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New translations translation.json (Swedish)
This commit is contained in:
@@ -1,146 +1,150 @@
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{
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"character_name": "Character Name",
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"player_name": "Player Name",
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"primary_archetype": "Primary Archetype",
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"secondary_archetype": "Secondary Archetype",
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"personal_apocalypse": "Personal Apocalypse",
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"age": "Age",
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"firefighter": "Firefighter",
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"gunslinger": "Gunslinger",
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"hunter": "Hunter",
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"mechanic": "Mechanic",
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"priest": "Priest",
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"ronin": "Ronin",
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"scientist": "Scientist",
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"surgeon": "Surgeon",
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"thief": "Thief",
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"veteran": "Veteran",
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"alien_invasion": "Alien Invasion",
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"food_riots": "Food Riots",
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"kaiju_attack": "Kaiju Attack",
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"nuclear_holocaust": "Nuclear Holocaust",
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"peak_oil_collapse": "Peak Oil Collapse",
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"robot_upraising": "Robot Uprising",
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"seismic_cataclysm": "Seismic Cataclysm",
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"supernatural_horrors": "Supernatural Horrors",
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"the_rapture": "The Rapture",
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"time_paradox": "Time Paradox",
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"zombie_apocalypse": "Zombie Apocalypse",
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"child_0-15": "Child (0-15)",
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"youth_16-29": "Youth (16-29)",
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"middle_30-45": "Middle (30-45)",
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"mature_46-59": "Mature (46-59)",
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"geriatric_60+": "Geriatric (60+)",
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"strength": "Strength",
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"fortitude": "Fortitude",
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"agility": "Agility",
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"intelligence": "Intelligence",
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"instinct": "Instinct",
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"charisma": "Charisma",
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"fighting_skill": "Fighting Skill",
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"ballistic_skill": "Ballistic Skill",
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"skills": "Skills",
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"athletics": "Athletics",
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"archery": "Archery",
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"-3_initiative": "-3 Initative",
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"+3_for_faith": "+3 for Faith",
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"+10_for_reflex": "+10 for Reflex",
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"ability_name": "Ability Name",
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"academics": "Academics",
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"crafting": "Crafting",
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"acute": "Acute",
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"age": "Age",
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"agility": "Agility",
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"alien_invasion": "Alien Invasion",
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"ammo": "Ammo",
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"animal_ken": "Animal Ken",
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"blades": "Blades",
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"firearms": "Firearms",
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"lockpick": "Lockpick",
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"mechanics": "Mechanics",
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"drive": "Drive",
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"charm": "Charm",
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"brawl": "Brawl",
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"heavy_weapons": "Heavy Weapons",
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"palming": "Palming",
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"medicine": "Medicine",
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"navigation": "Navigation",
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"command": "Command",
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"clubs": "Clubs",
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"stealth": "Stealth",
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"science": "Science",
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"perception": "Perception",
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"interrogate": "Interrogate",
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"wrangle": "Wrangle",
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"tech_use": "Tech Use",
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"survival": "Survival",
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"intimidate": "Intimidate",
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"tracking": "Tracking",
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"xenotech_use": "Xenotech Use",
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"luck": "Luck",
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"use_per_game": "Use Per Game",
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"base_stat_perc": "Base Stat %",
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"max": "Max",
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"current": "Current",
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"not_proficient": "Not Proficient",
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"proficient": "Proficient",
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"skilled": "Skilled",
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"trained": "Trained",
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"master": "Master",
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"proficiency_text": "Skills that are NOT PROFICIENT start as DISADVANTAGE and cannot have ADVANTAGE when rolled.",
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"special_stats": "Special Stats",
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"salvage": "Salvage",
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"resilience": "Resilience",
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"resolve": "Resolve",
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"immunity": "Immunity",
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"initiative": "Initiative",
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"health_points": "Health Points",
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"build": "Build",
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"archery": "Archery",
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"armor": "Armor",
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"armor_piece": "Armor Piece",
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"armor_points": "Armor Points",
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"armor": "Armor",
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"defensive_actions": "Defensive Actions",
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"threshold": "Threshold",
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"dodge": "Dodge",
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"full_dodge": "Full Dodge",
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"parry": "Parry",
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"riposte": "Riposte",
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"athletics": "Athletics",
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"attack": "Attack",
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"weapon_attacks": "Weapon Attacks",
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"weapon": "Weapon",
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"ammo": "Ammo",
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"traits": "Traits",
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"gear_inventory": "Gear Inventory",
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"item": "Item",
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"characteristic": "Characteristic",
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"special_abilities": "Special Abilities",
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"source": "Source",
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"ability_name": "Ability Name",
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"effect": "Effect",
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"inferior_cp": "Inferior CP",
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"superior_cp": "Superior CP",
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"cp_costs": "CP Costs",
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"heal": "Heal",
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"repair": "Repair",
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"one_per_4_hp": "1 per 4 HP",
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"one_per_4_cp": "1 per 4 CP",
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"three_per_armor_point": "3 per Armor pt",
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"resolve_dmg": "Resolve DMG",
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"unnerved": "Unnerved",
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"disadvantage_on_rolls": "Disadv. on Rolls",
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"shaken": "Shaken",
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"-3_initiative": "-3 Initative",
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"insanity_condition": "Insanity Condition",
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"stage": "Stage",
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"infection": "Infection",
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"incubation": "Incubation",
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"gestation": "Gestation",
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"symptomatic": "Symptomatic",
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"prodromal": "Prodromal",
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"acute": "Acute",
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"transform_die": "Transform/Die",
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"hunger": "Hunger",
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"starving": "Starving",
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"emaciated": "Emaciated",
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"dead": "Dead",
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"ballistic_skill": "Ballistic Skill",
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"base_stat_perc": "Base Stat %",
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"blades": "Blades",
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"brawl": "Brawl",
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"build": "Build",
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"build_repair": "Build / Repair",
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"repair_skill": "Repair Skill",
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"encumbrance": "Encumbrance",
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"character_name": "Character Name",
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"characteristic": "Characteristic",
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"charisma": "Charisma",
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"charm": "Charm",
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"child_0-15": "Child (0-15)",
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"clubs": "Clubs",
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"command": "Command",
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"cp_costs": "CP Costs",
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"crafting": "Crafting",
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"current": "Current",
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"dead": "Dead",
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"defensive_actions": "Defensive Actions",
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"disadvantage_on_dodge": "Disadv. on Dodge",
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"move": "Move",
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"yes": "Y",
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"disadvantage_on_rolls": "Disadv. on Rolls",
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"dodge": "Dodge",
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"drive": "Drive",
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"effect": "Effect",
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"emaciated": "Emaciated",
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"encumbrance": "Encumbrance",
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"experience": "Experience",
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"fighting_skill": "Fighting Skill",
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"firearms": "Firearms",
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"firefighter": "Firefighter",
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"food_riots": "Food Riots",
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"fortitude": "Fortitude",
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"full_dodge": "Full Dodge",
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"gear_inventory": "Gear Inventory",
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"geriatric_60+": "Geriatric (60+)",
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"gestation": "Gestation",
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"gunslinger": "Gunslinger",
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"heal": "Heal",
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"health_points": "Health Points",
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"heavy_weapons": "Heavy Weapons",
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"hunger": "Hunger",
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"hunter": "Hunter",
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"immunity": "Immunity",
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"incubation": "Incubation",
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"infection": "Infection",
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"inferior_cp": "Inferior CP",
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"initiative": "Initiative",
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"insanity_condition": "Insanity Condition",
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"instinct": "Instinct",
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"intelligence": "Intelligence",
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"interrogate": "Interrogate",
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"intimidate": "Intimidate",
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"item": "Item",
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"kaiju_attack": "Kaiju Attack",
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"lockpick": "Lockpick",
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"luck": "Luck",
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"master": "Master",
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"mature_46-59": "Mature (46-59)",
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"max": "Max",
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"mechanic": "Mechanic",
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"mechanics": "Mechanics",
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"medicine": "Medicine",
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"middle_30-45": "Middle (30-45)",
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"move": "Move",
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"navigation": "Navigation",
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"not_proficient": "Not Proficient",
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"nuclear_holocaust": "Nuclear Holocaust",
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"one_per_4_cp": "1 per 4 CP",
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"one_per_4_hp": "1 per 4 HP",
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"palming": "Palming",
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"parry": "Parry",
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"peak_oil_collapse": "Peak Oil Collapse",
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"perception": "Perception",
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"personal_apocalypse": "Personal Apocalypse",
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"player_name": "Player Name",
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"priest": "Priest",
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"primary_archetype": "Primary Archetype",
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"prodromal": "Prodromal",
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"proficiency_text": "Skills that are NOT PROFICIENT start as DISADVANTAGE and cannot have ADVANTAGE when rolled.",
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"proficient": "Proficient",
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"repair": "Repair",
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"repair_skill": "Repair Skill",
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"resilience": "Resilience",
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"resolve": "Resolve",
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"resolve_dmg": "Resolve DMG",
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"riposte": "Riposte",
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"robot_upraising": "Robot Uprising",
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"ronin": "Ronin",
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"salvage": "Salvage",
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"science": "Science",
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"scientist": "Scientist",
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"secondary_archetype": "Secondary Archetype",
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"seismic_cataclysm": "Seismic Cataclysm",
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"shaken": "Shaken",
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"skilled": "Skilled",
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"skills": "Skills",
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"source": "Source",
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"special_abilities": "Special Abilities",
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"special_stats": "Special Stats",
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"stage": "Stage",
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"starving": "Starving",
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"stealth": "Stealth",
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"strength": "Strength",
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"superior_cp": "Superior CP",
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"supernatural_horrors": "Supernatural Horrors",
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"surgeon": "Surgeon",
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"survival": "Survival",
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"symptomatic": "Symptomatic",
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"tech_use": "Tech Use",
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"temporary_modifier": "Temp. Modifier",
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"the_rapture": "The Rapture",
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"thief": "Thief",
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"three_per_armor_point": "3 per Armor pt",
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"threshold": "Threshold",
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"time_paradox": "Time Paradox",
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"total_xp": "Total XP",
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"tracking": "Tracking",
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"trained": "Trained",
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"traits": "Traits",
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"transform_die": "Transform/Die",
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"unnerved": "Unnerved",
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"unused_xp": "Unused XP",
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"total_xp": "Total XP"
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"use_per_game": "Use Per Game",
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"veteran": "Veteran",
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"weapon": "Weapon",
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"weapon_attacks": "Weapon Attacks",
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"wrangle": "Wrangle",
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"xenotech_use": "Xenotech Use",
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"yes": "Y",
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"youth_16-29": "Youth (16-29)",
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"zombie_apocalypse": "Zombie Apocalypse",
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"threshold_modifier_text": "Threshold modifier prompt on every roll ?"
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}
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