diff --git a/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html b/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html index 50515dc512..bf27f517c1 100644 --- a/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html +++ b/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html @@ -7863,7 +7863,7 @@
+ value="&{template:DccTabbed} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=@{MeleeWeaponName1_Zero}}} {{attack=[[ @{MeleeAttackDice1_Zero}cs>@{CritThreatZero} [To Hit Roll] + @{MeleeToHit1_Zero} [To Hit Bonus] ]] }} {{damage=[[ @{MeleeDmg1_Zero} [Base damage] + @{MeleeDmgBonus1_Zero} [Damage Bonus] ]]}} {{crit=[[ @{CritDieZero} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}">
@@ -7901,7 +7901,7 @@
+ value="&{template:DccTabbed} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=@{MeleeWeaponName2_Zero}}} {{attack=[[ @{MeleeAttackDice2_Zero}cs>@{CritThreatZero} [To Hit Roll] + @{MeleeToHit2_Zero} [To Hit Bonus] ]] }} {{damage=[[ @{MeleeDmg2_Zero} [Base damage] + @{MeleeDmgBonus2_Zero} [Damage Bonus] ]]}} {{crit=[[ @{CritDieZero} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}">
@@ -7960,7 +7960,7 @@
+ value="&{template:DccTabbed} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=@{RangedWeaponName1_Zero} \n @{RangedDistanceShort1_Zero} / @{RangedDistanceMed1_Zero} / @{RangedDistanceLong1_Zero} }} {{range=@{AttackRange1_Zero} }} {{rangedattack=[[ @{RangedAttackDice1_Zero}cs>@{CritThreatZero} [To Hit Roll] + @{RangedToHit1_Zero} [To Hit Bonus] - (?{Enter a 2 if shooting from Medium Range, otherwise leave as 0|0}) [Medium Range Penalty] ]] }} {{damage=[[ @{RangedDmg1_Zero} [Base damage] + @{RangedDmgBonus1_Zero} [Damage Bonus] + (?{STR Mod, if throwing a weapon short range|0}) [Short Range Thrown Weapon STR Mod] ]] }} {{crit=[[ @{CritDieZero} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}">
@@ -8003,7 +8003,7 @@
+ value="&{template:DccTabbed} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=@{RangedWeaponName2_Zero} \n @{RangedDistanceShort2_Zero} / @{RangedDistanceMed2_Zero} / @{RangedDistanceLong2_Zero} }} {{range=@{AttackRange2_Zero} }} {{rangedattack=[[ @{RangedAttackDice2_Zero}cs>@{CritThreatZero} [To Hit Roll] + @{RangedToHit2_Zero} [To Hit Bonus] - (?{Enter a 2 if shooting from Medium Range, otherwise leave as 0|0}) [Medium Range Penalty] ]] }} {{damage=[[ @{RangedDmg2_Zero} [Base damage] + @{RangedDmgBonus2_Zero} [Damage Bonus] + (?{STR Mod, if throwing a weapon short range|0}) [Short Range Thrown Weapon STR Mod] ]] }} {{crit=[[ @{CritDieZero} + [[@{LCK}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}">
@@ -9876,7 +9876,7 @@ {{#luckcheck}}
-
{{flavortext}}
+
{{flavortext}}
 
{{rolltype}}
{{luckcheck}}