From 8fd40dfdcc252b220ebd52e7541cef26718804a9 Mon Sep 17 00:00:00 2001 From: James A Culp III Date: Mon, 5 Apr 2021 21:17:36 -0400 Subject: [PATCH] Begin v.27 Changes --- Shadowrun Sixth World/CHANGELOG.md | 12 ++++++++++++ Shadowrun Sixth World/README.md | 4 ---- Shadowrun Sixth World/Shadowrun6thEdition.html | 2 +- 3 files changed, 13 insertions(+), 5 deletions(-) diff --git a/Shadowrun Sixth World/CHANGELOG.md b/Shadowrun Sixth World/CHANGELOG.md index 066cf01b27..3c8c6667b5 100644 --- a/Shadowrun Sixth World/CHANGELOG.md +++ b/Shadowrun Sixth World/CHANGELOG.md @@ -1,5 +1,17 @@ Change Log ============================================== +**2021-04-05** v.26 Chuz (James Culp) + Fixed NPC defense roll buttons + Added attr_speed for npc-vehicle sheet so it can be tracked on tokens + Fixed NPC soak roll buttons + Added cold sim and hot sim initiative modifiers and dice modifiers for all sheets + Hid unnecessary Matrix AR and Cold Sim VR initiative for Vehicles, Sprites and Hosts + NPC-Sprite - populate ASDF, Resonance and Initiative when sprite level or type is changed. + NPC-Sprite when changing level or sprite type, if powers or skills are empty the sheet will auto populate them with the values from the CRB + Added a bit of color to differentiate Skill vs. Speciallized vs. Expertise roll buttons. + PC-Matrix-Technomancer (formerly PC-Matrix-Complex Forms) created + New section now holds Complex Forms tab and submersion tab + Added Submersion tab with Resist Fade button (for compiling), submersion level, echoes and sprites **2021-03-29** v.25 Chuz (James Culp) Fixed Matrix ASDF indicator bubbles so 0 doesn't light up all 10 indicators diff --git a/Shadowrun Sixth World/README.md b/Shadowrun Sixth World/README.md index df968795aa..b257df6798 100644 --- a/Shadowrun Sixth World/README.md +++ b/Shadowrun Sixth World/README.md @@ -34,14 +34,10 @@ TO DO * Make Magic updated if Essence drops below it * Armor Social Ratings (Firing Squad p50) * Add Capacity to Armor? - * Skills (Expertise and Specialization Buttons) colorize them ... maybe 2 light shades of purple one lighter than the other * Sheetworker to uncheck speciallization if expertise is checked and vice versa for everywhere those occur (spells, arms) * Have changes to primary ranged weapon firing mode update AR values and DV - * Add spot for augs/bioware grades (Standard/Beta/Delta/etc) - * Matrix -> Programs (checkboxes to indicate currently loaded) * GOD character sheet (track OS score for multiple characters, npcs) * Add spot for augs/bioware grades (Standard/Beta/Delta/etc) - * Skills (Expertise and Specialization Buttons) colorize them ... maybe 2 light shades of purple one lighter than the other * Matrix -> Programs (checkboxes to indicate currently loaded) * Major/Minor Actions block for PCs, maybe auto-calculated also? * Add move-mod to PC sheet and Sprint roller calculations diff --git a/Shadowrun Sixth World/Shadowrun6thEdition.html b/Shadowrun Sixth World/Shadowrun6thEdition.html index 137fec64d4..047cc78515 100644 --- a/Shadowrun Sixth World/Shadowrun6thEdition.html +++ b/Shadowrun Sixth World/Shadowrun6thEdition.html @@ -3967,7 +3967,7 @@ - +