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Begin v.27 Changes
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@@ -1,5 +1,17 @@
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Change Log
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==============================================
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**2021-04-05** v.26 Chuz (James Culp)
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Fixed NPC defense roll buttons
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Added attr_speed for npc-vehicle sheet so it can be tracked on tokens
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Fixed NPC soak roll buttons
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Added cold sim and hot sim initiative modifiers and dice modifiers for all sheets
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Hid unnecessary Matrix AR and Cold Sim VR initiative for Vehicles, Sprites and Hosts
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NPC-Sprite - populate ASDF, Resonance and Initiative when sprite level or type is changed.
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NPC-Sprite when changing level or sprite type, if powers or skills are empty the sheet will auto populate them with the values from the CRB
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Added a bit of color to differentiate Skill vs. Speciallized vs. Expertise roll buttons.
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PC-Matrix-Technomancer (formerly PC-Matrix-Complex Forms) created
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New section now holds Complex Forms tab and submersion tab
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Added Submersion tab with Resist Fade button (for compiling), submersion level, echoes and sprites
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**2021-03-29** v.25 Chuz (James Culp)
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Fixed Matrix ASDF indicator bubbles so 0 doesn't light up all 10 indicators
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@@ -34,14 +34,10 @@ TO DO
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* Make Magic updated if Essence drops below it
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* Armor Social Ratings (Firing Squad p50)
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* Add Capacity to Armor?
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* Skills (Expertise and Specialization Buttons) colorize them ... maybe 2 light shades of purple one lighter than the other
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* Sheetworker to uncheck speciallization if expertise is checked and vice versa for everywhere those occur (spells, arms)
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* Have changes to primary ranged weapon firing mode update AR values and DV
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* Add spot for augs/bioware grades (Standard/Beta/Delta/etc)
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* Matrix -> Programs (checkboxes to indicate currently loaded)
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* GOD character sheet (track OS score for multiple characters, npcs)
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* Add spot for augs/bioware grades (Standard/Beta/Delta/etc)
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* Skills (Expertise and Specialization Buttons) colorize them ... maybe 2 light shades of purple one lighter than the other
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* Matrix -> Programs (checkboxes to indicate currently loaded)
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* Major/Minor Actions block for PCs, maybe auto-calculated also?
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* Add move-mod to PC sheet and Sprint roller calculations
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@@ -3967,7 +3967,7 @@
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<input type="hidden" name="attr_throwingweapons" min="0" value="0" />
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<input type="hidden" name="attr_tracking" min="0" value="0" />
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<input type="hidden" name="attr_unarmedcombat" min="0" value="0" />
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<input type="hidden" name="attr_sheet_version" value="0.26">
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<input type="hidden" name="attr_sheet_version" value="0.27">
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<script type="text/worker">
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//Sheet workers
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