From 57ba42491dbcfcefffeadc4eaa6ef20dbce426cb Mon Sep 17 00:00:00 2001 From: wing-it Date: Tue, 21 Mar 2023 12:15:29 -0400 Subject: [PATCH] New translations translation.json (Danish) --- GURPS/translations/da.json | 23 ++++++++++++++++++----- 1 file changed, 18 insertions(+), 5 deletions(-) diff --git a/GURPS/translations/da.json b/GURPS/translations/da.json index eb68cdecfa..ddcde7ae88 100644 --- a/GURPS/translations/da.json +++ b/GURPS/translations/da.json @@ -410,6 +410,9 @@ "tab-inventory": "Inventory", "tab-grimoire": "Grimoire", "tab-updates": "Updates", + "tab-help": "Help", + "gear-tab-label": "Gear Tab", + "support-tabs-label": "Support Tabs", "size-modifier-strength-warning-message": "Warning! Due to your Size Modifier you only need to spend character points ( pts/level) for Strength .", "size-modifier-hit-point-warning-message": "Warning! Due to your Size Modifier you only need to spend character points ( pts/level) for Hit Points .", "size-modifier-striking-st-warning-message": "Warning! Due to your Size Modifier you only need to spend character points ( pts/level) for Striking ST .", @@ -675,7 +678,7 @@ "nickname-label": "Nickname", "gender-label": "Gender", "size-modifier-label": "Size Modifier", - "size-modifier-tooltip": "For more information see B15, B16, B19. Note: use the Apply checkbox to use Size Modify limitations to Strength and Extra Hit Points.", + "size-modifier-tooltip": "Your Size Modifier. For more information see B15, B16, B19. Note: use the Apply checkbox to use Size Modify limitations to Strength and Extra Hit Points.", "apply-size-modifier-tooltip": "If checked, character point costs for Strength and Hit Points will be modified.
See B15, B16, B19", "reach-modifier-label": "Reach Mod", "reach-modifier-tooltip": "Reach Modifier.
See Size Modifier and Reach, B402
When grappling, you get +1 To Hit per size modifier difference.", @@ -692,7 +695,7 @@ "build-label": "Build", "hair-label": "Hair", "physical-appearance-label": "Appearance", - "physical-appearance-tooltip": "\nThe appearance drop-down is for reference. If \nthere's a point cost, please enter your appearance and cost on\nthe Traits tab under Advantages or Disadvantages.\n\t\t\t\t\t\t\t", + "physical-appearance-tooltip": "The appearance drop-down is for reference. If there's a point cost, please enter your appearance and cost on the Traits tab under Advantages or Disadvantages.", "option-horrific": "Horrific (-6)", "option-monstrous": "Monstrous (-5)", "option-hideous": "Hideous (-4)", @@ -728,6 +731,9 @@ "skill-difficulty-tooltip": "Difficulty of Skill
WC = Wildcard Skill. (B175)", "skill-modifier-tooltip": "\nModifier applied to skill level.
\nCan be a positive or a negative number.
\nExamples include a bonus from a Talent,
\ndefault from another Skill or Technique,
\na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "modifier-label": "Modifier:$[[3]] ", + "my-modifier-label": "My Mod", + "my-modifier-tooltip": "Value entered in pop-up box.", + "roll-modifier-tooltip": "From tools/range calculator.", "modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.
Suggestion: Use this modifier instead of the popup window when clicking the roll button.
You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to
Options -> Skill Modifier Options and select No Modifier Prompt.", "final-modifier-label": "Final Modifier", "final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.", @@ -787,6 +793,7 @@ "option-enter-my-own": "Enter My Own", "copy-paste-row-id-tooltip": "Copy/paste the Skill or Spell Row ID to link that skill to this technique.
When the skill/spell is updated, the technique's parent name and base skill level
will be updated.
Once entered, this will change the Skill/Spell for this particular attack to match
the skill/spell level of the Base Skill. Do not change this skill Level number manually.", "name-label": "Name:", + "hit-locations-label": "Your Hit Locations", "damage-label": "Damage", "defense-label": "Defense", "melee-label": "Melee", @@ -811,7 +818,8 @@ "back-armor-tooltip": "Show back armor for each layer.", "hit-location-notes-tooltip": "Enter notes and traits here.
Example include adding damage ntoes for Unliving, Homogenous, Diffuse, Unbreakable Bones (Powers 52), Damage Reduction (Powers 52). see B380.", "abbreviation-penalty-label": "Pen", - "armor-penalty-tooltip": "Penalty to hit this location.
NOTE: Size Modifier is factored in on Applying location type or changing Size Modifier.", + "armor-penalty-tooltip": "Penalty to hit this location.", + "armor-modifier-tooltip": "The final To Hit modifier, the Hit Location Penalty plus the character's Size Modifier.", "layer-1-label": "Layer 1", "armor-layor-tooltip": "Enter DR for this location.
* = flexible
You can split the DR using with these suggested abbreviations.
cr = crush
pi = pierce
cut = cutting
imp = impaling
bu = burning
Alert: To enter a split DR, the first number must be the primary DR, while the second number are the exceptions, this is required in order to know how to split the armor.", "armor-layor1-tooltip": "\"Layer 1 (Inner most) is good for natural DR or concealable armor, such as cloth armor under a breastplate.", @@ -1213,6 +1221,7 @@ "import-notes-tooltip": "Import notes into Bio\\Misc fields and into Notes textboxes for repeating tables.", "gurps-4th-edition-wiki-button": "GURPS 4th Edition Roll20 Wiki Page", "gurps-sheet-thread-link-button": "Roll20 Forum - [GURPS] - Sheet #1 - Thread 2", + "gurps-4th-edition-roll-template-button": "Roll20 GURPS 4E Roll Template", "base-label": "BASE", "speed-ties-description": "DX has been added to Speed to help break ties. (B363)", "selected-label": "Selected", @@ -1249,7 +1258,7 @@ "traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)", "traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)", "reference-abbreviation-label": "Reference", - "reference-label-tooltip": "Book abbreviation and page reference.", + "reference-label-tooltip": "Book abbreviation and page reference or any other appropriate reference.", "modifier-abbreviation-label": "Mod", "language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.", "language-talent-label": "Language Talent", @@ -1261,5 +1270,9 @@ "abbreviation-derangement": "Derange", "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", - "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!" + "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", + "getting-started-label": "Getting Started", + "display-modifier-summary-in-chat-label": "Display Roll Modifier Summary in Chat Window", + "display-modifier-summary-in-chat-tooltip": "If checked, the summary of all the modifiers for a roll will be display in the chat window.", + "spell-summary-label": "Spell Summary" } \ No newline at end of file