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New translations translation.json (Afrikaans)
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{
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"pj-name-u": "Complet Name:",
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"profession-u": "Profession:",
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"reputation-u": "Reputation:",
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"hp-u": "HP:",
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"sp-u": "SP:",
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"ep-u": "EP:",
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"armor-u": "Armor:",
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"protection-u": "Protection:",
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"title-medical-history-u": "MEDICAL HISTORY",
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"title-attributes-u": "ATTRIBUTES",
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"title-combat-u": "COMBAT",
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"title-weapons-u": "WEAPONS",
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"title-habilities-u": "HABILITIES",
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"title-contacts-u": "CONTACTS",
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"title-objects-u": "OBJECTS",
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"title-artifacts-u": "RARE ARTIFACTS",
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"title-sorcery-u": "SORCERY",
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"attribute-muscle-u": "MUSCLE",
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"attribute-dexterity-u": "DEXTERITY",
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"attribute-violence-u": "VIOLENCE",
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"attribute-wit-u": "WIT",
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"attribute-willpower-u": "WILLPOWER",
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"1d6-one-hand-u": "1d6 : one hand",
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"2d6-two-hands-u": "2d6 : two hands",
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"3d6-bigger-u": "3d6 : bigger",
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"secret-roll-u": "Perform your rolls in secret, only for the DJ.",
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"scars-u": "SCARS",
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"background-u": "BACKGROUND",
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"equip-u": "EQUIP",
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"notes-u": "NOTES",
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"name-of-the-character-u": "Name of the character",
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"profesion-of-the-character-u": "Profession of the character",
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"reputation-of-the-character-u": "Reputation of the character",
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"actual-hit-points-u": "Actual hit points",
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"total-hit-points-(initial:10+muscle)-u": "Total hit points (initial: 10 + muscle)",
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"actual-sanity-points-u": "Actual sanity points",
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"total-sanity-points-(initial:10+willpower)-u": "Total sanity points (initial: 10 + Willpower)",
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"experience-points-u": "Experience points",
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"sort-of-armor-u": "Sort of armor",
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"protecction-armor-points-u": "Protection armor points",
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"PJ-weaponarma-u": "PJ Weapon",
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"weapon damage-u": "Weapon damage",
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"spell-u": "Spell",
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"stray-bullet-u": "STRAY BULLET: Your attack hits an innocent bystander who happens to be at the scene.",
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"stress-u": "STRESS: You lose 1d3 SANITY POINTS.",
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"wound-u": "WOUND: The target takes damage. Note that even if multiple Non-Player Characters (NPCs) attack the character, the GM only uses one of the attackers' weapons.",
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"ignore-armor-u": "IGNORE ARMOR: Ignore any protection the target has.",
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"vulnerable-u": "VULNERABLE: You end up in a bad position; you cannot use any bonuses from your attributes or you fail to reach your attacker.",
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"history-u": "HISTORY",
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"combat-u": "COMBAT",
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"resources-u": "RESOURCES",
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"sorcery-u": "SORCERY",
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"details-u": "Details",
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"faliure-u": "FALIURE!",
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"you-have-failed-u": "YOU HAVE FAILED!",
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"pifia-u": "PIFIA!",
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"succes-u": "SUCCES!",
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"big-succes-u": "SUCCES!",
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"great-succes-u": "GREAT SUCCES!",
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"epic-succes-u": "EPIC SUCCES!",
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"the-dj-can-use-two-consequences-against-you-u": "The DJ can use two consequences against you.",
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"you-suffer-a-consequence-u": "You suffer a consequence.",
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"choose-the-consequence-of-your-rival-u": "Choose one opponent consequence.",
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"choose-two-consequences-from-your-rival-u": "Choose two opponent consequences.",
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"points-of-sanity-u": "POINTS OF SANITY",
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"you-don't-lose-your-sanity-u": "You don't lose your sanity.",
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"maximum-damage-u": "Maximum damage.",
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"result-u": "RESULT",
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"labelroll": "ROLL",
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"labelmuscle": "MUSCLE",
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"labeldexterity": "DEXTERITY",
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"labelviolence": "VIOLENCE",
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"labelwit": "WIT",
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"labelwillpower": "WILLPOWER",
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"labelyoulose": "You lose",
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"labeldamage": "Damage"
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}
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