diff --git a/AvatarLegendsMagpie/avatarlegends.css b/AvatarLegendsMagpie/avatarlegends.css index e55214226f..9d8cc2cf31 100644 --- a/AvatarLegendsMagpie/avatarlegends.css +++ b/AvatarLegendsMagpie/avatarlegends.css @@ -1,3 +1,5 @@ +@import url('https://fonts.googleapis.com/css2?family=Tangerine:wght@400;700&display=swap'); + @font-face { font-family: albertus; src: url("https://roll20.magpiegames.com/avatar/albertus.otf") format("opentype"); @@ -19,10 +21,6 @@ src: url("https://roll20.magpiegames.com/avatar/gottadream.woff") format("woff"); } -.sheet-maindiv label { - color: #333; -} - .charsheet { /*Definicion principal*/ @@ -34,15 +32,14 @@ font-weight: normal; font-family: 'League Gothic', 'Helvetica', sans-serif; */ - background-color:white; - color:#333; + font-family: 'calluna',serif; /* background: url("https://roll20.magpiegames.com/avatar/blueprint.jpg"); background-repeat: no-repeat; */ - background-image: url("https://roll20.magpiegames.com/avatar/bg.jpg"); + background-image: url("https://roll20.magpiegames.com/avatar/bg.jpg"); background-repeat: repeat; @@ -62,7 +59,7 @@ button.sheet-generatebutton { font-family:'calluna'; background:transparent; width:180px; - line-height:10px; + line-height:0px; } button.sheet-generatebutton2 { @@ -613,7 +610,33 @@ div.sheet-Expander .sheet-listado-mode[value="botoun136"] ~ .sheet-skillz136,.sheet-listado-mode[value="botoun137"] ~ .sheet-skillz137, .sheet-listado-mode[value="botoun138"] ~ .sheet-skillz138,.sheet-listado-mode[value="botoun139"] ~ .sheet-skillz139,.sheet-listado-mode[value="botoun140"] ~ .sheet-skillz140, .sheet-listado-mode[value="botoun141"] ~ .sheet-skillz141,.sheet-listado-mode[value="botoun142"] ~ .sheet-skillz142, .sheet-listado-mode[value="botoun143"] ~ .sheet-skillz143,.sheet-listado-mode[value="botoun144"] ~ .sheet-skillz144,.sheet-listado-mode[value="botoun145"] ~ .sheet-skillz145, .sheet-listado-mode[value="botoun146"] ~ .sheet-skillz146,.sheet-listado-mode[value="botoun147"] ~ .sheet-skillz147, .sheet-listado-mode[value="botoun148"] ~ .sheet-skillz148,.sheet-listado-mode[value="botoun149"] ~ .sheet-skillz149,.sheet-listado-mode[value="botoun150"] ~ .sheet-skillz150, -.sheet-listado-mode[value="botoun151"] ~ .sheet-skillz151 +.sheet-listado-mode[value="botoun151"] ~ .sheet-skillz151, +.sheet-listado-mode[value="botoun152"] ~ .sheet-skillz152, .sheet-listado-mode[value="botoun153"] ~ .sheet-skillz153,.sheet-listado-mode[value="botoun154"] ~ .sheet-skillz154,.sheet-listado-mode[value="botoun155"] ~ .sheet-skillz155, +.sheet-listado-mode[value="botoun156"] ~ .sheet-skillz156,.sheet-listado-mode[value="botoun157"] ~ .sheet-skillz157, .sheet-listado-mode[value="botoun158"] ~ .sheet-skillz158,.sheet-listado-mode[value="botoun159"] ~ .sheet-skillz159,.sheet-listado-mode[value="botoun160"] ~ .sheet-skillz160, +.sheet-listado-mode[value="botoun161"] ~ .sheet-skillz161,.sheet-listado-mode[value="botoun162"] ~ .sheet-skillz162, .sheet-listado-mode[value="botoun163"] ~ 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.sheet-skillz197, .sheet-listado-mode[value="botoun198"] ~ .sheet-skillz198,.sheet-listado-mode[value="botoun199"] ~ .sheet-skillz199, +.sheet-listado-mode[value="botoun200"] ~ .sheet-skillz200,.sheet-listado-mode[value="botoun201"] ~ .sheet-skillz201,.sheet-listado-mode[value="botoun202"] ~ .sheet-skillz202, +.sheet-listado-mode[value="botoun203"] ~ .sheet-skillz203,.sheet-listado-mode[value="botoun204"] ~ .sheet-skillz204,.sheet-listado-mode[value="botoun205"] ~ .sheet-skillz205, +.sheet-listado-mode[value="botoun206"] ~ .sheet-skillz206,.sheet-listado-mode[value="botoun207"] ~ .sheet-skillz207,.sheet-listado-mode[value="botoun208"] ~ .sheet-skillz208,.sheet-listado-mode[value="botoun209"] ~ .sheet-skillz209,.sheet-listado-mode[value="botoun210"] ~ .sheet-skillz210, +.sheet-listado-mode[value="botoun211"] ~ .sheet-skillz211,.sheet-listado-mode[value="botoun212"] ~ .sheet-skillz212, .sheet-listado-mode[value="botoun213"] ~ .sheet-skillz213,.sheet-listado-mode[value="botoun214"] ~ .sheet-skillz214,.sheet-listado-mode[value="botoun215"] ~ .sheet-skillz215, +.sheet-listado-mode[value="botoun216"] ~ .sheet-skillz216,.sheet-listado-mode[value="botoun217"] ~ .sheet-skillz217, .sheet-listado-mode[value="botoun218"] ~ .sheet-skillz218,.sheet-listado-mode[value="botoun219"] ~ .sheet-skillz219,.sheet-listado-mode[value="botoun220"] ~ .sheet-skillz220, +.sheet-listado-mode[value="botoun221"] ~ .sheet-skillz221,.sheet-listado-mode[value="botoun222"] ~ .sheet-skillz222, .sheet-listado-mode[value="botoun223"] ~ .sheet-skillz223,.sheet-listado-mode[value="botoun224"] ~ .sheet-skillz224,.sheet-listado-mode[value="botoun225"] ~ .sheet-skillz225, +.sheet-listado-mode[value="botoun226"] ~ .sheet-skillz226,.sheet-listado-mode[value="botoun227"] ~ .sheet-skillz227, .sheet-listado-mode[value="botoun228"] ~ .sheet-skillz228,.sheet-listado-mode[value="botoun229"] ~ .sheet-skillz229,.sheet-listado-mode[value="botoun230"] ~ .sheet-skillz230, +.sheet-listado-mode[value="botoun231"] ~ 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.sheet-skillz248,.sheet-listado-mode[value="botoun249"] ~ .sheet-skillz249,.sheet-listado-mode[value="botoun250"] ~ .sheet-skillz250, +.sheet-listado-mode[value="botoun251"] ~ .sheet-skillz251,.sheet-listado-mode[value="botoun252"] ~ .sheet-skillz252, .sheet-listado-mode[value="botoun253"] ~ .sheet-skillz253,.sheet-listado-mode[value="botoun254"] ~ .sheet-skillz254,.sheet-listado-mode[value="botoun255"] ~ .sheet-skillz255, +.sheet-listado-mode[value="botoun256"] ~ .sheet-skillz256,.sheet-listado-mode[value="botoun257"] ~ .sheet-skillz257, .sheet-listado-mode[value="botoun258"] ~ .sheet-skillz258,.sheet-listado-mode[value="botoun259"] ~ .sheet-skillz259,.sheet-listado-mode[value="botoun260"] ~ .sheet-skillz260, +.sheet-listado-mode[value="botoun261"] ~ .sheet-skillz261,.sheet-listado-mode[value="botoun262"] ~ .sheet-skillz262, .sheet-listado-mode[value="botoun263"] ~ .sheet-skillz263,.sheet-listado-mode[value="botoun264"] ~ .sheet-skillz264,.sheet-listado-mode[value="botoun265"] ~ .sheet-skillz265, +.sheet-listado-mode[value="botoun266"] ~ .sheet-skillz266,.sheet-listado-mode[value="botoun267"] ~ .sheet-skillz267, .sheet-listado-mode[value="botoun268"] ~ .sheet-skillz268,.sheet-listado-mode[value="botoun269"] ~ .sheet-skillz269 + { display: block; } @@ -645,6 +668,13 @@ div.sheet-Expander .sheet-menu-mode[value="foundling"] ~ .sheet-foundling, .sheet-menu-mode[value="elder"] ~ .sheet-elder, .sheet-menu-mode[value="razor"] ~ .sheet-razor, +.sheet-menu-mode[value="adrift"] ~ .sheet-adrift, +.sheet-menu-mode[value="aspirant"] ~ .sheet-aspirant, +.sheet-menu-mode[value="outcast"] ~ .sheet-outcast, +.sheet-menu-mode[value="architect"] ~ .sheet-architect, +.sheet-menu-mode[value="authority"] ~ .sheet-authority, +.sheet-menu-mode[value="bound"] ~ .sheet-bound, +.sheet-menu-mode[value="broken"] ~ .sheet-broken, .sheet-menu-mode[value="successor"] ~ .sheet-successor, .sheet-menu-mode[value="minor"] ~ .sheet-minor, @@ -672,6 +702,13 @@ div.sheet-Expander .sheet-menu-mode[value="foundling"] ~ .sheet-foundlingi, .sheet-menu-mode[value="elder"] ~ .sheet-elderi, .sheet-menu-mode[value="razor"] ~ .sheet-razori, +.sheet-menu-mode[value="adrift"] ~ .sheet-adrifti, +.sheet-menu-mode[value="aspirant"] ~ .sheet-aspiranti, +.sheet-menu-mode[value="outcast"] ~ .sheet-outcasti, +.sheet-menu-mode[value="architect"] ~ .sheet-architecti, +.sheet-menu-mode[value="authority"] ~ .sheet-authorityi, +.sheet-menu-mode[value="bound"] ~ .sheet-boundi, +.sheet-menu-mode[value="broken"] ~ .sheet-brokeni, .sheet-menu-mode[value="successor"] ~ .sheet-successori { display: inline; } @@ -693,7 +730,20 @@ div.sheet-Expander .sheet-skillz121, .sheet-skillz122, .sheet-skillz123, .sheet-skillz124, .sheet-skillz125,.sheet-skillz126, .sheet-skillz127, .sheet-skillz128, .sheet-skillz129, .sheet-skillz130, .sheet-skillz131, .sheet-skillz132, .sheet-skillz133, .sheet-skillz134, .sheet-skillz135,.sheet-skillz136, .sheet-skillz137, .sheet-skillz138, .sheet-skillz139, 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.sheet-skillz194, .sheet-skillz195,.sheet-skillz196, .sheet-skillz197, .sheet-skillz198, .sheet-skillz199, +.sheet-skillz200,.sheet-skillz201, .sheet-skillz202, +.sheet-skillz203, .sheet-skillz204, .sheet-skillz205,.sheet-skillz206, .sheet-skillz207, .sheet-skillz208, .sheet-skillz209, .sheet-skillz210, +.sheet-skillz211, .sheet-skillz212, .sheet-skillz213, .sheet-skillz214, .sheet-skillz215,.sheet-skillz216, .sheet-skillz217, .sheet-skillz218, .sheet-skillz219, .sheet-skillz220, +.sheet-skillz221, .sheet-skillz222, .sheet-skillz223, .sheet-skillz224, .sheet-skillz225,.sheet-skillz226, .sheet-skillz227, .sheet-skillz228, .sheet-skillz229, .sheet-skillz230, +.sheet-skillz231, .sheet-skillz232, .sheet-skillz233, .sheet-skillz234, .sheet-skillz235,.sheet-skillz236, .sheet-skillz237, .sheet-skillz238, .sheet-skillz239, .sheet-skillz240, +.sheet-skillz241, .sheet-skillz242, .sheet-skillz243, .sheet-skillz244, .sheet-skillz245,.sheet-skillz246, .sheet-skillz247, .sheet-skillz248, .sheet-skillz249, .sheet-skillz250, +.sheet-skillz251, .sheet-skillz252, .sheet-skillz253, .sheet-skillz254, .sheet-skillz255,.sheet-skillz256, .sheet-skillz257, .sheet-skillz258, .sheet-skillz259, .sheet-skillz260, +.sheet-skillz261, .sheet-skillz262, .sheet-skillz263, .sheet-skillz264, .sheet-skillz265,.sheet-skillz266, .sheet-skillz267, .sheet-skillz268, .sheet-skillz269 { display: none; } @@ -704,10 +754,21 @@ div.sheet-Expander .sheet-adamant, .sheet-bold, .sheet-guardian, .sheet-hammer, .sheet-icon, .sheet-idealist, .sheet-pillar, .sheet-prodigy, .sheet-rogue, .sheet-successor, .sheet-foundling, .sheet-destined, .sheet-elder, .sheet-razor, .sheet-noelder, .sheet-foundlingi, .sheet-destinedi, .sheet-elderi, .sheet-razori, +.sheet-adrift, .sheet-aspirant, .sheet-outcast, .sheet-architect, .sheet-authority, .sheet-bound, .sheet-broken, +.sheet-adrifti, .sheet-aspiranti, .sheet-outcasti, .sheet-architecti, .sheet-authorityi, .sheet-boundi, .sheet-brokeni, .sheet-adamanti, .sheet-boldi, .sheet-guardiani, .sheet-hammeri, .sheet-iconi, .sheet-idealisti, .sheet-pillari, .sheet-prodigyi, .sheet-roguei, .sheet-successori { display: none; } +.sheet-moment{ + display: none; +} + +.sheet-listo-moment[value="1"] ~ .sheet-moment { + display: inline; +} + + .sheet-titulo{ font-family:'kamizom','Helvetica',sans-serif; font-size:45px; @@ -738,23 +799,23 @@ grid-template-areas: } .sheet-vices1{ grid-area:vices1; -/*width:1px; -justify-self: start; +width:1px; +justify-self: start: align-self: end; -border: 0px solid #909090;*/ +border: 0px solid #909090; } .sheet-vices2{ grid-area:vices2; -/*justify-self: start; +justify-self: start: align-self: end; padding-top: 2px; -border: 0px solid #909090;*/ +border: 0px solid #909090; } .sheet-vices3{ grid-area:vices3; -/*justify-self: start; +justify-self: start: align-self: end; -border: 0px solid #909090;*/ +border: 0px solid #909090; } .sheet-colnpc1 { grid-area: colnpc1; } @@ -873,12 +934,13 @@ border: 0px solid #909090;*/ .sheet-menutech2 { grid-area: menutech2; } .sheet-menutech3 { grid-area: menutech3; } .sheet-menutech4 { grid-area: menutech4; } +.sheet-menutech5 { grid-area: menutech5; } .sheet-grid-menutech { display: grid; - grid-template-columns:180px 180px 180px 180px; + grid-template-columns:180px 180px 180px 180px 180px; align-content: center; grid-template-areas: - 'menutech1 menutech2 menutech3 menutech4'; + 'menutech1 menutech2 menutech3 menutech4 menutech5'; } .sheet-grid-menutech > div { border:none; @@ -906,19 +968,8 @@ border: 0px solid #909090;*/ border:none; } -.sheet-move-title{ - display: grid; - grid-column-start: 1; - grid-column-end: 3; -} - .sheet-moves1 { grid-area: moves1; } -/*.sheet-moves2 { grid-area: moves2; }*/ -.sheet-moves2 { - display: grid; - grid-template-columns: 192px 22px; - grid-auto-rows: 42px; -} +.sheet-moves2 { grid-area: moves2; } .sheet-grid-moves { display: grid; grid-template-columns:630px 210px; @@ -1505,7 +1556,7 @@ button[type="roll"].sheet-buttonroll:hover { height: 258px; padding: 0px; margin:0 -5px -4px -45px; - background: url(https://programmancer.000webhostapp.com/root/img/BasicMoves-MISS.jpg); + background: url(https://roll20.magpiegames.com/avatar/BasicMoves-MISS.jpg); background-size: 282px 258px; background-repeat: no-repeat; color: white; @@ -1560,7 +1611,7 @@ button[type="roll"].sheet-buttonroll:hover { height: 258px; padding: 0px; margin:0 -5px -4px -45px; - background: url(https://programmancer.000webhostapp.com/root/img/BasicMoves-HIT.jpg); + background: url(https://roll20.magpiegames.com/avatar/BasicMoves-HIT.jpg); background-size: 282px 258px; background-repeat: no-repeat; color: white; @@ -1615,7 +1666,7 @@ button[type="roll"].sheet-buttonroll:hover { height: 258px; padding: 0px; margin:0 -5px -4px -45px; - background: url(https://programmancer.000webhostapp.com/root/img/BasicMoves-FULLHIT.jpg); + background: url(https://roll20.magpiegames.com/avatar/BasicMoves-FULLHIT.jpg); background-size: 282px 258px; background-repeat: no-repeat; color: white; @@ -1955,7 +2006,7 @@ button[type="roll"].sheet-buttonroll:hover { height: 258px; padding: 0px; margin:0 -5px -4px -45px; - background: url(https://roll20.magpiegames.com/avatar/Avatar-Roll20-chat-BalanceMove-MISS.jpg); + background: url(https://roll20.magpiegames.com/avatar/Avatar-Roll20-chat-BalanceMove-FULLHIT.jpg); background-size: 282px 258px; background-repeat: no-repeat; color: white; @@ -2346,23 +2397,10 @@ button[type="roll"].sheet-buttonroll:hover { } /*-- TEMPLATE avatarstats - FIN --*/ -.sheet-class-move { - display: flex; - align-content: center; -} - .sheet-class-move:hover { background: url("https://roll20.magpiegames.com/avatar/fondomove.jpg"); } -.sheet-class-tech:hover { - background: url("https://roll20.magpiegames.com/avatar/fondomove.jpg"); -} - -.sheet-theFlex { - display: flex; -} - .sheet-backg1 { grid-area: backg1; } .sheet-backg2 { grid-area: backg2; } @@ -2711,14 +2749,16 @@ 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-
Restraint
+ + + +
 
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Loyalty
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Self-Reliance
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+ Your center and your balance begin play at +3 Stability; you can still shift your balance by one step when you make your character. +
 
+ When you mark a condition, you may choose to shift your balance toward Stability instead. +
 
+ +
 
+ When you lose your balance toward Stability, instead of choosing one option from the normal list, choose one option from this list: +
 
+
    +
  • Surrender to your opposition and clear all your conditions
  • +
  • Flee the scene and clear all your fatigue
  • +
  • Stumble or trip and draw attention; give an opponent an opportunity to act freely against you, and give an ally an opening to safely flee
  • +
+ Afterward, you may choose whether or not you shift your center toward Stability. +
 
+ +
 
+ Once per session, when you decide to risk everything to overcome a difficult or dangerous opponent or challenge, shift your balance toward Risk and roll with Risk. On a hit, choose 2. On a 10+, also clear two conditions or all fatigue. On a miss, mark a condition and choose 1. +
 
+
    +
  • Hold 1; spend your hold to take a 12+ on any move in pursuit of your goal
  • +
  • Become Empowered for the rest of the scene
  • +
  • Ignore the next condition and 2-fatigue you suffer this scene
  • +
  • Ignore the next time that shifting your balance causes you to lose your balance this scene; instead, don’t shift your balance at all
  • +
+ If you fail to overcome the opponent or challenge, choose 1: +
 
+
    +
  • Mark a condition; you cannot clear that condition until you lose your balance, are taken out, or enough time passes
  • +
  • Lose your balance toward Risk (no matter where it currently is)
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+ Your Reputation reflects how your base sees you and your deeds; at character creation, pick one of your backgrounds as your base. +
 
+ If you deny a callout from your base, take +2 to your roll. If you resist shifting your balance against your base, take -2 to your roll. +
 
+ +
+ +
+
 
+ You are trying to expand your Reputation to reach a new target community; at character creation, pick one background as your target. +
 
+ +
+ +
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+ Some backgrounds may stand against your Reputation as opposition. At character creation, you do not yet have opposition. +
 
+ +
 
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+ Mark Renown when you publicly... + +
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+ When you fill your Renown track, clear it and increase your Reputation score by +1. If your Reputation score would go to +4, instead take a growth advancement. +
 
+ +
 
+ When you wield your Reputation, mark 1-fatigue and add your Reputation score to your stat on an appropriate move toward someone from your base. On a 7-9, throwing your weight around has a cost; someone from your base who’s heard about this issue or your actions comes to you with a request. Honor it or mark a condition. +
 
+ On a miss, you anger a powerful NPC from your base; mollify them or lose -1 Reputation. +
 
+ On a 12+, you receive additional effects depending of your Reputation nature: + +
    +
  • Leader: When you get a 12+ on plead, they will continue to act as you have requested for as long as they possibly can
  • +
  • Warrior: When you get a 12+ on intimidate pick two they cannot choose instead of one
  • +
  • Protector: When you get a 12+ on guide and comfort: towards an NPC, they cannot shut you down; towards a PC who embraces your comfort, they clear all conditions or all fatigue
  • +
+ +
 
+ +
 
+ Your target background becomes part of your base when you have a powerful advocate from that background, and you have performed an impressive deed that resonates with that background. When your target becomes part of your base, pick a new target—you cannot pick from your opposition. Then, pick a remaining non-base background to join your opposition. +
+
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+ +
 
+ You are adept at seeing the hard realities of a situation and giving voice to them, even if others don’t want to hear. +
 
+ When you speak a hard truth to an NPC who needs to hear it, mark 1-fatigue and roll with Integrity. On a hit, they will see the truth you put before them and act accordingly. On a 10+, choose 2. On a 7–9, choose 1. +
 
+
    +
  • They see the truth right now; otherwise, it will take some time for them to see the truth
  • +
  • They don’t hold animosity toward you; otherwise, they blame you for shattering their illusions
  • +
  • They don’t mark any conditions; otherwise, they are hurt and must mark two conditions
  • +
+ On a miss, they reveal a shocking truth complicating what you had believed to be the truth, and they shift your balance accordingly. +
 
+ +
 
+ When you enter into a community space (a temple, a town square, a city hall, a school, etc.), mark 1-fatigue to learn one of that community’s primary balance principles—the values that it generally places highly— and how it visibly expresses that principle right now. You can treat any member of that community as having that principle at their normal balance rating for the purposes of calling someone out. +
 
+ When you act in accordance with that community and its principle while in its spaces or around its people, you may live up to your Society principle as if it was that community’s principle at your current rating. +
 
+ When you call someone out to get them to act in accordance with their society, you can roll with your Society principle instead of naming and rolling with theirs. +
+
+
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+ +
    +
  • An impressive invention → a profitable company [Growth vs Restraint]
  • +
  • An ideological treatise → a philosophical movement [Complexity vs Certainty]
  • +
  • A unique fighting style → a training center [Study vs Action]
  • +
  • A major discovery → a research community [Knowledge vs Utility]
  • +
  • A set of healing processes → an aid organization [Intervention vs Reaction]
  • +
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  • Did you accomplish a significant goal of your faction? If yes, clear all faction dissent.
  • +
  • Is the faction’s dissent 3 or higher? If yes, increase faction dissent by 1.
  • +
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+ +
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  • A secretive order
  • +
  • A military force
  • +
  • A peacekeeping organization
  • +
  • A monastic sect
  • +
  • A political faction
  • +
  • An underground network
  • +
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  • + Do good in the world +
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  • + Defend the institution +
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  • + Obey the institution +
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  • + Prevent destruction +
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  • + Discover and share the truth +
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  • + Handle problems decisively +
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    +
  • …you failed at a crucial moment; if only you had been more capable. (Underline Afraid.)
  • +
  • …you made the wrong decision; if only you had been wiser. (Underline Guilty.)
  • +
  • …you were betrayed by someone; if only you hadn’t trusted them. (Underline Insecure.)
  • +
  • …you lost control of yourself; if only you could’ve kept calm. (Underline Angry.)
  • +
  • …you were absent when it mattered; if only you had paid attention. (Underline Troubled.)
  • +
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    +
  • Encountering a similar situation and playing it through differently this time.
  • +
  • Confronting someone from the time of the tragedy, telling them how you truly feel, and letting them tell you how they truly feel.
  • +
  • Using a Moment of Balance.
  • +
  • Losing your Balance by your own choice.
  • +
+
 
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+
@@ -5422,6 +7323,437 @@
Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background.
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+
+
When you shift someone else’s balance through kindness or understanding, mark 1-fatigue to shift it an additional time.
+
+
+
+
+ +
+
+
When you rely on your skills and training, if you roll a miss, you may express true humility in the face of difficulty to mark 3-fatigue and treat your roll as a 7-9. +
+
+
+
+
+ +
+
+
When you assess a situation, you may always ask one of the following questions, even on a miss: +
+
    +
  • Who here could be a friend or ally?
  • +
  • Who here is most in need of help?
  • +
  • Does anything here belong to my past? If so, what?
  • +
+
+
+
+
+
+ +
+
+
When you offer a chance to stop fighting and talk to an opponent after you have advanced & attacked during an exchange, you may plead with them using Passion instead of Harmony. After you plead, you may shift your balance one step, even on a miss.
+
+
+
+
+ +
+
+
When you encourage someone to choose something to hope for while guiding and comforting them, if they name what they hope for out loud then they and you clear 1-fatigue in addition to any other effects, even on a miss.
+
+
+
+
+
+ +
+
+
The first time you advance & attack in a combat, you may roll with CREATIVITY instead of PASSION. The first time you evade & observe in a combat, clear 2-fatigue. The first time you defend & maneuver in a combat, become Favored.
+
+
+
+
+ +
+
+
When you give in to the demands of another character after honestly disagreeing with them, you may clear a condition or 2-fatigue, or you may shift your balance.
+ When you let an NPC shift your balance, or go along with another character calling on you to live up to your principle, you may clear 1-fatigue. +
+
+
+
+
+ +
+
+
When you spend plenty of time brooding on your problems, roll with CREATIVITY. On a hit, you come to a new insight about your problems and how you might resolve them. Ask the GM one question about how you might resolve a problem facing you; the GM will answer you honestly, and you take +1 ongoing while following their advice. On a 7– 9, one of your other problems grows larger in your mind as you brood; mark a condition, GM’s choice. On a miss, you can only see the worst parts of yourself and the world around you; mark a condition of the GM’s choice, and shift your balance as the GM chooses.
+
+
+
+
+ +
+
+
Even if you’re bound or captured, you can usually find a way to use your skills and training, whether through hidden weapons, incredibly subtle bending, or tiny gadgets. When you rely on your skills and training while bound, gagged, or otherwise restrained, roll with CREATIVITY instead of FOCUS. When you are Trapped, you need only mark a combination of two conditions or fatigue to escape.
+
+
+
+
+ +
+
+
When you stand between a dangerous opponent you are engaged with and an ally within reach in combat, mark 1-fatigue to force your foe to focus on you instead of your ally. Your opponent must mark 1-fatigue and become Impaired to target your ally with a technique while you are engaged with the opponent. If your ally escapes the combat or the opponent is defeated, clear a condition.
+
+
+
+
+
+ +
+
+
Take +1 PASSION (to a max of +3).
+
+
+
+
+ +
+
+
You may mark 1-fatigue to use Seize a Position as a basic technique when you advance & attack. If you do, you cannot try to escape. +
+
+
+
+
+ +
+
+
When you speak openly and directly about your negative emotions or experiences while guiding and comforting another person, on a hit you may mark 1-fatigue and clear a condition. If they shut you down, they do not inflict a condition on you, but you may still shift their balance.
+
+
+
+
+ +
+
+
Once at the start of each combat exchange, before any combatants have chosen their approach, you can mark 1-fatigue to give an ally within reach a positive status (except Empowered) that you already have. You do not lose the same status when you give it to your ally. If they already have that status, they gain another positive status of your choice (except Empowered).
+
+
+
+
+ +
+
+
When you openly and playfully compliment or flirt with a susceptible NPC, you may trick an NPC with HARMONY instead of CREATIVITY. On a 7–9, if they choose to stumble, they must also mark a condition. On a miss, you must mark 1-fatigue and follow up with more compliments to ensure they don’t realize you tried to trick them.
+
+
+
+
+
+ +
+
+
When you gain a positive status, you may mark 2-fatigue to take a second appropriate to the situation. When you inflict a negative status, you may mark 2-fatigue to inflict a second appropriate to the situation.
+
+
+
+
+ +
+
+
When you assess the situation, you may always mark 1-fatigue to ask “What here can I use to ?”, as an additional question, even on a miss. +
+
+
+
+
+ +
+
+
When you guide and comfort someone by asking them to slow down and think, roll with Creativity instead of Harmony. If they embrace your guidance and comfort, both you and they shift your balance toward center.
+
+
+
+
+ +
+
+
When you watch someone to discover their goals and intent, roll with Creativity. On a 7-9, you may learn 2 of the following; on a 10+, you may learn 3 of the following: +
+
    +
  • Their balance principle
  • +
  • Their immediate goal
  • +
  • Their most pressing concern
  • +
  • Their long term investment
  • +
+ On a miss, you inadvertently reveal your own goals to someone watching; they learn 3 of the above from you. +
+
+
+
+
+ +
+
+
When you try to alter an NPC’s perspective, roll with Creativity. On a hit, they adopt the balance principle of your choice at the same value as their current value until the situation changes. On a 10+, you may also shift their balance one step. On a miss, they hear the wrong message; the GM may change their principle to whatever they choose, permanently or temporarily as they choose.
+
+
+
+
+
+ +
+
+
When you assess the situation among a group of discontented people, roll with Focus instead of Creativity.
+
+
+
+
+ +
+
+
You are adept at receiving and giving promises. When someone makes a promise to do something to you, mark 1-fatigue to know with certainty whether they truly mean it. When you make a promise to someone to get them to do what you want, roll with Harmony. On a hit, they accept your promise but expect you to perform. On a 10+, they’ll let you handle it but check back in later. On a 7-9, they’ll try to go with you and ensure you follow through. On a miss, the promise you’ve made isn’t enough; they want you to promise more, much more, than you are comfortable with. If you fail to fulfill a promise within a reasonable timeframe (decided by the GM at the end of a session of play), word gets out of your untrustworthiness; anyone from a relevant background won’t trust you at all until you redeem yourself. +
+
+
+
+
+ +
+
+
When an NPC calls on you to live up to your principle or attempts to shift your principle, if you don’t deny or resist, you may clear a condition or 2-fatigue, your choice.
+
+
+
+
+ +
+
+
When you guide and comfort someone and roll a hit, you learn their principle. If you call someone out after you learned their principle in this way, take +1 to the roll.
+
+
+
+
+ +
+
+
When you try to plead with an NPC, you may mark 2-fatigue to make them care what you think for the length of the move, even if they normally wouldn’t care.
+
+
+
+
+
+ +
+
+
Whenever you clear your last condition, you may return your balance to its Center. If you do, you may also clear your fatigue.
+
+
+
+
+ +
+
+
When your highest balance principle is +2 or higher, you suffer 1-fewer fatigue from an incoming blow during a combat exchange, but you also must mark an additional 2-fatigue to resist anyone shifting your balance. +
+
+
+
+
+ +
+
+
Take +1 to Passion (max +3).
+
+
+
+
+ +
+
+
When you ask a trusted NPC for guidance on what you should do next, they will tell you what they think you should do. If you make a meaningful attempt to do what they told you to do, the GM will shift your balance accordingly and you may clear conditions equal to your highest balance principle.
+
+
+
+
+ +
+
+
When you push your luck while following someone else’s plan or orders, on a hit you may shift your balance away from center to avoid whatever cost the GM describes to you.
+
+
+
+
+
+ +
+
+
You have a third background, representing transitory skills and knowledge you pick up as you move through the world. At the end of a session, you can change your third background to match any community you significantly interacted with or learned from during the session. You can choose to change your third background to the same as any of your base two backgrounds, representing a different perspective on them. When you rely on your skills and training with your third background, roll with CREATIVITY instead of FOCUS. +
+ Third background: +
+ +
+
+
+
+
+
+ +
+
+
When you spend time openly and freely sharing your honest story with an interested audience, roll with CREATIVITY. On a hit, they’re engaged, interested, and willing to reciprocate. Ask them any 1 question about themselves or their story, and they’ll answer openly and honestly. On a 10+, you may also clear a condition or ask a second question. On a miss, someone listening reacts to your story in an unexpected and surprising way that puts you and your allies in danger.
+
+
+
+
+ +
+
+
When you roll the training move, take +1. If you roll a 10+ on the training move, take the new technique as Practiced instead of Learned.
+
+
+
+
+ +
+
+
When you push your luck by pulling off an over the top and creative stunt, mark 1-fatigue to roll with CREATIVITY nstead of PASSION.
+
+
+
+
+ +
+
+
When you carefully watch someone else’s fighting style, roll with CREATIVITY. On a 7–9, hold 2. On a 10+, hold 3. Spend your hold 1-for-1 when engaging with that person or that specific fighting style to: +
+
    +
  • Become Favored against that person or fighting style
  • +
  • Take advantage of a hole in that style’s defense to inflict an additional condition when making an attack
  • +
  • Inflict Impaired on your foe, until the end of an exchange or until they have a moment to recover
  • +
  • Warn an ally about the fighting style, making your ally Prepared
  • +
+ On a miss, you realize exactly how dangerous that fighter and fighting style really are; mark a condition. +
+
+ +
@@ -5429,27 +7761,27 @@
-
-
-
-
-
- -

CLEAR 1-FATIGUE

+

CLEAR 1-FATIGUE

@@ -5458,47 +7790,47 @@
- +
-
+
- Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself. + Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.
-
+
- Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe. + Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.
-
+
- Move to a new location. Engage/disengage with a foe, overcome a negative status or danger, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 1-fatigue to block this technique. + Move to a new location. Engage/disengage with a foe, overcome a negative status or danger, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 1-fatigue to block this technique.
@@ -5506,47 +7838,47 @@
- +
-
+
- Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice. Mark 1-fatigue to instead choose to hammer them with your blows, forcing them to mark 2-fatigue, or strike where they are weak, inflicting a condition. + Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice. Mark 1-fatigue to instead choose to hammer them with your blows, forcing them to mark 2-fatigue, or strike where they are weak, inflicting a condition.
-
+
- Impress or intimidate a foe. Choose an approach—your foe cannot choose to use that approach in the next exchange. + Impress or intimidate a foe. Choose an approach—your foe cannot choose to use that approach in the next exchange.
-
+
- Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status. + Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.
@@ -5554,47 +7886,47 @@
- +
-
+
- Mark 1-fatigue to challenge an engaged foe’s balance. Ask what their principle is; they must answer honestly. If you already know their principle, instead shift their balance away from center by questioning or challenging their beliefs or perspective. + Mark 1-fatigue to challenge an engaged foe’s balance. Ask what their principle is; they must answer honestly. If you already know their principle, instead shift their balance away from center by questioning or challenging their beliefs or perspective.
-
+
- Aid or impede a nearby character, inflicting an appropriate status. + Aid or impede a nearby character, inflicting an appropriate status.
-
+
- Recenter yourself amidst the fray. Shift your balance toward one of your principles; the next time you live up to that principle, do not mark fatigue. + Recenter yourself amidst the fray. Shift your balance toward one of your principles; the next time you live up to that principle, do not mark fatigue.
@@ -5610,7 +7942,7 @@
-
+
Pinpoint Aim
@@ -5650,12 +7982,12 @@
-
+
defend & maneuver
-
- Take the time you need to line up a perfect shot; become Prepared. In the next exchange, if you advance and attack, roll with Focus or Passion, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict. +
+ Take the time you need to line up a perfect shot; become Prepared. In the next exchange, if you advance and attack, roll with Focus or Passion, your choice. If you use Strike, you do not have to mark fatigue to choose what you inflict..
@@ -5703,7 +8035,7 @@
-
+
defend & maneuver
@@ -5756,7 +8088,7 @@
-
+
defend & maneuver
@@ -5809,7 +8141,7 @@
-
+
advance & attack
@@ -5862,7 +8194,7 @@
-
+
defend & maneuver
@@ -5915,7 +8247,7 @@
-
+
advance & attack
@@ -5968,7 +8300,7 @@
-
+
evade & observe
@@ -6021,7 +8353,7 @@
-
+
defend & maneuver
@@ -6074,7 +8406,7 @@
-
+
evade & observe
@@ -6127,7 +8459,7 @@
-
+
evade & observe
@@ -6180,7 +8512,7 @@
-
+
evade & observe
@@ -6233,7 +8565,7 @@
-
+
defend & maneuver
@@ -6286,7 +8618,7 @@
-
+
advance & attack
@@ -6339,7 +8671,7 @@
-
+
evade & observe
@@ -6348,11 +8680,381 @@
-
+
+
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+
+
+ Harmless Pins +
+
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+ +
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+ +
+
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+ +
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+ +
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+ +
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+ +
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+
+
+ evade & observe +
+
+
+ Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a target’s clothes to a wall. Inflict Impaired on your target; if they are already Impaired, inflict Trapped. +
+
+
+
+
+
+
+
+ It’s like we’re dancing +
+
+
+ +
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+ +
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+ +
+
+ +
+
+
+
+ +
+
+ +
+
+
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+
+
+
+ advance & attack +
+
+
+ You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else. Clear 1-fatigue and inflict Impaired on your foe. +
+
+
+
+
+
+
+
+ Matched stance +
+
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+ +
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+ +
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+ +
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+ +
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+
+ +
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+ +
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+ evade and observe +
+
+
+ Watch your foe and set yourself to match their stance and behavior. Before the next exchange, your foe must truthfully tell you what stance they will use. If you use the exact same stance, you become Favored and Prepared. +
+
+
+
+
+
+
+
+ Stick to the Plan +
+
+
+ +
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+ +
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+ +
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+ +
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+ +
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+ +
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+ evade and observe +
+
+
+ Form a plan for next exchange. Become Prepared. Choose an approach, a primary technique, and a secondary technique. For each you use next exchange, clear 1-fatigue. If you use two, become Favored. If you use all three, clear a condition. +
+
+
+
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+ Direct +
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+ +
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+ evade and observe +
+
+
+ Shout out orders that help your allies position themselves effectively for the next exchange. Mark 1-fatigue and give every ally who can hear your orders Favored. Mark an additional 1-fatigue to give every ally who can hear your orders Inspired. +
+
+
+
+
+
+
+
+ Drilled Form +
+
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+ +
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+ +
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+ +
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+ evade and observe +
+
+
+ Attack a foe with a series of well-trained, practiced strikes in a consistent pattern. Mark 1-fatigue to inflict 3-fatigue on your target. If you have used this technique before in this combat, it deals 1-fewer fatigue for each use that your target witnessed. +
+
+
+
+
+
+
+
+ Watchful Protection +
+
+
+ +
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+ +
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+
+ +
+
+ +
+
+
+
+ +
+
+ +
+
+
+
+
+
+
+ defend and maneuver +
+
+
+ Prepare to save your comrades from dire straits. If any of your companions is taken out or loses their balance in this exchange, you may mark 2-fatigue to save them from the brink, nullifying the blow that would have taken them out or shifted their balance. +
+
+
+
-
@@ -6361,518 +9063,661 @@ -
+
-
+
Universal
- - + - + + - + + + + + - + + + - + + + + - - + + + + + + - - + + + + + + - + + - + + + + + - + + - + - + + +
-
+
Group
- - - - - - - - - - - - -
-
+
Waterbending
+ - - - + + - - + + + - - + - + - - - -
-
+
Airbending
- - - - + + - - - - - - - - - - - - - + + + + + + + + + + + + + + + +
-
+
Earthbending
- - - - - + - + - + + + + - + + + + + - + + - - - - +
-
+
Weapons
+ + + - - + + - + + - + + + + + + + - - - - - - - - - + +
-
+
Firebending
- - + + - + - - - - - + + + + + + - + + - - - - - + +
-
+
Technology
- - - - + + + + + - + + + + - + + - - - + + + + - - - - -
+
+
+ Vehicle +
+ + + + + + + + +
+ +
+ Mecha +
+ + + + + + + + + + + + + + +
@@ -7186,6 +10031,120 @@
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@@ -8014,122 +11539,191 @@
+
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+ +
- +
- - - - - + + + + +
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-
GROWTH
-
- + + -
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+
@@ -8330,157 +11945,361 @@
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-
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@@ -8504,6 +12323,12 @@ + +
@@ -8614,6 +12439,12 @@ + +
@@ -8724,6 +12555,13 @@ + + +
@@ -8834,6 +12672,13 @@ + + +
@@ -8944,6 +12789,13 @@ + + +
@@ -9054,6 +12906,13 @@ + + +
@@ -9619,58 +13478,97 @@ -
+
Universal
- + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
@@ -9723,6 +13621,7 @@
Waterbending
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@@ -10079,18 +14033,29 @@ + + + + + + + + + + + @@ -10100,9 +14065,13 @@ + + + + @@ -10132,6 +14101,38 @@ Zip Zap
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@@ -10876,6 +15037,7 @@
Waterbending
+ @@ -10888,9 +15050,11 @@ + + @@ -10903,18 +15067,23 @@ + + + + + @@ -10958,9 +15127,11 @@ + + @@ -10979,6 +15150,7 @@ + @@ -10991,9 +15163,11 @@ + + @@ -11002,14 +15176,17 @@ + + - + + +
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@@ -11232,18 +15449,29 @@ + + + + + + + + + + + @@ -11253,9 +15481,13 @@ + + + + @@ -11285,6 +15517,38 @@ Zip Zap
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@@ -11598,6 +15862,120 @@
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@@ -12135,6 +16559,7 @@
Waterbending
+ @@ -12147,9 +16572,11 @@ + + @@ -12162,18 +16589,23 @@ + + + + + @@ -12217,9 +16649,11 @@ + + @@ -12238,6 +16672,7 @@ + @@ -12250,9 +16685,11 @@ + + @@ -12261,14 +16698,17 @@ + + - + + +
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@@ -12491,18 +16971,29 @@ + + + + + + + + + + + @@ -12512,9 +17003,13 @@ + + + + @@ -12544,6 +17039,38 @@ Zip Zap
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@@ -12857,6 +17384,120 @@
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@@ -13533,6 +18219,7 @@
Waterbending
+ @@ -13545,9 +18232,11 @@ + + @@ -13560,18 +18249,23 @@ + + + + + @@ -13615,9 +18309,11 @@ + + @@ -13636,6 +18332,7 @@ + @@ -13648,9 +18345,11 @@ + + @@ -13659,14 +18358,17 @@ + + - + + +
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@@ -13889,18 +18631,29 @@ + + + + + + + + + + + @@ -13910,9 +18663,13 @@ + + + + @@ -13942,6 +18699,38 @@ Zip Zap
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@@ -14255,6 +19044,120 @@
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