diff --git a/Kagegame High/Kagegami.css b/Kagegame High/Kagegami.css deleted file mode 100644 index f874c56e4f..0000000000 --- a/Kagegame High/Kagegami.css +++ /dev/null @@ -1,49 +0,0 @@ -h2 { - padding-top: 10px; -} - -.sheet-rowheader { - font-weight: bold; - text-align: right; - padding-right: 5px; -} - -.sheet-charsheet { - min-width: 800px; - font-family: "serif"; - font-size: 20px; -} - -.sheet-header { - font-family: "monoface", "serif"; -} - -.sheet-divTable{ - display: table; - width: 100%; -} -.sheet-divTableRow { - display: table-row; -} -.sheet-divTableHeading { - background-color: #EEE; - display: table-header-group; -} -.sheet-divTableCell, .divTableHead { - display: table-cell; - padding: 3px 10px; - width: 300px; -} -.sheet-divTableHeading { - background-color: #EEE; - display: table-header-group; - font-weight: bold; -} -.sheet-divTableFoot { - background-color: #EEE; - display: table-footer-group; - font-weight: bold; -} -.sheet-divTableBody { - display: table-row-group; -} \ No newline at end of file diff --git a/Kagegame High/Kagegami.html b/Kagegame High/Kagegami.html deleted file mode 100644 index 19e343f974..0000000000 --- a/Kagegame High/Kagegami.html +++ /dev/null @@ -1,104 +0,0 @@ -
| Athletics: | - |
| Brains: | - |
| Charm: | - |
| Moxie: | - |
| Weird: | - |
Roll as many dice as your stat rank to get your Result. You will need to -match or exceed the task’s Dificulty rating (set by the GM) to succeed. -Easy dificulty is 5, average dificulty is 10, hard dificulty is 16, and -nigh-impossible dificulty is 24.
-Any time you make a check, roll a Weird Die in place of (not in addition -to) one of the normal dice. It should be of a different color, and ideally -should have a symbol of some kind in place of the 6. If that die comes -up on the 6, it counts as zero points towards your Result, and -regardless of whether you succeed, something Weird happens.
-If two characters are competing or in conflict, they each make rolls as -per the action resolution rules, and the one with the higher result wins. -The loser takes Stress equal to the winner’s result divided by the loser’s -attribute (round up). If you don’t want to take Stress you can give in -before you roll.
-If you take Stress equal to or greater than your Stress Limit, you have to -role-play your Stress Explosion for real-time minutes equal to the Stress -points you have, after which your Stress goes down to zero.
-