From 787dc5b51ee182f91e45a2152dfdff8703a9d5e9 Mon Sep 17 00:00:00 2001 From: wing-it Date: Wed, 9 Dec 2020 12:06:37 -0600 Subject: [PATCH] New translations translation.json (Swedish) --- Maximum Apocalypse/translations/sv.json | 274 ++++++++++++------------ 1 file changed, 139 insertions(+), 135 deletions(-) diff --git a/Maximum Apocalypse/translations/sv.json b/Maximum Apocalypse/translations/sv.json index c3b2126075..6576bf36af 100644 --- a/Maximum Apocalypse/translations/sv.json +++ b/Maximum Apocalypse/translations/sv.json @@ -1,146 +1,150 @@ { - "character_name": "Character Name", - "player_name": "Player Name", - "primary_archetype": "Primary Archetype", - "secondary_archetype": "Secondary Archetype", - "personal_apocalypse": "Personal Apocalypse", - "age": "Age", - "firefighter": "Firefighter", - "gunslinger": "Gunslinger", - "hunter": "Hunter", - "mechanic": "Mechanic", - "priest": "Priest", - "ronin": "Ronin", - "scientist": "Scientist", - "surgeon": "Surgeon", - "thief": "Thief", - "veteran": "Veteran", - "alien_invasion": "Alien Invasion", - "food_riots": "Food Riots", - "kaiju_attack": "Kaiju Attack", - "nuclear_holocaust": "Nuclear Holocaust", - "peak_oil_collapse": "Peak Oil Collapse", - "robot_upraising": "Robot Uprising", - "seismic_cataclysm": "Seismic Cataclysm", - "supernatural_horrors": "Supernatural Horrors", - "the_rapture": "The Rapture", - "time_paradox": "Time Paradox", - "zombie_apocalypse": "Zombie Apocalypse", - "child_0-15": "Child (0-15)", - "youth_16-29": "Youth (16-29)", - "middle_30-45": "Middle (30-45)", - "mature_46-59": "Mature (46-59)", - "geriatric_60+": "Geriatric (60+)", - "strength": "Strength", - "fortitude": "Fortitude", - "agility": "Agility", - "intelligence": "Intelligence", - "instinct": "Instinct", - "charisma": "Charisma", - "fighting_skill": "Fighting Skill", - "ballistic_skill": "Ballistic Skill", - "skills": "Skills", - "athletics": "Athletics", - "archery": "Archery", + "-3_initiative": "-3 Initative", + "+3_for_faith": "+3 for Faith", + "+10_for_reflex": "+10 for Reflex", + "ability_name": "Ability Name", "academics": "Academics", - "crafting": "Crafting", + "acute": "Acute", + "age": "Age", + "agility": "Agility", + "alien_invasion": "Alien Invasion", + "ammo": "Ammo", "animal_ken": "Animal Ken", - "blades": "Blades", - "firearms": "Firearms", - "lockpick": "Lockpick", - "mechanics": "Mechanics", - "drive": "Drive", - "charm": "Charm", - "brawl": "Brawl", - "heavy_weapons": "Heavy Weapons", - "palming": "Palming", - "medicine": "Medicine", - "navigation": "Navigation", - "command": "Command", - "clubs": "Clubs", - "stealth": "Stealth", - "science": "Science", - "perception": "Perception", - "interrogate": "Interrogate", - "wrangle": "Wrangle", - "tech_use": "Tech Use", - "survival": "Survival", - "intimidate": "Intimidate", - "tracking": "Tracking", - "xenotech_use": "Xenotech Use", - "luck": "Luck", - "use_per_game": "Use Per Game", - "base_stat_perc": "Base Stat %", - "max": "Max", - "current": "Current", - "not_proficient": "Not Proficient", - "proficient": "Proficient", - "skilled": "Skilled", - "trained": "Trained", - "master": "Master", - "proficiency_text": "Skills that are NOT PROFICIENT start as DISADVANTAGE and cannot have ADVANTAGE when rolled.", - "special_stats": "Special Stats", - "salvage": "Salvage", - "resilience": "Resilience", - "resolve": "Resolve", - "immunity": "Immunity", - "initiative": "Initiative", - "health_points": "Health Points", - "build": "Build", + "archery": "Archery", + "armor": "Armor", "armor_piece": "Armor Piece", "armor_points": "Armor Points", - "armor": "Armor", - "defensive_actions": "Defensive Actions", - "threshold": "Threshold", - "dodge": "Dodge", - "full_dodge": "Full Dodge", - "parry": "Parry", - "riposte": "Riposte", + "athletics": "Athletics", "attack": "Attack", - "weapon_attacks": "Weapon Attacks", - "weapon": "Weapon", - "ammo": "Ammo", - "traits": "Traits", - "gear_inventory": "Gear Inventory", - "item": "Item", - "characteristic": "Characteristic", - "special_abilities": "Special Abilities", - "source": "Source", - "ability_name": "Ability Name", - "effect": "Effect", - "inferior_cp": "Inferior CP", - "superior_cp": "Superior CP", - "cp_costs": "CP Costs", - "heal": "Heal", - "repair": "Repair", - "one_per_4_hp": "1 per 4 HP", - "one_per_4_cp": "1 per 4 CP", - "three_per_armor_point": "3 per Armor pt", - "resolve_dmg": "Resolve DMG", - "unnerved": "Unnerved", - "disadvantage_on_rolls": "Disadv. on Rolls", - "shaken": "Shaken", - "-3_initiative": "-3 Initative", - "insanity_condition": "Insanity Condition", - "stage": "Stage", - "infection": "Infection", - "incubation": "Incubation", - "gestation": "Gestation", - "symptomatic": "Symptomatic", - "prodromal": "Prodromal", - "acute": "Acute", - "transform_die": "Transform/Die", - "hunger": "Hunger", - "starving": "Starving", - "emaciated": "Emaciated", - "dead": "Dead", + "ballistic_skill": "Ballistic Skill", + "base_stat_perc": "Base Stat %", + "blades": "Blades", + "brawl": "Brawl", + "build": "Build", "build_repair": "Build / Repair", - "repair_skill": "Repair Skill", - "encumbrance": "Encumbrance", + "character_name": "Character Name", + "characteristic": "Characteristic", + "charisma": "Charisma", + "charm": "Charm", + "child_0-15": "Child (0-15)", + "clubs": "Clubs", + "command": "Command", + "cp_costs": "CP Costs", + "crafting": "Crafting", + "current": "Current", + "dead": "Dead", + "defensive_actions": "Defensive Actions", "disadvantage_on_dodge": "Disadv. on Dodge", - "move": "Move", - "yes": "Y", + "disadvantage_on_rolls": "Disadv. on Rolls", + "dodge": "Dodge", + "drive": "Drive", + "effect": "Effect", + "emaciated": "Emaciated", + "encumbrance": "Encumbrance", "experience": "Experience", + "fighting_skill": "Fighting Skill", + "firearms": "Firearms", + "firefighter": "Firefighter", + "food_riots": "Food Riots", + "fortitude": "Fortitude", + "full_dodge": "Full Dodge", + "gear_inventory": "Gear Inventory", + "geriatric_60+": "Geriatric (60+)", + "gestation": "Gestation", + "gunslinger": "Gunslinger", + "heal": "Heal", + "health_points": "Health Points", + "heavy_weapons": "Heavy Weapons", + "hunger": "Hunger", + "hunter": "Hunter", + "immunity": "Immunity", + "incubation": "Incubation", + "infection": "Infection", + "inferior_cp": "Inferior CP", + "initiative": "Initiative", + "insanity_condition": "Insanity Condition", + "instinct": "Instinct", + "intelligence": "Intelligence", + "interrogate": "Interrogate", + "intimidate": "Intimidate", + "item": "Item", + "kaiju_attack": "Kaiju Attack", + "lockpick": "Lockpick", + "luck": "Luck", + "master": "Master", + "mature_46-59": "Mature (46-59)", + "max": "Max", + "mechanic": "Mechanic", + "mechanics": "Mechanics", + "medicine": "Medicine", + "middle_30-45": "Middle (30-45)", + "move": "Move", + "navigation": "Navigation", + "not_proficient": "Not Proficient", + "nuclear_holocaust": "Nuclear Holocaust", + "one_per_4_cp": "1 per 4 CP", + "one_per_4_hp": "1 per 4 HP", + "palming": "Palming", + "parry": "Parry", + "peak_oil_collapse": "Peak Oil Collapse", + "perception": "Perception", + "personal_apocalypse": "Personal Apocalypse", + "player_name": "Player Name", + "priest": "Priest", + "primary_archetype": "Primary Archetype", + "prodromal": "Prodromal", + "proficiency_text": "Skills that are NOT PROFICIENT start as DISADVANTAGE and cannot have ADVANTAGE when rolled.", + "proficient": "Proficient", + "repair": "Repair", + "repair_skill": "Repair Skill", + "resilience": "Resilience", + "resolve": "Resolve", + "resolve_dmg": "Resolve DMG", + "riposte": "Riposte", + "robot_upraising": "Robot Uprising", + "ronin": "Ronin", + "salvage": "Salvage", + "science": "Science", + "scientist": "Scientist", + "secondary_archetype": "Secondary Archetype", + "seismic_cataclysm": "Seismic Cataclysm", + "shaken": "Shaken", + "skilled": "Skilled", + "skills": "Skills", + "source": "Source", + "special_abilities": "Special Abilities", + "special_stats": "Special Stats", + "stage": "Stage", + "starving": "Starving", + "stealth": "Stealth", + "strength": "Strength", + "superior_cp": "Superior CP", + "supernatural_horrors": "Supernatural Horrors", + "surgeon": "Surgeon", + "survival": "Survival", + "symptomatic": "Symptomatic", + "tech_use": "Tech Use", + "temporary_modifier": "Temp. Modifier", + "the_rapture": "The Rapture", + "thief": "Thief", + "three_per_armor_point": "3 per Armor pt", + "threshold": "Threshold", + "time_paradox": "Time Paradox", + "total_xp": "Total XP", + "tracking": "Tracking", + "trained": "Trained", + "traits": "Traits", + "transform_die": "Transform/Die", + "unnerved": "Unnerved", "unused_xp": "Unused XP", - "total_xp": "Total XP" + "use_per_game": "Use Per Game", + "veteran": "Veteran", + "weapon": "Weapon", + "weapon_attacks": "Weapon Attacks", + "wrangle": "Wrangle", + "xenotech_use": "Xenotech Use", + "yes": "Y", + "youth_16-29": "Youth (16-29)", + "zombie_apocalypse": "Zombie Apocalypse", + "threshold_modifier_text": "Threshold modifier prompt on every roll ?" } \ No newline at end of file