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@@ -101,3 +101,6 @@ Fire\ Emblem\ Ultimate\ Edition/ @Roll20/sheetmaintainers # @colearkenach
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/Cairn/ @Roll20/sheetmaintainers # @carpedavid
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/Tormenta20/ @Roll20/sheetmaintainers
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# Sheets that got past initial screening and are now hidden
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Omegaverse_Trpg/ @Roll20/sheetmaintainers # violates ToS
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@@ -0,0 +1,169 @@
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{
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||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"": "",
|
||||
"{{index.}} battered": "{{0}} battered",
|
||||
"{{index.}} broken": "{{0}} broken",
|
||||
"{{index.}} bruised": "{{0}} bruised",
|
||||
"{{index.}} unharmed": "{{0}} unharmed",
|
||||
"0.": "0.",
|
||||
"1.": "1.",
|
||||
"2.": "2.",
|
||||
"3.": "3.",
|
||||
"affects": "affects",
|
||||
"agility": "agility",
|
||||
"always": "always",
|
||||
"archetype": "archetype",
|
||||
"armor": "armor",
|
||||
"attack": "attack",
|
||||
"attributes & skills": "attributes & skills",
|
||||
"base damage": "base damage",
|
||||
"bonus": "bonus",
|
||||
"brawl phases": "brawl phases",
|
||||
"capacity": "capacity",
|
||||
"challenges": "challenges",
|
||||
"character": "character",
|
||||
"character info": "character info",
|
||||
"clock": "clock",
|
||||
"close combat": "close combat",
|
||||
"comments": "comments",
|
||||
"coordinates": "coordinates",
|
||||
"crew": "crew",
|
||||
"damage": "damage",
|
||||
"date": "date",
|
||||
"defense": "defense",
|
||||
"description": "description",
|
||||
"description:": "description:",
|
||||
"descriptor": "descriptor",
|
||||
"drive": "drive",
|
||||
"driver": "driver",
|
||||
"effect": "effect",
|
||||
"empathy": "empathy",
|
||||
"encumbrance slots": "encumbrance slots",
|
||||
"endgame": "endgame",
|
||||
"endure": "endure",
|
||||
"equipped": "equipped",
|
||||
"experience": "experience",
|
||||
"expert": "expert",
|
||||
"faction": "faction",
|
||||
"factions": "factions",
|
||||
"fate": "fate",
|
||||
"finish date": "finish date",
|
||||
"first aid": "first aid",
|
||||
"food sources": "food sources",
|
||||
"force": "force",
|
||||
"gear": "gear",
|
||||
"gm": "gm",
|
||||
"haven": "haven",
|
||||
"haven info": "haven info",
|
||||
"health": "health",
|
||||
"hull": "hull",
|
||||
"injury": "injury",
|
||||
"Injury d66": "Injury d66",
|
||||
"Injury Table": "Injury Table",
|
||||
"issues": "issues",
|
||||
"issues:": "issues:",
|
||||
"key npcs": "key npcs",
|
||||
"leadership": "leadership",
|
||||
"location": "location",
|
||||
"maneuverability": "maneuverability",
|
||||
"manipulation": "manipulation",
|
||||
"master": "master",
|
||||
"medicine": "medicine",
|
||||
"mobility": "mobility",
|
||||
"movement": "movement",
|
||||
"name": "name",
|
||||
"name for autolinking": "name for autolinking",
|
||||
"never": "never",
|
||||
"no dice to roll": "no dice to roll",
|
||||
"none": "none",
|
||||
"notes": "notes",
|
||||
"npc": "npc",
|
||||
"npc anchor": "npc anchor",
|
||||
"npc survivors": "npc survivors",
|
||||
"npcs": "npcs",
|
||||
"number of walkers": "number of walkers",
|
||||
"other": "other",
|
||||
"overall": "overall",
|
||||
"owner": "owner",
|
||||
"pc anchor": "pc anchor",
|
||||
"penalty": "penalty",
|
||||
"project": "project",
|
||||
"projects": "projects",
|
||||
"protection": "protection",
|
||||
"quantity abbreviation": "qty",
|
||||
"range": "range",
|
||||
"ranged combat": "ranged combat",
|
||||
"recovery": "recovery",
|
||||
"requirements": "requirements",
|
||||
"roll": "roll",
|
||||
"rumors": "rumors",
|
||||
"scout": "scout",
|
||||
"select one": "select one",
|
||||
"sheet type": "sheet type",
|
||||
"single player": "single player",
|
||||
"skill": "skill",
|
||||
"skills": "skills",
|
||||
"slots": "slots",
|
||||
"source": "source",
|
||||
"stealth": "stealth",
|
||||
"stored": "stored",
|
||||
"stored gear": "stored gear",
|
||||
"strength": "strength",
|
||||
"stress": "stress",
|
||||
"structures": "structures",
|
||||
"successes": "successes",
|
||||
"surroudings": "surroudings",
|
||||
"survival": "survival",
|
||||
"swarm size": "swarm size",
|
||||
"swarm threat": "swarm threat",
|
||||
"tabs-walking-dead-challenge": "challenge",
|
||||
"tabs-walking-dead-character": "character",
|
||||
"tabs-walking-dead-faction": "faction",
|
||||
"tabs-walking-dead-gm": "gm",
|
||||
"tabs-walking-dead-haven": "haven",
|
||||
"tabs-walking-dead-npc": "npc",
|
||||
"tabs-walking-dead-travel-log": "travel log",
|
||||
"tabs-walking-dead-vehicle": "vehicle",
|
||||
"taking cover": "taking cover",
|
||||
"talents": "talents",
|
||||
"tech": "tech",
|
||||
"terrain": "terrain",
|
||||
"threat": "threat",
|
||||
"threat meter": "threat meter",
|
||||
"time limit": "time limit",
|
||||
"trained": "trained",
|
||||
"travel log": "travel log",
|
||||
"untrained": "untrained",
|
||||
"usable once/session": "usable once/session",
|
||||
"used": "used",
|
||||
"user": "user",
|
||||
"vehicle": "vehicle",
|
||||
"weapon": "weapon",
|
||||
"weapons": "weapons",
|
||||
"whisper gm": "whisper gm",
|
||||
"wits": "wits",
|
||||
"workforce": "workforce",
|
||||
"you messed up!": "you messed up!",
|
||||
"tabs-walking-dead-settings": "settings",
|
||||
"roll bonus query": "Bonus/Penalty Dice",
|
||||
"push": "push",
|
||||
"Critical Injury": "Critical Injury",
|
||||
"days": "days",
|
||||
"weeks": "weeks",
|
||||
"minutes": "minutes",
|
||||
"hours": "hours",
|
||||
"medical supplies": "medical supplies",
|
||||
"basic": "basic",
|
||||
"advanced": "advanced",
|
||||
"Where is this item stored": "Where is this item stored",
|
||||
"Who owns this item": "Who owns this item",
|
||||
"threat-situation-0": "You are in a cleared area and safe. For now.",
|
||||
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
|
||||
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
|
||||
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
|
||||
"threat-situation-4": "The walkers are closing in on you.",
|
||||
"threat-situation-5": "They are at arm’s length.",
|
||||
"threat-situation-6": "The dead are in your face, surrounding you.",
|
||||
"query": "query",
|
||||
"swarm attack": "swarm attack",
|
||||
"months": "months"
|
||||
}
|
||||
Reference in New Issue
Block a user