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New translations translation.json (Danish)
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@@ -410,6 +410,9 @@
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"tab-inventory": "Inventory",
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"tab-grimoire": "Grimoire",
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"tab-updates": "Updates",
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"tab-help": "Help",
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"gear-tab-label": "Gear Tab",
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"support-tabs-label": "Support Tabs",
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"size-modifier-strength-warning-message": "<b style=\"color: red;\">Warning!</b> Due to your Size Modifier <span name=\"attr_size\"></span> you only need to spend <span name=\"attr_size_modifier_cp_strength_adjustment\"></span> character points (<span name=\"attr_strength_points_per_level\"></span> pts/level) for Strength <span name=\"attr_strength_display\"></span>.",
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"size-modifier-hit-point-warning-message": "<b style=\"color: red;\">Warning!</b> Due to your Size Modifier <span name=\"attr_size\"></span> you only need to spend <span name=\"attr_size_modifier_cp_hit_point_adjustment\"></span> character points (<span name=\"attr_extra_hit_points_per_level\"></span> pts/level) for Hit Points <span name=\"attr_hit_points_max\"></span>.",
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"size-modifier-striking-st-warning-message": "<b style=\"color: red;\">Warning!</b> Due to your Size Modifier <span name=\"attr_size\"></span> you only need to spend <span name=\"attr_size_modifier_cp_striking_st_adjustment\"></span> character points (<span name=\"attr_striking_points_per_level\"></span> pts/level) for Striking ST <span name=\"attr_striking_st\"></span>.",
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@@ -675,7 +678,7 @@
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"nickname-label": "Nickname",
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"gender-label": "Gender",
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"size-modifier-label": "Size Modifier",
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"size-modifier-tooltip": "For more information see B15, B16, <strong>B19</strong>. <b>Note:</b> use the <i>Apply</i> checkbox to use Size Modify limitations to Strength and Extra Hit Points.",
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"size-modifier-tooltip": "Your Size Modifier. For more information see B15, B16, <strong>B19</strong>. <b>Note:</b> use the <i>Apply</i> checkbox to use Size Modify limitations to Strength and Extra Hit Points.",
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"apply-size-modifier-tooltip": "If checked, character point costs for Strength and Hit Points will be modified.<br>See B15, B16, <strong>B19</strong>",
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"reach-modifier-label": "Reach Mod",
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"reach-modifier-tooltip": "Reach Modifier.<br>See Size Modifier and Reach, B402<br>When grappling, you get +1 To Hit per size modifier difference.",
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@@ -692,7 +695,7 @@
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"build-label": "Build",
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"hair-label": "Hair",
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"physical-appearance-label": "Appearance",
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"physical-appearance-tooltip": "\nThe appearance drop-down is for reference. If \nthere's a point cost, please enter your appearance and cost on\nthe Traits tab under Advantages or Disadvantages.\n\t\t\t\t\t\t\t",
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"physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.",
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"option-horrific": "Horrific (-6)",
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"option-monstrous": "Monstrous (-5)",
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"option-hideous": "Hideous (-4)",
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@@ -728,6 +731,9 @@
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"skill-difficulty-tooltip": "Difficulty of Skill<br />WC = Wildcard Skill. (B175)",
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"skill-modifier-tooltip": "\nModifier applied to skill level.<br>\nCan be a positive or a negative number.<br>\nExamples include a bonus from a Talent,<br>\ndefault from another Skill or Technique,<br>\na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t",
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"modifier-label": "Modifier:$[[3]] ",
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"my-modifier-label": "My Mod",
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"my-modifier-tooltip": "Value entered in pop-up box.",
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"roll-modifier-tooltip": "From tools/range calculator.",
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"modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.<br /><b>Suggestion: </b> Use this modifier instead of the popup window when clicking the roll button.<br />You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to <br /><b>Options</b> -> <b>Skill Modifier Options</b> and select <b>No Modifier Prompt</b>.",
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"final-modifier-label": "Final Modifier",
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"final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.",
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@@ -787,6 +793,7 @@
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"option-enter-my-own": "Enter My Own",
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"copy-paste-row-id-tooltip": "Copy/paste the Skill or Spell Row ID to link that skill to this technique.<br>When the skill/spell is updated, the technique's parent name and base skill level<br>will be updated.<br>Once entered, this will change the Skill/Spell for this particular attack to match<br>the skill/spell level of the Base Skill. Do not change this skill Level number manually.",
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"name-label": "Name:",
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"hit-locations-label": "Your Hit Locations",
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"damage-label": "Damage",
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"defense-label": "Defense",
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"melee-label": "Melee",
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@@ -811,7 +818,8 @@
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"back-armor-tooltip": "Show back armor for each layer.",
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"hit-location-notes-tooltip": "Enter notes and traits here.<br>Example include adding damage ntoes for <i>Unliving</i>, <i>Homogenous</i>, <i>Diffuse</i>, <i>Unbreakable Bones (Powers 52)</i>, <i>Damage Reduction (Powers 52).</i> see B380.",
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"abbreviation-penalty-label": "Pen",
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"armor-penalty-tooltip": "Penalty to hit this location.<br><b>NOTE:</b> Size Modifier is factored in on <i>Applying</i> location type or changing <i>Size Modifier</i>.",
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"armor-penalty-tooltip": "Penalty to hit this location.",
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"armor-modifier-tooltip": "The final <b>To Hit</b> modifier, the <b>Hit Location Penalty</b> plus the character's <b>Size Modifier</b>.",
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"layer-1-label": "Layer 1",
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"armor-layor-tooltip": "Enter DR for this location.<br>* = flexible<br>You can split the DR using with these suggested abbreviations.<br>cr = crush<br>pi = pierce<br>cut = cutting<br>imp = impaling<br>bu = burning<br><b>Alert:</b> To enter a split DR, the first number must be the primary DR, while the second number are the exceptions, this is required in order to know how to split the armor.",
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"armor-layor1-tooltip": "\"Layer 1 <i>(Inner most)</i> is good for natural DR or concealable armor, such as cloth armor under a breastplate.",
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@@ -1213,6 +1221,7 @@
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"import-notes-tooltip": "Import notes into <i>Bio\\Misc</i> fields and into <i>Notes</i> textboxes for repeating tables.",
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"gurps-4th-edition-wiki-button": "GURPS 4th Edition Roll20 Wiki Page",
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"gurps-sheet-thread-link-button": "Roll20 Forum - [GURPS] - Sheet #1 - Thread 2",
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"gurps-4th-edition-roll-template-button": "Roll20 GURPS 4E Roll Template",
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"base-label": "BASE",
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"speed-ties-description": "DX has been added to Speed to help break ties. (B363)",
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"selected-label": "Selected",
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@@ -1249,7 +1258,7 @@
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"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
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"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
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"reference-abbreviation-label": "Reference",
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"reference-label-tooltip": "Book abbreviation and page reference.",
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"reference-label-tooltip": "Book abbreviation and page reference or any other appropriate reference.",
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"modifier-abbreviation-label": "Mod",
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"language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.",
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"language-talent-label": "Language Talent",
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@@ -1261,5 +1270,9 @@
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"abbreviation-derangement": "Derange",
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"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
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"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
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"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!"
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"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
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"getting-started-label": "Getting Started",
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"display-modifier-summary-in-chat-label": "Display Roll Modifier Summary in Chat Window",
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"display-modifier-summary-in-chat-tooltip": "If checked, the summary of all the modifiers for a roll will be display in the chat window.",
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"spell-summary-label": "Spell Summary"
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}
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