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https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-11 17:42:29 +00:00
Added background to 0 level combat template
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@@ -7863,7 +7863,7 @@
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<div class="sheet-col-2-19"><input class="sheet-center" type="text" name="attr_MeleeDmgBonus1_Zero" value="[[[[@{STR}]] + @{MeleeMagic1_Zero} + @{MeleeDmgLuckyRoll} + @{DmgLuckyRoll} + @{ZeroWeaponLuckyRoll1_Zero}]]" disabled="disabled"></div>
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<div class="sheet-col-1-15">
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<button type='roll' class="sheet-roll" title="Melee Weapon 1"
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value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{MeleeWeaponName1_Zero}}} {{attack=[[ @{MeleeAttackDice1_Zero}cs>@{CritThreatZero} [To Hit Roll] + @{MeleeToHit1_Zero} [To Hit Bonus] ]] }} {{damage=[[ @{MeleeDmg1_Zero} [Base damage] + @{MeleeDmgBonus1_Zero} [Damage Bonus] ]]}} {{crit=[[ @{CritDieZero} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}"></button>
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value="&{template:DccTabbed} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=@{MeleeWeaponName1_Zero}}} {{attack=[[ @{MeleeAttackDice1_Zero}cs>@{CritThreatZero} [To Hit Roll] + @{MeleeToHit1_Zero} [To Hit Bonus] ]] }} {{damage=[[ @{MeleeDmg1_Zero} [Base damage] + @{MeleeDmgBonus1_Zero} [Damage Bonus] ]]}} {{crit=[[ @{CritDieZero} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}"></button>
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</div>
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</div>
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<!-- END melee weapon row 1-->
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@@ -7901,7 +7901,7 @@
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<div class="sheet-col-2-19"><input class="sheet-center" type="text" name="attr_MeleeDmgBonus2_Zero" value="[[[[@{STR}]] + @{MeleeMagic2_Zero} + @{MeleeDmgLuckyRoll} + @{DmgLuckyRoll} + @{ZeroWeaponLuckyRoll2_Zero}]]" disabled="disabled"></div>
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<div class="sheet-col-1-15">
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<button type='roll' class="sheet-roll" title="Melee Weapon 2"
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value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{MeleeWeaponName2_Zero}}} {{attack=[[ @{MeleeAttackDice2_Zero}cs>@{CritThreatZero} [To Hit Roll] + @{MeleeToHit2_Zero} [To Hit Bonus] ]] }} {{damage=[[ @{MeleeDmg2_Zero} [Base damage] + @{MeleeDmgBonus2_Zero} [Damage Bonus] ]]}} {{crit=[[ @{CritDieZero} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}"></button>
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value="&{template:DccTabbed} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=@{MeleeWeaponName2_Zero}}} {{attack=[[ @{MeleeAttackDice2_Zero}cs>@{CritThreatZero} [To Hit Roll] + @{MeleeToHit2_Zero} [To Hit Bonus] ]] }} {{damage=[[ @{MeleeDmg2_Zero} [Base damage] + @{MeleeDmgBonus2_Zero} [Damage Bonus] ]]}} {{crit=[[ @{CritDieZero} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}"></button>
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</div>
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</div>
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<!-- END melee weapon row 2-->
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@@ -7960,7 +7960,7 @@
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</div>
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<div class="sheet-col-1-15">
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<button type='roll' class="sheet-roll" title="Ranged Weapon 1"
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value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{RangedWeaponName1_Zero} \n @{RangedDistanceShort1_Zero} / @{RangedDistanceMed1_Zero} / @{RangedDistanceLong1_Zero} }} {{range=@{AttackRange1_Zero} }} {{rangedattack=[[ @{RangedAttackDice1_Zero}cs>@{CritThreatZero} [To Hit Roll] + @{RangedToHit1_Zero} [To Hit Bonus] - (?{Enter a 2 if shooting from Medium Range, otherwise leave as 0|0}) [Medium Range Penalty] ]] }} {{damage=[[ @{RangedDmg1_Zero} [Base damage] + @{RangedDmgBonus1_Zero} [Damage Bonus] + (?{STR Mod, if throwing a weapon short range|0}) [Short Range Thrown Weapon STR Mod] ]] }} {{crit=[[ @{CritDieZero} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}"></button>
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value="&{template:DccTabbed} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=@{RangedWeaponName1_Zero} \n @{RangedDistanceShort1_Zero} / @{RangedDistanceMed1_Zero} / @{RangedDistanceLong1_Zero} }} {{range=@{AttackRange1_Zero} }} {{rangedattack=[[ @{RangedAttackDice1_Zero}cs>@{CritThreatZero} [To Hit Roll] + @{RangedToHit1_Zero} [To Hit Bonus] - (?{Enter a 2 if shooting from Medium Range, otherwise leave as 0|0}) [Medium Range Penalty] ]] }} {{damage=[[ @{RangedDmg1_Zero} [Base damage] + @{RangedDmgBonus1_Zero} [Damage Bonus] + (?{STR Mod, if throwing a weapon short range|0}) [Short Range Thrown Weapon STR Mod] ]] }} {{crit=[[ @{CritDieZero} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}"></button>
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</div>
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</div>
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<!-- END ranged weapon row 1-->
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@@ -8003,7 +8003,7 @@
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</div>
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<div class="sheet-col-1-15">
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<button type='roll' class="sheet-roll" title="Ranged Weapon 2"
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value="&{template:DccTabbed} {{combat=1}} {{name=@{character_name}}} {{title=@{RangedWeaponName2_Zero} \n @{RangedDistanceShort2_Zero} / @{RangedDistanceMed2_Zero} / @{RangedDistanceLong2_Zero} }} {{range=@{AttackRange2_Zero} }} {{rangedattack=[[ @{RangedAttackDice2_Zero}cs>@{CritThreatZero} [To Hit Roll] + @{RangedToHit2_Zero} [To Hit Bonus] - (?{Enter a 2 if shooting from Medium Range, otherwise leave as 0|0}) [Medium Range Penalty] ]] }} {{damage=[[ @{RangedDmg2_Zero} [Base damage] + @{RangedDmgBonus2_Zero} [Damage Bonus] + (?{STR Mod, if throwing a weapon short range|0}) [Short Range Thrown Weapon STR Mod] ]] }} {{crit=[[ @{CritDieZero} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}"></button>
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value="&{template:DccTabbed} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=@{RangedWeaponName2_Zero} \n @{RangedDistanceShort2_Zero} / @{RangedDistanceMed2_Zero} / @{RangedDistanceLong2_Zero} }} {{range=@{AttackRange2_Zero} }} {{rangedattack=[[ @{RangedAttackDice2_Zero}cs>@{CritThreatZero} [To Hit Roll] + @{RangedToHit2_Zero} [To Hit Bonus] - (?{Enter a 2 if shooting from Medium Range, otherwise leave as 0|0}) [Medium Range Penalty] ]] }} {{damage=[[ @{RangedDmg2_Zero} [Base damage] + @{RangedDmgBonus2_Zero} [Damage Bonus] + (?{STR Mod, if throwing a weapon short range|0}) [Short Range Thrown Weapon STR Mod] ]] }} {{crit=[[ @{CritDieZero} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}"></button>
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</div>
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</div>
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<!-- END ranged weapon row 2-->
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@@ -9876,7 +9876,7 @@
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<!-- LUCK Check -->
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{{#luckcheck}}
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<div class="sheet-row">
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<div class="sheet-col-12-13 sheet-RollTemp-info">{{flavortext}}</div>
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<div class="sheet-col-12-13 sheet-RollTemp-infoNB">{{flavortext}}</div>
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<div class="sheet-col-1-1"> </div>
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<div class="sheet-col-5-13 sheet-padl sheet-padr sheet-RollTemp-rollname">{{rolltype}}</div>
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<div class="sheet-col-8-13 sheet-padr sheet-RollTemp-rollresult">{{luckcheck}}</div>
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