mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
NewPlaybooks-NewStuff
New playbooks and new stuff
This commit is contained in:
@@ -1,3 +1,5 @@
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@import url('https://fonts.googleapis.com/css2?family=Tangerine:wght@400;700&display=swap');
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@font-face {
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font-family: albertus;
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src: url("https://roll20.magpiegames.com/avatar/albertus.otf") format("opentype");
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@@ -19,10 +21,6 @@
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src: url("https://roll20.magpiegames.com/avatar/gottadream.woff") format("woff");
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}
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.sheet-maindiv label {
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color: #333;
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}
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.charsheet {
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/*Definicion principal*/
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@@ -34,15 +32,14 @@
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font-weight: normal;
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font-family: 'League Gothic', 'Helvetica', sans-serif;
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*/
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background-color:white;
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color:#333;
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font-family: 'calluna',serif;
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/*
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background: url("https://roll20.magpiegames.com/avatar/blueprint.jpg");
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background-repeat: no-repeat;
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*/
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background-image: url("https://roll20.magpiegames.com/avatar/bg.jpg");
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background-image: url("https://roll20.magpiegames.com/avatar/bg.jpg");
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background-repeat: repeat;
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@@ -62,7 +59,7 @@ button.sheet-generatebutton {
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font-family:'calluna';
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background:transparent;
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width:180px;
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line-height:10px;
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line-height:0px;
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}
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button.sheet-generatebutton2 {
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@@ -613,7 +610,33 @@ div.sheet-Expander
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.sheet-listado-mode[value="botoun136"] ~ .sheet-skillz136,.sheet-listado-mode[value="botoun137"] ~ .sheet-skillz137, .sheet-listado-mode[value="botoun138"] ~ .sheet-skillz138,.sheet-listado-mode[value="botoun139"] ~ .sheet-skillz139,.sheet-listado-mode[value="botoun140"] ~ .sheet-skillz140,
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.sheet-listado-mode[value="botoun141"] ~ .sheet-skillz141,.sheet-listado-mode[value="botoun142"] ~ .sheet-skillz142, .sheet-listado-mode[value="botoun143"] ~ .sheet-skillz143,.sheet-listado-mode[value="botoun144"] ~ .sheet-skillz144,.sheet-listado-mode[value="botoun145"] ~ .sheet-skillz145,
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.sheet-listado-mode[value="botoun146"] ~ .sheet-skillz146,.sheet-listado-mode[value="botoun147"] ~ .sheet-skillz147, .sheet-listado-mode[value="botoun148"] ~ .sheet-skillz148,.sheet-listado-mode[value="botoun149"] ~ .sheet-skillz149,.sheet-listado-mode[value="botoun150"] ~ .sheet-skillz150,
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.sheet-listado-mode[value="botoun151"] ~ .sheet-skillz151
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.sheet-listado-mode[value="botoun151"] ~ .sheet-skillz151,
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.sheet-listado-mode[value="botoun152"] ~ .sheet-skillz152, .sheet-listado-mode[value="botoun153"] ~ .sheet-skillz153,.sheet-listado-mode[value="botoun154"] ~ .sheet-skillz154,.sheet-listado-mode[value="botoun155"] ~ .sheet-skillz155,
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.sheet-listado-mode[value="botoun156"] ~ .sheet-skillz156,.sheet-listado-mode[value="botoun157"] ~ .sheet-skillz157, .sheet-listado-mode[value="botoun158"] ~ .sheet-skillz158,.sheet-listado-mode[value="botoun159"] ~ .sheet-skillz159,.sheet-listado-mode[value="botoun160"] ~ .sheet-skillz160,
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.sheet-listado-mode[value="botoun161"] ~ .sheet-skillz161,.sheet-listado-mode[value="botoun162"] ~ .sheet-skillz162, .sheet-listado-mode[value="botoun163"] ~ .sheet-skillz163,.sheet-listado-mode[value="botoun164"] ~ .sheet-skillz164,.sheet-listado-mode[value="botoun165"] ~ .sheet-skillz165,
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.sheet-listado-mode[value="botoun166"] ~ .sheet-skillz166,.sheet-listado-mode[value="botoun167"] ~ .sheet-skillz167, .sheet-listado-mode[value="botoun168"] ~ .sheet-skillz168,.sheet-listado-mode[value="botoun169"] ~ .sheet-skillz169,.sheet-listado-mode[value="botoun170"] ~ .sheet-skillz170,
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.sheet-listado-mode[value="botoun171"] ~ .sheet-skillz171,.sheet-listado-mode[value="botoun172"] ~ .sheet-skillz172, .sheet-listado-mode[value="botoun173"] ~ .sheet-skillz173,.sheet-listado-mode[value="botoun174"] ~ .sheet-skillz174,.sheet-listado-mode[value="botoun175"] ~ .sheet-skillz175,
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.sheet-listado-mode[value="botoun176"] ~ .sheet-skillz176,.sheet-listado-mode[value="botoun177"] ~ .sheet-skillz177, .sheet-listado-mode[value="botoun178"] ~ .sheet-skillz178,.sheet-listado-mode[value="botoun179"] ~ .sheet-skillz179,.sheet-listado-mode[value="botoun180"] ~ .sheet-skillz180,
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.sheet-listado-mode[value="botoun181"] ~ .sheet-skillz181,.sheet-listado-mode[value="botoun182"] ~ .sheet-skillz182, .sheet-listado-mode[value="botoun183"] ~ .sheet-skillz183,.sheet-listado-mode[value="botoun184"] ~ .sheet-skillz184,.sheet-listado-mode[value="botoun185"] ~ .sheet-skillz185,
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.sheet-listado-mode[value="botoun186"] ~ .sheet-skillz186,.sheet-listado-mode[value="botoun187"] ~ .sheet-skillz187, .sheet-listado-mode[value="botoun188"] ~ .sheet-skillz188,.sheet-listado-mode[value="botoun189"] ~ .sheet-skillz189,.sheet-listado-mode[value="botoun190"] ~ .sheet-skillz190,
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.sheet-listado-mode[value="botoun191"] ~ .sheet-skillz191,.sheet-listado-mode[value="botoun192"] ~ .sheet-skillz192, .sheet-listado-mode[value="botoun193"] ~ .sheet-skillz193,.sheet-listado-mode[value="botoun194"] ~ .sheet-skillz194,.sheet-listado-mode[value="botoun195"] ~ .sheet-skillz195,
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.sheet-listado-mode[value="botoun196"] ~ .sheet-skillz196,.sheet-listado-mode[value="botoun197"] ~ .sheet-skillz197, .sheet-listado-mode[value="botoun198"] ~ .sheet-skillz198,.sheet-listado-mode[value="botoun199"] ~ .sheet-skillz199,
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.sheet-listado-mode[value="botoun200"] ~ .sheet-skillz200,.sheet-listado-mode[value="botoun201"] ~ .sheet-skillz201,.sheet-listado-mode[value="botoun202"] ~ .sheet-skillz202,
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.sheet-listado-mode[value="botoun203"] ~ .sheet-skillz203,.sheet-listado-mode[value="botoun204"] ~ .sheet-skillz204,.sheet-listado-mode[value="botoun205"] ~ .sheet-skillz205,
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.sheet-listado-mode[value="botoun206"] ~ .sheet-skillz206,.sheet-listado-mode[value="botoun207"] ~ .sheet-skillz207,.sheet-listado-mode[value="botoun208"] ~ .sheet-skillz208,.sheet-listado-mode[value="botoun209"] ~ .sheet-skillz209,.sheet-listado-mode[value="botoun210"] ~ .sheet-skillz210,
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.sheet-listado-mode[value="botoun211"] ~ .sheet-skillz211,.sheet-listado-mode[value="botoun212"] ~ .sheet-skillz212, .sheet-listado-mode[value="botoun213"] ~ .sheet-skillz213,.sheet-listado-mode[value="botoun214"] ~ .sheet-skillz214,.sheet-listado-mode[value="botoun215"] ~ .sheet-skillz215,
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.sheet-listado-mode[value="botoun216"] ~ .sheet-skillz216,.sheet-listado-mode[value="botoun217"] ~ .sheet-skillz217, .sheet-listado-mode[value="botoun218"] ~ .sheet-skillz218,.sheet-listado-mode[value="botoun219"] ~ .sheet-skillz219,.sheet-listado-mode[value="botoun220"] ~ .sheet-skillz220,
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.sheet-listado-mode[value="botoun221"] ~ .sheet-skillz221,.sheet-listado-mode[value="botoun222"] ~ .sheet-skillz222, .sheet-listado-mode[value="botoun223"] ~ .sheet-skillz223,.sheet-listado-mode[value="botoun224"] ~ .sheet-skillz224,.sheet-listado-mode[value="botoun225"] ~ .sheet-skillz225,
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.sheet-listado-mode[value="botoun226"] ~ .sheet-skillz226,.sheet-listado-mode[value="botoun227"] ~ .sheet-skillz227, .sheet-listado-mode[value="botoun228"] ~ .sheet-skillz228,.sheet-listado-mode[value="botoun229"] ~ .sheet-skillz229,.sheet-listado-mode[value="botoun230"] ~ .sheet-skillz230,
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.sheet-listado-mode[value="botoun231"] ~ .sheet-skillz231,.sheet-listado-mode[value="botoun232"] ~ .sheet-skillz232, .sheet-listado-mode[value="botoun233"] ~ .sheet-skillz233,.sheet-listado-mode[value="botoun234"] ~ .sheet-skillz234,.sheet-listado-mode[value="botoun235"] ~ .sheet-skillz235,
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.sheet-listado-mode[value="botoun236"] ~ .sheet-skillz236,.sheet-listado-mode[value="botoun237"] ~ .sheet-skillz237, .sheet-listado-mode[value="botoun238"] ~ .sheet-skillz238,.sheet-listado-mode[value="botoun239"] ~ .sheet-skillz239,.sheet-listado-mode[value="botoun240"] ~ .sheet-skillz240,
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.sheet-listado-mode[value="botoun241"] ~ .sheet-skillz241,.sheet-listado-mode[value="botoun242"] ~ .sheet-skillz242, .sheet-listado-mode[value="botoun243"] ~ .sheet-skillz243,.sheet-listado-mode[value="botoun244"] ~ .sheet-skillz244,.sheet-listado-mode[value="botoun245"] ~ .sheet-skillz245,
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.sheet-listado-mode[value="botoun246"] ~ .sheet-skillz246,.sheet-listado-mode[value="botoun247"] ~ .sheet-skillz247, .sheet-listado-mode[value="botoun248"] ~ .sheet-skillz248,.sheet-listado-mode[value="botoun249"] ~ .sheet-skillz249,.sheet-listado-mode[value="botoun250"] ~ .sheet-skillz250,
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.sheet-listado-mode[value="botoun251"] ~ .sheet-skillz251,.sheet-listado-mode[value="botoun252"] ~ .sheet-skillz252, .sheet-listado-mode[value="botoun253"] ~ .sheet-skillz253,.sheet-listado-mode[value="botoun254"] ~ .sheet-skillz254,.sheet-listado-mode[value="botoun255"] ~ .sheet-skillz255,
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.sheet-listado-mode[value="botoun256"] ~ .sheet-skillz256,.sheet-listado-mode[value="botoun257"] ~ .sheet-skillz257, .sheet-listado-mode[value="botoun258"] ~ .sheet-skillz258,.sheet-listado-mode[value="botoun259"] ~ .sheet-skillz259,.sheet-listado-mode[value="botoun260"] ~ .sheet-skillz260,
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.sheet-listado-mode[value="botoun261"] ~ .sheet-skillz261,.sheet-listado-mode[value="botoun262"] ~ .sheet-skillz262, .sheet-listado-mode[value="botoun263"] ~ .sheet-skillz263,.sheet-listado-mode[value="botoun264"] ~ .sheet-skillz264,.sheet-listado-mode[value="botoun265"] ~ .sheet-skillz265,
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.sheet-listado-mode[value="botoun266"] ~ .sheet-skillz266,.sheet-listado-mode[value="botoun267"] ~ .sheet-skillz267, .sheet-listado-mode[value="botoun268"] ~ .sheet-skillz268,.sheet-listado-mode[value="botoun269"] ~ .sheet-skillz269
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{
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display: block;
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}
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@@ -645,6 +668,13 @@ div.sheet-Expander
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.sheet-menu-mode[value="foundling"] ~ .sheet-foundling,
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.sheet-menu-mode[value="elder"] ~ .sheet-elder,
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.sheet-menu-mode[value="razor"] ~ .sheet-razor,
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.sheet-menu-mode[value="adrift"] ~ .sheet-adrift,
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.sheet-menu-mode[value="aspirant"] ~ .sheet-aspirant,
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.sheet-menu-mode[value="outcast"] ~ .sheet-outcast,
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.sheet-menu-mode[value="architect"] ~ .sheet-architect,
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.sheet-menu-mode[value="authority"] ~ .sheet-authority,
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.sheet-menu-mode[value="bound"] ~ .sheet-bound,
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.sheet-menu-mode[value="broken"] ~ .sheet-broken,
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.sheet-menu-mode[value="successor"] ~ .sheet-successor,
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.sheet-menu-mode[value="minor"] ~ .sheet-minor,
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@@ -672,6 +702,13 @@ div.sheet-Expander
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.sheet-menu-mode[value="foundling"] ~ .sheet-foundlingi,
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.sheet-menu-mode[value="elder"] ~ .sheet-elderi,
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.sheet-menu-mode[value="razor"] ~ .sheet-razori,
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.sheet-menu-mode[value="adrift"] ~ .sheet-adrifti,
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.sheet-menu-mode[value="aspirant"] ~ .sheet-aspiranti,
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.sheet-menu-mode[value="outcast"] ~ .sheet-outcasti,
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.sheet-menu-mode[value="architect"] ~ .sheet-architecti,
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.sheet-menu-mode[value="authority"] ~ .sheet-authorityi,
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.sheet-menu-mode[value="bound"] ~ .sheet-boundi,
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.sheet-menu-mode[value="broken"] ~ .sheet-brokeni,
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.sheet-menu-mode[value="successor"] ~ .sheet-successori {
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display: inline;
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}
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@@ -693,7 +730,20 @@ div.sheet-Expander
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.sheet-skillz121, .sheet-skillz122, .sheet-skillz123, .sheet-skillz124, .sheet-skillz125,.sheet-skillz126, .sheet-skillz127, .sheet-skillz128, .sheet-skillz129, .sheet-skillz130,
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.sheet-skillz131, .sheet-skillz132, .sheet-skillz133, .sheet-skillz134, .sheet-skillz135,.sheet-skillz136, .sheet-skillz137, .sheet-skillz138, .sheet-skillz139, .sheet-skillz140,
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.sheet-skillz141, .sheet-skillz142, .sheet-skillz143, .sheet-skillz144, .sheet-skillz145,.sheet-skillz146, .sheet-skillz147, .sheet-skillz148, .sheet-skillz149, .sheet-skillz150,
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.sheet-skillz151
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.sheet-skillz151,
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.sheet-skillz152, .sheet-skillz153, .sheet-skillz154, .sheet-skillz155,.sheet-skillz156, .sheet-skillz157, .sheet-skillz158, .sheet-skillz159, .sheet-skillz160,
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.sheet-skillz161, .sheet-skillz162, .sheet-skillz163, .sheet-skillz164, .sheet-skillz165,.sheet-skillz166, .sheet-skillz167, .sheet-skillz168, .sheet-skillz169, .sheet-skillz170,
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.sheet-skillz171, .sheet-skillz172, .sheet-skillz173, .sheet-skillz174, .sheet-skillz175,.sheet-skillz176, .sheet-skillz177, .sheet-skillz178, .sheet-skillz179, .sheet-skillz180,
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.sheet-skillz181, .sheet-skillz182, .sheet-skillz183, .sheet-skillz184, .sheet-skillz185,.sheet-skillz186, .sheet-skillz187, .sheet-skillz188, .sheet-skillz189, .sheet-skillz190,
|
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.sheet-skillz191, .sheet-skillz192, .sheet-skillz193, .sheet-skillz194, .sheet-skillz195,.sheet-skillz196, .sheet-skillz197, .sheet-skillz198, .sheet-skillz199,
|
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.sheet-skillz200,.sheet-skillz201, .sheet-skillz202,
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.sheet-skillz203, .sheet-skillz204, .sheet-skillz205,.sheet-skillz206, .sheet-skillz207, .sheet-skillz208, .sheet-skillz209, .sheet-skillz210,
|
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.sheet-skillz211, .sheet-skillz212, .sheet-skillz213, .sheet-skillz214, .sheet-skillz215,.sheet-skillz216, .sheet-skillz217, .sheet-skillz218, .sheet-skillz219, .sheet-skillz220,
|
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.sheet-skillz221, .sheet-skillz222, .sheet-skillz223, .sheet-skillz224, .sheet-skillz225,.sheet-skillz226, .sheet-skillz227, .sheet-skillz228, .sheet-skillz229, .sheet-skillz230,
|
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.sheet-skillz231, .sheet-skillz232, .sheet-skillz233, .sheet-skillz234, .sheet-skillz235,.sheet-skillz236, .sheet-skillz237, .sheet-skillz238, .sheet-skillz239, .sheet-skillz240,
|
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.sheet-skillz241, .sheet-skillz242, .sheet-skillz243, .sheet-skillz244, .sheet-skillz245,.sheet-skillz246, .sheet-skillz247, .sheet-skillz248, .sheet-skillz249, .sheet-skillz250,
|
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.sheet-skillz251, .sheet-skillz252, .sheet-skillz253, .sheet-skillz254, .sheet-skillz255,.sheet-skillz256, .sheet-skillz257, .sheet-skillz258, .sheet-skillz259, .sheet-skillz260,
|
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.sheet-skillz261, .sheet-skillz262, .sheet-skillz263, .sheet-skillz264, .sheet-skillz265,.sheet-skillz266, .sheet-skillz267, .sheet-skillz268, .sheet-skillz269
|
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{
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display: none;
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||||
}
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@@ -704,10 +754,21 @@ div.sheet-Expander
|
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.sheet-adamant, .sheet-bold, .sheet-guardian, .sheet-hammer, .sheet-icon, .sheet-idealist, .sheet-pillar, .sheet-prodigy, .sheet-rogue, .sheet-successor,
|
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.sheet-foundling, .sheet-destined, .sheet-elder, .sheet-razor, .sheet-noelder,
|
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.sheet-foundlingi, .sheet-destinedi, .sheet-elderi, .sheet-razori,
|
||||
.sheet-adrift, .sheet-aspirant, .sheet-outcast, .sheet-architect, .sheet-authority, .sheet-bound, .sheet-broken,
|
||||
.sheet-adrifti, .sheet-aspiranti, .sheet-outcasti, .sheet-architecti, .sheet-authorityi, .sheet-boundi, .sheet-brokeni,
|
||||
.sheet-adamanti, .sheet-boldi, .sheet-guardiani, .sheet-hammeri, .sheet-iconi, .sheet-idealisti, .sheet-pillari, .sheet-prodigyi, .sheet-roguei, .sheet-successori {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.sheet-moment{
|
||||
display: none;
|
||||
}
|
||||
|
||||
.sheet-listo-moment[value="1"] ~ .sheet-moment {
|
||||
display: inline;
|
||||
}
|
||||
|
||||
|
||||
.sheet-titulo{
|
||||
font-family:'kamizom','Helvetica',sans-serif;
|
||||
font-size:45px;
|
||||
@@ -738,23 +799,23 @@ grid-template-areas:
|
||||
}
|
||||
.sheet-vices1{
|
||||
grid-area:vices1;
|
||||
/*width:1px;
|
||||
justify-self: start;
|
||||
width:1px;
|
||||
justify-self: start:
|
||||
align-self: end;
|
||||
border: 0px solid #909090;*/
|
||||
border: 0px solid #909090;
|
||||
}
|
||||
.sheet-vices2{
|
||||
grid-area:vices2;
|
||||
/*justify-self: start;
|
||||
justify-self: start:
|
||||
align-self: end;
|
||||
padding-top: 2px;
|
||||
border: 0px solid #909090;*/
|
||||
border: 0px solid #909090;
|
||||
}
|
||||
.sheet-vices3{
|
||||
grid-area:vices3;
|
||||
/*justify-self: start;
|
||||
justify-self: start:
|
||||
align-self: end;
|
||||
border: 0px solid #909090;*/
|
||||
border: 0px solid #909090;
|
||||
}
|
||||
|
||||
.sheet-colnpc1 { grid-area: colnpc1; }
|
||||
@@ -873,12 +934,13 @@ border: 0px solid #909090;*/
|
||||
.sheet-menutech2 { grid-area: menutech2; }
|
||||
.sheet-menutech3 { grid-area: menutech3; }
|
||||
.sheet-menutech4 { grid-area: menutech4; }
|
||||
.sheet-menutech5 { grid-area: menutech5; }
|
||||
.sheet-grid-menutech {
|
||||
display: grid;
|
||||
grid-template-columns:180px 180px 180px 180px;
|
||||
grid-template-columns:180px 180px 180px 180px 180px;
|
||||
align-content: center;
|
||||
grid-template-areas:
|
||||
'menutech1 menutech2 menutech3 menutech4';
|
||||
'menutech1 menutech2 menutech3 menutech4 menutech5';
|
||||
}
|
||||
.sheet-grid-menutech > div {
|
||||
border:none;
|
||||
@@ -906,19 +968,8 @@ border: 0px solid #909090;*/
|
||||
border:none;
|
||||
}
|
||||
|
||||
.sheet-move-title{
|
||||
display: grid;
|
||||
grid-column-start: 1;
|
||||
grid-column-end: 3;
|
||||
}
|
||||
|
||||
.sheet-moves1 { grid-area: moves1; }
|
||||
/*.sheet-moves2 { grid-area: moves2; }*/
|
||||
.sheet-moves2 {
|
||||
display: grid;
|
||||
grid-template-columns: 192px 22px;
|
||||
grid-auto-rows: 42px;
|
||||
}
|
||||
.sheet-moves2 { grid-area: moves2; }
|
||||
.sheet-grid-moves {
|
||||
display: grid;
|
||||
grid-template-columns:630px 210px;
|
||||
@@ -1505,7 +1556,7 @@ button[type="roll"].sheet-buttonroll:hover {
|
||||
height: 258px;
|
||||
padding: 0px;
|
||||
margin:0 -5px -4px -45px;
|
||||
background: url(https://programmancer.000webhostapp.com/root/img/BasicMoves-MISS.jpg);
|
||||
background: url(https://roll20.magpiegames.com/avatar/BasicMoves-MISS.jpg);
|
||||
background-size: 282px 258px;
|
||||
background-repeat: no-repeat;
|
||||
color: white;
|
||||
@@ -1560,7 +1611,7 @@ button[type="roll"].sheet-buttonroll:hover {
|
||||
height: 258px;
|
||||
padding: 0px;
|
||||
margin:0 -5px -4px -45px;
|
||||
background: url(https://programmancer.000webhostapp.com/root/img/BasicMoves-HIT.jpg);
|
||||
background: url(https://roll20.magpiegames.com/avatar/BasicMoves-HIT.jpg);
|
||||
background-size: 282px 258px;
|
||||
background-repeat: no-repeat;
|
||||
color: white;
|
||||
@@ -1615,7 +1666,7 @@ button[type="roll"].sheet-buttonroll:hover {
|
||||
height: 258px;
|
||||
padding: 0px;
|
||||
margin:0 -5px -4px -45px;
|
||||
background: url(https://programmancer.000webhostapp.com/root/img/BasicMoves-FULLHIT.jpg);
|
||||
background: url(https://roll20.magpiegames.com/avatar/BasicMoves-FULLHIT.jpg);
|
||||
background-size: 282px 258px;
|
||||
background-repeat: no-repeat;
|
||||
color: white;
|
||||
@@ -1955,7 +2006,7 @@ button[type="roll"].sheet-buttonroll:hover {
|
||||
height: 258px;
|
||||
padding: 0px;
|
||||
margin:0 -5px -4px -45px;
|
||||
background: url(https://roll20.magpiegames.com/avatar/Avatar-Roll20-chat-BalanceMove-MISS.jpg);
|
||||
background: url(https://roll20.magpiegames.com/avatar/Avatar-Roll20-chat-BalanceMove-FULLHIT.jpg);
|
||||
background-size: 282px 258px;
|
||||
background-repeat: no-repeat;
|
||||
color: white;
|
||||
@@ -2346,23 +2397,10 @@ button[type="roll"].sheet-buttonroll:hover {
|
||||
}
|
||||
|
||||
/*-- TEMPLATE avatarstats - FIN --*/
|
||||
.sheet-class-move {
|
||||
display: flex;
|
||||
align-content: center;
|
||||
}
|
||||
|
||||
.sheet-class-move:hover {
|
||||
background: url("https://roll20.magpiegames.com/avatar/fondomove.jpg");
|
||||
}
|
||||
|
||||
.sheet-class-tech:hover {
|
||||
background: url("https://roll20.magpiegames.com/avatar/fondomove.jpg");
|
||||
}
|
||||
|
||||
.sheet-theFlex {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
|
||||
.sheet-backg1 { grid-area: backg1; }
|
||||
.sheet-backg2 { grid-area: backg2; }
|
||||
@@ -2711,14 +2749,16 @@ div.sheet-tab-content { display: none; }
|
||||
|
||||
input.sheet-tab1:checked ~ div.sheet-tab1,
|
||||
input.sheet-tab2:checked ~ div.sheet-tab2,
|
||||
input.sheet-tab3:checked ~ div.sheet-tab3
|
||||
input.sheet-tab3:checked ~ div.sheet-tab3,
|
||||
input.sheet-tab4:checked ~ div.sheet-tab4
|
||||
{
|
||||
display: block;
|
||||
}
|
||||
|
||||
input.sheet-tab1:checked + span.sheet-tab1,
|
||||
input.sheet-tab2:checked + span.sheet-tab2,
|
||||
input.sheet-tab3:checked + span.sheet-tab3
|
||||
input.sheet-tab3:checked + span.sheet-tab3,
|
||||
input.sheet-tab4:checked + span.sheet-tab4
|
||||
{
|
||||
/* background: gray;
|
||||
color: white;
|
||||
|
||||
+6413
-798
File diff suppressed because it is too large
Load Diff
@@ -24,14 +24,6 @@
|
||||
"ttech_roll": "TECHNOLOGY TECHNIQUE",
|
||||
"subtipo_nada": "",
|
||||
"subtipo_lava": "(LAVA)",
|
||||
"title1_tech": "Universal",
|
||||
"title2_tech": "Group",
|
||||
"title3_tech": "Waterbending",
|
||||
"title4_tech": "Airbending",
|
||||
"title5_tech": "Earthbending",
|
||||
"title6_tech": "Weapons",
|
||||
"title7_tech": "Firebending",
|
||||
"title8_tech": "Technology",
|
||||
"tech7_label": "Furious Assault",
|
||||
"tech7_dsc": "Make an unbalanced, impassioned strike. Become <i>Impaired</i> due to your overwhelming passion, shift your balance away from center, and inflict conditions equal to your <b>Passion</b> on an enemy; NPCs instead inflict conditions equal to their current balance. You may only remove <i>Impaired</i> when your balance is at your center.",
|
||||
"tech1_label": "Attack Weakness",
|
||||
@@ -60,7 +52,7 @@
|
||||
"tech25_label": "Test Defenses",
|
||||
"tech26_label": "Protect Objective",
|
||||
"tech27_label": "Boom!",
|
||||
"tech28_label": "Chi-Blocking Jabs",
|
||||
"tech28_label": "Chi Blocking Jabs",
|
||||
"tech29_label": "Chart a Course",
|
||||
"tech30_label": "Counterstrike",
|
||||
"tech31_label": "Disarm",
|
||||
@@ -137,7 +129,7 @@
|
||||
"tech102_label": "Wind Run",
|
||||
"tech103_label": "Brawling Blast",
|
||||
"tech104_label": "Boomerang Blow",
|
||||
"tech105_label": "Paralyzing Strike",
|
||||
"tech105_label": "Chi-Blocking Jabs",
|
||||
"tech106_label": "Draw Close",
|
||||
"tech107_label": "Explosion of Air",
|
||||
"tech108_label": "Fan the Flame",
|
||||
@@ -287,7 +279,7 @@
|
||||
"tech102_dsc": "Race at high speeds, dodging attacks and seeking escape. Mark 1-fatigue to slip to a particular point of escape, disengaging from foes; you don’t engage any new foes. If no one re-engages with you or blocks your retreat by the end of the exchange, you escape the scene.",
|
||||
"tech103_dsc": "Unleash an explosive or forceful device up-close to a foe. Mark 2-fa tigue and inflict 3-fatigue and <i>Stunned</i> on your foe.",
|
||||
"tech104_dsc": "Throw your boomerang to hit a target just right and return the weap on to your hand. Mark 1-fatigue, inflict 2-fatigue on your target, and name the specific place you are striking on your opponent to disrupt them, inflicting <i>Impaired</i> on them until they have time to rest and recover after the fight. If you use this technique against an opponent who is already <i>Impaired</i>, inflict a condition on them as well. If you allow your boomerang to fall to the side instead of returning to your hand, you may use this technique without marking 1-fatigue.",
|
||||
"tech105_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy. Mark 3-fatigue, reduced by 1 for each paralyzed limb an opponent has, or for every two conditions an opponent has marked. Your target is immediately paralyzed, essentially <i>Trapped</i>. They cannot pay to escape the <i>Trapped</i> status until at least one full exchange has passed.",
|
||||
"tech105_dsc": "Pinpoint weapon or hand strikes to block a foe’s chi. Mark 1-fatigue to block a foe’s chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
|
||||
"tech106_dsc": "Dash and dodge in close to an opponent of your choice, putting them at a range that favors you over them. Mark 1-fatigue and become <i>Favored</i>. If they <b>advance and attack</b> next exchange, they have to mark 1-fatigue for each technique they use (they may choose to use fewer than their full amount).",
|
||||
"tech107_dsc": "Bring air into a tight, compact form and then let it loose, blasting wind outward with great force. Mark a condition. All combatants engaged with you or in the area become <i>Impaired</i> and must mark 1-fatigue. If they are already <i>Impaired</i>, they become <i>Stunned</i>. A group foe struck by this effect instead must mark 4-fatigue.",
|
||||
"tech108_dsc": "Focus on growing the flames around you; if there are no raging flames around you, then any smaller fires become raging. If there are raging flames around you, become <i>Empowered</i> for the next two exchanges.",
|
||||
@@ -334,14 +326,6 @@
|
||||
"tech149_dsc": "Create a fast, cutting swoop of water that can cut through vulnerable materials. Mark 1-fatigue and choose your target. If you target a combatant, inflict a condition and Impaired upon them. If you target something in the area, become <i>Prepared</i> and otherwise treat it as if you had used the technique Smash.",
|
||||
"tech150_dsc": "Surround yourself with a sphere of water to deflect attacks and return fire. Mark between 1 and 3-fatigue, your choice, and hold 1 for each fatigue you mark. Spend your hold to block the next 2-fatigue, 1 condition, or negative status you would suffer. As long as you have hold, you are <i>Empowered</i>.",
|
||||
"tech151_dsc": "Send a spark of electricity erupting from a device you control. Mark 1-fatigue to inflict 2-fatigue and <i>Impaired</i> on a target engaged with you. If that target is already <i>Impaired</i>, inflict an additional 2-fatigue.",
|
||||
"deftech1_title": "Pinpoint Aim",
|
||||
"deftech1_label": "Take the time you need to line up a perfect shot; become <i>Prepared</i>. In the next exchange, if you <b>advance and attack</b>, roll with <b>Focus</b> or <b>Passion</b>, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict.",
|
||||
"deftech2_title": "Tag Team",
|
||||
"deftech2_label": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
|
||||
"deftech3_title": "Divert",
|
||||
"deftech3_label": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"deftech4_title": "Overwhelm",
|
||||
"deftech4_label": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict <i>Stunned</i> on an engaged foe.",
|
||||
"asterisco": "*",
|
||||
"basictech_roll": "BASIC TECHNIQUES",
|
||||
"status_roll": "STATUS",
|
||||
@@ -388,7 +372,7 @@
|
||||
"basicmoves3_label": "Intimidate",
|
||||
"basicmoves3_dsc": "When you <b>intimidate an NPC</b> into backing off or giving in, roll with <b>PASSION</b>. On a hit, they choose one. On a 10+, first, you pick one they cannot choose. <ul><li>They run to escape or get backup.</li><li>They back down but keep watch.</li><li>They give in with a few stipulations.</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"basicmoves4_label": "Plead",
|
||||
"basicmoves4_dsc": "When you <b>plead with an NPC</b> who cares what you think for help, support, or action, roll with <b>HARMONY</b>. On a 7–9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes.",
|
||||
"basicmoves4_dsc": "When you <b>plead with an NPC</b> who cares what you think for help, support, or action, roll with <b>HARMONY</b>. On a 7–9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes.When you try to honestly <b>guide and comfort</b> another person, roll with <b>HARMONY</b>. On a hit, they choose one:<br> <ul><li>They embrace your guidance and comfort. They may clear a condition or 2-fatigue, and you may ask one question; they must answer honestly</li><li>They shut you down. They inflict a condition on you, and you shift their balance in response</li></ul>On a 10+, if they embrace your guidance and comfort, you may also shift their balance.",
|
||||
"basicmoves5_label": "Push Your Luck",
|
||||
"basicmoves5_dsc": "When you <b>push your luck</b> in a risky situation, say what you want to do and roll with <b>PASSION</b>. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap.",
|
||||
"basicmoves6_label": "Rely On Your Skills & Training",
|
||||
@@ -407,149 +391,254 @@
|
||||
"basicmoves12_dsc": "When you <b>resist an NPC shifting your balance</b>, roll. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7–9, choose one.<br> <ul><li>Clear a condition or mark growth by immediately acting to prove them wrong </li><li>Shift your balance towards the opposite principle</li><li>Learn what their principle is (if they have one); if you already know, take +1 forward against them</li></ul>On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice.",
|
||||
"basicmoves13_label": "Lose Your Balance",
|
||||
"basicmoves13_dsc": "If your balance shifts past the end of the track, <b>you lose your balance</b>. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following:<br> <ul><li>Give in or submit to your opposition</li><li>Lose control of yourself in a destructive and harmful way</li><li>Take an extreme action in line with the principle, then flee</li></ul>Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your balance to your new center.",
|
||||
"adamant_label": "The Adamant",
|
||||
"bold_label": "The Bold",
|
||||
"guardian_label": "The Guardian",
|
||||
"hammer_label": "The Hammer",
|
||||
"icon_label": "The Icon",
|
||||
"idealist_label": "The Idealist",
|
||||
"pillar_label": "The Pillar",
|
||||
"prodigy_label": "The Prodigy",
|
||||
"rogue_label": "The Rogue",
|
||||
"destined_label": "The Destined",
|
||||
"foundling_label": "The Foundling",
|
||||
"elder_label": "The Elder",
|
||||
"razor_label": "The Razor",
|
||||
"successor_label": "The Successor",
|
||||
"conditions1_label": "AFRAID",
|
||||
"conditions2_label": "ANGRY",
|
||||
"conditions3_label": "GUILTY",
|
||||
"conditions4_label": "INSECURE",
|
||||
"conditions5_label": "TROUBLED",
|
||||
"conditions6_label": "FRUSTRATED",
|
||||
"conditions7_label": "JADED",
|
||||
"conditions8_label": "REMORSEFUL",
|
||||
"conditions9_label": "SHAKEN",
|
||||
"conditions10_label": "WORRIED",
|
||||
"stats1_label": "CREATIVITY",
|
||||
"stats2_label": "FOCUS",
|
||||
"stats3_label": "HARMONY",
|
||||
"stats4_label": "PASSION",
|
||||
"background1_label": "Military",
|
||||
"background2_label": "Monastic",
|
||||
"background3_label": "Outlaw",
|
||||
"background4_label": "Privileged",
|
||||
"background5_label": "Urban",
|
||||
"background6_label": "Wilderness",
|
||||
"demeanor1_label": "Above-it-all",
|
||||
"demeanor2_label": "Perfectionist",
|
||||
"demeanor3_label": "Chilly",
|
||||
"demeanor4_label": "Rebellious",
|
||||
"demeanor5_label": "Flippant",
|
||||
"demeanor6_label": "Standoffish",
|
||||
"demeanor7_label": "Impatient",
|
||||
"demeanor8_label": "Sensitive",
|
||||
"demeanor9_label": "Affable",
|
||||
"demeanor10_label": "Enthusiastic",
|
||||
"demeanor11_label": "Talkative",
|
||||
"demeanor12_label": "Impetuous",
|
||||
"demeanor13_label": "Eager",
|
||||
"demeanor14_label": "Solemn",
|
||||
"demeanor15_label": "Haunted",
|
||||
"demeanor16_label": "Uncertain",
|
||||
"demeanor17_label": "Jocular",
|
||||
"demeanor18_label": "Watchful",
|
||||
"demeanor19_label": "Diligent",
|
||||
"demeanor20_label": "Kindly",
|
||||
"demeanor21_label": "Bemused",
|
||||
"demeanor22_label": "Dour",
|
||||
"demeanor23_label": "Distant",
|
||||
"demeanor24_label": "Irascible",
|
||||
"demeanor25_label": "Caring",
|
||||
"demeanor26_label": "Dedicated",
|
||||
"demeanor27_label": "Friendly",
|
||||
"demeanor28_label": "Modest",
|
||||
"demeanor29_label": "Respectful",
|
||||
"demeanor30_label": "Shy",
|
||||
"demeanor31_label": "Harsh",
|
||||
"demeanor32_label": "Serious",
|
||||
"demeanor33_label": "Polite",
|
||||
"demeanor34_label": "Quiet",
|
||||
"demeanor35_label": "Suspicious",
|
||||
"demeanor36_label": "Cautious",
|
||||
"demeanor37_label": "Playful",
|
||||
"demeanor38_label": "Blunt",
|
||||
"demeanor39_label": "Quiet",
|
||||
"demeanor40_label": "Loud",
|
||||
"demeanor41_label": "Excessive",
|
||||
"demeanor42_label": "Determined",
|
||||
"demeanor43_label": "Naive",
|
||||
"demeanor44_label": "Playful",
|
||||
"demeanor45_label": "Needy",
|
||||
"demeanor46_label": "Sad",
|
||||
"demeanor47_label": "Haughty",
|
||||
"demeanor48_label": "Grave",
|
||||
"demeanor49_label": "Lonely",
|
||||
"demeanor50_label": "Compassionate",
|
||||
"demeanor51_label": "Joyful",
|
||||
"demeanor52_label": "Grieving",
|
||||
"demeanor53_label": "Earnest",
|
||||
"demeanor54_label": "Resolute",
|
||||
"demeanor55_label": "Confident",
|
||||
"demeanor56_label": "Lighthearted",
|
||||
"demeanor57_label": "Critical",
|
||||
"demeanor58_label": "Stern",
|
||||
"demeanor59_label": "Gentle",
|
||||
"demeanor60_label": "Warm",
|
||||
"demeanor61_label": "Curious",
|
||||
"demeanor62_label": "Proud",
|
||||
"demeanor63_label": "Defensive",
|
||||
"demeanor64_label": "Resolute",
|
||||
"demeanor65_label": "Direct",
|
||||
"demeanor66_label": "Stubborn",
|
||||
"demeanor67_label": "Childish",
|
||||
"demeanor68_label": "Fierce",
|
||||
"demeanor69_label": "Imperious",
|
||||
"demeanor70_label": "Overbearing",
|
||||
"demeanor71_label": "Proper",
|
||||
"demeanor72_label": "Strange",
|
||||
"demeanor73_label": "Acerbic",
|
||||
"demeanor74_label": "Joking",
|
||||
"demeanor75_label": "Cynical",
|
||||
"demeanor76_label": "Sly",
|
||||
"demeanor77_label": "Extreme",
|
||||
"demeanor78_label": "Wild",
|
||||
"demeanor79_label": "Perky",
|
||||
"demeanor80_label": "Intense",
|
||||
"demeanor81_label": "By-the-book",
|
||||
"demeanor82_label": "Casual",
|
||||
"demeanor83_label": "Arrogant",
|
||||
"demeanor84_label": "Oblivious",
|
||||
"demeanor_title": "Demeanor",
|
||||
"afraidMalus": "-2 to <b>intimidate</b> and <b>call someone out</b>",
|
||||
"angryMalus": "-2 to <b>guide and comfort</b> and <b>assess a situation</b>",
|
||||
"guiltyMalus": "-2 to <b>push your luck</b> and <b>deny a callout</b>",
|
||||
"insecureMalus": "-2 to <b>trick</b> and <b>resist shifting your balance</b>",
|
||||
"troubledMalus":"-2 to <b>plead</b> and <b>rely on your skills or training</b>",
|
||||
"frustratedMalus": "-2 to <b>push your luck</b> and +1 to <b>intimidate</b>",
|
||||
"jadedMalus": "-2 to <b>plead</b> and +1 to <b>trick</b>",
|
||||
"remorsefulMalus": "-2 to stance move and +1 to <b>call someone out</b>",
|
||||
"shakenMalus": "-2 to <b>guide and comfort</b> and +1 to <b>assess a situation</b>",
|
||||
"worriedMalus": "-2 to <b>deny a callout</b> and +1 to <b>rely on your skills or training</b>",
|
||||
"DM_title": "Defend & Maneuver",
|
||||
"AA_title": "Advance & Attack",
|
||||
"EO_title": "Evade & Observe",
|
||||
"clearFatigue": "CLEAR 1-FATIGUE",
|
||||
"clearConditions": "Clearing Conditions",
|
||||
"clearCond1": "• <b>Afraid:</b> run from danger or difficulty.",
|
||||
"clearCond2": "• <b>Angry:</b> break something important or lash out at a friend.",
|
||||
"clearCond3": "• <b>Guilty:</b> make a personal sacrifice to absolve your guilt.",
|
||||
"clearCond4": "• <b>Insecure:</b> take foolhardy action without talking to your companions.",
|
||||
"clearCond5": "• <b>Troubled:</b> seek guidance from a mentor or powerful figure.",
|
||||
"clearCond6": "• <b>Frustrated:</b> lash out at someone or act decisively without consulting anyone.",
|
||||
"clearCond7": "• <b>Jaded:</b> give in or give up in the face of meaningful opposition.",
|
||||
"clearCond8": "• <b>Remorseful:</b> attempt to make genuine amends for past wrongs.",
|
||||
"clearCond9": "• <b>Shaken:</b> seek guidance from an old friend or mentor.",
|
||||
"clearCond10": "• <b>Worried:</b> take control in a situation in which another should lead.",
|
||||
"growth": "GROWTH"
|
||||
}
|
||||
"adamant_label": "THE ADAMANT",
|
||||
"bold_label": "THE BOLD",
|
||||
"guardian_label": "THE GUARDIAN",
|
||||
"hammer_label": "THE HAMMER",
|
||||
"icon_label": "THE ICON",
|
||||
"idealist_label": "THE IDEALIST",
|
||||
"pillar_label": "THE PILLAR",
|
||||
"prodigy_label": "THE PRODIGY",
|
||||
"rogue_label": "THE ROGUE",
|
||||
"destined_label": "THE DESTINED",
|
||||
"foundling_label": "THE FOUNDLING",
|
||||
"elder_label": "THE ELDER",
|
||||
"razor_label": "THE RAZOR",
|
||||
"successor_label": "THE SUCCESSOR",
|
||||
"tech152_label": "Anticipate",
|
||||
"tech153_label": "Arcing Blast",
|
||||
"tech154_label": "Arms of the Ocean's Reach",
|
||||
"tech155_label": "Batter Weapon",
|
||||
"tech156_label": "Bludgeon",
|
||||
"tech157_label": "Bolster or Hinder",
|
||||
"tech158_label": "Break",
|
||||
"tech159_label": "Breathless Gale",
|
||||
"tech160_label": "Chainsaw",
|
||||
"tech161_label": "Commit",
|
||||
"tech162_label": "Concussive Wake",
|
||||
"tech163_label": "Defensive Driving",
|
||||
"tech164_label": "Diagnose Specs",
|
||||
"tech165_label": "Dire Strike",
|
||||
"tech166_label": "Disorient",
|
||||
"tech167_label": "Disruptive Spark",
|
||||
"tech168_label": "Divert",
|
||||
"tech169_label": "Do The Thing!",
|
||||
"tech170_label": "Double-Leg Kick-Out",
|
||||
"tech171_label": "Doubling Down",
|
||||
"tech172_label": "Douse Flame",
|
||||
"tech173_label": "Drive Like You Stole It",
|
||||
"tech174_label": "Earthquake",
|
||||
"tech175_label": "Eat Dirt",
|
||||
"tech176_label": "Electric Retaliate",
|
||||
"tech177_label": "Electricity Cannon",
|
||||
"tech178_label": "Electromagnet Bomb",
|
||||
"tech179_label": "Electromagnetic Shield",
|
||||
"tech180_label": "Feel the Flow",
|
||||
"tech181_label": "Find The Breaking Point",
|
||||
"tech182_label": "Finger Flame Jet",
|
||||
"tech183_label": "Flame Shield",
|
||||
"tech184_label": "Flamethrower",
|
||||
"tech185_label": "Flowing Stance",
|
||||
"tech186_label": "Fly",
|
||||
"tech187_label": "Fog Bank",
|
||||
"tech188_label": "Grapple Toss",
|
||||
"tech189_label": "Gun It",
|
||||
"tech190_label": "Hang Back",
|
||||
"tech191_label": "Harmless Pins",
|
||||
"tech192_label": "Hazardous Field",
|
||||
"tech193_label": "Heat Metal",
|
||||
"tech194_label": "Heavy Grapple Lines",
|
||||
"tech195_label": "Hidden Weapon Strike",
|
||||
"tech196_label": "High-Power Electromagnet",
|
||||
"tech197_label": "High-Speed Grapple Strike",
|
||||
"tech198_label": "Hurl Metal",
|
||||
"tech199_label": "Hurl Weapon",
|
||||
"tech200_label": "Hydroblast",
|
||||
"tech201_label": "Ice Slide",
|
||||
"tech202_label": "Ice Snare",
|
||||
"tech203_label": "Ice Spear",
|
||||
"tech204_label": "Improvise Weapon",
|
||||
"tech205_label": "It's Like We're Dancing",
|
||||
"tech206_label": "Lava Wave",
|
||||
"tech207_label": "Line Skating",
|
||||
"tech208_label": "Lure",
|
||||
"tech209_label": "Matched Stance",
|
||||
"tech210_label": "Metal Armor",
|
||||
"tech211_label": "Mirror Block",
|
||||
"tech212_label": "Mount/Dismount",
|
||||
"tech213_label": "New Plan",
|
||||
"tech214_label": "Overload",
|
||||
"tech215_label": "Overpower",
|
||||
"tech216_label": "Overtake",
|
||||
"tech217_label": "Overwhelm",
|
||||
"tech218_label": "Paralyzing Strike",
|
||||
"tech219_label": "Patience",
|
||||
"tech220_label": "Pinpoint Aim",
|
||||
"tech221_label": "Piston Punch",
|
||||
"tech222_label": "Pressure",
|
||||
"tech223_label": "Pressurized Fire Blast",
|
||||
"tech224_label": "Probing Metal",
|
||||
"tech225_label": "Projectile Claw",
|
||||
"tech226_label": "Protect",
|
||||
"tech227_label": "Protect Objective",
|
||||
"tech228_label": "Rapid Tunneling",
|
||||
"tech229_label": "Razor Rings",
|
||||
"tech230_label": "Ready",
|
||||
"tech231_label": "Redirect Lightning",
|
||||
"tech232_label": "Reflect Projectiles",
|
||||
"tech233_label": "Remote Bomb",
|
||||
"tech234_label": "Retaliate",
|
||||
"tech235_label": "Retractable Strike",
|
||||
"tech236_label": "River of Metal",
|
||||
"tech237_label": "Rock Cuff Barrage",
|
||||
"tech238_label": "Rock Spike",
|
||||
"tech239_label": "Run Them Down",
|
||||
"tech240_label": "Scrape",
|
||||
"tech241_label": "Seek the Deepest Calm",
|
||||
"tech242_label": "Seize a Position",
|
||||
"tech243_label": "Shame",
|
||||
"tech244_label": "Shock Bolas",
|
||||
"tech245_label": "Sightless Detection",
|
||||
"tech246_label": "Slide Around The Blow",
|
||||
"tech247_label": "Slip Away",
|
||||
"tech248_label": "Smash",
|
||||
"tech249_label": "Smooth Stride",
|
||||
"tech250_label": "Sonic Grenade",
|
||||
"tech251_label": "Spike Drill Dive",
|
||||
"tech252_label": "Squall Push",
|
||||
"tech253_label": "Squash Elements",
|
||||
"tech254_label": "Steady Stance",
|
||||
"tech255_label": "Strike",
|
||||
"tech256_label": "Tag Team",
|
||||
"tech257_label": "Test Balance",
|
||||
"tech258_label": "Tornado Pillar",
|
||||
"tech259_label": "Tremor Strike",
|
||||
"tech260_label": "Twin Fireball Blast",
|
||||
"tech261_label": "Unstoppable Path",
|
||||
"tech262_label": "Venomous Darts",
|
||||
"tech263_label": "Versatile Strike",
|
||||
"tech264_label": "Wall of Perfection",
|
||||
"tech265_label": "Wall Run",
|
||||
"tech266_label": "Watch Driving",
|
||||
"tech267_label": "White Fire",
|
||||
"tech268_label": "Wind Toss",
|
||||
"tech269_label": "Wingsuit Swerve",
|
||||
"tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
|
||||
"tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
|
||||
"tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
|
||||
"tech155_dsc": "Target a foe’s melee weapon with battering strikes, knocking the weapon from your foe’s grasp.",
|
||||
"tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
|
||||
"tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
|
||||
"tech158_dsc": "Target a foe’s vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
|
||||
"tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
|
||||
"tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
|
||||
"tech161_dsc": "Recenter yourself amidst the fray.",
|
||||
"tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
|
||||
"tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
|
||||
"tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
|
||||
"tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
|
||||
"tech166_dsc": "Pummel an engaged foe with quick blows.",
|
||||
"tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
|
||||
"tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"tech169_dsc": "Exhort an ally to Do The Thing!",
|
||||
"tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
|
||||
"tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
|
||||
"tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
|
||||
"tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
|
||||
"tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
|
||||
"tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
|
||||
"tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
|
||||
"tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
|
||||
"tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
|
||||
"tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
|
||||
"tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
|
||||
"tech181_dsc": "Find the fastest and best way to take advantage of a foe’s weaknesses and bring them low.",
|
||||
"tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
|
||||
"tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
|
||||
"tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
|
||||
"tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
|
||||
"tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
|
||||
"tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
|
||||
"tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
|
||||
"tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
|
||||
"tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
|
||||
"tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall.",
|
||||
"tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
|
||||
"tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
|
||||
"tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
|
||||
"tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
|
||||
"tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
|
||||
"tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
|
||||
"tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
|
||||
"tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
|
||||
"tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
|
||||
"tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
|
||||
"tech202_dsc": "Prepare to throw a bit of water at a foe’s hand or foot, catching the appendage, and then freezing it in place.",
|
||||
"tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
|
||||
"tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
|
||||
"tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
|
||||
"tech206_dsc": "Raise and push a wave of lava from the earth around you.",
|
||||
"tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
|
||||
"tech208_dsc": "You put a foe off-balance by luring them in.",
|
||||
"tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
|
||||
"tech210_dsc": "Wrap yourself in metal to create armor.",
|
||||
"tech211_dsc": "Prepare to match, mirror, and capitalize on an opponent’s attack.",
|
||||
"tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
|
||||
"tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
|
||||
"tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
|
||||
"tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
|
||||
"tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
|
||||
"tech217_dsc": "Strike at every combatant in reach.",
|
||||
"tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
|
||||
"tech219_dsc": "You wait until the perfect moment to act.",
|
||||
"tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
|
||||
"tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
|
||||
"tech222_dsc": "Impress or intimidate a foe.",
|
||||
"tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
|
||||
"tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
|
||||
"tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
|
||||
"tech226_dsc": "Protect an ally within reach.",
|
||||
"tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
|
||||
"tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
|
||||
"tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
|
||||
"tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
|
||||
"tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
|
||||
"tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
|
||||
"tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
|
||||
"tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
|
||||
"tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mecha’s arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
|
||||
"tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
|
||||
"tech237_dsc": "Toss a barrage of rock cuffs that catch a foe’s wrists and ankles to bind them against a wall.",
|
||||
"tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
|
||||
"tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
|
||||
"tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
|
||||
"tech241_dsc": "Quiet your emotions and focus yourself.",
|
||||
"tech242_dsc": "Move to a new location.",
|
||||
"tech243_dsc": "Insult an opponent to drive home their inefficacy after they’ve suffered a blow.",
|
||||
"tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
|
||||
"tech245_dsc": "Hone your awareness to be ready for any of your foes’ movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
|
||||
"tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponent’s attention.",
|
||||
"tech247_dsc": "Move out of sight and into a superior position.",
|
||||
"tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
|
||||
"tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
|
||||
"tech250_dsc": "Toss a device that produces incredibly loud noise.",
|
||||
"tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
|
||||
"tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
|
||||
"tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
|
||||
"tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
|
||||
"tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
|
||||
"tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
|
||||
"tech257_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance.",
|
||||
"tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
|
||||
"tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
|
||||
"tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
|
||||
"tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
|
||||
"tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
|
||||
"tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
|
||||
"tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
|
||||
"tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
|
||||
"tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
|
||||
"tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
|
||||
"tech268_dsc": "Throw a large object at a foe with a gust of wind.",
|
||||
"tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
|
||||
}
|
||||
Reference in New Issue
Block a user