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https://github.com/Nighthawk42/roll20-character-sheets.git
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uc-841 fix Kagegami High
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@@ -1,49 +0,0 @@
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h2 {
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padding-top: 10px;
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}
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.sheet-rowheader {
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font-weight: bold;
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text-align: right;
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padding-right: 5px;
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}
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.sheet-charsheet {
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min-width: 800px;
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font-family: "serif";
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font-size: 20px;
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}
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.sheet-header {
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font-family: "monoface", "serif";
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}
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.sheet-divTable{
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display: table;
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width: 100%;
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}
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.sheet-divTableRow {
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display: table-row;
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}
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.sheet-divTableHeading {
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background-color: #EEE;
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display: table-header-group;
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}
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.sheet-divTableCell, .divTableHead {
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display: table-cell;
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padding: 3px 10px;
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width: 300px;
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}
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.sheet-divTableHeading {
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background-color: #EEE;
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display: table-header-group;
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font-weight: bold;
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}
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.sheet-divTableFoot {
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background-color: #EEE;
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display: table-footer-group;
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font-weight: bold;
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}
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.sheet-divTableBody {
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display: table-row-group;
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}
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@@ -1,104 +0,0 @@
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<div class="charsheet">
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<h1>Kagegami High</h1>
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<div class="divTable">
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<div class="divTableBody">
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<div class="divTableRow">
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<div class="divTableCell">Name:<br><input type="text" name="attr_name"></div>
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<div class="divTableCell">Hair Color:<br><input type="text" name="attr_haircol"></div>
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</div>
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<div class="divTableRow">
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<div class="divTableCell">Age:<br><input type="text" name="attr_age"></div>
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<div class="divTableCell">Eye Color:<br><input type="text" name="attr_eyecol"></div>
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</div>
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</div>
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<h2>Stats</h2>
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<div class="sheet=topleft">
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<table>
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<tr>
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<td class="rowheader">Athletics:</td><td><input type="number" name="attr_athletics"><button type="roll" value="@{name} rolls Athletics: [[@{athletics}d6]] and a [[1d6cf<1]] on their Weird Roll" name="roll_athcheck"></td>
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</tr>
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<tr>
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<td class="rowheader">Brains:</td><td><input type="number" name="attr_brains"><button type="roll" value="@{name} rolls Brains: [[@{brains}d6]] and a [[1d6cf<1]] on their Weird Roll" name="roll_brncheck"></td>
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</tr>
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<tr>
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<td class="rowheader">Charm:</td><td><input type="number" name="attr_charm"><button type="roll" value="@{name} rolls Charm: [[@{charm}d6]] and a [[1d6cf<1]] on their Weird Roll" name="roll_chmcheck"></td>
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</tr>
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<tr>
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<td class="rowheader">Moxie:</td><td><input type="number" name="attr_moxie"><button type="roll" value="@{name} rolls Moxie: [[@{moxie}d6]] and a [[1d6cf<1]] on their Weird Roll" name="roll_mxecheck"></td>
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<tr>
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<td class="rowheader">Weird:</td><td><input type="number" name="attr_weird"><button type="roll" value="@{name} rolls Weird: [[@{weird}d6]] and a [[1d6cf<1]] on their Weird Roll" name="roll_wrdcheck"></td>
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</tr>
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</table>
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</div>
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<div class="divTable">
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<div class="divTableBody">
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<div class="divTableRow">
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<div class="divTableCell">Stress Limit:<br><input type="number" name="attr_stslim" value="@{moxie}*5" disabled="true" /></div>
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<div class="divTableCell">Stress Points:<br><input type="number" name="attr_stspts"></div>
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</div>
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<div class="divTableRow">
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<div class="divTableCell">Special Qualities:<br><input type="text" name="attr_spcqua1" spellcheck="false"></div>
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<div class="divTableCell">Awesome Points:<br><input type="number" name="attr_awepts" spellcheck="false"><br></div>
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</div>
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<div class="divTableRow">
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<div class="divTableCell"><input type="text" name="attr_spcqua2" spellcheck="false"></div>
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<div class="divTableCell">Hobby:<br><input type="text" name="attr_Hobby" spellcheck="false"></div>
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</div>
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<div class="divTableRow">
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<div class="divTableCell">Stress Explosion:<br><input type="text" name="attr_stsexpl" spellcheck="false"></div>
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<div class="divTableCell">Protagonist Motivation:<br><input type="text"name="attr_protmot" spellcheck="false"></div>
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</div>
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</div>
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</div>
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<div>
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<h2>Notes:</h2>
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<textarea name="attr_notes" spellcheck="false"></textarea>
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</div>
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<h2>Principles</h2>
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<ol>
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<li>Keep Kagegami High weird.</li>
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<li>Make normal things into strange things.</li>
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<li>There are always more mysteries.</li>
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<li>Life goes on.</li>
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<li>Celebrate shared humanity.</li>
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<li>Find the meaning in randomness.</li>
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<li>When in doubt, roll on a table.</li>
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<li>Reuse things.</li>
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</ol>
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<h2>Making Checks</h2>
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<p>Roll as many dice as your stat rank to get your Result. You will need to
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match or exceed the task’s Dificulty rating (set by the GM) to succeed.
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Easy dificulty is 5, average dificulty is 10, hard dificulty is 16, and
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nigh-impossible dificulty is 24.</p>
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<h2>The Weird Die</h2>
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<p>Any time you make a check, roll a Weird Die in place of (not in addition
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to) one of the normal dice. It should be of a different color, and ideally
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should have a symbol of some kind in place of the 6. If that die comes
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up on the 6, it counts as zero points towards your Result, and
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regardless of whether you succeed, something Weird happens.</p>
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<h2>Conflicts</h2>
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<p>If two characters are competing or in conflict, they each make rolls as
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per the action resolution rules, and the one with the higher result wins.
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The loser takes Stress equal to the winner’s result divided by the loser’s
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attribute (round up). If you don’t want to take Stress you can give in
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before you roll.</p>
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<h2>Stress Explosions</h2>
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<p>If you take Stress equal to or greater than your Stress Limit, you have to
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role-play your Stress Explosion for real-time minutes equal to the Stress
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points you have, after which your Stress goes down to zero.</p>
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<h2>Awesome Points</h2>
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<ul>
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<li>Increase the result of a roll by 2d6</li>
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<li>Remove 2d6 Stress</li>
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<li>Make a Random Event happen</li>
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<li>Invoke a trait (1-3 Awesome Points)</li>
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</ul>
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</div>
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@@ -1,9 +0,0 @@
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{
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"html": "kagegami.html",
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"css": "kagegami.css",
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"authors": "VoivoideK",
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"roll20userid": "2060590",
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"preview": "kagegami.jpg"
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"instructions": "Character sheet for Kagegami High by Yaruki Zero Games, copyright date: 2017. \nhttps://yarukizerogames.com/2016/07/02/kagegami-high/"
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}
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