veela move.", + "text-Veela-advance3": "Take another Veela move.", + "text-Veela-advance4": "Take a move from any Skin.", + "text-Veela-advance5": "Take a move from any Skin.", + "text-Veela-advance6": "You've gathered a Swarm of Sycophants.", "lbl-customskin": "Custom Skin", "text-custom-advance1": "Add +1 to one of your stats.", "text-custom-advance2": "Take another Skin move.", diff --git a/Monsterhearts-2/translations/sv.json b/Monsterhearts-2/translations/sv.json index 5e2de41489..51562f66e9 100644 --- a/Monsterhearts-2/translations/sv.json +++ b/Monsterhearts-2/translations/sv.json @@ -391,6 +391,243 @@ "text-disciple-advance4": " Take a move from any Skin.", "text-disciple-advance5": " Take a move from any Skin.", "text-disciple-advance6": " Join an Ascension Group. ", + "lbl-Bakeneko": "Bakeneko", + "text-Bakenekobackstory": "Choose whether each character is boring or fun:

If they are boring, take a String on them -- you have them all figured out.

If they are fun, give them a String on you -- you want their attention.", + "text-Bakenekoinfo": "Choose three", + "text-Bakeneko-move1name": "At No One's Beck and Call", + "text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.", + "text-Bakeneko-move2name": "Prowler", + "text-Bakeneko-move2desc": "You can see perfectly in the dark.", + "text-Bakeneko-move3name": "Cat and Mouse", + "text-Bakeneko-move3desc": "When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.", + "text-Bakeneko-move4name": "Cross My Path", + "text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.", + "text-Bakeneko-move5name": "Claws Out", + "text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to Shut Them Down.", + "text-Bakeneko-move6name": "Lap Cat", + "text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.", + "text-Bakeneko-move7name": "On Your Feet", + "text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.", + "text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.", + "text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.", + "text-Bakeneko-advance1": "Add +1 to one of your stats.", + "text-Bakeneko-advance2": "Take another Bakeneko move.", + "text-Bakeneko-advance3": "Take another Bakeneko move.", + "text-Bakeneko-advance4": "Take a move from any Skin.", + "text-Bakeneko-advance5": "Take a move from any Skin.", + "text-Bakeneko-advance6": "You've found your Pride of Freaks.", + "lbl-Bedlam": "Bedlam", + "text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.

You are strange. Either give everyone 1 String on you or give one person 2 Strings.", + "text-Bedlam-move1name": "Cheshire Path", + "text-Bedlam-move1desc": "You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.", + "text-Bedlam-move2name": "Good Omens", + "text-Bedlam-move2desc": "When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.", + "text-Bedlam-move3name": "Terabithia", + "text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.", + "text-Bedlam-move4name": "Fascination Street", + "text-Bedlam-move4desc": "When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.", + "text-Bedlam-move5name": "Through the Looking Glass", + "text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
✦   you'll need to find another way back;
✦   something escapes into the mundane world;
✦   you enter your Darkest Self.", + "text-Bedlam-move6name": "Tea in Innsmouth", + "text-Bedlam-move6desc": "Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.", + "text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.", + "text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.", + "text-Bedlam-advance1": "Add +1 to one of your stats.", + "text-Bedlam-advance2": "Take another Bedlam move.", + "text-Bedlam-advance3": "Take another Bedlam move.", + "text-Bedlam-advance4": "Take a move from any Skin.", + "text-Bedlam-advance5": "Take a move from any Skin.", + "text-Bedlam-advance6": "Attract the attention of a Tumultuous Tea Party.", + "lbl-Devil": "Devil", + "text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.

Someone rebuked your offers. They get 1 String on you.", + "text-Devilinfo": "You get Give to Get, and choose two more", + "text-Devil-move1name": "Give to Get", + "text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.", + "text-Devil-move2name": "Infamous", + "text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.", + "text-Devil-move3name": "Master of the Inferno", + "text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.", + "text-Devil-move4name": "Mammon's Plaything", + "text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.", + "text-Devil-move5name": "Gift Horse", + "text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.", + "text-Devil-move6name": "Center of the Sabbath", + "text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.", + "text-Devil-move7name": "Abyss Born", + "text-Devil-move7desc": "If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.", + "text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.", + "text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.", + "text-Devil-advance1": "Add +1 to one of your stats.", + "text-Devil-advance2": "Take another Devil move.", + "text-Devil-advance3": "Take another Devil move.", + "text-Devil-advance4": "Take a move from any Skin.", + "text-Devil-advance5": "Take a move from any Skin.", + "text-Devil-advance6": "Attract some Gossipy Imps.", + "lbl-Dragon": "Dragon", + "text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.

People wan to be seen with you. Gain 1 String on every main character.", + "text-Dragoninfo": "You get Draconic Splendor, and choose one more", + "text-Dragon-move1name": "Draconic Splendor", + "text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.", + "text-Dragon-move2name": "Resurgence", + "text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.", + "text-Dragon-move3name": "Coin Polisher", + "text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.", + "text-Dragon-move4name": "I Am Wrath", + "text-Dragon-move4desc": "You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.", + "text-Dragon-move5name": "Bring Me the Princess", + "text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.", + "text-Dragon-move6name": "Chameleon Cousin", + "text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.", + "text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.", + "text-Dragon-darkestself": "They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.", + "text-Dragon-advance1": "Add +1 to one of your stats.", + "text-Dragon-advance2": "Take another Dragon move.", + "text-Dragon-advance3": "Take another Dragon move.", + "text-Dragon-advance4": "Take a move from any Skin.", + "text-Dragon-advance5": "Take a move from any Skin.", + "text-Dragon-advance6": "Gain a Clutch of Personality.", + "lbl-Fomorian": "Fomorian", + "text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.

Someone has criticized you. Give them 2 Strings on you.", + "text-Fomorian-move1name": "Eye of Balor", + "text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.", + "text-Fomorian-move2name": "Malformed Morals", + "text-Fomorian-move2desc": "When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.", + "text-Fomorian-move3name": "Cinder Child", + "text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.", + "text-Fomorian-move4name": "Dragons Don't Scare Me", + "text-Fomorian-move4desc": "When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.", + "text-Fomorian-move5name": "Ruling Over Ashes", + "text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.", + "text-Fomorian-move6name": "Whelped Before Promises", + "text-Fomorian-move6desc": "If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.", + "text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.", + "text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.", + "text-Fomorian-advance1": "Add +1 to one of your stats.", + "text-Fomorian-advance2": "Take another Fomorian move.", + "text-Fomorian-advance3": "Take another Fomorian move.", + "text-Fomorian-advance4": "Take a move from any Skin.", + "text-Fomorian-advance5": "Take a move from any Skin.", + "text-Fomorian-advance6": "You inherit some Baleful Servants.", + "lbl-Immortal": "Immortal", + "text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.

Who do you wish could walk with you through eternity? Take 2 Strings on them.", + "text-Immortal-move1name": "Cheating Death", + "text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.", + "text-Immortal-move2name": "Been There, Seen That", + "text-Immortal-move2desc": "YWhen you get a 10 up to Keep Your Cool ask two questions instead of one.", + "text-Immortal-move3name": "Repeated History", + "text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.", + "text-Immortal-move4name": "Heart of Gold", + "text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.", + "text-Immortal-move5name": "Value of Life", + "text-Immortal-move5desc": "When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.", + "text-Immortal-move6name": "Enthralled by Eternity", + "text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.", + "text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.", + "text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.", + "text-Immortal-advance1": "Add +1 to one of your stats.", + "text-Immortal-advance2": "Take another Immortal move.", + "text-Immortal-advance3": "Take another Immortal move.", + "text-Immortal-advance4": "Take a move from any Skin.", + "text-Immortal-advance5": "Take a move from any Skin.", + "text-Immortal-advance6": "Hire some Generational Guardians.", + "lbl-Leshy": "Leshy", + "text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.

Someone found your throne room. They gain 2 Strings on you.", + "text-Leshyinfo": "You get Gaea's Authority, and choose two more", + "text-Leshy-move1name": "Gaea's Authority", + "text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.", + "text-Leshy-move2name": "City Slicker", + "text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.", + "text-Leshy-move3name": "Tree Tyrant", + "text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
✦   the spirits gossip about you in your throne room;
✦   it has its own agenda;
✦   the vegetation doesn't go back to where it originally was.", + "text-Leshy-move4name": "Club of Authority", + "text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.", + "text-Leshy-move5name": "Skin of Oak", + "text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.", + "text-Leshy-move6name": "Nature's Beauty", + "text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.", + "text-Leshy-move7name": "I Am Lord", + "text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).", + "text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.", + "text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.", + "text-Leshy-advance1": "Add +1 to one of your stats.", + "text-Leshy-advance2": "Take another Leshy move.", + "text-Leshy-advance3": "Take another Leshy move.", + "text-Leshy-advance4": "Take a move from any Skin.", + "text-Leshy-advance5": "Take a move from any Skin.", + "text-Leshy-advance6": "You have a Horticultural Harem.", + "lbl-Prometheus": "Prometheus", + "text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.

You're super weird. Everyone gains a String on you.", + "text-Prometheusinfo": "You get Firebringer, and choose one more", + "text-Prometheus-move1name": "Firebringer", + "text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
✦   your project has no weird side effects;
✦   your project is cheap and easy to make and maintain;
✦   your project is accepted or admired by the masses;
✦   your project never randomly fails or backfires.", + "text-Prometheus-move2name": "Da Vinci Science!", + "text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.", + "text-Prometheus-move3name": "Before Your Time", + "text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.", + "text-Prometheus-move4name": "Solipsism Exercise", + "text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.", + "text-Prometheus-move5name": "Maniacal Laughter", + "text-Prometheus-move5desc": "When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.", + "text-Prometheus-move6name": "Fine Line", + "text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).", + "text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you.", + "text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.", + "text-Prometheus-advance1": "Add +1 to one of your stats.", + "text-Prometheus-advance2": "Take another Prometheus move.", + "text-Prometheus-advance3": "Take another Prometheus move.", + "text-Prometheus-advance4": "Take a move from any Skin.", + "text-Prometheus-advance5": "Take a move from any Skin.", + "text-Prometheus-advance6": "Join a Power Think Tank.", + "lbl-Siren": "Siren", + "text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.

Who inspires your performances? Give them 2 Strings on you.", + "text-Sireninfo": "You get Haunting Melody, and choose two more", + "text-Siren-move1name": "Haunting Melody", + "text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
✦   someone in the crowd gives you a gift;
✦   the crowd brings someone you name to you;
✦   the crowd goes to where you tell them to afterward;
✦   someone in the crowd gives you a String;
✦   the crowd goes back to their normal, boring lives afterward.", + "text-Siren-move2name": "Rocky Coast", + "text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.", + "text-Siren-move3name": "Imma Let You Finish But...", + "text-Siren-move3desc": "When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.", + "text-Siren-move4name": "Diva Tantrum", + "text-Siren-move4desc": "When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.", + "text-Siren-move5name": "Catcher in the Rye", + "text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.", + "text-Siren-move6name": "Copper Wire Fire", + "text-Siren-move6desc": "Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.", + "text-Siren-move7name": "Stage Presence", + "text-Siren-move7desc": "Add +1 to Hot (max Hot +3).", + "text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.", + "text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.", + "text-Siren-advance1": "Add +1 to one of your stats.", + "text-Siren-advance2": "Take another Siren move.", + "text-Siren-advance3": "Take another Siren move.", + "text-Siren-advance4": "Take a move from any Skin.", + "text-Siren-advance5": "Take a move from any Skin.", + "text-Siren-advance6": "Your backup Cacophony Choir is here.", + "lbl-Veela": "Veela", + "text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.

Someone feeds your drama. Take 1 String on them and give them 1 String on you.", + "text-Veelainfo": "Choose three", + "text-Veela-move1name": "YOU PIG!", + "text-Veela-move1desc": "When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.", + "text-Veela-move2name": "Trauma Bomb!", + "text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.", + "text-Veela-move3name": "Unfriended?", + "text-Veela-move3desc": "Add 1 to your rolls to Shut Someone Down using social media or technology.", + "text-Veela-move4name": "This Yours?", + "text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.", + "text-Veela-move5name": "I'm A Star!", + "text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.", + "text-Veela-move6name": "I'M the Victim Here!", + "text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.", + "text-Veela-move7name": "All T All Shade!", + "text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).", + "text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.", + "text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.", + "text-Veela-advance1": "Add +1 to one of your stats.", + "text-Veela-advance2": "Take another Veela move.", + "text-Veela-advance3": "Take another Veela move.", + "text-Veela-advance4": "Take a move from any Skin.", + "text-Veela-advance5": "Take a move from any Skin.", + "text-Veela-advance6": "You've gathered a Swarm of Sycophants.", "lbl-customskin": "Custom Skin", "text-custom-advance1": " Add +1 to one of your stats.   ", "text-custom-advance2": " Take another Skin move.   ", diff --git a/Monsterhearts-2/translations/tr.json b/Monsterhearts-2/translations/tr.json index e1dfd6fdba..28957cd552 100644 --- a/Monsterhearts-2/translations/tr.json +++ b/Monsterhearts-2/translations/tr.json @@ -391,6 +391,243 @@ "text-disciple-advance4": " Take a move from any Skin.", "text-disciple-advance5": " Take a move from any Skin.", "text-disciple-advance6": " Join an Ascension Group. ", + "lbl-Bakeneko": "Bakeneko", + "text-Bakenekobackstory": "Choose whether each character is boring or fun:

If they are boring, take a String on them -- you have them all figured out.

If they are fun, give them a String on you -- you want their attention.", + "text-Bakenekoinfo": "Choose three", + "text-Bakeneko-move1name": "At No One's Beck and Call", + "text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.", + "text-Bakeneko-move2name": "Prowler", + "text-Bakeneko-move2desc": "You can see perfectly in the dark.", + "text-Bakeneko-move3name": "Cat and Mouse", + "text-Bakeneko-move3desc": "When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.", + "text-Bakeneko-move4name": "Cross My Path", + "text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.", + "text-Bakeneko-move5name": "Claws Out", + "text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to Shut Them Down.", + "text-Bakeneko-move6name": "Lap Cat", + "text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.", + "text-Bakeneko-move7name": "On Your Feet", + "text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.", + "text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.", + "text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.", + "text-Bakeneko-advance1": "Add +1 to one of your stats.", + "text-Bakeneko-advance2": "Take another Bakeneko move.", + "text-Bakeneko-advance3": "Take another Bakeneko move.", + "text-Bakeneko-advance4": "Take a move from any Skin.", + "text-Bakeneko-advance5": "Take a move from any Skin.", + "text-Bakeneko-advance6": "You've found your Pride of Freaks.", + "lbl-Bedlam": "Bedlam", + "text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.

You are strange. Either give everyone 1 String on you or give one person 2 Strings.", + "text-Bedlam-move1name": "Cheshire Path", + "text-Bedlam-move1desc": "You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.", + "text-Bedlam-move2name": "Good Omens", + "text-Bedlam-move2desc": "When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.", + "text-Bedlam-move3name": "Terabithia", + "text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.", + "text-Bedlam-move4name": "Fascination Street", + "text-Bedlam-move4desc": "When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.", + "text-Bedlam-move5name": "Through the Looking Glass", + "text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
✦   you'll need to find another way back;
✦   something escapes into the mundane world;
✦   you enter your Darkest Self.", + "text-Bedlam-move6name": "Tea in Innsmouth", + "text-Bedlam-move6desc": "Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.", + "text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.", + "text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.", + "text-Bedlam-advance1": "Add +1 to one of your stats.", + "text-Bedlam-advance2": "Take another Bedlam move.", + "text-Bedlam-advance3": "Take another Bedlam move.", + "text-Bedlam-advance4": "Take a move from any Skin.", + "text-Bedlam-advance5": "Take a move from any Skin.", + "text-Bedlam-advance6": "Attract the attention of a Tumultuous Tea Party.", + "lbl-Devil": "Devil", + "text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.

Someone rebuked your offers. They get 1 String on you.", + "text-Devilinfo": "You get Give to Get, and choose two more", + "text-Devil-move1name": "Give to Get", + "text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.", + "text-Devil-move2name": "Infamous", + "text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.", + "text-Devil-move3name": "Master of the Inferno", + "text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.", + "text-Devil-move4name": "Mammon's Plaything", + "text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.", + "text-Devil-move5name": "Gift Horse", + "text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.", + "text-Devil-move6name": "Center of the Sabbath", + "text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.", + "text-Devil-move7name": "Abyss Born", + "text-Devil-move7desc": "If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.", + "text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.", + "text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.", + "text-Devil-advance1": "Add +1 to one of your stats.", + "text-Devil-advance2": "Take another Devil move.", + "text-Devil-advance3": "Take another Devil move.", + "text-Devil-advance4": "Take a move from any Skin.", + "text-Devil-advance5": "Take a move from any Skin.", + "text-Devil-advance6": "Attract some Gossipy Imps.", + "lbl-Dragon": "Dragon", + "text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.

People wan to be seen with you. Gain 1 String on every main character.", + "text-Dragoninfo": "You get Draconic Splendor, and choose one more", + "text-Dragon-move1name": "Draconic Splendor", + "text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.", + "text-Dragon-move2name": "Resurgence", + "text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.", + "text-Dragon-move3name": "Coin Polisher", + "text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.", + "text-Dragon-move4name": "I Am Wrath", + "text-Dragon-move4desc": "You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.", + "text-Dragon-move5name": "Bring Me the Princess", + "text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.", + "text-Dragon-move6name": "Chameleon Cousin", + "text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.", + "text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.", + "text-Dragon-darkestself": "They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.", + "text-Dragon-advance1": "Add +1 to one of your stats.", + "text-Dragon-advance2": "Take another Dragon move.", + "text-Dragon-advance3": "Take another Dragon move.", + "text-Dragon-advance4": "Take a move from any Skin.", + "text-Dragon-advance5": "Take a move from any Skin.", + "text-Dragon-advance6": "Gain a Clutch of Personality.", + "lbl-Fomorian": "Fomorian", + "text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.

Someone has criticized you. Give them 2 Strings on you.", + "text-Fomorian-move1name": "Eye of Balor", + "text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.", + "text-Fomorian-move2name": "Malformed Morals", + "text-Fomorian-move2desc": "When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.", + "text-Fomorian-move3name": "Cinder Child", + "text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.", + "text-Fomorian-move4name": "Dragons Don't Scare Me", + "text-Fomorian-move4desc": "When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.", + "text-Fomorian-move5name": "Ruling Over Ashes", + "text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.", + "text-Fomorian-move6name": "Whelped Before Promises", + "text-Fomorian-move6desc": "If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.", + "text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.", + "text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.", + "text-Fomorian-advance1": "Add +1 to one of your stats.", + "text-Fomorian-advance2": "Take another Fomorian move.", + "text-Fomorian-advance3": "Take another Fomorian move.", + "text-Fomorian-advance4": "Take a move from any Skin.", + "text-Fomorian-advance5": "Take a move from any Skin.", + "text-Fomorian-advance6": "You inherit some Baleful Servants.", + "lbl-Immortal": "Immortal", + "text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.

Who do you wish could walk with you through eternity? Take 2 Strings on them.", + "text-Immortal-move1name": "Cheating Death", + "text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.", + "text-Immortal-move2name": "Been There, Seen That", + "text-Immortal-move2desc": "YWhen you get a 10 up to Keep Your Cool ask two questions instead of one.", + "text-Immortal-move3name": "Repeated History", + "text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.", + "text-Immortal-move4name": "Heart of Gold", + "text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.", + "text-Immortal-move5name": "Value of Life", + "text-Immortal-move5desc": "When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.", + "text-Immortal-move6name": "Enthralled by Eternity", + "text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.", + "text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.", + "text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.", + "text-Immortal-advance1": "Add +1 to one of your stats.", + "text-Immortal-advance2": "Take another Immortal move.", + "text-Immortal-advance3": "Take another Immortal move.", + "text-Immortal-advance4": "Take a move from any Skin.", + "text-Immortal-advance5": "Take a move from any Skin.", + "text-Immortal-advance6": "Hire some Generational Guardians.", + "lbl-Leshy": "Leshy", + "text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.

Someone found your throne room. They gain 2 Strings on you.", + "text-Leshyinfo": "You get Gaea's Authority, and choose two more", + "text-Leshy-move1name": "Gaea's Authority", + "text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.", + "text-Leshy-move2name": "City Slicker", + "text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.", + "text-Leshy-move3name": "Tree Tyrant", + "text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
✦   the spirits gossip about you in your throne room;
✦   it has its own agenda;
✦   the vegetation doesn't go back to where it originally was.", + "text-Leshy-move4name": "Club of Authority", + "text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.", + "text-Leshy-move5name": "Skin of Oak", + "text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.", + "text-Leshy-move6name": "Nature's Beauty", + "text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.", + "text-Leshy-move7name": "I Am Lord", + "text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).", + "text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.", + "text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.", + "text-Leshy-advance1": "Add +1 to one of your stats.", + "text-Leshy-advance2": "Take another Leshy move.", + "text-Leshy-advance3": "Take another Leshy move.", + "text-Leshy-advance4": "Take a move from any Skin.", + "text-Leshy-advance5": "Take a move from any Skin.", + "text-Leshy-advance6": "You have a Horticultural Harem.", + "lbl-Prometheus": "Prometheus", + "text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.

You're super weird. Everyone gains a String on you.", + "text-Prometheusinfo": "You get Firebringer, and choose one more", + "text-Prometheus-move1name": "Firebringer", + "text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
✦   your project has no weird side effects;
✦   your project is cheap and easy to make and maintain;
✦   your project is accepted or admired by the masses;
✦   your project never randomly fails or backfires.", + "text-Prometheus-move2name": "Da Vinci Science!", + "text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.", + "text-Prometheus-move3name": "Before Your Time", + "text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.", + "text-Prometheus-move4name": "Solipsism Exercise", + "text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.", + "text-Prometheus-move5name": "Maniacal Laughter", + "text-Prometheus-move5desc": "When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.", + "text-Prometheus-move6name": "Fine Line", + "text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).", + "text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you.", + "text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.", + "text-Prometheus-advance1": "Add +1 to one of your stats.", + "text-Prometheus-advance2": "Take another Prometheus move.", + "text-Prometheus-advance3": "Take another Prometheus move.", + "text-Prometheus-advance4": "Take a move from any Skin.", + "text-Prometheus-advance5": "Take a move from any Skin.", + "text-Prometheus-advance6": "Join a Power Think Tank.", + "lbl-Siren": "Siren", + "text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.

Who inspires your performances? Give them 2 Strings on you.", + "text-Sireninfo": "You get Haunting Melody, and choose two more", + "text-Siren-move1name": "Haunting Melody", + "text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
✦   someone in the crowd gives you a gift;
✦   the crowd brings someone you name to you;
✦   the crowd goes to where you tell them to afterward;
✦   someone in the crowd gives you a String;
✦   the crowd goes back to their normal, boring lives afterward.", + "text-Siren-move2name": "Rocky Coast", + "text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.", + "text-Siren-move3name": "Imma Let You Finish But...", + "text-Siren-move3desc": "When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.", + "text-Siren-move4name": "Diva Tantrum", + "text-Siren-move4desc": "When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.", + "text-Siren-move5name": "Catcher in the Rye", + "text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.", + "text-Siren-move6name": "Copper Wire Fire", + "text-Siren-move6desc": "Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.", + "text-Siren-move7name": "Stage Presence", + "text-Siren-move7desc": "Add +1 to Hot (max Hot +3).", + "text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.", + "text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.", + "text-Siren-advance1": "Add +1 to one of your stats.", + "text-Siren-advance2": "Take another Siren move.", + "text-Siren-advance3": "Take another Siren move.", + "text-Siren-advance4": "Take a move from any Skin.", + "text-Siren-advance5": "Take a move from any Skin.", + "text-Siren-advance6": "Your backup Cacophony Choir is here.", + "lbl-Veela": "Veela", + "text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.

Someone feeds your drama. Take 1 String on them and give them 1 String on you.", + "text-Veelainfo": "Choose three", + "text-Veela-move1name": "YOU PIG!", + "text-Veela-move1desc": "When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.", + "text-Veela-move2name": "Trauma Bomb!", + "text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.", + "text-Veela-move3name": "Unfriended?", + "text-Veela-move3desc": "Add 1 to your rolls to Shut Someone Down using social media or technology.", + "text-Veela-move4name": "This Yours?", + "text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.", + "text-Veela-move5name": "I'm A Star!", + "text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.", + "text-Veela-move6name": "I'M the Victim Here!", + "text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.", + "text-Veela-move7name": "All T All Shade!", + "text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).", + "text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.", + "text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.", + "text-Veela-advance1": "Add +1 to one of your stats.", + "text-Veela-advance2": "Take another Veela move.", + "text-Veela-advance3": "Take another Veela move.", + "text-Veela-advance4": "Take a move from any Skin.", + "text-Veela-advance5": "Take a move from any Skin.", + "text-Veela-advance6": "You've gathered a Swarm of Sycophants.", "lbl-customskin": "Custom Skin", "text-custom-advance1": " Add +1 to one of your stats.   ", "text-custom-advance2": " Take another Skin move.   ", diff --git a/Monsterhearts-2/translations/uk.json b/Monsterhearts-2/translations/uk.json index 635835358f..8c117a4ec9 100644 --- a/Monsterhearts-2/translations/uk.json +++ b/Monsterhearts-2/translations/uk.json @@ -391,6 +391,243 @@ "text-disciple-advance4": "Take a move from any Skin.", "text-disciple-advance5": "Take a move from any Skin.", "text-disciple-advance6": "Join an Ascension Group.", + "lbl-Bakeneko": "Bakeneko", + "text-Bakenekobackstory": "Choose whether each character is boring or fun:

If they are boring, take a String on them -- you have them all figured out.

If they are fun, give them a String on you -- you want their attention.", + "text-Bakenekoinfo": "Choose three", + "text-Bakeneko-move1name": "At No One's Beck and Call", + "text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.", + "text-Bakeneko-move2name": "Prowler", + "text-Bakeneko-move2desc": "You can see perfectly in the dark.", + "text-Bakeneko-move3name": "Cat and Mouse", + "text-Bakeneko-move3desc": "When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.", + "text-Bakeneko-move4name": "Cross My Path", + "text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.", + "text-Bakeneko-move5name": "Claws Out", + "text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to Shut Them Down.", + "text-Bakeneko-move6name": "Lap Cat", + "text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.", + "text-Bakeneko-move7name": "On Your Feet", + "text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.", + "text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.", + "text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.", + "text-Bakeneko-advance1": "Add +1 to one of your stats.", + "text-Bakeneko-advance2": "Take another Bakeneko move.", + "text-Bakeneko-advance3": "Take another Bakeneko move.", + "text-Bakeneko-advance4": "Take a move from any Skin.", + "text-Bakeneko-advance5": "Take a move from any Skin.", + "text-Bakeneko-advance6": "You've found your Pride of Freaks.", + "lbl-Bedlam": "Bedlam", + "text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.

You are strange. Either give everyone 1 String on you or give one person 2 Strings.", + "text-Bedlam-move1name": "Cheshire Path", + "text-Bedlam-move1desc": "You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.", + "text-Bedlam-move2name": "Good Omens", + "text-Bedlam-move2desc": "When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.", + "text-Bedlam-move3name": "Terabithia", + "text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.", + "text-Bedlam-move4name": "Fascination Street", + "text-Bedlam-move4desc": "When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.", + "text-Bedlam-move5name": "Through the Looking Glass", + "text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
✦   you'll need to find another way back;
✦   something escapes into the mundane world;
✦   you enter your Darkest Self.", + "text-Bedlam-move6name": "Tea in Innsmouth", + "text-Bedlam-move6desc": "Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.", + "text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.", + "text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.", + "text-Bedlam-advance1": "Add +1 to one of your stats.", + "text-Bedlam-advance2": "Take another Bedlam move.", + "text-Bedlam-advance3": "Take another Bedlam move.", + "text-Bedlam-advance4": "Take a move from any Skin.", + "text-Bedlam-advance5": "Take a move from any Skin.", + "text-Bedlam-advance6": "Attract the attention of a Tumultuous Tea Party.", + "lbl-Devil": "Devil", + "text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.

Someone rebuked your offers. They get 1 String on you.", + "text-Devilinfo": "You get Give to Get, and choose two more", + "text-Devil-move1name": "Give to Get", + "text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.", + "text-Devil-move2name": "Infamous", + "text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.", + "text-Devil-move3name": "Master of the Inferno", + "text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.", + "text-Devil-move4name": "Mammon's Plaything", + "text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.", + "text-Devil-move5name": "Gift Horse", + "text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.", + "text-Devil-move6name": "Center of the Sabbath", + "text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.", + "text-Devil-move7name": "Abyss Born", + "text-Devil-move7desc": "If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.", + "text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.", + "text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.", + "text-Devil-advance1": "Add +1 to one of your stats.", + "text-Devil-advance2": "Take another Devil move.", + "text-Devil-advance3": "Take another Devil move.", + "text-Devil-advance4": "Take a move from any Skin.", + "text-Devil-advance5": "Take a move from any Skin.", + "text-Devil-advance6": "Attract some Gossipy Imps.", + "lbl-Dragon": "Dragon", + "text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.

People wan to be seen with you. Gain 1 String on every main character.", + "text-Dragoninfo": "You get Draconic Splendor, and choose one more", + "text-Dragon-move1name": "Draconic Splendor", + "text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.", + "text-Dragon-move2name": "Resurgence", + "text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.", + "text-Dragon-move3name": "Coin Polisher", + "text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.", + "text-Dragon-move4name": "I Am Wrath", + "text-Dragon-move4desc": "You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.", + "text-Dragon-move5name": "Bring Me the Princess", + "text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.", + "text-Dragon-move6name": "Chameleon Cousin", + "text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.", + "text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.", + "text-Dragon-darkestself": "They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.", + "text-Dragon-advance1": "Add +1 to one of your stats.", + "text-Dragon-advance2": "Take another Dragon move.", + "text-Dragon-advance3": "Take another Dragon move.", + "text-Dragon-advance4": "Take a move from any Skin.", + "text-Dragon-advance5": "Take a move from any Skin.", + "text-Dragon-advance6": "Gain a Clutch of Personality.", + "lbl-Fomorian": "Fomorian", + "text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.

Someone has criticized you. Give them 2 Strings on you.", + "text-Fomorian-move1name": "Eye of Balor", + "text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.", + "text-Fomorian-move2name": "Malformed Morals", + "text-Fomorian-move2desc": "When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.", + "text-Fomorian-move3name": "Cinder Child", + "text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.", + "text-Fomorian-move4name": "Dragons Don't Scare Me", + "text-Fomorian-move4desc": "When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.", + "text-Fomorian-move5name": "Ruling Over Ashes", + "text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.", + "text-Fomorian-move6name": "Whelped Before Promises", + "text-Fomorian-move6desc": "If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.", + "text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.", + "text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.", + "text-Fomorian-advance1": "Add +1 to one of your stats.", + "text-Fomorian-advance2": "Take another Fomorian move.", + "text-Fomorian-advance3": "Take another Fomorian move.", + "text-Fomorian-advance4": "Take a move from any Skin.", + "text-Fomorian-advance5": "Take a move from any Skin.", + "text-Fomorian-advance6": "You inherit some Baleful Servants.", + "lbl-Immortal": "Immortal", + "text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.

Who do you wish could walk with you through eternity? Take 2 Strings on them.", + "text-Immortal-move1name": "Cheating Death", + "text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.", + "text-Immortal-move2name": "Been There, Seen That", + "text-Immortal-move2desc": "YWhen you get a 10 up to Keep Your Cool ask two questions instead of one.", + "text-Immortal-move3name": "Repeated History", + "text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.", + "text-Immortal-move4name": "Heart of Gold", + "text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.", + "text-Immortal-move5name": "Value of Life", + "text-Immortal-move5desc": "When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.", + "text-Immortal-move6name": "Enthralled by Eternity", + "text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.", + "text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.", + "text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.", + "text-Immortal-advance1": "Add +1 to one of your stats.", + "text-Immortal-advance2": "Take another Immortal move.", + "text-Immortal-advance3": "Take another Immortal move.", + "text-Immortal-advance4": "Take a move from any Skin.", + "text-Immortal-advance5": "Take a move from any Skin.", + "text-Immortal-advance6": "Hire some Generational Guardians.", + "lbl-Leshy": "Leshy", + "text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.

Someone found your throne room. They gain 2 Strings on you.", + "text-Leshyinfo": "You get Gaea's Authority, and choose two more", + "text-Leshy-move1name": "Gaea's Authority", + "text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.", + "text-Leshy-move2name": "City Slicker", + "text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.", + "text-Leshy-move3name": "Tree Tyrant", + "text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
✦   the spirits gossip about you in your throne room;
✦   it has its own agenda;
✦   the vegetation doesn't go back to where it originally was.", + "text-Leshy-move4name": "Club of Authority", + "text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.", + "text-Leshy-move5name": "Skin of Oak", + "text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.", + "text-Leshy-move6name": "Nature's Beauty", + "text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.", + "text-Leshy-move7name": "I Am Lord", + "text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).", + "text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.", + "text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.", + "text-Leshy-advance1": "Add +1 to one of your stats.", + "text-Leshy-advance2": "Take another Leshy move.", + "text-Leshy-advance3": "Take another Leshy move.", + "text-Leshy-advance4": "Take a move from any Skin.", + "text-Leshy-advance5": "Take a move from any Skin.", + "text-Leshy-advance6": "You have a Horticultural Harem.", + "lbl-Prometheus": "Prometheus", + "text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.

You're super weird. Everyone gains a String on you.", + "text-Prometheusinfo": "You get Firebringer, and choose one more", + "text-Prometheus-move1name": "Firebringer", + "text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
✦   your project has no weird side effects;
✦   your project is cheap and easy to make and maintain;
✦   your project is accepted or admired by the masses;
✦   your project never randomly fails or backfires.", + "text-Prometheus-move2name": "Da Vinci Science!", + "text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.", + "text-Prometheus-move3name": "Before Your Time", + "text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.", + "text-Prometheus-move4name": "Solipsism Exercise", + "text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.", + "text-Prometheus-move5name": "Maniacal Laughter", + "text-Prometheus-move5desc": "When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.", + "text-Prometheus-move6name": "Fine Line", + "text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).", + "text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you.", + "text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.", + "text-Prometheus-advance1": "Add +1 to one of your stats.", + "text-Prometheus-advance2": "Take another Prometheus move.", + "text-Prometheus-advance3": "Take another Prometheus move.", + "text-Prometheus-advance4": "Take a move from any Skin.", + "text-Prometheus-advance5": "Take a move from any Skin.", + "text-Prometheus-advance6": "Join a Power Think Tank.", + "lbl-Siren": "Siren", + "text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.

Who inspires your performances? Give them 2 Strings on you.", + "text-Sireninfo": "You get Haunting Melody, and choose two more", + "text-Siren-move1name": "Haunting Melody", + "text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
✦   someone in the crowd gives you a gift;
✦   the crowd brings someone you name to you;
✦   the crowd goes to where you tell them to afterward;
✦   someone in the crowd gives you a String;
✦   the crowd goes back to their normal, boring lives afterward.", + "text-Siren-move2name": "Rocky Coast", + "text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.", + "text-Siren-move3name": "Imma Let You Finish But...", + "text-Siren-move3desc": "When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.", + "text-Siren-move4name": "Diva Tantrum", + "text-Siren-move4desc": "When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.", + "text-Siren-move5name": "Catcher in the Rye", + "text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.", + "text-Siren-move6name": "Copper Wire Fire", + "text-Siren-move6desc": "Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.", + "text-Siren-move7name": "Stage Presence", + "text-Siren-move7desc": "Add +1 to Hot (max Hot +3).", + "text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.", + "text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.", + "text-Siren-advance1": "Add +1 to one of your stats.", + "text-Siren-advance2": "Take another Siren move.", + "text-Siren-advance3": "Take another Siren move.", + "text-Siren-advance4": "Take a move from any Skin.", + "text-Siren-advance5": "Take a move from any Skin.", + "text-Siren-advance6": "Your backup Cacophony Choir is here.", + "lbl-Veela": "Veela", + "text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.

Someone feeds your drama. Take 1 String on them and give them 1 String on you.", + "text-Veelainfo": "Choose three", + "text-Veela-move1name": "YOU PIG!", + "text-Veela-move1desc": "When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.", + "text-Veela-move2name": "Trauma Bomb!", + "text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.", + "text-Veela-move3name": "Unfriended?", + "text-Veela-move3desc": "Add 1 to your rolls to Shut Someone Down using social media or technology.", + "text-Veela-move4name": "This Yours?", + "text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.", + "text-Veela-move5name": "I'm A Star!", + "text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.", + "text-Veela-move6name": "I'M the Victim Here!", + "text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.", + "text-Veela-move7name": "All T All Shade!", + "text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).", + "text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.", + "text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.", + "text-Veela-advance1": "Add +1 to one of your stats.", + "text-Veela-advance2": "Take another Veela move.", + "text-Veela-advance3": "Take another Veela move.", + "text-Veela-advance4": "Take a move from any Skin.", + "text-Veela-advance5": "Take a move from any Skin.", + "text-Veela-advance6": "You've gathered a Swarm of Sycophants.", "lbl-customskin": "Custom Skin", "text-custom-advance1": "Add +1 to one of your stats.", "text-custom-advance2": "Take another Skin move.", diff --git a/Monsterhearts-2/translations/zh.json b/Monsterhearts-2/translations/zh.json index 782e38833f..5e3954b6a3 100644 --- a/Monsterhearts-2/translations/zh.json +++ b/Monsterhearts-2/translations/zh.json @@ -391,6 +391,243 @@ "text-disciple-advance4": " Take a move from any Skin.", "text-disciple-advance5": " Take a move from any Skin.", "text-disciple-advance6": " Join an Ascension Group. ", + "lbl-Bakeneko": "Bakeneko", + "text-Bakenekobackstory": "Choose whether each character is boring or fun:

If they are boring, take a String on them -- you have them all figured out.

If they are fun, give them a String on you -- you want their attention.", + "text-Bakenekoinfo": "Choose three", + "text-Bakeneko-move1name": "At No One's Beck and Call", + "text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.", + "text-Bakeneko-move2name": "Prowler", + "text-Bakeneko-move2desc": "You can see perfectly in the dark.", + "text-Bakeneko-move3name": "Cat and Mouse", + "text-Bakeneko-move3desc": "When you roll a 7-9 to Lash Out Physically and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.", + "text-Bakeneko-move4name": "Cross My Path", + "text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.", + "text-Bakeneko-move5name": "Claws Out", + "text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to Shut Them Down.", + "text-Bakeneko-move6name": "Lap Cat", + "text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.", + "text-Bakeneko-move7name": "On Your Feet", + "text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.", + "text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.", + "text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.", + "text-Bakeneko-advance1": "Add +1 to one of your stats.", + "text-Bakeneko-advance2": "Take another Bakeneko move.", + "text-Bakeneko-advance3": "Take another Bakeneko move.", + "text-Bakeneko-advance4": "Take a move from any Skin.", + "text-Bakeneko-advance5": "Take a move from any Skin.", + "text-Bakeneko-advance6": "You've found your Pride of Freaks.", + "lbl-Bedlam": "Bedlam", + "text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.

You are strange. Either give everyone 1 String on you or give one person 2 Strings.", + "text-Bedlam-move1name": "Cheshire Path", + "text-Bedlam-move1desc": "You may Run Away with Dark instead of Volatile, but on a 7-9 you must always leave something behind.", + "text-Bedlam-move2name": "Good Omens", + "text-Bedlam-move2desc": "When you roll a 10 up to Gaze into the Abyss, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.", + "text-Bedlam-move3name": "Terabithia", + "text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.", + "text-Bedlam-move4name": "Fascination Street", + "text-Bedlam-move4desc": "When another character Gazes into the Abyss about you, they subtract 1 from their roll unless looking directly into your eyes.", + "text-Bedlam-move5name": "Through the Looking Glass", + "text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:
✦   you'll need to find another way back;
✦   something escapes into the mundane world;
✦   you enter your Darkest Self.", + "text-Bedlam-move6name": "Tea in Innsmouth", + "text-Bedlam-move6desc": "Add 2 to rolls to Keep Your Cool in dangerous supernatural situations.", + "text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.", + "text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... different. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.", + "text-Bedlam-advance1": "Add +1 to one of your stats.", + "text-Bedlam-advance2": "Take another Bedlam move.", + "text-Bedlam-advance3": "Take another Bedlam move.", + "text-Bedlam-advance4": "Take a move from any Skin.", + "text-Bedlam-advance5": "Take a move from any Skin.", + "text-Bedlam-advance6": "Attract the attention of a Tumultuous Tea Party.", + "lbl-Devil": "Devil", + "text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.

Someone rebuked your offers. They get 1 String on you.", + "text-Devilinfo": "You get Give to Get, and choose two more", + "text-Devil-move1name": "Give to Get", + "text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.", + "text-Devil-move2name": "Infamous", + "text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.", + "text-Devil-move3name": "Master of the Inferno", + "text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.", + "text-Devil-move4name": "Mammon's Plaything", + "text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.", + "text-Devil-move5name": "Gift Horse", + "text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.", + "text-Devil-move6name": "Center of the Sabbath", + "text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.", + "text-Devil-move7name": "Abyss Born", + "text-Devil-move7desc": "If you get a 10 up on a roll to Gaze into the Abyss about a desire you can procure, you take 2 Forward instead of 1 Forward.", + "text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.", + "text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.", + "text-Devil-advance1": "Add +1 to one of your stats.", + "text-Devil-advance2": "Take another Devil move.", + "text-Devil-advance3": "Take another Devil move.", + "text-Devil-advance4": "Take a move from any Skin.", + "text-Devil-advance5": "Take a move from any Skin.", + "text-Devil-advance6": "Attract some Gossipy Imps.", + "lbl-Dragon": "Dragon", + "text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.

People wan to be seen with you. Gain 1 String on every main character.", + "text-Dragoninfo": "You get Draconic Splendor, and choose one more", + "text-Dragon-move1name": "Draconic Splendor", + "text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.", + "text-Dragon-move2name": "Resurgence", + "text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.", + "text-Dragon-move3name": "Coin Polisher", + "text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.", + "text-Dragon-move4name": "I Am Wrath", + "text-Dragon-move4desc": "You can Lash Out by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.", + "text-Dragon-move5name": "Bring Me the Princess", + "text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.", + "text-Dragon-move6name": "Chameleon Cousin", + "text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.", + "text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.", + "text-Dragon-darkestself": "They don't like you. Not the real you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.", + "text-Dragon-advance1": "Add +1 to one of your stats.", + "text-Dragon-advance2": "Take another Dragon move.", + "text-Dragon-advance3": "Take another Dragon move.", + "text-Dragon-advance4": "Take a move from any Skin.", + "text-Dragon-advance5": "Take a move from any Skin.", + "text-Dragon-advance6": "Gain a Clutch of Personality.", + "lbl-Fomorian": "Fomorian", + "text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.

Someone has criticized you. Give them 2 Strings on you.", + "text-Fomorian-move1name": "Eye of Balor", + "text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition enraged.", + "text-Fomorian-move2name": "Malformed Morals", + "text-Fomorian-move2desc": "When you spend a String to enhance a roll to Shut Someone Down, add 2 instead of 1.", + "text-Fomorian-move3name": "Cinder Child", + "text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.", + "text-Fomorian-move4name": "Dragons Don't Scare Me", + "text-Fomorian-move4desc": "When you get a 7-9 on a roll to Keep Your Cool and don't back down, someone else in the scene gets the Condition terrified.", + "text-Fomorian-move5name": "Ruling Over Ashes", + "text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition enraged and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.", + "text-Fomorian-move6name": "Whelped Before Promises", + "text-Fomorian-move6desc": "If you have the Condition enraged you can tag it yourself when you Shut Someone Down or Lash Out Physically.", + "text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.", + "text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.", + "text-Fomorian-advance1": "Add +1 to one of your stats.", + "text-Fomorian-advance2": "Take another Fomorian move.", + "text-Fomorian-advance3": "Take another Fomorian move.", + "text-Fomorian-advance4": "Take a move from any Skin.", + "text-Fomorian-advance5": "Take a move from any Skin.", + "text-Fomorian-advance6": "You inherit some Baleful Servants.", + "lbl-Immortal": "Immortal", + "text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.

Who do you wish could walk with you through eternity? Take 2 Strings on them.", + "text-Immortal-move1name": "Cheating Death", + "text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.", + "text-Immortal-move2name": "Been There, Seen That", + "text-Immortal-move2desc": "YWhen you get a 10 up to Keep Your Cool ask two questions instead of one.", + "text-Immortal-move3name": "Repeated History", + "text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.", + "text-Immortal-move4name": "Heart of Gold", + "text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.", + "text-Immortal-move5name": "Value of Life", + "text-Immortal-move5desc": "When you Lash Out Physically you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.", + "text-Immortal-move6name": "Enthralled by Eternity", + "text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.", + "text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.", + "text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.", + "text-Immortal-advance1": "Add +1 to one of your stats.", + "text-Immortal-advance2": "Take another Immortal move.", + "text-Immortal-advance3": "Take another Immortal move.", + "text-Immortal-advance4": "Take a move from any Skin.", + "text-Immortal-advance5": "Take a move from any Skin.", + "text-Immortal-advance6": "Hire some Generational Guardians.", + "lbl-Leshy": "Leshy", + "text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.

Someone found your throne room. They gain 2 Strings on you.", + "text-Leshyinfo": "You get Gaea's Authority, and choose two more", + "text-Leshy-move1name": "Gaea's Authority", + "text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.", + "text-Leshy-move2name": "City Slicker", + "text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.", + "text-Leshy-move3name": "Tree Tyrant", + "text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:
✦   the spirits gossip about you in your throne room;
✦   it has its own agenda;
✦   the vegetation doesn't go back to where it originally was.", + "text-Leshy-move4name": "Club of Authority", + "text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to Lash Out Physically with it.", + "text-Leshy-move5name": "Skin of Oak", + "text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.", + "text-Leshy-move6name": "Nature's Beauty", + "text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.", + "text-Leshy-move7name": "I Am Lord", + "text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).", + "text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.", + "text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.", + "text-Leshy-advance1": "Add +1 to one of your stats.", + "text-Leshy-advance2": "Take another Leshy move.", + "text-Leshy-advance3": "Take another Leshy move.", + "text-Leshy-advance4": "Take a move from any Skin.", + "text-Leshy-advance5": "Take a move from any Skin.", + "text-Leshy-advance6": "You have a Horticultural Harem.", + "lbl-Prometheus": "Prometheus", + "text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.

You're super weird. Everyone gains a String on you.", + "text-Prometheusinfo": "You get Firebringer, and choose one more", + "text-Prometheus-move1name": "Firebringer", + "text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:
✦   your project has no weird side effects;
✦   your project is cheap and easy to make and maintain;
✦   your project is accepted or admired by the masses;
✦   your project never randomly fails or backfires.", + "text-Prometheus-move2name": "Da Vinci Science!", + "text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.", + "text-Prometheus-move3name": "Before Your Time", + "text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.", + "text-Prometheus-move4name": "Solipsism Exercise", + "text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition confused.", + "text-Prometheus-move5name": "Maniacal Laughter", + "text-Prometheus-move5desc": "When you get a 10 up to Shut Someone Down you may always gain a String on them even if they have Strings on you.", + "text-Prometheus-move6name": "Fine Line", + "text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).", + "text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next Firebringer project as if you rolled a 10 up, and give your partner a String on you.", + "text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.", + "text-Prometheus-advance1": "Add +1 to one of your stats.", + "text-Prometheus-advance2": "Take another Prometheus move.", + "text-Prometheus-advance3": "Take another Prometheus move.", + "text-Prometheus-advance4": "Take a move from any Skin.", + "text-Prometheus-advance5": "Take a move from any Skin.", + "text-Prometheus-advance6": "Join a Power Think Tank.", + "lbl-Siren": "Siren", + "text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.

Who inspires your performances? Give them 2 Strings on you.", + "text-Sireninfo": "You get Haunting Melody, and choose two more", + "text-Siren-move1name": "Haunting Melody", + "text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:
✦   someone in the crowd gives you a gift;
✦   the crowd brings someone you name to you;
✦   the crowd goes to where you tell them to afterward;
✦   someone in the crowd gives you a String;
✦   the crowd goes back to their normal, boring lives afterward.", + "text-Siren-move2name": "Rocky Coast", + "text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.", + "text-Siren-move3name": "Imma Let You Finish But...", + "text-Siren-move3desc": "When you Shut Someone Down they take -1 on rolls against you until they Keep Their Cool.", + "text-Siren-move4name": "Diva Tantrum", + "text-Siren-move4desc": "When you Shut Someone Down you get a new option: the character marks experience if they give you what you want.", + "text-Siren-move5name": "Catcher in the Rye", + "text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.", + "text-Siren-move6name": "Copper Wire Fire", + "text-Siren-move6desc": "Add +1 to your rolls when using your Haunting Melody through a recording or broadcast.", + "text-Siren-move7name": "Stage Presence", + "text-Siren-move7desc": "Add +1 to Hot (max Hot +3).", + "text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.", + "text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.", + "text-Siren-advance1": "Add +1 to one of your stats.", + "text-Siren-advance2": "Take another Siren move.", + "text-Siren-advance3": "Take another Siren move.", + "text-Siren-advance4": "Take a move from any Skin.", + "text-Siren-advance5": "Take a move from any Skin.", + "text-Siren-advance6": "Your backup Cacophony Choir is here.", + "lbl-Veela": "Veela", + "text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.

Someone feeds your drama. Take 1 String on them and give them 1 String on you.", + "text-Veelainfo": "Choose three", + "text-Veela-move1name": "YOU PIG!", + "text-Veela-move1desc": "When someone successfully Turns You On take 1 Forward to Shut Them Down or Run Away from them.", + "text-Veela-move2name": "Trauma Bomb!", + "text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.", + "text-Veela-move3name": "Unfriended?", + "text-Veela-move3desc": "Add 1 to your rolls to Shut Someone Down using social media or technology.", + "text-Veela-move4name": "This Yours?", + "text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.", + "text-Veela-move5name": "I'm A Star!", + "text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.", + "text-Veela-move6name": "I'M the Victim Here!", + "text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.", + "text-Veela-move7name": "All T All Shade!", + "text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).", + "text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.", + "text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.", + "text-Veela-advance1": "Add +1 to one of your stats.", + "text-Veela-advance2": "Take another Veela move.", + "text-Veela-advance3": "Take another Veela move.", + "text-Veela-advance4": "Take a move from any Skin.", + "text-Veela-advance5": "Take a move from any Skin.", + "text-Veela-advance6": "You've gathered a Swarm of Sycophants.", "lbl-customskin": "Custom Skin", "text-custom-advance1": " Add +1 to one of your stats.   ", "text-custom-advance2": " Take another Skin move.   ", diff --git a/MouseGuard2E/translations/es.json b/MouseGuard2E/translations/es.json index 75d78c685d..959b99056e 100644 --- a/MouseGuard2E/translations/es.json +++ b/MouseGuard2E/translations/es.json @@ -6,7 +6,7 @@ "guard-rank": "Rango ", "cloak-color": "Capa", "parents": "Padres", - "artisan": "Maestro Artesano ", + "artisan": "Maestro ", "mentor": "Mentor ", "friend": "Amigo", "enemy": "Enemigo", @@ -26,8 +26,8 @@ "+1D-per-session": " +1D por sesión", "+1S-to-rolls": "+1e a las tiradas", "used-this-session": "Usado esta sesión", - "may-be-used": "Se puede usar en cada tirada", - "fate": "Destino", + "may-be-used": "Todas las tiradas", + "fate": "Dest.", "one-fate-point": "Un punto te permite tirar los 6s", "persona": "Carácter", "add-one-dice": "Añade un dado por punto gastado o invoca la naturaleza", diff --git a/Mythras/src/scripts/import.js b/Mythras/src/scripts/import.js index 46aca4f29f..267de5fb17 100644 --- a/Mythras/src/scripts/import.js +++ b/Mythras/src/scripts/import.js @@ -1522,9 +1522,9 @@ on("change:encounter_generator_json", function() { skillattrs["repeating_professionalskill_" + skillid + "_details"] = 0; } else if (skillKey.toLowerCase() == "survival") { skillattrs["repeating_professionalskill_" + skillid + "_name"] = skillKey; - skillattrs["repeating_professionalskill_" + skillid + "_experience"] = skillValue - pow - cha; + skillattrs["repeating_professionalskill_" + skillid + "_experience"] = skillValue - pow - con; skillattrs["repeating_professionalskill_" + skillid + "_char1"] = "@{pow}"; - skillattrs["repeating_professionalskill_" + skillid + "_char2"] = "@{cha}"; + skillattrs["repeating_professionalskill_" + skillid + "_char2"] = "@{con}"; skillattrs["repeating_professionalskill_" + skillid + "_details"] = 0; } else if (skillKey.toLowerCase() == "teach") { skillattrs["repeating_professionalskill_" + skillid + "_name"] = skillKey; @@ -1803,4 +1803,4 @@ on("change:encounter_generator_json", function() { //Set magic displays setAttrs(displaymagic); }); -}); \ No newline at end of file +}); diff --git a/Nahual/nahual.css b/Nahual/nahual.css new file mode 100644 index 0000000000..94c0f3a900 --- /dev/null +++ b/Nahual/nahual.css @@ -0,0 +1,1947 @@ +@font-face { + font-family: 'League Gothic'; 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+ unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02BB-02BC, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2122, U+2191, U+2193, U+2212, U+2215, U+FEFF, U+FFFD; +} + +button[type=roll].sheet-buttonbroadcast { + + font-family: pictos; + position: absolute; + border: none; + margin: 0; + padding: 0; + z-index: 3; +} + + +/* +.sheet-tabstoggle[value="barrioqs"] ~ div.sheet-barrioqsn, +.sheet-tabstoggle[value="barrioqs"] ~ div.sheet-nahualityg, +.sheet-tabstoggle[value="nahuality"] ~ div.sheet-nahualityn, +.sheet-tabstoggle[value="nahuality"] ~ div.sheet-barriosqsg{ + display: block; +} + +.sheet-tabstoggle[value="barrioqs"] ~ div.sheet-barriosqsg, +.sheet-tabstoggle[value="barrioqs"] ~ div.sheet-nahualityn, +.sheet-tabstoggle[value="nahuality"] ~ div.sheet-nahualityg, +.sheet-tabstoggle[value="nahuality"] ~ div.sheet-barriosqsn{ + display: none; +} +*/ + +/*TABS*/ +/*---------------------------*/ +/* Fake tabs style1 (reskinned radio button; fixed to work properly in firefox */ +div.sheet-tab-content { display: none; } + +input.sheet-tab1:checked ~ div.sheet-tab1, +input.sheet-tab2:checked ~ div.sheet-tab2 +{ + display: block; +} + +input.sheet-tab1:checked + span.sheet-tab1, +input.sheet-tab2:checked + span.sheet-tab2 +{ +/* background: gray; + color: white;*/ + color:#e0e0e0; + background:#000000; +} + +input.sheet-tab +{ + width: 200px; + height: 30px; + position: relative; + top: 5px; + left: 6px; + margin-left: -1.5px; + margin-top: -1.5px; + cursor: pointer; + opacity: 0; + z-index: 9999; +} +span.sheet-tab { + line-height:normal; + outline:none; + border:0px; + height:30px; + width:200px; + font-weight:bold; + font-size:1.0em; + font-family:'La Ghandi Sans','Helvetica',sans-serif; + padding:0; + /*margin:0;*/ + line-height:30px; + text-align: center; + color:#000000; + background:#e0e0e0; + + position: relative; + margin-left: -200px; + cursor:pointer; + display:inline-block; + /* + display: inline-block; + font-size: 13px; + background: white; + color: gray; + font-weight: bold; + width: 70px; + height: 20px; + cursor: pointer; + position: relative; + margin-left: -75px; + */ +} +input.sheet-tab::before +{ + content: attr(title); + border: solid 1px #a8a8a8; + border-bottom-color: black; + text-align: center; + display: inline-block; + background: #fff; + background: -moz-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + background: -webkit-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + background: -ms-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + background: -o-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + background: linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + width: 50px; + height: 20px; + font-size: 18px; +} + +input.sheet-tab:checked::before +{ + background: #dcdcdc; + background: -moz-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); + background: -webkit-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); + background: -ms-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); + background: -o-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); + background: linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); + border-bottom-color: #fff; +} + +input.sheet-tab:not(:first-child)::before +{ + border-left: none; +} + +div.sheet-tab-content +{ + /* + border: 1px solid #a8a8a8; + border-top-color: #000; + margin: 2px 0 0 5px; + padding: 5px; + */ + +} + + +/* +button[type=roll].sheet-buttonbroadcast:hover { + background-image:url(http://programmancer.000webhostapp.com/roll20/volutan.png); + background-repeat: no-repeat; + background-size: 15px 15px; + font-family: pictos; + position: absolute; + border: none; + margin: 0; + padding: 0; + z-index: 3; +}*/ + +.sheet-flat{ +display: grid; +grid-template-columns:33% auto; +/*grid-template-rows: auto auto;*/ +grid-gap: 2px; +grid-template-areas: +"flat1 flat2"; + +} + +.sheet-flat1{ + grid-area:flat1; + justify-self: start: + align-self: end; + border: 0px solid #909090; +} + +.sheet-flat2{ + grid-area:flat2; + justify-self: start: + align-self: end; + border: 0px solid #909090; +} + + +.sheet-gral{ +display: grid; +grid-template-columns:7% 7% 35% 7% 33%; +/*grid-template-rows: auto auto;*/ +grid-gap: 2px; +grid-template-areas: +"gral0 gral1 gral1 gral1 gral1" +"gral0 gral2 gral3 gral4 gral5"; + +} + +.sheet-gral0{ + grid-area:gral0; + justify-self: start: + align-self: end; + border: 0px solid #909090; +} + +.sheet-gral1{ + grid-area:gral1; + justify-self: start: + align-self: end; + border: 0px solid #909090; +} + +.sheet-gral2{ + grid-area:gral2; + justify-self: start: + align-self: end; + border: 0px solid #909090; +} + +.sheet-gral3{ + grid-area:gral3; + justify-self: start: + align-self: end; + border: 0px solid #909090; +} + +.sheet-gral4{ + grid-area:gral4; + justify-self: start: + align-self: end; + border: 0px solid #909090; +} + +.sheet-gral5{ + grid-area:gral5; + justify-self: start: + align-self: end; + border: 0px solid #909090; +} + +.sheet-barrio-question{ + padding-left:11px; + font-size: 9px; + padding-top: 0px; +} + +.sheet-rombo{ + padding-left:11px; + font-size: 9px; + padding-top: 0px; +} + +.sheet-separador{ + height: 10px; +} + +.sheet-div-numerito{ +display:inline; +position:relative; +} + +.sheet-label-numerito{ +display:inline; +font-size:13px; +color:#909090; +position:absolute; +top:-9px +} +/*CHECKBOXS*/ +/*container-vices */ +.sheet-div-gearandnotes{ +display: grid; +grid: auto/ 50% 50%; +grid-gap: 10px; +} + +.sheet-div-stages{ +display: grid; +grid: auto/ 266px 263px 263px; +grid-gap: 15px; +} +/**/ +.sheet-titulo { + display: grid; + grid: auto / 5px auto; + height: 25px; + width: 100%; + justify-items:start; + grid-gap: 4px; + padding: 0; + margin: 0; + border: 0px solid #0FF; + background: #dedede; + padding-top:7px; + +} +.sheet-character{ + color: #FFF; + text-align: left; + /*width:100%;*/ + /*height:100%;*/ + /*justify-self: start;*/ + /*padding-top:21px;*/ + place-self: center start; + border: 0px solid #F00; +} +.sheet-descripcion{ + color: #FFF; + text-align: left; + /*width:100%;*/ + /*height:100%;*/ + /*justify-self: start;*/ + place-self: center start; + border: 0px solid #0FF; +} +/**/ +.sheet-barrioq{ +display: grid; +grid: auto/ 18px auto; +grid-gap: 2px; +} + +.sheet-container-vices { + display: block; + position: relative; + padding-left: 35px; + margin-bottom: 12px; + cursor: pointer; + font-size: 22px; + + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; +} + +/* Hide the browser's default checkbox */ +.sheet-container-vices input { + position: absolute; + opacity: 0; + cursor: pointer; + height: 0; + width: 0; +} + +/* Create a custom checkbox */ +.sheet-checkmark-vices { + position: absolute; + top: 5px; + left: 0; + height: 9px; + width: 9px; + background-color: #fff; /*#eee*/ + border: 1px solid #000; +} + +.sheet-checkmark-gear { + position: absolute; + top: 1px; + left: 0; + height: 12px; + width: 12px; + background-color: #fff; /*#eee*/ + border: 1px solid #000; +} + +.sheet-gear-label{ + padding-top:1px; +} + +/* On mouse-over, add a grey background color */ +.sheet-container-vices:hover input ~ .sheet-checkmark-vices { + background-color: #FFF; /*ccc*/ +} + +/* When the checkbox is checked, add a blue background */ +.sheet-container-vices input:checked ~ .sheet-checkmark-vices { + background-color: #FFF; /*2196F3*/ + background: url("http://programmancer.000webhostapp.com/roll20/x1.jpg"); + background-size: cover; + border: 1px solid #000; +} + +/* Create the checkmark/indicator (hidden when not checked) */ +.sheet-checkmark-vices:after { + content: ""; + position: absolute; + display: none; +} +/* Show the checkmark when checked */ +.sheet-container-vices input:checked ~ .sheet-checkmark-vices:after { + display: block; +} + +/* Style the checkmark/indicator */ +.sheet-container-vices .sheet-checkmark-vices:after { + left: -1000px; + top: 5px; + width: 5px; + height: 10px; + border: solid white; + border-width: 0 3px 3px 0; + -webkit-transform: rotate(45deg); + -ms-transform: rotate(45deg); + transform: rotate(45deg); +} + + +/**/ +/* On mouse-over, add a grey background color */ +.sheet-container-vices:hover input ~ .sheet-checkmark-gear { + background-color: #FFF; /*ccc*/ +} + +/* When the checkbox is checked, add a blue background */ +.sheet-container-vices input:checked ~ .sheet-checkmark-gear { + background-color: #FFF; /*2196F3*/ + background: url("http://programmancer.000webhostapp.com/roll20/x1.jpg"); + background-size: cover; + border: 1px solid #000; +} + +/* Create the checkmark/indicator (hidden when not checked) */ +.sheet-checkmark-gear:after { + content: ""; + position: absolute; + display: none; +} +/* Show the checkmark when checked */ +.sheet-container-vices input:checked ~ .sheet-checkmark-gear:after { + display: block; +} + +/* Style the checkmark/indicator */ +.sheet-container-vices .sheet-checkmark-gear:after { + left: -1000px; + top: 5px; + width: 5px; + height: 10px; + border: solid white; + border-width: 0 3px 3px 0; + -webkit-transform: rotate(45deg); + -ms-transform: rotate(45deg); + transform: rotate(45deg); +} + + +/**container-harm*/ +.sheet-container-harm { + display: block; + position: relative; + padding-left: 35px; + margin-bottom: 12px; + cursor: pointer; + font-size: 22px; + + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; +} + +/* Hide the browser's default checkbox */ +.sheet-container-harm input { + position: absolute; + opacity: 0; + cursor: pointer; + height: 0; + width: 0; +} + +.sheet-checkmark-harm { + position: absolute; + top: 0px; + left: 0; + height: 12px; + width: 12px; + background-color: #fff; /*#eee*/ + border: 1px solid #000; +} + +.sheet-container-harm:hover input ~ .sheet-checkmark-harm { + background-color: #FFF; /*ccc*/ +} + +.sheet-container-harm input:checked ~ .sheet-checkmark-harm { + background-color: #FFF; /*2196F3*/ + background: url("http://programmancer.000webhostapp.com/roll20/x1.jpg"); + background-size: cover; + border: 1px solid #000; +} + +.sheet-checkmark-harm:after { + content: ""; + position: absolute; + display: none; +} +.sheet-container-harm input:checked ~ .sheet-checkmark-harm:after { + display: block; +} + +.sheet-container-harm .sheet-checkmark-harm:after { + left: -1000px; + top: 5px; + width: 5px; + height: 10px; + border: solid white; + border-width: 0 3px 3px 0; + -webkit-transform: rotate(45deg); + -ms-transform: rotate(45deg); + transform: rotate(45deg); +} + +/*****************************************************************************************/ +/*****************************************************************************************/ +/*container*/ +.sheet-container { + display: block; + position: relative; + padding-left: 35px; + margin-bottom: 12px; + cursor: pointer; + font-size: 22px; + + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; +} + +/* Hide the browser's default checkbox */ +.sheet-container input { + position: absolute; + opacity: 0; + cursor: pointer; + height: 0; + width: 0; +} + +/* Create a custom checkbox */ +.sheet-checkmark { + position: absolute; + top: -2px; + left: 0; + height: 17px; + width: 17px; + background-color: #fff; /*#eee*/ +} + +/* On mouse-over, add a grey background color */ +.sheet-container:hover input ~ .sheet-checkmark { + background-color: #FFF; /*ccc*/ +} + +/* When the checkbox is checked, add a blue background */ +.sheet-container input:checked ~ .sheet-checkmark { + background-color: #FFF; /*2196F3*/ + background: url("http://programmancer.000webhostapp.com/roll20/x1.jpg"); + background-size: cover; +} + +/* Create the checkmark/indicator (hidden when not checked) */ +.sheet-checkmark:after { + content: ""; + position: absolute; + display: none; +} + +/* Show the checkmark when checked */ +.sheet-container input:checked ~ .sheet-checkmark:after { + display: block; +} + +/* Style the checkmark/indicator */ +.sheet-container .sheet-checkmark:after { + left: -1000px; + top: 5px; + width: 5px; + height: 10px; + border: solid white; + border-width: 0 3px 3px 0; + -webkit-transform: rotate(45deg); + -ms-transform: rotate(45deg); + transform: rotate(45deg); +} +/****************************************************************************************/ +/****************************************************************************************/ +/****************************************************************************************/ +/*Menu antes de todo*/ +.sheet-show-menu:not([value="1"]) ~ .sheet-container-menu .sheet-menu { + display: none; +} + +.sheet-menu-mode:not([value="sheet_choice"]) ~ .sheet-sheet_choice { + display: none; +} + +.sheet-menu { + background: rgba(0, 0, 0, 0.6); + position: absolute; + top: 0; + padding-top: 11px; + z-index: 100; + left: 0; + width: 100%; + height: 100%; +} + +.sheet-menu .sheet-content { + background: #eee; + border: 2px solid black; + margin: 0 auto; + border-radius: 10px; + padding: 15px; +} + +.sheet-menu .sheet-sheet_choice { + width: 450px; + display: grid; + grid: auto/repeat(3, 33%); + grid-row-gap: 5px; + justify-content: space-between; +} + +.sheet-menu .sheet-column { + display: grid; + align-content: start; + grid-row-gap: 8px; + justify-items: center; +} + +.sheet-menu .sheet-label { + font-family: 'Double'; + font-size: 20px; + text-align: center; + margin: 3px 0; +} + +.sheet-menu .sheet-desc { + text-align: center; + font-size: 12px; + margin-bottom: 4px; +} + +.sheet-menu .sheet-footer { + grid-column: 2; + font-size: 15px; + white-space: nowrap; + text-align: center; + font-style: italic; + align-self: center; +} + +.sheet-menu .sheet-cancelbutton { + align-self: center; + justify-self: end; +} + +button.sheet-generatebutton { + font-weight: bold; + font-variant: small-caps; + letter-spacing: 0.5px; + font-size: 14px; + padding: 2px 8px; + color: #444; + outline: none; +} + +button.sheet-generatebutton:hover { + color: #843398; + border-color: #843398; +} + +button.sheet-generatebutton .sheet-optional { + font-size: 0.8em; + font-style: italic; +} + +/*SELECCION HOJA*/ +.sheet-menu-mode[value="aguila"] ~ .sheet-aguila, +.sheet-menu-mode[value="armadillo"] ~ .sheet-armadillo, +.sheet-menu-mode[value="mono"] ~ .sheet-mono, +.sheet-menu-mode[value="jaguar"] ~ .sheet-jaguar, +.sheet-menu-mode[value="serpiente"] ~ .sheet-serpiente, +.sheet-menu-mode[value="tlacuache"] ~ .sheet-tlacuache, +.sheet-menu-mode[value="venado"] ~ .sheet-venado, +.sheet-menu-mode[value="perro"] ~ .sheet-perro, + +.sheet-menu-mode[value="cantina"] ~ .sheet-cantina, +.sheet-menu-mode[value="tacotruck"] ~ .sheet-tacotruck, +.sheet-menu-mode[value="carniceria"] ~ .sheet-carniceria, +.sheet-menu-mode[value="vecindad"] ~ .sheet-vecindad +{ + display: block; +} + +.sheet-menu-type[value="char"] ~ .sheet-setting-char, +.sheet-menu-type[value="chan"] ~ .sheet-setting-chan +{ + display: block; +} + +.sheet-setting-char, +.sheet-setting-chan, +.sheet-aguila, +.sheet-armadillo, +.sheet-mono, +.sheet-jaguar, +.sheet-serpiente, +.sheet-tlacuache, +.sheet-perro, +.sheet-venado, + +.sheet-tacotruck, +.sheet-carniceria, +.sheet-cantina, +.sheet-vecindad{ + display: none; +} + +.sheet-aguilax, +.sheet-armadillox, +.sheet-monox, +.sheet-jaguarx, +.sheet-serpientex, +.sheet-tlacuachex, +.sheet-perrox, +.sheet-venadox, + +.sheet-tacotruckx, +.sheet-carniceriax, +.sheet-cantinax, +.sheet-vecindadx{ + display: none; +} +/*******************************************************************/ +.sheet-voluta{ + background-image:url(http://programmancer.000webhostapp.com/roll20/volutag.png); + background-repeat: no-repeat; + background-size: 16px 10px; + height:10px; + width:16px; + margin-top:4px; +} +.sheet-voluta:hover { + background-image:url(http://programmancer.000webhostapp.com/roll20/volutan.png); + background-repeat: no-repeat; + background-size: 16px 10px; + height:10px; + width:16px; + margin-top:4px; +} + + +.sheet-totemmoves{ +display: grid; +grid: auto / 263px 263px; +grid-gap: 15px; +} + +.sheet-imagen{ + width:105px; + height:116px; +} +.sheet-imagen-titulo{ + width:180px; + padding-top:10px; +} + +.charsheet { + /*background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dungeon%20World%20by%20Roll20/images/background.png);*/ + /*background-repeat: repeat-y;*/ + /*background-color: rgb(230, 231, 233);*/ + height: auto; + border: 0px solid rgb(35, 31, 32); + min-width: 820px; + font-weight: normal; + font-family: 'League Gothic', 'Helvetica', sans-serif; +} +.charsheet label.sheet-mini-titulo { + font-weight: 400; + font-size: 2.3em; + font-family: 'League Gothic', 'Helvetica', sans-serif; + padding: 0; + margin: 0; +} +.charsheet label.sheet-gran-titulo { + font-weight: 400; + font-size: 2.5em; + font-family: 'League Gothic', 'Helvetica', sans-serif; + padding: 0; + margin: 0; +} + +.charsheet label.sheet-gran-titulo-masgrande{ + font-size: 3em; + font-weight: 400; + font-family: 'League Gothic', 'Helvetica', sans-serif; + padding: 0; + margin: 0; +} + + +.charsheet label.sheet-titulo-playbook { + font-weight: 400; + font-family: 'GandhiSansBold','Helvetica'; + font-variant: small-caps; + padding: 0; + margin:0; + font-size:40px; + padding-top:20px; +} +.charsheet label.sheet-name { + font-weight: 400; + font-size: 18px; + font-family: 'GandhiSansBold','Helvetica'; + font-variant: small-caps; + padding: 0; + margin:0; + /*padding: 5px 0 0 0;*/ +} + +.charsheet label.sheet-label-stress { + font-weight: 400; + font-size: 2.0em; + font-family: 'GandhiSansBold', 'Helvetica', sans-serif; + /*padding: 5px 0 0 0;*/ + /*display:inline;*/ + color:#FFFFFF; + /*position:absolute;*/ + /*margin:1px 0 0 5px;*/ + padding:0; + margin:0; +} + +.sheet-textarea{ + font-family:'la Ghandi Sans'; + outline:none; +} + +.charsheet label.sheet-name-normal { + font-size: 16px; + font-weight: 900; + font-family: 'GandhiSansBold','Helvetica'; + font-variant: small-caps; + margin: 0; +} + +.charsheet label.sheet-texto { + font-weight: 400; + font-size: 1.0em; + font-family: 'La Ghandi Sans', 'Helvetica', sans-serif; + padding: 0; + margin: 0; + line-height: normal; +} +.charsheet label.sheet-name-ch { + font-weight: bold; + font-size: 1.0em; + font-family: 'La Ghandi Sans', 'Helvetica', sans-serif; + padding: 0; + color:#707070; +} +.charsheet label.sheet-texto-lista { + font-weight: 400; + font-size: 1.0em; + font-family: 'La Ghandi Sans', 'Helvetica', sans-serif; + padding: 0; + margin:0; +} +/*V2.0 24/11/2020*/ +.sheet-vic{ +display: grid; +grid-template-columns:13px auto; +/*grid-template-rows: auto auto;*/ +grid-gap: 0px; +line-height:1.0; +grid-template-areas: +"vic1 vic2"; +} +.sheet-vic1{ +grid-area:vic1; +width:1px; +justify-self: start: +align-self: end; +border: 0px solid #909090; +} +.sheet-vic2{ +grid-area:vic2; +justify-self: start: +align-self: end; +padding-top: 2px; +border: 0px solid #909090; +padding-left: 3px; +} + +.sheet-vices{ +display: grid; +grid-template-columns:13px auto; +/*grid-template-rows: auto auto;*/ +grid-gap: 0px; +grid-template-areas: +"vices1 vices2" +"vices3 vices3"; + +} +.sheet-vices1{ +grid-area:vices1; +width:1px; +justify-self: start: +align-self: end; +border: 0px solid #909090; +} +.sheet-vices2{ +grid-area:vices2; +justify-self: start: +align-self: end; +padding-top: 2px; +border: 0px solid #909090; +} +.sheet-vices3{ +grid-area:vices3; +justify-self: start: +align-self: end; +border: 0px solid #909090; +} +/**/ + +/**********************************************************************************************************************/ +.sheet-tabla-check{ +display: grid; +grid-template-columns:8% *; +grid-template-rows: auto; +align-content: center; +grid-gap: 2px; +grid-template-areas: +"col1-check col2-check"; +} +.sheet-col1-check{ +grid-area:col1-check; +border: 0px solid blue; +} +.sheet-col2-check{ +grid-area:col2-check; +border: 0px solid blue; +} +.sheet-tabla-bullet{ +display: grid; +grid-template-columns:3% 97%; +grid-template-rows: auto; +align-content: left; +grid-gap: 3px; +grid-template-areas: +"col1-bullet col2-bullet"; +} +.sheet-col1-bullet{ +grid-area:col1-bullet; +border: 0px solid blue; +} +.sheet-col2-bullet{ +grid-area:col2-bullet; +border: 0px solid blue; +} + +.sheet-class-container{ +display: grid; +grid-template-columns:12.5% 12.5% 12.5% 12.5% 12.5% 12.5% 12.5% 12.5%; +grid-template-rows: auto; +align-content: center; +grid-gap: 0px; +grid-template-areas: +"item-class1 item-class2 item-class3 item-class4 item-class5 item-class6 item-class7 item-class8"; +} +.sheet-item-class1{ +grid-area:item-class1; +border: 0px solid red; +} +.sheet-item-class2{ +grid-area:item-class2; +border: 0px solid red; +} +.sheet-item-class3{ +grid-area:item-class3; +border: 0px solid red; +} +.sheet-item-class4{ +grid-area:item-class4; +border: 0px solid red; +} +.sheet-item-class5{ +grid-area:item-class5; +border: 0px solid red; +} +.sheet-item-class6{ +grid-area:item-class6; +border: 0px solid red; +} +.sheet-item-class7{ +grid-area:item-class7; +border: 0px solid red; +} +.sheet-item-class8{ +grid-area:item-class8; +border: 0px solid red; +} + +.sheet-top-container +{ +display: grid; +grid-template-columns:266px 263px 263px; +grid-template-rows: auto; +align-content: center; +/*grid-gap: 15px;*/ +column-gap: 15px; +row-gap: 8px; + +grid-template-areas: +"clase-p clase-p barrio-p" +"name-p stats-p barrio-p"; +/* +background: url(http://programmancer.000webhostapp.com/roll20/layout-1.jpg); +background-repeat: no-repeat; +*/ +} +.sheet-top-clase-p +{ +display: grid; +grid-template-columns:20% 20% 20% 20% 20%; +grid-template-rows: auto; +grid-template-areas: +"top-clase-imagen-p top-clase-titulo-p top-clase-titulo-p top-clase-titulo-p top-clase-titulo-p" +"top-clase-imagen-p top-clase-dsc-p top-clase-dsc-p top-clase-dsc-p top-clase-dsc-p"; +} + +.sheet-alamitad +{ +display: grid; +grid-template-columns:263px 541px; +grid-template-rows: auto; +grid-gap: 15px; +} + + +.sheet-mid-container +{ +display: grid; +grid-template-columns: 266px 541px; +grid-template-rows: auto; +grid-gap: 15px; +/* +grid-template-areas: +"signature-p totem-p"; +*/ +} +.sheet-bottom-container +{ +display: grid; +grid-template-columns:33% 33% 33%; +grid-template-rows: auto; +grid-gap: 5px; +grid-template-areas: +"nahuality-p nahuality-p nahuality-p" +"nahual1-p nahual2-p nahual3-p"; +} +.sheet-final-container +{ +display: grid; +grid-template-columns:50% 50%; +grid-template-rows: auto; +grid-gap: 5px; +grid-template-areas: +"gear-p notes-p"; +} +/**/ +.sheet-item-clase-p{ +grid-area:clase-p; +border: 0px solid #BBBBBB; +} +.sheet-item-top-clase-imagen-p{ +grid-area:top-clase-imagen-p; +border: 0px solid powderblue; +} +.sheet-item-top-clase-titulo-p{ +grid-area:top-clase-titulo-p; +border: 0px solid powderblue; +margin-top:-8px; + +/*padding:5px 0 0 0;*/ +} +.sheet-item-top-clase-dsc-p{ +grid-area:top-clase-dsc-p; +border: 0px solid powderblue; +} + +.sheet-item-name-p{ +grid-area:name-p; +border: 0px solid #0FF; +} +.sheet-item-stats-p{ +grid-area:stats-p; +border: 0px solid #BBBBBB; +} +.sheet-item-barrio-p{ +grid-area:barrio-p; +border: 0px solid #BBBBBB; + +/*background-color: #dedede;*/ +} + +.sheet-item-signature-p{ +grid-area:signature-p; +border: 0px solid #BBBBBB; +} +.sheet-item-totem-p{ +grid-area:totem-p; +border: 0px solid #BBBBBB; +} + +.sheet-item-nahuality-p{ +grid-area:nahuality-p; +border: 0px solid #BBBBBB; +} +.sheet-item-nahual1-p{ +grid-area:nahual1-p; +border: 0px solid #BBBBBB; +} +.sheet-item-nahual2-p{ +grid-area:nahual2-p; +border: 0px solid #BBBBBB; +} +.sheet-item-nahual3-p{ +grid-area:nahual3-p; +border: 0px solid #BBBBBB; +} + +.sheet-item-gear-p{ +grid-area:gear-p; +border: 0px solid #BBBBBB; +} +.sheet-item-notes-p{ +grid-area:notes-p; +border: 0px solid #BBBBBB; +} + + +/*changarro*/ +.sheet-container-changarro +{ +display: grid; +grid-template-columns:33% 33% 33%; +grid-template-rows: auto; +align-content: center; +grid-gap: 5px; +grid-template-areas: +"renglon1-c renglon1-c col3-c" +"col1-c col2-c col3-c"; +} +.sheet-item-renglon1-c{ +grid-area:renglon1-c; +border: 1px solid powderblue; +} +.sheet-item-col1-c{ +grid-area:col1-c; +border: 1px solid powderblue; +} +.sheet-item-col2-c{ +grid-area:col2-c; +border: 1px solid powderblue; +} +.sheet-item-col3-c{ +grid-area:col3-c; +border: 1px solid powderblue; +} + +.sheet-top-changarro +{ +display: grid; +grid-template-columns:50% 50%; +grid-template-rows: 15px 40px; +align-content: center; +grid-gap: 1px; +grid-template-areas: +"top1-c top2-c" +"top1-c top3-c"; +} +.sheet-top1-c{ +grid-area:top1-c; +border: 1px solid red; +} +.sheet-top2-c{ +grid-area:top2-c; +border: 1px solid red; +} +.sheet-top3-c{ +grid-area:top3-c; +border: 0px solid red; +align-self:end; +} + +/**/ +/*ESTO FUE SOLAMENTE DE LA PARTE DE ARRIBA*/ +/*Utilizar como ejemplo para acomodar en el medio, pero hay que utilizar PX para el tamaño exacto de los checkx*/ +.sheet-div-stress { + background-color:#000000; + display: grid; + grid: auto / 2px 85px 17px 17px 17px 17px 17px 17px 17px; + height:37px; + justify-items:start; + grid-gap: 3px; + /*padding: 0;*/ + /*margin: 0;*/ + border: 0px solid #F00; +} +.sheet-div-stress-stress{ + color: #FFF; + /*text-align: left;*/ + /*padding-top:21px;*/ + align-self: center; + justify-self: start; + border: 0px solid #0FF; + padding-top: 2px; + margin:0; +} +.sheet-div-stress-in{ + color: #FFF; + /*text-align: left;*/ + /*padding-top:21px;*/ + align-self: center; + justify-self: start; + border: 0px solid #0FF; + padding:0; + margin:0; +} + +.sheet-div-harm { + display: grid; + grid: auto / 17px 17px 500px; + justify-items:start; + grid-gap: 0px; + /*padding: 0;*/ + /*margin: 0;*/ + border: 0px solid #F00; +} +.sheet-div-harm-harm{ + color: #FFF; + /*text-align: left;*/ + /*padding-top:21px;*/ + align-self: center; + justify-self: start; + border: 0px solid #0FF; + padding-top: 4px; + margin:0; +} +.sheet-div-harm-in{ + color: #FFF; + /*text-align: left;*/ + /*padding-top:21px;*/ + align-self: center; + justify-self: start; + border: 0px solid #0FF; + padding:0; + margin:0; +} + + + + +.sheet-btn { + /*background-color: #FF0000; */ + /*border: none;*//*solid 1px red;*/ + + color: #FFFFFF; + padding: 0; + text-align: center; + font-size: 20px; + font-weight:bold; + margin: 0; + cursor: pointer; + outline:none; + + /*height: 5px;*/ + /*border-radius: 50%;*/ + + background: none; + border: 0; + /*color: inherit;*/ + /* cursor: default; */ + line-height: 10px; + overflow: visible; + -webkit-user-select: none; /* for button */ + -webkit-appearance: button; /* for input */ + -moz-user-select: none; + -ms-user-select: none; + + +} +.sheet-btn-xp { + color: #000000; + padding: 0; + text-align: center; + font-size: 20px; + font-weight:bold; + margin: 0; + cursor: pointer; + + background: none; + border: 0; + font: inherit; + line-height: normal; + overflow: visible; + -webkit-user-select: none; /* for button */ + -webkit-appearance: button; /* for input */ + -moz-user-select: none; + -ms-user-select: none; +} + +li { +list-style: none; +padding: 0px; +text-align:left; +} + +ul { + list-style: none; + padding-left: 5px; + margin-left: 5px; +} + +input[type=checkbox] { + height:17px; + width:17px; + background-color:#fff; +} + +.sheet-rolltemplate-broadcast { + /*width: 299px;*/ + /*height: 258px;*/ + padding: 0px; + margin:0 -5px -4px -45px; + background: url(http://programmancer.000webhostapp.com/roll20/basic.jpg); + background-size: 282px 104px; + background-repeat: no-repeat; + color: white; + background-color: #dedede; + /*font-weight: bold;*/ + /*text-shadow: 2px 2px #171819;*/ + border: 0px solid black; + border-spacing: 0; +} +.sheet-rolltemplate-broadcast .sheet-rollnahual{ + display: grid; + grid: auto/ 280px; + grid-gap: 2px; + padding-top: 25px; + padding-left: 25px; +} + +.sheet-rolltemplate-broadcast .sheet-rollnahual .sheet-roll{ + justify-self:start; + align-self: center; +} + + + +.sheet-rolltemplate-moves { + /* + padding: 0px; + margin:0 -5px -4px -45px; + background: url(http://programmancer.000webhostapp.com/roll20/rollart_linea.jpg); + background-size: 282px 260px; + background-repeat: no-repeat; + color: white; + background-color: #dedede; + border: 0px solid black; + border-spacing: 0;*/ +} +/* +.sheet-rolltemplate-moves .sheet-rollnahual{ + display: grid; + grid: auto/ 280px; + grid-gap: 2px; + padding-top: 25px; + padding-left: 25px; +} + +.sheet-rolltemplate-moves .sheet-rollnahual .sheet-roll{ + justify-self:start; + align-self: center; +} +*/ + +.sheet-rolltemplate-moves .sheet-roll-movesmiss{ + /*width: 299px;*/ + /*height: 258px;*/ + padding: 0px; + margin:0 -5px -4px -45px; + background: url(http://programmancer.000webhostapp.com/roll20/miss.jpg); + background-size: 282px 258px; + background-repeat: no-repeat; + color: white; + background-color: #dedede; + /*font-weight: bold;*/ + /*text-shadow: 2px 2px #171819;*/ + border: 0px solid black; + border-spacing: 0; +} + +.sheet-rolltemplate-moves .sheet-roll-movesmiss .sheet-rollnahual{ + display: grid; + grid: auto/ 280px; + grid-gap: 2px; + padding-top: 25px; + padding-left: 25px; +} + +.sheet-rolltemplate-moves .sheet-roll-movesmiss .sheet-rollnahual .sheet-roll{ + justify-self:start; + align-self: center; +} + +.sheet-rolltemplate-moves .sheet-roll-movesmiss .inlinerollresult, +.sheet-rolltemplate-moves .sheet-roll-movesmiss .inlinerollresult.fullcrit, +.sheet-rolltemplate-moves .sheet-roll-movesmiss .inlinerollresult.fullfail, +.sheet-rolltemplate-moves .sheet-roll-movesmiss .inlinerollresult.importantroll{ + background-color: transparent; + border: none; + font-weight: normal; +} + +.sheet-rolltemplate-moves .sheet-roll-movesmiss .sheet-success .inlinerollresult, +.sheet-rolltemplate-moves .sheet-roll-movesmiss .sheet-success .inlinerollresult.fullcrit, +.sheet-rolltemplate-moves .sheet-roll-movesmiss .sheet-success .inlinerollresult.fullfail, +.sheet-rolltemplate-moves .sheet-roll-movesmiss .sheet-success .inlinerollresult.importantroll{ + background-color: transparent; + border: none; + font-weight: normal; +} + +.sheet-rolltemplate-moves .sheet-roll-movesmiss .sheet-failure .inlinerollresult, +.sheet-rolltemplate-moves .sheet-roll-movesmiss .sheet-failure .inlinerollresult.fullcrit, +.sheet-rolltemplate-moves .sheet-roll-movesmiss .sheet-failure .inlinerollresult.fullfail, +.sheet-rolltemplate-moves .sheet-roll-movesmiss .sheet-failure .inlinerollresult.importantroll{ + background-color: transparent; + border: none; + font-weight: normal; +} + +.sheet-rolltemplate-moves .sheet-roll-moveshit{ + /*width: 299px;*/ + /*height: 258px;*/ + padding: 0px; + margin:0 -5px -4px -45px; + background: url(http://programmancer.000webhostapp.com/roll20/rollart.jpg); + background-size: 282px 258px; + background-repeat: no-repeat; + color: white; + background-color: #dedede; + /*font-weight: bold;*/ + /*text-shadow: 2px 2px #171819;*/ + border: 0px solid black; + border-spacing: 0; +} + +.sheet-rolltemplate-moves .sheet-roll-moveshit .sheet-rollnahual{ + display: grid; + grid: auto/ 280px; + grid-gap: 2px; + padding-top: 25px; + padding-left: 25px; +} + +.sheet-rolltemplate-moves .sheet-roll-moveshit .sheet-rollnahual .sheet-roll{ + justify-self:start; + align-self: center; +} + +.sheet-rolltemplate-moves .sheet-roll-moveshit .inlinerollresult, +.sheet-rolltemplate-moves .sheet-roll-moveshit .inlinerollresult.fullcrit, +.sheet-rolltemplate-moves .sheet-roll-moveshit .inlinerollresult.fullfail, +.sheet-rolltemplate-moves .sheet-roll-moveshit .inlinerollresult.importantroll{ + background-color: transparent; + border: none; + font-weight: normal; +} + +.sheet-rolltemplate-moves .sheet-roll-moveshit .sheet-success .inlinerollresult, +.sheet-rolltemplate-moves .sheet-roll-moveshit .sheet-success .inlinerollresult.fullcrit, +.sheet-rolltemplate-moves .sheet-roll-moveshit .sheet-success .inlinerollresult.fullfail, +.sheet-rolltemplate-moves .sheet-roll-moveshit .sheet-success .inlinerollresult.importantroll{ + background-color: transparent; + border: none; + font-weight: normal; +} + +.sheet-rolltemplate-moves .sheet-roll-moveshit .sheet-failure .inlinerollresult, +.sheet-rolltemplate-moves .sheet-roll-moveshit .sheet-failure .inlinerollresult.fullcrit, +.sheet-rolltemplate-moves .sheet-roll-moveshit .sheet-failure .inlinerollresult.fullfail, +.sheet-rolltemplate-moves .sheet-roll-moveshit .sheet-failure .inlinerollresult.importantroll{ + background-color: transparent; + border: none; + font-weight: normal; +} + + +.sheet-rolltemplate-moves .sheet-roll-movesfull{ + /*width: 299px;*/ + /*height: 258px;*/ + padding: 0px; + margin:0 -5px -4px -45px; + background: url(http://programmancer.000webhostapp.com/roll20/fullhit.jpg); + background-size: 282px 258px; + background-repeat: no-repeat; + color: white; + background-color: #dedede; + /*font-weight: bold;*/ + /*text-shadow: 2px 2px #171819;*/ + border: 0px solid black; + border-spacing: 0; +} + +.sheet-rolltemplate-moves .sheet-roll-movesfull .sheet-rollnahual{ + display: grid; + grid: auto/ 280px; + grid-gap: 2px; + padding-top: 25px; + padding-left: 25px; +} + +.sheet-rolltemplate-moves .sheet-roll-movesfull .sheet-rollnahual .sheet-roll{ + justify-self:start; + align-self: center; +} + +.sheet-rolltemplate-moves .sheet-roll-movesfull .inlinerollresult, +.sheet-rolltemplate-moves .sheet-roll-movesfull .inlinerollresult.fullcrit, +.sheet-rolltemplate-moves .sheet-roll-movesfull .inlinerollresult.fullfail, +.sheet-rolltemplate-moves .sheet-roll-movesfull .inlinerollresult.importantroll{ + background-color: transparent; + border: none; + font-weight: normal; +} + +.sheet-rolltemplate-moves .sheet-roll-movesfull .sheet-success .inlinerollresult, +.sheet-rolltemplate-moves .sheet-roll-movesfull .sheet-success .inlinerollresult.fullcrit, +.sheet-rolltemplate-moves .sheet-roll-movesfull .sheet-success .inlinerollresult.fullfail, +.sheet-rolltemplate-moves .sheet-roll-movesfull .sheet-success .inlinerollresult.importantroll{ + background-color: transparent; + border: none; + font-weight: normal; +} + +.sheet-rolltemplate-moves .sheet-roll-movesfull .sheet-failure .inlinerollresult, +.sheet-rolltemplate-moves .sheet-roll-movesfull .sheet-failure .inlinerollresult.fullcrit, +.sheet-rolltemplate-moves .sheet-roll-movesfull .sheet-failure .inlinerollresult.fullfail, +.sheet-rolltemplate-moves .sheet-roll-movesfull .sheet-failure .inlinerollresult.importantroll{ + background-color: transparent; + border: none; + font-weight: normal; +} + + +/* +.sheet-rolltemplate-nahual { + height: 258px; + padding: 0px; + margin:0 -5px -4px -45px; + background: url(http://programmancer.000webhostapp.com/roll20/rollart.jpg); + background-size: 282px 258px; + background-repeat: no-repeat; + color: white; + border: 0px solid black; + border-spacing: 0; +} + +.sheet-rolltemplate-nahual .sheet-rollnahual{ + display: grid; + grid: auto/ 280px; + grid-gap: 2px; + padding-top: 25px; + padding-left: 25px; +} + +.sheet-rolltemplate-nahual .sheet-rollnahual .sheet-roll{ + justify-self:start; + align-self: center; +} + +.sheet-rolltemplate-nahual .inlinerollresult, +.sheet-rolltemplate-nahual .inlinerollresult.fullcrit, +.sheet-rolltemplate-nahual .inlinerollresult.fullfail, +.sheet-rolltemplate-nahual .inlinerollresult.importantroll{ + background-color: transparent; + border: none; + font-weight: normal; +} + +.sheet-rolltemplate-nahual .sheet-success .inlinerollresult, +.sheet-rolltemplate-nahual .sheet-success .inlinerollresult.fullcrit, +.sheet-rolltemplate-nahual .sheet-success .inlinerollresult.fullfail, +.sheet-rolltemplate-nahual .sheet-success .inlinerollresult.importantroll{ + background-color: transparent; + border: none; + font-weight: normal; +} + +.sheet-rolltemplate-nahual .sheet-failure .inlinerollresult, +.sheet-rolltemplate-nahual .sheet-failure .inlinerollresult.fullcrit, +.sheet-rolltemplate-nahual .sheet-failure .inlinerollresult.fullfail, +.sheet-rolltemplate-nahual .sheet-failure .inlinerollresult.importantroll{ + background-color: transparent; + border: none; + font-weight: normal; +} +*/ +/* ROLL TEMPLATE NHL */ +.sheet-rolltemplate-nhl { +} + +.sheet-rolltemplate-nhl .sheet-roll-nhlmiss{ + /*width: 299px;*/ + height: 258px; + padding: 0px; + margin:0 -5px -4px -45px; + background: url(http://programmancer.000webhostapp.com/roll20/miss.jpg); + background-size: 282px 258px; + background-repeat: no-repeat; + color: white; + /*font-weight: bold;*/ + /*text-shadow: 2px 2px #171819;*/ + border: 0px solid black; + border-spacing: 0; +} + +.sheet-rolltemplate-nhl .sheet-roll-nhlmiss .sheet-rollnahual{ + display: grid; + grid: auto/ 280px; + grid-gap: 2px; + padding-top: 25px; + padding-left: 25px; +} + +.sheet-rolltemplate-nhl .sheet-roll-nhlmiss .sheet-rollnahual .sheet-roll{ + justify-self:start; + align-self: center; +} + +.sheet-rolltemplate-nhl .sheet-roll-nhlmiss .inlinerollresult, +.sheet-rolltemplate-nhl .sheet-roll-nhlmiss .inlinerollresult.fullcrit, +.sheet-rolltemplate-nhl .sheet-roll-nhlmiss .inlinerollresult.fullfail, +.sheet-rolltemplate-nhl .sheet-roll-nhlmiss .inlinerollresult.importantroll{ + background-color: transparent; + border: none; + font-weight: normal; +} + +.sheet-rolltemplate-nhl .sheet-roll-nhlmiss .sheet-success .inlinerollresult, +.sheet-rolltemplate-nhl .sheet-roll-nhlmiss .sheet-success .inlinerollresult.fullcrit, +.sheet-rolltemplate-nhl .sheet-roll-nhlmiss .sheet-success .inlinerollresult.fullfail, +.sheet-rolltemplate-nhl .sheet-roll-nhlmiss .sheet-success .inlinerollresult.importantroll{ + background-color: transparent; + border: none; + font-weight: normal; +} + +.sheet-rolltemplate-nhl .sheet-roll-nhlmiss .sheet-failure .inlinerollresult, +.sheet-rolltemplate-nhl .sheet-roll-nhlmiss .sheet-failure .inlinerollresult.fullcrit, +.sheet-rolltemplate-nhl .sheet-roll-nhlmiss .sheet-failure .inlinerollresult.fullfail, +.sheet-rolltemplate-nhl .sheet-roll-nhlmiss .sheet-failure .inlinerollresult.importantroll{ + background-color: transparent; + border: none; + font-weight: normal; +} + +.sheet-rolltemplate-nhl .sheet-roll-nhlhit{ + /*width: 299px;*/ + height: 258px; + padding: 0px; + margin:0 -5px -4px -45px; + background: url(http://programmancer.000webhostapp.com/roll20/rollart.jpg); + background-size: 282px 258px; + background-repeat: no-repeat; + color: white; + /*font-weight: bold;*/ + /*text-shadow: 2px 2px #171819;*/ + border: 0px solid black; + border-spacing: 0; +} + +.sheet-rolltemplate-nhl .sheet-roll-nhlhit .sheet-rollnahual{ + display: grid; + grid: auto/ 280px; + grid-gap: 2px; + padding-top: 25px; + padding-left: 25px; +} + +.sheet-rolltemplate-nhl .sheet-roll-nhlhit .sheet-rollnahual .sheet-roll{ + justify-self:start; + align-self: center; +} + +.sheet-rolltemplate-nhl .sheet-roll-nhlhit .inlinerollresult, +.sheet-rolltemplate-nhl .sheet-roll-nhlhit .inlinerollresult.fullcrit, +.sheet-rolltemplate-nhl .sheet-roll-nhlhit .inlinerollresult.fullfail, +.sheet-rolltemplate-nhl .sheet-roll-nhlhit .inlinerollresult.importantroll{ + background-color: transparent; + border: none; + font-weight: normal; +} + +.sheet-rolltemplate-nhl .sheet-roll-nhlhit .sheet-success .inlinerollresult, +.sheet-rolltemplate-nhl .sheet-roll-nhlhit .sheet-success .inlinerollresult.fullcrit, +.sheet-rolltemplate-nhl .sheet-roll-nhlhit .sheet-success .inlinerollresult.fullfail, +.sheet-rolltemplate-nhl .sheet-roll-nhlhit .sheet-success .inlinerollresult.importantroll{ + background-color: transparent; + border: none; + font-weight: normal; +} + +.sheet-rolltemplate-nhl .sheet-roll-nhlhit .sheet-failure .inlinerollresult, +.sheet-rolltemplate-nhl .sheet-roll-nhlhit .sheet-failure .inlinerollresult.fullcrit, +.sheet-rolltemplate-nhl .sheet-roll-nhlhit .sheet-failure .inlinerollresult.fullfail, +.sheet-rolltemplate-nhl .sheet-roll-nhlhit .sheet-failure .inlinerollresult.importantroll{ + background-color: transparent; + border: none; + font-weight: normal; +} + +.sheet-rolltemplate-nhl .sheet-roll-nhlfull{ + /*width: 299px;*/ + height: 258px; + padding: 0px; + margin:0 -5px -4px -45px; + background: url(http://programmancer.000webhostapp.com/roll20/fullhit.jpg); + background-size: 282px 258px; + background-repeat: no-repeat; + color: white; + /*font-weight: bold;*/ + /*text-shadow: 2px 2px #171819;*/ + border: 0px solid black; + border-spacing: 0; +} + +.sheet-rolltemplate-nhl .sheet-roll-nhlfull .sheet-rollnahual{ + display: grid; + grid: auto/ 280px; + grid-gap: 2px; + padding-top: 25px; + padding-left: 25px; +} + +.sheet-rolltemplate-nhl .sheet-roll-nhlfull .sheet-rollnahual .sheet-roll{ + justify-self:start; + align-self: center; +} + +.sheet-rolltemplate-nhl .sheet-roll-nhlfull .inlinerollresult, +.sheet-rolltemplate-nhl .sheet-roll-nhlfull .inlinerollresult.fullcrit, +.sheet-rolltemplate-nhl .sheet-roll-nhlfull .inlinerollresult.fullfail, +.sheet-rolltemplate-nhl .sheet-roll-nhlfull .inlinerollresult.importantroll{ + background-color: transparent; + border: none; + font-weight: normal; +} + +.sheet-rolltemplate-nhl .sheet-roll-nhlfull .sheet-success .inlinerollresult, +.sheet-rolltemplate-nhl .sheet-roll-nhlfull .sheet-success .inlinerollresult.fullcrit, +.sheet-rolltemplate-nhl .sheet-roll-nhlfull .sheet-success .inlinerollresult.fullfail, +.sheet-rolltemplate-nhl .sheet-roll-nhlfull .sheet-success .inlinerollresult.importantroll{ + background-color: transparent; + border: none; + font-weight: normal; +} + +.sheet-rolltemplate-nhl .sheet-roll-nhlfull .sheet-failure .inlinerollresult, +.sheet-rolltemplate-nhl .sheet-roll-nhlfull .sheet-failure .inlinerollresult.fullcrit, +.sheet-rolltemplate-nhl .sheet-roll-nhlfull .sheet-failure .inlinerollresult.fullfail, +.sheet-rolltemplate-nhl .sheet-roll-nhlfull .sheet-failure .inlinerollresult.importantroll{ + background-color: transparent; + border: none; + font-weight: normal; +} +/************************************************************************************************/ +/**/ +button[type="roll"] { + text-shadow: none; + background: transparent; + box-shadow: none; + box-sizing: border-box; + /*font-weight: bold;*/ + /*font-family: 'Double';*/ + outline: none; + border-radius: 0; + transition: all 0.2s; + color: #000; + + font-weight: 400; + font-size: 18px; + font-family: 'League Gothic','Helvetica'; + font-variant: small-caps; + padding: 5px 0 0 0; + +} + +button[type="roll"].btn::before { + content: ""; + outline: none; +} + +button[type="roll"].sheet-buttonroll { + display: flex; + border: none; + margin: 0; + padding: 0; + outline: none; + font-size:46px; +} + +button[type="roll"].sheet-buttonroll:hover { + color: #d3d3d3; + outline: none; +} + +/**/ +/* +input[type=radio], +.sheet-invisible { + border: 0; + clip: rect(0 0 0 0); + height: 1px; margin: -1px; + overflow: hidden; + padding: 0; + position: absolute; + width: 1px; +} +*/ +.sheet-input-text +{ + width:35px; + font-weight:bold; + text-align:right; +} + +.sheet-input-text-stat +{ + width:53px; + height:53px; + font-size: 22px; + font-weight:bold; + text-align:center; + background-repeat: no-repeat; + background-size:cover;/*35px 35px;*/ + background-image:url(http://nahualrpg.com/roll20/Nahual-Roll20-stat.jpg); + border:0px; + padding-top:8px; + outline: none; + font-family: 'GandhiSansBold','La Ghandi Sans','Helvetica'; +} + +.sheet-input-text-statx +{ + width:35px; + font-size: 15px; + font-weight:bold; + text-align:center; + background-repeat: no-repeat; + background-size:35px 35px; + background-image:url(http://nahualrpg.com/roll20/Nahual-Roll20-stat.jpg); + border:0px; +} +.sheet-div-relaciones{ + width: 100px; + padding: 0; + margin: 0; + border: none; + border-bottom: 1px solid black; +} +.sheet-div-input-harm{ + width: 100px; + padding: 0; + margin: 0; + border: none; + border-bottom: 1px solid black; +} + +.sheet-input-relaciones { + height: 10px; + width: 100px; + font-family: 'La Ghandi Sans'; + font-size: 12px; + padding: 0; + margin: 0; + border: none; + /*border-bottom: 1px solid black;*/ + background: transparent; + outline:none; +} + +.sheet-input-harm { + height: 10px; + width: 100px; + font-family: 'La Ghandi Sans'; + font-size: 12px; + padding: 0; + margin: 0; + border: none; + /*border-bottom: 1px solid black;*/ + background: transparent; + outline:none; +} + +.sheet-input-name{ + font-family:'La Ghandi Sans'; + width:100%; + margin:0 0 12px 0; + outline:none; +} + +.sheet-input-name-ch { + width: 275px; + padding: 0; + margin: 0; + border: none; + border-bottom: 1px solid black; + font-size:30px; +} + + +textarea { + height: 48px; + box-sizing: border-box; +} + diff --git a/Nahual/nahual.html b/Nahual/nahual.html new file mode 100644 index 0000000000..ac39c4be20 --- /dev/null +++ b/Nahual/nahual.html @@ -0,0 +1,7804 @@ + + +
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+ + + BARRIO, RELACIONES & GEAR + + STAGES OF NAHUALITY + +
 
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+
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+ + +
+
+ +
+
 
+
+ +
+
 
+
+ +
+
 
+
+ +
+
+
+ + + {{#rollGreater() result 9}} +
+
+
+ +
+
 
+
+ +
+
 
+
+ +
+
 
+
+ +
+
+
+ {{/rollGreater() result 9}} + {{#rollBetween() result 7 9}} +
+
+
+ +
+
 
+
+ +
+
 
+
+ +
+
 
+
+ +
+
+
+ {{/rollBetween() result 7 9}} + {{#rollLess() result 7}} +
+
+
+ +
+
 
+
+ +
+
 
+
+ +
+
 
+
+ +
+
+
+ {{/rollLess() result 7}} +
+ + + {{#rollGreater() result 9}} +
+
+
+ +
+
 
+
+ +
+
 
+
+ +
+
 
+
+ +
+
 
+
+ +
+
+
+
+ {{/rollGreater() result 9}} + {{#rollBetween() result 7 9}} +
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+ {{/rollBetween() result 7 9}} + {{#rollLess() result 7}} +
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+ {{/rollLess() result 7}} +
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+ + + + + diff --git a/Nahual/nahual.png b/Nahual/nahual.png new file mode 100644 index 0000000000..980224f1e7 Binary files /dev/null and b/Nahual/nahual.png differ diff --git a/Nahual/sheet.json b/Nahual/sheet.json new file mode 100644 index 0000000000..b53a972ae3 --- /dev/null +++ b/Nahual/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "nahual.html", + "css": "nahual.css", + "authors": "Roberto Martinez", + "roll20userid": "505520", + "preview": "nahual.png", + "instructions": "Choose your playbook or changarro. Write your name, choose your stats." +} \ No newline at end of file diff --git a/Nahual/translation.json b/Nahual/translation.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translation.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Nahual/translations/af.json b/Nahual/translations/af.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translations/af.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Nahual/translations/ca.json b/Nahual/translations/ca.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translations/ca.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Nahual/translations/cs.json b/Nahual/translations/cs.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translations/cs.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Nahual/translations/da.json b/Nahual/translations/da.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translations/da.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Nahual/translations/de.json b/Nahual/translations/de.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translations/de.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Nahual/translations/el.json b/Nahual/translations/el.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translations/el.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Nahual/translations/en.json b/Nahual/translations/en.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translations/en.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Nahual/translations/es.json b/Nahual/translations/es.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translations/es.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Nahual/translations/fr.json b/Nahual/translations/fr.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translations/fr.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Nahual/translations/he.json b/Nahual/translations/he.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translations/he.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Nahual/translations/hu.json b/Nahual/translations/hu.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translations/hu.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Nahual/translations/it.json b/Nahual/translations/it.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translations/it.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Nahual/translations/ja.json b/Nahual/translations/ja.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translations/ja.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Nahual/translations/ko.json b/Nahual/translations/ko.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translations/ko.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Nahual/translations/nl.json b/Nahual/translations/nl.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translations/nl.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Nahual/translations/pl.json b/Nahual/translations/pl.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translations/pl.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Nahual/translations/pt.json b/Nahual/translations/pt.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translations/pt.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Nahual/translations/ru.json b/Nahual/translations/ru.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translations/ru.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Nahual/translations/sl.json b/Nahual/translations/sl.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translations/sl.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Nahual/translations/sv.json b/Nahual/translations/sv.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translations/sv.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Nahual/translations/tr.json b/Nahual/translations/tr.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translations/tr.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Nahual/translations/uk.json b/Nahual/translations/uk.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translations/uk.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Nahual/translations/zh.json b/Nahual/translations/zh.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translations/zh.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Nahual/translations/zu.json b/Nahual/translations/zu.json new file mode 100644 index 0000000000..01a092a2ed --- /dev/null +++ b/Nahual/translations/zu.json @@ -0,0 +1,623 @@ +{ + "peripheral1_dsc": "When you intervene in another PC’s action, mark stress to give them a -2 or +1 to their roll. Mark an additional stress to also:
  • Keep your meddling hidden from your target
  • Avoid exposing yourself to costs and complications
  • Set up another character with an opportunity
", + "basicmove_roll": "BASIC MOVE", + "peripheralmove_roll": "PERIPHERAL MOVE", + "flat_roll": "FLAT ROLL", + "generalmodifiers_label": "GENERAL MODIFIERS", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", + "choose_sheet_type": "Choose sheet type", + "agetsa": "and gets a", + "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", + "aguila_label": "ÁGUILA", + "armadillo_dsc": "You are the Armadillo. You have a tough nature and a noble heart. Shielded by your own code of honor, you have a soft spot for those in trouble and do every- thing in your power to protect them. You are a stubborn defender, a paragon of resistance and perseverance.", + "armadillo_label": "ARMADILLO", + "barrio_dsc": "Barrio", + "barrio_label": "BARRIO", + "barrioquestion1_aguila_label": "You see yourself above everyone in the barrio. Who was the only person in the barrio close to your level, and what did you do to make them fall?", + "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", + "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", + "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", + "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", + "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", + "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", + "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", + "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", + "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", + "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", + "barrioquestions_label": "BARRIO QUESTIONS", + "peripheralmoves_label": "PERIPHERAL MOVES", + "peripheral1_label": "INTERVENE", + "peripheral2_label": "GET HIT HARD", + "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:
  • You lose control of your nahual momentarily.
  • You mark a condition of your choice.
  • You give your opposition an advantage or opportunity.
On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "basicmoves1_label": "AVOID TROUBLE", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_miss": "The Marakame tells you what happens.", + "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_full": "Your reaction gets you through.", + "basicmoves2_label": "ASSAIL SOMEONE", + "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
", + "basicmoves2_miss": "The Marakame tells you what happens.", + "basicmoves2_hit": "Trade harm as established.", + "basicmoves2_full": "Choose one as well:
  • You inflict terrible harm; upgrade your harm one level
  • You stand your ground; take +1 forward to get hit hard
  • You create an opportunity for yourself or your allies
.", + "basicmoves3_label": "MAKE A FUSS", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_miss": "The Marakame tells you what happens.", + "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves4_label": "SNEAK AROUND", + "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_miss": "The Marakame tells you what happens.", + "basicmoves4_hit": "You move past or close to your opposition. Choose 1:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves4_full": "Choose 2:
  • Seize an exposed asset or resource
  • Bring others along with you
  • Take a secure or strong position
", + "basicmoves5_label": "FIGURE SOMEONE OUT", + "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_miss": "The Marakame tells you what happens.", + "basicmoves5_hit": "Ask 1:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves5_full": "Ask 3:
  • What are your true intentions?
  • What do you wish I’d do?
  • What are you really feeling?
  • What do you fear might happen?
  • How could I get you to ______?
", + "basicmoves6_label": "HIT UP YOUR CONECTE", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:
  • Your conecte has an intriguing or profitable opportunity for you.
  • Your conecte knows some sweet secret or dirty intel they are willing to share.
", + "basicmoves6_miss": "The Marakame tells you what happens.", + "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves6_full": "I don't know.", + "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", + "basicmoves7_2_label": "OPEN THE DOORS ...", + "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_miss": "The Marakame tells you what happens.", + "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", + "basicmoves7_full": "You get to ask a follow-up question.", + "basicmoves8_label": "SUMMON YOUR NAHUAL", + "basicmoves8_dsc": "When you summon your nahual to transform into a stage you control, answer the questions:
  • Do you have your mask on? If no, mark stress.
  • Did you consume an enhancer? If no, mark stress.
While transformed you have access to your totem moves, and to all the channel abilities of the stage you activated and lower.", + "basicmoves8_miss": "The Marakame tells you what happens.", + "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves8_full": "I don't know.", + "basicmoves9_label": "UNLEASH YOUR NAHUAL", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_miss": "The Marakame tells you what happens.", + "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:
  • If they concede, they mark XP.
  • If they resist, they mark stress.
", + "basicmoves9_full": "I don't know.", + "basicmoves_label": "BASIC MOVES", + "cantina_label": "CANTINA", + "carniceria_label": "CARNICERIA", + "chan_mode": "Changarro", + "changarro_label": "CHANGARRO", + "channel_label": "Channel Abilities", + "channn": "Changarro", + "char_mode": "Personaje", + "charrr": "Character", + "conditions_dsc": "If all your conditions are marked you can’t summon or unleash your nahual. If you need to mark a condition and cannot, your nahual gets out of your control; ask the Marakame what happens.", + "conditions_label": "CONDITIONS", + "deadlyharm_label": "DEADLY HARM", + "condition_afraid": "AFRAID", + "penalty_afraid": "-2 to assail someone", + "condition_anxious": "ANXIOUS", + "penalty_anxious": "-2 to hit up your conecte", + "condition_frustrated": "FRUSTRARED", + "penalty_frustrated": "-2 to figure someone out", + "condition_haunted": "HAUNTED", + "penalty_haunted": "-2 to opening the doors of perception", + "condition_insecure": "INSECURE", + "penalty_insecure": "-2 to make a fuss", + "condition_shaken": "SHAKEN", + "penalty_shaken": "-2 to sneak around", + "condition_restless": "RESTLESS", + "penalty_restless": "-2 to avoid trouble", + "garra_dsc": "Garra", + "garra_label": "GARRA", + "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_longbow": "A longbow [close/far, reload]", + "gear_pair9mm": "A pair of 9mm [close, loud]", + "gear_sniperrifle": "A sniper rifle [far, loud, reload]", + "gear_throwingknives": "Throwing knives [hand/close, finite]", + "gear_9mm": "9mm [close, loud]", + "gear_shotgun": "Shotgun [close, messy]", + "gear_cleaver": "Cleaver, machete, or hatchet [touch, messy]", + "gear_9mmsupressor": "9mm with suppressor [close]", + "gear_smgsupressor": "SMG with suppressor [close, auto-fire]", + "gear_tacticalknife": "Tactical knife [touch]", + "gear_lightarmorknife": "Light armor [+1] and folding knife [touch]", + "gear_basement": "The basement of an old building", + "gear_sewer": "An deserted sewer section", + "gear_subway": "An abandoned subway section", + "gear_site": "An undiscovered archeological site", + "gear_lightarmor": "Light armor [+1]", + "gear_apartment": "An apartment in a fancy neighborhood", + "gear_hotride": "A hot ride (nice bike, classic car, fancy truck, etc.)", + "gear_wardrobe": "An outstanding wardrobe (with all sorts of exotic outfits)", + "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", + "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", + "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", + "gearandstuff_label": "GEAR AND STUFF", + "harm_label": "HARM", + "heavyharm_label": "HEAVY HARM", + "instinto_dsc": "Instinto", + "instinto_label": "INSTINTO", + "jaguar_dsc": "You are the Jaguar, a perfect predator and creature of the night. Lethal in combat and stealth. Strong, fearless, proud, solitary and ever stern. Your majestic and imposing bearing inspires fear and respect. You are at the top of the food chain.", + "jaguar_label": "JAGUAR", + "lightharm_label": "LIGHT HARM", + "mania_dsc": "Maña", + "mania_label": "MAÑA", + "mono_dsc": "You are the Monkey: smart, inquisitive, and creative. A true artist and an inventor with extraordinary crafting talents. Your curiosity is always getting you in trouble, but you cannot help yourself. Your need to know what makes things tick is your passion...and your obsession.", + "mono_label": "MONO", + "name_label": "NAME", + "notes_label": "Notes", + "perro_dsc": "You are the Dog. You have a gregarious personality and a loyal nature. But you can be pretty violent when provoked. And even though you possess a strong sense of duty, you have an inner wild side that can get out of control. You are the ultimate tracker and the perfect companion.", + "perro_label": "PERRO", + "persona_aguila_1": "androgynous, conforming, shifting, nonconforming", + "persona_aguila_2": "young, mature, senior, elder", + "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", + "persona_aguila_4": "elegant look, tactical look, modern look, practical look", + "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_2": "young, mature, senior, elder", + "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", + "persona_armadillo_4": "professional look, traditional look, street look, messy look", + "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_2": "young, mature, senior, elder", + "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", + "persona_jaguar_4": "tidy look, messy look, discreet look, native look", + "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_2": "young, mature, senior, elder", + "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", + "persona_mono_4": "colorful look, striking look, messy look, practical look", + "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_2": "young, mature, senior, elder", + "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", + "persona_perro_4": "professional look, street look, aggressive look, destitute look", + "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_2": "young, mature, senior, elder", + "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", + "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", + "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_2": "young, mature, senior, elder", + "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", + "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", + "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_2": "young, mature, senior, elder", + "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", + "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", + "persona_dsc": "You are Mexican, and you are poor. Choose one for each bullet:", + "persona_label": "PERSONA", + "playbook_label": "PLAYBOOK", + "sm_mono_task1": "First you must
", + "sm_mono_task2": "It will take you hours/days/weeks/months to complete
", + "sm_mono_task3": "You’ll need help from
", + "sm_mono_task4": "The best you’ll get is a lesser result, unreliable and limited
", + "sm_mono_task5": "You and your fellow angeleros will risk danger from
", + "sm_mono_task6": "The process will be terribly disturbing; you have to mark a condition
", + "relaciones_aguila_label1": "You think
is completely useless; why are you okay with them hanging around?", + "relaciones_aguila_label2": "
once got themselves into some bad trouble you saw coming from a mile away. Why didn’t you warn them?", + "relaciones_aguila_label3": "An error in your judgment resulted in the death of someone important to
. Have they forgiven you for your mistake?", + "relaciones_aguila_label4": "
is always trying to boss you around. Why are you holding back from telling them to fuck off?", + "relaciones_aguila_label5": "
looks up to you and always follows your lead. How do you take advantage of their admiration?", + "relaciones_aguila_label6": "
is the only person you truly take advice from. Why do you trust them?", + "relaciones_armadillo_label1": "You once broke your code for
. Why did you do it, and what happened that made you regret it?", + "relaciones_armadillo_label2": "You rescued
from a certain death. What terrible thing did you have to do to save them?", + "relaciones_armadillo_label3": "You feel
is the only one you can trust to protect the innocent almost as well as you can. Have you told them this?", + "relaciones_armadillo_label4": "You think
is a terrible influence on someone in the barrio. What trick have you pulled to keep them apart?", + "relaciones_armadillo_label5": "You can’t trust
, even though they have done nothing to merit your suspicion. What do you see in them that makes you feel this way?", + "relaciones_armadillo_label6": "You once failed to protect someone important to
. Have you forgiven yourself? Have they?", + "relaciones_jaguar_label1": "You see
almost as an equal. Have you told them so?", + "relaciones_jaguar_label2": "
is the only person that can keep your violence in check. Why is that?", + "relaciones_jaguar_label3": "
knows your darkest secret. What is it?", + "relaciones_jaguar_label4": "
thinks you’re the coolest badass and follows you around. How do you feel about it?", + "relaciones_jaguar_label5": "
once saved you from certain death. Do you feel thankful or ashamed about it?", + "relaciones_jaguar_label6": "You killed someone important to
. Do they know you’re responsible for the death?", + "relaciones_mono_label1": "You crafted an object for
. What is it? Is it beautiful, resilient, or lethal?", + "relaciones_mono_label2": "You feel something special for
. What is it about them that excites your curiosity?", + "relaciones_mono_label3": "You think
is the most brutish and insensitive person you know. Yet you care deeply about them! Why?", + "relaciones_mono_label4": "
thinks all your “artsy stuff” is a waste of time. What have they said or done to you that struck a sensible chord?", + "relaciones_mono_label5": "You got
in serious trouble because of your curiosity. What happened and why do you feel so bad about it?", + "relaciones_mono_label6": "
helped you with something you were working on, and you owe them. Why are you dragging your feet on paying back the favor?", + "relaciones_perro_label1": "
has let you down more than once, but you are still fond of them. Why?", + "relaciones_perro_label2": "
is your oldest friend. What’s the toughest moment you have had together?", + "relaciones_perro_label3": "
is like a sibling to you, but you inadvertently hurt them badly recently. How do they feel about it?", + "relaciones_perro_label4": "You are always keeping an eye on
because you care for them. What did you see them do recently that you didn’t like?", + "relaciones_perro_label5": "
always asks your help when things get violent! Why can’t you refuse them?", + "relaciones_perro_label6": "You’re secretly in love with
! Why can’t you tell them how you feel?", + "relaciones_serpiente_label1": "
is the only person you truly care about. What did they do to gain your genuine affection?", + "relaciones_serpiente_label2": "You enjoy sharing fun and pleasure with
. Ask them if they are in just for the fun too, or are they feeling something serious?", + "relaciones_serpiente_label3": "
thinks you’re the most beautiful creature they’ve ever met. Do you like exploiting their feelings, or is it too easy and boring?", + "relaciones_serpiente_label4": "You saved someone important to
in the past. What was the price you asked for this favor?", + "relaciones_serpiente_label5": "You lured
into doing something awful for you. What was it, and how did they find out you were just using them?", + "relaciones_serpiente_label6": "You killed someone for
. Who? Why did you enjoy it so much you didn’t even ask for anything in return?", + "relaciones_tlacuache_label1": "You care so much about gaining
‘s respect. Why is that?", + "relaciones_tlacuache_label2": "
is the only person you wouldn’t dare to trick or cheat. Why? Do they know it?", + "relaciones_tlacuache_label3": "
knows about a scam you’re currently working. Ask them why they haven’t told anyone.", + "relaciones_tlacuache_label4": "
looks down on you and thinks you’re a hopeless cause. Are they right or do you want to prove them wrong?", + "relaciones_tlacuache_label5": "
used to hang around with you, thinking you were cool. What did you do to disappoint them?", + "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", + "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", + "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", + "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", + "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_label": "RELACIONES", + "rollswith": "rolls with", + "send_details_to_chat": "Send details to chat", + "serpiente_dsc": "You are the Snake, a sensual manipulator. Social and charming, but without any real relationship or attachment. Merciless. You have the power to heal, but also the power to kill with your venom. You are patient and cold-blooded, always waiting for the right moment to strike.", + "serpiente_label": "SERPIENTE", + "signaturemoves_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves1_dsc": "You get this move—it is active all the time, when you are transformed and when you are not.", + "signaturemoves2_dsc": "You get these two moves—they are active all the time, whether you are transformed or not.", + "signaturemoves3_dsc": "These are your signature moves; choose one. You can use the move you choose whether you are transformed or not.", + "signaturemoves_dsc2": "Anytime you need something related to one of your chosen categories, mark your eagle’s nest track to already have it with you. When you have a chance to go back and restock your supplies, clear your eagle’s nest track.", + "signaturemoves_label": "SIGNATURE MOVES", + "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", + "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", + "sm_perro_1_label": "Manada", + "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", + "sm_aguila_1_label": "Eagle's Nest", + "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", + "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", + "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", + "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", + "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", + "sm_armadillo_2_label": "Código", + "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", + "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", + "sm1_armadillo_label": "Always speak the truth", + "sm2_armadillo_label": "Always show mercy to your foes", + "sm3_armadillo_label": "Always avoid collateral damage", + "sm4_armadillo_label": "Never break a promise", + "sm5_armadillo_label": "Never strike the first blow", + "sm6_armadillo_label": "Never deny your aid to a friend", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "Apex Predator", + "sm1_jaguar_label": "Savage and messy", + "sm2_jaguar_label": "Precise and skillful", + "sm3_jaguar_label": "Artful and impressive", + "sm4_jaguar_label": "Powerful and frightening", + "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", + "sm_mono_1_label": "Artesano", + "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", + "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", + "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", + "sm_snake_1_label": "Encanto", + "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", + "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", + "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", + "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", + "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", + "sm_tlacuache_task1": "It is malfunctioning or unstable.", + "sm_tlacuache_task2": "You have to mark another exhaustion box.", + "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", + "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", + "sm_venado_1_label": "Hunter Prey", + "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", + "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", + "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "stage1_channel1": "Zoom in your sight to uncanny levels", + "stage1_channel2": "Make an impossible jump (10 m or so)", + "stage1_channel3": "Identify a hidden weakness or flaw", + "stage1_channel1_armadillo": "See perfectly in the dark by scent", + "stage1_channel2_armadillo": "Climb with uncanny skill", + "stage1_channel3_armadillo": "Smell someone to know if they are lying", + "stage1_channel1_jaguar": "See perfectly in the dark", + "stage1_channel3_jaguar": "Detect the true position of an enemy", + "stage1_channel1_mono": "See an aura around supernatural objects", + "stage1_channel3_mono": "Open or bypass a security lock", + "stage1_channel2_perro": "Expand your hearing and scent to uncanny levels", + "stage1_channel1_serpiente": "See perfectly in the dark by sensing the infrared spectrum", + "stage1_channel2_serpiente": "Expand your sense of smell to uncanny levels", + "stage1_channel3_serpiente": "Touch someone to know their true emotions", + "stage1_channel1_venado": "Heighten your hearing to uncanny levels", + "stage1_channel2_venado": "Jump with uncanny skill", + "stage1_channel3_venado": "Run as fast as a car for a short burst", + "stage1_label": "1st Stage: Novato", + "stage1_label1": "Take a totem move", + "stage1_label2": "Take +1 to any stat (max +3)", + "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", + "stage2_mono_label1": "Take 3 more special features from your workshop", + "stage2_perro_label1": "Take another manada option", + "stage2_venado_label1": "Take a totem or signature move", + "stage2_channel1": "Fly a short distance (100 m or so)", + "stage2_channel2": "Make an impossible shot with a gun or bow", + "stage2_channel3": "Summon an impressive gust of wind", + "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", + "stage2_channel3_jaguar": "Break through a heavy wooden door", + "stage2_channel2_mono": "Make a tool appear in your hand", + "stage2_channel3_mono": "Safely parkour yourself across a dangerous battlefield", + "stage2_channel2_perro": "See by scent what happened here recently", + "stage2_channel3_perro": "Break through a heavy wooden door", + "stage2_channel2_serpiente": "Slither through narrow spaces", + "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel2_venado": "Run over water or vertical surfaces", + "stage2_channel3_venado": "Change your attire to whatever you want", + "stage2_label": "2nd Stage: Aprendiz", + "stage3_channel1": "Fly for the rest of the scene", + "stage3_channel2": "See through solid objects", + "stage3_channel3": "Throw razor sharp feathers to assail someone", + "stage3_channel4": "Phase through a solid wall", + "stage3_channel1_armadillo": "Leap a tall building in a single bound", + "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", + "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel3_jaguar": "Topple a car barehanded", + "stage3_channel2_mono": "Make a device function or malfunction at your will", + "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", + "stage3_channel3_perro": "Detect the exact location of all your pack members", + "stage3_channel2_serpiente": "Temporarily turn into a snake", + "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", + "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_venado": "Move with supernatural speed for a short burst", + "stage3_channel3_venado": "Visit the dreams of someone who has met you before", + "stage3_label": "3rd Stage: Brujo", + "stage3_label1": "No mask needed to transform", + "stage4_channel1": "Cover a few kilometers of distance with a single jump", + "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", + "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", + "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", + "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", + "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", + "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", + "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", + "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel4_serpiente": "Heal all wounds from an ally", + "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", + "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", + "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", + "stage4_label": "4th Stage: Nahual", + "stage4_label1": "Take a second totem animal", + "stage4_label2": "No enhancer needed to transform", + "stage5_channel1": "Break the laws of physics", + "stage5_channel2": "Temporarily become a living sun that radiates immeasurable heat and light", + "stage5_channel2_armadillo": "Resurrect someone you failed to protect by permanently marking one condition. If all are permanently marked, you can give up your life instead.", + "stage5_channel2_jaguar": "Release a mighty roar that creates a localized earthquake", + "stage5_channel2_mono": "Create a temporary clone of yourself with angel parts, and give it life. The clone is an exact copy of you with moves and everything.", + "stage5_channel2_perro": "Go to the Underworld to bring back the soul of someone recently deceased (with or without a cost)", + "stage5_channel2_serpiente": "Summon forth the snake goddess Coatlicue, Mother of the Gods, to grant you a boon or a favor", + "stage5_channel2_tlacuache": "Resurrect yourself, even if you were torn to pieces, melt in acid or disintegrated", + "stage5_channel2_venado": "Create a monster hurricane by running fast in circles", + "stage5_label": "5th Stage: Kibal", + "stage5_label1": "Take a third totem animal", + "stage5_label2": "Unlock the chimeric transformation", + "stage6_dsc": "Once you control this stage of Nahuality, your character has surpassed all the limits of mortality. Retire your character, and tell the Marakame if you want your character to reappear as an NPC.", + "stage6_label": "6th Stage: Postome", + "stages_dsc": "There are six known Stages of Nahuality. You start with control over the First Stage. Each time your XP track fills, clear it and take an advancement. When you’ve taken both advancements for your current stage of control, you now control the next stage.", + "stages_label": "STAGES OF NAHUALITY", + "stages_mark1": "Mark 1 stress to...", + "stages_mark2": "Mark 2 stress to...", + "stages_mark3": "Mark 3 stress to...", + "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", + "stress_label": "STRESS", + "tacotruck_label": "TACO TRUCK", + "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", + "tlacuache_label": "TLACUACHE", + "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", + "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", + "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", + "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", + "totem1_aguila_label4": "Create an opening or opportunity for an ally or yourself to escape or advance.", + "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", + "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", + "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", + "totem2_aguila_label": "Sharpshooter", + "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", + "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", + "totem3_aguila_label": "Águila Real", + "totem3_aguila_label1": "Pass you off to a higher power.", + "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", + "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", + "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", + "totem4_aguila_label": "Eagle Wings", + "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", + "totem1_armadillo_label": "Armadura", + "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", + "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", + "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", + "totem2_armadillo_label3": "You cause serious collateral damage.", + "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", + "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", + "totem3_armadillo_label": "Calmantes Montes", + "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", + "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", + "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", + "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", + "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", + "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", + "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", + "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", + "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", + "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", + "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", + "totem2_jaguar_label": "Night Stalker", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "Hear Me Roar", + "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", + "totem4_jaguar_label": "Terrifying", + "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", + "totem5_jaguar_label": "Guerrero Jaguar", + "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", + "totem1_mono_label": "Alebrije", + "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", + "totem2_mono_label": "Tinker", + "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", + "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", + "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", + "totem3_mono_label": "Pluma Mágica", + "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", + "totem4_mono_label": "Psychometry", + "totem4_mono_label1": "What makes this tick?", + "totem4_mono_label2": "What can I do to improve it or fix it?", + "totem4_mono_label3": "What supernatural forces have been near this recently?", + "totem4_mono_label4": "What has this object witnessed most recently?", + "totem4_mono_label5": "How can I make this thing
?", + "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", + "totem1_perro_label": "Bloodhound", + "totem1_perro_label1": "Your prey knows you are tracking them.", + "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", + "totem1_perro_label3": "While you follow your prey, someone else follows you.", + "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", + "totem2_perro_label": "Pack Mate", + "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", + "totem3_perro_label": "Watchdog", + "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", + "totem4_perro_label": "Wild Dog", + "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", + "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", + "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", + "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", + "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", + "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", + "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", + "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", + "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", + "totem2_serpiente_label": "Snake Familiar", + "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", + "totem3_serpiente_label": "Viper", + "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", + "totem4_serpiente_label": "Cascabel", + "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", + "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", + "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", + "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", + "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", + "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", + "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", + "totem1_tlacuache_label": "Snatch", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "Lucky", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "Play Possum", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "Correoso", + "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", + "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", + "totem5_tlacuache_label2": "The mirage can fool a physical examination.", + "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", + "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", + "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "Nimble", + "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", + "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label1": "An NPC will die. Name them.", + "totem2_venado_label2": "An NPC will live. Name them", + "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "Sixth Sense", + "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", + "totem4_venado_label": "Lightning Antlers", + "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", + "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", + "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", + "totemmoves_label": "TOTEM MOVES", + "vecindad_label": "VECINDAD", + "venado_dsc": "You are the Deer, the embodiment of beauty and grace. Nimble and evasive, your movements enthrall the eyes that set upon you. You are a force to be reckoned with, a beautiful swirling storm that runs like brother wind, and electrifies the air around you.", + "venado_label": "VENADO", + "vice_aguila_1_dsc": "When you put someone close to you in grave danger with your exaggerated sense of competence, activate this vice.", + "vice_aguila_1_label": "ARROGANCE:", + "vice_aguila_2_dsc": "When you convince or cow a group to abandon a plan or strategy in favor of your new idea, activate this vice.", + "vice_aguila_2_label": "TYRANNY:", + "vice_aguila_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", + "vice_aguila_3_label": "CRUELTY:", + "vice_aguila_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_aguila_4_label": "DEFIANCE:", + "vice_armadillo_1_dsc": "When you pry into the affairs of a friend or loved one to uncover a secret or truth, activate this vice.", + "vice_armadillo_1_label": "DISTRUST:", + "vice_armadillo_2_dsc": "When you reject a compromise in a complicated situation to stay true to your worldview, activate this vice.", + "vice_armadillo_2_label": "RIGIDITY:", + "vice_armadillo_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_armadillo_3_label": "OBSTINACY:", + "vice_armadillo_4_dsc": "When you jump into danger without a plan or forethought, activate this vice.", + "vice_armadillo_4_label": "DANGER:", + "vice_jaguar_1_dsc": "When you ruthlessly kill a helpless target, activate this vice.", + "vice_jaguar_1_label": "BLOODLUST:", + "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", + "vice_jaguar_2_label": "HUBRIS:", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_label": "CRUELTY:", + "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_jaguar_4_label": "INDIFFERENCE:", + "vice_mono_1_dsc": "When you refuse to meet your obligations or commitments in order to work on a project or research, activate this vice.", + "vice_mono_1_label": "OBSESSION:", + "vice_mono_2_dsc": "When you put yourself in danger to investigate a secret or mystery, activate this vice.", + "vice_mono_2_label": "CURIOSITY:", + "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_mono_3_label": "GREED:", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_label": "INDISCRETION:", + "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", + "vice_perro_1_label": "WRATH:", + "vice_perro_2_dsc": "When you resort to violence as your first solution to a problem, activate this vice.", + "vice_perro_2_label": "VIOLENCE:", + "vice_perro_3_dsc": "When you refuse to retreat in the face of terrible odds, activate this vice.", + "vice_perro_3_label": "OBSTINACY:", + "vice_perro_4_dsc": "When you sacrifice a resource or relationship to get payback against someone who previously wronged you, activate this vice.", + "vice_perro_4_label": "VENGEANCE:", + "vice_serpiente_1_dsc": "When you manipulate someone for your personal gain without regard to their feelings, activate this vice.", + "vice_serpiente_1_label": "EGOISM:", + "vice_serpiente_2_dsc": "When you mislead someone close to you into entering a dangerous situation or joining you in a malicious scheme, activate this vice.", + "vice_serpiente_2_label": "DECEIT:", + "vice_serpiente_3_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", + "vice_serpiente_3_label": "INDIFFERENCE:", + "vice_serpiente_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_serpiente_4_label": "INDISCRETION:", + "vice_tlacuache_1_dsc": "When you run from danger instead of standing with your friends or allies, activate this vice.", + "vice_tlacuache_1_label": "COWARDICE:", + "vice_tlacuache_2_dsc": "When you trick someone into doing your work for you, activate this vice.", + "vice_tlacuache_2_label": "SLOTH:", + "vice_tlacuache_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", + "vice_tlacuache_3_label": "GREED:", + "vice_tlacuache_4_dsc": "When you violate an obligation or responsibility to get your fix, activate this vice.", + "vice_tlacuache_4_label": "ADDICTION:", + "vice_venado_1_dsc": "When you push someone you care about to sacrifice something important to accommodate your vanity, activate this vice.", + "vice_venado_1_label": "VANITY:", + "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", + "vice_venado_2_label": "NARCISSISM", + "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_label": "DANGER:", + "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", + "vice_venado_4_label": "DEFIANCE:", + "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_label": "VICES" +} \ No newline at end of file diff --git a/Official Savage Worlds/SavageWorldsCharSheet.css b/Official Savage Worlds/SavageWorldsCharSheet.css index 19ec2cdc4a..12138b9d38 100644 --- a/Official Savage Worlds/SavageWorldsCharSheet.css +++ b/Official Savage Worlds/SavageWorldsCharSheet.css @@ -2,13 +2,38 @@ /* for Headers */ @import url('https://fonts.googleapis.com/css?family=Rye|Teko|Monoton|DM+Mono&display=swap'); +/*@import url('https://fonts.googleapis.com/css?family=Rye|Teko|EB+Garamond|IM+Fell+English|DM+Mono|EB+Garamond:ital,wght@0,400;0,600;1,400;1,700|Oswald:wght@300;400;700&display=swap');*/ +/*|MedievalSharp|EB+Garamond:ital,wght@0,400;0,600;1,400;1,700|Oswald:wght@300;400;700*/ /*@import url('https://fonts.googleapis.com/css2?family=Rye&family=Teko&family=Monoton&family=DM+Mono&display=swap');*/ /*@import url('https://fonts.googleapis.com/css?family=Teko&display=swap');*/ /*@import url('https://fonts.googleapis.com/css?family=DM+Mono:wght@300;500&display=swap'); @import url('https://fonts.googleapis.com/css2?family=Rye&display=swap');*/ /*------------------*/ +.sheet-compendium_warning { + display: none; +} +.sheet-compendium_warning { + background: rgba(230,221,148,0.8); +} + +.sheet-sheet-maindiv.active-drop-target.dropping ~ .sheet-compendium_warning { + display: flex; + flex-flow: column wrap; + justify-content: space-around; + align-items: center; + align-content: center; + position: absolute; + top: 50%; + left: 25%; + z-index: 100; + border: 2px solid black; + text-align: center; + width: 500px; + height: 220px; + box-shadow: 6px 6px 6px rgba(128,128,128,0.5); +} /*------ HTML Transformations ------->*/ input[type=number].sheet-derivedStat::-webkit-inner-spin-button, input[type=number].sheet-derivedStat::-webkit-outer-spin-button { @@ -2310,13 +2335,22 @@ input[type=number].sheet-gearitemweight { margin: 30px 0 0 0; } +.sheet-bottomArmorAndShields { + margin: 30px 0 0 0; + display: flex; + flex-flow: rows nowrap; + align-items: flex-start; + align-content: flext-start; +} + .sheet-sectionSeperator { margin: 15px 0 15px 0; } /*---- Weapons ----*/ .sheet-weaponsSection, .sheet-powerSection, -.sheet-armorSection { +.sheet-armorSection, +.sheet-shieldSection { margin-top: -35px; } @@ -2324,7 +2358,8 @@ input[type=number].sheet-gearitemweight { .sheet-hideArmor:checked ~ .sheet-armor, .sheet-hideWeapons:checked + span + h1 + .sheet-weapons, .sheet-hideGear:checked + span + h1 + .sheet-gear, -.sheet-hidePowers:checked + span + h1 ~ .sheet-arcane { +.sheet-hidePowers:checked + span + h1 ~ .sheet-arcane, +.sheet-hideShields:checked + span + h1 ~ .sheet-shield { display: none; } @@ -2336,7 +2371,8 @@ input[type=number].sheet-gearitemweight { .sheet-hideArmor, .sheet-hideWeapons, .sheet-hideGear, -.sheet-hidePowers { +.sheet-hidePowers, +.sheet-hideShields { opacity: 0; z-index: 9999; width: 20px; @@ -2351,7 +2387,8 @@ input[type=number].sheet-gearitemweight { .sheet-hideArmor:not(:checked) + span.sheet-showNhide::before, .sheet-hideWeapons:not(:checked) + span.sheet-showNhide::before, .sheet-hideGear:not(:checked) + span.sheet-showNhide::before, -.sheet-hidePowers:not(:checked) + span.sheet-showNhide::before { +.sheet-hidePowers:not(:checked) + span.sheet-showNhide::before, +.sheet-hideShields:not(:checked) + span.sheet-showNhide::before { font-family: "Pictos"; content: "J"; } @@ -2359,7 +2396,8 @@ input[type=number].sheet-gearitemweight { .sheet-hideArmor:checked + span.sheet-showNhide::before, .sheet-hideWeapons:checked + span.sheet-showNhide::before, .sheet-hideGear:checked + span.sheet-showNhide::before, -.sheet-hidePowers:checked + span.sheet-showNhide::before { +.sheet-hidePowers:checked + span.sheet-showNhide::before, +.sheet-hideShields:checked + span.sheet-showNhide::before { font-family: "Pictos"; content: "E"; } @@ -2545,6 +2583,20 @@ input[value="0"].sheet-showmultiattack ~ select > .sheet-multiattack { margin-left: 85px; } +.sheet-morearmor { + z-index: 9999; + opacity: 1; + margin-top: -25px; + margin-left: 35px; +} + +.sheet-moreshields { + z-index: 9999; + opacity: 1; + margin-top: -15px; + margin-left: 35px; +} + .sheet-moreweapon { margin-top: -15px; } @@ -2559,6 +2611,23 @@ input[value="0"].sheet-showmultiattack ~ select > .sheet-multiattack { opacity: 0; } +.sheet-showarmorconfig, +.sheet-showshieldconfig { + opacity: 0; + width: 0; +} + +.sheet-showarmorconfig + span, +.sheet-showshieldconfig + span { + font-family: "Pictos"; + /*margin-left: -12px;*/ + /*margin-right: -18px; + margin-top: -17px; + margin-left: -26px;*/ + color: gray; + opacity: 0; +} + .sheet-fullrow { display: block; width: 100%; @@ -2567,15 +2636,27 @@ input[value="0"].sheet-showmultiattack ~ select > .sheet-multiattack { .sheet-weapons:hover > .sheet-moreweapon + span, .sheet-moreweapon:hover + span, -.sheet-moreweapon:checked + span { +.sheet-moreweapon:checked + span, +.sheet-armor:hover > label.sheet-morearmor, +.sheet-shield:hover > label.sheet-moreshields, +[data-groupname=repeating_armor]:hover > .repitem:hover label.sheet-morearmor > span, +[data-groupname=repeating_shields]:hover > .repitem:hover label.sheet-moreshields > span, +.sheet-showarmorconfig:checked + span, +.sheet-showarmorconfig:hover + span, +.sheet-showshieldconfig:checked + span, +.sheet-showshieldconfig:hover + span { opacity: 1; } -.sheet-moreweapon:checked + span { +.sheet-moreweapon:checked + span, +.sheet-showarmorconfig:checked + span, +.sheet-showshieldconfig:checked + span { color: black; } -.sheet-weaponconfig { +.sheet-weaponconfig, +.sheet-armorconfig, +.sheet-shieldconfig { display: none; } @@ -2587,11 +2668,32 @@ input[value="0"].sheet-showmultiattack ~ select > .sheet-multiattack { background-color: cornsilk; } -.sheet-moreweapon:not(:checked) ~ .sheet-weaponnotes { +.sheet-showarmorconfig:checked ~ .sheet-armorconfig, +.sheet-showshieldconfig:checked ~ .sheet-shieldconfig { + display: inline-block; + width: 97%; + margin: 0px 0px 30px 0px; + border-bottom: 1px solid silver; + background-color: cornsilk; +} + +.sheet-armorconfig, +.sheet-shieldconfig { + padding: 5px 10px 5px 10px; +} + +.sheet-moreweapon:not(:checked) ~ .sheet-weaponnotes, +.sheet-showarmorconfig:not(:checked) ~ .sheet-armorDesc, +.sheet-showshieldconfig:not(:checked) ~ .sheet-shieldDesc { min-height: 25px; height: 25px; } +.sheet-armorweight, +.sheet-shieldweight { + display: inline-block; +} + /*--- Weapons & Spells Faux Select Input ----*/ .sheet-ab1, .sheet-ab2, @@ -3231,7 +3333,18 @@ input:not([value="1"]).sheet-showmultipleabs ~ [data-groupname=repeating_spells] } /*---- Armor ----*/ -.sheet-hideArmor:checked + span + h1 + .sheet-armor { +div.sheet-armorHalf { + width: 55%; + margin: 0 0 0 0; + padding: 0 0 0 0; +} +div.sheet-shieldHalf { + width: 45%; + margin: 0 0 0 10px; + padding: 0 0 0 0; +} +.sheet-hideArmor:checked + span + h1 + .sheet-armor, +.sheet-hideShields:checked + span + h1 + .sheet-shield { display: none; } @@ -3247,31 +3360,54 @@ input:not([value="1"]).sheet-showmultipleabs ~ [data-groupname=repeating_spells] .sheet-armorWeight, .sheet-armorCarried, .sheet-armorDesc, -.sheet-armorTotalWeight { +.sheet-armorTotalWeight, +.sheet-shieldWorn, +.sheet-shieldType, +.sheet-shieldParry, +.sheet-shieldCover, +.sheet-shieldWeight, +.sheet-shieldCarried { margin-right: 5px; display: inline-block; text-align: center; } +.charsheet .sheet-armorTotalWeight { + margin: 0 0 3px 170px; + width: 98%; + text-align: left; +} + +.charsheet .sheet-shieldTotalWeight { + margin: 0 0 3px 100px; + width: 98%; + text-align: left; +} + .sheet-armorWornContainer, -.sheet-armorCarriedContainer { +.sheet-armorCarriedContainer, +.sheet-shieldWornContainer, +.sheet-shieldCarriedContainer { display: inline-flex; margin: 0px; padding: 0px; - width: 50px; + width: 45px; /*50px;*/ } -.sheet-armorWorn { +.sheet-armorWorn, +.sheet-shieldWorn { width: 50px; } .sheet-isWorn, -.sheet-armorisCarried { +.sheet-armorisCarried, +.sheet-shieldisCarried { z-index: 9999; opacity: 0; } .sheet-isWornIcon, -.sheet-armorisCarriedIcon { +.sheet-armorisCarriedIcon, +.sheet-shieldisCarriedIcon { font-family: Pictos; margin-left: -40px; margin-top: -8px; @@ -3279,27 +3415,42 @@ input:not([value="1"]).sheet-showmultipleabs ~ [data-groupname=repeating_spells] padding: 0px; } -.sheet-armorisCarriedIcon { +.sheet-armorisCarriedIcon, +.sheet-shieldisCarriedIcon { margin-left: -45px; } .sheet-isWorn:checked + .sheet-isWornIcon::before, -.sheet-armorisCarried:checked + .sheet-armorisCarriedIcon::before { +.sheet-armorisCarried:checked + .sheet-armorisCarriedIcon::before, +.sheet-shieldisCarried:checked + .sheet-shieldisCarriedIcon::before { content: "2"; } .sheet-isWorn:not(:checked) + .sheet-isWornIcon::before, -.sheet-armorisCarried:not(:checked) + .sheet-armorisCarriedIcon::before { +.sheet-armorisCarried:not(:checked) + .sheet-armorisCarriedIcon::before, +.sheet-shieldisCarried:not(:checked) + .sheet-shieldisCarriedIcon::before { content: "D"; } .sheet-armorType, -input.sheet-armorType { - width: 320px; +input.sheet-armorType, +.sheet-shieldType, +input.sheet-shieldType { + /*width: 320px;*/ + width: 120px; margin-right: 5px; } -.sheet-sheet-armorMinStr { +h4.sheet-shieldType { + margin-left: -10px; +} + +input.sheet-shieldType { + text-align: left; +} + +.sheet-armorMinStr, +.sheet-shieldMinStr { width: 55px; } @@ -3310,12 +3461,24 @@ select.sheet-armorMinStr { .sheet-armorProtected, input.sheet-armorProtected { - width: 135px; + /*width: 135px;*/ + width: 115px; +} + +.sheet-shieldParry, +input.sheet-shieldParry { + width: 50px; +} + +h4.sheet-shieldParry { + margin-left: -5px; } .sheet-armorProtection, -input.sheet-armorProtection { - width: 75px; +input.sheet-armorProtection, +.sheet-shieldCover, +input.sheet-shieldCover { + width: 50px; /*75px;*/ } .sheet-armorStacks, @@ -3327,22 +3490,42 @@ input.sheet-armorStacks { } .sheet-armorWeight, -input.sheet-armorWeight { +input.sheet-armorWeight, +.sheet-shieldWeight, +input.sheet-shieldWeight { width: 50px; } +h4.sheet-shieldWeight { + margin-left: -5px; +} + .sheet-armorCarried, -input.sheet-armorCarried { +input.sheet-armorCarried, +.sheet-shieldCarried, +input.sheet-shieldCarried { width: 50px; } .sheet-armorDesc, -.sheet-armorTotalWeight { +.sheet-shieldDesc { width: 98%; text-align: left; margin: 0px 0px 0px 3.5px; } +.sheet-showarmorconfig:checked ~ .sheet-armorDesc, +.sheet-showshieldconfig:checked ~ .sheet-shieldDesc { + min-height: 25px; + height: 50px; +} + +.sheet-armorConfigHeader, +.sheet-shieldConfigHeader { + display: inline-block; + width: 75px; +} + /*---- Notes Page ----*/ .sheet-standardDiv { background: rgba(255,255,255,0.25); @@ -3774,14 +3957,15 @@ div.sheet-vehicleCrewBox { width: 15%; } .sheet-shipdamage { - width: 23%; + width: 18%; } .sheet-shipDamageMod { - width: 95px; + width: 55px; } -.sheet-shiprof { +.sheet-shiprof, +.sheet-shipAP { width: 5% !important; } @@ -3914,7 +4098,7 @@ div.sheet-vehicleCrewBox { } .sheet-miscconfig { - height: 230px; + height: 235px; } .sheet-fnconfig { diff --git a/Official Savage Worlds/SavageWorldsCharSheet.html b/Official Savage Worlds/SavageWorldsCharSheet.html index 2be64a8398..a7c262c2af 100644 --- a/Official Savage Worlds/SavageWorldsCharSheet.html +++ b/Official Savage Worlds/SavageWorldsCharSheet.html @@ -1,12 +1,14 @@ - + \ No newline at end of file +
+ \ No newline at end of file diff --git a/Pathfinder Community/translation.json b/Pathfinder Community/translation.json index 41abcc9247..2c40744713 100644 --- a/Pathfinder Community/translation.json +++ b/Pathfinder Community/translation.json @@ -126,7 +126,7 @@ "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu", "ammo": "Ammo", "ammunition": "Ammunition", - "announcements": "Announcements:", + "announcements": "Announcements:", "announcements-old": "Old Announcements", "apply-font-chatrolls": " Apply font to chat rolls", "appraise": "Appraise", @@ -684,7 +684,7 @@ "damage-modifier-abbrv": "Dmg Mods", "damage-modifiers": "Damage Modifiers", "damage-multiplier-place": "15 etc", - "damage-multiplier-title": "Damage ability modifier: 5, 15, 2, etc.", + "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.", "damage-ranged-abbrv": "Rng dmg", "damage-ranged-calculation-abbrv": "Ranged dmg calc", "damage-reduction": "Damage Reduction", @@ -1064,7 +1064,8 @@ "include-info": "Include info?", "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", - "include-link": "Inlcude Link", + "include-link-abilities": "Include link to Ability Attacks", + "include-link-spells": "Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", "include-notes": "Include notes in roll", "include-save-notes": "Include Save Notes in roll", @@ -1449,6 +1450,8 @@ "options-attacks-cmb-image-title": "Include the CMB header image", "options-attacks-cmb-title": "Include CMB notes", "options-attacks-header-title": "Include a header image", + "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.", + "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.", "options-attacks-melee-image-title": "Include the Melee header image", "options-attacks-melee-title": "Include Melee attack notes", "options-attacks-ranged-image-title": "Include the Ranged header image", @@ -1474,7 +1477,6 @@ "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", "options-spell-level-title": "Include Class/Level", - "options-spell-linked-spell": "Include a link to the spell on Spell Attacks", "options-spell-notes-title": "Include Spell Notes", "options-spell-range-title": "Include Range", "options-spell-save-title": "Include Saving Throw", @@ -1595,7 +1597,7 @@ "race": "Race", "race-hd": "Race only", "race-hd-default": "•Race only", - "race-hd-only": "HD Only", + "race-hd-only": "HD Only", "race-hit-points": "Race Hit Points", "race-hit-points-abbrv": "Race hp", "racial-bonus": "Racial", @@ -1639,7 +1641,7 @@ "reflex": "Reflex", "reflex-abbrv": "Ref", "reflex-calculation-abbrv": "Ref Calc", - "reflex-save": "Reflex Save", + "reflex-save": "Reflex Save", "religion": "Religion", "remove-giant": "Remove Giant", "remove-young": "Remove Young", diff --git a/Pathfinder Community/translations/af.json b/Pathfinder Community/translations/af.json index be8e01c7a7..8a81ffad22 100644 --- a/Pathfinder Community/translations/af.json +++ b/Pathfinder Community/translations/af.json @@ -684,7 +684,7 @@ "damage-modifier-abbrv": "Dmg Mods", "damage-modifiers": "Damage Modifiers", "damage-multiplier-place": "1.5 etc", - "damage-multiplier-title": "Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.", "damage-ranged-abbrv": "Rng dmg", "damage-ranged-calculation-abbrv": "Ranged dmg calc", "damage-reduction": "Damage Reduction", @@ -1064,7 +1064,8 @@ "include-info": "Include info?", "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", - "include-link": "Inlcude Link", + "include-link-abilities": "Include link to Ability Attacks", + "include-link-spells": "Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", "include-notes": "Include notes?", "include-save-notes": "Include Save Notes in roll", @@ -1449,6 +1450,8 @@ "options-attacks-cmb-image-title": "Include the CMB header image.", "options-attacks-cmb-title": "Include CMB notes.", "options-attacks-header-title": "Include a header image.", + "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.", + "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.", "options-attacks-melee-image-title": "Include the Melee header image.", "options-attacks-melee-title": "Include Melee attack notes.", "options-attacks-ranged-image-title": "Include the Ranged header image.", @@ -1474,7 +1477,6 @@ "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", "options-spell-level-title": "Include Class/Level", - "options-spell-linked-spell": "Include a link to the spell on Spell Attacks", "options-spell-notes-title": "Include Spell Notes", "options-spell-range-title": "Include Range", "options-spell-save-title": "Include Saving Throw", diff --git a/Pathfinder Community/translations/ca.json b/Pathfinder Community/translations/ca.json index 32661d58c0..2c40744713 100644 --- a/Pathfinder Community/translations/ca.json +++ b/Pathfinder Community/translations/ca.json @@ -684,7 +684,7 @@ "damage-modifier-abbrv": "Dmg Mods", "damage-modifiers": "Damage Modifiers", "damage-multiplier-place": "15 etc", - "damage-multiplier-title": "Damage ability modifier: 5, 15, 2, etc.", + "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.", "damage-ranged-abbrv": "Rng dmg", "damage-ranged-calculation-abbrv": "Ranged dmg calc", "damage-reduction": "Damage Reduction", @@ -1064,7 +1064,8 @@ "include-info": "Include info?", "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", - "include-link": "Inlcude Link", + "include-link-abilities": "Include link to Ability Attacks", + "include-link-spells": "Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", "include-notes": "Include notes in roll", "include-save-notes": "Include Save Notes in roll", @@ -1449,6 +1450,8 @@ "options-attacks-cmb-image-title": "Include the CMB header image", "options-attacks-cmb-title": "Include CMB notes", "options-attacks-header-title": "Include a header image", + "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.", + "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.", "options-attacks-melee-image-title": "Include the Melee header image", "options-attacks-melee-title": "Include Melee attack notes", "options-attacks-ranged-image-title": "Include the Ranged header image", @@ -1474,7 +1477,6 @@ "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", "options-spell-level-title": "Include Class/Level", - "options-spell-linked-spell": "Include a link to the spell on Spell Attacks", "options-spell-notes-title": "Include Spell Notes", "options-spell-range-title": "Include Range", "options-spell-save-title": "Include Saving Throw", diff --git a/Pathfinder Community/translations/cs.json b/Pathfinder Community/translations/cs.json index 585da92a00..ca20c0fc4f 100644 --- a/Pathfinder Community/translations/cs.json +++ b/Pathfinder Community/translations/cs.json @@ -684,7 +684,7 @@ "damage-modifier-abbrv": "Dmg Mods", "damage-modifiers": "Damage Modifiers", "damage-multiplier-place": "1.5 etc", - "damage-multiplier-title": "Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.", "damage-ranged-abbrv": "Rng dmg", "damage-ranged-calculation-abbrv": "Ranged dmg calc", "damage-reduction": "Damage Reduction", @@ -1064,7 +1064,8 @@ "include-info": "Include info?", "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", - "include-link": "Inlcude Link", + "include-link-abilities": "Include link to Ability Attacks", + "include-link-spells": "Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", "include-notes": "Include notes?", "include-save-notes": "Include Save Notes in roll", @@ -1449,6 +1450,8 @@ "options-attacks-cmb-image-title": "Include the CMB header image.", "options-attacks-cmb-title": "Include CMB notes.", "options-attacks-header-title": "Include a header image.", + "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.", + "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.", "options-attacks-melee-image-title": "Include the Melee header image.", "options-attacks-melee-title": "Include Melee attack notes.", "options-attacks-ranged-image-title": "Include the Ranged header image.", @@ -1474,7 +1477,6 @@ "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", "options-spell-level-title": "Include Class/Level", - "options-spell-linked-spell": "Include a link to the spell on Spell Attacks", "options-spell-notes-title": "Include Spell Notes", "options-spell-range-title": "Include Range", "options-spell-save-title": "Include Saving Throw", diff --git a/Pathfinder Community/translations/da.json b/Pathfinder Community/translations/da.json index 6ad9b84109..f864d2e815 100644 --- a/Pathfinder Community/translations/da.json +++ b/Pathfinder Community/translations/da.json @@ -684,7 +684,7 @@ "damage-modifier-abbrv": "Dmg Mods", "damage-modifiers": "Damage Modifiers", "damage-multiplier-place": "1.5 etc", - "damage-multiplier-title": "Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.", "damage-ranged-abbrv": "Rng dmg", "damage-ranged-calculation-abbrv": "Ranged dmg calc", "damage-reduction": "Damage Reduction", @@ -1064,7 +1064,8 @@ "include-info": "Include info?", "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", - "include-link": "Inlcude Link", + "include-link-abilities": "Include link to Ability Attacks", + "include-link-spells": "Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", "include-notes": "Include notes?", "include-save-notes": "Include Save Notes in roll", @@ -1449,6 +1450,8 @@ "options-attacks-cmb-image-title": "Include the CMB header image.", "options-attacks-cmb-title": "Include CMB notes.", "options-attacks-header-title": "Include a header image.", + "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.", + "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.", "options-attacks-melee-image-title": "Include the Melee header image.", "options-attacks-melee-title": "Include Melee attack notes.", "options-attacks-ranged-image-title": "Include the Ranged header image.", @@ -1474,7 +1477,6 @@ "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", "options-spell-level-title": "Include Class/Level", - "options-spell-linked-spell": "Include a link to the spell on Spell Attacks", "options-spell-notes-title": "Include Spell Notes", "options-spell-range-title": "Include Range", "options-spell-save-title": "Include Saving Throw", diff --git a/Pathfinder Community/translations/de.json b/Pathfinder Community/translations/de.json index 8ef223a50c..36310f8c56 100644 --- a/Pathfinder Community/translations/de.json +++ b/Pathfinder Community/translations/de.json @@ -684,7 +684,7 @@ "damage-modifier-abbrv": "Sch. Mods", "damage-modifiers": "Schadensmodifikatoren", "damage-multiplier-place": "1.5 etc", - "damage-multiplier-title": "Schadensmodifikatoren: .5, 1.5, 2, etc, leeres Feld entspricht dem Wert 1.", + "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.", "damage-ranged-abbrv": "Fernk.sch.", "damage-ranged-calculation-abbrv": "Fernk.sch. brechn.", "damage-reduction": "Schadensreduzierung", @@ -1064,7 +1064,8 @@ "include-info": "Include info?", "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", - "include-link": "Inlcude Link", + "include-link-abilities": "Include link to Ability Attacks", + "include-link-spells": "Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", "include-notes": "Include notes?", "include-save-notes": "Include Save Notes in roll", @@ -1449,6 +1450,8 @@ "options-attacks-cmb-image-title": "Include the CMB header image.", "options-attacks-cmb-title": "Include CMB notes.", "options-attacks-header-title": "Include a header image.", + "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.", + "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.", "options-attacks-melee-image-title": "Include the Melee header image.", "options-attacks-melee-title": "Include Melee attack notes.", "options-attacks-ranged-image-title": "Include the Ranged header image.", @@ -1474,7 +1477,6 @@ "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", "options-spell-level-title": "Include Class/Level", - "options-spell-linked-spell": "Include a link to the spell on Spell Attacks", "options-spell-notes-title": "Include Spell Notes", "options-spell-range-title": "Include Range", "options-spell-save-title": "Include Saving Throw", diff --git a/Pathfinder Community/translations/el.json b/Pathfinder Community/translations/el.json index 104afb66b3..f51e85e466 100644 --- a/Pathfinder Community/translations/el.json +++ b/Pathfinder Community/translations/el.json @@ -684,7 +684,7 @@ "damage-modifier-abbrv": "Dmg Mods", "damage-modifiers": "Damage Modifiers", "damage-multiplier-place": "1.5 etc", - "damage-multiplier-title": "Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.", "damage-ranged-abbrv": "Rng dmg", "damage-ranged-calculation-abbrv": "Ranged dmg calc", "damage-reduction": "Damage Reduction", @@ -1064,7 +1064,8 @@ "include-info": "Include info?", "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", - "include-link": "Inlcude Link", + "include-link-abilities": "Include link to Ability Attacks", + "include-link-spells": "Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", "include-notes": "Include notes?", "include-save-notes": "Include Save Notes in roll", @@ -1449,6 +1450,8 @@ "options-attacks-cmb-image-title": "Include the CMB header image.", "options-attacks-cmb-title": "Include CMB notes.", "options-attacks-header-title": "Include a header image.", + "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.", + "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.", "options-attacks-melee-image-title": "Include the Melee header image.", "options-attacks-melee-title": "Include Melee attack notes.", "options-attacks-ranged-image-title": "Include the Ranged header image.", @@ -1474,7 +1477,6 @@ "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", "options-spell-level-title": "Include Class/Level", - "options-spell-linked-spell": "Include a link to the spell on Spell Attacks", "options-spell-notes-title": "Include Spell Notes", "options-spell-range-title": "Include Range", "options-spell-save-title": "Include Saving Throw", diff --git a/Pathfinder Community/translations/en.json b/Pathfinder Community/translations/en.json index b3d9fec564..a8ef4df71c 100644 --- a/Pathfinder Community/translations/en.json +++ b/Pathfinder Community/translations/en.json @@ -684,7 +684,7 @@ "damage-modifier-abbrv": "Dmg Mods", "damage-modifiers": "Damage Modifiers", "damage-multiplier-place": "1.5 etc", - "damage-multiplier-title": "Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.", "damage-ranged-abbrv": "Rng dmg", "damage-ranged-calculation-abbrv": "Ranged dmg calc", "damage-reduction": "Damage Reduction", @@ -1064,7 +1064,8 @@ "include-info": "Include info?", "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", - "include-link": "Inlcude Link", + "include-link-abilities": "Include link to Ability Attacks", + "include-link-spells": "Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", "include-notes": "Include notes?", "include-save-notes": "Include Save Notes in roll", @@ -1449,6 +1450,8 @@ "options-attacks-cmb-image-title": "Include the CMB header image.", "options-attacks-cmb-title": "Include CMB notes.", "options-attacks-header-title": "Include a header image.", + "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.", + "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.", "options-attacks-melee-image-title": "Include the Melee header image.", "options-attacks-melee-title": "Include Melee attack notes.", "options-attacks-ranged-image-title": "Include the Ranged header image.", @@ -1474,7 +1477,6 @@ "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", "options-spell-level-title": "Include Class/Level", - "options-spell-linked-spell": "Include a link to the spell on Spell Attacks", "options-spell-notes-title": "Include Spell Notes", "options-spell-range-title": "Include Range", "options-spell-save-title": "Include Saving Throw", diff --git a/Pathfinder Community/translations/es.json b/Pathfinder Community/translations/es.json index 557b88b196..ea97c795dd 100644 --- a/Pathfinder Community/translations/es.json +++ b/Pathfinder Community/translations/es.json @@ -684,7 +684,7 @@ "damage-modifier-abbrv": "Dmg Mods", "damage-modifiers": "Damage Modifiers", "damage-multiplier-place": "1.5 etc", - "damage-multiplier-title": "Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.", "damage-ranged-abbrv": "Rng dmg", "damage-ranged-calculation-abbrv": "Ranged dmg calc", "damage-reduction": "Reducción de Daño", @@ -1064,7 +1064,8 @@ "include-info": "Include info?", "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", - "include-link": "Inlcude Link", + "include-link-abilities": "Include link to Ability Attacks", + "include-link-spells": "Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", "include-notes": "Include notes?", "include-save-notes": "Include Save Notes in roll", @@ -1449,6 +1450,8 @@ "options-attacks-cmb-image-title": "Include the CMB header image.", "options-attacks-cmb-title": "Include CMB notes.", "options-attacks-header-title": "Include a header image.", + "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.", + "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.", "options-attacks-melee-image-title": "Include the Melee header image.", "options-attacks-melee-title": "Include Melee attack notes.", "options-attacks-ranged-image-title": "Include the Ranged header image.", @@ -1474,7 +1477,6 @@ "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", "options-spell-level-title": "Include Class/Level", - "options-spell-linked-spell": "Include a link to the spell on Spell Attacks", "options-spell-notes-title": "Include Spell Notes", "options-spell-range-title": "Include Range", "options-spell-save-title": "Include Saving Throw", diff --git a/Pathfinder Community/translations/fr.json b/Pathfinder Community/translations/fr.json index 9e670d695b..92d5a5d1f6 100644 --- a/Pathfinder Community/translations/fr.json +++ b/Pathfinder Community/translations/fr.json @@ -684,7 +684,7 @@ "damage-modifier-abbrv": "Mods Dég.", "damage-modifiers": "Modificateurs de Dégâts", "damage-multiplier-place": "1.5 etc", - "damage-multiplier-title": "Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.", "damage-ranged-abbrv": "Dég. Dist.", "damage-ranged-calculation-abbrv": "Dég. Distance calc", "damage-reduction": "Réduction de Dégâts", @@ -1064,7 +1064,8 @@ "include-info": "Inclure info?", "include-information": "Inclure info?", "include-information-title": "Include these additional attributes with saving throws?", - "include-link": "Inlcude Link", + "include-link-abilities": "Include link to Ability Attacks", + "include-link-spells": "Include link to Spell Attacks", "include-ninth-attack": "Inclure une 9e attaque ?", "include-notes": "Inclure les notes ?", "include-save-notes": "Inclure les notes sur les sauvegardes au jet", @@ -1449,6 +1450,8 @@ "options-attacks-cmb-image-title": "Include the CMB header image.", "options-attacks-cmb-title": "Include CMB notes.", "options-attacks-header-title": "Include a header image.", + "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.", + "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.", "options-attacks-melee-image-title": "Include the Melee header image.", "options-attacks-melee-title": "Include Melee attack notes.", "options-attacks-ranged-image-title": "Include the Ranged header image.", @@ -1474,7 +1477,6 @@ "options-spell-desc-title": "Inclure la Description", "options-spell-duration-title": "Inclure la durée", "options-spell-level-title": "Inclure la classe/niveau", - "options-spell-linked-spell": "Include a link to the spell on Spell Attacks", "options-spell-notes-title": "Include Spell Notes", "options-spell-range-title": "Inclure la Portée", "options-spell-save-title": "Inclure le Jet de Sauvegarde", diff --git a/Pathfinder Community/translations/he.json b/Pathfinder Community/translations/he.json index 7aeabfe2ea..2316594cbf 100644 --- a/Pathfinder Community/translations/he.json +++ b/Pathfinder Community/translations/he.json @@ -684,7 +684,7 @@ "damage-modifier-abbrv": "Dmg Mods", "damage-modifiers": "Damage Modifiers", "damage-multiplier-place": "1.5 etc", - "damage-multiplier-title": "Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.", "damage-ranged-abbrv": "Rng dmg", "damage-ranged-calculation-abbrv": "Ranged dmg calc", "damage-reduction": "Damage Reduction", @@ -1064,7 +1064,8 @@ "include-info": "Include info?", "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", - "include-link": "Inlcude Link", + "include-link-abilities": "Include link to Ability Attacks", + "include-link-spells": "Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", "include-notes": "Include notes?", "include-save-notes": "Include Save Notes in roll", @@ -1449,6 +1450,8 @@ "options-attacks-cmb-image-title": "Include the CMB header image.", "options-attacks-cmb-title": "Include CMB notes.", "options-attacks-header-title": "Include a header image.", + "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.", + "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.", "options-attacks-melee-image-title": "Include the Melee header image.", "options-attacks-melee-title": "Include Melee attack notes.", "options-attacks-ranged-image-title": "Include the Ranged header image.", @@ -1474,7 +1477,6 @@ "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", "options-spell-level-title": "Include Class/Level", - "options-spell-linked-spell": "Include a link to the spell on Spell Attacks", "options-spell-notes-title": "Include Spell Notes", "options-spell-range-title": "Include Range", "options-spell-save-title": "Include Saving Throw", diff --git a/Pathfinder Community/translations/hu.json b/Pathfinder Community/translations/hu.json index 32661d58c0..2c40744713 100644 --- a/Pathfinder Community/translations/hu.json +++ b/Pathfinder Community/translations/hu.json @@ -684,7 +684,7 @@ "damage-modifier-abbrv": "Dmg Mods", "damage-modifiers": "Damage Modifiers", "damage-multiplier-place": "15 etc", - "damage-multiplier-title": "Damage ability modifier: 5, 15, 2, etc.", + "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.", "damage-ranged-abbrv": "Rng dmg", "damage-ranged-calculation-abbrv": "Ranged dmg calc", "damage-reduction": "Damage Reduction", @@ -1064,7 +1064,8 @@ "include-info": "Include info?", "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", - "include-link": "Inlcude Link", + "include-link-abilities": "Include link to Ability Attacks", + "include-link-spells": "Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", "include-notes": "Include notes in roll", "include-save-notes": "Include Save Notes in roll", @@ -1449,6 +1450,8 @@ "options-attacks-cmb-image-title": "Include the CMB header image", "options-attacks-cmb-title": "Include CMB notes", "options-attacks-header-title": "Include a header image", + "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.", + "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.", "options-attacks-melee-image-title": "Include the Melee header image", "options-attacks-melee-title": "Include Melee attack notes", "options-attacks-ranged-image-title": "Include the Ranged header image", @@ -1474,7 +1477,6 @@ "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", "options-spell-level-title": "Include Class/Level", - "options-spell-linked-spell": "Include a link to the spell on Spell Attacks", "options-spell-notes-title": "Include Spell Notes", "options-spell-range-title": "Include Range", "options-spell-save-title": "Include Saving Throw", diff --git a/Pathfinder Community/translations/it.json b/Pathfinder Community/translations/it.json index 26ad661b87..8a4db21e77 100644 --- a/Pathfinder Community/translations/it.json +++ b/Pathfinder Community/translations/it.json @@ -684,7 +684,7 @@ "damage-modifier-abbrv": "Mod Dann", "damage-modifiers": "Modificatori del danno", "damage-multiplier-place": "1.5 ecc", - "damage-multiplier-title": "Modificatori dei danni delle abilità: .5, 1.5, 2, ecc, (puoi lasciare in bianco e il sistema lo riterrà 1).", + "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.", "damage-ranged-abbrv": "Dann Dist", "damage-ranged-calculation-abbrv": "Calc Dann Dist", "damage-reduction": "Riduzione del Danno", @@ -1064,7 +1064,8 @@ "include-info": "Includere informazioni?", "include-information": "Includere informazioni?", "include-information-title": "Includere questi attributi addizionali ai Tiri Salvezza?", - "include-link": "Inlcude Link", + "include-link-abilities": "Include link to Ability Attacks", + "include-link-spells": "Include link to Spell Attacks", "include-ninth-attack": "Includere un 9° attacco?", "include-notes": "Includere note?", "include-save-notes": "Includere note di Salvezza nel tiro", @@ -1449,6 +1450,8 @@ "options-attacks-cmb-image-title": "Includi l'immagine header per il BMC.", "options-attacks-cmb-title": "Includi le note del BMC.", "options-attacks-header-title": "Includi un'immagine header.", + "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.", + "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.", "options-attacks-melee-image-title": "Includi un'immagine per gli attacchi in Mischia.", "options-attacks-melee-title": "Includi note per gli attacchi in Mischia", "options-attacks-ranged-image-title": "Includi un'immagine header per gli attacchi a Distanza.", @@ -1474,7 +1477,6 @@ "options-spell-desc-title": "Includi descrizione", "options-spell-duration-title": "Includi durata", "options-spell-level-title": "Includi Classe/Livello", - "options-spell-linked-spell": "Include a link to the spell on Spell Attacks", "options-spell-notes-title": "Include Spell Notes", "options-spell-range-title": "Includi portata", "options-spell-save-title": "Includi Tiro Salvezza", diff --git a/Pathfinder Community/translations/ja.json b/Pathfinder Community/translations/ja.json index b82be5e588..14d1037b31 100644 --- a/Pathfinder Community/translations/ja.json +++ b/Pathfinder Community/translations/ja.json @@ -684,7 +684,7 @@ "damage-modifier-abbrv": "Dmg Mods", "damage-modifiers": "Damage Modifiers", "damage-multiplier-place": "1.5 etc", - "damage-multiplier-title": "Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.", "damage-ranged-abbrv": "Rng dmg", "damage-ranged-calculation-abbrv": "Ranged dmg calc", "damage-reduction": "Damage Reduction", @@ -1064,7 +1064,8 @@ "include-info": "Include info?", "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", - "include-link": "Inlcude Link", + "include-link-abilities": "Include link to Ability Attacks", + "include-link-spells": "Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", "include-notes": "Include notes?", "include-save-notes": "Include Save Notes in roll", @@ -1449,6 +1450,8 @@ "options-attacks-cmb-image-title": "Include the CMB header image.", "options-attacks-cmb-title": "Include CMB notes.", "options-attacks-header-title": "Include a header image.", + "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.", + "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.", "options-attacks-melee-image-title": "Include the Melee header image.", "options-attacks-melee-title": "Include Melee attack notes.", "options-attacks-ranged-image-title": "Include the Ranged header image.", @@ -1474,7 +1477,6 @@ "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", "options-spell-level-title": "Include Class/Level", - "options-spell-linked-spell": "Include a link to the spell on Spell Attacks", "options-spell-notes-title": "Include Spell Notes", "options-spell-range-title": "Include Range", "options-spell-save-title": "Include Saving Throw", diff --git a/Pathfinder Community/translations/ko.json b/Pathfinder Community/translations/ko.json index cf47ddfe8b..77f6e030a1 100644 --- a/Pathfinder Community/translations/ko.json +++ b/Pathfinder Community/translations/ko.json @@ -684,7 +684,7 @@ "damage-modifier-abbrv": "Dmg Mods", "damage-modifiers": "Damage Modifiers", "damage-multiplier-place": "1.5 etc", - "damage-multiplier-title": "Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.", "damage-ranged-abbrv": "Rng dmg", "damage-ranged-calculation-abbrv": "Ranged dmg calc", "damage-reduction": "Damage Reduction", @@ -1064,7 +1064,8 @@ "include-info": "Include info?", "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", - "include-link": "Inlcude Link", + "include-link-abilities": "Include link to Ability Attacks", + "include-link-spells": "Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", "include-notes": "Include notes?", "include-save-notes": "Include Save Notes in roll", @@ -1449,6 +1450,8 @@ "options-attacks-cmb-image-title": "Include the CMB header image.", "options-attacks-cmb-title": "Include CMB notes.", "options-attacks-header-title": "Include a header image.", + "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.", + "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.", "options-attacks-melee-image-title": "Include the Melee header image.", "options-attacks-melee-title": "Include Melee attack notes.", "options-attacks-ranged-image-title": "Include the Ranged header image.", @@ -1474,7 +1477,6 @@ "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", "options-spell-level-title": "Include Class/Level", - "options-spell-linked-spell": "Include a link to the spell on Spell Attacks", "options-spell-notes-title": "Include Spell Notes", "options-spell-range-title": "Include Range", "options-spell-save-title": "Include Saving Throw", diff --git a/Pathfinder Community/translations/nl.json b/Pathfinder Community/translations/nl.json index 261aeb95ad..6a41386077 100644 --- a/Pathfinder Community/translations/nl.json +++ b/Pathfinder Community/translations/nl.json @@ -684,7 +684,7 @@ "damage-modifier-abbrv": "Dmg Mods", "damage-modifiers": "Damage Modifiers", "damage-multiplier-place": "1.5 etc", - "damage-multiplier-title": "Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.", "damage-ranged-abbrv": "Rng dmg", "damage-ranged-calculation-abbrv": "Ranged dmg calc", "damage-reduction": "Damage Reduction", @@ -1064,7 +1064,8 @@ "include-info": "Include info?", "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", - "include-link": "Inlcude Link", + "include-link-abilities": "Include link to Ability Attacks", + "include-link-spells": "Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", "include-notes": "Include notes?", "include-save-notes": "Include Save Notes in roll", @@ -1449,6 +1450,8 @@ "options-attacks-cmb-image-title": "Include the CMB header image.", "options-attacks-cmb-title": "Include CMB notes.", "options-attacks-header-title": "Include a header image.", + "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.", + "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.", "options-attacks-melee-image-title": "Include the Melee header image.", "options-attacks-melee-title": "Include Melee attack notes.", "options-attacks-ranged-image-title": "Include the Ranged header image.", @@ -1474,7 +1477,6 @@ "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", "options-spell-level-title": "Include Class/Level", - "options-spell-linked-spell": "Include a link to the spell on Spell Attacks", "options-spell-notes-title": "Include Spell Notes", "options-spell-range-title": "Include Range", "options-spell-save-title": "Include Saving Throw", diff --git a/Pathfinder Community/translations/pl.json b/Pathfinder Community/translations/pl.json index c2e29281a8..d35d70feba 100644 --- a/Pathfinder Community/translations/pl.json +++ b/Pathfinder Community/translations/pl.json @@ -684,7 +684,7 @@ "damage-modifier-abbrv": "Dmg Mods", "damage-modifiers": "Damage Modifiers", "damage-multiplier-place": "15 etc", - "damage-multiplier-title": "Damage ability modifier: 5, 15, 2, etc.", + "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.", "damage-ranged-abbrv": "Rng dmg", "damage-ranged-calculation-abbrv": "Ranged dmg calc", "damage-reduction": "Damage Reduction", @@ -1064,7 +1064,8 @@ "include-info": "Include info?", "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", - "include-link": "Inlcude Link", + "include-link-abilities": "Include link to Ability Attacks", + "include-link-spells": "Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", "include-notes": "Include notes in roll", "include-save-notes": "Include Save Notes in roll", @@ -1449,6 +1450,8 @@ "options-attacks-cmb-image-title": "Include the CMB header image", "options-attacks-cmb-title": "Include CMB notes", "options-attacks-header-title": "Include a header image", + "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.", + "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.", "options-attacks-melee-image-title": "Include the Melee header image", "options-attacks-melee-title": "Include Melee attack notes", "options-attacks-ranged-image-title": "Include the Ranged header image", @@ -1474,7 +1477,6 @@ "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", "options-spell-level-title": "Include Class/Level", - "options-spell-linked-spell": "Include a link to the spell on Spell Attacks", "options-spell-notes-title": "Include Spell Notes", "options-spell-range-title": "Include Range", "options-spell-save-title": "Include Saving Throw", diff --git a/Pathfinder Community/translations/pt.json b/Pathfinder Community/translations/pt.json index 6be6f9c946..1aadbc73e9 100644 --- a/Pathfinder Community/translations/pt.json +++ b/Pathfinder Community/translations/pt.json @@ -684,7 +684,7 @@ "damage-modifier-abbrv": "Dmg Mods", "damage-modifiers": "Damage Modifiers", "damage-multiplier-place": "1.5 etc", - "damage-multiplier-title": "Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.", "damage-ranged-abbrv": "Rng dmg", "damage-ranged-calculation-abbrv": "Ranged dmg calc", "damage-reduction": "Redução de Dano", @@ -1064,7 +1064,8 @@ "include-info": "Incluir informação?", "include-information": "Incluir informação?", "include-information-title": "Include these additional attributes with saving throws?", - "include-link": "Inlcude Link", + "include-link-abilities": "Include link to Ability Attacks", + "include-link-spells": "Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", "include-notes": "Include notes?", "include-save-notes": "Include Save Notes in roll", @@ -1449,6 +1450,8 @@ "options-attacks-cmb-image-title": "Include the CMB header image.", "options-attacks-cmb-title": "Include CMB notes.", "options-attacks-header-title": "Include a header image.", + "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.", + "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.", "options-attacks-melee-image-title": "Include the Melee header image.", "options-attacks-melee-title": "Include Melee attack notes.", "options-attacks-ranged-image-title": "Include the Ranged header image.", @@ -1474,7 +1477,6 @@ "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", "options-spell-level-title": "Include Class/Level", - "options-spell-linked-spell": "Include a link to the spell on Spell Attacks", "options-spell-notes-title": "Include Spell Notes", "options-spell-range-title": "Include Range", "options-spell-save-title": "Include Saving Throw", diff --git a/Pathfinder Community/translations/ru.json b/Pathfinder Community/translations/ru.json index e83fc09ea5..84f5d28214 100644 --- a/Pathfinder Community/translations/ru.json +++ b/Pathfinder Community/translations/ru.json @@ -684,7 +684,7 @@ "damage-modifier-abbrv": "Dmg Mods", "damage-modifiers": "Damage Modifiers", "damage-multiplier-place": "1.5 etc", - "damage-multiplier-title": "Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.", "damage-ranged-abbrv": "Rng dmg", "damage-ranged-calculation-abbrv": "Ranged dmg calc", "damage-reduction": "Damage Reduction", @@ -1064,7 +1064,8 @@ "include-info": "Include info?", "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", - "include-link": "Inlcude Link", + "include-link-abilities": "Include link to Ability Attacks", + "include-link-spells": "Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", "include-notes": "Include notes?", "include-save-notes": "Include Save Notes in roll", @@ -1449,6 +1450,8 @@ "options-attacks-cmb-image-title": "Include the CMB header image.", "options-attacks-cmb-title": "Include CMB notes.", "options-attacks-header-title": "Include a header image.", + "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.", + "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.", "options-attacks-melee-image-title": "Include the Melee header image.", "options-attacks-melee-title": "Include Melee attack notes.", "options-attacks-ranged-image-title": "Include the Ranged header image.", @@ -1474,7 +1477,6 @@ "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", "options-spell-level-title": "Include Class/Level", - "options-spell-linked-spell": "Include a link to the spell on Spell Attacks", "options-spell-notes-title": "Include Spell Notes", "options-spell-range-title": "Include Range", "options-spell-save-title": "Include Saving Throw", diff --git a/Pathfinder Community/translations/sl.json b/Pathfinder Community/translations/sl.json index 32661d58c0..2c40744713 100644 --- a/Pathfinder Community/translations/sl.json +++ b/Pathfinder Community/translations/sl.json @@ -684,7 +684,7 @@ "damage-modifier-abbrv": "Dmg Mods", "damage-modifiers": "Damage Modifiers", "damage-multiplier-place": "15 etc", - "damage-multiplier-title": "Damage ability modifier: 5, 15, 2, etc.", + "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.", "damage-ranged-abbrv": "Rng dmg", "damage-ranged-calculation-abbrv": "Ranged dmg calc", "damage-reduction": "Damage Reduction", @@ -1064,7 +1064,8 @@ "include-info": "Include info?", "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", - "include-link": "Inlcude Link", + "include-link-abilities": "Include link to Ability Attacks", + "include-link-spells": "Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", "include-notes": "Include notes in roll", "include-save-notes": "Include Save Notes in roll", @@ -1449,6 +1450,8 @@ "options-attacks-cmb-image-title": "Include the CMB header image", "options-attacks-cmb-title": "Include CMB notes", "options-attacks-header-title": "Include a header image", + "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.", + "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.", "options-attacks-melee-image-title": "Include the Melee header image", "options-attacks-melee-title": "Include Melee attack notes", "options-attacks-ranged-image-title": "Include the Ranged header image", @@ -1474,7 +1477,6 @@ "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", "options-spell-level-title": "Include Class/Level", - "options-spell-linked-spell": "Include a link to the spell on Spell Attacks", "options-spell-notes-title": "Include Spell Notes", "options-spell-range-title": "Include Range", "options-spell-save-title": "Include Saving Throw", diff --git a/Pathfinder Community/translations/sv.json b/Pathfinder Community/translations/sv.json index a8f20b8751..41efcc36d1 100644 --- a/Pathfinder Community/translations/sv.json +++ b/Pathfinder Community/translations/sv.json @@ -684,7 +684,7 @@ "damage-modifier-abbrv": "Dmg Mods", "damage-modifiers": "Damage Modifiers", "damage-multiplier-place": "1.5 etc", - "damage-multiplier-title": "Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.", "damage-ranged-abbrv": "Rng dmg", "damage-ranged-calculation-abbrv": "Ranged dmg calc", "damage-reduction": "Damage Reduction", @@ -1064,7 +1064,8 @@ "include-info": "Include info?", "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", - "include-link": "Inlcude Link", + "include-link-abilities": "Include link to Ability Attacks", + "include-link-spells": "Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", "include-notes": "Include notes?", "include-save-notes": "Include Save Notes in roll", @@ -1449,6 +1450,8 @@ "options-attacks-cmb-image-title": "Include the CMB header image.", "options-attacks-cmb-title": "Include CMB notes.", "options-attacks-header-title": "Include a header image.", + "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.", + "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.", "options-attacks-melee-image-title": "Include the Melee header image.", "options-attacks-melee-title": "Include Melee attack notes.", "options-attacks-ranged-image-title": "Include the Ranged header image.", @@ -1474,7 +1477,6 @@ "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", "options-spell-level-title": "Include Class/Level", - "options-spell-linked-spell": "Include a link to the spell on Spell Attacks", "options-spell-notes-title": "Include Spell Notes", "options-spell-range-title": "Include Range", "options-spell-save-title": "Include Saving Throw", diff --git a/Pathfinder Community/translations/tr.json b/Pathfinder Community/translations/tr.json index 1ff3091a06..61580c1c91 100644 --- a/Pathfinder Community/translations/tr.json +++ b/Pathfinder Community/translations/tr.json @@ -684,7 +684,7 @@ "damage-modifier-abbrv": "Dmg Mods", "damage-modifiers": "Damage Modifiers", "damage-multiplier-place": "1.5 etc", - "damage-multiplier-title": "Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.", "damage-ranged-abbrv": "Rng dmg", "damage-ranged-calculation-abbrv": "Ranged dmg calc", "damage-reduction": "Damage Reduction", @@ -1064,7 +1064,8 @@ "include-info": "Include info?", "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", - "include-link": "Inlcude Link", + "include-link-abilities": "Include link to Ability Attacks", + "include-link-spells": "Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", "include-notes": "Include notes?", "include-save-notes": "Include Save Notes in roll", @@ -1449,6 +1450,8 @@ "options-attacks-cmb-image-title": "Include the CMB header image.", "options-attacks-cmb-title": "Include CMB notes.", "options-attacks-header-title": "Include a header image.", + "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.", + "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.", "options-attacks-melee-image-title": "Include the Melee header image.", "options-attacks-melee-title": "Include Melee attack notes.", "options-attacks-ranged-image-title": "Include the Ranged header image.", @@ -1474,7 +1477,6 @@ "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", "options-spell-level-title": "Include Class/Level", - "options-spell-linked-spell": "Include a link to the spell on Spell Attacks", "options-spell-notes-title": "Include Spell Notes", "options-spell-range-title": "Include Range", "options-spell-save-title": "Include Saving Throw", diff --git a/Pathfinder Community/translations/uk.json b/Pathfinder Community/translations/uk.json index 32661d58c0..2c40744713 100644 --- a/Pathfinder Community/translations/uk.json +++ b/Pathfinder Community/translations/uk.json @@ -684,7 +684,7 @@ "damage-modifier-abbrv": "Dmg Mods", "damage-modifiers": "Damage Modifiers", "damage-multiplier-place": "15 etc", - "damage-multiplier-title": "Damage ability modifier: 5, 15, 2, etc.", + "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.", "damage-ranged-abbrv": "Rng dmg", "damage-ranged-calculation-abbrv": "Ranged dmg calc", "damage-reduction": "Damage Reduction", @@ -1064,7 +1064,8 @@ "include-info": "Include info?", "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", - "include-link": "Inlcude Link", + "include-link-abilities": "Include link to Ability Attacks", + "include-link-spells": "Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", "include-notes": "Include notes in roll", "include-save-notes": "Include Save Notes in roll", @@ -1449,6 +1450,8 @@ "options-attacks-cmb-image-title": "Include the CMB header image", "options-attacks-cmb-title": "Include CMB notes", "options-attacks-header-title": "Include a header image", + "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.", + "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.", "options-attacks-melee-image-title": "Include the Melee header image", "options-attacks-melee-title": "Include Melee attack notes", "options-attacks-ranged-image-title": "Include the Ranged header image", @@ -1474,7 +1477,6 @@ "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", "options-spell-level-title": "Include Class/Level", - "options-spell-linked-spell": "Include a link to the spell on Spell Attacks", "options-spell-notes-title": "Include Spell Notes", "options-spell-range-title": "Include Range", "options-spell-save-title": "Include Saving Throw", diff --git a/Pathfinder Community/translations/zh.json b/Pathfinder Community/translations/zh.json index 08480d7922..199d2507cd 100644 --- a/Pathfinder Community/translations/zh.json +++ b/Pathfinder Community/translations/zh.json @@ -684,7 +684,7 @@ "damage-modifier-abbrv": "傷害修正", "damage-modifiers": "傷害調整值", "damage-multiplier-place": "1.5 etc", - "damage-multiplier-title": "傷害屬性修正值的倍率:例如 0.5倍、1.5倍、2倍之類,留白即代表1倍", + "damage-multiplier-title": "Damage ability multiplier: .5, 1.5, 2, etc. Penalties are not multiplied.", "damage-ranged-abbrv": "遠程傷害", "damage-ranged-calculation-abbrv": "遠程傷害 計算式", "damage-reduction": "傷害減免", @@ -1064,7 +1064,8 @@ "include-info": "包含的資訊?", "include-information": "包含的資訊?", "include-information-title": "在豁免檢定中包含哪些額外資訊?", - "include-link": "Inlcude Link", + "include-link-abilities": "Include link to Ability Attacks", + "include-link-spells": "Include link to Spell Attacks", "include-ninth-attack": "包含第九次攻擊?", "include-notes": "包含註記?", "include-save-notes": "在擲骰中顯示豁免註記", @@ -1449,6 +1450,8 @@ "options-attacks-cmb-image-title": "包含CMB header圖式", "options-attacks-cmb-title": "包含CMB註記", "options-attacks-header-title": "包含攻擊header圖示", + "options-attacks-include-link-abilities": "When creating an Ability-based attack, include a link to the ability in the weapon notes.", + "options-attacks-include-link-spells": "When creating a Spell-based attack, include a link to the spell in the weapon notes.", "options-attacks-melee-image-title": "包含近戰header圖式", "options-attacks-melee-title": "包含近戰攻擊註記", "options-attacks-ranged-image-title": "包含遠程header圖式", @@ -1474,7 +1477,6 @@ "options-spell-desc-title": "包含持續時間", "options-spell-duration-title": "包含描述", "options-spell-level-title": "包含職業/等級", - "options-spell-linked-spell": "Include a link to the spell on Spell Attacks", "options-spell-notes-title": "Include Spell Notes", "options-spell-range-title": "包含射程", "options-spell-save-title": "包含豁免檢定", diff --git a/Pathfinder_Cazra/sheet.html b/Pathfinder_Cazra/sheet.html index 0f2d7942dc..ccd7005e67 100644 --- a/Pathfinder_Cazra/sheet.html +++ b/Pathfinder_Cazra/sheet.html @@ -355,7 +355,7 @@
Initiative
- +
diff --git a/Pendragon5thEdition/pendragon.css b/Pendragon5thEdition/pendragon.css index ee5be3734d..d997012958 100644 --- a/Pendragon5thEdition/pendragon.css +++ b/Pendragon5thEdition/pendragon.css @@ -39,7 +39,7 @@ fieldset { h1 { color: #226aae; text-transform: capitalize; - font-family: 'El Messiri', sans-serif; + font-family: "El Messiri", sans-serif; padding: 1% 2%; font-size: 1.9em; } @@ -55,8 +55,8 @@ h2 { margin-left: 3%; } h3 { - font-size: 1.25em; - line-height: 36px; + font-size: 0.9em; + line-height: 18px; text-transform: capitalize; } input[type="text"], input[type="number"] { @@ -72,7 +72,7 @@ input[type="text"], input[type="number"] { background-color: #fefcea; border: 0.1em dotted #226aae; } -input[type='number'] { +input[type="number"] { text-align: center; width: 100% !important; } @@ -110,7 +110,7 @@ textarea { overflow: scroll; } .charsheet { - width: 800px; } + width: 825px; } .charsheet div.sheet-row { margin-bottom: 0px; } @@ -121,7 +121,8 @@ div.sheet-grid { grid-column-gap: 1%; grid-row-gap: 0.5%; } -div.sheet-tabs div.sheet-col, div.sheet-npc div.sheet-row, div.sheet-character div.sheet-row, div.sheet-character div.sheet-col, div.sheet-entourage div.sheet-col, div.sheet-entourage div.sheet-row, div.sheet-holdings div.sheet-row, div.sheet-holdings div.sheet-col, div.sheet-feast-record div.sheet-row, div.sheet-feast-record div.sheet-col, +div.sheet-tabs div.sheet-col, div.sheet-npc div.sheet-row, div.sheet-character div.sheet-row, div.sheet-character div.sheet-col, div.sheet-entourage div.sheet-col, div.sheet-entourage div.sheet-row, div.sheet-holdings div.sheet-row, div.sheet-holdings div.sheet-col, div.sheet-feast-record div.sheet-row, +div.sheet-feast-record div.sheet-col, div.sheet-gamemaster-characters div.sheet-row, div.sheet-gamemaster-characters div.sheet-col { display: inline-grid; @@ -152,6 +153,11 @@ div.sheet-background { .sheet-text-right { text-align: right; } +.sheet-flex-center { + display: flex; + align-items: center; + justify-content: center; } + .sheet-font-weight-bold { font-weight: bold; } @@ -191,6 +197,9 @@ div.sheet-2autocolumn { div.sheet-3autocolumn { grid-template-columns: auto 1fr 10%; } +div.sheet-4autocolumn { + grid-template-columns: auto 1fr auto 1fr; } + div.sheet-col-3 { grid-template-columns: 1fr 3.5em 10%; } @@ -217,6 +226,9 @@ span.sheet-display { div.sheet-repeating-container button { font-variant: none; } +.sheet-mt { + margin-top: 2%; } + /* STYLED CHECKBOXES ============================= */ label.sheet-styled-checkbox { @@ -476,6 +488,71 @@ div.sheet-gamemaster-characters div.sheet-sub-header { div.sheet-gamemaster-characters div.sheet-repeating-row { padding-bottom: 1%; } +/* MANORS + ============================= */ +div.sheet-treasure-record .repitem, +div.sheet-income-worksheet .repitem, +div.sheet-land-record .repitem { + margin-bottom: 2%; } + +div.sheet-treasure-record h2, +div.sheet-income-worksheet h2, +div.sheet-land-record h2 { + justify-content: center; } + +div.sheet-treasure-record input[type="text"], +div.sheet-income-worksheet input[type="text"], +div.sheet-land-record input[type="text"] { + text-align: center; } + +div.sheet-treasure-record div.sheet-total, +div.sheet-income-worksheet div.sheet-total, +div.sheet-land-record div.sheet-total { + background-color: rgba(77, 77, 77, 0.0784314); + min-height: 25px; + width: 100%; } + +div.sheet-treasure-record div.sheet-border, +div.sheet-income-worksheet div.sheet-border, +div.sheet-land-record div.sheet-border { + padding: 8px 5px; } + +div.sheet-treasure-record div.sheet-sub-header, +div.sheet-treasure-record div.sheet-repeating-container div.sheet-grid { + grid-template-columns: 5em 10em 1fr 10em 5em; + grid-row-gap: 2%; } + +div.sheet-income-worksheet div.sheet-sub-header, +div.sheet-income-worksheet div.sheet-repeating-container div.sheet-grid-rows { + grid-template-columns: 5em 3fr 4fr 2fr 3fr; + grid-row-gap: 2%; } + div.sheet-income-worksheet div.sheet-sub-header button[type="roll"], + div.sheet-income-worksheet div.sheet-repeating-container div.sheet-grid-rows button[type="roll"] { + font-size: 1em; + font-weight: bold; + margin-top: -8px !important; } + +div.sheet-income-worksheet div.sheet-group { + border-left: 2px solid black; + padding: 0px 5px; } + +div.sheet-income-worksheet div.sheet-landholding { + margin-top: 5%; } + +div.sheet-income-worksheet div.sheet-expenses { + grid-template-columns: repeat(5, 1fr 1em); } + +div.sheet-land-record { + grid-template-columns: 70% 30%; } + div.sheet-land-record div.sheet-headers { + grid-template-columns: 2fr 3fr; } + div.sheet-land-record div.sheet-repeating-container div.sheet-first-row { + grid-template-columns: auto 2.5em auto 1fr auto 2.5em auto 2.5em; } + div.sheet-land-record div.sheet-retinue { + min-height: 180px; } + div.sheet-land-record div.sheet-retinue div.sheet-grid { + grid-template-columns: 1fr repeat(3, 2.5em); } + /* SETTINGS ============================= */ div.sheet-settings h1 { @@ -499,104 +576,116 @@ div.sheet-footer { /* SHOW & HIDE SHEETS ============================= */ -input[name='attr_sheet_type']:not([value='character']) ~ div.sheet-character, -input[name='attr_settings_toggle'][value='settings'] ~ div.sheet-character, input[name='attr_sheet_type']:not([value='holdings']) ~ div.sheet-holdings, -input[name='attr_settings_toggle'][value='settings'] ~ div.sheet-holdings, input[name='attr_sheet_type']:not([value='feast record']) ~ div.sheet-feast-record, -input[name='attr_settings_toggle'][value='settings'] ~ div.sheet-feast-record, input[name='attr_sheet_type']:not([value='gamemaster characters']) ~ div.sheet-gamemaster-characters, -input[name='attr_settings_toggle'][value='settings'] ~ div.sheet-gamemaster-characters, input[name='attr_sheet_type']:not([value='npc']) ~ div.sheet-npc, -input[name='attr_settings_toggle'][value='settings'] ~ div.sheet-npc, input[name='attr_sheet_type']:not([value='entourage']) ~ div.sheet-entourage, -input[name='attr_settings_toggle'][value='settings'] ~ div.sheet-entourage, input[name='attr_sheet_type'][value='character'] ~ div.sheet-tabs div.sheet-type label.sheet-feast, input[name='attr_sheet_type'][value='holdings'] ~ div.sheet-tabs div.sheet-type label.sheet-feast, input[name='attr_sheet_type'][value='entourage'] ~ div.sheet-tabs div.sheet-type label.sheet-feast, input[name='attr_sheet_type'][value='feast record'] ~ div.sheet-tabs div.sheet-type label.sheet-character, input[name='attr_sheet_type'][value='gamemaster characters'] ~ div.sheet-tabs div.sheet-type label.sheet-character, input[name='attr_sheet_type'][value='feast'] ~ div.sheet-tabs select[name='attr_character_type'], input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-character div.sheet-col div.sheet-row .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-character div.sheet-col div.sheet-personal-data div.sheet-row .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-character div.sheet-col div.sheet-personality-traits .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-character div.sheet-col div.sheet-personality-traits div.sheet-row .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-character div.sheet-col div.sheet-equipment-carried .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-character div.sheet-col div.sheet-skills .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-character div.sheet-col div.sheet-squire .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-character div.sheet-col .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-character div.sheet-col div.sheet-combat-skills .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-character div.sheet-col div.sheet-horse div.sheet-row .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-character div.sheet-col div.sheeet-family-history div.sheet-row, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-character div.sheet-col div.sheet-col .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-holdings div.sheet-col div.sheet-row .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-holdings div.sheet-col div.sheet-personal-data div.sheet-row .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-holdings div.sheet-col div.sheet-personality-traits .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-holdings div.sheet-col div.sheet-personality-traits div.sheet-row .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-holdings div.sheet-col div.sheet-equipment-carried .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-holdings div.sheet-col div.sheet-skills .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-holdings div.sheet-col div.sheet-squire .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-holdings div.sheet-col .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-holdings div.sheet-col div.sheet-combat-skills .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-holdings div.sheet-col div.sheet-horse div.sheet-row .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-holdings div.sheet-col div.sheeet-family-history div.sheet-row, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-holdings div.sheet-col div.sheet-col .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-entourage div.sheet-row div.sheet-row .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-entourage div.sheet-row div.sheet-personal-data div.sheet-row .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-entourage div.sheet-row div.sheet-personality-traits .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-entourage div.sheet-row div.sheet-personality-traits div.sheet-row .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-entourage div.sheet-row div.sheet-equipment-carried .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-entourage div.sheet-row div.sheet-skills .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-entourage div.sheet-row div.sheet-squire .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-entourage div.sheet-row .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-entourage div.sheet-row div.sheet-combat-skills .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-entourage div.sheet-row div.sheet-horse div.sheet-row .sheet-knight, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-entourage div.sheet-row div.sheeet-family-history div.sheet-row, -input[name='attr_character_type']:not([value="knight"]) ~ div.sheet-entourage div.sheet-row div.sheet-col .sheet-knight, input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-character div.sheet-col div.sheet-row .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-character div.sheet-col div.sheet-personal-data div.sheet-row .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-character div.sheet-col div.sheet-personality-traits .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-character div.sheet-col div.sheet-personality-traits div.sheet-row .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-character div.sheet-col div.sheet-equipment-carried .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-character div.sheet-col div.sheet-skills .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-character div.sheet-col div.sheet-squire .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-character div.sheet-col .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-character div.sheet-col div.sheet-combat-skills .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-character div.sheet-col div.sheet-horse div.sheet-row .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-character div.sheet-col div.sheeet-family-history div.sheet-row, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-character div.sheet-col div.sheet-col .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-holdings div.sheet-col div.sheet-row .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-holdings div.sheet-col div.sheet-personal-data div.sheet-row .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-holdings div.sheet-col div.sheet-personality-traits .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-holdings div.sheet-col div.sheet-personality-traits div.sheet-row .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-holdings div.sheet-col div.sheet-equipment-carried .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-holdings div.sheet-col div.sheet-skills .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-holdings div.sheet-col div.sheet-squire .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-holdings div.sheet-col .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-holdings div.sheet-col div.sheet-combat-skills .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-holdings div.sheet-col div.sheet-horse div.sheet-row .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-holdings div.sheet-col div.sheeet-family-history div.sheet-row, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-holdings div.sheet-col div.sheet-col .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-entourage div.sheet-row div.sheet-row .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-entourage div.sheet-row div.sheet-personal-data div.sheet-row .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-entourage div.sheet-row div.sheet-personality-traits .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-entourage div.sheet-row div.sheet-personality-traits div.sheet-row .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-entourage div.sheet-row div.sheet-equipment-carried .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-entourage div.sheet-row div.sheet-skills .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-entourage div.sheet-row div.sheet-squire .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-entourage div.sheet-row .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-entourage div.sheet-row div.sheet-combat-skills .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-entourage div.sheet-row div.sheet-horse div.sheet-row .sheet-woman, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-entourage div.sheet-row div.sheeet-family-history div.sheet-row, -input[name='attr_character_type']:not([value="woman"]) ~ div.sheet-entourage div.sheet-row div.sheet-col .sheet-woman, input[name='attr_settings_toggle']:not([value='settings']) ~ div.sheet-settings { +input[name="attr_sheet_type"]:not([value="character"]) ~ div.sheet-character, +input[name="attr_settings_toggle"][value="settings"] ~ div.sheet-character, input[name="attr_sheet_type"]:not([value="holdings"]) ~ div.sheet-holdings, +input[name="attr_settings_toggle"][value="settings"] ~ div.sheet-holdings, input[name="attr_sheet_type"]:not([value="feast record"]) ~ div.sheet-feast-record, +input[name="attr_settings_toggle"][value="settings"] ~ div.sheet-feast-record, input[name="attr_sheet_type"]:not([value="gamemaster characters"]) ~ div.sheet-gamemaster-characters, +input[name="attr_settings_toggle"][value="settings"] ~ div.sheet-gamemaster-characters, input[name="attr_sheet_type"]:not([value="npc"]) ~ div.sheet-npc, +input[name="attr_settings_toggle"][value="settings"] ~ div.sheet-npc, input[name="attr_sheet_type"]:not([value="entourage"]) ~ div.sheet-entourage, +input[name="attr_settings_toggle"][value="settings"] ~ div.sheet-entourage, input[name="attr_sheet_type"]:not([value="treasure record"]) ~ div.sheet-treasure-record, +input[name="attr_settings_toggle"][value="settings"] ~ div.sheet-treasure-record, input[name="attr_sheet_type"]:not([value="income worksheet"]) ~ div.sheet-income-worksheet, +input[name="attr_settings_toggle"][value="settings"] ~ div.sheet-income-worksheet, input[name="attr_sheet_type"]:not([value="land record"]) ~ div.sheet-land-record, +input[name="attr_settings_toggle"][value="settings"] ~ div.sheet-land-record, input[name='attr_sheet_type'][value='character'] ~ div.sheet-tabs div.sheet-type label.sheet-feast, input[name='attr_sheet_type'][value='character'] ~ div.sheet-tabs div.sheet-type label.sheet-manor, input[name='attr_sheet_type'][value='holdings'] ~ div.sheet-tabs div.sheet-type label.sheet-feast, input[name='attr_sheet_type'][value='holdings'] ~ div.sheet-tabs div.sheet-type label.sheet-manor, input[name='attr_sheet_type'][value='entourage'] ~ div.sheet-tabs div.sheet-type label.sheet-feast, input[name='attr_sheet_type'][value='entourage'] ~ div.sheet-tabs div.sheet-type label.sheet-manor, input[name='attr_sheet_type'][value='feast record'] ~ div.sheet-tabs div.sheet-type label.sheet-character, input[name='attr_sheet_type'][value='feast record'] ~ div.sheet-tabs div.sheet-type label.sheet-manor, input[name='attr_sheet_type'][value='gamemaster characters'] ~ div.sheet-tabs div.sheet-type label.sheet-character, input[name='attr_sheet_type'][value='gamemaster characters'] ~ div.sheet-tabs div.sheet-type label.sheet-manor, input[name='attr_sheet_type'][value='treasure record'] ~ div.sheet-tabs div.sheet-type label.sheet-character, input[name='attr_sheet_type'][value='treasure record'] ~ div.sheet-tabs div.sheet-type label.sheet-feast, input[name='attr_sheet_type'][value='income worksheet'] ~ div.sheet-tabs div.sheet-type label.sheet-character, input[name='attr_sheet_type'][value='income worksheet'] ~ div.sheet-tabs div.sheet-type label.sheet-feast, input[name='attr_sheet_type'][value='land record'] ~ div.sheet-tabs div.sheet-type label.sheet-character, input[name='attr_sheet_type'][value='land record'] ~ div.sheet-tabs div.sheet-type label.sheet-feast, input[name="attr_sheet_type"][value="feast"] ~ div.sheet-tabs select[name="attr_character_type"], input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-character div.sheet-col div.sheet-row .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-character div.sheet-col div.sheet-personal-data div.sheet-row .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-character div.sheet-col div.sheet-personality-traits .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-character div.sheet-col div.sheet-personality-traits div.sheet-row .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-character div.sheet-col div.sheet-equipment-carried .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-character div.sheet-col div.sheet-skills .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-character div.sheet-col div.sheet-squire .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-character div.sheet-col .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-character div.sheet-col div.sheet-combat-skills .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-character div.sheet-col div.sheet-horse div.sheet-row .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-character div.sheet-col div.sheeet-family-history div.sheet-row, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-character div.sheet-col div.sheet-col .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-holdings div.sheet-col div.sheet-row .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-holdings div.sheet-col div.sheet-personal-data div.sheet-row .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-holdings div.sheet-col div.sheet-personality-traits .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-holdings div.sheet-col div.sheet-personality-traits div.sheet-row .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-holdings div.sheet-col div.sheet-equipment-carried .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-holdings div.sheet-col div.sheet-skills .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-holdings div.sheet-col div.sheet-squire .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-holdings div.sheet-col .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-holdings div.sheet-col div.sheet-combat-skills .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-holdings div.sheet-col div.sheet-horse div.sheet-row .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-holdings div.sheet-col div.sheeet-family-history div.sheet-row, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-holdings div.sheet-col div.sheet-col .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-entourage div.sheet-row div.sheet-row .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-entourage div.sheet-row div.sheet-personal-data div.sheet-row .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-entourage div.sheet-row div.sheet-personality-traits .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-entourage div.sheet-row div.sheet-personality-traits div.sheet-row .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-entourage div.sheet-row div.sheet-equipment-carried .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-entourage div.sheet-row div.sheet-skills .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-entourage div.sheet-row div.sheet-squire .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-entourage div.sheet-row .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-entourage div.sheet-row div.sheet-combat-skills .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-entourage div.sheet-row div.sheet-horse div.sheet-row .sheet-knight, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-entourage div.sheet-row div.sheeet-family-history div.sheet-row, +input[name="attr_character_type"]:not([value="knight"]) ~ div.sheet-entourage div.sheet-row div.sheet-col .sheet-knight, input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-character div.sheet-col div.sheet-row .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-character div.sheet-col div.sheet-personal-data div.sheet-row .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-character div.sheet-col div.sheet-personality-traits .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-character div.sheet-col div.sheet-personality-traits div.sheet-row .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-character div.sheet-col div.sheet-equipment-carried .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-character div.sheet-col div.sheet-skills .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-character div.sheet-col div.sheet-squire .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-character div.sheet-col .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-character div.sheet-col div.sheet-combat-skills .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-character div.sheet-col div.sheet-horse div.sheet-row .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-character div.sheet-col div.sheeet-family-history div.sheet-row, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-character div.sheet-col div.sheet-col .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-holdings div.sheet-col div.sheet-row .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-holdings div.sheet-col div.sheet-personal-data div.sheet-row .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-holdings div.sheet-col div.sheet-personality-traits .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-holdings div.sheet-col div.sheet-personality-traits div.sheet-row .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-holdings div.sheet-col div.sheet-equipment-carried .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-holdings div.sheet-col div.sheet-skills .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-holdings div.sheet-col div.sheet-squire .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-holdings div.sheet-col .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-holdings div.sheet-col div.sheet-combat-skills .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-holdings div.sheet-col div.sheet-horse div.sheet-row .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-holdings div.sheet-col div.sheeet-family-history div.sheet-row, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-holdings div.sheet-col div.sheet-col .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-entourage div.sheet-row div.sheet-row .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-entourage div.sheet-row div.sheet-personal-data div.sheet-row .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-entourage div.sheet-row div.sheet-personality-traits .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-entourage div.sheet-row div.sheet-personality-traits div.sheet-row .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-entourage div.sheet-row div.sheet-equipment-carried .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-entourage div.sheet-row div.sheet-skills .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-entourage div.sheet-row div.sheet-squire .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-entourage div.sheet-row .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-entourage div.sheet-row div.sheet-combat-skills .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-entourage div.sheet-row div.sheet-horse div.sheet-row .sheet-woman, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-entourage div.sheet-row div.sheeet-family-history div.sheet-row, +input[name="attr_character_type"]:not([value="woman"]) ~ div.sheet-entourage div.sheet-row div.sheet-col .sheet-woman, input[name="attr_settings_toggle"]:not([value="settings"]) ~ div.sheet-settings { display: none; } -div.sheet-character, div.sheet-holdings, div.sheet-feast-record, div.sheet-gamemaster-characters, div.sheet-npc, div.sheet-entourage, div.sheet-settings { +div.sheet-character, div.sheet-holdings, div.sheet-feast-record, div.sheet-gamemaster-characters, div.sheet-npc, div.sheet-entourage, div.sheet-treasure-record, div.sheet-income-worksheet, div.sheet-land-record, div.sheet-settings { display: inline-grid; } -input[name='attr_sheet_type'][value='character'] ~ div.sheet-tabs div.sheet-type { +input[name="attr_sheet_type"][value="character"] ~ div.sheet-tabs div.sheet-type { grid-template-columns: repeat(4, 1fr); } -input[name='attr_sheet_type'][value='holdings'] ~ div.sheet-tabs div.sheet-type { +input[name="attr_sheet_type"][value="holdings"] ~ div.sheet-tabs div.sheet-type { grid-template-columns: repeat(4, 1fr); } -input[name='attr_sheet_type'][value='entourage'] ~ div.sheet-tabs div.sheet-type { +input[name="attr_sheet_type"][value="entourage"] ~ div.sheet-tabs div.sheet-type { grid-template-columns: repeat(4, 1fr); } -input[name='attr_sheet_type'][value='feast record'] ~ div.sheet-tabs div.sheet-type { +input[name="attr_sheet_type"][value="feast record"] ~ div.sheet-tabs div.sheet-type { grid-template-columns: repeat(3, 1fr); } -input[name='attr_sheet_type'][value='gamemaster characters'] ~ div.sheet-tabs div.sheet-type { +input[name="attr_sheet_type"][value="gamemaster characters"] ~ div.sheet-tabs div.sheet-type { grid-template-columns: repeat(3, 1fr); } -input[name='attr_sheet_type'][value='npc'] ~ div.sheet-tabs div.sheet-type { +input[name="attr_sheet_type"][value="treasure record"] ~ div.sheet-tabs div.sheet-type { + grid-template-columns: repeat(3, 1fr); } + +input[name="attr_sheet_type"][value="income worksheet"] ~ div.sheet-tabs div.sheet-type { + grid-template-columns: repeat(3, 1fr); } + +input[name="attr_sheet_type"][value="land record"] ~ div.sheet-tabs div.sheet-type { + grid-template-columns: repeat(3, 1fr); } + +input[name="attr_sheet_type"][value="npc"] ~ div.sheet-tabs div.sheet-type { visibility: hidden; } /* SWITCH @@ -656,14 +745,15 @@ input:checked + .sheet-slider:before { border-radius: 0.3em; box-shadow: inset 0px 0px 3px 1px #226aae; text-align: center; - font-family: 'fantasy'; + font-family: "fantasy"; /* DICE ROLL STYLES ----------------------------- */ } .sheet-rolltemplate-rolls div.sheet-template-container .inlinerollresult.fullfail, .sheet-rolltemplate-rolls div.sheet-template-container .inlinerollresult.fullcrit, .sheet-rolltemplate-rolls div.sheet-template-container .inlinerollresult.importantroll { border: none; } - .sheet-rolltemplate-rolls div.sheet-template-container .inlinerollresult.fullfail, .sheet-rolltemplate-rolls div.sheet-template-container .inlinerollresult.fullcrit { + .sheet-rolltemplate-rolls div.sheet-template-container .inlinerollresult.fullfail, + .sheet-rolltemplate-rolls div.sheet-template-container .inlinerollresult.fullcrit { color: #226aae; } .sheet-rolltemplate-rolls div.sheet-template-container .inlinerollresult { background-color: transparent; @@ -678,43 +768,53 @@ input:checked + .sheet-slider:before { padding: 3% 2%; text-transform: capitalize; margin-top: 0px; } - .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-body { + .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-row { background-color: whitesmoke; } - .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-body div.sheet-template-row:nth-child(2n+0) { - background-color: #fefcea; } - .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-inlinerollresult { + .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-row span.sheet-inlinerollresult { color: #226aae; font-size: 2em; font-weight: bold; cursor: help; padding: 0 3px 0 3px; font-weight: bold; } - .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-percent, .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-body div.sheet-template-row span.sheet-template-desc { + .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-row span.sheet-percent, .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-row span.sheet-template-desc { color: #226aae; font-size: 1em; } - .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-body div.sheet-template-damage { - background-color: #fff; - padding: 3% 2%; } - .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-body div.sheet-template-roll { - display: inline-grid; - grid-template-columns: 1fr 1fr; - width: 100%; } - .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-body div.sheet-template-roll div.sheet-template-col { - padding: 5%; } - .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-body div.sheet-template-roll div.sheet-template-col:nth-of-type(2) { - border-left: 2px solid black; } - .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-body div.sheet-template-roll div.sheet-template-col span { - display: block; } - .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-body div.sheet-template-roll div.sheet-template-col span:last-child { - margin-top: 5%; } + .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-damage { + background-color: #fff; + padding: 3% 2%; } + .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-result-row { + grid-column: 1 / 3; } + .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-roll { + display: inline-grid; + grid-template-columns: 1fr 1fr; + width: 100%; } + .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-roll div.sheet-template-col { + padding: 5%; } + .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-roll div.sheet-template-col:nth-of-type(2) { + border-left: 2px solid black; } + .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-roll div.sheet-template-col span { + display: block; } + .sheet-rolltemplate-rolls div.sheet-template-container div.sheet-template-roll div.sheet-template-col span:last-child { + margin-top: 5%; } -.sheet-rolltemplate-rolls div.sheet-template-rollResult { +.sheet-rolltemplate-rolls div.sheet-rollResult { padding: 5px; - background-color: white; text-align: center; - border: solid black; - border-width: 0 2px 2px 2px; - font-size: large; } + font-size: large; + border-top: 2px solid black; } + +.sheet-rolltemplate-rolls div.sheet-season { + padding-top: 2%; } + +.sheet-rolltemplate-rolls span[data-i18n="rolled"], +.sheet-rolltemplate-rolls span[data-i18n="threshold"], +.sheet-rolltemplate-rolls span[data-i18n="spring"], +.sheet-rolltemplate-rolls span[data-i18n="summer"], +.sheet-rolltemplate-rolls span[data-i18n="autum"], +.sheet-rolltemplate-rolls span[data-i18n="autumn"], +.sheet-rolltemplate-rolls span[data-i18n="luck"] { + text-transform: capitalize; } /* REPEATING SECTIONS ----------------------------- */ diff --git a/Pendragon5thEdition/pendragon.html b/Pendragon5thEdition/pendragon.html index c418b348e6..4c6737e1a8 100644 --- a/Pendragon5thEdition/pendragon.html +++ b/Pendragon5thEdition/pendragon.html @@ -1,25 +1,38 @@ -

King Arthur Pendragon Knight's Character SheetKing Arthur Pendragon Woman's Character Sheet

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King Arthur Pendragon Knight's Character SheetKing Arthur Pendragon Woman's Character Sheet

King Arthur Pendragon

King Arthur Pendragon

{{#header}}{{header}}{{/header}}
{{#dice}}
{{dice}} Rolled
{{/dice}} - {{#threshold}}
{{threshold}} Threshold
{{/threshold}} - {{#damage}}
{{damage}} Rolled
{{/damage}}
{{#desc}}
{{desc}}
{{/desc}}
{{#rollGreater() threshold 19}} -{{#rollGreater() dice 19}}
{{/rollGreater() dice 19}} - {{#^rollGreater() dice 19}}
{{/^rollGreater() dice 19}} +

King Arthur Pendragon Knight's Character SheetKing Arthur Pendragon Woman's Character Sheet

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King Arthur Pendragon Knight's Character SheetKing Arthur Pendragon Woman's Character Sheet

King Arthur Pendragon

King Arthur Pendragon

King Arthur Pendragon

King Arthur Pendragon

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King Arthur Pendragon

{{#header}}{{header}}{{/header}}
{{#luck}}
{{luck}}
{{#calamity}}
{{calamity}}
{{/calamity}}
{{/luck}} +{{#dice}}
{{dice}}
{{/dice}} +{{#threshold}}
{{threshold}}
{{/threshold}} +{{#dice}}
{{#rollGreater() threshold 19}} +{{#rollGreater() dice 19}}
{{/rollGreater() dice 19}} + {{#^rollGreater() dice 19}}
{{/^rollGreater() dice 19}} {{/rollGreater() threshold 19}} {{#^rollGreater() threshold 19}} - {{#rollBetween() dice fumbleVal 20}}
{{/rollBetween() dice fumbleVal 20}} + {{#rollBetween() dice fumbleVal 20}}
{{/rollBetween() dice fumbleVal 20}} {{#^rollBetween() dice fumbleVal 20}} - {{#rollTotal() dice threshold}}
{{/rollTotal() dice threshold}} + {{#rollTotal() dice threshold}}
{{/rollTotal() dice threshold}} {{#^rollTotal() dice threshold}} - {{#rollGreater() dice threshold}}
{{/rollGreater() dice threshold}} - {{#^rollGreater() dice threshold}}
{{/^rollGreater() dice threshold}} + {{#rollGreater() dice threshold}}
{{/rollGreater() dice threshold}} + {{#^rollGreater() dice threshold}}
{{/^rollGreater() dice threshold}} {{/^rollTotal() dice threshold}} {{/^rollBetween() dice fumbleVal 20}} - {{/^rollGreater() threshold 19}}
\ No newline at end of file +const twopointtwo = () => setAttrs( { book_entourage: 'entourage' } ) + \ No newline at end of file diff --git a/Pendragon5thEdition/pendragon.pug b/Pendragon5thEdition/pendragon.pug index 11e3810ecc..c797522e19 100644 --- a/Pendragon5thEdition/pendragon.pug +++ b/Pendragon5thEdition/pendragon.pug @@ -1,5 +1,5 @@ //- Semantic Versioning MAJOR.MINORPATCH -input(name='attr_version' type='hidden' value='2.11') +input(name='attr_version' type='hidden' value='2.21') //- Do not manually change this. Hidden attribute used by versioning script input(name='attr_latest_versioning_upgrade' type='hidden' value='1') @@ -26,6 +26,9 @@ input(name='attr_character_type' type='hidden' value='knight') each val in ['feast record', 'gamemaster characters'] - const defaultSelected = val === 'feast record' ? true : false +tabButtons(val, 'feast', defaultSelected) + each val in ['treasure record', 'income worksheet', 'land record'] + - const defaultSelected = val === 'treasure record' ? true : false + +tabButtons(val, 'manor', defaultSelected) .col.settings.grid label(data-i18n-title=`sheet: settings`) @@ -46,6 +49,8 @@ include src/pug/pages/holdings.pug include src/pug/pages/feast.pug +include src/pug/pages/manor.pug + include src/pug/pages/settings.pug //-FOOTER diff --git a/Pendragon5thEdition/pendragon.scss b/Pendragon5thEdition/pendragon.scss index f565806e9c..fa42874ec8 100644 --- a/Pendragon5thEdition/pendragon.scss +++ b/Pendragon5thEdition/pendragon.scss @@ -1,102 +1,102 @@ // COLORS // ============================= * - $primary: #226aae; - $secondary : #ffd7001f; - $light : #fefcea; - $dark : hsl(0, 6%, 0%); - $dark-font: #000; - $gray : #4c4c4c; - $transparentGray: hsla(0, 0%, 30%, 0.0784313725490196); - $white : hsl(0, 0%, 96%); - $transparentWhite: #f5f5f57a; - $gold: #ffd70066; - - $box-shadow: 2px 2px 3px 1px #4c4c4c; +$primary: #226aae; +$secondary: #ffd7001f; +$light: #fefcea; +$dark: hsl(0, 6%, 0%); +$dark-font: #000; +$gray: #4c4c4c; +$transparentGray: hsla(0, 0%, 30%, 0.0784313725490196); +$white: hsl(0, 0%, 96%); +$transparentWhite: #f5f5f57a; +$gold: #ffd70066; +$box-shadow: 2px 2px 3px 1px #4c4c4c; /* Mixins ============================= */ - @import './src/scss/abstracts/mixins'; +@import "./src/scss/abstracts/mixins"; /* GLOBALS ============================= */ -@import url('https://fonts.googleapis.com/css?family=El+Messiri:wght@500&display=swap'); -@import './src/scss/base/globals'; +@import url("https://fonts.googleapis.com/css?family=El+Messiri:wght@500&display=swap"); +@import "./src/scss/base/globals"; - /* GRID - ============================= */ - div.sheet-grid { - display: inline-grid; - grid-column-gap: 1%; - grid-row-gap: 0.5%; - } + ============================= */ +div.sheet-grid { + display: inline-grid; + grid-column-gap: 1%; + grid-row-gap: 0.5%; +} - %gridRowCol { - display: inline-grid; - overflow: hidden; - grid-auto-rows: min-content; - grid-column-gap: 1%; - } +%gridRowCol { + display: inline-grid; + overflow: hidden; + grid-auto-rows: min-content; + grid-column-gap: 1%; +} /* GENERIC CLASSES ============================= */ - @import './src/scss/base/generic'; - +@import "./src/scss/base/generic"; /* STYLED CHECKBOXES ============================= */ - @import './src/scss/components/checkboxes'; - +@import "./src/scss/components/checkboxes"; + /* TABS ============================= */ - @import './src/scss/tabs'; +@import "./src/scss/tabs"; /* NPC ============================= */ - @import './src/scss/pages/npc.scss'; +@import "./src/scss/pages/npc.scss"; /* PC ============================= */ - @import './src/scss/pages/character.scss'; +@import "./src/scss/pages/character.scss"; /* ENTOURAGE ============================= */ - @import './src/scss/pages/entourage.scss'; +@import "./src/scss/pages/entourage.scss"; /* HOLDINGS ============================= */ - @import './src/scss/pages/holdings.scss'; +@import "./src/scss/pages/holdings.scss"; /* GAMEMASTER FEAST RECORD ============================= */ - @import './src/scss/pages/feast.scss'; +@import "./src/scss/pages/feast.scss"; + +/* MANORS + ============================= */ +@import "./src/scss/pages/manor.scss"; /* SETTINGS ============================= */ - @import './src/scss/pages/settings'; +@import "./src/scss/pages/settings"; /* FOOTER ============================= */ - @import './src/scss/footer'; +@import "./src/scss/footer"; /* SHOW & HIDE SHEETS ============================= */ - @import './src/scss/layout/show_hide.scss'; +@import "./src/scss/layout/show_hide.scss"; /* SWITCH ============================= */ - @import './src/scss/components/switch'; - +@import "./src/scss/components/switch"; /* ROLL TEMPLATE STYLE ----------------------------- */ - @import './src/scss/vendor/rolltemplate'; +@import "./src/scss/vendor/rolltemplate"; /* REPEATING SECTIONS ----------------------------- */ div.sheet-repeating-container { - margin-top: 2%; + margin-top: 2%; } .itemcontrol .repcontrol_del { @@ -105,5 +105,5 @@ div.sheet-repeating-container { } .repitem:nth-of-type(even) { - background-color: $transparentGray; -} \ No newline at end of file + background-color: $transparentGray; +} diff --git a/Pendragon5thEdition/src/js/eventhandlers.js b/Pendragon5thEdition/src/js/eventhandlers.js index 02485c95c7..9d68131449 100644 --- a/Pendragon5thEdition/src/js/eventhandlers.js +++ b/Pendragon5thEdition/src/js/eventhandlers.js @@ -1,27 +1,56 @@ attributes.movement.forEach(attr => { - on(`change:${attr}`, eventinfo => attributeSumDivide(attributes.movement, 'movement_rate')); + on(`change:${attr}`, () => attributeSumDivide(attributes.movement, 'movement_rate')); }) attributes.damage.forEach(attr => { - on(`change:${attr}`, eventinfo => attributeSumDivide(attributes.damage, 'damage')); + on(`change:${attr}`, () => attributeSumDivide(attributes.damage, 'damage')); }) attributes.healing.forEach(attr => { - on(`change:${attr}`, eventinfo => attributeSumDivide(attributes.healing, 'healing_rate')); + on(`change:${attr}`, () => attributeSumDivide(attributes.healing, 'healing_rate')); }) attributes.hp.forEach(attr => { - on(`change:${attr}`, eventinfo => sumOfCalculator(attributes.hp, 'total_hit_points')); + on(`change:${attr}`, () => sumOfCalculator(attributes.hp, 'total_hit_points')); }) attributes.unconcious.forEach(attr => { - on(`change:${attr}`, eventinfo => unconciousCalculator(attributes.unconcious, 'unconcious')); + on(`change:${attr}`, () => unconciousCalculator(attributes.unconcious, 'unconcious')); }) attributes.knights.forEach(attr => { - on(`change:${attr}`, eventinfo => sumOfCalculator(attributes.knights, 'total_family_knights')); + on(`change:${attr}`, () => sumOfCalculator(attributes.knights, 'total_family_knights')); }) on(`change:sheet_select`, eventinfo => sheetSelect(eventinfo)) +on(`change:repeating_events:new_glory`, (eventinfo) => calculateGlory(eventinfo)) + +on(`change:repeating_treasure-record:amount_worth`, () => calculateTreasure()) + +on(`change:repeating_manor-personnel-retinue:cost`, () => calculateRetinueAnnualTotal()) + +manorAttrs.annual.forEach(attr => { + on(`change:repeating_land-record:${attr}`, () => calculateAnnualTotal( attr )) +}) + +manorAttrs.misfortune.forEach(attr => { + on(`change:repeating_income-worksheet:${attr}`, ( eventinfo ) => calculateMisfortune( eventinfo )) +}) + +manorAttrs.anticipated_income.forEach(attr => { + on(`change:repeating_income-worksheet:${attr}`, ( eventinfo ) => sumOfRepeatingValues( eventinfo, 'anticipated_income' )) +}) + +manorAttrs.treasury.forEach(attr => { + on(`change:repeating_income-worksheet:${attr}`, ( eventinfo ) => calculateExpenses( eventinfo )) +}) + +manorAttrs.manor_income.forEach(attr => { + on(`change:repeating_income-worksheet:${attr}`, ( eventinfo ) => calculateManorIncome( eventinfo )) +}) + +manorAttrs.expenses.forEach(attr => { + on(`change:${attr}`, ( ) => sumOfCalculator( manorAttrs.expenses, 'expense_total' )) +}) diff --git a/Pendragon5thEdition/src/js/helpers.js b/Pendragon5thEdition/src/js/helpers.js index 0bf6a7085a..e2e19ff794 100644 --- a/Pendragon5thEdition/src/js/helpers.js +++ b/Pendragon5thEdition/src/js/helpers.js @@ -21,10 +21,10 @@ const helpers = { translationKeys.forEach(key => translations[`${key}`] = getTranslationByKey(key)) return translations }, - parseInteger: string => parseInt(string) || 0, + parseInteger: string => parseFloat(string) || 0, parseIntegers: numbers => { for (let [key, value] of Object.entries(numbers)) { - numbers[key] = parseInt(value) || 0; + numbers[key] = parseFloat(value) || 0; } return numbers }, diff --git a/Pendragon5thEdition/src/js/scripts.js b/Pendragon5thEdition/src/js/scripts.js index 7d12352a74..9759dfb408 100644 --- a/Pendragon5thEdition/src/js/scripts.js +++ b/Pendragon5thEdition/src/js/scripts.js @@ -4,7 +4,7 @@ const attributes = { movement: ['strength', 'dexterity'], hp: ['size', 'constitution'], unconcious: ['total_hit_points'], - knights: ['old_knights', 'middle_aged_knights', 'young_knights'] + knights: ['old_knights', 'middle_aged_knights', 'young_knights'], } const sheetSelect = eventinfo => { @@ -27,7 +27,7 @@ const divideBy = (sum, num) => sum/num; const totalAttributes = values => { let sum = 0 - Object.values(values).forEach(num => sum += parseInt(num) || 0) + Object.values(values).forEach(num => sum += parseFloat(num) || 0) return sum } @@ -60,4 +60,138 @@ const unconciousCalculator = (attributes, set) => { [`${set}`]: roundFraction(sum) }); }); -}; \ No newline at end of file +}; + +const calculateTreasure = () => { + getSectionIDs('treasure-record', idArray => { + let attributes = [] + idArray.forEach(id => attributes.push(`repeating_treasure-record_${id}_amount_worth`)) + + getAttrs(attributes, values => { + const parsedNums = helpers.parseIntegers(values) + const objectValues = Object.values(parsedNums) + + setAttrs({ + 'treasure_total': helpers.sumIntegers(objectValues) + }); + }) + }) +} + +const calculateGlory = ({ triggerName }) => { + const repeatingRow = helpers.getReprowid(triggerName) + + getSectionIDs('events', idArray => { + let attributes = [] + idArray.forEach(id => attributes.push(`repeating_events_${id}_new_glory`)) + + getAttrs(attributes, values => { + const parsedNums = helpers.parseIntegers(values) + const gloryValues = Object.values(parsedNums) + const sum = helpers.sumIntegers(gloryValues) + + setAttrs({ + 'glory_total': sum, + [`${repeatingRow}_total_glory`]: sum, + }) + }) + }) +} + + +const manorAttrs = { + anticipated_income: ['normal_income', 'investment_income'], + misfortune: ['fate', 'care'], + treasury: ['emergency_income', 'expenses', 'manor_income'], + manor_income: ['anticipated_income', 'harvest_result'], + annual: ['annual_income', 'annual_maintenance', 'annual_glory'], + expenses: ['lifestyle', 'annual_maintenance_total', 'new_improvements', 'retinue_total'] +} + +const formatRepeatinRow = (rowId, array) => array.map( x => `${rowId}_${x}` ) + +const calculateMisfortune = ({ triggerName }) => { + const repeatingRow = helpers.getReprowid(triggerName) + const attributes = formatRepeatinRow( repeatingRow, manorAttrs.misfortune ) + + getAttrs(attributes, values => { + const parsedNums = helpers.parseIntegers(values) + const fate = parsedNums[`${repeatingRow}_fate`] + const care = helpers.convertIntegerNegative(parsedNums[`${repeatingRow}_care`]) + + setAttrs({ + [`${repeatingRow}_misfortune`]: Math.max(fate + care, 0) + }); + }); +}; + + +const sumOfRepeatingValues = ({ triggerName }, set) => { + const repeatingRow = helpers.getReprowid(triggerName) + const attributes = formatRepeatinRow(repeatingRow, manorAttrs[`${set}`]) + sumOfCalculator(attributes, `${repeatingRow}_${set}`) +} + +const calculateExpenses = ({ triggerName }) => { + const repeatingRow = helpers.getReprowid(triggerName) + const attributes = formatRepeatinRow(repeatingRow, manorAttrs.treasury) + + getAttrs(attributes, values => { + const parsedNums = helpers.parseIntegers(values) + const emergency = parsedNums[`${repeatingRow}_emergency_income`] + const expenses = helpers.convertIntegerNegative(parsedNums[`${repeatingRow}_expenses`]) + const manor = parsedNums[`${repeatingRow}_manor_income`] + + setAttrs({ + [`${repeatingRow}_treasury`]: manor + (emergency + expenses) + }); + }); +} + +const calculateManorIncome = ({ triggerName }) => { + const repeatingRow = helpers.getReprowid(triggerName) + const attributes = formatRepeatinRow(repeatingRow, manorAttrs.manor_income) + + getAttrs(attributes, values => { + const parsedNums = helpers.parseIntegers(values) + const anticipated = parsedNums[`${repeatingRow}_anticipated_income`] + const harvest = parsedNums[`${repeatingRow}_harvest_result`] + + setAttrs({ + [`${repeatingRow}_manor_income`]: (anticipated * harvest).toFixed(1) + }); + }); +} + +const calculateAnnualTotal = (attr) => { + getSectionIDs('land-record', idArray => { + let attributes = [] + idArray.forEach(id => attributes.push(`repeating_land-record_${id}_${attr}`)) + + getAttrs(attributes, values => { + const parsedNums = helpers.parseIntegers(values) + const objectValues = Object.values(parsedNums) + + setAttrs({ + [`${attr}_total`]: helpers.sumIntegers(objectValues) + }); + }) + }) +} + +const calculateRetinueAnnualTotal = () => { + getSectionIDs('manor-personnel-retinue', idArray => { + let attributes = [] + idArray.forEach(id => attributes.push(`repeating_manor-personnel-retinue_${id}_cost`)) + + getAttrs(attributes, values => { + const parsedNums = helpers.parseIntegers(values) + const objectValues = Object.values(parsedNums) + + setAttrs({ + [`retinue_total`]: helpers.sumIntegers(objectValues) + }); + }) + }) +} + diff --git a/Pendragon5thEdition/src/js/versioning.js b/Pendragon5thEdition/src/js/versioning.js index 3915a4fde0..3921e5674b 100644 --- a/Pendragon5thEdition/src/js/versioning.js +++ b/Pendragon5thEdition/src/js/versioning.js @@ -1,37 +1,21 @@ on('sheet:opened', () => { - getAttrs(['latest_version_upgrade'], v => { versioning(parseFloat(v.version) || 1); }); + getAttrs(['latest_version_upgrade'], v => { versioning(parseFloat(v.latest_version_upgrade) || 1); }); }); const versioning = version => { const updateMessage = version => console.log(`%c Pendragon 5th Edition is updating to ${version}`, "color: orange; font-weight:bold"); switch(true) { - case version < 1.1: - onepointone() - setAttrs({version: 1.1}, () => versioning(1.1)) - break; - default: - console.log(`%c Pendragon 5th Edition is update to date.`, "color: green; font-weight:bold"); + case version < 2.2: + twopointtwo() + versioning(2.2) + console.log(updateMessage(version)) + break; + default: + console.log(`%c Pendragon 5th Edition is update to date.`, "color: green; font-weight:bold"); + setAttrs({"latest_versioning_upgrade": version}) } }; -const onepointone = () => { - const attributes = ['sheet_type', 'character_type'] - - getAttrs(attributes, value => { - let update = {}; - update.settings_toggle = 0 - - if (value.sheet_type === 'feast') { - update.sheet_type = 'feast record' - update.sheet_select = value.sheet_type - } else if (value.sheet_type === 'character') { - update.sheet_select = value.character_type - } else { - update.sheet_type = value.sheet_type - } - - setAttrs(update) - }); -} \ No newline at end of file +const twopointtwo = () => setAttrs( { book_entourage: 'entourage' } ) diff --git a/Pendragon5thEdition/src/pug/abstracts/mixins.pug b/Pendragon5thEdition/src/pug/abstracts/mixins.pug index 67b4795963..4e421f78e8 100644 --- a/Pendragon5thEdition/src/pug/abstracts/mixins.pug +++ b/Pendragon5thEdition/src/pug/abstracts/mixins.pug @@ -24,7 +24,7 @@ mixin rollButton(name) button.text-capitalize(data-i18n=name name=`roll_${buttonName(name)}` type='roll' value!=`${templateHeader(name)} ${rollFormula(attrName(name))}`) mixin squireButton(name) - button.text-capitalize(data-i18n=name name=`roll_${buttonName(name)}` type='roll' value!=`&{template:rolls} {{header=Squire's ^{${name}}}} ${rollFormula(attrName(`squire_${name}`))}`) + button.text-capitalize(data-i18n=name name=`roll_${buttonName(name)}` type='roll' value!=`&{template:rolls} {{header=^{squire} ^{${name}}}} ${rollFormula(attrName(`squire_${name}`))}`) mixin damageButton(name, i18n) - i18n = i18n ? i18n : name @@ -44,6 +44,10 @@ mixin repeatingEntourageRollButton(i18n, header, value) mixin repeatingEntourageDamageButton(i18n, name) button.text-capitalize(data-i18n=i18n name=`roll_${buttonName(name)}` type='roll' value!=`${templateHeader(i18n)} ${damageForumla(attrName(name))}`) +mixin repeatingRetinueRollButton(i18n, value) + - value = !value ? i18n : value + button.d20(name=`roll_${buttonName(i18n)}` type='roll' value!=`&{template:rolls} {{header=@{type}}} ${rollFormula(attrName(value))}`) t + mixin tabButtons(value, className, selected) - const selectedKeyWord = selected ? 'selected' : '' label(class=`${className}` data-i18n-title=`sheet: ${value}`) diff --git a/Pendragon5thEdition/src/pug/abstracts/variables.pug b/Pendragon5thEdition/src/pug/abstracts/variables.pug index a2d1cba1bf..0a69f5253b 100644 --- a/Pendragon5thEdition/src/pug/abstracts/variables.pug +++ b/Pendragon5thEdition/src/pug/abstracts/variables.pug @@ -2,4 +2,6 @@ - const attributes = ['size', 'dex', 'str', 'con', 'app']; - const skills = ['awareness', 'boating', 'chirurgery', 'compose', 'courtesy', 'dancing', 'faerie lore', 'falconry', 'fashion', 'first aid', 'flirting', 'folk lore', 'gaming', 'heraldry', 'hunting', 'industry', 'intrigue', 'orate', 'play', 'read', 'recognize', 'religion', 'romance', 'singing', 'stewardship', 'swimming', 'tourney']; - const gmCharacters = ['name', 'glory', 'app', 'courtesy', 'flirting', 'intrigue', 'chaste', 'modest', 'temperate']; -- const imageSource = `https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Shadowrun5thEdition/src/imgs/` + +- const imageSource = 'https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pendragon5thEdition/src' + diff --git a/Pendragon5thEdition/src/pug/pages/character.pug b/Pendragon5thEdition/src/pug/pages/character.pug index 4333f927c2..179382efe1 100644 --- a/Pendragon5thEdition/src/pug/pages/character.pug +++ b/Pendragon5thEdition/src/pug/pages/character.pug @@ -1,8 +1,8 @@ .character.grid .col .row - img.knight(alt="King Arthur Pendragon Knight's Character Sheet" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pendragon5thEdition/src/pendragonlogo.png") - img.woman(alt="King Arthur Pendragon Woman's Character Sheet" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pendragon5thEdition/src/womenlogo.png") + img.knight(alt="King Arthur Pendragon Knight's Character Sheet" src=`${imageSource}/pendragonlogo.png`) + img.woman(alt="King Arthur Pendragon Woman's Character Sheet" src=`${imageSource}/womenlogo.png`) .row.2autocolumn h2(data-i18n='Player:') +textInput('player name') diff --git a/Pendragon5thEdition/src/pug/pages/holdings.pug b/Pendragon5thEdition/src/pug/pages/holdings.pug index 2da96e1c73..59a7a54faa 100644 --- a/Pendragon5thEdition/src/pug/pages/holdings.pug +++ b/Pendragon5thEdition/src/pug/pages/holdings.pug @@ -1,8 +1,8 @@ .holdings.grid .col .row - img.knight(alt="King Arthur Pendragon Knight's Character Sheet" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pendragon5thEdition/src/pendragonlogo.png") - img.woman(alt="King Arthur Pendragon Woman's Character Sheet" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Pendragon5thEdition/src/womenlogo.png") + img.knight(alt="King Arthur Pendragon Knight's Character Sheet" src=`${imageSource}/pendragonlogo.png`) + img.woman(alt="King Arthur Pendragon Woman's Character Sheet" src=`${imageSource}/womenlogo.png`) .annual-glory .header h1(data-i18n='annual glory rewards') diff --git a/Pendragon5thEdition/src/pug/pages/manor.pug b/Pendragon5thEdition/src/pug/pages/manor.pug new file mode 100644 index 0000000000..9103182a82 --- /dev/null +++ b/Pendragon5thEdition/src/pug/pages/manor.pug @@ -0,0 +1,258 @@ +.treasure-record.grid + .grid.2column + .col + .row + img(alt='King Arthur Pendragon' src=`${imageSource}/pendragonlogo.jpg`) + .row.header + h1.header(data-i18n='treasure record') + .col + each val in ['knight name', 'treasure location', 'security', 'other location', 'best clothing'] + .grid.2autocolumn + h2(data-i18n=val) + +textInput(`${val}`) + .grid.2autocolumn + .col + h2.eclipse(data-i18n=`treasure total`) + .col.total.text-center + input(name=`attr_treasure_total` type='hidden' value='0') + span(name=`attr_treasure_total`) + + .grid.sub-header.bottom-border + each val in ['date', 'source/expense', 'form of treasure', 'amount/worth', 'total £'] + h2.eclipse(data-i18n=val) + .repeating-container + fieldset(class=`repeating_treasure-record`) + .grid + each val in ['date', 'source expense', 'form of treasure', 'amount worth', 'total'] + .col + +textInput(val) + +.income-worksheet.grid + .grid.2column + .col + .row + img(alt='King Arthur Pendragon' src=`${imageSource}/pendragonlogo.jpg`) + .row.header + h1.header(data-i18n='manor income worksheet') + .col + .row + button.text-capitalize(data-i18n='weather' name=`roll_${buttonName('weather')}` type='roll' value!=`${templateHeader('weather')} {{damage=[[3d6+5]]}}`) + + button.text-capitalize(data-i18n='manorial luck' name=`roll_${buttonName('d6')}` type='roll' value!=`${templateHeader('manorial luck')} {{luck=[[1d6]]}} {{calamity=[[1d20]]}}`) + + button.text-capitalize(data-i18n='property destruction' name=`roll_${buttonName('property destruction')}` type='roll' value!=`${templateHeader('property destruction')} {{damage=[[1d20+(?{Mod.|0})]]}}`) + + .row + button.text-capitalize(data-i18n='conflict' name=`roll_${buttonName('conflict')}` type='roll' value!=`${templateHeader('conflict')} {{conflict=[[1d6+(?{Mod.|0})]]}}`) + + button.text-capitalize(data-i18n='season' name=`roll_${buttonName('season')}` type='roll' value!=`${templateHeader('season')} {{season=[[1d6]]}}`) + + button.text-capitalize(data-i18n='knightly presence' name=`roll_${buttonName('d6')}` type='roll' value!=`${templateHeader('knightly presence')} {{knightly=[[1d6]]}}`) + + .row + button.text-capitalize(data-i18n='bandits' name=`roll_${buttonName('bandits')}` type='roll' value!=`${templateHeader('bandits')} {{damage=[[1d6-1]]}}`) + + button.text-capitalize(data-i18n='raided' name=`roll_${buttonName('raided')}` type='roll' value!=`${templateHeader('raided')} {{damage=[[1d6+1+(?{Mod.|0})]]}}`) + + button.text-capitalize(data-i18n='pillaged' name=`roll_${buttonName('pillaged')}` type='roll' value!=`${templateHeader('pillaged')} {{damage=[[1d6+6+(?{Mod.|0})]]}}`) + + button.text-capitalize(data-i18n='plundered' name=`roll_${buttonName('plundered')}` type='roll' value!=`${templateHeader('plundered')} {{damage=[[2d6+6+(?{Mod.|0})]]}}`) + + .row + button.text-capitalize(data-i18n='property destruction' name=`roll_${buttonName('property destruction')}` type='roll' value!=`${templateHeader('property destruction')} {{damage=[[1d20+(?{Mod.|0})]]}}`) + + .border + .grid.sub-header.bottom-border.mt + each val in ['a.d.', 'revenue £', 'fortune', 'harvest', 'tally'] + .col + h2.eclipse(data-i18n=val) + + .repeating-container + fieldset(class=`repeating_income-worksheet`) + .grid.grid-rows + .col + .row.text-center + h3.eclipse(data-i18n='date') + .row + +textInput('date') + .col.group + .row.text-center + h3.eclipse(data-i18n='anticipated income') + .row.total.text-center + input(name='attr_anticipated_income' type='hidden' value='0') + span(name='attr_anticipated_income') + each val in ['normal income', 'investment income'] + .grid.2autocolumn + h3.eclipse(data-i18n=val) + +textInput(val) + .col.group + .row.grid.text-center + +rollButton('misfortune') + .row.total.text-center + input(name='attr_misfortune' type='hidden' value='0') + span(name='attr_misfortune') + .grid.2autocolumn + h3.eclipse(data-i18n='manorial luck') + +textInput('manorial luck') + .grid.4autocolumn + each val in ['fate', 'care'] + h3.eclipse(data-i18n=val) + +textInput(val) + .col.group + .row.text-center + h3.eclipse(data-i18n='manor income') + .row.total.text-center + input(name='attr_manor_income' type='hidden' value='0') + span(name='attr_manor_income') + .grid + .row + h3.eclipse(data-i18n='harvest result') + .row + select(name="attr_harvest_result") + each val, key in { 'incredible': 2.5, 'excellent': 2, 'good': 1.5, 'regular': 1, 'meager': 0.75, 'bad': 0.5, 'very bad': 0.25, 'negligible': 0.17} + option(data-i18n=key value=val) + .col.group + .row.text-center + h3.eclipse(data-i18n='treasury') + .row.total.text-center + span(name='attr_treasury') + each val in ['emergency income', 'expenses'] + .grid.2autocolumn + h3.eclipse(data-i18n=val) + +textInput(val) + .grid.2autocolumn + h3.eclipse(data-i18n='notes') + +textInput('notes') + + + .grid.income-treasure.mt.2column + .col.text-center + .row + h3.eclipse(data-i18n=`annual income`) + .row.total + span(name=`attr_annual_income_total` ) + .col.text-center + .row + h3.eclipse(data-i18n=`treasure total`) + .row.total + span(name=`attr_treasure_total` ) + + .grid.expenses.mt + .col.text-center + .row + h3.eclipse(data-i18n=`expenses`) + .row.total + input(name=`attr_expense_total` type='hidden' value='0') + span(name=`attr_expense_total` ) + .flex-center + span = + .col.text-center + .row + h3.eclipse(data-i18n=`lifestyle £`) + .row.total + +textInput('lifestyle') + .flex-center + span + + .col.text-center + .row + h3.eclipse(data-i18n=`annual maintenance £`) + .row.total + span(name=`attr_annual_maintenance_total` ) + .flex-center + span + + .col.text-center + .row + h3.eclipse(data-i18n=`new improvements £`) + .row.total + +textInput('new improvements') + .flex-center + span + + .col.text-center + .row + h3.eclipse(data-i18n=`retinue total £`) + .row.total + span(name=`attr_retinue_total` ) + +.land-record.grid + .col + .grid.headers + .col + .row + img(alt='King Arthur Pendragon' src=`${imageSource}/pendragonlogo.jpg`) + .row.header + h1.header(data-i18n='land record') + .col + each val in ['manor name', 'held by', 'liege lord', 'location'] + .grid.2autocolumn + h2(data-i18n=val) + +textInput(`${val}`) + .grid.2autocolumn + h2(data-i18n='fortification (DV)') + +textInput('fortification') + .grid.3column + each val in ['annual income total', 'annual maintenance total', 'annual glory total'] + .col + .row.text-center + h3.eclipse(data-i18n=`${val}`) + .row.total.text-center + input(name=`attr_${attrName(val)}` type='hidden' value='0') + span(name=`attr_${attrName(val)}`) + .border.mt + .row.mt.bottom-border + h2(data-i18n='manor improvements') + + .repeating-container + fieldset(class=`repeating_land-record`) + .grid.first-row + each val in ['date', 'feature', 'building cost', 'hate (landlord)'] + h3(data-i18n=val) + +textInput(val) + .grid.3column + each val in ['annual income', 'annual maintenance', 'annual glory'] + .grid.2autocolumn + h3(data-i18n=val) + +textInput(val) + .grid.2autocolumn + h3(data-i18n='notes') + +textInput('notes') + .col + .grid.2autocolumn + h2.text-uppercase(data-i18n='hate (landlord)') + +numberInput(`hate landlord`) + .grid.2autocolumn.mt + h2.text-uppercase(data-i18n='population') + +numberInput(`population`) + .flex-center.mt + button.text-capitalize(data-i18n='population growth' name=`roll_${buttonName('population growth')}` type='roll' value!=`${templateHeader('population growth')} {{dice=[[1d20]]}} {{threshold=[[@{population}/100]]}}`) + .flex-center.mt + button.text-capitalize(data-i18n='build improvement' name=`roll_${buttonName('build improvement')}` type='roll' value!=`${templateHeader('build improvement')} {{build=[[1d20cs0cf20]]}}`) + + .row.text-center.mt + .row + h3.eclipse(data-i18n=`retinue total £`) + .row.total + input(name=`attr_retinue_total` type='hidden' value='0') + span(name=`attr_retinue_total` ) + + .border.retinue.mt + .bottom-border + h2(data-i18n='manor personal & retinue') + .grid.subheaders.bottom-border + each val in ['type', 'cost', 'rating'] + h3.text-center(data-i18n=val) + .repeating-container + fieldset(class=`repeating_manor-personnel-retinue`) + .grid + +textInput('type') + +textInput('cost') + +textInput('rating') + +repeatingRetinueRollButton('rating', `rating`) + + + + + + + + + \ No newline at end of file diff --git a/Pendragon5thEdition/src/pug/pages/settings.pug b/Pendragon5thEdition/src/pug/pages/settings.pug index 7157767a86..b1194be061 100644 --- a/Pendragon5thEdition/src/pug/pages/settings.pug +++ b/Pendragon5thEdition/src/pug/pages/settings.pug @@ -5,4 +5,5 @@ option(data-i18n='knight' value='knight' selected) option(data-i18n='woman' value='woman') option(data-i18n='feast' value='feast record') + option(data-i18n='manor' value='land record') option(data-i18n='npc' value='npc') diff --git a/Pendragon5thEdition/src/pug/vendor/rolltemplate.pug b/Pendragon5thEdition/src/pug/vendor/rolltemplate.pug index 8daec35200..117f8d48a4 100644 --- a/Pendragon5thEdition/src/pug/vendor/rolltemplate.pug +++ b/Pendragon5thEdition/src/pug/vendor/rolltemplate.pug @@ -5,58 +5,134 @@ .sheet-template-header {{#header}}{{header}}{{/header}} // - Display the dice roll in the template - .sheet-template-body + | {{#luck}} + .sheet-template-row.sheet-template-roll + .sheet-template-col + span {{luck}} + span(data-i18n="luck") + |{{#calamity}} + .sheet-template-col + span {{calamity}} + span(data-i18n="Benefit/Calamity") + | {{/calamity}} + | {{/luck}} + | {{#dice}} .sheet-template-row.sheet-template-roll .sheet-template-col span {{dice}} - span Rolled + span(data-i18n='rolled') | {{/dice}} - | {{#threshold}} + |{{#threshold}} .sheet-template-col span {{threshold}} - span Threshold + span(data-i18n="threshold") | {{/threshold}} - | {{#damage}} + | {{#dice}} + .sheet-template-row.sheet-result-row + // Modified skill is greater than 19 + | {{#rollGreater() threshold 19}} + | {{#rollGreater() dice 19}} + .sheet-rollResult + span.text-center(data-i18n='Critical') + | {{/rollGreater() dice 19}} + | {{#^rollGreater() dice 19}} + .sheet-rollResult + span.text-center(data-i18n='Success') + | {{/^rollGreater() dice 19}} + | {{/rollGreater() threshold 19}} + | {{#^rollGreater() threshold 19}} + | {{#rollBetween() dice fumbleVal 20}} + .sheet-rollResult + span.text-center(data-i18n='Fumble') + | {{/rollBetween() dice fumbleVal 20}} + | {{#^rollBetween() dice fumbleVal 20}} + | {{#rollTotal() dice threshold}} + .sheet-rollResult + span.text-center(data-i18n='Critical') + | {{/rollTotal() dice threshold}} + | {{#^rollTotal() dice threshold}} + | {{#rollGreater() dice threshold}} + .sheet-rollResult + span.text-center(data-i18n='Failure') + | {{/rollGreater() dice threshold}} + | {{#^rollGreater() dice threshold}} + .sheet-rollResult + span.text-center(data-i18n='Success') + | {{/^rollGreater() dice threshold}} + | {{/^rollTotal() dice threshold}} + | {{/^rollBetween() dice fumbleVal 20}} + | {{/^rollGreater() threshold 19}} + | {{/dice}} + + + |{{#damage}} .sheet-template-row.sheet-template-damage .sheet-template-col - | {{damage}} - span Rolled + | {{damage}} + br + span(data-i18n='rolled') | {{/damage}} + + |{{#knightly}} + .sheet-template-row.sheet-template-damage + .sheet-template-col + | {{knightly}} + br + span(data-i18n='rolled') + | {{/knightly}} + + + |{{#conflict}} + .sheet-template-row.sheet-template-damage + .sheet-template-col + | {{conflict}} + br + span(data-i18n='rolled') + | {{/conflict}} + + + |{{#build}} + .sheet-template-row.sheet-template-damage + | {{build}} + br + span(data-i18n='rolled') + + | {{#rollTotal() build 20}} + .sheet-rollResult + span.text-center.text-capitalize(data-i18n='disaster') + | {{/rollTotal() build 20}} + | {{/build}} + + |{{#season}} + .sheet-template-row.sheet-season + .sheet-template-col + | {{#rollTotal() season 1}} + | {{season}} + br + span(data-i18n="spring") + | {{/rollTotal() season 1}} + | {{#rollBetween() season 2 4}} + | {{season}} + br + span(data-i18n='summer') + | {{/rollBetween() season 2 4}} + | {{#rollBetween() season 5}} + | {{season}} + br + span(data-i18n='autumn') + | {{/rollBetween() season 5}} + | {{#rollTotal() season 6}} + | {{season}} + br + span(data-i18n='winter') + | {{/rollTotal() season 6}} + | {{/season}} + | {{#desc}} .sheet-template-row span.sheet-template-desc {{desc}} | {{/desc}} - .sheet-template-rollResult - // Modified skill is greater than 19 - | {{#rollGreater() threshold 19}} - | {{#rollGreater() dice 19}} - .rollResult - span.text-center(data-i18n='Critical') - | {{/rollGreater() dice 19}} - | {{#^rollGreater() dice 19}} - .rollResult - span.text-center(data-i18n='Success') - | {{/^rollGreater() dice 19}} - | {{/rollGreater() threshold 19}} - | {{#^rollGreater() threshold 19}} - | {{#rollBetween() dice fumbleVal 20}} - .rollResult - span.text-center(data-i18n='Fumble') - | {{/rollBetween() dice fumbleVal 20}} - | {{#^rollBetween() dice fumbleVal 20}} - | {{#rollTotal() dice threshold}} - .rollResult - span.text-center(data-i18n='Critical') - | {{/rollTotal() dice threshold}} - | {{#^rollTotal() dice threshold}} - | {{#rollGreater() dice threshold}} - .rollResult - span.text-center(data-i18n='Failure') - | {{/rollGreater() dice threshold}} - | {{#^rollGreater() dice threshold}} - .rollResult - span.text-center(data-i18n='Success') - | {{/^rollGreater() dice threshold}} - | {{/^rollTotal() dice threshold}} - | {{/^rollBetween() dice fumbleVal 20}} - | {{/^rollGreater() threshold 19}} \ No newline at end of file + + + diff --git a/Pendragon5thEdition/src/scss/base/generic.scss b/Pendragon5thEdition/src/scss/base/generic.scss index 09e1f300d5..12b96a3716 100644 --- a/Pendragon5thEdition/src/scss/base/generic.scss +++ b/Pendragon5thEdition/src/scss/base/generic.scss @@ -1,113 +1,127 @@ - div.sheet-background { - background-color: $transparentGray; - } +div.sheet-background { + background-color: $transparentGray; +} - .sheet-border { - border: 0.15em solid $gray; - } +.sheet-border { + border: 0.15em solid $gray; +} - .sheet-bottom-border { - border-bottom: 0.2em solid $dark; - } +.sheet-bottom-border { + border-bottom: 0.2em solid $dark; +} - .sheet-pictos { - font-family: "pictos"; - } +.sheet-pictos { + font-family: "pictos"; +} - .sheet-d20 { - font-family: "dicefontd20"; - } +.sheet-d20 { + font-family: "dicefontd20"; +} - .sheet-text-center { - text-align: center; - } - - .sheet-text-right { - text-align: right; - } - - .sheet-font-weight-bold { - font-weight: bold; - } +.sheet-text-center { + text-align: center; +} - .sheet-font-italic { - font-style: italic; - } +.sheet-text-right { + text-align: right; +} - .sheet-text-primary { - color: $primary; - } +.sheet-flex-center { + display: flex; + align-items: center; + justify-content: center; +} - .sheet-text-uppercase { - text-transform: uppercase; - } +.sheet-font-weight-bold { + font-weight: bold; +} - .sheet-text-lowercase { - text-transform: lowercase; - } +.sheet-font-italic { + font-style: italic; +} - .sheet-text-capitalize { - text-transform: capitalize; - } +.sheet-text-primary { + color: $primary; +} - div.sheet-2column { - grid-template-columns: repeat(2, 1fr); - } +.sheet-text-uppercase { + text-transform: uppercase; +} - div.sheet-3column { - grid-template-columns: repeat(3, 1fr); - } +.sheet-text-lowercase { + text-transform: lowercase; +} - div.sheet-4column { - grid-template-columns: repeat(4, 1fr); - } +.sheet-text-capitalize { + text-transform: capitalize; +} - div.sheet-5column { - grid-template-columns: repeat(5, 1fr); - } +div.sheet-2column { + grid-template-columns: repeat(2, 1fr); +} - div.sheet-6column { - grid-template-columns: repeat(6, 1fr); - } +div.sheet-3column { + grid-template-columns: repeat(3, 1fr); +} - div.sheet-2autocolumn { - grid-template-columns: auto 1fr; - } +div.sheet-4column { + grid-template-columns: repeat(4, 1fr); +} - div.sheet-3autocolumn { - grid-template-columns: auto 1fr 10%; - } - - div.sheet-col-3 { - grid-template-columns: 1fr 3.5em 10%; - } +div.sheet-5column { + grid-template-columns: repeat(5, 1fr); +} - div.sheet-gold-left-border { - border-left: 0.2em solid $secondary; - padding-left: 1%; - } +div.sheet-6column { + grid-template-columns: repeat(6, 1fr); +} - div.sheet-gold-bottom-border { - border-bottom: 0.2em solid $secondary; - padding-bottom: 2%; - } - - div.sheet-header { - margin-top: 2%; - border-top: 2px solid $primary; - border-bottom: 2px solid $primary; - text-align: center; - background-color: $gold; - background-image: url("https://www.transparenttextures.com/patterns/arches.png"); - } +div.sheet-2autocolumn { + grid-template-columns: auto 1fr; +} - span.sheet-display { - border-bottom: 2px dotted $dark; - padding-top: 3%; - } +div.sheet-3autocolumn { + grid-template-columns: auto 1fr 10%; +} - div.sheet-repeating-container { - button { - font-variant: none; - } - } \ No newline at end of file +div.sheet-4autocolumn { + grid-template-columns: auto 1fr auto 1fr; +} + +div.sheet-col-3 { + grid-template-columns: 1fr 3.5em 10%; +} + +div.sheet-gold-left-border { + border-left: 0.2em solid $secondary; + padding-left: 1%; +} + +div.sheet-gold-bottom-border { + border-bottom: 0.2em solid $secondary; + padding-bottom: 2%; +} + +div.sheet-header { + margin-top: 2%; + border-top: 2px solid $primary; + border-bottom: 2px solid $primary; + text-align: center; + background-color: $gold; + background-image: url("https://www.transparenttextures.com/patterns/arches.png"); +} + +span.sheet-display { + border-bottom: 2px dotted $dark; + padding-top: 3%; +} + +div.sheet-repeating-container { + button { + font-variant: none; + } +} + +.sheet-mt { + margin-top: 2%; +} diff --git a/Pendragon5thEdition/src/scss/base/globals.scss b/Pendragon5thEdition/src/scss/base/globals.scss index 19ca5c5692..68d1624b50 100644 --- a/Pendragon5thEdition/src/scss/base/globals.scss +++ b/Pendragon5thEdition/src/scss/base/globals.scss @@ -1,147 +1,146 @@ - * { - box-sizing: border-box; - font-family: sans-serif; + box-sizing: border-box; + font-family: sans-serif; } button { - text-overflow: ellipsis; - font-family: serif; - font-variant: small-caps; + text-overflow: ellipsis; + font-family: serif; + font-variant: small-caps; - &:before { - display: none; - } - &:focus, - &:hover, - &:active { - background: none; - background-color: $primary !important; - color: #fff; - } - &[type="roll"], - &[type="action"] { - background-color: $white; - border: { - bottom : 0.01em solid #666; - bottom-right-radius: 0.01em; - color : hsl(0, 0%, 70%); - radius : 0.25em; - right : 0.02em solid hsl(0, 0%, 20%); - style : outset; - } - margin: 0.2em !important; - padding: 0.1em !important; - box-shadow: $box-shadow; + &:before { + display: none; + } + &:focus, + &:hover, + &:active { + background: none; + background-color: $primary !important; + color: #fff; + } + &[type="roll"], + &[type="action"] { + background-color: $white; + border: { + bottom: 0.01em solid #666; + bottom-right-radius: 0.01em; + color: hsl(0, 0%, 70%); + radius: 0.25em; + right: 0.02em solid hsl(0, 0%, 20%); + style: outset; } + margin: 0.2em !important; + padding: 0.1em !important; + box-shadow: $box-shadow; + } } div { - background-color: transparent; - width: 100%; + background-color: transparent; + width: 100%; } fieldset { - background-color: transparent; + background-color: transparent; } h1 { - color: $primary; - text-transform: capitalize; - font-family: 'El Messiri', sans-serif; - padding: 1% 2%; - font-size: 1.9em; + color: $primary; + text-transform: capitalize; + font-family: "El Messiri", sans-serif; + padding: 1% 2%; + font-size: 1.9em; } h2 { - font-size: 1em; - line-height: 1.4em; - text-transform: capitalize; - display: flex; - align-items: center; + font-size: 1em; + line-height: 1.4em; + text-transform: capitalize; + display: flex; + align-items: center; - &.sheet-label { - border-bottom: 0.15em solid $dark; - text-align: center; - margin-left: 3%; - } + &.sheet-label { + border-bottom: 0.15em solid $dark; + text-align: center; + margin-left: 3%; + } } h3 { - font-size: 1.25em; - line-height: 36px; - text-transform: capitalize; + font-size: 0.9em; + line-height: 18px; + text-transform: capitalize; } input { - &[type="text"], - &[type="number"] { - background-color: transparent; - border-bottom: 0.15em solid $dark; + &[type="text"], + &[type="number"] { + background-color: transparent; + border-bottom: 0.15em solid $dark; - border: { - left : 0em; - radius: 0em; - right : 0em; - top : 0em; - }; - height : 2.1em; - width: 100%; + border: { + left: 0em; + radius: 0em; + right: 0em; + top: 0em; + } + height: 2.1em; + width: 100%; - &::placeholder { - background-color: $light; - border: 0.1em dotted $primary; - } - } - &[type='number'] { - text-align: center; - width: 100% !important; + &::placeholder { + background-color: $light; + border: 0.1em dotted $primary; } + } + &[type="number"] { + text-align: center; + width: 100% !important; + } - &::-webkit-outer-spin-button, - &::-webkit-inner-spin-button { - margin: 0; - } + &::-webkit-outer-spin-button, + &::-webkit-inner-spin-button { + margin: 0; + } } label { - margin-bottom: 0px; - padding-right: 0px; - vertical-align: middle; + margin-bottom: 0px; + padding-right: 0px; + vertical-align: middle; } select { - margin-bottom: 0px; - vertical-align: bottom; - border: 2px solid $primary; - font-weight: bold; - text-transform: capitalize; - width: 100%; + margin-bottom: 0px; + vertical-align: bottom; + border: 2px solid $primary; + font-weight: bold; + text-transform: capitalize; + width: 100%; } span { - word-break: break-word; + word-break: break-word; } textarea { - text-align: left; - border-bottom : 0.2em dotted $light; - font-size : 12px; - font-weight : normal; - min-height : 50px; - line-height : 18px; - overflow : hidden; - overflow-wrap : break-word; - padding : 2px; - resize : vertical; - vertical-align: top; - overflow: scroll; + text-align: left; + border-bottom: 0.2em dotted $light; + font-size: 12px; + font-weight: normal; + min-height: 50px; + line-height: 18px; + overflow: hidden; + overflow-wrap: break-word; + padding: 2px; + resize: vertical; + vertical-align: top; + overflow: scroll; } .charsheet { - width: 800px; + width: 825px; - div.sheet-row { - margin-bottom: 0px; - } -} \ No newline at end of file + div.sheet-row { + margin-bottom: 0px; + } +} diff --git a/Pendragon5thEdition/src/scss/layout/show_hide.scss b/Pendragon5thEdition/src/scss/layout/show_hide.scss index df26d3540c..60f9352b15 100644 --- a/Pendragon5thEdition/src/scss/layout/show_hide.scss +++ b/Pendragon5thEdition/src/scss/layout/show_hide.scss @@ -1,80 +1,116 @@ -%displaynone { display: none; } -%displayInlineGrid { display: inline-grid;} +%displaynone { + display: none; +} +%displayInlineGrid { + display: inline-grid; +} $sheets: ( - 'character': 'character', - 'holdings': 'holdings', - 'feast-record': 'feast record', - 'gamemaster-characters': 'gamemaster characters', - 'npc': 'npc', - 'entourage': 'entourage' + "character": "character", + "holdings": "holdings", + "feast-record": "feast record", + "gamemaster-characters": "gamemaster characters", + "npc": "npc", + "entourage": "entourage", + "treasure-record": "treasure record", + "income-worksheet": "income worksheet", + "land-record": "land record", ); -$characterSheets: 'character', 'holdings', 'entourage'; -$feastSheets: 'feast record', 'gamemaster characters'; +$characterSheets: "character", "holdings", "entourage"; +$feastSheets: "feast record", "gamemaster characters"; +$manorSheets: "treasure record", "income worksheet", "land record"; @each $className, $valueName in $sheets { - div.sheet-#{$className} { - @extend %displayInlineGrid; - } + div.sheet-#{$className} { + @extend %displayInlineGrid; + } - input[name='attr_sheet_type']:not([value='#{$valueName}']) ~ div.sheet-#{$className}, - input[name='attr_settings_toggle'][value='settings'] ~ div.sheet-#{$className} { - @extend %displaynone; - } + input[name="attr_sheet_type"]:not([value="#{$valueName}"]) + ~ div.sheet-#{$className}, + input[name="attr_settings_toggle"][value="settings"] + ~ div.sheet-#{$className} { + @extend %displaynone; + } } @each $characterSheet in $characterSheets { - input[name='attr_sheet_type'][value='#{$characterSheet}'] ~ div.sheet-tabs div.sheet-type { - grid-template-columns: repeat(4, 1fr); - } - - @include tabHide($characterSheet, 'feast') + input[name="attr_sheet_type"][value="#{$characterSheet}"] + ~ div.sheet-tabs + div.sheet-type { + grid-template-columns: repeat(4, 1fr); + } + + @include tabHide($characterSheet, "feast"); + @include tabHide($characterSheet, "manor"); } @each $feastSheet in $feastSheets { - input[name='attr_sheet_type'][value='#{$feastSheet}'] ~ div.sheet-tabs div.sheet-type { - grid-template-columns: repeat(3, 1fr); - } + input[name="attr_sheet_type"][value="#{$feastSheet}"] + ~ div.sheet-tabs + div.sheet-type { + grid-template-columns: repeat(3, 1fr); + } - @include tabHide($feastSheet, 'character') + @include tabHide($feastSheet, "character"); + @include tabHide($feastSheet, "manor"); } -input[name='attr_sheet_type'][value='feast'] ~ div.sheet-tabs select[name='attr_character_type'] { - @extend %displaynone; - } +@each $manorSheet in $manorSheets { + input[name="attr_sheet_type"][value="#{$manorSheet}"] + ~ div.sheet-tabs + div.sheet-type { + grid-template-columns: repeat(3, 1fr); + } -$types: 'knight', 'woman'; + @include tabHide($manorSheet, "character"); + @include tabHide($manorSheet, "feast"); +} + +input[name="attr_sheet_type"][value="feast"] + ~ div.sheet-tabs + select[name="attr_character_type"] { + @extend %displaynone; +} + +$types: "knight", "woman"; @each $value in $types { - input[name='attr_character_type']:not([value="#{$value}"]) ~ div.sheet-character div.sheet-col, - input[name='attr_character_type']:not([value="#{$value}"]) ~ div.sheet-holdings div.sheet-col, - input[name='attr_character_type']:not([value="#{$value}"]) ~ div.sheet-entourage div.sheet-row { - & div.sheet-row .sheet-#{$value}, - & div.sheet-personal-data div.sheet-row .sheet-#{$value}, - & div.sheet-personality-traits .sheet-#{$value}, - & div.sheet-personality-traits div.sheet-row .sheet-#{$value}, - & div.sheet-equipment-carried .sheet-#{$value}, - & div.sheet-skills .sheet-#{$value}, - & div.sheet-squire .sheet-#{$value}, - & .sheet-#{$value}, - & div.sheet-combat-skills .sheet-#{$value}, - & div.sheet-horse div.sheet-row .sheet-#{$value}, - & div.sheeet-family-history div.sheet-row, - & .sheet-#{$value}, - & div.sheet-col .sheet-#{$value} { - @extend %displaynone; - } + input[name="attr_character_type"]:not([value="#{$value}"]) + ~ div.sheet-character + div.sheet-col, + input[name="attr_character_type"]:not([value="#{$value}"]) + ~ div.sheet-holdings + div.sheet-col, + input[name="attr_character_type"]:not([value="#{$value}"]) + ~ div.sheet-entourage + div.sheet-row { + & div.sheet-row .sheet-#{$value}, + & div.sheet-personal-data div.sheet-row .sheet-#{$value}, + & div.sheet-personality-traits .sheet-#{$value}, + & div.sheet-personality-traits div.sheet-row .sheet-#{$value}, + & div.sheet-equipment-carried .sheet-#{$value}, + & div.sheet-skills .sheet-#{$value}, + & div.sheet-squire .sheet-#{$value}, + & .sheet-#{$value}, + & div.sheet-combat-skills .sheet-#{$value}, + & div.sheet-horse div.sheet-row .sheet-#{$value}, + & div.sheeet-family-history div.sheet-row, + & .sheet-#{$value}, + & div.sheet-col .sheet-#{$value} { + @extend %displaynone; } + } } div.sheet-settings { - @extend %displayInlineGrid; + @extend %displayInlineGrid; } -input[name='attr_settings_toggle']:not([value='settings']) ~ div.sheet-settings { - @extend %displaynone; +input[name="attr_settings_toggle"]:not([value="settings"]) + ~ div.sheet-settings { + @extend %displaynone; } -input[name='attr_sheet_type'][value='npc'] ~ div.sheet-tabs div.sheet-type { - visibility: hidden; -} \ No newline at end of file +input[name="attr_sheet_type"][value="npc"] ~ div.sheet-tabs div.sheet-type { + visibility: hidden; +} diff --git a/Pendragon5thEdition/src/scss/pages/feast.scss b/Pendragon5thEdition/src/scss/pages/feast.scss index 6fa2913035..d460e85fa7 100644 --- a/Pendragon5thEdition/src/scss/pages/feast.scss +++ b/Pendragon5thEdition/src/scss/pages/feast.scss @@ -2,58 +2,58 @@ div.sheet-feast-record, div.sheet-gamemaster-characters { min-height: 800px; - div.sheet-row, div.sheet-col { - @extend %gridRowCol + div.sheet-row, + div.sheet-col { + @extend %gridRowCol; } } div.sheet-feast-record { - grid-row-gap: 0; - - div.sheet-sub-header, - div.sheet-repeating-container div.sheet-row { - grid-template-columns: 1fr 5em 5em 60%; - grid-row-gap: 2%; - } + grid-row-gap: 0; - div.sheet-6column { - grid-column-gap: 5%; + div.sheet-sub-header, + div.sheet-repeating-container div.sheet-row { + grid-template-columns: 1fr 5em 5em 60%; + grid-row-gap: 2%; + } - h3 { - font-size: 1em; - } - } + div.sheet-6column { + grid-column-gap: 5%; - div.sheet-sub-header { - div.sheet-table { - grid-column: 1 / 4; - } + h3 { + font-size: 1em; } + } - div.sheet-sub-header:nth-of-type(even) { - background-color: $light; + div.sheet-sub-header { + div.sheet-table { + grid-column: 1 / 4; } + } + + div.sheet-sub-header:nth-of-type(even) { + background-color: $light; + } } div.sheet-gamemaster-characters { - div.sheet-sub-header, - div.sheet-repeating-row { - grid-template-columns: 2fr repeat(8, 1fr); - grid-row-gap: 5%; - } + div.sheet-sub-header, + div.sheet-repeating-row { + grid-template-columns: 2fr repeat(8, 1fr); + grid-row-gap: 5%; + } - div.sheet-bottom-border, - div.sheet-3column, - div.sheet-notes { - margin-top: 2%; - } + div.sheet-bottom-border, + div.sheet-3column, + div.sheet-notes { + margin-top: 2%; + } - div.sheet-sub-header { - margin-top: 1%; - } + div.sheet-sub-header { + margin-top: 1%; + } - div.sheet-repeating-row { - padding-bottom: 1%; - } + div.sheet-repeating-row { + padding-bottom: 1%; + } } - diff --git a/Pendragon5thEdition/src/scss/pages/manor.scss b/Pendragon5thEdition/src/scss/pages/manor.scss new file mode 100644 index 0000000000..16e7b0061c --- /dev/null +++ b/Pendragon5thEdition/src/scss/pages/manor.scss @@ -0,0 +1,82 @@ +div.sheet-treasure-record, +div.sheet-income-worksheet, +div.sheet-land-record { + .repitem { + margin-bottom: 2%; + } + + h2 { + justify-content: center; + } + + input[type="text"] { + text-align: center; + } + + div.sheet-total { + background-color: $transparentGray; + min-height: 25px; + width: 100%; + } + + div.sheet-border { + padding: 8px 5px; + } +} + +div.sheet-treasure-record { + div.sheet-sub-header, + div.sheet-repeating-container div.sheet-grid { + grid-template-columns: 5em 10em 1fr 10em 5em; + grid-row-gap: 2%; + } +} + +div.sheet-income-worksheet { + div.sheet-sub-header, + div.sheet-repeating-container div.sheet-grid-rows { + grid-template-columns: 5em 3fr 4fr 2fr 3fr; + grid-row-gap: 2%; + + button[type="roll"] { + font-size: 1em; + font-weight: bold; + margin-top: -8px !important; + } + } + + div.sheet-group { + border-left: 2px solid black; + padding: 0px 5px; + } + + div.sheet-landholding { + margin-top: 5%; + } + + div.sheet-expenses { + grid-template-columns: repeat(5, 1fr 1em); + } +} + +div.sheet-land-record { + grid-template-columns: 70% 30%; + + div.sheet-headers { + grid-template-columns: 2fr 3fr; + } + + div.sheet-repeating-container { + div.sheet-first-row { + grid-template-columns: auto 2.5em auto 1fr auto 2.5em auto 2.5em; + } + } + + div.sheet-retinue { + min-height: 180px; + + div.sheet-grid { + grid-template-columns: 1fr repeat(3, 2.5em); + } + } +} diff --git a/Pendragon5thEdition/src/scss/pages/settings.scss b/Pendragon5thEdition/src/scss/pages/settings.scss index 284402cf80..7f5585a608 100644 --- a/Pendragon5thEdition/src/scss/pages/settings.scss +++ b/Pendragon5thEdition/src/scss/pages/settings.scss @@ -2,8 +2,8 @@ div.sheet-settings { h1 { padding: 0px; } - + select { width: 200px; } -} \ No newline at end of file +} diff --git a/Pendragon5thEdition/src/scss/vendor/rolltemplate.scss b/Pendragon5thEdition/src/scss/vendor/rolltemplate.scss index 09a6755917..cebba03bf1 100644 --- a/Pendragon5thEdition/src/scss/vendor/rolltemplate.scss +++ b/Pendragon5thEdition/src/scss/vendor/rolltemplate.scss @@ -1,105 +1,113 @@ - .sheet-rolltemplate-rolls { - div.sheet-template-container { - border: 2px solid $dark; - border-radius: 0.3em; - box-shadow: inset 0px 0px 3px 1px $primary; - text-align: center; - font-family: 'fantasy'; + div.sheet-template-container { + border: 2px solid $dark; + border-radius: 0.3em; + box-shadow: inset 0px 0px 3px 1px $primary; + text-align: center; + font-family: "fantasy"; - /* DICE ROLL STYLES + /* DICE ROLL STYLES ----------------------------- */ - .inlinerollresult.fullfail, - .inlinerollresult.fullcrit, - .inlinerollresult.importantroll { - border: none; - } - - .inlinerollresult.fullfail, .inlinerollresult.fullcrit { - color: $primary; - } - - .inlinerollresult { - background-color: transparent; - border: none; - font-size: 2em; - padding: unset; - } - - - div.sheet-template-header { - @extend div.sheet-header; - - color: $primary; - font-weight: bold; - font-size: 1.5em; - border-bottom: 2px solid $dark; - padding: 3% 2%; - text-transform: capitalize; - margin-top:0px; - } - - div.sheet-template-body { - background-color: $white; - - div.sheet-template-row { - &:nth-child(2n+0) { background-color: $light; } - - span { - &.sheet-inlinerollresult { - color: $primary; - font-size: 2em; - font-weight: bold; - cursor: help; - padding: 0 3px 0 3px; - font-weight: bold; - } - - &.sheet-percent, - &.sheet-template-desc { - color: $primary; - font-size: 1em; - } - } - } - - div.sheet-template-damage { - background-color: #fff; - padding: 3% 2%; - } - - - - div.sheet-template-roll { - display: inline-grid; - grid-template-columns: 1fr 1fr; - width: 100%; - - div.sheet-template-col { - padding: 5%; - - &:nth-of-type(2) { - border-left: 2px solid $dark; - } - - span { - display: block; - - &:last-child { - margin-top: 5%; - } - } - } - } - } - + .inlinerollresult.fullfail, + .inlinerollresult.fullcrit, + .inlinerollresult.importantroll { + border: none; } - div.sheet-template-rollResult{ - padding: 5px; - background-color: - white;text-align:center; - border:solid black; - border-width: 0 2px 2px 2px; - font-size:large; - } -} \ No newline at end of file + + .inlinerollresult.fullfail, + .inlinerollresult.fullcrit { + color: $primary; + } + + .inlinerollresult { + background-color: transparent; + border: none; + font-size: 2em; + padding: unset; + } + + div.sheet-template-header { + @extend div.sheet-header; + + color: $primary; + font-weight: bold; + font-size: 1.5em; + border-bottom: 2px solid $dark; + padding: 3% 2%; + text-transform: capitalize; + margin-top: 0px; + } + + div.sheet-template-row { + background-color: $white; + + span { + &.sheet-inlinerollresult { + color: $primary; + font-size: 2em; + font-weight: bold; + cursor: help; + padding: 0 3px 0 3px; + font-weight: bold; + } + + &.sheet-percent, + &.sheet-template-desc { + color: $primary; + font-size: 1em; + } + } + } + + div.sheet-template-damage { + background-color: #fff; + padding: 3% 2%; + } + + div.sheet-result-row { + grid-column: 1 / 3; + } + + div.sheet-template-roll { + display: inline-grid; + grid-template-columns: 1fr 1fr; + width: 100%; + + div.sheet-template-col { + padding: 5%; + + &:nth-of-type(2) { + border-left: 2px solid $dark; + } + + span { + display: block; + + &:last-child { + margin-top: 5%; + } + } + } + } + } + div.sheet-rollResult { + padding: 5px; + text-align: center; + font-size: large; + border-top: 2px solid black; + } + + div.sheet-season { + padding-top: 2%; + } + + span[data-i18n="rolled"], + span[data-i18n="threshold"], + span[data-i18n="spring"], + span[data-i18n="summer"], + span[data-i18n="autum"], + span[data-i18n="autumn"], + span[data-i18n="luck"] { + text-transform: capitalize; + } +} diff --git a/Pendragon5thEdition/translation.json b/Pendragon5thEdition/translation.json index 465f2b1bd5..5bdc513b6e 100644 --- a/Pendragon5thEdition/translation.json +++ b/Pendragon5thEdition/translation.json @@ -147,7 +147,6 @@ ,"hp":"hp" ,"armor":"armor" ,"breed":"breed" - ,"joust score":"joust score" ,"knight":"knight" ,"holdings":"holdings" ,"annual glory rewards":"annual glory rewards" @@ -327,4 +326,87 @@ ,"glory won":"glory won" ,"abilities":"abilities" ,"skills / passions":"skills / passions" + ,"manor":"manor" + ,"treasure record": "treasure record" + ,"income worksheet": "income worksheet" + ,"land record": "land record" + ,"knight name":"knight name" + ,"treasure location":"treasure location" + ,"security":"security" + ,"other location":"other location" + ,"best clothing":"best clothing" + ,"source/expense":"source/expense" + ,"form of treasure":"form of treasure" + ,"amount/worth":"amount/worth £" + ,"manor income worksheet":"manor income worksheet" + ,"a.d.":"a.d." + ,"revenue £":"revenue £" + ,"fortune":"fortune" + ,"harvest":"harvest" + ,"tally":"tally" + ,"normal income":"normal income £" + ,"investment income":"investment income £" + ,"anticipated income":"anticipated income £" + ,"manorial luck":"manorial luck" + ,"fate":"fate" + ,"care":"care" + ,"misfortune":"misfortune" + ,"harvest result":"harvest result" + ,"manor income":"manor income £" + ,"emergency income":"emergency income £" + ,"expenses":"expenses £" + ,"treasury":"treasury £" + ,"incredible":"incredible" + ,"excellent":"excellent" + ,"good":"good" + ,"regular":"regular" + ,"bad":"bad" + ,"very bad":"very bad" + ,"negligible":"negligible" + ,"hate (landlord)":"hate (landlord)" + ,"manor name":"manor name" + ,"held by":"held by" + ,"liege lord":"liege lord" + ,"annual glory":"annual glory" + ,"fortification (DV)":"fortification (DV)" + ,"manor description":"manor description" + ,"manor summary":"manor summary" + ,"manor improvements":"manor improvements" + ,"feature":"feature" + ,"building cost":"building cost £" + ,"annual income":"annual income £" + ,"annual maintenance": "annual maintenance £" + ,"annual income total":"annual income total £" + ,"annual maintenance total": "annual maintenance total £" + ,"annual glory total":"annual glory total" + ,"weather":"weather" + ,"bandits":"bandits" + ,"raided":"raided" + ,"pillaged":"pillaged" + ,"plundered":"plundered" + ,"property destruction":"property destruction" + ,"season":"season" + ,"knightly presence": "knightly presence" + ,"conflict": "conflict" + ,"population":"population" + ,"population growth":"population growth" + ,"meager":"meager" + ,"total £":"total £" + ,"treasure total":"treasure total £" + ,"manor personal & retinue":"manor personal & retinue" + ,"rating":"rating" + ,"retinue total £":"retinue total £" + ,"lifestyle £":"lifestyle £" + ,"annual maintenance £": "annual maintenance £" + ,"new improvements £":"new improvements £" + ,"build improvement":"build improvement" + ,"disaster":"disaster" + ,"luck":"luck" + ,"Benefit/Calamity":"Benefit/Calamity" + ,"threshold":"threshold" + ,"rolled":"rolled" + ,"spring":"spring" + ,"summer":"summer" + ,"autumn":"autumn" + ,"winter":"winter" } \ No newline at end of file diff --git a/Pendragon5thEdition/translations/af.json b/Pendragon5thEdition/translations/af.json index 8bded3a58e..ec0deb5d07 100644 --- a/Pendragon5thEdition/translations/af.json +++ b/Pendragon5thEdition/translations/af.json @@ -325,5 +325,88 @@ "hit points": "hit points", "glory won": "glory won", "abilities": "abilities", - "skills / passions": "skills / passions" + "skills / passions": "skills / passions", + "manor": "manor", + "treasure record": "treasure record", + "income worksheet": "income worksheet", + "land record": "land record", + "knight name": "knight name", + "treasure location": "treasure location", + "security": "security", + "other location": "other location", + "best clothing": "best clothing", + "source/expense": "source/expense", + "form of treasure": "form of treasure", + "amount/worth": "amount/worth £", + "manor income worksheet": "manor income worksheet", + "a.d.": "a.d.", + "revenue £": "revenue £", + "fortune": "fortune", + "harvest": "harvest", + "tally": "tally", + "normal income": "normal income £", + "investment income": "investment income £", + "anticipated income": "anticipated income £", + "manorial luck": "manorial luck", + "fate": "fate", + "care": "care", + "misfortune": "misfortune", + "harvest result": "harvest result", + "manor income": "manor income £", + "emergency income": "emergency income £", + "expenses": "expenses £", + "treasury": "treasury £", + "incredible": "incredible", + "excellent": "excellent", + "good": "good", + "regular": "regular", + "bad": "bad", + "very bad": "very bad", + "negligible": "negligible", + "hate (landlord)": "hate (landlord)", + "manor name": "manor name", + "held by": "held by", + "liege lord": "liege lord", + "annual glory": "annual glory", + "fortification (DV)": "fortification (DV)", + "manor description": "manor description", + "manor summary": "manor summary", + "manor improvements": "manor improvements", + "feature": "feature", + "building cost": "building cost £", + "annual income": "annual income £", + "annual maintenance": "annual maintenance £", + "annual income total": "annual income total £", + "annual maintenance total": "annual maintenance total £", + "annual glory total": "annual glory total", + "weather": "weather", + "bandits": "bandits", + "raided": "raided", + "pillaged": "pillaged", + "plundered": "plundered", + "property destruction": "property destruction", + "season": "season", + "knightly presence": "knightly presence", + "conflict": "conflict", + "population": "population", + "population growth": "population growth", + "meager": "meager", + "total £": "total £", + "treasure total": "treasure total £", + "manor personal & retinue": "manor personal & retinue", + "rating": "rating", + "retinue total £": "retinue total £", + "lifestyle £": "lifestyle £", + "annual maintenance £": "annual maintenance £", + "new improvements £": "new improvements £", + "build improvement": "build improvement", + "disaster": "disaster", + "luck": "luck", + "Benefit/Calamity": "Benefit/Calamity", + "threshold": "threshold", + "rolled": "rolled", + "spring": "spring", + "summer": "summer", + "autumn": "autumn", + "winter": "winter" } \ No newline at end of file diff --git a/Pendragon5thEdition/translations/ca.json b/Pendragon5thEdition/translations/ca.json index 60bf09f932..d7a6bbcf73 100644 --- a/Pendragon5thEdition/translations/ca.json +++ b/Pendragon5thEdition/translations/ca.json @@ -325,5 +325,88 @@ "hit points": "hit points", "glory won": "glory won", "abilities": "abilities", - "skills / passions": "skills / passions" + "skills / passions": "skills / passions", + "manor": "manor", + "treasure record": "treasure record", + "income worksheet": "income worksheet", + "land record": "land record", + "knight name": "knight name", + "treasure location": "treasure location", + "security": "security", + "other location": "other location", + "best clothing": "best clothing", + "source/expense": "source/expense", + "form of treasure": "form of treasure", + "amount/worth": "amount/worth £", + "manor income worksheet": "manor income worksheet", + "a.d.": "a.d.", + "revenue £": "revenue £", + "fortune": "fortune", + "harvest": "harvest", + "tally": "tally", + "normal income": "normal income £", + "investment income": "investment income £", + "anticipated income": "anticipated income £", + "manorial luck": "manorial luck", + "fate": "fate", + "care": "care", + "misfortune": "misfortune", + "harvest result": "harvest result", + "manor income": "manor income £", + "emergency income": "emergency income £", + "expenses": "expenses £", + "treasury": "treasury £", + "incredible": "incredible", + "excellent": "excellent", + "good": "good", + "regular": "regular", + "bad": "bad", + "very bad": "very bad", + "negligible": "negligible", + "hate (landlord)": "hate (landlord)", + "manor name": "manor name", + "held by": "held by", + "liege lord": "liege lord", + "annual glory": "annual glory", + "fortification (DV)": "fortification (DV)", + "manor description": "manor description", + "manor summary": "manor summary", + "manor improvements": "manor improvements", + "feature": "feature", + "building cost": "building cost £", + "annual income": "annual income £", + "annual maintenance": "annual maintenance £", + "annual income total": "annual income total £", + "annual maintenance total": "annual maintenance total £", + "annual glory total": "annual glory total", + "weather": "weather", + "bandits": "bandits", + "raided": "raided", + "pillaged": "pillaged", + "plundered": "plundered", + "property destruction": "property destruction", + "season": "season", + "knightly presence": "knightly presence", + "conflict": "conflict", + "population": "population", + "population growth": "population growth", + "meager": "meager", + "total £": "total £", + "treasure total": "treasure total £", + "manor personal & retinue": "manor personal & retinue", + "rating": "rating", + "retinue total £": "retinue total £", + "lifestyle £": "lifestyle £", + "annual maintenance £": "annual maintenance £", + "new improvements £": "new improvements £", + "build improvement": "build improvement", + "disaster": "disaster", + "luck": "luck", + "Benefit/Calamity": "Benefit/Calamity", + "threshold": "threshold", + "rolled": "rolled", + "spring": "spring", + "summer": "summer", + "autumn": "autumn", + "winter": "winter" } \ No newline at end of file diff --git a/Pendragon5thEdition/translations/cs.json b/Pendragon5thEdition/translations/cs.json index b59434d7d8..24f8298ce1 100644 --- a/Pendragon5thEdition/translations/cs.json +++ b/Pendragon5thEdition/translations/cs.json @@ -325,5 +325,88 @@ "hit points": "hit points", "glory won": "glory won", "abilities": "abilities", - "skills / passions": "skills / passions" + "skills / passions": "skills / passions", + "manor": "manor", + "treasure record": "treasure record", + "income worksheet": "income worksheet", + "land record": "land record", + "knight name": "knight name", + "treasure location": "treasure location", + "security": "security", + "other location": "other location", + "best clothing": "best clothing", + "source/expense": "source/expense", + "form of treasure": "form of treasure", + "amount/worth": "amount/worth £", + "manor income worksheet": "manor income worksheet", + "a.d.": "a.d.", + "revenue £": "revenue £", + "fortune": "fortune", + "harvest": "harvest", + "tally": "tally", + "normal income": "normal income £", + "investment income": "investment income £", + "anticipated income": "anticipated income £", + "manorial luck": "manorial luck", + "fate": "fate", + "care": "care", + "misfortune": "misfortune", + "harvest result": "harvest result", + "manor income": "manor income £", + "emergency income": "emergency income £", + "expenses": "expenses £", + "treasury": "treasury £", + "incredible": "incredible", + "excellent": "excellent", + "good": "good", + "regular": "regular", + "bad": "bad", + "very bad": "very bad", + "negligible": "negligible", + "hate (landlord)": "hate (landlord)", + "manor name": "manor name", + "held by": "held by", + "liege lord": "liege lord", + "annual glory": "annual glory", + "fortification (DV)": "fortification (DV)", + "manor description": "manor description", + "manor summary": "manor summary", + "manor improvements": "manor improvements", + "feature": "feature", + "building cost": "building cost £", + "annual income": "annual income £", + "annual maintenance": "annual maintenance £", + "annual income total": "annual income total £", + "annual maintenance total": "annual maintenance total £", + "annual glory total": "annual glory total", + "weather": "weather", + "bandits": "bandits", + "raided": "raided", + "pillaged": "pillaged", + "plundered": "plundered", + "property destruction": "property destruction", + "season": "season", + "knightly presence": "knightly presence", + "conflict": "conflict", + "population": "population", + "population growth": "population growth", + "meager": "meager", + "total £": "total £", + "treasure total": "treasure total £", + "manor personal & retinue": "manor personal & retinue", + "rating": "rating", + "retinue total £": "retinue total £", + "lifestyle £": "lifestyle £", + "annual maintenance £": "annual maintenance £", + "new improvements £": "new improvements £", + "build improvement": "build improvement", + "disaster": "disaster", + "luck": "luck", + "Benefit/Calamity": "Benefit/Calamity", + "threshold": "threshold", + "rolled": "rolled", + "spring": "spring", + "summer": "summer", + "autumn": "autumn", + "winter": "winter" } \ No newline at end of file diff --git a/Pendragon5thEdition/translations/da.json b/Pendragon5thEdition/translations/da.json index 8bded3a58e..ec0deb5d07 100644 --- a/Pendragon5thEdition/translations/da.json +++ b/Pendragon5thEdition/translations/da.json @@ -325,5 +325,88 @@ "hit points": "hit points", "glory won": "glory won", "abilities": "abilities", - "skills / passions": "skills / passions" + "skills / passions": "skills / passions", + "manor": "manor", + "treasure record": "treasure record", + "income worksheet": "income worksheet", + "land record": "land record", + "knight name": "knight name", + "treasure location": "treasure location", + "security": "security", + "other location": "other location", + "best clothing": "best clothing", + "source/expense": "source/expense", + "form of treasure": "form of treasure", + "amount/worth": "amount/worth £", + "manor income worksheet": "manor income worksheet", + "a.d.": "a.d.", + "revenue £": "revenue £", + "fortune": "fortune", + "harvest": "harvest", + "tally": "tally", + "normal income": "normal income £", + "investment income": "investment income £", + "anticipated income": "anticipated income £", + "manorial luck": "manorial luck", + "fate": "fate", + "care": "care", + "misfortune": "misfortune", + "harvest result": "harvest result", + "manor income": "manor income £", + "emergency income": "emergency income £", + "expenses": "expenses £", + "treasury": "treasury £", + "incredible": "incredible", + "excellent": "excellent", + "good": "good", + "regular": "regular", + "bad": "bad", + "very bad": "very bad", + "negligible": "negligible", + "hate (landlord)": "hate (landlord)", + "manor name": "manor name", + "held by": "held by", + "liege lord": "liege lord", + "annual glory": "annual glory", + "fortification (DV)": "fortification (DV)", + "manor description": "manor description", + "manor summary": "manor summary", + "manor improvements": "manor improvements", + "feature": "feature", + "building cost": "building cost £", + "annual income": "annual income £", + "annual maintenance": "annual maintenance £", + "annual income total": "annual income total £", + "annual maintenance total": "annual maintenance total £", + "annual glory total": "annual glory total", + "weather": "weather", + "bandits": "bandits", + "raided": "raided", + "pillaged": "pillaged", + "plundered": "plundered", + "property destruction": "property destruction", + "season": "season", + "knightly presence": "knightly presence", + "conflict": "conflict", + "population": "population", + "population growth": "population growth", + "meager": "meager", + "total £": "total £", + "treasure total": "treasure total £", + "manor personal & retinue": "manor personal & retinue", + "rating": "rating", + "retinue total £": "retinue total £", + "lifestyle £": "lifestyle £", + "annual maintenance £": "annual maintenance £", + "new improvements £": "new improvements £", + "build improvement": "build improvement", + "disaster": "disaster", + "luck": "luck", + "Benefit/Calamity": "Benefit/Calamity", + "threshold": "threshold", + "rolled": "rolled", + "spring": "spring", + "summer": "summer", + "autumn": "autumn", + "winter": "winter" } \ No newline at end of file diff --git a/Pendragon5thEdition/translations/de.json b/Pendragon5thEdition/translations/de.json index 5ef3e9f32b..3e1059c971 100644 --- a/Pendragon5thEdition/translations/de.json +++ b/Pendragon5thEdition/translations/de.json @@ -325,5 +325,88 @@ "hit points": "Trefferpunkte", "glory won": "glory won", "abilities": "abilities", - "skills / passions": "skills / passions" + "skills / passions": "skills / passions", + "manor": "manor", + "treasure record": "treasure record", + "income worksheet": "income worksheet", + "land record": "land record", + "knight name": "knight name", + "treasure location": "treasure location", + "security": "security", + "other location": "other location", + "best clothing": "best clothing", + "source/expense": "source/expense", + "form of treasure": "form of treasure", + "amount/worth": "amount/worth £", + "manor income worksheet": "manor income worksheet", + "a.d.": "a.d.", + "revenue £": "revenue £", + "fortune": "fortune", + "harvest": "harvest", + "tally": "tally", + "normal income": "normal income £", + "investment income": "investment income £", + "anticipated income": "anticipated income £", + "manorial luck": "manorial luck", + "fate": "fate", + "care": "care", + "misfortune": "misfortune", + "harvest result": "harvest result", + "manor income": "manor income £", + "emergency income": "emergency income £", + "expenses": "expenses £", + "treasury": "treasury £", + "incredible": "incredible", + "excellent": "excellent", + "good": "good", + "regular": "regular", + "bad": "bad", + "very bad": "very bad", + "negligible": "negligible", + "hate (landlord)": "hate (landlord)", + "manor name": "manor name", + "held by": "held by", + "liege lord": "liege lord", + "annual glory": "annual glory", + "fortification (DV)": "fortification (DV)", + "manor description": "manor description", + "manor summary": "manor summary", + "manor improvements": "manor improvements", + "feature": "feature", + "building cost": "building cost £", + "annual income": "annual income £", + "annual maintenance": "annual maintenance £", + "annual income total": "annual income total £", + "annual maintenance total": "annual maintenance total £", + "annual glory total": "annual glory total", + "weather": "weather", + "bandits": "bandits", + "raided": "raided", + "pillaged": "pillaged", + "plundered": "plundered", + "property destruction": "property destruction", + "season": "season", + "knightly presence": "knightly presence", + "conflict": "conflict", + "population": "population", + "population growth": "population growth", + "meager": "meager", + "total £": "total £", + "treasure total": "treasure total £", + "manor personal & retinue": "manor personal & retinue", + "rating": "rating", + "retinue total £": "retinue total £", + "lifestyle £": "lifestyle £", + "annual maintenance £": "annual maintenance £", + "new improvements £": "new improvements £", + "build improvement": "build improvement", + "disaster": "disaster", + "luck": "luck", + "Benefit/Calamity": "Benefit/Calamity", + "threshold": "threshold", + "rolled": "rolled", + "spring": "spring", + "summer": "summer", + "autumn": "autumn", + "winter": "winter" } \ No newline at end of file diff --git a/Pendragon5thEdition/translations/el.json b/Pendragon5thEdition/translations/el.json index ea954c3680..6565b8e8be 100644 --- a/Pendragon5thEdition/translations/el.json +++ b/Pendragon5thEdition/translations/el.json @@ -325,5 +325,88 @@ "hit points": "hit points", "glory won": "glory won", "abilities": "abilities", - "skills / passions": "skills / passions" + "skills / passions": "skills / passions", + "manor": "manor", + "treasure record": "treasure record", + "income worksheet": "income worksheet", + "land record": "land record", + "knight name": "knight name", + "treasure location": "treasure location", + "security": "security", + "other location": "other location", + "best clothing": "best clothing", + "source/expense": "source/expense", + "form of treasure": "form of treasure", + "amount/worth": "amount/worth £", + "manor income worksheet": "manor income worksheet", + "a.d.": "a.d.", + "revenue £": "revenue £", + "fortune": "fortune", + "harvest": "harvest", + "tally": "tally", + "normal income": "normal income £", + "investment income": "investment income £", + "anticipated income": "anticipated income £", + "manorial luck": "manorial luck", + "fate": "fate", + "care": "care", + "misfortune": "misfortune", + "harvest result": "harvest result", + "manor income": "manor income £", + "emergency income": "emergency income £", + "expenses": "expenses £", + "treasury": "treasury £", + "incredible": "incredible", + "excellent": "excellent", + "good": "good", + "regular": "regular", + "bad": "bad", + "very bad": "very bad", + "negligible": "negligible", + "hate (landlord)": "hate (landlord)", + "manor name": "manor name", + "held by": "held by", + "liege lord": "liege lord", + "annual glory": "annual glory", + "fortification (DV)": "fortification (DV)", + "manor description": "manor description", + "manor summary": "manor summary", + "manor improvements": "manor improvements", + "feature": "feature", + "building cost": "building cost £", + "annual income": "annual income £", + "annual maintenance": "annual maintenance £", + "annual income total": "annual income total £", + "annual maintenance total": "annual maintenance total £", + "annual glory total": "annual glory total", + "weather": "weather", + "bandits": "bandits", + "raided": "raided", + "pillaged": "pillaged", + "plundered": "plundered", + "property destruction": "property destruction", + "season": "season", + "knightly presence": "knightly presence", + "conflict": "conflict", + "population": "population", + "population growth": "population growth", + "meager": "meager", + "total £": "total £", + "treasure total": "treasure total £", + "manor personal & retinue": "manor personal & retinue", + "rating": "rating", + "retinue total £": "retinue total £", + "lifestyle £": "lifestyle £", + "annual maintenance £": "annual maintenance £", + "new improvements £": "new improvements £", + "build improvement": "build improvement", + "disaster": "disaster", + "luck": "luck", + "Benefit/Calamity": "Benefit/Calamity", + "threshold": "threshold", + "rolled": "rolled", + "spring": "spring", + "summer": "summer", + "autumn": "autumn", + "winter": "winter" } \ No newline at end of file diff --git a/Pendragon5thEdition/translations/en.json b/Pendragon5thEdition/translations/en.json index 8bded3a58e..ec0deb5d07 100644 --- a/Pendragon5thEdition/translations/en.json +++ b/Pendragon5thEdition/translations/en.json @@ -325,5 +325,88 @@ "hit points": "hit points", "glory won": "glory won", "abilities": "abilities", - "skills / passions": "skills / passions" + "skills / passions": "skills / passions", + "manor": "manor", + "treasure record": "treasure record", + "income worksheet": "income worksheet", + "land record": "land record", + "knight name": "knight name", + "treasure location": "treasure location", + "security": "security", + "other location": "other location", + "best clothing": "best clothing", + "source/expense": "source/expense", + "form of treasure": "form of treasure", + "amount/worth": "amount/worth £", + "manor income worksheet": "manor income worksheet", + "a.d.": "a.d.", + "revenue £": "revenue £", + "fortune": "fortune", + "harvest": "harvest", + "tally": "tally", + "normal income": "normal income £", + "investment income": "investment income £", + "anticipated income": "anticipated income £", + "manorial luck": "manorial luck", + "fate": "fate", + "care": "care", + "misfortune": "misfortune", + "harvest result": "harvest result", + "manor income": "manor income £", + "emergency income": "emergency income £", + "expenses": "expenses £", + "treasury": "treasury £", + "incredible": "incredible", + "excellent": "excellent", + "good": "good", + "regular": "regular", + "bad": "bad", + "very bad": "very bad", + "negligible": "negligible", + "hate (landlord)": "hate (landlord)", + "manor name": "manor name", + "held by": "held by", + "liege lord": "liege lord", + "annual glory": "annual glory", + "fortification (DV)": "fortification (DV)", + "manor description": "manor description", + "manor summary": "manor summary", + "manor improvements": "manor improvements", + "feature": "feature", + "building cost": "building cost £", + "annual income": "annual income £", + "annual maintenance": "annual maintenance £", + "annual income total": "annual income total £", + "annual maintenance total": "annual maintenance total £", + "annual glory total": "annual glory total", + "weather": "weather", + "bandits": "bandits", + "raided": "raided", + "pillaged": "pillaged", + "plundered": "plundered", + "property destruction": "property destruction", + "season": "season", + "knightly presence": "knightly presence", + "conflict": "conflict", + "population": "population", + "population growth": "population growth", + "meager": "meager", + "total £": "total £", + "treasure total": "treasure total £", + "manor personal & retinue": "manor personal & retinue", + "rating": "rating", + "retinue total £": "retinue total £", + "lifestyle £": "lifestyle £", + "annual maintenance £": "annual maintenance £", + "new improvements £": "new improvements £", + "build improvement": "build improvement", + "disaster": "disaster", + "luck": "luck", + "Benefit/Calamity": "Benefit/Calamity", + "threshold": "threshold", + "rolled": "rolled", + "spring": "spring", + "summer": "summer", + "autumn": "autumn", + "winter": "winter" } \ No newline at end of file diff --git a/Pendragon5thEdition/translations/es.json b/Pendragon5thEdition/translations/es.json index 0f987e83a0..7d59a0b7b3 100644 --- a/Pendragon5thEdition/translations/es.json +++ b/Pendragon5thEdition/translations/es.json @@ -325,5 +325,88 @@ "hit points": "hit points", "glory won": "glory won", "abilities": "abilities", - "skills / passions": "skills / passions" + "skills / passions": "skills / passions", + "manor": "manor", + "treasure record": "treasure record", + "income worksheet": "income worksheet", + "land record": "land record", + "knight name": "knight name", + "treasure location": "treasure location", + "security": "security", + "other location": "other location", + "best clothing": "best clothing", + "source/expense": "source/expense", + "form of treasure": "form of treasure", + "amount/worth": "amount/worth £", + "manor income worksheet": "manor income worksheet", + "a.d.": "a.d.", + "revenue £": "revenue £", + "fortune": "fortune", + "harvest": "harvest", + "tally": "tally", + "normal income": "normal income £", + "investment income": "investment income £", + "anticipated income": "anticipated income £", + "manorial luck": "manorial luck", + "fate": "fate", + "care": "care", + "misfortune": "misfortune", + "harvest result": "harvest result", + "manor income": "manor income £", + "emergency income": "emergency income £", + "expenses": "expenses £", + "treasury": "treasury £", + "incredible": "incredible", + "excellent": "excellent", + "good": "good", + "regular": "regular", + "bad": "bad", + "very bad": "very bad", + "negligible": "negligible", + "hate (landlord)": "hate (landlord)", + "manor name": "manor name", + "held by": "held by", + "liege lord": "liege lord", + "annual glory": "annual glory", + "fortification (DV)": "fortification (DV)", + "manor description": "manor description", + "manor summary": "manor summary", + "manor improvements": "manor improvements", + "feature": "feature", + "building cost": "building cost £", + "annual income": "annual income £", + "annual maintenance": "annual maintenance £", + "annual income total": "annual income total £", + "annual maintenance total": "annual maintenance total £", + "annual glory total": "annual glory total", + "weather": "weather", + "bandits": "bandits", + "raided": "raided", + "pillaged": "pillaged", + "plundered": "plundered", + "property destruction": "property destruction", + "season": "season", + "knightly presence": "knightly presence", + "conflict": "conflict", + "population": "population", + "population growth": "population growth", + "meager": "meager", + "total £": "total £", + "treasure total": "treasure total £", + "manor personal & retinue": "manor personal & retinue", + "rating": "rating", + "retinue total £": "retinue total £", + "lifestyle £": "lifestyle £", + "annual maintenance £": "annual maintenance £", + "new improvements £": "new improvements £", + "build improvement": "build improvement", + "disaster": "disaster", + "luck": "luck", + "Benefit/Calamity": "Benefit/Calamity", + "threshold": "threshold", + "rolled": "rolled", + "spring": "spring", + "summer": "summer", + "autumn": "autumn", + "winter": "winter" } \ No newline at end of file diff --git a/Pendragon5thEdition/translations/fr.json b/Pendragon5thEdition/translations/fr.json index 10b1e8b4a0..288d93a65a 100644 --- a/Pendragon5thEdition/translations/fr.json +++ b/Pendragon5thEdition/translations/fr.json @@ -8,7 +8,7 @@ "religion": "religion", "lord": "seigneur-lige", "current class": "classe actuelle", - "current home": "maison actuelle", + "current home": "foyer actuel", "personal traits": "traits personnels", "chivalry bonus": "bonus de chevalerie", "religious bonus": "bonus religieux", @@ -197,7 +197,7 @@ "enter warhorse damage": "saisissez les dégâts du cheval de guerre", "shilling": "shilling", "select character sheet knight": "sélectionne la fiche de personnage de chevalier", - "select character sheet holdings": "select character sheet holdings", + "select character sheet holdings": "sélectionne la fiche de domaine du chevalier", "Holdings Character Sheet": "Feuille des possessions", "horse 2": "cheval 2", "horse 3": "cheval 3", @@ -210,10 +210,10 @@ "fashion": "mode", "squire age": "âge de l'écuyer", "daughter number": "rang d'aînesse", - "Gentle Woman Bonus[*](total=80+)": "Gentle Woman Bonus[*](total=80+)", - "industry": "industry", - "servant": "servant", - "woman's gift": "woman's gift", + "Gentle Woman Bonus[*](total=80+)": "Bonus de Gente Dame[*](total=80+)", + "industry": "industrie", + "servant": "serviteur", + "woman's gift": "don de femme", "best horse (#1)": "meilleur cheval (#1)", "household treasures": "trésors de la maisonnée", "spouse": "épouse", @@ -230,26 +230,26 @@ "feast record": "enregistrement des festins", "gamemaster characters": "personnages du maître du jeu", "location": "localisation", - "above the salt (high table)": "above the salt (high table)", + "above the salt (high table)": "au-dessus du sel (table haute)", "round 5": "round 5", "round 1": "round 1", "round 2": "round 2", "round 3": "round 3", "round 4": "round 4", "total": "total ", - "seating": "seating", - "geniality mod.": "geniality mod.", - "accumulated geniality": "accumulated geniality", - "near the salt (seat of honor)": "near the salt (seat of honor)", + "seating": "placement", + "geniality mod.": "mod. d'amabilité", + "accumulated geniality": "amabilité accumulée", + "near the salt (seat of honor)": "proche du sel (place d'honneur)", "notes": "notes", - "below the salt (normal seating)": "below the salt (normal seating)", - "on the floor (squires)": "on the floor (squires)", + "below the salt (normal seating)": "en-dessous du sel (place normale)", + "on the floor (squires)": "sur la paille (écuyers)", "enter name": "saisir le nom", "significant gamemaster characters": "personnages du maître du jeu importants", "enter glory this game": "saisissez la gloire de cette partie", "knight's entourage": "entourage du chevalier", "lady's entourage": "entourage de la dame", - "position": "position", + "position": "placement", "cost £": "coût £", "value": "valeur", "entourage": "entourage", @@ -274,56 +274,139 @@ "number of children": "nombre d'enfants", "wife": "femme", "lady skill": "compétence de dame", - "dower": "dower", + "dower": "douaire", "maid-in-waiting": "femme de chambre", "loyalty lady": "loyauté (dame)", - "hand maiden skill": "hand maiden skill", - "skill industry": "skill industry", + "hand maiden skill": "compétence demoiselle de compagnie", + "skill industry": "compétence industrie", "husband": "mari", "knight skill": "compétence de chevalier", - "mesnie": "mesnie", - "improvable skill": "improvable skill", + "mesnie": "maisnie", + "improvable skill": "compétence améliorable", "feast": "festin", - "feast location": "feast location", - "feast type": "feast type", - "feast date": "feast date", - "Success": "Succès ", - "Failure": "Failure", + "feast location": "lieu du festin", + "feast type": "type de festin", + "feast date": "date du festin", + "Success": "Succès", + "Failure": "Echec", "Critical": "Critique", "Fumble": "Fumble", - "sheet: character": "sheet: character", - "sheet: holdings": "sheet: holdings", - "sheet: entourage": "sheet: entourage", - "sheet: settings": "sheet: settings", - "sheet: gamemaster characters": "sheet: gamemaster characters", - "sheet: feast record": "sheet: feast record", - "character sheet type": "character sheet type", - "feast size": "feast size", - "enter total glory": "enter total glory", - "enter date": "enter date", - "enter event": "enter event", - "enter new glory": "enter new glory", - "armor value": "armor value", - "wife name": "wife name", - "wife born": "wife born", - "wife age": "wife age", - "wife modifier": "wife modifier", - "wife skill 1": "wife skill 1", - "wife skill 2": "wife skill 2", - "wife love": "wife love", - "wife dower": "wife dower", - "wife dowry": "wife dowry", - "wife value 1": "wife value 1", - "wife value 2": "wife value 2", - "wife value 3": "wife value 3", + "sheet: character": "fiche: personnage", + "sheet: holdings": "fiche: possessions", + "sheet: entourage": "fiche: entourage", + "sheet: settings": "fiche: paramètres", + "sheet: gamemaster characters": "fiche: personnages non joueurs", + "sheet: feast record": "fiche: festin", + "character sheet type": "type de fiche de personnage", + "feast size": "taille du festin", + "enter total glory": "saisir gloire totale", + "enter date": "saisir date", + "enter event": "saisir évènement", + "enter new glory": "saisir gloire nouvelle", + "armor value": "valeur d'armure", + "wife name": "nom épouse", + "wife born": "épouse née", + "wife age": "âge épouse", + "wife modifier": "modificateur épouse", + "wife skill 1": "compétence épouse 1", + "wife skill 2": "compétence épouse 2", + "wife love": "amour épouse", + "wife dower": "douaire épouse", + "wife dowry": "dot épouse", + "wife value 1": "valeur épouse 1", + "wife value 2": "valeur épouse 2", + "wife value 3": "valeur épouse 3", "npc": "PNJ", - "enter player name": "enter player name", + "enter player name": "nom du joueur", "description": "Description", "unconscious": "inconscient", "major wound": "blessure majeure", - "knockdown": "knockdown", + "knockdown": "chute", "hit points": "points de vie", - "glory won": "glory won", - "abilities": "abilities", - "skills / passions": "skills / passions" + "glory won": "gloire gagnée", + "abilities": "caractéristiques", + "skills / passions": "compétences / passions", + "manor": "manoir", + "treasure record": "fiche trésor", + "income worksheet": "revenu du manoir", + "land record": "fiche du manoir", + "knight name": "nom du chevalier", + "treasure location": "localisation du trésor", + "security": "sécurité", + "other location": "autre localisation", + "best clothing": "meilleurs habits", + "source/expense": "source/dépense", + "form of treasure": "type de trésor", + "amount/worth": "montant/valeur £", + "manor income worksheet": "feuille de revenus du manoir", + "a.d.": "a.d.", + "revenue £": "revenu £", + "fortune": "fortune", + "harvest": "récolte", + "tally": "comptes", + "normal income": "revenu normal £", + "investment income": "revenu améliorations £", + "anticipated income": "revenu espéré £", + "manorial luck": "chance du manoir", + "fate": "destin", + "care": "attention", + "misfortune": "malchance", + "harvest result": "résultat récolte", + "manor income": "revenu du manoir £", + "emergency income": "revenu de secours £", + "expenses": "dépenses £", + "treasury": "trésor £", + "incredible": "incroyable", + "excellent": "excellent", + "good": "bonne", + "regular": "normale", + "bad": "mauvaise", + "very bad": "très mauvaise", + "negligible": "pitoyable", + "hate (landlord)": "haine (seigneur)", + "manor name": "nom du manoir", + "held by": "tenu par", + "liege lord": "seigneur lige", + "annual glory": "gloire annuelle", + "fortification (DV)": "fortification (VD)", + "manor description": "description du manoir", + "manor summary": "résumé du manoir", + "manor improvements": "améliorations du manoir", + "feature": "amélioration", + "building cost": "coût de construction £", + "annual income": "revenu annuel £", + "annual maintenance": "maintenance annuelle £", + "annual income total": "total revenu annuel £", + "annual maintenance total": "total maintenance annuelle £", + "annual glory total": "total gloire annuelle", + "weather": "climat", + "bandits": "bandits", + "raided": "raids", + "pillaged": "pillages", + "plundered": "dévastations", + "property destruction": "destruction de propriété", + "season": "saison", + "knightly presence": "présence de chevaliers", + "conflict": "conflit", + "population": "population", + "population growth": "augmentation de la population", + "meager": "médiocre", + "total £": "total £", + "treasure total": "trésor total £", + "manor personal & retinue": "personnel & escorte du manoir", + "rating": "niveau", + "retinue total £": "total armée £", + "lifestyle £": "niveau de vie £", + "annual maintenance £": "maintenance annuelle £", + "new improvements £": "nouvelles améliorations £", + "build improvement": "construction amélioration", + "disaster": "désastre", + "luck": "chance", + "Benefit/Calamity": "Bénéfice/Calamité", + "threshold": "valeur", + "rolled": "jet", + "spring": "printemps", + "summer": "été", + "autumn": "automne", + "winter": "hiver" } \ No newline at end of file diff --git a/Pendragon5thEdition/translations/he.json b/Pendragon5thEdition/translations/he.json index 8bded3a58e..ec0deb5d07 100644 --- a/Pendragon5thEdition/translations/he.json +++ b/Pendragon5thEdition/translations/he.json @@ -325,5 +325,88 @@ "hit points": "hit points", "glory won": "glory won", "abilities": "abilities", - "skills / passions": "skills / passions" + "skills / passions": "skills / passions", + "manor": "manor", + "treasure record": "treasure record", + "income worksheet": "income worksheet", + "land record": "land record", + "knight name": "knight name", + "treasure location": "treasure location", + "security": "security", + "other location": "other location", + "best clothing": "best clothing", + "source/expense": "source/expense", + "form of treasure": "form of treasure", + "amount/worth": "amount/worth £", + "manor income worksheet": "manor income worksheet", + "a.d.": "a.d.", + "revenue £": "revenue £", + "fortune": "fortune", + "harvest": "harvest", + "tally": "tally", + "normal income": "normal income £", + "investment income": "investment income £", + "anticipated income": "anticipated income £", + "manorial luck": "manorial luck", + "fate": "fate", + "care": "care", + "misfortune": "misfortune", + "harvest result": "harvest result", + "manor income": "manor income £", + "emergency income": "emergency income £", + "expenses": "expenses £", + "treasury": "treasury £", + "incredible": "incredible", + "excellent": "excellent", + "good": "good", + "regular": "regular", + "bad": "bad", + "very bad": "very bad", + "negligible": "negligible", + "hate (landlord)": "hate (landlord)", + "manor name": "manor name", + "held by": "held by", + "liege lord": "liege lord", + "annual glory": "annual glory", + "fortification (DV)": "fortification (DV)", + "manor description": "manor description", + "manor summary": "manor summary", + "manor improvements": "manor improvements", + "feature": "feature", + "building cost": "building cost £", + "annual income": "annual income £", + "annual maintenance": "annual maintenance £", + "annual income total": "annual income total £", + "annual maintenance total": "annual maintenance total £", + "annual glory total": "annual glory total", + "weather": "weather", + "bandits": "bandits", + "raided": "raided", + "pillaged": "pillaged", + "plundered": "plundered", + "property destruction": "property destruction", + "season": "season", + "knightly presence": "knightly presence", + "conflict": "conflict", + "population": "population", + "population growth": "population growth", + "meager": "meager", + "total £": "total £", + "treasure total": "treasure total £", + "manor personal & retinue": "manor personal & retinue", + "rating": "rating", + "retinue total £": "retinue total £", + "lifestyle £": "lifestyle £", + "annual maintenance £": "annual maintenance £", + "new improvements £": "new improvements £", + "build improvement": "build improvement", + "disaster": "disaster", + "luck": "luck", + "Benefit/Calamity": "Benefit/Calamity", + "threshold": "threshold", + "rolled": "rolled", + "spring": "spring", + "summer": "summer", + "autumn": "autumn", + "winter": "winter" } \ No newline at end of file diff --git a/Pendragon5thEdition/translations/hu.json b/Pendragon5thEdition/translations/hu.json index 60bf09f932..d7a6bbcf73 100644 --- a/Pendragon5thEdition/translations/hu.json +++ b/Pendragon5thEdition/translations/hu.json @@ -325,5 +325,88 @@ "hit points": "hit points", "glory won": "glory won", "abilities": "abilities", - "skills / passions": "skills / passions" + "skills / passions": "skills / passions", + "manor": "manor", + "treasure record": "treasure record", + "income worksheet": "income worksheet", + "land record": "land record", + "knight name": "knight name", + "treasure location": "treasure location", + "security": "security", + "other location": "other location", + "best clothing": "best clothing", + "source/expense": "source/expense", + "form of treasure": "form of treasure", + "amount/worth": "amount/worth £", + "manor income worksheet": "manor income worksheet", + "a.d.": "a.d.", + "revenue £": "revenue £", + "fortune": "fortune", + "harvest": "harvest", + "tally": "tally", + "normal income": "normal income £", + "investment income": "investment income £", + "anticipated income": "anticipated income £", + "manorial luck": "manorial luck", + "fate": "fate", + "care": "care", + "misfortune": "misfortune", + "harvest result": "harvest result", + "manor income": "manor income £", + "emergency income": "emergency income £", + "expenses": "expenses £", + "treasury": "treasury £", + "incredible": "incredible", + "excellent": "excellent", + "good": "good", + "regular": "regular", + "bad": "bad", + "very bad": "very bad", + "negligible": "negligible", + "hate (landlord)": "hate (landlord)", + "manor name": "manor name", + "held by": "held by", + "liege lord": "liege lord", + "annual glory": "annual glory", + "fortification (DV)": "fortification (DV)", + "manor description": "manor description", + "manor summary": "manor summary", + "manor improvements": "manor improvements", + "feature": "feature", + "building cost": "building cost £", + "annual income": "annual income £", + "annual maintenance": "annual maintenance £", + "annual income total": "annual income total £", + "annual maintenance total": "annual maintenance total £", + "annual glory total": "annual glory total", + "weather": "weather", + "bandits": "bandits", + "raided": "raided", + "pillaged": "pillaged", + "plundered": "plundered", + "property destruction": "property destruction", + "season": "season", + "knightly presence": "knightly presence", + "conflict": "conflict", + "population": "population", + "population growth": "population growth", + "meager": "meager", + "total £": "total £", + "treasure total": "treasure total £", + "manor personal & retinue": "manor personal & retinue", + "rating": "rating", + "retinue total £": "retinue total £", + "lifestyle £": "lifestyle £", + "annual maintenance £": "annual maintenance £", + "new improvements £": "new improvements £", + "build improvement": "build improvement", + "disaster": "disaster", + "luck": "luck", + "Benefit/Calamity": "Benefit/Calamity", + "threshold": "threshold", + "rolled": "rolled", + "spring": "spring", + "summer": "summer", + "autumn": "autumn", + "winter": "winter" } \ No newline at end of file diff --git a/Pendragon5thEdition/translations/it.json b/Pendragon5thEdition/translations/it.json index 6ff781a0ce..affe5bbd65 100644 --- a/Pendragon5thEdition/translations/it.json +++ b/Pendragon5thEdition/translations/it.json @@ -325,5 +325,88 @@ "hit points": "hit points", "glory won": "glory won", "abilities": "abilities", - "skills / passions": "skills / passions" + "skills / passions": "skills / passions", + "manor": "manor", + "treasure record": "treasure record", + "income worksheet": "income worksheet", + "land record": "land record", + "knight name": "knight name", + "treasure location": "treasure location", + "security": "security", + "other location": "other location", + "best clothing": "best clothing", + "source/expense": "source/expense", + "form of treasure": "form of treasure", + "amount/worth": "amount/worth £", + "manor income worksheet": "manor income worksheet", + "a.d.": "a.d.", + "revenue £": "revenue £", + "fortune": "fortune", + "harvest": "harvest", + "tally": "tally", + "normal income": "normal income £", + "investment income": "investment income £", + "anticipated income": "anticipated income £", + "manorial luck": "manorial luck", + "fate": "fate", + "care": "care", + "misfortune": "misfortune", + "harvest result": "harvest result", + "manor income": "manor income £", + "emergency income": "emergency income £", + "expenses": "expenses £", + "treasury": "treasury £", + "incredible": "incredible", + "excellent": "excellent", + "good": "good", + "regular": "regular", + "bad": "bad", + "very bad": "very bad", + "negligible": "negligible", + "hate (landlord)": "hate (landlord)", + "manor name": "manor name", + "held by": "held by", + "liege lord": "liege lord", + "annual glory": "annual glory", + "fortification (DV)": "fortification (DV)", + "manor description": "manor description", + "manor summary": "manor summary", + "manor improvements": "manor improvements", + "feature": "feature", + "building cost": "building cost £", + "annual income": "annual income £", + "annual maintenance": "annual maintenance £", + "annual income total": "annual income total £", + "annual maintenance total": "annual maintenance total £", + "annual glory total": "annual glory total", + "weather": "weather", + "bandits": "bandits", + "raided": "raided", + "pillaged": "pillaged", + "plundered": "plundered", + "property destruction": "property destruction", + "season": "season", + "knightly presence": "knightly presence", + "conflict": "conflict", + "population": "population", + "population growth": "population growth", + "meager": "meager", + "total £": "total £", + "treasure total": "treasure total £", + "manor personal & retinue": "manor personal & retinue", + "rating": "rating", + "retinue total £": "retinue total £", + "lifestyle £": "lifestyle £", + "annual maintenance £": "annual maintenance £", + "new improvements £": "new improvements £", + "build improvement": "build improvement", + "disaster": "disaster", + "luck": "luck", + "Benefit/Calamity": "Benefit/Calamity", + "threshold": "threshold", + "rolled": "rolled", + "spring": "spring", + "summer": "summer", + "autumn": "autumn", + "winter": "winter" } \ No newline at end of file diff --git a/Pendragon5thEdition/translations/ja.json b/Pendragon5thEdition/translations/ja.json index 1d848431b9..362b684164 100644 --- a/Pendragon5thEdition/translations/ja.json +++ b/Pendragon5thEdition/translations/ja.json @@ -325,5 +325,88 @@ "hit points": "hit points", "glory won": "glory won", "abilities": "abilities", - "skills / passions": "skills / passions" + "skills / passions": "skills / passions", + "manor": "manor", + "treasure record": "treasure record", + "income worksheet": "income worksheet", + "land record": "land record", + "knight name": "knight name", + "treasure location": "treasure location", + "security": "security", + "other location": "other location", + "best clothing": "best clothing", + "source/expense": "source/expense", + "form of treasure": "form of treasure", + "amount/worth": "amount/worth £", + "manor income worksheet": "manor income worksheet", + "a.d.": "a.d.", + "revenue £": "revenue £", + "fortune": "fortune", + "harvest": "harvest", + "tally": "tally", + "normal income": "normal income £", + "investment income": "investment income £", + "anticipated income": "anticipated income £", + "manorial luck": "manorial luck", + "fate": "fate", + "care": "care", + "misfortune": "misfortune", + "harvest result": "harvest result", + "manor income": "manor income £", + "emergency income": "emergency income £", + "expenses": "expenses £", + "treasury": "treasury £", + "incredible": "incredible", + "excellent": "excellent", + "good": "good", + "regular": "regular", + "bad": "bad", + "very bad": "very bad", + "negligible": "negligible", + "hate (landlord)": "hate (landlord)", + "manor name": "manor name", + "held by": "held by", + "liege lord": "liege lord", + "annual glory": "annual glory", + "fortification (DV)": "fortification (DV)", + "manor description": "manor description", + "manor summary": "manor summary", + "manor improvements": "manor improvements", + "feature": "feature", + "building cost": "building cost £", + "annual income": "annual income £", + "annual maintenance": "annual maintenance £", + "annual income total": "annual income total £", + "annual maintenance total": "annual maintenance total £", + "annual glory total": "annual glory total", + "weather": "weather", + "bandits": "bandits", + "raided": "raided", + "pillaged": "pillaged", + "plundered": "plundered", + "property destruction": "property destruction", + "season": "season", + "knightly presence": "knightly presence", + "conflict": "conflict", + "population": "population", + "population growth": "population growth", + "meager": "meager", + "total £": "total £", + "treasure total": "treasure total £", + "manor personal & retinue": "manor personal & retinue", + "rating": "rating", + "retinue total £": "retinue total £", + "lifestyle £": "lifestyle £", + "annual maintenance £": "annual maintenance £", + "new improvements £": "new improvements £", + "build improvement": "build improvement", + "disaster": "disaster", + "luck": "luck", + "Benefit/Calamity": "Benefit/Calamity", + "threshold": "threshold", + "rolled": "rolled", + "spring": "spring", + "summer": "summer", + "autumn": "autumn", + "winter": "winter" } \ No newline at end of file diff --git a/Pendragon5thEdition/translations/ko.json b/Pendragon5thEdition/translations/ko.json index c957998cbc..a775534791 100644 --- a/Pendragon5thEdition/translations/ko.json +++ b/Pendragon5thEdition/translations/ko.json @@ -325,5 +325,88 @@ "hit points": "hit points", "glory won": "glory won", "abilities": "씩", - "skills / passions": "skills / passions" + "skills / passions": "skills / passions", + "manor": "manor", + "treasure record": "treasure record", + "income worksheet": "income worksheet", + "land record": "land record", + "knight name": "knight name", + "treasure location": "treasure location", + "security": "security", + "other location": "other location", + "best clothing": "best clothing", + "source/expense": "source/expense", + "form of treasure": "form of treasure", + "amount/worth": "amount/worth £", + "manor income worksheet": "manor income worksheet", + "a.d.": "a.d.", + "revenue £": "revenue £", + "fortune": "fortune", + "harvest": "harvest", + "tally": "tally", + "normal income": "normal income £", + "investment income": "investment income £", + "anticipated income": "anticipated income £", + "manorial luck": "manorial luck", + "fate": "fate", + "care": "care", + "misfortune": "misfortune", + "harvest result": "harvest result", + "manor income": "manor income £", + "emergency income": "emergency income £", + "expenses": "expenses £", + "treasury": "treasury £", + "incredible": "incredible", + "excellent": "excellent", + "good": "good", + "regular": "regular", + "bad": "bad", + "very bad": "very bad", + "negligible": "negligible", + "hate (landlord)": "hate (landlord)", + "manor name": "manor name", + "held by": "held by", + "liege lord": "liege lord", + "annual glory": "annual glory", + "fortification (DV)": "fortification (DV)", + "manor description": "manor description", + "manor summary": "manor summary", + "manor improvements": "manor improvements", + "feature": "feature", + "building cost": "building cost £", + "annual income": "annual income £", + "annual maintenance": "annual maintenance £", + "annual income total": "annual income total £", + "annual maintenance total": "annual maintenance total £", + "annual glory total": "annual glory total", + "weather": "weather", + "bandits": "bandits", + "raided": "raided", + "pillaged": "pillaged", + "plundered": "plundered", + "property destruction": "property destruction", + "season": "season", + "knightly presence": "knightly presence", + "conflict": "conflict", + "population": "population", + "population growth": "population growth", + "meager": "meager", + "total £": "total £", + "treasure total": "treasure total £", + "manor personal & retinue": "manor personal & retinue", + "rating": "rating", + "retinue total £": "retinue total £", + "lifestyle £": "lifestyle £", + "annual maintenance £": "annual maintenance £", + "new improvements £": "new improvements £", + "build improvement": "build improvement", + "disaster": "disaster", + "luck": "luck", + "Benefit/Calamity": "Benefit/Calamity", + "threshold": "threshold", + "rolled": "rolled", + "spring": "spring", + "summer": "summer", + "autumn": "autumn", + "winter": "winter" } \ No newline at end of file diff --git a/Pendragon5thEdition/translations/nl.json b/Pendragon5thEdition/translations/nl.json index 8bded3a58e..ec0deb5d07 100644 --- a/Pendragon5thEdition/translations/nl.json +++ b/Pendragon5thEdition/translations/nl.json @@ -325,5 +325,88 @@ "hit points": "hit points", "glory won": "glory won", "abilities": "abilities", - "skills / passions": "skills / passions" + "skills / passions": "skills / passions", + "manor": "manor", + "treasure record": "treasure record", + "income worksheet": "income worksheet", + "land record": "land record", + "knight name": "knight name", + "treasure location": "treasure location", + "security": "security", + "other location": "other location", + "best clothing": "best clothing", + "source/expense": "source/expense", + "form of treasure": "form of treasure", + "amount/worth": "amount/worth £", + "manor income worksheet": "manor income worksheet", + "a.d.": "a.d.", + "revenue £": "revenue £", + "fortune": "fortune", + "harvest": "harvest", + "tally": "tally", + "normal income": "normal income £", + "investment income": "investment income £", + "anticipated income": "anticipated income £", + "manorial luck": "manorial luck", + "fate": "fate", + "care": "care", + "misfortune": "misfortune", + "harvest result": "harvest result", + "manor income": "manor income £", + "emergency income": "emergency income £", + "expenses": "expenses £", + "treasury": "treasury £", + "incredible": "incredible", + "excellent": "excellent", + "good": "good", + "regular": "regular", + "bad": "bad", + "very bad": "very bad", + "negligible": "negligible", + "hate (landlord)": "hate (landlord)", + "manor name": "manor name", + "held by": "held by", + "liege lord": "liege lord", + "annual glory": "annual glory", + "fortification (DV)": "fortification (DV)", + "manor description": "manor description", + "manor summary": "manor summary", + "manor improvements": "manor improvements", + "feature": "feature", + "building cost": "building cost £", + "annual income": "annual income £", + "annual maintenance": "annual maintenance £", + "annual income total": "annual income total £", + "annual maintenance total": "annual maintenance total £", + "annual glory total": "annual glory total", + "weather": "weather", + "bandits": "bandits", + "raided": "raided", + "pillaged": "pillaged", + "plundered": "plundered", + "property destruction": "property destruction", + "season": "season", + "knightly presence": "knightly presence", + "conflict": "conflict", + "population": "population", + "population growth": "population growth", + "meager": "meager", + "total £": "total £", + "treasure total": "treasure total £", + "manor personal & retinue": "manor personal & retinue", + "rating": "rating", + "retinue total £": "retinue total £", + "lifestyle £": "lifestyle £", + "annual maintenance £": "annual maintenance £", + "new improvements £": "new improvements £", + "build improvement": "build improvement", + "disaster": "disaster", + "luck": "luck", + "Benefit/Calamity": "Benefit/Calamity", + "threshold": "threshold", + "rolled": "rolled", + "spring": "spring", + "summer": "summer", + "autumn": "autumn", + "winter": "winter" } \ No newline at end of file diff --git a/Pendragon5thEdition/translations/pl.json b/Pendragon5thEdition/translations/pl.json index 483828e127..a02f461e42 100644 --- a/Pendragon5thEdition/translations/pl.json +++ b/Pendragon5thEdition/translations/pl.json @@ -325,5 +325,88 @@ "hit points": "hit points", "glory won": "glory won", "abilities": "abilities", - "skills / passions": "skills / passions" + "skills / passions": "skills / passions", + "manor": "manor", + "treasure record": "treasure record", + "income worksheet": "income worksheet", + "land record": "land record", + "knight name": "knight name", + "treasure location": "treasure location", + "security": "security", + "other location": "other location", + "best clothing": "best clothing", + "source/expense": "source/expense", + "form of treasure": "form of treasure", + "amount/worth": "amount/worth £", + "manor income worksheet": "manor income worksheet", + "a.d.": "a.d.", + "revenue £": "revenue £", + "fortune": "fortune", + "harvest": "harvest", + "tally": "tally", + "normal income": "normal income £", + "investment income": "investment income £", + "anticipated income": "anticipated income £", + "manorial luck": "manorial luck", + "fate": "fate", + "care": "care", + "misfortune": "misfortune", + "harvest result": "harvest result", + "manor income": "manor income £", + "emergency income": "emergency income £", + "expenses": "expenses £", + "treasury": "treasury £", + "incredible": "incredible", + "excellent": "excellent", + "good": "good", + "regular": "regular", + "bad": "bad", + "very bad": "very bad", + "negligible": "negligible", + "hate (landlord)": "hate (landlord)", + "manor name": "manor name", + "held by": "held by", + "liege lord": "liege lord", + "annual glory": "annual glory", + "fortification (DV)": "fortification (DV)", + "manor description": "manor description", + "manor summary": "manor summary", + "manor improvements": "manor improvements", + "feature": "feature", + "building cost": "building cost £", + "annual income": "annual income £", + "annual maintenance": "annual maintenance £", + "annual income total": "annual income total £", + "annual maintenance total": "annual maintenance total £", + "annual glory total": "annual glory total", + "weather": "weather", + "bandits": "bandits", + "raided": "raided", + "pillaged": "pillaged", + "plundered": "plundered", + "property destruction": "property destruction", + "season": "season", + "knightly presence": "knightly presence", + "conflict": "conflict", + "population": "population", + "population growth": "population growth", + "meager": "meager", + "total £": "total £", + "treasure total": "treasure total £", + "manor personal & retinue": "manor personal & retinue", + "rating": "rating", + "retinue total £": "retinue total £", + "lifestyle £": "lifestyle £", + "annual maintenance £": "annual maintenance £", + "new improvements £": "new improvements £", + "build improvement": "build improvement", + "disaster": "disaster", + "luck": "luck", + "Benefit/Calamity": "Benefit/Calamity", + "threshold": "threshold", + "rolled": "rolled", + "spring": "spring", + "summer": "summer", + "autumn": "autumn", + "winter": "winter" } \ No newline at end of file diff --git a/Pendragon5thEdition/translations/pt.json b/Pendragon5thEdition/translations/pt.json index b75430b11d..f7e33f1455 100644 --- a/Pendragon5thEdition/translations/pt.json +++ b/Pendragon5thEdition/translations/pt.json @@ -325,5 +325,88 @@ "hit points": "hit points", "glory won": "glory won", "abilities": "abilities", - "skills / passions": "skills / passions" + "skills / passions": "skills / passions", + "manor": "manor", + "treasure record": "treasure record", + "income worksheet": "income worksheet", + "land record": "land record", + "knight name": "knight name", + "treasure location": "treasure location", + "security": "security", + "other location": "other location", + "best clothing": "best clothing", + "source/expense": "source/expense", + "form of treasure": "form of treasure", + "amount/worth": "amount/worth £", + "manor income worksheet": "manor income worksheet", + "a.d.": "a.d.", + "revenue £": "revenue £", + "fortune": "fortune", + "harvest": "harvest", + "tally": "tally", + "normal income": "normal income £", + "investment income": "investment income £", + "anticipated income": "anticipated income £", + "manorial luck": "manorial luck", + "fate": "fate", + "care": "care", + "misfortune": "misfortune", + "harvest result": "harvest result", + "manor income": "manor income £", + "emergency income": "emergency income £", + "expenses": "expenses £", + "treasury": "treasury £", + "incredible": "incredible", + "excellent": "excellent", + "good": "good", + "regular": "regular", + "bad": "bad", + "very bad": "very bad", + "negligible": "negligible", + "hate (landlord)": "hate (landlord)", + "manor name": "manor name", + "held by": "held by", + "liege lord": "liege lord", + "annual glory": "annual glory", + "fortification (DV)": "fortification (DV)", + "manor description": "manor description", + "manor summary": "manor summary", + "manor improvements": "manor improvements", + "feature": "feature", + "building cost": "building cost £", + "annual income": "annual income £", + "annual maintenance": "annual maintenance £", + "annual income total": "annual income total £", + "annual maintenance total": "annual maintenance total £", + "annual glory total": "annual glory total", + "weather": "weather", + "bandits": "bandits", + "raided": "raided", + "pillaged": "pillaged", + "plundered": "plundered", + "property destruction": "property destruction", + "season": "season", + "knightly presence": "knightly presence", + "conflict": "conflict", + "population": "population", + "population growth": "population growth", + "meager": "meager", + "total £": "total £", + "treasure total": "treasure total £", + "manor personal & retinue": "manor personal & retinue", + "rating": "rating", + "retinue total £": "retinue total £", + "lifestyle £": "lifestyle £", + "annual maintenance £": "annual maintenance £", + "new improvements £": "new improvements £", + "build improvement": "build improvement", + "disaster": "disaster", + "luck": "luck", + "Benefit/Calamity": "Benefit/Calamity", + "threshold": "threshold", + "rolled": "rolled", + "spring": "spring", + "summer": "summer", + "autumn": "autumn", + "winter": "winter" } \ No newline at end of file diff --git a/Pendragon5thEdition/translations/ru.json b/Pendragon5thEdition/translations/ru.json index fb36234a87..9cb9748a29 100644 --- a/Pendragon5thEdition/translations/ru.json +++ b/Pendragon5thEdition/translations/ru.json @@ -325,5 +325,88 @@ "hit points": "hit points", "glory won": "glory won", "abilities": "abilities", - "skills / passions": "skills / passions" + "skills / passions": "skills / passions", + "manor": "manor", + "treasure record": "treasure record", + "income worksheet": "income worksheet", + "land record": "land record", + "knight name": "knight name", + "treasure location": "treasure location", + "security": "security", + "other location": "other location", + "best clothing": "best clothing", + "source/expense": "source/expense", + "form of treasure": "form of treasure", + "amount/worth": "amount/worth £", + "manor income worksheet": "manor income worksheet", + "a.d.": "a.d.", + "revenue £": "revenue £", + "fortune": "fortune", + "harvest": "harvest", + "tally": "tally", + "normal income": "normal income £", + "investment income": "investment income £", + "anticipated income": "anticipated income £", + "manorial luck": "manorial luck", + "fate": "fate", + "care": "care", + "misfortune": "misfortune", + "harvest result": "harvest result", + "manor income": "manor income £", + "emergency income": "emergency income £", + "expenses": "expenses £", + "treasury": "treasury £", + "incredible": "incredible", + "excellent": "excellent", + "good": "good", + "regular": "regular", + "bad": "bad", + "very bad": "very bad", + "negligible": "negligible", + "hate (landlord)": "hate (landlord)", + "manor name": "manor name", + "held by": "held by", + "liege lord": "liege lord", + "annual glory": "annual glory", + "fortification (DV)": "fortification (DV)", + "manor description": "manor description", + "manor summary": "manor summary", + "manor improvements": "manor improvements", + "feature": "feature", + "building cost": "building cost £", + "annual income": "annual income £", + "annual maintenance": "annual maintenance £", + "annual income total": "annual income total £", + "annual maintenance total": "annual maintenance total £", + "annual glory total": "annual glory total", + "weather": "weather", + "bandits": "bandits", + "raided": "raided", + "pillaged": "pillaged", + "plundered": "plundered", + "property destruction": "property destruction", + "season": "season", + "knightly presence": "knightly presence", + "conflict": "conflict", + "population": "population", + "population growth": "population growth", + "meager": "meager", + "total £": "total £", + "treasure total": "treasure total £", + "manor personal & retinue": "manor personal & retinue", + "rating": "rating", + "retinue total £": "retinue total £", + "lifestyle £": "lifestyle £", + "annual maintenance £": "annual maintenance £", + "new improvements £": "new improvements £", + "build improvement": "build improvement", + "disaster": "disaster", + "luck": "luck", + "Benefit/Calamity": "Benefit/Calamity", + "threshold": "threshold", + "rolled": "rolled", + "spring": "spring", + "summer": "summer", + "autumn": "autumn", + "winter": "winter" } \ No newline at end of file diff --git a/Pendragon5thEdition/translations/sl.json b/Pendragon5thEdition/translations/sl.json index 60bf09f932..d7a6bbcf73 100644 --- a/Pendragon5thEdition/translations/sl.json +++ b/Pendragon5thEdition/translations/sl.json @@ -325,5 +325,88 @@ "hit points": "hit points", "glory won": "glory won", "abilities": "abilities", - "skills / passions": "skills / passions" + "skills / passions": "skills / passions", + "manor": "manor", + "treasure record": "treasure record", + "income worksheet": "income worksheet", + "land record": "land record", + "knight name": "knight name", + "treasure location": "treasure location", + "security": "security", + "other location": "other location", + "best clothing": "best clothing", + "source/expense": "source/expense", + "form of treasure": "form of treasure", + "amount/worth": "amount/worth £", + "manor income worksheet": "manor income worksheet", + "a.d.": "a.d.", + "revenue £": "revenue £", + "fortune": "fortune", + "harvest": "harvest", + "tally": "tally", + "normal income": "normal income £", + "investment income": "investment income £", + "anticipated income": "anticipated income £", + "manorial luck": "manorial luck", + "fate": "fate", + "care": "care", + "misfortune": "misfortune", + "harvest result": "harvest result", + "manor income": "manor income £", + "emergency income": "emergency income £", + "expenses": "expenses £", + "treasury": "treasury £", + "incredible": "incredible", + "excellent": "excellent", + "good": "good", + "regular": "regular", + "bad": "bad", + "very bad": "very bad", + "negligible": "negligible", + "hate (landlord)": "hate (landlord)", + "manor name": "manor name", + "held by": "held by", + "liege lord": "liege lord", + "annual glory": "annual glory", + "fortification (DV)": "fortification (DV)", + "manor description": "manor description", + "manor summary": "manor summary", + "manor improvements": "manor improvements", + "feature": "feature", + "building cost": "building cost £", + "annual income": "annual income £", + "annual maintenance": "annual maintenance £", + "annual income total": "annual income total £", + "annual maintenance total": "annual maintenance total £", + "annual glory total": "annual glory total", + "weather": "weather", + "bandits": "bandits", + "raided": "raided", + "pillaged": "pillaged", + "plundered": "plundered", + "property destruction": "property destruction", + "season": "season", + "knightly presence": "knightly presence", + "conflict": "conflict", + "population": "population", + "population growth": "population growth", + "meager": "meager", + "total £": "total £", + "treasure total": "treasure total £", + "manor personal & retinue": "manor personal & retinue", + "rating": "rating", + "retinue total £": "retinue total £", + "lifestyle £": "lifestyle £", + "annual maintenance £": "annual maintenance £", + "new improvements £": "new improvements £", + "build improvement": "build improvement", + "disaster": "disaster", + "luck": "luck", + "Benefit/Calamity": "Benefit/Calamity", + "threshold": "threshold", + "rolled": "rolled", + "spring": "spring", + "summer": "summer", + "autumn": "autumn", + "winter": "winter" } \ No newline at end of file diff --git a/Pendragon5thEdition/translations/sv.json b/Pendragon5thEdition/translations/sv.json index 8bded3a58e..ec0deb5d07 100644 --- a/Pendragon5thEdition/translations/sv.json +++ b/Pendragon5thEdition/translations/sv.json @@ -325,5 +325,88 @@ "hit points": "hit points", "glory won": "glory won", "abilities": "abilities", - "skills / passions": "skills / passions" + "skills / passions": "skills / passions", + "manor": "manor", + "treasure record": "treasure record", + "income worksheet": "income worksheet", + "land record": "land record", + "knight name": "knight name", + "treasure location": "treasure location", + "security": "security", + "other location": "other location", + "best clothing": "best clothing", + "source/expense": "source/expense", + "form of treasure": "form of treasure", + "amount/worth": "amount/worth £", + "manor income worksheet": "manor income worksheet", + "a.d.": "a.d.", + "revenue £": "revenue £", + "fortune": "fortune", + "harvest": "harvest", + "tally": "tally", + "normal income": "normal income £", + "investment income": "investment income £", + "anticipated income": "anticipated income £", + "manorial luck": "manorial luck", + "fate": "fate", + "care": "care", + "misfortune": "misfortune", + "harvest result": "harvest result", + "manor income": "manor income £", + "emergency income": "emergency income £", + "expenses": "expenses £", + "treasury": "treasury £", + "incredible": "incredible", + "excellent": "excellent", + "good": "good", + "regular": "regular", + "bad": "bad", + "very bad": "very bad", + "negligible": "negligible", + "hate (landlord)": "hate (landlord)", + "manor name": "manor name", + "held by": "held by", + "liege lord": "liege lord", + "annual glory": "annual glory", + "fortification (DV)": "fortification (DV)", + "manor description": "manor description", + "manor summary": "manor summary", + "manor improvements": "manor improvements", + "feature": "feature", + "building cost": "building cost £", + "annual income": "annual income £", + "annual maintenance": "annual maintenance £", + "annual income total": "annual income total £", + "annual maintenance total": "annual maintenance total £", + "annual glory total": "annual glory total", + "weather": "weather", + "bandits": "bandits", + "raided": "raided", + "pillaged": "pillaged", + "plundered": "plundered", + "property destruction": "property destruction", + "season": "season", + "knightly presence": "knightly presence", + "conflict": "conflict", + "population": "population", + "population growth": "population growth", + "meager": "meager", + "total £": "total £", + "treasure total": "treasure total £", + "manor personal & retinue": "manor personal & retinue", + "rating": "rating", + "retinue total £": "retinue total £", + "lifestyle £": "lifestyle £", + "annual maintenance £": "annual maintenance £", + "new improvements £": "new improvements £", + "build improvement": "build improvement", + "disaster": "disaster", + "luck": "luck", + "Benefit/Calamity": "Benefit/Calamity", + "threshold": "threshold", + "rolled": "rolled", + "spring": "spring", + "summer": "summer", + "autumn": "autumn", + "winter": "winter" } \ No newline at end of file diff --git a/Pendragon5thEdition/translations/tr.json b/Pendragon5thEdition/translations/tr.json index 8bded3a58e..ec0deb5d07 100644 --- a/Pendragon5thEdition/translations/tr.json +++ b/Pendragon5thEdition/translations/tr.json @@ -325,5 +325,88 @@ "hit points": "hit points", "glory won": "glory won", "abilities": "abilities", - "skills / passions": "skills / passions" + "skills / passions": "skills / passions", + "manor": "manor", + "treasure record": "treasure record", + "income worksheet": "income worksheet", + "land record": "land record", + "knight name": "knight name", + "treasure location": "treasure location", + "security": "security", + "other location": "other location", + "best clothing": "best clothing", + "source/expense": "source/expense", + "form of treasure": "form of treasure", + "amount/worth": "amount/worth £", + "manor income worksheet": "manor income worksheet", + "a.d.": "a.d.", + "revenue £": "revenue £", + "fortune": "fortune", + "harvest": "harvest", + "tally": "tally", + "normal income": "normal income £", + "investment income": "investment income £", + "anticipated income": "anticipated income £", + "manorial luck": "manorial luck", + "fate": "fate", + "care": "care", + "misfortune": "misfortune", + "harvest result": "harvest result", + "manor income": "manor income £", + "emergency income": "emergency income £", + "expenses": "expenses £", + "treasury": "treasury £", + "incredible": "incredible", + "excellent": "excellent", + "good": "good", + "regular": "regular", + "bad": "bad", + "very bad": "very bad", + "negligible": "negligible", + "hate (landlord)": "hate (landlord)", + "manor name": "manor name", + "held by": "held by", + "liege lord": "liege lord", + "annual glory": "annual glory", + "fortification (DV)": "fortification (DV)", + "manor description": "manor description", + "manor summary": "manor summary", + "manor improvements": "manor improvements", + "feature": "feature", + "building cost": "building cost £", + "annual income": "annual income £", + "annual maintenance": "annual maintenance £", + "annual income total": "annual income total £", + "annual maintenance total": "annual maintenance total £", + "annual glory total": "annual glory total", + "weather": "weather", + "bandits": "bandits", + "raided": "raided", + "pillaged": "pillaged", + "plundered": "plundered", + "property destruction": "property destruction", + "season": "season", + "knightly presence": "knightly presence", + "conflict": "conflict", + "population": "population", + "population growth": "population growth", + "meager": "meager", + "total £": "total £", + "treasure total": "treasure total £", + "manor personal & retinue": "manor personal & retinue", + "rating": "rating", + "retinue total £": "retinue total £", + "lifestyle £": "lifestyle £", + "annual maintenance £": "annual maintenance £", + "new improvements £": "new improvements £", + "build improvement": "build improvement", + "disaster": "disaster", + "luck": "luck", + "Benefit/Calamity": "Benefit/Calamity", + "threshold": "threshold", + "rolled": "rolled", + "spring": "spring", + "summer": "summer", + "autumn": "autumn", + "winter": "winter" } \ No newline at end of file diff --git a/Pendragon5thEdition/translations/uk.json b/Pendragon5thEdition/translations/uk.json index 60bf09f932..d7a6bbcf73 100644 --- a/Pendragon5thEdition/translations/uk.json +++ b/Pendragon5thEdition/translations/uk.json @@ -325,5 +325,88 @@ "hit points": "hit points", "glory won": "glory won", "abilities": "abilities", - "skills / passions": "skills / passions" + "skills / passions": "skills / passions", + "manor": "manor", + "treasure record": "treasure record", + "income worksheet": "income worksheet", + "land record": "land record", + "knight name": "knight name", + "treasure location": "treasure location", + "security": "security", + "other location": "other location", + "best clothing": "best clothing", + "source/expense": "source/expense", + "form of treasure": "form of treasure", + "amount/worth": "amount/worth £", + "manor income worksheet": "manor income worksheet", + "a.d.": "a.d.", + "revenue £": "revenue £", + "fortune": "fortune", + "harvest": "harvest", + "tally": "tally", + "normal income": "normal income £", + "investment income": "investment income £", + "anticipated income": "anticipated income £", + "manorial luck": "manorial luck", + "fate": "fate", + "care": "care", + "misfortune": "misfortune", + "harvest result": "harvest result", + "manor income": "manor income £", + "emergency income": "emergency income £", + "expenses": "expenses £", + "treasury": "treasury £", + "incredible": "incredible", + "excellent": "excellent", + "good": "good", + "regular": "regular", + "bad": "bad", + "very bad": "very bad", + "negligible": "negligible", + "hate (landlord)": "hate (landlord)", + "manor name": "manor name", + "held by": "held by", + "liege lord": "liege lord", + "annual glory": "annual glory", + "fortification (DV)": "fortification (DV)", + "manor description": "manor description", + "manor summary": "manor summary", + "manor improvements": "manor improvements", + "feature": "feature", + "building cost": "building cost £", + "annual income": "annual income £", + "annual maintenance": "annual maintenance £", + "annual income total": "annual income total £", + "annual maintenance total": "annual maintenance total £", + "annual glory total": "annual glory total", + "weather": "weather", + "bandits": "bandits", + "raided": "raided", + "pillaged": "pillaged", + "plundered": "plundered", + "property destruction": "property destruction", + "season": "season", + "knightly presence": "knightly presence", + "conflict": "conflict", + "population": "population", + "population growth": "population growth", + "meager": "meager", + "total £": "total £", + "treasure total": "treasure total £", + "manor personal & retinue": "manor personal & retinue", + "rating": "rating", + "retinue total £": "retinue total £", + "lifestyle £": "lifestyle £", + "annual maintenance £": "annual maintenance £", + "new improvements £": "new improvements £", + "build improvement": "build improvement", + "disaster": "disaster", + "luck": "luck", + "Benefit/Calamity": "Benefit/Calamity", + "threshold": "threshold", + "rolled": "rolled", + "spring": "spring", + "summer": "summer", + "autumn": "autumn", + "winter": "winter" } \ No newline at end of file diff --git a/Pendragon5thEdition/translations/zh.json b/Pendragon5thEdition/translations/zh.json index 2709b2c584..6269c9b247 100644 --- a/Pendragon5thEdition/translations/zh.json +++ b/Pendragon5thEdition/translations/zh.json @@ -325,5 +325,88 @@ "hit points": "hit points", "glory won": "glory won", "abilities": "abilities", - "skills / passions": "skills / passions" + "skills / passions": "skills / passions", + "manor": "manor", + "treasure record": "treasure record", + "income worksheet": "income worksheet", + "land record": "land record", + "knight name": "knight name", + "treasure location": "treasure location", + "security": "security", + "other location": "other location", + "best clothing": "best clothing", + "source/expense": "source/expense", + "form of treasure": "form of treasure", + "amount/worth": "amount/worth £", + "manor income worksheet": "manor income worksheet", + "a.d.": "a.d.", + "revenue £": "revenue £", + "fortune": "fortune", + "harvest": "harvest", + "tally": "tally", + "normal income": "normal income £", + "investment income": "investment income £", + "anticipated income": "anticipated income £", + "manorial luck": "manorial luck", + "fate": "fate", + "care": "care", + "misfortune": "misfortune", + "harvest result": "harvest result", + "manor income": "manor income £", + "emergency income": "emergency income £", + "expenses": "expenses £", + "treasury": "treasury £", + "incredible": "incredible", + "excellent": "excellent", + "good": "good", + "regular": "regular", + "bad": "bad", + "very bad": "very bad", + "negligible": "negligible", + "hate (landlord)": "hate (landlord)", + "manor name": "manor name", + "held by": "held by", + "liege lord": "liege lord", + "annual glory": "annual glory", + "fortification (DV)": "fortification (DV)", + "manor description": "manor description", + "manor summary": "manor summary", + "manor improvements": "manor improvements", + "feature": "feature", + "building cost": "building cost £", + "annual income": "annual income £", + "annual maintenance": "annual maintenance £", + "annual income total": "annual income total £", + "annual maintenance total": "annual maintenance total £", + "annual glory total": "annual glory total", + "weather": "weather", + "bandits": "bandits", + "raided": "raided", + "pillaged": "pillaged", + "plundered": "plundered", + "property destruction": "property destruction", + "season": "season", + "knightly presence": "knightly presence", + "conflict": "conflict", + "population": "population", + "population growth": "population growth", + "meager": "meager", + "total £": "total £", + "treasure total": "treasure total £", + "manor personal & retinue": "manor personal & retinue", + "rating": "rating", + "retinue total £": "retinue total £", + "lifestyle £": "lifestyle £", + "annual maintenance £": "annual maintenance £", + "new improvements £": "new improvements £", + "build improvement": "build improvement", + "disaster": "disaster", + "luck": "luck", + "Benefit/Calamity": "Benefit/Calamity", + "threshold": "threshold", + "rolled": "rolled", + "spring": "spring", + "summer": "summer", + "autumn": "autumn", + "winter": "winter" } \ No newline at end of file diff --git a/PokemonTabletopAdventures_v3/PTA3.css b/PokemonTabletopAdventures_v3/PTA3.css index dcdc880397..1c86c1287d 100644 --- a/PokemonTabletopAdventures_v3/PTA3.css +++ b/PokemonTabletopAdventures_v3/PTA3.css @@ -2,7 +2,8 @@ .sheet-rolltemplate-move-roll, .sheet-rolltemplate-dual-hit-move-roll, .sheet-rolltemplate-multi-hit-move-roll, -.sheet-rolltemplate-triple-hit-move-roll { +.sheet-rolltemplate-triple-hit-move-roll, +.sheet-rolltemplate-feature-output { --poke-bug: #c6d16e; --poke-bug-background: #ffffb280; --poke-bug-shaded: #828d2a; @@ -55,7 +56,7 @@ --poke-steel-background: #ffffff80; --poke-steel-shaded: #8d8d9c; --poke-typeless: #9dc1b7; - --poke-typeless-background:#e1f5fb; + --poke-typeless-background:#e1f5fb80; --poke-typeless-shaded: #597d73; --poke-water: #9db7f5; --poke-water-background: #e1fbff80; @@ -110,7 +111,8 @@ /* Fancy colors */ -input.sheet-hidden-setting { +input.sheet-hidden-setting, +button.sheet-hidden-setting { display: none; } @@ -272,7 +274,8 @@ div.sheet-pokemon-move span.sheet-readonly-field input[type="number"] { } div.sheet-wrapper, -div.sheet-pokemon-move { +div.sheet-pokemon-move, +div.sheet-collapsible-feature { background-color: var(--background-color); border-color: var(--foreground-color); } @@ -320,6 +323,16 @@ div.sheet-skill-selection .sheet-no-dropdown { align-items: center; } +p { + margin-bottom: 0px; +} + +label { + margin-bottom: 0px; + font-size: 1em; + color: var(--foreground-color); +} + .sheet-ball { display: block; text-align: center; @@ -374,6 +387,27 @@ div.sheet-skill-selection .sheet-no-dropdown { grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr; } +.sheet-below-stats { + display: grid; + justify-items: stretch; + text-align: left; + grid-template-columns: 2.6fr 1fr; + padding-left: 25px; +} + +.sheet-afflictions-grid { + display: grid; + justify-items: left; + text-align: left; + grid-template-columns: 1fr 1fr 1fr 1fr 1fr; +} + +.sheet-afflictions-text { + justify-items: left; + text-align: left; + padding-left: 25px; +} + .sheet-half-text { width: 105px; } @@ -398,7 +432,7 @@ div.sheet-skill-selection .sheet-no-dropdown { .sheet-top-information[type="number"], .sheet-top-information[type="text"] { - background-color: rgba(255, 153, 153, 0); + background-color: transparent; border: 2px var(--foreground-color); border-style: none none solid none; font-weight: bold; @@ -425,6 +459,13 @@ div.sheet-skill-selection .sheet-no-dropdown { width: 70px !important; } +.sheet-affliction-display[type="text"] { + border: none; + color: var(--foreground-color); + font-weight: bold; + width: auto !important; +} + .sheet-damage-dice-count[type="number"] { width: 24px !important; text-align: right; @@ -437,7 +478,7 @@ div.sheet-skill-selection .sheet-no-dropdown { .sheet-character-skill-labels { display: grid; - grid-template-columns: 2fr 10fr 2fr 2fr 16fr; + grid-template-columns: 1fr 5fr 1fr 1fr 1fr 5fr 1fr 1fr; align-items: center; } @@ -457,24 +498,7 @@ div.sheet-skill-selection .sheet-no-dropdown { .sheet-capture-pokemon-skill { align-items: center; display: grid; - grid-template-columns: 2fr 3fr 7fr 2fr 2fr; -} - -div.sheet-capture-pokemon-skill input[type="text"] { - margin-left: -1px; - width: 65% !important; -} - -div.sheet-capture-pokemon-skill .sheet-skill-roller { - grid-column: 2 / end; -} - -div.sheet-capture-pokemon-skill select.sheet-ball-picker { - grid-column: 1 / span 2; -} - -div.sheet-capture-pokemon-skill > span { - padding-left: 10px; + grid-template-columns: 2fr 12fr 7fr 7fr 2fr 2fr; } select.sheet-ball-picker { @@ -526,7 +550,15 @@ select.sheet-no-dropdown::-ms-expand { justify-items: center; align-items: center; text-align: left; - grid-template-columns: 1fr 1fr 1fr 1fr 1fr; + grid-template-columns: 1fr 1fr 1fr 1fr; +} + +.sheet-pokemon-move-info-grid-3 { + display: grid; + justify-items: center; + align-items: center; + text-align: left; + grid-template-columns: 1fr 1fr; } .sheet-pokemon-move-info-grid-2 b.sheet-info-tooltip { @@ -547,8 +579,9 @@ input[type="checkbox"] { input[type="number"] { -moz-appearance: textfield; + background-color: var(--text-background-color); + font-weight: bold; text-align: center; - background-color: rgba(255, 255, 255, 0.6); } input[type="number"]::placeholder, @@ -580,16 +613,16 @@ input[type="text"].sheet-caps { } textarea { - background-color: rgba(255, 255, 255, 0.3); + background-color: var(--text-background-color); box-sizing: border-box; font-weight: bold; } +.sheet-collapsible-feature, .sheet-pokemon-move { margin: 2px; padding: 2px; border: 1px solid; - background-color: rgba(204, 204, 204, 0.5); } /* Changing Pages */ @@ -741,6 +774,10 @@ button[type="roll"].sheet-skill-roller { text-shadow: 0 0 transparent; } +button[type="roll"].sheet-skill-roller:hover { + color: #555555; +} + button[type="roll"].sheet-stat-roller { align-items: center; background: #00000000; @@ -785,7 +822,8 @@ button[type="roll"].sheet-stat-roller:hover { .sheet-rolltemplate-move-roll, .sheet-rolltemplate-dual-hit-move-roll, .sheet-rolltemplate-multi-hit-move-roll, -.sheet-rolltemplate-triple-hit-move-roll { +.sheet-rolltemplate-triple-hit-move-roll, +.sheet-rolltemplate-feature-output { --header-text: white; } @@ -797,7 +835,8 @@ button[type="roll"].sheet-stat-roller:hover { .sheet-rolltemplate-dual-hit-move-roll, .sheet-rolltemplate-multi-hit-move-roll, .sheet-rolltemplate-triple-hit-move-roll, -.sheet-rolltemplate-skill-roll { +.sheet-rolltemplate-skill-roll, +.sheet-rolltemplate-feature-output { --main-text: black; --odd-row-bg: #d9d9d6; --row-bg: #e9e9e9; @@ -952,7 +991,8 @@ button[type="roll"].sheet-stat-roller:hover { .sheet-rolltemplate-dual-hit-move-roll .sheet-container hr.sheet-border, .sheet-rolltemplate-multi-hit-move-roll .sheet-container hr.sheet-border, .sheet-rolltemplate-triple-hit-move-roll .sheet-container hr.sheet-border, -.sheet-rolltemplate-skill-roll .sheet-container hr.sheet-border { +.sheet-rolltemplate-skill-roll .sheet-container hr.sheet-border, +.sheet-rolltemplate-feature-output .sheet-container hr.sheet-border { margin: 5px 0 5px 0; border-top: 1px solid var(--border-color); } @@ -961,7 +1001,8 @@ button[type="roll"].sheet-stat-roller:hover { .sheet-rolltemplate-dual-hit-move-roll .sheet-container table.sheet-move-template, .sheet-rolltemplate-multi-hit-move-roll .sheet-container table.sheet-move-template, .sheet-rolltemplate-triple-hit-move-roll .sheet-container table.sheet-move-template, -.sheet-rolltemplate-skill-roll .sheet-container table.sheet-skill-template { +.sheet-rolltemplate-skill-roll .sheet-container table.sheet-skill-template, +.sheet-rolltemplate-feature-output .sheet-container table.sheet-feature-template { border: 1px solid; border-color: var(--border-color); color: var(--main-text); @@ -983,7 +1024,12 @@ button[type="roll"].sheet-stat-roller:hover { .sheet-rolltemplate-dual-hit-move-roll .sheet-container table.sheet-move-template .sheet-accuracy-roll .inlinerollresult, .sheet-rolltemplate-multi-hit-move-roll .sheet-container table.sheet-move-template .sheet-accuracy-roll .inlinerollresult, .sheet-rolltemplate-triple-hit-move-roll .sheet-container table.sheet-move-template .sheet-accuracy-roll .inlinerollresult, -.sheet-rolltemplate-skill-roll .sheet-container table.sheet-skill-template .sheet-skill-roll .inlinerollresult { +.sheet-rolltemplate-move-roll .sheet-container table.sheet-move-template .sheet-notes-text .inlinerollresult, +.sheet-rolltemplate-dual-hit-move-roll .sheet-container table.sheet-move-template .sheet-notes-text .inlinerollresult, +.sheet-rolltemplate-multi-hit-move-roll .sheet-container table.sheet-move-template .sheet-notes-text .inlinerollresult, +.sheet-rolltemplate-triple-hit-move-roll .sheet-container table.sheet-move-template .sheet-notes-text .inlinerollresult, +.sheet-rolltemplate-skill-roll .sheet-container table.sheet-skill-template .sheet-skill-roll .inlinerollresult, +.sheet-rolltemplate-feature-output .sheet-container table.sheet-feature-template .sheet-notes-text .inlinerollresult { background: #000000; border: 2px solid #000000; color: #ffffff; @@ -1084,7 +1130,8 @@ button[type="roll"].sheet-stat-roller:hover { .sheet-rolltemplate-dual-hit-move-roll .sheet-container table.sheet-move-template a, .sheet-rolltemplate-multi-hit-move-roll .sheet-container table.sheet-move-template a, .sheet-rolltemplate-triple-hit-move-roll .sheet-container table.sheet-move-template a, -.sheet-rolltemplate-skill-roll .sheet-container table.sheet-skill-template a { +.sheet-rolltemplate-skill-roll .sheet-container table.sheet-skill-template a, +.sheet-rolltemplate-feature-output .sheet-container table.sheet-feature-template a { color: var(--header-text); padding: 3px; font-style: italic; @@ -1097,7 +1144,8 @@ button[type="roll"].sheet-stat-roller:hover { padding: 4px 2px; } -.sheet-rolltemplate-skill-roll .sheet-container table.sheet-skill-template td { +.sheet-rolltemplate-skill-roll .sheet-container table.sheet-skill-template td, +.sheet-rolltemplate-feature-output .sheet-container table.sheet-feature-template td { padding: 8px 2px; } @@ -1129,7 +1177,8 @@ button[type="roll"].sheet-stat-roller:hover { .sheet-rolltemplate-move-roll .sheet-container table.sheet-move-template td.sheet-notes-text, .sheet-rolltemplate-dual-hit-move-roll .sheet-container table.sheet-move-template td.sheet-notes-text, .sheet-rolltemplate-multi-hit-move-roll .sheet-container table.sheet-move-template td.sheet-notes-text, -.sheet-rolltemplate-triple-hit-move-roll .sheet-container table.sheet-move-template td.sheet-notes-text { +.sheet-rolltemplate-triple-hit-move-roll .sheet-container table.sheet-move-template td.sheet-notes-text, +.sheet-rolltemplate-feature-output .sheet-container table.sheet-feature-template td.sheet-notes-text { font-size: 12px; line-height: 12px; padding: 8px; @@ -1140,7 +1189,8 @@ button[type="roll"].sheet-stat-roller:hover { .sheet-rolltemplate-dual-hit-move-roll .sheet-container table.sheet-move-template td.sheet-subhead, .sheet-rolltemplate-multi-hit-move-roll .sheet-container table.sheet-move-template td.sheet-subhead, .sheet-rolltemplate-triple-hit-move-roll .sheet-container table.sheet-move-template td.sheet-subhead, -.sheet-rolltemplate-skill-roll .sheet-container table.sheet-skill-template td.sheet-subhead { +.sheet-rolltemplate-skill-roll .sheet-container table.sheet-skill-template td.sheet-subhead, +.sheet-rolltemplate-feature-output .sheet-container table.sheet-feature-template td.sheet-subhead { padding: 4px; background: var(--box-bg); font-size: 12px; @@ -1151,7 +1201,8 @@ button[type="roll"].sheet-stat-roller:hover { .sheet-rolltemplate-dual-hit-move-roll .sheet-container table.sheet-move-template th, .sheet-rolltemplate-multi-hit-move-roll .sheet-container table.sheet-move-template th, .sheet-rolltemplate-triple-hit-move-roll .sheet-container table.sheet-move-template th, -.sheet-rolltemplate-skill-roll .sheet-container table.sheet-skill-template th { +.sheet-rolltemplate-skill-roll .sheet-container table.sheet-skill-template th, +.sheet-rolltemplate-feature-output .sheet-container table.sheet-feature-template th { color: var(--header-text); padding: 6px; font-size: 14px; @@ -1163,7 +1214,8 @@ button[type="roll"].sheet-stat-roller:hover { .sheet-rolltemplate-dual-hit-move-roll .sheet-container table.sheet-move-template tr:nth-child(odd), .sheet-rolltemplate-multi-hit-move-roll .sheet-container table.sheet-move-template tr:nth-child(odd), .sheet-rolltemplate-triple-hit-move-roll .sheet-container table.sheet-move-template tr:nth-child(odd), -.sheet-rolltemplate-skill-roll .sheet-container table.sheet-skill-template tr:nth-child(odd) { +.sheet-rolltemplate-skill-roll .sheet-container table.sheet-skill-template tr:nth-child(odd), +.sheet-rolltemplate-feature-output .sheet-container table.sheet-feature-template tr:nth-child(odd) { background: var(--odd-row-bg); } @@ -1171,7 +1223,8 @@ button[type="roll"].sheet-stat-roller:hover { .sheet-rolltemplate-dual-hit-move-roll .sheet-container table.sheet-move-template tr:nth-child(even), .sheet-rolltemplate-multi-hit-move-roll .sheet-container table.sheet-move-template tr:nth-child(even), .sheet-rolltemplate-triple-hit-move-roll .sheet-container table.sheet-move-template tr:nth-child(even), -.sheet-rolltemplate-skill-roll .sheet-container table.sheet-skill-template tr:nth-child(even) { +.sheet-rolltemplate-skill-roll .sheet-container table.sheet-skill-template tr:nth-child(even), +.sheet-rolltemplate-feature-output .sheet-container table.sheet-feature-template tr:nth-child(even) { background: var(--row-bg); } @@ -1185,30 +1238,43 @@ button[type="roll"].sheet-stat-roller:hover { display: none; } -.sheet-pokemon-move button[type="roll"].sheet-inline-roller:hover { +button[type="roll"].sheet-inline-roller:hover { background-color: var(--text-background-color); color: #555555; } -.sheet-pokemon-move button[type="roll"].sheet-inline-roller { +button[type="roll"].sheet-inline-roller { border: none; min-width: 85%; } -.sheet-pokemon-move .sheet-fill-space { +.sheet-fill-space { width: 30%; } .sheet-pokemon-move-info-header input[type="text"] { + margin-left: 4px; width: 30%; } +.sheet-collapsible-feature .sheet-options-flag, +.sheet-collapsible-feature .sheet-options-flag + span, +.sheet-pokemon-move .sheet-options-flag, +.sheet-pokemon-move .sheet-options-flag + span { + top: 10px; +} + +.sheet-collapsible-feature .sheet-options-flag:checked, +.sheet-collapsible-feature .sheet-options-flag:checked + span, +.sheet-pokemon-move .sheet-options-flag:checked, +.sheet-pokemon-move .sheet-options-flag:checked + span { + top: 13px; +} + .sheet-options-flag { + height: 18px; opacity: 0; position: absolute; - top: 13px; - left: 4px; - height: 18px; width: 18px; z-index: 2; } @@ -1217,18 +1283,16 @@ button[type="roll"].sheet-stat-roller:hover { -webkit-box-align: center; -ms-flex-align: center; align-items: center; - position: absolute; - top: 13px; - left: 4px; - white-space: nowrap; - height: 18px; - width: 18px; - font-size: 20px; - font-family: pictos; color: var(--foreground-color); cursor: pointer; - margin-top: 0px; display: none; + font-size: 20px; + font-family: pictos; + height: 18px; + margin-top: 0px; + position: absolute; + white-space: nowrap; + width: 18px; } .sheet-options-flag:hover + span { @@ -1242,6 +1306,7 @@ button[type="roll"].sheet-stat-roller:hover { display: flex; } +.sheet-collapsible-feature:hover .sheet-options-flag + span, .sheet-pokemon-move:hover .sheet-options-flag + span { display: -webkit-box; display: -ms-flexbox; diff --git a/PokemonTabletopAdventures_v3/PTA3.html b/PokemonTabletopAdventures_v3/PTA3.html index 30b5e981a0..f4b8ee5b14 100644 --- a/PokemonTabletopAdventures_v3/PTA3.html +++ b/PokemonTabletopAdventures_v3/PTA3.html @@ -105,7 +105,7 @@ Nature Nature - + Origin Honors @@ -234,7 +262,7 @@
-
+
Current HP
@@ -244,7 +272,7 @@
Attack
-
+
Defense
-
+
Special Attack
-
+
Special Defense
-
+
Speed
-
+
-
-
-
- Current HP
-
-
-

Max HP

+
+
+ + - +
+
+ + + Movement: + + ft + +
+
+ Temp Stat Changes + + + + + +
-
- Attack
-
- -
-

ATK mod

-
-
- Defense
-
-
-
- Special Attack
-
- -
-

SPATK mod

-
-
- Special Defense
-
-
-
- Speed
-
- -
-

SPD mod

+
+
+
+

+

+

+

+

+

+

+

+

+

+
+
+ Movement + Bonus + ft + ft +
+
+
+

+ Attack + Defense + Special Attack + Special Defense + Speed + Base Stats + + + + + + Temp Stat Changes + + + + + +
-
-

-

-

-

- Movement - - - ft - - Temporary Bonuses - Attack - Defense - Special Attack - Special Defense - Speed - - - - - - - Contest Stats - Cool - Tough - Beauty - Clever - Cute - - - - - - +
+ + - +
+
+ + + Movement: + + ft + +
+
+ Temp Stat Changes + + + + + +
+
+
+
+
+

+

+

+

+

+

+

+

+

+

+
+
+ Movement + Bonus + ft + ft +
+
+
+

+ Attack + Defense + Special Attack + Special Defense + Speed + Base Stats + + + + + + Nature + + + + + + Temp Stat Changes + + + + + +

+ Cool + Tough + Beauty + Clever + Cute + Contest Stats + + + + + +
+
-
+

@@ -390,287 +483,328 @@ Skill Name Talent Bonus - Inventory + Total + Skill Name + Talent + Bonus
-
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
- - - - - - - Ball Mod: - - - - -
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
-
- -
- - Origin Feature -
-
- - - Feature Usage - - - - -
- - -
- - Class Features -
-
- - - Feature Usage - - - - -
- - -
- - Honors -
- Owned Pokémon - +
+
+
+ + + + + + + Ball Mod: + + + + +
+
+
+
+ +
+ Origin Feature +
+ + - +
+
+ + + + + + Feature Usage + + + + +
+
+
+
+ + + + + + + Feature Usage + + + + +
+ +
+
+ +
+ Class Features +
+
+ + - +
+
+ + + + + + Feature Usage + + + + +
+
+
+
+ + + + + + + Feature Usage + + + + +
+ +
+
+
+
@@ -684,6 +818,32 @@
+ Modifiers for All Moves +
+ + + Accuracy Modifier + + + + + Critical Threshold + + + + + Attack Damage Bonus + + + + + Special Attack Damage Bonus + + + + +
+ Moves
@@ -706,8 +866,7 @@ value="&{template:@{move_template}} {{move-type=@{move_type}}} {{character-name=@{character_name}}} {{character-id=@{character_id}}} {{move-name=@{move_name}}} {{accuracy=[[ d20cf0cs>@{move_critthreshold} + @{move_totalaccuracy} ]]}} {{target=@{move_category_defense}}} {{effectiveness=0}} {{critical-damage=[[ @{move_dicenumber} * @{damage_dice} + @{move_totaldamage} ]]}} {{damage=[[ @{move_dicenumber}d@{damage_dice} + @{move_totaldamage} ]]}} {{effect1=@{move_effect1}}} {{effect1_roll=[[ 0 + @{move_effect1} ]]}} {{effect1_name=@{move_effect1_name}}} {{effect1_threshold=[[ 0 + @{move_effect1_threshold} ]]}} {{effect2=@{move_effect2}}} {{effect2_roll=[[ 0 + @{move_effect2} ]]}} {{effect2_name=@{move_effect2_name}}} {{effect2_threshold=[[ 0 + @{move_effect2_threshold} ]]}} {{notes=@{move_effect}}} {{accuracy-2=[[ d20cf0cs>@{move_critthreshold} + @{move_totalaccuracy} ]]}} {{accuracy-3=[[ d20cf0cs>@{move_critthreshold} + @{move_totalaccuracy} ]]}} {{accuracy-4=[[ d20cf0cs>@{move_critthreshold} + @{move_totalaccuracy} ]]}} {{accuracy-5=[[ d20cf0cs>@{move_critthreshold} + @{move_totalaccuracy} ]]}} {{critical-damage-extra=[[ @{move_dicenumber} * @{damage_dice} ]]}} {{damage-2=[[ @{move_dicenumber}d@{damage_dice} ]]}} {{damage-3=[[ @{move_dicenumber}d@{damage_dice} ]]}} {{damage-4=[[ @{move_dicenumber}d@{damage_dice} ]]}} {{damage-5=[[ @{move_dicenumber}d@{damage_dice} ]]}}"> Quick Roll - + @@ -790,32 +949,29 @@
+
Accuracy Modifier - - Critical Threshold - - - - - - STAB - - - Extra Damage - - Damage Roll: - - + + Scatter + + + + @@ -866,26 +1022,22 @@ +
+
Accuracy Roll: - - Scatter - + + Damage Roll: + + - - - -
+ +
@@ -898,6 +1050,20 @@
+
+ Inventory + + + Honors + +
+ +
+ Owned Pokémon + +
+ Notes
@@ -919,16 +1085,6 @@ suited to custom classes.

-
- Initiative Tie Breaker: - -
-

- This setting is not used by the character sheet, but is incldued so that you can, if you wish, add it to the character's speed when determining their - initiative order. (Note this isn't an official rule, but it's helpful when characters have the same speed!) -
For best results, leave this as something you can add to a die-roll. -

-
Type & Background Color: @@ -957,6 +1113,29 @@ This setting will update the first type for Pokémon-type characters, and also change the character sheet color theme for all types of characters.

+
+ Initiative Macro: + +
+

+ If a Token is associated with a character, they will automatically gain an 'initiative' token action. By clicking the token action on the top + left of the screen, the token will automatically roll the macro above, and add the token to the turn order. By default, it will use the character's + speed stat, plus 1/100th of the initiative tie breaker, which defaults to 1d20. +

+ + +
+
+ Initiative Tie Breaker: + +
+

+ This setting is not used by the character sheet, but is included so that you can, if you wish, add it to the character's speed when determining their + initiative order. (Note this isn't an official rule, but it's helpful when characters have the same speed!) +
For best results, leave this as something you can add to a die-roll. +

+
Skill Modifier Selection
@@ -1822,6 +2001,18 @@
+ + +
+ + + + + + +
{{feature-name}}
[{{character-name}}](https://journal.roll20.net/character/{{character-id}}" name="name-link")
{{feature-text}}
+
+
@@ -1835,56 +2026,106 @@ }); }); + // Natures (must be before stat calculation) + const allNatures = { + lonely : [ 1, -1, 0, 0, 0], + brave : [ 1, 0, 0, 0, -1], + adamant : [ 1, 0, -1, 0, 0], + naughty : [ 1, 0, 0, -1, 0], + bold : [-1, 1, 0, 0, 0], + relaxed : [ 0, 1, 0, 0, -1], + impish : [ 0, 1, -1, 0, 0], + lax : [ 0, 1, 0, -1, 0], + timid : [-1, 0, 0, 0, 1], + hasty : [ 0, -1, 0, 0, 1], + jolly : [ 0, 0, -1, 0, 1], + naïve : [ 0, 0, 0, -1, 1], + modest : [-1, 0, 1, 0, 0], + mild : [ 0, -1, 1, 0, 0], + quiet : [ 0, 0, 1, 0, -1], + rash : [ 0, 0, 1, -1, 0], + calm : [-1, 0, 0, 1, 0], + gentle : [ 0, -1, 0, 1, 0], + sassy : [ 0, 0, 0, 1, -1], + careful : [ 0, 0, -1, 1, 0] + }; + on("change:nature-type sheet:opened", function (eventInfo) { + getAttrs(["nature-type"], function (values) { + const natureModifiers = allNatures[values["nature-type"]] || [0,0,0,0,0]; + const natureAttrs = { + atknature : natureModifiers[0], + defnature : natureModifiers[1], + spatknature : natureModifiers[2], + spdefnature : natureModifiers[3], + spdnature : natureModifiers[4] + } + setAttrs(natureAttrs); + }); + }); + // Handling Stat Changes - on("change:ATK change:atkbonus sheet:opened", function () { - getAttrs(["ATK", "atkbonus"], function (values) { - let atk = parseInt(values.ATK) || 0; - let bonus = parseInt(values.atkbonus) || 0; - calcModFor("ATK", atk, bonus); - }); + on("change:atkbase change:atknature change:atkbonus change:Burned sheet:opened", function () { + recalculateStat("atk"); }); - on("change:DEF change:defbonus sheet:opened", function () { - getAttrs(["DEF", "defbonus"], function (values) { - let def = parseInt(values.DEF) || 0; - let bonus = parseInt(values.defbonus) || 0; - calcModFor("DEF", def, bonus); - }); + on("change:defbase change:defnature change:defbonus sheet:opened", function () { + recalculateStat("def"); }); - on("change:SPATK change:spatkbonus sheet:opened", function () { - getAttrs(["SPATK", "spatkbonus"], function (values) { - let spatk = parseInt(values.SPATK) || 0; - let bonus = parseInt(values.spatkbonus) || 0; - calcModFor("SPATK", spatk, bonus); - }); + on("change:spatkbase change:spatknature change:spatkbonus change:Poisoned change:Toxified sheet:opened", function () { + recalculateStat("spatk"); }); - on("change:SPDEF change:spdefbonus sheet:opened", function () { - getAttrs(["SPDEF", "spdefbonus"], function (values) { - let spdef = parseInt(values.SPDEF) || 0; - let bonus = parseInt(values.spdefbonus) || 0; - calcModFor("SPDEF", spdef, bonus); - }); + on("change:spdefbase change:spdefnature change:spdefbonus sheet:opened", function () { + recalculateStat("spdef"); }); - on("change:SPD change:spdbonus sheet:opened", function () { - getAttrs(["SPD", "spdbonus"], function (values) { - let spd = parseInt(values.SPD) || 0; - let bonus = parseInt(values.spdbonus) || 0; - calcModFor("SPD", spd, bonus); - }); + on("change:spdbase change:spdnature change:spdbonus change:movebonus change:Paralyzed sheet:opened", function () { + recalculateStat("spd"); }); - function calcModFor(ability, stat, bonus) { - const combined = stat + bonus; - const modifier = Math.floor(combined / 2); - const name = `${ability}MOD`; - const attrs = { [name]: modifier }; - if (ability == "SPD") attrs["movement"] = combined * 5; - setAttrs(attrs); + function recalculateStat(abilityPrefix) { + const ability = abilityPrefix.toUpperCase(); + const baseStat = `${abilityPrefix}base`; + const natureStat = `${abilityPrefix}nature`; + const bonusStat = `${abilityPrefix}bonus`; + getAttrs([ability, baseStat, natureStat, bonusStat, "character-type", "movebonus", "Burned", "Poisoned", "Toxified", "Paralyzed"], function(values) { + let baseValue = parseInt(values[baseStat]) || 0; + if(baseValue == 0) return; // Needed to avoid wiping out old data too quickly + let natureValue = parseInt(values[natureStat]) || 0; + let bonusValue = parseInt(values[bonusStat]) || 0; + let totalValue = baseValue + natureValue + bonusValue; + if(ability == "ATK" && values["Burned"] == 1) totalValue = totalValue - 2; + if(ability == "SPATK" && (values["Poisoned"] == 1 || values["Toxified"] == 1)) totalValue = totalValue - 2; + if(ability == "SPD" && values["Paralyzed"] == 1) totalValue = totalValue - 2; + const attrs = { + [ability] : totalValue, + [`${ability}MOD`] : Math.floor(totalValue / 2) + }; + if(ability == "SPD"){ + if(values["character-type"] == "trainer"){ + attrs["movement"] = 30 + (parseInt(values["movebonus"]) || 0); + } else { + attrs["movement"] = totalValue * 5 + (parseInt(values["movebonus"]) || 0); + } + } + setAttrs(attrs); + }); } + on("sheet:opened change:Asleep change:Burned change:Confused change:Cursed change:Frozen change:Infatuated change:Paralyzed change:Poisoned change:Toxified change:Stunned", function () { + const afflictionList = ["Asleep", "Burned", "Confused", "Cursed", "Frozen", "Infatuated", "Paralyzed", "Poisoned", "Toxified", "Stunned"]; + getAttrs(afflictionList, function(values) { + const activeAfflicts = afflictionList.filter(afflict => values[afflict] == 1); + let afflictionsText = activeAfflicts.join(", "); + if (afflictionsText != "") afflictionsText = "Afflictions: " + afflictionsText; + const attrs = { + "afflictions_text" : afflictionsText + }; + setAttrs(attrs); + }); + }); + // Handling Targeted Defense Changes defenses = ["", "Defense", "Special Defense", "Speed"]; on("sheet:opened", function (eventInfo) { @@ -1906,7 +2147,7 @@ on(`change:repeating_moves:move_category`, function (event) { getAttrs(["repeating_moves_move_name", "repeating_moves_move_category"], function (values) { - var attrs = {}; + let attrs = {}; let cat = parseInt(values.repeating_moves_move_category) || 0; attrs["repeating_moves_move_category_defense"] = defenses[cat]; setAttrs(attrs); @@ -1981,7 +2222,7 @@ const index1 = parseInt(values[rowName + "_move_effect1"]) || 99; const index2 = parseInt(values[rowName + "_move_effect2"]) || 99; - var name = ""; + let name = ""; if (index1 < effects.length) { name = effects[index1]; } @@ -2005,8 +2246,8 @@ let index1 = parseInt(values.repeating_moves_move_effect1) || 99; let index2 = parseInt(values.repeating_moves_move_effect2) || 99; - var effectNames = {}; - var name = ""; + let effectNames = {}; + let name = ""; if (index1 < effects.length) { name = effects[index1]; } @@ -2024,27 +2265,34 @@ // Handling Move Damage Bonuses categoryDamageModifiers = ["", "ATKMOD", "SPATKMOD", ""]; - on("change:ATKMOD change:SPATKMOD sheet:opened", function (eventInfo) { + categoryDamageBonuses = ["", "move_bonusattack", "move_bonusspecialattack", ""]; + on("change:ATKMOD change:SPATKMOD change:type1 change:type2 change:move_bonusattack change:move_bonusspecialattack sheet:opened", function (eventInfo) { getSectionIDs("repeating_moves", function (idArray) { const rowNames = idArray.map((id) => `repeating_moves_${id}`); const categories = idArray.map((id) => `repeating_moves_${id}_move_category`); const extraBonuses = idArray.map((id) => `repeating_moves_${id}_move_damagebonus`); - const stabBonuses = idArray.map((id) => `repeating_moves_${id}_move_stabbonus`); const diceNumbers = idArray.map((id) => `repeating_moves_${id}_move_dicenumber`); const damageDice = idArray.map((id) => `repeating_moves_${id}_damage_dice`); + const types = idArray.map((id) => `repeating_moves_${id}_move_type`); - getAttrs([`ATKMOD`, `SPATKMOD`, ...categories, ...extraBonuses, ...stabBonuses, ...diceNumbers, ...damageDice], function (values) { + getAttrs([`ATKMOD`, `SPATKMOD`, `type1`, `type2`, `move_bonusattack`, `move_bonusspecialattack`, "character-type", + ...categories, ...extraBonuses, ...diceNumbers, ...damageDice, ...types], function (values) { const rows = rowNames.reduce((obj, rowName) => { const category = parseInt(values[rowName + `_move_category`]) || 0; const extra = parseInt(values[rowName + "_move_damagebonus"]) || 0; - const stab = parseInt(values[rowName + "_move_stabbonus"]) || 0; const dice = parseInt(values[rowName + "_move_dicenumber"]) || 0; const points = parseInt(values[rowName + "_damage_dice"]) || 0; + const movetype = values[rowName + "_move_type"]; + let stab = 0; + if(values["character-type"] != "trainer" && + (category == 1 || category == 2) && + (movetype == values.type1 || movetype == values.type2)) stab = 4; const categoryModifier = parseInt(values[`${categoryDamageModifiers[category]}`]) || 0; - const total = categoryModifier + extra + stab; + const categoryBonus = parseInt(values[`${categoryDamageBonuses[category]}`]) || 0; + const total = categoryModifier + categoryBonus + extra + stab; - var display = `${total}`; + let display = `${total}`; if (dice > 0) display = `${dice}d${points} ${total < 0 ? "" : "+ "}${total}`; obj[rowName + "_move_totaldamage"] = total; @@ -2057,29 +2305,39 @@ }); on( - "change:repeating_moves:move_category change:repeating_moves:move_damagebonus change:repeating_moves:move_stabbonus change:repeating_moves:move_dicenumber change:repeating_moves:damage_dice", + "change:repeating_moves:move_category change:repeating_moves:move_damagebonus change:repeating_moves:move_type change:repeating_moves:move_dicenumber change:repeating_moves:damage_dice", function (eventInfo) { getAttrs( [ "ATKMOD", "SPATKMOD", + "move_bonusattack", + "move_bonusspecialattack", "repeating_moves_move_category", "repeating_moves_move_damagebonus", - "repeating_moves_move_stabbonus", + "repeating_moves_move_type", "repeating_moves_move_dicenumber", "repeating_moves_damage_dice", + "type1", + "type2", + "character-type" ], function (values) { const category = parseInt(values.repeating_moves_move_category) || 0; const extra = parseInt(values.repeating_moves_move_damagebonus) || 0; - const stab = parseInt(values.repeating_moves_move_stabbonus) || 0; const dice = parseInt(values.repeating_moves_move_dicenumber) || 0; const points = parseInt(values.repeating_moves_damage_dice) || 0; - const categoryModifier = parseInt(values[`${categoryDamageModifiers[category]}`]) || 0; - const total = categoryModifier + extra + stab; + let stab = 0; + if(values["character-type"] != "trainer" && + (category == 1 || category == 2) && + (values.repeating_moves_move_type == values.type1 || values.repeating_moves_move_type == values.type2)) stab = 4; - var display = `${total}`; + const categoryModifier = parseInt(values[`${categoryDamageModifiers[category]}`]) || 0; + const categoryBonus = parseInt(values[`${categoryDamageBonuses[category]}`]) || 0; + const total = categoryModifier + categoryBonus + extra + stab; + + let display = `${total}`; if (dice > 0) display = `${dice}d${points} ${total < 0 ? "" : "+ "}${total}`; setAttrs({ @@ -2093,19 +2351,20 @@ // Handling Move Accuracy Bonuses categoryAccuracyModifiers = ["", "ATKMOD", "SPATKMOD", "SPDMOD"]; - on("change:ATKMOD change:SPATKMOD change:SPDMOD sheet:opened", function (eventInfo) { + on("change:ATKMOD change:SPATKMOD change:SPDMOD change:move_bonusaccuracy sheet:opened", function (eventInfo) { getSectionIDs("repeating_moves", function (idArray) { const rowNames = idArray.map((id) => `repeating_moves_${id}`); const categories = idArray.map((id) => `repeating_moves_${id}_move_category`); const accuracyMods = idArray.map((id) => `repeating_moves_${id}_move_acmod`); - getAttrs([`ATKMOD`, `SPATKMOD`, `SPDMOD`, ...categories, ...accuracyMods], function (values) { + getAttrs([`ATKMOD`, `SPATKMOD`, `SPDMOD`, `move_bonusaccuracy`, ...categories, ...accuracyMods], function (values) { const rows = rowNames.reduce((obj, rowName) => { const category = parseInt(values[rowName + `_move_category`]) || 0; const accuracy = parseInt(values[rowName + `_move_acmod`]) || 0; + const bonusaccuracy = parseInt(values[`move_bonusaccuracy`]) || 0; const categoryModifier = parseInt(values[`${categoryAccuracyModifiers[category]}`]) || 0; - const total = categoryModifier + accuracy; + const total = categoryModifier + accuracy + bonusaccuracy; const roll = `d20 ${total < 0 ? "" : "+ "}${total}`; obj[rowName + "_move_totalaccuracy"] = total; @@ -2118,12 +2377,13 @@ }); on("change:repeating_moves:move_category change:repeating_moves:move_acmod", function (eventInfo) { - getAttrs([`ATKMOD`, `SPATKMOD`, `SPDMOD`, `repeating_moves_move_category`, `repeating_moves_move_acmod`], function (values) { + getAttrs([`ATKMOD`, `SPATKMOD`, `SPDMOD`, `move_bonusaccuracy`, `repeating_moves_move_category`, `repeating_moves_move_acmod`], function (values) { const category = parseInt(values.repeating_moves_move_category) || 0; const accuracy = parseInt(values.repeating_moves_move_acmod) || 0; + const bonusaccuracy = parseInt(values[`move_bonusaccuracy`]) || 0; const categoryModifier = parseInt(values[`${categoryAccuracyModifiers[category]}`]) || 0; - const total = categoryModifier + accuracy; + const total = categoryModifier + accuracy + bonusaccuracy; const roll = `d20 ${total < 0 ? "" : "+ "}${total}`; setAttrs({ @@ -2334,8 +2594,8 @@ const ball = values.ball_capture_modifier; const bonus = parseInt(values.capture_roll_bonus) || 0; - var display; - var isCustomPokeball = false; + let display; + let isCustomPokeball = false; if (ball.includes("Custom")) { display = values.capture_default_custom_modifier; isCustomPokeball = true; @@ -2343,7 +2603,7 @@ display = ball; } - var total = bonus; + let total = bonus; if (isCustomPokeball) { total = `${total}*`; } else { @@ -2378,14 +2638,34 @@ if (newBonus != oldTotal) setAttrs(attrs); } - // Move Collapsing + // Collapsing Blocks + on("change:repeating_features:options_flag", function (eventInfo) { + const flag = eventInfo.newValue == "on" ? "-" : "+"; + setAttrs({ repeating_features_flag: flag }); + }); + on("change:repeating_moves:options_flag", function (eventInfo) { const flag = eventInfo.newValue == "on" ? "-" : "+"; setAttrs({ repeating_moves_flag: flag }); }); + on("change:origin_options_flag", function (eventInfo) { + const flag = eventInfo.newValue == "on" ? "-" : "+"; + setAttrs({ origin_flag: flag }); + }); + + on("change:options_stat_flag", function (eventInfo) { + const flag = eventInfo.newValue == "on" ? "-" : "+"; + setAttrs({ stat_flag: flag }); + }); + + on("change:options_afflictions_flag", function (eventInfo) { + const flag = eventInfo.newValue == "on" ? "-" : "+"; + setAttrs({ afflictions_flag: flag }); + }); + // Changing Skill Ability Modifiers - var skills = ["acrobatics", "athletics", "bluff", "concentration", "constitution", "diplomacy", "engineering", "history", "insight"]; + let skills = ["acrobatics", "athletics", "bluff", "concentration", "constitution", "diplomacy", "engineering", "history", "insight"]; skills.push("investigate", "medicine", "nature", "perception", "perform", "handling", "programming", "sleight", "stealth"); on("change:skill_modifier_selection", function (eventInfo) { @@ -2406,19 +2686,23 @@ // ATTRIBUTE DEPRECATION SHEET WORKERS // Push so that it gets linted to two lines instead of 18. Huzzah! - var styles = ["style-bug", "style-dark", "style-dragon", "style-electric", "style-fairy", "style-fighting", "style-fire", "style-flying", "style-ghost"]; + let styles = ["style-bug", "style-dark", "style-dragon", "style-electric", "style-fairy", "style-fighting", "style-fire", "style-flying", "style-ghost"]; styles.push("style-grass", "style-ground", "style-ice", "style-normal", "style-poison", "style-psychic", "style-rock", "style-steel", "style-water"); on("sheet:opened", function () { // Get every attribute involved with migrations: - var migrants = ["character-type", "nature", "nature-type", "tab", "type1"]; + let migrants = ["character-type", "nature", "nature-type", "tab", "type1", + "ATK", "DEF", "SPATK", "SPDEF", "SPD", + "atkbase", "defbase", "spatkbase", "spdefbase", "spdbase", + "atknature", "defnature", "spatknature", "spdefnature", "spdnature"]; getAttrs([...migrants, ...styles], function (attributes) { // Hold the settable attributes - var settable = {}; + let settable = {}; migrateCharacterType(settable, attributes); migrateNature(settable, attributes); migrateStyle(settable, attributes); + migrateStats(settable, attributes); // Finally, update attributes accordingly if (settable) setAttrs(settable); @@ -2430,7 +2714,7 @@ if (attributes["tab"] == undefined) return; settable["tab"] = ""; - var characters = ["trainer", "trainer", "pokemon", "hybrid"]; + let characters = ["trainer", "trainer", "pokemon", "hybrid"]; const tab = parseInt(attributes["tab"]) || 0; const charTab = characters[tab]; @@ -2461,4 +2745,16 @@ const type1 = attributes["type1"]; if (type != type1) settable["type1"] = type; } + + // Stat Migration + function migrateStats(settable, attributes) { + if (attributes["atkbase"] != 0 || attributes["defbase"] != 0 || attributes["spatkbase"] != 0 || attributes["spdefbase"] != 0 || attributes["spdbase"] != 0) return; + + settable["atkbase"] = attributes["ATK"] - attributes["atknature"]; + settable["defbase"] = attributes["DEF"] - attributes["defnature"]; + settable["spatkbase"] = attributes["SPATK"] - attributes["spatknature"]; + settable["spdefbase"] = attributes["SPDEF"] - attributes["spdefnature"]; + settable["spdbase"] = attributes["SPD"] - attributes["spdnature"]; + } + diff --git a/PokemonTabletopAdventures_v3/README.md b/PokemonTabletopAdventures_v3/README.md index 86d6f2fda8..5c96fc0a08 100644 --- a/PokemonTabletopAdventures_v3/README.md +++ b/PokemonTabletopAdventures_v3/README.md @@ -10,19 +10,61 @@ https://discord.gg/F24Ka8E Things we want to add to the character sheet, presented in no particular order of priority: +- [ ] Allow a second ability score to apply to skill checks +- [ ] Allow formula calculations for the extra damage fields +- [ ] Refactor the sheet workers to remove the cascading change observation; each `setAttrs` call takes way too long, so we want to capitalise on making them as low as possible +- [ ] JSON import and export of sheet data, to support the Pokelicious Sheets and also migrating/copying characters +- [ ] Add Struggle to the move lists automatically +- [X] ~~Somehow make it easier to get tokens into initiative. No idea how to accomplish this.~~ - [x] ~~Display the full bonus to skill checks~~ - [x] ~~Handle temporary stat changes somehow, this may be a lot of work~~ - [x] ~~Prevent critical range from going below 0 or above 20, maybe do similar to other fields~~ - [x] ~~Add a Settings page~~ -- [ ] Allow a second ability score to apply to skill checks -- [ ] Allow formula calculations for the extra damage fields -- [ ] Allow modifications to movement (maybe just an extra box) -- [ ] Display the adjusted stat score when temporary stat changes are provided -- [ ] Display the skills section for Pokémon characters -- [ ] Refactor the sheet workers to remove the cascading change observation; each `setAttrs` call takes way too long, so we want to capitalise on making them as low as possible +- [X] ~~Display the adjusted stat score when temporary stat changes are provided~~ +- [X] ~~Display the skills section for Pokémon characters~~ +- [X] ~~Moves deserve a section for "bonuses that apply to all moves." Things that should go here include:~~ + - [X] ~~A spot for Attack and Special Attack bonuses, for things like Ace Trainer~~ + - [X] ~~The critical hit range for the moves, as this is used for passives, items, etc.~~ +- [X] ~~Allow modifications to movement (maybe just an extra box)~~ +- [X] ~~Add status effects that you can click~~ + - [X] ~~Burn, Poison/Toxified, and Paralyzed should modify stats automatically~~ ## Changelog +### Mar 21st, 2021 +- You can now set Afflictions in the character sheet, and they modify stats accordingly! + - Not everyone will use these, so they can be mostly hidden with just a click +- Automatic initiative macro - if you have a token associated with a character sheet, you get a free token action +- Add bonus movement field +- Rename Attack Damage Bonus and Special Attack Damage Bonus for clarity +- Fix typo in config page +- Remove leftover debug logging + +### Mar 7th, 2021 + +- The big stat calculation overhaul! + - The stat balls are now read-only, except for HP. + - Stats are summed from a stat grid that is listed underneath the stat balls + - Grid is collapsible to show only one row for ease of use + - Stat changes from natures are calculated automatically + - Temporary stat changes work now! + - Script to fill in data automatically for any existing character sheets +- Convert var to let +- Pokemon can use skills now +- Moved around some boxes and made skills two columns, mostly to support Pokemon getting them +- STAB is calculated automatically - the previous box for STAB has been removed +- New section for bonuses that apply to all moves: + - Critical Threshold goes here, and has been removed from Pokemon skills. + - Bonuses for Attack and Special Attack, to make the Ace Trainers happy + - Accuracy bonus field, for things like Hone Claws + +### Feb 23rd, 2021 + +- Unifies background colours for text areas and number inputs +- Added collapsing to the Origin Feature and all Class Features +- Added a send to chat button for the Origin Feature and Class Features to output the name and description in the chat log in a nice and easily readable format + - Made the name of the features into the same button when collapsed to improve consistency of design vis-a-vis the moves section + ### Feb 18th, 2021 - Expanded the Capture Pokémon skill, allowing modifiers such as Capture Point to be applied diff --git a/PokemonTabletopAdventures_v3/sheet.json b/PokemonTabletopAdventures_v3/sheet.json index 1b39a0f2c8..32c6926932 100644 --- a/PokemonTabletopAdventures_v3/sheet.json +++ b/PokemonTabletopAdventures_v3/sheet.json @@ -4,6 +4,6 @@ "authors": "Adam Talbot, Ian", "roll20userid": "199597,1319761", "preview": "PTA3.png", - "instructions": "# Welcome to the wonderful world of Pokemon (Tabletop Adventures!)\nHi Guys! We made this character sheet to make playing the game way easier, and we _really hope_ that we've succeeded. \nThat being said - if you find any issues, or have any suggestions for improvements, please feel free to reach out to us at the _[PTA Discord server](https://discord.gg/F24Ka8E) (we hang out in the `pta-tool-dev` channel)!_\n\n### Some things that may not be super obvious to beginners:\nHead on over to *[this handy FAQ](https://docs.google.com/document/d/10seBEJonoWJJyNRpZm9-ijjnj_aezLqflsB63m41mmw/edit)* regarding the PTA 3 system, which has way more information than has been crammed into this section. That said; here are some of the sheet-relevant points:\n- Moves and Skills are rolled to the chat log by pressing on the d20 icon; these are rollable buttons, even if they might not look like it!\n- Natural 1s and 20s are, in most cases, not actually that special in PTA 3, and we've handled every case for critical hits that can come up.\n - 1s are not, by default, an auto-miss, so we disabled the appearance of them as such _(you'll see `cf0` in most dice rolls - this is what disables the red highlighting of natural 1s!)_\n\n### Here are some tips that we think will make your use of the sheet much more productive:\n- Create a new character sheet for each Trainer and Pokemon\n - Use the buttons on the top left to choose which sheet to use\n - The _`Hybrid`_ option is mainly for player characters using the Pokemon class from the PHB2\n- Trainers can enjoy the same colorful backgrounds as Pokemon by selecting a type as either a Pokemon or Hybrid character, and then changing back to a Trainer character\n- Effect Thresholds in the Move sections are for additional effects like Poison Sting's _\"On hit, if you got 15 or higher on Accuracy Check, the target is Poisoned\"_\n - They also handle moves such as Slash and Karate Chop's customised critical hit ranges.\n- You don't have a limited number of moves that you can add to a character sheet! If you want to, you can add the same move multiple times for different effects, such as for a Pokemon with the _\"Sheer Force\"_ passive\n - This allows you to have one move that has all the additional effects coded into it, and one that doesn't where you add 1d20 to the damage pop-up, saving you space in the chat log!\n - We've got it on our to-do list to allow adding things like `1d20` or `@{Red|ATKMOD}` to the _\"Extra Damage\"_ field in moves - for now you'll need to use the pop-up to add these things _(or figure out the number and add it manually)_", + "instructions": "# Welcome to the wonderful world of Pokemon (Tabletop Adventures!)\nHello! We made this character sheet to make playing the game way easier, and we _really hope_ that we've succeeded. \nThat being said - if you find any issues, or have any suggestions for improvements, please feel free to reach out to us at the _[PTA Discord server](https://discord.gg/F24Ka8E) (we hang out in the `pta-tool-dev` channel)!_\n\n### Some things that may not be super obvious to beginners:\nHead on over to *[this handy FAQ](https://docs.google.com/document/d/10seBEJonoWJJyNRpZm9-ijjnj_aezLqflsB63m41mmw/edit)* regarding the PTA 3 system, which has way more information than has been crammed into this section. That said; here are some of the sheet-relevant points:\n- Moves and Skills are rolled to the chat log by pressing on the d20 icon; these are rollable buttons, even if they might not look like it!\n- Natural 1s and 20s are, in most cases, not actually that special in PTA 3, and we've handled every case for critical hits that can come up.\n - 1s are not, by default, an auto-miss, so we disabled the appearance of them as such _(you'll see `cf0` in most dice rolls - this is what disables the red highlighting of natural 1s!)_\n\n### Here are some tips that we think will make your use of the sheet much more productive:\n- Create a new character sheet for each Trainer and Pokemon\n - Use the Configuration page to choose which sheet to use\n - The _`Pokemon (Character Class)`_ option is for player characters using the Pokemon class from the PHB2\n- Trainers can enjoy the same colorful backgrounds as Pokemon by selecting a type from the Configuration page\n- Effect Thresholds in the Move sections are for additional effects like Poison Sting's _\"On hit, if you got 15 or higher on Accuracy Check, the target is Poisoned\"_\n - They also handle moves such as Slash and Karate Chop's customised critical hit ranges.\n- You don't have a limited number of moves that you can add to a character sheet! If you want to, you can add the same move multiple times for different effects, such as for a Pokemon with the _\"Sheer Force\"_ passive\n - This allows you to have one move that has all the additional effects coded into it, and one that doesn't where you add 1d20 to the damage pop-up, saving you space in the chat log!\n - We've got it on our to-do list to allow adding things like `1d20` or `@{Red|ATKMOD}` to the _\"Extra Damage\"_ field in moves - for now you'll need to use the pop-up to add these things _(or figure out the number and add it manually)_", "legacy": true } \ No newline at end of file diff --git a/Quest-boardgame/Quest.css b/Quest-boardgame/Quest.css new file mode 100644 index 0000000000..dcfff06944 --- /dev/null +++ b/Quest-boardgame/Quest.css @@ -0,0 +1,359 @@ +/* Quest board game CSS */ +/* Version 1.0 */ + + +/**************** +*** FONTS *** +****************/ + +@import url('https://fonts.googleapis.com/css?family=Roboto+Condensed:wght@300&display=swap'); + +/* end Fonts */ + + +/************** +** Wrapper ** +**************/ + +.sheet-ept { + /* max-width: 1100px; + min-width: 700px; */ + margin: 0; + padding: 10px 20px; + background: #f9fbed; + white-space: nowrap; +} + +/***************** +** Typography ** +*****************/ + +h2, span, label, .sheet-label, .sheet-text { + margin: 0; + font-family: 'Roboto Condensed', Arial, sans-serif; + font-size: 18px; + line-height: 50px; + font-weight: 200; + color: #000; +} + +h2, h2 span { + margin: 0 0 20px 0; + text-transform: uppercase; + font-weight: 200; +} + +.sheet-label { + text-transform: uppercase; +} + +.sheet-underline { + text-decoration: underline; +} + +/****************** +*** LAYAOUT *** +******************/ + +.sheet-section { + margin: 20px 0; +} + +.sheet-skills.sheet-section { + margin: 40px 0 20px 0; +} + +/* FLEXBOX */ + +.sheet-flex-row { + display: flex; + overflow: hidden; +} + + +.sheet-tab1 { + padding-left: 16px; +} +.sheet-tab2 { + padding-left: 32px; +} +.sheet-tab3 { + padding-left: 48px; +} + + +.sheet-grid-4 { + display: grid; + grid-template-columns: repeat(4, 1fr); + grid-template-rows: 100%; + grid-gap: 0 8px; +} +.sheet-grid-4-span-1 { + grid-column: span 1; +} +.sheet-grid-4-span-2 +{ + grid-column: span 2; +} +.sheet-grid-4-span-3 +{ + grid-column: span 3; +} +.sheet-grid-4-span-4 { + grid-column: span 4; +} + + +/************************ +*** FORM ELEMENTS *** +************************/ + +.sheet-ept label { + margin: 0; + padding: 0 8px 0 0; + width: auto; + line-height: 50px; +} + +.sheet-extra-space{ + margin: 0 0 20px 0; +} + +.sheet-ept input, .sheet-ept textarea, .sheet-ept select, .sheet-worker, .sheet-worker-text { + border: none; + margin: 0; + background: transparent; + font-family: 'Patrick Hand'; + font-size: 22px; + /* line-height: 30px; */ + color: #666; + overflow: visible; +} + +.sheet-worker, .sheet-worker-text { + /* line-height: 50px; + height: 50px; + overflow: hidden; */ + line-height: normal; + height: auto; + overflow: visible; + display: flex; + align-items: center; +} + +.sheet-ept input, .sheet-ept select, .sheet-worker, .sheet-worker-text { + padding: 0 8px; + border-radius: 0; + border-bottom: 1.5px solid #000; +} + +.sheet-ept select, .sheet-ept input[type="checkbox"], .sheet-checklist input[type="checkbox"] { + -webkit-appearance:none; + height: 48px; + padding: 0; +} + +.sheet-ept input[type="checkbox"], .sheet-checklist input[type="checkbox"] { + width: 18px; + height: 10px; + border: 1px solid #000; + border-radius: 6px; + margin: 0 10px 0 0; +} +.sheet-ept input[type="checkbox"]:checked, .sheet-checklist input[type="checkbox"]:checked { + background: #000; +} + +.sheet-worker, .sheet-item-label, input.sheet-worker { + border-bottom: 2px dotted #000; +} + +.sheet-worker.sheet-thick { + border-bottom: 4px solid #000; +} + +input.sheet-fill, .sheet-fill { + width: 100%; + flex-grow: 1; + overflow: auto; +} + + +::placeholder, .sheet-ept input[type=number], .sheet-center, .sheet-worker { + text-align: center; + display: flex; + align-items: center; + justify-content: center; +} +.sheet-ept .sheet-right, .sheet-ept input[type=number].sheet-right { + text-align: right; + justify-content: right; +} +.sheet-left { + text-align: left; + justify-content: left; +} + +.sheet-ept input[type=number].sheet-nospin::-webkit-outer-spin-button, +.sheet-ept input[type=number].sheet-nospin::-webkit-inner-spin-button { + -webkit-appearance: none; + margin: 0; +} +.sheet-ept input[type="number"].sheet-nospin{ + -moz-appearance: textfield; +} + + +.sheet-hide-input { + display: none; +} + +.repcontrol { + margin: 15px 0; +} +.repcontrol button { + font-family: 'Roboto Condensed', Arial, sans-serif; + font-size: 16px; + color: #fff; + background: #000; + border-radius: 16px; + padding: 5px 5px; + width: 50px; +} +.repcontrol_move { + background: #000; + color: #fff; + padding: 0px 5px; + width: auto; + height: auto; + border-radius: 50px; + font-size: 14px; + top: 2px; + left: -22px; + position: relative; +} +.btn.btn-danger.pictos.repcontrol_del { + background: transparent; + border: none; + color: #f9fbed; + text-shadow: none; +} +.btn.btn-danger.pictos.repcontrol_del:after { + content: "D"; + color: #cc1e1e; + font-size: 20px; + left: 10px; + position: relative; +} + + +/**************** +*** Skills *** +****************/ + + +/* 1. Skill checkbox list styling + interactions */ + +input.sheet-skill-checkbox { + display: inline-block; + vertical-align: middle; +} + +.sheet-checklist label { + margin: 0 0 0 8px; + padding: 0; + display: inline-block; + vertical-align: middle; + min-width: inherit; + max-width: inherit; +} + +.sheet-checklist input[type="checkbox"]:checked + label { + font-weight: bold; +} +.sheet-checklist .sheet-spell-slots-row input[type="checkbox"]:checked + label { + font-weight: normal; +} + + +/* 2. Profess Skills */ + +/* 2.1 SHOW/HIDE Prof Skills */ +/* hide all prof skills labels */ +.sheet-label-profession-warrior, +.sheet-label-profession-priest, +.sheet-label-profession-magicuser { + display: none; +} +/* hide all prof skills */ +.sheet-profession-warrior, +.sheet-profession-priest, +.sheet-profession-magicuser, +.sheet-profession-bonus-spells { + display: none; +} +/* show selected prof skills labels*/ +.sheet-profession-select[value="Warrior"] ~ * .sheet-label-profession-warrior, +.sheet-profession-select[value="Priest"] ~ * .sheet-label-profession-priest, +.sheet-profession-select[value="Magic-User"] ~ * .sheet-label-profession-magicuser{ + display: block; +} +/* show selected prof skills */ +.sheet-profession-select[value="Warrior"] ~ * .sheet-profession-warrior, +.sheet-profession-select[value="Priest"] ~ * .sheet-profession-priest, +.sheet-profession-select[value="Priest"] ~ * .sheet-profession-bonus-spells, +.sheet-profession-select[value="Magic-User"] ~ * .sheet-profession-magicuser, +.sheet-profession-select[value="Magic-User"] ~ * .sheet-profession-bonus-spells{ + display: block; +} + + +/************************ +*** Play / Edit Mode *** +*************************/ + +/* 1. Skills */ + +/* Hide number-of-skills section */ +.sheet-skills-switch-edit-play:checked + .sheet-number-of-skills { + display: none; +} +/* Play mode: hide unchecked skills */ +.sheet-skills-switch-edit-play:checked ~ * .sheet-skill-set .sheet-skill-checkbox:not(:checked) + label { + display: none; +} + +/* Play mode: hide all checkboxes and remove left margin */ +.sheet-skills-switch-edit-play:checked ~ * .sheet-skill-set input { + display: none; +} +.sheet-skills-switch-edit-play:checked ~ * .sheet-skill-set .sheet-spell-slot { + display: inline-block; +} +.sheet-skills-switch-edit-play:checked ~ * .sheet-checklist label { + margin-left: 0; +} +/* Hide skills set borders */ +.sheet-skills-switch-edit-play:checked ~ * .sheet-checklist .sheet-skill-set { + border: none; +} + +/* Play mode: Set bottom boarders */ +.sheet-skills-switch-edit-play:checked ~ * .sheet-plebian .sheet-checklist .sheet-skill-checkbox:checked + .sheet-skill-label, +.sheet-skills-switch-edit-play:checked ~ * .sheet-skilled .sheet-checklist .sheet-skill-checkbox:checked + .sheet-skill-label, +.sheet-skills-switch-edit-play:checked ~ * .sheet-noble .sheet-checklist .sheet-skill-checkbox:checked + .sheet-skill-label { + border-bottom: 1.5px solid black; + width: 100%; +} + +/* Put in Correct Professional Bottom Borders for Languages + Spells */ +.sheet-skills-switch-edit-play:checked ~ * .sheet-prof-level-2.sheet-spell-slots-row { + margin: 0; + padding: .75px 0 .75px 26px; + border-bottom: 1.5px solid black; +} +.sheet-skills-switch-edit-play:checked ~ * .sheet-language-checkbox:checked + .sheet-skill-set { + margin: 0; + padding: .75px 0; + border-bottom: 1.5px solid black; +} diff --git a/Quest-boardgame/Quest.html b/Quest-boardgame/Quest.html new file mode 100644 index 0000000000..b98954f110 --- /dev/null +++ b/Quest-boardgame/Quest.html @@ -0,0 +1,248 @@ + + + +
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Quest: Character Sheet

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+ + + + + diff --git a/Quest-boardgame/Quest.png b/Quest-boardgame/Quest.png new file mode 100644 index 0000000000..4d67bc995e Binary files /dev/null and b/Quest-boardgame/Quest.png differ diff --git a/Quest-boardgame/ReadMe.md b/Quest-boardgame/ReadMe.md new file mode 100644 index 0000000000..eb8188f606 --- /dev/null +++ b/Quest-boardgame/ReadMe.md @@ -0,0 +1,12 @@ +# Quest Character Sheet +Player sheet for Quest, a board game created by William Hoyt, based on Empire of the Petal Throne by M.A.R. Barker. Bill was one of M.A,R, Barker's original players. + +#### 1.0 +* Sheet creation for Roll20 + + +### Feedback +If you have any problems, suggestions or features you'd like to see added to the sheet, please let me know either by sending me a private message via roll20. Please be patient when waiting for a reply. + +### Credits +Sheet design and adaptation for Roll20 by [@Malchor](https://app.roll20.net/users/2078012/malchor). diff --git a/Quest-boardgame/sheet.json b/Quest-boardgame/sheet.json new file mode 100644 index 0000000000..19c6b5e22d --- /dev/null +++ b/Quest-boardgame/sheet.json @@ -0,0 +1,9 @@ +{ + "html": "Quest.html", + "css": "Quest.css", + "authors": "Malchor", + "roll20userid": "2078012", + "preview": "Quest.png", + "instructions": "# Player sheet for Quest, a board game created by William Hoyt, based on Empire of the Petal Throne by M.A.R. Barker. Bill was one of M.A,R, Barker's original players.\n\n\n## Player Sheet\n\n\n## Current Version: 1.0", + "legacy": true +} diff --git a/Robotta/Robotta.css b/Robotta/Robotta.css new file mode 100644 index 0000000000..3398a4292c --- /dev/null +++ b/Robotta/Robotta.css @@ -0,0 +1,529 @@ +/****************/ +/* Basic layout */ +/****************/ + +input { + background: transparent; + border: 1px solid transparent; + height: 24px; +} + +.sheet-character-1, +.sheet-character-2 { + width: 796px; + height: 1124px; + display: none; +} + +.sheet-character-1 { + background: url("https://i.imgur.com/nJPgNDV.png") top left no-repeat; + padding-top: 44px; +} + +.sheet-character-2 { + background: url("https://i.imgur.com/RnQMTbR.png") top left no-repeat; + padding-top: 60px; +} + +/* show the selected tab */ +.sheet-tabstoggle[value="character-1"] ~ div.sheet-character-1, +.sheet-tabstoggle[value="character-2"] ~ div.sheet-character-2 { + display: block; +} + +/**********/ +/* Page 1 */ +/**********/ +.sheet-name-row { + margin-top: 20px; +} + +.sheet-name { + margin-left: 88px; + width: 276px; +} + +.sheet-design { + margin-left: 52px; + width: 113px; +} + +/* Page 1 top */ +.sheet-page-1-top { + display: flex; + margin-top: 20px; +} + +.sheet-conditions, +.sheet-portrait { + flex: 1; +} + +.sheet-attributes { + flex: 2; + max-width: 397px; +} + +.sheet-attribute-row { + margin-bottom: 16px; +} + +.sheet-attribute { + width: 30px; + text-align: center; + margin-left: 116px; +} + +.sheet-attribute.sheet-first { + margin-left: 188px; +} + +/* Character traits */ +.sheet-character-traits-points { + padding-left: 251px; + display: flex; +} + +/* The container */ +.sheet-checkbox-container { + position: relative; + cursor: pointer; + width: 9px; + height: 9px; + margin-right: -11px; + margin-top: 11px; + font-size: 22px; + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; +} + +.sheet-checkbox-container:nth-child(3), +.sheet-checkbox-container:nth-child(6), +.sheet-checkbox-container:nth-child(8), +.sheet-checkbox-container:nth-child(10) { + margin-right: -10px; +} + +.sheet-checkbox-container.sheet-even { + margin-top: 20px; +} + +/* Hide the browser's default checkbox */ +.sheet-checkbox-container input { + position: absolute; + opacity: 0; + cursor: pointer; + height: 0; + width: 0; +} + +/* Create a custom checkbox */ +.sheet-checkbox-checkmark { + position: absolute; + + height: 9px; + width: 9px; + background-color: transparent; + transform: rotate(45deg); +} + +/* When the checkbox is checked, add a blue background */ +.sheet-checkbox-container input:checked ~ .sheet-checkbox-checkmark { + background-color: black; +} + +/* Show the checkmark when checked */ +.sheet-checkbox-container input:checked ~ .sheet-checkbox-checkmark:after { + display: block; +} + +/* Style the checkmark/indicator */ +.sheet-checkbox-container .sheet-checkbox-checkmark:after { + height: 9px; + width: 9px; + border: solid white; + border-width: 0 3px 3px 0; + -webkit-transform: rotate(45deg); + -ms-transform: rotate(45deg); + transform: rotate(45deg); +} + +.sheet-trait { + margin-bottom: 6px; + margin-left: 50px; +} + +.sheet-trait.sheet-first { + margin-top: -6px; +} + +.sheet-trait input { + width: 150px; + margin-right: 14px; +} + +/* Vital support */ +.sheet-vital-support-row { + margin-top: 14px; + margin-left: 20px; +} + +.sheet-vital-support-max, +.sheet-vital-support-temporal { + width: 35px; + margin-right: 2px; + text-align: center; +} + +/* Conditions */ +.sheet-condition-points { + display: flex; + flex-direction: column; + align-items: flex-end; + margin-top: 20px; +} + +.sheet-conditions { + max-width: 133px; +} + +.sheet-condition-points .sheet-checkbox-checkmark { + width: 18px; + height: 18px; +} + +.sheet-condition-points .sheet-checkbox-container { + width: 18px; + height: 18px; + margin-right: -5px; + margin-bottom: 8px; +} + +.sheet-portrait-notes { + width: 194px; + height: 253px; + resize: none; + margin-left: 12px; + margin-top: 22px; +} + +/* Professions */ +.sheet-professions { + padding-top: 22px; + padding-left: 80px; +} + +.sheet-profession-row { + margin-bottom: 6px; +} + +.sheet-profession-text { + width: 286px; +} + +.sheet-profession-rate { + margin-left: 9px; + margin-right: 17px; + width: 24px; + text-align: center; +} + +/* Combat stats */ +.sheet-combat { + display: flex; +} + +.sheet-combat-stats input { + width: 33px; + height: 31px; + text-align: center; +} + +.sheet-combat-stats { + width: 200px; + text-align: right; + padding-top: 47px; +} + +.sheet-combat-stat { + margin-right: 12px; + margin-bottom: 18px; +} + +.sheet-weapons-armours-stats { + width: 550px; + padding-top: 51px; +} + +.sheet-weapon-stat { + margin-left: 10px; + margin-bottom: 5px; +} + +.sheet-weapon-name { + width: 112px; + margin-right: 12px; +} + +.sheet-weapon-advantage, +.sheet-weapon-disadvantage { + width: 139px; + margin-right: 10px; +} + +.sheet-weapon-damage, +.sheet-weapon-reach { + width: 45px; + margin-right: 6px; + text-align: center; +} + +.sheet-armour-stats { + padding-top: 36px; +} + +.sheet-armour-name { + margin-right: 8px; + margin-left: 5px; + width: 207px; +} + +.sheet-armour-absorb { + width: 194px; + margin-right: 5px; +} + +.sheet-armour-penalty { + width: 118px; +} + +.sheet-armour-stat { + margin-bottom: 5px; +} + +/* Story section */ +.sheet-story { + display: flex; + flex-direction: row; +} + +.sheet-story-stats { + width: 224px; +} + +.sheet-story-facts { + width: 523px; +} + +.sheet-passion, +.sheet-determination { + display: flex; + margin-top: 12px; + margin-left: 143px; +} + +.sheet-determination { + margin-top: -7px; +} + +.sheet-passion .sheet-checkbox-checkmark, +.sheet-passion .sheet-checkbox-container, +.sheet-determination .sheet-checkbox-checkmark, +.sheet-determination .sheet-checkbox-container { + width: 15px; + height: 15px; +} + +.sheet-passion .sheet-checkbox-container, +.sheet-determination .sheet-checkbox-container { + margin-right: -14px; +} + +.sheet-passion .sheet-even, +.sheet-determination .sheet-even { + margin-top: 26px; +} + +.sheet-isaac-points { + margin-top: 10px; + padding-left: 140px; +} + +.sheet-isaac-points input { + width: 30px; + text-align: center; +} + +.sheet-isaac-points input:nth-child(2) { + margin-left: 10px; +} + +.sheet-prestige-points { + margin-top: 17px; + padding-left: 150px; +} + +.sheet-prestige-points input { + max-width: 68px; + text-align: center; +} + +.sheet-story-facts { + display: flex; + flex-direction: column; +} + +.sheet-story-facts input { + margin-top: 12px; +} + +.sheet-story-facts input:nth-child(1) { + margin-left: 34px; + width: 485px; + margin-top: 15px; +} + +.sheet-story-facts input:nth-child(2), +.sheet-story-facts input:nth-child(3) { + margin-left: 117px; + width: 403px; +} + +.sheet-story-facts input:nth-child(4), +.sheet-story-facts input:nth-child(5) { + margin-left: 106px; + margin-top: 13px; + width: 413px; +} + +/**********/ +/* Page 2 */ +/**********/ + +/* Top */ +.sheet-exos-max-input { + margin-left: 622px; + width: 52px; + text-align: center; +} + +/* Exos section */ +.sheet-exos { + padding-top: 3px; +} + +.sheet-exo { + margin-bottom: 6px; +} + +.sheet-exo-port { + text-align: center; + margin-left: 54px; + width: 46px; +} + +.sheet-exo-name { + margin-left: 3px; + width: 196px; +} + +.sheet-exo-description { + width: 367px; +} + +.sheet-exo-cost { + margin-left: 3px; + width: 64px; + text-align: center; +} + +/* Bottom */ +.sheet-bottom { + display: flex; + flex-direction: row; +} + +.sheet-robotta-story { + width: 433px; + padding-top: 44px; +} + +.sheet-robotta-story textarea { + resize: none; + width: 369px; + margin-left: 53px; + height: 124px; + margin-bottom: 38px; +} + +.sheet-equipment-and-notes { + margin-top: 45px; + margin-left: 20px; + width: 272px; + height: 305px; + margin-bottom: 0; +} + +.sheet-taels { + margin-left: 64px; + width: 230px; + text-align: center; +} + +.sheet-energy { + margin-top: 38px; +} + +.sheet-energy input { + width: 50px; + text-align: center; +} + +.sheet-energy-max { + margin-left: 40px; +} + +.sheet-energy-temporal { + margin-left: 139px; +} + +.sheet-collapse, +.sheet-total-collapse { + display: flex; + flex-direction: row; +} + +.sheet-controlled-suspend, +.sheet-controlled-collapse, +.sheet-total-collapse { + flex: 1; +} +.sheet-controlled-collapse input { + text-align: center; + width: 79px; + margin-top: 50px; +} + +.sheet-total-collapse .sheet-checkbox-checkmark, +.sheet-controlled-suspend .sheet-checkbox-checkmark { + width: 16px; + height: 16px; +} + +.sheet-total-collapse .sheet-checkbox-container, +.sheet-controlled-suspend .sheet-checkbox-container { + width: 16px; + height: 16px; + margin-top: 60px; + margin-left: 51px; +} + +.sheet-total-collapse .sheet-checkbox-container { + margin-left: 9px; +} + +.sheet-total-collapse .sheet-checkbox-container:nth-child(1) { + margin-left: -9px; +} diff --git a/Robotta/Robotta.html b/Robotta/Robotta.html new file mode 100644 index 0000000000..2f186bd9f3 --- /dev/null +++ b/Robotta/Robotta.html @@ -0,0 +1,418 @@ +
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+ + diff --git a/Robotta/Robotta.png b/Robotta/Robotta.png new file mode 100644 index 0000000000..7d4e2486bb Binary files /dev/null and b/Robotta/Robotta.png differ diff --git a/Robotta/sheet.json b/Robotta/sheet.json new file mode 100644 index 0000000000..009b5485cf --- /dev/null +++ b/Robotta/sheet.json @@ -0,0 +1,9 @@ +{ + "html": "Robotta.html", + "css": "Robotta.css", + "authors": "Juan Lucha", + "roll20userid": "111814", + "preview": "Robotta.png", + "instructions": "Esta hoja de personaje ha sido diseñada para uso en partidas de Robotta, creado por Sirio Sesenra y publicado por Shadowlands Ediciones", + "legacy": true +} \ No newline at end of file diff --git a/Rolemaster 2nd-classic/Rolemaster_2nd-classic.html b/Rolemaster 2nd-classic/Rolemaster_2nd-classic.html index 20e8385a2d..d21269579d 100644 --- a/Rolemaster 2nd-classic/Rolemaster_2nd-classic.html +++ b/Rolemaster 2nd-classic/Rolemaster_2nd-classic.html @@ -31,7 +31,7 @@
@@ -143,14 +143,14 @@
- +

- +
diff --git a/Rolemaster 2nd-classic/translations/en.json b/Rolemaster 2nd-classic/translations/en.json index c72070bc8a..015c9e80c1 100644 --- a/Rolemaster 2nd-classic/translations/en.json +++ b/Rolemaster 2nd-classic/translations/en.json @@ -92,7 +92,7 @@ "empathycheck": "Empathy Check", "intuitioncheck": "Intuition Check", "resistancecheck": "Resistance Check", - "ennemydb": "Ennemy DB", + "ennemydb": "Enemy DB", "result": "Result", "dev-abbr": "Dev.", "loadcapacity": "Load capacity (lbs)", @@ -105,36 +105,36 @@ "professionbonusmode": "Mode of professional bonus calculations", "legacyprofbonus": "Per level", "flatprofbonus": "Flat bonus", - "profbonusmodedescription": "Choose the mode of professional bonus calculations. By the legacy rules, the professional bonus is multiplied by the character level. You can also choice the flat bonus option, in this case, the professional bonus don't scale with the caracter level.", + "profbonusmodedescription": "Choose the mode of professional bonus calculations. By the legacy rules, the professional bonus is multiplied by the character level. You can also choice the flat bonus option, in this case, the professional bonus don't scale with the character level.", "bmr": "BMVT", - "walk": "Marche x1", - "fastwalk": "March. rap x1.5", - "run": "Course x2", + "walk": "Walk x1", + "fastwalk": "Jog x1.5", + "run": "Run x2", "sprint": "Sprint x3", "accsprint": "Sprint acc. x4", "dash": "Ruée x5", - "skilldevmode": "Mode d'acquisition des Points de développement", + "skilldevmode": "Method of acquiring Development Points", "legacyskilldev": "Legacy calculation", - "flatskilldev": "Points de dév fixes", - "skilldevmodedescription": "Choisissez le mode d'acquisition des points de développements. Par défaut, ils sont dérivés des 5 premières caractérisitques. Il est également possible d'attribuer une valeur fixe aux points de développements.", - "secundarydevelopmentpoints": "PdD Second.", - "secondaryskilldevmode": "Bonus des Points de développements secondaires", + "flatskilldev": "Fixed Dev points", + "skilldevmodedescription": "Choose the acquisition mode of the development points. By default, they are derived from the first 5 features. It is also possible to assign a fixed value to the development points.", + "secundarydevelopmentpoints": "Secondary Dev points", + "secondaryskilldevmode": "Secondary Development Points Bonus", "10bonus": "10% bonus", "20bonus": "20% bonus", "25bonus": "25% bonus", "30bonus": "30% bonus", "40bonus": "40% bonus", "50bonus": "50% bonus", - "secondaryskilldevmodedescription": "Sélectionnez le type de bonus aux points de développements pour les compétences secondaires. Les bonus en pourcentages des points de développements principaux ne fonctionnent que si le mode de calcul des points de développement est celui des règles de base (voir l'option précédente).", - "background-color": "Couleur de la fiche de personnage", - "default": "Par défaut", - "white": "Blanc", - "lilac": "Lilas", - "grayscale": "Gris", + "secondaryskilldevmodedescription": "Secondary Development Points Bonus Select the type of development point bonus for secondary skills. The bonuses in percentages of the main development points only work if the calculation mode of the development points is that of the basic rules (see the previous option).", + "background-color": "Character sheet color", + "default": "By default", + "white": "White", + "lilac": "Lilac", + "grayscale": "Grayscale", "book": "Livre", - "season-summer": "Eté", - "season-fall": "Automne", - "season-winter": "Hiver", - "season-spring": "Printemps", - "backgroundcolordesc": "Vous pouvez changer les couleurs de la fiche de personnage grâce à ce menu. Si vous désirez d'autres couleurs, contactez l'auteur de la fiche (Onirim) afin qu'elles puissent être ajoutées lors d'une prochaine mise à jour !" + "season-summer": "Summer", + "season-fall": "Autumn", + "season-winter": "Winter", + "season-spring": "Spring", + "backgroundcolordesc": "You can change the color of the character sheet through this menu. If you want other colors, contact the author of the sheet (Onirim) so that they can be added in a future update!" } \ No newline at end of file diff --git a/Rolemaster-Standard-System/translations/es.json b/Rolemaster-Standard-System/translations/es.json index 069a23b586..4d1539caa4 100644 --- a/Rolemaster-Standard-System/translations/es.json +++ b/Rolemaster-Standard-System/translations/es.json @@ -1,7 +1,7 @@ { - "sheettype": "Sheet Type:", - "sheettypedescription": "PC is the sheet for Player Characters or NPC's with Player Character-like data. It contains tabs for stats, combat-related information, equipment, known spell lists, notes, experience, and a set-up tab. NPC is the sheet which matches the Creatures and Monster's data sets. It has room for additional notes as well as a JSON converter and JSON example data. Roll Template has information about the RMSS sheet's roll templates.", - "standard-stat-bonus-based-on-categories-directions": "Set to use the standard category stats with the skills rather than the alternate (individual) stats as explained in Variable Stat Bonuses Based on Skills, section A-9.2 in the Rolemaster Standard Rules.", + "sheettype": "Tipo de ficha:", + "sheettypedescription": "PJ es una ficha para personajes jugadores o personajes no jugadores. Contiene tabs para estadísticias, información relacionada con el combate, equipo, hechizos, notas, experiencia y configuraciones. NPC (o, en castellano PNJ) es la ficha preparada para criaturas y monstruos. Contiene espacio adicional para notas y un conversion de JSON y información de ejemplo en formato JSON. La sección Roll contiene informacion sobre RMSS \"sheet's roll templates\".", + "standard-stat-bonus-based-on-categories-directions": "Seleccione para utilizar las categorías standard en las habilidades en vez de las categorías alternativas (individuales) explicadas en \"Habilidades variables basadas en bonus\" sección A-9.2 en el libro base de Rolemaster", "coins-per-pound-n": "Coins per Pound", "coins-per-pound-desc": "Number of coins in a pound, RMSS suggested value is 64 coins weigh 1 pound.", "dismiss-announcement": "Dismiss Announcement", diff --git a/RolemasterUnified/sheet.json b/RolemasterUnified/sheet.json index fa8cdd2056..05ae77f0f3 100644 --- a/RolemasterUnified/sheet.json +++ b/RolemasterUnified/sheet.json @@ -1,60 +1,61 @@ { - "html": "sheet_RMU_v1.0.html", - "css": "sheet_RMU_v1.0.css", - "authors": "Pantsworth", - "preview": "sheet_RMU_v1.0.jpg", - "roll20userid": "824185", - "instructions": "Set up tab allows choice of which calculations and fills to automate. Space provided to add custom skills or other skills at the bottom of the skill tab. \n\n NPC toggle switches to NPC/Monster sheet with space for all fields from Creatures & Monsters as well as a field to allow JSON import of a creature. Example JSON import included. Roll Template toggle shows information about the embedded roll templates. \n\n Should also work for RMFRP. ", - "useroptions": [ - { - "attribute": "npc-show", - "displayname": "Sheet Type: ", - "displaytranslationkey": "sheettype", - "type": "select", - "options": [ - "PC|1", - "NPC|2", - "Roll Templates|3" - ], - "default": "1", - "description": "PC is the sheet for Player Characters or NPC's with Player Character-like data. It contains tabs for stats, combat-related information, equipment, known spell lists, notes, experience, and a set-up tab. NPC is the sheet which matches the Creatures and Monster's data sets. It has room for additional notes as well as a JSON converter and JSON example data. Roll Template has information about the RMSS sheet's roll templates.", - "descriptiontranslationkey": "sheettypedescription" - }, - { - "attribute": "variablestatbonuscalc", - "displayname": "Standard Stat Bonuses for Skills Based on Categories.", - "displaytranslationkey": "standard-stat-bonus-based-on-categories", - "type": "checkbox", - "value": "1", - "description": "Set to use the standard category stats with the skills rather than the alternate (individual) stats as explained in Variable Stat Bonuses Based on Skills, section A-9.2 in the Rolemaster Standard Rules.", - "descriptiontranslationkey": "standard-stat-bonus-based-on-categories-directions" - }, - { - "attribute": "heightunit", - "displayname": "Unit for Height: ", - "displaytranslationkey": "height-unit", - "type": "text", - "default": "in", - "description": "Change from inches to centimeters or other length unit of choice. Movement calculations for centimeters/meters are not in; if you know what the formula looks like, please let me know.", - "descriptiontranslationkey": "change-height-unit" - }, - { - "attribute": "weightunit", - "displayname": "Unit for weight: ", - "displaytranslationkey": "weight-unit", - "type": "text", - "default": "lbs.", - "description": "Change from pounds to kilograms or other weight unit of choice.", - "descriptiontranslationkey": "change-weight-unit" - }, - { - "attribute": "coinsperpound", - "displayname": "Coins per Pound", - "displaytranslationkey": "coins-per-pound-n", - "type": "number", - "value": "64", - "description": "Number of coins in a pound, RMSS suggested value is 64 coins weigh 1 pound.", - "descriptiontranslationkey": "coins-per-pound-desc" - } - ] + "html": "sheet_RMU_v1.0.html", + "css": "sheet_RMU_v1.0.css", + "authors": "Pantsworth", + "preview": "sheet_RMU_v1.0.jpg", + "roll20userid": "824185", + "instructions": "Set up tab allows choice of which calculations and fills to automate. Space provided to add custom skills or other skills at the bottom of the skill tab. \n\n NPC toggle switches to NPC/Monster sheet with space for all fields from Creatures & Monsters as well as a field to allow JSON import of a creature. Example JSON import included. Roll Template toggle shows information about the embedded roll templates. \n\n Should also work for RMFRP. ", + "useroptions": [ + { + "attribute": "npc-show", + "displayname": "Sheet Type: ", + "displaytranslationkey": "sheettype", + "type": "select", + "options": [ + "PC|1", + "NPC|2", + "Roll Templates|3" + ], + "default": "1", + "description": "PC is the sheet for Player Characters or NPC's with Player Character-like data. It contains tabs for stats, combat-related information, equipment, known spell lists, notes, experience, and a set-up tab. NPC is the sheet which matches the Creatures and Monster's data sets. It has room for additional notes as well as a JSON converter and JSON example data. Roll Template has information about the RMSS sheet's roll templates.", + "descriptiontranslationkey": "sheettypedescription" + }, + { + "attribute": "variablestatbonuscalc", + "displayname": "Standard Stat Bonuses for Skills Based on Categories.", + "displaytranslationkey": "standard-stat-bonus-based-on-categories", + "type": "checkbox", + "value": "1", + "description": "Set to use the standard category stats with the skills rather than the alternate (individual) stats as explained in Variable Stat Bonuses Based on Skills, section A-9.2 in the Rolemaster Standard Rules.", + "descriptiontranslationkey": "standard-stat-bonus-based-on-categories-directions" + }, + { + "attribute": "heightunit", + "displayname": "Unit for Height: ", + "displaytranslationkey": "height-unit", + "type": "text", + "default": "in", + "description": "Change from inches to centimeters or other length unit of choice. Movement calculations for centimeters/meters are not in; if you know what the formula looks like, please let me know.", + "descriptiontranslationkey": "change-height-unit" + }, + { + "attribute": "weightunit", + "displayname": "Unit for weight: ", + "displaytranslationkey": "weight-unit", + "type": "text", + "default": "lbs.", + "description": "Change from pounds to kilograms or other weight unit of choice.", + "descriptiontranslationkey": "change-weight-unit" + }, + { + "attribute": "coinsperpound", + "displayname": "Coins per Pound", + "displaytranslationkey": "coins-per-pound-n", + "type": "number", + "value": "64", + "description": "Number of coins in a pound, RMSS suggested value is 64 coins weigh 1 pound.", + "descriptiontranslationkey": "coins-per-pound-desc" + } + ], + "legacy": true } \ No newline at end of file diff --git a/RolemasterUnified/sheet_RMU_v1.0.html b/RolemasterUnified/sheet_RMU_v1.0.html index 3ecbb2b7fe..d02d982d05 100644 --- a/RolemasterUnified/sheet_RMU_v1.0.html +++ b/RolemasterUnified/sheet_RMU_v1.0.html @@ -5,7 +5,7 @@ -

V2. 05/25/2020 by Diana P.

+

V2. 02/04/2021 by PantsWorth

@@ -86,6 +86,8 @@ + +
Deity: @@ -5614,13 +5616,13 @@ Auto calculate experience needed for next level (using RMSS std scale where level 1 is at 10000 xp).
-
+
- Auto populate profession skill-category bonuses for professions in the Rolemaster Standard Rules book.
Supported: Fighter, Thief, Rogue, Warrior Monk, Layman, Magician, Illusionist, Cleric, Animist, Mentalist, Lay Healer, Healer, Mystic, Sorcerer, Ranger, Paladin, Monk, Dabbler, Bard, Magent. If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated. To clear the profession bonuses, enter the keyword: None .
+ Auto populate profession skill-category bonuses for professions in the Rolemaster Unified Rules book.
Supported: Fighter, Warrior Monk, Thief, Rogue, Laborer, Scholar, Cleric, Druid, Magician, Illusionist, Mentalist, Lay Healer, Healer, Mystic, Sorcerer, Paladin, Ranger, Monk, Bard, Magent, Dabbler, No Profession. If this box is checked and the Profession field does not match the spelling of one of the above professions, no bonuses will be populated. To clear the profession bonuses, enter the keyword: None .
@@ -5682,14 +5684,14 @@
- Coins per Pound (RMSS suggested value is 64 coins weigh 1 pound): + Coins per Pound:

-
+
Skill Progression Setup
- These Skill Rank Progressions are per the rules in the RMSS Standard Rules. + These Skill Rank Progressions are per the rules in the RMU.
@@ -7964,7 +7966,7 @@ function StatCalc(base, racial, special) { // takes skill rank and progression and returns rank bonus function GenSkillMod(rank, prog0, prog10, prog20, prog30, prog31) { let mod = 0; - // console.log('/* ----------inside GenSkillMod rank:'+rank+'------------ */'); + console.log('/* ----------inside GenSkillMod rank:'+rank+'------------ */'); if (rank == 0) { if (isNaN(prog0)) {mod=0;} else {mod = prog0;} @@ -7982,7 +7984,7 @@ function GenSkillMod(rank, prog0, prog10, prog20, prog30, prog31) { mod = Math.round(100 + ((rank - 30) * prog31)); // mod = 45 + Math.round(rank / 2); } - // console.log('/* ----------leaving GenSkillMod mod:'+mod+'------------ */'); + console.log('/* ----------leaving GenSkillMod mod:'+mod+'------------ */'); return mod; } @@ -8058,77 +8060,34 @@ on('change:realmselect change:race change:racialcalc change:inbonus change:embon function SkillChange(name) { getAttrs(['skillcalc'], function(values) { if (parseInt(values.skillcalc,10) == 1){ - // console.log('/* ----------entering SkillChange ------------ */'); + console.log('/* ----------entering SkillChange ------------ */'); let prog; prog = name.replace(/ranks/g,'prog'); let bonus = name.replace(/ranks/g,'rankbonus'); - // console.log('/* ----------SkillChange: prog:'+prog+' bonus:'+bonus+' ------------ */'); // debug + console.log('/* ----------SkillChange: prog:'+prog+' bonus:'+bonus+' ------------ */'); // debug getAttrs([prog],function(values) { - // console.log('/* ----------SkillChange: prog value:'+values[prog]+' ------------ */'); // debug - if (values[prog] == 1) { //combined - getAttrs([name, 'combprog0', 'combprog10', 'combprog20', 'combprog30', 'combprog31'], function(values) { - let update = {}; - update[bonus]=GenSkillMod(parseInt(values[name],10), parseFloat(values.combprog0),parseFloat(values.combprog10), parseFloat(values.combprog20), parseFloat(values.combprog30), parseFloat(values.combprog31)); - setAttrs(update); - }); - } else if (values[prog] == 2) { // Category - getAttrs([name, 'catprog0', 'catprog10', 'catprog20', 'catprog30', 'catprog31'], function(values) { - let update = {}; - update[bonus]=GenSkillMod(parseInt(values[name],10), parseFloat(values.catprog0),parseFloat(values.catprog10), parseFloat(values.catprog20), parseFloat(values.catprog30), parseFloat(values.catprog31)); - setAttrs(update); - }); - } else if (values[prog] == 3) { // Standard + console.log('/* ----------SkillChange: prog value:'+values[prog]+' ------------ */'); // debug + // Standard getAttrs([name, 'stdprog0', 'stdprog10', 'stdprog20', 'stdprog30', 'stdprog31'], function(values) { let update = {}; update[bonus]=GenSkillMod(parseInt(values[name],10), parseFloat(values.stdprog0),parseFloat(values.stdprog10), parseFloat(values.stdprog20), parseFloat(values.stdprog30), parseFloat(values.stdprog31)); setAttrs(update); }); - } else if (values[prog] == 4) { // Special/Spell - getAttrs([name, 'spellprog0', 'spellprog10', 'spellprog20', 'spellprog30', 'spellprog31'], function(values) { - let update = {}; - update[bonus]=GenSkillMod(parseInt(values[name],10), parseFloat(values.spellprog0),parseFloat(values.spellprog10), parseFloat(values.spellprog20), parseFloat(values.spellprog30), parseFloat(values.spellprog31)); - setAttrs(update); - }); - } else if (values[prog] == 5) { // Bodydev - getAttrs([name, 'bodydevprog0', 'bodydevprog10', 'bodydevprog20', 'bodydevprog30', 'bodydevprog31'], function(values) { - let update = {}; - update[bonus]=GenSkillMod(parseInt(values[name],10), parseFloat(values.bodydevprog0),parseFloat(values.bodydevprog10), parseFloat(values.bodydevprog20), parseFloat(values.bodydevprog30), parseFloat(values.bodydevprog31)); - setAttrs(update); - }); - } else if (values[prog] == 6) { // PPDev - getAttrs([name, 'ppdevprog0', 'ppdevprog10', 'ppdevprog20', 'ppdevprog30', 'ppdevprog31'], function(values) { - let update = {}; - update[bonus]=GenSkillMod(parseInt(values[name],10), parseFloat(values.ppdevprog0),parseFloat(values.ppdevprog10), parseFloat(values.ppdevprog20), parseFloat(values.ppdevprog30), parseFloat(values.ppdevprog31)); - setAttrs(update); - }); - } else if (values[prog] == 7) { // Custom1 - getAttrs([name, 'cust1prog0', 'cust1prog10', 'cust1prog20', 'cust1prog30', 'cust1prog31'], function(values) { - let update = {}; - update[bonus]=GenSkillMod(parseInt(values[name],10), parseFloat(values.cust1prog0),parseFloat(values.cust1prog10), parseFloat(values.cust1prog20), parseFloat(values.cust1prog30), parseFloat(values.cust1prog31)); - setAttrs(update); - }); - } else if (values[prog] == 8) { // Custom2 - getAttrs([name, 'cust2prog0', 'cust2prog10', 'cust2prog20', 'cust2prog30', 'cust2prog31'], function(values) { - let update = {}; - update[bonus]=GenSkillMod(parseInt(values[name],10), parseFloat(values.cust2prog0),parseFloat(values.cust2prog10), parseFloat(values.cust2prog20), parseFloat(values.cust2prog30), parseFloat(values.cust2prog31)); - setAttrs(update); - }); - } }); - // console.log('/* ----------exiting SkillChange ------------ */'); + console.log('/* ----------exiting SkillChange ------------ */'); } }); } // Update the dropdown stats for the skills since they got renamed and we don't want to lose data NYI -//function FixDropdownStats(name) { -// let stat = name + 'stat'; +function FixDropdownStats(name) { + let stat = name + 'stat'; let display = name + 'statdisplay'; let choice = name + 'statchoice'; let svalue = 0; let cvalue = ''; //console.log('/* ---------- stat:'+stat+'; choice:'+choice+'------------ */'); - getAttrs([stat, display, choice, 'agbonus', 'cobonus', 'mebonus', 'rebonus', 'sdbonus', 'embonus', 'inbonus', 'prbonus', 'qubonus', 'stbonus'], function(values) { + getAttrs([stat, display, choice, 'rlbonus', 'nabonus', 'agbonus', 'cobonus', 'mebonus', 'rebonus', 'sdbonus', 'embonus', 'inbonus', 'prbonus', 'qubonus', 'stbonus'], function(values) { console.log('/* ---------- stat:'+stat+' value stat:'+values[stat]+'; display:'+display+'; value display:'+values[display]+'; choice:'+choice+'; value choice:'+values[choice]+'------------ */'); if (values[stat].includes('ag')) { svalue = parseInt(values.agbonus,10); @@ -8169,6 +8128,18 @@ function SkillChange(name) { if (values.stat.includes('st')) { svalue = parseInt(values.stbonus,10); cvalue = 'st'; + } + if (values.stat.includes('rl')) { + svalue = parseInt(values.rlbonus,10); + cvalue = 'rl'; + } + if (values.stat.includes('co')) { + svalue = parseInt(values.cobonus,10); + cvalue = 'co'; + } + if (values.stat.includes('na')) { + svalue = parseInt(0); + cvalue = 'na'; } console.log ('/*------ svalue:'+svalue+'; cvalue:'+cvalue); setAttrs({ @@ -9015,114 +8986,6 @@ on('change:levelexpcalc change:level', function() { }); }); -// -//on('change:race change:racialcalc', function() { -// getAttrs(['race', 'racialnotes', 'racialcalc'], function(values) { - // console.log('/* ---------- can we set up racial bonuses?------------ */'); - // first set up a table of mods for all the racial stats. - // note you can put linespaces after any comma here, if you want to arrange it so its easily read. -// const modsbyrace = { -// 'common man': {bodydevprog0:0, bodydevprog10:6, bodydevprog20:4, bodydevprog30:2, bodydevprog31:1, agracial: 0, coracial: 0, meracial: 0, reracial: 0, sdracial: 2, emracial: 0, inracial: 0, prracial: 0, quracial: 0, stracial: 2, esssaverace: 0, chansaverace: 0, mentsaverace: 0, poisonsaverace: 0, diseasesaverace: 0, willsaverace: 0, souldepart: 12, recoverymult: 1, racetypeforstatloss: 2, exhaustmiscbonus: 0}, -// 'mixed man': {bodydevprog0:0, bodydevprog10:6, bodydevprog20:5, bodydevprog30:2, bodydevprog31:1, agracial: 0, coracial:2, meracial: 0, reracial: 0, sdracial: 2, emracial: 2, inracial: 0, prracial: 2, quracial: 0, stracial: 2, esssaverace: 0, chansaverace: 0, mentsaverace: 0, poisonsaverace: 0, diseasesaverace: 0, willsaverace: 0, souldepart: 11, recoverymult: 0.9, racetypeforstatloss: 2, exhaustmiscbonus: 0}, -// 'high man': {bodydevprog0:0, bodydevprog10:7, bodydevprog20:5, bodydevprog30:3, bodydevprog31:1, agracial: -2, coracial: 4, meracial: 0, reracial: 0, sdracial: 0, emracial: 0, inracial: 0, prracial: 4, quracial: -2, stracial: 4, esssaverace: -5, chansaverace: -5, mentsaverace: -5, poisonsaverace: 0, diseasesaverace: 0, willsaverace: 0, souldepart: 10, recoverymult: 0.75, racetypeforstatloss: 2, exhaustmiscbonus: 0}, -// 'half-elf': {bodydevprog0:0, bodydevprog10:7, bodydevprog20:5, bodydevprog30:3, bodydevprog31:1, agracial: 2, coracial: 2, meracial: 0, reracial: 0, sdracial: -3, emracial: 0, inracial: 0, prracial: 4, quracial: 4, stracial: 2, esssaverace: -5, chansaverace: -5, mentsaverace: -5, poisonsaverace: 0, diseasesaverace: 50, willsaverace: -15, souldepart: 6, recoverymult: 1.5, racetypeforstatloss: 3, exhaustmiscbonus: 0}, -// 'wood elf': {bodydevprog0:0, bodydevprog10:6, bodydevprog20:3, bodydevprog30:1, bodydevprog31:1, agracial: 4, coracial: 0, meracial: 2, reracial: 0, sdracial: -5, emracial:2, inracial: 0, prracial: 2, quracial: 2, stracial: 0, esssaverace: -5, chansaverace: -5, mentsaverace: -5, poisonsaverace: 10, diseasesaverace: 100, willsaverace: -15, souldepart: 3, recoverymult: 1.5, racetypeforstatloss: 3, exhaustmiscbonus: 0}, -// 'grey elf': {bodydevprog0:0, bodydevprog10:6, bodydevprog20:3, bodydevprog30:2, bodydevprog31:1, agracial: 2, coracial: 0, meracial: 2, reracial: 0, sdracial: -5, emracial:2, inracial: 0, prracial: 4, quracial: 4, stracial: 0, esssaverace: -5, chansaverace: -5, mentsaverace: -5, poisonsaverace: 10, diseasesaverace: 100, willsaverace: -15, souldepart: 2, recoverymult: 2, racetypeforstatloss: 4, exhaustmiscbonus: 0}, -// 'high elf': {bodydevprog0:0, bodydevprog10:7, bodydevprog20:3, bodydevprog30:2, bodydevprog31:1, agracial: 2, coracial: 0, meracial: 2, reracial: 0, sdracial: -5, emracial:2, inracial: 0, prracial: 6, quracial: 6, stracial: 0, esssaverace: -5, chansaverace: -5, mentsaverace: -5, poisonsaverace: 10, diseasesaverace: 100, willsaverace: -15, souldepart: 1, recoverymult: 3, racetypeforstatloss: 5, exhaustmiscbonus: 0}, -// 'dwarf': {bodydevprog0:0, bodydevprog10:7, bodydevprog20:4, bodydevprog30:2, bodydevprog31:1, agracial: -2, coracial: 6, meracial: 0, reracial: 0, sdracial: 2, emracial: -4, inracial: 0, prracial: -4, quracial: -2, stracial: 2, esssaverace: 40, chansaverace: 0, mentsaverace: 40, poisonsaverace: 20, diseasesaverace: 15, willsaverace: 80, souldepart: 21, recoverymult: 0.5, racetypeforstatloss: 1, exhaustmiscbonus: 0}, -// 'halfling': {bodydevprog0:0, bodydevprog10:6, bodydevprog20:2, bodydevprog30:2, bodydevprog31:1, agracial: 6, coracial: 6, meracial: 0, reracial: 0, sdracial: -4, emracial:-2, inracial: 0, prracial: -6, quracial: 4, stracial: -8, esssaverace: 40, chansaverace: 0, mentsaverace: 40, poisonsaverace: 30, diseasesaverace: 15, willsaverace: 90, souldepart: 18, recoverymult: 0.5, racetypeforstatloss: 1, exhaustmiscbonus: 0}, -// 'half-orc': {bodydevprog0:0, bodydevprog10:7, bodydevprog20:4, bodydevprog30:2, bodydevprog31:1, agracial: 0, coracial: 2, meracial: 0, reracial: 0, sdracial: 2, emracial: 0, inracial: 0, prracial: 0, quracial: 0, stracial: 2, esssaverace: 0, chansaverace: 0, mentsaverace: 0, poisonsaverace: 5, diseasesaverace: 5, willsaverace: 0, souldepart: 6, recoverymult: 0.75, racetypeforstatloss: 2, exhaustmiscbonus: 10}, -// 'common orc': {bodydevprog0:0, bodydevprog10:6, bodydevprog20:3, bodydevprog30:2, bodydevprog31:1, agracial: 0, coracial: 2, meracial: -4, reracial:-2, sdracial:-4, emracial:-2, inracial: -4, prracial:-2, quracial: 0, stracial: 2, esssaverace: 0, chansaverace: 0, mentsaverace: 0, poisonsaverace: 0, diseasesaverace: 5, willsaverace: 0, souldepart: 1, recoverymult: 0.5, racetypeforstatloss: 2, exhaustmiscbonus: 20}, -// 'greater orc': {bodydevprog0:0, bodydevprog10:7, bodydevprog20:3, bodydevprog30:2, bodydevprog31:1, agracial: 0, coracial: 4, meracial: -2, reracial:-2, sdracial:-2, emracial:-2, inracial: -2, prracial:-2, quracial: 0, stracial: 4, esssaverace: 0, chansaverace: 0, mentsaverace: 0, poisonsaverace: 5, diseasesaverace: 10, willsaverace: 0, souldepart: 1, recoverymult: 0.5, racetypeforstatloss: 2, exhaustmiscbonus: 30}, -// 'none': {bodydevprog0:0, bodydevprog10:0, bodydevprog20:0, bodydevprog30:0, bodydevprog31:0, agracial: 0, coracial: 0, meracial: 0, reracial: 0, sdracial: 0, emracial: 0, inracial: 0, prracial: 0, quracial: 0, stracial: 0, esssaverace: 0, chansaverace: 0, mentsaverace: 0, poisonsaverace: 0, diseasesaverace: 0, willsaverace: 0, souldepart: 0, recoverymult: 0, racetypeforstatloss: 0, exhaustmiscbonus: 0} -// }; - // check to make sure that it's ok to do the racial setup per the setup tab -// if (parseInt(values.racialcalc) == 1) { - //console.log('/* ---------- racial calc is 1; setup racialbonuses etc!------------ */'); -// const race = values.race.toLowerCase(); -// if (modsbyrace.hasOwnProperty(race)) { - // race exists in data set above so use it. -// const mods = modsbyrace[race]; -// setAttrs(mods); - - // Note: skill bonuses would probably be handled best in a skill worker. - // racial skill bonuses? Swimming (-50 for dwarves), Scaling(+20 Hillmen), Acrobatics(+20 Hillmen, Woodmen), Public Speaking(+20 Hillmen), Acting(+20 Hillmen), Boat Piloting(+20 Mariners), Navigation(+20 Mariners), Rope Mastery(+20 Mariners), Rowing(+20 Mariners), Sailing(+20 Mariners), Star-gazing(+20 Mariners), Weather Watching(+20 Mariners), Mounted Combat(+20 Nomads), all Outdoor-Animal skills(+20 Nomads), Trickery(+10 Wood-elves), Stalking(+10 Wood-elves), Hiding(+10 Wood-elves), Climbing(+20 Woodmen), Foraging(+10 Woodmen), bard based spell attacks (+10 Wood-elves)?, Awareness involving hearing (+10 elves)???, + DB/RR for heat and/or cold (various) - - // racial notes? (maybe but how to keep it from over-writing what's there or inserting itself again everytime??) - // The simple solution is to add racialnotes: to the race data object above, then it's be printed automatically, replacing whats there at - // no loss in performance, since its just part of a single setAttrs. - -// } -// } -// }); - //console.log('/* ---------- exiting set up racial bonuses call------------ */'); -//}); - -// -//on('change:bodydevprog0 change:bodydevprog10 change:bodydevprog20 change:bodydevprog30 change:bodydevprog31 change:racialcalc change:skillcalc', function() { -// getAttrs(['bodydevranks', 'bodydevprog0', 'bodydevprog10', 'bodydevprog20', 'bodydevprog30', 'bodydevprog31', 'racialcalc', 'skillcalc'], function(values) { - // console.log('/* ----------entering bodydevcalc; racialcalc:' + values.racialcalc + ' skillcalc:' + values.skillcalc + ' bodydevranks:' + values.bodydevranks+ '------------ */'); -// if ((parseInt(values.skillcalc,10) == 1) && (parseInt(values.racialcalc,10) == 1)) { -// setAttrs({ -// bodydevrankbonus: GenSkillMod(parseInt(values.bodydevranks,10), parseFloat(values.bodydevprog0), parseFloat(values.bodydevprog10), parseFloat(values.bodydevprog20), parseFloat(values.bodydevprog30), parseFloat(values.bodydevprog31)) -// }); -// } -// }); -//}); - -// -//on('change:realm change:ppdevranks change:ppdevprog0 change:ppdevprog10 change:ppdevprog20 change:ppdevprog30 change:ppdevprog31 change:skillcalc change:racialcalc change:inbonus change:embonus change:prbonus', function() { -// getAttrs(['ppdevranks', 'ppdevprog0', 'ppdevprog10', 'ppdevprog20', 'ppdevprog30', 'ppdevprog31', 'skillcalc', 'racialcalc'], function(values) { - // console.log('/* ------------------ppdevranks:'+parseInt(values.ppdevranks,10)+' ppdevprog0:'+parseFloat(values.ppdevprog0)+' ppdevprog10:'+parseFloat(values.ppdevprog10)+' ppdevprog20:'+parseFloat(values.ppdevprog20)+' ppdevprog30:'+parseFloat(values.ppdevprog30)+' ppdevprog31:'+parseFloat(values.ppdevprog31)+'-----------*/'); -// if ((parseInt(values.skillcalc,10) == 1)) { -// setAttrs({ -// ppdevrankbonus: GenSkillMod(parseInt(values.ppdevranks,10), parseFloat(values.ppdevprog0), parseFloat(values.ppdevprog10), parseFloat(values.ppdevprog20), parseFloat(values.ppdevprog30), parseFloat(values.ppdevprog31)) -// }); -// } -// }); -//}); - -// -on('change:profession change:professioncalc', function() { - getAttrs(['profession', 'professioncalc'], function(values) { - //console.log('/* ---------- can we set up profession bonuses?------------ */'); - // first set up a table of mods for all the profession bonuses. - const profbonusbyprofession = { - 'none': {'cat-armor-heavy-profbonus': 0, 'cat-armor-light-profbonus': 0, 'cat-armor-med-profbonus': 0, 'cat-artistic-active-profbonus': 0, 'cat-artistic-passive-profbonus': 0, 'cat-athletic-brawn-profbonus': 0, 'cat-athletic-endur-profbonus': 0, 'cat-athletic-gym-profbonus': 0, 'cat-aware-percept-profbonus': 0, 'cat-aware-search-profbonus': 0, 'cat-aware-senses-profbonus': 0, 'bodydevcatbonus': 0, 'cat-combat-maneuvers-profbonus': 0, 'cat-communications-profbonus': 0, 'cat-crafts-profbonus': 0, 'cat-directed-spells-profbonus': 0, 'cat-influence-profbonus': 0, 'cat-lore-general-profbonus': 0, 'cat-lore-magical-profbonus': 0, 'cat-lore-obscure-profbonus': 0, 'cat-lore-technical-profbonus': 0, 'cat-ma-striking-profbonus': 0, 'cat-ma-sweeps-profbonus': 0, 'cat-outdoor-animal-profbonus': 0, 'cat-outdoor-environ-profbonus': 0, 'cat-power-awareness-profbonus': 0, 'cat-power-manipulation-profbonus': 0, 'ppdevcatbonus': 0, 'cat-science-basic-profbonus': 0, 'cat-science-specialized-profbonus': 0, 'cat-self-control-profbonus': 0, 'cat-special-attacks-profbonus': 0, 'cat-srobprofbonus': 0, 'cat-sropenprofbonus': 0, 'cat-srclosedprofbonus': 0, 'cat-srotherbprofbonus': 0, 'cat-oropenprofbonus': 0, 'cat-orclosedprofbonus': 0, 'cat-orbaseprofbonus': 0, 'cat-arcopenprofbonus': 0, 'cat-arcclosedprofbonus': 0, 'cat-arcbaseprofbonus': 0, 'cat-arcotherbaseprofbonus': 0, 'cat-subterfuge-attack-profbonus': 0, 'cat-subterfuge-mechanics-profbonus': 0, 'cat-subterfuge-stealth-profbonus': 0, 'cat-tech-general-profbonus': 0, 'cat-tech-professional': 0, 'cat-tech-vocational-profbonus': 0, 'cat-urban-profbonus': 0, 'cat-weapon-1hconcussion-profbonus': 0, 'cat-weapon-1hedged-profbonus': 0, 'cat-weapon-2handed-profbonus': 0, 'cat-weapon-missile-profbonus': 0, 'cat-weapon-missileartillery-profbonus': 0, 'cat-weapon-polearms-profbonus': 0, 'cat-weapon-thrown-profbonus': 0}, - 'fighter': {'cat-armor-heavy-profbonus': 10, 'cat-armor-light-profbonus': 10, 'cat-armor-med-profbonus': 10, 'cat-artistic-active-profbonus': 0, 'cat-artistic-passive-profbonus': 0, 'cat-athletic-brawn-profbonus': 0, 'cat-athletic-endur-profbonus': 0, 'cat-athletic-gym-profbonus': 0, 'cat-aware-percept-profbonus': 0, 'cat-aware-search-profbonus': 0, 'cat-aware-senses-profbonus': 0, 'bodydevcatbonus': 10, 'cat-combat-maneuvers-profbonus': 10, 'cat-communications-profbonus': 0, 'cat-crafts-profbonus': 0, 'cat-directed-spells-profbonus': 0, 'cat-influence-profbonus': 0, 'cat-lore-general-profbonus': 0, 'cat-lore-magical-profbonus': 0, 'cat-lore-obscure-profbonus': 0, 'cat-lore-technical-profbonus': 0, 'cat-ma-striking-profbonus': 0, 'cat-ma-sweeps-profbonus': 0, 'cat-outdoor-animal-profbonus': 0, 'cat-outdoor-environ-profbonus': 0, 'cat-power-awareness-profbonus': 0, 'cat-power-manipulation-profbonus': 0, 'ppdevcatbonus': 0, 'cat-science-basic-profbonus': 0, 'cat-science-specialized-profbonus': 0, 'cat-self-control-profbonus': 0, 'cat-special-attacks-profbonus': 0, 'cat-srobprofbonus': 0, 'cat-sropenprofbonus': 0, 'cat-srclosedprofbonus': 0, 'cat-srotherbprofbonus': 0, 'cat-oropenprofbonus': 0, 'cat-orclosedprofbonus': 0, 'cat-orbaseprofbonus': 0, 'cat-arcopenprofbonus': 0, 'cat-arcclosedprofbonus': 0, 'cat-arcbaseprofbonus': 0, 'cat-arcotherbaseprofbonus': 0, 'cat-subterfuge-attack-profbonus': 0, 'cat-subterfuge-mechanics-profbonus': 0, 'cat-subterfuge-stealth-profbonus': 0, 'cat-tech-general-profbonus': 0, 'cat-tech-professional': 0, 'cat-tech-vocational-profbonus': 0, 'cat-urban-profbonus': 0, 'cat-weapon-1hconcussion-profbonus': 20, 'cat-weapon-1hedged-profbonus': 20, 'cat-weapon-2handed-profbonus': 20, 'cat-weapon-missile-profbonus': 20, 'cat-weapon-missileartillery-profbonus': 20, 'cat-weapon-polearms-profbonus': 20, 'cat-weapon-thrown-profbonus': 20}, - 'thief': {'cat-armor-heavy-profbonus': 0, 'cat-armor-light-profbonus': 0, 'cat-armor-med-profbonus': 0, 'cat-artistic-active-profbonus': 0, 'cat-artistic-passive-profbonus': 0, 'cat-athletic-brawn-profbonus': 0, 'cat-athletic-endur-profbonus': 0, 'cat-athletic-gym-profbonus': 5, 'cat-aware-percept-profbonus': 10, 'cat-aware-search-profbonus': 10, 'cat-aware-senses-profbonus': 10, 'bodydevcatbonus': 5, 'cat-combat-maneuvers-profbonus': 0, 'cat-communications-profbonus': 0, 'cat-crafts-profbonus': 0, 'cat-directed-spells-profbonus': 0, 'cat-influence-profbonus': 0, 'cat-lore-general-profbonus': 0, 'cat-lore-magical-profbonus': 0, 'cat-lore-obscure-profbonus': 0, 'cat-lore-technical-profbonus': 0, 'cat-ma-striking-profbonus': 0, 'cat-ma-sweeps-profbonus': 0, 'cat-outdoor-animal-profbonus': 0, 'cat-outdoor-environ-profbonus': 0, 'cat-power-awareness-profbonus': 0, 'cat-power-manipulation-profbonus': 0, 'ppdevcatbonus': 0, 'cat-science-basic-profbonus': 0, 'cat-science-specialized-profbonus': 0, 'cat-self-control-profbonus': 5, 'cat-special-attacks-profbonus': 0, 'cat-srobprofbonus': 0, 'cat-sropenprofbonus': 0, 'cat-srclosedprofbonus': 0, 'cat-srotherbprofbonus': 0, 'cat-oropenprofbonus': 0, 'cat-orclosedprofbonus': 0, 'cat-orbaseprofbonus': 0, 'cat-arcopenprofbonus': 0, 'cat-arcclosedprofbonus': 0, 'cat-arcbaseprofbonus': 0, 'cat-arcotherbaseprofbonus': 0, 'cat-subterfuge-attack-profbonus': 15, 'cat-subterfuge-mechanics-profbonus': 15, 'cat-subterfuge-stealth-profbonus': 15, 'cat-tech-general-profbonus': 0, 'cat-tech-professional': 0, 'cat-tech-vocational-profbonus': 0, 'cat-urban-profbonus': 0, 'cat-weapon-1hconcussion-profbonus': 10, 'cat-weapon-1hedged-profbonus': 10, 'cat-weapon-2handed-profbonus': 10, 'cat-weapon-missile-profbonus': 10, 'cat-weapon-missileartillery-profbonus': 10, 'cat-weapon-polearms-profbonus': 10, 'cat-weapon-thrown-profbonus': 10}, - 'rogue': {'cat-armor-heavy-profbonus': 5, 'cat-armor-light-profbonus': 5, 'cat-armor-med-profbonus': 5, 'cat-artistic-active-profbonus': 0, 'cat-artistic-passive-profbonus': 0, 'cat-athletic-brawn-profbonus': 0, 'cat-athletic-endur-profbonus': 0, 'cat-athletic-gym-profbonus': 5, 'cat-aware-percept-profbonus': 5, 'cat-aware-search-profbonus': 5, 'cat-aware-senses-profbonus': 5, 'bodydevcatbonus': 5, 'cat-combat-maneuvers-profbonus': 5, 'cat-communications-profbonus': 0, 'cat-crafts-profbonus': 0, 'cat-directed-spells-profbonus': 0, 'cat-influence-profbonus': 0, 'cat-lore-general-profbonus': 0, 'cat-lore-magical-profbonus': 0, 'cat-lore-obscure-profbonus': 0, 'cat-lore-technical-profbonus': 0, 'cat-ma-striking-profbonus': 0, 'cat-ma-sweeps-profbonus': 0, 'cat-outdoor-animal-profbonus': 0, 'cat-outdoor-environ-profbonus': 0, 'cat-power-awareness-profbonus': 0, 'cat-power-manipulation-profbonus': 0, 'ppdevcatbonus': 0, 'cat-science-basic-profbonus': 0, 'cat-science-specialized-profbonus': 0, 'cat-self-control-profbonus': 0, 'cat-special-attacks-profbonus': 0, 'cat-srobprofbonus': 0, 'cat-sropenprofbonus': 0, 'cat-srclosedprofbonus': 0, 'cat-srotherbprofbonus': 0, 'cat-oropenprofbonus': 0, 'cat-orclosedprofbonus': 0, 'cat-orbaseprofbonus': 0, 'cat-arcopenprofbonus': 0, 'cat-arcclosedprofbonus': 0, 'cat-arcbaseprofbonus': 0, 'cat-arcotherbaseprofbonus': 0, 'cat-subterfuge-attack-profbonus': 10, 'cat-subterfuge-mechanics-profbonus': 10, 'cat-subterfuge-stealth-profbonus': 10, 'cat-tech-general-profbonus': 0, 'cat-tech-professional': 0, 'cat-tech-vocational-profbonus': 0, 'cat-urban-profbonus': 0, 'cat-weapon-1hconcussion-profbonus': 15, 'cat-weapon-1hedged-profbonus': 15, 'cat-weapon-2handed-profbonus': 15, 'cat-weapon-missile-profbonus': 15, 'cat-weapon-missileartillery-profbonus': 15, 'cat-weapon-polearms-profbonus': 15, 'cat-weapon-thrown-profbonus': 15}, - 'warrior monk': {'cat-armor-heavy-profbonus': 0, 'cat-armor-light-profbonus': 0, 'cat-armor-med-profbonus': 0, 'cat-artistic-active-profbonus': 0, 'cat-artistic-passive-profbonus': 0, 'cat-athletic-brawn-profbonus': 0, 'cat-athletic-endur-profbonus': 0, 'cat-athletic-gym-profbonus': 5, 'cat-aware-percept-profbonus': 5, 'cat-aware-search-profbonus': 5, 'cat-aware-senses-profbonus': 5, 'bodydevcatbonus': 10, 'cat-combat-maneuvers-profbonus': 0, 'cat-communications-profbonus': 0, 'cat-crafts-profbonus': 0, 'cat-directed-spells-profbonus': 0, 'cat-influence-profbonus': 0, 'cat-lore-general-profbonus': 0, 'cat-lore-magical-profbonus': 0, 'cat-lore-obscure-profbonus': 0, 'cat-lore-technical-profbonus': 0, 'cat-ma-striking-profbonus': 15, 'cat-ma-sweeps-profbonus': 15, 'cat-outdoor-animal-profbonus': 0, 'cat-outdoor-environ-profbonus': 0, 'cat-power-awareness-profbonus': 0, 'cat-power-manipulation-profbonus': 0, 'ppdevcatbonus': 0, 'cat-science-basic-profbonus': 0, 'cat-science-specialized-profbonus': 0, 'cat-self-control-profbonus': 15, 'cat-special-attacks-profbonus': 0, 'cat-srobprofbonus': 0, 'cat-sropenprofbonus': 0, 'cat-srclosedprofbonus': 0, 'cat-srotherbprofbonus': 0, 'cat-oropenprofbonus': 0, 'cat-orclosedprofbonus': 0, 'cat-orbaseprofbonus': 0, 'cat-arcopenprofbonus': 0, 'cat-arcclosedprofbonus': 0, 'cat-arcbaseprofbonus': 0, 'cat-arcotherbaseprofbonus': 0, 'cat-subterfuge-attack-profbonus': 0, 'cat-subterfuge-mechanics-profbonus': 0, 'cat-subterfuge-stealth-profbonus': 0, 'cat-tech-general-profbonus': 0, 'cat-tech-professional': 0, 'cat-tech-vocational-profbonus': 0, 'cat-urban-profbonus': 0, 'cat-weapon-1hconcussion-profbonus': 0, 'cat-weapon-1hedged-profbonus': 0, 'cat-weapon-2handed-profbonus': 0, 'cat-weapon-missile-profbonus': 0, 'cat-weapon-missileartillery-profbonus': 0, 'cat-weapon-polearms-profbonus': 0, 'cat-weapon-thrown-profbonus': 0}, - 'layman': {'cat-armor-heavy-profbonus': 0, 'cat-armor-light-profbonus': 0, 'cat-armor-med-profbonus': 0, 'cat-artistic-active-profbonus': 0, 'cat-artistic-passive-profbonus': 0, 'cat-athletic-brawn-profbonus': 0, 'cat-athletic-endur-profbonus': 0, 'cat-athletic-gym-profbonus': 5, 'cat-aware-percept-profbonus': 5, 'cat-aware-search-profbonus': 5, 'cat-aware-senses-profbonus': 5, 'bodydevcatbonus': 5, 'cat-combat-maneuvers-profbonus': 0, 'cat-communications-profbonus': 0, 'cat-crafts-profbonus': 5, 'cat-directed-spells-profbonus': 0, 'cat-influence-profbonus': 0, 'cat-lore-general-profbonus': 0, 'cat-lore-magical-profbonus': 0, 'cat-lore-obscure-profbonus': 0, 'cat-lore-technical-profbonus': 0, 'cat-ma-striking-profbonus': 0, 'cat-ma-sweeps-profbonus': 0, 'cat-outdoor-animal-profbonus': 5, 'cat-outdoor-environ-profbonus': 5, 'cat-power-awareness-profbonus': 5, 'cat-power-manipulation-profbonus': 5, 'ppdevcatbonus': 0, 'cat-science-basic-profbonus': 0, 'cat-science-specialized-profbonus': 0, 'cat-self-control-profbonus': 5, 'cat-special-attacks-profbonus': 0, 'cat-srobprofbonus': 0, 'cat-sropenprofbonus': 0, 'cat-srclosedprofbonus': 0, 'cat-srotherbprofbonus': 0, 'cat-oropenprofbonus': 0, 'cat-orclosedprofbonus': 0, 'cat-orbaseprofbonus': 0, 'cat-arcopenprofbonus': 0, 'cat-arcclosedprofbonus': 0, 'cat-arcbaseprofbonus': 0, 'cat-arcotherbaseprofbonus': 0, 'cat-subterfuge-attack-profbonus': 0, 'cat-subterfuge-mechanics-profbonus': 0, 'cat-subterfuge-stealth-profbonus': 0, 'cat-tech-general-profbonus': 5, 'cat-tech-professional': 5, 'cat-tech-vocational-profbonus': 5, 'cat-urban-profbonus': 0, 'cat-weapon-1hconcussion-profbonus': 5, 'cat-weapon-1hedged-profbonus': 5, 'cat-weapon-2handed-profbonus': 5, 'cat-weapon-missile-profbonus': 5, 'cat-weapon-missileartillery-profbonus': 5, 'cat-weapon-polearms-profbonus': 5, 'cat-weapon-thrown-profbonus': 5}, - 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'healer': {'cat-armor-heavy-profbonus': 0, 'cat-armor-light-profbonus': 0, 'cat-armor-med-profbonus': 0, 'cat-artistic-active-profbonus': 0, 'cat-artistic-passive-profbonus': 0, 'cat-athletic-brawn-profbonus': 0, 'cat-athletic-endur-profbonus': 0, 'cat-athletic-gym-profbonus': 0, 'cat-aware-percept-profbonus': 5, 'cat-aware-search-profbonus': 5, 'cat-aware-senses-profbonus': 5, 'bodydevcatbonus': 10, 'cat-combat-maneuvers-profbonus': 0, 'cat-communications-profbonus': 0, 'cat-crafts-profbonus': 0, 'cat-directed-spells-profbonus': 0, 'cat-influence-profbonus': 0, 'cat-lore-general-profbonus': 0, 'cat-lore-magical-profbonus': 5, 'cat-lore-obscure-profbonus': 0, 'cat-lore-technical-profbonus': 0, 'cat-ma-striking-profbonus': 0, 'cat-ma-sweeps-profbonus': 0, 'cat-outdoor-animal-profbonus': 0, 'cat-outdoor-environ-profbonus': 0, 'cat-power-awareness-profbonus': 5, 'cat-power-manipulation-profbonus': 5, 'ppdevcatbonus': 5, 'cat-science-basic-profbonus': 0, 'cat-science-specialized-profbonus': 0, 'cat-self-control-profbonus': 10, 'cat-special-attacks-profbonus': 0, 'cat-srobprofbonus': 5, 'cat-sropenprofbonus': 5, 'cat-srclosedprofbonus': 5, 'cat-srotherbprofbonus': 5, 'cat-oropenprofbonus': 5, 'cat-orclosedprofbonus': 5, 'cat-orbaseprofbonus': 5, 'cat-arcopenprofbonus': 5, 'cat-arcclosedprofbonus': 5, 'cat-arcbaseprofbonus': 5, 'cat-arcotherbaseprofbonus': 5, 'cat-subterfuge-attack-profbonus': 0, 'cat-subterfuge-mechanics-profbonus': 0, 'cat-subterfuge-stealth-profbonus': 0, 'cat-tech-general-profbonus': 0, 'cat-tech-professional': 0, 'cat-tech-vocational-profbonus': 0, 'cat-urban-profbonus': 0, 'cat-weapon-1hconcussion-profbonus': 0, 'cat-weapon-1hedged-profbonus': 0, 'cat-weapon-2handed-profbonus': 0, 'cat-weapon-missile-profbonus': 0, 'cat-weapon-missileartillery-profbonus': 0, 'cat-weapon-polearms-profbonus': 0, 'cat-weapon-thrown-profbonus': 0}, - 'mystic': {'cat-armor-heavy-profbonus': 0, 'cat-armor-light-profbonus': 0, 'cat-armor-med-profbonus': 0, 'cat-artistic-active-profbonus': 0, 'cat-artistic-passive-profbonus': 0, 'cat-athletic-brawn-profbonus': 0, 'cat-athletic-endur-profbonus': 0, 'cat-athletic-gym-profbonus': 0, 'cat-aware-percept-profbonus': 5, 'cat-aware-search-profbonus': 5, 'cat-aware-senses-profbonus': 5, 'bodydevcatbonus': 0, 'cat-combat-maneuvers-profbonus': 0, 'cat-communications-profbonus': 0, 'cat-crafts-profbonus': 0, 'cat-directed-spells-profbonus': 0, 'cat-influence-profbonus': 5, 'cat-lore-general-profbonus': 0, 'cat-lore-magical-profbonus': 5, 'cat-lore-obscure-profbonus': 0, 'cat-lore-technical-profbonus': 0, 'cat-ma-striking-profbonus': 0, 'cat-ma-sweeps-profbonus': 0, 'cat-outdoor-animal-profbonus': 0, 'cat-outdoor-environ-profbonus': 0, 'cat-power-awareness-profbonus': 10, 'cat-power-manipulation-profbonus': 5, 'ppdevcatbonus': 5, 'cat-science-basic-profbonus': 0, 'cat-science-specialized-profbonus': 0, 'cat-self-control-profbonus': 5, 'cat-special-attacks-profbonus': 0, 'cat-srobprofbonus': 5, 'cat-sropenprofbonus': 5, 'cat-srclosedprofbonus': 5, 'cat-srotherbprofbonus': 5, 'cat-oropenprofbonus': 5, 'cat-orclosedprofbonus': 5, 'cat-orbaseprofbonus': 5, 'cat-arcopenprofbonus': 5, 'cat-arcclosedprofbonus': 5, 'cat-arcbaseprofbonus': 5, 'cat-arcotherbaseprofbonus': 5, 'cat-subterfuge-attack-profbonus': 0, 'cat-subterfuge-mechanics-profbonus': 0, 'cat-subterfuge-stealth-profbonus': 5, 'cat-tech-general-profbonus': 0, 'cat-tech-professional': 0, 'cat-tech-vocational-profbonus': 0, 'cat-urban-profbonus': 0, 'cat-weapon-1hconcussion-profbonus': 0, 'cat-weapon-1hedged-profbonus': 0, 'cat-weapon-2handed-profbonus': 0, 'cat-weapon-missile-profbonus': 0, 'cat-weapon-missileartillery-profbonus': 0, 'cat-weapon-polearms-profbonus': 0, 'cat-weapon-thrown-profbonus': 0}, - 'sorcerer': {'cat-armor-heavy-profbonus': 0, 'cat-armor-light-profbonus': 0, 'cat-armor-med-profbonus': 0, 'cat-artistic-active-profbonus': 0, 'cat-artistic-passive-profbonus': 0, 'cat-athletic-brawn-profbonus': 0, 'cat-athletic-endur-profbonus': 0, 'cat-athletic-gym-profbonus': 0, 'cat-aware-percept-profbonus': 0, 'cat-aware-search-profbonus': 0, 'cat-aware-senses-profbonus': 0, 'bodydevcatbonus': 0, 'cat-combat-maneuvers-profbonus': 0, 'cat-communications-profbonus': 0, 'cat-crafts-profbonus': 0, 'cat-directed-spells-profbonus': 5, 'cat-influence-profbonus': 0, 'cat-lore-general-profbonus': 0, 'cat-lore-magical-profbonus': 10, 'cat-lore-obscure-profbonus': 0, 'cat-lore-technical-profbonus': 0, 'cat-ma-striking-profbonus': 0, 'cat-ma-sweeps-profbonus': 0, 'cat-outdoor-animal-profbonus': 0, 'cat-outdoor-environ-profbonus': 0, 'cat-power-awareness-profbonus': 10, 'cat-power-manipulation-profbonus': 15, 'ppdevcatbonus': 5, 'cat-science-basic-profbonus': 0, 'cat-science-specialized-profbonus': 0, 'cat-self-control-profbonus': 0, 'cat-special-attacks-profbonus': 0, 'cat-srobprofbonus': 5, 'cat-sropenprofbonus': 5, 'cat-srclosedprofbonus': 5, 'cat-srotherbprofbonus': 5, 'cat-oropenprofbonus': 5, 'cat-orclosedprofbonus': 5, 'cat-orbaseprofbonus': 5, 'cat-arcopenprofbonus': 5, 'cat-arcclosedprofbonus': 5, 'cat-arcbaseprofbonus': 5, 'cat-arcotherbaseprofbonus': 5, 'cat-subterfuge-attack-profbonus': 0, 'cat-subterfuge-mechanics-profbonus': 0, 'cat-subterfuge-stealth-profbonus': 0, 'cat-tech-general-profbonus': 0, 'cat-tech-professional': 0, 'cat-tech-vocational-profbonus': 0, 'cat-urban-profbonus': 0, 'cat-weapon-1hconcussion-profbonus': 0, 'cat-weapon-1hedged-profbonus': 0, 'cat-weapon-2handed-profbonus': 0, 'cat-weapon-missile-profbonus': 0, 'cat-weapon-missileartillery-profbonus': 0, 'cat-weapon-polearms-profbonus': 0, 'cat-weapon-thrown-profbonus': 0}, - 'ranger': {'cat-armor-heavy-profbonus': 0, 'cat-armor-light-profbonus': 0, 'cat-armor-med-profbonus': 0, 'cat-artistic-active-profbonus': 0, 'cat-artistic-passive-profbonus': 0, 'cat-athletic-brawn-profbonus': 5, 'cat-athletic-endur-profbonus': 5, 'cat-athletic-gym-profbonus': 0, 'cat-aware-percept-profbonus': 10, 'cat-aware-search-profbonus': 10, 'cat-aware-senses-profbonus': 10, 'bodydevcatbonus': 5, 'cat-combat-maneuvers-profbonus': 0, 'cat-communications-profbonus': 0, 'cat-crafts-profbonus': 0, 'cat-directed-spells-profbonus': 0, 'cat-influence-profbonus': 0, 'cat-lore-general-profbonus': 0, 'cat-lore-magical-profbonus': 0, 'cat-lore-obscure-profbonus': 0, 'cat-lore-technical-profbonus': 0, 'cat-ma-striking-profbonus': 0, 'cat-ma-sweeps-profbonus': 0, 'cat-outdoor-animal-profbonus': 20, 'cat-outdoor-environ-profbonus': 20, 'cat-power-awareness-profbonus': 0, 'cat-power-manipulation-profbonus': 0, 'ppdevcatbonus': 0, 'cat-science-basic-profbonus': 0, 'cat-science-specialized-profbonus': 0, 'cat-self-control-profbonus': 0, 'cat-special-attacks-profbonus': 0, 'cat-srobprofbonus': 0, 'cat-sropenprofbonus': 0, 'cat-srclosedprofbonus': 0, 'cat-srotherbprofbonus': 0, 'cat-oropenprofbonus': 0, 'cat-orclosedprofbonus': 0, 'cat-orbaseprofbonus': 0, 'cat-arcopenprofbonus': 0, 'cat-arcclosedprofbonus': 0, 'cat-arcbaseprofbonus': 0, 'cat-arcotherbaseprofbonus': 0, 'cat-subterfuge-attack-profbonus': 0, 'cat-subterfuge-mechanics-profbonus': 0, 'cat-subterfuge-stealth-profbonus': 5, 'cat-tech-general-profbonus': 0, 'cat-tech-professional': 0, 'cat-tech-vocational-profbonus': 0, 'cat-urban-profbonus': 0, 'cat-weapon-1hconcussion-profbonus': 5, 'cat-weapon-1hedged-profbonus': 5, 'cat-weapon-2handed-profbonus': 5, 'cat-weapon-missile-profbonus': 5, 'cat-weapon-missileartillery-profbonus': 5, 'cat-weapon-polearms-profbonus': 5, 'cat-weapon-thrown-profbonus': 5}, - 'paladin': {'cat-armor-heavy-profbonus': 5, 'cat-armor-light-profbonus': 5, 'cat-armor-med-profbonus': 5, 'cat-artistic-active-profbonus': 0, 'cat-artistic-passive-profbonus': 0, 'cat-athletic-brawn-profbonus': 5, 'cat-athletic-endur-profbonus': 5, 'cat-athletic-gym-profbonus': 0, 'cat-aware-percept-profbonus': 5, 'cat-aware-search-profbonus': 5, 'cat-aware-senses-profbonus': 5, 'bodydevcatbonus': 10, 'cat-combat-maneuvers-profbonus': 10, 'cat-communications-profbonus': 0, 'cat-crafts-profbonus': 0, 'cat-directed-spells-profbonus': 0, 'cat-influence-profbonus': 0, 'cat-lore-general-profbonus': 0, 'cat-lore-magical-profbonus': 0, 'cat-lore-obscure-profbonus': 0, 'cat-lore-technical-profbonus': 0, 'cat-ma-striking-profbonus': 0, 'cat-ma-sweeps-profbonus': 0, 'cat-outdoor-animal-profbonus': 0, 'cat-outdoor-environ-profbonus': 0, 'cat-power-awareness-profbonus': 0, 'cat-power-manipulation-profbonus': 5, 'ppdevcatbonus': 0, 'cat-science-basic-profbonus': 0, 'cat-science-specialized-profbonus': 0, 'cat-self-control-profbonus': 0, 'cat-special-attacks-profbonus': 0, 'cat-srobprofbonus': 0, 'cat-sropenprofbonus': 0, 'cat-srclosedprofbonus': 0, 'cat-srotherbprofbonus': 0, 'cat-oropenprofbonus': 0, 'cat-orclosedprofbonus': 0, 'cat-orbaseprofbonus': 0, 'cat-arcopenprofbonus': 0, 'cat-arcclosedprofbonus': 0, 'cat-arcbaseprofbonus': 0, 'cat-arcotherbaseprofbonus': 0, 'cat-subterfuge-attack-profbonus': 0, 'cat-subterfuge-mechanics-profbonus': 0, 'cat-subterfuge-stealth-profbonus': 0, 'cat-tech-general-profbonus': 0, 'cat-tech-professional': 0, 'cat-tech-vocational-profbonus': 0, 'cat-urban-profbonus': 0, 'cat-weapon-1hconcussion-profbonus': 10, 'cat-weapon-1hedged-profbonus': 10, 'cat-weapon-2handed-profbonus': 10, 'cat-weapon-missile-profbonus': 10, 'cat-weapon-missileartillery-profbonus': 10, 'cat-weapon-polearms-profbonus': 10, 'cat-weapon-thrown-profbonus': 10}, - 'monk': {'cat-armor-heavy-profbonus': 0, 'cat-armor-light-profbonus': 0, 'cat-armor-med-profbonus': 0, 'cat-artistic-active-profbonus': 0, 'cat-artistic-passive-profbonus': 0, 'cat-athletic-brawn-profbonus': 0, 'cat-athletic-endur-profbonus': 0, 'cat-athletic-gym-profbonus': 5, 'cat-aware-percept-profbonus': 5, 'cat-aware-search-profbonus': 5, 'cat-aware-senses-profbonus': 5, 'bodydevcatbonus': 5, 'cat-combat-maneuvers-profbonus': 0, 'cat-communications-profbonus': 0, 'cat-crafts-profbonus': 0, 'cat-directed-spells-profbonus': 0, 'cat-influence-profbonus': 0, 'cat-lore-general-profbonus': 0, 'cat-lore-magical-profbonus': 0, 'cat-lore-obscure-profbonus': 0, 'cat-lore-technical-profbonus': 0, 'cat-ma-striking-profbonus': 10, 'cat-ma-sweeps-profbonus': 10, 'cat-outdoor-animal-profbonus': 0, 'cat-outdoor-environ-profbonus': 0, 'cat-power-awareness-profbonus': 5, 'cat-power-manipulation-profbonus': 0, 'ppdevcatbonus': 0, 'cat-science-basic-profbonus': 0, 'cat-science-specialized-profbonus': 0, 'cat-self-control-profbonus': 10, 'cat-special-attacks-profbonus': 0, 'cat-srobprofbonus': 0, 'cat-sropenprofbonus': 0, 'cat-srclosedprofbonus': 0, 'cat-srotherbprofbonus': 0, 'cat-oropenprofbonus': 0, 'cat-orclosedprofbonus': 0, 'cat-orbaseprofbonus': 0, 'cat-arcopenprofbonus': 0, 'cat-arcclosedprofbonus': 0, 'cat-arcbaseprofbonus': 0, 'cat-arcotherbaseprofbonus': 0, 'cat-subterfuge-attack-profbonus': 5, 'cat-subterfuge-mechanics-profbonus': 5, 'cat-subterfuge-stealth-profbonus': 5, 'cat-tech-general-profbonus': 0, 'cat-tech-professional': 0, 'cat-tech-vocational-profbonus': 0, 'cat-urban-profbonus': 0, 'cat-weapon-1hconcussion-profbonus': 5, 'cat-weapon-1hedged-profbonus': 5, 'cat-weapon-2handed-profbonus': 5, 'cat-weapon-missile-profbonus': 5, 'cat-weapon-missileartillery-profbonus': 5, 'cat-weapon-polearms-profbonus': 5, 'cat-weapon-thrown-profbonus': 5}, - 'dabbler': {'cat-armor-heavy-profbonus': 0, 'cat-armor-light-profbonus': 0, 'cat-armor-med-profbonus': 0, 'cat-artistic-active-profbonus': 0, 'cat-artistic-passive-profbonus': 0, 'cat-athletic-brawn-profbonus': 0, 'cat-athletic-endur-profbonus': 0, 'cat-athletic-gym-profbonus': 0, 'cat-aware-percept-profbonus': 10, 'cat-aware-search-profbonus': 10, 'cat-aware-senses-profbonus': 10, 'bodydevcatbonus': 5, 'cat-combat-maneuvers-profbonus': 0, 'cat-communications-profbonus': 0, 'cat-crafts-profbonus': 0, 'cat-directed-spells-profbonus': 0, 'cat-influence-profbonus': 5, 'cat-lore-general-profbonus': 0, 'cat-lore-magical-profbonus': 5, 'cat-lore-obscure-profbonus': 0, 'cat-lore-technical-profbonus': 0, 'cat-ma-striking-profbonus': 0, 'cat-ma-sweeps-profbonus': 0, 'cat-outdoor-animal-profbonus': 0, 'cat-outdoor-environ-profbonus': 0, 'cat-power-awareness-profbonus': 5, 'cat-power-manipulation-profbonus': 5, 'ppdevcatbonus': 0, 'cat-science-basic-profbonus': 0, 'cat-science-specialized-profbonus': 0, 'cat-self-control-profbonus': 0, 'cat-special-attacks-profbonus': 0, 'cat-srobprofbonus': 0, 'cat-sropenprofbonus': 0, 'cat-srclosedprofbonus': 0, 'cat-srotherbprofbonus': 0, 'cat-oropenprofbonus': 0, 'cat-orclosedprofbonus': 0, 'cat-orbaseprofbonus': 0, 'cat-arcopenprofbonus': 0, 'cat-arcclosedprofbonus': 0, 'cat-arcbaseprofbonus': 0, 'cat-arcotherbaseprofbonus': 0, 'cat-subterfuge-attack-profbonus': 5, 'cat-subterfuge-mechanics-profbonus': 5, 'cat-subterfuge-stealth-profbonus': 5, 'cat-tech-general-profbonus': 0, 'cat-tech-professional': 0, 'cat-tech-vocational-profbonus': 0, 'cat-urban-profbonus': 5, 'cat-weapon-1hconcussion-profbonus': 5, 'cat-weapon-1hedged-profbonus': 5, 'cat-weapon-2handed-profbonus': 5, 'cat-weapon-missile-profbonus': 5, 'cat-weapon-missileartillery-profbonus': 5, 'cat-weapon-polearms-profbonus': 5, 'cat-weapon-thrown-profbonus': 5}, - 'bard': {'cat-armor-heavy-profbonus': 0, 'cat-armor-light-profbonus': 0, 'cat-armor-med-profbonus': 0, 'cat-artistic-active-profbonus': 5, 'cat-artistic-passive-profbonus': 0, 'cat-athletic-brawn-profbonus': 0, 'cat-athletic-endur-profbonus': 0, 'cat-athletic-gym-profbonus': 0, 'cat-aware-percept-profbonus': 5, 'cat-aware-search-profbonus': 5, 'cat-aware-senses-profbonus': 5, 'bodydevcatbonus': 5, 'cat-combat-maneuvers-profbonus': 0, 'cat-communications-profbonus': 5, 'cat-crafts-profbonus': 0, 'cat-directed-spells-profbonus': 0, 'cat-influence-profbonus': 5, 'cat-lore-general-profbonus': 10, 'cat-lore-magical-profbonus': 10, 'cat-lore-obscure-profbonus': 10, 'cat-lore-technical-profbonus': 10, 'cat-ma-striking-profbonus': 0, 'cat-ma-sweeps-profbonus': 0, 'cat-outdoor-animal-profbonus': 0, 'cat-outdoor-environ-profbonus': 0, 'cat-power-awareness-profbonus': 5, 'cat-power-manipulation-profbonus': 0, 'ppdevcatbonus': 0, 'cat-science-basic-profbonus': 0, 'cat-science-specialized-profbonus': 0, 'cat-self-control-profbonus': 5, 'cat-special-attacks-profbonus': 0, 'cat-srobprofbonus': 0, 'cat-sropenprofbonus': 0, 'cat-srclosedprofbonus': 0, 'cat-srotherbprofbonus': 0, 'cat-oropenprofbonus': 0, 'cat-orclosedprofbonus': 0, 'cat-orbaseprofbonus': 0, 'cat-arcopenprofbonus': 0, 'cat-arcclosedprofbonus': 0, 'cat-arcbaseprofbonus': 0, 'cat-arcotherbaseprofbonus': 0, 'cat-subterfuge-attack-profbonus': 0, 'cat-subterfuge-mechanics-profbonus': 0, 'cat-subterfuge-stealth-profbonus': 0, 'cat-tech-general-profbonus': 0, 'cat-tech-professional': 0, 'cat-tech-vocational-profbonus': 0, 'cat-urban-profbonus': 0, 'cat-weapon-1hconcussion-profbonus': 5, 'cat-weapon-1hedged-profbonus': 5, 'cat-weapon-2handed-profbonus': 5, 'cat-weapon-missile-profbonus': 5, 'cat-weapon-missileartillery-profbonus': 5, 'cat-weapon-polearms-profbonus': 5, 'cat-weapon-thrown-profbonus': 5}, - 'magent': {'cat-armor-heavy-profbonus': 0, 'cat-armor-light-profbonus': 0, 'cat-armor-med-profbonus': 0, 'cat-artistic-active-profbonus': 0, 'cat-artistic-passive-profbonus': 0, 'cat-athletic-brawn-profbonus': 0, 'cat-athletic-endur-profbonus': 0, 'cat-athletic-gym-profbonus': 0, 'cat-aware-percept-profbonus': 10, 'cat-aware-search-profbonus': 10, 'cat-aware-senses-profbonus': 10, 'bodydevcatbonus': 5, 'cat-combat-maneuvers-profbonus': 0, 'cat-communications-profbonus': 5, 'cat-crafts-profbonus': 0, 'cat-directed-spells-profbonus': 0, 'cat-influence-profbonus': 5, 'cat-lore-general-profbonus': 0, 'cat-lore-magical-profbonus': 0, 'cat-lore-obscure-profbonus': 0, 'cat-lore-technical-profbonus': 0, 'cat-ma-striking-profbonus': 0, 'cat-ma-sweeps-profbonus': 0, 'cat-outdoor-animal-profbonus': 0, 'cat-outdoor-environ-profbonus': 0, 'cat-power-awareness-profbonus': 5, 'cat-power-manipulation-profbonus': 0, 'ppdevcatbonus': 0, 'cat-science-basic-profbonus': 0, 'cat-science-specialized-profbonus': 0, 'cat-self-control-profbonus': 10, 'cat-special-attacks-profbonus': 0, 'cat-srobprofbonus': 0, 'cat-sropenprofbonus': 0, 'cat-srclosedprofbonus': 0, 'cat-srotherbprofbonus': 0, 'cat-oropenprofbonus': 0, 'cat-orclosedprofbonus': 0, 'cat-orbaseprofbonus': 0, 'cat-arcopenprofbonus': 0, 'cat-arcclosedprofbonus': 0, 'cat-arcbaseprofbonus': 0, 'cat-arcotherbaseprofbonus': 0, 'cat-subterfuge-attack-profbonus': 5, 'cat-subterfuge-mechanics-profbonus': 5, 'cat-subterfuge-stealth-profbonus': 5, 'cat-tech-general-profbonus': 0, 'cat-tech-professional': 0, 'cat-tech-vocational-profbonus': 0, 'cat-urban-profbonus': 0, 'cat-weapon-1hconcussion-profbonus': 5, 'cat-weapon-1hedged-profbonus': 5, 'cat-weapon-2handed-profbonus': 5, 'cat-weapon-missile-profbonus': 5, 'cat-weapon-missileartillery-profbonus': 5, 'cat-weapon-polearms-profbonus': 5, 'cat-weapon-thrown-profbonus': 5} - }; - // check to make sure that it's ok to do the profession setup per the setup tab - if (parseInt(values.professioncalc) == 1) { - //console.log('/* ---------- profession calc is 1; setup professionbonuses etc!------------ */'); - const profession = values.profession.toLowerCase(); - if (profbonusbyprofession.hasOwnProperty(profession)) { - // profession exists in data set above so use it. - const mods = profbonusbyprofession[profession]; - setAttrs(mods); - } - } - }); - //console.log('/* ---------- exiting set up profession bonuses call------------ */'); -}); // on('sheet:opened', function() { @@ -9453,58 +9316,31 @@ categories.forEach(cat => { }); }); -// -on('change:heightunit sheet:opened', function() { - getAttrs(['heightunit'], function(values) { - const heightunit = values.heightunit.toLowerCase(); - if ( (heightunit == "in") || (heightunit == 'in.') || (heightunit == 'inches') || (heightunit == 'inch')) { - setAttrs({ 'feetinches-show': 1 }); - } else { - setAttrs({ 'feetinches-show': 0 }); - } - }); -}); - // -on('change:heightunit sheet:opened change:height change:qubonus change:weightpenalty change:bonusbasemoverate', function() { - getAttrs(['heightunit', 'height', 'qubonus', 'stbonus', 'weightpenalty', 'bonusbasemoverate'], function(values) { +on('sheet:opened change:height change:qubonus change:weightpenalty change:bonusbasemoverate', function() { + getAttrs([ 'height', 'qubonus', 'stbonus', 'weightpenalty', 'bonusbasemoverate'], function(values) { const output = {}; - const heightunit = values.heightunit.toLowerCase(); const height = int(values.height); const qubonus = int(values.qubonus); const stbonus = int(values.stbonus); const weightpenalty = int(values.weightpenalty); const bonusbasemoverate = int(values.bonusbasemoverate); - if ( (heightunit == "in") || (heightunit == 'in.') || (heightunit == 'inches') || (heightunit == 'inch')) { - //let p1 = Math.ceil((height/6)-12.5); - //let p2 = 5*p1; - //let p3 = 50 + p2 + 3*qubonus; - let basemove = (50+(5*Math.ceil((height/6)-12.5)) + 3*qubonus +bonusbasemoverate); - let movement = (50+(5*Math.ceil((height/6)-12.5)) + 3*qubonus + weightpenalty +bonusbasemoverate); + + //let basemove = (50+(5*Math.ceil((height/6)-12.5)) + 3*qubonus +bonusbasemoverate); + //let movement = (50+(5*Math.ceil((height/6)-12.5)) + 3*qubonus + weightpenalty +bonusbasemoverate); + let basemove = (20+(Math.ceil(qubonus/2))) + bonusbasemoverate); + let movement = (20+(Math.ceil(qubonus/2))) + bonusbasemoverate); output['basemoverate'] = basemove; output['currentmoverate'] = movement; - let runninghorizjump = Math.round((height-70)/2 +50 + 2*stbonus); + let runninghorizjump = 50 + bonusbasemoverate); output['runhorizjump'] = runninghorizjump; let standinghorizjump = Math.round(runninghorizjump/2); output['standhorizjump'] = standinghorizjump; - let runningvertjump = Math.round((height-70)/3 +12 +stbonus); + let runningvertjump = Math.round(runninghorizjump/5); output['runvertjump'] = runningvertjump; - let standingvertjump = Math.round(runningvertjump/3); + let standingvertjump = Math.round(runninghorizjump/10); output['standvertjump'] = standingvertjump; - //console.log('heightunit:' + heightunit + '_ height:' + height + '_ qubonus:' + qubonus + '_ stbonus:' + stbonus + '_ p1:' + p1 + '_ p2:' + p2 + '_ p3:' + p3 + '_ weightpenalty:' + weightpenalty + '_ bonusbasemoverate:' + bonusbasemoverate + '_ basemoverate:'+ basemove + '_ runninghorizjump:' + runninghorizjump + '_ standinghorizjump:' + standinghorizjump + '_ runningvertjump' + runningvertjump + '_ standingvertjump:' + standingvertjump); - } else { - let basemove = (50+(5*Math.ceil((height/6)-12.5)) +3*qubonus+ weightpenalty+bonusbasemoverate); - output['basemoverate'] = basemove; - let runninghorizjump = Math.round((height-70)/2 +50 +2*stbonus); - output['runhorizjump'] = runninghorizjump; - let standinghorizjump = Math.round(runninghorizjump/2); - output['standhorizjump'] = standinghorizjump; - let runningvertjump = Math.round((height-70)/3 +12 +stbonus); - output['runvertjump'] = runningvertjump; - let standingvertjump = Math.round(runningvertjump/3); - output['standvertjump'] = standingvertjump; - //console.log('heightunit:' + heightunit + '_ height:' + height + '_ qubonus:' + qubonus + '_ stbonus:' + stbonus + '_ weightpenalty:' + weightpenalty + '_ bonusbasemoverate:' + bonusbasemoverate + 'basemoverate:'+ basemove + '_ runninghorizjump:' + runninghorizjump + '_ standinghorizjump:' + standinghorizjump + '_ runningvertjump' + runningvertjump + '_ standingvertjump:' + standingvertjump); - } + } setAttrs(output); }); }); @@ -10405,1037 +10241,5 @@ on('change:skillcalc', function() { }); }); -// -on('sheet:opened', function() { - getAttrs(['sheetversion', 'npchitscode'], function(values) { - const output = {}; - var npchitscode = parseFloat(values.npchitscode); - if (parseFloat(values.sheetversion) < 3.13){ - if (npchitscode == .01){ //- - output['npcbasehitscode']= 0; - output['npcexhaustmiscbonus']= 0; - output['npchitsperleveldiff']= 0; - output['npcstaminabonus']= '-'; - } else if (npchitscode == .02){ //A - output['npcbasehitscode']= 1; - output['npcexhaustmiscbonus']= 0; - output['npchitsperleveldiff']= 1; - output['npcstaminabonus']= '-7(01); -5(02-09); -3(10-25); -2(26-30); 0(31-70); 2(71-75); 3(76-92); 5(93-99); 7(100)'; - } else if (npchitscode == .03){ //B - output['npcbasehitscode']= 2; - output['npcexhaustmiscbonus']= 0; - output['npchitsperleveldiff']= 2; - output['npcstaminabonus']= '-8(01); -7(02-04); -5(05-11); -3(12-31); -2(32-35); 0(36-65); 2(66-69); 3(70-89); 5(90-96); 7(97-99); 8(100)'; - } else if (npchitscode == .04){ //C - output['npcbasehitscode']= 3; - output['npcexhaustmiscbonus']= 0; - output['npchitsperleveldiff']= 3; - output['npcstaminabonus']= '-10(01); -8(02-03); -7(04-08); -5(09-23); -3(24-74); -2(75-79); 0(75-89); 2(86-89); 3(90-94); 5(95-97); 7(98-99); 8(100)'; - } else if (npchitscode == .05){ //D - output['npcbasehitscode']= 4; - output['npcexhaustmiscbonus']= 0; - output['npchitsperleveldiff']= 5; - output['npcstaminabonus']= '-10(01); -8(02); -7(03-04); -5(05-09); -3(10-25); -2(26-30); 0(31-70); 2(71-75); 3(76-89); 5(90-94); 7(95-97); 8(98-99); 10(100)'; - } else if (npchitscode == 50){ //E; - output['npcbasehitscode']= 5; - output['npcexhaustmiscbonus']= 50; - output['npchitsperleveldiff']= 8; - output['npcstaminabonus']= '-10(01); -8(02); -7(03-04); -5(05-09); -3(10-24); -2(25-29); 0(30-67); 2(68-72); 3(73-87); 5(88-92); 7(93-95); 8(96-97); 10(98); 12(99); 13(100)'; - } else if (npchitscode == 100){ //F - output['npcbasehitscode']= 6; - output['npcexhaustmiscbonus']= 100; - output['npchitsperleveldiff']= 10; - output['npcstaminabonus']= '-10(01); -8(02); -7(03); -5(04-05); -3(06-10); -2(11-15); 0(16-20); 2(21-25); 3(26-72); 5(73-87); 7(88-92); 8(93-95); 10(96-97); 12(98); 13(99); 17(100)'; - } else if (npchitscode == 150){ //G - output['npcbasehitscode']= 7; - output['npcexhaustmiscbonus']= 150; - output['npchitsperleveldiff']= 12; - output['npcstaminabonus']= '-10(01); -8(02); -7(03); -5(04); -3(05-06); -2(07-11); 0(12-16); 2(17-31); 3(32-36); 5(37-71); 7(72-86); 8(87-91); 10(92-94); 12(95-96); 13(97-98); 17(99); 22(100)'; - } else if (npchitscode == 200){ //H - output['npcbasehitscode']= 8; - output['npcexhaustmiscbonus']= 200; - output['npchitsperleveldiff']= 15; - output['npcstaminabonus']= '-10(01); -8(02); -7(03); -5(04); -3(05); -2(06-07); 0(08-12); 2(13-17); 3(18-32); 5(32-37); 7(38-72); 8(73-88); 10(89-93); 12(94-96); 13(97-98); 17(99); 22(100)'; - } else { - output['npcbasehitscode']= 0; - output['npcexhaustmiscbonus']= 0; - output['npchitsperleveldiff']= 0; - output['npcstaminabonus']= '-'; - } - setAttrs(output); - } - }); -}); - -// -on('change:npcbasehitscode', function() { -//console.log('------------entering npcbasehitscode change---------------'); - getAttrs(['npcbasehitscode'], function(values) { - const output = {}; - var npcbasehitscode = parseFloat(values.npcbasehitscode); - // console.log('/* ---------- npcbasehitscode: '+values.npcbasehitscode+' ------------ */'); - if (npcbasehitscode == 1){ //A - output['npcexhaustmiscbonus']= 0; - output['npchitsperleveldiff']= 1; - output['npcstaminabonus']= '-7(01); -5(02-09); -3(10-25); -2(26-30); 0(31-70); 2(71-75); 3(76-92); 5(93-99); 7(100)'; - } else if (npcbasehitscode == 2){ //B - output['npcexhaustmiscbonus']= 0; - output['npchitsperleveldiff']= 2; - output['npcstaminabonus']= '-8(01); -7(02-04); -5(05-11); -3(12-31); -2(32-35); 0(36-65); 2(66-69); 3(70-89); 5(90-96); 7(97-99); 8(100)'; - } else if (npcbasehitscode == 3){ //C - output['npcexhaustmiscbonus']= 0; - output['npchitsperleveldiff']= 3; - output['npcstaminabonus']= '-10(01); -8(02-03); -7(04-08); -5(09-23); -3(24-74); -2(75-79); 0(75-89); 2(86-89); 3(90-94); 5(95-97); 7(98-99); 8(100)'; - } else if (npcbasehitscode == 4){ //D - output['npcexhaustmiscbonus']= 0; - output['npchitsperleveldiff']= 5; - output['npcstaminabonus']= '-10(01); -8(02); -7(03-04); -5(05-09); -3(10-25); -2(26-30); 0(31-70); 2(71-75); 3(76-89); 5(90-94); 7(95-97); 8(98-99); 10(100)'; - } else if (npcbasehitscode == 5){ //E - output['npcexhaustmiscbonus']= 50; - output['npchitsperleveldiff']= 8; - output['npcstaminabonus']= '-10(01); -8(02); -7(03-04); -5(05-09); -3(10-24); -2(25-29); 0(30-67); 2(68-72); 3(73-87); 5(88-92); 7(93-95); 8(96-97); 10(98); 12(99); 13(100)'; - } else if (npcbasehitscode == 6){ //F - output['npcexhaustmiscbonus']= 100; - output['npchitsperleveldiff']= 10; - output['npcstaminabonus']= '-10(01); -8(02); -7(03); -5(04-05); -3(06-10); -2(11-15); 0(16-20); 2(21-25); 3(26-72); 5(73-87); 7(88-92); 8(93-95); 10(96-97); 12(98); 13(99); 17(100)'; - } else if (npcbasehitscode == 7){ //G - output['npcexhaustmiscbonus']= 150; - output['npchitsperleveldiff']= 12; - output['npcstaminabonus']= '-10(01); -8(02); -7(03); -5(04); -3(05-06); -2(07-11); 0(12-16); 2(17-31); 3(32-36); 5(37-71); 7(72-86); 8(87-91); 10(92-94); 12(95-96); 13(97-98); 17(99); 22(100)'; - } else if (npcbasehitscode == 8){ //H - output['npcexhaustmiscbonus']= 200; - output['npchitsperleveldiff']= 15; - output['npcstaminabonus']= '-10(01); -8(02); -7(03); -5(04); -3(05); -2(06-07); 0(08-12); 2(13-17); 3(18-32); 5(32-37); 7(38-72); 8(73-88); 10(89-93); 12(94-96); 13(97-98); 17(99); 22(100)'; - } else { - output['npcexhaustmiscbonus']= 0; - output['npchitsperleveldiff']= 0; - output['npcstaminabonus']= '-'; - } - setAttrs(output); - }); -}); - -// -on('change:habitatclear', function() { - setAttrs({ - habitat1code: 0, - habitat2code: 0, - habitat3code: 0, - habitat4code: 0, - habitat5code: 0, - habitat6code: 0, - habitat7code: 0, - habitat8code: 0, - habitat9code: 0, - habitat10code: 0, - habitat11code: 0, - habitat12code: 0, - habitatclear: 0 - }); -}); - -// -on('change:spfeaturesclear', function() { - setAttrs({ - spfeatures1code: 0, - spfeatures2code: 0, - spfeatures3code: 0, - spfeatures4code: 0, - spfeatures5code: 0, - spfeatures6code: 0, - spfeatures7code: 0, - spfeatures8code: 0, - spfeatures9code: 0, - spfeatures10code: 0, - spfeatures11code: 0, - spfeatures12code: 0, - spfeaturesclear: 0 - }); -}); - -// -on('change:watersourcesclear', function() { - setAttrs({ - watersources1code: 0, - watersources2code: 0, - watersources3code: 0, - watersources4code: 0, - watersources5code: 0, - watersources6code: 0, - watersources7code: 0, - watersources8code: 0, - watersources9code: 0, - watersources10code: 0, - watersources11code: 0, - watersources12code: 0, - watersourcesclear: 0 - }); -}); - -// -on('change:terrainclear', function() { - setAttrs({ - terrain1code: 0, - terrain2code: 0, - terrain3code: 0, - terrain4code: 0, - terrain5code: 0, - terrain6code: 0, - terrainclear: 0 - }); -}); - -// -on('change:vegetationclear', function() { - setAttrs({ - vegetation1code: 0, - vegetation2code: 0, - vegetation3code: 0, - vegetation4code: 0, - vegetation5code: 0, - vegetation6code: 0, - vegetation7code: 0, - vegetation8code: 0, - vegetationclear: 0 - }); -}); - - -// -on('change:npcimportcheckbox', function(){ -//console.log('------------entering NPC Import change---------------'); - getAttrs(['npcinput','npcimportcheckbox'], function(text) { - if(text.npcimportcheckbox=='1'){ - var goodcode=true; - var error=''; - //console.log('------------checkbox is 1---------------'); - try{ - var npcinputfile=JSON.parse(text.npcinput); - }catch(err){ - goodcode=false; - } - if(goodcode){ - var attributes={}; - try{ - if(npcinputfile.category!=null) - attributes.npccategory=npcinputfile.category; - if(npcinputfile.type!=null) - attributes.type=npcinputfile.type; - if(npcinputfile.class!=null) - attributes.class=npcinputfile.class; - if(npcinputfile.level!=null) - attributes.npclevel=npcinputfile.level; - if(npcinputfile.levelcode!=null) - attributes.levelcode=npcinputfile.levelcode; - if(npcinputfile.carrycapacity!=null) - attributes.npccarrycapacity=npcinputfile.carrycapacity; - if(npcinputfile.ridingbonus!=null) - attributes.npcridingbonus=npcinputfile.ridingbonus; - if(npcinputfile.description!=null) - attributes.npcdescription=npcinputfile.description; - if(npcinputfile.lifestyle!=null) - attributes.npclifestyle=npcinputfile.lifestyle; - if(npcinputfile.combat!=null) - attributes.npccombatnotes=npcinputfile.combat; - if(npcinputfile.background!=null) - attributes.npcbackgroundnotes=npcinputfile.background; - if(npcinputfile.observations!=null) - attributes.npcobservationsnotes=npcinputfile.observations; - if(npcinputfile.notes!=null) - attributes.npcothernotes=npcinputfile.notes; - if(npcinputfile.numenc!=null) - attributes.npcnumenc=npcinputfile.numenc; - if(npcinputfile.height!=null) - attributes.npcheight=npcinputfile.height; - if(npcinputfile.offspring!=null) - attributes.npcoffspring=npcinputfile.offspring; - if(npcinputfile.treasure!=null){ - attributes.treasurecode=npcinputfile.treasure; - } - if(npcinputfile.bonusxp!=null){ - if(npcinputfile.bonusxp=='-'){ - attributes.bonusxpcode=' --(1-2)/ --(3)/ --(5)/ --(7)/ --(9)/ --(11)/ --(13)/ --(15)/ --(17)/ --(19)/ --(21+)'; - }else if(npcinputfile.bonusxp=='A'){ - attributes.bonusxpcode=' 50(1-2)/ 40(3)/ 30(5)/ 20(7)/ 10(9)/ --(11)/ --(13)/ --(15)/ --(17)/ --(19)/ --(21+)'; - }else if(npcinputfile.bonusxp=='B'){ - attributes.bonusxpcode=' 75(1-2)/ 60(3)/ 50(5)/ 40(7)/ 30(9)/ 20(11)/ 10(13)/ --(15)/ --(17)/ --(19)/ --(21+)'; - }else if(npcinputfile.bonusxp=='C'){ - attributes.bonusxpcode=' 100(1-2)/ 95(3)/ 90(5)/ 85(7)/ 80(9)/ 75(11)/ 70(13)/ 65(15)/ 60(17)/ 55(19)/ 50(21+)'; - }else if(npcinputfile.bonusxp=='D'){ - attributes.bonusxpcode=' 200(1-2)/ 190(3)/ 180(5)/ 170(7)/ 160(9)/ 150(11)/ 140(13)/ 130(15)/ 120(17)/ 110(19)/ 100(21+)'; - }else if(npcinputfile.bonusxp=='E'){ - attributes.bonusxpcode=' 400(1-2)/ 380(3)/ 360(5)/ 340(7)/ 320(9)/ 300(11)/ 280(13)/ 260(15)/ 240(17)/ 220(19)/ 210(21+)'; - }else if(npcinputfile.bonusxp=='F'){ - attributes.bonusxpcode=' 800(1-2)/ 760(3)/ 720(5)/ 680(7)/ 640(9)/ 600(11)/ 560(13)/ 520(15)/ 480(17)/ 440(19)/ 400(21+)'; - }else if(npcinputfile.bonusxp=='G'){ - attributes.bonusxpcode='1200(1-2)/ 1140(3)/ 1080(5)/ 1020(7)/ 960(9)/ 900(11)/ 840(13)/ 780(15)/ 720(17)/ 660(19)/ 600(21+)'; - }else if(npcinputfile.bonusxp=='H'){ - attributes.bonusxpcode='1600(1-2)/ 1520(3)/ 1440(5)/ 1360(7)/ 1280(9)/ 1200(11)/ 1120(13)/ 1040(15)/ 960(17)/ 880(19)/ 800(21+)'; - }else if(npcinputfile.bonusxp=='I'){ - attributes.bonusxpcode='2000(1-2)/ 1900(3)/ 1800(5)/ 1700(7)/ 1600(9)/ 1500(11)/ 1400(13)/ 1300(15)/ 1200(17)/ 1100(19)/ 1000(21+)'; - }else if(npcinputfile.bonusxp=='J'){ - attributes.bonusxpcode='3000(1-2)/ 2850(3)/ 2700(5)/ 2550(7)/ 2400(9)/ 2250(11)/ 2100(13)/ 1950(15)/ 1800(17)/ 1650(19)/ 1500(21+)'; - }else if(npcinputfile.bonusxp=='K'){ - attributes.bonusxpcode='4000(1-2)/ 3800(3)/ 3600(5)/ 3400(7)/ 3200(9)/ 3000(11)/ 2800(13)/ 2600(15)/ 2400(17)/ 2200(19)/ 2000(21+)'; - }else if(npcinputfile.bonusxp=='L'){ - attributes.bonusxpcode='5000(1-2)/ 4750(3)/ 4500(5)/ 4250(7)/ 4000(9)/ 3750(11)/ 3500(13)/ 3250(15)/ 3000(17)/ 2750(19)/ 2500(21+)'; - }else { - attributes.bonusxpcode=' --(1-2)/ --(3)/ --(5)/ --(7)/ --(9)/ --(11)/ --(13)/ --(15)/ --(17)/ --(19)/ --(21+)'; - } - } - if(npcinputfile.outlook!=null){ - if(npcinputfile.outlook=='-'){ - attributes.outlookcode='---'; - }else if(npcinputfile.outlook=='---'){ - attributes.outlookcode='---'; - }else if(npcinputfile.outlook=='Aggres'){ - attributes.outlookcode='Aggressive and will attack if provoked or hungry.'; - }else if(npcinputfile.outlook=='Agress'){ - attributes.outlookcode='Aggressive and will attack if provoked or hungry.'; - }else if(npcinputfile.outlook=='Agress.'){ - attributes.outlookcode='Aggressive and will attack if provoked or hungry.'; - }else if(npcinputfile.outlook=='Aggres.'){ - attributes.outlookcode='Aggressive and will attack if provoked or hungry.'; - }else if(npcinputfile.outlook=='Aloof'){ - attributes.outlookcode='Ignores other creatures unless interfered with or attacked.'; - }else if(npcinputfile.outlook=='Altru'){ - attributes.outlookcode='Altruistic, has an unselfish regard for the interests of others, often to the extent of risking own safety.'; - }else if(npcinputfile.outlook=='Altru.'){ - attributes.outlookcode='Altruistic, has an unselfish regard for the interests of others, often to the extent of risking own safety.'; - }else if(npcinputfile.outlook=='Belig'){ - attributes.outlookcode='Belligerent, often attacks without provocation.'; - }else if(npcinputfile.outlook=='Belig.'){ - attributes.outlookcode='Belligerent, often attacks without provocation.'; - }else if(npcinputfile.outlook=='Bellig'){ - attributes.outlookcode='Belligerent, often attacks without provocation.'; - }else if(npcinputfile.outlook=='Bellig.'){ - attributes.outlookcode='Belligerent, often attacks without provocation.'; - }else if(npcinputfile.outlook=='Berserk'){ - attributes.outlookcode='Attacks closest living creature until it is destroyed.'; - }else if(npcinputfile.outlook=='Carefree'){ - attributes.outlookcode='Does not believe danger or misfortune exists for it.'; - }else if(npcinputfile.outlook=='Cruel'){ - attributes.outlookcode='Not only hostile, but delights in death, pain, and suffering.'; - }else if(npcinputfile.outlook=='Domin'){ - attributes.outlookcode='Desires power, attempts to control or dominate other creatures.'; - }else if(npcinputfile.outlook=='Domin.'){ - attributes.outlookcode='Desires power, attempts to control or dominate other creatures.'; - }else if(npcinputfile.outlook=='Good'){ - attributes.outlookcode='Opposed to those who are evil(cruel, hostile, belligerent, etc); supportive of those who are also good.'; - }else if(npcinputfile.outlook=='Greedy'){ - attributes.outlookcode='Will attack or attempt to steal from other creatures if risk does not seem too high.'; - }else if(npcinputfile.outlook=='Hostile'){ - attributes.outlookcode='Normally attacks other creatures on sight.'; - }else if(npcinputfile.outlook=='Hungry'){ - attributes.outlookcode='If hungry, will attack anything edible; otherwise normal.'; - }else if(npcinputfile.outlook=='Inquis'){ - attributes.outlookcode='Inquisitive and curious; will approach and examine unusual situations.'; - }else if(npcinputfile.outlook=='Inquis.'){ - attributes.outlookcode='Inquisitive and curious; will approach and examine unusual situations.'; - }else if(npcinputfile.outlook=='Jumpy'){ - attributes.outlookcode='Normally bolts at any sign of other creatures.'; - }else if(npcinputfile.outlook=='Mission'){ - attributes.outlookcode='Created with a specific purpose or mission.'; - }else if(npcinputfile.outlook=='Normal'){ - attributes.outlookcode='Watches and is wary of other creatures; will sometimes attack if hungry.'; - }else if(npcinputfile.outlook=='Passive'){ - attributes.outlookcode='Ignores the presence of other creatures unless threatened.'; - }else if(npcinputfile.outlook=='Playful'){ - attributes.outlookcode='Mischievous but playful; will attempt to play with or play pranks on other creatures.'; - }else if(npcinputfile.outlook=='Protect'){ - attributes.outlookcode='Protective of a thing, place, other creature, etc.'; - }else if(npcinputfile.outlook=='Timid'){ - attributes.outlookcode='Skittish around other creatures, runs at the slightest hint of danger.'; - }else if(npcinputfile.outlook=='Varies'){ - attributes.outlookcode='Varies by individual.'; - }else if(npcinputfile.outlook=='Special'){ - attributes.outlookcode='See description.'; - }else { - attributes.outlookcode='Unknown'; - } - } - if(npcinputfile.iq!=null){ - if(npcinputfile.iq=='NO'){ - attributes.iqcode='None; Animal Instincts'; - }else if(npcinputfile.iq=='VL'){ - attributes.iqcode='Very Low; Re/Me=1-5'; - }else if(npcinputfile.iq=='LO'){ - attributes.iqcode='Low; Re/Me=3-12'; - }else if(npcinputfile.iq=='LI'){ - attributes.iqcode='Little; Re/Me=7-25'; - }else if(npcinputfile.iq=='IN'){ - attributes.iqcode='Inferior; Re/Me=13-40'; - }else if(npcinputfile.iq=='MD'){ - attributes.iqcode='Mediocre; Re/Me=23-50'; - }else if(npcinputfile.iq=='AV'){ - attributes.iqcode='Average; Re/Me=35-65'; - }else if(npcinputfile.iq=='AA'){ - attributes.iqcode='Above Average; Re/Me=50-77'; - }else if(npcinputfile.iq=='SU'){ - attributes.iqcode='Superior; Re/Me=60-86'; - }else if(npcinputfile.iq=='HI'){ - attributes.iqcode='High; Re/Me=80-98'; - }else if(npcinputfile.iq=='VH'){ - attributes.iqcode='Very High; Re/Me=94-99'; - }else if(npcinputfile.iq=='EX'){ - attributes.iqcode='Exceptional; Re/Me=100-102'; - }else if(npcinputfile.iq=='*'){ - attributes.iqcode='*'; - }else { - attributes.iqcode='Unknown'; - } - } - if(npcinputfile.habitat!=null){ - if(npcinputfile.habitat.includes('-')){ - attributes.habitat1code='1'; - }else if(npcinputfile.habitat.includes('ø')){ - attributes.habitat2code='1'; - }else if(npcinputfile.habitat.includes('(')){ - attributes.habitat3code='1'; - attributes.habitat4code='1'; - attributes.habitat5code='1'; - attributes.habitat6code='1'; - attributes.habitat7code='1'; - attributes.habitat8code='1'; - attributes.habitat9code='1'; - attributes.habitat10code='1'; - attributes.habitat11code='1'; - attributes.habitat12code='1'; - state='0'; - }else { - state='1'; - } - if(npcinputfile.habitat.includes('a')) - attributes.habitat5code=state; - if(npcinputfile.habitat.includes('c')) - attributes.habitat11code=state; - if(npcinputfile.habitat.includes('f')) - attributes.habitat12code=state; - if(npcinputfile.habitat.includes('h')) - attributes.habitat3code=state; - if(npcinputfile.habitat.includes('k')) - attributes.habitat9code=state; - if(npcinputfile.habitat.includes('m')) - attributes.habitat7code=state; - if(npcinputfile.habitat.includes('n')) - attributes.habitat4code=state; - if(npcinputfile.habitat.includes('s')) - attributes.habitat8code=state; - if(npcinputfile.habitat.includes('t')) - attributes.habitat10code=state; - if(npcinputfile.habitat.includes('w')) - attributes.habitat6code=state; - } - if(npcinputfile.specialfeatures!=null){ - if(npcinputfile.specialfeatures.includes('-')){ - attributes.spfeatures1code='1'; - }else if(npcinputfile.specialfeatures.includes('ø')){ - attributes.spfeatures2code='1'; - }else if(npcinputfile.specialfeatures.includes('(')){ - attributes.spfeatures3code='1'; - attributes.spfeatures4code='1'; - attributes.spfeatures5code='1'; - attributes.spfeatures6code='1'; - attributes.spfeatures7code='1'; - attributes.spfeatures8code='1'; - attributes.spfeatures9code='1'; - attributes.spfeatures10code='1'; - attributes.spfeatures11code='1'; - attributes.spfeatures12code='1'; - state='0'; - }else { - state='1'; - } - if(npcinputfile.specialfeatures.includes('E')) - attributes.spfeatures3code=state; - if(npcinputfile.specialfeatures.includes('K')) - attributes.spfeatures4code=state; - if(npcinputfile.specialfeatures.includes('N')) - attributes.spfeatures5code=state; - if(npcinputfile.specialfeatures.includes('V')) - attributes.spfeatures6code=state; - if(npcinputfile.specialfeatures.includes('X')) - attributes.spfeatures7code=state; - if(npcinputfile.specialfeatures.includes('Y')) - attributes.spfeatures8code=state; - if(npcinputfile.specialfeatures.includes('†')) - attributes.spfeatures9code=state; - if(npcinputfile.specialfeatures.includes('@')) - attributes.spfeatures10code=state; - if(npcinputfile.specialfeatures.includes('§')) - attributes.spfeatures11code=state; - if(npcinputfile.specialfeatures.includes('#')) - attributes.spfeatures12code=state; - } - if(npcinputfile.watersources!=null){ - if(npcinputfile.watersources.includes('-')){ - attributes.watersources1code='1'; - }else if(npcinputfile.watersources.includes('ø')){ - attributes.watersources2code='1'; - }else if(npcinputfile.watersources.includes('(')){ - attributes.watersources3code='1'; - attributes.watersources4code='1'; - attributes.watersources5code='1'; - attributes.watersources6code='1'; - attributes.watersources7code='1'; - attributes.watersources8code='1'; - attributes.watersources9code='1'; - attributes.watersources10code='1'; - attributes.watersources11code='1'; - attributes.watersources12code='1'; - state='0'; - }else { - state='1'; - } - if(npcinputfile.watersources.includes('B')) - attributes.watersources3code=state; - if(npcinputfile.watersources.includes('F')) - attributes.watersources4code=state; - if(npcinputfile.watersources.includes('G')) - attributes.watersources5code=state; - if(npcinputfile.watersources.includes('I')) - attributes.watersources6code=state; - if(npcinputfile.watersources.includes('L')) - attributes.watersources7code=state; - if(npcinputfile.watersources.includes('M')) - attributes.watersources8code=state; - if(npcinputfile.watersources.includes('O')) - attributes.watersources9code=state; - if(npcinputfile.watersources.includes('Q')) - attributes.watersources10code=state; - if(npcinputfile.watersources.includes('S')) - attributes.watersources11code=state; - if(npcinputfile.watersources.includes('Z')) - attributes.watersources12code=state; - } - if(npcinputfile.terrain!=null){ - if(npcinputfile.terrain.includes('-')){ - attributes.terrain1code='1'; - }else if(npcinputfile.terrain.includes('ø')){ - attributes.terrain2code='1'; - }else if(npcinputfile.terrain.includes('(')){ - attributes.terrain3code='1'; - attributes.terrain4code='1'; - attributes.terrain5code='1'; - attributes.terrain6code='1'; - state='0'; - }else { - state='1'; - } - if(npcinputfile.terrain.includes('A')) - attributes.terrain3code=state; - if(npcinputfile.terrain.includes('R')) - attributes.terrain4code=state; - if(npcinputfile.terrain.includes('U')) - attributes.terrain5code=state; - if(npcinputfile.terrain.includes('W')) - attributes.terrain6code=state; - } - if(npcinputfile.vegetation!=null){ - if(npcinputfile.vegetation.includes('-')){ - attributes.vegetation1code='1'; - }else if(npcinputfile.vegetation.includes('ø')){ - attributes.vegetation2code='1'; - }else if(npcinputfile.vegetation.includes('(')){ - attributes.vegetation3code='1'; - attributes.vegetation4code='1'; - attributes.vegetation5code='1'; - attributes.vegetation6code='1'; - attributes.vegetation7code='1'; - attributes.vegetation8code='1'; - state='0'; - }else { - state='1'; - } - if(npcinputfile.vegetation.includes('C')) - attributes.vegetation3code=state; - if(npcinputfile.vegetation.includes('D')) - attributes.vegetation4code=state; - if(npcinputfile.vegetation.includes('H')) - attributes.vegetation5code=state; - if(npcinputfile.vegetation.includes('J')) - attributes.vegetation6code=state; - if(npcinputfile.vegetation.includes('P')) - attributes.vegetation7code=state; - if(npcinputfile.vegetation.includes('T')) - attributes.vegetation8code=state; - } - if(npcinputfile.frequency!=null){ - if(npcinputfile.frequency=='1'){ - attributes.frequencycode='Hunting modifier=+30; Frequency Occurring=100%'; - }else if(npcinputfile.frequency=='2'){ - attributes.frequencycode='Hunting modifier=+20; Frequency Occurring=90%'; - }else if(npcinputfile.frequency=='3'){ - attributes.frequencycode='Hunting modifier=+10; Frequency Occurring=75%'; - }else if(npcinputfile.frequency=='4'){ - attributes.frequencycode='Hunting modifier=+0; Frequency Occurring=50%'; - }else if(npcinputfile.frequency=='5'){ - attributes.frequencycode='Hunting modifier=-10; Frequency Occurring=40%'; - }else if(npcinputfile.frequency=='6'){ - attributes.frequencycode='Hunting modifier=-20; Frequency Occurring=30%'; - }else if(npcinputfile.frequency=='7'){ - attributes.frequencycode='Hunting modifier=-30; Frequency Occurring=20%'; - }else if(npcinputfile.frequency=='8'){ - attributes.frequencycode='Hunting modifier=-50; Frequency Occurring=9%'; - }else if(npcinputfile.frequency=='9'){ - attributes.frequencycode='Hunting modifier=-70; Frequency Occurring=4%'; - }else { - attributes.frequencycode='Unknown'; - } - } - attributes.frequency=npcinputfile.frequency; - if(npcinputfile.size!=null) - attributes.npcsize=npcinputfile.size; - if(npcinputfile.basemove!=null) - attributes.npcbmmr=npcinputfile.basemove; - if(npcinputfile.maxpace!=null){ - if(npcinputfile.maxpace=='Walk'){ - attributes.npcmaxpace='1'; - }else if(npcinputfile.maxpace=='Jog'){ - attributes.npcmaxpace='1.5'; - }else if(npcinputfile.maxpace=='Run'){ - attributes.npcmaxpace='2'; - }else if(npcinputfile.maxpace=='Spt'){ - attributes.npcmaxpace='3'; - }else if(npcinputfile.maxpace=='FSpt'){ - attributes.npcmaxpace='4'; - }else if(npcinputfile.maxpace=='Dash'){ - attributes.npcmaxpace='5'; - }else if(npcinputfile.maxpace=='Var'){ - attributes.npcmaxpace='0 [varies]'; - }else { - attributes.npcmaxpace='Unknown'; - } - } - if(npcinputfile.mmbonus!=null) - attributes.npcmmbonus=npcinputfile.mmbonus; - if(npcinputfile.ms!=null){ - if(npcinputfile.ms=='IN'){ - attributes.npcms='-25'; - }else if(npcinputfile.ms=='CR'){ - attributes.npcms='-20'; - }else if(npcinputfile.ms=='VS'){ - attributes.npcms='-10'; - }else if(npcinputfile.ms=='SL'){ - attributes.npcms='0'; - }else if(npcinputfile.ms=='MD'){ - attributes.npcms='10'; - }else if(npcinputfile.ms=='MF'){ - attributes.npcms='20'; - }else if(npcinputfile.ms=='FA'){ - attributes.npcms='30'; - }else if(npcinputfile.ms=='VF'){ - attributes.npcms='40'; - }else if(npcinputfile.ms=='BF'){ - attributes.npcms='50'; - }else { - attributes.npcms='0.5'; - } - } - if(npcinputfile.aq!=null){ - if(npcinputfile.aq=='IN'){ - attributes.npcaq='-16'; - }else if(npcinputfile.aq=='CR'){ - attributes.npcaq='-12'; - }else if(npcinputfile.aq=='VS'){ - attributes.npcaq='-8'; - }else if(npcinputfile.aq=='SL'){ - attributes.npcaq='-4'; - }else if(npcinputfile.aq=='MD'){ - attributes.npcaq='0'; - }else if(npcinputfile.aq=='MF'){ - attributes.npcaq='4'; - }else if(npcinputfile.aq=='FA'){ - attributes.npcaq='8'; - }else if(npcinputfile.aq=='VF'){ - attributes.npcaq='12'; - }else if(npcinputfile.aq=='BF'){ - attributes.npcaq='16'; - }else { - attributes.npcaq='0.5'; - } - } - if(npcinputfile.hits!=null){ - attributes.npchitpoints=npcinputfile.hits; - attributes.npchitpoints_max=npcinputfile.hits; - } - if(npcinputfile.hitcode!=null){ - if(npcinputfile.hitcode=='A'){ - attributes.npcbasehitscode='1'; - } else if(npcinputfile.hitcode=='B'){ - attributes.npcbasehitscode='2'; - } else if(npcinputfile.hitcode=='C'){ - attributes.npcbasehitscode='3'; - } else if(npcinputfile.hitcode=='D'){ - attributes.npcbasehitscode='4'; - } else if(npcinputfile.hitcode=='E'){ - attributes.npcbasehitscode='5'; - } else if(npcinputfile.hitcode=='F'){ - attributes.npcbasehitscode='6'; - } else if(npcinputfile.hitcode=='G'){ - attributes.npcbasehitscode='7'; - } else if(npcinputfile.hitcode=='H'){ - attributes.npcbasehitscode='8'; - } else { - attributes.npcbasehitscode='0'; - } - } - if(npcinputfile.crit!=null){ - if(npcinputfile.crit=='I'){ - attributes.npccritscode1='Decrease crit severity by 1 (A mod by -20; B becomes A, etc.).'; - } else if(npcinputfile.crit=='II'){ - attributes.npccritscode1='Decrease crit severity by 2 (A mod by -50; B by -20; C becomes A, etc).'; - } else if(npcinputfile.crit=='LA'){ - attributes.npccritscode1='Use Large Creature Critical Strike Table.'; - } else if(npcinputfile.crit=='SL'){ - attributes.npccritscode1='Use Super Large Creature Critical Strike Table.'; - } else if(npcinputfile.crit=='-'){ - attributes.npccritscode1='Normal crits.'; - } else { - attributes.npccritscode1='Normal crits.'; - } - } - if(npcinputfile.critcode!=null){ - if(npcinputfile.critcode=='-'){ - attributes.npccritscode2='---'; - } else if(npcinputfile.critcode=='@'){ - attributes.npccritscode2='Stun results do not affect creature.'; - } else if(npcinputfile.critcode=='#'){ - attributes.npccritscode2='Stun results and bleeders do not affect creature.'; - } else { - attributes.npccritscode2='---'; - } - } - if(npcinputfile.at!=null) - attributes.npcat=npcinputfile.at; - if(npcinputfile.db!=null) - attributes.npcdb=npcinputfile.db; - if(npcinputfile.othercombatinformation!=null) - attributes.npcspecialdefences=npcinputfile.othercombatinformation; - // <<<<<<<<<<<<<<<<<<<<<<<<<<< Attack Parsing Stuff >>>>>>>>>>>>>>>>>>>>>>>>>>> - if(npcinputfile.attack!=null) // old attack field - attributes.npcatts=npcinputfile.attack; - if(npcinputfile.attack1name!=null) - attributes.npcattack1name=npcinputfile.attack1name; - if(npcinputfile.attack1ob!=null) - attributes.npcattack1bonus=npcinputfile.attack1ob; - if(npcinputfile.attack1perc!=null) - attributes.npcattack1percent=npcinputfile.attack1perc; - if(npcinputfile.attack1type!=null){ - if(npcinputfile.attack1type=='Melee'){ - attributes.npcattack1select='npcmelee'; - attributes.npcattack1type='[[@{npcattack1rolltype} +@{npcattack1attackcalc}]]'; - attributes.npcattack1rolltype='1d100!>@{oeuproll}cf<@{npcattack1fumble}'; - attributes.npcattack1attackcalc='@{npcattack1bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]'; - } else if(npcinputfile.attack1type=='Ranged'){ - attributes.npcattack1select='npcranged'; - attributes.npcattack1type='[[@{npcattack1rolltype} +@{npcattack1attackcalc}]]'; - attributes.npcattack1rolltype='1d100!>@{oeuproll}cf<@{npcattack1fumble}'; - attributes.npcattack1attackcalc='@{npcattack1bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]+?{Range Modification|0}[Range]-@{dbmisspenworn}[Missile Penalty for arm covering]-(60-?{% Activity used on attack|60})[% Action]'; - } else if(npcinputfile.attack1type=='Basic Spell'){ - attributes.npcattack1select='npcbasic'; - attributes.npcattack1type='[[@{npcattack1rolltype} +@{npcattack1attackcalc}]]'; - attributes.npcattack1rolltype='1d100cf<2cs>96'; - attributes.npcattack1attackcalc='@{npcattack1bonus}[List Ranks]+?{Special Item Bonus?|0}+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}'; - } else if(npcinputfile.attack1type=='Directed Spell'){ - attributes.npcattack1select='npcdirected'; - attributes.npcattack1type='[[@{npcattack1rolltype} +@{npcattack1attackcalc}]]'; - attributes.npcattack1rolltype='1d100!>@{oeuproll}cf<2cs=100'; - attributes.npcattack1attackcalc='@{npcattack1bonus}Att Bonus]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]'; - } else if(npcinputfile.attack1type=='Area Spell'){ - attributes.npcattack1select='npcarea'; - attributes.npcattack1type='[[@{npcattack1rolltype} +@{npcattack1attackcalc}]]'; - attributes.npcattack1rolltype='1d100cf<4cs>96'; - attributes.npcattack1attackcalc='@{npcattack1bonus}[List Ranks]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center]'; - } else { - attributes.npcattack1select='none'; - } - } - if(npcinputfile.attack2name!=null) - attributes.npcattack2name=npcinputfile.attack2name; - if(npcinputfile.attack2ob!=null) - attributes.npcattack2bonus=npcinputfile.attack2ob; - if(npcinputfile.attack2perc!=null) - attributes.npcattack2percent=npcinputfile.attack2perc; - if(npcinputfile.attack2type!=null){ - if(npcinputfile.attack2type=='Melee'){ - attributes.npcattack2select='npcmelee'; - attributes.npcattack2type='[[@{npcattack2rolltype} +@{npcattack2attackcalc}]]'; - attributes.npcattack2rolltype='1d100!>@{oeuproll}cf<@{npcattack2fumble}'; - attributes.npcattack2attackcalc='@{npcattack2bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]'; - } else if(npcinputfile.attack2type=='Ranged'){ - attributes.npcattack2select='npcranged'; - attributes.npcattack2type='[[@{npcattack2rolltype} +@{npcattack2attackcalc}]]'; - attributes.npcattack2rolltype='1d100!>@{oeuproll}cf<@{npcattack2fumble}'; - attributes.npcattack2attackcalc='@{npcattack2bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]+?{Range Modification|0}[Range]-@{dbmisspenworn}[Missile Penalty for arm covering]-(60-?{% Activity used on attack|60})[% Action]'; - } else if(npcinputfile.attack2type=='Basic Spell'){ - attributes.npcattack2select='npcbasic'; - attributes.npcattack2type='[[@{npcattack2rolltype} +@{npcattack2attackcalc}]]'; - attributes.npcattack2rolltype='1d100cf<2cs>96'; - attributes.npcattack2attackcalc='@{npcattack2bonus}[List Ranks]+?{Special Item Bonus?|0}+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}'; - } else if(npcinputfile.attack2type=='Directed Spell'){ - attributes.npcattack2select='npcdirected'; - attributes.npcattack2type='[[@{npcattack2rolltype} +@{npcattack2attackcalc}]]'; - attributes.npcattack2rolltype='1d100!>@{oeuproll}cf<2cs=100'; - attributes.npcattack2attackcalc='@{npcattack2bonus}Att Bonus]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]'; - } else if(npcinputfile.attack2type=='Area Spell'){ - attributes.npcattack2select='npcarea'; - attributes.npcattack2type='[[@{npcattack2rolltype} +@{npcattack2attackcalc}]]'; - attributes.npcattack2rolltype='1d100cf<4cs>96'; - attributes.npcattack2attackcalc='@{npcattack2bonus}[List Ranks]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center]'; - } else { - attributes.npcattack2select='none'; - } - } - if(npcinputfile.attack3name!=null) - attributes.npcattack3name=npcinputfile.attack3name; - if(npcinputfile.attack3ob!=null) - attributes.npcattack3bonus=npcinputfile.attack3ob; - if(npcinputfile.attack3perc!=null) - attributes.npcattack3percent=npcinputfile.attack3perc; - if(npcinputfile.attack3type!=null){ - if(npcinputfile.attack3type=='Melee'){ - attributes.npcattack3select='npcmelee'; - attributes.npcattack3type='[[@{npcattack3rolltype} +@{npcattack3attackcalc}]]'; - attributes.npcattack3rolltype='1d100!>@{oeuproll}cf<@{npcattack3fumble}'; - attributes.npcattack3attackcalc='@{npcattack3bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]'; - } else if(npcinputfile.attack3type=='Ranged'){ - attributes.npcattack3select='npcranged'; - attributes.npcattack3type='[[@{npcattack3rolltype} +@{npcattack3attackcalc}]]'; - attributes.npcattack3rolltype='1d100!>@{oeuproll}cf<@{npcattack3fumble}'; - attributes.npcattack3attackcalc='@{npcattack3bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]+?{Range Modification|0}[Range]-@{dbmisspenworn}[Missile Penalty for arm covering]-(60-?{% Activity used on attack|60})[% Action]'; - } else if(npcinputfile.attack3type=='Basic Spell'){ - attributes.npcattack3select='npcbasic'; - attributes.npcattack3type='[[@{npcattack3rolltype} +@{npcattack3attackcalc}]]'; - attributes.npcattack3rolltype='1d100cf<2cs>96'; - attributes.npcattack3attackcalc='@{npcattack3bonus}[List Ranks]+?{Special Item Bonus?|0}+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}'; - } else if(npcinputfile.attack3type=='Directed Spell'){ - attributes.npcattack3select='npcdirected'; - attributes.npcattack3type='[[@{npcattack3rolltype} +@{npcattack3attackcalc}]]'; - attributes.npcattack3rolltype='1d100!>@{oeuproll}cf<2cs=100'; - attributes.npcattack3attackcalc='@{npcattack3bonus}Att Bonus]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]'; - } else if(npcinputfile.attack3type=='Area Spell'){ - attributes.npcattack3select='npcarea'; - attributes.npcattack3type='[[@{npcattack3rolltype} +@{npcattack3attackcalc}]]'; - attributes.npcattack3rolltype='1d100cf<4cs>96'; - attributes.npcattack3attackcalc='@{npcattack3bonus}[List Ranks]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center]'; - } else { - attributes.npcattack3select='none'; - } - } - if(npcinputfile.attack4name!=null) - attributes.npcattack4name=npcinputfile.attack4name; - if(npcinputfile.attack4ob!=null) - attributes.npcattack4bonus=npcinputfile.attack4ob; - if(npcinputfile.attack4perc!=null) - attributes.npcattack4percent=npcinputfile.attack4perc; - if(npcinputfile.attack4type!=null){ - if(npcinputfile.attack4type=='Melee'){ - attributes.npcattack4select='npcmelee'; - attributes.npcattack4type='[[@{npcattack4rolltype} +@{npcattack4attackcalc}]]'; - attributes.npcattack4rolltype='1d100!>@{oeuproll}cf<@{npcattack4fumble}'; - attributes.npcattack4attackcalc='@{npcattack4bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]'; - } else if(npcinputfile.attack4type=='Ranged'){ - attributes.npcattack4select='npcranged'; - attributes.npcattack4type='[[@{npcattack4rolltype} +@{npcattack4attackcalc}]]'; - attributes.npcattack4rolltype='1d100!>@{oeuproll}cf<@{npcattack4fumble}'; - attributes.npcattack4attackcalc='@{npcattack4bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]+?{Range Modification|0}[Range]-@{dbmisspenworn}[Missile Penalty for arm covering]-(60-?{% Activity used on attack|60})[% Action]'; - } else if(npcinputfile.attack4type=='Basic Spell'){ - attributes.npcattack4select='npcbasic'; - attributes.npcattack4type='[[@{npcattack4rolltype} +@{npcattack4attackcalc}]]'; - attributes.npcattack4rolltype='1d100cf<2cs>96'; - attributes.npcattack4attackcalc='@{npcattack4bonus}[List Ranks]+?{Special Item Bonus?|0}+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}'; - } else if(npcinputfile.attack4type=='Directed Spell'){ - attributes.npcattack4select='npcdirected'; - attributes.npcattack4type='[[@{npcattack4rolltype} +@{npcattack4attackcalc}]]'; - attributes.npcattack4rolltype='1d100!>@{oeuproll}cf<2cs=100'; - attributes.npcattack4attackcalc='@{npcattack4bonus}Att Bonus]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]'; - } else if(npcinputfile.attack4type=='Area Spell'){ - attributes.npcattack4select='npcarea'; - attributes.npcattack4type='[[@{npcattack4rolltype} +@{npcattack4attackcalc}]]'; - attributes.npcattack4rolltype='1d100cf<4cs>96'; - attributes.npcattack4attackcalc='@{npcattack4bonus}[List Ranks]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center]'; - } else { - attributes.npcattack4select='none'; - } - } - if(npcinputfile.attack5name!=null) - attributes.npcattack5name=npcinputfile.attack5name; - if(npcinputfile.attack5ob!=null) - attributes.npcattack5bonus=npcinputfile.attack5ob; - if(npcinputfile.attack5perc!=null) - attributes.npcattack5percent=npcinputfile.attack5perc; - if(npcinputfile.attack5type!=null){ - if(npcinputfile.attack5type=='Melee'){ - attributes.npcattack5select='npcmelee'; - attributes.npcattack5type='[[@{npcattack5rolltype} +@{npcattack5attackcalc}]]'; - attributes.npcattack5rolltype='1d100!>@{oeuproll}cf<@{npcattack5fumble}'; - attributes.npcattack5attackcalc='@{npcattack5bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]'; - } else if(npcinputfile.attack5type=='Ranged'){ - attributes.npcattack5select='npcranged'; - attributes.npcattack5type='[[@{npcattack5rolltype} +@{npcattack5attackcalc}]]'; - attributes.npcattack5rolltype='1d100!>@{oeuproll}cf<@{npcattack5fumble}'; - attributes.npcattack5attackcalc='@{npcattack5bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]+?{Range Modification|0}[Range]-@{dbmisspenworn}[Missile Penalty for arm covering]-(60-?{% Activity used on attack|60})[% Action]'; - } else if(npcinputfile.attack5type=='Basic Spell'){ - attributes.npcattack5select='npcbasic'; - attributes.npcattack5type='[[@{npcattack5rolltype} +@{npcattack5attackcalc}]]'; - attributes.npcattack5rolltype='1d100cf<2cs>96'; - attributes.npcattack5attackcalc='@{npcattack5bonus}[List Ranks]+?{Special Item Bonus?|0}+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}'; - } else if(npcinputfile.attack5type=='Directed Spell'){ - attributes.npcattack5select='npcdirected'; - attributes.npcattack5type='[[@{npcattack5rolltype} +@{npcattack5attackcalc}]]'; - attributes.npcattack5rolltype='1d100!>@{oeuproll}cf<2cs=100'; - attributes.npcattack5attackcalc='@{npcattack5bonus}Att Bonus]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]'; - } else if(npcinputfile.attack5type=='Area Spell'){ - attributes.npcattack5select='npcarea'; - attributes.npcattack5type='[[@{npcattack5rolltype} +@{npcattack5attackcalc}]]'; - attributes.npcattack5rolltype='1d100cf<4cs>96'; - attributes.npcattack5attackcalc='@{npcattack5bonus}[List Ranks]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center]'; - } else { - attributes.npcattack5select='none'; - } - } - if(npcinputfile.attack6name!=null) - attributes.npcattack6name=npcinputfile.attack6name; - if(npcinputfile.attack6ob!=null) - attributes.npcattack6bonus=npcinputfile.attack6ob; - if(npcinputfile.attack6perc!=null) - attributes.npcattack6percent=npcinputfile.attack6perc; - if(npcinputfile.attack6type!=null){ - if(npcinputfile.attack6type=='Melee'){ - attributes.npcattack6select='npcmelee'; - attributes.npcattack6type='[[@{npcattack6rolltype} +@{npcattack6attackcalc}]]'; - attributes.npcattack6rolltype='1d100!>@{oeuproll}cf<@{npcattack6fumble}'; - attributes.npcattack6attackcalc='@{npcattack6bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]'; - } else if(npcinputfile.attack6type=='Ranged'){ - attributes.npcattack6select='npcranged'; - attributes.npcattack6type='[[@{npcattack6rolltype} +@{npcattack6attackcalc}]]'; - attributes.npcattack6rolltype='1d100!>@{oeuproll}cf<@{npcattack6fumble}'; - attributes.npcattack6attackcalc='@{npcattack6bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]+?{Range Modification|0}[Range]-@{dbmisspenworn}[Missile Penalty for arm covering]-(60-?{% Activity used on attack|60})[% Action]'; - } else if(npcinputfile.attack6type=='Basic Spell'){ - attributes.npcattack6select='npcbasic'; - attributes.npcattack6type='[[@{npcattack6rolltype} +@{npcattack6attackcalc}]]'; - attributes.npcattack6rolltype='1d100cf<2cs>96'; - attributes.npcattack6attackcalc='@{npcattack6bonus}[List Ranks]+?{Special Item Bonus?|0}+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}'; - } else if(npcinputfile.attack6type=='Directed Spell'){ - attributes.npcattack6select='npcdirected'; - attributes.npcattack6type='[[@{npcattack6rolltype} +@{npcattack6attackcalc}]]'; - attributes.npcattack6rolltype='1d100!>@{oeuproll}cf<2cs=100'; - attributes.npcattack6attackcalc='@{npcattack6bonus}Att Bonus]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]'; - } else if(npcinputfile.attack6type=='Area Spell'){ - attributes.npcattack6select='npcarea'; - attributes.npcattack6type='[[@{npcattack6rolltype} +@{npcattack6attackcalc}]]'; - attributes.npcattack6rolltype='1d100cf<4cs>96'; - attributes.npcattack6attackcalc='@{npcattack6bonus}[List Ranks]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center]'; - } else { - attributes.npcattack6select='none'; - } - } - if(npcinputfile.attack7name!=null) - attributes.npcattack7name=npcinputfile.attack7name; - if(npcinputfile.attack7ob!=null) - attributes.npcattack7bonus=npcinputfile.attack7ob; - if(npcinputfile.attack7perc!=null) - attributes.npcattack7percent=npcinputfile.attack7perc; - if(npcinputfile.attack7type!=null){ - if(npcinputfile.attack7type=='Melee'){ - attributes.npcattack7select='npcmelee'; - attributes.npcattack7type='[[@{npcattack7rolltype} +@{npcattack7attackcalc}]]'; - attributes.npcattack7rolltype='1d100!>@{oeuproll}cf<@{npcattack7fumble}'; - attributes.npcattack7attackcalc='@{npcattack7bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]'; - } else if(npcinputfile.attack7type=='Ranged'){ - attributes.npcattack7select='npcranged'; - attributes.npcattack7type='[[@{npcattack7rolltype} +@{npcattack7attackcalc}]]'; - attributes.npcattack7rolltype='1d100!>@{oeuproll}cf<@{npcattack7fumble}'; - attributes.npcattack7attackcalc='@{npcattack7bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]+?{Range Modification|0}[Range]-@{dbmisspenworn}[Missile Penalty for arm covering]-(60-?{% Activity used on attack|60})[% Action]'; - } else if(npcinputfile.attack7type=='Basic Spell'){ - attributes.npcattack7select='npcbasic'; - attributes.npcattack7type='[[@{npcattack7rolltype} +@{npcattack7attackcalc}]]'; - attributes.npcattack7rolltype='1d100cf<2cs>96'; - attributes.npcattack7attackcalc='@{npcattack7bonus}[List Ranks]+?{Special Item Bonus?|0}+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}'; - } else if(npcinputfile.attack7type=='Directed Spell'){ - attributes.npcattack7select='npcdirected'; - attributes.npcattack7type='[[@{npcattack7rolltype} +@{npcattack7attackcalc}]]'; - attributes.npcattack7rolltype='1d100!>@{oeuproll}cf<2cs=100'; - attributes.npcattack7attackcalc='@{npcattack7bonus}Att Bonus]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]'; - } else if(npcinputfile.attack7type=='Area Spell'){ - attributes.npcattack7select='npcarea'; - attributes.npcattack7type='[[@{npcattack7rolltype} +@{npcattack7attackcalc}]]'; - attributes.npcattack7rolltype='1d100cf<4cs>96'; - attributes.npcattack7attackcalc='@{npcattack7bonus}[List Ranks]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center]'; - } else { - attributes.npcattack7select='none'; - } - } - if(npcinputfile.attack8name!=null) - attributes.npcattack8name=npcinputfile.attack8name; - if(npcinputfile.attack8ob!=null) - attributes.npcattack8bonus=npcinputfile.attack8ob; - if(npcinputfile.attack8perc!=null) - attributes.npcattack8percent=npcinputfile.attack8perc; - if(npcinputfile.attack8type!=null){ - if(npcinputfile.attack8type=='Melee'){ - attributes.npcattack8select='npcmelee'; - attributes.npcattack8type='[[@{npcattack8rolltype} +@{npcattack8attackcalc}]]'; - attributes.npcattack8rolltype='1d100!>@{oeuproll}cf<@{npcattack8fumble}'; - attributes.npcattack8attackcalc='@{npcattack8bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]-(100-?{% Activity used on attack|100})[% Action]'; - } else if(npcinputfile.attack8type=='Ranged'){ - attributes.npcattack8select='npcranged'; - attributes.npcattack8type='[[@{npcattack8rolltype} +@{npcattack8attackcalc}]]'; - attributes.npcattack8rolltype='1d100!>@{oeuproll}cf<@{npcattack8fumble}'; - attributes.npcattack8attackcalc='@{npcattack8bonus}[Att Bonus]+?{Position Bonus?|0}[Position]+?{Status Bonus/Penalty?|0}[Status]+?{Parry(db adjust: should be negative)|0}[Parry]+?{Range Modification|0}[Range]-@{dbmisspenworn}[Missile Penalty for arm covering]-(60-?{% Activity used on attack|60})[% Action]'; - } else if(npcinputfile.attack8type=='Basic Spell'){ - attributes.npcattack8select='npcbasic'; - attributes.npcattack8type='[[@{npcattack8rolltype} +@{npcattack8attackcalc}]]'; - attributes.npcattack8rolltype='1d100cf<2cs>96'; - attributes.npcattack8attackcalc='@{npcattack8bonus}[List Ranks]+?{Special Item Bonus?|0}+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}'; - } else if(npcinputfile.attack8type=='Directed Spell'){ - attributes.npcattack8select='npcdirected'; - attributes.npcattack8type='[[@{npcattack8rolltype} +@{npcattack8attackcalc}]]'; - attributes.npcattack8rolltype='1d100!>@{oeuproll}cf<2cs=100'; - attributes.npcattack8attackcalc='@{npcattack8bonus}Att Bonus]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]'; - } else if(npcinputfile.attack8type=='Area Spell'){ - attributes.npcattack8select='npcarea'; - attributes.npcattack8type='[[@{npcattack8rolltype} +@{npcattack8attackcalc}]]'; - attributes.npcattack8rolltype='1d100cf<4cs>96'; - attributes.npcattack8attackcalc='@{npcattack8bonus}[List Ranks]+?{Special Item Bonus?|0}[Special Item]+?{Status Bonus/Penalty?|0}[Status]+?{Range Modification|0}[Range]+20*?{Center point of spell?(1=yes)|0}[Spell Center]'; - } else { - attributes.npcattack8select='none'; - } - } - - if(npcinputfile.creature!=null){ - attributes.npcname=npcinputfile.creature; - attributes.character_name=npcinputfile.creature; - } - - attributes.npcimportcheckbox='0'; - attributes.npcinput=''; - }catch(err){ - goodcode=false; - error='Error with Character Info'; - } - try{ - setAttrs(attributes); - }catch(err){ - setAttrs({ - npcinput:'Error setting Attributes', - npcimportcheckbox:'0', - warningcheckbox:'0' - }); - } - }else{ - setAttrs({ - npcinput:'Error: invalid Structure', - npcimportcheckbox:'0' //, <-- last item should not have a comma - // warningcheckbox:"0" - }); - } - } - }); -}); - - - diff --git a/Runecairn/runecairn-preview.png b/Runecairn/runecairn-preview.png new file mode 100644 index 0000000000..1bafbde0bf Binary files /dev/null and b/Runecairn/runecairn-preview.png differ diff --git a/Runecairn/runecairn-sheet.html b/Runecairn/runecairn-sheet.html new file mode 100644 index 0000000000..58035560ce --- /dev/null +++ b/Runecairn/runecairn-sheet.html @@ -0,0 +1,425 @@ +Runecairn +
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{{rollname}}
+
+ {{result}} + {{#^rollGreater() result target}}{{/^rollGreater() result target}} + {{#rollGreater() result target}}{{/rollGreater() result target}} + {{target}} +
+ {{#^rollGreater() result target}}
Success
+ {{/^rollGreater() result target}} + {{#rollGreater() result target}}
Failure
+ {{/rollGreater() result target}} +
+
+ + +
+
{{rollname}}
+
+ {{result}} + {{#^rollGreater() result target}}{{/^rollGreater() result target}} + {{#rollGreater() result target}}{{/rollGreater() result target}} + {{target}} +
+ {{#^rollGreater() result target}}
Failure
+ {{/^rollGreater() result target}} + {{#rollGreater() result target}}
Success
+ {{/rollGreater() result target}} +
+
+ + \ No newline at end of file diff --git a/Runecairn/runecairn-style.css b/Runecairn/runecairn-style.css new file mode 100644 index 0000000000..0ab6dc6335 --- /dev/null +++ b/Runecairn/runecairn-style.css @@ -0,0 +1,210 @@ +@import url("https://fonts.googleapis.com/css?family=Nunito+Sans:900|Pirata+One&display=swap"); + +/* Minor fixes of Roll20 elements for visual cohesion */ + +button[type="roll"] { + margin: 0px !important; +} + +.repcontainer { + margin-bottom: 1px; +} + +.repcontrol_del, +.repcontrol_move { + height: 16px !important; +} + +/* Utilities classes */ + +.sheet-flex-container { + display: flex; +} + +.sheet-auto-column { + flex-basis: 200px; + flex-grow: 1; + min-width: 200px; +} + +.sheet-horizontal-separator { + min-width: 5px; + width: 5px; +} + +.sheet-vertical-separator { + height: 5px; + min-height: 5px; +} + +/* Title of the sheet */ + +.sheet-title { + color: black; + font-family: "Pirata One"; + font-size: 30px; +} + +/* Stats column containing hit points and abilities */ + +.sheet-stats-column { + width: 200px; +} + +.sheet-stat-title { + background-color: black; + color: white; + font-family: "Nunito Sans"; + height: 26px; + line-height: 26px; + padding-left: 10px; + padding-right: 10px; + text-align: center; +} + +.sheet-ability-title { + width: 80px; +} + +.sheet-hit-points-title { + width: 128px; +} + +.sheet-stat-inputs { + background-color: white; + border: 1px solid black; + height: 24px; + width: 70px; +} + +.sheet-stat-input { + border: none !important; + text-align: center; + width: 30px !important; +} + +.sheet-stat-input-separator { + background: linear-gradient( + to top left, + rgba(0, 0, 0, 0) 0%, + rgba(0, 0, 0, 0) calc(50% - 0.8px), + rgba(0, 0, 0, 1) 50%, + rgba(0, 0, 0, 0) calc(50% + 0.8px), + rgba(0, 0, 0, 0) 100% + ); + width: 10px; +} + +/* Generic styling for lists */ + +.sheet-list-title { + background-color: black; + color: white; + display: flex; + font-family: "Nunito Sans"; + font-weight: normal; + height: 25px !important; + line-height: 25px; + text-align: center; + width: 100% !important; +} + +.sheet-list-input { + border: none; + border-radius: 0px; + height: 25px !important; +} + +.sheet-list-textarea { + border: none; + border-radius: 0px; + height: 43px !important; + margin: 0px; + padding: 0px !important; + resize: none; +} + +.sheet-list-textarea-row { + border-bottom: 1px solid black; + border-left: 1px solid black; + border-right: 1px solid black; + font-size: 0px; + padding: 4px; +} + +.sheet-list-row { + border-bottom: 1px solid black; + border-left: 1px solid black; + border-right: 1px solid black; + font-size: 0px; +} + +.sheet-list-input { + background-color: white; + padding-bottom: 0px; + padding-top: 0px; +} + +.sheet-list-input-center-aligned { + text-align: center; +} + +.sheet-grid-100-percent { + width: 100%; +} + +.sheet-grid-80-percent { + width: 80%; +} + +.sheet-grid-20-percent { + width: 20%; +} + +/* Templates */ + +.sheet-rolltemplate-test-under { + border: 1px solid black; +} + +.sheet-rolltemplate-test-under .sheet-template-header { + background-color: black; + color: white; + font-family: "Nunito Sans"; + padding: 5px; +} + +.sheet-rolltemplate-test-under .sheet-template-result { + background-color: white; + padding: 5px; +} + +.sheet-rolltemplate-test-under + .sheet-template-result + span:nth-of-type(3) + .inlinerollresult { + background-color: transparent !important; + border: none !important; +} + +.sheet-rolltemplate-test-under .sheet-template-outcome-success { + background-color: black; + color: #01ff70; + font-family: "Nunito Sans"; + padding: 5px; +} + +.sheet-rolltemplate-test-under .sheet-template-outcome-failure { + background-color: black; + color: #ff4136; + font-family: "Nunito Sans"; + padding: 5px; +} + +.sheet-rolltemplate-test-under .inlinerollresult.fullfail { + border: 2px solid #01ff70; +} + +.sheet-rolltemplate-test-under .inlinerollresult.fullcrit { + border: 2px solid #ff4136; +} diff --git a/Runecairn/runecairn_roll20_logo.png b/Runecairn/runecairn_roll20_logo.png new file mode 100644 index 0000000000..81bc9cd19b Binary files /dev/null and b/Runecairn/runecairn_roll20_logo.png differ diff --git a/Runecairn/sheet.json b/Runecairn/sheet.json new file mode 100644 index 0000000000..2fc6af41ae --- /dev/null +++ b/Runecairn/sheet.json @@ -0,0 +1,9 @@ +{ + "html": "runecairn-sheet.html", + "css": "runecairn-style.css", + "authors": "By Odin's Beard RPG", + "roll20userid": "1011025", + "preview": "runecairn-preview.png", + "instructions": "A simple character sheet for Runecairn.", + "legacy": true +} \ No newline at end of file diff --git a/Runecairn/translation.json b/Runecairn/translation.json new file mode 100644 index 0000000000..a408105953 --- /dev/null +++ b/Runecairn/translation.json @@ -0,0 +1,26 @@ +{ + "name-u": "Name", + "souls-u": "Souls", + "hit-points-u": "Hit Points", + "dexterity-u": "Dexterity", + "strength-u": "Strength", + "wits-u": "Wits", + "spirit-u": "Spirit", + "defence-u": "Defence", + "inventory-u": "Inventory", + "fatigue-u": "Fatigue", + "deprived-u": "Deprived", + "cursed-u": "Cursed", + "mead-u": "Mead", + "status-u": "Status", + "key-item-u": "Key Item", + "slots-u": "Slots", + "weapon-u": "Weapon", + "damage-u": "Dmg.", + "armour-u": "Armour", + "armour-bonus-u": "Bonus", + "item-u": "Item", + "quantity-u": "Qty.", + "notes-u": "Notes", + "skills-spells-u": "Skills/Spells" +} diff --git a/Runecairn/translations/af.json b/Runecairn/translations/af.json new file mode 100644 index 0000000000..985c03828f --- /dev/null +++ b/Runecairn/translations/af.json @@ -0,0 +1,26 @@ +{ + "name-u": "Name", + "souls-u": "Souls", + "hit-points-u": "Hit Points", + "dexterity-u": "Dexterity", + "strength-u": "Strength", + "wits-u": "Wits", + "spirit-u": "Spirit", + "defence-u": "Defence", + "inventory-u": "Inventory", + "fatigue-u": "Fatigue", + "deprived-u": "Deprived", + "cursed-u": "Cursed", + "mead-u": "Mead", + "status-u": "Status", + "key-item-u": "Key Item", + "slots-u": "Slots", + "weapon-u": "Weapon", + "damage-u": "Dmg.", + "armour-u": "Armour", + "armour-bonus-u": "Bonus", + "item-u": "Item", + "quantity-u": "Qty.", + "notes-u": "Notes", + "skills-spells-u": "Skills/Spells" +} diff --git a/Runecairn/translations/ca.json b/Runecairn/translations/ca.json new file mode 100644 index 0000000000..985c03828f --- /dev/null +++ b/Runecairn/translations/ca.json @@ -0,0 +1,26 @@ +{ + "name-u": "Name", + "souls-u": "Souls", + "hit-points-u": "Hit Points", + "dexterity-u": "Dexterity", + "strength-u": "Strength", + "wits-u": "Wits", + "spirit-u": "Spirit", + "defence-u": "Defence", + "inventory-u": "Inventory", + "fatigue-u": "Fatigue", + "deprived-u": "Deprived", + "cursed-u": "Cursed", + "mead-u": "Mead", + "status-u": "Status", + "key-item-u": "Key Item", + "slots-u": "Slots", + "weapon-u": "Weapon", + "damage-u": "Dmg.", + "armour-u": "Armour", + "armour-bonus-u": "Bonus", + "item-u": "Item", + "quantity-u": "Qty.", + "notes-u": "Notes", + "skills-spells-u": "Skills/Spells" +} diff --git a/Runecairn/translations/cs.json b/Runecairn/translations/cs.json new file mode 100644 index 0000000000..985c03828f --- /dev/null +++ b/Runecairn/translations/cs.json @@ -0,0 +1,26 @@ +{ + "name-u": "Name", + "souls-u": "Souls", + "hit-points-u": "Hit Points", + "dexterity-u": "Dexterity", + "strength-u": "Strength", + "wits-u": "Wits", + "spirit-u": "Spirit", + "defence-u": "Defence", + "inventory-u": "Inventory", + "fatigue-u": "Fatigue", + "deprived-u": "Deprived", + "cursed-u": "Cursed", + "mead-u": "Mead", + "status-u": "Status", + "key-item-u": "Key Item", + "slots-u": "Slots", + "weapon-u": "Weapon", + "damage-u": "Dmg.", + "armour-u": "Armour", + "armour-bonus-u": "Bonus", + "item-u": "Item", + "quantity-u": "Qty.", + "notes-u": "Notes", + "skills-spells-u": "Skills/Spells" +} diff --git a/Runecairn/translations/da.json b/Runecairn/translations/da.json new file mode 100644 index 0000000000..985c03828f --- /dev/null +++ b/Runecairn/translations/da.json @@ -0,0 +1,26 @@ +{ + "name-u": "Name", + "souls-u": "Souls", + "hit-points-u": "Hit Points", + "dexterity-u": "Dexterity", + "strength-u": "Strength", + "wits-u": "Wits", + "spirit-u": "Spirit", + "defence-u": "Defence", + "inventory-u": "Inventory", + "fatigue-u": "Fatigue", + "deprived-u": "Deprived", + "cursed-u": "Cursed", + "mead-u": "Mead", + "status-u": "Status", + "key-item-u": "Key Item", + "slots-u": "Slots", + "weapon-u": "Weapon", + "damage-u": "Dmg.", + "armour-u": "Armour", + "armour-bonus-u": "Bonus", + "item-u": "Item", + "quantity-u": "Qty.", + "notes-u": "Notes", + "skills-spells-u": "Skills/Spells" +} diff --git a/Runecairn/translations/de.json b/Runecairn/translations/de.json new file mode 100644 index 0000000000..985c03828f --- /dev/null +++ b/Runecairn/translations/de.json @@ -0,0 +1,26 @@ +{ + "name-u": "Name", + "souls-u": "Souls", + "hit-points-u": "Hit Points", + "dexterity-u": "Dexterity", + "strength-u": "Strength", + "wits-u": "Wits", + "spirit-u": "Spirit", + "defence-u": "Defence", + "inventory-u": "Inventory", + "fatigue-u": "Fatigue", + "deprived-u": "Deprived", + "cursed-u": "Cursed", + "mead-u": "Mead", + "status-u": "Status", + "key-item-u": "Key Item", + "slots-u": "Slots", + "weapon-u": "Weapon", + "damage-u": "Dmg.", + "armour-u": "Armour", + "armour-bonus-u": "Bonus", + "item-u": "Item", + "quantity-u": "Qty.", + "notes-u": "Notes", + "skills-spells-u": "Skills/Spells" +} diff --git a/Runecairn/translations/el.json b/Runecairn/translations/el.json new file mode 100644 index 0000000000..985c03828f --- /dev/null +++ b/Runecairn/translations/el.json @@ -0,0 +1,26 @@ +{ + "name-u": "Name", + "souls-u": "Souls", + "hit-points-u": "Hit Points", + "dexterity-u": "Dexterity", + "strength-u": "Strength", + "wits-u": "Wits", + "spirit-u": "Spirit", + "defence-u": "Defence", + "inventory-u": "Inventory", + "fatigue-u": "Fatigue", + "deprived-u": "Deprived", + "cursed-u": "Cursed", + "mead-u": "Mead", + "status-u": "Status", + "key-item-u": "Key Item", + "slots-u": "Slots", + "weapon-u": "Weapon", + "damage-u": "Dmg.", + "armour-u": "Armour", + "armour-bonus-u": "Bonus", + "item-u": "Item", + "quantity-u": "Qty.", + "notes-u": "Notes", + "skills-spells-u": "Skills/Spells" +} diff --git a/Runecairn/translations/en.json b/Runecairn/translations/en.json new file mode 100644 index 0000000000..985c03828f --- /dev/null +++ b/Runecairn/translations/en.json @@ -0,0 +1,26 @@ +{ + "name-u": "Name", + "souls-u": "Souls", + "hit-points-u": "Hit Points", + "dexterity-u": "Dexterity", + "strength-u": "Strength", + "wits-u": "Wits", + "spirit-u": "Spirit", + "defence-u": "Defence", + "inventory-u": "Inventory", + "fatigue-u": "Fatigue", + "deprived-u": "Deprived", + "cursed-u": "Cursed", + "mead-u": "Mead", + "status-u": "Status", + "key-item-u": "Key Item", + "slots-u": "Slots", + "weapon-u": "Weapon", + "damage-u": "Dmg.", + "armour-u": "Armour", + "armour-bonus-u": "Bonus", + "item-u": "Item", + "quantity-u": "Qty.", + "notes-u": "Notes", + "skills-spells-u": "Skills/Spells" +} diff --git a/Runecairn/translations/es.json b/Runecairn/translations/es.json new file mode 100644 index 0000000000..985c03828f --- /dev/null +++ b/Runecairn/translations/es.json @@ -0,0 +1,26 @@ +{ + "name-u": "Name", + "souls-u": "Souls", + "hit-points-u": "Hit Points", + "dexterity-u": "Dexterity", + "strength-u": "Strength", + "wits-u": "Wits", + "spirit-u": "Spirit", + "defence-u": "Defence", + "inventory-u": "Inventory", + "fatigue-u": "Fatigue", + "deprived-u": "Deprived", + "cursed-u": "Cursed", + "mead-u": "Mead", + "status-u": "Status", + "key-item-u": "Key Item", + "slots-u": "Slots", + "weapon-u": "Weapon", + "damage-u": "Dmg.", + "armour-u": "Armour", + "armour-bonus-u": "Bonus", + "item-u": "Item", + "quantity-u": "Qty.", + "notes-u": "Notes", + "skills-spells-u": "Skills/Spells" +} diff --git a/Runecairn/translations/fr.json b/Runecairn/translations/fr.json new file mode 100644 index 0000000000..985c03828f --- /dev/null +++ b/Runecairn/translations/fr.json @@ -0,0 +1,26 @@ +{ + "name-u": "Name", + "souls-u": "Souls", + "hit-points-u": "Hit Points", + "dexterity-u": "Dexterity", + "strength-u": "Strength", + "wits-u": "Wits", + "spirit-u": "Spirit", + "defence-u": "Defence", + "inventory-u": "Inventory", + "fatigue-u": "Fatigue", + "deprived-u": "Deprived", + "cursed-u": "Cursed", + "mead-u": "Mead", + "status-u": "Status", + "key-item-u": "Key Item", + "slots-u": "Slots", + "weapon-u": "Weapon", + "damage-u": "Dmg.", + "armour-u": "Armour", + "armour-bonus-u": "Bonus", + "item-u": "Item", + "quantity-u": "Qty.", + "notes-u": "Notes", + "skills-spells-u": "Skills/Spells" +} diff --git a/Runecairn/translations/he.json b/Runecairn/translations/he.json new file mode 100644 index 0000000000..985c03828f --- /dev/null +++ b/Runecairn/translations/he.json @@ -0,0 +1,26 @@ +{ + "name-u": "Name", + "souls-u": "Souls", + "hit-points-u": "Hit Points", + "dexterity-u": "Dexterity", + "strength-u": "Strength", + "wits-u": "Wits", + "spirit-u": "Spirit", + "defence-u": "Defence", + "inventory-u": "Inventory", + "fatigue-u": "Fatigue", + "deprived-u": "Deprived", + "cursed-u": "Cursed", + "mead-u": "Mead", + "status-u": "Status", + "key-item-u": "Key Item", + "slots-u": "Slots", + "weapon-u": "Weapon", + "damage-u": "Dmg.", + "armour-u": "Armour", + "armour-bonus-u": "Bonus", + "item-u": "Item", + "quantity-u": "Qty.", + "notes-u": "Notes", + "skills-spells-u": "Skills/Spells" +} diff --git a/Runecairn/translations/hu.json b/Runecairn/translations/hu.json new file mode 100644 index 0000000000..985c03828f --- /dev/null +++ b/Runecairn/translations/hu.json @@ -0,0 +1,26 @@ +{ + "name-u": "Name", + "souls-u": "Souls", + "hit-points-u": "Hit Points", + "dexterity-u": "Dexterity", + "strength-u": "Strength", + "wits-u": "Wits", + "spirit-u": "Spirit", + "defence-u": "Defence", + "inventory-u": "Inventory", + "fatigue-u": "Fatigue", + "deprived-u": "Deprived", + "cursed-u": "Cursed", + "mead-u": "Mead", + "status-u": "Status", + "key-item-u": "Key Item", + "slots-u": "Slots", + "weapon-u": "Weapon", + "damage-u": "Dmg.", + "armour-u": "Armour", + "armour-bonus-u": "Bonus", + "item-u": "Item", + "quantity-u": "Qty.", + "notes-u": "Notes", + "skills-spells-u": "Skills/Spells" +} diff --git a/Runecairn/translations/it.json b/Runecairn/translations/it.json new file mode 100644 index 0000000000..985c03828f --- /dev/null +++ b/Runecairn/translations/it.json @@ -0,0 +1,26 @@ +{ + "name-u": "Name", + "souls-u": "Souls", + "hit-points-u": "Hit Points", + "dexterity-u": "Dexterity", + "strength-u": "Strength", + "wits-u": "Wits", + "spirit-u": "Spirit", + "defence-u": "Defence", + "inventory-u": "Inventory", + "fatigue-u": "Fatigue", + "deprived-u": "Deprived", + "cursed-u": "Cursed", + "mead-u": "Mead", + "status-u": "Status", + "key-item-u": "Key Item", + "slots-u": "Slots", + "weapon-u": "Weapon", + "damage-u": "Dmg.", + "armour-u": "Armour", + "armour-bonus-u": "Bonus", + "item-u": "Item", + "quantity-u": "Qty.", + "notes-u": "Notes", + "skills-spells-u": "Skills/Spells" +} diff --git a/Runecairn/translations/ja.json b/Runecairn/translations/ja.json new file mode 100644 index 0000000000..985c03828f --- /dev/null +++ b/Runecairn/translations/ja.json @@ -0,0 +1,26 @@ +{ + "name-u": "Name", + "souls-u": "Souls", + "hit-points-u": "Hit Points", + "dexterity-u": "Dexterity", + "strength-u": "Strength", + "wits-u": "Wits", + "spirit-u": "Spirit", + "defence-u": "Defence", + "inventory-u": "Inventory", + "fatigue-u": "Fatigue", + "deprived-u": "Deprived", + "cursed-u": "Cursed", + "mead-u": "Mead", + "status-u": "Status", + "key-item-u": "Key Item", + "slots-u": "Slots", + "weapon-u": "Weapon", + "damage-u": "Dmg.", + "armour-u": "Armour", + "armour-bonus-u": "Bonus", + "item-u": "Item", + "quantity-u": "Qty.", + "notes-u": "Notes", + "skills-spells-u": "Skills/Spells" +} diff --git a/Runecairn/translations/ko.json b/Runecairn/translations/ko.json new file mode 100644 index 0000000000..985c03828f --- /dev/null +++ b/Runecairn/translations/ko.json @@ -0,0 +1,26 @@ +{ + "name-u": "Name", + "souls-u": "Souls", + "hit-points-u": "Hit Points", + "dexterity-u": "Dexterity", + "strength-u": "Strength", + "wits-u": "Wits", + "spirit-u": "Spirit", + "defence-u": "Defence", + "inventory-u": "Inventory", + "fatigue-u": "Fatigue", + "deprived-u": "Deprived", + "cursed-u": "Cursed", + "mead-u": "Mead", + "status-u": "Status", + "key-item-u": "Key Item", + "slots-u": "Slots", + "weapon-u": "Weapon", + "damage-u": "Dmg.", + "armour-u": "Armour", + "armour-bonus-u": "Bonus", + "item-u": "Item", + "quantity-u": "Qty.", + "notes-u": "Notes", + "skills-spells-u": "Skills/Spells" +} diff --git a/Runecairn/translations/nl.json b/Runecairn/translations/nl.json new file mode 100644 index 0000000000..985c03828f --- /dev/null +++ b/Runecairn/translations/nl.json @@ -0,0 +1,26 @@ +{ + "name-u": "Name", + "souls-u": "Souls", + "hit-points-u": "Hit Points", + "dexterity-u": "Dexterity", + "strength-u": "Strength", + "wits-u": "Wits", + "spirit-u": "Spirit", + "defence-u": "Defence", + "inventory-u": "Inventory", + "fatigue-u": "Fatigue", + "deprived-u": "Deprived", + "cursed-u": "Cursed", + "mead-u": "Mead", + "status-u": "Status", + "key-item-u": "Key Item", + "slots-u": "Slots", + "weapon-u": "Weapon", + "damage-u": "Dmg.", + "armour-u": "Armour", + "armour-bonus-u": "Bonus", + "item-u": "Item", + "quantity-u": "Qty.", + "notes-u": "Notes", + "skills-spells-u": "Skills/Spells" +} diff --git a/Runecairn/translations/pl.json b/Runecairn/translations/pl.json new file mode 100644 index 0000000000..985c03828f --- /dev/null +++ b/Runecairn/translations/pl.json @@ -0,0 +1,26 @@ +{ + "name-u": "Name", + "souls-u": "Souls", + "hit-points-u": "Hit Points", + "dexterity-u": "Dexterity", + "strength-u": "Strength", + "wits-u": "Wits", + "spirit-u": "Spirit", + "defence-u": "Defence", + "inventory-u": "Inventory", + "fatigue-u": "Fatigue", + "deprived-u": "Deprived", + "cursed-u": "Cursed", + "mead-u": "Mead", + "status-u": "Status", + "key-item-u": "Key Item", + "slots-u": "Slots", + "weapon-u": "Weapon", + "damage-u": "Dmg.", + "armour-u": "Armour", + "armour-bonus-u": "Bonus", + "item-u": "Item", + "quantity-u": "Qty.", + "notes-u": "Notes", + "skills-spells-u": "Skills/Spells" +} diff --git a/Runecairn/translations/pt.json b/Runecairn/translations/pt.json new file mode 100644 index 0000000000..985c03828f --- /dev/null +++ b/Runecairn/translations/pt.json @@ -0,0 +1,26 @@ +{ + "name-u": "Name", + "souls-u": "Souls", + "hit-points-u": "Hit Points", + "dexterity-u": "Dexterity", + "strength-u": "Strength", + "wits-u": "Wits", + "spirit-u": "Spirit", + "defence-u": "Defence", + "inventory-u": "Inventory", + "fatigue-u": "Fatigue", + "deprived-u": "Deprived", + "cursed-u": "Cursed", + "mead-u": "Mead", + "status-u": "Status", + "key-item-u": "Key Item", + "slots-u": "Slots", + "weapon-u": "Weapon", + "damage-u": "Dmg.", + "armour-u": "Armour", + "armour-bonus-u": "Bonus", + "item-u": "Item", + "quantity-u": "Qty.", + "notes-u": "Notes", + "skills-spells-u": "Skills/Spells" +} diff --git a/Runecairn/translations/ru.json b/Runecairn/translations/ru.json new file mode 100644 index 0000000000..985c03828f --- /dev/null +++ b/Runecairn/translations/ru.json @@ -0,0 +1,26 @@ +{ + "name-u": "Name", + "souls-u": "Souls", + "hit-points-u": "Hit Points", + "dexterity-u": "Dexterity", + "strength-u": "Strength", + "wits-u": "Wits", + "spirit-u": "Spirit", + "defence-u": "Defence", + "inventory-u": "Inventory", + "fatigue-u": "Fatigue", + "deprived-u": "Deprived", + "cursed-u": "Cursed", + "mead-u": "Mead", + "status-u": "Status", + "key-item-u": "Key Item", + "slots-u": "Slots", + "weapon-u": "Weapon", + "damage-u": "Dmg.", + "armour-u": "Armour", + "armour-bonus-u": "Bonus", + "item-u": "Item", + "quantity-u": "Qty.", + "notes-u": "Notes", + "skills-spells-u": "Skills/Spells" +} diff --git a/Runecairn/translations/sl.json b/Runecairn/translations/sl.json new file mode 100644 index 0000000000..985c03828f --- /dev/null +++ b/Runecairn/translations/sl.json @@ -0,0 +1,26 @@ +{ + "name-u": "Name", + "souls-u": "Souls", + "hit-points-u": "Hit Points", + "dexterity-u": "Dexterity", + "strength-u": "Strength", + "wits-u": "Wits", + "spirit-u": "Spirit", + "defence-u": "Defence", + "inventory-u": "Inventory", + "fatigue-u": "Fatigue", + "deprived-u": "Deprived", + "cursed-u": "Cursed", + "mead-u": "Mead", + "status-u": "Status", + "key-item-u": "Key Item", + "slots-u": "Slots", + "weapon-u": "Weapon", + "damage-u": "Dmg.", + "armour-u": "Armour", + "armour-bonus-u": "Bonus", + "item-u": "Item", + "quantity-u": "Qty.", + "notes-u": "Notes", + "skills-spells-u": "Skills/Spells" +} diff --git a/Runecairn/translations/sv.json b/Runecairn/translations/sv.json new file mode 100644 index 0000000000..985c03828f --- /dev/null +++ b/Runecairn/translations/sv.json @@ -0,0 +1,26 @@ +{ + "name-u": "Name", + "souls-u": "Souls", + "hit-points-u": "Hit Points", + "dexterity-u": "Dexterity", + "strength-u": "Strength", + "wits-u": "Wits", + "spirit-u": "Spirit", + "defence-u": "Defence", + "inventory-u": "Inventory", + "fatigue-u": "Fatigue", + "deprived-u": "Deprived", + "cursed-u": "Cursed", + "mead-u": "Mead", + "status-u": "Status", + "key-item-u": "Key Item", + "slots-u": "Slots", + "weapon-u": "Weapon", + "damage-u": "Dmg.", + "armour-u": "Armour", + "armour-bonus-u": "Bonus", + "item-u": "Item", + "quantity-u": "Qty.", + "notes-u": "Notes", + "skills-spells-u": "Skills/Spells" +} diff --git a/Runecairn/translations/tr.json b/Runecairn/translations/tr.json new file mode 100644 index 0000000000..985c03828f --- /dev/null +++ b/Runecairn/translations/tr.json @@ -0,0 +1,26 @@ +{ + "name-u": "Name", + "souls-u": "Souls", + "hit-points-u": "Hit Points", + "dexterity-u": "Dexterity", + "strength-u": "Strength", + "wits-u": "Wits", + "spirit-u": "Spirit", + "defence-u": "Defence", + "inventory-u": "Inventory", + "fatigue-u": "Fatigue", + "deprived-u": "Deprived", + "cursed-u": "Cursed", + "mead-u": "Mead", + "status-u": "Status", + "key-item-u": "Key Item", + "slots-u": "Slots", + "weapon-u": "Weapon", + "damage-u": "Dmg.", + "armour-u": "Armour", + "armour-bonus-u": "Bonus", + "item-u": "Item", + "quantity-u": "Qty.", + "notes-u": "Notes", + "skills-spells-u": "Skills/Spells" +} diff --git a/Runecairn/translations/uk.json b/Runecairn/translations/uk.json new file mode 100644 index 0000000000..985c03828f --- /dev/null +++ b/Runecairn/translations/uk.json @@ -0,0 +1,26 @@ +{ + "name-u": "Name", + "souls-u": "Souls", + "hit-points-u": "Hit Points", + "dexterity-u": "Dexterity", + "strength-u": "Strength", + "wits-u": "Wits", + "spirit-u": "Spirit", + "defence-u": "Defence", + "inventory-u": "Inventory", + "fatigue-u": "Fatigue", + "deprived-u": "Deprived", + "cursed-u": "Cursed", + "mead-u": "Mead", + "status-u": "Status", + "key-item-u": "Key Item", + "slots-u": "Slots", + "weapon-u": "Weapon", + "damage-u": "Dmg.", + "armour-u": "Armour", + "armour-bonus-u": "Bonus", + "item-u": "Item", + "quantity-u": "Qty.", + "notes-u": "Notes", + "skills-spells-u": "Skills/Spells" +} diff --git a/Runecairn/translations/zh.json b/Runecairn/translations/zh.json new file mode 100644 index 0000000000..985c03828f --- /dev/null +++ b/Runecairn/translations/zh.json @@ -0,0 +1,26 @@ +{ + "name-u": "Name", + "souls-u": "Souls", + "hit-points-u": "Hit Points", + "dexterity-u": "Dexterity", + "strength-u": "Strength", + "wits-u": "Wits", + "spirit-u": "Spirit", + "defence-u": "Defence", + "inventory-u": "Inventory", + "fatigue-u": "Fatigue", + "deprived-u": "Deprived", + "cursed-u": "Cursed", + "mead-u": "Mead", + "status-u": "Status", + "key-item-u": "Key Item", + "slots-u": "Slots", + "weapon-u": "Weapon", + "damage-u": "Dmg.", + "armour-u": "Armour", + "armour-bonus-u": "Bonus", + "item-u": "Item", + "quantity-u": "Qty.", + "notes-u": "Notes", + "skills-spells-u": "Skills/Spells" +} diff --git a/Runecairn/translations/zu.json b/Runecairn/translations/zu.json new file mode 100644 index 0000000000..e66b8046b2 --- /dev/null +++ b/Runecairn/translations/zu.json @@ -0,0 +1,11 @@ +{ + "hit-points-u": "crwdns400998:0crwdne400998:0", + "dexterity-u": "crwdns401000:0crwdne401000:0", + "strength-u": "crwdns401002:0crwdne401002:0", + "willpower-u": "crwdns401004:0crwdne401004:0", + "weapon-u": "crwdns401006:0crwdne401006:0", + "damage-u": "crwdns401008:0crwdne401008:0", + "item-u": "crwdns401010:0crwdne401010:0", + "quantity-u": "crwdns401012:0crwdne401012:0", + "arcana-followers-notes-u": "crwdns401014:0crwdne401014:0" +} diff --git a/RunequestGQS/translations/de.json b/RunequestGQS/translations/de.json index e5b4fc5dae..0a2b0e0c37 100644 --- a/RunequestGQS/translations/de.json +++ b/RunequestGQS/translations/de.json @@ -1,408 +1,408 @@ { "%": "%", "*": "*", - "Abd 9-11": "Abd 9-11", - "Addtional Magic": "Addtional Magic", - "Age": "Age", - "Agility": "Agility", - "Ammo": "Ammo", - "AP": "AP", - "Attk": "Attk", - "AUNTS-&-UNCLES": "AUNTS & UNCLES", - "Base-Income": "Base Income", - "Birth-Year": "Birth Year", - "Bolgs (B)": "Bolgs (B)", - "Campaign": "Campaign", - "Casting Roll Mod-": "Casting Roll Mod.", + "Abd 9-11": "U-leib 9-11", + "Addtional Magic": "Zusätzliche Magie", + "Age": "Alter", + "Agility": "Gewandtheit", + "Ammo": "Munition", + "AP": "SW", + "Attk": "Angr.", + "AUNTS-&-UNCLES": "TANTEN & ONKEL", + "Base-Income": "Grundeinkommen", + "Birth-Year": "Geburtsjahr", + "Bolgs (B)": " Bolgs (B)", + "Campaign": "Kampagne", + "Casting Roll Mod-": "Zauberwurf-Mod.", "CHA": "CHA", - "CHA Limit": "CHA Limit", - "CHARACTER INCOME": "CHARACTER INCOME", - "Characteristics": "Characteristics", - "Chest 12": "Chest 12", - "CHILDREN": "CHILDREN", - "CHR": "CHR", - "Clacks (C)": "Clacks (C)", + "CHA Limit": "CHA-Grenze", + "CHARACTER INCOME": "CHARACTEREINKOMMEN", + "Characteristics": "Eigenschaften", + "Chest 12": "Brust 12", + "CHILDREN": "KINDER", + "CHR": "CHA", + "Clacks (C)": "Klacks (K)", "Clan": "Clan", - "CLAN & TRIBAL LEADERS": "CLAN & TRIBAL LEADERS", - "Combat Notes": "Combat Notes", - "Communication": "Communication", - "CON": "CON", - "Critical": "Critical", - "skill-passion-crit": "Critical (+50%)", - "skill-passion-special": "Special (+30%)", - "skill-passion-Success": "Success (+20%)", - "skill-passion-Failure": "Failure -20%/-10% (Pass.)", - "Cult": "Cult", - "Cults": "Cults", - "Cur-": "Cur.", - "Cur.": "Cur.", - "Dam-Bonus": "Dam. Bonus", - "Damage": "Damage", - "DB": "DB", - "Default": "Default", - "deprec1": "The above section only allows one item. Recreate your item in the section below. To remove the section above remove the check mark in the configuration section (the cog) at the top of this column", - "Description": "Description", - "Despair-Psychic-Turmoil": "-50%/Despair/Psychic Turmoil", - "DEX": "DEX", - "Dex-SRM": "Dex SRM", - "Die": "Die", - "Dmg-": "Dmg.", - "Dodge": "Dodge", - "Dodge Mod": "Dodge Mod", - "Dragonsnail-1-loc-roll": "Dragonsnail 1 head Hit location roll", - "Enc Mod": "Enc Mod", - "Equipment": "Equipment", - "Experience-Roll": "Experience Roll", - "Events": "Events", - "Failure": "Failure", - "FAMILY": "FAMILY", - "FAMILY-EVENTS": "FAMILY EVENTS", - "FAMOUS-ANCESTORS": "FAMOUS ANCESTORS", - "Father": "Father", - "Failed-to-Increase-Skill": "Failed to Increase Skill", - "Free-INT": "Free INT", - "Four-legged-Missle-Hit-location-roll": "Four-legged Missle Hit location roll", - "Fumble": "Fumble", - "Fumble1": "Lose next parry", - "Fumble2": "Lose next attack", - "Fumble3": "Lose next attack and parry", - "Fumble4": "Lose next attack, parry, and any Dodge.", - "Fumble5": "Lose next 1D3 attacks.", - "Fumble6": "Lose next 1D3 attacks and parries.", - "Fumble7": "Shield strap breaks; lose shield immediately.", - "Fumble8": "Shield strap breaks; as above, and lose next attack.", - "Fumble9": "Armor strap breaks and armor comes lose (roll for hit location to determine which piece of armor is lost).", - "Fumble10": "Armor strap breaks, as above, and lose next attack and parry.", - "Fumble11": "Fall and lose parry this round (takes 1D3 rounds to get up).", - "Fumble12": "Twist ankle; lose half movement rate for 5D10 rounds.", - "Fumble13": "Fall and lose parry this round (takes 1D3 rounds to get up).
Twist ankle; lose half movement rate for 5D10 rounds.", - "Fumble14": "Vision impaired; lose 25% effectiveness on attacks and parries (takes 1D3 rounds unengaged to clear vision)", - "Fumble15": "Vision impaired; lose 50% effectiveness on attacks and parries (takes 1D6 rounds unengaged to clear vision)", - "Fumble16": "Vision blocked; lose all attacks and parries (takes 1D6 rounds unengaged to clear vision).", - "Fumble17": "Distracted; foes attack at +25% effectiveness for next round.", - "Fumble18": "Attack: Weapon used in attack dropped (takes 1D3 rounds to recover).
Parry: Parrying weapon or shield dropped (takes 1D3 rounds to recover).", - "Fumble19": "Attack: Weapon knocked away (roll 1D6 for number of meters it travels, and roll 1D8 for compass direction it goes;with 1=north, 2=northeast, 3=east, 4=southeast, 5=south, 6=southwest, 7=west, 8=northwest).
Parry: Parrying weapon or shield knocked away (roll 1D6 for number of meters it travels and 1D8 for compass direction it goes, as above).", - "Fumble20": "Attack: Weapon shattered (100% chance if unenchanted; 10% less for each point of battle magic spell on weapon,and 20% less for each point of Rune magic spell on weapon).Parry: Parrying weapon or shield shattered (100% if unenchanted; 10% less for each point of battle magic on object,and 20% less for each point of Rune magic.)", - "Fumble21": "Attack: Hit nearest friend (hit self if no friend near); do rolled damage.
Parry: Wide open; foe automatically hits with normal damage", - "Fumble22": "b>Attack: Hit nearest friend (hit self if no friend near); do full possible damage.
Parry: Wide open; foe automatically hits with normal damage..", - "Fumble23": "Attack: Hit nearest friend (hit self if no friend near); do critical hit.
Parry: Wide open; foe automatically hits with normal damage.", - "Fumble24": "Attack: Hit self; do rolled damage.
Parry: Wide open; foe automatically hits with full possible damage.", - "Fumble25": "Attack: Hit self; do full possible damage.
Parry: Wide open; foe automatically critical hits.", - "Fumble26": "Attack: Hit self; do critical hit.
Parry: Wide open; foe automatically critical hits.", - "Fumble27": "Blow it; roll twice on this table, and apply both results. If this result is rolled again, continue rolling until two other results are achieved.", - "Fumble28": "Blow it badly; roll three times on this table, and apply all three results. If this result is rolled again, continue rolling until three other results are achieved.", - "Gender": "Gender", - "Goods (L)": "Goods (L)", - "Grandfather": "Grandfather", - "Grandmother": "Grandmother", - "GRANDPARENTS": "GRANDPARENTS", - "HARVEST": "HARVEST", - "Head-19-20": "Head 19-20", - "Heal-Rate": "Heal Rate", - "Heroquest": "Heroquest", - "Hides": "Hides", - "Hit-Location": "Hit Location", - "Hit-on-the-Left-Leg": "Hit on the Left Leg", - "Hit-on-the-Right-Leg": "Hit on the Right Leg", - "Hit-on-the-Abdomen": "Hit on the Abdomen", - "Hit-on-the-Chest": "Hit on the Chest", - "Hit-on-the-Right-Arm": "Hit on the Right Arm", - "Hit-on-the-Left-Arm": "Hit on the Left Arm", - "Hit-on-the-Head": "Hit on the Head", - "Hit-on-the-RH-Leg": "Hit on the RH Leg", - "Hit-on-the-LH-Leg": "Hit on the LH Leg", - "Hit-on-the-Hind-Q": "Hit on the Hind Q", - "Hit-on-the-Fore-Q": "Hit on the Fore Q", - "Hit-on-the-RF-Leg": "Hit on the RF Leg", - "Hit-on-the-LF-Leg": "Hit on the LF Leg", - "Hit-on-the-RC-Leg": "Hit on the RC Leg", - "Hit-on-the-LC-Leg": "Hit on the LC Leg", - "Hit-on-the-RCR-Leg": "Hit on the RCR Leg", - "Hit-on-the-LCR-Leg": "Hit on the LCR Leg", - "Hit-on-the-RCF-Leg": "Hit on the RCF Leg", - "Hit-on-the-LCF-Leg": "Hit on the LCF Leg", - "Hit-on-the-Lower-L-Arm": "Hit on the Lower L Arm", - "Hit-on-the-Lower-R-Arm": "Hit on the Lower R Arm", - "Hit-on-the-Upper-R-Arm": "Hit on the Upper R Arm", - "Hit-on-the-Upper-L-Arm": "Hit on the Upper L Arm", - "Hit-on-the-Tail": "Hit on the Tail", - "Hit-on-the-Tentacle-1": "Hit on the Tentacle 1", - "Hit-on-the-Tentacle-2": "Hit on the Tentacle 2", - "Hit-on-the-Tentacle-3": "Hit on the Tentacle 3", - "Hit-on-the-Tentacle-4": "Hit on the Tentacle 4", - "Hit-on-the-Tentacle-5": "Hit on the Tentacle 5", - "Hit-on-the-Tentacle-6": "Hit on the Tentacle 6", - "Hit-on-the-Tentacle-7": "Hit on the Tentacle 7", - "Hit-on-the-Tentacle-8": "Hit on the Tentacle 8", - "Hit-on-the-Thorax": "Hit on the Thorax", - "Hit-on-the-Right-Wing": "Hit on the Right Wing", - "Hit-on-the-Left-Wing": "Hit on the Left Wing", - "Hit-on-the-Shell": "Hit on the Shell", - "Hit-on-the-Forebody": "Hit on the Forebody", - "Hit-on-the-R-Head": "Hit on the R Head", - "Hit-on-the-L-Head": "Hit on the L Head", - "Hit-on-the-Trunk": "Hit on the Trunk", - "Hit-on-the-Body": "Hit on the Body", - "Hit-Points": "Hit Points", - "HOLDINGS": "HOLDINGS", - "Homeland": "Homeland", - "Honor": "Honor", - "HOUSEHOLD": "HOUSEHOLD", - "HP": "HP", - "Human-Hit-location-roll": "Human Hit location roll", - "Increase-Skill": "Increase Skill", + "CLAN & TRIBAL LEADERS": "CLAN & STAMMESFÜHRER", + "Combat Notes": "Kampfnotizen", + "Communication": "Kommunikation", + "CON": "KON", + "Critical": "Kritisch", + "skill-passion-crit": "Kritisch (+50%)", + "skill-passion-special": "Speziell (+30%)", + "skill-passion-Success": "Erfolg (+20%)", + "skill-passion-Failure": "Versagen -20%/-10% (Pass.)", + "Cult": "Kult", + "Cults": "Kulte", + "Cur-": "Akt.", + "Cur.": "Akt.", + "Dam-Bonus": "Schd.-bonus", + "Damage": "Schaden", + "DB": "SB", + "Default": "Std.", + "deprec1": "Der obige Abschnitt erlaubt nur einen Eintrag. Erzeuge einen eigenen Eintrag im nächsten Abschnitt. Um den obigen Abschnitt zu entfernen, entferne das Häkchen in der Konfiguration (Zahnrad) ganz oben in dieser Spalte.", + "Description": "Beschreibung", + "Despair-Psychic-Turmoil": "-50%/Verzweiflung/Mentale Unruhe", + "DEX": "GES", + "Dex-SRM": "GES-AR", + "Die": "Würfel", + "Dmg-": "Schd.", + "Dodge": "Ausweichen", + "Dodge Mod": "Ausweichen Mod", + "Dragonsnail-1-loc-roll": "Drachenschnecke 1 Kopf Trefferzonenwurf", + "Enc Mod": "BEL Mod", + "Equipment": "Ausrüstung", + "Experience-Roll": "Erfahrungswurf", + "Events": "Ereignisse", + "Failure": "Versagen", + "FAMILY": "FAMILIE", + "FAMILY-EVENTS": "FAMILIENEREIGNISSE", + "FAMOUS-ANCESTORS": "BERÜHMTE VORFAHREN", + "Father": "Vater", + "Failed-to-Increase-Skill": "Eigenschaft steigern misslungen", + "Free-INT": "Freie INT", + "Four-legged-Missle-Hit-location-roll": "Vierbeiner Missle Trefferzonenwurf", + "Fumble": "Patzer", + "Fumble1": "Verliere die nächste Gelegenheit zum Parieren.", + "Fumble2": "Verliere die nächste Gelegenheit zum Angreifen.", + "Fumble3": "Verliere die nächste Gelegenheit zum Angreifen und zum Parieren.", + "Fumble4": "Verliere die nächste Gelegenheit zum Angreifen, zum Parieren und zum Ausweichen.", + "Fumble5": "Verliere die nächste Gelegenheit für 1W3 Angriffe.", + "Fumble6": "Verliere die nächste Gelegenheit für 1W3 Angriffe und Paraden.", + "Fumble7": "Der Schildgurt reißt, verliere sofort den Schild.", + "Fumble8": "Der Schildgurt reißt, verliere sofort den Schild und den nächsten Angriff.", + "Fumble9": "Der Rüstungsgurt reißt (würfele, welche Trefferzone ihre Rüstung verliert).", + "Fumble10": "Der Rüstungsgurt reißt (würfele, welche Trefferzone ihre Rüstung verliert). Verliere den nächsten Angriff und die nächste Parade.", + "Fumble11": "Falle zu Boden und verliere die Parade diese Runde (1W3 Runden, um aufzustehen).", + "Fumble12": "Verdrehe dir deinen Fuß, verliere 5W10 Runden lang die Hälfte deiner BW.", + "Fumble13": "Verdrehe dir deinen Fuß und falle hin (1W3 Runden, um aufzustehen).
verliere 5W10 Runden lang die Hälfte deiner BW.", + "Fumble14": "Sicht beeinträchtigt; Verliere -25% auf Angriffe und Paraden (es dauert 1W3 Runden außerhalb des Kampfes, um die Sicht wiederherzustellen).", + "Fumble15": "Sicht beeinträchtigt; Verliere -50% auf Angriffe und Paraden (es dauert 1W6 Runden außerhalb des Kampfes, um die Sicht wiederherzustellen).", + "Fumble16": "Sicht ist blockiert; kann weder angreufen noch parieren (es dauert 1W6 Runden außerhalb des Kampfes, um die Sicht wiederherzustellen).", + "Fumble17": "Abgelenkt; Gegner greifen während der nächsten Runde mit +25% an.", + "Fumble18": "Angriff: Angriffswaffe fallengelassen (1W3 Runden zum Aufheben).
Verteidigung: Paradewaffe oder Schild fallengelassen (1W3 Runden zum Aufheben).", + "Fumble19": "Angriff: Waffe wird aus der Hand geschlagen (würfele 1W6 für Anzahl von Metern, die die Waffe fliegt, und 1W8 für Richtung: 1 = Norden, 2 = Nordosten, 3 = Osten, 4 = Südosten, 5 = Süden, 6 = Südwesten, 7 = Westen, 8 = Nordwesten).
Parade: Paradewaffe oder Schild aus der Hand geschlagen (würfele 1W6 für Anzahl von Metern, die die Waffe fliegt, und 1W8 für Richtung wie oben).", + "Fumble20": "Angriff: Waffe zerbricht (100% wenn unverzaubert, 10% weniger pro Punkt Geistermagie, und 20% weniger pro Punkt Runenmagie.)
Parade: Paradewaffe oder Schild zerbrechen (100% wenn unverzaubert, 10% weniger pro Punkt Geistermagie, und 20% pro Punkt Runenmagie.)", + "Fumble21": "Angriff: Triff den nächsten Freund (oder dich selbst, wenn kein Freund in der Nähe); verursache erwürfelten Schaden.
Parade: Weit offene Deckung, Gegner trifft automatisch mit normalem Schaden.", + "Fumble22": "Angriff: Triff den nächsten Freund (oder dich selbst, wenn kein Freund in der Nähe); verursache maximalen möglichen Schaden.
Parade: Weit offene Deckung, Gegner trifft automatisch mit normalem Schaden.", + "Fumble23": "Angriff: Triff den nächsten Freund (oder dich selbst, wenn kein Freund in der Nähe); verursache kritischen Schaden.
Parade: Weit offene Deckung, Gegner trifft automatisch mit normalem Schaden.", + "Fumble24": "Angriff: Triff dich selbst; verursache erwürfelten Schaden.
Parade: Weit offene Deckung, Gegner trifft automatisch mit maximalem Schaden.", + "Fumble25": "Angriff: Triff dich selbst; verursache maximalen Schaden.
Parade: Weit offene Deckung, Gegner trifft automatisch kritisch.", + "Fumble26": "Angriff: Triff dich selbst; kritischer Schaden.
Parade: Weit offene Deckung, Gegner trifft automatisch kritisch.", + "Fumble27": "Versagt; würfele zweimal auf diese Tabelle – beide Ergebnisse treffen ein. Wenn dieses Ergebnis erneut erwürfelt wird, würfele weiter, bis zwei andere Ergebnisse erreicht worden sind.", + "Fumble28": "Schlimm versagt; würfele dreimal auf diese Tabelle – alle drei Ergebnisse treffen ein. Wenn dieses Ergebnis erneut erwürfelt wird, würfele weiter, bis drei andere Ergebnisse erreicht worden sind.", + "Gender": "Geschlecht", + "Goods (L)": "Waren (L)", + "Grandfather": "Großvater", + "Grandmother": "Großmutter", + "GRANDPARENTS": "GROSSELTERN", + "HARVEST": "ERNTE", + "Head-19-20": "Kopf 19-20", + "Heal-Rate": "Heilungsrate", + "Heroquest": "Heldenqueste", + "Hides": "Hufe", + "Hit-Location": "Trefferzone", + "Hit-on-the-Left-Leg": "Treffer am Linken Bein", + "Hit-on-the-Right-Leg": "Treffer am Rechten Bein", + "Hit-on-the-Abdomen": "Treffer in den Unterleib", + "Hit-on-the-Chest": "Treffer in die Brust", + "Hit-on-the-Right-Arm": "Treffer am Rechten Arm", + "Hit-on-the-Left-Arm": "Treffer am Linken Arm", + "Hit-on-the-Head": "Kopftreffer", + "Hit-on-the-RH-Leg": "Treffer am Rechten Hinterbein", + "Hit-on-the-LH-Leg": "Treffer am Linken Hinterbein", + "Hit-on-the-Hind-Q": "Treffer am Hinterteil", + "Hit-on-the-Fore-Q": "Treffer am Vorderteil", + "Hit-on-the-RF-Leg": "Treffer am Rechten Vorderbein", + "Hit-on-the-LF-Leg": "Treffer am Linken Vorderbein", + "Hit-on-the-RC-Leg": "Treffer am Rechten Mittleren Bein", + "Hit-on-the-LC-Leg": "Treffer am Linken Mittleren Bein", + "Hit-on-the-RCR-Leg": "Treffer am Rechten Mittleren Hinterbein", + "Hit-on-the-LCR-Leg": "Treffer am Linken Mittleren Hinterbein", + "Hit-on-the-RCF-Leg": "Treffer am Rechten Mittleren Vorderbein", + "Hit-on-the-LCF-Leg": "Treffer am Linken Mittleren Vorderbein", + "Hit-on-the-Lower-L-Arm": "Treffer am Unteren Linken Arm", + "Hit-on-the-Lower-R-Arm": "Treffer am Unteren Rechten Arm", + "Hit-on-the-Upper-R-Arm": "Treffer am Oberen Rechten Arm", + "Hit-on-the-Upper-L-Arm": "Treffer am Oberen Linken Arm", + "Hit-on-the-Tail": "Treffer am Schwanz", + "Hit-on-the-Tentacle-1": "Treffer an Tentakel 1", + "Hit-on-the-Tentacle-2": "Treffer an Tentakel 2", + "Hit-on-the-Tentacle-3": "Treffer an Tentakel 3", + "Hit-on-the-Tentacle-4": "Treffer an Tentakel 4", + "Hit-on-the-Tentacle-5": "Treffer an Tentakel 5", + "Hit-on-the-Tentacle-6": "Treffer an Tentakel 6", + "Hit-on-the-Tentacle-7": "Treffer an Tentakel 7", + "Hit-on-the-Tentacle-8": "Treffer an Tentakel 8", + "Hit-on-the-Thorax": "Thoraxtreffer", + "Hit-on-the-Right-Wing": "Treffer am Rechten Flügel", + "Hit-on-the-Left-Wing": "Treffer am Linken Flügel", + "Hit-on-the-Shell": "Treffer an der Schale", + "Hit-on-the-Forebody": "Treffer am Vorderkörper", + "Hit-on-the-R-Head": "Treffer am Rechten Kopf", + "Hit-on-the-L-Head": "Treffer am Linken Kopf", + "Hit-on-the-Trunk": "Treffer am Rumpf", + "Hit-on-the-Body": "Körpertreffer", + "Hit-Points": "Trefferpunkte", + "HOLDINGS": "BESITZ", + "Homeland": "Heimatland", + "Honor": "Ehre", + "HOUSEHOLD": "HAUSHALT", + "HP": "TP", + "Human-Hit-location-roll": "Mensch Trefferzonenwurf", + "Increase-Skill": "Eigenschaft Erhöhen", "INT": "INT", - "Knowledge": "Knowledge", + "Knowledge": "Wissen", "L Arm 16-18": "L Arm 16-18", - "L Leg 5-8": "L Leg 5-8", - "Last Year's Omen": "Last Year's Omen", - "Location": "Location", - "Lunars": "Lunars", - "Lunars (L)": "Lunars (L)", - "Magic": "Magic", - "Magic-Notes": "Magic Notes", - "Magic-Points-&-Storage": "Magic Points & Storage", - "Manipulation": "Manipulation", - "MARRIAGE": "MARRIAGE", + "L Leg 5-8": "L Bein 5-8", + "Last Year's Omen": "Omen des letzten Jahres", + "Location": "Ort", + "Lunars": "Lunar", + "Lunars (L)": "Lunar (L)", + "Magic": "Magie", + "Magic-Notes": "Anmerkungen zur Magie", + "Magic-Points-&-Storage": "Magiepunkte & Speicher", + "Manipulation": "Handhabung", + "MARRIAGE": "EHE", "Max": "Max", - "Max Enc": "Max Enc", + "Max Enc": "Max BEL", "Max-": "Max.", - "Melee SRM": "Melee SRM", - "Melee-SRM": "Melee SRM", - "Melee-Weapon": "Melee Weapon", - "Melee-Weapons": "Melee Weapons", - "Missile-Weapon": "Missile Weapon", - "Missile-Weapons": "Missile Weapons", + "Melee SRM": "Nahkampf ARM", + "Melee-SRM": "Nahkampf ARM", + "Melee-Weapon": "Nahkampfwaffe", + "Melee-Weapons": "Nahkampfwaffen", + "Missile-Weapon": "Fernkampfwaffe", + "Missile-Weapons": "Fernkampfwaffen", "Mod": "Mod", "Mod-": "Mod.", - "Modifier": "Modifier", - "Modifiers": "Modifiers", + "Modifier": "Modifikator", + "Modifiers": "Modifikatoren", "Mods-": "Mods.", - "Mother": "Mother", - "Mounts/Allies": "Mounts/Allies", - "MOUNT|ELEMENTAL|ALLY": "MOUNT|ELEMENTAL|ALLY", - "Move-Rate": "Move Rate", - "MQ Mod-": "MQ Mod.", + "Mother": "Mutter", + "Mounts/Allies": "Reittiere/Verbündete", + "MOUNT|ELEMENTAL|ALLY": "REITTIER|ELEMENTAR|VERBÜNDETER", + "Move-Rate": "Bew.-Rate", + "MQ Mod-": "Schl. Mod.", "Name": "Name", - "Natural-Weapons": "Natural Weapons", - "Next-Years-Omens": "Next Year's Omen", - "Occupation": "Occupation", + "Natural-Weapons": "Natürliche Waffen", + "Next-Years-Omens": "Omen des nächsten Jahres", + "Occupation": "Beruf", "Orig-": "Orig.", - "Otherworld-Creatures": "Otherworld Creatures", - "PARENTS": "PARENTS", - "Passions": "Passions", - "Perception": "Perception", - "Personal": "Personal", - "POW": "POW", - "Previous-Years-Harvest": "Previous Year's Harvest", + "Otherworld-Creatures": "Andersweltliche Kreatur", + "PARENTS": "ELTERN", + "Passions": "Leidenschaften", + "Perception": "Wahrnehmung", + "Personal": "Persönlich", + "POW": "MAN", + "Previous-Years-Harvest": "Ernte des letzten Jahres", "R-Arm-13-15": "R Arm 13-15", - "R-leg-1-4": "R leg 1-4", - "Raiding": "Raiding", - "Rank": "Rank", - "Ransom": "Ransom", + "R-leg-1-4": "R Bein 1-4", + "Raiding": "Überfälle", + "Rank": "Rang", + "Ransom": "Lösegeld", "Rate": "Rate", - "Reputation": "Reputation", - "Result": "Result", - "Roll": "Roll", - "Rolls": "Rolls", + "Reputation": "Ruf", + "Result": "Ergebnis", + "Roll": "Wurf", + "Rolls": "Würfe", "Rng": "Rng", - "Rune Magic": "Rune Magic", - "Rune-Points:": "Rune Points:", - "Rune-Pts": "Rune Pts", - "Rune-Magic": "Rune Magic", - "Runes:": "Runes:", - "Serpent-Hit-location-roll": "Serpent Hit location roll", - "Shields": "Shields", - "SIBLINGS": "SIBLINGS", - "SIZ": "SIZ", - "Size-SRM": "Size SRM", - "Skill": "Skill", - "Skill Mod": "Skill Mod", - "Skill-Used": "Skill Used", - "Skills:": "Skills:", - "Sorcerous-Runes-and-Techniques": "Sorcerous Runes and Techniques", - "Special": "Special", - "Special Notes": "Special Notes", - "Spell:": "Spell:", - "Spells-Cast:": "Spells Cast:", - "Spells:": "Spells:", - "Spirit-Combat": "Spirit Combat", - "Spirit-Magic": "Spirit Magic", - "SR": "SR", - "Standard-of-Living": "Standard of Living", - "Stealth": "Stealth", - "STR": "STR", - "Sub--or-Assoc.-Cults": "Sub- or Assoc. Cults", - "Success": "Success", - "Swim Mod": "Swim Mod", - "Tenant(s)": "Tenant(s)", - "THP Wounds": "THP Wounds", - "Total Enc": "Total Enc", - "Tribe": "Tribe", - "Type": "Type", - "Use-mount-damage bonus": "* Use mount's damage bonus", - "Weapon": "Weapon", - "Weapons": "Weapons", - "Weapon-Roll": "Weapon Roll", - "Wheels (W)": "Wheels (W)", - "Whisper-rolls": "Whisper rolls", - "Wnds-": "Wnds.", - "Melee-Attack-Fumble": "Melee Attack Fumble", - "Boat": "Boat", - "Climb": "Climb", - "Drive": "Drive", - "Jump": "Jump", - "Ride": "Ride", - "Swim": "Swim", - "Act": "Act", - "Art": "Art", - "Bargain": "Bargain", - "Charm": "Charm", - "Dance": "Dance", - "Disguise": "Disguise", - "Fast Talk": "Fast Talk", - "Intimidate": "Intimidate", - "Intrigue": "Intrigue", - "Orate": "Orate", - "Sing": "Sing", - "Speak Other": "Speak (Other Language)", - "Speak Own": "Speak (Own Language)", - "Alchemy": "Alchemy", - "Animal Lore": "Animal Lore", - "Battle": "Battle", - "Celestial Lore": "Celestial Lore", - "Cult Lore": "Cult Lore (Cult)", - "Customs Local": "Customs (Local)", - "Customs Other": "Customs (Other)", - "Elder Race Lore": "Elder Race Lore", - "Evaluate": "Evaluate", - "Farm": "Farm", - "First Aid": "First Aid", - "Game": "Game", - "Herd": "Herd", - "Homeland Own": "Homeland Lore (Own)", - "Homeland Other": "Homeland Lore (...)", - "Manage Household": "Manage Household", - "Mineral Lore": "Mineral Lore", - "Peaceful Cut": "Peaceful Cut", - "Plant Lore": "Plant Lore", - "Read Write": "Read/Write (....)", - "Survival": "Survival", - "Treat Disease": "Treat Disease", - "Treat Poison": "Treat Poison", - "Meditate": "Meditate", - "Prepare Corpse": "Prepare Corpse", - "Spirit Lore": "Spirit Lore", - "Spirit Travel": "Spirit Travel", - "Worship": "Worship (...)", - "Conceal": "Conceal", - "Craft": "Craft (...)", - "Devise": "Devise", - "Play Instrument": "Play Instrument (...)", - "Sleight": "Sleight", - "Insight own": "Insight (own species)", - "Listen": "Listen", - "Scan": "Scan", - "Search": "Search", - "Track": "Track", - "Hide": "Hide", - "Move Quietly": "Move Quietly", - "1H Axe": "1H Axe", - "2H Axe": "2H Axe", - "Broadsword": "Broadsword", - "Dagger": "Dagger", + "Rune Magic": "Runenmagie", + "Rune-Points:": "Runenpunkte:", + "Rune-Pts": "Runenpkt.", + "Rune-Magic": "Runenmagie", + "Runes:": "Runen:", + "Serpent-Hit-location-roll": "Schlange Trefferzonenwurf", + "Shields": "Schilde", + "SIBLINGS": "GESCHWISTER", + "SIZ": "GRÖ", + "Size-SRM": "GRÖ-AR", + "Skill": "Eigenschaft", + "Skill Mod": "Eigenschaftenmod", + "Skill-Used": "Fertigkeit", + "Skills:": "Eigenschaften:", + "Sorcerous-Runes-and-Techniques": "Runen und Techniken der Zauberei", + "Special": "Speziell", + "Special Notes": "Besondere Anmerkungen", + "Spell:": "Zauber:", + "Spells-Cast:": "Zauberwirkungen:", + "Spells:": "Zauber:", + "Spirit-Combat": "Geisterkampf", + "Spirit-Magic": "Geisterzauber", + "SR": "AR", + "Standard-of-Living": "Lebensstandard", + "Stealth": "Heimlichkeit", + "STR": "STÄ", + "Sub--or-Assoc.-Cults": "Unter- oder assoziierte Kulte", + "Success": "Erfolg", + "Swim Mod": "Schwimmen Mod", + "Tenant(s)": "Pächter", + "THP Wounds": "Ges-TP Wunden", + "Total Enc": "Gesamte Bel", + "Tribe": "Stamm", + "Type": "Art", + "Use-mount-damage bonus": "* Verwende Schadensbonus des Reittiers", + "Weapon": "Waffe", + "Weapons": "Waffen", + "Weapon-Roll": "Waffenwurf", + "Wheels (W)": "Räder (R)", + "Whisper-rolls": "Geflüstert würfeln", + "Wnds-": "Wunden", + "Melee-Attack-Fumble": "Nahkampfangriff Patzer", + "Boat": "Bootfahren", + "Climb": "Klettern", + "Drive": "Streitwagen lenken", + "Jump": "Springen", + "Ride": "Reiten", + "Swim": "Schwimmen", + "Act": "Schauspielern", + "Art": "Kunst", + "Bargain": "Feilschen", + "Charm": "Charme", + "Dance": "Tanzen", + "Disguise": "Verkleiden", + "Fast Talk": "Überreden", + "Intimidate": "Einschüchtern", + "Intrigue": "Intrigieren", + "Orate": "Rhetorik", + "Sing": "Singen", + "Speak Other": "Fremdsprache (Sprache)", + "Speak Own": "Eigene Sprache (Sprache)", + "Alchemy": "Alchemie", + "Animal Lore": "Tierkunde", + "Battle": "Gefechtswissen", + "Celestial Lore": "Himmelskunde", + "Cult Lore": "Kultkunde (Kult)", + "Customs Local": "Sitten (Lokal)", + "Customs Other": "Sitten (Andere Kultur)", + "Elder Race Lore": "Ältere Rassen-Kunde", + "Evaluate": "Bewerten", + "Farm": "Landwirtschaft", + "First Aid": "Erste Hilfe", + "Game": "Spielen", + "Herd": "Hüten", + "Homeland Own": "Regionalkunde (Eigene Heimat)", + "Homeland Other": "Regionalkunde (...)", + "Manage Household": "Haushaltsführung", + "Mineral Lore": "Mineralkunde", + "Peaceful Cut": "Sanftes Schlachten", + "Plant Lore": "Pflanzenkunde", + "Read Write": "Lesen/Schreiben (....)", + "Survival": "Überleben", + "Treat Disease": "Krankheit behandeln", + "Treat Poison": "Vergiftung behandeln", + "Meditate": "Meditieren", + "Prepare Corpse": "Bestatten", + "Spirit Lore": "Geisterkunde", + "Spirit Travel": "Geisterreise", + "Worship": "Gottesdienst (...)", + "Conceal": "Tarnen", + "Craft": "Handwerk (...)", + "Devise": "Erfinden", + "Play Instrument": "Musizieren (...)", + "Sleight": "Geschick", + "Insight own": "Verständnis (eigene Spezies)", + "Listen": "Horchen", + "Scan": "Spähen", + "Search": "Suchen", + "Track": "Spurenlesen", + "Hide": "Verstecken", + "Move Quietly": "Schleichen", + "1H Axe": "1H-Axt", + "2H Axe": "2H-Axt", + "Broadsword": "Breitschwert", + "Dagger": "Dolch", "Kopis": "Kopis", - "1H Mace": "1H Mace", + "1H Mace": "1H-Streitkolben", "Pike": "Pike", "Rapier": "Rapier", - "Shortsword": "Shortsword", - "1H Spear": "1H Spear", - "2H Spear": "2H Spear", - "Composite Bow": "Composite Bow", - "Javelin": "Javelin", - "Self Bow": "Self Bow", - "Sling": "Sling", - "Throwing Dagger": "Throwing Dagger", - "Thrown Axe": "Thrown Axe", - "Small Shield": "Small Shield", - "Medium Shield": "Medium Shield", - "Large Shield": "Large Shield", - "Fist": "Fist", - "Grapple": "Grapple", - "Kick": "Kick", - "+3 DEX ": "+3 DEX ", - "+8 STR ": "+8 STR ", - " +8 CHR ": " +8 CHR ", - " to resistance rolls only": " to resistance rolls only", - "Attributes": "Attributes", - "Parry": "Parry", - "Defense": "Defense", - "Personal Information": "Personal Information", - "Species": "Species", - "Culture": "Culture", + "Shortsword": "Kurzschwert", + "1H Spear": "1H-Speer", + "2H Spear": "2H-Speer", + "Composite Bow": "Kompositbogen", + "Javelin": "Wurfspeer", + "Self Bow": "Einfacher Bogen", + "Sling": "Schleuder", + "Throwing Dagger": "Wurfdolch", + "Thrown Axe": "Wurfaxt", + "Small Shield": "kleiner Schild", + "Medium Shield": "mittlerer Schild", + "Large Shield": "großer Schild", + "Fist": "Faust", + "Grapple": "Ringen", + "Kick": "Tritt", + "+3 DEX ": "+3 GES ", + "+8 STR ": "+8 STÄ ", + " +8 CHR ": " +8 CHA ", + " to resistance rolls only": " nur bei Widerstandswurf", + "Attributes": "Eigenschaften", + "Parry": "Parade", + "Defense": "Verteidigung", + "Personal Information": "Persönliche Informationen", + "Species": "Spezies", + "Culture": "Kultur", "Religion": "Religion", - "Cult Membership": "Cult Membership", - "Gifts-Geases-Notes": "Gifts/Geases/Notes", - "Notes etc": "Notes etc", - "Dodge-Dx2": "Dodge(Dx2)", - "Jump-Dx3": "Jump (Dx3)", - "Communications": "Communications", - "Manage": "Manage", - "Insight": "Insight", - "Sneak": "Sneak", - "Weapon Skills": "Weapon Skills", - "Melee Weapons": "Melee Weapons", - "STR/DEX": "STR/DEX", - "Attack Skill": "Attack Skills", - "Parry Skill": "Parry Skill", - "Ranged Weapons": "Ranged Weapons", - "DSR": "DSR", - "Range": "Range", + "Cult Membership": "Kultmitgliedschaft", + "Gifts-Geases-Notes": "Gaben/Geasa/Anmerkungen", + "Notes etc": "Anmerkungen etc", + "Dodge-Dx2": "Ausweichen (GESx2)", + "Jump-Dx3": "Springen (GESx3)", + "Communications": "Kommunikation", + "Manage": "Verwaltung", + "Insight": "Verständnis", + "Sneak": "Schleichen", + "Weapon Skills": "Waffenkenntnisse", + "Melee Weapons": "Nahkampfwaffen", + "STR/DEX": "STÄ/GES", + "Attack Skill": "Angriffsfertigkeiten", + "Parry Skill": "Paradefertigkeiten", + "Ranged Weapons": "Fernkampfwaffen", + "DSR": "GES-AR", + "Range": "Reichweite", "Rof": "Rof", "#": "#", - "Right Leg": "Right Leg", - "Left Leg": "Left Leg", - "Abdomen": "Abdomen", - "Chest": "Chest", - "Right Arm": "Right Arm", - "Left Arm": "Left Arm", - "Head": "Head", - "Own": "Own", - "Prep-Corpse": "Prep. Corpse", - "Spirt-Cmbt": "Spirit-Cmbt", - "EQUIPMENT": "EQUIPMENT", - "ENC:": "ENC:", - "ENC Max:": "ENC Max:", - "ENC Limit:": "ENC Limit:", - "Animals": "Animals", - "Money-Finances": "Money / Finances", - "Battle Magic": "Battle Magic", - "Learned Spells": "Learned Spells", - "Spell": "Spell", - "Pts": "Pts.", - "Duration": "Duration", - "Active": "Active", - "Instant": "Instnt", - "Temporal": "Tmprl", - "Touch": "Touch", - "Ranged": "Ranged", - "Ritual": "Rtul", - "Permanent": "Prmnt", - "Notes": "Notes", - "Memory": "Memory", - "Matrices Spells": "[Matrices Spells]", - "Runes": "Runes", + "Right Leg": "Rechtes Bein", + "Left Leg": "Linkes Bein", + "Abdomen": "Unterleib", + "Chest": "Brust", + "Right Arm": "Rechter Arm", + "Left Arm": "Linker Arm", + "Head": "Kopf", + "Own": "Eigen", + "Prep-Corpse": "Bestatten", + "Spirt-Cmbt": "Geisterkampf", + "EQUIPMENT": "AUSRÜSTUNG", + "ENC:": "BEL", + "ENC Max:": "Max BEL:", + "ENC Limit:": "BEL Grenze:", + "Animals": "Tiere", + "Money-Finances": "Gelder/Finanzen", + "Battle Magic": "Kampfmagie", + "Learned Spells": "Gelernte Zauber", + "Spell": "Zauber", + "Pts": "Pkt.", + "Duration": "Dauer", + "Active": "Aktiv", + "Instant": "Sofort", + "Temporal": "Vorüberg.", + "Touch": "Berührung", + "Ranged": "Distanz", + "Ritual": "Ritual", + "Permanent": "Perm", + "Notes": "Anmerkungen:", + "Memory": "Gedächtnis", + "Matrices Spells": "[Matrixzauber]", + "Runes": "Runen", "Rune": "Rune", - "Runes Points and Spells": "Runes Points and Spells", - "Otherworld Creatures": "Otherworld Creatures", + "Runes Points and Spells": "Runenpunkte und Zauber", + "Otherworld Creatures": "Andersweltliche Kreaturen", "#1": "#1", "#2": "#2", "#3": "#3", "#4": "#4", "#5": "#5", "#6": "#6", - "MP Storage": "MP Storage", - "Show Sorcery": "Show Sorcery", - "Show old MP storage section": "Show old MP storage section", - "WSR": "WSR" + "MP Storage": "\"MP Speicher", + "Show Sorcery": "Zauberei zeigen", + "Show old MP storage section": "Zeige alten MP Speicher Abschnitt", + "WSR": "W-AR" } \ No newline at end of file diff --git a/Ryuutama/translations/es.json b/Ryuutama/translations/es.json index 1a4aedbe24..07a6da4a4a 100644 --- a/Ryuutama/translations/es.json +++ b/Ryuutama/translations/es.json @@ -1,263 +1,263 @@ { - "@{currentStr}": "STR", - "@{currentDex}": "DEX", + "@{currentStr}": "FUE", + "@{currentDex}": "DES", "@{currentInt}": "INT", - "@{currentSpi}": "SPI", + "@{currentSpi}": "ESP", "abilities": "Habilidades", - "accuracy": "Accuracy", - "accuracy-check": "accuracy check", - "add-crit-die": "Add Critical Die", - "additional-checks": "Additional Checks", - "age": "Age", - "all": "All", - "alt-shape": "Alt Shape", - "animal-tracking": "Animal Tracking", + "accuracy": "Impactar", + "accuracy-check": "(Impactar)", + "add-crit-die": "Añadir dado de Crítico", + "additional-checks": "Tiradas adicionales", + "age": "Edad", + "all": "Todo", + "alt-shape": "Tercera forma", + "animal-tracking": "Rastrear", "animals": "Animales", - "appearance": "Image Color/Appearance", - "appearance-personality": "Appearance, Personality", - "apply-concentration": "Apply Concentration to next roll?", - "apply-overburden": "Apply overburden penalties", - "apply-terrain": "Apply terrain bonuses/penalties", - "apply-weather": "Apply weather bonuses/penalties", - "armor": "Armor", - "artefact": "Artefact", - "artisan": "Artisan", - "artisan-checks": "Artisan Checks", - "automatic-negativeone": "(automatic -1 is applied)", - "background-color": "Background color", + "appearance": "Color y apariencia", + "appearance-personality": "Apariencia, Personalidad", + "apply-concentration": "¿Aplicar Concentración a la siguiente tirada?", + "apply-overburden": "Aplicar penalizaciones de sobrecarga", + "apply-terrain": "Aplicar bonif./penaliz. de terreno", + "apply-weather": "Aplicar bonif./penaliz. de clima", + "armor": "Armadura", + "artefact": "Artefacto", + "artisan": "Artesano", + "artisan-checks": "Tiradas de Artesano", + "automatic-negativeone": "El penalizador de -1 se aplica automáticamente", + "background-color": "Color de fondo", "base": "Base", - "benediction": "Bénédiction", - "blue": "Blue", - "book": "Book", - "camp": "Camp", + "benediction": "Bendiciones", + "blue": "Azul", + "book": "Libro", + "camp": "Acampada", "capacity": "Capacidad", - "capacity-animal": "Animal Capacity", - "capacity-item": "Item Capacity", - "capacity-water": "Water Capacity", - "capacity-weapon-armor": "Equipped Weapon & Armor Capacity", + "capacity-animal": "Capacidad de Animales", + "capacity-item": "Capacidad de Objetos", + "capacity-water": "Capacidad de Agua", + "capacity-weapon-armor": "Capacidad de Armas y Armaduras equipadas", "char-name": "Nombre del personaje", - "class": "Class", - "class-list": "artisan,farmer,healer,hunter,merchant,minstrel,navigator,noble,other", - "class-other-ph": "If other, type class name here", - "classification": "Classification", - "common-checks": "Common Checks", - "concentration-note": "*Can't apply concentration to initiative, condition, or damage rolls.", - "condition": "Condition", - "condition-bonus": "If >=10 add 1 dice size to", - "containers": "Containers", - "count-abbreviation": "Ct", - "crafting": "Fabricar", - "critical": "CRITICAL SUCCESS!!!", - "currency": "Moneda", - "current": "Current", - "current-season": "Current Season", - "current-terrain": "Current Terrain", - "current-weather": "Current Weather", - "damage": "Damage", + "class": "Clase", + "class-list": "artesano,granjero,sanador,cazador,mercader,trovador,navegante,noble,otra", + "class-other-ph": "Si eliges 'otra', escribe su nombre aquí", + "classification": "Clasificación", + "common-checks": "Tiradas Comunes", + "concentration-note": "*La Concentración no se puede aplicar a tiradas de Iniciativa, Salud o Daño.", + "condition": "Salud", + "condition-bonus": "Si >=10, esta Característica sube un grado", + "containers": "Recipientes", + "count-abbreviation": "Cantidad", + "crafting": "Artesanía", + "critical": "¡¡ÉXITO CRÍTICO!!", + "currency": "Monedas de Oro", + "current": "Actual", + "current-season": "Estación actual", + "current-terrain": "Terreno actual", + "current-weather": "Clima actual", + "damage": "(Daño)", "date": "Fecha", - "date-example": "9/6", + "date-example": "6/9", "default": "Por defecto", - "defense-points": "Defense Points", - "delicate-work": "Delicate Work", - "dex": "DEX", - "direction": "Direction", + "defense-points": "Defensa", + "delicate-work": "Trabajo delicado", + "dex": "DES", + "direction": "Orientación", "dodge": "Esquiva", - "draconica-number": "Draconica Number", - "drinking": "Drinking", + "draconica-number": "Número Dracónica", + "drinking": "Beber", "durability": "Durabilidad", - "duration": "Duration", - "effect": "Effect", + "duration": "Duración", + "effect": "Efecto", "empty-string": " ", - "etiquette": "Etiquette", - "exp": "Experience", - "farmer": "Farmer", - "first-meeting": "First meeting with trouble", - "firstaid": "First Aid", - "fumble": "FUMBLE!!!", - "fumble-points": "Fumble Points", - "gender": "Gender", + "etiquette": "Etiqueta", + "exp": "Experiencia", + "farmer": "Granjero", + "first-meeting": "Los primeros problemas", + "firstaid": "Curar", + "fumble": "¡¡PIFIA!!", + "fumble-points": "Puntos de Pifia", + "gender": "Género", "gm": "DJ", "goal": "Objetivo", - "grayscale": "Grayscale", - "habitat": "Habitat", - "hard-exercise": "Hard Exercise", + "grayscale": "Escala de grises", + "habitat": "Terreno habitual", + "hard-exercise": "Ejercicio físico", "header": "Cabecera", - "header-color": "Header color", - "healer": "Healer", - "healer-checks": "Healer Checks", - "healing": "Sanación", - "herb-gathering": "Herb Gathering", - "history-of-tales": "History of Tales", - "holdhands": "Hold Hands", - "hometown": "Hometown/Reason for Travel", + "header-color": "Color de cabecera", + "healer": "Sanador", + "healer-checks": "Tiradas de Sanador", + "healing": "Primeros Auxilios", + "herb-gathering": "Forrajear", + "history-of-tales": "Diario de aventuras", + "holdhands": "Toque Curativo", + "hometown": "Hogar y razón para viajar", "hp": "PG", - "hp-words": "Hit Points", - "human": "Human", - "hunter": "Hunter", - "hunter-checks": "Hunter Checks", + "hp-words": "Puntos de Golpe", + "human": "Humano", + "hunter": "Cazador", + "hunter-checks": "Tiradas de Cazador", "hunting": "Cazar", - "icon-color": "Icon background color", - "in-combat": "in combat", - "incantation": "Incantation", - "incantation-ritual": "Incantation (Ritual)", - "initiative": "Initiative", - "inscription": "Inscription", - "instant": "Instant", + "icon-color": "Color de fondo de iconos", + "in-combat": "durante un combate", + "incantation": "Encantamientos", + "incantation-ritual": "Encantamientos (ritual)", + "initiative": "Iniciativa", + "inscription": "Nombres", + "instant": "Instantáneo", "int": "INT", - "items": "Items", - "job-knowledge": "Job Knowledge", - "journey-rules": "Journey Rules", - "knowledge-of-tradition": "Knowledge of Tradition", + "items": "Objetos", + "job-knowledge": "Profesión", + "journey-rules": "Tiradas de Viaje", + "knowledge-of-tradition": "Tradiciones", "koneko": "Koneko Goblin", "level": "Nivel", - "lifepoints": "Lifepoints", - "lilac": "Lilac", - "living-quarters": "Living Quarters", - "lp-cost": "LP Cost", - "magic": "Magic", - "mastered-weapons": "Mastered Weapons", - "materials": "Materials", - "merchant": "Merchant", - "merchant-checks": "Merchant Checks", - "minstrel": "Minstrel", - "minstrel-checks": "Minstrel Checks", - "monster-knowledge": "Monster Knowledge", + "lifepoints": "Puntos de Vida", + "lilac": "Lila", + "living-quarters": "Hogar", + "lp-cost": "Coste de PV", + "magic": "Magia", + "mastered-weapons": "Armas Dominadas", + "materials": "Botín", + "merchant": "Mercader", + "merchant-checks": "Tiradas de Mercader", + "minstrel": "Trovador", + "minstrel-checks": "Tiradas de Trovador", + "monster-knowledge": "Conocimiento de monstruos", "mp": "PM", - "mp-words": "Mental Points", + "mp-words": "Puntos de Mente", "music": "Música", "name": "Nombre", - "navigation": "Navigation", - "navigator": "Navigator", - "navigator-checks": "Navigator Checks", + "navigation": "Navegación", + "navigator": "Navegante", + "navigator-checks": "Tiradas de Navegante", "negotiation": "Negociación", "noble": "Noble", - "noble-checks": "Noble Checks", - "notes": "Notes", - "npc": "NPC", - "number-of-slots": "# of slots", - "npc-freetext-instruction": "Space for npc details or special abilities. You can use inline rolls if needed, ex. [[1d6]].", - "onetarget": "1 Target", - "optional-modifiers": "Optional Modifiers", - "other": "Other", - "out-of-combat": "out of combat", - "output-description": "Output Description Box to chat", - "overburden-penalties": "Overburden Penalties", - "partyrole": " Party Role ", - "pc": "PC", - "penalty": "Penalty", - "perception": "Perception", - "personalitem": " Personal Item ", - "price-example": "Shell (1000G)", - "protected-travelers": "Protected Travelers", - "protected-worlds": "Protected Worlds", - "race": "Race", - "range": "Range", - "refined-education": "Refined Education", - "repair": "Repair", - "reveil": "Réveil", - "role-list": "role-journalkeeper,role-leader,role-mapper,role-quartermaster", - "role-journalkeeper": "Journal Keeper", + "noble-checks": "Tiradas de Noble", + "notes": "Notas", + "npc": "PNJ", + "number-of-slots": "num. de espacios", + "npc-freetext-instruction": "Espacio para detalles de PnJ o habilidades especiales. Puedes usar tiradas integradas si lo necesitas, ej.: [[1d6]].", + "onetarget": "1 persona", + "optional-modifiers": "Modificadores opcionales", + "other": "Otros", + "out-of-combat": "fuera de un combate", + "output-description": "Mostrar Caja de Descripción en el chat", + "overburden-penalties": "Penalización de Sobrecarga", + "partyrole": "Rol de Grupo", + "pc": "PJ", + "penalty": "Penalización", + "perception": "Percepción", + "personalitem": "Objeto favorito", + "price-example": "Cáscara (1.000 Oro)", + "protected-travelers": "Viajeros bajo su protección", + "protected-worlds": "Mundos bajo su protección", + "race": "Color", + "range": "Alcance", + "refined-education": "Cultura", + "repair": "Reparar", + "reveil": "Revelaciones", + "role-list": "rol-cronista,rol-líder,rol-guía,rol-intendente", + "role-journalkeeper": "Cronista", "role-leader": "Líder", - "role-mapper": "Mapper", - "role-quartermaster": "Quartermaster", + "role-mapper": "Guía", + "role-quartermaster": "Intendente", "roll": "Tira", - "scenario-name": "Scenario name", - "search-for-food": "Search for Food", + "scenario-name": "Nombre", + "search-for-food": "Buscar Comida", "season": "Estación", - "season-fall": "Fall", - "season-fall-ritual": "Fall (Ritual)", - "season-spring": "Spring", - "season-spring-ritual": "Spring (Ritual)", - "season-summer": "Summer", - "season-summer-ritual": "Summer (Ritual)", - "season-winter": "Winter", - "season-winter-ritual": "Winter (Ritual)", - "selection": "Selection", - "selection-color": "Selection color", - "sense": "Sense", - "shields-armor": "Shields & Armor", - "side-job": "Side Job", - "size": "Size", - "skills-list": "condition,delicate-work,dodge,drinking,hard-exercise,initiative,job-knowledge,magic,monster-knowledge,negotiation,perception,search-for-food,sense,stealth", - "species": "especie", - "spells-music-other": "Spells/Music/Other Abilities", - "spi": "SPI", - "status-exhaustion": "Exhaustion", - "status-injury": "Herida", - "status-lowerall": "lowers all dice sizes", - "status-lowerdex": "lowers DEX die size", - "status-lowerint": "lowers INT die size", - "status-lowerspi": "lowers SPI die size", - "status-lowerstr": "lowers STR die size", - "status-muddled": "Muddled", - "status-poison": "Poison", - "status-shock": "Shock", - "status-sickness": "Sickness", - "stealth": "Stealth", - "str": "STR", + "season-fall": "Otoño", + "season-fall-ritual": "Otoño (ritual)", + "season-spring": "Primavera", + "season-spring-ritual": "Primavera (ritual)", + "season-summer": "Verano", + "season-summer-ritual": "Verano (ritual)", + "season-winter": "Invierno", + "season-winter-ritual": "Invierno (ritual)", + "selection": "Selección", + "selection-color": "Color de selección", + "sense": "Presentir", + "shields-armor": "Escudos y Armadura", + "side-job": "Oficio", + "size": "Tamaño", + "skills-list": "salud,trabajo-delicado,esquivar,beber,ejercicio-físico,iniciativa,profesión,magia,conocimiento-de-monstruos,negociación,percepción,encontrar-comida,presentir,sigilo", + "species": "Especie", + "spells-music-other": "Hechizos/Música/Otras habilidades", + "spi": "ESP", + "status-exhaustion": "Cansado", + "status-injury": "Herido", + "status-lowerall": "todas bajan 1 grado", + "status-lowerdex": "DES baja 1 grado", + "status-lowerint": "INT baja 1 grado", + "status-lowerspi": "ESP baja 1 grado", + "status-lowerstr": "FUE baja 1 grado", + "status-muddled": "Mareado", + "status-poison": "Envenenado", + "status-shock": "Conmocionado", + "status-sickness": "Enfermo", + "stealth": "Sigilo", + "str": "FUE", "tab-character": "Personaje", - "tab-modifiers": "Modifiers", - "tab-class": "Class", - "tab-history": "History", - "tab-info": "Info", + "tab-modifiers": "Modificadores", + "tab-class": "Clase", + "tab-history": "Diario", + "tab-info": "Información", "tab-inv": "Inventario", - "tab-stats": "Stats", - "target": "Target", - "terrain-list": "terrain-alpine,terrain-deepforest,terrain-desert,terrain-grassland,terrain-highlands,terrain-jungle,terrain-modifiers,terrain-mountain,terrain-rocky,terrain-swamp,terrain-wasteland", - "terrain-alpine": "Alpine", - "terrain-deepforest": "Deep Forest", - "terrain-desert": "Desert", - "terrain-grassland": "Grassland", - "terrain-highlands": "Highlands", - "terrain-jungle": "Jungle", - "terrain-modifiers": "Terrain Modifiers", - "terrain-mountain": "Mountain", - "terrain-rocky": "Rocky Terrain", - "terrain-swamp": "Swamp", - "terrain-wasteland": "Wasteland", - "terrain-woods": "Woods", + "tab-stats": "Características", + "target": "Objetivo", + "terrain-list": "terreno-alta-montaña,terreno-bosques-primarios,terreno-desiertos,terreno-colinas,terreno-junglas,terreno-modificadores,terreno-montañas,terreno-pedregales,terreno-pantanos,terreno-yermos", + "terrain-alpine": "Alta Montaña", + "terrain-deepforest": "Bosques Primarios", + "terrain-desert": "Desiertos", + "terrain-grassland": "Praderas", + "terrain-highlands": "Colinas", + "terrain-jungle": "Junglas", + "terrain-modifiers": "Modificadores para Terrenos", + "terrain-mountain": "Montañas", + "terrain-rocky": "Pedregales", + "terrain-swamp": "Pantanos", + "terrain-wasteland": "Yermos", + "terrain-woods": "Bosques", "touch": "Toque", - "trader": "Trader", - "trapping": "Trapping", - "travel": "Viajar", + "trader": "Comerciar", + "trapping": "Matarife", + "travel": "Marcha", "traveler-name-examples": "Haruka, Leo", - "travelers-names": "Traveler's names", - "travelers-outfit": "Traveler's Outfit", + "travelers-names": "Firmas de viajeros", + "travelers-outfit": "Ropa de viaje", "type": "Tipo", - "type-attack": "Attack", - "type-magic": "Magic", - "type-technical": "Técnica", - "use-fumble": "Use Fumble Point", - "use-mp": "Use MP", - "water": "water", - "weapon-axe": "Axe", - "weapon-blade": "Blade", + "type-attack": "Ofensivo", + "type-magic": "Mágico", + "type-technical": "Técnico", + "use-fumble": "Usar Punto de Pifia", + "use-mp": "Usar PM", + "water": "agua", + "weapon-axe": "Hacha", + "weapon-blade": "Hoja", "weapon-bow": "Arco", - "weapon-lightblade": "Light Blade", - "weapon-polearm": "Polearm", - "weapon-unarmed": "Unarmed", - "weaponmastery-attacktype": "Select bonus weapon mastery gained from the attack type:", - "weaponmastery-attacktype2": "Select additional bonus weapon mastery gained from having the attack type twice:", - "weaponmastery-initial": "Select initial weapon mastery:", - "weaponmastery-noble": "Select bonus weapon mastery gained from the noble class (can be the same as a previously selected weapon mastery):", - "weaponmastery-noble2": "Select additional bonus weapon mastery gained from having the noble class twice:", - "weapons": "Weapons", - "weather": "Weather", - "weather-list": "weather-blizzard,weather-cold,weather-dark,weather-deepfog,weather-fog,weather-hardrain,weather-hot,weather-hurricane,weather-modifiers,weather-rain,weather-snow", - "weather-blizzard": "Blizzard", + "weapon-lightblade": "Hoja Corta", + "weapon-polearm": "Arma de Asta", + "weapon-unarmed": "Desarmado", + "weaponmastery-attacktype": "Elige el Arma Dominada adicional obtenida por el arquetipo Ofensivo:", + "weaponmastery-attacktype2": "Elige el Arma Dominada adicional obtenida por tener el arquetipo Ofensivo dos veces:", + "weaponmastery-initial": "Elige tu Arma Dominada inicial:", + "weaponmastery-noble": "Elige el Arma Dominada adicional obtenida por la clase Noble (puede ser la misma que una elegida previamente):", + "weaponmastery-noble2": "Elige el Arma Dominada adicional obtenida por tener la clase Noble dos veces:", + "weapons": "Armas", + "weather": "Climas", + "weather-list": "clima-ventisca,clima-frío,clima-oscuridad,clima-niebla,clima-neblina,clima-lluvia,clima-calor,clima-tormenta,clima-modificadores,clima-llovizna,clima-nieve", + "weather-blizzard": "Ventisca", "weather-cold": "Frío", - "weather-dark": "Oscuro", - "weather-deepfog": "Deep Fog", - "weather-fog": "Fog", - "weather-hardrain": "Hard Rain", - "weather-hot": "Hot", - "weather-hurricane": "Hurricane", - "weather-modifiers": "Weather Modifiers", - "weather-rain": "Rain", - "weather-snow": "Snow", - "weather-strongwind": "Strong Wind", - "whisper-always": "Always Whisper Rolls", - "whisper-never": "Never Whisper Rolls", - "whisper-query": "Query Whisper", - "white": "White" + "weather-dark": "Oscuridad", + "weather-deepfog": "Niebla", + "weather-fog": "Neblina", + "weather-hardrain": "Lluvia", + "weather-hot": "Calor", + "weather-hurricane": "Tormenta", + "weather-modifiers": "Modificadores para Climas", + "weather-rain": "Llovizna", + "weather-snow": "Nieve", + "weather-strongwind": "Viento", + "whisper-always": "Siempre susurrar tiradas", + "whisper-never": "Nunca susurrar tiradas", + "whisper-query": "Preguntar si susurrar", + "white": "Blanco" } \ No newline at end of file diff --git a/SavageWorlds-Tabbed/translations/ru.json b/SavageWorlds-Tabbed/translations/ru.json index 13280a0554..24b799398a 100644 --- a/SavageWorlds-Tabbed/translations/ru.json +++ b/SavageWorlds-Tabbed/translations/ru.json @@ -101,7 +101,7 @@ "agility": "Ловкость", "die-step-delta": "Increase/Decrease die type by # of steps", "smarts": "Смекалка", - "spirit": "Харизма", + "spirit": "Характер", "strength": "Сила", "vigor": "Выносливость", "animal-intelligence": "Animal intelligence", diff --git a/Serenity/serenity.css b/Serenity/serenity.css index 4983ae3387..1044963530 100644 --- a/Serenity/serenity.css +++ b/Serenity/serenity.css @@ -18,7 +18,7 @@ margin: 0; font-family: "Papyrus", serif; border-collapse: separate; - line-height: normal; + line-height: 1.42857143; vertical-align: middle; } @@ -52,13 +52,12 @@ font-size: inherit !important; } -.sheet-serenity-charactersheet .sheet-serenity-fieldset:before { - content: attr(title); - position: absolute; +.sheet-serenity-charactersheet .sheet-serenity-fieldset-title { + position: absolute !important; top: -15px; left: 10px; padding: 0 5px; - background-color: white; + background-color: white !important; text-align: left; font-weight: bold; font-size: 125%; @@ -72,6 +71,8 @@ .sheet-serenity-charactersheet .sheet-serenity-float-group { max-width: 930px; margin: auto; + background: white !important; + page-break-inside: avoid; } .sheet-serenity-charactersheet .sheet-serenity-float-group:after { @@ -207,20 +208,20 @@ .sheet-serenity-charactersheet .sheet-character-life-points .sheet-serenity-stuns-taken { border-radius: 30px 0 0 0; - background-color: #e8af20; - background-image: linear-gradient(left, #e8af20, #c93f00); + background-color: #e8af20 !important; + background-image: linear-gradient(to right, #e8af20, #c93f00) !important; } .sheet-serenity-charactersheet .sheet-character-life-points .sheet-serenity-wounds-taken { border-radius: 0 0 30px 0; - background-color: #c93f00; - background-image: linear-gradient(left, #c93f00, #e8af20); + background-color: #c93f00 !important; + background-image: linear-gradient(to right, #c93f00, #e8af20) !important; } .sheet-serenity-charactersheet .sheet-character-life-points .sheet-serenity-shocks-taken { border-radius: 0 0 30px 30px; - background-color: #cedce7; - background-image: linear-gradient(to right, #cedce7, #596a72); + background-color: #cedce7 !important; + background-image: linear-gradient(to right, #cedce7, #596a72) !important; display: flex; width: 475px; padding-left: 15px; @@ -527,7 +528,7 @@ bottom: 0; right: 0; cursor: pointer; - background-color: lightgrey; + background-color: lightgrey !important; box-shadow: 1px 1px 2px #333; font-size: 150%; font-weight: bold; @@ -538,7 +539,7 @@ border: none; box-shadow: none; content: 'S'; - background: #e8af20; + background: #e8af20 !important; } .sheet-serenity-charactersheet .sheet-character-life-points .sheet-serenity-stuns-taken input+span:before { @@ -556,7 +557,7 @@ bottom: 0; right: 0; cursor: pointer; - background-color: lightgrey; + background-color: lightgrey !important; box-shadow: 1px 1px 2px #333; } @@ -579,7 +580,7 @@ .sheet-serenity-charactersheet .sheet-character-life-points input[type="radio"]:checked:not(.sheet-serenity-stun0).sheet-serenity-stun+span:before, .sheet-serenity-charactersheet .sheet-character-life-points input[type="radio"]:checked.sheet-serenity-stun~input:not(.sheet-serenity-stun0).sheet-serenity-stun+span:before { - background-color: red; + background-color: red !important; } .sheet-serenity-charactersheet .sheet-character-life-points .sheet-serenity-wound0 { @@ -882,7 +883,7 @@ bottom: 0; right: 0; cursor: pointer; - background-color: lightgrey; + background-color: lightgrey !important; box-shadow: 1px 1px 2px #333; font-size: 150%; font-weight: bold; @@ -893,7 +894,7 @@ border: none; box-shadow: none; content: 'W'; - background: #e8af20; + background: #e8af20 !important; } .sheet-serenity-charactersheet .sheet-character-life-points .sheet-serenity-wounds-taken input+span:before { @@ -911,7 +912,7 @@ bottom: 0; right: 0; cursor: pointer; - background-color: lightgrey; + background-color: lightgrey !important; box-shadow: 1px 1px 2px #333; } @@ -934,7 +935,7 @@ .sheet-serenity-charactersheet .sheet-character-life-points input[type="radio"]:checked:not(.sheet-serenity-wound0).sheet-serenity-wound+span:before, .sheet-serenity-charactersheet .sheet-character-life-points input[type="radio"]:checked.sheet-serenity-wound~input:not(.sheet-serenity-wound0).sheet-serenity-wound+span:before { - background-color: red; + background-color: red !important; } .sheet-serenity-charactersheet .sheet-character-life-points .sheet-serenity-shock0 { @@ -1114,7 +1115,7 @@ bottom: 0; right: 0; cursor: pointer; - background-color: lightgrey; + background-color: lightgrey !important; box-shadow: 1px 1px 2px #333; width: 24px; height: 24px; @@ -1127,8 +1128,8 @@ border: none; box-shadow: none; content: 'Shock'; - background-color: #cedce7; - background-image: linear-gradient(to right, #cedce7, #c0ccd6); + background-color: #cedce7 !important; + background-image: linear-gradient(to right, #cedce7, #c0ccd6) !important; font-size: 100%; top: 0; right: 25px; @@ -1147,7 +1148,7 @@ bottom: 0; right: 0; cursor: pointer; - background-color: lightgrey; + background-color: lightgrey !important; box-shadow: 1px 1px 2px #333; width: 24px; height: 24px; @@ -1172,7 +1173,7 @@ .sheet-serenity-charactersheet .sheet-character-life-points input[type="radio"]:checked:not(.sheet-serenity-shock0).sheet-serenity-shock+span:before, .sheet-serenity-charactersheet .sheet-character-life-points input[type="radio"]:checked.sheet-serenity-shock~input:not(.sheet-serenity-shock0).sheet-serenity-shock+span:before { - background-color: red; + background-color: red !important; } .sheet-serenity-charactersheet .sheet-character-life-points input[type="radio"].sheet-serenity-shock0 { @@ -1224,13 +1225,30 @@ font-size: 60%; } +.sheet-serenity-charactersheet .sheet-serenity-advancement-points { + height: 55px; + width: 330px; + float: right; + margin-top: 15px; +} + +.sheet-serenity-charactersheet .sheet-serenity-advancement-points input { + width: 100%; + text-align: right; +} + .sheet-serenity-charactersheet .sheet-serenity-plot-points { - height: 230px; + height: 160px; width: 330px; position: relative; float: right; } +.sheet-serenity-charactersheet .sheet-serenity-plot-points .sheet-serenity-plot-points-notes { + font-size: small; + padding: 10px; +} + .sheet-serenity-charactersheet .sheet-serenity-plot-points .sheet-serenity-plot-points-input { display: flex; flex-flow: row wrap; @@ -1406,7 +1424,7 @@ bottom: 0; right: 0; cursor: pointer; - background-color: lightgrey; + background-color: lightgrey !important; box-shadow: 1px 1px 2px #333; font-family: "Papyrus", serif; font-weight: bold; @@ -1427,7 +1445,7 @@ bottom: 0; right: 0; cursor: pointer; - background-color: lightgrey; + background-color: lightgrey !important; box-shadow: 1px 1px 2px #333; } @@ -1449,36 +1467,17 @@ .sheet-serenity-charactersheet .sheet-serenity-plot-points input[type="radio"]:checked:not(.sheet-serenity-plotpoint0).sheet-serenity-plotpoint+span:before, .sheet-serenity-charactersheet .sheet-serenity-plot-points input[type="radio"]:checked.sheet-serenity-plotpoint~input:not(.sheet-serenity-plotpoint0).sheet-serenity-plotpoint+span:before { - background-color: #e8af20; + background-color: #e8af20 !important; } .sheet-serenity-charactersheet .sheet-serenity-plot-points .sheet-serenity-plotpoint0:checked+span:before { - background-color: darkgrey; + background-color: darkgrey !important; } .sheet-serenity-charactersheet .sheet-serenity-plot-points .sheet-serenity-plotpoint0:active+span:before { border: 2px inset grey; } -.sheet-serenity-charactersheet .sheet-serenity-plot-points table { - font-size: 10pt; - white-space: nowrap; - bottom: 0; - position: absolute; -} - -.sheet-serenity-charactersheet .sheet-serenity-plot-points td:first-child { - border-right: 1px solid grey; - padding-right: 5px; - padding-bottom: 5px; - text-align: right; -} - -.sheet-serenity-charactersheet .sheet-serenity-plot-points td:last-child { - padding-left: 2px; - text-align: left; -} - .sheet-serenity-charactersheet .sheet-character-skills { text-align: right; float: left; @@ -1709,7 +1708,8 @@ position: absolute; z-index: 1; text-align: left; - font-size: larger; + font-size: 12pt; + font-weight: normal; /* vertically center */ top: 50%; -webkit-transform: translateY(-50%); @@ -1718,8 +1718,8 @@ width: 400px; padding: 10px; border-radius: 10px; - background: black; - color: white; + background: #111111 !important; + color: #CCC; opacity: 0; transition: 0.3s opacity; display: none; @@ -1730,20 +1730,40 @@ } .sheet-serenity-charactersheet .sheet-serenity-tooltip .sheet-serenity-tooltip-text table { - margin: 5px; + color: inherit; + margin: 5px auto; + border-spacing: 0; } .sheet-serenity-charactersheet .sheet-serenity-tooltip .sheet-serenity-tooltip-text table td { - color: white; padding: 5px; - border: 1px solid white; + border: none; + border-top: 1px solid #CCCCCC; text-align: left; + font-size: 12pt; } -.sheet-serenity-charactersheet .sheet-serenity-tooltip .sheet-serenity-tooltip-text table td:first-child { +.sheet-serenity-charactersheet .sheet-serenity-tooltip .sheet-serenity-tooltip-text table th { + text-align: center; + padding: 0 8px; +} + +.sheet-serenity-charactersheet .sheet-serenity-tooltip .sheet-serenity-tooltip-text table tr:first-child td { border: none; } +.sheet-serenity-charactersheet .sheet-serenity-tooltip .sheet-serenity-tooltip-text .sheet-serenity-tooltip-table-center td { + text-align: center; +} + +.sheet-serenity-charactersheet .sheet-serenity-tooltip .sheet-serenity-tooltip-text .sheet-serenity-tooltip-table-center-first-col td:first-child { + text-align: center; +} + +.sheet-serenity-charactersheet .sheet-serenity-tooltip .sheet-serenity-tooltip-text .sheet-serenity-tooltip-table-left-first-col td:first-child { + text-align: left; +} + .sheet-serenity-charactersheet .sheet-serenity-tooltip .sheet-serenity-tooltip-text.sheet-serenity-tooltip-text-wide { width: 500px; } @@ -1765,8 +1785,8 @@ -webkit-transform: translateY(-50%); transform: translateY(-50%); /* the arrow */ - border: 10px solid #000; - border-color: transparent black transparent transparent; + border: 10px solid #111111; + border-color: transparent #111111 transparent transparent; opacity: 0; transition: 0.3s; /* position tooltip correctly */ @@ -1783,8 +1803,8 @@ left: 100%; margin-right: -5px; /* the arrow */ - border: 10px solid #000; - border-color: transparent transparent transparent black; + border: 10px solid #111111; + border-color: transparent transparent transparent #111111; } .sheet-serenity-charactersheet .sheet-serenity-tooltip:hover .sheet-serenity-tooltip-text, diff --git a/Serenity/serenity.html b/Serenity/serenity.html index e6837ab13b..a0dc2f949c 100644 --- a/Serenity/serenity.html +++ b/Serenity/serenity.html @@ -550,10 +550,9 @@
-
+
+ Attributes + @@ -749,10 +748,9 @@ -
+
+ Derived Traits +
@@ -937,10 +935,39 @@
-
+
+ + Plot Points + + Plot Points are a way for major characters in the game to add a + little drama to the story. Plot Points can be used to improve the + odds for important actions, prevent someone from getting killed or + badly injured, or even used to alter the story. + + + + + + + + + + + + + + + + + + + +
Reduce Damage+1 Step per Point / +1 LP after
Add to Rolls+1 Step per Point / +1 to roll after
Utilize AssetsSee Asset description, 1-6 Points
Affect PlotGM discretion, can use 1-12 Points
+
+
+
- - - - - - - - - - - - - - - - - - - -
Reduce Damage+1 Step per Point / +1 LP after
Add to Rolls+1 Step per Point / +1 to roll after
Utilize AssetsSee Asset description, 1-6 Points
Affect PlotGM discretion, can use 1-12 Points
+ +
+ Plot points above 6 are converted to Advancement points at the end + of each session. +
+
+ +
+ + Advancement Points + + Advancement Points represent the accumulation of experience and + are the building blocks for improvement. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
DieSkill costAttribute cost
d22
d44
d6624
d8832
d101040
d121248
d12 + d21456
d12 + d41664
+
+
+ +
+ +
-
+
+ + Skills + + Skill Levels + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
DieProficiencyComment
d2Incompetent“That ain’t the ‘on’ button, is it?”
d4Novice“Don’t pull the trigger, squeeze it.”
d6Competent“Believe I know this dance. Shall we?”
d8Expert + “I can reprogram this trash bin to go wherever we want.” +
d10Professional + “The dermal mender will keep that ear on fine. Just don’t + fiddle with it!” +
d12Master“A Crazy Ivan? Right now? Okay.”
d12+Supreme + “You’re holding eights, low queen, jack, and ace. Your + eyes gave it away.” +
+ + Roll Difficulties + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ActionOrdinary SuccessExtraordinary SuccessComplex Task
Easy31015
Average71435
Hard111855
Formidable152275
Heroic192695
Incredible2330115
Ridiculous2734135
Impossible3138155
+
+
@@ -3493,8 +3689,8 @@
+ Skill Specialties
@@ -5113,10 +5305,8 @@ € 1 ~ 2.5 Platinum ~ 5 Gold ~ 250 Silver (~$25) -
+
+ Combat Actions
@@ -5149,10 +5339,9 @@
-
+
+ Equipment + Held Equipment & Weapons:
@@ -5162,10 +5351,11 @@
-
+
+ Equipped Hand-to-Hand Weapons + Damage @@ -5228,10 +5418,11 @@ />
-
+
+ Equipped Ranged Weapons + Name Damage Range @@ -5294,10 +5485,9 @@ />
-
+
+ Equipped Explosives + Name Damage Range @@ -5344,10 +5534,9 @@ />
-
+
+ Equipped Armor + Name Rating
-
+
+ Notes +
-
+
+ Description +
-
+
+ History +
diff --git a/ShadowbaneInquisition/Shadowbane.html b/ShadowbaneInquisition/Shadowbane.html index ead05e86ae..2ddcfaafc1 100644 --- a/ShadowbaneInquisition/Shadowbane.html +++ b/ShadowbaneInquisition/Shadowbane.html @@ -439,7 +439,7 @@

Name

Char

Mod

-

T

+

K

+10

+20

+30

@@ -883,7 +883,7 @@
- + - +
- +
+
Accurate
+
RoF
@@ -2486,7 +2488,7 @@ NOTE: replace worker by javascript for IDE functionality 'parry','psyniscience','scrutiny','security','sleight','stealth','survival','tech_use', 'linguistics','common-lore','scholastic-lore','forbidden-lore','trade']; let repeatingSkills = ['skill','linguistics','common-lore','scholastic-lore','forbidden-lore','trade']; - on('sheet:opened ' + skills.map(skill => `change:${skill}_char change:${skill}_name`).join(' ') + repeatingSkills.map(skill => `change:repeating_${skill}:${skill}_r_char change:repeating_${skill}:${skill}_r_name`).join(' '), function () { + on('sheet:opened ' + skills.map(skill => `change:${skill}_char change:${skill}_name`).join(' ') + repeatingSkills.map(skill => `change:repeating_${skill}:${skill}_r_char change:repeating_${skill}:${skill}_name`).join(' '), function () { console.log('== UPDATING SKILLS =='); getAttrs(skills.map( skill => `${skill}_char`), (values) => { let attr = {}; @@ -2846,13 +2848,13 @@ NOTE: replace worker by javascript for IDE functionality let fieldsPsy = ['psykana_class', 'psykana_limit', 'psy_push', 'psy_rating','psykana_sustain','psykana_sustain_count']; on('sheet:opened ' + fieldsPsy.map(field => 'change:' + field).join(' '), function() { getAttrs(fieldsPsy, function(values) { - var psykana_class = parseInt(values['psykana_class'])||0; + var psykana_class = parseInt(values['psykana_class'])||0; var psykana_limit = parseInt(values['psykana_limit'])||0; - var psy_push = parseInt(values['psy_push'])||0; + var psy_push = parseInt(values['psy_push'])||0; var psy_rating = parseInt(values['psy_rating'], 10) || 0; var psykana_sustain = parseInt(values['psykana_sustain'], 10) || 0; - var psykana_sustain_count = parseInt(values['psykana_sustain_count'], 10) || 0; - var psykana_limit_factor = 0; + var psykana_sustain_count = parseInt(values['psykana_sustain_count'], 10) || 0; + var psykana_limit_factor = 0; var push_addend_epr = 0; var sustain_count_addend = 0; var unfettered_addend = 0; @@ -3575,9 +3577,9 @@ NOTE: replace worker by javascript for IDE functionality {{/rollTotal() R_type -10}}
{{/R_type}} - {{#M_type}} + {{#multi}}
- {{#rollTotal() M_type 0}} + {{#rollTotal() multi -10}} {{#rollGreater() dos 2}} {{#rollBetween() loc 1 10}} HEAD {{/rollBetween() loc 1 10}} {{#rollBetween() loc 11 30}} ARM {{/rollBetween() loc 11 30}} @@ -3608,8 +3610,8 @@ NOTE: replace worker by javascript for IDE functionality {{#rollBetween() loc 31 70}} BODY {{/rollBetween() loc 31 70}} {{#rollBetween() loc 71 100}} BODY {{/rollBetween() loc 71 100}} {{/rollGreater() dos 10}} - {{/rollTotal() M_type 0}} - {{#rollTotal() M_type -10}} + {{/rollTotal() multi -10}} + {{#rollTotal() multi -20}} {{#rollGreater() dos 1}}; {{#rollBetween() loc 1 10}} HEAD {{/rollBetween() loc 1 10}} {{#rollBetween() loc 11 30}} ARM {{/rollBetween() loc 11 30}} @@ -3640,9 +3642,9 @@ NOTE: replace worker by javascript for IDE functionality {{#rollBetween() loc 31 70}} BODY {{/rollBetween() loc 31 70}} {{#rollBetween() loc 71 100}} BODY {{/rollBetween() loc 71 100}} {{/rollGreater() dos 5}} - {{/rollTotal() M_type -10}} + {{/rollTotal() multi -20}}
- {{/M_type}} + {{/multi}} {{/^rollGreater() roll target }} {{/loc}} @@ -3663,7 +3665,7 @@ NOTE: replace worker by javascript for IDE functionality
{{#accurate}}
-
Accurate dmg
+
Accurate Dmg
{{accurate}}
{{/accurate}} diff --git a/Shadowrun Sixth World/.gitignore b/Shadowrun Sixth World/.gitignore new file mode 100644 index 0000000000..9331a439e8 --- /dev/null +++ b/Shadowrun Sixth World/.gitignore @@ -0,0 +1 @@ +Todo.txt diff --git a/Shadowrun Sixth World/CHANGELOG.md b/Shadowrun Sixth World/CHANGELOG.md new file mode 100644 index 0000000000..994a913712 --- /dev/null +++ b/Shadowrun Sixth World/CHANGELOG.md @@ -0,0 +1,104 @@ +Change Log +============================================== +**2021-03-22** v.24 Chuz (James Culp) + Beginning v.24 + Rearranged player/character names, toggles and navigation buttons in header - still tweaking layout + Fix to patreon and roll20userid fields in sheet.json, maybe I'll be listed as a sheet author now. + Finished adding Wild Die option to all dice rollers (I think) on PC sheet. + Matrix Tab layout more or less complete and ready for script magic + Settled on layout changes + Completed Sheetworker to tie ASDF device buttons together (only one selected at a time) + Completed Sheetworker to tie device primary checkboxes together (only one selected at a time) + Completed Sheetworker to update Matrix Attack Rating and Matrix Defense Rating when A/S/D/F are updated + Completed Sheetworker to update A/S/D/F to W/I/L/C when emergent checkbox is selected in options (making the character a technomancer) + Matrix Device Essence Cost is now included in Essence automatic calculations + Matrix Device Initiative Bonus is now included in Initiative automatic calculations + Made Technomancer attributes and Complex Forms sections hide for non-technomancers + Made device A/S/D/F assignment buttons and matrix condition monitor hide for technomancers + Removed empty buttons in skills when no specialization or expertise was set. + Linked primary device condition monitor to the condition monitor hexes in the Persona section + Fixed a bug related to sheet_type being misread and making some automatic calculations not fire right (initiative bugs anyone?) + Started in on Complex Forms + Updated Matrix -> Complex Forms section + When selecting a skill, have the correct default attribute auto-selected + +**2021-03-15** v.23 Chuz (James Culp) + Made sheet work with current roll20 "enhanced" code that has been partially rolled back Changed + Condition Monitors -> Settings -> Pain Tolerance to a select so it's obvious whether pc is selecting Low, High or none + Added functionality to the ammo counter, now when primary ranged weapon firing mode is changed the number of rounds updates the the correct amount (1, 2, 4, 10) + Added Mod field for skills to allow skill rolls to have bonuses added. Does not add to the actual skill dicepool just affects the skill roller. + Fixed Initiatives (Meat, Astral, Matrix x3) to now apply mods, dice mods and Config->Temp mods correctly. + Added Magic AR that auto calculates when logic/charisma, tradition or magic change to the Magic -> Meta box + +**2021-03-08** v.22 Chuz (James Culp) + Add Defense roll-button and DR roll-button to Core->Combat Info tab + Updated Skills to split Skills and Knowledge/Languages into separate tabs + Finished Magic->Spells, Preparations, Rituals, Adept Powers, Conjuring and Metamagic sections + Minor formatting changes to css and html + Bugfix DR not adding Body in + Bugfix calculations for Cold and Hot Sim initiative roll buttons + Bugfix Essence Mod not allowing a zero value + Bugfix Removed roll query from flat attribute rolls + Bugfix Added Athletics skill to ranged weapons + +**2021-03-03** Chuz (James Culp) + Included in roll20 repository for one-click access + +**2021-02-28** Chuz (James Culp) + Updated Social Tab, Contacts and SINs + Changed the header Shadowrun logo to a smaller version, this may change again depending on feedback. + +**2021-02-27** Chuz (James Culp) + Updated Vehicle tab, players can document the basic stats for their vehicles here, no roll buttons included yet. + +**2021-02-24** Chuz (James Culp) + Tuned Magic->Spells display and dice roller + +**2021-02-21** Chuz (James Culp) + Added automated DR and resistance updates to Core Combat Info from Arms->Armor tab + +**2021-02-15** Chuz (James Culp) + Updated Core Combat Info->Primary Ranged Weapon section to display the new weapon data better + Updated Core Combat Info->Armor section, now it's a soak damage button (body), Defense Rating box and Resists. Still need to make the info update as armor is added in Arms->Armor + +**2021-02-08 - 2021-02-14** Chuz (James Culp) + Updated Arms->Armor + Added "Modifications" text area to Augs and Gear for future functionality. + Updated Core Combat Info->Primary Melee Weapon section to display the new data + +**2021-01-16 - 2021-02-07** Chuz (James Culp) + Revamped Weapons->Melee to remove unused fields (Reach, AP, etc) and add range blocks and Specialization and Expertise checkboxes. + Added functionality so if Close Combat skill rating is changed it updates the dice roller for melee weapons that use that skill. + Added dicepool to Weapons->Melee display + Revamped Weapons->Range to remove unused fields + Added functionality so if Firearms skill rating is changed it updates the dice roller for ranged weapons that use that skill. + Added dicepool to Weapons->Range display + +**2021-01-11 - 2021-01-15** Chuz (James Culp) + Updated repeating items formatting + Updated repeating items to make specialization and expertise buttons 15 characters if the actual display name is greater than 15 + +**2021-01-09 - 2021-01-10** Chuz (James Culp) + Updated how Essence is displayed (breaks down aug cost and allows for manual modifications (critter effects that drain essence for example)) + Updated how movement was being displayed, rules are now 10m base and sprint is 15m + results of an Athletics+Agility check) + Added Expertise to the skills section, having problems figuring out how to make the specialization and expertise roll buttons hide when there isn't a value for them. + +**2021-01-07** Chuz (James Culp) + Fixed Augmentations section and made it automatically update essence when augs are added/removed + Removed some (but not all) mentions of limits since they don't exist in 6th world. + +**2021-01-06** Chuz (James Culp) + Fixed Skills section to work properly now + +**2020-11-11** Chuz (James Culp) + Pulled the branch sr6v2 previously worked on by clevett + Created this CHANGELOG + Fixed lift & carry to be body + willpower + Fixed judge intentions to be willpower + intuition + Fixed memory to be logic + intuition + Fixed some minor typos found throughout the .html in comments + Fixed update_wounds to handle High/Low Pain Tolerance correctly (this will probably need to be updated at some point) + + + + diff --git a/Shadowrun Sixth World/README.md b/Shadowrun Sixth World/README.md new file mode 100644 index 0000000000..61865b6c2b --- /dev/null +++ b/Shadowrun Sixth World/README.md @@ -0,0 +1,48 @@ +Shadowrun Sixth World Character Sheet += + +**`This is a work in progress.`** += + +At this point only the PC sheet is functional and that is lacking all work in the Matrix section. + + +Roll20 Forum Post: https://app.roll20.net/forum/post/9862344/shadowrun-sixth-world-character-sheet-for-shadowrun-sixth-world-6e + + +TO DO += +**`PC Sheet`** - + * Add Armor Social Ratings from Firing Squad pg50 + * Social / Vehicle repeating delete icon is on the left + * Ammo only has one input, there should be an input for per reload and max + * Arms -> Ranged Might need to add a "Gunnery" skill option and when selected change attribute to Logic + +**`Grunt Sheet`** + * everything + +**`Host Sheet`** + * everything + +**`Sprite Sheet`** + * everything + +**`Vehicle Sheet`** + * everything + + +**`Future Features Wishlist`** + * Extended Tests Roller? + * Make current "Modifiers" text parsed and used to apply modifiers directly to sheet attributes. For example having "Reaction: +1" in the Modifiers box would automatically apply +1 to the reaction attribute, thus affecting all rolls relying on that attribute. An advanced idea for this is to have checkboxes to indicate if these modifiers are active currently or not. I can see these being useful in Adept Powers, Augments, Equipment and possibly other areas. + * Add Autosofts to Vehicles tab + * Make Magic updated if Essence drops below it + * Armor Social Ratings (Firing Squad p50) + * Add Capacity to Armor? + * Skills (Expertise and Specialization Buttons) colorize them ... maybe 2 light shades of purple one lighter than the other + * Sheetworker to uncheck speciallization if expertise is checked and vice versa for everywhere those occur (spells, arms) + * Have changes to primary ranged weapon firing mode update AR values and DV + * Add spot for augs/bioware grades (Standard/Beta/Delta/etc) + * Matrix -> Programs (checkboxes to indicate currently loaded) + * GOD character sheet (track OS score for multiple characters, npcs) + + diff --git a/Shadowrun Sixth World/Shadowrun6thEdition.css b/Shadowrun Sixth World/Shadowrun6thEdition.css new file mode 100644 index 0000000000..5373644718 --- /dev/null +++ b/Shadowrun Sixth World/Shadowrun6thEdition.css @@ -0,0 +1,3299 @@ +/********************************************************************************************************/ +/********************************* GLOBAL SETTINGS *******************************************************/ +/********************************************************************************************************/ +/*============================= +GLOBALS +=============================*/ +* { + box-sizing: border-box; + font-family: sans-serif; } + + .charsheet button { + background-image: none !important; + font-size: 0.8em !important; + text-shadow: none !important; } + .charsheet button[type='roll'], button[type='action'] { + font-size: 1em !important; + margin: 0px !important; + padding: 1px 2px !important; + border-bottom: 0.01em solid #666 !important; + border-bottom-right-radius: 0.01em !important; + border-color: #b3b3b3 !important; + border-radius: 0.25em !important; + border-right: 0.02em solid #333333 !important; + border-style: outset !important; } + .charsheet button[name='roll_range_weapon'], button[name='roll_soak'], button[name='roll_defense'], button[name='roll_melee_weapon'], button[name='roll_spell'], button[name='roll_preparation'], button[name='roll_drain'], button[name='roll_ritual'], button[name='roll_conjuring'], button[name='roll_matrix_attack_rating'], button[name='roll_matrix_defense_rating'], button[name='roll_matrix_device_rating'], button[name='roll_matrix_attack'], button[name='roll_matrix_sleaze'], button[name='roll_matrix_data_processing'], button[name='roll_matrix_firewall'], button[name='roll_fade'] { +/* color: #ee99ff !important; */ + color: #460141; } + .charsheet button[specname=''] { + display: none !important; } + .charsheet button:before { + display: none; } + .charsheet button:hover, button:focus, button:active { + font-weight: bold !important; } + .charsheet button > span { + display: block !important; + overflow: hidden !important; + text-overflow: ellipsis !important; + width: 100% !important; } + +img.shadowrun-logo { + display: block !important; + margin-left: auto !important; + margin-right: auto !important; + width: 100% !important; +} + +.charsheet fieldset { + background: transparent !important; } + +.charsheet hr { + border: 0.5px solid #555 !important; } + +.charsheet label { + display: inline-block !important; + font-size: 0.9em !important; + margin-bottom: 0px !important; + padding-right: 5px !important; + text-transform: capitalize !important; + width: auto !important; } + +.charsheet input { + background-color: #9a9a9a; + color: #040404; + border: none; + cursor: auto; + font-weight: normal; + margin: 0px; + text-align: center; + vertical-align: middle; } + .charsheet input[type='text'], input[type='number'] { + border: 1px dotted #555 !important; + height: 20px !important; } + .charsheet input[type='text']:hover, input[type='text']:focus, input[type='number']:hover, input[type='number']:focus { + background-color: #d2d1cd !important; + color: #1c1c1c !important; } + .charsheet input[type='text']:placeholder-shown, input[type='number']:placeholder-shown { + background-color: rgba(28, 28, 28, 0.14902) !important; + color: white !important; } + .charsheet input::-webkit-outer-spin-button, input::-webkit-inner-spin-button { + -webkit-appearance: none !important; + margin: 0 !important; } + +.charsheet select { + border-radius: 2px !important; + border: 1px solid #000 !important; + box-shadow: inset 0px 0px 3px 1px #7c7c7c !important; + margin-bottom: 0px !important; + width: auto !important; } + +.charsheet span { + word-break: break-word !important; } + +.charsheet textarea { + border-radius: 2px !important; + border: 1px solid #000 !important; + box-shadow: inset 0px 0px 3px 1px #7c7c7c !important; + height: 50px !important; + overflow-wrap: break-word !important; + overflow: hidden !important; + resize: vertical !important; + vertical-align: top !important; + white-space: pre-line !important; } + +.charsheet { + width: 850px !important; } + +.red { + color: #460141 !important; } + +.text-align-center { + text-align: center !important; } + +input[name='attr_stats_toggle'], +input[name='attr_stats_toggle'] + span { + position: relative !important; } + +input[name='attr_stats_toggle'] { + opacity: 0 !important; + z-index: 2 !important; } + +/* SWITCHES + ============================= */ +/* The switch - the box around the slider */ +.switch { + position: relative !important; + display: inline-block !important; + width: 50px !important; + height: 24px !important; } + +/* Hide default HTML checkbox */ +.switch input { + opacity: 0 !important; + width: 0 !important; + height: 0 !important; } + +/* The slider */ +.slider { + -webkit-transition: .4s !important; + background-color: #ccc !important; + border-radius: 34px !important; + bottom: 0 !important; + cursor: pointer !important; + left: 0 !important; + position: absolute !important; + right: 0 !important; + top: 0 !important; + transition: .4s !important; } + +.slider:before { + -webkit-transition: .4s !important; + background-color: white !important; + border-radius: 50% !important; + bottom: 4px !important; + content: "" !important; + height: 16px !important; + left: 4px !important; + position: absolute !important; + transition: .4s !important; + width: 16px !important; } + +input:checked + .slider { + background-color: #460141 !important; } + +input:focus + .slider { + box-shadow: 0 0 1px #9a9a9a !important; } + +input:checked + .slider:before { + -webkit-transform: translateX(26px) !important; + -ms-transform: translateX(26px) !important; + transform: translateX(26px) !important; } + +/* MIXIN + ============================= */ +/***** TABS FOR SHEETS *****/ +.tabs button[type='action'] { + background-color: #333 !important; + border-radius: 2px !important; + border: 1px solid #000 !important; + box-shadow: inset 0px 0px 3px 1px #7c7c7c !important; + color: #fff !important; + font-size: 1em !important; + font-weight: bolder !important; + text-transform: capitalize !important; + padding: 5px !important; } + .tabs button[type='action'].pictos, .tabs .cc-row button[type='action'][name*='shots'], .cc-row .tabs button[type='action'][name*='shots'], .tabs .cc-row button[type='action'][name='act_reload'], .cc-row .tabs button[type='action'][name='act_reload'], .tabs .cc-row button[type='action'][name='act_primary_ammo'], .cc-row .tabs button[type='action'][name='act_primary_ammo'], .tabs .repcontrol button[type='action'].repcontrol_edit:after, .repcontrol .tabs button[type='action'].repcontrol_edit:after, + .tabs .repcontrol button[type='action'].repcontrol_add:after, + .repcontrol .tabs button[type='action'].repcontrol_add:after, .tabs .itemcontrol button[type='action'].repcontrol_del, .itemcontrol .tabs button[type='action'].repcontrol_del { + text-transform: lowercase !important; } +.tabs button[type='roll'] { + background: none !important; + text-shadow: 1px 1px 2px black, 0 0 25px #460141, 0 0 5px #460141 !important; + border: none !important; + color: #fff !important; + font-family: 'dicefontd6' !important; + font-size: 2.5em !important; + vertical-align: middle; } + .tabs button[type='roll']:hover { + text-shadow: 1px 1px 2px black, 0 0 25px #460141, 0 0 5px #460141 !important; } +.tabs h2 { + font-size: 1em !important; + text-transform: capitalize !important; + text-align: right !important; + line-height: 2em !important; + margin-right: 5% !important; } + +/***** TABS FOR SHEETS *****/ +.settings-toggle input, +.settings-flag input { + width: 3em !important; } +.settings-toggle input[type='checkbox'] + span, +.settings-flag input[type='checkbox'] + span { + background: transparent !important; + font-size: 20px !important; + height: 20px !important; + text-align: center !important; + width: 20px !important; } + +/***** GENERIC STYLES *****/ +.npc div.end div.weapons span[name='attr_weapon_dice'], .npc div.end div.spells span[name='attr_dice'], .npc div.end div.forms span[name='attr_form_dice'], .npc div.end div.ic span[name='attr_software_dice'] { + vertical-align: middle !important; } + .npc div.end div.weapons span[name='attr_weapon_dice']:before, .npc div.end div.spells span[name='attr_dice']:before, .npc div.end div.forms span[name='attr_form_dice']:before, .npc div.end div.ic span[name='attr_software_dice']:before { + content: '(' !important; } + .npc div.end div.weapons span[name='attr_weapon_dice']:after, .npc div.end div.spells span[name='attr_dice']:after, .npc div.end div.forms span[name='attr_form_dice']:after, .npc div.end div.ic span[name='attr_software_dice']:after { + content: ')' !important; } + +.npc div.repeating input[name='attr_flag'], +input.toggle { + position: absolute !important; + opacity: 0 !important; + z-index: 2 !important; } + +.pc input.settings-toggle, +.pc input.settings-flag, +.pc input.collapse-flag, +.pc input[type='radio'] { + position: relative !important; + opacity: 0 !important; + z-index: 2 !important; } + +.npc div.repeating input[name='attr_flag'] + span { + opacity: 0 !important; } +.npc div.repeating input[name='attr_flag']:checked + span { + opacity: 1 !important; } +.npc div.repeating input[name='attr_flag']:checked ~ .settings { + display: inline-grid !important; + margin-bottom: 2% !important; } + +.pc div.repeating-container div.repitem, .pc div.repeating-container div.repitem input[type='text'], .pc div.repeating-container div.repitem input[type='number'], .pc div.skill-box label > input, .pc div.skill-box input[name='attr_skill'], .pc div.matrix div.programs div.repitem, .pc div.matrix div.devices div.repitem { + border-bottom: 1px solid #333 !important; } + +.center { + text-align: center !important; } + +select.attribute-select option:nth-of-type(1n+5) { + color: #460141 !important; } +select.attribute-select option:nth-of-type(1n+9) { + color: #7a2593 !important; } +select.limit-select option:nth-of-type(1n+5) { + color: #460141 !important; } + +/*:+:+:+: MATRIX DEVICE :+:+:+:*/ +div.matrix-device button[name*='Attack']:hover { + color: #cc0701 !important; } +div.matrix-device button[name*='Sleaze']:hover { + color: #007bfc !important; } +div.matrix-device button[name*='Data']:hover { + color: #88dd04 !important; } +div.matrix-device button[name*='Firewall']:hover { + color: #f88703 !important; } +div.matrix-device input[type='radio'] { + position: relative !important; + opacity: 0 !important; + z-index: 2 !important; } + div.matrix-device input[type='radio'] + span { + position: relative !important; } +div.matrix-device .matrixAttack { + box-shadow: 0px 0px 29px 8px #cc0701 !important; } +div.matrix-device .matrixSleaze { + box-shadow: 0px 0px 29px 8px #007bfc !important; } +div.matrix-device .matrixData { + box-shadow: 0px 0px 29px 8px #88dd04 !important; } +div.matrix-device .matrixFirewall { + box-shadow: 0px 0px 29px 8px #f88703 !important; } + +/***** GRID *****/ +.pc div.repeating-container div.repitem, .pc div.repeating-container div.repitem div.settings, .pc div.core div.quality-box div.quality div.headers, .pc div.core div.quality-box div.martial div.headers, .pc div.skill-box div.row-long, .pc div.arms div.headers, .pc div.magic div.headers, .pc div.matrix div.complex-forms div.headers, .pc div.matrix div.devices div.headers { + grid-column-gap: 1% !important; + grid-row-gap: 1% !important; } + +/******************************************************************************/ +/********************************* VARIABLES *********************************/ +/****************************************************************************/ +/***************************************************************************************/ +/************************** START OF THE PC SHEET *************************************/ +/*************************************************************************************/ +.pc { + background-color: #fff !important; + background-size: cover !important; + border: 3px solid !important; + box-shadow: inset 0px 0px 3px 1px #040404 !important; + margin-left: -1% !important; + padding-left: 0.5% !important; } + + .pc button > h2:hover, + .pc button > span:hover, + .pc label > button[type='roll']:hover, + .pc .repeat-box button[type='roll']:hover, + .pc .con-track button[type='action']:hover, + .pc button[data-i18n='default']:hover { + color: #fff !important; + text-shadow: 1px 1px 2px black, 0 0 25px #460141, 0 0 5px #460141 !important; } + .pc h1 { + background-color: #460141 !important; + color: #fff !important; + font-size: 1em !important; + letter-spacing: 2px !important; + line-height: 20px !important; + padding-left: 5px !important; + padding-right: 5px !important; + text-transform: uppercase !important; } + .pc h2 { + font-size: 0.9em !important; + line-height: 25px !important; + text-transform: capitalize !important; } + .pc h3 { + color: rgba(51, 51, 51, 0.59) !important; + font-size: 0.8em !important; + text-transform: capitalize !important; } + .pc hr { + margin: 7px 0px -2px 0px !important; } + .pc input { + border-radius: 0px !important; } +/***** PLAYER DATA INPUTS *****/ +#SR6WE .pc .tabs { + grid-column-gap: 0.25% !important; + padding: 0px 1% 3% 1% !important; + margin-top: 1% !important; + grid-row-gap: 10% !important; } + +#SR6WE .pc div.tabs { + width: 100% !important; } + +#SR6WE .pc .tabs h1 { + background-color: transparent !important; + color: #000 !important; + display: inline-block !important; + font-size: 1em !important; + letter-spacing: 2px !important; + line-height: 20px !important; + margin-left: 5% !important; + text-align: right !important; + text-transform: uppercase !important; } + + +#SR6WE .pc .tabs .header-names { + display: grid !important; + grid-template-columns: 10em 1fr 10em 1fr !important; + width: 100% !important; + height: 30px !important; + align-items: center !important; } + +#SR6WE .pc .tabs h1[data-i18n='character'] { + margin-left: 0px !important; + text-align: left !important; + padding-left: 10px !important; } + } + +#SR6WE .pc .tabs h1[data-i18n='player'] { + margin-left: 0px !important; + text-align: right !important; + padding-right: 10px !important; } + +#SR6WE .pc .tabs label[data-i18n-title='character name'] > input[type='text'], #SR6WE .pc .tabs label[data-i18n-title='player name'] > input[type='text'] { + font-weight: bolder !important; + background-color: #e7e6e5 !important; + border: none !important; + box-shadow: none !important; + border-bottom: 2px solid #fff !important; + border-radius: 0px !important; + height: 30px !important; + width: 100% !important; } + +#SR6WE .pc .tabs label[data-i18n-title='character name'], #SR6WE .pc .tabs label[data-i18n-title='player name'] { +} + +#SR6WE .pc .tabs .header-toggles { + display: grid !important; + grid-template-columns: auto auto auto auto auto auto auto auto auto auto auto auto !important; + width: 100% !important; + height: 30px !important; } + + +#SR6WE .pc .tabs h2[data-i18n-title='whispergm'] { + width: 75px !important; + vertical-align: middle; + margin-right: 0px !important; } +#SR6WE .pc .tabs label[data-i18n-title='whispergm'] { + width: 50px !important; + vertical-align: middle; + margin-right: 0px !important; } + +#SR6WE .pc .tabs h2[data-i18n-title='wounds'] { + width: 75px !important; + vertical-align: middle; + margin-right: 0px !important; } +#SR6WE .pc .tabs label[data-i18n-title='wounds'] { + width: 50px !important; + vertical-align: middle; + margin-right: 0px !important; } + +#SR6WE .pc .tabs h2[data-i18n-title='dicepoolmodifiers'] { + width: 75px !important; + vertical-align: middle; + margin-right: 0px !important; } +#SR6WE .pc .tabs label[data-i18n-title='dicepoolmodifiers'] { + width: 50px !important; + vertical-align: middle; + margin-right: 0px !important; } + + +#SR6WE .pc .tabs h2[data-i18n-title='addedgetodicepool'] { + width: 75px !important; + vertical-align: middle; + margin-right: 0px !important; } +#SR6WE .pc .tabs label[data-i18n-title='addedgetodicepool'] { + width: 50px !important; + vertical-align: middle; + margin-right: 0px !important; } + +#SR6WE .pc .tabs h2[data-i18n-title='wilddie'] { + width: 75px !important; + vertical-align: middle; + margin-right: 0px !important; } +#SR6WE .pc .tabs label[data-i18n-title='wilddie'] { + width: 50px !important; + vertical-align: middle; + margin-right: 0px !important; } + + +#SR6WE .pc .tabs .header-navtabs { + display: grid !important; + grid-template-columns: 1fr 2.5em 2.5em repeat(8, 5em) !important; + vertical-align: middle; + width: 100% !important; + right: 0px !important; } + +#SR6WE .pc .tabs .header-navtabs button { + width: 5em !important; + position: relative !important; + right: 0px !important; } + +#SR6WE .pc .tabs .header-navtabs button[name='act_tab_options'], #SR6WE .pc .tabs .header-navtabs button[name='d6'] { + width: 32.5px !important; + position: relative !important; + right: 0px !important; } + + + .pc input.settings-toggle + span, + .pc input.settings-flag + span, + .pc input.collapse-flag + span, + .pc input[type='radio'] + span { + font-family: 'pictos' !important; } + .pc input.settings-toggle:checked + span, + .pc input.settings-flag:checked + span, + .pc input.collapse-flag:checked + span, + .pc input[type='radio']:checked + span { + color: #460141 !important; } + .pc select { + height: 1.8em !important; + padding: 0px !important; + color: #040404 !important; } + .pc div.core-info h2 { + margin-right: 1% !important; } + .pc div.core-info input[type='text'], .pc div.core-info input[type='number'] { + background-color: transparent !important; + border: none !important; } + .pc div.core-info input[type='text']:placeholder-shown, .pc div.core-info input[type='number']:placeholder-shown { + background-color: rgba(28, 28, 28, 0.14902) !important; } + .pc input.display-flag { + position: absolute !important; } + .pc div.border-box { + background-image: -moz-linear-gradient(#460141, transparent), -moz-linear-gradient(#460141, transparent) !important; + background-image: -o-linear-gradient(#460141, transparent), -o-linear-gradient(#460141, transparent) !important; + background-image: -webkit-gradient(linear, 0 0, 0 100%, from(#460141), to(transparent)) !important; + background-image: -webkit-linear-gradient(#460141, transparent) !important; + background-image: linear-gradient(#460141, transparent), linear-gradient(#460141, transparent) !important; + border-top: 2px solid #460141 !important; + clear: both !important; + border-top-right-radius: 10px !important; + border-top-left-radius: 0px !important; } + .pc div.border-box button[type='roll'] { + font-size: 0.8em !important; + font-weight: bold !important; } + .pc div.border-box div.pc-box { + border-top-right-radius: 10px !important; + border-top-left-radius: 0px !important; } + .pc div.repeating-container div.repitem { + display: inline-grid !important; + padding: 1% 0.5% !important; + margin-bottom: 0px !important; } + .pc div.repeating-container div.repitem button[type='roll'] { + text-align: left !important; } + .pc div.repeating-container div.repitem input:nth-of-type(1n+2) { + text-align: center !important; } + .pc div.repeating-container div.repitem input[type='text'], .pc div.repeating-container div.repitem input[type='number'] { + width: 100%; } + .pc div.repeating-container div.repitem label { + padding-right: 0px !important; } + .pc div.repeating-container div.repitem label input[name='attr_name'], + .pc div.repeating-container div.repitem label input[name='attr_weapon'], + .pc div.repeating-container div.repitem label input[name='attr_quality'] { + text-align: left !important; } + .pc div.repeating-container div.repitem label[data-i18n-title='modifier'] { + width: 3em !important; } + .pc div.repeating-container div.repitem div.settings { + background-color: #cccccc !important; + border-left: 2px solid #555 !important; + padding: 2% 1% !important; + width: 100% !important; } + .pc div.repeating-container div.repitem div.settings select { + text-transform: capitalize !important; } + .pc div.repeating-container div.repitem div.collapse { + padding-left: 5% !important; } + .pc div.repitem { + width: 100% !important; } + .pc div.repitem input[type='number'] { + text-align: center !important; } + .pc div.static { + margin-right: 0.5% !important; } + .pc div.static div.border-box, + .pc div.static div.border-box .pc-box { + border-top-right-radius: 0px !important; + border-top-left-radius: 10px !important; } + .pc div.core { + .pc div.core div.armor-buttons { + display: inline-block !important; + font-size: 1.5em !important; + line-height: 20px !important; + margin-left: 1% !important; + width: 35% !important; } + .pc div.core div.armor-buttons button[type='roll'] { + margin-right: -5px !important; } + .pc div.core div.armor-buttons button[name='roll_defense'] { + background-color: #555 !important; + color: #fff !important; } + .pc div.core div.armor-buttons span { + font-size: 1em !important; } + } + +/***** QUALITIES *****/ + .pc div.core div.quality-box div.htab input[type='radio'] { + margin-right: -100px !important; + width: 100px !important; } + .pc div.core div.quality-box div.header:nth-of-type(2) .htab input[type='radio'] { + margin-right: -150px !important; + width: 150px !important; } + + .pc div.core div.quality-box div.quality h2:nth-of-type(2) { + text-align: center !important; } + .pc div.core div.quality-box div.quality div.headers { + display: grid !important; + grid-template-columns: 1fr 3em 3em 1.25em 1.25em 1.25em !important; } + .pc div.core div.quality-box div.quality div.repitem { + grid-template-columns: 1fr 3em 3em 1.25em 1.25em 1.25em !important; } + .pc div.core div.quality-box div.quality div.repitem label[data-i18n-title='notes'], + .pc div.core div.quality-box div.quality div.repitem h3[data-i18n='notes'], + .pc div.core div.quality-box div.quality div.repitem label[data-i18n-title='modifications'], + .pc div.core div.quality-box div.quality div.repitem h3[data-i18n='modifications'], + .pc div.core div.quality-box div.quality div.repitem div.collapse { + grid-column: 1 / 7 !important; } + .pc div.core div.quality-box div.quality div.repitem input.collapse-flag { + grid-area: 1 / 5 / 1 / 6 !important; } + .pc div.core div.quality-box div.quality div.repitem input.collapse-flag + span.pictos, .pc div.core div.quality-box div.quality div.repitem .settings-toggle input[type='checkbox'].collapse-flag + span, .settings-toggle .pc div.core div.quality-box div.quality div.repitem input[type='checkbox'].collapse-flag + span, + .pc div.core div.quality-box div.quality div.repitem .settings-flag input[type='checkbox'].collapse-flag + span, + .settings-flag .pc div.core div.quality-box div.quality div.repitem input[type='checkbox'].collapse-flag + span, .pc div.core div.quality-box div.quality div.repitem .flag-primary + div > input.collapse-flag + span, .pc div.core div.quality-box div.quality div.repitem .repcontrol input.collapse-flag + span.repcontrol_edit:after, .repcontrol .pc div.core div.quality-box div.quality div.repitem input.collapse-flag + span.repcontrol_edit:after, + .pc div.core div.quality-box div.quality div.repitem .repcontrol input.collapse-flag + span.repcontrol_add:after, + .repcontrol .pc div.core div.quality-box div.quality div.repitem input.collapse-flag + span.repcontrol_add:after, .pc div.core div.quality-box div.quality div.repitem .itemcontrol input.collapse-flag + span.repcontrol_del, .itemcontrol .pc div.core div.quality-box div.quality div.repitem input.collapse-flag + span.repcontrol_del { + grid-area: 1 / 5 / 1 / 6 !important; } + .pc div.core div.quality-box div.quality div.repitem input.settings-flag, + .pc div.core div.quality-box div.quality div.repitem input.settings-flag + span.pictos, + .pc div.core div.quality-box div.quality div.repitem .settings-toggle input[type='checkbox'].settings-flag + span, + .settings-toggle .pc div.core div.quality-box div.quality div.repitem input[type='checkbox'].settings-flag + span, + .pc div.core div.quality-box div.quality div.repitem .settings-flag input[type='checkbox'].settings-flag + span, + .settings-flag .pc div.core div.quality-box div.quality div.repitem input[type='checkbox'].settings-flag + span, + .pc div.core div.quality-box div.quality div.repitem .flag-primary + div > input.settings-flag + span, + .pc div.core div.quality-box div.quality div.repitem .repcontrol input.settings-flag + span.repcontrol_edit:after, + .repcontrol .pc div.core div.quality-box div.quality div.repitem input.settings-flag + span.repcontrol_edit:after, + .pc div.core div.quality-box div.quality div.repitem .repcontrol input.settings-flag + span.repcontrol_add:after, + .repcontrol .pc div.core div.quality-box div.quality div.repitem input.settings-flag + span.repcontrol_add:after, + .pc div.core div.quality-box div.quality div.repitem .itemcontrol input.settings-flag + span.repcontrol_del, + .itemcontrol .pc div.core div.quality-box div.quality div.repitem input.settings-flag + span.repcontrol_del { + grid-area: 1 / 6 / 1 / 7 !important; } + .pc div.core div.quality-box div.quality div.repitem div.settings { + grid-column: 1 / 7 !important; + grid-template-columns: 1fr 3em 3em 1.25em 1.25em 1.25em !important; } + + + .pc div.core div.quality-box div.martial h2:nth-of-type(2) { + text-align: center !important; } + .pc div.core div.quality-box div.martial div.headers { + display: grid !important; + grid-template-columns: 2fr 1fr 1.5em 1em 1em !important; } + .pc div.core div.quality-box div.martial div.repitem { + grid-template-columns: 2fr 1fr 1.5em 1em 1em !important; } + .pc div.core div.quality-box div.martial div.repitem label[data-i18n-title='notes'], + .pc div.core div.quality-box div.martial div.repitem h3[data-i18n='notes'], + .pc div.core div.quality-box div.martial div.repitem div.collapse { + grid-column: 1 / 6 !important; } + .pc div.core div.quality-box div.martial div.repitem input.collapse-flag { + grid-area: 1 / 4 / 1 / 5 !important; } + .pc div.core div.quality-box div.martial div.repitem input.collapse-flag + span.pictos, .pc div.core div.quality-box div.martial div.repitem .settings-toggle input[type='checkbox'].collapse-flag + span, .settings-toggle .pc div.core div.quality-box div.martial div.repitem input[type='checkbox'].collapse-flag + span, + .pc div.core div.quality-box div.martial div.repitem .settings-flag input[type='checkbox'].collapse-flag + span, + .settings-flag .pc div.core div.quality-box div.martial div.repitem input[type='checkbox'].collapse-flag + span, .pc div.core div.quality-box div.martial div.repitem .flag-primary + div > input.collapse-flag + span, .pc div.core div.quality-box div.martial div.repitem .repcontrol input.collapse-flag + span.repcontrol_edit:after, .repcontrol .pc div.core div.quality-box div.martial div.repitem input.collapse-flag + span.repcontrol_edit:after, + .pc div.core div.quality-box div.martial div.repitem .repcontrol input.collapse-flag + span.repcontrol_add:after, + .repcontrol .pc div.core div.quality-box div.martial div.repitem input.collapse-flag + span.repcontrol_add:after, .pc div.core div.quality-box div.martial div.repitem .itemcontrol input.collapse-flag + span.repcontrol_del, .itemcontrol .pc div.core div.quality-box div.martial div.repitem input.collapse-flag + span.repcontrol_del { + grid-area: 1 / 4 / 1 / 5 !important; } + .pc div.core div.quality-box div.martial div.repitem input.settings-flag, + .pc div.core div.quality-box div.martial div.repitem input.settings-flag + span.pictos, + .pc div.core div.quality-box div.martial div.repitem .settings-toggle input[type='checkbox'].settings-flag + span, + .settings-toggle .pc div.core div.quality-box div.martial div.repitem input[type='checkbox'].settings-flag + span, + .pc div.core div.quality-box div.martial div.repitem .settings-flag input[type='checkbox'].settings-flag + span, + .settings-flag .pc div.core div.quality-box div.martial div.repitem input[type='checkbox'].settings-flag + span, + .pc div.core div.quality-box div.martial div.repitem .flag-primary + div > input.settings-flag + span, + .pc div.core div.quality-box div.martial div.repitem .repcontrol input.settings-flag + span.repcontrol_edit:after, + .repcontrol .pc div.core div.quality-box div.martial div.repitem input.settings-flag + span.repcontrol_edit:after, + .pc div.core div.quality-box div.martial div.repitem .repcontrol input.settings-flag + span.repcontrol_add:after, + .repcontrol .pc div.core div.quality-box div.martial div.repitem input.settings-flag + span.repcontrol_add:after, + .pc div.core div.quality-box div.martial div.repitem .itemcontrol input.settings-flag + span.repcontrol_del, + .itemcontrol .pc div.core div.quality-box div.martial div.repitem input.settings-flag + span.repcontrol_del { + grid-area: 1 / 5 / 1 / 6 !important; } + .pc div.core div.quality-box div.martial div.repitem div.settings { + grid-column: 1 / 6 !important; + grid-template-columns: 2fr 1fr 1.5em 1em 1em !important; } + + + +/***** SKILLS *****/ + .pc div.skill-box h2:nth-of-type(1n+2) { + text-align: center; } + .pc div.skill-box label { + display: inline-block; + font-size: 0.8em; + text-transform: capitalize; } + .pc div.skill-box label[data-i18n-title='ratingmodifier'] { + grid-area: 1 / 3 / 1 / 4; + width: 100%; } + .pc div.skill-box label[data-i18n-title='ratingmodifier'] input[type='number'] { + width: 3em; } + .pc div.skill-box label[data-i18n-title='specialization'] { + padding-left: 10px; + grid-area: 3 / 1 / 3 / 6; } + .pc div.skill-box label[data-i18n-title='expertise'] { + padding-left: 20px; + grid-area: 4 / 1 / 4 / 6; } + .pc div.skill-box label[data-i18n-title='notes'], .pc div.skill-box label textarea { + grid-area: 5 / 1 / 5 / 6; } + .pc div.skill-box label > input { + text-align: left; + border-radius: 0px; + width: 100%; } + .pc div.skill-box input[name='attr_rating_modifier'], .pc div.skill-box input[name='attr_unskilled_mod'] { + width: 3em; } + .pc div.skill-box div.row-long { + grid-template-columns: 1fr 3em 3em 5em 1em 1em; + padding: 1% 0.5%; + width: 100%; } + .pc div.skill-box div.row-long h3:nth-of-type(1n+2) { + text-align: center; } + +/*** Skills ***/ + .pc div.skill-box div.skills-active div.repitem { + grid-template-columns: 1fr 3em 3em 5em 1em 1em; } + .pc div.skill-box div.skills-active div.repitem label[data-i18n-title='notes'], + .pc div.skill-box div.skills-active div.repitem h3[data-i18n='notes'], + .pc div.skill-box div.skills-active div.repitem div.collapse { + grid-column: 1 / 7; } + .pc div.skill-box div.skills-active div.repitem input.collapse-flag { + grid-area: 1 / 5 / 1 / 6; } + .pc div.skill-box div.skills-active div.repitem input.collapse-flag + span.pictos, .pc div.skill-box div.skills-active div.repitem .settings-toggle input[type='checkbox'].collapse-flag + span, .settings-toggle .pc div.skill-box div.skills-active div.repitem input[type='checkbox'].collapse-flag + span, + .pc div.skill-box div.skills-active div.repitem .settings-flag input[type='checkbox'].collapse-flag + span, + .settings-flag .pc div.skill-box div.skills-active div.repitem input[type='checkbox'].collapse-flag + span, .pc div.skill-box div.skills-active div.repitem .flag-primary + div > input.collapse-flag + span, .pc div.skill-box div.skills-active div.repitem .repcontrol input.collapse-flag + span.repcontrol_edit:after, .repcontrol .pc div.skill-box div.skills-active div.repitem input.collapse-flag + span.repcontrol_edit:after, + .pc div.skill-box div.skills-active div.repitem .repcontrol input.collapse-flag + span.repcontrol_add:after, + .repcontrol .pc div.skill-box div.skills-active div.repitem input.collapse-flag + span.repcontrol_add:after, .pc div.skill-box div.skills-active div.repitem .itemcontrol input.collapse-flag + span.repcontrol_del, .itemcontrol .pc div.skill-box div.skills-active div.repitem input.collapse-flag + span.repcontrol_del { + grid-area: 1 / 5 / 1 / 6; } + .pc div.skill-box div.skills-active div.repitem input.settings-flag, + .pc div.skill-box div.skills-active div.repitem input.settings-flag + span.pictos, + .pc div.skill-box div.skills-active div.repitem .settings-toggle input[type='checkbox'].settings-flag + span, + .settings-toggle .pc div.skill-box div.skills-active div.repitem input[type='checkbox'].settings-flag + span, + .pc div.skill-box div.skills-active div.repitem .settings-flag input[type='checkbox'].settings-flag + span, + .settings-flag .pc div.skill-box div.skills-active div.repitem input[type='checkbox'].settings-flag + span, + .pc div.skill-box div.skills-active div.repitem .flag-primary + div > input.settings-flag + span, + .pc div.skill-box div.skills-active div.repitem .repcontrol input.settings-flag + span.repcontrol_edit:after, + .repcontrol .pc div.skill-box div.skills-active div.repitem input.settings-flag + span.repcontrol_edit:after, + .pc div.skill-box div.skills-active div.repitem .repcontrol input.settings-flag + span.repcontrol_add:after, + .repcontrol .pc div.skill-box div.skills-active div.repitem input.settings-flag + span.repcontrol_add:after, + .pc div.skill-box div.skills-active div.repitem .itemcontrol input.settings-flag + span.repcontrol_del, + .itemcontrol .pc div.skill-box div.skills-active div.repitem input.settings-flag + span.repcontrol_del { + grid-area: 1 / 6 / 1 / 7; } + .pc div.skill-box div.skills-active div.repitem input[name='attr_damage'], + .pc div.skill-box div.skills-active div.repitem input[name='attr_dicepool_modifier'] { + width: 3em; } + .pc div.skill-box div.skills-active div.repitem div.settings { + grid-column: 1 / 7; + grid-template-columns: 1fr 3em 3em 5em 1em 1em; } + + /* hide the button hider */ + #SR6WE .pc div.skill-box div.skills-active div.repitem div.buttons span.skill-button-hider { + display: none; } + /* hide the button after the button hider if the hider has no content (empty attribute) */ + #SR6WE .pc div.skill-box div.skills-active div.repitem div.buttons span.skill-button-hider:empty + button[name='roll_skill'] { + display: none; } + + #SR6WE .pc div.skill-box div.skills-active div.repitem div.buttons button.skill_spec { + } + #SR6WE .pc div.skill-box div.skills-active div.repitem div.buttons button.skill_expert { + } + +/*** Knowledges ***/ + .pc div.skill-box div.skills-knowledge div.headers { + display: grid; + grid-template-columns: 1fr 6em 1em 1em; } + .pc div.skill-box div.skills-knowledge div.repitem { + grid-template-columns: 1fr 6em 1em 1em; } + .pc div.skill-box div.skills-knowledge div.repitem label[data-i18n-title='notes'], + .pc div.skill-box div.skills-knowledge div.repitem h3[data-i18n='notes'], + .pc div.skill-box div.skills-knowledge div.repitem div.collapse { + grid-column: 1 / 5; } + .pc div.skill-box div.skills-knowledge div.repitem input.collapse-flag { + grid-area: 1 / 3 / 1 / 3; } + .pc div.skill-box div.skills-knowledge div.repitem input.collapse-flag + span.pictos, .pc div.skill-box div.skills-knowledge div.repitem .settings-toggle input[type='checkbox'].collapse-flag + span, .settings-toggle .pc div.skill-box div.skills-knowledge div.repitem input[type='checkbox'].collapse-flag + span, + .pc div.skill-box div.skills-knowledge div.repitem .settings-flag input[type='checkbox'].collapse-flag + span, + .settings-flag .pc div.skill-box div.skills-knowledge div.repitem input[type='checkbox'].collapse-flag + span, .pc div.skill-box div.skills-knowledge div.repitem .flag-primary + div > input.collapse-flag + span, .pc div.skill-box div.skills-knowledge div.repitem .repcontrol input.collapse-flag + span.repcontrol_edit:after, .repcontrol .pc div.skill-box div.skills-knowledge div.repitem input.collapse-flag + span.repcontrol_edit:after, + .pc div.skill-box div.skills-knowledge div.repitem .repcontrol input.collapse-flag + span.repcontrol_add:after, + .repcontrol .pc div.skill-box div.skills-knowledge div.repitem input.collapse-flag + span.repcontrol_add:after, .pc div.skill-box div.skills-knowledge div.repitem .itemcontrol input.collapse-flag + span.repcontrol_del, .itemcontrol .pc div.skill-box div.skills-knowledge div.repitem input.collapse-flag + span.repcontrol_del { + grid-area: 1 / 3 / 1 / 3; } + .pc div.skill-box div.skills-knowledge div.repitem input.settings-flag, + .pc div.skill-box div.skills-knowledge div.repitem input.settings-flag + span.pictos, + .pc div.skill-box div.skills-knowledge div.repitem .settings-toggle input[type='checkbox'].settings-flag + span, + .settings-toggle .pc div.skill-box div.skills-knowledge div.repitem input[type='checkbox'].settings-flag + span, + .pc div.skill-box div.skills-knowledge div.repitem .settings-flag input[type='checkbox'].settings-flag + span, + .settings-flag .pc div.skill-box div.skills-knowledge div.repitem input[type='checkbox'].settings-flag + span, + .pc div.skill-box div.skills-knowledge div.repitem .flag-primary + div > input.settings-flag + span, + .pc div.skill-box div.skills-knowledge div.repitem .repcontrol input.settings-flag + span.repcontrol_edit:after, + .repcontrol .pc div.skill-box div.skills-knowledge div.repitem input.settings-flag + span.repcontrol_edit:after, + .pc div.skill-box div.skills-knowledge div.repitem .repcontrol input.settings-flag + span.repcontrol_add:after, + .repcontrol .pc div.skill-box div.skills-knowledge div.repitem input.settings-flag + span.repcontrol_add:after, + .pc div.skill-box div.skills-knowledge div.repitem .itemcontrol input.settings-flag + span.repcontrol_del, + .itemcontrol .pc div.skill-box div.skills-knowledge div.repitem input.settings-flag + span.repcontrol_del { + grid-area: 1 / 4 / 1 / 4; } + .pc div.skill-box div.skills-knowledge div.repitem div.settings { + grid-column: 1 / 5; + grid-template-columns: 1fr 6em 1em 1em; } + + + + +/*** ARMS ****/ +/* Weapons */ + .pc div.arms div.headers { + display: grid !important; } + .pc div.arms div.headers h2:nth-of-type(1n+2) { + text-align: center !important; } + .pc div.arms div.repitem h3 { + color: #040404 !important; } + .pc div.arms div.repitem input:nth-of-type(1n+2) { + text-align: center !important; } + .pc div.arms div.repitem input.flag-primary[value='primary'] + button { + background-color: #460141 !important; + border-bottom: 2px solid #040404 !important; } + + /* Melee Specific */ + .pc div.arms div.weapons div.weapon-melee div.headers { + grid-template-columns: 1fr 3em 3em 1.25em 1.25em 1.25em 1.25em 1.25em 1em 1em !important; } + .pc div.arms div.weapons div.weapon-melee div.repitem { + grid-template-columns: 1fr 3em 3em 1.25em 1.25em 1.25em 1.25em 1.25em 1em 1em !important; } + .pc div.arms div.weapons div.weapon-melee div.repitem label[data-i18n-title='notes'], + .pc div.arms div.weapons div.weapon-melee div.repitem h3[data-i18n='notes'], + .pc div.arms div.weapons div.weapon-melee div.repitem div.collapse { + grid-column: 1 / 11 !important; } + .pc div.arms div.weapons div.weapon-melee div.repitem input.collapse-flag { + grid-area: 1 / 9 / 1 / 10 !important; } + .pc div.arms div.weapons div.weapon-melee div.repitem input.collapse-flag + span.pictos, .pc div.arms div.weapons div.weapon-melee div.repitem .settings-toggle input[type='checkbox'].collapse-flag + span, .settings-toggle .pc div.arms div.weapons div.weapon-melee div.repitem input[type='checkbox'].collapse-flag + span, + .pc div.arms div.weapons div.weapon-melee div.repitem .settings-flag input[type='checkbox'].collapse-flag + span, + .settings-flag .pc div.arms div.weapons div.weapon-melee div.repitem input[type='checkbox'].collapse-flag + span, .pc div.arms div.weapons div.weapon-melee div.repitem .flag-primary + div > input.collapse-flag + span, .pc div.arms div.weapons div.weapon-melee div.repitem .repcontrol input.collapse-flag + span.repcontrol_edit:after, .repcontrol .pc div.arms div.weapons div.weapon-melee div.repitem input.collapse-flag + span.repcontrol_edit:after, + .pc div.arms div.weapons div.weapon-melee div.repitem .repcontrol input.collapse-flag + span.repcontrol_add:after, + .repcontrol .pc div.arms div.weapons div.weapon-melee div.repitem input.collapse-flag + span.repcontrol_add:after, .pc div.arms div.weapons div.weapon-melee div.repitem .itemcontrol input.collapse-flag + span.repcontrol_del, .itemcontrol .pc div.arms div.weapons div.weapon-melee div.repitem input.collapse-flag + span.repcontrol_del { + grid-area: 1 / 9 / 1 / 10 !important; } + .pc div.arms div.weapons div.weapon-melee div.repitem input.settings-flag, + .pc div.arms div.weapons div.weapon-melee div.repitem input.settings-flag + span.pictos, + .pc div.arms div.weapons div.weapon-melee div.repitem .settings-toggle input[type='checkbox'].settings-flag + span, + .settings-toggle .pc div.arms div.weapons div.weapon-melee div.repitem input[type='checkbox'].settings-flag + span, + .pc div.arms div.weapons div.weapon-melee div.repitem .settings-flag input[type='checkbox'].settings-flag + span, + .settings-flag .pc div.arms div.weapons div.weapon-melee div.repitem input[type='checkbox'].settings-flag + span, + .pc div.arms div.weapons div.weapon-melee div.repitem .flag-primary + div > input.settings-flag + span, + .pc div.arms div.weapons div.weapon-melee div.repitem .repcontrol input.settings-flag + span.repcontrol_edit:after, + .repcontrol .pc div.arms div.weapons div.weapon-melee div.repitem input.settings-flag + span.repcontrol_edit:after, + .pc div.arms div.weapons div.weapon-melee div.repitem .repcontrol input.settings-flag + span.repcontrol_add:after, + .repcontrol .pc div.arms div.weapons div.weapon-melee div.repitem input.settings-flag + span.repcontrol_add:after, + .pc div.arms div.weapons div.weapon-melee div.repitem .itemcontrol input.settings-flag + span.repcontrol_del, + .itemcontrol .pc div.arms div.weapons div.weapon-melee div.repitem input.settings-flag + span.repcontrol_del { + grid-area: 1 / 10 / 1 / 11 !important; } + .pc div.arms div.weapons div.weapon-melee div.repitem div.settings { + grid-column: 1 / 11 !important; + grid-template-columns: 1fr 3em 3em 1.25em 1.25em 1.25em 1.25em 1.25em 1em 1em !important; } + + /* Ranged Specific */ + .pc div.arms div.weapons div.weapon-range div.headers { + grid-template-columns: 1fr 2em 2em 1.5em 1.5em 1.5em 1.5em 1.5em 2.5em 2em 1em 1em !important; } + .pc div.arms div.weapons div.weapon-range div.repitem { + grid-template-columns: 1fr 2em 2em 1.5em 1.5em 1.5em 1.5em 1.5em 2.5em 2em 1em 1em !important; } + .pc div.arms div.weapons div.weapon-range div.repitem label[data-i18n-title='notes'], + .pc div.arms div.weapons div.weapon-range div.repitem h3[data-i18n='notes'], + .pc div.arms div.weapons div.weapon-range div.repitem div.collapse { + grid-column: 1 / 13 !important; } + .pc div.arms div.weapons div.weapon-range div.repitem input.collapse-flag { + grid-area: 1 / 11 / 1 / 12 !important; } + .pc div.arms div.weapons div.weapon-range div.repitem input.collapse-flag + span.pictos, .pc div.arms div.weapons div.weapon-range div.repitem .settings-toggle input[type='checkbox'].collapse-flag + span, .settings-toggle .pc div.arms div.weapons div.weapon-range div.repitem input[type='checkbox'].collapse-flag + span, + .pc div.arms div.weapons div.weapon-range div.repitem .settings-flag input[type='checkbox'].collapse-flag + span, + .settings-flag .pc div.arms div.weapons div.weapon-range div.repitem input[type='checkbox'].collapse-flag + span, .pc div.arms div.weapons div.weapon-range div.repitem .flag-primary + div > input.collapse-flag + span, .pc div.arms div.weapons div.weapon-range div.repitem .repcontrol input.collapse-flag + span.repcontrol_edit:after, .repcontrol .pc div.arms div.weapons div.weapon-range div.repitem input.collapse-flag + span.repcontrol_edit:after, + .pc div.arms div.weapons div.weapon-range div.repitem .repcontrol input.collapse-flag + span.repcontrol_add:after, + .repcontrol .pc div.arms div.weapons div.weapon-range div.repitem input.collapse-flag + span.repcontrol_add:after, .pc div.arms div.weapons div.weapon-range div.repitem .itemcontrol input.collapse-flag + span.repcontrol_del, .itemcontrol .pc div.arms div.weapons div.weapon-range div.repitem input.collapse-flag + span.repcontrol_del { + grid-area: 1 / 11 / 1 / 12 !important; } + .pc div.arms div.weapons div.weapon-range div.repitem input.settings-flag, + .pc div.arms div.weapons div.weapon-range div.repitem input.settings-flag + span.pictos, + .pc div.arms div.weapons div.weapon-range div.repitem .settings-toggle input[type='checkbox'].settings-flag + span, + .settings-toggle .pc div.arms div.weapons div.weapon-range div.repitem input[type='checkbox'].settings-flag + span, + .pc div.arms div.weapons div.weapon-range div.repitem .settings-flag input[type='checkbox'].settings-flag + span, + .settings-flag .pc div.arms div.weapons div.weapon-range div.repitem input[type='checkbox'].settings-flag + span, + .pc div.arms div.weapons div.weapon-range div.repitem .flag-primary + div > input.settings-flag + span, + .pc div.arms div.weapons div.weapon-range div.repitem .repcontrol input.settings-flag + span.repcontrol_edit:after, + .repcontrol .pc div.arms div.weapons div.weapon-range div.repitem input.settings-flag + span.repcontrol_edit:after, + .pc div.arms div.weapons div.weapon-range div.repitem .repcontrol input.settings-flag + span.repcontrol_add:after, + .repcontrol .pc div.arms div.weapons div.weapon-range div.repitem input.settings-flag + span.repcontrol_add:after, + .pc div.arms div.weapons div.weapon-range div.repitem .itemcontrol input.settings-flag + span.repcontrol_del, + .itemcontrol .pc div.arms div.weapons div.weapon-range div.repitem input.settings-flag + span.repcontrol_del { + grid-area: 1 / 12 / 1 / 13 !important; } + .pc div.arms div.weapons div.weapon-range div.repitem div.settings { + grid-column: 1 / 13 !important; + grid-template-columns: 1fr 2em 2em 1.5em 1.5em 1.5em 1.5em 1.5em 2.5em 2em 1em 1em !important; } + + + .pc div.arms div.weapons div.weapon-range, + .pc div.arms div.weapons div.weapon-melee { + width: 100% !important; } + .pc div.arms div.weapons div.weapon-range div.row { + grid-column: 1 / 13 !important; + margin-left: 0px !important; } + .pc div.arms div.weapons div.weapon-melee div.row { + grid-column: 1 / 9 !important; + margin-left: 0px !important; } + .pc div.arms div.weapons div.weapon-range div.row label[data-i18n-title="modeoptions"], + .pc div.arms div.weapons div.weapon-range div.row label[data-i18n-title="range"], + .pc div.arms div.weapons div.weapon-melee div.row label[data-i18n-title="modeoptions"], + .pc div.arms div.weapons div.weapon-melee div.row label[data-i18n-title="range"] { + width: 25% !important; + margin-left: 0px !important; } + .pc div.arms div.weapons div.weapon-range div.row input[type='number'], + .pc div.arms div.weapons div.weapon-melee div.row input[type='number'] { + width: 3em !important; + margin-left: 0px !important; } + .pc div.arms div.weapons div.weapon-range div.row select, + .pc div.arms div.weapons div.weapon-melee div.row select { + width: 30% !important; + margin-left: 0px !important; } + .pc div.arms div.weapons div.weapon-range div.exotic-warning, + .pc div.arms div.weapons div.weapon-melee div.exotic-warning { + display: none !important; } + .pc div.arms div.weapons div.weapon-range input[value='0'] + div.exotic-warning, + .pc div.arms div.weapons div.weapon-melee input[value='0'] + div.exotic-warning { + display: block !important; } + + + .pc div.arms div.armor div.headers { + grid-template-columns: 30% 3.5em 2.5em 2.5em 2.5em 2.5em 2.5em 1em 1em !important; } + .pc div.arms div.armor div.repitem { + grid-template-columns: 30% 3.5em 2.5em 2.5em 2.5em 2.5em 2.5em 1em 1em !important; } + .pc div.arms div.armor div.repitem label[data-i18n-title='notes'], + .pc div.arms div.armor div.repitem h3[data-i18n='notes'], + .pc div.arms div.armor div.repitem div.collapse { + grid-column: 1 / 11 !important; } + .pc div.arms div.armor div.repitem input.collapse-flag { + grid-area: 1 / 9 / 1 / 10 !important; } + .pc div.arms div.armor div.repitem input.collapse-flag + span.pictos, .pc div.arms div.armor div.repitem .settings-toggle input[type='checkbox'].collapse-flag + span, .settings-toggle .pc div.arms div.armor div.repitem input[type='checkbox'].collapse-flag + span, + .pc div.arms div.armor div.repitem .settings-flag input[type='checkbox'].collapse-flag + span, + .settings-flag .pc div.arms div.armor div.repitem input[type='checkbox'].collapse-flag + span, .pc div.arms div.armor div.repitem .flag-primary + div > input.collapse-flag + span, .pc div.arms div.armor div.repitem .repcontrol input.collapse-flag + span.repcontrol_edit:after, .repcontrol .pc div.arms div.armor div.repitem input.collapse-flag + span.repcontrol_edit:after, + .pc div.arms div.armor div.repitem .repcontrol input.collapse-flag + span.repcontrol_add:after, + .repcontrol .pc div.arms div.armor div.repitem input.collapse-flag + span.repcontrol_add:after, .pc div.arms div.armor div.repitem .itemcontrol input.collapse-flag + span.repcontrol_del, .itemcontrol .pc div.arms div.armor div.repitem input.collapse-flag + span.repcontrol_del { + grid-area: 1 / 9 / 1 / 10 !important; } + .pc div.arms div.armor div.repitem input.settings-flag, + .pc div.arms div.armor div.repitem input.settings-flag + span.pictos, + .pc div.arms div.armor div.repitem .settings-toggle input[type='checkbox'].settings-flag + span, + .settings-toggle .pc div.arms div.armor div.repitem input[type='checkbox'].settings-flag + span, + .pc div.arms div.armor div.repitem .settings-flag input[type='checkbox'].settings-flag + span, + .settings-flag .pc div.arms div.armor div.repitem input[type='checkbox'].settings-flag + span, + .pc div.arms div.armor div.repitem .flag-primary + div > input.settings-flag + span, + .pc div.arms div.armor div.repitem .repcontrol input.settings-flag + span.repcontrol_edit:after, + .repcontrol .pc div.arms div.armor div.repitem input.settings-flag + span.repcontrol_edit:after, + .pc div.arms div.armor div.repitem .repcontrol input.settings-flag + span.repcontrol_add:after, + .repcontrol .pc div.arms div.armor div.repitem input.settings-flag + span.repcontrol_add:after, + .pc div.arms div.armor div.repitem .itemcontrol input.settings-flag + span.repcontrol_del, + .itemcontrol .pc div.arms div.armor div.repitem input.settings-flag + span.repcontrol_del { + grid-area: 1 / 10 / 1 / 11 !important; } + .pc div.arms div.armor div.repitem div.settings { + grid-column: 1 / 11 !important; + grid-template-columns: 30% 3.5em 2.5em 2.5em 2.5em 2.5em 2.5em 1em 1em !important; } + .pc div.arms div.armor div.repitem div.settings div.row { + grid-column: 1 / 11 !important; + margin-left: 0px !important; } + + +/*** AUGS ****/ + .pc div.augs div.headers { + display: grid !important; + grid-template-columns: 1fr 5em 5em 1em 1em !important; } + .pc div.augs div.repitem { + grid-template-columns: 1fr 5em 5em 1em 1em !important; } + .pc div.augs div.repitem label[data-i18n-title='notes'], + .pc div.augs div.repitem h3[data-i18n='notes'], + .pc div.augs div.repitem label[data-i18n-title='modifications'], + .pc div.augs div.repitem h3[data-i18n='modifications'], + .pc div.augs div.repitem div.collapse { + grid-column: 1 / 6 !important; } + .pc div.augs div.repitem input.collapse-flag { + grid-area: 1/1/1 / 5 !important; + position: absolute !important; + width: 100% !important; } + .pc div.augs div.repitem input.collapse-flag + span.pictos, .pc div.augs div.repitem .settings-toggle input[type='checkbox'].collapse-flag + span, .settings-toggle .pc div.augs div.repitem input[type='checkbox'].collapse-flag + span, + .pc div.augs div.repitem .settings-flag input[type='checkbox'].collapse-flag + span, + .settings-flag .pc div.augs div.repitem input[type='checkbox'].collapse-flag + span, .pc div.augs div.repitem .flag-primary + div > input.collapse-flag + span, .pc div.augs div.repitem .repcontrol input.collapse-flag + span.repcontrol_edit:after, .repcontrol .pc div.augs div.repitem input.collapse-flag + span.repcontrol_edit:after, + .pc div.augs div.repitem .repcontrol input.collapse-flag + span.repcontrol_add:after, + .repcontrol .pc div.augs div.repitem input.collapse-flag + span.repcontrol_add:after, .pc div.augs div.repitem .itemcontrol input.collapse-flag + span.repcontrol_del, .itemcontrol .pc div.augs div.repitem input.collapse-flag + span.repcontrol_del { + grid-area: 1 / 4 / 1 / 5 !important; } + .pc div.augs div.repitem input.settings-flag, + .pc div.augs div.repitem input.settings-flag + span.pictos, + .pc div.augs div.repitem .settings-toggle input[type='checkbox'].settings-flag + span, + .settings-toggle .pc div.augs div.repitem input[type='checkbox'].settings-flag + span, + .pc div.augs div.repitem .settings-flag input[type='checkbox'].settings-flag + span, + .settings-flag .pc div.augs div.repitem input[type='checkbox'].settings-flag + span, + .pc div.augs div.repitem .flag-primary + div > input.settings-flag + span, + .pc div.augs div.repitem .repcontrol input.settings-flag + span.repcontrol_edit:after, + .repcontrol .pc div.augs div.repitem input.settings-flag + span.repcontrol_edit:after, + .pc div.augs div.repitem .repcontrol input.settings-flag + span.repcontrol_add:after, + .repcontrol .pc div.augs div.repitem input.settings-flag + span.repcontrol_add:after, + .pc div.augs div.repitem .itemcontrol input.settings-flag + span.repcontrol_del, + .itemcontrol .pc div.augs div.repitem input.settings-flag + span.repcontrol_del { + grid-area: 1 / 5 / 1 / 6 !important; } + .pc div.augs div.repitem input[name='attr_augementation'] { + text-align: left !important; } + .pc div.augs div.repitem div.settings { + grid-column: 1 / 6 !important; + grid-template-columns: 1fr 5em 5em 1em 1em !important; } + + + +/*** GEAR ****/ + .pc div.gear div.headers { + display: grid !important; + grid-template-columns: 1fr 5em 5em 1em 1em !important; } + .pc div.gear div.repitem { + grid-template-columns: 1fr 5em 5em 1em 1em !important; } + .pc div.gear div.repitem label[data-i18n-title='notes'], + .pc div.gear div.repitem h3[data-i18n='notes'], + .pc div.gear div.repitem label[data-i18n-title='modifications'], + .pc div.gear div.repitem h3[data-i18n='modifications'], + .pc div.gear div.repitem div.collapse { + grid-column: 1 / 6 !important; } + .pc div.gear div.repitem input.collapse-flag { + grid-area: 1/1/1 / 5 !important; + position: absolute !important; + width: 100% !important; } + .pc div.gear div.repitem input.collapse-flag + span.pictos, .pc div.gear div.repitem .settings-toggle input[type='checkbox'].collapse-flag + span, .settings-toggle .pc div.gear div.repitem input[type='checkbox'].collapse-flag + span, + .pc div.gear div.repitem .settings-flag input[type='checkbox'].collapse-flag + span, + .settings-flag .pc div.gear div.repitem input[type='checkbox'].collapse-flag + span, .pc div.gear div.repitem .flag-primary + div > input.collapse-flag + span, .pc div.gear div.repitem .repcontrol input.collapse-flag + span.repcontrol_edit:after, .repcontrol .pc div.gear div.repitem input.collapse-flag + span.repcontrol_edit:after, + .pc div.gear div.repitem .repcontrol input.collapse-flag + span.repcontrol_add:after, + .repcontrol .pc div.gear div.repitem input.collapse-flag + span.repcontrol_add:after, .pc div.gear div.repitem .itemcontrol input.collapse-flag + span.repcontrol_del, .itemcontrol .pc div.gear div.repitem input.collapse-flag + span.repcontrol_del { + grid-area: 1 / 4 / 1 / 5 !important; } + .pc div.gear div.repitem input.settings-flag, + .pc div.gear div.repitem input.settings-flag + span.pictos, + .pc div.gear div.repitem .settings-toggle input[type='checkbox'].settings-flag + span, + .settings-toggle .pc div.gear div.repitem input[type='checkbox'].settings-flag + span, + .pc div.gear div.repitem .settings-flag input[type='checkbox'].settings-flag + span, + .settings-flag .pc div.gear div.repitem input[type='checkbox'].settings-flag + span, + .pc div.gear div.repitem .flag-primary + div > input.settings-flag + span, + .pc div.gear div.repitem .repcontrol input.settings-flag + span.repcontrol_edit:after, + .repcontrol .pc div.gear div.repitem input.settings-flag + span.repcontrol_edit:after, + .pc div.gear div.repitem .repcontrol input.settings-flag + span.repcontrol_add:after, + .repcontrol .pc div.gear div.repitem input.settings-flag + span.repcontrol_add:after, + .pc div.gear div.repitem .itemcontrol input.settings-flag + span.repcontrol_del, + .itemcontrol .pc div.gear div.repitem input.settings-flag + span.repcontrol_del { + grid-area: 1 / 5 / 1 / 6 !important; } + .pc div.gear div.repitem input[name='attr_item'] { + text-align: left !important; } + .pc div.gear div.repitem div.settings { + grid-column: 1 / 6 !important; + grid-template-columns: 1fr 5em 5em 1em 1em !important; } + + +/***** MAGIC *****/ + .pc div.magic { + } + .pc div.magic h2:nth-of-type(1n+2) { + text-align: center !important; } + .pc div.magic h3 { + color: #040404 !important; } + .pc div.magic div.headers { + display: grid !important; + grid-template-columns: 30% 1.5fr 1.5fr 2fr 2em 1em 1em !important; } + .pc div.magic div.headers h3:nth-of-type(1n+2) { + text-align: center !important; } + + /***** SPELLS *****/ + .pc div.magic div.spellsFormulas div.repitem { + grid-template-columns: 30% 1.5fr 1.5fr 2fr 2em 1em 1em !important; } + .pc div.magic div.spellsFormulas div.repitem label[data-i18n-title='notes'], + .pc div.magic div.spellsFormulas div.repitem h3[data-i18n='notes'], + .pc div.magic div.spellsFormulas div.repitem div.collapse { + grid-column: 1 / 8 !important; } + .pc div.magic div.spellsFormulas div.repitem input.collapse-flag { + grid-area: 1 / 6 / 1 / 7 !important; } + .pc div.magic div.spellsFormulas div.repitem input.collapse-flag + span.pictos, .pc div.magic div.spellsFormulas div.repitem .settings-toggle input[type='checkbox'].collapse-flag + span, .settings-toggle .pc div.magic div.spellsFormulas div.repitem input[type='checkbox'].collapse-flag + span, + .pc div.magic div.spellsFormulas div.repitem .settings-flag input[type='checkbox'].collapse-flag + span, + .settings-flag .pc div.magic div.spellsFormulas div.repitem input[type='checkbox'].collapse-flag + span, .pc div.magic div.spellsFormulas div.repitem .flag-primary + div > input.collapse-flag + span, .pc div.magic div.spellsFormulas div.repitem .repcontrol input.collapse-flag + span.repcontrol_edit:after, .repcontrol .pc div.magic div.spellsFormulas div.repitem input.collapse-flag + span.repcontrol_edit:after, + .pc div.magic div.spellsFormulas div.repitem .repcontrol input.collapse-flag + span.repcontrol_add:after, + .repcontrol .pc div.magic div.spellsFormulas div.repitem input.collapse-flag + span.repcontrol_add:after, .pc div.magic div.spellsFormulas div.repitem .itemcontrol input.collapse-flag + span.repcontrol_del, .itemcontrol .pc div.magic div.spellsFormulas div.repitem input.collapse-flag + span.repcontrol_del { + grid-area: 1 / 6 / 1 / 7 !important; } + .pc div.magic div.spellsFormulas div.repitem input.settings-flag, + .pc div.magic div.spellsFormulas div.repitem input.settings-flag + span.pictos, + .pc div.magic div.spellsFormulas div.repitem .settings-toggle input[type='checkbox'].settings-flag + span, + .settings-toggle .pc div.magic div.spellsFormulas div.repitem input[type='checkbox'].settings-flag + span, + .pc div.magic div.spellsFormulas div.repitem .settings-flag input[type='checkbox'].settings-flag + span, + .settings-flag .pc div.magic div.spellsFormulas div.repitem input[type='checkbox'].settings-flag + span, + .pc div.magic div.spellsFormulas div.repitem .flag-primary + div > input.settings-flag + span, + .pc div.magic div.spellsFormulas div.repitem .repcontrol input.settings-flag + span.repcontrol_edit:after, + .repcontrol .pc div.magic div.spellsFormulas div.repitem input.settings-flag + span.repcontrol_edit:after, + .pc div.magic div.spellsFormulas div.repitem .repcontrol input.settings-flag + span.repcontrol_add:after, + .repcontrol .pc div.magic div.spellsFormulas div.repitem input.settings-flag + span.repcontrol_add:after, + .pc div.magic div.spellsFormulas div.repitem .itemcontrol input.settings-flag + span.repcontrol_del, + .itemcontrol .pc div.magic div.spellsFormulas div.repitem input.settings-flag + span.repcontrol_del { + grid-area: 1 / 7 / 1 / 8 !important; } + .pc div.magic div.spellsFormulas div.repitem input[name='attr_damage'], + .pc div.magic div.spellsFormulas div.repitem input[name='attr_dicepool_modifier'] { + width: 3.5em !important; } + .pc div.magic div.spellsFormulas div.repitem select[name='attr_category'] { + grid-row: 2 !important; } + .pc div.magic div.spellsFormulas div.repitem div.row { + grid-column: 1 / 6 !important; + margin-left: 0px !important; } + .pc div.magic div.spellsFormulas div.repitem div.settings { + grid-column: 1 / 8 !important; + grid-template-columns: 30% 1.5fr 1.5fr 2fr 2em .75em .75em !important; } + + + /***** RITUALS *****/ + .pc div.magic div.magic-rituals label[data-i18n-title='notes'], + .pc div.magic div.magic-rituals h3[data-i18n='notes'], + .pc div.magic div.magic-rituals div.collapse { + grid-column: 1 / 4 !important; } + .pc div.magic div.magic-rituals input.collapse-flag { + grid-area: 1 / 3 / 1 / 4 !important; } + .pc div.magic div.magic-rituals input.collapse-flag + span.pictos, .pc div.magic div.magic-rituals .settings-toggle input[type='checkbox'].collapse-flag + span, .settings-toggle .pc div.magic div.magic-rituals input[type='checkbox'].collapse-flag + span, + .pc div.magic div.magic-rituals .settings-flag input[type='checkbox'].collapse-flag + span, + .settings-flag .pc div.magic div.magic-rituals input[type='checkbox'].collapse-flag + span, .pc div.magic div.magic-rituals .flag-primary + div > input.collapse-flag + span, .pc div.magic div.magic-rituals .repcontrol input.collapse-flag + span.repcontrol_edit:after, .repcontrol .pc div.magic div.magic-rituals input.collapse-flag + span.repcontrol_edit:after, + .pc div.magic div.magic-rituals .repcontrol input.collapse-flag + span.repcontrol_add:after, + .repcontrol .pc div.magic div.magic-rituals input.collapse-flag + span.repcontrol_add:after, .pc div.magic div.magic-rituals .itemcontrol input.collapse-flag + span.repcontrol_del, .itemcontrol .pc div.magic div.magic-rituals input.collapse-flag + span.repcontrol_del { + grid-area: 1 / 3 / 1 / 4 !important; } + .pc div.magic div.magic-rituals input.settings-flag, + .pc div.magic div.magic-rituals input.settings-flag + span.pictos, + .pc div.magic div.magic-rituals .settings-toggle input[type='checkbox'].settings-flag + span, + .settings-toggle .pc div.magic div.magic-rituals input[type='checkbox'].settings-flag + span, + .pc div.magic div.magic-rituals .settings-flag input[type='checkbox'].settings-flag + span, + .settings-flag .pc div.magic div.magic-rituals input[type='checkbox'].settings-flag + span, + .pc div.magic div.magic-rituals .flag-primary + div > input.settings-flag + span, + .pc div.magic div.magic-rituals .repcontrol input.settings-flag + span.repcontrol_edit:after, + .repcontrol .pc div.magic div.magic-rituals input.settings-flag + span.repcontrol_edit:after, + .pc div.magic div.magic-rituals .repcontrol input.settings-flag + span.repcontrol_add:after, + .repcontrol .pc div.magic div.magic-rituals input.settings-flag + span.repcontrol_add:after, + .pc div.magic div.magic-rituals .itemcontrol input.settings-flag + span.repcontrol_del, + .itemcontrol .pc div.magic div.magic-rituals input.settings-flag + span.repcontrol_del { + grid-area: 1 / 4 / 1 / 5 !important; } + .pc div.magic div.magic-rituals div.headers { + grid-template-columns: 1fr 6em 1em 1em !important; } + .pc div.magic div.magic-rituals div.repitem { + grid-template-columns: 1fr 6em 1em 1em !important; } + .pc div.magic div.magic-rituals div.repitem label[data-i18n-title='name'] { + grid-column: 1 / 1 !important; } + .pc div.magic div.magic-rituals div.repitem label[data-i18n-title='threshold'] { + grid-column: 2 / 2 !important; } + .pc div.magic div.magic-rituals div.repitem div.row { + grid-column: 1 / 5 !important; + margin-left: 0px !important; } + .pc div.magic div.magic-rituals div.settings { + grid-template-columns: 1fr 6em 1em 1em !important; + grid-column: 1 / 5 !important; } + + + /***** PREPARATIONS *****/ + .pc div.magic div.magic-preps textarea, .pc div.magic div.magic-spells textarea { + width: 93% !important; } + .pc div.magic div.magic-preps { + } + .pc div.magic div.magic-preps div.prepared-preparations div.headers { + grid-template-columns: 40% 1fr 1fr 2fr 1em 1em !important; } + .pc div.magic div.magic-preps div.prepared-preparations div.repitem { + grid-template-columns: 40% 1fr 1fr 2fr 1em 1em !important; } + .pc div.magic div.magic-preps div.prepared-preparations div.repitem label[data-i18n-title='notes'], + .pc div.magic div.magic-preps div.prepared-preparations div.repitem h3[data-i18n='notes'], + .pc div.magic div.magic-preps div.prepared-preparations div.repitem div.collapse { + grid-column: 1 / 7 !important; } + .pc div.magic div.magic-preps div.prepared-preparations div.repitem input.collapse-flag { + grid-area: 1 / 5 / 1 / 6 !important; } + .pc div.magic div.magic-preps div.prepared-preparations div.repitem input.collapse-flag + span.pictos, .pc div.magic div.magic-preps div.prepared-preparations div.repitem .settings-toggle input[type='checkbox'].collapse-flag + span, .settings-toggle .pc div.magic div.magic-preps div.prepared-preparations div.repitem input[type='checkbox'].collapse-flag + span, + .pc div.magic div.magic-preps div.prepared-preparations div.repitem .settings-flag input[type='checkbox'].collapse-flag + span, + .settings-flag .pc div.magic div.magic-preps div.prepared-preparations div.repitem input[type='checkbox'].collapse-flag + span, .pc div.magic div.magic-preps div.prepared-preparations div.repitem .flag-primary + div > input.collapse-flag + span, .pc div.magic div.magic-preps div.prepared-preparations div.repitem .repcontrol input.collapse-flag + span.repcontrol_edit:after, .repcontrol .pc div.magic div.magic-preps div.prepared-preparations div.repitem input.collapse-flag + span.repcontrol_edit:after, + .pc div.magic div.magic-preps div.prepared-preparations div.repitem .repcontrol input.collapse-flag + span.repcontrol_add:after, + .repcontrol .pc div.magic div.magic-preps div.prepared-preparations div.repitem input.collapse-flag + span.repcontrol_add:after, .pc div.magic div.magic-preps div.prepared-preparations div.repitem .itemcontrol input.collapse-flag + span.repcontrol_del, .itemcontrol .pc div.magic div.magic-preps div.prepared-preparations div.repitem input.collapse-flag + span.repcontrol_del { + grid-area: 1 / 5 / 1 / 6 !important; } + .pc div.magic div.magic-preps div.prepared-preparations div.repitem input.settings-flag, + .pc div.magic div.magic-preps div.prepared-preparations div.repitem input.settings-flag + span.pictos, + .pc div.magic div.magic-preps div.prepared-preparations div.repitem .settings-toggle input[type='checkbox'].settings-flag + span, + .settings-toggle .pc div.magic div.magic-preps div.prepared-preparations div.repitem input[type='checkbox'].settings-flag + span, + .pc div.magic div.magic-preps div.prepared-preparations div.repitem .settings-flag input[type='checkbox'].settings-flag + span, + .settings-flag .pc div.magic div.magic-preps div.prepared-preparations div.repitem input[type='checkbox'].settings-flag + span, + .pc div.magic div.magic-preps div.prepared-preparations div.repitem .flag-primary + div > input.settings-flag + span, + .pc div.magic div.magic-preps div.prepared-preparations div.repitem .repcontrol input.settings-flag + span.repcontrol_edit:after, + .repcontrol .pc div.magic div.magic-preps div.prepared-preparations div.repitem input.settings-flag + span.repcontrol_edit:after, + .pc div.magic div.magic-preps div.prepared-preparations div.repitem .repcontrol input.settings-flag + span.repcontrol_add:after, + .repcontrol .pc div.magic div.magic-preps div.prepared-preparations div.repitem input.settings-flag + span.repcontrol_add:after, + .pc div.magic div.magic-preps div.prepared-preparations div.repitem .itemcontrol input.settings-flag + span.repcontrol_del, + .itemcontrol .pc div.magic div.magic-preps div.prepared-preparations div.repitem input.settings-flag + span.repcontrol_del { + grid-area: 1 / 6 / 1 / 7 !important; } + .pc div.magic div.magic-preps div.prepared-preparations div.repitem div.settings { + grid-column: 1 / 7 !important; + grid-template-columns: 40% 1fr 1fr 2fr 1em 1em !important; } + .pc div.magic div.magic-preps div.repitem div.row { + grid-column: 1 / 7 !important; + margin-left: 0px !important; } + .pc div.magic div.magic-preps div.prepared-preparations div.repitem div.settings select { + grid-column: 4 / 7 !important; } + .pc div.magic div.magic-preps div.prepared-preparations div.repitem div.settings textarea { + width: 100% !important; } + + + /***** ADEPT POWERS *****/ + .pc div.magic div.powers-adept div.headers { + grid-template-columns: 1fr 3em 5em 1em 1em !important; } + .pc div.magic div.powers-adept div.repitem { + grid-template-columns: 1fr 3em 5em 1em 1em !important; } + .pc div.magic div.powers-adept div.repitem label[data-i18n-title='notes'], + .pc div.magic div.powers-adept div.repitem h3[data-i18n='notes'], + .pc div.magic div.powers-adept div.repitem label[data-i18n-title='modifications'], + .pc div.magic div.powers-adept div.repitem h3[data-i18n='modifications'], + .pc div.magic div.powers-adept div.repitem div.collapse { + grid-column: 1 / 6 !important; } + .pc div.magic div.powers-adept div.repitem input.collapse-flag { + grid-area: 1 / 4 / 1 / 5 !important; + position: absolute !important; + width: 100% !important; } + .pc div.magic div.powers-adept div.repitem input.collapse-flag + span.pictos, .pc div.magic div.powers-adept div.repitem .settings-toggle input[type='checkbox'].collapse-flag + span, .settings-toggle .pc div.magic div.powers-adept div.repitem input[type='checkbox'].collapse-flag + span, + .pc div.magic div.powers-adept div.repitem .settings-flag input[type='checkbox'].collapse-flag + span, + .settings-flag .pc div.magic div.powers-adept div.repitem input[type='checkbox'].collapse-flag + span, .pc div.magic div.powers-adept div.repitem .flag-primary + div > input.collapse-flag + span, .pc div.magic div.powers-adept div.repitem .repcontrol input.collapse-flag + span.repcontrol_edit:after, .repcontrol .pc div.magic div.powers-adept div.repitem input.collapse-flag + span.repcontrol_edit:after, + .pc div.magic div.powers-adept div.repitem .repcontrol input.collapse-flag + span.repcontrol_add:after, + .repcontrol .pc div.magic div.powers-adept div.repitem input.collapse-flag + span.repcontrol_add:after, .pc div.magic div.powers-adept div.repitem .itemcontrol input.collapse-flag + span.repcontrol_del, .itemcontrol .pc div.magic div.powers-adept div.repitem input.collapse-flag + span.repcontrol_del { + grid-area: 1 / 4 / 1 / 5 !important; } + .pc div.magic div.powers-adept div.repitem input.settings-flag, + .pc div.magic div.powers-adept div.repitem input.settings-flag + span.pictos, + .pc div.magic div.powers-adept div.repitem .settings-toggle input[type='checkbox'].settings-flag + span, + .settings-toggle .pc div.magic div.powers-adept div.repitem input[type='checkbox'].settings-flag + span, + .pc div.magic div.powers-adept div.repitem .settings-flag input[type='checkbox'].settings-flag + span, + .settings-flag .pc div.magic div.powers-adept div.repitem input[type='checkbox'].settings-flag + span, + .pc div.magic div.powers-adept div.repitem .flag-primary + div > input.settings-flag + span, + .pc div.magic div.powers-adept div.repitem .repcontrol input.settings-flag + span.repcontrol_edit:after, + .repcontrol .pc div.magic div.powers-adept div.repitem input.settings-flag + span.repcontrol_edit:after, + .pc div.magic div.powers-adept div.repitem .repcontrol input.settings-flag + span.repcontrol_add:after, + .repcontrol .pc div.magic div.powers-adept div.repitem input.settings-flag + span.repcontrol_add:after, + .pc div.magic div.powers-adept div.repitem .itemcontrol input.settings-flag + span.repcontrol_del, + .itemcontrol .pc div.magic div.powers-adept div.repitem input.settings-flag + span.repcontrol_del { + grid-area: 1 / 5 / 1 / 6 !important; } + .pc div.magic div.powers-adept div.repitem div.settings { + grid-column: 1 / 6 !important; + grid-template-columns: 1fr 3em 5em 1em 1em !important; } + + + + /***** Conjuring *****/ + .pc div.magic div.powers-conjuring div.headers { + grid-template-columns: 1fr 3em 1em 1em !important; } + .pc div.magic div.powers-conjuring div.repitem { + grid-template-columns: 1fr 3em 1em 1em !important; } + .pc div.magic div.powers-conjuring div.repitem label[data-i18n-title='notes'], + .pc div.magic div.powers-conjuring div.repitem h3[data-i18n='notes'], + .pc div.magic div.powers-conjuring div.repitem label[data-i18n-title='modifications'], + .pc div.magic div.powers-conjuring div.repitem h3[data-i18n='modifications'], + .pc div.magic div.powers-conjuring div.repitem div.collapse { + grid-column: 1 / 5 !important; } + .pc div.magic div.powers-conjuring div.repitem input.collapse-flag { + grid-area: 1 / 1 / 1 / 4 !important; + position: absolute !important; + width: 100% !important; } + .pc div.magic div.powers-conjuring div.repitem input.collapse-flag + span.pictos, .pc div.magic div.powers-conjuring div.repitem .settings-toggle input[type='checkbox'].collapse-flag + span, .settings-toggle .pc div.magic div.powers-conjuring div.repitem input[type='checkbox'].collapse-flag + span, + .pc div.magic div.powers-conjuring div.repitem .settings-flag input[type='checkbox'].collapse-flag + span, + .settings-flag .pc div.magic div.powers-conjuring div.repitem input[type='checkbox'].collapse-flag + span, .pc div.magic div.powers-conjuring div.repitem .flag-primary + div > input.collapse-flag + span, .pc div.magic div.powers-conjuring div.repitem .repcontrol input.collapse-flag + span.repcontrol_edit:after, .repcontrol .pc div.magic div.powers-conjuring div.repitem input.collapse-flag + span.repcontrol_edit:after, + .pc div.magic div.powers-conjuring div.repitem .repcontrol input.collapse-flag + span.repcontrol_add:after, + .repcontrol .pc div.magic div.powers-conjuring div.repitem input.collapse-flag + span.repcontrol_add:after, .pc div.magic div.powers-conjuring div.repitem .itemcontrol input.collapse-flag + span.repcontrol_del, .itemcontrol .pc div.magic div.powers-conjuring div.repitem input.collapse-flag + span.repcontrol_del { + grid-area: 1 / 3 / 1 / 4 !important; } + .pc div.magic div.powers-conjuring div.repitem input.settings-flag, + .pc div.magic div.powers-conjuring div.repitem input.settings-flag + span.pictos, + .pc div.magic div.powers-conjuring div.repitem .settings-toggle input[type='checkbox'].settings-flag + span, + .settings-toggle .pc div.magic div.powers-conjuring div.repitem input[type='checkbox'].settings-flag + span, + .pc div.magic div.powers-conjuring div.repitem .settings-flag input[type='checkbox'].settings-flag + span, + .settings-flag .pc div.magic div.powers-conjuring div.repitem input[type='checkbox'].settings-flag + span, + .pc div.magic div.powers-conjuring div.repitem .flag-primary + div > input.settings-flag + span, + .pc div.magic div.powers-conjuring div.repitem .repcontrol input.settings-flag + span.repcontrol_edit:after, + .repcontrol .pc div.magic div.powers-conjuring div.repitem input.settings-flag + span.repcontrol_edit:after, + .pc div.magic div.powers-conjuring div.repitem .repcontrol input.settings-flag + span.repcontrol_add:after, + .repcontrol .pc div.magic div.powers-conjuring div.repitem input.settings-flag + span.repcontrol_add:after, + .pc div.magic div.powers-conjuring div.repitem .itemcontrol input.settings-flag + span.repcontrol_del, + .itemcontrol .pc div.magic div.powers-conjuring div.repitem input.settings-flag + span.repcontrol_del { + grid-area: 1 / 4 / 1 / 5 !important; } + .pc div.magic div.powers-conjuring div.repitem div.row { + grid-column: 1 / 5 !important; + margin-left: 0px !important; } + .pc div.magic div.powers-conjuring div.repitem div.settings { + grid-column: 1 / 5 !important; + grid-template-columns: 1fr 3em 1em 1em !important; } + + + + + /***** METAMAGIC *****/ + .pc div.magic div.powers-meta div.headers { + grid-template-columns: 1fr 3em 1em 1em !important; } + .pc div.magic div.powers-meta div.repitem { + grid-template-columns: 1fr 3em 1em 1em !important; } + .pc div.magic div.powers-meta div.repitem label[data-i18n-title='notes'], + .pc div.magic div.powers-meta div.repitem h3[data-i18n='notes'], + .pc div.magic div.powers-meta div.repitem label[data-i18n-title='modifications'], + .pc div.magic div.powers-meta div.repitem h3[data-i18n='modifications'], + .pc div.magic div.powers-meta div.repitem div.collapse { + grid-column: 1 / 5 !important; } + .pc div.magic div.powers-meta div.repitem input.collapse-flag { + grid-area: 1 / 1 / 1 / 4 !important; + position: absolute !important; + width: 100% !important; } + .pc div.magic div.powers-meta div.repitem input.collapse-flag + span.pictos, .pc div.magic div.powers-meta div.repitem .settings-toggle input[type='checkbox'].collapse-flag + span, .settings-toggle .pc div.magic div.powers-meta div.repitem input[type='checkbox'].collapse-flag + span, + .pc div.magic div.powers-meta div.repitem .settings-flag input[type='checkbox'].collapse-flag + span, + .settings-flag .pc div.magic div.powers-meta div.repitem input[type='checkbox'].collapse-flag + span, .pc div.magic div.powers-meta div.repitem .flag-primary + div > input.collapse-flag + span, .pc div.magic div.powers-meta div.repitem .repcontrol input.collapse-flag + span.repcontrol_edit:after, .repcontrol .pc div.magic div.powers-meta div.repitem input.collapse-flag + span.repcontrol_edit:after, + .pc div.magic div.powers-meta div.repitem .repcontrol input.collapse-flag + span.repcontrol_add:after, + .repcontrol .pc div.magic div.powers-meta div.repitem input.collapse-flag + span.repcontrol_add:after, .pc div.magic div.powers-meta div.repitem .itemcontrol input.collapse-flag + span.repcontrol_del, .itemcontrol .pc div.magic div.powers-meta div.repitem input.collapse-flag + span.repcontrol_del { + grid-area: 1 / 3 / 1 / 4 !important; } + .pc div.magic div.powers-meta div.repitem input.settings-flag, + .pc div.magic div.powers-meta div.repitem input.settings-flag + span.pictos, + .pc div.magic div.powers-meta div.repitem .settings-toggle input[type='checkbox'].settings-flag + span, + .settings-toggle .pc div.magic div.powers-meta div.repitem input[type='checkbox'].settings-flag + span, + .pc div.magic div.powers-meta div.repitem .settings-flag input[type='checkbox'].settings-flag + span, + .settings-flag .pc div.magic div.powers-meta div.repitem input[type='checkbox'].settings-flag + span, + .pc div.magic div.powers-meta div.repitem .flag-primary + div > input.settings-flag + span, + .pc div.magic div.powers-meta div.repitem .repcontrol input.settings-flag + span.repcontrol_edit:after, + .repcontrol .pc div.magic div.powers-meta div.repitem input.settings-flag + span.repcontrol_edit:after, + .pc div.magic div.powers-meta div.repitem .repcontrol input.settings-flag + span.repcontrol_add:after, + .repcontrol .pc div.magic div.powers-meta div.repitem input.settings-flag + span.repcontrol_add:after, + .pc div.magic div.powers-meta div.repitem .itemcontrol input.settings-flag + span.repcontrol_del, + .itemcontrol .pc div.magic div.powers-meta div.repitem input.settings-flag + span.repcontrol_del { + grid-area: 1 / 4 / 1 / 5 !important; } + .pc div.magic div.powers-meta div.repitem div.settings { + grid-column: 1 / 5 !important; + grid-template-columns: 1fr 3em 1em 1em !important; } + + + +/*** MATRIX ****/ + #SR6WE .pc div.matrix h3 { + color: #040404 !important; } + + #SR6WE .pc div.matrix div.cyberdeck div.row-matrix-combat-stats { + margin: 0px 5px 5px 5px; + display: grid; + grid-template-columns: .5fr 1fr .5fr 1fr .5fr 1fr .5fr; } + + #SR6WE .pc div.matrix div.cyberdeck div.row-matrix-combat-stats label { + margin-top: 5px; + margin-bottom: 5px !important; } + #SR6WE .pc div.matrix div.cyberdeck div.row-matrix-combat-stats button, #SR6WE .pc div.matrix div.cyberdeck div.row-matrix-combat-stats button span { + padding-right: 3px; + display: inline !important; } + + #SR6WE .pc div.matrix div.cyberdeck div.technomancer-attributes { + padding: 0px 5px 5px 0px; + display: grid; + grid-template-columns: 1fr auto auto auto auto auto 1fr; } + #SR6WE .pc div.matrix div.cyberdeck div.technomancer-attributes input[type='number'] { + margin: 0px 3px 0px 3px; } + + +/*** Matrix Devices ***/ + /* headers */ + #SR6WE .pc div.matrix div.devices div.headers { + display: grid !important; + grid-template-columns: 1fr 4em 4em 1em 1em !important; } + + #SR6WE .pc div.matrix div.devices div.headers h2[data-i18n='device'] { + text-align: left; } + #SR6WE .pc div.matrix div.devices div.headers h2[data-i18n='rtg'] { + text-align: center; } + #SR6WE .pc div.matrix div.devices div.headers h2[data-i18n='primary'] { + text-align: center; } + + /* item name/rtg/primary always displayed */ + #SR6WE .pc div.matrix div.devices div.repitem { + display: grid !important; + grid-template-columns: 1fr 4em 4em 1em 1em !important; } + + #SR6WE .pc div.matrix div.devices div.repitem span[name='attr_device'] { + text-align: left; } + #SR6WE .pc div.matrix div.devices div.repitem span[name='attr_device_rating'] { + text-align: center; } + #SR6WE .pc div.matrix div.devices div.repitem span[name='attr_primary_device'] { + text-align: center; } + + /* persona attribute buttons */ + #SR6WE .pc div.matrix div.devices div.persona-attribute-buttons { + grid-column: 1 / 6 !important; } + #SR6WE .pc div.matrix div.devices div.persona-attribute-buttons div.row3 { + margin: 0px 0px 5px 0px; + display: grid; + grid-template-columns: 1fr repeat(4, 6em) 1fr; + grid-column-gap: 5.25px; + text-align: left; + align-items: center; + vertical-align: middle; } + #SR6WE .pc div.matrix div.devices div.persona-attribute-buttons div.row3 span, + #SR6WE .pc div.matrix div.devices div.persona-attribute-buttons div.row3 label { + text-align: center !important; } + #SR6WE .pc div.matrix div.devices div.persona-attribute-buttons div.row3 input[type='number'] { + width: 2em !important; } + /* device attribute buttons */ + #SR6WE .pc div.matrix div.devices div.persona-attribute-buttons div.row3 span { + position: relative; + display: inline !important; } + /* hide the checkbox and make it fill the space */ + #SR6WE .pc div.matrix div.devices div.persona-attribute-buttons div.row3 input[type='checkbox'] { + position: absolute; + top: 0; + left: 0; + z-index: 0; + height: 100%; + width: 100%; + opacity: 0; } + /* shape the button and make it fill the space */ + #SR6WE .pc div.matrix div.devices div.persona-attribute-buttons div.row3 input[type='checkbox'] + button { + position: relative; + top: 0; + left: 0; + z-index: 2; + height: 100%; + width: 100%; + pointer-events: none; + font-weight: bold; + box-shadow: #460141 0px 1px 5px 2px inset; + white-space: nowrap; + color: #460141; } + /* button when checkbox NOT checked */ + #SR6WE .pc div.matrix div.devices div.persona-attribute-buttons div.row3 input[type='checkbox']:not(:checked) + button { + border: 1px solid black; + border-radius: 10px; } + /* button when checkbox NOT */ + #SR6WE .pc div.matrix div.devices div.persona-attribute-buttons div.row3 input[type='checkbox']:checked + button { + color: white; + border: 1px solid black; + border-radius: 10px; } + #SR6WE .pc div.matrix div.devices div.persona-attribute-buttons div.row3 input[type='checkbox']:checked + button[name='attack'] { + color: white; + box-shadow: rgb(58, 0, 0) 0px 1px 5px 2px inset; + background-color: rgb(204, 7, 1); } + #SR6WE .pc div.matrix div.devices div.persona-attribute-buttons div.row3 input[type='checkbox']:checked + button[name='sleaze'] { + color: white; + box-shadow: rgb(0, 14, 59) 0px 1px 5px 2px inset; + background-color: rgb(0, 123, 252); } + #SR6WE .pc div.matrix div.devices div.persona-attribute-buttons div.row3 input[type='checkbox']:checked + button[name='dataproc'] { + box-shadow: rgb(7, 66, 2) 0px 1px 5px 2px inset; + background-color: rgb(136, 221,4); } + #SR6WE .pc div.matrix div.devices div.persona-attribute-buttons div.row3 input[type='checkbox']:checked + button[name='firewall'] { + box-shadow: rgb(71, 1, 1) 0px 1px 5px 2px inset; + background-color: rgb(248, 135, 3); } + + + + /* hideable settings fields */ + #SR6WE .pc div.matrix div.devices div.settings { + grid-column: 1 / 6 !important; } + + #SR6WE .pc div.matrix div.devices div.settings div.rows { + width: 100%; } + + + #SR6WE .pc div.matrix div.devices div.settings div.rows div.row1{ + margin: 0px 15px 5px 0px; + display: grid; + grid-template-columns: 246px 4em 4em 1em 1em; + text-align: center !important; } + + #SR6WE .pc div.matrix div.devices div.settings div.rows div.row1 label:first-child input { + text-align: left; } + #SR6WE .pc div.matrix div.devices div.settings div.rows div.row1 label:not(:first-child) { + text-align: center; } + #SR6WE .pc div.matrix div.devices div.settings div.rows div.row1 input { + width: 2em; } + #SR6WE .pc div.matrix div.devices div.settings div.rows div.row1 input[name='attr_device'] { + width: 246px; } + + #SR6WE .pc div.matrix div.devices div.settings div.rows div.row2{ + margin: 0px 20px 5px 0px; + display: grid; + grid-template-columns: .5em auto auto 1fr auto 2em .5em; + grid-column-gap: 5px; } + + + #SR6WE .pc div.matrix div.devices div.settings div.rows div.row3 { + margin: 0px 15px 5px 0px; + display: grid; + grid-template-columns: 1fr repeat(4, 7em) 1fr; + grid-column-gap: 5.25px; + text-align: left; + vertical-align: middle; } + #SR6WE .pc div.matrix div.devices div.settings div.rows div.row3 span, + #SR6WE .pc div.matrix div.devices div.settings div.rows div.row3 label { + text-align: left !important; } + #SR6WE .pc div.matrix div.devices div.settings div.rows div.row3 input[type='number'] { + width: 2em !important; } + + + #SR6WE .pc div.matrix div.devices div.settings div.rows div.row4 { + margin: 0px 15px 5px 0px; + display: grid; + grid-column-gap: 5px; + grid-template-columns: 1fr auto 3em 1fr auto 3em 1fr; + vertical-align: middle; } + #SR6WE .pc div.matrix div.devices div.settings div.rows div.row4 span, + #SR6WE .pc div.matrix div.devices div.settings div.rows div.row4 label { + text-align: center !important; + vertical-align: middle; } + + + #SR6WE .pc div.matrix div.devices div.settings div.rows div.row5 { + margin: 0px 30px 5px 0px; } + + + #SR6WE .pc div.matrix div.devices div.settings div.rows div.row-condition-monitor { + margin-right: 20px; + display: grid; + grid-template-columns: 1fr auto 3em 1fr auto 3em 1fr; } + #SR6WE .pc div.matrix div.devices div.settings div.rows div.row-condition-monitor input[type='number'] { + width: 2em !important; + margin-left: 5px; } + + + #SR6WE .pc div.matrix div.devices div.repitem label[data-i18n-title='notes'], + #SR6WE .pc div.matrix div.devices div.repitem h3[data-i18n='notes'], + #SR6WE .pc div.matrix div.devices div.repitem label[data-i18n-title='modifiers'], + #SR6WE .pc div.matrix div.devices div.repitem h3[data-i18n='modifiers'], + #SR6WE .pc div.matrix div.devices div.repitem div.collapse { + width: 100% !important; } + #SR6WE .pc div.matrix div.devices div.repitem input.collapse-flag { + grid-area: 1 / 4 / 1 / 5 !important; + position: absolute !important; + width: 100% !important; } + #SR6WE .pc div.matrix div.devices div.repitem input.collapse-flag + span.pictos, #SR6WE .pc div.matrix div.devices div.repitem .settings-toggle input[type='checkbox'].collapse-flag + span, #SR6WE .settings-toggle .pc div.matrix div.devices div.repitem input[type='checkbox'].collapse-flag + span, + #SR6WE .pc div.matrix div.devices div.repitem .settings-flag input[type='checkbox'].collapse-flag + span, + #SR6WE .settings-flag .pc div.matrix div.devices div.repitem input[type='checkbox'].collapse-flag + span, #SR6WE .pc div.matrix div.devices div.repitem .flag-primary + div > input.collapse-flag + span, #SR6WE .pc div.matrix div.devices div.repitem .repcontrol input.collapse-flag + span.repcontrol_edit:after, #SR6WE .repcontrol .pc div.matrix div.devices div.repitem input.collapse-flag + span.repcontrol_edit:after, + #SR6WE .pc div.matrix div.devices div.repitem .repcontrol input.collapse-flag + span.repcontrol_add:after, + #SR6WE .repcontrol .pc div.matrix div.devices div.repitem input.collapse-flag + span.repcontrol_add:after, #SR6WE .pc div.matrix div.devices div.repitem .itemcontrol input.collapse-flag + span.repcontrol_del, #SR6WE .itemcontrol .pc div.matrix div.devices div.repitem input.collapse-flag + span.repcontrol_del { + grid-area: 1 / 4 / 1 / 5 !important; } + #SR6WE .pc div.matrix div.devices div.repitem input.settings-flag, + #SR6WE .pc div.matrix div.devices div.repitem input.settings-flag + span.pictos, + #SR6WE .pc div.matrix div.devices div.repitem .settings-toggle input[type='checkbox'].settings-flag + span, + #SR6WE .settings-toggle .pc div.matrix div.devices div.repitem input[type='checkbox'].settings-flag + span, + #SR6WE .pc div.matrix div.devices div.repitem .settings-flag input[type='checkbox'].settings-flag + span, + #SR6WE .settings-flag .pc div.matrix div.devices div.repitem input[type='checkbox'].settings-flag + span, + #SR6WE .pc div.matrix div.devices div.repitem .flag-primary + div > input.settings-flag + span, + #SR6WE .pc div.matrix div.devices div.repitem .repcontrol input.settings-flag + span.repcontrol_edit:after, + #SR6WE .repcontrol .pc div.matrix div.devices div.repitem input.settings-flag + span.repcontrol_edit:after, + #SR6WE .pc div.matrix div.devices div.repitem .repcontrol input.settings-flag + span.repcontrol_add:after, + #SR6WE .repcontrol .pc div.matrix div.devices div.repitem input.settings-flag + span.repcontrol_add:after, + #SR6WE .pc div.matrix div.devices div.repitem .itemcontrol input.settings-flag + span.repcontrol_del, + #SR6WE .itemcontrol .pc div.matrix div.devices div.repitem input.settings-flag + span.repcontrol_del { + grid-area: 1 / 5 / 1 / 6 !important; } + + + #SR6WE .character-type[type='hidden'][name='attr_flag_special'][value='resonance'] ~ .pc .techno-hide { + display: none; } + + #SR6WE input.character-type[name='attr_flag_special'][value='magic'] ~ .pc .techno-see, + #SR6WE input.character-type[name='attr_flag_special'][value='mundane'] ~ .pc .techno-see { + display: none !important; } + + + + /* Matrix Programs */ + .pc div.matrix div.programs div.repitem { + grid-template-columns: 1fr 1em 1em !important; } + .pc div.matrix div.programs div.repitem label[data-i18n-title='notes'], + .pc div.matrix div.programs div.repitem h3[data-i18n='notes'], + .pc div.matrix div.programs div.repitem div.collapse { + grid-column: 1 / 4 !important; } + .pc div.matrix div.programs div.repitem input.collapse-flag { + grid-area: 1/ 1 / 1 / 3 !important; + position: absolute !important; + width: 100% !important; } + .pc div.matrix div.programs div.repitem input.collapse-flag + span.pictos, .pc div.matrix div.programs div.repitem .settings-toggle input[type='checkbox'].collapse-flag + span, .settings-toggle .pc div.matrix div.programs div.repitem input[type='checkbox'].collapse-flag + span, + .pc div.matrix div.programs div.repitem .settings-flag input[type='checkbox'].collapse-flag + span, + .settings-flag .pc div.matrix div.programs div.repitem input[type='checkbox'].collapse-flag + span, .pc div.matrix div.programs div.repitem .flag-primary + div > input.collapse-flag + span, .pc div.matrix div.programs div.repitem .repcontrol input.collapse-flag + span.repcontrol_edit:after, .repcontrol .pc div.matrix div.programs div.repitem input.collapse-flag + span.repcontrol_edit:after, + .pc div.matrix div.programs div.repitem .repcontrol input.collapse-flag + span.repcontrol_add:after, + .repcontrol .pc div.matrix div.programs div.repitem input.collapse-flag + span.repcontrol_add:after, .pc div.matrix div.programs div.repitem .itemcontrol input.collapse-flag + span.repcontrol_del, .itemcontrol .pc div.matrix div.programs div.repitem input.collapse-flag + span.repcontrol_del { + grid-area: 1 / 2 / 1 / 3 !important; } + .pc div.matrix div.programs div.repitem input.settings-flag, + .pc div.matrix div.programs div.repitem input.settings-flag + span.pictos, + .pc div.matrix div.programs div.repitem .settings-toggle input[type='checkbox'].settings-flag + span, + .settings-toggle .pc div.matrix div.programs div.repitem input[type='checkbox'].settings-flag + span, + .pc div.matrix div.programs div.repitem .settings-flag input[type='checkbox'].settings-flag + span, + .settings-flag .pc div.matrix div.programs div.repitem input[type='checkbox'].settings-flag + span, + .pc div.matrix div.programs div.repitem .flag-primary + div > input.settings-flag + span, + .pc div.matrix div.programs div.repitem .repcontrol input.settings-flag + span.repcontrol_edit:after, + .repcontrol .pc div.matrix div.programs div.repitem input.settings-flag + span.repcontrol_edit:after, + .pc div.matrix div.programs div.repitem .repcontrol input.settings-flag + span.repcontrol_add:after, + .repcontrol .pc div.matrix div.programs div.repitem input.settings-flag + span.repcontrol_add:after, + .pc div.matrix div.programs div.repitem .itemcontrol input.settings-flag + span.repcontrol_del, + .itemcontrol .pc div.matrix div.programs div.repitem input.settings-flag + span.repcontrol_del { + grid-area: 1 / 3 / 1 / 4 !important; } + .pc div.matrix div.programs div.settings { + grid-column: 1 / 4 !important; } + .pc div.matrix div.programs div.settings input[type='text'] { + grid-column: 1 / 4 !important; + text-align: left !important; } + .pc div.matrix div.programs div.settings label { + grid-column: 1 / 4 !important; } + + + + + /* Matrix Complex Forms */ + #SR6WE .pc div.matrix div.complex-forms-rolls button, #SR6WE .pc div.matrix div.complex-forms-rolls button span { + padding-right: 3px; + display: inline !important; } + + #SR6WE .pc div.matrix div.complex-forms div.headers { + display: grid; + grid-template-columns: 1fr 7em 4em 1em 1em; } + #SR6WE .pc div.matrix div.complex-forms div.headers h2:nth-of-type(1n+2) { + text-align: center; } + #SR6WE .pc div.matrix div.complex-forms div.repitem { + grid-template-columns: 1fr 7em 4em 1em 1em; } + #SR6WE .pc div.matrix div.complex-forms div.repitem label[data-i18n-title='notes'], + #SR6WE .pc div.matrix div.complex-forms div.repitem h3[data-i18n='notes'], + #SR6WE .pc div.matrix div.complex-forms div.repitem div.collapse { + grid-column: 1 / 6; } + #SR6WE .pc div.matrix div.complex-forms div.repitem input.collapse-flag { + grid-area: 1 / 4 / 1 / 5; } + #SR6WE .pc div.matrix div.complex-forms div.repitem input.collapse-flag + span.pictos, #SR6WE .pc div.matrix div.complex-forms div.repitem .settings-toggle input[type='checkbox'].collapse-flag + span, #SR6WE .settings-toggle .pc div.matrix div.complex-forms div.repitem input[type='checkbox'].collapse-flag + span, + #SR6WE .pc div.matrix div.complex-forms div.repitem .settings-flag input[type='checkbox'].collapse-flag + span, + #SR6WE .settings-flag .pc div.matrix div.complex-forms div.repitem input[type='checkbox'].collapse-flag + span, #SR6WE .pc div.matrix div.complex-forms div.repitem .flag-primary + div > input.collapse-flag + span, #SR6WE .pc div.matrix div.complex-forms div.repitem .repcontrol input.collapse-flag + span.repcontrol_edit:after, #SR6WE .repcontrol .pc div.matrix div.complex-forms div.repitem input.collapse-flag + span.repcontrol_edit:after, + #SR6WE .pc div.matrix div.complex-forms div.repitem .repcontrol input.collapse-flag + span.repcontrol_add:after, + #SR6WE .repcontrol .pc div.matrix div.complex-forms div.repitem input.collapse-flag + span.repcontrol_add:after, #SR6WE .pc div.matrix div.complex-forms div.repitem .itemcontrol input.collapse-flag + span.repcontrol_del, #SR6WE .itemcontrol .pc div.matrix div.complex-forms div.repitem input.collapse-flag + span.repcontrol_del { + grid-area: 1 / 4 / 1 / 5; } + #SR6WE .pc div.matrix div.complex-forms div.repitem input.settings-flag, + #SR6WE .pc div.matrix div.complex-forms div.repitem input.settings-flag + span.pictos, + #SR6WE .pc div.matrix div.complex-forms div.repitem .settings-toggle input[type='checkbox'].settings-flag + span, + #SR6WE .settings-toggle .pc div.matrix div.complex-forms div.repitem input[type='checkbox'].settings-flag + span, + #SR6WE .pc div.matrix div.complex-forms div.repitem .settings-flag input[type='checkbox'].settings-flag + span, + #SR6WE .settings-flag .pc div.matrix div.complex-forms div.repitem input[type='checkbox'].settings-flag + span, + #SR6WE .pc div.matrix div.complex-forms div.repitem .flag-primary + div > input.settings-flag + span, + #SR6WE .pc div.matrix div.complex-forms div.repitem .repcontrol input.settings-flag + span.repcontrol_edit:after, + #SR6WE .repcontrol .pc div.matrix div.complex-forms div.repitem input.settings-flag + span.repcontrol_edit:after, + #SR6WE .pc div.matrix div.complex-forms div.repitem .repcontrol input.settings-flag + span.repcontrol_add:after, + #SR6WE .repcontrol .pc div.matrix div.complex-forms div.repitem input.settings-flag + span.repcontrol_add:after, + #SR6WE .pc div.matrix div.complex-forms div.repitem .itemcontrol input.settings-flag + span.repcontrol_del, + #SR6WE .itemcontrol .pc div.matrix div.complex-forms div.repitem input.settings-flag + span.repcontrol_del { + grid-area: 1 / 5 / 1 / 6; } + #SR6WE .pc div.matrix div.complex-forms div.repitem div.row { + grid-column: 1 / 6; + margin-left: 0px; } + #SR6WE .pc div.matrix div.complex-forms div.repitem div.settings { + grid-column: 1 / 6; + grid-template-columns: 1fr 7em 4em 1em 1em; } + + #SR6WE .pc div.matrix div.complex-forms div.repitem span.hide-roll-button { + display: none; } + #SR6WE .pc div.matrix div.complex-forms div.repitem span.show-name { + font-weight: bold; + display: none; } + #SR6WE .pc div.matrix div.complex-forms div.repitem span.hide-roll-button:empty ~ button[name='roll_complex_form'] { + display: none !important; } + #SR6WE .pc div.matrix div.complex-forms div.repitem span.hide-roll-button:empty ~ span.show-name { + display: inherit; } + + +/***** PC ROWS & COLUMNS SETTINGS *****/ +.pc-row { + margin-bottom: 10px !important; } + +.pc-col { + vertical-align: top !important; + width: calc(50% - 5px) !important; } + .pc-col:first-child { + margin-right: 1.5% !important; + width: calc(50% - 10px) !important; } + +.row-long { + border-bottom: 1px solid #000 !important; } + +.settings-row { + margin-top: 5px !important; } + .settings-row select.skill-select { + width: 29% !important; } + +/***** HEADERS AND TRIANGLES *****/ +div.header { + display: inline-flex !important; + float: right !important; + height: 20px !important; } + +div.triangle, +div.right-tri { + border-top: 20px solid transparent !important; } + +div.triangle { + border-right: 30px solid #460141 !important; } + +div.right-tri { + border-left: 30px solid #460141 !important; } + +div.right-header { + margin-right: -8% !important; + float: left !important; } + +div.left-header { + margin-left: -8% !important; + float: right !important; } + +/***** SECONDARY HEADERS LIKE ON SKILLS *****/ +div.htab input[type='radio'] { + margin-right: -80px !important; + top: 4px !important; + width: 80px !important; } + div.htab input[type='radio'] + h1 { + color: #9a9a9a !important; } + div.htab input[type='radio']:hover ~ h1, div.htab input[type='radio']:checked ~ h1 { + color: #fff !important; } + +/***** BOXES FOR DIFFERENT PC SECTIONS *****/ +.pc-box { + background-color: #e7e6e5 !important; + margin-left: 1.5px !important; + margin-right: 1.5px !important; + padding-left: 5px !important; + padding-right: 5px !important; + height: auto !important; } + +.small-box { + min-height: 150px !important; } + +.medium-box { + min-height: 330px !important; } + +/***** CHARACTER PERSONAL DATA SECTION INPUTS *****/ +.pd-nam input[type='text'] { + width: 66% !important; } + +.pd-meta input[type='text'] { + width: 35.5% !important; } + +.pd-age input[type='text'] { + width: 13% !important; } + +.pd-rep input[type='number'] { + border: none !important; + width: 13.5% !important; } + +.pd-kar input[type='number'], +.pd-kar input[type='text'] { + border: none !important; + width: 13.5% !important; } + +.pd-rep input[name='attr_nuyen'], input[name='attr_nuyen'] { + width: 7em !important; + text-align: left !important; } + +h2[data-i18n='nuyen'], h3[data-i18n='nuyen'] { + font-size: 15px !important; + vertical-align: middle !important; } + + +/***** CORE COMBAT INFO *****/ +.core-combat button[type='roll'] { + font-size: 0.9em !important; + text-align: left !important; } +.core-combat h2, .core-combat h3 { + margin-right: 0px !important; } +.core-combat button[name="roll_soak"] { } + .core-combat button[name="roll_soak"] > span { + display: block !important; + overflow: hidden !important; + text-overflow: ellipsis !important; + width: 100% !important; } + +.flag-primary + div { + display: none !important; } +.flag-primary[value='primary'] + div { + display: inline !important; + margin-right: -5% !important; } + +/***** PRIMARY WEAPON *****/ +.cc-row {} + .cc-row button[type='action'] { + font-family: fontello !important; } + .cc-row button[name*='primary_ammo'] { } + /** The x# after ammo button **/ + .cc-row button[type='action'] > span { + display: inline !important; + margin-left: 0px !important; } + .cc-row button[type='action'] > span:before { + content: 'x' !important; } + .cc-row button[name*='shots'], .cc-row button[name='act_reload'], .cc-row button[name='act_primary_ammo'] { + border-bottom: 2px solid #666 !important; + border-bottom-right-radius: 2px !important; + border-color: #aaa !important; + border-radius: 5px !important; + border-right: 3px solid #999 !important; + border-style: outset !important; } + .cc-row button[name*='shots_remove'] { + transform: rotate(180deg) !important; + /* IE 9 */ + -ms-transform: rotate(180deg) !important; + /* Safari 3-8 */ + -webkit-transform: rotate(180deg) !important; } + .cc-row button[type='roll'] > span, + .cc-row h3 + span { + display: inline-block !important; + margin-left: 1% !important; } + .cc-row span[name*='ammo'] { } + .cc-row span[name*='ammo_max']:before { + content: ' / ' !important; } + .cc-row span[name*='fired'] { + font-size: 0.9em !important; } + div.primary-range-row2 span[name='attr_primary_range_weapon_ammo'] { + text-align: right; + padding-right: 3px; } + div.primary-range-row2 span[name='attr_primary_range_weapon_ammo_max'] { + text-align: left; + padding-left: 3px; } + + +/***** Primary Melee Weapon Display *****/ + div.primary-melee { + display: grid !important; + grid-template-columns: auto 1fr 3em 3em 1.5em 1.5em 1.5em 1.5em 1.5em !important; } + +/***** Primary Range Weapon Display *****/ + div.primary-range { + display: grid !important; + grid-template-columns: auto 1fr 3em 3em 1.5em 1.5em 1.5em 1.5em 1.5em !important; } + div.primary-range-row2 { + display: grid !important; + grid-template-columns: auto 1fr 2em 4em 2em 1em 3.5em 3.5em 2em !important; } + +/***** Armor Display *****/ + div.armor-info { + display: grid !important; + width: 100% !important; + grid-template-columns: 5em 3em auto 3em auto 1fr !important; } + div.armor-resists { + display: grid !important; + grid-template-columns: .2fr .2fr .2fr .2fr .2fr !important; } + div.armor-resist { + text-align: left !important; } + span.armor-resist-value { + background-color: white !important; + border: 1px solid black !important; + border-radius: 1px !important; + text-align: center !important; + vertical-align: middle !important; + padding: 2px 2px !important; } + span.chem { + color: #006400 !important; + text-shadow: 0px 0px 3px black !important; } + span.cold { + color: #0000ff !important; + text-shadow: 0px 0px 3px black !important; } + span.elec { + color: #ffff00 !important; + text-shadow: 0px 0px 3px black !important; } + span.fire { + color: #ff0000 !important; + text-shadow: 0px 0px 3px black !important; } + + + + + +/***** ATTRIBUTE AND CONDITION MONITOR *****/ +/***** ATTRIBUTES BOX *****/ +.attr-box h3 { + color: #000 !important; } + +.attr-col { + display: inline-block !important; + margin-top: 15px !important; + vertical-align: top !important; + width: 48% !important; } + .attr-col button[type='roll'] { + border-bottom: 1px solid #000 !important; + border-radius: 0px !important; + cursor: pointer !important; + font-size: 0.9em !important; + font-weight: bold !important; + margin-left: 0px !important; + padding-right: 2px !important; + text-align: right !important; + width: 30% !important; } + .attr-col button > span { + font-weight: bold !important; } + .attr-col input[type='number'] { + border-radius: 0px !important; + width: 23% !important; + font-weight: bold !important; } + .attr-col input[type='text'] { + width: 50% !important; } + .attr-col .totals { + padding: 0px 2px !important; } + .attr-col-left { + margin-left: -7% !important; } + .attr-col-right { + width: 50% !important; } + .attr-col-right button[type='roll'] { + margin-right: 0px !important; + width: 55% !important; } + .attr-col-right .attr-ini input[type='number'] { + width: 17% !important; } + .attr-col-right label { + border-bottom: 1px solid #000 !important; + font-size: 0.9em !important; + height: 22px !important; + text-align: right !important; + width: 55% !important; } + .attr-col-right .attr-und { + width: 38% !important; } + .attr-und input[name="attr_move_speed"], attr-und input[name="attr_sprint_speed"] { + width: 3em; !important; } + +.settings-toggle:checked ~ .attr-col-right .attr-ini { + width: 63% !important; } + +.settings-toggle:checked ~ .attr-col-right button.attr-ini { + width: 35% !important; } + +.settings-toggle:checked ~ .attr-col-right button.attr-ini .init-settings { + display: inline !important; } + +.attr-col-right button.attr-ini .init-settings, +.settings-toggle:checked ~ .attr-col-right button.attr-ini .init-display { + display: none !important; } + +.attr-und { + border-bottom: 1px solid #000 !important; + display: inline-block !important; + height: 22px !important; + margin-bottom: 4px !important; + vertical-align: top !important; + text-align: center !important; + width: 65% !important; } + .attr-und .display { + text-align: center !important; } + +.tiny-span { + font-size: 0.75em !important; } + +/***** ATTRIBUTE LIMITS *****/ +.attr-lim { + margin-top: 20px !important; } + .attr-lim div { + display: inline-block !important; + height: 22px !important; + text-align: center !important; + width: 10% !important; } + .attr-lim input[type='number'] { + width: 6% !important; } + .attr-lim label { + width: auto !important; } + .attr-lim span + span { + margin-right: 1% !important; } + .attr-lim .display { + width: 100% !important; } + +/***** ATTRIBUTE AND CONDITION MONITOR SETTINGS TOGGLES *****/ +/***** ATTRIBUTE SETTINGS TOGGLE *****/ +.attr-box input.settings-toggle { + left: 98% !important; } + .attr-box input.settings-toggle + span { + font-size: 1em !important; + left: 94% !important; + top: 0px !important; + position: relative !important; } + +/***** CONDITION SETTINGS TOGGLE *****/ +.condition-box input[type='checkbox'] { + left: -1% !important; } + .condition-box input[type='checkbox'] + span { + left: -4% !important; + position: relative !important; } + +/***** CONDITION MONITOR SECTION *****/ +.con-track { + display: inline-block !important; + vertical-align: top !important; + width: 47% !important; + margin-top: 2% !important; + margin-bottom: 3% !important; } + .con-track button[type='action'] { + font-size: 1em !important; + font-weight: bold !important; + text-align: center !important; + padding: 1% 2% !important; + margin-left: 7% !important; + width: 100% !important; } + +/***** CONDITION MONITOR SETTINGS *****/ +.condition-box .display, +.condition-box .settings { + margin-top: -10px !important; } + + /***** CONDITION MONITOR DISPLAY*****/ +.condition-box .settings { + } + .condition-box .settings input { + border-bottom: 1px solid #000 !important; + border-radius: 0px !important; + height: 22px !important; + margin-bottom: 5px !important; } + .condition-box .settings .con-footer { + margin-top: 0px !important; + text-indent: 10px !important; } + .condition-box .settings .con-footer .attr-und { + display: inline-block !important; + margin-bottom: -5px !important; + text-align: center !important; + width: 60% !important; } + +/***** CONDITION MONITOR SQUARES *****/ +.squares { + margin-left: 20% !important; + width: 70% !important; } + .squares div { + background-color: transparent !important; + border-right: none !important; + left: 85% !important; + margin-bottom: -20px !important; + position: relative !important; + top: -15px !important; } + .squares input[type='radio'], + .squares span { + height: 45px !important; + width: 33% !important; } + .squares input[type='radio'] { + clear: both !important; + left: 2px !important; + margin-right: -43px !important; + position: relative !important; + top: 6px !important; } + .squares span { + background-color: #9a9a9a !important; + border-radius: 0px !important; + border: 2px solid #460141 !important; + box-shadow: inset 0px 0px 3px 1px #7c7c7c !important; + display: inline-block !important; + margin-bottom: -25px !important; + margin-right: -7px !important; } + +.squares input[type='radio']:checked ~ input[type='radio'] + span, +.con-track input[type='radio']:checked ~ .squares span, +.con-track input[type='hidden'][value='0'] ~ .squares span { + background-color: transparent !important; } + +/***** MAKE CONDITION SQUARES APPEAR & DISPPEAR *****/ +.hex-hider[value='8'] ~ input[type='radio']:nth-child(1n+19), +.hex-hider[value='9'] ~ input[type='radio']:nth-child(1n+21), +.hex-hider[value='10'] ~ input[type='radio']:nth-child(1n+24), +.hex-hider[value='11'] ~ input[type='radio']:nth-child(1n+26), +.hex-hider[value='12'] ~ input[type='radio']:nth-child(1n+28), +.hex-hider[value='13'] ~ input[type='radio']:nth-child(1n+32), +.hex-hider[value='14'] ~ input[type='radio']:nth-child(1n+34), +.hex-hider[value='15'] ~ input[type='radio']:nth-child(1n+36), +.hex-hider[value='16'] ~ input[type='radio']:nth-child(1n+38), +.hex-hider[value='17'] ~ input[type='radio']:nth-child(1n+40), +.hex-hider[value='18'] ~ input[type='radio']:nth-child(1n+42), +.hex-hider[value='8'] ~ div:nth-child(1n+19), +.hex-hider[value='9'] ~ div:nth-child(1n+24), +.hex-hider[value='10'] ~ div:nth-child(1n+24), +.hex-hider[value='11'] ~ div:nth-child(1n+24), +.hex-hider[value='12'] ~ div:nth-child(1n+30), +.hex-hider[value='13'] ~ div:nth-child(1n+30), +.hex-hider[value='14'] ~ div:nth-child(1n+30), +.hex-hider[value='15'] ~ div:nth-child(1n+38), +.hex-hider[value='16'] ~ div:nth-child(1n+38), +.hex-hider[value='17'] ~ div:nth-child(1n+38), +.hex-hider[value='18'] ~ div:nth-child(1n+48) { + display: none !important; } + +.hex-hider[value='8'] ~ input[type='radio']:nth-child(1n+19) + span, +.hex-hider[value='9'] ~ input[type='radio']:nth-child(1n+21) + span, +.hex-hider[value='10'] ~ input[type='radio']:nth-child(1n+24) + span, +.hex-hider[value='11'] ~ input[type='radio']:nth-child(1n+26) + span, +.hex-hider[value='12'] ~ input[type='radio']:nth-child(1n+28) + span, +.hex-hider[value='13'] ~ input[type='radio']:nth-child(1n+32) + span, +.hex-hider[value='14'] ~ input[type='radio']:nth-child(1n+34) + span, +.hex-hider[value='15'] ~ input[type='radio']:nth-child(1n+36) + span, +.hex-hider[value='16'] ~ input[type='radio']:nth-child(1n+38) + span, +.hex-hider[value='17'] ~ input[type='radio']:nth-child(1n+40) + span, +.hex-hider[value='18'] ~ input[type='radio']:nth-child(1n+42) + span { + opacity: 0 !important; } + +/***** CONDITION MONITOR FOOTERS *****/ +.con-footer { + font-size: 0.8em !important; + margin-top: 10px !important; } + .con-footer label { + margin-right: 5px !important; + width: auto !important; } + .con-footer input[type='number'] { + border-bottom: 1px solid #000 !important; + border-radius: 0px !important; + height: 22px !important; + margin-top: -5px !important; } + +/***** REPEATING FIELDS FOR PC SECTIONS SUCH AS SKILLS *****/ + /***** REPEATING SECTION *****/ + /***** REPEATING SECTION TOGGLES *****/ + /***** REPEATING BOX SECTION INPUTS *****/ + /***** REPEATING BOX DISPLAY *****/ + /***** REPEATING SECTION SELECTS *****/ + .repeat-box { + } + .repeat-box .medium-box { + height: auto !important; + min-height: 200px !important; } + .repeat-box h3 { + color: #000 !important; + margin-bottom: -3px !important; } + .repeat-box button.pictos, .repeat-box .cc-row button[name*='shots'], .cc-row .repeat-box button[name*='shots'], .repeat-box .cc-row button[name='act_reload'], .cc-row .repeat-box button[name='act_reload'], .repeat-box .cc-row button[name='act_primary_ammo'], .cc-row .repeat-box button[name='act_primary_ammo'], .repeat-box .repcontrol button.repcontrol_edit:after, .repcontrol .repeat-box button.repcontrol_edit:after, + .repeat-box .repcontrol button.repcontrol_add:after, + .repcontrol .repeat-box button.repcontrol_add:after, .repeat-box .itemcontrol button.repcontrol_del, .itemcontrol .repeat-box button.repcontrol_del, + .repeat-box button.settings-button { + font-size: 1em !important; + position: absolute !important; + line-height: 1em !important; } + .repeat-box button.settings-button { + left: 96% !important; } + .repeat-box .repitem { + display: inline-flex !important; + border-bottom: 1px solid #000 !important; + width: 100% !important; } + .repeat-box input.settings-toggle, + .repeat-box input.primary-flag + span { + position: absolute !important; + width: 13px !important; } + .repeat-box input.settings-toggle { + left: 98.5% !important; } + .repeat-box input.settings-toggle + span { + left: 98.5% !important; + top: -2px !important; + width: 2% !important; } + .repeat-box .settings input[type='text'] { + border-bottom: 1px solid #333 !important; + border-radius: 0px !important; } + .repeat-box .settings input[type='text']:first-child { + text-align: left !important; } + .repeat-box .settings input[type='number'] { + border: none !important; + border-bottom: 1px solid #333 !important; + border-radius: 0px !important; + width: 8% !important; } + .repeat-box .settings label { + font-size: 0.8em !important; + margin-bottom: 0px !important; } + .repeat-box button[type='roll'], + .repeat-box button[type='action'] { + font-size: 0.9em !important; + color: #000 !important; } + .repeat-box select { + color: #000 !important; + font-size: 0.8em !important; + font-weight: bolder !important; + height: 20px !important; + padding: 0px !important; + width: 14% !important; } + .repeat-box option { + padding: 2px !important; + font-weight: bold !important; } + +.rank { + display: inline-block !important; + text-align: center !important; + width: 10% !important; } + +/***** COLLAPSABLE DIVS *****/ +.collapsable { + padding-left: 1.5em !important; + width: 100% !important; + word-break: break-word !important; } + .collapsable span { + white-space: pre-line !important; } + .display-flag:checked ~ .collapsable .desc-lifestyle { + width: 100% !important; } + +/***** DISPLAY FLAG FOR THE COLLAPSABLE DIVS *****/ +.quality-box .display-flag, .contacts .display-flag, .social-box .display-flag, .vehicle-box .display-flag, div.augs div.repeat-box .display-flag { + opacity: 0 !important; + position: absolute !important; + top: 0px !important; + width: 90% !important; + height: 100% !important; } + +/***** DISPLAY ROWS *****/ +.display-row { + display: inline-block !important; + overflow: hidden !important; + text-align: center !important; + vertical-align: top !important; + word-break: break-word !important; } + .display-row:nth-of-type(1), .display-row:nth-of-type(1) button { + text-align: left !important; } + +/***** DISPLAY & SETTINGS *****/ +.skills-row, .contacts .display, +.contacts .settings div, .item-box .display, +.item-box .settings div, +.lifestyle .settings div { + display: inline-block !important; + width: 100% !important; } + +/***** SKILLS *****/ +option.option-headers { + opacity: 0.2 !important; } + +option.option-groups { + font-size: 1em !important; + font-style: italic !important; } + +input.skill-select[type='checkbox'] { + opacity: 1 !important; + width: 3% !important; } + +/***** LIFESTYLES *****/ + /***** LIFESTYLE SETTINGS *****/ + /***** LIFESTYLE DISPLAY *****/ + .lifestyle { + } + .lifestyle h3:nth-of-type(2) { + margin-right: 1% !important; } + .lifestyle input[type='text'] { + background-color: transparent !important; } + .lifestyle input[type='text']:hover, .lifestyle input[type='text']:focus { + background-color: #d2d1cd !important; } + .lifestyle textarea { + min-height: 30px !important; + margin: 0px 0px 0px 0px !important; } + .lifestyle .display-flag:checked ~ span:nth-of-type(1), + .lifestyle .display-flag ~ span:nth-of-type(1n+2) { + display: none !important; } + .lifestyle .display-flag:checked ~ span:nth-of-type(1n+2) { + display: inherit !important; } + + .lifestyle .sins-headers { + width: 100% !important; + display: grid !important; + grid-template-columns: 27% 8% 1fr 1.5em !important; + } + + .lifestyle .display { + width: 100% !important; + display: grid !important; + grid-template-columns: 35% 1fr 1.5em !important; + } + + .lifestyle div.display .display-row { + width: 100% !important; + display: grid !important; + grid-template-columns: 70% 30% !important; + font-weight: bold !important; + } + + .lifestyle div.collapsable { + padding-left: 0em !important; + word-wrap: break-word !important; + } + + + + +/***** CONTACTS *****/ +.contacts h3:nth-of-type(1) { + margin-right: 50% !important; } + +.contacts h3:nth-of-type(2), +.contacts h3:nth-of-type(3) { + margin-right: 2% !important; } + +/***** CONTACTS SETTINGS *****/ +.contacts input[type='text']:nth-of-type(1) { + margin-right: 5px !important; + width: 58% !important; } + +.contacts input[type='number'] { + margin-right: 4% !important; } + +.contacts input[type='text']:nth-of-type(4) { + margin-left: -1px !important; + width: 22% !important; } + +/***** CONTACTS DISPLAY *****/ +.contacts .display-row { + width: 14% !important; } + +.contacts .display-row:nth-of-type(1) { + margin-right: 2% !important; + width: 53% !important; } + +/***** MAGIC DISPLAY *****/ +.combat-type-hide { + display: none !important; } + +.combat-type[value*='Direct'] + span:after, +.combat-type[value*='Indirect'] + span:after { + display: inline !important; } + +.combat-type[value*='Direct'] + span:after { + content: '(Direct)' !important; } + +.combat-type[value*='Indirect'] + span:after { + content: '(Indirect)' !important; } + +/***** RITUAL DISPLAY *****/ +.magic-rituals .display .display-row { + width: 99% !important; } + +/***** MATRIX *****/ +.matrix select.skill-select { + width: 26.5% !important; } +.matrix input[name="attr_flag"] + span { + position: absolute !important; } +.matrix .con-hex { + margin-bottom: -10px !important; + margin-right: 0px !important; + margin-top: 5px !important; + position: unset !important; + width: 100% !important; } + .matrix .con-hex input[type='radio']:first-child { + margin-right: -25% !important; + margin-top: 2% !important; + width: 25% !important; } + .matrix .con-hex input[type='radio']:hover ~ h2 { + color: #fff !important; + text-shadow: 1px 1px 2px black, 0 0 25px #460141, 0 0 5px #460141 !important; } + .matrix .con-hex h2 { + vertical-align: top !important; } + +/***** CYBERDECK *****/ +.cyberdeck button { + font-weight: bold !important; } + .cyberdeck button input[name="attr_flag"] { + position: absolute !important; } + .cyberdeck button input[name="attr_flag"] + span { + position: absolute !important; } + +.cyberdeck h3 { + line-height: 20px !important; } + .cyberdeck h3[data-i18n="total"] { + margin-left: 15% !important; } + .cyberdeck h3[data-i18n="temp"] { + margin-left: 5% !important; } + .cyberdeck h3[data-i18n="modifier"] { + margin-left: 2% !important; + margin-right: 2% !important; } + .cyberdeck h3[data-i18n="base"] { + margin-left: 0% !important; + margin-right: 15% !important; } + +.cyberdeck input[type='number'] { + border: none !important; + border-bottom: 1px solid #333 !important; + border-radius: 0px !important; + height: 20px !important; + width: 25px !important; } + +.cyberdeck .row-long:nth-of-type(1) input[type='text'] { + width: 90% !important; } + +.cyberdeck .row-long:nth-of-type(1n+3) label { + padding-bottom: 5px !important; + padding-right: 0px !important; + width: 15% !important; } + +#SR6WE .cyberdeck .row-long span { + margin-left: 1%; + margin-right: 1%; } + +/**** MATRIX BUBBLES ****/ +.pc .device-attr { + display: inline !important; } + .pc .device-attr span { + position: relative !important; } + +.matrix-tot { + display: inline-block !important; + height: 20px !important; + width: 20px !important; } + +.matrix-bubble { + display: inline !important; + margin-left: 15px !important; + background-color: #222 !important; } + +.matrix-bubble span:nth-of-type(6), +.matrix-bubble input[type='radio']:nth-of-type(5n+6) { + margin-left: 2% !important; } + +.matrix-bubble input[type='radio'] { + height: 15px !important; + left: -8px !important; + width: 15px !important; } + +.matrix-bubble input[type='radio'] + span { + border-radius: 3px !important; + display: inline-block !important; + height: 18px !important; + margin-left: -25px !important; + top: 4px !important; + width: 18px !important; } + +.matrix-bubble input[type='radio']:checked ~ input[type='radio'] + span { + height: 14px !important; + margin-bottom: 3px !important; + opacity: 0.5 !important; } + +.matrixAttack span { + border: 2px solid #3a0000 !important; + background-color: #cc0701 !important; + -webkit-box-shadow: inset 0px 1px 5px 2px #3a0000 !important; + -moz-box-shadow: inset 0px 1px 5px 2px #3a0000 !important; + box-shadow: inset 0px 1px 5px 2px #3a0000 !important; } + +.matrixSleaze span { + border: 2px solid #000e3b !important; + background-color: #007bfc !important; + -webkit-box-shadow: inset 0px 1px 5px 2px #000e3b !important; + -moz-box-shadow: inset 0px 1px 5px 2px #000e3b !important; + box-shadow: inset 0px 1px 5px 2px #000e3b !important; } + +.matrixData span { + border: 2px solid #074202 !important; + background-color: #88dd04 !important; + -webkit-box-shadow: inset 0px 1px 5px 2px #074202 !important; + -moz-box-shadow: inset 0px 1px 5px 2px #074202 !important; + box-shadow: inset 0px 1px 5px 2px #074202 !important; } + +.matrixFirewall span { + border: 2px solid #470101 !important; + background-color: #f88703 !important; + -webkit-box-shadow: inset 0px 1px 5px 2px #470101 !important; + -moz-box-shadow: inset 0px 1px 5px 2px #470101 !important; + box-shadow: inset 0px 1px 5px 2px #470101 !important; } + + + +/***** VEHICLE *****/ +.vehicle-box .settings div, +.vehicle-box .display { + display: inline-block !important; + width: 100% !important; } + +.vehicle-box input[type='text'] { + width: 44% !important; } + +.vehicle-box label { + width: 20% !important; } + +.vehicle-box .row-long:first-child label { + width: 12% !important; } + +.vehicle-box label:nth-child(1n+4) { + text-align: right !important; + width: 21% !important; } + +/***** VEHICLE SETTING *****/ +.vehicle-box .settings h3 { + margin-right: 2% !important; } + +.vehicle-box .settings h3:nth-child(1) { + margin-left: 18% !important; + margin-top: -5px !important; } + +.vehicle-box .settings h3:nth-child(4) { + margin-left: 22% !important; } + +.vehicle-box .settings h3:nth-child(6) { + margin-right: 0px !important; } + +.vehicle-box .settings input[type='text'], +.vehicle-box .settings input[type='number'] { + border: none !important; } + +/***** VEHICLE DISPLAY *****/ +.vehicle-box .display-row { + text-align: left !important; + width: 49% !important; } + +.vehicle-box .display-row h3 { + width: 35% !important; } + +.vehicle-box .display-row div { + display: inline-block !important; + font-weight: normal !important; + text-align: center !important; } + +.vehicle-box .display-row div.vehicle-stat { + width: 60% !important; } + +.vehicle-box .collapsable { + padding-left: 0.2em !important; } + + + +/***** Options Section *****/ +.options .pc-box { + min-height: 800px !important; } + +.op-col { + display: inline-block !important; + vertical-align: top !important; + width: 48% !important; } + +.op-col { + margin-bottom: 5px !important; } + +.op-col h2 { + text-decoration: underline !important; + width: 100% !important; } + +.op-col button[name='act_import_launch'] { + border: 2px solid black !important; + background: #333 !important; + color: white !important; + font-weight: bold !important; + width: auto !important; + height: auto !important; + padding: 2% 4% !important; } + +.op-col p { + margin-top: 2% !important; + margin-right: 5% !important; } + +.op-col hr { + border: 0.5px solid #1c1c1c !important; + margin: 3px 0px !important; + opacity: 0.1 !important; } + +.op-col label { + margin-bottom: 2% !important; + width: 55% !important; } + +.options input[type='checkbox'] { + height: 15px !important; + margin-left: 5% !important; + opacity: 1 !important; + width: 15px !important; } + +/***** EDGE & MATRIX CONDITION HEXAGONS *****/ +.edg-hex input[type='checkbox'], +.con-hex input[type='radio'] { + height: 20px !important; + margin-right: -21px !important; + top: -9px !important; + width: 20px !important; + opacity: 0 !important; + z-index: 2 !important; + position: relative !important; } + +.hexagon { + display: inline-block !important; + margin: 5.77px 0 !important; + position: relative !important; + background-color: #222 !important; + height: 11.55px !important; + width: 20px !important; } + +.hexagon:before, +.hexagon:after { + border-left: 10px solid transparent !important; + border-right: 10px solid transparent !important; + content: '' !important; + position: absolute !important; + width: 0 !important; } + +.hexagon:before { + bottom: 100% !important; + border-bottom: 5.77px solid #222 !important; } + +.hexagon:after { + top: 100% !important; + width: 0 !important; + border-top: 5.77px solid #222 !important; } + +.edg-hex input[type='checkbox']:checked ~ .hexagon, +.con-hex input[type='radio']:checked ~ .hexagon, +.edge-zero[value='0'] ~ .hexagon { + background-color: #9a9a9a !important; } + +.edg-hex input[type='checkbox']:checked ~ .hexagon:before, +.con-hex input[type='radio']:checked ~ .hexagon:before, +.edge-zero[value='0'] ~ .hexagon:before { + border-bottom-color: #9a9a9a !important; } + +.edg-hex input[type='checkbox']:checked ~ .hexagon:after, +.con-hex input[type='radio']:checked ~ .hexagon:after, +.edge-zero[value='0'] ~ .hexagon:after { + border-top-color: #9a9a9a !important; } + +.edg-hex input[type='checkbox']:checked + .hexagon, +.con-hex input[type='radio'] + .hexagon, +.con-hex input[type='radio']:checked + .hexagon { + background-color: #222 !important; } + +.edg-hex input[type='checkbox']:checked + .hexagon:before, +.con-hex input[type='radio']:checked + .hexagon:before { + border-bottom-color: #222 !important; } + +.edg-hex input[type='checkbox']:checked + .hexagon:after, +.con-hex input[type='radio']:checked + .hexagon:after { + border-top-color: #222 !important; } + +/***** MAKE HEXES APPEAR & DISAPPEAR *****/ +/* +.hex-hider[value='1'] ~ input[type='checkbox']:nth-child(1n+5), +.hex-hider[value='1'] ~ input[type='checkbox']:nth-child(1n+5) + span, +.hex-hider[value='2'] ~ input[type='checkbox']:nth-child(1n+7), +.hex-hider[value='2'] ~ input[type='checkbox']:nth-child(1n+7) + span, +.hex-hider[value='3'] ~ input[type='checkbox']:nth-child(1n+9), +.hex-hider[value='3'] ~ input[type='checkbox']:nth-child(1n+9) + span, +.hex-hider[value='4'] ~ input[type='checkbox']:nth-child(1n+11), +.hex-hider[value='4'] ~ input[type='checkbox']:nth-child(1n+11) + span, +.hex-hider[value='5'] ~ input[type='checkbox']:nth-child(1n+13), +.hex-hider[value='5'] ~ input[type='checkbox']:nth-child(1n+13) + span, +.hex-hider[value='6'] ~ input[type='checkbox']:nth-child(1n+15), +.hex-hider[value='6'] ~ input[type='checkbox']:nth-child(1n+15) + span, +.hex-hider[value='7'] ~ input[type='checkbox']:nth-child(1n+17), +.hex-hider[value='7'] ~ input[type='checkbox']:nth-child(1n+17) + span { + display: none !important; } +*/ +.settings .textrow label { + margin-bottom: 36px !important; } + +.augmentation div.display { + text-indent: 125px !important; } + +.power div.display { + text-indent: 65px !important; } + +/*:+:+:+: REPEATING SECTIONS :+:+:+:*/ +.repeating, +.repeat-section { + display: inline-block !important; + width: 100% !important; } + +.repeating button.display { + text-align: left !important; } + +.repeating input[type='checkbox'] { + width: 15px !important; + height: 15px !important; } + +.repeating label { + padding: 0px !important; } + +.repeating .settings { + border-bottom: 1px dotted #FCD116 !important; } + +.repeat-indent { + padding-left: 2.5em !important; + text-indent: -1.5em !important; } + +.repeating .display { + display: inline-flex !important; } + +.repeat-section input { + height: 27px !important; + background-color: transparent !important; + border-bottom: 1px solid #fff !important; + border-radius: 0px !important; } + +.magic .repeat-section input[type='number'], +.magic .repeat-section input[type='text'], +.resonance .repeat-section input[type='number'], +.resonance .repeat-section input[type='text'] { + width: 100% !important; } + +.repeat-row { + display: inherit !important; + width: 5% !important; } + +.repeat-row-8 { + width: 8% !important; } + +.repeat-row-11 { + width: 11% !important; } + +.repeat-row-12 { + width: 12% !important; } + +.repeat-row-15 { + width: 15% !important; } + +.repeat-row-20 { + width: 20% !important; } + +.repeat-row span { + font-size: 0.8em !important; } + +.repeat-dice { + font-size: 12px !important; } + +/*:+:+:+: NPC SPELLS :+:+:+:*/ +input.spell-toggle { + margin: 0px -38px 0px 5px !important; } + +.magic .repeating select { + width: 100% !important; } + +/*:+:+:+: HIDE SECTOINS WHEN NOT IN USE :+:+:+:*/ +.optional-flag:not([value='0']) + .textboxes { + display: inherit !important; + width: 100% !important; } + +.category[value='Combat'] + div, +.category[value='Combat'] + div + div, +.character-type[value='matrix'] + .matrix { + display: inherit !important; } + +.category[value='Combat'] ~ .combat-type-hide { + display: inline !important; } + +.character-type[value='magic'] + .magic-skill, +.character-type[value='magic'] + .magic-skill + .magic-skill, +.character-type[value='resonance'] + .resonance-skill { + opacity: 1 !important; } + +.character-type[value='magic'] ~ .magic, +.character-type[value='magic'] ~ .magic + .magic, +.character-type[value='resonance'] ~ .resonance, +.character-type[value='resonance'] ~ .resonance + .resonance { + display: inline-block !important; + width: 100% !important; } + +span.pictosC { + font-family: 'Pictos Custom' !important; } + +span.pictos3 { + font-family: 'Pictos Three' !important; } + +span.d6 { + font-family: 'dicefontd6' !important; } + +/******************************************************************************************/ +/**************************** START OF THE NPC SHEET *************************************/ +/****************************************************************************************/ + + /*:+:+:+: REPEATING SECTIONS :+:+:+:*/ + /*:+:+:+: NPC ATTRIBUTES :+:+:+:*/ + /*:+:+:+: NPC BODY :+:+:+:*/ + /*:+:+:+: NPC TEXT BOXES AND REPEATING SECTIONS :+:+:+:*/ + /*:+:+:+: NPC MATRIX :+:+:+:*/ +.npc { + background-color: #040404 !important; + border-radius: 3px !important; + color: #fff !important; + margin-top: -20px !important; + min-height: 800px !important; + padding: 10px 10px !important; + width: 720px !important; } + .npc button { + background: #333 !important; + color: #fff !important; } + .npc button:hover, .npc button:focus { + border-color: #460141 !important; + color: #460141 !important; + font-weight: bold !important; } + .npc h1, .npc h2, .npc h3, .npc h4, .npc label { + color: #fff !important; } + .npc h1 { + line-height: unset !important; + font-size: 1.1em !important; } + .npc h2 { + font-size: 1em !important; + text-transform: capitalize !important; } + .npc h3 { + font-size: 0.85em !important; } + .npc input[type='radio'] { + opacity: 1 !important; } + .npc input[type='text']:placeholder-shown, .npc input[type='number']:placeholder-shown { + border: 1px dotted #460141 !important; } + .npc input.toggle:checked + span { + color: #460141 !important; } + .npc textarea, .npc select { + color: #fff !important; + background-color: #555 !important; } + .npc div.tabs { + grid-template-columns: 2.5em 1fr 4em 1fr 4em 1fr 4em 1fr 4em !important; + grid-row-gap: 10% !important; } + .npc div.tabs button[type='roll'] { + grid-area: 2 / 1 / 2 / 2 !important; } + .npc div.tabs img { + grid-area: 1 / 1 / 2 / 4 !important; + height: 100% !important; + width: 100% !important; } + .npc div.tabs .switch input[type='checkbox'] + span { + position: absolute !important; } + .npc div.tabs h2, .npc div.tabs label { + grid-row: 2 !important; } + .npc div.tabs select { + grid-column: 8 / 8 !important; } + .npc div.tabs input[name='attr_stats_toggle'], + .npc div.tabs input[name='attr_stats_toggle'] + span.pictos, + .npc div.tabs .settings-toggle input[type='checkbox'][name='attr_stats_toggle'] + span, + .settings-toggle .npc div.tabs input[type='checkbox'][name='attr_stats_toggle'] + span, + .npc div.tabs .settings-flag input[type='checkbox'][name='attr_stats_toggle'] + span, + .settings-flag .npc div.tabs input[type='checkbox'][name='attr_stats_toggle'] + span, + .npc div.tabs .flag-primary + div > input[name='attr_stats_toggle'] + span, + .npc div.tabs .repcontrol input[name='attr_stats_toggle'] + span.repcontrol_edit:after, + .repcontrol .npc div.tabs input[name='attr_stats_toggle'] + span.repcontrol_edit:after, + .npc div.tabs .repcontrol input[name='attr_stats_toggle'] + span.repcontrol_add:after, + .repcontrol .npc div.tabs input[name='attr_stats_toggle'] + span.repcontrol_add:after, + .npc div.tabs .itemcontrol input[name='attr_stats_toggle'] + span.repcontrol_del, + .itemcontrol .npc div.tabs input[name='attr_stats_toggle'] + span.repcontrol_del { + grid-area: 1 / 9 / 1 / 9 !important; + position: relative !important; + width: 100% !important; + height: 100% !important; } + .npc div.tabs input[name='attr_stats_toggle']:checked + span { + color: #460141 !important; } + .npc div.tabs span.pictos, .npc div.tabs .settings-toggle input[type='checkbox'] + span, .settings-toggle .npc div.tabs input[type='checkbox'] + span, + .npc div.tabs .settings-flag input[type='checkbox'] + span, + .settings-flag .npc div.tabs input[type='checkbox'] + span, .npc div.tabs .flag-primary + div > span, .npc div.tabs .repcontrol span.repcontrol_edit:after, .repcontrol .npc div.tabs span.repcontrol_edit:after, + .npc div.tabs .repcontrol span.repcontrol_add:after, + .repcontrol .npc div.tabs span.repcontrol_add:after, .npc div.tabs .itemcontrol span.repcontrol_del, .itemcontrol .npc div.tabs span.repcontrol_del { + text-align: center !important; + font-size: 1.2em !important; } + .npc div.rows { + margin-bottom: 1% !important; + width: 100% !important; } + .npc div.rows button { + font-size: 1.1em !important; + text-align: left !important; } + .npc div.rows h2 { + display: inline !important; + font-size: 1.1em !important; + line-height: unset !important; + font-weight: normal !important; } + .npc div.rows h3 { + display: inline !important; } + .npc div.rows input[type='number'] { + width: 3em !important; } + .npc div.rows span.tiny-span { + margin: 0px 1% !important; } + .npc div.repeating button { + margin: 0px !important; } + .npc div.repeating h1 { + display: inline !important; } + .npc div.repeating h2 { + font-variant: small-caps !important; + text-align: center !important; + text-decoration: underline !important; } + .npc div.repeating input[type='number'], .npc div.repeating input[type='text'] { + width: 100% !important; } + .npc div.repeating div.repitem:hover > input[name='attr_flag'] + span, .npc div.repeating div.repitem:hover > input[name='attr_program_on'] + span { + opacity: 1 !important; } + .npc div.repeating div.repitem div.settings { + min-width: 700px !important; } + .npc div.repeating div.settings select, .npc div.repeating div.settings label, .npc div.repeating div.settings span { + grid-row: 2 !important; } + .npc div.repeating div.settings label[data-i18n-title='notes'] { + grid-row: 3 !important; } + .npc div.repeating div.settings label[data-i18n-title='notes'] input[type='text'] { + text-align: left !important; } + .npc div.attribute { + border-bottom: 1px solid #fff !important; + border-top: 1px solid #fff !important; + grid-row-gap: 5% !important; + margin: 2% 0px !important; + padding: 1% 1% 3% 1% !important; + width: 100% !important; } + .npc div.attribute input[type='number'] { + text-align: center !important; + width: 100% !important; } + .npc div.attribute label { + text-align: center !important; } + .npc div.attribute label[data-i18n-title='modifier'] input[type='number'] { + width: 65% !important; } + .npc div.attribute label[data-i18n-title='modifier']:before { + content: '(' !important; } + .npc div.attribute label[data-i18n-title='modifier']:after { + content: ')' !important; } + .npc div.attribute h1 { + font-weight: normal !important; + grid-row: 1 !important; + text-align: center !important; } + .npc div.attribute button { + grid-row: 1 !important; + text-transform: capitalize !important; } + .npc div.attribute span { + font-size: 1.25em !important; + grid-row: 2 !important; + text-align: center !important; } + .npc div.attribute span + label { + grid-row: 3 !important; } + .npc div.attribute label[data-i18n-title='modifier'] { + grid-row: 4 !important; } + .npc div.mid { + grid-template-columns: 52% 30% 1fr !important; + width: 100% !important; } + .npc div.mid div.column { + width: 100% !important; } + .npc div.mid span[name='attr_physical_limit']:after, + .npc div.mid span[name='attr_mental_limit']:after { + content: ',' !important; } + /*:+:+:+: TEXT AREAS :+:+:+:*/ + /*:+:+:+: REPEATING SECTIONS :+:+:+:*/ + /*:+:+:+: NPC INLINE REPEAITNG SECTIONS SUCH AS SKILLS :+:+:+:*/ + /*:+:+:+: WEAPONS :+:+:+:*/ + /*:+:+:+: SPELLS :+:+:+:*/ + /*:+:+:+: COMPLEX FORMS :+:+:+:*/ + /*:+:+:+: IC :+:+:+:*/ + .npc div.end { + } + .npc div.end div.rows, .npc div.end div.textrow { + width: 100% !important; } + .npc div.end div.textrow { + grid-column: 1 / 4 !important; } + .npc div.end div.textrow h1 { + display: inline !important; + line-height: unset !important; + margin-right: 1% !important; } + .npc div.end div.textrow label { + width: 100% !important; } + .npc div.end div.textrow label[data-i18n-title='initiate'], .npc div.end div.textrow label[data-i18n-title='submersion'] { + width: 4em !important; } + .npc div.end div.textrow label[data-i18n-title='initiate'] input, .npc div.end div.textrow label[data-i18n-title='submersion'] input { + width: 100% !important; } + .npc div.end div.repeating { + grid-column: 1 / 4 !important; } + .npc div.end div.inline-repeating div.repitem span[name*='attr_display_rating']:after { + content: ',' !important; } + .npc div.end div.inline-repeating div.repcontainer { + display: inline !important; + max-width: 500px !important; } + .npc div.end div.inline-repeating div.repcontainer .repitem, + .npc div.end div.inline-repeating div.repcontainer .repcontrol { + display: inline-block !important; + vertical-align: top !important; + margin-bottom: 1% !important; + margin-right: 1% !important; } + .npc div.end div.inline-repeating div.settings { + grid-template-columns: 2fr 8em 8em 1fr 1fr !important; + grid-column-gap: 1% !important; + grid-row-gap: 0.5% !important; } + .npc div.end div.inline-repeating div.settings h2.full-row { + grid-column: 1 / 6 !important; + text-align: left !important; } + .npc div.end div.inline-repeating div.settings label.full-row { + grid-area: 4 / 1 / 4 / 6 !important; } + .npc div.end div.inline-repeating div.settings label.full-row input[type='text'] { + text-align: left !important; } + .npc div.end div.weapons div.settings { + grid-template-columns: 5em 3em 2fr 2fr 3em 3em 3em 1fr 3em 3em 1.25em !important; + grid-column-gap: 0.2% !important; } + .npc div.end div.weapons div.settings label[data-i18n-title='notes'] { + grid-column: 1 / 12 !important; } + .npc div.end div.spells div.settings { + grid-column-gap: 0.2% !important; + grid-template-columns: 7em 3em 1fr 5em 5em 5em 3em 5em 3em !important; } + .npc div.end div.spells label[data-i18n-title='notes'] { + grid-column: 1 / 10 !important; } + .npc div.end div.forms div.settings { + grid-column-gap: 0.2% !important; + grid-template-columns: 3em 1fr 7em 8em 3em !important; } + .npc div.end div.forms span[name='attr_form_dice'] { + margin-left: 3% !important; } + .npc div.end div.forms label[data-i18n-title='notes'] { + grid-column: 1 / 6 !important; } + .npc div.end div.ic div.settings { + grid-column-gap: 0.2% !important; + grid-template-columns: 1fr 8em 8em 8em !important; } + .npc div.end div.ic span[name='attr_software_dice'] { + margin-left: 3% !important; } + .npc div.end div.ic label[data-i18n-title='notes'] { + grid-column: 1 / 6 !important; } + .npc div.matrix { + width: 100% !important; } + /*:+:+:+: NPC PROGRAMS :+:+:+:*/ + .npc div.matrix-device { + margin-bottom: 5% !important; } + .npc div.matrix-device div.rows { + display: inline-grid !important; + grid-template-columns: 12em 45% 10em 1fr !important; + grid-row-gap: 5% !important; } + .npc div.matrix-device div.rows:first-child { + margin-bottom: 4% !important; } + .npc div.matrix-device label { + width: 100% !important; } + .npc div.matrix-device label input[type='text'] { + text-align: left !important; + width: 100% !important; } + .npc div.matrix-device label.round > input[type='number'] { + border-radius: 25px 25px !important; + height: 25px !important; + margin-left: 25% !important; + width: 25px !important; } + + + /*:+:+:+: NPC MATRIX BUBBLES :+:+:+:*/ + .npc div.matrix-device div.matrix-bubble { + background-color: transparent !important; + grid-column: 2 / 4 !important; + height: 15px !important; + margin-left: 10% !important; } + .npc div.matrix-device div.matrix-bubble input[type='radio'] { + height: 25px !important; + width: 20px !important; + left: 0px !important; + top: -115% !important; } + .npc div.matrix-device div.matrix-bubble input[type='radio'] + span { + border-radius: 5px !important; + height: 25px !important; + left: 5px !important; + width: 20px !important; + top: -60% !important; } + .npc div.matrix-device div.repcontainer { + grid-column: 1 / 6 !important; } + .npc div.matrix-device div.repcontainer h2[data-i18n='notes'] { + grid-row: 3 !important; } + .npc div.matrix-device div.repcontainer label[data-i18n-title='notes'] { + grid-row: 4 !important; } + .npc div.matrix-device div.repcontainer div.repitem { + display: inline-block !important; + width: 100% !important; } + .npc div.matrix-device div.repcontainer div.repitem button > span, .npc div.matrix-device div.repcontainer div.repitem span { + opacity: 0.2 !important; } + .npc div.matrix-device div.repcontainer div.repitem input.toggle, + .npc div.matrix-device div.repcontainer div.repitem span.pictos, + .npc div.matrix-device div.repcontainer div.repitem .settings-toggle input[type='checkbox'] + span, + .settings-toggle .npc div.matrix-device div.repcontainer div.repitem input[type='checkbox'] + span, + .npc div.matrix-device div.repcontainer div.repitem .settings-flag input[type='checkbox'] + span, + .settings-flag .npc div.matrix-device div.repcontainer div.repitem input[type='checkbox'] + span, + .npc div.matrix-device div.repcontainer div.repitem .flag-primary + div > span, + .npc div.matrix-device div.repcontainer div.repitem .repcontrol span.repcontrol_edit:after, + .repcontrol .npc div.matrix-device div.repcontainer div.repitem span.repcontrol_edit:after, + .npc div.matrix-device div.repcontainer div.repitem .repcontrol span.repcontrol_add:after, + .repcontrol .npc div.matrix-device div.repcontainer div.repitem span.repcontrol_add:after, + .npc div.matrix-device div.repcontainer div.repitem .itemcontrol span.repcontrol_del, + .itemcontrol .npc div.matrix-device div.repcontainer div.repitem span.repcontrol_del { + position: absolute !important; + top: 2% !important; } + .npc div.matrix-device div.repcontainer div.repitem input[name='attr_program_on'] { + left: 2% !important; } + .npc div.matrix-device div.repcontainer div.repitem input[name='attr_program_on'] + span { + left: 2.5% !important; } + .npc div.matrix-device div.repcontainer div.repitem input[name='attr_program_on']:checked ~ button > span, .npc div.matrix-device div.repcontainer div.repitem input[name='attr_program_on']:checked ~ span { + opacity: 1 !important; } + .npc div.matrix-device div.repcontainer div.repitem button[type="roll"] { + margin-left: 5% !important; } + +/**************************************************************************/ +/***************** PC & NPC SHEET SHOW & HIDE SETTINGS *******************/ +/************************************************************************/ +/* DISPLAY SETTINGS + ============================= */ +.pc div.skill-box input[name='attr_display_specialization'][value=' '] ~ div.buttons button[name*='specialization'], +.pc div.skill-box input[name='attr_display_specialization'][value=''] ~ div.buttons button[name*='specialization'], .pc div.magic input.magic-toggle[value='rituals'] ~ .headers h2:nth-of-type(1n+2), .collapsable .desc, .collapsable .desc-lifestyle, .matrix, +.magic, +.resonance, +.optional, +.textboxes, +.optional-flag[value='0'] + .attr-header, +.category + div, +.category + div + div, .npc, .pc, .arms, .augs, .core, .gear, .options, .social, .vehicle, +.skills-active, .skills-knowledge, .skills-language, +.magic-spells, .magic-preps, .magic-rituals, +.powers-adept, .powers-meta, .powers-conjuring, +.quality, .martial, div.collapse, +.settings, input.settings-toggle:checked ~ div.display, +input.settings-toggle:checked ~ .attr-col .attr-und div.display, +input.settings-toggle ~ .attr-lim div.settings, +input.settings-toggle:checked ~ .attr-lim div.display, +input.settings-toggle[value='settings'] ~ div.display, +input.settings-toggle[value='display'] ~ div.settings, +input.settings-toggle[value='display'] ~ div.settings-grid, input.settings-toggle[value='display'] ~ .settings, .hide-magic, .hide-resonance, div.weapon-range, +div.weapon-melee, .grunt, .host, .sprite, input[name='attr_sheet_type'][value='host'] ~ .npc .column:nth-of-type(2), +input[name='attr_sheet_type'][value='sprite'] ~ .npc .column:nth-of-type(1n+2), input[name='attr_flag_special'][value='mundane'] ~ div.npc .hide-magic, +input[name='attr_flag_special'][value='mundane'] ~ div.npc .hide-resonance, +input[name='attr_flag_special'][value='mundane'] ~ div.npc .grunt.hide-magic, +input[name='attr_flag_special'][value='mundane'] ~ div.npc .grunt.hide-resonance, +input[name='attr_flag_special'][value='resonance'] ~ div.npc .hide-magic, +input[name='attr_flag_special'][value='resonance'] ~ div.npc .grunt.hide-magic, +input[name='attr_flag_special'][value='magic'] ~ div.npc .hide-resonance, +input[name='attr_flag_special'][value='magic'] ~ div.npc .grunt.hide-resonance, +input[name='attr_stats_toggle']:not([value='settings']) ~ div.attribute .settings.hide-magic, +input[name='attr_stats_toggle']:not([value='settings']) ~ div.attribute .settings.hide-resonance, +input[name='attr_stats_toggle']:not([value='settings']) ~ div.body .settings.hide-magic, +input[name='attr_stats_toggle']:not([value='settings']) ~ div.body .settings.hide-resonance, input[name='attr_stats_toggle']:not([value='settings']) ~ div.body input[type='hidden'][value=''] + div.textrow, input[name='attr_stats_toggle']:not([value='settings']) ~ div.body input[type='hidden'][value=''] + div.rows.grunt, input[name='attr_display_specialization'][value=''] ~ button[name*='specialization'], +input[name='attr_display_specialization'][value=' '] ~ button[name*='specialization'], +input[name='attr_display_specialization'][value=''] ~ div.row-long div.buttons button[name*='specialization'], +input[name='attr_display_specialization'][value=' '] ~ div.row-long div.buttons button[name*='specialization'], input[name='attr_weapon_range'][value='range'] ~ h2[data-i18n='reach'], +input[name='attr_weapon_range'][value='range'] ~ label[data-i18n-title='reach'], input[name='attr_weapon_range'][value='melee'] ~ h2[data-i18n='modes'], +input[name='attr_weapon_range'][value='melee'] ~ h2[data-i18n='recoil'], +input[name='attr_weapon_range'][value='melee'] ~ h2[data-i18n='ammo'], +input[name='attr_weapon_range'][value='melee'] ~ label[data-i18n-title='modes'], +input[name='attr_weapon_range'][value='melee'] ~ label[data-i18n-title='recoil'], +input[name='attr_weapon_range'][value='melee'] ~ label[data-i18n-title='ammo'], +input[name='attr_weapon_range'][value='melee'] ~ span, input[name='attr_category']:not([value='Combat']) ~ h2[data-i18n='combat'], +input[name='attr_category']:not([value='Combat']) ~ h2[data-i18n='dam'], +input[name='attr_category']:not([value='Combat']) ~ select[name='attr_combat_type'], +input[name='attr_category']:not([value='Combat']) ~ label[data-i18n-title='dam'] { + display: none !important; } + +.display-flag:checked ~ .collapsable .desc, +.skills-toggle[value='active'] ~ .skills-active, .skills-toggle[value='knowledge'] ~ .skills-knowledge, .skills-toggle[value='language'] ~ .skills-language, +.magic-toggle[value='spells'] ~ .magic-spells, .magic-toggle[value='preps'] ~ .magic-preps, .magic-toggle[value='rituals'] ~ .magic-rituals, +.powers-toggle[value='adept'] ~ .powers-adept, .powers-toggle[value='meta'] ~ .powers-meta, .powers-toggle[value='conjuring'] ~ .powers-conjuring, +.tab-switch[value='quality'] ~ .quality, .tab-switch[value='martial'] ~ .martial { + display: inline !important; } + +.pc h2, .pc h3, .pc .tabs, .pc div.skill-box div.row-long, .npc div.tabs, .npc div.mid, input[name='attr_sheet_type'][value='grunt'] ~ .npc .attribute.grunt, input[name='attr_sheet_type'][value='host'] ~ .npc .attribute.host, input[name='attr_sheet_type'][value='sprite'] ~ .npc .attribute.sprite, input[name='attr_sheet_type'][value='vehicle'] ~ .npc .attribute.vehicle { + display: inline-grid !important; } + +.pictos, .settings-toggle input[type='checkbox'] + span, +.settings-flag input[type='checkbox'] + span, .flag-primary + div > span, .cc-row button[name*='shots'], .cc-row button[name='act_reload'], .cc-row button[name='act_primary_ammo'], .repcontrol .repcontrol_edit:after, +.repcontrol .repcontrol_add:after, .itemcontrol .repcontrol_del { + font-family: 'Pictos' !important; } + +.display-flag:checked ~ .collapsable .desc-lifestyle, .optional-flag:not([value='0']) + .optional, .npc div.mid div.column, input[name='attr_sheet_type']:not([value='pc']) ~ .npc, +input[name='attr_sheet_type'][value='pc'] ~ .pc, .options_toggle[value='arms'] ~ .arms, .options_toggle[value='augs'] ~ .augs, .options_toggle[value='core'] ~ .core, .options_toggle[value='gear'] ~ .gear, .options_toggle[value='options'] ~ .options, .options_toggle[value='social'] ~ .social, .options_toggle[value='magic'] ~ .magic, .options_toggle[value='matrix'] ~ .matrix, .options_toggle[value='vehicle'] ~ .vehicle, input[name='attr_stats_toggle'][value='settings'] ~ .attribute .settings, +input[name='attr_stats_toggle'][value='settings'] ~ .body .column .settings, +input[name='attr_stats_toggle'][value='settings'] ~ .body .textrow .settings, input.settings-toggle[value='settings'] ~ .settings, .character-type[value='magic'] ~ .pc .pc-row .attr-col .hide-magic, input[name='attr_flag_special'][value='magic'] ~ .npc .hide-magic, .character-type[value='resonance'] ~ .pc .pc-row .attr-col .hide-resonance, input[name='attr_flag_special'][value='resonance'] ~ .npc .hide-resonance, input.tab-switch[value='range'] ~ .weapon-range, +input.tab-switch[value='melee'] ~ .weapon-melee, input[name='attr_sheet_type'][value='grunt'] ~ .npc .rows.grunt, +input[name='attr_sheet_type'][value='grunt'] ~ .npc .textrow.grunt, input[name='attr_sheet_type'][value='host'] ~ .npc .rows.host, +input[name='attr_sheet_type'][value='host'] ~ .npc .textrow.host, input[name='attr_sheet_type'][value='sprite'] ~ .npc .rows.sprite, +input[name='attr_sheet_type'][value='sprite'] ~ .npc .textrow.sprite, input[name='attr_sheet_type'][value='vehicle'] ~ .npc .rows.vehicle, +input[name='attr_sheet_type'][value='vehicle'] ~ .npc .textrow.vehicle, input[name='attr_flag_matrix'][value='matrix'] ~ div.matrix, +.static { + display: inline-block !important; } + +/***** PC AND NPC *****/ +/***** TABS *****/ +/***** SWITCH BETWEEN DIFFERENT TABS *****/ +/***** SETTINGS *****/ +/*** TOGGLE ***/ +.display, +input.settings-toggle:checked ~ div.settings, +input.settings-toggle:checked ~ .attr-col .attr-und div.settings, +input.settings-toggle:checked ~ .attr-lim div.settings { + background: none !important; + display: inherit !important; + font-size: 1em !important; + text-align: left !important; + width: 100% !important; } + +/* NEW REPEATING CONTAINER WAY TO SHOW & HIDE SETTINGS */ +/* SLOWLY ELIMINATE ALL TRACES OF SETTINGS-TOGGLE WITH THIS WAY OF DOING THINGS */ +input.settings-flag:checked ~ div.settings { + display: inherit !important; } + +input.collapse-flag:checked ~ div.collapse { + display: block !important; } + +/* OLD WAY TO SHOW & HIDE THINGS */ +/***** PC WEAPONS *****/ +/***** NPC TYPES *****/ +/* SHOW AND HIDE MAGIC AND RESONANCE SPECIFIC ATTRIBUTES BASED ON RADIO TOGGLE */ +input[name='attr_stats_toggle']:not([value='settings']) ~ div.body div.grunt.pain-tolerance { + display: none !important; } + +.pc .tabs input[value*='arms'] ~ button[name*='arms'], .pc .tabs input[value*='augs'] ~ button[name*='augs'], .pc .tabs input[value*='core'] ~ button[name*='core'], .pc .tabs input[value*='gear'] ~ button[name*='gear'], .pc .tabs input[value*='options'] ~ button[name*='options'], .pc .tabs input[value*='social'] ~ button[name*='social'], .pc .tabs input[value*='magic'] ~ button[name*='magic'], .pc .tabs input[value*='matrix'] ~ button[name*='matrix'], .pc .tabs input[value*='vehicle'] ~ button[name*='vehicle'] { + background-color: #79016f !important; + box-shadow: inset 0px 0px 3px 1px #460141 !important; + color: #fff !important; } + +/*****************************************************************************************/ +/**************************************** FOOTER ****************************************/ +/***************************************************************************************/ +/**** Footer ****/ +.footer { + border: none !important; + font-size: 0.55em !important; + line-height: 15px !important; + margin-top: 15px !important; + text-align: left !important; + width: 700px !important; } + +div.footer div { + display: inline-block !important; + width: 90% !important; } + +div.footer img { + float: right !important; + vertical-align: top !important; + width: 5% !important; } + +/********************************************************************************************************/ +/**************************************** REPEATING SECTIONS *******************************************/ +/********************************************************************************************************/ +.repcontainer .repitem { + margin-bottom: 5px !important; } + +.repcontrol { + display: inline-block !important; + vertical-align: top !important; + min-height: 27px !important; } + +.repcontrol .btn { + background: none !important; + border: medium none !important; + box-shadow: none !important; + color: transparent !important; + display: inline-block !important; + font-size: 15px !important; + margin-left: 10px !important; + outline: 0 !important; + padding: 0px 0px 0px 0px !important; + text-shadow: none !important; + width: 25px !important; } + +.repcontrol .repcontrol_edit:after, +.repcontrol .repcontrol_add:after { + background-color: none !important; + color: #fff !important; + font-size: 16px !important; + height: 12px !important; + padding: 2px 4px 2px 4px !important; + visibility: visible !important; + width: 12px !important; } + +.repcontrol .repcontrol_edit:after { + content: '(' !important; } + +.repcontrol .repcontrol_add:after { + content: '&' !important; } + +.editmode ~ .repcontrol .repcontrol_edit:after { + content: ')' !important; } + +.repcontrol .repcontrol_edit:after, +.repcontrol .repcontrol_add:after { + color: #000 !important; + position: relative !important; } + +.npc .repcontrol .repcontrol_edit:after, +.npc .repcontrol .repcontrol_add:after { + color: #fff !important; } + +.repcontrol .repcontrol_edit:hover:after, +.repcontrol .repcontrol_add:hover:after { + color: #FCD116 !important; + background-color: none !important; } + +.itemcontrol { + z-index: 10 !important; } + +.itemcontrol .repcontrol_del, +.itemcontrol .repcontrol_move { + font-size: 10px !important; + height: 18px !important; + margin-top: 3px !important; + padding: 0px !important; + width: 18px !important; } + +.itemcontrol .repcontrol_del { + background-color: darkred !important; } + +/********************************************************************************************************/ +/**************************************** Roll template *******************************************/ +/********************************************************************************************************/ +.sheet-rolltemplate-rolls div.sheet-template-body { + border: 2px solid #000 !important; + border-radius: 3px 3px 3px 3px !important; } + +.sheet-rolltemplate-rolls .sheet-template-header { +/* background-color: #431714 !important; */ + background-color: #460141 !important; + border: 1px solid #000 !important; + border-bottom: 2px solid #000 !important; + box-shadow: inset 0px 0px 3px 1px #000 !important; + color: #fff !important; + font-size: 1.5em !important; + font-variant: small-caps !important; + font-weight: bold !important; + letter-spacing: 2px !important; + padding: 8px 0px 3px 0px !important; + text-align: center !important; + text-transform: capitalize !important; } + +.sheet-rolltemplate-rolls .sheet-template-header span { + font-family: 'tahoma' !important; + font-size: 0.5em !important; + font-weight: normal !important; + font-variant: normal !important; + letter-spacing: 1px !important; } + +.sheet-rolltemplate-rolls .sheet-template-row { + color: #fff !important; + text-align: center !important; + font-size: 18px !important; + background-color: #555 !important; + box-shadow: inset 0px 0px 3px 1px #000 !important; + line-height: 1.1em !important; + font-family: 'helvetica' !important; + padding: 5px 5px 3px 5px !important; } + +.sheet-rolltemplate-rolls .sheet-template-row:nth-child(2n+0) { + background-color: #1c1c1c !important; } + +.sheet-rolltemplate-rolls .inlinerollresult { + display: inline-block !important; + color: #fff !important; + font-size: 25px !important; + background-color: transparent !important; + border: none !important; } + +.sheet-rolltemplate-rolls .sheet-template-row span.sheet-red { + -webkit-text-stroke: .25px red; } + +.sheet-rolltemplate-rolls .sheet-template-row span.sheet-green { + -webkit-text-stroke: .25px green; } + +.sheet-rolltemplate-rolls .inlinerollresult.fullfail, +.sheet-rolltemplate-rolls .inlinerollresult.fullcrit, +.sheet-rolltemplate-rolls .inlinerollresult.importantroll { + border: none !important; } + +.sheet-rolltemplate-rolls .inlinerollresult.fullfail { + color: #FCD116 !important; } + +.sheet-rolltemplate-rolls .inlinerollresult.fullcrit { + color: #fff !important; } + +.sheet-rolltemplate-rolls .sheet-template-desc { + font-size: 0.8em !important; } + +.sheet-rolltemplate-rolls span.sheet-template-desc .inlinerollresult { + font-size: 14px !important; } + +/********************************************************************************************************/ +/******************************* FireFox *******************************************/ +/******************************************************************************************************/ +input[type=number]::-webkit-outer-spin-button, +input[type=number]::-webkit-inner-spin-button { + -webkit-appearance: none !important; + margin: 0 !important; } + +input[type=number] { + -moz-appearance: textfield !important; } + +/********************************************************************************************/ +/***************** French Adjustments ********************************/ +/*******************************************************************************************/ +.charsheet.lang-fr .tab-whisper, +.charsheet.lang-fr .tab-toggles { + margin-right: 2% !important; } + +.charsheet.lang-fr .tabs input[type='checkbox']:nth-of-type(2) { + width: 11% !important; } + +.charsheet.lang-fr .tab-col input[type='radio'] { + width: 4.5% !important; } + +.charsheet.lang-fr .tab-col input[type='radio']:nth-of-type(4), +.charsheet.lang-fr .tab-col input[type='radio']:nth-of-type(5), +.charsheet.lang-fr .tab-col input[type='radio']:nth-of-type(6), +.charsheet.lang-fr .tab-col input[type='radio']:nth-of-type(7) { + width: 6% !important; } + +.charsheet.lang-fr .tab-whisper input[type='radio'], +.charsheet.lang-fr .tab-col input[type='radio']:nth-of-type(8), +.charsheet.lang-fr .tab-toggles input[type='checkbox']:nth-of-type(1) { + width: 8% !important; } + +.charsheet.lang-fr .tab-col input[type='radio']:nth-of-type(9) { + width: 2.5% !important; } + +.charsheet.lang-fr .pd-meta input[type='text'] { + width: 30% !important; } + +.charsheet.lang-fr .skill-box h3:first-child { + margin-right: 51% !important; + width: 20% !important; } diff --git a/Shadowrun Sixth World/Shadowrun6thEdition.html b/Shadowrun Sixth World/Shadowrun6thEdition.html new file mode 100644 index 0000000000..a27ae90fca --- /dev/null +++ b/Shadowrun Sixth World/Shadowrun6thEdition.html @@ -0,0 +1,5216 @@ +
+ + +
+ +
+
+

Character

+ + +

Player

+ +
+
+   +

/w GM

+ +

Wounds

+ +

Modifiers

+ +

Edge

+ +

Wild Die

+ +   +
+
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+ + + + + + + + + + +
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+ + + +
+
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Personal Data

+
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NAME/PRIMARY ALIAS

+
+
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Metatype

+

Ethnicity

+
+
+

Age

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Sex

+

Height

+

Weight

+
+
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Reputation

+

Heat

+

¥

+
+
+

Karma

+

Total Karma

+
+
+

Base Essence

+

Modifier

-

Augmentations

=

Current Essence

+
+
+
+
+ + + +
+
+

Attributes

+
+
+ x +
+ + + +
+
+ + + = + +
+
+
+ + + +
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+ + + = + +
+
+
+ + + +
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+ + + + = + + + d6 +
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+ + + d6 +
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+ +
+
+ + + + = + + + d6 +
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+ + + d6 +
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+ + + + + +
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+ + + + = + + + d6 +
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+ + + d6 +
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+ + + d6 +
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+
+ + + d6 +
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+ + + d6 +
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+ + + +
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+ = + +
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+ = + +
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+ = + +
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+ = + +
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+ +
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+ + +
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+ + / + +
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+ +
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+ +
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+ +

Knowledge

+
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+
+ +

Skills

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Skill

+

RTG

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Mod

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Attribute

+
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+ + -1 + + +
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+ + + + + + +
+ + hideme + hideme +
+ + + + i + x +
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Knowledge

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Type

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Core Combat Info

+
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+ +
 
+ +
 
+ +
 
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Resists

+ d Chem + b Cold + e Elec + j Fire +
+
+
+   +
+
+

Primary Ranged Weapon

+

 

+

Pool

+

Dam

+

C

+

N

+

M

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F

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E

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+   +
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Primary Melee Weapon

+

 

+

Pool

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Dam

+

C

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N

+

M

+

F

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E

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+ +   + + + + + + + +
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Condition Monitor

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+ x +
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Qualities

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Martial Arts

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Quality

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RTG

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Type

+

+
+
+
+ + + + + i + x +
+
+ + + +

notes

+ +

modifications

+ +
+
+
+
+
+
+

Technique

+

Style

+
+
+
+ + i + x +
+
+ + +

notes

+ +
+
+
+
+
+
+
+
+ + +
+
+
+

Weapons

+
+
+
+
+
+ +

Ranged

+
+
+
+
+ +

Melee

+
+
+
+
+
+ +
+
+

Weapon

+

Pool

+

Dam

+

C

+

N

+

M

+

F

+

E

+

Mode

+

Ammo

+
+
+ + + + + + + + + + + + + + + i + x +
+
+ + + + + + + + + + + + +
+

Firing Modes

+ +

primary

+ +

modifier

+ +
+
+

skill

+ +

specialization

+ +

expertise

+ + + +
Exotic weapons are not linked to a skill. Use Modifier input to set dicepool.
+
+

notes

+ +
+
+
+ + + +
+
+

Weapon

+

Pool

+

Dam

+

C

+

N

+

M

+

F

+

E

+
+
+ + + + + + + + + + + + + i + x +
+
+ + + + + + + + +
+

skill

+ +

specialization

+ +

expertise

+ +
Exotic weapons are not linked to a skill. Use Modifier input to set dicepool.
+
+
+

primary

+ +

modifier

+ +
+

notes

+ +
+
+
+
+
+
+ + + +
+
+

Armor

+
+
+
+
+
+
+

Armor

+

DR

+

Chem

+

Cold

+

Elec

+

Fire

+
+
+ + + + + + + + i + x +
+
+ + + + + + +
+

primary

+ +

cumulative

+ +
+

notes

+ +
+
+
+
+
+
+
+ + +
+
+
+

Augmentations

+
+
+
+
+
+

Augmentations

+

Rating

+

Ess Cost

+
+
+
+ i + x +
+
+ + + +

notes

+ +

modifications

+ +
+
+
+
+
+
+
+ + +
+
+
+

Gear

+
+
+
+
+
+

Item

+

Rating

+

Quantity

+
+
+
+ i + x +
+
+ + + +

notes

+ +

modifications

+ +
+
+
+
+
+
+
+ + + +
+
+
+

Magic

+
+
+
+
+
+ +

Spells

+
+
+
+
+ +

Prep...

+
+
+
+
+ +

Rituals

+
+
+
+
+
+ + +
+
+ + + + +

modifier

+ +
+ +
+
+

Spell

+

Type

+

Range

+

Duration

+

Drain

+
+
+ + + + + + + i + x +
+
+ + + + + +
+

Category

+ +

Effect Type

+ +
+
+

Skill

+ +

Specialization

+ +

Expertise

+ +
+
+

modifier dice

+ +
+

notes

+ +
+
+
+
+ + +
+
+ + + + +

modifier

+ +
+
+
+

preparation

+

magic

+

potency

+

trigger

+
+
+ + + + + i + x +
+
+ + + + +
+

Specialization

+ +

Expertise

+ +
+

notes

+ +
+
+
+
+ + +
+
+ + + + +

modifier

+ +
+
+
+

Ritual

+

Threshold

+
+
+ + + + i + x +
+
+ + +
+ +

Specialization

+ +

Expertise

+ +

mod

+ +
+

notes

+ +
+
+
+
+
+
+
+ + + +
+
+
+
+ +

Adept

+
+
+
+
+ +

Conjuring

+
+
+
+
+ +

Meta

+
+
+
+
+
+ + +
+
+ + + + +

modifier

+ +
+
+

Power

+

Level

+

Act

+
+
+
+ + + + i + x +
+
+ + + +

notes

+ +

modifications

+ +
+
+
+
+ + +
+
+ + + + +

modifier

+ +
+
+

Spirit

+

Force

+
+
+
+ + + i + x +
+
+ + + +
+ +

Specialization

+ +

Expertise

+ +

mod

+ +
+ +

notes

+ +
+
+
+
+ + +
+
+ +

Initiate Grade

+ +

Aspect

+ +
+

Tradition

+ +

Magic AR

+ + +
+
+

Metamagic

+

Level

+
+
+
+ + + i + x +
+
+ + +

notes

+ +

modifications

+ +
+
+
+
+ + +
+
+
+
+ + + +
+
+
+

Persona

+
+
+
+
+
+
+ + + + + +   + +   + +   + +   +
+
+   + + + + + +   +
+
+

Total

+

Temp

+

modifier

+

Base

+

Base slider

+
+ +
= + + + + + +
+
+ + + + + + + + + + +
+
+
+
+ +
= + + + + + +
+
+ + + + + + + + + + +
+
+
+
+ +
= + + + + + +
+
+ + + + + + + + + + +
+
+
+
+ +
= + + + + + +
+
+ + + + + + + + + + +
+
+
+
+ + +

Condition Monitor

+ + + + + + + + + + + + +
+
+ +
 
+ +
+
+

Device

+

RTG

+

Primary

+

 

+

 

+
+
+ + + + i + x +
+
+   + + + + + + + + + + + + + + + + + + + +   +
+
+
+ +
+
+
+
+ + + +
+
+   +

Device Type

+ +   +

Program Slots

+ +   +
+
+   + + + + +   +
+
+   +

Matrix Initiative Bonus

+ +   +

Essence Cost

+ +   +
+
+   +

Current Condition Monitor

+ +   +

Condition Monitor Max

+ +   +
+
+

notes

+ +
+
+

modifiers

+ +
+
+ +
+
+ + +
+

Programs

+
+ i + x +
+
+ +

notes

+ +

modifiers

+ +
+
+
+
+
+
+ + + +
+
+

Complex Forms

+
+
+
+
+ + + +
+
+

Complex Form

+

Duration

+

Fade

+
+
+ + + + + i + x +
+
+ + + +
+

skill

+ +

Specialization

+ +

Expertise

+ +
+
+

modifier

+ +
+

notes

+ +
+
+
+
+
+
+
+ + + + + + + +
+
+

Vehicle

+
+
+
+ +
+
+
+ + +   +   +   +   +   + + +
+
+ + + + + + + + + +
+
+ + + + + +   + + + + + + +
+
+ + + + +   + + + + + +   + +
+
+ + + + +   + + + + + +   + +
+

Notes

+ +
+


+
+ +
+ +
+
+

Vehicle

+
+ +
+
+
+

Type

+
+ +
+
+
+
+
+

Handling

+
+ +
+
+
+

Seats

+
+ +
+
+
+
+
+

Acceleration

+
+ +
+
+
+

Speed

+
+ +
+
+
+
+
+

Body

+
+ +
+
+
+

Armor

+
+ +
+
+
+
+
+

Pilot

+
+ +
+
+
+

Sensor

+
+ +
+
+
+
+
+
+
+ +
+
+
+
+
+ + + +
+
+

Options

+
+
+
+
+

Character


+
+
+ +
+
+
+

Sheet Select


+ +
+
+
+
+

Temporary Modifiers


+ + +
+ + + + + + + + + + +
+ + + + + + + + +
+
+
+
+
+
+
+ + + + + +
+
+

THIS IS COMPLETELY UNTESTED AND ROLLS ARE INCORRECT. DATA WILL BE CHANGING AS IT IS EDITED. USE KNOWING THE DATA WILL BE LOST.

+
+
+ Shadowrun black and metallic logo + + +

/w GM

+ +

wounds

+ +

modifiers

+ +

edge

+ + + + y +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + +

ess

+ +

m

+ +

f

+ +

r

+ +
+
+ + + + + + + + + + +
+
+

Hand

+ +

Hand (Off)

+ +

Speed

+ +

Speed (Off)

+ +

Accel

+ +

Body

+ + + +

Sensor

+ +

Seat

+ +
+
+ + + + + + + + + + +
+
+
+

Bonuses

+ +
+

Professional Rating

+ +
+
+ + + + d6=+d6 +
+
+ + + + d6=+d6 +
+
+ + + + d6=+d6 +
+
+

Movement

+ / + / + + = / / + +
+
+ + / + =/ +
+
+ + / + =/ +
+
+ +
+
+

val

+ = +

val

+ = +

val

+ = +
+
+

Pain Tolerance

+ Low Pain Tolernace adds a -1 and High Pain Tolerance adds a +1 per rank. +
+
+
+

key

+ = +
+
+

key

+ = +
+
+

key

+ = +
+
+
+
+

Modifier

+
+ + +
+
+ + +
+
+ + = +
+
+ + +
+
+ + +
+
+ + +
+
+ + +
+
+ + +
+
+ +
+
+

Options

+
+
+ + + +
+
+ +
+
+ +
+
+
+
+ +
+

key

+ +
+ +
+

key

+ +
+ +
+

key

+ +
+ +
+

key

+ +
+ +
+

key

+ +
+ +
+

key

+ +
+ +
+

key

+ +
+
+ +

key

+
+ +
+
+ +

key

+
+ +
+
+

skills

+
+ + + + + + + x + + +
+

Skill

+

Rating

+

Rating Modifier

+

Attribute

+

Limit

+ + + + + +

specialization

+ +
+
+
+
+

knowledgeskills

+
+ + + + + + x + + +
+

Skill

+

Rating

+

Rating Modifier

+

Attribute

+

Limit

+ + + + + +

specialization

+ +
+
+
+
+

languageskills

+
+ + + + + + x + + +
+

Skill

+

Rating

+

Rating Modifier

+

Attribute

+

Limit

+ + + + + +

specialization

+ +
+
+
+
+

skills

+
+ x + +
+

Skill

+ +
+
+
+
+

Powers

+
+ x + +
+

power

+ +

Notes

+ +
+
+
+
+

Weapons

+
+ x + + +
+ +

Range

+

Dice

+

Name

+

Type

+

Reach

+

ACC

+

Dam

+

AP

+

Modes

+

Recoil

+

Ammo

+ + + + + + + + + + + + (c) +
+
+
+
+

Spells

+
+ x + + +
+ +

Category

+

Dice

+

Name

+

Type

+

Range

+

Duration

+

Drain

+

Combat

+

Dam

+ + + + + + + + + + +
+
+
+
+

Complex Forms

+
+ x + + +
+

Dice

+

Name

+

Target

+

Duration

+

Fade

+ + + + + + +
+
+
+
+

Intrusion Countermeasures

+
+ x + + +
+

Name

+

IC Limit

+

Defense Attribute

+

Defense Matrix Attribute

+ + + + + +
+
+
+
+ +
+
+

Matrix Device

+ + + +
+
+ +
+ + + + + + + + + + + + + + + + + + + + +
+ +
+
+ +
+ + + + + + + + + + + + + + + + + + + + +
+ +
+
+ +
+ + + + + + + + + + + + + + + + + + + + +
+ +
+
+ +
+ + + + + + + + + + + + + + + + + + + + +
+ +
+
+

Programs

+
+ x + Q + +
+

name

+ +

notes

+ +
+
+
+
+
+ + +
+ + +
+
+ {{#header}}{{header}}{{/header}}{{#spec}} ({{spec}}){{/spec}}
+ {{#arm}}{{arm}}{{/arm}} + {{#base}}{{base}}{{/base}} + {{#rollLess() wound 0}} & Wounds{{/rollLess() wound 0}} + {{#rollLess() mod 0}} & Modifier{{/rollLess() mod 0}} + {{#rollGreater() mod 0}} & Modifier{{/rollGreater() mod 0}} + {{#rollGreater() edge 0}} & Edge{{/rollGreater() edge 0}} + {{#effecttype}}
{{effecttype}}{{/effecttype}} +
+ {{#dice}}
Hits: {{dice}}
{{/dice}} + {{#rollGreater() wilddie 0}} +
Wild Die Rolled! {{wilddie}}
+ {{#rollLess() wilddie 2}} +
Remove all 5s!
+ {{/rollLess() wilddie 2}} + {{#rollBetween() wilddie 2 4}} +
No Change!
+ {{/rollBetween() wilddie 2 4}} + {{#rollGreater() wilddie 4}} +
+3 Hits!
+ {{/rollGreater() wilddie 4}} +
+ {{/rollGreater() wilddie 0}} + {{#rating}}
{{rating}}
{{/rating}} + {{#ampup}}{{#rollGreater() ampup 0}} +
+ Amp Up: {{ampup}} +
+ {{/rollGreater() ampup 0}}{{/ampup}} + {{#drain}}{{#rollGreater() drain 0}} +
+ Drain: {{drain}} +
+ {{/rollGreater() drain 0}}{{/drain}} + {{#increasearea}}{{#rollGreater() increasearea 0}} +
+ Increase Area: {{increasearea}}m +
+ {{/rollGreater() increasearea 0}}{{/increasearea}} + {{#fade}}{{#rollGreater() fade 0}} +
+ Fade: {{fade}} +
+ {{/rollGreater() fade 0}}{{/fade}} + {{#desc}} +
+ + {{desc}} + {{#rollGreater() rea 0}}, Reach {{rea}}{{/rollGreater() rea 0}} + {{#rollLess() drain 2}}, Drain 2{{/rollLess() drain 2}} + +
+ {{/desc}} + {{#opp}}
{{opp}}
{{/opp}} +
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
diff --git a/Shadowrun Sixth World/images/Blackbackground.jpg b/Shadowrun Sixth World/images/Blackbackground.jpg new file mode 100644 index 0000000000..1cb8c34f05 Binary files /dev/null and b/Shadowrun Sixth World/images/Blackbackground.jpg differ diff --git a/Shadowrun Sixth World/images/Shadowrun6thWorldLogoSmall.png b/Shadowrun Sixth World/images/Shadowrun6thWorldLogoSmall.png new file mode 100644 index 0000000000..dbd3737348 Binary files /dev/null and b/Shadowrun Sixth World/images/Shadowrun6thWorldLogoSmall.png differ diff --git a/Shadowrun Sixth World/images/ShadowrunLogo.png b/Shadowrun Sixth World/images/ShadowrunLogo.png new file mode 100644 index 0000000000..0773340e97 Binary files /dev/null and b/Shadowrun Sixth World/images/ShadowrunLogo.png differ diff --git a/Shadowrun Sixth World/images/gun.png b/Shadowrun Sixth World/images/gun.png new file mode 100644 index 0000000000..f1566799ae Binary files /dev/null and b/Shadowrun Sixth World/images/gun.png differ diff --git a/Shadowrun Sixth World/images/shadowrun6thworldlogo.png b/Shadowrun Sixth World/images/shadowrun6thworldlogo.png new file mode 100644 index 0000000000..ed43aa15f1 Binary files /dev/null and b/Shadowrun Sixth World/images/shadowrun6thworldlogo.png differ diff --git a/Shadowrun Sixth World/preview.png b/Shadowrun Sixth World/preview.png new file mode 100644 index 0000000000..8bcd8f8a5c Binary files /dev/null and b/Shadowrun Sixth World/preview.png differ diff --git a/Shadowrun Sixth World/sheet.json b/Shadowrun Sixth World/sheet.json new file mode 100644 index 0000000000..2c20889eb3 --- /dev/null +++ b/Shadowrun Sixth World/sheet.json @@ -0,0 +1,9 @@ +{ + "html": "Shadowrun6thEdition.html", + "css": "Shadowrun6thEdition.css", + "authors": "James Culp (Chuz), Cassie Levett (Original Author)", + "roll20userid": "4306461", + "patreon": "https://www.patreon.com/ChuzGaming", + "preview": "preview.png", + "instructions": "This is a work in progress, once the PC part is mostly functional a thread will be started in the forums for feedback. *The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.*" +} diff --git a/Shadowrun Sixth World/translation.json b/Shadowrun Sixth World/translation.json new file mode 100644 index 0000000000..38e3b10919 --- /dev/null +++ b/Shadowrun Sixth World/translation.json @@ -0,0 +1,407 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Accel", + "acceleration": "Acceleration", + "acid": "Acid", + "acidprotection": "Acid Protection", + "act": "Act", + "active": "Active", + "activeprogramslots": "Active Program Slots", + "addedgetodicepool": "Add Edge to dice pool and make 6's explode", + "adept": "Adept", + "adeptpowers": "Adept Powers", + "age": "Age", + "agility": "Agility", + "alchemy": "Alchemy", + "ammo": "Ammo", + "ap": "AP", + "armor": "Armor", + "armorrating": "Armor Rating", + "arms": "Arms", + "assensing": "Assensing", + "astralini": "Astral Init", + "astralinitiative": "Astral Initiative", + "astralinitiativedice": "Astral Initiative Dice", + "astral": "Astral", + "athletics": "Athletics", + "attack": "Attack", + "attackrating": "Attack Rating", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "awakened": "Awakened", + "b": "B", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "bike": "Bike", + "biotech": "Biotech", + "boat": "Boat", + "body": "Body", + "bonuses": "Bonuses", + "burstfire": "Burst Fire (BF)", + "c": "C", + "car": "Car", + "category": "Category", + "character": "Character", + "charactername": "Character Name", + "charisma": "Charisma", + "chem": "Chem", + "chemical": "Chemical", + "close": "Close", + "closecombat": "Close Combat", + "cold": "Cold", + "coldprotection": "Cold Protection", + "coldsiminit": "Cold Sim Init", + "coldsiminitiative": "Cold Sim Initiative", + "combat": "Combat", + "combattype": "Combat Type", + "command": "Command", + "commlink": "Commlink", + "commandconsole": "Command Console", + "complexform": "Complex Form", + "complexforms": "Complex Forms", + "composure": "Composure", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormax": "Condition Monitor Max", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "connection": "Connection", + "contact": "Contact", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "cracking": "Cracking", + "cumulative": "Cumulative", + "currentessence": "Total", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "cyberjack": "Cyberjack", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "data_processing": "Data Processing", + "dataproc": "Data Proc.", + "decompiling": "Decompiling", + "default": "Unskilled Skill Use", + "defense": "Defense", + "defenserating": "Defense Rating", + "defense attribute": "Defense Attribute", + "defense matrix attribute": "Defense Matrix Attribute", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "devicetype": "Device Type", + "dice": "Dice", + "dicepoolmodifiers": "Dice pool modifiers", + "direct": "Direct", + "directcombat": "Direct Combat", + "directcombatarea": "Direct Combat, Area", + "disguise": "Disguise", + "diving": "Diving", + "dr": "DR", + "drain": "Drain", + "drain-2": "Drain 2", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "effecttype": "Effect Type", + "elec": "Elec", + "electricalprotection": "Eletrical Protection", + "electronics": "Electronics", + "emerged": "Emerged", + "enchanting": "Enchanting", + "engineering": "Engineering", + "ess": "Ess", + "esscost": "Ess Cost", + "essence": "Essence", + "essencecost": "Essence Cost", + "essencemodifier": "Mod", + "ethnicity": "Ethnicity", + "exoticmelee": "Exotic Melee", + "exoticweapon": "Exotic Weapon", + "exoticweapons": "Exotic Weapons", + "exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool", + "expertise": "Expertise (+3)", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakesin": "Fake SIN", + "fakeidsrelated": "SIN Name / Rating / Lifestyle / Licenses / Notes", + "far": "Far", + "favor": "Favor", + "file": "File", + "fire": "Fire", + "firearms": "Firearms", + "fireprotection": "Fire Protection", + "firewall": "Firewall", + "firingmodes": "Firing Modes", + "fixedwingaircraft": "Fixed Wing Aircraft", + "focus": "Focus", + "force": "Force", + "fullauto": "Full Auto (FA)", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "gm-whisper": "Whisper Roll to GM", + "/w GM": "/w GM", + "grunt": "Grunt", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "health": "Health", + "heat": "Heat", + "height-u": "Height", + "hermeticism": "Hermeticism", + "highpaintolerance": "High Pain Tolerance", + "host": "Host", + "host_rating": "Host Rating", + "hotsiminit": "Hot Sim Init", + "hotsiminitiative": "Hot Sim Initiative", + "i": "I", + "ic": "IC", + "ic limit": "IC Limit", + "idslifestylecurrency": "SINs/Lifestyles/Currency", + "lifestylelicensesnotes": "Lifestyle / Licenses / Notes", + "illusion": "Illusion", + "indirect": "Indirect", + "indirectcombat": "Indirect Combat", + "indirectcombatarea": "Indirect Combat, Area", + "influence": "Influence", + "initiate": "Initiate", + "initiategrade": "Initiate Grade", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "knowledge": "Knowledge", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "language": "Language", + "languageskills": "Language Skills", + "largedrone": "Large Drone", + "level": "Level", + "licenses": "Licenses", + "lifestyle": "Lifestyle", + "liftcarry": "Lift & Carry", + "limited": "Limited", + "logic": "Logic", + "los": "LOS", + "los (a)": "LOS (A)", + "lowpaintolerance": "Low Pain Tolerance", + "loyalty": "Loyalty", + "m": "M", + "mage": "Mage", + "magic": "Magic", + "magicar": "Magic AR", + "magicres": "Magic/Resonance", + "maj": "Maj", + "major": "Major", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix AR Init", + "matrixinitiative": "Matrix AR Initiative", + "matrixinitiativebonus": "Matrix Initiative Bonus", + "matrixinitiativedice": "Matrix AR Initiative Dice", + "matrixsoak": "Matrix Soak", + "mediumdrone": "Medium Drone", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "meta": "Meta", + "metamagic": "Metamagic", + "metatype": "Metatype", + "microdrone": "Microdrone", + "minidrone": "Minidrone", + "minor": "Minor", + "min": "Min", + "misc": "Misc", + "miscmagic": "Miscellaneous Magic", + "mod": "Mod", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "movementmodifier": "Movement Modifier", + "multisense": "Multi-Sense", + "mundane": "Mundane", + "mysticadept": "Mystic Adept", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "near": "Near", + "non-aspected": "Non-Aspected", + "noroll": "No Roll", + "none": "None", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "", + "options": "Options", + "other": "Other", + "outdoors": "Outdoors", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "painfooter": "Low Pain Tolerance applies a +1 and High Pain Tolerance applies a -1 modifier to wound penalty related to damage.", + "paintolerance": "Pain Tolerance", + "pas": "Pas", + "passive": "Passive", + "pc": "PC", + "perception": "Perception", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "pilot": "pilot", + "piloting": "Piloting", + "player": "Player", + "playername": "Player Name", + "plot": "Plot", + "pool": "Pool", + "potency": "Potency", + "power": "Power", + "powers": "Powers", + "pr": "Professional Rating", + "prep": "Prep...", + "preparation": "Preparation", + "preparations": "Preparations", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "public": "Public", + "publicawareness": "Public Awereness", + "qualities": "Qualities", + "quality": "Quality", + "quantity": "Quantity", + "r": "R", + "radi": "Radi.", + "radiationprotection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "rating modifier": "rating modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "relatedlifestyle": "Related Lifestyles", + "reputation": "Reputation", + "resistfade": "Resist Fade", + "resists": "Resists", + "resonance": "Resonance", + "ritual": "Ritual", + "rituals": "Rituals", + "rotorcraft": "Rotarcraft", + "rtg": "RTG", + "runmodifier": "Run Modifier", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "seats": "Seats", + "self": "Self", + "semiauto": "Semi-Auto (SA)", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "shamanism": "Shamanism", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "singlesense": "Single-Sense", + "singleshot": "Single Shot (SS)", + "sinname": "SIN Name", + "skill": "Skill", + "skills": "Skills", + "sleaze": "Sleaze", + "smalldrone": "Small Drone", + "soak": "Soak", + "social": "Social", + "sorcery": "Sorcery", + "special": "Special", + "specialization": "Specialization (+2)", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spell": "Spell", + "spells": "Spells", + "spirit": "Spirit", + "sprint": "Sprint", + "sprite": "Sprite", + "ss": "SS", + "stealth": "Stealth", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submarine": "Submarine", + "submersion": "Submersion", + "sustained": "Sustained", + "t": "T", + "t (a)": "T (A)", + "target": "Target", + "tasking": "Tasking", + "technique": "Technique", + "technomancer": "Technomancer", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "threshold": "Threshold", + "time": "Time", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "total karma": "Total Karma", + "tradition": "Tradition", + "trigger": "Trigger", + "truck": "Truck", + "type": "Type", + "van": "Van", + "vehicle": "Vehicle", + "vehicleweapons": "Vehicle Weapons", + "vtolvstol": "VTOL/VSTOL", + "w": "W", + "walkmodifier": "Walk Modifier", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "whisper": "Whisper", + "whisperdescription": "Set the default for rolling in public or to gm.", + "whispergm": "Whisper rolls to GM", + "wilddie": "Roll a single wild die", + "willpower": "Willpower", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/Shadowrun Sixth World/translations/af.json b/Shadowrun Sixth World/translations/af.json new file mode 100644 index 0000000000..d938644d93 --- /dev/null +++ b/Shadowrun Sixth World/translations/af.json @@ -0,0 +1,381 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Accel", + "acceleration": "Acceleration", + "acid": "Acid", + "acidprotection": "Acid Protection", + "act": "Act", + "active": "Active", + "adept": "Adept", + "adeptpowers": "Adept Powers", + "age": "Age", + "agility": "Agility", + "alchemy": "Alchemy", + "ammo": "Ammo", + "ap": "AP", + "armor": "Armor", + "armorrating": "Armor Rating", + "arms": "Arms", + "assensing": "Assensing", + "astralini": "Astral Init", + "astralinitiative": "Astral Initiative", + "astral": "Astral", + "athletics": "Athletics", + "attack": "Attack", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "awakened": "Awakened", + "b": "B", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "bike": "Bike", + "biotech": "Biotech", + "boat": "Boat", + "body": "Body", + "bonuses": "Bonuses", + "c": "C", + "car": "Car", + "category": "Category", + "character": "Character", + "charactername": "Character Name", + "charisma": "Charisma", + "chem": "Chem", + "chemical": "Chemical", + "close": "Close", + "closecombat": "Close Combat", + "cold": "Cold", + "coldprotection": "Cold Protection", + "coldsiminit": "Cold Sim Init", + "coldsiminitiative": "Cold Sim VR Initiative", + "combat": "Combat", + "combattype": "Combat Type", + "command": "Command", + "complexform": "Complex Form", + "composure": "Composure", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "connection": "Connection", + "contact": "Contact", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "cracking": "Cracking", + "cumulative": "Cumulative", + "currentessence": "Total", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "data_processing": "Data Processing", + "dataproc": "Data Proc.", + "decompiling": "Decompiling", + "default": "Unskilled Skill Use", + "defense": "Defense", + "defenserating": "Defense Rating", + "defense attribute": "Defense Attribute", + "defense matrix attribute": "Defense Matrix Attribute", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "dice": "Dice", + "direct": "Direct", + "directcombat": "Direct Combat", + "directcombatarea": "Direct Combat, Area", + "disguise": "Disguise", + "diving": "Diving", + "dr": "DR", + "drain": "Drain", + "drain-2": "Drain 2", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "effecttype": "Effect Type", + "elec": "Elec", + "electricalprotection": "Eletrical Protection", + "electronics": "Electronics", + "emerged": "Emerged", + "enchanting": "Enchanting", + "engineering": "Engineering", + "ess": "Ess", + "esscost": "Ess Cost", + "essence": "Essence", + "essencemodifier": "Mod", + "ethnicity": "Ethnicity", + "exoticmelee": "Exotic Melee", + "exoticweapon": "Exotic Weapon", + "exoticweapons": "Exotic Weapons", + "exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool", + "expertise": "Expertise (+3)", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakesin": "Fake SIN", + "fakeidsrelated": "SIN Name / Rating / Lifestyle / Licenses / Notes", + "far": "Far", + "favor": "Favor", + "file": "File", + "fire": "Fire", + "firearms": "Firearms", + "fireprotection": "Fire Protection", + "firewall": "Firewall", + "firingmodes": "Firing Modes", + "fixedwingaircraft": "Fixed Wing Aircraft", + "focus": "Focus", + "force": "Force", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "gm-whisper": "Whisper Roll to GM", + "/w GM": "/w GM", + "grunt": "Grunt", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "health": "Health", + "heat": "Heat", + "height-u": "Height", + "hermeticism": "Hermeticism", + "host": "Host", + "host_rating": "Host Rating", + "hotsiminit": "Hot Sim Init", + "hotsiminitiative": "Hot Sim VR Initiative", + "i": "I", + "ic": "IC", + "ic limit": "IC Limit", + "idslifestylecurrency": "SINs/Lifestyles/Currency", + "lifestylelicensesnotes": "Lifestyle / Licenses / Notes", + "illusion": "Illusion", + "indirect": "Indirect", + "indirectcombat": "Indirect Combat", + "indirectcombatarea": "Indirect Combat, Area", + "influence": "Influence", + "initiate": "Initiate", + "initiategrade": "Initiate Grade", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "knowledge": "Knowledge", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "language": "Language", + "languageskills": "Language Skills", + "largedrone": "Large Drone", + "level": "Level", + "licenses": "Licenses", + "lifestyle": "Lifestyle", + "liftcarry": "Lift & Carry", + "limited": "Limited", + "logic": "Logic", + "los": "LOS", + "los (a)": "LOS (A)", + "loyalty": "Loyalty", + "m": "M", + "mage": "Mage", + "magic": "Magic", + "magicres": "Magic/Resonance", + "maj": "Maj", + "major": "Major", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix Init", + "matrixinitiative": "Matrix Initiative", + "matrixsoak": "Matrix Soak", + "mediumdrone": "Medium Drone", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "meta": "Meta", + "metamagic": "Metamagic", + "metatype": "Metatype", + "microdrone": "Microdrone", + "minidrone": "Minidrone", + "minor": "Minor", + "min": "Min", + "misc": "Misc", + "miscmagic": "Miscellaneous Magic", + "mod": "Mod", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "movementmodifier": "Movement Modifier", + "multisense": "Multi-Sense", + "mundane": "Mundane", + "mysticadept": "Mystic Adept", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "near": "Near", + "non-aspected": "Non-Aspected", + "none": "None", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "Nuyen", + "options": "Options", + "other": "Other", + "outdoors": "Outdoors", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "painfooter": "Low Pain Tolerance applies a +1 and High Pain Tolerance applies a -1 modifier to wound penalty related to damage.", + "paintolerance": "Pain Tolerance", + "pas": "Pas", + "passive": "Passive", + "pc": "PC", + "perception": "Perception", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "pilot": "pilot", + "piloting": "Piloting", + "player": "Player", + "playername": "Player Name", + "plot": "Plot", + "pool": "Pool", + "potency": "Potency", + "power": "Power", + "powers": "Powers", + "pr": "Professional Rating", + "prep": "Prep...", + "preparation": "Preparation", + "preparations": "Preparations", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "public": "Public", + "publicawareness": "Public Awereness", + "qualities": "Qualities", + "quality": "Quality", + "quantity": "Quantity", + "r": "R", + "radi": "Radi.", + "radiationprotection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "rating modifier": "rating modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "relatedlifestyle": "Related Lifestyles", + "reputation": "Reputation", + "resists": "Resists", + "resonance": "Resonance", + "ritual": "Ritual", + "rituals": "Rituals", + "rotorcraft": "Rotarcraft", + "rtg": "RTG", + "runmodifier": "Run Modifier", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "seats": "Seats", + "self": "Self", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "shamanism": "Shamanism", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "singlesense": "Single-Sense", + "sinname": "SIN Name", + "skill": "Skill", + "skills": "Skills", + "sleaze": "Sleaze", + "smalldrone": "Small Drone", + "soak": "Soak", + "social": "Social", + "sorcery": "Sorcery", + "special": "Special", + "specialization": "Specialization (+2)", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spell": "Spell", + "spells": "Spells", + "spirit": "Spirit", + "sprint": "Sprint", + "sprite": "Sprite", + "ss": "SS", + "stealth": "Stealth", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submarine": "Submarine", + "submersion": "Submersion", + "sustained": "Sustained", + "t": "T", + "t (a)": "T (A)", + "target": "Target", + "tasking": "Tasking", + "technique": "Technique", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "threshold": "Threshold", + "time": "Time", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "total karma": "Total Karma", + "tradition": "Tradition", + "trigger": "Trigger", + "truck": "Truck", + "type": "Type", + "van": "Van", + "vehicle": "Vehicle", + "vehicleweapons": "Vehicle Weapons", + "vtolvstol": "VTOL/VSTOL", + "w": "W", + "walkmodifier": "Walk Modifier", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "whisper": "Whisper", + "whisperdescription": "Set the default for rolling in public or to gm.", + "willpower": "Willpower", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/Shadowrun Sixth World/translations/ca.json b/Shadowrun Sixth World/translations/ca.json new file mode 100644 index 0000000000..d938644d93 --- /dev/null +++ b/Shadowrun Sixth World/translations/ca.json @@ -0,0 +1,381 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Accel", + "acceleration": "Acceleration", + "acid": "Acid", + "acidprotection": "Acid Protection", + "act": "Act", + "active": "Active", + "adept": "Adept", + "adeptpowers": "Adept Powers", + "age": "Age", + "agility": "Agility", + "alchemy": "Alchemy", + "ammo": "Ammo", + "ap": "AP", + "armor": "Armor", + "armorrating": "Armor Rating", + "arms": "Arms", + "assensing": "Assensing", + "astralini": "Astral Init", + "astralinitiative": "Astral Initiative", + "astral": "Astral", + "athletics": "Athletics", + "attack": "Attack", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "awakened": "Awakened", + "b": "B", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "bike": "Bike", + "biotech": "Biotech", + "boat": "Boat", + "body": "Body", + "bonuses": "Bonuses", + "c": "C", + "car": "Car", + "category": "Category", + "character": "Character", + "charactername": "Character Name", + "charisma": "Charisma", + "chem": "Chem", + "chemical": "Chemical", + "close": "Close", + "closecombat": "Close Combat", + "cold": "Cold", + "coldprotection": "Cold Protection", + "coldsiminit": "Cold Sim Init", + "coldsiminitiative": "Cold Sim VR Initiative", + "combat": "Combat", + "combattype": "Combat Type", + "command": "Command", + "complexform": "Complex Form", + "composure": "Composure", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "connection": "Connection", + "contact": "Contact", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "cracking": "Cracking", + "cumulative": "Cumulative", + "currentessence": "Total", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "data_processing": "Data Processing", + "dataproc": "Data Proc.", + "decompiling": "Decompiling", + "default": "Unskilled Skill Use", + "defense": "Defense", + "defenserating": "Defense Rating", + "defense attribute": "Defense Attribute", + "defense matrix attribute": "Defense Matrix Attribute", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "dice": "Dice", + "direct": "Direct", + "directcombat": "Direct Combat", + "directcombatarea": "Direct Combat, Area", + "disguise": "Disguise", + "diving": "Diving", + "dr": "DR", + "drain": "Drain", + "drain-2": "Drain 2", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "effecttype": "Effect Type", + "elec": "Elec", + "electricalprotection": "Eletrical Protection", + "electronics": "Electronics", + "emerged": "Emerged", + "enchanting": "Enchanting", + "engineering": "Engineering", + "ess": "Ess", + "esscost": "Ess Cost", + "essence": "Essence", + "essencemodifier": "Mod", + "ethnicity": "Ethnicity", + "exoticmelee": "Exotic Melee", + "exoticweapon": "Exotic Weapon", + "exoticweapons": "Exotic Weapons", + "exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool", + "expertise": "Expertise (+3)", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakesin": "Fake SIN", + "fakeidsrelated": "SIN Name / Rating / Lifestyle / Licenses / Notes", + "far": "Far", + "favor": "Favor", + "file": "File", + "fire": "Fire", + "firearms": "Firearms", + "fireprotection": "Fire Protection", + "firewall": "Firewall", + "firingmodes": "Firing Modes", + "fixedwingaircraft": "Fixed Wing Aircraft", + "focus": "Focus", + "force": "Force", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "gm-whisper": "Whisper Roll to GM", + "/w GM": "/w GM", + "grunt": "Grunt", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "health": "Health", + "heat": "Heat", + "height-u": "Height", + "hermeticism": "Hermeticism", + "host": "Host", + "host_rating": "Host Rating", + "hotsiminit": "Hot Sim Init", + "hotsiminitiative": "Hot Sim VR Initiative", + "i": "I", + "ic": "IC", + "ic limit": "IC Limit", + "idslifestylecurrency": "SINs/Lifestyles/Currency", + "lifestylelicensesnotes": "Lifestyle / Licenses / Notes", + "illusion": "Illusion", + "indirect": "Indirect", + "indirectcombat": "Indirect Combat", + "indirectcombatarea": "Indirect Combat, Area", + "influence": "Influence", + "initiate": "Initiate", + "initiategrade": "Initiate Grade", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "knowledge": "Knowledge", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "language": "Language", + "languageskills": "Language Skills", + "largedrone": "Large Drone", + "level": "Level", + "licenses": "Licenses", + "lifestyle": "Lifestyle", + "liftcarry": "Lift & Carry", + "limited": "Limited", + "logic": "Logic", + "los": "LOS", + "los (a)": "LOS (A)", + "loyalty": "Loyalty", + "m": "M", + "mage": "Mage", + "magic": "Magic", + "magicres": "Magic/Resonance", + "maj": "Maj", + "major": "Major", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix Init", + "matrixinitiative": "Matrix Initiative", + "matrixsoak": "Matrix Soak", + "mediumdrone": "Medium Drone", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "meta": "Meta", + "metamagic": "Metamagic", + "metatype": "Metatype", + "microdrone": "Microdrone", + "minidrone": "Minidrone", + "minor": "Minor", + "min": "Min", + "misc": "Misc", + "miscmagic": "Miscellaneous Magic", + "mod": "Mod", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "movementmodifier": "Movement Modifier", + "multisense": "Multi-Sense", + "mundane": "Mundane", + "mysticadept": "Mystic Adept", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "near": "Near", + "non-aspected": "Non-Aspected", + "none": "None", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "Nuyen", + "options": "Options", + "other": "Other", + "outdoors": "Outdoors", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "painfooter": "Low Pain Tolerance applies a +1 and High Pain Tolerance applies a -1 modifier to wound penalty related to damage.", + "paintolerance": "Pain Tolerance", + "pas": "Pas", + "passive": "Passive", + "pc": "PC", + "perception": "Perception", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "pilot": "pilot", + "piloting": "Piloting", + "player": "Player", + "playername": "Player Name", + "plot": "Plot", + "pool": "Pool", + "potency": "Potency", + "power": "Power", + "powers": "Powers", + "pr": "Professional Rating", + "prep": "Prep...", + "preparation": "Preparation", + "preparations": "Preparations", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "public": "Public", + "publicawareness": "Public Awereness", + "qualities": "Qualities", + "quality": "Quality", + "quantity": "Quantity", + "r": "R", + "radi": "Radi.", + "radiationprotection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "rating modifier": "rating modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "relatedlifestyle": "Related Lifestyles", + "reputation": "Reputation", + "resists": "Resists", + "resonance": "Resonance", + "ritual": "Ritual", + "rituals": "Rituals", + "rotorcraft": "Rotarcraft", + "rtg": "RTG", + "runmodifier": "Run Modifier", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "seats": "Seats", + "self": "Self", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "shamanism": "Shamanism", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "singlesense": "Single-Sense", + "sinname": "SIN Name", + "skill": "Skill", + "skills": "Skills", + "sleaze": "Sleaze", + "smalldrone": "Small Drone", + "soak": "Soak", + "social": "Social", + "sorcery": "Sorcery", + "special": "Special", + "specialization": "Specialization (+2)", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spell": "Spell", + "spells": "Spells", + "spirit": "Spirit", + "sprint": "Sprint", + "sprite": "Sprite", + "ss": "SS", + "stealth": "Stealth", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submarine": "Submarine", + "submersion": "Submersion", + "sustained": "Sustained", + "t": "T", + "t (a)": "T (A)", + "target": "Target", + "tasking": "Tasking", + "technique": "Technique", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "threshold": "Threshold", + "time": "Time", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "total karma": "Total Karma", + "tradition": "Tradition", + "trigger": "Trigger", + "truck": "Truck", + "type": "Type", + "van": "Van", + "vehicle": "Vehicle", + "vehicleweapons": "Vehicle Weapons", + "vtolvstol": "VTOL/VSTOL", + "w": "W", + "walkmodifier": "Walk Modifier", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "whisper": "Whisper", + "whisperdescription": "Set the default for rolling in public or to gm.", + "willpower": "Willpower", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/Shadowrun Sixth World/translations/cs.json b/Shadowrun Sixth World/translations/cs.json new file mode 100644 index 0000000000..d938644d93 --- /dev/null +++ b/Shadowrun Sixth World/translations/cs.json @@ -0,0 +1,381 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Accel", + "acceleration": "Acceleration", + "acid": "Acid", + "acidprotection": "Acid Protection", + "act": "Act", + "active": "Active", + "adept": "Adept", + "adeptpowers": "Adept Powers", + "age": "Age", + "agility": "Agility", + "alchemy": "Alchemy", + "ammo": "Ammo", + "ap": "AP", + "armor": "Armor", + "armorrating": "Armor Rating", + "arms": "Arms", + "assensing": "Assensing", + "astralini": "Astral Init", + "astralinitiative": "Astral Initiative", + "astral": "Astral", + "athletics": "Athletics", + "attack": "Attack", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "awakened": "Awakened", + "b": "B", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "bike": "Bike", + "biotech": "Biotech", + "boat": "Boat", + "body": "Body", + "bonuses": "Bonuses", + "c": "C", + "car": "Car", + "category": "Category", + "character": "Character", + "charactername": "Character Name", + "charisma": "Charisma", + "chem": "Chem", + "chemical": "Chemical", + "close": "Close", + "closecombat": "Close Combat", + "cold": "Cold", + "coldprotection": "Cold Protection", + "coldsiminit": "Cold Sim Init", + "coldsiminitiative": "Cold Sim VR Initiative", + "combat": "Combat", + "combattype": "Combat Type", + "command": "Command", + "complexform": "Complex Form", + "composure": "Composure", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "connection": "Connection", + "contact": "Contact", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "cracking": "Cracking", + "cumulative": "Cumulative", + "currentessence": "Total", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "data_processing": "Data Processing", + "dataproc": "Data Proc.", + "decompiling": "Decompiling", + "default": "Unskilled Skill Use", + "defense": "Defense", + "defenserating": "Defense Rating", + "defense attribute": "Defense Attribute", + "defense matrix attribute": "Defense Matrix Attribute", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "dice": "Dice", + "direct": "Direct", + "directcombat": "Direct Combat", + "directcombatarea": "Direct Combat, Area", + "disguise": "Disguise", + "diving": "Diving", + "dr": "DR", + "drain": "Drain", + "drain-2": "Drain 2", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "effecttype": "Effect Type", + "elec": "Elec", + "electricalprotection": "Eletrical Protection", + "electronics": "Electronics", + "emerged": "Emerged", + "enchanting": "Enchanting", + "engineering": "Engineering", + "ess": "Ess", + "esscost": "Ess Cost", + "essence": "Essence", + "essencemodifier": "Mod", + "ethnicity": "Ethnicity", + "exoticmelee": "Exotic Melee", + "exoticweapon": "Exotic Weapon", + "exoticweapons": "Exotic Weapons", + "exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool", + "expertise": "Expertise (+3)", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakesin": "Fake SIN", + "fakeidsrelated": "SIN Name / Rating / Lifestyle / Licenses / Notes", + "far": "Far", + "favor": "Favor", + "file": "File", + "fire": "Fire", + "firearms": "Firearms", + "fireprotection": "Fire Protection", + "firewall": "Firewall", + "firingmodes": "Firing Modes", + "fixedwingaircraft": "Fixed Wing Aircraft", + "focus": "Focus", + "force": "Force", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "gm-whisper": "Whisper Roll to GM", + "/w GM": "/w GM", + "grunt": "Grunt", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "health": "Health", + "heat": "Heat", + "height-u": "Height", + "hermeticism": "Hermeticism", + "host": "Host", + "host_rating": "Host Rating", + "hotsiminit": "Hot Sim Init", + "hotsiminitiative": "Hot Sim VR Initiative", + "i": "I", + "ic": "IC", + "ic limit": "IC Limit", + "idslifestylecurrency": "SINs/Lifestyles/Currency", + "lifestylelicensesnotes": "Lifestyle / Licenses / Notes", + "illusion": "Illusion", + "indirect": "Indirect", + "indirectcombat": "Indirect Combat", + "indirectcombatarea": "Indirect Combat, Area", + "influence": "Influence", + "initiate": "Initiate", + "initiategrade": "Initiate Grade", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "knowledge": "Knowledge", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "language": "Language", + "languageskills": "Language Skills", + "largedrone": "Large Drone", + "level": "Level", + "licenses": "Licenses", + "lifestyle": "Lifestyle", + "liftcarry": "Lift & Carry", + "limited": "Limited", + "logic": "Logic", + "los": "LOS", + "los (a)": "LOS (A)", + "loyalty": "Loyalty", + "m": "M", + "mage": "Mage", + "magic": "Magic", + "magicres": "Magic/Resonance", + "maj": "Maj", + "major": "Major", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix Init", + "matrixinitiative": "Matrix Initiative", + "matrixsoak": "Matrix Soak", + "mediumdrone": "Medium Drone", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "meta": "Meta", + "metamagic": "Metamagic", + "metatype": "Metatype", + "microdrone": "Microdrone", + "minidrone": "Minidrone", + "minor": "Minor", + "min": "Min", + "misc": "Misc", + "miscmagic": "Miscellaneous Magic", + "mod": "Mod", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "movementmodifier": "Movement Modifier", + "multisense": "Multi-Sense", + "mundane": "Mundane", + "mysticadept": "Mystic Adept", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "near": "Near", + "non-aspected": "Non-Aspected", + "none": "None", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "Nuyen", + "options": "Options", + "other": "Other", + "outdoors": "Outdoors", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "painfooter": "Low Pain Tolerance applies a +1 and High Pain Tolerance applies a -1 modifier to wound penalty related to damage.", + "paintolerance": "Pain Tolerance", + "pas": "Pas", + "passive": "Passive", + "pc": "PC", + "perception": "Perception", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "pilot": "pilot", + "piloting": "Piloting", + "player": "Player", + "playername": "Player Name", + "plot": "Plot", + "pool": "Pool", + "potency": "Potency", + "power": "Power", + "powers": "Powers", + "pr": "Professional Rating", + "prep": "Prep...", + "preparation": "Preparation", + "preparations": "Preparations", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "public": "Public", + "publicawareness": "Public Awereness", + "qualities": "Qualities", + "quality": "Quality", + "quantity": "Quantity", + "r": "R", + "radi": "Radi.", + "radiationprotection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "rating modifier": "rating modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "relatedlifestyle": "Related Lifestyles", + "reputation": "Reputation", + "resists": "Resists", + "resonance": "Resonance", + "ritual": "Ritual", + "rituals": "Rituals", + "rotorcraft": "Rotarcraft", + "rtg": "RTG", + "runmodifier": "Run Modifier", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "seats": "Seats", + "self": "Self", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "shamanism": "Shamanism", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "singlesense": "Single-Sense", + "sinname": "SIN Name", + "skill": "Skill", + "skills": "Skills", + "sleaze": "Sleaze", + "smalldrone": "Small Drone", + "soak": "Soak", + "social": "Social", + "sorcery": "Sorcery", + "special": "Special", + "specialization": "Specialization (+2)", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spell": "Spell", + "spells": "Spells", + "spirit": "Spirit", + "sprint": "Sprint", + "sprite": "Sprite", + "ss": "SS", + "stealth": "Stealth", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submarine": "Submarine", + "submersion": "Submersion", + "sustained": "Sustained", + "t": "T", + "t (a)": "T (A)", + "target": "Target", + "tasking": "Tasking", + "technique": "Technique", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "threshold": "Threshold", + "time": "Time", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "total karma": "Total Karma", + "tradition": "Tradition", + "trigger": "Trigger", + "truck": "Truck", + "type": "Type", + "van": "Van", + "vehicle": "Vehicle", + "vehicleweapons": "Vehicle Weapons", + "vtolvstol": "VTOL/VSTOL", + "w": "W", + "walkmodifier": "Walk Modifier", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "whisper": "Whisper", + "whisperdescription": "Set the default for rolling in public or to gm.", + "willpower": "Willpower", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/Shadowrun Sixth World/translations/da.json b/Shadowrun Sixth World/translations/da.json new file mode 100644 index 0000000000..d938644d93 --- /dev/null +++ b/Shadowrun Sixth World/translations/da.json @@ -0,0 +1,381 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Accel", + "acceleration": "Acceleration", + "acid": "Acid", + "acidprotection": "Acid Protection", + "act": "Act", + "active": "Active", + "adept": "Adept", + "adeptpowers": "Adept Powers", + "age": "Age", + "agility": "Agility", + "alchemy": "Alchemy", + "ammo": "Ammo", + "ap": "AP", + "armor": "Armor", + "armorrating": "Armor Rating", + "arms": "Arms", + "assensing": "Assensing", + "astralini": "Astral Init", + "astralinitiative": "Astral Initiative", + "astral": "Astral", + "athletics": "Athletics", + "attack": "Attack", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "awakened": "Awakened", + "b": "B", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "bike": "Bike", + "biotech": "Biotech", + "boat": "Boat", + "body": "Body", + "bonuses": "Bonuses", + "c": "C", + "car": "Car", + "category": "Category", + "character": "Character", + "charactername": "Character Name", + "charisma": "Charisma", + "chem": "Chem", + "chemical": "Chemical", + "close": "Close", + "closecombat": "Close Combat", + "cold": "Cold", + "coldprotection": "Cold Protection", + "coldsiminit": "Cold Sim Init", + "coldsiminitiative": "Cold Sim VR Initiative", + "combat": "Combat", + "combattype": "Combat Type", + "command": "Command", + "complexform": "Complex Form", + "composure": "Composure", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "connection": "Connection", + "contact": "Contact", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "cracking": "Cracking", + "cumulative": "Cumulative", + "currentessence": "Total", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "data_processing": "Data Processing", + "dataproc": "Data Proc.", + "decompiling": "Decompiling", + "default": "Unskilled Skill Use", + "defense": "Defense", + "defenserating": "Defense Rating", + "defense attribute": "Defense Attribute", + "defense matrix attribute": "Defense Matrix Attribute", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "dice": "Dice", + "direct": "Direct", + "directcombat": "Direct Combat", + "directcombatarea": "Direct Combat, Area", + "disguise": "Disguise", + "diving": "Diving", + "dr": "DR", + "drain": "Drain", + "drain-2": "Drain 2", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "effecttype": "Effect Type", + "elec": "Elec", + "electricalprotection": "Eletrical Protection", + "electronics": "Electronics", + "emerged": "Emerged", + "enchanting": "Enchanting", + "engineering": "Engineering", + "ess": "Ess", + "esscost": "Ess Cost", + "essence": "Essence", + "essencemodifier": "Mod", + "ethnicity": "Ethnicity", + "exoticmelee": "Exotic Melee", + "exoticweapon": "Exotic Weapon", + "exoticweapons": "Exotic Weapons", + "exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool", + "expertise": "Expertise (+3)", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakesin": "Fake SIN", + "fakeidsrelated": "SIN Name / Rating / Lifestyle / Licenses / Notes", + "far": "Far", + "favor": "Favor", + "file": "File", + "fire": "Fire", + "firearms": "Firearms", + "fireprotection": "Fire Protection", + "firewall": "Firewall", + "firingmodes": "Firing Modes", + "fixedwingaircraft": "Fixed Wing Aircraft", + "focus": "Focus", + "force": "Force", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "gm-whisper": "Whisper Roll to GM", + "/w GM": "/w GM", + "grunt": "Grunt", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "health": "Health", + "heat": "Heat", + "height-u": "Height", + "hermeticism": "Hermeticism", + "host": "Host", + "host_rating": "Host Rating", + "hotsiminit": "Hot Sim Init", + "hotsiminitiative": "Hot Sim VR Initiative", + "i": "I", + "ic": "IC", + "ic limit": "IC Limit", + "idslifestylecurrency": "SINs/Lifestyles/Currency", + "lifestylelicensesnotes": "Lifestyle / Licenses / Notes", + "illusion": "Illusion", + "indirect": "Indirect", + "indirectcombat": "Indirect Combat", + "indirectcombatarea": "Indirect Combat, Area", + "influence": "Influence", + "initiate": "Initiate", + "initiategrade": "Initiate Grade", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "knowledge": "Knowledge", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "language": "Language", + "languageskills": "Language Skills", + "largedrone": "Large Drone", + "level": "Level", + "licenses": "Licenses", + "lifestyle": "Lifestyle", + "liftcarry": "Lift & Carry", + "limited": "Limited", + "logic": "Logic", + "los": "LOS", + "los (a)": "LOS (A)", + "loyalty": "Loyalty", + "m": "M", + "mage": "Mage", + "magic": "Magic", + "magicres": "Magic/Resonance", + "maj": "Maj", + "major": "Major", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix Init", + "matrixinitiative": "Matrix Initiative", + "matrixsoak": "Matrix Soak", + "mediumdrone": "Medium Drone", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "meta": "Meta", + "metamagic": "Metamagic", + "metatype": "Metatype", + "microdrone": "Microdrone", + "minidrone": "Minidrone", + "minor": "Minor", + "min": "Min", + "misc": "Misc", + "miscmagic": "Miscellaneous Magic", + "mod": "Mod", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "movementmodifier": "Movement Modifier", + "multisense": "Multi-Sense", + "mundane": "Mundane", + "mysticadept": "Mystic Adept", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "near": "Near", + "non-aspected": "Non-Aspected", + "none": "None", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "Nuyen", + "options": "Options", + "other": "Other", + "outdoors": "Outdoors", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "painfooter": "Low Pain Tolerance applies a +1 and High Pain Tolerance applies a -1 modifier to wound penalty related to damage.", + "paintolerance": "Pain Tolerance", + "pas": "Pas", + "passive": "Passive", + "pc": "PC", + "perception": "Perception", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "pilot": "pilot", + "piloting": "Piloting", + "player": "Player", + "playername": "Player Name", + "plot": "Plot", + "pool": "Pool", + "potency": "Potency", + "power": "Power", + "powers": "Powers", + "pr": "Professional Rating", + "prep": "Prep...", + "preparation": "Preparation", + "preparations": "Preparations", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "public": "Public", + "publicawareness": "Public Awereness", + "qualities": "Qualities", + "quality": "Quality", + "quantity": "Quantity", + "r": "R", + "radi": "Radi.", + "radiationprotection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "rating modifier": "rating modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "relatedlifestyle": "Related Lifestyles", + "reputation": "Reputation", + "resists": "Resists", + "resonance": "Resonance", + "ritual": "Ritual", + "rituals": "Rituals", + "rotorcraft": "Rotarcraft", + "rtg": "RTG", + "runmodifier": "Run Modifier", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "seats": "Seats", + "self": "Self", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "shamanism": "Shamanism", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "singlesense": "Single-Sense", + "sinname": "SIN Name", + "skill": "Skill", + "skills": "Skills", + "sleaze": "Sleaze", + "smalldrone": "Small Drone", + "soak": "Soak", + "social": "Social", + "sorcery": "Sorcery", + "special": "Special", + "specialization": "Specialization (+2)", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spell": "Spell", + "spells": "Spells", + "spirit": "Spirit", + "sprint": "Sprint", + "sprite": "Sprite", + "ss": "SS", + "stealth": "Stealth", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submarine": "Submarine", + "submersion": "Submersion", + "sustained": "Sustained", + "t": "T", + "t (a)": "T (A)", + "target": "Target", + "tasking": "Tasking", + "technique": "Technique", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "threshold": "Threshold", + "time": "Time", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "total karma": "Total Karma", + "tradition": "Tradition", + "trigger": "Trigger", + "truck": "Truck", + "type": "Type", + "van": "Van", + "vehicle": "Vehicle", + "vehicleweapons": "Vehicle Weapons", + "vtolvstol": "VTOL/VSTOL", + "w": "W", + "walkmodifier": "Walk Modifier", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "whisper": "Whisper", + "whisperdescription": "Set the default for rolling in public or to gm.", + "willpower": "Willpower", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/Shadowrun Sixth World/translations/de.json b/Shadowrun Sixth World/translations/de.json new file mode 100644 index 0000000000..0f31c2f912 --- /dev/null +++ b/Shadowrun Sixth World/translations/de.json @@ -0,0 +1,381 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Beschl.", + "acceleration": "Beschleunigung", + "acid": "Säure", + "acidprotection": "Chemische Isolierung", + "act": "Act", + "active": "Aktiv", + "adept": "Adept", + "adeptpowers": "Adept Powers", + "age": "Alter", + "agility": "Geschicklichkeit", + "alchemy": "Alchemie", + "ammo": "Muni", + "ap": "AP", + "armor": "Panzerung", + "armorrating": "Verteidigungswert", + "arms": "Waffen", + "assensing": "Askennen", + "astralini": "Astral. Init.", + "astralinitiative": "Astrale Initiative", + "astral": "Astral", + "athletics": "Athletik", + "attack": "Angriff", + "attribute": "Attribut", + "attributearray": "Attributsanordnung", + "attributes": "Attribute", + "augmentations": "Bodytech", + "augs": "Cyber", + "awakened": "Erwacht", + "b": "B", + "base": "Basis", + "baseslider": "Basisregler", + "bf": "SM", + "bike": "Bike", + "biotech": "Biotech", + "boat": "Boat", + "body": "Konstitution", + "bonuses": "Boni", + "c": "C", + "car": "Car", + "category": "Kategorie", + "character": "Charakter", + "charactername": "Charakter Name", + "charisma": "Charisma", + "chem": "Chem", + "chemical": "Chemisch", + "close": "Sehr Nah", + "closecombat": "Nahkampf", + "cold": "Kälte", + "coldprotection": "Kälteresistenz", + "coldsiminit": "Kalte Sim INI", + "coldsiminitiative": "Kalte Sim VR INI", + "combat": "Kampf", + "combattype": "Kampfstil", + "command": "Befehl", + "complexform": "Komplexe Form", + "composure": "Selbstbeherrschung", + "con": "Überreden", + "conditionfooter": "Für jeweils 3 ausgefüllte Schadenskästchen auf einem Zustandsmonitor erleidet der Charakter bei Proben einen Würfelpoolmodifikator von -1; diese Modifikatoren sind innerhalb und zwischen den Zustandsmonitoren kumulativ.", + "conditionmonitor": "Zustandsmonitor", + "conditionmonitorm": "Zustandsmonitor (M)", + "conditionmonitormodifiers": "Zustandsmonitormodifikator (K/B)", + "conditionmonitorpm": "Zustandsmonitor (K/M)", + "conditionmonitorps": "Zustandsmonitor (K/B)", + "conjuring": "Beschwören", + "connection": "Connection", + "contact": "Kontakt", + "contacts": "Kontakte", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Haupt", + "corecombatinfo": "Kampf Informationen", + "cracking": "Cracken", + "cumulative": "Kumulativ", + "currentessence": "Summe", + "cybercombat": "Cyberkampf", + "cyberdeck": "Cyberdeck", + "d6": "W6", + "dam": "Sch", + "damage": "Schaden", + "damagetype": "Kampfschaden", + "data_processing": "Datenverarbeitung", + "dataproc": "Dat. Ver.", + "decompiling": "Dekompilieren", + "default": "Ungeübte Anwendung", + "defense": "Verteidigung", + "defenserating": "Verteidigungswert", + "defense attribute": "Verteidigungs Attribut", + "defense matrix attribute": "Verteidigungs Matrixattribut", + "detection": "Wahrnehmung", + "device": "Gerät", + "devicerating": "Gerätestufe", + "dice": "Würfel", + "direct": "Direkt", + "directcombat": "Direkt Kampf", + "directcombatarea": "Direkt Kampf, Fläche", + "disguise": "Verkleiden", + "diving": "Steuern", + "dr": "VW", + "drain": "Entzug", + "drain-2": "Entzug 2", + "drone": "Drohne", + "duration": "Dauer", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "effecttype": "Effektart", + "elec": "Elek.", + "electricalprotection": "Elektrische Isolierung", + "electronics": "Elektronik", + "emerged": "Digital Erwacht", + "enchanting": "Verzaubern", + "engineering": "Mechanik", + "ess": "Ess", + "esscost": "Ess Cost", + "essence": "Essence", + "essencemodifier": "Mod.", + "ethnicity": "Ethnizität", + "exoticmelee": "Exotische Nahkampfwaffe", + "exoticweapon": "Exotic Weapon", + "exoticweapons": "Exotic Weapons", + "exoticnote": "Exotische Waffen sind nicht mit einer Fertigkeit verbunden. Verwende den Modifikator um den Würfelpool festzulegen.", + "expertise": "Expertise (+3)", + "extended": "Erweitert", + "f": "F", + "fa": "AM", + "fade": "Schwund", + "fadevalue": "Schwundwert", + "fakeid": "Gefälschte ID", + "fakesin": "Gefälschte SIN", + "fakeidsrelated": "SIN Name / Stufe / Lebensstil / Lizenzen / Notizen", + "far": "Weit", + "favor": "Gefallen", + "file": "File", + "fire": "Feuer", + "firearms": "Feuerwaffen", + "fireprotection": "Feuerresistenz", + "firewall": "Firewall", + "firingmodes": "Feuermodi", + "fixedwingaircraft": "Fixed Wing Aircraft", + "focus": "Fokus", + "force": "Kraft", + "funds": "Gelder", + "gear": "Inv.", + "gm": "An SL", + "gm-whisper": "Wurf an den SL flüstern", + "/w GM": "/w SL", + "grunt": "Scherge", + "hand": "Handl.", + "handling": "Handling", + "handoff": "Handl. (Off-R.)", + "health": "Heilung", + "heat": "Fahndungsstufe", + "height-u": "Größe", + "hermeticism": "Hermeticism", + "host": "Host", + "host_rating": "Hoststufe", + "hotsiminit": "Heißes Sim INI", + "hotsiminitiative": "Heißes Sim VR INI", + "i": "I", + "ic": "IC", + "ic limit": "IC Limit", + "idslifestylecurrency": "SINs/Lebenstile/Finanzen", + "lifestylelicensesnotes": "Lebensstile / Lizenzen / Notizen", + "illusion": "Illusion", + "indirect": "Indirekt", + "indirectcombat": "Indirekt Kampf", + "indirectcombatarea": "Indirekt Kampf, Fläche", + "influence": "Einfluss", + "initiate": "Initiant", + "initiategrade": "Initiate Grade", + "initiative": "Initiative", + "initiativedice": "Initiative Würfel", + "instant": "Sofort", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Gegenstand", + "judgeintentions": "Menschenkenntnis", + "karma": "Karma", + "knowledge": "Wissen", + "knowledgeskills": "Wissensfertigkeiten", + "l": "L", + "language": "Sprache", + "languageskills": "Sprachfertigkeiten", + "largedrone": "Large Drone", + "level": "Stufe", + "licenses": "Lizenzen", + "lifestyle": "Lebensstil", + "liftcarry": "Heben / Tragen", + "limited": "Zeitlich Begrenzt", + "logic": "Logik", + "los": "BF", + "los (a)": "BF (F)", + "loyalty": "Loyalität", + "m": "M", + "mage": "Mage", + "magic": "Magie", + "magicres": "Magie/Resonanz", + "maj": "Maj", + "major": "Major", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Kampfkünste", + "matrix": "Matrix", + "matrixdevice": "Matrixgerät", + "matrixinit": "Matrix Init", + "matrixinitiative": "Matrix Initiative", + "matrixsoak": "Matrixschaden Widerstand", + "mediumdrone": "Medium Drone", + "melee": "Nahkampf", + "memory": "Erinnerungsvermögen", + "mental": "Geistig", + "meta": "Meta", + "metamagic": "Metamagie", + "metatype": "Metatyp", + "microdrone": "Microdrone", + "minidrone": "Minidrone", + "minor": "Minor", + "min": "Min", + "misc": "Sonst.", + "miscmagic": "Miscellaneous Magic", + "mod": "Mod", + "mode": "Modus", + "model": "Modell", + "modeoptions": "Feuermodi", + "modes": "Modi", + "modifications": "Modifikationen", + "modifier": "Modifikator", + "modifierdice": "Würfelmodifikatoren", + "modifiers": "Modifikatoren", + "movement": "Bewegung", + "movementmodifier": "Bewegungsmodifikator", + "multisense": "Vollsensorisch", + "mundane": "Mundan", + "mysticadept": "Mystic Adept", + "n": "N", + "name": "Name", + "namealias": "Name/Straßenname", + "nauticalmechanic": "Seefahrtsmechanik", + "near": "Nah", + "non-aspected": "Non-Aspected", + "none": "Keine", + "notes": "Notizen", + "notoriety": "Schlechter Ruf", + "nuyen": "Nuyen", + "options": "Optionen", + "other": "Andere", + "outdoors": "Natur", + "overflow": "Überzählig", + "overflowmodifier": "Überzählig Modifikator", + "p": "P", + "painfooter": "Niedrige Schmerztoleranz erhöht den Verletzungsmodifikator um +1, während Hohe Schmerztoleranz diesem um -1 reduziert.", + "paintolerance": "Schmerztoleranz", + "pas": "Pas", + "passive": "Passive", + "pc": "SC", + "perception": "Wahrnehmung", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Persönliches", + "physical": "Physisch", + "physicalbonus": "Physischer Bonus", + "physicaldamagetrack": "Physischer Schadensmonitor", + "pilot": "Pilot", + "piloting": "Steuern", + "player": "Spieler", + "playername": "Spielername\n", + "plot": "Plot", + "pool": "Pool", + "potency": "Wirksamkeit", + "power": "Kraft", + "powers": "Kräfte", + "pr": "Professionalitätsstufe", + "prep": "Vorb…", + "preparation": "Preparation", + "preparations": "Vorbereitungen", + "primary": "Aktiv", + "primaryarmor": "Aktive Panzerung", + "primarylifestyle": "Aktueller Lebenstil", + "primarymeleeweapon": "Aktive Nahkampfwaffe", + "primaryrangedweapon": "Aktive Fernkampfwaffe", + "programs": "Programme", + "public": "Öffentlich", + "publicawareness": "Prominenz", + "qualities": "Vor/Nachteile", + "quality": "Vor/Nachteil", + "quantity": "Anzahl", + "r": "R", + "radi": "Strah.", + "radiationprotection": "Strahlungsschutz", + "range": "RW", + "ranged": "Fernkampf", + "rating": "Stufe", + "rating modifier": "Stufenmodifikator", + "rc": "RK", + "reach": "Reichweite", + "reaction": "Reaktion", + "recoil": "Rückstoß", + "relatedlifestyle": "zugehörige Lebensstile", + "reputation": "Reputation", + "resists": "Widerstände", + "resonance": "Resonanz", + "ritual": "Ritual", + "rituals": "Rituale", + "rotorcraft": "Rotarcraft", + "rtg": "St.", + "runmodifier": "Laufrate", + "running": "Laufen", + "s": "S", + "sa": "HM", + "seat": "Sitz", + "seats": "Sitze", + "self": "Selbst", + "sensor": "Sensor", + "sex": "Geschlecht", + "shadowamps": "Shadow Amps", + "shamanism": "Shamanism", + "sheetdescription": "Wähle den Standard Bogen aus.", + "sheetselect": "Bogenauswahl", + "sheettype": "Bogenart", + "singlesense": "Monosensorisch", + "sinname": "SIN Name", + "skill": "Fertigkeit", + "skills": "Fertigkeiten", + "sleaze": "Schleicher", + "smalldrone": "Small Drone", + "soak": "Widerstand", + "social": "Sozial", + "sorcery": "Hexerei", + "special": "Speziell", + "specialization": "Spezialisierung (+2)", + "speed": "Geschwindigkeit", + "speedoff": "Geschwindigkeit (Off-R.)", + "spell": "Spell", + "spells": "Zauber", + "spirit": "Spirit", + "sprint": "Sprinten", + "sprite": "Sprite", + "ss": "EM", + "stealth": "Heimlichkeit", + "streetcred": "Straßenruf", + "strength": "Stärke", + "stun": "Betäubung", + "stunbonus": "Betäubungsbonus", + "stundamagetrack": "Betäubungs Zustandsmonitor", + "style": "Stil", + "submarine": "Submarine", + "submersion": "Wandlung", + "sustained": "Aufrechterhalten", + "t": "B", + "t (a)": "B (F)", + "target": "Ziel", + "tasking": "Tasken", + "technique": "Technik", + "temp": "Temp.", + "temporarymodifiers": "Temporäre Modifikatoren", + "threshold": "Threshold", + "time": "Zeitzünder", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Summe", + "total karma": "Gesamtkarma", + "tradition": "Tradition", + "trigger": "Auslöser", + "truck": "Truck", + "type": "Typ", + "van": "Van", + "vehicle": "Fahrzeug", + "vehicleweapons": "Fahrzeugwaffen", + "vtolvstol": "VTOL/VSTOL", + "w": "W", + "walkmodifier": "Gehrate", + "weakness": "Schwäche", + "weapon": "Waffe", + "weapons": "Waffen", + "weight": "Gewicht", + "whisper": "Flüstern", + "whisperdescription": "Schalte zwischen öffentlichen und Würfen an den SL um.", + "willpower": "Willenskraft", + "wounds": "Wunden" +} \ No newline at end of file diff --git a/Shadowrun Sixth World/translations/el.json b/Shadowrun Sixth World/translations/el.json new file mode 100644 index 0000000000..d938644d93 --- /dev/null +++ b/Shadowrun Sixth World/translations/el.json @@ -0,0 +1,381 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Accel", + "acceleration": "Acceleration", + "acid": "Acid", + "acidprotection": "Acid Protection", + "act": "Act", + "active": "Active", + "adept": "Adept", + "adeptpowers": "Adept Powers", + "age": "Age", + "agility": "Agility", + "alchemy": "Alchemy", + "ammo": "Ammo", + "ap": "AP", + "armor": "Armor", + "armorrating": "Armor Rating", + "arms": "Arms", + "assensing": "Assensing", + "astralini": "Astral Init", + "astralinitiative": "Astral Initiative", + "astral": "Astral", + "athletics": "Athletics", + "attack": "Attack", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "awakened": "Awakened", + "b": "B", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "bike": "Bike", + "biotech": "Biotech", + "boat": "Boat", + "body": "Body", + "bonuses": "Bonuses", + "c": "C", + "car": "Car", + "category": "Category", + "character": "Character", + "charactername": "Character Name", + "charisma": "Charisma", + "chem": "Chem", + "chemical": "Chemical", + "close": "Close", + "closecombat": "Close Combat", + "cold": "Cold", + "coldprotection": "Cold Protection", + "coldsiminit": "Cold Sim Init", + "coldsiminitiative": "Cold Sim VR Initiative", + "combat": "Combat", + "combattype": "Combat Type", + "command": "Command", + "complexform": "Complex Form", + "composure": "Composure", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "connection": "Connection", + "contact": "Contact", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "cracking": "Cracking", + "cumulative": "Cumulative", + "currentessence": "Total", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "data_processing": "Data Processing", + "dataproc": "Data Proc.", + "decompiling": "Decompiling", + "default": "Unskilled Skill Use", + "defense": "Defense", + "defenserating": "Defense Rating", + "defense attribute": "Defense Attribute", + "defense matrix attribute": "Defense Matrix Attribute", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "dice": "Dice", + "direct": "Direct", + "directcombat": "Direct Combat", + "directcombatarea": "Direct Combat, Area", + "disguise": "Disguise", + "diving": "Diving", + "dr": "DR", + "drain": "Drain", + "drain-2": "Drain 2", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "effecttype": "Effect Type", + "elec": "Elec", + "electricalprotection": "Eletrical Protection", + "electronics": "Electronics", + "emerged": "Emerged", + "enchanting": "Enchanting", + "engineering": "Engineering", + "ess": "Ess", + "esscost": "Ess Cost", + "essence": "Essence", + "essencemodifier": "Mod", + "ethnicity": "Ethnicity", + "exoticmelee": "Exotic Melee", + "exoticweapon": "Exotic Weapon", + "exoticweapons": "Exotic Weapons", + "exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool", + "expertise": "Expertise (+3)", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakesin": "Fake SIN", + "fakeidsrelated": "SIN Name / Rating / Lifestyle / Licenses / Notes", + "far": "Far", + "favor": "Favor", + "file": "File", + "fire": "Fire", + "firearms": "Firearms", + "fireprotection": "Fire Protection", + "firewall": "Firewall", + "firingmodes": "Firing Modes", + "fixedwingaircraft": "Fixed Wing Aircraft", + "focus": "Focus", + "force": "Force", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "gm-whisper": "Whisper Roll to GM", + "/w GM": "/w GM", + "grunt": "Grunt", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "health": "Health", + "heat": "Heat", + "height-u": "Height", + "hermeticism": "Hermeticism", + "host": "Host", + "host_rating": "Host Rating", + "hotsiminit": "Hot Sim Init", + "hotsiminitiative": "Hot Sim VR Initiative", + "i": "I", + "ic": "IC", + "ic limit": "IC Limit", + "idslifestylecurrency": "SINs/Lifestyles/Currency", + "lifestylelicensesnotes": "Lifestyle / Licenses / Notes", + "illusion": "Illusion", + "indirect": "Indirect", + "indirectcombat": "Indirect Combat", + "indirectcombatarea": "Indirect Combat, Area", + "influence": "Influence", + "initiate": "Initiate", + "initiategrade": "Initiate Grade", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "knowledge": "Knowledge", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "language": "Language", + "languageskills": "Language Skills", + "largedrone": "Large Drone", + "level": "Level", + "licenses": "Licenses", + "lifestyle": "Lifestyle", + "liftcarry": "Lift & Carry", + "limited": "Limited", + "logic": "Logic", + "los": "LOS", + "los (a)": "LOS (A)", + "loyalty": "Loyalty", + "m": "M", + "mage": "Mage", + "magic": "Magic", + "magicres": "Magic/Resonance", + "maj": "Maj", + "major": "Major", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix Init", + "matrixinitiative": "Matrix Initiative", + "matrixsoak": "Matrix Soak", + "mediumdrone": "Medium Drone", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "meta": "Meta", + "metamagic": "Metamagic", + "metatype": "Metatype", + "microdrone": "Microdrone", + "minidrone": "Minidrone", + "minor": "Minor", + "min": "Min", + "misc": "Misc", + "miscmagic": "Miscellaneous Magic", + "mod": "Mod", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "movementmodifier": "Movement Modifier", + "multisense": "Multi-Sense", + "mundane": "Mundane", + "mysticadept": "Mystic Adept", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "near": "Near", + "non-aspected": "Non-Aspected", + "none": "None", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "Nuyen", + "options": "Options", + "other": "Other", + "outdoors": "Outdoors", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "painfooter": "Low Pain Tolerance applies a +1 and High Pain Tolerance applies a -1 modifier to wound penalty related to damage.", + "paintolerance": "Pain Tolerance", + "pas": "Pas", + "passive": "Passive", + "pc": "PC", + "perception": "Perception", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "pilot": "pilot", + "piloting": "Piloting", + "player": "Player", + "playername": "Player Name", + "plot": "Plot", + "pool": "Pool", + "potency": "Potency", + "power": "Power", + "powers": "Powers", + "pr": "Professional Rating", + "prep": "Prep...", + "preparation": "Preparation", + "preparations": "Preparations", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "public": "Public", + "publicawareness": "Public Awereness", + "qualities": "Qualities", + "quality": "Quality", + "quantity": "Quantity", + "r": "R", + "radi": "Radi.", + "radiationprotection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "rating modifier": "rating modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "relatedlifestyle": "Related Lifestyles", + "reputation": "Reputation", + "resists": "Resists", + "resonance": "Resonance", + "ritual": "Ritual", + "rituals": "Rituals", + "rotorcraft": "Rotarcraft", + "rtg": "RTG", + "runmodifier": "Run Modifier", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "seats": "Seats", + "self": "Self", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "shamanism": "Shamanism", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "singlesense": "Single-Sense", + "sinname": "SIN Name", + "skill": "Skill", + "skills": "Skills", + "sleaze": "Sleaze", + "smalldrone": "Small Drone", + "soak": "Soak", + "social": "Social", + "sorcery": "Sorcery", + "special": "Special", + "specialization": "Specialization (+2)", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spell": "Spell", + "spells": "Spells", + "spirit": "Spirit", + "sprint": "Sprint", + "sprite": "Sprite", + "ss": "SS", + "stealth": "Stealth", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submarine": "Submarine", + "submersion": "Submersion", + "sustained": "Sustained", + "t": "T", + "t (a)": "T (A)", + "target": "Target", + "tasking": "Tasking", + "technique": "Technique", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "threshold": "Threshold", + "time": "Time", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "total karma": "Total Karma", + "tradition": "Tradition", + "trigger": "Trigger", + "truck": "Truck", + "type": "Type", + "van": "Van", + "vehicle": "Vehicle", + "vehicleweapons": "Vehicle Weapons", + "vtolvstol": "VTOL/VSTOL", + "w": "W", + "walkmodifier": "Walk Modifier", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "whisper": "Whisper", + "whisperdescription": "Set the default for rolling in public or to gm.", + "willpower": "Willpower", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/Shadowrun Sixth World/translations/en.json b/Shadowrun Sixth World/translations/en.json new file mode 100644 index 0000000000..d938644d93 --- /dev/null +++ b/Shadowrun Sixth World/translations/en.json @@ -0,0 +1,381 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Accel", + "acceleration": "Acceleration", + "acid": "Acid", + "acidprotection": "Acid Protection", + "act": "Act", + "active": "Active", + "adept": "Adept", + "adeptpowers": "Adept Powers", + "age": "Age", + "agility": "Agility", + "alchemy": "Alchemy", + "ammo": "Ammo", + "ap": "AP", + "armor": "Armor", + "armorrating": "Armor Rating", + "arms": "Arms", + "assensing": "Assensing", + "astralini": "Astral Init", + "astralinitiative": "Astral Initiative", + "astral": "Astral", + "athletics": "Athletics", + "attack": "Attack", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "awakened": "Awakened", + "b": "B", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "bike": "Bike", + "biotech": "Biotech", + "boat": "Boat", + "body": "Body", + "bonuses": "Bonuses", + "c": "C", + "car": "Car", + "category": "Category", + "character": "Character", + "charactername": "Character Name", + "charisma": "Charisma", + "chem": "Chem", + "chemical": "Chemical", + "close": "Close", + "closecombat": "Close Combat", + "cold": "Cold", + "coldprotection": "Cold Protection", + "coldsiminit": "Cold Sim Init", + "coldsiminitiative": "Cold Sim VR Initiative", + "combat": "Combat", + "combattype": "Combat Type", + "command": "Command", + "complexform": "Complex Form", + "composure": "Composure", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "connection": "Connection", + "contact": "Contact", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "cracking": "Cracking", + "cumulative": "Cumulative", + "currentessence": "Total", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "data_processing": "Data Processing", + "dataproc": "Data Proc.", + "decompiling": "Decompiling", + "default": "Unskilled Skill Use", + "defense": "Defense", + "defenserating": "Defense Rating", + "defense attribute": "Defense Attribute", + "defense matrix attribute": "Defense Matrix Attribute", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "dice": "Dice", + "direct": "Direct", + "directcombat": "Direct Combat", + "directcombatarea": "Direct Combat, Area", + "disguise": "Disguise", + "diving": "Diving", + "dr": "DR", + "drain": "Drain", + "drain-2": "Drain 2", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "effecttype": "Effect Type", + "elec": "Elec", + "electricalprotection": "Eletrical Protection", + "electronics": "Electronics", + "emerged": "Emerged", + "enchanting": "Enchanting", + "engineering": "Engineering", + "ess": "Ess", + "esscost": "Ess Cost", + "essence": "Essence", + "essencemodifier": "Mod", + "ethnicity": "Ethnicity", + "exoticmelee": "Exotic Melee", + "exoticweapon": "Exotic Weapon", + "exoticweapons": "Exotic Weapons", + "exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool", + "expertise": "Expertise (+3)", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakesin": "Fake SIN", + "fakeidsrelated": "SIN Name / Rating / Lifestyle / Licenses / Notes", + "far": "Far", + "favor": "Favor", + "file": "File", + "fire": "Fire", + "firearms": "Firearms", + "fireprotection": "Fire Protection", + "firewall": "Firewall", + "firingmodes": "Firing Modes", + "fixedwingaircraft": "Fixed Wing Aircraft", + "focus": "Focus", + "force": "Force", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "gm-whisper": "Whisper Roll to GM", + "/w GM": "/w GM", + "grunt": "Grunt", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "health": "Health", + "heat": "Heat", + "height-u": "Height", + "hermeticism": "Hermeticism", + "host": "Host", + "host_rating": "Host Rating", + "hotsiminit": "Hot Sim Init", + "hotsiminitiative": "Hot Sim VR Initiative", + "i": "I", + "ic": "IC", + "ic limit": "IC Limit", + "idslifestylecurrency": "SINs/Lifestyles/Currency", + "lifestylelicensesnotes": "Lifestyle / Licenses / Notes", + "illusion": "Illusion", + "indirect": "Indirect", + "indirectcombat": "Indirect Combat", + "indirectcombatarea": "Indirect Combat, Area", + "influence": "Influence", + "initiate": "Initiate", + "initiategrade": "Initiate Grade", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "knowledge": "Knowledge", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "language": "Language", + "languageskills": "Language Skills", + "largedrone": "Large Drone", + "level": "Level", + "licenses": "Licenses", + "lifestyle": "Lifestyle", + "liftcarry": "Lift & Carry", + "limited": "Limited", + "logic": "Logic", + "los": "LOS", + "los (a)": "LOS (A)", + "loyalty": "Loyalty", + "m": "M", + "mage": "Mage", + "magic": "Magic", + "magicres": "Magic/Resonance", + "maj": "Maj", + "major": "Major", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix Init", + "matrixinitiative": "Matrix Initiative", + "matrixsoak": "Matrix Soak", + "mediumdrone": "Medium Drone", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "meta": "Meta", + "metamagic": "Metamagic", + "metatype": "Metatype", + "microdrone": "Microdrone", + "minidrone": "Minidrone", + "minor": "Minor", + "min": "Min", + "misc": "Misc", + "miscmagic": "Miscellaneous Magic", + "mod": "Mod", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "movementmodifier": "Movement Modifier", + "multisense": "Multi-Sense", + "mundane": "Mundane", + "mysticadept": "Mystic Adept", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "near": "Near", + "non-aspected": "Non-Aspected", + "none": "None", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "Nuyen", + "options": "Options", + "other": "Other", + "outdoors": "Outdoors", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "painfooter": "Low Pain Tolerance applies a +1 and High Pain Tolerance applies a -1 modifier to wound penalty related to damage.", + "paintolerance": "Pain Tolerance", + "pas": "Pas", + "passive": "Passive", + "pc": "PC", + "perception": "Perception", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "pilot": "pilot", + "piloting": "Piloting", + "player": "Player", + "playername": "Player Name", + "plot": "Plot", + "pool": "Pool", + "potency": "Potency", + "power": "Power", + "powers": "Powers", + "pr": "Professional Rating", + "prep": "Prep...", + "preparation": "Preparation", + "preparations": "Preparations", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "public": "Public", + "publicawareness": "Public Awereness", + "qualities": "Qualities", + "quality": "Quality", + "quantity": "Quantity", + "r": "R", + "radi": "Radi.", + "radiationprotection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "rating modifier": "rating modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "relatedlifestyle": "Related Lifestyles", + "reputation": "Reputation", + "resists": "Resists", + "resonance": "Resonance", + "ritual": "Ritual", + "rituals": "Rituals", + "rotorcraft": "Rotarcraft", + "rtg": "RTG", + "runmodifier": "Run Modifier", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "seats": "Seats", + "self": "Self", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "shamanism": "Shamanism", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "singlesense": "Single-Sense", + "sinname": "SIN Name", + "skill": "Skill", + "skills": "Skills", + "sleaze": "Sleaze", + "smalldrone": "Small Drone", + "soak": "Soak", + "social": "Social", + "sorcery": "Sorcery", + "special": "Special", + "specialization": "Specialization (+2)", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spell": "Spell", + "spells": "Spells", + "spirit": "Spirit", + "sprint": "Sprint", + "sprite": "Sprite", + "ss": "SS", + "stealth": "Stealth", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submarine": "Submarine", + "submersion": "Submersion", + "sustained": "Sustained", + "t": "T", + "t (a)": "T (A)", + "target": "Target", + "tasking": "Tasking", + "technique": "Technique", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "threshold": "Threshold", + "time": "Time", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "total karma": "Total Karma", + "tradition": "Tradition", + "trigger": "Trigger", + "truck": "Truck", + "type": "Type", + "van": "Van", + "vehicle": "Vehicle", + "vehicleweapons": "Vehicle Weapons", + "vtolvstol": "VTOL/VSTOL", + "w": "W", + "walkmodifier": "Walk Modifier", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "whisper": "Whisper", + "whisperdescription": "Set the default for rolling in public or to gm.", + "willpower": "Willpower", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/Shadowrun Sixth World/translations/es.json b/Shadowrun Sixth World/translations/es.json new file mode 100644 index 0000000000..d938644d93 --- /dev/null +++ b/Shadowrun Sixth World/translations/es.json @@ -0,0 +1,381 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Accel", + "acceleration": "Acceleration", + "acid": "Acid", + "acidprotection": "Acid Protection", + "act": "Act", + "active": "Active", + "adept": "Adept", + "adeptpowers": "Adept Powers", + "age": "Age", + "agility": "Agility", + "alchemy": "Alchemy", + "ammo": "Ammo", + "ap": "AP", + "armor": "Armor", + "armorrating": "Armor Rating", + "arms": "Arms", + "assensing": "Assensing", + "astralini": "Astral Init", + "astralinitiative": "Astral Initiative", + "astral": "Astral", + "athletics": "Athletics", + "attack": "Attack", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "awakened": "Awakened", + "b": "B", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "bike": "Bike", + "biotech": "Biotech", + "boat": "Boat", + "body": "Body", + "bonuses": "Bonuses", + "c": "C", + "car": "Car", + "category": "Category", + "character": "Character", + "charactername": "Character Name", + "charisma": "Charisma", + "chem": "Chem", + "chemical": "Chemical", + "close": "Close", + "closecombat": "Close Combat", + "cold": "Cold", + "coldprotection": "Cold Protection", + "coldsiminit": "Cold Sim Init", + "coldsiminitiative": "Cold Sim VR Initiative", + "combat": "Combat", + "combattype": "Combat Type", + "command": "Command", + "complexform": "Complex Form", + "composure": "Composure", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "connection": "Connection", + "contact": "Contact", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "cracking": "Cracking", + "cumulative": "Cumulative", + "currentessence": "Total", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "data_processing": "Data Processing", + "dataproc": "Data Proc.", + "decompiling": "Decompiling", + "default": "Unskilled Skill Use", + "defense": "Defense", + "defenserating": "Defense Rating", + "defense attribute": "Defense Attribute", + "defense matrix attribute": "Defense Matrix Attribute", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "dice": "Dice", + "direct": "Direct", + "directcombat": "Direct Combat", + "directcombatarea": "Direct Combat, Area", + "disguise": "Disguise", + "diving": "Diving", + "dr": "DR", + "drain": "Drain", + "drain-2": "Drain 2", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "effecttype": "Effect Type", + "elec": "Elec", + "electricalprotection": "Eletrical Protection", + "electronics": "Electronics", + "emerged": "Emerged", + "enchanting": "Enchanting", + "engineering": "Engineering", + "ess": "Ess", + "esscost": "Ess Cost", + "essence": "Essence", + "essencemodifier": "Mod", + "ethnicity": "Ethnicity", + "exoticmelee": "Exotic Melee", + "exoticweapon": "Exotic Weapon", + "exoticweapons": "Exotic Weapons", + "exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool", + "expertise": "Expertise (+3)", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakesin": "Fake SIN", + "fakeidsrelated": "SIN Name / Rating / Lifestyle / Licenses / Notes", + "far": "Far", + "favor": "Favor", + "file": "File", + "fire": "Fire", + "firearms": "Firearms", + "fireprotection": "Fire Protection", + "firewall": "Firewall", + "firingmodes": "Firing Modes", + "fixedwingaircraft": "Fixed Wing Aircraft", + "focus": "Focus", + "force": "Force", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "gm-whisper": "Whisper Roll to GM", + "/w GM": "/w GM", + "grunt": "Grunt", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "health": "Health", + "heat": "Heat", + "height-u": "Height", + "hermeticism": "Hermeticism", + "host": "Host", + "host_rating": "Host Rating", + "hotsiminit": "Hot Sim Init", + "hotsiminitiative": "Hot Sim VR Initiative", + "i": "I", + "ic": "IC", + "ic limit": "IC Limit", + "idslifestylecurrency": "SINs/Lifestyles/Currency", + "lifestylelicensesnotes": "Lifestyle / Licenses / Notes", + "illusion": "Illusion", + "indirect": "Indirect", + "indirectcombat": "Indirect Combat", + "indirectcombatarea": "Indirect Combat, Area", + "influence": "Influence", + "initiate": "Initiate", + "initiategrade": "Initiate Grade", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "knowledge": "Knowledge", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "language": "Language", + "languageskills": "Language Skills", + "largedrone": "Large Drone", + "level": "Level", + "licenses": "Licenses", + "lifestyle": "Lifestyle", + "liftcarry": "Lift & Carry", + "limited": "Limited", + "logic": "Logic", + "los": "LOS", + "los (a)": "LOS (A)", + "loyalty": "Loyalty", + "m": "M", + "mage": "Mage", + "magic": "Magic", + "magicres": "Magic/Resonance", + "maj": "Maj", + "major": "Major", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix Init", + "matrixinitiative": "Matrix Initiative", + "matrixsoak": "Matrix Soak", + "mediumdrone": "Medium Drone", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "meta": "Meta", + "metamagic": "Metamagic", + "metatype": "Metatype", + "microdrone": "Microdrone", + "minidrone": "Minidrone", + "minor": "Minor", + "min": "Min", + "misc": "Misc", + "miscmagic": "Miscellaneous Magic", + "mod": "Mod", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "movementmodifier": "Movement Modifier", + "multisense": "Multi-Sense", + "mundane": "Mundane", + "mysticadept": "Mystic Adept", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "near": "Near", + "non-aspected": "Non-Aspected", + "none": "None", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "Nuyen", + "options": "Options", + "other": "Other", + "outdoors": "Outdoors", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "painfooter": "Low Pain Tolerance applies a +1 and High Pain Tolerance applies a -1 modifier to wound penalty related to damage.", + "paintolerance": "Pain Tolerance", + "pas": "Pas", + "passive": "Passive", + "pc": "PC", + "perception": "Perception", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "pilot": "pilot", + "piloting": "Piloting", + "player": "Player", + "playername": "Player Name", + "plot": "Plot", + "pool": "Pool", + "potency": "Potency", + "power": "Power", + "powers": "Powers", + "pr": "Professional Rating", + "prep": "Prep...", + "preparation": "Preparation", + "preparations": "Preparations", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "public": "Public", + "publicawareness": "Public Awereness", + "qualities": "Qualities", + "quality": "Quality", + "quantity": "Quantity", + "r": "R", + "radi": "Radi.", + "radiationprotection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "rating modifier": "rating modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "relatedlifestyle": "Related Lifestyles", + "reputation": "Reputation", + "resists": "Resists", + "resonance": "Resonance", + "ritual": "Ritual", + "rituals": "Rituals", + "rotorcraft": "Rotarcraft", + "rtg": "RTG", + "runmodifier": "Run Modifier", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "seats": "Seats", + "self": "Self", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "shamanism": "Shamanism", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "singlesense": "Single-Sense", + "sinname": "SIN Name", + "skill": "Skill", + "skills": "Skills", + "sleaze": "Sleaze", + "smalldrone": "Small Drone", + "soak": "Soak", + "social": "Social", + "sorcery": "Sorcery", + "special": "Special", + "specialization": "Specialization (+2)", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spell": "Spell", + "spells": "Spells", + "spirit": "Spirit", + "sprint": "Sprint", + "sprite": "Sprite", + "ss": "SS", + "stealth": "Stealth", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submarine": "Submarine", + "submersion": "Submersion", + "sustained": "Sustained", + "t": "T", + "t (a)": "T (A)", + "target": "Target", + "tasking": "Tasking", + "technique": "Technique", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "threshold": "Threshold", + "time": "Time", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "total karma": "Total Karma", + "tradition": "Tradition", + "trigger": "Trigger", + "truck": "Truck", + "type": "Type", + "van": "Van", + "vehicle": "Vehicle", + "vehicleweapons": "Vehicle Weapons", + "vtolvstol": "VTOL/VSTOL", + "w": "W", + "walkmodifier": "Walk Modifier", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "whisper": "Whisper", + "whisperdescription": "Set the default for rolling in public or to gm.", + "willpower": "Willpower", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/Shadowrun Sixth World/translations/fr.json b/Shadowrun Sixth World/translations/fr.json new file mode 100644 index 0000000000..d938644d93 --- /dev/null +++ b/Shadowrun Sixth World/translations/fr.json @@ -0,0 +1,381 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Accel", + "acceleration": "Acceleration", + "acid": "Acid", + "acidprotection": "Acid Protection", + "act": "Act", + "active": "Active", + "adept": "Adept", + "adeptpowers": "Adept Powers", + "age": "Age", + "agility": "Agility", + "alchemy": "Alchemy", + "ammo": "Ammo", + "ap": "AP", + "armor": "Armor", + "armorrating": "Armor Rating", + "arms": "Arms", + "assensing": "Assensing", + "astralini": "Astral Init", + "astralinitiative": "Astral Initiative", + "astral": "Astral", + "athletics": "Athletics", + "attack": "Attack", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "awakened": "Awakened", + "b": "B", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "bike": "Bike", + "biotech": "Biotech", + "boat": "Boat", + "body": "Body", + "bonuses": "Bonuses", + "c": "C", + "car": "Car", + "category": "Category", + "character": "Character", + "charactername": "Character Name", + "charisma": "Charisma", + "chem": "Chem", + "chemical": "Chemical", + "close": "Close", + "closecombat": "Close Combat", + "cold": "Cold", + "coldprotection": "Cold Protection", + "coldsiminit": "Cold Sim Init", + "coldsiminitiative": "Cold Sim VR Initiative", + "combat": "Combat", + "combattype": "Combat Type", + "command": "Command", + "complexform": "Complex Form", + "composure": "Composure", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "connection": "Connection", + "contact": "Contact", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "cracking": "Cracking", + "cumulative": "Cumulative", + "currentessence": "Total", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "data_processing": "Data Processing", + "dataproc": "Data Proc.", + "decompiling": "Decompiling", + "default": "Unskilled Skill Use", + "defense": "Defense", + "defenserating": "Defense Rating", + "defense attribute": "Defense Attribute", + "defense matrix attribute": "Defense Matrix Attribute", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "dice": "Dice", + "direct": "Direct", + "directcombat": "Direct Combat", + "directcombatarea": "Direct Combat, Area", + "disguise": "Disguise", + "diving": "Diving", + "dr": "DR", + "drain": "Drain", + "drain-2": "Drain 2", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "effecttype": "Effect Type", + "elec": "Elec", + "electricalprotection": "Eletrical Protection", + "electronics": "Electronics", + "emerged": "Emerged", + "enchanting": "Enchanting", + "engineering": "Engineering", + "ess": "Ess", + "esscost": "Ess Cost", + "essence": "Essence", + "essencemodifier": "Mod", + "ethnicity": "Ethnicity", + "exoticmelee": "Exotic Melee", + "exoticweapon": "Exotic Weapon", + "exoticweapons": "Exotic Weapons", + "exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool", + "expertise": "Expertise (+3)", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakesin": "Fake SIN", + "fakeidsrelated": "SIN Name / Rating / Lifestyle / Licenses / Notes", + "far": "Far", + "favor": "Favor", + "file": "File", + "fire": "Fire", + "firearms": "Firearms", + "fireprotection": "Fire Protection", + "firewall": "Firewall", + "firingmodes": "Firing Modes", + "fixedwingaircraft": "Fixed Wing Aircraft", + "focus": "Focus", + "force": "Force", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "gm-whisper": "Whisper Roll to GM", + "/w GM": "/w GM", + "grunt": "Grunt", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "health": "Health", + "heat": "Heat", + "height-u": "Height", + "hermeticism": "Hermeticism", + "host": "Host", + "host_rating": "Host Rating", + "hotsiminit": "Hot Sim Init", + "hotsiminitiative": "Hot Sim VR Initiative", + "i": "I", + "ic": "IC", + "ic limit": "IC Limit", + "idslifestylecurrency": "SINs/Lifestyles/Currency", + "lifestylelicensesnotes": "Lifestyle / Licenses / Notes", + "illusion": "Illusion", + "indirect": "Indirect", + "indirectcombat": "Indirect Combat", + "indirectcombatarea": "Indirect Combat, Area", + "influence": "Influence", + "initiate": "Initiate", + "initiategrade": "Initiate Grade", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "knowledge": "Knowledge", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "language": "Language", + "languageskills": "Language Skills", + "largedrone": "Large Drone", + "level": "Level", + "licenses": "Licenses", + "lifestyle": "Lifestyle", + "liftcarry": "Lift & Carry", + "limited": "Limited", + "logic": "Logic", + "los": "LOS", + "los (a)": "LOS (A)", + "loyalty": "Loyalty", + "m": "M", + "mage": "Mage", + "magic": "Magic", + "magicres": "Magic/Resonance", + "maj": "Maj", + "major": "Major", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix Init", + "matrixinitiative": "Matrix Initiative", + "matrixsoak": "Matrix Soak", + "mediumdrone": "Medium Drone", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "meta": "Meta", + "metamagic": "Metamagic", + "metatype": "Metatype", + "microdrone": "Microdrone", + "minidrone": "Minidrone", + "minor": "Minor", + "min": "Min", + "misc": "Misc", + "miscmagic": "Miscellaneous Magic", + "mod": "Mod", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "movementmodifier": "Movement Modifier", + "multisense": "Multi-Sense", + "mundane": "Mundane", + "mysticadept": "Mystic Adept", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "near": "Near", + "non-aspected": "Non-Aspected", + "none": "None", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "Nuyen", + "options": "Options", + "other": "Other", + "outdoors": "Outdoors", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "painfooter": "Low Pain Tolerance applies a +1 and High Pain Tolerance applies a -1 modifier to wound penalty related to damage.", + "paintolerance": "Pain Tolerance", + "pas": "Pas", + "passive": "Passive", + "pc": "PC", + "perception": "Perception", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "pilot": "pilot", + "piloting": "Piloting", + "player": "Player", + "playername": "Player Name", + "plot": "Plot", + "pool": "Pool", + "potency": "Potency", + "power": "Power", + "powers": "Powers", + "pr": "Professional Rating", + "prep": "Prep...", + "preparation": "Preparation", + "preparations": "Preparations", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "public": "Public", + "publicawareness": "Public Awereness", + "qualities": "Qualities", + "quality": "Quality", + "quantity": "Quantity", + "r": "R", + "radi": "Radi.", + "radiationprotection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "rating modifier": "rating modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "relatedlifestyle": "Related Lifestyles", + "reputation": "Reputation", + "resists": "Resists", + "resonance": "Resonance", + "ritual": "Ritual", + "rituals": "Rituals", + "rotorcraft": "Rotarcraft", + "rtg": "RTG", + "runmodifier": "Run Modifier", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "seats": "Seats", + "self": "Self", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "shamanism": "Shamanism", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "singlesense": "Single-Sense", + "sinname": "SIN Name", + "skill": "Skill", + "skills": "Skills", + "sleaze": "Sleaze", + "smalldrone": "Small Drone", + "soak": "Soak", + "social": "Social", + "sorcery": "Sorcery", + "special": "Special", + "specialization": "Specialization (+2)", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spell": "Spell", + "spells": "Spells", + "spirit": "Spirit", + "sprint": "Sprint", + "sprite": "Sprite", + "ss": "SS", + "stealth": "Stealth", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submarine": "Submarine", + "submersion": "Submersion", + "sustained": "Sustained", + "t": "T", + "t (a)": "T (A)", + "target": "Target", + "tasking": "Tasking", + "technique": "Technique", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "threshold": "Threshold", + "time": "Time", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "total karma": "Total Karma", + "tradition": "Tradition", + "trigger": "Trigger", + "truck": "Truck", + "type": "Type", + "van": "Van", + "vehicle": "Vehicle", + "vehicleweapons": "Vehicle Weapons", + "vtolvstol": "VTOL/VSTOL", + "w": "W", + "walkmodifier": "Walk Modifier", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "whisper": "Whisper", + "whisperdescription": "Set the default for rolling in public or to gm.", + "willpower": "Willpower", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/Shadowrun Sixth World/translations/he.json b/Shadowrun Sixth World/translations/he.json new file mode 100644 index 0000000000..d938644d93 --- /dev/null +++ b/Shadowrun Sixth World/translations/he.json @@ -0,0 +1,381 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Accel", + "acceleration": "Acceleration", + "acid": "Acid", + "acidprotection": "Acid Protection", + "act": "Act", + "active": "Active", + "adept": "Adept", + "adeptpowers": "Adept Powers", + "age": "Age", + "agility": "Agility", + "alchemy": "Alchemy", + "ammo": "Ammo", + "ap": "AP", + "armor": "Armor", + "armorrating": "Armor Rating", + "arms": "Arms", + "assensing": "Assensing", + "astralini": "Astral Init", + "astralinitiative": "Astral Initiative", + "astral": "Astral", + "athletics": "Athletics", + "attack": "Attack", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "awakened": "Awakened", + "b": "B", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "bike": "Bike", + "biotech": "Biotech", + "boat": "Boat", + "body": "Body", + "bonuses": "Bonuses", + "c": "C", + "car": "Car", + "category": "Category", + "character": "Character", + "charactername": "Character Name", + "charisma": "Charisma", + "chem": "Chem", + "chemical": "Chemical", + "close": "Close", + "closecombat": "Close Combat", + "cold": "Cold", + "coldprotection": "Cold Protection", + "coldsiminit": "Cold Sim Init", + "coldsiminitiative": "Cold Sim VR Initiative", + "combat": "Combat", + "combattype": "Combat Type", + "command": "Command", + "complexform": "Complex Form", + "composure": "Composure", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "connection": "Connection", + "contact": "Contact", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "cracking": "Cracking", + "cumulative": "Cumulative", + "currentessence": "Total", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "data_processing": "Data Processing", + "dataproc": "Data Proc.", + "decompiling": "Decompiling", + "default": "Unskilled Skill Use", + "defense": "Defense", + "defenserating": "Defense Rating", + "defense attribute": "Defense Attribute", + "defense matrix attribute": "Defense Matrix Attribute", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "dice": "Dice", + "direct": "Direct", + "directcombat": "Direct Combat", + "directcombatarea": "Direct Combat, Area", + "disguise": "Disguise", + "diving": "Diving", + "dr": "DR", + "drain": "Drain", + "drain-2": "Drain 2", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "effecttype": "Effect Type", + "elec": "Elec", + "electricalprotection": "Eletrical Protection", + "electronics": "Electronics", + "emerged": "Emerged", + "enchanting": "Enchanting", + "engineering": "Engineering", + "ess": "Ess", + "esscost": "Ess Cost", + "essence": "Essence", + "essencemodifier": "Mod", + "ethnicity": "Ethnicity", + "exoticmelee": "Exotic Melee", + "exoticweapon": "Exotic Weapon", + "exoticweapons": "Exotic Weapons", + "exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool", + "expertise": "Expertise (+3)", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakesin": "Fake SIN", + "fakeidsrelated": "SIN Name / Rating / Lifestyle / Licenses / Notes", + "far": "Far", + "favor": "Favor", + "file": "File", + "fire": "Fire", + "firearms": "Firearms", + "fireprotection": "Fire Protection", + "firewall": "Firewall", + "firingmodes": "Firing Modes", + "fixedwingaircraft": "Fixed Wing Aircraft", + "focus": "Focus", + "force": "Force", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "gm-whisper": "Whisper Roll to GM", + "/w GM": "/w GM", + "grunt": "Grunt", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "health": "Health", + "heat": "Heat", + "height-u": "Height", + "hermeticism": "Hermeticism", + "host": "Host", + "host_rating": "Host Rating", + "hotsiminit": "Hot Sim Init", + "hotsiminitiative": "Hot Sim VR Initiative", + "i": "I", + "ic": "IC", + "ic limit": "IC Limit", + "idslifestylecurrency": "SINs/Lifestyles/Currency", + "lifestylelicensesnotes": "Lifestyle / Licenses / Notes", + "illusion": "Illusion", + "indirect": "Indirect", + "indirectcombat": "Indirect Combat", + "indirectcombatarea": "Indirect Combat, Area", + "influence": "Influence", + "initiate": "Initiate", + "initiategrade": "Initiate Grade", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "knowledge": "Knowledge", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "language": "Language", + "languageskills": "Language Skills", + "largedrone": "Large Drone", + "level": "Level", + "licenses": "Licenses", + "lifestyle": "Lifestyle", + "liftcarry": "Lift & Carry", + "limited": "Limited", + "logic": "Logic", + "los": "LOS", + "los (a)": "LOS (A)", + "loyalty": "Loyalty", + "m": "M", + "mage": "Mage", + "magic": "Magic", + "magicres": "Magic/Resonance", + "maj": "Maj", + "major": "Major", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix Init", + "matrixinitiative": "Matrix Initiative", + "matrixsoak": "Matrix Soak", + "mediumdrone": "Medium Drone", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "meta": "Meta", + "metamagic": "Metamagic", + "metatype": "Metatype", + "microdrone": "Microdrone", + "minidrone": "Minidrone", + "minor": "Minor", + "min": "Min", + "misc": "Misc", + "miscmagic": "Miscellaneous Magic", + "mod": "Mod", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "movementmodifier": "Movement Modifier", + "multisense": "Multi-Sense", + "mundane": "Mundane", + "mysticadept": "Mystic Adept", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "near": "Near", + "non-aspected": "Non-Aspected", + "none": "None", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "Nuyen", + "options": "Options", + "other": "Other", + "outdoors": "Outdoors", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "painfooter": "Low Pain Tolerance applies a +1 and High Pain Tolerance applies a -1 modifier to wound penalty related to damage.", + "paintolerance": "Pain Tolerance", + "pas": "Pas", + "passive": "Passive", + "pc": "PC", + "perception": "Perception", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "pilot": "pilot", + "piloting": "Piloting", + "player": "Player", + "playername": "Player Name", + "plot": "Plot", + "pool": "Pool", + "potency": "Potency", + "power": "Power", + "powers": "Powers", + "pr": "Professional Rating", + "prep": "Prep...", + "preparation": "Preparation", + "preparations": "Preparations", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "public": "Public", + "publicawareness": "Public Awereness", + "qualities": "Qualities", + "quality": "Quality", + "quantity": "Quantity", + "r": "R", + "radi": "Radi.", + "radiationprotection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "rating modifier": "rating modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "relatedlifestyle": "Related Lifestyles", + "reputation": "Reputation", + "resists": "Resists", + "resonance": "Resonance", + "ritual": "Ritual", + "rituals": "Rituals", + "rotorcraft": "Rotarcraft", + "rtg": "RTG", + "runmodifier": "Run Modifier", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "seats": "Seats", + "self": "Self", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "shamanism": "Shamanism", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "singlesense": "Single-Sense", + "sinname": "SIN Name", + "skill": "Skill", + "skills": "Skills", + "sleaze": "Sleaze", + "smalldrone": "Small Drone", + "soak": "Soak", + "social": "Social", + "sorcery": "Sorcery", + "special": "Special", + "specialization": "Specialization (+2)", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spell": "Spell", + "spells": "Spells", + "spirit": "Spirit", + "sprint": "Sprint", + "sprite": "Sprite", + "ss": "SS", + "stealth": "Stealth", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submarine": "Submarine", + "submersion": "Submersion", + "sustained": "Sustained", + "t": "T", + "t (a)": "T (A)", + "target": "Target", + "tasking": "Tasking", + "technique": "Technique", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "threshold": "Threshold", + "time": "Time", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "total karma": "Total Karma", + "tradition": "Tradition", + "trigger": "Trigger", + "truck": "Truck", + "type": "Type", + "van": "Van", + "vehicle": "Vehicle", + "vehicleweapons": "Vehicle Weapons", + "vtolvstol": "VTOL/VSTOL", + "w": "W", + "walkmodifier": "Walk Modifier", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "whisper": "Whisper", + "whisperdescription": "Set the default for rolling in public or to gm.", + "willpower": "Willpower", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/Shadowrun Sixth World/translations/hu.json b/Shadowrun Sixth World/translations/hu.json new file mode 100644 index 0000000000..d938644d93 --- /dev/null +++ b/Shadowrun Sixth World/translations/hu.json @@ -0,0 +1,381 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Accel", + "acceleration": "Acceleration", + "acid": "Acid", + "acidprotection": "Acid Protection", + "act": "Act", + "active": "Active", + "adept": "Adept", + "adeptpowers": "Adept Powers", + "age": "Age", + "agility": "Agility", + "alchemy": "Alchemy", + "ammo": "Ammo", + "ap": "AP", + "armor": "Armor", + "armorrating": "Armor Rating", + "arms": "Arms", + "assensing": "Assensing", + "astralini": "Astral Init", + "astralinitiative": "Astral Initiative", + "astral": "Astral", + "athletics": "Athletics", + "attack": "Attack", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "awakened": "Awakened", + "b": "B", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "bike": "Bike", + "biotech": "Biotech", + "boat": "Boat", + "body": "Body", + "bonuses": "Bonuses", + "c": "C", + "car": "Car", + "category": "Category", + "character": "Character", + "charactername": "Character Name", + "charisma": "Charisma", + "chem": "Chem", + "chemical": "Chemical", + "close": "Close", + "closecombat": "Close Combat", + "cold": "Cold", + "coldprotection": "Cold Protection", + "coldsiminit": "Cold Sim Init", + "coldsiminitiative": "Cold Sim VR Initiative", + "combat": "Combat", + "combattype": "Combat Type", + "command": "Command", + "complexform": "Complex Form", + "composure": "Composure", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "connection": "Connection", + "contact": "Contact", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "cracking": "Cracking", + "cumulative": "Cumulative", + "currentessence": "Total", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "data_processing": "Data Processing", + "dataproc": "Data Proc.", + "decompiling": "Decompiling", + "default": "Unskilled Skill Use", + "defense": "Defense", + "defenserating": "Defense Rating", + "defense attribute": "Defense Attribute", + "defense matrix attribute": "Defense Matrix Attribute", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "dice": "Dice", + "direct": "Direct", + "directcombat": "Direct Combat", + "directcombatarea": "Direct Combat, Area", + "disguise": "Disguise", + "diving": "Diving", + "dr": "DR", + "drain": "Drain", + "drain-2": "Drain 2", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "effecttype": "Effect Type", + "elec": "Elec", + "electricalprotection": "Eletrical Protection", + "electronics": "Electronics", + "emerged": "Emerged", + "enchanting": "Enchanting", + "engineering": "Engineering", + "ess": "Ess", + "esscost": "Ess Cost", + "essence": "Essence", + "essencemodifier": "Mod", + "ethnicity": "Ethnicity", + "exoticmelee": "Exotic Melee", + "exoticweapon": "Exotic Weapon", + "exoticweapons": "Exotic Weapons", + "exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool", + "expertise": "Expertise (+3)", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakesin": "Fake SIN", + "fakeidsrelated": "SIN Name / Rating / Lifestyle / Licenses / Notes", + "far": "Far", + "favor": "Favor", + "file": "File", + "fire": "Fire", + "firearms": "Firearms", + "fireprotection": "Fire Protection", + "firewall": "Firewall", + "firingmodes": "Firing Modes", + "fixedwingaircraft": "Fixed Wing Aircraft", + "focus": "Focus", + "force": "Force", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "gm-whisper": "Whisper Roll to GM", + "/w GM": "/w GM", + "grunt": "Grunt", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "health": "Health", + "heat": "Heat", + "height-u": "Height", + "hermeticism": "Hermeticism", + "host": "Host", + "host_rating": "Host Rating", + "hotsiminit": "Hot Sim Init", + "hotsiminitiative": "Hot Sim VR Initiative", + "i": "I", + "ic": "IC", + "ic limit": "IC Limit", + "idslifestylecurrency": "SINs/Lifestyles/Currency", + "lifestylelicensesnotes": "Lifestyle / Licenses / Notes", + "illusion": "Illusion", + "indirect": "Indirect", + "indirectcombat": "Indirect Combat", + "indirectcombatarea": "Indirect Combat, Area", + "influence": "Influence", + "initiate": "Initiate", + "initiategrade": "Initiate Grade", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "knowledge": "Knowledge", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "language": "Language", + "languageskills": "Language Skills", + "largedrone": "Large Drone", + "level": "Level", + "licenses": "Licenses", + "lifestyle": "Lifestyle", + "liftcarry": "Lift & Carry", + "limited": "Limited", + "logic": "Logic", + "los": "LOS", + "los (a)": "LOS (A)", + "loyalty": "Loyalty", + "m": "M", + "mage": "Mage", + "magic": "Magic", + "magicres": "Magic/Resonance", + "maj": "Maj", + "major": "Major", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix Init", + "matrixinitiative": "Matrix Initiative", + "matrixsoak": "Matrix Soak", + "mediumdrone": "Medium Drone", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "meta": "Meta", + "metamagic": "Metamagic", + "metatype": "Metatype", + "microdrone": "Microdrone", + "minidrone": "Minidrone", + "minor": "Minor", + "min": "Min", + "misc": "Misc", + "miscmagic": "Miscellaneous Magic", + "mod": "Mod", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "movementmodifier": "Movement Modifier", + "multisense": "Multi-Sense", + "mundane": "Mundane", + "mysticadept": "Mystic Adept", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "near": "Near", + "non-aspected": "Non-Aspected", + "none": "None", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "Nuyen", + "options": "Options", + "other": "Other", + "outdoors": "Outdoors", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "painfooter": "Low Pain Tolerance applies a +1 and High Pain Tolerance applies a -1 modifier to wound penalty related to damage.", + "paintolerance": "Pain Tolerance", + "pas": "Pas", + "passive": "Passive", + "pc": "PC", + "perception": "Perception", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "pilot": "pilot", + "piloting": "Piloting", + "player": "Player", + "playername": "Player Name", + "plot": "Plot", + "pool": "Pool", + "potency": "Potency", + "power": "Power", + "powers": "Powers", + "pr": "Professional Rating", + "prep": "Prep...", + "preparation": "Preparation", + "preparations": "Preparations", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "public": "Public", + "publicawareness": "Public Awereness", + "qualities": "Qualities", + "quality": "Quality", + "quantity": "Quantity", + "r": "R", + "radi": "Radi.", + "radiationprotection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "rating modifier": "rating modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "relatedlifestyle": "Related Lifestyles", + "reputation": "Reputation", + "resists": "Resists", + "resonance": "Resonance", + "ritual": "Ritual", + "rituals": "Rituals", + "rotorcraft": "Rotarcraft", + "rtg": "RTG", + "runmodifier": "Run Modifier", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "seats": "Seats", + "self": "Self", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "shamanism": "Shamanism", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "singlesense": "Single-Sense", + "sinname": "SIN Name", + "skill": "Skill", + "skills": "Skills", + "sleaze": "Sleaze", + "smalldrone": "Small Drone", + "soak": "Soak", + "social": "Social", + "sorcery": "Sorcery", + "special": "Special", + "specialization": "Specialization (+2)", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spell": "Spell", + "spells": "Spells", + "spirit": "Spirit", + "sprint": "Sprint", + "sprite": "Sprite", + "ss": "SS", + "stealth": "Stealth", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submarine": "Submarine", + "submersion": "Submersion", + "sustained": "Sustained", + "t": "T", + "t (a)": "T (A)", + "target": "Target", + "tasking": "Tasking", + "technique": "Technique", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "threshold": "Threshold", + "time": "Time", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "total karma": "Total Karma", + "tradition": "Tradition", + "trigger": "Trigger", + "truck": "Truck", + "type": "Type", + "van": "Van", + "vehicle": "Vehicle", + "vehicleweapons": "Vehicle Weapons", + "vtolvstol": "VTOL/VSTOL", + "w": "W", + "walkmodifier": "Walk Modifier", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "whisper": "Whisper", + "whisperdescription": "Set the default for rolling in public or to gm.", + "willpower": "Willpower", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/Shadowrun Sixth World/translations/it.json b/Shadowrun Sixth World/translations/it.json new file mode 100644 index 0000000000..d938644d93 --- /dev/null +++ b/Shadowrun Sixth World/translations/it.json @@ -0,0 +1,381 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Accel", + "acceleration": "Acceleration", + "acid": "Acid", + "acidprotection": "Acid Protection", + "act": "Act", + "active": "Active", + "adept": "Adept", + "adeptpowers": "Adept Powers", + "age": "Age", + "agility": "Agility", + "alchemy": "Alchemy", + "ammo": "Ammo", + "ap": "AP", + "armor": "Armor", + "armorrating": "Armor Rating", + "arms": "Arms", + "assensing": "Assensing", + "astralini": "Astral Init", + "astralinitiative": "Astral Initiative", + "astral": "Astral", + "athletics": "Athletics", + "attack": "Attack", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "awakened": "Awakened", + "b": "B", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "bike": "Bike", + "biotech": "Biotech", + "boat": "Boat", + "body": "Body", + "bonuses": "Bonuses", + "c": "C", + "car": "Car", + "category": "Category", + "character": "Character", + "charactername": "Character Name", + "charisma": "Charisma", + "chem": "Chem", + "chemical": "Chemical", + "close": "Close", + "closecombat": "Close Combat", + "cold": "Cold", + "coldprotection": "Cold Protection", + "coldsiminit": "Cold Sim Init", + "coldsiminitiative": "Cold Sim VR Initiative", + "combat": "Combat", + "combattype": "Combat Type", + "command": "Command", + "complexform": "Complex Form", + "composure": "Composure", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "connection": "Connection", + "contact": "Contact", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "cracking": "Cracking", + "cumulative": "Cumulative", + "currentessence": "Total", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "data_processing": "Data Processing", + "dataproc": "Data Proc.", + "decompiling": "Decompiling", + "default": "Unskilled Skill Use", + "defense": "Defense", + "defenserating": "Defense Rating", + "defense attribute": "Defense Attribute", + "defense matrix attribute": "Defense Matrix Attribute", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "dice": "Dice", + "direct": "Direct", + "directcombat": "Direct Combat", + "directcombatarea": "Direct Combat, Area", + "disguise": "Disguise", + "diving": "Diving", + "dr": "DR", + "drain": "Drain", + "drain-2": "Drain 2", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "effecttype": "Effect Type", + "elec": "Elec", + "electricalprotection": "Eletrical Protection", + "electronics": "Electronics", + "emerged": "Emerged", + "enchanting": "Enchanting", + "engineering": "Engineering", + "ess": "Ess", + "esscost": "Ess Cost", + "essence": "Essence", + "essencemodifier": "Mod", + "ethnicity": "Ethnicity", + "exoticmelee": "Exotic Melee", + "exoticweapon": "Exotic Weapon", + "exoticweapons": "Exotic Weapons", + "exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool", + "expertise": "Expertise (+3)", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakesin": "Fake SIN", + "fakeidsrelated": "SIN Name / Rating / Lifestyle / Licenses / Notes", + "far": "Far", + "favor": "Favor", + "file": "File", + "fire": "Fire", + "firearms": "Firearms", + "fireprotection": "Fire Protection", + "firewall": "Firewall", + "firingmodes": "Firing Modes", + "fixedwingaircraft": "Fixed Wing Aircraft", + "focus": "Focus", + "force": "Force", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "gm-whisper": "Whisper Roll to GM", + "/w GM": "/w GM", + "grunt": "Grunt", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "health": "Health", + "heat": "Heat", + "height-u": "Height", + "hermeticism": "Hermeticism", + "host": "Host", + "host_rating": "Host Rating", + "hotsiminit": "Hot Sim Init", + "hotsiminitiative": "Hot Sim VR Initiative", + "i": "I", + "ic": "IC", + "ic limit": "IC Limit", + "idslifestylecurrency": "SINs/Lifestyles/Currency", + "lifestylelicensesnotes": "Lifestyle / Licenses / Notes", + "illusion": "Illusion", + "indirect": "Indirect", + "indirectcombat": "Indirect Combat", + "indirectcombatarea": "Indirect Combat, Area", + "influence": "Influence", + "initiate": "Initiate", + "initiategrade": "Initiate Grade", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "knowledge": "Knowledge", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "language": "Language", + "languageskills": "Language Skills", + "largedrone": "Large Drone", + "level": "Level", + "licenses": "Licenses", + "lifestyle": "Lifestyle", + "liftcarry": "Lift & Carry", + "limited": "Limited", + "logic": "Logic", + "los": "LOS", + "los (a)": "LOS (A)", + "loyalty": "Loyalty", + "m": "M", + "mage": "Mage", + "magic": "Magic", + "magicres": "Magic/Resonance", + "maj": "Maj", + "major": "Major", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix Init", + "matrixinitiative": "Matrix Initiative", + "matrixsoak": "Matrix Soak", + "mediumdrone": "Medium Drone", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "meta": "Meta", + "metamagic": "Metamagic", + "metatype": "Metatype", + "microdrone": "Microdrone", + "minidrone": "Minidrone", + "minor": "Minor", + "min": "Min", + "misc": "Misc", + "miscmagic": "Miscellaneous Magic", + "mod": "Mod", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "movementmodifier": "Movement Modifier", + "multisense": "Multi-Sense", + "mundane": "Mundane", + "mysticadept": "Mystic Adept", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "near": "Near", + "non-aspected": "Non-Aspected", + "none": "None", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "Nuyen", + "options": "Options", + "other": "Other", + "outdoors": "Outdoors", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "painfooter": "Low Pain Tolerance applies a +1 and High Pain Tolerance applies a -1 modifier to wound penalty related to damage.", + "paintolerance": "Pain Tolerance", + "pas": "Pas", + "passive": "Passive", + "pc": "PC", + "perception": "Perception", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "pilot": "pilot", + "piloting": "Piloting", + "player": "Player", + "playername": "Player Name", + "plot": "Plot", + "pool": "Pool", + "potency": "Potency", + "power": "Power", + "powers": "Powers", + "pr": "Professional Rating", + "prep": "Prep...", + "preparation": "Preparation", + "preparations": "Preparations", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "public": "Public", + "publicawareness": "Public Awereness", + "qualities": "Qualities", + "quality": "Quality", + "quantity": "Quantity", + "r": "R", + "radi": "Radi.", + "radiationprotection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "rating modifier": "rating modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "relatedlifestyle": "Related Lifestyles", + "reputation": "Reputation", + "resists": "Resists", + "resonance": "Resonance", + "ritual": "Ritual", + "rituals": "Rituals", + "rotorcraft": "Rotarcraft", + "rtg": "RTG", + "runmodifier": "Run Modifier", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "seats": "Seats", + "self": "Self", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "shamanism": "Shamanism", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "singlesense": "Single-Sense", + "sinname": "SIN Name", + "skill": "Skill", + "skills": "Skills", + "sleaze": "Sleaze", + "smalldrone": "Small Drone", + "soak": "Soak", + "social": "Social", + "sorcery": "Sorcery", + "special": "Special", + "specialization": "Specialization (+2)", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spell": "Spell", + "spells": "Spells", + "spirit": "Spirit", + "sprint": "Sprint", + "sprite": "Sprite", + "ss": "SS", + "stealth": "Stealth", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submarine": "Submarine", + "submersion": "Submersion", + "sustained": "Sustained", + "t": "T", + "t (a)": "T (A)", + "target": "Target", + "tasking": "Tasking", + "technique": "Technique", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "threshold": "Threshold", + "time": "Time", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "total karma": "Total Karma", + "tradition": "Tradition", + "trigger": "Trigger", + "truck": "Truck", + "type": "Type", + "van": "Van", + "vehicle": "Vehicle", + "vehicleweapons": "Vehicle Weapons", + "vtolvstol": "VTOL/VSTOL", + "w": "W", + "walkmodifier": "Walk Modifier", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "whisper": "Whisper", + "whisperdescription": "Set the default for rolling in public or to gm.", + "willpower": "Willpower", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/Shadowrun Sixth World/translations/ja.json b/Shadowrun Sixth World/translations/ja.json new file mode 100644 index 0000000000..d938644d93 --- /dev/null +++ b/Shadowrun Sixth World/translations/ja.json @@ -0,0 +1,381 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Accel", + "acceleration": "Acceleration", + "acid": "Acid", + "acidprotection": "Acid Protection", + "act": "Act", + "active": "Active", + "adept": "Adept", + "adeptpowers": "Adept Powers", + "age": "Age", + "agility": "Agility", + "alchemy": "Alchemy", + "ammo": "Ammo", + "ap": "AP", + "armor": "Armor", + "armorrating": "Armor Rating", + "arms": "Arms", + "assensing": "Assensing", + "astralini": "Astral Init", + "astralinitiative": "Astral Initiative", + "astral": "Astral", + "athletics": "Athletics", + "attack": "Attack", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "awakened": "Awakened", + "b": "B", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "bike": "Bike", + "biotech": "Biotech", + "boat": "Boat", + "body": "Body", + "bonuses": "Bonuses", + "c": "C", + "car": "Car", + "category": "Category", + "character": "Character", + "charactername": "Character Name", + "charisma": "Charisma", + "chem": "Chem", + "chemical": "Chemical", + "close": "Close", + "closecombat": "Close Combat", + "cold": "Cold", + "coldprotection": "Cold Protection", + "coldsiminit": "Cold Sim Init", + "coldsiminitiative": "Cold Sim VR Initiative", + "combat": "Combat", + "combattype": "Combat Type", + "command": "Command", + "complexform": "Complex Form", + "composure": "Composure", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "connection": "Connection", + "contact": "Contact", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "cracking": "Cracking", + "cumulative": "Cumulative", + "currentessence": "Total", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "data_processing": "Data Processing", + "dataproc": "Data Proc.", + "decompiling": "Decompiling", + "default": "Unskilled Skill Use", + "defense": "Defense", + "defenserating": "Defense Rating", + "defense attribute": "Defense Attribute", + "defense matrix attribute": "Defense Matrix Attribute", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "dice": "Dice", + "direct": "Direct", + "directcombat": "Direct Combat", + "directcombatarea": "Direct Combat, Area", + "disguise": "Disguise", + "diving": "Diving", + "dr": "DR", + "drain": "Drain", + "drain-2": "Drain 2", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "effecttype": "Effect Type", + "elec": "Elec", + "electricalprotection": "Eletrical Protection", + "electronics": "Electronics", + "emerged": "Emerged", + "enchanting": "Enchanting", + "engineering": "Engineering", + "ess": "Ess", + "esscost": "Ess Cost", + "essence": "Essence", + "essencemodifier": "Mod", + "ethnicity": "Ethnicity", + "exoticmelee": "Exotic Melee", + "exoticweapon": "Exotic Weapon", + "exoticweapons": "Exotic Weapons", + "exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool", + "expertise": "Expertise (+3)", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakesin": "Fake SIN", + "fakeidsrelated": "SIN Name / Rating / Lifestyle / Licenses / Notes", + "far": "Far", + "favor": "Favor", + "file": "File", + "fire": "Fire", + "firearms": "Firearms", + "fireprotection": "Fire Protection", + "firewall": "Firewall", + "firingmodes": "Firing Modes", + "fixedwingaircraft": "Fixed Wing Aircraft", + "focus": "Focus", + "force": "Force", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "gm-whisper": "Whisper Roll to GM", + "/w GM": "/w GM", + "grunt": "Grunt", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "health": "Health", + "heat": "Heat", + "height-u": "Height", + "hermeticism": "Hermeticism", + "host": "Host", + "host_rating": "Host Rating", + "hotsiminit": "Hot Sim Init", + "hotsiminitiative": "Hot Sim VR Initiative", + "i": "I", + "ic": "IC", + "ic limit": "IC Limit", + "idslifestylecurrency": "SINs/Lifestyles/Currency", + "lifestylelicensesnotes": "Lifestyle / Licenses / Notes", + "illusion": "Illusion", + "indirect": "Indirect", + "indirectcombat": "Indirect Combat", + "indirectcombatarea": "Indirect Combat, Area", + "influence": "Influence", + "initiate": "Initiate", + "initiategrade": "Initiate Grade", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "knowledge": "Knowledge", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "language": "Language", + "languageskills": "Language Skills", + "largedrone": "Large Drone", + "level": "Level", + "licenses": "Licenses", + "lifestyle": "Lifestyle", + "liftcarry": "Lift & Carry", + "limited": "Limited", + "logic": "Logic", + "los": "LOS", + "los (a)": "LOS (A)", + "loyalty": "Loyalty", + "m": "M", + "mage": "Mage", + "magic": "Magic", + "magicres": "Magic/Resonance", + "maj": "Maj", + "major": "Major", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix Init", + "matrixinitiative": "Matrix Initiative", + "matrixsoak": "Matrix Soak", + "mediumdrone": "Medium Drone", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "meta": "Meta", + "metamagic": "Metamagic", + "metatype": "Metatype", + "microdrone": "Microdrone", + "minidrone": "Minidrone", + "minor": "Minor", + "min": "Min", + "misc": "Misc", + "miscmagic": "Miscellaneous Magic", + "mod": "Mod", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "movementmodifier": "Movement Modifier", + "multisense": "Multi-Sense", + "mundane": "Mundane", + "mysticadept": "Mystic Adept", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "near": "Near", + "non-aspected": "Non-Aspected", + "none": "None", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "Nuyen", + "options": "Options", + "other": "Other", + "outdoors": "Outdoors", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "painfooter": "Low Pain Tolerance applies a +1 and High Pain Tolerance applies a -1 modifier to wound penalty related to damage.", + "paintolerance": "Pain Tolerance", + "pas": "Pas", + "passive": "Passive", + "pc": "PC", + "perception": "Perception", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "pilot": "pilot", + "piloting": "Piloting", + "player": "Player", + "playername": "Player Name", + "plot": "Plot", + "pool": "Pool", + "potency": "Potency", + "power": "Power", + "powers": "Powers", + "pr": "Professional Rating", + "prep": "Prep...", + "preparation": "Preparation", + "preparations": "Preparations", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "public": "Public", + "publicawareness": "Public Awereness", + "qualities": "Qualities", + "quality": "Quality", + "quantity": "Quantity", + "r": "R", + "radi": "Radi.", + "radiationprotection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "rating modifier": "rating modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "relatedlifestyle": "Related Lifestyles", + "reputation": "Reputation", + "resists": "Resists", + "resonance": "Resonance", + "ritual": "Ritual", + "rituals": "Rituals", + "rotorcraft": "Rotarcraft", + "rtg": "RTG", + "runmodifier": "Run Modifier", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "seats": "Seats", + "self": "Self", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "shamanism": "Shamanism", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "singlesense": "Single-Sense", + "sinname": "SIN Name", + "skill": "Skill", + "skills": "Skills", + "sleaze": "Sleaze", + "smalldrone": "Small Drone", + "soak": "Soak", + "social": "Social", + "sorcery": "Sorcery", + "special": "Special", + "specialization": "Specialization (+2)", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spell": "Spell", + "spells": "Spells", + "spirit": "Spirit", + "sprint": "Sprint", + "sprite": "Sprite", + "ss": "SS", + "stealth": "Stealth", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submarine": "Submarine", + "submersion": "Submersion", + "sustained": "Sustained", + "t": "T", + "t (a)": "T (A)", + "target": "Target", + "tasking": "Tasking", + "technique": "Technique", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "threshold": "Threshold", + "time": "Time", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "total karma": "Total Karma", + "tradition": "Tradition", + "trigger": "Trigger", + "truck": "Truck", + "type": "Type", + "van": "Van", + "vehicle": "Vehicle", + "vehicleweapons": "Vehicle Weapons", + "vtolvstol": "VTOL/VSTOL", + "w": "W", + "walkmodifier": "Walk Modifier", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "whisper": "Whisper", + "whisperdescription": "Set the default for rolling in public or to gm.", + "willpower": "Willpower", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/Shadowrun Sixth World/translations/ko.json b/Shadowrun Sixth World/translations/ko.json new file mode 100644 index 0000000000..d938644d93 --- /dev/null +++ b/Shadowrun Sixth World/translations/ko.json @@ -0,0 +1,381 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Accel", + "acceleration": "Acceleration", + "acid": "Acid", + "acidprotection": "Acid Protection", + "act": "Act", + "active": "Active", + "adept": "Adept", + "adeptpowers": "Adept Powers", + "age": "Age", + "agility": "Agility", + "alchemy": "Alchemy", + "ammo": "Ammo", + "ap": "AP", + "armor": "Armor", + "armorrating": "Armor Rating", + "arms": "Arms", + "assensing": "Assensing", + "astralini": "Astral Init", + "astralinitiative": "Astral Initiative", + "astral": "Astral", + "athletics": "Athletics", + "attack": "Attack", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "awakened": "Awakened", + "b": "B", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "bike": "Bike", + "biotech": "Biotech", + "boat": "Boat", + "body": "Body", + "bonuses": "Bonuses", + "c": "C", + "car": "Car", + "category": "Category", + "character": "Character", + "charactername": "Character Name", + "charisma": "Charisma", + "chem": "Chem", + "chemical": "Chemical", + "close": "Close", + "closecombat": "Close Combat", + "cold": "Cold", + "coldprotection": "Cold Protection", + "coldsiminit": "Cold Sim Init", + "coldsiminitiative": "Cold Sim VR Initiative", + "combat": "Combat", + "combattype": "Combat Type", + "command": "Command", + "complexform": "Complex Form", + "composure": "Composure", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "connection": "Connection", + "contact": "Contact", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "cracking": "Cracking", + "cumulative": "Cumulative", + "currentessence": "Total", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "data_processing": "Data Processing", + "dataproc": "Data Proc.", + "decompiling": "Decompiling", + "default": "Unskilled Skill Use", + "defense": "Defense", + "defenserating": "Defense Rating", + "defense attribute": "Defense Attribute", + "defense matrix attribute": "Defense Matrix Attribute", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "dice": "Dice", + "direct": "Direct", + "directcombat": "Direct Combat", + "directcombatarea": "Direct Combat, Area", + "disguise": "Disguise", + "diving": "Diving", + "dr": "DR", + "drain": "Drain", + "drain-2": "Drain 2", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "effecttype": "Effect Type", + "elec": "Elec", + "electricalprotection": "Eletrical Protection", + "electronics": "Electronics", + "emerged": "Emerged", + "enchanting": "Enchanting", + "engineering": "Engineering", + "ess": "Ess", + "esscost": "Ess Cost", + "essence": "Essence", + "essencemodifier": "Mod", + "ethnicity": "Ethnicity", + "exoticmelee": "Exotic Melee", + "exoticweapon": "Exotic Weapon", + "exoticweapons": "Exotic Weapons", + "exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool", + "expertise": "Expertise (+3)", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakesin": "Fake SIN", + "fakeidsrelated": "SIN Name / Rating / Lifestyle / Licenses / Notes", + "far": "Far", + "favor": "Favor", + "file": "File", + "fire": "Fire", + "firearms": "Firearms", + "fireprotection": "Fire Protection", + "firewall": "Firewall", + "firingmodes": "Firing Modes", + "fixedwingaircraft": "Fixed Wing Aircraft", + "focus": "Focus", + "force": "Force", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "gm-whisper": "Whisper Roll to GM", + "/w GM": "/w GM", + "grunt": "Grunt", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "health": "Health", + "heat": "Heat", + "height-u": "Height", + "hermeticism": "Hermeticism", + "host": "Host", + "host_rating": "Host Rating", + "hotsiminit": "Hot Sim Init", + "hotsiminitiative": "Hot Sim VR Initiative", + "i": "I", + "ic": "IC", + "ic limit": "IC Limit", + "idslifestylecurrency": "SINs/Lifestyles/Currency", + "lifestylelicensesnotes": "Lifestyle / Licenses / Notes", + "illusion": "Illusion", + "indirect": "Indirect", + "indirectcombat": "Indirect Combat", + "indirectcombatarea": "Indirect Combat, Area", + "influence": "Influence", + "initiate": "Initiate", + "initiategrade": "Initiate Grade", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "knowledge": "Knowledge", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "language": "Language", + "languageskills": "Language Skills", + "largedrone": "Large Drone", + "level": "Level", + "licenses": "Licenses", + "lifestyle": "Lifestyle", + "liftcarry": "Lift & Carry", + "limited": "Limited", + "logic": "Logic", + "los": "LOS", + "los (a)": "LOS (A)", + "loyalty": "Loyalty", + "m": "M", + "mage": "Mage", + "magic": "Magic", + "magicres": "Magic/Resonance", + "maj": "Maj", + "major": "Major", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix Init", + "matrixinitiative": "Matrix Initiative", + "matrixsoak": "Matrix Soak", + "mediumdrone": "Medium Drone", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "meta": "Meta", + "metamagic": "Metamagic", + "metatype": "Metatype", + "microdrone": "Microdrone", + "minidrone": "Minidrone", + "minor": "Minor", + "min": "Min", + "misc": "Misc", + "miscmagic": "Miscellaneous Magic", + "mod": "Mod", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "movementmodifier": "Movement Modifier", + "multisense": "Multi-Sense", + "mundane": "Mundane", + "mysticadept": "Mystic Adept", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "near": "Near", + "non-aspected": "Non-Aspected", + "none": "None", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "Nuyen", + "options": "Options", + "other": "Other", + "outdoors": "Outdoors", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "painfooter": "Low Pain Tolerance applies a +1 and High Pain Tolerance applies a -1 modifier to wound penalty related to damage.", + "paintolerance": "Pain Tolerance", + "pas": "Pas", + "passive": "Passive", + "pc": "PC", + "perception": "Perception", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "pilot": "pilot", + "piloting": "Piloting", + "player": "Player", + "playername": "Player Name", + "plot": "Plot", + "pool": "Pool", + "potency": "Potency", + "power": "Power", + "powers": "Powers", + "pr": "Professional Rating", + "prep": "Prep...", + "preparation": "Preparation", + "preparations": "Preparations", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "public": "Public", + "publicawareness": "Public Awereness", + "qualities": "Qualities", + "quality": "Quality", + "quantity": "Quantity", + "r": "R", + "radi": "Radi.", + "radiationprotection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "rating modifier": "rating modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "relatedlifestyle": "Related Lifestyles", + "reputation": "Reputation", + "resists": "Resists", + "resonance": "Resonance", + "ritual": "Ritual", + "rituals": "Rituals", + "rotorcraft": "Rotarcraft", + "rtg": "RTG", + "runmodifier": "Run Modifier", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "seats": "Seats", + "self": "Self", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "shamanism": "Shamanism", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "singlesense": "Single-Sense", + "sinname": "SIN Name", + "skill": "Skill", + "skills": "Skills", + "sleaze": "Sleaze", + "smalldrone": "Small Drone", + "soak": "Soak", + "social": "Social", + "sorcery": "Sorcery", + "special": "Special", + "specialization": "Specialization (+2)", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spell": "Spell", + "spells": "Spells", + "spirit": "Spirit", + "sprint": "Sprint", + "sprite": "Sprite", + "ss": "SS", + "stealth": "Stealth", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submarine": "Submarine", + "submersion": "Submersion", + "sustained": "Sustained", + "t": "T", + "t (a)": "T (A)", + "target": "Target", + "tasking": "Tasking", + "technique": "Technique", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "threshold": "Threshold", + "time": "Time", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "total karma": "Total Karma", + "tradition": "Tradition", + "trigger": "Trigger", + "truck": "Truck", + "type": "Type", + "van": "Van", + "vehicle": "Vehicle", + "vehicleweapons": "Vehicle Weapons", + "vtolvstol": "VTOL/VSTOL", + "w": "W", + "walkmodifier": "Walk Modifier", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "whisper": "Whisper", + "whisperdescription": "Set the default for rolling in public or to gm.", + "willpower": "Willpower", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/Shadowrun Sixth World/translations/nl.json b/Shadowrun Sixth World/translations/nl.json new file mode 100644 index 0000000000..d938644d93 --- /dev/null +++ b/Shadowrun Sixth World/translations/nl.json @@ -0,0 +1,381 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Accel", + "acceleration": "Acceleration", + "acid": "Acid", + "acidprotection": "Acid Protection", + "act": "Act", + "active": "Active", + "adept": "Adept", + "adeptpowers": "Adept Powers", + "age": "Age", + "agility": "Agility", + "alchemy": "Alchemy", + "ammo": "Ammo", + "ap": "AP", + "armor": "Armor", + "armorrating": "Armor Rating", + "arms": "Arms", + "assensing": "Assensing", + "astralini": "Astral Init", + "astralinitiative": "Astral Initiative", + "astral": "Astral", + "athletics": "Athletics", + "attack": "Attack", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "awakened": "Awakened", + "b": "B", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "bike": "Bike", + "biotech": "Biotech", + "boat": "Boat", + "body": "Body", + "bonuses": "Bonuses", + "c": "C", + "car": "Car", + "category": "Category", + "character": "Character", + "charactername": "Character Name", + "charisma": "Charisma", + "chem": "Chem", + "chemical": "Chemical", + "close": "Close", + "closecombat": "Close Combat", + "cold": "Cold", + "coldprotection": "Cold Protection", + "coldsiminit": "Cold Sim Init", + "coldsiminitiative": "Cold Sim VR Initiative", + "combat": "Combat", + "combattype": "Combat Type", + "command": "Command", + "complexform": "Complex Form", + "composure": "Composure", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "connection": "Connection", + "contact": "Contact", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "cracking": "Cracking", + "cumulative": "Cumulative", + "currentessence": "Total", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "data_processing": "Data Processing", + "dataproc": "Data Proc.", + "decompiling": "Decompiling", + "default": "Unskilled Skill Use", + "defense": "Defense", + "defenserating": "Defense Rating", + "defense attribute": "Defense Attribute", + "defense matrix attribute": "Defense Matrix Attribute", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "dice": "Dice", + "direct": "Direct", + "directcombat": "Direct Combat", + "directcombatarea": "Direct Combat, Area", + "disguise": "Disguise", + "diving": "Diving", + "dr": "DR", + "drain": "Drain", + "drain-2": "Drain 2", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "effecttype": "Effect Type", + "elec": "Elec", + "electricalprotection": "Eletrical Protection", + "electronics": "Electronics", + "emerged": "Emerged", + "enchanting": "Enchanting", + "engineering": "Engineering", + "ess": "Ess", + "esscost": "Ess Cost", + "essence": "Essence", + "essencemodifier": "Mod", + "ethnicity": "Ethnicity", + "exoticmelee": "Exotic Melee", + "exoticweapon": "Exotic Weapon", + "exoticweapons": "Exotic Weapons", + "exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool", + "expertise": "Expertise (+3)", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakesin": "Fake SIN", + "fakeidsrelated": "SIN Name / Rating / Lifestyle / Licenses / Notes", + "far": "Far", + "favor": "Favor", + "file": "File", + "fire": "Fire", + "firearms": "Firearms", + "fireprotection": "Fire Protection", + "firewall": "Firewall", + "firingmodes": "Firing Modes", + "fixedwingaircraft": "Fixed Wing Aircraft", + "focus": "Focus", + "force": "Force", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "gm-whisper": "Whisper Roll to GM", + "/w GM": "/w GM", + "grunt": "Grunt", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "health": "Health", + "heat": "Heat", + "height-u": "Height", + "hermeticism": "Hermeticism", + "host": "Host", + "host_rating": "Host Rating", + "hotsiminit": "Hot Sim Init", + "hotsiminitiative": "Hot Sim VR Initiative", + "i": "I", + "ic": "IC", + "ic limit": "IC Limit", + "idslifestylecurrency": "SINs/Lifestyles/Currency", + "lifestylelicensesnotes": "Lifestyle / Licenses / Notes", + "illusion": "Illusion", + "indirect": "Indirect", + "indirectcombat": "Indirect Combat", + "indirectcombatarea": "Indirect Combat, Area", + "influence": "Influence", + "initiate": "Initiate", + "initiategrade": "Initiate Grade", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "knowledge": "Knowledge", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "language": "Language", + "languageskills": "Language Skills", + "largedrone": "Large Drone", + "level": "Level", + "licenses": "Licenses", + "lifestyle": "Lifestyle", + "liftcarry": "Lift & Carry", + "limited": "Limited", + "logic": "Logic", + "los": "LOS", + "los (a)": "LOS (A)", + "loyalty": "Loyalty", + "m": "M", + "mage": "Mage", + "magic": "Magic", + "magicres": "Magic/Resonance", + "maj": "Maj", + "major": "Major", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix Init", + "matrixinitiative": "Matrix Initiative", + "matrixsoak": "Matrix Soak", + "mediumdrone": "Medium Drone", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "meta": "Meta", + "metamagic": "Metamagic", + "metatype": "Metatype", + "microdrone": "Microdrone", + "minidrone": "Minidrone", + "minor": "Minor", + "min": "Min", + "misc": "Misc", + "miscmagic": "Miscellaneous Magic", + "mod": "Mod", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "movementmodifier": "Movement Modifier", + "multisense": "Multi-Sense", + "mundane": "Mundane", + "mysticadept": "Mystic Adept", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "near": "Near", + "non-aspected": "Non-Aspected", + "none": "None", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "Nuyen", + "options": "Options", + "other": "Other", + "outdoors": "Outdoors", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "painfooter": "Low Pain Tolerance applies a +1 and High Pain Tolerance applies a -1 modifier to wound penalty related to damage.", + "paintolerance": "Pain Tolerance", + "pas": "Pas", + "passive": "Passive", + "pc": "PC", + "perception": "Perception", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "pilot": "pilot", + "piloting": "Piloting", + "player": "Player", + "playername": "Player Name", + "plot": "Plot", + "pool": "Pool", + "potency": "Potency", + "power": "Power", + "powers": "Powers", + "pr": "Professional Rating", + "prep": "Prep...", + "preparation": "Preparation", + "preparations": "Preparations", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "public": "Public", + "publicawareness": "Public Awereness", + "qualities": "Qualities", + "quality": "Quality", + "quantity": "Quantity", + "r": "R", + "radi": "Radi.", + "radiationprotection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "rating modifier": "rating modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "relatedlifestyle": "Related Lifestyles", + "reputation": "Reputation", + "resists": "Resists", + "resonance": "Resonance", + "ritual": "Ritual", + "rituals": "Rituals", + "rotorcraft": "Rotarcraft", + "rtg": "RTG", + "runmodifier": "Run Modifier", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "seats": "Seats", + "self": "Self", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "shamanism": "Shamanism", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "singlesense": "Single-Sense", + "sinname": "SIN Name", + "skill": "Skill", + "skills": "Skills", + "sleaze": "Sleaze", + "smalldrone": "Small Drone", + "soak": "Soak", + "social": "Social", + "sorcery": "Sorcery", + "special": "Special", + "specialization": "Specialization (+2)", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spell": "Spell", + "spells": "Spells", + "spirit": "Spirit", + "sprint": "Sprint", + "sprite": "Sprite", + "ss": "SS", + "stealth": "Stealth", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submarine": "Submarine", + "submersion": "Submersion", + "sustained": "Sustained", + "t": "T", + "t (a)": "T (A)", + "target": "Target", + "tasking": "Tasking", + "technique": "Technique", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "threshold": "Threshold", + "time": "Time", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "total karma": "Total Karma", + "tradition": "Tradition", + "trigger": "Trigger", + "truck": "Truck", + "type": "Type", + "van": "Van", + "vehicle": "Vehicle", + "vehicleweapons": "Vehicle Weapons", + "vtolvstol": "VTOL/VSTOL", + "w": "W", + "walkmodifier": "Walk Modifier", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "whisper": "Whisper", + "whisperdescription": "Set the default for rolling in public or to gm.", + "willpower": "Willpower", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/Shadowrun Sixth World/translations/pl.json b/Shadowrun Sixth World/translations/pl.json new file mode 100644 index 0000000000..d938644d93 --- /dev/null +++ b/Shadowrun Sixth World/translations/pl.json @@ -0,0 +1,381 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Accel", + "acceleration": "Acceleration", + "acid": "Acid", + "acidprotection": "Acid Protection", + "act": "Act", + "active": "Active", + "adept": "Adept", + "adeptpowers": "Adept Powers", + "age": "Age", + "agility": "Agility", + "alchemy": "Alchemy", + "ammo": "Ammo", + "ap": "AP", + "armor": "Armor", + "armorrating": "Armor Rating", + "arms": "Arms", + "assensing": "Assensing", + "astralini": "Astral Init", + "astralinitiative": "Astral Initiative", + "astral": "Astral", + "athletics": "Athletics", + "attack": "Attack", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "awakened": "Awakened", + "b": "B", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "bike": "Bike", + "biotech": "Biotech", + "boat": "Boat", + "body": "Body", + "bonuses": "Bonuses", + "c": "C", + "car": "Car", + "category": "Category", + "character": "Character", + "charactername": "Character Name", + "charisma": "Charisma", + "chem": "Chem", + "chemical": "Chemical", + "close": "Close", + "closecombat": "Close Combat", + "cold": "Cold", + "coldprotection": "Cold Protection", + "coldsiminit": "Cold Sim Init", + "coldsiminitiative": "Cold Sim VR Initiative", + "combat": "Combat", + "combattype": "Combat Type", + "command": "Command", + "complexform": "Complex Form", + "composure": "Composure", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "connection": "Connection", + "contact": "Contact", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "cracking": "Cracking", + "cumulative": "Cumulative", + "currentessence": "Total", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "data_processing": "Data Processing", + "dataproc": "Data Proc.", + "decompiling": "Decompiling", + "default": "Unskilled Skill Use", + "defense": "Defense", + "defenserating": "Defense Rating", + "defense attribute": "Defense Attribute", + "defense matrix attribute": "Defense Matrix Attribute", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "dice": "Dice", + "direct": "Direct", + "directcombat": "Direct Combat", + "directcombatarea": "Direct Combat, Area", + "disguise": "Disguise", + "diving": "Diving", + "dr": "DR", + "drain": "Drain", + "drain-2": "Drain 2", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "effecttype": "Effect Type", + "elec": "Elec", + "electricalprotection": "Eletrical Protection", + "electronics": "Electronics", + "emerged": "Emerged", + "enchanting": "Enchanting", + "engineering": "Engineering", + "ess": "Ess", + "esscost": "Ess Cost", + "essence": "Essence", + "essencemodifier": "Mod", + "ethnicity": "Ethnicity", + "exoticmelee": "Exotic Melee", + "exoticweapon": "Exotic Weapon", + "exoticweapons": "Exotic Weapons", + "exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool", + "expertise": "Expertise (+3)", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakesin": "Fake SIN", + "fakeidsrelated": "SIN Name / Rating / Lifestyle / Licenses / Notes", + "far": "Far", + "favor": "Favor", + "file": "File", + "fire": "Fire", + "firearms": "Firearms", + "fireprotection": "Fire Protection", + "firewall": "Firewall", + "firingmodes": "Firing Modes", + "fixedwingaircraft": "Fixed Wing Aircraft", + "focus": "Focus", + "force": "Force", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "gm-whisper": "Whisper Roll to GM", + "/w GM": "/w GM", + "grunt": "Grunt", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "health": "Health", + "heat": "Heat", + "height-u": "Height", + "hermeticism": "Hermeticism", + "host": "Host", + "host_rating": "Host Rating", + "hotsiminit": "Hot Sim Init", + "hotsiminitiative": "Hot Sim VR Initiative", + "i": "I", + "ic": "IC", + "ic limit": "IC Limit", + "idslifestylecurrency": "SINs/Lifestyles/Currency", + "lifestylelicensesnotes": "Lifestyle / Licenses / Notes", + "illusion": "Illusion", + "indirect": "Indirect", + "indirectcombat": "Indirect Combat", + "indirectcombatarea": "Indirect Combat, Area", + "influence": "Influence", + "initiate": "Initiate", + "initiategrade": "Initiate Grade", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "knowledge": "Knowledge", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "language": "Language", + "languageskills": "Language Skills", + "largedrone": "Large Drone", + "level": "Level", + "licenses": "Licenses", + "lifestyle": "Lifestyle", + "liftcarry": "Lift & Carry", + "limited": "Limited", + "logic": "Logic", + "los": "LOS", + "los (a)": "LOS (A)", + "loyalty": "Loyalty", + "m": "M", + "mage": "Mage", + "magic": "Magic", + "magicres": "Magic/Resonance", + "maj": "Maj", + "major": "Major", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix Init", + "matrixinitiative": "Matrix Initiative", + "matrixsoak": "Matrix Soak", + "mediumdrone": "Medium Drone", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "meta": "Meta", + "metamagic": "Metamagic", + "metatype": "Metatype", + "microdrone": "Microdrone", + "minidrone": "Minidrone", + "minor": "Minor", + "min": "Min", + "misc": "Misc", + "miscmagic": "Miscellaneous Magic", + "mod": "Mod", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "movementmodifier": "Movement Modifier", + "multisense": "Multi-Sense", + "mundane": "Mundane", + "mysticadept": "Mystic Adept", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "near": "Near", + "non-aspected": "Non-Aspected", + "none": "None", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "Nuyen", + "options": "Options", + "other": "Other", + "outdoors": "Outdoors", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "painfooter": "Low Pain Tolerance applies a +1 and High Pain Tolerance applies a -1 modifier to wound penalty related to damage.", + "paintolerance": "Pain Tolerance", + "pas": "Pas", + "passive": "Passive", + "pc": "PC", + "perception": "Perception", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "pilot": "pilot", + "piloting": "Piloting", + "player": "Player", + "playername": "Player Name", + "plot": "Plot", + "pool": "Pool", + "potency": "Potency", + "power": "Power", + "powers": "Powers", + "pr": "Professional Rating", + "prep": "Prep...", + "preparation": "Preparation", + "preparations": "Preparations", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "public": "Public", + "publicawareness": "Public Awereness", + "qualities": "Qualities", + "quality": "Quality", + "quantity": "Quantity", + "r": "R", + "radi": "Radi.", + "radiationprotection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "rating modifier": "rating modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "relatedlifestyle": "Related Lifestyles", + "reputation": "Reputation", + "resists": "Resists", + "resonance": "Resonance", + "ritual": "Ritual", + "rituals": "Rituals", + "rotorcraft": "Rotarcraft", + "rtg": "RTG", + "runmodifier": "Run Modifier", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "seats": "Seats", + "self": "Self", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "shamanism": "Shamanism", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "singlesense": "Single-Sense", + "sinname": "SIN Name", + "skill": "Skill", + "skills": "Skills", + "sleaze": "Sleaze", + "smalldrone": "Small Drone", + "soak": "Soak", + "social": "Social", + "sorcery": "Sorcery", + "special": "Special", + "specialization": "Specialization (+2)", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spell": "Spell", + "spells": "Spells", + "spirit": "Spirit", + "sprint": "Sprint", + "sprite": "Sprite", + "ss": "SS", + "stealth": "Stealth", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submarine": "Submarine", + "submersion": "Submersion", + "sustained": "Sustained", + "t": "T", + "t (a)": "T (A)", + "target": "Target", + "tasking": "Tasking", + "technique": "Technique", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "threshold": "Threshold", + "time": "Time", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "total karma": "Total Karma", + "tradition": "Tradition", + "trigger": "Trigger", + "truck": "Truck", + "type": "Type", + "van": "Van", + "vehicle": "Vehicle", + "vehicleweapons": "Vehicle Weapons", + "vtolvstol": "VTOL/VSTOL", + "w": "W", + "walkmodifier": "Walk Modifier", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "whisper": "Whisper", + "whisperdescription": "Set the default for rolling in public or to gm.", + "willpower": "Willpower", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/Shadowrun Sixth World/translations/pt.json b/Shadowrun Sixth World/translations/pt.json new file mode 100644 index 0000000000..d938644d93 --- /dev/null +++ b/Shadowrun Sixth World/translations/pt.json @@ -0,0 +1,381 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Accel", + "acceleration": "Acceleration", + "acid": "Acid", + "acidprotection": "Acid Protection", + "act": "Act", + "active": "Active", + "adept": "Adept", + "adeptpowers": "Adept Powers", + "age": "Age", + "agility": "Agility", + "alchemy": "Alchemy", + "ammo": "Ammo", + "ap": "AP", + "armor": "Armor", + "armorrating": "Armor Rating", + "arms": "Arms", + "assensing": "Assensing", + "astralini": "Astral Init", + "astralinitiative": "Astral Initiative", + "astral": "Astral", + "athletics": "Athletics", + "attack": "Attack", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "awakened": "Awakened", + "b": "B", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "bike": "Bike", + "biotech": "Biotech", + "boat": "Boat", + "body": "Body", + "bonuses": "Bonuses", + "c": "C", + "car": "Car", + "category": "Category", + "character": "Character", + "charactername": "Character Name", + "charisma": "Charisma", + "chem": "Chem", + "chemical": "Chemical", + "close": "Close", + "closecombat": "Close Combat", + "cold": "Cold", + "coldprotection": "Cold Protection", + "coldsiminit": "Cold Sim Init", + "coldsiminitiative": "Cold Sim VR Initiative", + "combat": "Combat", + "combattype": "Combat Type", + "command": "Command", + "complexform": "Complex Form", + "composure": "Composure", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "connection": "Connection", + "contact": "Contact", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "cracking": "Cracking", + "cumulative": "Cumulative", + "currentessence": "Total", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "data_processing": "Data Processing", + "dataproc": "Data Proc.", + "decompiling": "Decompiling", + "default": "Unskilled Skill Use", + "defense": "Defense", + "defenserating": "Defense Rating", + "defense attribute": "Defense Attribute", + "defense matrix attribute": "Defense Matrix Attribute", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "dice": "Dice", + "direct": "Direct", + "directcombat": "Direct Combat", + "directcombatarea": "Direct Combat, Area", + "disguise": "Disguise", + "diving": "Diving", + "dr": "DR", + "drain": "Drain", + "drain-2": "Drain 2", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "effecttype": "Effect Type", + "elec": "Elec", + "electricalprotection": "Eletrical Protection", + "electronics": "Electronics", + "emerged": "Emerged", + "enchanting": "Enchanting", + "engineering": "Engineering", + "ess": "Ess", + "esscost": "Ess Cost", + "essence": "Essence", + "essencemodifier": "Mod", + "ethnicity": "Ethnicity", + "exoticmelee": "Exotic Melee", + "exoticweapon": "Exotic Weapon", + "exoticweapons": "Exotic Weapons", + "exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool", + "expertise": "Expertise (+3)", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakesin": "Fake SIN", + "fakeidsrelated": "SIN Name / Rating / Lifestyle / Licenses / Notes", + "far": "Far", + "favor": "Favor", + "file": "File", + "fire": "Fire", + "firearms": "Firearms", + "fireprotection": "Fire Protection", + "firewall": "Firewall", + "firingmodes": "Firing Modes", + "fixedwingaircraft": "Fixed Wing Aircraft", + "focus": "Focus", + "force": "Force", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "gm-whisper": "Whisper Roll to GM", + "/w GM": "/w GM", + "grunt": "Grunt", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "health": "Health", + "heat": "Heat", + "height-u": "Height", + "hermeticism": "Hermeticism", + "host": "Host", + "host_rating": "Host Rating", + "hotsiminit": "Hot Sim Init", + "hotsiminitiative": "Hot Sim VR Initiative", + "i": "I", + "ic": "IC", + "ic limit": "IC Limit", + "idslifestylecurrency": "SINs/Lifestyles/Currency", + "lifestylelicensesnotes": "Lifestyle / Licenses / Notes", + "illusion": "Illusion", + "indirect": "Indirect", + "indirectcombat": "Indirect Combat", + "indirectcombatarea": "Indirect Combat, Area", + "influence": "Influence", + "initiate": "Initiate", + "initiategrade": "Initiate Grade", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "knowledge": "Knowledge", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "language": "Language", + "languageskills": "Language Skills", + "largedrone": "Large Drone", + "level": "Level", + "licenses": "Licenses", + "lifestyle": "Lifestyle", + "liftcarry": "Lift & Carry", + "limited": "Limited", + "logic": "Logic", + "los": "LOS", + "los (a)": "LOS (A)", + "loyalty": "Loyalty", + "m": "M", + "mage": "Mage", + "magic": "Magic", + "magicres": "Magic/Resonance", + "maj": "Maj", + "major": "Major", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix Init", + "matrixinitiative": "Matrix Initiative", + "matrixsoak": "Matrix Soak", + "mediumdrone": "Medium Drone", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "meta": "Meta", + "metamagic": "Metamagic", + "metatype": "Metatype", + "microdrone": "Microdrone", + "minidrone": "Minidrone", + "minor": "Minor", + "min": "Min", + "misc": "Misc", + "miscmagic": "Miscellaneous Magic", + "mod": "Mod", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "movementmodifier": "Movement Modifier", + "multisense": "Multi-Sense", + "mundane": "Mundane", + "mysticadept": "Mystic Adept", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "near": "Near", + "non-aspected": "Non-Aspected", + "none": "None", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "Nuyen", + "options": "Options", + "other": "Other", + "outdoors": "Outdoors", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "painfooter": "Low Pain Tolerance applies a +1 and High Pain Tolerance applies a -1 modifier to wound penalty related to damage.", + "paintolerance": "Pain Tolerance", + "pas": "Pas", + "passive": "Passive", + "pc": "PC", + "perception": "Perception", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "pilot": "pilot", + "piloting": "Piloting", + "player": "Player", + "playername": "Player Name", + "plot": "Plot", + "pool": "Pool", + "potency": "Potency", + "power": "Power", + "powers": "Powers", + "pr": "Professional Rating", + "prep": "Prep...", + "preparation": "Preparation", + "preparations": "Preparations", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "public": "Public", + "publicawareness": "Public Awereness", + "qualities": "Qualities", + "quality": "Quality", + "quantity": "Quantity", + "r": "R", + "radi": "Radi.", + "radiationprotection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "rating modifier": "rating modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "relatedlifestyle": "Related Lifestyles", + "reputation": "Reputation", + "resists": "Resists", + "resonance": "Resonance", + "ritual": "Ritual", + "rituals": "Rituals", + "rotorcraft": "Rotarcraft", + "rtg": "RTG", + "runmodifier": "Run Modifier", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "seats": "Seats", + "self": "Self", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "shamanism": "Shamanism", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "singlesense": "Single-Sense", + "sinname": "SIN Name", + "skill": "Skill", + "skills": "Skills", + "sleaze": "Sleaze", + "smalldrone": "Small Drone", + "soak": "Soak", + "social": "Social", + "sorcery": "Sorcery", + "special": "Special", + "specialization": "Specialization (+2)", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spell": "Spell", + "spells": "Spells", + "spirit": "Spirit", + "sprint": "Sprint", + "sprite": "Sprite", + "ss": "SS", + "stealth": "Stealth", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submarine": "Submarine", + "submersion": "Submersion", + "sustained": "Sustained", + "t": "T", + "t (a)": "T (A)", + "target": "Target", + "tasking": "Tasking", + "technique": "Technique", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "threshold": "Threshold", + "time": "Time", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "total karma": "Total Karma", + "tradition": "Tradition", + "trigger": "Trigger", + "truck": "Truck", + "type": "Type", + "van": "Van", + "vehicle": "Vehicle", + "vehicleweapons": "Vehicle Weapons", + "vtolvstol": "VTOL/VSTOL", + "w": "W", + "walkmodifier": "Walk Modifier", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "whisper": "Whisper", + "whisperdescription": "Set the default for rolling in public or to gm.", + "willpower": "Willpower", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/Shadowrun Sixth World/translations/ru.json b/Shadowrun Sixth World/translations/ru.json new file mode 100644 index 0000000000..d938644d93 --- /dev/null +++ b/Shadowrun Sixth World/translations/ru.json @@ -0,0 +1,381 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Accel", + "acceleration": "Acceleration", + "acid": "Acid", + "acidprotection": "Acid Protection", + "act": "Act", + "active": "Active", + "adept": "Adept", + "adeptpowers": "Adept Powers", + "age": "Age", + "agility": "Agility", + "alchemy": "Alchemy", + "ammo": "Ammo", + "ap": "AP", + "armor": "Armor", + "armorrating": "Armor Rating", + "arms": "Arms", + "assensing": "Assensing", + "astralini": "Astral Init", + "astralinitiative": "Astral Initiative", + "astral": "Astral", + "athletics": "Athletics", + "attack": "Attack", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "awakened": "Awakened", + "b": "B", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "bike": "Bike", + "biotech": "Biotech", + "boat": "Boat", + "body": "Body", + "bonuses": "Bonuses", + "c": "C", + "car": "Car", + "category": "Category", + "character": "Character", + "charactername": "Character Name", + "charisma": "Charisma", + "chem": "Chem", + "chemical": "Chemical", + "close": "Close", + "closecombat": "Close Combat", + "cold": "Cold", + "coldprotection": "Cold Protection", + "coldsiminit": "Cold Sim Init", + "coldsiminitiative": "Cold Sim VR Initiative", + "combat": "Combat", + "combattype": "Combat Type", + "command": "Command", + "complexform": "Complex Form", + "composure": "Composure", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "connection": "Connection", + "contact": "Contact", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "cracking": "Cracking", + "cumulative": "Cumulative", + "currentessence": "Total", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "data_processing": "Data Processing", + "dataproc": "Data Proc.", + "decompiling": "Decompiling", + "default": "Unskilled Skill Use", + "defense": "Defense", + "defenserating": "Defense Rating", + "defense attribute": "Defense Attribute", + "defense matrix attribute": "Defense Matrix Attribute", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "dice": "Dice", + "direct": "Direct", + "directcombat": "Direct Combat", + "directcombatarea": "Direct Combat, Area", + "disguise": "Disguise", + "diving": "Diving", + "dr": "DR", + "drain": "Drain", + "drain-2": "Drain 2", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "effecttype": "Effect Type", + "elec": "Elec", + "electricalprotection": "Eletrical Protection", + "electronics": "Electronics", + "emerged": "Emerged", + "enchanting": "Enchanting", + "engineering": "Engineering", + "ess": "Ess", + "esscost": "Ess Cost", + "essence": "Essence", + "essencemodifier": "Mod", + "ethnicity": "Ethnicity", + "exoticmelee": "Exotic Melee", + "exoticweapon": "Exotic Weapon", + "exoticweapons": "Exotic Weapons", + "exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool", + "expertise": "Expertise (+3)", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakesin": "Fake SIN", + "fakeidsrelated": "SIN Name / Rating / Lifestyle / Licenses / Notes", + "far": "Far", + "favor": "Favor", + "file": "File", + "fire": "Fire", + "firearms": "Firearms", + "fireprotection": "Fire Protection", + "firewall": "Firewall", + "firingmodes": "Firing Modes", + "fixedwingaircraft": "Fixed Wing Aircraft", + "focus": "Focus", + "force": "Force", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "gm-whisper": "Whisper Roll to GM", + "/w GM": "/w GM", + "grunt": "Grunt", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "health": "Health", + "heat": "Heat", + "height-u": "Height", + "hermeticism": "Hermeticism", + "host": "Host", + "host_rating": "Host Rating", + "hotsiminit": "Hot Sim Init", + "hotsiminitiative": "Hot Sim VR Initiative", + "i": "I", + "ic": "IC", + "ic limit": "IC Limit", + "idslifestylecurrency": "SINs/Lifestyles/Currency", + "lifestylelicensesnotes": "Lifestyle / Licenses / Notes", + "illusion": "Illusion", + "indirect": "Indirect", + "indirectcombat": "Indirect Combat", + "indirectcombatarea": "Indirect Combat, Area", + "influence": "Influence", + "initiate": "Initiate", + "initiategrade": "Initiate Grade", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "knowledge": "Knowledge", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "language": "Language", + "languageskills": "Language Skills", + "largedrone": "Large Drone", + "level": "Level", + "licenses": "Licenses", + "lifestyle": "Lifestyle", + "liftcarry": "Lift & Carry", + "limited": "Limited", + "logic": "Logic", + "los": "LOS", + "los (a)": "LOS (A)", + "loyalty": "Loyalty", + "m": "M", + "mage": "Mage", + "magic": "Magic", + "magicres": "Magic/Resonance", + "maj": "Maj", + "major": "Major", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix Init", + "matrixinitiative": "Matrix Initiative", + "matrixsoak": "Matrix Soak", + "mediumdrone": "Medium Drone", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "meta": "Meta", + "metamagic": "Metamagic", + "metatype": "Metatype", + "microdrone": "Microdrone", + "minidrone": "Minidrone", + "minor": "Minor", + "min": "Min", + "misc": "Misc", + "miscmagic": "Miscellaneous Magic", + "mod": "Mod", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "movementmodifier": "Movement Modifier", + "multisense": "Multi-Sense", + "mundane": "Mundane", + "mysticadept": "Mystic Adept", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "near": "Near", + "non-aspected": "Non-Aspected", + "none": "None", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "Nuyen", + "options": "Options", + "other": "Other", + "outdoors": "Outdoors", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "painfooter": "Low Pain Tolerance applies a +1 and High Pain Tolerance applies a -1 modifier to wound penalty related to damage.", + "paintolerance": "Pain Tolerance", + "pas": "Pas", + "passive": "Passive", + "pc": "PC", + "perception": "Perception", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "pilot": "pilot", + "piloting": "Piloting", + "player": "Player", + "playername": "Player Name", + "plot": "Plot", + "pool": "Pool", + "potency": "Potency", + "power": "Power", + "powers": "Powers", + "pr": "Professional Rating", + "prep": "Prep...", + "preparation": "Preparation", + "preparations": "Preparations", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "public": "Public", + "publicawareness": "Public Awereness", + "qualities": "Qualities", + "quality": "Quality", + "quantity": "Quantity", + "r": "R", + "radi": "Radi.", + "radiationprotection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "rating modifier": "rating modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "relatedlifestyle": "Related Lifestyles", + "reputation": "Reputation", + "resists": "Resists", + "resonance": "Resonance", + "ritual": "Ritual", + "rituals": "Rituals", + "rotorcraft": "Rotarcraft", + "rtg": "RTG", + "runmodifier": "Run Modifier", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "seats": "Seats", + "self": "Self", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "shamanism": "Shamanism", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "singlesense": "Single-Sense", + "sinname": "SIN Name", + "skill": "Skill", + "skills": "Skills", + "sleaze": "Sleaze", + "smalldrone": "Small Drone", + "soak": "Soak", + "social": "Social", + "sorcery": "Sorcery", + "special": "Special", + "specialization": "Specialization (+2)", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spell": "Spell", + "spells": "Spells", + "spirit": "Spirit", + "sprint": "Sprint", + "sprite": "Sprite", + "ss": "SS", + "stealth": "Stealth", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submarine": "Submarine", + "submersion": "Submersion", + "sustained": "Sustained", + "t": "T", + "t (a)": "T (A)", + "target": "Target", + "tasking": "Tasking", + "technique": "Technique", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "threshold": "Threshold", + "time": "Time", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "total karma": "Total Karma", + "tradition": "Tradition", + "trigger": "Trigger", + "truck": "Truck", + "type": "Type", + "van": "Van", + "vehicle": "Vehicle", + "vehicleweapons": "Vehicle Weapons", + "vtolvstol": "VTOL/VSTOL", + "w": "W", + "walkmodifier": "Walk Modifier", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "whisper": "Whisper", + "whisperdescription": "Set the default for rolling in public or to gm.", + "willpower": "Willpower", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/Shadowrun Sixth World/translations/sl.json b/Shadowrun Sixth World/translations/sl.json new file mode 100644 index 0000000000..d938644d93 --- /dev/null +++ b/Shadowrun Sixth World/translations/sl.json @@ -0,0 +1,381 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Accel", + "acceleration": "Acceleration", + "acid": "Acid", + "acidprotection": "Acid Protection", + "act": "Act", + "active": "Active", + "adept": "Adept", + "adeptpowers": "Adept Powers", + "age": "Age", + "agility": "Agility", + "alchemy": "Alchemy", + "ammo": "Ammo", + "ap": "AP", + "armor": "Armor", + "armorrating": "Armor Rating", + "arms": "Arms", + "assensing": "Assensing", + "astralini": "Astral Init", + "astralinitiative": "Astral Initiative", + "astral": "Astral", + "athletics": "Athletics", + "attack": "Attack", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "awakened": "Awakened", + "b": "B", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "bike": "Bike", + "biotech": "Biotech", + "boat": "Boat", + "body": "Body", + "bonuses": "Bonuses", + "c": "C", + "car": "Car", + "category": "Category", + "character": "Character", + "charactername": "Character Name", + "charisma": "Charisma", + "chem": "Chem", + "chemical": "Chemical", + "close": "Close", + "closecombat": "Close Combat", + "cold": "Cold", + "coldprotection": "Cold Protection", + "coldsiminit": "Cold Sim Init", + "coldsiminitiative": "Cold Sim VR Initiative", + "combat": "Combat", + "combattype": "Combat Type", + "command": "Command", + "complexform": "Complex Form", + "composure": "Composure", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "connection": "Connection", + "contact": "Contact", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "cracking": "Cracking", + "cumulative": "Cumulative", + "currentessence": "Total", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "data_processing": "Data Processing", + "dataproc": "Data Proc.", + "decompiling": "Decompiling", + "default": "Unskilled Skill Use", + "defense": "Defense", + "defenserating": "Defense Rating", + "defense attribute": "Defense Attribute", + "defense matrix attribute": "Defense Matrix Attribute", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "dice": "Dice", + "direct": "Direct", + "directcombat": "Direct Combat", + "directcombatarea": "Direct Combat, Area", + "disguise": "Disguise", + "diving": "Diving", + "dr": "DR", + "drain": "Drain", + "drain-2": "Drain 2", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "effecttype": "Effect Type", + "elec": "Elec", + "electricalprotection": "Eletrical Protection", + "electronics": "Electronics", + "emerged": "Emerged", + "enchanting": "Enchanting", + "engineering": "Engineering", + "ess": "Ess", + "esscost": "Ess Cost", + "essence": "Essence", + "essencemodifier": "Mod", + "ethnicity": "Ethnicity", + "exoticmelee": "Exotic Melee", + "exoticweapon": "Exotic Weapon", + "exoticweapons": "Exotic Weapons", + "exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool", + "expertise": "Expertise (+3)", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakesin": "Fake SIN", + "fakeidsrelated": "SIN Name / Rating / Lifestyle / Licenses / Notes", + "far": "Far", + "favor": "Favor", + "file": "File", + "fire": "Fire", + "firearms": "Firearms", + "fireprotection": "Fire Protection", + "firewall": "Firewall", + "firingmodes": "Firing Modes", + "fixedwingaircraft": "Fixed Wing Aircraft", + "focus": "Focus", + "force": "Force", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "gm-whisper": "Whisper Roll to GM", + "/w GM": "/w GM", + "grunt": "Grunt", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "health": "Health", + "heat": "Heat", + "height-u": "Height", + "hermeticism": "Hermeticism", + "host": "Host", + "host_rating": "Host Rating", + "hotsiminit": "Hot Sim Init", + "hotsiminitiative": "Hot Sim VR Initiative", + "i": "I", + "ic": "IC", + "ic limit": "IC Limit", + "idslifestylecurrency": "SINs/Lifestyles/Currency", + "lifestylelicensesnotes": "Lifestyle / Licenses / Notes", + "illusion": "Illusion", + "indirect": "Indirect", + "indirectcombat": "Indirect Combat", + "indirectcombatarea": "Indirect Combat, Area", + "influence": "Influence", + "initiate": "Initiate", + "initiategrade": "Initiate Grade", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "knowledge": "Knowledge", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "language": "Language", + "languageskills": "Language Skills", + "largedrone": "Large Drone", + "level": "Level", + "licenses": "Licenses", + "lifestyle": "Lifestyle", + "liftcarry": "Lift & Carry", + "limited": "Limited", + "logic": "Logic", + "los": "LOS", + "los (a)": "LOS (A)", + "loyalty": "Loyalty", + "m": "M", + "mage": "Mage", + "magic": "Magic", + "magicres": "Magic/Resonance", + "maj": "Maj", + "major": "Major", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix Init", + "matrixinitiative": "Matrix Initiative", + "matrixsoak": "Matrix Soak", + "mediumdrone": "Medium Drone", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "meta": "Meta", + "metamagic": "Metamagic", + "metatype": "Metatype", + "microdrone": "Microdrone", + "minidrone": "Minidrone", + "minor": "Minor", + "min": "Min", + "misc": "Misc", + "miscmagic": "Miscellaneous Magic", + "mod": "Mod", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "movementmodifier": "Movement Modifier", + "multisense": "Multi-Sense", + "mundane": "Mundane", + "mysticadept": "Mystic Adept", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "near": "Near", + "non-aspected": "Non-Aspected", + "none": "None", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "Nuyen", + "options": "Options", + "other": "Other", + "outdoors": "Outdoors", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "painfooter": "Low Pain Tolerance applies a +1 and High Pain Tolerance applies a -1 modifier to wound penalty related to damage.", + "paintolerance": "Pain Tolerance", + "pas": "Pas", + "passive": "Passive", + "pc": "PC", + "perception": "Perception", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "pilot": "pilot", + "piloting": "Piloting", + "player": "Player", + "playername": "Player Name", + "plot": "Plot", + "pool": "Pool", + "potency": "Potency", + "power": "Power", + "powers": "Powers", + "pr": "Professional Rating", + "prep": "Prep...", + "preparation": "Preparation", + "preparations": "Preparations", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "public": "Public", + "publicawareness": "Public Awereness", + "qualities": "Qualities", + "quality": "Quality", + "quantity": "Quantity", + "r": "R", + "radi": "Radi.", + "radiationprotection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "rating modifier": "rating modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "relatedlifestyle": "Related Lifestyles", + "reputation": "Reputation", + "resists": "Resists", + "resonance": "Resonance", + "ritual": "Ritual", + "rituals": "Rituals", + "rotorcraft": "Rotarcraft", + "rtg": "RTG", + "runmodifier": "Run Modifier", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "seats": "Seats", + "self": "Self", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "shamanism": "Shamanism", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "singlesense": "Single-Sense", + "sinname": "SIN Name", + "skill": "Skill", + "skills": "Skills", + "sleaze": "Sleaze", + "smalldrone": "Small Drone", + "soak": "Soak", + "social": "Social", + "sorcery": "Sorcery", + "special": "Special", + "specialization": "Specialization (+2)", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spell": "Spell", + "spells": "Spells", + "spirit": "Spirit", + "sprint": "Sprint", + "sprite": "Sprite", + "ss": "SS", + "stealth": "Stealth", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submarine": "Submarine", + "submersion": "Submersion", + "sustained": "Sustained", + "t": "T", + "t (a)": "T (A)", + "target": "Target", + "tasking": "Tasking", + "technique": "Technique", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "threshold": "Threshold", + "time": "Time", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "total karma": "Total Karma", + "tradition": "Tradition", + "trigger": "Trigger", + "truck": "Truck", + "type": "Type", + "van": "Van", + "vehicle": "Vehicle", + "vehicleweapons": "Vehicle Weapons", + "vtolvstol": "VTOL/VSTOL", + "w": "W", + "walkmodifier": "Walk Modifier", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "whisper": "Whisper", + "whisperdescription": "Set the default for rolling in public or to gm.", + "willpower": "Willpower", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/Shadowrun Sixth World/translations/sv.json b/Shadowrun Sixth World/translations/sv.json new file mode 100644 index 0000000000..d938644d93 --- /dev/null +++ b/Shadowrun Sixth World/translations/sv.json @@ -0,0 +1,381 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Accel", + "acceleration": "Acceleration", + "acid": "Acid", + "acidprotection": "Acid Protection", + "act": "Act", + "active": "Active", + "adept": "Adept", + "adeptpowers": "Adept Powers", + "age": "Age", + "agility": "Agility", + "alchemy": "Alchemy", + "ammo": "Ammo", + "ap": "AP", + "armor": "Armor", + "armorrating": "Armor Rating", + "arms": "Arms", + "assensing": "Assensing", + "astralini": "Astral Init", + "astralinitiative": "Astral Initiative", + "astral": "Astral", + "athletics": "Athletics", + "attack": "Attack", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "awakened": "Awakened", + "b": "B", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "bike": "Bike", + "biotech": "Biotech", + "boat": "Boat", + "body": "Body", + "bonuses": "Bonuses", + "c": "C", + "car": "Car", + "category": "Category", + "character": "Character", + "charactername": "Character Name", + "charisma": "Charisma", + "chem": "Chem", + "chemical": "Chemical", + "close": "Close", + "closecombat": "Close Combat", + "cold": "Cold", + "coldprotection": "Cold Protection", + "coldsiminit": "Cold Sim Init", + "coldsiminitiative": "Cold Sim VR Initiative", + "combat": "Combat", + "combattype": "Combat Type", + "command": "Command", + "complexform": "Complex Form", + "composure": "Composure", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "connection": "Connection", + "contact": "Contact", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "cracking": "Cracking", + "cumulative": "Cumulative", + "currentessence": "Total", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "data_processing": "Data Processing", + "dataproc": "Data Proc.", + "decompiling": "Decompiling", + "default": "Unskilled Skill Use", + "defense": "Defense", + "defenserating": "Defense Rating", + "defense attribute": "Defense Attribute", + "defense matrix attribute": "Defense Matrix Attribute", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "dice": "Dice", + "direct": "Direct", + "directcombat": "Direct Combat", + "directcombatarea": "Direct Combat, Area", + "disguise": "Disguise", + "diving": "Diving", + "dr": "DR", + "drain": "Drain", + "drain-2": "Drain 2", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "effecttype": "Effect Type", + "elec": "Elec", + "electricalprotection": "Eletrical Protection", + "electronics": "Electronics", + "emerged": "Emerged", + "enchanting": "Enchanting", + "engineering": "Engineering", + "ess": "Ess", + "esscost": "Ess Cost", + "essence": "Essence", + "essencemodifier": "Mod", + "ethnicity": "Ethnicity", + "exoticmelee": "Exotic Melee", + "exoticweapon": "Exotic Weapon", + "exoticweapons": "Exotic Weapons", + "exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool", + "expertise": "Expertise (+3)", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakesin": "Fake SIN", + "fakeidsrelated": "SIN Name / Rating / Lifestyle / Licenses / Notes", + "far": "Far", + "favor": "Favor", + "file": "File", + "fire": "Fire", + "firearms": "Firearms", + "fireprotection": "Fire Protection", + "firewall": "Firewall", + "firingmodes": "Firing Modes", + "fixedwingaircraft": "Fixed Wing Aircraft", + "focus": "Focus", + "force": "Force", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "gm-whisper": "Whisper Roll to GM", + "/w GM": "/w GM", + "grunt": "Grunt", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "health": "Health", + "heat": "Heat", + "height-u": "Height", + "hermeticism": "Hermeticism", + "host": "Host", + "host_rating": "Host Rating", + "hotsiminit": "Hot Sim Init", + "hotsiminitiative": "Hot Sim VR Initiative", + "i": "I", + "ic": "IC", + "ic limit": "IC Limit", + "idslifestylecurrency": "SINs/Lifestyles/Currency", + "lifestylelicensesnotes": "Lifestyle / Licenses / Notes", + "illusion": "Illusion", + "indirect": "Indirect", + "indirectcombat": "Indirect Combat", + "indirectcombatarea": "Indirect Combat, Area", + "influence": "Influence", + "initiate": "Initiate", + "initiategrade": "Initiate Grade", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "knowledge": "Knowledge", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "language": "Language", + "languageskills": "Language Skills", + "largedrone": "Large Drone", + "level": "Level", + "licenses": "Licenses", + "lifestyle": "Lifestyle", + "liftcarry": "Lift & Carry", + "limited": "Limited", + "logic": "Logic", + "los": "LOS", + "los (a)": "LOS (A)", + "loyalty": "Loyalty", + "m": "M", + "mage": "Mage", + "magic": "Magic", + "magicres": "Magic/Resonance", + "maj": "Maj", + "major": "Major", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix Init", + "matrixinitiative": "Matrix Initiative", + "matrixsoak": "Matrix Soak", + "mediumdrone": "Medium Drone", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "meta": "Meta", + "metamagic": "Metamagic", + "metatype": "Metatype", + "microdrone": "Microdrone", + "minidrone": "Minidrone", + "minor": "Minor", + "min": "Min", + "misc": "Misc", + "miscmagic": "Miscellaneous Magic", + "mod": "Mod", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "movementmodifier": "Movement Modifier", + "multisense": "Multi-Sense", + "mundane": "Mundane", + "mysticadept": "Mystic Adept", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "near": "Near", + "non-aspected": "Non-Aspected", + "none": "None", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "Nuyen", + "options": "Options", + "other": "Other", + "outdoors": "Outdoors", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "painfooter": "Low Pain Tolerance applies a +1 and High Pain Tolerance applies a -1 modifier to wound penalty related to damage.", + "paintolerance": "Pain Tolerance", + "pas": "Pas", + "passive": "Passive", + "pc": "PC", + "perception": "Perception", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "pilot": "pilot", + "piloting": "Piloting", + "player": "Player", + "playername": "Player Name", + "plot": "Plot", + "pool": "Pool", + "potency": "Potency", + "power": "Power", + "powers": "Powers", + "pr": "Professional Rating", + "prep": "Prep...", + "preparation": "Preparation", + "preparations": "Preparations", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "public": "Public", + "publicawareness": "Public Awereness", + "qualities": "Qualities", + "quality": "Quality", + "quantity": "Quantity", + "r": "R", + "radi": "Radi.", + "radiationprotection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "rating modifier": "rating modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "relatedlifestyle": "Related Lifestyles", + "reputation": "Reputation", + "resists": "Resists", + "resonance": "Resonance", + "ritual": "Ritual", + "rituals": "Rituals", + "rotorcraft": "Rotarcraft", + "rtg": "RTG", + "runmodifier": "Run Modifier", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "seats": "Seats", + "self": "Self", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "shamanism": "Shamanism", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "singlesense": "Single-Sense", + "sinname": "SIN Name", + "skill": "Skill", + "skills": "Skills", + "sleaze": "Sleaze", + "smalldrone": "Small Drone", + "soak": "Soak", + "social": "Social", + "sorcery": "Sorcery", + "special": "Special", + "specialization": "Specialization (+2)", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spell": "Spell", + "spells": "Spells", + "spirit": "Spirit", + "sprint": "Sprint", + "sprite": "Sprite", + "ss": "SS", + "stealth": "Stealth", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submarine": "Submarine", + "submersion": "Submersion", + "sustained": "Sustained", + "t": "T", + "t (a)": "T (A)", + "target": "Target", + "tasking": "Tasking", + "technique": "Technique", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "threshold": "Threshold", + "time": "Time", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "total karma": "Total Karma", + "tradition": "Tradition", + "trigger": "Trigger", + "truck": "Truck", + "type": "Type", + "van": "Van", + "vehicle": "Vehicle", + "vehicleweapons": "Vehicle Weapons", + "vtolvstol": "VTOL/VSTOL", + "w": "W", + "walkmodifier": "Walk Modifier", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "whisper": "Whisper", + "whisperdescription": "Set the default for rolling in public or to gm.", + "willpower": "Willpower", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/Shadowrun Sixth World/translations/tr.json b/Shadowrun Sixth World/translations/tr.json new file mode 100644 index 0000000000..d938644d93 --- /dev/null +++ b/Shadowrun Sixth World/translations/tr.json @@ -0,0 +1,381 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Accel", + "acceleration": "Acceleration", + "acid": "Acid", + "acidprotection": "Acid Protection", + "act": "Act", + "active": "Active", + "adept": "Adept", + "adeptpowers": "Adept Powers", + "age": "Age", + "agility": "Agility", + "alchemy": "Alchemy", + "ammo": "Ammo", + "ap": "AP", + "armor": "Armor", + "armorrating": "Armor Rating", + "arms": "Arms", + "assensing": "Assensing", + "astralini": "Astral Init", + "astralinitiative": "Astral Initiative", + "astral": "Astral", + "athletics": "Athletics", + "attack": "Attack", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "awakened": "Awakened", + "b": "B", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "bike": "Bike", + "biotech": "Biotech", + "boat": "Boat", + "body": "Body", + "bonuses": "Bonuses", + "c": "C", + "car": "Car", + "category": "Category", + "character": "Character", + "charactername": "Character Name", + "charisma": "Charisma", + "chem": "Chem", + "chemical": "Chemical", + "close": "Close", + "closecombat": "Close Combat", + "cold": "Cold", + "coldprotection": "Cold Protection", + "coldsiminit": "Cold Sim Init", + "coldsiminitiative": "Cold Sim VR Initiative", + "combat": "Combat", + "combattype": "Combat Type", + "command": "Command", + "complexform": "Complex Form", + "composure": "Composure", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "connection": "Connection", + "contact": "Contact", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "cracking": "Cracking", + "cumulative": "Cumulative", + "currentessence": "Total", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "data_processing": "Data Processing", + "dataproc": "Data Proc.", + "decompiling": "Decompiling", + "default": "Unskilled Skill Use", + "defense": "Defense", + "defenserating": "Defense Rating", + "defense attribute": "Defense Attribute", + "defense matrix attribute": "Defense Matrix Attribute", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "dice": "Dice", + "direct": "Direct", + "directcombat": "Direct Combat", + "directcombatarea": "Direct Combat, Area", + "disguise": "Disguise", + "diving": "Diving", + "dr": "DR", + "drain": "Drain", + "drain-2": "Drain 2", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "effecttype": "Effect Type", + "elec": "Elec", + "electricalprotection": "Eletrical Protection", + "electronics": "Electronics", + "emerged": "Emerged", + "enchanting": "Enchanting", + "engineering": "Engineering", + "ess": "Ess", + "esscost": "Ess Cost", + "essence": "Essence", + "essencemodifier": "Mod", + "ethnicity": "Ethnicity", + "exoticmelee": "Exotic Melee", + "exoticweapon": "Exotic Weapon", + "exoticweapons": "Exotic Weapons", + "exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool", + "expertise": "Expertise (+3)", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakesin": "Fake SIN", + "fakeidsrelated": "SIN Name / Rating / Lifestyle / Licenses / Notes", + "far": "Far", + "favor": "Favor", + "file": "File", + "fire": "Fire", + "firearms": "Firearms", + "fireprotection": "Fire Protection", + "firewall": "Firewall", + "firingmodes": "Firing Modes", + "fixedwingaircraft": "Fixed Wing Aircraft", + "focus": "Focus", + "force": "Force", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "gm-whisper": "Whisper Roll to GM", + "/w GM": "/w GM", + "grunt": "Grunt", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "health": "Health", + "heat": "Heat", + "height-u": "Height", + "hermeticism": "Hermeticism", + "host": "Host", + "host_rating": "Host Rating", + "hotsiminit": "Hot Sim Init", + "hotsiminitiative": "Hot Sim VR Initiative", + "i": "I", + "ic": "IC", + "ic limit": "IC Limit", + "idslifestylecurrency": "SINs/Lifestyles/Currency", + "lifestylelicensesnotes": "Lifestyle / Licenses / Notes", + "illusion": "Illusion", + "indirect": "Indirect", + "indirectcombat": "Indirect Combat", + "indirectcombatarea": "Indirect Combat, Area", + "influence": "Influence", + "initiate": "Initiate", + "initiategrade": "Initiate Grade", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "knowledge": "Knowledge", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "language": "Language", + "languageskills": "Language Skills", + "largedrone": "Large Drone", + "level": "Level", + "licenses": "Licenses", + "lifestyle": "Lifestyle", + "liftcarry": "Lift & Carry", + "limited": "Limited", + "logic": "Logic", + "los": "LOS", + "los (a)": "LOS (A)", + "loyalty": "Loyalty", + "m": "M", + "mage": "Mage", + "magic": "Magic", + "magicres": "Magic/Resonance", + "maj": "Maj", + "major": "Major", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix Init", + "matrixinitiative": "Matrix Initiative", + "matrixsoak": "Matrix Soak", + "mediumdrone": "Medium Drone", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "meta": "Meta", + "metamagic": "Metamagic", + "metatype": "Metatype", + "microdrone": "Microdrone", + "minidrone": "Minidrone", + "minor": "Minor", + "min": "Min", + "misc": "Misc", + "miscmagic": "Miscellaneous Magic", + "mod": "Mod", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "movementmodifier": "Movement Modifier", + "multisense": "Multi-Sense", + "mundane": "Mundane", + "mysticadept": "Mystic Adept", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "near": "Near", + "non-aspected": "Non-Aspected", + "none": "None", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "Nuyen", + "options": "Options", + "other": "Other", + "outdoors": "Outdoors", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "painfooter": "Low Pain Tolerance applies a +1 and High Pain Tolerance applies a -1 modifier to wound penalty related to damage.", + "paintolerance": "Pain Tolerance", + "pas": "Pas", + "passive": "Passive", + "pc": "PC", + "perception": "Perception", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "pilot": "pilot", + "piloting": "Piloting", + "player": "Player", + "playername": "Player Name", + "plot": "Plot", + "pool": "Pool", + "potency": "Potency", + "power": "Power", + "powers": "Powers", + "pr": "Professional Rating", + "prep": "Prep...", + "preparation": "Preparation", + "preparations": "Preparations", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "public": "Public", + "publicawareness": "Public Awereness", + "qualities": "Qualities", + "quality": "Quality", + "quantity": "Quantity", + "r": "R", + "radi": "Radi.", + "radiationprotection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "rating modifier": "rating modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "relatedlifestyle": "Related Lifestyles", + "reputation": "Reputation", + "resists": "Resists", + "resonance": "Resonance", + "ritual": "Ritual", + "rituals": "Rituals", + "rotorcraft": "Rotarcraft", + "rtg": "RTG", + "runmodifier": "Run Modifier", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "seats": "Seats", + "self": "Self", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "shamanism": "Shamanism", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "singlesense": "Single-Sense", + "sinname": "SIN Name", + "skill": "Skill", + "skills": "Skills", + "sleaze": "Sleaze", + "smalldrone": "Small Drone", + "soak": "Soak", + "social": "Social", + "sorcery": "Sorcery", + "special": "Special", + "specialization": "Specialization (+2)", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spell": "Spell", + "spells": "Spells", + "spirit": "Spirit", + "sprint": "Sprint", + "sprite": "Sprite", + "ss": "SS", + "stealth": "Stealth", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submarine": "Submarine", + "submersion": "Submersion", + "sustained": "Sustained", + "t": "T", + "t (a)": "T (A)", + "target": "Target", + "tasking": "Tasking", + "technique": "Technique", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "threshold": "Threshold", + "time": "Time", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "total karma": "Total Karma", + "tradition": "Tradition", + "trigger": "Trigger", + "truck": "Truck", + "type": "Type", + "van": "Van", + "vehicle": "Vehicle", + "vehicleweapons": "Vehicle Weapons", + "vtolvstol": "VTOL/VSTOL", + "w": "W", + "walkmodifier": "Walk Modifier", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "whisper": "Whisper", + "whisperdescription": "Set the default for rolling in public or to gm.", + "willpower": "Willpower", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/Shadowrun Sixth World/translations/uk.json b/Shadowrun Sixth World/translations/uk.json new file mode 100644 index 0000000000..d938644d93 --- /dev/null +++ b/Shadowrun Sixth World/translations/uk.json @@ -0,0 +1,381 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Accel", + "acceleration": "Acceleration", + "acid": "Acid", + "acidprotection": "Acid Protection", + "act": "Act", + "active": "Active", + "adept": "Adept", + "adeptpowers": "Adept Powers", + "age": "Age", + "agility": "Agility", + "alchemy": "Alchemy", + "ammo": "Ammo", + "ap": "AP", + "armor": "Armor", + "armorrating": "Armor Rating", + "arms": "Arms", + "assensing": "Assensing", + "astralini": "Astral Init", + "astralinitiative": "Astral Initiative", + "astral": "Astral", + "athletics": "Athletics", + "attack": "Attack", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "awakened": "Awakened", + "b": "B", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "bike": "Bike", + "biotech": "Biotech", + "boat": "Boat", + "body": "Body", + "bonuses": "Bonuses", + "c": "C", + "car": "Car", + "category": "Category", + "character": "Character", + "charactername": "Character Name", + "charisma": "Charisma", + "chem": "Chem", + "chemical": "Chemical", + "close": "Close", + "closecombat": "Close Combat", + "cold": "Cold", + "coldprotection": "Cold Protection", + "coldsiminit": "Cold Sim Init", + "coldsiminitiative": "Cold Sim VR Initiative", + "combat": "Combat", + "combattype": "Combat Type", + "command": "Command", + "complexform": "Complex Form", + "composure": "Composure", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "connection": "Connection", + "contact": "Contact", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "cracking": "Cracking", + "cumulative": "Cumulative", + "currentessence": "Total", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "data_processing": "Data Processing", + "dataproc": "Data Proc.", + "decompiling": "Decompiling", + "default": "Unskilled Skill Use", + "defense": "Defense", + "defenserating": "Defense Rating", + "defense attribute": "Defense Attribute", + "defense matrix attribute": "Defense Matrix Attribute", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "dice": "Dice", + "direct": "Direct", + "directcombat": "Direct Combat", + "directcombatarea": "Direct Combat, Area", + "disguise": "Disguise", + "diving": "Diving", + "dr": "DR", + "drain": "Drain", + "drain-2": "Drain 2", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "effecttype": "Effect Type", + "elec": "Elec", + "electricalprotection": "Eletrical Protection", + "electronics": "Electronics", + "emerged": "Emerged", + "enchanting": "Enchanting", + "engineering": "Engineering", + "ess": "Ess", + "esscost": "Ess Cost", + "essence": "Essence", + "essencemodifier": "Mod", + "ethnicity": "Ethnicity", + "exoticmelee": "Exotic Melee", + "exoticweapon": "Exotic Weapon", + "exoticweapons": "Exotic Weapons", + "exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool", + "expertise": "Expertise (+3)", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakesin": "Fake SIN", + "fakeidsrelated": "SIN Name / Rating / Lifestyle / Licenses / Notes", + "far": "Far", + "favor": "Favor", + "file": "File", + "fire": "Fire", + "firearms": "Firearms", + "fireprotection": "Fire Protection", + "firewall": "Firewall", + "firingmodes": "Firing Modes", + "fixedwingaircraft": "Fixed Wing Aircraft", + "focus": "Focus", + "force": "Force", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "gm-whisper": "Whisper Roll to GM", + "/w GM": "/w GM", + "grunt": "Grunt", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "health": "Health", + "heat": "Heat", + "height-u": "Height", + "hermeticism": "Hermeticism", + "host": "Host", + "host_rating": "Host Rating", + "hotsiminit": "Hot Sim Init", + "hotsiminitiative": "Hot Sim VR Initiative", + "i": "I", + "ic": "IC", + "ic limit": "IC Limit", + "idslifestylecurrency": "SINs/Lifestyles/Currency", + "lifestylelicensesnotes": "Lifestyle / Licenses / Notes", + "illusion": "Illusion", + "indirect": "Indirect", + "indirectcombat": "Indirect Combat", + "indirectcombatarea": "Indirect Combat, Area", + "influence": "Influence", + "initiate": "Initiate", + "initiategrade": "Initiate Grade", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "knowledge": "Knowledge", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "language": "Language", + "languageskills": "Language Skills", + "largedrone": "Large Drone", + "level": "Level", + "licenses": "Licenses", + "lifestyle": "Lifestyle", + "liftcarry": "Lift & Carry", + "limited": "Limited", + "logic": "Logic", + "los": "LOS", + "los (a)": "LOS (A)", + "loyalty": "Loyalty", + "m": "M", + "mage": "Mage", + "magic": "Magic", + "magicres": "Magic/Resonance", + "maj": "Maj", + "major": "Major", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix Init", + "matrixinitiative": "Matrix Initiative", + "matrixsoak": "Matrix Soak", + "mediumdrone": "Medium Drone", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "meta": "Meta", + "metamagic": "Metamagic", + "metatype": "Metatype", + "microdrone": "Microdrone", + "minidrone": "Minidrone", + "minor": "Minor", + "min": "Min", + "misc": "Misc", + "miscmagic": "Miscellaneous Magic", + "mod": "Mod", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "movementmodifier": "Movement Modifier", + "multisense": "Multi-Sense", + "mundane": "Mundane", + "mysticadept": "Mystic Adept", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "near": "Near", + "non-aspected": "Non-Aspected", + "none": "None", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "Nuyen", + "options": "Options", + "other": "Other", + "outdoors": "Outdoors", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "painfooter": "Low Pain Tolerance applies a +1 and High Pain Tolerance applies a -1 modifier to wound penalty related to damage.", + "paintolerance": "Pain Tolerance", + "pas": "Pas", + "passive": "Passive", + "pc": "PC", + "perception": "Perception", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "pilot": "pilot", + "piloting": "Piloting", + "player": "Player", + "playername": "Player Name", + "plot": "Plot", + "pool": "Pool", + "potency": "Potency", + "power": "Power", + "powers": "Powers", + "pr": "Professional Rating", + "prep": "Prep...", + "preparation": "Preparation", + "preparations": "Preparations", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "public": "Public", + "publicawareness": "Public Awereness", + "qualities": "Qualities", + "quality": "Quality", + "quantity": "Quantity", + "r": "R", + "radi": "Radi.", + "radiationprotection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "rating modifier": "rating modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "relatedlifestyle": "Related Lifestyles", + "reputation": "Reputation", + "resists": "Resists", + "resonance": "Resonance", + "ritual": "Ritual", + "rituals": "Rituals", + "rotorcraft": "Rotarcraft", + "rtg": "RTG", + "runmodifier": "Run Modifier", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "seats": "Seats", + "self": "Self", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "shamanism": "Shamanism", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "singlesense": "Single-Sense", + "sinname": "SIN Name", + "skill": "Skill", + "skills": "Skills", + "sleaze": "Sleaze", + "smalldrone": "Small Drone", + "soak": "Soak", + "social": "Social", + "sorcery": "Sorcery", + "special": "Special", + "specialization": "Specialization (+2)", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spell": "Spell", + "spells": "Spells", + "spirit": "Spirit", + "sprint": "Sprint", + "sprite": "Sprite", + "ss": "SS", + "stealth": "Stealth", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submarine": "Submarine", + "submersion": "Submersion", + "sustained": "Sustained", + "t": "T", + "t (a)": "T (A)", + "target": "Target", + "tasking": "Tasking", + "technique": "Technique", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "threshold": "Threshold", + "time": "Time", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "total karma": "Total Karma", + "tradition": "Tradition", + "trigger": "Trigger", + "truck": "Truck", + "type": "Type", + "van": "Van", + "vehicle": "Vehicle", + "vehicleweapons": "Vehicle Weapons", + "vtolvstol": "VTOL/VSTOL", + "w": "W", + "walkmodifier": "Walk Modifier", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "whisper": "Whisper", + "whisperdescription": "Set the default for rolling in public or to gm.", + "willpower": "Willpower", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/Shadowrun Sixth World/translations/zh.json b/Shadowrun Sixth World/translations/zh.json new file mode 100644 index 0000000000..d938644d93 --- /dev/null +++ b/Shadowrun Sixth World/translations/zh.json @@ -0,0 +1,381 @@ +{ + "a": "A", + "acc": "ACC", + "accel": "Accel", + "acceleration": "Acceleration", + "acid": "Acid", + "acidprotection": "Acid Protection", + "act": "Act", + "active": "Active", + "adept": "Adept", + "adeptpowers": "Adept Powers", + "age": "Age", + "agility": "Agility", + "alchemy": "Alchemy", + "ammo": "Ammo", + "ap": "AP", + "armor": "Armor", + "armorrating": "Armor Rating", + "arms": "Arms", + "assensing": "Assensing", + "astralini": "Astral Init", + "astralinitiative": "Astral Initiative", + "astral": "Astral", + "athletics": "Athletics", + "attack": "Attack", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "awakened": "Awakened", + "b": "B", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "bike": "Bike", + "biotech": "Biotech", + "boat": "Boat", + "body": "Body", + "bonuses": "Bonuses", + "c": "C", + "car": "Car", + "category": "Category", + "character": "Character", + "charactername": "Character Name", + "charisma": "Charisma", + "chem": "Chem", + "chemical": "Chemical", + "close": "Close", + "closecombat": "Close Combat", + "cold": "Cold", + "coldprotection": "Cold Protection", + "coldsiminit": "Cold Sim Init", + "coldsiminitiative": "Cold Sim VR Initiative", + "combat": "Combat", + "combattype": "Combat Type", + "command": "Command", + "complexform": "Complex Form", + "composure": "Composure", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "connection": "Connection", + "contact": "Contact", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "cracking": "Cracking", + "cumulative": "Cumulative", + "currentessence": "Total", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "data_processing": "Data Processing", + "dataproc": "Data Proc.", + "decompiling": "Decompiling", + "default": "Unskilled Skill Use", + "defense": "Defense", + "defenserating": "Defense Rating", + "defense attribute": "Defense Attribute", + "defense matrix attribute": "Defense Matrix Attribute", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "dice": "Dice", + "direct": "Direct", + "directcombat": "Direct Combat", + "directcombatarea": "Direct Combat, Area", + "disguise": "Disguise", + "diving": "Diving", + "dr": "DR", + "drain": "Drain", + "drain-2": "Drain 2", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "effecttype": "Effect Type", + "elec": "Elec", + "electricalprotection": "Eletrical Protection", + "electronics": "Electronics", + "emerged": "Emerged", + "enchanting": "Enchanting", + "engineering": "Engineering", + "ess": "Ess", + "esscost": "Ess Cost", + "essence": "Essence", + "essencemodifier": "Mod", + "ethnicity": "Ethnicity", + "exoticmelee": "Exotic Melee", + "exoticweapon": "Exotic Weapon", + "exoticweapons": "Exotic Weapons", + "exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool", + "expertise": "Expertise (+3)", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakesin": "Fake SIN", + "fakeidsrelated": "SIN Name / Rating / Lifestyle / Licenses / Notes", + "far": "Far", + "favor": "Favor", + "file": "File", + "fire": "Fire", + "firearms": "Firearms", + "fireprotection": "Fire Protection", + "firewall": "Firewall", + "firingmodes": "Firing Modes", + "fixedwingaircraft": "Fixed Wing Aircraft", + "focus": "Focus", + "force": "Force", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "gm-whisper": "Whisper Roll to GM", + "/w GM": "/w GM", + "grunt": "Grunt", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "health": "Health", + "heat": "Heat", + "height-u": "Height", + "hermeticism": "Hermeticism", + "host": "Host", + "host_rating": "Host Rating", + "hotsiminit": "Hot Sim Init", + "hotsiminitiative": "Hot Sim VR Initiative", + "i": "I", + "ic": "IC", + "ic limit": "IC Limit", + "idslifestylecurrency": "SINs/Lifestyles/Currency", + "lifestylelicensesnotes": "Lifestyle / Licenses / Notes", + "illusion": "Illusion", + "indirect": "Indirect", + "indirectcombat": "Indirect Combat", + "indirectcombatarea": "Indirect Combat, Area", + "influence": "Influence", + "initiate": "Initiate", + "initiategrade": "Initiate Grade", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "knowledge": "Knowledge", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "language": "Language", + "languageskills": "Language Skills", + "largedrone": "Large Drone", + "level": "Level", + "licenses": "Licenses", + "lifestyle": "Lifestyle", + "liftcarry": "Lift & Carry", + "limited": "Limited", + "logic": "Logic", + "los": "LOS", + "los (a)": "LOS (A)", + "loyalty": "Loyalty", + "m": "M", + "mage": "Mage", + "magic": "Magic", + "magicres": "Magic/Resonance", + "maj": "Maj", + "major": "Major", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix Init", + "matrixinitiative": "Matrix Initiative", + "matrixsoak": "Matrix Soak", + "mediumdrone": "Medium Drone", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "meta": "Meta", + "metamagic": "Metamagic", + "metatype": "Metatype", + "microdrone": "Microdrone", + "minidrone": "Minidrone", + "minor": "Minor", + "min": "Min", + "misc": "Misc", + "miscmagic": "Miscellaneous Magic", + "mod": "Mod", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "movementmodifier": "Movement Modifier", + "multisense": "Multi-Sense", + "mundane": "Mundane", + "mysticadept": "Mystic Adept", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "near": "Near", + "non-aspected": "Non-Aspected", + "none": "None", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "Nuyen", + "options": "Options", + "other": "Other", + "outdoors": "Outdoors", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "painfooter": "Low Pain Tolerance applies a +1 and High Pain Tolerance applies a -1 modifier to wound penalty related to damage.", + "paintolerance": "Pain Tolerance", + "pas": "Pas", + "passive": "Passive", + "pc": "PC", + "perception": "Perception", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "pilot": "pilot", + "piloting": "Piloting", + "player": "Player", + "playername": "Player Name", + "plot": "Plot", + "pool": "Pool", + "potency": "Potency", + "power": "Power", + "powers": "Powers", + "pr": "Professional Rating", + "prep": "Prep...", + "preparation": "Preparation", + "preparations": "Preparations", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "public": "Public", + "publicawareness": "Public Awereness", + "qualities": "Qualities", + "quality": "Quality", + "quantity": "Quantity", + "r": "R", + "radi": "Radi.", + "radiationprotection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "rating modifier": "rating modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "relatedlifestyle": "Related Lifestyles", + "reputation": "Reputation", + "resists": "Resists", + "resonance": "Resonance", + "ritual": "Ritual", + "rituals": "Rituals", + "rotorcraft": "Rotarcraft", + "rtg": "RTG", + "runmodifier": "Run Modifier", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "seats": "Seats", + "self": "Self", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "shamanism": "Shamanism", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "singlesense": "Single-Sense", + "sinname": "SIN Name", + "skill": "Skill", + "skills": "Skills", + "sleaze": "Sleaze", + "smalldrone": "Small Drone", + "soak": "Soak", + "social": "Social", + "sorcery": "Sorcery", + "special": "Special", + "specialization": "Specialization (+2)", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spell": "Spell", + "spells": "Spells", + "spirit": "Spirit", + "sprint": "Sprint", + "sprite": "Sprite", + "ss": "SS", + "stealth": "Stealth", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submarine": "Submarine", + "submersion": "Submersion", + "sustained": "Sustained", + "t": "T", + "t (a)": "T (A)", + "target": "Target", + "tasking": "Tasking", + "technique": "Technique", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "threshold": "Threshold", + "time": "Time", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "total karma": "Total Karma", + "tradition": "Tradition", + "trigger": "Trigger", + "truck": "Truck", + "type": "Type", + "van": "Van", + "vehicle": "Vehicle", + "vehicleweapons": "Vehicle Weapons", + "vtolvstol": "VTOL/VSTOL", + "w": "W", + "walkmodifier": "Walk Modifier", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "whisper": "Whisper", + "whisperdescription": "Set the default for rolling in public or to gm.", + "willpower": "Willpower", + "wounds": "Wounds" +} \ No newline at end of file diff --git a/Shadowrun Sixth World/translations/zu.json b/Shadowrun Sixth World/translations/zu.json new file mode 100644 index 0000000000..c20a53f084 --- /dev/null +++ b/Shadowrun Sixth World/translations/zu.json @@ -0,0 +1,399 @@ +{ + "a": "crwdns80950:0crwdne80950:0", + "acc": "crwdns80952:0crwdne80952:0", + "accel": "crwdns80954:0crwdne80954:0", + "acceleration": "crwdns80956:0crwdne80956:0", + "acid": "crwdns80958:0crwdne80958:0", + "acidprotection": "crwdns80960:0crwdne80960:0", + "actinggroup": "crwdns80962:0crwdne80962:0", + "active": "crwdns80964:0crwdne80964:0", + "aeronauticsmechanic": "crwdns80966:0crwdne80966:0", + "age": "crwdns80968:0crwdne80968:0", + "agility": "crwdns80970:0crwdne80970:0", + "alchemy": "crwdns80972:0crwdne80972:0", + "ammo": "crwdns80974:0crwdne80974:0", + "animalhandling": "crwdns80976:0crwdne80976:0", + "ap": "crwdns80978:0crwdne80978:0", + "arcana": "crwdns80980:0crwdne80980:0", + "archery": "crwdns80982:0crwdne80982:0", + "armor": "crwdns80984:0crwdne80984:0", + "armorer": "crwdns80986:0crwdne80986:0", + "armorrating": "crwdns80988:0crwdne80988:0", + "arms": "crwdns80990:0crwdne80990:0", + "artisan": 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"fakeid": "crwdns81204:0crwdne81204:0", + "fakeidsrelated": "crwdns81206:0crwdne81206:0", + "far": "crwdns81208:0crwdne81208:0", + "favor": "crwdns81210:0crwdne81210:0", + "file": "crwdns81212:0crwdne81212:0", + "fire": "crwdns81214:0crwdne81214:0", + "firearms": "crwdns81216:0crwdne81216:0", + "fireprotection": "crwdns81218:0crwdne81218:0", + "firewall": "crwdns81220:0crwdne81220:0", + "firstaid": "crwdns81222:0crwdne81222:0", + "flight": "crwdns81224:0crwdne81224:0", + "forgery": "crwdns81226:0crwdne81226:0", + "freefall": "crwdns81228:0crwdne81228:0", + "funds": "crwdns81230:0crwdne81230:0", + "gear": "crwdns81232:0crwdne81232:0", + "gm": "crwdns81234:0crwdne81234:0", + "gm-whisper": "crwdns83332:0crwdne83332:0", + "/w GM": "crwdns130362:0crwdne130362:0", + "grunt": "crwdns82916:0crwdne82916:0", + "gunnery": "crwdns81238:0crwdne81238:0", + "gymnastics": "crwdns81240:0crwdne81240:0", + "hacking": "crwdns81242:0crwdne81242:0", + "hand": "crwdns81244:0crwdne81244:0", + "handling": 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"outdoorsgroup": "crwdns81418:0crwdne81418:0", + "overflow": "crwdns81420:0crwdne81420:0", + "overflowmodifier": "crwdns81422:0crwdne81422:0", + "p": "crwdns81424:0crwdne81424:0", + "painfooter": "crwdns130370:0crwdne130370:0", + "paintolerance": "crwdns81428:0crwdne81428:0", + "palming": "crwdns81430:0crwdne81430:0", + "pc": "crwdns81432:0crwdne81432:0", + "perception": "crwdns81434:0crwdne81434:0", + "performance": "crwdns81436:0crwdne81436:0", + "permanent": "crwdns81438:0crwdne81438:0", + "persona": "crwdns81440:0crwdne81440:0", + "personal": "crwdns81442:0crwdne81442:0", + "physical": "crwdns81444:0crwdne81444:0", + "physical_limit": "crwdns105564:0crwdne105564:0", + "physicalbonus": "crwdns81446:0crwdne81446:0", + "physicaldamagetrack": "crwdns81448:0crwdne81448:0", + "physicallimit": "crwdns81450:0crwdne81450:0", + "physicalskills": "crwdns81452:0crwdne81452:0", + "pilot": "crwdns81454:0crwdne81454:0", + "pilotaerospace": "crwdns81456:0crwdne81456:0", + "pilotaircraft": "crwdns81458:0crwdne81458:0", + "pilotexoticvehicle": "crwdns81460:0crwdne81460:0", + "pilotgroundcraft": "crwdns81462:0crwdne81462:0", + "pilotwalker": "crwdns81464:0crwdne81464:0", + "pilotwatercraft": "crwdns81466:0crwdne81466:0", + "pistols": "crwdns81468:0crwdne81468:0", + "player": "crwdns81470:0crwdne81470:0", + "plot": "crwdns81472:0crwdne81472:0", + "power": "crwdns81474:0crwdne81474:0", + "powers": "crwdns81476:0crwdne81476:0", + "pr": "crwdns84396:0crwdne84396:0", + "prep": "crwdns81478:0crwdne81478:0", + "primary": "crwdns81480:0crwdne81480:0", + "primaryarmor": "crwdns81482:0crwdne81482:0", + "primarylifestyle": "crwdns81484:0crwdne81484:0", + "primarymeleeweapon": "crwdns81486:0crwdne81486:0", + "primaryrangedweapon": "crwdns81488:0crwdne81488:0", + "programs": "crwdns81490:0crwdne81490:0", + "projectileweapons": "crwdns81492:0crwdne81492:0", + "public": "crwdns81494:0crwdne81494:0", + "publicawareness": "crwdns81496:0crwdne81496:0", + "qualities": "crwdns81498:0crwdne81498:0", + "quality": "crwdns81500:0crwdne81500:0", + "quantity": "crwdns130612:0crwdne130612:0", + "r": "crwdns81502:0crwdne81502:0", + "radi": "crwdns81504:0crwdne81504:0", + "radiationprotection": "crwdns81506:0crwdne81506:0", + "range": "crwdns81508:0crwdne81508:0", + "ranged": "crwdns81510:0crwdne81510:0", + "rating": "crwdns81512:0crwdne81512:0", + "ratingmodifier": "crwdns81514:0crwdne81514:0", + "rc": "crwdns81516:0crwdne81516:0", + "reach": "crwdns81518:0crwdne81518:0", + "reaction": "crwdns81520:0crwdne81520:0", + "recoil": "crwdns81522:0crwdne81522:0", + "registering": "crwdns81524:0crwdne81524:0", + "relatedlifestyle": "crwdns81526:0crwdne81526:0", + "resonance": "crwdns81528:0crwdne81528:0", + "resonanceskills": "crwdns81530:0crwdne81530:0", + "rituals": "crwdns81532:0crwdne81532:0", + "ritualspellcasting": "crwdns81534:0crwdne81534:0", + "rtg": "crwdns81536:0crwdne81536:0", + "running": "crwdns81538:0crwdne81538:0", + "s": "crwdns81540:0crwdne81540:0", + "sa": "crwdns81542:0crwdne81542:0", + "seat": "crwdns81544:0crwdne81544:0", + "self": "crwdns81546:0crwdne81546:0", + "sensor": "crwdns81548:0crwdne81548:0", + "sex": "crwdns81550:0crwdne81550:0", + "shadowamps": "crwdns81552:0crwdne81552:0", + "sheetdescription": "crwdns81554:0crwdne81554:0", + "sheetselect": "crwdns81556:0crwdne81556:0", + "sheettype": "crwdns81558:0crwdne81558:0", + "skill": "crwdns81560:0crwdne81560:0", + "skills": "crwdns81562:0crwdne81562:0", + "sleaze": "crwdns81564:0crwdne81564:0", + "sneaking": "crwdns81566:0crwdne81566:0", + "soak": "crwdns81568:0crwdne81568:0", + "social": "crwdns81572:0crwdne81572:0", + "social_limit": "crwdns105566:0crwdne105566:0", + "sociallimit": "crwdns81574:0crwdne81574:0", + "socialskills": "crwdns81576:0crwdne81576:0", + "software": "crwdns81578:0crwdne81578:0", + "sorcery": "crwdns81580:0crwdne81580:0", + "sorcerygroup": "crwdns81582:0crwdne81582:0", + "special": "crwdns81584:0crwdne81584:0", + "specialization": "crwdns130614:0crwdne130614:0", + "speed": "crwdns81588:0crwdne81588:0", + "speedoff": "crwdns81590:0crwdne81590:0", + "spellcasting": "crwdns81592:0crwdne81592:0", + "category": "crwdns130372:0crwdne130372:0", + "spells": "crwdns81596:0crwdne81596:0", + "sprite": "crwdns81598:0crwdne81598:0", + "ss": "crwdns81600:0crwdne81600:0", + "stealthgroup": "crwdns81602:0crwdne81602:0", + "streetcred": "crwdns81604:0crwdne81604:0", + "strength": "crwdns81606:0crwdne81606:0", + "stun": "crwdns81608:0crwdne81608:0", + "stunbonus": "crwdns81610:0crwdne81610:0", + "stundamagetrack": "crwdns81612:0crwdne81612:0", + "style": "crwdns81614:0crwdne81614:0", + "submersion": "crwdns81616:0crwdne81616:0", + "summoning": "crwdns81618:0crwdne81618:0", + "survival": "crwdns81620:0crwdne81620:0", + "sustained": "crwdns81622:0crwdne81622:0", + "swimming": "crwdns81624:0crwdne81624:0", + "t": "crwdns81626:0crwdne81626:0", + "t (a)": "crwdns130374:0crwdne130374:0", + "target": "crwdns81630:0crwdne81630:0", + "taskinggroup": "crwdns81632:0crwdne81632:0", + "technicalskills": "crwdns81634:0crwdne81634:0", + "technique": "crwdns81636:0crwdne81636:0", + "temp": "crwdns81638:0crwdne81638:0", + "temporarymodifiers": "crwdns81640:0crwdne81640:0", + "throwingweapons": "crwdns81642:0crwdne81642:0", + "topps": "crwdns81644:0crwdne81644:0", + "total": "crwdns81646:0crwdne81646:0", + "totalkarma": "crwdns81648:0crwdne81648:0", + "tracking": "crwdns81650:0crwdne81650:0", + "type": "crwdns81652:0crwdne81652:0", + "unarmedcombat": "crwdns81654:0crwdne81654:0", + "vehicle": "crwdns81656:0crwdne81656:0", + "vehicleskills": "crwdns81658:0crwdne81658:0", + "vehicleweapons": "crwdns81660:0crwdne81660:0", + "w": "crwdns81662:0crwdne81662:0", + "weakness": "crwdns81664:0crwdne81664:0", + "weapon": "crwdns81666:0crwdne81666:0", + "weapons": "crwdns81668:0crwdne81668:0", + "weight": "crwdns81670:0crwdne81670:0", + "whisper": "crwdns83334:0crwdne83334:0", + "whisperdescription": "crwdns83336:0crwdne83336:0", + "willpower": "crwdns81672:0crwdne81672:0", + "wounds": "crwdns81674:0crwdne81674:0", + "cancel": "crwdns121770:0crwdne121770:0", + "next": "crwdns121772:0crwdne121772:0", + "back": "crwdns121774:0crwdne121774:0", + "import": "crwdns121776:0crwdne121776:0", + "importer": "crwdns121778:0crwdne121778:0", + "importecharacter": "crwdns121780:0crwdne121780:0", + "apply": "crwdns121782:0crwdne121782:0", + "importertext": "crwdns121784:0crwdne121784:0", + "character name": "crwdns130376:0crwdne130376:0", + "player name": "crwdns130378:0crwdne130378:0", + "walk modifier": "crwdns130380:0crwdne130380:0", + "run modifier": "crwdns130382:0crwdne130382:0", + "movement modifier": "crwdns130384:0crwdne130384:0", + "preperations": "crwdns130616:0crwdne130616:0", + "force": "crwdns130618:0crwdne130618:0", + "potency": "crwdns130620:0crwdne130620:0", + "trigger": "crwdns130622:0crwdne130622:0", + "command": "crwdns130624:0crwdne130624:0", + "contact": "crwdns130626:0crwdne130626:0", + "time": "crwdns130628:0crwdne130628:0", + "adeptpowers": "crwdns130630:0crwdne130630:0" +} \ No newline at end of file diff --git a/Shadowrun2e/shadowrun2e.css b/Shadowrun2e/shadowrun2e.css index 558638853a..09f7aa9e27 100644 --- a/Shadowrun2e/shadowrun2e.css +++ b/Shadowrun2e/shadowrun2e.css @@ -44,6 +44,7 @@ .sheet-gear, .sheet-vehicles, .sheet-combat, +.sheet-drones, .sheet-skills{ display: none; color: black; @@ -55,6 +56,7 @@ .sheet-tabstoggle[value="gear"] ~ div.sheet-gear, .sheet-tabstoggle[value="vehicles"] ~ div.sheet-vehicles, .sheet-tabstoggle[value="combat"] ~ div.sheet-combat, +.sheet-tabstoggle[value="drones"] ~ div.sheet-drones, .sheet-tabstoggle[value="skills"] ~ div.sheet-skills{ display: block; } @@ -100,6 +102,8 @@ min-height: 24px; padding: 2px 0px 2px 3px; } + + /* TEMPLATE FOR SPELLS */ .sheet-rolltemplate-spell table { diff --git a/Shadowrun2e/sheet.json b/Shadowrun2e/sheet.json index ece218d45a..40b5f36932 100644 --- a/Shadowrun2e/sheet.json +++ b/Shadowrun2e/sheet.json @@ -1,9 +1,9 @@ { - "html": "shadowrun2e.html", - "css": "shadowrun2e.css", - "authors": "Darren H RafaelLVX Crazion", - "roll20userid": "3856359 2403046 175628", - "preview": "2Esheet.png", - "instructions": "Where Attributes are NOT Augmented make sure the Natural and Augmented numbers are the same." - - } + "html": "shadowrun2e.html", + "css": "shadowrun2e.css", + "authors": "Darren H RafaelLVX Crazion", + "roll20userid": "3856359 2403046 175628", + "preview": "2Esheet.png", + "instructions": "Where Attributes are NOT Augmented make sure the Natural and Augmented numbers are the same.", + "legacy": true +} \ No newline at end of file diff --git a/Shadowrun5th/Shadowrun5th.css b/Shadowrun5th/Shadowrun5th.css index cfc90e49c6..f9cb0752d8 100644 --- a/Shadowrun5th/Shadowrun5th.css +++ b/Shadowrun5th/Shadowrun5th.css @@ -1657,5 +1657,11 @@ input.sheet-weaponcheckbox:checked ~ div.sheet-weaponnoteswrapper{ background-color:inherit; } +.sheet-experimental { + display: inline-block; +} +.sheet-experimental-checkbox { + margin-right: 10px; +} diff --git a/Shadowrun5th/Shadowrun5th.html b/Shadowrun5th/Shadowrun5th.html index 4e811893a5..d17bbe8aad 100644 --- a/Shadowrun5th/Shadowrun5th.html +++ b/Shadowrun5th/Shadowrun5th.html @@ -190,7 +190,7 @@
- +
@@ -9433,7 +9433,7 @@ Only takes the first match even if multiple identical entries are found.">
- +
@@ -9508,9 +9508,9 @@ Only takes the first match even if multiple identical entries are found.">
-
-
-
+
+
+
@@ -9526,7 +9526,7 @@ Only takes the first match even if multiple identical entries are found.">
- +
@@ -9535,6 +9535,12 @@ Only takes the first match even if multiple identical entries are found.">
This will override everything
Please Wait!
+
+ +
@@ -9750,7 +9756,8 @@ on("sheet:opened", function() { } values.warningcheckbox=0; values.chummercheckbox=0; - values.chummertext="In Chummer make sure to mark your character as created\nwith a created character go to File->Export->Export JSON\ncopy the file and past it into this textfield overriding this text\nclick import and accept"; + values.chummertext="In Chummer make sure to mark your character as created\nwith a created character go to File->Export->Export JSON\ncopy the file and past it into this textfield overriding this text\nclick import and accept\nWhen using Chummer 5.213.95 or later the import is language independent"; + values.experimental=0; setAttrs(values); }); }); @@ -9824,7 +9831,7 @@ on("change:reloadcheckbox", function(){ on("change:chummercheckbox", function(){ - getAttrs(["chummertext","chummercheckbox"], function(text) { + getAttrs(["chummertext","chummercheckbox", "experimental"], function(text) { if(text.chummercheckbox=="on"){ var goodcode=true; var error=""; @@ -9832,54 +9839,62 @@ on("change:chummercheckbox", function(){ var chummerfile=JSON.parse(text.chummertext); }catch(err){ goodcode=false; + error = err; } if(goodcode){ - getSectionIDs("repeating_posqualities", function(idarraya) { - for(var i=0; i < idarraya.length; i++) { - removeRepeatingRow("repeating_posqualities_"+idarraya[i] ); + console.log("Deleting stuff"); + if(text.experimental == "on"){ + getSectionIDs("repeating_contacts", function(idarray) { + for(var i=0; i < idarray.length; i++) { + removeRepeatingRow("repeating_contacts_"+idarray[i]); + }}); + } + getSectionIDs("repeating_posqualities", function(idarray) { + for(var i=0; i < idarray.length; i++) { + removeRepeatingRow("repeating_posqualities_"+idarray[i]); }}); - getSectionIDs("repeating_negqualities", function(idarrayb) { - for(var i=0; i < idarrayb.length; i++) { - removeRepeatingRow("repeating_negqualities_"+idarrayb[i] ); + getSectionIDs("repeating_negqualities", function(idarray) { + for(var i=0; i < idarray.length; i++) { + removeRepeatingRow("repeating_negqualities_"+idarray[i]); }}); - getSectionIDs("repeating_powers", function(idarrayc) { - for(var i=0; i < idarrayc.length; i++) { - removeRepeatingRow("repeating_powers_"+idarrayc[i] ); + getSectionIDs("repeating_powers", function(idarray) { + for(var i=0; i < idarray.length; i++) { + removeRepeatingRow("repeating_powers_"+idarray[i]); }}); - getSectionIDs("repeating_ware", function(idarrayd) { - for(var i=0; i < idarrayd.length; i++) { - removeRepeatingRow("repeating_ware_"+idarrayd[i] ); + getSectionIDs("repeating_ware", function(idarray) { + for(var i=0; i < idarray.length; i++) { + removeRepeatingRow("repeating_ware_"+idarray[i]); }}); - getSectionIDs("repeating_martial", function(idarrayd) { - for(var i=0; i < idarrayd.length; i++) { - removeRepeatingRow("repeating_martial_"+idarrayd[i] ); + getSectionIDs("repeating_martial", function(idarray) { + for(var i=0; i < idarray.length; i++) { + removeRepeatingRow("repeating_martial_"+idarray[i]); }}); - getSectionIDs("repeating_spells", function(idarraye) { - for(var i=0; i < idarraye.length; i++) { - removeRepeatingRow("repeating_spells_"+idarraye[i] ); + getSectionIDs("repeating_spells", function(idarray) { + for(var i=0; i < idarray.length; i++) { + removeRepeatingRow("repeating_spells_"+idarray[i]); }}); - getSectionIDs("repeating_initiation", function(idarraye) { - for(var i=0; i < idarraye.length; i++) { - removeRepeatingRow("repeating_initiation_"+idarraye[i] ); + getSectionIDs("repeating_initiation", function(idarray) { + for(var i=0; i < idarray.length; i++) { + removeRepeatingRow("repeating_initiation_"+idarray[i]); }}); - getSectionIDs("repeating_programs", function(idarrayf) { - for(var i=0; i < idarrayf.length; i++) { - removeRepeatingRow("repeating_programs_"+idarrayf[i] ); + getSectionIDs("repeating_programs", function(idarray) { + for(var i=0; i < idarray.length; i++) { + removeRepeatingRow("repeating_programs_"+idarray[i]); }}); - getSectionIDs("repeating_equipment", function(idarrayf) { - for(var i=0; i < idarrayf.length; i++) { - removeRepeatingRow("repeating_equipment_"+idarrayf[i] ); + getSectionIDs("repeating_equipment", function(idarray) { + for(var i=0; i < idarray.length; i++) { + removeRepeatingRow("repeating_equipment_"+idarray[i]); }}); - getSectionIDs("repeating_knowledge", function(idarrayg) { - for(var i=0; i < idarrayg.length; i++) { - removeRepeatingRow("repeating_knowledge_"+idarrayg[i] ); + getSectionIDs("repeating_knowledge", function(idarray) { + for(var i=0; i < idarray.length; i++) { + removeRepeatingRow("repeating_knowledge_"+idarray[i]); }}); - getSectionIDs("repeating_vehicles", function(idarrayg) { - for(var i=0; i < idarrayg.length; i++) { - removeRepeatingRow("repeating_vehicles_"+idarrayg[i] ); + getSectionIDs("repeating_vehicles", function(idarray) { + for(var i=0; i < idarray.length; i++) { + removeRepeatingRow("repeating_vehicles_"+idarray[i]); }}); var attributes={}; - for(var i=1;i<7;i++){ + for(var i=1;i<9;i++){ attributes["weaponismelee"+i]="on"; attributes["weaponname"+i]=""; attributes["weaponcategory"+i]="@{skilldicepool49}"; @@ -9892,9 +9907,9 @@ on("change:chummercheckbox", function(){ attributes["weaponrc"+i]="0"; attributes["weaponmode"+i]="11"; attributes["weaponnotes"+i]=""; - getSectionIDs("repeating_equipment"+i, function(idarrayg) { - for(var i=0; i < idarrayg.length; i++) { - removeRepeatingRow("repeating_equipment"+i+idarrayg[i] ); + getSectionIDs("repeating_equipment"+i, function(idarray) { + for(var i=0; i < idarray.length; i++) { + removeRepeatingRow("repeating_equipment"+i+idarray[i]); }}); attributes["armorworn"+i]="0"; attributes["armorname"+i]=""; @@ -9902,6 +9917,7 @@ on("change:chummercheckbox", function(){ attributes["armornotes"+i]=""; } try{ + console.log("Character meta info"); if(chummerfile.characters.character.metatype!=null) attributes.metatype=chummerfile.characters.character.metatype; if(chummerfile.characters.character.sex!=null) @@ -9964,9 +9980,10 @@ on("change:chummercheckbox", function(){ } }catch(err){ goodcode=false; - error="Error with Character Info" + error="Error with Character Info " +err } try{ + console.log("Importing Attributes"); attributes.bod_base=chummerfile.characters.character.attributes[1].attribute[0].base; attributes.agi_base=chummerfile.characters.character.attributes[1].attribute[1].base; attributes.rea_base=chummerfile.characters.character.attributes[1].attribute[2].base; @@ -9994,10 +10011,11 @@ on("change:chummercheckbox", function(){ attributes.wil_aug=chummerfile.characters.character.attributes[1].attribute[7].total-chummerfile.characters.character.attributes[1].attribute[7].base; }catch(err){ goodcode=false; - error="Error with Attributes" + error="Error with Attributes " +err } try{ if(chummerfile.characters.character.powers!=null){ + console.log("Importing Powers"); if(chummerfile.characters.character.powers.power.length>1){ for(var i=0;i1){ for(var i=0;i1){ for(var i=0;i1){ for(var i=0;i1){ for(var i=1;i1){ - for(var i=1;i1){ for(var j=0;j1){ + for(var j=0; j clip.guid === chummerfile.characters.character.weapons.weapon[i-1].clips.clip[j].id); + attributes["repeating_equipment"+i+"_"+newrowid+"_ammoname"+i]=ammo.name; + attributes["repeating_equipment"+i+"_"+newrowid+"_ammodv"+i]=ammo.weaponbonusdamage_english.match(/\d*/); + attributes["repeating_equipment"+i+"_"+newrowid+"_ammodmgtype"+i]=ammo.weaponbonusdamage_english.match(/\D*/); + attributes["repeating_equipment"+i+"_"+newrowid+"_ammoap"+i]=ammo.weaponbonusap; + attributes["repeating_equipment"+i+"_"+newrowid+"_ammoacc"+i]=""; + } + }else{ + var newrowid=generateRowID(); + //find ammo to get stats + ammo = ammuntion.find(clip => clip.guid === chummerfile.characters.character.weapons.weapon[i-1].clips.clip.id); + attributes["repeating_equipment"+i+"_"+newrowid+"_ammoname"+i]=ammo.name; + attributes["repeating_equipment"+i+"_"+newrowid+"_ammodv"+i]=ammo.weaponbonusdamage_english.match(/\d*/); + attributes["repeating_equipment"+i+"_"+newrowid+"_ammodmgtype"+i]=ammo.weaponbonusdamage_english.match(/\D*/); + attributes["repeating_equipment"+i+"_"+newrowid+"_ammoap"+i]=ammo.weaponbonusap; + attributes["repeating_equipment"+i+"_"+newrowid+"_ammoacc"+i]=""; + } + } } } }else{ @@ -10253,18 +10317,27 @@ on("change:chummercheckbox", function(){ if(chummerfile.characters.character.weapons.weapon.type=="Ranged"){ attributes["weaponismelee1"]=0; attributes["weaponrc1"]=chummerfile.characters.character.weapons.weapon.rc-Math.ceil(chummerfile.characters.character.attributes[1].attribute[3].total/3)- 1; + if(chummerfile.characters.character.weapons.weapon.rawdamage != "undefined") { + attributes["weapondv1"]=chummerfile.characters.character.weapons.weapon.rawdamage.match(/\d*/); + attributes["weapondmgtype1"]=chummerfile.characters.character.weapons.weapon.rawdamage.match(^/\D*/); + } + else { + attributes["weapondv1"]=chummerfile.characters.character.weapons.weapon.damage_english.match(/\d*/); + attributes["weapondmgtype1"]=chummerfile.characters.character.weapons.weapon.damage_english.match(^/\D*/); + } }else{ attributes["weaponismelee1"]="on"; attributes["weaponreach1"]=chummerfile.characters.character.weapons.weapon.reach; + attributes["weapondv1"]=chummerfile.characters.character.weapons.weapon.damage_english.match(/\d*/); + attributes["weapondmgtype1"]=chummerfile.characters.character.weapons.weapon.damage_english.match(^/\D*/); } attributes["weaponname1"]=chummerfile.characters.character.weapons.weapon.name; attributes["weaponaccuracy1"]=chummerfile.characters.character.weapons.weapon.accuracy; if(Number(chummerfile.characters.character.weapons.weapon.ap)!="NaN"){ - attributes["weaponnap1"]=chummerfile.characters.character.weapons.weapon.ap; + attributes["weaponap1"]=chummerfile.characters.character.weapons.weapon.ap; }else{ - attributes["weaponnap1"]=0; + attributes["weaponap1"]=0; } - attributes["weapondv1"]=chummerfile.characters.character.weapons.weapon.damage_english.match(/\d*/); attributes["weaponnotes1"]=""; if(typeof chummerfile.characters.character.weapons.weapon.accessories != "undefined"){ if(chummerfile.characters.character.weapons.weapon.accessories.accessory.length>1){ @@ -10275,15 +10348,39 @@ on("change:chummercheckbox", function(){ attributes["weaponnotes1"]+=chummerfile.characters.character.weapons.weapon.accessories.accessory.name+"\n"; } } + if(text.experimental== "on" && chummerfile.characters.character.weapons.weapon.clips !== null){ + if(chummerfile.characters.character.weapons.weapon.clips.clip.length>1){ + for(var j=0; j clip.guid === chummerfile.characters.character.weapons.weapon.clips.clip[j].id); + attributes["repeating_equipment1_"+newrowid+"_ammoname1"]=ammo.name; + attributes["repeating_equipment1_"+newrowid+"_ammodv1"]=ammo.weaponbonusdamage_english.match(/\d*/); + attributes["repeating_equipment1_"+newrowid+"_ammodmgtype1"]=ammo.weaponbonusdamage_english.match(/\D*/); + attributes["repeating_equipment1_"+newrowid+"_ammoap1"]=ammo.weaponbonusap; + attributes["repeating_equipment1_"+newrowid+"_ammoacc1"]=""; + } + }else{ + var newrowid=generateRowID(); + //find ammo to get stats + ammo = ammuntion.find(clip => clip.guid === chummerfile.characters.character.weapons.weapon.clips.clip.id); + attributes["repeating_equipment1_"+newrowid+"_ammoname1"]=ammo.name; + attributes["repeating_equipment1_"+newrowid+"_ammodv1"]=ammo.weaponbonusdamage_english.match(/\d*/); + attributes["repeating_equipment1_"+newrowid+"_ammodmgtype1"]=ammo.weaponbonusdamage_english.match(/\D*/); + attributes["repeating_equipment1_"+newrowid+"_ammoap1"]=ammo.weaponbonusap; + attributes["repeating_equipment1_"+newrowid+"_ammoacc1"]=""; + } + } } } } }catch(err){ goodcode=false; - error="Error with Weapons" + error="Error with Weapons " +err } try{ if(chummerfile.characters.character.complexforms!=null){ + console.log("Importing complexforms"); if(chummerfile.characters.character.complexforms.complexform.length>1){ for(var i=0;i1){ for(var i=0;i 1){ + for(var i=0; i < chummerfile.characters.character.aiprograms.aiprogram.length; i++){ + var newrowid=generateRowID(); + attributes["repeating_programs_"+newrowid+"_programname"]=chummerfile.characters.character.aiprograms.aiprogram[i].name; + } + } + else { + var newrowid=generateRowID(); + attributes["repeating_programs_"+newrowid+"_programname"]=chummerfile.characters.character.aiprograms.aiprogram.name; + } + }catch(err){ + goodcode=false; + error="Error with AI programs " +err + } + } + } + try{ if(chummerfile.characters.character.vehicles!=null){ + console.log("Importing vehicles"); if(chummerfile.characters.character.vehicles.vehicle.length>1){ for(var i=0;i0){ attributes["skillbonus"+exotics]=chummerfile.characters.character.skills.skill[i].total-chummerfile.characters.character.skills.skill[i].rating-chummerfile.characters.character.skills.skill[i].attributemod; @@ -10572,7 +10693,6 @@ on("change:chummercheckbox", function(){ } for(var j=1;j<73;j++){ - console.log("Reading normal skills"); var compname='skillname'+j; if((names[compname]==chummerfile.characters.character.skills.skill[i].name_english)||(chummerfile.characters.character.skills.skill[i].name_english=="Locksmith"&&j==29)||(chummerfile.characters.character.skills.skill[i].name_english=="Pilot Ground Craft"&&j==55)){ attributes["skillattr"+j]="@{"+chummerfile.characters.character.skills.skill[i].attribute.toLowerCase(); @@ -10699,16 +10819,20 @@ on("change:chummercheckbox", function(){ } try{ if(chummerfile.characters.character.spells!=null){ + console.log("Importing spells"); if(chummerfile.characters.character.spells.spell.length>1){ for(var i=0;i1){ + for(var i=0;i {{#name}}{{name}} rolls{{#roll_name}} {{roll_name}}{{/roll_name}}{{/name}}
+ {{#subheader}} + + + {{/subheader}} {{#val1}} diff --git a/Shadowrun5thEdition/Shadowrun5thEdition.html b/Shadowrun5thEdition/Shadowrun5thEdition.html index f518d93837..f8c2d04d11 100644 --- a/Shadowrun5thEdition/Shadowrun5thEdition.html +++ b/Shadowrun5thEdition/Shadowrun5thEdition.html @@ -1281,8 +1281,7 @@

Radi

- < - button name="roll_soak" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=^{soak}}}{{base=^{body} ♦ ^{armor}}}{{dice=[[((@{body}+@{rating}+@{dicepool_modifier})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}"> + diff --git a/Shadowrun5thEdition/translations/de.json b/Shadowrun5thEdition/translations/de.json index e92056d372..ff1734cb6e 100644 --- a/Shadowrun5thEdition/translations/de.json +++ b/Shadowrun5thEdition/translations/de.json @@ -71,7 +71,7 @@ "conditionmonitorps": "Zustandsmonitor (K/G)", "conjuring": "Beschwören", "conjuringgroup": "Beschwören Gruppe", - "connection": "Einfluss", + "connection": "Verbindungen", "contacts": "Kontakte", "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", "core": "Allgemein", @@ -169,7 +169,7 @@ "industrialmechanic": "Industriemechanik", "influencegroup": "Einfluss Gruppe", "initiate": "Initiate", - "initiative": "Initiative", + "initiative": "Inititative", "initiativedice": "Initiativewürfel", "instant": "Sofort", "instruction": "Unterricht", @@ -247,7 +247,7 @@ "low pain tolerance": "Niedrige Schmerztoleranz", "damage compensators": "Schadenskompensatoren (K/G)", "paintolerance": "Schmerztolereanz", - "palming": "Palming", + "palming": "Fingerfertigkeit", "pc": "PC", "perception": "Wahrnehmung", "performance": "Vorführung", @@ -281,7 +281,7 @@ "primaryrangedweapon": "Aktive Fernkampfwaffe", "programs": "Programme", "projectileweapons": "Projektilwaffen", - "public": "Public", + "public": "Öffentlich", "publicawareness": "Prominenz", "qualities": "Vor/Nachteile", "quality": "Qualität", diff --git a/Shadowrun6th-German/SR6D-example.png b/Shadowrun6th-German/SR6D-example.png index 4b2709ec54..40252cf1d3 100644 Binary files a/Shadowrun6th-German/SR6D-example.png and b/Shadowrun6th-German/SR6D-example.png differ diff --git a/Shadowrun6th-German/readme.md b/Shadowrun6th-German/readme.md new file mode 100644 index 0000000000..019ae6614a --- /dev/null +++ b/Shadowrun6th-German/readme.md @@ -0,0 +1,37 @@ +Version 0.4 changes: + +General updates: + Sheet-Design and CSS updated + New Theme "Darkskin" + New alternate Header, with compact Layout + Wild-Dice rolling now working without using  ability command buttons + Sheetworker optimization and bug fixing by changing Attributes and Skills + + New Character-Tab   + sections for general Information, Sins and Perks + Attributes-Tab  + Style Bug fixes and small redesign +Skills-Tab  +redesign and new Sections for Knowledge-Skills and Language-Skills +Combat-Tab  + redesign and new Sections for Skills and Initiative + Firearms, selection of Ammo-Type now changing the Ammunition-Modifiers + new Buttons for Reloading and firering a Weapon +Magic-Tab  + Redesign, new basic section for Rituals, Alchemy and Fokis +New Matrix-Tab +New Sections Initiative, Deck, Skills, Matrix-Actions, Programs, Complex-Forms and Sprites +New Rigger-Tab +New Sections Initiative, Rigger-Console and Vehicles and Drones +New Tab Connections +New Tab Gear + asic sections for Armor (with calculation for Defenserating), Cyberware and general Gear. + New Tab Notes for entering multiple Notes + New Optional Tab for creating Custom Rolls. +Added a Button to generate generic example rolls +Tab Config + New Section to Configure short header and the Tabs Magic, Matrix and Rigger, and enabling the Customrolls Tab + New Section for importing a JSON-export from Genesis-Rpgframework. + Added Optional Rule for Auto-Successes by hi Defenserating from Armor + + diff --git a/Shadowrun6th-German/sheet.css b/Shadowrun6th-German/sheet.css index 14145c5e1e..c7de20b8e4 100644 --- a/Shadowrun6th-German/sheet.css +++ b/Shadowrun6th-German/sheet.css @@ -1,20 +1,83 @@ -/* -Farbschema: -#96046f - Cyberbrombeere -#FF0000 - rot -#A87D7D - grayish red -#9a9a9a - hellgrau -#D9EBF4 - hellblau -#040404 - schwarz -*/ + +@import url('https://fonts.googleapis.com/css?family=Roboto+Condensed:ital,wght@0,300;0,400;0,700;1,300;1,400;1,700&display=swap'); + /* Roll20-Standards überschreiben funktioniert nicht, daher müssen Klassen sein*/ + + + * { background-color: transparent; box-sizing: border-box; /*https://www.w3schools.com/css/css3_box-sizing.asp*/ - font-family: sans-serif; + } +.charsheet, +.sheet-rolltemplate-roll, +.sheet-rolltemplate-post, +.sheet-rolltemplates-initiative{ +/* +Farbschema: +96046f - Cyberbrombeere +FF0000 - rot +A87D7D - grayish red +9a9a9a - hellgrau +D9EBF4 - hellblau +040404 - schwarz +*/ + font-family: "Roboto Condensed",sans-serif; + font-weight: 400; + --base-color: #906; + --text-color: #000; + --text-gray: #404040; + --base-backcolor2: #FFFFFF; + --base-backcolor3: #edeaef; + --select-backcolor: #460141; + --base-backcolor:#D9EBF4; + --base-border-color:#E5E5E5; + --section-backcolor:#cacaca; + --section-backcolor-select: #d8d8d8; + --base-backcolor-alternate-color:#c1bebe; + --base-warning-color:#B31515; + --base-crit-color:#3FB315; + --box-shadow: #906; + --boxsize:20px; + + --base-padding: 0.4rem; + --base-padding-neg: -0.4rem; + --fontsize-button: 1.1rem; + --fontsize-medium:12px; + --fontsize-base: 1.2rem; + --fontsize-seltab: 1.4rem; + --fontsize-hover: 1.8rem; +} + + + +input[value="1"].sheet-largefont~*{ + --fontsize-button: 1.3rem; + --fontsize-medium:14px; + --fontsize-base: 1.6rem; + --fontsize-seltab: 1.6rem; +} +input[value="1"].sheet-darkstyle~*{ + --base-color: rgb(188, 194, 188); + --text-color: rgb(105, 105, 105); + --text-gray: #afafaf; + --base-backcolor2: #414141; + --base-backcolor3: #555744; + --select-backcolor: #460141; + --base-backcolor:#262b2b; + --base-border-color:#E5E5E5; + --box-shadow: #000; + --section-backcolor:rgb(88, 2, 60); + --section-backcolor-select: rgb(80 80 80); + --base-backcolor-alternate-color: rgb(88, 2, 60); + --base-warning-color:#B31515; + --base-crit-color:#3FB315; + +} + /* Clear default button styling */ button.sheet-direction { @@ -27,60 +90,315 @@ button.sheet-direction { cursor: pointer; } + + /* condition monitor */ -input.sheet-direction:not([value="unchecked"]) + button.sheet-healthbutton > span.sheet-unchecked, -input.sheet-direction:not([value="unchecked"]) + button.sheet-healthbutton-startofblock > span.sheet-unchecked, +span.sheet-unchecked{ + display: none; + +} + input.sheet-direction:not([value="checked"]) + button.sheet-healthbutton > span.sheet-checked, input.sheet-direction:not([value="checked"]) + button.sheet-healthbutton-startofblock > span.sheet-checked{ - display: none; + color:transparent; + transition: color 0.5s; } +input.sheet-direction[value="checked"] + button.sheet-healthbutton > span.sheet-checked, +input.sheet-direction[value="checked"] + button.sheet-healthbutton-startofblock > span.sheet-checked{ + color:var(--base-color); + transition: color 0.5s; +} + +button[type=action].sheet-healthbutton:hover span.sheet-checked,button[type=action].sheet-healthbutton-startofblock:hover span.sheet-checked{ + color: var(--base-backcolor2) !important; + +} + /* action monitor*/ input.sheet-direction:not([value="struck"]) + button.sheet-actionbutton > span.sheet-struck, input.sheet-direction:not([value="unstruck"]) + button.sheet-actionbutton > span.sheet-unstruck, input.sheet-direction:not([value="struck"]) + button.sheet-minoractionbutton > span.sheet-struck, -input.sheet-direction:not([value="unstruck"]) + button.sheet-minoractionbutton > span.sheet-unstruck,{ +input.sheet-direction:not([value="unstruck"]) + button.sheet-minoractionbutton > span.sheet-unstruck{ display: none; } -input[type=checkbox].sheet-toggle-hide:checked + div.sheet-conditionmonitorbutton, -input[type=checkbox].sheet-toggle-hide-edge:checked + div.sheet-edgetoken, -input[type=checkbox].sheet-toggle-hide:not(:checked) + div.sheet-magicsection, -input[type=checkbox].sheet-toggle-hide-not:not(:checked) + div.sheet-magicsection, -input[type=checkbox].sheet-toggle-hide:not(:checked) + div.sheet-table-row-flat{ - display: none; +input[type=checkbox]{ + margin-left: 5px; } + +input[type=checkbox].sheet-toggle-hide:checked + h4::before{ + content: "►"; + color: var(--base-color); + font-size: 0.95rem; + transform: rotate(90deg); + display: inline-block; + transition: transform 0.5s; + margin-right: 10px; + } + + input[type=checkbox].sheet-toggle-hide:not(:checked) + h4::before{ + content: "►"; + color: var(--base-color); + font-size: 0.95rem; + transform: rotate(0deg); + transition: transform 0.5s; + display: inline-block; + margin-right: 10px; + + } +input[type=checkbox].sheet-toggle-hide:checked + h4.sheet-invert::before{ + content: "►"; + color: var(--base-color); + font-size: 0.95rem; + transform: rotate(0deg); + display: inline-block; + transition: transform 0.5s; + margin-right: 10px; + } + + input[type=checkbox].sheet-toggle-hide:not(:checked) + h4.sheet-invert::before{ + content: "►"; + color: var(--base-color); + font-size: 0.95rem; + transform: rotate(90deg); + transition: transform 0.5s; + display: inline-block; + margin-right: 10px; + + } + + div.sheet-togglesection{ + + width: 100%; + } + +div.sheet-rangeWeapon{ + max-height: 300px; + transition: max-height 1s; +} +div.sheet-rangeWeapon label{ + display: inline; + width: 20px; +} +input[type=checkbox].sheet-toggle-hide-not:checked + div.sheet-rangeWeapon, +input[type=checkbox].sheet-toggle-hide:checked + div.sheet-rangeWeapon{ + max-height: 24px; + overflow: hidden; +} +input[type=checkbox].sheet-toggle-hide-not:checked + div.sheet-spellbox, +input[type=checkbox].sheet-toggle-hide:checked + div.sheet-spellbox{ + max-height: 24px; + overflow: hidden; +} + + +div.sheet-conditionmonitorbutton{ + padding: 0px; +} + +input[type=checkbox].sheet-toggle-hide:checked + div.sheet-conditionmonitorbutton, + +input[type=checkbox].sheet-toggle-hide:not(:checked) + div.sheet-togglesection, +input[type=checkbox].sheet-toggle-hide-not:not(:checked) + div.sheet-togglesection, +input[type=checkbox].sheet-toggle-hide-invert:checked + div.sheet-togglesection, +input[type=checkbox].sheet-toggle-hide-invert-not:checked + div.sheet-togglesection, +input[type=checkbox].sheet-toggle-hide:not(:checked) + div.sheet-table-row-flat, +input[type=checkbox].sheet-toggle-hide:not(:checked) + div.sheet-table-row, +input[type=checkbox].sheet-toggle-hide:checked + button.sheet-iconbutton, +input[type=checkbox].sheet-toggle-hide-invert:not(:checked) + button.sheet-iconbutton{ + display: none; + +} + +input[type=checkbox]{ + -webkit-appearance: none; + appearance: none; + font-size: 1.8rem; + background-color: var(--base-backcolor2); + border:solid; + border-radius: 1px; + border-width: 1px; + border-color: var(--base-backcolor2); + transition: font-size 0.25s, color 0.25s, border-color 0.25s; + color:var(--text-color); + width: 13px; + height: 13px; + line-height: 7px; +} + + +input[type=checkbox]::after +{ + /* font-family: "pictos"; */ + content: " "; +} + +input[type=checkbox]:hover{ + border-color:var(--base-color); +} + + + +input[type=checkbox]:hover:not(:checked)::after{ + font-family: "pictos"; + content: "3"; + opacity: 0.5; + color:var(--base-crit-color); +} + +input[type=checkbox]:checked::after +{ + + color:var(--base-crit-color); + font-family: "pictos"; + content: "3"; +} + +input[type=checkbox]:hover:checked:not(:focus):after{ + font-family: "pictos"; + content: "3"; +opacity: 0.5; + color:var(--base-warning-color); +} + + + +input[type=checkbox].sheet-eye{ + -webkit-appearance: none; + appearance: none; + font-size: var(--fontsize-base); + background-color: transparent; + border:none; + transition: font-size 0.25s, color 0.25s; + color:var(--text-color); + vertical-align: baseline; +} +input[type=checkbox].sheet-eye:hover{ + + font-size: var(--fontsize-seltab); + + color:var(--base-color); +} + +input[type=checkbox].sheet-eye::after +{ + font-family: "pictos"; + content: "E"; + color:var(--text-color); +} +input[type=checkbox].sheet-eye:checked::after +{ + font-family: "pictos"; + content: "d"; + color:var(--text-color); +} +input[type=checkbox].sheet-eye:hover:checked:not(:focus):after{ + font-family: "pictos"; + content: "d"; + opacity: 1; + color:var(--base-color); +} +input[type=checkbox].sheet-eye:hover:not(:checked)::after{ + font-family: "pictos"; + content: "E"; + opacity:1; + color:var(--base-color); +} + + + + +div.sheet-edgetoken{ + filter:grayscale(0) ; + transition: filter 0.5s; + +} +div.sheet-edgetoken label{ + padding: 0px; + margin-bottom: 1px; + +} +div.sheet-edgetoken:hover,div.sheet-edgetoken:hover ~ div.sheet-edgetoken{ + filter:blur(1px); + transition: filter 0.5s; +} + +div.sheet-edgetoken label img{ + width: 24px; + height: 24px; +} + + +input[type=checkbox].sheet-toggle-hide-edge:checked + div.sheet-edgetoken{ + filter:grayscale() brightness(2) opacity(0.25); +} +input[type=checkbox].sheet-toggle-hide-edge:checked + div.sheet-edgetoken:hover{ + filter:grayscale(0.7) ; +} + + + + +.sheet-toggle-hide:not(:checked) + input {display:none;} + +input[type=checkbox].sheet-toggle-hide-not:not(:checked) + div.sheet-togglesection, +input[type=checkbox].sheet-toggle-hide-invert:checked + div.sheet-togglesection, + button[type=action] { background-image: none; - border-color: #FFFFFF; + border-color: var(--base-backcolor2); border-style: solid; - border-width: 1px - color: #96046f; + border-width: 1px; + color: var(--base-color); text-shadow: none; + outline-style:none; + transition: border-color 0.5s; + vertical-align: middle; } +button[type=action]:hover { + + border-color: var(--base-color); +} + +div.sheet-rightalign{ + position: relative; + float: right; +} + +button[type=action].sheet-rightalign { + position: relative; + float: right; + +} +button[type=action].sheet-slim{ + height: 20px; +} + button[type=action].sheet-togglebutton { - background-color: #FFFFFF; - font-size: 10px; + background-color:var(--select-backcolor); + font-size: var(--fontsize-button); margin-bottom: 2px; /*margin-left: 50px;*/ margin-right: 1px; text-align: left; width: 100px; } -button[type=action].sheet-spelltogglebutton { - background-color: #FFFFFF; +button[type=action].sheet-spelltogglebutton,label input span.sheet-spelltogglebutton { + background-color: var(--base-backcolor2); border: 0px; - font-size: 10px; + font-size: var(--fontsize-button); height: 18px; margin-left: 5px; margin-top: 2px; text-align: left; width: 133px; } + button[type=action].sheet-mini-togglebutton { - background-color: #FFFFFF; + background-color: var(--base-backcolor2); border: 0px; - font-size: 10px; + font-size: var(--fontsize-button); height: 18px; margin-bottom: 2px; /*margin-left: 50px;*/ @@ -91,104 +409,175 @@ button[type=action].sheet-mini-togglebutton { } button[type=action].sheet-bluebutton { background-image: none; - border: 1px solid #D9EBF4; - color: #96046f; - font-size: 10px; + border: 1px solid var(--base-backcolor); + color: var(--base-color); + font-size: var(--fontsize-button); padding: 0px; padding-left: 3px; padding-right: 3px; text-shadow: none; } button[type=action].sheet-headlinebutton { - background-color: #FFFFFF; + background-color: var(--base-backcolor2); background-image: none; - border: 2px solid #FFFFFF; - color: #96046f; + border: 2px solid var(--base-backcolor2); + border-top-left-radius: 10px; + color: var(--base-color); height: 22px; line-height: 18px; - padding: 2px; + /* padding: 2px;*/ + transition: border-color 1s, border-top-left-radius 1s,background-color 1s,color 1s; } +button[type=action].sheet-headlinebutton:hover { + + border-color: var(--base-color); +} +button[type=action].sheet-headlinebutton:focus { + border-color: var(--base-color); + outline-style: none; +} +/* show the selected tab */ +.sheet-tabstoggle[value="copyright"] ~ button.sheet-tabcopyright, +.sheet-tabstoggle[value="chardata"] ~ button.sheet-tabchardata, +.sheet-tabstoggle[value="attributes"] ~ button.sheet-tabattributes, +.sheet-tabstoggle[value="skills"] ~ button.sheet-tabskills, +.sheet-tabstoggle[value="attacks"] ~ button.sheet-tabattacks, +.sheet-tabstoggle[value="magic"] ~ button.sheet-tabmagic, +.sheet-tabstoggle[value="matrix"] ~ button.sheet-tabmatrix, +.sheet-tabstoggle[value="rigging"] ~ button.sheet-tabrigging, +.sheet-tabstoggle[value="contacts"] ~ button.sheet-tabcontacts, +.sheet-tabstoggle[value="gear"] ~ button.sheet-tabgear, +.sheet-tabstoggle[value="notes"] ~ button.sheet-tabnotes, +.sheet-tabstoggle[value="configuration"] ~ button.sheet-tabconfig { + background-color: var(--base-color); + color: var(--base-backcolor2); + border-color: var(--base-color); + font-size: var(--fontsize-seltab); +} + + + button[type=action].sheet-edgebutton { background-image: none; - border: 2px solid #FFFFFF; - color: #96046f; + border: 2px solid var(--base-backcolor2); + color: var(--base-color); text-align: center; line-height: 18px; padding: 2px; min-width: 80px; max-width: 80px; } +button[type=action].sheet-edgebuttonshort { + background-image: none; + border: 1px solid var(--base-backcolor2); + color: var(--base-color); + text-align: center; + line-height: 18px; + padding: 2px; + min-width: 22px; + max-width: 22px; + transition: border 0.5s; +} +button[type=action].sheet-edgebuttonshort:hover { + + border: 1px solid var(--base-color); + +} + button[type=action].sheet-actionbutton { background-image: none; - border: 2px solid #FFFFFF; - color: #96046f; + border: 2px solid var(--base-backcolor2); + color: var(--base-color); line-height: 18px; margin-top: 5px; max-width: 121px; min-width: 121px; padding: 2px; text-align: center; + transition: border 0.5s; } button[type=action].sheet-minoractionbutton { background-image: none; - border: 2px solid #FFFFFF; - color: #96046f; - font-size: 10px; + border: 2px solid var(--base-backcolor2); + color: var(--base-color); + font-size: var(--fontsize-button); line-height: 14px; margin-top: 5px; max-width: 46px; min-width: 46px; padding: 2px; text-align: center; + transition: border 0.5s; } button[type=action].sheet-resetbutton { background-image: none; - border: 2px solid #FFFFFF; - color: #96046f; + border: 2px solid var(--base-backcolor2); + color: var(--base-color); text-align: center; line-height: 18px; padding: 2px; min-width: 90px; max-width: 90px; + vertical-align: sub; + transition: border 0.5s; + } -button[type=action].sheet-healthbutton { +button[type=action].sheet-minoractionbutton:hover,button[type=action].sheet-actionbutton:hover,button[type=action].sheet-resetbutton:hover { + border: 2px solid var(--base-color); + transition: border 0.5s; + +} + + +button[type=action].sheet-longer { + max-width: 50px; + min-width: 50px; +} + + +button[type=action].sheet-healthbutton,button[type=action].sheet-healthbutton-startofblock { background-image: none; - border: 2px solid #FFFFFF; - color: #96046f; - font-size: 18px; - height: 30px; - margin-left: -2px; - max-width: 30px; - min-width: 30px; + border: 1px solid var(--base-backcolor2); + color: var(--base-color); + font-size: var(--fontsize-medium); + height: var(--boxsize); + margin-left: 0px; + max-width: var(--boxsize); + min-width: var(--boxsize); padding: 2px; - padding-top: -4px; - vertical-align: top; + padding-top: 0px; + vertical-align: middle; + transition: border 0.2s,color 0.2s; } -button[type=action].sheet-healthbutton-startofblock { - background-image: none; - border: 2px solid #FFFFFF; - color: #96046f; - font-size: 18px; - height: 30px; - max-width: 30px; - min-width: 30px; - padding: 2px; - padding-top: -4px; - vertical-align: top; +button[type=action].sheet-healthbutton:hover,button[type=action].sheet-healthbutton-startofblock:hover { + + border: 2px solid var(--base-color); + color: var(--base-backcolor2); } + + + + + button[type=roll] { - background-color: #FFFFFF; + background-color: var(--base-backcolor2); background-image: none; - color: #96046f; + color: var(--base-color); font-size: 1.3em; text-shadow: none; + box-shadow: none; } +button[type=roll] span { + vertical-align: middle; +} + + button[type=roll].sheet-magicrollbutton { width: 138px; } button[type=roll].sheet-shortcutbutton { - background-color: #FFFFFF; - font-size: 14px; + background-color: var(--base-backcolor2); + font-size: var(--fontsize-base); margin-bottom: 7px; /*margin-left: 50px;*/ margin-right: 1px; @@ -196,22 +585,110 @@ button[type=roll].sheet-shortcutbutton { width: 245px; } button[type=roll].sheet-postbutton { - background-color: #FFFFFF; - font-size: 14px; + background-color: var(--base-backcolor2); + font-size: 0.8em; + margin-left: 1px; margin-right: 1px; - text-align: left; - width: 245px; + text-align: left; + width: 200px; } button[type=roll].sheet-smallbutton { - background-color: #FFFFFF; + background-color: var(--base-backcolor2); font-size: 0.8em; margin-left: 1px; margin-right: 1px; text-align: left; width: 42px; } + + +button[type=roll].sheet-iconbutton { + FONT-WEIGHT: 100; + background-color: transparent; + border-radius: 0%; + border: none; + color: var(--text-color); + /* font-size: 0.8em; */ + margin-left: 1px; + margin-right: 1px; + text-align: left; + outline-style: none; + width:25px; + height: 25px; + transition: color 0.5s, background-color 0.5s; + box-shadow: none; +} +button[type=roll].sheet-iconbutton::before, +button[type=roll].sheet-iconbutton50::before, +button[type=roll].sheet-iconbutton70::before, +button[type=roll].sheet-longbutton::before, +button[type=roll].sheet-mediumlongbutton::before, +button[type=roll].sheet-mediumbutton::before, +button[type=roll].sheet-widesmallbutton::before, +button[type=roll].sheet-magicrollbutton::before, +button[type=roll].sheet-shortcutbutton::before, +button[type=roll].sheet-smallbutton::before { + content: "E"; + font-family: "dicefontd6"; + +} +button[type=roll].sheet-postbutton::before{ + content: "w"; + font-size: 1.3rem; + font-family: "pictos"; +} +button[type=roll].sheet-inibutton::before{ + content: "t"; + font-size: 1.3rem; + font-family: "pictos"; +} + + +button[type=roll].sheet-iconbutton50 { + FONT-WEIGHT: 100; + background-color: transparent; + border-radius: 0%; + border: none; + color: var(--text-color); + /* font-size: 0.8em; */ + margin-left: 1px; + margin-right: 1px; + text-align: left; + outline-style: none; + width:50px; + height: 25px; + transition: color 0.2s, background-color 0.2s; + box-shadow: none; +} + +button[type=roll].sheet-iconbutton50 span.sheet-red{ + line-height: inherit; + vertical-align: bottom; +} +button[type=roll].sheet-iconbutton70 { + FONT-WEIGHT: 100; + background-color: transparent; + border-radius: 0%; + border: none; + color: var(--text-color); + /* font-size: 0.8em; */ + margin-left: 1px; + margin-right: 1px; + text-align: left; + outline-style: none; + width:70px; + height: 25px; + transition: color 0.2s, background-color 0.2s,font-size 0.2s; +} +button[type=roll].sheet-iconbutton:hover,button[type=roll].sheet-iconbutton50:hover,button[type=roll].sheet-iconbutton70:hover { + + color: var(--base-color); + font-size: 1.5em; + +} + button[type=roll].sheet-widesmallbutton { - background-color: #FFFFFF; + background-color: var(--base-backcolor2); font-size: 0.8em; margin-left: 1px; margin-right: 1px; @@ -219,21 +696,34 @@ button[type=roll].sheet-widesmallbutton { width: 52px; } button[type=roll].sheet-mediumbutton { - background-color: #FFFFFF; + background-color: var(--base-backcolor2); font-size: 0.8em; margin-left: 1px; margin-right: 1px; text-align: left; width: 72px; } +button[type=roll].sheet-mediumlongbutton { + background-color: var(--base-backcolor2); + font-size: 0.8em; + margin-left: 1px; + margin-right: 1px; + text-align: center; + width: 130px; +} button[type=roll].sheet-longbutton { - background-color: #FFFFFF; + background-color: var(--base-backcolor2); font-size: 0.8em; margin-left: 1px; margin-right: 1px; text-align: center; width: 195px; } +button[type=roll].sheet-illigalbutton,button[type=roll].sheet-illigalbutton span { + color:var(--base-warning-color); + font-weight: 700; +} + button[type=roll].sheet-hiddensmallbutton { font-size: 0.8em; @@ -254,27 +744,101 @@ button[type=roll].sheet-invisbutton { div { background-color: transparent; } + +div.repcontainer[data-groupname="repeating_meleeweapons"] > .repitem, +div.repcontainer[data-groupname="repeating_rangeweapons"] > .repitem, +div.repcontainer[data-groupname="repeating_vehicle"] > .repitem, +div.repcontainer[data-groupname="repeating_sprites"] > .repitem, +div.repcontainer[data-groupname="repeating_contacts"] > .repitem, +div.repcontainer[data-groupname="repeating_armor"] > .repitem, +div.repcontainer[data-groupname="repeating_cyberware"] > .repitem, +div.repcontainer[data-groupname="repeating_gear"] > .repitem, +div.repcontainer[data-groupname="repeating_spirits"] > .repitem +{ + background-color: var(--base-backcolor3); + border: none; + display: inline-block; + margin: 5px; + padding: 2px; + box-shadow: 2px 2px 2px var(--box-shadow); + transition: max-height 1s; +} + + div.repcontainer[data-groupname="repeating_meleeweapons"] > .repitem { - background-color: #FFFFFF; - border: 1px solid; - display: inline-block; - margin: 5px; - padding: 2px; - width: 200px; + width: 200px; } + div.repcontainer[data-groupname="repeating_rangeweapons"] > .repitem { - background-color: #FFFFFF; - border: 1px solid; - display: inline-block; - margin: 5px; - padding: 2px; - width: 620px; + width: 700px; + max-height: 500px; + } + +div.repcontainer[data-groupname="repeating_contacts"] > .repitem, +div.repcontainer[data-groupname="repeating_armor"] > .repitem, +div.repcontainer[data-groupname="repeating_gear"] > .repitem, +div.repcontainer[data-groupname="repeating_cyberware"] > .repitem { + margin: 0px; + margin-left: 5px; + margin-bottom: 3px; + min-width: 700px; +} + +div.repcontainer[data-groupname="repeating_vehicle"] > .repitem +{ + margin-left: 5px; + margin-bottom: 3px; + min-width: 700px; + max-height: 500px; + +} +div.repcontainer[data-groupname="repeating_spirits"] > .repitem{ + margin-left: 5px; + margin-bottom: 3px; + min-height: 25px; + min-width: 700px; + max-height: 500px; + + +}div.repcontainer[data-groupname="repeating_sprites"] > .repitem{ + margin-left: 5px; + margin-bottom: 3px; + min-width: 700px; + max-height: 500px; + +} +div.repcontainer[data-groupname="repeating_spells"] > .repitem{ + height: auto; + min-width: 700px; + max-height: 500px; +} + div.sheet-spellbox{ + + background-color: var(--base-backcolor3); + border: none; + display: inline-block; + margin: 5px; + padding: 2px; + box-shadow: 2px 2px 2px var(--box-shadow); + transition: max-height 1s; + + max-height: 300px; + transition: max-height 1s; +} + +.charsheet { + padding: 0px; + width: 780px; + +} + div.sheet-wholedocument{ - background-color: #D9EBF4; + background-color: var(--base-backcolor); border: none; - padding: 5px; - width: 730px; + /*padding: 5px;*/ + padding-bottom: 50px; + } /*allgemeine Dinge*/ div.sheet-inline { @@ -286,22 +850,143 @@ div.sheet-center { div.sheet-margin-fifty { margin-left: 50px; } -div.sheet-slider-label { +div.sheet-slider-label,span.sheet-slider-label { display:inline-block; - font-size: 12px; + color: var(--text-gray) ; + font-size: var(--fontsize-medium); line-height: 14px; } div.sheet-whiteborder { - border: 1px solid #FFFFFF; + border: 1px solid var(--base-backcolor2); margin-bottom: 5px; margin-top: 5px; - width: 164px; + width: 100%; + line-height: 22px; } + +div.sheet-edgetokengraphic{ + background: radial-gradient( 5px -9px, circle, #906 8%, black 26px ); + background: -moz-radial-gradient( 5px -9px, circle, #906 8%, black 26px ); + background: -ms-radial-gradient( 5px -9px, circle, #906 8%, black 26px ); + background: -o-radial-gradient( 5px -9px, circle, #906 8%, black 26px ); + background: -webkit-radial-gradient( 5px -9px, circle, #906 8%, black 26px ); + background-color: red; + border: 2px solid #906; + border-radius: 12px; /* one half of ( (border * 2) + height + padding ) */ + box-shadow: 1px 1px 1px black; + color: white; + font-size: 1.0rem; + line-height: 12px; + height: 23px; + padding: 4px 3px 0 3px; + text-align: center; + min-width: 23px; +} + div.sheet-header, div.sheet-range-table { + display: table; - width: auto; + padding: var(--base-padding); + width: inherit; } +div.sheet-tabpanel{ + display: flex; + flex-wrap: wrap; + + width: inherit; + background-color: var(--base-backcolor-alternate-color); + border-bottom: solid var(--base-color); +} +div.sheet-sectionheader{ + + padding:var(--base-padding); + margin-right: var(--base-padding-neg); + margin-left: var(--base-padding-neg); + background-color: var(--section-backcolor); + border-bottom-color: var(--base-color); + border-bottom-width: thin; + border-bottom-style: solid; + + +} +div.sheet-sectionheaderstatic{ + + padding:var(--base-padding); + margin-right: var(--base-padding-neg); + margin-left: var(--base-padding-neg); + background-color: var(--section-backcolor); + border-bottom-color: var(--base-color); + border-bottom-width: thin; + border-bottom-style: solid; + + +} +div.sheet-sectionheader + input + div.sheet-togglesection{ + padding-top: 10px; +} + +div.sheet-sectionheader:hover { + background-color: var(--section-backcolor-select); +} +div.sheet-sectionheader label{ + margin: 0px; +} + + +div.sheet-flexcontainer{ + display: flex; + align-items: center; + +} +div.sheet-flexcontainer>*{ + flex: 1; + +} +div.sheet-flex-center{ + display: flex; + align-items: center; + justify-content: center; +} + +div.sheet-flex-table{ + flex-direction: row; + flex-wrap: wrap; + padding: var(--base-padding); +} + +div.sheet-flex--al-center{ + text-align: center; +} + + + +span.sheet-flex--2,div.sheet-flex--2, +input.sheet.sheet-flex--2,button.sheet.sheet-flex--2{ + flex: 2; +} +span.sheet-flex--3,div.sheet-flex--3, +input.sheet.sheet-flex--3,button.sheet.sheet-flex--3{ + flex: 3; +} + + +span.sheet-flex--r,div.sheet-flex--r{ + text-align: right; + padding-right: var(--base-padding); + + } + span.sheet-flex--center,div.sheet-flex--cente{ + align-items: center; +} + + + +div.sheet-innertable { + display: table; + width: 100%; +} + div.sheet-innertable-stagger { display: table; margin-bottom: 5px; @@ -323,27 +1008,53 @@ div.sheet-range-ranges-row { display: table-row; width: 100%; } + +div.sheet-table-row-group{ + display: table-row-group; +} + div.sheet-header-hugecell { display: table-cell; width: 300px; } +div.sheet-header-monitorcell { + display: table-cell; + width: 480px; +} +div.sheet-header-monitortitlecell { + display: table-cell; + width: 70px; +} div.sheet-header-fullcell { display: table-cell; width: 250px; } div.sheet-table-cell-one-third{ display: table-cell; - width: 240px; + width: 33%; } div.sheet-header-shortcell { display: table-cell; width: 180px; } +div.sheet-table-cell-one-forth{ + display: table-cell; + height: 20px; + vertical-align: center; + width: 25%; +} div.sheet-table-cell-one-fifth{ display: table-cell; height: 20px; vertical-align: center; - width: 144px; + width: 20%; + +} +div.sheet-table-cell-one-sixth{ + display: table-cell; + height: 20px; + vertical-align: center; + width: 16.6%; } div.sheet-table-cell-adept-description { display: table-cell; @@ -379,14 +1090,47 @@ div.sheet-table-row-superflat{ display: table-row; height: 4px; } + +div.sheet-innertable .repcontainer { + display: table-row-group; +} + +div.sheet-innertable .itemcontrol { + height: auto !important; +} +div.sheet-innertable .repitem{ + display: table-row; + height: 25px; + line-height: 14px; +} +div.sheet-innertable .repcontrol{ + display: inline-block; +} + +div.sheet-innertable .itemcontrol{ + + width: 80px!important; +} + div.sheet-table-fullrow { display: table-cell; padding: 2px; - width: 750px; + width: inherit; } div.sheet-table-cell { display: table-cell; - padding: 2px; + /* padding: 2px;*/ + width: 3.3rem; +} +div.sheet-table-cell-middleinput{ + display: table-cell; + /* padding: 2px;*/ + width: 6rem; +} +div.sheet-table-cell-long{ + display: table-cell; + /* padding: 2px;*/ + width: 12rem; } div.sheet-table-cell-center { @@ -406,9 +1150,62 @@ div.sheet-table-cell-threequarter { } div.sheet-table-cell-half { display: table-cell; - padding: 2px; - width: 400px; + + width: 50%; } +div.sheet-table-cell-threequater { + display: table-cell; + + width: 75%; +} +div.sheet-table-cell-full { + display: table-cell; + + width: 100%; +} + +.sheet-cell-adeptpowername{ + width: 240px; +} + + + +/*https://wiki.roll20.net/CSS_Wizardry#Icon_Fonts*/ +.sheet-pictos{ + font-family: "pictos"; +} +.sheet-pictos--c{ + font-family: "Pictos Custom"; +} +.sheet-pictos--3{ + font-family: "pictos three"; +} +.sheet-pictos--fontello{ + font-family: "fontello"; +} + +.sheet-dicefontd4{ + font-family: "dicefontd4"; +} +.sheet-dicefontd6{ + font-family: "dicefontd6"; +} +.sheet-dicefontd8{ + font-family: "dicefontd8"; +} +.sheet-dicefontd10{ + font-family: "dicefontd10"; +} +.sheet-dicefontd20{ + font-family: "dicefontd20"; +} +.sheet-dicefontd30{ + font-family: "dicefontd30"; +} +.sheet-dicefontd8{ + font-family: "dicefontd8"; +} + div.sheet-table-cell-huge-center, div.sheet-table-cell-adept-showchat, div.sheet-table-cell-adept-longdesc{ @@ -420,13 +1217,20 @@ div.sheet-table-cell-adept-longdesc{ div.sheet-table-cell-quarter { display: table-cell; padding: 2px; - width: 100px; + width: 25%; } div.sheet-table-cell-skill-rolls{ display: table-cell; padding: 2px; text-align: center; - width: 60px; + width: 50%; + min-width: 100px; +} +div.sheet-table-cell-speedup-rolls{ + display: table-cell; + padding: 2px; + text-align: center; + } div.sheet-table-cell-adept-pp { display: table-cell; @@ -439,29 +1243,29 @@ div.sheet-table-cell-skill-name, div.sheet-table-cell-skill-hide { display: table-cell; padding: 2px; - width: 110px; + width: 150px; } div.sheet-table-cell-skill-spec, div.sheet-table-cell-skill-exp{ display: table-cell; - padding: 2px; + width: 100px; + min-width: 75px; } div.sheet-table-cell-skill-attribute { display: table-cell; - padding: 2px; width: 90px; } div.sheet-table-cell-skill-total{ display: table-cell; - font-weight: bold; + font-weight: 400; padding: 2px; text-align: center; width: 45px; } div.sheet-table-cell-skill-total input { - font-weight: bold; + font-weight: 400; } div.skill-electronics-toggle-on { height: 10px; @@ -481,26 +1285,26 @@ div.sheet-table-cell-tiny { div.sheet-range-textbox-colossal { display: inline-block; - font-size: 10px; + font-size: var(--fontsize-button); width: 150px; } div.sheet-range-textbox-huge { display: inline-block; - font-size: 10px; + font-size: var(--fontsize-button); width: 110px; } div.sheet-range-textbox-huge-center, div.sheet-box-wilddie-ranged { display: inline-block; - font-size: 10px; + font-size: var(--fontsize-button); text-align: center; width: 100px; } div.sheet-melee-textbox-large, div.sheet-range-textbox-large{ display: inline-block; - font-size: 10px; - width: 70px; + font-size: var(--fontsize-button); + width: 110px; } div.sheet-melee-textbox-medium, div.sheet-range-textbox-medium, @@ -509,18 +1313,18 @@ div.sheet-radio-hm-visible, div.sheet-radio-sm-visible, div.sheet-radio-am-visible { display: inline-block; - font-size: 10px; + font-size: var(--fontsize-button); width: 50px; } div.sheet-melee-textbox-small, div.sheet-range-textbox-small { display: inline-block; - font-size: 10px; + font-size: var(--fontsize-button); width: 30px; } div.sheet-range-textbox-tiny{ display: inline-block; - font-size: 10px; + font-size: var(--fontsize-button); width: 5px; } div.sheet-smallspacer { @@ -544,27 +1348,40 @@ fieldset { background: transparent; } h4 { - color: #96046f; + color: var(--base-color); display: inline; } h6 { - color: #96046f; + color: var(--base-color); display: inline; padding-left: 7px; padding-right: 7px; } /*NEVER TRY TO CSS INPUT TYPE=CHECKBOX!*/ +/*Config input*/ input { - background-color: #ffffff; - border-color: #ffffff; - color: #96046f; - font-size: 10px; - font-weight: bold; + background-color: var(--base-backcolor2); + border-color: var(--base-backcolor2); + border-radius: 0px; + color: var(--base-color); + font-size: var(--fontsize-button); + font-weight: 400; padding: 1px; text-align: center; + transition: border-color 1s; } -input:focus { - background-color: #D9EBF4; +input:disabled, input:read-only{ + cursor:text; +} +input:focus,input:hover,input:disabled:focus, input:disabled:hover { + /*background-color: var(--bg-input);*/ + border-color: var(--base-color); + outline-style: none; +} + + +input.sheet-last, .sheet-last, select.sheet-last{ + border-bottom-right-radius: 10px; } input[type=number].sheet-right { @@ -574,10 +1391,16 @@ input[type=number].sheet-right { input[type=number].sheet-smallinput { height: 20px; width: 3.0em; + /* margin-right: -3px; */ +} +input[type=number].sheet-middleinput { + height: 20px; + width: 6.0em; + margin-right: -3px; } input[type=number].sheet-tinyinput { border: 0px; - font-size: 10px; + font-size: var(--fontsize-button); height: 18px; padding: 0px; width: 1.0em; @@ -586,7 +1409,7 @@ input[type=number].sheet-hiddeninput { display:none; } input[type=text].sheet-adeptpowername{ - font-size: 10px; + font-size: var(--fontsize-button); line-height: 0.8em; height: 18px; margin: 0px; @@ -595,8 +1418,20 @@ input[type=text].sheet-adeptpowername{ text-align: left; width: 240px; } + + +input[type=text].sheet-komplexformname{ + font-size: var(--fontsize-button); + line-height: 0.8em; + height: 18px; + margin: 0px; + padding: 0px; + padding-left: 5px; + text-align: left; + width: 100px; +} input[type=text].sheet-weaponname{ - font-size: 10px; + font-size: var(--fontsize-button); line-height: 0.8em; height: 18px; margin: 0px; @@ -606,7 +1441,16 @@ input[type=text].sheet-weaponname{ width: 140px; } input[type=text].sheet-spellname{ - font-size: 12px; + font-size: var(--fontsize-medium); + line-height: 0.8em; + height: 18px; + margin: 0px; + padding: 0px; + text-align: left; + width: 143px; +} +input[type=text].sheet-mediumtext{ + font-size: var(--fontsize-medium); line-height: 0.8em; height: 18px; margin: 0px; @@ -616,7 +1460,7 @@ input[type=text].sheet-spellname{ } input[type=text].sheet-adeptpowerrules{ border: 0px; - font-size: 10px; + font-size: var(--fontsize-button); line-height: 0.8em; height: 18px; margin: 0px; @@ -627,7 +1471,7 @@ input[type=text].sheet-adeptpowerrules{ } input[type=text].sheet-spellrules{ border: 0px; - font-size: 10px; + font-size: var(--fontsize-button); line-height: 0.8em; height: 18px; margin: 0px; @@ -637,7 +1481,7 @@ input[type=text].sheet-spellrules{ width: 60px; } input[type=text].sheet-shorttext { - font-size: 10px; + font-size: var(--fontsize-button); line-height: 0.8em; height: 18px; margin: 0px; @@ -647,7 +1491,22 @@ input[type=text].sheet-shorttext { width: 30px; } -input[type=text].sheet-smallinput, +input[type=text].sheet-fullrow{ + height: 20px; + width: 720px; +} +.sheet-fulltextbox{ + + width: 720px; +} + + + +input[type=text].sheet-smallinput{ + height: 20px; + width: 3.0em; +} +input[type=text].sheet-input-mediumshort, input[type=text].sheet-input-astral-spec, input[type=text].sheet-input-astral-exp, input[type=text].sheet-input-athletics-spec, @@ -687,6 +1546,13 @@ input[type=text].sheet-input-perception-exp{ text-align: left; width: 96px; } +input.sheet-smallinput:read-only, input.sheet-smallinput:disabled, +input.sheet-middleinput:read-only,input.sheet-middleinput:disabled{ +background-color:var(--base-backcolor-alternate-color); +} + + + select { border: 1px; @@ -696,17 +1562,17 @@ select { appearance: none; } select.sheet-whitebackground { - background-color: #FFFFFF; + background-color: var(--base-backcolor2); } select.sheet-right { float: right; margin-right: 5px; } select.sheet-spellresistdropdown { - background-color: #FFFFFF; - border: 1px solid #E5E5E5; + background-color: var(--base-backcolor2); + border: 1px solid var(--base-border-color); border-radius: 3px 3px 3px 3px; - color: #96046f; + color: var(--base-color); font-size: 0.8em; height: 20px; margin-bottom: 0px; @@ -716,20 +1582,30 @@ select.sheet-spellresistdropdown { width: 140px; } select.sheet-attributedropdown { - background-color: #FFFFFF; - border: 1px solid #E5E5E5; - border-radius: 3px 3px 3px 3px; - color: #96046f; + background-color: var(--base-backcolor2); + border: 1px solid; + border-color:var(--base-backcolor2); + border-radius: 0; + color: var(--base-color); font-size: 0.8em; height: 20px; padding: 0px; padding-left: 5px; width: 86px; + transition: border-color 1s; } +select.sheet-attributedropdown:hover { + border-color:var(--base-color); + +} + +select.sheet-last{ + border-bottom-right-radius: 10px; + } select.sheet-spirittypedropdown { - border: 1px solid #E5E5E5; + border: 1px solid var(--base-border-color); border-radius: 3px 3px 3px 3px; - color: #96046f; + color: var(--base-color); font-size: 0.8em; height: 20px; padding: 0px; @@ -737,10 +1613,10 @@ select.sheet-spirittypedropdown { width: 105px; } select.sheet-spellcategorydropdown { - border: 1px solid #E5E5E5; + border: 1px solid var(--base-border-color); border-radius: 3px 3px 3px 3px; - color: #96046f; - float: right; + color: var(--base-color); + font-size: 0.8em; height: 20px; padding: 0px; @@ -748,10 +1624,10 @@ select.sheet-spellcategorydropdown { width: 86px; } select.sheet-spellrangedropdown { - background-color: #FFFFFF; - border: 1px solid #E5E5E5; + background-color: var(--base-backcolor2); + border: 1px solid var(--base-border-color); border-radius: 3px 3px 3px 3px; - color: #96046f; + color: var(--base-color); direction: rtl; font-size: 0.8em; height: 20px; @@ -761,10 +1637,10 @@ select.sheet-spellrangedropdown { width: 45px; } select.sheet-adeptpowercostdropdown { - background-color: #FFFFFF; - border: 1px solid #E5E5E5; + background-color: var(--base-backcolor2); + border: 1px solid var(--base-border-color); border-radius: 3px 3px 3px 3px; - color: #96046f; + color: var(--base-color); font-size: 0.8em; height: 20px; padding: 0px; @@ -772,10 +1648,10 @@ select.sheet-adeptpowercostdropdown { width: 35px; } select.sheet-spelltypedropdown { - background-color: #FFFFFF; - border: 1px solid #E5E5E5; + background-color: var(--base-backcolor2); + border: 1px solid var(--base-border-color); border-radius: 3px 3px 3px 3px; - color: #96046f; + color: var(--base-color); font-size: 0.8em; height: 20px; padding: 0px; @@ -784,18 +1660,19 @@ select.sheet-spelltypedropdown { } select.sheet-meleetypedropdown, select.sheet-rangetypedropdown{ - font-size: 10px; + font-size: var(--fontsize-button); height: 18px; margin: 0px; padding: 0px; + color:var(--base-color); } select.sheet-damagetypedropdown, select.sheet-firemodedropdown, select.sheet-reloadtypdropdown, select.sheet-ammotypedropdown{ - color: #96046f; - font-size: 10px; - font-weight: bold; + color: var(--base-color); + font-size: var(--fontsize-button); + font-weight: 400; height: 18px; margin: 0px; min-width: 30px; @@ -804,21 +1681,23 @@ select.sheet-ammotypedropdown{ text-align: center; } -span { +span.sheet-wb { word-break: break-word; } + span.sheet-center { text-align: center; } span.sheet-struck { - color: #96046f; + color: var(--base-color); text-decoration: line-through; } span.sheet-unstruck { - color: #96046f; + color: var(--base-color); } span.sheet-red { - font-size: 10px; + color: var(--base-color); + font-size: var(--fontsize-button); height: 18px; line-height: 0.8em; margin: 0px; @@ -826,81 +1705,81 @@ span.sheet-red { text-align: left; } span.sheet-cyberberry-nopadding { - color: #96046f; - font-size: 10px; - padding-left: 3px; + color: var(--base-color); + font-size: var(--fontsize-button); + /* padding-left: 3px;*/ padding-right: 3px; } span.sheet-cyberberry-normal { - color: #96046f; - font-size: 10px; + color: var(--base-color); + font-size: var(--fontsize-button); padding-left: 7px; padding-right: 7px; } span.sheet-cyberberry { - color: #96046f; - font-size: 14px; + color: var(--base-color); + font-size: var(--fontsize-base); padding-left: 7px; padding-right: 7px; vertical-align: baseline; } textarea { - background-color: #FFFFFF; + background-color: var(--base-backcolor2); + color:var(--base-color); border: 1px; overflow-wrap: break-word; resize: vertical; vertical-align: top; } +input[type=text].sheet-fullrow{ + height: 20px; + width: 720px; +} -/*Farbschema: -#96046f - Cyberbrombeere -#FF0000 - rot -#A87D7D - grayish red -#9a9a9a - hellgrau -#D9EBF4 - hellblau -#040404 - schwarz*/ + +/*Farbschema:*/ /* roll sheet*/ .sheet-rolltemplate-initiative div.sheet-template-container, .sheet-rolltemplate-post div.sheet-template-container, .sheet-rolltemplate-roll div.sheet-template-container, .sheet-rolltemplate-wilddie div.sheet-template-container{ - border: 1px solid #96046f !important; + border: 1px solid var(--base-color) !important; border-radius: 3px 3px 3px 3px; } .sheet-rolltemplate-roll .sheet-template-header, .sheet-rolltemplate-post .sheet-template-header, .sheet-rolltemplate-wilddie .sheet-template-header{ - background-color: #FFFFFF; - color: #000; + background-color: var(--base-backcolor2); + color: var(--text-color); padding: 5px; - border-bottom: 1px solid #96046f; + border-bottom: 1px solid var(--base-color); line-height: 1.6em; font-size: 1.0em; } .sheet-rolltemplate-initiative .sheet-template-header { - background-color: #FFFFFF; - color: #000; + background-color: var(--base-backcolor2); + color: var(--text-color); padding: 5px; line-height: 1.6em; font-size: 1.0em; } .sheet-rolltemplate-roll div.sheet-template-flatrow{ - background-color: #FFFFFF; + background-color: var(--base-backcolor2); padding: 2px } .sheet-rolltemplate-post div.sheet-template-row:nth-child(odd), .sheet-rolltemplate-roll div.sheet-template-row:nth-child(odd), .sheet-rolltemplate-wilddie div.sheet-template-row:nth-child(odd){ - background-color: #FFFFFF; + background-color: var(--base-backcolor2); padding: 5px; } .sheet-rolltemplate-post div.sheet-template-row:nth-child(even), .sheet-rolltemplate-roll div.sheet-template-row:nth-child(even), .sheet-rolltemplate-wilddie div.sheet-template-row:nth-child(even){ - background-color: #D9EBF4; + background-color: var(--base-backcolor); padding: 5px; } @@ -913,16 +1792,16 @@ textarea { .sheet-rolltemplate-post .sheet-sub-headline, .sheet-rolltemplate-roll .sheet-sub-headline, .sheet-rolltemplate-wilddie .sheet-sub-headline{ - color: #96046f; + color: var(--base-color); display: inline-block; - font-weight: bold; + font-weight: 400; text-align: center; width: 100%; } .sheet-rolltemplate-post .sheet-small-black-text, .sheet-rolltemplate-roll .sheet-small-black-text, .sheet-rolltemplate-wilddie .sheet-small-black-text{ - color: #000000; + color: var(--text-color); display: inline-block; font-size: 8pt; text-align: center; @@ -930,25 +1809,37 @@ textarea { } .sheet-rolltemplate-post .inlinerollresult, .sheet-rolltemplate-roll .inlinerollresult, -.sheet-rolltemplate-wilddie .inlinerollresult{ - background-color: #FFFFFF; - border: 0.25px solid #A7A8AA; +.sheet-rolltemplate-wilddie .inlinerollresult +{ + background-color: var(--base-backcolor2); + border: 0.25px solid var(--base-border-color); display: inline-block; margin-right: 30px; min-width: 25px; text-align: center; } +.sheet-rolltemplate-fakeroll{ + background-color: var(--base-backcolor2); + border: 0.25px solid var(--base-border-color); + display: inline-block; + min-width: 25px; + text-align: center; + padding: 0 3px 0 3px; + font-size: 1.1em; + font-weight: 400; +} .sheet-rolltemplate-post .inlinerollresult.fullcrit, .sheet-rolltemplate-roll .inlinerollresult.fullcrit, -.sheet-rolltemplate-wilddie .inlinerollresult.fullcrit{ - border: 0.25px solid #3FB315; +.sheet-rolltemplate-wilddie .inlinerollresult.fullcrit, +.sheet-rolltemplate-fakeroll-crit{ + border: 0.25px solid var(--base-crit-color); } .sheet-rolltemplate-post .inlinerollresult.fullfail, .sheet-rolltemplate-roll .inlinerollresult.fullfail, .sheet-rolltemplate-wilddie .inlinerollresult.fullfail{ - border: 0.25px solid #B31515; + border: 0.25px solid var(--base-warning-color); } .sheet-rolltemplate-post .inlinerollresult.importantroll, @@ -956,9 +1847,14 @@ textarea { .sheet-rolltemplate-wilddie .inlinerollresult.importantroll{ border: 0.25px solid #4A57ED; } +.sheet-rolltemplate-warning { +color:var(--base-warning-color); +} .sheet-toggle-hide:not(:checked) + .sheet-actionbutton {display:none;} .sheet-toggle-hide:checked + .sheet-actionbutton {display:inline-block;} +.sheet-toggle-hide:not(:checked) ~ .sheet-headlinebutton {display:none;} +.sheet-toggle-hide:checked ~ .sheet-headlinebutton {display:inline-block;} .sheet-hidebyboth, .sheet-toggle-hide-both:checked ~ .sheet-unhidebyboth {display: inline;} .sheet-unhidebyboth, .sheet-toggle-hide-both:checked ~ .sheet-hidebyboth{display: none;} @@ -1112,40 +2008,46 @@ textarea { .sheet-invisible-perception-exp,.sheet-toggle-hide:checked ~ .sheet-visible-perception-exp {display: none;visibility: hidden;} /*hide specialisations and expertises if skill value is not sufficient*/ -input.sheet-toggle-hide-astral-spec:not(:checked) ~ input.sheet-input-astral-spec, -input.sheet-toggle-hide-astral-exp:not(:checked) ~ input.sheet-input-astral-exp, -input.sheet-toggle-hide-athletics-spec:not(:checked) ~ input.sheet-input-athletics-spec, -input.sheet-toggle-hide-athletics-exp:not(:checked) ~ input.sheet-input-athletics-exp, -input.sheet-toggle-hide-conjuring-spec:not(:checked) ~ input.sheet-input-conjuring-spec, -input.sheet-toggle-hide-conjuring-exp:not(:checked) ~ input.sheet-input-conjuring-exp, -input.sheet-toggle-hide-biotech-spec:not(:checked) ~ input.sheet-input-biotech-spec, -input.sheet-toggle-hide-biotech-exp:not(:checked) ~ input.sheet-input-biotech-exp, -input.sheet-toggle-hide-cracking-spec:not(:checked) ~ input.sheet-input-cracking-spec, -input.sheet-toggle-hide-cracking-exp:not(:checked) ~ input.sheet-input-cracking-exp, -input.sheet-toggle-hide-influence-spec:not(:checked) ~ input.sheet-input-influence-spec, -input.sheet-toggle-hide-influence-exp:not(:checked) ~ input.sheet-input-influence-exp, -input.sheet-toggle-hide-electronics-spec:not(:checked) ~ input.sheet-input-electronics-spec, -input.sheet-toggle-hide-electronics-exp:not(:checked) ~ input.sheet-input-electronics-exp, -input.sheet-toggle-hide-firearms-spec:not(:checked) ~ input.sheet-input-firearms-spec, -input.sheet-toggle-hide-firearms-exp:not(:checked) ~ input.sheet-input-firearms-exp, -input.sheet-toggle-hide-stealth-spec:not(:checked) ~ input.sheet-input-stealth-spec, -input.sheet-toggle-hide-stealth-exp:not(:checked) ~ input.sheet-input-stealth-exp, -input.sheet-toggle-hide-sorcery-spec:not(:checked) ~ input.sheet-input-sorcery-spec, -input.sheet-toggle-hide-sorcery-exp:not(:checked) ~ input.sheet-input-sorcery-exp, -input.sheet-toggle-hide-engineering-spec:not(:checked) ~ input.sheet-input-engineering-spec, -input.sheet-toggle-hide-engineering-exp:not(:checked) ~ input.sheet-input-engineering-exp, -input.sheet-toggle-hide-melee-spec:not(:checked) ~ input.sheet-input-melee-spec, -input.sheet-toggle-hide-melee-exp:not(:checked) ~ input.sheet-input-melee-exp, -input.sheet-toggle-hide-outdoors-spec:not(:checked) ~ input.sheet-input-outdoors-spec, -input.sheet-toggle-hide-outdoors-exp:not(:checked) ~ input.sheet-input-outdoors-exp, -input.sheet-toggle-hide-piloting-spec:not(:checked) ~ input.sheet-input-piloting-spec, -input.sheet-toggle-hide-piloting-exp:not(:checked) ~ input.sheet-input-piloting-exp, -input.sheet-toggle-hide-con-spec:not(:checked) ~ input.sheet-input-con-spec, -input.sheet-toggle-hide-con-exp:not(:checked) ~ input.sheet-input-con-exp, -input.sheet-toggle-hide-enchanting-spec:not(:checked) ~ input.sheet-input-enchanting-spec, -input.sheet-toggle-hide-enchanting-exp:not(:checked) ~ input.sheet-input-enchanting-exp, -input.sheet-toggle-hide-perception-spec:not(:checked) ~ input.sheet-input-perception-spec, -input.sheet-toggle-hide-perception-exp:not(:checked) ~ input.sheet-input-perception-exp{display: none;} +input.sheet-toggle-hide-astral-spec:not(:checked) ~ input, +input.sheet-toggle-hide-astral-exp:not(:checked) ~ input, +input.sheet-toggle-hide-athletics-spec:not(:checked) ~ input, +input.sheet-toggle-hide-athletics-exp:not(:checked) ~ input, +input.sheet-toggle-hide-conjuring-spec:not(:checked) ~ input, +input.sheet-toggle-hide-conjuring-exp:not(:checked) ~ input, +input.sheet-toggle-hide-biotech-spec:not(:checked) ~ input, +input.sheet-toggle-hide-biotech-exp:not(:checked) ~ input, +input.sheet-toggle-hide-cracking-spec:not(:checked) ~ input, +input.sheet-toggle-hide-cracking-exp:not(:checked) ~ input, +input.sheet-toggle-hide-influence-spec:not(:checked) ~ input, +input.sheet-toggle-hide-influence-exp:not(:checked) ~ input, +input.sheet-toggle-hide-electronics-spec:not(:checked) ~ input, +input.sheet-toggle-hide-electronics-exp:not(:checked) ~ input, +input.sheet-toggle-hide-firearms-spec:not(:checked) ~ input, +input.sheet-toggle-hide-firearms-exp:not(:checked) ~ input, +input.sheet-toggle-hide-stealth-spec:not(:checked) ~ input, +input.sheet-toggle-hide-stealth-exp:not(:checked) ~ input, +input.sheet-toggle-hide-sorcery-spec:not(:checked) ~ input, +input.sheet-toggle-hide-sorcery-exp:not(:checked) ~ input, +input.sheet-toggle-hide-engineering-spec:not(:checked) ~ input, +input.sheet-toggle-hide-engineering-exp:not(:checked) ~ input, +input.sheet-toggle-hide-melee-spec:not(:checked) ~ input, +input.sheet-toggle-hide-melee-exp:not(:checked) ~ input, +input.sheet-toggle-hide-outdoors-spec:not(:checked) ~ input, +input.sheet-toggle-hide-outdoors-exp:not(:checked) ~ input, +input.sheet-toggle-hide-piloting-spec:not(:checked) ~ input, +input.sheet-toggle-hide-piloting-exp:not(:checked) ~ input, +input.sheet-toggle-hide-con-spec:not(:checked) ~ input, +input.sheet-toggle-hide-con-exp:not(:checked) ~ input, +input.sheet-toggle-hide-enchanting-spec:not(:checked) ~ input, +input.sheet-toggle-hide-enchanting-exp:not(:checked) ~ input, +input.sheet-toggle-hide-perception-spec:not(:checked) ~ input, +input.sheet-toggle-hide-perception-exp:not(:checked) ~ input{ + display: none; +} + + + + button.sheet-toggle-hide, input[type=text].sheet-toggle-hide, @@ -1213,30 +2115,41 @@ input[type=checkbox].sheet-toggle-hide-am { display: none; } -input.sheet-toggle-hide-astral:checked ~ div.sheet-table-row-astral, /*skills*/ -input.sheet-toggle-hide-athletics:checked ~ div.sheet-table-row-athletics, -input.sheet-toggle-hide-biotech:checked ~ div.sheet-table-row-biotech, -input.sheet-toggle-hide-cracking:checked ~ div.sheet-table-row-cracking, -input.sheet-toggle-hide-influence:checked ~ div.sheet-table-row-influence, -input.sheet-toggle-hide-electronics:checked ~ div.sheet-table-row-electronics, -input.sheet-toggle-hide-firearms:checked ~ div.sheet-table-row-firearms, -input.sheet-toggle-hide-stealth:checked ~ div.sheet-table-row-stealth, -input.sheet-toggle-hide-engineering:checked ~ div.sheet-table-row-engineering, -input.sheet-toggle-hide-melee:checked ~ div.sheet-table-row-melee, -input.sheet-toggle-hide-outdoors:checked ~ div.sheet-table-row-outdoors, -input.sheet-toggle-hide-piloting:checked ~ div.sheet-table-row-piloting, -input.sheet-toggle-hide-con:checked ~ div.sheet-table-row-con, -input.sheet-toggle-hide-perception:checked ~ div.sheet-table-row-perception, -input.sheet-toggle-hide-em:not(:checked) ~ div.sheet-radio-em-visible, -input.sheet-toggle-hide-hm:not(:checked) ~ div.sheet-radio-hm-visible, -input.sheet-toggle-hide-sm:not(:checked) ~ div.sheet-radio-sm-visible, -input.sheet-toggle-hide-am:not(:checked) ~ div.sheet-radio-am-visible, -input.sheet-toggle-hide-magic-astral:checked ~ div.sheet-table-row-astral, /*magic*/ -input.sheet-toggle-hide-magic-conjuring:checked ~ div.sheet-table-row-conjuring, -input.sheet-toggle-hide-magic-sorcery:checked ~ div.sheet-table-row-sorcery, -input.sheet-toggle-hide-magic-enchanting:checked ~ div.sheet-table-row-enchanting{ +input.sheet-toggle-hide-skill{ display: none; } +input.sheet-filteredit:not(:checked ) ~ div > div > input.sheet-skillfilter{ + display: none; +} + +input.sheet-filteredit:not(:checked ) ~ input.sheet-toggle-hide-skill:checked + div.sheet-skill, /*skills*/ +input.sheet-filteredit:not(:checked ) ~ input.sheet-toggle-hide-em:not(:checked) ~ div.sheet-radio-em-visible, +input.sheet-filteredit:not(:checked ) ~ input.sheet-toggle-hide-hm:not(:checked) ~ div.sheet-radio-hm-visible, +input.sheet-filteredit:not(:checked ) ~ input.sheet-toggle-hide-sm:not(:checked) ~ div.sheet-radio-sm-visible, +input.sheet-filteredit:not(:checked ) ~ input.sheet-toggle-hide-am:not(:checked) ~ div.sheet-radio-am-visible, +input.sheet-filteredit:not(:checked ) ~ input.sheet-toggle-hide-magic-astral:checked ~ div.sheet-table-row-astral, /*magic*/ +input.sheet-filteredit:not(:checked ) ~ input.sheet-toggle-hide-magic-conjuring:checked ~ div.sheet-table-row-conjuring, +input.sheet-filteredit:not(:checked ) ~ input.sheet-toggle-hide-magic-sorcery:checked ~ div.sheet-table-row-sorcery, +input.sheet-filteredit:not(:checked ) ~ input.sheet-toggle-hide-magic-enchanting:checked ~ div.sheet-table-row-enchanting{ + display: none; +} + +div.sheet-skill{ + /*margin-top: -10px;*/ + +} + +.sheet-first,select.sheet-first,input.sheet-first{ + border-top-left-radius: 10px; +} + +div.sheet-skill:hover >div:first-child::before{ + /*margin-top: -10px;*/ + font-family: "pictos"; + content: "]"; + +} + div.sheet-table-row-astral, div.sheet-table-row-athletics, div.sheet-table-row-biotech, @@ -1250,18 +2163,43 @@ div.sheet-table-row-melee, div.sheet-table-row-outdoors, div.sheet-table-row-piloting, div.sheet-table-row-con, -div.sheet-table-row-perception { +div.sheet-table-row-perception, +div.sheet-table-row-conjuring, +div.sheet-table-row-sorcery, +div.sheet-table-row-enchanting, +div.sheet-table-row-task { margin-top: -10px; + display: table-row; } + +div.sheet-table-row-skill{ + margin-top: -10px; + display: table-row; + line-height: 14px; +} + .sheet-em-visible,.sheet-toggle-hide:checked ~ .sheet-em-invisible, .sheet-hm-visible,.sheet-toggle-hide:checked ~ .sheet-hm-invisible, .sheet-sm-visible,.sheet-toggle-hide:checked ~ .sheet-sm-invisible, .sheet-am-visible,.sheet-toggle-hide:checked ~ .sheet-am-invisible { display: none; } +input.toggle-hide-invert{display: none;} /*Tabset */ -.sheet-copyright,.sheet-chardata,.sheet-attributes,.sheet-skills,.sheet-attacks,.sheet-magic,.sheet-matrix,.sheet-rigging,.sheet-contacts,.sheet-gear,.sheet-notes,.sheet-config{display: none;} +.sheet-copyright,.sheet-chardata,.sheet-attributes,.sheet-skills,.sheet-attacks, +.sheet-magic,.sheet-matrix,.sheet-rigging,.sheet-contacts,.sheet-gear,.sheet-notes,.sheet-config,.sheet-customrolls{ + + opacity: 0%; + + max-height: 0px; + transition: opacity 0s; + visibility: hidden; + overflow: hidden; + padding-left: var(--base-padding); + padding-right: var(--base-padding); + background-color: var(--base-backcolor); +} /* show the selected tab */ .sheet-tabstoggle[value="copyright"] ~ div.sheet-copyright, @@ -1275,10 +2213,16 @@ div.sheet-table-row-perception { .sheet-tabstoggle[value="contacts"] ~ div.sheet-contacts, .sheet-tabstoggle[value="gear"] ~ div.sheet-gear, .sheet-tabstoggle[value="notes"] ~ div.sheet-notes, +.sheet-tabstoggle[value="customrolls"] ~ div.sheet-customrolls, .sheet-tabstoggle[value="configuration"] ~ div.sheet-config { - color: #96046f; - display: table; - width: auto; + color: var(--base-color); + + opacity: 100%; + width: inherit; + + max-height: 99999px; + visibility: visible; + transition: opacity 1s, max-height 2s; } /* SWITCHES ============================= */ @@ -1289,6 +2233,7 @@ div.sheet-table-row-perception { margin-bottom: 0px; position: relative; width: 30px; + vertical-align: sub; } /* Hide default HTML checkbox */ @@ -1297,10 +2242,11 @@ div.sheet-table-row-perception { width: 0; height: 0; } +.sheet-hidden{display: none;} /* The slider 34 .4s*/ .sheet-slider { -webkit-transition: .2s; - background-color: #9a9a9a; + background-color: var(--base-backcolor-alternate-color); border-radius: 22px; bottom: 0; cursor: pointer; @@ -1323,10 +2269,10 @@ div.sheet-table-row-perception { width: 8px; } input:checked + .sheet-slider { - background-color: #460141; } + background-color: var(--select-backcolor); } input:focus + .sheet-slider { - box-shadow: 0 0 1px #9a9a9a; } + box-shadow: 0 0 1px var(--base-backcolor-alternate-color); } input:checked + .sheet-slider:before { -webkit-transform: translateX(13px); @@ -1344,3 +2290,35 @@ input[type="number"] { -moz-appearance: textfield; } +.sheet-pd--left,div.sheet-pd--left{ + padding-left: 5px; +} +.sheet-pd--right,div.sheet-pd--right{ + padding-right: 5px; +} +.sheet-pd--top,div.sheet-pd--top{ + padding-right: 5px; +} +.sheet-pd--bottom,div.sheet-pd--bottom{ + padding-bottom: 5px; +} +.sheet-bd--r,input.sheet-bd--r{ + border-right: solid 1px var(--base-border-color); +} +.sheet-bd--l,input.sheet-bd--l{ + border-left: solid 1px var(--base-border-color); +} + +.sheet-mr--right{ + margin-right:10px; +} +.sheet-mr--left{ + margin-left:10px; +} +div.sheet-mr--bottom{ + margin-bottom:-1.4rem; +} + +div.sheet-mr--topgeg10,button.sheet-mr--topgeg10{ + margin-top: -10px; +} \ No newline at end of file diff --git a/Shadowrun6th-German/sheet.html b/Shadowrun6th-German/sheet.html index f0b30cea93..2adec0a791 100644 --- a/Shadowrun6th-German/sheet.html +++ b/Shadowrun6th-German/sheet.html @@ -1,7 +1,577 @@ + +
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Zustandsmonitor und Wundabzüge

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Zustandsmonitor und Wundabzüge

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+ + +
+
+ + +
+
+ + + +
+
+ + + + + +
+
+ + +
+
+ + +
+ + +
+ + + + + + +
+
+ + +
+
+ +
+ +
+ +
+
+
Name
+ +
+ +
+
+
+
+
+
+ +
-
+ + +
+
+ +
+
+
+ +
+ +
+ +
+
+
Name
+
Level
+ +
+ +
+
+
+
+
+
+
+ +
+ +
+ + +
+
+ +
+
+
+
+ -

-

Nahkampfwaffen

-
+
+ +
+ +
+ +
+
+
+
+
+
+
 
+
Basis
+
Mod
+
Gesamt
+
+
Würfe
+
+
+
+ Initiativewürfel +
+
+
+
+
+
+ +
+
+ +
+
+ Verteidigungspool +
+
+
+
+
+
+ + + + +
+
+
+
+ block +
+
+
+
+
+
+ + +
+
+
+
+ block +
+
+
+
+
+
+ + +
+
+ + +
+
+
+
+ +
+
 
+
Basis
+
Mod
+
Gesamt
+
+
Würfe
+
+
+
+ Initiative (physisch) +
+
+
+
+
+
+ +
+
+
+ +
+ Schadenswiederstand +
+
+
+
+ +
+ +
+ +
+ + +
+ +
+
+
+ Selbstbeherrschung +
+
+
+
+
+
+ + +
+
+ +
+ +
+
+ + + + +
+
+
+ +
+ +
+
+
+
+ +
+ +
+
+
+ + + +
+
+ + athletics +
+
+
+
+ +
+ +
+ + +
+
+
+
+ + +
+
+ + + +
+
+ + + +
+
+ + +
+
+ + +
+
+ + + +
+
+
+ + +
+
+ + firearms +
+
+
+
+ +
+
+ + +
+
+ +
+
+ + +
+
+ + + +
+
+ + + + + +
+
+ + +
+
+ + +
+ + + +
+ + + + + + +
+
+ + +
+
+ + melee +
+
+
+
+ +
+
+ +
+
+ +
+
+ + +
+
+ + + +
+
+ + + + + +
+
+ + +
+
+ + +
+ + +
+ + + + + +
+
+ + +
+
+ + perception +
+
+
+
+ +
+
+ +
+
+ + +
+
+ + +
+
+ + + +
+
+ + + + + +
+
+ + +
+
+ + +
+ + +
+ + + + + + +
+
+
+
+ +
+ +
+ +
+
+
Schadensart:
Pool:
- +
Angriffswert:
@@ -2560,518 +3236,549 @@
  - + + + +   Schicksalswürfel verwenden? -
- -
-
- - - - -
-

-

Fernkampfwaffen

-
- - -
Pool:
-
- -
-
 
- - komplexer Schaden -
 
- - komplexe Munition - -
-
-
-
-
Schaden:
-
- -
-
- -
-
Schadensart:
-
- +

Fernkampfwaffen

+ +
+ +
+
+ +
+ + -
-
-
-
Schadensmodifikator (Munition)
-
- -
-
-
-
Angriffswertmodifikator (Munition)
-
- -
-
-
+ +
Pool:
+
+ + + +
+
+ +
+
+ +
+ + + Smartgun + + + + komplexer Schaden + + + komplexe Munition + + -
Munition:
- -
- / - -
- -
- -
-
-
 
-
Schadensart:
-
- +
+
+
+
+
Schaden:
+
+ +
+
+ +
+
Schadensart:
+
+ +
+
+
+
Schadensmodifikator (Munition)
+
+ +
+
+
+
Angriffswertmodifikator (Munition)
+
+ +
+
+
+ +
Munition:
+ -
+
+ + + +
+ +
+ + +
+
+
 
+
Schadensart:
+
+ +
+
+
+
verfügbare Feuermodi
+ + + +
Feuermodus wählen:
+
Feuermodus wählen:
+ +
+ + + + EM + +
+ +
+ + + + HM + +
+ +
+ + + + SM + +
+ +
+ + + + AM + +
+
+ + Schicksalswürfel + + +
+ +
+
+
+ Reichweiten (Meter) +
+
+ 0 - 3 +
+
+ 4 - 50 +
+
+ 51 - 250 +
+
+ 250 - 500 +
+
+ 501+ +
+
+
+
+ Angriffswert +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ > Modifikator (Munition) +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ Schaden +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+
+
+ > Schaden (Munition) +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ Angriffswurf +
+
+ + + + +
+
+ + +
+
+ +
+
+ + +
+
+ +
+
+
-
-
verfügbare Feuermodi
- - - -
Feuermodus wählen:
-
Feuermodus wählen:
- -
- - - - EM - -
- -
- - - - HM - -
- -
- - - - SM - -
- -
- - - - AM - -
-
- - Schicksalswürfel -
- -
-
-
- Reichweiten (Meter) -
-
- 0 - 3 -
-
- 4 - 50 -
-
- 51 - 250 -
-
- 250 - 500 -
-
- 501+ -
-
-
-
- Angriffswert -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- > Modifikator (Munition) -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- Schaden -
-
- -
-
- -
-
- -
-
- -
-
- -
-
-
-
- > Schaden (Munition) -
-
- -
-
- -
-
- -
-
- -
-
- -
-
-
-
- Angriffswurf -
-
- -
- -
-
- - - - -
-
-
- -
- -
-
- - - - -
-
-
- -
- -
-
- - - - -
-
-
- -
- -
-
- - - - -
-
-
- -
- -
-
- - - - -
-
-
-
-
+ +
-
-
Magie
- -
 
-
Initiatengrad
- - -
-
 
-
Kraftpunkte
- +
+
-
 
- -
-
Malus (Dauer: A)
- -
- -
-
Entzug:
- -
- -

-
+ +
+
-
-
-

Fertigkeiten

+ +
+ Magie +
+ +
+ +
+ +
+ Initiatengrad +
+ +
+ +
+ +
+ Kraftpunkte +
+ +
+ +
+ +
+ Malus (Dauer: A) +
+ +
+ +
+
+ entzug +
+ +
+ +
+ +
+
+
+ +
+ +
+ +
+ +
+
+ +
+
-
- - - +
+ +
-
-
-
-
-
-
-
-
Verbergen
-
Stufe
-
Mod
-
Attribut
-
Spezialisierung
-
Expertise
-
Gesamt
-
 
-
Würfe
-
 
+
+
+
+
Verbergen
+
Stufe
+
Mod
+
Attribut
+
Gesamt
+
+
Spezialisierung
+
+
+
Expertise
+
+
+
+
+ + + +
+
+ + Astral
- - -
-
- - Astral -
-
-
-
- -
-
- - -
-
- - -
-
- - - -
-
- -
-
- - - - - -
-
- +
+
+
+ +
+
+ +
+
+
+
+ + +
+
+ + +
+
+ + + +
+
+ + +
+
+ + +
+
+ - +
-
+
+ +
+
+ - -
+ +
- + conjuring
-
-
-
-
+
+
+
-
- - +
+
-
- - -
-
- - - -
-
-
-
+
+ + +
+
+ + + +
+
-
-
+
+ + +
+
+ + +
+ + +
-
- -
+ +
- + sorcery
-
-
-
-
+
+
+
-
- - +
+
-
- - -
-
- - - -
-
-
-
+
+ + +
+
+ + + +
+
-
-
+
+ + +
+
+ + +
+ + +
-
- -
+ +
- + enchanting
-
-
-
-
+
+
+
-
- - +
+
-
- - -
-
- - - -
-
-
-
+
+ + +
+
+ + + +
+
+ -
-
+
+ + +
+
+ + +
+
-
+ +
-
-
-
+
-
- -

-

Adeptenkräfte

-
-
-
-
-
-
Name der Adeptenkraft
-
Stufe
-
Kosten
-
Langbeschreibung
-
Im Chat anzeigen
+ + + +
+
+ +
+ +
+
+ +
+
Name der Adeptenkraft
+
Stufe
+
Kosten
+
Langbeschreibung
+
Im Chat anzeigen
+
+
-
-
+
-
+
-
+
-
+
- +
-
 
- -
+ +
+
-
-
-
+
-
-
+
- -

-

Beschwören

-
-
-
-
-
-
- - Magiebonus allgemein -
-
- - Geisterbonus allgemein -
-
- spezifische Boni ↓ -
+ +
+
+ +
+ +
+
+
+
+ + Magiebonus allgemein
+
+ + Geisterbonus allgemein +
+
+ spezifische Boni ↓ +
+
+
+
+
+
+ +
-
-
-
- - -
-
- - -
-
- - -
-
- - -
-
- - -
-
-
-
-
Herbeirufen
-
-
- - +2 -
 
- - +3 -
-
- - -
-
- Kraftstufe des Geistes - -
-
- -
-
-
-
-
Verbannen
-
-
- - +2 -
 
- - +3 -
-
- - -
-
- Kraftstufe des Geistes - -
-
- -
-
+
+ +
-
Vorhandene Geister
-
+
+ + +
+
+ + +
+
+ + +
+
+
+
+
Herbeirufen
+
+
+ + +2 +
 
+ + +3 +
+
+ + +
+
+ Kraftstufe des Geistes + +
+
+ +
+
+
+
+
Verbannen
+
+
+ + +2 +
 
+ + +3 +
+
+ + +
+
+ Kraftstufe des Geistes + +
+
+ +
+
+ +
+
Vorhandene Geister
+
-
-
- -
-
- Kraftstufe des Geistes - -
-
- Monitore - -  /  - -
-
- Dienste -
 
- -
-
- -
+
+
+
+ Kraftstufe des Geistes + +
+
+ Monitore + +  /  + +
+
+ Dienste +
 
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+ +
+
+
+
+ + Magiebonus allgemein +
+
+ + Zauberbonus allgemein +
+
+ spezifische Boni ↓ +
 
+ +
+
+
+
+
+
+ Kampf + +
+
+ Heilung + +
+
+ Illusion + +
+
+ Manipulation + +
+
+ Wahrnehmung + +
-
-
- -

-

Zauber

-
-
-
-
-
-
- - Magiebonus allgemein -
-
- - Zauberbonus allgemein -
-
- spezifische Boni ↓ -
 
- - Zauberdetails -
-
-
-
-
-
- Kampf - -
-
- Heilung - -
-
- Illusion - -
-
- Manipulation - -
-
- Wahrnehmung - -
-
-
-
-
-
-
-
-   -
+ Suche +
+ +
+ +
+
+
+
+
-
-
+
-
- Entzug des Zaubers - +
+ Entzug
-
- Hochdrehen - - +
+ +
-
- Fläche vergrößern - +
+ Hochdrehen
-
-
- -
-
+
+ +
+
+
Kategorie - - -
-
+
+
+ + + + + +
+ +
Reichweite -
-
+
Art +
+
+
+
Dauer -
+
+
+ auswählen +
+
-
+
-
 
- -
 
-
-
+
+ +
+
+
+ +
+
+
+
+
+ + + +
+
+ +
+
+ +
+ +
+ +
+
+ + +
+
+ +
+
+ + +
+
+ + +
+
+ Schwellenwert + +
+
+ +
+ +
+ +
+
+
+
+ +
+
+ +
+
+
+
+
+ +
+ + +
+
+ +
+ +
+
+ +
+
+ + +
+
+ +
+
+ + +
+
+ + +
+
+ level + +
+
+ +
+ +
+ +
+
+
+
+ +
+
+ +
+
+
+
+
+ +
+
+ +
+
+ +
+ +
+ +
+
+ + +
+
+ +
+
+ + +
+
+ + +
+
+ level + +
+
+ +
+ +
+ +
+
+
+
+ +
+
+ +
+
+
+
+ + +
+


+ +
+
+ +
+
+ +
+ +
+
+
+
+
+
+
 
+
Basis
+
Mod
+
Gesamt
+
+
Würfe
+
+
+
+ Initiativewürfel +
+
+
+
+
+
+ +
+
+
+
+ Initiativewürfel(Hießes sim) +
+
+
+
+
+
+ +
+
+ + + + + +
+
+
+
+ +
+
 
+
Basis
+
Mod
+
Gesamt
+
+
Würfe
+
+
+
+ Initiative (physisch) +
+
+
+
+
+
+ +
+
+
+
+ Initiative (Matrix) +
+
+
+
+
+
+ +
+
+
+ +
+ Schadenswiederstand +
+
+
+
+
+ +
+ +
+ + +
+ +
+
+
+ Selbstbeherrschung +
+
+
+
+
+
+ + +
+
+ +
+ +
+
+ + + + +
+
+
+ +
+
+ +
+ +
+
+
+
Stufe
+
Angriff
+
Schleicher
+
Datenverarb.
+
Firewall
+
Rauschen
+
Schaden
+
+
+
+ + +
+
+ + + + +
+
+ + + + +
+ +
+ + + + +
+
+ + + + +
+
+ +
+
+ +
+
+
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+
+
+ + +
+
+
+
+ aw + + + +
+
+ aw + + +
- -

- Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt. + +
+
+ +
+ +
+
+ +
+ +
+
+ +
+
+
name
+
Stufe
+
Mod
+
Attribut
+
Gesamt
+
+
Spezialisierung
+
+
+
Expertise
+
+
+ + +
+ + + +
+
+ + cracking +
+
+
+
+ +
+
+ + +
+
+ +
+
+ + +
+
+ + +
+
+ + + + + +
+ +
+ + +
+
+ + +
+ + +
+ + + + + + +
+
+
+ + +
+
+ + electronics +
+
+
+
+ +
+
+ +
+
+ + +
+
+ + +
+
+ + +
+
+ + + + + + + +
+
+ + +
+
+ + +
+
+ + + + + + +
+
+ + + +
+
+ + Tasken +
+
+
+
+ +
+
+ + +
+
+ +
+
+ + +
+
+ + + +
+
+ + + + + + +
+
+ + +
+
+ + +
+
+ + + + + +
+
+ + +
+
+ + perception +
+
+
+
+ +
+
+ +
+
+ + +
+
+ + +
+
+ + + +
+
+ + + + + +
+
+ + +
+
+ + +
+ + +
+ + + + + + +
+
+
+
- -

- Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt. + +
+
+ +
+ +
+
+ +
+ +
+ +
+
+ + + +
+
+
+ + +
+
+
+
Probe
+
Verteidigung
+
GeräteVerteidigung
+
+
+
+
Pool/Modifier/prg
+
Pool/Modifier
+
Pool/Modifier
+ +
+ + + +
+
Ausstöpseln
+ +
+ + + + +
+
+
+ + + +
+
+ + + +
+ +
+ + +
+
Befehl vortäuschen
+ +
+ + + + +
+
+ +
+
+ + + +
+
+ + +
+
+ +
+ Brute Force + [ +
+
+ +
+ + + + +
+
+ + + +
+
+ + + +
+
+ + +
+
Datei cracken
+ +
+ + + + +
+
+ +
+
+ + + +
+
+ + +
+
+ +
+ + + + + +
+
+ + + +
+
+ + + +
+
+ + + +
+
+ +
+ + + + +
+
+
+ +
+ + +
+
+ +
+ + + + +
+
+ +
+
+ + + +
+
+ + +
+
+ +
+ + + + +
+
+ +
+
+ + + +
+
+ + +
+
+ +
+ + [
+
+ +
+ + + + +
+
+ +
+
+ + + +
+
+ + +
+
+ +
+ + + + +
+
+ + + +
+
+ + + +
+
+ + +
+
+ +
+ + + + +
+
+ + + +
+
+ + + +
+
+ + +
+
+ +
+ + + + +
+
+ + + +
+
+ + + +
+
+ + +
+
+ +
+ + + + +
+
+ + + +
+
+ + + +
+
+ + + +
+
+ +
+ + + + +
+
+ + + +
+
+ + + +
+
+ + + +
+
+ +
+ + +
+ +
+ +
+ + + + +
+
+ + + +
+
+ + + +
+
+ + +
+
+ +
+
+ +
+ + + + +
+
+ + + +
+
+ + + +
+
+ + +
+
+ +
+ + + + +
+
+ + + +
+
+ + + +
+
+ + +
+
+ +
+ + + + +
+
+
+
+ + +
+
+ +
+ + + + +
+
+ + + +
+
+ + + +
+
+ + +
+
+ +
+ + + + +
+
+
+
+ + +
+
+ +
+ + + + +
+
+ +
+
+ + + +
+
+ + +
+
+ +
+ + + + +
+
+
+
+ + +
+
+ +
+ + + + +
+
+
+
+ + +
+
+ +
+ + +
+
+ +
+ + + + +
+
+ + + +
+
+ + + +
+
+ + +
+
+ +
+ + [ +
+
+ + +
+ + + + +
+
+ +
+
+ + + +
+
+ + +
+
+ +
+ + + + +
+
+ + + +
+
+ + + +
+
+ + +
+
+ +
+ + + + +
+
+ + + +
+
+ + + +
+
+
+ +
+
+ +
+
+ +
+ +
+
+
+
+
+ +
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +
+
+ +
+ +
+
+
+
+
+ +
+
+ +
+
+
+
+
+
Name
+
Schw.
+
Dauer
+
Mod.
+
+
Attribut1
+
Attribut2
+
Pool
+
+ + +
+ +
+
+
+
+ +
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+ +
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Aktion
+
Pool
+
Mod
+
+
Aktion
+
Pool
+
Mod
+
+
Aktion
+
Pool
+
Mod
+
+
+
+
+
Kompilieren
+
+
+
+ +
+ +
Registrieren
+
+
+
+ +
+ +
Dekompile
+
+
+
+ +
+
+
+ +
+
+
+
+
Typ
+
Stufe
+
Angriff
+
Schl.
+
DV.
+
FW.
+
Ini
+
Schaden
+
Max
+
+
+
+
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+ + +
+
+ +
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- -

- Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt. -


- Bitte wähle relevante Bereiche aus:
- Magische Fertigkeiten - Adeptenkräfte - Beschwören - Zauber - Rituale - Alchemie - Fokusbau
-
-

Matrix

- Angriff - - Schleicher - - Datenverarbeitung - - Firewall - +
+ +
+
+ +
+ +
+
+
+
+
+
+
 
+
Basis
+
Mod
+
Gesamt
+
+
Würfe
+
+
+
+ Initiativewürfel +
+
+
+
+
+
+ +
+
+
+
+ Initiativewürfel(Hießes sim) +
+
+
+
+
+
+ +
+
+ + + + + +
+
+
+
+ +
+
 
+
Basis
+
Mod
+
Gesamt
+
+
Würfe
+
+
+
+ Initiative (physisch) +
+
+
+
+
+
+ +
+
+
+
+ Initiative (Matrix) +
+
+
+
+
+
+ +
+
+
+ +
+ Schadenswiederstand +
+
+
+
+
+ +
+ +
+ + +
+ +
+
+
+ Selbstbeherrschung +
+
+
+
+
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+ + +
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+ +
+ +
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+ + + + +
+
+
+ +
+
+ +
+ +
+ +
+
+
Name
+
Stufe
+ +
Dronen.
+
Datenverarb.
+
Firewall
+
Rauschen
+
Schaden
+
+
+
+ + +
+
+ + +
+
+ + +
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+ + + + +
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+ + + + +
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+ +
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+ +
+ + +
+
+ +
+ +
+ +
+
+
+
name
+
Stufe
+
Mod
+
Attribut
+
Gesamt
+
+
Spezialisierung
+
+
+
Expertise
+
+
+
+ +
+ + + +
+
+ + cracking +
+
+
+
+ +
+
+ + +
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+ +
+
+ + +
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+ + +
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+ + + + + +
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+ + +
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+ + +
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+ + electronics +
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+ + +
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+ + +
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+ + +
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+ + + + + + + +
+
+ + +
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+ + +
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+ + + + + + +
+
+ + +
+
+ + engineering +
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+
+ +
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+ +
+
+ + +
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+ + +
+
+ + + +
+
+ + + + + + +
+
+ + +
+
+ + +
+ + +
+ + + + + + + +
+
+ + +
+
+ + piloting +
+
+
+
+ +
+
+ +
+
+ + +
+
+ + +
+
+ + + +
+
+ + + + + +
+
+ + +
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+ + +
+ + + +
+ + + + + +
+
+ + +
+
+ + perception +
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+ + +
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+ + +
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+ + + +
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+ + + + + +
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+ + +
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+ + + + + + +
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+
+ + + + + +
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+ +
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+ +
+ +
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+
+
Name
+
Art
+
+
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+
+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Akt.Beschl.
+
+
+ +
+
Akt. Geschw.
+
+
+
mod.
+
+
+ +
+
+ +
+
shaden
+
+
+ +
+ +
+
+
Ausweichen:
+
+
mod.
+
+
+
+
+
Clearsight
+
+
mod.
+
+
+ +
+
+
+
Manöver
+
+
mod.
+
+
+
+
+
+
Tarnkappe
+
+
mod.
+
+
+
+
+
waffe1
+
+
mod.
+
+
Schaden
+
+
+ +
+
+
+
+
waffe2
+
+
mod.
+
+
Schaden
+
+
+ +
+
+
+
+ +
+
+ +
+
+ + +
+ +
+
+
+
+
+

customrolls

+
+ +
+
+
Name
+
Pool
+
Modifikator
+
Beschreibung anz.
+
Würfeln
+
+
+
+
+
+
+
+
+
+
+
+ + + + +
+
+ +
+
+ +
+
+
+ +
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+ +
+ + + +
+
+ +
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+
+
+
+

contacts

+
+
+
+
Name
+
Funktion
+
Einfluss
+
loyalität
+
Modifikator
+
Beschreibung anz.
+
Würfeln
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +
+
+
+
+ +
+
+
+ +
+
+
+
+ +
+
-

Rigging


Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt.
-

Contacts


Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt.
-

Gear


- - Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt. +
+ +
+ +
+
+
+
Name
+
Panz.
+
Sozial
+
+
+
+ +
+
+ +
+
+
+
+
+
+
+
+
+
+
+ +
+
+ +
+
+ +
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+
+
+
Gesamt
+
+
+
+
+
+
+ +
+
+
+ +
+ +
+
+
+
Name
+
Stufe
+
Essenz
+
Qualität
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ + +
+
+ +
+
+
+
+
+ +
+ + +
+
+
+
Name
+
Anzahl
+
Referenz
+
Wo
+ +
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +
+
+ +
+
+
+
-

Notes


Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt.
-

- Anpassung der Schadensmonitore
- - Modifikator körperlicher Monitor - - Modifikator geistiger Monitor -

+
+
+

notes

+
+ +
+
+
+
+
+
+ + +
+
+ +
+
+
+
+
+
+
+ +
+ +
+
+ Edge Ausblenden +
+ Anpassung der Schadensmonitore +
+
+

Magie einblenden

+ +
+ Bitte wähle relevante Bereiche aus:
+ + Magische Fertigkeiten + Adeptenkräfte + Beschwören + Zauber + Rituale + Alchemie + Fokusbau + +
+
+

Matrix einblenden

+ +
+ Bitte wähle relevante Bereiche aus:
+ + + + + + + + + + +
+
+

rigger einblenden

+ +
+ Bitte wähle relevante Bereiche aus:
+ + + + + + + + +
+

beutzerproben einblenden

+ +
+
+
+
+ +
+ +
+ Anpassung der Schadensmonitore
+ + Modifikator körperlicher Monitor + + Modifikator geistiger Monitor
+
+ + +
+ +
+
+ +
+ +
+ + +
+ + Hier steht der Text zur Erklärung der Headerwürfe
+

Angriffswurf


+ Waffenname +
 
+ + Angriffswert +
 
+ +
 
+ Schadenswert +
 
+ +
 
+ Würfelpool +
 
+ +
+

Verteidigungswurf


+ Verteidigungswert +
 
+ +
 
+ Verteidigungspool +
 
+ +
 

+ +

Schadenswiderstand


+ Autoerfolge beim Soak +
 
+ +
 
+ Schadenswiderstandspool +
 
+ +
 

+ +

Fertigkeitswurf


+ Fertigkeitswurf +
 
+ +
 
+ Schadenswiderstandspool +
 
+ +
 
+ +
+
+ +
+ +
+ + +
+
+
+ +
+ +
+
+ +
+ + +
+ - Hier steht der Text zur Erklärung der Headerwürfe
-

Angriffswurf


- Waffenname -
 
- - Angriffswert -
 
- -
 
- Schadenswert -
 
- -
 
- Würfelpool -
 
- -
-

Verteidigungswurf


- Verteidigungswert -
 
- -
 
- Verteidigungspool -
 
- -
 

-

Schadenswiderstand


- Autoerfolge beim Soak -
 
- -
 
- Schadenswiderstandspool -
 
- -
 

-

Fertigkeitswurf


- Fertigkeitswurf -
 
- -
 
- Schadenswiderstandspool -
 
- -
 
-
- - - -
-
- {{#mainattribute}}{{mainattribute}}{{/mainattribute}} - {{#secondattribute}}+ {{secondattribute}}{{/secondattribute}} - {{#specialisation}} [{{specialisation}}]{{/specialisation}} - {{#expertise}} [{{expertise}}]{{/expertise}} -
- {{#weaponname}} -
-
- {{weaponname}} -
- {{#firemode}} - {{#range}} -
-
- ({{range}}, {{firemode}}) -
- {{/range}} - {{/firemode}} -
- {{/weaponname}} -
- {{wilddie}} Schicksalswürfel (W6) -
-
- Dein Ergebnis: {{note}} {{note2}} {{note3}} -
-
-
- +
@@ -3831,7 +7567,7 @@ Body: (optional: Entzug) --> {{#mainattribute}}{{mainattribute}}{{/mainattribute}} {{#secondattribute}}+ {{secondattribute}}{{/secondattribute}} {{#specialisation}} [{{specialisation}}]{{/specialisation}} - {{#expertise}} [{{expertise}}]{{/expertise}} + {{#expertise}}
[{{expertise}}]{{/expertise}}
{{#spiritheadline}}
@@ -3872,7 +7608,7 @@ Body: (optional: Entzug) -->
{{/wilddice}} - {{#attackrating}} + {{#attackrating}}
{{attackrating}} Angriffswert
@@ -3881,7 +7617,13 @@ Body: (optional: Entzug) -->
{{defenserating}} Verteidigungswert
- {{/defenserating}} + {{/defenserating}} + {{#dicepool}} +
+ {{dicepool}} Pool +
+ {{/dicepool}} + {{#soaksuccess}}
{{soaksuccess}} Autoerfolge @@ -3891,10 +7633,60 @@ Body: (optional: Entzug) -->
{{damage}} Schaden {{#damagetype}}({{damagetype}}){{/damagetype}}
- {{/damage}} + {{/damage}} + + {{#handling}} +
+ {{handling}}Handling +
+ {{/handling}} + {{#wilddieprop}} + {{#rollGreater() wilddieprop 0}} +
+ {{wilddieprop}} Schicksalswürfel (W6) +
+ {{/rollGreater() wilddieprop 0}} + {{#rollBetween() wilddieprop 2 4}} +
+ {{#dice}}{{dice}} Erfolge {{/dice}} {{#actingperson}}{{actingperson}}{{/actingperson}} +
+ {{/rollBetween() wilddieprop 2 4}} + {{#rollTotal() wilddieprop 1}} +
+ {{#dice}}{{dice}} Erfolge {{/dice}} {{#actingperson}}{{actingperson}}{{/actingperson}} + +
+
+ Achtung! + +
+ {{/rollTotal() wilddieprop 1}} + {{#rollTotal() wilddieprop 5}} +
+ 1+{{#dice}}{{dice}}Erfolge {{/dice}} {{#actingperson}}{{actingperson}}{{/actingperson}} + +
+ {{/rollTotal() wilddieprop 5}} + {{#rollTotal() wilddieprop 6}} +
+ 3+{{#dice}}{{dice}} Erfolge {{/dice}} {{#actingperson}}{{actingperson}}{{/actingperson}} + +
+ {{/rollTotal() wilddieprop 6}} + {{#rollTotal() wilddieprop 0}} +
+ {{#dice}}{{dice}}Erfolge {{/dice}} {{#actingperson}}{{actingperson}}{{/actingperson}} + +
+ {{/rollTotal() wilddieprop 0}} + {{/wilddieprop}} + + {{^wilddieprop}}
{{#dice}}{{dice}} Erfolge {{/dice}} {{#actingperson}}{{actingperson}}{{/actingperson}}
+ {{/wilddieprop}} + {{#rollGreater() spelldamage 0}}
{{spelldamage}} Grundschaden @@ -3905,11 +7697,31 @@ Body: (optional: Entzug) --> {{spirit}} Erfolge (Geist)
{{/spirit}} + {{#connection}} +
+ {{connection}} Erfolge (Connetion) +
+ {{/connection}} + {{#sprite}} +
+ {{sprite}} Erfolge (Geist) +
+ {{/sprite}} {{#draincode}}
{{draincode}} Entzugscode
- {{/draincode}} + {{/draincode}} + {{#schwund}} +
+ {{schwund}} Schwund +
+ {{/schwund}} + {{#schwunddrain}} +
+ {{schwunddrain}} Schwund +
+ {{/schwunddrain}} {{#drain}}
{{drain}} Erfolge (Entzug) @@ -3919,12 +7731,33 @@ Body: (optional: Entzug) -->
Probe {{resist}}
- {{/resist}} + {{/resist}} + + {{#speed}} +
+ {{speed}}Erfolge (Entzug) +
+ {{/speed}} + {{#velocity}} +
+ {{velocity}}velocity +
+ {{/velocity}} + {{#distance}} +
+ {{distance}}zurückgelegt +
+ {{/distance}} {{#description}}
{{description}}
{{/description}} + {{#warning}} +
+ {{warning}} +
+ {{/warning}}
@@ -3935,9 +7768,351 @@ Body: (optional: Entzug) -->
- + + diff --git a/Shadowrun6th-German/sheet.json b/Shadowrun6th-German/sheet.json index b67ba28794..2d4dd8c3f2 100644 --- a/Shadowrun6th-German/sheet.json +++ b/Shadowrun6th-German/sheet.json @@ -1,9 +1,19 @@ { - "html": "sheet.html", - "css": "sheet.css", - "authors": "Avalia", - "roll20userid": "191306", - "preview": "SR6D-example.png", - "instructions": "Shadowrun 6th Edition is a English RPG produced and maintained by Catalyst Game Labs (CGL). In the German area it is translated and maintained by Pegasus Spiele.", - "legacy": true + "html": "sheet.html", + "css": "sheet.css", + "authors": "Avalia/Coolmander", + "roll20userid": "7395540", + "preview": "SR6D-example.png", + "instructions": "Shadowrun 6th Edition is a English RPG produced and maintained by Catalyst Game Labs (CGL). In the German area it is translated and maintained by Pegasus Spiele.\r\n Latest Update: \r\n Version 0.4\r\nGeneral updates:\r\n Sheet-Design and CSS updated\r\n New Theme \"Darkskin \"\r\n New alternate Header, with compact Layout\r\n Wild-Dice rolling now working without using ability command buttons\r\n Sheetworker optimization and bug fixing by changing Attributes and Skills\r\n\r\n New Character-Tab \r\n sections for general Information, Sins and Perks\r\n Attributes-Tab \r\n Style Bug fixes and small redesign\r\nSkills-Tab \r\nredesign and new Sections for Knowledge-Skills and Language-Skills\r\nCombat-Tab \r\n redesign and new Sections for Skills and Initiative\r\n Firearms, selection of Ammo-Type now changing the Ammunition-Modifiers\r\n new Buttons for Reloading and firering a Weapon\r\nMagic-Tab \r\n Redesign, new basic section for Rituals, Alchemy and Fokis\r\nNew Matrix-Tab\r\nNew Sections Initiative, Deck, Skills, Matrix-Actions, Programs, Complex-Forms and Sprites\r\nNew Rigger-Tab\r\nNew Sections Initiative, Rigger-Console and Vehicles and Drones\r\nNew Tab Connections\r\nNew Tab Gear\r\n asic sections for Armor (with calculation for Defenserating), Cyberware and general Gear.\r\n New Tab Notes for entering multiple Notes\r\n New Optional Tab for creating Custom Rolls.\r\nAdded a Button to generate generic example rolls\r\nTab Config\r\n New Section to Configure short header and the Tabs Magic, Matrix and Rigger, and enabling the Customrolls Tab\r\n New Section for importing a JSON-export from Genesis-Rpgframework.\r\n Added Optional Rule for Auto-Successes by hi Defenserating from Armor\r\n", + "legacy": true, + "useroptions": [ + { + "attribute": "style_toggle", + "displayname": "Darkskin", + "displaytranslationkey": "darkmode", + "type": "checkbox", + "value": "1", + "description": "Using the Dark-Theme by Default" + + }] } \ No newline at end of file diff --git a/Shadowrun6th-German/translation.json b/Shadowrun6th-German/translation.json index d131551218..a868ec956b 100644 --- a/Shadowrun6th-German/translation.json +++ b/Shadowrun6th-German/translation.json @@ -1,6 +1,14 @@ { "0": "keine Würfel", "1": "1W6", + "2": "2W6", + "3": "3W6", + "4": "4W6", + "5": "5W6", + "6": "6W6", + "7": "7W6", + "8": "8W6", + "9": "9W6", "10": "10W6", "11": "11W6", "12": "12W6", @@ -11,7 +19,6 @@ "17": "17W6", "18": "18W6", "19": "19W6", - "2": "2W6", "20": "20W6", "21": "21W6", "22": "22W6", @@ -24,28 +31,24 @@ "29": "29W6", "2B": "2B", "2K": "2K", - "3": "3W6", "3B": "3B", "3K": "3K", - "4": "4W6", "4B": "4B", "4K": "4K", - "5": "5W6", "5B": "5B", "5K": "5K", - "6": "6W6", "6B": "6B", "6K": "6K", - "7": "7W6", "7B": "7B", "7K": "7K", - "8": "8W6", - "9": "9W6", "act_banishing": "Verbannung eines Geistes", + "act_focus": "Fokus", + "act_ritual": "Ritualhandlung durchführen", "act_spellcasting": "Wirken eines Zaubers", "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", - "adeptpower": "Adeptenkraft", + "action": "Handlung", + "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", "adept_longdesc": "Regeltext", @@ -53,10 +56,14 @@ "adept_powers": "Adeptenkräfte", "adept_pp": "Kosten", "adept_showchat": "Im Chat anzeigen", + "adeptpower": "Adeptenkraft", + "adeptpowerpoints": "Kraftpunkte", "agility": "Geschicklichkeit", "agility_short": "GES", "am": "AM", "ammo_apds": "APDS-Munition", + "ammo_clip": "Munition im Clip", + "ammo_clipsize": "Magazin Größe", "ammo_damage": "Schaden (Munition)", "ammo_explosive": "Explosivmunition", "ammo_flechette": "Flechettemunition", @@ -69,31 +76,42 @@ "ammo_standard": "Standardmunition", "ammo_standardac": "Sturmkanonenmunition", "ammo_title": "Munition", + "ammo_total": "Anzahl Total", + "armor": "Panzerung", + "armor_selected": "Wird getragen", "assaultcannon": "Sturmkanone", "assaultrifle": "Sturmgewehr", - "attackroll": "Angriffswurf", - "attacks": "Angriffe", "attack_dice_pool": "Angriffswurf", "attack_value": "Angriffswert", "attack_value_mod_ammo_title": "Angriffswertmodifikator (Munition)", + "attackroll": "Angriffswurf", + "attackrollmulti": "Mehrfachangeriff", + "attacks": "Kampf", + "attrib1": "Attribute 1", + "attrib2": "Attribute 2", "attributeorskill": "Attributs- oder Fertigkeitswurf", "attributes": "Attribute", + "auto": "Auto.", + "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", "banishing_title": "Verbannen", + "basevalues": "Grundwerte", "basis": "Basis", "beast": "Tier", "blades": "Klingen", + "block": "Block", "blood": "Blut", + "bod_wil": "KON + WIL", "body": "Konstitution", "body_short": "KON", - "bod_wil": "KON + WIL", "carbine": "Karabiner", + "cha_wil": "CHA + WIL", "character": "Charakter", - "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia", + "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", "charisma": "Charisma", "charisma_short": "CHA", - "cha_wil": "CHA + WIL", + "check": "Probe", "close_combat_weapons": "Nahkampfwaffen", "clubs": "Knüppel", "combat_air": "Kampf (Luft)", @@ -102,34 +120,66 @@ "combat_earth": "Kampf (Erde)", "combat_fire": "Kampf (Feuer)", "combat_guardian": "Kampf (Beschützer)", + "combat_information": "Initiative & Verteidigung", "combat_man": "Kampf (Mensch)", "combat_plant": "Kampf (Pflanze)", + "combat_skills": "Kampffertigkeiten", "combat_task": "Kampf (Helfer)", "combat_water": "Kampf (Wasser)", - "complex_damage_options": "komplexer Schaden", - "complex_ammo_options": "komplexe Munition", + "compilesprite": "Kompilieren", + "complex_ammo_options": "kompl. Munition", + "complex_damage_options": "kompl. Schaden", "composure": "Selbstbeherrschung", "condition_monitor": "Monitor", "config": "Einstellungen", + "configdamagemonitor": "Modifikatoren für den Schadensmonitor", + "configgenericrolls": "Standardwerte für Generische Würfel(nur Langer Header)", + "configreset": "Werte zurücksetzen", + "configtabs": "Header und Tabs ", "conjuration_title": "Herbeirufen", "conjuring": "Beschwören", "conjuring_expertise": "+3", "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", - "conjuring_specific": "spezifische Boni ↓", "conjuring_specialisation": "+2", + "conjuring_specific": "spezifische Boni ↓", + "contacs_function": "Function", + "contacs_loyalty": "Loyalität", + "contact_influence_short": "Einfluss", "contacts": "Connections", + "contacts_influence": "Connection einfluss", + "copyright": "©", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "count": "Anzahl", + "cr_attackrating": "Angriffswert", + "cr_damage": "damage", + "cr_defenserating": "Verteidigungswert", + "cr_description": "Beschreibung", + "cr_rollbonus": "Automatische Erfolge", + "cr_specialisation": "Kopfzeile Spezialisirung", + "cr_titel": "Kopfzeile", + "cr_titelsec": "Kopfzeile-Sekundär", + "cr_tracker": "Token zum Tracker hinzufügen", + "cr_warning": "Warnung", + "cr_weaponnname": "Angriff-Bezeichnung", "customization_explanation": "Hier können Standardwerte für die Würfe im Bereich 'Generische Würfelwürfe' festgelegt werden.", "customization_monitors": "Anpassung der Schadensmonitore", + "customrolls": "Benutzer Proben", + "cyberware": "Cyberware/bioware", "damage": "Schaden", "damage_base": "Grundschaden", "damage_title": "Schaden:", "damage_type_title": "Schadensart:", "damage_value": "Schaden", + "darkmode": "Darkskin", + "decompilesprite": "Dekompilieren", "defense": "Verteidigungswurf", "defense_autosoak": "Autoerfolge beim Schadenswiderstand", + "defense_autosoakshort": "Autoerfolge", "defense_pool": "Verteidigungspool", + "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", + "defense_soak": "Schadenswiderstand", "defense_soakpool": "Schadenswiderstandspool", "derivatives": "Abgeleitete Werte", "detection_air": "Wahrn. (Luft)", @@ -142,21 +192,45 @@ "detection_plant": "Wahrn. (Pflanze)", "detection_task": "Wahrn. (Helfer)", "detection_water": "Wahrn. (Wasser)", + "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", + "dicepool": "Würfelpool", + "difficulty": "Schw.", + "display_Karma": "Karma", + "display_Karmatotal": "Karma Gesamt", + "display_age": "Alter", "display_agility": "Geschicklichkeit", "display_all_skills": "alle Fertigkeiten sichtbar machen", + "display_all_actions": "alle Handlungen sichtbar machen", + "hide_illegal": "illegale Aktionen ausblenden", "display_body": "Konstitution", "display_charisma": "Charisma", "display_edge": "Edge", + "display_essenz": "Essenz", + "display_gender": "Geschlecht", + "display_heat": "Fandungsstufe", "display_intuition": "Intuition", "display_logic": "Logik", "display_magic": "Magie", + "display_magicdurationmod": "Malus (Dauer: A)", + "display_magicgrade": "Initiatengrad", + "display_magictype": "Magie/Resonanz", + "display_metatype": "Metatyp", + "display_name": "Name", "display_reaction": "Reaktion", + "display_reputation": "Ruf", "display_resonance": "Resonanz", + "display_sins": "SINs", + "display_sizeunit": " m", + "display_sizeweight": "Größe/Größe", + "display_streetname": "Straßenname", "display_strength": "Stärke", + "display_weigthunit": " Kg", "display_willpower": "Willenskraft", + "dodge": "Ausweichen", "done": "Fertig", "double": "(x2)", + "duration": "Dauer", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -166,14 +240,16 @@ "endscene": "Reset", "exotic": "Exotisch", "exoticmelee": "Exotische Nahkampfwaffe", - "expertise": "  Expertise", "exp_short": "Exp.", + "expertise": "  Expertise", + "filter": "Suche", "fire": "Feuer", "firemode_am": "AM", "firemode_choice": "Feuermodus wählen:", "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", "health_air": "Heilung (Luft)", @@ -187,13 +263,20 @@ "health_task": "Heilung (Helfer)", "health_water": "Heilung (Wasser)", "heavypistol": "Schwere Pistole", + "hide": "Verbergen?", + "hide_actionmonitor": "Handlungsmonitor ausblenden(nur kompakter Header)", + "hide_customrolls": "Benutzerdefinirte Proben ausblenden", + "hide_edge": "Edgemonitor ausblenden(nur kompakter Header)", + "hide_magictab": "Tab Magie anzeigen", + "hide_matrixtab": "Tab Marix anzeigen", + "hide_riggingtab": "Tab Rigger anzeigen", "hide_skills_without_ranks": "Fertigkeiten ohne Punkte ausblenden", "hm": "HM", "hmam": "HM/AM", "hmsm": "HM/SM", "hmsmam": "HM/SM/AM  ", "holdout": "Holdout-Pistolen", - "hide": "Verbergen?", + "illigaloperation": "Illegale Matrixhandlung \r\n(Overwatchwert wird angepasst)", "illusion_air": "Illusion (Luft)", "illusion_beast": "Illusion (Tier)", "illusion_blood": "Illusion (Blut)", @@ -207,20 +290,37 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "iniphys": "Initiative (physisch)", + "inidicematrix": "Initiativewürfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", + "iniphys": "Initiative (physisch)", "initiative": "Initiative", + "initiative_short": "Ini", "initiative_title": "Nebenhandlungen", + "int_wil": "INT + WIL", "intuition": "Intuition", "intuition_short": "INT", - "int_wil": "INT + WIL", "invoked_spirits": "Vorhandene Geister", + "jsonimport": "Json import", + "jsonimporthelp": "Drucke den Charakter aus und wähle als Ausgabeformat: Shadowrun JSON Export\r\nKopiere den Inhalt der JSON-Datei in das untenstehende Textfeld\r\nKlicke auf \"JSON Import starten\" (der Import kann ein paar Sekunden dauern)", + "jsonimportstart": "Json import starten", "judgeintent": "Menschenkenntnis", - "lightpistol": "Leichte Pistole", + "kf_ed": "Editor", + "kf_ed_title": "Du kannst die Handlung Datei editieren durchführen, ohne die passende Zugangsstufe für die betroffene Datei zu haben. Du musst die Datei allerdings entdecken können.", + "knowledge": "Wissensfertigkeiten", + "komplexform": "Komplexe Formen", + "lagemode": "Große Schrift", + "language": "Sprache", + "language_level1": "Grundkentniss", + "language_level2": "Spezalisiert", + "language_level3": "Experte", + "language_levelm": "Muttersprache", + "level": "Stufe", "liftcarry": "Heben & Tragen", + "lightpistol": "Leichte Pistole", + "log_int": "LOG + INT", "logic": "Logik", "logic_short": "LOG", - "log_int": "LOG + INT", + "longheader": "Langer Header", "machinegun": "Maschinengewehr", "machinepistol": "Automatikpistole", "magic": "Magie", @@ -239,26 +339,132 @@ "manipulation_task": "Manip. (Helfer)", "manipulation_water": "Manip. (Wasser)", "matrix": "Matrix", + "matrix_attack_corruption_title": "Schleichen", + "matrix_attack_corruption_title_short": "Schl.", + "matrix_aw_title":"Angrifswert", + "matrix_vw_title":"Verteidigungswert", + "matrix_aw_title_short":"AW", + "matrix_vw_title_short":"VW", + "matrix_divmod":"Differenz Modifikator", + + "matrix_attack_score_title": "Angriff", + "matrix_dataprocessing_score_title": "Datenverarbeitung", + "matrix_dataprocessing_score_title_short": "DV.", + "matrix_fw_score_title": "Firewall", + "matrix_fw_score_title_short": "FW.", + "matrix_rauschen_title": "Rauschen", + "matrix_schaden_title": "Schaden", + "matrix_schaden_title_short": "Dmg.", + "matrix_schadenmax_title": "Maximal Schaden", + "matrixaction_as": "Ausstöpseln", + "matrixaction_bf": "Brute Force", + "matrixaction_bv": "Befehl vortäuchen", + "matrixaction_db": "Datenbombe entschärfen", + "matrixaction_dbl": "Datenbombe legen", + "matrixaction_dc": "Datei cracken", + "matrixaction_de": "Datei editieren", + "matrixaction_def": "Abwehr", + "matrixaction_def2": "Geräteabwehr", + "matrixaction_ds": "Datenspike", + "matrixaction_dv": "Datei verschlüßeln", + "matrixaction_gf": "Gerät formatieren", + "matrixaction_gn": "Gerät neu starten", + "matrixaction_gs": "Gerät steuern", + "matrixaction_gsi": "Gerät steuern(illegal)", + "matrixaction_hs": "Hineinspringen", + "matrixaction_ht": "Hintertür benutzen", + "matrixaction_ia": "Icon aufspüren", + "matrixaction_ml": "Matrixsignatur löschen", + "matrixaction_ms": "Matrixsuche", + "matrixaction_mw": "Matrix Wahrnehmung", + "matrixaction_ob": "Overwatch-Wert bestimmen", + "matrixaction_pa": "Programm abstürzen lassen", + "matrixaction_ps": "Prüfsummensuche", + "matrixaction_so": "Sondieren", + "matrixaction_ss": "Signal stören", + "matrixaction_tg": "Teergrube", + "matrixaction_ua": "Übertragung abfangen", + "matrixaction_vs": "Verstecken", + "matrixactions": "Matrix-Handlungen", + "matrixdeck": "Deck/Persona", + "matrixprograms": "Matrix-Programme", + "matrixskills": "Matrixfertigkeiten", + "matrixsprites": "Sprites", + "max": "Max", + "akt":"Aktueller Wert", + "assosiatewithattack":"Mit Angriffs-Attribut verbunden", + "assosiatewithcorruption":"Mit Schleicher-Attribut verbunden", + "assosiatewithattack_short":"(Angriff)", + "assosiatewithcorruption_short":"(Schleicher)", + "dvtotaldesc":"Datenverarbeitung+Modifikator+Toolbox", "memory": "Erinnerungsvermögen", + "mh_ag_dv": "AG+DV", + "mh_ag_dv_title": "Angriff+Datenverarbeitung", + "mh_bombpool_title": "Datenbombestufe Stufe", + "mh_cha_dv": "CHA+DV", + "mh_cha_dv_title": "Charisma+Datenverarbeitung", + "mh_cryptpool": "Stufe", + "mh_cryptpool_title": "Verschlüsselungs Stufe", + "mh_devicepool_title": "Geräte Stufe", + "mh_dv_gs": "DV+GS", + "mh_dv_gs_title": "Datenverarbeitung+Gerätestufe(über modifikator eintragen)", + "mh_dv_sch": "DV+Sch", + "mh_dv_sch_title": "Datenverarbeitung+Schleicher", + "mh_fw_dv": "FW+DV", + "mh_fw_dv_title": "Firewall+Datenverarbeitung", + "mh_fw_fw": "FW(*2)", + "mh_fw_fw_title": "Firewall * 2", + "mh_fw_sch": "FW+SCH", + "mh_fw_sch_title": "Firewall+Schleicher", + "mh_int_cr": "INT+CR", + "mh_int_cr_title": "Intuition+Craken", + "mh_int_dv": "INT+DV", + "mh_int_dv_title": "Intuition+Datenverarbeitung", + "mh_int_el": "INT+EL", + "mh_int_el_title": "Intuition+Elektronik", + "mh_int_fw": "INT+FW", + "mh_int_fw_title": "Intuition+Firewall", + "mh_log_cr": "LOG+CR", + "mh_log_cr_title": "Logik+Craken", + "mh_log_el": "LOG+EL", + "mh_log_el_title": "Logik+Elektronik", + "mh_log_fW_title": "Logik+Firewall", + "mh_log_fw": "LOG+FW", + "mh_log_wil": "LOG+WIL", + "mh_log_wil_title": "Logik+Willenskraft", + "mh_sch_sch": "SCH(*2)", + "mh_sch_sch_title": "Schleicher * 2", + "mh_wil_dv": "WIL+DV", + "mh_wil_dv_title": "Willenskraft+Datenverarbeitung", + "mh_wil_el": "WIL+EL", + "mh_wil_el_title": "Willenskraft+Elektronik", + "mh_wil_fw": "WIL+FW", + "mh_wil_fw_title": "Willenskraft+Firewall", + "mh_wil_sch": "WIL+SCH", + "mh_wil_sch_title": "Willenskraft+Schleicher", "minor_action_five": "Neben #5", "minor_action_four": "Neben #4", "minor_action_one": "Neben #1", "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mods_ammo_title": "Schadensmodifikator (Munition)", "mod_conjuring": "Allgemeiner Beschwörenmodifikator", "mod_magic": "Allgemeiner Magiemodifikator", "mod_spells": "Allgemeiner Zaubereimodifikator", "mod_wounds": "Modifikator (Wundabzüge)", + "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", "monitor_modifier_stun": "Modifikator geistiger Monitor", + "nachteil": "Nachteil", + "name": "Name", "nb_hits": "Erfolge", + "nb_hits_conncetion": "Erfolge (Connetion)", "nb_hits_drain": "Erfolge (Entzug)", "nb_hits_spirit": "Erfolge (Geist)", + "nb_hits_sprite": "Erfolge (Sprite)", "noedge": "Du hast kein Edge.", - "notes": "Notizen", "not_implemented_yet": "Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt", + "notes": "Notizen", "offense": "Angriffswurf", "option_am": "AM", "option_em": "nur EM", @@ -268,10 +474,18 @@ "option_hmsmam": "HM/SM/AM", "option_sm": "SM", "option_smam": "SM/AM", - "phys": "körperlich", + "optionlarulearmor1": "Optionale Regel, Pro 4 Punkte Rüstung erhöhensich die Autoerfolge beim Schadenswiederstand um 1.", + "optionlarulearmor2": "Automatische Berechnung durch aktive Rüstung aktivieren", + "personaldata": "Persönliche Daten", + "phys": "Körperlich", "phys_short": "K", "phys_short_shifted": "  K", "plant": "Pflanze", + "please_choose_relevant_magic_section": "Bitte wähle relevante Bereiche aus:", + "pool": "Pool", + "poolmod": "Pool/Modifier", + "poolmodedg": "Pool/Modifier/Edge", + "poolmodtotal": "Pool/Modifier/Total", "pp_five": "1.25", "pp_four": "1.00", "pp_none": "0.00", @@ -279,8 +493,51 @@ "pp_six": "1.50", "pp_three": "0.75", "pp_two": "0.50", + "prgan": "Ausnutzen", + "prgan_title": "Der Verteidigungswert der Gegenseite sinkt bei\r\ndeinen Hacking-Versuchen um 2.", + "prgas": "Aufspüren", + "prgas_title": "Wenn du die Handlung Icon aufspüren durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für\r\ndiese Handlung ausgegeben werden, sonst verfällt er.", + "prgbf": "Biofeedback", + "prgbf_title": "Verursacht bei einem Matrixangriff Betäubungsschaden\r\n(gegen ein Ziel in der VR mit kaltem Sim)\r\nbzw. Körperlichen Schaden (gegen ein Ziel in der VR mit\r\nheißem Sim) statt Matrixschaden.", + "prgbff": "Biofeedbackfilter", + "prgbff_title": "Du kannst Biofeedback-Schaden mit\r\nGerätestufe oder Konstitution statt mit Willenskraft\r\nwiderstehen.\r\n", + "prgbm": "Babymonitor", + "prgbm_title": "Gibt dir deinen gegenwärtigen Overwatch-Wert an, ohne dass dafür eine Handlung nötig ist.", + "prgbo": "Blackout", + "prgbo_title": "Ähnlich wie das Programm Biofeedback, kann\r\naber nur Betäubungsschaden verursachen.", + "prged": "Editieren", + "prged_title": "Wenn du eine Handlung Datei editieren durchführst, erhältst du 1 Edge; dieser Punkt muss sofort für diese Handlung ausgegeben werden, sonst verfällt er.", + "prges": "Entschärfen", + "prges_title": "Du kannst dem Schaden aus einer Datenbombe\r\nmit Gerätestufe oder Konstitution widerstehen", + "prgess": "Entschlüsselung", + "prgess_title": "+2 Würfel für die Handlung Datei cracken.", + "prgfe": "Fessel", + "prgfe_title": "Wenn du einem Ziel Matrixschaden zufügst, belegst\r\ndu es zusätzlich mit einer Linksperre.\r\n", + "prgga": "Gabel", + "prgga_title": "Du kannst zwei Ziele mit einer einzelnen Matrixhandlung\r\ntreffen, ohne den Würfelpool aufzuteilen. Jedes\r\nZiel verteidigt sich mit einem eigenen Würfelpool; die\r\nAuswirkungen werden separat bestimmt.", + "prgko": "Konfigurator", + "prgko_title": "Du kannst eine alternative Attributanordnung für dein PAN abspeichern und zu dieser wechseln, statt nur zwei Attribute auszutauschen.", + "prgonoff": "AN/AUS", + "prgpa": "Panzerung", + "prgpa_title": "+2 zum Verteidigungswert.", + "prgsk": "Schmöker", + "prgsk_title": "Wenn du eine Handlung Matrixsuche durchführst,erhältst du 1 Edge; dieser Punkt muss sofort fürdiese Handlung ausgegeben werden, sonst verfällt er.", + "prgsr": "Signalreiniger", + "prgsr_title": "Senkt den Rauschenwert um 2", + "prgss": "Splitterschutz", + "prgss_title": "Du kannst Schaden durch eine Datenbombe\r\nmit Gerätestufe oder Konstitution statt mit Firewall\r\nwiderstehen.", + "prgtb": "Toolbox", + "prgtb_title": "+1 auf Datenverarbeitung", + "prgtk": "Tarnkappe", + "prgtk_title": "Wenn du die Handlung Verstecken durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für diese\r\nHandlung ausgegeben werden, sonst verfällt er.", + "prgut": "Übertakten", + "prgut_title": "+2 Würfel für eine Matrixhandlung. Einer der Würfel muss der Schicksalswürfel sein", + "prgvm": "Virtuelle Maschine", + "prgvm_title": "zusätzliche Programmslots; bei Angriffen erleidest du 1 zusätzliches Kästchen Matrixschaden,gegen das kein Widerstand geleistet werden kann.", + "prgvs": "Verschlüsselung", + "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", - "ranged_weapons": "Fernkampfwaffen", + "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", "range_long": "weit", @@ -288,9 +545,12 @@ "range_title": "Reichweiten (Meter)", "range_vclose": "sehr nah", "range_vlong": "sehr weit", + "ranged_weapons": "Fernkampfwaffen", + "rea_int": "REA + INT", "reaction": "Reaktion", "reaction_short": "REA", - "rea_int": "REA + INT", + "reffernce": "Refferrenz", + "registersprite": "Registrieren", "reload": "Nachladen", "reload_g": "Gurtmunition (g)", "reload_i": "internes Magazin (i)", @@ -299,18 +559,43 @@ "reload_t": "Trommelmagazin (t)", "reload_tr": "Trommel. aufklappbar (tr)", "reload_v": "Vorderlader", + "reroll": "neu würfeln", + "rerolling": "misserfolge neu gewürfelt", "reset": "Zurücksetzen", + "reset_mskills": "Magische Fertigkeiten zurücksetzen", "reset_skills": "Fertigkeiten zurücksetzen", "resonance": "Resonanz", "resonance_short": "RES", + "riggign_skills": "Rigger-Fertigkeiten", "rigging": "Rigger", + "rigging_Drones": "Dronenanzahl", + "rigging_console": "Rigger-Konsole", + "rigging_control": "Rigger-Kontrolle", + "rigging_level": "Gerätestufe", "roll": "Würfeln", + "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "schwellenwert": "Schwellenwert", + "schwund": "Schwund", + "schwunddrain": "Schwund wiederstand", + "section_magic_adept_powers_title": "Adeptenkräfte", + "section_magic_alchemy_title": "Alchemie", + "section_magic_conjuration_title": "Beschwören", + "section_magic_focus_creation_title": "Fokusbau", + "section_magic_rituals_title": "Rituale", + "section_magic_skills_title": "Magische Fertigkeiten", + "section_magic_spells_title": "Zauber", + "sel": "sel.", "select_token": "Tokenwurf", + "shock": "B(e)", + "shock_short": "B(e)", + "shock_short_shifted": "  B(e)", + "shoot": "schießen", "shotgun": "Schrotflinte", + "showdescription": "Beschreibung anzeigen", + "showdescription_short": "anz.", "showinchat": "im Chat posten", - "skillroll": "Fertigkeitswurf", - "skills": "Fertigkeiten", + "sindescplaceholder": "Lizenzen/Bemerkungen", "skill_astral": "Astral", "skill_astral_attribute": "verwendetes Attribut für Proben auf die Fertigkeit", "skill_athletics": "Athletik", @@ -330,36 +615,60 @@ "skill_outdoors": "Natur", "skill_perception": "Wahrnehmung", "skill_piloting": "Steuern", + "skill_pool_title": "Standardwert für generischer Probenwurf", "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", "skill_stealth": "Heimlichkeit", + "skill_task": "Tasken", + "skillroll": "Fertigkeitswurf", + "skills": "Fertigkeiten", "sm": "SM", "smam": "SM/AM", + "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", "soak": "Schadenswiderstand", - "specialisation": "  Spezialisierung", + "soak_title": "Standardwert für Enzugswurf", + "sozialbonus": "Sozial", "spec_short": "Spez.", + "specialisation": "  Spezialisierung", + "spell_bonus_combat": "Kampf", + "spell_bonus_detection": "Wahrnehmung", + "spell_bonus_health": "Heilung", + "spell_bonus_illusion": "Illusion", + "spell_bonus_manipulation": "Manipulation", + "spell_category": "Kategorie", + "spell_details": "Zauberdetails", + "spell_drain": "Entzug", + "spell_drain_area": "Fläche+", + "spell_drain_code": "Entzugscode", + "spell_duration": "Dauer", + "spell_range": "Reichweite", + "spell_resist": "Probe", + "spell_type": "Art", + "spelldrainampup": "Hochdrehen", + "spelldrain": "Entzug", "spells": "Zauber", - "spells_health": "Heilung", "spells_combat": "Kampf", "spells_combat_direct": "Kampf (direkt)", "spells_combat_indirect": "Kampf (indirekt)", - "spell_drain_code": "Entzugscode", + "spells_detection": "Wahrnehmung", + "spells_rules": "Zauberbeschreibung", + "show_rules": "Beschreibung anzeigen", + "hide_rules": "Beschr. verbergen", "spells_duration_i": "S", "spells_duration_l": "ZB", - "spells_duration_s": "A", "spells_duration_p": "P", + "spells_duration_s": "A", + "spells_health": "Heilung", "spells_illusion": "Illusion", "spells_manipulation": "Manipulation", - "spells_detection": "Wahrnehmung", "spells_range_b": "B", "spells_range_bf": "BF", "spells_range_bff": "BF (F)‎", - "spell_resist": "Probe", - "spells_resist_choose": "Widerstand auswählen", "spells_resist_bodstr": "vs KON + STÄ", "spells_resist_bodwil": "vs KON + WIL", + "spells_resist_choose": "Widerstand auswählen", "spells_resist_doubleforce": "vs Kraftstufe×2", "spells_resist_objectresistance": "vs Objektwiderstand", "spells_resist_perc": "vs INT + Wahrnehmung", @@ -371,30 +680,27 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", - "spell_bonus_combat": "Kampf", - "spell_bonus_detection": "Wahrnehmung", - "spell_bonus_health": "Heilung", - "spell_bonus_illusion": "Illusion", - "spell_bonus_manipulation": "Manipulation", - "spell_category": "Kategorie", - "spell_details": "Zauberdetails", - "spell_drain": "Entzug", - "spelldrainampup": "Hochdrehen", - "spell_drain_area": "Fläche+", - "spell_duration": "Dauer", - "spell_range": "Reichweite", - "spell_type": "Art", - "spirit_fire": "Feuergeist", - "spirit_water": "Wassergeist", "spirit_air": "Luftgeist", - "spirit_earth": "Erdgeist", - "spirit_man": "Menschengeist", "spirit_beast": "Tiergeist", - "spirit_task": "Helfergeist", - "spirit_guardian": "Beschützergeist", - "spirit_plant": "Pflanzengeist", "spirit_blood": "Blutgeist", + "spirit_earth": "Erdgeist", + "spirit_fire": "Feuergeist", + "spirit_guardian": "Beschützergeist", + "spirit_man": "Menschengeist", + "spirit_plant": "Pflanzengeist", + "spirit_task": "Helfergeist", + "spirit_water": "Wassergeist", "sportrifle": "Sportgewehr", + "sprite_ds": "Daten-Sprite", + "sprite_ds_basepowers": "Tarnung, Wasserzeichen", + "sprite_is": "Infiltrator-Sprite", + "sprite_is_basepowers": "Spuk, Unterdrücken", + "sprite_ks": "Kurier-Sprite", + "sprite_ks_basepowers": "Cookie, Hash", + "sprite_ms": "Maschinen-Sprite", + "sprite_ms_basepowers": "Diagnose, Stabilität, Übernehmen", + "sprite_ss": "Störr-Sprite", + "sprite_ss_basepowers": "Elektronensturm, Falle", "strength": "Stärke", "strength_short": "STÄ", "stun": "Betäubung", @@ -402,8 +708,8 @@ "stun_short_shifted": "  B", "submachinegun": "Maschinenpistole", "summoner": "Herbeirufer", - "task": "Helfer", "taser": "Taser", + "task": "Helfer", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -416,23 +722,60 @@ "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", "title_physical": "körperlich", - "title_stun": "geistig", + "title_shock": "Betäubung(e)", + "title_stun": "Betäubung", "title_total_wounds": "Gesamtwert (Wundabzüge)", - "total": "Total", + "title_wounds": "Wundabzüge", + "total": "Gesamt", + "total_sort": "ges.", "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", "use_wilddie": "Schicksalswürfel verwenden?", "use_wilddie_short": "Schicksalswürfel", + "vehicle_clearsight": "Clearsight", + "vehicle_elwarfare": "El. Kriegsführung", + "vehicle_handling": "handling", + "vehicle_manoever": "Manövrieren", + "vehicle_rigging": "riggen", + "vehicle_stealth": "Tarnkappe", + "vehicle_weappon1": "Waffe1", + "vehicle_weappon2": "Waffe2", + "vehicles": "Fahrzeuge", + "vehicles_armor": "Panz.", + "vehicles_art": "Art", + "vehicles_body": "Rumpf", + "vehicles_distance": "zurückgelegte Dist.", + "vehicles_dmg": "Schaden", + "vehicles_dmgmod": "Malus durch schaden", + "vehicles_evade": "Ausweichen", + "vehicles_hand": "Handl.", + "vehicles_handling": "Handling", + "vehicles_interv": "Interv.", + "vehicles_pilot": "Pilot", + "vehicles_sensor": "Sens.", + "vehicles_show_autosoft": "Autosoft anzeigen.", + "vehicles_speed": "Gesch.", + "vehicles_speed_long": "Geschwindigkeit", + "vehicles_speedmax": "Geschw. Max", + "vehicles_speedmoddesc": "Malus durch geschwindigkeit", + "vehicles_speedup": "beschl.", + "vehicles_vel": "Beschl.", + "vehicles_velakt": "Akt. Beschleunigung", + "vehicles_velocity": "Beschleunigung", + "vorteil": "Vorteil", + "vorteilenachteile": "Vorteile/Nachteile", "water": "Wasser", - "weapon_attackrating": "Angriffswert", "weapon_attack_value_title": "Angriffswert:", + "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", - "wilddie": "Schicksalswürfel (W6)", + "where": "Wo", + "wilddie": "Schicksalswürfel", + "wilddie_title": "Schicksalswürfel", + "wilddiewarning": "Achtung,2en gelten beim prüfen von Fehlschlägen", "willpower": "Willenskraft", "willpower_short": "WIL", - "yourresult": "Dein Ergebnis: ", - "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." -} + "yourresult": "Dein Ergebnis: " +} \ No newline at end of file diff --git a/Shadowrun6th-German/translations/af.json b/Shadowrun6th-German/translations/af.json index d131551218..0ef07e387a 100644 --- a/Shadowrun6th-German/translations/af.json +++ b/Shadowrun6th-German/translations/af.json @@ -1,6 +1,14 @@ { "0": "keine Würfel", "1": "1W6", + "2": "2W6", + "3": "3W6", + "4": "4W6", + "5": "5W6", + "6": "6W6", + "7": "7W6", + "8": "8W6", + "9": "9W6", "10": "10W6", "11": "11W6", "12": "12W6", @@ -11,7 +19,6 @@ "17": "17W6", "18": "18W6", "19": "19W6", - "2": "2W6", "20": "20W6", "21": "21W6", "22": "22W6", @@ -24,28 +31,24 @@ "29": "29W6", "2B": "2B", "2K": "2K", - "3": "3W6", "3B": "3B", "3K": "3K", - "4": "4W6", "4B": "4B", "4K": "4K", - "5": "5W6", "5B": "5B", "5K": "5K", - "6": "6W6", "6B": "6B", "6K": "6K", - "7": "7W6", "7B": "7B", "7K": "7K", - "8": "8W6", - "9": "9W6", "act_banishing": "Verbannung eines Geistes", + "act_focus": "Fokus", + "act_ritual": "Ritualhandlung durchführen", "act_spellcasting": "Wirken eines Zaubers", "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", - "adeptpower": "Adeptenkraft", + "action": "Handlung", + "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", "adept_longdesc": "Regeltext", @@ -53,10 +56,14 @@ "adept_powers": "Adeptenkräfte", "adept_pp": "Kosten", "adept_showchat": "Im Chat anzeigen", + "adeptpower": "Adeptenkraft", + "adeptpowerpoints": "Kraftpunkte", "agility": "Geschicklichkeit", "agility_short": "GES", "am": "AM", "ammo_apds": "APDS-Munition", + "ammo_clip": "Munition im Clip", + "ammo_clipsize": "Magazin Größe", "ammo_damage": "Schaden (Munition)", "ammo_explosive": "Explosivmunition", "ammo_flechette": "Flechettemunition", @@ -69,31 +76,42 @@ "ammo_standard": "Standardmunition", "ammo_standardac": "Sturmkanonenmunition", "ammo_title": "Munition", + "ammo_total": "Anzahl Total", + "armor": "Panzerung", + "armor_selected": "Wird getragen", "assaultcannon": "Sturmkanone", "assaultrifle": "Sturmgewehr", - "attackroll": "Angriffswurf", - "attacks": "Angriffe", "attack_dice_pool": "Angriffswurf", "attack_value": "Angriffswert", "attack_value_mod_ammo_title": "Angriffswertmodifikator (Munition)", + "attackroll": "Angriffswurf", + "attackrollmulti": "Mehrfachangeriff", + "attacks": "Kampf", + "attrib1": "Attribute 1", + "attrib2": "Attribute 2", "attributeorskill": "Attributs- oder Fertigkeitswurf", "attributes": "Attribute", + "auto": "Auto.", + "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", "banishing_title": "Verbannen", + "basevalues": "Grundwerte", "basis": "Basis", "beast": "Tier", "blades": "Klingen", + "block": "Block", "blood": "Blut", + "bod_wil": "KON + WIL", "body": "Konstitution", "body_short": "KON", - "bod_wil": "KON + WIL", "carbine": "Karabiner", + "cha_wil": "CHA + WIL", "character": "Charakter", - "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia", + "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", "charisma": "Charisma", "charisma_short": "CHA", - "cha_wil": "CHA + WIL", + "check": "Probe", "close_combat_weapons": "Nahkampfwaffen", "clubs": "Knüppel", "combat_air": "Kampf (Luft)", @@ -102,34 +120,66 @@ "combat_earth": "Kampf (Erde)", "combat_fire": "Kampf (Feuer)", "combat_guardian": "Kampf (Beschützer)", + "combat_information": "Initiative & Verteidigung", "combat_man": "Kampf (Mensch)", "combat_plant": "Kampf (Pflanze)", + "combat_skills": "Kampffertigkeiten", "combat_task": "Kampf (Helfer)", "combat_water": "Kampf (Wasser)", - "complex_damage_options": "komplexer Schaden", - "complex_ammo_options": "komplexe Munition", + "compilesprite": "Kompilieren", + "complex_ammo_options": "kompl. Munition", + "complex_damage_options": "kompl. Schaden", "composure": "Selbstbeherrschung", "condition_monitor": "Monitor", "config": "Einstellungen", + "configdamagemonitor": "Modifikatoren für den Schadensmonitor", + "configgenericrolls": "Standardwerte für Generische Würfel(nur Langer Header)", + "configreset": "Werte zurücksetzen", + "configtabs": "Header und Tabs ", "conjuration_title": "Herbeirufen", "conjuring": "Beschwören", "conjuring_expertise": "+3", "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", - "conjuring_specific": "spezifische Boni ↓", "conjuring_specialisation": "+2", + "conjuring_specific": "spezifische Boni ↓", + "contacs_function": "Function", + "contacs_loyalty": "Loyalität", + "contact_influence_short": "Einfluss", "contacts": "Connections", + "contacts_influence": "Connection einfluss", + "copyright": "©", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "count": "Anzahl", + "cr_attackrating": "Angriffswert", + "cr_damage": "damage", + "cr_defenserating": "Verteidigungswert", + "cr_description": "Beschreibung", + "cr_rollbonus": "Automatische Erfolge", + "cr_specialisation": "Kopfzeile Spezialisirung", + "cr_titel": "Kopfzeile", + "cr_titelsec": "Kopfzeile-Sekundär", + "cr_tracker": "Token zum Tracker hinzufügen", + "cr_warning": "Warnung", + "cr_weaponnname": "Angriff-Bezeichnung", "customization_explanation": "Hier können Standardwerte für die Würfe im Bereich 'Generische Würfelwürfe' festgelegt werden.", "customization_monitors": "Anpassung der Schadensmonitore", + "customrolls": "Benutzer Proben", + "cyberware": "Cyberware/bioware", "damage": "Schaden", "damage_base": "Grundschaden", "damage_title": "Schaden:", "damage_type_title": "Schadensart:", "damage_value": "Schaden", + "darkmode": "Darkskin", + "decompilesprite": "Dekompilieren", "defense": "Verteidigungswurf", "defense_autosoak": "Autoerfolge beim Schadenswiderstand", + "defense_autosoakshort": "Autoerfolge", "defense_pool": "Verteidigungspool", + "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", + "defense_soak": "Schadenswiderstand", "defense_soakpool": "Schadenswiderstandspool", "derivatives": "Abgeleitete Werte", "detection_air": "Wahrn. (Luft)", @@ -142,21 +192,45 @@ "detection_plant": "Wahrn. (Pflanze)", "detection_task": "Wahrn. (Helfer)", "detection_water": "Wahrn. (Wasser)", + "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", + "dicepool": "Würfelpool", + "difficulty": "Schw.", + "display_Karma": "Karma", + "display_Karmatotal": "Karma Gesamt", + "display_age": "Alter", "display_agility": "Geschicklichkeit", "display_all_skills": "alle Fertigkeiten sichtbar machen", + "display_all_actions": "alle Handlungen sichtbar machen", + "hide_illegal": "illegale Aktionen ausblenden", "display_body": "Konstitution", "display_charisma": "Charisma", "display_edge": "Edge", + "display_essenz": "Essenz", + "display_gender": "Geschlecht", + "display_heat": "Fandungsstufe", "display_intuition": "Intuition", "display_logic": "Logik", "display_magic": "Magie", + "display_magicdurationmod": "Malus (Dauer: A)", + "display_magicgrade": "Initiatengrad", + "display_magictype": "Magie/Resonanz", + "display_metatype": "Metatyp", + "display_name": "Name", "display_reaction": "Reaktion", + "display_reputation": "Ruf", "display_resonance": "Resonanz", + "display_sins": "SINs", + "display_sizeunit": " m", + "display_sizeweight": "Größe/Größe", + "display_streetname": "Straßenname", "display_strength": "Stärke", + "display_weigthunit": " Kg", "display_willpower": "Willenskraft", + "dodge": "Ausweichen", "done": "Fertig", "double": "(x2)", + "duration": "Dauer", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -166,14 +240,16 @@ "endscene": "Reset", "exotic": "Exotisch", "exoticmelee": "Exotische Nahkampfwaffe", - "expertise": "  Expertise", "exp_short": "Exp.", + "expertise": "  Expertise", + "filter": "Suche", "fire": "Feuer", "firemode_am": "AM", "firemode_choice": "Feuermodus wählen:", "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", "health_air": "Heilung (Luft)", @@ -187,13 +263,20 @@ "health_task": "Heilung (Helfer)", "health_water": "Heilung (Wasser)", "heavypistol": "Schwere Pistole", + "hide": "Verbergen?", + "hide_actionmonitor": "Handlungsmonitor ausblenden(nur kompakter Header)", + "hide_customrolls": "Benutzerdefinirte Proben ausblenden", + "hide_edge": "Edgemonitor ausblenden(nur kompakter Header)", + "hide_magictab": "Tab Magie anzeigen", + "hide_matrixtab": "Tab Marix anzeigen", + "hide_riggingtab": "Tab Rigger anzeigen", "hide_skills_without_ranks": "Fertigkeiten ohne Punkte ausblenden", "hm": "HM", "hmam": "HM/AM", "hmsm": "HM/SM", "hmsmam": "HM/SM/AM  ", "holdout": "Holdout-Pistolen", - "hide": "Verbergen?", + "illigaloperation": "Illegale Matrixhandlung \r\n(Overwatchwert wird angepasst)", "illusion_air": "Illusion (Luft)", "illusion_beast": "Illusion (Tier)", "illusion_blood": "Illusion (Blut)", @@ -207,20 +290,37 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "iniphys": "Initiative (physisch)", + "inidicematrix": "Initiativewürfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", + "iniphys": "Initiative (physisch)", "initiative": "Initiative", + "initiative_short": "Ini", "initiative_title": "Nebenhandlungen", + "int_wil": "INT + WIL", "intuition": "Intuition", "intuition_short": "INT", - "int_wil": "INT + WIL", "invoked_spirits": "Vorhandene Geister", + "jsonimport": "Json import", + "jsonimporthelp": "Drucke den Charakter aus und wähle als Ausgabeformat: Shadowrun JSON Export\r\nKopiere den Inhalt der JSON-Datei in das untenstehende Textfeld\r\nKlicke auf \"JSON Import starten\" (der Import kann ein paar Sekunden dauern)", + "jsonimportstart": "Json import starten", "judgeintent": "Menschenkenntnis", - "lightpistol": "Leichte Pistole", + "kf_ed": "Editor", + "kf_ed_title": "Du kannst die Handlung Datei editieren durchführen, ohne die passende Zugangsstufe für die betroffene Datei zu haben. Du musst die Datei allerdings entdecken können.", + "knowledge": "Wissensfertigkeiten", + "komplexform": "Komplexe Formen", + "lagemode": "Große Schrift", + "language": "Sprache", + "language_level1": "Grundkentniss", + "language_level2": "Spezalisiert", + "language_level3": "Experte", + "language_levelm": "Muttersprache", + "level": "Stufe", "liftcarry": "Heben & Tragen", + "lightpistol": "Leichte Pistole", + "log_int": "LOG + INT", "logic": "Logik", "logic_short": "LOG", - "log_int": "LOG + INT", + "longheader": "Langer Header", "machinegun": "Maschinengewehr", "machinepistol": "Automatikpistole", "magic": "Magie", @@ -239,26 +339,131 @@ "manipulation_task": "Manip. (Helfer)", "manipulation_water": "Manip. (Wasser)", "matrix": "Matrix", + "matrix_attack_corruption_title": "Schleichen", + "matrix_attack_corruption_title_short": "Schl.", + "matrix_aw_title": "Angrifswert", + "matrix_vw_title": "Verteidigungswert", + "matrix_aw_title_short": "AW", + "matrix_vw_title_short": "VW", + "matrix_divmod": "Differenz Modifikator", + "matrix_attack_score_title": "Angriff", + "matrix_dataprocessing_score_title": "Datenverarbeitung", + "matrix_dataprocessing_score_title_short": "DV.", + "matrix_fw_score_title": "Firewall", + "matrix_fw_score_title_short": "FW.", + "matrix_rauschen_title": "Rauschen", + "matrix_schaden_title": "Schaden", + "matrix_schaden_title_short": "Dmg.", + "matrix_schadenmax_title": "Maximal Schaden", + "matrixaction_as": "Ausstöpseln", + "matrixaction_bf": "Brute Force", + "matrixaction_bv": "Befehl vortäuchen", + "matrixaction_db": "Datenbombe entschärfen", + "matrixaction_dbl": "Datenbombe legen", + "matrixaction_dc": "Datei cracken", + "matrixaction_de": "Datei editieren", + "matrixaction_def": "Abwehr", + "matrixaction_def2": "Geräteabwehr", + "matrixaction_ds": "Datenspike", + "matrixaction_dv": "Datei verschlüßeln", + "matrixaction_gf": "Gerät formatieren", + "matrixaction_gn": "Gerät neu starten", + "matrixaction_gs": "Gerät steuern", + "matrixaction_gsi": "Gerät steuern(illegal)", + "matrixaction_hs": "Hineinspringen", + "matrixaction_ht": "Hintertür benutzen", + "matrixaction_ia": "Icon aufspüren", + "matrixaction_ml": "Matrixsignatur löschen", + "matrixaction_ms": "Matrixsuche", + "matrixaction_mw": "Matrix Wahrnehmung", + "matrixaction_ob": "Overwatch-Wert bestimmen", + "matrixaction_pa": "Programm abstürzen lassen", + "matrixaction_ps": "Prüfsummensuche", + "matrixaction_so": "Sondieren", + "matrixaction_ss": "Signal stören", + "matrixaction_tg": "Teergrube", + "matrixaction_ua": "Übertragung abfangen", + "matrixaction_vs": "Verstecken", + "matrixactions": "Matrix-Handlungen", + "matrixdeck": "Deck/Persona", + "matrixprograms": "Matrix-Programme", + "matrixskills": "Matrixfertigkeiten", + "matrixsprites": "Sprites", + "max": "Max", + "akt": "Aktueller Wert", + "assosiatewithattack": "Mit Angriffs-Attribut verbunden", + "assosiatewithcorruption": "Mit Schleicher-Attribut verbunden", + "assosiatewithattack_short": "(Angriff)", + "assosiatewithcorruption_short": "(Schleicher)", + "dvtotaldesc": "Datenverarbeitung+Modifikator+Toolbox", "memory": "Erinnerungsvermögen", + "mh_ag_dv": "AG+DV", + "mh_ag_dv_title": "Angriff+Datenverarbeitung", + "mh_bombpool_title": "Datenbombestufe Stufe", + "mh_cha_dv": "CHA+DV", + "mh_cha_dv_title": "Charisma+Datenverarbeitung", + "mh_cryptpool": "Stufe", + "mh_cryptpool_title": "Verschlüsselungs Stufe", + "mh_devicepool_title": "Geräte Stufe", + "mh_dv_gs": "DV+GS", + "mh_dv_gs_title": "Datenverarbeitung+Gerätestufe(über modifikator eintragen)", + "mh_dv_sch": "DV+Sch", + "mh_dv_sch_title": "Datenverarbeitung+Schleicher", + "mh_fw_dv": "FW+DV", + "mh_fw_dv_title": "Firewall+Datenverarbeitung", + "mh_fw_fw": "FW(*2)", + "mh_fw_fw_title": "Firewall * 2", + "mh_fw_sch": "FW+SCH", + "mh_fw_sch_title": "Firewall+Schleicher", + "mh_int_cr": "INT+CR", + "mh_int_cr_title": "Intuition+Craken", + "mh_int_dv": "INT+DV", + "mh_int_dv_title": "Intuition+Datenverarbeitung", + "mh_int_el": "INT+EL", + "mh_int_el_title": "Intuition+Elektronik", + "mh_int_fw": "INT+FW", + "mh_int_fw_title": "Intuition+Firewall", + "mh_log_cr": "LOG+CR", + "mh_log_cr_title": "Logik+Craken", + "mh_log_el": "LOG+EL", + "mh_log_el_title": "Logik+Elektronik", + "mh_log_fW_title": "Logik+Firewall", + "mh_log_fw": "LOG+FW", + "mh_log_wil": "LOG+WIL", + "mh_log_wil_title": "Logik+Willenskraft", + "mh_sch_sch": "SCH(*2)", + "mh_sch_sch_title": "Schleicher * 2", + "mh_wil_dv": "WIL+DV", + "mh_wil_dv_title": "Willenskraft+Datenverarbeitung", + "mh_wil_el": "WIL+EL", + "mh_wil_el_title": "Willenskraft+Elektronik", + "mh_wil_fw": "WIL+FW", + "mh_wil_fw_title": "Willenskraft+Firewall", + "mh_wil_sch": "WIL+SCH", + "mh_wil_sch_title": "Willenskraft+Schleicher", "minor_action_five": "Neben #5", "minor_action_four": "Neben #4", "minor_action_one": "Neben #1", "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mods_ammo_title": "Schadensmodifikator (Munition)", "mod_conjuring": "Allgemeiner Beschwörenmodifikator", "mod_magic": "Allgemeiner Magiemodifikator", "mod_spells": "Allgemeiner Zaubereimodifikator", "mod_wounds": "Modifikator (Wundabzüge)", + "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", "monitor_modifier_stun": "Modifikator geistiger Monitor", + "nachteil": "Nachteil", + "name": "Name", "nb_hits": "Erfolge", + "nb_hits_conncetion": "Erfolge (Connetion)", "nb_hits_drain": "Erfolge (Entzug)", "nb_hits_spirit": "Erfolge (Geist)", + "nb_hits_sprite": "Erfolge (Sprite)", "noedge": "Du hast kein Edge.", - "notes": "Notizen", "not_implemented_yet": "Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt", + "notes": "Notizen", "offense": "Angriffswurf", "option_am": "AM", "option_em": "nur EM", @@ -268,10 +473,18 @@ "option_hmsmam": "HM/SM/AM", "option_sm": "SM", "option_smam": "SM/AM", - "phys": "körperlich", + "optionlarulearmor1": "Optionale Regel, Pro 4 Punkte Rüstung erhöhensich die Autoerfolge beim Schadenswiederstand um 1.", + "optionlarulearmor2": "Automatische Berechnung durch aktive Rüstung aktivieren", + "personaldata": "Persönliche Daten", + "phys": "Körperlich", "phys_short": "K", "phys_short_shifted": "  K", "plant": "Pflanze", + "please_choose_relevant_magic_section": "Bitte wähle relevante Bereiche aus:", + "pool": "Pool", + "poolmod": "Pool/Modifier", + "poolmodedg": "Pool/Modifier/Edge", + "poolmodtotal": "Pool/Modifier/Total", "pp_five": "1.25", "pp_four": "1.00", "pp_none": "0.00", @@ -279,8 +492,51 @@ "pp_six": "1.50", "pp_three": "0.75", "pp_two": "0.50", + "prgan": "Ausnutzen", + "prgan_title": "Der Verteidigungswert der Gegenseite sinkt bei\r\ndeinen Hacking-Versuchen um 2.", + "prgas": "Aufspüren", + "prgas_title": "Wenn du die Handlung Icon aufspüren durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für\r\ndiese Handlung ausgegeben werden, sonst verfällt er.", + "prgbf": "Biofeedback", + "prgbf_title": "Verursacht bei einem Matrixangriff Betäubungsschaden\r\n(gegen ein Ziel in der VR mit kaltem Sim)\r\nbzw. Körperlichen Schaden (gegen ein Ziel in der VR mit\r\nheißem Sim) statt Matrixschaden.", + "prgbff": "Biofeedbackfilter", + "prgbff_title": "Du kannst Biofeedback-Schaden mit\r\nGerätestufe oder Konstitution statt mit Willenskraft\r\nwiderstehen.\r\n", + "prgbm": "Babymonitor", + "prgbm_title": "Gibt dir deinen gegenwärtigen Overwatch-Wert an, ohne dass dafür eine Handlung nötig ist.", + "prgbo": "Blackout", + "prgbo_title": "Ähnlich wie das Programm Biofeedback, kann\r\naber nur Betäubungsschaden verursachen.", + "prged": "Editieren", + "prged_title": "Wenn du eine Handlung Datei editieren durchführst, erhältst du 1 Edge; dieser Punkt muss sofort für diese Handlung ausgegeben werden, sonst verfällt er.", + "prges": "Entschärfen", + "prges_title": "Du kannst dem Schaden aus einer Datenbombe\r\nmit Gerätestufe oder Konstitution widerstehen", + "prgess": "Entschlüsselung", + "prgess_title": "+2 Würfel für die Handlung Datei cracken.", + "prgfe": "Fessel", + "prgfe_title": "Wenn du einem Ziel Matrixschaden zufügst, belegst\r\ndu es zusätzlich mit einer Linksperre.\r\n", + "prgga": "Gabel", + "prgga_title": "Du kannst zwei Ziele mit einer einzelnen Matrixhandlung\r\ntreffen, ohne den Würfelpool aufzuteilen. Jedes\r\nZiel verteidigt sich mit einem eigenen Würfelpool; die\r\nAuswirkungen werden separat bestimmt.", + "prgko": "Konfigurator", + "prgko_title": "Du kannst eine alternative Attributanordnung für dein PAN abspeichern und zu dieser wechseln, statt nur zwei Attribute auszutauschen.", + "prgonoff": "AN/AUS", + "prgpa": "Panzerung", + "prgpa_title": "+2 zum Verteidigungswert.", + "prgsk": "Schmöker", + "prgsk_title": "Wenn du eine Handlung Matrixsuche durchführst,erhältst du 1 Edge; dieser Punkt muss sofort fürdiese Handlung ausgegeben werden, sonst verfällt er.", + "prgsr": "Signalreiniger", + "prgsr_title": "Senkt den Rauschenwert um 2", + "prgss": "Splitterschutz", + "prgss_title": "Du kannst Schaden durch eine Datenbombe\r\nmit Gerätestufe oder Konstitution statt mit Firewall\r\nwiderstehen.", + "prgtb": "Toolbox", + "prgtb_title": "+1 auf Datenverarbeitung", + "prgtk": "Tarnkappe", + "prgtk_title": "Wenn du die Handlung Verstecken durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für diese\r\nHandlung ausgegeben werden, sonst verfällt er.", + "prgut": "Übertakten", + "prgut_title": "+2 Würfel für eine Matrixhandlung. Einer der Würfel muss der Schicksalswürfel sein", + "prgvm": "Virtuelle Maschine", + "prgvm_title": "zusätzliche Programmslots; bei Angriffen erleidest du 1 zusätzliches Kästchen Matrixschaden,gegen das kein Widerstand geleistet werden kann.", + "prgvs": "Verschlüsselung", + "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", - "ranged_weapons": "Fernkampfwaffen", + "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", "range_long": "weit", @@ -288,9 +544,12 @@ "range_title": "Reichweiten (Meter)", "range_vclose": "sehr nah", "range_vlong": "sehr weit", + "ranged_weapons": "Fernkampfwaffen", + "rea_int": "REA + INT", "reaction": "Reaktion", "reaction_short": "REA", - "rea_int": "REA + INT", + "reffernce": "Refferrenz", + "registersprite": "Registrieren", "reload": "Nachladen", "reload_g": "Gurtmunition (g)", "reload_i": "internes Magazin (i)", @@ -299,18 +558,43 @@ "reload_t": "Trommelmagazin (t)", "reload_tr": "Trommel. aufklappbar (tr)", "reload_v": "Vorderlader", + "reroll": "neu würfeln", + "rerolling": "misserfolge neu gewürfelt", "reset": "Zurücksetzen", + "reset_mskills": "Magische Fertigkeiten zurücksetzen", "reset_skills": "Fertigkeiten zurücksetzen", "resonance": "Resonanz", "resonance_short": "RES", + "riggign_skills": "Rigger-Fertigkeiten", "rigging": "Rigger", + "rigging_Drones": "Dronenanzahl", + "rigging_console": "Rigger-Konsole", + "rigging_control": "Rigger-Kontrolle", + "rigging_level": "Gerätestufe", "roll": "Würfeln", + "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "schwellenwert": "Schwellenwert", + "schwund": "Schwund", + "schwunddrain": "Schwund wiederstand", + "section_magic_adept_powers_title": "Adeptenkräfte", + "section_magic_alchemy_title": "Alchemie", + "section_magic_conjuration_title": "Beschwören", + "section_magic_focus_creation_title": "Fokusbau", + "section_magic_rituals_title": "Rituale", + "section_magic_skills_title": "Magische Fertigkeiten", + "section_magic_spells_title": "Zauber", + "sel": "sel.", "select_token": "Tokenwurf", + "shock": "B(e)", + "shock_short": "B(e)", + "shock_short_shifted": "  B(e)", + "shoot": "schießen", "shotgun": "Schrotflinte", + "showdescription": "Beschreibung anzeigen", + "showdescription_short": "anz.", "showinchat": "im Chat posten", - "skillroll": "Fertigkeitswurf", - "skills": "Fertigkeiten", + "sindescplaceholder": "Lizenzen/Bemerkungen", "skill_astral": "Astral", "skill_astral_attribute": "verwendetes Attribut für Proben auf die Fertigkeit", "skill_athletics": "Athletik", @@ -330,36 +614,60 @@ "skill_outdoors": "Natur", "skill_perception": "Wahrnehmung", "skill_piloting": "Steuern", + "skill_pool_title": "Standardwert für generischer Probenwurf", "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", "skill_stealth": "Heimlichkeit", + "skill_task": "Tasken", + "skillroll": "Fertigkeitswurf", + "skills": "Fertigkeiten", "sm": "SM", "smam": "SM/AM", + "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", "soak": "Schadenswiderstand", - "specialisation": "  Spezialisierung", + "soak_title": "Standardwert für Enzugswurf", + "sozialbonus": "Sozial", "spec_short": "Spez.", + "specialisation": "  Spezialisierung", + "spell_bonus_combat": "Kampf", + "spell_bonus_detection": "Wahrnehmung", + "spell_bonus_health": "Heilung", + "spell_bonus_illusion": "Illusion", + "spell_bonus_manipulation": "Manipulation", + "spell_category": "Kategorie", + "spell_details": "Zauberdetails", + "spell_drain": "Entzug", + "spell_drain_area": "Fläche+", + "spell_drain_code": "Entzugscode", + "spell_duration": "Dauer", + "spell_range": "Reichweite", + "spell_resist": "Probe", + "spell_type": "Art", + "spelldrainampup": "Hochdrehen", + "spelldrain": "Entzug", "spells": "Zauber", - "spells_health": "Heilung", "spells_combat": "Kampf", "spells_combat_direct": "Kampf (direkt)", "spells_combat_indirect": "Kampf (indirekt)", - "spell_drain_code": "Entzugscode", + "spells_detection": "Wahrnehmung", + "spells_rules": "Zauberbeschreibung", + "show_rules": "Beschreibung anzeigen", + "hide_rules": "Beschr. verbergen", "spells_duration_i": "S", "spells_duration_l": "ZB", - "spells_duration_s": "A", "spells_duration_p": "P", + "spells_duration_s": "A", + "spells_health": "Heilung", "spells_illusion": "Illusion", "spells_manipulation": "Manipulation", - "spells_detection": "Wahrnehmung", "spells_range_b": "B", "spells_range_bf": "BF", "spells_range_bff": "BF (F)‎", - "spell_resist": "Probe", - "spells_resist_choose": "Widerstand auswählen", "spells_resist_bodstr": "vs KON + STÄ", "spells_resist_bodwil": "vs KON + WIL", + "spells_resist_choose": "Widerstand auswählen", "spells_resist_doubleforce": "vs Kraftstufe×2", "spells_resist_objectresistance": "vs Objektwiderstand", "spells_resist_perc": "vs INT + Wahrnehmung", @@ -371,30 +679,27 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", - "spell_bonus_combat": "Kampf", - "spell_bonus_detection": "Wahrnehmung", - "spell_bonus_health": "Heilung", - "spell_bonus_illusion": "Illusion", - "spell_bonus_manipulation": "Manipulation", - "spell_category": "Kategorie", - "spell_details": "Zauberdetails", - "spell_drain": "Entzug", - "spelldrainampup": "Hochdrehen", - "spell_drain_area": "Fläche+", - "spell_duration": "Dauer", - "spell_range": "Reichweite", - "spell_type": "Art", - "spirit_fire": "Feuergeist", - "spirit_water": "Wassergeist", "spirit_air": "Luftgeist", - "spirit_earth": "Erdgeist", - "spirit_man": "Menschengeist", "spirit_beast": "Tiergeist", - "spirit_task": "Helfergeist", - "spirit_guardian": "Beschützergeist", - "spirit_plant": "Pflanzengeist", "spirit_blood": "Blutgeist", + "spirit_earth": "Erdgeist", + "spirit_fire": "Feuergeist", + "spirit_guardian": "Beschützergeist", + "spirit_man": "Menschengeist", + "spirit_plant": "Pflanzengeist", + "spirit_task": "Helfergeist", + "spirit_water": "Wassergeist", "sportrifle": "Sportgewehr", + "sprite_ds": "Daten-Sprite", + "sprite_ds_basepowers": "Tarnung, Wasserzeichen", + "sprite_is": "Infiltrator-Sprite", + "sprite_is_basepowers": "Spuk, Unterdrücken", + "sprite_ks": "Kurier-Sprite", + "sprite_ks_basepowers": "Cookie, Hash", + "sprite_ms": "Maschinen-Sprite", + "sprite_ms_basepowers": "Diagnose, Stabilität, Übernehmen", + "sprite_ss": "Störr-Sprite", + "sprite_ss_basepowers": "Elektronensturm, Falle", "strength": "Stärke", "strength_short": "STÄ", "stun": "Betäubung", @@ -402,8 +707,8 @@ "stun_short_shifted": "  B", "submachinegun": "Maschinenpistole", "summoner": "Herbeirufer", - "task": "Helfer", "taser": "Taser", + "task": "Helfer", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -416,23 +721,60 @@ "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", "title_physical": "körperlich", - "title_stun": "geistig", + "title_shock": "Betäubung(e)", + "title_stun": "Betäubung", "title_total_wounds": "Gesamtwert (Wundabzüge)", - "total": "Total", + "title_wounds": "Wundabzüge", + "total": "Gesamt", + "total_sort": "ges.", "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", "use_wilddie": "Schicksalswürfel verwenden?", "use_wilddie_short": "Schicksalswürfel", + "vehicle_clearsight": "Clearsight", + "vehicle_elwarfare": "El. Kriegsführung", + "vehicle_handling": "handling", + "vehicle_manoever": "Manövrieren", + "vehicle_rigging": "riggen", + "vehicle_stealth": "Tarnkappe", + "vehicle_weappon1": "Waffe1", + "vehicle_weappon2": "Waffe2", + "vehicles": "Fahrzeuge", + "vehicles_armor": "Panz.", + "vehicles_art": "Art", + "vehicles_body": "Rumpf", + "vehicles_distance": "zurückgelegte Dist.", + "vehicles_dmg": "Schaden", + "vehicles_dmgmod": "Malus durch schaden", + "vehicles_evade": "Ausweichen", + "vehicles_hand": "Handl.", + "vehicles_handling": "Handling", + "vehicles_interv": "Interv.", + "vehicles_pilot": "Pilot", + "vehicles_sensor": "Sens.", + "vehicles_show_autosoft": "Autosoft anzeigen.", + "vehicles_speed": "Gesch.", + "vehicles_speed_long": "Geschwindigkeit", + "vehicles_speedmax": "Geschw. Max", + "vehicles_speedmoddesc": "Malus durch geschwindigkeit", + "vehicles_speedup": "beschl.", + "vehicles_vel": "Beschl.", + "vehicles_velakt": "Akt. Beschleunigung", + "vehicles_velocity": "Beschleunigung", + "vorteil": "Vorteil", + "vorteilenachteile": "Vorteile/Nachteile", "water": "Wasser", - "weapon_attackrating": "Angriffswert", "weapon_attack_value_title": "Angriffswert:", + "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", - "wilddie": "Schicksalswürfel (W6)", + "where": "Wo", + "wilddie": "Schicksalswürfel", + "wilddie_title": "Schicksalswürfel", + "wilddiewarning": "Achtung,2en gelten beim prüfen von Fehlschlägen", "willpower": "Willenskraft", "willpower_short": "WIL", - "yourresult": "Dein Ergebnis: ", - "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." -} + "yourresult": "Dein Ergebnis: " +} \ No newline at end of file diff --git a/Shadowrun6th-German/translations/ca.json b/Shadowrun6th-German/translations/ca.json index d131551218..0ef07e387a 100644 --- a/Shadowrun6th-German/translations/ca.json +++ b/Shadowrun6th-German/translations/ca.json @@ -1,6 +1,14 @@ { "0": "keine Würfel", "1": "1W6", + "2": "2W6", + "3": "3W6", + "4": "4W6", + "5": "5W6", + "6": "6W6", + "7": "7W6", + "8": "8W6", + "9": "9W6", "10": "10W6", "11": "11W6", "12": "12W6", @@ -11,7 +19,6 @@ "17": "17W6", "18": "18W6", "19": "19W6", - "2": "2W6", "20": "20W6", "21": "21W6", "22": "22W6", @@ -24,28 +31,24 @@ "29": "29W6", "2B": "2B", "2K": "2K", - "3": "3W6", "3B": "3B", "3K": "3K", - "4": "4W6", "4B": "4B", "4K": "4K", - "5": "5W6", "5B": "5B", "5K": "5K", - "6": "6W6", "6B": "6B", "6K": "6K", - "7": "7W6", "7B": "7B", "7K": "7K", - "8": "8W6", - "9": "9W6", "act_banishing": "Verbannung eines Geistes", + "act_focus": "Fokus", + "act_ritual": "Ritualhandlung durchführen", "act_spellcasting": "Wirken eines Zaubers", "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", - "adeptpower": "Adeptenkraft", + "action": "Handlung", + "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", "adept_longdesc": "Regeltext", @@ -53,10 +56,14 @@ "adept_powers": "Adeptenkräfte", "adept_pp": "Kosten", "adept_showchat": "Im Chat anzeigen", + "adeptpower": "Adeptenkraft", + "adeptpowerpoints": "Kraftpunkte", "agility": "Geschicklichkeit", "agility_short": "GES", "am": "AM", "ammo_apds": "APDS-Munition", + "ammo_clip": "Munition im Clip", + "ammo_clipsize": "Magazin Größe", "ammo_damage": "Schaden (Munition)", "ammo_explosive": "Explosivmunition", "ammo_flechette": "Flechettemunition", @@ -69,31 +76,42 @@ "ammo_standard": "Standardmunition", "ammo_standardac": "Sturmkanonenmunition", "ammo_title": "Munition", + "ammo_total": "Anzahl Total", + "armor": "Panzerung", + "armor_selected": "Wird getragen", "assaultcannon": "Sturmkanone", "assaultrifle": "Sturmgewehr", - "attackroll": "Angriffswurf", - "attacks": "Angriffe", "attack_dice_pool": "Angriffswurf", "attack_value": "Angriffswert", "attack_value_mod_ammo_title": "Angriffswertmodifikator (Munition)", + "attackroll": "Angriffswurf", + "attackrollmulti": "Mehrfachangeriff", + "attacks": "Kampf", + "attrib1": "Attribute 1", + "attrib2": "Attribute 2", "attributeorskill": "Attributs- oder Fertigkeitswurf", "attributes": "Attribute", + "auto": "Auto.", + "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", "banishing_title": "Verbannen", + "basevalues": "Grundwerte", "basis": "Basis", "beast": "Tier", "blades": "Klingen", + "block": "Block", "blood": "Blut", + "bod_wil": "KON + WIL", "body": "Konstitution", "body_short": "KON", - "bod_wil": "KON + WIL", "carbine": "Karabiner", + "cha_wil": "CHA + WIL", "character": "Charakter", - "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia", + "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", "charisma": "Charisma", "charisma_short": "CHA", - "cha_wil": "CHA + WIL", + "check": "Probe", "close_combat_weapons": "Nahkampfwaffen", "clubs": "Knüppel", "combat_air": "Kampf (Luft)", @@ -102,34 +120,66 @@ "combat_earth": "Kampf (Erde)", "combat_fire": "Kampf (Feuer)", "combat_guardian": "Kampf (Beschützer)", + "combat_information": "Initiative & Verteidigung", "combat_man": "Kampf (Mensch)", "combat_plant": "Kampf (Pflanze)", + "combat_skills": "Kampffertigkeiten", "combat_task": "Kampf (Helfer)", "combat_water": "Kampf (Wasser)", - "complex_damage_options": "komplexer Schaden", - "complex_ammo_options": "komplexe Munition", + "compilesprite": "Kompilieren", + "complex_ammo_options": "kompl. Munition", + "complex_damage_options": "kompl. Schaden", "composure": "Selbstbeherrschung", "condition_monitor": "Monitor", "config": "Einstellungen", + "configdamagemonitor": "Modifikatoren für den Schadensmonitor", + "configgenericrolls": "Standardwerte für Generische Würfel(nur Langer Header)", + "configreset": "Werte zurücksetzen", + "configtabs": "Header und Tabs ", "conjuration_title": "Herbeirufen", "conjuring": "Beschwören", "conjuring_expertise": "+3", "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", - "conjuring_specific": "spezifische Boni ↓", "conjuring_specialisation": "+2", + "conjuring_specific": "spezifische Boni ↓", + "contacs_function": "Function", + "contacs_loyalty": "Loyalität", + "contact_influence_short": "Einfluss", "contacts": "Connections", + "contacts_influence": "Connection einfluss", + "copyright": "©", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "count": "Anzahl", + "cr_attackrating": "Angriffswert", + "cr_damage": "damage", + "cr_defenserating": "Verteidigungswert", + "cr_description": "Beschreibung", + "cr_rollbonus": "Automatische Erfolge", + "cr_specialisation": "Kopfzeile Spezialisirung", + "cr_titel": "Kopfzeile", + "cr_titelsec": "Kopfzeile-Sekundär", + "cr_tracker": "Token zum Tracker hinzufügen", + "cr_warning": "Warnung", + "cr_weaponnname": "Angriff-Bezeichnung", "customization_explanation": "Hier können Standardwerte für die Würfe im Bereich 'Generische Würfelwürfe' festgelegt werden.", "customization_monitors": "Anpassung der Schadensmonitore", + "customrolls": "Benutzer Proben", + "cyberware": "Cyberware/bioware", "damage": "Schaden", "damage_base": "Grundschaden", "damage_title": "Schaden:", "damage_type_title": "Schadensart:", "damage_value": "Schaden", + "darkmode": "Darkskin", + "decompilesprite": "Dekompilieren", "defense": "Verteidigungswurf", "defense_autosoak": "Autoerfolge beim Schadenswiderstand", + "defense_autosoakshort": "Autoerfolge", "defense_pool": "Verteidigungspool", + "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", + "defense_soak": "Schadenswiderstand", "defense_soakpool": "Schadenswiderstandspool", "derivatives": "Abgeleitete Werte", "detection_air": "Wahrn. (Luft)", @@ -142,21 +192,45 @@ "detection_plant": "Wahrn. (Pflanze)", "detection_task": "Wahrn. (Helfer)", "detection_water": "Wahrn. (Wasser)", + "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", + "dicepool": "Würfelpool", + "difficulty": "Schw.", + "display_Karma": "Karma", + "display_Karmatotal": "Karma Gesamt", + "display_age": "Alter", "display_agility": "Geschicklichkeit", "display_all_skills": "alle Fertigkeiten sichtbar machen", + "display_all_actions": "alle Handlungen sichtbar machen", + "hide_illegal": "illegale Aktionen ausblenden", "display_body": "Konstitution", "display_charisma": "Charisma", "display_edge": "Edge", + "display_essenz": "Essenz", + "display_gender": "Geschlecht", + "display_heat": "Fandungsstufe", "display_intuition": "Intuition", "display_logic": "Logik", "display_magic": "Magie", + "display_magicdurationmod": "Malus (Dauer: A)", + "display_magicgrade": "Initiatengrad", + "display_magictype": "Magie/Resonanz", + "display_metatype": "Metatyp", + "display_name": "Name", "display_reaction": "Reaktion", + "display_reputation": "Ruf", "display_resonance": "Resonanz", + "display_sins": "SINs", + "display_sizeunit": " m", + "display_sizeweight": "Größe/Größe", + "display_streetname": "Straßenname", "display_strength": "Stärke", + "display_weigthunit": " Kg", "display_willpower": "Willenskraft", + "dodge": "Ausweichen", "done": "Fertig", "double": "(x2)", + "duration": "Dauer", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -166,14 +240,16 @@ "endscene": "Reset", "exotic": "Exotisch", "exoticmelee": "Exotische Nahkampfwaffe", - "expertise": "  Expertise", "exp_short": "Exp.", + "expertise": "  Expertise", + "filter": "Suche", "fire": "Feuer", "firemode_am": "AM", "firemode_choice": "Feuermodus wählen:", "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", "health_air": "Heilung (Luft)", @@ -187,13 +263,20 @@ "health_task": "Heilung (Helfer)", "health_water": "Heilung (Wasser)", "heavypistol": "Schwere Pistole", + "hide": "Verbergen?", + "hide_actionmonitor": "Handlungsmonitor ausblenden(nur kompakter Header)", + "hide_customrolls": "Benutzerdefinirte Proben ausblenden", + "hide_edge": "Edgemonitor ausblenden(nur kompakter Header)", + "hide_magictab": "Tab Magie anzeigen", + "hide_matrixtab": "Tab Marix anzeigen", + "hide_riggingtab": "Tab Rigger anzeigen", "hide_skills_without_ranks": "Fertigkeiten ohne Punkte ausblenden", "hm": "HM", "hmam": "HM/AM", "hmsm": "HM/SM", "hmsmam": "HM/SM/AM  ", "holdout": "Holdout-Pistolen", - "hide": "Verbergen?", + "illigaloperation": "Illegale Matrixhandlung \r\n(Overwatchwert wird angepasst)", "illusion_air": "Illusion (Luft)", "illusion_beast": "Illusion (Tier)", "illusion_blood": "Illusion (Blut)", @@ -207,20 +290,37 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "iniphys": "Initiative (physisch)", + "inidicematrix": "Initiativewürfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", + "iniphys": "Initiative (physisch)", "initiative": "Initiative", + "initiative_short": "Ini", "initiative_title": "Nebenhandlungen", + "int_wil": "INT + WIL", "intuition": "Intuition", "intuition_short": "INT", - "int_wil": "INT + WIL", "invoked_spirits": "Vorhandene Geister", + "jsonimport": "Json import", + "jsonimporthelp": "Drucke den Charakter aus und wähle als Ausgabeformat: Shadowrun JSON Export\r\nKopiere den Inhalt der JSON-Datei in das untenstehende Textfeld\r\nKlicke auf \"JSON Import starten\" (der Import kann ein paar Sekunden dauern)", + "jsonimportstart": "Json import starten", "judgeintent": "Menschenkenntnis", - "lightpistol": "Leichte Pistole", + "kf_ed": "Editor", + "kf_ed_title": "Du kannst die Handlung Datei editieren durchführen, ohne die passende Zugangsstufe für die betroffene Datei zu haben. Du musst die Datei allerdings entdecken können.", + "knowledge": "Wissensfertigkeiten", + "komplexform": "Komplexe Formen", + "lagemode": "Große Schrift", + "language": "Sprache", + "language_level1": "Grundkentniss", + "language_level2": "Spezalisiert", + "language_level3": "Experte", + "language_levelm": "Muttersprache", + "level": "Stufe", "liftcarry": "Heben & Tragen", + "lightpistol": "Leichte Pistole", + "log_int": "LOG + INT", "logic": "Logik", "logic_short": "LOG", - "log_int": "LOG + INT", + "longheader": "Langer Header", "machinegun": "Maschinengewehr", "machinepistol": "Automatikpistole", "magic": "Magie", @@ -239,26 +339,131 @@ "manipulation_task": "Manip. (Helfer)", "manipulation_water": "Manip. (Wasser)", "matrix": "Matrix", + "matrix_attack_corruption_title": "Schleichen", + "matrix_attack_corruption_title_short": "Schl.", + "matrix_aw_title": "Angrifswert", + "matrix_vw_title": "Verteidigungswert", + "matrix_aw_title_short": "AW", + "matrix_vw_title_short": "VW", + "matrix_divmod": "Differenz Modifikator", + "matrix_attack_score_title": "Angriff", + "matrix_dataprocessing_score_title": "Datenverarbeitung", + "matrix_dataprocessing_score_title_short": "DV.", + "matrix_fw_score_title": "Firewall", + "matrix_fw_score_title_short": "FW.", + "matrix_rauschen_title": "Rauschen", + "matrix_schaden_title": "Schaden", + "matrix_schaden_title_short": "Dmg.", + "matrix_schadenmax_title": "Maximal Schaden", + "matrixaction_as": "Ausstöpseln", + "matrixaction_bf": "Brute Force", + "matrixaction_bv": "Befehl vortäuchen", + "matrixaction_db": "Datenbombe entschärfen", + "matrixaction_dbl": "Datenbombe legen", + "matrixaction_dc": "Datei cracken", + "matrixaction_de": "Datei editieren", + "matrixaction_def": "Abwehr", + "matrixaction_def2": "Geräteabwehr", + "matrixaction_ds": "Datenspike", + "matrixaction_dv": "Datei verschlüßeln", + "matrixaction_gf": "Gerät formatieren", + "matrixaction_gn": "Gerät neu starten", + "matrixaction_gs": "Gerät steuern", + "matrixaction_gsi": "Gerät steuern(illegal)", + "matrixaction_hs": "Hineinspringen", + "matrixaction_ht": "Hintertür benutzen", + "matrixaction_ia": "Icon aufspüren", + "matrixaction_ml": "Matrixsignatur löschen", + "matrixaction_ms": "Matrixsuche", + "matrixaction_mw": "Matrix Wahrnehmung", + "matrixaction_ob": "Overwatch-Wert bestimmen", + "matrixaction_pa": "Programm abstürzen lassen", + "matrixaction_ps": "Prüfsummensuche", + "matrixaction_so": "Sondieren", + "matrixaction_ss": "Signal stören", + "matrixaction_tg": "Teergrube", + "matrixaction_ua": "Übertragung abfangen", + "matrixaction_vs": "Verstecken", + "matrixactions": "Matrix-Handlungen", + "matrixdeck": "Deck/Persona", + "matrixprograms": "Matrix-Programme", + "matrixskills": "Matrixfertigkeiten", + "matrixsprites": "Sprites", + "max": "Max", + "akt": "Aktueller Wert", + "assosiatewithattack": "Mit Angriffs-Attribut verbunden", + "assosiatewithcorruption": "Mit Schleicher-Attribut verbunden", + "assosiatewithattack_short": "(Angriff)", + "assosiatewithcorruption_short": "(Schleicher)", + "dvtotaldesc": "Datenverarbeitung+Modifikator+Toolbox", "memory": "Erinnerungsvermögen", + "mh_ag_dv": "AG+DV", + "mh_ag_dv_title": "Angriff+Datenverarbeitung", + "mh_bombpool_title": "Datenbombestufe Stufe", + "mh_cha_dv": "CHA+DV", + "mh_cha_dv_title": "Charisma+Datenverarbeitung", + "mh_cryptpool": "Stufe", + "mh_cryptpool_title": "Verschlüsselungs Stufe", + "mh_devicepool_title": "Geräte Stufe", + "mh_dv_gs": "DV+GS", + "mh_dv_gs_title": "Datenverarbeitung+Gerätestufe(über modifikator eintragen)", + "mh_dv_sch": "DV+Sch", + "mh_dv_sch_title": "Datenverarbeitung+Schleicher", + "mh_fw_dv": "FW+DV", + "mh_fw_dv_title": "Firewall+Datenverarbeitung", + "mh_fw_fw": "FW(*2)", + "mh_fw_fw_title": "Firewall * 2", + "mh_fw_sch": "FW+SCH", + "mh_fw_sch_title": "Firewall+Schleicher", + "mh_int_cr": "INT+CR", + "mh_int_cr_title": "Intuition+Craken", + "mh_int_dv": "INT+DV", + "mh_int_dv_title": "Intuition+Datenverarbeitung", + "mh_int_el": "INT+EL", + "mh_int_el_title": "Intuition+Elektronik", + "mh_int_fw": "INT+FW", + "mh_int_fw_title": "Intuition+Firewall", + "mh_log_cr": "LOG+CR", + "mh_log_cr_title": "Logik+Craken", + "mh_log_el": "LOG+EL", + "mh_log_el_title": "Logik+Elektronik", + "mh_log_fW_title": "Logik+Firewall", + "mh_log_fw": "LOG+FW", + "mh_log_wil": "LOG+WIL", + "mh_log_wil_title": "Logik+Willenskraft", + "mh_sch_sch": "SCH(*2)", + "mh_sch_sch_title": "Schleicher * 2", + "mh_wil_dv": "WIL+DV", + "mh_wil_dv_title": "Willenskraft+Datenverarbeitung", + "mh_wil_el": "WIL+EL", + "mh_wil_el_title": "Willenskraft+Elektronik", + "mh_wil_fw": "WIL+FW", + "mh_wil_fw_title": "Willenskraft+Firewall", + "mh_wil_sch": "WIL+SCH", + "mh_wil_sch_title": "Willenskraft+Schleicher", "minor_action_five": "Neben #5", "minor_action_four": "Neben #4", "minor_action_one": "Neben #1", "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mods_ammo_title": "Schadensmodifikator (Munition)", "mod_conjuring": "Allgemeiner Beschwörenmodifikator", "mod_magic": "Allgemeiner Magiemodifikator", "mod_spells": "Allgemeiner Zaubereimodifikator", "mod_wounds": "Modifikator (Wundabzüge)", + "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", "monitor_modifier_stun": "Modifikator geistiger Monitor", + "nachteil": "Nachteil", + "name": "Name", "nb_hits": "Erfolge", + "nb_hits_conncetion": "Erfolge (Connetion)", "nb_hits_drain": "Erfolge (Entzug)", "nb_hits_spirit": "Erfolge (Geist)", + "nb_hits_sprite": "Erfolge (Sprite)", "noedge": "Du hast kein Edge.", - "notes": "Notizen", "not_implemented_yet": "Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt", + "notes": "Notizen", "offense": "Angriffswurf", "option_am": "AM", "option_em": "nur EM", @@ -268,10 +473,18 @@ "option_hmsmam": "HM/SM/AM", "option_sm": "SM", "option_smam": "SM/AM", - "phys": "körperlich", + "optionlarulearmor1": "Optionale Regel, Pro 4 Punkte Rüstung erhöhensich die Autoerfolge beim Schadenswiederstand um 1.", + "optionlarulearmor2": "Automatische Berechnung durch aktive Rüstung aktivieren", + "personaldata": "Persönliche Daten", + "phys": "Körperlich", "phys_short": "K", "phys_short_shifted": "  K", "plant": "Pflanze", + "please_choose_relevant_magic_section": "Bitte wähle relevante Bereiche aus:", + "pool": "Pool", + "poolmod": "Pool/Modifier", + "poolmodedg": "Pool/Modifier/Edge", + "poolmodtotal": "Pool/Modifier/Total", "pp_five": "1.25", "pp_four": "1.00", "pp_none": "0.00", @@ -279,8 +492,51 @@ "pp_six": "1.50", "pp_three": "0.75", "pp_two": "0.50", + "prgan": "Ausnutzen", + "prgan_title": "Der Verteidigungswert der Gegenseite sinkt bei\r\ndeinen Hacking-Versuchen um 2.", + "prgas": "Aufspüren", + "prgas_title": "Wenn du die Handlung Icon aufspüren durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für\r\ndiese Handlung ausgegeben werden, sonst verfällt er.", + "prgbf": "Biofeedback", + "prgbf_title": "Verursacht bei einem Matrixangriff Betäubungsschaden\r\n(gegen ein Ziel in der VR mit kaltem Sim)\r\nbzw. Körperlichen Schaden (gegen ein Ziel in der VR mit\r\nheißem Sim) statt Matrixschaden.", + "prgbff": "Biofeedbackfilter", + "prgbff_title": "Du kannst Biofeedback-Schaden mit\r\nGerätestufe oder Konstitution statt mit Willenskraft\r\nwiderstehen.\r\n", + "prgbm": "Babymonitor", + "prgbm_title": "Gibt dir deinen gegenwärtigen Overwatch-Wert an, ohne dass dafür eine Handlung nötig ist.", + "prgbo": "Blackout", + "prgbo_title": "Ähnlich wie das Programm Biofeedback, kann\r\naber nur Betäubungsschaden verursachen.", + "prged": "Editieren", + "prged_title": "Wenn du eine Handlung Datei editieren durchführst, erhältst du 1 Edge; dieser Punkt muss sofort für diese Handlung ausgegeben werden, sonst verfällt er.", + "prges": "Entschärfen", + "prges_title": "Du kannst dem Schaden aus einer Datenbombe\r\nmit Gerätestufe oder Konstitution widerstehen", + "prgess": "Entschlüsselung", + "prgess_title": "+2 Würfel für die Handlung Datei cracken.", + "prgfe": "Fessel", + "prgfe_title": "Wenn du einem Ziel Matrixschaden zufügst, belegst\r\ndu es zusätzlich mit einer Linksperre.\r\n", + "prgga": "Gabel", + "prgga_title": "Du kannst zwei Ziele mit einer einzelnen Matrixhandlung\r\ntreffen, ohne den Würfelpool aufzuteilen. Jedes\r\nZiel verteidigt sich mit einem eigenen Würfelpool; die\r\nAuswirkungen werden separat bestimmt.", + "prgko": "Konfigurator", + "prgko_title": "Du kannst eine alternative Attributanordnung für dein PAN abspeichern und zu dieser wechseln, statt nur zwei Attribute auszutauschen.", + "prgonoff": "AN/AUS", + "prgpa": "Panzerung", + "prgpa_title": "+2 zum Verteidigungswert.", + "prgsk": "Schmöker", + "prgsk_title": "Wenn du eine Handlung Matrixsuche durchführst,erhältst du 1 Edge; dieser Punkt muss sofort fürdiese Handlung ausgegeben werden, sonst verfällt er.", + "prgsr": "Signalreiniger", + "prgsr_title": "Senkt den Rauschenwert um 2", + "prgss": "Splitterschutz", + "prgss_title": "Du kannst Schaden durch eine Datenbombe\r\nmit Gerätestufe oder Konstitution statt mit Firewall\r\nwiderstehen.", + "prgtb": "Toolbox", + "prgtb_title": "+1 auf Datenverarbeitung", + "prgtk": "Tarnkappe", + "prgtk_title": "Wenn du die Handlung Verstecken durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für diese\r\nHandlung ausgegeben werden, sonst verfällt er.", + "prgut": "Übertakten", + "prgut_title": "+2 Würfel für eine Matrixhandlung. Einer der Würfel muss der Schicksalswürfel sein", + "prgvm": "Virtuelle Maschine", + "prgvm_title": "zusätzliche Programmslots; bei Angriffen erleidest du 1 zusätzliches Kästchen Matrixschaden,gegen das kein Widerstand geleistet werden kann.", + "prgvs": "Verschlüsselung", + "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", - "ranged_weapons": "Fernkampfwaffen", + "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", "range_long": "weit", @@ -288,9 +544,12 @@ "range_title": "Reichweiten (Meter)", "range_vclose": "sehr nah", "range_vlong": "sehr weit", + "ranged_weapons": "Fernkampfwaffen", + "rea_int": "REA + INT", "reaction": "Reaktion", "reaction_short": "REA", - "rea_int": "REA + INT", + "reffernce": "Refferrenz", + "registersprite": "Registrieren", "reload": "Nachladen", "reload_g": "Gurtmunition (g)", "reload_i": "internes Magazin (i)", @@ -299,18 +558,43 @@ "reload_t": "Trommelmagazin (t)", "reload_tr": "Trommel. aufklappbar (tr)", "reload_v": "Vorderlader", + "reroll": "neu würfeln", + "rerolling": "misserfolge neu gewürfelt", "reset": "Zurücksetzen", + "reset_mskills": "Magische Fertigkeiten zurücksetzen", "reset_skills": "Fertigkeiten zurücksetzen", "resonance": "Resonanz", "resonance_short": "RES", + "riggign_skills": "Rigger-Fertigkeiten", "rigging": "Rigger", + "rigging_Drones": "Dronenanzahl", + "rigging_console": "Rigger-Konsole", + "rigging_control": "Rigger-Kontrolle", + "rigging_level": "Gerätestufe", "roll": "Würfeln", + "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "schwellenwert": "Schwellenwert", + "schwund": "Schwund", + "schwunddrain": "Schwund wiederstand", + "section_magic_adept_powers_title": "Adeptenkräfte", + "section_magic_alchemy_title": "Alchemie", + "section_magic_conjuration_title": "Beschwören", + "section_magic_focus_creation_title": "Fokusbau", + "section_magic_rituals_title": "Rituale", + "section_magic_skills_title": "Magische Fertigkeiten", + "section_magic_spells_title": "Zauber", + "sel": "sel.", "select_token": "Tokenwurf", + "shock": "B(e)", + "shock_short": "B(e)", + "shock_short_shifted": "  B(e)", + "shoot": "schießen", "shotgun": "Schrotflinte", + "showdescription": "Beschreibung anzeigen", + "showdescription_short": "anz.", "showinchat": "im Chat posten", - "skillroll": "Fertigkeitswurf", - "skills": "Fertigkeiten", + "sindescplaceholder": "Lizenzen/Bemerkungen", "skill_astral": "Astral", "skill_astral_attribute": "verwendetes Attribut für Proben auf die Fertigkeit", "skill_athletics": "Athletik", @@ -330,36 +614,60 @@ "skill_outdoors": "Natur", "skill_perception": "Wahrnehmung", "skill_piloting": "Steuern", + "skill_pool_title": "Standardwert für generischer Probenwurf", "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", "skill_stealth": "Heimlichkeit", + "skill_task": "Tasken", + "skillroll": "Fertigkeitswurf", + "skills": "Fertigkeiten", "sm": "SM", "smam": "SM/AM", + "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", "soak": "Schadenswiderstand", - "specialisation": "  Spezialisierung", + "soak_title": "Standardwert für Enzugswurf", + "sozialbonus": "Sozial", "spec_short": "Spez.", + "specialisation": "  Spezialisierung", + "spell_bonus_combat": "Kampf", + "spell_bonus_detection": "Wahrnehmung", + "spell_bonus_health": "Heilung", + "spell_bonus_illusion": "Illusion", + "spell_bonus_manipulation": "Manipulation", + "spell_category": "Kategorie", + "spell_details": "Zauberdetails", + "spell_drain": "Entzug", + "spell_drain_area": "Fläche+", + "spell_drain_code": "Entzugscode", + "spell_duration": "Dauer", + "spell_range": "Reichweite", + "spell_resist": "Probe", + "spell_type": "Art", + "spelldrainampup": "Hochdrehen", + "spelldrain": "Entzug", "spells": "Zauber", - "spells_health": "Heilung", "spells_combat": "Kampf", "spells_combat_direct": "Kampf (direkt)", "spells_combat_indirect": "Kampf (indirekt)", - "spell_drain_code": "Entzugscode", + "spells_detection": "Wahrnehmung", + "spells_rules": "Zauberbeschreibung", + "show_rules": "Beschreibung anzeigen", + "hide_rules": "Beschr. verbergen", "spells_duration_i": "S", "spells_duration_l": "ZB", - "spells_duration_s": "A", "spells_duration_p": "P", + "spells_duration_s": "A", + "spells_health": "Heilung", "spells_illusion": "Illusion", "spells_manipulation": "Manipulation", - "spells_detection": "Wahrnehmung", "spells_range_b": "B", "spells_range_bf": "BF", "spells_range_bff": "BF (F)‎", - "spell_resist": "Probe", - "spells_resist_choose": "Widerstand auswählen", "spells_resist_bodstr": "vs KON + STÄ", "spells_resist_bodwil": "vs KON + WIL", + "spells_resist_choose": "Widerstand auswählen", "spells_resist_doubleforce": "vs Kraftstufe×2", "spells_resist_objectresistance": "vs Objektwiderstand", "spells_resist_perc": "vs INT + Wahrnehmung", @@ -371,30 +679,27 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", - "spell_bonus_combat": "Kampf", - "spell_bonus_detection": "Wahrnehmung", - "spell_bonus_health": "Heilung", - "spell_bonus_illusion": "Illusion", - "spell_bonus_manipulation": "Manipulation", - "spell_category": "Kategorie", - "spell_details": "Zauberdetails", - "spell_drain": "Entzug", - "spelldrainampup": "Hochdrehen", - "spell_drain_area": "Fläche+", - "spell_duration": "Dauer", - "spell_range": "Reichweite", - "spell_type": "Art", - "spirit_fire": "Feuergeist", - "spirit_water": "Wassergeist", "spirit_air": "Luftgeist", - "spirit_earth": "Erdgeist", - "spirit_man": "Menschengeist", "spirit_beast": "Tiergeist", - "spirit_task": "Helfergeist", - "spirit_guardian": "Beschützergeist", - "spirit_plant": "Pflanzengeist", "spirit_blood": "Blutgeist", + "spirit_earth": "Erdgeist", + "spirit_fire": "Feuergeist", + "spirit_guardian": "Beschützergeist", + "spirit_man": "Menschengeist", + "spirit_plant": "Pflanzengeist", + "spirit_task": "Helfergeist", + "spirit_water": "Wassergeist", "sportrifle": "Sportgewehr", + "sprite_ds": "Daten-Sprite", + "sprite_ds_basepowers": "Tarnung, Wasserzeichen", + "sprite_is": "Infiltrator-Sprite", + "sprite_is_basepowers": "Spuk, Unterdrücken", + "sprite_ks": "Kurier-Sprite", + "sprite_ks_basepowers": "Cookie, Hash", + "sprite_ms": "Maschinen-Sprite", + "sprite_ms_basepowers": "Diagnose, Stabilität, Übernehmen", + "sprite_ss": "Störr-Sprite", + "sprite_ss_basepowers": "Elektronensturm, Falle", "strength": "Stärke", "strength_short": "STÄ", "stun": "Betäubung", @@ -402,8 +707,8 @@ "stun_short_shifted": "  B", "submachinegun": "Maschinenpistole", "summoner": "Herbeirufer", - "task": "Helfer", "taser": "Taser", + "task": "Helfer", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -416,23 +721,60 @@ "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", "title_physical": "körperlich", - "title_stun": "geistig", + "title_shock": "Betäubung(e)", + "title_stun": "Betäubung", "title_total_wounds": "Gesamtwert (Wundabzüge)", - "total": "Total", + "title_wounds": "Wundabzüge", + "total": "Gesamt", + "total_sort": "ges.", "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", "use_wilddie": "Schicksalswürfel verwenden?", "use_wilddie_short": "Schicksalswürfel", + "vehicle_clearsight": "Clearsight", + "vehicle_elwarfare": "El. Kriegsführung", + "vehicle_handling": "handling", + "vehicle_manoever": "Manövrieren", + "vehicle_rigging": "riggen", + "vehicle_stealth": "Tarnkappe", + "vehicle_weappon1": "Waffe1", + "vehicle_weappon2": "Waffe2", + "vehicles": "Fahrzeuge", + "vehicles_armor": "Panz.", + "vehicles_art": "Art", + "vehicles_body": "Rumpf", + "vehicles_distance": "zurückgelegte Dist.", + "vehicles_dmg": "Schaden", + "vehicles_dmgmod": "Malus durch schaden", + "vehicles_evade": "Ausweichen", + "vehicles_hand": "Handl.", + "vehicles_handling": "Handling", + "vehicles_interv": "Interv.", + "vehicles_pilot": "Pilot", + "vehicles_sensor": "Sens.", + "vehicles_show_autosoft": "Autosoft anzeigen.", + "vehicles_speed": "Gesch.", + "vehicles_speed_long": "Geschwindigkeit", + "vehicles_speedmax": "Geschw. Max", + "vehicles_speedmoddesc": "Malus durch geschwindigkeit", + "vehicles_speedup": "beschl.", + "vehicles_vel": "Beschl.", + "vehicles_velakt": "Akt. Beschleunigung", + "vehicles_velocity": "Beschleunigung", + "vorteil": "Vorteil", + "vorteilenachteile": "Vorteile/Nachteile", "water": "Wasser", - "weapon_attackrating": "Angriffswert", "weapon_attack_value_title": "Angriffswert:", + "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", - "wilddie": "Schicksalswürfel (W6)", + "where": "Wo", + "wilddie": "Schicksalswürfel", + "wilddie_title": "Schicksalswürfel", + "wilddiewarning": "Achtung,2en gelten beim prüfen von Fehlschlägen", "willpower": "Willenskraft", "willpower_short": "WIL", - "yourresult": "Dein Ergebnis: ", - "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." -} + "yourresult": "Dein Ergebnis: " +} \ No newline at end of file diff --git a/Shadowrun6th-German/translations/cs.json b/Shadowrun6th-German/translations/cs.json index 5383f31c53..8cd73d0b6f 100644 --- a/Shadowrun6th-German/translations/cs.json +++ b/Shadowrun6th-German/translations/cs.json @@ -1,6 +1,14 @@ { "0": "keine Würfel", "1": "1W6", + "2": "2W6", + "3": "3W6", + "4": "4W6", + "5": "5W6", + "6": "6W6", + "7": "7W6", + "8": "8W6", + "9": "9W6", "10": "10W6", "11": "11W6", "12": "12W6", @@ -11,7 +19,6 @@ "17": "17W6", "18": "18W6", "19": "19W6", - "2": "2W6", "20": "20W6", "21": "21W6", "22": "22W6", @@ -24,28 +31,24 @@ "29": "29W6", "2B": "2B", "2K": "2K", - "3": "3W6", "3B": "3B", "3K": "3K", - "4": "4W6", "4B": "4B", "4K": "4K", - "5": "5W6", "5B": "5B", "5K": "5K", - "6": "6W6", "6B": "6B", "6K": "6K", - "7": "7W6", "7B": "7B", "7K": "7K", - "8": "8W6", - "9": "9W6", "act_banishing": "Verbannung eines Geistes", + "act_focus": "Fokus", + "act_ritual": "Ritualhandlung durchführen", "act_spellcasting": "Wirken eines Zaubers", "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", - "adeptpower": "Adeptenkraft", + "action": "Handlung", + "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", "adept_longdesc": "Regeltext", @@ -53,10 +56,14 @@ "adept_powers": "Adeptenkräfte", "adept_pp": "Kosten", "adept_showchat": "Im Chat anzeigen", + "adeptpower": "Adeptenkraft", + "adeptpowerpoints": "Kraftpunkte", "agility": "Geschicklichkeit", "agility_short": "GES", "am": "AM", "ammo_apds": "APDS-Munition", + "ammo_clip": "Munition im Clip", + "ammo_clipsize": "Magazin Größe", "ammo_damage": "Schaden (Munition)", "ammo_explosive": "Explosivmunition", "ammo_flechette": "Flechettemunition", @@ -69,31 +76,42 @@ "ammo_standard": "Standardmunition", "ammo_standardac": "Sturmkanonenmunition", "ammo_title": "Munition", + "ammo_total": "Anzahl Total", + "armor": "Panzerung", + "armor_selected": "Wird getragen", "assaultcannon": "Sturmkanone", "assaultrifle": "Sturmgewehr", - "attackroll": "Angriffswurf", - "attacks": "Angriffe", "attack_dice_pool": "Angriffswurf", "attack_value": "Angriffswert", "attack_value_mod_ammo_title": "Angriffswertmodifikator (Munition)", + "attackroll": "Angriffswurf", + "attackrollmulti": "Mehrfachangeriff", + "attacks": "Kampf", + "attrib1": "Attribute 1", + "attrib2": "Attribute 2", "attributeorskill": "Attributs- oder Fertigkeitswurf", "attributes": "Attribute", + "auto": "Auto.", + "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", "banishing_title": "Verbannen", + "basevalues": "Grundwerte", "basis": "Basis", "beast": "Tier", "blades": "Klingen", + "block": "Block", "blood": "Blut", + "bod_wil": "KON + WIL", "body": "Konstitution", "body_short": "KON", - "bod_wil": "KON + WIL", "carbine": "Karabiner", + "cha_wil": "CHA + WIL", "character": "Charakter", - "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia", + "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", "charisma": "Charisma", "charisma_short": "CHA", - "cha_wil": "CHA + WIL", + "check": "Probe", "close_combat_weapons": "Nahkampfwaffen", "clubs": "Knüppel", "combat_air": "Kampf (Luft)", @@ -102,34 +120,66 @@ "combat_earth": "Kampf (Erde)", "combat_fire": "Kampf (Feuer)", "combat_guardian": "Kampf (Beschützer)", + "combat_information": "Initiative & Verteidigung", "combat_man": "Kampf (Mensch)", "combat_plant": "Kampf (Pflanze)", + "combat_skills": "Kampffertigkeiten", "combat_task": "Kampf (Helfer)", "combat_water": "Kampf (Wasser)", - "complex_damage_options": "komplexer Schaden", - "complex_ammo_options": "komplexe Munition", + "compilesprite": "Kompilieren", + "complex_ammo_options": "kompl. Munition", + "complex_damage_options": "kompl. Schaden", "composure": "Selbstbeherrschung", "condition_monitor": "Monitor", "config": "Einstellungen", + "configdamagemonitor": "Modifikatoren für den Schadensmonitor", + "configgenericrolls": "Standardwerte für Generische Würfel(nur Langer Header)", + "configreset": "Werte zurücksetzen", + "configtabs": "Header und Tabs ", "conjuration_title": "Herbeirufen", "conjuring": "Beschwören", "conjuring_expertise": "+3", "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", - "conjuring_specific": "spezifische Boni ↓", "conjuring_specialisation": "+2", + "conjuring_specific": "spezifische Boni ↓", + "contacs_function": "Function", + "contacs_loyalty": "Loyalität", + "contact_influence_short": "Einfluss", "contacts": "Connections", + "contacts_influence": "Connection einfluss", + "copyright": "©", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "count": "Anzahl", + "cr_attackrating": "Angriffswert", + "cr_damage": "damage", + "cr_defenserating": "Verteidigungswert", + "cr_description": "Beschreibung", + "cr_rollbonus": "Automatische Erfolge", + "cr_specialisation": "Kopfzeile Spezialisirung", + "cr_titel": "Kopfzeile", + "cr_titelsec": "Kopfzeile-Sekundär", + "cr_tracker": "Token zum Tracker hinzufügen", + "cr_warning": "Warnung", + "cr_weaponnname": "Angriff-Bezeichnung", "customization_explanation": "Hier können Standardwerte für die Würfe im Bereich 'Generische Würfelwürfe' festgelegt werden.", "customization_monitors": "Anpassung der Schadensmonitore", + "customrolls": "Benutzer Proben", + "cyberware": "Cyberware/bioware", "damage": "Schaden", "damage_base": "Grundschaden", "damage_title": "Schaden:", "damage_type_title": "Schadensart:", "damage_value": "Schaden", + "darkmode": "Darkskin", + "decompilesprite": "Dekompilieren", "defense": "Verteidigungswurf", "defense_autosoak": "Autoerfolge beim Schadenswiderstand", + "defense_autosoakshort": "Autoerfolge", "defense_pool": "Verteidigungspool", + "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", + "defense_soak": "Schadenswiderstand", "defense_soakpool": "Schadenswiderstandspool", "derivatives": "Abgeleitete Werte", "detection_air": "Wahrn. (Luft)", @@ -142,21 +192,45 @@ "detection_plant": "Wahrn. (Pflanze)", "detection_task": "Wahrn. (Helfer)", "detection_water": "Wahrn. (Wasser)", + "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", + "dicepool": "Würfelpool", + "difficulty": "Schw.", + "display_Karma": "Karma", + "display_Karmatotal": "Karma Gesamt", + "display_age": "Alter", "display_agility": "Geschicklichkeit", "display_all_skills": "alle Fertigkeiten sichtbar machen", + "display_all_actions": "alle Handlungen sichtbar machen", + "hide_illegal": "illegale Aktionen ausblenden", "display_body": "Konstitution", "display_charisma": "Charisma", "display_edge": "Edge", + "display_essenz": "Essenz", + "display_gender": "Geschlecht", + "display_heat": "Fandungsstufe", "display_intuition": "Intuition", "display_logic": "Logik", "display_magic": "Magie", + "display_magicdurationmod": "Malus (Dauer: A)", + "display_magicgrade": "Initiatengrad", + "display_magictype": "Magie/Resonanz", + "display_metatype": "Metatyp", + "display_name": "Name", "display_reaction": "Reaktion", + "display_reputation": "Ruf", "display_resonance": "Resonanz", + "display_sins": "SINs", + "display_sizeunit": " m", + "display_sizeweight": "Größe/Größe", + "display_streetname": "Straßenname", "display_strength": "Stärke", + "display_weigthunit": " Kg", "display_willpower": "Willenskraft", + "dodge": "Ausweichen", "done": "Fertig", "double": "(x2)", + "duration": "Dauer", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -166,14 +240,16 @@ "endscene": "Reset", "exotic": "Exotisch", "exoticmelee": "Exotische Nahkampfwaffe", - "expertise": "  Expertise", "exp_short": "Exp.", + "expertise": "  Expertise", + "filter": "Suche", "fire": "Feuer", "firemode_am": "AM", "firemode_choice": "Feuermodus wählen:", "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", "health_air": "Heilung (Luft)", @@ -187,13 +263,20 @@ "health_task": "Heilung (Helfer)", "health_water": "Heilung (Wasser)", "heavypistol": "Schwere Pistole", + "hide": "Verbergen?", + "hide_actionmonitor": "Handlungsmonitor ausblenden(nur kompakter Header)", + "hide_customrolls": "Benutzerdefinirte Proben ausblenden", + "hide_edge": "Edgemonitor ausblenden(nur kompakter Header)", + "hide_magictab": "Tab Magie anzeigen", + "hide_matrixtab": "Tab Marix anzeigen", + "hide_riggingtab": "Tab Rigger anzeigen", "hide_skills_without_ranks": "Fertigkeiten ohne Punkte ausblenden", "hm": "HM", "hmam": "HM/AM", "hmsm": "HM/SM", "hmsmam": "HM/SM/AM  ", "holdout": "Holdout-Pistolen", - "hide": "Verbergen?", + "illigaloperation": "Illegale Matrixhandlung \r\n(Overwatchwert wird angepasst)", "illusion_air": "Illusion (Luft)", "illusion_beast": "Illusion (Tier)", "illusion_blood": "Illusion (Blut)", @@ -207,20 +290,37 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "iniphys": "Initiative (physisch)", + "inidicematrix": "Initiativewürfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", + "iniphys": "Initiative (physisch)", "initiative": "Iniciativa", + "initiative_short": "Ini", "initiative_title": "Nebenhandlungen", + "int_wil": "INT + WIL", "intuition": "Intuition", "intuition_short": "INT", - "int_wil": "INT + WIL", "invoked_spirits": "Vorhandene Geister", + "jsonimport": "Json import", + "jsonimporthelp": "Drucke den Charakter aus und wähle als Ausgabeformat: Shadowrun JSON Export\r\nKopiere den Inhalt der JSON-Datei in das untenstehende Textfeld\r\nKlicke auf \"JSON Import starten\" (der Import kann ein paar Sekunden dauern)", + "jsonimportstart": "Json import starten", "judgeintent": "Menschenkenntnis", - "lightpistol": "Leichte Pistole", + "kf_ed": "Editor", + "kf_ed_title": "Du kannst die Handlung Datei editieren durchführen, ohne die passende Zugangsstufe für die betroffene Datei zu haben. Du musst die Datei allerdings entdecken können.", + "knowledge": "Wissensfertigkeiten", + "komplexform": "Komplexe Formen", + "lagemode": "Große Schrift", + "language": "Sprache", + "language_level1": "Grundkentniss", + "language_level2": "Spezalisiert", + "language_level3": "Experte", + "language_levelm": "Muttersprache", + "level": "Stufe", "liftcarry": "Heben & Tragen", + "lightpistol": "Leichte Pistole", + "log_int": "LOG + INT", "logic": "Logik", "logic_short": "LOG", - "log_int": "LOG + INT", + "longheader": "Langer Header", "machinegun": "Maschinengewehr", "machinepistol": "Automatikpistole", "magic": "Magie", @@ -239,26 +339,131 @@ "manipulation_task": "Manip. (Helfer)", "manipulation_water": "Manip. (Wasser)", "matrix": "Matrix", + "matrix_attack_corruption_title": "Schleichen", + "matrix_attack_corruption_title_short": "Schl.", + "matrix_aw_title": "Angrifswert", + "matrix_vw_title": "Verteidigungswert", + "matrix_aw_title_short": "AW", + "matrix_vw_title_short": "VW", + "matrix_divmod": "Differenz Modifikator", + "matrix_attack_score_title": "Angriff", + "matrix_dataprocessing_score_title": "Datenverarbeitung", + "matrix_dataprocessing_score_title_short": "DV.", + "matrix_fw_score_title": "Firewall", + "matrix_fw_score_title_short": "FW.", + "matrix_rauschen_title": "Rauschen", + "matrix_schaden_title": "Schaden", + "matrix_schaden_title_short": "Dmg.", + "matrix_schadenmax_title": "Maximal Schaden", + "matrixaction_as": "Ausstöpseln", + "matrixaction_bf": "Brute Force", + "matrixaction_bv": "Befehl vortäuchen", + "matrixaction_db": "Datenbombe entschärfen", + "matrixaction_dbl": "Datenbombe legen", + "matrixaction_dc": "Datei cracken", + "matrixaction_de": "Datei editieren", + "matrixaction_def": "Abwehr", + "matrixaction_def2": "Geräteabwehr", + "matrixaction_ds": "Datenspike", + "matrixaction_dv": "Datei verschlüßeln", + "matrixaction_gf": "Gerät formatieren", + "matrixaction_gn": "Gerät neu starten", + "matrixaction_gs": "Gerät steuern", + "matrixaction_gsi": "Gerät steuern(illegal)", + "matrixaction_hs": "Hineinspringen", + "matrixaction_ht": "Hintertür benutzen", + "matrixaction_ia": "Icon aufspüren", + "matrixaction_ml": "Matrixsignatur löschen", + "matrixaction_ms": "Matrixsuche", + "matrixaction_mw": "Matrix Wahrnehmung", + "matrixaction_ob": "Overwatch-Wert bestimmen", + "matrixaction_pa": "Programm abstürzen lassen", + "matrixaction_ps": "Prüfsummensuche", + "matrixaction_so": "Sondieren", + "matrixaction_ss": "Signal stören", + "matrixaction_tg": "Teergrube", + "matrixaction_ua": "Übertragung abfangen", + "matrixaction_vs": "Verstecken", + "matrixactions": "Matrix-Handlungen", + "matrixdeck": "Deck/Persona", + "matrixprograms": "Matrix-Programme", + "matrixskills": "Matrixfertigkeiten", + "matrixsprites": "Sprites", + "max": "Max", + "akt": "Aktueller Wert", + "assosiatewithattack": "Mit Angriffs-Attribut verbunden", + "assosiatewithcorruption": "Mit Schleicher-Attribut verbunden", + "assosiatewithattack_short": "(Angriff)", + "assosiatewithcorruption_short": "(Schleicher)", + "dvtotaldesc": "Datenverarbeitung+Modifikator+Toolbox", "memory": "Erinnerungsvermögen", + "mh_ag_dv": "AG+DV", + "mh_ag_dv_title": "Angriff+Datenverarbeitung", + "mh_bombpool_title": "Datenbombestufe Stufe", + "mh_cha_dv": "CHA+DV", + "mh_cha_dv_title": "Charisma+Datenverarbeitung", + "mh_cryptpool": "Stufe", + "mh_cryptpool_title": "Verschlüsselungs Stufe", + "mh_devicepool_title": "Geräte Stufe", + "mh_dv_gs": "DV+GS", + "mh_dv_gs_title": "Datenverarbeitung+Gerätestufe(über modifikator eintragen)", + "mh_dv_sch": "DV+Sch", + "mh_dv_sch_title": "Datenverarbeitung+Schleicher", + "mh_fw_dv": "FW+DV", + "mh_fw_dv_title": "Firewall+Datenverarbeitung", + "mh_fw_fw": "FW(*2)", + "mh_fw_fw_title": "Firewall * 2", + "mh_fw_sch": "FW+SCH", + "mh_fw_sch_title": "Firewall+Schleicher", + "mh_int_cr": "INT+CR", + "mh_int_cr_title": "Intuition+Craken", + "mh_int_dv": "INT+DV", + "mh_int_dv_title": "Intuition+Datenverarbeitung", + "mh_int_el": "INT+EL", + "mh_int_el_title": "Intuition+Elektronik", + "mh_int_fw": "INT+FW", + "mh_int_fw_title": "Intuition+Firewall", + "mh_log_cr": "LOG+CR", + "mh_log_cr_title": "Logik+Craken", + "mh_log_el": "LOG+EL", + "mh_log_el_title": "Logik+Elektronik", + "mh_log_fW_title": "Logik+Firewall", + "mh_log_fw": "LOG+FW", + "mh_log_wil": "LOG+WIL", + "mh_log_wil_title": "Logik+Willenskraft", + "mh_sch_sch": "SCH(*2)", + "mh_sch_sch_title": "Schleicher * 2", + "mh_wil_dv": "WIL+DV", + "mh_wil_dv_title": "Willenskraft+Datenverarbeitung", + "mh_wil_el": "WIL+EL", + "mh_wil_el_title": "Willenskraft+Elektronik", + "mh_wil_fw": "WIL+FW", + "mh_wil_fw_title": "Willenskraft+Firewall", + "mh_wil_sch": "WIL+SCH", + "mh_wil_sch_title": "Willenskraft+Schleicher", "minor_action_five": "Neben #5", "minor_action_four": "Neben #4", "minor_action_one": "Neben #1", "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mods_ammo_title": "Schadensmodifikator (Munition)", "mod_conjuring": "Allgemeiner Beschwörenmodifikator", "mod_magic": "Allgemeiner Magiemodifikator", "mod_spells": "Allgemeiner Zaubereimodifikator", "mod_wounds": "Modifikator (Wundabzüge)", + "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", "monitor_modifier_stun": "Modifikator geistiger Monitor", + "nachteil": "Nachteil", + "name": "Name", "nb_hits": "Erfolge", + "nb_hits_conncetion": "Erfolge (Connetion)", "nb_hits_drain": "Erfolge (Entzug)", "nb_hits_spirit": "Erfolge (Geist)", + "nb_hits_sprite": "Erfolge (Sprite)", "noedge": "Du hast kein Edge.", - "notes": "Notizen", "not_implemented_yet": "Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt", + "notes": "Notizen", "offense": "Angriffswurf", "option_am": "AM", "option_em": "nur EM", @@ -268,10 +473,18 @@ "option_hmsmam": "HM/SM/AM", "option_sm": "SM", "option_smam": "SM/AM", - "phys": "körperlich", + "optionlarulearmor1": "Optionale Regel, Pro 4 Punkte Rüstung erhöhensich die Autoerfolge beim Schadenswiederstand um 1.", + "optionlarulearmor2": "Automatische Berechnung durch aktive Rüstung aktivieren", + "personaldata": "Persönliche Daten", + "phys": "Körperlich", "phys_short": "K", "phys_short_shifted": "  K", "plant": "Pflanze", + "please_choose_relevant_magic_section": "Bitte wähle relevante Bereiche aus:", + "pool": "Pool", + "poolmod": "Pool/Modifier", + "poolmodedg": "Pool/Modifier/Edge", + "poolmodtotal": "Pool/Modifier/Total", "pp_five": "1.25", "pp_four": "1.00", "pp_none": "0.00", @@ -279,8 +492,51 @@ "pp_six": "1.50", "pp_three": "0.75", "pp_two": "0.50", + "prgan": "Ausnutzen", + "prgan_title": "Der Verteidigungswert der Gegenseite sinkt bei\r\ndeinen Hacking-Versuchen um 2.", + "prgas": "Aufspüren", + "prgas_title": "Wenn du die Handlung Icon aufspüren durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für\r\ndiese Handlung ausgegeben werden, sonst verfällt er.", + "prgbf": "Biofeedback", + "prgbf_title": "Verursacht bei einem Matrixangriff Betäubungsschaden\r\n(gegen ein Ziel in der VR mit kaltem Sim)\r\nbzw. Körperlichen Schaden (gegen ein Ziel in der VR mit\r\nheißem Sim) statt Matrixschaden.", + "prgbff": "Biofeedbackfilter", + "prgbff_title": "Du kannst Biofeedback-Schaden mit\r\nGerätestufe oder Konstitution statt mit Willenskraft\r\nwiderstehen.\r\n", + "prgbm": "Babymonitor", + "prgbm_title": "Gibt dir deinen gegenwärtigen Overwatch-Wert an, ohne dass dafür eine Handlung nötig ist.", + "prgbo": "Blackout", + "prgbo_title": "Ähnlich wie das Programm Biofeedback, kann\r\naber nur Betäubungsschaden verursachen.", + "prged": "Editieren", + "prged_title": "Wenn du eine Handlung Datei editieren durchführst, erhältst du 1 Edge; dieser Punkt muss sofort für diese Handlung ausgegeben werden, sonst verfällt er.", + "prges": "Entschärfen", + "prges_title": "Du kannst dem Schaden aus einer Datenbombe\r\nmit Gerätestufe oder Konstitution widerstehen", + "prgess": "Entschlüsselung", + "prgess_title": "+2 Würfel für die Handlung Datei cracken.", + "prgfe": "Fessel", + "prgfe_title": "Wenn du einem Ziel Matrixschaden zufügst, belegst\r\ndu es zusätzlich mit einer Linksperre.\r\n", + "prgga": "Gabel", + "prgga_title": "Du kannst zwei Ziele mit einer einzelnen Matrixhandlung\r\ntreffen, ohne den Würfelpool aufzuteilen. Jedes\r\nZiel verteidigt sich mit einem eigenen Würfelpool; die\r\nAuswirkungen werden separat bestimmt.", + "prgko": "Konfigurator", + "prgko_title": "Du kannst eine alternative Attributanordnung für dein PAN abspeichern und zu dieser wechseln, statt nur zwei Attribute auszutauschen.", + "prgonoff": "AN/AUS", + "prgpa": "Panzerung", + "prgpa_title": "+2 zum Verteidigungswert.", + "prgsk": "Schmöker", + "prgsk_title": "Wenn du eine Handlung Matrixsuche durchführst,erhältst du 1 Edge; dieser Punkt muss sofort fürdiese Handlung ausgegeben werden, sonst verfällt er.", + "prgsr": "Signalreiniger", + "prgsr_title": "Senkt den Rauschenwert um 2", + "prgss": "Splitterschutz", + "prgss_title": "Du kannst Schaden durch eine Datenbombe\r\nmit Gerätestufe oder Konstitution statt mit Firewall\r\nwiderstehen.", + "prgtb": "Toolbox", + "prgtb_title": "+1 auf Datenverarbeitung", + "prgtk": "Tarnkappe", + "prgtk_title": "Wenn du die Handlung Verstecken durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für diese\r\nHandlung ausgegeben werden, sonst verfällt er.", + "prgut": "Übertakten", + "prgut_title": "+2 Würfel für eine Matrixhandlung. Einer der Würfel muss der Schicksalswürfel sein", + "prgvm": "Virtuelle Maschine", + "prgvm_title": "zusätzliche Programmslots; bei Angriffen erleidest du 1 zusätzliches Kästchen Matrixschaden,gegen das kein Widerstand geleistet werden kann.", + "prgvs": "Verschlüsselung", + "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", - "ranged_weapons": "Fernkampfwaffen", + "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", "range_long": "weit", @@ -288,9 +544,12 @@ "range_title": "Reichweiten (Meter)", "range_vclose": "sehr nah", "range_vlong": "sehr weit", + "ranged_weapons": "Fernkampfwaffen", + "rea_int": "REA + INT", "reaction": "Reaktion", "reaction_short": "REA", - "rea_int": "REA + INT", + "reffernce": "Refferrenz", + "registersprite": "Registrieren", "reload": "Nachladen", "reload_g": "Gurtmunition (g)", "reload_i": "internes Magazin (i)", @@ -299,18 +558,43 @@ "reload_t": "Trommelmagazin (t)", "reload_tr": "Trommel. aufklappbar (tr)", "reload_v": "Vorderlader", + "reroll": "neu würfeln", + "rerolling": "misserfolge neu gewürfelt", "reset": "Zurücksetzen", + "reset_mskills": "Magische Fertigkeiten zurücksetzen", "reset_skills": "Fertigkeiten zurücksetzen", "resonance": "Resonanz", "resonance_short": "RES", + "riggign_skills": "Rigger-Fertigkeiten", "rigging": "Rigger", + "rigging_Drones": "Dronenanzahl", + "rigging_console": "Rigger-Konsole", + "rigging_control": "Rigger-Kontrolle", + "rigging_level": "Gerätestufe", "roll": "Würfeln", + "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "schwellenwert": "Schwellenwert", + "schwund": "Schwund", + "schwunddrain": "Schwund wiederstand", + "section_magic_adept_powers_title": "Adeptenkräfte", + "section_magic_alchemy_title": "Alchemie", + "section_magic_conjuration_title": "Beschwören", + "section_magic_focus_creation_title": "Fokusbau", + "section_magic_rituals_title": "Rituale", + "section_magic_skills_title": "Magische Fertigkeiten", + "section_magic_spells_title": "Zauber", + "sel": "sel.", "select_token": "Tokenwurf", + "shock": "B(e)", + "shock_short": "B(e)", + "shock_short_shifted": "  B(e)", + "shoot": "schießen", "shotgun": "Schrotflinte", + "showdescription": "Beschreibung anzeigen", + "showdescription_short": "anz.", "showinchat": "im Chat posten", - "skillroll": "Fertigkeitswurf", - "skills": "Fertigkeiten", + "sindescplaceholder": "Lizenzen/Bemerkungen", "skill_astral": "Astral", "skill_astral_attribute": "verwendetes Attribut für Proben auf die Fertigkeit", "skill_athletics": "Athletik", @@ -330,36 +614,60 @@ "skill_outdoors": "Natur", "skill_perception": "Wahrnehmung", "skill_piloting": "Steuern", + "skill_pool_title": "Standardwert für generischer Probenwurf", "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", "skill_stealth": "Heimlichkeit", + "skill_task": "Tasken", + "skillroll": "Fertigkeitswurf", + "skills": "Fertigkeiten", "sm": "SM", "smam": "SM/AM", + "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", "soak": "Schadenswiderstand", - "specialisation": "  Spezialisierung", + "soak_title": "Standardwert für Enzugswurf", + "sozialbonus": "Sozial", "spec_short": "Spez.", + "specialisation": "  Spezialisierung", + "spell_bonus_combat": "Kampf", + "spell_bonus_detection": "Wahrnehmung", + "spell_bonus_health": "Heilung", + "spell_bonus_illusion": "Iluzorní", + "spell_bonus_manipulation": "Manipulation", + "spell_category": "Kategorie", + "spell_details": "Zauberdetails", + "spell_drain": "Entzug", + "spell_drain_area": "Fläche+", + "spell_drain_code": "Entzugscode", + "spell_duration": "Dauer", + "spell_range": "Reichweite", + "spell_resist": "Probe", + "spell_type": "Art", + "spelldrainampup": "Hochdrehen", + "spelldrain": "Entzug", "spells": "Zauber", - "spells_health": "Heilung", "spells_combat": "Kampf", "spells_combat_direct": "Kampf (direkt)", "spells_combat_indirect": "Kampf (indirekt)", - "spell_drain_code": "Entzugscode", + "spells_detection": "Wahrnehmung", + "spells_rules": "Zauberbeschreibung", + "show_rules": "Beschreibung anzeigen", + "hide_rules": "Beschr. verbergen", "spells_duration_i": "S", "spells_duration_l": "ZB", - "spells_duration_s": "A", "spells_duration_p": "P", + "spells_duration_s": "A", + "spells_health": "Heilung", "spells_illusion": "Iluzorní", "spells_manipulation": "Manipulation", - "spells_detection": "Wahrnehmung", "spells_range_b": "B", "spells_range_bf": "BF", "spells_range_bff": "BF (F)‎", - "spell_resist": "Probe", - "spells_resist_choose": "Widerstand auswählen", "spells_resist_bodstr": "vs KON + STÄ", "spells_resist_bodwil": "vs KON + WIL", + "spells_resist_choose": "Widerstand auswählen", "spells_resist_doubleforce": "vs Kraftstufe×2", "spells_resist_objectresistance": "vs Objektwiderstand", "spells_resist_perc": "vs INT + Wahrnehmung", @@ -371,30 +679,27 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "S", "spells_type_p": "P", - "spell_bonus_combat": "Kampf", - "spell_bonus_detection": "Wahrnehmung", - "spell_bonus_health": "Heilung", - "spell_bonus_illusion": "Iluzorní", - "spell_bonus_manipulation": "Manipulation", - "spell_category": "Kategorie", - "spell_details": "Zauberdetails", - "spell_drain": "Entzug", - "spelldrainampup": "Hochdrehen", - "spell_drain_area": "Fläche+", - "spell_duration": "Dauer", - "spell_range": "Reichweite", - "spell_type": "Art", - "spirit_fire": "Feuergeist", - "spirit_water": "Wassergeist", "spirit_air": "Luftgeist", - "spirit_earth": "Erdgeist", - "spirit_man": "Menschengeist", "spirit_beast": "Tiergeist", - "spirit_task": "Helfergeist", - "spirit_guardian": "Beschützergeist", - "spirit_plant": "Pflanzengeist", "spirit_blood": "Blutgeist", + "spirit_earth": "Erdgeist", + "spirit_fire": "Feuergeist", + "spirit_guardian": "Beschützergeist", + "spirit_man": "Menschengeist", + "spirit_plant": "Pflanzengeist", + "spirit_task": "Helfergeist", + "spirit_water": "Wassergeist", "sportrifle": "Sportgewehr", + "sprite_ds": "Daten-Sprite", + "sprite_ds_basepowers": "Tarnung, Wasserzeichen", + "sprite_is": "Infiltrator-Sprite", + "sprite_is_basepowers": "Spuk, Unterdrücken", + "sprite_ks": "Kurier-Sprite", + "sprite_ks_basepowers": "Cookie, Hash", + "sprite_ms": "Maschinen-Sprite", + "sprite_ms_basepowers": "Diagnose, Stabilität, Übernehmen", + "sprite_ss": "Störr-Sprite", + "sprite_ss_basepowers": "Elektronensturm, Falle", "strength": "Stärke", "strength_short": "STÄ", "stun": "Betäubung", @@ -402,8 +707,8 @@ "stun_short_shifted": "  B", "submachinegun": "Maschinenpistole", "summoner": "Herbeirufer", - "task": "Helfer", "taser": "Taser", + "task": "Helfer", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -416,23 +721,60 @@ "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", "title_physical": "körperlich", - "title_stun": "geistig", + "title_shock": "Betäubung(e)", + "title_stun": "Betäubung", "title_total_wounds": "Gesamtwert (Wundabzüge)", - "total": "Celkem", + "title_wounds": "Wundabzüge", + "total": "Gesamt", + "total_sort": "ges.", "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", "use_wilddie": "Schicksalswürfel verwenden?", "use_wilddie_short": "Schicksalswürfel", + "vehicle_clearsight": "Clearsight", + "vehicle_elwarfare": "El. Kriegsführung", + "vehicle_handling": "handling", + "vehicle_manoever": "Manövrieren", + "vehicle_rigging": "riggen", + "vehicle_stealth": "Tarnkappe", + "vehicle_weappon1": "Waffe1", + "vehicle_weappon2": "Waffe2", + "vehicles": "Fahrzeuge", + "vehicles_armor": "Panz.", + "vehicles_art": "Art", + "vehicles_body": "Rumpf", + "vehicles_distance": "zurückgelegte Dist.", + "vehicles_dmg": "Schaden", + "vehicles_dmgmod": "Malus durch schaden", + "vehicles_evade": "Ausweichen", + "vehicles_hand": "Handl.", + "vehicles_handling": "Handling", + "vehicles_interv": "Interv.", + "vehicles_pilot": "Pilot", + "vehicles_sensor": "Sens.", + "vehicles_show_autosoft": "Autosoft anzeigen.", + "vehicles_speed": "Gesch.", + "vehicles_speed_long": "Geschwindigkeit", + "vehicles_speedmax": "Geschw. Max", + "vehicles_speedmoddesc": "Malus durch geschwindigkeit", + "vehicles_speedup": "beschl.", + "vehicles_vel": "Beschl.", + "vehicles_velakt": "Akt. Beschleunigung", + "vehicles_velocity": "Beschleunigung", + "vorteil": "Vorteil", + "vorteilenachteile": "Vorteile/Nachteile", "water": "Wasser", - "weapon_attackrating": "Angriffswert", "weapon_attack_value_title": "Angriffswert:", + "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", - "wilddie": "Schicksalswürfel (W6)", + "where": "Wo", + "wilddie": "Schicksalswürfel", + "wilddie_title": "Schicksalswürfel", + "wilddiewarning": "Achtung,2en gelten beim prüfen von Fehlschlägen", "willpower": "Willenskraft", "willpower_short": "WIL", - "yourresult": "Dein Ergebnis: ", - "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." -} + "yourresult": "Dein Ergebnis: " +} \ No newline at end of file diff --git a/Shadowrun6th-German/translations/da.json b/Shadowrun6th-German/translations/da.json index 26d5a684ac..6940640b0c 100644 --- a/Shadowrun6th-German/translations/da.json +++ b/Shadowrun6th-German/translations/da.json @@ -1,6 +1,14 @@ { "0": "keine Würfel", "1": "1W6", + "2": "2W6", + "3": "3W6", + "4": "4W6", + "5": "5W6", + "6": "6W6", + "7": "7W6", + "8": "8W6", + "9": "9W6", "10": "10W6", "11": "11W6", "12": "12W6", @@ -11,7 +19,6 @@ "17": "17W6", "18": "18W6", "19": "19W6", - "2": "2W6", "20": "20W6", "21": "21W6", "22": "22W6", @@ -24,28 +31,24 @@ "29": "29W6", "2B": "2B", "2K": "2K", - "3": "3W6", "3B": "3B", "3K": "3K", - "4": "4W6", "4B": "4B", "4K": "4K", - "5": "5W6", "5B": "5B", "5K": "5K", - "6": "6W6", "6B": "6B", "6K": "6K", - "7": "7W6", "7B": "7B", "7K": "7K", - "8": "8W6", - "9": "9W6", "act_banishing": "Verbannung eines Geistes", + "act_focus": "Fokus", + "act_ritual": "Ritualhandlung durchführen", "act_spellcasting": "Wirken eines Zaubers", "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", - "adeptpower": "Adeptenkraft", + "action": "Handlung", + "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", "adept_longdesc": "Regeltext", @@ -53,10 +56,14 @@ "adept_powers": "Adeptenkräfte", "adept_pp": "Kosten", "adept_showchat": "Im Chat anzeigen", + "adeptpower": "Adeptenkraft", + "adeptpowerpoints": "Kraftpunkte", "agility": "Geschicklichkeit", "agility_short": "GES", "am": "AM", "ammo_apds": "APDS-Munition", + "ammo_clip": "Munition im Clip", + "ammo_clipsize": "Magazin Größe", "ammo_damage": "Schaden (Munition)", "ammo_explosive": "Explosivmunition", "ammo_flechette": "Flechettemunition", @@ -69,31 +76,42 @@ "ammo_standard": "Standardmunition", "ammo_standardac": "Sturmkanonenmunition", "ammo_title": "Munition", + "ammo_total": "Anzahl Total", + "armor": "Panzerung", + "armor_selected": "Wird getragen", "assaultcannon": "Sturmkanone", "assaultrifle": "Sturmgewehr", - "attackroll": "Angriffswurf", - "attacks": "Angriffe", "attack_dice_pool": "Angriffswurf", "attack_value": "Angriffswert", "attack_value_mod_ammo_title": "Angriffswertmodifikator (Munition)", + "attackroll": "Angriffswurf", + "attackrollmulti": "Mehrfachangeriff", + "attacks": "Kampf", + "attrib1": "Attribute 1", + "attrib2": "Attribute 2", "attributeorskill": "Attributs- oder Fertigkeitswurf", "attributes": "Attribute", + "auto": "Auto.", + "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", "banishing_title": "Verbannen", + "basevalues": "Grundwerte", "basis": "Basis", "beast": "Tier", "blades": "Klingen", + "block": "Block", "blood": "Blut", + "bod_wil": "KON + WIL", "body": "Konstitution", "body_short": "KON", - "bod_wil": "KON + WIL", "carbine": "Karabiner", + "cha_wil": "CHA + WIL", "character": "Charakter", - "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia", + "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", "charisma": "Charisma", "charisma_short": "CHA", - "cha_wil": "CHA + WIL", + "check": "Probe", "close_combat_weapons": "Nahkampfwaffen", "clubs": "Knüppel", "combat_air": "Kampf (Luft)", @@ -102,34 +120,66 @@ "combat_earth": "Kampf (Erde)", "combat_fire": "Kampf (Feuer)", "combat_guardian": "Kampf (Beschützer)", + "combat_information": "Initiative & Verteidigung", "combat_man": "Kampf (Mensch)", "combat_plant": "Kampf (Pflanze)", + "combat_skills": "Kampffertigkeiten", "combat_task": "Kampf (Helfer)", "combat_water": "Kampf (Wasser)", - "complex_damage_options": "komplexer Schaden", - "complex_ammo_options": "komplexe Munition", + "compilesprite": "Kompilieren", + "complex_ammo_options": "kompl. Munition", + "complex_damage_options": "kompl. Schaden", "composure": "Selbstbeherrschung", "condition_monitor": "Monitor", "config": "Einstellungen", + "configdamagemonitor": "Modifikatoren für den Schadensmonitor", + "configgenericrolls": "Standardwerte für Generische Würfel(nur Langer Header)", + "configreset": "Werte zurücksetzen", + "configtabs": "Header und Tabs ", "conjuration_title": "Herbeirufen", "conjuring": "Beschwören", "conjuring_expertise": "+3", "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", - "conjuring_specific": "spezifische Boni ↓", "conjuring_specialisation": "+2", + "conjuring_specific": "spezifische Boni ↓", + "contacs_function": "Function", + "contacs_loyalty": "Loyalität", + "contact_influence_short": "Einfluss", "contacts": "Connections", + "contacts_influence": "Connection einfluss", + "copyright": "©", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "count": "Anzahl", + "cr_attackrating": "Angriffswert", + "cr_damage": "damage", + "cr_defenserating": "Verteidigungswert", + "cr_description": "Beschreibung", + "cr_rollbonus": "Automatische Erfolge", + "cr_specialisation": "Kopfzeile Spezialisirung", + "cr_titel": "Kopfzeile", + "cr_titelsec": "Kopfzeile-Sekundär", + "cr_tracker": "Token zum Tracker hinzufügen", + "cr_warning": "Warnung", + "cr_weaponnname": "Angriff-Bezeichnung", "customization_explanation": "Hier können Standardwerte für die Würfe im Bereich 'Generische Würfelwürfe' festgelegt werden.", "customization_monitors": "Anpassung der Schadensmonitore", + "customrolls": "Benutzer Proben", + "cyberware": "Cyberware/bioware", "damage": "Schaden", "damage_base": "Grundschaden", "damage_title": "Schaden:", "damage_type_title": "Schadensart:", "damage_value": "Schaden", + "darkmode": "Darkskin", + "decompilesprite": "Dekompilieren", "defense": "Verteidigungswurf", "defense_autosoak": "Autoerfolge beim Schadenswiderstand", + "defense_autosoakshort": "Autoerfolge", "defense_pool": "Verteidigungspool", + "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", + "defense_soak": "Schadenswiderstand", "defense_soakpool": "Schadenswiderstandspool", "derivatives": "Abgeleitete Werte", "detection_air": "Wahrn. (Luft)", @@ -142,21 +192,45 @@ "detection_plant": "Wahrn. (Pflanze)", "detection_task": "Wahrn. (Helfer)", "detection_water": "Wahrn. (Wasser)", + "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", + "dicepool": "Würfelpool", + "difficulty": "Schw.", + "display_Karma": "Karma", + "display_Karmatotal": "Karma Gesamt", + "display_age": "Alter", "display_agility": "Geschicklichkeit", "display_all_skills": "alle Fertigkeiten sichtbar machen", + "display_all_actions": "alle Handlungen sichtbar machen", + "hide_illegal": "illegale Aktionen ausblenden", "display_body": "Konstitution", "display_charisma": "Charisma", "display_edge": "Edge", + "display_essenz": "Essenz", + "display_gender": "Geschlecht", + "display_heat": "Fandungsstufe", "display_intuition": "Intuition", "display_logic": "Logik", "display_magic": "Magie", + "display_magicdurationmod": "Malus (Dauer: A)", + "display_magicgrade": "Initiatengrad", + "display_magictype": "Magie/Resonanz", + "display_metatype": "Metatyp", + "display_name": "Name", "display_reaction": "Reaktion", + "display_reputation": "Ruf", "display_resonance": "Resonanz", + "display_sins": "SINs", + "display_sizeunit": " m", + "display_sizeweight": "Größe/Größe", + "display_streetname": "Straßenname", "display_strength": "Stärke", + "display_weigthunit": " Kg", "display_willpower": "Willenskraft", + "dodge": "Ausweichen", "done": "Fertig", "double": "(x2)", + "duration": "Dauer", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -166,14 +240,16 @@ "endscene": "Nulstil", "exotic": "Exotisch", "exoticmelee": "Exotische Nahkampfwaffe", - "expertise": "  Expertise", "exp_short": "Exp.", + "expertise": "  Expertise", + "filter": "Suche", "fire": "Feuer", "firemode_am": "AM", "firemode_choice": "Feuermodus wählen:", "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", "health_air": "Heilung (Luft)", @@ -187,13 +263,20 @@ "health_task": "Heilung (Helfer)", "health_water": "Heilung (Wasser)", "heavypistol": "Schwere Pistole", + "hide": "Verbergen?", + "hide_actionmonitor": "Handlungsmonitor ausblenden(nur kompakter Header)", + "hide_customrolls": "Benutzerdefinirte Proben ausblenden", + "hide_edge": "Edgemonitor ausblenden(nur kompakter Header)", + "hide_magictab": "Tab Magie anzeigen", + "hide_matrixtab": "Tab Marix anzeigen", + "hide_riggingtab": "Tab Rigger anzeigen", "hide_skills_without_ranks": "Fertigkeiten ohne Punkte ausblenden", "hm": "HM", "hmam": "HM/AM", "hmsm": "HM/SM", "hmsmam": "HM/SM/AM  ", "holdout": "Holdout-Pistolen", - "hide": "Verbergen?", + "illigaloperation": "Illegale Matrixhandlung \r\n(Overwatchwert wird angepasst)", "illusion_air": "Illusion (Luft)", "illusion_beast": "Illusion (Tier)", "illusion_blood": "Illusion (Blut)", @@ -207,20 +290,37 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "iniphys": "Initiative (physisch)", + "inidicematrix": "Initiativewürfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", + "iniphys": "Initiative (physisch)", "initiative": "Initiative", + "initiative_short": "Ini", "initiative_title": "Nebenhandlungen", + "int_wil": "INT + WIL", "intuition": "Intuition", "intuition_short": "INT", - "int_wil": "INT + WIL", "invoked_spirits": "Vorhandene Geister", + "jsonimport": "Json import", + "jsonimporthelp": "Drucke den Charakter aus und wähle als Ausgabeformat: Shadowrun JSON Export\r\nKopiere den Inhalt der JSON-Datei in das untenstehende Textfeld\r\nKlicke auf \"JSON Import starten\" (der Import kann ein paar Sekunden dauern)", + "jsonimportstart": "Json import starten", "judgeintent": "Menschenkenntnis", - "lightpistol": "Leichte Pistole", + "kf_ed": "Editor", + "kf_ed_title": "Du kannst die Handlung Datei editieren durchführen, ohne die passende Zugangsstufe für die betroffene Datei zu haben. Du musst die Datei allerdings entdecken können.", + "knowledge": "Wissensfertigkeiten", + "komplexform": "Komplexe Formen", + "lagemode": "Große Schrift", + "language": "Sprache", + "language_level1": "Grundkentniss", + "language_level2": "Spezalisiert", + "language_level3": "Experte", + "language_levelm": "Muttersprache", + "level": "Stufe", "liftcarry": "Heben & Tragen", + "lightpistol": "Leichte Pistole", + "log_int": "LOG + INT", "logic": "Logik", "logic_short": "LOG", - "log_int": "LOG + INT", + "longheader": "Langer Header", "machinegun": "Maschinengewehr", "machinepistol": "Automatikpistole", "magic": "Magie", @@ -239,26 +339,131 @@ "manipulation_task": "Manip. (Helfer)", "manipulation_water": "Manip. (Wasser)", "matrix": "Matrix", + "matrix_attack_corruption_title": "Schleichen", + "matrix_attack_corruption_title_short": "Schl.", + "matrix_aw_title": "Angrifswert", + "matrix_vw_title": "Verteidigungswert", + "matrix_aw_title_short": "AW", + "matrix_vw_title_short": "VW", + "matrix_divmod": "Differenz Modifikator", + "matrix_attack_score_title": "Angriff", + "matrix_dataprocessing_score_title": "Datenverarbeitung", + "matrix_dataprocessing_score_title_short": "DV.", + "matrix_fw_score_title": "Firewall", + "matrix_fw_score_title_short": "FW.", + "matrix_rauschen_title": "Rauschen", + "matrix_schaden_title": "Schaden", + "matrix_schaden_title_short": "Dmg.", + "matrix_schadenmax_title": "Maximal Schaden", + "matrixaction_as": "Ausstöpseln", + "matrixaction_bf": "Brute Force", + "matrixaction_bv": "Befehl vortäuchen", + "matrixaction_db": "Datenbombe entschärfen", + "matrixaction_dbl": "Datenbombe legen", + "matrixaction_dc": "Datei cracken", + "matrixaction_de": "Datei editieren", + "matrixaction_def": "Abwehr", + "matrixaction_def2": "Geräteabwehr", + "matrixaction_ds": "Datenspike", + "matrixaction_dv": "Datei verschlüßeln", + "matrixaction_gf": "Gerät formatieren", + "matrixaction_gn": "Gerät neu starten", + "matrixaction_gs": "Gerät steuern", + "matrixaction_gsi": "Gerät steuern(illegal)", + "matrixaction_hs": "Hineinspringen", + "matrixaction_ht": "Hintertür benutzen", + "matrixaction_ia": "Icon aufspüren", + "matrixaction_ml": "Matrixsignatur löschen", + "matrixaction_ms": "Matrixsuche", + "matrixaction_mw": "Matrix Wahrnehmung", + "matrixaction_ob": "Overwatch-Wert bestimmen", + "matrixaction_pa": "Programm abstürzen lassen", + "matrixaction_ps": "Prüfsummensuche", + "matrixaction_so": "Sondieren", + "matrixaction_ss": "Signal stören", + "matrixaction_tg": "Teergrube", + "matrixaction_ua": "Übertragung abfangen", + "matrixaction_vs": "Verstecken", + "matrixactions": "Matrix-Handlungen", + "matrixdeck": "Deck/Persona", + "matrixprograms": "Matrix-Programme", + "matrixskills": "Matrixfertigkeiten", + "matrixsprites": "Sprites", + "max": "Max", + "akt": "Aktueller Wert", + "assosiatewithattack": "Mit Angriffs-Attribut verbunden", + "assosiatewithcorruption": "Mit Schleicher-Attribut verbunden", + "assosiatewithattack_short": "(Angriff)", + "assosiatewithcorruption_short": "(Schleicher)", + "dvtotaldesc": "Datenverarbeitung+Modifikator+Toolbox", "memory": "Erinnerungsvermögen", + "mh_ag_dv": "AG+DV", + "mh_ag_dv_title": "Angriff+Datenverarbeitung", + "mh_bombpool_title": "Datenbombestufe Stufe", + "mh_cha_dv": "CHA+DV", + "mh_cha_dv_title": "Charisma+Datenverarbeitung", + "mh_cryptpool": "Stufe", + "mh_cryptpool_title": "Verschlüsselungs Stufe", + "mh_devicepool_title": "Geräte Stufe", + "mh_dv_gs": "DV+GS", + "mh_dv_gs_title": "Datenverarbeitung+Gerätestufe(über modifikator eintragen)", + "mh_dv_sch": "DV+Sch", + "mh_dv_sch_title": "Datenverarbeitung+Schleicher", + "mh_fw_dv": "FW+DV", + "mh_fw_dv_title": "Firewall+Datenverarbeitung", + "mh_fw_fw": "FW(*2)", + "mh_fw_fw_title": "Firewall * 2", + "mh_fw_sch": "FW+SCH", + "mh_fw_sch_title": "Firewall+Schleicher", + "mh_int_cr": "INT+CR", + "mh_int_cr_title": "Intuition+Craken", + "mh_int_dv": "INT+DV", + "mh_int_dv_title": "Intuition+Datenverarbeitung", + "mh_int_el": "INT+EL", + "mh_int_el_title": "Intuition+Elektronik", + "mh_int_fw": "INT+FW", + "mh_int_fw_title": "Intuition+Firewall", + "mh_log_cr": "LOG+CR", + "mh_log_cr_title": "Logik+Craken", + "mh_log_el": "LOG+EL", + "mh_log_el_title": "Logik+Elektronik", + "mh_log_fW_title": "Logik+Firewall", + "mh_log_fw": "LOG+FW", + "mh_log_wil": "LOG+WIL", + "mh_log_wil_title": "Logik+Willenskraft", + "mh_sch_sch": "SCH(*2)", + "mh_sch_sch_title": "Schleicher * 2", + "mh_wil_dv": "WIL+DV", + "mh_wil_dv_title": "Willenskraft+Datenverarbeitung", + "mh_wil_el": "WIL+EL", + "mh_wil_el_title": "Willenskraft+Elektronik", + "mh_wil_fw": "WIL+FW", + "mh_wil_fw_title": "Willenskraft+Firewall", + "mh_wil_sch": "WIL+SCH", + "mh_wil_sch_title": "Willenskraft+Schleicher", "minor_action_five": "Neben #5", "minor_action_four": "Neben #4", "minor_action_one": "Neben #1", "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mods_ammo_title": "Schadensmodifikator (Munition)", "mod_conjuring": "Allgemeiner Beschwörenmodifikator", "mod_magic": "Allgemeiner Magiemodifikator", "mod_spells": "Allgemeiner Zaubereimodifikator", "mod_wounds": "Modifikator (Wundabzüge)", + "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", "monitor_modifier_stun": "Modifikator geistiger Monitor", + "nachteil": "Nachteil", + "name": "Name", "nb_hits": "Erfolge", + "nb_hits_conncetion": "Erfolge (Connetion)", "nb_hits_drain": "Erfolge (Entzug)", "nb_hits_spirit": "Erfolge (Geist)", + "nb_hits_sprite": "Erfolge (Sprite)", "noedge": "Du hast kein Edge.", - "notes": "Notizen", "not_implemented_yet": "Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt", + "notes": "Notizen", "offense": "Angriffswurf", "option_am": "AM", "option_em": "nur EM", @@ -268,10 +473,18 @@ "option_hmsmam": "HM/SM/AM", "option_sm": "SM", "option_smam": "SM/AM", - "phys": "körperlich", + "optionlarulearmor1": "Optionale Regel, Pro 4 Punkte Rüstung erhöhensich die Autoerfolge beim Schadenswiederstand um 1.", + "optionlarulearmor2": "Automatische Berechnung durch aktive Rüstung aktivieren", + "personaldata": "Persönliche Daten", + "phys": "Körperlich", "phys_short": "K", "phys_short_shifted": "  K", "plant": "Pflanze", + "please_choose_relevant_magic_section": "Bitte wähle relevante Bereiche aus:", + "pool": "Pool", + "poolmod": "Pool/Modifier", + "poolmodedg": "Pool/Modifier/Edge", + "poolmodtotal": "Pool/Modifier/Total", "pp_five": "1.25", "pp_four": "1.00", "pp_none": "0.00", @@ -279,8 +492,51 @@ "pp_six": "1.50", "pp_three": "0.75", "pp_two": "0.50", + "prgan": "Ausnutzen", + "prgan_title": "Der Verteidigungswert der Gegenseite sinkt bei\r\ndeinen Hacking-Versuchen um 2.", + "prgas": "Aufspüren", + "prgas_title": "Wenn du die Handlung Icon aufspüren durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für\r\ndiese Handlung ausgegeben werden, sonst verfällt er.", + "prgbf": "Biofeedback", + "prgbf_title": "Verursacht bei einem Matrixangriff Betäubungsschaden\r\n(gegen ein Ziel in der VR mit kaltem Sim)\r\nbzw. Körperlichen Schaden (gegen ein Ziel in der VR mit\r\nheißem Sim) statt Matrixschaden.", + "prgbff": "Biofeedbackfilter", + "prgbff_title": "Du kannst Biofeedback-Schaden mit\r\nGerätestufe oder Konstitution statt mit Willenskraft\r\nwiderstehen.\r\n", + "prgbm": "Babymonitor", + "prgbm_title": "Gibt dir deinen gegenwärtigen Overwatch-Wert an, ohne dass dafür eine Handlung nötig ist.", + "prgbo": "Blackout", + "prgbo_title": "Ähnlich wie das Programm Biofeedback, kann\r\naber nur Betäubungsschaden verursachen.", + "prged": "Editieren", + "prged_title": "Wenn du eine Handlung Datei editieren durchführst, erhältst du 1 Edge; dieser Punkt muss sofort für diese Handlung ausgegeben werden, sonst verfällt er.", + "prges": "Entschärfen", + "prges_title": "Du kannst dem Schaden aus einer Datenbombe\r\nmit Gerätestufe oder Konstitution widerstehen", + "prgess": "Entschlüsselung", + "prgess_title": "+2 Würfel für die Handlung Datei cracken.", + "prgfe": "Fessel", + "prgfe_title": "Wenn du einem Ziel Matrixschaden zufügst, belegst\r\ndu es zusätzlich mit einer Linksperre.\r\n", + "prgga": "Gabel", + "prgga_title": "Du kannst zwei Ziele mit einer einzelnen Matrixhandlung\r\ntreffen, ohne den Würfelpool aufzuteilen. Jedes\r\nZiel verteidigt sich mit einem eigenen Würfelpool; die\r\nAuswirkungen werden separat bestimmt.", + "prgko": "Konfigurator", + "prgko_title": "Du kannst eine alternative Attributanordnung für dein PAN abspeichern und zu dieser wechseln, statt nur zwei Attribute auszutauschen.", + "prgonoff": "AN/AUS", + "prgpa": "Panzerung", + "prgpa_title": "+2 zum Verteidigungswert.", + "prgsk": "Schmöker", + "prgsk_title": "Wenn du eine Handlung Matrixsuche durchführst,erhältst du 1 Edge; dieser Punkt muss sofort fürdiese Handlung ausgegeben werden, sonst verfällt er.", + "prgsr": "Signalreiniger", + "prgsr_title": "Senkt den Rauschenwert um 2", + "prgss": "Splitterschutz", + "prgss_title": "Du kannst Schaden durch eine Datenbombe\r\nmit Gerätestufe oder Konstitution statt mit Firewall\r\nwiderstehen.", + "prgtb": "Toolbox", + "prgtb_title": "+1 auf Datenverarbeitung", + "prgtk": "Tarnkappe", + "prgtk_title": "Wenn du die Handlung Verstecken durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für diese\r\nHandlung ausgegeben werden, sonst verfällt er.", + "prgut": "Übertakten", + "prgut_title": "+2 Würfel für eine Matrixhandlung. Einer der Würfel muss der Schicksalswürfel sein", + "prgvm": "Virtuelle Maschine", + "prgvm_title": "zusätzliche Programmslots; bei Angriffen erleidest du 1 zusätzliches Kästchen Matrixschaden,gegen das kein Widerstand geleistet werden kann.", + "prgvs": "Verschlüsselung", + "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", - "ranged_weapons": "Fernkampfwaffen", + "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", "range_long": "weit", @@ -288,9 +544,12 @@ "range_title": "Reichweiten (Meter)", "range_vclose": "sehr nah", "range_vlong": "sehr weit", + "ranged_weapons": "Fernkampfwaffen", + "rea_int": "REA + INT", "reaction": "Reaktion", "reaction_short": "REA", - "rea_int": "REA + INT", + "reffernce": "Refferrenz", + "registersprite": "Registrieren", "reload": "Nachladen", "reload_g": "Gurtmunition (g)", "reload_i": "internes Magazin (i)", @@ -299,18 +558,43 @@ "reload_t": "Trommelmagazin (t)", "reload_tr": "Trommel. aufklappbar (tr)", "reload_v": "Vorderlader", + "reroll": "neu würfeln", + "rerolling": "misserfolge neu gewürfelt", "reset": "Zurücksetzen", + "reset_mskills": "Magische Fertigkeiten zurücksetzen", "reset_skills": "Fertigkeiten zurücksetzen", "resonance": "Resonanz", "resonance_short": "RES", + "riggign_skills": "Rigger-Fertigkeiten", "rigging": "Rigger", + "rigging_Drones": "Dronenanzahl", + "rigging_console": "Rigger-Konsole", + "rigging_control": "Rigger-Kontrolle", + "rigging_level": "Gerätestufe", "roll": "Würfeln", + "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "schwellenwert": "Schwellenwert", + "schwund": "Schwund", + "schwunddrain": "Schwund wiederstand", + "section_magic_adept_powers_title": "Adeptenkräfte", + "section_magic_alchemy_title": "Alchemie", + "section_magic_conjuration_title": "Beschwören", + "section_magic_focus_creation_title": "Fokusbau", + "section_magic_rituals_title": "Rituale", + "section_magic_skills_title": "Magische Fertigkeiten", + "section_magic_spells_title": "Zauber", + "sel": "sel.", "select_token": "Tokenwurf", + "shock": "B(e)", + "shock_short": "B(e)", + "shock_short_shifted": "  B(e)", + "shoot": "schießen", "shotgun": "Schrotflinte", + "showdescription": "Beschreibung anzeigen", + "showdescription_short": "anz.", "showinchat": "im Chat posten", - "skillroll": "Fertigkeitswurf", - "skills": "Fertigkeiten", + "sindescplaceholder": "Lizenzen/Bemerkungen", "skill_astral": "Astral", "skill_astral_attribute": "verwendetes Attribut für Proben auf die Fertigkeit", "skill_athletics": "Athletik", @@ -330,36 +614,60 @@ "skill_outdoors": "Natur", "skill_perception": "Wahrnehmung", "skill_piloting": "Steuern", + "skill_pool_title": "Standardwert für generischer Probenwurf", "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", "skill_stealth": "Heimlichkeit", + "skill_task": "Tasken", + "skillroll": "Fertigkeitswurf", + "skills": "Fertigkeiten", "sm": "SM", "smam": "SM/AM", + "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", "soak": "Schadenswiderstand", - "specialisation": "  Spezialisierung", + "soak_title": "Standardwert für Enzugswurf", + "sozialbonus": "Sozial", "spec_short": "Spez.", + "specialisation": "  Spezialisierung", + "spell_bonus_combat": "Kampf", + "spell_bonus_detection": "Wahrnehmung", + "spell_bonus_health": "Heilung", + "spell_bonus_illusion": "Illusion", + "spell_bonus_manipulation": "Manipulation", + "spell_category": "Kategorie", + "spell_details": "Zauberdetails", + "spell_drain": "Entzug", + "spell_drain_area": "Fläche+", + "spell_drain_code": "Entzugscode", + "spell_duration": "Dauer", + "spell_range": "Reichweite", + "spell_resist": "Probe", + "spell_type": "Art", + "spelldrainampup": "Hochdrehen", + "spelldrain": "Entzug", "spells": "Zauber", - "spells_health": "Heilung", "spells_combat": "Kampf", "spells_combat_direct": "Kampf (direkt)", "spells_combat_indirect": "Kampf (indirekt)", - "spell_drain_code": "Entzugscode", + "spells_detection": "Wahrnehmung", + "spells_rules": "Zauberbeschreibung", + "show_rules": "Beschreibung anzeigen", + "hide_rules": "Beschr. verbergen", "spells_duration_i": "S", "spells_duration_l": "ZB", - "spells_duration_s": "A", "spells_duration_p": "P", + "spells_duration_s": "A", + "spells_health": "Heilung", "spells_illusion": "Illusion", "spells_manipulation": "Manipulation", - "spells_detection": "Wahrnehmung", "spells_range_b": "B", "spells_range_bf": "BF", "spells_range_bff": "BF (F)‎", - "spell_resist": "Probe", - "spells_resist_choose": "Widerstand auswählen", "spells_resist_bodstr": "vs KON + STÄ", "spells_resist_bodwil": "vs KON + WIL", + "spells_resist_choose": "Widerstand auswählen", "spells_resist_doubleforce": "vs Kraftstufe×2", "spells_resist_objectresistance": "vs Objektwiderstand", "spells_resist_perc": "vs INT + Wahrnehmung", @@ -371,30 +679,27 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", - "spell_bonus_combat": "Kampf", - "spell_bonus_detection": "Wahrnehmung", - "spell_bonus_health": "Heilung", - "spell_bonus_illusion": "Illusion", - "spell_bonus_manipulation": "Manipulation", - "spell_category": "Kategorie", - "spell_details": "Zauberdetails", - "spell_drain": "Entzug", - "spelldrainampup": "Hochdrehen", - "spell_drain_area": "Fläche+", - "spell_duration": "Dauer", - "spell_range": "Reichweite", - "spell_type": "Art", - "spirit_fire": "Feuergeist", - "spirit_water": "Wassergeist", "spirit_air": "Luftgeist", - "spirit_earth": "Erdgeist", - "spirit_man": "Menschengeist", "spirit_beast": "Tiergeist", - "spirit_task": "Helfergeist", - "spirit_guardian": "Beschützergeist", - "spirit_plant": "Pflanzengeist", "spirit_blood": "Blutgeist", + "spirit_earth": "Erdgeist", + "spirit_fire": "Feuergeist", + "spirit_guardian": "Beschützergeist", + "spirit_man": "Menschengeist", + "spirit_plant": "Pflanzengeist", + "spirit_task": "Helfergeist", + "spirit_water": "Wassergeist", "sportrifle": "Sportgewehr", + "sprite_ds": "Daten-Sprite", + "sprite_ds_basepowers": "Tarnung, Wasserzeichen", + "sprite_is": "Infiltrator-Sprite", + "sprite_is_basepowers": "Spuk, Unterdrücken", + "sprite_ks": "Kurier-Sprite", + "sprite_ks_basepowers": "Cookie, Hash", + "sprite_ms": "Maschinen-Sprite", + "sprite_ms_basepowers": "Diagnose, Stabilität, Übernehmen", + "sprite_ss": "Störr-Sprite", + "sprite_ss_basepowers": "Elektronensturm, Falle", "strength": "Stärke", "strength_short": "STÄ", "stun": "Betäubung", @@ -402,8 +707,8 @@ "stun_short_shifted": "  B", "submachinegun": "Maschinenpistole", "summoner": "Herbeirufer", - "task": "Helfer", "taser": "Taser", + "task": "Helfer", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -416,23 +721,60 @@ "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", "title_physical": "körperlich", - "title_stun": "geistig", + "title_shock": "Betäubung(e)", + "title_stun": "Betäubung", "title_total_wounds": "Gesamtwert (Wundabzüge)", - "total": "Total", + "title_wounds": "Wundabzüge", + "total": "Gesamt", + "total_sort": "ges.", "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", "use_wilddie": "Schicksalswürfel verwenden?", "use_wilddie_short": "Schicksalswürfel", + "vehicle_clearsight": "Clearsight", + "vehicle_elwarfare": "El. Kriegsführung", + "vehicle_handling": "handling", + "vehicle_manoever": "Manövrieren", + "vehicle_rigging": "riggen", + "vehicle_stealth": "Tarnkappe", + "vehicle_weappon1": "Waffe1", + "vehicle_weappon2": "Waffe2", + "vehicles": "Fahrzeuge", + "vehicles_armor": "Panz.", + "vehicles_art": "Art", + "vehicles_body": "Rumpf", + "vehicles_distance": "zurückgelegte Dist.", + "vehicles_dmg": "Schaden", + "vehicles_dmgmod": "Malus durch schaden", + "vehicles_evade": "Ausweichen", + "vehicles_hand": "Handl.", + "vehicles_handling": "Handling", + "vehicles_interv": "Interv.", + "vehicles_pilot": "Pilot", + "vehicles_sensor": "Sens.", + "vehicles_show_autosoft": "Autosoft anzeigen.", + "vehicles_speed": "Gesch.", + "vehicles_speed_long": "Geschwindigkeit", + "vehicles_speedmax": "Geschw. Max", + "vehicles_speedmoddesc": "Malus durch geschwindigkeit", + "vehicles_speedup": "beschl.", + "vehicles_vel": "Beschl.", + "vehicles_velakt": "Akt. Beschleunigung", + "vehicles_velocity": "Beschleunigung", + "vorteil": "Vorteil", + "vorteilenachteile": "Vorteile/Nachteile", "water": "Wasser", - "weapon_attackrating": "Angriffswert", "weapon_attack_value_title": "Angriffswert:", + "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", - "wilddie": "Schicksalswürfel (W6)", + "where": "Wo", + "wilddie": "Schicksalswürfel", + "wilddie_title": "Schicksalswürfel", + "wilddiewarning": "Achtung,2en gelten beim prüfen von Fehlschlägen", "willpower": "Willenskraft", "willpower_short": "WIL", - "yourresult": "Dein Ergebnis: ", - "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." -} + "yourresult": "Dein Ergebnis: " +} \ No newline at end of file diff --git a/Shadowrun6th-German/translations/de.json b/Shadowrun6th-German/translations/de.json index d97c1df31b..6c29739305 100644 --- a/Shadowrun6th-German/translations/de.json +++ b/Shadowrun6th-German/translations/de.json @@ -1,6 +1,14 @@ { "0": "keine Würfel", "1": "1W6", + "2": "2W6", + "3": "3W6", + "4": "4W6", + "5": "5W6", + "6": "6W6", + "7": "7W6", + "8": "8W6", + "9": "9W6", "10": "10W6", "11": "11W6", "12": "12W6", @@ -11,7 +19,6 @@ "17": "17W6", "18": "18W6", "19": "19W6", - "2": "2W6", "20": "20W6", "21": "21W6", "22": "22W6", @@ -24,28 +31,24 @@ "29": "29W6", "2B": "2B", "2K": "2K", - "3": "3W6", "3B": "3B", "3K": "3K", - "4": "4W6", "4B": "4B", "4K": "4K", - "5": "5W6", "5B": "5B", "5K": "5K", - "6": "6W6", "6B": "6B", "6K": "6K", - "7": "7W6", "7B": "7B", "7K": "7K", - "8": "8W6", - "9": "9W6", "act_banishing": "Verbannung eines Geistes", + "act_focus": "Fokus", + "act_ritual": "Ritualhandlung durchführen", "act_spellcasting": "Wirken eines Zaubers", "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", - "adeptpower": "Adeptenkraft", + "action": "Handlung", + "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", "adept_longdesc": "Regeltext", @@ -53,10 +56,14 @@ "adept_powers": "Adeptenkräfte", "adept_pp": "Kosten", "adept_showchat": "Im Chat anzeigen", + "adeptpower": "Adeptenkraft", + "adeptpowerpoints": "Kraftpunkte", "agility": "Geschicklichkeit", "agility_short": "GES", "am": "AM", "ammo_apds": "APDS-Munition", + "ammo_clip": "Munition im Clip", + "ammo_clipsize": "Magazin Größe", "ammo_damage": "Schaden (Munition)", "ammo_explosive": "Explosivmunition", "ammo_flechette": "Flechettemunition", @@ -69,31 +76,42 @@ "ammo_standard": "Standardmunition", "ammo_standardac": "Sturmkanonenmunition", "ammo_title": "Munition", + "ammo_total": "Anzahl Total", + "armor": "Panzerung", + "armor_selected": "Wird getragen", "assaultcannon": "Sturmkanone", "assaultrifle": "Sturmgewehr", - "attackroll": "Angriffswurf", - "attacks": "Angriffe", "attack_dice_pool": "Angriffswurf", "attack_value": "Angriffswert", "attack_value_mod_ammo_title": "Angriffswertmodifikator (Munition)", + "attackroll": "Angriffswurf", + "attackrollmulti": "Mehrfachangeriff", + "attacks": "Kampf", + "attrib1": "Attribute 1", + "attrib2": "Attribute 2", "attributeorskill": "Attributs- oder Fertigkeitswurf", "attributes": "Attribut", + "auto": "Auto.", + "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", "banishing_title": "Verbannen", + "basevalues": "Grundwerte", "basis": "Basis", "beast": "Rang", "blades": "Klingen", + "block": "Block", "blood": "Blut", + "bod_wil": "KON + WIL", "body": "Konstitution", "body_short": "KON", - "bod_wil": "KON + WIL", "carbine": "Karabiner", + "cha_wil": "CHA + WIL", "character": "Charakter", - "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia", + "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", "charisma": "Charisma", "charisma_short": "CHA", - "cha_wil": "CHA + WIL", + "check": "Probe", "close_combat_weapons": "Nahkampfwaffen", "clubs": "Knüppel", "combat_air": "Kampf (Luft)", @@ -102,34 +120,66 @@ "combat_earth": "Kampf (Erde)", "combat_fire": "Kampf (Feuer)", "combat_guardian": "Kampf (Beschützer)", + "combat_information": "Initiative & Verteidigung", "combat_man": "Kampf (Mensch)", "combat_plant": "Kampf (Pflanze)", + "combat_skills": "Kampffertigkeiten", "combat_task": "Kampf (Helfer)", "combat_water": "Kampf (Wasser)", - "complex_damage_options": "komplexer Schaden", - "complex_ammo_options": "komplexe Munition", + "compilesprite": "Kompilieren", + "complex_ammo_options": "kompl. Munition", + "complex_damage_options": "kompl. Schaden", "composure": "Selbstbeherrschung", "condition_monitor": "Monitor", "config": "Einstellungen", + "configdamagemonitor": "Modifikatoren für den Schadensmonitor", + "configgenericrolls": "Standardwerte für Generische Würfel(nur Langer Header)", + "configreset": "Werte zurücksetzen", + "configtabs": "Header und Tabs ", "conjuration_title": "Herbeirufen", "conjuring": "Beschwören", "conjuring_expertise": "+3", "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", - "conjuring_specific": "spezifische Boni ↓", "conjuring_specialisation": "+2", + "conjuring_specific": "spezifische Boni ↓", + "contacs_function": "Function", + "contacs_loyalty": "Loyalität", + "contact_influence_short": "Einfluss", "contacts": "Verbindungen", + "contacts_influence": "Connection einfluss", + "copyright": "©", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "count": "Anzahl", + "cr_attackrating": "Angriffswert", + "cr_damage": "damage", + "cr_defenserating": "Verteidigungswert", + "cr_description": "Beschreibung", + "cr_rollbonus": "Automatische Erfolge", + "cr_specialisation": "Kopfzeile Spezialisirung", + "cr_titel": "Kopfzeile", + "cr_titelsec": "Kopfzeile-Sekundär", + "cr_tracker": "Token zum Tracker hinzufügen", + "cr_warning": "Warnung", + "cr_weaponnname": "Angriff-Bezeichnung", "customization_explanation": "Hier können Standardwerte für die Würfe im Bereich 'Generische Würfelwürfe' festgelegt werden.", "customization_monitors": "Anpassung der Schadensmonitore", + "customrolls": "Benutzer Proben", + "cyberware": "Cyberware/bioware", "damage": "Schaden", "damage_base": "Grundschaden", "damage_title": "Schaden:", "damage_type_title": "Schadensart:", "damage_value": "Schaden", + "darkmode": "Darkskin", + "decompilesprite": "Dekompilieren", "defense": "Verteidigungswurf", "defense_autosoak": "Autoerfolge beim Schadenswiderstand", + "defense_autosoakshort": "Autoerfolge", "defense_pool": "Verteidigungspool", + "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", + "defense_soak": "Schadenswiderstand", "defense_soakpool": "Schadenswiderstandspool", "derivatives": "Abgeleitete Werte", "detection_air": "Wahrn. (Luft)", @@ -142,21 +192,45 @@ "detection_plant": "Wahrn. (Pflanze)", "detection_task": "Wahrn. (Helfer)", "detection_water": "Wahrn. (Wasser)", + "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", + "dicepool": "Würfelpool", + "difficulty": "Schw.", + "display_Karma": "Karma", + "display_Karmatotal": "Karma Gesamt", + "display_age": "Alter", "display_agility": "Geschicklichkeit", "display_all_skills": "alle Fertigkeiten sichtbar machen", + "display_all_actions": "alle Handlungen sichtbar machen", + "hide_illegal": "illegale Aktionen ausblenden", "display_body": "Konstitution", "display_charisma": "Charisma", "display_edge": "Edge", + "display_essenz": "Essenz", + "display_gender": "Geschlecht", + "display_heat": "Fandungsstufe", "display_intuition": "Intuition", "display_logic": "Logik", "display_magic": "Magie", + "display_magicdurationmod": "Malus (Dauer: A)", + "display_magicgrade": "Initiatengrad", + "display_magictype": "Magie/Resonanz", + "display_metatype": "Metatyp", + "display_name": "Name", "display_reaction": "Reaktion", + "display_reputation": "Ruf", "display_resonance": "Resonanz", + "display_sins": "SINs", + "display_sizeunit": " m", + "display_sizeweight": "Größe/Größe", + "display_streetname": "Straßenname", "display_strength": "Stärke", + "display_weigthunit": " Kg", "display_willpower": "Willenskraft", + "dodge": "Ausweichen", "done": "Fertig", "double": "(x2)", + "duration": "Dauer", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -166,14 +240,16 @@ "endscene": "Reset", "exotic": "Exotisch", "exoticmelee": "Exotische Nahkampfwaffe", - "expertise": "  Expertise", "exp_short": "Exp.", + "expertise": "  Expertise", + "filter": "Suche", "fire": "Feuer", "firemode_am": "AM", "firemode_choice": "Feuermodus wählen:", "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "ZB", + "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", "health_air": "Heilung (Luft)", @@ -187,13 +263,20 @@ "health_task": "Heilung (Helfer)", "health_water": "Heilung (Wasser)", "heavypistol": "Schwere Pistole", + "hide": "Verbergen?", + "hide_actionmonitor": "Handlungsmonitor ausblenden(nur kompakter Header)", + "hide_customrolls": "Benutzerdefinirte Proben ausblenden", + "hide_edge": "Edgemonitor ausblenden(nur kompakter Header)", + "hide_magictab": "Tab Magie anzeigen", + "hide_matrixtab": "Tab Marix anzeigen", + "hide_riggingtab": "Tab Rigger anzeigen", "hide_skills_without_ranks": "Fertigkeiten ohne Punkte ausblenden", "hm": "HM", "hmam": "HM/AM", "hmsm": "HM/SM", "hmsmam": "HM/SM/AM  ", "holdout": "Holdout-Pistolen", - "hide": "Verbergen?", + "illigaloperation": "Illegale Matrixhandlung \r\n(Overwatchwert wird angepasst)", "illusion_air": "Illusion (Luft)", "illusion_beast": "Illusion (Tier)", "illusion_blood": "Illusion (Blut)", @@ -207,20 +290,37 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "iniphys": "Initiative (physisch)", + "inidicematrix": "Initiativewürfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", + "iniphys": "Initiative (physisch)", "initiative": "Inititative", + "initiative_short": "Ini", "initiative_title": "Nebenhandlungen", + "int_wil": "INT + WIL", "intuition": "Intuition", "intuition_short": "INT", - "int_wil": "INT + WIL", "invoked_spirits": "Vorhandene Geister", + "jsonimport": "Json import", + "jsonimporthelp": "Drucke den Charakter aus und wähle als Ausgabeformat: Shadowrun JSON Export\r\nKopiere den Inhalt der JSON-Datei in das untenstehende Textfeld\r\nKlicke auf \"JSON Import starten\" (der Import kann ein paar Sekunden dauern)", + "jsonimportstart": "Json import starten", "judgeintent": "Menschenkenntnis", - "lightpistol": "Leichte Pistole", + "kf_ed": "Editor", + "kf_ed_title": "Du kannst die Handlung Datei editieren durchführen, ohne die passende Zugangsstufe für die betroffene Datei zu haben. Du musst die Datei allerdings entdecken können.", + "knowledge": "Wissensfertigkeiten", + "komplexform": "Komplexe Formen", + "lagemode": "Große Schrift", + "language": "Sprache", + "language_level1": "Grundkentniss", + "language_level2": "Spezalisiert", + "language_level3": "Experte", + "language_levelm": "Muttersprache", + "level": "Stufe", "liftcarry": "Heben & Tragen", + "lightpistol": "Leichte Pistole", + "log_int": "LOG + INT", "logic": "Logik", "logic_short": "LOG", - "log_int": "LOG + INT", + "longheader": "Langer Header", "machinegun": "Maschinengewehr", "machinepistol": "Automatikpistole", "magic": "Magie", @@ -239,26 +339,131 @@ "manipulation_task": "Manip. (Helfer)", "manipulation_water": "Manip. (Wasser)", "matrix": "Matrix", + "matrix_attack_corruption_title": "Schleichen", + "matrix_attack_corruption_title_short": "Schl.", + "matrix_aw_title": "Angrifswert", + "matrix_vw_title": "Verteidigungswert", + "matrix_aw_title_short": "AW", + "matrix_vw_title_short": "VW", + "matrix_divmod": "Differenz Modifikator", + "matrix_attack_score_title": "Angriff", + "matrix_dataprocessing_score_title": "Datenverarbeitung", + "matrix_dataprocessing_score_title_short": "DV.", + "matrix_fw_score_title": "Firewall", + "matrix_fw_score_title_short": "FW.", + "matrix_rauschen_title": "Rauschen", + "matrix_schaden_title": "Schaden", + "matrix_schaden_title_short": "Dmg.", + "matrix_schadenmax_title": "Maximal Schaden", + "matrixaction_as": "Ausstöpseln", + "matrixaction_bf": "Brute Force", + "matrixaction_bv": "Befehl vortäuchen", + "matrixaction_db": "Datenbombe entschärfen", + "matrixaction_dbl": "Datenbombe legen", + "matrixaction_dc": "Datei cracken", + "matrixaction_de": "Datei editieren", + "matrixaction_def": "Abwehr", + "matrixaction_def2": "Geräteabwehr", + "matrixaction_ds": "Datenspike", + "matrixaction_dv": "Datei verschlüßeln", + "matrixaction_gf": "Gerät formatieren", + "matrixaction_gn": "Gerät neu starten", + "matrixaction_gs": "Gerät steuern", + "matrixaction_gsi": "Gerät steuern(illegal)", + "matrixaction_hs": "Hineinspringen", + "matrixaction_ht": "Hintertür benutzen", + "matrixaction_ia": "Icon aufspüren", + "matrixaction_ml": "Matrixsignatur löschen", + "matrixaction_ms": "Matrixsuche", + "matrixaction_mw": "Matrix Wahrnehmung", + "matrixaction_ob": "Overwatch-Wert bestimmen", + "matrixaction_pa": "Programm abstürzen lassen", + "matrixaction_ps": "Prüfsummensuche", + "matrixaction_so": "Sondieren", + "matrixaction_ss": "Signal stören", + "matrixaction_tg": "Teergrube", + "matrixaction_ua": "Übertragung abfangen", + "matrixaction_vs": "Verstecken", + "matrixactions": "Matrix-Handlungen", + "matrixdeck": "Deck/Persona", + "matrixprograms": "Matrix-Programme", + "matrixskills": "Matrixfertigkeiten", + "matrixsprites": "Sprites", + "max": "Max", + "akt": "Aktueller Wert", + "assosiatewithattack": "Mit Angriffs-Attribut verbunden", + "assosiatewithcorruption": "Mit Schleicher-Attribut verbunden", + "assosiatewithattack_short": "(Angriff)", + "assosiatewithcorruption_short": "(Schleicher)", + "dvtotaldesc": "Datenverarbeitung+Modifikator+Toolbox", "memory": "Erinnerungsvermögen", + "mh_ag_dv": "AG+DV", + "mh_ag_dv_title": "Angriff+Datenverarbeitung", + "mh_bombpool_title": "Datenbombestufe Stufe", + "mh_cha_dv": "CHA+DV", + "mh_cha_dv_title": "Charisma+Datenverarbeitung", + "mh_cryptpool": "Stufe", + "mh_cryptpool_title": "Verschlüsselungs Stufe", + "mh_devicepool_title": "Geräte Stufe", + "mh_dv_gs": "DV+GS", + "mh_dv_gs_title": "Datenverarbeitung+Gerätestufe(über modifikator eintragen)", + "mh_dv_sch": "DV+Sch", + "mh_dv_sch_title": "Datenverarbeitung+Schleicher", + "mh_fw_dv": "FW+DV", + "mh_fw_dv_title": "Firewall+Datenverarbeitung", + "mh_fw_fw": "FW(*2)", + "mh_fw_fw_title": "Firewall * 2", + "mh_fw_sch": "FW+SCH", + "mh_fw_sch_title": "Firewall+Schleicher", + "mh_int_cr": "INT+CR", + "mh_int_cr_title": "Intuition+Craken", + "mh_int_dv": "INT+DV", + "mh_int_dv_title": "Intuition+Datenverarbeitung", + "mh_int_el": "INT+EL", + "mh_int_el_title": "Intuition+Elektronik", + "mh_int_fw": "INT+FW", + "mh_int_fw_title": "Intuition+Firewall", + "mh_log_cr": "LOG+CR", + "mh_log_cr_title": "Logik+Craken", + "mh_log_el": "LOG+EL", + "mh_log_el_title": "Logik+Elektronik", + "mh_log_fW_title": "Logik+Firewall", + "mh_log_fw": "LOG+FW", + "mh_log_wil": "LOG+WIL", + "mh_log_wil_title": "Logik+Willenskraft", + "mh_sch_sch": "SCH(*2)", + "mh_sch_sch_title": "Schleicher * 2", + "mh_wil_dv": "WIL+DV", + "mh_wil_dv_title": "Willenskraft+Datenverarbeitung", + "mh_wil_el": "WIL+EL", + "mh_wil_el_title": "Willenskraft+Elektronik", + "mh_wil_fw": "WIL+FW", + "mh_wil_fw_title": "Willenskraft+Firewall", + "mh_wil_sch": "WIL+SCH", + "mh_wil_sch_title": "Willenskraft+Schleicher", "minor_action_five": "Neben #5", "minor_action_four": "Neben #4", "minor_action_one": "Neben #1", "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mods_ammo_title": "Schadensmodifikator (Munition)", "mod_conjuring": "Allgemeiner Beschwörenmodifikator", "mod_magic": "Allgemeiner Magiemodifikator", "mod_spells": "Allgemeiner Zaubereimodifikator", "mod_wounds": "Modifikator (Wundabzüge)", + "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", "monitor_modifier_stun": "Modifikator geistiger Monitor", + "nachteil": "Nachteil", + "name": "Name", "nb_hits": "Erfolge", + "nb_hits_conncetion": "Erfolge (Connetion)", "nb_hits_drain": "Erfolge (Entzug)", "nb_hits_spirit": "Erfolge (Geist)", + "nb_hits_sprite": "Erfolge (Sprite)", "noedge": "Du hast kein Edge.", - "notes": "Notizen", "not_implemented_yet": "Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt", + "notes": "Notizen", "offense": "Angriffswurf", "option_am": "AM", "option_em": "nur EM", @@ -268,10 +473,18 @@ "option_hmsmam": "HM/SM/AM", "option_sm": "ZB", "option_smam": "SM/AM", - "phys": "körperlich", + "optionlarulearmor1": "Optionale Regel, Pro 4 Punkte Rüstung erhöhensich die Autoerfolge beim Schadenswiederstand um 1.", + "optionlarulearmor2": "Automatische Berechnung durch aktive Rüstung aktivieren", + "personaldata": "Persönliche Daten", + "phys": "Körperlich", "phys_short": "K", "phys_short_shifted": "  K", "plant": "Pflanze", + "please_choose_relevant_magic_section": "Bitte wähle relevante Bereiche aus:", + "pool": "Pool", + "poolmod": "Pool/Modifier", + "poolmodedg": "Pool/Modifier/Edge", + "poolmodtotal": "Pool/Modifier/Total", "pp_five": "1.25", "pp_four": "1.00", "pp_none": "0.00", @@ -279,8 +492,51 @@ "pp_six": "1.50", "pp_three": "0.75", "pp_two": "0.50", + "prgan": "Ausnutzen", + "prgan_title": "Der Verteidigungswert der Gegenseite sinkt bei\r\ndeinen Hacking-Versuchen um 2.", + "prgas": "Aufspüren", + "prgas_title": "Wenn du die Handlung Icon aufspüren durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für\r\ndiese Handlung ausgegeben werden, sonst verfällt er.", + "prgbf": "Biofeedback", + "prgbf_title": "Verursacht bei einem Matrixangriff Betäubungsschaden\r\n(gegen ein Ziel in der VR mit kaltem Sim)\r\nbzw. Körperlichen Schaden (gegen ein Ziel in der VR mit\r\nheißem Sim) statt Matrixschaden.", + "prgbff": "Biofeedbackfilter", + "prgbff_title": "Du kannst Biofeedback-Schaden mit\r\nGerätestufe oder Konstitution statt mit Willenskraft\r\nwiderstehen.\r\n", + "prgbm": "Babymonitor", + "prgbm_title": "Gibt dir deinen gegenwärtigen Overwatch-Wert an, ohne dass dafür eine Handlung nötig ist.", + "prgbo": "Blackout", + "prgbo_title": "Ähnlich wie das Programm Biofeedback, kann\r\naber nur Betäubungsschaden verursachen.", + "prged": "Editieren", + "prged_title": "Wenn du eine Handlung Datei editieren durchführst, erhältst du 1 Edge; dieser Punkt muss sofort für diese Handlung ausgegeben werden, sonst verfällt er.", + "prges": "Entschärfen", + "prges_title": "Du kannst dem Schaden aus einer Datenbombe\r\nmit Gerätestufe oder Konstitution widerstehen", + "prgess": "Entschlüsselung", + "prgess_title": "+2 Würfel für die Handlung Datei cracken.", + "prgfe": "Fessel", + "prgfe_title": "Wenn du einem Ziel Matrixschaden zufügst, belegst\r\ndu es zusätzlich mit einer Linksperre.\r\n", + "prgga": "Gabel", + "prgga_title": "Du kannst zwei Ziele mit einer einzelnen Matrixhandlung\r\ntreffen, ohne den Würfelpool aufzuteilen. Jedes\r\nZiel verteidigt sich mit einem eigenen Würfelpool; die\r\nAuswirkungen werden separat bestimmt.", + "prgko": "Konfigurator", + "prgko_title": "Du kannst eine alternative Attributanordnung für dein PAN abspeichern und zu dieser wechseln, statt nur zwei Attribute auszutauschen.", + "prgonoff": "AN/AUS", + "prgpa": "Panzerung", + "prgpa_title": "+2 zum Verteidigungswert.", + "prgsk": "Schmöker", + "prgsk_title": "Wenn du eine Handlung Matrixsuche durchführst,erhältst du 1 Edge; dieser Punkt muss sofort fürdiese Handlung ausgegeben werden, sonst verfällt er.", + "prgsr": "Signalreiniger", + "prgsr_title": "Senkt den Rauschenwert um 2", + "prgss": "Splitterschutz", + "prgss_title": "Du kannst Schaden durch eine Datenbombe\r\nmit Gerätestufe oder Konstitution statt mit Firewall\r\nwiderstehen.", + "prgtb": "Toolbox", + "prgtb_title": "+1 auf Datenverarbeitung", + "prgtk": "Tarnkappe", + "prgtk_title": "Wenn du die Handlung Verstecken durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für diese\r\nHandlung ausgegeben werden, sonst verfällt er.", + "prgut": "Übertakten", + "prgut_title": "+2 Würfel für eine Matrixhandlung. Einer der Würfel muss der Schicksalswürfel sein", + "prgvm": "Virtuelle Maschine", + "prgvm_title": "zusätzliche Programmslots; bei Angriffen erleidest du 1 zusätzliches Kästchen Matrixschaden,gegen das kein Widerstand geleistet werden kann.", + "prgvs": "Verschlüsselung", + "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", - "ranged_weapons": "Fernkampfwaffen", + "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", "range_long": "weit", @@ -288,9 +544,12 @@ "range_title": "Reichweiten (Meter)", "range_vclose": "sehr nah", "range_vlong": "sehr weit", + "ranged_weapons": "Fernkampfwaffen", + "rea_int": "REA + INT", "reaction": "Reaktion", "reaction_short": "REA", - "rea_int": "REA + INT", + "reffernce": "Refferrenz", + "registersprite": "Registrieren", "reload": "Nachladen", "reload_g": "Gurtmunition (g)", "reload_i": "internes Magazin (i)", @@ -299,18 +558,43 @@ "reload_t": "Trommelmagazin (t)", "reload_tr": "Trommel. aufklappbar (tr)", "reload_v": "Vorderlader", + "reroll": "neu würfeln", + "rerolling": "misserfolge neu gewürfelt", "reset": "Zurücksetzen", + "reset_mskills": "Magische Fertigkeiten zurücksetzen", "reset_skills": "Fertigkeiten zurücksetzen", "resonance": "Resonanz", "resonance_short": "RES", + "riggign_skills": "Rigger-Fertigkeiten", "rigging": "Rigger", + "rigging_Drones": "Dronenanzahl", + "rigging_console": "Rigger-Konsole", + "rigging_control": "Rigger-Kontrolle", + "rigging_level": "Gerätestufe", "roll": "Würfeln", + "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "schwellenwert": "Schwellenwert", + "schwund": "Schwund", + "schwunddrain": "Schwund wiederstand", + "section_magic_adept_powers_title": "Adeptenkräfte", + "section_magic_alchemy_title": "Alchemie", + "section_magic_conjuration_title": "Beschwören", + "section_magic_focus_creation_title": "Fokusbau", + "section_magic_rituals_title": "Rituale", + "section_magic_skills_title": "Magische Fertigkeiten", + "section_magic_spells_title": "Zauber", + "sel": "sel.", "select_token": "Tokenwurf", + "shock": "B(e)", + "shock_short": "B(e)", + "shock_short_shifted": "  B(e)", + "shoot": "schießen", "shotgun": "Schrotflinte", + "showdescription": "Beschreibung anzeigen", + "showdescription_short": "anz.", "showinchat": "im Chat posten", - "skillroll": "Fertigkeitswurf", - "skills": "Fertigkeiten", + "sindescplaceholder": "Lizenzen/Bemerkungen", "skill_astral": "Astral", "skill_astral_attribute": "verwendetes Attribut für Proben auf die Fertigkeit", "skill_athletics": "Athletik", @@ -330,36 +614,60 @@ "skill_outdoors": "Natur", "skill_perception": "Wahrnehmung", "skill_piloting": "Steuern", + "skill_pool_title": "Standardwert für generischer Probenwurf", "skill_range": "Fernkampf", "skill_short": "Fertigkeit", "skill_sorcery": "Hexerei", "skill_stealth": "Heimlichkeit", + "skill_task": "Tasken", + "skillroll": "Fertigkeitswurf", + "skills": "Fertigkeiten", "sm": "ZB", "smam": "SM/AM", + "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", "soak": "Schadenswiderstand", - "specialisation": "  Spezialisierung", + "soak_title": "Standardwert für Enzugswurf", + "sozialbonus": "Sozial", "spec_short": "Spez.", + "specialisation": "  Spezialisierung", + "spell_bonus_combat": "Kampf", + "spell_bonus_detection": "Wahrnehmung", + "spell_bonus_health": "Heilung", + "spell_bonus_illusion": "Illusion", + "spell_bonus_manipulation": "Manipulation", + "spell_category": "Kategorie", + "spell_details": "Zauberdetails", + "spell_drain": "Entzug", + "spell_drain_area": "Fläche+", + "spell_drain_code": "Entzugscode", + "spell_duration": "Dauer", + "spell_range": "Reichweite", + "spell_resist": "Probe", + "spell_type": "Art", + "spelldrainampup": "Hochdrehen", + "spelldrain": "Entzug", "spells": "Zauber", - "spells_health": "Heilung", "spells_combat": "Kampf", "spells_combat_direct": "Kampf (direkt)", "spells_combat_indirect": "Kampf (indirekt)", - "spell_drain_code": "Entzugscode", + "spells_detection": "Wahrnehmung", + "spells_rules": "Zauberbeschreibung", + "show_rules": "Beschreibung anzeigen", + "hide_rules": "Beschr. verbergen", "spells_duration_i": "G", "spells_duration_l": "ZB", - "spells_duration_s": "A", "spells_duration_p": "P", + "spells_duration_s": "A", + "spells_health": "Heilung", "spells_illusion": "Illusion", "spells_manipulation": "Manipulation", - "spells_detection": "Wahrnehmung", "spells_range_b": "T", "spells_range_bf": "BF", "spells_range_bff": "BF (F)‎", - "spell_resist": "Probe", - "spells_resist_choose": "Widerstand auswählen", "spells_resist_bodstr": "vs KON + STÄ", "spells_resist_bodwil": "vs KON + WIL", + "spells_resist_choose": "Widerstand auswählen", "spells_resist_doubleforce": "vs Kraftstufe×2", "spells_resist_objectresistance": "vs Objektwiderstand", "spells_resist_perc": "vs INT + Wahrnehmung", @@ -371,30 +679,27 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", - "spell_bonus_combat": "Kampf", - "spell_bonus_detection": "Wahrnehmung", - "spell_bonus_health": "Heilung", - "spell_bonus_illusion": "Illusion", - "spell_bonus_manipulation": "Manipulation", - "spell_category": "Kategorie", - "spell_details": "Zauberdetails", - "spell_drain": "Entzug", - "spelldrainampup": "Hochdrehen", - "spell_drain_area": "Fläche+", - "spell_duration": "Dauer", - "spell_range": "Reichweite", - "spell_type": "Art", - "spirit_fire": "Feuergeist", - "spirit_water": "Wassergeist", "spirit_air": "Luftgeist", - "spirit_earth": "Erdgeist", - "spirit_man": "Menschengeist", "spirit_beast": "Tiergeist", - "spirit_task": "Helfergeist", - "spirit_guardian": "Beschützergeist", - "spirit_plant": "Pflanzengeist", "spirit_blood": "Blutgeist", + "spirit_earth": "Erdgeist", + "spirit_fire": "Feuergeist", + "spirit_guardian": "Beschützergeist", + "spirit_man": "Menschengeist", + "spirit_plant": "Pflanzengeist", + "spirit_task": "Helfergeist", + "spirit_water": "Wassergeist", "sportrifle": "Sportgewehr", + "sprite_ds": "Daten-Sprite", + "sprite_ds_basepowers": "Tarnung, Wasserzeichen", + "sprite_is": "Infiltrator-Sprite", + "sprite_is_basepowers": "Spuk, Unterdrücken", + "sprite_ks": "Kurier-Sprite", + "sprite_ks_basepowers": "Cookie, Hash", + "sprite_ms": "Maschinen-Sprite", + "sprite_ms_basepowers": "Diagnose, Stabilität, Übernehmen", + "sprite_ss": "Störr-Sprite", + "sprite_ss_basepowers": "Elektronensturm, Falle", "strength": "Stärke", "strength_short": "STÄ", "stun": "Betäubung", @@ -402,8 +707,8 @@ "stun_short_shifted": "  B", "submachinegun": "Maschinenpistole", "summoner": "Herbeirufer", - "task": "Helfer", "taser": "Taser", + "task": "Helfer", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -416,23 +721,60 @@ "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", "title_physical": "körperlich", - "title_stun": "geistig", + "title_shock": "Betäubung(e)", + "title_stun": "Betäubung", "title_total_wounds": "Gesamtwert (Wundabzüge)", + "title_wounds": "Wundabzüge", "total": "Gesamt", + "total_sort": "ges.", "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", "use_wilddie": "Schicksalswürfel verwenden?", "use_wilddie_short": "Schicksalswürfel", + "vehicle_clearsight": "Clearsight", + "vehicle_elwarfare": "El. Kriegsführung", + "vehicle_handling": "handling", + "vehicle_manoever": "Manövrieren", + "vehicle_rigging": "riggen", + "vehicle_stealth": "Tarnkappe", + "vehicle_weappon1": "Waffe1", + "vehicle_weappon2": "Waffe2", + "vehicles": "Fahrzeuge", + "vehicles_armor": "Panz.", + "vehicles_art": "Art", + "vehicles_body": "Rumpf", + "vehicles_distance": "zurückgelegte Dist.", + "vehicles_dmg": "Schaden", + "vehicles_dmgmod": "Malus durch schaden", + "vehicles_evade": "Ausweichen", + "vehicles_hand": "Handl.", + "vehicles_handling": "Handling", + "vehicles_interv": "Interv.", + "vehicles_pilot": "Pilot", + "vehicles_sensor": "Sens.", + "vehicles_show_autosoft": "Autosoft anzeigen.", + "vehicles_speed": "Gesch.", + "vehicles_speed_long": "Geschwindigkeit", + "vehicles_speedmax": "Geschw. Max", + "vehicles_speedmoddesc": "Malus durch geschwindigkeit", + "vehicles_speedup": "beschl.", + "vehicles_vel": "Beschl.", + "vehicles_velakt": "Akt. Beschleunigung", + "vehicles_velocity": "Beschleunigung", + "vorteil": "Vorteil", + "vorteilenachteile": "Vorteile/Nachteile", "water": "Wasser", - "weapon_attackrating": "Angriffswert", "weapon_attack_value_title": "Angriffswert:", + "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", - "wilddie": "Schicksalswürfel (W6)", + "where": "Wo", + "wilddie": "Schicksalswürfel", + "wilddie_title": "Schicksalswürfel", + "wilddiewarning": "Achtung,2en gelten beim prüfen von Fehlschlägen", "willpower": "Willenskraft", "willpower_short": "WIL", - "yourresult": "Dein Ergebnis: ", - "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." -} + "yourresult": "Dein Ergebnis: " +} \ No newline at end of file diff --git a/Shadowrun6th-German/translations/el.json b/Shadowrun6th-German/translations/el.json index 38398eac7b..03e021bc5c 100644 --- a/Shadowrun6th-German/translations/el.json +++ b/Shadowrun6th-German/translations/el.json @@ -1,6 +1,14 @@ { "0": "keine Würfel", "1": "1W6", + "2": "2W6", + "3": "3W6", + "4": "4W6", + "5": "5W6", + "6": "6W6", + "7": "7W6", + "8": "8W6", + "9": "9W6", "10": "10W6", "11": "11W6", "12": "12W6", @@ -11,7 +19,6 @@ "17": "17W6", "18": "18W6", "19": "19W6", - "2": "2W6", "20": "20W6", "21": "21W6", "22": "22W6", @@ -24,28 +31,24 @@ "29": "29W6", "2B": "2B", "2K": "2K", - "3": "3W6", "3B": "3B", "3K": "3K", - "4": "4W6", "4B": "4B", "4K": "4K", - "5": "5W6", "5B": "5B", "5K": "5K", - "6": "6W6", "6B": "6B", "6K": "6K", - "7": "7W6", "7B": "7B", "7K": "7K", - "8": "8W6", - "9": "9W6", "act_banishing": "Verbannung eines Geistes", + "act_focus": "Fokus", + "act_ritual": "Ritualhandlung durchführen", "act_spellcasting": "Wirken eines Zaubers", "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", - "adeptpower": "Adeptenkraft", + "action": "Handlung", + "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", "adept_longdesc": "Regeltext", @@ -53,10 +56,14 @@ "adept_powers": "Adeptenkräfte", "adept_pp": "Kosten", "adept_showchat": "Im Chat anzeigen", + "adeptpower": "Adeptenkraft", + "adeptpowerpoints": "Kraftpunkte", "agility": "Geschicklichkeit", "agility_short": "GES", "am": "AM", "ammo_apds": "APDS-Munition", + "ammo_clip": "Munition im Clip", + "ammo_clipsize": "Magazin Größe", "ammo_damage": "Schaden (Munition)", "ammo_explosive": "Explosivmunition", "ammo_flechette": "Flechettemunition", @@ -69,31 +76,42 @@ "ammo_standard": "Standardmunition", "ammo_standardac": "Sturmkanonenmunition", "ammo_title": "Munition", + "ammo_total": "Anzahl Total", + "armor": "Panzerung", + "armor_selected": "Wird getragen", "assaultcannon": "Sturmkanone", "assaultrifle": "Sturmgewehr", - "attackroll": "Angriffswurf", - "attacks": "Angriffe", "attack_dice_pool": "Angriffswurf", "attack_value": "Angriffswert", "attack_value_mod_ammo_title": "Angriffswertmodifikator (Munition)", + "attackroll": "Angriffswurf", + "attackrollmulti": "Mehrfachangeriff", + "attacks": "Kampf", + "attrib1": "Attribute 1", + "attrib2": "Attribute 2", "attributeorskill": "Attributs- oder Fertigkeitswurf", "attributes": "Attribute", + "auto": "Auto.", + "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", "banishing_title": "Verbannen", + "basevalues": "Grundwerte", "basis": "Basis", "beast": "Tier", "blades": "Klingen", + "block": "Block", "blood": "Blut", + "bod_wil": "KON + WIL", "body": "Konstitution", "body_short": "KON", - "bod_wil": "KON + WIL", "carbine": "Karabiner", + "cha_wil": "CHA + WIL", "character": "Charakter", - "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia", + "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", "charisma": "Charisma", "charisma_short": "CHA", - "cha_wil": "CHA + WIL", + "check": "Probe", "close_combat_weapons": "Nahkampfwaffen", "clubs": "Knüppel", "combat_air": "Kampf (Luft)", @@ -102,34 +120,66 @@ "combat_earth": "Kampf (Erde)", "combat_fire": "Kampf (Feuer)", "combat_guardian": "Kampf (Beschützer)", + "combat_information": "Initiative & Verteidigung", "combat_man": "Kampf (Mensch)", "combat_plant": "Kampf (Pflanze)", + "combat_skills": "Kampffertigkeiten", "combat_task": "Kampf (Helfer)", "combat_water": "Kampf (Wasser)", - "complex_damage_options": "komplexer Schaden", - "complex_ammo_options": "komplexe Munition", + "compilesprite": "Kompilieren", + "complex_ammo_options": "kompl. Munition", + "complex_damage_options": "kompl. Schaden", "composure": "Selbstbeherrschung", "condition_monitor": "Monitor", "config": "Einstellungen", + "configdamagemonitor": "Modifikatoren für den Schadensmonitor", + "configgenericrolls": "Standardwerte für Generische Würfel(nur Langer Header)", + "configreset": "Werte zurücksetzen", + "configtabs": "Header und Tabs ", "conjuration_title": "Herbeirufen", "conjuring": "Beschwören", "conjuring_expertise": "+3", "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", - "conjuring_specific": "spezifische Boni ↓", "conjuring_specialisation": "+2", + "conjuring_specific": "spezifische Boni ↓", + "contacs_function": "Function", + "contacs_loyalty": "Loyalität", + "contact_influence_short": "Einfluss", "contacts": "Connections", + "contacts_influence": "Connection einfluss", + "copyright": "©", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "count": "Anzahl", + "cr_attackrating": "Angriffswert", + "cr_damage": "damage", + "cr_defenserating": "Verteidigungswert", + "cr_description": "Beschreibung", + "cr_rollbonus": "Automatische Erfolge", + "cr_specialisation": "Kopfzeile Spezialisirung", + "cr_titel": "Kopfzeile", + "cr_titelsec": "Kopfzeile-Sekundär", + "cr_tracker": "Token zum Tracker hinzufügen", + "cr_warning": "Warnung", + "cr_weaponnname": "Angriff-Bezeichnung", "customization_explanation": "Hier können Standardwerte für die Würfe im Bereich 'Generische Würfelwürfe' festgelegt werden.", "customization_monitors": "Anpassung der Schadensmonitore", + "customrolls": "Benutzer Proben", + "cyberware": "Cyberware/bioware", "damage": "Schaden", "damage_base": "Grundschaden", "damage_title": "Schaden:", "damage_type_title": "Schadensart:", "damage_value": "Schaden", + "darkmode": "Darkskin", + "decompilesprite": "Dekompilieren", "defense": "Verteidigungswurf", "defense_autosoak": "Autoerfolge beim Schadenswiderstand", + "defense_autosoakshort": "Autoerfolge", "defense_pool": "Verteidigungspool", + "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", + "defense_soak": "Schadenswiderstand", "defense_soakpool": "Schadenswiderstandspool", "derivatives": "Abgeleitete Werte", "detection_air": "Wahrn. (Luft)", @@ -142,21 +192,45 @@ "detection_plant": "Wahrn. (Pflanze)", "detection_task": "Wahrn. (Helfer)", "detection_water": "Wahrn. (Wasser)", + "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", + "dicepool": "Würfelpool", + "difficulty": "Schw.", + "display_Karma": "Karma", + "display_Karmatotal": "Karma Gesamt", + "display_age": "Alter", "display_agility": "Geschicklichkeit", "display_all_skills": "alle Fertigkeiten sichtbar machen", + "display_all_actions": "alle Handlungen sichtbar machen", + "hide_illegal": "illegale Aktionen ausblenden", "display_body": "Konstitution", "display_charisma": "Charisma", "display_edge": "Edge", + "display_essenz": "Essenz", + "display_gender": "Geschlecht", + "display_heat": "Fandungsstufe", "display_intuition": "Intuition", "display_logic": "Logik", "display_magic": "Magie", + "display_magicdurationmod": "Malus (Dauer: A)", + "display_magicgrade": "Initiatengrad", + "display_magictype": "Magie/Resonanz", + "display_metatype": "Metatyp", + "display_name": "Name", "display_reaction": "Reaktion", + "display_reputation": "Ruf", "display_resonance": "Resonanz", + "display_sins": "SINs", + "display_sizeunit": " m", + "display_sizeweight": "Größe/Größe", + "display_streetname": "Straßenname", "display_strength": "Stärke", + "display_weigthunit": " Kg", "display_willpower": "Willenskraft", + "dodge": "Ausweichen", "done": "Fertig", "double": "(x2)", + "duration": "Dauer", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -166,14 +240,16 @@ "endscene": "Reset", "exotic": "Exotisch", "exoticmelee": "Exotische Nahkampfwaffe", - "expertise": "  Expertise", "exp_short": "Exp.", + "expertise": "  Expertise", + "filter": "Suche", "fire": "Feuer", "firemode_am": "AM", "firemode_choice": "Feuermodus wählen:", "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", "health_air": "Heilung (Luft)", @@ -187,13 +263,20 @@ "health_task": "Heilung (Helfer)", "health_water": "Heilung (Wasser)", "heavypistol": "Schwere Pistole", + "hide": "Verbergen?", + "hide_actionmonitor": "Handlungsmonitor ausblenden(nur kompakter Header)", + "hide_customrolls": "Benutzerdefinirte Proben ausblenden", + "hide_edge": "Edgemonitor ausblenden(nur kompakter Header)", + "hide_magictab": "Tab Magie anzeigen", + "hide_matrixtab": "Tab Marix anzeigen", + "hide_riggingtab": "Tab Rigger anzeigen", "hide_skills_without_ranks": "Fertigkeiten ohne Punkte ausblenden", "hm": "HM", "hmam": "HM/AM", "hmsm": "HM/SM", "hmsmam": "HM/SM/AM  ", "holdout": "Holdout-Pistolen", - "hide": "Verbergen?", + "illigaloperation": "Illegale Matrixhandlung \r\n(Overwatchwert wird angepasst)", "illusion_air": "Illusion (Luft)", "illusion_beast": "Illusion (Tier)", "illusion_blood": "Illusion (Blut)", @@ -207,20 +290,37 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "iniphys": "Initiative (physisch)", + "inidicematrix": "Initiativewürfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", + "iniphys": "Initiative (physisch)", "initiative": "Initiative", + "initiative_short": "Ini", "initiative_title": "Nebenhandlungen", + "int_wil": "INT + WIL", "intuition": "Intuition", "intuition_short": "INT", - "int_wil": "INT + WIL", "invoked_spirits": "Vorhandene Geister", + "jsonimport": "Json import", + "jsonimporthelp": "Drucke den Charakter aus und wähle als Ausgabeformat: Shadowrun JSON Export\r\nKopiere den Inhalt der JSON-Datei in das untenstehende Textfeld\r\nKlicke auf \"JSON Import starten\" (der Import kann ein paar Sekunden dauern)", + "jsonimportstart": "Json import starten", "judgeintent": "Menschenkenntnis", - "lightpistol": "Leichte Pistole", + "kf_ed": "Editor", + "kf_ed_title": "Du kannst die Handlung Datei editieren durchführen, ohne die passende Zugangsstufe für die betroffene Datei zu haben. Du musst die Datei allerdings entdecken können.", + "knowledge": "Wissensfertigkeiten", + "komplexform": "Komplexe Formen", + "lagemode": "Große Schrift", + "language": "Sprache", + "language_level1": "Grundkentniss", + "language_level2": "Spezalisiert", + "language_level3": "Experte", + "language_levelm": "Muttersprache", + "level": "Stufe", "liftcarry": "Heben & Tragen", + "lightpistol": "Leichte Pistole", + "log_int": "LOG + INT", "logic": "Logik", "logic_short": "LOG", - "log_int": "LOG + INT", + "longheader": "Langer Header", "machinegun": "Maschinengewehr", "machinepistol": "Automatikpistole", "magic": "Magie", @@ -239,26 +339,131 @@ "manipulation_task": "Manip. (Helfer)", "manipulation_water": "Manip. (Wasser)", "matrix": "Matrix", + "matrix_attack_corruption_title": "Schleichen", + "matrix_attack_corruption_title_short": "Schl.", + "matrix_aw_title": "Angrifswert", + "matrix_vw_title": "Verteidigungswert", + "matrix_aw_title_short": "AW", + "matrix_vw_title_short": "VW", + "matrix_divmod": "Differenz Modifikator", + "matrix_attack_score_title": "Angriff", + "matrix_dataprocessing_score_title": "Datenverarbeitung", + "matrix_dataprocessing_score_title_short": "DV.", + "matrix_fw_score_title": "Firewall", + "matrix_fw_score_title_short": "FW.", + "matrix_rauschen_title": "Rauschen", + "matrix_schaden_title": "Schaden", + "matrix_schaden_title_short": "Dmg.", + "matrix_schadenmax_title": "Maximal Schaden", + "matrixaction_as": "Ausstöpseln", + "matrixaction_bf": "Brute Force", + "matrixaction_bv": "Befehl vortäuchen", + "matrixaction_db": "Datenbombe entschärfen", + "matrixaction_dbl": "Datenbombe legen", + "matrixaction_dc": "Datei cracken", + "matrixaction_de": "Datei editieren", + "matrixaction_def": "Abwehr", + "matrixaction_def2": "Geräteabwehr", + "matrixaction_ds": "Datenspike", + "matrixaction_dv": "Datei verschlüßeln", + "matrixaction_gf": "Gerät formatieren", + "matrixaction_gn": "Gerät neu starten", + "matrixaction_gs": "Gerät steuern", + "matrixaction_gsi": "Gerät steuern(illegal)", + "matrixaction_hs": "Hineinspringen", + "matrixaction_ht": "Hintertür benutzen", + "matrixaction_ia": "Icon aufspüren", + "matrixaction_ml": "Matrixsignatur löschen", + "matrixaction_ms": "Matrixsuche", + "matrixaction_mw": "Matrix Wahrnehmung", + "matrixaction_ob": "Overwatch-Wert bestimmen", + "matrixaction_pa": "Programm abstürzen lassen", + "matrixaction_ps": "Prüfsummensuche", + "matrixaction_so": "Sondieren", + "matrixaction_ss": "Signal stören", + "matrixaction_tg": "Teergrube", + "matrixaction_ua": "Übertragung abfangen", + "matrixaction_vs": "Verstecken", + "matrixactions": "Matrix-Handlungen", + "matrixdeck": "Deck/Persona", + "matrixprograms": "Matrix-Programme", + "matrixskills": "Matrixfertigkeiten", + "matrixsprites": "Sprites", + "max": "Max", + "akt": "Aktueller Wert", + "assosiatewithattack": "Mit Angriffs-Attribut verbunden", + "assosiatewithcorruption": "Mit Schleicher-Attribut verbunden", + "assosiatewithattack_short": "(Angriff)", + "assosiatewithcorruption_short": "(Schleicher)", + "dvtotaldesc": "Datenverarbeitung+Modifikator+Toolbox", "memory": "Erinnerungsvermögen", + "mh_ag_dv": "AG+DV", + "mh_ag_dv_title": "Angriff+Datenverarbeitung", + "mh_bombpool_title": "Datenbombestufe Stufe", + "mh_cha_dv": "CHA+DV", + "mh_cha_dv_title": "Charisma+Datenverarbeitung", + "mh_cryptpool": "Stufe", + "mh_cryptpool_title": "Verschlüsselungs Stufe", + "mh_devicepool_title": "Geräte Stufe", + "mh_dv_gs": "DV+GS", + "mh_dv_gs_title": "Datenverarbeitung+Gerätestufe(über modifikator eintragen)", + "mh_dv_sch": "DV+Sch", + "mh_dv_sch_title": "Datenverarbeitung+Schleicher", + "mh_fw_dv": "FW+DV", + "mh_fw_dv_title": "Firewall+Datenverarbeitung", + "mh_fw_fw": "FW(*2)", + "mh_fw_fw_title": "Firewall * 2", + "mh_fw_sch": "FW+SCH", + "mh_fw_sch_title": "Firewall+Schleicher", + "mh_int_cr": "INT+CR", + "mh_int_cr_title": "Intuition+Craken", + "mh_int_dv": "INT+DV", + "mh_int_dv_title": "Intuition+Datenverarbeitung", + "mh_int_el": "INT+EL", + "mh_int_el_title": "Intuition+Elektronik", + "mh_int_fw": "INT+FW", + "mh_int_fw_title": "Intuition+Firewall", + "mh_log_cr": "LOG+CR", + "mh_log_cr_title": "Logik+Craken", + "mh_log_el": "LOG+EL", + "mh_log_el_title": "Logik+Elektronik", + "mh_log_fW_title": "Logik+Firewall", + "mh_log_fw": "LOG+FW", + "mh_log_wil": "LOG+WIL", + "mh_log_wil_title": "Logik+Willenskraft", + "mh_sch_sch": "SCH(*2)", + "mh_sch_sch_title": "Schleicher * 2", + "mh_wil_dv": "WIL+DV", + "mh_wil_dv_title": "Willenskraft+Datenverarbeitung", + "mh_wil_el": "WIL+EL", + "mh_wil_el_title": "Willenskraft+Elektronik", + "mh_wil_fw": "WIL+FW", + "mh_wil_fw_title": "Willenskraft+Firewall", + "mh_wil_sch": "WIL+SCH", + "mh_wil_sch_title": "Willenskraft+Schleicher", "minor_action_five": "Neben #5", "minor_action_four": "Neben #4", "minor_action_one": "Neben #1", "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Τροποποίηση", - "mods_ammo_title": "Schadensmodifikator (Munition)", "mod_conjuring": "Allgemeiner Beschwörenmodifikator", "mod_magic": "Allgemeiner Magiemodifikator", "mod_spells": "Allgemeiner Zaubereimodifikator", "mod_wounds": "Modifikator (Wundabzüge)", + "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", "monitor_modifier_stun": "Modifikator geistiger Monitor", + "nachteil": "Nachteil", + "name": "Name", "nb_hits": "Erfolge", + "nb_hits_conncetion": "Erfolge (Connetion)", "nb_hits_drain": "Erfolge (Entzug)", "nb_hits_spirit": "Erfolge (Geist)", + "nb_hits_sprite": "Erfolge (Sprite)", "noedge": "Du hast kein Edge.", - "notes": "Notizen", "not_implemented_yet": "Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt", + "notes": "Notizen", "offense": "Angriffswurf", "option_am": "AM", "option_em": "nur EM", @@ -268,10 +473,18 @@ "option_hmsmam": "HM/SM/AM", "option_sm": "SM", "option_smam": "SM/AM", - "phys": "körperlich", + "optionlarulearmor1": "Optionale Regel, Pro 4 Punkte Rüstung erhöhensich die Autoerfolge beim Schadenswiederstand um 1.", + "optionlarulearmor2": "Automatische Berechnung durch aktive Rüstung aktivieren", + "personaldata": "Persönliche Daten", + "phys": "Körperlich", "phys_short": "K", "phys_short_shifted": "  K", "plant": "Pflanze", + "please_choose_relevant_magic_section": "Bitte wähle relevante Bereiche aus:", + "pool": "Pool", + "poolmod": "Pool/Modifier", + "poolmodedg": "Pool/Modifier/Edge", + "poolmodtotal": "Pool/Modifier/Total", "pp_five": "1.25", "pp_four": "1.00", "pp_none": "0.00", @@ -279,8 +492,51 @@ "pp_six": "1.50", "pp_three": "0.75", "pp_two": "0.50", + "prgan": "Ausnutzen", + "prgan_title": "Der Verteidigungswert der Gegenseite sinkt bei\r\ndeinen Hacking-Versuchen um 2.", + "prgas": "Aufspüren", + "prgas_title": "Wenn du die Handlung Icon aufspüren durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für\r\ndiese Handlung ausgegeben werden, sonst verfällt er.", + "prgbf": "Biofeedback", + "prgbf_title": "Verursacht bei einem Matrixangriff Betäubungsschaden\r\n(gegen ein Ziel in der VR mit kaltem Sim)\r\nbzw. Körperlichen Schaden (gegen ein Ziel in der VR mit\r\nheißem Sim) statt Matrixschaden.", + "prgbff": "Biofeedbackfilter", + "prgbff_title": "Du kannst Biofeedback-Schaden mit\r\nGerätestufe oder Konstitution statt mit Willenskraft\r\nwiderstehen.\r\n", + "prgbm": "Babymonitor", + "prgbm_title": "Gibt dir deinen gegenwärtigen Overwatch-Wert an, ohne dass dafür eine Handlung nötig ist.", + "prgbo": "Blackout", + "prgbo_title": "Ähnlich wie das Programm Biofeedback, kann\r\naber nur Betäubungsschaden verursachen.", + "prged": "Editieren", + "prged_title": "Wenn du eine Handlung Datei editieren durchführst, erhältst du 1 Edge; dieser Punkt muss sofort für diese Handlung ausgegeben werden, sonst verfällt er.", + "prges": "Entschärfen", + "prges_title": "Du kannst dem Schaden aus einer Datenbombe\r\nmit Gerätestufe oder Konstitution widerstehen", + "prgess": "Entschlüsselung", + "prgess_title": "+2 Würfel für die Handlung Datei cracken.", + "prgfe": "Fessel", + "prgfe_title": "Wenn du einem Ziel Matrixschaden zufügst, belegst\r\ndu es zusätzlich mit einer Linksperre.\r\n", + "prgga": "Gabel", + "prgga_title": "Du kannst zwei Ziele mit einer einzelnen Matrixhandlung\r\ntreffen, ohne den Würfelpool aufzuteilen. Jedes\r\nZiel verteidigt sich mit einem eigenen Würfelpool; die\r\nAuswirkungen werden separat bestimmt.", + "prgko": "Konfigurator", + "prgko_title": "Du kannst eine alternative Attributanordnung für dein PAN abspeichern und zu dieser wechseln, statt nur zwei Attribute auszutauschen.", + "prgonoff": "AN/AUS", + "prgpa": "Panzerung", + "prgpa_title": "+2 zum Verteidigungswert.", + "prgsk": "Schmöker", + "prgsk_title": "Wenn du eine Handlung Matrixsuche durchführst,erhältst du 1 Edge; dieser Punkt muss sofort fürdiese Handlung ausgegeben werden, sonst verfällt er.", + "prgsr": "Signalreiniger", + "prgsr_title": "Senkt den Rauschenwert um 2", + "prgss": "Splitterschutz", + "prgss_title": "Du kannst Schaden durch eine Datenbombe\r\nmit Gerätestufe oder Konstitution statt mit Firewall\r\nwiderstehen.", + "prgtb": "Toolbox", + "prgtb_title": "+1 auf Datenverarbeitung", + "prgtk": "Tarnkappe", + "prgtk_title": "Wenn du die Handlung Verstecken durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für diese\r\nHandlung ausgegeben werden, sonst verfällt er.", + "prgut": "Übertakten", + "prgut_title": "+2 Würfel für eine Matrixhandlung. Einer der Würfel muss der Schicksalswürfel sein", + "prgvm": "Virtuelle Maschine", + "prgvm_title": "zusätzliche Programmslots; bei Angriffen erleidest du 1 zusätzliches Kästchen Matrixschaden,gegen das kein Widerstand geleistet werden kann.", + "prgvs": "Verschlüsselung", + "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", - "ranged_weapons": "Fernkampfwaffen", + "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", "range_long": "weit", @@ -288,9 +544,12 @@ "range_title": "Reichweiten (Meter)", "range_vclose": "sehr nah", "range_vlong": "sehr weit", + "ranged_weapons": "Fernkampfwaffen", + "rea_int": "REA + INT", "reaction": "Reaktion", "reaction_short": "REA", - "rea_int": "REA + INT", + "reffernce": "Refferrenz", + "registersprite": "Registrieren", "reload": "Nachladen", "reload_g": "Gurtmunition (g)", "reload_i": "internes Magazin (i)", @@ -299,18 +558,43 @@ "reload_t": "Trommelmagazin (t)", "reload_tr": "Trommel. aufklappbar (tr)", "reload_v": "Vorderlader", + "reroll": "neu würfeln", + "rerolling": "misserfolge neu gewürfelt", "reset": "Zurücksetzen", + "reset_mskills": "Magische Fertigkeiten zurücksetzen", "reset_skills": "Fertigkeiten zurücksetzen", "resonance": "Resonanz", "resonance_short": "RES", + "riggign_skills": "Rigger-Fertigkeiten", "rigging": "Rigger", + "rigging_Drones": "Dronenanzahl", + "rigging_console": "Rigger-Konsole", + "rigging_control": "Rigger-Kontrolle", + "rigging_level": "Gerätestufe", "roll": "Würfeln", + "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "schwellenwert": "Schwellenwert", + "schwund": "Schwund", + "schwunddrain": "Schwund wiederstand", + "section_magic_adept_powers_title": "Adeptenkräfte", + "section_magic_alchemy_title": "Alchemie", + "section_magic_conjuration_title": "Beschwören", + "section_magic_focus_creation_title": "Fokusbau", + "section_magic_rituals_title": "Rituale", + "section_magic_skills_title": "Magische Fertigkeiten", + "section_magic_spells_title": "Zauber", + "sel": "sel.", "select_token": "Tokenwurf", + "shock": "B(e)", + "shock_short": "B(e)", + "shock_short_shifted": "  B(e)", + "shoot": "schießen", "shotgun": "Schrotflinte", + "showdescription": "Beschreibung anzeigen", + "showdescription_short": "anz.", "showinchat": "im Chat posten", - "skillroll": "Fertigkeitswurf", - "skills": "Fertigkeiten", + "sindescplaceholder": "Lizenzen/Bemerkungen", "skill_astral": "Astral", "skill_astral_attribute": "verwendetes Attribut für Proben auf die Fertigkeit", "skill_athletics": "Athletik", @@ -330,36 +614,60 @@ "skill_outdoors": "Natur", "skill_perception": "Wahrnehmung", "skill_piloting": "Steuern", + "skill_pool_title": "Standardwert für generischer Probenwurf", "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", "skill_stealth": "Heimlichkeit", + "skill_task": "Tasken", + "skillroll": "Fertigkeitswurf", + "skills": "Fertigkeiten", "sm": "SM", "smam": "SM/AM", + "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", "soak": "Schadenswiderstand", - "specialisation": "  Spezialisierung", + "soak_title": "Standardwert für Enzugswurf", + "sozialbonus": "Sozial", "spec_short": "Spez.", + "specialisation": "  Spezialisierung", + "spell_bonus_combat": "Kampf", + "spell_bonus_detection": "Wahrnehmung", + "spell_bonus_health": "Heilung", + "spell_bonus_illusion": "Illusion", + "spell_bonus_manipulation": "Manipulation", + "spell_category": "Kategorie", + "spell_details": "Zauberdetails", + "spell_drain": "Entzug", + "spell_drain_area": "Fläche+", + "spell_drain_code": "Entzugscode", + "spell_duration": "Dauer", + "spell_range": "Reichweite", + "spell_resist": "Probe", + "spell_type": "Art", + "spelldrainampup": "Hochdrehen", + "spelldrain": "Entzug", "spells": "Zauber", - "spells_health": "Heilung", "spells_combat": "Kampf", "spells_combat_direct": "Kampf (direkt)", "spells_combat_indirect": "Kampf (indirekt)", - "spell_drain_code": "Entzugscode", + "spells_detection": "Wahrnehmung", + "spells_rules": "Zauberbeschreibung", + "show_rules": "Beschreibung anzeigen", + "hide_rules": "Beschr. verbergen", "spells_duration_i": "S", "spells_duration_l": "ZB", - "spells_duration_s": "A", "spells_duration_p": "P", + "spells_duration_s": "A", + "spells_health": "Heilung", "spells_illusion": "Illusion", "spells_manipulation": "Manipulation", - "spells_detection": "Wahrnehmung", "spells_range_b": "B", "spells_range_bf": "BF", "spells_range_bff": "BF (F)‎", - "spell_resist": "Probe", - "spells_resist_choose": "Widerstand auswählen", "spells_resist_bodstr": "vs KON + STÄ", "spells_resist_bodwil": "vs KON + WIL", + "spells_resist_choose": "Widerstand auswählen", "spells_resist_doubleforce": "vs Kraftstufe×2", "spells_resist_objectresistance": "vs Objektwiderstand", "spells_resist_perc": "vs INT + Wahrnehmung", @@ -371,30 +679,27 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", - "spell_bonus_combat": "Kampf", - "spell_bonus_detection": "Wahrnehmung", - "spell_bonus_health": "Heilung", - "spell_bonus_illusion": "Illusion", - "spell_bonus_manipulation": "Manipulation", - "spell_category": "Kategorie", - "spell_details": "Zauberdetails", - "spell_drain": "Entzug", - "spelldrainampup": "Hochdrehen", - "spell_drain_area": "Fläche+", - "spell_duration": "Dauer", - "spell_range": "Reichweite", - "spell_type": "Art", - "spirit_fire": "Feuergeist", - "spirit_water": "Wassergeist", "spirit_air": "Luftgeist", - "spirit_earth": "Erdgeist", - "spirit_man": "Menschengeist", "spirit_beast": "Tiergeist", - "spirit_task": "Helfergeist", - "spirit_guardian": "Beschützergeist", - "spirit_plant": "Pflanzengeist", "spirit_blood": "Blutgeist", + "spirit_earth": "Erdgeist", + "spirit_fire": "Feuergeist", + "spirit_guardian": "Beschützergeist", + "spirit_man": "Menschengeist", + "spirit_plant": "Pflanzengeist", + "spirit_task": "Helfergeist", + "spirit_water": "Wassergeist", "sportrifle": "Sportgewehr", + "sprite_ds": "Daten-Sprite", + "sprite_ds_basepowers": "Tarnung, Wasserzeichen", + "sprite_is": "Infiltrator-Sprite", + "sprite_is_basepowers": "Spuk, Unterdrücken", + "sprite_ks": "Kurier-Sprite", + "sprite_ks_basepowers": "Cookie, Hash", + "sprite_ms": "Maschinen-Sprite", + "sprite_ms_basepowers": "Diagnose, Stabilität, Übernehmen", + "sprite_ss": "Störr-Sprite", + "sprite_ss_basepowers": "Elektronensturm, Falle", "strength": "Stärke", "strength_short": "STÄ", "stun": "Betäubung", @@ -402,8 +707,8 @@ "stun_short_shifted": "  B", "submachinegun": "Maschinenpistole", "summoner": "Herbeirufer", - "task": "Helfer", "taser": "Taser", + "task": "Helfer", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -416,23 +721,60 @@ "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", "title_physical": "körperlich", - "title_stun": "geistig", + "title_shock": "Betäubung(e)", + "title_stun": "Betäubung", "title_total_wounds": "Gesamtwert (Wundabzüge)", - "total": "Total", + "title_wounds": "Wundabzüge", + "total": "Gesamt", + "total_sort": "ges.", "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", "use_wilddie": "Schicksalswürfel verwenden?", "use_wilddie_short": "Schicksalswürfel", + "vehicle_clearsight": "Clearsight", + "vehicle_elwarfare": "El. Kriegsführung", + "vehicle_handling": "handling", + "vehicle_manoever": "Manövrieren", + "vehicle_rigging": "riggen", + "vehicle_stealth": "Tarnkappe", + "vehicle_weappon1": "Waffe1", + "vehicle_weappon2": "Waffe2", + "vehicles": "Fahrzeuge", + "vehicles_armor": "Panz.", + "vehicles_art": "Art", + "vehicles_body": "Rumpf", + "vehicles_distance": "zurückgelegte Dist.", + "vehicles_dmg": "Schaden", + "vehicles_dmgmod": "Malus durch schaden", + "vehicles_evade": "Ausweichen", + "vehicles_hand": "Handl.", + "vehicles_handling": "Handling", + "vehicles_interv": "Interv.", + "vehicles_pilot": "Pilot", + "vehicles_sensor": "Sens.", + "vehicles_show_autosoft": "Autosoft anzeigen.", + "vehicles_speed": "Gesch.", + "vehicles_speed_long": "Geschwindigkeit", + "vehicles_speedmax": "Geschw. Max", + "vehicles_speedmoddesc": "Malus durch geschwindigkeit", + "vehicles_speedup": "beschl.", + "vehicles_vel": "Beschl.", + "vehicles_velakt": "Akt. Beschleunigung", + "vehicles_velocity": "Beschleunigung", + "vorteil": "Vorteil", + "vorteilenachteile": "Vorteile/Nachteile", "water": "Wasser", - "weapon_attackrating": "Angriffswert", "weapon_attack_value_title": "Angriffswert:", + "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", - "wilddie": "Schicksalswürfel (W6)", + "where": "Wo", + "wilddie": "Schicksalswürfel", + "wilddie_title": "Schicksalswürfel", + "wilddiewarning": "Achtung,2en gelten beim prüfen von Fehlschlägen", "willpower": "Willenskraft", "willpower_short": "WIL", - "yourresult": "Dein Ergebnis: ", - "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." -} + "yourresult": "Dein Ergebnis: " +} \ No newline at end of file diff --git a/Shadowrun6th-German/translations/en.json b/Shadowrun6th-German/translations/en.json index 17a3bc8191..23c80f01cc 100644 --- a/Shadowrun6th-German/translations/en.json +++ b/Shadowrun6th-German/translations/en.json @@ -1,6 +1,14 @@ { "0": "keine Würfel", "1": "1W6", + "2": "2W6", + "3": "3W6", + "4": "4W6", + "5": "5W6", + "6": "6W6", + "7": "7W6", + "8": "8W6", + "9": "9W6", "10": "10W6", "11": "11W6", "12": "12W6", @@ -11,7 +19,6 @@ "17": "17W6", "18": "18W6", "19": "19W6", - "2": "2W6", "20": "20W6", "21": "21W6", "22": "22W6", @@ -24,28 +31,24 @@ "29": "29W6", "2B": "2B", "2K": "2K", - "3": "3W6", "3B": "3B", "3K": "3K", - "4": "4W6", "4B": "4B", "4K": "4K", - "5": "5W6", "5B": "5B", "5K": "5K", - "6": "6W6", "6B": "6B", "6K": "6K", - "7": "7W6", "7B": "7B", "7K": "7K", - "8": "8W6", - "9": "9W6", "act_banishing": "Verbannung eines Geistes", + "act_focus": "Focus", + "act_ritual": "Ritualhandlung durchführen", "act_spellcasting": "Wirken eines Zaubers", "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", - "adeptpower": "Adeptenkraft", + "action": "Handlung", + "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", "adept_longdesc": "Regeltext", @@ -53,10 +56,14 @@ "adept_powers": "Adeptenkräfte", "adept_pp": "Cost", "adept_showchat": "Im Chat anzeigen", + "adeptpower": "Adeptenkraft", + "adeptpowerpoints": "Kraftpunkte", "agility": "Geschicklichkeit", "agility_short": "GES", "am": "AM", "ammo_apds": "APDS-Munition", + "ammo_clip": "Munition im Clip", + "ammo_clipsize": "Magazin Größe", "ammo_damage": "Schaden (Munition)", "ammo_explosive": "Explosivmunition", "ammo_flechette": "Flechettemunition", @@ -69,31 +76,42 @@ "ammo_standard": "Standardmunition", "ammo_standardac": "Sturmkanonenmunition", "ammo_title": "Ammunition", + "ammo_total": "Anzahl Total", + "armor": "Panzerung", + "armor_selected": "Wird getragen", "assaultcannon": "Sturmkanone", "assaultrifle": "Sturmgewehr", - "attackroll": "Angriffswurf", - "attacks": "Angriffe", "attack_dice_pool": "Angriffswurf", "attack_value": "Angriffswert", "attack_value_mod_ammo_title": "Angriffswertmodifikator (Munition)", + "attackroll": "Angriffswurf", + "attackrollmulti": "Mehrfachangeriff", + "attacks": "Kampf", + "attrib1": "Attribute 1", + "attrib2": "Attribute 2", "attributeorskill": "Attributs- oder Fertigkeitswurf", "attributes": "Attribute", + "auto": "Auto.", + "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", "banishing_title": "Verbannen", + "basevalues": "Grundwerte", "basis": "Stat", "beast": "Tier", "blades": "Klingen", + "block": "Block", "blood": "Blut", + "bod_wil": "KON + WIL", "body": "Constitution", "body_short": "KON", - "bod_wil": "KON + WIL", "carbine": "Karabiner", + "cha_wil": "CHA + WIL", "character": "Charakter", - "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia", + "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", "charisma": "Charisma", "charisma_short": "CHA", - "cha_wil": "CHA + WIL", + "check": "Probe", "close_combat_weapons": "Close Combat Weapons", "clubs": "Knüppel", "combat_air": "Kampf (Luft)", @@ -102,34 +120,66 @@ "combat_earth": "Kampf (Erde)", "combat_fire": "Kampf (Feuer)", "combat_guardian": "Kampf (Beschützer)", + "combat_information": "Initiative & Verteidigung", "combat_man": "Kampf (Mensch)", "combat_plant": "Kampf (Pflanze)", + "combat_skills": "Kampffertigkeiten", "combat_task": "Kampf (Helfer)", "combat_water": "Kampf (Wasser)", - "complex_damage_options": "komplexer Schaden", - "complex_ammo_options": "komplexe Munition", + "compilesprite": "Kompilieren", + "complex_ammo_options": "kompl. Munition", + "complex_damage_options": "kompl. Schaden", "composure": "Self-Control", "condition_monitor": "Monitor", "config": "Einstellungen", + "configdamagemonitor": "Modifikatoren für den Schadensmonitor", + "configgenericrolls": "Standardwerte für Generische Würfel(nur Langer Header)", + "configreset": "Werte zurücksetzen", + "configtabs": "Header und Tabs ", "conjuration_title": "Herbeirufen", "conjuring": "Beschwören", "conjuring_expertise": "+3", "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", - "conjuring_specific": "spezifische Boni ↓", "conjuring_specialisation": "+2", + "conjuring_specific": "spezifische Boni ↓", + "contacs_function": "Function", + "contacs_loyalty": "Loyalität", + "contact_influence_short": "Einfluss", "contacts": "Connections", + "contacts_influence": "Connection einfluss", + "copyright": "©", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "count": "Anzahl", + "cr_attackrating": "Angriffswert", + "cr_damage": "damage", + "cr_defenserating": "Verteidigungswert", + "cr_description": "Beschreibung", + "cr_rollbonus": "Automatische Erfolge", + "cr_specialisation": "Kopfzeile Spezialisirung", + "cr_titel": "Kopfzeile", + "cr_titelsec": "Kopfzeile-Sekundär", + "cr_tracker": "Token zum Tracker hinzufügen", + "cr_warning": "Warnung", + "cr_weaponnname": "Angriff-Bezeichnung", "customization_explanation": "Hier können Standardwerte für die Würfe im Bereich 'Generische Würfelwürfe' festgelegt werden.", "customization_monitors": "Anpassung der Schadensmonitore", + "customrolls": "Benutzer Proben", + "cyberware": "Cyberware/bioware", "damage": "Damage", "damage_base": "Grundschaden", "damage_title": "Schaden:", "damage_type_title": "Schadensart:", "damage_value": "Damage", + "darkmode": "Darkskin", + "decompilesprite": "Dekompilieren", "defense": "Verteidigungswurf", "defense_autosoak": "Autoerfolge beim Schadenswiderstand", + "defense_autosoakshort": "Autoerfolge", "defense_pool": "Verteidigungspool", + "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", + "defense_soak": "Schadenswiderstand", "defense_soakpool": "Schadenswiderstandspool", "derivatives": "Abgeleitete Werte", "detection_air": "Wahrn. (Luft)", @@ -142,21 +192,45 @@ "detection_plant": "Wahrn. (Pflanze)", "detection_task": "Wahrn. (Helfer)", "detection_water": "Wahrn. (Wasser)", + "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", + "dicepool": "Würfelpool", + "difficulty": "Schw.", + "display_Karma": "Karma", + "display_Karmatotal": "Karma Gesamt", + "display_age": "Alter", "display_agility": "Geschicklichkeit", "display_all_skills": "alle Fertigkeiten sichtbar machen", + "display_all_actions": "alle Handlungen sichtbar machen", + "hide_illegal": "illegale Aktionen ausblenden", "display_body": "Constitution", "display_charisma": "Charisma", "display_edge": "Edge", + "display_essenz": "Essenz", + "display_gender": "Geschlecht", + "display_heat": "Fandungsstufe", "display_intuition": "Intuition", - "display_logic": "Logik", + "display_logic": "Logic", "display_magic": "Magic", - "display_reaction": "Reaktion", + "display_magicdurationmod": "Malus (Dauer: A)", + "display_magicgrade": "Initiatengrad", + "display_magictype": "Magie/Resonanz", + "display_metatype": "Metatype", + "display_name": "Name", + "display_reaction": "Reaction", + "display_reputation": "Ruf", "display_resonance": "Resonanz", + "display_sins": "SINs", + "display_sizeunit": " m", + "display_sizeweight": "Größe/Größe", + "display_streetname": "Straßenname", "display_strength": "Stärke", + "display_weigthunit": " Kg", "display_willpower": "Willpower", + "dodge": "Ausweichen", "done": "Fertig", "double": "(x2)", + "duration": "Dauer", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -166,14 +240,16 @@ "endscene": "Reset", "exotic": "Exotisch", "exoticmelee": "Exotische Nahkampfwaffe", - "expertise": "  Expertise", "exp_short": "Exp.", + "expertise": "  Expertise", + "filter": "Suche", "fire": "Feuer", "firemode_am": "AM", "firemode_choice": "Feuermodus wählen:", "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Equipment", "guardian": "Protector", "health_air": "Heilung (Luft)", @@ -187,13 +263,20 @@ "health_task": "Heilung (Helfer)", "health_water": "Heilung (Wasser)", "heavypistol": "Schwere Pistole", + "hide": "Verbergen?", + "hide_actionmonitor": "Handlungsmonitor ausblenden(nur kompakter Header)", + "hide_customrolls": "Benutzerdefinirte Proben ausblenden", + "hide_edge": "Edgemonitor ausblenden(nur kompakter Header)", + "hide_magictab": "Tab Magie anzeigen", + "hide_matrixtab": "Tab Marix anzeigen", + "hide_riggingtab": "Tab Rigger anzeigen", "hide_skills_without_ranks": "Fertigkeiten ohne Punkte ausblenden", "hm": "HM", "hmam": "HM/AM", "hmsm": "HM/SM", "hmsmam": "HM/SM/AM  ", "holdout": "Holdout-Pistolen", - "hide": "Verbergen?", + "illigaloperation": "Illegale Matrixhandlung \r\n(Overwatchwert wird angepasst)", "illusion_air": "Illusion (Luft)", "illusion_beast": "Illusion (Tier)", "illusion_blood": "Illusion (Blut)", @@ -207,20 +290,37 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "iniphys": "Initiative (physisch)", + "inidicematrix": "Initiativewürfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", + "iniphys": "Initiative (physisch)", "initiative": "Initiative", + "initiative_short": "Ini", "initiative_title": "Nebenhandlungen", + "int_wil": "INT + WIL", "intuition": "Intuition", "intuition_short": "INT", - "int_wil": "INT + WIL", "invoked_spirits": "Vorhandene Geister", + "jsonimport": "Json import", + "jsonimporthelp": "Drucke den Charakter aus und wähle als Ausgabeformat: Shadowrun JSON Export\r\nKopiere den Inhalt der JSON-Datei in das untenstehende Textfeld\r\nKlicke auf \"JSON Import starten\" (der Import kann ein paar Sekunden dauern)", + "jsonimportstart": "Json import starten", "judgeintent": "Empathy", - "lightpistol": "Leichte Pistole", + "kf_ed": "Editor", + "kf_ed_title": "Du kannst die Handlung Datei editieren durchführen, ohne die passende Zugangsstufe für die betroffene Datei zu haben. Du musst die Datei allerdings entdecken können.", + "knowledge": "Wissensfertigkeiten", + "komplexform": "Komplexe Formen", + "lagemode": "Große Schrift", + "language": "Sprache", + "language_level1": "Grundkentniss", + "language_level2": "Spezalisiert", + "language_level3": "Experte", + "language_levelm": "Muttersprache", + "level": "Stufe", "liftcarry": "Heben & Tragen", - "logic": "Logik", - "logic_short": "LOG", + "lightpistol": "Leichte Pistole", "log_int": "LOG + INT", + "logic": "Logic", + "logic_short": "LOG", + "longheader": "Langer Header", "machinegun": "Maschinengewehr", "machinepistol": "Automatikpistole", "magic": "Magic", @@ -239,26 +339,131 @@ "manipulation_task": "Manip. (Helfer)", "manipulation_water": "Manip. (Wasser)", "matrix": "Matrix", + "matrix_attack_corruption_title": "Schleichen", + "matrix_attack_corruption_title_short": "Schl.", + "matrix_aw_title": "Angrifswert", + "matrix_vw_title": "Verteidigungswert", + "matrix_aw_title_short": "AW", + "matrix_vw_title_short": "VW", + "matrix_divmod": "Differenz Modifikator", + "matrix_attack_score_title": "Angriff", + "matrix_dataprocessing_score_title": "Datenverarbeitung", + "matrix_dataprocessing_score_title_short": "DV.", + "matrix_fw_score_title": "Firewall", + "matrix_fw_score_title_short": "FW.", + "matrix_rauschen_title": "Rauschen", + "matrix_schaden_title": "Schaden", + "matrix_schaden_title_short": "Dmg.", + "matrix_schadenmax_title": "Maximal Schaden", + "matrixaction_as": "Ausstöpseln", + "matrixaction_bf": "Brute Force", + "matrixaction_bv": "Befehl vortäuchen", + "matrixaction_db": "Datenbombe entschärfen", + "matrixaction_dbl": "Datenbombe legen", + "matrixaction_dc": "Datei cracken", + "matrixaction_de": "Datei editieren", + "matrixaction_def": "Abwehr", + "matrixaction_def2": "Geräteabwehr", + "matrixaction_ds": "Dataspike", + "matrixaction_dv": "Datei verschlüßeln", + "matrixaction_gf": "Gerät formatieren", + "matrixaction_gn": "Gerät neu starten", + "matrixaction_gs": "Gerät steuern", + "matrixaction_gsi": "Gerät steuern(illegal)", + "matrixaction_hs": "Hineinspringen", + "matrixaction_ht": "Hintertür benutzen", + "matrixaction_ia": "Icon aufspüren", + "matrixaction_ml": "Matrixsignatur löschen", + "matrixaction_ms": "Matrixsuche", + "matrixaction_mw": "Matrix Wahrnehmung", + "matrixaction_ob": "Overwatch-Wert bestimmen", + "matrixaction_pa": "Programm abstürzen lassen", + "matrixaction_ps": "Prüfsummensuche", + "matrixaction_so": "Sondieren", + "matrixaction_ss": "Signal stören", + "matrixaction_tg": "Teergrube", + "matrixaction_ua": "Übertragung abfangen", + "matrixaction_vs": "Verstecken", + "matrixactions": "Matrix-Handlungen", + "matrixdeck": "Deck/Persona", + "matrixprograms": "Matrix-Programme", + "matrixskills": "Matrixfertigkeiten", + "matrixsprites": "Sprites", + "max": "Max", + "akt": "Aktueller Wert", + "assosiatewithattack": "Mit Angriffs-Attribut verbunden", + "assosiatewithcorruption": "Mit Schleicher-Attribut verbunden", + "assosiatewithattack_short": "(Angriff)", + "assosiatewithcorruption_short": "(Schleicher)", + "dvtotaldesc": "Datenverarbeitung+Modifikator+Toolbox", "memory": "Erinnerungsvermögen", + "mh_ag_dv": "AG+DV", + "mh_ag_dv_title": "Angriff+Datenverarbeitung", + "mh_bombpool_title": "Datenbombestufe Stufe", + "mh_cha_dv": "CHA+DV", + "mh_cha_dv_title": "Charisma+Datenverarbeitung", + "mh_cryptpool": "Stufe", + "mh_cryptpool_title": "Verschlüsselungs Stufe", + "mh_devicepool_title": "Geräte Stufe", + "mh_dv_gs": "DV+GS", + "mh_dv_gs_title": "Datenverarbeitung+Gerätestufe(über modifikator eintragen)", + "mh_dv_sch": "DV+Sch", + "mh_dv_sch_title": "Datenverarbeitung+Schleicher", + "mh_fw_dv": "FW+DV", + "mh_fw_dv_title": "Firewall+Datenverarbeitung", + "mh_fw_fw": "FW(*2)", + "mh_fw_fw_title": "Firewall * 2", + "mh_fw_sch": "FW+SCH", + "mh_fw_sch_title": "Firewall+Schleicher", + "mh_int_cr": "INT+CR", + "mh_int_cr_title": "Intuition+Craken", + "mh_int_dv": "INT+DV", + "mh_int_dv_title": "Intuition+Datenverarbeitung", + "mh_int_el": "INT+EL", + "mh_int_el_title": "Intuition+Elektronics", + "mh_int_fw": "INT+FW", + "mh_int_fw_title": "Intuition+Firewall", + "mh_log_cr": "LOG+CR", + "mh_log_cr_title": "Logik+Craken", + "mh_log_el": "LOG+EL", + "mh_log_el_title": "Logic+Elektronics", + "mh_log_fW_title": "Logic+Firewall", + "mh_log_fw": "LOG+FW", + "mh_log_wil": "LOG+WIL", + "mh_log_wil_title": "Logik+Willenskraft", + "mh_sch_sch": "SCH(*2)", + "mh_sch_sch_title": "Schleicher * 2", + "mh_wil_dv": "WIL+DV", + "mh_wil_dv_title": "Willenskraft+Datenverarbeitung", + "mh_wil_el": "WIL+EL", + "mh_wil_el_title": "Willenskraft+Elektronik", + "mh_wil_fw": "WIL+FW", + "mh_wil_fw_title": "Willenskraft+Firewall", + "mh_wil_sch": "WIL+SCH", + "mh_wil_sch_title": "Willenskraft+Schleicher", "minor_action_five": "Neben #5", "minor_action_four": "Neben #4", "minor_action_one": "Neben #1", "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mods_ammo_title": "Schadensmodifikator (Munition)", "mod_conjuring": "Allgemeiner Beschwörenmodifikator", "mod_magic": "Allgemeiner Magiemodifikator", "mod_spells": "Allgemeiner Zaubereimodifikator", "mod_wounds": "Modifikator (Wundabzüge)", + "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", "monitor_modifier_stun": "Modifikator geistiger Monitor", + "nachteil": "Nachteil", + "name": "Name", "nb_hits": "Erfolge", + "nb_hits_conncetion": "Erfolge (Connetion)", "nb_hits_drain": "Erfolge (Entzug)", "nb_hits_spirit": "Erfolge (Geist)", + "nb_hits_sprite": "Erfolge (Sprite)", "noedge": "Du hast kein Edge.", - "notes": "Notes", "not_implemented_yet": "Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt", + "notes": "Notes", "offense": "Angriffswurf", "option_am": "AM", "option_em": "nur EM", @@ -268,10 +473,18 @@ "option_hmsmam": "HM/SM/AM", "option_sm": "SM", "option_smam": "SM/AM", - "phys": "körperlich", + "optionlarulearmor1": "Optionale Regel, Pro 4 Punkte Rüstung erhöhensich die Autoerfolge beim Schadenswiederstand um 1.", + "optionlarulearmor2": "Automatische Berechnung durch aktive Rüstung aktivieren", + "personaldata": "Persönliche Daten", + "phys": "Körperlich", "phys_short": "K", "phys_short_shifted": "  K", "plant": "Plant", + "please_choose_relevant_magic_section": "Bitte wähle relevante Bereiche aus:", + "pool": "Pool", + "poolmod": "Pool/Modifier", + "poolmodedg": "Pool/Modifier/Edge", + "poolmodtotal": "Pool/Modifier/Total", "pp_five": "1.25", "pp_four": "1.00", "pp_none": "0.00", @@ -279,8 +492,51 @@ "pp_six": "1.50", "pp_three": "0.75", "pp_two": "0.50", + "prgan": "Ausnutzen", + "prgan_title": "Der Verteidigungswert der Gegenseite sinkt bei\r\ndeinen Hacking-Versuchen um 2.", + "prgas": "Aufspüren", + "prgas_title": "Wenn du die Handlung Icon aufspüren durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für\r\ndiese Handlung ausgegeben werden, sonst verfällt er.", + "prgbf": "Biofeedback", + "prgbf_title": "Verursacht bei einem Matrixangriff Betäubungsschaden\r\n(gegen ein Ziel in der VR mit kaltem Sim)\r\nbzw. Körperlichen Schaden (gegen ein Ziel in der VR mit\r\nheißem Sim) statt Matrixschaden.", + "prgbff": "Biofeedbackfilter", + "prgbff_title": "Du kannst Biofeedback-Schaden mit\r\nGerätestufe oder Konstitution statt mit Willenskraft\r\nwiderstehen.\r\n", + "prgbm": "Babymonitor", + "prgbm_title": "Gibt dir deinen gegenwärtigen Overwatch-Wert an, ohne dass dafür eine Handlung nötig ist.", + "prgbo": "Blackout", + "prgbo_title": "Ähnlich wie das Programm Biofeedback, kann\r\naber nur Betäubungsschaden verursachen.", + "prged": "Editieren", + "prged_title": "Wenn du eine Handlung Datei editieren durchführst, erhältst du 1 Edge; dieser Punkt muss sofort für diese Handlung ausgegeben werden, sonst verfällt er.", + "prges": "Entschärfen", + "prges_title": "Du kannst dem Schaden aus einer Datenbombe\r\nmit Gerätestufe oder Konstitution widerstehen", + "prgess": "Entschlüsselung", + "prgess_title": "+2 Würfel für die Handlung Datei cracken.", + "prgfe": "Fessel", + "prgfe_title": "Wenn du einem Ziel Matrixschaden zufügst, belegst\r\ndu es zusätzlich mit einer Linksperre.\r\n", + "prgga": "Gabel", + "prgga_title": "Du kannst zwei Ziele mit einer einzelnen Matrixhandlung\r\ntreffen, ohne den Würfelpool aufzuteilen. Jedes\r\nZiel verteidigt sich mit einem eigenen Würfelpool; die\r\nAuswirkungen werden separat bestimmt.", + "prgko": "Konfigurator", + "prgko_title": "Du kannst eine alternative Attributanordnung für dein PAN abspeichern und zu dieser wechseln, statt nur zwei Attribute auszutauschen.", + "prgonoff": "AN/AUS", + "prgpa": "Panzerung", + "prgpa_title": "+2 zum Verteidigungswert.", + "prgsk": "Schmöker", + "prgsk_title": "Wenn du eine Handlung Matrixsuche durchführst,erhältst du 1 Edge; dieser Punkt muss sofort fürdiese Handlung ausgegeben werden, sonst verfällt er.", + "prgsr": "Signalreiniger", + "prgsr_title": "Senkt den Rauschenwert um 2", + "prgss": "Splitterschutz", + "prgss_title": "Du kannst Schaden durch eine Datenbombe\r\nmit Gerätestufe oder Konstitution statt mit Firewall\r\nwiderstehen.", + "prgtb": "Toolbox", + "prgtb_title": "+1 auf Datenverarbeitung", + "prgtk": "Tarnkappe", + "prgtk_title": "Wenn du die Handlung Verstecken durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für diese\r\nHandlung ausgegeben werden, sonst verfällt er.", + "prgut": "Übertakten", + "prgut_title": "+2 Würfel für eine Matrixhandlung. Einer der Würfel muss der Schicksalswürfel sein", + "prgvm": "Virtuelle Maschine", + "prgvm_title": "zusätzliche Programmslots; bei Angriffen erleidest du 1 zusätzliches Kästchen Matrixschaden,gegen das kein Widerstand geleistet werden kann.", + "prgvs": "Verschlüsselung", + "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", - "ranged_weapons": "Ranged Weapons", + "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "close", "range_long": "far", @@ -288,9 +544,12 @@ "range_title": "Reichweiten (Meter)", "range_vclose": "sehr nah", "range_vlong": "sehr weit", + "ranged_weapons": "Ranged Weapons", + "rea_int": "REA + INT", "reaction": "Reaktion", "reaction_short": "REA", - "rea_int": "REA + INT", + "reffernce": "Refferrenz", + "registersprite": "Registrieren", "reload": "Nachladen", "reload_g": "Gurtmunition (g)", "reload_i": "internes Magazin (i)", @@ -299,69 +558,118 @@ "reload_t": "Trommelmagazin (t)", "reload_tr": "Trommel. aufklappbar (tr)", "reload_v": "Vorderlader", + "reroll": "neu würfeln", + "rerolling": "misserfolge neu gewürfelt", "reset": "Zurücksetzen", + "reset_mskills": "Magische Fertigkeiten zurücksetzen", "reset_skills": "Fertigkeiten zurücksetzen", "resonance": "Resonanz", "resonance_short": "RES", + "riggign_skills": "Rigger-Fertigkeiten", "rigging": "Rigger", + "rigging_Drones": "Dronenanzahl", + "rigging_console": "Rigger-Console", + "rigging_control": "Rigger-Kontrolle", + "rigging_level": "Gerätestufe", "roll": "Würfeln", + "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "schwellenwert": "Schwellenwert", + "schwund": "Schwund", + "schwunddrain": "Schwund wiederstand", + "section_magic_adept_powers_title": "Adeptenkräfte", + "section_magic_alchemy_title": "Alchemy", + "section_magic_conjuration_title": "Beschwören", + "section_magic_focus_creation_title": "Fokusbau", + "section_magic_rituals_title": "Rituale", + "section_magic_skills_title": "Magische Fertigkeiten", + "section_magic_spells_title": "Zauber", + "sel": "sel.", "select_token": "Tokenwurf", + "shock": "B(e)", + "shock_short": "B(e)", + "shock_short_shifted": "  B(e)", + "shoot": "schießen", "shotgun": "Schrotflinte", + "showdescription": "Beschreibung anzeigen", + "showdescription_short": "anz.", "showinchat": "im Chat posten", - "skillroll": "Fertigkeitswurf", - "skills": "Fertigkeiten", + "sindescplaceholder": "Lizenzen/Bemerkungen", "skill_astral": "Astral", "skill_astral_attribute": "verwendetes Attribut für Proben auf die Fertigkeit", - "skill_athletics": "Athletik", + "skill_athletics": "Athletics", "skill_attribute": "  Attribut", "skill_biotech": "Biotech", "skill_con": "Fast-Talk", "skill_conjuring": "Beschwören", "skill_cracking": "Cracken", - "skill_electronics": "Elektronik", + "skill_electronics": "Electronics", "skill_enchanting": "Verzaubern", "skill_engineering": "Mechanics", - "skill_firearms": "Feuerwaffen", + "skill_firearms": "Firearms", "skill_influence": "Influence", - "skill_level": "Stufe", + "skill_level": "Level", "skill_melee": "Close Combat", "skill_modifier": "Mod", "skill_outdoors": "Nature", - "skill_perception": "Wahrnehmung", - "skill_piloting": "Steuern", + "skill_perception": "Perception", + "skill_piloting": "Piloting", + "skill_pool_title": "Standardwert für generischer Probenwurf", "skill_range": "Ranged Combat", "skill_short": "Skill", - "skill_sorcery": "Hexerei", - "skill_stealth": "Heimlichkeit", + "skill_sorcery": "Sorcery", + "skill_stealth": "Stealth", + "skill_task": "Task", + "skillroll": "Fertigkeitswurf", + "skills": "Fertigkeiten", "sm": "SM", "smam": "SM/AM", - "sniperrifle": "Scharfschützengewehr", - "soak": "Schadenswiderstand", - "specialisation": "  Spezialisierung", - "spec_short": "Spez.", + "smartgun": "Smartgun", + "sniperrifle": "Sniper Rifle", + "soak": "Soak", + "soak_title": "Standardwert für Enzugswurf", + "sozialbonus": "Social", + "spec_short": "Spec.", + "specialisation": "  Specialisation", + "spell_bonus_combat": "Fight", + "spell_bonus_detection": "Wahrnehmung", + "spell_bonus_health": "Healing", + "spell_bonus_illusion": "Illusion", + "spell_bonus_manipulation": "Manipulation", + "spell_category": "Category", + "spell_details": "Spell Details", + "spell_drain": "Drain", + "spell_drain_area": "Fläche+", + "spell_drain_code": "Entzugscode", + "spell_duration": "Duration", + "spell_range": "Reach", + "spell_resist": "Check", + "spell_type": "Art", + "spelldrainampup": "Hochdrehen", + "spelldrain": "Entzug", "spells": "Spells", - "spells_health": "Healing", "spells_combat": "Fight", "spells_combat_direct": "Kampf (direkt)", "spells_combat_indirect": "Kampf (indirekt)", - "spell_drain_code": "Entzugscode", + "spells_detection": "Wahrnehmung", + "spells_rules": "Zauberbeschreibung", + "show_rules": "Beschreibung anzeigen", + "hide_rules": "Beschr. verbergen", "spells_duration_i": "S", "spells_duration_l": "ZB", - "spells_duration_s": "A", "spells_duration_p": "P", + "spells_duration_s": "A", + "spells_health": "Healing", "spells_illusion": "Illusion", "spells_manipulation": "Manipulation", - "spells_detection": "Wahrnehmung", "spells_range_b": "B", "spells_range_bf": "BF", "spells_range_bff": "BF (F)‎", - "spell_resist": "Check", - "spells_resist_choose": "Widerstand auswählen", "spells_resist_bodstr": "vs KON + STÄ", "spells_resist_bodwil": "vs KON + WIL", + "spells_resist_choose": "Widerstand auswählen", "spells_resist_doubleforce": "vs Kraftstufe×2", - "spells_resist_objectresistance": "vs Objektwiderstand", + "spells_resist_objectresistance": "vs Object Resistance", "spells_resist_perc": "vs INT + Wahrnehmung", "spells_resist_reaint": "vs REA + INT", "spells_resist_reawil": "vs REA + WIL", @@ -371,41 +679,38 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", - "spell_bonus_combat": "Fight", - "spell_bonus_detection": "Wahrnehmung", - "spell_bonus_health": "Healing", - "spell_bonus_illusion": "Illusion", - "spell_bonus_manipulation": "Manipulation", - "spell_category": "Kategorie", - "spell_details": "Zauberdetails", - "spell_drain": "Entzug", - "spelldrainampup": "Hochdrehen", - "spell_drain_area": "Fläche+", - "spell_duration": "Duration", - "spell_range": "Reach", - "spell_type": "Art", - "spirit_fire": "Feuergeist", - "spirit_water": "Wassergeist", "spirit_air": "Luftgeist", - "spirit_earth": "Erdgeist", - "spirit_man": "Menschengeist", "spirit_beast": "Tiergeist", - "spirit_task": "Helfergeist", - "spirit_guardian": "Beschützergeist", - "spirit_plant": "Pflanzengeist", "spirit_blood": "Blutgeist", + "spirit_earth": "Erdgeist", + "spirit_fire": "Feuergeist", + "spirit_guardian": "Beschützergeist", + "spirit_man": "Menschengeist", + "spirit_plant": "Pflanzengeist", + "spirit_task": "Helfergeist", + "spirit_water": "Wassergeist", "sportrifle": "Sportgewehr", - "strength": "Stärke", - "strength_short": "STÄ", + "sprite_ds": "Daten-Sprite", + "sprite_ds_basepowers": "Tarnung, Wasserzeichen", + "sprite_is": "Infiltrator-Sprite", + "sprite_is_basepowers": "Spuk, Unterdrücken", + "sprite_ks": "Kurier-Sprite", + "sprite_ks_basepowers": "Cookie, Hash", + "sprite_ms": "Maschinen-Sprite", + "sprite_ms_basepowers": "Diagnose, Stabilität, Übernehmen", + "sprite_ss": "Störr-Sprite", + "sprite_ss_basepowers": "Elektronensturm, Falle", + "strength": "Strength", + "strength_short": "STR", "stun": "Stupor", "stun_short": "B", "stun_short_shifted": "  B", - "submachinegun": "Maschinenpistole", - "summoner": "Herbeirufer", - "task": "Helfer", + "submachinegun": "Submachinegun", + "summoner": "Summoner", "taser": "Taser", + "task": "Helfer", "test_modifiers": "Probenmodifikatoren", - "thrown": "Wurfwafen", + "thrown": "Thrown", "title_action_monitor": "Handlungsmonitor", "title_apply_wounds": "Wunden anwenden", "title_condition_monitor": "Zustandsmonitor und Wundabzüge", @@ -416,23 +721,60 @@ "title_options": "Options", "title_overflow": "Überzähliger Schaden", "title_physical": "körperlich", - "title_stun": "geistig", + "title_shock": "Betäubung(e)", + "title_stun": "Betäubung", "title_total_wounds": "Gesamtwert (Wundabzüge)", + "title_wounds": "Wundabzüge", "total": "Total", + "total_sort": "ges.", "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", "use_wilddie": "Schicksalswürfel verwenden?", "use_wilddie_short": "Schicksalswürfel", - "water": "Wasser", - "weapon_attackrating": "Angriffswert", + "vehicle_clearsight": "Clearsight", + "vehicle_elwarfare": "El. Warfare", + "vehicle_handling": "handling", + "vehicle_manoever": "Maneuver", + "vehicle_rigging": "riggen", + "vehicle_stealth": "Tarnkappe", + "vehicle_weappon1": "Weapon1", + "vehicle_weappon2": "Weapon2", + "vehicles": "Fahrzeuge", + "vehicles_armor": "Panz.", + "vehicles_art": "Art", + "vehicles_body": "Body", + "vehicles_distance": "zurückgelegte Dist.", + "vehicles_dmg": "Schaden", + "vehicles_dmgmod": "Malus durch schaden", + "vehicles_evade": "Ausweichen", + "vehicles_hand": "Handl.", + "vehicles_handling": "Handling", + "vehicles_interv": "Interv.", + "vehicles_pilot": "Pilot", + "vehicles_sensor": "Sens.", + "vehicles_show_autosoft": "Autosoft anzeigen.", + "vehicles_speed": "Speed", + "vehicles_speed_long": "Geschwindigkeit", + "vehicles_speedmax": "Geschw. Max", + "vehicles_speedmoddesc": "Malus durch geschwindigkeit", + "vehicles_speedup": "beschl.", + "vehicles_vel": "Beschl.", + "vehicles_velakt": "Akt. Beschleunigung", + "vehicles_velocity": "Beschleunigung", + "vorteil": "Vorteil", + "vorteilenachteile": "Vorteile/Nachteile", + "water": "Water", "weapon_attack_value_title": "Angriffswert:", + "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", - "weapon_dicepool": "Würfelpool", - "weapon_name": "Waffenname", - "wilddie": "Schicksalswürfel (W6)", + "weapon_dicepool": "Weapon Pool", + "weapon_name": "Weapon Name", + "where": "Wo", + "wilddie": "Schicksalswürfel", + "wilddie_title": "Schicksalswürfel", + "wilddiewarning": "Achtung,2en gelten beim prüfen von Fehlschlägen", "willpower": "Willpower", "willpower_short": "WIL", - "yourresult": "Dein Ergebnis: ", - "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." -} + "yourresult": "Dein Ergebnis: " +} \ No newline at end of file diff --git a/Shadowrun6th-German/translations/es.json b/Shadowrun6th-German/translations/es.json index 7ac5f35103..13ac00b342 100644 --- a/Shadowrun6th-German/translations/es.json +++ b/Shadowrun6th-German/translations/es.json @@ -1,51 +1,54 @@ { - "0": "Sin dados", - "1": "1D6", - "10": "10D6", - "11": "11D6", - "12": "12D6", - "13": "13D6", - "14": "14D6", - "15": "15D6", - "16": "16D6", - "17": "17D6", - "18": "18D6", - "19": "19D6", - "2": "2D6", - "20": "20D6", - "21": "21D6", - "22": "22D6", - "23": "23D6", - "24": "24D6", - "25": "25D6", - "26": "26D6", - "27": "27D6", - "28": "28D6", - "29": "29D6", - "2B": "2A", - "2K": "2F", - "3": "3D6", - "3B": "3A", - "3K": "3F", - "4": "4D6", - "4B": "4A", - "4K": "4F", - "5": "5D6", - "5B": "5A", - "5K": "5F", - "6": "6D6", - "6B": "6A", - "6K": "6F", - "7": "7D6", - "7B": "7A", - "7K": "7F", - "8": "8D6", - "9": "9D6", + "0": "keine Würfel", + "1": "1W6", + "2": "2W6", + "3": "3W6", + "4": "4W6", + "5": "5W6", + "6": "6W6", + "7": "7W6", + "8": "8W6", + "9": "9W6", + "10": "10W6", + "11": "11W6", + "12": "12W6", + "13": "13W6", + "14": "14W6", + "15": "15W6", + "16": "16W6", + "17": "17W6", + "18": "18W6", + "19": "19W6", + "20": "20W6", + "21": "21W6", + "22": "22W6", + "23": "23W6", + "24": "24W6", + "25": "25W6", + "26": "26W6", + "27": "27W6", + "28": "28W6", + "29": "29W6", + "2B": "2B", + "2K": "2K", + "3B": "3B", + "3K": "3K", + "4B": "4B", + "4K": "4K", + "5B": "5B", + "5K": "5K", + "6B": "6B", + "6K": "6K", + "7B": "7B", + "7K": "7K", "act_banishing": "Desterrar espíritu", + "act_focus": "Fokus", + "act_ritual": "Ritualhandlung durchführen", "act_spellcasting": "Lanzar hechizo", "act_spirit": "Acción de espíritu", "act_summoning": "Convocar espíritu", - "adeptpower": "Poder de adepto", + "action": "Handlung", + "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Descripción", "adept_level": " Nivel", "adept_longdesc": "Texto", @@ -53,10 +56,14 @@ "adept_powers": "Poderes de adepto", "adept_pp": "Costos", "adept_showchat": "Mostrar en el chat", + "adeptpower": "Poder de adepto", + "adeptpowerpoints": "Kraftpunkte", "agility": "Agilidad", "agility_short": "AGI", "am": "AM", "ammo_apds": "Minición APDS", + "ammo_clip": "Munition im Clip", + "ammo_clipsize": "Magazin Größe", "ammo_damage": "Daño (Munición)", "ammo_explosive": "Munición explosiva", "ammo_flechette": "Munición Flechette", @@ -69,94 +76,161 @@ "ammo_standard": "Munición estándar", "ammo_standardac": "Munición de cañón de asalto", "ammo_title": "Munición", + "ammo_total": "Anzahl Total", + "armor": "Panzerung", + "armor_selected": "Wird getragen", "assaultcannon": "Cañón de asalto", "assaultrifle": "Rifle de asalto", - "attackroll": "Tirada de ataque", - "attacks": "Ataques", "attack_dice_pool": "Reserva de dados de Ataque", "attack_value": "Valor de ataque", "attack_value_mod_ammo_title": "Modificador de ataque (Munición)", + "attackroll": "Tirada de ataque", + "attackrollmulti": "Mehrfachangeriff", + "attacks": "Kampf", + "attrib1": "Attribute 1", + "attrib2": "Attribute 2", "attributeorskill": "Prueba de atributo o habilidad", "attributes": "Atributo", + "auto": "Auto.", + "autoSuccsess": "Automatische Erfolge", "available_firemods": "Modalidades de diparo disponibles", "banishing": "Desterrar", "banishing_title": "Desterrar", + "basevalues": "Grundwerte", "basis": "Valor", "beast": "Animal", "blades": "Cuchillas", + "block": "Block", "blood": "Sangre", + "bod_wil": "CON + VOL", "body": "Constitución", "body_short": "CON", - "bod_wil": "CON + VOL", "carbine": "Mosquetón", + "cha_wil": "CA + VOL", "character": "Personaje", - "character_sheet_author": "Hoja de personaje de Shadowrun 6 de Avalia", + "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", "charisma": "Carisma", "charisma_short": "CAR", - "cha_wil": "CA + VOL", + "check": "Probe", "close_combat_weapons": "Armas cuerpo a cuerpo", "clubs": "Garrotes", - "combat_air": "Combate (Aire)", - "combat_beast": "Combate (Animal)", - "combat_blood": "Combate (Sangre)", - "combat_earth": "Combate (Tierra)", - "combat_fire": "Combate (Fuego)", - "combat_guardian": "Combate (Guardián)", - "combat_man": "Combate (Persona)", - "combat_plant": "Combate (Planta)", - "combat_task": "Combate (Tarea)", - "combat_water": "Combate (Agua)", - "complex_damage_options": "Daño complejo", - "complex_ammo_options": "Munición compleja", + "combat_air": "Kampf (Luft)", + "combat_beast": "Kampf (Tier)", + "combat_blood": "Kampf (Blut)", + "combat_earth": "Kampf (Erde)", + "combat_fire": "Kampf (Feuer)", + "combat_guardian": "Kampf (Beschützer)", + "combat_information": "Initiative & Verteidigung", + "combat_man": "Kampf (Mensch)", + "combat_plant": "Kampf (Pflanze)", + "combat_skills": "Kampffertigkeiten", + "combat_task": "Kampf (Helfer)", + "combat_water": "Kampf (Wasser)", + "compilesprite": "Kompilieren", + "complex_ammo_options": "kompl. Munition", + "complex_damage_options": "kompl. Schaden", "composure": "Autocontrol", "condition_monitor": "Monitor", "config": "Configuraciones", + "configdamagemonitor": "Modifikatoren für den Schadensmonitor", + "configgenericrolls": "Standardwerte für Generische Würfel(nur Langer Header)", + "configreset": "Werte zurücksetzen", + "configtabs": "Header und Tabs ", "conjuration_title": "Conjurar", "conjuring": "Conjuración", "conjuring_expertise": "+3", "conjuring_force": "Potencia de conjuración", "conjuring_services": "Servicios", - "conjuring_specific": "Bonificaciones específicas ↓", "conjuring_specialisation": "+2", + "conjuring_specific": "Bonificaciones específicas ↓", + "contacs_function": "Function", + "contacs_loyalty": "Loyalität", + "contact_influence_short": "Einfluss", "contacts": "Contactos", + "contacts_influence": "Connection einfluss", + "copyright": "©", + "copyrightfooter": "The Topps Company, Inc. tiene absoluta propiedad de los nombres, logo, arte, marcas, fotografías, sonidos, audio, video y/o cualquier material propietario usado en relación con el juego Shadowrun. The Topps Company, Inc. ha concedido persmisos para utilizar tales nombres, logo, arte, marcar y/o cualquier material propietario para propósitos promocionales e informativos en su sitio web pero no apoyo, y no está afiliado a ninguna capacitad oficial en absoluto.", + "count": "Anzahl", + "cr_attackrating": "Angriffswert", + "cr_damage": "damage", + "cr_defenserating": "Verteidigungswert", + "cr_description": "Beschreibung", + "cr_rollbonus": "Automatische Erfolge", + "cr_specialisation": "Kopfzeile Spezialisirung", + "cr_titel": "Kopfzeile", + "cr_titelsec": "Kopfzeile-Sekundär", + "cr_tracker": "Token zum Tracker hinzufügen", + "cr_warning": "Warnung", + "cr_weaponnname": "Angriff-Bezeichnung", "customization_explanation": "Aquí se pueden establecer valores para las tiradas genéricas de dados.", "customization_monitors": "Ajuste de los monitores de daño", + "customrolls": "Benutzer Proben", + "cyberware": "Cyberware/bioware", "damage": "Daño", "damage_base": "Daño base", "damage_title": "Daño:", "damage_type_title": "tipo de daño:", "damage_value": "Valor del Daño", + "darkmode": "Darkskin", + "decompilesprite": "Dekompilieren", "defense": "Tirada de defensa", - "defense_autosoak": "Éxitos automáticos de resistencia al daño", + "defense_autosoak": "Autoerfolge beim Schadenswiderstand", + "defense_autosoakshort": "Autoerfolge", "defense_pool": "Reserva de dados de defensa", + "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Nivel de defensa", + "defense_soak": "Schadenswiderstand", "defense_soakpool": "Reserva de dados de resistencia al daño", "derivatives": "Valores derivados", - "detection_air": "Percepción. (Aire)", - "detection_beast": "Percepción. (Animal)", - "detection_blood": "Percepción. (Sangre)", - "detection_earth": "Percepción. (Tierra)", - "detection_fire": "Percepción. (Fuego)", - "detection_guardian": "Percepción. (Guardián)", - "detection_man": "Percepción. (Persona)", - "detection_plant": "Percepción. (Planta)", - "detection_task": "Percepción. (Tarea)", - "detection_water": "Percepción. (Agua)", + "detection_air": "Wahrn. (Luft)", + "detection_beast": "Wahrn. (Tier)", + "detection_blood": "Wahrn. (Blut)", + "detection_earth": "Wahrn. (Erde)", + "detection_fire": "Wahrn. (Feuer)", + "detection_guardian": "Wahrn. (Beschützer)", + "detection_man": "Wahrn. (Mensch)", + "detection_plant": "Wahrn. (Pflanze)", + "detection_task": "Wahrn. (Helfer)", + "detection_water": "Wahrn. (Wasser)", + "devicedefence": "Geräte verteidigung", "dice_pool_title": "Reserva de dados:", + "dicepool": "Würfelpool", + "difficulty": "Schw.", + "display_Karma": "Karma", + "display_Karmatotal": "Karma Gesamt", + "display_age": "Alter", "display_agility": "Agilidad", "display_all_skills": "Mostrar todas las habilidades", + "display_all_actions": "alle Handlungen sichtbar machen", + "hide_illegal": "illegale Aktionen ausblenden", "display_body": "Constitución", "display_charisma": "Carisma", "display_edge": "Astucia", + "display_essenz": "Essenz", + "display_gender": "Geschlecht", + "display_heat": "Fandungsstufe", "display_intuition": "intuición", "display_logic": "Lógica", "display_magic": "Magia", + "display_magicdurationmod": "Malus (Dauer: A)", + "display_magicgrade": "Initiatengrad", + "display_magictype": "Magie/Resonanz", + "display_metatype": "Metatyp", + "display_name": "Name", "display_reaction": "Reacción", + "display_reputation": "Ruf", "display_resonance": "Resonancia", + "display_sins": "SINs", + "display_sizeunit": " m", + "display_sizeweight": "Größe/Größe", + "display_streetname": "Straßenname", "display_strength": "Fuerza", + "display_weigthunit": " Kg", "display_willpower": "Voluntad", + "dodge": "Ausweichen", "done": "Hecho", "double": "(x2)", + "duration": "Dauer", "earth": "Tierra", "edge": "Astucia", "edge_short": "AST", @@ -166,34 +240,43 @@ "endscene": "Reiniciar", "exotic": "Exótico(a)", "exoticmelee": "Arma exótica cuerpo a cuerpo", - "expertise": "  Experiencia", "exp_short": "Exp.", + "expertise": "  Experiencia", + "filter": "Suche", "fire": "Fuego", "firemode_am": "MA", "firemode_choice": "Seleccionar modo de disparo:", "firemode_em": "ME", "firemode_hm": "MH", "firemode_sm": "MS", + "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Equipo", "guardian": "Guardián", - "health_air": "Sanar (Aire)", - "health_beast": "Sanar (Animal)", - "health_blood": "Sanar (Sangre)", - "health_earth": "Sanar (Tierra)", - "health_fire": "Sanar (Fuego)", - "health_guardian": "Sanar (Guardián)", - "health_man": "Sanar (Persona)", - "health_plant": "Sanar (Planta)", - "health_task": "Sanar (Tarea)", - "health_water": "Sanar (Agua)", + "health_air": "Heilung (Luft)", + "health_beast": "Heilung (Tier)", + "health_blood": "Heilung (Blut)", + "health_earth": "Heilung (Erde)", + "health_fire": "Heilung (Feuer)", + "health_guardian": "Heilung (Beschützer)", + "health_man": "Heilung (Mensch)", + "health_plant": "Heilung (Pflanze)", + "health_task": "Heilung (Helfer)", + "health_water": "Heilung (Wasser)", "heavypistol": "Pistola pesada", + "hide": "¿Oculta?", + "hide_actionmonitor": "Handlungsmonitor ausblenden(nur kompakter Header)", + "hide_customrolls": "Benutzerdefinirte Proben ausblenden", + "hide_edge": "Edgemonitor ausblenden(nur kompakter Header)", + "hide_magictab": "Tab Magie anzeigen", + "hide_matrixtab": "Tab Marix anzeigen", + "hide_riggingtab": "Tab Rigger anzeigen", "hide_skills_without_ranks": "Ocultar habilidades sin niveles", "hm": "MH", "hmam": "HM/AM", "hmsm": "HM/SM", "hmsmam": "HM/SM/AM  ", "holdout": "Pistolas de resistencia", - "hide": "¿Oculta?", + "illigaloperation": "Illegale Matrixhandlung \r\n(Overwatchwert wird angepasst)", "illusion_air": "Illusion (Luft)", "illusion_beast": "Illusion (Tier)", "illusion_blood": "Illusion (Blut)", @@ -207,20 +290,37 @@ "ini": "Iniciativa", "iniastral": "Iniciativa (Plano astral)", "inidice": "Dados de iniciativa", - "iniphys": "Iniciativa (Física)", + "inidicematrix": "Initiativewürfel (Heißes Sim)", "inimatrix": "Iniciativa (Matrix)", + "iniphys": "Iniciativa (Física)", "initiative": "Iniciativa", + "initiative_short": "Ini", "initiative_title": "Iniciativa", + "int_wil": "INT + VOL", "intuition": "Intuición", "intuition_short": "INT", - "int_wil": "INT + VOL", "invoked_spirits": "Espíritus invocados", + "jsonimport": "Json import", + "jsonimporthelp": "Drucke den Charakter aus und wähle als Ausgabeformat: Shadowrun JSON Export\r\nKopiere den Inhalt der JSON-Datei in das untenstehende Textfeld\r\nKlicke auf \"JSON Import starten\" (der Import kann ein paar Sekunden dauern)", + "jsonimportstart": "Json import starten", "judgeintent": "Juzgar intenciones", - "lightpistol": "Pistola ligera", + "kf_ed": "Editor", + "kf_ed_title": "Du kannst die Handlung Datei editieren durchführen, ohne die passende Zugangsstufe für die betroffene Datei zu haben. Du musst die Datei allerdings entdecken können.", + "knowledge": "Wissensfertigkeiten", + "komplexform": "Komplexe Formen", + "lagemode": "Große Schrift", + "language": "Sprache", + "language_level1": "Grundkentniss", + "language_level2": "Spezalisiert", + "language_level3": "Experte", + "language_levelm": "Muttersprache", + "level": "Stufe", "liftcarry": "Levantar y cargar", + "lightpistol": "Pistola ligera", + "log_int": "LOG + INT", "logic": "Lógica", "logic_short": "LOG", - "log_int": "LOG + INT", + "longheader": "Langer Header", "machinegun": "Ametralladora", "machinepistol": "Pistola automática", "magic": "Magia", @@ -228,37 +328,142 @@ "major_action_one": "Acción mayor #1", "major_action_two": "Acción mayor #2", "man": "Persona", - "manipulation_air": "Manip. (Aire)", - "manipulation_beast": "Manip. (Animal)", - "manipulation_blood": "Manip. (Sangre)", - "manipulation_earth": "Manip. (Tierra)", - "manipulation_fire": "Manip. (Fuego)", - "manipulation_guardian": "Manip. (Guardián)", - "manipulation_man": "Manip. (Persona)", - "manipulation_plant": "Manip. (Planta)", - "manipulation_task": "Manip. (Tarea)", - "manipulation_water": "Manip. (Agua)", + "manipulation_air": "Manip. (Luft)", + "manipulation_beast": "Manip. (Tier)", + "manipulation_blood": "Manip. (Blut)", + "manipulation_earth": "Manip. (Erde)", + "manipulation_fire": "Manip. (Feuer)", + "manipulation_guardian": "Manip. (Beschützer)", + "manipulation_man": "Manip. (Mensch)", + "manipulation_plant": "Manip. (Pflanze)", + "manipulation_task": "Manip. (Helfer)", + "manipulation_water": "Manip. (Wasser)", "matrix": "Matriz", + "matrix_attack_corruption_title": "Schleichen", + "matrix_attack_corruption_title_short": "Schl.", + "matrix_aw_title": "Angrifswert", + "matrix_vw_title": "Verteidigungswert", + "matrix_aw_title_short": "AW", + "matrix_vw_title_short": "VW", + "matrix_divmod": "Differenz Modifikator", + "matrix_attack_score_title": "Angriff", + "matrix_dataprocessing_score_title": "Datenverarbeitung", + "matrix_dataprocessing_score_title_short": "DV.", + "matrix_fw_score_title": "Firewall", + "matrix_fw_score_title_short": "FW.", + "matrix_rauschen_title": "Rauschen", + "matrix_schaden_title": "Schaden", + "matrix_schaden_title_short": "Dmg.", + "matrix_schadenmax_title": "Maximal Schaden", + "matrixaction_as": "Ausstöpseln", + "matrixaction_bf": "Brute Force", + "matrixaction_bv": "Befehl vortäuchen", + "matrixaction_db": "Datenbombe entschärfen", + "matrixaction_dbl": "Datenbombe legen", + "matrixaction_dc": "Datei cracken", + "matrixaction_de": "Datei editieren", + "matrixaction_def": "Abwehr", + "matrixaction_def2": "Geräteabwehr", + "matrixaction_ds": "Datenspike", + "matrixaction_dv": "Datei verschlüßeln", + "matrixaction_gf": "Gerät formatieren", + "matrixaction_gn": "Gerät neu starten", + "matrixaction_gs": "Gerät steuern", + "matrixaction_gsi": "Gerät steuern(illegal)", + "matrixaction_hs": "Hineinspringen", + "matrixaction_ht": "Hintertür benutzen", + "matrixaction_ia": "Icon aufspüren", + "matrixaction_ml": "Matrixsignatur löschen", + "matrixaction_ms": "Matrixsuche", + "matrixaction_mw": "Matrix Wahrnehmung", + "matrixaction_ob": "Overwatch-Wert bestimmen", + "matrixaction_pa": "Programm abstürzen lassen", + "matrixaction_ps": "Prüfsummensuche", + "matrixaction_so": "Sondieren", + "matrixaction_ss": "Signal stören", + "matrixaction_tg": "Teergrube", + "matrixaction_ua": "Übertragung abfangen", + "matrixaction_vs": "Verstecken", + "matrixactions": "Matrix-Handlungen", + "matrixdeck": "Deck/Persona", + "matrixprograms": "Matrix-Programme", + "matrixskills": "Matrixfertigkeiten", + "matrixsprites": "Sprites", + "max": "Max", + "akt": "Aktueller Wert", + "assosiatewithattack": "Mit Angriffs-Attribut verbunden", + "assosiatewithcorruption": "Mit Schleicher-Attribut verbunden", + "assosiatewithattack_short": "(Angriff)", + "assosiatewithcorruption_short": "(Schleicher)", + "dvtotaldesc": "Datenverarbeitung+Modifikator+Toolbox", "memory": "Memoria", + "mh_ag_dv": "AG+DV", + "mh_ag_dv_title": "Angriff+Datenverarbeitung", + "mh_bombpool_title": "Datenbombestufe Stufe", + "mh_cha_dv": "CHA+DV", + "mh_cha_dv_title": "Charisma+Datenverarbeitung", + "mh_cryptpool": "Stufe", + "mh_cryptpool_title": "Verschlüsselungs Stufe", + "mh_devicepool_title": "Geräte Stufe", + "mh_dv_gs": "DV+GS", + "mh_dv_gs_title": "Datenverarbeitung+Gerätestufe(über modifikator eintragen)", + "mh_dv_sch": "DV+Sch", + "mh_dv_sch_title": "Datenverarbeitung+Schleicher", + "mh_fw_dv": "FW+DV", + "mh_fw_dv_title": "Firewall+Datenverarbeitung", + "mh_fw_fw": "FW(*2)", + "mh_fw_fw_title": "Firewall * 2", + "mh_fw_sch": "FW+SCH", + "mh_fw_sch_title": "Firewall+Schleicher", + "mh_int_cr": "INT+CR", + "mh_int_cr_title": "Intuition+Craken", + "mh_int_dv": "INT+DV", + "mh_int_dv_title": "Intuition+Datenverarbeitung", + "mh_int_el": "INT+EL", + "mh_int_el_title": "Intuition+Elektronik", + "mh_int_fw": "INT+FW", + "mh_int_fw_title": "Intuition+Firewall", + "mh_log_cr": "LOG+CR", + "mh_log_cr_title": "Logik+Craken", + "mh_log_el": "LOG+EL", + "mh_log_el_title": "Logik+Elektronik", + "mh_log_fW_title": "Logik+Firewall", + "mh_log_fw": "LOG+FW", + "mh_log_wil": "LOG+WIL", + "mh_log_wil_title": "Logik+Willenskraft", + "mh_sch_sch": "SCH(*2)", + "mh_sch_sch_title": "Schleicher * 2", + "mh_wil_dv": "WIL+DV", + "mh_wil_dv_title": "Willenskraft+Datenverarbeitung", + "mh_wil_el": "WIL+EL", + "mh_wil_el_title": "Willenskraft+Elektronik", + "mh_wil_fw": "WIL+FW", + "mh_wil_fw_title": "Willenskraft+Firewall", + "mh_wil_sch": "WIL+SCH", + "mh_wil_sch_title": "Willenskraft+Schleicher", "minor_action_five": "Acción menor #5", "minor_action_four": "Neben #4", "minor_action_one": "Acción menor #1", "minor_action_three": "Acción menor #3", "minor_action_two": "Acción menor #2", "mod": "Como Moderador", - "mods_ammo_title": "Modificador de daño (Munición)", "mod_conjuring": "Modificador general de conjuración", "mod_magic": "Modificador general de magia", "mod_spells": "Modificador general de magia", "mod_wounds": "Modificador (heridas)", + "mods_ammo_title": "Modificador de daño (Munición)", "monitor_modifier_phys": "Modificador de monitor físico", "monitor_modifier_stun": "Modificador de monitor mental", + "nachteil": "Nachteil", + "name": "Name", "nb_hits": "Éxitos", + "nb_hits_conncetion": "Erfolge (Connetion)", "nb_hits_drain": "Éxitos (Sustraer)", "nb_hits_spirit": "Erfolge (Espíritu)", + "nb_hits_sprite": "Erfolge (Sprite)", "noedge": "No tienes puntos de Astucia.", - "notes": "Notas", "not_implemented_yet": "Esta área se agregará posteriormente.", + "notes": "Notas", "offense": "Tirada de ataque", "option_am": "AM", "option_em": "Solo EM", @@ -268,10 +473,18 @@ "option_hmsmam": "HM/SM/AM", "option_sm": "SM", "option_smam": "SM/AM", - "phys": "Físico", + "optionlarulearmor1": "Optionale Regel, Pro 4 Punkte Rüstung erhöhensich die Autoerfolge beim Schadenswiederstand um 1.", + "optionlarulearmor2": "Automatische Berechnung durch aktive Rüstung aktivieren", + "personaldata": "Persönliche Daten", + "phys": "Körperlich", "phys_short": "F", "phys_short_shifted": "  F", "plant": "Planta", + "please_choose_relevant_magic_section": "Bitte wähle relevante Bereiche aus:", + "pool": "Pool", + "poolmod": "Pool/Modifier", + "poolmodedg": "Pool/Modifier/Edge", + "poolmodtotal": "Pool/Modifier/Total", "pp_five": "1.25", "pp_four": "1.00", "pp_none": "0.00", @@ -279,8 +492,51 @@ "pp_six": "1.50", "pp_three": "0.75", "pp_two": "0.50", + "prgan": "Ausnutzen", + "prgan_title": "Der Verteidigungswert der Gegenseite sinkt bei\r\ndeinen Hacking-Versuchen um 2.", + "prgas": "Aufspüren", + "prgas_title": "Wenn du die Handlung Icon aufspüren durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für\r\ndiese Handlung ausgegeben werden, sonst verfällt er.", + "prgbf": "Biofeedback", + "prgbf_title": "Verursacht bei einem Matrixangriff Betäubungsschaden\r\n(gegen ein Ziel in der VR mit kaltem Sim)\r\nbzw. Körperlichen Schaden (gegen ein Ziel in der VR mit\r\nheißem Sim) statt Matrixschaden.", + "prgbff": "Biofeedbackfilter", + "prgbff_title": "Du kannst Biofeedback-Schaden mit\r\nGerätestufe oder Konstitution statt mit Willenskraft\r\nwiderstehen.\r\n", + "prgbm": "Babymonitor", + "prgbm_title": "Gibt dir deinen gegenwärtigen Overwatch-Wert an, ohne dass dafür eine Handlung nötig ist.", + "prgbo": "Blackout", + "prgbo_title": "Ähnlich wie das Programm Biofeedback, kann\r\naber nur Betäubungsschaden verursachen.", + "prged": "Editieren", + "prged_title": "Wenn du eine Handlung Datei editieren durchführst, erhältst du 1 Edge; dieser Punkt muss sofort für diese Handlung ausgegeben werden, sonst verfällt er.", + "prges": "Entschärfen", + "prges_title": "Du kannst dem Schaden aus einer Datenbombe\r\nmit Gerätestufe oder Konstitution widerstehen", + "prgess": "Entschlüsselung", + "prgess_title": "+2 Würfel für die Handlung Datei cracken.", + "prgfe": "Fessel", + "prgfe_title": "Wenn du einem Ziel Matrixschaden zufügst, belegst\r\ndu es zusätzlich mit einer Linksperre.\r\n", + "prgga": "Gabel", + "prgga_title": "Du kannst zwei Ziele mit einer einzelnen Matrixhandlung\r\ntreffen, ohne den Würfelpool aufzuteilen. Jedes\r\nZiel verteidigt sich mit einem eigenen Würfelpool; die\r\nAuswirkungen werden separat bestimmt.", + "prgko": "Konfigurator", + "prgko_title": "Du kannst eine alternative Attributanordnung für dein PAN abspeichern und zu dieser wechseln, statt nur zwei Attribute auszutauschen.", + "prgonoff": "AN/AUS", + "prgpa": "Panzerung", + "prgpa_title": "+2 zum Verteidigungswert.", + "prgsk": "Schmöker", + "prgsk_title": "Wenn du eine Handlung Matrixsuche durchführst,erhältst du 1 Edge; dieser Punkt muss sofort fürdiese Handlung ausgegeben werden, sonst verfällt er.", + "prgsr": "Signalreiniger", + "prgsr_title": "Senkt den Rauschenwert um 2", + "prgss": "Splitterschutz", + "prgss_title": "Du kannst Schaden durch eine Datenbombe\r\nmit Gerätestufe oder Konstitution statt mit Firewall\r\nwiderstehen.", + "prgtb": "Toolbox", + "prgtb_title": "+1 auf Datenverarbeitung", + "prgtk": "Tarnkappe", + "prgtk_title": "Wenn du die Handlung Verstecken durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für diese\r\nHandlung ausgegeben werden, sonst verfällt er.", + "prgut": "Übertakten", + "prgut_title": "+2 Würfel für eine Matrixhandlung. Einer der Würfel muss der Schicksalswürfel sein", + "prgvm": "Virtuelle Maschine", + "prgvm_title": "zusätzliche Programmslots; bei Angriffen erleidest du 1 zusätzliches Kästchen Matrixschaden,gegen das kein Widerstand geleistet werden kann.", + "prgvs": "Verschlüsselung", + "prgvs_title": "Verschlüsselung +2", "projectile": "Armas arrojadizas", - "ranged_weapons": "Armas a distancia", + "quality": "Qualität", "range_attack_value_title": "Valor de ataque a distancia", "range_close": "Cercano", "range_long": "Lejano", @@ -288,9 +544,12 @@ "range_title": "Rangos (Metros)", "range_vclose": "Muy cerca", "range_vlong": "Muy lejano", + "ranged_weapons": "Armas a distancia", + "rea_int": "REA + INT", "reaction": "Reacción", "reaction_short": "REA", - "rea_int": "REA + INT", + "reffernce": "Refferrenz", + "registersprite": "Registrieren", "reload": "Recargar", "reload_g": "Munición de cinta (g)", "reload_i": "Cartucho interno (i)", @@ -299,18 +558,43 @@ "reload_t": "Cartucho de tambor (t)", "reload_tr": "Tambor plegable (tr)", "reload_v": "Cargador de boca", + "reroll": "neu würfeln", + "rerolling": "misserfolge neu gewürfelt", "reset": "Rest.predeterminados", + "reset_mskills": "Magische Fertigkeiten zurücksetzen", "reset_skills": "Rest. habilidades", "resonance": "Resonancia", "resonance_short": "RES", + "riggign_skills": "Rigger-Fertigkeiten", "rigging": "Rigger", + "rigging_Drones": "Dronenanzahl", + "rigging_console": "Rigger-Konsole", + "rigging_control": "Rigger-Kontrolle", + "rigging_level": "Gerätestufe", "roll": "Tirar dados", + "rollfor": "Für was wird gewürfelt?", "rolls": "Tiradas", + "schwellenwert": "Schwellenwert", + "schwund": "Schwund", + "schwunddrain": "Schwund wiederstand", + "section_magic_adept_powers_title": "Adeptenkräfte", + "section_magic_alchemy_title": "Alchemie", + "section_magic_conjuration_title": "Beschwören", + "section_magic_focus_creation_title": "Fokusbau", + "section_magic_rituals_title": "Rituale", + "section_magic_skills_title": "Magische Fertigkeiten", + "section_magic_spells_title": "Zauber", + "sel": "sel.", "select_token": "Seleccionar ficha", + "shock": "B(e)", + "shock_short": "B(e)", + "shock_short_shifted": "  B(e)", + "shoot": "schießen", "shotgun": "Escopeta", + "showdescription": "Beschreibung anzeigen", + "showdescription_short": "anz.", "showinchat": "Publicar en el chat", - "skillroll": "Tirada de habilidad", - "skills": "Habilidades", + "sindescplaceholder": "Lizenzen/Bemerkungen", "skill_astral": "Astral", "skill_astral_attribute": "Atributo usado para probar la habilidad", "skill_athletics": "Atletismo", @@ -330,36 +614,60 @@ "skill_outdoors": "Exteriores", "skill_perception": "Percepción", "skill_piloting": "Pilotear", + "skill_pool_title": "Standardwert für generischer Probenwurf", "skill_range": "Combate a distancia", "skill_short": "Habil.", "skill_sorcery": "Hechicería", "skill_stealth": "Sigilo", + "skill_task": "Tasken", + "skillroll": "Tirada de habilidad", + "skills": "Habilidades", "sm": "SM", "smam": "SM/AM", + "smartgun": "Smartgun", "sniperrifle": "Rifle de francotirador", "soak": "Resistir daño", - "specialisation": "  Especialización", + "soak_title": "Standardwert für Enzugswurf", + "sozialbonus": "Sozial", "spec_short": "Esp.", + "specialisation": "  Especialización", + "spell_bonus_combat": "Combate", + "spell_bonus_detection": "Bono de percepción", + "spell_bonus_health": "Bono de curación", + "spell_bonus_illusion": "Illusion", + "spell_bonus_manipulation": "Bono de manipulación", + "spell_category": "Categoría", + "spell_details": "Detalles de hechizo", + "spell_drain": "Fatiga de hechizo", + "spell_drain_area": "Área de efecto+", + "spell_drain_code": "Código de fatiga", + "spell_duration": "Duración", + "spell_range": "Rango de hechizo", + "spell_resist": "Muestra", + "spell_type": "Tipo de hechizo", + "spelldrainampup": "Encender", + "spelldrain": "Entzug", "spells": "Hechizos", - "spells_health": "Curación", "spells_combat": "Combate", "spells_combat_direct": "Combate (directo)", "spells_combat_indirect": "Combate (indirecto)", - "spell_drain_code": "Código de fatiga", + "spells_detection": "Detección", + "spells_rules": "Zauberbeschreibung", + "show_rules": "Beschreibung anzeigen", + "hide_rules": "Beschr. verbergen", "spells_duration_i": "I", "spells_duration_l": "L", - "spells_duration_s": "S", "spells_duration_p": "P", + "spells_duration_s": "S", + "spells_health": "Curación", "spells_illusion": "Illusion", "spells_manipulation": "Manipulación", - "spells_detection": "Detección", "spells_range_b": "B", "spells_range_bf": "FR", "spells_range_bff": "BF (F)‎", - "spell_resist": "Muestra", - "spells_resist_choose": "Seleccionar resistencia", "spells_resist_bodstr": "vs CON + FUE", "spells_resist_bodwil": "vs CON + VOL", + "spells_resist_choose": "Seleccionar resistencia", "spells_resist_doubleforce": "vs Potencia×2", "spells_resist_objectresistance": "vs Resistencia de Objeto", "spells_resist_perc": "vs INT + Percecpción", @@ -371,30 +679,27 @@ "spells_specific": "Bonos específicos ↓", "spells_type_m": "M", "spells_type_p": "P", - "spell_bonus_combat": "Combate", - "spell_bonus_detection": "Bono de percepción", - "spell_bonus_health": "Bono de curación", - "spell_bonus_illusion": "Illusion", - "spell_bonus_manipulation": "Bono de manipulación", - "spell_category": "Categoría", - "spell_details": "Detalles de hechizo", - "spell_drain": "Fatiga de hechizo", - "spelldrainampup": "Encender", - "spell_drain_area": "Área de efecto+", - "spell_duration": "Duración", - "spell_range": "Rango de hechizo", - "spell_type": "Tipo de hechizo", - "spirit_fire": "Espíritu de fuego", - "spirit_water": "Espíritu de agua", "spirit_air": "Espíritu de aire", - "spirit_earth": "Espíritu de tierra", - "spirit_man": "Espíritu de persona", "spirit_beast": "Espíritu de animal", - "spirit_task": "Espríritu de tarea", - "spirit_guardian": "Espíritu guardián", - "spirit_plant": "Espíritu de planta", "spirit_blood": "Espíritu de sangre", + "spirit_earth": "Espíritu de tierra", + "spirit_fire": "Espíritu de fuego", + "spirit_guardian": "Espíritu guardián", + "spirit_man": "Espíritu de persona", + "spirit_plant": "Espíritu de planta", + "spirit_task": "Espríritu de tarea", + "spirit_water": "Espíritu de agua", "sportrifle": "Rifle deportivo", + "sprite_ds": "Daten-Sprite", + "sprite_ds_basepowers": "Tarnung, Wasserzeichen", + "sprite_is": "Infiltrator-Sprite", + "sprite_is_basepowers": "Spuk, Unterdrücken", + "sprite_ks": "Kurier-Sprite", + "sprite_ks_basepowers": "Cookie, Hash", + "sprite_ms": "Maschinen-Sprite", + "sprite_ms_basepowers": "Diagnose, Stabilität, Übernehmen", + "sprite_ss": "Störr-Sprite", + "sprite_ss_basepowers": "Elektronensturm, Falle", "strength": "Fuerza", "strength_short": "FUE", "stun": "Aturdimiento", @@ -402,13 +707,13 @@ "stun_short_shifted": "  A", "submachinegun": "Subametralladora", "summoner": "Invocador", - "task": "Tarea", "taser": "Taser", + "task": "Tarea", "test_modifiers": "Modificadores de prueba", - "thrown": "Arrojado", + "thrown": "Wurfwafen", "title_action_monitor": "Monitor de acciones", "title_apply_wounds": "Aplicar heridas", - "title_condition_monitor": "Monitor de condición", + "title_condition_monitor": "Zustandsmonitor und Wundabzüge", "title_edge": "Astucia", "title_exploding_dice": "Dados explosivos", "title_generic_rolls": "Tiradas genéricas de dados", @@ -416,23 +721,60 @@ "title_options": "Opciones", "title_overflow": "Exceso de daño", "title_physical": "Físico", - "title_stun": "Aturdimiento", + "title_shock": "Betäubung(e)", + "title_stun": "Betäubung", "title_total_wounds": "Heridas totales", - "total": "Total", + "title_wounds": "Wundabzüge", + "total": "Gesamt", + "total_sort": "ges.", "unarmed": "Desarmado", "unown": "?", "unown_shifted": "  ?", "use_wilddie": "¿Usar dados salvajes?", "use_wilddie_short": "Dados salvajes", + "vehicle_clearsight": "Clearsight", + "vehicle_elwarfare": "El. Kriegsführung", + "vehicle_handling": "handling", + "vehicle_manoever": "Manövrieren", + "vehicle_rigging": "riggen", + "vehicle_stealth": "Tarnkappe", + "vehicle_weappon1": "Waffe1", + "vehicle_weappon2": "Waffe2", + "vehicles": "Fahrzeuge", + "vehicles_armor": "Panz.", + "vehicles_art": "Art", + "vehicles_body": "Rumpf", + "vehicles_distance": "zurückgelegte Dist.", + "vehicles_dmg": "Schaden", + "vehicles_dmgmod": "Malus durch schaden", + "vehicles_evade": "Ausweichen", + "vehicles_hand": "Handl.", + "vehicles_handling": "Handling", + "vehicles_interv": "Interv.", + "vehicles_pilot": "Pilot", + "vehicles_sensor": "Sens.", + "vehicles_show_autosoft": "Autosoft anzeigen.", + "vehicles_speed": "Gesch.", + "vehicles_speed_long": "Geschwindigkeit", + "vehicles_speedmax": "Geschw. Max", + "vehicles_speedmoddesc": "Malus durch geschwindigkeit", + "vehicles_speedup": "beschl.", + "vehicles_vel": "Beschl.", + "vehicles_velakt": "Akt. Beschleunigung", + "vehicles_velocity": "Beschleunigung", + "vorteil": "Vorteil", + "vorteilenachteile": "Vorteile/Nachteile", "water": "Agua", - "weapon_attackrating": "Nivel de Ataque", "weapon_attack_value_title": "Nivel de Ataque:", + "weapon_attackrating": "Nivel de Ataque", "weapon_damage": "Daño del arma", "weapon_dicepool": "Reserva de dados", "weapon_name": "Nombre del arma", - "wilddie": "Dado salvaje (D6)", + "where": "Wo", + "wilddie": "Schicksalswürfel", + "wilddie_title": "Schicksalswürfel", + "wilddiewarning": "Achtung,2en gelten beim prüfen von Fehlschlägen", "willpower": "Voluntad", "willpower_short": "VOL", - "yourresult": "Tu resultado: ", - "copyrightfooter": "The Topps Company, Inc. tiene absoluta propiedad de los nombres, logo, arte, marcas, fotografías, sonidos, audio, video y/o cualquier material propietario usado en relación con el juego Shadowrun. The Topps Company, Inc. ha concedido persmisos para utilizar tales nombres, logo, arte, marcar y/o cualquier material propietario para propósitos promocionales e informativos en su sitio web pero no apoyo, y no está afiliado a ninguna capacitad oficial en absoluto." -} + "yourresult": "Tu resultado: " +} \ No newline at end of file diff --git a/Shadowrun6th-German/translations/fr.json b/Shadowrun6th-German/translations/fr.json index e1d99fbc39..1786a1e7f7 100644 --- a/Shadowrun6th-German/translations/fr.json +++ b/Shadowrun6th-German/translations/fr.json @@ -1,6 +1,14 @@ { "0": "Aucun dé", "1": "1d6", + "2": "2d6", + "3": "3d6", + "4": "4d6", + "5": "5d6", + "6": "6d6", + "7": "7d6", + "8": "8d6", + "9": "9d6", "10": "10d6", "11": "11d6", "12": "12d6", @@ -11,7 +19,6 @@ "17": "17d6", "18": "18d6", "19": "19d6", - "2": "2d6", "20": "20d6", "21": "21d6", "22": "22d6", @@ -24,40 +31,40 @@ "29": "29d6", "2B": "2E", "2K": "2P", - "3": "3d6", "3B": "3E", "3K": "3P", - "4": "4d6", "4B": "4E", "4K": "4P", - "5": "5d6", "5B": "5E", "5K": "5P", - "6": "6d6", "6B": "6E", "6K": "6P", - "7": "7d6", "7B": "7E", "7K": "7P", - "8": "8d6", - "9": "9d6", "act_banishing": "Bannir un esprit", + "act_focus": "Focus", + "act_ritual": "Lancer un rituel", "act_spellcasting": "Sorcellerie", "act_spirit": "Conjuration d'esprit", "act_summoning": "Bannir un esprit", - "adeptpower": "Pouvoir d'adepte", + "action": "Action", + "addgenericrolls": "Ajouter un lancer générique", "adept_description": "Description", - "adept_level": " Niveau", - "adept_longdesc": "Texte de règle", + "adept_level": " Niv.", + "adept_longdesc": "Desc.", "adept_name": "Nom du pouvoir", "adept_powers": "Pouvoirs d'adepte", "adept_pp": "Coût", "adept_showchat": "Montrer dans le chat", + "adeptpower": "Pouvoir d'adepte", + "adeptpowerpoints": "Points de pouvoir", "agility": "Agilité", "agility_short": "AGI", - "am": "Tir Automatique", + "am": "TA", "ammo_apds": "Munitions APDS", - "ammo_damage": "Dégats (Munition)", + "ammo_clip": "Munitions dans le chargeur", + "ammo_clipsize": "Taille de chargeur", + "ammo_damage": "Dégâts (Munition)", "ammo_explosive": "Munition explosive", "ammo_flechette": "Flèchettes", "ammo_gel": "Munition Gel", @@ -69,94 +76,161 @@ "ammo_standard": "Munition standard", "ammo_standardac": "Munition de canon d'assault", "ammo_title": "Munitions", + "ammo_total": "Munitions totales", + "armor": "Protection", + "armor_selected": "Protection portée", "assaultcannon": "Canon d'assault", "assaultrifle": "Fusil d'assault", - "attackroll": "Jet d'attaque", - "attacks": "Attaques", "attack_dice_pool": "Jet d'attaque", - "attack_value": "Score d'Attaque", - "attack_value_mod_ammo_title": "Modificateur d'attaque (Munition)", - "attributeorskill": "Attributs- ou compétences", + "attack_value": "Score Offensif", + "attack_value_mod_ammo_title": "Mod de Score Off. (Munition)", + "attackroll": "Jet d'attaque", + "attackrollmulti": "Attaques multiples", + "attacks": "Combat", + "attrib1": "Attribut 1", + "attrib2": "Attribut 2", + "attributeorskill": "Attributs ou compétences", "attributes": "Attributs", + "auto": "Auto.", + "autoSuccsess": "Succès automatiques", "available_firemods": "Modes de tir disponibles", "banishing": "Bannissement", "banishing_title": "Bannissement", + "basevalues": "Valeur de base", "basis": "Base", "beast": "Bête", "blades": "Lame", + "block": "Bloquer", "blood": "Sang", + "bod_wil": "CON + VOL", "body": "Constitution", "body_short": "CON", - "bod_wil": "CON + VOL", "carbine": "Carabine", + "cha_wil": "CHA + VOL", "character": "Personnage", - "character_sheet_author": "Une feuille de personnage pour Shadowrun 6 par Avalia", + "character_sheet_author": "Une feuille de personnage pour Shadowrun 6 par Avalia / Valanor", "charisma": "Charisme", "charisma_short": "CHA", - "cha_wil": "CHA + VOL", + "check": "Test", "close_combat_weapons": "Armes de mêlée", "clubs": "Batons", - "combat_air": "Combat (air)", + "combat_air": "Combat (Air)", "combat_beast": "Combat (Bête)", "combat_blood": "Combat (Sang)", "combat_earth": "Combat (Terre)", "combat_fire": "Combat (Feu)", "combat_guardian": "Combat (Guardien)", + "combat_information": "Initiative & défense", "combat_man": "Combat (Homme)", "combat_plant": "Combat (Plante)", + "combat_skills": "Compétences de combat ", "combat_task": "Combat (Tâche)", "combat_water": "Combat (Eau)", - "complex_damage_options": "options de dégats", - "complex_ammo_options": "Options de munitions", - "composure": "Calme", + "compilesprite": "Compiler", + "complex_ammo_options": "Opt. de munitions", + "complex_damage_options": "Opt de dégâts", + "composure": "Sang-Froid", "condition_monitor": "Moniteur", - "config": "Configuration", + "config": "Config", + "configdamagemonitor": "Modificateurs du moniteur de dégâts", + "configgenericrolls": "Valeurs par défaut pour les jets génériques (en-tête long)", + "configreset": "Réinitialiser la config", + "configtabs": "En-tête et onglets", "conjuration_title": "Conjuration", "conjuring": "Conjuration", "conjuring_expertise": "+3", "conjuring_force": "Puissance", "conjuring_services": "Services", - "conjuring_specific": "Bonus spécifique ↓", "conjuring_specialisation": "+2", - "contacts": "Connexions", + "conjuring_specific": "Bonus spécifique ↓", + "contacs_function": "Rôle", + "contacs_loyalty": "Loyauté", + "contact_influence_short": "Réseau", + "contacts": "Contacts", + "contacts_influence": "Réseau", + "copyright": "©", + "copyrightfooter": "The Topps Company, Inc. est le seul propriétaire des noms, logo, oeuvre, marques, photographies, sons, audio, vidéo et tout matériau breveté utilisé dans le cadre du jeu Shadowrun. The Topps Company, Inc. a accordé l’autorisation d’utiliser ces noms, logos, oeuvre, marques ou tout matériaux exclusifs à des fins promotionnelles et d’information sur son site Internet mais ne cautionne pas et n’est pas affilié à aucun titre officiel que ce soit.", + "count": "Qté.", + "cr_attackrating": "Score offensif", + "cr_damage": "Dégâts", + "cr_defenserating": "Score défensif", + "cr_description": "Description", + "cr_rollbonus": "Succès automatiques", + "cr_specialisation": "Nom de spécialisation", + "cr_titel": "Nom", + "cr_titelsec": "Nom secondaire", + "cr_tracker": "Ajouter un jeton au tracker", + "cr_warning": "Attention", + "cr_weaponnname": "Nom de l'arme", "customization_explanation": "Vous pouvez définir ici des valeurs par défaut pour les jets dans la section Jets génériques.", - "customization_monitors": "Adaptation du moniteur de dégats", + "customization_monitors": "Adaptation du moniteur de dégâts", + "customrolls": "Test personnalisé", + "cyberware": "Augmentations", "damage": "Blessures", - "damage_base": "Dégats de base", - "damage_title": "Dégats:", - "damage_type_title": "Type de dégats:", + "damage_base": "Dégâts de base", + "damage_title": "Dégâts :", + "damage_type_title": "Type :", "damage_value": "Blessures", + "darkmode": "Mode sombre", + "decompilesprite": "Décompiler un sprite", "defense": "Défense", - "defense_autosoak": "Succès automatique de résistance aux dégats", + "defense_autosoak": "Succès automatique de résistance aux dégâts", + "defense_autosoakshort": "Automatique", "defense_pool": "Test de défense", + "defense_pool_title": "Réserve de défense par défaut", "defense_rating": "Indice de défense", - "defense_soakpool": "Test de résistance aux dégats", + "defense_soak": "Réserve de défense", + "defense_soakpool": "Test de res. aux dégâts", "derivatives": "Valeurs dérivées", - "detection_air": "Détection (Air)", - "detection_beast": "Détection (Bête)", - "detection_blood": "Détection (Sang)", - "detection_earth": "Détection (Terre)", - "detection_fire": "Détection (Feu)", - "detection_guardian": "Détection (Guardian)", - "detection_man": "Détection. (Homme)", - "detection_plant": "Détection (Plante)", - "detection_task": "Détection (Tâche)", - "detection_water": "Détection (Eau)", - "dice_pool_title": "Réserve:", + "detection_air": "Détect. (Air)", + "detection_beast": "Détect. (Bête)", + "detection_blood": "Détect. (Sang)", + "detection_earth": "Détect. (Terre)", + "detection_fire": "Détect. (Feu)", + "detection_guardian": "Détect. (Gardien)", + "detection_man": "Détect. (Homme)", + "detection_plant": "Détect. (Plante)", + "detection_task": "Détect. (Tâche)", + "detection_water": "Détect. (Eau)", + "devicedefence": "Défense matricielle", + "dice_pool_title": "Rés.", + "dicepool": "Réserve", + "difficulty": "Drain", + "display_Karma": "Karma", + "display_Karmatotal": "Karma total", + "display_age": "Âge", "display_agility": "Agilité", "display_all_skills": "Afficher toutes les compétences", + "display_all_actions": "Rendre toutes les actions visibles", + "hide_illegal": "Cacher les actions illégales", "display_body": "Constitution", "display_charisma": "Charisme", "display_edge": "Atout", + "display_essenz": "Essence", + "display_gender": "Genre", + "display_heat": "Pression", "display_intuition": "Intuition", - "display_logic": "Logic", + "display_logic": "Logique", "display_magic": "Magie", + "display_magicdurationmod": "Malus (Durée: M)", + "display_magicgrade": "Grade d'initié", + "display_magictype": "Magie/Résonance", + "display_metatype": "Métatype", + "display_name": "Nom", "display_reaction": "Réaction", + "display_reputation": "Réput.", "display_resonance": "Résonance", + "display_sins": "SINs", + "display_sizeunit": "m", + "display_sizeweight": "Taille/poids", + "display_streetname": "Surnom", "display_strength": "Force", + "display_weigthunit": "Kg", "display_willpower": "Volonté", + "dodge": "Esquiver", "done": "Prêt", "double": "(x2)", + "duration": "Durée", "earth": "Terre", "edge": "Atout", "edge_short": "ATO", @@ -166,14 +240,16 @@ "endscene": "Réinitialiser", "exotic": "Exotique", "exoticmelee": "Arme de mélée exotique", - "expertise": "  Expertise", "exp_short": "Exp.", + "expertise": "  Expertise", + "filter": "Filtrer", "fire": "Feu", "firemode_am": "TA", "firemode_choice": "Choix de mode de tir:", - "firemode_em": "Mode de tir", + "firemode_em": "CC", "firemode_hm": "SA", "firemode_sm": "TR", + "setskillsfilter": "Éditer le filtre de compétences", "gear": "Equipements", "guardian": "Gardien", "health_air": "Santé (Air)", @@ -187,13 +263,20 @@ "health_task": "Santé (Tâche)", "health_water": "Santé (Eau)", "heavypistol": "Pistolet Lourd", + "hide": "Caché?", + "hide_actionmonitor": "Masquer le moniteur d'action (en-tête compact)", + "hide_customrolls": "Afficher les tests personnalisés", + "hide_edge": "Masquer le moniteur d'atout (en-tête compact)", + "hide_magictab": "Montrer l'onglet Magie", + "hide_matrixtab": "Montrer l'onglet Matrice", + "hide_riggingtab": "Montrer l'onglet Rigging", "hide_skills_without_ranks": "Masquer les compétences sans rang", "hm": "SA", "hmam": "SA/TA", "hmsm": "SA/TR", "hmsmam": "SA/TR/TA  ", "holdout": "Holdout-Pistol", - "hide": "Caché?", + "illigaloperation": "Action illégale (Augmentera le Score de Surveillance)", "illusion_air": "Illusion (Air)", "illusion_beast": "Illusion (Bête)", "illusion_blood": "Illusion (Sang)", @@ -207,26 +290,43 @@ "ini": "Test de défense", "iniastral": "Initiative (Astral)", "inidice": "Dé d'Initiative", - "iniphys": "Initiative (physique)", + "inidicematrix": "Dés d'initiative (Hot Sim)", "inimatrix": "Initiative (Hot Sim)", + "iniphys": "Initiative (Physique)", "initiative": "Initiative", + "initiative_short": "Ini", "initiative_title": "Initiative", + "int_wil": "INT + VOL", "intuition": "Intuition", "intuition_short": "INT", - "int_wil": "INT + VOL", "invoked_spirits": "Esprits conjurés", + "jsonimport": "Import JSON", + "jsonimporthelp": "Imprimez votre personnage et choisissez : Shadowrun JSON Export.\nCopiez le contenu du fichier JSON dans le champ texte ci-dessous.\nPuis cliquez sur \"Démarrer l'import JSON\" (cela peut prendre quelques secondes).", + "jsonimportstart": "Démarrer l'import JSON", "judgeintent": "Juger les intentions", - "lightpistol": "Pistolet léger", + "kf_ed": "Édition", + "kf_ed_title": "Vous pouvez effectuer l'action Éditer sans avoir le niveau d'accès approprié. Vous devez cependant pouvoir découvrir le fichier.", + "knowledge": "Connaissances", + "komplexform": "Formes complexes", + "lagemode": "Grande police", + "language": "Langue", + "language_level1": "Notions", + "language_level2": "Spécialiste", + "language_level3": "Expert", + "language_levelm": "Langue maternelle", + "level": "Indice", "liftcarry": "Porter & Soulever", - "logic": "Logic", - "logic_short": "LOG", + "lightpistol": "Pistolet léger", "log_int": "LOG + INT", + "logic": "Logique", + "logic_short": "LOG", + "longheader": "En-tête long", "machinegun": "Mitrailette", "machinepistol": "Pistolet Automatique", "magic": "Magie", "magic_short": "MAG", - "major_action_one": "Action Majeur #1", - "major_action_two": "Action Majeur #2", + "major_action_one": "Action Majeure #1", + "major_action_two": "Action Majeure #2", "man": "Homme", "manipulation_air": "Manip. (Air)", "manipulation_beast": "Manip. (Bêtes)", @@ -234,33 +334,138 @@ "manipulation_earth": "Manip. (Terre)", "manipulation_fire": "Manip. (Feu)", "manipulation_guardian": "Manip. (Gardien)", - "manipulation_man": "Manip. (Hommes)", + "manipulation_man": "Manip. (Homme)", "manipulation_plant": "Manip. (Plante)", "manipulation_task": "Manip. (Tâche)", "manipulation_water": "Manip. (Eau)", "matrix": "Matrice", + "matrix_attack_corruption_title": "Corruption", + "matrix_attack_corruption_title_short": "C", + "matrix_aw_title": "Score offensif", + "matrix_vw_title": "Score défensif", + "matrix_aw_title_short": "AC", + "matrix_vw_title_short": "TF", + "matrix_divmod": "Modificateur de différence", + "matrix_attack_score_title": "A", + "matrix_dataprocessing_score_title": "Traitement de données", + "matrix_dataprocessing_score_title_short": "T", + "matrix_fw_score_title": "Firewall", + "matrix_fw_score_title_short": "F", + "matrix_rauschen_title": "Bruit", + "matrix_schaden_title": "Dégâts", + "matrix_schaden_title_short": "Dég.", + "matrix_schadenmax_title": "Dégâts maximum", + "matrixaction_as": "Se débrancher", + "matrixaction_bf": "Forcer l’accès", + "matrixaction_bv": "Imiter un ordre", + "matrixaction_db": "Désamorcer une bombe", + "matrixaction_dbl": "Poser une bombe mat.", + "matrixaction_dc": "Décrypter un fichier", + "matrixaction_de": "Éditer un fichier", + "matrixaction_def": "Défense", + "matrixaction_def2": "Défense totale", + "matrixaction_ds": "Pic de données", + "matrixaction_dv": "Crypter un fichier", + "matrixaction_gf": "Formater un appareil", + "matrixaction_gn": "Rebooter un appareil", + "matrixaction_gs": "Contrôler un appareil", + "matrixaction_gsi": "Contrôler un appareil (I)", + "matrixaction_hs": "Plonger dans un appareil", + "matrixaction_ht": "Utiliser une backdoor", + "matrixaction_ia": "Traquer une icône", + "matrixaction_ml": "Effacer une signature", + "matrixaction_ms": "Recherche matricielle", + "matrixaction_mw": "Percevoir la matrice", + "matrixaction_ob": "Vérifier son SS", + "matrixaction_pa": "Planter un programme", + "matrixaction_ps": "Chercher une empreinte", + "matrixaction_so": "Sonder l'accès", + "matrixaction_ss": "Brouiller les signaux", + "matrixaction_tg": "Empêtrer", + "matrixaction_ua": "Fureter", + "matrixaction_vs": "Se cacher", + "matrixactions": "Actions matricielles", + "matrixdeck": "Deck/Persona", + "matrixprograms": "Programmes", + "matrixskills": "Compétences matricielles", + "matrixsprites": "Sprites", + "max": "Max", + "akt": "Valeur actuelle", + "assosiatewithattack": "Associé à l'attribut Attaque", + "assosiatewithcorruption": "Associé à l'attribut Corruption", + "assosiatewithattack_short": "(Attaque)", + "assosiatewithcorruption_short": "(Corruption)", + "dvtotaldesc": "Traitement de données+Mod+Toolbox", "memory": "Mémoire", - "minor_action_five": "Action Mineur #5", - "minor_action_four": "Action Mineur #4", - "minor_action_one": "Action Mineur #1", - "minor_action_three": "Action Mineur #3", - "minor_action_two": "Action Mineur #2", - "mod": "Modificateurs", - "mods_ammo_title": "Modificateur aux dégâts (Munition)", + "mh_ag_dv": "A+T", + "mh_ag_dv_title": "Attaque+Traitement de données", + "mh_bombpool_title": "Indice de la bombe mat.", + "mh_cha_dv": "CHA+T", + "mh_cha_dv_title": "Charisme+Traitement de données", + "mh_cryptpool": "Indice", + "mh_cryptpool_title": "Indice de cryptage", + "mh_devicepool_title": "Indice de l'appareil", + "mh_dv_gs": "T+Ind.", + "mh_dv_gs_title": "Traitement de données+Indice (à mettre en modificateur)", + "mh_dv_sch": "T+C", + "mh_dv_sch_title": "Traitement de données+Corruption", + "mh_fw_dv": "F+T", + "mh_fw_dv_title": "Firewall+Traitement de données", + "mh_fw_fw": "F(*2)", + "mh_fw_fw_title": "Firewall * 2", + "mh_fw_sch": "F+C", + "mh_fw_sch_title": "Firewall+Corruption", + "mh_int_cr": "INT+Pir.", + "mh_int_cr_title": "Intuition+Piratage", + "mh_int_dv": "INT+T", + "mh_int_dv_title": "Intuition+Traitement de données", + "mh_int_el": "INT+Él.", + "mh_int_el_title": "Intuition+Électronique", + "mh_int_fw": "INT+F", + "mh_int_fw_title": "Intuition+Firewall", + "mh_log_cr": "LOG+Pir.", + "mh_log_cr_title": "Logique+Piratage", + "mh_log_el": "LOG+Él.", + "mh_log_el_title": "Logique+Électronique", + "mh_log_fW_title": "Logique+Firewall", + "mh_log_fw": "LOG+F", + "mh_log_wil": "LOG+VOL", + "mh_log_wil_title": "Logique+Volonté", + "mh_sch_sch": "C(*2)", + "mh_sch_sch_title": "Corruption*2", + "mh_wil_dv": "VOL+T", + "mh_wil_dv_title": "Volonté+Traitement de données", + "mh_wil_el": "VOL+Él.", + "mh_wil_el_title": "Volonté+Électronique", + "mh_wil_fw": "VOL+F", + "mh_wil_fw_title": "Volonté+Firewall", + "mh_wil_sch": "VOL+C", + "mh_wil_sch_title": "Volonté+Corruption", + "minor_action_five": "Action Mineure #5", + "minor_action_four": "Action Mineure #4", + "minor_action_one": "Action Mineure #1", + "minor_action_three": "Action Mineure #3", + "minor_action_two": "Action Mineure #2", + "mod": "Mod", "mod_conjuring": "Modificateurs de conjuration", "mod_magic": "Modificateurs de magie", "mod_spells": "Modificateurs de sorcellerie", "mod_wounds": "Modificateurs (Blessures)", - "monitor_modifier_phys": "Modificateur de moniteur de condition physiques", + "mods_ammo_title": "Mod aux dégâts (Munition)", + "monitor_modifier_phys": "Mod de moniteur de condition physiques", "monitor_modifier_stun": "Modificateur de moniteur de condition d'étourdissement", + "nachteil": "Négatif", + "name": "Nom", "nb_hits": "Nombre de succès", + "nb_hits_conncetion": "Succès (Connexion)", "nb_hits_drain": "Nombre de succès (Drain)", "nb_hits_spirit": "Nombre de succès (Esprit)", + "nb_hits_sprite": "Succès (Sprite)", "noedge": "Tu n'as plus d'atout.", - "notes": "Notes", "not_implemented_yet": "Cette section de la fiche n'existe pas encore...", + "notes": "Notes", "offense": "Offensif", - "option_am": "Tir Automatique", + "option_am": "TA", "option_em": "CC", "option_hm": "SA", "option_hmam": "SA/TA", @@ -268,29 +473,83 @@ "option_hmsmam": "SA/TR/TA", "option_sm": "MS", "option_smam": "TR/TA", + "optionlarulearmor1": "Règle optionnelle : pour 4 points d'armure, vous réduisez les dégâts de 1.", + "optionlarulearmor2": "Activer la réduction de dégâts auto par l'armure", + "personaldata": "Informations personnelles", "phys": "Physique", "phys_short": "P", "phys_short_shifted": "  P", "plant": "Plante", - "pp_five": "1,25", + "please_choose_relevant_magic_section": "Choisissiez les sections de magie :", + "pool": "Réserve", + "poolmod": "Réserve/Mod.", + "poolmodedg": "Réserve/Mod./Atout", + "poolmodtotal": "Réserve/Mod./Total", + "pp_five": "1.25", "pp_four": "1.00", "pp_none": "0.00", "pp_one": "0.25", "pp_six": "1.50", "pp_three": "0.75", "pp_two": "0.50", + "prgan": "Exploitation", + "prgan_title": "+2 Score Offensif pour pirater des cibles.", + "prgas": "Traceur", + "prgas_title": "Remise d'atout de 1 pour l'action Traquer une icône. Lié à l'attribut Corruption.", + "prgbf": "Biofeedback", + "prgbf_title": "Inflige des dégâts à la cible avec des attaques matricielles. Les dégâts sont étourdissants si la cible est en Cold Sim ou physiques si elle est en Hot Sim. Lié à Attaque.", + "prgbff": "Filtre de biofeedback", + "prgbff_title": "Permet d'utiliser l'indice d'Appareil ou la constitution pour résister aux dégâts de biofeedback.", + "prgbm": "Surveillance", + "prgbm_title": "Indique votre Score de Surveillance sans devoir effectuer l'action.", + "prgbo": "Blackout", + "prgbo_title": "Inflige des dégâts étourdissants avec des attaques matricielles. Lié à Attaque.", + "prged": "Éditeur", + "prged_title": "Remise d'atout de 1 pour l'action Éditer un fichier.", + "prges": "Désamorçage", + "prges_title": "Permet d'utiliser l'indice d'appareil ou la Constitution pour résister aux dégâts d'une bombe matricielle.", + "prgess": "Décryptage", + "prgess_title": "+2 dés pour l'action Décrypter un fichier", + "prgfe": "Verrouillage", + "prgfe_title": "Verrouille la cible lorsque vous lui infligez des dégâts matriciels", + "prgga": "Fork", + "prgga_title": "Une action matricielle peut toucher deux cibles, sans diviser la réserve de dés.", + "prgko": "Configurateur", + "prgko_title": "Enregistre une configuration de votre deck que vous pouvez charger au lieu d'échanger deux attributs.", + "prgonoff": "ON/OFF", + "prgpa": "Armure", + "prgpa_title": "+2 au Score Défensif", + "prgsk": "Navigateur", + "prgsk_title": "Remise d'atout de 1 pour l'action Recherche matricielle.", + "prgsr": "Nettoyeur de signal", + "prgsr_title": "Réduit le bruit de 2 points.", + "prgss": "Filtre de biofeedback", + "prgss_title": "Permet d'utiliser l'indice d'appareil ou la Constitution pour encaisser les dégâts de biofeedback.", + "prgtb": "Toolbox", + "prgtb_title": "+1 Traitement de données", + "prgtk": "Furtivité", + "prgtk_title": "Remise d’Atout de 1 quand vous effectuez Se cacher. Lié à Corruption.", + "prgut": "Overclock", + "prgut_title": "+2 dés à une action matricielle. L'un de ces dés doit être un dé libre.", + "prgvm": "Machine Virtuelle", + "prgvm_title": "+2 emplacement de programmes. Subit +1 dégât matriciel non résisté en cas d'attaque.", + "prgvs": "Cryptage", + "prgvs_title": "Cryptage +2", "projectile": "Armes à projectiles", - "ranged_weapons": "Armes à distance", - "range_attack_value_title": "Score d'Attaque", + "quality": "Qualité", + "range_attack_value_title": "Score Offensif", "range_close": "Portée coute", "range_long": "Portée longue", "range_medium": "Portée moyenne", "range_title": "Portée (mètres)", "range_vclose": "Bout pourtant", "range_vlong": "Portée extrème", + "ranged_weapons": "Armes à distance", + "rea_int": "REA + INT", "reaction": "Reaction", "reaction_short": "REA", - "rea_int": "REA + INT", + "reffernce": "Référence", + "registersprite": "Inscrire", "reload": "Recharger", "reload_g": "Rechargement", "reload_i": "magasin interne (m)", @@ -299,18 +558,43 @@ "reload_t": "tambour (t) ", "reload_tr": "barillet (b)", "reload_v": "chargement par le canon (cn)", + "reroll": "relancer", + "rerolling": "relancer les échecs", "reset": "Réinitialiser", + "reset_mskills": "Réinitialiser les compétences magiques", "reset_skills": "Réinitialiser les compétences", "resonance": "Résonance", "resonance_short": "RES", - "rigging": "Rigger", + "riggign_skills": "Compétences de rigging", + "rigging": "Rigging", + "rigging_Drones": "Nb. de drones", + "rigging_console": "Console de commande", + "rigging_control": "Câblage de contrôle", + "rigging_level": "Indice", "roll": "Jet", + "rollfor": "A quoi sert ce jet ?", "rolls": "Jets", + "schwellenwert": "Seuil", + "schwund": "Résist.", + "schwunddrain": "Résistance au drain", + "section_magic_adept_powers_title": "Pouvoirs d'adepte", + "section_magic_alchemy_title": "Alchimie", + "section_magic_conjuration_title": "Conjuration", + "section_magic_focus_creation_title": "Focus", + "section_magic_rituals_title": "Rituels", + "section_magic_skills_title": "Compétences magiques", + "section_magic_spells_title": "Sorts", + "sel": "sel.", "select_token": "Jetons", + "shock": "E(e)", + "shock_short": "E(e)", + "shock_short_shifted": "  E(e)", + "shoot": "Tirer", "shotgun": "Shotgun", - "showinchat": "Afficher dans le chat", - "skillroll": "Test de compétence", - "skills": "Compétences", + "showdescription": "Montrer la description", + "showdescription_short": "desc.", + "showinchat": "Montrer au chat", + "sindescplaceholder": "Traits positifs/négatifs", "skill_astral": "Astral", "skill_astral_attribute": "Attribut utilisé pour la compétence", "skill_athletics": "Athlétisme", @@ -326,40 +610,64 @@ "skill_influence": "Influence", "skill_level": "Indice", "skill_melee": "Combat Rapproché", - "skill_modifier": "Modificateur", + "skill_modifier": "Mod", "skill_outdoors": "Plein Air", "skill_perception": "Perception", "skill_piloting": "Pilotage", + "skill_pool_title": "Valeurs par défaut pour les tests de compétence", "skill_range": "Portée", "skill_short": "Comp.", "skill_sorcery": "Sorcellerie", "skill_stealth": "Furtivité", + "skill_task": "Technomancie", + "skillroll": "Test de compétence", + "skills": "Compétences", "sm": "TR", "smam": "TR/TA", + "smartgun": "Smartgun", "sniperrifle": "Fusil de sniper", - "soak": "Résistance aux dégtats", - "specialisation": "  Spécialisation", + "soak": "Résistance aux dégats", + "soak_title": "Valeurs par défaut pour les tests de résistance", + "sozialbonus": "Social", "spec_short": "Spé", + "specialisation": "  Spécialisation", + "spell_bonus_combat": "Combat", + "spell_bonus_detection": "Détection", + "spell_bonus_health": "Santé", + "spell_bonus_illusion": "Illusion", + "spell_bonus_manipulation": "Manipulation", + "spell_category": "Catégorie", + "spell_details": "Détail du sort", + "spell_drain": "Drain", + "spell_drain_area": "Zone+", + "spell_drain_code": "Valeur de drain", + "spell_duration": "Durée", + "spell_range": "Portée", + "spell_resist": "Épreuve", + "spell_type": "Catégorie", + "spelldrainampup": "Mod drain", + "spelldrain": "Drain", "spells": "Sorts", - "spells_health": "Santé", "spells_combat": "Combat", "spells_combat_direct": "Combat (direct)", "spells_combat_indirect": "Combat (indirect)", - "spell_drain_code": "Valeur de drain", + "spells_detection": "Détection", + "spells_rules": "Description du sort", + "show_rules": "Afficher la desc.", + "hide_rules": "Cacher les règles", "spells_duration_i": "I", "spells_duration_l": "L", - "spells_duration_s": "M", "spells_duration_p": "D", + "spells_duration_s": "M", + "spells_health": "Santé", "spells_illusion": "Illusion", "spells_manipulation": "Manipulation", - "spells_detection": "Détection", "spells_range_b": "Contact", "spells_range_bf": "LdV", "spells_range_bff": "LdV(Z)‎", - "spell_resist": "Épreuve", - "spells_resist_choose": "Choix de résistance au sort", "spells_resist_bodstr": "vs CON + FOR", "spells_resist_bodwil": "vs CON + VOL", + "spells_resist_choose": "Résistance au sort", "spells_resist_doubleforce": "vs Puissance×2", "spells_resist_objectresistance": "vs Résitance Objet", "spells_resist_perc": "vs INT + Perception", @@ -371,30 +679,27 @@ "spells_specific": "bonus spécifique ↓", "spells_type_m": "M", "spells_type_p": "P", - "spell_bonus_combat": "Combat", - "spell_bonus_detection": "Détection", - "spell_bonus_health": "Santé", - "spell_bonus_illusion": "Illusion", - "spell_bonus_manipulation": "Manipulation", - "spell_category": "Catégorie", - "spell_details": "Détail du sort", - "spell_drain": "Drain", - "spelldrainampup": "Bonus au drain", - "spell_drain_area": "Zone+", - "spell_duration": "Durée", - "spell_range": "Portée", - "spell_type": "Catégorie", - "spirit_fire": "Esprit du Feu", - "spirit_water": "Esprit de l'Eau", "spirit_air": "Esprit de l'Air", - "spirit_earth": "Esprit de la Terre", - "spirit_man": "Esprit de l'Homme", "spirit_beast": "Esprit des Bêtes", - "spirit_task": "Esprit de Tâche", - "spirit_guardian": "Esprit Gardien", - "spirit_plant": "Esprit des Plantes", "spirit_blood": "Esprit du Sang", + "spirit_earth": "Esprit de la Terre", + "spirit_fire": "Esprit du Feu", + "spirit_guardian": "Esprit Gardien", + "spirit_man": "Esprit de l'Homme", + "spirit_plant": "Esprit des Plantes", + "spirit_task": "Esprit de Tâche", + "spirit_water": "Esprit de l'Eau", "sportrifle": "Fusil de chasse", + "sprite_ds": "Sprite de données", + "sprite_ds_basepowers": "Camouflage, Filigrane", + "sprite_is": "Sprite cracker", + "sprite_is_basepowers": "Fantôme, Suppression", + "sprite_ks": "Sprite coursier", + "sprite_ks_basepowers": "Cookie, Hachage", + "sprite_ms": "Sprite machine", + "sprite_ms_basepowers": "Diagnostic, Prise de contrôle, Stabilité", + "sprite_ss": "Sprite d'erreur", + "sprite_ss_basepowers": "Tempête d’électrons, Piège", "strength": "Force", "strength_short": "FOR", "stun": "Etourdissant", @@ -402,37 +707,74 @@ "stun_short_shifted": "  E", "submachinegun": "Pistoler mitrailleur", "summoner": "Conjureur", - "task": "Tâche", "taser": "Taser", - "test_modifiers": "Ajouter un modificateur au test", + "task": "Tâche", + "test_modifiers": "Ajouter un modificateur", "thrown": "Arme de jet", - "title_action_monitor": "Moniteur de condition", - "title_apply_wounds": "Appliquer les pénalités de blessures", + "title_action_monitor": "Moniteur d'action", + "title_apply_wounds": "Appliquer les blessures", "title_condition_monitor": "Moniteurs de condition et blessures", "title_edge": "Atout", - "title_exploding_dice": "dé explosif", + "title_exploding_dice": "Dé explosif", "title_generic_rolls": "Lanceur de dés générique", "title_gm_roll": "Jet pour le meneur", "title_options": "Options", - "title_overflow": "Dépassement de dégats", + "title_overflow": "Surplus de dégâts", "title_physical": "Physique", - "title_stun": "Etourdissant", + "title_shock": "Étourdissant(e)", + "title_stun": "Étourdissant", "title_total_wounds": "Nombre total de blessures", + "title_wounds": "Blessures", "total": "Total", + "total_sort": "Tot.", "unarmed": "Désarmé", "unown": "?", "unown_shifted": "  ?", "use_wilddie": "Utiliser les dés explosifs ?", "use_wilddie_short": "Dés explosif", + "vehicle_clearsight": "Acuité", + "vehicle_elwarfare": "Guerre électro.", + "vehicle_handling": "Pilotage", + "vehicle_manoever": "Manœuvre", + "vehicle_rigging": "Rigging", + "vehicle_stealth": "Furtivité", + "vehicle_weappon1": "Arme 1", + "vehicle_weappon2": "Arme 2", + "vehicles": "Véhicules", + "vehicles_armor": "Blind.", + "vehicles_art": "Type", + "vehicles_body": "Résis.", + "vehicles_distance": "Distance couverte", + "vehicles_dmg": "Dégâts", + "vehicles_dmgmod": "Malus de dégâts", + "vehicles_evade": "Évasion", + "vehicles_hand": "Mania.", + "vehicles_handling": "Maniabilité", + "vehicles_interv": "Interv.", + "vehicles_pilot": "Auto", + "vehicles_sensor": "Sens.", + "vehicles_show_autosoft": "Montrer les autosofts", + "vehicles_speed": "Vit.", + "vehicles_speed_long": "Vitesse", + "vehicles_speedmax": "Vit. max.", + "vehicles_speedmoddesc": "Malus de vitesse", + "vehicles_speedup": "accél.", + "vehicles_vel": "Accél.", + "vehicles_velakt": "Aj. Accélération", + "vehicles_velocity": "Vélocité", + "vorteil": "Positif", + "vorteilenachteile": "Positif/Négatif", "water": "Eau", - "weapon_attackrating": "Valeur d'Attaque", - "weapon_attack_value_title": "Valeur d'attaque:", + "weapon_attack_value_title": "Score Offensif:", + "weapon_attackrating": "Score Offensif", "weapon_damage": "Dégats", "weapon_dicepool": "Pool de dés", "weapon_name": "Nom de l'arme", - "wilddie": "Dés libre (d6)", + "where": "Lieu", + "wilddie": "Dés libre", + "wilddie_title": "Dé libre", + "wilddiewarning": "Attention, les 2 comptent pour déterminer s'il y a complication.", "willpower": "Volonté", "willpower_short": "VOL", - "yourresult": "Résultat:", - "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." -} + "yourresult": "Résultat:" +} \ No newline at end of file diff --git a/Shadowrun6th-German/translations/he.json b/Shadowrun6th-German/translations/he.json index d131551218..0ef07e387a 100644 --- a/Shadowrun6th-German/translations/he.json +++ b/Shadowrun6th-German/translations/he.json @@ -1,6 +1,14 @@ { "0": "keine Würfel", "1": "1W6", + "2": "2W6", + "3": "3W6", + "4": "4W6", + "5": "5W6", + "6": "6W6", + "7": "7W6", + "8": "8W6", + "9": "9W6", "10": "10W6", "11": "11W6", "12": "12W6", @@ -11,7 +19,6 @@ "17": "17W6", "18": "18W6", "19": "19W6", - "2": "2W6", "20": "20W6", "21": "21W6", "22": "22W6", @@ -24,28 +31,24 @@ "29": "29W6", "2B": "2B", "2K": "2K", - "3": "3W6", "3B": "3B", "3K": "3K", - "4": "4W6", "4B": "4B", "4K": "4K", - "5": "5W6", "5B": "5B", "5K": "5K", - "6": "6W6", "6B": "6B", "6K": "6K", - "7": "7W6", "7B": "7B", "7K": "7K", - "8": "8W6", - "9": "9W6", "act_banishing": "Verbannung eines Geistes", + "act_focus": "Fokus", + "act_ritual": "Ritualhandlung durchführen", "act_spellcasting": "Wirken eines Zaubers", "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", - "adeptpower": "Adeptenkraft", + "action": "Handlung", + "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", "adept_longdesc": "Regeltext", @@ -53,10 +56,14 @@ "adept_powers": "Adeptenkräfte", "adept_pp": "Kosten", "adept_showchat": "Im Chat anzeigen", + "adeptpower": "Adeptenkraft", + "adeptpowerpoints": "Kraftpunkte", "agility": "Geschicklichkeit", "agility_short": "GES", "am": "AM", "ammo_apds": "APDS-Munition", + "ammo_clip": "Munition im Clip", + "ammo_clipsize": "Magazin Größe", "ammo_damage": "Schaden (Munition)", "ammo_explosive": "Explosivmunition", "ammo_flechette": "Flechettemunition", @@ -69,31 +76,42 @@ "ammo_standard": "Standardmunition", "ammo_standardac": "Sturmkanonenmunition", "ammo_title": "Munition", + "ammo_total": "Anzahl Total", + "armor": "Panzerung", + "armor_selected": "Wird getragen", "assaultcannon": "Sturmkanone", "assaultrifle": "Sturmgewehr", - "attackroll": "Angriffswurf", - "attacks": "Angriffe", "attack_dice_pool": "Angriffswurf", "attack_value": "Angriffswert", "attack_value_mod_ammo_title": "Angriffswertmodifikator (Munition)", + "attackroll": "Angriffswurf", + "attackrollmulti": "Mehrfachangeriff", + "attacks": "Kampf", + "attrib1": "Attribute 1", + "attrib2": "Attribute 2", "attributeorskill": "Attributs- oder Fertigkeitswurf", "attributes": "Attribute", + "auto": "Auto.", + "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", "banishing_title": "Verbannen", + "basevalues": "Grundwerte", "basis": "Basis", "beast": "Tier", "blades": "Klingen", + "block": "Block", "blood": "Blut", + "bod_wil": "KON + WIL", "body": "Konstitution", "body_short": "KON", - "bod_wil": "KON + WIL", "carbine": "Karabiner", + "cha_wil": "CHA + WIL", "character": "Charakter", - "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia", + "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", "charisma": "Charisma", "charisma_short": "CHA", - "cha_wil": "CHA + WIL", + "check": "Probe", "close_combat_weapons": "Nahkampfwaffen", "clubs": "Knüppel", "combat_air": "Kampf (Luft)", @@ -102,34 +120,66 @@ "combat_earth": "Kampf (Erde)", "combat_fire": "Kampf (Feuer)", "combat_guardian": "Kampf (Beschützer)", + "combat_information": "Initiative & Verteidigung", "combat_man": "Kampf (Mensch)", "combat_plant": "Kampf (Pflanze)", + "combat_skills": "Kampffertigkeiten", "combat_task": "Kampf (Helfer)", "combat_water": "Kampf (Wasser)", - "complex_damage_options": "komplexer Schaden", - "complex_ammo_options": "komplexe Munition", + "compilesprite": "Kompilieren", + "complex_ammo_options": "kompl. Munition", + "complex_damage_options": "kompl. Schaden", "composure": "Selbstbeherrschung", "condition_monitor": "Monitor", "config": "Einstellungen", + "configdamagemonitor": "Modifikatoren für den Schadensmonitor", + "configgenericrolls": "Standardwerte für Generische Würfel(nur Langer Header)", + "configreset": "Werte zurücksetzen", + "configtabs": "Header und Tabs ", "conjuration_title": "Herbeirufen", "conjuring": "Beschwören", "conjuring_expertise": "+3", "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", - "conjuring_specific": "spezifische Boni ↓", "conjuring_specialisation": "+2", + "conjuring_specific": "spezifische Boni ↓", + "contacs_function": "Function", + "contacs_loyalty": "Loyalität", + "contact_influence_short": "Einfluss", "contacts": "Connections", + "contacts_influence": "Connection einfluss", + "copyright": "©", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "count": "Anzahl", + "cr_attackrating": "Angriffswert", + "cr_damage": "damage", + "cr_defenserating": "Verteidigungswert", + "cr_description": "Beschreibung", + "cr_rollbonus": "Automatische Erfolge", + "cr_specialisation": "Kopfzeile Spezialisirung", + "cr_titel": "Kopfzeile", + "cr_titelsec": "Kopfzeile-Sekundär", + "cr_tracker": "Token zum Tracker hinzufügen", + "cr_warning": "Warnung", + "cr_weaponnname": "Angriff-Bezeichnung", "customization_explanation": "Hier können Standardwerte für die Würfe im Bereich 'Generische Würfelwürfe' festgelegt werden.", "customization_monitors": "Anpassung der Schadensmonitore", + "customrolls": "Benutzer Proben", + "cyberware": "Cyberware/bioware", "damage": "Schaden", "damage_base": "Grundschaden", "damage_title": "Schaden:", "damage_type_title": "Schadensart:", "damage_value": "Schaden", + "darkmode": "Darkskin", + "decompilesprite": "Dekompilieren", "defense": "Verteidigungswurf", "defense_autosoak": "Autoerfolge beim Schadenswiderstand", + "defense_autosoakshort": "Autoerfolge", "defense_pool": "Verteidigungspool", + "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", + "defense_soak": "Schadenswiderstand", "defense_soakpool": "Schadenswiderstandspool", "derivatives": "Abgeleitete Werte", "detection_air": "Wahrn. (Luft)", @@ -142,21 +192,45 @@ "detection_plant": "Wahrn. (Pflanze)", "detection_task": "Wahrn. (Helfer)", "detection_water": "Wahrn. (Wasser)", + "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", + "dicepool": "Würfelpool", + "difficulty": "Schw.", + "display_Karma": "Karma", + "display_Karmatotal": "Karma Gesamt", + "display_age": "Alter", "display_agility": "Geschicklichkeit", "display_all_skills": "alle Fertigkeiten sichtbar machen", + "display_all_actions": "alle Handlungen sichtbar machen", + "hide_illegal": "illegale Aktionen ausblenden", "display_body": "Konstitution", "display_charisma": "Charisma", "display_edge": "Edge", + "display_essenz": "Essenz", + "display_gender": "Geschlecht", + "display_heat": "Fandungsstufe", "display_intuition": "Intuition", "display_logic": "Logik", "display_magic": "Magie", + "display_magicdurationmod": "Malus (Dauer: A)", + "display_magicgrade": "Initiatengrad", + "display_magictype": "Magie/Resonanz", + "display_metatype": "Metatyp", + "display_name": "Name", "display_reaction": "Reaktion", + "display_reputation": "Ruf", "display_resonance": "Resonanz", + "display_sins": "SINs", + "display_sizeunit": " m", + "display_sizeweight": "Größe/Größe", + "display_streetname": "Straßenname", "display_strength": "Stärke", + "display_weigthunit": " Kg", "display_willpower": "Willenskraft", + "dodge": "Ausweichen", "done": "Fertig", "double": "(x2)", + "duration": "Dauer", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -166,14 +240,16 @@ "endscene": "Reset", "exotic": "Exotisch", "exoticmelee": "Exotische Nahkampfwaffe", - "expertise": "  Expertise", "exp_short": "Exp.", + "expertise": "  Expertise", + "filter": "Suche", "fire": "Feuer", "firemode_am": "AM", "firemode_choice": "Feuermodus wählen:", "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", "health_air": "Heilung (Luft)", @@ -187,13 +263,20 @@ "health_task": "Heilung (Helfer)", "health_water": "Heilung (Wasser)", "heavypistol": "Schwere Pistole", + "hide": "Verbergen?", + "hide_actionmonitor": "Handlungsmonitor ausblenden(nur kompakter Header)", + "hide_customrolls": "Benutzerdefinirte Proben ausblenden", + "hide_edge": "Edgemonitor ausblenden(nur kompakter Header)", + "hide_magictab": "Tab Magie anzeigen", + "hide_matrixtab": "Tab Marix anzeigen", + "hide_riggingtab": "Tab Rigger anzeigen", "hide_skills_without_ranks": "Fertigkeiten ohne Punkte ausblenden", "hm": "HM", "hmam": "HM/AM", "hmsm": "HM/SM", "hmsmam": "HM/SM/AM  ", "holdout": "Holdout-Pistolen", - "hide": "Verbergen?", + "illigaloperation": "Illegale Matrixhandlung \r\n(Overwatchwert wird angepasst)", "illusion_air": "Illusion (Luft)", "illusion_beast": "Illusion (Tier)", "illusion_blood": "Illusion (Blut)", @@ -207,20 +290,37 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "iniphys": "Initiative (physisch)", + "inidicematrix": "Initiativewürfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", + "iniphys": "Initiative (physisch)", "initiative": "Initiative", + "initiative_short": "Ini", "initiative_title": "Nebenhandlungen", + "int_wil": "INT + WIL", "intuition": "Intuition", "intuition_short": "INT", - "int_wil": "INT + WIL", "invoked_spirits": "Vorhandene Geister", + "jsonimport": "Json import", + "jsonimporthelp": "Drucke den Charakter aus und wähle als Ausgabeformat: Shadowrun JSON Export\r\nKopiere den Inhalt der JSON-Datei in das untenstehende Textfeld\r\nKlicke auf \"JSON Import starten\" (der Import kann ein paar Sekunden dauern)", + "jsonimportstart": "Json import starten", "judgeintent": "Menschenkenntnis", - "lightpistol": "Leichte Pistole", + "kf_ed": "Editor", + "kf_ed_title": "Du kannst die Handlung Datei editieren durchführen, ohne die passende Zugangsstufe für die betroffene Datei zu haben. Du musst die Datei allerdings entdecken können.", + "knowledge": "Wissensfertigkeiten", + "komplexform": "Komplexe Formen", + "lagemode": "Große Schrift", + "language": "Sprache", + "language_level1": "Grundkentniss", + "language_level2": "Spezalisiert", + "language_level3": "Experte", + "language_levelm": "Muttersprache", + "level": "Stufe", "liftcarry": "Heben & Tragen", + "lightpistol": "Leichte Pistole", + "log_int": "LOG + INT", "logic": "Logik", "logic_short": "LOG", - "log_int": "LOG + INT", + "longheader": "Langer Header", "machinegun": "Maschinengewehr", "machinepistol": "Automatikpistole", "magic": "Magie", @@ -239,26 +339,131 @@ "manipulation_task": "Manip. (Helfer)", "manipulation_water": "Manip. (Wasser)", "matrix": "Matrix", + "matrix_attack_corruption_title": "Schleichen", + "matrix_attack_corruption_title_short": "Schl.", + "matrix_aw_title": "Angrifswert", + "matrix_vw_title": "Verteidigungswert", + "matrix_aw_title_short": "AW", + "matrix_vw_title_short": "VW", + "matrix_divmod": "Differenz Modifikator", + "matrix_attack_score_title": "Angriff", + "matrix_dataprocessing_score_title": "Datenverarbeitung", + "matrix_dataprocessing_score_title_short": "DV.", + "matrix_fw_score_title": "Firewall", + "matrix_fw_score_title_short": "FW.", + "matrix_rauschen_title": "Rauschen", + "matrix_schaden_title": "Schaden", + "matrix_schaden_title_short": "Dmg.", + "matrix_schadenmax_title": "Maximal Schaden", + "matrixaction_as": "Ausstöpseln", + "matrixaction_bf": "Brute Force", + "matrixaction_bv": "Befehl vortäuchen", + "matrixaction_db": "Datenbombe entschärfen", + "matrixaction_dbl": "Datenbombe legen", + "matrixaction_dc": "Datei cracken", + "matrixaction_de": "Datei editieren", + "matrixaction_def": "Abwehr", + "matrixaction_def2": "Geräteabwehr", + "matrixaction_ds": "Datenspike", + "matrixaction_dv": "Datei verschlüßeln", + "matrixaction_gf": "Gerät formatieren", + "matrixaction_gn": "Gerät neu starten", + "matrixaction_gs": "Gerät steuern", + "matrixaction_gsi": "Gerät steuern(illegal)", + "matrixaction_hs": "Hineinspringen", + "matrixaction_ht": "Hintertür benutzen", + "matrixaction_ia": "Icon aufspüren", + "matrixaction_ml": "Matrixsignatur löschen", + "matrixaction_ms": "Matrixsuche", + "matrixaction_mw": "Matrix Wahrnehmung", + "matrixaction_ob": "Overwatch-Wert bestimmen", + "matrixaction_pa": "Programm abstürzen lassen", + "matrixaction_ps": "Prüfsummensuche", + "matrixaction_so": "Sondieren", + "matrixaction_ss": "Signal stören", + "matrixaction_tg": "Teergrube", + "matrixaction_ua": "Übertragung abfangen", + "matrixaction_vs": "Verstecken", + "matrixactions": "Matrix-Handlungen", + "matrixdeck": "Deck/Persona", + "matrixprograms": "Matrix-Programme", + "matrixskills": "Matrixfertigkeiten", + "matrixsprites": "Sprites", + "max": "Max", + "akt": "Aktueller Wert", + "assosiatewithattack": "Mit Angriffs-Attribut verbunden", + "assosiatewithcorruption": "Mit Schleicher-Attribut verbunden", + "assosiatewithattack_short": "(Angriff)", + "assosiatewithcorruption_short": "(Schleicher)", + "dvtotaldesc": "Datenverarbeitung+Modifikator+Toolbox", "memory": "Erinnerungsvermögen", + "mh_ag_dv": "AG+DV", + "mh_ag_dv_title": "Angriff+Datenverarbeitung", + "mh_bombpool_title": "Datenbombestufe Stufe", + "mh_cha_dv": "CHA+DV", + "mh_cha_dv_title": "Charisma+Datenverarbeitung", + "mh_cryptpool": "Stufe", + "mh_cryptpool_title": "Verschlüsselungs Stufe", + "mh_devicepool_title": "Geräte Stufe", + "mh_dv_gs": "DV+GS", + "mh_dv_gs_title": "Datenverarbeitung+Gerätestufe(über modifikator eintragen)", + "mh_dv_sch": "DV+Sch", + "mh_dv_sch_title": "Datenverarbeitung+Schleicher", + "mh_fw_dv": "FW+DV", + "mh_fw_dv_title": "Firewall+Datenverarbeitung", + "mh_fw_fw": "FW(*2)", + "mh_fw_fw_title": "Firewall * 2", + "mh_fw_sch": "FW+SCH", + "mh_fw_sch_title": "Firewall+Schleicher", + "mh_int_cr": "INT+CR", + "mh_int_cr_title": "Intuition+Craken", + "mh_int_dv": "INT+DV", + "mh_int_dv_title": "Intuition+Datenverarbeitung", + "mh_int_el": "INT+EL", + "mh_int_el_title": "Intuition+Elektronik", + "mh_int_fw": "INT+FW", + "mh_int_fw_title": "Intuition+Firewall", + "mh_log_cr": "LOG+CR", + "mh_log_cr_title": "Logik+Craken", + "mh_log_el": "LOG+EL", + "mh_log_el_title": "Logik+Elektronik", + "mh_log_fW_title": "Logik+Firewall", + "mh_log_fw": "LOG+FW", + "mh_log_wil": "LOG+WIL", + "mh_log_wil_title": "Logik+Willenskraft", + "mh_sch_sch": "SCH(*2)", + "mh_sch_sch_title": "Schleicher * 2", + "mh_wil_dv": "WIL+DV", + "mh_wil_dv_title": "Willenskraft+Datenverarbeitung", + "mh_wil_el": "WIL+EL", + "mh_wil_el_title": "Willenskraft+Elektronik", + "mh_wil_fw": "WIL+FW", + "mh_wil_fw_title": "Willenskraft+Firewall", + "mh_wil_sch": "WIL+SCH", + "mh_wil_sch_title": "Willenskraft+Schleicher", "minor_action_five": "Neben #5", "minor_action_four": "Neben #4", "minor_action_one": "Neben #1", "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mods_ammo_title": "Schadensmodifikator (Munition)", "mod_conjuring": "Allgemeiner Beschwörenmodifikator", "mod_magic": "Allgemeiner Magiemodifikator", "mod_spells": "Allgemeiner Zaubereimodifikator", "mod_wounds": "Modifikator (Wundabzüge)", + "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", "monitor_modifier_stun": "Modifikator geistiger Monitor", + "nachteil": "Nachteil", + "name": "Name", "nb_hits": "Erfolge", + "nb_hits_conncetion": "Erfolge (Connetion)", "nb_hits_drain": "Erfolge (Entzug)", "nb_hits_spirit": "Erfolge (Geist)", + "nb_hits_sprite": "Erfolge (Sprite)", "noedge": "Du hast kein Edge.", - "notes": "Notizen", "not_implemented_yet": "Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt", + "notes": "Notizen", "offense": "Angriffswurf", "option_am": "AM", "option_em": "nur EM", @@ -268,10 +473,18 @@ "option_hmsmam": "HM/SM/AM", "option_sm": "SM", "option_smam": "SM/AM", - "phys": "körperlich", + "optionlarulearmor1": "Optionale Regel, Pro 4 Punkte Rüstung erhöhensich die Autoerfolge beim Schadenswiederstand um 1.", + "optionlarulearmor2": "Automatische Berechnung durch aktive Rüstung aktivieren", + "personaldata": "Persönliche Daten", + "phys": "Körperlich", "phys_short": "K", "phys_short_shifted": "  K", "plant": "Pflanze", + "please_choose_relevant_magic_section": "Bitte wähle relevante Bereiche aus:", + "pool": "Pool", + "poolmod": "Pool/Modifier", + "poolmodedg": "Pool/Modifier/Edge", + "poolmodtotal": "Pool/Modifier/Total", "pp_five": "1.25", "pp_four": "1.00", "pp_none": "0.00", @@ -279,8 +492,51 @@ "pp_six": "1.50", "pp_three": "0.75", "pp_two": "0.50", + "prgan": "Ausnutzen", + "prgan_title": "Der Verteidigungswert der Gegenseite sinkt bei\r\ndeinen Hacking-Versuchen um 2.", + "prgas": "Aufspüren", + "prgas_title": "Wenn du die Handlung Icon aufspüren durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für\r\ndiese Handlung ausgegeben werden, sonst verfällt er.", + "prgbf": "Biofeedback", + "prgbf_title": "Verursacht bei einem Matrixangriff Betäubungsschaden\r\n(gegen ein Ziel in der VR mit kaltem Sim)\r\nbzw. Körperlichen Schaden (gegen ein Ziel in der VR mit\r\nheißem Sim) statt Matrixschaden.", + "prgbff": "Biofeedbackfilter", + "prgbff_title": "Du kannst Biofeedback-Schaden mit\r\nGerätestufe oder Konstitution statt mit Willenskraft\r\nwiderstehen.\r\n", + "prgbm": "Babymonitor", + "prgbm_title": "Gibt dir deinen gegenwärtigen Overwatch-Wert an, ohne dass dafür eine Handlung nötig ist.", + "prgbo": "Blackout", + "prgbo_title": "Ähnlich wie das Programm Biofeedback, kann\r\naber nur Betäubungsschaden verursachen.", + "prged": "Editieren", + "prged_title": "Wenn du eine Handlung Datei editieren durchführst, erhältst du 1 Edge; dieser Punkt muss sofort für diese Handlung ausgegeben werden, sonst verfällt er.", + "prges": "Entschärfen", + "prges_title": "Du kannst dem Schaden aus einer Datenbombe\r\nmit Gerätestufe oder Konstitution widerstehen", + "prgess": "Entschlüsselung", + "prgess_title": "+2 Würfel für die Handlung Datei cracken.", + "prgfe": "Fessel", + "prgfe_title": "Wenn du einem Ziel Matrixschaden zufügst, belegst\r\ndu es zusätzlich mit einer Linksperre.\r\n", + "prgga": "Gabel", + "prgga_title": "Du kannst zwei Ziele mit einer einzelnen Matrixhandlung\r\ntreffen, ohne den Würfelpool aufzuteilen. Jedes\r\nZiel verteidigt sich mit einem eigenen Würfelpool; die\r\nAuswirkungen werden separat bestimmt.", + "prgko": "Konfigurator", + "prgko_title": "Du kannst eine alternative Attributanordnung für dein PAN abspeichern und zu dieser wechseln, statt nur zwei Attribute auszutauschen.", + "prgonoff": "AN/AUS", + "prgpa": "Panzerung", + "prgpa_title": "+2 zum Verteidigungswert.", + "prgsk": "Schmöker", + "prgsk_title": "Wenn du eine Handlung Matrixsuche durchführst,erhältst du 1 Edge; dieser Punkt muss sofort fürdiese Handlung ausgegeben werden, sonst verfällt er.", + "prgsr": "Signalreiniger", + "prgsr_title": "Senkt den Rauschenwert um 2", + "prgss": "Splitterschutz", + "prgss_title": "Du kannst Schaden durch eine Datenbombe\r\nmit Gerätestufe oder Konstitution statt mit Firewall\r\nwiderstehen.", + "prgtb": "Toolbox", + "prgtb_title": "+1 auf Datenverarbeitung", + "prgtk": "Tarnkappe", + "prgtk_title": "Wenn du die Handlung Verstecken durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für diese\r\nHandlung ausgegeben werden, sonst verfällt er.", + "prgut": "Übertakten", + "prgut_title": "+2 Würfel für eine Matrixhandlung. Einer der Würfel muss der Schicksalswürfel sein", + "prgvm": "Virtuelle Maschine", + "prgvm_title": "zusätzliche Programmslots; bei Angriffen erleidest du 1 zusätzliches Kästchen Matrixschaden,gegen das kein Widerstand geleistet werden kann.", + "prgvs": "Verschlüsselung", + "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", - "ranged_weapons": "Fernkampfwaffen", + "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", "range_long": "weit", @@ -288,9 +544,12 @@ "range_title": "Reichweiten (Meter)", "range_vclose": "sehr nah", "range_vlong": "sehr weit", + "ranged_weapons": "Fernkampfwaffen", + "rea_int": "REA + INT", "reaction": "Reaktion", "reaction_short": "REA", - "rea_int": "REA + INT", + "reffernce": "Refferrenz", + "registersprite": "Registrieren", "reload": "Nachladen", "reload_g": "Gurtmunition (g)", "reload_i": "internes Magazin (i)", @@ -299,18 +558,43 @@ "reload_t": "Trommelmagazin (t)", "reload_tr": "Trommel. aufklappbar (tr)", "reload_v": "Vorderlader", + "reroll": "neu würfeln", + "rerolling": "misserfolge neu gewürfelt", "reset": "Zurücksetzen", + "reset_mskills": "Magische Fertigkeiten zurücksetzen", "reset_skills": "Fertigkeiten zurücksetzen", "resonance": "Resonanz", "resonance_short": "RES", + "riggign_skills": "Rigger-Fertigkeiten", "rigging": "Rigger", + "rigging_Drones": "Dronenanzahl", + "rigging_console": "Rigger-Konsole", + "rigging_control": "Rigger-Kontrolle", + "rigging_level": "Gerätestufe", "roll": "Würfeln", + "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "schwellenwert": "Schwellenwert", + "schwund": "Schwund", + "schwunddrain": "Schwund wiederstand", + "section_magic_adept_powers_title": "Adeptenkräfte", + "section_magic_alchemy_title": "Alchemie", + "section_magic_conjuration_title": "Beschwören", + "section_magic_focus_creation_title": "Fokusbau", + "section_magic_rituals_title": "Rituale", + "section_magic_skills_title": "Magische Fertigkeiten", + "section_magic_spells_title": "Zauber", + "sel": "sel.", "select_token": "Tokenwurf", + "shock": "B(e)", + "shock_short": "B(e)", + "shock_short_shifted": "  B(e)", + "shoot": "schießen", "shotgun": "Schrotflinte", + "showdescription": "Beschreibung anzeigen", + "showdescription_short": "anz.", "showinchat": "im Chat posten", - "skillroll": "Fertigkeitswurf", - "skills": "Fertigkeiten", + "sindescplaceholder": "Lizenzen/Bemerkungen", "skill_astral": "Astral", "skill_astral_attribute": "verwendetes Attribut für Proben auf die Fertigkeit", "skill_athletics": "Athletik", @@ -330,36 +614,60 @@ "skill_outdoors": "Natur", "skill_perception": "Wahrnehmung", "skill_piloting": "Steuern", + "skill_pool_title": "Standardwert für generischer Probenwurf", "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", "skill_stealth": "Heimlichkeit", + "skill_task": "Tasken", + "skillroll": "Fertigkeitswurf", + "skills": "Fertigkeiten", "sm": "SM", "smam": "SM/AM", + "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", "soak": "Schadenswiderstand", - "specialisation": "  Spezialisierung", + "soak_title": "Standardwert für Enzugswurf", + "sozialbonus": "Sozial", "spec_short": "Spez.", + "specialisation": "  Spezialisierung", + "spell_bonus_combat": "Kampf", + "spell_bonus_detection": "Wahrnehmung", + "spell_bonus_health": "Heilung", + "spell_bonus_illusion": "Illusion", + "spell_bonus_manipulation": "Manipulation", + "spell_category": "Kategorie", + "spell_details": "Zauberdetails", + "spell_drain": "Entzug", + "spell_drain_area": "Fläche+", + "spell_drain_code": "Entzugscode", + "spell_duration": "Dauer", + "spell_range": "Reichweite", + "spell_resist": "Probe", + "spell_type": "Art", + "spelldrainampup": "Hochdrehen", + "spelldrain": "Entzug", "spells": "Zauber", - "spells_health": "Heilung", "spells_combat": "Kampf", "spells_combat_direct": "Kampf (direkt)", "spells_combat_indirect": "Kampf (indirekt)", - "spell_drain_code": "Entzugscode", + "spells_detection": "Wahrnehmung", + "spells_rules": "Zauberbeschreibung", + "show_rules": "Beschreibung anzeigen", + "hide_rules": "Beschr. verbergen", "spells_duration_i": "S", "spells_duration_l": "ZB", - "spells_duration_s": "A", "spells_duration_p": "P", + "spells_duration_s": "A", + "spells_health": "Heilung", "spells_illusion": "Illusion", "spells_manipulation": "Manipulation", - "spells_detection": "Wahrnehmung", "spells_range_b": "B", "spells_range_bf": "BF", "spells_range_bff": "BF (F)‎", - "spell_resist": "Probe", - "spells_resist_choose": "Widerstand auswählen", "spells_resist_bodstr": "vs KON + STÄ", "spells_resist_bodwil": "vs KON + WIL", + "spells_resist_choose": "Widerstand auswählen", "spells_resist_doubleforce": "vs Kraftstufe×2", "spells_resist_objectresistance": "vs Objektwiderstand", "spells_resist_perc": "vs INT + Wahrnehmung", @@ -371,30 +679,27 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", - "spell_bonus_combat": "Kampf", - "spell_bonus_detection": "Wahrnehmung", - "spell_bonus_health": "Heilung", - "spell_bonus_illusion": "Illusion", - "spell_bonus_manipulation": "Manipulation", - "spell_category": "Kategorie", - "spell_details": "Zauberdetails", - "spell_drain": "Entzug", - "spelldrainampup": "Hochdrehen", - "spell_drain_area": "Fläche+", - "spell_duration": "Dauer", - "spell_range": "Reichweite", - "spell_type": "Art", - "spirit_fire": "Feuergeist", - "spirit_water": "Wassergeist", "spirit_air": "Luftgeist", - "spirit_earth": "Erdgeist", - "spirit_man": "Menschengeist", "spirit_beast": "Tiergeist", - "spirit_task": "Helfergeist", - "spirit_guardian": "Beschützergeist", - "spirit_plant": "Pflanzengeist", "spirit_blood": "Blutgeist", + "spirit_earth": "Erdgeist", + "spirit_fire": "Feuergeist", + "spirit_guardian": "Beschützergeist", + "spirit_man": "Menschengeist", + "spirit_plant": "Pflanzengeist", + "spirit_task": "Helfergeist", + "spirit_water": "Wassergeist", "sportrifle": "Sportgewehr", + "sprite_ds": "Daten-Sprite", + "sprite_ds_basepowers": "Tarnung, Wasserzeichen", + "sprite_is": "Infiltrator-Sprite", + "sprite_is_basepowers": "Spuk, Unterdrücken", + "sprite_ks": "Kurier-Sprite", + "sprite_ks_basepowers": "Cookie, Hash", + "sprite_ms": "Maschinen-Sprite", + "sprite_ms_basepowers": "Diagnose, Stabilität, Übernehmen", + "sprite_ss": "Störr-Sprite", + "sprite_ss_basepowers": "Elektronensturm, Falle", "strength": "Stärke", "strength_short": "STÄ", "stun": "Betäubung", @@ -402,8 +707,8 @@ "stun_short_shifted": "  B", "submachinegun": "Maschinenpistole", "summoner": "Herbeirufer", - "task": "Helfer", "taser": "Taser", + "task": "Helfer", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -416,23 +721,60 @@ "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", "title_physical": "körperlich", - "title_stun": "geistig", + "title_shock": "Betäubung(e)", + "title_stun": "Betäubung", "title_total_wounds": "Gesamtwert (Wundabzüge)", - "total": "Total", + "title_wounds": "Wundabzüge", + "total": "Gesamt", + "total_sort": "ges.", "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", "use_wilddie": "Schicksalswürfel verwenden?", "use_wilddie_short": "Schicksalswürfel", + "vehicle_clearsight": "Clearsight", + "vehicle_elwarfare": "El. Kriegsführung", + "vehicle_handling": "handling", + "vehicle_manoever": "Manövrieren", + "vehicle_rigging": "riggen", + "vehicle_stealth": "Tarnkappe", + "vehicle_weappon1": "Waffe1", + "vehicle_weappon2": "Waffe2", + "vehicles": "Fahrzeuge", + "vehicles_armor": "Panz.", + "vehicles_art": "Art", + "vehicles_body": "Rumpf", + "vehicles_distance": "zurückgelegte Dist.", + "vehicles_dmg": "Schaden", + "vehicles_dmgmod": "Malus durch schaden", + "vehicles_evade": "Ausweichen", + "vehicles_hand": "Handl.", + "vehicles_handling": "Handling", + "vehicles_interv": "Interv.", + "vehicles_pilot": "Pilot", + "vehicles_sensor": "Sens.", + "vehicles_show_autosoft": "Autosoft anzeigen.", + "vehicles_speed": "Gesch.", + "vehicles_speed_long": "Geschwindigkeit", + "vehicles_speedmax": "Geschw. Max", + "vehicles_speedmoddesc": "Malus durch geschwindigkeit", + "vehicles_speedup": "beschl.", + "vehicles_vel": "Beschl.", + "vehicles_velakt": "Akt. Beschleunigung", + "vehicles_velocity": "Beschleunigung", + "vorteil": "Vorteil", + "vorteilenachteile": "Vorteile/Nachteile", "water": "Wasser", - "weapon_attackrating": "Angriffswert", "weapon_attack_value_title": "Angriffswert:", + "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", - "wilddie": "Schicksalswürfel (W6)", + "where": "Wo", + "wilddie": "Schicksalswürfel", + "wilddie_title": "Schicksalswürfel", + "wilddiewarning": "Achtung,2en gelten beim prüfen von Fehlschlägen", "willpower": "Willenskraft", "willpower_short": "WIL", - "yourresult": "Dein Ergebnis: ", - "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." -} + "yourresult": "Dein Ergebnis: " +} \ No newline at end of file diff --git a/Shadowrun6th-German/translations/hu.json b/Shadowrun6th-German/translations/hu.json index d131551218..0ef07e387a 100644 --- a/Shadowrun6th-German/translations/hu.json +++ b/Shadowrun6th-German/translations/hu.json @@ -1,6 +1,14 @@ { "0": "keine Würfel", "1": "1W6", + "2": "2W6", + "3": "3W6", + "4": "4W6", + "5": "5W6", + "6": "6W6", + "7": "7W6", + "8": "8W6", + "9": "9W6", "10": "10W6", "11": "11W6", "12": "12W6", @@ -11,7 +19,6 @@ "17": "17W6", "18": "18W6", "19": "19W6", - "2": "2W6", "20": "20W6", "21": "21W6", "22": "22W6", @@ -24,28 +31,24 @@ "29": "29W6", "2B": "2B", "2K": "2K", - "3": "3W6", "3B": "3B", "3K": "3K", - "4": "4W6", "4B": "4B", "4K": "4K", - "5": "5W6", "5B": "5B", "5K": "5K", - "6": "6W6", "6B": "6B", "6K": "6K", - "7": "7W6", "7B": "7B", "7K": "7K", - "8": "8W6", - "9": "9W6", "act_banishing": "Verbannung eines Geistes", + "act_focus": "Fokus", + "act_ritual": "Ritualhandlung durchführen", "act_spellcasting": "Wirken eines Zaubers", "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", - "adeptpower": "Adeptenkraft", + "action": "Handlung", + "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", "adept_longdesc": "Regeltext", @@ -53,10 +56,14 @@ "adept_powers": "Adeptenkräfte", "adept_pp": "Kosten", "adept_showchat": "Im Chat anzeigen", + "adeptpower": "Adeptenkraft", + "adeptpowerpoints": "Kraftpunkte", "agility": "Geschicklichkeit", "agility_short": "GES", "am": "AM", "ammo_apds": "APDS-Munition", + "ammo_clip": "Munition im Clip", + "ammo_clipsize": "Magazin Größe", "ammo_damage": "Schaden (Munition)", "ammo_explosive": "Explosivmunition", "ammo_flechette": "Flechettemunition", @@ -69,31 +76,42 @@ "ammo_standard": "Standardmunition", "ammo_standardac": "Sturmkanonenmunition", "ammo_title": "Munition", + "ammo_total": "Anzahl Total", + "armor": "Panzerung", + "armor_selected": "Wird getragen", "assaultcannon": "Sturmkanone", "assaultrifle": "Sturmgewehr", - "attackroll": "Angriffswurf", - "attacks": "Angriffe", "attack_dice_pool": "Angriffswurf", "attack_value": "Angriffswert", "attack_value_mod_ammo_title": "Angriffswertmodifikator (Munition)", + "attackroll": "Angriffswurf", + "attackrollmulti": "Mehrfachangeriff", + "attacks": "Kampf", + "attrib1": "Attribute 1", + "attrib2": "Attribute 2", "attributeorskill": "Attributs- oder Fertigkeitswurf", "attributes": "Attribute", + "auto": "Auto.", + "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", "banishing_title": "Verbannen", + "basevalues": "Grundwerte", "basis": "Basis", "beast": "Tier", "blades": "Klingen", + "block": "Block", "blood": "Blut", + "bod_wil": "KON + WIL", "body": "Konstitution", "body_short": "KON", - "bod_wil": "KON + WIL", "carbine": "Karabiner", + "cha_wil": "CHA + WIL", "character": "Charakter", - "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia", + "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", "charisma": "Charisma", "charisma_short": "CHA", - "cha_wil": "CHA + WIL", + "check": "Probe", "close_combat_weapons": "Nahkampfwaffen", "clubs": "Knüppel", "combat_air": "Kampf (Luft)", @@ -102,34 +120,66 @@ "combat_earth": "Kampf (Erde)", "combat_fire": "Kampf (Feuer)", "combat_guardian": "Kampf (Beschützer)", + "combat_information": "Initiative & Verteidigung", "combat_man": "Kampf (Mensch)", "combat_plant": "Kampf (Pflanze)", + "combat_skills": "Kampffertigkeiten", "combat_task": "Kampf (Helfer)", "combat_water": "Kampf (Wasser)", - "complex_damage_options": "komplexer Schaden", - "complex_ammo_options": "komplexe Munition", + "compilesprite": "Kompilieren", + "complex_ammo_options": "kompl. Munition", + "complex_damage_options": "kompl. Schaden", "composure": "Selbstbeherrschung", "condition_monitor": "Monitor", "config": "Einstellungen", + "configdamagemonitor": "Modifikatoren für den Schadensmonitor", + "configgenericrolls": "Standardwerte für Generische Würfel(nur Langer Header)", + "configreset": "Werte zurücksetzen", + "configtabs": "Header und Tabs ", "conjuration_title": "Herbeirufen", "conjuring": "Beschwören", "conjuring_expertise": "+3", "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", - "conjuring_specific": "spezifische Boni ↓", "conjuring_specialisation": "+2", + "conjuring_specific": "spezifische Boni ↓", + "contacs_function": "Function", + "contacs_loyalty": "Loyalität", + "contact_influence_short": "Einfluss", "contacts": "Connections", + "contacts_influence": "Connection einfluss", + "copyright": "©", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "count": "Anzahl", + "cr_attackrating": "Angriffswert", + "cr_damage": "damage", + "cr_defenserating": "Verteidigungswert", + "cr_description": "Beschreibung", + "cr_rollbonus": "Automatische Erfolge", + "cr_specialisation": "Kopfzeile Spezialisirung", + "cr_titel": "Kopfzeile", + "cr_titelsec": "Kopfzeile-Sekundär", + "cr_tracker": "Token zum Tracker hinzufügen", + "cr_warning": "Warnung", + "cr_weaponnname": "Angriff-Bezeichnung", "customization_explanation": "Hier können Standardwerte für die Würfe im Bereich 'Generische Würfelwürfe' festgelegt werden.", "customization_monitors": "Anpassung der Schadensmonitore", + "customrolls": "Benutzer Proben", + "cyberware": "Cyberware/bioware", "damage": "Schaden", "damage_base": "Grundschaden", "damage_title": "Schaden:", "damage_type_title": "Schadensart:", "damage_value": "Schaden", + "darkmode": "Darkskin", + "decompilesprite": "Dekompilieren", "defense": "Verteidigungswurf", "defense_autosoak": "Autoerfolge beim Schadenswiderstand", + "defense_autosoakshort": "Autoerfolge", "defense_pool": "Verteidigungspool", + "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", + "defense_soak": "Schadenswiderstand", "defense_soakpool": "Schadenswiderstandspool", "derivatives": "Abgeleitete Werte", "detection_air": "Wahrn. (Luft)", @@ -142,21 +192,45 @@ "detection_plant": "Wahrn. (Pflanze)", "detection_task": "Wahrn. (Helfer)", "detection_water": "Wahrn. (Wasser)", + "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", + "dicepool": "Würfelpool", + "difficulty": "Schw.", + "display_Karma": "Karma", + "display_Karmatotal": "Karma Gesamt", + "display_age": "Alter", "display_agility": "Geschicklichkeit", "display_all_skills": "alle Fertigkeiten sichtbar machen", + "display_all_actions": "alle Handlungen sichtbar machen", + "hide_illegal": "illegale Aktionen ausblenden", "display_body": "Konstitution", "display_charisma": "Charisma", "display_edge": "Edge", + "display_essenz": "Essenz", + "display_gender": "Geschlecht", + "display_heat": "Fandungsstufe", "display_intuition": "Intuition", "display_logic": "Logik", "display_magic": "Magie", + "display_magicdurationmod": "Malus (Dauer: A)", + "display_magicgrade": "Initiatengrad", + "display_magictype": "Magie/Resonanz", + "display_metatype": "Metatyp", + "display_name": "Name", "display_reaction": "Reaktion", + "display_reputation": "Ruf", "display_resonance": "Resonanz", + "display_sins": "SINs", + "display_sizeunit": " m", + "display_sizeweight": "Größe/Größe", + "display_streetname": "Straßenname", "display_strength": "Stärke", + "display_weigthunit": " Kg", "display_willpower": "Willenskraft", + "dodge": "Ausweichen", "done": "Fertig", "double": "(x2)", + "duration": "Dauer", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -166,14 +240,16 @@ "endscene": "Reset", "exotic": "Exotisch", "exoticmelee": "Exotische Nahkampfwaffe", - "expertise": "  Expertise", "exp_short": "Exp.", + "expertise": "  Expertise", + "filter": "Suche", "fire": "Feuer", "firemode_am": "AM", "firemode_choice": "Feuermodus wählen:", "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", "health_air": "Heilung (Luft)", @@ -187,13 +263,20 @@ "health_task": "Heilung (Helfer)", "health_water": "Heilung (Wasser)", "heavypistol": "Schwere Pistole", + "hide": "Verbergen?", + "hide_actionmonitor": "Handlungsmonitor ausblenden(nur kompakter Header)", + "hide_customrolls": "Benutzerdefinirte Proben ausblenden", + "hide_edge": "Edgemonitor ausblenden(nur kompakter Header)", + "hide_magictab": "Tab Magie anzeigen", + "hide_matrixtab": "Tab Marix anzeigen", + "hide_riggingtab": "Tab Rigger anzeigen", "hide_skills_without_ranks": "Fertigkeiten ohne Punkte ausblenden", "hm": "HM", "hmam": "HM/AM", "hmsm": "HM/SM", "hmsmam": "HM/SM/AM  ", "holdout": "Holdout-Pistolen", - "hide": "Verbergen?", + "illigaloperation": "Illegale Matrixhandlung \r\n(Overwatchwert wird angepasst)", "illusion_air": "Illusion (Luft)", "illusion_beast": "Illusion (Tier)", "illusion_blood": "Illusion (Blut)", @@ -207,20 +290,37 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "iniphys": "Initiative (physisch)", + "inidicematrix": "Initiativewürfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", + "iniphys": "Initiative (physisch)", "initiative": "Initiative", + "initiative_short": "Ini", "initiative_title": "Nebenhandlungen", + "int_wil": "INT + WIL", "intuition": "Intuition", "intuition_short": "INT", - "int_wil": "INT + WIL", "invoked_spirits": "Vorhandene Geister", + "jsonimport": "Json import", + "jsonimporthelp": "Drucke den Charakter aus und wähle als Ausgabeformat: Shadowrun JSON Export\r\nKopiere den Inhalt der JSON-Datei in das untenstehende Textfeld\r\nKlicke auf \"JSON Import starten\" (der Import kann ein paar Sekunden dauern)", + "jsonimportstart": "Json import starten", "judgeintent": "Menschenkenntnis", - "lightpistol": "Leichte Pistole", + "kf_ed": "Editor", + "kf_ed_title": "Du kannst die Handlung Datei editieren durchführen, ohne die passende Zugangsstufe für die betroffene Datei zu haben. Du musst die Datei allerdings entdecken können.", + "knowledge": "Wissensfertigkeiten", + "komplexform": "Komplexe Formen", + "lagemode": "Große Schrift", + "language": "Sprache", + "language_level1": "Grundkentniss", + "language_level2": "Spezalisiert", + "language_level3": "Experte", + "language_levelm": "Muttersprache", + "level": "Stufe", "liftcarry": "Heben & Tragen", + "lightpistol": "Leichte Pistole", + "log_int": "LOG + INT", "logic": "Logik", "logic_short": "LOG", - "log_int": "LOG + INT", + "longheader": "Langer Header", "machinegun": "Maschinengewehr", "machinepistol": "Automatikpistole", "magic": "Magie", @@ -239,26 +339,131 @@ "manipulation_task": "Manip. (Helfer)", "manipulation_water": "Manip. (Wasser)", "matrix": "Matrix", + "matrix_attack_corruption_title": "Schleichen", + "matrix_attack_corruption_title_short": "Schl.", + "matrix_aw_title": "Angrifswert", + "matrix_vw_title": "Verteidigungswert", + "matrix_aw_title_short": "AW", + "matrix_vw_title_short": "VW", + "matrix_divmod": "Differenz Modifikator", + "matrix_attack_score_title": "Angriff", + "matrix_dataprocessing_score_title": "Datenverarbeitung", + "matrix_dataprocessing_score_title_short": "DV.", + "matrix_fw_score_title": "Firewall", + "matrix_fw_score_title_short": "FW.", + "matrix_rauschen_title": "Rauschen", + "matrix_schaden_title": "Schaden", + "matrix_schaden_title_short": "Dmg.", + "matrix_schadenmax_title": "Maximal Schaden", + "matrixaction_as": "Ausstöpseln", + "matrixaction_bf": "Brute Force", + "matrixaction_bv": "Befehl vortäuchen", + "matrixaction_db": "Datenbombe entschärfen", + "matrixaction_dbl": "Datenbombe legen", + "matrixaction_dc": "Datei cracken", + "matrixaction_de": "Datei editieren", + "matrixaction_def": "Abwehr", + "matrixaction_def2": "Geräteabwehr", + "matrixaction_ds": "Datenspike", + "matrixaction_dv": "Datei verschlüßeln", + "matrixaction_gf": "Gerät formatieren", + "matrixaction_gn": "Gerät neu starten", + "matrixaction_gs": "Gerät steuern", + "matrixaction_gsi": "Gerät steuern(illegal)", + "matrixaction_hs": "Hineinspringen", + "matrixaction_ht": "Hintertür benutzen", + "matrixaction_ia": "Icon aufspüren", + "matrixaction_ml": "Matrixsignatur löschen", + "matrixaction_ms": "Matrixsuche", + "matrixaction_mw": "Matrix Wahrnehmung", + "matrixaction_ob": "Overwatch-Wert bestimmen", + "matrixaction_pa": "Programm abstürzen lassen", + "matrixaction_ps": "Prüfsummensuche", + "matrixaction_so": "Sondieren", + "matrixaction_ss": "Signal stören", + "matrixaction_tg": "Teergrube", + "matrixaction_ua": "Übertragung abfangen", + "matrixaction_vs": "Verstecken", + "matrixactions": "Matrix-Handlungen", + "matrixdeck": "Deck/Persona", + "matrixprograms": "Matrix-Programme", + "matrixskills": "Matrixfertigkeiten", + "matrixsprites": "Sprites", + "max": "Max", + "akt": "Aktueller Wert", + "assosiatewithattack": "Mit Angriffs-Attribut verbunden", + "assosiatewithcorruption": "Mit Schleicher-Attribut verbunden", + "assosiatewithattack_short": "(Angriff)", + "assosiatewithcorruption_short": "(Schleicher)", + "dvtotaldesc": "Datenverarbeitung+Modifikator+Toolbox", "memory": "Erinnerungsvermögen", + "mh_ag_dv": "AG+DV", + "mh_ag_dv_title": "Angriff+Datenverarbeitung", + "mh_bombpool_title": "Datenbombestufe Stufe", + "mh_cha_dv": "CHA+DV", + "mh_cha_dv_title": "Charisma+Datenverarbeitung", + "mh_cryptpool": "Stufe", + "mh_cryptpool_title": "Verschlüsselungs Stufe", + "mh_devicepool_title": "Geräte Stufe", + "mh_dv_gs": "DV+GS", + "mh_dv_gs_title": "Datenverarbeitung+Gerätestufe(über modifikator eintragen)", + "mh_dv_sch": "DV+Sch", + "mh_dv_sch_title": "Datenverarbeitung+Schleicher", + "mh_fw_dv": "FW+DV", + "mh_fw_dv_title": "Firewall+Datenverarbeitung", + "mh_fw_fw": "FW(*2)", + "mh_fw_fw_title": "Firewall * 2", + "mh_fw_sch": "FW+SCH", + "mh_fw_sch_title": "Firewall+Schleicher", + "mh_int_cr": "INT+CR", + "mh_int_cr_title": "Intuition+Craken", + "mh_int_dv": "INT+DV", + "mh_int_dv_title": "Intuition+Datenverarbeitung", + "mh_int_el": "INT+EL", + "mh_int_el_title": "Intuition+Elektronik", + "mh_int_fw": "INT+FW", + "mh_int_fw_title": "Intuition+Firewall", + "mh_log_cr": "LOG+CR", + "mh_log_cr_title": "Logik+Craken", + "mh_log_el": "LOG+EL", + "mh_log_el_title": "Logik+Elektronik", + "mh_log_fW_title": "Logik+Firewall", + "mh_log_fw": "LOG+FW", + "mh_log_wil": "LOG+WIL", + "mh_log_wil_title": "Logik+Willenskraft", + "mh_sch_sch": "SCH(*2)", + "mh_sch_sch_title": "Schleicher * 2", + "mh_wil_dv": "WIL+DV", + "mh_wil_dv_title": "Willenskraft+Datenverarbeitung", + "mh_wil_el": "WIL+EL", + "mh_wil_el_title": "Willenskraft+Elektronik", + "mh_wil_fw": "WIL+FW", + "mh_wil_fw_title": "Willenskraft+Firewall", + "mh_wil_sch": "WIL+SCH", + "mh_wil_sch_title": "Willenskraft+Schleicher", "minor_action_five": "Neben #5", "minor_action_four": "Neben #4", "minor_action_one": "Neben #1", "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mods_ammo_title": "Schadensmodifikator (Munition)", "mod_conjuring": "Allgemeiner Beschwörenmodifikator", "mod_magic": "Allgemeiner Magiemodifikator", "mod_spells": "Allgemeiner Zaubereimodifikator", "mod_wounds": "Modifikator (Wundabzüge)", + "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", "monitor_modifier_stun": "Modifikator geistiger Monitor", + "nachteil": "Nachteil", + "name": "Name", "nb_hits": "Erfolge", + "nb_hits_conncetion": "Erfolge (Connetion)", "nb_hits_drain": "Erfolge (Entzug)", "nb_hits_spirit": "Erfolge (Geist)", + "nb_hits_sprite": "Erfolge (Sprite)", "noedge": "Du hast kein Edge.", - "notes": "Notizen", "not_implemented_yet": "Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt", + "notes": "Notizen", "offense": "Angriffswurf", "option_am": "AM", "option_em": "nur EM", @@ -268,10 +473,18 @@ "option_hmsmam": "HM/SM/AM", "option_sm": "SM", "option_smam": "SM/AM", - "phys": "körperlich", + "optionlarulearmor1": "Optionale Regel, Pro 4 Punkte Rüstung erhöhensich die Autoerfolge beim Schadenswiederstand um 1.", + "optionlarulearmor2": "Automatische Berechnung durch aktive Rüstung aktivieren", + "personaldata": "Persönliche Daten", + "phys": "Körperlich", "phys_short": "K", "phys_short_shifted": "  K", "plant": "Pflanze", + "please_choose_relevant_magic_section": "Bitte wähle relevante Bereiche aus:", + "pool": "Pool", + "poolmod": "Pool/Modifier", + "poolmodedg": "Pool/Modifier/Edge", + "poolmodtotal": "Pool/Modifier/Total", "pp_five": "1.25", "pp_four": "1.00", "pp_none": "0.00", @@ -279,8 +492,51 @@ "pp_six": "1.50", "pp_three": "0.75", "pp_two": "0.50", + "prgan": "Ausnutzen", + "prgan_title": "Der Verteidigungswert der Gegenseite sinkt bei\r\ndeinen Hacking-Versuchen um 2.", + "prgas": "Aufspüren", + "prgas_title": "Wenn du die Handlung Icon aufspüren durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für\r\ndiese Handlung ausgegeben werden, sonst verfällt er.", + "prgbf": "Biofeedback", + "prgbf_title": "Verursacht bei einem Matrixangriff Betäubungsschaden\r\n(gegen ein Ziel in der VR mit kaltem Sim)\r\nbzw. Körperlichen Schaden (gegen ein Ziel in der VR mit\r\nheißem Sim) statt Matrixschaden.", + "prgbff": "Biofeedbackfilter", + "prgbff_title": "Du kannst Biofeedback-Schaden mit\r\nGerätestufe oder Konstitution statt mit Willenskraft\r\nwiderstehen.\r\n", + "prgbm": "Babymonitor", + "prgbm_title": "Gibt dir deinen gegenwärtigen Overwatch-Wert an, ohne dass dafür eine Handlung nötig ist.", + "prgbo": "Blackout", + "prgbo_title": "Ähnlich wie das Programm Biofeedback, kann\r\naber nur Betäubungsschaden verursachen.", + "prged": "Editieren", + "prged_title": "Wenn du eine Handlung Datei editieren durchführst, erhältst du 1 Edge; dieser Punkt muss sofort für diese Handlung ausgegeben werden, sonst verfällt er.", + "prges": "Entschärfen", + "prges_title": "Du kannst dem Schaden aus einer Datenbombe\r\nmit Gerätestufe oder Konstitution widerstehen", + "prgess": "Entschlüsselung", + "prgess_title": "+2 Würfel für die Handlung Datei cracken.", + "prgfe": "Fessel", + "prgfe_title": "Wenn du einem Ziel Matrixschaden zufügst, belegst\r\ndu es zusätzlich mit einer Linksperre.\r\n", + "prgga": "Gabel", + "prgga_title": "Du kannst zwei Ziele mit einer einzelnen Matrixhandlung\r\ntreffen, ohne den Würfelpool aufzuteilen. Jedes\r\nZiel verteidigt sich mit einem eigenen Würfelpool; die\r\nAuswirkungen werden separat bestimmt.", + "prgko": "Konfigurator", + "prgko_title": "Du kannst eine alternative Attributanordnung für dein PAN abspeichern und zu dieser wechseln, statt nur zwei Attribute auszutauschen.", + "prgonoff": "AN/AUS", + "prgpa": "Panzerung", + "prgpa_title": "+2 zum Verteidigungswert.", + "prgsk": "Schmöker", + "prgsk_title": "Wenn du eine Handlung Matrixsuche durchführst,erhältst du 1 Edge; dieser Punkt muss sofort fürdiese Handlung ausgegeben werden, sonst verfällt er.", + "prgsr": "Signalreiniger", + "prgsr_title": "Senkt den Rauschenwert um 2", + "prgss": "Splitterschutz", + "prgss_title": "Du kannst Schaden durch eine Datenbombe\r\nmit Gerätestufe oder Konstitution statt mit Firewall\r\nwiderstehen.", + "prgtb": "Toolbox", + "prgtb_title": "+1 auf Datenverarbeitung", + "prgtk": "Tarnkappe", + "prgtk_title": "Wenn du die Handlung Verstecken durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für diese\r\nHandlung ausgegeben werden, sonst verfällt er.", + "prgut": "Übertakten", + "prgut_title": "+2 Würfel für eine Matrixhandlung. Einer der Würfel muss der Schicksalswürfel sein", + "prgvm": "Virtuelle Maschine", + "prgvm_title": "zusätzliche Programmslots; bei Angriffen erleidest du 1 zusätzliches Kästchen Matrixschaden,gegen das kein Widerstand geleistet werden kann.", + "prgvs": "Verschlüsselung", + "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", - "ranged_weapons": "Fernkampfwaffen", + "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", "range_long": "weit", @@ -288,9 +544,12 @@ "range_title": "Reichweiten (Meter)", "range_vclose": "sehr nah", "range_vlong": "sehr weit", + "ranged_weapons": "Fernkampfwaffen", + "rea_int": "REA + INT", "reaction": "Reaktion", "reaction_short": "REA", - "rea_int": "REA + INT", + "reffernce": "Refferrenz", + "registersprite": "Registrieren", "reload": "Nachladen", "reload_g": "Gurtmunition (g)", "reload_i": "internes Magazin (i)", @@ -299,18 +558,43 @@ "reload_t": "Trommelmagazin (t)", "reload_tr": "Trommel. aufklappbar (tr)", "reload_v": "Vorderlader", + "reroll": "neu würfeln", + "rerolling": "misserfolge neu gewürfelt", "reset": "Zurücksetzen", + "reset_mskills": "Magische Fertigkeiten zurücksetzen", "reset_skills": "Fertigkeiten zurücksetzen", "resonance": "Resonanz", "resonance_short": "RES", + "riggign_skills": "Rigger-Fertigkeiten", "rigging": "Rigger", + "rigging_Drones": "Dronenanzahl", + "rigging_console": "Rigger-Konsole", + "rigging_control": "Rigger-Kontrolle", + "rigging_level": "Gerätestufe", "roll": "Würfeln", + "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "schwellenwert": "Schwellenwert", + "schwund": "Schwund", + "schwunddrain": "Schwund wiederstand", + "section_magic_adept_powers_title": "Adeptenkräfte", + "section_magic_alchemy_title": "Alchemie", + "section_magic_conjuration_title": "Beschwören", + "section_magic_focus_creation_title": "Fokusbau", + "section_magic_rituals_title": "Rituale", + "section_magic_skills_title": "Magische Fertigkeiten", + "section_magic_spells_title": "Zauber", + "sel": "sel.", "select_token": "Tokenwurf", + "shock": "B(e)", + "shock_short": "B(e)", + "shock_short_shifted": "  B(e)", + "shoot": "schießen", "shotgun": "Schrotflinte", + "showdescription": "Beschreibung anzeigen", + "showdescription_short": "anz.", "showinchat": "im Chat posten", - "skillroll": "Fertigkeitswurf", - "skills": "Fertigkeiten", + "sindescplaceholder": "Lizenzen/Bemerkungen", "skill_astral": "Astral", "skill_astral_attribute": "verwendetes Attribut für Proben auf die Fertigkeit", "skill_athletics": "Athletik", @@ -330,36 +614,60 @@ "skill_outdoors": "Natur", "skill_perception": "Wahrnehmung", "skill_piloting": "Steuern", + "skill_pool_title": "Standardwert für generischer Probenwurf", "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", "skill_stealth": "Heimlichkeit", + "skill_task": "Tasken", + "skillroll": "Fertigkeitswurf", + "skills": "Fertigkeiten", "sm": "SM", "smam": "SM/AM", + "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", "soak": "Schadenswiderstand", - "specialisation": "  Spezialisierung", + "soak_title": "Standardwert für Enzugswurf", + "sozialbonus": "Sozial", "spec_short": "Spez.", + "specialisation": "  Spezialisierung", + "spell_bonus_combat": "Kampf", + "spell_bonus_detection": "Wahrnehmung", + "spell_bonus_health": "Heilung", + "spell_bonus_illusion": "Illusion", + "spell_bonus_manipulation": "Manipulation", + "spell_category": "Kategorie", + "spell_details": "Zauberdetails", + "spell_drain": "Entzug", + "spell_drain_area": "Fläche+", + "spell_drain_code": "Entzugscode", + "spell_duration": "Dauer", + "spell_range": "Reichweite", + "spell_resist": "Probe", + "spell_type": "Art", + "spelldrainampup": "Hochdrehen", + "spelldrain": "Entzug", "spells": "Zauber", - "spells_health": "Heilung", "spells_combat": "Kampf", "spells_combat_direct": "Kampf (direkt)", "spells_combat_indirect": "Kampf (indirekt)", - "spell_drain_code": "Entzugscode", + "spells_detection": "Wahrnehmung", + "spells_rules": "Zauberbeschreibung", + "show_rules": "Beschreibung anzeigen", + "hide_rules": "Beschr. verbergen", "spells_duration_i": "S", "spells_duration_l": "ZB", - "spells_duration_s": "A", "spells_duration_p": "P", + "spells_duration_s": "A", + "spells_health": "Heilung", "spells_illusion": "Illusion", "spells_manipulation": "Manipulation", - "spells_detection": "Wahrnehmung", "spells_range_b": "B", "spells_range_bf": "BF", "spells_range_bff": "BF (F)‎", - "spell_resist": "Probe", - "spells_resist_choose": "Widerstand auswählen", "spells_resist_bodstr": "vs KON + STÄ", "spells_resist_bodwil": "vs KON + WIL", + "spells_resist_choose": "Widerstand auswählen", "spells_resist_doubleforce": "vs Kraftstufe×2", "spells_resist_objectresistance": "vs Objektwiderstand", "spells_resist_perc": "vs INT + Wahrnehmung", @@ -371,30 +679,27 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", - "spell_bonus_combat": "Kampf", - "spell_bonus_detection": "Wahrnehmung", - "spell_bonus_health": "Heilung", - "spell_bonus_illusion": "Illusion", - "spell_bonus_manipulation": "Manipulation", - "spell_category": "Kategorie", - "spell_details": "Zauberdetails", - "spell_drain": "Entzug", - "spelldrainampup": "Hochdrehen", - "spell_drain_area": "Fläche+", - "spell_duration": "Dauer", - "spell_range": "Reichweite", - "spell_type": "Art", - "spirit_fire": "Feuergeist", - "spirit_water": "Wassergeist", "spirit_air": "Luftgeist", - "spirit_earth": "Erdgeist", - "spirit_man": "Menschengeist", "spirit_beast": "Tiergeist", - "spirit_task": "Helfergeist", - "spirit_guardian": "Beschützergeist", - "spirit_plant": "Pflanzengeist", "spirit_blood": "Blutgeist", + "spirit_earth": "Erdgeist", + "spirit_fire": "Feuergeist", + "spirit_guardian": "Beschützergeist", + "spirit_man": "Menschengeist", + "spirit_plant": "Pflanzengeist", + "spirit_task": "Helfergeist", + "spirit_water": "Wassergeist", "sportrifle": "Sportgewehr", + "sprite_ds": "Daten-Sprite", + "sprite_ds_basepowers": "Tarnung, Wasserzeichen", + "sprite_is": "Infiltrator-Sprite", + "sprite_is_basepowers": "Spuk, Unterdrücken", + "sprite_ks": "Kurier-Sprite", + "sprite_ks_basepowers": "Cookie, Hash", + "sprite_ms": "Maschinen-Sprite", + "sprite_ms_basepowers": "Diagnose, Stabilität, Übernehmen", + "sprite_ss": "Störr-Sprite", + "sprite_ss_basepowers": "Elektronensturm, Falle", "strength": "Stärke", "strength_short": "STÄ", "stun": "Betäubung", @@ -402,8 +707,8 @@ "stun_short_shifted": "  B", "submachinegun": "Maschinenpistole", "summoner": "Herbeirufer", - "task": "Helfer", "taser": "Taser", + "task": "Helfer", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -416,23 +721,60 @@ "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", "title_physical": "körperlich", - "title_stun": "geistig", + "title_shock": "Betäubung(e)", + "title_stun": "Betäubung", "title_total_wounds": "Gesamtwert (Wundabzüge)", - "total": "Total", + "title_wounds": "Wundabzüge", + "total": "Gesamt", + "total_sort": "ges.", "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", "use_wilddie": "Schicksalswürfel verwenden?", "use_wilddie_short": "Schicksalswürfel", + "vehicle_clearsight": "Clearsight", + "vehicle_elwarfare": "El. Kriegsführung", + "vehicle_handling": "handling", + "vehicle_manoever": "Manövrieren", + "vehicle_rigging": "riggen", + "vehicle_stealth": "Tarnkappe", + "vehicle_weappon1": "Waffe1", + "vehicle_weappon2": "Waffe2", + "vehicles": "Fahrzeuge", + "vehicles_armor": "Panz.", + "vehicles_art": "Art", + "vehicles_body": "Rumpf", + "vehicles_distance": "zurückgelegte Dist.", + "vehicles_dmg": "Schaden", + "vehicles_dmgmod": "Malus durch schaden", + "vehicles_evade": "Ausweichen", + "vehicles_hand": "Handl.", + "vehicles_handling": "Handling", + "vehicles_interv": "Interv.", + "vehicles_pilot": "Pilot", + "vehicles_sensor": "Sens.", + "vehicles_show_autosoft": "Autosoft anzeigen.", + "vehicles_speed": "Gesch.", + "vehicles_speed_long": "Geschwindigkeit", + "vehicles_speedmax": "Geschw. Max", + "vehicles_speedmoddesc": "Malus durch geschwindigkeit", + "vehicles_speedup": "beschl.", + "vehicles_vel": "Beschl.", + "vehicles_velakt": "Akt. Beschleunigung", + "vehicles_velocity": "Beschleunigung", + "vorteil": "Vorteil", + "vorteilenachteile": "Vorteile/Nachteile", "water": "Wasser", - "weapon_attackrating": "Angriffswert", "weapon_attack_value_title": "Angriffswert:", + "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", - "wilddie": "Schicksalswürfel (W6)", + "where": "Wo", + "wilddie": "Schicksalswürfel", + "wilddie_title": "Schicksalswürfel", + "wilddiewarning": "Achtung,2en gelten beim prüfen von Fehlschlägen", "willpower": "Willenskraft", "willpower_short": "WIL", - "yourresult": "Dein Ergebnis: ", - "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." -} + "yourresult": "Dein Ergebnis: " +} \ No newline at end of file diff --git a/Shadowrun6th-German/translations/it.json b/Shadowrun6th-German/translations/it.json index 73d9628ba7..21a6582c0f 100644 --- a/Shadowrun6th-German/translations/it.json +++ b/Shadowrun6th-German/translations/it.json @@ -1,6 +1,14 @@ { "0": "keine Würfel", "1": "1W6", + "2": "2W6", + "3": "3W6", + "4": "4W6", + "5": "5W6", + "6": "6W6", + "7": "7W6", + "8": "8W6", + "9": "9W6", "10": "10W6", "11": "11W6", "12": "12W6", @@ -11,7 +19,6 @@ "17": "17W6", "18": "18W6", "19": "19W6", - "2": "2W6", "20": "20W6", "21": "21W6", "22": "22W6", @@ -24,28 +31,24 @@ "29": "29W6", "2B": "2B", "2K": "2K", - "3": "3W6", "3B": "3B", "3K": "3K", - "4": "4W6", "4B": "4B", "4K": "4K", - "5": "5W6", "5B": "5B", "5K": "5K", - "6": "6W6", "6B": "6B", "6K": "6K", - "7": "7W6", "7B": "7B", "7K": "7K", - "8": "8W6", - "9": "9W6", "act_banishing": "Verbannung eines Geistes", + "act_focus": "Fokus", + "act_ritual": "Ritualhandlung durchführen", "act_spellcasting": "Wirken eines Zaubers", "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", - "adeptpower": "Adeptenkraft", + "action": "Handlung", + "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", "adept_longdesc": "Regeltext", @@ -53,10 +56,14 @@ "adept_powers": "Adeptenkräfte", "adept_pp": "Kosten", "adept_showchat": "Im Chat anzeigen", + "adeptpower": "Adeptenkraft", + "adeptpowerpoints": "Kraftpunkte", "agility": "Geschicklichkeit", "agility_short": "GES", "am": "AM", "ammo_apds": "APDS-Munition", + "ammo_clip": "Munition im Clip", + "ammo_clipsize": "Magazin Größe", "ammo_damage": "Schaden (Munition)", "ammo_explosive": "Explosivmunition", "ammo_flechette": "Flechettemunition", @@ -69,31 +76,42 @@ "ammo_standard": "Standardmunition", "ammo_standardac": "Sturmkanonenmunition", "ammo_title": "Munition", + "ammo_total": "Anzahl Total", + "armor": "Panzerung", + "armor_selected": "Wird getragen", "assaultcannon": "Sturmkanone", "assaultrifle": "Sturmgewehr", - "attackroll": "Angriffswurf", - "attacks": "Angriffe", "attack_dice_pool": "Angriffswurf", "attack_value": "Angriffswert", "attack_value_mod_ammo_title": "Angriffswertmodifikator (Munition)", + "attackroll": "Angriffswurf", + "attackrollmulti": "Mehrfachangeriff", + "attacks": "Kampf", + "attrib1": "Attribute 1", + "attrib2": "Attribute 2", "attributeorskill": "Attributs- oder Fertigkeitswurf", "attributes": "Attribute", + "auto": "Auto.", + "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", "banishing_title": "Verbannen", + "basevalues": "Grundwerte", "basis": "Base", "beast": "Tier", "blades": "Klingen", + "block": "Block", "blood": "Blut", + "bod_wil": "KON + WIL", "body": "Konstitution", "body_short": "KON", - "bod_wil": "KON + WIL", "carbine": "Karabiner", + "cha_wil": "CHA + WIL", "character": "Charakter", - "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia", + "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", "charisma": "Carisma", "charisma_short": "CAR", - "cha_wil": "CHA + WIL", + "check": "Probe", "close_combat_weapons": "Nahkampfwaffen", "clubs": "Knüppel", "combat_air": "Kampf (Luft)", @@ -102,34 +120,66 @@ "combat_earth": "Kampf (Erde)", "combat_fire": "Kampf (Feuer)", "combat_guardian": "Kampf (Beschützer)", + "combat_information": "Initiative & Verteidigung", "combat_man": "Kampf (Mensch)", "combat_plant": "Kampf (Pflanze)", + "combat_skills": "Kampffertigkeiten", "combat_task": "Kampf (Helfer)", "combat_water": "Kampf (Wasser)", - "complex_damage_options": "komplexer Schaden", - "complex_ammo_options": "komplexe Munition", + "compilesprite": "Kompilieren", + "complex_ammo_options": "kompl. Munition", + "complex_damage_options": "kompl. Schaden", "composure": "Selbstbeherrschung", "condition_monitor": "Monitor", "config": "Einstellungen", + "configdamagemonitor": "Modifikatoren für den Schadensmonitor", + "configgenericrolls": "Standardwerte für Generische Würfel(nur Langer Header)", + "configreset": "Werte zurücksetzen", + "configtabs": "Header und Tabs ", "conjuration_title": "Herbeirufen", "conjuring": "Beschwören", "conjuring_expertise": "+3", "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", - "conjuring_specific": "spezifische Boni ↓", "conjuring_specialisation": "+2", + "conjuring_specific": "spezifische Boni ↓", + "contacs_function": "Function", + "contacs_loyalty": "Loyalität", + "contact_influence_short": "Einfluss", "contacts": "Contatti", + "contacts_influence": "Connection einfluss", + "copyright": "©", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "count": "Anzahl", + "cr_attackrating": "Angriffswert", + "cr_damage": "damage", + "cr_defenserating": "Verteidigungswert", + "cr_description": "Beschreibung", + "cr_rollbonus": "Automatische Erfolge", + "cr_specialisation": "Kopfzeile Spezialisirung", + "cr_titel": "Kopfzeile", + "cr_titelsec": "Kopfzeile-Sekundär", + "cr_tracker": "Token zum Tracker hinzufügen", + "cr_warning": "Warnung", + "cr_weaponnname": "Angriff-Bezeichnung", "customization_explanation": "Hier können Standardwerte für die Würfe im Bereich 'Generische Würfelwürfe' festgelegt werden.", "customization_monitors": "Anpassung der Schadensmonitore", + "customrolls": "Benutzer Proben", + "cyberware": "Cyberware/bioware", "damage": "Ferite", "damage_base": "Grundschaden", "damage_title": "Schaden:", "damage_type_title": "Schadensart:", "damage_value": "Ferite", + "darkmode": "Darkskin", + "decompilesprite": "Dekompilieren", "defense": "Verteidigungswurf", "defense_autosoak": "Autoerfolge beim Schadenswiderstand", + "defense_autosoakshort": "Autoerfolge", "defense_pool": "Verteidigungspool", + "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", + "defense_soak": "Schadenswiderstand", "defense_soakpool": "Schadenswiderstandspool", "derivatives": "Abgeleitete Werte", "detection_air": "Wahrn. (Luft)", @@ -142,21 +192,45 @@ "detection_plant": "Wahrn. (Pflanze)", "detection_task": "Wahrn. (Helfer)", "detection_water": "Wahrn. (Wasser)", + "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", + "dicepool": "Würfelpool", + "difficulty": "Schw.", + "display_Karma": "Karma", + "display_Karmatotal": "Karma Gesamt", + "display_age": "Alter", "display_agility": "Geschicklichkeit", "display_all_skills": "alle Fertigkeiten sichtbar machen", + "display_all_actions": "alle Handlungen sichtbar machen", + "hide_illegal": "illegale Aktionen ausblenden", "display_body": "Konstitution", "display_charisma": "Carisma", "display_edge": "Acume", + "display_essenz": "Essenz", + "display_gender": "Geschlecht", + "display_heat": "Fandungsstufe", "display_intuition": "Intuition", "display_logic": "Logik", "display_magic": "Magie", + "display_magicdurationmod": "Malus (Dauer: A)", + "display_magicgrade": "Initiatengrad", + "display_magictype": "Magie/Resonanz", + "display_metatype": "Metatyp", + "display_name": "Name", "display_reaction": "Reaktion", + "display_reputation": "Ruf", "display_resonance": "Resonanz", + "display_sins": "SINs", + "display_sizeunit": " m", + "display_sizeweight": "Größe/Größe", + "display_streetname": "Straßenname", "display_strength": "Stärke", + "display_weigthunit": " Kg", "display_willpower": "Willenskraft", + "dodge": "Ausweichen", "done": "Fertig", "double": "(x2)", + "duration": "Dauer", "earth": "Erde", "edge": "Acume", "edge_short": "EDG", @@ -166,14 +240,16 @@ "endscene": "Resetta", "exotic": "Exotisch", "exoticmelee": "Exotische Nahkampfwaffe", - "expertise": "  Expertise", "exp_short": "Exp.", + "expertise": "  Expertise", + "filter": "Suche", "fire": "Feuer", "firemode_am": "AM", "firemode_choice": "Feuermodus wählen:", "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", "health_air": "Heilung (Luft)", @@ -187,13 +263,20 @@ "health_task": "Heilung (Helfer)", "health_water": "Heilung (Wasser)", "heavypistol": "Schwere Pistole", + "hide": "Verbergen?", + "hide_actionmonitor": "Handlungsmonitor ausblenden(nur kompakter Header)", + "hide_customrolls": "Benutzerdefinirte Proben ausblenden", + "hide_edge": "Edgemonitor ausblenden(nur kompakter Header)", + "hide_magictab": "Tab Magie anzeigen", + "hide_matrixtab": "Tab Marix anzeigen", + "hide_riggingtab": "Tab Rigger anzeigen", "hide_skills_without_ranks": "Fertigkeiten ohne Punkte ausblenden", "hm": "HM", "hmam": "HM/AM", "hmsm": "HM/SM", "hmsmam": "HM/SM/AM  ", "holdout": "Holdout-Pistolen", - "hide": "Verbergen?", + "illigaloperation": "Illegale Matrixhandlung \r\n(Overwatchwert wird angepasst)", "illusion_air": "Illusion (Luft)", "illusion_beast": "Illusion (Tier)", "illusion_blood": "Illusion (Blut)", @@ -207,20 +290,37 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "iniphys": "Initiative (physisch)", + "inidicematrix": "Initiativewürfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", + "iniphys": "Initiative (physisch)", "initiative": "Iniziativa", + "initiative_short": "Ini", "initiative_title": "Nebenhandlungen", + "int_wil": "INT + WIL", "intuition": "Intuition", "intuition_short": "INT", - "int_wil": "INT + WIL", "invoked_spirits": "Vorhandene Geister", + "jsonimport": "Json import", + "jsonimporthelp": "Drucke den Charakter aus und wähle als Ausgabeformat: Shadowrun JSON Export\r\nKopiere den Inhalt der JSON-Datei in das untenstehende Textfeld\r\nKlicke auf \"JSON Import starten\" (der Import kann ein paar Sekunden dauern)", + "jsonimportstart": "Json import starten", "judgeintent": "Menschenkenntnis", - "lightpistol": "Leichte Pistole", + "kf_ed": "Editor", + "kf_ed_title": "Du kannst die Handlung Datei editieren durchführen, ohne die passende Zugangsstufe für die betroffene Datei zu haben. Du musst die Datei allerdings entdecken können.", + "knowledge": "Wissensfertigkeiten", + "komplexform": "Komplexe Formen", + "lagemode": "Große Schrift", + "language": "Sprache", + "language_level1": "Grundkentniss", + "language_level2": "Spezalisiert", + "language_level3": "Experte", + "language_levelm": "Muttersprache", + "level": "Stufe", "liftcarry": "Heben & Tragen", + "lightpistol": "Leichte Pistole", + "log_int": "LOG + INT", "logic": "Logik", "logic_short": "LOG", - "log_int": "LOG + INT", + "longheader": "Langer Header", "machinegun": "Maschinengewehr", "machinepistol": "Automatikpistole", "magic": "Magie", @@ -239,26 +339,131 @@ "manipulation_task": "Manip. (Helfer)", "manipulation_water": "Manip. (Wasser)", "matrix": "Matrix", + "matrix_attack_corruption_title": "Schleichen", + "matrix_attack_corruption_title_short": "Schl.", + "matrix_aw_title": "Angrifswert", + "matrix_vw_title": "Verteidigungswert", + "matrix_aw_title_short": "AW", + "matrix_vw_title_short": "VW", + "matrix_divmod": "Differenz Modifikator", + "matrix_attack_score_title": "Angriff", + "matrix_dataprocessing_score_title": "Datenverarbeitung", + "matrix_dataprocessing_score_title_short": "DV.", + "matrix_fw_score_title": "Firewall", + "matrix_fw_score_title_short": "FW.", + "matrix_rauschen_title": "Rauschen", + "matrix_schaden_title": "Schaden", + "matrix_schaden_title_short": "Dmg.", + "matrix_schadenmax_title": "Maximal Schaden", + "matrixaction_as": "Ausstöpseln", + "matrixaction_bf": "Brute Force", + "matrixaction_bv": "Befehl vortäuchen", + "matrixaction_db": "Datenbombe entschärfen", + "matrixaction_dbl": "Datenbombe legen", + "matrixaction_dc": "Datei cracken", + "matrixaction_de": "Datei editieren", + "matrixaction_def": "Abwehr", + "matrixaction_def2": "Geräteabwehr", + "matrixaction_ds": "Datenspike", + "matrixaction_dv": "Datei verschlüßeln", + "matrixaction_gf": "Gerät formatieren", + "matrixaction_gn": "Gerät neu starten", + "matrixaction_gs": "Gerät steuern", + "matrixaction_gsi": "Gerät steuern(illegal)", + "matrixaction_hs": "Hineinspringen", + "matrixaction_ht": "Hintertür benutzen", + "matrixaction_ia": "Icon aufspüren", + "matrixaction_ml": "Matrixsignatur löschen", + "matrixaction_ms": "Matrixsuche", + "matrixaction_mw": "Matrix Wahrnehmung", + "matrixaction_ob": "Overwatch-Wert bestimmen", + "matrixaction_pa": "Programm abstürzen lassen", + "matrixaction_ps": "Prüfsummensuche", + "matrixaction_so": "Sondieren", + "matrixaction_ss": "Signal stören", + "matrixaction_tg": "Teergrube", + "matrixaction_ua": "Übertragung abfangen", + "matrixaction_vs": "Verstecken", + "matrixactions": "Matrix-Handlungen", + "matrixdeck": "Deck/Persona", + "matrixprograms": "Matrix-Programme", + "matrixskills": "Matrixfertigkeiten", + "matrixsprites": "Sprites", + "max": "Max", + "akt": "Aktueller Wert", + "assosiatewithattack": "Mit Angriffs-Attribut verbunden", + "assosiatewithcorruption": "Mit Schleicher-Attribut verbunden", + "assosiatewithattack_short": "(Angriff)", + "assosiatewithcorruption_short": "(Schleicher)", + "dvtotaldesc": "Datenverarbeitung+Modifikator+Toolbox", "memory": "Erinnerungsvermögen", + "mh_ag_dv": "AG+DV", + "mh_ag_dv_title": "Angriff+Datenverarbeitung", + "mh_bombpool_title": "Datenbombestufe Stufe", + "mh_cha_dv": "CHA+DV", + "mh_cha_dv_title": "Charisma+Datenverarbeitung", + "mh_cryptpool": "Stufe", + "mh_cryptpool_title": "Verschlüsselungs Stufe", + "mh_devicepool_title": "Geräte Stufe", + "mh_dv_gs": "DV+GS", + "mh_dv_gs_title": "Datenverarbeitung+Gerätestufe(über modifikator eintragen)", + "mh_dv_sch": "DV+Sch", + "mh_dv_sch_title": "Datenverarbeitung+Schleicher", + "mh_fw_dv": "FW+DV", + "mh_fw_dv_title": "Firewall+Datenverarbeitung", + "mh_fw_fw": "FW(*2)", + "mh_fw_fw_title": "Firewall * 2", + "mh_fw_sch": "FW+SCH", + "mh_fw_sch_title": "Firewall+Schleicher", + "mh_int_cr": "INT+CR", + "mh_int_cr_title": "Intuition+Craken", + "mh_int_dv": "INT+DV", + "mh_int_dv_title": "Intuition+Datenverarbeitung", + "mh_int_el": "INT+EL", + "mh_int_el_title": "Intuition+Elektronik", + "mh_int_fw": "INT+FW", + "mh_int_fw_title": "Intuition+Firewall", + "mh_log_cr": "LOG+CR", + "mh_log_cr_title": "Logik+Craken", + "mh_log_el": "LOG+EL", + "mh_log_el_title": "Logik+Elektronik", + "mh_log_fW_title": "Logik+Firewall", + "mh_log_fw": "LOG+FW", + "mh_log_wil": "LOG+WIL", + "mh_log_wil_title": "Logik+Willenskraft", + "mh_sch_sch": "SCH(*2)", + "mh_sch_sch_title": "Schleicher * 2", + "mh_wil_dv": "WIL+DV", + "mh_wil_dv_title": "Willenskraft+Datenverarbeitung", + "mh_wil_el": "WIL+EL", + "mh_wil_el_title": "Willenskraft+Elektronik", + "mh_wil_fw": "WIL+FW", + "mh_wil_fw_title": "Willenskraft+Firewall", + "mh_wil_sch": "WIL+SCH", + "mh_wil_sch_title": "Willenskraft+Schleicher", "minor_action_five": "Neben #5", "minor_action_four": "Neben #4", "minor_action_one": "Neben #1", "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mods_ammo_title": "Schadensmodifikator (Munition)", "mod_conjuring": "Allgemeiner Beschwörenmodifikator", "mod_magic": "Allgemeiner Magiemodifikator", "mod_spells": "Allgemeiner Zaubereimodifikator", "mod_wounds": "Modifikator (Wundabzüge)", + "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", "monitor_modifier_stun": "Modifikator geistiger Monitor", + "nachteil": "Nachteil", + "name": "Name", "nb_hits": "Erfolge", + "nb_hits_conncetion": "Erfolge (Connetion)", "nb_hits_drain": "Erfolge (Entzug)", "nb_hits_spirit": "Erfolge (Geist)", + "nb_hits_sprite": "Erfolge (Sprite)", "noedge": "Du hast kein Edge.", - "notes": "Notizen", "not_implemented_yet": "Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt", + "notes": "Notizen", "offense": "Angriffswurf", "option_am": "AM", "option_em": "nur EM", @@ -268,10 +473,18 @@ "option_hmsmam": "HM/SM/AM", "option_sm": "SM", "option_smam": "SM/AM", - "phys": "körperlich", + "optionlarulearmor1": "Optionale Regel, Pro 4 Punkte Rüstung erhöhensich die Autoerfolge beim Schadenswiederstand um 1.", + "optionlarulearmor2": "Automatische Berechnung durch aktive Rüstung aktivieren", + "personaldata": "Persönliche Daten", + "phys": "Körperlich", "phys_short": "K", "phys_short_shifted": "  K", "plant": "Pflanze", + "please_choose_relevant_magic_section": "Bitte wähle relevante Bereiche aus:", + "pool": "Pool", + "poolmod": "Pool/Modifier", + "poolmodedg": "Pool/Modifier/Edge", + "poolmodtotal": "Pool/Modifier/Total", "pp_five": "1.25", "pp_four": "1.00", "pp_none": "0.00", @@ -279,8 +492,51 @@ "pp_six": "1.50", "pp_three": "0.75", "pp_two": "0.50", + "prgan": "Ausnutzen", + "prgan_title": "Der Verteidigungswert der Gegenseite sinkt bei\r\ndeinen Hacking-Versuchen um 2.", + "prgas": "Aufspüren", + "prgas_title": "Wenn du die Handlung Icon aufspüren durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für\r\ndiese Handlung ausgegeben werden, sonst verfällt er.", + "prgbf": "Biofeedback", + "prgbf_title": "Verursacht bei einem Matrixangriff Betäubungsschaden\r\n(gegen ein Ziel in der VR mit kaltem Sim)\r\nbzw. Körperlichen Schaden (gegen ein Ziel in der VR mit\r\nheißem Sim) statt Matrixschaden.", + "prgbff": "Biofeedbackfilter", + "prgbff_title": "Du kannst Biofeedback-Schaden mit\r\nGerätestufe oder Konstitution statt mit Willenskraft\r\nwiderstehen.\r\n", + "prgbm": "Babymonitor", + "prgbm_title": "Gibt dir deinen gegenwärtigen Overwatch-Wert an, ohne dass dafür eine Handlung nötig ist.", + "prgbo": "Blackout", + "prgbo_title": "Ähnlich wie das Programm Biofeedback, kann\r\naber nur Betäubungsschaden verursachen.", + "prged": "Editieren", + "prged_title": "Wenn du eine Handlung Datei editieren durchführst, erhältst du 1 Edge; dieser Punkt muss sofort für diese Handlung ausgegeben werden, sonst verfällt er.", + "prges": "Entschärfen", + "prges_title": "Du kannst dem Schaden aus einer Datenbombe\r\nmit Gerätestufe oder Konstitution widerstehen", + "prgess": "Entschlüsselung", + "prgess_title": "+2 Würfel für die Handlung Datei cracken.", + "prgfe": "Fessel", + "prgfe_title": "Wenn du einem Ziel Matrixschaden zufügst, belegst\r\ndu es zusätzlich mit einer Linksperre.\r\n", + "prgga": "Gabel", + "prgga_title": "Du kannst zwei Ziele mit einer einzelnen Matrixhandlung\r\ntreffen, ohne den Würfelpool aufzuteilen. Jedes\r\nZiel verteidigt sich mit einem eigenen Würfelpool; die\r\nAuswirkungen werden separat bestimmt.", + "prgko": "Konfigurator", + "prgko_title": "Du kannst eine alternative Attributanordnung für dein PAN abspeichern und zu dieser wechseln, statt nur zwei Attribute auszutauschen.", + "prgonoff": "AN/AUS", + "prgpa": "Panzerung", + "prgpa_title": "+2 zum Verteidigungswert.", + "prgsk": "Schmöker", + "prgsk_title": "Wenn du eine Handlung Matrixsuche durchführst,erhältst du 1 Edge; dieser Punkt muss sofort fürdiese Handlung ausgegeben werden, sonst verfällt er.", + "prgsr": "Signalreiniger", + "prgsr_title": "Senkt den Rauschenwert um 2", + "prgss": "Splitterschutz", + "prgss_title": "Du kannst Schaden durch eine Datenbombe\r\nmit Gerätestufe oder Konstitution statt mit Firewall\r\nwiderstehen.", + "prgtb": "Toolbox", + "prgtb_title": "+1 auf Datenverarbeitung", + "prgtk": "Tarnkappe", + "prgtk_title": "Wenn du die Handlung Verstecken durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für diese\r\nHandlung ausgegeben werden, sonst verfällt er.", + "prgut": "Übertakten", + "prgut_title": "+2 Würfel für eine Matrixhandlung. Einer der Würfel muss der Schicksalswürfel sein", + "prgvm": "Virtuelle Maschine", + "prgvm_title": "zusätzliche Programmslots; bei Angriffen erleidest du 1 zusätzliches Kästchen Matrixschaden,gegen das kein Widerstand geleistet werden kann.", + "prgvs": "Verschlüsselung", + "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", - "ranged_weapons": "Fernkampfwaffen", + "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "corto", "range_long": "lontano", @@ -288,9 +544,12 @@ "range_title": "Reichweiten (Meter)", "range_vclose": "sehr nah", "range_vlong": "sehr weit", + "ranged_weapons": "Fernkampfwaffen", + "rea_int": "REA + INT", "reaction": "Reaktion", "reaction_short": "REA", - "rea_int": "REA + INT", + "reffernce": "Refferrenz", + "registersprite": "Registrieren", "reload": "Nachladen", "reload_g": "Gurtmunition (g)", "reload_i": "internes Magazin (i)", @@ -299,18 +558,43 @@ "reload_t": "Trommelmagazin (t)", "reload_tr": "Trommel. aufklappbar (tr)", "reload_v": "Vorderlader", + "reroll": "neu würfeln", + "rerolling": "misserfolge neu gewürfelt", "reset": "Zurücksetzen", + "reset_mskills": "Magische Fertigkeiten zurücksetzen", "reset_skills": "Fertigkeiten zurücksetzen", "resonance": "Resonanz", "resonance_short": "RES", + "riggign_skills": "Rigger-Fertigkeiten", "rigging": "Rigger", + "rigging_Drones": "Dronenanzahl", + "rigging_console": "Rigger-Konsole", + "rigging_control": "Rigger-Kontrolle", + "rigging_level": "Gerätestufe", "roll": "Würfeln", + "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "schwellenwert": "Schwellenwert", + "schwund": "Schwund", + "schwunddrain": "Schwund wiederstand", + "section_magic_adept_powers_title": "Adeptenkräfte", + "section_magic_alchemy_title": "Alchemie", + "section_magic_conjuration_title": "Beschwören", + "section_magic_focus_creation_title": "Fokusbau", + "section_magic_rituals_title": "Rituale", + "section_magic_skills_title": "Magische Fertigkeiten", + "section_magic_spells_title": "Zauber", + "sel": "sel.", "select_token": "Tokenwurf", + "shock": "B(e)", + "shock_short": "B(e)", + "shock_short_shifted": "  B(e)", + "shoot": "schießen", "shotgun": "Schrotflinte", + "showdescription": "Beschreibung anzeigen", + "showdescription_short": "anz.", "showinchat": "im Chat posten", - "skillroll": "Fertigkeitswurf", - "skills": "Fertigkeiten", + "sindescplaceholder": "Lizenzen/Bemerkungen", "skill_astral": "Astral", "skill_astral_attribute": "verwendetes Attribut für Proben auf die Fertigkeit", "skill_athletics": "Athletik", @@ -330,36 +614,60 @@ "skill_outdoors": "Natur", "skill_perception": "Wahrnehmung", "skill_piloting": "Steuern", + "skill_pool_title": "Standardwert für generischer Probenwurf", "skill_range": "Fernkampf", "skill_short": "Abilità", "skill_sorcery": "Hexerei", "skill_stealth": "Heimlichkeit", + "skill_task": "Tasken", + "skillroll": "Fertigkeitswurf", + "skills": "Fertigkeiten", "sm": "SM", "smam": "SM/AM", + "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", "soak": "Schadenswiderstand", - "specialisation": "  Spezialisierung", + "soak_title": "Standardwert für Enzugswurf", + "sozialbonus": "Sozial", "spec_short": "Spez.", + "specialisation": "  Spezialisierung", + "spell_bonus_combat": "Kampf", + "spell_bonus_detection": "Wahrnehmung", + "spell_bonus_health": "Heilung", + "spell_bonus_illusion": "Illusione", + "spell_bonus_manipulation": "Manipulation", + "spell_category": "Kategorie", + "spell_details": "Zauberdetails", + "spell_drain": "Entzug", + "spell_drain_area": "Fläche+", + "spell_drain_code": "Entzugscode", + "spell_duration": "Durata", + "spell_range": "Reichweite", + "spell_resist": "Probe", + "spell_type": "Art", + "spelldrainampup": "Hochdrehen", + "spelldrain": "Entzug", "spells": "Zauber", - "spells_health": "Heilung", "spells_combat": "Kampf", "spells_combat_direct": "Kampf (direkt)", "spells_combat_indirect": "Kampf (indirekt)", - "spell_drain_code": "Entzugscode", + "spells_detection": "Wahrnehmung", + "spells_rules": "Zauberbeschreibung", + "show_rules": "Beschreibung anzeigen", + "hide_rules": "Beschr. verbergen", "spells_duration_i": "S", "spells_duration_l": "ZB", - "spells_duration_s": "A", "spells_duration_p": "P", + "spells_duration_s": "A", + "spells_health": "Heilung", "spells_illusion": "Illusione", "spells_manipulation": "Manipulation", - "spells_detection": "Wahrnehmung", "spells_range_b": "B", "spells_range_bf": "BF", "spells_range_bff": "BF (F)‎", - "spell_resist": "Probe", - "spells_resist_choose": "Widerstand auswählen", "spells_resist_bodstr": "vs KON + STÄ", "spells_resist_bodwil": "vs KON + WIL", + "spells_resist_choose": "Widerstand auswählen", "spells_resist_doubleforce": "vs Kraftstufe×2", "spells_resist_objectresistance": "vs Objektwiderstand", "spells_resist_perc": "vs INT + Wahrnehmung", @@ -371,30 +679,27 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", - "spell_bonus_combat": "Kampf", - "spell_bonus_detection": "Wahrnehmung", - "spell_bonus_health": "Heilung", - "spell_bonus_illusion": "Illusione", - "spell_bonus_manipulation": "Manipulation", - "spell_category": "Kategorie", - "spell_details": "Zauberdetails", - "spell_drain": "Entzug", - "spelldrainampup": "Hochdrehen", - "spell_drain_area": "Fläche+", - "spell_duration": "Durata", - "spell_range": "Reichweite", - "spell_type": "Art", - "spirit_fire": "Feuergeist", - "spirit_water": "Wassergeist", "spirit_air": "Luftgeist", - "spirit_earth": "Erdgeist", - "spirit_man": "Menschengeist", "spirit_beast": "Tiergeist", - "spirit_task": "Helfergeist", - "spirit_guardian": "Beschützergeist", - "spirit_plant": "Pflanzengeist", "spirit_blood": "Blutgeist", + "spirit_earth": "Erdgeist", + "spirit_fire": "Feuergeist", + "spirit_guardian": "Beschützergeist", + "spirit_man": "Menschengeist", + "spirit_plant": "Pflanzengeist", + "spirit_task": "Helfergeist", + "spirit_water": "Wassergeist", "sportrifle": "Sportgewehr", + "sprite_ds": "Daten-Sprite", + "sprite_ds_basepowers": "Tarnung, Wasserzeichen", + "sprite_is": "Infiltrator-Sprite", + "sprite_is_basepowers": "Spuk, Unterdrücken", + "sprite_ks": "Kurier-Sprite", + "sprite_ks_basepowers": "Cookie, Hash", + "sprite_ms": "Maschinen-Sprite", + "sprite_ms_basepowers": "Diagnose, Stabilität, Übernehmen", + "sprite_ss": "Störr-Sprite", + "sprite_ss_basepowers": "Elektronensturm, Falle", "strength": "Stärke", "strength_short": "STÄ", "stun": "Betäubung", @@ -402,8 +707,8 @@ "stun_short_shifted": "  B", "submachinegun": "Maschinenpistole", "summoner": "Herbeirufer", - "task": "Helfer", "taser": "Taser", + "task": "Helfer", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -416,23 +721,60 @@ "title_options": "Opzioni", "title_overflow": "Überzähliger Schaden", "title_physical": "körperlich", - "title_stun": "geistig", + "title_shock": "Betäubung(e)", + "title_stun": "Betäubung", "title_total_wounds": "Gesamtwert (Wundabzüge)", - "total": "Totale", + "title_wounds": "Wundabzüge", + "total": "Gesamt", + "total_sort": "ges.", "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", "use_wilddie": "Schicksalswürfel verwenden?", "use_wilddie_short": "Schicksalswürfel", + "vehicle_clearsight": "Clearsight", + "vehicle_elwarfare": "El. Kriegsführung", + "vehicle_handling": "handling", + "vehicle_manoever": "Manövrieren", + "vehicle_rigging": "riggen", + "vehicle_stealth": "Tarnkappe", + "vehicle_weappon1": "Waffe1", + "vehicle_weappon2": "Waffe2", + "vehicles": "Fahrzeuge", + "vehicles_armor": "Panz.", + "vehicles_art": "Art", + "vehicles_body": "Rumpf", + "vehicles_distance": "zurückgelegte Dist.", + "vehicles_dmg": "Schaden", + "vehicles_dmgmod": "Malus durch schaden", + "vehicles_evade": "Ausweichen", + "vehicles_hand": "Handl.", + "vehicles_handling": "Handling", + "vehicles_interv": "Interv.", + "vehicles_pilot": "Pilot", + "vehicles_sensor": "Sens.", + "vehicles_show_autosoft": "Autosoft anzeigen.", + "vehicles_speed": "Gesch.", + "vehicles_speed_long": "Geschwindigkeit", + "vehicles_speedmax": "Geschw. Max", + "vehicles_speedmoddesc": "Malus durch geschwindigkeit", + "vehicles_speedup": "beschl.", + "vehicles_vel": "Beschl.", + "vehicles_velakt": "Akt. Beschleunigung", + "vehicles_velocity": "Beschleunigung", + "vorteil": "Vorteil", + "vorteilenachteile": "Vorteile/Nachteile", "water": "Wasser", - "weapon_attackrating": "Angriffswert", "weapon_attack_value_title": "Angriffswert:", + "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", - "wilddie": "Schicksalswürfel (W6)", + "where": "Wo", + "wilddie": "Schicksalswürfel", + "wilddie_title": "Schicksalswürfel", + "wilddiewarning": "Achtung,2en gelten beim prüfen von Fehlschlägen", "willpower": "Willenskraft", "willpower_short": "WIL", - "yourresult": "Dein Ergebnis: ", - "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." -} + "yourresult": "Dein Ergebnis: " +} \ No newline at end of file diff --git a/Shadowrun6th-German/translations/ja.json b/Shadowrun6th-German/translations/ja.json index 4f1805da5a..087f4d3da9 100644 --- a/Shadowrun6th-German/translations/ja.json +++ b/Shadowrun6th-German/translations/ja.json @@ -1,6 +1,14 @@ { "0": "keine Würfel", "1": "1W6", + "2": "2W6", + "3": "3W6", + "4": "4W6", + "5": "5W6", + "6": "6W6", + "7": "7W6", + "8": "8W6", + "9": "9W6", "10": "10W6", "11": "11W6", "12": "12W6", @@ -11,7 +19,6 @@ "17": "17W6", "18": "18W6", "19": "19W6", - "2": "2W6", "20": "20W6", "21": "21W6", "22": "22W6", @@ -24,28 +31,24 @@ "29": "29W6", "2B": "2B", "2K": "2K", - "3": "3W6", "3B": "3B", "3K": "3K", - "4": "4W6", "4B": "4B", "4K": "4K", - "5": "5W6", "5B": "5B", "5K": "5K", - "6": "6W6", "6B": "6B", "6K": "6K", - "7": "7W6", "7B": "7B", "7K": "7K", - "8": "8W6", - "9": "9W6", "act_banishing": "Verbannung eines Geistes", + "act_focus": "Fokus", + "act_ritual": "Ritualhandlung durchführen", "act_spellcasting": "Wirken eines Zaubers", "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", - "adeptpower": "Adeptenkraft", + "action": "Handlung", + "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", "adept_longdesc": "Regeltext", @@ -53,10 +56,14 @@ "adept_powers": "Adeptenkräfte", "adept_pp": "Kosten", "adept_showchat": "Im Chat anzeigen", + "adeptpower": "Adeptenkraft", + "adeptpowerpoints": "Kraftpunkte", "agility": "Geschicklichkeit", "agility_short": "GES", "am": "AM", "ammo_apds": "APDS-Munition", + "ammo_clip": "Munition im Clip", + "ammo_clipsize": "Magazin Größe", "ammo_damage": "Schaden (Munition)", "ammo_explosive": "Explosivmunition", "ammo_flechette": "Flechettemunition", @@ -69,31 +76,42 @@ "ammo_standard": "Standardmunition", "ammo_standardac": "Sturmkanonenmunition", "ammo_title": "Munition", + "ammo_total": "Anzahl Total", + "armor": "Panzerung", + "armor_selected": "Wird getragen", "assaultcannon": "Sturmkanone", "assaultrifle": "Sturmgewehr", - "attackroll": "Angriffswurf", - "attacks": "Angriffe", "attack_dice_pool": "Angriffswurf", "attack_value": "Angriffswert", "attack_value_mod_ammo_title": "Angriffswertmodifikator (Munition)", + "attackroll": "Angriffswurf", + "attackrollmulti": "Mehrfachangeriff", + "attacks": "Kampf", + "attrib1": "Attribute 1", + "attrib2": "Attribute 2", "attributeorskill": "Attributs- oder Fertigkeitswurf", "attributes": "Attribute", + "auto": "Auto.", + "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", "banishing_title": "Verbannen", + "basevalues": "Grundwerte", "basis": "Basis", "beast": "Tier", "blades": "Klingen", + "block": "Block", "blood": "Blut", + "bod_wil": "KON + WIL", "body": "Konstitution", "body_short": "KON", - "bod_wil": "KON + WIL", "carbine": "Karabiner", + "cha_wil": "CHA + WIL", "character": "Charakter", - "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia", + "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", "charisma": "魅力", "charisma_short": "CHA", - "cha_wil": "CHA + WIL", + "check": "Probe", "close_combat_weapons": "Nahkampfwaffen", "clubs": "Knüppel", "combat_air": "Kampf (Luft)", @@ -102,34 +120,66 @@ "combat_earth": "Kampf (Erde)", "combat_fire": "Kampf (Feuer)", "combat_guardian": "Kampf (Beschützer)", + "combat_information": "Initiative & Verteidigung", "combat_man": "Kampf (Mensch)", "combat_plant": "Kampf (Pflanze)", + "combat_skills": "Kampffertigkeiten", "combat_task": "Kampf (Helfer)", "combat_water": "Kampf (Wasser)", - "complex_damage_options": "komplexer Schaden", - "complex_ammo_options": "komplexe Munition", + "compilesprite": "Kompilieren", + "complex_ammo_options": "kompl. Munition", + "complex_damage_options": "kompl. Schaden", "composure": "Selbstbeherrschung", "condition_monitor": "Monitor", "config": "Einstellungen", + "configdamagemonitor": "Modifikatoren für den Schadensmonitor", + "configgenericrolls": "Standardwerte für Generische Würfel(nur Langer Header)", + "configreset": "Werte zurücksetzen", + "configtabs": "Header und Tabs ", "conjuration_title": "Herbeirufen", "conjuring": "Beschwören", "conjuring_expertise": "+3", "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", - "conjuring_specific": "spezifische Boni ↓", "conjuring_specialisation": "+2", + "conjuring_specific": "spezifische Boni ↓", + "contacs_function": "Function", + "contacs_loyalty": "Loyalität", + "contact_influence_short": "Einfluss", "contacts": "Connections", + "contacts_influence": "Connection einfluss", + "copyright": "©", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "count": "Anzahl", + "cr_attackrating": "Angriffswert", + "cr_damage": "damage", + "cr_defenserating": "Verteidigungswert", + "cr_description": "Beschreibung", + "cr_rollbonus": "Automatische Erfolge", + "cr_specialisation": "Kopfzeile Spezialisirung", + "cr_titel": "Kopfzeile", + "cr_titelsec": "Kopfzeile-Sekundär", + "cr_tracker": "Token zum Tracker hinzufügen", + "cr_warning": "Warnung", + "cr_weaponnname": "Angriff-Bezeichnung", "customization_explanation": "Hier können Standardwerte für die Würfe im Bereich 'Generische Würfelwürfe' festgelegt werden.", "customization_monitors": "Anpassung der Schadensmonitore", + "customrolls": "Benutzer Proben", + "cyberware": "Cyberware/bioware", "damage": "Schaden", "damage_base": "Grundschaden", "damage_title": "Schaden:", "damage_type_title": "Schadensart:", "damage_value": "Schaden", + "darkmode": "Darkskin", + "decompilesprite": "Dekompilieren", "defense": "Verteidigungswurf", "defense_autosoak": "Autoerfolge beim Schadenswiderstand", + "defense_autosoakshort": "Autoerfolge", "defense_pool": "Verteidigungspool", + "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", + "defense_soak": "Schadenswiderstand", "defense_soakpool": "Schadenswiderstandspool", "derivatives": "Abgeleitete Werte", "detection_air": "Wahrn. (Luft)", @@ -142,21 +192,45 @@ "detection_plant": "Wahrn. (Pflanze)", "detection_task": "Wahrn. (Helfer)", "detection_water": "Wahrn. (Wasser)", + "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", + "dicepool": "Würfelpool", + "difficulty": "Schw.", + "display_Karma": "Karma", + "display_Karmatotal": "Karma Gesamt", + "display_age": "Alter", "display_agility": "Geschicklichkeit", "display_all_skills": "alle Fertigkeiten sichtbar machen", + "display_all_actions": "alle Handlungen sichtbar machen", + "hide_illegal": "illegale Aktionen ausblenden", "display_body": "Konstitution", "display_charisma": "魅力", "display_edge": "Edge", + "display_essenz": "Essenz", + "display_gender": "Geschlecht", + "display_heat": "Fandungsstufe", "display_intuition": "Intuition", "display_logic": "Logik", "display_magic": "Magie", + "display_magicdurationmod": "Malus (Dauer: A)", + "display_magicgrade": "Initiatengrad", + "display_magictype": "Magie/Resonanz", + "display_metatype": "Metatyp", + "display_name": "Name", "display_reaction": "Reaktion", + "display_reputation": "Ruf", "display_resonance": "Resonanz", + "display_sins": "SINs", + "display_sizeunit": " m", + "display_sizeweight": "Größe/Größe", + "display_streetname": "Straßenname", "display_strength": "Stärke", + "display_weigthunit": " Kg", "display_willpower": "Willenskraft", + "dodge": "Ausweichen", "done": "Fertig", "double": "(x2)", + "duration": "Dauer", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -166,14 +240,16 @@ "endscene": "Reset", "exotic": "Exotisch", "exoticmelee": "Exotische Nahkampfwaffe", - "expertise": "  Expertise", "exp_short": "Exp.", + "expertise": "  Expertise", + "filter": "Suche", "fire": "Feuer", "firemode_am": "AM", "firemode_choice": "Feuermodus wählen:", "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", "health_air": "Heilung (Luft)", @@ -187,13 +263,20 @@ "health_task": "Heilung (Helfer)", "health_water": "Heilung (Wasser)", "heavypistol": "Schwere Pistole", + "hide": "Verbergen?", + "hide_actionmonitor": "Handlungsmonitor ausblenden(nur kompakter Header)", + "hide_customrolls": "Benutzerdefinirte Proben ausblenden", + "hide_edge": "Edgemonitor ausblenden(nur kompakter Header)", + "hide_magictab": "Tab Magie anzeigen", + "hide_matrixtab": "Tab Marix anzeigen", + "hide_riggingtab": "Tab Rigger anzeigen", "hide_skills_without_ranks": "Fertigkeiten ohne Punkte ausblenden", "hm": "HM", "hmam": "HM/AM", "hmsm": "HM/SM", "hmsmam": "HM/SM/AM  ", "holdout": "Holdout-Pistolen", - "hide": "Verbergen?", + "illigaloperation": "Illegale Matrixhandlung \r\n(Overwatchwert wird angepasst)", "illusion_air": "Illusion (Luft)", "illusion_beast": "Illusion (Tier)", "illusion_blood": "Illusion (Blut)", @@ -207,20 +290,37 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "iniphys": "Initiative (physisch)", + "inidicematrix": "Initiativewürfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", + "iniphys": "Initiative (physisch)", "initiative": "イニシアチブ", + "initiative_short": "Ini", "initiative_title": "Nebenhandlungen", + "int_wil": "INT + WIL", "intuition": "Intuition", "intuition_short": "INT", - "int_wil": "INT + WIL", "invoked_spirits": "Vorhandene Geister", + "jsonimport": "Json import", + "jsonimporthelp": "Drucke den Charakter aus und wähle als Ausgabeformat: Shadowrun JSON Export\r\nKopiere den Inhalt der JSON-Datei in das untenstehende Textfeld\r\nKlicke auf \"JSON Import starten\" (der Import kann ein paar Sekunden dauern)", + "jsonimportstart": "Json import starten", "judgeintent": "Menschenkenntnis", - "lightpistol": "Leichte Pistole", + "kf_ed": "Editor", + "kf_ed_title": "Du kannst die Handlung Datei editieren durchführen, ohne die passende Zugangsstufe für die betroffene Datei zu haben. Du musst die Datei allerdings entdecken können.", + "knowledge": "Wissensfertigkeiten", + "komplexform": "Komplexe Formen", + "lagemode": "Große Schrift", + "language": "Sprache", + "language_level1": "Grundkentniss", + "language_level2": "Spezalisiert", + "language_level3": "Experte", + "language_levelm": "Muttersprache", + "level": "Stufe", "liftcarry": "Heben & Tragen", + "lightpistol": "Leichte Pistole", + "log_int": "LOG + INT", "logic": "Logik", "logic_short": "LOG", - "log_int": "LOG + INT", + "longheader": "Langer Header", "machinegun": "Maschinengewehr", "machinepistol": "Automatikpistole", "magic": "Magie", @@ -239,26 +339,131 @@ "manipulation_task": "Manip. (Helfer)", "manipulation_water": "Manip. (Wasser)", "matrix": "Matrix", + "matrix_attack_corruption_title": "Schleichen", + "matrix_attack_corruption_title_short": "Schl.", + "matrix_aw_title": "Angrifswert", + "matrix_vw_title": "Verteidigungswert", + "matrix_aw_title_short": "AW", + "matrix_vw_title_short": "VW", + "matrix_divmod": "Differenz Modifikator", + "matrix_attack_score_title": "Angriff", + "matrix_dataprocessing_score_title": "Datenverarbeitung", + "matrix_dataprocessing_score_title_short": "DV.", + "matrix_fw_score_title": "Firewall", + "matrix_fw_score_title_short": "FW.", + "matrix_rauschen_title": "Rauschen", + "matrix_schaden_title": "Schaden", + "matrix_schaden_title_short": "Dmg.", + "matrix_schadenmax_title": "Maximal Schaden", + "matrixaction_as": "Ausstöpseln", + "matrixaction_bf": "Brute Force", + "matrixaction_bv": "Befehl vortäuchen", + "matrixaction_db": "Datenbombe entschärfen", + "matrixaction_dbl": "Datenbombe legen", + "matrixaction_dc": "Datei cracken", + "matrixaction_de": "Datei editieren", + "matrixaction_def": "Abwehr", + "matrixaction_def2": "Geräteabwehr", + "matrixaction_ds": "Datenspike", + "matrixaction_dv": "Datei verschlüßeln", + "matrixaction_gf": "Gerät formatieren", + "matrixaction_gn": "Gerät neu starten", + "matrixaction_gs": "Gerät steuern", + "matrixaction_gsi": "Gerät steuern(illegal)", + "matrixaction_hs": "Hineinspringen", + "matrixaction_ht": "Hintertür benutzen", + "matrixaction_ia": "Icon aufspüren", + "matrixaction_ml": "Matrixsignatur löschen", + "matrixaction_ms": "Matrixsuche", + "matrixaction_mw": "Matrix Wahrnehmung", + "matrixaction_ob": "Overwatch-Wert bestimmen", + "matrixaction_pa": "Programm abstürzen lassen", + "matrixaction_ps": "Prüfsummensuche", + "matrixaction_so": "Sondieren", + "matrixaction_ss": "Signal stören", + "matrixaction_tg": "Teergrube", + "matrixaction_ua": "Übertragung abfangen", + "matrixaction_vs": "Verstecken", + "matrixactions": "Matrix-Handlungen", + "matrixdeck": "Deck/Persona", + "matrixprograms": "Matrix-Programme", + "matrixskills": "Matrixfertigkeiten", + "matrixsprites": "Sprites", + "max": "Max", + "akt": "Aktueller Wert", + "assosiatewithattack": "Mit Angriffs-Attribut verbunden", + "assosiatewithcorruption": "Mit Schleicher-Attribut verbunden", + "assosiatewithattack_short": "(Angriff)", + "assosiatewithcorruption_short": "(Schleicher)", + "dvtotaldesc": "Datenverarbeitung+Modifikator+Toolbox", "memory": "Erinnerungsvermögen", + "mh_ag_dv": "AG+DV", + "mh_ag_dv_title": "Angriff+Datenverarbeitung", + "mh_bombpool_title": "Datenbombestufe Stufe", + "mh_cha_dv": "CHA+DV", + "mh_cha_dv_title": "Charisma+Datenverarbeitung", + "mh_cryptpool": "Stufe", + "mh_cryptpool_title": "Verschlüsselungs Stufe", + "mh_devicepool_title": "Geräte Stufe", + "mh_dv_gs": "DV+GS", + "mh_dv_gs_title": "Datenverarbeitung+Gerätestufe(über modifikator eintragen)", + "mh_dv_sch": "DV+Sch", + "mh_dv_sch_title": "Datenverarbeitung+Schleicher", + "mh_fw_dv": "FW+DV", + "mh_fw_dv_title": "Firewall+Datenverarbeitung", + "mh_fw_fw": "FW(*2)", + "mh_fw_fw_title": "Firewall * 2", + "mh_fw_sch": "FW+SCH", + "mh_fw_sch_title": "Firewall+Schleicher", + "mh_int_cr": "INT+CR", + "mh_int_cr_title": "Intuition+Craken", + "mh_int_dv": "INT+DV", + "mh_int_dv_title": "Intuition+Datenverarbeitung", + "mh_int_el": "INT+EL", + "mh_int_el_title": "Intuition+Elektronik", + "mh_int_fw": "INT+FW", + "mh_int_fw_title": "Intuition+Firewall", + "mh_log_cr": "LOG+CR", + "mh_log_cr_title": "Logik+Craken", + "mh_log_el": "LOG+EL", + "mh_log_el_title": "Logik+Elektronik", + "mh_log_fW_title": "Logik+Firewall", + "mh_log_fw": "LOG+FW", + "mh_log_wil": "LOG+WIL", + "mh_log_wil_title": "Logik+Willenskraft", + "mh_sch_sch": "SCH(*2)", + "mh_sch_sch_title": "Schleicher * 2", + "mh_wil_dv": "WIL+DV", + "mh_wil_dv_title": "Willenskraft+Datenverarbeitung", + "mh_wil_el": "WIL+EL", + "mh_wil_el_title": "Willenskraft+Elektronik", + "mh_wil_fw": "WIL+FW", + "mh_wil_fw_title": "Willenskraft+Firewall", + "mh_wil_sch": "WIL+SCH", + "mh_wil_sch_title": "Willenskraft+Schleicher", "minor_action_five": "Neben #5", "minor_action_four": "Neben #4", "minor_action_one": "Neben #1", "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mods_ammo_title": "Schadensmodifikator (Munition)", "mod_conjuring": "Allgemeiner Beschwörenmodifikator", "mod_magic": "Allgemeiner Magiemodifikator", "mod_spells": "Allgemeiner Zaubereimodifikator", "mod_wounds": "Modifikator (Wundabzüge)", + "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", "monitor_modifier_stun": "Modifikator geistiger Monitor", + "nachteil": "Nachteil", + "name": "Name", "nb_hits": "Erfolge", + "nb_hits_conncetion": "Erfolge (Connetion)", "nb_hits_drain": "Erfolge (Entzug)", "nb_hits_spirit": "Erfolge (Geist)", + "nb_hits_sprite": "Erfolge (Sprite)", "noedge": "Du hast kein Edge.", - "notes": "Notizen", "not_implemented_yet": "Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt", + "notes": "Notizen", "offense": "Angriffswurf", "option_am": "AM", "option_em": "nur EM", @@ -268,10 +473,18 @@ "option_hmsmam": "HM/SM/AM", "option_sm": "SM", "option_smam": "SM/AM", - "phys": "körperlich", + "optionlarulearmor1": "Optionale Regel, Pro 4 Punkte Rüstung erhöhensich die Autoerfolge beim Schadenswiederstand um 1.", + "optionlarulearmor2": "Automatische Berechnung durch aktive Rüstung aktivieren", + "personaldata": "Persönliche Daten", + "phys": "Körperlich", "phys_short": "K", "phys_short_shifted": "  K", "plant": "Pflanze", + "please_choose_relevant_magic_section": "Bitte wähle relevante Bereiche aus:", + "pool": "Pool", + "poolmod": "Pool/Modifier", + "poolmodedg": "Pool/Modifier/Edge", + "poolmodtotal": "Pool/Modifier/Total", "pp_five": "1.25", "pp_four": "1.00", "pp_none": "0.00", @@ -279,8 +492,51 @@ "pp_six": "1.50", "pp_three": "0.75", "pp_two": "0.50", + "prgan": "Ausnutzen", + "prgan_title": "Der Verteidigungswert der Gegenseite sinkt bei\r\ndeinen Hacking-Versuchen um 2.", + "prgas": "Aufspüren", + "prgas_title": "Wenn du die Handlung Icon aufspüren durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für\r\ndiese Handlung ausgegeben werden, sonst verfällt er.", + "prgbf": "Biofeedback", + "prgbf_title": "Verursacht bei einem Matrixangriff Betäubungsschaden\r\n(gegen ein Ziel in der VR mit kaltem Sim)\r\nbzw. Körperlichen Schaden (gegen ein Ziel in der VR mit\r\nheißem Sim) statt Matrixschaden.", + "prgbff": "Biofeedbackfilter", + "prgbff_title": "Du kannst Biofeedback-Schaden mit\r\nGerätestufe oder Konstitution statt mit Willenskraft\r\nwiderstehen.\r\n", + "prgbm": "Babymonitor", + "prgbm_title": "Gibt dir deinen gegenwärtigen Overwatch-Wert an, ohne dass dafür eine Handlung nötig ist.", + "prgbo": "Blackout", + "prgbo_title": "Ähnlich wie das Programm Biofeedback, kann\r\naber nur Betäubungsschaden verursachen.", + "prged": "Editieren", + "prged_title": "Wenn du eine Handlung Datei editieren durchführst, erhältst du 1 Edge; dieser Punkt muss sofort für diese Handlung ausgegeben werden, sonst verfällt er.", + "prges": "Entschärfen", + "prges_title": "Du kannst dem Schaden aus einer Datenbombe\r\nmit Gerätestufe oder Konstitution widerstehen", + "prgess": "Entschlüsselung", + "prgess_title": "+2 Würfel für die Handlung Datei cracken.", + "prgfe": "Fessel", + "prgfe_title": "Wenn du einem Ziel Matrixschaden zufügst, belegst\r\ndu es zusätzlich mit einer Linksperre.\r\n", + "prgga": "Gabel", + "prgga_title": "Du kannst zwei Ziele mit einer einzelnen Matrixhandlung\r\ntreffen, ohne den Würfelpool aufzuteilen. Jedes\r\nZiel verteidigt sich mit einem eigenen Würfelpool; die\r\nAuswirkungen werden separat bestimmt.", + "prgko": "Konfigurator", + "prgko_title": "Du kannst eine alternative Attributanordnung für dein PAN abspeichern und zu dieser wechseln, statt nur zwei Attribute auszutauschen.", + "prgonoff": "AN/AUS", + "prgpa": "Panzerung", + "prgpa_title": "+2 zum Verteidigungswert.", + "prgsk": "Schmöker", + "prgsk_title": "Wenn du eine Handlung Matrixsuche durchführst,erhältst du 1 Edge; dieser Punkt muss sofort fürdiese Handlung ausgegeben werden, sonst verfällt er.", + "prgsr": "Signalreiniger", + "prgsr_title": "Senkt den Rauschenwert um 2", + "prgss": "Splitterschutz", + "prgss_title": "Du kannst Schaden durch eine Datenbombe\r\nmit Gerätestufe oder Konstitution statt mit Firewall\r\nwiderstehen.", + "prgtb": "Toolbox", + "prgtb_title": "+1 auf Datenverarbeitung", + "prgtk": "Tarnkappe", + "prgtk_title": "Wenn du die Handlung Verstecken durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für diese\r\nHandlung ausgegeben werden, sonst verfällt er.", + "prgut": "Übertakten", + "prgut_title": "+2 Würfel für eine Matrixhandlung. Einer der Würfel muss der Schicksalswürfel sein", + "prgvm": "Virtuelle Maschine", + "prgvm_title": "zusätzliche Programmslots; bei Angriffen erleidest du 1 zusätzliches Kästchen Matrixschaden,gegen das kein Widerstand geleistet werden kann.", + "prgvs": "Verschlüsselung", + "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", - "ranged_weapons": "Fernkampfwaffen", + "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", "range_long": "weit", @@ -288,9 +544,12 @@ "range_title": "Reichweiten (Meter)", "range_vclose": "sehr nah", "range_vlong": "sehr weit", + "ranged_weapons": "Fernkampfwaffen", + "rea_int": "REA + INT", "reaction": "Reaktion", "reaction_short": "REA", - "rea_int": "REA + INT", + "reffernce": "Refferrenz", + "registersprite": "Registrieren", "reload": "Nachladen", "reload_g": "Gurtmunition (g)", "reload_i": "internes Magazin (i)", @@ -299,18 +558,43 @@ "reload_t": "Trommelmagazin (t)", "reload_tr": "Trommel. aufklappbar (tr)", "reload_v": "Vorderlader", + "reroll": "neu würfeln", + "rerolling": "misserfolge neu gewürfelt", "reset": "Zurücksetzen", + "reset_mskills": "Magische Fertigkeiten zurücksetzen", "reset_skills": "Fertigkeiten zurücksetzen", "resonance": "Resonanz", "resonance_short": "RES", + "riggign_skills": "Rigger-Fertigkeiten", "rigging": "Rigger", + "rigging_Drones": "Dronenanzahl", + "rigging_console": "Rigger-Konsole", + "rigging_control": "Rigger-Kontrolle", + "rigging_level": "Gerätestufe", "roll": "Würfeln", + "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "schwellenwert": "Schwellenwert", + "schwund": "Schwund", + "schwunddrain": "Schwund wiederstand", + "section_magic_adept_powers_title": "Adeptenkräfte", + "section_magic_alchemy_title": "Alchemie", + "section_magic_conjuration_title": "Beschwören", + "section_magic_focus_creation_title": "Fokusbau", + "section_magic_rituals_title": "Rituale", + "section_magic_skills_title": "Magische Fertigkeiten", + "section_magic_spells_title": "Zauber", + "sel": "sel.", "select_token": "Tokenwurf", + "shock": "B(e)", + "shock_short": "B(e)", + "shock_short_shifted": "  B(e)", + "shoot": "schießen", "shotgun": "Schrotflinte", + "showdescription": "Beschreibung anzeigen", + "showdescription_short": "anz.", "showinchat": "im Chat posten", - "skillroll": "Fertigkeitswurf", - "skills": "Fertigkeiten", + "sindescplaceholder": "Lizenzen/Bemerkungen", "skill_astral": "Astral", "skill_astral_attribute": "verwendetes Attribut für Proben auf die Fertigkeit", "skill_athletics": "Athletik", @@ -330,36 +614,60 @@ "skill_outdoors": "Natur", "skill_perception": "Wahrnehmung", "skill_piloting": "Steuern", + "skill_pool_title": "Standardwert für generischer Probenwurf", "skill_range": "Fernkampf", "skill_short": "技能", "skill_sorcery": "Hexerei", "skill_stealth": "Heimlichkeit", + "skill_task": "Tasken", + "skillroll": "Fertigkeitswurf", + "skills": "Fertigkeiten", "sm": "SM", "smam": "SM/AM", + "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", "soak": "Schadenswiderstand", - "specialisation": "  Spezialisierung", + "soak_title": "Standardwert für Enzugswurf", + "sozialbonus": "Sozial", "spec_short": "Spez.", + "specialisation": "  Spezialisierung", + "spell_bonus_combat": "Kampf", + "spell_bonus_detection": "Wahrnehmung", + "spell_bonus_health": "Heilung", + "spell_bonus_illusion": "幻術", + "spell_bonus_manipulation": "Manipulation", + "spell_category": "Kategorie", + "spell_details": "Zauberdetails", + "spell_drain": "Entzug", + "spell_drain_area": "Fläche+", + "spell_drain_code": "Entzugscode", + "spell_duration": "Dauer", + "spell_range": "Reichweite", + "spell_resist": "Probe", + "spell_type": "Art", + "spelldrainampup": "Hochdrehen", + "spelldrain": "Entzug", "spells": "Zauber", - "spells_health": "Heilung", "spells_combat": "Kampf", "spells_combat_direct": "Kampf (direkt)", "spells_combat_indirect": "Kampf (indirekt)", - "spell_drain_code": "Entzugscode", + "spells_detection": "Wahrnehmung", + "spells_rules": "Zauberbeschreibung", + "show_rules": "Beschreibung anzeigen", + "hide_rules": "Beschr. verbergen", "spells_duration_i": "動", "spells_duration_l": "ZB", - "spells_duration_s": "A", "spells_duration_p": "P", + "spells_duration_s": "A", + "spells_health": "Heilung", "spells_illusion": "幻術", "spells_manipulation": "Manipulation", - "spells_detection": "Wahrnehmung", "spells_range_b": "B", "spells_range_bf": "BF", "spells_range_bff": "BF (F)‎", - "spell_resist": "Probe", - "spells_resist_choose": "Widerstand auswählen", "spells_resist_bodstr": "vs KON + STÄ", "spells_resist_bodwil": "vs KON + WIL", + "spells_resist_choose": "Widerstand auswählen", "spells_resist_doubleforce": "vs Kraftstufe×2", "spells_resist_objectresistance": "vs Objektwiderstand", "spells_resist_perc": "vs INT + Wahrnehmung", @@ -371,30 +679,27 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "物", "spells_type_p": "P", - "spell_bonus_combat": "Kampf", - "spell_bonus_detection": "Wahrnehmung", - "spell_bonus_health": "Heilung", - "spell_bonus_illusion": "幻術", - "spell_bonus_manipulation": "Manipulation", - "spell_category": "Kategorie", - "spell_details": "Zauberdetails", - "spell_drain": "Entzug", - "spelldrainampup": "Hochdrehen", - "spell_drain_area": "Fläche+", - "spell_duration": "Dauer", - "spell_range": "Reichweite", - "spell_type": "Art", - "spirit_fire": "Feuergeist", - "spirit_water": "Wassergeist", "spirit_air": "Luftgeist", - "spirit_earth": "Erdgeist", - "spirit_man": "Menschengeist", "spirit_beast": "Tiergeist", - "spirit_task": "Helfergeist", - "spirit_guardian": "Beschützergeist", - "spirit_plant": "Pflanzengeist", "spirit_blood": "Blutgeist", + "spirit_earth": "Erdgeist", + "spirit_fire": "Feuergeist", + "spirit_guardian": "Beschützergeist", + "spirit_man": "Menschengeist", + "spirit_plant": "Pflanzengeist", + "spirit_task": "Helfergeist", + "spirit_water": "Wassergeist", "sportrifle": "Sportgewehr", + "sprite_ds": "Daten-Sprite", + "sprite_ds_basepowers": "Tarnung, Wasserzeichen", + "sprite_is": "Infiltrator-Sprite", + "sprite_is_basepowers": "Spuk, Unterdrücken", + "sprite_ks": "Kurier-Sprite", + "sprite_ks_basepowers": "Cookie, Hash", + "sprite_ms": "Maschinen-Sprite", + "sprite_ms_basepowers": "Diagnose, Stabilität, Übernehmen", + "sprite_ss": "Störr-Sprite", + "sprite_ss_basepowers": "Elektronensturm, Falle", "strength": "Stärke", "strength_short": "STÄ", "stun": "Betäubung", @@ -402,8 +707,8 @@ "stun_short_shifted": "  B", "submachinegun": "Maschinenpistole", "summoner": "Herbeirufer", - "task": "Helfer", "taser": "Taser", + "task": "Helfer", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -416,23 +721,60 @@ "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", "title_physical": "körperlich", - "title_stun": "geistig", + "title_shock": "Betäubung(e)", + "title_stun": "Betäubung", "title_total_wounds": "Gesamtwert (Wundabzüge)", - "total": "合計", + "title_wounds": "Wundabzüge", + "total": "Gesamt", + "total_sort": "ges.", "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", "use_wilddie": "Schicksalswürfel verwenden?", "use_wilddie_short": "Schicksalswürfel", + "vehicle_clearsight": "Clearsight", + "vehicle_elwarfare": "El. Kriegsführung", + "vehicle_handling": "handling", + "vehicle_manoever": "Manövrieren", + "vehicle_rigging": "riggen", + "vehicle_stealth": "Tarnkappe", + "vehicle_weappon1": "Waffe1", + "vehicle_weappon2": "Waffe2", + "vehicles": "Fahrzeuge", + "vehicles_armor": "Panz.", + "vehicles_art": "Art", + "vehicles_body": "Rumpf", + "vehicles_distance": "zurückgelegte Dist.", + "vehicles_dmg": "Schaden", + "vehicles_dmgmod": "Malus durch schaden", + "vehicles_evade": "Ausweichen", + "vehicles_hand": "Handl.", + "vehicles_handling": "Handling", + "vehicles_interv": "Interv.", + "vehicles_pilot": "Pilot", + "vehicles_sensor": "Sens.", + "vehicles_show_autosoft": "Autosoft anzeigen.", + "vehicles_speed": "Gesch.", + "vehicles_speed_long": "Geschwindigkeit", + "vehicles_speedmax": "Geschw. Max", + "vehicles_speedmoddesc": "Malus durch geschwindigkeit", + "vehicles_speedup": "beschl.", + "vehicles_vel": "Beschl.", + "vehicles_velakt": "Akt. Beschleunigung", + "vehicles_velocity": "Beschleunigung", + "vorteil": "Vorteil", + "vorteilenachteile": "Vorteile/Nachteile", "water": "Wasser", - "weapon_attackrating": "Angriffswert", "weapon_attack_value_title": "Angriffswert:", + "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", - "wilddie": "Schicksalswürfel (W6)", + "where": "Wo", + "wilddie": "Schicksalswürfel", + "wilddie_title": "Schicksalswürfel", + "wilddiewarning": "Achtung,2en gelten beim prüfen von Fehlschlägen", "willpower": "Willenskraft", "willpower_short": "WIL", - "yourresult": "Dein Ergebnis: ", - "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." -} + "yourresult": "Dein Ergebnis: " +} \ No newline at end of file diff --git a/Shadowrun6th-German/translations/ko.json b/Shadowrun6th-German/translations/ko.json index 76d7d2f66e..10f8b68116 100644 --- a/Shadowrun6th-German/translations/ko.json +++ b/Shadowrun6th-German/translations/ko.json @@ -1,6 +1,14 @@ { "0": "keine Würfel", "1": "1W6", + "2": "2W6", + "3": "3W6", + "4": "4W6", + "5": "5W6", + "6": "6W6", + "7": "7W6", + "8": "8W6", + "9": "9W6", "10": "10W6", "11": "11W6", "12": "12W6", @@ -11,7 +19,6 @@ "17": "17W6", "18": "18W6", "19": "19W6", - "2": "2W6", "20": "20W6", "21": "21W6", "22": "22W6", @@ -24,28 +31,24 @@ "29": "29W6", "2B": "2B", "2K": "2K", - "3": "3W6", "3B": "3B", "3K": "3K", - "4": "4W6", "4B": "4B", "4K": "4K", - "5": "5W6", "5B": "5B", "5K": "5K", - "6": "6W6", "6B": "6B", "6K": "6K", - "7": "7W6", "7B": "7B", "7K": "7K", - "8": "8W6", - "9": "9W6", "act_banishing": "Verbannung eines Geistes", + "act_focus": "Fokus", + "act_ritual": "Ritualhandlung durchführen", "act_spellcasting": "Wirken eines Zaubers", "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", - "adeptpower": "Adeptenkraft", + "action": "Handlung", + "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", "adept_longdesc": "Regeltext", @@ -53,10 +56,14 @@ "adept_powers": "Adeptenkräfte", "adept_pp": "Kosten", "adept_showchat": "Im Chat anzeigen", + "adeptpower": "Adeptenkraft", + "adeptpowerpoints": "Kraftpunkte", "agility": "Geschicklichkeit", "agility_short": "GES", "am": "AM", "ammo_apds": "APDS-Munition", + "ammo_clip": "Munition im Clip", + "ammo_clipsize": "Magazin Größe", "ammo_damage": "Schaden (Munition)", "ammo_explosive": "Explosivmunition", "ammo_flechette": "Flechettemunition", @@ -69,31 +76,42 @@ "ammo_standard": "Standardmunition", "ammo_standardac": "Sturmkanonenmunition", "ammo_title": "Munition", + "ammo_total": "Anzahl Total", + "armor": "Panzerung", + "armor_selected": "Wird getragen", "assaultcannon": "Sturmkanone", "assaultrifle": "Sturmgewehr", - "attackroll": "Angriffswurf", - "attacks": "Angriffe", "attack_dice_pool": "Angriffswurf", "attack_value": "Angriffswert", "attack_value_mod_ammo_title": "Angriffswertmodifikator (Munition)", + "attackroll": "Angriffswurf", + "attackrollmulti": "Mehrfachangeriff", + "attacks": "Kampf", + "attrib1": "Attribute 1", + "attrib2": "Attribute 2", "attributeorskill": "Attributs- oder Fertigkeitswurf", "attributes": "Attribute", + "auto": "Auto.", + "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", "banishing_title": "Verbannen", + "basevalues": "Grundwerte", "basis": "Basis", "beast": "Tier", "blades": "Klingen", + "block": "Block", "blood": "Blut", + "bod_wil": "KON + WIL", "body": "Konstitution", "body_short": "KON", - "bod_wil": "KON + WIL", "carbine": "Karabiner", + "cha_wil": "CHA + WIL", "character": "Charakter", - "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia", + "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", "charisma": "Charisma", "charisma_short": "CHA", - "cha_wil": "CHA + WIL", + "check": "Probe", "close_combat_weapons": "Nahkampfwaffen", "clubs": "Knüppel", "combat_air": "Kampf (Luft)", @@ -102,34 +120,66 @@ "combat_earth": "Kampf (Erde)", "combat_fire": "Kampf (Feuer)", "combat_guardian": "Kampf (Beschützer)", + "combat_information": "Initiative & Verteidigung", "combat_man": "Kampf (Mensch)", "combat_plant": "Kampf (Pflanze)", + "combat_skills": "Kampffertigkeiten", "combat_task": "Kampf (Helfer)", "combat_water": "Kampf (Wasser)", - "complex_damage_options": "komplexer Schaden", - "complex_ammo_options": "komplexe Munition", + "compilesprite": "Kompilieren", + "complex_ammo_options": "kompl. Munition", + "complex_damage_options": "kompl. Schaden", "composure": "Selbstbeherrschung", "condition_monitor": "Monitor", "config": "Einstellungen", + "configdamagemonitor": "Modifikatoren für den Schadensmonitor", + "configgenericrolls": "Standardwerte für Generische Würfel(nur Langer Header)", + "configreset": "Werte zurücksetzen", + "configtabs": "Header und Tabs ", "conjuration_title": "Herbeirufen", "conjuring": "Beschwören", "conjuring_expertise": "+3", "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", - "conjuring_specific": "spezifische Boni ↓", "conjuring_specialisation": "+2", + "conjuring_specific": "spezifische Boni ↓", + "contacs_function": "Function", + "contacs_loyalty": "Loyalität", + "contact_influence_short": "Einfluss", "contacts": "Connections", + "contacts_influence": "Connection einfluss", + "copyright": "©", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "count": "Anzahl", + "cr_attackrating": "Angriffswert", + "cr_damage": "damage", + "cr_defenserating": "Verteidigungswert", + "cr_description": "Beschreibung", + "cr_rollbonus": "Automatische Erfolge", + "cr_specialisation": "Kopfzeile Spezialisirung", + "cr_titel": "Kopfzeile", + "cr_titelsec": "Kopfzeile-Sekundär", + "cr_tracker": "Token zum Tracker hinzufügen", + "cr_warning": "Warnung", + "cr_weaponnname": "Angriff-Bezeichnung", "customization_explanation": "Hier können Standardwerte für die Würfe im Bereich 'Generische Würfelwürfe' festgelegt werden.", "customization_monitors": "Anpassung der Schadensmonitore", + "customrolls": "Benutzer Proben", + "cyberware": "Cyberware/bioware", "damage": "Schaden", "damage_base": "Grundschaden", "damage_title": "Schaden:", "damage_type_title": "Schadensart:", "damage_value": "Schaden", + "darkmode": "Darkskin", + "decompilesprite": "Dekompilieren", "defense": "Verteidigungswurf", "defense_autosoak": "Autoerfolge beim Schadenswiderstand", + "defense_autosoakshort": "Autoerfolge", "defense_pool": "Verteidigungspool", + "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", + "defense_soak": "Schadenswiderstand", "defense_soakpool": "Schadenswiderstandspool", "derivatives": "Abgeleitete Werte", "detection_air": "Wahrn. (Luft)", @@ -142,21 +192,45 @@ "detection_plant": "Wahrn. (Pflanze)", "detection_task": "Wahrn. (Helfer)", "detection_water": "Wahrn. (Wasser)", + "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", + "dicepool": "Würfelpool", + "difficulty": "Schw.", + "display_Karma": "Karma", + "display_Karmatotal": "Karma Gesamt", + "display_age": "Alter", "display_agility": "Geschicklichkeit", "display_all_skills": "alle Fertigkeiten sichtbar machen", + "display_all_actions": "alle Handlungen sichtbar machen", + "hide_illegal": "illegale Aktionen ausblenden", "display_body": "Konstitution", "display_charisma": "Charisma", "display_edge": "예리", + "display_essenz": "Essenz", + "display_gender": "Geschlecht", + "display_heat": "Fandungsstufe", "display_intuition": "직관력", "display_logic": "Logik", "display_magic": "Magie", + "display_magicdurationmod": "Malus (Dauer: A)", + "display_magicgrade": "Initiatengrad", + "display_magictype": "Magie/Resonanz", + "display_metatype": "Metatyp", + "display_name": "Name", "display_reaction": "Reaktion", + "display_reputation": "Ruf", "display_resonance": "Resonanz", + "display_sins": "SINs", + "display_sizeunit": " m", + "display_sizeweight": "Größe/Größe", + "display_streetname": "Straßenname", "display_strength": "Stärke", + "display_weigthunit": " Kg", "display_willpower": "Willenskraft", + "dodge": "Ausweichen", "done": "Fertig", "double": "(x2)", + "duration": "Dauer", "earth": "Erde", "edge": "예리", "edge_short": "EDG", @@ -166,14 +240,16 @@ "endscene": "Reset", "exotic": "Exotisch", "exoticmelee": "Exotische Nahkampfwaffe", - "expertise": "  Expertise", "exp_short": "Exp.", + "expertise": "  Expertise", + "filter": "Suche", "fire": "Feuer", "firemode_am": "AM", "firemode_choice": "Feuermodus wählen:", "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", "health_air": "Heilung (Luft)", @@ -187,13 +263,20 @@ "health_task": "Heilung (Helfer)", "health_water": "Heilung (Wasser)", "heavypistol": "Schwere Pistole", + "hide": "Verbergen?", + "hide_actionmonitor": "Handlungsmonitor ausblenden(nur kompakter Header)", + "hide_customrolls": "Benutzerdefinirte Proben ausblenden", + "hide_edge": "Edgemonitor ausblenden(nur kompakter Header)", + "hide_magictab": "Tab Magie anzeigen", + "hide_matrixtab": "Tab Marix anzeigen", + "hide_riggingtab": "Tab Rigger anzeigen", "hide_skills_without_ranks": "Fertigkeiten ohne Punkte ausblenden", "hm": "HM", "hmam": "HM/AM", "hmsm": "HM/SM", "hmsmam": "HM/SM/AM  ", "holdout": "Holdout-Pistolen", - "hide": "Verbergen?", + "illigaloperation": "Illegale Matrixhandlung \r\n(Overwatchwert wird angepasst)", "illusion_air": "Illusion (Luft)", "illusion_beast": "Illusion (Tier)", "illusion_blood": "Illusion (Blut)", @@ -207,20 +290,37 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "iniphys": "Initiative (physisch)", + "inidicematrix": "Initiativewürfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", + "iniphys": "Initiative (physisch)", "initiative": "Initiative", + "initiative_short": "Ini", "initiative_title": "Nebenhandlungen", + "int_wil": "INT + WIL", "intuition": "직관력", "intuition_short": "지능", - "int_wil": "INT + WIL", "invoked_spirits": "Vorhandene Geister", + "jsonimport": "Json import", + "jsonimporthelp": "Drucke den Charakter aus und wähle als Ausgabeformat: Shadowrun JSON Export\r\nKopiere den Inhalt der JSON-Datei in das untenstehende Textfeld\r\nKlicke auf \"JSON Import starten\" (der Import kann ein paar Sekunden dauern)", + "jsonimportstart": "Json import starten", "judgeintent": "Menschenkenntnis", - "lightpistol": "Leichte Pistole", + "kf_ed": "Editor", + "kf_ed_title": "Du kannst die Handlung Datei editieren durchführen, ohne die passende Zugangsstufe für die betroffene Datei zu haben. Du musst die Datei allerdings entdecken können.", + "knowledge": "Wissensfertigkeiten", + "komplexform": "Komplexe Formen", + "lagemode": "Große Schrift", + "language": "Sprache", + "language_level1": "Grundkentniss", + "language_level2": "Spezalisiert", + "language_level3": "Experte", + "language_levelm": "Muttersprache", + "level": "Stufe", "liftcarry": "Heben & Tragen", + "lightpistol": "Leichte Pistole", + "log_int": "LOG + INT", "logic": "Logik", "logic_short": "LOG", - "log_int": "LOG + INT", + "longheader": "Langer Header", "machinegun": "Maschinengewehr", "machinepistol": "Automatikpistole", "magic": "Magie", @@ -239,26 +339,131 @@ "manipulation_task": "Manip. (Helfer)", "manipulation_water": "Manip. (Wasser)", "matrix": "Matrix", + "matrix_attack_corruption_title": "Schleichen", + "matrix_attack_corruption_title_short": "Schl.", + "matrix_aw_title": "Angrifswert", + "matrix_vw_title": "Verteidigungswert", + "matrix_aw_title_short": "AW", + "matrix_vw_title_short": "VW", + "matrix_divmod": "Differenz Modifikator", + "matrix_attack_score_title": "Angriff", + "matrix_dataprocessing_score_title": "Datenverarbeitung", + "matrix_dataprocessing_score_title_short": "DV.", + "matrix_fw_score_title": "Firewall", + "matrix_fw_score_title_short": "FW.", + "matrix_rauschen_title": "Rauschen", + "matrix_schaden_title": "Schaden", + "matrix_schaden_title_short": "Dmg.", + "matrix_schadenmax_title": "Maximal Schaden", + "matrixaction_as": "Ausstöpseln", + "matrixaction_bf": "Brute Force", + "matrixaction_bv": "Befehl vortäuchen", + "matrixaction_db": "Datenbombe entschärfen", + "matrixaction_dbl": "Datenbombe legen", + "matrixaction_dc": "Datei cracken", + "matrixaction_de": "Datei editieren", + "matrixaction_def": "Abwehr", + "matrixaction_def2": "Geräteabwehr", + "matrixaction_ds": "Datenspike", + "matrixaction_dv": "Datei verschlüßeln", + "matrixaction_gf": "Gerät formatieren", + "matrixaction_gn": "Gerät neu starten", + "matrixaction_gs": "Gerät steuern", + "matrixaction_gsi": "Gerät steuern(illegal)", + "matrixaction_hs": "Hineinspringen", + "matrixaction_ht": "Hintertür benutzen", + "matrixaction_ia": "Icon aufspüren", + "matrixaction_ml": "Matrixsignatur löschen", + "matrixaction_ms": "Matrixsuche", + "matrixaction_mw": "Matrix Wahrnehmung", + "matrixaction_ob": "Overwatch-Wert bestimmen", + "matrixaction_pa": "Programm abstürzen lassen", + "matrixaction_ps": "Prüfsummensuche", + "matrixaction_so": "Sondieren", + "matrixaction_ss": "Signal stören", + "matrixaction_tg": "Teergrube", + "matrixaction_ua": "Übertragung abfangen", + "matrixaction_vs": "Verstecken", + "matrixactions": "Matrix-Handlungen", + "matrixdeck": "Deck/Persona", + "matrixprograms": "Matrix-Programme", + "matrixskills": "Matrixfertigkeiten", + "matrixsprites": "Sprites", + "max": "Max", + "akt": "Aktueller Wert", + "assosiatewithattack": "Mit Angriffs-Attribut verbunden", + "assosiatewithcorruption": "Mit Schleicher-Attribut verbunden", + "assosiatewithattack_short": "(Angriff)", + "assosiatewithcorruption_short": "(Schleicher)", + "dvtotaldesc": "Datenverarbeitung+Modifikator+Toolbox", "memory": "Erinnerungsvermögen", + "mh_ag_dv": "AG+DV", + "mh_ag_dv_title": "Angriff+Datenverarbeitung", + "mh_bombpool_title": "Datenbombestufe Stufe", + "mh_cha_dv": "CHA+DV", + "mh_cha_dv_title": "Charisma+Datenverarbeitung", + "mh_cryptpool": "Stufe", + "mh_cryptpool_title": "Verschlüsselungs Stufe", + "mh_devicepool_title": "Geräte Stufe", + "mh_dv_gs": "DV+GS", + "mh_dv_gs_title": "Datenverarbeitung+Gerätestufe(über modifikator eintragen)", + "mh_dv_sch": "DV+Sch", + "mh_dv_sch_title": "Datenverarbeitung+Schleicher", + "mh_fw_dv": "FW+DV", + "mh_fw_dv_title": "Firewall+Datenverarbeitung", + "mh_fw_fw": "FW(*2)", + "mh_fw_fw_title": "Firewall * 2", + "mh_fw_sch": "FW+SCH", + "mh_fw_sch_title": "Firewall+Schleicher", + "mh_int_cr": "INT+CR", + "mh_int_cr_title": "Intuition+Craken", + "mh_int_dv": "INT+DV", + "mh_int_dv_title": "Intuition+Datenverarbeitung", + "mh_int_el": "INT+EL", + "mh_int_el_title": "Intuition+Elektronik", + "mh_int_fw": "INT+FW", + "mh_int_fw_title": "Intuition+Firewall", + "mh_log_cr": "LOG+CR", + "mh_log_cr_title": "Logik+Craken", + "mh_log_el": "LOG+EL", + "mh_log_el_title": "Logik+Elektronik", + "mh_log_fW_title": "Logik+Firewall", + "mh_log_fw": "LOG+FW", + "mh_log_wil": "LOG+WIL", + "mh_log_wil_title": "Logik+Willenskraft", + "mh_sch_sch": "SCH(*2)", + "mh_sch_sch_title": "Schleicher * 2", + "mh_wil_dv": "WIL+DV", + "mh_wil_dv_title": "Willenskraft+Datenverarbeitung", + "mh_wil_el": "WIL+EL", + "mh_wil_el_title": "Willenskraft+Elektronik", + "mh_wil_fw": "WIL+FW", + "mh_wil_fw_title": "Willenskraft+Firewall", + "mh_wil_sch": "WIL+SCH", + "mh_wil_sch_title": "Willenskraft+Schleicher", "minor_action_five": "Neben #5", "minor_action_four": "Neben #4", "minor_action_one": "Neben #1", "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "모", - "mods_ammo_title": "Schadensmodifikator (Munition)", "mod_conjuring": "Allgemeiner Beschwörenmodifikator", "mod_magic": "Allgemeiner Magiemodifikator", "mod_spells": "Allgemeiner Zaubereimodifikator", "mod_wounds": "Modifikator (Wundabzüge)", + "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", "monitor_modifier_stun": "Modifikator geistiger Monitor", + "nachteil": "Nachteil", + "name": "Name", "nb_hits": "Erfolge", + "nb_hits_conncetion": "Erfolge (Connetion)", "nb_hits_drain": "Erfolge (Entzug)", "nb_hits_spirit": "Erfolge (Geist)", + "nb_hits_sprite": "Erfolge (Sprite)", "noedge": "Du hast kein Edge.", - "notes": "Notizen", "not_implemented_yet": "Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt", + "notes": "Notizen", "offense": "Angriffswurf", "option_am": "AM", "option_em": "nur EM", @@ -268,10 +473,18 @@ "option_hmsmam": "HM/SM/AM", "option_sm": "SM", "option_smam": "SM/AM", - "phys": "körperlich", + "optionlarulearmor1": "Optionale Regel, Pro 4 Punkte Rüstung erhöhensich die Autoerfolge beim Schadenswiederstand um 1.", + "optionlarulearmor2": "Automatische Berechnung durch aktive Rüstung aktivieren", + "personaldata": "Persönliche Daten", + "phys": "Körperlich", "phys_short": "K", "phys_short_shifted": "  K", "plant": "Pflanze", + "please_choose_relevant_magic_section": "Bitte wähle relevante Bereiche aus:", + "pool": "Pool", + "poolmod": "Pool/Modifier", + "poolmodedg": "Pool/Modifier/Edge", + "poolmodtotal": "Pool/Modifier/Total", "pp_five": "1.25", "pp_four": "1.00", "pp_none": "0.00", @@ -279,8 +492,51 @@ "pp_six": "1.50", "pp_three": "0.75", "pp_two": "0.50", + "prgan": "Ausnutzen", + "prgan_title": "Der Verteidigungswert der Gegenseite sinkt bei\r\ndeinen Hacking-Versuchen um 2.", + "prgas": "Aufspüren", + "prgas_title": "Wenn du die Handlung Icon aufspüren durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für\r\ndiese Handlung ausgegeben werden, sonst verfällt er.", + "prgbf": "Biofeedback", + "prgbf_title": "Verursacht bei einem Matrixangriff Betäubungsschaden\r\n(gegen ein Ziel in der VR mit kaltem Sim)\r\nbzw. Körperlichen Schaden (gegen ein Ziel in der VR mit\r\nheißem Sim) statt Matrixschaden.", + "prgbff": "Biofeedbackfilter", + "prgbff_title": "Du kannst Biofeedback-Schaden mit\r\nGerätestufe oder Konstitution statt mit Willenskraft\r\nwiderstehen.\r\n", + "prgbm": "Babymonitor", + "prgbm_title": "Gibt dir deinen gegenwärtigen Overwatch-Wert an, ohne dass dafür eine Handlung nötig ist.", + "prgbo": "Blackout", + "prgbo_title": "Ähnlich wie das Programm Biofeedback, kann\r\naber nur Betäubungsschaden verursachen.", + "prged": "Editieren", + "prged_title": "Wenn du eine Handlung Datei editieren durchführst, erhältst du 1 Edge; dieser Punkt muss sofort für diese Handlung ausgegeben werden, sonst verfällt er.", + "prges": "Entschärfen", + "prges_title": "Du kannst dem Schaden aus einer Datenbombe\r\nmit Gerätestufe oder Konstitution widerstehen", + "prgess": "Entschlüsselung", + "prgess_title": "+2 Würfel für die Handlung Datei cracken.", + "prgfe": "Fessel", + "prgfe_title": "Wenn du einem Ziel Matrixschaden zufügst, belegst\r\ndu es zusätzlich mit einer Linksperre.\r\n", + "prgga": "Gabel", + "prgga_title": "Du kannst zwei Ziele mit einer einzelnen Matrixhandlung\r\ntreffen, ohne den Würfelpool aufzuteilen. Jedes\r\nZiel verteidigt sich mit einem eigenen Würfelpool; die\r\nAuswirkungen werden separat bestimmt.", + "prgko": "Konfigurator", + "prgko_title": "Du kannst eine alternative Attributanordnung für dein PAN abspeichern und zu dieser wechseln, statt nur zwei Attribute auszutauschen.", + "prgonoff": "AN/AUS", + "prgpa": "Panzerung", + "prgpa_title": "+2 zum Verteidigungswert.", + "prgsk": "Schmöker", + "prgsk_title": "Wenn du eine Handlung Matrixsuche durchführst,erhältst du 1 Edge; dieser Punkt muss sofort fürdiese Handlung ausgegeben werden, sonst verfällt er.", + "prgsr": "Signalreiniger", + "prgsr_title": "Senkt den Rauschenwert um 2", + "prgss": "Splitterschutz", + "prgss_title": "Du kannst Schaden durch eine Datenbombe\r\nmit Gerätestufe oder Konstitution statt mit Firewall\r\nwiderstehen.", + "prgtb": "Toolbox", + "prgtb_title": "+1 auf Datenverarbeitung", + "prgtk": "Tarnkappe", + "prgtk_title": "Wenn du die Handlung Verstecken durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für diese\r\nHandlung ausgegeben werden, sonst verfällt er.", + "prgut": "Übertakten", + "prgut_title": "+2 Würfel für eine Matrixhandlung. Einer der Würfel muss der Schicksalswürfel sein", + "prgvm": "Virtuelle Maschine", + "prgvm_title": "zusätzliche Programmslots; bei Angriffen erleidest du 1 zusätzliches Kästchen Matrixschaden,gegen das kein Widerstand geleistet werden kann.", + "prgvs": "Verschlüsselung", + "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", - "ranged_weapons": "Fernkampfwaffen", + "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", "range_long": "weit", @@ -288,9 +544,12 @@ "range_title": "Reichweiten (Meter)", "range_vclose": "sehr nah", "range_vlong": "sehr weit", + "ranged_weapons": "Fernkampfwaffen", + "rea_int": "REA + INT", "reaction": "Reaktion", "reaction_short": "REA", - "rea_int": "REA + INT", + "reffernce": "Refferrenz", + "registersprite": "Registrieren", "reload": "Nachladen", "reload_g": "Gurtmunition (g)", "reload_i": "internes Magazin (i)", @@ -299,18 +558,43 @@ "reload_t": "Trommelmagazin (t)", "reload_tr": "Trommel. aufklappbar (tr)", "reload_v": "Vorderlader", + "reroll": "neu würfeln", + "rerolling": "misserfolge neu gewürfelt", "reset": "Zurücksetzen", + "reset_mskills": "Magische Fertigkeiten zurücksetzen", "reset_skills": "Fertigkeiten zurücksetzen", "resonance": "Resonanz", "resonance_short": "RES", + "riggign_skills": "Rigger-Fertigkeiten", "rigging": "Rigger", + "rigging_Drones": "Dronenanzahl", + "rigging_console": "Rigger-Konsole", + "rigging_control": "Rigger-Kontrolle", + "rigging_level": "Gerätestufe", "roll": "Würfeln", + "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "schwellenwert": "Schwellenwert", + "schwund": "Schwund", + "schwunddrain": "Schwund wiederstand", + "section_magic_adept_powers_title": "Adeptenkräfte", + "section_magic_alchemy_title": "Alchemie", + "section_magic_conjuration_title": "Beschwören", + "section_magic_focus_creation_title": "Fokusbau", + "section_magic_rituals_title": "Rituale", + "section_magic_skills_title": "Magische Fertigkeiten", + "section_magic_spells_title": "Zauber", + "sel": "sel.", "select_token": "Tokenwurf", + "shock": "B(e)", + "shock_short": "B(e)", + "shock_short_shifted": "  B(e)", + "shoot": "schießen", "shotgun": "Schrotflinte", + "showdescription": "Beschreibung anzeigen", + "showdescription_short": "anz.", "showinchat": "im Chat posten", - "skillroll": "Fertigkeitswurf", - "skills": "Fertigkeiten", + "sindescplaceholder": "Lizenzen/Bemerkungen", "skill_astral": "Astral", "skill_astral_attribute": "verwendetes Attribut für Proben auf die Fertigkeit", "skill_athletics": "Athletik", @@ -330,36 +614,60 @@ "skill_outdoors": "Natur", "skill_perception": "Wahrnehmung", "skill_piloting": "Steuern", + "skill_pool_title": "Standardwert für generischer Probenwurf", "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", "skill_stealth": "Heimlichkeit", + "skill_task": "Tasken", + "skillroll": "Fertigkeitswurf", + "skills": "Fertigkeiten", "sm": "SM", "smam": "SM/AM", + "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", "soak": "Schadenswiderstand", - "specialisation": "  Spezialisierung", + "soak_title": "Standardwert für Enzugswurf", + "sozialbonus": "Sozial", "spec_short": "Spez.", + "specialisation": "  Spezialisierung", + "spell_bonus_combat": "Kampf", + "spell_bonus_detection": "Wahrnehmung", + "spell_bonus_health": "Heilung", + "spell_bonus_illusion": "Illusion", + "spell_bonus_manipulation": "언변", + "spell_category": "Kategorie", + "spell_details": "Zauberdetails", + "spell_drain": "Entzug", + "spell_drain_area": "Fläche+", + "spell_drain_code": "Entzugscode", + "spell_duration": "Dauer", + "spell_range": "Reichweite", + "spell_resist": "Probe", + "spell_type": "예술", + "spelldrainampup": "Hochdrehen", + "spelldrain": "Entzug", "spells": "Zauber", - "spells_health": "Heilung", "spells_combat": "Kampf", "spells_combat_direct": "Kampf (direkt)", "spells_combat_indirect": "Kampf (indirekt)", - "spell_drain_code": "Entzugscode", + "spells_detection": "Wahrnehmung", + "spells_rules": "Zauberbeschreibung", + "show_rules": "Beschreibung anzeigen", + "hide_rules": "Beschr. verbergen", "spells_duration_i": "S", "spells_duration_l": "ZB", - "spells_duration_s": "A", "spells_duration_p": "P", + "spells_duration_s": "A", + "spells_health": "Heilung", "spells_illusion": "Illusion", "spells_manipulation": "언변", - "spells_detection": "Wahrnehmung", "spells_range_b": "B", "spells_range_bf": "BF", "spells_range_bff": "BF (F)‎", - "spell_resist": "Probe", - "spells_resist_choose": "Widerstand auswählen", "spells_resist_bodstr": "vs KON + STÄ", "spells_resist_bodwil": "vs KON + WIL", + "spells_resist_choose": "Widerstand auswählen", "spells_resist_doubleforce": "vs Kraftstufe×2", "spells_resist_objectresistance": "vs Objektwiderstand", "spells_resist_perc": "vs INT + Wahrnehmung", @@ -371,30 +679,27 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", - "spell_bonus_combat": "Kampf", - "spell_bonus_detection": "Wahrnehmung", - "spell_bonus_health": "Heilung", - "spell_bonus_illusion": "Illusion", - "spell_bonus_manipulation": "언변", - "spell_category": "Kategorie", - "spell_details": "Zauberdetails", - "spell_drain": "Entzug", - "spelldrainampup": "Hochdrehen", - "spell_drain_area": "Fläche+", - "spell_duration": "Dauer", - "spell_range": "Reichweite", - "spell_type": "예술", - "spirit_fire": "Feuergeist", - "spirit_water": "Wassergeist", "spirit_air": "Luftgeist", - "spirit_earth": "Erdgeist", - "spirit_man": "Menschengeist", "spirit_beast": "Tiergeist", - "spirit_task": "Helfergeist", - "spirit_guardian": "Beschützergeist", - "spirit_plant": "Pflanzengeist", "spirit_blood": "Blutgeist", + "spirit_earth": "Erdgeist", + "spirit_fire": "Feuergeist", + "spirit_guardian": "Beschützergeist", + "spirit_man": "Menschengeist", + "spirit_plant": "Pflanzengeist", + "spirit_task": "Helfergeist", + "spirit_water": "Wassergeist", "sportrifle": "Sportgewehr", + "sprite_ds": "Daten-Sprite", + "sprite_ds_basepowers": "Tarnung, Wasserzeichen", + "sprite_is": "Infiltrator-Sprite", + "sprite_is_basepowers": "Spuk, Unterdrücken", + "sprite_ks": "Kurier-Sprite", + "sprite_ks_basepowers": "Cookie, Hash", + "sprite_ms": "Maschinen-Sprite", + "sprite_ms_basepowers": "Diagnose, Stabilität, Übernehmen", + "sprite_ss": "Störr-Sprite", + "sprite_ss_basepowers": "Elektronensturm, Falle", "strength": "Stärke", "strength_short": "STÄ", "stun": "Betäubung", @@ -402,8 +707,8 @@ "stun_short_shifted": "  B", "submachinegun": "Maschinenpistole", "summoner": "Herbeirufer", - "task": "Helfer", "taser": "Taser", + "task": "Helfer", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -416,23 +721,60 @@ "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", "title_physical": "körperlich", - "title_stun": "geistig", + "title_shock": "Betäubung(e)", + "title_stun": "Betäubung", "title_total_wounds": "Gesamtwert (Wundabzüge)", - "total": "총", + "title_wounds": "Wundabzüge", + "total": "Gesamt", + "total_sort": "ges.", "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", "use_wilddie": "Schicksalswürfel verwenden?", "use_wilddie_short": "Schicksalswürfel", + "vehicle_clearsight": "Clearsight", + "vehicle_elwarfare": "El. Kriegsführung", + "vehicle_handling": "handling", + "vehicle_manoever": "Manövrieren", + "vehicle_rigging": "riggen", + "vehicle_stealth": "Tarnkappe", + "vehicle_weappon1": "Waffe1", + "vehicle_weappon2": "Waffe2", + "vehicles": "Fahrzeuge", + "vehicles_armor": "Panz.", + "vehicles_art": "Art", + "vehicles_body": "Rumpf", + "vehicles_distance": "zurückgelegte Dist.", + "vehicles_dmg": "Schaden", + "vehicles_dmgmod": "Malus durch schaden", + "vehicles_evade": "Ausweichen", + "vehicles_hand": "Handl.", + "vehicles_handling": "Handling", + "vehicles_interv": "Interv.", + "vehicles_pilot": "Pilot", + "vehicles_sensor": "Sens.", + "vehicles_show_autosoft": "Autosoft anzeigen.", + "vehicles_speed": "Gesch.", + "vehicles_speed_long": "Geschwindigkeit", + "vehicles_speedmax": "Geschw. Max", + "vehicles_speedmoddesc": "Malus durch geschwindigkeit", + "vehicles_speedup": "beschl.", + "vehicles_vel": "Beschl.", + "vehicles_velakt": "Akt. Beschleunigung", + "vehicles_velocity": "Beschleunigung", + "vorteil": "Vorteil", + "vorteilenachteile": "Vorteile/Nachteile", "water": "Wasser", - "weapon_attackrating": "Angriffswert", "weapon_attack_value_title": "Angriffswert:", + "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", - "wilddie": "Schicksalswürfel (W6)", + "where": "Wo", + "wilddie": "Schicksalswürfel", + "wilddie_title": "Schicksalswürfel", + "wilddiewarning": "Achtung,2en gelten beim prüfen von Fehlschlägen", "willpower": "Willenskraft", "willpower_short": "WIL", - "yourresult": "Dein Ergebnis: ", - "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." -} + "yourresult": "Dein Ergebnis: " +} \ No newline at end of file diff --git a/Shadowrun6th-German/translations/nl.json b/Shadowrun6th-German/translations/nl.json index d131551218..0ef07e387a 100644 --- a/Shadowrun6th-German/translations/nl.json +++ b/Shadowrun6th-German/translations/nl.json @@ -1,6 +1,14 @@ { "0": "keine Würfel", "1": "1W6", + "2": "2W6", + "3": "3W6", + "4": "4W6", + "5": "5W6", + "6": "6W6", + "7": "7W6", + "8": "8W6", + "9": "9W6", "10": "10W6", "11": "11W6", "12": "12W6", @@ -11,7 +19,6 @@ "17": "17W6", "18": "18W6", "19": "19W6", - "2": "2W6", "20": "20W6", "21": "21W6", "22": "22W6", @@ -24,28 +31,24 @@ "29": "29W6", "2B": "2B", "2K": "2K", - "3": "3W6", "3B": "3B", "3K": "3K", - "4": "4W6", "4B": "4B", "4K": "4K", - "5": "5W6", "5B": "5B", "5K": "5K", - "6": "6W6", "6B": "6B", "6K": "6K", - "7": "7W6", "7B": "7B", "7K": "7K", - "8": "8W6", - "9": "9W6", "act_banishing": "Verbannung eines Geistes", + "act_focus": "Fokus", + "act_ritual": "Ritualhandlung durchführen", "act_spellcasting": "Wirken eines Zaubers", "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", - "adeptpower": "Adeptenkraft", + "action": "Handlung", + "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", "adept_longdesc": "Regeltext", @@ -53,10 +56,14 @@ "adept_powers": "Adeptenkräfte", "adept_pp": "Kosten", "adept_showchat": "Im Chat anzeigen", + "adeptpower": "Adeptenkraft", + "adeptpowerpoints": "Kraftpunkte", "agility": "Geschicklichkeit", "agility_short": "GES", "am": "AM", "ammo_apds": "APDS-Munition", + "ammo_clip": "Munition im Clip", + "ammo_clipsize": "Magazin Größe", "ammo_damage": "Schaden (Munition)", "ammo_explosive": "Explosivmunition", "ammo_flechette": "Flechettemunition", @@ -69,31 +76,42 @@ "ammo_standard": "Standardmunition", "ammo_standardac": "Sturmkanonenmunition", "ammo_title": "Munition", + "ammo_total": "Anzahl Total", + "armor": "Panzerung", + "armor_selected": "Wird getragen", "assaultcannon": "Sturmkanone", "assaultrifle": "Sturmgewehr", - "attackroll": "Angriffswurf", - "attacks": "Angriffe", "attack_dice_pool": "Angriffswurf", "attack_value": "Angriffswert", "attack_value_mod_ammo_title": "Angriffswertmodifikator (Munition)", + "attackroll": "Angriffswurf", + "attackrollmulti": "Mehrfachangeriff", + "attacks": "Kampf", + "attrib1": "Attribute 1", + "attrib2": "Attribute 2", "attributeorskill": "Attributs- oder Fertigkeitswurf", "attributes": "Attribute", + "auto": "Auto.", + "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", "banishing_title": "Verbannen", + "basevalues": "Grundwerte", "basis": "Basis", "beast": "Tier", "blades": "Klingen", + "block": "Block", "blood": "Blut", + "bod_wil": "KON + WIL", "body": "Konstitution", "body_short": "KON", - "bod_wil": "KON + WIL", "carbine": "Karabiner", + "cha_wil": "CHA + WIL", "character": "Charakter", - "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia", + "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", "charisma": "Charisma", "charisma_short": "CHA", - "cha_wil": "CHA + WIL", + "check": "Probe", "close_combat_weapons": "Nahkampfwaffen", "clubs": "Knüppel", "combat_air": "Kampf (Luft)", @@ -102,34 +120,66 @@ "combat_earth": "Kampf (Erde)", "combat_fire": "Kampf (Feuer)", "combat_guardian": "Kampf (Beschützer)", + "combat_information": "Initiative & Verteidigung", "combat_man": "Kampf (Mensch)", "combat_plant": "Kampf (Pflanze)", + "combat_skills": "Kampffertigkeiten", "combat_task": "Kampf (Helfer)", "combat_water": "Kampf (Wasser)", - "complex_damage_options": "komplexer Schaden", - "complex_ammo_options": "komplexe Munition", + "compilesprite": "Kompilieren", + "complex_ammo_options": "kompl. Munition", + "complex_damage_options": "kompl. Schaden", "composure": "Selbstbeherrschung", "condition_monitor": "Monitor", "config": "Einstellungen", + "configdamagemonitor": "Modifikatoren für den Schadensmonitor", + "configgenericrolls": "Standardwerte für Generische Würfel(nur Langer Header)", + "configreset": "Werte zurücksetzen", + "configtabs": "Header und Tabs ", "conjuration_title": "Herbeirufen", "conjuring": "Beschwören", "conjuring_expertise": "+3", "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", - "conjuring_specific": "spezifische Boni ↓", "conjuring_specialisation": "+2", + "conjuring_specific": "spezifische Boni ↓", + "contacs_function": "Function", + "contacs_loyalty": "Loyalität", + "contact_influence_short": "Einfluss", "contacts": "Connections", + "contacts_influence": "Connection einfluss", + "copyright": "©", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "count": "Anzahl", + "cr_attackrating": "Angriffswert", + "cr_damage": "damage", + "cr_defenserating": "Verteidigungswert", + "cr_description": "Beschreibung", + "cr_rollbonus": "Automatische Erfolge", + "cr_specialisation": "Kopfzeile Spezialisirung", + "cr_titel": "Kopfzeile", + "cr_titelsec": "Kopfzeile-Sekundär", + "cr_tracker": "Token zum Tracker hinzufügen", + "cr_warning": "Warnung", + "cr_weaponnname": "Angriff-Bezeichnung", "customization_explanation": "Hier können Standardwerte für die Würfe im Bereich 'Generische Würfelwürfe' festgelegt werden.", "customization_monitors": "Anpassung der Schadensmonitore", + "customrolls": "Benutzer Proben", + "cyberware": "Cyberware/bioware", "damage": "Schaden", "damage_base": "Grundschaden", "damage_title": "Schaden:", "damage_type_title": "Schadensart:", "damage_value": "Schaden", + "darkmode": "Darkskin", + "decompilesprite": "Dekompilieren", "defense": "Verteidigungswurf", "defense_autosoak": "Autoerfolge beim Schadenswiderstand", + "defense_autosoakshort": "Autoerfolge", "defense_pool": "Verteidigungspool", + "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", + "defense_soak": "Schadenswiderstand", "defense_soakpool": "Schadenswiderstandspool", "derivatives": "Abgeleitete Werte", "detection_air": "Wahrn. (Luft)", @@ -142,21 +192,45 @@ "detection_plant": "Wahrn. (Pflanze)", "detection_task": "Wahrn. (Helfer)", "detection_water": "Wahrn. (Wasser)", + "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", + "dicepool": "Würfelpool", + "difficulty": "Schw.", + "display_Karma": "Karma", + "display_Karmatotal": "Karma Gesamt", + "display_age": "Alter", "display_agility": "Geschicklichkeit", "display_all_skills": "alle Fertigkeiten sichtbar machen", + "display_all_actions": "alle Handlungen sichtbar machen", + "hide_illegal": "illegale Aktionen ausblenden", "display_body": "Konstitution", "display_charisma": "Charisma", "display_edge": "Edge", + "display_essenz": "Essenz", + "display_gender": "Geschlecht", + "display_heat": "Fandungsstufe", "display_intuition": "Intuition", "display_logic": "Logik", "display_magic": "Magie", + "display_magicdurationmod": "Malus (Dauer: A)", + "display_magicgrade": "Initiatengrad", + "display_magictype": "Magie/Resonanz", + "display_metatype": "Metatyp", + "display_name": "Name", "display_reaction": "Reaktion", + "display_reputation": "Ruf", "display_resonance": "Resonanz", + "display_sins": "SINs", + "display_sizeunit": " m", + "display_sizeweight": "Größe/Größe", + "display_streetname": "Straßenname", "display_strength": "Stärke", + "display_weigthunit": " Kg", "display_willpower": "Willenskraft", + "dodge": "Ausweichen", "done": "Fertig", "double": "(x2)", + "duration": "Dauer", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -166,14 +240,16 @@ "endscene": "Reset", "exotic": "Exotisch", "exoticmelee": "Exotische Nahkampfwaffe", - "expertise": "  Expertise", "exp_short": "Exp.", + "expertise": "  Expertise", + "filter": "Suche", "fire": "Feuer", "firemode_am": "AM", "firemode_choice": "Feuermodus wählen:", "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", "health_air": "Heilung (Luft)", @@ -187,13 +263,20 @@ "health_task": "Heilung (Helfer)", "health_water": "Heilung (Wasser)", "heavypistol": "Schwere Pistole", + "hide": "Verbergen?", + "hide_actionmonitor": "Handlungsmonitor ausblenden(nur kompakter Header)", + "hide_customrolls": "Benutzerdefinirte Proben ausblenden", + "hide_edge": "Edgemonitor ausblenden(nur kompakter Header)", + "hide_magictab": "Tab Magie anzeigen", + "hide_matrixtab": "Tab Marix anzeigen", + "hide_riggingtab": "Tab Rigger anzeigen", "hide_skills_without_ranks": "Fertigkeiten ohne Punkte ausblenden", "hm": "HM", "hmam": "HM/AM", "hmsm": "HM/SM", "hmsmam": "HM/SM/AM  ", "holdout": "Holdout-Pistolen", - "hide": "Verbergen?", + "illigaloperation": "Illegale Matrixhandlung \r\n(Overwatchwert wird angepasst)", "illusion_air": "Illusion (Luft)", "illusion_beast": "Illusion (Tier)", "illusion_blood": "Illusion (Blut)", @@ -207,20 +290,37 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "iniphys": "Initiative (physisch)", + "inidicematrix": "Initiativewürfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", + "iniphys": "Initiative (physisch)", "initiative": "Initiative", + "initiative_short": "Ini", "initiative_title": "Nebenhandlungen", + "int_wil": "INT + WIL", "intuition": "Intuition", "intuition_short": "INT", - "int_wil": "INT + WIL", "invoked_spirits": "Vorhandene Geister", + "jsonimport": "Json import", + "jsonimporthelp": "Drucke den Charakter aus und wähle als Ausgabeformat: Shadowrun JSON Export\r\nKopiere den Inhalt der JSON-Datei in das untenstehende Textfeld\r\nKlicke auf \"JSON Import starten\" (der Import kann ein paar Sekunden dauern)", + "jsonimportstart": "Json import starten", "judgeintent": "Menschenkenntnis", - "lightpistol": "Leichte Pistole", + "kf_ed": "Editor", + "kf_ed_title": "Du kannst die Handlung Datei editieren durchführen, ohne die passende Zugangsstufe für die betroffene Datei zu haben. Du musst die Datei allerdings entdecken können.", + "knowledge": "Wissensfertigkeiten", + "komplexform": "Komplexe Formen", + "lagemode": "Große Schrift", + "language": "Sprache", + "language_level1": "Grundkentniss", + "language_level2": "Spezalisiert", + "language_level3": "Experte", + "language_levelm": "Muttersprache", + "level": "Stufe", "liftcarry": "Heben & Tragen", + "lightpistol": "Leichte Pistole", + "log_int": "LOG + INT", "logic": "Logik", "logic_short": "LOG", - "log_int": "LOG + INT", + "longheader": "Langer Header", "machinegun": "Maschinengewehr", "machinepistol": "Automatikpistole", "magic": "Magie", @@ -239,26 +339,131 @@ "manipulation_task": "Manip. (Helfer)", "manipulation_water": "Manip. (Wasser)", "matrix": "Matrix", + "matrix_attack_corruption_title": "Schleichen", + "matrix_attack_corruption_title_short": "Schl.", + "matrix_aw_title": "Angrifswert", + "matrix_vw_title": "Verteidigungswert", + "matrix_aw_title_short": "AW", + "matrix_vw_title_short": "VW", + "matrix_divmod": "Differenz Modifikator", + "matrix_attack_score_title": "Angriff", + "matrix_dataprocessing_score_title": "Datenverarbeitung", + "matrix_dataprocessing_score_title_short": "DV.", + "matrix_fw_score_title": "Firewall", + "matrix_fw_score_title_short": "FW.", + "matrix_rauschen_title": "Rauschen", + "matrix_schaden_title": "Schaden", + "matrix_schaden_title_short": "Dmg.", + "matrix_schadenmax_title": "Maximal Schaden", + "matrixaction_as": "Ausstöpseln", + "matrixaction_bf": "Brute Force", + "matrixaction_bv": "Befehl vortäuchen", + "matrixaction_db": "Datenbombe entschärfen", + "matrixaction_dbl": "Datenbombe legen", + "matrixaction_dc": "Datei cracken", + "matrixaction_de": "Datei editieren", + "matrixaction_def": "Abwehr", + "matrixaction_def2": "Geräteabwehr", + "matrixaction_ds": "Datenspike", + "matrixaction_dv": "Datei verschlüßeln", + "matrixaction_gf": "Gerät formatieren", + "matrixaction_gn": "Gerät neu starten", + "matrixaction_gs": "Gerät steuern", + "matrixaction_gsi": "Gerät steuern(illegal)", + "matrixaction_hs": "Hineinspringen", + "matrixaction_ht": "Hintertür benutzen", + "matrixaction_ia": "Icon aufspüren", + "matrixaction_ml": "Matrixsignatur löschen", + "matrixaction_ms": "Matrixsuche", + "matrixaction_mw": "Matrix Wahrnehmung", + "matrixaction_ob": "Overwatch-Wert bestimmen", + "matrixaction_pa": "Programm abstürzen lassen", + "matrixaction_ps": "Prüfsummensuche", + "matrixaction_so": "Sondieren", + "matrixaction_ss": "Signal stören", + "matrixaction_tg": "Teergrube", + "matrixaction_ua": "Übertragung abfangen", + "matrixaction_vs": "Verstecken", + "matrixactions": "Matrix-Handlungen", + "matrixdeck": "Deck/Persona", + "matrixprograms": "Matrix-Programme", + "matrixskills": "Matrixfertigkeiten", + "matrixsprites": "Sprites", + "max": "Max", + "akt": "Aktueller Wert", + "assosiatewithattack": "Mit Angriffs-Attribut verbunden", + "assosiatewithcorruption": "Mit Schleicher-Attribut verbunden", + "assosiatewithattack_short": "(Angriff)", + "assosiatewithcorruption_short": "(Schleicher)", + "dvtotaldesc": "Datenverarbeitung+Modifikator+Toolbox", "memory": "Erinnerungsvermögen", + "mh_ag_dv": "AG+DV", + "mh_ag_dv_title": "Angriff+Datenverarbeitung", + "mh_bombpool_title": "Datenbombestufe Stufe", + "mh_cha_dv": "CHA+DV", + "mh_cha_dv_title": "Charisma+Datenverarbeitung", + "mh_cryptpool": "Stufe", + "mh_cryptpool_title": "Verschlüsselungs Stufe", + "mh_devicepool_title": "Geräte Stufe", + "mh_dv_gs": "DV+GS", + "mh_dv_gs_title": "Datenverarbeitung+Gerätestufe(über modifikator eintragen)", + "mh_dv_sch": "DV+Sch", + "mh_dv_sch_title": "Datenverarbeitung+Schleicher", + "mh_fw_dv": "FW+DV", + "mh_fw_dv_title": "Firewall+Datenverarbeitung", + "mh_fw_fw": "FW(*2)", + "mh_fw_fw_title": "Firewall * 2", + "mh_fw_sch": "FW+SCH", + "mh_fw_sch_title": "Firewall+Schleicher", + "mh_int_cr": "INT+CR", + "mh_int_cr_title": "Intuition+Craken", + "mh_int_dv": "INT+DV", + "mh_int_dv_title": "Intuition+Datenverarbeitung", + "mh_int_el": "INT+EL", + "mh_int_el_title": "Intuition+Elektronik", + "mh_int_fw": "INT+FW", + "mh_int_fw_title": "Intuition+Firewall", + "mh_log_cr": "LOG+CR", + "mh_log_cr_title": "Logik+Craken", + "mh_log_el": "LOG+EL", + "mh_log_el_title": "Logik+Elektronik", + "mh_log_fW_title": "Logik+Firewall", + "mh_log_fw": "LOG+FW", + "mh_log_wil": "LOG+WIL", + "mh_log_wil_title": "Logik+Willenskraft", + "mh_sch_sch": "SCH(*2)", + "mh_sch_sch_title": "Schleicher * 2", + "mh_wil_dv": "WIL+DV", + "mh_wil_dv_title": "Willenskraft+Datenverarbeitung", + "mh_wil_el": "WIL+EL", + "mh_wil_el_title": "Willenskraft+Elektronik", + "mh_wil_fw": "WIL+FW", + "mh_wil_fw_title": "Willenskraft+Firewall", + "mh_wil_sch": "WIL+SCH", + "mh_wil_sch_title": "Willenskraft+Schleicher", "minor_action_five": "Neben #5", "minor_action_four": "Neben #4", "minor_action_one": "Neben #1", "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mods_ammo_title": "Schadensmodifikator (Munition)", "mod_conjuring": "Allgemeiner Beschwörenmodifikator", "mod_magic": "Allgemeiner Magiemodifikator", "mod_spells": "Allgemeiner Zaubereimodifikator", "mod_wounds": "Modifikator (Wundabzüge)", + "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", "monitor_modifier_stun": "Modifikator geistiger Monitor", + "nachteil": "Nachteil", + "name": "Name", "nb_hits": "Erfolge", + "nb_hits_conncetion": "Erfolge (Connetion)", "nb_hits_drain": "Erfolge (Entzug)", "nb_hits_spirit": "Erfolge (Geist)", + "nb_hits_sprite": "Erfolge (Sprite)", "noedge": "Du hast kein Edge.", - "notes": "Notizen", "not_implemented_yet": "Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt", + "notes": "Notizen", "offense": "Angriffswurf", "option_am": "AM", "option_em": "nur EM", @@ -268,10 +473,18 @@ "option_hmsmam": "HM/SM/AM", "option_sm": "SM", "option_smam": "SM/AM", - "phys": "körperlich", + "optionlarulearmor1": "Optionale Regel, Pro 4 Punkte Rüstung erhöhensich die Autoerfolge beim Schadenswiederstand um 1.", + "optionlarulearmor2": "Automatische Berechnung durch aktive Rüstung aktivieren", + "personaldata": "Persönliche Daten", + "phys": "Körperlich", "phys_short": "K", "phys_short_shifted": "  K", "plant": "Pflanze", + "please_choose_relevant_magic_section": "Bitte wähle relevante Bereiche aus:", + "pool": "Pool", + "poolmod": "Pool/Modifier", + "poolmodedg": "Pool/Modifier/Edge", + "poolmodtotal": "Pool/Modifier/Total", "pp_five": "1.25", "pp_four": "1.00", "pp_none": "0.00", @@ -279,8 +492,51 @@ "pp_six": "1.50", "pp_three": "0.75", "pp_two": "0.50", + "prgan": "Ausnutzen", + "prgan_title": "Der Verteidigungswert der Gegenseite sinkt bei\r\ndeinen Hacking-Versuchen um 2.", + "prgas": "Aufspüren", + "prgas_title": "Wenn du die Handlung Icon aufspüren durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für\r\ndiese Handlung ausgegeben werden, sonst verfällt er.", + "prgbf": "Biofeedback", + "prgbf_title": "Verursacht bei einem Matrixangriff Betäubungsschaden\r\n(gegen ein Ziel in der VR mit kaltem Sim)\r\nbzw. Körperlichen Schaden (gegen ein Ziel in der VR mit\r\nheißem Sim) statt Matrixschaden.", + "prgbff": "Biofeedbackfilter", + "prgbff_title": "Du kannst Biofeedback-Schaden mit\r\nGerätestufe oder Konstitution statt mit Willenskraft\r\nwiderstehen.\r\n", + "prgbm": "Babymonitor", + "prgbm_title": "Gibt dir deinen gegenwärtigen Overwatch-Wert an, ohne dass dafür eine Handlung nötig ist.", + "prgbo": "Blackout", + "prgbo_title": "Ähnlich wie das Programm Biofeedback, kann\r\naber nur Betäubungsschaden verursachen.", + "prged": "Editieren", + "prged_title": "Wenn du eine Handlung Datei editieren durchführst, erhältst du 1 Edge; dieser Punkt muss sofort für diese Handlung ausgegeben werden, sonst verfällt er.", + "prges": "Entschärfen", + "prges_title": "Du kannst dem Schaden aus einer Datenbombe\r\nmit Gerätestufe oder Konstitution widerstehen", + "prgess": "Entschlüsselung", + "prgess_title": "+2 Würfel für die Handlung Datei cracken.", + "prgfe": "Fessel", + "prgfe_title": "Wenn du einem Ziel Matrixschaden zufügst, belegst\r\ndu es zusätzlich mit einer Linksperre.\r\n", + "prgga": "Gabel", + "prgga_title": "Du kannst zwei Ziele mit einer einzelnen Matrixhandlung\r\ntreffen, ohne den Würfelpool aufzuteilen. Jedes\r\nZiel verteidigt sich mit einem eigenen Würfelpool; die\r\nAuswirkungen werden separat bestimmt.", + "prgko": "Konfigurator", + "prgko_title": "Du kannst eine alternative Attributanordnung für dein PAN abspeichern und zu dieser wechseln, statt nur zwei Attribute auszutauschen.", + "prgonoff": "AN/AUS", + "prgpa": "Panzerung", + "prgpa_title": "+2 zum Verteidigungswert.", + "prgsk": "Schmöker", + "prgsk_title": "Wenn du eine Handlung Matrixsuche durchführst,erhältst du 1 Edge; dieser Punkt muss sofort fürdiese Handlung ausgegeben werden, sonst verfällt er.", + "prgsr": "Signalreiniger", + "prgsr_title": "Senkt den Rauschenwert um 2", + "prgss": "Splitterschutz", + "prgss_title": "Du kannst Schaden durch eine Datenbombe\r\nmit Gerätestufe oder Konstitution statt mit Firewall\r\nwiderstehen.", + "prgtb": "Toolbox", + "prgtb_title": "+1 auf Datenverarbeitung", + "prgtk": "Tarnkappe", + "prgtk_title": "Wenn du die Handlung Verstecken durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für diese\r\nHandlung ausgegeben werden, sonst verfällt er.", + "prgut": "Übertakten", + "prgut_title": "+2 Würfel für eine Matrixhandlung. Einer der Würfel muss der Schicksalswürfel sein", + "prgvm": "Virtuelle Maschine", + "prgvm_title": "zusätzliche Programmslots; bei Angriffen erleidest du 1 zusätzliches Kästchen Matrixschaden,gegen das kein Widerstand geleistet werden kann.", + "prgvs": "Verschlüsselung", + "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", - "ranged_weapons": "Fernkampfwaffen", + "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", "range_long": "weit", @@ -288,9 +544,12 @@ "range_title": "Reichweiten (Meter)", "range_vclose": "sehr nah", "range_vlong": "sehr weit", + "ranged_weapons": "Fernkampfwaffen", + "rea_int": "REA + INT", "reaction": "Reaktion", "reaction_short": "REA", - "rea_int": "REA + INT", + "reffernce": "Refferrenz", + "registersprite": "Registrieren", "reload": "Nachladen", "reload_g": "Gurtmunition (g)", "reload_i": "internes Magazin (i)", @@ -299,18 +558,43 @@ "reload_t": "Trommelmagazin (t)", "reload_tr": "Trommel. aufklappbar (tr)", "reload_v": "Vorderlader", + "reroll": "neu würfeln", + "rerolling": "misserfolge neu gewürfelt", "reset": "Zurücksetzen", + "reset_mskills": "Magische Fertigkeiten zurücksetzen", "reset_skills": "Fertigkeiten zurücksetzen", "resonance": "Resonanz", "resonance_short": "RES", + "riggign_skills": "Rigger-Fertigkeiten", "rigging": "Rigger", + "rigging_Drones": "Dronenanzahl", + "rigging_console": "Rigger-Konsole", + "rigging_control": "Rigger-Kontrolle", + "rigging_level": "Gerätestufe", "roll": "Würfeln", + "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "schwellenwert": "Schwellenwert", + "schwund": "Schwund", + "schwunddrain": "Schwund wiederstand", + "section_magic_adept_powers_title": "Adeptenkräfte", + "section_magic_alchemy_title": "Alchemie", + "section_magic_conjuration_title": "Beschwören", + "section_magic_focus_creation_title": "Fokusbau", + "section_magic_rituals_title": "Rituale", + "section_magic_skills_title": "Magische Fertigkeiten", + "section_magic_spells_title": "Zauber", + "sel": "sel.", "select_token": "Tokenwurf", + "shock": "B(e)", + "shock_short": "B(e)", + "shock_short_shifted": "  B(e)", + "shoot": "schießen", "shotgun": "Schrotflinte", + "showdescription": "Beschreibung anzeigen", + "showdescription_short": "anz.", "showinchat": "im Chat posten", - "skillroll": "Fertigkeitswurf", - "skills": "Fertigkeiten", + "sindescplaceholder": "Lizenzen/Bemerkungen", "skill_astral": "Astral", "skill_astral_attribute": "verwendetes Attribut für Proben auf die Fertigkeit", "skill_athletics": "Athletik", @@ -330,36 +614,60 @@ "skill_outdoors": "Natur", "skill_perception": "Wahrnehmung", "skill_piloting": "Steuern", + "skill_pool_title": "Standardwert für generischer Probenwurf", "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", "skill_stealth": "Heimlichkeit", + "skill_task": "Tasken", + "skillroll": "Fertigkeitswurf", + "skills": "Fertigkeiten", "sm": "SM", "smam": "SM/AM", + "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", "soak": "Schadenswiderstand", - "specialisation": "  Spezialisierung", + "soak_title": "Standardwert für Enzugswurf", + "sozialbonus": "Sozial", "spec_short": "Spez.", + "specialisation": "  Spezialisierung", + "spell_bonus_combat": "Kampf", + "spell_bonus_detection": "Wahrnehmung", + "spell_bonus_health": "Heilung", + "spell_bonus_illusion": "Illusion", + "spell_bonus_manipulation": "Manipulation", + "spell_category": "Kategorie", + "spell_details": "Zauberdetails", + "spell_drain": "Entzug", + "spell_drain_area": "Fläche+", + "spell_drain_code": "Entzugscode", + "spell_duration": "Dauer", + "spell_range": "Reichweite", + "spell_resist": "Probe", + "spell_type": "Art", + "spelldrainampup": "Hochdrehen", + "spelldrain": "Entzug", "spells": "Zauber", - "spells_health": "Heilung", "spells_combat": "Kampf", "spells_combat_direct": "Kampf (direkt)", "spells_combat_indirect": "Kampf (indirekt)", - "spell_drain_code": "Entzugscode", + "spells_detection": "Wahrnehmung", + "spells_rules": "Zauberbeschreibung", + "show_rules": "Beschreibung anzeigen", + "hide_rules": "Beschr. verbergen", "spells_duration_i": "S", "spells_duration_l": "ZB", - "spells_duration_s": "A", "spells_duration_p": "P", + "spells_duration_s": "A", + "spells_health": "Heilung", "spells_illusion": "Illusion", "spells_manipulation": "Manipulation", - "spells_detection": "Wahrnehmung", "spells_range_b": "B", "spells_range_bf": "BF", "spells_range_bff": "BF (F)‎", - "spell_resist": "Probe", - "spells_resist_choose": "Widerstand auswählen", "spells_resist_bodstr": "vs KON + STÄ", "spells_resist_bodwil": "vs KON + WIL", + "spells_resist_choose": "Widerstand auswählen", "spells_resist_doubleforce": "vs Kraftstufe×2", "spells_resist_objectresistance": "vs Objektwiderstand", "spells_resist_perc": "vs INT + Wahrnehmung", @@ -371,30 +679,27 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", - "spell_bonus_combat": "Kampf", - "spell_bonus_detection": "Wahrnehmung", - "spell_bonus_health": "Heilung", - "spell_bonus_illusion": "Illusion", - "spell_bonus_manipulation": "Manipulation", - "spell_category": "Kategorie", - "spell_details": "Zauberdetails", - "spell_drain": "Entzug", - "spelldrainampup": "Hochdrehen", - "spell_drain_area": "Fläche+", - "spell_duration": "Dauer", - "spell_range": "Reichweite", - "spell_type": "Art", - "spirit_fire": "Feuergeist", - "spirit_water": "Wassergeist", "spirit_air": "Luftgeist", - "spirit_earth": "Erdgeist", - "spirit_man": "Menschengeist", "spirit_beast": "Tiergeist", - "spirit_task": "Helfergeist", - "spirit_guardian": "Beschützergeist", - "spirit_plant": "Pflanzengeist", "spirit_blood": "Blutgeist", + "spirit_earth": "Erdgeist", + "spirit_fire": "Feuergeist", + "spirit_guardian": "Beschützergeist", + "spirit_man": "Menschengeist", + "spirit_plant": "Pflanzengeist", + "spirit_task": "Helfergeist", + "spirit_water": "Wassergeist", "sportrifle": "Sportgewehr", + "sprite_ds": "Daten-Sprite", + "sprite_ds_basepowers": "Tarnung, Wasserzeichen", + "sprite_is": "Infiltrator-Sprite", + "sprite_is_basepowers": "Spuk, Unterdrücken", + "sprite_ks": "Kurier-Sprite", + "sprite_ks_basepowers": "Cookie, Hash", + "sprite_ms": "Maschinen-Sprite", + "sprite_ms_basepowers": "Diagnose, Stabilität, Übernehmen", + "sprite_ss": "Störr-Sprite", + "sprite_ss_basepowers": "Elektronensturm, Falle", "strength": "Stärke", "strength_short": "STÄ", "stun": "Betäubung", @@ -402,8 +707,8 @@ "stun_short_shifted": "  B", "submachinegun": "Maschinenpistole", "summoner": "Herbeirufer", - "task": "Helfer", "taser": "Taser", + "task": "Helfer", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -416,23 +721,60 @@ "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", "title_physical": "körperlich", - "title_stun": "geistig", + "title_shock": "Betäubung(e)", + "title_stun": "Betäubung", "title_total_wounds": "Gesamtwert (Wundabzüge)", - "total": "Total", + "title_wounds": "Wundabzüge", + "total": "Gesamt", + "total_sort": "ges.", "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", "use_wilddie": "Schicksalswürfel verwenden?", "use_wilddie_short": "Schicksalswürfel", + "vehicle_clearsight": "Clearsight", + "vehicle_elwarfare": "El. Kriegsführung", + "vehicle_handling": "handling", + "vehicle_manoever": "Manövrieren", + "vehicle_rigging": "riggen", + "vehicle_stealth": "Tarnkappe", + "vehicle_weappon1": "Waffe1", + "vehicle_weappon2": "Waffe2", + "vehicles": "Fahrzeuge", + "vehicles_armor": "Panz.", + "vehicles_art": "Art", + "vehicles_body": "Rumpf", + "vehicles_distance": "zurückgelegte Dist.", + "vehicles_dmg": "Schaden", + "vehicles_dmgmod": "Malus durch schaden", + "vehicles_evade": "Ausweichen", + "vehicles_hand": "Handl.", + "vehicles_handling": "Handling", + "vehicles_interv": "Interv.", + "vehicles_pilot": "Pilot", + "vehicles_sensor": "Sens.", + "vehicles_show_autosoft": "Autosoft anzeigen.", + "vehicles_speed": "Gesch.", + "vehicles_speed_long": "Geschwindigkeit", + "vehicles_speedmax": "Geschw. Max", + "vehicles_speedmoddesc": "Malus durch geschwindigkeit", + "vehicles_speedup": "beschl.", + "vehicles_vel": "Beschl.", + "vehicles_velakt": "Akt. Beschleunigung", + "vehicles_velocity": "Beschleunigung", + "vorteil": "Vorteil", + "vorteilenachteile": "Vorteile/Nachteile", "water": "Wasser", - "weapon_attackrating": "Angriffswert", "weapon_attack_value_title": "Angriffswert:", + "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", - "wilddie": "Schicksalswürfel (W6)", + "where": "Wo", + "wilddie": "Schicksalswürfel", + "wilddie_title": "Schicksalswürfel", + "wilddiewarning": "Achtung,2en gelten beim prüfen von Fehlschlägen", "willpower": "Willenskraft", "willpower_short": "WIL", - "yourresult": "Dein Ergebnis: ", - "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." -} + "yourresult": "Dein Ergebnis: " +} \ No newline at end of file diff --git a/Shadowrun6th-German/translations/pl.json b/Shadowrun6th-German/translations/pl.json index 4be60270ab..9a8339eb96 100644 --- a/Shadowrun6th-German/translations/pl.json +++ b/Shadowrun6th-German/translations/pl.json @@ -1,6 +1,14 @@ { "0": "keine Würfel", "1": "1W6", + "2": "2W6", + "3": "3W6", + "4": "4W6", + "5": "5W6", + "6": "6W6", + "7": "7W6", + "8": "8W6", + "9": "9W6", "10": "10W6", "11": "11W6", "12": "12W6", @@ -11,7 +19,6 @@ "17": "17W6", "18": "18W6", "19": "19W6", - "2": "2W6", "20": "20W6", "21": "21W6", "22": "22W6", @@ -24,28 +31,24 @@ "29": "29W6", "2B": "2B", "2K": "2K", - "3": "3W6", "3B": "3B", "3K": "3K", - "4": "4W6", "4B": "4B", "4K": "4K", - "5": "5W6", "5B": "5B", "5K": "5K", - "6": "6W6", "6B": "6B", "6K": "6K", - "7": "7W6", "7B": "7B", "7K": "7K", - "8": "8W6", - "9": "9W6", "act_banishing": "Verbannung eines Geistes", + "act_focus": "Fokus", + "act_ritual": "Ritualhandlung durchführen", "act_spellcasting": "Wirken eines Zaubers", "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", - "adeptpower": "Adeptenkraft", + "action": "Handlung", + "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", "adept_longdesc": "Regeltext", @@ -53,10 +56,14 @@ "adept_powers": "Adeptenkräfte", "adept_pp": "Kosten", "adept_showchat": "Im Chat anzeigen", + "adeptpower": "Adeptenkraft", + "adeptpowerpoints": "Kraftpunkte", "agility": "Geschicklichkeit", "agility_short": "GES", "am": "AM", "ammo_apds": "APDS-Munition", + "ammo_clip": "Munition im Clip", + "ammo_clipsize": "Magazin Größe", "ammo_damage": "Schaden (Munition)", "ammo_explosive": "Explosivmunition", "ammo_flechette": "Flechettemunition", @@ -69,31 +76,42 @@ "ammo_standard": "Standardmunition", "ammo_standardac": "Sturmkanonenmunition", "ammo_title": "Munition", + "ammo_total": "Anzahl Total", + "armor": "Panzerung", + "armor_selected": "Wird getragen", "assaultcannon": "Sturmkanone", "assaultrifle": "Sturmgewehr", - "attackroll": "Angriffswurf", - "attacks": "Angriffe", "attack_dice_pool": "Angriffswurf", "attack_value": "Angriffswert", "attack_value_mod_ammo_title": "Angriffswertmodifikator (Munition)", + "attackroll": "Angriffswurf", + "attackrollmulti": "Mehrfachangeriff", + "attacks": "Kampf", + "attrib1": "Attribute 1", + "attrib2": "Attribute 2", "attributeorskill": "Attributs- oder Fertigkeitswurf", "attributes": "Attribute", + "auto": "Auto.", + "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", "banishing_title": "Verbannen", + "basevalues": "Grundwerte", "basis": "Basis", "beast": "Tier", "blades": "Klingen", + "block": "Block", "blood": "Blut", + "bod_wil": "KON + WIL", "body": "Konstitution", "body_short": "KON", - "bod_wil": "KON + WIL", "carbine": "Karabiner", + "cha_wil": "CHA + WIL", "character": "Charakter", - "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia", + "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", "charisma": "Charisma", "charisma_short": "CHA", - "cha_wil": "CHA + WIL", + "check": "Probe", "close_combat_weapons": "Nahkampfwaffen", "clubs": "Knüppel", "combat_air": "Kampf (Luft)", @@ -102,34 +120,66 @@ "combat_earth": "Kampf (Erde)", "combat_fire": "Kampf (Feuer)", "combat_guardian": "Kampf (Beschützer)", + "combat_information": "Initiative & Verteidigung", "combat_man": "Kampf (Mensch)", "combat_plant": "Kampf (Pflanze)", + "combat_skills": "Kampffertigkeiten", "combat_task": "Kampf (Helfer)", "combat_water": "Kampf (Wasser)", - "complex_damage_options": "komplexer Schaden", - "complex_ammo_options": "komplexe Munition", + "compilesprite": "Kompilieren", + "complex_ammo_options": "kompl. Munition", + "complex_damage_options": "kompl. Schaden", "composure": "Selbstbeherrschung", "condition_monitor": "Monitor", "config": "Einstellungen", + "configdamagemonitor": "Modifikatoren für den Schadensmonitor", + "configgenericrolls": "Standardwerte für Generische Würfel(nur Langer Header)", + "configreset": "Werte zurücksetzen", + "configtabs": "Header und Tabs ", "conjuration_title": "Herbeirufen", "conjuring": "Beschwören", "conjuring_expertise": "+3", "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", - "conjuring_specific": "spezifische Boni ↓", "conjuring_specialisation": "+2", + "conjuring_specific": "spezifische Boni ↓", + "contacs_function": "Function", + "contacs_loyalty": "Loyalität", + "contact_influence_short": "Einfluss", "contacts": "Connections", + "contacts_influence": "Connection einfluss", + "copyright": "©", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "count": "Anzahl", + "cr_attackrating": "Angriffswert", + "cr_damage": "damage", + "cr_defenserating": "Verteidigungswert", + "cr_description": "Beschreibung", + "cr_rollbonus": "Automatische Erfolge", + "cr_specialisation": "Kopfzeile Spezialisirung", + "cr_titel": "Kopfzeile", + "cr_titelsec": "Kopfzeile-Sekundär", + "cr_tracker": "Token zum Tracker hinzufügen", + "cr_warning": "Warnung", + "cr_weaponnname": "Angriff-Bezeichnung", "customization_explanation": "Hier können Standardwerte für die Würfe im Bereich 'Generische Würfelwürfe' festgelegt werden.", "customization_monitors": "Anpassung der Schadensmonitore", + "customrolls": "Benutzer Proben", + "cyberware": "Cyberware/bioware", "damage": "Schaden", "damage_base": "Grundschaden", "damage_title": "Schaden:", "damage_type_title": "Schadensart:", "damage_value": "Schaden", + "darkmode": "Darkskin", + "decompilesprite": "Dekompilieren", "defense": "Verteidigungswurf", "defense_autosoak": "Autoerfolge beim Schadenswiderstand", + "defense_autosoakshort": "Autoerfolge", "defense_pool": "Verteidigungspool", + "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", + "defense_soak": "Schadenswiderstand", "defense_soakpool": "Schadenswiderstandspool", "derivatives": "Abgeleitete Werte", "detection_air": "Wahrn. (Luft)", @@ -142,21 +192,45 @@ "detection_plant": "Wahrn. (Pflanze)", "detection_task": "Wahrn. (Helfer)", "detection_water": "Wahrn. (Wasser)", + "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", + "dicepool": "Würfelpool", + "difficulty": "Schw.", + "display_Karma": "Karma", + "display_Karmatotal": "Karma Gesamt", + "display_age": "Alter", "display_agility": "Geschicklichkeit", "display_all_skills": "alle Fertigkeiten sichtbar machen", + "display_all_actions": "alle Handlungen sichtbar machen", + "hide_illegal": "illegale Aktionen ausblenden", "display_body": "Konstitution", "display_charisma": "Charisma", "display_edge": "Edge", + "display_essenz": "Essenz", + "display_gender": "Geschlecht", + "display_heat": "Fandungsstufe", "display_intuition": "Intuition", "display_logic": "Logik", "display_magic": "Magie", + "display_magicdurationmod": "Malus (Dauer: A)", + "display_magicgrade": "Initiatengrad", + "display_magictype": "Magie/Resonanz", + "display_metatype": "Metatyp", + "display_name": "Name", "display_reaction": "Reaktion", + "display_reputation": "Ruf", "display_resonance": "Resonanz", + "display_sins": "SINs", + "display_sizeunit": " m", + "display_sizeweight": "Größe/Größe", + "display_streetname": "Straßenname", "display_strength": "Stärke", + "display_weigthunit": " Kg", "display_willpower": "Willenskraft", + "dodge": "Ausweichen", "done": "Fertig", "double": "(x2)", + "duration": "Dauer", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -166,14 +240,16 @@ "endscene": "Resetuj", "exotic": "Exotisch", "exoticmelee": "Exotische Nahkampfwaffe", - "expertise": "  Expertise", "exp_short": "Exp.", + "expertise": "  Expertise", + "filter": "Suche", "fire": "Feuer", "firemode_am": "AM", "firemode_choice": "Feuermodus wählen:", "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", "health_air": "Heilung (Luft)", @@ -187,13 +263,20 @@ "health_task": "Heilung (Helfer)", "health_water": "Heilung (Wasser)", "heavypistol": "Schwere Pistole", + "hide": "Verbergen?", + "hide_actionmonitor": "Handlungsmonitor ausblenden(nur kompakter Header)", + "hide_customrolls": "Benutzerdefinirte Proben ausblenden", + "hide_edge": "Edgemonitor ausblenden(nur kompakter Header)", + "hide_magictab": "Tab Magie anzeigen", + "hide_matrixtab": "Tab Marix anzeigen", + "hide_riggingtab": "Tab Rigger anzeigen", "hide_skills_without_ranks": "Fertigkeiten ohne Punkte ausblenden", "hm": "HM", "hmam": "HM/AM", "hmsm": "HM/SM", "hmsmam": "HM/SM/AM  ", "holdout": "Holdout-Pistolen", - "hide": "Verbergen?", + "illigaloperation": "Illegale Matrixhandlung \r\n(Overwatchwert wird angepasst)", "illusion_air": "Illusion (Luft)", "illusion_beast": "Illusion (Tier)", "illusion_blood": "Illusion (Blut)", @@ -207,20 +290,37 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "iniphys": "Initiative (physisch)", + "inidicematrix": "Initiativewürfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", + "iniphys": "Initiative (physisch)", "initiative": "Initiative", + "initiative_short": "Ini", "initiative_title": "Nebenhandlungen", + "int_wil": "INT + WIL", "intuition": "Intuition", "intuition_short": "INT", - "int_wil": "INT + WIL", "invoked_spirits": "Vorhandene Geister", + "jsonimport": "Json import", + "jsonimporthelp": "Drucke den Charakter aus und wähle als Ausgabeformat: Shadowrun JSON Export\r\nKopiere den Inhalt der JSON-Datei in das untenstehende Textfeld\r\nKlicke auf \"JSON Import starten\" (der Import kann ein paar Sekunden dauern)", + "jsonimportstart": "Json import starten", "judgeintent": "Menschenkenntnis", - "lightpistol": "Leichte Pistole", + "kf_ed": "Editor", + "kf_ed_title": "Du kannst die Handlung Datei editieren durchführen, ohne die passende Zugangsstufe für die betroffene Datei zu haben. Du musst die Datei allerdings entdecken können.", + "knowledge": "Wissensfertigkeiten", + "komplexform": "Komplexe Formen", + "lagemode": "Große Schrift", + "language": "Sprache", + "language_level1": "Grundkentniss", + "language_level2": "Spezalisiert", + "language_level3": "Experte", + "language_levelm": "Muttersprache", + "level": "Stufe", "liftcarry": "Heben & Tragen", + "lightpistol": "Leichte Pistole", + "log_int": "LOG + INT", "logic": "Logik", "logic_short": "LOG", - "log_int": "LOG + INT", + "longheader": "Langer Header", "machinegun": "Maschinengewehr", "machinepistol": "Automatikpistole", "magic": "Magie", @@ -239,26 +339,131 @@ "manipulation_task": "Manip. (Helfer)", "manipulation_water": "Manip. (Wasser)", "matrix": "Matrix", + "matrix_attack_corruption_title": "Schleichen", + "matrix_attack_corruption_title_short": "Schl.", + "matrix_aw_title": "Angrifswert", + "matrix_vw_title": "Verteidigungswert", + "matrix_aw_title_short": "AW", + "matrix_vw_title_short": "VW", + "matrix_divmod": "Differenz Modifikator", + "matrix_attack_score_title": "Angriff", + "matrix_dataprocessing_score_title": "Datenverarbeitung", + "matrix_dataprocessing_score_title_short": "DV.", + "matrix_fw_score_title": "Firewall", + "matrix_fw_score_title_short": "FW.", + "matrix_rauschen_title": "Rauschen", + "matrix_schaden_title": "Schaden", + "matrix_schaden_title_short": "Dmg.", + "matrix_schadenmax_title": "Maximal Schaden", + "matrixaction_as": "Ausstöpseln", + "matrixaction_bf": "Brute Force", + "matrixaction_bv": "Befehl vortäuchen", + "matrixaction_db": "Datenbombe entschärfen", + "matrixaction_dbl": "Datenbombe legen", + "matrixaction_dc": "Datei cracken", + "matrixaction_de": "Datei editieren", + "matrixaction_def": "Abwehr", + "matrixaction_def2": "Geräteabwehr", + "matrixaction_ds": "Datenspike", + "matrixaction_dv": "Datei verschlüßeln", + "matrixaction_gf": "Gerät formatieren", + "matrixaction_gn": "Gerät neu starten", + "matrixaction_gs": "Gerät steuern", + "matrixaction_gsi": "Gerät steuern(illegal)", + "matrixaction_hs": "Hineinspringen", + "matrixaction_ht": "Hintertür benutzen", + "matrixaction_ia": "Icon aufspüren", + "matrixaction_ml": "Matrixsignatur löschen", + "matrixaction_ms": "Matrixsuche", + "matrixaction_mw": "Matrix Wahrnehmung", + "matrixaction_ob": "Overwatch-Wert bestimmen", + "matrixaction_pa": "Programm abstürzen lassen", + "matrixaction_ps": "Prüfsummensuche", + "matrixaction_so": "Sondieren", + "matrixaction_ss": "Signal stören", + "matrixaction_tg": "Teergrube", + "matrixaction_ua": "Übertragung abfangen", + "matrixaction_vs": "Verstecken", + "matrixactions": "Matrix-Handlungen", + "matrixdeck": "Deck/Persona", + "matrixprograms": "Matrix-Programme", + "matrixskills": "Matrixfertigkeiten", + "matrixsprites": "Sprites", + "max": "Max", + "akt": "Aktueller Wert", + "assosiatewithattack": "Mit Angriffs-Attribut verbunden", + "assosiatewithcorruption": "Mit Schleicher-Attribut verbunden", + "assosiatewithattack_short": "(Angriff)", + "assosiatewithcorruption_short": "(Schleicher)", + "dvtotaldesc": "Datenverarbeitung+Modifikator+Toolbox", "memory": "Erinnerungsvermögen", + "mh_ag_dv": "AG+DV", + "mh_ag_dv_title": "Angriff+Datenverarbeitung", + "mh_bombpool_title": "Datenbombestufe Stufe", + "mh_cha_dv": "CHA+DV", + "mh_cha_dv_title": "Charisma+Datenverarbeitung", + "mh_cryptpool": "Stufe", + "mh_cryptpool_title": "Verschlüsselungs Stufe", + "mh_devicepool_title": "Geräte Stufe", + "mh_dv_gs": "DV+GS", + "mh_dv_gs_title": "Datenverarbeitung+Gerätestufe(über modifikator eintragen)", + "mh_dv_sch": "DV+Sch", + "mh_dv_sch_title": "Datenverarbeitung+Schleicher", + "mh_fw_dv": "FW+DV", + "mh_fw_dv_title": "Firewall+Datenverarbeitung", + "mh_fw_fw": "FW(*2)", + "mh_fw_fw_title": "Firewall * 2", + "mh_fw_sch": "FW+SCH", + "mh_fw_sch_title": "Firewall+Schleicher", + "mh_int_cr": "INT+CR", + "mh_int_cr_title": "Intuition+Craken", + "mh_int_dv": "INT+DV", + "mh_int_dv_title": "Intuition+Datenverarbeitung", + "mh_int_el": "INT+EL", + "mh_int_el_title": "Intuition+Elektronik", + "mh_int_fw": "INT+FW", + "mh_int_fw_title": "Intuition+Firewall", + "mh_log_cr": "LOG+CR", + "mh_log_cr_title": "Logik+Craken", + "mh_log_el": "LOG+EL", + "mh_log_el_title": "Logik+Elektronik", + "mh_log_fW_title": "Logik+Firewall", + "mh_log_fw": "LOG+FW", + "mh_log_wil": "LOG+WIL", + "mh_log_wil_title": "Logik+Willenskraft", + "mh_sch_sch": "SCH(*2)", + "mh_sch_sch_title": "Schleicher * 2", + "mh_wil_dv": "WIL+DV", + "mh_wil_dv_title": "Willenskraft+Datenverarbeitung", + "mh_wil_el": "WIL+EL", + "mh_wil_el_title": "Willenskraft+Elektronik", + "mh_wil_fw": "WIL+FW", + "mh_wil_fw_title": "Willenskraft+Firewall", + "mh_wil_sch": "WIL+SCH", + "mh_wil_sch_title": "Willenskraft+Schleicher", "minor_action_five": "Neben #5", "minor_action_four": "Neben #4", "minor_action_one": "Neben #1", "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mods_ammo_title": "Schadensmodifikator (Munition)", "mod_conjuring": "Allgemeiner Beschwörenmodifikator", "mod_magic": "Allgemeiner Magiemodifikator", "mod_spells": "Allgemeiner Zaubereimodifikator", "mod_wounds": "Modifikator (Wundabzüge)", + "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", "monitor_modifier_stun": "Modifikator geistiger Monitor", + "nachteil": "Nachteil", + "name": "Name", "nb_hits": "Erfolge", + "nb_hits_conncetion": "Erfolge (Connetion)", "nb_hits_drain": "Erfolge (Entzug)", "nb_hits_spirit": "Erfolge (Geist)", + "nb_hits_sprite": "Erfolge (Sprite)", "noedge": "Du hast kein Edge.", - "notes": "Notizen", "not_implemented_yet": "Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt", + "notes": "Notizen", "offense": "Angriffswurf", "option_am": "AM", "option_em": "nur EM", @@ -268,10 +473,18 @@ "option_hmsmam": "HM/SM/AM", "option_sm": "SM", "option_smam": "SM/AM", - "phys": "körperlich", + "optionlarulearmor1": "Optionale Regel, Pro 4 Punkte Rüstung erhöhensich die Autoerfolge beim Schadenswiederstand um 1.", + "optionlarulearmor2": "Automatische Berechnung durch aktive Rüstung aktivieren", + "personaldata": "Persönliche Daten", + "phys": "Körperlich", "phys_short": "K", "phys_short_shifted": "  K", "plant": "Pflanze", + "please_choose_relevant_magic_section": "Bitte wähle relevante Bereiche aus:", + "pool": "Pool", + "poolmod": "Pool/Modifier", + "poolmodedg": "Pool/Modifier/Edge", + "poolmodtotal": "Pool/Modifier/Total", "pp_five": "1.25", "pp_four": "1.00", "pp_none": "0.00", @@ -279,8 +492,51 @@ "pp_six": "1.50", "pp_three": "0.75", "pp_two": "0.50", + "prgan": "Ausnutzen", + "prgan_title": "Der Verteidigungswert der Gegenseite sinkt bei\r\ndeinen Hacking-Versuchen um 2.", + "prgas": "Aufspüren", + "prgas_title": "Wenn du die Handlung Icon aufspüren durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für\r\ndiese Handlung ausgegeben werden, sonst verfällt er.", + "prgbf": "Biofeedback", + "prgbf_title": "Verursacht bei einem Matrixangriff Betäubungsschaden\r\n(gegen ein Ziel in der VR mit kaltem Sim)\r\nbzw. Körperlichen Schaden (gegen ein Ziel in der VR mit\r\nheißem Sim) statt Matrixschaden.", + "prgbff": "Biofeedbackfilter", + "prgbff_title": "Du kannst Biofeedback-Schaden mit\r\nGerätestufe oder Konstitution statt mit Willenskraft\r\nwiderstehen.\r\n", + "prgbm": "Babymonitor", + "prgbm_title": "Gibt dir deinen gegenwärtigen Overwatch-Wert an, ohne dass dafür eine Handlung nötig ist.", + "prgbo": "Blackout", + "prgbo_title": "Ähnlich wie das Programm Biofeedback, kann\r\naber nur Betäubungsschaden verursachen.", + "prged": "Editieren", + "prged_title": "Wenn du eine Handlung Datei editieren durchführst, erhältst du 1 Edge; dieser Punkt muss sofort für diese Handlung ausgegeben werden, sonst verfällt er.", + "prges": "Entschärfen", + "prges_title": "Du kannst dem Schaden aus einer Datenbombe\r\nmit Gerätestufe oder Konstitution widerstehen", + "prgess": "Entschlüsselung", + "prgess_title": "+2 Würfel für die Handlung Datei cracken.", + "prgfe": "Fessel", + "prgfe_title": "Wenn du einem Ziel Matrixschaden zufügst, belegst\r\ndu es zusätzlich mit einer Linksperre.\r\n", + "prgga": "Gabel", + "prgga_title": "Du kannst zwei Ziele mit einer einzelnen Matrixhandlung\r\ntreffen, ohne den Würfelpool aufzuteilen. Jedes\r\nZiel verteidigt sich mit einem eigenen Würfelpool; die\r\nAuswirkungen werden separat bestimmt.", + "prgko": "Konfigurator", + "prgko_title": "Du kannst eine alternative Attributanordnung für dein PAN abspeichern und zu dieser wechseln, statt nur zwei Attribute auszutauschen.", + "prgonoff": "AN/AUS", + "prgpa": "Panzerung", + "prgpa_title": "+2 zum Verteidigungswert.", + "prgsk": "Schmöker", + "prgsk_title": "Wenn du eine Handlung Matrixsuche durchführst,erhältst du 1 Edge; dieser Punkt muss sofort fürdiese Handlung ausgegeben werden, sonst verfällt er.", + "prgsr": "Signalreiniger", + "prgsr_title": "Senkt den Rauschenwert um 2", + "prgss": "Splitterschutz", + "prgss_title": "Du kannst Schaden durch eine Datenbombe\r\nmit Gerätestufe oder Konstitution statt mit Firewall\r\nwiderstehen.", + "prgtb": "Toolbox", + "prgtb_title": "+1 auf Datenverarbeitung", + "prgtk": "Tarnkappe", + "prgtk_title": "Wenn du die Handlung Verstecken durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für diese\r\nHandlung ausgegeben werden, sonst verfällt er.", + "prgut": "Übertakten", + "prgut_title": "+2 Würfel für eine Matrixhandlung. Einer der Würfel muss der Schicksalswürfel sein", + "prgvm": "Virtuelle Maschine", + "prgvm_title": "zusätzliche Programmslots; bei Angriffen erleidest du 1 zusätzliches Kästchen Matrixschaden,gegen das kein Widerstand geleistet werden kann.", + "prgvs": "Verschlüsselung", + "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", - "ranged_weapons": "Fernkampfwaffen", + "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", "range_long": "weit", @@ -288,9 +544,12 @@ "range_title": "Reichweiten (Meter)", "range_vclose": "sehr nah", "range_vlong": "sehr weit", + "ranged_weapons": "Fernkampfwaffen", + "rea_int": "REA + INT", "reaction": "Reaktion", "reaction_short": "REA", - "rea_int": "REA + INT", + "reffernce": "Refferrenz", + "registersprite": "Registrieren", "reload": "Nachladen", "reload_g": "Gurtmunition (g)", "reload_i": "internes Magazin (i)", @@ -299,18 +558,43 @@ "reload_t": "Trommelmagazin (t)", "reload_tr": "Trommel. aufklappbar (tr)", "reload_v": "Vorderlader", + "reroll": "neu würfeln", + "rerolling": "misserfolge neu gewürfelt", "reset": "Zurücksetzen", + "reset_mskills": "Magische Fertigkeiten zurücksetzen", "reset_skills": "Fertigkeiten zurücksetzen", "resonance": "Resonanz", "resonance_short": "RES", + "riggign_skills": "Rigger-Fertigkeiten", "rigging": "Rigger", + "rigging_Drones": "Dronenanzahl", + "rigging_console": "Rigger-Konsole", + "rigging_control": "Rigger-Kontrolle", + "rigging_level": "Gerätestufe", "roll": "Würfeln", + "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "schwellenwert": "Schwellenwert", + "schwund": "Schwund", + "schwunddrain": "Schwund wiederstand", + "section_magic_adept_powers_title": "Adeptenkräfte", + "section_magic_alchemy_title": "Alchemie", + "section_magic_conjuration_title": "Beschwören", + "section_magic_focus_creation_title": "Fokusbau", + "section_magic_rituals_title": "Rituale", + "section_magic_skills_title": "Magische Fertigkeiten", + "section_magic_spells_title": "Zauber", + "sel": "sel.", "select_token": "Tokenwurf", + "shock": "B(e)", + "shock_short": "B(e)", + "shock_short_shifted": "  B(e)", + "shoot": "schießen", "shotgun": "Schrotflinte", + "showdescription": "Beschreibung anzeigen", + "showdescription_short": "anz.", "showinchat": "im Chat posten", - "skillroll": "Fertigkeitswurf", - "skills": "Fertigkeiten", + "sindescplaceholder": "Lizenzen/Bemerkungen", "skill_astral": "Astral", "skill_astral_attribute": "verwendetes Attribut für Proben auf die Fertigkeit", "skill_athletics": "Athletik", @@ -330,36 +614,60 @@ "skill_outdoors": "Natur", "skill_perception": "Wahrnehmung", "skill_piloting": "Steuern", + "skill_pool_title": "Standardwert für generischer Probenwurf", "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", "skill_stealth": "Heimlichkeit", + "skill_task": "Tasken", + "skillroll": "Fertigkeitswurf", + "skills": "Fertigkeiten", "sm": "SM", "smam": "SM/AM", + "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", "soak": "Schadenswiderstand", - "specialisation": "  Spezialisierung", + "soak_title": "Standardwert für Enzugswurf", + "sozialbonus": "Sozial", "spec_short": "Spez.", + "specialisation": "  Spezialisierung", + "spell_bonus_combat": "Kampf", + "spell_bonus_detection": "Wahrnehmung", + "spell_bonus_health": "Heilung", + "spell_bonus_illusion": "Illusion", + "spell_bonus_manipulation": "Manipulation", + "spell_category": "Kategorie", + "spell_details": "Zauberdetails", + "spell_drain": "Entzug", + "spell_drain_area": "Fläche+", + "spell_drain_code": "Entzugscode", + "spell_duration": "Dauer", + "spell_range": "Reichweite", + "spell_resist": "Probe", + "spell_type": "Art", + "spelldrainampup": "Hochdrehen", + "spelldrain": "Entzug", "spells": "Zauber", - "spells_health": "Heilung", "spells_combat": "Kampf", "spells_combat_direct": "Kampf (direkt)", "spells_combat_indirect": "Kampf (indirekt)", - "spell_drain_code": "Entzugscode", + "spells_detection": "Wahrnehmung", + "spells_rules": "Zauberbeschreibung", + "show_rules": "Beschreibung anzeigen", + "hide_rules": "Beschr. verbergen", "spells_duration_i": "S", "spells_duration_l": "ZB", - "spells_duration_s": "A", "spells_duration_p": "P", + "spells_duration_s": "A", + "spells_health": "Heilung", "spells_illusion": "Illusion", "spells_manipulation": "Manipulation", - "spells_detection": "Wahrnehmung", "spells_range_b": "K", "spells_range_bf": "BF", "spells_range_bff": "BF (F)‎", - "spell_resist": "Probe", - "spells_resist_choose": "Widerstand auswählen", "spells_resist_bodstr": "vs KON + STÄ", "spells_resist_bodwil": "vs KON + WIL", + "spells_resist_choose": "Widerstand auswählen", "spells_resist_doubleforce": "vs Kraftstufe×2", "spells_resist_objectresistance": "vs Objektwiderstand", "spells_resist_perc": "vs INT + Wahrnehmung", @@ -371,30 +679,27 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", - "spell_bonus_combat": "Kampf", - "spell_bonus_detection": "Wahrnehmung", - "spell_bonus_health": "Heilung", - "spell_bonus_illusion": "Illusion", - "spell_bonus_manipulation": "Manipulation", - "spell_category": "Kategorie", - "spell_details": "Zauberdetails", - "spell_drain": "Entzug", - "spelldrainampup": "Hochdrehen", - "spell_drain_area": "Fläche+", - "spell_duration": "Dauer", - "spell_range": "Reichweite", - "spell_type": "Art", - "spirit_fire": "Feuergeist", - "spirit_water": "Wassergeist", "spirit_air": "Luftgeist", - "spirit_earth": "Erdgeist", - "spirit_man": "Menschengeist", "spirit_beast": "Tiergeist", - "spirit_task": "Helfergeist", - "spirit_guardian": "Beschützergeist", - "spirit_plant": "Pflanzengeist", "spirit_blood": "Blutgeist", + "spirit_earth": "Erdgeist", + "spirit_fire": "Feuergeist", + "spirit_guardian": "Beschützergeist", + "spirit_man": "Menschengeist", + "spirit_plant": "Pflanzengeist", + "spirit_task": "Helfergeist", + "spirit_water": "Wassergeist", "sportrifle": "Sportgewehr", + "sprite_ds": "Daten-Sprite", + "sprite_ds_basepowers": "Tarnung, Wasserzeichen", + "sprite_is": "Infiltrator-Sprite", + "sprite_is_basepowers": "Spuk, Unterdrücken", + "sprite_ks": "Kurier-Sprite", + "sprite_ks_basepowers": "Cookie, Hash", + "sprite_ms": "Maschinen-Sprite", + "sprite_ms_basepowers": "Diagnose, Stabilität, Übernehmen", + "sprite_ss": "Störr-Sprite", + "sprite_ss_basepowers": "Elektronensturm, Falle", "strength": "Stärke", "strength_short": "STÄ", "stun": "Betäubung", @@ -402,8 +707,8 @@ "stun_short_shifted": "  B", "submachinegun": "Maschinenpistole", "summoner": "Herbeirufer", - "task": "Helfer", "taser": "Taser", + "task": "Helfer", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -416,23 +721,60 @@ "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", "title_physical": "körperlich", - "title_stun": "geistig", + "title_shock": "Betäubung(e)", + "title_stun": "Betäubung", "title_total_wounds": "Gesamtwert (Wundabzüge)", - "total": "Suma", + "title_wounds": "Wundabzüge", + "total": "Gesamt", + "total_sort": "ges.", "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", "use_wilddie": "Schicksalswürfel verwenden?", "use_wilddie_short": "Schicksalswürfel", + "vehicle_clearsight": "Clearsight", + "vehicle_elwarfare": "El. Kriegsführung", + "vehicle_handling": "handling", + "vehicle_manoever": "Manövrieren", + "vehicle_rigging": "riggen", + "vehicle_stealth": "Tarnkappe", + "vehicle_weappon1": "Waffe1", + "vehicle_weappon2": "Waffe2", + "vehicles": "Fahrzeuge", + "vehicles_armor": "Panz.", + "vehicles_art": "Art", + "vehicles_body": "Rumpf", + "vehicles_distance": "zurückgelegte Dist.", + "vehicles_dmg": "Schaden", + "vehicles_dmgmod": "Malus durch schaden", + "vehicles_evade": "Ausweichen", + "vehicles_hand": "Handl.", + "vehicles_handling": "Handling", + "vehicles_interv": "Interv.", + "vehicles_pilot": "Pilot", + "vehicles_sensor": "Sens.", + "vehicles_show_autosoft": "Autosoft anzeigen.", + "vehicles_speed": "Gesch.", + "vehicles_speed_long": "Geschwindigkeit", + "vehicles_speedmax": "Geschw. Max", + "vehicles_speedmoddesc": "Malus durch geschwindigkeit", + "vehicles_speedup": "beschl.", + "vehicles_vel": "Beschl.", + "vehicles_velakt": "Akt. Beschleunigung", + "vehicles_velocity": "Beschleunigung", + "vorteil": "Vorteil", + "vorteilenachteile": "Vorteile/Nachteile", "water": "Wasser", - "weapon_attackrating": "Angriffswert", "weapon_attack_value_title": "Angriffswert:", + "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", - "wilddie": "Schicksalswürfel (W6)", + "where": "Wo", + "wilddie": "Schicksalswürfel", + "wilddie_title": "Schicksalswürfel", + "wilddiewarning": "Achtung,2en gelten beim prüfen von Fehlschlägen", "willpower": "Willenskraft", "willpower_short": "WIL", - "yourresult": "Dein Ergebnis: ", - "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." -} + "yourresult": "Dein Ergebnis: " +} \ No newline at end of file diff --git a/Shadowrun6th-German/translations/pt.json b/Shadowrun6th-German/translations/pt.json index 659a97a795..3981e9b064 100644 --- a/Shadowrun6th-German/translations/pt.json +++ b/Shadowrun6th-German/translations/pt.json @@ -1,6 +1,14 @@ { "0": "keine Würfel", "1": "1W6", + "2": "2W6", + "3": "3W6", + "4": "4W6", + "5": "5W6", + "6": "6W6", + "7": "7W6", + "8": "8W6", + "9": "9W6", "10": "10W6", "11": "11W6", "12": "12W6", @@ -11,7 +19,6 @@ "17": "17W6", "18": "18W6", "19": "19W6", - "2": "2W6", "20": "20W6", "21": "21W6", "22": "22W6", @@ -24,28 +31,24 @@ "29": "29W6", "2B": "2B", "2K": "2K", - "3": "3W6", "3B": "3B", "3K": "3K", - "4": "4W6", "4B": "4B", "4K": "4K", - "5": "5W6", "5B": "5B", "5K": "5K", - "6": "6W6", "6B": "6B", "6K": "6K", - "7": "7W6", "7B": "7B", "7K": "7K", - "8": "8W6", - "9": "9W6", "act_banishing": "Verbannung eines Geistes", + "act_focus": "Fokus", + "act_ritual": "Ritualhandlung durchführen", "act_spellcasting": "Wirken eines Zaubers", "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", - "adeptpower": "Adeptenkraft", + "action": "Handlung", + "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", "adept_longdesc": "Regeltext", @@ -53,10 +56,14 @@ "adept_powers": "Adeptenkräfte", "adept_pp": "Kosten", "adept_showchat": "Im Chat anzeigen", + "adeptpower": "Adeptenkraft", + "adeptpowerpoints": "Kraftpunkte", "agility": "Geschicklichkeit", "agility_short": "GES", "am": "AM", "ammo_apds": "APDS-Munition", + "ammo_clip": "Munition im Clip", + "ammo_clipsize": "Magazin Größe", "ammo_damage": "Schaden (Munition)", "ammo_explosive": "Explosivmunition", "ammo_flechette": "Flechettemunition", @@ -69,31 +76,42 @@ "ammo_standard": "Standardmunition", "ammo_standardac": "Sturmkanonenmunition", "ammo_title": "Munition", + "ammo_total": "Anzahl Total", + "armor": "Panzerung", + "armor_selected": "Wird getragen", "assaultcannon": "Sturmkanone", "assaultrifle": "Sturmgewehr", - "attackroll": "Angriffswurf", - "attacks": "Angriffe", "attack_dice_pool": "Angriffswurf", "attack_value": "Angriffswert", "attack_value_mod_ammo_title": "Angriffswertmodifikator (Munition)", + "attackroll": "Angriffswurf", + "attackrollmulti": "Mehrfachangeriff", + "attacks": "Kampf", + "attrib1": "Attribute 1", + "attrib2": "Attribute 2", "attributeorskill": "Attributs- oder Fertigkeitswurf", "attributes": "Atributo", + "auto": "Auto.", + "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", "banishing_title": "Verbannen", + "basevalues": "Grundwerte", "basis": "Base", "beast": "Tier", "blades": "Klingen", + "block": "Block", "blood": "Blut", + "bod_wil": "KON + WIL", "body": "Konstitution", "body_short": "KON", - "bod_wil": "KON + WIL", "carbine": "Karabiner", + "cha_wil": "CHA + WIL", "character": "Charakter", - "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia", + "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", "charisma": "Charisma", "charisma_short": "CAR", - "cha_wil": "CHA + WIL", + "check": "Probe", "close_combat_weapons": "Nahkampfwaffen", "clubs": "Knüppel", "combat_air": "Kampf (Luft)", @@ -102,34 +120,66 @@ "combat_earth": "Kampf (Erde)", "combat_fire": "Kampf (Feuer)", "combat_guardian": "Kampf (Beschützer)", + "combat_information": "Initiative & Verteidigung", "combat_man": "Kampf (Mensch)", "combat_plant": "Kampf (Pflanze)", + "combat_skills": "Kampffertigkeiten", "combat_task": "Kampf (Helfer)", "combat_water": "Kampf (Wasser)", - "complex_damage_options": "komplexer Schaden", - "complex_ammo_options": "komplexe Munition", + "compilesprite": "Kompilieren", + "complex_ammo_options": "kompl. Munition", + "complex_damage_options": "kompl. Schaden", "composure": "Selbstbeherrschung", "condition_monitor": "Monitor", "config": "Einstellungen", + "configdamagemonitor": "Modifikatoren für den Schadensmonitor", + "configgenericrolls": "Standardwerte für Generische Würfel(nur Langer Header)", + "configreset": "Werte zurücksetzen", + "configtabs": "Header und Tabs ", "conjuration_title": "Herbeirufen", "conjuring": "Beschwören", "conjuring_expertise": "+3", "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", - "conjuring_specific": "spezifische Boni ↓", "conjuring_specialisation": "+2", + "conjuring_specific": "spezifische Boni ↓", + "contacs_function": "Function", + "contacs_loyalty": "Loyalität", + "contact_influence_short": "Einfluss", "contacts": "Conexões", + "contacts_influence": "Connection einfluss", + "copyright": "©", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "count": "Anzahl", + "cr_attackrating": "Angriffswert", + "cr_damage": "damage", + "cr_defenserating": "Verteidigungswert", + "cr_description": "Beschreibung", + "cr_rollbonus": "Automatische Erfolge", + "cr_specialisation": "Kopfzeile Spezialisirung", + "cr_titel": "Kopfzeile", + "cr_titelsec": "Kopfzeile-Sekundär", + "cr_tracker": "Token zum Tracker hinzufügen", + "cr_warning": "Warnung", + "cr_weaponnname": "Angriff-Bezeichnung", "customization_explanation": "Hier können Standardwerte für die Würfe im Bereich 'Generische Würfelwürfe' festgelegt werden.", "customization_monitors": "Anpassung der Schadensmonitore", + "customrolls": "Benutzer Proben", + "cyberware": "Cyberware/bioware", "damage": "Schaden", "damage_base": "Grundschaden", "damage_title": "Schaden:", "damage_type_title": "Schadensart:", "damage_value": "Schaden", + "darkmode": "Darkskin", + "decompilesprite": "Dekompilieren", "defense": "Verteidigungswurf", "defense_autosoak": "Autoerfolge beim Schadenswiderstand", + "defense_autosoakshort": "Autoerfolge", "defense_pool": "Verteidigungspool", + "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", + "defense_soak": "Schadenswiderstand", "defense_soakpool": "Schadenswiderstandspool", "derivatives": "Abgeleitete Werte", "detection_air": "Wahrn. (Luft)", @@ -142,21 +192,45 @@ "detection_plant": "Wahrn. (Pflanze)", "detection_task": "Wahrn. (Helfer)", "detection_water": "Wahrn. (Wasser)", + "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", + "dicepool": "Würfelpool", + "difficulty": "Schw.", + "display_Karma": "Karma", + "display_Karmatotal": "Karma Gesamt", + "display_age": "Alter", "display_agility": "Geschicklichkeit", "display_all_skills": "alle Fertigkeiten sichtbar machen", + "display_all_actions": "alle Handlungen sichtbar machen", + "hide_illegal": "illegale Aktionen ausblenden", "display_body": "Konstitution", "display_charisma": "Charisma", "display_edge": "Moral", + "display_essenz": "Essenz", + "display_gender": "Geschlecht", + "display_heat": "Fandungsstufe", "display_intuition": "Intuition", "display_logic": "Logik", "display_magic": "Magie", + "display_magicdurationmod": "Malus (Dauer: A)", + "display_magicgrade": "Initiatengrad", + "display_magictype": "Magie/Resonanz", + "display_metatype": "Metatyp", + "display_name": "Name", "display_reaction": "Reaktion", + "display_reputation": "Ruf", "display_resonance": "Resonanz", + "display_sins": "SINs", + "display_sizeunit": " m", + "display_sizeweight": "Größe/Größe", + "display_streetname": "Straßenname", "display_strength": "Stärke", + "display_weigthunit": " Kg", "display_willpower": "Willenskraft", + "dodge": "Ausweichen", "done": "Fertig", "double": "(x2)", + "duration": "Dauer", "earth": "Erde", "edge": "Moral", "edge_short": "EDG", @@ -166,14 +240,16 @@ "endscene": "Limpar", "exotic": "Exotisch", "exoticmelee": "Exotische Nahkampfwaffe", - "expertise": "  Expertise", "exp_short": "Exp.", + "expertise": "  Expertise", + "filter": "Suche", "fire": "Feuer", "firemode_am": "AM", "firemode_choice": "Feuermodus wählen:", "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", "health_air": "Heilung (Luft)", @@ -187,13 +263,20 @@ "health_task": "Heilung (Helfer)", "health_water": "Heilung (Wasser)", "heavypistol": "Schwere Pistole", + "hide": "Verbergen?", + "hide_actionmonitor": "Handlungsmonitor ausblenden(nur kompakter Header)", + "hide_customrolls": "Benutzerdefinirte Proben ausblenden", + "hide_edge": "Edgemonitor ausblenden(nur kompakter Header)", + "hide_magictab": "Tab Magie anzeigen", + "hide_matrixtab": "Tab Marix anzeigen", + "hide_riggingtab": "Tab Rigger anzeigen", "hide_skills_without_ranks": "Fertigkeiten ohne Punkte ausblenden", "hm": "HM", "hmam": "HM/AM", "hmsm": "HM/SM", "hmsmam": "HM/SM/AM  ", "holdout": "Holdout-Pistolen", - "hide": "Verbergen?", + "illigaloperation": "Illegale Matrixhandlung \r\n(Overwatchwert wird angepasst)", "illusion_air": "Illusion (Luft)", "illusion_beast": "Illusion (Tier)", "illusion_blood": "Illusion (Blut)", @@ -207,20 +290,37 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "iniphys": "Initiative (physisch)", + "inidicematrix": "Initiativewürfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", + "iniphys": "Initiative (physisch)", "initiative": "Initiative", + "initiative_short": "Ini", "initiative_title": "Nebenhandlungen", + "int_wil": "INT + WIL", "intuition": "Intuition", "intuition_short": "INT", - "int_wil": "INT + WIL", "invoked_spirits": "Vorhandene Geister", + "jsonimport": "Json import", + "jsonimporthelp": "Drucke den Charakter aus und wähle als Ausgabeformat: Shadowrun JSON Export\r\nKopiere den Inhalt der JSON-Datei in das untenstehende Textfeld\r\nKlicke auf \"JSON Import starten\" (der Import kann ein paar Sekunden dauern)", + "jsonimportstart": "Json import starten", "judgeintent": "Menschenkenntnis", - "lightpistol": "Leichte Pistole", + "kf_ed": "Editor", + "kf_ed_title": "Du kannst die Handlung Datei editieren durchführen, ohne die passende Zugangsstufe für die betroffene Datei zu haben. Du musst die Datei allerdings entdecken können.", + "knowledge": "Wissensfertigkeiten", + "komplexform": "Komplexe Formen", + "lagemode": "Große Schrift", + "language": "Sprache", + "language_level1": "Grundkentniss", + "language_level2": "Spezalisiert", + "language_level3": "Experte", + "language_levelm": "Muttersprache", + "level": "Stufe", "liftcarry": "Heben & Tragen", + "lightpistol": "Leichte Pistole", + "log_int": "LOG + INT", "logic": "Logik", "logic_short": "LOG", - "log_int": "LOG + INT", + "longheader": "Langer Header", "machinegun": "Maschinengewehr", "machinepistol": "Automatikpistole", "magic": "Magie", @@ -239,26 +339,131 @@ "manipulation_task": "Manip. (Helfer)", "manipulation_water": "Manip. (Wasser)", "matrix": "Matrix", + "matrix_attack_corruption_title": "Schleichen", + "matrix_attack_corruption_title_short": "Schl.", + "matrix_aw_title": "Angrifswert", + "matrix_vw_title": "Verteidigungswert", + "matrix_aw_title_short": "AW", + "matrix_vw_title_short": "VW", + "matrix_divmod": "Differenz Modifikator", + "matrix_attack_score_title": "Angriff", + "matrix_dataprocessing_score_title": "Datenverarbeitung", + "matrix_dataprocessing_score_title_short": "DV.", + "matrix_fw_score_title": "Firewall", + "matrix_fw_score_title_short": "FW.", + "matrix_rauschen_title": "Rauschen", + "matrix_schaden_title": "Schaden", + "matrix_schaden_title_short": "Dmg.", + "matrix_schadenmax_title": "Maximal Schaden", + "matrixaction_as": "Ausstöpseln", + "matrixaction_bf": "Brute Force", + "matrixaction_bv": "Befehl vortäuchen", + "matrixaction_db": "Datenbombe entschärfen", + "matrixaction_dbl": "Datenbombe legen", + "matrixaction_dc": "Datei cracken", + "matrixaction_de": "Datei editieren", + "matrixaction_def": "Abwehr", + "matrixaction_def2": "Geräteabwehr", + "matrixaction_ds": "Datenspike", + "matrixaction_dv": "Datei verschlüßeln", + "matrixaction_gf": "Gerät formatieren", + "matrixaction_gn": "Gerät neu starten", + "matrixaction_gs": "Gerät steuern", + "matrixaction_gsi": "Gerät steuern(illegal)", + "matrixaction_hs": "Hineinspringen", + "matrixaction_ht": "Hintertür benutzen", + "matrixaction_ia": "Icon aufspüren", + "matrixaction_ml": "Matrixsignatur löschen", + "matrixaction_ms": "Matrixsuche", + "matrixaction_mw": "Matrix Wahrnehmung", + "matrixaction_ob": "Overwatch-Wert bestimmen", + "matrixaction_pa": "Programm abstürzen lassen", + "matrixaction_ps": "Prüfsummensuche", + "matrixaction_so": "Sondieren", + "matrixaction_ss": "Signal stören", + "matrixaction_tg": "Teergrube", + "matrixaction_ua": "Übertragung abfangen", + "matrixaction_vs": "Verstecken", + "matrixactions": "Matrix-Handlungen", + "matrixdeck": "Deck/Persona", + "matrixprograms": "Matrix-Programme", + "matrixskills": "Matrixfertigkeiten", + "matrixsprites": "Sprites", + "max": "Max", + "akt": "Aktueller Wert", + "assosiatewithattack": "Mit Angriffs-Attribut verbunden", + "assosiatewithcorruption": "Mit Schleicher-Attribut verbunden", + "assosiatewithattack_short": "(Angriff)", + "assosiatewithcorruption_short": "(Schleicher)", + "dvtotaldesc": "Datenverarbeitung+Modifikator+Toolbox", "memory": "Erinnerungsvermögen", + "mh_ag_dv": "AG+DV", + "mh_ag_dv_title": "Angriff+Datenverarbeitung", + "mh_bombpool_title": "Datenbombestufe Stufe", + "mh_cha_dv": "CHA+DV", + "mh_cha_dv_title": "Charisma+Datenverarbeitung", + "mh_cryptpool": "Stufe", + "mh_cryptpool_title": "Verschlüsselungs Stufe", + "mh_devicepool_title": "Geräte Stufe", + "mh_dv_gs": "DV+GS", + "mh_dv_gs_title": "Datenverarbeitung+Gerätestufe(über modifikator eintragen)", + "mh_dv_sch": "DV+Sch", + "mh_dv_sch_title": "Datenverarbeitung+Schleicher", + "mh_fw_dv": "FW+DV", + "mh_fw_dv_title": "Firewall+Datenverarbeitung", + "mh_fw_fw": "FW(*2)", + "mh_fw_fw_title": "Firewall * 2", + "mh_fw_sch": "FW+SCH", + "mh_fw_sch_title": "Firewall+Schleicher", + "mh_int_cr": "INT+CR", + "mh_int_cr_title": "Intuition+Craken", + "mh_int_dv": "INT+DV", + "mh_int_dv_title": "Intuition+Datenverarbeitung", + "mh_int_el": "INT+EL", + "mh_int_el_title": "Intuition+Elektronik", + "mh_int_fw": "INT+FW", + "mh_int_fw_title": "Intuition+Firewall", + "mh_log_cr": "LOG+CR", + "mh_log_cr_title": "Logik+Craken", + "mh_log_el": "LOG+EL", + "mh_log_el_title": "Logik+Elektronik", + "mh_log_fW_title": "Logik+Firewall", + "mh_log_fw": "LOG+FW", + "mh_log_wil": "LOG+WIL", + "mh_log_wil_title": "Logik+Willenskraft", + "mh_sch_sch": "SCH(*2)", + "mh_sch_sch_title": "Schleicher * 2", + "mh_wil_dv": "WIL+DV", + "mh_wil_dv_title": "Willenskraft+Datenverarbeitung", + "mh_wil_el": "WIL+EL", + "mh_wil_el_title": "Willenskraft+Elektronik", + "mh_wil_fw": "WIL+FW", + "mh_wil_fw_title": "Willenskraft+Firewall", + "mh_wil_sch": "WIL+SCH", + "mh_wil_sch_title": "Willenskraft+Schleicher", "minor_action_five": "Neben #5", "minor_action_four": "Neben #4", "minor_action_one": "Neben #1", "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Modificar", - "mods_ammo_title": "Schadensmodifikator (Munition)", "mod_conjuring": "Allgemeiner Beschwörenmodifikator", "mod_magic": "Allgemeiner Magiemodifikator", "mod_spells": "Allgemeiner Zaubereimodifikator", "mod_wounds": "Modifikator (Wundabzüge)", + "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", "monitor_modifier_stun": "Modifikator geistiger Monitor", + "nachteil": "Nachteil", + "name": "Name", "nb_hits": "Erfolge", + "nb_hits_conncetion": "Erfolge (Connetion)", "nb_hits_drain": "Erfolge (Entzug)", "nb_hits_spirit": "Erfolge (Geist)", + "nb_hits_sprite": "Erfolge (Sprite)", "noedge": "Du hast kein Edge.", - "notes": "Notizen", "not_implemented_yet": "Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt", + "notes": "Notizen", "offense": "Angriffswurf", "option_am": "AM", "option_em": "nur EM", @@ -268,10 +473,18 @@ "option_hmsmam": "HM/SM/AM", "option_sm": "SM", "option_smam": "SM/AM", - "phys": "körperlich", + "optionlarulearmor1": "Optionale Regel, Pro 4 Punkte Rüstung erhöhensich die Autoerfolge beim Schadenswiederstand um 1.", + "optionlarulearmor2": "Automatische Berechnung durch aktive Rüstung aktivieren", + "personaldata": "Persönliche Daten", + "phys": "Körperlich", "phys_short": "K", "phys_short_shifted": "  K", "plant": "Pflanze", + "please_choose_relevant_magic_section": "Bitte wähle relevante Bereiche aus:", + "pool": "Pool", + "poolmod": "Pool/Modifier", + "poolmodedg": "Pool/Modifier/Edge", + "poolmodtotal": "Pool/Modifier/Total", "pp_five": "1.25", "pp_four": "1.00", "pp_none": "0.00", @@ -279,8 +492,51 @@ "pp_six": "1.50", "pp_three": "0.75", "pp_two": "0.50", + "prgan": "Ausnutzen", + "prgan_title": "Der Verteidigungswert der Gegenseite sinkt bei\r\ndeinen Hacking-Versuchen um 2.", + "prgas": "Aufspüren", + "prgas_title": "Wenn du die Handlung Icon aufspüren durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für\r\ndiese Handlung ausgegeben werden, sonst verfällt er.", + "prgbf": "Biofeedback", + "prgbf_title": "Verursacht bei einem Matrixangriff Betäubungsschaden\r\n(gegen ein Ziel in der VR mit kaltem Sim)\r\nbzw. Körperlichen Schaden (gegen ein Ziel in der VR mit\r\nheißem Sim) statt Matrixschaden.", + "prgbff": "Biofeedbackfilter", + "prgbff_title": "Du kannst Biofeedback-Schaden mit\r\nGerätestufe oder Konstitution statt mit Willenskraft\r\nwiderstehen.\r\n", + "prgbm": "Babymonitor", + "prgbm_title": "Gibt dir deinen gegenwärtigen Overwatch-Wert an, ohne dass dafür eine Handlung nötig ist.", + "prgbo": "Blackout", + "prgbo_title": "Ähnlich wie das Programm Biofeedback, kann\r\naber nur Betäubungsschaden verursachen.", + "prged": "Editieren", + "prged_title": "Wenn du eine Handlung Datei editieren durchführst, erhältst du 1 Edge; dieser Punkt muss sofort für diese Handlung ausgegeben werden, sonst verfällt er.", + "prges": "Entschärfen", + "prges_title": "Du kannst dem Schaden aus einer Datenbombe\r\nmit Gerätestufe oder Konstitution widerstehen", + "prgess": "Entschlüsselung", + "prgess_title": "+2 Würfel für die Handlung Datei cracken.", + "prgfe": "Fessel", + "prgfe_title": "Wenn du einem Ziel Matrixschaden zufügst, belegst\r\ndu es zusätzlich mit einer Linksperre.\r\n", + "prgga": "Gabel", + "prgga_title": "Du kannst zwei Ziele mit einer einzelnen Matrixhandlung\r\ntreffen, ohne den Würfelpool aufzuteilen. Jedes\r\nZiel verteidigt sich mit einem eigenen Würfelpool; die\r\nAuswirkungen werden separat bestimmt.", + "prgko": "Konfigurator", + "prgko_title": "Du kannst eine alternative Attributanordnung für dein PAN abspeichern und zu dieser wechseln, statt nur zwei Attribute auszutauschen.", + "prgonoff": "AN/AUS", + "prgpa": "Panzerung", + "prgpa_title": "+2 zum Verteidigungswert.", + "prgsk": "Schmöker", + "prgsk_title": "Wenn du eine Handlung Matrixsuche durchführst,erhältst du 1 Edge; dieser Punkt muss sofort fürdiese Handlung ausgegeben werden, sonst verfällt er.", + "prgsr": "Signalreiniger", + "prgsr_title": "Senkt den Rauschenwert um 2", + "prgss": "Splitterschutz", + "prgss_title": "Du kannst Schaden durch eine Datenbombe\r\nmit Gerätestufe oder Konstitution statt mit Firewall\r\nwiderstehen.", + "prgtb": "Toolbox", + "prgtb_title": "+1 auf Datenverarbeitung", + "prgtk": "Tarnkappe", + "prgtk_title": "Wenn du die Handlung Verstecken durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für diese\r\nHandlung ausgegeben werden, sonst verfällt er.", + "prgut": "Übertakten", + "prgut_title": "+2 Würfel für eine Matrixhandlung. Einer der Würfel muss der Schicksalswürfel sein", + "prgvm": "Virtuelle Maschine", + "prgvm_title": "zusätzliche Programmslots; bei Angriffen erleidest du 1 zusätzliches Kästchen Matrixschaden,gegen das kein Widerstand geleistet werden kann.", + "prgvs": "Verschlüsselung", + "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", - "ranged_weapons": "Fernkampfwaffen", + "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", "range_long": "weit", @@ -288,9 +544,12 @@ "range_title": "Reichweiten (Meter)", "range_vclose": "sehr nah", "range_vlong": "sehr weit", + "ranged_weapons": "Fernkampfwaffen", + "rea_int": "REA + INT", "reaction": "Reaktion", "reaction_short": "REA", - "rea_int": "REA + INT", + "reffernce": "Refferrenz", + "registersprite": "Registrieren", "reload": "Nachladen", "reload_g": "Gurtmunition (g)", "reload_i": "internes Magazin (i)", @@ -299,18 +558,43 @@ "reload_t": "Trommelmagazin (t)", "reload_tr": "Trommel. aufklappbar (tr)", "reload_v": "Vorderlader", + "reroll": "neu würfeln", + "rerolling": "misserfolge neu gewürfelt", "reset": "Zurücksetzen", + "reset_mskills": "Magische Fertigkeiten zurücksetzen", "reset_skills": "Fertigkeiten zurücksetzen", "resonance": "Resonanz", "resonance_short": "RES", + "riggign_skills": "Rigger-Fertigkeiten", "rigging": "Rigger", + "rigging_Drones": "Dronenanzahl", + "rigging_console": "Rigger-Konsole", + "rigging_control": "Rigger-Kontrolle", + "rigging_level": "Gerätestufe", "roll": "Würfeln", + "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "schwellenwert": "Schwellenwert", + "schwund": "Schwund", + "schwunddrain": "Schwund wiederstand", + "section_magic_adept_powers_title": "Adeptenkräfte", + "section_magic_alchemy_title": "Alchemie", + "section_magic_conjuration_title": "Beschwören", + "section_magic_focus_creation_title": "Fokusbau", + "section_magic_rituals_title": "Rituale", + "section_magic_skills_title": "Magische Fertigkeiten", + "section_magic_spells_title": "Zauber", + "sel": "sel.", "select_token": "Tokenwurf", + "shock": "B(e)", + "shock_short": "B(e)", + "shock_short_shifted": "  B(e)", + "shoot": "schießen", "shotgun": "Schrotflinte", + "showdescription": "Beschreibung anzeigen", + "showdescription_short": "anz.", "showinchat": "im Chat posten", - "skillroll": "Fertigkeitswurf", - "skills": "Fertigkeiten", + "sindescplaceholder": "Lizenzen/Bemerkungen", "skill_astral": "Astral", "skill_astral_attribute": "verwendetes Attribut für Proben auf die Fertigkeit", "skill_athletics": "Athletik", @@ -330,36 +614,60 @@ "skill_outdoors": "Natur", "skill_perception": "Wahrnehmung", "skill_piloting": "Steuern", + "skill_pool_title": "Standardwert für generischer Probenwurf", "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", "skill_stealth": "Heimlichkeit", + "skill_task": "Tasken", + "skillroll": "Fertigkeitswurf", + "skills": "Fertigkeiten", "sm": "SM", "smam": "SM/AM", + "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", "soak": "Schadenswiderstand", - "specialisation": "  Spezialisierung", + "soak_title": "Standardwert für Enzugswurf", + "sozialbonus": "Sozial", "spec_short": "Spez.", + "specialisation": "  Spezialisierung", + "spell_bonus_combat": "Kampf", + "spell_bonus_detection": "Wahrnehmung", + "spell_bonus_health": "Heilung", + "spell_bonus_illusion": "Illusion", + "spell_bonus_manipulation": "Manipulation", + "spell_category": "Kategorie", + "spell_details": "Zauberdetails", + "spell_drain": "Entzug", + "spell_drain_area": "Fläche+", + "spell_drain_code": "Entzugscode", + "spell_duration": "Duração", + "spell_range": "Reichweite", + "spell_resist": "Probe", + "spell_type": "Art", + "spelldrainampup": "Hochdrehen", + "spelldrain": "Entzug", "spells": "Zauber", - "spells_health": "Heilung", "spells_combat": "Kampf", "spells_combat_direct": "Kampf (direkt)", "spells_combat_indirect": "Kampf (indirekt)", - "spell_drain_code": "Entzugscode", + "spells_detection": "Wahrnehmung", + "spells_rules": "Zauberbeschreibung", + "show_rules": "Beschreibung anzeigen", + "hide_rules": "Beschr. verbergen", "spells_duration_i": "S", "spells_duration_l": "ZB", - "spells_duration_s": "A", "spells_duration_p": "P", + "spells_duration_s": "A", + "spells_health": "Heilung", "spells_illusion": "Illusion", "spells_manipulation": "Manipulation", - "spells_detection": "Wahrnehmung", "spells_range_b": "B", "spells_range_bf": "BF", "spells_range_bff": "BF (F)‎", - "spell_resist": "Probe", - "spells_resist_choose": "Widerstand auswählen", "spells_resist_bodstr": "vs KON + STÄ", "spells_resist_bodwil": "vs KON + WIL", + "spells_resist_choose": "Widerstand auswählen", "spells_resist_doubleforce": "vs Kraftstufe×2", "spells_resist_objectresistance": "vs Objektwiderstand", "spells_resist_perc": "vs INT + Wahrnehmung", @@ -371,30 +679,27 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", - "spell_bonus_combat": "Kampf", - "spell_bonus_detection": "Wahrnehmung", - "spell_bonus_health": "Heilung", - "spell_bonus_illusion": "Illusion", - "spell_bonus_manipulation": "Manipulation", - "spell_category": "Kategorie", - "spell_details": "Zauberdetails", - "spell_drain": "Entzug", - "spelldrainampup": "Hochdrehen", - "spell_drain_area": "Fläche+", - "spell_duration": "Duração", - "spell_range": "Reichweite", - "spell_type": "Art", - "spirit_fire": "Feuergeist", - "spirit_water": "Wassergeist", "spirit_air": "Luftgeist", - "spirit_earth": "Erdgeist", - "spirit_man": "Menschengeist", "spirit_beast": "Tiergeist", - "spirit_task": "Helfergeist", - "spirit_guardian": "Beschützergeist", - "spirit_plant": "Pflanzengeist", "spirit_blood": "Blutgeist", + "spirit_earth": "Erdgeist", + "spirit_fire": "Feuergeist", + "spirit_guardian": "Beschützergeist", + "spirit_man": "Menschengeist", + "spirit_plant": "Pflanzengeist", + "spirit_task": "Helfergeist", + "spirit_water": "Wassergeist", "sportrifle": "Sportgewehr", + "sprite_ds": "Daten-Sprite", + "sprite_ds_basepowers": "Tarnung, Wasserzeichen", + "sprite_is": "Infiltrator-Sprite", + "sprite_is_basepowers": "Spuk, Unterdrücken", + "sprite_ks": "Kurier-Sprite", + "sprite_ks_basepowers": "Cookie, Hash", + "sprite_ms": "Maschinen-Sprite", + "sprite_ms_basepowers": "Diagnose, Stabilität, Übernehmen", + "sprite_ss": "Störr-Sprite", + "sprite_ss_basepowers": "Elektronensturm, Falle", "strength": "Stärke", "strength_short": "STÄ", "stun": "Betäubung", @@ -402,8 +707,8 @@ "stun_short_shifted": "  B", "submachinegun": "Maschinenpistole", "summoner": "Herbeirufer", - "task": "Helfer", "taser": "Taser", + "task": "Helfer", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -416,23 +721,60 @@ "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", "title_physical": "körperlich", - "title_stun": "geistig", + "title_shock": "Betäubung(e)", + "title_stun": "Betäubung", "title_total_wounds": "Gesamtwert (Wundabzüge)", - "total": "Total", + "title_wounds": "Wundabzüge", + "total": "Gesamt", + "total_sort": "ges.", "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", "use_wilddie": "Schicksalswürfel verwenden?", "use_wilddie_short": "Schicksalswürfel", + "vehicle_clearsight": "Clearsight", + "vehicle_elwarfare": "El. Kriegsführung", + "vehicle_handling": "handling", + "vehicle_manoever": "Manövrieren", + "vehicle_rigging": "riggen", + "vehicle_stealth": "Tarnkappe", + "vehicle_weappon1": "Waffe1", + "vehicle_weappon2": "Waffe2", + "vehicles": "Fahrzeuge", + "vehicles_armor": "Panz.", + "vehicles_art": "Art", + "vehicles_body": "Rumpf", + "vehicles_distance": "zurückgelegte Dist.", + "vehicles_dmg": "Schaden", + "vehicles_dmgmod": "Malus durch schaden", + "vehicles_evade": "Ausweichen", + "vehicles_hand": "Handl.", + "vehicles_handling": "Handling", + "vehicles_interv": "Interv.", + "vehicles_pilot": "Pilot", + "vehicles_sensor": "Sens.", + "vehicles_show_autosoft": "Autosoft anzeigen.", + "vehicles_speed": "Gesch.", + "vehicles_speed_long": "Geschwindigkeit", + "vehicles_speedmax": "Geschw. Max", + "vehicles_speedmoddesc": "Malus durch geschwindigkeit", + "vehicles_speedup": "beschl.", + "vehicles_vel": "Beschl.", + "vehicles_velakt": "Akt. Beschleunigung", + "vehicles_velocity": "Beschleunigung", + "vorteil": "Vorteil", + "vorteilenachteile": "Vorteile/Nachteile", "water": "Wasser", - "weapon_attackrating": "Angriffswert", "weapon_attack_value_title": "Angriffswert:", + "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", - "wilddie": "Schicksalswürfel (W6)", + "where": "Wo", + "wilddie": "Schicksalswürfel", + "wilddie_title": "Schicksalswürfel", + "wilddiewarning": "Achtung,2en gelten beim prüfen von Fehlschlägen", "willpower": "Willenskraft", "willpower_short": "WIL", - "yourresult": "Dein Ergebnis: ", - "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." -} + "yourresult": "Dein Ergebnis: " +} \ No newline at end of file diff --git a/Shadowrun6th-German/translations/ru.json b/Shadowrun6th-German/translations/ru.json index a3ac5b1f5a..ce5825ce31 100644 --- a/Shadowrun6th-German/translations/ru.json +++ b/Shadowrun6th-German/translations/ru.json @@ -1,6 +1,14 @@ { "0": "keine Würfel", "1": "1W6", + "2": "2W6", + "3": "3W6", + "4": "4W6", + "5": "5W6", + "6": "6W6", + "7": "7W6", + "8": "8W6", + "9": "9W6", "10": "10W6", "11": "11W6", "12": "12W6", @@ -11,7 +19,6 @@ "17": "17W6", "18": "18W6", "19": "19W6", - "2": "2W6", "20": "20W6", "21": "21W6", "22": "22W6", @@ -24,114 +31,157 @@ "29": "29W6", "2B": "2B", "2K": "2K", - "3": "3W6", "3B": "3B", "3K": "3K", - "4": "4W6", "4B": "4B", "4K": "4K", - "5": "5W6", "5B": "5B", "5K": "5K", - "6": "6W6", "6B": "6B", "6K": "6K", - "7": "7W6", "7B": "7B", "7K": "7K", - "8": "8W6", - "9": "9W6", - "act_banishing": "Verbannung eines Geistes", - "act_spellcasting": "Wirken eines Zaubers", - "act_spirit": "Handlung eines Geistes", - "act_summoning": "Herbeirufung eines Geistes", - "adeptpower": "Adeptenkraft", - "adept_description": "Kurzbeschreibung", - "adept_level": " Stufe", - "adept_longdesc": "Regeltext", - "adept_name": "Name der Adeptenkraft", - "adept_powers": "Adeptenkräfte", - "adept_pp": "Kosten", - "adept_showchat": "Im Chat anzeigen", - "agility": "Geschicklichkeit", - "agility_short": "GES", + "act_banishing": "Изгнание духов", + "act_focus": "Fokus", + "act_ritual": "Ritualhandlung durchführen", + "act_spellcasting": "Сотворить заклинание", + "act_spirit": "Действие духа", + "act_summoning": "Призвать духа", + "action": "Handlung", + "addgenericrolls": "Generische Würfel hinzufügen", + "adept_description": "Краткое описание", + "adept_level": " Уровень\n", + "adept_longdesc": "Текст правил", + "adept_name": "Название Силы Адепта", + "adept_powers": "Силы Адепта", + "adept_pp": "Расходы", + "adept_showchat": "Показать в чате ", + "adeptpower": "Силы Адепта", + "adeptpowerpoints": "Kraftpunkte", + "agility": "Проворство", + "agility_short": "ПРО", "am": "AM", "ammo_apds": "APDS-Munition", - "ammo_damage": "Schaden (Munition)", - "ammo_explosive": "Explosivmunition", - "ammo_flechette": "Flechettemunition", - "ammo_gel": "Gelmunition", - "ammo_mods": "Modifikator (Munition)", - "ammo_precision": "Präzisionsmunition", - "ammo_revo": "REVO-Munition", - "ammo_selfmade": "selbst gemachte Munition", - "ammo_shocker": "Schockermunition", - "ammo_standard": "Standardmunition", - "ammo_standardac": "Sturmkanonenmunition", - "ammo_title": "Munition", - "assaultcannon": "Sturmkanone", - "assaultrifle": "Sturmgewehr", - "attackroll": "Angriffswurf", - "attacks": "Angriffe", - "attack_dice_pool": "Angriffswurf", - "attack_value": "Angriffswert", - "attack_value_mod_ammo_title": "Angriffswertmodifikator (Munition)", - "attributeorskill": "Attributs- oder Fertigkeitswurf", - "attributes": "Attribute", - "available_firemods": "verfügbare Feuermodi", - "banishing": "Verbannen", - "banishing_title": "Verbannen", - "basis": "Basis", - "beast": "Tier", - "blades": "Klingen", - "blood": "Blut", - "body": "Konstitution", - "body_short": "KON", - "bod_wil": "KON + WIL", - "carbine": "Karabiner", - "character": "Charakter", - "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia", + "ammo_clip": "Munition im Clip", + "ammo_clipsize": "Magazin Größe", + "ammo_damage": "Урон (Боеприпасы)", + "ammo_explosive": "Взрывные боеприпасы", + "ammo_flechette": "Дротик", + "ammo_gel": "Гелевые боеприпасы ", + "ammo_mods": "Модификатор (боеприпасы) ", + "ammo_precision": "Высокоточные боеприпасы ", + "ammo_revo": "REVO-боеприпасы ", + "ammo_selfmade": "Cамодельные боеприпасы ", + "ammo_shocker": "Боеприпасы для шокера", + "ammo_standard": "Стандартные боеприпасы ", + "ammo_standardac": "Боеприпасы к штурмовой пушке", + "ammo_title": "Боеприпасы", + "ammo_total": "Anzahl Total", + "armor": "Panzerung", + "armor_selected": "Wird getragen", + "assaultcannon": "Штурмовая пушка", + "assaultrifle": "Штурмовая винтовка ", + "attack_dice_pool": "Бросок атаки ", + "attack_value": "Значение атаки ", + "attack_value_mod_ammo_title": "Модификатор значения атаки (боеприпасы) ", + "attackroll": "Бросок атаки ", + "attackrollmulti": "Mehrfachangeriff", + "attacks": "Kampf", + "attrib1": "Attribute 1", + "attrib2": "Attribute 2", + "attributeorskill": "Проверка навыка или характеристики", + "attributes": "Характеристики", + "auto": "Auto.", + "autoSuccsess": "Automatische Erfolge", + "available_firemods": "Доступные режимы огня ", + "banishing": "Изгнание", + "banishing_title": "Изгнание", + "basevalues": "Grundwerte", + "basis": "Основа", + "beast": "Зверь", + "blades": "Клинки", + "block": "Block", + "blood": "Кровь", + "bod_wil": "ТЕЛ + ВОЛ", + "body": "Тело", + "body_short": "ТЕЛ", + "carbine": "Карабин", + "cha_wil": "ХАР + ВОЛ", + "character": "Персонаж", + "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", "charisma": "Харизма", - "charisma_short": "CHA", - "cha_wil": "CHA + WIL", - "close_combat_weapons": "Nahkampfwaffen", - "clubs": "Knüppel", + "charisma_short": "ХАР", + "check": "Probe", + "close_combat_weapons": "Холодное оружие ", + "clubs": "Дубинки", "combat_air": "Kampf (Luft)", "combat_beast": "Kampf (Tier)", "combat_blood": "Kampf (Blut)", "combat_earth": "Kampf (Erde)", "combat_fire": "Kampf (Feuer)", "combat_guardian": "Kampf (Beschützer)", + "combat_information": "Initiative & Verteidigung", "combat_man": "Kampf (Mensch)", "combat_plant": "Kampf (Pflanze)", + "combat_skills": "Kampffertigkeiten", "combat_task": "Kampf (Helfer)", "combat_water": "Kampf (Wasser)", - "complex_damage_options": "komplexer Schaden", - "complex_ammo_options": "komplexe Munition", - "composure": "Selbstbeherrschung", - "condition_monitor": "Monitor", - "config": "Einstellungen", - "conjuration_title": "Herbeirufen", - "conjuring": "Beschwören", + "compilesprite": "Kompilieren", + "complex_ammo_options": "kompl. Munition", + "complex_damage_options": "kompl. Schaden", + "composure": "Самоконтроль ", + "condition_monitor": "Счётчик", + "config": "Настройка", + "configdamagemonitor": "Modifikatoren für den Schadensmonitor", + "configgenericrolls": "Standardwerte für Generische Würfel(nur Langer Header)", + "configreset": "Werte zurücksetzen", + "configtabs": "Header und Tabs ", + "conjuration_title": "Призвать", + "conjuring": "Призыв", "conjuring_expertise": "+3", - "conjuring_force": "Kraftstufe", - "conjuring_services": "Dienste", - "conjuring_specific": "spezifische Boni ↓", + "conjuring_force": "Мощность", + "conjuring_services": "Служение", "conjuring_specialisation": "+2", - "contacts": "Connections", - "customization_explanation": "Hier können Standardwerte für die Würfe im Bereich 'Generische Würfelwürfe' festgelegt werden.", - "customization_monitors": "Anpassung der Schadensmonitore", - "damage": "Schaden", - "damage_base": "Grundschaden", - "damage_title": "Schaden:", - "damage_type_title": "Schadensart:", - "damage_value": "Schaden", - "defense": "Verteidigungswurf", + "conjuring_specific": "спецификации↓", + "contacs_function": "Function", + "contacs_loyalty": "Loyalität", + "contact_influence_short": "Einfluss", + "contacts": "Связи", + "contacts_influence": "Connection einfluss", + "copyright": "©", + "copyrightfooter": "Компания Topps Company, Inc. единолично владеет названиями, логотипами, изображениями, товарными знаками, фотографиями, звуками, аудио, видео и / или любыми проприетарными материалами, используемыми в связи с игрой Shadowrun. Компания Topps Company, Inc. предоставила разрешение на использование таких названий, логотипов, иллюстраций, знаков и / или любых материалов, являющихся собственностью, в рекламных и информационных целях на своем веб-сайте, но не поддерживает и не связана с какими-либо официальными полномочиями. ", + "count": "Anzahl", + "cr_attackrating": "Angriffswert", + "cr_damage": "damage", + "cr_defenserating": "Verteidigungswert", + "cr_description": "Beschreibung", + "cr_rollbonus": "Automatische Erfolge", + "cr_specialisation": "Kopfzeile Spezialisirung", + "cr_titel": "Kopfzeile", + "cr_titelsec": "Kopfzeile-Sekundär", + "cr_tracker": "Token zum Tracker hinzufügen", + "cr_warning": "Warnung", + "cr_weaponnname": "Angriff-Bezeichnung", + "customization_explanation": "Здесь вы можете установить стандартные значения для бросков в области «Общие броски костей». ", + "customization_monitors": "Регулировка счётчиков повреждений", + "customrolls": "Benutzer Proben", + "cyberware": "Cyberware/bioware", + "damage": "Урон", + "damage_base": "Базовый урон", + "damage_title": "Урон:", + "damage_type_title": "Тип урона:", + "damage_value": "Урон", + "darkmode": "Darkskin", + "decompilesprite": "Dekompilieren", + "defense": "Бросок защиты", "defense_autosoak": "Autoerfolge beim Schadenswiderstand", - "defense_pool": "Verteidigungspool", - "defense_rating": "Verteidigungswert", - "defense_soakpool": "Schadenswiderstandspool", - "derivatives": "Abgeleitete Werte", + "defense_autosoakshort": "Autoerfolge", + "defense_pool": "Пул защиты", + "defense_pool_title": "Standardwert für Verteidigunswurf", + "defense_rating": "Рейтинг защиты", + "defense_soak": "Schadenswiderstand", + "defense_soakpool": "Пул сопротивления урону", + "derivatives": "Производные значения ", "detection_air": "Wahrn. (Luft)", "detection_beast": "Wahrn. (Tier)", "detection_blood": "Wahrn. (Blut)", @@ -142,40 +192,66 @@ "detection_plant": "Wahrn. (Pflanze)", "detection_task": "Wahrn. (Helfer)", "detection_water": "Wahrn. (Wasser)", - "dice_pool_title": "Pool:", - "display_agility": "Geschicklichkeit", - "display_all_skills": "alle Fertigkeiten sichtbar machen", - "display_body": "Konstitution", + "devicedefence": "Geräte verteidigung", + "dice_pool_title": "Пул:", + "dicepool": "Würfelpool", + "difficulty": "Schw.", + "display_Karma": "Karma", + "display_Karmatotal": "Karma Gesamt", + "display_age": "Alter", + "display_agility": "Проворство", + "display_all_skills": "Отобразить все навыки", + "display_all_actions": "alle Handlungen sichtbar machen", + "hide_illegal": "illegale Aktionen ausblenden", + "display_body": "Тело", "display_charisma": "Харизма", - "display_edge": "Edge", - "display_intuition": "Intuition", - "display_logic": "Logik", - "display_magic": "Magie", - "display_reaction": "Reaktion", - "display_resonance": "Resonanz", - "display_strength": "Stärke", - "display_willpower": "Willenskraft", - "done": "Fertig", + "display_edge": "Преимущество", + "display_essenz": "Essenz", + "display_gender": "Geschlecht", + "display_heat": "Fandungsstufe", + "display_intuition": "Интуиция", + "display_logic": "Логика", + "display_magic": "Магия", + "display_magicdurationmod": "Malus (Dauer: A)", + "display_magicgrade": "Initiatengrad", + "display_magictype": "Magie/Resonanz", + "display_metatype": "Metatyp", + "display_name": "Name", + "display_reaction": "Реакция", + "display_reputation": "Ruf", + "display_resonance": "Резонанс", + "display_sins": "SINs", + "display_sizeunit": " m", + "display_sizeweight": "Größe/Größe", + "display_streetname": "Straßenname", + "display_strength": "Сила", + "display_weigthunit": " Kg", + "display_willpower": "Воля", + "dodge": "Ausweichen", + "done": "Закончить", "double": "(x2)", - "earth": "Erde", - "edge": "Edge", - "edge_short": "EDG", - "editrules": "Eingabemodus", + "duration": "Dauer", + "earth": "Земля", + "edge": "Преимущество", + "edge_short": "ПРЕ", + "editrules": "Редактировать", "em": "nur EM", "empty": " ", "endscene": "Сброс", - "exotic": "Exotisch", - "exoticmelee": "Exotische Nahkampfwaffe", - "expertise": "  Expertise", - "exp_short": "Exp.", - "fire": "Feuer", + "exotic": "Экзотическое", + "exoticmelee": "Экзотическое холодное оружие", + "exp_short": "Опыт", + "expertise": "  Экспертиза", + "filter": "Suche", + "fire": "Огонь", "firemode_am": "AM", - "firemode_choice": "Feuermodus wählen:", + "firemode_choice": "Выбрать тип ведения огня:", "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", - "gear": "Ausrüstung", - "guardian": "Beschützer", + "setskillsfilter": "Fertigkeiten-Filter bearbeten", + "gear": "Снаряжение", + "guardian": "Покровитель", "health_air": "Heilung (Luft)", "health_beast": "Heilung (Tier)", "health_blood": "Heilung (Blut)", @@ -186,14 +262,21 @@ "health_plant": "Heilung (Pflanze)", "health_task": "Heilung (Helfer)", "health_water": "Heilung (Wasser)", - "heavypistol": "Schwere Pistole", - "hide_skills_without_ranks": "Fertigkeiten ohne Punkte ausblenden", + "heavypistol": "Крупнокалиберный пистолет", + "hide": "Скрыть?", + "hide_actionmonitor": "Handlungsmonitor ausblenden(nur kompakter Header)", + "hide_customrolls": "Benutzerdefinirte Proben ausblenden", + "hide_edge": "Edgemonitor ausblenden(nur kompakter Header)", + "hide_magictab": "Tab Magie anzeigen", + "hide_matrixtab": "Tab Marix anzeigen", + "hide_riggingtab": "Tab Rigger anzeigen", + "hide_skills_without_ranks": "Скрыть навыки без очков", "hm": "HM", "hmam": "HM/AM", "hmsm": "HM/SM", "hmsmam": "HM/SM/AM  ", - "holdout": "Holdout-Pistolen", - "hide": "Verbergen?", + "holdout": "Карманный пистолет", + "illigaloperation": "Illegale Matrixhandlung \r\n(Overwatchwert wird angepasst)", "illusion_air": "Illusion (Luft)", "illusion_beast": "Illusion (Tier)", "illusion_blood": "Illusion (Blut)", @@ -204,30 +287,47 @@ "illusion_plant": "Illusion (Pflanze)", "illusion_task": "Illusion (Helfer)", "illusion_water": "Illusion (Wasser)", - "ini": "Verteidigungspool", - "iniastral": "Initiative (Astralraum)", - "inidice": "Initiativewürfel", - "iniphys": "Initiative (physisch)", - "inimatrix": "Initiative (Heißes Sim)", + "ini": "Пул защиты", + "iniastral": "Инициатива (Астрал)", + "inidice": "Кубы Инициативы", + "inidicematrix": "Initiativewürfel (Heißes Sim)", + "inimatrix": "Инициатива (Матрица)", + "iniphys": "Инициатива", "initiative": "Инициатива", - "initiative_title": "Nebenhandlungen", - "intuition": "Intuition", - "intuition_short": "INT", - "int_wil": "INT + WIL", - "invoked_spirits": "Vorhandene Geister", - "judgeintent": "Menschenkenntnis", - "lightpistol": "Leichte Pistole", - "liftcarry": "Heben & Tragen", - "logic": "Logik", - "logic_short": "LOG", - "log_int": "LOG + INT", - "machinegun": "Maschinengewehr", - "machinepistol": "Automatikpistole", - "magic": "Magie", - "magic_short": "MAG", - "major_action_one": "Haupthandlung #1", - "major_action_two": "Haupthandlung #2", - "man": "Mensch", + "initiative_short": "Ini", + "initiative_title": "Счётчик действий", + "int_wil": "ИНТ + ВОЛ", + "intuition": "Интуиция", + "intuition_short": "ИНТ", + "invoked_spirits": "Призванные духи", + "jsonimport": "Json import", + "jsonimporthelp": "Drucke den Charakter aus und wähle als Ausgabeformat: Shadowrun JSON Export\r\nKopiere den Inhalt der JSON-Datei in das untenstehende Textfeld\r\nKlicke auf \"JSON Import starten\" (der Import kann ein paar Sekunden dauern)", + "jsonimportstart": "Json import starten", + "judgeintent": "Проницательность", + "kf_ed": "Editor", + "kf_ed_title": "Du kannst die Handlung Datei editieren durchführen, ohne die passende Zugangsstufe für die betroffene Datei zu haben. Du musst die Datei allerdings entdecken können.", + "knowledge": "Wissensfertigkeiten", + "komplexform": "Komplexe Formen", + "lagemode": "Große Schrift", + "language": "Sprache", + "language_level1": "Grundkentniss", + "language_level2": "Spezalisiert", + "language_level3": "Experte", + "language_levelm": "Muttersprache", + "level": "Stufe", + "liftcarry": "Поднять и нести", + "lightpistol": "Лёгкий пистолет", + "log_int": "ЛОГ + ИНТ", + "logic": "Логика", + "logic_short": "ЛОГ", + "longheader": "Langer Header", + "machinegun": "Пулемёт", + "machinepistol": "Автоматический пистолет ", + "magic": "Магия", + "magic_short": "МАГ", + "major_action_one": "Сложное действие #1", + "major_action_two": "Сложное действие #2", + "man": "Человек", "manipulation_air": "Manip. (Luft)", "manipulation_beast": "Manip. (Tier)", "manipulation_blood": "Manip. (Blut)", @@ -238,28 +338,133 @@ "manipulation_plant": "Manip. (Pflanze)", "manipulation_task": "Manip. (Helfer)", "manipulation_water": "Manip. (Wasser)", - "matrix": "Matrix", - "memory": "Erinnerungsvermögen", - "minor_action_five": "Neben #5", - "minor_action_four": "Neben #4", - "minor_action_one": "Neben #1", - "minor_action_three": "Neben #3", - "minor_action_two": "Neben #2", - "mod": "Модифицировать", - "mods_ammo_title": "Schadensmodifikator (Munition)", - "mod_conjuring": "Allgemeiner Beschwörenmodifikator", - "mod_magic": "Allgemeiner Magiemodifikator", - "mod_spells": "Allgemeiner Zaubereimodifikator", - "mod_wounds": "Modifikator (Wundabzüge)", - "monitor_modifier_phys": "Modifikator körperlicher Monitor", - "monitor_modifier_stun": "Modifikator geistiger Monitor", - "nb_hits": "Erfolge", + "matrix": "Матрица", + "matrix_attack_corruption_title": "Schleichen", + "matrix_attack_corruption_title_short": "Schl.", + "matrix_aw_title": "Angrifswert", + "matrix_vw_title": "Verteidigungswert", + "matrix_aw_title_short": "AW", + "matrix_vw_title_short": "VW", + "matrix_divmod": "Differenz Modifikator", + "matrix_attack_score_title": "Angriff", + "matrix_dataprocessing_score_title": "Datenverarbeitung", + "matrix_dataprocessing_score_title_short": "DV.", + "matrix_fw_score_title": "Firewall", + "matrix_fw_score_title_short": "FW.", + "matrix_rauschen_title": "Rauschen", + "matrix_schaden_title": "Schaden", + "matrix_schaden_title_short": "Dmg.", + "matrix_schadenmax_title": "Maximal Schaden", + "matrixaction_as": "Ausstöpseln", + "matrixaction_bf": "Brute Force", + "matrixaction_bv": "Befehl vortäuchen", + "matrixaction_db": "Datenbombe entschärfen", + "matrixaction_dbl": "Datenbombe legen", + "matrixaction_dc": "Datei cracken", + "matrixaction_de": "Datei editieren", + "matrixaction_def": "Abwehr", + "matrixaction_def2": "Geräteabwehr", + "matrixaction_ds": "Datenspike", + "matrixaction_dv": "Datei verschlüßeln", + "matrixaction_gf": "Gerät formatieren", + "matrixaction_gn": "Gerät neu starten", + "matrixaction_gs": "Gerät steuern", + "matrixaction_gsi": "Gerät steuern(illegal)", + "matrixaction_hs": "Hineinspringen", + "matrixaction_ht": "Hintertür benutzen", + "matrixaction_ia": "Icon aufspüren", + "matrixaction_ml": "Matrixsignatur löschen", + "matrixaction_ms": "Matrixsuche", + "matrixaction_mw": "Matrix Wahrnehmung", + "matrixaction_ob": "Overwatch-Wert bestimmen", + "matrixaction_pa": "Programm abstürzen lassen", + "matrixaction_ps": "Prüfsummensuche", + "matrixaction_so": "Sondieren", + "matrixaction_ss": "Signal stören", + "matrixaction_tg": "Teergrube", + "matrixaction_ua": "Übertragung abfangen", + "matrixaction_vs": "Verstecken", + "matrixactions": "Matrix-Handlungen", + "matrixdeck": "Deck/Persona", + "matrixprograms": "Matrix-Programme", + "matrixskills": "Matrixfertigkeiten", + "matrixsprites": "Sprites", + "max": "Max", + "akt": "Aktueller Wert", + "assosiatewithattack": "Mit Angriffs-Attribut verbunden", + "assosiatewithcorruption": "Mit Schleicher-Attribut verbunden", + "assosiatewithattack_short": "(Angriff)", + "assosiatewithcorruption_short": "(Schleicher)", + "dvtotaldesc": "Datenverarbeitung+Modifikator+Toolbox", + "memory": "Память", + "mh_ag_dv": "AG+DV", + "mh_ag_dv_title": "Angriff+Datenverarbeitung", + "mh_bombpool_title": "Datenbombestufe Stufe", + "mh_cha_dv": "CHA+DV", + "mh_cha_dv_title": "Charisma+Datenverarbeitung", + "mh_cryptpool": "Stufe", + "mh_cryptpool_title": "Verschlüsselungs Stufe", + "mh_devicepool_title": "Geräte Stufe", + "mh_dv_gs": "DV+GS", + "mh_dv_gs_title": "Datenverarbeitung+Gerätestufe(über modifikator eintragen)", + "mh_dv_sch": "DV+Sch", + "mh_dv_sch_title": "Datenverarbeitung+Schleicher", + "mh_fw_dv": "FW+DV", + "mh_fw_dv_title": "Firewall+Datenverarbeitung", + "mh_fw_fw": "FW(*2)", + "mh_fw_fw_title": "Firewall * 2", + "mh_fw_sch": "FW+SCH", + "mh_fw_sch_title": "Firewall+Schleicher", + "mh_int_cr": "INT+CR", + "mh_int_cr_title": "Intuition+Craken", + "mh_int_dv": "INT+DV", + "mh_int_dv_title": "Intuition+Datenverarbeitung", + "mh_int_el": "INT+EL", + "mh_int_el_title": "Intuition+Elektronik", + "mh_int_fw": "INT+FW", + "mh_int_fw_title": "Intuition+Firewall", + "mh_log_cr": "LOG+CR", + "mh_log_cr_title": "Logik+Craken", + "mh_log_el": "LOG+EL", + "mh_log_el_title": "Logik+Elektronik", + "mh_log_fW_title": "Logik+Firewall", + "mh_log_fw": "LOG+FW", + "mh_log_wil": "LOG+WIL", + "mh_log_wil_title": "Logik+Willenskraft", + "mh_sch_sch": "SCH(*2)", + "mh_sch_sch_title": "Schleicher * 2", + "mh_wil_dv": "WIL+DV", + "mh_wil_dv_title": "Willenskraft+Datenverarbeitung", + "mh_wil_el": "WIL+EL", + "mh_wil_el_title": "Willenskraft+Elektronik", + "mh_wil_fw": "WIL+FW", + "mh_wil_fw_title": "Willenskraft+Firewall", + "mh_wil_sch": "WIL+SCH", + "mh_wil_sch_title": "Willenskraft+Schleicher", + "minor_action_five": "Простое действие #5", + "minor_action_four": "Простое действие #4", + "minor_action_one": "Простое действие #1", + "minor_action_three": "Простое действие #3", + "minor_action_two": "Простое действие #2", + "mod": "Модификатор", + "mod_conjuring": "Общий модификатор Призыва", + "mod_magic": "Общий модификатор Магии", + "mod_spells": "Общий модификатор Заклинаний", + "mod_wounds": "Модификатор (с вычетом ран)", + "mods_ammo_title": "Модификатор урона (боеприпасы)", + "monitor_modifier_phys": "Модификатор счётчика здоровья", + "monitor_modifier_stun": "Модификатор счётчика оглушения", + "nachteil": "Nachteil", + "name": "Name", + "nb_hits": "Успехи", + "nb_hits_conncetion": "Erfolge (Connetion)", "nb_hits_drain": "Erfolge (Entzug)", - "nb_hits_spirit": "Erfolge (Geist)", - "noedge": "Du hast kein Edge.", - "notes": "Notizen", + "nb_hits_spirit": "Успехи (Дух)", + "nb_hits_sprite": "Erfolge (Sprite)", + "noedge": "Нет Преимущества", "not_implemented_yet": "Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt", - "offense": "Angriffswurf", + "notes": "Заметки", + "offense": "Бросок атаки ", "option_am": "AM", "option_em": "nur EM", "option_hm": "HM", @@ -268,10 +473,18 @@ "option_hmsmam": "HM/SM/AM", "option_sm": "SM", "option_smam": "SM/AM", - "phys": "körperlich", - "phys_short": "K", - "phys_short_shifted": "  K", - "plant": "Pflanze", + "optionlarulearmor1": "Optionale Regel, Pro 4 Punkte Rüstung erhöhensich die Autoerfolge beim Schadenswiederstand um 1.", + "optionlarulearmor2": "Automatische Berechnung durch aktive Rüstung aktivieren", + "personaldata": "Persönliche Daten", + "phys": "Körperlich", + "phys_short": "Здор.", + "phys_short_shifted": "  Здор.", + "plant": "Растение", + "please_choose_relevant_magic_section": "Bitte wähle relevante Bereiche aus:", + "pool": "Pool", + "poolmod": "Pool/Modifier", + "poolmodedg": "Pool/Modifier/Edge", + "poolmodtotal": "Pool/Modifier/Total", "pp_five": "1.25", "pp_four": "1.00", "pp_none": "0.00", @@ -279,19 +492,65 @@ "pp_six": "1.50", "pp_three": "0.75", "pp_two": "0.50", - "projectile": "Projektilwaffen", - "ranged_weapons": "Fernkampfwaffen", - "range_attack_value_title": "Angriffswert", - "range_close": "nah", - "range_long": "weit", - "range_medium": "mittel", - "range_title": "Reichweiten (Meter)", - "range_vclose": "sehr nah", - "range_vlong": "sehr weit", - "reaction": "Reaktion", - "reaction_short": "REA", - "rea_int": "REA + INT", - "reload": "Nachladen", + "prgan": "Ausnutzen", + "prgan_title": "Der Verteidigungswert der Gegenseite sinkt bei\r\ndeinen Hacking-Versuchen um 2.", + "prgas": "Aufspüren", + "prgas_title": "Wenn du die Handlung Icon aufspüren durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für\r\ndiese Handlung ausgegeben werden, sonst verfällt er.", + "prgbf": "Biofeedback", + "prgbf_title": "Verursacht bei einem Matrixangriff Betäubungsschaden\r\n(gegen ein Ziel in der VR mit kaltem Sim)\r\nbzw. Körperlichen Schaden (gegen ein Ziel in der VR mit\r\nheißem Sim) statt Matrixschaden.", + "prgbff": "Biofeedbackfilter", + "prgbff_title": "Du kannst Biofeedback-Schaden mit\r\nGerätestufe oder Konstitution statt mit Willenskraft\r\nwiderstehen.\r\n", + "prgbm": "Babymonitor", + "prgbm_title": "Gibt dir deinen gegenwärtigen Overwatch-Wert an, ohne dass dafür eine Handlung nötig ist.", + "prgbo": "Blackout", + "prgbo_title": "Ähnlich wie das Programm Biofeedback, kann\r\naber nur Betäubungsschaden verursachen.", + "prged": "Editieren", + "prged_title": "Wenn du eine Handlung Datei editieren durchführst, erhältst du 1 Edge; dieser Punkt muss sofort für diese Handlung ausgegeben werden, sonst verfällt er.", + "prges": "Entschärfen", + "prges_title": "Du kannst dem Schaden aus einer Datenbombe\r\nmit Gerätestufe oder Konstitution widerstehen", + "prgess": "Entschlüsselung", + "prgess_title": "+2 Würfel für die Handlung Datei cracken.", + "prgfe": "Fessel", + "prgfe_title": "Wenn du einem Ziel Matrixschaden zufügst, belegst\r\ndu es zusätzlich mit einer Linksperre.\r\n", + "prgga": "Gabel", + "prgga_title": "Du kannst zwei Ziele mit einer einzelnen Matrixhandlung\r\ntreffen, ohne den Würfelpool aufzuteilen. Jedes\r\nZiel verteidigt sich mit einem eigenen Würfelpool; die\r\nAuswirkungen werden separat bestimmt.", + "prgko": "Konfigurator", + "prgko_title": "Du kannst eine alternative Attributanordnung für dein PAN abspeichern und zu dieser wechseln, statt nur zwei Attribute auszutauschen.", + "prgonoff": "AN/AUS", + "prgpa": "Panzerung", + "prgpa_title": "+2 zum Verteidigungswert.", + "prgsk": "Schmöker", + "prgsk_title": "Wenn du eine Handlung Matrixsuche durchführst,erhältst du 1 Edge; dieser Punkt muss sofort fürdiese Handlung ausgegeben werden, sonst verfällt er.", + "prgsr": "Signalreiniger", + "prgsr_title": "Senkt den Rauschenwert um 2", + "prgss": "Splitterschutz", + "prgss_title": "Du kannst Schaden durch eine Datenbombe\r\nmit Gerätestufe oder Konstitution statt mit Firewall\r\nwiderstehen.", + "prgtb": "Toolbox", + "prgtb_title": "+1 auf Datenverarbeitung", + "prgtk": "Tarnkappe", + "prgtk_title": "Wenn du die Handlung Verstecken durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für diese\r\nHandlung ausgegeben werden, sonst verfällt er.", + "prgut": "Übertakten", + "prgut_title": "+2 Würfel für eine Matrixhandlung. Einer der Würfel muss der Schicksalswürfel sein", + "prgvm": "Virtuelle Maschine", + "prgvm_title": "zusätzliche Programmslots; bei Angriffen erleidest du 1 zusätzliches Kästchen Matrixschaden,gegen das kein Widerstand geleistet werden kann.", + "prgvs": "Verschlüsselung", + "prgvs_title": "Verschlüsselung +2", + "projectile": "Снаряды", + "quality": "Qualität", + "range_attack_value_title": "Значение атаки ", + "range_close": "Близкая", + "range_long": "Дальняя", + "range_medium": "Средняя", + "range_title": "Дистанция (Метры)", + "range_vclose": "против Близкой", + "range_vlong": "против Дальней", + "ranged_weapons": "Оружие дальнего боя", + "rea_int": "РЕА + ИНТ", + "reaction": "Реакция", + "reaction_short": "РЕА", + "reffernce": "Refferrenz", + "registersprite": "Registrieren", + "reload": "Перезарядка", "reload_g": "Gurtmunition (g)", "reload_i": "internes Magazin (i)", "reload_k": "Klapplademechanismus (k)", @@ -299,140 +558,223 @@ "reload_t": "Trommelmagazin (t)", "reload_tr": "Trommel. aufklappbar (tr)", "reload_v": "Vorderlader", - "reset": "Zurücksetzen", - "reset_skills": "Fertigkeiten zurücksetzen", - "resonance": "Resonanz", - "resonance_short": "RES", - "rigging": "Rigger", - "roll": "Würfeln", - "rolls": "Würfe", + "reroll": "neu würfeln", + "rerolling": "misserfolge neu gewürfelt", + "reset": "По умолчанию", + "reset_mskills": "Magische Fertigkeiten zurücksetzen", + "reset_skills": "Сброс навыков", + "resonance": "Резонанс", + "resonance_short": "РЕЗ", + "riggign_skills": "Rigger-Fertigkeiten", + "rigging": "Риггинг", + "rigging_Drones": "Dronenanzahl", + "rigging_console": "Rigger-Konsole", + "rigging_control": "Rigger-Kontrolle", + "rigging_level": "Gerätestufe", + "roll": "Бросок", + "rollfor": "Für was wird gewürfelt?", + "rolls": "Броски", + "schwellenwert": "Schwellenwert", + "schwund": "Schwund", + "schwunddrain": "Schwund wiederstand", + "section_magic_adept_powers_title": "Adeptenkräfte", + "section_magic_alchemy_title": "Alchemie", + "section_magic_conjuration_title": "Beschwören", + "section_magic_focus_creation_title": "Fokusbau", + "section_magic_rituals_title": "Rituale", + "section_magic_skills_title": "Magische Fertigkeiten", + "section_magic_spells_title": "Zauber", + "sel": "sel.", "select_token": "Tokenwurf", - "shotgun": "Schrotflinte", - "showinchat": "im Chat posten", - "skillroll": "Fertigkeitswurf", - "skills": "Fertigkeiten", - "skill_astral": "Astral", + "shock": "B(e)", + "shock_short": "B(e)", + "shock_short_shifted": "  B(e)", + "shoot": "schießen", + "shotgun": "Дробовик", + "showdescription": "Beschreibung anzeigen", + "showdescription_short": "anz.", + "showinchat": "Показать в чате", + "sindescplaceholder": "Lizenzen/Bemerkungen", + "skill_astral": "Астрал", "skill_astral_attribute": "verwendetes Attribut für Proben auf die Fertigkeit", - "skill_athletics": "Athletik", - "skill_attribute": "  Attribut", - "skill_biotech": "Biotech", - "skill_con": "Überreden", - "skill_conjuring": "Beschwören", - "skill_cracking": "Cracken", - "skill_electronics": "Elektronik", - "skill_enchanting": "Verzaubern", - "skill_engineering": "Mechanik", - "skill_firearms": "Feuerwaffen", - "skill_influence": "Einfluss", + "skill_athletics": "Атлетика", + "skill_attribute": "  Атрибут", + "skill_biotech": "Биотехнологии", + "skill_con": "Обман", + "skill_conjuring": "Призыв", + "skill_cracking": "Взлом", + "skill_electronics": "Электроника", + "skill_enchanting": "Зачарование", + "skill_engineering": "Инженерное дело", + "skill_firearms": "Огнестрельное оружие", + "skill_influence": "Убеждение", "skill_level": "Stufe", - "skill_melee": "Nahkampf", - "skill_modifier": "Модифицировать", - "skill_outdoors": "Natur", - "skill_perception": "Wahrnehmung", - "skill_piloting": "Steuern", - "skill_range": "Fernkampf", - "skill_short": "Скилл", - "skill_sorcery": "Hexerei", - "skill_stealth": "Heimlichkeit", + "skill_melee": "Ближний бой", + "skill_modifier": "Модификатор", + "skill_outdoors": "Природа", + "skill_perception": "Внимание", + "skill_piloting": "Пилотирование", + "skill_pool_title": "Standardwert für generischer Probenwurf", + "skill_range": "Дальний бой", + "skill_short": "Навыки", + "skill_sorcery": "Магия", + "skill_stealth": "Скрытность", + "skill_task": "Tasken", + "skillroll": "Проверка навыка", + "skills": "Навыки", "sm": "SM", "smam": "SM/AM", - "sniperrifle": "Scharfschützengewehr", - "soak": "Schadenswiderstand", - "specialisation": "  Spezialisierung", - "spec_short": "Spez.", - "spells": "Zauber", - "spells_health": "Heilung", - "spells_combat": "Kampf", - "spells_combat_direct": "Kampf (direkt)", - "spells_combat_indirect": "Kampf (indirekt)", + "smartgun": "Smartgun", + "sniperrifle": "Снайперская винтовка", + "soak": "Устойчивость к урону", + "soak_title": "Standardwert für Enzugswurf", + "sozialbonus": "Sozial", + "spec_short": "Спец.", + "specialisation": "  Специализация", + "spell_bonus_combat": "Бой", + "spell_bonus_detection": "Внимание", + "spell_bonus_health": "Исцеление", + "spell_bonus_illusion": "Иллюзия", + "spell_bonus_manipulation": "Манипуляция", + "spell_category": "Категория", + "spell_details": "Описание заклинания", + "spell_drain": "Истощение", + "spell_drain_area": "Площадь+", "spell_drain_code": "Entzugscode", + "spell_duration": "Длительность", + "spell_range": "Дальность заклинания", + "spell_resist": "Обнаружение", + "spell_type": "Тип магии", + "spelldrainampup": "Hochdrehen", + "spelldrain": "Entzug", + "spells": "Заклинания", + "spells_combat": "Бой", + "spells_combat_direct": "Бой (Прямое)", + "spells_combat_indirect": "Бой (Косвенное)", + "spells_detection": "Внимание", + "spells_rules": "Zauberbeschreibung", + "show_rules": "Beschreibung anzeigen", + "hide_rules": "Beschr. verbergen", "spells_duration_i": "С", "spells_duration_l": "ZB", - "spells_duration_s": "A", "spells_duration_p": "P", + "spells_duration_s": "A", + "spells_health": "Исцеление", "spells_illusion": "Иллюзия", - "spells_manipulation": "Manipulation", - "spells_detection": "Wahrnehmung", + "spells_manipulation": "Манипулирование", "spells_range_b": "B", "spells_range_bf": "BF", "spells_range_bff": "BF (F)‎", - "spell_resist": "Probe", - "spells_resist_choose": "Widerstand auswählen", - "spells_resist_bodstr": "vs KON + STÄ", - "spells_resist_bodwil": "vs KON + WIL", - "spells_resist_doubleforce": "vs Kraftstufe×2", - "spells_resist_objectresistance": "vs Objektwiderstand", - "spells_resist_perc": "vs INT + Wahrnehmung", - "spells_resist_reaint": "vs REA + INT", - "spells_resist_reawil": "vs REA + WIL", - "spells_resist_threshold": "vs (5 - Essenz)", - "spells_resist_wilint": "vs WIL + INT", - "spells_resist_willog": "vs WIL + LOG", - "spells_specific": "spezifische Boni ↓", + "spells_resist_bodstr": "против ТЕЛ + СИЛ", + "spells_resist_bodwil": "против ТЕЛ + ВОЛ", + "spells_resist_choose": "Выберите тип сопротивления", + "spells_resist_doubleforce": "против уровня мощности х2", + "spells_resist_objectresistance": "против сопротивления объекта", + "spells_resist_perc": "против ИНТ + ВНИ", + "spells_resist_reaint": "против РЕА + ИНТ", + "spells_resist_reawil": "против РЕА + ВОЛ", + "spells_resist_threshold": "против (5 - Сущность)", + "spells_resist_wilint": "против ВОЛ + ИНТ", + "spells_resist_willog": "против ВОЛ + ЛОГ", + "spells_specific": "спецификации↓", "spells_type_m": "M", "spells_type_p": "P", - "spell_bonus_combat": "Kampf", - "spell_bonus_detection": "Wahrnehmung", - "spell_bonus_health": "Heilung", - "spell_bonus_illusion": "Иллюзия", - "spell_bonus_manipulation": "Manipulation", - "spell_category": "Kategorie", - "spell_details": "Zauberdetails", - "spell_drain": "Entzug", - "spelldrainampup": "Hochdrehen", - "spell_drain_area": "Fläche+", - "spell_duration": "Dauer", - "spell_range": "Reichweite", - "spell_type": "Art", - "spirit_fire": "Feuergeist", - "spirit_water": "Wassergeist", - "spirit_air": "Luftgeist", - "spirit_earth": "Erdgeist", - "spirit_man": "Menschengeist", - "spirit_beast": "Tiergeist", - "spirit_task": "Helfergeist", - "spirit_guardian": "Beschützergeist", - "spirit_plant": "Pflanzengeist", - "spirit_blood": "Blutgeist", - "sportrifle": "Sportgewehr", - "strength": "Stärke", - "strength_short": "STÄ", - "stun": "Betäubung", - "stun_short": "B", - "stun_short_shifted": "  B", - "submachinegun": "Maschinenpistole", - "summoner": "Herbeirufer", - "task": "Helfer", - "taser": "Taser", - "test_modifiers": "Probenmodifikatoren", + "spirit_air": "Дух Воздуха", + "spirit_beast": "Дух Зверя", + "spirit_blood": "Дух Крови", + "spirit_earth": "Дух Земли", + "spirit_fire": "Дух Огня", + "spirit_guardian": "Дух Покровителя", + "spirit_man": "Дух Человека", + "spirit_plant": "Дух Растения", + "spirit_task": "Дух Помощника", + "spirit_water": "Дух Воды", + "sportrifle": "Спортивная винтовка", + "sprite_ds": "Daten-Sprite", + "sprite_ds_basepowers": "Tarnung, Wasserzeichen", + "sprite_is": "Infiltrator-Sprite", + "sprite_is_basepowers": "Spuk, Unterdrücken", + "sprite_ks": "Kurier-Sprite", + "sprite_ks_basepowers": "Cookie, Hash", + "sprite_ms": "Maschinen-Sprite", + "sprite_ms_basepowers": "Diagnose, Stabilität, Übernehmen", + "sprite_ss": "Störr-Sprite", + "sprite_ss_basepowers": "Elektronensturm, Falle", + "strength": "Сила", + "strength_short": "СИЛ", + "stun": "Оглушение", + "stun_short": "Огл", + "stun_short_shifted": "  Огл", + "submachinegun": "Пистолет-пулемет ", + "summoner": "Призыватель", + "taser": "Электрошокер", + "task": "Помощник", + "test_modifiers": "Модификаторы теста", "thrown": "Wurfwafen", - "title_action_monitor": "Handlungsmonitor", - "title_apply_wounds": "Wunden anwenden", + "title_action_monitor": "Счётчик действий", + "title_apply_wounds": "Нанести раны", "title_condition_monitor": "Zustandsmonitor und Wundabzüge", - "title_edge": "Edge", - "title_exploding_dice": "explodierende Würfel", - "title_generic_rolls": "Generische Würfelwürfe", - "title_gm_roll": "Würfe an Spielleiter", - "title_options": "Optionen", - "title_overflow": "Überzähliger Schaden", - "title_physical": "körperlich", - "title_stun": "geistig", - "title_total_wounds": "Gesamtwert (Wundabzüge)", - "total": "Всего", - "unarmed": "Waffenlos", + "title_edge": "Преимущество", + "title_exploding_dice": "\"подрыв\" кубов", + "title_generic_rolls": "Простой бросок куба", + "title_gm_roll": "Бросок GM", + "title_options": "Опции", + "title_overflow": "Чрезмерный ущерб ", + "title_physical": "Счётчик здоровья", + "title_shock": "Betäubung(e)", + "title_stun": "Betäubung", + "title_total_wounds": "Штраф за раны", + "title_wounds": "Wundabzüge", + "total": "Gesamt", + "total_sort": "ges.", + "unarmed": "Без оружия", "unown": "?", "unown_shifted": "  ?", - "use_wilddie": "Schicksalswürfel verwenden?", - "use_wilddie_short": "Schicksalswürfel", - "water": "Wasser", - "weapon_attackrating": "Angriffswert", - "weapon_attack_value_title": "Angriffswert:", - "weapon_damage": "Schadenswert", - "weapon_dicepool": "Würfelpool", - "weapon_name": "Waffenname", - "wilddie": "Schicksalswürfel (W6)", - "willpower": "Willenskraft", - "willpower_short": "WIL", - "yourresult": "Dein Ergebnis: ", - "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." -} + "use_wilddie": "Использовать Кубы Рока?", + "use_wilddie_short": "Кубы Рока", + "vehicle_clearsight": "Clearsight", + "vehicle_elwarfare": "El. Kriegsführung", + "vehicle_handling": "handling", + "vehicle_manoever": "Manövrieren", + "vehicle_rigging": "riggen", + "vehicle_stealth": "Tarnkappe", + "vehicle_weappon1": "Waffe1", + "vehicle_weappon2": "Waffe2", + "vehicles": "Fahrzeuge", + "vehicles_armor": "Panz.", + "vehicles_art": "Art", + "vehicles_body": "Rumpf", + "vehicles_distance": "zurückgelegte Dist.", + "vehicles_dmg": "Schaden", + "vehicles_dmgmod": "Malus durch schaden", + "vehicles_evade": "Ausweichen", + "vehicles_hand": "Handl.", + "vehicles_handling": "Handling", + "vehicles_interv": "Interv.", + "vehicles_pilot": "Pilot", + "vehicles_sensor": "Sens.", + "vehicles_show_autosoft": "Autosoft anzeigen.", + "vehicles_speed": "Gesch.", + "vehicles_speed_long": "Geschwindigkeit", + "vehicles_speedmax": "Geschw. Max", + "vehicles_speedmoddesc": "Malus durch geschwindigkeit", + "vehicles_speedup": "beschl.", + "vehicles_vel": "Beschl.", + "vehicles_velakt": "Akt. Beschleunigung", + "vehicles_velocity": "Beschleunigung", + "vorteil": "Vorteil", + "vorteilenachteile": "Vorteile/Nachteile", + "water": "Вода", + "weapon_attack_value_title": "Значение атаки:", + "weapon_attackrating": "Значение атаки ", + "weapon_damage": "Урон оружия", + "weapon_dicepool": "Пул кубов", + "weapon_name": "Название оружия ", + "where": "Wo", + "wilddie": "Schicksalswürfel", + "wilddie_title": "Schicksalswürfel", + "wilddiewarning": "Achtung,2en gelten beim prüfen von Fehlschlägen", + "willpower": "Воля", + "willpower_short": "ВОЛ", + "yourresult": "Ваш результат: " +} \ No newline at end of file diff --git a/Shadowrun6th-German/translations/sl.json b/Shadowrun6th-German/translations/sl.json index d131551218..0ef07e387a 100644 --- a/Shadowrun6th-German/translations/sl.json +++ b/Shadowrun6th-German/translations/sl.json @@ -1,6 +1,14 @@ { "0": "keine Würfel", "1": "1W6", + "2": "2W6", + "3": "3W6", + "4": "4W6", + "5": "5W6", + "6": "6W6", + "7": "7W6", + "8": "8W6", + "9": "9W6", "10": "10W6", "11": "11W6", "12": "12W6", @@ -11,7 +19,6 @@ "17": "17W6", "18": "18W6", "19": "19W6", - "2": "2W6", "20": "20W6", "21": "21W6", "22": "22W6", @@ -24,28 +31,24 @@ "29": "29W6", "2B": "2B", "2K": "2K", - "3": "3W6", "3B": "3B", "3K": "3K", - "4": "4W6", "4B": "4B", "4K": "4K", - "5": "5W6", "5B": "5B", "5K": "5K", - "6": "6W6", "6B": "6B", "6K": "6K", - "7": "7W6", "7B": "7B", "7K": "7K", - "8": "8W6", - "9": "9W6", "act_banishing": "Verbannung eines Geistes", + "act_focus": "Fokus", + "act_ritual": "Ritualhandlung durchführen", "act_spellcasting": "Wirken eines Zaubers", "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", - "adeptpower": "Adeptenkraft", + "action": "Handlung", + "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", "adept_longdesc": "Regeltext", @@ -53,10 +56,14 @@ "adept_powers": "Adeptenkräfte", "adept_pp": "Kosten", "adept_showchat": "Im Chat anzeigen", + "adeptpower": "Adeptenkraft", + "adeptpowerpoints": "Kraftpunkte", "agility": "Geschicklichkeit", "agility_short": "GES", "am": "AM", "ammo_apds": "APDS-Munition", + "ammo_clip": "Munition im Clip", + "ammo_clipsize": "Magazin Größe", "ammo_damage": "Schaden (Munition)", "ammo_explosive": "Explosivmunition", "ammo_flechette": "Flechettemunition", @@ -69,31 +76,42 @@ "ammo_standard": "Standardmunition", "ammo_standardac": "Sturmkanonenmunition", "ammo_title": "Munition", + "ammo_total": "Anzahl Total", + "armor": "Panzerung", + "armor_selected": "Wird getragen", "assaultcannon": "Sturmkanone", "assaultrifle": "Sturmgewehr", - "attackroll": "Angriffswurf", - "attacks": "Angriffe", "attack_dice_pool": "Angriffswurf", "attack_value": "Angriffswert", "attack_value_mod_ammo_title": "Angriffswertmodifikator (Munition)", + "attackroll": "Angriffswurf", + "attackrollmulti": "Mehrfachangeriff", + "attacks": "Kampf", + "attrib1": "Attribute 1", + "attrib2": "Attribute 2", "attributeorskill": "Attributs- oder Fertigkeitswurf", "attributes": "Attribute", + "auto": "Auto.", + "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", "banishing_title": "Verbannen", + "basevalues": "Grundwerte", "basis": "Basis", "beast": "Tier", "blades": "Klingen", + "block": "Block", "blood": "Blut", + "bod_wil": "KON + WIL", "body": "Konstitution", "body_short": "KON", - "bod_wil": "KON + WIL", "carbine": "Karabiner", + "cha_wil": "CHA + WIL", "character": "Charakter", - "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia", + "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", "charisma": "Charisma", "charisma_short": "CHA", - "cha_wil": "CHA + WIL", + "check": "Probe", "close_combat_weapons": "Nahkampfwaffen", "clubs": "Knüppel", "combat_air": "Kampf (Luft)", @@ -102,34 +120,66 @@ "combat_earth": "Kampf (Erde)", "combat_fire": "Kampf (Feuer)", "combat_guardian": "Kampf (Beschützer)", + "combat_information": "Initiative & Verteidigung", "combat_man": "Kampf (Mensch)", "combat_plant": "Kampf (Pflanze)", + "combat_skills": "Kampffertigkeiten", "combat_task": "Kampf (Helfer)", "combat_water": "Kampf (Wasser)", - "complex_damage_options": "komplexer Schaden", - "complex_ammo_options": "komplexe Munition", + "compilesprite": "Kompilieren", + "complex_ammo_options": "kompl. Munition", + "complex_damage_options": "kompl. Schaden", "composure": "Selbstbeherrschung", "condition_monitor": "Monitor", "config": "Einstellungen", + "configdamagemonitor": "Modifikatoren für den Schadensmonitor", + "configgenericrolls": "Standardwerte für Generische Würfel(nur Langer Header)", + "configreset": "Werte zurücksetzen", + "configtabs": "Header und Tabs ", "conjuration_title": "Herbeirufen", "conjuring": "Beschwören", "conjuring_expertise": "+3", "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", - "conjuring_specific": "spezifische Boni ↓", "conjuring_specialisation": "+2", + "conjuring_specific": "spezifische Boni ↓", + "contacs_function": "Function", + "contacs_loyalty": "Loyalität", + "contact_influence_short": "Einfluss", "contacts": "Connections", + "contacts_influence": "Connection einfluss", + "copyright": "©", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "count": "Anzahl", + "cr_attackrating": "Angriffswert", + "cr_damage": "damage", + "cr_defenserating": "Verteidigungswert", + "cr_description": "Beschreibung", + "cr_rollbonus": "Automatische Erfolge", + "cr_specialisation": "Kopfzeile Spezialisirung", + "cr_titel": "Kopfzeile", + "cr_titelsec": "Kopfzeile-Sekundär", + "cr_tracker": "Token zum Tracker hinzufügen", + "cr_warning": "Warnung", + "cr_weaponnname": "Angriff-Bezeichnung", "customization_explanation": "Hier können Standardwerte für die Würfe im Bereich 'Generische Würfelwürfe' festgelegt werden.", "customization_monitors": "Anpassung der Schadensmonitore", + "customrolls": "Benutzer Proben", + "cyberware": "Cyberware/bioware", "damage": "Schaden", "damage_base": "Grundschaden", "damage_title": "Schaden:", "damage_type_title": "Schadensart:", "damage_value": "Schaden", + "darkmode": "Darkskin", + "decompilesprite": "Dekompilieren", "defense": "Verteidigungswurf", "defense_autosoak": "Autoerfolge beim Schadenswiderstand", + "defense_autosoakshort": "Autoerfolge", "defense_pool": "Verteidigungspool", + "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", + "defense_soak": "Schadenswiderstand", "defense_soakpool": "Schadenswiderstandspool", "derivatives": "Abgeleitete Werte", "detection_air": "Wahrn. (Luft)", @@ -142,21 +192,45 @@ "detection_plant": "Wahrn. (Pflanze)", "detection_task": "Wahrn. (Helfer)", "detection_water": "Wahrn. (Wasser)", + "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", + "dicepool": "Würfelpool", + "difficulty": "Schw.", + "display_Karma": "Karma", + "display_Karmatotal": "Karma Gesamt", + "display_age": "Alter", "display_agility": "Geschicklichkeit", "display_all_skills": "alle Fertigkeiten sichtbar machen", + "display_all_actions": "alle Handlungen sichtbar machen", + "hide_illegal": "illegale Aktionen ausblenden", "display_body": "Konstitution", "display_charisma": "Charisma", "display_edge": "Edge", + "display_essenz": "Essenz", + "display_gender": "Geschlecht", + "display_heat": "Fandungsstufe", "display_intuition": "Intuition", "display_logic": "Logik", "display_magic": "Magie", + "display_magicdurationmod": "Malus (Dauer: A)", + "display_magicgrade": "Initiatengrad", + "display_magictype": "Magie/Resonanz", + "display_metatype": "Metatyp", + "display_name": "Name", "display_reaction": "Reaktion", + "display_reputation": "Ruf", "display_resonance": "Resonanz", + "display_sins": "SINs", + "display_sizeunit": " m", + "display_sizeweight": "Größe/Größe", + "display_streetname": "Straßenname", "display_strength": "Stärke", + "display_weigthunit": " Kg", "display_willpower": "Willenskraft", + "dodge": "Ausweichen", "done": "Fertig", "double": "(x2)", + "duration": "Dauer", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -166,14 +240,16 @@ "endscene": "Reset", "exotic": "Exotisch", "exoticmelee": "Exotische Nahkampfwaffe", - "expertise": "  Expertise", "exp_short": "Exp.", + "expertise": "  Expertise", + "filter": "Suche", "fire": "Feuer", "firemode_am": "AM", "firemode_choice": "Feuermodus wählen:", "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", "health_air": "Heilung (Luft)", @@ -187,13 +263,20 @@ "health_task": "Heilung (Helfer)", "health_water": "Heilung (Wasser)", "heavypistol": "Schwere Pistole", + "hide": "Verbergen?", + "hide_actionmonitor": "Handlungsmonitor ausblenden(nur kompakter Header)", + "hide_customrolls": "Benutzerdefinirte Proben ausblenden", + "hide_edge": "Edgemonitor ausblenden(nur kompakter Header)", + "hide_magictab": "Tab Magie anzeigen", + "hide_matrixtab": "Tab Marix anzeigen", + "hide_riggingtab": "Tab Rigger anzeigen", "hide_skills_without_ranks": "Fertigkeiten ohne Punkte ausblenden", "hm": "HM", "hmam": "HM/AM", "hmsm": "HM/SM", "hmsmam": "HM/SM/AM  ", "holdout": "Holdout-Pistolen", - "hide": "Verbergen?", + "illigaloperation": "Illegale Matrixhandlung \r\n(Overwatchwert wird angepasst)", "illusion_air": "Illusion (Luft)", "illusion_beast": "Illusion (Tier)", "illusion_blood": "Illusion (Blut)", @@ -207,20 +290,37 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "iniphys": "Initiative (physisch)", + "inidicematrix": "Initiativewürfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", + "iniphys": "Initiative (physisch)", "initiative": "Initiative", + "initiative_short": "Ini", "initiative_title": "Nebenhandlungen", + "int_wil": "INT + WIL", "intuition": "Intuition", "intuition_short": "INT", - "int_wil": "INT + WIL", "invoked_spirits": "Vorhandene Geister", + "jsonimport": "Json import", + "jsonimporthelp": "Drucke den Charakter aus und wähle als Ausgabeformat: Shadowrun JSON Export\r\nKopiere den Inhalt der JSON-Datei in das untenstehende Textfeld\r\nKlicke auf \"JSON Import starten\" (der Import kann ein paar Sekunden dauern)", + "jsonimportstart": "Json import starten", "judgeintent": "Menschenkenntnis", - "lightpistol": "Leichte Pistole", + "kf_ed": "Editor", + "kf_ed_title": "Du kannst die Handlung Datei editieren durchführen, ohne die passende Zugangsstufe für die betroffene Datei zu haben. Du musst die Datei allerdings entdecken können.", + "knowledge": "Wissensfertigkeiten", + "komplexform": "Komplexe Formen", + "lagemode": "Große Schrift", + "language": "Sprache", + "language_level1": "Grundkentniss", + "language_level2": "Spezalisiert", + "language_level3": "Experte", + "language_levelm": "Muttersprache", + "level": "Stufe", "liftcarry": "Heben & Tragen", + "lightpistol": "Leichte Pistole", + "log_int": "LOG + INT", "logic": "Logik", "logic_short": "LOG", - "log_int": "LOG + INT", + "longheader": "Langer Header", "machinegun": "Maschinengewehr", "machinepistol": "Automatikpistole", "magic": "Magie", @@ -239,26 +339,131 @@ "manipulation_task": "Manip. (Helfer)", "manipulation_water": "Manip. (Wasser)", "matrix": "Matrix", + "matrix_attack_corruption_title": "Schleichen", + "matrix_attack_corruption_title_short": "Schl.", + "matrix_aw_title": "Angrifswert", + "matrix_vw_title": "Verteidigungswert", + "matrix_aw_title_short": "AW", + "matrix_vw_title_short": "VW", + "matrix_divmod": "Differenz Modifikator", + "matrix_attack_score_title": "Angriff", + "matrix_dataprocessing_score_title": "Datenverarbeitung", + "matrix_dataprocessing_score_title_short": "DV.", + "matrix_fw_score_title": "Firewall", + "matrix_fw_score_title_short": "FW.", + "matrix_rauschen_title": "Rauschen", + "matrix_schaden_title": "Schaden", + "matrix_schaden_title_short": "Dmg.", + "matrix_schadenmax_title": "Maximal Schaden", + "matrixaction_as": "Ausstöpseln", + "matrixaction_bf": "Brute Force", + "matrixaction_bv": "Befehl vortäuchen", + "matrixaction_db": "Datenbombe entschärfen", + "matrixaction_dbl": "Datenbombe legen", + "matrixaction_dc": "Datei cracken", + "matrixaction_de": "Datei editieren", + "matrixaction_def": "Abwehr", + "matrixaction_def2": "Geräteabwehr", + "matrixaction_ds": "Datenspike", + "matrixaction_dv": "Datei verschlüßeln", + "matrixaction_gf": "Gerät formatieren", + "matrixaction_gn": "Gerät neu starten", + "matrixaction_gs": "Gerät steuern", + "matrixaction_gsi": "Gerät steuern(illegal)", + "matrixaction_hs": "Hineinspringen", + "matrixaction_ht": "Hintertür benutzen", + "matrixaction_ia": "Icon aufspüren", + "matrixaction_ml": "Matrixsignatur löschen", + "matrixaction_ms": "Matrixsuche", + "matrixaction_mw": "Matrix Wahrnehmung", + "matrixaction_ob": "Overwatch-Wert bestimmen", + "matrixaction_pa": "Programm abstürzen lassen", + "matrixaction_ps": "Prüfsummensuche", + "matrixaction_so": "Sondieren", + "matrixaction_ss": "Signal stören", + "matrixaction_tg": "Teergrube", + "matrixaction_ua": "Übertragung abfangen", + "matrixaction_vs": "Verstecken", + "matrixactions": "Matrix-Handlungen", + "matrixdeck": "Deck/Persona", + "matrixprograms": "Matrix-Programme", + "matrixskills": "Matrixfertigkeiten", + "matrixsprites": "Sprites", + "max": "Max", + "akt": "Aktueller Wert", + "assosiatewithattack": "Mit Angriffs-Attribut verbunden", + "assosiatewithcorruption": "Mit Schleicher-Attribut verbunden", + "assosiatewithattack_short": "(Angriff)", + "assosiatewithcorruption_short": "(Schleicher)", + "dvtotaldesc": "Datenverarbeitung+Modifikator+Toolbox", "memory": "Erinnerungsvermögen", + "mh_ag_dv": "AG+DV", + "mh_ag_dv_title": "Angriff+Datenverarbeitung", + "mh_bombpool_title": "Datenbombestufe Stufe", + "mh_cha_dv": "CHA+DV", + "mh_cha_dv_title": "Charisma+Datenverarbeitung", + "mh_cryptpool": "Stufe", + "mh_cryptpool_title": "Verschlüsselungs Stufe", + "mh_devicepool_title": "Geräte Stufe", + "mh_dv_gs": "DV+GS", + "mh_dv_gs_title": "Datenverarbeitung+Gerätestufe(über modifikator eintragen)", + "mh_dv_sch": "DV+Sch", + "mh_dv_sch_title": "Datenverarbeitung+Schleicher", + "mh_fw_dv": "FW+DV", + "mh_fw_dv_title": "Firewall+Datenverarbeitung", + "mh_fw_fw": "FW(*2)", + "mh_fw_fw_title": "Firewall * 2", + "mh_fw_sch": "FW+SCH", + "mh_fw_sch_title": "Firewall+Schleicher", + "mh_int_cr": "INT+CR", + "mh_int_cr_title": "Intuition+Craken", + "mh_int_dv": "INT+DV", + "mh_int_dv_title": "Intuition+Datenverarbeitung", + "mh_int_el": "INT+EL", + "mh_int_el_title": "Intuition+Elektronik", + "mh_int_fw": "INT+FW", + "mh_int_fw_title": "Intuition+Firewall", + "mh_log_cr": "LOG+CR", + "mh_log_cr_title": "Logik+Craken", + "mh_log_el": "LOG+EL", + "mh_log_el_title": "Logik+Elektronik", + "mh_log_fW_title": "Logik+Firewall", + "mh_log_fw": "LOG+FW", + "mh_log_wil": "LOG+WIL", + "mh_log_wil_title": "Logik+Willenskraft", + "mh_sch_sch": "SCH(*2)", + "mh_sch_sch_title": "Schleicher * 2", + "mh_wil_dv": "WIL+DV", + "mh_wil_dv_title": "Willenskraft+Datenverarbeitung", + "mh_wil_el": "WIL+EL", + "mh_wil_el_title": "Willenskraft+Elektronik", + "mh_wil_fw": "WIL+FW", + "mh_wil_fw_title": "Willenskraft+Firewall", + "mh_wil_sch": "WIL+SCH", + "mh_wil_sch_title": "Willenskraft+Schleicher", "minor_action_five": "Neben #5", "minor_action_four": "Neben #4", "minor_action_one": "Neben #1", "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mods_ammo_title": "Schadensmodifikator (Munition)", "mod_conjuring": "Allgemeiner Beschwörenmodifikator", "mod_magic": "Allgemeiner Magiemodifikator", "mod_spells": "Allgemeiner Zaubereimodifikator", "mod_wounds": "Modifikator (Wundabzüge)", + "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", "monitor_modifier_stun": "Modifikator geistiger Monitor", + "nachteil": "Nachteil", + "name": "Name", "nb_hits": "Erfolge", + "nb_hits_conncetion": "Erfolge (Connetion)", "nb_hits_drain": "Erfolge (Entzug)", "nb_hits_spirit": "Erfolge (Geist)", + "nb_hits_sprite": "Erfolge (Sprite)", "noedge": "Du hast kein Edge.", - "notes": "Notizen", "not_implemented_yet": "Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt", + "notes": "Notizen", "offense": "Angriffswurf", "option_am": "AM", "option_em": "nur EM", @@ -268,10 +473,18 @@ "option_hmsmam": "HM/SM/AM", "option_sm": "SM", "option_smam": "SM/AM", - "phys": "körperlich", + "optionlarulearmor1": "Optionale Regel, Pro 4 Punkte Rüstung erhöhensich die Autoerfolge beim Schadenswiederstand um 1.", + "optionlarulearmor2": "Automatische Berechnung durch aktive Rüstung aktivieren", + "personaldata": "Persönliche Daten", + "phys": "Körperlich", "phys_short": "K", "phys_short_shifted": "  K", "plant": "Pflanze", + "please_choose_relevant_magic_section": "Bitte wähle relevante Bereiche aus:", + "pool": "Pool", + "poolmod": "Pool/Modifier", + "poolmodedg": "Pool/Modifier/Edge", + "poolmodtotal": "Pool/Modifier/Total", "pp_five": "1.25", "pp_four": "1.00", "pp_none": "0.00", @@ -279,8 +492,51 @@ "pp_six": "1.50", "pp_three": "0.75", "pp_two": "0.50", + "prgan": "Ausnutzen", + "prgan_title": "Der Verteidigungswert der Gegenseite sinkt bei\r\ndeinen Hacking-Versuchen um 2.", + "prgas": "Aufspüren", + "prgas_title": "Wenn du die Handlung Icon aufspüren durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für\r\ndiese Handlung ausgegeben werden, sonst verfällt er.", + "prgbf": "Biofeedback", + "prgbf_title": "Verursacht bei einem Matrixangriff Betäubungsschaden\r\n(gegen ein Ziel in der VR mit kaltem Sim)\r\nbzw. Körperlichen Schaden (gegen ein Ziel in der VR mit\r\nheißem Sim) statt Matrixschaden.", + "prgbff": "Biofeedbackfilter", + "prgbff_title": "Du kannst Biofeedback-Schaden mit\r\nGerätestufe oder Konstitution statt mit Willenskraft\r\nwiderstehen.\r\n", + "prgbm": "Babymonitor", + "prgbm_title": "Gibt dir deinen gegenwärtigen Overwatch-Wert an, ohne dass dafür eine Handlung nötig ist.", + "prgbo": "Blackout", + "prgbo_title": "Ähnlich wie das Programm Biofeedback, kann\r\naber nur Betäubungsschaden verursachen.", + "prged": "Editieren", + "prged_title": "Wenn du eine Handlung Datei editieren durchführst, erhältst du 1 Edge; dieser Punkt muss sofort für diese Handlung ausgegeben werden, sonst verfällt er.", + "prges": "Entschärfen", + "prges_title": "Du kannst dem Schaden aus einer Datenbombe\r\nmit Gerätestufe oder Konstitution widerstehen", + "prgess": "Entschlüsselung", + "prgess_title": "+2 Würfel für die Handlung Datei cracken.", + "prgfe": "Fessel", + "prgfe_title": "Wenn du einem Ziel Matrixschaden zufügst, belegst\r\ndu es zusätzlich mit einer Linksperre.\r\n", + "prgga": "Gabel", + "prgga_title": "Du kannst zwei Ziele mit einer einzelnen Matrixhandlung\r\ntreffen, ohne den Würfelpool aufzuteilen. Jedes\r\nZiel verteidigt sich mit einem eigenen Würfelpool; die\r\nAuswirkungen werden separat bestimmt.", + "prgko": "Konfigurator", + "prgko_title": "Du kannst eine alternative Attributanordnung für dein PAN abspeichern und zu dieser wechseln, statt nur zwei Attribute auszutauschen.", + "prgonoff": "AN/AUS", + "prgpa": "Panzerung", + "prgpa_title": "+2 zum Verteidigungswert.", + "prgsk": "Schmöker", + "prgsk_title": "Wenn du eine Handlung Matrixsuche durchführst,erhältst du 1 Edge; dieser Punkt muss sofort fürdiese Handlung ausgegeben werden, sonst verfällt er.", + "prgsr": "Signalreiniger", + "prgsr_title": "Senkt den Rauschenwert um 2", + "prgss": "Splitterschutz", + "prgss_title": "Du kannst Schaden durch eine Datenbombe\r\nmit Gerätestufe oder Konstitution statt mit Firewall\r\nwiderstehen.", + "prgtb": "Toolbox", + "prgtb_title": "+1 auf Datenverarbeitung", + "prgtk": "Tarnkappe", + "prgtk_title": "Wenn du die Handlung Verstecken durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für diese\r\nHandlung ausgegeben werden, sonst verfällt er.", + "prgut": "Übertakten", + "prgut_title": "+2 Würfel für eine Matrixhandlung. Einer der Würfel muss der Schicksalswürfel sein", + "prgvm": "Virtuelle Maschine", + "prgvm_title": "zusätzliche Programmslots; bei Angriffen erleidest du 1 zusätzliches Kästchen Matrixschaden,gegen das kein Widerstand geleistet werden kann.", + "prgvs": "Verschlüsselung", + "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", - "ranged_weapons": "Fernkampfwaffen", + "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", "range_long": "weit", @@ -288,9 +544,12 @@ "range_title": "Reichweiten (Meter)", "range_vclose": "sehr nah", "range_vlong": "sehr weit", + "ranged_weapons": "Fernkampfwaffen", + "rea_int": "REA + INT", "reaction": "Reaktion", "reaction_short": "REA", - "rea_int": "REA + INT", + "reffernce": "Refferrenz", + "registersprite": "Registrieren", "reload": "Nachladen", "reload_g": "Gurtmunition (g)", "reload_i": "internes Magazin (i)", @@ -299,18 +558,43 @@ "reload_t": "Trommelmagazin (t)", "reload_tr": "Trommel. aufklappbar (tr)", "reload_v": "Vorderlader", + "reroll": "neu würfeln", + "rerolling": "misserfolge neu gewürfelt", "reset": "Zurücksetzen", + "reset_mskills": "Magische Fertigkeiten zurücksetzen", "reset_skills": "Fertigkeiten zurücksetzen", "resonance": "Resonanz", "resonance_short": "RES", + "riggign_skills": "Rigger-Fertigkeiten", "rigging": "Rigger", + "rigging_Drones": "Dronenanzahl", + "rigging_console": "Rigger-Konsole", + "rigging_control": "Rigger-Kontrolle", + "rigging_level": "Gerätestufe", "roll": "Würfeln", + "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "schwellenwert": "Schwellenwert", + "schwund": "Schwund", + "schwunddrain": "Schwund wiederstand", + "section_magic_adept_powers_title": "Adeptenkräfte", + "section_magic_alchemy_title": "Alchemie", + "section_magic_conjuration_title": "Beschwören", + "section_magic_focus_creation_title": "Fokusbau", + "section_magic_rituals_title": "Rituale", + "section_magic_skills_title": "Magische Fertigkeiten", + "section_magic_spells_title": "Zauber", + "sel": "sel.", "select_token": "Tokenwurf", + "shock": "B(e)", + "shock_short": "B(e)", + "shock_short_shifted": "  B(e)", + "shoot": "schießen", "shotgun": "Schrotflinte", + "showdescription": "Beschreibung anzeigen", + "showdescription_short": "anz.", "showinchat": "im Chat posten", - "skillroll": "Fertigkeitswurf", - "skills": "Fertigkeiten", + "sindescplaceholder": "Lizenzen/Bemerkungen", "skill_astral": "Astral", "skill_astral_attribute": "verwendetes Attribut für Proben auf die Fertigkeit", "skill_athletics": "Athletik", @@ -330,36 +614,60 @@ "skill_outdoors": "Natur", "skill_perception": "Wahrnehmung", "skill_piloting": "Steuern", + "skill_pool_title": "Standardwert für generischer Probenwurf", "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", "skill_stealth": "Heimlichkeit", + "skill_task": "Tasken", + "skillroll": "Fertigkeitswurf", + "skills": "Fertigkeiten", "sm": "SM", "smam": "SM/AM", + "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", "soak": "Schadenswiderstand", - "specialisation": "  Spezialisierung", + "soak_title": "Standardwert für Enzugswurf", + "sozialbonus": "Sozial", "spec_short": "Spez.", + "specialisation": "  Spezialisierung", + "spell_bonus_combat": "Kampf", + "spell_bonus_detection": "Wahrnehmung", + "spell_bonus_health": "Heilung", + "spell_bonus_illusion": "Illusion", + "spell_bonus_manipulation": "Manipulation", + "spell_category": "Kategorie", + "spell_details": "Zauberdetails", + "spell_drain": "Entzug", + "spell_drain_area": "Fläche+", + "spell_drain_code": "Entzugscode", + "spell_duration": "Dauer", + "spell_range": "Reichweite", + "spell_resist": "Probe", + "spell_type": "Art", + "spelldrainampup": "Hochdrehen", + "spelldrain": "Entzug", "spells": "Zauber", - "spells_health": "Heilung", "spells_combat": "Kampf", "spells_combat_direct": "Kampf (direkt)", "spells_combat_indirect": "Kampf (indirekt)", - "spell_drain_code": "Entzugscode", + "spells_detection": "Wahrnehmung", + "spells_rules": "Zauberbeschreibung", + "show_rules": "Beschreibung anzeigen", + "hide_rules": "Beschr. verbergen", "spells_duration_i": "S", "spells_duration_l": "ZB", - "spells_duration_s": "A", "spells_duration_p": "P", + "spells_duration_s": "A", + "spells_health": "Heilung", "spells_illusion": "Illusion", "spells_manipulation": "Manipulation", - "spells_detection": "Wahrnehmung", "spells_range_b": "B", "spells_range_bf": "BF", "spells_range_bff": "BF (F)‎", - "spell_resist": "Probe", - "spells_resist_choose": "Widerstand auswählen", "spells_resist_bodstr": "vs KON + STÄ", "spells_resist_bodwil": "vs KON + WIL", + "spells_resist_choose": "Widerstand auswählen", "spells_resist_doubleforce": "vs Kraftstufe×2", "spells_resist_objectresistance": "vs Objektwiderstand", "spells_resist_perc": "vs INT + Wahrnehmung", @@ -371,30 +679,27 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", - "spell_bonus_combat": "Kampf", - "spell_bonus_detection": "Wahrnehmung", - "spell_bonus_health": "Heilung", - "spell_bonus_illusion": "Illusion", - "spell_bonus_manipulation": "Manipulation", - "spell_category": "Kategorie", - "spell_details": "Zauberdetails", - "spell_drain": "Entzug", - "spelldrainampup": "Hochdrehen", - "spell_drain_area": "Fläche+", - "spell_duration": "Dauer", - "spell_range": "Reichweite", - "spell_type": "Art", - "spirit_fire": "Feuergeist", - "spirit_water": "Wassergeist", "spirit_air": "Luftgeist", - "spirit_earth": "Erdgeist", - "spirit_man": "Menschengeist", "spirit_beast": "Tiergeist", - "spirit_task": "Helfergeist", - "spirit_guardian": "Beschützergeist", - "spirit_plant": "Pflanzengeist", "spirit_blood": "Blutgeist", + "spirit_earth": "Erdgeist", + "spirit_fire": "Feuergeist", + "spirit_guardian": "Beschützergeist", + "spirit_man": "Menschengeist", + "spirit_plant": "Pflanzengeist", + "spirit_task": "Helfergeist", + "spirit_water": "Wassergeist", "sportrifle": "Sportgewehr", + "sprite_ds": "Daten-Sprite", + "sprite_ds_basepowers": "Tarnung, Wasserzeichen", + "sprite_is": "Infiltrator-Sprite", + "sprite_is_basepowers": "Spuk, Unterdrücken", + "sprite_ks": "Kurier-Sprite", + "sprite_ks_basepowers": "Cookie, Hash", + "sprite_ms": "Maschinen-Sprite", + "sprite_ms_basepowers": "Diagnose, Stabilität, Übernehmen", + "sprite_ss": "Störr-Sprite", + "sprite_ss_basepowers": "Elektronensturm, Falle", "strength": "Stärke", "strength_short": "STÄ", "stun": "Betäubung", @@ -402,8 +707,8 @@ "stun_short_shifted": "  B", "submachinegun": "Maschinenpistole", "summoner": "Herbeirufer", - "task": "Helfer", "taser": "Taser", + "task": "Helfer", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -416,23 +721,60 @@ "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", "title_physical": "körperlich", - "title_stun": "geistig", + "title_shock": "Betäubung(e)", + "title_stun": "Betäubung", "title_total_wounds": "Gesamtwert (Wundabzüge)", - "total": "Total", + "title_wounds": "Wundabzüge", + "total": "Gesamt", + "total_sort": "ges.", "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", "use_wilddie": "Schicksalswürfel verwenden?", "use_wilddie_short": "Schicksalswürfel", + "vehicle_clearsight": "Clearsight", + "vehicle_elwarfare": "El. Kriegsführung", + "vehicle_handling": "handling", + "vehicle_manoever": "Manövrieren", + "vehicle_rigging": "riggen", + "vehicle_stealth": "Tarnkappe", + "vehicle_weappon1": "Waffe1", + "vehicle_weappon2": "Waffe2", + "vehicles": "Fahrzeuge", + "vehicles_armor": "Panz.", + "vehicles_art": "Art", + "vehicles_body": "Rumpf", + "vehicles_distance": "zurückgelegte Dist.", + "vehicles_dmg": "Schaden", + "vehicles_dmgmod": "Malus durch schaden", + "vehicles_evade": "Ausweichen", + "vehicles_hand": "Handl.", + "vehicles_handling": "Handling", + "vehicles_interv": "Interv.", + "vehicles_pilot": "Pilot", + "vehicles_sensor": "Sens.", + "vehicles_show_autosoft": "Autosoft anzeigen.", + "vehicles_speed": "Gesch.", + "vehicles_speed_long": "Geschwindigkeit", + "vehicles_speedmax": "Geschw. Max", + "vehicles_speedmoddesc": "Malus durch geschwindigkeit", + "vehicles_speedup": "beschl.", + "vehicles_vel": "Beschl.", + "vehicles_velakt": "Akt. Beschleunigung", + "vehicles_velocity": "Beschleunigung", + "vorteil": "Vorteil", + "vorteilenachteile": "Vorteile/Nachteile", "water": "Wasser", - "weapon_attackrating": "Angriffswert", "weapon_attack_value_title": "Angriffswert:", + "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", - "wilddie": "Schicksalswürfel (W6)", + "where": "Wo", + "wilddie": "Schicksalswürfel", + "wilddie_title": "Schicksalswürfel", + "wilddiewarning": "Achtung,2en gelten beim prüfen von Fehlschlägen", "willpower": "Willenskraft", "willpower_short": "WIL", - "yourresult": "Dein Ergebnis: ", - "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." -} + "yourresult": "Dein Ergebnis: " +} \ No newline at end of file diff --git a/Shadowrun6th-German/translations/sv.json b/Shadowrun6th-German/translations/sv.json index 8ada408805..cdeb8abc0e 100644 --- a/Shadowrun6th-German/translations/sv.json +++ b/Shadowrun6th-German/translations/sv.json @@ -1,6 +1,14 @@ { "0": "keine Würfel", "1": "1W6", + "2": "2W6", + "3": "3W6", + "4": "4W6", + "5": "5W6", + "6": "6W6", + "7": "7W6", + "8": "8W6", + "9": "9W6", "10": "10W6", "11": "11W6", "12": "12W6", @@ -11,7 +19,6 @@ "17": "17W6", "18": "18W6", "19": "19W6", - "2": "2W6", "20": "20W6", "21": "21W6", "22": "22W6", @@ -24,28 +31,24 @@ "29": "29W6", "2B": "2B", "2K": "2K", - "3": "3W6", "3B": "3B", "3K": "3K", - "4": "4W6", "4B": "4B", "4K": "4K", - "5": "5W6", "5B": "5B", "5K": "5K", - "6": "6W6", "6B": "6B", "6K": "6K", - "7": "7W6", "7B": "7B", "7K": "7K", - "8": "8W6", - "9": "9W6", "act_banishing": "Verbannung eines Geistes", + "act_focus": "Fokus", + "act_ritual": "Ritualhandlung durchführen", "act_spellcasting": "Wirken eines Zaubers", "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", - "adeptpower": "Adeptenkraft", + "action": "Handlung", + "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", "adept_longdesc": "Regeltext", @@ -53,10 +56,14 @@ "adept_powers": "Adeptenkräfte", "adept_pp": "Kosten", "adept_showchat": "Im Chat anzeigen", + "adeptpower": "Adeptenkraft", + "adeptpowerpoints": "Kraftpunkte", "agility": "Geschicklichkeit", "agility_short": "GES", "am": "AM", "ammo_apds": "APDS-Munition", + "ammo_clip": "Munition im Clip", + "ammo_clipsize": "Magazin Größe", "ammo_damage": "Schaden (Munition)", "ammo_explosive": "Explosivmunition", "ammo_flechette": "Flechettemunition", @@ -69,31 +76,42 @@ "ammo_standard": "Standardmunition", "ammo_standardac": "Sturmkanonenmunition", "ammo_title": "Munition", + "ammo_total": "Anzahl Total", + "armor": "Panzerung", + "armor_selected": "Wird getragen", "assaultcannon": "Sturmkanone", "assaultrifle": "Sturmgewehr", - "attackroll": "Angriffswurf", - "attacks": "Angriffe", "attack_dice_pool": "Angriffswurf", "attack_value": "Angriffswert", "attack_value_mod_ammo_title": "Angriffswertmodifikator (Munition)", + "attackroll": "Angriffswurf", + "attackrollmulti": "Mehrfachangeriff", + "attacks": "Kampf", + "attrib1": "Attribute 1", + "attrib2": "Attribute 2", "attributeorskill": "Attributs- oder Fertigkeitswurf", "attributes": "Attribute", + "auto": "Auto.", + "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", "banishing_title": "Verbannen", + "basevalues": "Grundwerte", "basis": "Basis", "beast": "Tier", "blades": "Klingen", + "block": "Block", "blood": "Blut", + "bod_wil": "KON + WIL", "body": "Konstitution", "body_short": "KON", - "bod_wil": "KON + WIL", "carbine": "Karabiner", + "cha_wil": "CHA + WIL", "character": "Charakter", - "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia", + "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", "charisma": "Charisma", "charisma_short": "CHA", - "cha_wil": "CHA + WIL", + "check": "Probe", "close_combat_weapons": "Nahkampfwaffen", "clubs": "Knüppel", "combat_air": "Kampf (Luft)", @@ -102,34 +120,66 @@ "combat_earth": "Kampf (Erde)", "combat_fire": "Kampf (Feuer)", "combat_guardian": "Kampf (Beschützer)", + "combat_information": "Initiative & Verteidigung", "combat_man": "Kampf (Mensch)", "combat_plant": "Kampf (Pflanze)", + "combat_skills": "Kampffertigkeiten", "combat_task": "Kampf (Helfer)", "combat_water": "Kampf (Wasser)", - "complex_damage_options": "komplexer Schaden", - "complex_ammo_options": "komplexe Munition", + "compilesprite": "Kompilieren", + "complex_ammo_options": "kompl. Munition", + "complex_damage_options": "kompl. Schaden", "composure": "Selbstbeherrschung", "condition_monitor": "Monitor", "config": "Einstellungen", + "configdamagemonitor": "Modifikatoren für den Schadensmonitor", + "configgenericrolls": "Standardwerte für Generische Würfel(nur Langer Header)", + "configreset": "Werte zurücksetzen", + "configtabs": "Header und Tabs ", "conjuration_title": "Herbeirufen", "conjuring": "Beschwören", "conjuring_expertise": "+3", "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", - "conjuring_specific": "spezifische Boni ↓", "conjuring_specialisation": "+2", + "conjuring_specific": "spezifische Boni ↓", + "contacs_function": "Function", + "contacs_loyalty": "Loyalität", + "contact_influence_short": "Einfluss", "contacts": "Connections", + "contacts_influence": "Connection einfluss", + "copyright": "©", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "count": "Anzahl", + "cr_attackrating": "Angriffswert", + "cr_damage": "damage", + "cr_defenserating": "Verteidigungswert", + "cr_description": "Beschreibung", + "cr_rollbonus": "Automatische Erfolge", + "cr_specialisation": "Kopfzeile Spezialisirung", + "cr_titel": "Kopfzeile", + "cr_titelsec": "Kopfzeile-Sekundär", + "cr_tracker": "Token zum Tracker hinzufügen", + "cr_warning": "Warnung", + "cr_weaponnname": "Angriff-Bezeichnung", "customization_explanation": "Hier können Standardwerte für die Würfe im Bereich 'Generische Würfelwürfe' festgelegt werden.", "customization_monitors": "Anpassung der Schadensmonitore", + "customrolls": "Benutzer Proben", + "cyberware": "Cyberware/bioware", "damage": "Schaden", "damage_base": "Grundschaden", "damage_title": "Schaden:", "damage_type_title": "Schadensart:", "damage_value": "Schaden", + "darkmode": "Darkskin", + "decompilesprite": "Dekompilieren", "defense": "Verteidigungswurf", "defense_autosoak": "Autoerfolge beim Schadenswiderstand", + "defense_autosoakshort": "Autoerfolge", "defense_pool": "Verteidigungspool", + "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", + "defense_soak": "Schadenswiderstand", "defense_soakpool": "Schadenswiderstandspool", "derivatives": "Abgeleitete Werte", "detection_air": "Wahrn. (Luft)", @@ -142,21 +192,45 @@ "detection_plant": "Wahrn. (Pflanze)", "detection_task": "Wahrn. (Helfer)", "detection_water": "Wahrn. (Wasser)", + "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", + "dicepool": "Würfelpool", + "difficulty": "Schw.", + "display_Karma": "Karma", + "display_Karmatotal": "Karma Gesamt", + "display_age": "Alter", "display_agility": "Geschicklichkeit", "display_all_skills": "alle Fertigkeiten sichtbar machen", + "display_all_actions": "alle Handlungen sichtbar machen", + "hide_illegal": "illegale Aktionen ausblenden", "display_body": "Konstitution", "display_charisma": "Charisma", "display_edge": "Edge", + "display_essenz": "Essenz", + "display_gender": "Geschlecht", + "display_heat": "Fandungsstufe", "display_intuition": "Intuition", "display_logic": "Logik", "display_magic": "Magie", + "display_magicdurationmod": "Malus (Dauer: A)", + "display_magicgrade": "Initiatengrad", + "display_magictype": "Magie/Resonanz", + "display_metatype": "Metatyp", + "display_name": "Name", "display_reaction": "Reaktion", + "display_reputation": "Ruf", "display_resonance": "Resonanz", + "display_sins": "SINs", + "display_sizeunit": " m", + "display_sizeweight": "Größe/Größe", + "display_streetname": "Straßenname", "display_strength": "Stärke", + "display_weigthunit": " Kg", "display_willpower": "Willenskraft", + "dodge": "Ausweichen", "done": "Fertig", "double": "(x2)", + "duration": "Dauer", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -166,14 +240,16 @@ "endscene": "Återställ", "exotic": "Exotisch", "exoticmelee": "Exotische Nahkampfwaffe", - "expertise": "  Expertise", "exp_short": "Exp.", + "expertise": "  Expertise", + "filter": "Suche", "fire": "Feuer", "firemode_am": "AM", "firemode_choice": "Feuermodus wählen:", "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", "health_air": "Heilung (Luft)", @@ -187,13 +263,20 @@ "health_task": "Heilung (Helfer)", "health_water": "Heilung (Wasser)", "heavypistol": "Schwere Pistole", + "hide": "Verbergen?", + "hide_actionmonitor": "Handlungsmonitor ausblenden(nur kompakter Header)", + "hide_customrolls": "Benutzerdefinirte Proben ausblenden", + "hide_edge": "Edgemonitor ausblenden(nur kompakter Header)", + "hide_magictab": "Tab Magie anzeigen", + "hide_matrixtab": "Tab Marix anzeigen", + "hide_riggingtab": "Tab Rigger anzeigen", "hide_skills_without_ranks": "Fertigkeiten ohne Punkte ausblenden", "hm": "HM", "hmam": "HM/AM", "hmsm": "HM/SM", "hmsmam": "HM/SM/AM  ", "holdout": "Holdout-Pistolen", - "hide": "Verbergen?", + "illigaloperation": "Illegale Matrixhandlung \r\n(Overwatchwert wird angepasst)", "illusion_air": "Illusion (Luft)", "illusion_beast": "Illusion (Tier)", "illusion_blood": "Illusion (Blut)", @@ -207,20 +290,37 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "iniphys": "Initiative (physisch)", + "inidicematrix": "Initiativewürfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", + "iniphys": "Initiative (physisch)", "initiative": "Initiative", + "initiative_short": "Ini", "initiative_title": "Nebenhandlungen", + "int_wil": "INT + WIL", "intuition": "Intuition", "intuition_short": "INT", - "int_wil": "INT + WIL", "invoked_spirits": "Vorhandene Geister", + "jsonimport": "Json import", + "jsonimporthelp": "Drucke den Charakter aus und wähle als Ausgabeformat: Shadowrun JSON Export\r\nKopiere den Inhalt der JSON-Datei in das untenstehende Textfeld\r\nKlicke auf \"JSON Import starten\" (der Import kann ein paar Sekunden dauern)", + "jsonimportstart": "Json import starten", "judgeintent": "Menschenkenntnis", - "lightpistol": "Leichte Pistole", + "kf_ed": "Editor", + "kf_ed_title": "Du kannst die Handlung Datei editieren durchführen, ohne die passende Zugangsstufe für die betroffene Datei zu haben. Du musst die Datei allerdings entdecken können.", + "knowledge": "Wissensfertigkeiten", + "komplexform": "Komplexe Formen", + "lagemode": "Große Schrift", + "language": "Sprache", + "language_level1": "Grundkentniss", + "language_level2": "Spezalisiert", + "language_level3": "Experte", + "language_levelm": "Muttersprache", + "level": "Stufe", "liftcarry": "Heben & Tragen", + "lightpistol": "Leichte Pistole", + "log_int": "LOG + INT", "logic": "Logik", "logic_short": "LOG", - "log_int": "LOG + INT", + "longheader": "Langer Header", "machinegun": "Maschinengewehr", "machinepistol": "Automatikpistole", "magic": "Magie", @@ -239,26 +339,131 @@ "manipulation_task": "Manip. (Helfer)", "manipulation_water": "Manip. (Wasser)", "matrix": "Matrix", + "matrix_attack_corruption_title": "Schleichen", + "matrix_attack_corruption_title_short": "Schl.", + "matrix_aw_title": "Angrifswert", + "matrix_vw_title": "Verteidigungswert", + "matrix_aw_title_short": "AW", + "matrix_vw_title_short": "VW", + "matrix_divmod": "Differenz Modifikator", + "matrix_attack_score_title": "Angriff", + "matrix_dataprocessing_score_title": "Datenverarbeitung", + "matrix_dataprocessing_score_title_short": "DV.", + "matrix_fw_score_title": "Firewall", + "matrix_fw_score_title_short": "FW.", + "matrix_rauschen_title": "Rauschen", + "matrix_schaden_title": "Schaden", + "matrix_schaden_title_short": "Dmg.", + "matrix_schadenmax_title": "Maximal Schaden", + "matrixaction_as": "Ausstöpseln", + "matrixaction_bf": "Brute Force", + "matrixaction_bv": "Befehl vortäuchen", + "matrixaction_db": "Datenbombe entschärfen", + "matrixaction_dbl": "Datenbombe legen", + "matrixaction_dc": "Datei cracken", + "matrixaction_de": "Datei editieren", + "matrixaction_def": "Abwehr", + "matrixaction_def2": "Geräteabwehr", + "matrixaction_ds": "Datenspike", + "matrixaction_dv": "Datei verschlüßeln", + "matrixaction_gf": "Gerät formatieren", + "matrixaction_gn": "Gerät neu starten", + "matrixaction_gs": "Gerät steuern", + "matrixaction_gsi": "Gerät steuern(illegal)", + "matrixaction_hs": "Hineinspringen", + "matrixaction_ht": "Hintertür benutzen", + "matrixaction_ia": "Icon aufspüren", + "matrixaction_ml": "Matrixsignatur löschen", + "matrixaction_ms": "Matrixsuche", + "matrixaction_mw": "Matrix Wahrnehmung", + "matrixaction_ob": "Overwatch-Wert bestimmen", + "matrixaction_pa": "Programm abstürzen lassen", + "matrixaction_ps": "Prüfsummensuche", + "matrixaction_so": "Sondieren", + "matrixaction_ss": "Signal stören", + "matrixaction_tg": "Teergrube", + "matrixaction_ua": "Übertragung abfangen", + "matrixaction_vs": "Verstecken", + "matrixactions": "Matrix-Handlungen", + "matrixdeck": "Deck/Persona", + "matrixprograms": "Matrix-Programme", + "matrixskills": "Matrixfertigkeiten", + "matrixsprites": "Sprites", + "max": "Max", + "akt": "Aktueller Wert", + "assosiatewithattack": "Mit Angriffs-Attribut verbunden", + "assosiatewithcorruption": "Mit Schleicher-Attribut verbunden", + "assosiatewithattack_short": "(Angriff)", + "assosiatewithcorruption_short": "(Schleicher)", + "dvtotaldesc": "Datenverarbeitung+Modifikator+Toolbox", "memory": "Erinnerungsvermögen", + "mh_ag_dv": "AG+DV", + "mh_ag_dv_title": "Angriff+Datenverarbeitung", + "mh_bombpool_title": "Datenbombestufe Stufe", + "mh_cha_dv": "CHA+DV", + "mh_cha_dv_title": "Charisma+Datenverarbeitung", + "mh_cryptpool": "Stufe", + "mh_cryptpool_title": "Verschlüsselungs Stufe", + "mh_devicepool_title": "Geräte Stufe", + "mh_dv_gs": "DV+GS", + "mh_dv_gs_title": "Datenverarbeitung+Gerätestufe(über modifikator eintragen)", + "mh_dv_sch": "DV+Sch", + "mh_dv_sch_title": "Datenverarbeitung+Schleicher", + "mh_fw_dv": "FW+DV", + "mh_fw_dv_title": "Firewall+Datenverarbeitung", + "mh_fw_fw": "FW(*2)", + "mh_fw_fw_title": "Firewall * 2", + "mh_fw_sch": "FW+SCH", + "mh_fw_sch_title": "Firewall+Schleicher", + "mh_int_cr": "INT+CR", + "mh_int_cr_title": "Intuition+Craken", + "mh_int_dv": "INT+DV", + "mh_int_dv_title": "Intuition+Datenverarbeitung", + "mh_int_el": "INT+EL", + "mh_int_el_title": "Intuition+Elektronik", + "mh_int_fw": "INT+FW", + "mh_int_fw_title": "Intuition+Firewall", + "mh_log_cr": "LOG+CR", + "mh_log_cr_title": "Logik+Craken", + "mh_log_el": "LOG+EL", + "mh_log_el_title": "Logik+Elektronik", + "mh_log_fW_title": "Logik+Firewall", + "mh_log_fw": "LOG+FW", + "mh_log_wil": "LOG+WIL", + "mh_log_wil_title": "Logik+Willenskraft", + "mh_sch_sch": "SCH(*2)", + "mh_sch_sch_title": "Schleicher * 2", + "mh_wil_dv": "WIL+DV", + "mh_wil_dv_title": "Willenskraft+Datenverarbeitung", + "mh_wil_el": "WIL+EL", + "mh_wil_el_title": "Willenskraft+Elektronik", + "mh_wil_fw": "WIL+FW", + "mh_wil_fw_title": "Willenskraft+Firewall", + "mh_wil_sch": "WIL+SCH", + "mh_wil_sch_title": "Willenskraft+Schleicher", "minor_action_five": "Neben #5", "minor_action_four": "Neben #4", "minor_action_one": "Neben #1", "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mods_ammo_title": "Schadensmodifikator (Munition)", "mod_conjuring": "Allgemeiner Beschwörenmodifikator", "mod_magic": "Allgemeiner Magiemodifikator", "mod_spells": "Allgemeiner Zaubereimodifikator", "mod_wounds": "Modifikator (Wundabzüge)", + "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", "monitor_modifier_stun": "Modifikator geistiger Monitor", + "nachteil": "Nachteil", + "name": "Name", "nb_hits": "Erfolge", + "nb_hits_conncetion": "Erfolge (Connetion)", "nb_hits_drain": "Erfolge (Entzug)", "nb_hits_spirit": "Erfolge (Geist)", + "nb_hits_sprite": "Erfolge (Sprite)", "noedge": "Du hast kein Edge.", - "notes": "Notizen", "not_implemented_yet": "Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt", + "notes": "Notizen", "offense": "Angriffswurf", "option_am": "AM", "option_em": "nur EM", @@ -268,10 +473,18 @@ "option_hmsmam": "HM/SM/AM", "option_sm": "SM", "option_smam": "SM/AM", - "phys": "körperlich", + "optionlarulearmor1": "Optionale Regel, Pro 4 Punkte Rüstung erhöhensich die Autoerfolge beim Schadenswiederstand um 1.", + "optionlarulearmor2": "Automatische Berechnung durch aktive Rüstung aktivieren", + "personaldata": "Persönliche Daten", + "phys": "Körperlich", "phys_short": "K", "phys_short_shifted": "  K", "plant": "Pflanze", + "please_choose_relevant_magic_section": "Bitte wähle relevante Bereiche aus:", + "pool": "Pool", + "poolmod": "Pool/Modifier", + "poolmodedg": "Pool/Modifier/Edge", + "poolmodtotal": "Pool/Modifier/Total", "pp_five": "1.25", "pp_four": "1.00", "pp_none": "0.00", @@ -279,8 +492,51 @@ "pp_six": "1.50", "pp_three": "0.75", "pp_two": "0.50", + "prgan": "Ausnutzen", + "prgan_title": "Der Verteidigungswert der Gegenseite sinkt bei\r\ndeinen Hacking-Versuchen um 2.", + "prgas": "Aufspüren", + "prgas_title": "Wenn du die Handlung Icon aufspüren durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für\r\ndiese Handlung ausgegeben werden, sonst verfällt er.", + "prgbf": "Biofeedback", + "prgbf_title": "Verursacht bei einem Matrixangriff Betäubungsschaden\r\n(gegen ein Ziel in der VR mit kaltem Sim)\r\nbzw. Körperlichen Schaden (gegen ein Ziel in der VR mit\r\nheißem Sim) statt Matrixschaden.", + "prgbff": "Biofeedbackfilter", + "prgbff_title": "Du kannst Biofeedback-Schaden mit\r\nGerätestufe oder Konstitution statt mit Willenskraft\r\nwiderstehen.\r\n", + "prgbm": "Babymonitor", + "prgbm_title": "Gibt dir deinen gegenwärtigen Overwatch-Wert an, ohne dass dafür eine Handlung nötig ist.", + "prgbo": "Blackout", + "prgbo_title": "Ähnlich wie das Programm Biofeedback, kann\r\naber nur Betäubungsschaden verursachen.", + "prged": "Editieren", + "prged_title": "Wenn du eine Handlung Datei editieren durchführst, erhältst du 1 Edge; dieser Punkt muss sofort für diese Handlung ausgegeben werden, sonst verfällt er.", + "prges": "Entschärfen", + "prges_title": "Du kannst dem Schaden aus einer Datenbombe\r\nmit Gerätestufe oder Konstitution widerstehen", + "prgess": "Entschlüsselung", + "prgess_title": "+2 Würfel für die Handlung Datei cracken.", + "prgfe": "Fessel", + "prgfe_title": "Wenn du einem Ziel Matrixschaden zufügst, belegst\r\ndu es zusätzlich mit einer Linksperre.\r\n", + "prgga": "Gabel", + "prgga_title": "Du kannst zwei Ziele mit einer einzelnen Matrixhandlung\r\ntreffen, ohne den Würfelpool aufzuteilen. Jedes\r\nZiel verteidigt sich mit einem eigenen Würfelpool; die\r\nAuswirkungen werden separat bestimmt.", + "prgko": "Konfigurator", + "prgko_title": "Du kannst eine alternative Attributanordnung für dein PAN abspeichern und zu dieser wechseln, statt nur zwei Attribute auszutauschen.", + "prgonoff": "AN/AUS", + "prgpa": "Panzerung", + "prgpa_title": "+2 zum Verteidigungswert.", + "prgsk": "Schmöker", + "prgsk_title": "Wenn du eine Handlung Matrixsuche durchführst,erhältst du 1 Edge; dieser Punkt muss sofort fürdiese Handlung ausgegeben werden, sonst verfällt er.", + "prgsr": "Signalreiniger", + "prgsr_title": "Senkt den Rauschenwert um 2", + "prgss": "Splitterschutz", + "prgss_title": "Du kannst Schaden durch eine Datenbombe\r\nmit Gerätestufe oder Konstitution statt mit Firewall\r\nwiderstehen.", + "prgtb": "Toolbox", + "prgtb_title": "+1 auf Datenverarbeitung", + "prgtk": "Tarnkappe", + "prgtk_title": "Wenn du die Handlung Verstecken durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für diese\r\nHandlung ausgegeben werden, sonst verfällt er.", + "prgut": "Übertakten", + "prgut_title": "+2 Würfel für eine Matrixhandlung. Einer der Würfel muss der Schicksalswürfel sein", + "prgvm": "Virtuelle Maschine", + "prgvm_title": "zusätzliche Programmslots; bei Angriffen erleidest du 1 zusätzliches Kästchen Matrixschaden,gegen das kein Widerstand geleistet werden kann.", + "prgvs": "Verschlüsselung", + "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", - "ranged_weapons": "Fernkampfwaffen", + "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", "range_long": "weit", @@ -288,9 +544,12 @@ "range_title": "Reichweiten (Meter)", "range_vclose": "sehr nah", "range_vlong": "sehr weit", + "ranged_weapons": "Fernkampfwaffen", + "rea_int": "REA + INT", "reaction": "Reaktion", "reaction_short": "REA", - "rea_int": "REA + INT", + "reffernce": "Refferrenz", + "registersprite": "Registrieren", "reload": "Nachladen", "reload_g": "Gurtmunition (g)", "reload_i": "internes Magazin (i)", @@ -299,18 +558,43 @@ "reload_t": "Trommelmagazin (t)", "reload_tr": "Trommel. aufklappbar (tr)", "reload_v": "Vorderlader", + "reroll": "neu würfeln", + "rerolling": "misserfolge neu gewürfelt", "reset": "Zurücksetzen", + "reset_mskills": "Magische Fertigkeiten zurücksetzen", "reset_skills": "Fertigkeiten zurücksetzen", "resonance": "Resonanz", "resonance_short": "RES", + "riggign_skills": "Rigger-Fertigkeiten", "rigging": "Rigger", + "rigging_Drones": "Dronenanzahl", + "rigging_console": "Rigger-Konsole", + "rigging_control": "Rigger-Kontrolle", + "rigging_level": "Gerätestufe", "roll": "Würfeln", + "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "schwellenwert": "Schwellenwert", + "schwund": "Schwund", + "schwunddrain": "Schwund wiederstand", + "section_magic_adept_powers_title": "Adeptenkräfte", + "section_magic_alchemy_title": "Alchemie", + "section_magic_conjuration_title": "Beschwören", + "section_magic_focus_creation_title": "Fokusbau", + "section_magic_rituals_title": "Rituale", + "section_magic_skills_title": "Magische Fertigkeiten", + "section_magic_spells_title": "Zauber", + "sel": "sel.", "select_token": "Tokenwurf", + "shock": "B(e)", + "shock_short": "B(e)", + "shock_short_shifted": "  B(e)", + "shoot": "schießen", "shotgun": "Schrotflinte", + "showdescription": "Beschreibung anzeigen", + "showdescription_short": "anz.", "showinchat": "im Chat posten", - "skillroll": "Fertigkeitswurf", - "skills": "Fertigkeiten", + "sindescplaceholder": "Lizenzen/Bemerkungen", "skill_astral": "Astral", "skill_astral_attribute": "verwendetes Attribut für Proben auf die Fertigkeit", "skill_athletics": "Athletik", @@ -330,36 +614,60 @@ "skill_outdoors": "Natur", "skill_perception": "Wahrnehmung", "skill_piloting": "Steuern", + "skill_pool_title": "Standardwert für generischer Probenwurf", "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", "skill_stealth": "Heimlichkeit", + "skill_task": "Tasken", + "skillroll": "Fertigkeitswurf", + "skills": "Fertigkeiten", "sm": "SM", "smam": "SM/AM", + "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", "soak": "Schadenswiderstand", - "specialisation": "  Spezialisierung", + "soak_title": "Standardwert für Enzugswurf", + "sozialbonus": "Sozial", "spec_short": "Spez.", + "specialisation": "  Spezialisierung", + "spell_bonus_combat": "Kampf", + "spell_bonus_detection": "Wahrnehmung", + "spell_bonus_health": "Heilung", + "spell_bonus_illusion": "Illusion", + "spell_bonus_manipulation": "Manipulation", + "spell_category": "Kategorie", + "spell_details": "Zauberdetails", + "spell_drain": "Entzug", + "spell_drain_area": "Fläche+", + "spell_drain_code": "Entzugscode", + "spell_duration": "Dauer", + "spell_range": "Reichweite", + "spell_resist": "Probe", + "spell_type": "Art", + "spelldrainampup": "Hochdrehen", + "spelldrain": "Entzug", "spells": "Zauber", - "spells_health": "Heilung", "spells_combat": "Kampf", "spells_combat_direct": "Kampf (direkt)", "spells_combat_indirect": "Kampf (indirekt)", - "spell_drain_code": "Entzugscode", + "spells_detection": "Wahrnehmung", + "spells_rules": "Zauberbeschreibung", + "show_rules": "Beschreibung anzeigen", + "hide_rules": "Beschr. verbergen", "spells_duration_i": "S", "spells_duration_l": "ZB", - "spells_duration_s": "A", "spells_duration_p": "P", + "spells_duration_s": "A", + "spells_health": "Heilung", "spells_illusion": "Illusion", "spells_manipulation": "Manipulation", - "spells_detection": "Wahrnehmung", "spells_range_b": "B", "spells_range_bf": "BF", "spells_range_bff": "BF (F)‎", - "spell_resist": "Probe", - "spells_resist_choose": "Widerstand auswählen", "spells_resist_bodstr": "vs KON + STÄ", "spells_resist_bodwil": "vs KON + WIL", + "spells_resist_choose": "Widerstand auswählen", "spells_resist_doubleforce": "vs Kraftstufe×2", "spells_resist_objectresistance": "vs Objektwiderstand", "spells_resist_perc": "vs INT + Wahrnehmung", @@ -371,30 +679,27 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", - "spell_bonus_combat": "Kampf", - "spell_bonus_detection": "Wahrnehmung", - "spell_bonus_health": "Heilung", - "spell_bonus_illusion": "Illusion", - "spell_bonus_manipulation": "Manipulation", - "spell_category": "Kategorie", - "spell_details": "Zauberdetails", - "spell_drain": "Entzug", - "spelldrainampup": "Hochdrehen", - "spell_drain_area": "Fläche+", - "spell_duration": "Dauer", - "spell_range": "Reichweite", - "spell_type": "Art", - "spirit_fire": "Feuergeist", - "spirit_water": "Wassergeist", "spirit_air": "Luftgeist", - "spirit_earth": "Erdgeist", - "spirit_man": "Menschengeist", "spirit_beast": "Tiergeist", - "spirit_task": "Helfergeist", - "spirit_guardian": "Beschützergeist", - "spirit_plant": "Pflanzengeist", "spirit_blood": "Blutgeist", + "spirit_earth": "Erdgeist", + "spirit_fire": "Feuergeist", + "spirit_guardian": "Beschützergeist", + "spirit_man": "Menschengeist", + "spirit_plant": "Pflanzengeist", + "spirit_task": "Helfergeist", + "spirit_water": "Wassergeist", "sportrifle": "Sportgewehr", + "sprite_ds": "Daten-Sprite", + "sprite_ds_basepowers": "Tarnung, Wasserzeichen", + "sprite_is": "Infiltrator-Sprite", + "sprite_is_basepowers": "Spuk, Unterdrücken", + "sprite_ks": "Kurier-Sprite", + "sprite_ks_basepowers": "Cookie, Hash", + "sprite_ms": "Maschinen-Sprite", + "sprite_ms_basepowers": "Diagnose, Stabilität, Übernehmen", + "sprite_ss": "Störr-Sprite", + "sprite_ss_basepowers": "Elektronensturm, Falle", "strength": "Stärke", "strength_short": "STÄ", "stun": "Betäubung", @@ -402,8 +707,8 @@ "stun_short_shifted": "  B", "submachinegun": "Maschinenpistole", "summoner": "Herbeirufer", - "task": "Helfer", "taser": "Taser", + "task": "Helfer", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -416,23 +721,60 @@ "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", "title_physical": "körperlich", - "title_stun": "geistig", + "title_shock": "Betäubung(e)", + "title_stun": "Betäubung", "title_total_wounds": "Gesamtwert (Wundabzüge)", - "total": "Total", + "title_wounds": "Wundabzüge", + "total": "Gesamt", + "total_sort": "ges.", "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", "use_wilddie": "Schicksalswürfel verwenden?", "use_wilddie_short": "Schicksalswürfel", + "vehicle_clearsight": "Clearsight", + "vehicle_elwarfare": "El. Kriegsführung", + "vehicle_handling": "handling", + "vehicle_manoever": "Manövrieren", + "vehicle_rigging": "riggen", + "vehicle_stealth": "Tarnkappe", + "vehicle_weappon1": "Waffe1", + "vehicle_weappon2": "Waffe2", + "vehicles": "Fahrzeuge", + "vehicles_armor": "Panz.", + "vehicles_art": "Art", + "vehicles_body": "Rumpf", + "vehicles_distance": "zurückgelegte Dist.", + "vehicles_dmg": "Schaden", + "vehicles_dmgmod": "Malus durch schaden", + "vehicles_evade": "Ausweichen", + "vehicles_hand": "Handl.", + "vehicles_handling": "Handling", + "vehicles_interv": "Interv.", + "vehicles_pilot": "Pilot", + "vehicles_sensor": "Sens.", + "vehicles_show_autosoft": "Autosoft anzeigen.", + "vehicles_speed": "Gesch.", + "vehicles_speed_long": "Geschwindigkeit", + "vehicles_speedmax": "Geschw. Max", + "vehicles_speedmoddesc": "Malus durch geschwindigkeit", + "vehicles_speedup": "beschl.", + "vehicles_vel": "Beschl.", + "vehicles_velakt": "Akt. Beschleunigung", + "vehicles_velocity": "Beschleunigung", + "vorteil": "Vorteil", + "vorteilenachteile": "Vorteile/Nachteile", "water": "Wasser", - "weapon_attackrating": "Angriffswert", "weapon_attack_value_title": "Angriffswert:", + "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", - "wilddie": "Schicksalswürfel (W6)", + "where": "Wo", + "wilddie": "Schicksalswürfel", + "wilddie_title": "Schicksalswürfel", + "wilddiewarning": "Achtung,2en gelten beim prüfen von Fehlschlägen", "willpower": "Willenskraft", "willpower_short": "WIL", - "yourresult": "Dein Ergebnis: ", - "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." -} + "yourresult": "Dein Ergebnis: " +} \ No newline at end of file diff --git a/Shadowrun6th-German/translations/tr.json b/Shadowrun6th-German/translations/tr.json index d131551218..0ef07e387a 100644 --- a/Shadowrun6th-German/translations/tr.json +++ b/Shadowrun6th-German/translations/tr.json @@ -1,6 +1,14 @@ { "0": "keine Würfel", "1": "1W6", + "2": "2W6", + "3": "3W6", + "4": "4W6", + "5": "5W6", + "6": "6W6", + "7": "7W6", + "8": "8W6", + "9": "9W6", "10": "10W6", "11": "11W6", "12": "12W6", @@ -11,7 +19,6 @@ "17": "17W6", "18": "18W6", "19": "19W6", - "2": "2W6", "20": "20W6", "21": "21W6", "22": "22W6", @@ -24,28 +31,24 @@ "29": "29W6", "2B": "2B", "2K": "2K", - "3": "3W6", "3B": "3B", "3K": "3K", - "4": "4W6", "4B": "4B", "4K": "4K", - "5": "5W6", "5B": "5B", "5K": "5K", - "6": "6W6", "6B": "6B", "6K": "6K", - "7": "7W6", "7B": "7B", "7K": "7K", - "8": "8W6", - "9": "9W6", "act_banishing": "Verbannung eines Geistes", + "act_focus": "Fokus", + "act_ritual": "Ritualhandlung durchführen", "act_spellcasting": "Wirken eines Zaubers", "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", - "adeptpower": "Adeptenkraft", + "action": "Handlung", + "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", "adept_longdesc": "Regeltext", @@ -53,10 +56,14 @@ "adept_powers": "Adeptenkräfte", "adept_pp": "Kosten", "adept_showchat": "Im Chat anzeigen", + "adeptpower": "Adeptenkraft", + "adeptpowerpoints": "Kraftpunkte", "agility": "Geschicklichkeit", "agility_short": "GES", "am": "AM", "ammo_apds": "APDS-Munition", + "ammo_clip": "Munition im Clip", + "ammo_clipsize": "Magazin Größe", "ammo_damage": "Schaden (Munition)", "ammo_explosive": "Explosivmunition", "ammo_flechette": "Flechettemunition", @@ -69,31 +76,42 @@ "ammo_standard": "Standardmunition", "ammo_standardac": "Sturmkanonenmunition", "ammo_title": "Munition", + "ammo_total": "Anzahl Total", + "armor": "Panzerung", + "armor_selected": "Wird getragen", "assaultcannon": "Sturmkanone", "assaultrifle": "Sturmgewehr", - "attackroll": "Angriffswurf", - "attacks": "Angriffe", "attack_dice_pool": "Angriffswurf", "attack_value": "Angriffswert", "attack_value_mod_ammo_title": "Angriffswertmodifikator (Munition)", + "attackroll": "Angriffswurf", + "attackrollmulti": "Mehrfachangeriff", + "attacks": "Kampf", + "attrib1": "Attribute 1", + "attrib2": "Attribute 2", "attributeorskill": "Attributs- oder Fertigkeitswurf", "attributes": "Attribute", + "auto": "Auto.", + "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", "banishing_title": "Verbannen", + "basevalues": "Grundwerte", "basis": "Basis", "beast": "Tier", "blades": "Klingen", + "block": "Block", "blood": "Blut", + "bod_wil": "KON + WIL", "body": "Konstitution", "body_short": "KON", - "bod_wil": "KON + WIL", "carbine": "Karabiner", + "cha_wil": "CHA + WIL", "character": "Charakter", - "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia", + "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", "charisma": "Charisma", "charisma_short": "CHA", - "cha_wil": "CHA + WIL", + "check": "Probe", "close_combat_weapons": "Nahkampfwaffen", "clubs": "Knüppel", "combat_air": "Kampf (Luft)", @@ -102,34 +120,66 @@ "combat_earth": "Kampf (Erde)", "combat_fire": "Kampf (Feuer)", "combat_guardian": "Kampf (Beschützer)", + "combat_information": "Initiative & Verteidigung", "combat_man": "Kampf (Mensch)", "combat_plant": "Kampf (Pflanze)", + "combat_skills": "Kampffertigkeiten", "combat_task": "Kampf (Helfer)", "combat_water": "Kampf (Wasser)", - "complex_damage_options": "komplexer Schaden", - "complex_ammo_options": "komplexe Munition", + "compilesprite": "Kompilieren", + "complex_ammo_options": "kompl. Munition", + "complex_damage_options": "kompl. Schaden", "composure": "Selbstbeherrschung", "condition_monitor": "Monitor", "config": "Einstellungen", + "configdamagemonitor": "Modifikatoren für den Schadensmonitor", + "configgenericrolls": "Standardwerte für Generische Würfel(nur Langer Header)", + "configreset": "Werte zurücksetzen", + "configtabs": "Header und Tabs ", "conjuration_title": "Herbeirufen", "conjuring": "Beschwören", "conjuring_expertise": "+3", "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", - "conjuring_specific": "spezifische Boni ↓", "conjuring_specialisation": "+2", + "conjuring_specific": "spezifische Boni ↓", + "contacs_function": "Function", + "contacs_loyalty": "Loyalität", + "contact_influence_short": "Einfluss", "contacts": "Connections", + "contacts_influence": "Connection einfluss", + "copyright": "©", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "count": "Anzahl", + "cr_attackrating": "Angriffswert", + "cr_damage": "damage", + "cr_defenserating": "Verteidigungswert", + "cr_description": "Beschreibung", + "cr_rollbonus": "Automatische Erfolge", + "cr_specialisation": "Kopfzeile Spezialisirung", + "cr_titel": "Kopfzeile", + "cr_titelsec": "Kopfzeile-Sekundär", + "cr_tracker": "Token zum Tracker hinzufügen", + "cr_warning": "Warnung", + "cr_weaponnname": "Angriff-Bezeichnung", "customization_explanation": "Hier können Standardwerte für die Würfe im Bereich 'Generische Würfelwürfe' festgelegt werden.", "customization_monitors": "Anpassung der Schadensmonitore", + "customrolls": "Benutzer Proben", + "cyberware": "Cyberware/bioware", "damage": "Schaden", "damage_base": "Grundschaden", "damage_title": "Schaden:", "damage_type_title": "Schadensart:", "damage_value": "Schaden", + "darkmode": "Darkskin", + "decompilesprite": "Dekompilieren", "defense": "Verteidigungswurf", "defense_autosoak": "Autoerfolge beim Schadenswiderstand", + "defense_autosoakshort": "Autoerfolge", "defense_pool": "Verteidigungspool", + "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", + "defense_soak": "Schadenswiderstand", "defense_soakpool": "Schadenswiderstandspool", "derivatives": "Abgeleitete Werte", "detection_air": "Wahrn. (Luft)", @@ -142,21 +192,45 @@ "detection_plant": "Wahrn. (Pflanze)", "detection_task": "Wahrn. (Helfer)", "detection_water": "Wahrn. (Wasser)", + "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", + "dicepool": "Würfelpool", + "difficulty": "Schw.", + "display_Karma": "Karma", + "display_Karmatotal": "Karma Gesamt", + "display_age": "Alter", "display_agility": "Geschicklichkeit", "display_all_skills": "alle Fertigkeiten sichtbar machen", + "display_all_actions": "alle Handlungen sichtbar machen", + "hide_illegal": "illegale Aktionen ausblenden", "display_body": "Konstitution", "display_charisma": "Charisma", "display_edge": "Edge", + "display_essenz": "Essenz", + "display_gender": "Geschlecht", + "display_heat": "Fandungsstufe", "display_intuition": "Intuition", "display_logic": "Logik", "display_magic": "Magie", + "display_magicdurationmod": "Malus (Dauer: A)", + "display_magicgrade": "Initiatengrad", + "display_magictype": "Magie/Resonanz", + "display_metatype": "Metatyp", + "display_name": "Name", "display_reaction": "Reaktion", + "display_reputation": "Ruf", "display_resonance": "Resonanz", + "display_sins": "SINs", + "display_sizeunit": " m", + "display_sizeweight": "Größe/Größe", + "display_streetname": "Straßenname", "display_strength": "Stärke", + "display_weigthunit": " Kg", "display_willpower": "Willenskraft", + "dodge": "Ausweichen", "done": "Fertig", "double": "(x2)", + "duration": "Dauer", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -166,14 +240,16 @@ "endscene": "Reset", "exotic": "Exotisch", "exoticmelee": "Exotische Nahkampfwaffe", - "expertise": "  Expertise", "exp_short": "Exp.", + "expertise": "  Expertise", + "filter": "Suche", "fire": "Feuer", "firemode_am": "AM", "firemode_choice": "Feuermodus wählen:", "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", "health_air": "Heilung (Luft)", @@ -187,13 +263,20 @@ "health_task": "Heilung (Helfer)", "health_water": "Heilung (Wasser)", "heavypistol": "Schwere Pistole", + "hide": "Verbergen?", + "hide_actionmonitor": "Handlungsmonitor ausblenden(nur kompakter Header)", + "hide_customrolls": "Benutzerdefinirte Proben ausblenden", + "hide_edge": "Edgemonitor ausblenden(nur kompakter Header)", + "hide_magictab": "Tab Magie anzeigen", + "hide_matrixtab": "Tab Marix anzeigen", + "hide_riggingtab": "Tab Rigger anzeigen", "hide_skills_without_ranks": "Fertigkeiten ohne Punkte ausblenden", "hm": "HM", "hmam": "HM/AM", "hmsm": "HM/SM", "hmsmam": "HM/SM/AM  ", "holdout": "Holdout-Pistolen", - "hide": "Verbergen?", + "illigaloperation": "Illegale Matrixhandlung \r\n(Overwatchwert wird angepasst)", "illusion_air": "Illusion (Luft)", "illusion_beast": "Illusion (Tier)", "illusion_blood": "Illusion (Blut)", @@ -207,20 +290,37 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "iniphys": "Initiative (physisch)", + "inidicematrix": "Initiativewürfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", + "iniphys": "Initiative (physisch)", "initiative": "Initiative", + "initiative_short": "Ini", "initiative_title": "Nebenhandlungen", + "int_wil": "INT + WIL", "intuition": "Intuition", "intuition_short": "INT", - "int_wil": "INT + WIL", "invoked_spirits": "Vorhandene Geister", + "jsonimport": "Json import", + "jsonimporthelp": "Drucke den Charakter aus und wähle als Ausgabeformat: Shadowrun JSON Export\r\nKopiere den Inhalt der JSON-Datei in das untenstehende Textfeld\r\nKlicke auf \"JSON Import starten\" (der Import kann ein paar Sekunden dauern)", + "jsonimportstart": "Json import starten", "judgeintent": "Menschenkenntnis", - "lightpistol": "Leichte Pistole", + "kf_ed": "Editor", + "kf_ed_title": "Du kannst die Handlung Datei editieren durchführen, ohne die passende Zugangsstufe für die betroffene Datei zu haben. Du musst die Datei allerdings entdecken können.", + "knowledge": "Wissensfertigkeiten", + "komplexform": "Komplexe Formen", + "lagemode": "Große Schrift", + "language": "Sprache", + "language_level1": "Grundkentniss", + "language_level2": "Spezalisiert", + "language_level3": "Experte", + "language_levelm": "Muttersprache", + "level": "Stufe", "liftcarry": "Heben & Tragen", + "lightpistol": "Leichte Pistole", + "log_int": "LOG + INT", "logic": "Logik", "logic_short": "LOG", - "log_int": "LOG + INT", + "longheader": "Langer Header", "machinegun": "Maschinengewehr", "machinepistol": "Automatikpistole", "magic": "Magie", @@ -239,26 +339,131 @@ "manipulation_task": "Manip. (Helfer)", "manipulation_water": "Manip. (Wasser)", "matrix": "Matrix", + "matrix_attack_corruption_title": "Schleichen", + "matrix_attack_corruption_title_short": "Schl.", + "matrix_aw_title": "Angrifswert", + "matrix_vw_title": "Verteidigungswert", + "matrix_aw_title_short": "AW", + "matrix_vw_title_short": "VW", + "matrix_divmod": "Differenz Modifikator", + "matrix_attack_score_title": "Angriff", + "matrix_dataprocessing_score_title": "Datenverarbeitung", + "matrix_dataprocessing_score_title_short": "DV.", + "matrix_fw_score_title": "Firewall", + "matrix_fw_score_title_short": "FW.", + "matrix_rauschen_title": "Rauschen", + "matrix_schaden_title": "Schaden", + "matrix_schaden_title_short": "Dmg.", + "matrix_schadenmax_title": "Maximal Schaden", + "matrixaction_as": "Ausstöpseln", + "matrixaction_bf": "Brute Force", + "matrixaction_bv": "Befehl vortäuchen", + "matrixaction_db": "Datenbombe entschärfen", + "matrixaction_dbl": "Datenbombe legen", + "matrixaction_dc": "Datei cracken", + "matrixaction_de": "Datei editieren", + "matrixaction_def": "Abwehr", + "matrixaction_def2": "Geräteabwehr", + "matrixaction_ds": "Datenspike", + "matrixaction_dv": "Datei verschlüßeln", + "matrixaction_gf": "Gerät formatieren", + "matrixaction_gn": "Gerät neu starten", + "matrixaction_gs": "Gerät steuern", + "matrixaction_gsi": "Gerät steuern(illegal)", + "matrixaction_hs": "Hineinspringen", + "matrixaction_ht": "Hintertür benutzen", + "matrixaction_ia": "Icon aufspüren", + "matrixaction_ml": "Matrixsignatur löschen", + "matrixaction_ms": "Matrixsuche", + "matrixaction_mw": "Matrix Wahrnehmung", + "matrixaction_ob": "Overwatch-Wert bestimmen", + "matrixaction_pa": "Programm abstürzen lassen", + "matrixaction_ps": "Prüfsummensuche", + "matrixaction_so": "Sondieren", + "matrixaction_ss": "Signal stören", + "matrixaction_tg": "Teergrube", + "matrixaction_ua": "Übertragung abfangen", + "matrixaction_vs": "Verstecken", + "matrixactions": "Matrix-Handlungen", + "matrixdeck": "Deck/Persona", + "matrixprograms": "Matrix-Programme", + "matrixskills": "Matrixfertigkeiten", + "matrixsprites": "Sprites", + "max": "Max", + "akt": "Aktueller Wert", + "assosiatewithattack": "Mit Angriffs-Attribut verbunden", + "assosiatewithcorruption": "Mit Schleicher-Attribut verbunden", + "assosiatewithattack_short": "(Angriff)", + "assosiatewithcorruption_short": "(Schleicher)", + "dvtotaldesc": "Datenverarbeitung+Modifikator+Toolbox", "memory": "Erinnerungsvermögen", + "mh_ag_dv": "AG+DV", + "mh_ag_dv_title": "Angriff+Datenverarbeitung", + "mh_bombpool_title": "Datenbombestufe Stufe", + "mh_cha_dv": "CHA+DV", + "mh_cha_dv_title": "Charisma+Datenverarbeitung", + "mh_cryptpool": "Stufe", + "mh_cryptpool_title": "Verschlüsselungs Stufe", + "mh_devicepool_title": "Geräte Stufe", + "mh_dv_gs": "DV+GS", + "mh_dv_gs_title": "Datenverarbeitung+Gerätestufe(über modifikator eintragen)", + "mh_dv_sch": "DV+Sch", + "mh_dv_sch_title": "Datenverarbeitung+Schleicher", + "mh_fw_dv": "FW+DV", + "mh_fw_dv_title": "Firewall+Datenverarbeitung", + "mh_fw_fw": "FW(*2)", + "mh_fw_fw_title": "Firewall * 2", + "mh_fw_sch": "FW+SCH", + "mh_fw_sch_title": "Firewall+Schleicher", + "mh_int_cr": "INT+CR", + "mh_int_cr_title": "Intuition+Craken", + "mh_int_dv": "INT+DV", + "mh_int_dv_title": "Intuition+Datenverarbeitung", + "mh_int_el": "INT+EL", + "mh_int_el_title": "Intuition+Elektronik", + "mh_int_fw": "INT+FW", + "mh_int_fw_title": "Intuition+Firewall", + "mh_log_cr": "LOG+CR", + "mh_log_cr_title": "Logik+Craken", + "mh_log_el": "LOG+EL", + "mh_log_el_title": "Logik+Elektronik", + "mh_log_fW_title": "Logik+Firewall", + "mh_log_fw": "LOG+FW", + "mh_log_wil": "LOG+WIL", + "mh_log_wil_title": "Logik+Willenskraft", + "mh_sch_sch": "SCH(*2)", + "mh_sch_sch_title": "Schleicher * 2", + "mh_wil_dv": "WIL+DV", + "mh_wil_dv_title": "Willenskraft+Datenverarbeitung", + "mh_wil_el": "WIL+EL", + "mh_wil_el_title": "Willenskraft+Elektronik", + "mh_wil_fw": "WIL+FW", + "mh_wil_fw_title": "Willenskraft+Firewall", + "mh_wil_sch": "WIL+SCH", + "mh_wil_sch_title": "Willenskraft+Schleicher", "minor_action_five": "Neben #5", "minor_action_four": "Neben #4", "minor_action_one": "Neben #1", "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mods_ammo_title": "Schadensmodifikator (Munition)", "mod_conjuring": "Allgemeiner Beschwörenmodifikator", "mod_magic": "Allgemeiner Magiemodifikator", "mod_spells": "Allgemeiner Zaubereimodifikator", "mod_wounds": "Modifikator (Wundabzüge)", + "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", "monitor_modifier_stun": "Modifikator geistiger Monitor", + "nachteil": "Nachteil", + "name": "Name", "nb_hits": "Erfolge", + "nb_hits_conncetion": "Erfolge (Connetion)", "nb_hits_drain": "Erfolge (Entzug)", "nb_hits_spirit": "Erfolge (Geist)", + "nb_hits_sprite": "Erfolge (Sprite)", "noedge": "Du hast kein Edge.", - "notes": "Notizen", "not_implemented_yet": "Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt", + "notes": "Notizen", "offense": "Angriffswurf", "option_am": "AM", "option_em": "nur EM", @@ -268,10 +473,18 @@ "option_hmsmam": "HM/SM/AM", "option_sm": "SM", "option_smam": "SM/AM", - "phys": "körperlich", + "optionlarulearmor1": "Optionale Regel, Pro 4 Punkte Rüstung erhöhensich die Autoerfolge beim Schadenswiederstand um 1.", + "optionlarulearmor2": "Automatische Berechnung durch aktive Rüstung aktivieren", + "personaldata": "Persönliche Daten", + "phys": "Körperlich", "phys_short": "K", "phys_short_shifted": "  K", "plant": "Pflanze", + "please_choose_relevant_magic_section": "Bitte wähle relevante Bereiche aus:", + "pool": "Pool", + "poolmod": "Pool/Modifier", + "poolmodedg": "Pool/Modifier/Edge", + "poolmodtotal": "Pool/Modifier/Total", "pp_five": "1.25", "pp_four": "1.00", "pp_none": "0.00", @@ -279,8 +492,51 @@ "pp_six": "1.50", "pp_three": "0.75", "pp_two": "0.50", + "prgan": "Ausnutzen", + "prgan_title": "Der Verteidigungswert der Gegenseite sinkt bei\r\ndeinen Hacking-Versuchen um 2.", + "prgas": "Aufspüren", + "prgas_title": "Wenn du die Handlung Icon aufspüren durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für\r\ndiese Handlung ausgegeben werden, sonst verfällt er.", + "prgbf": "Biofeedback", + "prgbf_title": "Verursacht bei einem Matrixangriff Betäubungsschaden\r\n(gegen ein Ziel in der VR mit kaltem Sim)\r\nbzw. Körperlichen Schaden (gegen ein Ziel in der VR mit\r\nheißem Sim) statt Matrixschaden.", + "prgbff": "Biofeedbackfilter", + "prgbff_title": "Du kannst Biofeedback-Schaden mit\r\nGerätestufe oder Konstitution statt mit Willenskraft\r\nwiderstehen.\r\n", + "prgbm": "Babymonitor", + "prgbm_title": "Gibt dir deinen gegenwärtigen Overwatch-Wert an, ohne dass dafür eine Handlung nötig ist.", + "prgbo": "Blackout", + "prgbo_title": "Ähnlich wie das Programm Biofeedback, kann\r\naber nur Betäubungsschaden verursachen.", + "prged": "Editieren", + "prged_title": "Wenn du eine Handlung Datei editieren durchführst, erhältst du 1 Edge; dieser Punkt muss sofort für diese Handlung ausgegeben werden, sonst verfällt er.", + "prges": "Entschärfen", + "prges_title": "Du kannst dem Schaden aus einer Datenbombe\r\nmit Gerätestufe oder Konstitution widerstehen", + "prgess": "Entschlüsselung", + "prgess_title": "+2 Würfel für die Handlung Datei cracken.", + "prgfe": "Fessel", + "prgfe_title": "Wenn du einem Ziel Matrixschaden zufügst, belegst\r\ndu es zusätzlich mit einer Linksperre.\r\n", + "prgga": "Gabel", + "prgga_title": "Du kannst zwei Ziele mit einer einzelnen Matrixhandlung\r\ntreffen, ohne den Würfelpool aufzuteilen. Jedes\r\nZiel verteidigt sich mit einem eigenen Würfelpool; die\r\nAuswirkungen werden separat bestimmt.", + "prgko": "Konfigurator", + "prgko_title": "Du kannst eine alternative Attributanordnung für dein PAN abspeichern und zu dieser wechseln, statt nur zwei Attribute auszutauschen.", + "prgonoff": "AN/AUS", + "prgpa": "Panzerung", + "prgpa_title": "+2 zum Verteidigungswert.", + "prgsk": "Schmöker", + "prgsk_title": "Wenn du eine Handlung Matrixsuche durchführst,erhältst du 1 Edge; dieser Punkt muss sofort fürdiese Handlung ausgegeben werden, sonst verfällt er.", + "prgsr": "Signalreiniger", + "prgsr_title": "Senkt den Rauschenwert um 2", + "prgss": "Splitterschutz", + "prgss_title": "Du kannst Schaden durch eine Datenbombe\r\nmit Gerätestufe oder Konstitution statt mit Firewall\r\nwiderstehen.", + "prgtb": "Toolbox", + "prgtb_title": "+1 auf Datenverarbeitung", + "prgtk": "Tarnkappe", + "prgtk_title": "Wenn du die Handlung Verstecken durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für diese\r\nHandlung ausgegeben werden, sonst verfällt er.", + "prgut": "Übertakten", + "prgut_title": "+2 Würfel für eine Matrixhandlung. Einer der Würfel muss der Schicksalswürfel sein", + "prgvm": "Virtuelle Maschine", + "prgvm_title": "zusätzliche Programmslots; bei Angriffen erleidest du 1 zusätzliches Kästchen Matrixschaden,gegen das kein Widerstand geleistet werden kann.", + "prgvs": "Verschlüsselung", + "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", - "ranged_weapons": "Fernkampfwaffen", + "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", "range_long": "weit", @@ -288,9 +544,12 @@ "range_title": "Reichweiten (Meter)", "range_vclose": "sehr nah", "range_vlong": "sehr weit", + "ranged_weapons": "Fernkampfwaffen", + "rea_int": "REA + INT", "reaction": "Reaktion", "reaction_short": "REA", - "rea_int": "REA + INT", + "reffernce": "Refferrenz", + "registersprite": "Registrieren", "reload": "Nachladen", "reload_g": "Gurtmunition (g)", "reload_i": "internes Magazin (i)", @@ -299,18 +558,43 @@ "reload_t": "Trommelmagazin (t)", "reload_tr": "Trommel. aufklappbar (tr)", "reload_v": "Vorderlader", + "reroll": "neu würfeln", + "rerolling": "misserfolge neu gewürfelt", "reset": "Zurücksetzen", + "reset_mskills": "Magische Fertigkeiten zurücksetzen", "reset_skills": "Fertigkeiten zurücksetzen", "resonance": "Resonanz", "resonance_short": "RES", + "riggign_skills": "Rigger-Fertigkeiten", "rigging": "Rigger", + "rigging_Drones": "Dronenanzahl", + "rigging_console": "Rigger-Konsole", + "rigging_control": "Rigger-Kontrolle", + "rigging_level": "Gerätestufe", "roll": "Würfeln", + "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "schwellenwert": "Schwellenwert", + "schwund": "Schwund", + "schwunddrain": "Schwund wiederstand", + "section_magic_adept_powers_title": "Adeptenkräfte", + "section_magic_alchemy_title": "Alchemie", + "section_magic_conjuration_title": "Beschwören", + "section_magic_focus_creation_title": "Fokusbau", + "section_magic_rituals_title": "Rituale", + "section_magic_skills_title": "Magische Fertigkeiten", + "section_magic_spells_title": "Zauber", + "sel": "sel.", "select_token": "Tokenwurf", + "shock": "B(e)", + "shock_short": "B(e)", + "shock_short_shifted": "  B(e)", + "shoot": "schießen", "shotgun": "Schrotflinte", + "showdescription": "Beschreibung anzeigen", + "showdescription_short": "anz.", "showinchat": "im Chat posten", - "skillroll": "Fertigkeitswurf", - "skills": "Fertigkeiten", + "sindescplaceholder": "Lizenzen/Bemerkungen", "skill_astral": "Astral", "skill_astral_attribute": "verwendetes Attribut für Proben auf die Fertigkeit", "skill_athletics": "Athletik", @@ -330,36 +614,60 @@ "skill_outdoors": "Natur", "skill_perception": "Wahrnehmung", "skill_piloting": "Steuern", + "skill_pool_title": "Standardwert für generischer Probenwurf", "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", "skill_stealth": "Heimlichkeit", + "skill_task": "Tasken", + "skillroll": "Fertigkeitswurf", + "skills": "Fertigkeiten", "sm": "SM", "smam": "SM/AM", + "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", "soak": "Schadenswiderstand", - "specialisation": "  Spezialisierung", + "soak_title": "Standardwert für Enzugswurf", + "sozialbonus": "Sozial", "spec_short": "Spez.", + "specialisation": "  Spezialisierung", + "spell_bonus_combat": "Kampf", + "spell_bonus_detection": "Wahrnehmung", + "spell_bonus_health": "Heilung", + "spell_bonus_illusion": "Illusion", + "spell_bonus_manipulation": "Manipulation", + "spell_category": "Kategorie", + "spell_details": "Zauberdetails", + "spell_drain": "Entzug", + "spell_drain_area": "Fläche+", + "spell_drain_code": "Entzugscode", + "spell_duration": "Dauer", + "spell_range": "Reichweite", + "spell_resist": "Probe", + "spell_type": "Art", + "spelldrainampup": "Hochdrehen", + "spelldrain": "Entzug", "spells": "Zauber", - "spells_health": "Heilung", "spells_combat": "Kampf", "spells_combat_direct": "Kampf (direkt)", "spells_combat_indirect": "Kampf (indirekt)", - "spell_drain_code": "Entzugscode", + "spells_detection": "Wahrnehmung", + "spells_rules": "Zauberbeschreibung", + "show_rules": "Beschreibung anzeigen", + "hide_rules": "Beschr. verbergen", "spells_duration_i": "S", "spells_duration_l": "ZB", - "spells_duration_s": "A", "spells_duration_p": "P", + "spells_duration_s": "A", + "spells_health": "Heilung", "spells_illusion": "Illusion", "spells_manipulation": "Manipulation", - "spells_detection": "Wahrnehmung", "spells_range_b": "B", "spells_range_bf": "BF", "spells_range_bff": "BF (F)‎", - "spell_resist": "Probe", - "spells_resist_choose": "Widerstand auswählen", "spells_resist_bodstr": "vs KON + STÄ", "spells_resist_bodwil": "vs KON + WIL", + "spells_resist_choose": "Widerstand auswählen", "spells_resist_doubleforce": "vs Kraftstufe×2", "spells_resist_objectresistance": "vs Objektwiderstand", "spells_resist_perc": "vs INT + Wahrnehmung", @@ -371,30 +679,27 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", - "spell_bonus_combat": "Kampf", - "spell_bonus_detection": "Wahrnehmung", - "spell_bonus_health": "Heilung", - "spell_bonus_illusion": "Illusion", - "spell_bonus_manipulation": "Manipulation", - "spell_category": "Kategorie", - "spell_details": "Zauberdetails", - "spell_drain": "Entzug", - "spelldrainampup": "Hochdrehen", - "spell_drain_area": "Fläche+", - "spell_duration": "Dauer", - "spell_range": "Reichweite", - "spell_type": "Art", - "spirit_fire": "Feuergeist", - "spirit_water": "Wassergeist", "spirit_air": "Luftgeist", - "spirit_earth": "Erdgeist", - "spirit_man": "Menschengeist", "spirit_beast": "Tiergeist", - "spirit_task": "Helfergeist", - "spirit_guardian": "Beschützergeist", - "spirit_plant": "Pflanzengeist", "spirit_blood": "Blutgeist", + "spirit_earth": "Erdgeist", + "spirit_fire": "Feuergeist", + "spirit_guardian": "Beschützergeist", + "spirit_man": "Menschengeist", + "spirit_plant": "Pflanzengeist", + "spirit_task": "Helfergeist", + "spirit_water": "Wassergeist", "sportrifle": "Sportgewehr", + "sprite_ds": "Daten-Sprite", + "sprite_ds_basepowers": "Tarnung, Wasserzeichen", + "sprite_is": "Infiltrator-Sprite", + "sprite_is_basepowers": "Spuk, Unterdrücken", + "sprite_ks": "Kurier-Sprite", + "sprite_ks_basepowers": "Cookie, Hash", + "sprite_ms": "Maschinen-Sprite", + "sprite_ms_basepowers": "Diagnose, Stabilität, Übernehmen", + "sprite_ss": "Störr-Sprite", + "sprite_ss_basepowers": "Elektronensturm, Falle", "strength": "Stärke", "strength_short": "STÄ", "stun": "Betäubung", @@ -402,8 +707,8 @@ "stun_short_shifted": "  B", "submachinegun": "Maschinenpistole", "summoner": "Herbeirufer", - "task": "Helfer", "taser": "Taser", + "task": "Helfer", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -416,23 +721,60 @@ "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", "title_physical": "körperlich", - "title_stun": "geistig", + "title_shock": "Betäubung(e)", + "title_stun": "Betäubung", "title_total_wounds": "Gesamtwert (Wundabzüge)", - "total": "Total", + "title_wounds": "Wundabzüge", + "total": "Gesamt", + "total_sort": "ges.", "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", "use_wilddie": "Schicksalswürfel verwenden?", "use_wilddie_short": "Schicksalswürfel", + "vehicle_clearsight": "Clearsight", + "vehicle_elwarfare": "El. Kriegsführung", + "vehicle_handling": "handling", + "vehicle_manoever": "Manövrieren", + "vehicle_rigging": "riggen", + "vehicle_stealth": "Tarnkappe", + "vehicle_weappon1": "Waffe1", + "vehicle_weappon2": "Waffe2", + "vehicles": "Fahrzeuge", + "vehicles_armor": "Panz.", + "vehicles_art": "Art", + "vehicles_body": "Rumpf", + "vehicles_distance": "zurückgelegte Dist.", + "vehicles_dmg": "Schaden", + "vehicles_dmgmod": "Malus durch schaden", + "vehicles_evade": "Ausweichen", + "vehicles_hand": "Handl.", + "vehicles_handling": "Handling", + "vehicles_interv": "Interv.", + "vehicles_pilot": "Pilot", + "vehicles_sensor": "Sens.", + "vehicles_show_autosoft": "Autosoft anzeigen.", + "vehicles_speed": "Gesch.", + "vehicles_speed_long": "Geschwindigkeit", + "vehicles_speedmax": "Geschw. Max", + "vehicles_speedmoddesc": "Malus durch geschwindigkeit", + "vehicles_speedup": "beschl.", + "vehicles_vel": "Beschl.", + "vehicles_velakt": "Akt. Beschleunigung", + "vehicles_velocity": "Beschleunigung", + "vorteil": "Vorteil", + "vorteilenachteile": "Vorteile/Nachteile", "water": "Wasser", - "weapon_attackrating": "Angriffswert", "weapon_attack_value_title": "Angriffswert:", + "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", - "wilddie": "Schicksalswürfel (W6)", + "where": "Wo", + "wilddie": "Schicksalswürfel", + "wilddie_title": "Schicksalswürfel", + "wilddiewarning": "Achtung,2en gelten beim prüfen von Fehlschlägen", "willpower": "Willenskraft", "willpower_short": "WIL", - "yourresult": "Dein Ergebnis: ", - "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." -} + "yourresult": "Dein Ergebnis: " +} \ No newline at end of file diff --git a/Shadowrun6th-German/translations/uk.json b/Shadowrun6th-German/translations/uk.json index d131551218..0ef07e387a 100644 --- a/Shadowrun6th-German/translations/uk.json +++ b/Shadowrun6th-German/translations/uk.json @@ -1,6 +1,14 @@ { "0": "keine Würfel", "1": "1W6", + "2": "2W6", + "3": "3W6", + "4": "4W6", + "5": "5W6", + "6": "6W6", + "7": "7W6", + "8": "8W6", + "9": "9W6", "10": "10W6", "11": "11W6", "12": "12W6", @@ -11,7 +19,6 @@ "17": "17W6", "18": "18W6", "19": "19W6", - "2": "2W6", "20": "20W6", "21": "21W6", "22": "22W6", @@ -24,28 +31,24 @@ "29": "29W6", "2B": "2B", "2K": "2K", - "3": "3W6", "3B": "3B", "3K": "3K", - "4": "4W6", "4B": "4B", "4K": "4K", - "5": "5W6", "5B": "5B", "5K": "5K", - "6": "6W6", "6B": "6B", "6K": "6K", - "7": "7W6", "7B": "7B", "7K": "7K", - "8": "8W6", - "9": "9W6", "act_banishing": "Verbannung eines Geistes", + "act_focus": "Fokus", + "act_ritual": "Ritualhandlung durchführen", "act_spellcasting": "Wirken eines Zaubers", "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", - "adeptpower": "Adeptenkraft", + "action": "Handlung", + "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", "adept_longdesc": "Regeltext", @@ -53,10 +56,14 @@ "adept_powers": "Adeptenkräfte", "adept_pp": "Kosten", "adept_showchat": "Im Chat anzeigen", + "adeptpower": "Adeptenkraft", + "adeptpowerpoints": "Kraftpunkte", "agility": "Geschicklichkeit", "agility_short": "GES", "am": "AM", "ammo_apds": "APDS-Munition", + "ammo_clip": "Munition im Clip", + "ammo_clipsize": "Magazin Größe", "ammo_damage": "Schaden (Munition)", "ammo_explosive": "Explosivmunition", "ammo_flechette": "Flechettemunition", @@ -69,31 +76,42 @@ "ammo_standard": "Standardmunition", "ammo_standardac": "Sturmkanonenmunition", "ammo_title": "Munition", + "ammo_total": "Anzahl Total", + "armor": "Panzerung", + "armor_selected": "Wird getragen", "assaultcannon": "Sturmkanone", "assaultrifle": "Sturmgewehr", - "attackroll": "Angriffswurf", - "attacks": "Angriffe", "attack_dice_pool": "Angriffswurf", "attack_value": "Angriffswert", "attack_value_mod_ammo_title": "Angriffswertmodifikator (Munition)", + "attackroll": "Angriffswurf", + "attackrollmulti": "Mehrfachangeriff", + "attacks": "Kampf", + "attrib1": "Attribute 1", + "attrib2": "Attribute 2", "attributeorskill": "Attributs- oder Fertigkeitswurf", "attributes": "Attribute", + "auto": "Auto.", + "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", "banishing_title": "Verbannen", + "basevalues": "Grundwerte", "basis": "Basis", "beast": "Tier", "blades": "Klingen", + "block": "Block", "blood": "Blut", + "bod_wil": "KON + WIL", "body": "Konstitution", "body_short": "KON", - "bod_wil": "KON + WIL", "carbine": "Karabiner", + "cha_wil": "CHA + WIL", "character": "Charakter", - "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia", + "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", "charisma": "Charisma", "charisma_short": "CHA", - "cha_wil": "CHA + WIL", + "check": "Probe", "close_combat_weapons": "Nahkampfwaffen", "clubs": "Knüppel", "combat_air": "Kampf (Luft)", @@ -102,34 +120,66 @@ "combat_earth": "Kampf (Erde)", "combat_fire": "Kampf (Feuer)", "combat_guardian": "Kampf (Beschützer)", + "combat_information": "Initiative & Verteidigung", "combat_man": "Kampf (Mensch)", "combat_plant": "Kampf (Pflanze)", + "combat_skills": "Kampffertigkeiten", "combat_task": "Kampf (Helfer)", "combat_water": "Kampf (Wasser)", - "complex_damage_options": "komplexer Schaden", - "complex_ammo_options": "komplexe Munition", + "compilesprite": "Kompilieren", + "complex_ammo_options": "kompl. Munition", + "complex_damage_options": "kompl. Schaden", "composure": "Selbstbeherrschung", "condition_monitor": "Monitor", "config": "Einstellungen", + "configdamagemonitor": "Modifikatoren für den Schadensmonitor", + "configgenericrolls": "Standardwerte für Generische Würfel(nur Langer Header)", + "configreset": "Werte zurücksetzen", + "configtabs": "Header und Tabs ", "conjuration_title": "Herbeirufen", "conjuring": "Beschwören", "conjuring_expertise": "+3", "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", - "conjuring_specific": "spezifische Boni ↓", "conjuring_specialisation": "+2", + "conjuring_specific": "spezifische Boni ↓", + "contacs_function": "Function", + "contacs_loyalty": "Loyalität", + "contact_influence_short": "Einfluss", "contacts": "Connections", + "contacts_influence": "Connection einfluss", + "copyright": "©", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "count": "Anzahl", + "cr_attackrating": "Angriffswert", + "cr_damage": "damage", + "cr_defenserating": "Verteidigungswert", + "cr_description": "Beschreibung", + "cr_rollbonus": "Automatische Erfolge", + "cr_specialisation": "Kopfzeile Spezialisirung", + "cr_titel": "Kopfzeile", + "cr_titelsec": "Kopfzeile-Sekundär", + "cr_tracker": "Token zum Tracker hinzufügen", + "cr_warning": "Warnung", + "cr_weaponnname": "Angriff-Bezeichnung", "customization_explanation": "Hier können Standardwerte für die Würfe im Bereich 'Generische Würfelwürfe' festgelegt werden.", "customization_monitors": "Anpassung der Schadensmonitore", + "customrolls": "Benutzer Proben", + "cyberware": "Cyberware/bioware", "damage": "Schaden", "damage_base": "Grundschaden", "damage_title": "Schaden:", "damage_type_title": "Schadensart:", "damage_value": "Schaden", + "darkmode": "Darkskin", + "decompilesprite": "Dekompilieren", "defense": "Verteidigungswurf", "defense_autosoak": "Autoerfolge beim Schadenswiderstand", + "defense_autosoakshort": "Autoerfolge", "defense_pool": "Verteidigungspool", + "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", + "defense_soak": "Schadenswiderstand", "defense_soakpool": "Schadenswiderstandspool", "derivatives": "Abgeleitete Werte", "detection_air": "Wahrn. (Luft)", @@ -142,21 +192,45 @@ "detection_plant": "Wahrn. (Pflanze)", "detection_task": "Wahrn. (Helfer)", "detection_water": "Wahrn. (Wasser)", + "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", + "dicepool": "Würfelpool", + "difficulty": "Schw.", + "display_Karma": "Karma", + "display_Karmatotal": "Karma Gesamt", + "display_age": "Alter", "display_agility": "Geschicklichkeit", "display_all_skills": "alle Fertigkeiten sichtbar machen", + "display_all_actions": "alle Handlungen sichtbar machen", + "hide_illegal": "illegale Aktionen ausblenden", "display_body": "Konstitution", "display_charisma": "Charisma", "display_edge": "Edge", + "display_essenz": "Essenz", + "display_gender": "Geschlecht", + "display_heat": "Fandungsstufe", "display_intuition": "Intuition", "display_logic": "Logik", "display_magic": "Magie", + "display_magicdurationmod": "Malus (Dauer: A)", + "display_magicgrade": "Initiatengrad", + "display_magictype": "Magie/Resonanz", + "display_metatype": "Metatyp", + "display_name": "Name", "display_reaction": "Reaktion", + "display_reputation": "Ruf", "display_resonance": "Resonanz", + "display_sins": "SINs", + "display_sizeunit": " m", + "display_sizeweight": "Größe/Größe", + "display_streetname": "Straßenname", "display_strength": "Stärke", + "display_weigthunit": " Kg", "display_willpower": "Willenskraft", + "dodge": "Ausweichen", "done": "Fertig", "double": "(x2)", + "duration": "Dauer", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -166,14 +240,16 @@ "endscene": "Reset", "exotic": "Exotisch", "exoticmelee": "Exotische Nahkampfwaffe", - "expertise": "  Expertise", "exp_short": "Exp.", + "expertise": "  Expertise", + "filter": "Suche", "fire": "Feuer", "firemode_am": "AM", "firemode_choice": "Feuermodus wählen:", "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", "health_air": "Heilung (Luft)", @@ -187,13 +263,20 @@ "health_task": "Heilung (Helfer)", "health_water": "Heilung (Wasser)", "heavypistol": "Schwere Pistole", + "hide": "Verbergen?", + "hide_actionmonitor": "Handlungsmonitor ausblenden(nur kompakter Header)", + "hide_customrolls": "Benutzerdefinirte Proben ausblenden", + "hide_edge": "Edgemonitor ausblenden(nur kompakter Header)", + "hide_magictab": "Tab Magie anzeigen", + "hide_matrixtab": "Tab Marix anzeigen", + "hide_riggingtab": "Tab Rigger anzeigen", "hide_skills_without_ranks": "Fertigkeiten ohne Punkte ausblenden", "hm": "HM", "hmam": "HM/AM", "hmsm": "HM/SM", "hmsmam": "HM/SM/AM  ", "holdout": "Holdout-Pistolen", - "hide": "Verbergen?", + "illigaloperation": "Illegale Matrixhandlung \r\n(Overwatchwert wird angepasst)", "illusion_air": "Illusion (Luft)", "illusion_beast": "Illusion (Tier)", "illusion_blood": "Illusion (Blut)", @@ -207,20 +290,37 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "iniphys": "Initiative (physisch)", + "inidicematrix": "Initiativewürfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", + "iniphys": "Initiative (physisch)", "initiative": "Initiative", + "initiative_short": "Ini", "initiative_title": "Nebenhandlungen", + "int_wil": "INT + WIL", "intuition": "Intuition", "intuition_short": "INT", - "int_wil": "INT + WIL", "invoked_spirits": "Vorhandene Geister", + "jsonimport": "Json import", + "jsonimporthelp": "Drucke den Charakter aus und wähle als Ausgabeformat: Shadowrun JSON Export\r\nKopiere den Inhalt der JSON-Datei in das untenstehende Textfeld\r\nKlicke auf \"JSON Import starten\" (der Import kann ein paar Sekunden dauern)", + "jsonimportstart": "Json import starten", "judgeintent": "Menschenkenntnis", - "lightpistol": "Leichte Pistole", + "kf_ed": "Editor", + "kf_ed_title": "Du kannst die Handlung Datei editieren durchführen, ohne die passende Zugangsstufe für die betroffene Datei zu haben. Du musst die Datei allerdings entdecken können.", + "knowledge": "Wissensfertigkeiten", + "komplexform": "Komplexe Formen", + "lagemode": "Große Schrift", + "language": "Sprache", + "language_level1": "Grundkentniss", + "language_level2": "Spezalisiert", + "language_level3": "Experte", + "language_levelm": "Muttersprache", + "level": "Stufe", "liftcarry": "Heben & Tragen", + "lightpistol": "Leichte Pistole", + "log_int": "LOG + INT", "logic": "Logik", "logic_short": "LOG", - "log_int": "LOG + INT", + "longheader": "Langer Header", "machinegun": "Maschinengewehr", "machinepistol": "Automatikpistole", "magic": "Magie", @@ -239,26 +339,131 @@ "manipulation_task": "Manip. (Helfer)", "manipulation_water": "Manip. (Wasser)", "matrix": "Matrix", + "matrix_attack_corruption_title": "Schleichen", + "matrix_attack_corruption_title_short": "Schl.", + "matrix_aw_title": "Angrifswert", + "matrix_vw_title": "Verteidigungswert", + "matrix_aw_title_short": "AW", + "matrix_vw_title_short": "VW", + "matrix_divmod": "Differenz Modifikator", + "matrix_attack_score_title": "Angriff", + "matrix_dataprocessing_score_title": "Datenverarbeitung", + "matrix_dataprocessing_score_title_short": "DV.", + "matrix_fw_score_title": "Firewall", + "matrix_fw_score_title_short": "FW.", + "matrix_rauschen_title": "Rauschen", + "matrix_schaden_title": "Schaden", + "matrix_schaden_title_short": "Dmg.", + "matrix_schadenmax_title": "Maximal Schaden", + "matrixaction_as": "Ausstöpseln", + "matrixaction_bf": "Brute Force", + "matrixaction_bv": "Befehl vortäuchen", + "matrixaction_db": "Datenbombe entschärfen", + "matrixaction_dbl": "Datenbombe legen", + "matrixaction_dc": "Datei cracken", + "matrixaction_de": "Datei editieren", + "matrixaction_def": "Abwehr", + "matrixaction_def2": "Geräteabwehr", + "matrixaction_ds": "Datenspike", + "matrixaction_dv": "Datei verschlüßeln", + "matrixaction_gf": "Gerät formatieren", + "matrixaction_gn": "Gerät neu starten", + "matrixaction_gs": "Gerät steuern", + "matrixaction_gsi": "Gerät steuern(illegal)", + "matrixaction_hs": "Hineinspringen", + "matrixaction_ht": "Hintertür benutzen", + "matrixaction_ia": "Icon aufspüren", + "matrixaction_ml": "Matrixsignatur löschen", + "matrixaction_ms": "Matrixsuche", + "matrixaction_mw": "Matrix Wahrnehmung", + "matrixaction_ob": "Overwatch-Wert bestimmen", + "matrixaction_pa": "Programm abstürzen lassen", + "matrixaction_ps": "Prüfsummensuche", + "matrixaction_so": "Sondieren", + "matrixaction_ss": "Signal stören", + "matrixaction_tg": "Teergrube", + "matrixaction_ua": "Übertragung abfangen", + "matrixaction_vs": "Verstecken", + "matrixactions": "Matrix-Handlungen", + "matrixdeck": "Deck/Persona", + "matrixprograms": "Matrix-Programme", + "matrixskills": "Matrixfertigkeiten", + "matrixsprites": "Sprites", + "max": "Max", + "akt": "Aktueller Wert", + "assosiatewithattack": "Mit Angriffs-Attribut verbunden", + "assosiatewithcorruption": "Mit Schleicher-Attribut verbunden", + "assosiatewithattack_short": "(Angriff)", + "assosiatewithcorruption_short": "(Schleicher)", + "dvtotaldesc": "Datenverarbeitung+Modifikator+Toolbox", "memory": "Erinnerungsvermögen", + "mh_ag_dv": "AG+DV", + "mh_ag_dv_title": "Angriff+Datenverarbeitung", + "mh_bombpool_title": "Datenbombestufe Stufe", + "mh_cha_dv": "CHA+DV", + "mh_cha_dv_title": "Charisma+Datenverarbeitung", + "mh_cryptpool": "Stufe", + "mh_cryptpool_title": "Verschlüsselungs Stufe", + "mh_devicepool_title": "Geräte Stufe", + "mh_dv_gs": "DV+GS", + "mh_dv_gs_title": "Datenverarbeitung+Gerätestufe(über modifikator eintragen)", + "mh_dv_sch": "DV+Sch", + "mh_dv_sch_title": "Datenverarbeitung+Schleicher", + "mh_fw_dv": "FW+DV", + "mh_fw_dv_title": "Firewall+Datenverarbeitung", + "mh_fw_fw": "FW(*2)", + "mh_fw_fw_title": "Firewall * 2", + "mh_fw_sch": "FW+SCH", + "mh_fw_sch_title": "Firewall+Schleicher", + "mh_int_cr": "INT+CR", + "mh_int_cr_title": "Intuition+Craken", + "mh_int_dv": "INT+DV", + "mh_int_dv_title": "Intuition+Datenverarbeitung", + "mh_int_el": "INT+EL", + "mh_int_el_title": "Intuition+Elektronik", + "mh_int_fw": "INT+FW", + "mh_int_fw_title": "Intuition+Firewall", + "mh_log_cr": "LOG+CR", + "mh_log_cr_title": "Logik+Craken", + "mh_log_el": "LOG+EL", + "mh_log_el_title": "Logik+Elektronik", + "mh_log_fW_title": "Logik+Firewall", + "mh_log_fw": "LOG+FW", + "mh_log_wil": "LOG+WIL", + "mh_log_wil_title": "Logik+Willenskraft", + "mh_sch_sch": "SCH(*2)", + "mh_sch_sch_title": "Schleicher * 2", + "mh_wil_dv": "WIL+DV", + "mh_wil_dv_title": "Willenskraft+Datenverarbeitung", + "mh_wil_el": "WIL+EL", + "mh_wil_el_title": "Willenskraft+Elektronik", + "mh_wil_fw": "WIL+FW", + "mh_wil_fw_title": "Willenskraft+Firewall", + "mh_wil_sch": "WIL+SCH", + "mh_wil_sch_title": "Willenskraft+Schleicher", "minor_action_five": "Neben #5", "minor_action_four": "Neben #4", "minor_action_one": "Neben #1", "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mods_ammo_title": "Schadensmodifikator (Munition)", "mod_conjuring": "Allgemeiner Beschwörenmodifikator", "mod_magic": "Allgemeiner Magiemodifikator", "mod_spells": "Allgemeiner Zaubereimodifikator", "mod_wounds": "Modifikator (Wundabzüge)", + "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", "monitor_modifier_stun": "Modifikator geistiger Monitor", + "nachteil": "Nachteil", + "name": "Name", "nb_hits": "Erfolge", + "nb_hits_conncetion": "Erfolge (Connetion)", "nb_hits_drain": "Erfolge (Entzug)", "nb_hits_spirit": "Erfolge (Geist)", + "nb_hits_sprite": "Erfolge (Sprite)", "noedge": "Du hast kein Edge.", - "notes": "Notizen", "not_implemented_yet": "Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt", + "notes": "Notizen", "offense": "Angriffswurf", "option_am": "AM", "option_em": "nur EM", @@ -268,10 +473,18 @@ "option_hmsmam": "HM/SM/AM", "option_sm": "SM", "option_smam": "SM/AM", - "phys": "körperlich", + "optionlarulearmor1": "Optionale Regel, Pro 4 Punkte Rüstung erhöhensich die Autoerfolge beim Schadenswiederstand um 1.", + "optionlarulearmor2": "Automatische Berechnung durch aktive Rüstung aktivieren", + "personaldata": "Persönliche Daten", + "phys": "Körperlich", "phys_short": "K", "phys_short_shifted": "  K", "plant": "Pflanze", + "please_choose_relevant_magic_section": "Bitte wähle relevante Bereiche aus:", + "pool": "Pool", + "poolmod": "Pool/Modifier", + "poolmodedg": "Pool/Modifier/Edge", + "poolmodtotal": "Pool/Modifier/Total", "pp_five": "1.25", "pp_four": "1.00", "pp_none": "0.00", @@ -279,8 +492,51 @@ "pp_six": "1.50", "pp_three": "0.75", "pp_two": "0.50", + "prgan": "Ausnutzen", + "prgan_title": "Der Verteidigungswert der Gegenseite sinkt bei\r\ndeinen Hacking-Versuchen um 2.", + "prgas": "Aufspüren", + "prgas_title": "Wenn du die Handlung Icon aufspüren durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für\r\ndiese Handlung ausgegeben werden, sonst verfällt er.", + "prgbf": "Biofeedback", + "prgbf_title": "Verursacht bei einem Matrixangriff Betäubungsschaden\r\n(gegen ein Ziel in der VR mit kaltem Sim)\r\nbzw. Körperlichen Schaden (gegen ein Ziel in der VR mit\r\nheißem Sim) statt Matrixschaden.", + "prgbff": "Biofeedbackfilter", + "prgbff_title": "Du kannst Biofeedback-Schaden mit\r\nGerätestufe oder Konstitution statt mit Willenskraft\r\nwiderstehen.\r\n", + "prgbm": "Babymonitor", + "prgbm_title": "Gibt dir deinen gegenwärtigen Overwatch-Wert an, ohne dass dafür eine Handlung nötig ist.", + "prgbo": "Blackout", + "prgbo_title": "Ähnlich wie das Programm Biofeedback, kann\r\naber nur Betäubungsschaden verursachen.", + "prged": "Editieren", + "prged_title": "Wenn du eine Handlung Datei editieren durchführst, erhältst du 1 Edge; dieser Punkt muss sofort für diese Handlung ausgegeben werden, sonst verfällt er.", + "prges": "Entschärfen", + "prges_title": "Du kannst dem Schaden aus einer Datenbombe\r\nmit Gerätestufe oder Konstitution widerstehen", + "prgess": "Entschlüsselung", + "prgess_title": "+2 Würfel für die Handlung Datei cracken.", + "prgfe": "Fessel", + "prgfe_title": "Wenn du einem Ziel Matrixschaden zufügst, belegst\r\ndu es zusätzlich mit einer Linksperre.\r\n", + "prgga": "Gabel", + "prgga_title": "Du kannst zwei Ziele mit einer einzelnen Matrixhandlung\r\ntreffen, ohne den Würfelpool aufzuteilen. Jedes\r\nZiel verteidigt sich mit einem eigenen Würfelpool; die\r\nAuswirkungen werden separat bestimmt.", + "prgko": "Konfigurator", + "prgko_title": "Du kannst eine alternative Attributanordnung für dein PAN abspeichern und zu dieser wechseln, statt nur zwei Attribute auszutauschen.", + "prgonoff": "AN/AUS", + "prgpa": "Panzerung", + "prgpa_title": "+2 zum Verteidigungswert.", + "prgsk": "Schmöker", + "prgsk_title": "Wenn du eine Handlung Matrixsuche durchführst,erhältst du 1 Edge; dieser Punkt muss sofort fürdiese Handlung ausgegeben werden, sonst verfällt er.", + "prgsr": "Signalreiniger", + "prgsr_title": "Senkt den Rauschenwert um 2", + "prgss": "Splitterschutz", + "prgss_title": "Du kannst Schaden durch eine Datenbombe\r\nmit Gerätestufe oder Konstitution statt mit Firewall\r\nwiderstehen.", + "prgtb": "Toolbox", + "prgtb_title": "+1 auf Datenverarbeitung", + "prgtk": "Tarnkappe", + "prgtk_title": "Wenn du die Handlung Verstecken durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für diese\r\nHandlung ausgegeben werden, sonst verfällt er.", + "prgut": "Übertakten", + "prgut_title": "+2 Würfel für eine Matrixhandlung. Einer der Würfel muss der Schicksalswürfel sein", + "prgvm": "Virtuelle Maschine", + "prgvm_title": "zusätzliche Programmslots; bei Angriffen erleidest du 1 zusätzliches Kästchen Matrixschaden,gegen das kein Widerstand geleistet werden kann.", + "prgvs": "Verschlüsselung", + "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", - "ranged_weapons": "Fernkampfwaffen", + "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", "range_long": "weit", @@ -288,9 +544,12 @@ "range_title": "Reichweiten (Meter)", "range_vclose": "sehr nah", "range_vlong": "sehr weit", + "ranged_weapons": "Fernkampfwaffen", + "rea_int": "REA + INT", "reaction": "Reaktion", "reaction_short": "REA", - "rea_int": "REA + INT", + "reffernce": "Refferrenz", + "registersprite": "Registrieren", "reload": "Nachladen", "reload_g": "Gurtmunition (g)", "reload_i": "internes Magazin (i)", @@ -299,18 +558,43 @@ "reload_t": "Trommelmagazin (t)", "reload_tr": "Trommel. aufklappbar (tr)", "reload_v": "Vorderlader", + "reroll": "neu würfeln", + "rerolling": "misserfolge neu gewürfelt", "reset": "Zurücksetzen", + "reset_mskills": "Magische Fertigkeiten zurücksetzen", "reset_skills": "Fertigkeiten zurücksetzen", "resonance": "Resonanz", "resonance_short": "RES", + "riggign_skills": "Rigger-Fertigkeiten", "rigging": "Rigger", + "rigging_Drones": "Dronenanzahl", + "rigging_console": "Rigger-Konsole", + "rigging_control": "Rigger-Kontrolle", + "rigging_level": "Gerätestufe", "roll": "Würfeln", + "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "schwellenwert": "Schwellenwert", + "schwund": "Schwund", + "schwunddrain": "Schwund wiederstand", + "section_magic_adept_powers_title": "Adeptenkräfte", + "section_magic_alchemy_title": "Alchemie", + "section_magic_conjuration_title": "Beschwören", + "section_magic_focus_creation_title": "Fokusbau", + "section_magic_rituals_title": "Rituale", + "section_magic_skills_title": "Magische Fertigkeiten", + "section_magic_spells_title": "Zauber", + "sel": "sel.", "select_token": "Tokenwurf", + "shock": "B(e)", + "shock_short": "B(e)", + "shock_short_shifted": "  B(e)", + "shoot": "schießen", "shotgun": "Schrotflinte", + "showdescription": "Beschreibung anzeigen", + "showdescription_short": "anz.", "showinchat": "im Chat posten", - "skillroll": "Fertigkeitswurf", - "skills": "Fertigkeiten", + "sindescplaceholder": "Lizenzen/Bemerkungen", "skill_astral": "Astral", "skill_astral_attribute": "verwendetes Attribut für Proben auf die Fertigkeit", "skill_athletics": "Athletik", @@ -330,36 +614,60 @@ "skill_outdoors": "Natur", "skill_perception": "Wahrnehmung", "skill_piloting": "Steuern", + "skill_pool_title": "Standardwert für generischer Probenwurf", "skill_range": "Fernkampf", "skill_short": "Skill", "skill_sorcery": "Hexerei", "skill_stealth": "Heimlichkeit", + "skill_task": "Tasken", + "skillroll": "Fertigkeitswurf", + "skills": "Fertigkeiten", "sm": "SM", "smam": "SM/AM", + "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", "soak": "Schadenswiderstand", - "specialisation": "  Spezialisierung", + "soak_title": "Standardwert für Enzugswurf", + "sozialbonus": "Sozial", "spec_short": "Spez.", + "specialisation": "  Spezialisierung", + "spell_bonus_combat": "Kampf", + "spell_bonus_detection": "Wahrnehmung", + "spell_bonus_health": "Heilung", + "spell_bonus_illusion": "Illusion", + "spell_bonus_manipulation": "Manipulation", + "spell_category": "Kategorie", + "spell_details": "Zauberdetails", + "spell_drain": "Entzug", + "spell_drain_area": "Fläche+", + "spell_drain_code": "Entzugscode", + "spell_duration": "Dauer", + "spell_range": "Reichweite", + "spell_resist": "Probe", + "spell_type": "Art", + "spelldrainampup": "Hochdrehen", + "spelldrain": "Entzug", "spells": "Zauber", - "spells_health": "Heilung", "spells_combat": "Kampf", "spells_combat_direct": "Kampf (direkt)", "spells_combat_indirect": "Kampf (indirekt)", - "spell_drain_code": "Entzugscode", + "spells_detection": "Wahrnehmung", + "spells_rules": "Zauberbeschreibung", + "show_rules": "Beschreibung anzeigen", + "hide_rules": "Beschr. verbergen", "spells_duration_i": "S", "spells_duration_l": "ZB", - "spells_duration_s": "A", "spells_duration_p": "P", + "spells_duration_s": "A", + "spells_health": "Heilung", "spells_illusion": "Illusion", "spells_manipulation": "Manipulation", - "spells_detection": "Wahrnehmung", "spells_range_b": "B", "spells_range_bf": "BF", "spells_range_bff": "BF (F)‎", - "spell_resist": "Probe", - "spells_resist_choose": "Widerstand auswählen", "spells_resist_bodstr": "vs KON + STÄ", "spells_resist_bodwil": "vs KON + WIL", + "spells_resist_choose": "Widerstand auswählen", "spells_resist_doubleforce": "vs Kraftstufe×2", "spells_resist_objectresistance": "vs Objektwiderstand", "spells_resist_perc": "vs INT + Wahrnehmung", @@ -371,30 +679,27 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "M", "spells_type_p": "P", - "spell_bonus_combat": "Kampf", - "spell_bonus_detection": "Wahrnehmung", - "spell_bonus_health": "Heilung", - "spell_bonus_illusion": "Illusion", - "spell_bonus_manipulation": "Manipulation", - "spell_category": "Kategorie", - "spell_details": "Zauberdetails", - "spell_drain": "Entzug", - "spelldrainampup": "Hochdrehen", - "spell_drain_area": "Fläche+", - "spell_duration": "Dauer", - "spell_range": "Reichweite", - "spell_type": "Art", - "spirit_fire": "Feuergeist", - "spirit_water": "Wassergeist", "spirit_air": "Luftgeist", - "spirit_earth": "Erdgeist", - "spirit_man": "Menschengeist", "spirit_beast": "Tiergeist", - "spirit_task": "Helfergeist", - "spirit_guardian": "Beschützergeist", - "spirit_plant": "Pflanzengeist", "spirit_blood": "Blutgeist", + "spirit_earth": "Erdgeist", + "spirit_fire": "Feuergeist", + "spirit_guardian": "Beschützergeist", + "spirit_man": "Menschengeist", + "spirit_plant": "Pflanzengeist", + "spirit_task": "Helfergeist", + "spirit_water": "Wassergeist", "sportrifle": "Sportgewehr", + "sprite_ds": "Daten-Sprite", + "sprite_ds_basepowers": "Tarnung, Wasserzeichen", + "sprite_is": "Infiltrator-Sprite", + "sprite_is_basepowers": "Spuk, Unterdrücken", + "sprite_ks": "Kurier-Sprite", + "sprite_ks_basepowers": "Cookie, Hash", + "sprite_ms": "Maschinen-Sprite", + "sprite_ms_basepowers": "Diagnose, Stabilität, Übernehmen", + "sprite_ss": "Störr-Sprite", + "sprite_ss_basepowers": "Elektronensturm, Falle", "strength": "Stärke", "strength_short": "STÄ", "stun": "Betäubung", @@ -402,8 +707,8 @@ "stun_short_shifted": "  B", "submachinegun": "Maschinenpistole", "summoner": "Herbeirufer", - "task": "Helfer", "taser": "Taser", + "task": "Helfer", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -416,23 +721,60 @@ "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", "title_physical": "körperlich", - "title_stun": "geistig", + "title_shock": "Betäubung(e)", + "title_stun": "Betäubung", "title_total_wounds": "Gesamtwert (Wundabzüge)", - "total": "Total", + "title_wounds": "Wundabzüge", + "total": "Gesamt", + "total_sort": "ges.", "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", "use_wilddie": "Schicksalswürfel verwenden?", "use_wilddie_short": "Schicksalswürfel", + "vehicle_clearsight": "Clearsight", + "vehicle_elwarfare": "El. Kriegsführung", + "vehicle_handling": "handling", + "vehicle_manoever": "Manövrieren", + "vehicle_rigging": "riggen", + "vehicle_stealth": "Tarnkappe", + "vehicle_weappon1": "Waffe1", + "vehicle_weappon2": "Waffe2", + "vehicles": "Fahrzeuge", + "vehicles_armor": "Panz.", + "vehicles_art": "Art", + "vehicles_body": "Rumpf", + "vehicles_distance": "zurückgelegte Dist.", + "vehicles_dmg": "Schaden", + "vehicles_dmgmod": "Malus durch schaden", + "vehicles_evade": "Ausweichen", + "vehicles_hand": "Handl.", + "vehicles_handling": "Handling", + "vehicles_interv": "Interv.", + "vehicles_pilot": "Pilot", + "vehicles_sensor": "Sens.", + "vehicles_show_autosoft": "Autosoft anzeigen.", + "vehicles_speed": "Gesch.", + "vehicles_speed_long": "Geschwindigkeit", + "vehicles_speedmax": "Geschw. Max", + "vehicles_speedmoddesc": "Malus durch geschwindigkeit", + "vehicles_speedup": "beschl.", + "vehicles_vel": "Beschl.", + "vehicles_velakt": "Akt. Beschleunigung", + "vehicles_velocity": "Beschleunigung", + "vorteil": "Vorteil", + "vorteilenachteile": "Vorteile/Nachteile", "water": "Wasser", - "weapon_attackrating": "Angriffswert", "weapon_attack_value_title": "Angriffswert:", + "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", - "wilddie": "Schicksalswürfel (W6)", + "where": "Wo", + "wilddie": "Schicksalswürfel", + "wilddie_title": "Schicksalswürfel", + "wilddiewarning": "Achtung,2en gelten beim prüfen von Fehlschlägen", "willpower": "Willenskraft", "willpower_short": "WIL", - "yourresult": "Dein Ergebnis: ", - "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." -} + "yourresult": "Dein Ergebnis: " +} \ No newline at end of file diff --git a/Shadowrun6th-German/translations/zh.json b/Shadowrun6th-German/translations/zh.json index b8d7391479..869809eb57 100644 --- a/Shadowrun6th-German/translations/zh.json +++ b/Shadowrun6th-German/translations/zh.json @@ -1,6 +1,14 @@ { "0": "keine Würfel", "1": "1W6", + "2": "2W6", + "3": "3W6", + "4": "4W6", + "5": "5W6", + "6": "6W6", + "7": "7W6", + "8": "8W6", + "9": "9W6", "10": "10W6", "11": "11W6", "12": "12W6", @@ -11,7 +19,6 @@ "17": "17W6", "18": "18W6", "19": "19W6", - "2": "2W6", "20": "20W6", "21": "21W6", "22": "22W6", @@ -24,28 +31,24 @@ "29": "29W6", "2B": "2B", "2K": "2K", - "3": "3W6", "3B": "3B", "3K": "3K", - "4": "4W6", "4B": "4B", "4K": "4K", - "5": "5W6", "5B": "5B", "5K": "5K", - "6": "6W6", "6B": "6B", "6K": "6K", - "7": "7W6", "7B": "7B", "7K": "7K", - "8": "8W6", - "9": "9W6", "act_banishing": "Verbannung eines Geistes", + "act_focus": "Fokus", + "act_ritual": "Ritualhandlung durchführen", "act_spellcasting": "Wirken eines Zaubers", "act_spirit": "Handlung eines Geistes", "act_summoning": "Herbeirufung eines Geistes", - "adeptpower": "Adeptenkraft", + "action": "Handlung", + "addgenericrolls": "Generische Würfel hinzufügen", "adept_description": "Kurzbeschreibung", "adept_level": " Stufe", "adept_longdesc": "Regeltext", @@ -53,10 +56,14 @@ "adept_powers": "Adeptenkräfte", "adept_pp": "Kosten", "adept_showchat": "Im Chat anzeigen", + "adeptpower": "Adeptenkraft", + "adeptpowerpoints": "Kraftpunkte", "agility": "Geschicklichkeit", "agility_short": "GES", "am": "AM", "ammo_apds": "APDS-Munition", + "ammo_clip": "Munition im Clip", + "ammo_clipsize": "Magazin Größe", "ammo_damage": "Schaden (Munition)", "ammo_explosive": "Explosivmunition", "ammo_flechette": "Flechettemunition", @@ -69,31 +76,42 @@ "ammo_standard": "Standardmunition", "ammo_standardac": "Sturmkanonenmunition", "ammo_title": "Munition", + "ammo_total": "Anzahl Total", + "armor": "Panzerung", + "armor_selected": "Wird getragen", "assaultcannon": "Sturmkanone", "assaultrifle": "Sturmgewehr", - "attackroll": "Angriffswurf", - "attacks": "Angriffe", "attack_dice_pool": "Angriffswurf", "attack_value": "Angriffswert", "attack_value_mod_ammo_title": "Angriffswertmodifikator (Munition)", + "attackroll": "Angriffswurf", + "attackrollmulti": "Mehrfachangeriff", + "attacks": "Kampf", + "attrib1": "Attribute 1", + "attrib2": "Attribute 2", "attributeorskill": "Attributs- oder Fertigkeitswurf", "attributes": "Attribute", + "auto": "Auto.", + "autoSuccsess": "Automatische Erfolge", "available_firemods": "verfügbare Feuermodi", "banishing": "Verbannen", "banishing_title": "Verbannen", + "basevalues": "Grundwerte", "basis": "Basis", "beast": "Tier", "blades": "Klingen", + "block": "Block", "blood": "Blut", + "bod_wil": "KON + WIL", "body": "Konstitution", "body_short": "KON", - "bod_wil": "KON + WIL", "carbine": "Karabiner", + "cha_wil": "CHA + WIL", "character": "Charakter", - "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia", + "character_sheet_author": "Shadowrun 6 Charakterbogen von Avalia/Valanor", "charisma": "魅力", "charisma_short": "魅力", - "cha_wil": "CHA + WIL", + "check": "Probe", "close_combat_weapons": "Nahkampfwaffen", "clubs": "Knüppel", "combat_air": "Kampf (Luft)", @@ -102,34 +120,66 @@ "combat_earth": "Kampf (Erde)", "combat_fire": "Kampf (Feuer)", "combat_guardian": "Kampf (Beschützer)", + "combat_information": "Initiative & Verteidigung", "combat_man": "Kampf (Mensch)", "combat_plant": "Kampf (Pflanze)", + "combat_skills": "Kampffertigkeiten", "combat_task": "Kampf (Helfer)", "combat_water": "Kampf (Wasser)", - "complex_damage_options": "komplexer Schaden", - "complex_ammo_options": "komplexe Munition", + "compilesprite": "Kompilieren", + "complex_ammo_options": "kompl. Munition", + "complex_damage_options": "kompl. Schaden", "composure": "Selbstbeherrschung", "condition_monitor": "Monitor", "config": "Einstellungen", + "configdamagemonitor": "Modifikatoren für den Schadensmonitor", + "configgenericrolls": "Standardwerte für Generische Würfel(nur Langer Header)", + "configreset": "Werte zurücksetzen", + "configtabs": "Header und Tabs ", "conjuration_title": "Herbeirufen", "conjuring": "Beschwören", "conjuring_expertise": "+3", "conjuring_force": "Kraftstufe", "conjuring_services": "Dienste", - "conjuring_specific": "spezifische Boni ↓", "conjuring_specialisation": "+2", + "conjuring_specific": "spezifische Boni ↓", + "contacs_function": "Function", + "contacs_loyalty": "Loyalität", + "contact_influence_short": "Einfluss", "contacts": "Connections", + "contacts_influence": "Connection einfluss", + "copyright": "©", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "count": "Anzahl", + "cr_attackrating": "Angriffswert", + "cr_damage": "damage", + "cr_defenserating": "Verteidigungswert", + "cr_description": "Beschreibung", + "cr_rollbonus": "Automatische Erfolge", + "cr_specialisation": "Kopfzeile Spezialisirung", + "cr_titel": "Kopfzeile", + "cr_titelsec": "Kopfzeile-Sekundär", + "cr_tracker": "Token zum Tracker hinzufügen", + "cr_warning": "Warnung", + "cr_weaponnname": "Angriff-Bezeichnung", "customization_explanation": "Hier können Standardwerte für die Würfe im Bereich 'Generische Würfelwürfe' festgelegt werden.", "customization_monitors": "Anpassung der Schadensmonitore", + "customrolls": "Benutzer Proben", + "cyberware": "Cyberware/bioware", "damage": "Schaden", "damage_base": "Grundschaden", "damage_title": "Schaden:", "damage_type_title": "Schadensart:", "damage_value": "Schaden", + "darkmode": "Darkskin", + "decompilesprite": "Dekompilieren", "defense": "Verteidigungswurf", "defense_autosoak": "Autoerfolge beim Schadenswiderstand", + "defense_autosoakshort": "Autoerfolge", "defense_pool": "Verteidigungspool", + "defense_pool_title": "Standardwert für Verteidigunswurf", "defense_rating": "Verteidigungswert", + "defense_soak": "Schadenswiderstand", "defense_soakpool": "Schadenswiderstandspool", "derivatives": "Abgeleitete Werte", "detection_air": "Wahrn. (Luft)", @@ -142,21 +192,45 @@ "detection_plant": "Wahrn. (Pflanze)", "detection_task": "Wahrn. (Helfer)", "detection_water": "Wahrn. (Wasser)", + "devicedefence": "Geräte verteidigung", "dice_pool_title": "Pool:", + "dicepool": "Würfelpool", + "difficulty": "Schw.", + "display_Karma": "Karma", + "display_Karmatotal": "Karma Gesamt", + "display_age": "Alter", "display_agility": "Geschicklichkeit", "display_all_skills": "alle Fertigkeiten sichtbar machen", + "display_all_actions": "alle Handlungen sichtbar machen", + "hide_illegal": "illegale Aktionen ausblenden", "display_body": "Konstitution", "display_charisma": "魅力", "display_edge": "Edge", + "display_essenz": "Essenz", + "display_gender": "Geschlecht", + "display_heat": "Fandungsstufe", "display_intuition": "Intuition", "display_logic": "Logik", "display_magic": "Magie", + "display_magicdurationmod": "Malus (Dauer: A)", + "display_magicgrade": "Initiatengrad", + "display_magictype": "Magie/Resonanz", + "display_metatype": "Metatyp", + "display_name": "Name", "display_reaction": "Reaktion", + "display_reputation": "Ruf", "display_resonance": "Resonanz", + "display_sins": "SINs", + "display_sizeunit": " m", + "display_sizeweight": "Größe/Größe", + "display_streetname": "Straßenname", "display_strength": "Stärke", + "display_weigthunit": " Kg", "display_willpower": "Willenskraft", + "dodge": "Ausweichen", "done": "Fertig", "double": "(x2)", + "duration": "Dauer", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -166,14 +240,16 @@ "endscene": "Reset", "exotic": "Exotisch", "exoticmelee": "Exotische Nahkampfwaffe", - "expertise": "  Expertise", "exp_short": "Exp.", + "expertise": "  Expertise", + "filter": "Suche", "fire": "Feuer", "firemode_am": "AM", "firemode_choice": "Feuermodus wählen:", "firemode_em": "EM", "firemode_hm": "HM", "firemode_sm": "SM", + "setskillsfilter": "Fertigkeiten-Filter bearbeten", "gear": "Ausrüstung", "guardian": "Beschützer", "health_air": "Heilung (Luft)", @@ -187,13 +263,20 @@ "health_task": "Heilung (Helfer)", "health_water": "Heilung (Wasser)", "heavypistol": "Schwere Pistole", + "hide": "Verbergen?", + "hide_actionmonitor": "Handlungsmonitor ausblenden(nur kompakter Header)", + "hide_customrolls": "Benutzerdefinirte Proben ausblenden", + "hide_edge": "Edgemonitor ausblenden(nur kompakter Header)", + "hide_magictab": "Tab Magie anzeigen", + "hide_matrixtab": "Tab Marix anzeigen", + "hide_riggingtab": "Tab Rigger anzeigen", "hide_skills_without_ranks": "Fertigkeiten ohne Punkte ausblenden", "hm": "HM", "hmam": "HM/AM", "hmsm": "HM/SM", "hmsmam": "HM/SM/AM  ", "holdout": "Holdout-Pistolen", - "hide": "Verbergen?", + "illigaloperation": "Illegale Matrixhandlung \r\n(Overwatchwert wird angepasst)", "illusion_air": "Illusion (Luft)", "illusion_beast": "Illusion (Tier)", "illusion_blood": "Illusion (Blut)", @@ -207,20 +290,37 @@ "ini": "Verteidigungspool", "iniastral": "Initiative (Astralraum)", "inidice": "Initiativewürfel", - "iniphys": "Initiative (physisch)", + "inidicematrix": "Initiativewürfel (Heißes Sim)", "inimatrix": "Initiative (Heißes Sim)", + "iniphys": "Initiative (physisch)", "initiative": "先攻", + "initiative_short": "Ini", "initiative_title": "Nebenhandlungen", + "int_wil": "INT + WIL", "intuition": "Intuition", "intuition_short": "智力", - "int_wil": "INT + WIL", "invoked_spirits": "Vorhandene Geister", + "jsonimport": "Json import", + "jsonimporthelp": "Drucke den Charakter aus und wähle als Ausgabeformat: Shadowrun JSON Export\r\nKopiere den Inhalt der JSON-Datei in das untenstehende Textfeld\r\nKlicke auf \"JSON Import starten\" (der Import kann ein paar Sekunden dauern)", + "jsonimportstart": "Json import starten", "judgeintent": "Menschenkenntnis", - "lightpistol": "Leichte Pistole", + "kf_ed": "Editor", + "kf_ed_title": "Du kannst die Handlung Datei editieren durchführen, ohne die passende Zugangsstufe für die betroffene Datei zu haben. Du musst die Datei allerdings entdecken können.", + "knowledge": "Wissensfertigkeiten", + "komplexform": "Komplexe Formen", + "lagemode": "Große Schrift", + "language": "Sprache", + "language_level1": "Grundkentniss", + "language_level2": "Spezalisiert", + "language_level3": "Experte", + "language_levelm": "Muttersprache", + "level": "Stufe", "liftcarry": "Heben & Tragen", + "lightpistol": "Leichte Pistole", + "log_int": "LOG + INT", "logic": "Logik", "logic_short": "LOG", - "log_int": "LOG + INT", + "longheader": "Langer Header", "machinegun": "Maschinengewehr", "machinepistol": "Automatikpistole", "magic": "Magie", @@ -239,26 +339,131 @@ "manipulation_task": "Manip. (Helfer)", "manipulation_water": "Manip. (Wasser)", "matrix": "Matrix", + "matrix_attack_corruption_title": "Schleichen", + "matrix_attack_corruption_title_short": "Schl.", + "matrix_aw_title": "Angrifswert", + "matrix_vw_title": "Verteidigungswert", + "matrix_aw_title_short": "AW", + "matrix_vw_title_short": "VW", + "matrix_divmod": "Differenz Modifikator", + "matrix_attack_score_title": "Angriff", + "matrix_dataprocessing_score_title": "Datenverarbeitung", + "matrix_dataprocessing_score_title_short": "DV.", + "matrix_fw_score_title": "Firewall", + "matrix_fw_score_title_short": "FW.", + "matrix_rauschen_title": "Rauschen", + "matrix_schaden_title": "Schaden", + "matrix_schaden_title_short": "Dmg.", + "matrix_schadenmax_title": "Maximal Schaden", + "matrixaction_as": "Ausstöpseln", + "matrixaction_bf": "Brute Force", + "matrixaction_bv": "Befehl vortäuchen", + "matrixaction_db": "Datenbombe entschärfen", + "matrixaction_dbl": "Datenbombe legen", + "matrixaction_dc": "Datei cracken", + "matrixaction_de": "Datei editieren", + "matrixaction_def": "Abwehr", + "matrixaction_def2": "Geräteabwehr", + "matrixaction_ds": "Datenspike", + "matrixaction_dv": "Datei verschlüßeln", + "matrixaction_gf": "Gerät formatieren", + "matrixaction_gn": "Gerät neu starten", + "matrixaction_gs": "Gerät steuern", + "matrixaction_gsi": "Gerät steuern(illegal)", + "matrixaction_hs": "Hineinspringen", + "matrixaction_ht": "Hintertür benutzen", + "matrixaction_ia": "Icon aufspüren", + "matrixaction_ml": "Matrixsignatur löschen", + "matrixaction_ms": "Matrixsuche", + "matrixaction_mw": "Matrix Wahrnehmung", + "matrixaction_ob": "Overwatch-Wert bestimmen", + "matrixaction_pa": "Programm abstürzen lassen", + "matrixaction_ps": "Prüfsummensuche", + "matrixaction_so": "Sondieren", + "matrixaction_ss": "Signal stören", + "matrixaction_tg": "Teergrube", + "matrixaction_ua": "Übertragung abfangen", + "matrixaction_vs": "Verstecken", + "matrixactions": "Matrix-Handlungen", + "matrixdeck": "Deck/Persona", + "matrixprograms": "Matrix-Programme", + "matrixskills": "Matrixfertigkeiten", + "matrixsprites": "Sprites", + "max": "Max", + "akt": "Aktueller Wert", + "assosiatewithattack": "Mit Angriffs-Attribut verbunden", + "assosiatewithcorruption": "Mit Schleicher-Attribut verbunden", + "assosiatewithattack_short": "(Angriff)", + "assosiatewithcorruption_short": "(Schleicher)", + "dvtotaldesc": "Datenverarbeitung+Modifikator+Toolbox", "memory": "Erinnerungsvermögen", + "mh_ag_dv": "AG+DV", + "mh_ag_dv_title": "Angriff+Datenverarbeitung", + "mh_bombpool_title": "Datenbombestufe Stufe", + "mh_cha_dv": "CHA+DV", + "mh_cha_dv_title": "Charisma+Datenverarbeitung", + "mh_cryptpool": "Stufe", + "mh_cryptpool_title": "Verschlüsselungs Stufe", + "mh_devicepool_title": "Geräte Stufe", + "mh_dv_gs": "DV+GS", + "mh_dv_gs_title": "Datenverarbeitung+Gerätestufe(über modifikator eintragen)", + "mh_dv_sch": "DV+Sch", + "mh_dv_sch_title": "Datenverarbeitung+Schleicher", + "mh_fw_dv": "FW+DV", + "mh_fw_dv_title": "Firewall+Datenverarbeitung", + "mh_fw_fw": "FW(*2)", + "mh_fw_fw_title": "Firewall * 2", + "mh_fw_sch": "FW+SCH", + "mh_fw_sch_title": "Firewall+Schleicher", + "mh_int_cr": "INT+CR", + "mh_int_cr_title": "Intuition+Craken", + "mh_int_dv": "INT+DV", + "mh_int_dv_title": "Intuition+Datenverarbeitung", + "mh_int_el": "INT+EL", + "mh_int_el_title": "Intuition+Elektronik", + "mh_int_fw": "INT+FW", + "mh_int_fw_title": "Intuition+Firewall", + "mh_log_cr": "LOG+CR", + "mh_log_cr_title": "Logik+Craken", + "mh_log_el": "LOG+EL", + "mh_log_el_title": "Logik+Elektronik", + "mh_log_fW_title": "Logik+Firewall", + "mh_log_fw": "LOG+FW", + "mh_log_wil": "LOG+WIL", + "mh_log_wil_title": "Logik+Willenskraft", + "mh_sch_sch": "SCH(*2)", + "mh_sch_sch_title": "Schleicher * 2", + "mh_wil_dv": "WIL+DV", + "mh_wil_dv_title": "Willenskraft+Datenverarbeitung", + "mh_wil_el": "WIL+EL", + "mh_wil_el_title": "Willenskraft+Elektronik", + "mh_wil_fw": "WIL+FW", + "mh_wil_fw_title": "Willenskraft+Firewall", + "mh_wil_sch": "WIL+SCH", + "mh_wil_sch_title": "Willenskraft+Schleicher", "minor_action_five": "Neben #5", "minor_action_four": "Neben #4", "minor_action_one": "Neben #1", "minor_action_three": "Neben #3", "minor_action_two": "Neben #2", "mod": "Mod", - "mods_ammo_title": "Schadensmodifikator (Munition)", "mod_conjuring": "Allgemeiner Beschwörenmodifikator", "mod_magic": "Allgemeiner Magiemodifikator", "mod_spells": "Allgemeiner Zaubereimodifikator", "mod_wounds": "Modifikator (Wundabzüge)", + "mods_ammo_title": "Schadensmodifikator (Munition)", "monitor_modifier_phys": "Modifikator körperlicher Monitor", "monitor_modifier_stun": "Modifikator geistiger Monitor", + "nachteil": "Nachteil", + "name": "Name", "nb_hits": "Erfolge", + "nb_hits_conncetion": "Erfolge (Connetion)", "nb_hits_drain": "Erfolge (Entzug)", "nb_hits_spirit": "Erfolge (Geist)", + "nb_hits_sprite": "Erfolge (Sprite)", "noedge": "Du hast kein Edge.", - "notes": "Notizen", "not_implemented_yet": "Dieser Bereich wird zu einem späteren Zeitpunkt hinzugefügt", + "notes": "Notizen", "offense": "Angriffswurf", "option_am": "AM", "option_em": "nur EM", @@ -268,10 +473,18 @@ "option_hmsmam": "HM/SM/AM", "option_sm": "SM", "option_smam": "SM/AM", - "phys": "körperlich", + "optionlarulearmor1": "Optionale Regel, Pro 4 Punkte Rüstung erhöhensich die Autoerfolge beim Schadenswiederstand um 1.", + "optionlarulearmor2": "Automatische Berechnung durch aktive Rüstung aktivieren", + "personaldata": "Persönliche Daten", + "phys": "Körperlich", "phys_short": "K", "phys_short_shifted": "  K", "plant": "Pflanze", + "please_choose_relevant_magic_section": "Bitte wähle relevante Bereiche aus:", + "pool": "Pool", + "poolmod": "Pool/Modifier", + "poolmodedg": "Pool/Modifier/Edge", + "poolmodtotal": "Pool/Modifier/Total", "pp_five": "1.25", "pp_four": "1.00", "pp_none": "0.00", @@ -279,8 +492,51 @@ "pp_six": "1.50", "pp_three": "0.75", "pp_two": "0.50", + "prgan": "Ausnutzen", + "prgan_title": "Der Verteidigungswert der Gegenseite sinkt bei\r\ndeinen Hacking-Versuchen um 2.", + "prgas": "Aufspüren", + "prgas_title": "Wenn du die Handlung Icon aufspüren durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für\r\ndiese Handlung ausgegeben werden, sonst verfällt er.", + "prgbf": "Biofeedback", + "prgbf_title": "Verursacht bei einem Matrixangriff Betäubungsschaden\r\n(gegen ein Ziel in der VR mit kaltem Sim)\r\nbzw. Körperlichen Schaden (gegen ein Ziel in der VR mit\r\nheißem Sim) statt Matrixschaden.", + "prgbff": "Biofeedbackfilter", + "prgbff_title": "Du kannst Biofeedback-Schaden mit\r\nGerätestufe oder Konstitution statt mit Willenskraft\r\nwiderstehen.\r\n", + "prgbm": "Babymonitor", + "prgbm_title": "Gibt dir deinen gegenwärtigen Overwatch-Wert an, ohne dass dafür eine Handlung nötig ist.", + "prgbo": "Blackout", + "prgbo_title": "Ähnlich wie das Programm Biofeedback, kann\r\naber nur Betäubungsschaden verursachen.", + "prged": "Editieren", + "prged_title": "Wenn du eine Handlung Datei editieren durchführst, erhältst du 1 Edge; dieser Punkt muss sofort für diese Handlung ausgegeben werden, sonst verfällt er.", + "prges": "Entschärfen", + "prges_title": "Du kannst dem Schaden aus einer Datenbombe\r\nmit Gerätestufe oder Konstitution widerstehen", + "prgess": "Entschlüsselung", + "prgess_title": "+2 Würfel für die Handlung Datei cracken.", + "prgfe": "Fessel", + "prgfe_title": "Wenn du einem Ziel Matrixschaden zufügst, belegst\r\ndu es zusätzlich mit einer Linksperre.\r\n", + "prgga": "Gabel", + "prgga_title": "Du kannst zwei Ziele mit einer einzelnen Matrixhandlung\r\ntreffen, ohne den Würfelpool aufzuteilen. Jedes\r\nZiel verteidigt sich mit einem eigenen Würfelpool; die\r\nAuswirkungen werden separat bestimmt.", + "prgko": "Konfigurator", + "prgko_title": "Du kannst eine alternative Attributanordnung für dein PAN abspeichern und zu dieser wechseln, statt nur zwei Attribute auszutauschen.", + "prgonoff": "AN/AUS", + "prgpa": "Panzerung", + "prgpa_title": "+2 zum Verteidigungswert.", + "prgsk": "Schmöker", + "prgsk_title": "Wenn du eine Handlung Matrixsuche durchführst,erhältst du 1 Edge; dieser Punkt muss sofort fürdiese Handlung ausgegeben werden, sonst verfällt er.", + "prgsr": "Signalreiniger", + "prgsr_title": "Senkt den Rauschenwert um 2", + "prgss": "Splitterschutz", + "prgss_title": "Du kannst Schaden durch eine Datenbombe\r\nmit Gerätestufe oder Konstitution statt mit Firewall\r\nwiderstehen.", + "prgtb": "Toolbox", + "prgtb_title": "+1 auf Datenverarbeitung", + "prgtk": "Tarnkappe", + "prgtk_title": "Wenn du die Handlung Verstecken durchführst,\r\nerhältst du 1 Edge; dieser Punkt muss sofort für diese\r\nHandlung ausgegeben werden, sonst verfällt er.", + "prgut": "Übertakten", + "prgut_title": "+2 Würfel für eine Matrixhandlung. Einer der Würfel muss der Schicksalswürfel sein", + "prgvm": "Virtuelle Maschine", + "prgvm_title": "zusätzliche Programmslots; bei Angriffen erleidest du 1 zusätzliches Kästchen Matrixschaden,gegen das kein Widerstand geleistet werden kann.", + "prgvs": "Verschlüsselung", + "prgvs_title": "Verschlüsselung +2", "projectile": "Projektilwaffen", - "ranged_weapons": "Fernkampfwaffen", + "quality": "Qualität", "range_attack_value_title": "Angriffswert", "range_close": "nah", "range_long": "weit", @@ -288,9 +544,12 @@ "range_title": "Reichweiten (Meter)", "range_vclose": "sehr nah", "range_vlong": "sehr weit", + "ranged_weapons": "Fernkampfwaffen", + "rea_int": "REA + INT", "reaction": "Reaktion", "reaction_short": "REA", - "rea_int": "REA + INT", + "reffernce": "Refferrenz", + "registersprite": "Registrieren", "reload": "Nachladen", "reload_g": "Gurtmunition (g)", "reload_i": "internes Magazin (i)", @@ -299,18 +558,43 @@ "reload_t": "Trommelmagazin (t)", "reload_tr": "Trommel. aufklappbar (tr)", "reload_v": "Vorderlader", + "reroll": "neu würfeln", + "rerolling": "misserfolge neu gewürfelt", "reset": "Zurücksetzen", + "reset_mskills": "Magische Fertigkeiten zurücksetzen", "reset_skills": "Fertigkeiten zurücksetzen", "resonance": "Resonanz", "resonance_short": "RES", + "riggign_skills": "Rigger-Fertigkeiten", "rigging": "Rigger", + "rigging_Drones": "Dronenanzahl", + "rigging_console": "Rigger-Konsole", + "rigging_control": "Rigger-Kontrolle", + "rigging_level": "Gerätestufe", "roll": "Würfeln", + "rollfor": "Für was wird gewürfelt?", "rolls": "Würfe", + "schwellenwert": "Schwellenwert", + "schwund": "Schwund", + "schwunddrain": "Schwund wiederstand", + "section_magic_adept_powers_title": "Adeptenkräfte", + "section_magic_alchemy_title": "Alchemie", + "section_magic_conjuration_title": "Beschwören", + "section_magic_focus_creation_title": "Fokusbau", + "section_magic_rituals_title": "Rituale", + "section_magic_skills_title": "Magische Fertigkeiten", + "section_magic_spells_title": "Zauber", + "sel": "sel.", "select_token": "Tokenwurf", + "shock": "B(e)", + "shock_short": "B(e)", + "shock_short_shifted": "  B(e)", + "shoot": "schießen", "shotgun": "Schrotflinte", + "showdescription": "Beschreibung anzeigen", + "showdescription_short": "anz.", "showinchat": "im Chat posten", - "skillroll": "Fertigkeitswurf", - "skills": "Fertigkeiten", + "sindescplaceholder": "Lizenzen/Bemerkungen", "skill_astral": "Astral", "skill_astral_attribute": "verwendetes Attribut für Proben auf die Fertigkeit", "skill_athletics": "Athletik", @@ -330,36 +614,60 @@ "skill_outdoors": "Natur", "skill_perception": "Wahrnehmung", "skill_piloting": "Steuern", + "skill_pool_title": "Standardwert für generischer Probenwurf", "skill_range": "Fernkampf", "skill_short": "技能", "skill_sorcery": "Hexerei", "skill_stealth": "Heimlichkeit", + "skill_task": "Tasken", + "skillroll": "Fertigkeitswurf", + "skills": "Fertigkeiten", "sm": "SM", "smam": "SM/AM", + "smartgun": "Smartgun", "sniperrifle": "Scharfschützengewehr", "soak": "Schadenswiderstand", - "specialisation": "  Spezialisierung", + "soak_title": "Standardwert für Enzugswurf", + "sozialbonus": "Sozial", "spec_short": "Spez.", + "specialisation": "  Spezialisierung", + "spell_bonus_combat": "Kampf", + "spell_bonus_detection": "Wahrnehmung", + "spell_bonus_health": "Heilung", + "spell_bonus_illusion": "幻術", + "spell_bonus_manipulation": "Manipulation", + "spell_category": "Kategorie", + "spell_details": "Zauberdetails", + "spell_drain": "Entzug", + "spell_drain_area": "Fläche+", + "spell_drain_code": "Entzugscode", + "spell_duration": "Dauer", + "spell_range": "Reichweite", + "spell_resist": "Probe", + "spell_type": "Art", + "spelldrainampup": "Hochdrehen", + "spelldrain": "Entzug", "spells": "Zauber", - "spells_health": "Heilung", "spells_combat": "Kampf", "spells_combat_direct": "Kampf (direkt)", "spells_combat_indirect": "Kampf (indirekt)", - "spell_drain_code": "Entzugscode", + "spells_detection": "Wahrnehmung", + "spells_rules": "Zauberbeschreibung", + "show_rules": "Beschreibung anzeigen", + "hide_rules": "Beschr. verbergen", "spells_duration_i": "姿勢", "spells_duration_l": "ZB", - "spells_duration_s": "A", "spells_duration_p": "P", + "spells_duration_s": "A", + "spells_health": "Heilung", "spells_illusion": "幻術", "spells_manipulation": "Manipulation", - "spells_detection": "Wahrnehmung", "spells_range_b": "B", "spells_range_bf": "BF", "spells_range_bff": "BF (F)‎", - "spell_resist": "Probe", - "spells_resist_choose": "Widerstand auswählen", "spells_resist_bodstr": "vs KON + STÄ", "spells_resist_bodwil": "vs KON + WIL", + "spells_resist_choose": "Widerstand auswählen", "spells_resist_doubleforce": "vs Kraftstufe×2", "spells_resist_objectresistance": "vs Objektwiderstand", "spells_resist_perc": "vs INT + Wahrnehmung", @@ -371,30 +679,27 @@ "spells_specific": "spezifische Boni ↓", "spells_type_m": "材料", "spells_type_p": "P", - "spell_bonus_combat": "Kampf", - "spell_bonus_detection": "Wahrnehmung", - "spell_bonus_health": "Heilung", - "spell_bonus_illusion": "幻術", - "spell_bonus_manipulation": "Manipulation", - "spell_category": "Kategorie", - "spell_details": "Zauberdetails", - "spell_drain": "Entzug", - "spelldrainampup": "Hochdrehen", - "spell_drain_area": "Fläche+", - "spell_duration": "Dauer", - "spell_range": "Reichweite", - "spell_type": "Art", - "spirit_fire": "Feuergeist", - "spirit_water": "Wassergeist", "spirit_air": "Luftgeist", - "spirit_earth": "Erdgeist", - "spirit_man": "Menschengeist", "spirit_beast": "Tiergeist", - "spirit_task": "Helfergeist", - "spirit_guardian": "Beschützergeist", - "spirit_plant": "Pflanzengeist", "spirit_blood": "Blutgeist", + "spirit_earth": "Erdgeist", + "spirit_fire": "Feuergeist", + "spirit_guardian": "Beschützergeist", + "spirit_man": "Menschengeist", + "spirit_plant": "Pflanzengeist", + "spirit_task": "Helfergeist", + "spirit_water": "Wassergeist", "sportrifle": "Sportgewehr", + "sprite_ds": "Daten-Sprite", + "sprite_ds_basepowers": "Tarnung, Wasserzeichen", + "sprite_is": "Infiltrator-Sprite", + "sprite_is_basepowers": "Spuk, Unterdrücken", + "sprite_ks": "Kurier-Sprite", + "sprite_ks_basepowers": "Cookie, Hash", + "sprite_ms": "Maschinen-Sprite", + "sprite_ms_basepowers": "Diagnose, Stabilität, Übernehmen", + "sprite_ss": "Störr-Sprite", + "sprite_ss_basepowers": "Elektronensturm, Falle", "strength": "Stärke", "strength_short": "STÄ", "stun": "Betäubung", @@ -402,8 +707,8 @@ "stun_short_shifted": "  B", "submachinegun": "Maschinenpistole", "summoner": "Herbeirufer", - "task": "Helfer", "taser": "Taser", + "task": "Helfer", "test_modifiers": "Probenmodifikatoren", "thrown": "Wurfwafen", "title_action_monitor": "Handlungsmonitor", @@ -416,23 +721,60 @@ "title_options": "Optionen", "title_overflow": "Überzähliger Schaden", "title_physical": "körperlich", - "title_stun": "geistig", + "title_shock": "Betäubung(e)", + "title_stun": "Betäubung", "title_total_wounds": "Gesamtwert (Wundabzüge)", - "total": "總共", + "title_wounds": "Wundabzüge", + "total": "Gesamt", + "total_sort": "ges.", "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", "use_wilddie": "Schicksalswürfel verwenden?", "use_wilddie_short": "Schicksalswürfel", + "vehicle_clearsight": "Clearsight", + "vehicle_elwarfare": "El. Kriegsführung", + "vehicle_handling": "handling", + "vehicle_manoever": "Manövrieren", + "vehicle_rigging": "riggen", + "vehicle_stealth": "Tarnkappe", + "vehicle_weappon1": "Waffe1", + "vehicle_weappon2": "Waffe2", + "vehicles": "Fahrzeuge", + "vehicles_armor": "Panz.", + "vehicles_art": "Art", + "vehicles_body": "Rumpf", + "vehicles_distance": "zurückgelegte Dist.", + "vehicles_dmg": "Schaden", + "vehicles_dmgmod": "Malus durch schaden", + "vehicles_evade": "Ausweichen", + "vehicles_hand": "Handl.", + "vehicles_handling": "Handling", + "vehicles_interv": "Interv.", + "vehicles_pilot": "Pilot", + "vehicles_sensor": "Sens.", + "vehicles_show_autosoft": "Autosoft anzeigen.", + "vehicles_speed": "Gesch.", + "vehicles_speed_long": "Geschwindigkeit", + "vehicles_speedmax": "Geschw. Max", + "vehicles_speedmoddesc": "Malus durch geschwindigkeit", + "vehicles_speedup": "beschl.", + "vehicles_vel": "Beschl.", + "vehicles_velakt": "Akt. Beschleunigung", + "vehicles_velocity": "Beschleunigung", + "vorteil": "Vorteil", + "vorteilenachteile": "Vorteile/Nachteile", "water": "Wasser", - "weapon_attackrating": "Angriffswert", "weapon_attack_value_title": "Angriffswert:", + "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", - "wilddie": "Schicksalswürfel (W6)", + "where": "Wo", + "wilddie": "Schicksalswürfel", + "wilddie_title": "Schicksalswürfel", + "wilddiewarning": "Achtung,2en gelten beim prüfen von Fehlschlägen", "willpower": "Willenskraft", "willpower_short": "WIL", - "yourresult": "Dein Ergebnis: ", - "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." -} + "yourresult": "Dein Ergebnis: " +} \ No newline at end of file diff --git a/ShadowrunAnarchy/ShadowrunAnarchy.css b/ShadowrunAnarchy/ShadowrunAnarchy.css index db8e66aaa8..927780c02f 100644 --- a/ShadowrunAnarchy/ShadowrunAnarchy.css +++ b/ShadowrunAnarchy/ShadowrunAnarchy.css @@ -2142,10 +2142,6 @@ input.sheet-radio-header-physical:hover + h2 /* FRENCH adjustments */ -.charsheet.lang-fr .sheet-karma-bubbles input[type="number"] { - margin-top: -2em; -} - .charsheet.lang-fr .sheet-cuerow input[type="checkbox"] { left: 55%; top: -25px;} @@ -2181,4 +2177,4 @@ input.sheet-radio-header-physical:hover + h2 font-size: 1.7em; } -/* END FRENCH adjustments */ \ No newline at end of file +/* END FRENCH adjustments */ diff --git a/Spire - The City Must Fall/translations/fr.json b/Spire - The City Must Fall/translations/fr.json index b524a231e4..3fc5dd9ce8 100644 --- a/Spire - The City Must Fall/translations/fr.json +++ b/Spire - The City Must Fall/translations/fr.json @@ -1,47 +1,47 @@ { - "list-skills": "compel,deceive,fight,fix,investigate,pursue,refresh,sneak,steal", - "list-domains": "academia,crime,commerce,high-society,low-society,occult,order,religion,technology", - "spire-the-city-must-fall": "Spire - The City Must Fall", - "profile": "Profil", + "list-skills": "manipulation,tromperie,combat,rafistolage,investigation,poursuite,endurance,larcin", + "list-domains": "académie,crime,commerce,haute-société,prolétariat,occultisme,ordre,religion,technologie", + "spire-the-city-must-fall": "Spire - Le soulèvement", + "profile": "Personnage", "stress": "Stress", "roll": "Lancer", - "character-name": "Nom du Perso:", - "class": "Classe:", - "durance": "Durance:", + "character-name": "Nom du Personnage :", + "class": "Classe :", + "durance": "Corvée", "skills": "Compétences", - "compel": "Contrainte", - "deceive": "Subterfuge", - "fight": "Fight", - "fix": "Réparer", - "investigate": "Découverte", - "pursue": "Pursue", - "resist": "Résister", + "compel": "Manipulation", + "deceive": "Tromperie", + "fight": "Combat", + "fix": "Rafistolage", + "investigate": "Investigation", + "pursue": "Poursuite", + "resist": "Endurance", "sneak": "Furtivité", - "steal": "Vol", + "steal": "Larcin", "domains": "Domaines", "academia": "Académie", "crime": "Crime", "commerce": "Commerce", "high-society": "Haute Société", - "low-society": "Low Society", - "occult": "Occulte", - "order": "Order", + "low-society": "Prolétariat", + "occult": "Occultisme", + "order": "Ordre", "religion": "Religion", - "technology": "Technology", - "advances": "Augmentation", - "refresh": "Refresh", + "technology": "Technologie", + "advances": "Capacités", + "refresh": "Restauration", "equipment": "Équipement", - "bonds": "Liens", - "fallout": "Fallout", - "free-slots": "Free Slots", - "resistances": "Resistances", + "bonds": "Attaches", + "fallout": "Contrecoup", + "free-slots": "Emplacements supplémentaires", + "resistances": "Résistances", "current": "Actuel", "armor": "Armure", "blood": "Sang", - "mind": "Mind", - "silver": "Silver", + "mind": "Esprit", + "silver": "Argent", "shadow": "Ombre", "reputation": "Réputation", - "tries-to": "tries to", + "tries-to": "tente de", "with": "avec" } \ No newline at end of file diff --git a/Splittermond/Sheet.css b/Splittermond/Sheet.css index 4399afa935..4bce538572 100644 --- a/Splittermond/Sheet.css +++ b/Splittermond/Sheet.css @@ -164,7 +164,8 @@ input.sheet-tab42:checked ~ span.sheet-tab42 { .sheet-rolltemplate-splittermond_patzer .sheet-rolltemplate-table-patzer, .sheet-rolltemplate-splittermond_initiative .sheet-rolltemplate-table-initiative, .sheet-rolltemplate-splittermond_aktiveabwehr .sheet-rolltemplate-table-aktiveabwehr, -.sheet-rolltemplate-splittermond_damage .sheet-rolltemplate-table-damage{ +.sheet-rolltemplate-splittermond_damage .sheet-rolltemplate-table-damage, +.sheet-rolltemplate-splittermond-initiative_tracker .sheet-rolltemplate-table-initiative_tracker { width:100%; background-color: white; border:2px solid #000; @@ -181,7 +182,8 @@ input.sheet-tab42:checked ~ span.sheet-tab42 { .sheet-rolltemplate-splittermond_patzer .sheet-rolltemplate-table-patzer th, .sheet-rolltemplate-splittermond_initiative .sheet-rolltemplate-table-initiative th, .sheet-rolltemplate-splittermond_aktiveabwehr .sheet-rolltemplate-table-aktiveabwehr th, -.sheet-rolltemplate-splittermond_damage .sheet-rolltemplate-table-damage th{ +.sheet-rolltemplate-splittermond_damage .sheet-rolltemplate-table-damage th, +.sheet-rolltemplate-splittermond-initiative_tracker .sheet-rolltemplate-table-initiative_tracker th { width:100%; background-color: #0489B1; color: white; @@ -326,4 +328,39 @@ div.sheet-behaelter3 div.sheet-behaelter4 div.sheet-behaelter5 { border: 1px solid gray; +} + +div.sheet-initracker_sc_text { + display: none; + border: 1px solid black; + margin-top: 1em; + margin-bottom: 1em; +} + +input.sheet-initracker_sc { + display: inline-block; +} + +input.sheet-initracker_sc:checked ~ div.sheet-initracker_sc_text { + display: block; +} + +.sheet-bt_initiative_tracker { + background: #0489B1; + color: white; +} + +button[type=roll].sheet-bt_initiative_tracker::before { + content: ''; +} + +p.sheet-initracker_paragraph { + text-align: center; + margin-top: 1em; + margin-bottom: 1em; +} + +input.sheet-hidden-checkbox, +span.sheet-hidden-checkbox { + display: none } \ No newline at end of file diff --git a/Splittermond/Sheet.html b/Splittermond/Sheet.html index e6a8f17c51..754d858359 100644 --- a/Splittermond/Sheet.html +++ b/Splittermond/Sheet.html @@ -28,7 +28,6 @@
@@ -724,7 +723,7 @@ - + @@ -739,6 +738,45 @@
{{subheader}}
Dicepool
Potenzial: -
Initiative
Kampfpatzer

+
+ Roll20 Turn Tracker verwenden? + + + + +
+
@@ -773,11 +811,11 @@    - - / + + /          - - / + + / @@ -938,9 +976,9 @@          - +                  - +
Wirkung:
@@ -1410,6 +1448,99 @@ +
+ +
+

Einstellungen


+
Waffenname
+ + + + + + + + + + + + + + + + + +
+ + + + + + + + + + + + +
Angriffe
Schaden separat würfeln   (SC-Bogen)
Schaden separat würfeln   (NSC-Bogen)
+
  + + + + + + + + + + + + +
Fehlerbehebung
Fokus
Lebenspunkte
+
 
+ + + + + + + + +
Turn Tracker
Turn Tracker aktivieren?
+
 
+ + + + + + + + + + + + + + + + + + +
Tooltips
MeisterschaftTooltip
+
+ + +
+
ZauberspruchTooltip
+
+ + +
+
+
+
+
@@ -2046,7 +2177,7 @@ Initiative - + Kampfpatzer   @@ -2136,6 +2267,45 @@
+
+ Roll20 Turn Tracker verwenden? + + + + +
+

Nahkampfwaffen

@@ -2221,8 +2391,9 @@ @@ -2327,7 +2498,8 @@ @@ -2401,7 +2573,7 @@   - +
Wirkung:  @@ -2974,81 +3146,6 @@ -
-

Einstellungen


-
- / - + / + +
- + +
- - - - - - - - - - - -
- - - - - - - - - - - - -
Angriffe
Schaden separat würfeln   (SC-Bogen)
Schaden separat würfeln   (NSC-Bogen)
-
  - - - - - - - - - - - - -
Fehlerbehebung
Fokus
Lebenspunkte
-
 
- - - - - - - - - - - - - - - - - - -
Tooltips
MeisterschaftTooltip
-
- - -
-
ZauberspruchTooltip
-
- - -
-
-
-
-

Genesis-Import


@@ -3111,6 +3208,16 @@

Letzte Updates


+

17.03.2021

+
    +
  • Die Einstellung, ob der Turn Tracker verwendet wird, wird ab jetzt im Einstellungen-Reiter (de-)aktiviert.
  • +
+

16.03.2021

+ Der Charakterbogen unterstützt jetzt den Roll20 Turn Tracker. Ihr findet ihn unter Kampf & Meisterschaften → "Roll20 Turn Tracker verwenden?" (unter den Patzer-Würfen) +
    +
  • Turn Tracker-Unterstützung für den SC-Bogen implementiert
  • +
  • Turn Tracker-Unterstützung für den NSC-Bogen implementiert
  • +

04.08.2020

  • TRIUMPH! und PATZER! werden jetzt auch bei Risikowürfen angezeigt.
  • @@ -3118,17 +3225,6 @@
  • Die Reihenfolge der Würfel-Buttons bei den Fertigkeiten wurde verändert - die Reihenfolge wird jetzt außerdem im Tabellen-Kopf angezeigt.
  • Die Breite der Fertigkeiten-Tabelle wurde etwas reduziert.
-

28.07.2020

-
    -
  • Bei den Fertigkeiten gibt es jetzt drei Würfel-Buttons: Für Standard-, Sicherheits- und Risikowurf. Dadurch entfällt das erste Abfragefenster beim Würfeln. Bei allen anderen Proben (z.B. Kampf) herrscht noch das alte System vor - bei der neuen Implementierung handelt es sich um einen Testlauf. Feedback dazu ist definitiv gewünscht.
  • -
  • (Nur) bei Standardwürfen (Fertigkeiten) werden jetzt die Würfelsymbole im Chat als Bilder ausgegeben. Sicherheits- und Risikowürfe folgen noch.
  • -
  • Wichtig: Ebenfalls (nur) bei Standardwürfen (Fertigkeiten) werden jetzt PATZER und TRIÜMPHE festgestellt und markiert. Danke an simon für den Tipp, wie das geht.
  • -
-

21.07.2020

-
    -
  • Der Bug, nach dem frisch importierte Charaktere einen Schadensmodifikator von 8 haben, ist behoben.
  • -
  • Beim Import aus Genesis wird die Ausrüstung jetzt im neuen Interface hinterlegt.
  • -

Mit Dank an alle begeisterten Splittermond-Spieler, die diesen Charakterbogen nutzen und mit ihrem Feedback für stetige Verbesserungen sorgen!

@@ -3906,7 +4002,17 @@ {{/rollBetween() wuerfel3 9 9}} {{/rollLess() wuerfel2 9}} {{/rollLess() wuerfel1 9}} - {{/risikowurf}} + {{/risikowurf}} + + + + + + + +
{{name}}
+ {{name}} geht {{Ticks}} Ticks weiter, um {{action}}. +
@@ -6720,7 +6826,6 @@ function writeToSheet (characterData) { masteryshortdescription = ""; masterylongdescription = ""; masteryname = characterData["skills"][i]["masterships"][j]["name"]; - //if (masteryname.toLowerCase() == "sprinter") { sprCount ++; console.log("Gotcha!"); } level = characterData["skills"][i]["masterships"][j]["level"]; if (characterData["skills"][i]["masterships"][j]["shortDescription"] != null) { masteryshortdescription = characterData["skills"][i]["masterships"][j]["shortDescription"]; @@ -6739,7 +6844,6 @@ function writeToSheet (characterData) { character["repeating_masterytooltips_" + newrowid + "_masterytooltipname"] = masteryname; character["repeating_masterytooltips_" + newrowid + "_masterytooltiptext"] = masterylongdescription; character["tooltips"] = 1; - //if (+sprCount > 0) { character["sprinterocunt"] = +sprCount; } } } character[skilltranslated[skill]] = +skillvalue; @@ -6747,6 +6851,7 @@ function writeToSheet (characterData) { if (characterData["spells"].length > 0) { let translatedschoolstoschools = {"Arkane Kunde":"arkanekundezauber","Bannmagie":"bann","Beherrschungsmagie":"beherrschung","Bewegungsmagie":"bewegung","Erkenntnismagie":"erkenntnis","Felsmagie":"fels","Feuermagie":"feuer","Heilungsmagie":"heilung","Illusionsmagie":"illusion","Kampfmagie":"kampf","Lichtmagie":"licht","Naturmagie":"natur","Schattenmagie":"schatten","Schicksalsmagie":"schicksal","Schutzmagie":"schutz","Stärkungsmagie":"staerkung","Todesmagie":"tod","Verwandlungsmagie":"verwandlung","Wassermagie":"wasser","Windmagie":"wind"}; let spelllongdescription = ""; + let spelldamage = ""; for (var i = 0; i < characterData["spells"].length; i++) { newrowid = generateRowID(); character["repeating_zauber_" + newrowid + "_zaubername"] = characterData["spells"][i]["name"]; @@ -6758,7 +6863,27 @@ function writeToSheet (characterData) { character["repeating_zauber_" + newrowid + "_zauberwd"] = characterData["spells"][i]["spellDuration"]; if (characterData["spells"][i]["longDescription"] != null) { spelllongdescription = characterData["spells"][i]["longDescription"]; - //character["repeating_zauber_" + newrowid + "_zauberwirkung"] = characterData["spells"][i]["longDescription"]; + spelldamage = spelllongdescription.toString().match(/\d+[W,w]+[6,10]+\+\d+/g); + if (spelldamage != null) { + newrowid = generateRowID(); + let zauberschaden1 = spelldamage.toString().split("W")[0]; + let zauberschadenw = spelldamage.toString().indexOf("W6") > -1 ? "d6" : "d10"; + let zauberschaden2 = spelldamage.toString().indexOf("+") > -1 ? spelldamage.toString().split("+")[1] : ""; + let school = characterData["spells"][i]["school"].toString().toLowerCase(); + let schoolsattributes = {"bannmagie":"mys/wil","beherrschungsmagie":"mys/wil","bewegungsmagie":"mys/bew","erkenntnismagie":"mys/ver","felsmagie":"mys/kon","feuermagie":"mys/aus","heilungsmagie":"mys/aus","illusionsmagie":"mys/aus","kampfmagie":"mys/stae","lichtmagie":"mys/aus","naturmagie":"mys/aus","schattenmagie":"mys/int","schicksalsmagie":"mys/aus","schutzmagie":"mys/aus","staerkungsmagie":"mys/stae","todesmagie":"mys/ver","verwandlungsmagie":"mys/kon","wassermagie":"mys/int","windmagie":"mys/ver"}; + + character["repeating_fernkampfwaffen_" + newrowid + "_waffennamefern"] = characterData["spells"][i]["name"]; + character["repeating_fernkampfwaffen_" + newrowid + "_waffenskillfern"] = school; + + character["repeating_fernkampfwaffen_" + newrowid + "_waffenattr1fern"] = schoolsattributes[school].toString().split("/")[0]; + character["repeating_fernkampfwaffen_" + newrowid + "_waffenattr2fern"] = schoolsattributes[school].toString().split("/")[1]; + + character["repeating_fernkampfwaffen_" + newrowid + "_waffenwgsfern"] = characterData["spells"][i]["castDuration"].split("T")[0]; + + character["repeating_fernkampfwaffen_" + newrowid + "_waffenschaden1fern"] = +zauberschaden1; + character["repeating_fernkampfwaffen_" + newrowid + "_waffenschadenwuerfelfern"] = zauberschadenw; + character["repeating_fernkampfwaffen_" + newrowid + "_waffenschaden3fern"] = +zauberschaden2; + } } newrowid = generateRowID(); character["repeating_spelltooltips_" + newrowid + "_spelltooltipname"] = characterData["spells"][i]["name"]; @@ -7396,6 +7521,11 @@ function clearSheet() { removeRepeatingRow("repeating_spelltooltips_" + idarray[i]); } }); + getSectionIDs("repeating_ausruestung", function(idarray) { + for(var i=0; i < idarray.length; i++) { + removeRepeatingRow("repeating_ausruestung_" + idarray[i]); + } + }); } function translateGenesis (termToTranslate) { @@ -9151,4 +9281,16 @@ on("change:gesamtlast_koerper change:gesamtlast_behaelter1 change:gesamtlast_beh }); }); +on("change:initracker_sc", function(eventInfo) { + getAttrs(["initracker_sc"], function(v) { + let update = {}; + let text = ""; + if (+v.initracker_sc == 1) { + text = "&{tracker:+}"; + } + update["initracker_input"] = text; + setAttrs(update); + }); +}); + \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/es.json b/Star Wars FFG API-Compatible/translations/es.json index 2337457123..db61234762 100644 --- a/Star Wars FFG API-Compatible/translations/es.json +++ b/Star Wars FFG API-Compatible/translations/es.json @@ -35,12 +35,12 @@ "arcona": "Arcona", "arctrooper": "ARC Trooper", "arkanian": "Arkanian", - "armor": "Armadura", + "armor": "Blindaje", "armorer": "Armorer", "artisan": "Artisan", "ascetic": "Ascetic", "assassin": "Assassin", - "assetsnresources": "Assets & Resources", + "assetsnresources": "Bienes & Recursos", "assignedby:": "Assigned By:", "assignment": "Assignment", "assignmentsandtasks": "Assignments and Tasks", @@ -165,8 +165,8 @@ "critical": "Crítico", "criticalhits": "Critical Hits", "criticalinjuries": "Heridas críticas", - "criticalnumber:": "Critical number:", - "criticalrolloffset:": "Critical roll offset:", + "criticalnumber:": "Número de crítico", + "criticalrolloffset:": "Modificador al crítico:", "critinj": " Heridas Críticas \n", "cunning": "Astucia", "current": "Actual", @@ -179,7 +179,7 @@ "customskill4": "Custom Skill 4", "customskill5": "Custom Skill 5", "customskills": "Habilidades Personalizadas", - "cybernetics": "Cybernetics", + "cybernetics": "Cibernética", "cybertech": "Cyber Tech", "damage": "Daño", "dark": "Oscuro", @@ -314,7 +314,7 @@ "harch": "Harch", "hardpoints": "Ensamblajes", "hardpoints:": "Ensamblajes:", - "heal": "Heal", + "heal": "Curar", "healer": "Healer", "heavy": "Pesado", "height:": "Estatura:", @@ -325,14 +325,14 @@ "homesteadname:": "Homestead Name:", "hook:": "Hook:", "hotshot": "Hotshot", - "hp": "PG", + "hp": "Ens", "hulltrauma": "Daños en el casco", "hulltypeclass:": "Tipo de Casco/Clase:", "human": "Human", "hunter": "Hunter", "hutt": "Hutt", - "hyperdriveprimclass:": "Hyperdrive Primary Class:", - "hyperdrivesecondclass:": "Hyperdrive Backup Class:", + "hyperdriveprimclass:": "Clase de Hiperimpulsor Principal:", + "hyperdrivesecondclass:": "Clase de Hiperimpulsor Auxiliar:", "iakaru": "Iakaru", "ifknown": "(if known)", "iktochi": "Iktotchi", @@ -450,7 +450,7 @@ "name": "Name:", "name:": "Nombre:", "nautolan": "Nautolan", - "navicomputer:": "Navicomputer:", + "navicomputer:": "Computadora de Navegación", "navigator": "Navigator", "nearesthyperlane:": "Nearest Hyperlane:", "needhelp": "Need help?", @@ -492,7 +492,7 @@ "operator": "Operator", "option": "Option", "other": "Otro", - "othergear": "Other Gear", + "othergear": "Otro Equipo", "otherinformations": "Otra información", "otherskills": "Otras habilidades", "outerrim": "Borde Exterior", @@ -515,8 +515,8 @@ "Perception": "Percepción", "perceptioncun": "Percepción (Ast)", "performer": "Performer", - "personalarmor": "Armadura", - "personalgear": "Personal Gear", + "personalarmor": "Blindaje", + "personalgear": "Equipo Personal", "pettycash:": "Petty Cash:", "phydolon": "Phydolon", "pickup": "Pickup", @@ -547,7 +547,7 @@ "propagandist": "Propagandist", "prophet": "Prophet", "protector": "Protector", - "qualities:": "Qualities:", + "qualities:": "Propiedades:", "quantity": "Quantity", "quarren": "Quarren", "quartermester": "Quartermaster", @@ -587,7 +587,7 @@ "rigger": "Rigger", "rival": "Rival", "rodian": "Rodian", - "role": "Role", + "role": "Rol", "rollcritical": "Tirar Crítico", "rolldestiny": "Tirar Destino", "saboteur": "Saboteur", @@ -699,7 +699,7 @@ "threat": "Threat", "tognath": "Tognath", "togruta": "Togruta", - "toolname": "Tool Name", + "toolname": "Nombre de Herramienta", "tools": "Herramientas", "totalxp": "PE totales:", "toydarian": "Toydarian", @@ -722,8 +722,8 @@ "upgradetype:": "Upgrade Type:", "usedarkside": "Usar el Lado Oscuro →", "uselight": "← Usar Lado Luminoso", - "value": "Value", - "value:": "Value:", + "value": "Valor", + "value:": "Valor:", "vanguard": "Vanguard", "vehiculesheet": "Hoja de Vehículo", "vehiculetypemodel:": "Tipo de Vehículo/Modelo", diff --git a/Star Wars FFG API-Compatible/translations/ja.json b/Star Wars FFG API-Compatible/translations/ja.json index 913d645c31..bbcd7d00ae 100644 --- a/Star Wars FFG API-Compatible/translations/ja.json +++ b/Star Wars FFG API-Compatible/translations/ja.json @@ -1,116 +1,116 @@ { - "general-skills-list": "astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", - "combat-skills-list": "lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", - "knowledge-skills-list": "coreworlds,education,lore,outerrim,underworld,xenology,warfare", - "abilities": "Abilities", - "abilityname": "Ability Name", - "abilitysummary": "Ability Summary", - "ace": "Ace", + "general-skills-list": "宇宙航法、運動、魅力、威圧、コンピュータ、平静、平衡感覚、ペテン、自制心、統率、メカニック、医療、交渉、知覚、操縦(惑星)、操縦(宇宙)、不屈、犯罪、隠密、世渡り、サバイバル、警戒", + "combat-skills-list": "ライトセイバー、格闘戦、砲術、近接戦、小火器、重火器", + "knowledge-skills-list": "コアワールド、教養、伝承、アウターリム、裏社会、異生物学、戦争", + "abilities": "能力", + "abilityname": "技能名", + "abilitysummary": "能力概要", + "ace": "エース", "active": "有効", "actualtocomplete:": "Actual sessions to complete:", - "addcritical": "Add Critical", - "addingdice": "Adding Dice", - "addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "addcritical": "致命傷の追加", + "addingdice": "ダイスの追加", + "addingdicetext": "追加のダイスを加えるために、あなたが振ることの望む色の文字と数値を記載します。加えて、あなたはロールに自動的に加える幾つかのシンボルを加えることが出来ます。", "advantage": "有利", - "advisor": "Advisor", + "advisor": "助言者", "advocate": "Advocate", - "aft": "Aft", - "age:": "Age:", - "ageofrebellion": "Age of Rebellion", - "aggressor": "Aggressor", - "agility": "Agility", - "agitator": "Agitator", + "aft": "後方", + "age:": "年齢:", + "ageofrebellion": "エイジ・オブ・リベリオン", + "aggressor": "侵略者", + "agility": "機敏", + "agitator": "扇動者", "alchemist": "Alchemist", "aleena": "Aleena", "all": "Personnage", - "ambassador": "Ambassador", + "ambassador": "大使", "analyst": "Analyst", "anx": "Anx", "aqualisha": "Aqualish (Aquala)", "aqualishq": "Aqualish (Quara)", "aqualishu": "Aqualish (Ualaq)", "arbiter": "Arbiter", - "arc": "Arc", + "arc": "射界", "archaeologist": "Archaeologist", "arcona": "Arcona", "arctrooper": "ARC Trooper", "arkanian": "Arkanian", "armor": "鎧", "armorer": "Armorer", - "artisan": "Artisan", + "artisan": "職人", "ascetic": "Ascetic", - "assassin": "Assassin", - "assetsnresources": "Assets & Resources", + "assassin": "アサシン", + "assetsnresources": "資産&リソース", "assignedby:": "Assigned By:", "assignment": "Assignment", "assignmentsandtasks": "Assignments and Tasks", - "Astrogation": "Astrogation", - "astrogation": "Astrogation", - "astrogationint": "Astrogation (Int)", - "atarustriker": "Ataru Striker", + "Astrogation": "宇宙航行", + "astrogation": "宇宙航行", + "astrogationint": "宇宙航法(理知)", + "atarustriker": "アタル攻撃者", "Athletics": "運動", "athletics": "運動", - "athleticsbr": "Athletics (Br)", - "attachmentname": "Attachment Name", - "attachments": "Attachments", + "athleticsbr": "運動(強靭)", + "attachmentname": "アタッチメント名", + "attachments": "アタッチメント", "attacks": "攻撃", - "availablexp": "Available XP:", + "availablexp": "未使用XP:", "bardottan": "Bardottan", - "basemodifiers": "Base Modifiers", - "baseofoperations": " Base of Operations  ", - "basexp:": "Base XP:", - "beast": " Beast ", + "basemodifiers": "基本修正", + "baseofoperations": "作戦基地", + "basexp:": "基本XP:", + "beast": "騎獣", "beastcriticalinjuries": "Beast Critical Injuries", "beastrider": "Beast Rider", "besalisk": "Besalisk", "biggamehunter": "Big-Game Hunter", - "bodyguard": "Bodyguard", - "bonus": "ボーナス", - "bonusdescription": "Bonus/Description", - "bonusxpmotivation:": "Bonus XP (Motivation):", - "bonusxproleplaying:": "Bonus XP (Role Playing):", - "booknpage": "Book & Page", - "booknpage:": "Book & Page:", - "bothan": "Bothan", - "bountyhunter": "Bounty Hunter", - "brawl": "Brawl", - "Brawl": "Brawl", - "brawlbr": "Brawl (Br)", - "brawn": "Brawn", - "build:": "Build:", - "business": "Business", - "businessname:": "Business Name:", + "bodyguard": "ボディーガード", + "bonus": "ボーナス", + "bonusdescription": "ボーナス/説明", + "bonusxpmotivation:": "ボーナスXP(モチベーション):", + "bonusxproleplaying:": "ボーナスXP(ロールプレイ):", + "booknpage": "本と頁", + "booknpage:": "本と頁:", + "bothan": "ボサン", + "bountyhunter": "賞金稼ぎ", + "brawl": "格闘戦", + "Brawl": "格闘戦", + "brawlbr": "格闘戦(強靭)", + "brawn": "強靭", + "build:": "ビルド:", + "business": "ビジネス", + "businessname:": "ビジネス名:", "caamasi": "Caamasi", "campaigndetails": " Campaign Details ", "capacity": "Capacity", - "career": "Career", - "cargohold": "Cargo Hold", - "cargotype": "Cargo Type", - "category:": "Category:", - "cerean": "Cerean", + "career": "経歴", + "cargohold": "貨物積載", + "cargotype": "貨物タイプ", + "category:": "カテゴリー:", + "cerean": "セレアン", "chadrafan": "Chadra-Fan", "chagrian": "Chagrian", - "char": "Char", - "characinfo": " Character Info ", - "character": "キャラクター", - "character:": "Character:", + "char": "能力値", + "characinfo": "キャラクター情報", + "character": "キャラクター", + "character:": "キャラクター:", "characterduties": "Character Duties", - "charactergroupobligations": "Character/Group Obligations", - "characteristics": "Characteristics", - "charactermoralities": "Character Moralities", - "charactermotivation": "Character Motivations", - "charactername": "Character Name", - "charactersheet": "Character Sheet", - "charm": "Charm", - "Charm": "Charm", + "charactergroupobligations": "キャラクター/グループ 責務", + "characteristics": "能力値", + "charactermoralities": "キャラクターの道徳", + "charactermotivation": "キャラクターの動機", + "charactername": "キャラクター名", + "charactersheet": "キャラクターシート", + "charm": "魅力", + "Charm": "魅力", "charmer": "Charmer", - "charmpr": "Charm (Pr)", + "charmpr": "魅力(存在)", "chevin": "Chevin", "chiss": "Chiss", "city:": "City:", "clawdite": "Clawdite", "clearpool": "Clear Pool", - "clone": "Clone", + "clone": "クローン", "clonecommander": "Clone Commander", "cloneofficer": "Clone Officer", "clonepilot": "Clone Pilot", @@ -118,300 +118,300 @@ "clonetrooper": "Clone Trooper", "cloneveteran": "Clone Veteran", "clonewarsera": "Clone Wars Era", - "close": "Close", - "Coercion": "Coercion", - "coercion": "Coercion", - "coercionwill": "Coercion (Will)", - "colonist": "Colonist", + "close": "閉じる", + "Coercion": "威圧", + "coercion": "威圧", + "coercionwill": "威圧(意志)", + "colonist": "入植者", "colossus": "Colossus", - "combat": "   Combat   ", - "combatskills": "Combat Skills", - "commander": "Commander", - "commando": "Commando", - "commited": "Committed", - "commodore": "Commodore", - "companion": "Companion", - "companioninfo": "Companion Info", - "companionsheet": "Companion Sheet", - "completed:": "Completed?:", - "computerint": "Computers (Int)", - "Computers": "Computers", - "computers": "Computers", - "condition:": "Condition:", - "conflict:": "Conflict:", - "consular": "Consular", - "consumables:": "Consumables:", + "combat": "戦闘", + "combatskills": "戦闘技能", + "commander": "指揮官", + "commando": "奇襲部隊", + "commited": "コミット", + "commodore": "提督", + "companion": "同行者", + "companioninfo": "同行者情報", + "companionsheet": "同行者シート", + "completed:": "完了?", + "computerint": "コンピュータ(理知)", + "Computers": "コンピュータ", + "computers": "コンピュータ", + "condition:": "状態:", + "conflict:": "葛藤:", + "consular": "領事官", + "consumables:": "消耗品:", "continent:": "Continent:", - "contributionrank:": "Contribution Rank:", - "cool": "Cool", - "Cool": "Cool", - "coolifprepared": "Cool (if prepared):", - "coolpr": "Cool (Pr)", - "coordination": "Coordination", - "Coordination": "Coordination", - "coordinationag": "Coordination (Ag)", - "coretype:": "Core Type:", - "coreworlds": "Core Worlds", - "Core Worlds": "Core Worlds", - "coreworldsint": "Core Worlds (Int)", + "contributionrank:": "貢献ランク:", + "cool": "平静", + "Cool": "平静", + "coolifprepared": "平静(準備出来ているなら)", + "coolpr": "平静(存在)", + "coordination": "平衝感覚", + "Coordination": "平衝感覚", + "coordinationag": "平衝感覚(機敏)", + "coretype:": "主タイプ:", + "coreworlds": "コアワールド", + "Core Worlds": "コアワールド", + "coreworldsint": "コアワールド(理知)", "correllianhuman": "Corellian Human", "cosian": "Cosian", - "cost:": "Cost:", + "cost:": "コスト:", "courier": "Courier", - "credits:": "Credits:", - "crew:": "Crew:", - "crewroles": "Crew Roles", - "crit": "CRI", - "critical": "Critical", - "criticalhits": "Critical Hits", - "criticalinjuries": "Critical Injuries", - "criticalnumber:": "Critical number:", - "criticalrolloffset:": "Critical roll offset:", - "critinj": " Critical Injuries ", - "cunning": "Cunning", - "current": "現在", - "currentencumbrance": "Current Encumbrance", - "currentlocation:": "Current Location:", + "credits:": "クレジット:", + "crew:": "乗組員:", + "crewroles": "乗組員役割", + "crit": "クリット", + "critical": "クリティカル", + "criticalhits": "クリティカルヒット", + "criticalinjuries": "致命傷", + "criticalnumber:": "致命傷No:", + "criticalrolloffset:": "致命傷のロール補正:", + "critinj": "クリティカルヒット", + "cunning": "狡知", + "current": "現在値", + "currentencumbrance": "荷重現在値", + "currentlocation:": "現在位置:", "custom": "カスタム", - "customskill1": "Custom Skill 1", - "customskill2": "Custom Skill 2", - "customskill3": "Custom Skill 3", - "customskill4": "Custom Skill 4", - "customskill5": "Custom Skill 5", - "customskills": "Custom Skills", - "cybernetics": "Cybernetics", - "cybertech": "Cyber Tech", + "customskill1": "カスタム技能 1", + "customskill2": "カスタム技能 2", + "customskill3": "カスタム技能 3", + "customskill4": "カスタム技能 4", + "customskill5": "カスタム技能 5", + "customskills": "カスタム技能 ", + "cybernetics": "サイバネティックス", + "cybertech": "サイバーテック", "damage": "ダメージ", - "dark": "Dark", + "dark": "ダーク", "dathomirian": "Dathomirian", "deathwatchwarrior": "Death Watch Warrior", - "deception": "欺瞞", - "Deception": "欺瞞", - "deceptioncun": "Deception (Cun)", - "defense": "Defense", + "deception": "ペテン", + "Deception": "ペテン", + "deceptioncun": "ペテン(狡知)", + "defense": "防御力", "demolitionist": "Demolitionist", - "description": "Description", - "description:": "Description:", - "despair": "Despair", + "description": "描写", + "description:": "描写:", + "despair": "絶望", "destination": "Destination", - "destinypool": "Destiny Pool", + "destinypool": "デスティニープール", "details": "詳細", - "details:": "Details:", + "details:": "詳細:", "devaronian": "Devaronian", "dice": "ダイス", - "dice:": "Dice:", - "dicendesitnypool": "Dice & Destiny Pool", - "dicepool": "Dice Pool", - "diceroll": "Dice Roll", - "diplomat": "Diplomat", + "dice:": "ダイス:", + "dicendesitnypool": "ダイス&デスティニープール", + "dicepool": "ダイスプール", + "diceroll": "ダイスロール", + "diplomat": "外交官", "disabled": "無効", - "discipline": "Discipline", - "Discipline": "Discipline", - "disciplinewill": "Discipline (Will)", + "discipline": "自制心", + "Discipline": "自制心", + "disciplinewill": "自制心(意志)", "displayinskill": "Display in Skill", - "dmg": "DMG", - "doctor": "Doctor", - "downgrade": ":Downgrade", + "dmg": "ダメージ", + "doctor": "医者", + "downgrade": ":ダウングレード", "dowutin": "Dowutin", "drall": "Drall", "dresselliannp": "Dressellian (Non-Primitive)", "dressellianp": "Dressellian (Primitive)", - "driver": "Driver", - "droid": "Droid", + "driver": "ドライバー", + "droid": "ドロイド", "droidspecialist": "Droid Specialist", "droidtech": "Droid Tech", "dropoff": "Dropoff", "dug": "Dug", - "duros": "Duros", - "duty": "Duty", - "edgeoftheempire": "Edge of the Empire", - "education": "Education", - "Education": "Education", - "educationint": "Education (Int)", - "effect:": "Effect:", + "duros": "デュロス", + "duty": "義務", + "edgeoftheempire": "エッジ・オブ・ザ・エンパイア", + "education": "教養", + "Education": "教養", + "educationint": "教養(理知)", + "effect:": "効果:", "elom": "Elom", "elomin": "Elomin", - "emostrength:": "Emotional Strength(s):", - "emoweaknaess:": "Emotional Weakness(es):", + "emostrength:": "感情の強さ:", + "emoweaknaess:": "感情の弱さ", "enablecombatsuggestions": "Enable Combat Suggestions?", "enablegeneralsuggestions": "Enable General Suggestions?", - "encum": "Encum", - "encumbrance": "Encumbrance", - "encumbrancecapacity": "Encumbrance Capacity", + "encum": "荷重", + "encumbrance": "荷重", + "encumbrancecapacity": "荷重限界値", "enforcer": "Enforcer", - "engaged": "Engaged", - "engineer": "Engineer", - "entertainment": "Entertainment", + "engaged": "接敵", + "engineer": "エンジニア", + "entertainment": "娯楽", "entrepreneur": "Entrepreneur", "equipment": "装備", - "ewok": "Ewok", + "ewok": "イウォーク", "example": "Example: 1b 1g outputs ", "example:": "Example: 1b 1g outputs ", - "exampletext": "b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "exampletext": "b→青=援助、blk→黒=妨害
g→緑=能力、y→黃=専門
p→紫=難易度、r→赤=挑戦
w→白=フォース
s=成功、f=失敗、a=有利、t=脅威", "executioner": "Executioner", "expectedsessionstocomplete:": "Expected sessions to complete:", - "explorer": "Explorer", - "extreme": "Extreme", - "eyes:": "Eyes:", - "failure": "Failure", + "explorer": "探検家", + "extreme": "超遠距離", + "eyes:": "瞳:", + "failure": "失敗", "falleen": "Falleen", - "farm": "Farm", + "farm": "農場", "fearcheck": "Fear Check?", - "features:": "Features:", + "features:": "特徴:", "figurehead": "Figurehead", "foodstuffs": "Foodstuffs", "forceadherent": "Force Adherent", - "forceanddestiny": "Force and Destiny", - "forcediceavailable:": "Force Dice Available:", - "forceplayerupgrade": "Force Player Update", - "forcepowers": "Force Powers", - "forcerating": "Force Rating", - "forcesensitiveemergent": "Force Sensitive Emergent", - "forcesensitiveexile": "Force Sensitive Exile", + "forceanddestiny": "フォース・アンド・デスティニー", + "forcediceavailable:": "フォースダイス未使用:", + "forceplayerupgrade": "プレイヤーに同期を強制する", + "forcepowers": "フォース・パワー", + "forcerating": "フォース評価", + "forcesensitiveemergent": "フォース感知者の新人", + "forcesensitiveexile": "フォース感知者の流浪人", "forcesensitiveoutcast": "Force Sensitive Outcast", - "fore": "Fore", - "fringer": "Fringer", - "gadgeteer": "Gadgeteer", + "fore": "前方", + "fringer": "フリンガー", + "gadgeteer": "ガジェッティア", "galaxymapgridcoordinates:": "Galaxy Map Grid Coordinates:", "gambler": "Gambler", - "gamemechanics": "Game Mechanics", + "gamemechanics": "ゲームシステム切り替え", "gandl": "Gand (With Lungs)", "gandnl": "Gand (Without Lungs)", "gank": "Gank", - "gender:": "Gender:", - "general": "General", - "generalinfo": "General Info", - "generalinformation": "General Information", - "generalskills": "General Skills", + "gender:": "性別:", + "general": "一般", + "generalinfo": "一般情報", + "generalinformation": "一般情報", + "generalskills": "一般技能", "geonosian": "Geonosian", "gigoran": "Gigoran", "gmdicepool": "GM Dice Pool", "gmresources": "GM Resources", "gossam": "Gossam", "gotal": "Gotal", - "gran": "Gran", - "groupcontacts": "Group Contacts", - "groupcredits:": "Group Credits:", - "groupdetails": "Group Details", + "gran": "グラン", + "groupcontacts": "グループ コンタクト", + "groupcredits:": "グループのクレジット:", + "groupdetails": "グループ詳細", "groupdetailstitle": " Group Details ", - "groupexpenses:": "Group Expenses:", - "groupname:": "Group Name:", - "groupobligations": ">Group Obligations", - "grouppossessions": "Group Possessions", - "groupresources": "Group Resources", - "groupsavings:": "Group Savings:", - "groupsheet": "Group Sheet", - "grouptasks": "Group Tasks", - "guardian": "Guardian", + "groupexpenses:": "グループ出費", + "groupname:": "グループ名:", + "groupobligations": "グループ責務", + "grouppossessions": "グループ所有物", + "groupresources": "グループリソース", + "groupsavings:": "グループ貯蓄:", + "groupsheet": "グループシート\n", + "grouptasks": "グループタスク", + "guardian": "守護者", "gungan": "Gungan", "gunner": "Gunner", - "gunnery": "Gunnery", - "Gunnery": "Gunnery", - "gunneryagi": "Gunnery (Agi)", + "gunnery": "砲術", + "Gunnery": "砲術", + "gunneryagi": "砲術(機敏)", "gunslinger": "Gunslinger", - "hair:": "Hair:", - "handling": "Handling", + "hair:": "髪:", + "handling": "操作性", "harch": "Harch", - "hardpoints": "Hard Points", - "hardpoints:": "Hard Points:", + "hardpoints": "ハードポイント", + "hardpoints:": "ハードポイント:", "heal": "回復", - "healer": "Healer", + "healer": "治癒師", "heavy": "Heavy", - "height:": "Height:", + "height:": "身長:", "hermit": "Hermit", "hightech": "High Tech", - "hiredgun": "Hired Gun", - "homestead": "Homestead", - "homesteadname:": "Homestead Name:", + "hiredgun": "雇われた銃", + "homestead": "農場", + "homesteadname:": "農場名:", "hook:": "Hook:", "hotshot": "Hotshot", "hp": "HP", - "hulltrauma": "Hull Trauma", - "hulltypeclass:": "Hull Type/Class:", - "human": "Human", - "hunter": "Hunter", - "hutt": "Hutt", - "hyperdriveprimclass:": "Hyperdrive Primary Class:", - "hyperdrivesecondclass:": "Hyperdrive Backup Class:", + "hulltrauma": "船体外傷", + "hulltypeclass:": "船体タイプ/クラス:", + "human": "人間", + "hunter": "狩人", + "hutt": "ハット", + "hyperdriveprimclass:": "ハイパードライブ 主要クラス:", + "hyperdrivesecondclass:": "ハイパードライブ バックアップクラス:", "iakaru": "Iakaru", "ifknown": "(if known)", "iktochi": "Iktotchi", "illicitmaterials": "Illicit Materials", "imperialacademycadet": "Imperial Academy Cadet", - "infiltrator": "Infiltrator", + "infiltrator": "潜入者", "initiative": "イニシアチブ", "instructor": "Instructor", - "intellect": "Intellect", + "intellect": "理知", "interrogator": "Interrogator", "investigator": "Investigator", "ishitib": "Ishi Tib", - "isitcareer": "Is it in your Career?", - "iteminventory": " Item Inventory ", + "isitcareer": "あなたの経歴ですか?", + "iteminventory": "アイテム欄", "itemss:": "Item(s):", - "ithorian": "Ithorian", - "jawa": "Jawa", - "jedi": "Jedi", + "ithorian": "イソリアン", + "jawa": "ジャワ", + "jedi": "ジェダイ", "juyoberserker": "Juyo Berserker", "kalleran": "Kalleran", "kaminoan": "Kaminoan", "karkarodon": "Karkarodon", - "keldor": "Kel Dor", + "keldor": "ケルドア", "keyitems:": "Key Items:", "klatooinian": "Klatooinian", "knight": "Knight", - "knowledgecoreworlds": "Knowledge (Core Worlds)", - "knowledgeeducation": "Knowledge (Education)", - "knowledgelore": "Knowledge (Lore)", - "knowledgeouterrim": "Knowledge (Outer Rim)", - "knowledgeskills": "Knowledge Skills", - "knowledgeunderworld": "Knowledge (Underworld)", - "knowledgewarfare": "Knowledge (Warfare)", - "knowledgexenology": "Knowledge (Xenology)", + "knowledgecoreworlds": "知識(コアワールド)", + "knowledgeeducation": "知識(教養)", + "knowledgelore": "知識(伝承)", + "knowledgeouterrim": "知識(アウターリム)", + "knowledgeskills": "知識技能", + "knowledgeunderworld": "知識(裏社会)", + "knowledgewarfare": "知識(戦争)", + "knowledgexenology": "知識(異星物学)", "kubaz": "Kubaz", "kyuzo": "Kyuzo", "lannik": "Lannik", "lasat": "Lasat", - "leadership": "Leadership", - "Leadership": "Leadership", - "leadershippre": "Leadership (Pr)", + "leadership": "統率", + "Leadership": "統率", + "leadershippre": "統率(存在)", "legal": "Legal?", - "light": "Light", - "lightsaber": "Lightsaber", - "Lightsaber": "Lightsaber", - "location": "Location", - "location:": "Location:", - "long": "Long", - "lore": "Lore", - "Lore": "Lore", - "loreint": "Lore (Int)", + "light": "ライト", + "lightsaber": "ライトセイバー", + "Lightsaber": "ライトセイバー", + "location": "場所", + "location:": "場所:", + "long": "遠距離", + "lore": "伝承", + "Lore": "伝承", + "loreint": "伝承(理知)", "lowtech": "Low Tech", - "magnitude:": "Magnitude:", + "magnitude:": "重要度:", "magus": "Magus", - "major": "Major", - "makashiduelist": "Makashi Duelist", - "makemodel": "Make / Model", - "makemodel:": "Make / Model:", + "major": "重度", + "makashiduelist": "マカシの決闘者", + "makemodel": "作成/モデル", + "makemodel:": "作成/モデル:", "mandalorianhuman": "Mandalorian Human", - "manufacturer:": "Manufacturer:", - "marauder": "Marauder", + "manufacturer:": "製造元:", + "marauder": "襲撃者", "marshal": "Marshal", "martialartist": "Martial Artist", "master": "Master", "max": "最大", "maxaltitude:": "Maximum Altitude:", "maybe": "Maybe?", - "mechanic": "Mechanic", - "Mechanics": "Mechanics", - "mechanics": "Mechanics", - "mechanicsint": "Mechanics (Int)", - "medecine": "Medecine", - "Medecine": "Medecine", - "medecineint": "Medicine (Int)", - "medic": "Medic", + "mechanic": "メカニック", + "Mechanics": "メカニック", + "mechanics": "メカニック", + "mechanicsint": "メカニック(理知)", + "medecine": "医術", + "Medecine": "医術", + "medecineint": "医術(理知)", + "medic": "衛生兵", "medium": "中(デフォルト)", "meetingcenter": "Meeting Center", "melee": "近接", - "meleebr": "Melee (Br)", + "meleebr": "近接戦(強靭)", "Melee": "近接", "meleeshort": "近接", "melitto": "Melitto", @@ -419,13 +419,13 @@ "metals": "Metals", "midtech": "Mid Tech", "mikkian": "Mikkian", - "mine": "Mine", + "mine": "鉱山", "minerals": "Minerals", - "minion": "Minion", - "miniongroupsize:": "Minion Group Size:", - "minionrivalnemesis": "(Minion, Rival, or Nemesis)", - "minor": "Minor", - "mirialan": "Mirialan", + "minion": "ミニオン", + "miniongroupsize:": "ミニオングループサイズ:", + "minionrivalnemesis": "(ミニオン、ライバル、ネメシス)", + "minor": "軽度", + "mirialan": "ミリアラン", "miscinfo": "Misc Info", "missioncontacts:": "Mission Contacts:", "missiondetails": "Mission Details", @@ -433,32 +433,32 @@ "missiontasknumber:": "Mission/Task Number:", "missiontype:": "Mission Type:", "modder": "Modder", - "moderate": "Moderate", - "modifications": "Modifications", - "modifiers": "Modifiers", - "modifiers:": "Modifiers:", - "mods": "Mods", - "moncalamari": "Mon Calamari", - "morality": "Morality", - "morality:": "Morality:", + "moderate": "中度", + "modifications": "改造", + "modifiers": "修正値", + "modifiers:": "修正値:", + "mods": "修正値", + "moncalamari": "モン・カラマリ", + "morality": "道徳", + "morality:": "道徳:", "moreinfo": "For more information on this version visit:", - "motivations": "Motivations", + "motivations": "動機", "mustafariann": "Mustafarian (Northern)", "mustafarians": "Mustafarian (Southern)", "muun": "Muun", - "mystic": "Mystic", + "mystic": "魔術師", "name": "Name:", - "name:": "Name:", - "nautolan": "Nautolan", - "navicomputer:": "Navicomputer:", + "name:": "名前:", + "nautolan": "ノートラン", + "navicomputer:": "航法コンピュータ:", "navigator": "Navigator", - "nearesthyperlane:": "Nearest Hyperlane:", + "nearesthyperlane:": "近郊のハイパーレーン:", "needhelp": "Need help?", - "negotiation": "Negotiation", - "Negotiation": "Negotiation", - "negotiationpr": "Negotiation (Pr)", + "negotiation": "交渉", + "Negotiation": "交渉", + "negotiationpr": "交渉(存在)", "neimodian": "Neimodian", - "nemesis": "Nemesis", + "nemesis": "ネメシス", "new": "新", "nightsister": "Nightsister", "niktog": "Nikto (Green)", @@ -472,112 +472,112 @@ "none": "無し", "nonostarted": "No - Not Started", "noskill": "No Skill", - "notablefeatures": "Notable Features", - "notes": "   Notes   ", - "notes:": "Notes:", + "notablefeatures": "特記事項", + "notes": "メモ", + "notes:": "メモ:", "npc": "NPC", - "npcinfo": "NPC Info", + "npcinfo": "NPC情報", "npclist": "NPC List", - "npcname": "NPC Name", + "npcname": "NPC名", "npcroll:": "NPC Roll:", "npcs": "NPCs", - "npcsheet": "NPC Sheet", + "npcsheet": "NPCシート", "npctitle": " NPC ", - "npctype:": "NPC Type:", + "npctype:": "NPCタイプ:", "number": "Number", - "numberofupgrades:": "Number of Upgrades:", - "obligation": "Obligation", + "numberofupgrades:": "アップグレードの数:", + "obligation": "責務", "off": "Off", "on": "On", "operator": "Operator", "option": "Option", "other": "その他", - "othergear": "Other Gear", - "otherinformations": "Other Information", - "otherskills": "Other Skills", - "outerrim": "Outer Rim", - "Outer Rim": "Outer Rim", - "outerrimint": "Outer Rim (Int)", - "outlawtech": "Outlaw Tech", - "padawan": "Padawan", + "othergear": "その他の装備", + "otherinformations": "その他情報", + "otherskills": "その他の技能", + "outerrim": "アウターリム", + "Outer Rim": "アウターリム", + "outerrimint": "アウターリム(理知)", + "outlawtech": "アウトローテック", + "padawan": "パダワン", "padawansurvivor": "Padawan Survivor", - "page:": "Page:", + "page:": "ページ:", "pantoran": "Pantoran", "partycareerskill:": "Party Career Skill:", "passengername": "Passenger Name", - "passengers": "Passengers", + "passengers": "乗客", "passive": "受動", - "pathfinder": "Pathfinder", + "pathfinder": "探索者", "pauan": "Pau'an", "pc": "PC", - "peacekeeper": "Peace Keeper", + "peacekeeper": "平和維持人", "perception": "知覚", "Perception": "知覚", - "perceptioncun": "Perception (Cun)", + "perceptioncun": "知覚(狡知)", "performer": "Performer", - "personalarmor": "鎧", - "personalgear": "Personal Gear", - "pettycash:": "Petty Cash:", + "personalarmor": "装甲", + "personalgear": "個人装備", + "pettycash:": "小口現金:", "phydolon": "Phydolon", "pickup": "Pickup", "pilot": "Pilot", - "pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)", - "Piloting (Planetary)": "Piloting (Planetary)", - "pilotingp": "Piloting (Planetary)", - "pilotingpag": "Piloting - Planetary (Ag)", - "Piloting (Space)": "Piloting (Space)", - "pilotings": "Piloting (Space)", - "pilotingsag": "Piloting - Space (Ag)", - "pirate": "Pirate", + "pilotecopiloteetc": "(パイロット、副パイロット、エンジニア)", + "Piloting (Planetary)": "操縦(惑星)", + "pilotingp": "操縦(惑星)", + "pilotingpag": "操縦ー惑星(機敏)", + "Piloting (Space)": "操縦(宇宙)", + "pilotings": "操縦(宇宙)", + "pilotingsag": "操縦ー宇宙(機敏)", + "pirate": "海賊", "planet:": "Planet:", - "planetary": " Planetary ", + "planetary": "惑星", "planetaryvehiculecritical": "Planetary Vehicle Critical", "planetaryvehiculedetails": "Planetary Vehicle Details", - "player:": "Player:", + "player:": "プレイヤー:", "playergroupsheet": " Player Group Sheet ", - "playername": "Player Name:", + "playername": "プレイヤー名:", "polismassannvc": "Polis Massan (Without Vocal Chords)", "polismassanvc": "Polis Massan (With Vocal Chords)", "politico": "Politico", - "port": "Port", - "positionrole:": "Position/Role:", - "powername": "Power Name", - "powersummary": "Power Summary", - "presence": "Presence", + "port": "左舷", + "positionrole:": "位置/役割:", + "powername": "パワー名", + "powersummary": "パワー要約", + "presence": "存在", "propagandist": "Propagandist", "prophet": "Prophet", - "protector": "Protector", - "qualities:": "Qualities:", - "quantity": "Quantity", + "protector": "擁護人", + "qualities:": "特質:", + "quantity": "特質", "quarren": "Quarren", "quartermester": "Quartermaster", "quermian": "Quermian", "racer": "Racer", "ranch": "Ranch", "range": "距離", - "range:": "Range:", - "rangedheavy": "Ranged - Heavy", - "Ranged - Heavy": "Ranged - Heavy", - "rangedheavyag": "Ranged - Heavy (Ag)", - "rangedlight": "Ranged - Light", - "Ranged - Light": "Ranged - Light", - "rangedlightag": "Ranged - Light (Ag)", - "rangeskill": "Range/Skill", - "rank": "Rank", - "rank:": "Rank:", - "rarity": "Rarity", - "rarity:": "Rarity:", - "rebelbase": "Rebel Base", - "rebelbasename:": "Rebel Base Name:", + "range:": "射程:", + "rangedheavy": "重火器", + "Ranged - Heavy": "重火器", + "rangedheavyag": "重火器(機敏)", + "rangedlight": "小火器", + "Ranged - Light": "小火器", + "rangedlightag": "小火器(機敏)", + "rangeskill": "射程/技能", + "rank": "ランク", + "rank:": "ランク:", + "rarity": "希少性", + "rarity:": "希少性:", + "rebelbase": "反乱軍基地", + "rebelbasename:": "反乱軍基地名:", "recruit": "Recruit", "repair": "Repair", "republicnavyofficer": "Republic Navy Officer", "republicrepresentative": "Republic Representative", - "resilience": "Resilience", - "Resilience": "Resilience", - "resiliencebr": "Resilience (Br)", - "restricted:": "Restricted:", - "results": "Results", + "resilience": "不屈", + "Resilience": "不屈", + "resiliencebr": "不屈(強靭)", + "restricted:": "制限:", + "results": "結果", "retail": "Retail", "retiredclonetrooper": "Retired Clone Trooper", "rewardgiven:": "Rewards Given:", @@ -585,185 +585,185 @@ "rewardss": "Reward(s)", "ridingbeastdetails": "Riding Beast Details", "rigger": "Rigger", - "rival": "Rival", - "rodian": "Rodian", - "role": "Role", - "rollcritical": "Roll Critical", - "rolldestiny": "Roll Destiny", - "saboteur": "Saboteur", - "safehouse": "Safe House", - "sage": "Sage", + "rival": "ライバル", + "rodian": "ローディアン", + "role": "役割", + "rollcritical": "致命傷をロール", + "rolldestiny": "デスティニーロール", + "saboteur": "破壊工作員", + "safehouse": "隠れ家", + "sage": "賢者", "sakiyan": "Sakiyan", "sapper": "Sapper", "sathari": "Sathari", "scavenger": "Scavenger", - "scholar": "Scholar", - "scientist": "Scientist", - "scoundrel": "Scoundrel", - "scout": "Scout", - "seeker": "Seeker", - "seer": "Seer", + "scholar": "学者", + "scientist": "科学者", + "scoundrel": "悪党", + "scout": "偵察兵", + "seeker": "求道者", + "seer": "予言", "selonian": "Selonian", "senator": "Senator", - "sensorrange:": "Sensor Range:", - "sentinel": "Sentinel", + "sensorrange:": "センサー範囲:", + "sentinel": "歩哨", "sentry": "Sentry", "separatistcommander": "Separatist Commander", "service": "Service", "setting": "Setting", "settings": " Settings ", "setup:": "Setup:", - "shadow": "Shadow", - "sharedresources": " Shared Resources  ", - "sharpshooter": "Sharpshooter", - "shienexpert": "Shien Expert", - "shiichoknight": "Shii-Cho Knight", + "shadow": "シャドウ", + "sharedresources": "共有資産", + "sharpshooter": "狙撃手", + "shienexpert": "シエンの熟練者", + "shiichoknight": "シャイ=チョー騎士", "shipcaptain": "Ship Captain", - "shipscomplement:": "Ship's Complement:", + "shipscomplement:": "船の乗員定数", "shipwright": "Shipwright", "shistavanen": "Shistavanen", - "short": "Short", + "short": "近距離", "showsuggestionsbutton": "Show Suggestions Button", - "signatureablities": "Signature Abilities", - "silhouette": "Silhouette", + "signatureablities": "シグニチャー能力", + "silhouette": "シルエット", "skakoans": "skakoans", "skill": "技能", - "skill:": "Skill:", - "skilllist": "Skill List", - "skillname": "Skill Name", - "skills": "   Skills   ", - "skillstalentsweaponspowers": "Skills, Talents, Weapons & Powers", - "skillstitle": "   Skills   ", + "skill:": "技能:", + "skilllist": "技能リスト", + "skillname": "技能名", + "skills": "技能", + "skillstalentsweaponspowers": "技能、特技、武器 & パワー", + "skillstitle": "スキル", "skillsuggestions": "Skill Suggestions", "skillsuggestionsdisplay": "Skill Suggestions Display", "skiptracer": "Skip Tracer", - "skulduggery": "Skulduggery", - "Skulduggery": "Skulduggery", - "skulduggerycun": "Skulduggery (Cun)", + "skulduggery": "犯罪", + "Skulduggery": "犯罪", + "skulduggerycun": "犯罪(狡知)", "sleeperagent": "Sleeper Agent", - "slicer": "Slicer", - "smuggler": "Smuggler", - "soak": "Soak", - "soldier": "Soldier", - "soresudefender": "Soresu Defender", - "spacestation": "Space Station", - "spacevehiculedetails": "Space Vehicle Details", - "special:": "Special:", - "specialization": "Specialization", + "slicer": "スライサー", + "smuggler": "密輸業者", + "soak": "吸収", + "soldier": "兵士", + "soresudefender": "ソレスの防護人", + "spacestation": "宇宙ステーション", + "spacevehiculedetails": "宇宙船詳細", + "special:": "特殊:", + "specialization": "専門化", "specializationattached": "Specialization attached?", - "species:": "Species:", + "species:": "種族:", "specificdetails": "Specific Details", "speed": "速度", "spendingsuggestions": "Spending Suggestions", - "spy": "Spy", - "squadronleader": "Squadron Leader", - "starboard": "Starboard", - "starfighterace": "Starfighter Ace", - "starship": " Starship ", - "starshipcritical": "Starship Critical", - "stats": "Stats", + "spy": "スパイ", + "squadronleader": "中隊長", + "starboard": "右舷", + "starfighterace": "スターファイターエース", + "starship": "宇宙船", + "starshipcritical": "宇宙船致命傷", + "stats": "ステータス", "stealth": "隠密", "Stealth": "隠密", - "stealthag": "Stealth (Ag)", + "stealthag": "隠密(機敏)", "steelhandadept": "Steel Hand Adept", - "strain": "Strain", + "strain": "重圧", "strategist": "Strategist", - "streetwise": "Streetwise", - "Streetwise": "Streetwise", - "streetwisecun": "Streetwise (Cun)", + "streetwise": "世渡り", + "Streetwise": "世渡り", + "streetwisecun": "世渡り(狡知)", "strenghdetails:": "Strength Details:", - "success": "Success", - "sullustan": "Sullustan", - "summary": "Summary", - "survival": "生存", - "Survival": "生存", - "survivalcun": "Survival (Cun)", - "survivalist": "Survivalist", - "syncpoolgm": "Sync Pool with GM", - "sysstrain": "Sys Strain", - "tactician": "Tactician", - "talentsandabilities": "Talents & Abilities", - "talentsandspecialabilities": "Talents and Special Abilities", + "success": "成功", + "sullustan": "サラスタン", + "summary": "要約", + "survival": "サバイバル", + "Survival": "サバイバル", + "survivalcun": "サバイバル(狡知)", + "survivalist": "サバイバリスト", + "syncpoolgm": "GMと同期する", + "sysstrain": "システム重圧", + "tactician": "戦術家", + "talentsandabilities": "特技と能力", + "talentsandspecialabilities": "特技と特殊能力", "task:": "Task:", "teacher": "Teacher", "technician": "Technican", "terrain:": "Terrain:", - "thief": "Thief", + "thief": "泥棒", "thisspiasian": "Thisspiasian", "tholothian": "Tholothian", - "threshold": "Threshold", + "threshold": "限界値", "timeshandled:": "Times Handled:", "timeshandledstrengh:": "Times Handled (Strength):", "timeshandledweakness:": "Times Handled (Weakness):", "timestriggered:": "Times Triggered:", - "threat": "Threat", + "threat": "脅威", "tognath": "Tognath", - "togruta": "Togruta", - "toolname": "Tool Name", + "togruta": "トグルータ", + "toolname": "ツール名", "tools": "ツール", - "totalxp": "Total XP:", + "totalxp": "合計XP:", "toydarian": "Toydarian", - "trader": "Trader", + "trader": "商人", "trailblazer": "Trailblazer", - "trainingcamp": "Training Camp", - "trandosian": "Trandosian", - "triumph": "Triumph", + "trainingcamp": "訓練キャンプ", + "trandosian": "トランドシャ", + "triumph": "大成功", "tuskenraider": "Tusken Raider", - "twilek": "Twi'lek", + "twilek": "トワイレック", "type": "種類", - "type:": "Type:", + "type:": "タイプ:", "umbaran": "Umbaran", - "underworld": "Underworld", - "Underworld": "Underworld", - "underworldint": "Underworld (Int)", + "underworld": "裏社会", + "Underworld": "裏社会", + "underworldint": "裏社会(理知)", "universal": "Universal", - "upgrade": "    Upgrade:", - "upgrades": "Upgrades", - "upgradetype:": "Upgrade Type:", - "usedarkside": "Use Dark Side →", - "uselight": "← Use Light Side", - "value": "Value", - "value:": "Value:", + "upgrade": "アップグレード:", + "upgrades": "アップグレード", + "upgradetype:": "アップグレードタイプ:", + "usedarkside": "ダークサイドを使う", + "uselight": "ダークサイドを使う", + "value": "値", + "value:": "値段:", "vanguard": "Vanguard", - "vehiculesheet": "Vehicle Sheet", - "vehiculetypemodel:": "Vehicle Type/Model:", + "vehiculesheet": "ビーグルシート", + "vehiculetypemodel:": "乗り物タイプ/モデル:", "verpine": "Verpine", - "viewattachments": "View Attachments", - "viewupgrades": "View Upgrades", - "vigilance": "Vigilance", - "Vigilance": "Vigilance", - "vigilanceifunexpected": "Vigilance (if unexpected):", - "vigilancewill": "Vigilance (Will)", + "viewattachments": "アタッチメント閲覧", + "viewupgrades": "アップグレード閲覧", + "vigilance": "警戒", + "Vigilance": "警戒", + "vigilanceifunexpected": "警戒(予期していなければ)", + "vigilancewill": "警戒(意志)", "visitforum:": "Visit the forum:", "visitwiki:": "Visit the wiki:", "vurk": "Vurk", "wanted": "Wanted?", "warden": "Warden", - "warfare": "Warfare", - "Warfare": "Warfare", - "warfareint": "Warfare (Int)", + "warfare": "戦争", + "Warfare": "戦争", + "warfareint": "戦争(理知)", "warleader": "Warleader", - "warrior": "Warrior", + "warrior": "戦士", "weaknessdetails:": "Weakness Details:", - "weapon": "Weapon", - "weaponname": "Weapon Name", - "weapons": "Weapons", - "weapontype:": "Weapon Type:", + "weapon": "武器", + "weaponname": "武器名", + "weapons": "武器", + "weapontype:": "武器種別:", "weekay": "Weequay", - "whatkindofslot": "What kind of Initiative Slot?", + "whatkindofslot": "どんなイニシアチブの割当てですか?", "whipid": "Whiphid", - "whispergm": "Whisper GM", - "willpower": "Willpower", - "wookie": "Wookiee", - "wounds": "Wounds", - "xenology": "Xenology", - "Xenology": "Xenology", - "xenologyint": "Xenology (Int)", + "whispergm": "GMに耳打ち", + "willpower": "意志", + "wookie": "ウーキー", + "wounds": "負傷", + "xenology": "異星物学", + "Xenology": "異星物学", + "xenologyint": "異星物学(理知)", "xexto": "Xexto", - "xpcost": "XP Cost", - "xpcost:": "XP Cost:", + "xpcost": "経験点コスト", + "xpcost:": "経験点コスト:", "yes": "有り", "yescompleted": "Yes - Completed", "yesfailed": "Yes - Failed", - "zabrak": "Zabrak" + "zabrak": "サブラク" } \ No newline at end of file diff --git a/Star Wars FFG Alternate/translations/es.json b/Star Wars FFG Alternate/translations/es.json index 6ca96966ba..7731eadcc6 100644 --- a/Star Wars FFG Alternate/translations/es.json +++ b/Star Wars FFG Alternate/translations/es.json @@ -3,8 +3,8 @@ "boost_die": "Boost Die", "ability_die": "Ability Die", "proficiency_die": "Proficiency Die", - "upgrade": "Upgrade :", - "downgrade": ": Downgrade", + "upgrade": "Mejora", + "downgrade": "Rebaja", "force_die": "Force Die", "roll_dice_pool": "Roll dice pool", "reset_dice_pool": "Reset dice pool", @@ -20,24 +20,24 @@ "use_dark_side": "Use Dark Side", "use_light_side": "Use Light Side", "dark": "Oscuro", - "vital_stats": "Vital Stats", - "soak": "Soak", - "defense": "Defense", - "ranged": "Ranged", - "melee": "Melee", - "wounds": "Wounds", - "threshold": "Threshold", - "current": "Current", + "vital_stats": "Estadísticas Vitales", + "soak": "Protección", + "defense": "Defensa", + "ranged": "A distancia", + "melee": "Armas Cuerpo a Cuerpo", + "wounds": "Heridas", + "threshold": "Umbral", + "current": "actual", "strain": "Tensión", "encumbrance": "Impedimento", "bio": "Bio", - "skills": "Skills", - "combat": "Combat", - "equipment": "Equipment", - "talents": "Talents", - "the_force": "The Force", + "skills": "Características", + "combat": "Combate", + "equipment": "Equipo", + "talents": "Talentos", + "the_force": "La Fuerza", "settings": "Configuración", - "name_species_and_career": "Name, Species, and Career", + "name_species_and_career": "Nombre, Especie y Carrera Profesional", "character_name": "Nombre del personaje", "player_name": "Nombre del jugador", "species": "especie", @@ -149,10 +149,10 @@ "edgeoftheempire": "Al Filo del Imperio", "bountyhunter": "Bounty Hunter", "colonist": "Colonist", - "explorer": "Explorer", + "explorer": "Explorador", "hiredgun": "Hired Gun", "smuggler": "Smuggler", - "technician": "Technician", + "technician": "Técnico", "ageofrebellion": "Era de la Rebelión", "ace": "As", "commander": "Commander", @@ -188,7 +188,7 @@ "scout": "Scout", "fringer": "Fringer", "driver": "Driver", - "archaeologist": "Archaeologist", + "archaeologist": "Arqueólogo", "biggamehunter": "Big-Game Hunter", "trader": "Trader", "bodyguard": "Bodyguard", @@ -200,16 +200,16 @@ "pilot": "Pilot", "scoundrel": "Scoundrel", "thief": "Thief", - "charmer": "Charmer", + "charmer": "Carismático", "gambler": "Gambler", - "gunslinger": "Gunslinger", - "mechanic": "Mechanic", + "gunslinger": "Pistolero", + "mechanic": "Mecánica", "outlawtech": "Outlaw Tech", "slicer": "Slicer", "cybertech": "Cyber Tech", "droidtech": "Droid Tech", "modder": "Modder", - "gunner": "Gunner", + "gunner": "Artillero", "rigger": "Rigger", "hotshot": "Hotshot", "beastrider": "Beast Rider", @@ -224,7 +224,7 @@ "analyst": "Analyst", "advocate": "Advocate", "propagandist": "Propagandist", - "droidspecialist": "Droid Specialist", + "droidspecialist": "Droide Especialista", "saboteur": "Saboteur", "sapper": "Sapper", "scientist": "Scientist", @@ -243,9 +243,9 @@ "healer": "Healer", "nimandisciple": "Niman Disciple", "sage": "Sage", - "teacher": "Teacher", + "teacher": "Profesor", "armorer": "Armorer", - "peacekeeper": "Peace Keeper", + "peacekeeper": "Guardián de la Paz", "protector": "Protector", "soresudefender": "Soresu Defender", "warden": "Warden", @@ -254,17 +254,17 @@ "alchemist": "Alquimista", "magus": "Magus", "makashiduelist": "Makashi Duelist", - "prophet": "Prophet", + "prophet": "Profeta", "seer": "Seer", "atarustriker": "Ataru Striker", "executioner": "Executioner", "hermit": "Hermit", "hunter": "Hunter", - "navigator": "Navigator", + "navigator": "Navegante", "pathfinder": "Pathfinder", "artisan": "Artisan", "investigator": "Investigator", - "racer": "Racer", + "racer": "Corredor", "sentry": "Sentry", "shadow": "Shadow", "shienexpert": "Shien Expert", @@ -289,7 +289,7 @@ "forcesensitiveemergent": "Force Sensitive Emergent", "forcesensitiveexile": "Force Sensitive Exile", "forcesensitiveoutcast": "Force Sensitive Outcast", - "imperialacademycadet": "Imperial Academy Cadet", + "imperialacademycadet": "Cadete de la Academia Imperial", "nightsister": "Nightsister", "padawansurvivor": "Padawan Survivor", "pirate": "Pirate", @@ -316,77 +316,77 @@ "cause": "Cause", "notes": "Notes", "characteristics": "Características", - "brawn": "Brawn", - "agility": "Agility", + "brawn": "Fortaleza", + "agility": "Agilidad", "intellect": "Intelecto", "cunning": "Astucia", - "willpower": "Willpower", - "presence": "Presence", - "skill": "Skill", - "characteristic": "Characteristic", + "willpower": "Voluntad", + "presence": "Presencia", + "skill": "Habilidad", + "characteristic": "Característica", "ranks": "Rangos", "dice": "Dice", "modifiers": "Modifiers", "roll": "Tira", "astrogation": "Astronavegación", "intellect_abbr": "Int", - "athletics": "Athletics", - "brawn_abbr": "Bra", - "charm": "Charm", - "presence_abbr": "Pr", + "athletics": "Atletismo", + "brawn_abbr": "For", + "charm": "Carisma", + "presence_abbr": "Pre", "coercion": "Coacción", - "willpower_abbr": "Wil", + "willpower_abbr": "Vol", "computers": "Computadoras", "cool": "Frialdad", - "coordination": "Coordination", + "coordination": "Coordinación", "agility_abbr": "Ag", - "deception": "Deception", - "cunning_abbr": "Cun", + "deception": "Engaño", + "cunning_abbr": "Ast", "discipline": "Disciplina", - "leadership": "Leadership", - "mechanics": "Mechanics", - "medicine": "Medicine", + "leadership": "Liderazgo", + "mechanics": "Mecánicas", + "medicine": "Medicina", "negotiation": "Negociación", - "perception": "Perception", - "piloting-planetary": "Piloting - Planetary", - "piloting-space": "Piloting - Space", + "perception": "Percepción", + "piloting-planetary": "Pilotaje vehículo planetario", + "piloting-space": "Pilotaje vehículo espacial", "resilience": "Aguante", - "skullduggery": "Skullduggery", - "stealth": "Stealth", + "skullduggery": "Callejeo", + "stealth": "Sigilo", "streetwise": "Actividad criminal", - "survival": "Survival", - "vigilance": "Vigilance", - "brawl": "Brawl", - "gunnery": "Gunnery", + "survival": "Supervivencia", + "vigilance": "Alerta", + "brawl": "Pelea", + "gunnery": "Artilleria", "lightsaber": "Sable de luz", "ranged-light": "Armas a distancia ligeras", "ranged-heavy": "Armas a distancia pesadas", "core-worlds": "Mundos del Núcleo", "education": "Educación", - "lore": "Lore", - "outer-rim": "Outer Rim", + "lore": "Saber arcaico", + "outer-rim": "Borde Exterior", "underworld": "Bajos fondos", "warfare": "Estrategia militar", "xenology": "Xenología", - "initiative": "Initiative", - "cool_if_prepared": "Cool (if prepared)", - "vigilance_if_unexpected": "Vigilance (if unexpected)", + "initiative": "Iniciativa", + "cool_if_prepared": "Frialdad (sí está preparado)", + "vigilance_if_unexpected": "Alerta (si inesperado)", "criticals": "Críticos", "roll_a_critical": "Roll a Critical (for any target)", "critical_bonus": "Critical Bonus", "roll_critical": "Roll Critical", - "your_current_critical_injuries": "Your Current Critical Injuries", + "your_current_critical_injuries": "Tus lesiones críticas actuales", "heal_this_wound": "Heal this wound", - "weapons": "Weapons", + "weapons": "Armas", "damage": "Damage", "critical": "Crítico", "encumbrance_abbr": "Encum", "hard_points": "Ensamblajes", "make_model": "Make-Model", "carried_": "Lo llevas?", - "combat_skills": "Combat Skills", - "general_skills": "General Skills", - "medecine": "Medicine", + "combat_skills": "Habilidades de Combate", + "general_skills": "Habilidades Generales", + "medecine": "Medicina", "range": "Range", "engaged": "Engaged", "short": "Short", @@ -405,7 +405,7 @@ "damage_bonus:": "Bonificación al Daño", "from_superior": "from Superior", "from_inferior": "from Inferior", - "weapon_qualities": "Weapon Qualities", + "weapon_qualities": "Cualidades de las Armas", "two_advantage_to_activate": "Two Advantage to activate unless otherwise noted", "accurate": "Diestro", "passive": "Passive", @@ -425,7 +425,7 @@ "ensnare": "Ensnare", "guided": "Guided", "knockdown": "Knockdown", - "inaccurate": "Inaccurate", + "inaccurate": "Incorrecto", "inferior": "Inferior", "ion": "Ion", "limited_ammo": "Limited Ammo", @@ -442,19 +442,19 @@ "name": "Nombre", "hp": "PG", "benefit": "Beneficio", - "combat_talents": "Combat Talents", + "combat_talents": "Talentos de combate", "active_": "¿Activa?", - "description": "Description", - "armor": "Armor", + "description": "Descripción", + "armor": "Blindaje", "encum": "Encum", "quality": "Cualidad", "normal": "Normal", - "gear": "Gear", - "containers": "Containers", + "gear": "Equipo", + "containers": "Contenedores", "add_encum_threshold": "+ Encum Threshold", - "cybernetics": "Cybernetics", + "cybernetics": "Cibernética", "non_combat_talents": "Non-combat Talents", - "signature_abilities": "Signature Abilities", + "signature_abilities": "Aptitudes Especiales", "force_powers": "Poderes de la Fuerza", "force_rating": "Dominio de la Fuerza", "basic": "Básico", diff --git a/Star Wars FFG Alternate/translations/ja.json b/Star Wars FFG Alternate/translations/ja.json index 6437108e80..a7cc564427 100644 --- a/Star Wars FFG Alternate/translations/ja.json +++ b/Star Wars FFG Alternate/translations/ja.json @@ -1,46 +1,46 @@ { - "dice_pool": "Dice Pool", - "boost_die": "Boost Die", - "ability_die": "Ability Die", - "proficiency_die": "Proficiency Die", - "upgrade": "Upgrade :", - "downgrade": ": Downgrade", - "force_die": "Force Die", - "roll_dice_pool": "Roll dice pool", - "reset_dice_pool": "Reset dice pool", - "setback_die": "Setback Die", - "difficulty_die": "Difficulty Die", - "challenge_die": "Challenge Die", - "destiny_pool": "Destiny Pool", - "sync_pool_with_gm": "Sync Pool with GM", - "roll_destiny": "Roll Destiny", - "update_player_points": "Update Player Points", - "clear_pool": "Clear Pool", - "light": "Light", - "use_dark_side": "Use Dark Side", - "use_light_side": "Use Light Side", - "dark": "Dark", - "vital_stats": "Vital Stats", - "soak": "Soak", - "defense": "Defense", + "dice_pool": "ダイスプール", + "boost_die": "援助ダイス", + "ability_die": "能力ダイス", + "proficiency_die": "専門ダイス", + "upgrade": "アップグレード:", + "downgrade": ":ダウングレード", + "force_die": "フォースダイス", + "roll_dice_pool": "ダイスプールを振る", + "reset_dice_pool": "ダイスプールをリセットする", + "setback_die": "妨害ダイス", + "difficulty_die": "難易度ダイス", + "challenge_die": "挑戦ダイス", + "destiny_pool": "デスティニープール", + "sync_pool_with_gm": "GMとダイスプールを同期", + "roll_destiny": "デスティニーをロール", + "update_player_points": "プレイヤーポイントを更新", + "clear_pool": "プールを初期化", + "light": "ライト", + "use_dark_side": "ダークサイドを使う", + "use_light_side": "ライトサイドを使う", + "dark": "ダーク", + "vital_stats": "生体能力", + "soak": "吸収", + "defense": "防御力", "ranged": "遠隔", "melee": "近接", - "wounds": "Wounds", - "threshold": "Threshold", + "wounds": "負傷", + "threshold": "限界値", "current": "現在", - "strain": "Strain", - "encumbrance": "Encumbrance", + "strain": "重圧", + "encumbrance": "荷重", "bio": "メッセージ", "skills": "技能", - "combat": "Combat", + "combat": "戦闘", "equipment": "装備", - "talents": "Talents", - "the_force": "The Force", - "settings": "Settings", - "name_species_and_career": "Name, Species, and Career", - "character_name": "Character Name", - "player_name": "Player Name", - "species": "Species", + "talents": "特技", + "the_force": "フォース", + "settings": "設定", + "name_species_and_career": "名称、種族、経歴", + "character_name": "キャラクター名", + "player_name": "プレイヤー名", + "species": "種族", "aleena": "Aleena", "anx": "Anx", "aqualisha": "Aqualish (Aquala)", @@ -50,9 +50,9 @@ "arkanian": "Arkanian", "bardottan": "Bardottan", "besalisk": "Besalisk", - "bothan": "Bothan", + "bothan": "ボサン", "caamasi": "Caamasi", - "cerean": "Cerean", + "cerean": "セレアン", "chadrafan": "Chadra-Fan", "chagrian": "Chagrian", "chevin": "Chevin", @@ -414,9 +414,9 @@ "no": "無し", "yes": "有り", "blast": "Blast", - "breach": "Breach", - "burn": "Burn", - "concussive": "Concussive", + "breach": "裂け目", + "burn": "延焼", + "concussive": "厄介", "cortosis": "Cortosis", "cumbersome": "Cumbersome", "defensive": "Defensive", @@ -456,7 +456,7 @@ "non_combat_talents": "Non-combat Talents", "signature_abilities": "Signature Abilities", "force_powers": "Force Powers", - "force_rating": "Force Rating", + "force_rating": "フォース評価", "basic": "基本", "control": "Control", "duration": "継続時間", diff --git a/Star Wars Saga Edition/translations/es.json b/Star Wars Saga Edition/translations/es.json index 90af0ad986..b3ae76be28 100644 --- a/Star Wars Saga Edition/translations/es.json +++ b/Star Wars Saga Edition/translations/es.json @@ -7,14 +7,14 @@ "gender": "Género:", "size": "Tamaño:", "size-colossal": "Descomunal", - "size-gargantuan": "Gargantuan", + "size-gargantuan": "Gigante", "size-huge": "Enorme", "size-large": "Grande", "size-medium": "Medio", "size-small": "Pequeño", "size-tiny": "Diminuto", "size-diminutive": "Diminuto/a", - "size-fine": "Fine", + "size-fine": "Bueno", "attributes": "Atributos", "strength": "Fuerza", "dexterity": "Destreza", @@ -25,7 +25,7 @@ "hit-points": "Puntos de Golpe", "condition": "Condición", "ct_normal": "Normal", - "ct_helpless": "Helpless", + "ct_helpless": "Impotente", "threshold": "Umbral", "total": "Total", "defense": "Defensa", diff --git a/StarWars5E/StarWars5E_HTML.html b/StarWars5E/StarWars5E_HTML.html index e493b60880..f28dcb8713 100644 --- a/StarWars5E/StarWars5E_HTML.html +++ b/StarWars5E/StarWars5E_HTML.html @@ -10072,9 +10072,6 @@ getSectionIDs("repeating_inventory", function(idarray) { update_inventory_from_weight_change("repeating_inventory_", idarray, "weighttotal"); }); - getSectionIDs("repeating_hiddeninventory", function(idarray) { - update_inventory_from_weight_change("repeating_hiddeninventory_", idarray, "hiddenweighttotal"); - }); }; var update_inventory_from_weight_change = function (inventory, idarray, weightAttrToUpdate){ diff --git a/Starfinder HUD/translations/ru.json b/Starfinder HUD/translations/ru.json index fcae20f236..4d0a5a57f2 100644 --- a/Starfinder HUD/translations/ru.json +++ b/Starfinder HUD/translations/ru.json @@ -2,58 +2,58 @@ "core": "ОСН", "spells": "ЗАКЛ", "comms": "COMMS", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", + "rolls-are": "БРОСКИ", + "public": "ВСЕМ", + "private": "СКРЫТЫЕ", + "display-mode": "Режим отображения", "pc": "ПМ", "npc": "НИП", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", + "ship": "Корабль", + "drone": "Дрон", + "house-rules": "Домашние правила", + "resolve": "Решимость", "key-ability": "KEY ABILITY", "highest-ability": "HIGHEST ABILITY", "buff-stacking": "BUFF STACKING", "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character-info": "CHARACTER INFO", + "character-info": "ИМЯ ПЕРСОНАЖА", "class-details": "CLASS DETAILS", "char-name-u": "ИМЯ ПЕРСОНАЖА", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", + "class-level": "КЛАСС/УРОВЕНЬ", + "race": "Раса", + "hp": "ХП", + "theme": "ТЕМА", "size": "РАЗМЕР", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", + "speed": "СКОРОСТЬ", + "gender": "ГЕНДЕР", + "home-world": "РОДНОЙ МИР", + "alignment": "МИРОВОЗРЕНИЕ", + "deity": "БОЖЕСТВО", + "player": "ИГРОК", "languages": "ЯЗЫКИ", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", + "class-name": "НАЗВАНИЕ КЛАССА", + "class-num-level": "Ур.", + "class-stam": "ПЖ", + "bab": "БМА", + "fort": "Стойк.", + "ref": "Реакц.", + "will": "Воля", + "skills": "Навыки", + "abi": "Хар.", "spell": "ЗАКЛИНАНИЕ", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", + "poor": "СЛОЖНОЕ", + "good": "ЛЁГКОЕ", + "menus": "Меню", + "initiative": "ИНИЦИАТИВА", + "attacks": "Атаки", "saves": "ИСПЫТАНИЯ", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", + "abilities-u": "СПОСОБНОСТИ", + "ability-checks": "Проверки характеристик", + "buffs": "Баффы", + "mods": "МОД", + "ability-scores": "ХАРАКТЕРИСТИКИ", + "mod": "МОД", + "tot": "Всего", "pen": "PEN", "drain": "DRN", "strength": "СИЛА", @@ -61,9 +61,9 @@ "constitution": "ВЫНОСЛИВОСТЬ", "intelligence": "ИНТЕЛЛЕКТ", "wisdom": "МУДРОСТЬ", - "charisma": "CHARISMA", - "health": "HEALTH", - "sp": "SP", + "charisma": "Харизма", + "health": "ЗДОРОВЬЕ И РЕШИМОСТЬ", + "sp": "ПЖ", "rp": "RP", "temp-hp": "TMP", "armorclass": "ARMOR CLASS", @@ -115,58 +115,58 @@ "additional-attack": "ADDITIONAL ATTACKS", "roll-full-attack_": "ROLL FULL ATTACK: ", "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", + "always": "Всегда", + "never": "Никогда", + "number-of-attacks:": "Количество атак:", "attacher": "ATTACHER", "equipment": "СНАРЯЖЕНИЕ", - "carried": "CARRIED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", + "carried": "Носимое", + "encumber": "Нагружен", + "over": "Перегружен", + "credits": "Кредиты", "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", + "upbs": "УПО", + "num": "Кол.", + "bulk": "Вес", + "cost": "Цена", + "abilities": "СПОСОБНОСТИ", "constant": "CONSTANT", "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", + "x/day": "X/день", + "source": "Источник", "ex": "EX", "su": "SU", - "target": "TARGET", - "duration": "DURATION", + "target": "ЦЕЛЬ", + "duration": "ДЛИТЕЛЬНОСТЬ", "_-daily-uses": "Daily Uses", "atk": "АТАКА", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", + "save-effect": "ЭФФЕКТ ИСПЫТАНИЯ", + "dex": "ЛВК", + "con": "ВЫН", + "int": "ИНТ", + "wis": "МДР", + "cha": "ХАР", + "based-dc_": "Базовая Сл ", "fort-save": "FORT SAVE", "ref-save": "REF SAVE", "will-save": "WILL SAVE", "A-Sucessful-Save:": "A Sucessful Save:", "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", + "ability": "ХАРАКТЕРИСТИКА", "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", + "spells-per-day": "ЗАКЛИНАНИЙ В ДЕНЬ", + "1st-level": "1 УРОВЕНЬ", + "school": "ШКОЛА", + "str": "СИЛ", + "4th-level": "4 УРОВЕНЬ", + "7th-level": "7 УРОВЕНЬ", + "2nd-level": "2 УРОВЕНЬ", + "5th-level": "5 УРОВЕНЬ", + "8th-level": "8 УРОВЕНЬ", "cantrips": "ФОКУСЫ", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", + "3rd-level": "3 УРОВЕНЬ", + "6th-level": "6 УРОВЕНЬ", + "9th-level": "9 УРОВЕНЬ", "cr": "CR", "xp": "XP", "init": "ИНИЦ", @@ -210,58 +210,58 @@ "pilot": "ПИЛОТ", "gunner": "БОРТСТРЕЛОК", "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", + "science-officer": "Офицеры по науке", "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", + "engineer-query": "БОРТИНЖЕНЕР", + "pilot-query": "ПИЛОТ", + "science-officer-query": "Офицеры по науке", + "gunner-query": "БОРТСТРЕЛОК", + "starship-defenses": "ЗАЩИТА", + "total": "ВСЕГО", "ac": "КД", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "damage": "DAMAGE", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", + "tl": "ЗН", + "current": "ТЕКУЩИЕ", + "thresholds": "Прочности", + "damage": "Урон", + "critical": "Крит.", + "shield-total": "Пункты щитов (всего)", + "forward": "Нос", + "port": "Левый борт", + "aft": "Корма", + "starboard": "Правый борт", + "turret": "Турель", + "systems": "Оснащение", + "expansion-bays": "Отсеки расширения", + "cargo/passengers": "Груз/пассажиры", + "cargo-placeholder": "Укажите здесь любой груз или пассажиров на корабле", "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support-dice-range": "СИСТЕМА ЖИЗНЕОБЕСПЕЧЕНИЯ (1-10)", "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", + "glitching": "СБОИТ", + "malfunctioning": "НЕИСПРАВНО", + "wrecked": "ВЫШЛО ИЗ СТРОЯ", + "sensors-dice-range": "СЕНСОРЫ (11-30)", + "weapons-array-dice-range": "ОРУДИЯ (31-60)", + "engines-dice-range": "ДВИГАТЕЛИ (61-80)", + "power-core-dice-range": "РЕАКТОР (81-100)", + "fwd (1)": "Нос(1)", + "stbd (2)": "П. борт (2)", + "port (4)": "Л. борт (4)", + "aft (3)": "Корма\n(3)", "1st-attack": "1st ATTACK", - "targets": "TARGETS", + "targets": "ЦЕЛЬ", "attack": "АТАКА", "full-effect:": "FULL EFFECT:", - "_save": " SAVE", + "_save": " ИСПЫТАНИЯ", "dc": "СЛ", "save-effect:": "ЭФФЕКТ ИСПЫТАНИЯ:", - "notes:": "NOTES:", - "level": "LEVEL ", + "notes:": "Примечания:", + "level": "Уровень", "2nd-attack": "2nd ATTACK", "3rd-attack": "3rd ATTACK", "4th-attack": "4th ATTACK", "5th-attack": "5th ATTACK", - "check": "CHECK", + "check": "Проверка", "on": "ON", "off": "OFF", "no": "NO", @@ -959,7 +959,7 @@ "Tool_Kit_(Trapsmiths_Tools)": "TOOL KIT (TRAPSMITHS TOOLS)", "Tool_Kit_(Weaponsmithing_Kit)": "TOOL KIT (WEAPONSMITHING KIT)", "X-Ray_Visor": "X-RAY VISOR", - "Fine_Art": "FINE ART", + "Fine_Art": "Искусство", "Gem": "GEM", "Grain": "GRAIN", "Textiles_(Common)": "TEXTILES (COMMON)", @@ -967,9 +967,9 @@ "UPB_(1000)": "UPB (1000)", "dr_resist": "DR/RESIST", "caster-level_": "CASTER LEVEL ", - "power": "POWER", + "power": "Реактор", "which-gunner": "Which Gunner", - "range": "RANGE", + "range": "ДИСТАНЦИЯ", "hexes": "HEXES", "light": "LIGHT", "heavy": "HEAVY", @@ -978,20 +978,20 @@ "tracking": "TRACKING", "which-arc": "Which Arc", "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", + "computer": "Компьютеры", "computer-bonus": "COMPUTER BONUS", "use-computer": "Use Computer", "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", + "shields": "ЩИТЫ", "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", + "tiny": "МАЛЕНЬКИЙ", + "small": "НЕБОЛЬШОЙ", + "large": "КРУПНЫЙ", + "huge": "ОГРОМНЫЙ", + "gargantuan": "ГИГАНТСКИЙ", + "colossal": "КОЛОССАЛЬНЫЙ", + "clumsy": "Скверная", + "average": "Средняя", + "perfect": "Безупречная", "n/a": "NA" } diff --git a/Stars_Without_Number_Revised/.gitignore b/Stars_Without_Number_Revised/.gitignore new file mode 100644 index 0000000000..a1c2203e69 --- /dev/null +++ b/Stars_Without_Number_Revised/.gitignore @@ -0,0 +1,5 @@ +.idea/* + +node_modules/* + +Source/workers.js \ No newline at end of file diff --git a/Stars_Without_Number_Revised/Assets/dice.png b/Stars_Without_Number_Revised/Assets/dice.png new file mode 100644 index 0000000000..ce61365e16 Binary files /dev/null and b/Stars_Without_Number_Revised/Assets/dice.png differ diff --git a/Stars_Without_Number_Revised/ReadMe.md b/Stars_Without_Number_Revised/ReadMe.md index 55e0cdaa34..a4b72e10bc 100644 --- a/Stars_Without_Number_Revised/ReadMe.md +++ b/Stars_Without_Number_Revised/ReadMe.md @@ -33,15 +33,26 @@ on Github. * Contributions are welcome at [the GitHub](https://github.com/Karlinator/roll20-character-sheets). Just open a pull request. -* You will need to install [Node.js](https://nodejs.org), then run the following - command in bash/cmd: - * npm install -g pug pug-cli sass jstransformer-uglify-es - * You may need to restart you computer. - * Then just make changes to the files in the Source folder, and use the file - "build" or "pug_build.bat" and "sass_build.bat" depending on your OS. +* You will need to install [Node.js](https://nodejs.org), then go to the Stars_without_Number_Revised folder and run the following + commands in bash/cmd: + * `npm install` + * `npm run dev` + +Npm is now watching all the files for changes and compiling as you go. +If you want to compile everything just once, use `npm run build` instead. ## Changelog +### 2.6.0 + +* Migrate worker codebase to TypeScript. Should hopefully reduce future bugs. +* Usability pass: + * Add a yellow border while in edit mode, which also highlights the edit mode button. Should help new users find the button. + * Some clickable labels (one so far) get a dice icon next to them to signify that there's a roll if you click it. + * Clarify how Strain works. Now visually clear how it is calculated and what the different numbers are. + * Add a few extra fields to track useful things on the ship sheet. + * Some text clarification. + ### 2.5.4 * Fix incorrect encumbrance value for shields. diff --git a/Stars_Without_Number_Revised/Source/Roll20.d.ts b/Stars_Without_Number_Revised/Source/Roll20.d.ts new file mode 100644 index 0000000000..4dea5c1200 --- /dev/null +++ b/Stars_Without_Number_Revised/Source/Roll20.d.ts @@ -0,0 +1,31 @@ +// Type definitions for Roll20 built-in functions and variables +// Project: Roll20 Stars Without Number Revised +// Definitions by: Karl Erik Hofseth https://github.com/Karlinator + +declare type EventInfo = { + sourceAttribute: string, + sourceType: string, + previousValue: string, + newValue: string, + removedInfo: string +} + +declare type AttributeContent = string | number | boolean + +declare function getAttrs(attributes: string[], callback?: (values: {[key: string]: string}) => void): void + +declare function setAttrs(values: {[key: string]: AttributeContent}, options?: {silent?: boolean}, callback?: (values: {[key: string]: string}) => void): void + +declare function getSectionIDs(section_name: string, callback: (values: string[]) => void): void + +declare function generateRowID(): string + +declare function removeRepeatingRow(RowID: string): void + +declare function getTranslationByKey(key: string): string | false + +declare function getTranslationLanguage(): string + +declare function setDefaultToken(values: {[key: string]: string}): void + +declare function on(event: string, callback: (eventInfo: EventInfo) => void): void \ No newline at end of file diff --git a/Stars_Without_Number_Revised/Source/Stars_Without_Number_Revised.pug b/Stars_Without_Number_Revised/Source/Stars_Without_Number_Revised.pug index 22a6483b9f..de0047d401 100644 --- a/Stars_Without_Number_Revised/Source/Stars_Without_Number_Revised.pug +++ b/Stars_Without_Number_Revised/Source/Stars_Without_Number_Revised.pug @@ -34,6 +34,7 @@ include pug/header.pug .footer.flex-between span(name="attr_character_sheet") button(type="roll", data-i18n="REPORT_AN_ISSUE", value=`/w "@{character_name}" [Issue tracker(Github)](https://github.com/Karlinator/roll20-character-sheets/issues)`).unstyled-button + //button(type="roll", data-i18n="ICONS_ATTRIBUTION", value=`/w "@{character_name}" Dice icon by [Dimi Kazak](https://www.flaticon.com/authors/dimi-kazak) from [Flaticon](www.flaticon.com)`).unstyled-button | | include pug/rolltemplate.pug @@ -42,17 +43,6 @@ include pug/rolltemplate.pug script(type="text/worker") | (function () { | "use strict"; - include:uglify-es js/constants.js - include:uglify-es js/util.js - include:uglify-es js/calculations.js - include:uglify-es js/validations.js - include:uglify-es js/npc.js - include:uglify-es js/menuBuilders.js - include:uglify-es js/autofill.js - include:uglify-es js/translations.js - include:uglify-es js/ship.js - include:uglify-es js/drones.js - include:uglify-es js/migrations.js - include:uglify-es js/eventHandlers.js + include:uglify-es workers.js | })(); | diff --git a/Stars_Without_Number_Revised/Source/Stars_Without_Number_Revised.scss b/Stars_Without_Number_Revised/Source/Stars_Without_Number_Revised.scss index 8d96979b83..9f1ba6107a 100644 --- a/Stars_Without_Number_Revised/Source/Stars_Without_Number_Revised.scss +++ b/Stars_Without_Number_Revised/Source/Stars_Without_Number_Revised.scss @@ -6,6 +6,7 @@ $darkblue: #11194B; $headergrey: #9B9B9B; $skillgrey: #D3D3D3; $lightbox: #F0F0F0; +$highlightyellow: #FFFF00; /* roll template */ $arial: "Arial", sans-serif; @@ -163,9 +164,53 @@ h3 { .sheet-editmode[value="0"] ~ .sheet-content .repcontrol, .sheet-editmode[value="1"] ~ .sheet-content .sheet-display { display: none } +/** edit mode highlighting **/ +.sheet-editmode[value="1"] ~ { + .sheet-content { + border-color: $highlightyellow; + border-style: solid; + border-width: 0 2px 2px 2px; + } + .sheet-header { + border-bottom: 2px solid $highlightyellow; + } + .sheet-tabs { + border-color: $highlightyellow; + border-style: solid; + border-width: 0 2px 0 2px; + } + .sheet-settings { + border-color: $highlightyellow; + border-style: solid; + border-width: 0 2px 0 2px; + } + div .sheet-edit-button { + background-color: $highlightyellow; + height: 29px; + padding: 0 5px 0 5px; + margin: 0 0 0 15px; + display: flex; + align-items: center; + } +} + +.sheet-editmode[value="1"] ~ div .sheet-edit-button input { + align-self: center; +} + +/* dice icons */ +.sheet-dice-icon { + background: + transparent + url("https://github.com/Roll20/roll20-character-sheets/blob/master/Stars_Without_Number_Revised/Assets/dice.png") + no-repeat + 80px 3px + !important; + background-size: 15px 15px !important; +} + /* header */ .sheet-header { - margin-bottom: 10px; input { opacity: 0; position: absolute; @@ -183,6 +228,7 @@ h3 { .sheet-settings-gear, .sheet-edit-button { cursor: pointer; font-size: 16px; + //noinspection CssNoGenericFontName | There is no generic to a picture font. font-family: pictos; input:not(:checked) + span { color: #888 } input:checked + span { color: $navyblue } @@ -197,7 +243,8 @@ h3 { } /* tab environment */ .sheet-tabs { - margin-bottom: 10px; + padding-bottom: 10px; + padding-top: 10px; width: 100%; position: relative; z-index: 2; @@ -353,15 +400,28 @@ input[type=text].sheet-inherit { &.sheet-duo { display: grid; text-align: center; - grid: auto / 1fr 5px 1fr; + grid: auto / 3px 1fr 5px 1fr 3px; align-items: center; align-content: start; - grid-column-gap: 4px; + grid-column-gap: 0; > span { font-size: 16px; color: #333; } - .sheet-label { grid-column: 1/4 } + .sheet-label { grid-column: 1/5 } + } + &.sheet-trio { + display: grid; + text-align: center; + grid: auto / 3px 1fr 5px 1fr 5px 1fr 3px; + align-items: center; + align-content: start; + grid-column-gap: 0; + > span { + font-size: 16px; + color: #333; + } + .sheet-label { grid-column: 1/7 } } button[type=roll].btn { width: 100%; @@ -590,7 +650,11 @@ input[type=text].sheet-inherit { } } -/* Saves */ +.sheet-strain-above-max[value="1"] ~ div .sheet-total-strain { + color: red; +} + + /* Saves */ .sheet-saves .sheet-flex { margin-top: 4px} /* menus */ .sheet-menus-content { @@ -995,7 +1059,7 @@ input[type=text].sheet-inherit { } .sheet-ship { margin-top: -20px; - grid: auto/ 2fr 1fr 1fr; + grid: auto/ 4fr 3fr 2fr; .sheet-menus { h3 { line-height: 1 } button[type=roll].btn { line-height: 1 } @@ -1015,8 +1079,20 @@ input[type=text].sheet-inherit { } .sheet-data { display: grid; - grid: auto / repeat(3, 1fr); + grid: auto / repeat(6, 1fr); .sheet-text-input, .sheet-text-input input[type=number] { text-align: center } + .sheet-duo { + grid-column-start: 1; + grid-column-end: 3; + } + } + .sheet-trio { + grid-column-start: 3; + grid-column-end: 7; + grid: auto / 0 1fr 5px 1fr 5px 1fr 0 + } + .sheet-duo { + grid: auto / 0 1fr 5px 1fr 0 } .sheet-stats { display: grid; diff --git a/Stars_Without_Number_Revised/Source/build b/Stars_Without_Number_Revised/Source/build deleted file mode 100644 index 694d5645cc..0000000000 --- a/Stars_Without_Number_Revised/Source/build +++ /dev/null @@ -1,4 +0,0 @@ -#!/usr/bin/env bash - -pug -o . Source/Stars_Without_Number_Revised.pug -sass --no-source-map --style compressed Source/Stars_Without_Number_Revised.scss Stars_Without_Number_Revised.css diff --git a/Stars_Without_Number_Revised/Source/js/util.js b/Stars_Without_Number_Revised/Source/js/util.js deleted file mode 100644 index 6618bb0cf3..0000000000 --- a/Stars_Without_Number_Revised/Source/js/util.js +++ /dev/null @@ -1,48 +0,0 @@ -/* global getAttrs, setAttrs, getSectionIDs, generateRowID, on, removeRepeatingRow, _, getTranslationByKey */ - -/* Utility functions */ -const sign = (value) => { - const val = parseInt(value) || 0; - if (val >= 0) return `+${val}`; - else return `${val}`; -}; -const sum = (list) => list.reduce((m, c) => m + (parseInt(c) || 0), 0); -const buildLink = (caption, ability, last) => `[${caption}${!last ? "," : ""}](~${ability})`; -const mySetAttrs = (setting, values, ...rest) => { - // This is a version of setAttrs that expects an extra values parameter - // (as received from getAttrs). It will only set values in setting that differ - // from their current value on the sheet. The intention is to not - // set values unnecessarily (it's expensive) and to reduce bloat - // in the Attributes & Abilities tab. - Object.keys(setting).forEach(k => { - if (`${values[k]}` === `${setting[k]}`) delete setting[k]; - }); - setAttrs(setting, ...rest); -}; -const fillRepeatingSectionFromData = (sName, data, callback) => { - // Populates the repeating section repeating_${SName} with new - // rows from the data array. Every entry of the array is expected - // to be an object, and its key/value pairs will be written into - // the repeating section as a new row. If data is not an array - // but a single object, it will be treated like an array with - // a single element. - callback = callback || (() => {}); - const createdIDs = [], - getRowID = () => { - while (true) { - let newID = generateRowID(); - if (!createdIDs.includes(newID)) { - createdIDs.push(newID); - return newID; - } - } - }; - const setting = (Array.isArray(data) ? data : [data]).map(o => { - const newID = getRowID(); - return Object.entries(o).reduce((m, [key, value]) => { - m[`repeating_${sName}_${newID}_${key}`] = `${value}`; - return m; - }, {}); - }).reduce((m, o) => Object.assign(m, o), {}); - setAttrs(setting, {}, callback); -}; \ No newline at end of file diff --git a/Stars_Without_Number_Revised/Source/pug/character.pug b/Stars_Without_Number_Revised/Source/pug/character.pug index ae42e630dd..e7ce81ede0 100644 --- a/Stars_Without_Number_Revised/Source/pug/character.pug +++ b/Stars_Without_Number_Revised/Source/pug/character.pug @@ -140,9 +140,10 @@ input(type="hidden", name="attr_setting_transhuman_enable", value="").transhuman .main-content +text-input-duo("HP", "HP_max", false, {value: "0"}).important .label - button.unstyled-button(type="roll", name="roll_HP", data-i18n="HIT_POINTS" value!="&{template:swn-default} {{charname=@{character_name}}} {{title=^{HIT_POINTS}}} {{=[[{abs(@{setting_heroic_enable}-1)*@{level}d6 + @{level}*@{constitution_mod}[CON] + @{level}*@{extra_hp_query}, abs(@{setting_heroic_enable}-1)*@{hp|max} + 1d1, 0d0 + @{setting_heroic_enable}*ceil(([[6*@{level}]] [Level] + [[@{level}*@{constitution_mod}]] [Con] + [[@{level}*@{extra_hp_query}]] [Bonus])/2)}kh1]]}} {{info=^{MAXIMUM_HP_1} @{level}d6 + @{level}*[[@{constitution_mod}[CON] + @{extra_hp_query}]] ^{MAXIMUM_HP_2} [[@{hp|max} + 1]]}}") - +text-input-duo("strain", "strain_max", "SYSTEM_STRAIN", {value: "10", readonly: true, "data-i18n-title": "CONSTITUTION"})(min="0", value="0") - +text-input-duo("strain_permanent_extra", "strain_permanent", "PERMANENT_STRAIN", {readonly: true, "data-i18n-title": "PERMANENT_STRAIN"})(type="number", min="0", value="0", data-i18n-title="PERMANENT_STRAIN_EXTRA").center + button.unstyled-button.dice-icon(type="roll", name="roll_HP", data-i18n="HIT_POINTS" value!="&{template:swn-default} {{charname=@{character_name}}} {{title=^{HIT_POINTS}}} {{=[[{abs(@{setting_heroic_enable}-1)*@{level}d6 + @{level}*@{constitution_mod}[CON] + @{level}*@{extra_hp_query}, abs(@{setting_heroic_enable}-1)*@{hp|max} + 1d1, 0d0 + @{setting_heroic_enable}*ceil(([[6*@{level}]] [Level] + [[@{level}*@{constitution_mod}]] [Con] + [[@{level}*@{extra_hp_query}]] [Bonus])/2)}kh1]]}} {{info=^{MAXIMUM_HP_1} @{level}d6 + @{level}*[[@{constitution_mod}[CON] + @{extra_hp_query}]] ^{MAXIMUM_HP_2} [[@{hp|max} + 1]]}}") + +text-input-duo("strain_permanent_extra", "cyberware_strain_total", "PERMANENT_STRAIN", {readonly: true, "data-i18n-title": "TOTAL_CYBERWARE_STRAIN"}, "", "+", "+")(type="number", min="0", value="0", data-i18n-title="PERMANENT_STRAIN_EXTRA").center + input(type="hidden" name="attr_strain_above_max", value="0").strain-above-max + +text-input-trio("strain_extra", "strain", "strain_max", "SYSTEM_STRAIN_/_MAX", {readonly: true, title: "Total Strain", "data-i18n-title": "TOTAL_STRAIN", class: "total-strain"}, {value: "10", readonly: true, "data-i18n-title": "CONSTITUTION"}, "", "=")(min="0", value="0", data-i18n-title="STRAIN_EXTRA", title: "Strain Extra") System Strain / Max +text-input-duo("xp", "xp_next", "XP_NEXT_LEVEL", {min: "0", value: "3"})(min="0", value="0") +text-input("AC", "ARMOR_CLASS")(type="number", value="10", readonly, data-i18n-title="AC_DESC").center +text-input("attack_bonus", "ATTACK_BONUS")(type="number", min="0", value="0").center diff --git a/Stars_Without_Number_Revised/Source/pug/header.pug b/Stars_Without_Number_Revised/Source/pug/header.pug index 9d826f94d5..6a7959f9ad 100644 --- a/Stars_Without_Number_Revised/Source/pug/header.pug +++ b/Stars_Without_Number_Revised/Source/pug/header.pug @@ -117,7 +117,7 @@ input(type="hidden", name="attr_show_settings" value="0").hider .tabs.flex label input(type="radio", name="attr_tab", value="ship") - span(name="attr_ship_vehicle_type", data-i18n-dynamic) + span(data-i18n="VEHICLE") label input(type="radio", name="attr_tab", value="drones") span(data-i18n="DRONES") diff --git a/Stars_Without_Number_Revised/Source/pug/mixins.pug b/Stars_Without_Number_Revised/Source/pug/mixins.pug index c65a41cd33..fa0967add8 100644 --- a/Stars_Without_Number_Revised/Source/pug/mixins.pug +++ b/Stars_Without_Number_Revised/Source/pug/mixins.pug @@ -35,23 +35,81 @@ mixin text-input(name, label, extraclass) .label block -mixin text-input-duo(name1, name2, label, attributes2) - //- Creates a pair of underlined inputs with a slash inbetween +mixin text-input-duo(name1, name2, label, attributes2, prefix, infix, suffix) + //- Creates a pair of underlined inputs Defaults to number inputs Parameters name1: underlying attribute name of first input (without "attr_") name2: underlying attribute name of second input (without "attr_") label: i18n code for the label. Block is inserted as placeholder. attributes2: will be passed on as the attributes of the second input + infix: will be placed between the inputs, defaults to / + prefix: placed before inputs, if present + suffix: placed after inputs if present Attributes All attributes except class are passed on to the first input. class is passed on to the containing label. - classes = attributes.class; - delete attributes.class; .text-input.duo(class=classes) + if (prefix) + span= prefix + else + span input(type="number", name=`attr_${name1}`)&attributes(attributes) - span / + if (infix) + span= infix + else + span / input(type="number", name=`attr_${name2}`)&attributes(attributes2) + if (suffix) + span= suffix + else + span + if (label) + .label(data-i18n=label) + block + else + block + +mixin text-input-trio(name1, name2, name3, label, attributes2, attributes3, prefix, infix1, infix2, suffix) + //- Creates a pair of underlined inputs + Defaults to number inputs + Parameters + name1: underlying attribute name of first input (without "attr_") + name2: underlying attribute name of second input (without "attr_") + name3: underlying attribute name of third input (without "attr_") + label: i18n code for the label. Block is inserted as placeholder. + attributes2: will be passed on as the attributes of the second input + attributes3: will be passed on as the attributes of the third input + infix1, infix2: will be placed between the inputs, defaults to / + prefix: placed before inputs, if present + suffix: placed after inputs if present + Attributes + All attributes except class are passed on to the first input. + class is passed on to the containing label. + - classes = attributes.class; + - delete attributes.class; + .text-input.trio(class=classes) + if (prefix) + span= prefix + else + span + input(type="number", name=`attr_${name1}`)&attributes(attributes) + if (infix1) + span= infix1 + else + span / + input(type="number", name=`attr_${name2}`)&attributes(attributes2) + if (infix2) + span= infix2 + else + span / + input(type="number", name=`attr_${name3}`)&attributes(attributes3) + if (suffix) + span= suffix + else + span if (label) .label(data-i18n=label) block diff --git a/Stars_Without_Number_Revised/Source/pug/npc.pug b/Stars_Without_Number_Revised/Source/pug/npc.pug index 76de073e63..d2f86b76fb 100644 --- a/Stars_Without_Number_Revised/Source/pug/npc.pug +++ b/Stars_Without_Number_Revised/Source/pug/npc.pug @@ -63,8 +63,8 @@ input(type="hidden", name="attr_setting_individual_hidden", value="1").input-ind //- HP and AC .core-box-text.npc-hp - +text-input-duo("HP", "HP_max", "HIT_POINTS").cols-2.important - +text-input("AC", "AC")(type="number", value="10").center + +text-input-duo("npc_hp", "npc_hp_max", "HIT_POINTS").cols-2.important + +text-input("npc_ac", "AC")(type="number", value="10").center +fake-text-input("TYPE").center select(name="attr_npc_armor_type") option(value="", data-i18n="NONE") diff --git a/Stars_Without_Number_Revised/Source/pug/ship.pug b/Stars_Without_Number_Revised/Source/pug/ship.pug index b0593651ef..5e75485379 100644 --- a/Stars_Without_Number_Revised/Source/pug/ship.pug +++ b/Stars_Without_Number_Revised/Source/pug/ship.pug @@ -36,20 +36,41 @@ input(type="hidden", name="attr_ship_vehicle_type", value="SHIP").input-type +text-input("ship_maintenance_cost", "MAINTENANCE COST").col20.grow +text-input("ship_last_maintenance", "LAST_MAINTENANCE").col20.grow .data.core-box-text + +text-input-duo( + "ship_fuel", + "ship_fuel_max", + "FUEL", + {type: "number", min: 0, value: 0})(type="number" min="0" value="0") + .vehicle-type.vehicle-type-ship.vehicle-type-custom Fuel +text-input("ship_speed", "SPEED")(type="number", min="0") +text-input("ship_ac", "AC")(type="number", min="0") +text-input("ship_armor", "ARMOR")(type="number", min="0") - +text-input("ship_crew_min", "CREW_MIN")(type="number", min="0").vehicle-type.vehicle-type-ship.vehicle-type-custom - +text-input("ship_crew", "CURRENT")(type="number", min="0", value="0").vehicle-type.vehicle-type-ship.vehicle-type-custom - +text-input("ship_crew_max", "MAX")(type="number", min="0").vehicle-type.vehicle-type-ship.vehicle-type-custom + +text-input("ship_command_points", "CP_GAIN")(type="number", min="0", value="0") CP Gain + +text-input-duo( + "ship_life_support", + "ship_life_support_max", + "LIFE_SUPPORT", + {type: "number", min: 0, value: 0})(type="number" min="0" value="0") + .vehicle-type.vehicle-type-ship.vehicle-type-custom Life Support + +text-input-trio( + "ship_crew_min", + "ship_crew", + "ship_crew_max", + "CREW_MIN/CURRENT/MAX", + {type: "number", min: 0}, + {type: "number", min: 0})(type="number", min="0") + .vehicle-type.vehicle-type-ship.vehicle-type-custom Crew Min/Current/Max + //+text-input("ship_crew_min", "CREW_MIN")(type="number", min="0").vehicle-type.vehicle-type-ship.vehicle-type-custom + //+text-input("ship_crew", "CURRENT")(type="number", min="0", value="0").vehicle-type.vehicle-type-ship.vehicle-type-custom + //+text-input("ship_crew_max", "MAX")(type="number", min="0").vehicle-type.vehicle-type-ship.vehicle-type-custom .stats.core-box-text +text-input-duo("ship_hp", "ship_hp_max", "HIT_POINTS", {min: "0"})(min="0").important input(type="hidden", name="attr_ship_power" value="0").input-color-negative - +text-input-duo("ship_power", "ship_power_max", "POWER", {min: "0", value: "0"})(value="0", readonly) + +text-input-duo("ship_power", "ship_power_max", "FREE_POWER", {min: "0", value: "0"})(value="0", readonly) Free Power input(type="hidden", name="attr_ship_mass" value="0").input-color-negative - +text-input-duo("ship_mass", "ship_mass_max", "MASS", {min: "0", value: "0"})(value="0", readonly) + +text-input-duo("ship_mass", "ship_mass_max", "FREE_MASS", {min: "0", value: "0"})(value="0", readonly) Free Mass input(type="hidden", name="attr_ship_hardpoints" value="0").input-color-negative - +text-input-duo("ship_hardpoints", "ship_hardpoints_max", "HARDPOINTS", {min: "0", value: "0"})(value="0", readonly) + +text-input-duo("ship_hardpoints", "ship_hardpoints_max", "FREE_HARDPOINTS", {min: "0", value: "0"})(value="0", readonly) Free Hardpoints //- Weapons .section diff --git a/Stars_Without_Number_Revised/Source/pug_build.bat b/Stars_Without_Number_Revised/Source/pug_build.bat deleted file mode 100644 index 6606cb585b..0000000000 --- a/Stars_Without_Number_Revised/Source/pug_build.bat +++ /dev/null @@ -1 +0,0 @@ -pug -o ..\ Stars_Without_Number_Revised.pug diff --git a/Stars_Without_Number_Revised/Source/sass_build.bat b/Stars_Without_Number_Revised/Source/sass_build.bat deleted file mode 100644 index 75255582da..0000000000 --- a/Stars_Without_Number_Revised/Source/sass_build.bat +++ /dev/null @@ -1 +0,0 @@ -sass --no-source-map --style compressed Stars_Without_Number_Revised.scss ..\Stars_Without_Number_Revised.css diff --git a/Stars_Without_Number_Revised/Source/js/autofill.js b/Stars_Without_Number_Revised/Source/ts/autofill.ts similarity index 51% rename from Stars_Without_Number_Revised/Source/js/autofill.js rename to Stars_Without_Number_Revised/Source/ts/autofill.ts index dab595024a..7ca8b3eab7 100644 --- a/Stars_Without_Number_Revised/Source/js/autofill.js +++ b/Stars_Without_Number_Revised/Source/ts/autofill.ts @@ -1,11 +1,12 @@ -/* global getAttrs, setAttrs, getSectionIDs, generateRowID, on, removeRepeatingRow, _, getTranslationByKey */ +/// +/// /* Autofill stuff */ const fillClassStats = () => { getAttrs(["class", "class_ability", "attack_bonus"], v => { - const label = v.class && reverseClasses[v.class.toLowerCase()]; + const label = v.class && reverseClasses[v.class ? v.class.toLowerCase() : ""]; if (label && autofillData.classes.hasOwnProperty(label)) { - const data = Object.assign({}, autofillData.classes[label]); + const data: {[key: string]: string | false} = Object.assign({}, autofillData.classes[label]); Object.keys(data).forEach(key => { if (!(["", "0"].includes(`${v[key]}`))) delete data[key]; }); @@ -13,24 +14,32 @@ const fillClassStats = () => { } }); }; -const getShipMultiplier = (shipClass) => { +const getShipMultiplier = (shipClass: string) => { if ((shipClass || "").toLowerCase() === "frigate") return 2; else if ((shipClass || "").toLowerCase() === "cruiser") return 3; else if ((shipClass || "").toLowerCase() === "capital") return 4; else return 1; }; -const getShipPriceMultiplier = (shipClass) => { +const getShipPriceMultiplier = (shipClass: string) => { if ((shipClass || "").toLowerCase() === "frigate") return 10; else if ((shipClass || "").toLowerCase() === "cruiser") return 25; else if ((shipClass || "").toLowerCase() === "capital") return 100; else return 1; } -const getAutofillData = (sName, v, data, label) => { + +interface AutofillData { + sName: string; + v: { [p: string]: string | number; ship_multiplier?: number; ship_price_multiplier?: number }; + data: any; + label: string; +} + +const getAutofillData = ({sName, v, data, label}: AutofillData) => { // Transforms the stored data to be suitable for // inclusion into the sheet. const output = Object.assign({}, data); if (sName === "ship-defenses") { - if (label) output.defense_name = translate(label.toUpperCase()); + if (label) output.defense_name = translate(label.toUpperCase()) ? translate(label.toUpperCase()) : "false"; if (output.defense_mass.includes("#")) { output.defense_mass = `${parseInt(output.defense_mass) * v.ship_multiplier}`; } @@ -116,82 +125,82 @@ const getAutofillData = (sName, v, data, label) => { } return output; }; -const getAutofillInfo = (sName, v, inputData, label) => { - const data = getAutofillData(sName, v, inputData, label); +const getAutofillInfo = ({sName, v, data, label}: AutofillData) => { + const dataOut = getAutofillData({sName : sName, v : v, data : data, label : label}); const formatter = new Intl.NumberFormat(); // Generates info text from the stored data if (sName === "ship-defenses") { - return `${translate(data.class)}+. ${translate("POWER_INIT")}: ${data.defense_power}, ${ - translate("MASS_INIT")}: ${data.defense_mass}, ${translate("CREDITS")}: ${formatter.format(data.defense_price) !== "NaN" ? formatter.format(data.defense_price) : data.defense_price}. ${data.defense_effect}`; + return `${translate(dataOut.class)}+. ${translate("POWER_INIT")}: ${dataOut.defense_power}, ${ + translate("MASS_INIT")}: ${dataOut.defense_mass}, ${translate("CREDITS")}: ${formatter.format(dataOut.defense_price) !== "NaN" ? formatter.format(data.defense_price) : data.defense_price}. ${dataOut.defense_effect}`; } if (sName === "ship-fittings") { - return `${translate(data.class)}+. ${translate("POWER_INIT")}: ${data.fitting_power}, ${ - translate("MASS_INIT")}: ${data.fitting_mass}, ${translate("CREDITS")}: ${formatter.format(data.fitting_price) !== "NaN" ? formatter.format(data.fitting_price) : data.fitting_price}. ${data.fitting_effect}`; + return `${translate(dataOut.class)}+. ${translate("POWER_INIT")}: ${dataOut.fitting_power}, ${ + translate("MASS_INIT")}: ${dataOut.fitting_mass}, ${translate("CREDITS")}: ${formatter.format(dataOut.fitting_price) !== "NaN" ? formatter.format(data.fitting_price) : data.fitting_price}. ${dataOut.fitting_effect}`; } if (sName === "ship-weapons") { - return `${translate(data.class)}+. ${ - translate("POWER_INIT")}: ${data.weapon_power}, ${ - translate("MASS_INIT")}: ${data.weapon_mass}, ${ - translate("HARDPOINTS_INIT")}: ${data.weapon_hardpoints}, ${ - translate("CREDITS")}: ${formatter.format(data.weapon_price) !== "NaN" ? formatter.format(data.weapon_price) : data.weapon_price}. ${ - translate("DAMAGE_SHORT")} ${data.weapon_damage}. ${ - data.weapon_qualities}${ - (data.weapon_ammo ? `, ${translate("AMMO")}: ${data.weapon_ammo}`: "")}.`; + return `${translate(dataOut.class)}+. ${ + translate("POWER_INIT")}: ${dataOut.weapon_power}, ${ + translate("MASS_INIT")}: ${dataOut.weapon_mass}, ${ + translate("HARDPOINTS_INIT")}: ${dataOut.weapon_hardpoints}, ${ + translate("CREDITS")}: ${formatter.format(dataOut.weapon_price) !== "NaN" ? formatter.format(data.weapon_price) : data.weapon_price}. ${ + translate("DAMAGE_SHORT")} ${dataOut.weapon_damage}. ${ + dataOut.weapon_qualities}${ + (dataOut.weapon_ammo ? `, ${translate("AMMO")}: ${dataOut.weapon_ammo}`: "")}.`; } if (sName === "weapons") { - const getNamedAttrMod = expr => { + const getNamedAttrMod = (expr: string) => { if (expr === "@{dexterity_mod}") return translate("DEXTERITY_SHORT"); else if (expr === "@{strength_mod}") return translate("STRENGTH_SHORT"); else if (expr === "@{str_dex_mod}") return translate("STR_DEX"); }; - return `${translate("DAMAGE_SHORT")} ${data.weapon_damage}${data.weapon_burst ? ` (${translate("BURST")})` : ""}${ - data.weapon_ab ? `, ${translate("ATTACK_BONUS_SHORT")} +${data.weapon_ab}` : ""}${ - data.weapon_range ? `, ${translate("RANGE")} ${data.weapon_range}` : ""}${ - data.weapon_ammo ? `, ${translate("AMMO")} ${data.weapon_ammo}` : ""}${ - data.weapon_shock ? `, ${data.weapon_shock_damage} ${translate("SHOCK_DAMAGE_AGAINST_AC_LEQ")} ${data.weapon_shock_ac}` : ""}, +${getNamedAttrMod(data.weapon_attribute_mod)}${ - data.weapon_encumbrance ? `, ${translate("ENCUMBRANCE_SHORT")} ${data.weapon_encumbrance}` : ""}${ - data.weapon_price ? `, ${translate("CREDITS")}: ${formatter.format(data.weapon_price) !== "NaN" ? formatter.format(data.weapon_price) : data.weapon_price}` : ""}.` + return `${translate("DAMAGE_SHORT")} ${dataOut.weapon_damage}${dataOut.weapon_burst ? ` (${translate("BURST")})` : ""}${ + dataOut.weapon_ab ? `, ${translate("ATTACK_BONUS_SHORT")} +${dataOut.weapon_ab}` : ""}${ + dataOut.weapon_range ? `, ${translate("RANGE")} ${dataOut.weapon_range}` : ""}${ + dataOut.weapon_ammo ? `, ${translate("AMMO")} ${dataOut.weapon_ammo}` : ""}${ + dataOut.weapon_shock ? `, ${dataOut.weapon_shock_damage} ${translate("SHOCK_DAMAGE_AGAINST_AC_LEQ")} ${dataOut.weapon_shock_ac}` : ""}, +${getNamedAttrMod(dataOut.weapon_attribute_mod)}${ + dataOut.weapon_encumbrance ? `, ${translate("ENCUMBRANCE_SHORT")} ${dataOut.weapon_encumbrance}` : ""}${ + dataOut.weapon_price ? `, ${translate("CREDITS")}: ${formatter.format(dataOut.weapon_price) !== "NaN" ? formatter.format(data.weapon_price) : data.weapon_price}` : ""}.` } if (sName === "armor") { - return `${translate("AC")} ${data.armor_ac}, ${translate(data.armor_type) - }, ${translate("ENCUMBRANCE_SHORT")} ${data.armor_encumbrance}, ${translate("CREDITS")}: ${formatter.format(data.armor_price) !== "NaN" ? formatter.format(data.armor_price) : data.armor_price}.`; + return `${translate("AC")} ${dataOut.armor_ac}, ${translate(dataOut.armor_type) + }, ${translate("ENCUMBRANCE_SHORT")} ${dataOut.armor_encumbrance}, ${translate("CREDITS")}: ${formatter.format(dataOut.armor_price) !== "NaN" ? formatter.format(data.armor_price) : data.armor_price}.`; } if (sName === "cyberware") { - return `${translate("STRAIN")}: ${data.cyberware_strain}, ${translate("CREDITS")}: ${formatter.format(data.cyberware_price) !== "NaN" ? formatter.format(data.cyberware_price) : data.cyberware_price}.`; + return `${translate("STRAIN")}: ${dataOut.cyberware_strain}, ${translate("CREDITS")}: ${formatter.format(dataOut.cyberware_price) !== "NaN" ? formatter.format(data.cyberware_price) : data.cyberware_price}.`; } if (sName === "techniques") { - if (data.level === "0") return `${translate("CORE_TECHNIQUE")}.`; - else return `${translate("LEVEL")}-${data.level}.`; + if (dataOut.level === "0") return `${translate("CORE_TECHNIQUE")}.`; + else return `${translate("LEVEL")}-${dataOut.level}.`; } if (sName === "gear") { - return `${translate("ENCUMBRANCE_SHORT")} ${data.gear_encumbrance}${data.gear_bundled === "on" ? "#" : ""}${ - data.gear_price ? `, ${translate("CREDITS")}: ${formatter.format(data.gear_price) !== "NaN" ? formatter.format(data.gear_price) : data.gear_price}` : "" + return `${translate("ENCUMBRANCE_SHORT")} ${dataOut.gear_encumbrance}${dataOut.gear_bundled === "on" ? "#" : ""}${ + dataOut.gear_price ? `, ${translate("CREDITS")}: ${formatter.format(dataOut.gear_price) !== "NaN" ? formatter.format(data.gear_price) : data.gear_price}` : "" }.` } return ""; }; -const generateAutofillRow = (sName) => { +const generateAutofillRow = (sName: string) => { // Event handler for generating a new row when button is pressed getAttrs([`generate_${sName}_source`, "ship_class"], v => { const label = v[`generate_${sName}_source`]; - v.ship_multiplier = getShipMultiplier(v.ship_class); - v.ship_price_multiplier = getShipPriceMultiplier(v.ship_class); + v.ship_multiplier = getShipMultiplier(v.ship_class).toString(); + v.ship_price_multiplier = getShipPriceMultiplier(v.ship_class).toString(); if (label && autofillData[sName].hasOwnProperty(label)) { - const data = getAutofillData(sName, v, autofillData[sName][label], label); + const data = getAutofillData({sName : sName, v : v, data : autofillData[sName][label], label : label}); delete data.class; delete data.level; fillRepeatingSectionFromData(sName, data); } }); }; -const generateAutofillInfo = (sName) => { +const generateAutofillInfo = (sName: string) => { // Event handler for showing info about the selected item getAttrs([`generate_${sName}_source`, "ship_class"], v => { const label = v[`generate_${sName}_source`]; - v.ship_multiplier = getShipMultiplier(v.ship_class); - v.ship_price_multiplier = getShipPriceMultiplier(v.ship_class); + v.ship_multiplier = getShipMultiplier(v.ship_class).toString(); + v.ship_price_multiplier = getShipPriceMultiplier(v.ship_class).toString(); if (label && autofillData[sName].hasOwnProperty(label)) { - const info = getAutofillInfo(sName, v, autofillData[sName][label], label); + const info = getAutofillInfo({sName: sName, v: v, data: autofillData[sName][label], label: label}); if (info) setAttrs({ [`generate_${sName}_info`]: info }); @@ -199,4 +208,32 @@ const generateAutofillInfo = (sName) => { [`generate_${sName}_info`]: " " }); }); +}; + +const fillRepeatingSectionFromData = (sName: string, data: {[key: string]: AttributeContent}[] | {[key: string]: AttributeContent}, callback?: () => void) => { + // Populates the repeating section repeating_${SName} with new + // rows from the data array. Every entry of the array is expected + // to be an object, and its key/value pairs will be written into + // the repeating section as a new row. If data is not an array + // but a single object, it will be treated like an array with + // a single element. + callback = callback || (() => {}); + const createdIDs: string[] = [], + getRowID = () => { + while (true) { + let newID = generateRowID(); + if (!createdIDs.includes(newID)) { + createdIDs.push(newID); + return newID; + } + } + }; + const setting = (Array.isArray(data) ? data : [data]).map(o => { + const newID = getRowID(); + return Object.entries(o).reduce((m: {[k: string]: string}, [key, value]) => { + m[`repeating_${sName}_${newID}_${key}`] = `${value}`; + return m; + }, {}); + }).reduce((m, o) => Object.assign(m, o), {}); + setAttrs(setting, {}, callback); }; \ No newline at end of file diff --git a/Stars_Without_Number_Revised/Source/js/calculations.js b/Stars_Without_Number_Revised/Source/ts/calculations.ts similarity index 91% rename from Stars_Without_Number_Revised/Source/js/calculations.js rename to Stars_Without_Number_Revised/Source/ts/calculations.ts index c2b468677a..404346c529 100644 --- a/Stars_Without_Number_Revised/Source/js/calculations.js +++ b/Stars_Without_Number_Revised/Source/ts/calculations.ts @@ -6,10 +6,10 @@ const calculateSaves = () => { "homebrew_luck_save", "save_physical", "save_mental", "save_evasion", "save_luck" ], v => { const base = 16 - (parseInt(v.level) || 1); - const setting = { + const setting: {[key: string]: any} = { save_physical: base - (Math.max(parseInt(v.strength_mod), parseInt(v.constitution_mod)) || 0), save_mental: base - (Math.max(parseInt(v.charisma_mod), parseInt(v.wisdom_mod)) || 0), - save_evasion: base - (Math.max(parseInt(v.intelligence_mod), parseInt(v.dexterity_mod)) || 0) + save_evasion: base - (Math.max(parseInt(v.intelligence_mod), parseInt(v.dexterity_mod)) || 0), }; if (v.homebrew_luck_save === "1") setting.save_luck = base; mySetAttrs(setting, v); @@ -57,9 +57,9 @@ const calculateProcessing = () => { const maxProcessing = (1 + Math.max(parseInt(v.wisdom_mod) , parseInt(v.intelligence_mod)) || 0) + Math.max( ...idArray.filter(id => v[`repeating_processing-nodes_${id}_node_connected`] === "1") - .map(id => parseInt(v[`repeating_processing-nodes_${id}_node_value`]) || 0) - , 0 - ); + .map(id => parseInt(v[`repeating_processing-nodes_${id}_node_value`]) || 0) + , 0 + ); const ai_total_processing = (maxProcessing + parseInt(v.ai_extra_processing) - parseInt(v.ai_committed_processing_current) - parseInt(v.ai_committed_processing_scene) - parseInt(v.ai_committed_processing_day)) || 0; mySetAttrs({ @@ -137,7 +137,19 @@ const calculateCyberwareStrain = () => { }); }; -const calculateAttr = (attr) => { +const calculateStrain = () => { + //Add up all the strain + getAttrs(["strain_permanent", "strain_extra", "strain", "strain_max", "strain_above_max"], v => { + const strain = (parseInt(v.strain_permanent) || 0) + (parseInt(v.strain_extra) || 0) + const strain_above_max = strain > parseInt(v.strain_max) ? 1 : 0 + mySetAttrs({ + strain: strain, + strain_above_max: strain_above_max + }, v) + }) +} + +const calculateAttr = (attr: string) => { getAttrs([attr, `${attr}_base`, `${attr}_boosts`], v => { const setting = { [`${attr}`]: `${(parseInt(v[`${attr}_base`]) || 10) + (parseInt(v[`${attr}_boosts`]) || 0)}` @@ -148,7 +160,7 @@ const calculateAttr = (attr) => { }); } -const calculateMod = (attr) => { +const calculateMod = (attr: string) => { getAttrs([attr, `${attr}_bonus`, `${attr}_mod`], v => { const mod = (value => { if (value >= 18) return 2; @@ -172,7 +184,7 @@ const calculateMod = (attr) => { }; const calculateStrDexMod = () => { getAttrs(["str_dex_mod", "strength_mod", "dexterity_mod"], v => { - const str_dex_mod = Math.max(parseInt(v.strength_mod), parseInt(v.dexterity_mod)) || 0; + const str_dex_mod = Math.max(parseInt(v.strength_mod) || 0, parseInt(v.dexterity_mod) || 0); mySetAttrs({ str_dex_mod }, v); @@ -192,7 +204,7 @@ const calculateShellAttrs = () => { ]; getAttrs(sourceAttrs, v => { if (v.setting_transhuman_enable === "transhuman" || v.setting_ai_enable === "ai"){ - let attributes = {}; + let attributes: {[key: string]: string} = {}; physicalAttrs.forEach(attr => attributes[attr] = idArray .filter(id => v[`repeating_shells_${id}_shell_active`] === "1") .map(id => v[`repeating_shells_${id}_shell_${attr}`])[0] || "None") @@ -209,26 +221,27 @@ const calculateShellAttrs = () => { const calculateNextLevelXP = () => { const xp = [0, 3, 6, 12, 18, 27, 39, 54, 72, 93]; getAttrs(["level", "setting_xp_scheme"], v => { + const level = parseInt(v.level) if (v.setting_xp_scheme === "xp") { - if (v.level < 10) { + if (level < 10) { setAttrs({ - xp_next: xp[v.level] + xp_next: xp[level] }); } else { setAttrs({ - xp_next: 93 + ((v.level - 9) * 24) + xp_next: 93 + ((level - 9) * 24) }); } } else if (v.setting_xp_scheme === "money") { setAttrs({ - xp_next: 2500 * (2 * v.level) + xp_next: 2500 * (2 * level) }); } }); }; const calculateGearReadiedStowed = () => { - const doCalc = (gearIDs, weaponIDs, armorIDs) => { + const doCalc = (gearIDs: string[], weaponIDs: string[], armorIDs: string[]) => { const attrs = [ ...gearIDs.map(id => `repeating_gear_${id}_gear_amount`), ...gearIDs.map(id => `repeating_gear_${id}_gear_encumbrance`), @@ -320,7 +333,7 @@ const generateWeaponDisplay = () => { "macro_weapons" ]; getAttrs(sourceAttrs, v => { - const setting = {}; + const setting: {[key: string]: string} = {}; const baseAttackBonus = parseInt(v.attack_bonus) || 0; prefixes.forEach(prefix => { const attrBonus = parseInt(v[(v[`${prefix}_weapon_attribute_mod`] || "").slice(2, -1)]) || 0; @@ -331,7 +344,7 @@ const generateWeaponDisplay = () => { const weaponDamage = (v[`${prefix}_weapon_damage`] === "0") ? "" : v[`${prefix}_weapon_damage`]; const shockString = (v[`${prefix}_weapon_shock`] !== "0") ? `, ${ (parseInt(v[`${prefix}_weapon_shock_damage`])||0) + damageBonus - }\xa0${translate("SHOCK").toLowerCase()}${ + }\xa0${translate("SHOCK").toString().toLowerCase()}${ v[`${prefix}_weapon_shock_ac`] ? ` ${translate("VS_AC_LEQ")} ${v[`${prefix}_weapon_shock_ac`]}` : "" }` : ""; @@ -341,8 +354,8 @@ const generateWeaponDisplay = () => { ((damageBonus === 0) ? "" : ((damageBonus > 0) ? ` + ${damageBonus}` : ` - ${-damageBonus}`)) : damageBonus); - setting[`${prefix}_weapon_attack_display`] = (attack >= 0) ? `+${attack}` : attack; - setting[`${prefix}_weapon_damage_display`] = `${damage || 0}\xa0${translate("DAMAGE").toLowerCase()}${shockString}`; + setting[`${prefix}_weapon_attack_display`] = (attack >= 0) ? `+${attack}` : attack.toString(); + setting[`${prefix}_weapon_damage_display`] = `${damage || 0}\xa0${translate("DAMAGE").toString().toLowerCase()}${shockString}`; }); setting.macro_weapons = prefixes.map((prefix, index) => { const label = `${v[`${prefix}_weapon_name`]} (${setting[`${prefix}_weapon_attack_display`]})`; @@ -355,7 +368,7 @@ const generateWeaponDisplay = () => { }); }; -const handleAmmoAPI = (sName) => { +const handleAmmoAPI = (sName: string) => { const formula = (sName === "weapons") ? "[[-1 - @{weapon_burst}]]" : "-1"; getSectionIDs(`repeating_${sName}`, idArray => { getAttrs([ @@ -363,7 +376,7 @@ const handleAmmoAPI = (sName) => { ...idArray.map(id => `repeating_${sName}_${id}_weapon_use_ammo`), ...idArray.map(id => `repeating_${sName}_${id}_weapon_api`) ], v => { - const setting = idArray.reduce((m, id) => { + const setting = idArray.reduce((m: {[k: string]: string}, id) => { m[`repeating_${sName}_${id}_weapon_api`] = (v.setting_use_ammo === "1" && v[`repeating_${sName}_${id}_weapon_use_ammo`] !== "0") ? `\n!modattr --mute --charid @{character_id} --repeating_${sName}_${id}_weapon_ammo|${formula}` : diff --git a/Stars_Without_Number_Revised/Source/js/constants.js b/Stars_Without_Number_Revised/Source/ts/constants.ts similarity index 82% rename from Stars_Without_Number_Revised/Source/js/constants.js rename to Stars_Without_Number_Revised/Source/ts/constants.ts index a973549a5e..81c1bd551a 100644 --- a/Stars_Without_Number_Revised/Source/js/constants.js +++ b/Stars_Without_Number_Revised/Source/ts/constants.ts @@ -2,7 +2,7 @@ /* Data constants */ const sheetName = "Stars Without Number (revised)"; -const sheetVersion = "2.5.4"; +const sheetVersion = "2.6.0"; const translate = getTranslationByKey; const attributes = ["strength", "dexterity", "constitution", "intelligence", "wisdom", "charisma"]; const effortAttributes = ["wisdom_mod", "constitution_mod", "psionics_extra_effort", @@ -30,7 +30,7 @@ const weaponDisplayEvent = [ "remove:repeating_weapons", "change:attack_bonus", ...weaponSkills.map(name => `change:${name}`), ].join(" "); -const skills = { +const skills: {[key: string]: string[]} = { revised: ["administer", "connect", "exert", "fix", "heal", "know", "lead", "notice", "perform", "pilot", "program", "punch", "shoot", "sneak", "stab", "survive", "talk", "trade", "work" @@ -52,27 +52,27 @@ const shipStats = ["ship_ac", "ship_armor", "ship_class", "ship_crew_max", "ship "ship_hardpoints_max", "ship_hp", "ship_hp_max", "ship_mass_max", "ship_power_max", "ship_speed", "ship_hull_price", ]; const reverseHullTypes = { - [translate("BATTLESHIP").toLowerCase()]: "battleship", - [translate("BULK_FREIGHTER").toLowerCase()]: "bulk_freighter", - [translate("CARRIER").toLowerCase()]: "carrier", - [translate("CORVETTE").toLowerCase()]: "corvette", - [translate("FLEET_CRUISER").toLowerCase()]: "fleet_cruiser", - [translate("FREE_MERCHANT").toLowerCase()]: "free_merchant", - [translate("HEAVY_FRIGATE").toLowerCase()]: "heavy_frigate", - [translate("LARGE_STATION").toLowerCase()]: "large_station", - [translate("PATROL_BOAT").toLowerCase()]: "patrol_boat", - [translate("SMALL_STATION").toLowerCase()]: "small station", - [translate("STRIKE_FIGHTER").toLowerCase()]: "strike_fighter", - [translate("SHUTTLE").toLowerCase()]: "shuttle", + [translate("BATTLESHIP").toString().toLowerCase()]: "battleship", + [translate("BULK_FREIGHTER").toString().toLowerCase()]: "bulk_freighter", + [translate("CARRIER").toString().toLowerCase()]: "carrier", + [translate("CORVETTE").toString().toLowerCase()]: "corvette", + [translate("FLEET_CRUISER").toString().toLowerCase()]: "fleet_cruiser", + [translate("FREE_MERCHANT").toString().toLowerCase()]: "free_merchant", + [translate("HEAVY_FRIGATE").toString().toLowerCase()]: "heavy_frigate", + [translate("LARGE_STATION").toString().toLowerCase()]: "large_station", + [translate("PATROL_BOAT").toString().toLowerCase()]: "patrol_boat", + [translate("SMALL_STATION").toString().toLowerCase()]: "small station", + [translate("STRIKE_FIGHTER").toString().toLowerCase()]: "strike_fighter", + [translate("SHUTTLE").toString().toLowerCase()]: "shuttle", }; const reverseClasses = { - [translate("ADVENTURER").toLowerCase()]: "adventurer", - [translate("EXPERT").toLowerCase()]: "expert", - [translate("PSYCHIC").toLowerCase()]: "psychic", - [translate("WARRIOR").toLowerCase()]: "warrior", + [translate("ADVENTURER").toString().toLowerCase()]: "adventurer", + [translate("EXPERT").toString().toLowerCase()]: "expert", + [translate("PSYCHIC").toString().toLowerCase()]: "psychic", + [translate("WARRIOR").toString().toLowerCase()]: "warrior", }; const autofillSections = ["armor", "cyberware", "foci", "gear", "ship-defenses", "ship-fittings", "ship-weapons", "techniques", "weapons"]; -const autofillData = { +const autofillData: {[key: string]: {[key: string]: {[key: string]: string | false}}} = { "classes": { adventurer: { class_ability: translate("ADVENTURER_CLASS_ABILITY"), @@ -158,24 +158,26 @@ const autofillData = { drone_price: "5000", }, }, - "droneFittings": [ - "ammo_unit", - "bomber", - "environmental_power", - "expert_system", - "extended_flight", - "grav_muffles", - "heavy_lift", - "holoskin", - "medical_support", - "observation_suite", - "racing_gravitics", - "reinforced_structure", - "sensor_transparency", - "stationkeeping", - "suicide_charge", - "weapon_fitting" - ], + "droneFittings": { + default: { + "ammo_unit": "", + "bomber": "", + "environmental_power": "", + "expert_system": "", + "extended_flight": "", + "grav_muffles": "", + "heavy_lift": "", + "holoskin": "", + "medical_support": "", + "observation_suite": "", + "racing_gravitics": "", + "reinforced_structure": "", + "sensor_transparency": "", + "stationkeeping": "", + "suicide_charge": "", + "weapon_fitting": "" + } + }, "hulltypes": { battleship: { ship_ac: "16", @@ -334,43 +336,390 @@ const autofillData = { ship_hull_price: "200000", }, }, - // HD AC AB Damage #attacks move morale skills saves armor_type - // TODO: Clean this up into a maintainable format "statblocks": { - barbarian_hero: ["6", "16", "8", "Weapon+3", "1", "10m", "11", "3", "12", "PRIMITIVE"], - barbarian_tribal: ["1", "12", "2", "Weapon", "1", "10m", "8", "1", "15", "PRIMITIVE"], - civilian_security_bot: ["1", "15", "1", "1d8[Stun]", "1", "10m", "12", "1", "15"], - companion_bot: ["1", "12", "0", "1d2[Unarmed]", "1", "10m", "6", "1", "15"], - elite_fighter: ["3", "16", "4", "Weapon+1", "1", "10m", "10", "2", "14", "COMBAT"], - gang_boss: ["3", "14", "4", "Weapon+1", "1", "10m", "9", "2", "15"], - gang_member: ["1", "12", "1", "Weapon", "1", "10m", "7", "1", "15"], - geneengineered_killer: ["4", "16", "5", "Weapon+1", "1", "15m", "10", "2", "13"], - geneengineered_murder_beast: ["10", "18", "10", "1d10", "4", "20m", "12", "3", "10"], - greater_lone_predator: ["5", "16", "6", "1d10", "2", "10m", "9", "2", "12"], - heavy_warbot: ["6", "18", "8", "2d8[Plasma]", "2", "15m", "10", "2", "12"], - heroic_fighter: ["6", "16", "8", "Weapon+3", "1", "10m", "11", "3", "12", "COMBAT"], - industrial_work_bot: ["2", "15", "0", "1d10[Crush]", "1", "5", "8", "1", "14"], - janitor_bot: ["1", "14", "0", "Unarmed", "1", "5m", "8", "1", "15"], - large_aggressive_prey_animal: ["5", "13", "4", "1d10", "1", "15m", "8", "1", "12"], - large_pack_hunter: ["2", "14", "2", "1d6", "1", "15m", "9", "1", "14"], - legendary_fighter: ["10", "20", "12", "Weapon+4", "2", "10m", "12", "5", "10", "POWERED"], - lesser_lone_predator: ["3", "14", "4", "1d8", "2", "15m", "8", "2", "14"], - martial_human: ["1", "10", "1", "Weapon", "1", "10m", "8", "1", "15"], - military_elite: ["3", "16", "4", "Weapon+1", "1", "10m", "10", "2", "14", "COMBAT"], - military_soldier: ["1", "16", "1", "Weapon", "1", "10m", "9", "1", "15", "COMBAT"], - normal_human: ["1", "10", "0", "Unarmed", "1", "10m", "6", "1", "15"], - peaceful_human: ["1", "10", "0", "Unarmed", "1", "10m", "6", "1", "15"], - pirate_king: ["7", "18", "9", "Weapon+2", "1", "10m", "11", "3", "12", "POWERED"], - police_officer: ["1", "14", "1", "Weapon", "1", "10m", "8", "1", "15"], - repair_bot: ["1", "14", "0", "1d6[Tool]", "1", "10m", "8", "1", "15"], - serial_killer: ["6", "12", "8", "Weapon+3", "1", "10m", "12", "3", "12"], - skilled_professional: ["1", "10", "0", "Weapon", "1", "10m", "6", "2", "15"], - small_pack_hunter: ["1", "13", "1", "1d4", "1", "15m", "8", "1", "15"], - small_vicious_beast: ["1hp", "14", "1", "1d2", "1", "10m", "7", "1", "15"], - soldier_bot: ["2", "16", "1", "Weapon", "1", "10m", "10", "1", "14"], - terrifying_apex_predator: ["8", "16", "8", "1d10", "2", "20m", "9", "2", "11"], - veteran_fighter: ["2", "14", "2", "Weapon+1", "1", "10m", "9", "1", "14"], - warrior_tyrant: ["8", "20", "10", "Weapon+3", "1", "10m", "11", "3", "11", "POWERED"] + barbarian_hero: { + npc_hd: "6", + npc_ac: "16", + npc_attack_bonus: "8", + npc_damage: "Weapon+3", + npc_attacks: "1", + npc_move: "10m", + npc_morale: "11", + npc_skills: "3", + npc_saves: "12", + npc_armor_type: "PRIMITIVE" + }, + barbarian_tribal: { + npc_hd: "1", + npc_ac: "12", + npc_attack_bonus: "2", + npc_damage: "Weapon", + npc_attacks: "1", + npc_move: "10m", + npc_morale: "8", + npc_skills: "1", + npc_saves: "15", + npc_armor_type: "PRIMITIVE", + }, + civilian_security_bot: { + npc_hd: "1", + npc_ac: "15", + npc_attack_bonus: "1", + npc_damage: "1d8[Stun]", + npc_attacks: "1", + npc_move: "10m", + npc_morale: "12", + npc_skills: "1", + npc_saves: "15", + }, + companion_bot: { + npc_hd: "1", + npc_ac: "12", + npc_attack_bonus: "0", + npc_damage: "1d2[Unarmed]", + npc_attacks: "1", + npc_move: "10m", + npc_morale: "6", + npc_skills: "1", + npc_saves: "15", + }, + elite_fighter: { + npc_hd: "3", + npc_ac: "16", + npc_attack_bonus: "4", + npc_damage: "Weapon+1", + npc_attacks: "1", + npc_move: "10m", + npc_morale: "10", + npc_skills: "2", + npc_saves: "14", + npc_armor_type: "COMBAT", + }, + gang_boss: { + npc_hd: "3", + npc_ac: "14", + npc_attack_bonus: "4", + npc_damage: "Weapon+1", + npc_attacks: "1", + npc_move: "10m", + npc_morale: "9", + npc_skills: "2", + npc_saves: "15", + }, + gang_member: { + npc_hd: "1", + npc_ac: "12", + npc_attack_bonus: "1", + npc_damage: "Weapon", + npc_attacks: "1", + npc_move: "10m", + npc_morale: "7", + npc_skills: "1", + npc_saves: "15", + }, + geneengineered_killer: { + npc_hd: "4", + npc_ac: "16", + npc_attack_bonus: "5", + npc_damage: "Weapon+1", + npc_attacks: "1", + npc_move: "15m", + npc_morale: "10", + npc_skills: "2", + npc_saves: "13", + }, + geneengineered_murder_beast: { + npc_hd: "10", + npc_ac: "18", + npc_attack_bonus: "10", + npc_damage: "1d10", + npc_attacks: "4", + npc_move: "20m", + npc_morale: "12", + npc_skills: "3", + npc_saves: "10", + }, + greater_lone_predator: { + npc_hd: "5", + npc_ac: "16", + npc_attack_bonus: "6", + npc_damage: "1d10", + npc_attacks: "2", + npc_move: "10m", + npc_morale: "9", + npc_skills: "2", + npc_saves: "12", + }, + heavy_warbot: { + npc_hd: "6", + npc_ac: "18", + npc_attack_bonus: "8", + npc_damage: "2d8[Plasma]", + npc_attacks: "2", + npc_move: "15m", + npc_morale: "10", + npc_skills: "2", + npc_saves: "12", + }, + heroic_fighter: { + npc_hd: "6", + npc_ac: "16", + npc_attack_bonus: "8", + npc_damage: "Weapon+3", + npc_attacks: "1", + npc_move: "10m", + npc_morale: "11", + npc_skills: "3", + npc_saves: "12", + npc_armor_type: "COMBAT", + }, + industrial_work_bot: { + npc_hd: "2", + npc_ac: "15", + npc_attack_bonus: "0", + npc_damage: "1d10[Crush]", + npc_attacks: "1", + npc_move: "5", + npc_morale: "8", + npc_skills: "1", + npc_saves: "14", + }, + janitor_bot: { + npc_hd: "1", + npc_ac: "14", + npc_attack_bonus: "0", + npc_damage: "Unarmed", + npc_attacks: "1", + npc_move: "5m", + npc_morale: "8", + npc_skills: "1", + npc_saves: "15", + }, + large_aggressive_prey_animal: { + npc_hd: "5", + npc_ac: "13", + npc_attack_bonus: "4", + npc_damage: "1d10", + npc_attacks: "1", + npc_move: "15m", + npc_morale: "8", + npc_skills: "1", + npc_saves: "12", + }, + large_pack_hunter: { + npc_hd: "2", + npc_ac: "14", + npc_attack_bonus: "2", + npc_damage: "1d6", + npc_attacks: "1", + npc_move: "15m", + npc_morale: "9", + npc_skills: "1", + npc_saves: "14", + }, + legendary_fighter: { + npc_hd: "10", + npc_ac: "20", + npc_attack_bonus: "12", + npc_damage: "Weapon+4", + npc_attacks: "2", + npc_move: "10m", + npc_morale: "12", + npc_skills: "5", + npc_saves: "10", + npc_armor_type: "POWERED", + }, + lesser_lone_predator: { + npc_hd: "3", + npc_ac: "14", + npc_attack_bonus: "4", + npc_damage: "1d8", + npc_attacks: "2", + npc_move: "15m", + npc_morale: "8", + npc_skills: "2", + npc_saves: "14", + }, + martial_human: { + npc_hd: "1", + npc_ac: "10", + npc_attack_bonus: "1", + npc_damage: "Weapon", + npc_attacks: "1", + npc_move: "10m", + npc_morale: "8", + npc_skills: "1", + npc_saves: "15", + }, + military_elite: { + npc_hd: "3", + npc_ac: "16", + npc_attack_bonus: "4", + npc_damage: "Weapon+1", + npc_attacks: "1", + npc_move: "10m", + npc_morale: "10", + npc_skills: "2", + npc_saves: "14", + npc_armor_type: "COMBAT", + }, + military_soldier: { + npc_hd: "1", + npc_ac: "16", + npc_attack_bonus: "1", + npc_damage: "Weapon", + npc_attacks: "1", + npc_move: "10m", + npc_morale: "9", + npc_skills: "1", + npc_saves: "15", + npc_armor_type: "COMBAT", + }, + normal_human: { + npc_hd: "1", + npc_ac: "10", + npc_attack_bonus: "0", + npc_damage: "Unarmed", + npc_attacks: "1", + npc_move: "10m", + npc_morale: "6", + npc_skills: "1", + npc_saves: "15", + }, + peaceful_human: { + npc_hd: "1", + npc_ac: "10", + npc_attack_bonus: "0", + npc_damage: "Unarmed", + npc_attacks: "1", + npc_move: "10m", + npc_morale: "6", + npc_skills: "1", + npc_saves: "15", + }, + pirate_king: { + npc_hd: "7", + npc_ac: "18", + npc_attack_bonus: "9", + npc_damage: "Weapon+2", + npc_attacks: "1", + npc_move: "10m", + npc_morale: "11", + npc_skills: "3", + npc_saves: "12", + npc_armor_type: "POWERED", + }, + police_officer: { + npc_hd: "1", + npc_ac: "14", + npc_attack_bonus: "1", + npc_damage: "Weapon", + npc_attacks: "1", + npc_move: "10m", + npc_morale: "8", + npc_skills: "1", + npc_saves: "15", + }, + repair_bot: { + npc_hd: "1", + npc_ac: "14", + npc_attack_bonus: "0", + npc_damage: "1d6[Tool]", + npc_attacks: "1", + npc_move: "10m", + npc_morale: "8", + npc_skills: "1", + npc_saves: "15", + }, + serial_killer: { + npc_hd: "6", + npc_ac: "12", + npc_attack_bonus: "8", + npc_damage: "Weapon+3", + npc_attacks: "1", + npc_move: "10m", + npc_morale: "12", + npc_skills: "3", + npc_saves: "12", + }, + skilled_professional: { + npc_hd: "1", + npc_ac: "10", + npc_attack_bonus: "0", + npc_damage: "Weapon", + npc_attacks: "1", + npc_move: "10m", + npc_morale: "6", + npc_skills: "2", + npc_saves: "15", + }, + small_pack_hunter: { + npc_hd: "1", + npc_ac: "13", + npc_attack_bonus: "1", + npc_damage: "1d4", + npc_attacks: "1", + npc_move: "15m", + npc_morale: "8", + npc_skills: "1", + npc_saves: "15", + }, + small_vicious_beast: { + npc_hd: "1hp", + npc_ac: "14", + npc_attack_bonus: "1", + npc_damage: "1d2", + npc_attacks: "1", + npc_move: "10m", + npc_morale: "7", + npc_skills: "1", + npc_saves: "15", + }, + soldier_bot: { + npc_hd: "2", + npc_ac: "16", + npc_attack_bonus: "1", + npc_damage: "Weapon", + npc_attacks: "1", + npc_move: "10m", + npc_morale: "10", + npc_skills: "1", + npc_saves: "14", + }, + terrifying_apex_predator: { + npc_hd: "8", + npc_ac: "16", + npc_attack_bonus: "8", + npc_damage: "1d10", + npc_attacks: "2", + npc_move: "20m", + npc_morale: "9", + npc_skills: "2", + npc_saves: "11", + }, + veteran_fighter: { + npc_hd: "2", + npc_ac: "14", + npc_attack_bonus: "2", + npc_damage: "Weapon+1", + npc_attacks: "1", + npc_move: "10m", + npc_morale: "9", + npc_skills: "1", + npc_saves: "14", + }, + warrior_tyrant: { + npc_hd: "8", + npc_ac: "20", + npc_attack_bonus: "10", + npc_damage: "Weapon+3", + npc_attacks: "1", + npc_move: "10m", + npc_morale: "11", + npc_skills: "3", + npc_saves: "11", + npc_armor_type: "POWERED", + }, }, "armor": { armored_undersuit: { @@ -927,7 +1276,7 @@ const autofillData = { "ship-defenses": { ablative_hull_compartments: { class: "CAPITAL", - defense_effect: `+1 ${translate("AC")}, +20 ${translate("MAXIMUM_HIT_POINTS").toLowerCase()}.`, + defense_effect: `+1 ${translate("AC")}, +20 ${translate("MAXIMUM_HIT_POINTS").toString().toLowerCase()}.`, defense_mass: "2#", defense_power: "5", defense_price: "100000*", @@ -1738,7 +2087,7 @@ const autofillData = { }, combat_rifle: { weapon_ammo: "30", - weapon_burst: true, + weapon_burst: "true", weapon_damage: "1d12", weapon_encumbrance: "2", weapon_range: "100/300", @@ -1746,7 +2095,7 @@ const autofillData = { }, combat_shotgun: { weapon_ammo: "12", - weapon_burst: true, + weapon_burst: "true", weapon_damage: "3d4", weapon_encumbrance: "2", weapon_range: "10/30", @@ -1828,7 +2177,7 @@ const autofillData = { laser_rifle: { weapon_attack: "1", weapon_ammo: "20", - weapon_burst: true, + weapon_burst: "true", weapon_damage: "1d10", weapon_encumbrance: "2", weapon_range: "300/500", @@ -1930,7 +2279,7 @@ const autofillData = { shear_rifle: { weapon_attack: "1", weapon_ammo: "10", - weapon_burst: true, + weapon_burst: "true", weapon_damage: "2d8", weapon_encumbrance: "2", weapon_range: "100/300", @@ -1969,7 +2318,7 @@ const autofillData = { }, spike_thrower: { weapon_ammo: "15", - weapon_burst: true, + weapon_burst: "true", weapon_damage: "3d8", weapon_encumbrance: "2", weapon_range: "20/40", @@ -1986,7 +2335,7 @@ const autofillData = { }, submachine_gun: { weapon_ammo: "20", - weapon_burst: true, + weapon_burst: "true", weapon_damage: "1d8", weapon_encumbrance: "1", weapon_range: "30/100", diff --git a/Stars_Without_Number_Revised/Source/js/drones.js b/Stars_Without_Number_Revised/Source/ts/drones.ts similarity index 66% rename from Stars_Without_Number_Revised/Source/js/drones.js rename to Stars_Without_Number_Revised/Source/ts/drones.ts index c84a829db2..0bda038e8c 100644 --- a/Stars_Without_Number_Revised/Source/js/drones.js +++ b/Stars_Without_Number_Revised/Source/ts/drones.ts @@ -6,8 +6,10 @@ const fillDroneStats = () => { getAttrs(["repeating_drones_drone_model"], v => { const model = (v.repeating_drones_drone_model || "").toLowerCase().trim().replace(/ /g, "_"); if (autofillData.drones.hasOwnProperty(model)) { - const setting = Object.entries(autofillData.drones[model]).reduce((m, [key, value]) => { - m[`repeating_drones_${key}`] = value; + const setting = Object.entries(autofillData.drones[model]).reduce((m: {[key: string]: string}, [key, value]) => { + if (typeof value === "string") { + m[`repeating_drones_${key}`] = value; + } return m; }, {}); setting.repeating_drones_drone_HP_max = setting.repeating_drones_drone_HP; @@ -15,18 +17,18 @@ const fillDroneStats = () => { } }); }; -const fillDroneFitting = (num) => { +const fillDroneFitting = (num: number) => { const prefix = `repeating_drones_drone_fitting_${num}`; getAttrs([`${prefix}_desc`, `${prefix}_name`], v => { const fittingName = (v[`${prefix}_name`] || "").toLowerCase().trim().replace(/ /g, "_"); - if (v[`${prefix}_desc`] === "" && autofillData.droneFittings.includes(fittingName)) { + if (v[`${prefix}_desc`] === "" && Object.keys(autofillData.droneFittings.default).includes(fittingName)) { setAttrs({ [`${prefix}_desc`]: translate(`${fittingName.toUpperCase()}_DESC`) }); } }); }; -const calculateDroneAttack = (prefixes, callback) => { +const calculateDroneAttack = (prefixes: string[], callback?: (values: {[key: string]: string}) => void) => { const sourceAttrs = prefixes.reduce((m, prefix) => { return m.concat([ `${prefix}_drone_weapon1_ab`, @@ -44,29 +46,29 @@ const calculateDroneAttack = (prefixes, callback) => { ]); }, ["attack_bonus", "intelligence_mod", "skill_pilot", "skill_program", "npc", "npc_attack_bonus"]); getAttrs(sourceAttrs, v => { - let skillMod, - intMod, - attackBonus; + let skillMod: number, + intMod: number, + attackBonus: number; if (v.npc !== "1") { - skillMod = Math.max(parseInt(v.skill_pilot), parseInt(v.skill_program)) || 0; - intMod = parseInt(v.intelligence_mod) || 0; - attackBonus = parseInt(v.attack_bonus) || 0; + skillMod = Math.max(parseInt(v.skill_pilot), parseInt(v.skill_program)) || 0; + intMod = parseInt(v.intelligence_mod) || 0; + attackBonus = parseInt(v.attack_bonus) || 0; } else { skillMod = 0; intMod = 0; attackBonus = parseInt(v.npc_attack_bonus) || 0; } - const setting = prefixes.reduce((m, prefix) => { + const setting = prefixes.reduce((m: {[key:string]: string}, prefix) => { [1, 2, 3].filter(num => v[`${prefix}_drone_weapon${num}_active`] === "1") .forEach(num => { - m[`${prefix}_drone_weapon${num}_attack`] = intMod + attackBonus + + m[`${prefix}_drone_weapon${num}_attack`] = (intMod + attackBonus + ((skillMod === -1) ? -2 : skillMod) + - parseInt(v[[`${prefix}_drone_weapon${num}_ab`]] || 0); + parseInt(v[`${prefix}_drone_weapon${num}_ab`]) || 0).toString(); m[`${prefix}_drone_weapon${num}_skill`] = - ((skillMod === -1) ? -2 : skillMod); + ((skillMod === -1) ? -2 : skillMod).toString(); }); return m; - }, {}); - mySetAttrs(setting, v, callback); + }, {}); + mySetAttrs(setting, v, null, callback); }); }; \ No newline at end of file diff --git a/Stars_Without_Number_Revised/Source/js/eventHandlers.js b/Stars_Without_Number_Revised/Source/ts/eventHandlers.ts similarity index 95% rename from Stars_Without_Number_Revised/Source/js/eventHandlers.js rename to Stars_Without_Number_Revised/Source/ts/eventHandlers.ts index 2e8ba0116b..9966c8ff39 100644 --- a/Stars_Without_Number_Revised/Source/js/eventHandlers.js +++ b/Stars_Without_Number_Revised/Source/ts/eventHandlers.ts @@ -1,3 +1,9 @@ +/// +/// +/// +/// +/// +/// /* global getAttrs, setAttrs, getSectionIDs, generateRowID, on, removeRepeatingRow, _, getTranslationByKey */ /** @@ -39,7 +45,7 @@ on(weaponDisplayEvent, generateWeaponDisplay); on("change:repeating_weapons:weapon_name", () => validateWeaponSkills()); on("change:homebrew_skill_list", () => getSectionIDs("repeating_weapons", validateWeaponSkills)); -on("change:strain change:strain_permanent", validateStrain); +on("change:strain_extra change:strain_permanent", calculateStrain); on("change:constitution", calculateMaxStrain); on("change:repeating_cyberware remove:repeating_cyberware", calculateCyberwareStrain); on("change:strain_permanent_extra change:cyberware_strain_total", calculatePermanentStrain); diff --git a/Stars_Without_Number_Revised/Source/js/menuBuilders.js b/Stars_Without_Number_Revised/Source/ts/menuBuilders.ts similarity index 94% rename from Stars_Without_Number_Revised/Source/js/menuBuilders.js rename to Stars_Without_Number_Revised/Source/ts/menuBuilders.ts index 3be38146a5..292e763800 100644 --- a/Stars_Without_Number_Revised/Source/js/menuBuilders.js +++ b/Stars_Without_Number_Revised/Source/ts/menuBuilders.ts @@ -2,21 +2,21 @@ /* Menu builders */ /* Helper functions for producing skill chat menus */ -const skillToMacro = v => skill => { +const skillToMacro = (v: { [x: string]: string; }) => (skill: string) => { const namedSkills = [ "culture_one", "culture_two", "culture_three", "culture_alien", "profession", "magic2" ]; if (namedSkills.includes(skill)) - return [`@{skill_${skill}_name} (${sign(v[`skill_${skill}`])})`, `skill_${skill}`]; + return [`@{skill_${skill}_name} (${sign(parseInt(v[`skill_${skill}`]))})`, `skill_${skill}`]; else - return [`^{${skill.toUpperCase()}} (${sign(v[`skill_${skill}`])})`, `skill_${skill}`]; + return [`^{${skill.toUpperCase()}} (${sign(parseInt(v[`skill_${skill}`]))})`, `skill_${skill}`]; }; -const idToSkillMacro = (v, sName) => id => { +const idToSkillMacro = (v: { [x: string]: string; }, sName: string) => (id: any) => { const prefix = `repeating_${sName}_${id}_skill`; - return [`${v[`${prefix}_name`]} (${sign(v[prefix])})`, prefix]; + return [`${v[`${prefix}_name`]} (${sign(parseInt(v[prefix]))})`, prefix]; }; -const buildSkillMacro = ([name, command], index, allSkills) => { +const buildSkillMacro = ([name, command]: [string, string], index: number, allSkills: string[][]) => { return buildLink(name, command, index + 1 === allSkills.length); }; /* End helper functions */ diff --git a/Stars_Without_Number_Revised/Source/js/migrations.js b/Stars_Without_Number_Revised/Source/ts/migrations.ts similarity index 88% rename from Stars_Without_Number_Revised/Source/js/migrations.js rename to Stars_Without_Number_Revised/Source/ts/migrations.ts index 147cef2a4b..8a0995449e 100644 --- a/Stars_Without_Number_Revised/Source/js/migrations.js +++ b/Stars_Without_Number_Revised/Source/ts/migrations.ts @@ -14,9 +14,9 @@ const handleUpgrade = () => { }; /* Versioned upgrade */ -const upgradeSheet = (version, firstTime = false, finalTime = false) => { +const upgradeSheet = (version: string, firstTime = false, finalTime = false) => { // Any version upgrade code should go here - const performUpgrade = (version) => { + const performUpgrade = (version: string) => { const [major, minor, patch] = version.split(".").map(x => parseInt(x)); console.log(`Upgrading from version ${version}.`); @@ -45,7 +45,7 @@ const upgradeSheet = (version, firstTime = false, finalTime = false) => { ...idArray.map(id => `repeating_weapons_${id}_weapon_ammo`) ]; getAttrs(sourceAttrs, v => { - const setting = idArray.reduce((m, id) => { + const setting = idArray.reduce((m: {[k: string]: string}, id) => { if (v[`repeating_weapons_${id}_weapon_burst`] === "0") m[`repeating_weapons_${id}_weapon_burst`] = ""; else if (v[`repeating_weapons_${id}_weapon_burst`] === "2") @@ -57,40 +57,40 @@ const upgradeSheet = (version, firstTime = false, finalTime = false) => { } return m; }, {}); - setAttrs(setting, {}, upgradeFunction); + setAttrs(setting, {}, () => upgradeFunction()); }); }); getSectionIDs("repeating_ship-weapons", idArray => { getAttrs(idArray.map(id => `repeating_ship-weapons_${id}_weapon_ammo_max`), v => { - const setting = idArray.reduce((m, id) => { + const setting = idArray.reduce((m: {[key: string]: string}, id) => { if (v[`repeating_ship-weapons_${id}_weapon_ammo_max`] && v[`repeating_ship-weapons_${id}_weapon_ammo_max`] !== "0") { m[`repeating_ship-weapons_${id}_weapon_use_ammo`] = "{{ammo=[[@{weapon_ammo} - 1]] / @{weapon_ammo_max}}}"; } return m; }, {}); - setAttrs(setting, {}, upgradeFunction); + setAttrs(setting, {}, () =>upgradeFunction()); }); }); getSectionIDs("repeating_npc-attacks", idArray => { getAttrs(idArray.map(id => `repeating_npc-attacks_${id}_attack_burst`), v => { - const setting = idArray.reduce((m, id) => { + const setting = idArray.reduce((m: {[key: string]: string}, id) => { if (v[`repeating_npc-attacks_${id}_attack_burst`] === "0") m[`repeating_npc-attacks_${id}_attack_burst`] = ""; else if (v[`repeating_npc-attacks_${id}_attack_burst`] === "2") m[`repeating_npc-attacks_${id}_attack_burst`] = "+ 2[Burst]"; return m; }, {}); - setAttrs(setting, {}, upgradeFunction); + setAttrs(setting, {}, () => upgradeFunction()); }); }); getSectionIDs("repeating_gear", idArray => { getAttrs(idArray.map(id => `repeating_gear_${id}_gear_status`), v => { - const setting = idArray.reduce((m, id) => { + const setting = idArray.reduce((m: {[key: string]: string}, id) => { m[`repeating_gear_${id}_gear_status`] = (v[`repeating_gear_${id}_gear_status`] || "").toUpperCase(); return m; }, {}); - mySetAttrs(setting, v, {}, upgradeFunction); + mySetAttrs(setting, v, null, () => upgradeFunction()); }); }); } @@ -117,7 +117,7 @@ const upgradeSheet = (version, firstTime = false, finalTime = false) => { armor_status: "READIED", armor_type: (v.armor_type || "").toUpperCase() }; - fillRepeatingSectionFromData("armor", data, upgradeFunction); + fillRepeatingSectionFromData("armor", data, () => upgradeFunction()); } else upgradeFunction(); if (v.setting_ship_tab_name === "MECH") setAttrs({ ship_vehicle_type: "MECH" @@ -135,11 +135,11 @@ const upgradeSheet = (version, firstTime = false, finalTime = false) => { "skill_magic_query", "skill_magic2_query" ]; getAttrs(sourceAttrs, v => { - const setting = sourceAttrs.reduce((m, attrName) => { + const setting = sourceAttrs.reduce((m: {[key: string]: string}, attrName) => { if (v[attrName] === "@{attribute_query_none}") m[attrName] = "@{attribute_query}"; return m; }, {}); - mySetAttrs(setting, v, {}, upgradeFunction); + mySetAttrs(setting, v, null, () => upgradeFunction()); }); }); })); @@ -153,7 +153,7 @@ const upgradeSheet = (version, firstTime = false, finalTime = false) => { }); generateWeaponDisplay(); getSectionIDs("repeating_drones", idArray => { - calculateDroneAttack(idArray.map(id => `repeating_drones_${id}`), upgradeFunction); + calculateDroneAttack(idArray.map(id => `repeating_drones_${id}`), () => upgradeFunction()); }); } /** v2.4.3 @@ -169,7 +169,7 @@ const upgradeSheet = (version, firstTime = false, finalTime = false) => { else if (major === 2 && minor === 4 && patch < 7) { attributes.forEach(attr => { getAttrs([attr, `${attr}_base`], v => { - mySetAttrs({[`${attr}_base`]: parseInt(v[`${attr}`] || 10)}, v, null, () => { + mySetAttrs({[`${attr}_base`]: parseInt(v[`${attr}`]) || 10}, v, null, () => { calculateAttr(attr); }); }); @@ -195,6 +195,25 @@ const upgradeSheet = (version, firstTime = false, finalTime = false) => { upgradeSheet("2.5.3") } + + /** v2.6.0 + * Move extra strain into strain_extra + * Move NPC AC and HD into npc_ac and npc_hd + */ + else if (major === 2 && minor < 6) { + getAttrs(["strain", "strain_permanent", "strain_extra", "AC", "HP", "HP_max"], v => { + const strain_extra = (parseInt(v.strain) || 0) - (parseInt(v.strain_permanent) || 0) + mySetAttrs({ + strain_extra: strain_extra, + npc_ac: v.AC, + npc_hd: v.HD, + npc_hd_max: v.HP_max + }, v, null, () => { + upgradeSheet("2.6.0") + }) + }) + } + /** Final upgrade clause, always leave this around */ else upgradeSheet(sheetVersion, false, true); }; @@ -215,7 +234,7 @@ const upgradeFrom162 = () => { // Legacy migration getAttrs([1, 2, 3, 4, 5, 6, 7, 8].map(i => `psionics_mastered_${i}`), v => { - const setting = {}; + const setting: {[key: string]: string} = {}; for (let i = 1; i < 9; i++) { const technique = v[`psionics_mastered_${i}`]; if (technique) { @@ -226,7 +245,7 @@ const upgradeFrom162 = () => { setAttrs(setting); }); getAttrs([1, 2, 3, 4].map(i => `cyberware_${i}`), v => { - const setting = {}; + const setting: {[key: string]: string} = {}; for (let i = 1; i < 5; i++) { const cyberware = v[`cyberware_${i}`]; if (cyberware) { @@ -238,7 +257,7 @@ const upgradeFrom162 = () => { }); getAttrs(["languages"], v => { if (v.languages) { - const setting = {}; + const setting: {[key: string]: string} = {}; v.languages.split(/\r?\n/).filter(l => !!l).forEach(language => { const newRowId = generateRowID(); @@ -310,7 +329,7 @@ const upgradeFrom162 = () => { ...attrsToConvertFromOnTo1, ...customConversionAttrs, ], v => { - const setting = Object.entries(attrConversionData).reduce((m, [oldName, newName]) => { + const setting = Object.entries(attrConversionData).reduce((m: {[key: string]: string}, [oldName, newName]) => { if (v[oldName] && v[oldName] !== "" && `${v[newName]}` !== `${v[oldName]}`) m[newName] = v[oldName]; return m; @@ -344,7 +363,7 @@ const upgradeFrom162 = () => { }); return m; }, []); - fillRepeatingSectionFromData("resources", customCounterData, upgradeFunction); + fillRepeatingSectionFromData("resources", customCounterData, () => upgradeFunction()); // Tab if (`${v.tab}` === "1" || `${v.tab}` === "4") setting.tab = "character"; @@ -361,7 +380,7 @@ const upgradeFrom162 = () => { attack_name: translate("ATTACK"), attack_number: v.npc_attacks || "1" }; - fillRepeatingSectionFromData("npc-attacks", newAttack, upgradeFunction); + fillRepeatingSectionFromData("npc-attacks", newAttack, () => upgradeFunction()); } else upgradeFunction(); // Psionics/Space Magic toggle conversion @@ -372,7 +391,7 @@ const upgradeFrom162 = () => { else if (v.homebrew_psionics_disable === "on") setting.setting_super_type = "neither"; - setAttrs(setting, {}, upgradeFunction); + setAttrs(setting, {}, () => upgradeFunction()); }); // convert weapon attributes, and extract ship weapons getSectionIDs("repeating_weapons", idArray => { @@ -389,7 +408,7 @@ const upgradeFrom162 = () => { ...idArray.map(id => `repeating_weapons_${id}_ship_weapon_broken`), ]; getAttrs(oldAttrs, v => { - const setting = idArray.reduce((m, id) => { + const setting = idArray.reduce((m: {[key: string]: string}, id) => { if (v[`repeating_weapons_${id}_add_skill`] === "@{weapon_skill_bonus}") m[`repeating_weapons_${id}_weapon_skill_to_damage`] = "@{weapon_skill_bonus}"; if (v[`repeating_weapons_${id}_weapon_shock`]) @@ -418,7 +437,7 @@ const upgradeFrom162 = () => { }, {}); const data = idArray.filter(id => v[`repeating_weapons_${id}_ship_weapon_name`]) .map(id => { - const row = {}; + const row: {[key: string]: string} = {}; row.weapon_name = v[`repeating_weapons_${id}_ship_weapon_name`]; if (v[`repeating_weapons_${id}_ship_weapon_power`]) row.weapon_power = v[`repeating_weapons_${id}_ship_weapon_power`]; @@ -434,8 +453,8 @@ const upgradeFrom162 = () => { row.weapon_broken = "1"; return row; }); - fillRepeatingSectionFromData("ship-weapons", data, upgradeFunction); - setAttrs(setting, null, upgradeFunction); + fillRepeatingSectionFromData("ship-weapons", data, () => upgradeFunction()); + setAttrs(setting, null, () => upgradeFunction()); }); }); // convert skills @@ -464,7 +483,7 @@ const upgradeFrom162 = () => { return m; }, []); idArray.forEach(id => removeRepeatingRow(`repeating_skills_${id}`)); - fillRepeatingSectionFromData("skills", data, upgradeFunction); + fillRepeatingSectionFromData("skills", data, () => upgradeFunction()); }); }); // convert techniques @@ -482,19 +501,19 @@ const upgradeFrom162 = () => { }); return m; }, []); - fillRepeatingSectionFromData("techniques", data, upgradeFunction); + fillRepeatingSectionFromData("techniques", data, () => upgradeFunction()); idArray.forEach(id => removeRepeatingRow(`repeating_technique_${id}`)); }); }); // convert cyberware name getSectionIDs("repeating_cyberware", idArray => { getAttrs(idArray.map(id => `repeating_cyberware_${id}_cyberware`), v => { - const setting = idArray.reduce((m, id) => { + const setting = idArray.reduce((m: {[key: string]: string}, id) => { if (v[`repeating_cyberware_${id}_cyberware`]) m[`repeating_cyberware_${id}_cyberware_name`] = v[`repeating_cyberware_${id}_cyberware`]; return m; }, {}); - setAttrs(setting, null, upgradeFunction); + setAttrs(setting, null, () => upgradeFunction()); }); }); // convert goals @@ -504,38 +523,38 @@ const upgradeFrom162 = () => { ...idArray.map(id => `repeating_goals_${id}_misc_goal_xp`), ]; getAttrs(oldAttrs, v => { - const setting = idArray.reduce((m, id) => { + const setting = idArray.reduce((m: {[key: string]: string}, id) => { if (v[`repeating_goals_${id}_misc_goal`]) m[`repeating_goals_${id}_goal_name`] = v[`repeating_goals_${id}_misc_goal`]; if (v[`repeating_goals_${id}_misc_goal_xp`]) m[`repeating_goals_${id}_goal_xp`] = v[`repeating_goals_${id}_misc_goal_xp`]; return m; }, {}); - setAttrs(setting, null, upgradeFunction); + setAttrs(setting, null, () => upgradeFunction()); }); }); // convert languages getSectionIDs("repeating_languages", idArray => { getAttrs(idArray.map(id => `repeating_languages_${id}_languages`), v => { - const setting = idArray.reduce((m, id) => { + const setting = idArray.reduce((m: {[key: string]: string}, id) => { if (v[`repeating_languages_${id}_languages`]) m[`repeating_languages_${id}_language`] = v[`repeating_languages_${id}_languages`]; return m; }, {}); - setAttrs(setting, null, upgradeFunction); + setAttrs(setting, null, () => upgradeFunction()); }); }); // convert gear status getSectionIDs("repeating_gear", idArray => { getAttrs(idArray.map(id => `repeating_gear_${id}_gear_readied`), v => { - const setting = idArray.reduce((m, id) => { + const setting = idArray.reduce((m: {[key: string]: string}, id) => { if (`${v[`repeating_gear_${id}_gear_readied`]}` === "1") m[`repeating_gear_${id}_gear_status`] = "readied"; else if (`${v[`repeating_gear_${id}_gear_readied`]}` === "2") m[`repeating_gear_${id}_gear_status`] = "stowed"; return m; }, {}); - setAttrs(setting, null, upgradeFunction); + setAttrs(setting, null, () => upgradeFunction()); }); }); // convert defenses @@ -547,7 +566,7 @@ const upgradeFrom162 = () => { ]; getAttrs(oldAttrs, v => { const data = idArray.map(id => { - const row = {}; + const row: {[key: string]: string} = {}; if (v[`repeating_defenses_${id}_ship_defense_name`]) row.defense_name = v[`repeating_defenses_${id}_ship_defense_name`]; if (v[`repeating_defenses_${id}_ship_defense_special_effects`]) @@ -556,7 +575,7 @@ const upgradeFrom162 = () => { row.defense_broken = "1"; return row; }); - fillRepeatingSectionFromData("ship-defenses", data, upgradeFunction); + fillRepeatingSectionFromData("ship-defenses", data, () => upgradeFunction()); }); }); // convert fittings @@ -568,7 +587,7 @@ const upgradeFrom162 = () => { ]; getAttrs(oldAttrs, v => { const data = idArray.map(id => { - const row = {}; + const row: {[key: string]: string} = {}; if (v[`repeating_fittings_${id}_ship_fitting_name`]) row.fitting_name = v[`repeating_fittings_${id}_ship_fitting_name`]; if (v[`repeating_fittings_${id}_ship_fitting_special_effects`]) @@ -577,7 +596,7 @@ const upgradeFrom162 = () => { row.fitting_broken = "1"; return row; }); - fillRepeatingSectionFromData("ship-fittings", data, upgradeFunction); + fillRepeatingSectionFromData("ship-fittings", data, () => upgradeFunction()); }); }); }; \ No newline at end of file diff --git a/Stars_Without_Number_Revised/Source/js/npc.js b/Stars_Without_Number_Revised/Source/ts/npc.ts similarity index 73% rename from Stars_Without_Number_Revised/Source/js/npc.js rename to Stars_Without_Number_Revised/Source/ts/npc.ts index fa99728a2a..cff1a747ad 100644 --- a/Stars_Without_Number_Revised/Source/js/npc.js +++ b/Stars_Without_Number_Revised/Source/ts/npc.ts @@ -4,13 +4,13 @@ const fillNPC = () => { getAttrs(["npc_stat_block"], (v) => { if (v.npc_stat_block && autofillData.statblocks[v.npc_stat_block]) { - const [ - HD, AC, npc_attack_bonus, damage, attacks, npc_move, - npc_morale, npc_skills, npc_saves, armor_type - ] = autofillData.statblocks[v.npc_stat_block]; + const { + npc_hd, npc_ac, npc_attack_bonus, npc_damage, npc_attacks, npc_move, + npc_morale, npc_skills, npc_saves, npc_armor_type + }: {[key: string]: string | false} = autofillData.statblocks[v.npc_stat_block]; - const setting = { - AC, + const setting: {[key: string]: string | false} = { + npc_ac, npc_attack_bonus, npc_move, npc_morale, @@ -18,18 +18,18 @@ const fillNPC = () => { npc_saves }; - if (armor_type) setting.npc_armor_type = armor_type; - if (HD.includes("hp")) setting.HP = HD.replace("hp", ""); - else setting.npc_hd = HD; + if (npc_armor_type) setting.npc_armor_type = npc_armor_type; + if (typeof npc_hd === "string" && npc_hd.includes("hp")) setting.HP = npc_hd.replace("hp", ""); + else setting.npc_hd = npc_hd; setAttrs(setting); - if (damage !== "Unarmed") { + if (npc_damage !== "Unarmed") { const newAttack = { attack_ab: npc_attack_bonus, - attack_damage: damage, + attack_damage: npc_damage || 0, attack_name: translate("ATTACK"), - attack_number: attacks + attack_number: npc_attacks }; fillRepeatingSectionFromData("npc-attacks", newAttack); } @@ -52,7 +52,7 @@ const setNPCMultiAttacks = () => { "npc_roll_full_attack" ]; getAttrs(sourceAttrs, v => { - const setting = idArray.reduce((m, id) => { + const setting = idArray.reduce((m: {[key: string]: string}, id) => { if (v.npc_roll_full_attack === "1") { const num = parseInt(v[`repeating_npc-attacks_${id}_attack_number`]) || 1; m[`repeating_npc-attacks_${id}_attack_extra_macro`] = [2, 3, 4, 5, 6, 7, 8].map(n => { @@ -73,7 +73,7 @@ const setNPCMultiAttacks = () => { const handleNPCRollHide = () => { const types = ["hp", "initiative", "save", "skill", "morale", "reaction"]; getAttrs(["npc_rolls_hidden", ...types.map(x => `npc_${x}_hidden`)], v => { - const setting = types.reduce((m, n) => { + const setting = types.reduce((m: {[key: string]: string}, n) => { m[`npc_${n}_hidden`] = v.npc_rolls_hidden; return m; }, {}); diff --git a/Stars_Without_Number_Revised/Source/js/ship.js b/Stars_Without_Number_Revised/Source/ts/ship.ts similarity index 83% rename from Stars_Without_Number_Revised/Source/js/ship.js rename to Stars_Without_Number_Revised/Source/ts/ship.ts index 61907bd317..2ba58b80a1 100644 --- a/Stars_Without_Number_Revised/Source/js/ship.js +++ b/Stars_Without_Number_Revised/Source/ts/ship.ts @@ -20,15 +20,15 @@ const setShipClass = () => { // Sets the internal ship_class_normalised attribute responsible // for filtering ship modules according to class. getAttrs(["ship_class", "ship_class_normalised"], v => { - if (["fighter", translate("FIGHTER").toLowerCase()].includes(v.ship_class.toLowerCase())) + if (["fighter", translate("FIGHTER").toString().toLowerCase()].includes(v.ship_class.toLowerCase())) setAttrs({ ship_class_normalised: "fighter" }); - else if (["frigate", translate("FRIGATE").toLowerCase()].includes(v.ship_class.toLowerCase())) + else if (["frigate", translate("FRIGATE").toString().toLowerCase()].includes(v.ship_class.toLowerCase())) setAttrs({ ship_class_normalised: "frigate" }); - else if (["cruiser", translate("CRUISER").toLowerCase()].includes(v.ship_class.toLowerCase())) + else if (["cruiser", translate("CRUISER").toString().toLowerCase()].includes(v.ship_class.toLowerCase())) setAttrs({ ship_class_normalised: "cruiser" }); @@ -39,7 +39,10 @@ const setShipClass = () => { }; const calculateShipStats = () => { // Calculates power, mass, and hardpoints remaining. - const doCalc = (weaponIDs, fittingIDs, defenseIDs) => { + const doCalc = (weaponIDs: string[], fittingIDs: string[], defenseIDs: string[]) => { + console.log(weaponIDs) + console.log(fittingIDs) + console.log(defenseIDs) const oldAttrs = [ ...weaponIDs.map(id => `repeating_ship-weapons_${id}_weapon_power`), ...weaponIDs.map(id => `repeating_ship-weapons_${id}_weapon_mass`), @@ -55,27 +58,26 @@ const calculateShipStats = () => { "ship_power", "ship_mass", "ship_hardpoints", "ship_price", "ship_hull_price", "ship_calculate_price" ]; getAttrs(oldAttrs, v => { - const ship_power = v.ship_power_max - sum([ + const ship_power = (parseInt(v.ship_power_max) || 0) - sum([ ...weaponIDs.map(id => `repeating_ship-weapons_${id}_weapon_power`), ...fittingIDs.map(id => `repeating_ship-fittings_${id}_fitting_power`), ...defenseIDs.map(id => `repeating_ship-defenses_${id}_defense_power`), ].map(x => v[x])); - const ship_mass = v.ship_mass_max - sum([ + const ship_mass = (parseInt(v.ship_mass_max) || 0) - sum([ ...weaponIDs.map(id => `repeating_ship-weapons_${id}_weapon_mass`), ...fittingIDs.map(id => `repeating_ship-fittings_${id}_fitting_mass`), ...defenseIDs.map(id => `repeating_ship-defenses_${id}_defense_mass`), ].map(x => v[x])); - const ship_hardpoints = v.ship_hardpoints_max - + const ship_hardpoints = (parseInt(v.ship_hardpoints_max) || 0) - sum(weaponIDs.map(id => v[`repeating_ship-weapons_${id}_weapon_hardpoints`])); - const setting = {ship_power, ship_mass, ship_hardpoints} + const setting = {ship_power, ship_mass, ship_hardpoints, ship_price: ""} if (v.ship_calculate_price === "1") { - setting.ship_price = new Intl.NumberFormat().format(parseInt(v.ship_hull_price) + sum([ + setting.ship_price = new Intl.NumberFormat().format((parseInt(v.ship_hull_price) || 0) + sum([ ...weaponIDs.map(id => `repeating_ship-weapons_${id}_weapon_price`), ...fittingIDs.map(id => `repeating_ship-fittings_${id}_fitting_price`), ...defenseIDs.map(id => `repeating_ship-defenses_${id}_defense_price`), ].map(x => v[x]))); } - console.log(setting) mySetAttrs(setting, v, { silent: true }); diff --git a/Stars_Without_Number_Revised/Source/js/translations.js b/Stars_Without_Number_Revised/Source/ts/translations.ts similarity index 97% rename from Stars_Without_Number_Revised/Source/js/translations.js rename to Stars_Without_Number_Revised/Source/ts/translations.ts index ded55d2010..0caceba781 100644 --- a/Stars_Without_Number_Revised/Source/js/translations.js +++ b/Stars_Without_Number_Revised/Source/ts/translations.ts @@ -25,13 +25,13 @@ const setTranslatedDefaults = () => { }, }; getAttrs([...Object.keys(specialSkills), "homebrew_skill_list", "innate_ac_name"], v => { - const setting = {}; + const setting: {[key: string]: string} = {}; if (v.homebrew_skill_list === "first") { Object.entries(specialSkills).forEach(([name, data]) => { if (v[name] === data.default && v[name] !== data.trans) setting[name] = data.trans; }); } - setting.innate_ac_name = translate("INNATE_AC"); + setting.innate_ac_name = translate("INNATE_AC").toString(); mySetAttrs(setting, v); }); }; diff --git a/Stars_Without_Number_Revised/Source/ts/util.ts b/Stars_Without_Number_Revised/Source/ts/util.ts new file mode 100644 index 0000000000..d43ab63345 --- /dev/null +++ b/Stars_Without_Number_Revised/Source/ts/util.ts @@ -0,0 +1,21 @@ +/* global getAttrs, setAttrs, getSectionIDs, generateRowID, on, removeRepeatingRow, _, getTranslationByKey */ + +/* Utility functions */ +const sign = (value: number | string):string => { + const val = typeof value === "string" ? parseInt(value) || 0 : value + if (val >= 0) return `+${val}`; + else return `${val}`; +}; +const sum = (list: string[]) => list.reduce((m, c) => m + (parseInt(c) || 0), 0); +const buildLink = (caption: string, ability: string, last?: boolean) => `[${caption}${!last ? "," : ""}](~${ability})`; +const mySetAttrs = (setting: {[key: string]: AttributeContent}, values: {[key: string]: string}, options?: {silent: boolean}, callback?: (values: {[key: string]: string}) => void) => { + // This is a version of setAttrs that expects an extra values parameter + // (as received from getAttrs). It will only set values in setting that differ + // from their current value on the sheet. The intention is to not + // set values unnecessarily (it's expensive) and to reduce bloat + // in the Attributes & Abilities tab. + Object.keys(setting).forEach(k => { + if (`${values[k]}` === `${setting[k]}`) delete setting[k]; + }); + setAttrs(setting, options, callback) +}; diff --git a/Stars_Without_Number_Revised/Source/js/validations.js b/Stars_Without_Number_Revised/Source/ts/validations.ts similarity index 78% rename from Stars_Without_Number_Revised/Source/js/validations.js rename to Stars_Without_Number_Revised/Source/ts/validations.ts index b089d0318c..311dda0ea5 100644 --- a/Stars_Without_Number_Revised/Source/js/validations.js +++ b/Stars_Without_Number_Revised/Source/ts/validations.ts @@ -15,24 +15,24 @@ const validateTab = () => { }; const validateSuperTab = () => { getAttrs(["setting_super_type", "tab_super"], v => { - const setting = {}; + const setting: {[key: string]: string} = {}; if (v.setting_super_type === "magic") setting.tab_super = "magic"; if (v.setting_super_type === "psionics") setting.tab_super = "psionics"; mySetAttrs(setting, v); }); }; -const validateStrain = () => { - getAttrs(["strain", "strain_permanent", "strain_max"], v => { - const currentStrain = parseInt(v.strain) || 0, - permanentStrain = parseInt(v.strain_permanent) || 0, - strain = Math.min(parseInt(v.strain_max), Math.max(currentStrain, permanentStrain)) || 0; - - if (strain !== currentStrain) setAttrs({ - strain - }); - }); -}; -const validateWeaponSkills = (ids) => { +// const validateStrain = () => { +// getAttrs(["strain", "strain_permanent", "strain_max"], v => { +// const currentStrain = parseInt(v.strain) || 0, +// permanentStrain = parseInt(v.strain_permanent) || 0, +// strain = Math.min(parseInt(v.strain_max), Math.max(currentStrain, permanentStrain)) || 0; +// +// if (strain !== currentStrain) setAttrs({ +// strain +// }); +// }); +// }; +const validateWeaponSkills = (ids?: [string]) => { // Makes sure that the select for the weapon skill is never in an invalid state. const prefixes = (ids && ids.map(id => `repeating_weapons_${id}`)) || ["repeating_weapons"]; getAttrs(["homebrew_skill_list", ...prefixes.map(p => `${p}_weapon_skill_bonus`)], v => { @@ -43,7 +43,7 @@ const validateWeaponSkills = (ids) => { "@{skill_combat_psitech}", "@{skill_combat_unarmed}", "@{skill_telekinesis}", "0" ], type = v.homebrew_skill_list, - setting = {}; + setting: {[key: string]: string} = {}; prefixes.forEach(prefix => { if (type === "revised" && !revisedList.includes(v[`${prefix}_weapon_skill_bonus`])) setting[`${prefix}_weapon_skill_bonus`] = "@{skill_shoot}"; @@ -53,7 +53,7 @@ const validateWeaponSkills = (ids) => { setAttrs(setting); }); }; -const validateShells = (e) => { +const validateShells = (e: EventInfo) => { //Unchecks every shell 'active' toggle except the one toggle now. // console.log(e.sourceAttribute); // console.log(e.sourceAttribute.slice(17, -13)); @@ -63,9 +63,9 @@ const validateShells = (e) => { console.log("Changing"); getSectionIDs("repeating_shells", idArray => { idArray = idArray.filter(item => item !== e.sourceAttribute.slice(17, -13)) - const setting = {} + const setting: {[key: string]: string} = {} idArray.forEach(id => setting[`repeating_shells_${id}_shell_active`] = "0"); - setAttrs(setting, () => { + setAttrs(setting, {}, () => { calculateShellAttrs(); }) }) diff --git a/Stars_Without_Number_Revised/Stars_Without_Number_Revised.css b/Stars_Without_Number_Revised/Stars_Without_Number_Revised.css index acb3299746..fdd8e829df 100644 --- a/Stars_Without_Number_Revised/Stars_Without_Number_Revised.css +++ b/Stars_Without_Number_Revised/Stars_Without_Number_Revised.css @@ -1 +1 @@ -.charsheet{background-color:#fff;padding:0 !important;font-size:12px;line-height:18px;min-width:800px;color:#000}div,span,label,textarea,button[type=roll],h1,h2,h3{box-sizing:border-box}label{margin:0;padding:0;color:inherit;font-size:1em;font-weight:normal;width:auto}p{font-size:1em;margin:0 0 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--- a/Stars_Without_Number_Revised/Stars_Without_Number_Revised.html +++ b/Stars_Without_Number_Revised/Stars_Without_Number_Revised.html @@ -1,8 +1,8 @@ -

API

Play as an AI, with mechanical Shells and advanced Processing and Routines. Rules for this are in the Deluxe Edition.

Run a Transhuman campaign with body-swapping. Rules for this are in the Deluxe edition.

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API

Play as an AI, with mechanical Shells and advanced Processing and Routines. Rules for this are in the Deluxe Edition.

Run a Transhuman campaign with body-swapping. Rules for this are in the Deluxe edition.

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System Strain / Max
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Processing Nodes

AI Routines

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+ @{shell_affinity}"/>

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Processing Nodes

AI Routines

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Fuel
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Crew Min/Current/Max
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Free Hardpoints

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{{charname}}
{{title}}
{{#reaction}}
{{#rollLess() reaction 3}} {{/rollLess() reaction 3}}{{#rollBetween() reaction 3 5}} {{/rollBetween() reaction 3 5}}{{#rollBetween() reaction 6 8}} {{/rollBetween() reaction 6 8}}{{#rollBetween() reaction 9 11}} {{/rollBetween() reaction 9 11}}{{#rollGreater() reaction 11}} {{/rollGreater() reaction 11}}
{{reaction}}
{{/reaction}} {{#info}}
{{info}}
{{/info}} {{#rollGreater() damage 0}}
{{damage}}
{{/rollGreater() damage 0}} {{#allprops() charname title damage reaction desc info buttons}}
{{key}}
{{value}}
{{/allprops() charname title damage reaction desc info buttons}}
{{desc}}
{{buttons}}
{{charname}}
{{title}} {{#rollGreater() burst 0}}(){{/rollGreater() burst 0}} {{#rollLess() mod 0}}{{mod}}{{/rollLess() mod 0}}{{#rollGreater() mod 0}}+ {{mod}}{{/rollGreater() mod 0}}
{{attack}}
{{damage}}
{{#attack2}}
{{attack2}}
{{damage2}}
{{/attack2}}{{#attack3}}
{{attack3}}
{{damage3}}
{{/attack3}}{{#attack4}}
{{attack4}}
{{damage4}}
{{/attack4}} {{#attack5}}
{{attack5}}
{{damage5}}
{{/attack5}} {{#attack6}}
{{attack6}}
{{damage6}}
{{/attack6}} {{#attack7}}
{{attack7}}
{{damage7}}
{{/attack7}} {{#attack8}}
{{attack8}}
{{damage8}}
{{/attack8}} {{#shock}}
{{shock}}
{{/shock}}
{{#range}} {{range}}{{/range}}{{#ammo}} {{ammo}}{{/ammo}}
{{desc}}
{{charname}}
{{title}} {{attribute}} {{#rollLess() mod 0}}{{mod}}{{/rollLess() mod 0}}{{#rollGreater() mod 0}}+ {{mod}}{{/rollGreater() mod 0}}
{{dice}}
{{#save}} {{#^rollLess() dice save}}
{{charname}}
{{title}}
{{dice}}
{{save}}{{morale}}
{{/^rollLess() dice save}} {{#rollLess() dice save}}
{{charname}}
{{title}}
{{dice}}
{{save}}{{morale}}
{{/rollLess() dice save}} {{/save}} {{#morale}} {{#^rollGreater() dice morale}}
{{charname}}
{{title}}
{{dice}}
{{save}}{{morale}}
{{/^rollGreater() dice morale}} {{#rollGreater() dice morale}}
{{charname}}
{{title}}
{{dice}}
{{save}}{{morale}}
{{/rollGreater() dice morale}} {{/morale}}
\ No newline at end of file + "use strict";var _a,_b,__spreadArrays=this&&this.__spreadArrays||function(){for(var e=0,a=0,n=arguments.length;a=0?"+"+a:""+a},sum=function(e){return e.reduce(function(e,a){return e+(parseInt(a)||0)},0)},buildLink=function(e,a,n){return"["+e+(n?"":",")+"](~"+a+")"},mySetAttrs=function(e,a,n,t){Object.keys(e).forEach(function(n){""+a[n]==""+e[n]&&delete e[n]}),setAttrs(e,n,t)},fillClassStats=function(){getAttrs(["class","class_ability","attack_bonus"],function(e){var a=e.class&&reverseClasses[e.class?e.class.toLowerCase():""];if(a&&autofillData.classes.hasOwnProperty(a)){var n=Object.assign({},autofillData.classes[a]);Object.keys(n).forEach(function(a){["","0"].includes(""+e[a])||delete n[a]}),mySetAttrs(n,e)}})},getShipMultiplier=function(e){return"frigate"===(e||"").toLowerCase()?2:"cruiser"===(e||"").toLowerCase()?3:"capital"===(e||"").toLowerCase()?4:1},getShipPriceMultiplier=function(e){return"frigate"===(e||"").toLowerCase()?10:"cruiser"===(e||"").toLowerCase()?25:"capital"===(e||"").toLowerCase()?100:1},getAutofillData=function(e){var a=e.sName,n=e.v,t=e.data,r=e.label,_=Object.assign({},t);return"ship-defenses"===a&&(r&&(_.defense_name=translate(r.toUpperCase())?translate(r.toUpperCase()):"false"),_.defense_mass.includes("#")&&(_.defense_mass=""+parseInt(_.defense_mass)*n.ship_multiplier),_.defense_price.includes("*")&&(_.defense_price=""+parseInt(_.defense_price)*n.ship_price_multiplier)),"ship-fittings"===a&&(r&&(_.fitting_name=translate(r.toUpperCase()),_.fitting_effect=translate(r.toUpperCase()+"_DESC")),_.fitting_mass.includes("#")&&(_.fitting_mass=""+Math.round(parseFloat(_.fitting_mass)*n.ship_multiplier)),_.fitting_power.includes("#")&&(_.fitting_power=""+parseInt(_.fitting_power)*n.ship_multiplier),_.fitting_price.includes("*")&&(_.fitting_price=""+parseInt(_.fitting_price)*n.ship_price_multiplier)),"ship-weapons"===a&&(r&&(_.weapon_name=translate(r.toUpperCase())),_.weapon_ammo&&(_.weapon_ammo_max=_.weapon_ammo,_.weapon_use_ammo="{{ammo=[[@{weapon_ammo} - 1]] / @{weapon_ammo_max}}}")),"weapons"===a&&(r&&(_.weapon_name=translate(r.toUpperCase()),_.weapon_description=translate(r.toUpperCase()+"_DESC")),_.weapon_ammo&&(_.weapon_ammo_max=_.weapon_ammo,_.weapon_use_ammo="{{ammo=[[0@{weapon_ammo} - (1 @{weapon_burst})]] / @{weapon_ammo|max}}}"),_.weapon_shock_damage&&(_.weapon_shock="{{shock=[[@{weapon_shock_damage} + @{weapon_attribute_mod}[Attribute] + @{weapon_skill_to_damage}[Skill]]] ^{SHOCK_DAMAGE_AGAINST_AC_LEQ} @{weapon_shock_ac}!}}"),_.weapon_burst&&(_.weapon_burst="@{burst_query}"),_.weapon_attribute_mod||(_.weapon_attribute_mod="@{dexterity_mod}")),"armor"===a&&r&&(_.armor_name=translate(r.toUpperCase()),_.armor_description=translate(r.toUpperCase()+"_DESC")||""),"cyberware"===a&&r&&(_.cyberware_name=translate(r.toUpperCase()),_.cyberware_description=translate(r.toUpperCase()+"_DESC")),"foci"===a&&r&&(_.focus_name=translate(r.toUpperCase()),_.focus_level="1",_.focus_description=translate(r.toUpperCase()+"_DESC")),"techniques"===a&&r&&(_.technique_name=translate(r.toUpperCase()),_.technique_description=translate(r.toUpperCase()+"_DESC")),"gear"===a&&(r&&(_.gear_name=translate(r.toUpperCase()),_.gear_description=translate(r.toUpperCase()+"_DESC")),"1#"===_.gear_encumbrance&&(_.gear_encumbrance="1",_.gear_bundled="on")),_},getAutofillInfo=function(e){var a,n=e.sName,t=e.v,r=e.data,_=e.label,i=getAutofillData({sName:n,v:t,data:r,label:_}),s=new Intl.NumberFormat;if("ship-defenses"===n)return translate(i.class)+"+. "+translate("POWER_INIT")+": "+i.defense_power+", "+translate("MASS_INIT")+": "+i.defense_mass+", "+translate("CREDITS")+": "+("NaN"!==s.format(i.defense_price)?s.format(r.defense_price):r.defense_price)+". "+i.defense_effect;if("ship-fittings"===n)return translate(i.class)+"+. "+translate("POWER_INIT")+": "+i.fitting_power+", "+translate("MASS_INIT")+": "+i.fitting_mass+", "+translate("CREDITS")+": "+("NaN"!==s.format(i.fitting_price)?s.format(r.fitting_price):r.fitting_price)+". "+i.fitting_effect;if("ship-weapons"===n)return translate(i.class)+"+. "+translate("POWER_INIT")+": "+i.weapon_power+", "+translate("MASS_INIT")+": "+i.weapon_mass+", "+translate("HARDPOINTS_INIT")+": "+i.weapon_hardpoints+", "+translate("CREDITS")+": "+("NaN"!==s.format(i.weapon_price)?s.format(r.weapon_price):r.weapon_price)+". "+translate("DAMAGE_SHORT")+" "+i.weapon_damage+". "+i.weapon_qualities+(i.weapon_ammo?", "+translate("AMMO")+": "+i.weapon_ammo:"")+".";if("weapons"===n){return translate("DAMAGE_SHORT")+" "+i.weapon_damage+(i.weapon_burst?" ("+translate("BURST")+")":"")+(i.weapon_ab?", "+translate("ATTACK_BONUS_SHORT")+" +"+i.weapon_ab:"")+(i.weapon_range?", "+translate("RANGE")+" "+i.weapon_range:"")+(i.weapon_ammo?", "+translate("AMMO")+" "+i.weapon_ammo:"")+(i.weapon_shock?", "+i.weapon_shock_damage+" "+translate("SHOCK_DAMAGE_AGAINST_AC_LEQ")+" "+i.weapon_shock_ac:"")+", +"+("@{dexterity_mod}"===(a=i.weapon_attribute_mod)?translate("DEXTERITY_SHORT"):"@{strength_mod}"===a?translate("STRENGTH_SHORT"):"@{str_dex_mod}"===a?translate("STR_DEX"):void 0)+(i.weapon_encumbrance?", "+translate("ENCUMBRANCE_SHORT")+" "+i.weapon_encumbrance:"")+(i.weapon_price?", "+translate("CREDITS")+": "+("NaN"!==s.format(i.weapon_price)?s.format(r.weapon_price):r.weapon_price):"")+"."}return"armor"===n?translate("AC")+" "+i.armor_ac+", "+translate(i.armor_type)+", "+translate("ENCUMBRANCE_SHORT")+" "+i.armor_encumbrance+", "+translate("CREDITS")+": "+("NaN"!==s.format(i.armor_price)?s.format(r.armor_price):r.armor_price)+".":"cyberware"===n?translate("STRAIN")+": "+i.cyberware_strain+", "+translate("CREDITS")+": "+("NaN"!==s.format(i.cyberware_price)?s.format(r.cyberware_price):r.cyberware_price)+".":"techniques"===n?"0"===i.level?translate("CORE_TECHNIQUE")+".":translate("LEVEL")+"-"+i.level+".":"gear"===n?translate("ENCUMBRANCE_SHORT")+" "+i.gear_encumbrance+("on"===i.gear_bundled?"#":"")+(i.gear_price?", "+translate("CREDITS")+": "+("NaN"!==s.format(i.gear_price)?s.format(r.gear_price):r.gear_price):"")+".":""},generateAutofillRow=function(e){getAttrs(["generate_"+e+"_source","ship_class"],function(a){var n=a["generate_"+e+"_source"];if(a.ship_multiplier=getShipMultiplier(a.ship_class).toString(),a.ship_price_multiplier=getShipPriceMultiplier(a.ship_class).toString(),n&&autofillData[e].hasOwnProperty(n)){var t=getAutofillData({sName:e,v:a,data:autofillData[e][n],label:n});delete t.class,delete t.level,fillRepeatingSectionFromData(e,t)}})},generateAutofillInfo=function(e){getAttrs(["generate_"+e+"_source","ship_class"],function(a){var n,t,r=a["generate_"+e+"_source"];if(a.ship_multiplier=getShipMultiplier(a.ship_class).toString(),a.ship_price_multiplier=getShipPriceMultiplier(a.ship_class).toString(),r&&autofillData[e].hasOwnProperty(r)){var _=getAutofillInfo({sName:e,v:a,data:autofillData[e][r],label:r});_&&setAttrs(((n={})["generate_"+e+"_info"]=_,n))}else setAttrs(((t={})["generate_"+e+"_info"]=" ",t))})},fillRepeatingSectionFromData=function(e,a,n){n=n||function(){};var t=[],r=(Array.isArray(a)?a:[a]).map(function(a){var n=function(){for(;;){var e=generateRowID();if(!t.includes(e))return t.push(e),e}}();return Object.entries(a).reduce(function(a,t){var r=t[0],_=t[1];return a["repeating_"+e+"_"+n+"_"+r]=""+_,a},{})}).reduce(function(e,a){return Object.assign(e,a)},{});setAttrs(r,{},n)},calculateSaves=function(){getAttrs(__spreadArrays(attributes.map(function(e){return e+"_mod"}),["level","homebrew_luck_save","save_physical","save_mental","save_evasion","save_luck"]),function(e){var a=16-(parseInt(e.level)||1),n={save_physical:a-(Math.max(parseInt(e.strength_mod),parseInt(e.constitution_mod))||0),save_mental:a-(Math.max(parseInt(e.charisma_mod),parseInt(e.wisdom_mod))||0),save_evasion:a-(Math.max(parseInt(e.intelligence_mod),parseInt(e.dexterity_mod))||0)};"1"===e.homebrew_luck_save&&(n.save_luck=a),mySetAttrs(n,e)})},calculateEffort=function(){getSectionIDs("repeating_psychic-skills",function(e){getAttrs(__spreadArrays(effortAttributes,["psionics_total_effort"],e.map(function(e){return"repeating_psychic-skills_"+e+"_skill"})),function(a){var n=Math.max(parseInt(a.wisdom_mod),parseInt(a.constitution_mod))||0,t=Math.max.apply(Math,__spreadArrays(skills.psionic.map(function(e){return parseInt(a["skill_"+e])||0}),e.map(function(e){return parseInt(a["repeating_psychic-skills_"+e+"_skill"])||0}))),r=Math.max(1+n+t,1)+parseInt(a.psionics_extra_effort)-parseInt(a.psionics_committed_effort_current)-parseInt(a.psionics_committed_effort_scene)-parseInt(a.psionics_committed_effort_day)||0;mySetAttrs({psionics_total_effort:r},a)})})},calculateMagicEffort=function(){getAttrs(["magic_total_effort","magic_committed_effort_current","magic_committed_effort_scene","magic_committed_effort_day","magic_uncommitted_effort"],function(e){var a=parseInt(e.magic_total_effort)-(parseInt(e.magic_committed_effort_current)+parseInt(e.magic_committed_effort_scene)+parseInt(e.magic_committed_effort_day))||0;mySetAttrs({magic_uncommitted_effort:a},e)})},calculateProcessing=function(){getSectionIDs("repeating_processing-nodes",function(e){var a=__spreadArrays(e.map(function(e){return"repeating_processing-nodes_"+e+"_node_value"}),e.map(function(e){return"repeating_processing-nodes_"+e+"_node_connected"}),["wisdom_mod","intelligence_mod","ai_extra_processing","ai_committed_processing_current","ai_committed_processing_scene","ai_committed_processing_day","ai_total_processing"]);getAttrs(a,function(a){var n=(1+Math.max(parseInt(a.wisdom_mod),parseInt(a.intelligence_mod))||0)+Math.max.apply(Math,__spreadArrays(e.filter(function(e){return"1"===a["repeating_processing-nodes_"+e+"_node_connected"]}).map(function(e){return parseInt(a["repeating_processing-nodes_"+e+"_node_value"])||0}),[0]))+parseInt(a.ai_extra_processing)-parseInt(a.ai_committed_processing_current)-parseInt(a.ai_committed_processing_scene)-parseInt(a.ai_committed_processing_day)||0;mySetAttrs({ai_total_processing:n},a)})})},calculateAC=function(){getSectionIDs("repeating_armor",function(e){var a=__spreadArrays(e.map(function(e){return"repeating_armor_"+e+"_armor_ac"}),e.map(function(e){return"repeating_armor_"+e+"_armor_active"}),e.map(function(e){return"repeating_armor_"+e+"_armor_type"}),["npc","AC","innate_ac","dexterity_mod"]);getAttrs(a,function(a){if("1"!==a.npc){var n=Math.max.apply(Math,__spreadArrays([parseInt(a.innate_ac)||0],e.filter(function(e){return"1"===a["repeating_armor_"+e+"_armor_active"]}).filter(function(e){return"SHIELD"!==a["repeating_armor_"+e+"_armor_type"]}).map(function(e){return parseInt(a["repeating_armor_"+e+"_armor_ac"])||0}))),t=Math.max.apply(Math,__spreadArrays([0],e.filter(function(e){return"1"===a["repeating_armor_"+e+"_armor_active"]}).filter(function(e){return"SHIELD"===a["repeating_armor_"+e+"_armor_type"]}).map(function(e){return parseInt(a["repeating_armor_"+e+"_armor_ac"])||0}))),r=(t>0?t<=n?n+1:t:n)+(parseInt(a.dexterity_mod)||0);mySetAttrs({AC:r},a)}})})},calculateMaxStrain=function(){getAttrs(["constitution","strain_max"],function(e){mySetAttrs({strain_max:parseInt(e.constitution)||0},e)})},calculatePermanentStrain=function(){getAttrs(["cyberware_strain_total","strain_permanent_extra","strain_permanent"],function(e){var a=parseInt(e.cyberware_strain_total)+parseInt(e.strain_permanent_extra)||0;mySetAttrs({strain_permanent:a},e)})},calculateCyberwareStrain=function(){getSectionIDs("repeating_cyberware",function(e){var a=__spreadArrays(e.map(function(e){return"repeating_cyberware_"+e+"_cyberware_strain"}),["cyberware_strain_total"]);getAttrs(a,function(a){var n=e.reduce(function(e,n){return e+=parseInt(a["repeating_cyberware_"+n+"_cyberware_strain"])||0},0);mySetAttrs({cyberware_strain_total:n},a)})})},calculateStrain=function(){getAttrs(["strain_permanent","strain_extra","strain","strain_max","strain_above_max"],function(e){var a=(parseInt(e.strain_permanent)||0)+(parseInt(e.strain_extra)||0),n=a>parseInt(e.strain_max)?1:0;mySetAttrs({strain:a,strain_above_max:n},e)})},calculateAttr=function(e){getAttrs([e,e+"_base",e+"_boosts"],function(a){var n,t=((n={})[""+e]=""+((parseInt(a[e+"_base"])||10)+(parseInt(a[e+"_boosts"])||0)),n);mySetAttrs(t,a,null,function(){calculateMod(e)})})},calculateMod=function(e){getAttrs([e,e+"_bonus",e+"_mod"],function(a){var n,t,r=(t=parseInt(a[e])||10)>=18?2:t>=14?1:t>=8?0:t>=4?-1:-2,_=((n={})[e+"_mod"]=""+(r+(parseInt(a[e+"_bonus"])||0)),n);mySetAttrs(_,a,null,function(){calculateSaves(),generateWeaponDisplay(),calculateStrDexMod(),"dexterity"===e&&calculateAC()})})},calculateStrDexMod=function(){getAttrs(["str_dex_mod","strength_mod","dexterity_mod"],function(e){var a=Math.max(parseInt(e.strength_mod)||0,parseInt(e.dexterity_mod)||0);mySetAttrs({str_dex_mod:a},e)})},calculateShellAttrs=function(){var e=["strength","dexterity","constitution"];getSectionIDs("repeating_shells",function(a){var n=__spreadArrays(a.map(function(e){return"repeating_shells_"+e+"_shell_active"}),a.map(function(e){return"repeating_shells_"+e+"_shell_strength"}),a.map(function(e){return"repeating_shells_"+e+"_shell_dexterity"}),a.map(function(e){return"repeating_shells_"+e+"_shell_constitution"}),e,["setting_transhuman_enable","setting_ai_enable"]);getAttrs(n,function(n){if("transhuman"===n.setting_transhuman_enable||"ai"===n.setting_ai_enable){var t={};e.forEach(function(e){return t[e]=a.filter(function(e){return"1"===n["repeating_shells_"+e+"_shell_active"]}).map(function(a){return n["repeating_shells_"+a+"_shell_"+e]})[0]||"None"}),mySetAttrs(t,n,null,function(){e.filter(function(e){return"None"!==t[e]}).forEach(function(e){return calculateMod(e)})})}else e.forEach(function(e){return calculateAttr(e)})})})},calculateNextLevelXP=function(){var e=[0,3,6,12,18,27,39,54,72,93];getAttrs(["level","setting_xp_scheme"],function(a){var n=parseInt(a.level);"xp"===a.setting_xp_scheme?n<10?setAttrs({xp_next:e[n]}):setAttrs({xp_next:93+24*(n-9)}):"money"===a.setting_xp_scheme&&setAttrs({xp_next:2*n*2500})})},calculateGearReadiedStowed=function(){getSectionIDs("repeating_gear",function(e){getSectionIDs("repeating_weapons",function(a){getSectionIDs("repeating_armor",function(n){return function(e,a,n){var t=__spreadArrays(e.map(function(e){return"repeating_gear_"+e+"_gear_amount"}),e.map(function(e){return"repeating_gear_"+e+"_gear_encumbrance"}),e.map(function(e){return"repeating_gear_"+e+"_gear_status"}),e.map(function(e){return"repeating_gear_"+e+"_gear_bundled"}),n.map(function(e){return"repeating_armor_"+e+"_armor_encumbrance"}),n.map(function(e){return"repeating_armor_"+e+"_armor_encumbrance_bonus"}),n.map(function(e){return"repeating_armor_"+e+"_armor_status"}),a.map(function(e){return"repeating_weapons_"+e+"_weapon_encumbrance"}),a.map(function(e){return"repeating_weapons_"+e+"_weapon_status"}),["gear_readied","gear_stowed","strength","gear_readied_max","gear_readied_over","gear_stowed_over","gear_stowed_max"]);getAttrs(t,function(t){var r=n.reduce(function(e,a){return"READIED"===t["repeating_armor_"+a+"_armor_status"]?e[0]+=parseInt(t["repeating_armor_"+a+"_armor_encumbrance"])||0:"STOWED"===t["repeating_armor_"+a+"_armor_status"]&&(e[1]+=parseInt(t["repeating_armor_"+a+"_armor_encumbrance"])||0),e},a.reduce(function(e,a){return"READIED"===t["repeating_weapons_"+a+"_weapon_status"]?e[0]+=parseInt(t["repeating_weapons_"+a+"_weapon_encumbrance"])||0:"STOWED"===t["repeating_weapons_"+a+"_weapon_status"]&&(e[1]+=parseInt(t["repeating_weapons_"+a+"_weapon_encumbrance"])||0),e},e.reduce(function(e,a){var n=parseInt(t["repeating_gear_"+a+"_gear_amount"])||0,r=1;return"on"===t["repeating_gear_"+a+"_gear_bundled"]&&(r=3),"READIED"===t["repeating_gear_"+a+"_gear_status"]?e[0]+=Math.ceil(n*parseFloat(t["repeating_gear_"+a+"_gear_encumbrance"])/r)||0:"STOWED"===t["repeating_gear_"+a+"_gear_status"]&&(e[1]+=Math.ceil(n*parseFloat(t["repeating_gear_"+a+"_gear_encumbrance"])/r)||0),e},[0,0]))),_=r[0],i=r[1],s=Math.max.apply(Math,__spreadArrays([0],n.filter(function(e){return"READIED"===t["repeating_armor_"+e+"_armor_status"]}).map(function(e){return parseInt(t["repeating_armor_"+e+"_armor_encumbrance_bonus"])||0}))),c=parseInt(t.strength)+s||0,o=Math.floor(c/2),p={gear_readied:_,gear_stowed:i,gear_readied_max:o,gear_stowed_max:c,gear_readied_over:parseInt(t.gear_readied)>o?"1":"0",gear_stowed_over:parseInt(t.gear_stowed)>c?"1":"0"};mySetAttrs(p,t,{silent:!0})})}(e,a,n)})})})},generateWeaponDisplay=function(){getSectionIDs("repeating_weapons",function(e){var a=e.map(function(e){return"repeating_weapons_"+e}),n=__spreadArrays(a.map(function(e){return e+"_weapon_attack"}),a.map(function(e){return e+"_weapon_name"}),a.map(function(e){return e+"_weapon_skill_bonus"}),a.map(function(e){return e+"_weapon_attribute_mod"}),a.map(function(e){return e+"_weapon_damage"}),a.map(function(e){return e+"_weapon_shock"}),a.map(function(e){return e+"_weapon_shock_damage"}),a.map(function(e){return e+"_weapon_shock_ac"}),a.map(function(e){return e+"_weapon_skill_to_damage"}),a.map(function(e){return e+"_weapon_attack_display"}),a.map(function(e){return e+"_weapon_damage_display"}),attributes.map(function(e){return e+"_mod"}),weaponSkills,["attack_bonus","str_dex_mod","macro_weapons"]);getAttrs(n,function(e){var n={},t=parseInt(e.attack_bonus)||0;a.forEach(function(a){var r=parseInt(e[(e[a+"_weapon_attribute_mod"]||"").slice(2,-1)])||0,_=parseInt(e[(e[a+"_weapon_skill_bonus"]||"").slice(2,-1)])||parseInt(e[a+"_weapon_skill_bonus"])||0,i=r+("@{weapon_skill_bonus}"===e[a+"_weapon_skill_to_damage"]?_:0),s="0"===e[a+"_weapon_damage"]?"":e[a+"_weapon_damage"],c="0"!==e[a+"_weapon_shock"]?", "+((parseInt(e[a+"_weapon_shock_damage"])||0)+i)+" "+translate("SHOCK").toString().toLowerCase()+(e[a+"_weapon_shock_ac"]?" "+translate("VS_AC_LEQ")+" "+e[a+"_weapon_shock_ac"]:""):"",o=t+(parseInt(e[a+"_weapon_attack"])||0)+(-1===_?-2:_)+r,p=s+(s?0===i?"":i>0?" + "+i:" - "+-i:i);n[a+"_weapon_attack_display"]=o>=0?"+"+o:o.toString(),n[a+"_weapon_damage_display"]=(p||0)+" "+translate("DAMAGE").toString().toLowerCase()+c}),n.macro_weapons=a.map(function(t,r){var _=e[t+"_weapon_name"]+" ("+n[t+"_weapon_attack_display"]+")";return buildLink(_,t+"_attack",r===a.length-1)}).join(" "),mySetAttrs(n,e,{silent:!0})})})},handleAmmoAPI=function(e){var a="weapons"===e?"[[-1 - @{weapon_burst}]]":"-1";getSectionIDs("repeating_"+e,function(n){getAttrs(__spreadArrays(["setting_use_ammo"],n.map(function(a){return"repeating_"+e+"_"+a+"_weapon_use_ammo"}),n.map(function(a){return"repeating_"+e+"_"+a+"_weapon_api"})),function(t){var r=n.reduce(function(n,r){return n["repeating_"+e+"_"+r+"_weapon_api"]="1"===t.setting_use_ammo&&"0"!==t["repeating_"+e+"_"+r+"_weapon_use_ammo"]?"\n!modattr --mute --charid @{character_id} --repeating_"+e+"_"+r+"_weapon_ammo|"+a:"",n},{});mySetAttrs(r,t,{silent:!0})})})},fillDroneStats=function(){getAttrs(["repeating_drones_drone_model"],function(e){var a=(e.repeating_drones_drone_model||"").toLowerCase().trim().replace(/ /g,"_");if(autofillData.drones.hasOwnProperty(a)){var n=Object.entries(autofillData.drones[a]).reduce(function(e,a){var n=a[0],t=a[1];return"string"==typeof t&&(e["repeating_drones_"+n]=t),e},{});n.repeating_drones_drone_HP_max=n.repeating_drones_drone_HP,setAttrs(n)}})},fillDroneFitting=function(e){var a="repeating_drones_drone_fitting_"+e;getAttrs([a+"_desc",a+"_name"],function(e){var n,t=(e[a+"_name"]||"").toLowerCase().trim().replace(/ /g,"_");""===e[a+"_desc"]&&Object.keys(autofillData.droneFittings.default).includes(t)&&setAttrs(((n={})[a+"_desc"]=translate(t.toUpperCase()+"_DESC"),n))})},calculateDroneAttack=function(e,a){var n=e.reduce(function(e,a){return e.concat([a+"_drone_weapon1_ab",a+"_drone_weapon1_active",a+"_drone_weapon1_attack",a+"_drone_weapon1_skill",a+"_drone_weapon2_ab",a+"_drone_weapon2_active",a+"_drone_weapon2_attack",a+"_drone_weapon2_skill",a+"_drone_weapon3_ab",a+"_drone_weapon3_active",a+"_drone_weapon3_attack",a+"_drone_weapon3_skill"])},["attack_bonus","intelligence_mod","skill_pilot","skill_program","npc","npc_attack_bonus"]);getAttrs(n,function(n){var t,r,_;"1"!==n.npc?(t=Math.max(parseInt(n.skill_pilot),parseInt(n.skill_program))||0,r=parseInt(n.intelligence_mod)||0,_=parseInt(n.attack_bonus)||0):(t=0,r=0,_=parseInt(n.npc_attack_bonus)||0);var i=e.reduce(function(e,a){return[1,2,3].filter(function(e){return"1"===n[a+"_drone_weapon"+e+"_active"]}).forEach(function(i){e[a+"_drone_weapon"+i+"_attack"]=(r+_+(-1===t?-2:t)+parseInt(n[a+"_drone_weapon"+i+"_ab"])||0).toString(),e[a+"_drone_weapon"+i+"_skill"]=(-1===t?-2:t).toString()}),e},{});mySetAttrs(i,n,null,a)})},handleUpgrade=function(){getAttrs(["character_sheet"],function(e){e.character_sheet&&0===e.character_sheet.indexOf(sheetName)?e.character_sheet.slice(32)!==sheetVersion&&upgradeSheet(e.character_sheet.slice(32),!0):upgradeFrom162()})},upgradeSheet=function(e,a,n){void 0===a&&(a=!1),void 0===n&&(n=!1);var t=function(e){var a=e.split(".").map(function(e){return parseInt(e)}),n=a[0],t=a[1],r=a[2];if(console.log("Upgrading from version "+e+"."),2===n&&t<1){var i=_.after(4,function(){buildShipWeaponsMenu(),buildAttacksMenu(),buildMagicMenu(),generateWeaponDisplay(),attributes.forEach(calculateMod),upgradeSheet("2.1.0")});getSectionIDs("repeating_weapons",function(e){var a=__spreadArrays(e.map(function(e){return"repeating_weapons_"+e+"_weapon_burst"}),e.map(function(e){return"repeating_weapons_"+e+"_weapon_shock_damage"}),e.map(function(e){return"repeating_weapons_"+e+"_weapon_ammo"}));getAttrs(a,function(a){var n=e.reduce(function(e,n){return"0"===a["repeating_weapons_"+n+"_weapon_burst"]?e["repeating_weapons_"+n+"_weapon_burst"]="":"2"===a["repeating_weapons_"+n+"_weapon_burst"]&&(e["repeating_weapons_"+n+"_weapon_burst"]="+ 2[Burst]"),"0"!==a["repeating_weapons_"+n+"_weapon_shock_damage"]&&(e["repeating_weapons_"+n+"_weapon_shock"]="{{shock=[[@{weapon_shock_damage} + @{weapon_attribute_mod}[Attribute] + @{weapon_skill_to_damage}[Skill]]] ^{SHOCK_DAMAGE_AGAINST_AC_LEQ} @{weapon_shock_ac}!}}"),a["repeating_weapons_"+n+"_weapon_ammo"]&&"0"!==a["repeating_weapons_"+n+"_weapon_ammo"]&&(e["repeating_weapons_"+n+"_weapon_use_ammo"]="{{ammo=[[0@{weapon_ammo} - (1 @{weapon_burst})]] / @{weapon_ammo|max}}}"),e},{});setAttrs(n,{},function(){return i()})})}),getSectionIDs("repeating_ship-weapons",function(e){getAttrs(e.map(function(e){return"repeating_ship-weapons_"+e+"_weapon_ammo_max"}),function(a){var n=e.reduce(function(e,n){return a["repeating_ship-weapons_"+n+"_weapon_ammo_max"]&&"0"!==a["repeating_ship-weapons_"+n+"_weapon_ammo_max"]&&(e["repeating_ship-weapons_"+n+"_weapon_use_ammo"]="{{ammo=[[@{weapon_ammo} - 1]] / @{weapon_ammo_max}}}"),e},{});setAttrs(n,{},function(){return i()})})}),getSectionIDs("repeating_npc-attacks",function(e){getAttrs(e.map(function(e){return"repeating_npc-attacks_"+e+"_attack_burst"}),function(a){var n=e.reduce(function(e,n){return"0"===a["repeating_npc-attacks_"+n+"_attack_burst"]?e["repeating_npc-attacks_"+n+"_attack_burst"]="":"2"===a["repeating_npc-attacks_"+n+"_attack_burst"]&&(e["repeating_npc-attacks_"+n+"_attack_burst"]="+ 2[Burst]"),e},{});setAttrs(n,{},function(){return i()})})}),getSectionIDs("repeating_gear",function(e){getAttrs(e.map(function(e){return"repeating_gear_"+e+"_gear_status"}),function(a){var n=e.reduce(function(e,n){return e["repeating_gear_"+n+"_gear_status"]=(a["repeating_gear_"+n+"_gear_status"]||"").toUpperCase(),e},{});mySetAttrs(n,a,null,function(){return i()})})})}else if(2===n&&t<2){var s=_.after(2,function(){calculateStrDexMod(),calculateEffort(),buildPsionicsMenu(),buildSkillMenu(),upgradeSheet("2.2.0")});getAttrs(["armor_name","armor_ac","armor_encumbrance","armor_type","setting_ship_tab_name"],function(e){if(e.armor_ac){var a={armor_active:"1",armor_ac:e.armor_ac,armor_encumbrance:e.armor_encumbrance||"0",armor_name:e.armor_name||"",armor_status:"READIED",armor_type:(e.armor_type||"").toUpperCase()};fillRepeatingSectionFromData("armor",a,function(){return s()})}else s();"MECH"===e.setting_ship_tab_name&&setAttrs({ship_vehicle_type:"MECH"})}),getSectionIDs("repeating_skills",function(e){return getSectionIDs("repeating_magic-skills",function(a){getSectionIDs("repeating_psychic-skills",function(n){var t=__spreadArrays(e.map(function(e){return"repeating_skills_"+e+"_skill_query"}),a.map(function(e){return"repeating_magic-skills_"+e+"_skill_query"}),n.map(function(e){return"repeating_psychic-skills_"+e+"_skill_query"}),skills.revised.map(function(e){return"skill_"+e+"_query"}),skills.first.map(function(e){return"skill_"+e+"_query"}),skills.psionic.map(function(e){return"skill_"+e+"_query"}),["skill_magic_query","skill_magic2_query"]);getAttrs(t,function(e){var a=t.reduce(function(a,n){return"@{attribute_query_none}"===e[n]&&(a[n]="@{attribute_query}"),a},{});mySetAttrs(a,e,null,function(){return s()})})})})})}else if(2===n&&(t<3||3===t&&0===r)){var c=_.after(1,function(){upgradeSheet("2.3.1")});generateWeaponDisplay(),getSectionIDs("repeating_drones",function(e){calculateDroneAttack(e.map(function(e){return"repeating_drones_"+e}),function(){return c()})})}else 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"+buildLink("^{LUCK} (v@{save_luck})","save_luck",!0):"");mySetAttrs({macro_saves:a},e)})},buildSkillMenu=function(){getSectionIDs("repeating_skills",function(e){var a=__spreadArrays(skills.revised.map(function(e){return"skill_"+e}),skills.first.map(function(e){return"skill_"+e}),["homebrew_skill_list","setting_show_untrained_skills","macro_skills"],e.map(function(e){return"repeating_skills_"+e+"_skill_name"}),e.map(function(e){return"repeating_skills_"+e+"_skill"}));getAttrs(a,function(a){var n=skills[a.homebrew_skill_list]||[],t=n.filter(function(e){return"-1"!==a["skill_"+e]}).length||e.filter(function(e){return"-1"!==a["repeating_skills_"+e+"_skill"]}).length,r=__spreadArrays(n.filter(function(e){return"-1"!==a["skill_"+e]}).map(skillToMacro(a)),e.filter(function(e){return"-1"!==a["repeating_skills_"+e+"_skill"]}).map(idToSkillMacro(a,"skills"))).map(buildSkillMacro).join(" ")+("1"===a.setting_show_untrained_skills?(t?"\n\n**^{UNTRAINED}**\n":"")+__spreadArrays(n.filter(function(e){return"-1"===a["skill_"+e]}).map(skillToMacro(a)),e.filter(function(e){return"-1"===a["repeating_skills_"+e+"_skill"]}).map(idToSkillMacro(a,"skills"))).map(buildSkillMacro).join(" "):"");mySetAttrs({macro_skills:r},a)})})},buildPsionicsMenu=function(){getSectionIDs("repeating_techniques",function(e){getSectionIDs("repeating_psychic-skills",function(a){var n=__spreadArrays(skills.psionic.map(function(e){return"skill_"+e}),["setting_super_type","macro_psionics"],a.map(function(e){return"repeating_psychic-skills_"+e+"_skill_name"}),a.map(function(e){return"repeating_psychic-skills_"+e+"_skill"}),e.map(function(e){return"repeating_techniques_"+e+"_technique_name"}));getAttrs(n,function(n){if("magic"!==n.setting_super_type&&"neither"!==n.setting_super_type){var t=__spreadArrays(skills.psionic.filter(function(e){return"-1"!==n["skill_"+e]}).map(skillToMacro(n)),a.filter(function(e){return"-1"!==n["repeating_psychic-skills_"+e+"_skill"]}).map(idToSkillMacro(n,"psychic-skills"))).map(buildSkillMacro).join(" ")+(e.length?"\n\n":"")+e.map(function(e,a,t){return buildLink(n["repeating_techniques_"+e+"_technique_name"],"repeating_techniques_"+e+"_technique",a+1===t.length)}).join(" ");mySetAttrs({macro_psionics:t},n)}})})})},buildMagicMenu=function(){getSectionIDs("repeating_spells",function(e){getSectionIDs("repeating_magic-skills",function(a){var n=__spreadArrays(["skill_know_magic","skill_use_magic","skill_sunblade_magic","skill_fight","skill_magic2","skill_magic2_name","setting_super_type","macro_magic"],a.map(function(e){return"repeating_magic-skills_"+e+"_skill_name"}),a.map(function(e){return"repeating_magic-skills_"+e+"_skill"}),e.map(function(e){return"repeating_spells_"+e+"_spell_name"}));getAttrs(n,function(n){if("psionics"!==n.setting_super_type&&"neither"!==n.setting_super_type){var t=__spreadArrays((n.skill_magic2_name?["know_magic","use_magic","fight","sunblade","magic2"]:["know_magic","use_magic","fight","sunblade"]).map(skillToMacro(n)),a.map(idToSkillMacro(n,"magic-skills"))).map(buildSkillMacro).join(" ")+(e.length?"\n\n":"")+e.map(function(e){return buildLink(n["repeating_spells_"+e+"_spell_name"],"repeating_spells_"+e+"_spell")}).join(" ");mySetAttrs({macro_magic:t},n)}})})})},buildShipWeaponsMenu=function(){getSectionIDs("repeating_ship-weapons",function(e){var a=__spreadArrays(e.map(function(e){return"repeating_ship-weapons_"+e+"_weapon_name"}),e.map(function(e){return"repeating_ship-weapons_"+e+"_weapon_attack_bonus"}),["macro_ship_weapons"]);getAttrs(a,function(a){var n=e.map(function(n,t){var r=a["repeating_ship-weapons_"+n+"_weapon_name"]+" "+sign(a["repeating_ship-weapons_"+n+"_weapon_attack_bonus"]);return buildLink(r,"repeating_ship-weapons_"+n+"_attack",t+1===e.length)}).join(" ");mySetAttrs({macro_ship_weapons:n},a)})})},buildAttacksMenu=function(){getSectionIDs("repeating_npc-attacks",function(e){var a=__spreadArrays(e.map(function(e){return"repeating_npc-attacks_"+e+"_attack_name"}),e.map(function(e){return"repeating_npc-attacks_"+e+"_attack_ab"}),e.map(function(e){return"repeating_npc-attacks_"+e+"_attack_number"}),["macro_npc_attacks"]);getAttrs(a,function(a){var n=e.map(function(n,t){var r=a["repeating_npc-attacks_"+n+"_attack_name"]+" "+sign(a["repeating_npc-attacks_"+n+"_attack_ab"])+("1"!==a["repeating_npc-attacks_"+n+"_attack_number"]?" ("+a["repeating_npc-attacks_"+n+"_attack_number"]+" attacks)":"");return buildLink(r,"repeating_npc-attacks_"+n+"_attack",t+1===e.length)}).join(" ");mySetAttrs({macro_npc_attacks:n},a)})})},buildAbilitiesMenu=function(){getSectionIDs("repeating_npc-abilities",function(e){var a=__spreadArrays(e.map(function(e){return"repeating_npc-abilities_"+e+"_ability_name"}),["macro_npc_abilities"]);getAttrs(a,function(a){var n=e.map(function(n,t){return buildLink(a["repeating_npc-abilities_"+n+"_ability_name"],"repeating_npc-abilities_"+n+"_ability",t+1===e.length)}).join(" ");mySetAttrs({macro_npc_abilities:n},a)})})},buildStatblock=function(){getAttrs(["npc","macro_npc_abilities","macro_npc_attacks","macro_statblock"],function(e){if("1"===e.npc){var a=["[**^{SAVES}** v@{npc_saves},](~npc_save) [**^{SKILLS}** +@{npc_skills},](~npc_skill) ","[**^{MORALE}** v@{npc_morale}](~npc_morale)\n","[**^{INITIATIVE_FIXED}** d8,](~npc_initiative) [**^{REACTION}** 2d6,](~npc_reaction) ","**Move** @{npc_move}\n"];e.macro_npc_attacks&&a.push("\n**Attacks:** @{macro_npc_attacks}"),e.macro_npc_abilities&&a.push("\n**Abilities:** @{macro_npc_abilities}"),mySetAttrs({macro_statblock:a.join("")},e)}})},fillShipStats=function(){getAttrs(__spreadArrays(["ship_hulltype"],shipStats),function(e){var a=e.ship_hulltype&&reverseHullTypes[e.ship_hulltype.toLowerCase()];if(a&&autofillData.hulltypes.hasOwnProperty(a)){var n=Object.assign({},autofillData.hulltypes[a]);n.ship_hp_max=n.ship_hp,Object.keys(n).forEach(function(a){!["",0,"0"].includes(e[a])&&e.hasOwnProperty(a)&&delete n[a]}),mySetAttrs(n,e),calculateShipStats()}})},setShipClass=function(){getAttrs(["ship_class","ship_class_normalised"],function(e){["fighter",translate("FIGHTER").toString().toLowerCase()].includes(e.ship_class.toLowerCase())?setAttrs({ship_class_normalised:"fighter"}):["frigate",translate("FRIGATE").toString().toLowerCase()].includes(e.ship_class.toLowerCase())?setAttrs({ship_class_normalised:"frigate"}):["cruiser",translate("CRUISER").toString().toLowerCase()].includes(e.ship_class.toLowerCase())?setAttrs({ship_class_normalised:"cruiser"}):mySetAttrs({ship_class_normalised:""},e)})},calculateShipStats=function(){getSectionIDs("repeating_ship-weapons",function(e){return getSectionIDs("repeating_ship-fittings",function(a){getSectionIDs("repeating_ship-defenses",function(n){return function(e,a,n){console.log(e),console.log(a),console.log(n);var t=__spreadArrays(e.map(function(e){return"repeating_ship-weapons_"+e+"_weapon_power"}),e.map(function(e){return"repeating_ship-weapons_"+e+"_weapon_mass"}),e.map(function(e){return"repeating_ship-weapons_"+e+"_weapon_hardpoints"}),e.map(function(e){return"repeating_ship-weapons_"+e+"_weapon_price"}),a.map(function(e){return"repeating_ship-fittings_"+e+"_fitting_power"}),a.map(function(e){return"repeating_ship-fittings_"+e+"_fitting_mass"}),a.map(function(e){return"repeating_ship-fittings_"+e+"_fitting_price"}),n.map(function(e){return"repeating_ship-defenses_"+e+"_defense_power"}),n.map(function(e){return"repeating_ship-defenses_"+e+"_defense_mass"}),n.map(function(e){return"repeating_ship-defenses_"+e+"_defense_price"}),["ship_power_max","ship_mass_max","ship_hardpoints_max","ship_power","ship_mass","ship_hardpoints","ship_price","ship_hull_price","ship_calculate_price"]);getAttrs(t,function(t){var r={ship_power:(parseInt(t.ship_power_max)||0)-sum(__spreadArrays(e.map(function(e){return"repeating_ship-weapons_"+e+"_weapon_power"}),a.map(function(e){return"repeating_ship-fittings_"+e+"_fitting_power"}),n.map(function(e){return"repeating_ship-defenses_"+e+"_defense_power"})).map(function(e){return t[e]})),ship_mass:(parseInt(t.ship_mass_max)||0)-sum(__spreadArrays(e.map(function(e){return"repeating_ship-weapons_"+e+"_weapon_mass"}),a.map(function(e){return"repeating_ship-fittings_"+e+"_fitting_mass"}),n.map(function(e){return"repeating_ship-defenses_"+e+"_defense_mass"})).map(function(e){return t[e]})),ship_hardpoints:(parseInt(t.ship_hardpoints_max)||0)-sum(e.map(function(e){return t["repeating_ship-weapons_"+e+"_weapon_hardpoints"]})),ship_price:""};"1"===t.ship_calculate_price&&(r.ship_price=(new Intl.NumberFormat).format((parseInt(t.ship_hull_price)||0)+sum(__spreadArrays(e.map(function(e){return"repeating_ship-weapons_"+e+"_weapon_price"}),a.map(function(e){return"repeating_ship-fittings_"+e+"_fitting_price"}),n.map(function(e){return"repeating_ship-defenses_"+e+"_defense_price"})).map(function(e){return t[e]})))),mySetAttrs(r,t,{silent:!0})})}(e,a,n)})})})},fillNPC=function(){getAttrs(["npc_stat_block"],function(e){if(e.npc_stat_block&&autofillData.statblocks[e.npc_stat_block]){var a=autofillData.statblocks[e.npc_stat_block],n=a.npc_hd,t=a.npc_ac,r=a.npc_attack_bonus,_=a.npc_damage,i=a.npc_attacks,s=a.npc_move,c=a.npc_morale,o=a.npc_skills,p=a.npc_saves,l=a.npc_armor_type,u={npc_ac:t,npc_attack_bonus:r,npc_move:s,npc_morale:c,npc_skills:o,npc_saves:p};if(l&&(u.npc_armor_type=l),"string"==typeof n&&n.includes("hp")?u.HP=n.replace("hp",""):u.npc_hd=n,setAttrs(u),"Unarmed"!==_){var m={attack_ab:r,attack_damage:_||0,attack_name:translate("ATTACK"),attack_number:i};fillRepeatingSectionFromData("npc-attacks",m)}}})},addNPCAttackBonus=function(){getAttrs(["repeating_npc-attacks_attack_ab","npc_attack_bonus"],function(e){var a;""+e["repeating_npc-attacks_attack_ab"]=="0"&&setAttrs(((a={})["repeating_npc-attacks_attack_ab"]=e.npc_attack_bonus,a))})},setNPCMultiAttacks=function(){getSectionIDs("repeating_npc-attacks",function(e){var a=__spreadArrays(e.map(function(e){return"repeating_npc-attacks_"+e+"_attack_number"}),["npc_roll_full_attack"]);getAttrs(a,function(a){var n=e.reduce(function(e,n){if("1"===a.npc_roll_full_attack){var t=parseInt(a["repeating_npc-attacks_"+n+"_attack_number"])||1;e["repeating_npc-attacks_"+n+"_attack_extra_macro"]=[2,3,4,5,6,7,8].map(function(e){return e<=t?"{{attack"+e+"=[[1d20 + @{attack_ab} @{attack_burst} @{modifier_query}]]}} {{damage"+e+"=[[@{attack_damage} @{attack_burst}]]}} ":""}).join("")}else e["repeating_npc-attacks_"+n+"_attack_extra_macro"]="";return e},{});setAttrs(n)})})},handleNPCRollHide=function(){var e=["hp","initiative","save","skill","morale","reaction"];getAttrs(__spreadArrays(["npc_rolls_hidden"],e.map(function(e){return"npc_"+e+"_hidden"})),function(a){var n=e.reduce(function(e,n){return e["npc_"+n+"_hidden"]=a.npc_rolls_hidden,e},{});mySetAttrs(n,a)})};on("sheet:opened",handleUpgrade),on("sheet:opened change:npc",validateTab),on("sheet:opened",setTranslatedQueries),on("sheet:opened change:setting_skill_query",handleAttributeQueries),on("sheet:opened change:setting_modifier_query",handleModifierQuery),on("change:homebrew_skill_list",setTranslatedDefaults),["weapons","ship-weapons"].forEach(function(e){on("change:repeating_"+e+":weapon_use_ammo",function(){return handleAmmoAPI(e)})}),on("change:setting_use_ammo",function(){handleAmmoAPI("weapons"),handleAmmoAPI("ship-weapons")}),on("change:class",fillClassStats),attributes.forEach(function(e){return on("change:"+e+"_base change:"+e+"_boosts",function(){return calculateAttr(e)})}),attributes.forEach(function(e){return on("change:"+e+" change:"+e+"_bonus",function(){return calculateMod(e)})}),on("change:repeating_shells remove:repeating_shells",function(e){"player"===e.sourceType&&validateShells(e)}),on("change:setting_transhuman_enable change:setting_ai_enable",calculateShellAttrs),on(weaponDisplayEvent,generateWeaponDisplay),on("change:repeating_weapons:weapon_name",function(){return validateWeaponSkills()}),on("change:homebrew_skill_list",function(){return getSectionIDs("repeating_weapons",validateWeaponSkills)}),on("change:strain_extra change:strain_permanent",calculateStrain),on("change:constitution",calculateMaxStrain),on("change:repeating_cyberware remove:repeating_cyberware",calculateCyberwareStrain),on("change:strain_permanent_extra change:cyberware_strain_total",calculatePermanentStrain),on("change:level",calculateSaves),on(__spreadArrays(effortAttributes,["repeating_psychic-skills:skill"]).map(function(e){return"change:"+e}).join(" "),calculateEffort),on("change:magic_committed_effort_current change:magic_committed_effort_scene change:magic_committed_effort_day change:magic_total_effort",calculateMagicEffort),on("change:ai_committed_processing_current change:ai_committed_processing_scene change:ai_committed_processing_day change:ai_extra_processing change:repeating_processing-nodes remove:repeating:processing_nodes",calculateProcessing),on("change:repeating_armor change:innate_ac remove:repeating_armor",calculateAC),on("change:strength change:repeating_gear remove:repeating_gear change:repeating_weapons remove:repeating_weapons change:repeating_armor remove:repeating_armor",calculateGearReadiedStowed),on("change:level 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+ "build:ts": "tsc", + "build:pug": "pug -o . Source/Stars_Without_Number_Revised.pug", + "build:sass": "sass --no-source-map --style compressed Source/Stars_Without_Number_Revised.scss ./Stars_Without_Number_Revised.css" + }, + "devDependencies": { + "@types/underscore": "^1.10.24", + "jstransformer-uglify-es": "^0.2.1", + "npm-run-all": "^4.1.5", + "pug": "^3.0.0", + "pug-cli": "^1.0.0-alpha6", + "sass": "^1.32.8", + "typescript": "^4.1.5" + } +} diff --git a/Stars_Without_Number_Revised/translation.json b/Stars_Without_Number_Revised/translation.json index 17959c2304..74c9421936 100644 --- a/Stars_Without_Number_Revised/translation.json +++ b/Stars_Without_Number_Revised/translation.json @@ -213,10 +213,12 @@ "CORE_STATISTICS": "Core Statistics", "CORE_TECHNIQUE": "Core technique", "CORVETTE": "Corvette", + "CP_GAIN": "CP Gain", "CRAFT": "Craft", "CREDITS": "Credits", "CREDITS_OWED": "Credits Owed", "CREW_MIN": "Crew Min", + "CREW_MIN/CURRENT/MAX": "Crew Min/Current/Max", "CRUDE_PISTOL": "Crude Pistol", "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", "CRUISER": "Cruiser", @@ -355,9 +357,13 @@ "FOXER_DRONES": "Foxer Drones", "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_HARDPOINTS": "Free Hardpoints", "FREE_MERCHANT": "Free Merchant", + "FREE_MASS": "Free Mass", + "FREE_POWER": "Free Power", "FRIENDLY": "Friendly", "FRIGATE": "Frigate", + "FUEL": "Fuel", "FUEL_BUNKERS": "Fuel bunkers", "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", "FUEL_SCOOPS": "Fuel scoops", @@ -448,6 +454,7 @@ "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", "ICARUS_HARNESS": "Icarus Harness", "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "ICONS_ATTRIBUTION": "Icons attribution", "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", @@ -506,6 +513,7 @@ "LEGENDARY_FIGHTER": "Legendary Fighter", "LESSER_LONE_PREDATOR": "Lesser Lone Predator", "LEVEL": "Level", + "LIFE_SUPPORT": "Life Support", "LIFEBOATS": "Lifeboats", "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", "LIFT": "Lift", @@ -925,6 +933,7 @@ "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", "STOWED": "Stowed", "STRAIN": "Strain", + "STRAIN_EXTRA": "Strain Extra", "STRAIN_COST": "Strain cost", "STREET": "Street", "STRENGTH": "Strength", @@ -970,6 +979,7 @@ "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", "SYSTEM_STRAIN": "System Strain", + "SYSTEM_STRAIN_/_MAX": "System Strain / Max", "TACTICS": "Tactics", "TAGGER_NANITES": "Tagger Nanites", "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", @@ -1040,6 +1050,7 @@ "TORPEDO_LAUNCHER": "Torpedo Launcher", "TOTAL": "Total", "TOTAL_CYBERWARE_STRAIN": "Total Cyberware Strain", + "TOTAL_STRAIN": "Total Strain", "TOXIN_INJECTOR": "Toxin Injector", "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", "TRACTOR_BEAMS": "Tractor beams", diff --git a/Stars_Without_Number_Revised/translations/af.json b/Stars_Without_Number_Revised/translations/af.json index 52b64065b0..447029976e 100644 --- a/Stars_Without_Number_Revised/translations/af.json +++ b/Stars_Without_Number_Revised/translations/af.json @@ -213,10 +213,12 @@ "CORE_STATISTICS": "Core Statistics", "CORE_TECHNIQUE": "Core technique", "CORVETTE": "Corvette", + "CP_GAIN": "CP Gain", "CRAFT": "Craft", "CREDITS": "Credits", "CREDITS_OWED": "Credits Owed", "CREW_MIN": "Crew Min", + "CREW_MIN/CURRENT/MAX": "Crew Min/Current/Max", "CRUDE_PISTOL": "Crude Pistol", "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", "CRUISER": "Cruiser", @@ -355,9 +357,13 @@ "FOXER_DRONES": "Foxer Drones", "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_HARDPOINTS": "Free Hardpoints", "FREE_MERCHANT": "Free Merchant", + "FREE_MASS": "Free Mass", + "FREE_POWER": "Free Power", "FRIENDLY": "Friendly", "FRIGATE": "Frigate", + "FUEL": "Fuel", "FUEL_BUNKERS": "Fuel bunkers", "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", "FUEL_SCOOPS": "Fuel scoops", @@ -448,6 +454,7 @@ "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", "ICARUS_HARNESS": "Icarus Harness", "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "ICONS_ATTRIBUTION": "Icons attribution", "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", @@ -506,6 +513,7 @@ "LEGENDARY_FIGHTER": "Legendary Fighter", "LESSER_LONE_PREDATOR": "Lesser Lone Predator", "LEVEL": "Level", + "LIFE_SUPPORT": "Life Support", "LIFEBOATS": "Lifeboats", "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", "LIFT": "Lift", @@ -925,6 +933,7 @@ "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", "STOWED": "Stowed", "STRAIN": "Strain", + "STRAIN_EXTRA": "Strain Extra", "STRAIN_COST": "Strain cost", "STREET": "Street", "STRENGTH": "Strength", @@ -970,6 +979,7 @@ "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", "SYSTEM_STRAIN": "System Strain", + "SYSTEM_STRAIN_/_MAX": "System Strain / Max", "TACTICS": "Tactics", "TAGGER_NANITES": "Tagger Nanites", "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", @@ -1040,6 +1050,7 @@ "TORPEDO_LAUNCHER": "Torpedo Launcher", "TOTAL": "Total", "TOTAL_CYBERWARE_STRAIN": "Total Cyberware Strain", + "TOTAL_STRAIN": "Total Strain", "TOXIN_INJECTOR": "Toxin Injector", "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", "TRACTOR_BEAMS": "Tractor beams", diff --git a/Stars_Without_Number_Revised/translations/ca.json b/Stars_Without_Number_Revised/translations/ca.json index f6a0479086..2c243f1798 100644 --- a/Stars_Without_Number_Revised/translations/ca.json +++ b/Stars_Without_Number_Revised/translations/ca.json @@ -213,10 +213,12 @@ "CORE_STATISTICS": "Core Statistics", "CORE_TECHNIQUE": "Core technique", "CORVETTE": "Corvette", + "CP_GAIN": "CP Gain", "CRAFT": "Craft", "CREDITS": "Credits", "CREDITS_OWED": "Credits Owed", "CREW_MIN": "Crew Min", + "CREW_MIN/CURRENT/MAX": "Crew Min/Current/Max", "CRUDE_PISTOL": "Crude Pistol", "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", "CRUISER": "Cruiser", @@ -355,9 +357,13 @@ "FOXER_DRONES": "Foxer Drones", "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_HARDPOINTS": "Free Hardpoints", "FREE_MERCHANT": "Free Merchant", + "FREE_MASS": "Free Mass", + "FREE_POWER": "Free Power", "FRIENDLY": "Friendly", "FRIGATE": "Frigate", + "FUEL": "Fuel", "FUEL_BUNKERS": "Fuel bunkers", "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", "FUEL_SCOOPS": "Fuel scoops", @@ -448,6 +454,7 @@ "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", "ICARUS_HARNESS": "Icarus Harness", "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "ICONS_ATTRIBUTION": "Icons attribution", "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", @@ -506,6 +513,7 @@ "LEGENDARY_FIGHTER": "Legendary Fighter", "LESSER_LONE_PREDATOR": "Lesser Lone Predator", "LEVEL": "Level", + "LIFE_SUPPORT": "Life Support", "LIFEBOATS": "Lifeboats", "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", "LIFT": "Lift", @@ -925,6 +933,7 @@ "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", "STOWED": "Stowed", "STRAIN": "Strain", + "STRAIN_EXTRA": "Strain Extra", "STRAIN_COST": "Strain cost", "STREET": "Street", "STRENGTH": "Strength", @@ -970,6 +979,7 @@ "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", "SYSTEM_STRAIN": "System Strain", + "SYSTEM_STRAIN_/_MAX": "System Strain / Max", "TACTICS": "Tactics", "TAGGER_NANITES": "Tagger Nanites", "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", @@ -1040,6 +1050,7 @@ "TORPEDO_LAUNCHER": "Torpedo Launcher", "TOTAL": "Total", "TOTAL_CYBERWARE_STRAIN": "Total Cyberware Strain", + "TOTAL_STRAIN": "Total Strain", "TOXIN_INJECTOR": "Toxin Injector", "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", "TRACTOR_BEAMS": "Tractor beams", diff --git a/Stars_Without_Number_Revised/translations/cs.json b/Stars_Without_Number_Revised/translations/cs.json index 8c23f204b8..aed3729c23 100644 --- a/Stars_Without_Number_Revised/translations/cs.json +++ b/Stars_Without_Number_Revised/translations/cs.json @@ -213,10 +213,12 @@ "CORE_STATISTICS": "Core Statistics", "CORE_TECHNIQUE": "Core technique", "CORVETTE": "Corvette", + "CP_GAIN": "CP Gain", "CRAFT": "Craft", "CREDITS": "Credits", "CREDITS_OWED": "Credits Owed", "CREW_MIN": "Crew Min", + "CREW_MIN/CURRENT/MAX": "Crew Min/Current/Max", "CRUDE_PISTOL": "Crude Pistol", "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", "CRUISER": "Cruiser", @@ -355,9 +357,13 @@ "FOXER_DRONES": "Foxer Drones", "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_HARDPOINTS": "Free Hardpoints", "FREE_MERCHANT": "Free Merchant", + "FREE_MASS": "Free Mass", + "FREE_POWER": "Free Power", "FRIENDLY": "Friendly", "FRIGATE": "Frigate", + "FUEL": "Fuel", "FUEL_BUNKERS": "Fuel bunkers", "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", "FUEL_SCOOPS": "Fuel scoops", @@ -448,6 +454,7 @@ "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", "ICARUS_HARNESS": "Icarus Harness", "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "ICONS_ATTRIBUTION": "Icons attribution", "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", @@ -506,6 +513,7 @@ "LEGENDARY_FIGHTER": "Legendary Fighter", "LESSER_LONE_PREDATOR": "Lesser Lone Predator", "LEVEL": "Úroveň", + "LIFE_SUPPORT": "Life Support", "LIFEBOATS": "Lifeboats", "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", "LIFT": "Lift", @@ -925,6 +933,7 @@ "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", "STOWED": "Stowed", "STRAIN": "Strain", + "STRAIN_EXTRA": "Strain Extra", "STRAIN_COST": "Strain cost", "STREET": "Street", "STRENGTH": "Síla", @@ -970,6 +979,7 @@ "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", "SYSTEM_STRAIN": "System Strain", + "SYSTEM_STRAIN_/_MAX": "System Strain / Max", "TACTICS": "Tactics", "TAGGER_NANITES": "Tagger Nanites", "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", @@ -1040,6 +1050,7 @@ "TORPEDO_LAUNCHER": "Torpedo Launcher", "TOTAL": "Celkem", "TOTAL_CYBERWARE_STRAIN": "Total Cyberware Strain", + "TOTAL_STRAIN": "Total Strain", "TOXIN_INJECTOR": "Toxin Injector", "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", "TRACTOR_BEAMS": "Tractor beams", diff --git a/Stars_Without_Number_Revised/translations/da.json b/Stars_Without_Number_Revised/translations/da.json index 34047fa760..79e35866e6 100644 --- a/Stars_Without_Number_Revised/translations/da.json +++ b/Stars_Without_Number_Revised/translations/da.json @@ -213,10 +213,12 @@ "CORE_STATISTICS": "Core Statistics", "CORE_TECHNIQUE": "Core technique", "CORVETTE": "Corvette", + "CP_GAIN": "CP Gain", "CRAFT": "Craft", "CREDITS": "Credits", "CREDITS_OWED": "Credits Owed", "CREW_MIN": "Crew Min", + "CREW_MIN/CURRENT/MAX": "Crew Min/Current/Max", "CRUDE_PISTOL": "Crude Pistol", "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", "CRUISER": "Cruiser", @@ -355,9 +357,13 @@ "FOXER_DRONES": "Foxer Drones", "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_HARDPOINTS": "Free Hardpoints", "FREE_MERCHANT": "Free Merchant", + "FREE_MASS": "Free Mass", + "FREE_POWER": "Free Power", "FRIENDLY": "Friendly", "FRIGATE": "Frigate", + "FUEL": "Fuel", "FUEL_BUNKERS": "Fuel bunkers", "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", "FUEL_SCOOPS": "Fuel scoops", @@ -448,6 +454,7 @@ "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", "ICARUS_HARNESS": "Icarus Harness", "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "ICONS_ATTRIBUTION": "Icons attribution", "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", @@ -506,6 +513,7 @@ "LEGENDARY_FIGHTER": "Legendary Fighter", "LESSER_LONE_PREDATOR": "Lesser Lone Predator", "LEVEL": "Niveau", + "LIFE_SUPPORT": "Life Support", "LIFEBOATS": "Lifeboats", "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", "LIFT": "Lift", @@ -925,6 +933,7 @@ "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", "STOWED": "Stowed", "STRAIN": "Strain", + "STRAIN_EXTRA": "Strain Extra", "STRAIN_COST": "Strain cost", "STREET": "Street", "STRENGTH": "Strength", @@ -970,6 +979,7 @@ "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", "SYSTEM_STRAIN": "System Strain", + "SYSTEM_STRAIN_/_MAX": "System Strain / Max", "TACTICS": "Tactics", "TAGGER_NANITES": "Tagger Nanites", "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", @@ -1040,6 +1050,7 @@ "TORPEDO_LAUNCHER": "Torpedo Launcher", "TOTAL": "Total", "TOTAL_CYBERWARE_STRAIN": "Total Cyberware Strain", + "TOTAL_STRAIN": "Total Strain", "TOXIN_INJECTOR": "Toxin Injector", "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", "TRACTOR_BEAMS": "Tractor beams", diff --git a/Stars_Without_Number_Revised/translations/de.json b/Stars_Without_Number_Revised/translations/de.json index 8a12ed5d91..47944d04bd 100644 --- a/Stars_Without_Number_Revised/translations/de.json +++ b/Stars_Without_Number_Revised/translations/de.json @@ -213,10 +213,12 @@ "CORE_STATISTICS": "Grundwerte", "CORE_TECHNIQUE": "Core technique", "CORVETTE": "Corvette", + "CP_GAIN": "CP Gain", "CRAFT": "Craft", "CREDITS": "Credits", "CREDITS_OWED": "Credits Owed", "CREW_MIN": "Min. Crew", + "CREW_MIN/CURRENT/MAX": "Crew Min/Current/Max", "CRUDE_PISTOL": "Crude Pistol", "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", "CRUISER": "Cruiser", @@ -355,9 +357,13 @@ "FOXER_DRONES": "Foxer Drones", "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_HARDPOINTS": "Free Hardpoints", "FREE_MERCHANT": "Free Merchant", + "FREE_MASS": "Free Mass", + "FREE_POWER": "Free Power", "FRIENDLY": "Friendly", "FRIGATE": "Frigate", + "FUEL": "Fuel", "FUEL_BUNKERS": "Fuel bunkers", "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", "FUEL_SCOOPS": "Fuel scoops", @@ -448,6 +454,7 @@ "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", "ICARUS_HARNESS": "Icarus Harness", "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "ICONS_ATTRIBUTION": "Icons attribution", "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", @@ -506,6 +513,7 @@ "LEGENDARY_FIGHTER": "Legendary Fighter", "LESSER_LONE_PREDATOR": "Lesser Lone Predator", "LEVEL": "Stufe", + "LIFE_SUPPORT": "Life Support", "LIFEBOATS": "Lifeboats", "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", "LIFT": "Lift", @@ -925,6 +933,7 @@ "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", "STOWED": "Stowed", "STRAIN": "Belastung", + "STRAIN_EXTRA": "Strain Extra", "STRAIN_COST": "Belastungskosten", "STREET": "Street", "STRENGTH": "Stärke", @@ -970,6 +979,7 @@ "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", "SYSTEM_STRAIN": "Systembelastung", + "SYSTEM_STRAIN_/_MAX": "System Strain / Max", "TACTICS": "Tactics", "TAGGER_NANITES": "Tagger Nanites", "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", @@ -1040,6 +1050,7 @@ "TORPEDO_LAUNCHER": "Torpedo Launcher", "TOTAL": "Gesamt", "TOTAL_CYBERWARE_STRAIN": "Gesamte Cyberware Belastung", + "TOTAL_STRAIN": "Total Strain", "TOXIN_INJECTOR": "Toxin Injector", "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", "TRACTOR_BEAMS": "Tractor beams", diff --git a/Stars_Without_Number_Revised/translations/el.json b/Stars_Without_Number_Revised/translations/el.json index ebefe55952..931462b80f 100644 --- a/Stars_Without_Number_Revised/translations/el.json +++ b/Stars_Without_Number_Revised/translations/el.json @@ -213,10 +213,12 @@ "CORE_STATISTICS": "Core Statistics", "CORE_TECHNIQUE": "Core technique", "CORVETTE": "Corvette", + "CP_GAIN": "CP Gain", "CRAFT": "Craft", "CREDITS": "Credits", "CREDITS_OWED": "Credits Owed", "CREW_MIN": "Crew Min", + "CREW_MIN/CURRENT/MAX": "Crew Min/Current/Max", "CRUDE_PISTOL": "Crude Pistol", "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", "CRUISER": "Cruiser", @@ -355,9 +357,13 @@ "FOXER_DRONES": "Foxer Drones", "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_HARDPOINTS": "Free Hardpoints", "FREE_MERCHANT": "Free Merchant", + "FREE_MASS": "Free Mass", + "FREE_POWER": "Free Power", "FRIENDLY": "Friendly", "FRIGATE": "Frigate", + "FUEL": "Fuel", "FUEL_BUNKERS": "Fuel bunkers", "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", "FUEL_SCOOPS": "Fuel scoops", @@ -448,6 +454,7 @@ "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", "ICARUS_HARNESS": "Icarus Harness", "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "ICONS_ATTRIBUTION": "Icons attribution", "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", @@ -506,6 +513,7 @@ "LEGENDARY_FIGHTER": "Legendary Fighter", "LESSER_LONE_PREDATOR": "Lesser Lone Predator", "LEVEL": "Επίπεδο", + "LIFE_SUPPORT": "Life Support", "LIFEBOATS": "Lifeboats", "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", "LIFT": "Lift", @@ -925,6 +933,7 @@ "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", "STOWED": "Stowed", "STRAIN": "Strain", + "STRAIN_EXTRA": "Strain Extra", "STRAIN_COST": "Strain cost", "STREET": "Street", "STRENGTH": "Strength", @@ -970,6 +979,7 @@ "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", "SYSTEM_STRAIN": "System Strain", + "SYSTEM_STRAIN_/_MAX": "System Strain / Max", "TACTICS": "Tactics", "TAGGER_NANITES": "Tagger Nanites", "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", @@ -1040,6 +1050,7 @@ "TORPEDO_LAUNCHER": "Torpedo Launcher", "TOTAL": "Total", "TOTAL_CYBERWARE_STRAIN": "Total Cyberware Strain", + "TOTAL_STRAIN": "Total Strain", "TOXIN_INJECTOR": "Toxin Injector", "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", "TRACTOR_BEAMS": "Tractor beams", diff --git a/Stars_Without_Number_Revised/translations/en.json b/Stars_Without_Number_Revised/translations/en.json index 29343b05e7..a034a0378c 100644 --- a/Stars_Without_Number_Revised/translations/en.json +++ b/Stars_Without_Number_Revised/translations/en.json @@ -213,10 +213,12 @@ "CORE_STATISTICS": "Core Statistics", "CORE_TECHNIQUE": "Core technique", "CORVETTE": "Corvette", + "CP_GAIN": "CP Gain", "CRAFT": "Craft", "CREDITS": "Credits", "CREDITS_OWED": "Credits Owed", "CREW_MIN": "Crew Min", + "CREW_MIN/CURRENT/MAX": "Crew Min/Current/Max", "CRUDE_PISTOL": "Crude Pistol", "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", "CRUISER": "Cruiser", @@ -355,9 +357,13 @@ "FOXER_DRONES": "Foxer Drones", "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_HARDPOINTS": "Free Hardpoints", "FREE_MERCHANT": "Free Merchant", + "FREE_MASS": "Free Mass", + "FREE_POWER": "Free Power", "FRIENDLY": "Friendly", "FRIGATE": "Frigate", + "FUEL": "Fuel", "FUEL_BUNKERS": "Fuel bunkers", "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", "FUEL_SCOOPS": "Fuel scoops", @@ -448,6 +454,7 @@ "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", "ICARUS_HARNESS": "Icarus Harness", "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "ICONS_ATTRIBUTION": "Icons attribution", "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", @@ -506,6 +513,7 @@ "LEGENDARY_FIGHTER": "Legendary Fighter", "LESSER_LONE_PREDATOR": "Lesser Lone Predator", "LEVEL": "Level", + "LIFE_SUPPORT": "Life Support", "LIFEBOATS": "Lifeboats", "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", "LIFT": "Lift", @@ -925,6 +933,7 @@ "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", "STOWED": "Stowed", "STRAIN": "Strain", + "STRAIN_EXTRA": "Strain Extra", "STRAIN_COST": "Strain cost", "STREET": "Street", "STRENGTH": "Strength", @@ -970,6 +979,7 @@ "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", "SYSTEM_STRAIN": "System Strain", + "SYSTEM_STRAIN_/_MAX": "System Strain / Max", "TACTICS": "Tactics", "TAGGER_NANITES": "Tagger Nanites", "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", @@ -1040,6 +1050,7 @@ "TORPEDO_LAUNCHER": "Torpedo Launcher", "TOTAL": "Total", "TOTAL_CYBERWARE_STRAIN": "Total Cyberware Strain", + "TOTAL_STRAIN": "Total Strain", "TOXIN_INJECTOR": "Toxin Injector", "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", "TRACTOR_BEAMS": "Tractor beams", diff --git a/Stars_Without_Number_Revised/translations/es.json b/Stars_Without_Number_Revised/translations/es.json index 900d54ae79..f10024d976 100644 --- a/Stars_Without_Number_Revised/translations/es.json +++ b/Stars_Without_Number_Revised/translations/es.json @@ -213,10 +213,12 @@ "CORE_STATISTICS": "Puntuaciones básicas", "CORE_TECHNIQUE": "Core technique", "CORVETTE": "Corvette", + "CP_GAIN": "CP Gain", "CRAFT": "Craft", "CREDITS": "Créditos", "CREDITS_OWED": "Deudas", "CREW_MIN": "Tripul. mín.", + "CREW_MIN/CURRENT/MAX": "Crew Min/Current/Max", "CRUDE_PISTOL": "Pistola rudimentaria", "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", "CRUISER": "Cruiser", @@ -355,9 +357,13 @@ "FOXER_DRONES": "Foxer Drones", "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_HARDPOINTS": "Free Hardpoints", "FREE_MERCHANT": "Free Merchant", + "FREE_MASS": "Free Mass", + "FREE_POWER": "Free Power", "FRIENDLY": "Friendly", "FRIGATE": "Fragata", + "FUEL": "Fuel", "FUEL_BUNKERS": "Fuel bunkers", "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", "FUEL_SCOOPS": "Fuel scoops", @@ -448,6 +454,7 @@ "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", "ICARUS_HARNESS": "Arnés de Ícaro", "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "ICONS_ATTRIBUTION": "Icons attribution", "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", @@ -506,6 +513,7 @@ "LEGENDARY_FIGHTER": "Legendary Fighter", "LESSER_LONE_PREDATOR": "Lesser Lone Predator", "LEVEL": "Nivel", + "LIFE_SUPPORT": "Life Support", "LIFEBOATS": "Lifeboats", "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", "LIFT": "Despunte", @@ -925,6 +933,7 @@ "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", "STOWED": "Guardado", "STRAIN": "Tensión", + "STRAIN_EXTRA": "Strain Extra", "STRAIN_COST": "Strain cost", "STREET": "Callejera", "STRENGTH": "Fuerza", @@ -970,6 +979,7 @@ "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", "SYSTEM_STRAIN": "Tensión Sistémica", + "SYSTEM_STRAIN_/_MAX": "System Strain / Max", "TACTICS": "Tactics", "TAGGER_NANITES": "Tagger Nanites", "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", @@ -1040,6 +1050,7 @@ "TORPEDO_LAUNCHER": "Torpedo Launcher", "TOTAL": "Total", "TOTAL_CYBERWARE_STRAIN": "Total Cyberware Strain", + "TOTAL_STRAIN": "Total Strain", "TOXIN_INJECTOR": "Toxin Injector", "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", "TRACTOR_BEAMS": "Tractor beams", diff --git a/Stars_Without_Number_Revised/translations/fr.json b/Stars_Without_Number_Revised/translations/fr.json index 1f3293362f..ab20b23a96 100644 --- a/Stars_Without_Number_Revised/translations/fr.json +++ b/Stars_Without_Number_Revised/translations/fr.json @@ -213,10 +213,12 @@ "CORE_STATISTICS": "Core Statistics", "CORE_TECHNIQUE": "Core technique", "CORVETTE": "Corvette", + "CP_GAIN": "CP Gain", "CRAFT": "Métier", "CREDITS": "Crédits", "CREDITS_OWED": "Credits Owed", "CREW_MIN": "Crew Min", + "CREW_MIN/CURRENT/MAX": "Crew Min/Current/Max", "CRUDE_PISTOL": "Crude Pistol", "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", "CRUISER": "Cruiser", @@ -355,9 +357,13 @@ "FOXER_DRONES": "Foxer Drones", "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_HARDPOINTS": "Free Hardpoints", "FREE_MERCHANT": "Free Merchant", + "FREE_MASS": "Free Mass", + "FREE_POWER": "Free Power", "FRIENDLY": "Friendly", "FRIGATE": "Frigate", + "FUEL": "Fuel", "FUEL_BUNKERS": "Fuel bunkers", "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", "FUEL_SCOOPS": "Fuel scoops", @@ -448,6 +454,7 @@ "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", "ICARUS_HARNESS": "Icarus Harness", "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "ICONS_ATTRIBUTION": "Icons attribution", "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", @@ -506,6 +513,7 @@ "LEGENDARY_FIGHTER": "Legendary Fighter", "LESSER_LONE_PREDATOR": "Lesser Lone Predator", "LEVEL": "Niveau", + "LIFE_SUPPORT": "Life Support", "LIFEBOATS": "Lifeboats", "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", "LIFT": "Lift", @@ -925,6 +933,7 @@ "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", "STOWED": "Stowed", "STRAIN": "Stress", + "STRAIN_EXTRA": "Strain Extra", "STRAIN_COST": "Strain cost", "STREET": "Street", "STRENGTH": "Force", @@ -970,6 +979,7 @@ "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", "SYSTEM_STRAIN": "Stress", + "SYSTEM_STRAIN_/_MAX": "System Strain / Max", "TACTICS": "Tactique", "TAGGER_NANITES": "Tagger Nanites", "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", @@ -1040,6 +1050,7 @@ "TORPEDO_LAUNCHER": "Torpedo Launcher", "TOTAL": "Total", "TOTAL_CYBERWARE_STRAIN": "Total Cyberware Strain", + "TOTAL_STRAIN": "Total Strain", "TOXIN_INJECTOR": "Toxin Injector", "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", "TRACTOR_BEAMS": "Tractor beams", diff --git a/Stars_Without_Number_Revised/translations/he.json b/Stars_Without_Number_Revised/translations/he.json index 73b88ebbe8..c21a7d6980 100644 --- a/Stars_Without_Number_Revised/translations/he.json +++ b/Stars_Without_Number_Revised/translations/he.json @@ -213,10 +213,12 @@ "CORE_STATISTICS": "Core Statistics", "CORE_TECHNIQUE": "Core technique", "CORVETTE": "Corvette", + "CP_GAIN": "CP Gain", "CRAFT": "Craft", "CREDITS": "Credits", "CREDITS_OWED": "Credits Owed", "CREW_MIN": "Crew Min", + "CREW_MIN/CURRENT/MAX": "Crew Min/Current/Max", "CRUDE_PISTOL": "Crude Pistol", "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", "CRUISER": "Cruiser", @@ -355,9 +357,13 @@ "FOXER_DRONES": "Foxer Drones", "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_HARDPOINTS": "Free Hardpoints", "FREE_MERCHANT": "Free Merchant", + "FREE_MASS": "Free Mass", + "FREE_POWER": "Free Power", "FRIENDLY": "Friendly", "FRIGATE": "Frigate", + "FUEL": "Fuel", "FUEL_BUNKERS": "Fuel bunkers", "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", "FUEL_SCOOPS": "Fuel scoops", @@ -448,6 +454,7 @@ "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", "ICARUS_HARNESS": "Icarus Harness", "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "ICONS_ATTRIBUTION": "Icons attribution", "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", @@ -506,6 +513,7 @@ "LEGENDARY_FIGHTER": "Legendary Fighter", "LESSER_LONE_PREDATOR": "Lesser Lone Predator", "LEVEL": "Level", + "LIFE_SUPPORT": "Life Support", "LIFEBOATS": "Lifeboats", "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", "LIFT": "Lift", @@ -925,6 +933,7 @@ "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", "STOWED": "Stowed", "STRAIN": "Strain", + "STRAIN_EXTRA": "Strain Extra", "STRAIN_COST": "Strain cost", "STREET": "Street", "STRENGTH": "Strength", @@ -970,6 +979,7 @@ "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", "SYSTEM_STRAIN": "System Strain", + "SYSTEM_STRAIN_/_MAX": "System Strain / Max", "TACTICS": "Tactics", "TAGGER_NANITES": "Tagger Nanites", "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", @@ -1040,6 +1050,7 @@ "TORPEDO_LAUNCHER": "Torpedo Launcher", "TOTAL": "Total", "TOTAL_CYBERWARE_STRAIN": "Total Cyberware Strain", + "TOTAL_STRAIN": "Total Strain", "TOXIN_INJECTOR": "Toxin Injector", "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", "TRACTOR_BEAMS": "Tractor beams", diff --git a/Stars_Without_Number_Revised/translations/hu.json b/Stars_Without_Number_Revised/translations/hu.json index f6a0479086..2c243f1798 100644 --- a/Stars_Without_Number_Revised/translations/hu.json +++ b/Stars_Without_Number_Revised/translations/hu.json @@ -213,10 +213,12 @@ "CORE_STATISTICS": "Core Statistics", "CORE_TECHNIQUE": "Core technique", "CORVETTE": "Corvette", + "CP_GAIN": "CP Gain", "CRAFT": "Craft", "CREDITS": "Credits", "CREDITS_OWED": "Credits Owed", "CREW_MIN": "Crew Min", + "CREW_MIN/CURRENT/MAX": "Crew Min/Current/Max", "CRUDE_PISTOL": "Crude Pistol", "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", "CRUISER": "Cruiser", @@ -355,9 +357,13 @@ "FOXER_DRONES": "Foxer Drones", "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_HARDPOINTS": "Free Hardpoints", "FREE_MERCHANT": "Free Merchant", + "FREE_MASS": "Free Mass", + "FREE_POWER": "Free Power", "FRIENDLY": "Friendly", "FRIGATE": "Frigate", + "FUEL": "Fuel", "FUEL_BUNKERS": "Fuel bunkers", "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", "FUEL_SCOOPS": "Fuel scoops", @@ -448,6 +454,7 @@ "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", "ICARUS_HARNESS": "Icarus Harness", "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "ICONS_ATTRIBUTION": "Icons attribution", "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", @@ -506,6 +513,7 @@ "LEGENDARY_FIGHTER": "Legendary Fighter", "LESSER_LONE_PREDATOR": "Lesser Lone Predator", "LEVEL": "Level", + "LIFE_SUPPORT": "Life Support", "LIFEBOATS": "Lifeboats", "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", "LIFT": "Lift", @@ -925,6 +933,7 @@ "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", "STOWED": "Stowed", "STRAIN": "Strain", + "STRAIN_EXTRA": "Strain Extra", "STRAIN_COST": "Strain cost", "STREET": "Street", "STRENGTH": "Strength", @@ -970,6 +979,7 @@ "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", "SYSTEM_STRAIN": "System Strain", + "SYSTEM_STRAIN_/_MAX": "System Strain / Max", "TACTICS": "Tactics", "TAGGER_NANITES": "Tagger Nanites", "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", @@ -1040,6 +1050,7 @@ "TORPEDO_LAUNCHER": "Torpedo Launcher", "TOTAL": "Total", "TOTAL_CYBERWARE_STRAIN": "Total Cyberware Strain", + "TOTAL_STRAIN": "Total Strain", "TOXIN_INJECTOR": "Toxin Injector", "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", "TRACTOR_BEAMS": "Tractor beams", diff --git a/Stars_Without_Number_Revised/translations/it.json b/Stars_Without_Number_Revised/translations/it.json index 5405abe9a1..4fb61a4ce8 100644 --- a/Stars_Without_Number_Revised/translations/it.json +++ b/Stars_Without_Number_Revised/translations/it.json @@ -213,10 +213,12 @@ "CORE_STATISTICS": "Core Statistics", "CORE_TECHNIQUE": "Core technique", "CORVETTE": "Corvette", + "CP_GAIN": "CP Gain", "CRAFT": "Craft", "CREDITS": "Credits", "CREDITS_OWED": "Credits Owed", "CREW_MIN": "Crew Min", + "CREW_MIN/CURRENT/MAX": "Crew Min/Current/Max", "CRUDE_PISTOL": "Crude Pistol", "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", "CRUISER": "Cruiser", @@ -355,9 +357,13 @@ "FOXER_DRONES": "Foxer Drones", "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_HARDPOINTS": "Free Hardpoints", "FREE_MERCHANT": "Free Merchant", + "FREE_MASS": "Free Mass", + "FREE_POWER": "Free Power", "FRIENDLY": "Friendly", "FRIGATE": "Frigate", + "FUEL": "Fuel", "FUEL_BUNKERS": "Fuel bunkers", "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", "FUEL_SCOOPS": "Fuel scoops", @@ -448,6 +454,7 @@ "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", "ICARUS_HARNESS": "Icarus Harness", "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "ICONS_ATTRIBUTION": "Icons attribution", "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", @@ -506,6 +513,7 @@ "LEGENDARY_FIGHTER": "Legendary Fighter", "LESSER_LONE_PREDATOR": "Lesser Lone Predator", "LEVEL": "Livello", + "LIFE_SUPPORT": "Life Support", "LIFEBOATS": "Lifeboats", "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", "LIFT": "Lift", @@ -925,6 +933,7 @@ "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", "STOWED": "Stowed", "STRAIN": "Strain", + "STRAIN_EXTRA": "Strain Extra", "STRAIN_COST": "Strain cost", "STREET": "Street", "STRENGTH": "Forza", @@ -970,6 +979,7 @@ "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", "SYSTEM_STRAIN": "System Strain", + "SYSTEM_STRAIN_/_MAX": "System Strain / Max", "TACTICS": "Tactics", "TAGGER_NANITES": "Tagger Nanites", "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", @@ -1040,6 +1050,7 @@ "TORPEDO_LAUNCHER": "Torpedo Launcher", "TOTAL": "Totale", "TOTAL_CYBERWARE_STRAIN": "Total Cyberware Strain", + "TOTAL_STRAIN": "Total Strain", "TOXIN_INJECTOR": "Toxin Injector", "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", "TRACTOR_BEAMS": "Tractor beams", diff --git a/Stars_Without_Number_Revised/translations/ja.json b/Stars_Without_Number_Revised/translations/ja.json index a36fc37e03..ebe6ab67b3 100644 --- a/Stars_Without_Number_Revised/translations/ja.json +++ b/Stars_Without_Number_Revised/translations/ja.json @@ -213,10 +213,12 @@ "CORE_STATISTICS": "Core Statistics", "CORE_TECHNIQUE": "Core technique", "CORVETTE": "Corvette", + "CP_GAIN": "CP Gain", "CRAFT": "Craft", "CREDITS": "Credits", "CREDITS_OWED": "Credits Owed", "CREW_MIN": "Crew Min", + "CREW_MIN/CURRENT/MAX": "Crew Min/Current/Max", "CRUDE_PISTOL": "Crude Pistol", "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", "CRUISER": "Cruiser", @@ -355,9 +357,13 @@ "FOXER_DRONES": "Foxer Drones", "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_HARDPOINTS": "Free Hardpoints", "FREE_MERCHANT": "Free Merchant", + "FREE_MASS": "Free Mass", + "FREE_POWER": "Free Power", "FRIENDLY": "Friendly", "FRIGATE": "Frigate", + "FUEL": "Fuel", "FUEL_BUNKERS": "Fuel bunkers", "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", "FUEL_SCOOPS": "Fuel scoops", @@ -448,6 +454,7 @@ "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", "ICARUS_HARNESS": "Icarus Harness", "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "ICONS_ATTRIBUTION": "Icons attribution", "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", @@ -506,6 +513,7 @@ "LEGENDARY_FIGHTER": "Legendary Fighter", "LESSER_LONE_PREDATOR": "Lesser Lone Predator", "LEVEL": "ユーザレベル", + "LIFE_SUPPORT": "Life Support", "LIFEBOATS": "Lifeboats", "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", "LIFT": "Lift", @@ -925,6 +933,7 @@ "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", "STOWED": "Stowed", "STRAIN": "Strain", + "STRAIN_EXTRA": "Strain Extra", "STRAIN_COST": "Strain cost", "STREET": "Street", "STRENGTH": "筋力", @@ -970,6 +979,7 @@ "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", "SYSTEM_STRAIN": "System Strain", + "SYSTEM_STRAIN_/_MAX": "System Strain / Max", "TACTICS": "Tactics", "TAGGER_NANITES": "Tagger Nanites", "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", @@ -1040,6 +1050,7 @@ "TORPEDO_LAUNCHER": "Torpedo Launcher", "TOTAL": "合計", "TOTAL_CYBERWARE_STRAIN": "Total Cyberware Strain", + "TOTAL_STRAIN": "Total Strain", "TOXIN_INJECTOR": "Toxin Injector", "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", "TRACTOR_BEAMS": "Tractor beams", diff --git a/Stars_Without_Number_Revised/translations/ko.json b/Stars_Without_Number_Revised/translations/ko.json index e8985b44a1..7347ea3be4 100644 --- a/Stars_Without_Number_Revised/translations/ko.json +++ b/Stars_Without_Number_Revised/translations/ko.json @@ -213,10 +213,12 @@ "CORE_STATISTICS": "Core Statistics", "CORE_TECHNIQUE": "Core technique", "CORVETTE": "Corvette", + "CP_GAIN": "CP Gain", "CRAFT": "공예", "CREDITS": "Credits", "CREDITS_OWED": "Credits Owed", "CREW_MIN": "Crew Min", + "CREW_MIN/CURRENT/MAX": "Crew Min/Current/Max", "CRUDE_PISTOL": "Crude Pistol", "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", "CRUISER": "Cruiser", @@ -355,9 +357,13 @@ "FOXER_DRONES": "Foxer Drones", "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_HARDPOINTS": "Free Hardpoints", "FREE_MERCHANT": "Free Merchant", + "FREE_MASS": "Free Mass", + "FREE_POWER": "Free Power", "FRIENDLY": "Friendly", "FRIGATE": "Frigate", + "FUEL": "Fuel", "FUEL_BUNKERS": "Fuel bunkers", "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", "FUEL_SCOOPS": "Fuel scoops", @@ -448,6 +454,7 @@ "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", "ICARUS_HARNESS": "Icarus Harness", "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "ICONS_ATTRIBUTION": "Icons attribution", "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", @@ -506,6 +513,7 @@ "LEGENDARY_FIGHTER": "Legendary Fighter", "LESSER_LONE_PREDATOR": "Lesser Lone Predator", "LEVEL": "레벨", + "LIFE_SUPPORT": "Life Support", "LIFEBOATS": "Lifeboats", "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", "LIFT": "Lift", @@ -925,6 +933,7 @@ "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", "STOWED": "Stowed", "STRAIN": "Strain", + "STRAIN_EXTRA": "Strain Extra", "STRAIN_COST": "Strain cost", "STREET": "Street", "STRENGTH": "Strength", @@ -970,6 +979,7 @@ "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", "SYSTEM_STRAIN": "System Strain", + "SYSTEM_STRAIN_/_MAX": "System Strain / Max", "TACTICS": "Tactics", "TAGGER_NANITES": "Tagger Nanites", "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", @@ -1040,6 +1050,7 @@ "TORPEDO_LAUNCHER": "Torpedo Launcher", "TOTAL": "총", "TOTAL_CYBERWARE_STRAIN": "Total Cyberware Strain", + "TOTAL_STRAIN": "Total Strain", "TOXIN_INJECTOR": "Toxin Injector", "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", "TRACTOR_BEAMS": "Tractor beams", diff --git a/Stars_Without_Number_Revised/translations/nl.json b/Stars_Without_Number_Revised/translations/nl.json index 3555a017ae..c3679eda55 100644 --- a/Stars_Without_Number_Revised/translations/nl.json +++ b/Stars_Without_Number_Revised/translations/nl.json @@ -213,10 +213,12 @@ "CORE_STATISTICS": "Core Statistics", "CORE_TECHNIQUE": "Core technique", "CORVETTE": "Corvette", + "CP_GAIN": "CP Gain", "CRAFT": "Craft", "CREDITS": "Credits", "CREDITS_OWED": "Credits Owed", "CREW_MIN": "Crew Min", + "CREW_MIN/CURRENT/MAX": "Crew Min/Current/Max", "CRUDE_PISTOL": "Crude Pistol", "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", "CRUISER": "Cruiser", @@ -355,9 +357,13 @@ "FOXER_DRONES": "Foxer Drones", "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_HARDPOINTS": "Free Hardpoints", "FREE_MERCHANT": "Free Merchant", + "FREE_MASS": "Free Mass", + "FREE_POWER": "Free Power", "FRIENDLY": "Friendly", "FRIGATE": "Frigate", + "FUEL": "Fuel", "FUEL_BUNKERS": "Fuel bunkers", "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", "FUEL_SCOOPS": "Fuel scoops", @@ -448,6 +454,7 @@ "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", "ICARUS_HARNESS": "Icarus Harness", "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "ICONS_ATTRIBUTION": "Icons attribution", "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", @@ -506,6 +513,7 @@ "LEGENDARY_FIGHTER": "Legendary Fighter", "LESSER_LONE_PREDATOR": "Lesser Lone Predator", "LEVEL": "Level", + "LIFE_SUPPORT": "Life Support", "LIFEBOATS": "Lifeboats", "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", "LIFT": "Lift", @@ -925,6 +933,7 @@ "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", "STOWED": "Stowed", "STRAIN": "Strain", + "STRAIN_EXTRA": "Strain Extra", "STRAIN_COST": "Strain cost", "STREET": "Street", "STRENGTH": "Strength", @@ -970,6 +979,7 @@ "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", "SYSTEM_STRAIN": "System Strain", + "SYSTEM_STRAIN_/_MAX": "System Strain / Max", "TACTICS": "Tactics", "TAGGER_NANITES": "Tagger Nanites", "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", @@ -1040,6 +1050,7 @@ "TORPEDO_LAUNCHER": "Torpedo Launcher", "TOTAL": "Total", "TOTAL_CYBERWARE_STRAIN": "Total Cyberware Strain", + "TOTAL_STRAIN": "Total Strain", "TOXIN_INJECTOR": "Toxin Injector", "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", "TRACTOR_BEAMS": "Tractor beams", diff --git a/Stars_Without_Number_Revised/translations/pl.json b/Stars_Without_Number_Revised/translations/pl.json index 0e4093d3de..17bb774fa0 100644 --- a/Stars_Without_Number_Revised/translations/pl.json +++ b/Stars_Without_Number_Revised/translations/pl.json @@ -213,10 +213,12 @@ "CORE_STATISTICS": "Core Statistics", "CORE_TECHNIQUE": "Core technique", "CORVETTE": "Corvette", + "CP_GAIN": "CP Gain", "CRAFT": "Craft", "CREDITS": "Credits", "CREDITS_OWED": "Credits Owed", "CREW_MIN": "Crew Min", + "CREW_MIN/CURRENT/MAX": "Crew Min/Current/Max", "CRUDE_PISTOL": "Crude Pistol", "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", "CRUISER": "Cruiser", @@ -355,9 +357,13 @@ "FOXER_DRONES": "Foxer Drones", "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_HARDPOINTS": "Free Hardpoints", "FREE_MERCHANT": "Free Merchant", + "FREE_MASS": "Free Mass", + "FREE_POWER": "Free Power", "FRIENDLY": "Friendly", "FRIGATE": "Frigate", + "FUEL": "Fuel", "FUEL_BUNKERS": "Fuel bunkers", "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", "FUEL_SCOOPS": "Fuel scoops", @@ -448,6 +454,7 @@ "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", "ICARUS_HARNESS": "Icarus Harness", "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "ICONS_ATTRIBUTION": "Icons attribution", "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", @@ -506,6 +513,7 @@ "LEGENDARY_FIGHTER": "Legendary Fighter", "LESSER_LONE_PREDATOR": "Lesser Lone Predator", "LEVEL": "Poziom", + "LIFE_SUPPORT": "Life Support", "LIFEBOATS": "Lifeboats", "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", "LIFT": "Lift", @@ -925,6 +933,7 @@ "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", "STOWED": "Stowed", "STRAIN": "Strain", + "STRAIN_EXTRA": "Strain Extra", "STRAIN_COST": "Strain cost", "STREET": "Street", "STRENGTH": "Strength", @@ -970,6 +979,7 @@ "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", "SYSTEM_STRAIN": "System Strain", + "SYSTEM_STRAIN_/_MAX": "System Strain / Max", "TACTICS": "Tactics", "TAGGER_NANITES": "Tagger Nanites", "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", @@ -1040,6 +1050,7 @@ "TORPEDO_LAUNCHER": "Torpedo Launcher", "TOTAL": "Suma", "TOTAL_CYBERWARE_STRAIN": "Total Cyberware Strain", + "TOTAL_STRAIN": "Total Strain", "TOXIN_INJECTOR": "Toxin Injector", "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", "TRACTOR_BEAMS": "Tractor beams", diff --git a/Stars_Without_Number_Revised/translations/pt.json b/Stars_Without_Number_Revised/translations/pt.json index d679b3a997..02cc7c2357 100644 --- a/Stars_Without_Number_Revised/translations/pt.json +++ b/Stars_Without_Number_Revised/translations/pt.json @@ -213,10 +213,12 @@ "CORE_STATISTICS": "Core Statistics", "CORE_TECHNIQUE": "Core technique", "CORVETTE": "Corvette", + "CP_GAIN": "CP Gain", "CRAFT": "Craft", "CREDITS": "Credits", "CREDITS_OWED": "Credits Owed", "CREW_MIN": "Crew Min", + "CREW_MIN/CURRENT/MAX": "Crew Min/Current/Max", "CRUDE_PISTOL": "Crude Pistol", "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", "CRUISER": "Cruiser", @@ -355,9 +357,13 @@ "FOXER_DRONES": "Foxer Drones", "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_HARDPOINTS": "Free Hardpoints", "FREE_MERCHANT": "Free Merchant", + "FREE_MASS": "Free Mass", + "FREE_POWER": "Free Power", "FRIENDLY": "Friendly", "FRIGATE": "Frigate", + "FUEL": "Fuel", "FUEL_BUNKERS": "Fuel bunkers", "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", "FUEL_SCOOPS": "Fuel scoops", @@ -448,6 +454,7 @@ "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", "ICARUS_HARNESS": "Icarus Harness", "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "ICONS_ATTRIBUTION": "Icons attribution", "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", @@ -506,6 +513,7 @@ "LEGENDARY_FIGHTER": "Legendary Fighter", "LESSER_LONE_PREDATOR": "Lesser Lone Predator", "LEVEL": "Nível", + "LIFE_SUPPORT": "Life Support", "LIFEBOATS": "Lifeboats", "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", "LIFT": "Lift", @@ -925,6 +933,7 @@ "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", "STOWED": "Stowed", "STRAIN": "Strain", + "STRAIN_EXTRA": "Strain Extra", "STRAIN_COST": "Strain cost", "STREET": "Street", "STRENGTH": "Strength", @@ -970,6 +979,7 @@ "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", "SYSTEM_STRAIN": "System Strain", + "SYSTEM_STRAIN_/_MAX": "System Strain / Max", "TACTICS": "Tactics", "TAGGER_NANITES": "Tagger Nanites", "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", @@ -1040,6 +1050,7 @@ "TORPEDO_LAUNCHER": "Torpedo Launcher", "TOTAL": "Total", "TOTAL_CYBERWARE_STRAIN": "Total Cyberware Strain", + "TOTAL_STRAIN": "Total Strain", "TOXIN_INJECTOR": "Toxin Injector", "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", "TRACTOR_BEAMS": "Tractor beams", diff --git a/Stars_Without_Number_Revised/translations/ru.json b/Stars_Without_Number_Revised/translations/ru.json index 8d702f1290..5cb78b944b 100644 --- a/Stars_Without_Number_Revised/translations/ru.json +++ b/Stars_Without_Number_Revised/translations/ru.json @@ -213,10 +213,12 @@ "CORE_STATISTICS": "Core Statistics", "CORE_TECHNIQUE": "Core technique", "CORVETTE": "Corvette", + "CP_GAIN": "CP Gain", "CRAFT": "Craft", "CREDITS": "Credits", "CREDITS_OWED": "Credits Owed", "CREW_MIN": "Crew Min", + "CREW_MIN/CURRENT/MAX": "Crew Min/Current/Max", "CRUDE_PISTOL": "Crude Pistol", "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", "CRUISER": "Cruiser", @@ -355,9 +357,13 @@ "FOXER_DRONES": "Foxer Drones", "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_HARDPOINTS": "Free Hardpoints", "FREE_MERCHANT": "Free Merchant", + "FREE_MASS": "Free Mass", + "FREE_POWER": "Free Power", "FRIENDLY": "Friendly", "FRIGATE": "Frigate", + "FUEL": "Fuel", "FUEL_BUNKERS": "Fuel bunkers", "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", "FUEL_SCOOPS": "Fuel scoops", @@ -448,6 +454,7 @@ "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", "ICARUS_HARNESS": "Icarus Harness", "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "ICONS_ATTRIBUTION": "Icons attribution", "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", @@ -506,6 +513,7 @@ "LEGENDARY_FIGHTER": "Legendary Fighter", "LESSER_LONE_PREDATOR": "Lesser Lone Predator", "LEVEL": "Уровень", + "LIFE_SUPPORT": "Life Support", "LIFEBOATS": "Lifeboats", "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", "LIFT": "Lift", @@ -925,6 +933,7 @@ "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", "STOWED": "Stowed", "STRAIN": "Strain", + "STRAIN_EXTRA": "Strain Extra", "STRAIN_COST": "Strain cost", "STREET": "Street", "STRENGTH": "Сила", @@ -970,6 +979,7 @@ "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", "SYSTEM_STRAIN": "System Strain", + "SYSTEM_STRAIN_/_MAX": "System Strain / Max", "TACTICS": "Tactics", "TAGGER_NANITES": "Tagger Nanites", "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", @@ -1040,6 +1050,7 @@ "TORPEDO_LAUNCHER": "Torpedo Launcher", "TOTAL": "Всего", "TOTAL_CYBERWARE_STRAIN": "Total Cyberware Strain", + "TOTAL_STRAIN": "Total Strain", "TOXIN_INJECTOR": "Toxin Injector", "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", "TRACTOR_BEAMS": "Tractor beams", diff --git a/Stars_Without_Number_Revised/translations/sl.json b/Stars_Without_Number_Revised/translations/sl.json index f6a0479086..2c243f1798 100644 --- a/Stars_Without_Number_Revised/translations/sl.json +++ b/Stars_Without_Number_Revised/translations/sl.json @@ -213,10 +213,12 @@ "CORE_STATISTICS": "Core Statistics", "CORE_TECHNIQUE": "Core technique", "CORVETTE": "Corvette", + "CP_GAIN": "CP Gain", "CRAFT": "Craft", "CREDITS": "Credits", "CREDITS_OWED": "Credits Owed", "CREW_MIN": "Crew Min", + "CREW_MIN/CURRENT/MAX": "Crew Min/Current/Max", "CRUDE_PISTOL": "Crude Pistol", "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", "CRUISER": "Cruiser", @@ -355,9 +357,13 @@ "FOXER_DRONES": "Foxer Drones", "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_HARDPOINTS": "Free Hardpoints", "FREE_MERCHANT": "Free Merchant", + "FREE_MASS": "Free Mass", + "FREE_POWER": "Free Power", "FRIENDLY": "Friendly", "FRIGATE": "Frigate", + "FUEL": "Fuel", "FUEL_BUNKERS": "Fuel bunkers", "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", "FUEL_SCOOPS": "Fuel scoops", @@ -448,6 +454,7 @@ "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", "ICARUS_HARNESS": "Icarus Harness", "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "ICONS_ATTRIBUTION": "Icons attribution", "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", @@ -506,6 +513,7 @@ "LEGENDARY_FIGHTER": "Legendary Fighter", "LESSER_LONE_PREDATOR": "Lesser Lone Predator", "LEVEL": "Level", + "LIFE_SUPPORT": "Life Support", "LIFEBOATS": "Lifeboats", "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", "LIFT": "Lift", @@ -925,6 +933,7 @@ "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", "STOWED": "Stowed", "STRAIN": "Strain", + "STRAIN_EXTRA": "Strain Extra", "STRAIN_COST": "Strain cost", "STREET": "Street", "STRENGTH": "Strength", @@ -970,6 +979,7 @@ "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", "SYSTEM_STRAIN": "System Strain", + "SYSTEM_STRAIN_/_MAX": "System Strain / Max", "TACTICS": "Tactics", "TAGGER_NANITES": "Tagger Nanites", "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", @@ -1040,6 +1050,7 @@ "TORPEDO_LAUNCHER": "Torpedo Launcher", "TOTAL": "Total", "TOTAL_CYBERWARE_STRAIN": "Total Cyberware Strain", + "TOTAL_STRAIN": "Total Strain", "TOXIN_INJECTOR": "Toxin Injector", "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", "TRACTOR_BEAMS": "Tractor beams", diff --git a/Stars_Without_Number_Revised/translations/sv.json b/Stars_Without_Number_Revised/translations/sv.json index d5e82fb30b..9ef9a06f8a 100644 --- a/Stars_Without_Number_Revised/translations/sv.json +++ b/Stars_Without_Number_Revised/translations/sv.json @@ -213,10 +213,12 @@ "CORE_STATISTICS": "Core Statistics", "CORE_TECHNIQUE": "Core technique", "CORVETTE": "Corvette", + "CP_GAIN": "CP Gain", "CRAFT": "Craft", "CREDITS": "Credits", "CREDITS_OWED": "Credits Owed", "CREW_MIN": "Crew Min", + "CREW_MIN/CURRENT/MAX": "Crew Min/Current/Max", "CRUDE_PISTOL": "Crude Pistol", "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", "CRUISER": "Cruiser", @@ -355,9 +357,13 @@ "FOXER_DRONES": "Foxer Drones", "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_HARDPOINTS": "Free Hardpoints", "FREE_MERCHANT": "Free Merchant", + "FREE_MASS": "Free Mass", + "FREE_POWER": "Free Power", "FRIENDLY": "Friendly", "FRIGATE": "Frigate", + "FUEL": "Fuel", "FUEL_BUNKERS": "Fuel bunkers", "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", "FUEL_SCOOPS": "Fuel scoops", @@ -448,6 +454,7 @@ "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", "ICARUS_HARNESS": "Icarus Harness", "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "ICONS_ATTRIBUTION": "Icons attribution", "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", @@ -506,6 +513,7 @@ "LEGENDARY_FIGHTER": "Legendary Fighter", "LESSER_LONE_PREDATOR": "Lesser Lone Predator", "LEVEL": "Nivå", + "LIFE_SUPPORT": "Life Support", "LIFEBOATS": "Lifeboats", "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", "LIFT": "Lift", @@ -925,6 +933,7 @@ "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", "STOWED": "Stowed", "STRAIN": "Strain", + "STRAIN_EXTRA": "Strain Extra", "STRAIN_COST": "Strain cost", "STREET": "Street", "STRENGTH": "Strength", @@ -970,6 +979,7 @@ "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", "SYSTEM_STRAIN": "System Strain", + "SYSTEM_STRAIN_/_MAX": "System Strain / Max", "TACTICS": "Tactics", "TAGGER_NANITES": "Tagger Nanites", "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", @@ -1040,6 +1050,7 @@ "TORPEDO_LAUNCHER": "Torpedo Launcher", "TOTAL": "Total", "TOTAL_CYBERWARE_STRAIN": "Total Cyberware Strain", + "TOTAL_STRAIN": "Total Strain", "TOXIN_INJECTOR": "Toxin Injector", "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", "TRACTOR_BEAMS": "Tractor beams", diff --git a/Stars_Without_Number_Revised/translations/tr.json b/Stars_Without_Number_Revised/translations/tr.json index daf8c9ab73..db1d51c571 100644 --- a/Stars_Without_Number_Revised/translations/tr.json +++ b/Stars_Without_Number_Revised/translations/tr.json @@ -213,10 +213,12 @@ "CORE_STATISTICS": "Core Statistics", "CORE_TECHNIQUE": "Core technique", "CORVETTE": "Corvette", + "CP_GAIN": "CP Gain", "CRAFT": "Craft", "CREDITS": "Credits", "CREDITS_OWED": "Credits Owed", "CREW_MIN": "Crew Min", + "CREW_MIN/CURRENT/MAX": "Crew Min/Current/Max", "CRUDE_PISTOL": "Crude Pistol", "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", "CRUISER": "Cruiser", @@ -355,9 +357,13 @@ "FOXER_DRONES": "Foxer Drones", "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_HARDPOINTS": "Free Hardpoints", "FREE_MERCHANT": "Free Merchant", + "FREE_MASS": "Free Mass", + "FREE_POWER": "Free Power", "FRIENDLY": "Friendly", "FRIGATE": "Frigate", + "FUEL": "Fuel", "FUEL_BUNKERS": "Fuel bunkers", "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", "FUEL_SCOOPS": "Fuel scoops", @@ -448,6 +454,7 @@ "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", "ICARUS_HARNESS": "Icarus Harness", "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "ICONS_ATTRIBUTION": "Icons attribution", "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", @@ -506,6 +513,7 @@ "LEGENDARY_FIGHTER": "Legendary Fighter", "LESSER_LONE_PREDATOR": "Lesser Lone Predator", "LEVEL": "Level", + "LIFE_SUPPORT": "Life Support", "LIFEBOATS": "Lifeboats", "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", "LIFT": "Lift", @@ -925,6 +933,7 @@ "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", "STOWED": "Stowed", "STRAIN": "Strain", + "STRAIN_EXTRA": "Strain Extra", "STRAIN_COST": "Strain cost", "STREET": "Street", "STRENGTH": "Strength", @@ -970,6 +979,7 @@ "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", "SYSTEM_STRAIN": "System Strain", + "SYSTEM_STRAIN_/_MAX": "System Strain / Max", "TACTICS": "Tactics", "TAGGER_NANITES": "Tagger Nanites", "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", @@ -1040,6 +1050,7 @@ "TORPEDO_LAUNCHER": "Torpedo Launcher", "TOTAL": "Total", "TOTAL_CYBERWARE_STRAIN": "Total Cyberware Strain", + "TOTAL_STRAIN": "Total Strain", "TOXIN_INJECTOR": "Toxin Injector", "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", "TRACTOR_BEAMS": "Tractor beams", diff --git a/Stars_Without_Number_Revised/translations/uk.json b/Stars_Without_Number_Revised/translations/uk.json index f6a0479086..2c243f1798 100644 --- a/Stars_Without_Number_Revised/translations/uk.json +++ b/Stars_Without_Number_Revised/translations/uk.json @@ -213,10 +213,12 @@ "CORE_STATISTICS": "Core Statistics", "CORE_TECHNIQUE": "Core technique", "CORVETTE": "Corvette", + "CP_GAIN": "CP Gain", "CRAFT": "Craft", "CREDITS": "Credits", "CREDITS_OWED": "Credits Owed", "CREW_MIN": "Crew Min", + "CREW_MIN/CURRENT/MAX": "Crew Min/Current/Max", "CRUDE_PISTOL": "Crude Pistol", "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", "CRUISER": "Cruiser", @@ -355,9 +357,13 @@ "FOXER_DRONES": "Foxer Drones", "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_HARDPOINTS": "Free Hardpoints", "FREE_MERCHANT": "Free Merchant", + "FREE_MASS": "Free Mass", + "FREE_POWER": "Free Power", "FRIENDLY": "Friendly", "FRIGATE": "Frigate", + "FUEL": "Fuel", "FUEL_BUNKERS": "Fuel bunkers", "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", "FUEL_SCOOPS": "Fuel scoops", @@ -448,6 +454,7 @@ "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", "ICARUS_HARNESS": "Icarus Harness", "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "ICONS_ATTRIBUTION": "Icons attribution", "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", @@ -506,6 +513,7 @@ "LEGENDARY_FIGHTER": "Legendary Fighter", "LESSER_LONE_PREDATOR": "Lesser Lone Predator", "LEVEL": "Level", + "LIFE_SUPPORT": "Life Support", "LIFEBOATS": "Lifeboats", "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", "LIFT": "Lift", @@ -925,6 +933,7 @@ "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", "STOWED": "Stowed", "STRAIN": "Strain", + "STRAIN_EXTRA": "Strain Extra", "STRAIN_COST": "Strain cost", "STREET": "Street", "STRENGTH": "Strength", @@ -970,6 +979,7 @@ "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", "SYSTEM_STRAIN": "System Strain", + "SYSTEM_STRAIN_/_MAX": "System Strain / Max", "TACTICS": "Tactics", "TAGGER_NANITES": "Tagger Nanites", "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", @@ -1040,6 +1050,7 @@ "TORPEDO_LAUNCHER": "Torpedo Launcher", "TOTAL": "Total", "TOTAL_CYBERWARE_STRAIN": "Total Cyberware Strain", + "TOTAL_STRAIN": "Total Strain", "TOXIN_INJECTOR": "Toxin Injector", "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", "TRACTOR_BEAMS": "Tractor beams", diff --git a/Stars_Without_Number_Revised/translations/zh.json b/Stars_Without_Number_Revised/translations/zh.json index 26af646097..d7f8252398 100644 --- a/Stars_Without_Number_Revised/translations/zh.json +++ b/Stars_Without_Number_Revised/translations/zh.json @@ -213,10 +213,12 @@ "CORE_STATISTICS": "Core Statistics", "CORE_TECHNIQUE": "Core technique", "CORVETTE": "Corvette", + "CP_GAIN": "CP Gain", "CRAFT": "Craft", "CREDITS": "Credits", "CREDITS_OWED": "Credits Owed", "CREW_MIN": "Crew Min", + "CREW_MIN/CURRENT/MAX": "Crew Min/Current/Max", "CRUDE_PISTOL": "Crude Pistol", "CRUDE_PISTOL_DESC": "Crude pistols and muskets represent the rawest and most primitive forms of gunpowder weaponry, usually makeshift weapons improvised by criminals or the desperate. Reloading a crude pistol or a musket requires two rounds instead of one.", "CRUISER": "Cruiser", @@ -355,9 +357,13 @@ "FOXER_DRONES": "Foxer Drones", "FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.", "FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge", + "FREE_HARDPOINTS": "Free Hardpoints", "FREE_MERCHANT": "Free Merchant", + "FREE_MASS": "Free Mass", + "FREE_POWER": "Free Power", "FRIENDLY": "Friendly", "FRIGATE": "Frigate", + "FUEL": "Fuel", "FUEL_BUNKERS": "Fuel bunkers", "FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.", "FUEL_SCOOPS": "Fuel scoops", @@ -448,6 +454,7 @@ "HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.", "ICARUS_HARNESS": "Icarus Harness", "ICARUS_HARNESS_DESC": "The Icarus harness is a CFU upgrade for paratroopers, and replaces a conventional parachute with a crude gravity damper that allows the wearer to fall an unlimited distance without harm. Each fall over 3 meters drains a type A power cell. The suit also functions as a vacc suit for up to 30 minutes per vacc refresh.", + "ICONS_ATTRIBUTION": "Icons attribution", "IDENTITY_SUBMERSION_TRIGGER": "Identity Submersion Trigger", "IDENTITY_SUBMERSION_TRIGGER_DESC": "This cyberware involves micronized neural stimulation technology which is imperceptible to anything short of TL5 medical scanning or TL4 surgical examination of the subject’s brain tissue. When active, the IST allows the subject to adopt a secondary persona, complete with a library of manufactured memories. So long as the IST is active, the subject will honestly and completely believe himself to be the secondary persona, a conviction that cannot be penetrated by telepathy or TL4 methods of interrogation. The persona can be activated at the user’s discretion, but it only deactivates on a preset trigger, leaving the subject in full possession of all memories experienced. The trigger can be any perceptible stimulus: a particular time, the sight of a specific person, a code phrase, or any other sign, and it may be changed by the user each time they activate the cyberware. Many ISTs are also implanted with a “master key” that will automatically deactivate the triggered identity.", "IMMUNOFILTRATION_SYSTEMS": "Immunofiltration Systems", @@ -506,6 +513,7 @@ "LEGENDARY_FIGHTER": "Legendary Fighter", "LESSER_LONE_PREDATOR": "Lesser Lone Predator", "LEVEL": "會員等級", + "LIFE_SUPPORT": "Life Support", "LIFEBOATS": "Lifeboats", "LIFEBOATS_DESC": "Emergency escape craft for ship's crew.", "LIFT": "Lift", @@ -925,6 +933,7 @@ "STORM_ARMOR_DESC": "Storm armor is a more advanced form of assault suit, one that can be fabricated only by those worlds that have retained some degree of Mandate-grade technical infrastructure. Aside from functioning as an assault suit, the storm armor’s exo-augments allow the wearer to treat their Strength as 4 points higher for encumbrance purposes. Integral gravitic boosters allow the wearer to leap up to 20 meters as a Move action, either horizontally or vertically, and allow the wearer to fall up to 40 meters without suffering harm. An onboard medical computer can attempt last-ditch stabilization of the wearer if all other efforts fail; when the wearer would normally die from an untreated mortal wound, they can make a Physical save to self-stabilize. Storm armor requires the same type B power cell as an assault suit, and each cell powers it for 24 hours.", "STOWED": "Stowed", "STRAIN": "Strain", + "STRAIN_EXTRA": "Strain Extra", "STRAIN_COST": "Strain cost", "STREET": "Street", "STRENGTH": "力量", @@ -970,6 +979,7 @@ "SYSTEM_RESET_INDUCTOR": "System Reset Inductor", "SYSTEM_RESET_INDUCTOR_DESC": "An array of pretech pharmaceuticals of truly heroic breadth, a sprayhypo full of system reset inductor is one of the most powerful concoctions ever devised by pretech biochemists. On injection, the subject immediately loses all accrued System Strain points barring those permanently added by cyberware. The user can gain new System Strain normally, but 48 hours after the inductor has been administered, the strain will catch up with them. They fall immediately unconscious with 1 hit point and maximized System Strain, and will remain in a coma for 48 hours before awakening. Use of a second inductor before the first has run its course will inevitably kill the subject within five rounds of application, with no hope of revival by psionic disciplines or conventional medical aid.", "SYSTEM_STRAIN": "System Strain", + "SYSTEM_STRAIN_/_MAX": "System Strain / Max", "TACTICS": "Tactics", "TAGGER_NANITES": "Tagger Nanites", "TAGGER_NANITES_DESC": "While true nanotechnology is beyond the grasp of standard TL4 science, this cyberware allows for the implantation of very simple nanofactories in the user, ones that exude a constant imperceptible “smart dust”. Objects the user touches can be tagged by these nanites, which generate more of their kind for up to 48 hours after tagging. The dust then lays down a trail behind the tagged object, one that is visible to the user or to someone using a properly-keyed tracer. Only counter-nanite measures can remove the dust, as ordinary bathing or scrubbing is insufficient. The dust can be pinged by radio to announce its location to anyone within five kilometers, but most users prefer to leave the dust in passive mode, where it is undetectable to most TL4 sensors. Tagging an object adds one System Strain to the user.", @@ -1040,6 +1050,7 @@ "TORPEDO_LAUNCHER": "Torpedo Launcher", "TOTAL": "總共", "TOTAL_CYBERWARE_STRAIN": "Total Cyberware Strain", + "TOTAL_STRAIN": "Total Strain", "TOXIN_INJECTOR": "Toxin Injector", "TOXIN_INJECTOR_DESC": "The user’s canines or fingernails are altered to allow for the injection of one of two types of poison. If the user attempts to inject an unsuspecting victim they are already touching, the attempt is automatically successful. If the victim is wary or in combat, they can only be affected if they are unarmored and the user succeeds in a Punch attack roll. On a success, the victim must make a Physical saving throw at -2 or be incapacitated by the poison, dying in 1d6 rounds or being incapacitated for 1d6 hours at the user’s discretion. Each poison attack adds 2 System Strain to the user.", "TRACTOR_BEAMS": "Tractor beams", diff --git a/Stars_Without_Number_Revised/tsconfig.json b/Stars_Without_Number_Revised/tsconfig.json new file mode 100644 index 0000000000..cebd553386 --- /dev/null +++ b/Stars_Without_Number_Revised/tsconfig.json @@ -0,0 +1,18 @@ +{ + "compilerOptions": { + "module": "system", + "noImplicitAny": true, + "removeComments": true, + "preserveConstEnums": true, + "outFile": "Source/workers.js", + "sourceMap": false, + "lib": [ + "ES2017", + "dom" + ] + }, + "include": [ + "Source/ts/**/*", + "Source/Roll20.d.ts" + ] +} \ No newline at end of file diff --git a/Storm-Furies/Assets/command.png b/Storm-Furies/Assets/command.png new file mode 100644 index 0000000000..74d7db36c1 Binary files /dev/null and b/Storm-Furies/Assets/command.png differ diff --git a/Storm-Furies/Assets/logo_large.png b/Storm-Furies/Assets/logo_large.png new file mode 100644 index 0000000000..d160f5e09c Binary files /dev/null and b/Storm-Furies/Assets/logo_large.png differ diff --git a/Storm-Furies/Assets/operations.png b/Storm-Furies/Assets/operations.png new file mode 100644 index 0000000000..26fd1830fd Binary files /dev/null and b/Storm-Furies/Assets/operations.png differ diff --git a/Storm-Furies/Assets/rolltemplate/bg_spacecraft.png b/Storm-Furies/Assets/rolltemplate/bg_spacecraft.png new file mode 100644 index 0000000000..12712b89b4 Binary files /dev/null and b/Storm-Furies/Assets/rolltemplate/bg_spacecraft.png differ diff --git a/Storm-Furies/Assets/rolltemplate/bg_thread.png b/Storm-Furies/Assets/rolltemplate/bg_thread.png new file mode 100644 index 0000000000..6a6ceefef1 Binary files /dev/null and b/Storm-Furies/Assets/rolltemplate/bg_thread.png differ diff --git a/Storm-Furies/Assets/rolltemplate/pilot_prevails.png b/Storm-Furies/Assets/rolltemplate/pilot_prevails.png new file mode 100644 index 0000000000..a21546c4f2 Binary files /dev/null and b/Storm-Furies/Assets/rolltemplate/pilot_prevails.png differ diff --git a/Storm-Furies/Assets/rolltemplate/pilot_suffers.png b/Storm-Furies/Assets/rolltemplate/pilot_suffers.png new file mode 100644 index 0000000000..0738b98148 Binary files /dev/null and b/Storm-Furies/Assets/rolltemplate/pilot_suffers.png differ diff --git a/Storm-Furies/Assets/rolltemplate/type_any_domain.png b/Storm-Furies/Assets/rolltemplate/type_any_domain.png new file mode 100644 index 0000000000..6ca41eb446 Binary files /dev/null and b/Storm-Furies/Assets/rolltemplate/type_any_domain.png differ diff --git a/Storm-Furies/Assets/rolltemplate/type_command.png b/Storm-Furies/Assets/rolltemplate/type_command.png new file mode 100644 index 0000000000..31ff0776cc Binary files /dev/null and b/Storm-Furies/Assets/rolltemplate/type_command.png differ diff --git a/Storm-Furies/Assets/rolltemplate/type_operations.png b/Storm-Furies/Assets/rolltemplate/type_operations.png new file mode 100644 index 0000000000..7ab901a7ba Binary files /dev/null and b/Storm-Furies/Assets/rolltemplate/type_operations.png differ diff --git a/Storm-Furies/Assets/rolltemplate/type_systems.png b/Storm-Furies/Assets/rolltemplate/type_systems.png new file mode 100644 index 0000000000..3778b978cf Binary files /dev/null and b/Storm-Furies/Assets/rolltemplate/type_systems.png differ diff --git a/Storm-Furies/Assets/rolltemplate/type_tactical.png b/Storm-Furies/Assets/rolltemplate/type_tactical.png new file mode 100644 index 0000000000..2bee88972e Binary files /dev/null and b/Storm-Furies/Assets/rolltemplate/type_tactical.png differ diff --git a/Storm-Furies/Assets/systems.png b/Storm-Furies/Assets/systems.png new file mode 100644 index 0000000000..df78939494 Binary files /dev/null and b/Storm-Furies/Assets/systems.png differ diff --git a/Storm-Furies/Assets/tactical.png b/Storm-Furies/Assets/tactical.png new file mode 100644 index 0000000000..6ce68cc0f6 Binary files /dev/null and b/Storm-Furies/Assets/tactical.png differ diff --git a/Storm-Furies/Assets/temptest.png b/Storm-Furies/Assets/temptest.png new file mode 100644 index 0000000000..6747c34287 Binary files /dev/null and b/Storm-Furies/Assets/temptest.png differ diff --git a/Storm-Furies/Assets/the_storm.png b/Storm-Furies/Assets/the_storm.png new file mode 100644 index 0000000000..4ed31bbd1a Binary files /dev/null and b/Storm-Furies/Assets/the_storm.png differ diff --git a/Storm-Furies/sheet.json b/Storm-Furies/sheet.json new file mode 100644 index 0000000000..00d77b9764 --- /dev/null +++ b/Storm-Furies/sheet.json @@ -0,0 +1,9 @@ +{ + "html": "storm-furies.html", + "css": "storm-furies.css", + "authors": "Twylleth", + "roll20userid": "7809041", + "preview": "storm-furies.png", + "instructions": "Sheet for Storm Furies (based on Paragon system) by John Harper. Based on the official Argon sheet by Jakob Oesinghaus and Tim Denee.", + "legacy": true +} \ No newline at end of file diff --git a/Storm-Furies/storm-furies.css b/Storm-Furies/storm-furies.css new file mode 100644 index 0000000000..be3244364a --- /dev/null +++ b/Storm-Furies/storm-furies.css @@ -0,0 +1,2204 @@ +@import url("https://fonts.googleapis.com/css?family=Orbitron&display=swap|family=Lato"); +.charsheet { + padding: 0 !important; + position: relative; + top: -11px; + line-height: 16px; + cursor: default; + color: #333; + font-size: 0; + font-family: "Lato", sans-serif; +} + +/* Colors +greyish #d0d8de +dark blue #143c58 */ + +/* Sheet container */ + +.sheet-container { + position: relative; + max-width: 1190px; + min-width: 860px; +} + +/* Basic stuff */ + +div, span, textarea, span, label { + box-sizing: border-box; +} + +select { + font-size: 12px; + line-height: 1; + border-radius: 0; + margin: 0; + padding: 0; +} + +.sheet-standard-margin { + margin-bottom: 5px; +} + +.sheet-large-margin { + margin-bottom: 10px; +} + +button[type="roll"], button[type="action"] { + display: flex; + border: none; + margin: 0; + padding: 0; + text-shadow: none; + background: transparent; + box-shadow: none; + box-sizing: border-box; + font-family: inherit; + outline: none; + border-radius: 0; + transition: all 0.2s; + z-index: 3; +} + +button[type="roll"].btn::before, button[type="action"].btn::before { + content: ""; +} + +button[type="roll"]:hover, button[type="action"]:hover { + color: #669999; +} + +label { + display: flex; + margin: 0; + padding: 0; + width: auto; + color: #333; + font: inherit; +} + +label input[type="checkbox"], label input[type="radio"] { + position: absolute; +} + +label:hover input[type="checkbox"]+span, label:hover input[type="radio"]+span { + opacity: 0.7; +} + +input[type="number"], input[type="text"], textarea { + border: none; + font-family: inherit; + background: transparent; + box-shadow: none; + width: 100%; + padding: 0; + margin: 0; + color: #333; + border-radius: 0; + transition: all 0.2s, height 0.4s; +} + +input[type="number"]:focus, input[type="text"]:focus, textarea:focus { + box-shadow: inset 0 0 1px 1px rgba(66, 66, 66, 0.3), 0 0 2px 1px rgba(66, 66, 66, 0.3); +} + +textarea { + resize: vertical; + display: block; +} + +textarea:active, textarea:focus { + transition: height 0s; +} + +input[type="checkbox"], input[type="radio"] { + opacity: 0; + z-index: 1; + -moz-appearance: none; + vertical-align: unset; + position: relative; +} + +input[type="checkbox"]+span, input[type="radio"]+span { + cursor: pointer; + display: inline-block; + transition: all 0.2s, opacity 0s; +} + +/* Sheet logo */ + +.sheet-logo { + background: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Storm-Furies/Assets/logo_large.png"); + background-size: auto 100%; + background-repeat: no-repeat; + margin-bottom: 5px; + grid-column: 1; + grid-row: 1; + align-self: stretch; + max-height: 83px; +} + +.sheet-divider { + height: 2px; + background: black; + margin-top: 5px; +} + +/* SETTINGS FOR HIDING STUFF ON THE SHEET */ + +.sheet-hidden { + display: none !important; +} + +.sheet-hider[value="0"]+li, .sheet-hider[value="0"]+div, .sheet-hider[value="0"]+label { + display: none; +} + +.sheet-zero-height-hider+div { + overflow: hidden; + transition: max-height 1s; +} + +.sheet-zero-height-hider[value="0"]+div { + max-height: 0; +} + +/* Auto-expand textareas */ + +/* Preloading graphics*/ + +.sheet-preload { + opacity: 0; + position: absolute; +} + +.sheet-preload img { + width: 1px; + height: 1px; +} + +/* REPEATING SECTION CONTROLS */ + +.repcontrol { + display: flex; + margin-top: 3px; +} + +.repcontrol .repcontrol_edit { + margin-left: auto; + order: 1; +} + +.repcontrol button { + background: transparent; + color: #555; + border-radius: 0; + border-color: #999; + transition: all 0.2s; + font-family: pictos; + font-size: 0; + font-weight: bold; + padding: 5px 3px 2px; + line-height: 8px; +} + +.repcontrol button:hover { + color: black; + border-color: black; + background: #ddd; +} + +.repcontrol button.repcontrol_edit::after { + content: "("; +} + +.repcontrol button.repcontrol_add::after { + content: "&"; +} + +.repcontrol button.repcontrol_edit::after, .repcontrol button.repcontrol_add::after { + font-size: 12px; +} + +.repcontainer.editmode+.repcontrol button.repcontrol_edit::after { + content: ")"; +} + +.itemcontrol { + z-index: 20; +} + +.itemcontrol .btn { + padding: 0 6px; + line-height: 16px; +} + +/* CHECKBOXES */ + +input[type="radio"].sheet-radiobox { + flex: 0 0 auto; + width: 12px; + height: 12px; + margin-right: -12px; +} + +input[type="radio"].sheet-radiobox+span { + flex: 0 0 auto; + width: 12px; + height: 12px; + border: 1px solid black; +} + +input[type="radio"].sheet-radiobox:hover+span { + opacity: 0.7; +} + +input[type="radio"].sheet-radiobox:last-child+span { + margin-right: 0 !important; +} + +input[type="radio"].sheet-radiobox.sheet-large { + height: 14px; + width: 14px; + margin-right: -14px; +} + +input[type="radio"].sheet-radiobox.sheet-large+span { + height: 14px; + width: 14px; +} + +input[type="radio"].sheet-radiobox+span { + background: #669999; +} + +input.sheet-zero:checked~input[type="radio"].sheet-radiobox+span, input.sheet-radiobox:checked~input[type="radio"].sheet-radiobox+span { + background: white; +} + +input[type="checkbox"].sheet-squarebox { + flex: 0 0 auto; + width: 12px; + height: 12px; + margin-right: -12px; +} + +input[type="checkbox"].sheet-squarebox+span { + flex: 0 0 auto; + width: 12px; + height: 12px; + border: 1px solid black; +} + +input[type="checkbox"].sheet-squarebox:hover+span { + opacity: 0.7; +} + +input[type="checkbox"].sheet-squarebox:last-child+span { + margin-right: 0 !important; +} + +input[type="checkbox"].sheet-squarebox.sheet-large { + height: 14px; + width: 14px; + margin-right: -14px; +} + +input[type="checkbox"].sheet-squarebox.sheet-large+span { + height: 14px; + width: 14px; +} + +input[type="checkbox"].sheet-squarebox+span { + background: white; +} + +input[type="checkbox"].sheet-squarebox:checked+span { + background: #669999; +} + + +input[type="checkbox"].sheet-rectbox { + flex: 0 0 auto; + width: 24px; + height: 12px; + margin-right: -24px; +} + +input[type="checkbox"].sheet-rectbox+span { + flex: 0 0 auto; + width: 24px; + height: 12px; + border: 1px solid black; +} + +input[type="checkbox"].sheet-rectbox:hover+span { + opacity: 0.7; +} + +input[type="checkbox"].sheet-rectbox:last-child+span { + margin-right: 0 !important; +} + +input[type="checkbox"].sheet-rectbox+span { + background: white; +} + +input[type="checkbox"].sheet-rectbox:checked+span { + background: #669999; +} + + +input[type="checkbox"].sheet-circlebox { + flex: 0 0 auto; + width: 12px; + height: 12px; + margin-right: -12px; +} + +input[type="checkbox"].sheet-circlebox+span { + flex: 0 0 auto; + width: 12px; + height: 12px; + border: 1px solid black; +} + +input[type="checkbox"].sheet-circlebox:hover+span { + opacity: 0.7; +} + +input[type="checkbox"].sheet-circlebox:last-child+span { + margin-right: 0 !important; +} + +input[type="checkbox"].sheet-circlebox.sheet-large { + height: 14px; + width: 14px; + margin-right: -14px; +} + +input[type="checkbox"].sheet-circlebox.sheet-large+span { + height: 14px; + width: 14px; +} + +input[type="checkbox"].sheet-circlebox+span { + background: white; +} + +input[type="checkbox"].sheet-circlebox:checked+span { + background: #669999; +} + +input[type="checkbox"].sheet-circlebox+span { + border-radius: 50%; +} + +input[type="checkbox"].sheet-trianglebox { + flex: 0 0 auto; + width: 12px; + height: 12px; + margin-right: -12px; +} + +input[type="checkbox"].sheet-trianglebox+span { + flex: 0 0 auto; + width: 12px; + height: 12px; + border: 1px solid black; +} + +input[type="checkbox"].sheet-trianglebox:hover+span { + opacity: 0.7; +} + +input[type="checkbox"].sheet-trianglebox:last-child+span { + margin-right: 0 !important; +} + +input[type="checkbox"].sheet-trianglebox.sheet-large { + height: 14px; + width: 14px; + margin-right: -14px; +} + +input[type="checkbox"].sheet-trianglebox.sheet-large+span { + height: 14px; + width: 14px; +} + +input[type="checkbox"].sheet-trianglebox+span { + height: 0; + width: 0; + border-color: transparent; + border-top-color: white; + border-width: 12px 6px 0; +} + +input[type="checkbox"].sheet-trianglebox:checked+span { + border-top-color: red; +} + +input[type="checkbox"].sheet-diamondbox { + flex: 0 0 auto; + width: 12px; + height: 12px; + margin-right: -12px; +} + +input[type="checkbox"].sheet-diamondbox+span { + flex: 0 0 auto; + width: 12px; + height: 12px; + border: 1px solid black; +} + +input[type="checkbox"].sheet-diamondbox:hover+span { + opacity: 0.7; +} + +input[type="checkbox"].sheet-diamondbox:last-child+span { + margin-right: 0 !important; +} + +input[type="checkbox"].sheet-diamondbox.sheet-large { + height: 14px; + width: 14px; + margin-right: -14px; +} + +input[type="checkbox"].sheet-diamondbox.sheet-large+span { + height: 14px; + width: 14px; +} + +input[type="checkbox"].sheet-diamondbox+span { + background: white; +} + +input[type="checkbox"].sheet-diamondbox+span::before { + content: ""; + background: black; + opacity: 0; + display: block; + z-index: 3; + position: absolute; + left: 4px; + top: -4px; + width: 2px; + height: 19px; +} + +input[type="checkbox"].sheet-diamondbox:checked+span::before, input[type="checkbox"].sheet-diamondbox:hover+span { + opacity: 1; +} + +input[type="checkbox"].sheet-diamondbox:checked:hover+span::before { + opacity: 0.7; +} + +input[type="checkbox"].sheet-diamondbox:hover+span::before { + opacity: 0.3; +} + +input[type="checkbox"].sheet-diamondbox+span { + transform: rotate(45deg) scale(0.85); +} + +input[type="checkbox"].sheet-circlebox.sheet-fakeradio+span { + background: #669999; +} + +.sheet-fakeradio:checked~input[type="checkbox"].sheet-circlebox.sheet-fakeradio+span { + background: white; +} + +input[type="checkbox"].sheet-squarebox.sheet-fakeradio+span { + background: #669999; +} + +input[type="checkbox"].sheet-rectbox.sheet-fakeradio+span { + background: #669999; +} + +.sheet-fakeradio:checked~input[type="checkbox"].sheet-squarebox.sheet-fakeradio+span { + background: white; +} + +.sheet-fakeradio:checked~input[type="checkbox"].sheet-rectbox.sheet-fakeradio+span { + background: white; +} + +input[type="checkbox"].sheet-squarebox.sheet-fakeradio2+span { + background: #669999; +} + +.sheet-fakeradio2:checked~input[type="checkbox"].sheet-squarebox.sheet-fakeradio2+span { + background: white; +} + +input[type="checkbox"].sheet-dot+span::before { + content: ""; + height: 7px; + width: 7px; + border-radius: 50%; + z-index: 1; + background: black; + position: absolute; + margin-left: 2px; + margin-top: 1px; +} + +.sheet-floatingbar { + width: 3px; + height: 2px; + flex: 0 0 auto; + background: #999; +} + +.sheet-floating-vert-bar { + width: 2px; + height: 10px; + flex: 0 0 auto; + background: #999; +} + +/* Zero resetter */ + +input.sheet-zero { + width: 13px; + height: 13px; + margin-right: -13px; + vertical-align: top; +} + +input.sheet-zero+span { + height: 11px; + width: 11px; + margin-top: 1px; + margin-right: 2px; + vertical-align: top; + border: 1px solid black; + background: white; + border-radius: 50%; + position: relative; +} + +input.sheet-zero+span::before, input.sheet-zero+span::after { + position: absolute; + width: 1px; + content: ""; + left: 0; + background: black; + height: 11px; +} + +input.sheet-zero+span::after { + transform: translate(4px, -1px) rotate(135deg); +} + +input.sheet-zero+span::before { + transform: translate(4px, -1px) rotate(45deg); +} + +input.sheet-zero:checked+span { + visibility: hidden; +} + +/* NOTES */ + +.sheet-auto-expand { + position: relative; + cursor: text; + word-wrap: break-word; + line-height: 14px; + min-height: 28px; +} + +.sheet-auto-expand span { + visibility: hidden; + white-space: pre-wrap; + display: block; +} + +.sheet-auto-expand textarea { + position: absolute; + overflow: hidden; + z-index: 1; + top: 0; + left: 0; + resize: none; + height: 100%; + word-wrap: break-word; + padding: inherit; + font: inherit; + color: inherit; + text-transform: inherit; + letter-spacing: inherit; + text-align: inherit; +} + +.sheet-notes { + position: relative; + cursor: text; + word-wrap: break-word; + line-height: 17px; + min-height: 34px; + background: linear-gradient(transparent 16px, #a7a7a7 1px) 0 0/100% 17px; + padding: 0 3px; + width: 100%; + font-size: 13px; +} + +.sheet-notes span { + visibility: hidden; + white-space: pre-wrap; + display: block; +} + +.sheet-notes textarea { + position: absolute; + overflow: hidden; + z-index: 1; + top: 0; + left: 0; + resize: none; + height: 100%; + word-wrap: break-word; + padding: inherit; + font: inherit; + color: inherit; + text-transform: inherit; + letter-spacing: inherit; + text-align: inherit; +} + +/* Sheet types */ + +.sheet-type:not([value=""])~.sheet-type-selector, .sheet-type:not([value="character"])~.sheet-type-character, .sheet-type:not([value="squadron"])~.sheet-type-squadron, .sheet-type:not([value="thread"])~.sheet-type-thread { + display: none; +} + +.sheet-type-selector { + border: 2px solid black; + padding: 15px; + margin: 20px auto; + width: 240px; + text-align: center; +} + +.sheet-type-selector .sheet-title { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + font-size: 16px; + margin-bottom: 8px; +} + +.sheet-type-selector .sheet-content { + display: grid; + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + grid-template: auto / 1fr 1fr; +} + +.sheet-type-selector button[type="action"] { + font-size: 14px; + justify-content: center; +} + +/* Sheet type character */ + +.sheet-type-character { + display: grid; + align-items: start; + gap: 5px; + font-size: 12px; + max-height: 850px; + grid-template: 150px 95px auto 1fr 1fr 20px/ 3fr 1fr 3fr 3fr 3fr; +} + +.sheet-character-copyright { + grid-column: span 5; + grid-row: 6; + text-align: center; + font-style: italic; + } + +.sheet-title-vertical { + display: grid; + grid-template-columns: 14px 1fr; + column-gap: 3px; +} + +.sheet-title-vertical>.sheet-title { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + font-size: 14px; + line-height: 1; + text-align: center; + transform: rotate(-90deg); + height: 14px; + align-self: center; + justify-self: center; + width: auto; +} + +.sheet-title-vertical>.sheet-content { + border-left: 2px solid black; +} + +.sheet-glory { + grid-column: span 3; + align-self: stretch; + margin-top: 10px; +} + +.sheet-glory>.sheet-title { + width: 56px; +} + +.sheet-glory .sheet-content { + display: grid; + padding-left: 5px; + gap: 5px; + grid-template: auto/repeat(4, 1fr); +} + +.sheet-glory .sheet-content .sheet-box { + display: flex; + align-items: center; +} + +.sheet-namebox { + grid-column: span 2; + align-self: stretch; + margin-top: 10px; +} + +.sheet-namebox>.sheet-title { + width: 56px; +} + +.sheet-namebox .sheet-content { + display: grid; + gap: 5px; + padding-left: 5px; + grid-template: auto/ 22% 32% 1fr; + font-size: 12px; +} + +.sheet-namebox .sheet-content label { + line-height: 1; + align-items: center; + margin: 0; + padding: 0; +} + +.sheet-namebox .sheet-content input+span { + margin-right: 3px; +} + +.sheet-info { + display: grid; + align-content: start; + grid-row: 1; + grid-column: span 4; + grid-gap: 10px; + grid-template: auto / 1fr 1fr; +} + +.sheet-info .sheet-infobox { + display: grid; + min-height: 39px; + grid-template: auto / 34% 1fr; +} + +.sheet-info .sheet-infobox .sheet-title { + display: grid; + background-color: #cad8dc; + align-content: center; +} + +.sheet-info .sheet-infobox .sheet-title .sheet-auto-expand { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + background-color: #cad8dc; + padding: 3px; + padding: 3px 5px; + font-size: 12.5px; + text-align: center; + min-height: 14px; +} + +.sheet-info .sheet-infobox .sheet-title .sheet-auto-expand input[type="text"], .sheet-info .sheet-infobox .sheet-title .sheet-auto-expand .sheet-auto-expand { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; +} + +.sheet-info .sheet-infobox .sheet-content { + display: flex; + align-items: center; + border: 2px solid black; +} + +.sheet-info .sheet-infobox .sheet-content input[type="text"], .sheet-info .sheet-infobox .sheet-content .sheet-auto-expand { + padding: 2px 4px; +} + +.sheet-info .sheet-infobox .sheet-content input[type="text"], .sheet-info .sheet-infobox .sheet-content .sheet-auto-expand { + flex: 1 1 auto; + width: 0; + font-size: 13px; + line-height: 1.2; + min-height: 18px; +} + +.sheet-info select { + width: 45px; + height: 100%; + border-left: 2px solid black; +} + +.sheet-info .sheet-rank select { + height: 100%; + width: 100%; + border-left: none; +} + +.sheet-style { + margin-top: 5px; + grid-column: span 1; +} + +.sheet-style .sheet-auto-expand { + min-height: 39px; +} + +.sheet-style >.sheet-title { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + padding-left: 2px; + margin-bottom: 5px; +} + + +/* Character domains */ + +button[type="roll"].sheet-domain-button-command { + background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Storm-Furies/Assets/command.png"); +} + +button[type="roll"].sheet-domain-button-tactical { + background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Storm-Furies/Assets/tactical.png"); +} + +button[type="roll"].sheet-domain-button-operations { + background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Storm-Furies/Assets/operations.png"); +} + +button[type="roll"].sheet-domain-button-systems { + background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Storm-Furies/Assets/systems.png"); +} + +.charsheet .sheet-domains { + display: grid; + border-left: 2px solid black; + line-height: 1; + align-content: start; + align-self: start; + grid-row: 2; + grid-column: span 3; + grid-gap: 10px; + margin-top: 5px; + grid-template: 1fr 1fr / 1fr 1fr; +} + +.charsheet .sheet-domains .sheet-title { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + height: 12px; + padding-left: 2px; +} + +.charsheet .sheet-domains button[type="roll"].btn { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + background-color: #cad8dc; + padding: 3px; + display: block; + text-align: center; + font-size: 12px; + white-space: normal; + margin: 0; + padding: 3px 3px 3px 20px; + line-height: 1.2; + width: 0; + flex: 1 1 0; + background-size: auto 65%; + background-position: 3px center; + background-repeat: no-repeat; +} + +.charsheet .sheet-domains button[type="roll"].btn input[type="text"], .charsheet .sheet-domains button[type="roll"].btn .sheet-auto-expand { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; +} + +.charsheet .sheet-domains button[type="roll"].btn.btn::before { + content: ""; +} + +.charsheet .sheet-domains select { + width: 49px; + border-width: 2px 2px 2px 0; + height: 100%; + border: 2px solid black; +} + +.charsheet .sheet-domains .sheet-domain { + display: flex; + height: 39px; +} + +.charsheet .sheet-domains .sheet-domain:last-child button[type="roll"] { + background-position: 4px center; +} + +/* Character burn and charges */ + +.sheet-charges-burn { + grid-row: span 1; + grid-column: span 3; + display: grid; + grid-template: auto / 3fr 55px 3fr; +} + +.sheet-charges { + position: relative; + left: -17px; + width: calc(100% + 17px); + grid-row: 4; + grid-column: span 2; +} + +.sheet-charges>.sheet-title { + width: 137px; +} + +.sheet-charges .sheet-content { + display: grid; + gap: 5px; + grid-template: auto/repeat(2, 1fr); +} + +.sheet-chargebox { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + background-color: #d0d8de; + padding: 3px; + position: relative; + padding: 5px 10px; + border-style: inset; +} + +.left .sheet-chargebox { + border-left: 2px solid black; +} + +.right .sheet-chargebox { + border-right: 2px solid black; +} + +.sheet-chargebox input[type="text"], .sheet-chargebox .sheet-auto-expand { + font-size: 12px; + font-family: "Orbitron", serif; +} + +.sheet-chargebox select { + max-width: 100px; +} + +.sheet-chargebox .sheet-charge { + position: absolute; + z-index: 5; + width: auto; + height: 12px; + margin: 0; + padding: 0; +} + +.sheet-chargebox .sheet-charge:first-of-type { + top: calc(25% - 6px); +} + +.sheet-chargebox .sheet-charge:last-of-type { + bottom: calc(25% - 6px); +} + +.sheet-chargebox .sheet-header { + text-transform: uppercase; + font-weight: bold; +} + +.sheet-chargebox .sheet-detail { + font-style: normal; + text-transform: none; + margin-left: 10px; +} + +.sheet-pilot-expr { + position: relative; + left: -17px; + width: calc(100% + 17px); + grid-row: 5; + grid-column: span 2; +} + +.sheet-pilot-expr>.sheet-title { + width: 137px; +} + +.sheet-pilot-expr .sheet-content { + display: grid; + gap: 5px; + grid-template: auto/repeat(2, 1fr); +} + +.sheet-exprbox { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + background-color: #cad8dc; + padding: 3px; + position: relative; + padding: 5px 10px; + border-style: inset; +} + +.left .sheet-exprbox { + border-left: 2px solid black; +} + +.right .sheet-exprbox { + border-right: 2px solid black; +} + + +.sheet-exprbox input[type="text"], .sheet-exprbox .sheet-auto-expand { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; +} + +.sheet-exprbox .sheet-charge, .sheet-exprbox .sheet-burn { + position: absolute; + z-index: 5; + width: auto; + height: 12px; +/* right: -6px;*/ + margin: 0; + padding: 0; +} + +.sheet-left .sheet-charge { + left: -6px; +} + +.sheet-right .sheet-charge { + right: -6px; +} + +.sheet-left .sheet-burn { + right: -6px; +} + +.sheet-right .sheet-burn { + left: -6px; +} + + +.sheet-exprbox .sheet-burn:first-of-type, .sheet-exprbox .sheet-charge:first-of-type { + top: calc(25% - 6px); +} + +.sheet-exprbox .sheet-burn:last-of-type, .sheet-exprbox .sheet-burn:last-of-type { + bottom: calc(25% - 6px); +} + +.sheet-exprbox .sheet-label { + font-weight: bold; +} + +/* Character recite */ + +.sheet-recite { + position: relative; + left: -17px; + width: calc(100% + 17px); + min-height: 155px; + grid-row: span 1; + grid-column: 5; +} + +.sheet-recite>.sheet-title { + width: 170px; +} + +.sheet-recite .sheet-content { + gap: 3px 5px; + column-gap: 5px; + row-gap: 3px; + display: flex; + align-content: start; +/* grid-template: repeat(5, 1fr)/auto;*/ + flex-direction: column; + padding-left: 5px; +} + +.sheet-recite .sheet-content> :first-child { + margin-bottom: 5px; +} + +.sheet-recite .sheet-content> :first-child, .sheet-recite .sheet-content> :last-child { + grid-column: span 5; +} + +.sheet-recite .sheet-content .sheet-title { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + font-weight: bold; +} + +.sheet-recite .sheet-content>.sheet-auto-expand { + font-size: 13px; + line-height: 15px; + min-height: 15px; + font-style: italic; +} + +.sheet-recite .sheet-recite-box .sheet-auto-expand { + font-size: 10.5px; + line-height: 1.5; + font-style: italic; +} + +/* Character bonds & commendations */ + +.sheet-bonds-commendations { + grid-row: span 2; + min-width: 205px; +} + +.sheet-bonds { + grid-row: span 1; + align-self: stretch; + align-items: start; + border-left: 2px solid black; + display: flex; + flex-direction: column; + margin: 5px 0 10px 5px; +} + +.sheet-bonds .sheet-title { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + padding-left: 2px; + margin-bottom: 5px; +} + +.sheet-bonds .repitem { + display: grid; + padding: 0 3px; + border-bottom: 2px solid #999; + grid-template: auto / 30px 1fr; + margin-bottom: 4px; +} + +.sheet-bonds input[type="number"] { + font-size: 12px; + width: 100%; +} + +.sheet-bonds .repitem input[type="text"] { + font-size: 12px; + width: 100%; +} + +.sheet-bonds .sheet-bond-uses { + margin-top: 10px; +} + +.sheet-bonds .sheet-bond-uses .sheet-top { + font-style: italic; + text-align: center; + line-height: 1.1; + padding: 0 3px; + min-height: 14px; +} + +.sheet-bonds .sheet-bond-uses .sheet-bond-use { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + min-height: 14px; + margin-top: 5px; + padding: 3px; + background: #ddd; +} + + +.sheet-commendations { + margin: 5px 0px 0px 5px; + border-left: 2px solid black; +} + +.sheet-commendations .sheet-title { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + padding-left: 2px; + margin-bottom: 5px; +} + +.sheet-commendations .repitem { + display: flex; + padding: 0 2px; + border-bottom: 2px solid #999; + margin-bottom: 3px; +} + +.sheet-commendations .repitem .sheet-squarebox { + margin: 3px -12px 0 3px; +} + +.sheet-commendations .repitem .sheet-squarebox+span { + margin: 3px 5px 0 0; +} + +.sheet-commendations .sheet-auto-expand { + flex: 1 1 auto; + margin: 3px 0; + min-height: 14px; +} + +/* Character fate */ + +.sheet-charges-burn .sheet-burn-fate { + border-right: 2px solid black; + border-left: 2px solid black; + border-bottom: 2px solid black; + display: flex; + align-items: center; + flex-flow: column; + padding-bottom: 8px; +} + +.sheet-charges-burn .sheet-burn-fate input[type="checkbox"].sheet-circlebox, .sheet-charges-burn .sheet-burn-fate input[type="checkbox"].sheet-squarebox { + margin-right: 0; + margin-bottom: -12px; +} + +.sheet-charges-burn .sheet-burn-fate .sheet-title { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + padding: 0 1px; + text-align: center; + margin-bottom: 5px; +} + +.sheet-charges-burn .sheet-burnout { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + width: 100%; + background: #bbb; + text-align: center; + color: black; +} + +.sheet-charges-burn .sheet-fate { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + width: 100%; + text-align: center; + background: black; + color: white; +} + + +.sheet-charges-burn .repcontrol { + padding-left: 2px; +} + + +/* Character advances */ + +.sheet-advances { + grid-column: span 5; + margin-top: 5px; +} + +.sheet-advances > .sheet-content { + display: grid; + grid-template: 50px 50px/25% 25% 25% 25%; +} + +.sheet-advances .sheet-title { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + padding-left: 2px; + margin-bottom: 5px; +} + +.sheet-advances .repitem { + display: flex; + padding: 0 2px; + border-bottom: 2px solid #999; + margin-bottom: 3px; +} + +.sheet-advances .repitem .sheet-squarebox { + margin: 3px -12px 0 3px; +} + +.sheet-advances .repitem .sheet-squarebox+span { + margin: 3px 5px 0 0; +} + +.sheet-advances .sheet-auto-expand { + flex: 1 1 auto; + margin: 3px 0; + min-height: 14px; +} + +.sheet-advances .repcontrol { + padding-left: 2px; +} + +.sheet-advances .sheet-boons { + margin-top: 10px; +} + +.sheet-advances .sheet-boon { + display: flex; + background-color: #cad8dc; + padding: 4px; + align-items: center; + margin: 5px 0 0 3px; +} + +.sheet-advances .sheet-boon .sheet-squarebox+span { + margin-right: 5px; +} + +.sheet-notes { + margin-top: 5px; + grid-column: span 5; +} + +.sheet-notes .sheet-content .sheet-auto-expand { + min-height: 90px; +} + + +/* Roll templates */ + +.sheet-rolltemplate-stormfury-pilot .sheet-holder, .sheet-rolltemplate-stormfury-thread .sheet-holder, .sheet-rolltemplate-stormfury-stormcraft .sheet-holder { + color: white; + position: relative; + font-size: 14px; + line-height: 1.2; + display: grid; + user-select: none; + cursor: default; + overflow: hidden; + font-variant-numeric: lining-nums; + margin: 0 -5px -4px -45px; + width: 299px; + font-family: "Times New Roman", serif; + align-content: start; + align-items: end; + box-sizing: border-box; + padding: 51px 20px 29px 33px; + background-repeat: no-repeat; + background-color: white; + background-size: 299px auto; +} + +.sheet-rolltemplate-stormfury-pilot div, .sheet-rolltemplate-stormfury-thread div, .sheet-rolltemplate-stormfury-stormcraft div { + box-sizing: border-box; +} + +.withoutavatars .sheet-rolltemplate-stormfury-pilot, .withoutavatars .sheet-rolltemplate-stormfury-thread, .withoutavatars .sheet-rolltemplate-stormfury-stormcraft { + /* margin-left: -15px;*/ + margin-left: 30px; +} + +.sheet-rolltemplate-stormfury-pilot .sheet-type, .sheet-rolltemplate-stormfury-thread .sheet-type { + background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Storm-Furies/Assets/rolltemplate/type_any_domain.png"); + width: 93px; + height: 33px; + background-size: 100% 100%; + z-index: 1; +} + +.sheet-rolltemplate-stormfury-pilot .sheet-type.sheet-type-command, .sheet-rolltemplate-stormfury-thread .sheet-type.sheet-type-command { + background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Storm-Furies/Assets/rolltemplate/type_command.png"); +} + +.sheet-rolltemplate-stormfury-pilot .sheet-type.sheet-type-tactical, .sheet-rolltemplate-stormfury-thread .sheet-type.sheet-type-tactical { + background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Storm-Furies/Assets/rolltemplate/type_tactical.png"); +} + +.sheet-rolltemplate-stormfury-pilot .sheet-type.sheet-type-operations, .sheet-rolltemplate-stormfury-thread .sheet-type.sheet-type-operations { + background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Storm-Furies/Assets/rolltemplate/type_operations.png"); +} + +.sheet-rolltemplate-stormfury-pilot .sheet-type.sheet-type-systems, .sheet-rolltemplate-stormfury-thread .sheet-type.sheet-type-systems { + background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Storm-Furies/Assets/rolltemplate/type_systems.png"); + } + +.sheet-rolltemplate-stormfury-pilot .inlinerollresult, .sheet-rolltemplate-stormfury-thread .inlinerollresult { + border: none !important; + background-color: transparent; + font-weight: bold; + padding: 0 3px 0 0; + font-size: 20px; +} + +.sheet-rolltemplate-stormfury-pilot .sheet-holder { + padding: 51px 20px 29px 33px; +} + +.sheet-rolltemplate-stormfury-pilot .sheet-suffers~.sheet-holder { + background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Storm-Furies/Assets/rolltemplate/pilot_suffers.png"); + grid-template: 33px 45px 35px 200px/ 120px 1fr; + height: 407px; +} + +.sheet-rolltemplate-stormfury-pilot .sheet-prevails~.sheet-holder { + background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Storm-Furies/Assets/rolltemplate/pilot_prevails.png"); + grid-template: 33px 45px 35px 200px/ 120px 1fr; + height: 407px; +} + +.sheet-rolltemplate-stormfury-pilot .sheet-type { + grid-column: span 2; +} + +.sheet-rolltemplate-stormfury-pilot .sheet-target, .sheet-rolltemplate-stormfury-pilot .sheet-result, .sheet-rolltemplate-stormfury-pilot .sheet-name, .sheet-rolltemplate-stormfury-pilot .sheet-description { + z-index: 1; +} + +.sheet-rolltemplate-stormfury-pilot .sheet-target { + padding-left: 61px; +} + +.sheet-rolltemplate-stormfury-pilot .sheet-result { + color: white; + padding-left: 53px; +} + +.sheet-rolltemplate-stormfury-pilot .sheet-name { + grid-column: span 2; + text-transform: uppercase; + line-height: 1.1; + letter-spacing: 1px; + padding-left: 4px; +} + +.sheet-rolltemplate-stormfury-pilot .sheet-description { + grid-column: span 2; + padding-right: 20px; +} + +.sheet-rolltemplate-stormfury-thread .sheet-holder { + background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Storm-Furies/Assets/rolltemplate/bg_thread.png"); + padding: 84px 20px 29px 21px; + grid-template: 39px 32px 47px / auto; + height: 252px; +} + +.sheet-rolltemplate-stormfury-thread .sheet-type { + width: 124px; + height: 44px; +} + +.sheet-rolltemplate-stormfury-thread .sheet-roll { + color: black; + padding-left: 127px; +} + +.sheet-rolltemplate-stormfury-thread .sheet-harm { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; +} + + +.sheet-rolltemplate-stormfury-stormcraft .sheet-holder { + background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Storm-Furies/Assets/rolltemplate/bg_spacecraft.png"); + padding: 119px 20px 29px 21px; + /* grid-template: 39px 32px 47px / auto;*/ + height: 252px; +} + +.sheet-rolltemplate-stormfury-stormcraft .sheet-roll { + color: black; + padding-left: 120px; + margin-top: 65px; +} + +.sheet-rolltemplate-stormfury-stormcraft .sheet-pilot { + color: black; + font-size: 12px; + font-family: "Orbitron", serif; +} + +/* Sheet type threat */ + +.sheet-type-thread { + display: grid; + grid-template: 140px auto / 1fr 1fr; + grid-gap: 5px; + align-items: start; +} + +.sheet-roller { + grid-column: span 2; + display: grid; + grid-gap: 5px; + grid-template: auto / auto auto auto 1fr; + border-left: 2px solid black; +} + +.sheet-roller .sheet-harm { + display: grid; + grid-template: auto/ 1fr 1fr; + grid-gap: 3px; +} + +.sheet-roller .sheet-harmbox { + display: flex; + align-items: center; + background: #ddd; + padding: 2px; +} + +.sheet-roller .sheet-harmbox input[type="text"].sheet-title { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + width: 80px; + margin-right: auto; + padding-left: 2px; +} + +.sheet-roller .sheet-thread-advantage .sheet-title { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + background: #ddd; + text-align: center; + padding: 2px 4px; +} + +.sheet-roller .sheet-thread-advantage input[type="checkbox"]+span { + border-width: 16px 8px 0; +} + +.sheet-roller .sheet-thread-advantage input[type="checkbox"]:not(:checked)+span { + border-top-color: #999; +} + +.sheet-roller .sheet-thread-advantage .sheet-checks { + display: flex; + align-items: center; + justify-content: center; + margin-top: 2px; + font-size: 10px; + font-weight: bold; +} + +.sheet-roller .sheet-thread-advantage .sheet-checks label { + display: block; + margin-right: 5px; +} + +.sheet-roller .sheet-strife-level .sheet-title { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + background: #ddd; + text-align: center; + padding: 2px 4px; +} + +.sheet-roller .sheet-strife-level .sheet-checks { + display: grid; + font-size: 16px; + grid-template: auto/repeat(4, 1fr); + line-height: 1.4; + font-weight: bold; +} + +.sheet-roller .sheet-strife-level .sheet-checks label { + justify-content: center; +} + +.sheet-roller .sheet-strife-level .sheet-checks input:checked+span { + color: #669999; +} + +.sheet-roller button[type="roll"].sheet-strife-button { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + font-size: 16px; + line-height: 1.2; + white-space: normal; + margin: 0; + border: 2px solid; +} + +.sheet-roller .sheet-dice { + grid-column: span 4; +} + +.sheet-roller .sheet-dice .repcontainer { + display: grid; + grid-gap: 4px; + grid-template: auto/repeat(2, calc(50% - 1px)); +} + +.sheet-roller .sheet-dice .repitem { + display: grid; + grid-template: auto / 1fr 50px; +} + +.sheet-roller .sheet-dice select { + width: 100%; + border: 2px solid black; +} + +.sheet-roller .sheet-dice input[type="text"] { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + padding-left: 4px; + background: #ddd; +} + +.sheet-roller .sheet-dice .repcontrol { + padding-left: 3px; +} + +.sheet-missionlogs { + grid-row: span 2; +} + +.sheet-missionlogs .sheet-title { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + padding-left: 3px; + font-size: 14px; + line-height: 1.6; +} + +.sheet-missionlogs .sheet-name { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + background: #cad8dc; + padding: 2px 8px; + width: 150px; + margin-left: 10px; + font-weight: bold; +} + +.sheet-missionlogs .sheet-notes { + border-top: 2px solid black; + min-height: 53px; +} + +.sheet-missionlogs .repitem { + margin-top: 5px; +} + +.sheet-enemies { + grid-row: span 2; +} + +.sheet-enemies .sheet-title { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + padding-left: 3px; + font-size: 14px; + line-height: 1.6; +} + +.sheet-enemies .sheet-name { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + background: #cad8dc; + padding: 2px 8px; + width: 150px; + margin-left: 10px; + font-weight: bold; +} + +.sheet-enemies .sheet-notes { + border-top: 2px solid black; + min-height: 53px; +} + +.sheet-enemies .repitem { + margin-top: 5px; +} + +/* Sheet type squadron */ + +.sheet-type-squadron { + display: grid; + align-items: start; + gap: 5px; + font-size: 12px; + grid-template: 330px 343px 20px/380px 150px 8fr; +} + +.sheet-squadron-copyright { + grid-column: span 3; + grid-row: 3; + text-align: center; + font-style: italic; +} + +.sheet-tempest { + grid-column: 1; + grid-row: 1; + align-self: stretch; + background: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Storm-Furies/Assets/temptest.png"); + background-size: auto 100%; + background-repeat: no-repeat; + margin-bottom: 5px; +} + +.sheet-tempest label { + width: 12px; + position: absolute; +} + +.sheet-tempest label input[type="checkbox"]+span { + border-width: 2px; +} + +.sheet-tempest .sheet-tempest-intel-1, .sheet-tempest .sheet-tempest-intel-2, .sheet-tempest .sheet-tempest-intel-3, .sheet-tempest .sheet-tempest-intel-4 { + top: 22px +} + +.sheet-tempest .sheet-tempest-intel-1 { + left: 120px; +} + +.sheet-tempest .sheet-tempest-intel-2 { + left: 138px; +} + +.sheet-tempest .sheet-tempest-intel-3 { + left: 155px; +} + +.sheet-tempest .sheet-tempest-intel-4 { + left: 172px; +} + +.sheet-tempest .sheet-tempest-hull-1, .sheet-tempest .sheet-tempest-hull-2, .sheet-tempest .sheet-tempest-hull-3 { + top: 51px +} + +.sheet-tempest .sheet-tempest-hull-1 { + left: 23px; +} + +.sheet-tempest .sheet-tempest-hull-2 { + left: 40px; +} + +.sheet-tempest .sheet-tempest-hull-3 { + left: 57px; +} + +.sheet-tempest .sheet-tempest-carrierdeck-1, .sheet-tempest .sheet-tempest-carrierdeck-2, .sheet-tempest .sheet-tempest-carrierdeck-3, .sheet-tempest .sheet-tempest-carrierdeck-4 { + top: 51px +} + +.sheet-tempest .sheet-tempest-carrierdeck-1 { + left: 199px; +} + +.sheet-tempest .sheet-tempest-carrierdeck-2 { + left: 216px; +} + +.sheet-tempest .sheet-tempest-carrierdeck-3 { + left: 233px; +} + +.sheet-tempest .sheet-tempest-carrierdeck-4 { + left: 250px; +} + +.sheet-tempest .sheet-tempest-stormdrive-1, .sheet-tempest .sheet-tempest-stormdrive-2, .sheet-tempest .sheet-tempest-stormdrive-3, .sheet-tempest .sheet-tempest-stormdrive-4 { + top: 228px +} + +.sheet-tempest .sheet-tempest-stormdrive-1 { + left: 14px; +} + +.sheet-tempest .sheet-tempest-stormdrive-2 { + left: 31px; +} + +.sheet-tempest .sheet-tempest-stormdrive-3 { + left: 49px; +} + +.sheet-tempest .sheet-tempest-stormdrive-4 { + left: 66px; +} + +.sheet-tempest .sheet-tempest-wavebreaker-1, .sheet-tempest .sheet-tempest-wavebreaker-2, .sheet-tempest .sheet-tempest-wavebreaker-3 { + top: 285px +} + +.sheet-tempest .sheet-tempest-wavebreaker-1 { + left: 149px; +} + +.sheet-tempest .sheet-tempest-wavebreaker-2 { + left: 167px; +} + +.sheet-tempest .sheet-tempest-wavebreaker-3 { + left: 184px; +} + +.sheet-tempest .sheet-tempest-stores-1, .sheet-tempest .sheet-tempest-stores-2, .sheet-tempest .sheet-tempest-stores-3, .sheet-tempest .sheet-tempest-stores-4 { + top: 242px +} + +.sheet-tempest .sheet-tempest-stores-1 { + left: 184px; +} + +.sheet-tempest .sheet-tempest-stores-2 { + left: 202px; +} + +.sheet-tempest .sheet-tempest-stores-3 { + left: 219px; +} + +.sheet-tempest .sheet-tempest-stores-4 { + left: 236px; +} + +.sheet-tempest .sheet-tempest-raildriver-1, .sheet-tempest .sheet-tempest-raildriver-2, .sheet-tempest .sheet-tempest-raildriver-3, .sheet-tempest .sheet-tempest-raildriver-4 { + top: 193px +} + +.sheet-tempest .sheet-tempest-raildriver-1 { + left: 220px; +} + +.sheet-tempest .sheet-tempest-raildriver-2 { + left: 237px; +} + +.sheet-tempest .sheet-tempest-raildriver-3 { + left: 254px; +} + +.sheet-tempest .sheet-tempest-raildriver-4 { + left: 271px; +} + +.sheet-title-horizontal { + display: grid; + grid-template-columns: 60% 40%; + column-gap: 3px; +} + +.sheet-title-horizontal>.sheet-title { + /* text-transform: uppercase;*/ + font-size: 12px; + font-family: "Orbitron", serif; + font-size: 14px; + line-height: 1; + text-align: right; + /* transform: rotate(-90deg);*/ + height: 14px; + align-self: center; + justify-self: center; +} + +.sheet-title-horizontal .sheet-content { + border-left: 2px solid black; + display: grid; + padding-left: 5px; + gap: 5px; + grid-template: auto/repeat(4, 1fr); +} + +.sheet-title-horizontal .sheet-content .sheet-box { + display: flex; + align-items: center; +} + +.sheet-resource-effects { + grid-column: 2; + display: flex; + flex-flow: column; + width: 130px; +} + +.sheet-resource-effects .sheet-resource-effect .sheet-title { + font-family: "Orbitron", serif; +} + +.sheet-resource-effects .sheet-resource-effect textarea { + height: 60px; +} + +.sheet-storm { + grid-column: 1; + grid-row: 2; + align-self: stretch; + background: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Storm-Furies/Assets/the_storm.png"); + background-size: auto 100%; + background-repeat: no-repeat; + margin-bottom: 5px; +} + +.sheet-storm label { + width: 12px; + position: absolute; +} + +.sheet-storm label input[type="checkbox"]+span { + border-width: 2px; +} + +.sheet-storm .sheet-storm-arvang-1, .sheet-storm .sheet-storm-arvang-2, .sheet-storm .sheet-storm-arvang-3, .sheet-storm .sheet-storm-ode-1, .sheet-storm .sheet-storm-ode-2, .sheet-storm .sheet-storm-ode-3, .sheet-storm .sheet-storm-thorvast-1, .sheet-storm .sheet-storm-thorvast-2, .sheet-storm .sheet-storm-thorvast-3 { + top: 355px +} + +.sheet-storm .sheet-storm-arvang-1 { + left: 146px; +} + +.sheet-storm .sheet-storm-arvang-2 { + left: 165px; +} + +.sheet-storm .sheet-storm-arvang-3 { + left: 182px; +} + +.sheet-storm .sheet-storm-lysium-1, .sheet-storm .sheet-storm-lysium-2, .sheet-storm .sheet-storm-lysium-3, .sheet-storm .sheet-storm-nythvell-1, .sheet-storm .sheet-storm-nythvell-2, .sheet-storm .sheet-storm-nythvell-3, .sheet-storm .sheet-storm-skelka-1, .sheet-storm .sheet-storm-skelka-2, .sheet-storm .sheet-storm-skelka-3 { + top: 636px +} + +.sheet-storm .sheet-storm-lysium-1 { + left: 146px; +} + +.sheet-storm .sheet-storm-lysium-2 { + left: 165px; +} + +.sheet-storm .sheet-storm-lysium-3 { + left: 182px; +} + +.sheet-storm .sheet-storm-thorvast-1 { + left: 208px; +} + +.sheet-storm .sheet-storm-thorvast-2 { + left: 226px; +} + +.sheet-storm .sheet-storm-thorvast-3 { + left: 244px; +} + +.sheet-storm .sheet-storm-nythvell-1 { + left: 208px; +} + +.sheet-storm .sheet-storm-nythvell-2 { + left: 226px; +} + +.sheet-storm .sheet-storm-nythvell-3 { + left: 244px; +} + +.sheet-storm .sheet-storm-ode-1 { + left: 269px; +} + +.sheet-storm .sheet-storm-ode-2 { + left: 287px; +} + +.sheet-storm .sheet-storm-ode-3 { + left: 306px; +} + +.sheet-storm .sheet-storm-skelka-1 { + left: 269px; +} + +.sheet-storm .sheet-storm-skelka-2 { + left: 287px; +} + +.sheet-storm .sheet-storm-skelka-3 { + left: 306px; +} + +.sheet-squadron { + grid-column: 3; + grid-row: span 2; + position: relative; + left: -17px; + width: calc(100% + 17px); +} + +.sheet-squadron-content { + display: grid; + grid-template: 20px 1fr 20px repeat(4, 1fr) repeat(2, 3fr)/repeat(2, 1fr); + grid-gap: 5px; +} + +.sheet-squadron-content>.sheet-title-vertical { + grid-column: span 2; +} + +.sheet-squadron-title { + grid-column: span 2; + font-family: "Orbitron", serif; + text-transform: uppercase; + font-size: 18px; + line-height: 1; + text-align: center; + align-self: center; + justify-self: center; + display: flex; +} +.sheet-squadron-title button[type="roll"].sheet-stormcraftdamage-button { + font-family: "Orbitron", serif; + text-transform: none; + font-size: 12px; +} + +.sheet-squadron-section { + font-family: "Orbitron", serif; + text-transform: uppercase; + font-size: 14px; + line-height: 1; + text-align: center; + align-self: center; + justify-self: center; +} + +.sheet-stormcraft { + display: grid; + grid-template-columns: 20px 40px 90px; + column-gap: 3px; + background-color: #cad8dc; + padding: 3px; + position: relative; + padding: 5px 3px; + border-right: 2px solid black; +} + +.sheet-stormcraft>.sheet-title { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + font-size: 14px; + line-height: 1; + text-align: right; + /* transform: rotate(-90deg);*/ + height: 14px; + align-self: center; + justify-self: center; +} + +.sheet-stormcraft .sheet-damage { + border-left: 2px solid black; + display: flex; + align-items: center; + flex-flow: column; + margin: 5px 0 0 5px; +} + +.sheet-stormcraft .sheet-damage .sheet-box { + display: flex; + align-items: center; +} + +.sheet-stormcraft .sheet-damage input[type="checkbox"].sheet-circlebox { + /* margin-right: 0; + margin-bottom: -12px;*/ + margin: 2px 0px -12px 0px; +} + +.sheet-stormcraft .sheet-content { + border-left: 2px solid black; + padding-left: 5px; + gap: 5px; +} + +.sheet-stormcraft .sheet-content textarea { + width: auto; +} + +.sheet-stormcraft .sheet-content>.sheet-title { + text-transform: uppercase; + font-size: 12px; + font-family: "Orbitron", serif; + align-self: center; +} + +.sheet-stormcraft .sheet-content select { + width: auto; + border-width: 2px 2px 2px 0; + border: 2px solid black; 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+ + +
+
How does your Role, Burn (an added Domain), or + Charges manifest in the contest? + +
+
+ +
What squadron strategy did you use? How + did we see your willpower in action? How were passions stirred or truths attested? + +
+
+
+ +
How was blood spilled? How was your + strength, agility, or courage shown? How did you take our breath away? + +
+
+
+ + +
How was your knowledge or creativity + shown? How was trickery or intrigue displayed? How did you figure it out? + +
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+
+ +
How did you teach something? How did you + employ technology to your means? How did science help your purpose? + +
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+ +
How did you fall short? Did you overreach yourself? Was the opponent + too great? Was it bad luck? + +
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+ +
Advance a d8 Domain die to d10 + +
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+ + +
Advance a d6 Domain die to d8 + +
+
+
+ +
Advance your Role die to d8 + +
+
+
+ +
Add another Role + +
+
+
+ +
When you support or bolster, the die you give counts as one size larger. + + + +
+
+
+ +
When you mark Burn for an extra domain, take two extra dice. + + +
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+ +
When you spend a Charge, roll +2d4 and keep the highest. + + + +
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+{{#rollGreater() obstacle roll}} +
{{/rollGreater() obstacle roll}} {{#^rollGreater() obstacle roll}} +
{{/^rollGreater() obstacle roll}} +
+
+
{{obstacle}}
+
{{roll}}
+
{{epithet}} {{name}}
{{#rollGreater() obstacle roll}} +
{{/rollGreater() obstacle roll}} {{#^rollGreater() obstacle roll}} +
{{/^rollGreater() obstacle roll}} +
+
+ +
+
+
{{harm}}
+
{{roll}}
+
+
+ +
+
{{roll}}
+ +
+
+ \ No newline at end of file diff --git a/Storm-Furies/storm-furies.png b/Storm-Furies/storm-furies.png new file mode 100644 index 0000000000..ce0548b3cb Binary files /dev/null and b/Storm-Furies/storm-furies.png differ diff --git a/Storm-Furies/translation.json b/Storm-Furies/translation.json new file mode 100644 index 0000000000..e02e867b3f --- /dev/null +++ b/Storm-Furies/translation.json @@ -0,0 +1,98 @@ +{ + "add_domain_spend_burn": "Add another Domain (spend Burn)", + "advantage_bond_support": "Advantage/Bond/Support", + "burn": "Burn", + "burnout": "Out", + "and": "and", + "any_domain": "Any domain", + "command": "Command", + "bond_use_1": "Bolster you", + "bond_use_2": "Block Harm or Fate for you", + "bond_use_3": "Follow your lead", + "bond_use_top": "When you use a Bond, ask them to:", + "bonds": "Bonds", + "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", + "boons": "Advances", + "boons_1": "Advance a d8 Domain die to d10", + "boons_2": "Advance a d6 Domain die to d8", + "boons_3": "Advance your Role die to d8", + "boons_4": "Add another Role", + "boons_5": "When you support or bolster, the die you give counts as one size larger.", + "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", + "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", + "character": "Character", + "choose_sheet_type": "Choose sheet type", + "combatclass": "Combat Class", + "combatsystems": "Combat Systems", + "shields_weapons": "Shields & Weapons", + "commendations": "Commendations", + "courage": "Courage", + "bravado": "Bravado", + "devotion": "Devotion", + "duty": "Duty", + "honor": "Honor", + "passion": "Passion", + "wrath": "Wrath", + "forged": "Forged", + "die_placeholder": "Name, Role, Bonus Die, ...", + "thread_advantage": "Thread Advantage", + "domain": "Domain", + "domains": "Domains", + "dire": "Dire", + "dire_desc": "Dire (Mark Burn to contest)", + "expressions": "Expressions", + "fate": "Fate", + "flightclass": "Flight Class", + "flightsystems": "Flight Systems", + "power_sensors": "Power & Sensors", + "glory": "Glory", + "commendation": "Commendation", + "commandations": "Commendations", + "rank": "Rank", + "maneuvers": "Maneuvers", + "marines": "Marines", + "mission_logs": "Mission Logs", + "name_pronouns": "Name / Pronouns", + "daunding": "Daunding", + "daunding_desc": "Daunding (Spend Charge to contest)", + "callsign": "Callsign", + "name": "Name", + "no": "No", + "none": "None", + "operations": "Operations", + "plus_thread_level": "Plus Thread Level", + "perilous": "Perilous", + "perilous_desc": "Perilous (Mark Burn if you suffer)", + "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", + "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", + "recite_bottom": "-", + "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", + "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", + "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", + "recite_deeds": "Recite your deeds", + "role": "Role", + "role_die": "Role die", + "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", + "roll_thread": "Roll Thread", + "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", + "roll_stormcraftdamage": "Stormcraft Damage", + "arduous": "Arduous", + "arduous_desc": "Arduous (Spend Charge if you suffer)", + "spend_charges": "Spend Charges", + "squadron": "Squadron", + "stormcraft": "Stormcraft", + "charges": "Charges", + "strength": "Strength", + "thread": "Thread", + "thread_level": "Thread Level", + "strife_level": "Thread Level", + "storm": "The Storm", + "thread_player_roll": "Thread Player Roll", + "style_notes": "Style & Notes", + "systems": "Systems", + "suffer": "Suffer", + "tactical": "Tactical", + "target_number": "Target Number", + "tempest": "The Temptest", + "yes": "Yes" +} \ No newline at end of file diff --git a/Storm-Furies/translations/af.json b/Storm-Furies/translations/af.json new file mode 100644 index 0000000000..a6cb7c217b --- /dev/null +++ b/Storm-Furies/translations/af.json @@ -0,0 +1,98 @@ +{ + "add_domain_spend_burn": "Add another Domain (spend Burn)", + "advantage_bond_support": "Advantage/Bond/Support", + "burn": "Burn", + "burnout": "Out", + "and": "and", + "any_domain": "Any domain", + "command": "Command", + "bond_use_1": "Bolster you", + "bond_use_2": "Block Harm or Fate for you", + "bond_use_3": "Follow your lead", + "bond_use_top": "When you use a Bond, ask them to:", + "bonds": "Bonds", + "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", + "boons": "Advances", + "boons_1": "Advance a d8 Domain die to d10", + "boons_2": "Advance a d6 Domain die to d8", + "boons_3": "Advance your Role die to d8", + "boons_4": "Add another Role", + "boons_5": "When you support or bolster, the die you give counts as one size larger.", + "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", + "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", + "character": "Character", + "choose_sheet_type": "Choose sheet type", + "combatclass": "Combat Class", + "combatsystems": "Combat Systems", + "shields_weapons": "Shields & Weapons", + "commendations": "Commendations", + "courage": "Courage", + "bravado": "Bravado", + "devotion": "Devotion", + "duty": "Duty", + "honor": "Honor", + "passion": "Passion", + "wrath": "Wrath", + "forged": "Forged", + "die_placeholder": "Name, Role, Bonus Die, ...", + "thread_advantage": "Thread Advantage", + "domain": "Domain", + "domains": "Domains", + "dire": "Dire", + "dire_desc": "Dire (Mark Burn to contest)", + "expressions": "Expressions", + "fate": "Fate", + "flightclass": "Flight Class", + "flightsystems": "Flight Systems", + "power_sensors": "Power & Sensors", + "glory": "Glory", + "commendation": "Commendation", + "commandations": "Commendations", + "rank": "Rank", + "maneuvers": "Maneuvers", + "marines": "Marines", + "mission_logs": "Mission Logs", + "name_pronouns": "Name / Pronouns", + "daunding": "Daunding", + "daunding_desc": "Daunding (Spend Charge to contest)", + "callsign": "Callsign", + "name": "Name", + "no": "No", + "none": "None", + "operations": "Operations", + "plus_thread_level": "Plus Thread Level", + "perilous": "Perilous", + "perilous_desc": "Perilous (Mark Burn if you suffer)", + "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", + "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", + "recite_bottom": "-", + "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", + "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", + "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", + "recite_deeds": "Recite your deeds", + "role": "Role", + "role_die": "Role die", + "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", + "roll_thread": "Roll Thread", + "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", + "roll_stormcraftdamage": "Stormcraft Damage", + "arduous": "Arduous", + "arduous_desc": "Arduous (Spend Charge if you suffer)", + "spend_charges": "Spend Charges", + "squadron": "Squadron", + "stormcraft": "Stormcraft", + "charges": "Charges", + "strength": "Strength", + "thread": "Thread", + "thread_level": "Thread Level", + "strife_level": "Thread Level", + "storm": "The Storm", + "thread_player_roll": "Thread Player Roll", + "style_notes": "Style & Notes", + "systems": "Systems", + "suffer": "Suffer", + "tactical": "Tactical", + "target_number": "Target Number", + "tempest": "The Temptest", + "yes": "Yes" +} \ No newline at end of file diff --git a/Storm-Furies/translations/ca.json b/Storm-Furies/translations/ca.json new file mode 100644 index 0000000000..a6cb7c217b --- /dev/null +++ b/Storm-Furies/translations/ca.json @@ -0,0 +1,98 @@ +{ + "add_domain_spend_burn": "Add another Domain (spend Burn)", + "advantage_bond_support": "Advantage/Bond/Support", + "burn": "Burn", + "burnout": "Out", + "and": "and", + "any_domain": "Any domain", + "command": "Command", + "bond_use_1": "Bolster you", + "bond_use_2": "Block Harm or Fate for you", + "bond_use_3": "Follow your lead", + "bond_use_top": "When you use a Bond, ask them to:", + "bonds": "Bonds", + "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", + "boons": "Advances", + "boons_1": "Advance a d8 Domain die to d10", + "boons_2": "Advance a d6 Domain die to d8", + "boons_3": "Advance your Role die to d8", + "boons_4": "Add another Role", + "boons_5": "When you support or bolster, the die you give counts as one size larger.", + "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", + "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", + "character": "Character", + "choose_sheet_type": "Choose sheet type", + "combatclass": "Combat Class", + "combatsystems": "Combat Systems", + "shields_weapons": "Shields & Weapons", + "commendations": "Commendations", + "courage": "Courage", + "bravado": "Bravado", + "devotion": "Devotion", + "duty": "Duty", + "honor": "Honor", + "passion": "Passion", + "wrath": "Wrath", + "forged": "Forged", + "die_placeholder": "Name, Role, Bonus Die, ...", + "thread_advantage": "Thread Advantage", + "domain": "Domain", + "domains": "Domains", + "dire": "Dire", + "dire_desc": "Dire (Mark Burn to contest)", + "expressions": "Expressions", + "fate": "Fate", + "flightclass": "Flight Class", + "flightsystems": "Flight Systems", + "power_sensors": "Power & Sensors", + "glory": "Glory", + "commendation": "Commendation", + "commandations": "Commendations", + "rank": "Rank", + "maneuvers": "Maneuvers", + "marines": "Marines", + "mission_logs": "Mission Logs", + "name_pronouns": "Name / Pronouns", + "daunding": "Daunding", + "daunding_desc": "Daunding (Spend Charge to contest)", + "callsign": "Callsign", + "name": "Name", + "no": "No", + "none": "None", + "operations": "Operations", + "plus_thread_level": "Plus Thread Level", + "perilous": "Perilous", + "perilous_desc": "Perilous (Mark Burn if you suffer)", + "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", + "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", + "recite_bottom": "-", + "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", + "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", + "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", + "recite_deeds": "Recite your deeds", + "role": "Role", + "role_die": "Role die", + "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", + "roll_thread": "Roll Thread", + "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", + "roll_stormcraftdamage": "Stormcraft Damage", + "arduous": "Arduous", + "arduous_desc": "Arduous (Spend Charge if you suffer)", + "spend_charges": "Spend Charges", + "squadron": "Squadron", + "stormcraft": "Stormcraft", + "charges": "Charges", + "strength": "Strength", + "thread": "Thread", + "thread_level": "Thread Level", + "strife_level": "Thread Level", + "storm": "The Storm", + "thread_player_roll": "Thread Player Roll", + "style_notes": "Style & Notes", + "systems": "Systems", + "suffer": "Suffer", + "tactical": "Tactical", + "target_number": "Target Number", + "tempest": "The Temptest", + "yes": "Yes" +} \ No newline at end of file diff --git a/Storm-Furies/translations/cs.json b/Storm-Furies/translations/cs.json new file mode 100644 index 0000000000..a6cb7c217b --- /dev/null +++ b/Storm-Furies/translations/cs.json @@ -0,0 +1,98 @@ +{ + "add_domain_spend_burn": "Add another Domain (spend Burn)", + "advantage_bond_support": "Advantage/Bond/Support", + "burn": "Burn", + "burnout": "Out", + "and": "and", + "any_domain": "Any domain", + "command": "Command", + "bond_use_1": "Bolster you", + "bond_use_2": "Block Harm or Fate for you", + "bond_use_3": "Follow your lead", + "bond_use_top": "When you use a Bond, ask them to:", + "bonds": "Bonds", + "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", + "boons": "Advances", + "boons_1": "Advance a d8 Domain die to d10", + "boons_2": "Advance a d6 Domain die to d8", + "boons_3": "Advance your Role die to d8", + "boons_4": "Add another Role", + "boons_5": "When you support or bolster, the die you give counts as one size larger.", + "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", + "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", + "character": "Character", + "choose_sheet_type": "Choose sheet type", + "combatclass": "Combat Class", + "combatsystems": "Combat Systems", + "shields_weapons": "Shields & Weapons", + "commendations": "Commendations", + "courage": "Courage", + "bravado": "Bravado", + "devotion": "Devotion", + "duty": "Duty", + "honor": "Honor", + "passion": "Passion", + "wrath": "Wrath", + "forged": "Forged", + "die_placeholder": "Name, Role, Bonus Die, ...", + "thread_advantage": "Thread Advantage", + "domain": "Domain", + "domains": "Domains", + "dire": "Dire", + "dire_desc": "Dire (Mark Burn to contest)", + "expressions": "Expressions", + "fate": "Fate", + "flightclass": "Flight Class", + "flightsystems": "Flight Systems", + "power_sensors": "Power & Sensors", + "glory": "Glory", + "commendation": "Commendation", + "commandations": "Commendations", + "rank": "Rank", + "maneuvers": "Maneuvers", + "marines": "Marines", + "mission_logs": "Mission Logs", + "name_pronouns": "Name / Pronouns", + "daunding": "Daunding", + "daunding_desc": "Daunding (Spend Charge to contest)", + "callsign": "Callsign", + "name": "Name", + "no": "No", + "none": "None", + "operations": "Operations", + "plus_thread_level": "Plus Thread Level", + "perilous": "Perilous", + "perilous_desc": "Perilous (Mark Burn if you suffer)", + "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", + "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", + "recite_bottom": "-", + "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", + "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", + "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", + "recite_deeds": "Recite your deeds", + "role": "Role", + "role_die": "Role die", + "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", + "roll_thread": "Roll Thread", + "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", + "roll_stormcraftdamage": "Stormcraft Damage", + "arduous": "Arduous", + "arduous_desc": "Arduous (Spend Charge if you suffer)", + "spend_charges": "Spend Charges", + "squadron": "Squadron", + "stormcraft": "Stormcraft", + "charges": "Charges", + "strength": "Strength", + "thread": "Thread", + "thread_level": "Thread Level", + "strife_level": "Thread Level", + "storm": "The Storm", + "thread_player_roll": "Thread Player Roll", + "style_notes": "Style & Notes", + "systems": "Systems", + "suffer": "Suffer", + "tactical": "Tactical", + "target_number": "Target Number", + "tempest": "The Temptest", + "yes": "Yes" +} \ No newline at end of file diff --git a/Storm-Furies/translations/da.json b/Storm-Furies/translations/da.json new file mode 100644 index 0000000000..a6cb7c217b --- /dev/null +++ b/Storm-Furies/translations/da.json @@ -0,0 +1,98 @@ +{ + "add_domain_spend_burn": "Add another Domain (spend Burn)", + "advantage_bond_support": "Advantage/Bond/Support", + "burn": "Burn", + "burnout": "Out", + "and": "and", + "any_domain": "Any domain", + "command": "Command", + "bond_use_1": "Bolster you", + "bond_use_2": "Block Harm or Fate for you", + "bond_use_3": "Follow your lead", + "bond_use_top": "When you use a Bond, ask them to:", + "bonds": "Bonds", + "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", + "boons": "Advances", + "boons_1": "Advance a d8 Domain die to d10", + "boons_2": "Advance a d6 Domain die to d8", + "boons_3": "Advance your Role die to d8", + "boons_4": "Add another Role", + "boons_5": "When you support or bolster, the die you give counts as one size larger.", + "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", + "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", + "character": "Character", + "choose_sheet_type": "Choose sheet type", + "combatclass": "Combat Class", + "combatsystems": "Combat Systems", + "shields_weapons": "Shields & Weapons", + "commendations": "Commendations", + "courage": "Courage", + "bravado": "Bravado", + "devotion": "Devotion", + "duty": "Duty", + "honor": "Honor", + "passion": "Passion", + "wrath": "Wrath", + "forged": "Forged", + "die_placeholder": "Name, Role, Bonus Die, ...", + "thread_advantage": "Thread Advantage", + "domain": "Domain", + "domains": "Domains", + "dire": "Dire", + "dire_desc": "Dire (Mark Burn to contest)", + "expressions": "Expressions", + "fate": "Fate", + "flightclass": "Flight Class", + "flightsystems": "Flight Systems", + "power_sensors": "Power & Sensors", + "glory": "Glory", + "commendation": "Commendation", + "commandations": "Commendations", + "rank": "Rank", + "maneuvers": "Maneuvers", + "marines": "Marines", + "mission_logs": "Mission Logs", + "name_pronouns": "Name / Pronouns", + "daunding": "Daunding", + "daunding_desc": "Daunding (Spend Charge to contest)", + "callsign": "Callsign", + "name": "Name", + "no": "No", + "none": "None", + "operations": "Operations", + "plus_thread_level": "Plus Thread Level", + "perilous": "Perilous", + "perilous_desc": "Perilous (Mark Burn if you suffer)", + "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", + "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", + "recite_bottom": "-", + "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", + "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", + "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", + "recite_deeds": "Recite your deeds", + "role": "Role", + "role_die": "Role die", + "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", + "roll_thread": "Roll Thread", + "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", + "roll_stormcraftdamage": "Stormcraft Damage", + "arduous": "Arduous", + "arduous_desc": "Arduous (Spend Charge if you suffer)", + "spend_charges": "Spend Charges", + "squadron": "Squadron", + "stormcraft": "Stormcraft", + "charges": "Charges", + "strength": "Strength", + "thread": "Thread", + "thread_level": "Thread Level", + "strife_level": "Thread Level", + "storm": "The Storm", + "thread_player_roll": "Thread Player Roll", + "style_notes": "Style & Notes", + "systems": "Systems", + "suffer": "Suffer", + "tactical": "Tactical", + "target_number": "Target Number", + "tempest": "The Temptest", + "yes": "Yes" +} \ No newline at end of file diff --git a/Storm-Furies/translations/de.json b/Storm-Furies/translations/de.json new file mode 100644 index 0000000000..a6cb7c217b --- /dev/null +++ b/Storm-Furies/translations/de.json @@ -0,0 +1,98 @@ +{ + "add_domain_spend_burn": "Add another Domain (spend Burn)", + "advantage_bond_support": "Advantage/Bond/Support", + "burn": "Burn", + "burnout": "Out", + "and": "and", + "any_domain": "Any domain", + "command": "Command", + "bond_use_1": "Bolster you", + "bond_use_2": "Block Harm or Fate for you", + "bond_use_3": "Follow your lead", + "bond_use_top": "When you use a Bond, ask them to:", + "bonds": "Bonds", + "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", + "boons": "Advances", + "boons_1": "Advance a d8 Domain die to d10", + "boons_2": "Advance a d6 Domain die to d8", + "boons_3": "Advance your Role die to d8", + "boons_4": "Add another Role", + "boons_5": "When you support or bolster, the die you give counts as one size larger.", + "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", + "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", + "character": "Character", + "choose_sheet_type": "Choose sheet type", + "combatclass": "Combat Class", + "combatsystems": "Combat Systems", + "shields_weapons": "Shields & Weapons", + "commendations": "Commendations", + "courage": "Courage", + "bravado": "Bravado", + "devotion": "Devotion", + "duty": "Duty", + "honor": "Honor", + "passion": "Passion", + "wrath": "Wrath", + "forged": "Forged", + "die_placeholder": "Name, Role, Bonus Die, ...", + "thread_advantage": "Thread Advantage", + "domain": "Domain", + "domains": "Domains", + "dire": "Dire", + "dire_desc": "Dire (Mark Burn to contest)", + "expressions": "Expressions", + "fate": "Fate", + "flightclass": "Flight Class", + "flightsystems": "Flight Systems", + "power_sensors": "Power & Sensors", + "glory": "Glory", + "commendation": "Commendation", + "commandations": "Commendations", + "rank": "Rank", + "maneuvers": "Maneuvers", + "marines": "Marines", + "mission_logs": "Mission Logs", + "name_pronouns": "Name / Pronouns", + "daunding": "Daunding", + "daunding_desc": "Daunding (Spend Charge to contest)", + "callsign": "Callsign", + "name": "Name", + "no": "No", + "none": "None", + "operations": "Operations", + "plus_thread_level": "Plus Thread Level", + "perilous": "Perilous", + "perilous_desc": "Perilous (Mark Burn if you suffer)", + "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", + "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", + "recite_bottom": "-", + "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", + "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", + "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", + "recite_deeds": "Recite your deeds", + "role": "Role", + "role_die": "Role die", + "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", + "roll_thread": "Roll Thread", + "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", + "roll_stormcraftdamage": "Stormcraft Damage", + "arduous": "Arduous", + "arduous_desc": "Arduous (Spend Charge if you suffer)", + "spend_charges": "Spend Charges", + "squadron": "Squadron", + "stormcraft": "Stormcraft", + "charges": "Charges", + "strength": "Strength", + "thread": "Thread", + "thread_level": "Thread Level", + "strife_level": "Thread Level", + "storm": "The Storm", + "thread_player_roll": "Thread Player Roll", + "style_notes": "Style & Notes", + "systems": "Systems", + "suffer": "Suffer", + "tactical": "Tactical", + "target_number": "Target Number", + "tempest": "The Temptest", + "yes": "Yes" +} \ No newline at end of file diff --git a/Storm-Furies/translations/el.json b/Storm-Furies/translations/el.json new file mode 100644 index 0000000000..a6cb7c217b --- /dev/null +++ b/Storm-Furies/translations/el.json @@ -0,0 +1,98 @@ +{ + "add_domain_spend_burn": "Add another Domain (spend Burn)", + "advantage_bond_support": "Advantage/Bond/Support", + "burn": "Burn", + "burnout": "Out", + "and": "and", + "any_domain": "Any domain", + "command": "Command", + "bond_use_1": "Bolster you", + "bond_use_2": "Block Harm or Fate for you", + "bond_use_3": "Follow your lead", + "bond_use_top": "When you use a Bond, ask them to:", + "bonds": "Bonds", + "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", + "boons": "Advances", + "boons_1": "Advance a d8 Domain die to d10", + "boons_2": "Advance a d6 Domain die to d8", + "boons_3": "Advance your Role die to d8", + "boons_4": "Add another Role", + "boons_5": "When you support or bolster, the die you give counts as one size larger.", + "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", + "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", + "character": "Character", + "choose_sheet_type": "Choose sheet type", + "combatclass": "Combat Class", + "combatsystems": "Combat Systems", + "shields_weapons": "Shields & Weapons", + "commendations": "Commendations", + "courage": "Courage", + "bravado": "Bravado", + "devotion": "Devotion", + "duty": "Duty", + "honor": "Honor", + "passion": "Passion", + "wrath": "Wrath", + "forged": "Forged", + "die_placeholder": "Name, Role, Bonus Die, ...", + "thread_advantage": "Thread Advantage", + "domain": "Domain", + "domains": "Domains", + "dire": "Dire", + "dire_desc": "Dire (Mark Burn to contest)", + "expressions": "Expressions", + "fate": "Fate", + "flightclass": "Flight Class", + "flightsystems": "Flight Systems", + "power_sensors": "Power & Sensors", + "glory": "Glory", + "commendation": "Commendation", + "commandations": "Commendations", + "rank": "Rank", + "maneuvers": "Maneuvers", + "marines": "Marines", + "mission_logs": "Mission Logs", + "name_pronouns": "Name / Pronouns", + "daunding": "Daunding", + "daunding_desc": "Daunding (Spend Charge to contest)", + "callsign": "Callsign", + "name": "Name", + "no": "No", + "none": "None", + "operations": "Operations", + "plus_thread_level": "Plus Thread Level", + "perilous": "Perilous", + "perilous_desc": "Perilous (Mark Burn if you suffer)", + "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", + "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", + "recite_bottom": "-", + "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", + "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", + "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", + "recite_deeds": "Recite your deeds", + "role": "Role", + "role_die": "Role die", + "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", + "roll_thread": "Roll Thread", + "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", + "roll_stormcraftdamage": "Stormcraft Damage", + "arduous": "Arduous", + "arduous_desc": "Arduous (Spend Charge if you suffer)", + "spend_charges": "Spend Charges", + "squadron": "Squadron", + "stormcraft": "Stormcraft", + "charges": "Charges", + "strength": "Strength", + "thread": "Thread", + "thread_level": "Thread Level", + "strife_level": "Thread Level", + "storm": "The Storm", + "thread_player_roll": "Thread Player Roll", + "style_notes": "Style & Notes", + "systems": "Systems", + "suffer": "Suffer", + "tactical": "Tactical", + "target_number": "Target Number", + "tempest": "The Temptest", + "yes": "Yes" +} \ No newline at end of file diff --git a/Storm-Furies/translations/en.json b/Storm-Furies/translations/en.json new file mode 100644 index 0000000000..a6cb7c217b --- /dev/null +++ b/Storm-Furies/translations/en.json @@ -0,0 +1,98 @@ +{ + "add_domain_spend_burn": "Add another Domain (spend Burn)", + "advantage_bond_support": "Advantage/Bond/Support", + "burn": "Burn", + "burnout": "Out", + "and": "and", + "any_domain": "Any domain", + "command": "Command", + "bond_use_1": "Bolster you", + "bond_use_2": "Block Harm or Fate for you", + "bond_use_3": "Follow your lead", + "bond_use_top": "When you use a Bond, ask them to:", + "bonds": "Bonds", + "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", + "boons": "Advances", + "boons_1": "Advance a d8 Domain die to d10", + "boons_2": "Advance a d6 Domain die to d8", + "boons_3": "Advance your Role die to d8", + "boons_4": "Add another Role", + "boons_5": "When you support or bolster, the die you give counts as one size larger.", + "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", + "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", + "character": "Character", + "choose_sheet_type": "Choose sheet type", + "combatclass": "Combat Class", + "combatsystems": "Combat Systems", + "shields_weapons": "Shields & Weapons", + "commendations": "Commendations", + "courage": "Courage", + "bravado": "Bravado", + "devotion": "Devotion", + "duty": "Duty", + "honor": "Honor", + "passion": "Passion", + "wrath": "Wrath", + "forged": "Forged", + "die_placeholder": "Name, Role, Bonus Die, ...", + "thread_advantage": "Thread Advantage", + "domain": "Domain", + "domains": "Domains", + "dire": "Dire", + "dire_desc": "Dire (Mark Burn to contest)", + "expressions": "Expressions", + "fate": "Fate", + "flightclass": "Flight Class", + "flightsystems": "Flight Systems", + "power_sensors": "Power & Sensors", + "glory": "Glory", + "commendation": "Commendation", + "commandations": "Commendations", + "rank": "Rank", + "maneuvers": "Maneuvers", + "marines": "Marines", + "mission_logs": "Mission Logs", + "name_pronouns": "Name / Pronouns", + "daunding": "Daunding", + "daunding_desc": "Daunding (Spend Charge to contest)", + "callsign": "Callsign", + "name": "Name", + "no": "No", + "none": "None", + "operations": "Operations", + "plus_thread_level": "Plus Thread Level", + "perilous": "Perilous", + "perilous_desc": "Perilous (Mark Burn if you suffer)", + "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", + "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", + "recite_bottom": "-", + "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", + "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", + "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", + "recite_deeds": "Recite your deeds", + "role": "Role", + "role_die": "Role die", + "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", + "roll_thread": "Roll Thread", + "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", + "roll_stormcraftdamage": "Stormcraft Damage", + "arduous": "Arduous", + "arduous_desc": "Arduous (Spend Charge if you suffer)", + "spend_charges": "Spend Charges", + "squadron": "Squadron", + "stormcraft": "Stormcraft", + "charges": "Charges", + "strength": "Strength", + "thread": "Thread", + "thread_level": "Thread Level", + "strife_level": "Thread Level", + "storm": "The Storm", + "thread_player_roll": "Thread Player Roll", + "style_notes": "Style & Notes", + "systems": "Systems", + "suffer": "Suffer", + "tactical": "Tactical", + "target_number": "Target Number", + "tempest": "The Temptest", + "yes": "Yes" +} \ No newline at end of file diff --git a/Storm-Furies/translations/es.json b/Storm-Furies/translations/es.json new file mode 100644 index 0000000000..a6cb7c217b --- /dev/null +++ b/Storm-Furies/translations/es.json @@ -0,0 +1,98 @@ +{ + "add_domain_spend_burn": "Add another Domain (spend Burn)", + "advantage_bond_support": "Advantage/Bond/Support", + "burn": "Burn", + "burnout": "Out", + "and": "and", + "any_domain": "Any domain", + "command": "Command", + "bond_use_1": "Bolster you", + "bond_use_2": "Block Harm or Fate for you", + "bond_use_3": "Follow your lead", + "bond_use_top": "When you use a Bond, ask them to:", + "bonds": "Bonds", + "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", + "boons": "Advances", + "boons_1": "Advance a d8 Domain die to d10", + "boons_2": "Advance a d6 Domain die to d8", + "boons_3": "Advance your Role die to d8", + "boons_4": "Add another Role", + "boons_5": "When you support or bolster, the die you give counts as one size larger.", + "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", + "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", + "character": "Character", + "choose_sheet_type": "Choose sheet type", + "combatclass": "Combat Class", + "combatsystems": "Combat Systems", + "shields_weapons": "Shields & Weapons", + "commendations": "Commendations", + "courage": "Courage", + "bravado": "Bravado", + "devotion": "Devotion", + "duty": "Duty", + "honor": "Honor", + "passion": "Passion", + "wrath": "Wrath", + "forged": "Forged", + "die_placeholder": "Name, Role, Bonus Die, ...", + "thread_advantage": "Thread Advantage", + "domain": "Domain", + "domains": "Domains", + "dire": "Dire", + "dire_desc": "Dire (Mark Burn to contest)", + "expressions": "Expressions", + "fate": "Fate", + "flightclass": "Flight Class", + "flightsystems": "Flight Systems", + "power_sensors": "Power & Sensors", + "glory": "Glory", + "commendation": "Commendation", + "commandations": "Commendations", + "rank": "Rank", + "maneuvers": "Maneuvers", + "marines": "Marines", + "mission_logs": "Mission Logs", + "name_pronouns": "Name / Pronouns", + "daunding": "Daunding", + "daunding_desc": "Daunding (Spend Charge to contest)", + "callsign": "Callsign", + "name": "Name", + "no": "No", + "none": "None", + "operations": "Operations", + "plus_thread_level": "Plus Thread Level", + "perilous": "Perilous", + "perilous_desc": "Perilous (Mark Burn if you suffer)", + "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", + "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", + "recite_bottom": "-", + "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", + "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", + "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", + "recite_deeds": "Recite your deeds", + "role": "Role", + "role_die": "Role die", + "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", + "roll_thread": "Roll Thread", + "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", + "roll_stormcraftdamage": "Stormcraft Damage", + "arduous": "Arduous", + "arduous_desc": "Arduous (Spend Charge if you suffer)", + "spend_charges": "Spend Charges", + "squadron": "Squadron", + "stormcraft": "Stormcraft", + "charges": "Charges", + "strength": "Strength", + "thread": "Thread", + "thread_level": "Thread Level", + "strife_level": "Thread Level", + "storm": "The Storm", + "thread_player_roll": "Thread Player Roll", + "style_notes": "Style & Notes", + "systems": "Systems", + "suffer": "Suffer", + "tactical": "Tactical", + "target_number": "Target Number", + "tempest": "The Temptest", + "yes": "Yes" +} \ No newline at end of file diff --git a/Storm-Furies/translations/fr.json b/Storm-Furies/translations/fr.json new file mode 100644 index 0000000000..a6cb7c217b --- /dev/null +++ b/Storm-Furies/translations/fr.json @@ -0,0 +1,98 @@ +{ + "add_domain_spend_burn": "Add another Domain (spend Burn)", + "advantage_bond_support": "Advantage/Bond/Support", + "burn": "Burn", + "burnout": "Out", + "and": "and", + "any_domain": "Any domain", + "command": "Command", + "bond_use_1": "Bolster you", + "bond_use_2": "Block Harm or Fate for you", + "bond_use_3": "Follow your lead", + "bond_use_top": "When you use a Bond, ask them to:", + "bonds": "Bonds", + "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", + "boons": "Advances", + "boons_1": "Advance a d8 Domain die to d10", + "boons_2": "Advance a d6 Domain die to d8", + "boons_3": "Advance your Role die to d8", + "boons_4": "Add another Role", + "boons_5": "When you support or bolster, the die you give counts as one size larger.", + "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", + "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", + "character": "Character", + "choose_sheet_type": "Choose sheet type", + "combatclass": "Combat Class", + "combatsystems": "Combat Systems", + "shields_weapons": "Shields & Weapons", + "commendations": "Commendations", + "courage": "Courage", + "bravado": "Bravado", + "devotion": "Devotion", + "duty": "Duty", + "honor": "Honor", + "passion": "Passion", + "wrath": "Wrath", + "forged": "Forged", + "die_placeholder": "Name, Role, Bonus Die, ...", + "thread_advantage": "Thread Advantage", + "domain": "Domain", + "domains": "Domains", + "dire": "Dire", + "dire_desc": "Dire (Mark Burn to contest)", + "expressions": "Expressions", + "fate": "Fate", + "flightclass": "Flight Class", + "flightsystems": "Flight Systems", + "power_sensors": "Power & Sensors", + "glory": "Glory", + "commendation": "Commendation", + "commandations": "Commendations", + "rank": "Rank", + "maneuvers": "Maneuvers", + "marines": "Marines", + "mission_logs": "Mission Logs", + "name_pronouns": "Name / Pronouns", + "daunding": "Daunding", + "daunding_desc": "Daunding (Spend Charge to contest)", + "callsign": "Callsign", + "name": "Name", + "no": "No", + "none": "None", + "operations": "Operations", + "plus_thread_level": "Plus Thread Level", + "perilous": "Perilous", + "perilous_desc": "Perilous (Mark Burn if you suffer)", + "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", + "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", + "recite_bottom": "-", + "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", + "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", + "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", + "recite_deeds": "Recite your deeds", + "role": "Role", + "role_die": "Role die", + "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", + "roll_thread": "Roll Thread", + "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", + "roll_stormcraftdamage": "Stormcraft Damage", + "arduous": "Arduous", + "arduous_desc": "Arduous (Spend Charge if you suffer)", + "spend_charges": "Spend Charges", + "squadron": "Squadron", + "stormcraft": "Stormcraft", + "charges": "Charges", + "strength": "Strength", + "thread": "Thread", + "thread_level": "Thread Level", + "strife_level": "Thread Level", + "storm": "The Storm", + "thread_player_roll": "Thread Player Roll", + "style_notes": "Style & Notes", + "systems": "Systems", + "suffer": "Suffer", + "tactical": "Tactical", + "target_number": "Target Number", + "tempest": "The Temptest", + "yes": "Yes" +} \ No newline at end of file diff --git a/Storm-Furies/translations/he.json b/Storm-Furies/translations/he.json new file mode 100644 index 0000000000..a6cb7c217b --- /dev/null +++ b/Storm-Furies/translations/he.json @@ -0,0 +1,98 @@ +{ + "add_domain_spend_burn": "Add another Domain (spend Burn)", + "advantage_bond_support": "Advantage/Bond/Support", + "burn": "Burn", + "burnout": "Out", + "and": "and", + "any_domain": "Any domain", + "command": "Command", + "bond_use_1": "Bolster you", + "bond_use_2": "Block Harm or Fate for you", + "bond_use_3": "Follow your lead", + "bond_use_top": "When you use a Bond, ask them to:", + "bonds": "Bonds", + "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", + "boons": "Advances", + "boons_1": "Advance a d8 Domain die to d10", + "boons_2": "Advance a d6 Domain die to d8", + "boons_3": "Advance your Role die to d8", + "boons_4": "Add another Role", + "boons_5": "When you support or bolster, the die you give counts as one size larger.", + "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", + "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", + "character": "Character", + "choose_sheet_type": "Choose sheet type", + "combatclass": "Combat Class", + "combatsystems": "Combat Systems", + "shields_weapons": "Shields & Weapons", + "commendations": "Commendations", + "courage": "Courage", + "bravado": "Bravado", + "devotion": "Devotion", + "duty": "Duty", + "honor": "Honor", + "passion": "Passion", + "wrath": "Wrath", + "forged": "Forged", + "die_placeholder": "Name, Role, Bonus Die, ...", + "thread_advantage": "Thread Advantage", + "domain": "Domain", + "domains": "Domains", + "dire": "Dire", + "dire_desc": "Dire (Mark Burn to contest)", + "expressions": "Expressions", + "fate": "Fate", + "flightclass": "Flight Class", + "flightsystems": "Flight Systems", + "power_sensors": "Power & Sensors", + "glory": "Glory", + "commendation": "Commendation", + "commandations": "Commendations", + "rank": "Rank", + "maneuvers": "Maneuvers", + "marines": "Marines", + "mission_logs": "Mission Logs", + "name_pronouns": "Name / Pronouns", + "daunding": "Daunding", + "daunding_desc": "Daunding (Spend Charge to contest)", + "callsign": "Callsign", + "name": "Name", + "no": "No", + "none": "None", + "operations": "Operations", + "plus_thread_level": "Plus Thread Level", + "perilous": "Perilous", + "perilous_desc": "Perilous (Mark Burn if you suffer)", + "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", + "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", + "recite_bottom": "-", + "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", + "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", + "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", + "recite_deeds": "Recite your deeds", + "role": "Role", + "role_die": "Role die", + "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", + "roll_thread": "Roll Thread", + "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", + "roll_stormcraftdamage": "Stormcraft Damage", + "arduous": "Arduous", + "arduous_desc": "Arduous (Spend Charge if you suffer)", + "spend_charges": "Spend Charges", + "squadron": "Squadron", + "stormcraft": "Stormcraft", + "charges": "Charges", + "strength": "Strength", + "thread": "Thread", + "thread_level": "Thread Level", + "strife_level": "Thread Level", + "storm": "The Storm", + "thread_player_roll": "Thread Player Roll", + "style_notes": "Style & Notes", + "systems": "Systems", + "suffer": "Suffer", + "tactical": "Tactical", + "target_number": "Target Number", + "tempest": "The Temptest", + "yes": "Yes" +} \ No newline at end of file diff --git a/Storm-Furies/translations/hu.json b/Storm-Furies/translations/hu.json new file mode 100644 index 0000000000..a6cb7c217b --- /dev/null +++ b/Storm-Furies/translations/hu.json @@ -0,0 +1,98 @@ +{ + "add_domain_spend_burn": "Add another Domain (spend Burn)", + "advantage_bond_support": "Advantage/Bond/Support", + "burn": "Burn", + "burnout": "Out", + "and": "and", + "any_domain": "Any domain", + "command": "Command", + "bond_use_1": "Bolster you", + "bond_use_2": "Block Harm or Fate for you", + "bond_use_3": "Follow your lead", + "bond_use_top": "When you use a Bond, ask them to:", + "bonds": "Bonds", + "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", + "boons": "Advances", + "boons_1": "Advance a d8 Domain die to d10", + "boons_2": "Advance a d6 Domain die to d8", + "boons_3": "Advance your Role die to d8", + "boons_4": "Add another Role", + "boons_5": "When you support or bolster, the die you give counts as one size larger.", + "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", + "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", + "character": "Character", + "choose_sheet_type": "Choose sheet type", + "combatclass": "Combat Class", + "combatsystems": "Combat Systems", + "shields_weapons": "Shields & Weapons", + "commendations": "Commendations", + "courage": "Courage", + "bravado": "Bravado", + "devotion": "Devotion", + "duty": "Duty", + "honor": "Honor", + "passion": "Passion", + "wrath": "Wrath", + "forged": "Forged", + "die_placeholder": "Name, Role, Bonus Die, ...", + "thread_advantage": "Thread Advantage", + "domain": "Domain", + "domains": "Domains", + "dire": "Dire", + "dire_desc": "Dire (Mark Burn to contest)", + "expressions": "Expressions", + "fate": "Fate", + "flightclass": "Flight Class", + "flightsystems": "Flight Systems", + "power_sensors": "Power & Sensors", + "glory": "Glory", + "commendation": "Commendation", + "commandations": "Commendations", + "rank": "Rank", + "maneuvers": "Maneuvers", + "marines": "Marines", + "mission_logs": "Mission Logs", + "name_pronouns": "Name / Pronouns", + "daunding": "Daunding", + "daunding_desc": "Daunding (Spend Charge to contest)", + "callsign": "Callsign", + "name": "Name", + "no": "No", + "none": "None", + "operations": "Operations", + "plus_thread_level": "Plus Thread Level", + "perilous": "Perilous", + "perilous_desc": "Perilous (Mark Burn if you suffer)", + "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", + "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", + "recite_bottom": "-", + "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", + "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", + "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", + "recite_deeds": "Recite your deeds", + "role": "Role", + "role_die": "Role die", + "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", + "roll_thread": "Roll Thread", + "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", + "roll_stormcraftdamage": "Stormcraft Damage", + "arduous": "Arduous", + "arduous_desc": "Arduous (Spend Charge if you suffer)", + "spend_charges": "Spend Charges", + "squadron": "Squadron", + "stormcraft": "Stormcraft", + "charges": "Charges", + "strength": "Strength", + "thread": "Thread", + "thread_level": "Thread Level", + "strife_level": "Thread Level", + "storm": "The Storm", + "thread_player_roll": "Thread Player Roll", + "style_notes": "Style & Notes", + "systems": "Systems", + "suffer": "Suffer", + "tactical": "Tactical", + "target_number": "Target Number", + "tempest": "The Temptest", + "yes": "Yes" +} \ No newline at end of file diff --git a/Storm-Furies/translations/it.json b/Storm-Furies/translations/it.json new file mode 100644 index 0000000000..a6cb7c217b --- /dev/null +++ b/Storm-Furies/translations/it.json @@ -0,0 +1,98 @@ +{ + "add_domain_spend_burn": "Add another Domain (spend Burn)", + "advantage_bond_support": "Advantage/Bond/Support", + "burn": "Burn", + "burnout": "Out", + "and": "and", + "any_domain": "Any domain", + "command": "Command", + "bond_use_1": "Bolster you", + "bond_use_2": "Block Harm or Fate for you", + "bond_use_3": "Follow your lead", + "bond_use_top": "When you use a Bond, ask them to:", + "bonds": "Bonds", + "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", + "boons": "Advances", + "boons_1": "Advance a d8 Domain die to d10", + "boons_2": "Advance a d6 Domain die to d8", + "boons_3": "Advance your Role die to d8", + "boons_4": "Add another Role", + "boons_5": "When you support or bolster, the die you give counts as one size larger.", + "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", + "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", + "character": "Character", + "choose_sheet_type": "Choose sheet type", + "combatclass": "Combat Class", + "combatsystems": "Combat Systems", + "shields_weapons": "Shields & Weapons", + "commendations": "Commendations", + "courage": "Courage", + "bravado": "Bravado", + "devotion": "Devotion", + "duty": "Duty", + "honor": "Honor", + "passion": "Passion", + "wrath": "Wrath", + "forged": "Forged", + "die_placeholder": "Name, Role, Bonus Die, ...", + "thread_advantage": "Thread Advantage", + "domain": "Domain", + "domains": "Domains", + "dire": "Dire", + "dire_desc": "Dire (Mark Burn to contest)", + "expressions": "Expressions", + "fate": "Fate", + "flightclass": "Flight Class", + "flightsystems": "Flight Systems", + "power_sensors": "Power & Sensors", + "glory": "Glory", + "commendation": "Commendation", + "commandations": "Commendations", + "rank": "Rank", + "maneuvers": "Maneuvers", + "marines": "Marines", + "mission_logs": "Mission Logs", + "name_pronouns": "Name / Pronouns", + "daunding": "Daunding", + "daunding_desc": "Daunding (Spend Charge to contest)", + "callsign": "Callsign", + "name": "Name", + "no": "No", + "none": "None", + "operations": "Operations", + "plus_thread_level": "Plus Thread Level", + "perilous": "Perilous", + "perilous_desc": "Perilous (Mark Burn if you suffer)", + "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", + "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", + "recite_bottom": "-", + "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", + "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", + "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", + "recite_deeds": "Recite your deeds", + "role": "Role", + "role_die": "Role die", + "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", + "roll_thread": "Roll Thread", + "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", + "roll_stormcraftdamage": "Stormcraft Damage", + "arduous": "Arduous", + "arduous_desc": "Arduous (Spend Charge if you suffer)", + "spend_charges": "Spend Charges", + "squadron": "Squadron", + "stormcraft": "Stormcraft", + "charges": "Charges", + "strength": "Strength", + "thread": "Thread", + "thread_level": "Thread Level", + "strife_level": "Thread Level", + "storm": "The Storm", + "thread_player_roll": "Thread Player Roll", + "style_notes": "Style & Notes", + "systems": "Systems", + "suffer": "Suffer", + "tactical": "Tactical", + "target_number": "Target Number", + "tempest": "The Temptest", + "yes": "Yes" +} \ No newline at end of file diff --git a/Storm-Furies/translations/ja.json b/Storm-Furies/translations/ja.json new file mode 100644 index 0000000000..a6cb7c217b --- /dev/null +++ b/Storm-Furies/translations/ja.json @@ -0,0 +1,98 @@ +{ + "add_domain_spend_burn": "Add another Domain (spend Burn)", + "advantage_bond_support": "Advantage/Bond/Support", + "burn": "Burn", + "burnout": "Out", + "and": "and", + "any_domain": "Any domain", + "command": "Command", + "bond_use_1": "Bolster you", + "bond_use_2": "Block Harm or Fate for you", + "bond_use_3": "Follow your lead", + "bond_use_top": "When you use a Bond, ask them to:", + "bonds": "Bonds", + "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", + "boons": "Advances", + "boons_1": "Advance a d8 Domain die to d10", + "boons_2": "Advance a d6 Domain die to d8", + "boons_3": "Advance your Role die to d8", + "boons_4": "Add another Role", + "boons_5": "When you support or bolster, the die you give counts as one size larger.", + "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", + "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", + "character": "Character", + "choose_sheet_type": "Choose sheet type", + "combatclass": "Combat Class", + "combatsystems": "Combat Systems", + "shields_weapons": "Shields & Weapons", + "commendations": "Commendations", + "courage": "Courage", + "bravado": "Bravado", + "devotion": "Devotion", + "duty": "Duty", + "honor": "Honor", + "passion": "Passion", + "wrath": "Wrath", + "forged": "Forged", + "die_placeholder": "Name, Role, Bonus Die, ...", + "thread_advantage": "Thread Advantage", + "domain": "Domain", + "domains": "Domains", + "dire": "Dire", + "dire_desc": "Dire (Mark Burn to contest)", + "expressions": "Expressions", + "fate": "Fate", + "flightclass": "Flight Class", + "flightsystems": "Flight Systems", + "power_sensors": "Power & Sensors", + "glory": "Glory", + "commendation": "Commendation", + "commandations": "Commendations", + "rank": "Rank", + "maneuvers": "Maneuvers", + "marines": "Marines", + "mission_logs": "Mission Logs", + "name_pronouns": "Name / Pronouns", + "daunding": "Daunding", + "daunding_desc": "Daunding (Spend Charge to contest)", + "callsign": "Callsign", + "name": "Name", + "no": "No", + "none": "None", + "operations": "Operations", + "plus_thread_level": "Plus Thread Level", + "perilous": "Perilous", + "perilous_desc": "Perilous (Mark Burn if you suffer)", + "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", + "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", + "recite_bottom": "-", + "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", + "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", + "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", + "recite_deeds": "Recite your deeds", + "role": "Role", + "role_die": "Role die", + "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", + "roll_thread": "Roll Thread", + "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", + "roll_stormcraftdamage": "Stormcraft Damage", + "arduous": "Arduous", + "arduous_desc": "Arduous (Spend Charge if you suffer)", + "spend_charges": "Spend Charges", + "squadron": "Squadron", + "stormcraft": "Stormcraft", + "charges": "Charges", + "strength": "Strength", + "thread": "Thread", + "thread_level": "Thread Level", + "strife_level": "Thread Level", + "storm": "The Storm", + "thread_player_roll": "Thread Player Roll", + "style_notes": "Style & Notes", + "systems": "Systems", + "suffer": "Suffer", + "tactical": "Tactical", + "target_number": "Target Number", + "tempest": "The Temptest", + "yes": "Yes" +} \ No newline at end of file diff --git a/Storm-Furies/translations/ko.json b/Storm-Furies/translations/ko.json new file mode 100644 index 0000000000..a6cb7c217b --- /dev/null +++ b/Storm-Furies/translations/ko.json @@ -0,0 +1,98 @@ +{ + "add_domain_spend_burn": "Add another Domain (spend Burn)", + "advantage_bond_support": "Advantage/Bond/Support", + "burn": "Burn", + "burnout": "Out", + "and": "and", + "any_domain": "Any domain", + "command": "Command", + "bond_use_1": "Bolster you", + "bond_use_2": "Block Harm or Fate for you", + "bond_use_3": "Follow your lead", + "bond_use_top": "When you use a Bond, ask them to:", + "bonds": "Bonds", + "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", + "boons": "Advances", + "boons_1": "Advance a d8 Domain die to d10", + "boons_2": "Advance a d6 Domain die to d8", + "boons_3": "Advance your Role die to d8", + "boons_4": "Add another Role", + "boons_5": "When you support or bolster, the die you give counts as one size larger.", + "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", + "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", + "character": "Character", + "choose_sheet_type": "Choose sheet type", + "combatclass": "Combat Class", + "combatsystems": "Combat Systems", + "shields_weapons": "Shields & Weapons", + "commendations": "Commendations", + "courage": "Courage", + "bravado": "Bravado", + "devotion": "Devotion", + "duty": "Duty", + "honor": "Honor", + "passion": "Passion", + "wrath": "Wrath", + "forged": "Forged", + "die_placeholder": "Name, Role, Bonus Die, ...", + "thread_advantage": "Thread Advantage", + "domain": "Domain", + "domains": "Domains", + "dire": "Dire", + "dire_desc": "Dire (Mark Burn to contest)", + "expressions": "Expressions", + "fate": "Fate", + "flightclass": "Flight Class", + "flightsystems": "Flight Systems", + "power_sensors": "Power & Sensors", + "glory": "Glory", + "commendation": "Commendation", + "commandations": "Commendations", + "rank": "Rank", + "maneuvers": "Maneuvers", + "marines": "Marines", + "mission_logs": "Mission Logs", + "name_pronouns": "Name / Pronouns", + "daunding": "Daunding", + "daunding_desc": "Daunding (Spend Charge to contest)", + "callsign": "Callsign", + "name": "Name", + "no": "No", + "none": "None", + "operations": "Operations", + "plus_thread_level": "Plus Thread Level", + "perilous": "Perilous", + "perilous_desc": "Perilous (Mark Burn if you suffer)", + "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", + "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", + "recite_bottom": "-", + "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", + "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", + "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", + "recite_deeds": "Recite your deeds", + "role": "Role", + "role_die": "Role die", + "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", + "roll_thread": "Roll Thread", + "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", + "roll_stormcraftdamage": "Stormcraft Damage", + "arduous": "Arduous", + "arduous_desc": "Arduous (Spend Charge if you suffer)", + "spend_charges": "Spend Charges", + "squadron": "Squadron", + "stormcraft": "Stormcraft", + "charges": "Charges", + "strength": "Strength", + "thread": "Thread", + "thread_level": "Thread Level", + "strife_level": "Thread Level", + "storm": "The Storm", + "thread_player_roll": "Thread Player Roll", + "style_notes": "Style & Notes", + "systems": "Systems", + "suffer": "Suffer", + "tactical": "Tactical", + "target_number": "Target Number", + "tempest": "The Temptest", + "yes": "Yes" +} \ No newline at end of file diff --git a/Storm-Furies/translations/nl.json b/Storm-Furies/translations/nl.json new file mode 100644 index 0000000000..a6cb7c217b --- /dev/null +++ b/Storm-Furies/translations/nl.json @@ -0,0 +1,98 @@ +{ + "add_domain_spend_burn": "Add another Domain (spend Burn)", + "advantage_bond_support": "Advantage/Bond/Support", + "burn": "Burn", + "burnout": "Out", + "and": "and", + "any_domain": "Any domain", + "command": "Command", + "bond_use_1": "Bolster you", + "bond_use_2": "Block Harm or Fate for you", + "bond_use_3": "Follow your lead", + "bond_use_top": "When you use a Bond, ask them to:", + "bonds": "Bonds", + "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", + "boons": "Advances", + "boons_1": "Advance a d8 Domain die to d10", + "boons_2": "Advance a d6 Domain die to d8", + "boons_3": "Advance your Role die to d8", + "boons_4": "Add another Role", + "boons_5": "When you support or bolster, the die you give counts as one size larger.", + "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", + "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", + "character": "Character", + "choose_sheet_type": "Choose sheet type", + "combatclass": "Combat Class", + "combatsystems": "Combat Systems", + "shields_weapons": "Shields & Weapons", + "commendations": "Commendations", + "courage": "Courage", + "bravado": "Bravado", + "devotion": "Devotion", + "duty": "Duty", + "honor": "Honor", + "passion": "Passion", + "wrath": "Wrath", + "forged": "Forged", + "die_placeholder": "Name, Role, Bonus Die, ...", + "thread_advantage": "Thread Advantage", + "domain": "Domain", + "domains": "Domains", + "dire": "Dire", + "dire_desc": "Dire (Mark Burn to contest)", + "expressions": "Expressions", + "fate": "Fate", + "flightclass": "Flight Class", + "flightsystems": "Flight Systems", + "power_sensors": "Power & Sensors", + "glory": "Glory", + "commendation": "Commendation", + "commandations": "Commendations", + "rank": "Rank", + "maneuvers": "Maneuvers", + "marines": "Marines", + "mission_logs": "Mission Logs", + "name_pronouns": "Name / Pronouns", + "daunding": "Daunding", + "daunding_desc": "Daunding (Spend Charge to contest)", + "callsign": "Callsign", + "name": "Name", + "no": "No", + "none": "None", + "operations": "Operations", + "plus_thread_level": "Plus Thread Level", + "perilous": "Perilous", + "perilous_desc": "Perilous (Mark Burn if you suffer)", + "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", + "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", + "recite_bottom": "-", + "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", + "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", + "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", + "recite_deeds": "Recite your deeds", + "role": "Role", + "role_die": "Role die", + "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", + "roll_thread": "Roll Thread", + "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", + "roll_stormcraftdamage": "Stormcraft Damage", + "arduous": "Arduous", + "arduous_desc": "Arduous (Spend Charge if you suffer)", + "spend_charges": "Spend Charges", + "squadron": "Squadron", + "stormcraft": "Stormcraft", + "charges": "Charges", + "strength": "Strength", + "thread": "Thread", + "thread_level": "Thread Level", + "strife_level": "Thread Level", + "storm": "The Storm", + "thread_player_roll": "Thread Player Roll", + "style_notes": "Style & Notes", + "systems": "Systems", + "suffer": "Suffer", + "tactical": "Tactical", + "target_number": "Target Number", + "tempest": "The Temptest", + "yes": "Yes" +} \ No newline at end of file diff --git a/Storm-Furies/translations/pl.json b/Storm-Furies/translations/pl.json new file mode 100644 index 0000000000..a6cb7c217b --- /dev/null +++ b/Storm-Furies/translations/pl.json @@ -0,0 +1,98 @@ +{ + "add_domain_spend_burn": "Add another Domain (spend Burn)", + "advantage_bond_support": "Advantage/Bond/Support", + "burn": "Burn", + "burnout": "Out", + "and": "and", + "any_domain": "Any domain", + "command": "Command", + "bond_use_1": "Bolster you", + "bond_use_2": "Block Harm or Fate for you", + "bond_use_3": "Follow your lead", + "bond_use_top": "When you use a Bond, ask them to:", + "bonds": "Bonds", + "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", + "boons": "Advances", + "boons_1": "Advance a d8 Domain die to d10", + "boons_2": "Advance a d6 Domain die to d8", + "boons_3": "Advance your Role die to d8", + "boons_4": "Add another Role", + "boons_5": "When you support or bolster, the die you give counts as one size larger.", + "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", + "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", + "character": "Character", + "choose_sheet_type": "Choose sheet type", + "combatclass": "Combat Class", + "combatsystems": "Combat Systems", + "shields_weapons": "Shields & Weapons", + "commendations": "Commendations", + "courage": "Courage", + "bravado": "Bravado", + "devotion": "Devotion", + "duty": "Duty", + "honor": "Honor", + "passion": "Passion", + "wrath": "Wrath", + "forged": "Forged", + "die_placeholder": "Name, Role, Bonus Die, ...", + "thread_advantage": "Thread Advantage", + "domain": "Domain", + "domains": "Domains", + "dire": "Dire", + "dire_desc": "Dire (Mark Burn to contest)", + "expressions": "Expressions", + "fate": "Fate", + "flightclass": "Flight Class", + "flightsystems": "Flight Systems", + "power_sensors": "Power & Sensors", + "glory": "Glory", + "commendation": "Commendation", + "commandations": "Commendations", + "rank": "Rank", + "maneuvers": "Maneuvers", + "marines": "Marines", + "mission_logs": "Mission Logs", + "name_pronouns": "Name / Pronouns", + "daunding": "Daunding", + "daunding_desc": "Daunding (Spend Charge to contest)", + "callsign": "Callsign", + "name": "Name", + "no": "No", + "none": "None", + "operations": "Operations", + "plus_thread_level": "Plus Thread Level", + "perilous": "Perilous", + "perilous_desc": "Perilous (Mark Burn if you suffer)", + "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", + "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", + "recite_bottom": "-", + "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", + "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", + "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", + "recite_deeds": "Recite your deeds", + "role": "Role", + "role_die": "Role die", + "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", + "roll_thread": "Roll Thread", + "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", + "roll_stormcraftdamage": "Stormcraft Damage", + "arduous": "Arduous", + "arduous_desc": "Arduous (Spend Charge if you suffer)", + "spend_charges": "Spend Charges", + "squadron": "Squadron", + "stormcraft": "Stormcraft", + "charges": "Charges", + "strength": "Strength", + "thread": "Thread", + "thread_level": "Thread Level", + "strife_level": "Thread Level", + "storm": "The Storm", + "thread_player_roll": "Thread Player Roll", + "style_notes": "Style & Notes", + "systems": "Systems", + "suffer": "Suffer", + "tactical": "Tactical", + "target_number": "Target Number", + "tempest": "The Temptest", + "yes": "Yes" +} \ No newline at end of file diff --git a/Storm-Furies/translations/pt.json b/Storm-Furies/translations/pt.json new file mode 100644 index 0000000000..a6cb7c217b --- /dev/null +++ b/Storm-Furies/translations/pt.json @@ -0,0 +1,98 @@ +{ + "add_domain_spend_burn": "Add another Domain (spend Burn)", + "advantage_bond_support": "Advantage/Bond/Support", + "burn": "Burn", + "burnout": "Out", + "and": "and", + "any_domain": "Any domain", + "command": "Command", + "bond_use_1": "Bolster you", + "bond_use_2": "Block Harm or Fate for you", + "bond_use_3": "Follow your lead", + "bond_use_top": "When you use a Bond, ask them to:", + "bonds": "Bonds", + "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", + "boons": "Advances", + "boons_1": "Advance a d8 Domain die to d10", + "boons_2": "Advance a d6 Domain die to d8", + "boons_3": "Advance your Role die to d8", + "boons_4": "Add another Role", + "boons_5": "When you support or bolster, the die you give counts as one size larger.", + "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", + "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", + "character": "Character", + "choose_sheet_type": "Choose sheet type", + "combatclass": "Combat Class", + "combatsystems": "Combat Systems", + "shields_weapons": "Shields & Weapons", + "commendations": "Commendations", + "courage": "Courage", + "bravado": "Bravado", + "devotion": "Devotion", + "duty": "Duty", + "honor": "Honor", + "passion": "Passion", + "wrath": "Wrath", + "forged": "Forged", + "die_placeholder": "Name, Role, Bonus Die, ...", + "thread_advantage": "Thread Advantage", + "domain": "Domain", + "domains": "Domains", + "dire": "Dire", + "dire_desc": "Dire (Mark Burn to contest)", + "expressions": "Expressions", + "fate": "Fate", + "flightclass": "Flight Class", + "flightsystems": "Flight Systems", + "power_sensors": "Power & Sensors", + "glory": "Glory", + "commendation": "Commendation", + "commandations": "Commendations", + "rank": "Rank", + "maneuvers": "Maneuvers", + "marines": "Marines", + "mission_logs": "Mission Logs", + "name_pronouns": "Name / Pronouns", + "daunding": "Daunding", + "daunding_desc": "Daunding (Spend Charge to contest)", + "callsign": "Callsign", + "name": "Name", + "no": "No", + "none": "None", + "operations": "Operations", + "plus_thread_level": "Plus Thread Level", + "perilous": "Perilous", + "perilous_desc": "Perilous (Mark Burn if you suffer)", + "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", + "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", + "recite_bottom": "-", + "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", + "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", + "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", + "recite_deeds": "Recite your deeds", + "role": "Role", + "role_die": "Role die", + "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", + "roll_thread": "Roll Thread", + "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", + "roll_stormcraftdamage": "Stormcraft Damage", + "arduous": "Arduous", + "arduous_desc": "Arduous (Spend Charge if you suffer)", + "spend_charges": "Spend Charges", + "squadron": "Squadron", + "stormcraft": "Stormcraft", + "charges": "Charges", + "strength": "Strength", + "thread": "Thread", + "thread_level": "Thread Level", + "strife_level": "Thread Level", + "storm": "The Storm", + "thread_player_roll": "Thread Player Roll", + "style_notes": "Style & Notes", + "systems": "Systems", + "suffer": "Suffer", + "tactical": "Tactical", + "target_number": "Target Number", + "tempest": "The Temptest", + "yes": "Yes" +} \ No newline at end of file diff --git a/Storm-Furies/translations/ru.json b/Storm-Furies/translations/ru.json new file mode 100644 index 0000000000..a6cb7c217b --- /dev/null +++ b/Storm-Furies/translations/ru.json @@ -0,0 +1,98 @@ +{ + "add_domain_spend_burn": "Add another Domain (spend Burn)", + "advantage_bond_support": "Advantage/Bond/Support", + "burn": "Burn", + "burnout": "Out", + "and": "and", + "any_domain": "Any domain", + "command": "Command", + "bond_use_1": "Bolster you", + "bond_use_2": "Block Harm or Fate for you", + "bond_use_3": "Follow your lead", + "bond_use_top": "When you use a Bond, ask them to:", + "bonds": "Bonds", + "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", + "boons": "Advances", + "boons_1": "Advance a d8 Domain die to d10", + "boons_2": "Advance a d6 Domain die to d8", + "boons_3": "Advance your Role die to d8", + "boons_4": "Add another Role", + "boons_5": "When you support or bolster, the die you give counts as one size larger.", + "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", + "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", + "character": "Character", + "choose_sheet_type": "Choose sheet type", + "combatclass": "Combat Class", + "combatsystems": "Combat Systems", + "shields_weapons": "Shields & Weapons", + "commendations": "Commendations", + "courage": "Courage", + "bravado": "Bravado", + "devotion": "Devotion", + "duty": "Duty", + "honor": "Honor", + "passion": "Passion", + "wrath": "Wrath", + "forged": "Forged", + "die_placeholder": "Name, Role, Bonus Die, ...", + "thread_advantage": "Thread Advantage", + "domain": "Domain", + "domains": "Domains", + "dire": "Dire", + "dire_desc": "Dire (Mark Burn to contest)", + "expressions": "Expressions", + "fate": "Fate", + "flightclass": "Flight Class", + "flightsystems": "Flight Systems", + "power_sensors": "Power & Sensors", + "glory": "Glory", + "commendation": "Commendation", + "commandations": "Commendations", + "rank": "Rank", + "maneuvers": "Maneuvers", + "marines": "Marines", + "mission_logs": "Mission Logs", + "name_pronouns": "Name / Pronouns", + "daunding": "Daunding", + "daunding_desc": "Daunding (Spend Charge to contest)", + "callsign": "Callsign", + "name": "Name", + "no": "No", + "none": "None", + "operations": "Operations", + "plus_thread_level": "Plus Thread Level", + "perilous": "Perilous", + "perilous_desc": "Perilous (Mark Burn if you suffer)", + "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", + "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", + "recite_bottom": "-", + "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", + "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", + "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", + "recite_deeds": "Recite your deeds", + "role": "Role", + "role_die": "Role die", + "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", + "roll_thread": "Roll Thread", + "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", + "roll_stormcraftdamage": "Stormcraft Damage", + "arduous": "Arduous", + "arduous_desc": "Arduous (Spend Charge if you suffer)", + "spend_charges": "Spend Charges", + "squadron": "Squadron", + "stormcraft": "Stormcraft", + "charges": "Charges", + "strength": "Strength", + "thread": "Thread", + "thread_level": "Thread Level", + "strife_level": "Thread Level", + "storm": "The Storm", + "thread_player_roll": "Thread Player Roll", + "style_notes": "Style & Notes", + "systems": "Systems", + "suffer": "Suffer", + "tactical": "Tactical", + "target_number": "Target Number", + "tempest": "The Temptest", + "yes": "Yes" +} \ No newline at end of file diff --git a/Storm-Furies/translations/sl.json b/Storm-Furies/translations/sl.json new file mode 100644 index 0000000000..a6cb7c217b --- /dev/null +++ b/Storm-Furies/translations/sl.json @@ -0,0 +1,98 @@ +{ + "add_domain_spend_burn": "Add another Domain (spend Burn)", + "advantage_bond_support": "Advantage/Bond/Support", + "burn": "Burn", + "burnout": "Out", + "and": "and", + "any_domain": "Any domain", + "command": "Command", + "bond_use_1": "Bolster you", + "bond_use_2": "Block Harm or Fate for you", + "bond_use_3": "Follow your lead", + "bond_use_top": "When you use a Bond, ask them to:", + "bonds": "Bonds", + "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", + "boons": "Advances", + "boons_1": "Advance a d8 Domain die to d10", + "boons_2": "Advance a d6 Domain die to d8", + "boons_3": "Advance your Role die to d8", + "boons_4": "Add another Role", + "boons_5": "When you support or bolster, the die you give counts as one size larger.", + "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", + "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", + "character": "Character", + "choose_sheet_type": "Choose sheet type", + "combatclass": "Combat Class", + "combatsystems": "Combat Systems", + "shields_weapons": "Shields & Weapons", + "commendations": "Commendations", + "courage": "Courage", + "bravado": "Bravado", + "devotion": "Devotion", + "duty": "Duty", + "honor": "Honor", + "passion": "Passion", + "wrath": "Wrath", + "forged": "Forged", + "die_placeholder": "Name, Role, Bonus Die, ...", + "thread_advantage": "Thread Advantage", + "domain": "Domain", + "domains": "Domains", + "dire": "Dire", + "dire_desc": "Dire (Mark Burn to contest)", + "expressions": "Expressions", + "fate": "Fate", + "flightclass": "Flight Class", + "flightsystems": "Flight Systems", + "power_sensors": "Power & Sensors", + "glory": "Glory", + "commendation": "Commendation", + "commandations": "Commendations", + "rank": "Rank", + "maneuvers": "Maneuvers", + "marines": "Marines", + "mission_logs": "Mission Logs", + "name_pronouns": "Name / Pronouns", + "daunding": "Daunding", + "daunding_desc": "Daunding (Spend Charge to contest)", + "callsign": "Callsign", + "name": "Name", + "no": "No", + "none": "None", + "operations": "Operations", + "plus_thread_level": "Plus Thread Level", + "perilous": "Perilous", + "perilous_desc": "Perilous (Mark Burn if you suffer)", + "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", + "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", + "recite_bottom": "-", + "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", + "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", + "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", + "recite_deeds": "Recite your deeds", + "role": "Role", + "role_die": "Role die", + "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", + "roll_thread": "Roll Thread", + "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", + "roll_stormcraftdamage": "Stormcraft Damage", + "arduous": "Arduous", + "arduous_desc": "Arduous (Spend Charge if you suffer)", + "spend_charges": "Spend Charges", + "squadron": "Squadron", + "stormcraft": "Stormcraft", + "charges": "Charges", + "strength": "Strength", + "thread": "Thread", + "thread_level": "Thread Level", + "strife_level": "Thread Level", + "storm": "The Storm", + "thread_player_roll": "Thread Player Roll", + "style_notes": "Style & Notes", + "systems": "Systems", + "suffer": "Suffer", + "tactical": "Tactical", + "target_number": "Target Number", + "tempest": "The Temptest", + "yes": "Yes" +} \ No newline at end of file diff --git a/Storm-Furies/translations/sv.json b/Storm-Furies/translations/sv.json new file mode 100644 index 0000000000..a6cb7c217b --- /dev/null +++ b/Storm-Furies/translations/sv.json @@ -0,0 +1,98 @@ +{ + "add_domain_spend_burn": "Add another Domain (spend Burn)", + "advantage_bond_support": "Advantage/Bond/Support", + "burn": "Burn", + "burnout": "Out", + "and": "and", + "any_domain": "Any domain", + "command": "Command", + "bond_use_1": "Bolster you", + "bond_use_2": "Block Harm or Fate for you", + "bond_use_3": "Follow your lead", + "bond_use_top": "When you use a Bond, ask them to:", + "bonds": "Bonds", + "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", + "boons": "Advances", + "boons_1": "Advance a d8 Domain die to d10", + "boons_2": "Advance a d6 Domain die to d8", + "boons_3": "Advance your Role die to d8", + "boons_4": "Add another Role", + "boons_5": "When you support or bolster, the die you give counts as one size larger.", + "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", + "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", + "character": "Character", + "choose_sheet_type": "Choose sheet type", + "combatclass": "Combat Class", + "combatsystems": "Combat Systems", + "shields_weapons": "Shields & Weapons", + "commendations": "Commendations", + "courage": "Courage", + "bravado": "Bravado", + "devotion": "Devotion", + "duty": "Duty", + "honor": "Honor", + "passion": "Passion", + "wrath": "Wrath", + "forged": "Forged", + "die_placeholder": "Name, Role, Bonus Die, ...", + "thread_advantage": "Thread Advantage", + "domain": "Domain", + "domains": "Domains", + "dire": "Dire", + "dire_desc": "Dire (Mark Burn to contest)", + "expressions": "Expressions", + "fate": "Fate", + "flightclass": "Flight Class", + "flightsystems": "Flight Systems", + "power_sensors": "Power & Sensors", + "glory": "Glory", + "commendation": "Commendation", + "commandations": "Commendations", + "rank": "Rank", + "maneuvers": "Maneuvers", + "marines": "Marines", + "mission_logs": "Mission Logs", + "name_pronouns": "Name / Pronouns", + "daunding": "Daunding", + "daunding_desc": "Daunding (Spend Charge to contest)", + "callsign": "Callsign", + "name": "Name", + "no": "No", + "none": "None", + "operations": "Operations", + "plus_thread_level": "Plus Thread Level", + "perilous": "Perilous", + "perilous_desc": "Perilous (Mark Burn if you suffer)", + "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", + "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", + "recite_bottom": "-", + "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", + "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", + "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", + "recite_deeds": "Recite your deeds", + "role": "Role", + "role_die": "Role die", + "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", + "roll_thread": "Roll Thread", + "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", + "roll_stormcraftdamage": "Stormcraft Damage", + "arduous": "Arduous", + "arduous_desc": "Arduous (Spend Charge if you suffer)", + "spend_charges": "Spend Charges", + "squadron": "Squadron", + "stormcraft": "Stormcraft", + "charges": "Charges", + "strength": "Strength", + "thread": "Thread", + "thread_level": "Thread Level", + "strife_level": "Thread Level", + "storm": "The Storm", + "thread_player_roll": "Thread Player Roll", + "style_notes": "Style & Notes", + "systems": "Systems", + "suffer": "Suffer", + "tactical": "Tactical", + "target_number": "Target Number", + "tempest": "The Temptest", + "yes": "Yes" +} \ No newline at end of file diff --git a/Storm-Furies/translations/tr.json b/Storm-Furies/translations/tr.json new file mode 100644 index 0000000000..a6cb7c217b --- /dev/null +++ b/Storm-Furies/translations/tr.json @@ -0,0 +1,98 @@ +{ + "add_domain_spend_burn": "Add another Domain (spend Burn)", + "advantage_bond_support": "Advantage/Bond/Support", + "burn": "Burn", + "burnout": "Out", + "and": "and", + "any_domain": "Any domain", + "command": "Command", + "bond_use_1": "Bolster you", + "bond_use_2": "Block Harm or Fate for you", + "bond_use_3": "Follow your lead", + "bond_use_top": "When you use a Bond, ask them to:", + "bonds": "Bonds", + "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", + "boons": "Advances", + "boons_1": "Advance a d8 Domain die to d10", + "boons_2": "Advance a d6 Domain die to d8", + "boons_3": "Advance your Role die to d8", + "boons_4": "Add another Role", + "boons_5": "When you support or bolster, the die you give counts as one size larger.", + "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", + "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", + "character": "Character", + "choose_sheet_type": "Choose sheet type", + "combatclass": "Combat Class", + "combatsystems": "Combat Systems", + "shields_weapons": "Shields & Weapons", + "commendations": "Commendations", + "courage": "Courage", + "bravado": "Bravado", + "devotion": "Devotion", + "duty": "Duty", + "honor": "Honor", + "passion": "Passion", + "wrath": "Wrath", + "forged": "Forged", + "die_placeholder": "Name, Role, Bonus Die, ...", + "thread_advantage": "Thread Advantage", + "domain": "Domain", + "domains": "Domains", + "dire": "Dire", + "dire_desc": "Dire (Mark Burn to contest)", + "expressions": "Expressions", + "fate": "Fate", + "flightclass": "Flight Class", + "flightsystems": "Flight Systems", + "power_sensors": "Power & Sensors", + "glory": "Glory", + "commendation": "Commendation", + "commandations": "Commendations", + "rank": "Rank", + "maneuvers": "Maneuvers", + "marines": "Marines", + "mission_logs": "Mission Logs", + "name_pronouns": "Name / Pronouns", + "daunding": "Daunding", + "daunding_desc": "Daunding (Spend Charge to contest)", + "callsign": "Callsign", + "name": "Name", + "no": "No", + "none": "None", + "operations": "Operations", + "plus_thread_level": "Plus Thread Level", + "perilous": "Perilous", + "perilous_desc": "Perilous (Mark Burn if you suffer)", + "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", + "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", + "recite_bottom": "-", + "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", + "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", + "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", + "recite_deeds": "Recite your deeds", + "role": "Role", + "role_die": "Role die", + "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", + "roll_thread": "Roll Thread", + "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", + "roll_stormcraftdamage": "Stormcraft Damage", + "arduous": "Arduous", + "arduous_desc": "Arduous (Spend Charge if you suffer)", + "spend_charges": "Spend Charges", + "squadron": "Squadron", + "stormcraft": "Stormcraft", + "charges": "Charges", + "strength": "Strength", + "thread": "Thread", + "thread_level": "Thread Level", + "strife_level": "Thread Level", + "storm": "The Storm", + "thread_player_roll": "Thread Player Roll", + "style_notes": "Style & Notes", + "systems": "Systems", + "suffer": "Suffer", + "tactical": "Tactical", + "target_number": "Target Number", + "tempest": "The Temptest", + "yes": "Yes" +} \ No newline at end of file diff --git a/Storm-Furies/translations/uk.json b/Storm-Furies/translations/uk.json new file mode 100644 index 0000000000..a6cb7c217b --- /dev/null +++ b/Storm-Furies/translations/uk.json @@ -0,0 +1,98 @@ +{ + "add_domain_spend_burn": "Add another Domain (spend Burn)", + "advantage_bond_support": "Advantage/Bond/Support", + "burn": "Burn", + "burnout": "Out", + "and": "and", + "any_domain": "Any domain", + "command": "Command", + "bond_use_1": "Bolster you", + "bond_use_2": "Block Harm or Fate for you", + "bond_use_3": "Follow your lead", + "bond_use_top": "When you use a Bond, ask them to:", + "bonds": "Bonds", + "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", + "boons": "Advances", + "boons_1": "Advance a d8 Domain die to d10", + "boons_2": "Advance a d6 Domain die to d8", + "boons_3": "Advance your Role die to d8", + "boons_4": "Add another Role", + "boons_5": "When you support or bolster, the die you give counts as one size larger.", + "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", + "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", + "character": "Character", + "choose_sheet_type": "Choose sheet type", + "combatclass": "Combat Class", + "combatsystems": "Combat Systems", + "shields_weapons": "Shields & Weapons", + "commendations": "Commendations", + "courage": "Courage", + "bravado": "Bravado", + "devotion": "Devotion", + "duty": "Duty", + "honor": "Honor", + "passion": "Passion", + "wrath": "Wrath", + "forged": "Forged", + "die_placeholder": "Name, Role, Bonus Die, ...", + "thread_advantage": "Thread Advantage", + "domain": "Domain", + "domains": "Domains", + "dire": "Dire", + "dire_desc": "Dire (Mark Burn to contest)", + "expressions": "Expressions", + "fate": "Fate", + "flightclass": "Flight Class", + "flightsystems": "Flight Systems", + "power_sensors": "Power & Sensors", + "glory": "Glory", + "commendation": "Commendation", + "commandations": "Commendations", + "rank": "Rank", + "maneuvers": "Maneuvers", + "marines": "Marines", + "mission_logs": "Mission Logs", + "name_pronouns": "Name / Pronouns", + "daunding": "Daunding", + "daunding_desc": "Daunding (Spend Charge to contest)", + "callsign": "Callsign", + "name": "Name", + "no": "No", + "none": "None", + "operations": "Operations", + "plus_thread_level": "Plus Thread Level", + "perilous": "Perilous", + "perilous_desc": "Perilous (Mark Burn if you suffer)", + "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", + "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", + "recite_bottom": "-", + "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", + "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", + "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", + "recite_deeds": "Recite your deeds", + "role": "Role", + "role_die": "Role die", + "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", + "roll_thread": "Roll Thread", + "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", + "roll_stormcraftdamage": "Stormcraft Damage", + "arduous": "Arduous", + "arduous_desc": "Arduous (Spend Charge if you suffer)", + "spend_charges": "Spend Charges", + "squadron": "Squadron", + "stormcraft": "Stormcraft", + "charges": "Charges", + "strength": "Strength", + "thread": "Thread", + "thread_level": "Thread Level", + "strife_level": "Thread Level", + "storm": "The Storm", + "thread_player_roll": "Thread Player Roll", + "style_notes": "Style & Notes", + "systems": "Systems", + "suffer": "Suffer", + "tactical": "Tactical", + "target_number": "Target Number", + "tempest": "The Temptest", + "yes": "Yes" +} \ No newline at end of file diff --git a/Storm-Furies/translations/zh.json b/Storm-Furies/translations/zh.json new file mode 100644 index 0000000000..a6cb7c217b --- /dev/null +++ b/Storm-Furies/translations/zh.json @@ -0,0 +1,98 @@ +{ + "add_domain_spend_burn": "Add another Domain (spend Burn)", + "advantage_bond_support": "Advantage/Bond/Support", + "burn": "Burn", + "burnout": "Out", + "and": "and", + "any_domain": "Any domain", + "command": "Command", + "bond_use_1": "Bolster you", + "bond_use_2": "Block Harm or Fate for you", + "bond_use_3": "Follow your lead", + "bond_use_top": "When you use a Bond, ask them to:", + "bonds": "Bonds", + "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", + "boons": "Advances", + "boons_1": "Advance a d8 Domain die to d10", + "boons_2": "Advance a d6 Domain die to d8", + "boons_3": "Advance your Role die to d8", + "boons_4": "Add another Role", + "boons_5": "When you support or bolster, the die you give counts as one size larger.", + "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", + "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", + "character": "Character", + "choose_sheet_type": "Choose sheet type", + "combatclass": "Combat Class", + "combatsystems": "Combat Systems", + "shields_weapons": "Shields & Weapons", + "commendations": "Commendations", + "courage": "Courage", + "bravado": "Bravado", + "devotion": "Devotion", + "duty": "Duty", + "honor": "Honor", + "passion": "Passion", + "wrath": "Wrath", + "forged": "Forged", + "die_placeholder": "Name, Role, Bonus Die, ...", + "thread_advantage": "Thread Advantage", + "domain": "Domain", + "domains": "Domains", + "dire": "Dire", + "dire_desc": "Dire (Mark Burn to contest)", + "expressions": "Expressions", + "fate": "Fate", + "flightclass": "Flight Class", + "flightsystems": "Flight Systems", + "power_sensors": "Power & Sensors", + "glory": "Glory", + "commendation": "Commendation", + "commandations": "Commendations", + "rank": "Rank", + "maneuvers": "Maneuvers", + "marines": "Marines", + "mission_logs": "Mission Logs", + "name_pronouns": "Name / Pronouns", + "daunding": "Daunding", + "daunding_desc": "Daunding (Spend Charge to contest)", + "callsign": "Callsign", + "name": "Name", + "no": "No", + "none": "None", + "operations": "Operations", + "plus_thread_level": "Plus Thread Level", + "perilous": "Perilous", + "perilous_desc": "Perilous (Mark Burn if you suffer)", + "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", + "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", + "recite_bottom": "-", + "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", + "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", + "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", + "recite_deeds": "Recite your deeds", + "role": "Role", + "role_die": "Role die", + "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", + "roll_thread": "Roll Thread", + "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", + "roll_stormcraftdamage": "Stormcraft Damage", + "arduous": "Arduous", + "arduous_desc": "Arduous (Spend Charge if you suffer)", + "spend_charges": "Spend Charges", + "squadron": "Squadron", + "stormcraft": "Stormcraft", + "charges": "Charges", + "strength": "Strength", + "thread": "Thread", + "thread_level": "Thread Level", + "strife_level": "Thread Level", + "storm": "The Storm", + "thread_player_roll": "Thread Player Roll", + "style_notes": "Style & Notes", + "systems": "Systems", + "suffer": "Suffer", + "tactical": "Tactical", + "target_number": "Target Number", + "tempest": "The Temptest", + "yes": "Yes" +} \ No newline at end of file diff --git a/SvardOchSvartkonst/svardsvartkonst-lesslines.jpg b/SvardOchSvartkonst/svardsvartkonst-lesslines.jpg new file mode 100644 index 0000000000..1dc373dd6e Binary files /dev/null and b/SvardOchSvartkonst/svardsvartkonst-lesslines.jpg differ diff --git a/SvardOchSvartkonst/svardsvartkonst.css b/SvardOchSvartkonst/svardsvartkonst.css index 801fcb7028..837dfec0b6 100644 --- a/SvardOchSvartkonst/svardsvartkonst.css +++ b/SvardOchSvartkonst/svardsvartkonst.css @@ -1,7 +1,7 @@ .charsheet { -/*background-image: url(https://techfindings.net/svardsvartkonst/svardsvartkonst.jpg);*/ - background-image: url(https://raw.githubusercontent.com/zo0ok/roll20-character-sheets/master/SvardOchSvartkonst/svardsvartkonst.jpg); + background-image: url(https://raw.githubusercontent.com/zo0ok/roll20-character-sheets/master/SvardOchSvartkonst/svardsvartkonst-lesslines.jpg); +/*background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/SvardOchSvartkonst/svardsvartkonst.jpg);*/ background-repeat: no-repeat; background-size: 800px 1128px; } diff --git a/SvardOchSvartkonst/svardsvartkonst.html b/SvardOchSvartkonst/svardsvartkonst.html index 97e489b9b4..38cf06bc1d 100644 --- a/SvardOchSvartkonst/svardsvartkonst.html +++ b/SvardOchSvartkonst/svardsvartkonst.html @@ -120,10 +120,10 @@ + width:320px; height:240px;"> + width:320px; height:240px;"> @@ -757,7 +770,7 @@ FOCUS: - +
@@ -775,7 +788,7 @@ FOCUS: - +
@@ -796,7 +809,7 @@ FOCUS: - +
@@ -814,7 +827,7 @@ FOCUS: - +
@@ -832,7 +845,7 @@ FOCUS: - +
@@ -853,7 +866,7 @@ FOCUS: - +
@@ -871,7 +884,7 @@ FOCUS: - +
@@ -889,7 +902,7 @@ FOCUS: - +
@@ -952,7 +965,7 @@ SPECIALIZATION 2
- + DEGREE
@@ -1029,9 +1042,18 @@ Aim value (a number MUST be entered here)
- +
+
+
+ Apply Armor Penalty to Dexterity rolls +
+ +
@@ -1045,7 +1067,11 @@ the TotalRolled for AGE API script by Joshua Casserino and Olivier L.-L., with much appreciation from Green Ronin.

The Expanse RPG is ©2019 Green Ronin Publishing, LLC. The Expanse is © 2011-2020 Daniel Abraham and Ty Franck.

- Version 1.0.0 [Last Modified 20 July 2020] + + + Version + +
@@ -1053,4 +1079,265 @@
- \ No newline at end of file + + + +
+ + {{#color-black}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-black}} + {{#color-red}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-red}} + {{#color-blue1}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-blue1}} + {{#color-blue2}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-blue2}} + {{#color-teal1}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-teal1}} + {{#color-teal2}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-teal2}} + {{#color-green}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-green}} + {{#color-orange}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-orange}} + {{#color-stars}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-stars}} + {{#color-threefold}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-threefold}} + {{#color-lazarus}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-lazarus}} + {{#color-rainbow}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-rainbow}} + {{#color-dragon}}
{{#player}}{{player}}{{/player}}{{#desc}}{{desc}}{{/desc}}
{{/color-dragon}} + + {{#total}} +
+ + {{#rollTotal() die1 1}}a{{/rollTotal() die1 1}} + {{#rollTotal() die1 2}}b{{/rollTotal() die1 2}} + {{#rollTotal() die1 3}}c{{/rollTotal() die1 3}} + {{#rollTotal() die1 4}}d{{/rollTotal() die1 4}} + {{#rollTotal() die1 5}}e{{/rollTotal() die1 5}} + {{#rollTotal() die1 6}}f{{/rollTotal() die1 6}} + + + {{#rollTotal() die2 1}}a{{/rollTotal() die2 1}} + {{#rollTotal() die2 2}}b{{/rollTotal() die2 2}} + {{#rollTotal() die2 3}}c{{/rollTotal() die2 3}} + {{#rollTotal() die2 4}}d{{/rollTotal() die2 4}} + {{#rollTotal() die2 5}}e{{/rollTotal() die2 5}} + {{#rollTotal() die2 6}}f{{/rollTotal() die2 6}} + + {{#color-black}} {{/color-black}} + {{#color-red}} {{/color-red}} + {{#color-blue1}} {{/color-blue1}} + {{#color-blue2}} {{/color-blue2}} + {{#color-teal1}} {{/color-teal1}} + {{#color-teal2}} {{/color-teal2}} + {{#color-orange}} {{/color-orange}} + {{#color-green}} {{/color-green}} + {{#color-threefold}} {{/color-threefold}} + {{#color-lazarus}} {{/color-lazarus}} + {{#color-stars}} {{/color-stars}} + {{#color-rainbow}} {{/color-rainbow}} + {{#color-dragon}} {{/color-dragon}} + + {{#rollTotal() drama 1}}a{{/rollTotal() drama 1}} + {{#rollTotal() drama 2}}b{{/rollTotal() drama 2}} + {{#rollTotal() drama 3}}c{{/rollTotal() drama 3}} + {{#rollTotal() drama 4}}d{{/rollTotal() drama 4}} + {{#rollTotal() drama 5}}e{{/rollTotal() drama 5}} + {{#rollTotal() drama 6}}f{{/rollTotal() drama 6}} + +
+ {{/total}} + + {{#mod}} +
+
+ {{#ability}}{{ability}}{{/ability}} +
+
+ {{#mod}} + {{#rollGreater() mod 0}}+{{/rollGreater() mod 0}}{{mod}} + {{/mod}} +
+
+ {{/mod}} + + {{#damage}} +
+
+ Damage +
+
+ {{damage}} +
+
+ {{/damage}} + + {{#extramod1}} +
+
+ {{#extramod1-name}}{{extramod1-name}}{{/extramod1-name}} +
+
+ {{#extramod1}} + {{#rollGreater() extramod1 0}}+{{/rollGreater() extramod1 0}}{{extramod1}} + {{/extramod1}} +
+
+ {{/extramod1}} + + {{#extramod2}} + {{#^rollTotal() extramod2 0}} +
+
+ {{#extramod2-name}}{{extramod2-name}}{{/extramod2-name}} +
+
+ {{#extramod2}} + {{#rollGreater() extramod2 0}}+{{/rollGreater() extramod2 0}}{{extramod2}} + {{/extramod2}} +
+
+ {{/^rollTotal() extramod2 0}} + {{/extramod2}} + + {{#extramod3}} + {{#^rollTotal() extramod3 0}} +
+
+ {{#extramod3-name}}{{extramod3-name}}{{/extramod3-name}} +
+
+ {{#extramod3}} + {{#rollGreater() extramod3 0}}+{{/rollGreater() extramod3 0}}{{extramod3}} + {{/extramod3}} +
+
+ {{/^rollTotal() extramod3 0}} + {{/extramod3}} + + {{#extramod4}} + {{#^rollTotal() extramod4 0}} +
+
+ {{#extramod4-name}}{{extramod4-name}}{{/extramod4-name}} +
+
+ {{#extramod4}} + {{#rollGreater() extramod4 0}}+{{/rollGreater() extramod4 0}}{{extramod4}} + {{/extramod4}} +
+
+ {{/^rollTotal() extramod4 0}} + {{/extramod4}} + + {{#rollGreater() fatigue 0}} +
+
+ Fatigue +
+
+ {{#fatigue}} + -{{fatigue}} + {{/fatigue}} +
+
+ {{/rollGreater() fatigue 0}} + + {{#total}} +
+ Total + {{total}} +
+ {{/total}} + + {{#tn}} +
+ + Target Number + + + {{tn}} + + +
+ {{/tn}} + + {{#note1}} +
+ + {{note1-name}} + + + {{note1}} + + +
+ {{/note1}} + + {{#note2}} +
+ + {{note2-name}} + + + {{note2}} + +
+ {{/note2}} + + {{#note3}} +
+ + {{note3-name}} + + + {{note3}} + +
+ {{/note3}} + + {{#note4}} +
+ + {{note4-name}} + + + {{note4}} + +
+ {{/note4}} + + {{#note5}} +
+ + {{note5-name}} + + + {{note5}} + +
+ {{/note5}} + + {{#note6}} +
+ + {{note6-name}} + + + {{note6}} + +
+ {{/note6}} + + {{#rollTotal() die1 die2}} +
+ Stunt Points{{drama}} +
+ {{/rollTotal() die1 die2}} + + {{#rollTotal() die1 drama}} +
+ Stunt Points{{drama}} +
+ {{/rollTotal() die1 drama}} + + {{#rollTotal() die2 drama}} +
+ Stunt Points{{drama}} +
+ {{/rollTotal() die2 drama}} + +
+
diff --git a/The Expanse RPG (AGE System)/translation.json b/The Expanse RPG (AGE System)/translation.json index 58d89b9ac6..feb72d9ff5 100644 --- a/The Expanse RPG (AGE System)/translation.json +++ b/The Expanse RPG (AGE System)/translation.json @@ -58,6 +58,8 @@ "base": "Base", "Shield": "Shield Bonus", "Penalty": "Armor Penalty", + "Defense": "Defence Lvl Bonus", + "Tough": "Tough Lvl Bonus", "attack-u": "WEAPON TYPE", "range-u": "RANGE", "reload-u": "RELOAD", @@ -178,5 +180,10 @@ "unconscious": "UNCONSCIOUS", "wounded": "WOUNDED", "about-u": "ABOUT", - "DEGREE:-u": "DEGREE:" + "DEGREE:-u": "DEGREE:", + "version":"Version", + "no":"No", + "yes":"Yes", + "income-u":"INCOME", + "apply-armor-penalty-to-dexterity-rolls":"Apply Armor Penalty to Dexterity rolls" } \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/translations/af.json b/The Expanse RPG (AGE System)/translations/af.json index 58d89b9ac6..a6ca7f8096 100644 --- a/The Expanse RPG (AGE System)/translations/af.json +++ b/The Expanse RPG (AGE System)/translations/af.json @@ -58,6 +58,8 @@ "base": "Base", "Shield": "Shield Bonus", "Penalty": "Armor Penalty", + "Defense": "Defence Lvl Bonus", + "Tough": "Tough Lvl Bonus", "attack-u": "WEAPON TYPE", "range-u": "RANGE", "reload-u": "RELOAD", @@ -178,5 +180,10 @@ "unconscious": "UNCONSCIOUS", "wounded": "WOUNDED", "about-u": "ABOUT", - "DEGREE:-u": "DEGREE:" + "DEGREE:-u": "DEGREE:", + "version": "Version", + "no": "No", + "yes": "Yes", + "income-u": "INCOME", + "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls" } \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/translations/ca.json b/The Expanse RPG (AGE System)/translations/ca.json index 58d89b9ac6..a6ca7f8096 100644 --- a/The Expanse RPG (AGE System)/translations/ca.json +++ b/The Expanse RPG (AGE System)/translations/ca.json @@ -58,6 +58,8 @@ "base": "Base", "Shield": "Shield Bonus", "Penalty": "Armor Penalty", + "Defense": "Defence Lvl Bonus", + "Tough": "Tough Lvl Bonus", "attack-u": "WEAPON TYPE", "range-u": "RANGE", "reload-u": "RELOAD", @@ -178,5 +180,10 @@ "unconscious": "UNCONSCIOUS", "wounded": "WOUNDED", "about-u": "ABOUT", - "DEGREE:-u": "DEGREE:" + "DEGREE:-u": "DEGREE:", + "version": "Version", + "no": "No", + "yes": "Yes", + "income-u": "INCOME", + "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls" } \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/translations/cs.json b/The Expanse RPG (AGE System)/translations/cs.json index 7a9c5e7b06..518b8ad908 100644 --- a/The Expanse RPG (AGE System)/translations/cs.json +++ b/The Expanse RPG (AGE System)/translations/cs.json @@ -58,6 +58,8 @@ "base": "Základní", "Shield": "Shield Bonus", "Penalty": "Armor Penalty", + "Defense": "Defence Lvl Bonus", + "Tough": "Tough Lvl Bonus", "attack-u": "WEAPON TYPE", "range-u": "RANGE", "reload-u": "RELOAD", @@ -178,5 +180,10 @@ "unconscious": "UNCONSCIOUS", "wounded": "WOUNDED", "about-u": "ABOUT", - "DEGREE:-u": "DEGREE:" + "DEGREE:-u": "DEGREE:", + "version": "Version", + "no": "No", + "yes": "Yes", + "income-u": "INCOME", + "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls" } \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/translations/da.json b/The Expanse RPG (AGE System)/translations/da.json index 4abace70e9..1581ab756a 100644 --- a/The Expanse RPG (AGE System)/translations/da.json +++ b/The Expanse RPG (AGE System)/translations/da.json @@ -58,6 +58,8 @@ "base": "Basis", "Shield": "Shield Bonus", "Penalty": "Armor Penalty", + "Defense": "Defence Lvl Bonus", + "Tough": "Tough Lvl Bonus", "attack-u": "WEAPON TYPE", "range-u": "RANGE", "reload-u": "RELOAD", @@ -178,5 +180,10 @@ "unconscious": "UNCONSCIOUS", "wounded": "WOUNDED", "about-u": "ABOUT", - "DEGREE:-u": "DEGREE:" + "DEGREE:-u": "DEGREE:", + "version": "Version", + "no": "No", + "yes": "Yes", + "income-u": "INCOME", + "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls" } \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/translations/de.json b/The Expanse RPG (AGE System)/translations/de.json index b16546b82b..94627550c4 100644 --- a/The Expanse RPG (AGE System)/translations/de.json +++ b/The Expanse RPG (AGE System)/translations/de.json @@ -58,6 +58,8 @@ "base": "Basis", "Shield": "Shield Bonus", "Penalty": "Armor Penalty", + "Defense": "Defence Lvl Bonus", + "Tough": "Tough Lvl Bonus", "attack-u": "WEAPON TYPE", "range-u": "REICHWEITE", "reload-u": "RELOAD", @@ -178,5 +180,10 @@ "unconscious": "BEWUSSTLOS", "wounded": "WOUNDED", "about-u": "ABOUT", - "DEGREE:-u": "DEGREE:" + "DEGREE:-u": "DEGREE:", + "version": "Version", + "no": "No", + "yes": "Yes", + "income-u": "INCOME", + "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls" } \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/translations/el.json b/The Expanse RPG (AGE System)/translations/el.json index 848e26befa..60f455692c 100644 --- a/The Expanse RPG (AGE System)/translations/el.json +++ b/The Expanse RPG (AGE System)/translations/el.json @@ -58,6 +58,8 @@ "base": "Βασικό", "Shield": "Shield Bonus", "Penalty": "Armor Penalty", + "Defense": "Defence Lvl Bonus", + "Tough": "Tough Lvl Bonus", "attack-u": "WEAPON TYPE", "range-u": "RANGE", "reload-u": "RELOAD", @@ -178,5 +180,10 @@ "unconscious": "UNCONSCIOUS", "wounded": "WOUNDED", "about-u": "ABOUT", - "DEGREE:-u": "DEGREE:" + "DEGREE:-u": "DEGREE:", + "version": "Version", + "no": "No", + "yes": "Yes", + "income-u": "INCOME", + "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls" } \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/translations/en.json b/The Expanse RPG (AGE System)/translations/en.json index 58d89b9ac6..a6ca7f8096 100644 --- a/The Expanse RPG (AGE System)/translations/en.json +++ b/The Expanse RPG (AGE System)/translations/en.json @@ -58,6 +58,8 @@ "base": "Base", "Shield": "Shield Bonus", "Penalty": "Armor Penalty", + "Defense": "Defence Lvl Bonus", + "Tough": "Tough Lvl Bonus", "attack-u": "WEAPON TYPE", "range-u": "RANGE", "reload-u": "RELOAD", @@ -178,5 +180,10 @@ "unconscious": "UNCONSCIOUS", "wounded": "WOUNDED", "about-u": "ABOUT", - "DEGREE:-u": "DEGREE:" + "DEGREE:-u": "DEGREE:", + "version": "Version", + "no": "No", + "yes": "Yes", + "income-u": "INCOME", + "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls" } \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/translations/es.json b/The Expanse RPG (AGE System)/translations/es.json index 3c734d1804..6ea50d405d 100644 --- a/The Expanse RPG (AGE System)/translations/es.json +++ b/The Expanse RPG (AGE System)/translations/es.json @@ -58,6 +58,8 @@ "base": "Base", "Shield": "Bonificador de escudo", "Penalty": "Penalización por armadura", + "Defense": "Defence Lvl Bonus", + "Tough": "Tough Lvl Bonus", "attack-u": "WEAPON TYPE", "range-u": "RANGE", "reload-u": "RELOAD", @@ -178,5 +180,10 @@ "unconscious": "UNCONSCIOUS", "wounded": "WOUNDED", "about-u": "ABOUT", - "DEGREE:-u": "DEGREE:" + "DEGREE:-u": "DEGREE:", + "version": "Version", + "no": "No", + "yes": "Yes", + "income-u": "INCOME", + "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls" } \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/translations/fr.json b/The Expanse RPG (AGE System)/translations/fr.json index 86766f2656..10a945fc27 100644 --- a/The Expanse RPG (AGE System)/translations/fr.json +++ b/The Expanse RPG (AGE System)/translations/fr.json @@ -58,6 +58,8 @@ "base": "Base", "Shield": "Bouclier", "Penalty": "Malus d'Armure", + "Defense": "Defence Lvl Bonus", + "Tough": "Tough Lvl Bonus", "attack-u": "TYPE D'ARME", "range-u": "port.", "reload-u": "RECHARGE", @@ -178,5 +180,10 @@ "unconscious": "INCONSCIENT", "wounded": "BLESSE", "about-u": "ABOUT", - "DEGREE:-u": "DEGREE:" + "DEGREE:-u": "DEGREE:", + "version": "Version", + "no": "No", + "yes": "Yes", + "income-u": "INCOME", + "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls" } \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/translations/he.json b/The Expanse RPG (AGE System)/translations/he.json index 58d89b9ac6..a6ca7f8096 100644 --- a/The Expanse RPG (AGE System)/translations/he.json +++ b/The Expanse RPG (AGE System)/translations/he.json @@ -58,6 +58,8 @@ "base": "Base", "Shield": "Shield Bonus", "Penalty": "Armor Penalty", + "Defense": "Defence Lvl Bonus", + "Tough": "Tough Lvl Bonus", "attack-u": "WEAPON TYPE", "range-u": "RANGE", "reload-u": "RELOAD", @@ -178,5 +180,10 @@ "unconscious": "UNCONSCIOUS", "wounded": "WOUNDED", "about-u": "ABOUT", - "DEGREE:-u": "DEGREE:" + "DEGREE:-u": "DEGREE:", + "version": "Version", + "no": "No", + "yes": "Yes", + "income-u": "INCOME", + "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls" } \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/translations/hu.json b/The Expanse RPG (AGE System)/translations/hu.json index 58d89b9ac6..a6ca7f8096 100644 --- a/The Expanse RPG (AGE System)/translations/hu.json +++ b/The Expanse RPG (AGE System)/translations/hu.json @@ -58,6 +58,8 @@ "base": "Base", "Shield": "Shield Bonus", "Penalty": "Armor Penalty", + "Defense": "Defence Lvl Bonus", + "Tough": "Tough Lvl Bonus", "attack-u": "WEAPON TYPE", "range-u": "RANGE", "reload-u": "RELOAD", @@ -178,5 +180,10 @@ "unconscious": "UNCONSCIOUS", "wounded": "WOUNDED", "about-u": "ABOUT", - "DEGREE:-u": "DEGREE:" + "DEGREE:-u": "DEGREE:", + "version": "Version", + "no": "No", + "yes": "Yes", + "income-u": "INCOME", + "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls" } \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/translations/it.json b/The Expanse RPG (AGE System)/translations/it.json index 359a296a16..154c3757fe 100644 --- a/The Expanse RPG (AGE System)/translations/it.json +++ b/The Expanse RPG (AGE System)/translations/it.json @@ -58,6 +58,8 @@ "base": "Base", "Shield": "Shield Bonus", "Penalty": "Armor Penalty", + "Defense": "Defence Lvl Bonus", + "Tough": "Tough Lvl Bonus", "attack-u": "WEAPON TYPE", "range-u": "RANGE", "reload-u": "RELOAD", @@ -178,5 +180,10 @@ "unconscious": "UNCONSCIOUS", "wounded": "WOUNDED", "about-u": "ABOUT", - "DEGREE:-u": "DEGREE:" + "DEGREE:-u": "DEGREE:", + "version": "Version", + "no": "No", + "yes": "Yes", + "income-u": "INCOME", + "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls" } \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/translations/ja.json b/The Expanse RPG (AGE System)/translations/ja.json index f8e988845f..31db1b99e1 100644 --- a/The Expanse RPG (AGE System)/translations/ja.json +++ b/The Expanse RPG (AGE System)/translations/ja.json @@ -58,6 +58,8 @@ "base": "基本", "Shield": "Shield Bonus", "Penalty": "Armor Penalty", + "Defense": "Defence Lvl Bonus", + "Tough": "Tough Lvl Bonus", "attack-u": "WEAPON TYPE", "range-u": "RANGE", "reload-u": "RELOAD", @@ -178,5 +180,10 @@ "unconscious": "UNCONSCIOUS", "wounded": "WOUNDED", "about-u": "ABOUT", - "DEGREE:-u": "DEGREE:" + "DEGREE:-u": "DEGREE:", + "version": "Version", + "no": "No", + "yes": "Yes", + "income-u": "INCOME", + "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls" } \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/translations/ko.json b/The Expanse RPG (AGE System)/translations/ko.json index 97062b2b5a..dd54629006 100644 --- a/The Expanse RPG (AGE System)/translations/ko.json +++ b/The Expanse RPG (AGE System)/translations/ko.json @@ -58,6 +58,8 @@ "base": "베이스", "Shield": "Shield Bonus", "Penalty": "Armor Penalty", + "Defense": "Defence Lvl Bonus", + "Tough": "Tough Lvl Bonus", "attack-u": "WEAPON TYPE", "range-u": "RANGE", "reload-u": "RELOAD", @@ -178,5 +180,10 @@ "unconscious": "UNCONSCIOUS", "wounded": "WOUNDED", "about-u": "ABOUT", - "DEGREE:-u": "DEGREE:" + "DEGREE:-u": "DEGREE:", + "version": "Version", + "no": "No", + "yes": "Yes", + "income-u": "INCOME", + "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls" } \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/translations/nl.json b/The Expanse RPG (AGE System)/translations/nl.json index 303d89858e..9422ba07d3 100644 --- a/The Expanse RPG (AGE System)/translations/nl.json +++ b/The Expanse RPG (AGE System)/translations/nl.json @@ -58,6 +58,8 @@ "base": "Basis", "Shield": "Shield Bonus", "Penalty": "Armor Penalty", + "Defense": "Defence Lvl Bonus", + "Tough": "Tough Lvl Bonus", "attack-u": "WEAPON TYPE", "range-u": "RANGE", "reload-u": "RELOAD", @@ -178,5 +180,10 @@ "unconscious": "UNCONSCIOUS", "wounded": "WOUNDED", "about-u": "ABOUT", - "DEGREE:-u": "DEGREE:" + "DEGREE:-u": "DEGREE:", + "version": "Version", + "no": "No", + "yes": "Yes", + "income-u": "INCOME", + "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls" } \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/translations/pl.json b/The Expanse RPG (AGE System)/translations/pl.json index da0ab36621..5309d30654 100644 --- a/The Expanse RPG (AGE System)/translations/pl.json +++ b/The Expanse RPG (AGE System)/translations/pl.json @@ -58,6 +58,8 @@ "base": "Bazowy", "Shield": "Shield Bonus", "Penalty": "Armor Penalty", + "Defense": "Defence Lvl Bonus", + "Tough": "Tough Lvl Bonus", "attack-u": "WEAPON TYPE", "range-u": "RANGE", "reload-u": "RELOAD", @@ -178,5 +180,10 @@ "unconscious": "UNCONSCIOUS", "wounded": "WOUNDED", "about-u": "ABOUT", - "DEGREE:-u": "DEGREE:" + "DEGREE:-u": "DEGREE:", + "version": "Version", + "no": "No", + "yes": "Yes", + "income-u": "INCOME", + "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls" } \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/translations/pt.json b/The Expanse RPG (AGE System)/translations/pt.json index 24cf567a3b..c1064bd7ba 100644 --- a/The Expanse RPG (AGE System)/translations/pt.json +++ b/The Expanse RPG (AGE System)/translations/pt.json @@ -58,6 +58,8 @@ "base": "Básica:", "Shield": "Shield Bonus", "Penalty": "Penalidade de Armadura", + "Defense": "Defence Lvl Bonus", + "Tough": "Tough Lvl Bonus", "attack-u": "WEAPON TYPE", "range-u": "RANGE", "reload-u": "RELOAD", @@ -178,5 +180,10 @@ "unconscious": "UNCONSCIOUS", "wounded": "WOUNDED", "about-u": "ABOUT", - "DEGREE:-u": "DEGREE:" + "DEGREE:-u": "DEGREE:", + "version": "Version", + "no": "No", + "yes": "Yes", + "income-u": "INCOME", + "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls" } \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/translations/ru.json b/The Expanse RPG (AGE System)/translations/ru.json index 3c448ba4bc..f082fe32d2 100644 --- a/The Expanse RPG (AGE System)/translations/ru.json +++ b/The Expanse RPG (AGE System)/translations/ru.json @@ -58,6 +58,8 @@ "base": "Базовый", "Shield": "Бонус Щита", "Penalty": "Armor Penalty", + "Defense": "Defence Lvl Bonus", + "Tough": "Tough Lvl Bonus", "attack-u": "WEAPON TYPE", "range-u": "RANGE", "reload-u": "RELOAD", @@ -178,5 +180,10 @@ "unconscious": "UNCONSCIOUS", "wounded": "WOUNDED", "about-u": "ABOUT", - "DEGREE:-u": "DEGREE:" + "DEGREE:-u": "DEGREE:", + "version": "Version", + "no": "No", + "yes": "Yes", + "income-u": "INCOME", + "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls" } \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/translations/sl.json b/The Expanse RPG (AGE System)/translations/sl.json index 58d89b9ac6..a6ca7f8096 100644 --- a/The Expanse RPG (AGE System)/translations/sl.json +++ b/The Expanse RPG (AGE System)/translations/sl.json @@ -58,6 +58,8 @@ "base": "Base", "Shield": "Shield Bonus", "Penalty": "Armor Penalty", + "Defense": "Defence Lvl Bonus", + "Tough": "Tough Lvl Bonus", "attack-u": "WEAPON TYPE", "range-u": "RANGE", "reload-u": "RELOAD", @@ -178,5 +180,10 @@ "unconscious": "UNCONSCIOUS", "wounded": "WOUNDED", "about-u": "ABOUT", - "DEGREE:-u": "DEGREE:" + "DEGREE:-u": "DEGREE:", + "version": "Version", + "no": "No", + "yes": "Yes", + "income-u": "INCOME", + "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls" } \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/translations/sv.json b/The Expanse RPG (AGE System)/translations/sv.json index 103ee41fb5..ee2ddcf7c5 100644 --- a/The Expanse RPG (AGE System)/translations/sv.json +++ b/The Expanse RPG (AGE System)/translations/sv.json @@ -58,6 +58,8 @@ "base": "Grund", "Shield": "Shield Bonus", "Penalty": "Armor Penalty", + "Defense": "Defence Lvl Bonus", + "Tough": "Tough Lvl Bonus", "attack-u": "WEAPON TYPE", "range-u": "RANGE", "reload-u": "RELOAD", @@ -178,5 +180,10 @@ "unconscious": "UNCONSCIOUS", "wounded": "WOUNDED", "about-u": "ABOUT", - "DEGREE:-u": "DEGREE:" + "DEGREE:-u": "DEGREE:", + "version": "Version", + "no": "No", + "yes": "Yes", + "income-u": "INCOME", + "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls" } \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/translations/tr.json b/The Expanse RPG (AGE System)/translations/tr.json index eb94476512..e8144b5d5d 100644 --- a/The Expanse RPG (AGE System)/translations/tr.json +++ b/The Expanse RPG (AGE System)/translations/tr.json @@ -58,6 +58,8 @@ "base": "Temel", "Shield": "Shield Bonus", "Penalty": "Armor Penalty", + "Defense": "Defence Lvl Bonus", + "Tough": "Tough Lvl Bonus", "attack-u": "WEAPON TYPE", "range-u": "RANGE", "reload-u": "RELOAD", @@ -178,5 +180,10 @@ "unconscious": "UNCONSCIOUS", "wounded": "WOUNDED", "about-u": "ABOUT", - "DEGREE:-u": "DEGREE:" + "DEGREE:-u": "DEGREE:", + "version": "Version", + "no": "No", + "yes": "Yes", + "income-u": "INCOME", + "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls" } \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/translations/uk.json b/The Expanse RPG (AGE System)/translations/uk.json index 58d89b9ac6..a6ca7f8096 100644 --- a/The Expanse RPG (AGE System)/translations/uk.json +++ b/The Expanse RPG (AGE System)/translations/uk.json @@ -58,6 +58,8 @@ "base": "Base", "Shield": "Shield Bonus", "Penalty": "Armor Penalty", + "Defense": "Defence Lvl Bonus", + "Tough": "Tough Lvl Bonus", "attack-u": "WEAPON TYPE", "range-u": "RANGE", "reload-u": "RELOAD", @@ -178,5 +180,10 @@ "unconscious": "UNCONSCIOUS", "wounded": "WOUNDED", "about-u": "ABOUT", - "DEGREE:-u": "DEGREE:" + "DEGREE:-u": "DEGREE:", + "version": "Version", + "no": "No", + "yes": "Yes", + "income-u": "INCOME", + "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls" } \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/translations/zh.json b/The Expanse RPG (AGE System)/translations/zh.json index 1fbeda0564..3c3bb640df 100644 --- a/The Expanse RPG (AGE System)/translations/zh.json +++ b/The Expanse RPG (AGE System)/translations/zh.json @@ -58,6 +58,8 @@ "base": "基本", "Shield": "Shield Bonus", "Penalty": "Armor Penalty", + "Defense": "Defence Lvl Bonus", + "Tough": "Tough Lvl Bonus", "attack-u": "WEAPON TYPE", "range-u": "RANGE", "reload-u": "RELOAD", @@ -178,5 +180,10 @@ "unconscious": "UNCONSCIOUS", "wounded": "WOUNDED", "about-u": "ABOUT", - "DEGREE:-u": "DEGREE:" + "DEGREE:-u": "DEGREE:", + "version": "Version", + "no": "No", + "yes": "Yes", + "income-u": "INCOME", + "apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls" } \ No newline at end of file diff --git a/TheWitcher/translations/de.json b/TheWitcher/translations/de.json index d3ce02b284..5c282dc640 100644 --- a/TheWitcher/translations/de.json +++ b/TheWitcher/translations/de.json @@ -1,283 +1,283 @@ { - "whisper-rolls-u": "WHISPER ROLLS?", - "npc-sheet-u": "NPC SHEET?", - "count-x2-skills": "COUNT x2 SKILLS", - "show-temphp": "SHOW TEMPORARY HP?", - "sheet-options-u": "SHEET OPTIONS?", - "maximum-current": "Maximum / Current", + "whisper-rolls-u": "Flüster Würfe", + "npc-sheet-u": "NPC Bogen", + "count-x2-skills": "Zähle x2 Fertigkeiten", + "show-temphp": "Zeige aktuelle LP", + "sheet-options-u": "Rettungsoptionen", + "maximum-current": "Max. / Akt.", "int-u": "INT", "ref-u": "REF", - "dex-u": "DEX", - "body-u": "BODY", - "spd-u": "SPD", + "dex-u": "GES", + "body-u": "KRA", + "spd-u": "SCH", "emp-u": "EMP", - "cra-u": "CRA", - "will-u": "WILL", - "luck-u": "LUCK", - "stat-tota-u": "STAT TOTAL", - "ev-penalty-u": "EV PENALTY", - "name-u": "NAME", - "age-u": "ALTER", - "race-u": "RACE", - "gender-u": "GENDER", + "cra-u": "HAN", + "will-u": "WIL", + "luck-u": "GLÜ ", + "stat-tota-u": "GSM", + "ev-penalty-u": "Belw. Nachteil", + "name-u": "Name", + "age-u": "Alter", + "race-u": "Rasse", + "gender-u": "Geschlecht", "prof-u": "FERT", - "origin-u": "HERKUNFT", - "note-wound-threshold": "Note: Wound Threshold & Death State are automatically applied. Increase 'Current' HP above your 'Wound Threshold' to see stats at their full value.", - "stun-u": "STUN", - "run-u": "RUN", - "leap-u": "LEAP", - "hp-u": "HP", - "temphp-u": "TEMP. HP", - "tempsta-u": "TEMP. STA", - "sta-u": "STA", - "enc-u": "BEL", - "rec-u": "REC", - "resolv-u": "BESCHLUSS", - "focus-u": "FOCUS", - "wound-threshol-u": "WOUND THRESHOLD", - "bonus-melee-dmg-u": "BONUS MELEE DMG.", - "skills-modifier-u": "SKILLS & MODIFIERS", - "profession-skill-u": "PROFESSION SKILLS", - "gear-inventor-u": "GEAR & INVENTORY", - "magic-spell-u": "MAGIC & SPELLS", - "backgroun-u": "HINTERGRUND", + "origin-u": "Herkunft", + "note-wound-threshold": "Notiz: Wundenlimit und Todeszustand werden automatisch angewandt. Erhöhe deine aktuelle LP über dein Wundenlimit, um deine Eigenschaften mit ihrem vollen Wert zu sehen.", + "stun-u": "Betäubung ", + "run-u": "Ren", + "leap-u": "Springen", + "hp-u": "LP", + "temphp-u": "Akt. LP", + "tempsta-u": "Akt. Aus", + "sta-u": "Aus", + "enc-u": "Bel", + "rec-u": "Erh", + "resolv-u": "Motivation", + "focus-u": "Fokus", + "wound-threshol-u": "Wundenlimit", + "bonus-melee-dmg-u": "Bonus Nahkampf", + "skills-modifier-u": "Fertigkeiten & Modifikator", + "profession-skill-u": "Berufsfertigkeiten", + "gear-inventor-u": "Ausrüstung & Inventar ", + "magic-spell-u": "Magie & Zauber", + "backgroun-u": "Hintergrund", "intelligence-u": "INTELLIGENZ", - "awarenes-u": "AWARENESS", - "busines-u": "BUSINESS", - "deductio-u": "DEDUCTION", - "educatio-u": "EDUCATION", - "nordling-u": "NORDLING*", - "elder-speech-u": "ELDER SPEECH*", - "dwarven-u": "DWARVEN*", - "monster-lore-u": "MONSTER LORE*", - "social-etiquett-u": "SOCIAL ETIQUETTE", - "streetwis-u": "STREETWISE", - "tactics-u": "TACTICS*", - "teachin-u": "TEACHING", - "wilderness-surviva-u": "WILDERNESS SURVIVAL", - "reflexe-u": "REFLEXES", - "brawlin-u": "BRAWLING", - "single-strik-u": "SINGLE STRIKE", - "fast-strikes-u": "FAST STRIKES", - "disarm--take-u": "DISARM (TAKE)", - "strong-strik-u": "STRONG STRIKE", - "special-mov-u": "SPECIAL MOVE", - "charg-u": "CHARGE", - "bloc-u": "BLOCK", - "joint-attac-u": "JOINT ATTACK", - "parr-u": "PARRY", - "dodge-escap-u": "DODGE/ESCAPE", - "mele-u": "NAHKAMPF", - "ridin-u": "RIDING", - "sailin-u": "SAILING", - "small-blade-u": "SMALL BLADES", - "staff-spea-u": "STAFF/SPEAR", - "swordsmanshi-u": "SWORDSMANSHIP", - "dexterit-u": "GESCHICKLICHKEIT", - "archer-u": "ARCHERY", - "athletic-u": "ATHLETIK", - "basic-rol-u": "BASIC ROLL", - "repositio-u": "REPOSITION", - "crossbo-u": "CROSSBOW", - "sleight-of-han-u": "FINGER FERTIGKEIT", - "stealt-u": "HEIMLICHKEIT", - "skill-tota-u": "SKILL TOTAL", - "skills-u": "SKILLS", - "physiqu-u": "PHYSIQUE", - "enduranc-u": "ENDURANCE", - "empath-u": "EMPATHY", - "charism-u": "CHARISMA", - "decei-u": "DECEIT", - "fine-art-u": "FINE ARTS:", - "gamblin-u": "GAMBLING", - "grooming-style-u": "GROOMING & STYLE", - "human-perceptio-u": "HUMAN PERCEPTION", - "leadershi-u": "LEADERSHIP", - "persuasio-u": "ÜBERZEUGEN", - "performanc-u": "PERFORMANCE:", - "seductio-u": "SEDUCTION", - "craf-u": "CRAFT", - "alchemy-u": "ALCHEMY*", - "crafting-u": "CRAFTING*", - "disguis-u": "VERKLEIDEN", - "first-ai-u": "FIRST AID", - "forger-u": "FORGERY", - "pick-loc-u": "PICK LOCK", - "trap-crafting-u": "TRAP CRAFTING*", - "courag-u": "COURAGE", - "hex-weaving-u": "HEX WEAVING*", - "detailed-rol-u": "DETAILED ROLL", + "awarenes-u": "Aufmerksamkeit", + "busines-u": "Geschäftssinn", + "deductio-u": "Schlussfolgerung", + "educatio-u": "Bildung", + "nordling-u": "Nordling", + "elder-speech-u": "Alte Sprache", + "dwarven-u": "Zwergisch", + "monster-lore-u": "Ungeheuerkunde", + "social-etiquett-u": "Umgangsformen", + "streetwis-u": "Straßenwissen", + "tactics-u": "Taktik", + "teachin-u": "Unterricht", + "wilderness-surviva-u": "Wildnisleben", + "reflexe-u": "Reflexe", + "brawlin-u": "Raufen", + "single-strik-u": "Einfacher Schlag", + "fast-strikes-u": "Schneller Schlag", + "disarm--take-u": "Entwaffnen", + "strong-strik-u": "Starker schlag", + "special-mov-u": "Spezial Angriff", + "charg-u": "Angreifen", + "bloc-u": "Blocken", + "joint-attac-u": "Gemeinsamer Angriff", + "parr-u": "Parrieren", + "dodge-escap-u": "Ausweichen/ Ausbrechen", + "mele-u": "Nahkampf", + "ridin-u": "Reiten", + "sailin-u": "Segeln", + "small-blade-u": "Kleine Klingenwaffen", + "staff-spea-u": "Stab/ Speer", + "swordsmanshi-u": "Schwertkampf", + "dexterit-u": "Geschicklichkeit", + "archer-u": "Bogenschießen", + "athletic-u": "Athletik", + "basic-rol-u": "Grundwurf", + "repositio-u": "Neupositionieren ", + "crossbo-u": "Armbrust", + "sleight-of-han-u": "Taschenspielertricks", + "stealt-u": "Heimlichkeit", + "skill-tota-u": "Fertigkeiten GSM", + "skills-u": "Fertigkeiten", + "physiqu-u": "Physis", + "enduranc-u": "Durchhaltevermögen", + "empath-u": "Empathie", + "charism-u": "Charisma", + "decei-u": "Täuschung", + "fine-art-u": "Schöne Künste", + "gamblin-u": "Glücksspiel", + "grooming-style-u": "Herausputzen", + "human-perceptio-u": "Menschenkenntnis", + "leadershi-u": "Führung", + "persuasio-u": "Überzeugen", + "performanc-u": "Auftritt", + "seductio-u": "Verführen", + "craf-u": "Handwerk", + "alchemy-u": "Alchemie", + "crafting-u": "Handwerkskunst", + "disguis-u": "Verkleiden", + "first-ai-u": "Erste Hilfe", + "forger-u": "Fälschen", + "pick-loc-u": "Schlösser knacken", + "trap-crafting-u": "Fallen herstellen", + "courag-u": "Mut", + "hex-weaving-u": "Hex weben", + "detailed-rol-u": "Detailierter Wurf", "intimidatio-u": "EINSCHÜCHTERN", - "spell-casting-u": "SPELL CASTING*", - "resist-magic-u": "RESIST MAGIC*", - "resist-coercio-u": "RESIST COERCION", - "ritual-crafting-u": "RITUAL CRAFTING*", - "toggle-message-u": "Reveal and toggle the padlock to the right of each stat or skill in order to apply additional modifiers.", - "stat-modifier-u": "STAT MODIFIERS", - "quick-roll-button-u": "QUICK ROLL BUTTONS", - "initiativ-u": "INITIATIVE", - "stun-death-save-u": "STUN & DEATH SAVE", - "crit-or-fumbl-u": "CRIT OR FUMBLE", - "target-locatio-u": "TARGET LOCATION", - "quick-weapon-button-u": "QUICK WEAPON BUTTONS", - "skills--stats-modifier-note-u": "SKILLS, STATS & MODIFIER NOTES", - "notes-on-buffs-or-penalties": "For any notes on buffs or penalties that affect skills and/or stats...", - "improvement-point-u": "IMPROVEMENT POINTS", - "current-i-p-u": "CURRENT I.P.", - "skill-ability-training-u": "SKILL & ABILITY TRAINING", - "skill-leve-u": "SKILL LEVEL", - "equipped-weapon-u": "EQUIPPED WEAPONS", - "weapons-u": "WEAPONS", - "reliabilit-u": "RELIABILITY", - "rel-u": "REL.", - "w-accuracy-u": "W. ACCURACY", + "spell-casting-u": "Zauber wirken", + "resist-magic-u": "Magie widerstehen", + "resist-coercio-u": "Zwang widerstehen", + "ritual-crafting-u": "Ritual erschaffen", + "toggle-message-u": "Offenbare und öffne die Schlösser auf der rechten Seite von jedem Eigenschaft oder Fertigkeit um weitere Modifikatoren hinzuzufügen.", + "stat-modifier-u": "Eigenschafts Modifikator", + "quick-roll-button-u": "Schnelle Würfe", + "initiativ-u": "Initiative", + "stun-death-save-u": "Rettungswurf Betäubung & Tod", + "crit-or-fumbl-u": "Krit / Patzer", + "target-locatio-u": "Ziel Position", + "quick-weapon-button-u": "Schnelle Waffe Knopf", + "skills--stats-modifier-note-u": "Fertigkeiten, Eigenschaft & Mod. Notizen", + "notes-on-buffs-or-penalties": "Notizen für Buffs oder Debuffs, welche Eigenschaften oder Fertigkeiten beeinflussen.", + "improvement-point-u": "Steigerungspunkte", + "current-i-p-u": "akt. S.P.", + "skill-ability-training-u": "Fertigkeiten & Fähigkeiten Training", + "skill-leve-u": "Fertigkeiten Level", + "equipped-weapon-u": "Ausgerüstete Waffe", + "weapons-u": "Waffen", + "reliabilit-u": "Beständigkeit", + "rel-u": "Best", + "w-accuracy-u": "Waffengenauigkeit", "range-u": "REICHWEITE", - "bonus-dmg-u": "BONUS DMG?", + "bonus-dmg-u": "Bonus Schaden", "yes-u": "JA", - "no-u": "NO", - "damage-u": "DAMAGE", + "no-u": "Nein", + "damage-u": "Schaden", "type-u": "TYP", - "one-handed-u": "ONE-HANDED", - "two-handed-u": "TWO-HANDED", - "conc-u": "CONC.", + "one-handed-u": "Einhand", + "two-handed-u": "Zweihand", + "conc-u": "Verb.", "tiny-u": "SEHR KLEIN", "small-u": "KLEIN", "medium-u": "MITTEL", "large-u": "GROß", "weight-u": "GEWICHT", - "effect-u": "EFFECT", - "enhancement-u": "ENHANCEMENT", - "shield-size-u": "SHIELD SIZE", - "held-u": "HELD?", - "punch-u": "PUNCH", - "kick-u": "KICK", - "toxicity-bar-u": "TOXICITY BAR", - "max-toxicity-u": "SET MAXIMUM TOXICITY:", - "total-weigh-u": "GESAMTGEWICHT", - "armor-u": "ARMOR", - "equipped-armo-u": "EQUIPPED ARMOR", - "max-s-u": "MAX SP", - "armor-enh-u": "ARMOR ENH.", - "encumbrance-value-u": "ENCUMBRANCE VALUE", - "enc-value-u": "ENC. VALUE", - "armor-notes-u": "Armor notes, equipped enhancements and/or wound details...", - "maximum-sp-u": "MAXIMUM SP", - "head-u": "HEAD", - "torso-u": "TORSO", - "right-arm-u": "RIGHT ARM", - "left-arm-u": "LEFT ARM", - "right-leg-u": "RIGHT LEG", - "left-leg-u": "LEFT LEG", - "healthy-u": "HEALTHY", - "wounded-u": "WOUNDED", - "stabilized-u": "STABILIZED", - "treated-u": "TREATED", - "shiel-u": "SHIELD", + "effect-u": "Effekt", + "enhancement-u": "Erw.", + "shield-size-u": "Schildgröße", + "held-u": "Held", + "punch-u": "Schlag", + "kick-u": "Tritt", + "toxicity-bar-u": "Giftbalken", + "max-toxicity-u": "Max. Gift", + "total-weigh-u": "Gewicht", + "armor-u": "Rüstung", + "equipped-armo-u": "Ausgerüstete Rüstung", + "max-s-u": "Max AK", + "armor-enh-u": "Rüstungs-Erw.", + "encumbrance-value-u": "Belastungswert", + "enc-value-u": "Belw.", + "armor-notes-u": "Rüstungsnotizen", + "maximum-sp-u": "Maximun AK", + "head-u": "Kopf", + "torso-u": "Körper", + "right-arm-u": "R. Arm", + "left-arm-u": "L. Arm", + "right-leg-u": "R. Bein", + "left-leg-u": "L. Bein", + "healthy-u": "Gesund", + "wounded-u": "Verwundet", + "stabilized-u": "Stabilisiert", + "treated-u": "Behandelt", + "shiel-u": "Schild", "item-nam-u": "GEGENSTANDSNAME", - "qty-u": "QTY.", - "item-note-u": "ITEM NOTES", - "novice-diagrams-and-formulae-u": "NOVICE - DIAGRAMS & FORMULAE", - "journeyman-diagrams-and-formulae-u": "JOURNEYMAN - DIAGRAMS & FORMULAE", - "master-diagrams-and-formulae-u": "MASTER - DIAGRAMS & FORMULAE", - "statu-u": "STATUS", - "diagram-u": "DIAGRAM", - "formula-u": "FORMULA", - "unlearned-u": "UNLEARNED", - "have-diagram-u": "HAVE DIAGRAM/FORMULA", - "components-u": "COMPONENTS", - "learned-u": "LEARNED", - "dc-u": "DC", - "time-u": "TIME", - "component-list-u": "List any diagram components and materials here...", - "craft-notes-u": "Additional crafting and alchemy details go here...", - "alchemical-substanc-u": "ALCHEMICAL SUBSTANCE", - "currency-u": "CURRENCY", - "coin-weight-u": "COIN WT.", - "light-u": "LIGHT", - "heavy-u": "HEAVY", - "normal-u": "NORMAL", - "vitriol-u": "VITRIOL", - "rebis-u": "REBIS", - "aether-u": "AETHER", - "quebrith-u": "QUEBRITH", - "hydragenum-u": "HYDRAGENUM", - "vermilion-u": "VERMILION", - "sol-u": "SOL", - "caelum-u": "CAELUM", - "fulgur-u": "FULGUR", - "component-name-u": "COMPONENT NAME", - "novice-spells-signs-invocation-u": "NOVICE - SPELLS, SIGNS & INVOCATIONS", - "sign-u": "SIGN", + "qty-u": "Anz.", + "item-note-u": "Item Notizen", + "novice-diagrams-and-formulae-u": "Novizen - Diagramme & Formeln", + "journeyman-diagrams-and-formulae-u": "Gesellen - Diagramme & Formeln", + "master-diagrams-and-formulae-u": "Meister - Diagramme & Formeln", + "statu-u": "Status", + "diagram-u": "Diagram", + "formula-u": "Formel", + "unlearned-u": "Ungelernt", + "have-diagram-u": "Im Besitz Diagram/ Formel", + "components-u": "Komponenten", + "learned-u": "Gelernt", + "dc-u": "SG", + "time-u": "Zeit", + "component-list-u": " benötigte Komponenten", + "craft-notes-u": "Alchemie Notizen", + "alchemical-substanc-u": "Alchemistische Substanzen", + "currency-u": "Kronen", + "coin-weight-u": "Kronen Gewicht", + "light-u": "Leicht", + "heavy-u": "Schwer", + "normal-u": "Normal", + "vitriol-u": "Vitriol", + "rebis-u": "Rebis", + "aether-u": "Äther", + "quebrith-u": "Quebrith", + "hydragenum-u": "Hydragenum", + "vermilion-u": "Karmin", + "sol-u": "Sol", + "caelum-u": "Caelum", + "fulgur-u": "Fulgur", + "component-name-u": "Komponenten Name", + "novice-spells-signs-invocation-u": "Novizen- Zauber, Zeichen, Anrufungen", + "sign-u": "Zeichen", "spell-u": "ZAUBER", - "invocatio-u": "INVOCATION", - "sta-cos-u": "STA COST", - "non-u": "NONE", + "invocatio-u": "Anrufung", + "sta-cos-u": "Aus Kosten", + "non-u": "Keine", "quer-u": "ABFRAGE", "duratio-u": "DAUER", - "defens-u": "DEFENSE", - "spell-description-goes-here": "Spell description goes here...", - "journeyman-spells-alternate-signs-u": "JOURNEYMAN - SPELLS, ALTERNATE SIGNS & INVOCATIONS", - "alt-sign-u": "ALT. SIGN", - "master-arch-priest-spells-invocatio-u": "MASTER/ARCH PRIEST - SPELLS & INVOCATIONS", - "vigor-u": "VIGOR", - "1st-focus-u": "1ST FOCUS", - "focus-lvl-u": "FOCUS LVL", - "greater-focus-u": "GREATER FOCUS?", - "focus-notes": "Any notes about this focus go here...", - "2nd-focus-u": "2ND FOCUS", - "3rd-focus-u": "3RD FOCUS", - "4th-focus-u": "4TH FOCUS", + "defens-u": "Verteidigung", + "spell-description-goes-here": "Effekt", + "journeyman-spells-alternate-signs-u": "Gesellen - Zauber, Alternative Zeichen, Anrufungen", + "alt-sign-u": "Alt. Zeichen", + "master-arch-priest-spells-invocatio-u": "Meister/ Erzpriester Zauber & Anrufungen", + "vigor-u": "Elan", + "1st-focus-u": "1. Fokus", + "focus-lvl-u": "Fokus LVL", + "greater-focus-u": "Groß Fokus", + "focus-notes": "Fokus Notizen", + "2nd-focus-u": "2. Fokus\n", + "3rd-focus-u": "3. Fokus", + "4th-focus-u": "4. Fokus", "ritual-u": "RITUALE", - "prep-u": "PREP.", - "ritual-description-goes-here": "Ritual description goes here...", - "ritual-components-go-here": "Ritual components go here...", + "prep-u": "Vorb.", + "ritual-description-goes-here": "Ritual Beschreibung", + "ritual-components-go-here": "Ritual Komponenten", "hexe-u": "HEXFELDER", "dange-u": "GEFAHR", - "low-u": "LOW", - "high-u": "HIGH", - "hex-description": "Hex description goes here...", - "requirements-to-lift": "Requirements to lift go here...", - "style-appearance-outloo-u": "STYLE, APPEARANCE & OUTLOOK", - "clothin-u": "CLOTHING", - "hair-styl-u": "HAIR STYLE", - "valued-perso-u": "VALUED PERSON", - "value-u": "VALUE", - "personalit-u": "PERSÖNLICHKEIT", - "affectation-u": "AFFECTATIONS", - "feelings-on-peopl-u": "FEELINGS ON PEOPLE", - "early-lif-u": "EARLY LIFE", - "witcher-training-u": "WITCHER TRAINING?", - "homelan-u": "HOMELAND", - "parent-u": "PARENTS", - "famil-u": "FAMILY", - "influential-frien-u": "INFLUENTIAL FRIEND", - "friend-u": "FRIEND", - "school-starting-age-u": "SCHOOL & STARTING AGE", - "early-trainin-u": "EARLY TRAINING", - "trial-u": "TRIALS", - "current-statu-u": "CURRENT STATUS", - "most-important-even-u": "MOST IMPORTANT EVENT", - "siblings-rivals-friends-u": "SIBLINGS, RIVALS & FRIENDS", - "sibling-u": "SIBLING", - "rival-u": "RIVAL", - "life-event-u": "LIFE EVENTS", - "description-here-make-sure": "Description goes here. Make sure to include the decade in the left-hand 'year' box...", - "reputatio-u": "REPUTATION", - "reputation-leve-u": "REPUTATION LEVEL", - "reputation-notes-details": "Reputation notes & details...", - "critical-wound-u": "CRITICAL WOUNDS", - "wound-typ-u": "WOUND TYPE", - "days-u": "DAYS", - "perks-racials-campaign-note-u": "PERKS, RACIALS & CAMPAIGN NOTES", - "additional-race-profession-details": "Additional race/profession details and campaign notes...", - "threat-u": "THREAT", - "bounty-u": "BOUNTY", + "low-u": "Gering", + "high-u": "Hoch", + "hex-description": "Hex Beschreibung", + "requirements-to-lift": "Aufhebung", + "style-appearance-outloo-u": "Stil, Aussehen & Auftreten", + "clothin-u": "Kleidung", + "hair-styl-u": "Frisur", + "valued-perso-u": "Geschätzte Person", + "value-u": "Werte", + "personalit-u": "Persönlichkeit", + "affectation-u": "Vorlieben", + "feelings-on-peopl-u": "Gegenüber Anderen", + "early-lif-u": "Jugend", + "witcher-training-u": "Witcher Training", + "homelan-u": "Herkunftsland", + "parent-u": "Eltern", + "famil-u": "Familie", + "influential-frien-u": "Einflussreicher Freund", + "friend-u": "Freunde", + "school-starting-age-u": "Schule & Anfangsjahre", + "early-trainin-u": "Frühes Training", + "trial-u": "Prüfungen", + "current-statu-u": "Aktueller Status", + "most-important-even-u": "Wichtigste Event", + "siblings-rivals-friends-u": "Geschwister, Rivalen & Freunde", + "sibling-u": "Geschwister", + "rival-u": "Rivale", + "life-event-u": "Lebensereignisse", + "description-here-make-sure": "Jahrzehnt Links Beschreibung Event", + "reputatio-u": "Ruf", + "reputation-leve-u": "Ruf Level", + "reputation-notes-details": "Ruf Notizen", + "critical-wound-u": "Kritische Wunde", + "wound-typ-u": "Wundentyp", + "days-u": "Tage", + "perks-racials-campaign-note-u": "Kampagnennotizen", + "additional-race-profession-details": "Weitere Rassen/ Berufungsnotizen", + "threat-u": "Gefahr/ Bedrohung", + "bounty-u": "Kopfgeld", "environment-u": "AUSSTATTUNG", - "organisation-u": "ORGANISATION", - "height-u": "KÖRPERGRÖßE", + "organisation-u": "Organisation", + "height-u": "Größe", "abilities-u": "ATTRIBUTE", - "ability-details": "Ability details go here...", - "vulnerabilitie-u": "VULNERABILITIES", - "list-npcs-vulnerabilities": "List the NPCs vulnerabilities & weaknesses here...", - "loot-u": "LOOT" + "ability-details": "Attributsnotizen", + "vulnerabilitie-u": "Verwundbarkeit", + "list-npcs-vulnerabilities": "Liste NPC Schwäche und Verwundbarkeit", + "loot-u": "Beute" } diff --git a/The_Dee_Sanction/The_Dee_Sanction.css b/The_Dee_Sanction/The_Dee_Sanction.css new file mode 100644 index 0000000000..fedddeeac2 --- /dev/null +++ b/The_Dee_Sanction/The_Dee_Sanction.css @@ -0,0 +1,1089 @@ +@import url('https://fonts.googleapis.com/css?family=Tangerine&display=swap|Tinos:wght@700&display=swap|Quando&display=swap'); 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+ margin-bottom: 10px; +} + +.unravelling button.text_roll[type="roll"]{ + position: absolute; + top: 8px; + left:127px; + font-family: Tangerine; + font-size:32px; +} + + +.unravelling #d12{ + position: absolute; + top: 71px; + left: 25px; +} + +.unravelling #d10{ + position: absolute; + top: 74px; + left: 92px; +} + + + +.unravelling #d8{ + position: absolute; + top: 74px; + left: 159px; +} + +.unravelling #d6{ + position: absolute; + top: 72px; + left:224px; +} + + +.unravelling #d4{ + position: absolute; + top: 75px; + left: 290px; +} + + + + +input[type="radio"].diced12{ + display:none; +} + +.diced12 + label[for=d12] +{ + top: 39px; + left: -5px; + width:63px; +} + +.diced12:checked + label[for=d12] +{ + background-repeat:no-repeat; + background-image:url(https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/The_Dee_Sanction/images/ring23.png); +} + + +.diced10{ + display:none; +} + +.diced10 + label[for=d10] +{ + top: 40px; + left: 60px; + width:63px; + +} + +.diced10:checked + label[for=d10] +{ + background-repeat:no-repeat; + background-image:url(https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/The_Dee_Sanction/images/ring23.png); +} + + +.diced8{ + display:none; +} + +.diced8 + label[for=d8] +{ + top: 39px; + left: 129px; + width:63px; +} + +.diced8:checked + label[for=d8] +{ + background-repeat:no-repeat; + background-image:url(https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/The_Dee_Sanction/images/ring23.png); +} + + +.diced6{ + display:none; +} + +.diced6 + label[for=d6] +{ + top: 39px; + left: 195px; + width:63px; +} + +.diced6:checked + label[for=d6] +{ + background-repeat:no-repeat; + background-image:url(https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/The_Dee_Sanction/images/ring23.png); +} + +.diced4{ + display:none; +} + +.diced4 + label[for=d4] +{ + top: 46px; + left: 260px; + width:63px; +} + +.diced4:checked + label[for=d4] +{ + background-repeat:no-repeat; + background-image:url(https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/The_Dee_Sanction/images/ring23.png); +} + +.baseDieLabel{ + position: absolute; + background-image: none; + height: 72px; + width: 72px; + display: inline-block; + padding: 0 0 0 0px; + cursor: pointer; + +} + + +.AffilationContact{ + margin: 0px; + width: 393px; + height: 58px; + font-family: Quando; + font-size: small; + text-transform: uppercase +} + +.resource-selector{ + display: grid; + grid-template-columns: 50px 79px 50px 79px 50px 79px; + gap: 1px; + align-items: center; + grid-template-rows: 49px; +} + + + +.resource-selector input{ + margin:0;padding:0; + -webkit-appearance:none; + -moz-appearance:none; + appearance:none; +} + +.systemIcon{background-image:url(https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/The_Dee_Sanction/images/system2.png);} +.kitIcon{background-image:url(https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/The_Dee_Sanction/images/kit22.png);} +.vigilanceIcon{background-image:url(https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/The_Dee_Sanction/images/vigilance22.png);} +.magicIcon{background-image:url(https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/The_Dee_Sanction/images/magic22.png);} +.accessIcon{background-image:url(https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/The_Dee_Sanction/images/access22.png);} +.conspiracyIcon{background-image:url(https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/The_Dee_Sanction/images/conspiracy22.png);} + + +.charsheet *:focus { + outline: none; +} + +.charsheet textarea { + width: 96%; +} + + +.resource-selector input:active +.resource-used{opacity: .9;} +.resource-selector input:checked +.resource-used{ + -webkit-filter: none; + -moz-filter: none; + filter: none; +} +label.resource-used{ + cursor:pointer; + background-size:contain; + background-repeat:no-repeat; + display:inline-block; + width: 46px; + height: 75px; + -webkit-transition: all 100ms ease-in; + -moz-transition: all 100ms ease-in; + transition: all 100ms ease-in; + -webkit-filter: brightness(1.1) grayscale(1) opacity(.4); + -moz-filter: brightness(1.1) grayscale(1) opacity(.4); + filter: brightness(1.1) grayscale(1) opacity(.4); + +} + +label.resource-used:hover{ + -webkit-filter: brightness(1.2) grayscale(.5) opacity(.9); + -moz-filter: brightness(1.2) grayscale(.5) opacity(.9); + filter: brightness(1.2) grayscale(.5) opacity(.9); +} + + +.fixLH{ + line-height:0.5em; + z-index: 0; +} + +.TaC{ + padding-left: 137px; + margin-top:0px; +} + +.section-wrapper{ + padding:5px; + border:1px solid black; +} + +.text_input{ + border: none; + box-shadow: none; + /*border-bottom: 1px solid black;*/ + border-radius: 0; + display:inline-block; + outline:none; + font-family:"Helvetica Neue",Helvetica,Arial,sans-serif; + +} + + + + +/* Text button */ + +.charsheet button[type=roll].text_roll::before { + content: " "; + background-image: none; +} + +.charsheet button.text_roll[type="roll"] { + font-size: x-large; + font-weight:bold; + display: inline-block; + box-shadow: none; + outline:none; + margin: 0; + text-align: center; + cursor: pointer; + background-image: none; + background-color: transparent; + white-space: nowrap; + border: none; + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + box-sizing: border-box; + -moz-box-sizing: border-box; + -webkit-box-sizing: border-box; + color: black; + line-height: 11px; + +} + +.charsheet button.text_roll[type="roll"]:hover { + /*background-color:rgb(230, 239, 230);*/ + /*border-color: red;*/ + color:red; +} + +.charsheet button.text_roll[type="roll"] label, .charsheet button[type="roll"] input { + height:24px; + line-height: 24px; + text-align:center; + width: 100%; + cursor: pointer; + background: none; + box-shadow: none; + transition: none; + border:none; + font-weight:700; +} + + +.charsheet button.text_roll[type="roll"]:hover label, .charsheet button[type="roll"]:hover input { + color: white; + border: none; +} + + +/* End Text button end*/ + + +/* Text Action button */ + +.charsheet button[type="action"] text_roll::before { + content: " "; + *background-image: none; +} + +.charsheet button.text_roll[type="action"] { + font-size: x-large; + font-weight:bold; + font-family:tangerine; + display: inline-block; + box-shadow: none; + outline:none; + margin: 0; + text-align: left; + cursor: pointer; + background-image: none; + background-color: transparent; + white-space: nowrap; + border: none; + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + box-sizing: border-box; + -moz-box-sizing: border-box; + -webkit-box-sizing: border-box; + color: black; + line-height: 11px; + +} + +.charsheet button.text_roll[type="action"]:hover { + /*background-color:rgb(230, 239, 230);*/ + /*border-color: red;*/ + color:red; +} + +.charsheet button.text_roll[type="action"] label, .charsheet button[type="action"] input { + height:24px; + line-height: 24px; + text-align:left; + width: 100%; + cursor: pointer; + background: none; + box-shadow: none; + transition: none; + /*border-radius: none;*/ + border:none; + font-weight:700; +} + + +.charsheet button.text_roll[type=action]:hover label, .charsheet button[type=action]:hover input { + color: white; + border: none; +} + + +/* End Text button end*/ +.unravelling button.clearButt[type="action"]{ + position: absolute; + top: 91px; + left: 327px; + z-index: 0; + font-size: medium; +} + + + /*Unravelling template */ + +.sheet-rolltemplate-unravelling .sheet-wrapper{ + height: 232px; + width: 207px; + padding:16px 5px 10px 5px; + background-repeat:no-repeat; + background-image: url(https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/The_Dee_Sanction/images/roll-background33.jpg) +} + +.sheet-rolltemplate-unravelling .sheet-immediateGrid +{ + display: grid; + grid-template-columns: 50px 151px; + gap: 1px; + margin: 2px 0px 10px 0px; +} + + +.sheet-rolltemplate-unravelling .sheet-humour{ + font-weight:bold; +} + +.sheet-rolltemplate-unravelling .sheet-dtls{ + font-size: x-small; + line-height: 1em; + text-align: left; + text-transform: none; +} + + +.sheet-rolltemplate-unravelling div{ + text-align:center; +} + + +.sheet-rolltemplate-unravelling hr { + margin-top: 5px; + margin-bottom: 5px; +} + + +.sheet-rolltemplate-unravelling .sheet-name{ + font-family:Tangerine; + font-size:xx-large; + font-weight:bold; +} + +.sheet-rolltemplate-unravelling .sheet-resource{ + font-family:Tangerine; + font-size:xx-large; + font-weight:bold; + margin-top: 11px; + margin-bottom:5px; +} + +.sheet-rolltemplate-unravelling .sheet-roll{ + font-family:Quando; +} + +.sheet-rolltemplate-unravelling .sheet-result{ + font-family:Quando; + text-transform:uppercase; + line-height: 1em; +} + + .sheet-rolltemplate-unravelling .inlinerollresult{ + background-color: transparent; + border:none; + } + + + .sheet-rolltemplate-unravelling .inlineroll { + + + } + + .sheet-rolltemplate-unravelling .inlinerollresult.importantroll{ + border:none; + } + + .sheet-rolltemplate-unravelling .inlinerollresult.fullcrit{ + border:none; + } + + .sheet-rolltemplate-unravelling .inlinerollresult.fullfail { + border:none; + } + + + /* */ + +/* Armour Template */ +.sheet-rolltemplate-armour .sheet-wrapper{ + height: 101px; + width: 207px; + padding:16px 5px 10px 5px; + background-repeat:no-repeat; + background-image: url(https://raw.githubusercontent.com/Lockbox313/roll20-character-sheets/master/The_Dee_Sanction/images/roll-background25.jpg) +} + +.sheet-rolltemplate-armour div{ + text-align:center; +} + + +.sheet-rolltemplate-armour hr { + margin-top: 5px; + margin-bottom: 5px; +} + + +.sheet-rolltemplate-armour .sheet-name{ + font-family:Tangerine; + font-size:xx-large; + font-weight:bold; +} + +.sheet-rolltemplate-armour .sheet-resource{ + font-family:Tangerine; + font-size:xx-large; + font-weight:bold; + margin-top: 11px; + margin-bottom:5px; +} + +.sheet-rolltemplate-armour .sheet-roll{ + font-family:Quando; +} + +.sheet-rolltemplate-armour .sheet-result{ + font-family:Quando; + text-transform:uppercase; +} + + .sheet-rolltemplate-armour .inlinerollresult{ + background-color: transparent; + border:none; + } + + + .sheet-rolltemplate-armour .inlineroll { + + + } + + .sheet-rolltemplate-armour .inlinerollresult.importantroll{ + border:none; + } + + .sheet-rolltemplate-armour .inlinerollresult.fullcrit{ + border:none; + } + + .sheet-rolltemplate-armour .inlinerollresult.fullfail { + border:none; + } + /* */ + +/*-------------------------------------------*/ +/*------------ Repeating Buttons ------------*/ +/*-------------------------------------------*/ + +.repcontrol .btn { + border: 0 solid transparent; + color: white !important; + background: none; + font-size: 0px; + box-shadow: none; + margin-bottom: 1px; + font-family: pictos; + font-style: normal; +} + +.repcontrol .repcontrol_edit::after { + content: '('; +} + + .editmode ~ .repcontrol .repcontrol_edit::after { + content: ')'; +} + +.repcontrol .repcontrol_add::before { + content: '&'; +} + + .repcontrol .repcontrol_add::before, + .repcontrol .repcontrol_edit::after { + visibility: visible; + background-color: #fff; + border: 1px solid #999; + border-radius: 2px; + font-size: 12px; + height: 12px; + width: 12px; + padding: 2px 4px 2px 4px; + color: #333; +} + +.repcontrol .repcontrol_edit:hover::after, +.repcontrol .repcontrol_add:hover::before +{ + background-color: #EFEFEF; +} diff --git a/The_Dee_Sanction/The_Dee_Sanction.html b/The_Dee_Sanction/The_Dee_Sanction.html new file mode 100644 index 0000000000..0737fbaedb --- /dev/null +++ b/The_Dee_Sanction/The_Dee_Sanction.html @@ -0,0 +1,571 @@ +
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Tradecraft
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+ Favours & Esoterica + +
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{{name}}
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{{resource}}
+

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Roll: {{roll}}
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+ {{#rollGreater() roll 2}} + Success + {{/rollGreater() roll 2}} + {{#^rollGreater() roll 2}} + Falter + {{/^rollGreater() roll 2}} +
+ +
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{{name}}
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{{resource}}
+

+
Roll: {{roll}}
+
+ {{#rollTotal() roll 0}} + No Armour + {{/rollTotal() roll 0}} + {{#rollBetween() roll 1 2}} +
Hits Negated
+ {{/rollBetween() roll 1 2}} + {{#rollGreater() roll 2}} + No Effect + {{/rollGreater() roll 2}} +
+ +
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+ + + +
+
{{name}}
+
{{resource}}
+

+
Roll: {{roll}}
+
+ {{#rollTotal() roll 0}} + Call To Fail + + {{#rollGreater() roll 2}} + Success + {{/rollGreater() roll 2}} + {{#^rollGreater() roll 2}} + Falter +
Immediate {{Immediate}}
+ {{#rollBetween() Immediate 1 2}} +
+ Phlegm + Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source. +
+ +
Ongoing {{Ongoing}}
+ {{#rollBetween() Ongoing 1 2}} +
+ Fat-witted – acts carelessly, lacking in reason when making decisions +
+ {{/rollBetween() Ongoing 1 2}} + {{#rollBetween() Ongoing 3 4}} +
+ Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self +
+ {{/rollBetween() Ongoing 3 4}} + {{#rollBetween() Ongoing 5 6}} +
+ Unheedy – lacking in caution and careless of the consequences from any decisions made +
+ {{/rollBetween() Ongoing 5 6}} + + + + {{/rollBetween() Immediate 1 2}} + {{#rollBetween() Immediate 3 4}} +
+ Black Bile + Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source. +
+ +
Ongoing {{Ongoing}}
+ {{#rollBetween() Ongoing 1 2}} +
+ Sullen – resentful silence, overcast with notes of despondency about any situation +
+ {{/rollBetween() Ongoing 1 2}} + {{#rollBetween() Ongoing 3 4}} +
+ Afeared – prone to tip into panic and alarm at the smallest trigger +
+ {{/rollBetween() Ongoing 3 4}} + {{#rollBetween() Ongoing 5 6}} +
+ Sickly – trembling with an unshakeable chill; pale and drawn +
+ {{/rollBetween() Ongoing 5 6}} + + {{/rollBetween() Immediate 3 4}} + {{#rollBetween() Immediate 5 6}} +
+ Yellow Bile + Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source. +
+ +
Ongoing {{Ongoing}}
+ {{#rollBetween() Ongoing 1 2}} +
+ Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud +
+ {{/rollBetween() Ongoing 1 2}} + {{#rollBetween() Ongoing 3 4}} +
+ Choleric – eager for conflict, with a simmering hostility toward everyone and everything +
+ {{/rollBetween() Ongoing 3 4}} + {{#rollBetween() Ongoing 5 6}} +
+ Despiteful – unforgiving and driven to seek redress for any slight or wrong +
+ {{/rollBetween() Ongoing 5 6}} + {{/rollBetween() Immediate 5 6}} + {{#rollBetween() Immediate 7 8}} +
+ Blood + Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source. +
+ +
Ongoing {{Ongoing}}
+ {{#rollBetween() Ongoing 1 2}} +
+ Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge +
+ {{/rollBetween() Ongoing 1 2}} + {{#rollBetween() Ongoing 3 4}} +
+ Gullible – willing to believe or trust anyone without adequate evidence +
+ {{/rollBetween() Ongoing 3 4}} + {{#rollBetween() Ongoing 5 6}} +
+ Capricious – given to sudden, unpredictable,and erratic change in focus +
+ {{/rollBetween() Ongoing 5 6}} + {{/rollBetween() Immediate 7 8}} + + {{/^rollGreater() roll 2}} + + {{/rollTotal() roll 0}} + {{#^rollTotal() roll 0}} + + {{#rollGreater() roll 2}} + Success + {{/rollGreater() roll 2}} + {{#^rollGreater() roll 2}} + Falter +
Immediate {{Immediate}}
+ {{#rollBetween() Immediate 1 2}} +
+ Phlegm + Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source. +
+ +
Ongoing {{Ongoing}}
+ {{#rollBetween() Ongoing 1 2}} +
+ Fat-witted – acts carelessly, lacking in reason when making decisions +
+ {{/rollBetween() Ongoing 1 2}} + {{#rollBetween() Ongoing 3 4}} +
+ Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self +
+ {{/rollBetween() Ongoing 3 4}} + {{#rollBetween() Ongoing 5 6}} +
+ Unheedy – lacking in caution and careless of the consequences from any decisions made +
+ {{/rollBetween() Ongoing 5 6}} + + + + {{/rollBetween() Immediate 1 2}} + {{#rollBetween() Immediate 3 4}} +
+ Black Bile + Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source. +
+ +
Ongoing {{Ongoing}}
+ {{#rollBetween() Ongoing 1 2}} +
+ Sullen – resentful silence, overcast with notes of despondency about any situation +
+ {{/rollBetween() Ongoing 1 2}} + {{#rollBetween() Ongoing 3 4}} +
+ Afeared – prone to tip into panic and alarm at the smallest trigger +
+ {{/rollBetween() Ongoing 3 4}} + {{#rollBetween() Ongoing 5 6}} +
+ Sickly – trembling with an unshakeable chill; pale and drawn +
+ {{/rollBetween() Ongoing 5 6}} + + {{/rollBetween() Immediate 3 4}} + {{#rollBetween() Immediate 5 6}} +
+ Yellow Bile + Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source. +
+ +
Ongoing {{Ongoing}}
+ {{#rollBetween() Ongoing 1 2}} +
+ Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud +
+ {{/rollBetween() Ongoing 1 2}} + {{#rollBetween() Ongoing 3 4}} +
+ Choleric – eager for conflict, with a simmering hostility toward everyone and everything +
+ {{/rollBetween() Ongoing 3 4}} + {{#rollBetween() Ongoing 5 6}} +
+ Despiteful – unforgiving and driven to seek redress for any slight or wrong +
+ {{/rollBetween() Ongoing 5 6}} + {{/rollBetween() Immediate 5 6}} + {{#rollBetween() Immediate 7 8}} +
+ Blood + Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source. +
+ +
Ongoing {{Ongoing}}
+ {{#rollBetween() Ongoing 1 2}} +
+ Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge +
+ {{/rollBetween() Ongoing 1 2}} + {{#rollBetween() Ongoing 3 4}} +
+ Gullible – willing to believe or trust anyone without adequate evidence +
+ {{/rollBetween() Ongoing 3 4}} + {{#rollBetween() Ongoing 5 6}} +
+ Capricious – given to sudden, unpredictable,and erratic change in focus +
+ {{/rollBetween() Ongoing 5 6}} + {{/rollBetween() Immediate 7 8}} + + {{/^rollGreater() roll 2}} + + {{/^rollTotal() roll 0}} +
+
+
+ + + {{#rollGreater() roll 1}} + + {{/rollGreater() roll 1}} + {{#^rollGreater() roll 1}} + + {{/^rollGreater() roll 1}} + + + + + + + + + + diff --git a/The_Dee_Sanction/images/access22.png b/The_Dee_Sanction/images/access22.png new file mode 100644 index 0000000000..a28d0c7aca Binary files /dev/null and b/The_Dee_Sanction/images/access22.png differ diff --git a/The_Dee_Sanction/images/armor23.png b/The_Dee_Sanction/images/armor23.png new file mode 100644 index 0000000000..0a9e262ed4 Binary files /dev/null and b/The_Dee_Sanction/images/armor23.png differ diff --git a/The_Dee_Sanction/images/conspiracy22.png b/The_Dee_Sanction/images/conspiracy22.png new file mode 100644 index 0000000000..2ae03973dc Binary files /dev/null and b/The_Dee_Sanction/images/conspiracy22.png differ diff --git a/The_Dee_Sanction/images/dice22.png b/The_Dee_Sanction/images/dice22.png new file mode 100644 index 0000000000..6b35af10e8 Binary files /dev/null and b/The_Dee_Sanction/images/dice22.png differ diff --git a/The_Dee_Sanction/images/fortune22.png b/The_Dee_Sanction/images/fortune22.png new file mode 100644 index 0000000000..30ad43aa4f Binary files /dev/null and b/The_Dee_Sanction/images/fortune22.png differ diff --git a/The_Dee_Sanction/images/hits23.png b/The_Dee_Sanction/images/hits23.png new file mode 100644 index 0000000000..7776f48328 Binary files /dev/null and b/The_Dee_Sanction/images/hits23.png differ diff --git a/The_Dee_Sanction/images/kit22.png b/The_Dee_Sanction/images/kit22.png new file mode 100644 index 0000000000..d3e4271f1f Binary files /dev/null and b/The_Dee_Sanction/images/kit22.png differ diff --git a/The_Dee_Sanction/images/magic22.png b/The_Dee_Sanction/images/magic22.png new file mode 100644 index 0000000000..5a9b97c748 Binary files /dev/null and b/The_Dee_Sanction/images/magic22.png differ diff --git a/The_Dee_Sanction/images/resource-bubble24.png b/The_Dee_Sanction/images/resource-bubble24.png new file mode 100644 index 0000000000..0f6ebaa092 Binary files /dev/null and b/The_Dee_Sanction/images/resource-bubble24.png differ diff --git a/The_Dee_Sanction/images/ring23.png b/The_Dee_Sanction/images/ring23.png new file mode 100644 index 0000000000..e847ca7164 Binary files /dev/null and b/The_Dee_Sanction/images/ring23.png differ diff --git a/The_Dee_Sanction/images/roll-background25.jpg b/The_Dee_Sanction/images/roll-background25.jpg new file mode 100644 index 0000000000..6468814097 Binary files /dev/null and b/The_Dee_Sanction/images/roll-background25.jpg differ diff --git a/The_Dee_Sanction/images/roll-background33.jpg b/The_Dee_Sanction/images/roll-background33.jpg new file mode 100644 index 0000000000..6ad4f2ad49 Binary files /dev/null and b/The_Dee_Sanction/images/roll-background33.jpg differ diff --git a/The_Dee_Sanction/images/system2.png b/The_Dee_Sanction/images/system2.png new file mode 100644 index 0000000000..4c71b1d539 Binary files /dev/null and b/The_Dee_Sanction/images/system2.png differ diff --git a/The_Dee_Sanction/images/temp.txt b/The_Dee_Sanction/images/temp.txt new file mode 100644 index 0000000000..8b13789179 --- /dev/null +++ b/The_Dee_Sanction/images/temp.txt @@ -0,0 +1 @@ + diff --git a/The_Dee_Sanction/images/vigilance22.png b/The_Dee_Sanction/images/vigilance22.png new file mode 100644 index 0000000000..ed0a2082d8 Binary files /dev/null and b/The_Dee_Sanction/images/vigilance22.png differ diff --git a/The_Dee_Sanction/preview.png b/The_Dee_Sanction/preview.png new file mode 100644 index 0000000000..30dfbdf078 Binary files /dev/null and b/The_Dee_Sanction/preview.png differ diff --git a/The_Dee_Sanction/sheet.json b/The_Dee_Sanction/sheet.json new file mode 100644 index 0000000000..48ec7e6214 --- /dev/null +++ b/The_Dee_Sanction/sheet.json @@ -0,0 +1,9 @@ +{ + "html": "The_Dee_Sanction.html", + "css": "The_Dee_Sanction.css", + "authors": "David", + "roll20userid": "720651", + "preview": "preview.png", + "legacy":false, + "instructions": "A Character Sheet for Just Crunch Games's The Dee Sanction a tabletop role-playing game about serving Queen and country in the late Tudor period./n/n The resource names, unravelling and armour are text based roll buttons. If you hover over text and it turns red it's a roll button./n /nClicking on a die under Unravelling will select the die type used when the Unravelling Roll is made. The x in the bottom right of Unravelling section will deselect all dice and when Unravelling clicked Call to Fail will be displayed and immediate and ongoing effects will be rolled/n/nYou can select which tradecraft is selected for the adventure/scenario and it will highlight and the rest will be greyed./n" +} \ No newline at end of file diff --git a/The_Dee_Sanction/temp.txt b/The_Dee_Sanction/temp.txt new file mode 100644 index 0000000000..8b13789179 --- /dev/null +++ b/The_Dee_Sanction/temp.txt @@ -0,0 +1 @@ + diff --git a/The_Dee_Sanction/translation.json b/The_Dee_Sanction/translation.json new file mode 100644 index 0000000000..afd599764c --- /dev/null +++ b/The_Dee_Sanction/translation.json @@ -0,0 +1,49 @@ +{ + "Name": "Name:", + "Occupation": "Occupation", + "Home": "Home:", + "Injuries-Afflications": "Injuries & Afflications", + "Affliations-Contacts": "Affliations & Contacts", + "Favours-Esoterica": "Favours & Esoterica", + "Expertise-Abilities": "Expertise & Abilities", + "Mundane-Possessions": "Mundane Possessions", + "Intellectuall": "Intellectuall", + "Physicall": "Physicall", + "Supernaturall": "Supernaturall", + "Tradecraft": "Tradecraft", + "Scene": "Scene", + "Ongoing": "Ongoing", + "Quirk": "Quirk", + "Armour": "Armour", + "Fortune": "Fortune", + "Unravelling": "Unravelling", + "the": "the", + "Dee": "Dee", + "Sanction": "Sanction", + "success": "Success", + "falter": "Falter", + "Take-a-Chance": "Take a Chance", + "Phlegm": "Phlegm", + "phlegm-details": "Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source.", + "Black-Bile": "Black Bile", + "black-details": "Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source.", + "Yellow-Bile": "Yellow Bile", + "yellow-details": "Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source.", + "Blood": "Blood", + "blood-details": "Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source.", + "Fat-witted": "Fat-witted – acts carelessly, lacking in reason when making decisions", + "Canker-sorrowed": "Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self", + "Unheedy": "Unheedy – lacking in caution and careless of the consequences from any decisions made", + "Sullen": "Sullen – resentful silence, overcast with notes of despondency about any situation", + "Afeared": "Afeared – prone to tip into panic and alarm at the smallest trigger", + "Sickly": "Sickly – trembling with an unshakeable chill; pale and drawn", + "Crabbed": "Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud", + "Choleric": "Choleric – eager for conflict, with a simmering hostility toward everyone and everything", + "Despiteful": "Despiteful – unforgiving and driven to seek redress for any slight or wrong", + "Foolish": "Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge", + "Gullible": "Gullible – willing to believe or trust anyone without adequate evidence", + "Capricious": "Capricious – given to sudden, unpredictable, and erratic change in focus", + "no-armor": "No Armor", + "hits-negated": "Hits Negated", + "no-effect": "No Effect" +} \ No newline at end of file diff --git a/The_Dee_Sanction/translations/af.json b/The_Dee_Sanction/translations/af.json new file mode 100644 index 0000000000..afd599764c --- /dev/null +++ b/The_Dee_Sanction/translations/af.json @@ -0,0 +1,49 @@ +{ + "Name": "Name:", + "Occupation": "Occupation", + "Home": "Home:", + "Injuries-Afflications": "Injuries & Afflications", + "Affliations-Contacts": "Affliations & Contacts", + "Favours-Esoterica": "Favours & Esoterica", + "Expertise-Abilities": "Expertise & Abilities", + "Mundane-Possessions": "Mundane Possessions", + "Intellectuall": "Intellectuall", + "Physicall": "Physicall", + "Supernaturall": "Supernaturall", + "Tradecraft": "Tradecraft", + "Scene": "Scene", + "Ongoing": "Ongoing", + "Quirk": "Quirk", + "Armour": "Armour", + "Fortune": "Fortune", + "Unravelling": "Unravelling", + "the": "the", + "Dee": "Dee", + "Sanction": "Sanction", + "success": "Success", + "falter": "Falter", + "Take-a-Chance": "Take a Chance", + "Phlegm": "Phlegm", + "phlegm-details": "Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source.", + "Black-Bile": "Black Bile", + "black-details": "Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source.", + "Yellow-Bile": "Yellow Bile", + "yellow-details": "Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source.", + "Blood": "Blood", + "blood-details": "Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source.", + "Fat-witted": "Fat-witted – acts carelessly, lacking in reason when making decisions", + "Canker-sorrowed": "Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self", + "Unheedy": "Unheedy – lacking in caution and careless of the consequences from any decisions made", + "Sullen": "Sullen – resentful silence, overcast with notes of despondency about any situation", + "Afeared": "Afeared – prone to tip into panic and alarm at the smallest trigger", + "Sickly": "Sickly – trembling with an unshakeable chill; pale and drawn", + "Crabbed": "Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud", + "Choleric": "Choleric – eager for conflict, with a simmering hostility toward everyone and everything", + "Despiteful": "Despiteful – unforgiving and driven to seek redress for any slight or wrong", + "Foolish": "Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge", + "Gullible": "Gullible – willing to believe or trust anyone without adequate evidence", + "Capricious": "Capricious – given to sudden, unpredictable, and erratic change in focus", + "no-armor": "No Armor", + "hits-negated": "Hits Negated", + "no-effect": "No Effect" +} \ No newline at end of file diff --git a/The_Dee_Sanction/translations/ca.json b/The_Dee_Sanction/translations/ca.json new file mode 100644 index 0000000000..afd599764c --- /dev/null +++ b/The_Dee_Sanction/translations/ca.json @@ -0,0 +1,49 @@ +{ + "Name": "Name:", + "Occupation": "Occupation", + "Home": "Home:", + "Injuries-Afflications": "Injuries & Afflications", + "Affliations-Contacts": "Affliations & Contacts", + "Favours-Esoterica": "Favours & Esoterica", + "Expertise-Abilities": "Expertise & Abilities", + "Mundane-Possessions": "Mundane Possessions", + "Intellectuall": "Intellectuall", + "Physicall": "Physicall", + "Supernaturall": "Supernaturall", + "Tradecraft": "Tradecraft", + "Scene": "Scene", + "Ongoing": "Ongoing", + "Quirk": "Quirk", + "Armour": "Armour", + "Fortune": "Fortune", + "Unravelling": "Unravelling", + "the": "the", + "Dee": "Dee", + "Sanction": "Sanction", + "success": "Success", + "falter": "Falter", + "Take-a-Chance": "Take a Chance", + "Phlegm": "Phlegm", + "phlegm-details": "Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source.", + "Black-Bile": "Black Bile", + "black-details": "Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source.", + "Yellow-Bile": "Yellow Bile", + "yellow-details": "Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source.", + "Blood": "Blood", + "blood-details": "Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source.", + "Fat-witted": "Fat-witted – acts carelessly, lacking in reason when making decisions", + "Canker-sorrowed": "Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self", + "Unheedy": "Unheedy – lacking in caution and careless of the consequences from any decisions made", + "Sullen": "Sullen – resentful silence, overcast with notes of despondency about any situation", + "Afeared": "Afeared – prone to tip into panic and alarm at the smallest trigger", + "Sickly": "Sickly – trembling with an unshakeable chill; pale and drawn", + "Crabbed": "Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud", + "Choleric": "Choleric – eager for conflict, with a simmering hostility toward everyone and everything", + "Despiteful": "Despiteful – unforgiving and driven to seek redress for any slight or wrong", + "Foolish": "Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge", + "Gullible": "Gullible – willing to believe or trust anyone without adequate evidence", + "Capricious": "Capricious – given to sudden, unpredictable, and erratic change in focus", + "no-armor": "No Armor", + "hits-negated": "Hits Negated", + "no-effect": "No Effect" +} \ No newline at end of file diff --git a/The_Dee_Sanction/translations/cs.json b/The_Dee_Sanction/translations/cs.json new file mode 100644 index 0000000000..afd599764c --- /dev/null +++ b/The_Dee_Sanction/translations/cs.json @@ -0,0 +1,49 @@ +{ + "Name": "Name:", + "Occupation": "Occupation", + "Home": "Home:", + "Injuries-Afflications": "Injuries & Afflications", + "Affliations-Contacts": "Affliations & Contacts", + "Favours-Esoterica": "Favours & Esoterica", + "Expertise-Abilities": "Expertise & Abilities", + "Mundane-Possessions": "Mundane Possessions", + "Intellectuall": "Intellectuall", + "Physicall": "Physicall", + "Supernaturall": "Supernaturall", + "Tradecraft": "Tradecraft", + "Scene": "Scene", + "Ongoing": "Ongoing", + "Quirk": "Quirk", + "Armour": "Armour", + "Fortune": "Fortune", + "Unravelling": "Unravelling", + "the": "the", + "Dee": "Dee", + "Sanction": "Sanction", + "success": "Success", + "falter": "Falter", + "Take-a-Chance": "Take a Chance", + "Phlegm": "Phlegm", + "phlegm-details": "Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source.", + "Black-Bile": "Black Bile", + "black-details": "Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source.", + "Yellow-Bile": "Yellow Bile", + "yellow-details": "Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source.", + "Blood": "Blood", + "blood-details": "Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source.", + "Fat-witted": "Fat-witted – acts carelessly, lacking in reason when making decisions", + "Canker-sorrowed": "Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self", + "Unheedy": "Unheedy – lacking in caution and careless of the consequences from any decisions made", + "Sullen": "Sullen – resentful silence, overcast with notes of despondency about any situation", + "Afeared": "Afeared – prone to tip into panic and alarm at the smallest trigger", + "Sickly": "Sickly – trembling with an unshakeable chill; pale and drawn", + "Crabbed": "Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud", + "Choleric": "Choleric – eager for conflict, with a simmering hostility toward everyone and everything", + "Despiteful": "Despiteful – unforgiving and driven to seek redress for any slight or wrong", + "Foolish": "Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge", + "Gullible": "Gullible – willing to believe or trust anyone without adequate evidence", + "Capricious": "Capricious – given to sudden, unpredictable, and erratic change in focus", + "no-armor": "No Armor", + "hits-negated": "Hits Negated", + "no-effect": "No Effect" +} \ No newline at end of file diff --git a/The_Dee_Sanction/translations/da.json b/The_Dee_Sanction/translations/da.json new file mode 100644 index 0000000000..afd599764c --- /dev/null +++ b/The_Dee_Sanction/translations/da.json @@ -0,0 +1,49 @@ +{ + "Name": "Name:", + "Occupation": "Occupation", + "Home": "Home:", + "Injuries-Afflications": "Injuries & Afflications", + "Affliations-Contacts": "Affliations & Contacts", + "Favours-Esoterica": "Favours & Esoterica", + "Expertise-Abilities": "Expertise & Abilities", + "Mundane-Possessions": "Mundane Possessions", + "Intellectuall": "Intellectuall", + "Physicall": "Physicall", + "Supernaturall": "Supernaturall", + "Tradecraft": "Tradecraft", + "Scene": "Scene", + "Ongoing": "Ongoing", + "Quirk": "Quirk", + "Armour": "Armour", + "Fortune": "Fortune", + "Unravelling": "Unravelling", + "the": "the", + "Dee": "Dee", + "Sanction": "Sanction", + "success": "Success", + "falter": "Falter", + "Take-a-Chance": "Take a Chance", + "Phlegm": "Phlegm", + "phlegm-details": "Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source.", + "Black-Bile": "Black Bile", + "black-details": "Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source.", + "Yellow-Bile": "Yellow Bile", + "yellow-details": "Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source.", + "Blood": "Blood", + "blood-details": "Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source.", + "Fat-witted": "Fat-witted – acts carelessly, lacking in reason when making decisions", + "Canker-sorrowed": "Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self", + "Unheedy": "Unheedy – lacking in caution and careless of the consequences from any decisions made", + "Sullen": "Sullen – resentful silence, overcast with notes of despondency about any situation", + "Afeared": "Afeared – prone to tip into panic and alarm at the smallest trigger", + "Sickly": "Sickly – trembling with an unshakeable chill; pale and drawn", + "Crabbed": "Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud", + "Choleric": "Choleric – eager for conflict, with a simmering hostility toward everyone and everything", + "Despiteful": "Despiteful – unforgiving and driven to seek redress for any slight or wrong", + "Foolish": "Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge", + "Gullible": "Gullible – willing to believe or trust anyone without adequate evidence", + "Capricious": "Capricious – given to sudden, unpredictable, and erratic change in focus", + "no-armor": "No Armor", + "hits-negated": "Hits Negated", + "no-effect": "No Effect" +} \ No newline at end of file diff --git a/The_Dee_Sanction/translations/de.json b/The_Dee_Sanction/translations/de.json new file mode 100644 index 0000000000..afd599764c --- /dev/null +++ b/The_Dee_Sanction/translations/de.json @@ -0,0 +1,49 @@ +{ + "Name": "Name:", + "Occupation": "Occupation", + "Home": "Home:", + "Injuries-Afflications": "Injuries & Afflications", + "Affliations-Contacts": "Affliations & Contacts", + "Favours-Esoterica": "Favours & Esoterica", + "Expertise-Abilities": "Expertise & Abilities", + "Mundane-Possessions": "Mundane Possessions", + "Intellectuall": "Intellectuall", + "Physicall": "Physicall", + "Supernaturall": "Supernaturall", + "Tradecraft": "Tradecraft", + "Scene": "Scene", + "Ongoing": "Ongoing", + "Quirk": "Quirk", + "Armour": "Armour", + "Fortune": "Fortune", + "Unravelling": "Unravelling", + "the": "the", + "Dee": "Dee", + "Sanction": "Sanction", + "success": "Success", + "falter": "Falter", + "Take-a-Chance": "Take a Chance", + "Phlegm": "Phlegm", + "phlegm-details": "Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source.", + "Black-Bile": "Black Bile", + "black-details": "Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source.", + "Yellow-Bile": "Yellow Bile", + "yellow-details": "Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source.", + "Blood": "Blood", + "blood-details": "Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source.", + "Fat-witted": "Fat-witted – acts carelessly, lacking in reason when making decisions", + "Canker-sorrowed": "Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self", + "Unheedy": "Unheedy – lacking in caution and careless of the consequences from any decisions made", + "Sullen": "Sullen – resentful silence, overcast with notes of despondency about any situation", + "Afeared": "Afeared – prone to tip into panic and alarm at the smallest trigger", + "Sickly": "Sickly – trembling with an unshakeable chill; pale and drawn", + "Crabbed": "Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud", + "Choleric": "Choleric – eager for conflict, with a simmering hostility toward everyone and everything", + "Despiteful": "Despiteful – unforgiving and driven to seek redress for any slight or wrong", + "Foolish": "Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge", + "Gullible": "Gullible – willing to believe or trust anyone without adequate evidence", + "Capricious": "Capricious – given to sudden, unpredictable, and erratic change in focus", + "no-armor": "No Armor", + "hits-negated": "Hits Negated", + "no-effect": "No Effect" +} \ No newline at end of file diff --git a/The_Dee_Sanction/translations/el.json b/The_Dee_Sanction/translations/el.json new file mode 100644 index 0000000000..afd599764c --- /dev/null +++ b/The_Dee_Sanction/translations/el.json @@ -0,0 +1,49 @@ +{ + "Name": "Name:", + "Occupation": "Occupation", + "Home": "Home:", + "Injuries-Afflications": "Injuries & Afflications", + "Affliations-Contacts": "Affliations & Contacts", + "Favours-Esoterica": "Favours & Esoterica", + "Expertise-Abilities": "Expertise & Abilities", + "Mundane-Possessions": "Mundane Possessions", + "Intellectuall": "Intellectuall", + "Physicall": "Physicall", + "Supernaturall": "Supernaturall", + "Tradecraft": "Tradecraft", + "Scene": "Scene", + "Ongoing": "Ongoing", + "Quirk": "Quirk", + "Armour": "Armour", + "Fortune": "Fortune", + "Unravelling": "Unravelling", + "the": "the", + "Dee": "Dee", + "Sanction": "Sanction", + "success": "Success", + "falter": "Falter", + "Take-a-Chance": "Take a Chance", + "Phlegm": "Phlegm", + "phlegm-details": "Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source.", + "Black-Bile": "Black Bile", + "black-details": "Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source.", + "Yellow-Bile": "Yellow Bile", + "yellow-details": "Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source.", + "Blood": "Blood", + "blood-details": "Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source.", + "Fat-witted": "Fat-witted – acts carelessly, lacking in reason when making decisions", + "Canker-sorrowed": "Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self", + "Unheedy": "Unheedy – lacking in caution and careless of the consequences from any decisions made", + "Sullen": "Sullen – resentful silence, overcast with notes of despondency about any situation", + "Afeared": "Afeared – prone to tip into panic and alarm at the smallest trigger", + "Sickly": "Sickly – trembling with an unshakeable chill; pale and drawn", + "Crabbed": "Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud", + "Choleric": "Choleric – eager for conflict, with a simmering hostility toward everyone and everything", + "Despiteful": "Despiteful – unforgiving and driven to seek redress for any slight or wrong", + "Foolish": "Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge", + "Gullible": "Gullible – willing to believe or trust anyone without adequate evidence", + "Capricious": "Capricious – given to sudden, unpredictable, and erratic change in focus", + "no-armor": "No Armor", + "hits-negated": "Hits Negated", + "no-effect": "No Effect" +} \ No newline at end of file diff --git a/The_Dee_Sanction/translations/en.json b/The_Dee_Sanction/translations/en.json new file mode 100644 index 0000000000..afd599764c --- /dev/null +++ b/The_Dee_Sanction/translations/en.json @@ -0,0 +1,49 @@ +{ + "Name": "Name:", + "Occupation": "Occupation", + "Home": "Home:", + "Injuries-Afflications": "Injuries & Afflications", + "Affliations-Contacts": "Affliations & Contacts", + "Favours-Esoterica": "Favours & Esoterica", + "Expertise-Abilities": "Expertise & Abilities", + "Mundane-Possessions": "Mundane Possessions", + "Intellectuall": "Intellectuall", + "Physicall": "Physicall", + "Supernaturall": "Supernaturall", + "Tradecraft": "Tradecraft", + "Scene": "Scene", + "Ongoing": "Ongoing", + "Quirk": "Quirk", + "Armour": "Armour", + "Fortune": "Fortune", + "Unravelling": "Unravelling", + "the": "the", + "Dee": "Dee", + "Sanction": "Sanction", + "success": "Success", + "falter": "Falter", + "Take-a-Chance": "Take a Chance", + "Phlegm": "Phlegm", + "phlegm-details": "Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source.", + "Black-Bile": "Black Bile", + "black-details": "Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source.", + "Yellow-Bile": "Yellow Bile", + "yellow-details": "Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source.", + "Blood": "Blood", + "blood-details": "Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source.", + "Fat-witted": "Fat-witted – acts carelessly, lacking in reason when making decisions", + "Canker-sorrowed": "Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self", + "Unheedy": "Unheedy – lacking in caution and careless of the consequences from any decisions made", + "Sullen": "Sullen – resentful silence, overcast with notes of despondency about any situation", + "Afeared": "Afeared – prone to tip into panic and alarm at the smallest trigger", + "Sickly": "Sickly – trembling with an unshakeable chill; pale and drawn", + "Crabbed": "Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud", + "Choleric": "Choleric – eager for conflict, with a simmering hostility toward everyone and everything", + "Despiteful": "Despiteful – unforgiving and driven to seek redress for any slight or wrong", + "Foolish": "Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge", + "Gullible": "Gullible – willing to believe or trust anyone without adequate evidence", + "Capricious": "Capricious – given to sudden, unpredictable, and erratic change in focus", + "no-armor": "No Armor", + "hits-negated": "Hits Negated", + "no-effect": "No Effect" +} \ No newline at end of file diff --git a/The_Dee_Sanction/translations/es.json b/The_Dee_Sanction/translations/es.json new file mode 100644 index 0000000000..afd599764c --- /dev/null +++ b/The_Dee_Sanction/translations/es.json @@ -0,0 +1,49 @@ +{ + "Name": "Name:", + "Occupation": "Occupation", + "Home": "Home:", + "Injuries-Afflications": "Injuries & Afflications", + "Affliations-Contacts": "Affliations & Contacts", + "Favours-Esoterica": "Favours & Esoterica", + "Expertise-Abilities": "Expertise & Abilities", + "Mundane-Possessions": "Mundane Possessions", + "Intellectuall": "Intellectuall", + "Physicall": "Physicall", + "Supernaturall": "Supernaturall", + "Tradecraft": "Tradecraft", + "Scene": "Scene", + "Ongoing": "Ongoing", + "Quirk": "Quirk", + "Armour": "Armour", + "Fortune": "Fortune", + "Unravelling": "Unravelling", + "the": "the", + "Dee": "Dee", + "Sanction": "Sanction", + "success": "Success", + "falter": "Falter", + "Take-a-Chance": "Take a Chance", + "Phlegm": "Phlegm", + "phlegm-details": "Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source.", + "Black-Bile": "Black Bile", + "black-details": "Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source.", + "Yellow-Bile": "Yellow Bile", + "yellow-details": "Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source.", + "Blood": "Blood", + "blood-details": "Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source.", + "Fat-witted": "Fat-witted – acts carelessly, lacking in reason when making decisions", + "Canker-sorrowed": "Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self", + "Unheedy": "Unheedy – lacking in caution and careless of the consequences from any decisions made", + "Sullen": "Sullen – resentful silence, overcast with notes of despondency about any situation", + "Afeared": "Afeared – prone to tip into panic and alarm at the smallest trigger", + "Sickly": "Sickly – trembling with an unshakeable chill; pale and drawn", + "Crabbed": "Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud", + "Choleric": "Choleric – eager for conflict, with a simmering hostility toward everyone and everything", + "Despiteful": "Despiteful – unforgiving and driven to seek redress for any slight or wrong", + "Foolish": "Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge", + "Gullible": "Gullible – willing to believe or trust anyone without adequate evidence", + "Capricious": "Capricious – given to sudden, unpredictable, and erratic change in focus", + "no-armor": "No Armor", + "hits-negated": "Hits Negated", + "no-effect": "No Effect" +} \ No newline at end of file diff --git a/The_Dee_Sanction/translations/fr.json b/The_Dee_Sanction/translations/fr.json new file mode 100644 index 0000000000..afd599764c --- /dev/null +++ b/The_Dee_Sanction/translations/fr.json @@ -0,0 +1,49 @@ +{ + "Name": "Name:", + "Occupation": "Occupation", + "Home": "Home:", + "Injuries-Afflications": "Injuries & Afflications", + "Affliations-Contacts": "Affliations & Contacts", + "Favours-Esoterica": "Favours & Esoterica", + "Expertise-Abilities": "Expertise & Abilities", + "Mundane-Possessions": "Mundane Possessions", + "Intellectuall": "Intellectuall", + "Physicall": "Physicall", + "Supernaturall": "Supernaturall", + "Tradecraft": "Tradecraft", + "Scene": "Scene", + "Ongoing": "Ongoing", + "Quirk": "Quirk", + "Armour": "Armour", + "Fortune": "Fortune", + "Unravelling": "Unravelling", + "the": "the", + "Dee": "Dee", + "Sanction": "Sanction", + "success": "Success", + "falter": "Falter", + "Take-a-Chance": "Take a Chance", + "Phlegm": "Phlegm", + "phlegm-details": "Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source.", + "Black-Bile": "Black Bile", + "black-details": "Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source.", + "Yellow-Bile": "Yellow Bile", + "yellow-details": "Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source.", + "Blood": "Blood", + "blood-details": "Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source.", + "Fat-witted": "Fat-witted – acts carelessly, lacking in reason when making decisions", + "Canker-sorrowed": "Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self", + "Unheedy": "Unheedy – lacking in caution and careless of the consequences from any decisions made", + "Sullen": "Sullen – resentful silence, overcast with notes of despondency about any situation", + "Afeared": "Afeared – prone to tip into panic and alarm at the smallest trigger", + "Sickly": "Sickly – trembling with an unshakeable chill; pale and drawn", + "Crabbed": "Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud", + "Choleric": "Choleric – eager for conflict, with a simmering hostility toward everyone and everything", + "Despiteful": "Despiteful – unforgiving and driven to seek redress for any slight or wrong", + "Foolish": "Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge", + "Gullible": "Gullible – willing to believe or trust anyone without adequate evidence", + "Capricious": "Capricious – given to sudden, unpredictable, and erratic change in focus", + "no-armor": "No Armor", + "hits-negated": "Hits Negated", + "no-effect": "No Effect" +} \ No newline at end of file diff --git a/The_Dee_Sanction/translations/he.json b/The_Dee_Sanction/translations/he.json new file mode 100644 index 0000000000..afd599764c --- /dev/null +++ b/The_Dee_Sanction/translations/he.json @@ -0,0 +1,49 @@ +{ + "Name": "Name:", + "Occupation": "Occupation", + "Home": "Home:", + "Injuries-Afflications": "Injuries & Afflications", + "Affliations-Contacts": "Affliations & Contacts", + "Favours-Esoterica": "Favours & Esoterica", + "Expertise-Abilities": "Expertise & Abilities", + "Mundane-Possessions": "Mundane Possessions", + "Intellectuall": "Intellectuall", + "Physicall": "Physicall", + "Supernaturall": "Supernaturall", + "Tradecraft": "Tradecraft", + "Scene": "Scene", + "Ongoing": "Ongoing", + "Quirk": "Quirk", + "Armour": "Armour", + "Fortune": "Fortune", + "Unravelling": "Unravelling", + "the": "the", + "Dee": "Dee", + "Sanction": "Sanction", + "success": "Success", + "falter": "Falter", + "Take-a-Chance": "Take a Chance", + "Phlegm": "Phlegm", + "phlegm-details": "Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source.", + "Black-Bile": "Black Bile", + "black-details": "Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source.", + "Yellow-Bile": "Yellow Bile", + "yellow-details": "Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source.", + "Blood": "Blood", + "blood-details": "Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source.", + "Fat-witted": "Fat-witted – acts carelessly, lacking in reason when making decisions", + "Canker-sorrowed": "Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self", + "Unheedy": "Unheedy – lacking in caution and careless of the consequences from any decisions made", + "Sullen": "Sullen – resentful silence, overcast with notes of despondency about any situation", + "Afeared": "Afeared – prone to tip into panic and alarm at the smallest trigger", + "Sickly": "Sickly – trembling with an unshakeable chill; pale and drawn", + "Crabbed": "Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud", + "Choleric": "Choleric – eager for conflict, with a simmering hostility toward everyone and everything", + "Despiteful": "Despiteful – unforgiving and driven to seek redress for any slight or wrong", + "Foolish": "Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge", + "Gullible": "Gullible – willing to believe or trust anyone without adequate evidence", + "Capricious": "Capricious – given to sudden, unpredictable, and erratic change in focus", + "no-armor": "No Armor", + "hits-negated": "Hits Negated", + "no-effect": "No Effect" +} \ No newline at end of file diff --git a/The_Dee_Sanction/translations/hu.json b/The_Dee_Sanction/translations/hu.json new file mode 100644 index 0000000000..afd599764c --- /dev/null +++ b/The_Dee_Sanction/translations/hu.json @@ -0,0 +1,49 @@ +{ + "Name": "Name:", + "Occupation": "Occupation", + "Home": "Home:", + "Injuries-Afflications": "Injuries & Afflications", + "Affliations-Contacts": "Affliations & Contacts", + "Favours-Esoterica": "Favours & Esoterica", + "Expertise-Abilities": "Expertise & Abilities", + "Mundane-Possessions": "Mundane Possessions", + "Intellectuall": "Intellectuall", + "Physicall": "Physicall", + "Supernaturall": "Supernaturall", + "Tradecraft": "Tradecraft", + "Scene": "Scene", + "Ongoing": "Ongoing", + "Quirk": "Quirk", + "Armour": "Armour", + "Fortune": "Fortune", + "Unravelling": "Unravelling", + "the": "the", + "Dee": "Dee", + "Sanction": "Sanction", + "success": "Success", + "falter": "Falter", + "Take-a-Chance": "Take a Chance", + "Phlegm": "Phlegm", + "phlegm-details": "Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source.", + "Black-Bile": "Black Bile", + "black-details": "Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source.", + "Yellow-Bile": "Yellow Bile", + "yellow-details": "Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source.", + "Blood": "Blood", + "blood-details": "Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source.", + "Fat-witted": "Fat-witted – acts carelessly, lacking in reason when making decisions", + "Canker-sorrowed": "Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self", + "Unheedy": "Unheedy – lacking in caution and careless of the consequences from any decisions made", + "Sullen": "Sullen – resentful silence, overcast with notes of despondency about any situation", + "Afeared": "Afeared – prone to tip into panic and alarm at the smallest trigger", + "Sickly": "Sickly – trembling with an unshakeable chill; pale and drawn", + "Crabbed": "Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud", + "Choleric": "Choleric – eager for conflict, with a simmering hostility toward everyone and everything", + "Despiteful": "Despiteful – unforgiving and driven to seek redress for any slight or wrong", + "Foolish": "Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge", + "Gullible": "Gullible – willing to believe or trust anyone without adequate evidence", + "Capricious": "Capricious – given to sudden, unpredictable, and erratic change in focus", + "no-armor": "No Armor", + "hits-negated": "Hits Negated", + "no-effect": "No Effect" +} \ No newline at end of file diff --git a/The_Dee_Sanction/translations/it.json b/The_Dee_Sanction/translations/it.json new file mode 100644 index 0000000000..afd599764c --- /dev/null +++ b/The_Dee_Sanction/translations/it.json @@ -0,0 +1,49 @@ +{ + "Name": "Name:", + "Occupation": "Occupation", + "Home": "Home:", + "Injuries-Afflications": "Injuries & Afflications", + "Affliations-Contacts": "Affliations & Contacts", + "Favours-Esoterica": "Favours & Esoterica", + "Expertise-Abilities": "Expertise & Abilities", + "Mundane-Possessions": "Mundane Possessions", + "Intellectuall": "Intellectuall", + "Physicall": "Physicall", + "Supernaturall": "Supernaturall", + "Tradecraft": "Tradecraft", + "Scene": "Scene", + "Ongoing": "Ongoing", + "Quirk": "Quirk", + "Armour": "Armour", + "Fortune": "Fortune", + "Unravelling": "Unravelling", + "the": "the", + "Dee": "Dee", + "Sanction": "Sanction", + "success": "Success", + "falter": "Falter", + "Take-a-Chance": "Take a Chance", + "Phlegm": "Phlegm", + "phlegm-details": "Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source.", + "Black-Bile": "Black Bile", + "black-details": "Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source.", + "Yellow-Bile": "Yellow Bile", + "yellow-details": "Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source.", + "Blood": "Blood", + "blood-details": "Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source.", + "Fat-witted": "Fat-witted – acts carelessly, lacking in reason when making decisions", + "Canker-sorrowed": "Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self", + "Unheedy": "Unheedy – lacking in caution and careless of the consequences from any decisions made", + "Sullen": "Sullen – resentful silence, overcast with notes of despondency about any situation", + "Afeared": "Afeared – prone to tip into panic and alarm at the smallest trigger", + "Sickly": "Sickly – trembling with an unshakeable chill; pale and drawn", + "Crabbed": "Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud", + "Choleric": "Choleric – eager for conflict, with a simmering hostility toward everyone and everything", + "Despiteful": "Despiteful – unforgiving and driven to seek redress for any slight or wrong", + "Foolish": "Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge", + "Gullible": "Gullible – willing to believe or trust anyone without adequate evidence", + "Capricious": "Capricious – given to sudden, unpredictable, and erratic change in focus", + "no-armor": "No Armor", + "hits-negated": "Hits Negated", + "no-effect": "No Effect" +} \ No newline at end of file diff --git a/The_Dee_Sanction/translations/ja.json b/The_Dee_Sanction/translations/ja.json new file mode 100644 index 0000000000..afd599764c --- /dev/null +++ b/The_Dee_Sanction/translations/ja.json @@ -0,0 +1,49 @@ +{ + "Name": "Name:", + "Occupation": "Occupation", + "Home": "Home:", + "Injuries-Afflications": "Injuries & Afflications", + "Affliations-Contacts": "Affliations & Contacts", + "Favours-Esoterica": "Favours & Esoterica", + "Expertise-Abilities": "Expertise & Abilities", + "Mundane-Possessions": "Mundane Possessions", + "Intellectuall": "Intellectuall", + "Physicall": "Physicall", + "Supernaturall": "Supernaturall", + "Tradecraft": "Tradecraft", + "Scene": "Scene", + "Ongoing": "Ongoing", + "Quirk": "Quirk", + "Armour": "Armour", + "Fortune": "Fortune", + "Unravelling": "Unravelling", + "the": "the", + "Dee": "Dee", + "Sanction": "Sanction", + "success": "Success", + "falter": "Falter", + "Take-a-Chance": "Take a Chance", + "Phlegm": "Phlegm", + "phlegm-details": "Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source.", + "Black-Bile": "Black Bile", + "black-details": "Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source.", + "Yellow-Bile": "Yellow Bile", + "yellow-details": "Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source.", + "Blood": "Blood", + "blood-details": "Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source.", + "Fat-witted": "Fat-witted – acts carelessly, lacking in reason when making decisions", + "Canker-sorrowed": "Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self", + "Unheedy": "Unheedy – lacking in caution and careless of the consequences from any decisions made", + "Sullen": "Sullen – resentful silence, overcast with notes of despondency about any situation", + "Afeared": "Afeared – prone to tip into panic and alarm at the smallest trigger", + "Sickly": "Sickly – trembling with an unshakeable chill; pale and drawn", + "Crabbed": "Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud", + "Choleric": "Choleric – eager for conflict, with a simmering hostility toward everyone and everything", + "Despiteful": "Despiteful – unforgiving and driven to seek redress for any slight or wrong", + "Foolish": "Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge", + "Gullible": "Gullible – willing to believe or trust anyone without adequate evidence", + "Capricious": "Capricious – given to sudden, unpredictable, and erratic change in focus", + "no-armor": "No Armor", + "hits-negated": "Hits Negated", + "no-effect": "No Effect" +} \ No newline at end of file diff --git a/The_Dee_Sanction/translations/ko.json b/The_Dee_Sanction/translations/ko.json new file mode 100644 index 0000000000..afd599764c --- /dev/null +++ b/The_Dee_Sanction/translations/ko.json @@ -0,0 +1,49 @@ +{ + "Name": "Name:", + "Occupation": "Occupation", + "Home": "Home:", + "Injuries-Afflications": "Injuries & Afflications", + "Affliations-Contacts": "Affliations & Contacts", + "Favours-Esoterica": "Favours & Esoterica", + "Expertise-Abilities": "Expertise & Abilities", + "Mundane-Possessions": "Mundane Possessions", + "Intellectuall": "Intellectuall", + "Physicall": "Physicall", + "Supernaturall": "Supernaturall", + "Tradecraft": "Tradecraft", + "Scene": "Scene", + "Ongoing": "Ongoing", + "Quirk": "Quirk", + "Armour": "Armour", + "Fortune": "Fortune", + "Unravelling": "Unravelling", + "the": "the", + "Dee": "Dee", + "Sanction": "Sanction", + "success": "Success", + "falter": "Falter", + "Take-a-Chance": "Take a Chance", + "Phlegm": "Phlegm", + "phlegm-details": "Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source.", + "Black-Bile": "Black Bile", + "black-details": "Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source.", + "Yellow-Bile": "Yellow Bile", + "yellow-details": "Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source.", + "Blood": "Blood", + "blood-details": "Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source.", + "Fat-witted": "Fat-witted – acts carelessly, lacking in reason when making decisions", + "Canker-sorrowed": "Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self", + "Unheedy": "Unheedy – lacking in caution and careless of the consequences from any decisions made", + "Sullen": "Sullen – resentful silence, overcast with notes of despondency about any situation", + "Afeared": "Afeared – prone to tip into panic and alarm at the smallest trigger", + "Sickly": "Sickly – trembling with an unshakeable chill; pale and drawn", + "Crabbed": "Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud", + "Choleric": "Choleric – eager for conflict, with a simmering hostility toward everyone and everything", + "Despiteful": "Despiteful – unforgiving and driven to seek redress for any slight or wrong", + "Foolish": "Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge", + "Gullible": "Gullible – willing to believe or trust anyone without adequate evidence", + "Capricious": "Capricious – given to sudden, unpredictable, and erratic change in focus", + "no-armor": "No Armor", + "hits-negated": "Hits Negated", + "no-effect": "No Effect" +} \ No newline at end of file diff --git a/The_Dee_Sanction/translations/nl.json b/The_Dee_Sanction/translations/nl.json new file mode 100644 index 0000000000..afd599764c --- /dev/null +++ b/The_Dee_Sanction/translations/nl.json @@ -0,0 +1,49 @@ +{ + "Name": "Name:", + "Occupation": "Occupation", + "Home": "Home:", + "Injuries-Afflications": "Injuries & Afflications", + "Affliations-Contacts": "Affliations & Contacts", + "Favours-Esoterica": "Favours & Esoterica", + "Expertise-Abilities": "Expertise & Abilities", + "Mundane-Possessions": "Mundane Possessions", + "Intellectuall": "Intellectuall", + "Physicall": "Physicall", + "Supernaturall": "Supernaturall", + "Tradecraft": "Tradecraft", + "Scene": "Scene", + "Ongoing": "Ongoing", + "Quirk": "Quirk", + "Armour": "Armour", + "Fortune": "Fortune", + "Unravelling": "Unravelling", + "the": "the", + "Dee": "Dee", + "Sanction": "Sanction", + "success": "Success", + "falter": "Falter", + "Take-a-Chance": "Take a Chance", + "Phlegm": "Phlegm", + "phlegm-details": "Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source.", + "Black-Bile": "Black Bile", + "black-details": "Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source.", + "Yellow-Bile": "Yellow Bile", + "yellow-details": "Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source.", + "Blood": "Blood", + "blood-details": "Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source.", + "Fat-witted": "Fat-witted – acts carelessly, lacking in reason when making decisions", + "Canker-sorrowed": "Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self", + "Unheedy": "Unheedy – lacking in caution and careless of the consequences from any decisions made", + "Sullen": "Sullen – resentful silence, overcast with notes of despondency about any situation", + "Afeared": "Afeared – prone to tip into panic and alarm at the smallest trigger", + "Sickly": "Sickly – trembling with an unshakeable chill; pale and drawn", + "Crabbed": "Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud", + "Choleric": "Choleric – eager for conflict, with a simmering hostility toward everyone and everything", + "Despiteful": "Despiteful – unforgiving and driven to seek redress for any slight or wrong", + "Foolish": "Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge", + "Gullible": "Gullible – willing to believe or trust anyone without adequate evidence", + "Capricious": "Capricious – given to sudden, unpredictable, and erratic change in focus", + "no-armor": "No Armor", + "hits-negated": "Hits Negated", + "no-effect": "No Effect" +} \ No newline at end of file diff --git a/The_Dee_Sanction/translations/pl.json b/The_Dee_Sanction/translations/pl.json new file mode 100644 index 0000000000..afd599764c --- /dev/null +++ b/The_Dee_Sanction/translations/pl.json @@ -0,0 +1,49 @@ +{ + "Name": "Name:", + "Occupation": "Occupation", + "Home": "Home:", + "Injuries-Afflications": "Injuries & Afflications", + "Affliations-Contacts": "Affliations & Contacts", + "Favours-Esoterica": "Favours & Esoterica", + "Expertise-Abilities": "Expertise & Abilities", + "Mundane-Possessions": "Mundane Possessions", + "Intellectuall": "Intellectuall", + "Physicall": "Physicall", + "Supernaturall": "Supernaturall", + "Tradecraft": "Tradecraft", + "Scene": "Scene", + "Ongoing": "Ongoing", + "Quirk": "Quirk", + "Armour": "Armour", + "Fortune": "Fortune", + "Unravelling": "Unravelling", + "the": "the", + "Dee": "Dee", + "Sanction": "Sanction", + "success": "Success", + "falter": "Falter", + "Take-a-Chance": "Take a Chance", + "Phlegm": "Phlegm", + "phlegm-details": "Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source.", + "Black-Bile": "Black Bile", + "black-details": "Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source.", + "Yellow-Bile": "Yellow Bile", + "yellow-details": "Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source.", + "Blood": "Blood", + "blood-details": "Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source.", + "Fat-witted": "Fat-witted – acts carelessly, lacking in reason when making decisions", + "Canker-sorrowed": "Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self", + "Unheedy": "Unheedy – lacking in caution and careless of the consequences from any decisions made", + "Sullen": "Sullen – resentful silence, overcast with notes of despondency about any situation", + "Afeared": "Afeared – prone to tip into panic and alarm at the smallest trigger", + "Sickly": "Sickly – trembling with an unshakeable chill; pale and drawn", + "Crabbed": "Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud", + "Choleric": "Choleric – eager for conflict, with a simmering hostility toward everyone and everything", + "Despiteful": "Despiteful – unforgiving and driven to seek redress for any slight or wrong", + "Foolish": "Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge", + "Gullible": "Gullible – willing to believe or trust anyone without adequate evidence", + "Capricious": "Capricious – given to sudden, unpredictable, and erratic change in focus", + "no-armor": "No Armor", + "hits-negated": "Hits Negated", + "no-effect": "No Effect" +} \ No newline at end of file diff --git a/The_Dee_Sanction/translations/pt.json b/The_Dee_Sanction/translations/pt.json new file mode 100644 index 0000000000..afd599764c --- /dev/null +++ b/The_Dee_Sanction/translations/pt.json @@ -0,0 +1,49 @@ +{ + "Name": "Name:", + "Occupation": "Occupation", + "Home": "Home:", + "Injuries-Afflications": "Injuries & Afflications", + "Affliations-Contacts": "Affliations & Contacts", + "Favours-Esoterica": "Favours & Esoterica", + "Expertise-Abilities": "Expertise & Abilities", + "Mundane-Possessions": "Mundane Possessions", + "Intellectuall": "Intellectuall", + "Physicall": "Physicall", + "Supernaturall": "Supernaturall", + "Tradecraft": "Tradecraft", + "Scene": "Scene", + "Ongoing": "Ongoing", + "Quirk": "Quirk", + "Armour": "Armour", + "Fortune": "Fortune", + "Unravelling": "Unravelling", + "the": "the", + "Dee": "Dee", + "Sanction": "Sanction", + "success": "Success", + "falter": "Falter", + "Take-a-Chance": "Take a Chance", + "Phlegm": "Phlegm", + "phlegm-details": "Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source.", + "Black-Bile": "Black Bile", + "black-details": "Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source.", + "Yellow-Bile": "Yellow Bile", + "yellow-details": "Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source.", + "Blood": "Blood", + "blood-details": "Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source.", + "Fat-witted": "Fat-witted – acts carelessly, lacking in reason when making decisions", + "Canker-sorrowed": "Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self", + "Unheedy": "Unheedy – lacking in caution and careless of the consequences from any decisions made", + "Sullen": "Sullen – resentful silence, overcast with notes of despondency about any situation", + "Afeared": "Afeared – prone to tip into panic and alarm at the smallest trigger", + "Sickly": "Sickly – trembling with an unshakeable chill; pale and drawn", + "Crabbed": "Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud", + "Choleric": "Choleric – eager for conflict, with a simmering hostility toward everyone and everything", + "Despiteful": "Despiteful – unforgiving and driven to seek redress for any slight or wrong", + "Foolish": "Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge", + "Gullible": "Gullible – willing to believe or trust anyone without adequate evidence", + "Capricious": "Capricious – given to sudden, unpredictable, and erratic change in focus", + "no-armor": "No Armor", + "hits-negated": "Hits Negated", + "no-effect": "No Effect" +} \ No newline at end of file diff --git a/The_Dee_Sanction/translations/ru.json b/The_Dee_Sanction/translations/ru.json new file mode 100644 index 0000000000..afd599764c --- /dev/null +++ b/The_Dee_Sanction/translations/ru.json @@ -0,0 +1,49 @@ +{ + "Name": "Name:", + "Occupation": "Occupation", + "Home": "Home:", + "Injuries-Afflications": "Injuries & Afflications", + "Affliations-Contacts": "Affliations & Contacts", + "Favours-Esoterica": "Favours & Esoterica", + "Expertise-Abilities": "Expertise & Abilities", + "Mundane-Possessions": "Mundane Possessions", + "Intellectuall": "Intellectuall", + "Physicall": "Physicall", + "Supernaturall": "Supernaturall", + "Tradecraft": "Tradecraft", + "Scene": "Scene", + "Ongoing": "Ongoing", + "Quirk": "Quirk", + "Armour": "Armour", + "Fortune": "Fortune", + "Unravelling": "Unravelling", + "the": "the", + "Dee": "Dee", + "Sanction": "Sanction", + "success": "Success", + "falter": "Falter", + "Take-a-Chance": "Take a Chance", + "Phlegm": "Phlegm", + "phlegm-details": "Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source.", + "Black-Bile": "Black Bile", + "black-details": "Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source.", + "Yellow-Bile": "Yellow Bile", + "yellow-details": "Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source.", + "Blood": "Blood", + "blood-details": "Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source.", + "Fat-witted": "Fat-witted – acts carelessly, lacking in reason when making decisions", + "Canker-sorrowed": "Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self", + "Unheedy": "Unheedy – lacking in caution and careless of the consequences from any decisions made", + "Sullen": "Sullen – resentful silence, overcast with notes of despondency about any situation", + "Afeared": "Afeared – prone to tip into panic and alarm at the smallest trigger", + "Sickly": "Sickly – trembling with an unshakeable chill; pale and drawn", + "Crabbed": "Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud", + "Choleric": "Choleric – eager for conflict, with a simmering hostility toward everyone and everything", + "Despiteful": "Despiteful – unforgiving and driven to seek redress for any slight or wrong", + "Foolish": "Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge", + "Gullible": "Gullible – willing to believe or trust anyone without adequate evidence", + "Capricious": "Capricious – given to sudden, unpredictable, and erratic change in focus", + "no-armor": "No Armor", + "hits-negated": "Hits Negated", + "no-effect": "No Effect" +} \ No newline at end of file diff --git a/The_Dee_Sanction/translations/sl.json b/The_Dee_Sanction/translations/sl.json new file mode 100644 index 0000000000..afd599764c --- /dev/null +++ b/The_Dee_Sanction/translations/sl.json @@ -0,0 +1,49 @@ +{ + "Name": "Name:", + "Occupation": "Occupation", + "Home": "Home:", + "Injuries-Afflications": "Injuries & Afflications", + "Affliations-Contacts": "Affliations & Contacts", + "Favours-Esoterica": "Favours & Esoterica", + "Expertise-Abilities": "Expertise & Abilities", + "Mundane-Possessions": "Mundane Possessions", + "Intellectuall": "Intellectuall", + "Physicall": "Physicall", + "Supernaturall": "Supernaturall", + "Tradecraft": "Tradecraft", + "Scene": "Scene", + "Ongoing": "Ongoing", + "Quirk": "Quirk", + "Armour": "Armour", + "Fortune": "Fortune", + "Unravelling": "Unravelling", + "the": "the", + "Dee": "Dee", + "Sanction": "Sanction", + "success": "Success", + "falter": "Falter", + "Take-a-Chance": "Take a Chance", + "Phlegm": "Phlegm", + "phlegm-details": "Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source.", + "Black-Bile": "Black Bile", + "black-details": "Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source.", + "Yellow-Bile": "Yellow Bile", + "yellow-details": "Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source.", + "Blood": "Blood", + "blood-details": "Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source.", + "Fat-witted": "Fat-witted – acts carelessly, lacking in reason when making decisions", + "Canker-sorrowed": "Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self", + "Unheedy": "Unheedy – lacking in caution and careless of the consequences from any decisions made", + "Sullen": "Sullen – resentful silence, overcast with notes of despondency about any situation", + "Afeared": "Afeared – prone to tip into panic and alarm at the smallest trigger", + "Sickly": "Sickly – trembling with an unshakeable chill; pale and drawn", + "Crabbed": "Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud", + "Choleric": "Choleric – eager for conflict, with a simmering hostility toward everyone and everything", + "Despiteful": "Despiteful – unforgiving and driven to seek redress for any slight or wrong", + "Foolish": "Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge", + "Gullible": "Gullible – willing to believe or trust anyone without adequate evidence", + "Capricious": "Capricious – given to sudden, unpredictable, and erratic change in focus", + "no-armor": "No Armor", + "hits-negated": "Hits Negated", + "no-effect": "No Effect" +} \ No newline at end of file diff --git a/The_Dee_Sanction/translations/sv.json b/The_Dee_Sanction/translations/sv.json new file mode 100644 index 0000000000..afd599764c --- /dev/null +++ b/The_Dee_Sanction/translations/sv.json @@ -0,0 +1,49 @@ +{ + "Name": "Name:", + "Occupation": "Occupation", + "Home": "Home:", + "Injuries-Afflications": "Injuries & Afflications", + "Affliations-Contacts": "Affliations & Contacts", + "Favours-Esoterica": "Favours & Esoterica", + "Expertise-Abilities": "Expertise & Abilities", + "Mundane-Possessions": "Mundane Possessions", + "Intellectuall": "Intellectuall", + "Physicall": "Physicall", + "Supernaturall": "Supernaturall", + "Tradecraft": "Tradecraft", + "Scene": "Scene", + "Ongoing": "Ongoing", + "Quirk": "Quirk", + "Armour": "Armour", + "Fortune": "Fortune", + "Unravelling": "Unravelling", + "the": "the", + "Dee": "Dee", + "Sanction": "Sanction", + "success": "Success", + "falter": "Falter", + "Take-a-Chance": "Take a Chance", + "Phlegm": "Phlegm", + "phlegm-details": "Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source.", + "Black-Bile": "Black Bile", + "black-details": "Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source.", + "Yellow-Bile": "Yellow Bile", + "yellow-details": "Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source.", + "Blood": "Blood", + "blood-details": "Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source.", + "Fat-witted": "Fat-witted – acts carelessly, lacking in reason when making decisions", + "Canker-sorrowed": "Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self", + "Unheedy": "Unheedy – lacking in caution and careless of the consequences from any decisions made", + "Sullen": "Sullen – resentful silence, overcast with notes of despondency about any situation", + "Afeared": "Afeared – prone to tip into panic and alarm at the smallest trigger", + "Sickly": "Sickly – trembling with an unshakeable chill; pale and drawn", + "Crabbed": "Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud", + "Choleric": "Choleric – eager for conflict, with a simmering hostility toward everyone and everything", + "Despiteful": "Despiteful – unforgiving and driven to seek redress for any slight or wrong", + "Foolish": "Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge", + "Gullible": "Gullible – willing to believe or trust anyone without adequate evidence", + "Capricious": "Capricious – given to sudden, unpredictable, and erratic change in focus", + "no-armor": "No Armor", + "hits-negated": "Hits Negated", + "no-effect": "No Effect" +} \ No newline at end of file diff --git a/The_Dee_Sanction/translations/tr.json b/The_Dee_Sanction/translations/tr.json new file mode 100644 index 0000000000..afd599764c --- /dev/null +++ b/The_Dee_Sanction/translations/tr.json @@ -0,0 +1,49 @@ +{ + "Name": "Name:", + "Occupation": "Occupation", + "Home": "Home:", + "Injuries-Afflications": "Injuries & Afflications", + "Affliations-Contacts": "Affliations & Contacts", + "Favours-Esoterica": "Favours & Esoterica", + "Expertise-Abilities": "Expertise & Abilities", + "Mundane-Possessions": "Mundane Possessions", + "Intellectuall": "Intellectuall", + "Physicall": "Physicall", + "Supernaturall": "Supernaturall", + "Tradecraft": "Tradecraft", + "Scene": "Scene", + "Ongoing": "Ongoing", + "Quirk": "Quirk", + "Armour": "Armour", + "Fortune": "Fortune", + "Unravelling": "Unravelling", + "the": "the", + "Dee": "Dee", + "Sanction": "Sanction", + "success": "Success", + "falter": "Falter", + "Take-a-Chance": "Take a Chance", + "Phlegm": "Phlegm", + "phlegm-details": "Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source.", + "Black-Bile": "Black Bile", + "black-details": "Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source.", + "Yellow-Bile": "Yellow Bile", + "yellow-details": "Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source.", + "Blood": "Blood", + "blood-details": "Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source.", + "Fat-witted": "Fat-witted – acts carelessly, lacking in reason when making decisions", + "Canker-sorrowed": "Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self", + "Unheedy": "Unheedy – lacking in caution and careless of the consequences from any decisions made", + "Sullen": "Sullen – resentful silence, overcast with notes of despondency about any situation", + "Afeared": "Afeared – prone to tip into panic and alarm at the smallest trigger", + "Sickly": "Sickly – trembling with an unshakeable chill; pale and drawn", + "Crabbed": "Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud", + "Choleric": "Choleric – eager for conflict, with a simmering hostility toward everyone and everything", + "Despiteful": "Despiteful – unforgiving and driven to seek redress for any slight or wrong", + "Foolish": "Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge", + "Gullible": "Gullible – willing to believe or trust anyone without adequate evidence", + "Capricious": "Capricious – given to sudden, unpredictable, and erratic change in focus", + "no-armor": "No Armor", + "hits-negated": "Hits Negated", + "no-effect": "No Effect" +} \ No newline at end of file diff --git a/The_Dee_Sanction/translations/uk.json b/The_Dee_Sanction/translations/uk.json new file mode 100644 index 0000000000..afd599764c --- /dev/null +++ b/The_Dee_Sanction/translations/uk.json @@ -0,0 +1,49 @@ +{ + "Name": "Name:", + "Occupation": "Occupation", + "Home": "Home:", + "Injuries-Afflications": "Injuries & Afflications", + "Affliations-Contacts": "Affliations & Contacts", + "Favours-Esoterica": "Favours & Esoterica", + "Expertise-Abilities": "Expertise & Abilities", + "Mundane-Possessions": "Mundane Possessions", + "Intellectuall": "Intellectuall", + "Physicall": "Physicall", + "Supernaturall": "Supernaturall", + "Tradecraft": "Tradecraft", + "Scene": "Scene", + "Ongoing": "Ongoing", + "Quirk": "Quirk", + "Armour": "Armour", + "Fortune": "Fortune", + "Unravelling": "Unravelling", + "the": "the", + "Dee": "Dee", + "Sanction": "Sanction", + "success": "Success", + "falter": "Falter", + "Take-a-Chance": "Take a Chance", + "Phlegm": "Phlegm", + "phlegm-details": "Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source.", + "Black-Bile": "Black Bile", + "black-details": "Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source.", + "Yellow-Bile": "Yellow Bile", + "yellow-details": "Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source.", + "Blood": "Blood", + "blood-details": "Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source.", + "Fat-witted": "Fat-witted – acts carelessly, lacking in reason when making decisions", + "Canker-sorrowed": "Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self", + "Unheedy": "Unheedy – lacking in caution and careless of the consequences from any decisions made", + "Sullen": "Sullen – resentful silence, overcast with notes of despondency about any situation", + "Afeared": "Afeared – prone to tip into panic and alarm at the smallest trigger", + "Sickly": "Sickly – trembling with an unshakeable chill; pale and drawn", + "Crabbed": "Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud", + "Choleric": "Choleric – eager for conflict, with a simmering hostility toward everyone and everything", + "Despiteful": "Despiteful – unforgiving and driven to seek redress for any slight or wrong", + "Foolish": "Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge", + "Gullible": "Gullible – willing to believe or trust anyone without adequate evidence", + "Capricious": "Capricious – given to sudden, unpredictable, and erratic change in focus", + "no-armor": "No Armor", + "hits-negated": "Hits Negated", + "no-effect": "No Effect" +} \ No newline at end of file diff --git a/The_Dee_Sanction/translations/zh.json b/The_Dee_Sanction/translations/zh.json new file mode 100644 index 0000000000..afd599764c --- /dev/null +++ b/The_Dee_Sanction/translations/zh.json @@ -0,0 +1,49 @@ +{ + "Name": "Name:", + "Occupation": "Occupation", + "Home": "Home:", + "Injuries-Afflications": "Injuries & Afflications", + "Affliations-Contacts": "Affliations & Contacts", + "Favours-Esoterica": "Favours & Esoterica", + "Expertise-Abilities": "Expertise & Abilities", + "Mundane-Possessions": "Mundane Possessions", + "Intellectuall": "Intellectuall", + "Physicall": "Physicall", + "Supernaturall": "Supernaturall", + "Tradecraft": "Tradecraft", + "Scene": "Scene", + "Ongoing": "Ongoing", + "Quirk": "Quirk", + "Armour": "Armour", + "Fortune": "Fortune", + "Unravelling": "Unravelling", + "the": "the", + "Dee": "Dee", + "Sanction": "Sanction", + "success": "Success", + "falter": "Falter", + "Take-a-Chance": "Take a Chance", + "Phlegm": "Phlegm", + "phlegm-details": "Dulled senses; acts of perception or problem-solving are ▼1 while in the presence of fear source.", + "Black-Bile": "Black Bile", + "black-details": "Overwhelmed by extreme emotion. Eyes fill with tears, body wracked by sobbing. Take a Chance to complete any complex action in the presence of fear source.", + "Yellow-Bile": "Yellow Bile", + "yellow-details": "Character fills with bitter rage toward all allies while in the presence of fear source. Take a Chance, act in a selfish way on a falter. Attitude persists in the presence of fear source.", + "Blood": "Blood", + "blood-details": "Inadvisably optimistic despite the horrors or the difficult situation faced. Blindly positive. Acts of violence or aggression are ▼1 while in the presence of fear source.", + "Fat-witted": "Fat-witted – acts carelessly, lacking in reason when making decisions", + "Canker-sorrowed": "Canker-sorrowed – afflicted with a sense of grief, struggling to see worth in self", + "Unheedy": "Unheedy – lacking in caution and careless of the consequences from any decisions made", + "Sullen": "Sullen – resentful silence, overcast with notes of despondency about any situation", + "Afeared": "Afeared – prone to tip into panic and alarm at the smallest trigger", + "Sickly": "Sickly – trembling with an unshakeable chill; pale and drawn", + "Crabbed": "Crabbed – prone to sharp changes in emotional state; short-tempered, sharp, and loud", + "Choleric": "Choleric – eager for conflict, with a simmering hostility toward everyone and everything", + "Despiteful": "Despiteful – unforgiving and driven to seek redress for any slight or wrong", + "Foolish": "Foolish – recklessly courageous and bold, heedless of the potency or peril of a challenge", + "Gullible": "Gullible – willing to believe or trust anyone without adequate evidence", + "Capricious": "Capricious – given to sudden, unpredictable, and erratic change in focus", + "no-armor": "No Armor", + "hits-negated": "Hits Negated", + "no-effect": "No Effect" +} \ No newline at end of file diff --git a/Torchbearer 2E/torchbearer.html b/Torchbearer 2E/torchbearer.html index fb82df14c0..936e80f1fa 100644 --- a/Torchbearer 2E/torchbearer.html +++ b/Torchbearer 2E/torchbearer.html @@ -212,12 +212,21 @@
- Belief + Uphold your belief in your actions and earn a fate point @@ -227,7 +236,15 @@ >
- Creed + Endure a moral test driven by your creed and earn a persona @@ -244,7 +261,15 @@ >
- Goal + Accomplish a goal to earn a persona point
- Instinct + Use an instinct to aid the group and earn a fate point{{character}} {{#bl}} - {{/bl}} - {{/character}} + {{/character}} + {{#description}} +
+ {{description}} +
+ {{/description}} {{#bl}} Beginner's Luck ({{bl}}) Especialidades' (Skills and Specialties) roll buttons" +} \ No newline at end of file diff --git a/Triumphant/translation.json b/Triumphant/translation.json new file mode 100644 index 0000000000..e18bcceaef --- /dev/null +++ b/Triumphant/translation.json @@ -0,0 +1,70 @@ +{ + "superiorid": "ID SUPERIOR:", + "powerlevel": "NIVEL DE PODER:", + "secretid": "ID MUNDANA:", + "initdie": "DADO INICIATIVA:", + "initiative": "Iniciativa", + "archetype": "ARQUETIPO:", + "tdice": "DADOS TRIUMPHANT:", + "streetvigilante": "Vigilante callejero", + "localhero": "Héroe local", + "nationalguardian": "Guardián nacional", + "planetdefender": "Defensor planetario", + "stellardefender": "Defensor estelar", + "zero": "Cero", + "otd-options": "Opciones de Dado Triumphant", + "otd-tempenhacement": "Mejora temporal", + "otd-templimitremove": "Eliminación temporal de limitación", + "otd-maxroll": "Tirada máxima", + "otd-result": "Tirada D6, requisito resultado impar:", + "otd-reroll": "Volver a tirar", + "otd-minions": "Derribar esbirros", + "otd-nothurt": "No dolió", + "otd-noroll": "No necesita tirada:", + "otd-recovery": "Recuperación espectacular", + "otd-powerfull": "Artimaña poderosa", + "tdie": "DADO TRIUMPHANT", + "success": "Éxito:", + "success-desc": "quita un Dado Triumphant de tu reserva y aplica el efecto que elegido.", + "failure": "Fallo:", + "failure-desc": "el efecto elegido no se produce pero no pierdes el Dado Triumphant.", + "characteristics": "CARACTERÍSTICAS", + "characteristic": "Característica", + "die": "Dado", + "current": "Actual", + "defense": "Defensa", + "notes": "Notas", + "cha-ego": "Ego", + "cha-ref": "Reflejos", + "cha-hea": "Salud", + "powers": "PODERES", + "power": "Poder", + "enhac-limit": "Mejoras / Limitaciones", + "skills": "HABILIDADES", + "skill": "Habilidad", + "spec": "Especialidades", + "sk-aca": "Academia", + "sk-art": "Arte y Oficio", + "sk-ath": "Atletismo", + "sk-str": "Callejeo", + "sk-com": "Comerciar", + "sk-veh": "Conducir", + "sk-sho": "Disparar", + "sk-int": "Infiltración", + "sk-perf": "Interpretación", + "sk-inv": "Investigación", + "sk-lea": "Liderazgo", + "sk-fig": "Lucha", + "sk-med": "Medicina", + "sk-wat": "Navegar", + "sk-occ": "Ocultismo", + "sk-perc": "Percepción", + "sk-air": "Pilotar", + "sk-soc": "Socialización", + "sk-sur": "Supervivencia", + "sk-tec": "Tecnología", + "sk-ani": "T. Animales", + "benefits": "BENEFICIOS", + "drawbacks": "INCONVENIENTES", + "notes-inventory": "NOTAS / EQUIPO" +} \ No newline at end of file diff --git a/Triumphant/triumphant_rpg.css b/Triumphant/triumphant_rpg.css new file mode 100644 index 0000000000..0d506c5e11 --- /dev/null +++ b/Triumphant/triumphant_rpg.css @@ -0,0 +1,318 @@ + +.charsheet { + background-color: rgb(35,31,32); + width: 850px; + font-family: "Comic Sans MS", "Comic Sans", cursive; +} +.sheet-t-die, .sheet-background-section, .sheet-header, +.t-die, .background-section, .header { + background: rgb(255,255,255); + background: linear-gradient(167deg, rgba(255,255,255,1) 45%, rgba(29,164,219,1) 60%); + border: 2px solid rgb(36,63,142); + padding: 5px; + margin-bottom: 10px; +} +.sheet-info-t-dice div, +.info-t-dice div { + display: inline-block; +} +.sheet-little-text, +.little-text { + padding: 0px 5px; + line-height: 1; + font-style: italic; +} +div.sheet-background-section.sheet-little-text > div.sheet-col, +div.background-section.little-text > div.col { + margin: 0px; +} +.sheet-t-die, +.t-die { + vertical-align: top; + text-align: center; + margin: 5px 10px; +} +.sheet-t-die > button[type="roll"], +.t-die > button[type="roll"] { + font-size: 6em; + padding: 30px; +} + +img { + margin-bottom: 10px; +} + +h2, h6 { + background: rgb(235,166,142); + border: 2px solid rgb(109,47,87); + position: relative; + left: -15px; + padding-left: 5px; +} +h2 { + width: 200px; + top: -15px; + font-size: 1.5em; +} +h6 { + width: 190px; + top: -5px; + font-size: 0.9em; + line-height: 1; + margin-bottom: -3px; +} +label { + display: inline-block; +} +.charsheet label { + font-weight: normal; +} +.charsheet .sheet-header label, +.charsheet .header label, +.charsheet .sheet-info-t-dice label, +.charsheet .info-t-dice label, +.charsheet label.sheet-subtitle, +.charsheet label.subtitle, +.sheet-little-text span.sheet-subtitle, +.little-text span.sheet-subtitle { + font-weight: bold; +} +.sheet-little-text span, +.little-text span { + font-size: 0.8em; +} + +.charsheet input, .charsheet textarea, .charsheet select { + margin-bottom: 10px; +} +input { + display: inline-block; + width: 165px; +} +input.sheet-notes, +input.notes { + width: 395px; +} +input.sheet-powernotes, +input.powernotes { + width: 470px; +} + +select.sheet-dtype, +select.dtype { + width: 70px; +} +select.sheet-dtype-skill, +select.dtype-skill { + width: 60px; +} + +button[type="roll"]:not([name="roll_t_die"]) { + margin-top: -5px !important; +} + +input[type="hidden"][value="0"] + button[type="roll"], +input[type="hidden"][value=""] + button[type="roll"] { + pointer-events: none; +} + +textarea { + resize: none; +} +textarea.sheet-benefits-limitis, +textarea.benefits-limitis { + width: 380px !important; + height: 70px !important; +} + +input:read-only { + cursor: context-menu; +} + +/* TABLA */ +.sheet-div-table, +.div-table { + width: 638px; + border: 1px solid rgb(35,31,32); + text-align: center; + font-size: 1.2em; +} +.sheet-div-row, .sheet-head-row, .sheet-foot-row, +.div-row, .head-row, .foot-row { + display: table-row !important; +} +.sheet-head-row, .sheet-foot-row, +.head-row, .foot-row { + color: rgb(255,255,255); +} +.sheet-head-row, +.head-row { + background-color: rgb(36,63,142); +} +.sheet-div-row, +.div-row { + background-color: rgb(255,255,255); +} +.sheet-foot-row, +.foot-row { + background-color: rgb(169,67,64); +} +.sheet-div-cell, +.div-cell { + float: left; + display: table-column; + width: 50px; + border: 1px solid rgb(35,31,32); +} +.sheet-div-cell-big, +.div-cell-big { + width: 135px; +} + +/* sizes */ +.sheet-w0, +.w0 { + width: 0px !important; +} +.sheet-w70, +.w70 { + width: 70px !important; +} +.sheet-w88, +.w88 { + width: 88px !important; +} +.sheet-w90, +.w90 { + width: 90px !important; +} +.sheet-w100, +.w100 { + width: 100px !important; +} +.sheet-w140, +.w140 { + width: 140px !important; +} +.sheet-w190, +.w190 { + width: 190px !important; +} +.sheet-w170, +.w170 { + width: 170px !important; +} +.sheet-w200, +.w200 { + width: 200px !important; +} +.sheet-w225, +.w225 { + width: 225px !important; +} +.sheet-w640, +.w640 { + width: 640px !important; +} +.sheet-w810, +.w810 { + width:810px !important; +} + +/* margins */ +.sheet-mr10, +.mr10 { + margin-right: 10px !important; +} +.sheet-mb10, +.mb10 { + margin-bottom: 10px !important; +} + +/* TEMPLATE */ + +/* Smaller margins - remove these if you want the huge default left margin */ +.sheet-rolltemplate-custom, +.sheet-rolltemplate-triumphant-die { + margin-left: -37px; +} +.withoutavatars .sheet-rolltemplate-custom, +.withoutavatars .sheet-rolltemplate-triumphant-die { + margin-left: -7px; +} + +.sheet-rolltemplate-custom .sheet-container, +.sheet-rolltemplate-triumphant-die .sheet-container { + border: 1px solid; + /* by default, the border is the same color as the header. You can change this here, e.g. to black */ + border-color: var(--header-bg-color); +} + +/* Header formatting - title and subtitle */ +.sheet-rolltemplate-custom .sheet-header, +.sheet-rolltemplate-triumphant-die .sheet-header { + background-color: var(--header-bg-color); + /* change text-align to center to center the header text */ + text-align: left; + color: var(--header-text-color); + padding: 5px; +} +.sheet-rolltemplate-custom .sheet-title, +.sheet-rolltemplate-triumphant-die .sheet-title { + font-size:1.1em; +} +.sheet-rolltemplate-custom .sheet-subtitle { + font-size:.9em; +} + +/* example colors */ +.sheet-rolltemplate-custom .sheet-container, +.sheet-rolltemplate-triumphant-die .sheet-container { + /* this is the default color */ + --header-bg-color: rgba(112,32,130,1); + --header-text-color: rgb(255,255,255); +} + +/* Allprops part */ +.sheet-rolltemplate-custom .sheet-content, +.sheet-rolltemplate-triumphant-die .sheet-content { + display: grid; + background: rgb(255,255,255); + /* Header formatting - modify the column layout below */ + grid-template-columns: auto auto; + /* Line height to match default roll template */ + line-height:1.4em; +} +.sheet-rolltemplate-custom .sheet-content > div, +.sheet-rolltemplate-triumphant-die .sheet-content > div { + padding: 5px; +} + +/* Left column */ +.sheet-rolltemplate-custom .sheet-content .sheet-key, +.sheet-rolltemplate-triumphant-die .sheet-content .sheet-key { + font-weight: bold; + padding-right: 10px; + text-align: right; +} + +/* Make even-numbered rows grey */ +.sheet-rolltemplate-custom .sheet-content :nth-child(4n+3), +.sheet-rolltemplate-custom .sheet-content :nth-child(4n), +.sheet-rolltemplate-triumphant-die .sheet-desc { + background: rgb(230,230,230); +} + +/* Description fields */ +.sheet-rolltemplate-custom .sheet-desc, +.sheet-rolltemplate-triumphant-die .sheet-desc { + grid-column: span 2; + padding: 5px; + text-align: center; +} +.sheet-rolltemplate-triumphant-die .sheet-t-die-success { + color: rgb(0,160,0); +} +.sheet-rolltemplate-triumphant-die .sheet-t-die-failure { + color: rgb(255,0,0); +} diff --git a/Triumphant/triumphant_rpg.html b/Triumphant/triumphant_rpg.html new file mode 100644 index 0000000000..996d55ae5e --- /dev/null +++ b/Triumphant/triumphant_rpg.html @@ -0,0 +1,567 @@ + +
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+ {{failure_text}} {{failure_desc}} +
+ {{/rollTotal() t_die 2}} + {{#rollTotal() t_die 3}} +
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+
+
+ + diff --git a/Troika/Troika-preview.png b/Troika/Troika-preview.png index 00db8b28a5..44a54bbc58 100644 Binary files a/Troika/Troika-preview.png and b/Troika/Troika-preview.png differ diff --git a/Troika/Troika.css b/Troika/Troika.css index f459480f58..34009895cf 100644 --- a/Troika/Troika.css +++ b/Troika/Troika.css @@ -1,114 +1,763 @@ -div{ - margin: none; - padding: none; - background-color: transparent; -} -div.sheet-main{ - width: 800; - min-width: 800px; - max-width: 800px; - font-size: 13px; - background-color: #fcfafa; - padding: 4px; -} -div.sheet-linea{ - display: block; - text-align: left; - vertical-align: top; - width: 100%; - white-space: nowrap; -} -div.sheet-columna{ - display: inline-block; - text-align: left; - vertical-align: top; +/*! ----------------- TROIKA CSS v1.01 ------------------ */ +@import url("https://fonts.googleapis.com/css?family=Averia+Libre&display=swap"); +/* ------------- Colours ------------- */ +.sheet-u-bg-black { + background-color: #000; } -input, textarea{ - display: inline-block; - font-family: 'Patrick Hand'; - font-size: 16px; - resize:none; - z-index: 2; - border-radius: 0; - outline: 0; - border-width: 1px; - border-color: black; +.sheet-u-black { + color: #000; } -textarea{ - padding: 1px 2px 0px 2px; - width: 765px; - resize:vertical; +.sheet-u-bd-black { + border-color: #000; } -.sheet-name{ - width: 90%; - height: 42px; - resize:none; +.sheet-u-bg-gray-lightest { + background-color: #f5f5f5; } -.sheet-skills{ - width: 75%; +.sheet-u-gray-lightest { + color: #f5f5f5; } -.sheet-skill-name{ - width: 417px; - outline: 0; - border-width: 0 0 1px; - border-color: black; +.sheet-u-bd-gray-lightest { + border-color: #f5f5f5; } -.sheet-short{ - width: 25px; +.sheet-u-bg-gray-light { + background-color: #f0f0f0; } -.sheet-stats-input{ - width: 50px; +.sheet-u-gray-light { + color: #f0f0f0; } -.sheet-weapon-input{ - position: absolute; - bottom:-46px; - width: 440px; - outline: 0; - border-width: 0 0 1px; - border-color: black; +.sheet-u-bd-gray-light { + border-color: #f0f0f0; } -.sheet-inventory-label{ - float: left; - margin-top: 7px; - width: 15px; - margin-right: 3px; - font-weight: bold; - text-align: right; +.sheet-u-bg-gray-medium { + background-color: #aaa; } -.sheet-inventory-input{ - width:350px; - outline: 0; - border-width: 0 0 1px; - border-color: black; +.sheet-u-gray-medium { + color: #aaa; } -input[type="checkbox"] { - display:none; +.sheet-u-bd-gray-medium { + border-color: #aaa; } -input[type="checkbox"] + label::before { - width: 25px; - height: 25px; - border-radius: 0px; - border: 1px solid black; +.sheet-u-bg-gray-dark { + background-color: #999; +} + +.sheet-u-gray-dark { + color: #999; +} + +.sheet-u-bd-gray-dark { + border-color: #999; +} + +.sheet-u-bg-text { + background-color: #333; +} + +.sheet-u-text { + color: #333; +} + +.sheet-u-bd-text { + border-color: #333; +} + +.sheet-u-bg-white { background-color: #fff; - display: block; - content: ""; - float: left; - margin-right: 10px; } -input[type="checkbox"]:checked+label::before { - box-shadow: inset 0px 0px 0px 3px #fff; - background-color: #696969; +.sheet-u-white { + color: #fff; +} + +.sheet-u-bd-white { + border-color: #fff; +} + +.sheet-u-bg-luck { + background-color: gold; +} + +.sheet-u-luck { + color: gold; +} + +.sheet-u-bd-luck { + border-color: gold; +} + +.sheet-u-bg-sheet { + background-color: #fdfbf7; +} + +.sheet-u-sheet { + color: #fdfbf7; +} + +.sheet-u-bd-sheet { + border-color: #fdfbf7; +} + +.sheet-u-bg-success { + background-color: lightgreen; +} + +.sheet-u-success { + color: lightgreen; +} + +.sheet-u-bd-success { + border-color: lightgreen; +} + +.sheet-u-bg-success-dark { + background-color: darkolivegreen; +} + +.sheet-u-success-dark { + color: darkolivegreen; +} + +.sheet-u-bd-success-dark { + border-color: darkolivegreen; +} + +.sheet-u-bg-fail { + background-color: lightpink; +} + +.sheet-u-fail { + color: lightpink; +} + +.sheet-u-bd-fail { + border-color: lightpink; +} + +.sheet-u-bg-fail-dark { + background-color: indianred; +} + +.sheet-u-fail-dark { + color: indianred; +} + +.sheet-u-bd-fail-dark { + border-color: indianred; +} + +/* ------------- Grids ------------- */ +.sheet-grid-main { + display: grid; + grid-gap: 6px 12px; + grid-template-areas: "name name stats" "background background stats" "special special stats" "skills skills skills" "weapons weapons weapons" "inventory inventory inventory" "wearing monies provisions" ". . footer"; + grid-template-columns: 50% auto 25%; + grid-template-rows: auto; + width: 100%; + min-width: 680px; + max-width: 680px; + height: auto; + color: #333; +} + +.sheet-grid-stats { + display: grid; + grid-gap: 6px 0; + grid-template-areas: "skill" "stamina" "luck"; + grid-template-columns: 100%; + grid-template-rows: auto; + width: 100%; + height: auto; +} + +.sheet-grid-stat { + display: grid; + grid-gap: 6px 0; + grid-template-columns: 20% 80%; + grid-template-rows: 22px auto auto; + width: 100%; + height: auto; +} + +.sheet-grid-skills { + display: grid; + grid-gap: 0 4px; + grid-template-columns: 100px auto 60px 60px 47px 47px; + grid-template-rows: auto; + width: 100%; + height: auto; +} + +.sheet-grid-weapons { + display: grid; + grid-gap: 0 4px; + grid-template-columns: 80px auto 40px 40px 40px 40px 40px 40px 40px; + grid-template-rows: auto; + width: 100%; + height: auto; +} + +.sheet-grid-provisions { + display: grid; + grid-template-columns: 1fr 1fr 1fr 1fr 1fr; + grid-template-rows: repeat(4, 31px); + width: 100%; + height: auto; +} + +/* ------------- Grid Items ------------- */ +.sheet-grid-stat-item-title { + grid-column-end: 2; + grid-column-start: 2; + grid-row-end: 1; + grid-row-start: 1; + line-height: 1; +} + +.sheet-grid-stat-item-icon { + grid-column-end: 1; + grid-column-start: 1; + grid-row-end: 1; + grid-row-start: 1; + font-size: 24px; + line-height: 1; +} + +.sheet-grid-stat-item-input { + grid-column-end: 2; + grid-column-start: 1; + grid-row-end: 2; + grid-row-start: 2; +} + +.sheet-grid-stat-item-footer { + grid-column-end: 2; + grid-column-start: 1; + grid-row-end: 3; + grid-row-start: 3; +} + +/* ------------- Section-specific CSS ------------- */ +.sheet-name { + grid-area: name; +} + +.sheet-background { + grid-area: background; +} + +.sheet-special { + grid-area: special; +} + +.sheet-stats { + grid-area: stats; +} + +.sheet-skills { + grid-area: skills; +} + +.sheet-weapons { + grid-area: weapons; +} + +.sheet-inventory { + grid-area: inventory; +} + +.sheet-wearing { + grid-area: wearing; +} + +.sheet-monies { + grid-area: monies; +} + +.sheet-provisions { + grid-area: provisions; +} + +.sheet-footer { + grid-area: footer; +} + +.sheet-skill { + grid-area: skill; +} + +.sheet-stamina { + grid-area: stamina; +} + +.sheet-luck { + grid-area: luck; +} + +.sheet-layout--stat { + padding: 12px; + border: 2px solid #f0f0f0; + border-radius: 8px 0 8px 0; + background-color: #fdfbf7; +} +.sheet-layout--stat.sheet-skill { + border-color: lightgreen; +} +.sheet-layout--stat.sheet-stamina { + border-color: lightpink; +} +.sheet-layout--stat.sheet-luck { + border-color: gold; +} + +.sheet-layout-heading { + margin-bottom: 2rem; + padding-bottom: 1rem; + border-bottom: 1px solid #aaa; +} + +/* ----------------- OBJECTS ------------------ */ +.sheet-o-input-number, +.sheet-o-input-line, +.sheet-o-input-textarea, +.sheet-o-input-text { + width: calc(100% - 16px); + height: auto; + margin-top: 6px; + padding: 6px; + border: 2px solid #aaa; + font-family: "Averia Libre", serif; + font-size: 18px; +} + +.sheet-o-input-checkbox, +.sheet-o-input-number { + width: 40px !important; + padding: 6px 0; + text-align: center; +} +.sheet-o-input-checkbox[readonly], +.sheet-o-input-number[readonly] { + background-color: #f0f0f0; +} + +.sheet-o-input-number--large { + width: 50px !important; + padding: 6px 0; + font-size: 34px; +} + +.sheet-o-input-line { + width: 100%; + height: auto; + padding: 6px 0; + border-top: 2px solid transparent; + border-right: 2px solid transparent; + border-bottom: 2px solid #aaa; + border-left: 2px solid transparent; +} + +.sheet-o-input-modifier { + width: 30px !important; + border: 2px solid #aaa; + font-family: "Averia Libre", serif; + font-size: 18px; + text-align: center; +} + +/* ----------------- UTILITIES ------------------ */ +.sheet-u-w100 { + width: 100%; +} + +.sheet-u-w75 { + width: 50%; +} + +.sheet-u-w50 { + width: 50%; +} + +.sheet-u-w33 { + width: 33%; +} + +.sheet-u-w25 { + width: 25%; +} + +.sheet-u-mr-small { + margin-right: 6px; +} + +.sheet-u-font-heading { + font-family: "Averia Libre", serif; +} + +.sheet-u-font-icon { + font-family: "Pictos", serif; +} + +.sheet-u-font-tiny { + font-size: 10px; +} + +.sheet-u-font-small { + font-size: 14px; +} + +.sheet-u-font-medium { + font-size: 18px; +} + +.sheet-u-font-large { + font-size: 22px; +} + +.sheet-u-font-xlarge { + font-size: 34px; +} + +.sheet-u-ucase { + text-transform: uppercase; +} + +.sheet-u-text-right { + text-align: right; +} + +.sheet-u-text-center { + text-align: center; +} + +.sheet-u-hide { + display: none; +} + +.sheet-u-hidden { + visibility: hidden; +} + +.sheet-u-block { + display: block; +} + +.sheet-u-inline-block { + display: inline-block; +} + +.sheet-u-flex { + display: flex; +} + +.sheet-u-flex-wrap { + flex-wrap: wrap; +} + +.sheet-u-flex-column { + flex-direction: column; +} + +.sheet-u-flex-align-center { + align-items: center; +} + +.sheet-u-flex-justify-center { + justify-content: center; +} + +.sheet-u-flex-justify-between { + justify-content: space-between; +} + +.sheet-u-flex-justify-end { + justify-content: flex-end; +} + +.sheet-u-flexcol { + flex-direction: column; +} + +.sheet-u-flexrow { + flex-direction: row; +} + +.sheet-u-flexrow-reverse { + flex-direction: row-reverse; +} + +/* ------------- Buttons ------------- */ +.sheet-button { + transition-property: background-color, border; + transition-duration: 0.2s; + transition-timing-function: ease-in-out; + border-radius: 3px; + background-image: none; + text-shadow: none; +} + +.sheet-button::before { + display: none; +} + +.sheet-button-title { + font-family: "Averia Libre", serif; + font-size: 14px; + text-transform: uppercase; +} + +.sheet-button--roll { + border: 2px solid #aaa; + background-color: #aaa; +} + +.sheet-button--roll-small { + padding: 0 8px !important; + transform: translateY(-2px); +} + +.sheet-button--mod { + width: calc(100% - 18px); + height: 17px; + margin-left: -2px; + padding: 4px 0.5em; + border: 2px solid #aaa; + background-color: #f0f0f0; + font-family: "Averia Libre", serif; + font-size: 18px; +} + +.sheet-button--grid-mod { + width: 28px; + height: 29px; + padding: 0; + border: 2px solid #aaa; + background-color: #f0f0f0; + font-family: "Averia Libre", serif; + font-size: 18px; +} + +.sheet-button:focus { + outline: none; +} + +.sheet-button--roll:hover, +.sheet-button--mod:hover { + background-color: #fff; +} + +.sheet-button--mod-sub { + border-top: 0; + border-top-left-radius: 0; + border-top-right-radius: 0; +} + +.sheet-button--mod-add { + border-bottom: 2px solid #999; + border-bottom-right-radius: 0; + border-bottom-left-radius: 0; +} + +.sheet-button--mod-sub:hover { + border-color: indianred; + background-color: lightpink; +} + +.sheet-button--mod-add:hover { + border-color: darkolivegreen; + background-color: lightgreen; +} + +.sheet-button--inv { + height: 24px; + padding: 2px !important; + border: 2px solid #aaa; + background-color: #aaa; + color: #333; + font-size: 14px; +} + +.sheet-button--inv:hover { + background-color: #fff; +} + +.sheet-button--inv-move { + display: block; + min-width: 18px; + background-color: #f0f0f0; + color: #aaa; +} + +.sheet-button--inv-move:hover { + color: #333; +} + +/* ------------- Overrides ------------- */ +.charsheet .repcontrol_add, +.charsheet .repcontrol_edit { + display: block; + transition-property: background-color, border; + transition-duration: 0.2s; + transition-timing-function: ease-in-out; + border: 2px solid #aaa; + border-radius: 3px; + background-image: none; + box-shadow: none; + color: #333; + font-family: "Averia Libre", serif; + text-shadow: none; + text-transform: uppercase; +} +.charsheet .repcontrol_add:hover, +.charsheet .repcontrol_edit:hover { + border-color: darkolivegreen; + background-color: lightgreen; +} +.charsheet .repcontrol_add:focus, +.charsheet .repcontrol_edit:focus { + outline: none; +} + +.charsheet .repcontrol { + padding-top: 1rem; + padding-bottom: 1rem; +} + +.charsheet .itemcontrol { + padding-top: 0.7rem; +} + +.charsheet input[type=number]::-webkit-inner-spin-button, +.charsheet input[type=number]::-webkit-outer-spin-button { + -webkit-appearance: none; + margin: 0; +} + +/* ----------------- Inventory ------------- */ +.sheet-inventory-index { + width: 12px; + height: 12px; + padding-right: 0.5em; + padding-left: 0.5em; + font-family: "Averia Libre", serif; + text-align: right; +} + +/* ------------ Provisions (Checkbox) --------- */ +.sheet-provision { + width: 100%; + height: 100%; + padding: 0; + border: solid 2px #aaa; + background-color: #f0f0f0; + color: #999; + font-size: 24px; + cursor: pointer; +} + +input.sheet-provision-input { + display: none; +} + +span.sheet-checked { + display: block; + visibility: hidden; + margin-top: 7px; + margin-left: 3px; +} + +input.sheet-provision-input:checked + span.sheet-checked { + visibility: visible; +} + +/* ------------- Roll Templates ------------- */ +.sheet-rolltemplate-troika { + padding-top: 0.5rem; + font-family: "Averia Libre", serif; +} + +.sheet-rolltemplate-troika .sheet-template-container { + border: 2px solid #aaa; + background-color: #f5f5f5; + box-shadow: 2px 2px 12px 0 #999; + line-height: 1.2; + text-align: center; +} +.sheet-rolltemplate-troika .sheet-template-container > div { + padding: 0.5rem; +} + +.sheet-rolltemplate-troika .sheet-template-header { + background-color: #aaa; +} + +.sheet-rolltemplate-troika .sheet-template-header--luck { + background-color: gold; +} + +.sheet-rolltemplate-troika .sheet-subtitle { + font-size: 22px; +} + +.sheet-rolltemplate-troika .sheet-modifier { + font-size: 22px; +} + +.sheet-rolltemplate-troika .sheet-template-dice { + font-family: "dicefontd6", sans-serif; + font-size: 34px; +} + +.sheet-rolltemplate-troika .sheet-template-total { + padding: 0.5rem; + font-size: 22px; +} + +.sheet-rolltemplate-troika .sheet-template-dice-total { + display: inline-block; + transform: translateY(-5px); + font-family: "Averia Libre", serif; + font-size: 22px; +} +.sheet-rolltemplate-troika .sheet-template-dice-total > span { + background-color: transparent; +} + +.sheet-rolltemplate-troika .sheet-template-footer--fail { + background-color: lightpink; +} +.sheet-rolltemplate-troika .sheet-template-footer--fail .sheet-template-total > span { + border-color: indianred; +} + +.sheet-rolltemplate-troika .sheet-template-footer--success { + background-color: lightgreen; +} +.sheet-rolltemplate-troika .sheet-template-footer--success .sheet-template-total > span { + border-color: darkolivegreen; +} + +.sheet-rolltemplate-troika .sheet-template-row-head { + padding-top: 0.3em; +} + +.sheet-rolltemplate-troika .sheet-template-equal { + display: block; + padding-top: 0.5em; + font-size: 14px; +} + +.sheet-rolltemplate-troika .sheet-template-note { + background-color: #f0f0f0; } diff --git a/Troika/Troika.html b/Troika/Troika.html index 1d8aba1075..de684f7d4e 100644 --- a/Troika/Troika.html +++ b/Troika/Troika.html @@ -1,395 +1,568 @@ - -
- -
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RollWeapon1234567+
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{{#luckRoll}} + +
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{{title}}
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{{subTitle}}
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{{/luckRoll}} + {{#damageRoll}} + +
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{{title}}
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{{subTitle}}
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{{/damageRoll}} + {{#rollSkill}} + +
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{{title}}
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{{subTitle}}
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{{/rollSkill}} + {{#rollModifier}} +
Roll Modifier: {{rollModifier}}
{{/rollModifier}} + {{#rollInventory}} + +
+
{{title}}
+
{{subTitle}}
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{{/rollInventory}} + +
+ +
+ {{#rollTotal() r1 1}}a{{/rollTotal() r1 1}} + {{#rollTotal() r1 2}}b{{/rollTotal() r1 2}} + {{#rollTotal() r1 3}}c{{/rollTotal() r1 3}} + {{#rollTotal() r1 4}}d{{/rollTotal() r1 4}} + {{#rollTotal() r1 5}}e{{/rollTotal() r1 5}} + {{#rollTotal() r1 6}}f{{/rollTotal() r1 6}} + {{#rollTotal() r2 1}}a{{/rollTotal() r2 1}} + {{#rollTotal() r2 2}}b{{/rollTotal() r2 2}} + {{#rollTotal() r2 3}}c{{/rollTotal() r2 3}} + {{#rollTotal() r2 4}}d{{/rollTotal() r2 4}} + {{#rollTotal() r2 5}}e{{/rollTotal() r2 5}} + {{#rollTotal() r2 6}}f{{/rollTotal() r2 6}}{{#luckRoll}} = {{luckRoll}}{{/luckRoll}} + {{#rollSkillUnder}} = {{rollSkill}}{{/rollSkillUnder}} + {{#rollInventory}} = {{rollInventory}}{{/rollInventory}} +
+
{{#damageRoll}} + +
diff --git a/Warhammer 4e Character Sheet/README.md b/Warhammer 4e Character Sheet/README.md index c90240acaa..ec9474c745 100644 --- a/Warhammer 4e Character Sheet/README.md +++ b/Warhammer 4e Character Sheet/README.md @@ -28,7 +28,7 @@ My optional Custom WFRP4e token marker set 2.0 is available @ https://github.com - Intergated SL results for all rolls, which aids in the manual calculation for opposed rolls (due underlying limits with Roll20 full Opposed SL resolution is not a straight forward matter for now, i have chosen the visual self calcualted approach while providing the maximum possible information.) -- Full combat Advantage & Condition Tracking, per core rules. +- Full combat Advantage & Condition Tracking, per core rules. Additionally advantage can be disabled for spells in the settings tab, allowing for seemless integration the Unoffical Grimoire rules (@ http://www.lahiette.com/leratierbretonnien/wp-content/uploads/2020/09/WFRP4-Unofficial-Grimoire-2.02-PDF.pdf). - Inventory: Full Encumbrance Management system, with automatic Overencumbrance modifiers (-move/agi), and Container & Vehicle Management section (TEW compatible) . @@ -74,10 +74,12 @@ Note conditions are not inteneded for out of combat situations, GM simply makes ///// ============ Change Log ============ ///// + February 1st 2021 v1.34 - Added coin converters buttons on the inventory page. - Various Qualities text fields now align to the left. +- Changed spellbook Channel button label from "Cast" to "Channel". January 18th 2021 v1.33 diff --git a/Warhammer 4e Character Sheet/Warhammer 4e Character Sheet.html b/Warhammer 4e Character Sheet/Warhammer 4e Character Sheet.html index f000f54b1e..9393108e0b 100644 --- a/Warhammer 4e Character Sheet/Warhammer 4e Character Sheet.html +++ b/Warhammer 4e Character Sheet/Warhammer 4e Character Sheet.html @@ -688,9 +688,9 @@
Initiative
+ Advantage +
@@ -1912,7 +1912,7 @@
-
@@ -2036,9 +2036,9 @@
Initiative
-
+
@@ -2056,8 +2056,6 @@
- -
@@ -2510,7 +2508,7 @@
Adv
Misc
Target
-
Roll
+
Roll
Custom Skill Name
Char
@@ -2593,15 +2591,15 @@ Melee - + 0 - + 1 - + 2 @@ -2699,10 +2697,10 @@
- +
- +
@@ -2767,10 +2765,10 @@
- +
- +
@@ -3174,7 +3172,7 @@
- +
@@ -3228,7 +3226,7 @@
- +
@@ -3262,7 +3260,7 @@
-
@@ -3364,7 +3362,6 @@
-
@@ -3388,9 +3385,9 @@
Initiative
-
+
@@ -3408,8 +3405,6 @@
- -
@@ -3945,15 +3940,15 @@ Melee - + 0 - + 1 - + 2 @@ -4051,10 +4046,10 @@
- +
- +
@@ -4119,10 +4114,10 @@
- +
- +
@@ -4409,7 +4404,7 @@
-
@@ -4455,7 +4450,7 @@
-
@@ -4614,7 +4609,7 @@
-
@@ -4739,9 +4734,9 @@
Initiative
-
+
@@ -4759,8 +4754,6 @@
- -
@@ -5296,15 +5289,15 @@ Melee - + 0 - + 1 - + 2 @@ -5402,10 +5395,10 @@
- +
- +
@@ -5470,10 +5463,10 @@
- +
- +
@@ -5754,13 +5747,13 @@
-
-
@@ -5965,7 +5958,7 @@
-
@@ -6023,7 +6016,7 @@
-
@@ -11866,34 +11859,15 @@
 
-