diff --git a/CODEOWNERS b/CODEOWNERS index e0af135ec5..c6433acf38 100644 --- a/CODEOWNERS +++ b/CODEOWNERS @@ -101,3 +101,6 @@ Fire\ Emblem\ Ultimate\ Edition/ @Roll20/sheetmaintainers # @colearkenach /Cairn/ @Roll20/sheetmaintainers # @carpedavid /Tormenta20/ @Roll20/sheetmaintainers + +# Sheets that got past initial screening and are now hidden +Omegaverse_Trpg/ @Roll20/sheetmaintainers # violates ToS diff --git a/Official Savage Worlds/translations/zh.json b/Official Savage Worlds/translations/zh.json index d289e6ad3e..27e0eae6b5 100644 --- a/Official Savage Worlds/translations/zh.json +++ b/Official Savage Worlds/translations/zh.json @@ -64,7 +64,7 @@ "veteran": "老練", "heroic": "英杰", "legendary": "傳奇", - "use-skill-specialization": "使用技能專精", + "use-skill-specialization": "使用\"技能專精\"", "all": "全部", "core-skills": "核心技能", "__skill-select-list-COMMENT": "這是技能配置視窗中應出現的技能順序", @@ -80,7 +80,7 @@ "unskilled": "拙劣", "unskilled-d4-2": "拙劣 (d4-2))", "jack-of-all-trades": "萬事通", - "apply-encumbrance": "啟用負載", + "apply-encumbrance": "啟用負重", "academics": "人文", "academics-die-type-d4": "人文 d4", "academics-die-type-d6": "人文 d6", @@ -293,10 +293,10 @@ "huge": "超大型", "gargantuan": "巨型", "base": "基本", - "edge-hindrance-modifier-abbr": "自訂 專長/負贅", + "edge-hindrance-modifier-abbr": "專長/負贅 調整值", "running-die-type": "奔跑骰類型", "pace-configuration": "移速設定", - "running-text-before-number": "runs ", + "running-text-before-number": "奔跑 ", "running-text-after-number": "英吋", "pace": "移速", "parry": "格擋", @@ -320,7 +320,7 @@ "incapacitated-abbr": "無力化", "incapacitated": "無法行動", "whisper-to-gm": "私訊 給 GM", - "unshake": "未動搖", + "unshake": "擺脫動搖", "soak": "化解", "unshake-desc1": "試圖擺脫動搖(心魂", "unshake-desc2": "不羈", @@ -333,145 +333,145 @@ "vulnerable": "Vulnterable", "stunned": "震懾", "conviction": "信念點", - "additional-derived-stats": "額外衍生數值", + "additional-derived-stats": "額外衍生數據", "stat-abbr": "屬性", "modifier-abbr": "調整值", "current": "目前", - "maximum-abbr": "上限", + "maximum-abbr": "最大", "derived-stat-name": "衍生數值名稱", - "load": "Load", - "load-limit-multiplier": "Load Limit Multiplier", - "load-limit": "Load Limit", + "load": "負載", + "load-limit-multiplier": "負載上限倍率", + "load-limit": "負載上限", "limit": "限制", - "max-load-modifier": "Max Load Modifier", + "max-load-modifier": "最大負載調整值", "carried": "攜帶", - "total-load-carried": "Total Load Carried", - "encumbrance-penalty": "Encumbrance Penalty", - "penalty": "Penalty", - "ignore-encumbrance": "Ignore Encumbrance", - "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Use SWADE Encumbrance", - "dice-singular-type-delta": "Die Type Delta", + "total-load-carried": "總攜帶負載", + "encumbrance-penalty": "負重減值", + "penalty": "減值", + "ignore-encumbrance": "忽略負重", + "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "使用 SWADE 負重", + "dice-singular-type-delta": "骰子類型 Delta", "money": "金錢", - "hindrances": "Hindrances", - "edges-and-advances": "專長 & 升級", - "edge": "Edge", - "whisper-hindrance": "Whisper Hindrance", - "hindrance": "Hindrance", - "hindrance-type": "Hindrance Type", + "hindrances": "負贅", + "edges-and-advances": "專長 & 等級", + "edge": "專長", + "whisper-hindrance": "私訊負贅", + "hindrance": "負贅", + "hindrance-type": "負贅類型", "hindrance-desc": "Hinrance Description", - "racial": "Racial", - "creation": "Creation", - "advance": "Advance", - "gm-fiat-slash-other": "GM Fiat/Other", - "whisper-edge": "Whisper Edge", - "edge-acquired-from": "Edge Acquired From", - "edge-desc": "Edge Description", + "racial": "種族", + "creation": "創建", + "advance": "等級", + "gm-fiat-slash-other": "GM 發布/其他", + "whisper-edge": "私訊專長", + "edge-acquired-from": "專長獲得自", + "edge-desc": "專長描述", "weapons": "武器", "weapon": "武器", "range": "射程", - "rate-of-fire-abbr": "ROF", - "weight-abbr": "Wt", - "number-of-shots-shortened": "Shots", - "attack-and-damage-abbr": "Atk + Dmg", - "multi-attack-and-damage-abbr": "Atkx+Dmg", - "damage-only": "Damage Only", + "rate-of-fire-abbr": "射速", + "weight-abbr": "重量", + "number-of-shots-shortened": "裝彈量", + "attack-and-damage-abbr": "攻擊 + 傷害", + "multi-attack-and-damage-abbr": "攻擊x+傷害", + "damage-only": "僅傷害", "damage": "傷害", - "total-weapon-weight-carried": "Total Weapon Weight Carried", - "total-gear-weight-carried": "Total Gear Weight Carried", - "armor-piercing-abbr-u": "AP", + "total-weapon-weight-carried": "攜帶武器總重量", + "total-gear-weight-carried": "攜帶裝備總重量", + "armor-piercing-abbr-u": "穿甲", "notes": "備註", - "button-behavior": "Button Behavior", - "bonus-damage-die-type": "Bonus Damage Die Type", + "button-behavior": "按鈕功能", + "bonus-damage-die-type": "獎勵傷害骰類型", "strength-abbr": "力量", - "agility-abbr": "Agl", - "smarts-abbr": "Sma", - "spirit-abbr": "Spi", - "vigor-abbr": "Vig", - "gear": "Gear", - "item": "Item", + "agility-abbr": "靈巧", + "smarts-abbr": "聰慧", + "spirit-abbr": "心魂", + "vigor-abbr": "活力", + "gear": "裝備", + "item": "物品", "quantity-abbr": "數量", - "power": "Power", - "ab-section-header": "Section Header: ", - "ab-column-header": "Column Header: ", - "ab-pp": "Power Points Abbreviation: ", - "ab-name": "Arcane Background: ", - "ab-pp-name": "Power Points Label: ", - "ab-color-indicator": "Arcane Background Indicator: ", + "power": "奇術", + "ab-section-header": "部分標題:", + "ab-column-header": "列標題: ", + "ab-pp": "奇術點縮寫: ", + "ab-name": "奧法背景: ", + "ab-pp-name": "奇術點標籤: ", + "ab-color-indicator": "奧法背景表示: ", "skill-only": "僅限技能", "duration": "持續時間", - "of": "of", + "of": "的", "power-point-abbr-u": "白金幣", - "power-point-abbr-u-invested": "PP Invested", - "trappings": "Trappings", + "power-point-abbr-u-invested": "PP 投入", + "trappings": "特效", "show-notes-with-roll": "投骰時顯示備註", - "worn": "Worn", - "total-armor-weight-carried": "Total Armor Weight Carried", - "armor-type": "Armor Type", - "area-protected": "Area Protected", - "protection": "Protection", - "protection-stacks": "Stacks", + "worn": "穿戴", + "total-armor-weight-carried": "攜帶護甲總重量", + "armor-type": "護甲類型", + "area-protected": "區域防護", + "protection": "防護", + "protection-stacks": "堆疊", "description-notes": "描述/備註", - "leather": "Leather", - "torso": "Torso", - "head": "Head", - "torso-plus-arms": "Torso+Arms", - "torso-plus-legs": "Torso+Legs", - "torso-plus-arms-plus-legs": "Torso+Arms+Legs", - "arms": "Arms", - "legs": "Legs", - "full-body": "Full Body", + "leather": "皮革", + "torso": "軀幹", + "head": "頭部", + "torso-plus-arms": "軀幹+手臂", + "torso-plus-legs": "軀幹+腿部", + "torso-plus-arms-plus-legs": "軀幹+手臂+腿部", + "arms": "手臂", + "legs": "腿部", + "full-body": "全身", "yes": "是", "no": "否", - "permanent-injuries": "Permanent Injuries", - "worst-nightmare": "Worst Nightmare", + "permanent-injuries": "永久性創傷", + "worst-nightmare": "最糟的惡夢", "physical-appearance-personal-history": "Phyisical Appearance + Personal History", - "physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities", - "show-quest-log": "Show Quest Log", - "quest-log": "Quest Log", - "quest-title": "Quest Title", - "boss": "Boss", - "goal": "Goal", - "who-hired-you": "Who Hired You?", - "whats-the-goal-of-the-quest": "What's the goal of the quest?", - "notes-about-the-quest": "Notes about the quest...", + "physical-appearance-personal-history-parahuman-origin": "外貌 + 個人歷史 + 超能力的起源", + "show-quest-log": "顯示任務日誌", + "quest-log": "任務日誌", + "quest-title": "任務標題", + "boss": "頭目", + "goal": "目標", + "who-hired-you": "誰僱用了你?", + "whats-the-goal-of-the-quest": "任務的目標是什麼?", + "notes-about-the-quest": "關於任務的筆記...", "attributes-start-at-d6": "屬性起始為 d6", - "hide-powers-section": "Hide Powers Section", - "prompt-modifiers-text": "Prompt for Misc. Modifiers", - "show-background-description": "Show Background and Description", - "show-load-and-encumbrance": "Show Load and Encumbrance", - "show-modifiers": "Show Modifiers", - "show-soak-button": "Show Soak Button", - "show-unshake-button": "Show Unshake Button", - "show-the-vehicles-tab": "Show the Vehicles Tab", - "whisper-stat-block": "Whisper Stat Block", - "wild-card-icon": "Wild Card Icon", + "hide-powers-section": "隱藏奇術部分", + "prompt-modifiers-text": "提示其他調整值", + "show-background-description": "顯示背景及描述", + "show-load-and-encumbrance": "顯示負載和負重", + "show-modifiers": "顯示調整值", + "show-soak-button": "顯示“化解”按鈕", + "show-unshake-button": "顯示“擺脫動搖”按鈕", + "show-the-vehicles-tab": "顯示載具分頁", + "whisper-stat-block": "私訊數據區塊", + "wild-card-icon": "不羈角色圖示", "api-initiative-edge": "API: 先攻專長", "change-slash-modify-skill-names": "修改/自訂 技能名稱", - "native-language": "Native Language", - "setting-rules": "Setting Rules", - "variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)", - "variable-bonus-damage-edge-based": "Variable Bonus Damage (Edge Based)", - "no-power-points": "No Power Points", + "native-language": "母語", + "setting-rules": "設定規則", + "variable-bonus-damage-raise-based": "可變獎勵傷害(基於優良)", + "variable-bonus-damage-edge-based": "可變獎勵傷害(基於專長)", + "no-power-points": "無奇術點", "manually-set-rank": "手動設定位階", - "use-gritty-damage": "Use Gritty Damage", - "use-the-wealth-system": "Use the Wealth System", - "other-sheet-tweaks": "Other Sheet Tweaks", - "pace-ignores-wounds": "Pace ignores wounds", - "wealth-wild-die-type": "Wealth Wild Die die type", - "use-wealth-modifier-field": "Use the Wealth Modifier Field", - "wealth": "Wealth", - "vehicle-type": "Vehicle Type", - "handling": "Handling", - "top-speed": "Top Speed (MPH)", - "crew": "Crew", - "armaments": "Armaments", - "placement": "Placement", - "cargo": "Cargo", - "notes-and-upgrades": "Notes and Upgrades", - "auto-roll-bonus-damage": "Auto-roll bonus damage", - "roll-bonus-damage": "Roll Bonus Damage", + "use-gritty-damage": "使用\"寫實傷害\"", + "use-the-wealth-system": "使用\"財富系統\"", + "other-sheet-tweaks": "其他角卡調整", + "pace-ignores-wounds": "移速無視傷口", + "wealth-wild-die-type": "財富 不羈骰 骰子類型", + "use-wealth-modifier-field": "使用\"財富調整值欄位\"", + "wealth": "財富", + "vehicle-type": "載具類型", + "handling": "操縱性", + "top-speed": "最高時速(英里/小時)", + "crew": "勤務人員", + "armaments": "軍備", + "placement": "配置", + "cargo": "貨物", + "notes-and-upgrades": "註記和升級", + "auto-roll-bonus-damage": "自動投骰獎勵傷害", + "roll-bonus-damage": "投骰獎勵傷害", "not-applicable-abbr-u": "不適用", - "bonus-damage": "Bonus Damage", + "bonus-damage": "獎勵傷害", "d4": "d4", "d6": "d6", "d8": "d8", @@ -479,584 +479,584 @@ "d12": "d12", "d20": "d20", "dice-abbreviation": "d", - "roll-injury": "Roll Injury", - "roll-unshake-button": "Roll to Unshake", - "reduced-by-wounds": "Reduced by wounds", - "minimum-strength": "Minimum Strength", - "minimum-strength-abbr": "Min. Str.", - "combat-options-and-situational-rules": "Combat Options & Situational Rules", - "aim": "Aim", - "aim-description": "Ignore up to 4 points of penalties from Range, Cover, Called Shot, Scale, or Speed; or add +2 to the roll. Character may not move or take other actions.", - "area-of-effect": "Area of Effect", - "without-miniatures-abbr": "Without Minis", - "bound-and-entangled": "Bound & Entangled", - "breaking-free": "Breaking Free", - "breaking-things": "Breaking Things", - "called-shots": "Called Shots", - "cover": "Cover", - "obstacles": "Obstacles", - "defend": "Defend", - "disarm": "Disarm", - "the-drop": "The Drop", - "evasion": "Evasion", - "finishing-move": "Finishing Move", - "free-attacks": "Free Attacks", - "ganging-up": "Ganging Up", - "grappling": "Grappling", - "crush": "Crush", - "hold": "Hold", - "illumination": "Illumination", - "improvised-weapons": "Improvised Weapons", - "light": "Light", + "roll-injury": "骰創傷", + "roll-unshake-button": "投骰擺脫動搖", + "reduced-by-wounds": "因損傷而減少", + "minimum-strength": "最低力量", + "minimum-strength-abbr": "最低力量", + "combat-options-and-situational-rules": "戰鬥選項和情境規則", + "aim": "瞄準", + "aim-description": "忽略射程、掩蔽、定點攻擊、尺寸或速度的最多 4 點減值;或在投骰中添加+2。角色不得移動或採取其他行動。", + "area-of-effect": "範圍效果", + "without-miniatures-abbr": "沒有微縮戰棋", + "bound-and-entangled": "束縛與糾纏", + "breaking-free": "掙脫", + "breaking-things": "破壞物品", + "called-shots": "定點攻擊", + "cover": "掩蔽", + "obstacles": "障礙", + "defend": "防禦", + "disarm": "繳械", + "the-drop": "奇襲", + "evasion": "迴避", + "finishing-move": "處決", + "free-attacks": "自由攻擊", + "ganging-up": "圍攻", + "grappling": "擒抱", + "crush": "緊勒", + "hold": "待機", + "illumination": "照明", + "improvised-weapons": "臨時武器", + "light": "輕型", "medium": "中", "heavy": "重", - "innocent-bystanders": "Innocent Bystanders", - "mounted-combat": "Mounted Combat", - "multi-actions": "Multi-Actions", - "natural-weapons": "Natural Weapons", + "innocent-bystanders": "無辜旁人", + "mounted-combat": "騎乘戰鬥", + "multi-actions": "複合動作", + "natural-weapons": "天生武器", "nonlethal-damage": "非致死傷害", - "off-hand-attack": "Off Hand Attack", + "off-hand-attack": "副手攻擊", "prone": "倒地", - "push": "Push", - "ranged-attacks-in-melee": "Ranged Attacks in Melee", - "readying-weapons": "Readying Weapons", - "recoil": "Recoil", - "reload": "Reload", - "shotguns": "Shotguns", - "size-scale": "Size/Scale", + "push": "推撞", + "ranged-attacks-in-melee": "近戰中的遠程攻擊", + "readying-weapons": "預備武器", + "recoil": "後座力", + "reload": "裝填", + "shotguns": "霰彈槍", + "size-scale": "體型/尺寸", "speed": "速度", "support": "支援", - "suppressive-fire": "Suppressive Fire", - "surprise": "Surprise", - "tests": " Tests", - "touch-attack": "Touch Attack", - "two-weapons": "Two Weapons", - "unstable-platform": "Unstable Platform", - "wild-attack": "Wild Attack", - "withdrawing-from-combat": "Withdrawing from Combat", - "area-of-effect-desciption": "Targets touching template suffer damage. Treat cover as Armor. Missed attack rolls may deviate.", - "without-miniatures-description": "SBT affects 2 targets, MBT or Cone 3, LBT 4.", - "bound-and-entangled-description": "Entangled characters can’t move and are Distracted until free. Bound characters are also Vulnerable, and cannot take physical actions other than trying to break free.", - "breaking-free-description": "Victim makes Athletics (or Str–2) roll as an action (an opposed roll if held by a foe). Success improves Bound to Entangled, or Entangled to free. A raise frees the victim. Either may roll Str–2 instead.", - "breaking-things-description": "See Obstacle Hardness Table; Stationary items are Parry 2. No bonus damage or Aces are possible.", - "called-shots-description": "Limb is −2 / Hand –4 and may disarm. Head or vitals is −4 and +4 Damage.", - "cover-description": "Light −2, Medium −4, Heavy −6, Near Total −8.", - "obstacles-description": "Obstacles add to Armor if attack misses by cover penalty. Sample values", - "defend-description": "+4 Parry. Takes entire turn and character may not run.", - "disarm-description": "Called shot to limb or weapon. If weapon, roll as object and target must make a Str roll ≥ than the damage or drop it. If a limb, a Shaken or Wounded defender must make a Str roll at –2 (limb) or (–4) hand or drop the item.", - "distracted-description": "–2 to all Trait rolls until the end of the character’s next turn.", - "the-drop-description": "+4 to attack and damage if target is defenseless. If Shaken or Wounded, victim must make a Vigor roll (at –2 versus attacks to the head) or be KO’ed.", - "evasion-description": "Characters may avoid attacks that specifically say they may be evaded, by making an Agility roll at –2.", - "fatigue-description": "–1 to all actions (–2 if Exhausted). Fatigue improves one level every hour unless the source says otherwise. Incapacitated victims fall unconscious for 2d6 hours.", - "finishing-move-description": "Instant kill to helpless foe with a lethal weapon.", + "suppressive-fire": "火力壓制", + "surprise": "突襲", + "tests": "考驗", + "touch-attack": "接觸攻擊", + "two-weapons": "雙武器", + "unstable-platform": "不穩平台", + "wild-attack": "不羈攻擊", + "withdrawing-from-combat": "撤出戰鬥", + "area-of-effect-desciption": "接觸蓋板的目標會受到傷害。將掩蔽視為護甲。失誤的攻擊投骰可能會出現偏移。", + "without-miniatures-description": "小型爆散蓋板影響2個目標,中型爆散蓋板或錐形蓋板影響 3個,大型爆散蓋板 4個。", + "bound-and-entangled-description": "被糾纏的角色無法移動並且會分神,直到掙脫為止。被束縛的角色同時也會陷入脆弱,除了試圖掙脫之外無法採取任何物理行動。", + "breaking-free-description": "受害者以一個動作進行運動(或Str–2)投骰(如果是由敵人控制,則必須進行對抗投骰)。成功將束縛提升為糾纏,或將糾纏提升為掙脫。優良可以使對象掙脫。任何一方都可以投骰 Str–2 來代替。", + "breaking-things-description": "參見障礙物硬度表;固定物品為格擋 2。無法造成獎勵傷害或 絕佳。", + "called-shots-description": "肢體為 −2 / 手為 −4 並且可繳械。頭部或要害傷害為 −4 和 +4。", + "cover-description": "輕度 −2,中度 −4,重度 −6,近全 −8。", + "obstacles-description": "如果攻擊因掩蔽懲罰而失敗,則會加上障礙物的護甲值。範例值", + "defend-description": "+4 格擋。進行整輪並且角色無法奔跑。", + "disarm-description": "定點射擊肢體或武器。若是武器,則將視為物體進行投骰,並且目標必須進行大於或等於傷害的力量投骰,否則將掉落。若是肢體、動搖或損傷的防禦者必須進行 –2(肢體)或 –4(手部)的力量投骰,否則就會掉落物品。", + "distracted-description": "所有特性檢定 –2,直到角色的下一個回合結束。", + "the-drop-description": "如果目標無力自保,則攻擊和傷害 +4。如果受到動搖或損傷,對象必須進行一次活力投骰(對抗頭部攻擊時為 –2),否則就會失去意識。", + "evasion-description": "角色可以透過敏捷投骰 –2 來避開明確表示可以躲避的攻擊。", + "fatigue-description": "所有動作 –1(如果力竭則 –2)。除非來源另有說明,否則疲乏每小時提升一級。無力化的受害者昏迷 2d6 小時。", + "finishing-move-description": "用致命武器立即殺死無助的敵人。", "free-attacks-description": "角色無需特殊機動或選擇戰鬥專長(例如連擊或橫掃)即可進行攻擊。", - "ganging-up-description": "+1 Fighting per additional adjacent attacker to a maximum of +4.", - "grappling-description": "If the attacker succeeds at an opposed Athletics roll, the victim is Entangled if successful, or Bound with a raise and the grappler is also Vulnerable.

Characters can't grapple creatures more than two sizes larger than themselves.", - "crush-description": "Once grappled, the attacker may take an action to make an opposed Strength roll, causing his Strength in damage if successful (those with the Bite Special Ability may bite instead).", - "hold-description": "The character “Holds” her Action Card to go later in the current or later round. She loses her Hold status if Shaken or Stunned. She may interrupt foe’s actions with an opposed Athletics roll.", - "illumination-description": "Dim –2; Dark –4; Pitch Darkness –6.", - "improvised-weapons-description": "–2 to attacks.", - "light-description": "Range 3/6/12, Damage Str+d4, Min Str d4;", - "medium-description": "Range 2/4/8, Damage Str+d6, Min Str d6;", - "heavy-description": "Range 1/2/4, Damage Str+d8, Min Str d8;", - "innocent-bystanders-description": "Missed Athletics (throwing) / Shooting rolls with a 1 (1 or 2 for shotgun or automatic fire) on the skill die hits a random adjacent target.", - "mounted-combat-description": "Mount and rider act on same Action Card; Rider attacks with lower of Fighting or Riding; Shooting incurs –2 Unstable Platform penalty; Charging is +4 Damage but requires 6′′ of straight movement.", - "multi-actions-description": "Subtract 2 from all actions for each additional action attempted beyond the first (maximum of 3).", - "natural-weapons-description": "Creatures with fangs, claws, horns, etc, are considered armed. Bite can be performed while grappling, claws add +2 to Athletics (climbing), and horns add +4 damage if the creature Runs at least 5′′.", - "nonlethal-damage-description": "Declare prior to making an attack roll; Targets are knocked out for 1d6 hours instead of potentially killed when Incapacitated. Edged weapons suffer −1 to attack rolls.", - "off-hand-attack-description": "−2 to attack rolls with off hand.", - "prone-description": "Medium Cover from ranged attacks 3′′ or greater; −2 Fighting and −2 Parry. Standing cost 2” of movement.", - "push-description": "Attacker and defender make opposed Strength rolls (+2 if attacker moved more than 2′′). Defender is knocked back 1′′ (2′′ with raise). Pushed victims make Athletics test (−2 if Pushed with raise) or be knocked prone. Both add their shield’s Parry bonus.", - "range-description": "Short 0, Medium −2, Long −4, Extreme –8.", - "ranged-attacks-in-melee-description": "Attacker may use power or weapon no larger than a pistol; Target Number is defender’s Parry.", - "readying-weapons-description": "May ready up to two easily available items per turn as a free action. Additional items are actions.", - "recoil-description": "−2 Shooting if RoF is 2 or higher.", - "reload-description": "Nocking arrow or loading sling stone is a free action once per action. Loading bolts, clips, magazine, or single bullets is an action.", - "shotguns-description": "+2 to Shooting. Damage is 3d6 at Short Range, 2d6 at Medium, and 1d6 at Long.", + "ganging-up-description": "每增加一個相鄰攻擊者,格鬥 +1,最多 +4。", + "grappling-description": "如果攻擊者在運動投骰的對抗中成功,對象將會被糾纏(成功)或被束縛(優良),並且被擒者也會陷入脆弱狀態。

角色無法抓住比自己大兩個體型以上的生物。", + "crush-description": "一旦被擒抱,攻擊者可以採取進行力量對抗投骰的動作,如果成功的話,會對他造成等同力量的傷害(那些具有撕咬特殊能力的人可以改為咬傷)。", + "hold-description": "角色「待機」他的行動卡,以便在當前或後面的回合中稍後進行。如果他感到動搖或震懾,他就會失去待機狀態。他可以透過對抗的運動投骰來打斷敵人的行動。", + "illumination-description": "昏暗 –2;黑暗 –4;漆黑 –6。", + "improvised-weapons-description": "–2 攻擊。", + "light-description": "範圍 3/6/12,傷害力量+d4,最小力量 d4;", + "medium-description": "範圍 2/4/8,傷害力量+d6,最小力量 d6;", + "heavy-description": "範圍 1/2/4,傷害力量+d8,最小力量 d8;", + "innocent-bystanders-description": "失誤的運動(投擲) / 射擊投骰上有 1(霰彈槍或自動射擊則為 1 或 2)將擊中隨機相鄰目標。", + "mounted-combat-description": "坐騎和騎手在同一張行動卡上行動;騎手以格鬥或騎乘中較低者進行攻擊;射擊會受到 –2 不穩平台減值;衝鋒時傷害為 +4,但需要 6 英吋的直線移動。", + "multi-actions-description": "除了第一次以外,每次嘗試額外行動時,從所有動作中減去2(最多3次)。", + "natural-weapons-description": "具有尖牙、利爪、犄角等的生物被認為是具有武裝的。擒抱時可以進行撕咬,如果生物奔跑至少 5 英寸,則爪子會為運動(攀爬)增加 +2 ,角會增加 +4 傷害。", + "nonlethal-damage-description": "在進行攻擊投骰前聲明;目標在喪失能力時會失去意識 1d6 小時,而不是可能被殺死。有刃武器的攻擊投骰受到 -1 的影響。", + "off-hand-attack-description": "−2 副手攻擊投骰。", + "prone-description": "中度掩蔽,可抵禦 3 英吋或以上的遠程攻擊; −2 格鬥和 −2 格擋。移動的站立成本為 2 英吋。", + "push-description": "攻擊者和防禦者進行對抗的力量檢定(如果攻擊者移動超過 2 英吋則+2)。防守者被擊退 1 英吋(優良則為 2 英吋)。被推的目標會進運動檢定(如果被推並優良則為 -2),否則就會被擊倒。兩者都增加了盾牌的格擋加值。", + "range-description": "短距 0,中距 −2,長距 −4,超距 –8。", + "ranged-attacks-in-melee-description": "攻擊者可以使用不大於手槍的奇術或武器;目標值為防守方的格擋。", + "readying-weapons-description": "每回合可以以一個自由動作準備最多兩個容易取得的物品。更多物品則需做為動作。", + "recoil-description": "如果射速(RoF)為2或更高時,射擊 −2。", + "reload-description": "搭弓或投石索裝彈是一個自由動作。 裝填弩矢、彈夾、彈匣或單顆子彈是一個動作。", + "shotguns-description": "+2 射擊。短距傷害為 3d6,中距傷害為 2d6,長距離傷害為 1d6。", "size-scale-description": "微型 –6,超小型 –4,小型 –2,大型 +2,超大型 +4,巨型 +6。增加與更大目標的差異;減去與更小目標的差異。", - "speed-description": "–1 (60 MPH+), –2 (120 MPH+), –4 (240 MPH+), –6 (Mach 1+), –8 (Mach 2+), –10 (near light speed)", - "stunned-description": "Victims are Distracted until they recover, fall prone, can’t move or take actions, don’t count toward the Gang Up bonus, and are subject to the Drop.", - "support-description": "Character describes using a skill in some way that helps an ally and adds +1 to his total with success and +2 with a raise. Critical Failure subtracts 2.", - "suppressive-fire-description": "Attacker places Medium Blast Template and makes Shooting roll. Each target hit by the attack total is Distracted, or hit for damage with a raise (up to the weapon’s Rate of Fire).", - "surprise-description": "Ambushers start on Hold, victims make Notice roll or get no Action Card on first round.", - "tests-description": "Describe action and make opposed skill test versus foe’s linked attribute. If successful, foe is Distracted or Vulnerable (attacker’s choice), and Shaken with a raise.", - "touch-attack-description": "+2 to Fighting roll.", - "two-weapons-description": "+1 to Fighting if foe has a single weapon, no shield, or is unarmed.", - "unstable-platform-description": "−2 Shooting from a moving vehicle, animal, or other unstable surface.", - "vulnerable-description": "Actions against the character are made at +2 until the end of their next turn. (Does not stack with The Drop.)", - "wild-attack-description": "+2 Fighting, +2 Damage, but Vulnerable until the end of the attacker’s next turn.", - "withdrawing-from-combat-description": "Adjacent foes get one free attack at retreating character as long as they are not Shaken or Stunned.", + "speed-description": "–1(60 英哩/小時以上),–2(120 英哩/小時以上),–4(240 英哩/小時以上),–6(1 馬赫以上),–8(2 馬赫以上),–10(接近光速)", + "stunned-description": "受害者在恢復之前會分神,跌倒,無法移動或採取行動,不計入圍攻獎勵,並且會受到奇襲的影響。", + "support-description": "角色描述以某種方式使用一項技能來幫助盟友,並在成功時為他的總數添加 +1,在優良時為他的總數添加 +2。在大失敗時減去 2。", + "suppressive-fire-description": "攻擊者放置中型爆散蓋板並進行射擊投骰。每個被攻擊命中的目標都會被分神,或受到視為一個優良的傷害(最高可達武器的射速)。", + "surprise-description": "伏擊方起始為待機狀態,對象需要進行察覺投骰,否則在第一回合無法獲得任何行動卡。", + "tests-description": "描述動作並針對敵人的關聯屬性進行對抗技能考驗。如果成功,敵人會分神或脆弱(由攻擊者選擇),且在優良時動搖。", + "touch-attack-description": "+2 格鬥投骰。", + "two-weapons-description": "如果敵人只有單一把武器、沒有盾牌或手無寸鐵,則格鬥 +1。", + "unstable-platform-description": "在移動的車輛、動物或其他不穩平面時 −2 射擊。", + "vulnerable-description": "對該角色的動作和攻擊在其下個回合結束前都會+2(不會和奇襲疊加。)", + "wild-attack-description": "+2 格鬥,+2 傷害,但在攻擊者下一回合結束前始終處於脆弱狀態。", + "withdrawing-from-combat-description": "鄰近的敵人只要沒有被動搖或震懾,就可以對撤退的角色進行一次自由攻擊。", "documentation": "文件", - "reroll": "[Re-Roll]", - "roll-damage": "[Roll Damage]", - "reroll-damage": "[Re-Roll Damage]", - "standard-wild-die-type": "Standard Wild Die", + "reroll": "[重投]", + "roll-damage": "[投骰傷害]", + "reroll-damage": "[重投傷害]", + "standard-wild-die-type": "標準不羈骰", "type": "類型", "edges": "專長", - "reduce-wound-penalty": "Reduce Wound Penalty", + "reduce-wound-penalty": "減少損傷減值", "edges-abilities-that-reduce-wound-penalties": "減少損傷減值的專長或特質", "edges-abilities-that-increase-wound-penalties": "增加損傷減值的專長或特質", "edges-or-abilities": "專長/特質", - "increase-wound-penalty": "Increase Wound Penalty", - "edges-abilities-that-cap-maximum-wound-penalties": "限制損傷減值的專長或特質", - "maximum-wound-penalty": "Maximum Wound Penalty", - "reduce-fatigue-penalty": "Reduce Fatigue Penalty", - "increase-fatigue-penalty": "Increase Fatigue Penalty", - "maximum-fatigue-penalty": "Maximum Fatigue Penalty", + "increase-wound-penalty": "增加損傷減值", + "edges-abilities-that-cap-maximum-wound-penalties": "損傷閾值減值的專長或特質", + "maximum-wound-penalty": "最大損傷減值", + "reduce-fatigue-penalty": "減少疲乏減值", + "increase-fatigue-penalty": "增加疲乏減值", + "maximum-fatigue-penalty": "最大疲乏減值", "edges-abilities-that-reduce-fatigue-penalties": "減少疲乏減值的專長或特質", "edges-abilities-that-increase-fatigue-penalties": "增加疲乏減值的專長或特質", - "edges-abilities-that-cap-maximum-fatigue-penalties": "限制疲乏減值的專長或特質", - "amount-to-reduce-penalty-by": "Amount to reduce Penalty by...", - "amount-to-increase-penalty-by": "Amount to Increase Penalty by...", - "maximum-wound-penalty-suffered": "Maximum Wound Penalty Suffered", - "maximum-fatigue-penalty-suffered": "Maximum Fatigue Penalty Suffered", - "specialization": "Specialization", + "edges-abilities-that-cap-maximum-fatigue-penalties": "疲乏閾值減值的專長或特質", + "amount-to-reduce-penalty-by": "減少一定數量減值 由...", + "amount-to-increase-penalty-by": "增加一定數量減值 由...", + "maximum-wound-penalty-suffered": "承受最大損傷減值", + "maximum-fatigue-penalty-suffered": "承受最大疲乏減值", + "specialization": "專精", "unread-releasenotes": "不閱讀 發佈版本通知", "read-releasenotes": "閱讀 發佈版本通知", - "on-character-profile-tab": "On the character profile tab", - "go-to-statblock-view": "Go to stat block view", - "go-to-full-edit-view": "Go to full edit view", - "jump-to-character-profile-tab": "Jump to the Character Profile Tab", - "jump-to-vehicle-tab": "Jump to Vehicle Tab", - "on-vehicle-tab": "On Vehicle Tab", - "jump-to-journal-tab": "Jump to Journal Tab", - "on-journal-tab": "On Journal Tab", - "jump-to-sheet-configuration-tab": "Jump to Sheet Configuration Tab", - "on-sheet-configuration-tab": "On Sheet Configuration Tab", - "send-statblock-chatlog": "Send stat block to chat log", - "go-to-combat-options-and-situational-rules": "Go to Combat Options & Situational Rules tab", - "jump-to-combat-options-tab": "Jump to Combat Options & Situational Rules tab", - "on-combat-options-tab": "On Combat Options & Situational Rules tab", - "unstun-roll": "Rolling to remove Stunned: A success removes the Stunned, but leaves the character Distracted and Vulnerable; a raise removes Stunned and Distracted.", - "special-abilities": "Special Abilities", - "special-ability": "Special Ability", - "whisper-special-ability-description": "Whisper Special Ability Description", - "special-ability-description": "Special Ability Description", + "on-character-profile-tab": "在角色簡介分頁上", + "go-to-statblock-view": "前往數據區塊一覽", + "go-to-full-edit-view": "前往完整編輯一覽", + "jump-to-character-profile-tab": "跳到角色簡介分頁", + "jump-to-vehicle-tab": "跳到載具分頁", + "on-vehicle-tab": "在載具分頁上", + "jump-to-journal-tab": "跳到日誌分頁", + "on-journal-tab": "在日誌分頁上", + "jump-to-sheet-configuration-tab": "跳轉至角色卡設定分頁", + "on-sheet-configuration-tab": "在角色卡設定分頁", + "send-statblock-chatlog": "將數據區塊傳送到聊天日誌", + "go-to-combat-options-and-situational-rules": "前往“戰鬥選項和情境規則”分頁", + "jump-to-combat-options-tab": "跳到“戰鬥選項和情境規則”分頁", + "on-combat-options-tab": "在“戰鬥選項和情境規則”分頁上", + "unstun-roll": "投骰以消除震懾:成功則消除震懾,但角色仍分神且脆弱;優良會消除震懾和分神。", + "special-abilities": "特殊能力", + "special-ability": "特殊能力", + "whisper-special-ability-description": "私訊特殊能力描述", + "special-ability-description": "特殊能力描述", "show-special-abilities": "顯示特殊能力", - "details": "Details", + "details": "細節", "extra": "額外", - "extra-config": "This option sets new characters to default as Extras, instead of Wild Cards.", - "show-core-skills": "Show Core Skills", + "extra-config": "此選項將新角色預設為龍套,而不是不羈角色。", + "show-core-skills": "顯示核心技能", "show-core-skills-by-default": "勾選此方塊將預設顯示五項核心技能(運動、通用知識、察覺、交涉和潛行)。", "start-attributes-at-d6": "屬性起始為 d6", "start-attributes-at-d6-by-default": "勾選此方塊可自動將屬性(靈巧、聰慧、心魂、力量和活力)預設為 d6。", - "automatically-roll-bonus-damage": "Auto-roll Bonus Damage", - "roll-extra-d6-with-all-damage-rolls": "Check this box to automatically roll an extra d6 for bonus damage when damage is rolled. This will roll whether the bonus damage should apply or not.", - "hide-power-section": "Hide Power Section", - "hides-power-section-for-characters-without-powers": "Check this box if most of your characters are not going to have Arcane Backgrounds or need Powers.", - "show-vehicle-tab": "Show the Vehicle Tab", - "check-to-show-vehicle-tab": "Vehicle tab is hidden by default, check this to show the vehicle", - "prompt-for-roll-modifiers": "Prompt for roll modifiers", - "will-display-popup-on-all-rolls": "Checking this will display a pop-up asking for any modifiers for all rolls made from the character sheet.", - "wild-card-symbol": "Wild Card Symbol", - "set-default-icon-for-wild-card-characters": "Set the default icon to designate a Wild Card. Will accept most unicode characters (including emojis--though these may make it difficult to tell a Wild Card from an Extra, because they don't gray out).", - "show-modifiers-in-roll-templates": "Show modifiers in roll template rolls", - "shows-any-modifiers-to-a-roll-in-roll-templates": "Checking this will show any modifiers to a roll at the bottom of the roll template.", - "additiona-derived-stats": "額外衍生數值", - "all-custom-derived-stats": "Checking this will display a place on the character sheet for custom derived stats.", - "setting-rule-no-power-points": "Setting Rule: No Power Points", - "no-power-points-setting-rule": "Checking this will enable the No Power Points Setting Rule", - "setting-rule-gritty-damage": "Setting Rule: Gritty Damage", - "use-the-gritty-damage-setting-rule": "Check this to use the Gritty Damage setting rule.", - "setting-rule-wealth-system": "Setting Rule: Use abstract wealth system", - "use-die-based-wealth-instead-of-money": "Use the die-based wealth system instead of money.", - "injury-table-name": "Injury Table Name", - "only-need-if-using-gritty-damage-rule": "If using the Gritty Damage setting rule, this table name is needed and should the name of the rollable table for the Gritty Damage rolls. You will need to be sure to set this up.", - "rename-faith": "Rename Faith", - "change-skill-name-of-faith": "Change the name of the Faith skill. This will change the name only, it won't change it's order in the list, etc.", - "rename-focus": "Rename Focus", - "change-skill-name-of-focus": "Change the name of the Focus skill. This will change the name only, it won't change it's order in the list, etc.", - "rename-performance": "Rename Performance", - "change-skill-name-of-performance": "Change the name of the Performance skill. This will change the name only, it won't change it's order in the list, etc.", - "rename-psionics": "Rename Psionics", - "change-skill-name-of-psionics": "Change the name of the Psionics skill. This will change the name only, it won't change it's order in the list, etc.", + "automatically-roll-bonus-damage": "自動投骰獎勵傷害", + "roll-extra-d6-with-all-damage-rolls": "勾選此方塊可在骰傷害時自動骰額外的 d6 獎勵傷害。無論是否應用獎勵傷害,這都會投骰。", + "hide-power-section": "隱藏奇術部分", + "hides-power-section-for-characters-without-powers": "如果你的大多數角色不會有奧術背景或需要奇術,請選取此方塊。", + "show-vehicle-tab": "顯示載具分頁", + "check-to-show-vehicle-tab": "載具分頁預設為隱藏,勾選此選項可顯示載具", + "prompt-for-roll-modifiers": "提示投骰調整值", + "will-display-popup-on-all-rolls": "選取此項目將顯示一個彈出窗口,詢問該角色卡所有投骰的任何調整值。", + "wild-card-symbol": "不羈角色符號", + "set-default-icon-for-wild-card-characters": "設定指示為不羈角色的預設圖示。接受大多數 unicode 字元(包括表情符號 - 儘管這些字元可能會導致很難區分不羈角色和龍套們,因為它們不會變灰)。", + "show-modifiers-in-roll-templates": "在投骰模板投骰中顯示調整值", + "shows-any-modifiers-to-a-roll-in-roll-templates": "選取此項目將在投骰模板底部顯示投骰的任何調整值。", + "additiona-derived-stats": "額外衍生數據", + "all-custom-derived-stats": "選取此項目將在角色卡上顯示自訂衍生數據的位置。", + "setting-rule-no-power-points": "設定規則:無奇術點", + "no-power-points-setting-rule": "選取此項目將啟用 無奇術點 設定規則", + "setting-rule-gritty-damage": "設定規則:寫實傷害", + "use-the-gritty-damage-setting-rule": "選取此項目以使用\"寫實規則\"設定規則。", + "setting-rule-wealth-system": "設定規則:使用\"抽象財富系統\"", + "use-die-based-wealth-instead-of-money": "使用基於骰子的財富系統而不是金錢。", + "injury-table-name": "創傷表名稱", + "only-need-if-using-gritty-damage-rule": "如果使用寫實傷害設定規則,則需要此表名稱,並且應該是用於寫實傷害投骰的骰表名稱。你需要確保進行此設定。", + "rename-faith": "重新命名信仰", + "change-skill-name-of-faith": "更改信仰技能的名稱。這只會更改名稱,不會更改其在列表中的順序等。", + "rename-focus": "重新命名專注", + "change-skill-name-of-focus": "更改專注技能的名稱。這只會更改名稱,不會更改其在列表中的順序等。", + "rename-performance": "重新命名表演", + "change-skill-name-of-performance": "更改表演技能的名稱。這只會更改名稱,不會更改其在列表中的順序等。", + "rename-psionics": "重新命名靈能", + "change-skill-name-of-psionics": "更改靈能技能的名稱。這只會更改名稱,不會更改其在列表中的順序等。", "rename-spellcasting": "重新命名施法", "change-skill-name-of-spellcasting": "更改施法技能的名稱。這只會更改名稱,不會更改其在列表中的順序等。", - "rename-weird-science": "Rename Weird Science", - "change-skill-name-of-weird-science": "Change the name of the Weird Science skill. This will change the name only, it won't change it's order in the list, etc.", - "start-fighting-as-unskilled": "Start Fighting as Unskilled", - "avoid-confusion-about-fighting": "Avoids confusion around Fighting costing a skill point to get to d4", - "savaged-us-json-format": "This importer is based off the generic VTT json format from savaged.us", - "introduction-shortened-u": "INTRO", - "top-bar-u": "TOP BAR", + "rename-weird-science": "重新命名奇異科學", + "change-skill-name-of-weird-science": "更改奇異科學技能的名稱。這只會更改名稱,不會更改其在列表中的順序等。", + "start-fighting-as-unskilled": "格鬥視作拙劣技能", + "avoid-confusion-about-fighting": "避免戰鬥需要花費一個技能點才能達到 d4 的混亂", + "savaged-us-json-format": "此導入器基於 savged.us 的通用 VTT json 格式", + "introduction-shortened-u": "介紹", + "top-bar-u": "頂欄", "configuration-u": "CONIGURATION", - "json-importer": "JSON Importer", - "character-profile-u": "CHARACTER PROFILE", - "top-bar": "Top Bar", - "powers": "Powers", - "combat-options-page-u": "COMBAT OPTIONS PAGE", - "roll20-wiki-link": "Roll20 Character Sheet documentation wiki", - "intro-paragraph": "This “in-sheet” documentation is not meant to be comprehensive, but rather highlight some features that may be less understood, but play a bigger part during a game session. For full documentation you should visit the", - "top-bar-paragraph": "This contains the buttons that allow you to navigate to different aspects/views of the character sheet. The buttons are (from left to right):", - "edit-mode-character-profile": "Edit Mode of Character Profile (not always visible)", - "character-profile": "Character Profile", - "vehicle-page": "Vehicle Page (not always visible)", + "json-importer": "JSON導入器", + "character-profile-u": "人物簡介", + "top-bar": "頂欄", + "powers": "奇術", + "combat-options-page-u": "戰鬥選項頁面", + "roll20-wiki-link": "Roll20 角色卡文件 wiki", + "intro-paragraph": "這個\"表內\"文件並不意味著全面,而是強調一些可能不太容易理解但在遊戲團務中發揮更大作用的功能。如需完整文檔,你應該訪問", + "top-bar-paragraph": "其中包含允許你導航到角色表的不同特徵/一覽的按鈕。這些按鈕是(從左到右):", + "edit-mode-character-profile": "角色資料編輯模式(並不總是顯示)", + "character-profile": "角色簡介", + "vehicle-page": "載具頁面(並不總是顯示)", "character-journal-notes": "人物日誌/備註", - "configuration-page": "Configuration Page", - "stat-block-ouput": "Stat Block output to Chat", + "configuration-page": "設定頁面", + "stat-block-ouput": "將數據區塊輸出到聊天室", "release-notes": "發佈版本通知", - "version": "Version", - "documentation-this-page": "Documentation (this page)", - "setting-rules-paragraph": "This section has options for various setting rules (such as Gritty Damage, No Power Points, etc).", - "gritty-damage": "Gritty Damage", - "gritty-damage-paragraph": "If Gritty Damage is turned on, the GM must create a Rollable table for the Injury rolls. If this rollable table is not created and the exact name of the table entered in the Gritting Damage field for the table name, this functionality will not work.", - "variable-bonus-damage": "Variable Bonus Damage", - "variable-bonus-damage-paragraph": "If a character has an Edge that alters the bonus damage die when a Raise is scored, you’ll want to select one of the Variable Bonus Damage check boxes. The Raise Based check box will have a pop-up appear asking what Bonus Die Type to use. If you select the Edge based one, the weapon will have a drop down for you to select the appropriate die type for that given weapon.", - "injury-table": "Injury Table", - "rollable-table-configuration": "Rollable Table Configuration", - "result-2d6": "Result (2d6)", - "description": "Description", - "sub-effect": "Sub-effect", - "table-entry-name": "Table Entry Name", - "table-entry-weight": "Table Entry Weight", - "unmentionables": "Unmentionables", - "arm": "Arm", - "left-arm": "Left Arm", - "right-arm": "Right Arm", - "broken": "Broken", - "battered": "Battered", - "busted": "Busted", - "leg": "Leg", - "left-leg": "Left Leg", - "right-leg": "Right Leg", - "hideous-scar": "Hideous Scar", + "version": "版本", + "documentation-this-page": "文件(本頁)", + "setting-rules-paragraph": "此部分有各種設定規則的選項(例如寫實傷害、無奇術點等)。", + "gritty-damage": "寫實傷害", + "gritty-damage-paragraph": "如果寫實傷害被打開,GM必須為創傷投骰建立一個骰表。如果未建立此骰表,並且在此表名稱的「寫實傷害」欄位中輸入此表的確切名稱,則此功能將無法運作。", + "variable-bonus-damage": "可變的獎勵傷害", + "variable-bonus-damage-paragraph": "如果角色的專長會在獲得優良時改變獎勵傷害骰,則你需要選擇可變獎勵傷害複選框之一。基於優良複選框將出現一個彈出窗口,詢問要使用哪種獎勵骰類型。如果你選擇基於專長的武器,武器將有一個下拉式選單,供你為選定武器選擇適當的骰子類型。", + "injury-table": "創傷表", + "rollable-table-configuration": "骰表設定", + "result-2d6": "結果 (2d6)", + "description": "描述", + "sub-effect": "子效果", + "table-entry-name": "表條目名稱", + "table-entry-weight": "表條目重量", + "unmentionables": "私處", + "arm": "手臂", + "left-arm": "左臂", + "right-arm": "右臂", + "broken": "碎裂", + "battered": "破裂", + "busted": "爆裂", + "leg": "腿部", + "left-leg": "左腿", + "right-leg": "右腿", + "hideous-scar": "駭人傷疤", "blinded": "目盲", - "brain-damage": "Brain Damage", - "unmentionables-description": "If the injury is permanent, reproduction is out of the question without miracle surgery or magic. There is no other effect from this result.", - "left-arm-description": "The victim can no longer use his left arm.", - "right-arm-description": "The victim can no longer use his right arm.", - "broken-description": "Your hero catches one in the core. Agility reduced a die type (minimum d4).", - "battered-description": "Your hero catches one in the core. Vigor reduced a die type (minimum d4).", - "busted-description": "Your hero catches one in the core. Strength reduced a die type (minimum d4).", - "left-leg-description": "Gain the Slow Hindrance (Minor), or Major if already Slow or injured in either leg.", - "right-leg-description": "Gain the Slow Hindrance (Minor), or Major if already Slow or injured in either leg.", - "hideous-scar-description": "A grievous injury to the head. Your hero now has the Ugly (Major) Hindrance.", - "blinded-description": "A grievous injury to the head. An eye is damaged. Gain the One Eye Hindrance (or the Blind Hindrance if he only had one good eye).", - "brain-damage-description": "A grievous injury to the head. Massive trauma to the head. Smarts reduced one die type (min d4).", - "other-tweaks": "Other Tweaks", - "other-tweaks-paragraph": "This section has options for changing how the sheet works and some of its capabilities.", - "atk-roll-query": "Atk^ roll query", - "atk-roll-paragraph1": "Under weapons, if the Rate of Fire is greater than 1, you have the option of setting the weapon roll button to do auto-fire (roll multiple skill dice). This drop down menu configures the roll query to make it easier for you to do your auto-rolls.", - "atk-roll-paragraph2": "If you have it sorted High to Low, the number of shots prompted for in the query will start at the maximum rate of fire.", - "atk-roll-paragraph3": "If you have it sorted Low to High, the number of shots prompted for in the query will start at 1.", - "wild-card-icon-paragraph": "This field can take Unicode characters and make them the Wild Card icon that appears next to the character’s name and the Stat Block Output button. Here are some unicode characters you can use", + "brain-damage": "腦損傷", + "unmentionables-description": "如果創傷是永久性的,不用奇蹟般的手術或魔法的話就會徹底失去生育能力。該結果不會有其他效果。", + "left-arm-description": "對象無法再使用他的左臂。", + "right-arm-description": "對象無法再使用他的右臂。", + "broken-description": "你的英雄體內某處受創。 靈巧骰子類型下降一級(最低為 d4)。", + "battered-description": "你的英雄體內某處受創。 活力骰子類型下降一級(最低為 d4)。", + "busted-description": "你的英雄體內某處受創。 力量骰子類型下降一級(最低為 d4)。", + "left-leg-description": "獲得緩慢負贅(次要),如果已經有緩慢負贅或是雙腿受傷則是主要負贅。", + "right-leg-description": "獲得緩慢負贅(次要),如果已經有緩慢負贅或是雙腿受傷則是主要負贅。", + "hideous-scar-description": "頭部嚴重受傷。你的英雄現在獲得了醜陋(主要)負贅。", + "blinded-description": "頭部嚴重受傷。一隻眼睛受損,獲得獨眼負贅(如原來只有獨眼能用的話則是目盲負贅)。", + "brain-damage-description": "頭部嚴重受傷。頭部受到巨創。 聰慧骰子類型下降一級(最小 d4)。", + "other-tweaks": "其他調整", + "other-tweaks-paragraph": "此部分包含用於更改角色卡的運作方式及某些功能的選項。", + "atk-roll-query": "Atk^ 投骰查詢", + "atk-roll-paragraph1": "在武器下,如果射速大於1,你可以選擇將武器投骰按鈕設定為自動開火(投多個技能骰)。此下拉式選單設定投骰查詢,讓你更輕鬆地進行自動投骰。", + "atk-roll-paragraph2": "如果你將其從高到低排序,則查詢中提示的射擊次數將以最大射速開始。", + "atk-roll-paragraph3": "如果你將其從低到高排序,則查詢中提示的射擊次數將以 1 開始。", + "wild-card-icon-paragraph": "此欄位可以採用 Unicode 字符,並使它們成為出現在角色名稱和數據區塊輸出按鈕旁邊的不羈角色圖示。以下是一些你可以使用的 unicode 字符", "api-edges-paragraph": "對於 Pro 訂閱者,此工作表支援 Deal-Init API 腳本。如果安裝了腳本,請按一下 i 圖示,將輸出包含該腳本以及用於 Edge 程式碼內容的協助文件至聊天室。", "api-initiative-edges": "API 先攻專長", "api-edges-paragraph1": "此表支援匯入 JSON 資料來預先填入角色卡。目前,該表支援從 savged.us 導出的通用 VTT JSON", "api-edges-paragraph2": "若要匯入角色,請複製 JSON 文字並將其貼上到 JSON 導入器欄位中。點擊退出該欄位後,導入器將開始工作。當文字從輸入框中消失時,導入完成。", "api-edges-paragraph3": "目前,該工作表僅支援初步導入。如果你匯入第二個 JSON(即使是相同的角色),你將會在重複部分(例如負贅、專長、武器等)中獲得所有資料的複製內容。", "note-u": "備註", - "character-profile-paragraph": "This page contains all the core stats for your character, including your character’s health.", + "character-profile-paragraph": "此頁包含你角色的所有核心數據,包括角色的健康狀況。", "edit-mode": "編輯模式", "edit-mode-paragraph": "在「編輯」模式下,掛鎖圖示將變為綠色並顯示為已解鎖;顯示所有角色部分,以便可以設定位階、配備武器和法術等。在此模式下,每個項目都可以擴展以進行自訂和配置(更多資訊請參閱下文)。", - "stat-block-mode-paragraph": "Conversely, while in “Stat Block” mode, Attributes, Skills, Weapons, and Powers/Spells are collapsed and visible in the Left-hand column of the sheet. Each of these sections becomes a series of buttons that can be pressed to make the various rolls without all the extra space required if these sections were show in their full, editable state.", - "stat-block-mode": "Stat Block Mode", - "edit-stat-block-paragraph1": "The “Edit/Stat Block” button is only visible while the Character Profile tab is active.", + "stat-block-mode-paragraph": "相反,在\"數據區塊\"模式下,屬性、技能、武器和奇術/法術會折疊並顯示在工作表的左側欄中。每一個區塊的都成為一系列按鈕,按下這些按鈕可以製作各種投骰,如果這些部分以其完整的可編輯狀態顯示,則無需所有額外空間。", + "stat-block-mode": "數據區塊模式", + "edit-stat-block-paragraph1": "“編輯/數據區塊”按鈕僅在“角色資料”分頁處於活動狀態時可見。", "important-note": "重要備註", - "edit-stat-block-paragraph2": "The Stat Block mode is only useful when Skill Specialization is not being used. If you are using Skill Specialization, the layout may be funky and show inconsistently. You can still use it, just know the display might not be ideal.", - "roll-button": "Roll Button", - "roll-button-paragraph": "投骰按鈕可以設置為僅骰傷害,或骰攻擊和傷害;如果射速 (RoF) 大於 1,則可以為此按鈕設置一個附加選項,用 Atkx + Dmg 表示 - 此選項將擲出多個技能投骰和一個不羈骰(用於不羈角色)。", - "pro-tip-rof-paragraph": "While RoF is generally only used for automatic weapons, it can be used for melee weapons as well. This can be useful for characters who have Frenzy, or if you have a group of Extras all making the same attack roll.", - "pro-tip-rate-of-fire-abbr": "Pro Tip for using RoF", - "damage-paragraph": " This consists of 4 fields. The first can be used to configure an Attribute (generally Strength); if the weapon doesn’t use any Attributes as part of the damage formula, select N/A. The second field allows you to configure the number of dice to be rolled; if a weapon does 2d6 damage, you’d enter a 2 in this field. The third field is where you configure the die type associated with the damage. The fourth field is a “wild card” field of sorts, you can enter any valid Roll20 entry here—not just numbers.", - "pro-tip-punches": "Pro Tip for setting up Punches", - "pro-tip-punches-paragraph": "Since punches only do Strength damage and do not get the Wild Die, you can set up a Fist as a weapon and configure the damage to do Strength + 0 d6 + 0. This will roll a Strength die only.", - "pro-tip-complex-damage-paragraph": "Some settings like Rifts do odd types of damage like 2d6 + d8. To accomplish this you would have N/A + 2d6 + 1d8! The exclamation mark tells the Roll20 dice engine to explode the die roll if the maximum number is rolled on the die. Because that field is a text field you can do any formula notation including notes for the roll. For example, the 1d8! could be written as: 1d8! [magic enchantment to do an addition d8 damage against vampires], and while that won’t all be visible, the tool tip on the roll itself would indicate what that additional d8 damage was for.", - "pro-tip-complex-damage": "Pro Tip for setting up Complex Damage", - "powers-paragraph": "This sheet allows more than Arcane Background to be configured (see below), you may have more than one set of Power Points displayed. If you are using the No Power Points setting rule (and that option is checked on the Configuration Page), these power point fields will be hidden.", - "powers-section-config-paragraph1": "The section configuration pane is accessed by clicking the crossed hammer + wrench icon (which will turn into a checkmark, and clicking the checkmark will close the configuration pane).", - "powers-section-configuration-pane": "Powers Section Configuration Pane", - "powers-section-config-paragraph2": "This pane has two types of sections; the first configures the section headers and labels, and the second configures arcane background labels (and distinguishing colors if your character has more than one AB).", - "powers-section-config-paragraph3": "If you have more than one arcane background and need to delete one, click the red trashcan icon under the list of ABs. The bottom most AB will be hidden.", - "powers-section-config-paragraph4": "The sheet only allows a maximum of five (5) different Arcane Backgrounds.", - "combat-options-paragraph1": "This page contains a cheat sheet of things to try in combat to mix things up. It explains any bonuses or negative modifiers associated with the option.", - "combat-options-paragraph2": "It also contains information on situational rules (such as Unstable platform). It’s a handy place to look if you want quick access to rules without having to jump to the rule book.", - "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)", - "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)", - "initial-release": "Initial Release", - "initial-release-info": "This is the intial release of the Official Savage Worlds Character Sheet for Roll20. This sheet includes a lot of automation for things like Pace, Parry, and Toughness. It also keeps track of the weight carried by your character, etc.", - "highlights": "Highlights", + "edit-stat-block-paragraph2": "數據區塊模式僅在未使用技能專精時才有用。如果你使用技能專精,佈局可能會很難看並且顯示不一致。你仍然可以使用它,只是要知道顯示可能不理想。", + "roll-button": "投骰按鈕", + "roll-button-paragraph": "投骰按鈕可以設定為僅骰傷害,或骰攻擊和傷害;如果射速 (RoF) 大於 1,則可以為此按鈕設定一個附加選項,用 Atkx + Dmg 表示 - 此選項將擲出多個技能投骰和一個不羈骰(用於不羈角色)。", + "pro-tip-rof-paragraph": "雖然 RoF 通常僅用於自動武器,但它也可用於近戰武器。這對於擁有連擊的角色很有用,或者如果你有一組龍套都進行相同的攻擊投骰。", + "pro-tip-rate-of-fire-abbr": "使用 RoF 的專業提示", + "damage-paragraph": " 這由 4 個欄位組成。第一個可以用來設定一個屬性(一般是力量);如果武器不使用任何屬性作為傷害公式的一部分,請選擇 N/A。第二個欄位可讓你設定要擲骰的數量;如果武器造成 2d6 點傷害,則在此欄位中輸入 2。第三個欄位是你設定與傷害相關的骰子類型的位置。第四個欄位是某種「不羈角色」欄位,你可以在此處輸入任何有效的 Roll20 條目,而不僅僅是數字。", + "pro-tip-punches": "設定 拳頭 的專業提示", + "pro-tip-punches-paragraph": "由於拳頭只會造成力量傷害並且不會獲得不羈骰,因此你可以將拳頭設定為武器並將傷害設定為\"力量 + 0 d6 + 0\"。這只會投骰出力量。", + "pro-tip-complex-damage-paragraph": "有些設定(例如《裂隙》)會造成奇怪類型的傷害,例如 2d6 + d8。要完成此任務,你需要 N/A + 2d6 + 1d8! 感嘆號告訴 Roll20 骰子引擎,如果骰子上骰到了最大數字,則使用爆炸骰。因為該字段是文字字段,所以你可以執行任何公式符號,包括投骰註解。例如,1d8! 可以寫成:1d8! [對吸血鬼造成額外 d8 傷害的魔法結界],雖然這不會全部可見,但擲骰本身上的工具提示會指示額外 d8 傷害的用途。", + "pro-tip-complex-damage": "設定 複合傷害 的專業提示", + "powers-paragraph": "此角卡允許設定多個奧術背景(見下文),你可能會顯示多於一組的奇術點。如果你使用「無奇術點」設定規則(並且在設定頁上選取該選項),則這些奇術點欄位將會被隱藏。", + "powers-section-config-paragraph1": "透過點擊十字錘+扳手圖示(該圖示將變成選取標記,點擊選取標記將關閉設定面板)來存取部分設定面板。", + "powers-section-configuration-pane": "奇術部分設定面板", + "powers-section-config-paragraph2": "此窗格有兩種類型的部分;第一個設定部分標題和標籤,第二個設定奧法背景標籤(如果你的角色有多個 AB,則設定顏色區分)。", + "powers-section-config-paragraph3": "如果你有多個奧術背景並且需要刪除一個,請點擊 AB 清單下方的紅色垃圾桶圖示。最底部的 AB 將被隱藏。", + "powers-section-config-paragraph4": "角卡最多只允許五 (5) 個不同的奧術背景。", + "combat-options-paragraph1": "此頁面包含一份備忘單,其中列出了在戰鬥中嘗試將事物混合起來的內容。它解釋了與該選項相關的任何獎勵或負面調整值。", + "combat-options-paragraph2": "它還包含有關情境規則的資訊(例如不穩定的平台)。如果你想快速存取規則而無需跳到規則手冊,那麼這是一個方便的查看位置。", + "miscellaneous-abbr-trait-modifier-plural-singular": "其他特性調整值", + "miscellaneous-abbr-damage-modifier-plural-singular": "其他傷害調整值", + "initial-release": "初始發行", + "initial-release-info": "這是 Roll20 的《狂野世界》官方角色卡的首次發布。這張表包含了很多自動化的東西,例如移速、格擋和堅韌。它還會追蹤你的角色所承受的重量等。", + "highlights": "亮點", "single-click-trait-assignmet": "點擊一下即可設定位階的特性;對於技能,只需將滑鼠懸停在位階骰子類型上即可自動展開選項。", - "dice-rolling": "All Traits can be rolled directly from the character sheet.", - "bonus-dice-control": "Control over whether the sheet automatically rolls bonus dice or not.", - "condensed-view-of-derived-stats": "A condensed view of the Derived stats (Pace, Parry, Toughness) shows only the relevant info with the ability to configure and fine-tune them.", - "encumbrance-tracking": "Auto-calculate Encumbrance penalties with the ability to turn Encumbrance off.", - "setting-rules-info": "The ability to handle various setting rules, like Gritty Damage.", - "temporary-boost-lower-traits": "The ability to temporarily boost or lower traits. This is useful for things like Jack-of-All-Trades or the Boost/Lower Trait power.", - "things-to-be-aware-of": "Things to be aware of", - "json-importer-info": "A JSON importer to automate importing characters. See the documentation tab for details.", - "combat-options-info": "A Combat Options & Situations Rules tab; this can remind you of what your options are when your combat seems to be lagging.", - "condensed-view-of-character-sheet": "A condensed view of the character sheet, making it easier to see your key Traits, weapons, and powers.", - "derived-stats-paragraph": "While this sheet focuses on Core Savage Worlds compliance and doesn't include any additional/custom derived stats be default, the sheet does offer an option to configure your own custom derived stats. Checking the Additional Derived Stats checkbox, the sheet will add a section for additional derived stats. Here you can give your derived stat(s) a name and set the details for the derived stat(s). Given that various systems have various rules for how derived stats are calculated, none of these fields are automated, so you have maximum flexibility in tracking those stats.", - "be-aware-info1": "This is the initial release of this sheet. If you are coming from a different sheet, you may experience some data loss. This data loss should be minimal if you are coming from the Savage Worlds Tabbed sheet, but will is still possible (and, in some cases, likely).", - "be-aware-info2": "In the interest of getting this sheet out there so everyone can benefit from some of the enhanced features, we realize there are some things still missing, and some that aren't functioning exaclty right. These should be fringe cases, but wanted to make you aware. Here are some potential problems you may experience:", - "planned-enhancements": "Planned Enhancements", - "support-for-trademark-weapon": "Support for Trademark Weapon.", - "variable-base-damage": "Support for variable base damage for things such as Shotguns.", - "multiple-vehicles": "Ability to have multiple vehicles.", - "character-update-via-json": "Ability to update character progession via the JSON importer.", - "condensed-view-and-skill-specialization": "The condensed view of the character sheet has problems if you are using skill specialization. In most situations it should be fine, however, you may experience odd display issues if specializations are used.", - "statblock-to-chat-log": "The stat block to chat output currently doesn't support custom/additional Derived Stats, or the Special Abilities container.", - "manually-set-advances": "Manually set Advances", + "dice-rolling": "所有特性都可以直接從角色卡中投骰。", + "bonus-dice-control": "控制角卡是否自動投獎勵骰。", + "condensed-view-of-derived-stats": "衍生數據(移速、格擋、堅韌)的摘要一覽僅顯示相關訊息,並且能夠設定和微調它們。", + "encumbrance-tracking": "自動計算負重懲罰並能夠關閉負重。", + "setting-rules-info": "能夠處理各種設定規則,例如寫實傷害。", + "temporary-boost-lower-traits": "暫時強化或削弱特性的能力。這對於諸如\"萬事通\"或\"強化/削弱特性\"奇術之類的事情很有用。", + "things-to-be-aware-of": "需要注意的事項", + "json-importer-info": "用於自動導入字元的 JSON 導入器。有關詳細信息,請參閱文件分頁。", + "combat-options-info": "戰鬥選項和情景規則分頁;這可以提醒你當你的戰鬥似乎拖延時你的選擇是什麼。", + "condensed-view-of-character-sheet": "角色卡的摘要一覽,讓你更容易看到你的關鍵特性、武器和奇術。", + "derived-stats-paragraph": "雖然此角卡重點關注《狂野世界核心》規則性,並且默認情況下不包含任何其他/自定義衍生數據,但該表確實提供了一個選項來配置你自己的自訂衍生數據。選取 額外衍生數據 複選框,工作表將會新增用於額外衍生數據的部分。你可以在此處為衍生數據命名並設定衍生數據的詳細資訊。鑑於各種系統對於如何計算衍生數據有不同的規則,這些欄位都不是自動化的,因此你在追蹤這些數據時擁有最大的靈活性。", + "be-aware-info1": "這是本角卡的初始版本。如果你來自不同的角卡,你可能會遇到一些 資料遺失。如果你來自 Savage Worlds Tabbed 角色卡,這種資料遺失應該是最小的,但仍然有可能(並且在某些情況下很有可能)。", + "be-aware-info2": "為了讓每個人都能從一些改良功能中受益,我們意識到仍然缺少一些東西,有些功能無法完全正常運作。這些應該是個案,但想讓你意識到。以下是你可能會遇到的一些潛在問題:", + "planned-enhancements": "計劃的改善功能", + "support-for-trademark-weapon": "支持招牌武器。", + "variable-base-damage": "支持霰彈槍等物品的可變基礎傷害。", + "multiple-vehicles": "擁有複數載具的功能。", + "character-update-via-json": "能夠透過 JSON 導入器更新角色進展。", + "condensed-view-and-skill-specialization": "如果你使用技能專精,則角色卡的摘要一覽會出現問題。在大多數情況下應該沒問題,但是,如果使用專精,你可能會遇到奇怪的顯示問題。", + "statblock-to-chat-log": "聊天輸出的數據區塊目前不支援自訂/額外衍生數據或特殊能力容器。", + "manually-set-advances": "手動設定等級", "use-alphanumeric-for-traits": "使用字母數字代替骰子圖示來表示特性位階", - "minor-release": "Minor Release", - "minor-release-info": "This release focuses on Bug Fixes and a minor enhancements.", - "enhancements": "Enhancements", - "bugs-fixed": "Bugs Fixed", - "documentation-button-works": "Documentation button now works and outputs the URL to the documentation wiki.", - "weird-science-now-appears-in-powers-skill-drop-down": "Weird Science didn't always show as an available skill to use for casting spells when Weird Science was selected as a skill on th character sheet. This has been corrected, so if Weird Science is selected in the skills section, it will show as an option for casting powers.", + "minor-release": "次要版本", + "minor-release-info": "此版本的重點是錯誤修復和細微的改善。", + "enhancements": "改善", + "bugs-fixed": "錯誤修復", + "documentation-button-works": "文件按鈕現在可以運作並將網址輸出到文件 wiki。", + "weird-science-now-appears-in-powers-skill-drop-down": "當奇異科學被選為角色卡上的技能時,奇異科學並不總是顯示為可用於施法的技能。這已得到修正,因此如果在技能部分選擇了奇異科學,它將顯示為施展奇術的選項之一。", "option-to-for-alphanumeric-rank-display-for-traits": "在「其他角卡調整」下新增了一個選項,允許使用字母數字(例如 d4、d6、d8 等)而不是骰子類型圖示來指定位階。", - "manual-tracking-advances": "Previously one couldn't manually enter the number of Advances; an option has been added to the Other Sheet Tweaks section to allow one to 'Manually set Advances'.", + "manual-tracking-advances": "以前無法手動輸入等級數字;在「其他角卡調整」部分新增了一個選項,以允許「手動設定等級」。", "use-alphanumeric-rank-designation": "使用字母數字指定位階", - "set-alphanumeric-designation-instead-of-dice-icons": "設定特性,以字母數字名稱(例如 d4、d6、d8 等)而不是骰子圖標來顯示特性位階", - "plus-the-next": "Plus the next ", - "fear-roll": "Fear Roll", - "show-fear-roll-button": "Show Fear Roll button", - "show-fighting-by-default": "Show Fighting by default", - "show-fighting-skill-by-default": "Checking this box will show the Fighting skill by default.", - "attack-abbr-roll-query-sorted-high-to-low": "Atk^ roll query sorted High to Low", - "attack-abbr-roll-query-sorted-low-to-high": "Atk^ roll query sorted Low to High", - "attack-abbr-always-roll-max-no-roll-query": "Atk^ always roll max (no roll query)", - "fear-table-adrenaline-surge-description": "Adrenaline Surge ({{0}}): The hero’s \"fight\" response takes over. He acts as if he had a Joker this action!", - "fear-table-distracted-description": "Distracted ({{0}}): The hero is Distracted until the end of his next turn.", - "fear-table-vulnerable-description": "Vulnerable ({{0}}): The target is Vulnerable until the end of his next turn.", - "fear-table-shaken-description": "動搖 ({{0}}): 該角色動搖中", - "fear-table-mark-of-fear-description": "The Mark of Fear ({{0}}): The hero is Stunned and suffers some cosmetic physical alteration—a white streak forms in his hair, his eyes twitch constantly, or some other minor physical alteration manifests.", - "fear-table-frightened-description": "Frightened ({{0}}): The character gains the Hesitant Hindrance for the remainder of the encounter. If he already has it, he’s Panicked instead.", - "fear-table-panicked-description": "Panicked ({{0}}): The character immediately moves his full Pace plus running die away from the danger and is Shaken.", - "fear-table-minor-phobia-description": "Minor Phobia ({{0}}): The character gains a Minor Phobia Hindrance somehow associated with the trauma.", - "fear-table-major-phobia-description": "Major Phobia ({{0}}): The character gains the Major Phobia Hindrance.", + "set-alphanumeric-designation-instead-of-dice-icons": "設定特性,以字母數字名稱(例如 d4、d6、d8 等)而不是骰子圖示來顯示特性位階", + "plus-the-next": "再加上下一個 ", + "fear-roll": "恐懼投骰", + "show-fear-roll-button": "顯示恐懼投骰按鈕", + "show-fighting-by-default": "預設顯示格鬥", + "show-fighting-skill-by-default": "勾選此方塊將預設顯示格鬥技能。", + "attack-abbr-roll-query-sorted-high-to-low": "Atk^ 投骰查詢由高到低排序", + "attack-abbr-roll-query-sorted-low-to-high": "Atk^ 投骰查詢由低到高排序", + "attack-abbr-always-roll-max-no-roll-query": "Atk^ 始終骰滿(無投骰查詢)", + "fear-table-adrenaline-surge-description": "腎上腺素爆發 ({{0}}):英雄的「戰鬥」本能佔了上風。他在該動作內如同鬼牌一樣行動!", + "fear-table-distracted-description": "分神 ({{0}}):角色在下一回合結束前陷入分神。", + "fear-table-vulnerable-description": "脆弱 ({{0}}):目標在下一回合結束前陷入脆弱。", + "fear-table-shaken-description": "動搖 ({{0}}):角色陷入動搖", + "fear-table-mark-of-fear-description": "恐懼烙印 ({{0}}):英雄陷入震懾,並且會在外表容貌上承受一些變化——頭髮中多出一縷白絲,眼睛不斷抽搐或是顯現出其他次要的外在變化。", + "fear-table-frightened-description": "驚懼 ({{0}}):角色在該次遭遇中的剩餘時間內具有猶豫不決性負贅。如果其已經具有此負贅,則作為替代其會陷入恐慌。", + "fear-table-panicked-description": "恐慌 ({{0}}):角色馬上會以全移速加上奔跑骰遠離危險,並且陷入動搖。", + "fear-table-minor-phobia-description": "次要恐懼症 ({{0}}):角色獲得某種與精神創傷相關的次要恐懼症負贅。", + "fear-table-major-phobia-description": "主要恐懼症 ({{0}}):角色獲得主要恐懼症負贅。", "fear-table-heart-attack-description": "心臟病 ({{0}}):英雄被恐懼徹底壓垮乃至其心律不整。他必須馬上進行一次 –2 的活力投骰。如果成功,角色會陷入震懾。如果失敗,則他會無力化並在 {{1}} 輪內死去。在後一種情況裡,一次 –4 的醫療投骰能挽救其性命,但角色仍會處於無力化。在這之後能如常對其進行治療。", - "fear-table-support": "Added a button to roll on the Fear Table. If you don't want this button showing, it can be hidden by unchecking the box on the Configuration page, under the 'Other Sheet Tweaks' setion.", - "armor-expansion-icon": "Armor expansion (unhide) icon - this icon was misplaced and overlapped with the Armor heading. This has been corrected.", - "toughness-going-lower-than-1": "Toughness going lower than 1 - if Size (or other modifiers) could cause Toughness to go lower than one (1). This has been corrected and the lowest Toughness will go is 1.", - "variable-bonus-damage-die-type-not-working": "Variable bonus damage die type not working - while not strictly a bug, it was confusing, because the die type selection was always visible. Using the variable bonus die type is now selected by default so that field will always work.", - "fighting-skill-visibility": "Fighting skill always showing - having this skill always showing was causing confusion, the skill is now hidden by default. The character sheet has an Sheet Settings option to show this skill by default.", - "rof-greater-than-six": "Rate of Fire 6+ - when using the Atk^x button option with a ROF greater than 6 odd things were being displayed. This has been corrected.", - "unskilled-rolls-missing-misc-modifiers": "Unskilled Wild Die Rolls missing the Misc. Modifiers - when making an unskilled roll with additional modifiers, those modifiers were not being applied to the Wild Die roll. This has been corrected.", - "bonus-damage-roll-not-exploding": "Bonus damage not exploding - the additional d6 bonus damage was not exploding if a 6 was rolled. This has been corrected.", - "savage-worlds": "Savage Worlds", - "deadlands": "Deadlands", - "logo-to-show": "Logo to show", - "swap-swade-logo-for-deadlands-logo": "Added Added the ability to swap out the Savage Worlds logo for the Deadlands logo.", - "fighting-skill-on-older-sheets": "Fighting skill should auto-show for sheets version lower than 1.00.03.", - "skill-selection-list-firefox": "Fixed a bug where the skill selection list spilled over into a third column on Firefox.", - "consumable-roll-text": "rolls for {{0}} consumption and gets a", - "consumables": "Consumables", + "fear-table-support": "新增了一個在恐懼表上投骰的按鈕。如果你不希望顯示此按鈕,可以透過取消選取「設定」頁面上「其他角色卡調整」部分下的核取方塊來隱藏它。", + "armor-expansion-icon": "護甲擴充(取消隱藏)圖示 - 此圖示放錯位置並與護甲標題重疊。此問題已修正。", + "toughness-going-lower-than-1": "堅韌低於 1 - 如果體型(或其他調整值)可能導致堅韌低於一 (1)。此問題已更正,最低堅韌將為 1。", + "variable-bonus-damage-die-type-not-working": "可變獎勵傷害骰類型不起作用 - 雖然嚴格來說不是一個錯誤,但它很令人困惑,因為骰子類型選擇始終可見。現在預設選擇使用可變獎勵骰子類型,以便該欄位始終有效。", + "fighting-skill-visibility": "格鬥技能始終顯示 - 始終顯示這個技能會造成混亂,該技能現在預設為隱藏。角色卡有一個角色卡設定選項,預設顯示此技能。", + "rof-greater-than-six": "射速 6+ - 當使用 Atk^x 按鈕選項且射速大於 6 時,會顯示一些奇怪的東西。這問題已經被修正。", + "unskilled-rolls-missing-misc-modifiers": "拙劣投骰的不羈骰缺少其他調整值 - 當使用額外調整值進行拙劣投骰時,這些調整值不會應用於不羈骰投骰。此問題已修正。", + "bonus-damage-roll-not-exploding": "獎勵傷害不會爆炸 - 如果擲出 6,額外的 d6 獎勵傷害不會爆炸。此問題已修正。", + "savage-worlds": "狂野世界", + "deadlands": "死亡之地", + "logo-to-show": "要顯示的標誌", + "swap-swade-logo-for-deadlands-logo": "新增了將狂野世界標誌替換為死亡之地標誌的功能。", + "fighting-skill-on-older-sheets": "低於1.00.03的版本會自動顯示格鬥技能。", + "skill-selection-list-firefox": "修正了 Firefox 上技能選擇清單溢出到第三列的錯誤。", + "consumable-roll-text": "投骰 {{0}} 消耗品並獲得", + "consumables": "消耗品", "stealth-rerolling-spellcasting": "修正了嘗試重投施法時變為重投潛行的錯誤。", - "fixed-styling-issues-roll-templates": "Fixed some styling issues for Roll Templates.", - "fighting-focus-not-showing-in-statblock-view": "Fixed a bug where the Fighting and Focus skills weren't showing up when the character sheet was in collapsed or \"Statblock View\".", - "weapons-spells-damage-only-error-message": "Fixed a bug for weapons and spells giving an error when they were set to roll Damage Only and the sheet was in collapsed or \"Statblock View\".", - "athletics-electronics-not-showing-linked-attribute": "Fixed a bug where the Athletics and Electronics skills weren't showing the linked attribute.", - "stunned-setting-variable-type-number": "Fixed a bug when selecting Stunned would set a varialbe as a Number instead of a String. It now sets it to a String to be consistent with the other variable types.", - "selecting-all-wouldnt-select-core-skills": "Fixed a bug where selecting All (skills) wouldn't select (or would unselect) the Core skills.", + "fixed-styling-issues-roll-templates": "修正了投骰模板的一些樣式問題。", + "fighting-focus-not-showing-in-statblock-view": "修正了當角色卡處於折疊或\"數據區塊一覽\"時,格鬥和專注技能不顯示的錯誤。", + "weapons-spells-damage-only-error-message": "修正了武器和法術在設定為僅投骰傷害且角色卡處於折疊或「數據區塊一覽」時出錯的錯誤。", + "athletics-electronics-not-showing-linked-attribute": "修正了運動和電子學技能未顯示關聯屬性的錯誤。", + "stunned-setting-variable-type-number": "修正了選取震懾會將變數設為 數字 而不是 字串 時的錯誤。現在將其設為 字串 以與其他變數類型保持一致。", + "selecting-all-wouldnt-select-core-skills": "修正了選擇全部(技能)不會選擇(或取消選擇)核心技能的錯誤。", "hindrance-edge-chat-icons": "對負贅和專長的按鈕圖示進行了更改,以明確說明是顯示給所有人還是僅顯示給 GM。當圖示為 q時,將顯示給所有人。當圖示為 w時,將是僅顯示給 GM 的私訊。", - "fear-button-enhancement": "Enhanced the Fear button to roll Spirit (Fear Check) first and provide a button to roll on the Fear Table if the Spirit roll is failed.", - "fear-button": "Fear button", + "fear-button-enhancement": "改良了恐懼按鈕,可以先投骰心魂(恐懼檢定),並提供一個按鈕,如果心魂投骰失敗,可以在恐懼表上投骰。", + "fear-button": "恐懼按鈕", "hindrances-edges-special-abilities": "負贅、專長與特殊能力", - "output-buttons": "Output Buttons", - "output-button-styles": "The button for these three sections will ouput the description of the Hindrance, Edge, or Special Ability to the chat panel. The icon on the button serves as a visual queue as to what type of message will be sent. A double speech bubble (q) indicates the output will be visible to everyone. A single speech bubble (w) indicates the output will be whispered to the GM.", - "show-special-abilities-section-by-default": "Check this box to show the Special Abilities section by default.", - "skill-modifier": "Skill Modifier", - "trademark-weapon": "Trademark Weapon", - "trademark-weapon-enhancement": "在武器下方添加了兩個字段,以允許修改技能投骰。這最常用於商標武器,但也可用於其他用途,例如修改攻擊投骰的魔法(或詛咒)物品等。", - "conviction-rolls": "When the conviction icon is checked, all Trait and Damage rolls will include a row for Conviction with the d6 roll. This is not automatically added to the roll totals, so you will need to add that yourself.", - "trademark-weapon-patch": "Added a patch for weapons that stopped working with the Trademark Weapon update. While the broken weapons could be \"fixed\" by simply changing how the weapon's button works and changing it back, this patch will do that automatically for all characters so the GM and players don't have to.", - "unskilled-athletics-shooting-dice-in-miniview": "Fixed the styling for the Unskilled, Athletics, and Shooting buttons when the sheet was in summary/statblock view.", - "vigor-reroll-now-rolls-vigor": "When re-rolling Vigor from the rolltemplate Agility was being rolled; this has been corrected to roll Vigor.", - "bug-fix-release": "Bug Fix Release", - "bug-fix-release-info": "This release focuses on Bug Fixes", - "weird-science-not-rolling": "When attempting to roll Weird Science from the Power's section, the roll was empty; this has been fixed.", - "token-url": "Token URL", - "using-character-sheet": "Using character sheet", - "number-of-damage-dice-to-roll": "Number of damage dice to roll", - "use-kg": "Use Kg instead of Pounds", - "token-image-url": "Added an input box to capture the token image URL so it can be used in macros and the such.", - "roll-template-font-improvements": "Updated to the roll templates to better accomodate long names.", - "variable-base-damage-dice-weapons": "Entering a negative number in the base damage dice for weapons will prompt for how many dice to roll (e.g. -3 in the base damage dice will ask how many dice to roll with 3-1 being the options).", - "kg-support-for-encumbrance": "The encumbrance section has been updated to include the ability to calcuate based on kilograms instead of pounds.", - "special-abilities-in-stat-block-macro-button": "The statblock macro button has been updated to include the output of items in the Special Abilities section of the character sheet.", - "custom-derived-stats-in-stat-block-macro-button": "The statblock macro button has been updated to include the output of custom derived stats.", - "custom-skill-rolls-in-statblock-view-fixed": "Custom skill rolls were broken when trying to roll from the condensed/statblock view of the character sheet; this has been corrected.", - "min-strength-enhancement": "Take into account minimium strength for Armor and weapons and have modifiers automatically apply to the roll.", - "damage-paragraph-updated": "This consists of 4 fields.", - "attribute-field": "The first can be used to configure an Attribute (generally Strength); if the weapon doesn’t use any Attributes as part of the damage formula, select N/A.", - "number-of-base-damage-dice": "The second field allows you to configure the number of dice to be rolled; if a weapon does 2d6 damage, you’d enter a 2 in this field. If the weapon has a range of base damage (e.g. a shotgun has a range of 1-3d6, with the range determining the number of base damage dice to roll), enter a high end of the range as a negative number in this field. For example that shotgun base damage would be -3. When this field is populated with a negative number, the system will prompt you to confirm the number of dice to roll.", - "base-damage-die-type": "The third field is where you configure the die type associated with the damage.", - "damage-modifier-field": "The fourth field is a “wild card” field of sorts, you can enter any valid Roll20 entry here—not just numbers.", - "use-kg-instead-of-pounds": "Use Kilograms instead of pounds", - "use-kg-to-calculate-load-limit": "Check this box to use kilograms instead of pounds; this will impact the way load limits are calculated.", - "setting_bar1_value": "BAR 1 (GREEN) VALUE", - "setting_bar1_max": "BAR 1 (GREEN) MAX", - "setting_bar1_link": "BAR 1 (GREEN) LINK", - "setting_bar2_value": "BAR 2 (BLUE) VALUE", - "setting_bar2_max": "BAR 2 (BLUE) MAX", - "setting_bar2_link": "BAR 2 (BLUE) LINK", - "setting_bar3_value": "BAR 3 (RED) VALUE", - "setting_bar3_max": "BAR 3 (RED) MAX", - "setting_bar3_link": "BAR 3 (RED) LINK", - "settings_bar1_value_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 1's value to the attribute", - "settings_bar1_max_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 1's max to the attribute", - "settings_bar2_value_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 2's value to the attribute", - "settings_bar2_max_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 2's max to the attribute", - "settings_bar3_value_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 3's value to the attribute", - "settings_bar3_max_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 3's max to the attribute", - "settings_bar1_link_desc": "On Default Tokens created by doing a drop onto the Virtual Tabletop, set the Bar 1's value to this attribute. If set this will override all other bar settings.", - "settings_bar2_link_desc": "On Default Tokens created by doing a drop onto the Virtual Tabletop, set the Bar 2's value to this attribute. If set this will override all other bar settings.", - "settings_bar3_link_desc": "On Default Tokens created by doing a drop onto the Virtual Tabletop, set the Bar 3's value to this attribute. If set this will override all other bar settings.", - "shields": "Shields", - "shield-type": "Shield Type", - "total-shield-weight-carried": "Total Shield Weight Carried", + "output-buttons": "輸出按鈕", + "output-button-styles": "這三個部分的按鈕會將負贅、專長或特殊能力的描述輸出到聊天面板。按鈕上的圖示可作為視覺提示,指示將發送的訊息類型。雙氣泡 (q) 表示輸出將對每個人都可見。單一對話氣泡 (w) 表示輸出將私訊給 GM。", + "show-special-abilities-section-by-default": "勾選此方塊可預設顯示特殊能力部分。", + "skill-modifier": "技能調整值", + "trademark-weapon": "招牌武器", + "trademark-weapon-enhancement": "在武器下方添加了兩個欄位,以允許修改技能投骰。這最常用於招牌武器,但也可用於其他用途,例如修改攻擊投骰的魔法(或詛咒)物品等。", + "conviction-rolls": "當選取信念點圖示時,所有特性和傷害投骰都將包含一行 d6 信念投骰。這不會自動添加到投骰總數中,因此你需要自行添加。", + "trademark-weapon-patch": "為了解決在招牌武器更新後停止運作的武器問題,新增了一個補丁。雖然這些壞掉的武器可以通過簡單改變武器按鈕的工作方式然後改回來“修復”,但這個補丁將自動為所有角色執行此操作,這樣GM和玩家就不必操心了。", + "unskilled-athletics-shooting-dice-in-miniview": "修正了角色卡處於摘要/數據區塊一覽時「拙劣技能」、「運動」和「射擊」按鈕的樣式。", + "vigor-reroll-now-rolls-vigor": "當從投骰模板重骰活力時會骰成靈巧;這已被更正為投骰活力。", + "bug-fix-release": "錯誤修復版本", + "bug-fix-release-info": "此版本的重點是錯誤修復", + "weird-science-not-rolling": "當試圖從奇術部分投骰奇異科學時,投骰是空的;這已被修復。", + "token-url": "指示物網址", + "using-character-sheet": "使用角色卡", + "number-of-damage-dice-to-roll": "投骰的傷害骰數量", + "use-kg": "使用公斤代替磅", + "token-image-url": "新增了一個輸入框來擷取指示物圖片 URL,以便可以在巨集等中使用它。", + "roll-template-font-improvements": "更新了投骰模板以更好地適應長名稱。", + "variable-base-damage-dice-weapons": "在武器的基本傷害骰中輸入負數將提示滾動多少個骰子(例如,基礎傷害骰子中的-3將詢問滾動多少個骰子,選項為3-1)。", + "kg-support-for-encumbrance": "負重部分已更新,包括基於公斤而不是磅進行計算的能力。", + "special-abilities-in-stat-block-macro-button": "數據區塊巨集按鈕已更新,以包含角色卡的特殊能力部分中的物品輸出。", + "custom-derived-stats-in-stat-block-macro-button": "數據區塊巨集按鈕已更新,以包含自訂衍生數據的輸出。", + "custom-skill-rolls-in-statblock-view-fixed": "當嘗試從角色卡摘要/數據區塊一覽投骰時,自訂技能投骰被破壞;這已得到修正。", + "min-strength-enhancement": "考慮護甲和武器的最低力量,並將調整值自動應用於投骰。", + "damage-paragraph-updated": "這由 4 個欄位組成。", + "attribute-field": "第一個可以用來設定一個屬性(一般是力量);如果武器不使用任何屬性作為傷害公式的一部分,請選擇 N/A。", + "number-of-base-damage-dice": "第二個欄位可讓你設定要擲骰的數量;如果武器造成 2d6 點傷害,則在此欄位中輸入 2。如果武器具有一定的基礎傷害範圍(例如霰彈槍的射程為 1-3d6,則該範圍決定了要擲出的基礎傷害骰的數量),請在此欄位中輸入範圍的前端作為負數。例如,霰彈槍的基礎傷害將為 -3。當此欄位填入負數時,系統會提示你確認投骰的數量。", + "base-damage-die-type": "第三個欄位是你設定與傷害相關的骰子類型的位置。", + "damage-modifier-field": "第四個欄位是某種「不羈角色」欄位,你可以在此處輸入任何有效的 Roll20 條目,而不僅僅是數字。", + "use-kg-instead-of-pounds": "使用公斤代替磅", + "use-kg-to-calculate-load-limit": "選取此方塊以使用公斤而不是磅;這將影響負重限制的計算方式。", + "setting_bar1_value": "BAR 1 (綠色) 值", + "setting_bar1_max": "BAR 1 (綠色) 最大值", + "setting_bar1_link": "BAR 1 (綠色) 連結", + "setting_bar2_value": "BAR 2 (藍色) 值", + "setting_bar2_max": "BAR 2 (藍色) 最大值", + "setting_bar2_link": "BAR 2 (藍色) 連結", + "setting_bar3_value": "BAR 3 (紅色) 值", + "setting_bar3_max": "BAR 3 (紅色) 最大值", + "setting_bar3_link": "BAR 3 (紅色) 連結", + "settings_bar1_value_desc": "在透過拖曳到虛擬桌面上建立的預設指示物上,將 Bar 1 的值設定為此屬性", + "settings_bar1_max_desc": "在透過拖曳到虛擬桌面上建立的預設指示物上,將 Bar 1 的最大值設定為此屬性", + "settings_bar2_value_desc": "在透過拖曳到虛擬桌面上建立的預設指示物上,將 Bar 2 的值設定為此屬性", + "settings_bar2_max_desc": "在透過拖曳到虛擬桌面上建立的預設指示物上,將 Bar 2 的最大值設定為此屬性", + "settings_bar3_value_desc": "在透過拖曳到虛擬桌面上建立的預設指示物上,將 Bar 3 的值設定為此屬性", + "settings_bar3_max_desc": "在透過拖曳到虛擬桌面上建立的預設指示物上,將 Bar 3 的最大值設定為此屬性", + "settings_bar1_link_desc": "在透過拖曳到虛擬桌面上建立的預設指示物上,將 Bar 1 的值設定為此屬性。如果如此設定,這將覆蓋所有其他欄位設定。", + "settings_bar2_link_desc": "在透過拖曳到虛擬桌面上建立的預設指示物上,將 Bar 2 的值設定為此屬性。如果如此設定,這將覆蓋所有其他欄位設定。", + "settings_bar3_link_desc": "在透過拖曳到虛擬桌面上建立的預設指示物上,將 Bar 3 的值設定為此屬性。如果如此設定,這將覆蓋所有其他欄位設定。", + "shields": "盾牌", + "shield-type": "盾牌類型", + "total-shield-weight-carried": "攜帶盾牌總重量", "armor-piercing-abbr": "AP", - "shield": "Shield", - "encumbrance-bug": "Invetigating a bug where encumbrance isn't accurately applied to Agility-linked skills (except for Fighting); in some cases, the penalty shows in the list of modifiers, though it wasn't applied to the roll.", - "compendium-support": "Support for Compendium drag and drop", - "support-for-shields": "Added support for shields.", - "avatar-url": "Avatar URL", - "avatar-url-for-compendium-macro": "Fixed the issue of the missing avatar URL for the target-pic macro included with the the Savage Worlds Core Rules Bundle Compendium.", - "agility-linked-skills-not-applying-encumbrance-penalty": "Fixed an issue where some Agility linked skills (and all Agility-linked custom skills) weren't applying the encumbrance penalty.", - "pace-encumbrance-bug": "Pace currently doesn't take into account penalties due to encumbrance; this is being worked on and will be corrected soon.", - "moneyone": "Money1", - "moneytwo": "Money2", - "moneythree": "Money3", - "moneyfour": "Money4", - "race-label": "Race Label", - "ancestry": "Ancestry", - "money-label": "Money Label", - "currency1-label": "Currency1 Label", - "currency2-label": "Currency2 Label", - "currency3-label": "Currency3 Label", - "currency4-label": "Currency4 Label", - "consumable": "Consumable", - "number-of-money-fields": "Number of Money Fields", - "number-of-money-fields-description": "If there's more than one form of currency AND the wealth system isn't being used, this allows you to show up 4 different currencies.", - "gold": "Gold", - "silver": "Silver", - "electrum": "Electrum", - "copper": "Copper", - "support-for-deadlands-compendium": "Added support for the Deadlands: The Weird West compendium.", - "additional-currency": "Support for additional money/currency fields. These labels are customizeable.", - "bestiary-drag-and-drop-fix": "Fixed a drag and drop issue where some bestiary entries didn't have all the necessary updates. For example, Zombies Undead special ability didn't update/change the creatures Toughness, etc.", - "money-label-description": "The label used for tracking money when the Wealth System isn't being used. This could be the name of a currency, if only a single currency is used (e.g. Credits), or the generic term for all currencies (e.g. Money) if more than a single currency is used.", - "first-currency-label-description": "If more than one currency is used, use this field to label the first currency type (e.g. Gold).", - "second-currency-label-description": "If more than one currency is used, use this field to label the second currency type (e.g. Silver).", - "third-currency-label-description": "If more than one currency is used, use this field to label the third currency type (e.g. Electrum).", - "fourth-currency-label-description": "If more than one currency is used, use this field to label the fourth currency type (e.g. Copper).", - "trade": "Trade", - "show-worst-nightmare": "Show worst nightmare", - "added-support-for-dominion": "Added support for Dominion under Derived Stats.", - "dominion": "Dominion", - "use-dominion": "Use Dominion", - "dominion-table-name": "Dominion Table Name: ", - "additional-support-for-deadlands-compendium": "Added additional support for the Deadlands: The Weird West compendium.", - "dominion-paragraph": "Dominion will appear under the Additional Derived Stats, but the two are independent of one another. Selecting Dominion will show the Header for Additional Derived Stats, but it won't show the fields for additional derived. If you need to an additional derived stat in addition to Dominio you need to check both boxes. Selecting Dominion will also show a field for the Dominion Table Name; this is necessary for the Dominion roll button to know which rollable table to use for a Dominion roll. This does require the GM to set up a dominion rollable to begin with. This table name can also be identified in the game Settings as a default so the GM doesn't need to enter the table name on every inidivual character sheet.", - "setup-the-dominion-table-for-dominion-rolls": "This table name is needed for the dominion roll button to function. This should the name of the rollable table for Dominion rolls. This will not set up the rollable table, so you will need to be sure to do that in the game.", - "bennies": "Bennies", + "shield": "盾牌", + "encumbrance-bug": "調查一個錯誤,該錯誤未準確地應用於與靈巧相關的技能(格鬥除外);在某些情況下,減值會顯示在調整值清單中,但不會應用於投骰。", + "compendium-support": "支援百科導入", + "support-for-shields": "增加了對盾牌的支持。", + "avatar-url": "頭像網址", + "avatar-url-for-compendium-macro": "修正了 《狂野世界》 核心規則捆綁包中包含的目標圖片巨集缺少頭像網址的問題。", + "agility-linked-skills-not-applying-encumbrance-penalty": "修正了一些與靈巧相關的技能(以及所有與靈巧相關的自訂技能)未施加負重懲罰的問題。", + "pace-encumbrance-bug": "移速目前未計入因負重而產生的減值;這個問題正在處理中,很快就會被修正。", + "moneyone": "金錢1", + "moneytwo": "金錢2", + "moneythree": "金錢3", + "moneyfour": "金錢 4", + "race-label": "種族標籤", + "ancestry": "血統", + "money-label": "金錢標籤", + "currency1-label": "貨幣1標籤", + "currency2-label": "貨幣2標籤", + "currency3-label": "貨幣3標籤", + "currency4-label": "貨幣4標籤", + "consumable": "消耗品", + "number-of-money-fields": "金錢數量欄位", + "number-of-money-fields-description": "如果有不只一種貨幣形式並且未使用財富系統,則可以顯示 4 種不同的貨幣。", + "gold": "金幣", + "silver": "銀幣", + "electrum": "珀金幣", + "copper": "銅幣", + "support-for-deadlands-compendium": "增加了對《死亡之地:詭野西部》百科的額外支持。", + "additional-currency": "支援額外的金錢/貨幣欄位。這些標籤是可自訂的。", + "bestiary-drag-and-drop-fix": "修正了一些怪物條目並未擁有必要升級的導入問題。例如,殭屍不死特殊能力沒有更新/改變生物的強韌等。", + "money-label-description": "當財富系統未被使用時用於追蹤貨幣的標籤。如果只使用單一貨幣(例如信用點)可以是貨幣的名稱,如果使用多於一種貨幣則可以是所有貨幣的通用術語(例如金錢)。", + "first-currency-label-description": "如果使用多種貨幣,請使用此欄位標記第一種貨幣類型(例如金幣)。", + "second-currency-label-description": "如果使用多種貨幣,請使用此欄位標記第二種貨幣類型(例如銀幣)。", + "third-currency-label-description": "如果使用多種貨幣,請使用此欄位標記第三種貨幣類型(例如珀金幣)。", + "fourth-currency-label-description": "如果使用多種貨幣,請使用此欄位標記第四種貨幣類型(例如銅幣)。", + "trade": "交易", + "show-worst-nightmare": "顯示最糟的惡夢", + "added-support-for-dominion": "在\"衍生數據\"下新增了對\"支配\"的支援。", + "dominion": "支配", + "use-dominion": "使用\"支配\"", + "dominion-table-name": "支配表名稱:", + "additional-support-for-deadlands-compendium": "增加了對《死亡之地:詭野西部》百科的額外支持。", + "dominion-paragraph": "\"支配\"將出現在額外衍生數據下,但兩者是相互獨立的。選擇\"支配\"將顯示額外衍生數據的標題,但不會顯示額外衍生數據的欄位。如果除了\"支配\"之外你還需要其他額外衍生數據,則需要選取這兩個方塊。選擇\"支配\"也會顯示支配表名稱欄位; 支配投骰按鈕需要知道哪個骰表用於支配投骰。這確實需要 GM 首先設置一個可骰的支配。該表名也可以在遊戲設定中視為預設值,因此 GM 無需在每個單獨的角色卡上輸入表名。", + "setup-the-dominion-table-for-dominion-rolls": "支配投骰按鈕需要此表名才能發揮作用。這應該是支配投骰的骰表名稱。這不會設定骰表,因此你需要確保在遊戲中執行此操作。", + "bennies": "助力點", "derived": "衍生", "1d4": "d4", "1d6": "d6", "1d8": "d8", "1d10": "d10", "1d12": "d12", - "running": "Running", - "reach": "Reach", - "has-no-money": "Broke", - "reworked-code-base": "Re-worked the code base making it easier to maintain.", - "updated-statblock-view": "Updated the statblock view, making it more comprehensive and streamlined.", - "statblock-view-supports-skill-specialization": "Skill specializations should now work while in statblock view.", - "pathfinder-for-savage-worlds": "Pathfinder for Savage Worlds", - "injury-roll": "Injury Roll", - "special-abilities-not-auto-showing": "Fixed the issue of Special Abilities not automatically being set to show when a Special Ability is dragged and dropped onto the character sheet.", - "wild-card-icon-misplaced": "Fixed the issue of the Wild Card icon not being placed correctly.", - "sheet-background": "Sheet Background: ", - "no-background-image": "No Background Image", - "swade-parchment": "SWADE Parchment", + "running": "奔跑", + "reach": "觸及", + "has-no-money": "破產", + "reworked-code-base": "重新設計了程式碼庫,使其更易於維護。", + "updated-statblock-view": "更新了數據區塊一覽,使其更加全面精簡。", + "statblock-view-supports-skill-specialization": "技能專精現在應該在數據區塊一覽中起作用。", + "pathfinder-for-savage-worlds": "《狂野世界》的《尋路者》", + "injury-roll": "創傷投骰", + "special-abilities-not-auto-showing": "修正了將特殊能力拖曳到角色卡上時不會自動設定顯示特殊能力的問題。", + "wild-card-icon-misplaced": "修正了不羈角色圖示放置不正確的問題。", + "sheet-background": "角色卡背景: ", + "no-background-image": "無背景圖片", + "swade-parchment": "SWADE 羊皮紙", "animal-smarts-abbreviation": " (A)", - "multiple-3d-dice": "Fixed an issue where the Skill die and the Wild/Group Die were rolling multiple 3D dice.", - "missing-custom-skills": "Fixed an issue Custom/Knowledge skills were missing.

Warning: Due to some limitations I couldn't figure out, if any of these skills were "Boosted" or "Lowered" at the time they went missing, the skill rank will reflect the boosted/lowered die type plus/minus one additional level. For example, if the skill base was d8 and it was boosed 1 level (to a d10), the skill will now reflect a d12; likewise, if the skill was a d8 and lowered 1 step, the skill will not reflect a d4 (instead of the d6). You'll know this occurred when you roll that skill (you'll see an asterisk next to the rank in the chat output). I apologize I wasn't able to care for this, but I figured it was a fringe case and I was running out of time to meet the next release window; I made the decision to deploy his patch without trying further to fix that aspect of the patch, because I figured getting the skills back on the sheet was more important. I apologize if this causes any problems for your games.

One other issue you may notice is the linked attribute for the skill may show 0; this a bug a that I have raised with Roll20 and nothing I can fix.", - "chat-statblock-output": "Fixed the issue with sending the statblock to the Chat window where fields/error were missing; clicking the statblock button at the top of the sheet should now send the statblock to chat properly.", - "known-issues": "Known Issues", + "multiple-3d-dice": "修正了技能骰和不羈/團隊骰擲出多個 3D 骰子的問題。", + "missing-custom-skills": "已修復自訂/知識技能缺失的問題。

警告: 由於我無法弄清楚的一些限制,如果這些技能中的任何一個在失踪時被 "強化 " 或 "削弱 ",技能等級將反映提升/降低的骰子類型加上/減去一個額外的等級。例如,如果技能基礎為 d8,並且被提升 1 級(至 d10),則該技能現在將回應為 d12;同樣,如果技能是 d8 並且降低了 1 級,則該技能將回應為 d4(而不是 d6)。當你投骰該技能時,你就會知道這種情況發生了(你會在聊天輸出中的位階旁邊看到一個星號)。很抱歉我之前無心關心這個問題,但我認為這是個案,而且我已經沒有時間迎接下一個發布視窗了;我決定推遲他的補丁,而不嘗試進一步修復補丁的這方面,因為我認為將技能重新寫入角卡上更重要。如果這給你的遊戲帶來任何問題,我深表歉意。

你可能會注意到的另一個問題是技能的關聯屬性可能顯示 0;這是我在 Roll20 中提出的錯誤,但我無法修復。", + "chat-statblock-output": "修正了將數據區塊發送到聊天視窗時缺少欄位/錯誤的問題;點擊工作表頂部的數據區塊按鈕現在應該能正確地發送數據區塊到聊天室。", + "known-issues": "已知問題", "custom-skill-alphanumeric": "使用字母數字視覺效果而不是骰子類型視覺效果時,自訂/知識技能的樣式仍然不起作用;因為這純粹是觀賞上的問題,所以我優先考慮其他問題而不是這個問題。我會在下次更新時解決這個問題。", - "boosted-lowered-skills": "Boosted/Lowered skills are not showing the proper styling on the sheet; this is not an issue on the condensed view of the character sheet, however.", - "magic-item": "Magic Item", - "skill-modifier-in-powers": "Added a skill roll modifier to the power section. This functions similar the to the Trademark Weapon field found in the Weapons section.", + "boosted-lowered-skills": "強化/削弱的技能未在角卡上顯示正確的樣式;然而,從角色卡的摘要一覽來看並沒有問題。", + "magic-item": "魔法物品", + "skill-modifier-in-powers": "在奇術部分添加了技能投骰調整值。此功能類似於“武器”部分中的“招牌武器”欄位。", "custom-skills-not-showing-alphanumeric-style": "修正了自訂技能部分未顯示技能位階的字母數字樣式的問題。", - "skills-not-rolling-from-powers-section": "Fixed an issue where skills and Wild Die rolling from the power section wasn't working. The character sheet would output results to the chat window, but the die rolls never happened and no die results were displayed.", - "power-armor-type": "Power Armor Type", - "robot-armor-type": "Robot Armor Type", - "unskilled-trait-roll-not-subtracting-two": "Fixed an issue where the Unskilled \"skill\" roll was not subtracting 2 from the final result.", - "info-template-button-formatting": "Fixed an \"issue\" where the info rolltemplate was showing all buttons as links. By design, all buttons in this template should be links, but there may be times when you desire to use this template for a chat menu of buttons. In this case, adding {{buttonstyle=y}} to the macro will format buttons as buttons. This fix includes other, minor stying corrections for the info rolltemplate.", - "animalsmarts-and-statblock-to-chat-output": "Fixed an issue where, when clicking the statblock to chat button, an error returns for animalsmarts_display.", - "burn": "Burn", - "use-burn": "Use Burn", - "burn-at-zero": "Burn is now at zero", - "show-power-armor": "Show Power Armor", - "show-robot-armor": "Show Robot Armor", - "pilot-toughness-mod": "Pilot Toughness Mod", - "adds-directly-to-pilot-toughness-is-not-armor": "This adds directly to the pilot's Toughness and is not considered Armor; it can't be bypassed with Armor Piercing", - "pilot-armor-mod": "Pilot Armor Mod", - "adds-to-pilot-toughness-as-armor": "This adds to the pilot's Toughness as Armor; it can be bypassed with Armor Piercing", - "skill-mod": "Skill Mod", - "mod-added-due-to-power-armor": "Modifier added due to Power Armor", - "mod-added-due-to-robot-armor": "Modifier added due to Robot Armor", - "additional-info": "Additional Info", - "power_armor_strength": "Power Armor Strength", - "pastrengthname": "Power Armor Strength", - "rastrengthname": "Robot Armor Strength", - "put-power-armor-on": "Put Power Armor On", - "take-power-armor-off": "Take Power Armor Off", - "power-armor": "Power Armor", - "robot-armor-parry": "Robot Armor Parry", - "number-of-dice-abbr": "# of Dice", - "armor-embedded-toughness": "Armor Embedded Toughness", - "embedded-toughness": "Embedded Toughness", - "sheet-theme": "Sheet Theme", - "generic": "Generic", - "pathfinder": "Pathfinder", - "rifts": "Rifts", - "seamless-parchment": "Seamless Parchment", - "gray-hex": "Gray Hex", - "dark-mode": "\"Dark\" Mode", - "dark-mode-invert-colors": "\"Dark\" Mode (invert colors)", - "sheet-theme-paragraph": "Selecting a sheet theme will set the background image, logo displayed, and any special styling associated with the theme. The theme options are: Generic (the default), Deadlands (an Old West styled theme), Pathfinder (a theme to match the Pathfinder for Savage Worlds books), and Rifts® (a more sci-fi type of theme). Even if a theme is selected, you can still change the packground or logo if desired.", - "dark-mode-paragraph": "This check box will invert the colors of the character sheet, making a quasi-Dark Mode. This only affects the Character Sheet tab of the character journal (Bio & Info, and Atttributes & Abilities are unaffected, unfortunately).", - "sheet-themeing": "Added the ability to select a theme for the character sheet.", - "enable-dark-mode": "Added the ability to set the sheet to dark mode. This isn't a true dark mode, but merely an inversion of colors. With the current sheet themes, but can function as a quick and dirty dark mode.", - "rifts-support": "Added support for Rifts.", - "added-power-and-robot-armor": "Added support for Power and Robot Armor", - "added-ability-for-multiple-bonus-dice": "Added the ability to roll multiple bonus dice for weapons", - "added-burn": "Added Burn under the Derived Stats section.", - "attributes-resetting-to-d6": "Some have reported an issue with skills resetting to d6. While I don't believe this is related to the sheet function to start attributes at d6, to help avoid people accidentally resetting things, I've hidden the option to start attributes at d6 on the character sheet; this capability must now be done via the Sheet Settings only.", - "trait": "Trait", - "spirit-as-trait-for-using-powers": "Added Spirit as an available Trait to select for using/casting Powers.", + "skills-not-rolling-from-powers-section": "修正了從奇術部分投骰的技能和不羈骰不起作用的問題。角色卡會將結果輸出到聊天窗口,但投骰從未發生,也沒有顯示骰子結果。", + "power-armor-type": "動力裝甲類型", + "robot-armor-type": "機體裝甲類型", + "unskilled-trait-roll-not-subtracting-two": "修正了拙劣技能的\"技能\"檢定沒有從最終結果中減去 2 的問題。", + "info-template-button-formatting": "修正了將資訊投骰模板所有按鈕顯示為連結的\"問題\"。根據設計,此模板中的所有按鈕都應該是連結,但某些情況下,你可能希望將此模板用於聊天選單中的按鈕。在這種情況下,將 {{buttonstyle=y}} 加到巨集會將按鈕格式設為按鈕。此修復包括對資訊投骰模板的其他細微修正。", + "animalsmarts-and-statblock-to-chat-output": "修正了點擊 數據區塊 聊天按鈕時,animalsmarts_display 傳回錯誤的問題。", + "burn": "燃燒", + "use-burn": "使用\"燃燒\"", + "burn-at-zero": "\"燃燒\"現在為零", + "show-power-armor": "顯示 動力裝甲", + "show-robot-armor": "顯示 機體裝甲", + "pilot-toughness-mod": "駕駛員堅韌調整值", + "adds-directly-to-pilot-toughness-is-not-armor": "這直接增加了駕駛員的堅韌,並且不被視為護甲;穿甲無法繞過它", + "pilot-armor-mod": "駕駛員護甲調整值", + "adds-to-pilot-toughness-as-armor": "這視為增加了駕駛員的護甲堅韌;穿甲可以繞過它", + "skill-mod": "技能調整值", + "mod-added-due-to-power-armor": "由動力裝甲添加的調整值", + "mod-added-due-to-robot-armor": "由機體裝甲添加的調整值", + "additional-info": "附加資訊", + "power_armor_strength": "動力裝甲強度", + "pastrengthname": "動力裝甲強度", + "rastrengthname": "機體裝甲強度", + "put-power-armor-on": "穿上動力裝甲", + "take-power-armor-off": "脫下動力裝甲", + "power-armor": "動力裝甲", + "robot-armor-parry": "機體裝甲格擋", + "number-of-dice-abbr": "# 顆色子", + "armor-embedded-toughness": "護甲嵌入式堅韌", + "embedded-toughness": "嵌入式堅韌", + "sheet-theme": "角色卡主題", + "generic": "一般", + "pathfinder": "尋路者", + "rifts": "裂隙", + "seamless-parchment": "無縫羊皮紙", + "gray-hex": "灰色六角形", + "dark-mode": "\"深色\"模式", + "dark-mode-invert-colors": "“深色”模式(反轉顏色)", + "sheet-theme-paragraph": "選擇角色卡主題將設定背景圖像、顯示的標誌以及與該主題關聯的任何特殊樣式。主題選項有:通用(預設)、《死亡之地》(老西部風格的主題)、《尋路者》(與 《狂野世界》 書籍的 《尋路者》相符的主題)和 《裂隙》® (更科幻類型的主題) )。即使選擇了主題,你仍然可以根據需要更改包裝背景或標誌。", + "dark-mode-paragraph": "此複選框將反轉角色卡的顏色,形成準深色模式。這僅影響角色日誌的“角色卡”分頁(不幸的是,Bio & Info,以及 Atttributes & Abilities 不受影響)。", + "sheet-themeing": "新增了為角色卡選擇主題的功能。", + "enable-dark-mode": "新增了將工作表設定為深色模式的功能。這不是真正的黑暗模式,而只是顏色的反轉。使用當前的角色卡主題,但可以用作快速而漆黑的模式。", + "rifts-support": "新增了對 《裂隙》 的支援。", + "added-power-and-robot-armor": "新增了對動力裝甲和機體裝甲的支援", + "added-ability-for-multiple-bonus-dice": "新增了為武器擲多個獎勵骰的功能", + "added-burn": "在“衍生數據”部分下方新增了“燃燒”。", + "attributes-resetting-to-d6": "有些人報告了技能重置為 d6 的問題。雖然我不認為這與在 d6 處啟動屬性的工作表函數有關,但為了幫助避免人們意外重置內容,我在角色卡上隱藏了在 d6 處啟動屬性的選項;此功能現在必須僅透過角卡設定來完成。", + "trait": "特性", + "spirit-as-trait-for-using-powers": "添加了心魂作為可選特性來選擇使用/施放奇術。", "attributes-roll-mods-pointed-to-agility": "修正了所有屬性投骰模組(與專長/負贅相關)都指向敏捷投骰模組的問題。", - "fixed-typo-wild-die": "Fixed a typo on the Skill Wild Die Modifier description", - "empty-rolls-when-using-statblock-view": "Fixed an issue where rolls were empty if made when the sheet was in statblock view.", - "fixed-fear-check-roll-button": "Fixed an issue where the Fear Check button was making an empty roll.", - "dark-mode-support": "Added support for Darkmode in the rolltemplates.", - "rolltemplate-themes": "Added the ability to theme the rolltemplates to match the character sheet theme.", - "rolltemplate-theme": "Roll Template Theme", - "default": "Default", - "show-token-with-roll-template": "Show Token with Roll Template", - "rolltemplate-theme-paragraph": "Select a theme for the roll template. The theme options are: Generic (the default), Deadlands (an Old West styled theme), Pathfinder (a theme to match the Pathfinder for Savage Worlds books), and Rifts® (a more sci-fi type theme).", - "show-token-paragraph": "Selecting this option will show the Token (or Avatar) associated with the character sheet. If neither a token nor an avatar are assigned to the character, this option will automatically deselect.", - "statblock-view-skill-spillover": "Fixed an issue where the if one had a lot of custom skills, it would not wrap properly and the skills (and potentially Hindrances and Special Abilities) would flow off the character sheet.", - "unskilled-button-on-statblock-view": "Fixed an issue where the Unskilled roll button was not present on the Statblock (locked) view of the character sheet.", - "token-in-rolltemplate-not-showing": "Fixed an issue where if the character sheet didn't have a token assigned, the roll template would still attempt to show the image. Now, if a token is not assigned, the sheet will look to see if an Avatar is assigned for the character and if so, it will use that; if neither a token nor an avatar are assigned, the sheet will uncheck the setting to display the token on the roll template.", - "add-artificer-support": "新增了對 神器師專長 和 奧法裝置 的支援;有時使用者需要使用施法者的奧法技能,現在可以為武器指定奧法技能。必須正確檢查和配置技能才能使其顯示在選項清單中。由於使用者可能使用其他角色的奧法技能,因此建議你添加該技能並將設置為臨時強化以獲得適當的位階。", - "hide-arcane-skills-in-weapons": "Fixed an issue where the arcane skill (Weird Science) wasn't hidden if the user didn't have Weird Science.", - "weapon-shooting-not-rolling-wild-die": "Fixed an issue where rolling Shooting (or Weird Science) from a weapon was not including the Wild Die roll. This fix should automatically fix any broken skills on the sheet, but if for some reason it doesn't, simply change the skill to a different one and then switch it back.", - "custom": "Custom", - "logo-url": "Logo URL", - "background-url": "Background URL", - "background-url-paragraph": "URL to the (custom) background image you want to use on your character sheet.", - "logo-to-show-paragraph": "Select a logo a to display on the character sheet. If you select Custom, use the field below (Logo URL) to indicate the url where the logo image is located.", - "custom-logo-url": "Custom Logo URL", - "custom-logo-url-paragraph": "URL to the (custom) logo image you want to use on your character.", - "background-to-show-paragraph": "Select a background image for the character sheet. If you select Custom, use the field below (Custom Background URL) to indicate the url where the background image is located.", - "custom-logo": "Added the ability to assign your own custom logo to the sheet", - "custom-background": "Added the ability to assign your own custom background to the sheet", - "wounds-remaining": "Added a field that calculates the number of wounds remaining", + "fixed-typo-wild-die": "修正了技能不羈骰調整值描述中的拼字錯誤", + "empty-rolls-when-using-statblock-view": "修正了當角色卡處於數據區塊一覽時投骰為空的問題。", + "fixed-fear-check-roll-button": "修正了「恐懼檢定」按鈕產生空骰的問題。", + "dark-mode-support": "在投骰模板中加入了對深色模式的支援。", + "rolltemplate-themes": "新增了對投骰模板進行主題設定以符合角色卡主題的功能。", + "rolltemplate-theme": "投骰模版主題", + "default": "預設", + "show-token-with-roll-template": "投骰模板時顯示指示物", + "rolltemplate-theme-paragraph": "選擇一個投骰模板主題。主題選項有:通用(預設)、《死亡之地》(老西部風格的主題)、《尋路者》(與 《狂野世界》 書籍的 《尋路者》相符的主題)和 《裂隙》® (更科幻類型的主題)。", + "show-token-paragraph": "選擇此選項將顯示與角色卡聯結的指示物(或頭像)。如果角色沒有上傳指示物或頭像,則此選項將自動取消選擇。", + "statblock-view-skill-spillover": "修正了如果一個人擁有很多自訂技能時,它將不能正確地換行,導致技能(以及潛在的負贅和特殊能力)將溢出角色卡。", + "unskilled-button-on-statblock-view": "修正了角色卡的數據區塊(鎖定)一覽中不存在拙劣技能投骰按鈕的問題。", + "token-in-rolltemplate-not-showing": "修正了如果角色卡沒有指定指示物,投骰模板仍會嘗試顯示圖片的問題。現在,如果未指定指示物,角色卡將查看是否為該角色指定頭像,如果是,它將使用該頭像;如果既沒有指定指示物也沒有指定頭像,角色卡將取消選取在投骰模板上顯示指示物的設定。", + "add-artificer-support": "新增了對\"神器師專長\"和\"奧法裝置\"的支援;有時使用者需要使用施法者的奧法技能,現在可以為武器指定奧法技能。必須正確檢查和設定技能才能使其顯示在選項清單中。由於使用者可能使用其他角色的奧法技能,因此建議你添加該技能並將設置為臨時強化以獲得適當的位階。", + "hide-arcane-skills-in-weapons": "修正了如果使用者沒有奇異科學,奧法技能(奇異科學)不會被隱藏的問題。", + "weapon-shooting-not-rolling-wild-die": "修正了從武器中投骰射擊(或奇異科學)並未包括不羈骰的問題。此修復應該會自動修復角卡上任何損壞的技能,但如果由於某種原因無法修復,只需將技能更改為其他技能,然後再切換回來即可。", + "custom": "自訂", + "logo-url": "標誌網址", + "background-url": "背景網址", + "background-url-paragraph": "你想在角色上使用的(自訂)標誌圖片的網址。", + "logo-to-show-paragraph": "選擇要在角色卡上顯示的標誌。如果你選擇自訂,請使用下面的欄位(標誌網址)來指示標誌圖片所在的網址。", + "custom-logo-url": "自訂標誌網址", + "custom-logo-url-paragraph": "你想在角色上使用的(自訂)標誌圖片的網址。", + "background-to-show-paragraph": "選擇角色卡的背景圖片。如果你選擇自訂,請使用下面的欄位(自訂背景網址)來指示背景圖片所在的網址。", + "custom-logo": "新增了將你自己的自訂圖示指派到角卡的功能", + "custom-background": "新增了將你自己的自訂背景指派到角卡的功能", + "wounds-remaining": "新增了一個計算剩餘損傷數量的欄位", "nature-sense": "增加了尋路者的德魯伊能力 自然智識 於狂野世界的支持;生存現在可以與心魂而不是僅與聰慧關聯。", "weapon-rate-of-fire-for-spellcasters": "修正了施法技能(例如信仰、專注、施法等)的射速大於 2 的問題", "firefox-alphanumer-trait-display": "修正了 Firefox 中使用字母數字標籤時導致特性調整值框換行到下一行的錯誤。" diff --git a/walking_dead/preview.jpg b/walking_dead/preview.jpg new file mode 100644 index 0000000000..faeaef8ed6 Binary files /dev/null and b/walking_dead/preview.jpg differ diff --git a/walking_dead/translations/af.json b/walking_dead/translations/af.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/af.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file diff --git a/walking_dead/translations/ca.json b/walking_dead/translations/ca.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/ca.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file diff --git a/walking_dead/translations/cs.json b/walking_dead/translations/cs.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/cs.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file diff --git a/walking_dead/translations/da.json b/walking_dead/translations/da.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/da.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file diff --git a/walking_dead/translations/de.json b/walking_dead/translations/de.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/de.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file diff --git a/walking_dead/translations/el.json b/walking_dead/translations/el.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/el.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file diff --git a/walking_dead/translations/en.json b/walking_dead/translations/en.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/en.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file diff --git a/walking_dead/translations/es.json b/walking_dead/translations/es.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/es.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file diff --git a/walking_dead/translations/fi.json b/walking_dead/translations/fi.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/fi.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file diff --git a/walking_dead/translations/fr.json b/walking_dead/translations/fr.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/fr.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file diff --git a/walking_dead/translations/he.json b/walking_dead/translations/he.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/he.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file diff --git a/walking_dead/translations/hu.json b/walking_dead/translations/hu.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/hu.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file diff --git a/walking_dead/translations/it.json b/walking_dead/translations/it.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/it.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file diff --git a/walking_dead/translations/ja.json b/walking_dead/translations/ja.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/ja.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file diff --git a/walking_dead/translations/ko.json b/walking_dead/translations/ko.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/ko.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file diff --git a/walking_dead/translations/nl.json b/walking_dead/translations/nl.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/nl.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file diff --git a/walking_dead/translations/pb.json b/walking_dead/translations/pb.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/pb.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file diff --git a/walking_dead/translations/pl.json b/walking_dead/translations/pl.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/pl.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file diff --git a/walking_dead/translations/pt.json b/walking_dead/translations/pt.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/pt.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file diff --git a/walking_dead/translations/ru.json b/walking_dead/translations/ru.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/ru.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file diff --git a/walking_dead/translations/sl.json b/walking_dead/translations/sl.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/sl.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file diff --git a/walking_dead/translations/sv.json b/walking_dead/translations/sv.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/sv.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file diff --git a/walking_dead/translations/tr.json b/walking_dead/translations/tr.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/tr.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file diff --git a/walking_dead/translations/uk.json b/walking_dead/translations/uk.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/uk.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file diff --git a/walking_dead/translations/zh.json b/walking_dead/translations/zh.json new file mode 100644 index 0000000000..df3d6e2bac --- /dev/null +++ b/walking_dead/translations/zh.json @@ -0,0 +1,169 @@ +{ + "": "", + "{{index.}} battered": "{{0}} battered", + "{{index.}} broken": "{{0}} broken", + "{{index.}} bruised": "{{0}} bruised", + "{{index.}} unharmed": "{{0}} unharmed", + "0.": "0.", + "1.": "1.", + "2.": "2.", + "3.": "3.", + "affects": "affects", + "agility": "agility", + "always": "always", + "archetype": "archetype", + "armor": "armor", + "attack": "attack", + "attributes & skills": "attributes & skills", + "base damage": "base damage", + "bonus": "bonus", + "brawl phases": "brawl phases", + "capacity": "capacity", + "challenges": "challenges", + "character": "character", + "character info": "character info", + "clock": "clock", + "close combat": "close combat", + "comments": "comments", + "coordinates": "coordinates", + "crew": "crew", + "damage": "damage", + "date": "date", + "defense": "defense", + "description": "description", + "description:": "description:", + "descriptor": "descriptor", + "drive": "drive", + "driver": "driver", + "effect": "effect", + "empathy": "empathy", + "encumbrance slots": "encumbrance slots", + "endgame": "endgame", + "endure": "endure", + "equipped": "equipped", + "experience": "experience", + "expert": "expert", + "faction": "faction", + "factions": "factions", + "fate": "fate", + "finish date": "finish date", + "first aid": "first aid", + "food sources": "food sources", + "force": "force", + "gear": "gear", + "gm": "gm", + "haven": "haven", + "haven info": "haven info", + "health": "health", + "hull": "hull", + "injury": "injury", + "Injury d66": "Injury d66", + "Injury Table": "Injury Table", + "issues": "issues", + "issues:": "issues:", + "key npcs": "key npcs", + "leadership": "leadership", + "location": "location", + "maneuverability": "maneuverability", + "manipulation": "manipulation", + "master": "master", + "medicine": "medicine", + "mobility": "mobility", + "movement": "movement", + "name": "name", + "name for autolinking": "name for autolinking", + "never": "never", + "no dice to roll": "no dice to roll", + "none": "none", + "notes": "notes", + "npc": "npc", + "npc anchor": "npc anchor", + "npc survivors": "npc survivors", + "npcs": "npcs", + "number of walkers": "number of walkers", + "other": "other", + "overall": "overall", + "owner": "owner", + "pc anchor": "pc anchor", + "penalty": "penalty", + "project": "project", + "projects": "projects", + "protection": "protection", + "quantity abbreviation": "qty", + "range": "range", + "ranged combat": "ranged combat", + "recovery": "recovery", + "requirements": "requirements", + "roll": "roll", + "rumors": "rumors", + "scout": "scout", + "select one": "select one", + "sheet type": "sheet type", + "single player": "single player", + "skill": "skill", + "skills": "skills", + "slots": "slots", + "source": "source", + "stealth": "stealth", + "stored": "stored", + "stored gear": "stored gear", + "strength": "strength", + "stress": "stress", + "structures": "structures", + "successes": "successes", + "surroudings": "surroudings", + "survival": "survival", + "swarm size": "swarm size", + "swarm threat": "swarm threat", + "tabs-walking-dead-challenge": "challenge", + "tabs-walking-dead-character": "character", + "tabs-walking-dead-faction": "faction", + "tabs-walking-dead-gm": "gm", + "tabs-walking-dead-haven": "haven", + "tabs-walking-dead-npc": "npc", + "tabs-walking-dead-travel-log": "travel log", + "tabs-walking-dead-vehicle": "vehicle", + "taking cover": "taking cover", + "talents": "talents", + "tech": "tech", + "terrain": "terrain", + "threat": "threat", + "threat meter": "threat meter", + "time limit": "time limit", + "trained": "trained", + "travel log": "travel log", + "untrained": "untrained", + "usable once/session": "usable once/session", + "used": "used", + "user": "user", + "vehicle": "vehicle", + "weapon": "weapon", + "weapons": "weapons", + "whisper gm": "whisper gm", + "wits": "wits", + "workforce": "workforce", + "you messed up!": "you messed up!", + "tabs-walking-dead-settings": "settings", + "roll bonus query": "Bonus/Penalty Dice", + "push": "push", + "Critical Injury": "Critical Injury", + "days": "days", + "weeks": "weeks", + "minutes": "minutes", + "hours": "hours", + "medical supplies": "medical supplies", + "basic": "basic", + "advanced": "advanced", + "Where is this item stored": "Where is this item stored", + "Who owns this item": "Who owns this item", + "threat-situation-0": "You are in a cleared area and safe. For now.", + "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", + "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", + "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", + "threat-situation-4": "The walkers are closing in on you.", + "threat-situation-5": "They are at arm’s length.", + "threat-situation-6": "The dead are in your face, surrounding you.", + "query": "query", + "swarm attack": "swarm attack", + "months": "months" +} \ No newline at end of file