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@@ -282,7 +282,7 @@
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"hp-current-u": "PUNTI FERITA CORRENTI",
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"hp-temp-u": "PUNTI FERITA TEMPORANEI",
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"total": "Totale",
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"hit-dice-u": "PUNTI FERITA",
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"hit-dice-u": "DADI VITA",
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"successes-u": "SUCCESSI",
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"failures-u": "FALLIMENTI",
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"death-save-u": "Tiro salvezza contro Morte",
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@@ -245,7 +245,7 @@
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"charisma": "魅力",
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"charisma-save": "魅力豁免",
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"saving-throws-u": "豁免檢定",
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"acrobatics-core": "特技 <span>(敏捷)</span>",
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"acrobatics-core": "體操 <span>(敏捷)</span>",
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"animal_handling-core": "馴獸 <span>(感知)</span>",
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"arcana-core": "奧秘 <span>(智力)</span>",
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"athletics-core": "運動 <span>(力量)</span>",
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@@ -614,5 +614,5 @@
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"charmancer-leveler-what-is-lp": "看看您,獲得了那麼多經驗後。現在是時候要求您的獎勵了。您會一步一步地做一些決定,您的角色很快就會升上下一個等級。在整個過程中會保存更改,但是如果您改變了主意,則需要重新查看之後的步驟和選擇。",
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"charmancer-compendium-detail-lp": "The Charactermancer目前支持龍與地下城第5版SRD、玩家手冊和Guildmasters' Guide to Ravnica。珊娜薩的萬事指南將在未來幾週內得到支持。您可以在商城中將玩家手冊和Guildmasters' Guide to Ravnica添加到compendium中,或者遊戲所有者可以與遊戲中的每個人分享他的compendium。",
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"roll:-u": "ROLL:",
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"prerequisite:": "Prerequisite:"
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"prerequisite:": "先決條件:"
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}
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@@ -1,5 +1,5 @@
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{
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"+heavy": "+Heavy",
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"+heavy": "Pesada",
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"+heavy_description": "The addition of chain mail, metal plates, a metal helm",
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"a_2nd_pistol": "A 2nd Pistol",
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"a_blade_or_two": "A Blade or Two",
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@@ -9,8 +9,8 @@
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"a_large_weapon_description": "A weapon meant for two hands. A battle-axe, greatsword, warhammer, or pole-arm. A hunting rifle. A blunderbuss. A bow or crossbow.",
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"a_pistol": "A Pistol",
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"a_pistol_description": "A heavy, single-shot, breech-loading firearm. Devastating at 20 paces, slow to reload.",
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"ability_description": "Ability description",
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"ability_name": "Ability Name",
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"ability_description": "Descrição da Habilidade",
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"ability_name": "Habilidade",
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"add_abilities": "Add abilities",
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"add_contacts": "Add contacts",
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"add_friends": "Add friends",
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@@ -21,16 +21,16 @@
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"alcahest": "Alcahest",
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"alchemicals": "Alchemicals",
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"alchemicals_label": "Label for alchemicals section",
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"alias": "Alias",
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"alias": "Alcunha",
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"alternate_iruvian_playbooks": "Unoffical alternate Iruvian playbooks",
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"an_unusual_weapon": "An Unusual weapon",
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"an_unusual_weapon_description": "A curiosity or tool turned into a weapon. A whip, a flail, a hatchet, a shovel, a length of chain, a razor-edged fan, steel-toed boots.",
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"an_upgrade": "An upgrade",
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"arcane_implements": "Arcane Implements",
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"arcane_implements_description": "A vial of quicksilver. A pouch of black salt. A spirit anchor in the form of a small stone. A spirit bottle. A vial of electroplasm, designed to break and splatter on impact.",
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"armor": "Armor",
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"armor": "Armadura",
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"armor_description": "A thick leather tunic plus reinforced gloves and boots.",
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"armor_uses": "Armor uses",
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"armor_uses": "Usos de arm.",
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"assassins": "Assassins",
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"assault": "Assault",
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"assist_a_teammate": "<strong>Assist</strong> a teammate",
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@@ -38,8 +38,8 @@
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"attune_description": "Attune to spirits and the ghost field; channel electroplasmic energy; perceive and communicate with ghosts; understand spectrology.",
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"autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:",
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"autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:",
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"background": "Background",
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"background_info": "Academic — Labor — Law — Trade — Military — Noble — Underworld",
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"background": "Histórico",
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"background_info": "Acadêmico — Criminoso — Legal — Mercantil — Militar — Nobre — Proletário",
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"bandoliers": "Bandoliers",
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"bestial": "Bestial",
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"binding_oil": "Binding Oil",
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@@ -55,7 +55,7 @@
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"burglary_gear": "Burglary Gear",
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"burglary_gear_description": "A set of lockpicks. A small pry-bar. Vials of oil to silence squeaky hinges. A coil of wire and fishing hooks. A small pouch of fine sand.",
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"carriage": "Carriage",
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"chaotic": "Chaotic",
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"chaotic": "Caótico",
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"character_mode": "Character Mode",
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"chat_image": "Image to show alongside chat rolls",
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"choose_2_features": "choose 2 features",
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@@ -182,8 +182,8 @@
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"cohort": "Cohort",
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"cohort_quality": "Cohort Quality",
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"cohorts": "Cohorts",
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"coin": "Coin",
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"cold": "Cold",
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"coin": "Moeda",
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"cold": "Frio",
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"command": "Command",
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"command_description": "Command obedience with your force of personality; intimidate or threaten; lead an action with one of the crew's gangs.",
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"consequence": "Consequence",
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@@ -192,7 +192,7 @@
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"contact_name": "Contact name",
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"contacts": "Contacts",
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"controlled": "Controlled",
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"crew": "Crew",
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"crew": "Bando",
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"crew_ability_accord": "Accord",
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"crew_ability_accord_description": "Sometimes friends are as good as territory. You may count up to three +3 faction statuses you hold as if they are turf.",
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"crew_ability_all_hands": "All Hands",
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@@ -549,15 +549,15 @@
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"ghost_viceblurb": "You have an intense <span class=\"sheet-smallcaps\">need</span>: life essence. To satisfy this need, possess a living victim and consume their spirit energy (this may be a downtime action). When you do so, clear half your <span class=\"sheet-smallcaps\">drain</span> (round down).",
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"gloom": "Gloom",
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"grenade": "Grenade",
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"harm": "Harm",
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"haunted": "Haunted",
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"harm": "Dano",
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"haunted": "Assombrado",
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"hawkers": "Hawkers",
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"healing": "Healing",
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"healing": "Cura",
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"heat": "Heat",
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"heat_label": "Label to use for Heat",
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"heavy": "Heavy",
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"heritage": "Heritage",
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"heritage_info": "Akoros — The Dagger Isles — Iruvia — Severos — Skovlan — Tycheros",
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"heritage": "Raízes",
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"heritage_info": "Akoros — Arquipélago das Adagas — Iruvia — Severos — Skovlan — Tycheros",
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"hidden": "Hidden",
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"hold": "Hold",
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"hound": "Hound",
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@@ -574,7 +574,7 @@
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"hunting_pet": "Hunting Pet",
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"impaired": "Impaired",
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"implements": "Implements",
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"indulge_vice": "Indulge Vice",
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"indulge_vice": "Satisfazendo o Vício",
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"insight": "Insight",
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"insight_description": "Resist consequences from deception or understanding.",
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"italics_dont_count": "(italics don't count for load)",
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@@ -587,32 +587,32 @@
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"lead_a_group_action": "Lead a <strong>group action</strong>",
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"leaking": "Leaking",
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"leech": "Leech",
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"less_effect": "Less Effect",
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"less_effect": "Efeito Red.",
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"lifestyle": "Lifestyle",
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"light": "Light",
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"list_crews": "Assassins, Bravos, Cult, Hawkers, Shadows, Smugglers, or Vigilantes.",
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"list_playbooks": "Cutter, Hound, Leech, Lurk, Slide, Spider, Whisper, Ghost, Hull, or Vampire.",
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"load": "load",
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"load:": "Load:",
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"look": "Look",
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"look": "Aparência",
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"lurk": "Lurk",
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"mark_xp:": "Mark XP:",
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"mark_xp:": "Ganhar XP:",
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"mastery": "Mastery",
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"minus1d": "-1D",
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"mirage": "Mirage",
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"name": "Name",
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"need_help": "Need Help",
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"name": "Nome",
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"need_help": "Prec. Ajuda",
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"new_cohort": "New Cohort: 2",
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"normal": "Normal",
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"notes": "Notes",
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"number_stress_boxes": "Number of stress boxes",
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"numberofdice": "Number of dice",
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"obsessed": "Obsessed",
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"obsessed": "Obcecado",
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"obsessive": "Obsessive",
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"occult": "Occult",
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"ok": "OK",
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"origin": "Origin",
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"paranoid": "Paranoid",
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"paranoid": "Paranoico",
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"personal": "Personal",
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"planning_load": "Planning & Load",
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"planningdesc": "Choose a plan, provide the <strong><em>detail</em></strong>. Choose your <strong><em>load</em></strong> limit for the operation.",
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@@ -823,7 +823,7 @@
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"playbook_ability_warded_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself when you deal with arcane forces.",
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"playbook_ability_weaving_the_web": "Weaving the Web",
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"playbook_ability_weaving_the_web_description": "You gain +1d to Consort when you gather information on a target for a score. You get +1d to the engagement roll for that operation.",
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"playbook_advancement": "Playbook Advancement",
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"playbook_advancement": "Desenv. da Cartilha",
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"playbook_cutter_description": "A Dangerous &\nIntimidating\nFighter",
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"playbook_cutter_friend_0": "Marlane, a pugilist",
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"playbook_cutter_friend_1": "Chael, a vicious thug",
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@@ -1012,7 +1012,7 @@
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"playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.",
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"playbooks": "Playbooks",
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"position": "Position",
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"progress_clock": "progress clock",
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"progress_clock": "relógio de progresso",
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"protect_a_teammate": "<strong>Protect</strong> a teammate",
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"prowess": "Prowess",
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"prowess_description": "Resist consequences from physical strain or injury.",
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@@ -1028,9 +1028,9 @@
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"quicksilver": "Quicksilver",
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"rafiq": "Rafiq",
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"rakshasa": "Rakshasa",
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"reckless": "Reckless",
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"reckless": "Imprudente",
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"recovery": "Recovery",
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"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
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"recoveryblurb": "Receba tratamento na fase de folga para avançar o seu relógio de recuperação",
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"rep": "Rep",
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"repelled": "Repelled",
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"reputation": "Reputation",
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@@ -1054,7 +1054,7 @@
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"savage": "Savage",
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"secretive": "Secretive",
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"secure": "Secure",
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"send_details_to_chat": "Send details to chat",
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"send_details_to_chat": "Envie detalhes para bate-papo",
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"set_up_a_teammate": "<strong>Set up</strong> a teammate",
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"shadows": "Shadows",
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"short": "short",
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@@ -1079,19 +1079,19 @@
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"smoking": "Smoking",
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"smugglers": "Smugglers",
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"social": "Social",
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"soft": "Soft",
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"soft": "Mole",
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"spark_drug": "Spark (drug)",
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"sparking": "Sparking",
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"special": "Special",
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"special": "Especial",
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"special_abilities": "Special Abilities",
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"special_ability": "Special Ability",
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"spider": "Spider",
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"spirit_playbooks": "Spirit playbooks",
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"standstill_poison": "Standstill Poison",
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"stash": "Stash",
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"stash": "Tesouro",
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"status": "Status",
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"stealth": "Stealth",
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"stress": "Stress",
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"stress": "Estresse",
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"stress_label": "Label to use for stress",
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"strictures": "Strictures",
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"strictures_bestial": "When you suffer physical harm or overindulge your vice, your body twists into a horrific bestial form until you next feed without overindulging.",
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@@ -1128,7 +1128,7 @@
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"trauma_label": "Label to use for trauma",
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"traumata": "Traumata",
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"turf": "Turf",
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"unstable": "Unstable",
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"unstable": "Instável",
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"upgrade": "Upgrade",
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"upgrade_boat_description": "You have a boat, a dock on a waterway, and a small shack to store boating supplies. A second upgrade improves the boat with armor and more cargo capacity.",
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"upgrade_carriage_description": "You have a carriage, two goats to pull it, and a stable. A second upgrade improves the carriage with armor and larger, swifter goats. Horses are very rare in Doskvol — most carriages in the city use the large Akorosian goat as their draft animal.",
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@@ -1160,12 +1160,12 @@
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"vehicle_edges_flaws": "Vehicle Edges\nNimble: The vehicle handles easily. Consider this an assist for tricky maneuvers.\nSimple: The vehicle is easy to repair. Remove all of its harm during downtime.\nSturdy: The vehicle keeps operating even when broken.\n\nVehicle Flaws\nCostly: Thee vehicle costs 1 coin per downtime to keep in operation.\nDistinct: Thee vehicle has memorable features. Take +1 heat when you use it on a score.\nFinicky: The vehicle has quirks that only one person understands. When operated without them, the vehicle has -1 quality.",
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"version": "Version",
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"vice": "Vice",
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"vice_info": "Faith — Gambling — Luxury — Obligation — Pleasure — Stupor — Weird",
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"vice_info": "Estranho — Estupor — Fé — Jogatina — Luxos — Obrigações — Prazer",
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"vice_instructions": "<strong>Clear an amount of stress equal to the highest die result.</strong> If the result of your vice roll means you clear more stress levels than you had marked, you <strong>overindulge</strong>.",
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"vice_purveyor": "Vice / Purveyor",
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"vice_purveyor": "Vício / Fornecedor",
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"viceroll1": "(who currently has ",
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"viceroll2": ") indulges",
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"vicious": "Vicious",
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"vicious": "Cruel",
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"vigilantes": "Vigilantes",
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"vizier": "Vizier",
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"wanted": "Wanted",
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@@ -1191,7 +1191,7 @@
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"xp_bolster": "Bolster your crew's reputation or develop a new one.",
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"xp_contend": "Contend with challenges above your current station.",
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"xp_crew_specific": "Enter your crew's specific way to mark XP here.",
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"xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.",
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"xp_desperate": "Toda vez quando quando realiza uma rolagem de ação desesperada. Marque 1 xp no atributo da ação rolada.",
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"xp_express": "Express the goals, drives, inner conflict, or essential nature of the crew.",
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"xp_specific": "Enter your playbook's specific way to mark XP here.",
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"xp_specific_extra": "Enter another specific way to mark XP here.",
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@@ -142,7 +142,7 @@
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"frontier-world-eyes-u": "Yeux d'un Monde Frontière",
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"age-u": "Âge",
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"feral-world-age-u": "Âge d'un Monde Sauvage",
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"old-one-u": "Old One",
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"old-one-u": "Vieux",
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"highborn-age-u": "Âge de Noble",
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"scion-u": "Scion",
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"prime-u": "Prime",
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@@ -159,7 +159,7 @@
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"nipper-u": "Nipper",
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"juve-u": "Juve",
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"adult-u": "Adulte",
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"old-timer-u": "Old Timer",
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"old-timer-u": "Ancien",
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"void-born-age-u": "Âge de Né dans le vide",
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"youth-u": "Jeunesse",
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"methuselah-u": "Mathusalem",
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@@ -280,7 +280,7 @@
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"lank-u": "Lank",
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"stalwart-u": "Rempart",
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"stout-u": "Stout",
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"hardy-u": "Hardy",
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"hardy-u": "Robuste",
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||||
"frontier-world-build-u": "Frontier World Build",
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"meagre-u": "Maigre",
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"robust-u": "Robuste",
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@@ -520,7 +520,7 @@
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||||
"advancements-taken-u": "Advancements Taken:",
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"zero-u": "0",
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"mental-disorders-u": "Troubles Mentaux",
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"malignancies-u": "Malignancies",
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"malignancies-u": "Malignités",
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"mutations-u": "Mutations",
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"mutation-perception-u": "Per",
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"name-u": "Nom :",
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@@ -617,8 +617,8 @@
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"attributes-u": "Attributs:",
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"cybernetics-u": "Cybernetics",
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"max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ",
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"peers-u": "Peers",
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||||
"peer-u": "Peer: ",
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"peers-u": "Pairs",
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"peer-u": "Pair : ",
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||||
"enemies-u": "Ennemis",
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"enemy-u": "Ennemi: ",
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"scatter-diagram-u": "Diagramme de dispersion"
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+177
-176
@@ -1,178 +1,179 @@
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{
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"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
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||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Reload:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Reload:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"totalxp": "Total",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
}
|
||||
|
||||
+177
-176
@@ -1,178 +1,179 @@
|
||||
{
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Reload:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Reload:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"totalxp": "Total",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
}
|
||||
|
||||
+177
-176
@@ -1,178 +1,179 @@
|
||||
{
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Reload:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Reload:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"totalxp": "Total",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
}
|
||||
|
||||
+177
-176
@@ -1,178 +1,179 @@
|
||||
{
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Reload:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Reload:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"totalxp": "Total",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
}
|
||||
|
||||
+177
-176
@@ -1,178 +1,179 @@
|
||||
{
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Reload:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Reload:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"totalxp": "Total",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
}
|
||||
|
||||
+177
-176
@@ -1,178 +1,179 @@
|
||||
{
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Rld:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Rld:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"totalxp": "Total",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
}
|
||||
|
||||
+177
-176
@@ -1,178 +1,179 @@
|
||||
{
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Reload:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Reload:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"totalxp": "Total",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
}
|
||||
|
||||
+177
-176
@@ -1,178 +1,179 @@
|
||||
{
|
||||
"skills-list": "vigilance,marchandage,résistance aux intoxications,charisme,escalade,commandement,dissimulation,contorsionnisme,duperie,déguisement,esquive,évaluation,jeu,enquête,intimidation,logique,psychologie,fouille,déplacement silencieux,natation",
|
||||
"charactername": "Nom du perso",
|
||||
"playername": "Nom du joueur",
|
||||
"homeworld": "Monde natal",
|
||||
"careerpath": "Carrière",
|
||||
"rank": "Rang",
|
||||
"divination": "Divination",
|
||||
"quirck": "Particularité",
|
||||
"gender": "Sexe",
|
||||
"build": "Stature",
|
||||
"dh-height": "Taille",
|
||||
"weight": "Poids",
|
||||
"age": "Âge",
|
||||
"past": "Historique",
|
||||
"skincolor": "Peau",
|
||||
"haircolor": "Cheveux",
|
||||
"eyecolor": "Yeux",
|
||||
"handedness": "Main directrice",
|
||||
"basicskills": "Compétences de base",
|
||||
"skillname": "Nom de compétence",
|
||||
"awarenessper": "Vigilance (Per)",
|
||||
"barterfel": "Marchandage (Soc)",
|
||||
"carouset": "Résistance aux intoxications (E)",
|
||||
"charmfel": "Charisme (Soc)",
|
||||
"climbs": "Escalade (F)",
|
||||
"command": "Commandement (Soc)",
|
||||
"concealmentag": "Dissimulation (Ag)",
|
||||
"contortionistag": "Contorsionnisme (Ag)",
|
||||
"deceivefel": "Duperie (Soc)",
|
||||
"disguisefel": "Déguisement (Soc)",
|
||||
"dodgeag": "Esquive (Ag)",
|
||||
"evaluateint": "Évaluation (Int)",
|
||||
"gambleint": "Jeu (Int)",
|
||||
"inquiryfel": "Enquête (Soc)",
|
||||
"intimidates": "Intimidation (F)",
|
||||
"logicint": "Logique (Int)",
|
||||
"scrutinyper": "Psychologie (Per)",
|
||||
"searchper": "Fouille (Per)",
|
||||
"silentmoveag": "Déplacement silecencieux (Ag)",
|
||||
"swims": "Natation (F)",
|
||||
"weapontrainings": "Formation aux armes",
|
||||
"weapontraining": "Formation",
|
||||
"talentsandntraits": "Talents et Traits",
|
||||
"characteristics": "Caractéristiques",
|
||||
"weaponskillws": "Capacité de combat (CC)",
|
||||
"ballisticskillbs": "Capacité de tir (CT)",
|
||||
"strengths": "Force (F)",
|
||||
"toughnesst": "Endurance (E)",
|
||||
"agilityag": "Agilité (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Force mentale (FM)",
|
||||
"fellowshi`fel": "Sociabilité (Soc)",
|
||||
"advancedskills": "Compétences avancées",
|
||||
"roll": "Jet",
|
||||
"speaklanguagelowgothic": "Langue (Bas gothique)",
|
||||
"(s)": "(F)",
|
||||
"(t)": "(E)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(FM)",
|
||||
"(fel)": "(Soc)",
|
||||
"psychicpowers": "Pouvoirs psychiques",
|
||||
"psychicdiscipline": "Discipline psy",
|
||||
"minorpower": "Pouvoir mineur",
|
||||
"disciplinepower": "Pouvoir discipline",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents et Traits",
|
||||
"meleeweapons": "Armes de corps à corps",
|
||||
"name:": "Nom :",
|
||||
"class:": "Groupe",
|
||||
"damage:": "Dégâts",
|
||||
"pen:": "Pén",
|
||||
"damage": "Dégâts",
|
||||
"special:": "Attributs",
|
||||
"result": "Résultat",
|
||||
"rollinitiative": "Inititative",
|
||||
"hit": "Jet",
|
||||
"movement": "Mouvement",
|
||||
"halfmove:": "Demi :",
|
||||
"fullmove:": "Complet :",
|
||||
"charge:": "Charge :",
|
||||
"run:": "Course :",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Personnalisé",
|
||||
"armor": "Points d'armure",
|
||||
"head": "Tête",
|
||||
"leftarm": "Bras gauche",
|
||||
"body": "Corps",
|
||||
"rightarm": "Bras droit",
|
||||
"leftleg": "Jambe gauche",
|
||||
"rightleg": "Jambe droite",
|
||||
"rangedweapons": "Armes à distance",
|
||||
"range:": "Portée :",
|
||||
"type:": "Type",
|
||||
"rof:": "Modes",
|
||||
"clip:": "AT",
|
||||
"reload:": "Rch:",
|
||||
"gear": "Équipement",
|
||||
"thronegelt:": "Trônes Gelt :",
|
||||
"income:": "Salaire :",
|
||||
"wounds": "Points de blessure",
|
||||
"fatepoints": "Points de destin",
|
||||
"total:": "Total :",
|
||||
"current:": "Actuels :",
|
||||
"insanity": "Points de folie",
|
||||
"insanitypoints:": "Points de folie :",
|
||||
"degreeofmadness:": "Degré de folie :",
|
||||
"corruption": "Points de corruption",
|
||||
"corruptionpoints:": "Points de Corruption :",
|
||||
"degreeofcorruption:": "Degré de Corruption :",
|
||||
"experiencepoints": "Points d’expérience",
|
||||
"xptospend": "XP restants",
|
||||
"totalxpspent": "Total XP dépensé",
|
||||
"advancementtaken:": "Améliorations choisies :",
|
||||
"othernotes:": "Autres Notes :",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Jet : Charisme",
|
||||
"rollawareness": "Jet : Vigilance",
|
||||
"rollbarter": "Jet : Marchandage",
|
||||
"rollcarouse": "Jet : Résistance aux intoxications",
|
||||
"rollclimb": "Jet : Escalade",
|
||||
"rollcommand": "Jet : Commandement",
|
||||
"rollconcealment": "Jet : Dissimulation",
|
||||
"rollcontortionist": "Jet : Contortionisme",
|
||||
"rolldeceive": "Jet : Duperie",
|
||||
"rolldisguise": "Jet : Déguisement",
|
||||
"rolldodge": "Jet : Esquive",
|
||||
"rollevaluate": "Jet : Evaluation",
|
||||
"rollgamble": "Jet : Jeu",
|
||||
"rollinquiry": "Jet : Enquête",
|
||||
"rollintimidate": "Jet : Intimidation",
|
||||
"rolllogic": "Jet : Logique",
|
||||
"rollscrutiny": "Jet : Psychologie",
|
||||
"rollsearch": "Jet : Fouille",
|
||||
"rollsilentmove": "Jet : Déplacement silencieux",
|
||||
"rollswim": "Jet : Natation",
|
||||
"rollws": "Jet : Capacité de Combat",
|
||||
"rollbs": "Jet : Capacité de Tir",
|
||||
"rolls": "Jet : Force",
|
||||
"rollt": "Jet : Endurance",
|
||||
"rollag": "Jet : Agilité",
|
||||
"rollint": "Jet : Intelligence",
|
||||
"rollper": "Jet : Perception",
|
||||
"rollwp": "Jet : Force Mentale",
|
||||
"rollfel": "Jet : Sociabilité",
|
||||
"rollspeaklow": "Jet : Langage (bas gothique)",
|
||||
"resultpsy:": "Résultat pouvoir Psy :",
|
||||
"threshold:": "Seuil :",
|
||||
"tohit": "pour Toucher",
|
||||
"target:": "Seuil :",
|
||||
"success:": "Succès :",
|
||||
"failure:": "Echec :",
|
||||
"degreesofsuccess": "degrès de réussite",
|
||||
"degreesoffailure": "degrès d'échec",
|
||||
"player-sheet-u": "Fiche perso",
|
||||
"psykana-u": "Pouvoirs Psy",
|
||||
"name-u": "Nom :",
|
||||
"action-u": "Focalisation :",
|
||||
"focus-power-u": "Seuil :",
|
||||
"subtype-u": "Discipline :",
|
||||
"ranged-u": "Portée :",
|
||||
"sustained-u": "Maintenable :",
|
||||
"damage-type-u": "Type Dégats :",
|
||||
"damage-u": "Dégats :",
|
||||
"penetration-u": "Pen :",
|
||||
"max-push-u": "Puissance Accrue :",
|
||||
"sustaining-u": "Maintenir :",
|
||||
"psy-rating-u": "Niveau Psy :",
|
||||
"psychic-powers-u": "Pouvoirs Psychiques",
|
||||
"range-u": "Portée :",
|
||||
"i-u": "I",
|
||||
"r-u": "P",
|
||||
"e-u": "E"
|
||||
"skills-list": "vigilance,marchandage,résistance aux intoxications,charisme,escalade,commandement,dissimulation,contorsionnisme,duperie,déguisement,esquive,évaluation,jeu,enquête,intimidation,logique,psychologie,fouille,déplacement silencieux,natation",
|
||||
"charactername": "Nom du perso",
|
||||
"playername": "Nom du joueur",
|
||||
"homeworld": "Monde natal",
|
||||
"careerpath": "Carrière",
|
||||
"rank": "Rang",
|
||||
"divination": "Divination",
|
||||
"quirck": "Particularité",
|
||||
"gender": "Sexe",
|
||||
"build": "Stature",
|
||||
"dh-height": "Taille",
|
||||
"weight": "Poids",
|
||||
"age": "Âge",
|
||||
"past": "Historique",
|
||||
"skincolor": "Peau",
|
||||
"haircolor": "Cheveux",
|
||||
"eyecolor": "Yeux",
|
||||
"handedness": "Main directrice",
|
||||
"basicskills": "Compétences de base",
|
||||
"skillname": "Nom de compétence",
|
||||
"awarenessper": "Vigilance (Per)",
|
||||
"barterfel": "Marchandage (Soc)",
|
||||
"carouset": "Résistance aux intoxications (E)",
|
||||
"charmfel": "Charisme (Soc)",
|
||||
"climbs": "Escalade (F)",
|
||||
"command": "Commandement (Soc)",
|
||||
"concealmentag": "Dissimulation (Ag)",
|
||||
"contortionistag": "Contorsionnisme (Ag)",
|
||||
"deceivefel": "Duperie (Soc)",
|
||||
"disguisefel": "Déguisement (Soc)",
|
||||
"dodgeag": "Esquive (Ag)",
|
||||
"evaluateint": "Évaluation (Int)",
|
||||
"gambleint": "Jeu (Int)",
|
||||
"inquiryfel": "Enquête (Soc)",
|
||||
"intimidates": "Intimidation (F)",
|
||||
"logicint": "Logique (Int)",
|
||||
"scrutinyper": "Psychologie (Per)",
|
||||
"searchper": "Fouille (Per)",
|
||||
"silentmoveag": "Déplacement silecencieux (Ag)",
|
||||
"swims": "Natation (F)",
|
||||
"weapontrainings": "Formation aux armes",
|
||||
"weapontraining": "Formation",
|
||||
"talentsandntraits": "Talents et Traits",
|
||||
"characteristics": "Caractéristiques",
|
||||
"weaponskillws": "Capacité de combat (CC)",
|
||||
"ballisticskillbs": "Capacité de tir (CT)",
|
||||
"strengths": "Force (F)",
|
||||
"toughnesst": "Endurance (E)",
|
||||
"agilityag": "Agilité (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Force mentale (FM)",
|
||||
"fellowshi`fel": "Sociabilité (Soc)",
|
||||
"advancedskills": "Compétences avancées",
|
||||
"roll": "Jet",
|
||||
"speaklanguagelowgothic": "Langue (Bas gothique)",
|
||||
"(s)": "(F)",
|
||||
"(t)": "(E)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(FM)",
|
||||
"(fel)": "(Soc)",
|
||||
"psychicpowers": "Pouvoirs psychiques",
|
||||
"psychicdiscipline": "Discipline psy",
|
||||
"minorpower": "Pouvoir mineur",
|
||||
"disciplinepower": "Pouvoir discipline",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents et Traits",
|
||||
"meleeweapons": "Armes de corps à corps",
|
||||
"name:": "Nom :",
|
||||
"class:": "Groupe",
|
||||
"damage:": "Dégâts",
|
||||
"pen:": "Pén",
|
||||
"damage": "Dégâts",
|
||||
"special:": "Attributs",
|
||||
"result": "Résultat",
|
||||
"rollinitiative": "Inititative",
|
||||
"hit": "Jet",
|
||||
"movement": "Mouvement",
|
||||
"halfmove:": "Demi :",
|
||||
"fullmove:": "Complet :",
|
||||
"charge:": "Charge :",
|
||||
"run:": "Course :",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Personnalisé",
|
||||
"armor": "Points d'armure",
|
||||
"head": "Tête",
|
||||
"leftarm": "Bras gauche",
|
||||
"body": "Corps",
|
||||
"rightarm": "Bras droit",
|
||||
"leftleg": "Jambe gauche",
|
||||
"rightleg": "Jambe droite",
|
||||
"rangedweapons": "Armes à distance",
|
||||
"range:": "Portée :",
|
||||
"type:": "Type",
|
||||
"rof:": "Modes",
|
||||
"clip:": "AT",
|
||||
"reload:": "Rch:",
|
||||
"gear": "Équipement",
|
||||
"thronegelt:": "Trônes Gelt :",
|
||||
"income:": "Salaire :",
|
||||
"wounds": "Points de blessure",
|
||||
"fatepoints": "Points de destin",
|
||||
"total:": "Total :",
|
||||
"current:": "Actuels :",
|
||||
"insanity": "Points de folie",
|
||||
"insanitypoints:": "Points de folie :",
|
||||
"degreeofmadness:": "Degré de folie :",
|
||||
"corruption": "Points de corruption",
|
||||
"corruptionpoints:": "Points de Corruption :",
|
||||
"degreeofcorruption:": "Degré de Corruption :",
|
||||
"experiencepoints": "Points d’expérience",
|
||||
"xptospend": "XP restants",
|
||||
"totalxpspent": "Total XP dépensé",
|
||||
"totalxp": "Total",
|
||||
"advancementtaken:": "Améliorations choisies :",
|
||||
"othernotes:": "Autres Notes :",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Jet : Charisme",
|
||||
"rollawareness": "Jet : Vigilance",
|
||||
"rollbarter": "Jet : Marchandage",
|
||||
"rollcarouse": "Jet : Résistance aux intoxications",
|
||||
"rollclimb": "Jet : Escalade",
|
||||
"rollcommand": "Jet : Commandement",
|
||||
"rollconcealment": "Jet : Dissimulation",
|
||||
"rollcontortionist": "Jet : Contortionisme",
|
||||
"rolldeceive": "Jet : Duperie",
|
||||
"rolldisguise": "Jet : Déguisement",
|
||||
"rolldodge": "Jet : Esquive",
|
||||
"rollevaluate": "Jet : Evaluation",
|
||||
"rollgamble": "Jet : Jeu",
|
||||
"rollinquiry": "Jet : Enquête",
|
||||
"rollintimidate": "Jet : Intimidation",
|
||||
"rolllogic": "Jet : Logique",
|
||||
"rollscrutiny": "Jet : Psychologie",
|
||||
"rollsearch": "Jet : Fouille",
|
||||
"rollsilentmove": "Jet : Déplacement silencieux",
|
||||
"rollswim": "Jet : Natation",
|
||||
"rollws": "Jet : Capacité de Combat",
|
||||
"rollbs": "Jet : Capacité de Tir",
|
||||
"rolls": "Jet : Force",
|
||||
"rollt": "Jet : Endurance",
|
||||
"rollag": "Jet : Agilité",
|
||||
"rollint": "Jet : Intelligence",
|
||||
"rollper": "Jet : Perception",
|
||||
"rollwp": "Jet : Force Mentale",
|
||||
"rollfel": "Jet : Sociabilité",
|
||||
"rollspeaklow": "Jet : Langage (bas gothique)",
|
||||
"resultpsy:": "Résultat pouvoir Psy :",
|
||||
"threshold:": "Seuil :",
|
||||
"tohit": "pour Toucher",
|
||||
"target:": "Seuil :",
|
||||
"success:": "Succès :",
|
||||
"failure:": "Echec :",
|
||||
"degreesofsuccess": "degrès de réussite",
|
||||
"degreesoffailure": "degrès d'échec",
|
||||
"player-sheet-u": "Fiche perso",
|
||||
"psykana-u": "Pouvoirs Psy",
|
||||
"name-u": "Nom :",
|
||||
"action-u": "Focalisation :",
|
||||
"focus-power-u": "Seuil :",
|
||||
"subtype-u": "Discipline :",
|
||||
"ranged-u": "Portée :",
|
||||
"sustained-u": "Maintenable :",
|
||||
"damage-type-u": "Type Dégats :",
|
||||
"damage-u": "Dégats :",
|
||||
"penetration-u": "Pen :",
|
||||
"max-push-u": "Puissance Accrue :",
|
||||
"sustaining-u": "Maintenir :",
|
||||
"psy-rating-u": "Niveau Psy :",
|
||||
"psychic-powers-u": "Pouvoirs Psychiques",
|
||||
"range-u": "Portée :",
|
||||
"i-u": "I",
|
||||
"r-u": "P",
|
||||
"e-u": "E"
|
||||
}
|
||||
|
||||
+177
-176
@@ -1,178 +1,179 @@
|
||||
{
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Reload:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Reload:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"totalxp": "Total",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
}
|
||||
|
||||
+177
-176
@@ -1,178 +1,179 @@
|
||||
{
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Reload:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Reload:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"totalxp": "Total",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
}
|
||||
|
||||
+177
-176
@@ -1,178 +1,179 @@
|
||||
{
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Reload:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Reload:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"totalxp": "Total",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
}
|
||||
|
||||
+177
-176
@@ -1,178 +1,179 @@
|
||||
{
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Reload:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Reload:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"totalxp": "Total",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
}
|
||||
|
||||
+177
-176
@@ -1,178 +1,179 @@
|
||||
{
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Reload:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Reload:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"totalxp": "Total",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
}
|
||||
|
||||
+177
-176
@@ -1,178 +1,179 @@
|
||||
{
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,command,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Rld:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,command,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Rld:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"totalxp": "Total",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
}
|
||||
|
||||
+177
-176
@@ -1,178 +1,179 @@
|
||||
{
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Nome do Jogador",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Reload:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Nome do Jogador",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Reload:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"totalxp": "Total",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
}
|
||||
|
||||
+177
-176
@@ -1,178 +1,179 @@
|
||||
{
|
||||
"skills-list": "бдительность,бартер,стойкость,обольщение,лазанье,скрытность,побег,обман,маскировка,уклонение,оценка,азартныеигры,сборинформации,запугивание,логика,проницательность,поиск,бесшумныйшаг,плавание",
|
||||
"charactername": "Имя персонажа",
|
||||
"playername": "Имя игрока",
|
||||
"homeworld": "Родной мир",
|
||||
"careerpath": "Профессия",
|
||||
"rank": "Ранг",
|
||||
"divination": "Пророчество",
|
||||
"quirck": "Отклонения",
|
||||
"gender": "Пол",
|
||||
"build": "Комплекция",
|
||||
"dh-height": "Рост",
|
||||
"weight": "Вес",
|
||||
"age": "Возраст",
|
||||
"past": "Биография",
|
||||
"skincolor": "Цвет кожи",
|
||||
"haircolor": "Цвет волос",
|
||||
"eyecolor": "Цвет глаз",
|
||||
"handedness": "Направленность",
|
||||
"basicskills": "Базовые умения",
|
||||
"skillname": "Название умения",
|
||||
"awarenessper": "Бдительность (Вос)",
|
||||
"barterfel": "Бартер (Тов)",
|
||||
"carouset": "Стойкость (Вын)",
|
||||
"charmfel": "Обольщение (Тов)",
|
||||
"climbs": "Лазанье (Сил)",
|
||||
"command": "Командование (Тов)",
|
||||
"concealmentag": "Скрытность (Лов)",
|
||||
"contortionistag": "Побег (Лов)",
|
||||
"deceivefel": "Обман (Тов)",
|
||||
"disguisefel": "Маскировка (Тов)",
|
||||
"dodgeag": "Уклонение (Лов)",
|
||||
"evaluateint": "Оценка (Инт)",
|
||||
"gambleint": "Азартные Игры (Инт)",
|
||||
"inquiryfel": "Сбор Информации (Тов)",
|
||||
"intimidates": "Запугивание (Сил)",
|
||||
"logicint": "Логика (Инт)",
|
||||
"scrutinyper": "Проницательность (Вос)",
|
||||
"searchper": "Поиск (Вос)",
|
||||
"silentmoveag": "Бесшумный Шаг (Лов)",
|
||||
"swims": "Плавание (Сил)",
|
||||
"weapontrainings": "Владения Оружием",
|
||||
"weapontraining": "Владение Оружием",
|
||||
"talentsandntraits": "Талланты и Особенности",
|
||||
"characteristics": "Характеристики",
|
||||
"weaponskillws": "Ближний Бой (ББ)",
|
||||
"ballisticskillbs": "Баллистик (Б)",
|
||||
"strengths": "Сила (Сил)",
|
||||
"toughnesst": "Выносливость (Вын)",
|
||||
"agilityag": "Ловкость (Лов)",
|
||||
"intelligenceint": "Интеллект (Инт)",
|
||||
"perceptionper": "Восприятие (Вос)",
|
||||
"willpowerwp": "Сила Воли (СВ)",
|
||||
"fellowshi`fel": "Товарищество (Тов)",
|
||||
"advancedskills": "Продвинутые умения",
|
||||
"roll": "Бросок",
|
||||
"speaklanguagelowgothic": "Язык (Низкий Готик)",
|
||||
"(s)": "(Сил)",
|
||||
"(t)": "(Вын)",
|
||||
"(ag)": "(Лов)",
|
||||
"(int)": "(Инт)",
|
||||
"(per)": "(Вос)",
|
||||
"(wp)": "(СВ)",
|
||||
"(fel)": "(Тов)",
|
||||
"psychicpowers": "Психосилы",
|
||||
"psychicdiscipline": "Психические Дисциплины",
|
||||
"minorpower": "Малые Психосилы",
|
||||
"disciplinepower": "Психосилы Дисциплин",
|
||||
"mutations": "Мутации",
|
||||
"talentsandtraits": "Талланты и Особенности",
|
||||
"meleeweapons": "Рукопашное Оружие",
|
||||
"name:": "Название:",
|
||||
"class:": "Класс:",
|
||||
"damage:": "Урон:",
|
||||
"pen:": "Бро:",
|
||||
"damage": "Урон",
|
||||
"special:": "Особенности:",
|
||||
"result": "Результат",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Атака",
|
||||
"movement": "Передвижение",
|
||||
"halfmove:": "Половинное:",
|
||||
"fullmove:": "Полное:",
|
||||
"charge:": "Натиск: ",
|
||||
"run:": "Бег: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Броня",
|
||||
"head": "Голова",
|
||||
"leftarm": "Левая Рука",
|
||||
"body": "Тело",
|
||||
"rightarm": "Правая Рука",
|
||||
"leftleg": "Левая Нога",
|
||||
"rightleg": "Правая Нога",
|
||||
"rangedweapons": "Дистанционное Оружие",
|
||||
"range:": "Дист:",
|
||||
"type:": "Тип:",
|
||||
"rof:": "РоФ:",
|
||||
"clip:": "Обойма:",
|
||||
"reload:": "Rld:",
|
||||
"gear": "Оборудование",
|
||||
"thronegelt:": "Троны: ",
|
||||
"income:": "Доход: ",
|
||||
"wounds": "Раны",
|
||||
"fatepoints": "Очки Судьбы",
|
||||
"total:": "Макс:",
|
||||
"current:": "В наличии:",
|
||||
"insanity": "Безумие",
|
||||
"insanitypoints:": "Очки Безумия:",
|
||||
"degreeofmadness:": "Степень Безумия:",
|
||||
"corruption": "Порча",
|
||||
"corruptionpoints:": "Очки Порчи:",
|
||||
"degreeofcorruption:": "Степень Порчи:",
|
||||
"experiencepoints": "Очки Опыта",
|
||||
"xptospend": "Свободный Опыт",
|
||||
"totalxpspent": "Потраченный Опыт",
|
||||
"advancementtaken:": "Взяты Улучшения:",
|
||||
"othernotes:": "Другие Заметки:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Бросок : Очарование",
|
||||
"rollawareness": "Бросок : Бдительность",
|
||||
"rollbarter": "Бросок : Бартер",
|
||||
"rollcarouse": "Бросок : Стойкость",
|
||||
"rollclimb": "Бросок : Лазанье",
|
||||
"rollcommand": "Бросок : Командование",
|
||||
"rollconcealment": "Бросок : Скрытность",
|
||||
"rollcontortionist": "Бросок : Побег",
|
||||
"rolldeceive": "Бросок : Обман",
|
||||
"rolldisguise": "Бросок : Маскировка",
|
||||
"rolldodge": "Бросок : Уклонение",
|
||||
"rollevaluate": "Бросок : Оценка",
|
||||
"rollgamble": "Бросок : Азартные Игры",
|
||||
"rollinquiry": "Бросок : Сбор Информации",
|
||||
"rollintimidate": "Бросок : Запугивание",
|
||||
"rolllogic": "Бросок : Логика",
|
||||
"rollscrutiny": "Бросок : Проницательность",
|
||||
"rollsearch": "Бросок : Поиск",
|
||||
"rollsilentmove": "Бросок : Бесшумный Шаг",
|
||||
"rollswim": "Бросок : Плавание",
|
||||
"rollws": "Бросок : Ближний Бой",
|
||||
"rollbs": "Бросок : Балистик",
|
||||
"rolls": "Бросок : Сила",
|
||||
"rollt": "Бросок : Выносливость",
|
||||
"rollag": "Бросок : Ловкость",
|
||||
"rollint": "Бросок : Интеллект",
|
||||
"rollper": "Бросок : Восприятие",
|
||||
"rollwp": "Бросок : Сила Воли",
|
||||
"rollfel": "Бросок : Товарищество",
|
||||
"rollspeaklow": "Бросок : Язык (Низкий Готик)",
|
||||
"resultpsy:": "Результат Психосилы:",
|
||||
"threshold:": "Порог:",
|
||||
"tohit": "на попадание",
|
||||
"target:": "Цель :",
|
||||
"success:": "Успех :",
|
||||
"failure:": "Провал :",
|
||||
"degreesofsuccess": "ступеней успеха",
|
||||
"degreesoffailure": "ступеней провала",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
"skills-list": "бдительность,бартер,стойкость,обольщение,лазанье,скрытность,побег,обман,маскировка,уклонение,оценка,азартныеигры,сборинформации,запугивание,логика,проницательность,поиск,бесшумныйшаг,плавание",
|
||||
"charactername": "Имя персонажа",
|
||||
"playername": "Имя игрока",
|
||||
"homeworld": "Родной мир",
|
||||
"careerpath": "Профессия",
|
||||
"rank": "Ранг",
|
||||
"divination": "Пророчество",
|
||||
"quirck": "Отклонения",
|
||||
"gender": "Пол",
|
||||
"build": "Комплекция",
|
||||
"dh-height": "Рост",
|
||||
"weight": "Вес",
|
||||
"age": "Возраст",
|
||||
"past": "Биография",
|
||||
"skincolor": "Цвет кожи",
|
||||
"haircolor": "Цвет волос",
|
||||
"eyecolor": "Цвет глаз",
|
||||
"handedness": "Направленность",
|
||||
"basicskills": "Базовые умения",
|
||||
"skillname": "Название умения",
|
||||
"awarenessper": "Бдительность (Вос)",
|
||||
"barterfel": "Бартер (Тов)",
|
||||
"carouset": "Стойкость (Вын)",
|
||||
"charmfel": "Обольщение (Тов)",
|
||||
"climbs": "Лазанье (Сил)",
|
||||
"command": "Командование (Тов)",
|
||||
"concealmentag": "Скрытность (Лов)",
|
||||
"contortionistag": "Побег (Лов)",
|
||||
"deceivefel": "Обман (Тов)",
|
||||
"disguisefel": "Маскировка (Тов)",
|
||||
"dodgeag": "Уклонение (Лов)",
|
||||
"evaluateint": "Оценка (Инт)",
|
||||
"gambleint": "Азартные Игры (Инт)",
|
||||
"inquiryfel": "Сбор Информации (Тов)",
|
||||
"intimidates": "Запугивание (Сил)",
|
||||
"logicint": "Логика (Инт)",
|
||||
"scrutinyper": "Проницательность (Вос)",
|
||||
"searchper": "Поиск (Вос)",
|
||||
"silentmoveag": "Бесшумный Шаг (Лов)",
|
||||
"swims": "Плавание (Сил)",
|
||||
"weapontrainings": "Владения Оружием",
|
||||
"weapontraining": "Владение Оружием",
|
||||
"talentsandntraits": "Талланты и Особенности",
|
||||
"characteristics": "Характеристики",
|
||||
"weaponskillws": "Ближний Бой (ББ)",
|
||||
"ballisticskillbs": "Баллистик (Б)",
|
||||
"strengths": "Сила (Сил)",
|
||||
"toughnesst": "Выносливость (Вын)",
|
||||
"agilityag": "Ловкость (Лов)",
|
||||
"intelligenceint": "Интеллект (Инт)",
|
||||
"perceptionper": "Восприятие (Вос)",
|
||||
"willpowerwp": "Сила Воли (СВ)",
|
||||
"fellowshi`fel": "Товарищество (Тов)",
|
||||
"advancedskills": "Продвинутые умения",
|
||||
"roll": "Бросок",
|
||||
"speaklanguagelowgothic": "Язык (Низкий Готик)",
|
||||
"(s)": "(Сил)",
|
||||
"(t)": "(Вын)",
|
||||
"(ag)": "(Лов)",
|
||||
"(int)": "(Инт)",
|
||||
"(per)": "(Вос)",
|
||||
"(wp)": "(СВ)",
|
||||
"(fel)": "(Тов)",
|
||||
"psychicpowers": "Психосилы",
|
||||
"psychicdiscipline": "Психические Дисциплины",
|
||||
"minorpower": "Малые Психосилы",
|
||||
"disciplinepower": "Психосилы Дисциплин",
|
||||
"mutations": "Мутации",
|
||||
"talentsandtraits": "Талланты и Особенности",
|
||||
"meleeweapons": "Рукопашное Оружие",
|
||||
"name:": "Название:",
|
||||
"class:": "Класс:",
|
||||
"damage:": "Урон:",
|
||||
"pen:": "Бро:",
|
||||
"damage": "Урон",
|
||||
"special:": "Особенности:",
|
||||
"result": "Результат",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Атака",
|
||||
"movement": "Передвижение",
|
||||
"halfmove:": "Половинное:",
|
||||
"fullmove:": "Полное:",
|
||||
"charge:": "Натиск: ",
|
||||
"run:": "Бег: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Броня",
|
||||
"head": "Голова",
|
||||
"leftarm": "Левая Рука",
|
||||
"body": "Тело",
|
||||
"rightarm": "Правая Рука",
|
||||
"leftleg": "Левая Нога",
|
||||
"rightleg": "Правая Нога",
|
||||
"rangedweapons": "Дистанционное Оружие",
|
||||
"range:": "Дист:",
|
||||
"type:": "Тип:",
|
||||
"rof:": "РоФ:",
|
||||
"clip:": "Обойма:",
|
||||
"reload:": "Rld:",
|
||||
"gear": "Оборудование",
|
||||
"thronegelt:": "Троны: ",
|
||||
"income:": "Доход: ",
|
||||
"wounds": "Раны",
|
||||
"fatepoints": "Очки Судьбы",
|
||||
"total:": "Макс:",
|
||||
"current:": "В наличии:",
|
||||
"insanity": "Безумие",
|
||||
"insanitypoints:": "Очки Безумия:",
|
||||
"degreeofmadness:": "Степень Безумия:",
|
||||
"corruption": "Порча",
|
||||
"corruptionpoints:": "Очки Порчи:",
|
||||
"degreeofcorruption:": "Степень Порчи:",
|
||||
"experiencepoints": "Очки Опыта",
|
||||
"xptospend": "Свободный Опыт",
|
||||
"totalxpspent": "Потраченный Опыт",
|
||||
"totalxp": "Total",
|
||||
"advancementtaken:": "Взяты Улучшения:",
|
||||
"othernotes:": "Другие Заметки:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Бросок : Очарование",
|
||||
"rollawareness": "Бросок : Бдительность",
|
||||
"rollbarter": "Бросок : Бартер",
|
||||
"rollcarouse": "Бросок : Стойкость",
|
||||
"rollclimb": "Бросок : Лазанье",
|
||||
"rollcommand": "Бросок : Командование",
|
||||
"rollconcealment": "Бросок : Скрытность",
|
||||
"rollcontortionist": "Бросок : Побег",
|
||||
"rolldeceive": "Бросок : Обман",
|
||||
"rolldisguise": "Бросок : Маскировка",
|
||||
"rolldodge": "Бросок : Уклонение",
|
||||
"rollevaluate": "Бросок : Оценка",
|
||||
"rollgamble": "Бросок : Азартные Игры",
|
||||
"rollinquiry": "Бросок : Сбор Информации",
|
||||
"rollintimidate": "Бросок : Запугивание",
|
||||
"rolllogic": "Бросок : Логика",
|
||||
"rollscrutiny": "Бросок : Проницательность",
|
||||
"rollsearch": "Бросок : Поиск",
|
||||
"rollsilentmove": "Бросок : Бесшумный Шаг",
|
||||
"rollswim": "Бросок : Плавание",
|
||||
"rollws": "Бросок : Ближний Бой",
|
||||
"rollbs": "Бросок : Балистик",
|
||||
"rolls": "Бросок : Сила",
|
||||
"rollt": "Бросок : Выносливость",
|
||||
"rollag": "Бросок : Ловкость",
|
||||
"rollint": "Бросок : Интеллект",
|
||||
"rollper": "Бросок : Восприятие",
|
||||
"rollwp": "Бросок : Сила Воли",
|
||||
"rollfel": "Бросок : Товарищество",
|
||||
"rollspeaklow": "Бросок : Язык (Низкий Готик)",
|
||||
"resultpsy:": "Результат Психосилы:",
|
||||
"threshold:": "Порог:",
|
||||
"tohit": "на попадание",
|
||||
"target:": "Цель :",
|
||||
"success:": "Успех :",
|
||||
"failure:": "Провал :",
|
||||
"degreesofsuccess": "ступеней успеха",
|
||||
"degreesoffailure": "ступеней провала",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
}
|
||||
|
||||
+177
-176
@@ -1,178 +1,179 @@
|
||||
{
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Rld:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Rld:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"totalxp": "Total",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
}
|
||||
|
||||
+177
-176
@@ -1,178 +1,179 @@
|
||||
{
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Rld:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Rld:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"totalxp": "Total",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
}
|
||||
|
||||
+177
-176
@@ -1,178 +1,179 @@
|
||||
{
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Rld:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
"skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim",
|
||||
"charactername": "Character Name",
|
||||
"playername": "Player Name",
|
||||
"homeworld": "Home World",
|
||||
"careerpath": "Career Path",
|
||||
"rank": "Rank",
|
||||
"divination": "Divination",
|
||||
"quirck": "Quirk",
|
||||
"gender": "Gender",
|
||||
"build": "Build",
|
||||
"dh-height": "Height",
|
||||
"weight": "Weight",
|
||||
"age": "Age",
|
||||
"past": "Past",
|
||||
"skincolor": "Skin Colour",
|
||||
"haircolor": "Hair Colour",
|
||||
"eyecolor": "Eye Colour",
|
||||
"handedness": "Handedness",
|
||||
"basicskills": "Basic Skills",
|
||||
"skillname": "Skill Name",
|
||||
"awarenessper": "Awareness (Per)",
|
||||
"barterfel": "Barter (Fel)",
|
||||
"carouset": "Carouse (T)",
|
||||
"charmfel": "Charm (Fel)",
|
||||
"climbs": "Climb (S)",
|
||||
"command": "Command (Fel)",
|
||||
"concealmentag": "Concealment (Ag)",
|
||||
"contortionistag": "Contortionist (Ag)",
|
||||
"deceivefel": "Deceive (Fel)",
|
||||
"disguisefel": "Disguise (Fel)",
|
||||
"dodgeag": "Dodge (Ag)",
|
||||
"evaluateint": "Evaluate (Int)",
|
||||
"gambleint": "Gamble (Int)",
|
||||
"inquiryfel": "Inquiry (Fel)",
|
||||
"intimidates": "Intimidate (S)",
|
||||
"logicint": "Logic (Int)",
|
||||
"scrutinyper": "Scrutiny (Per)",
|
||||
"searchper": "Search (Per)",
|
||||
"silentmoveag": "Silent Move (Ag)",
|
||||
"swims": "Swim (S)",
|
||||
"weapontrainings": "Weapon Trainings",
|
||||
"weapontraining": "Weapon Training",
|
||||
"talentsandntraits": "Talents & Traits",
|
||||
"characteristics": "Characteristics",
|
||||
"weaponskillws": "Weapon Skill (WS)",
|
||||
"ballisticskillbs": "Ballistic Skill (BS)",
|
||||
"strengths": "Strength (S)",
|
||||
"toughnesst": "Toughness (T)",
|
||||
"agilityag": "Agility (Ag)",
|
||||
"intelligenceint": "Intelligence (Int)",
|
||||
"perceptionper": "Perception (Per)",
|
||||
"willpowerwp": "Willpower (Wp)",
|
||||
"fellowshi`fel": "Fellowship (Fel)",
|
||||
"advancedskills": "Advanced Skills",
|
||||
"roll": "Roll",
|
||||
"speaklanguagelowgothic": "Speak Language (Low Gothic)",
|
||||
"(s)": "(S)",
|
||||
"(t)": "(T)",
|
||||
"(ag)": "(Ag)",
|
||||
"(int)": "(Int)",
|
||||
"(per)": "(Per)",
|
||||
"(wp)": "(Wp)",
|
||||
"(fel)": "(Fel)",
|
||||
"psychicpowers": "Psychic Powers",
|
||||
"psychicdiscipline": "Psychic Discipline",
|
||||
"minorpower": "Minor Power",
|
||||
"disciplinepower": "Discipline Power",
|
||||
"mutations": "Mutations",
|
||||
"talentsandtraits": "Talents & Traits",
|
||||
"meleeweapons": "Melee Weapons",
|
||||
"name:": "Name:",
|
||||
"class:": "Class:",
|
||||
"damage:": "Damage:",
|
||||
"pen:": "Pen:",
|
||||
"damage": "Damage",
|
||||
"special:": "Special:",
|
||||
"result": "Result",
|
||||
"rollinitiative": "Initiative",
|
||||
"hit": "Hit",
|
||||
"movement": "Movement",
|
||||
"halfmove:": "Half Move:",
|
||||
"fullmove:": "Full Move:",
|
||||
"charge:": "Charge: ",
|
||||
"run:": "Run: ",
|
||||
"initiative": "Initiative",
|
||||
"fromag": "From Ag",
|
||||
"cust": "Custom",
|
||||
"armor": "Armour",
|
||||
"head": "Head",
|
||||
"leftarm": "Left Arm",
|
||||
"body": "Body",
|
||||
"rightarm": "Right Arm",
|
||||
"leftleg": "Left Leg",
|
||||
"rightleg": "Right Leg",
|
||||
"rangedweapons": "Ranged Weapons",
|
||||
"range:": "Range:",
|
||||
"type:": "Type:",
|
||||
"rof:": "RoF:",
|
||||
"clip:": "Clip:",
|
||||
"reload:": "Rld:",
|
||||
"gear": "Gear",
|
||||
"thronegelt:": "Throne Gelt: ",
|
||||
"income:": "Income: ",
|
||||
"wounds": "Wounds",
|
||||
"fatepoints": "Fate Points",
|
||||
"total:": "Total:",
|
||||
"current:": "Current:",
|
||||
"insanity": "Insanity",
|
||||
"insanitypoints:": "Insanity Points:",
|
||||
"degreeofmadness:": "Degree of Madness:",
|
||||
"corruption": "Corruption",
|
||||
"corruptionpoints:": "Corruption Points:",
|
||||
"degreeofcorruption:": "Degree of Corruption:",
|
||||
"experiencepoints": "Experience Points",
|
||||
"xptospend": "XP to spend",
|
||||
"totalxpspent": "Total XP spent",
|
||||
"totalxp": "Total",
|
||||
"advancementtaken:": "Advancements Taken:",
|
||||
"othernotes:": "Other Notes:",
|
||||
"result:": "Result",
|
||||
"rollcharism": "Roll : Charm",
|
||||
"rollawareness": "Roll : Awareness",
|
||||
"rollbarter": "Roll : Barter",
|
||||
"rollcarouse": "Roll : Carouse",
|
||||
"rollclimb": "Roll : Climb",
|
||||
"rollcommand": "Roll : Command",
|
||||
"rollconcealment": "Roll : Concealment",
|
||||
"rollcontortionist": "Roll : Contortionist",
|
||||
"rolldeceive": "Roll : Deceive",
|
||||
"rolldisguise": "Roll : Diguise",
|
||||
"rolldodge": "Roll : Dodge",
|
||||
"rollevaluate": "Roll : Evaluate",
|
||||
"rollgamble": "Roll : Gamble",
|
||||
"rollinquiry": "Roll : Inquiry",
|
||||
"rollintimidate": "Roll : Intimidate",
|
||||
"rolllogic": "Roll : Logic",
|
||||
"rollscrutiny": "Roll : Scrutiny",
|
||||
"rollsearch": "Roll : Search",
|
||||
"rollsilentmove": "Roll : Silent Move",
|
||||
"rollswim": "Roll : Swim",
|
||||
"rollws": "Roll : Weapons Skill",
|
||||
"rollbs": "Roll : Ballistic Skill",
|
||||
"rolls": "Roll : Strength",
|
||||
"rollt": "Roll : Toughness",
|
||||
"rollag": "Roll : Agility",
|
||||
"rollint": "Roll : Intelligence",
|
||||
"rollper": "Roll : Perception",
|
||||
"rollwp": "Roll : Willpower",
|
||||
"rollfel": "Roll : Fellowship",
|
||||
"rollspeaklow": "Roll : Speak Language (Low Gothic)",
|
||||
"resultpsy:": "Psy Power Result:",
|
||||
"threshold:": "Threshold:",
|
||||
"tohit": "to Hit",
|
||||
"target:": "Target :",
|
||||
"success:": "Success :",
|
||||
"failure:": "Failure :",
|
||||
"degreesofsuccess": "degrees of success",
|
||||
"degreesoffailure": "degrees of failure",
|
||||
"player-sheet-u": "Main sheet",
|
||||
"psykana-u": "Psychic Powers",
|
||||
"name-u": "Name:",
|
||||
"action-u": "Focus:",
|
||||
"focus-power-u": "Threshold:",
|
||||
"subtype-u": "Subtype:",
|
||||
"ranged-u": "Range:",
|
||||
"sustained-u": "Sustained:",
|
||||
"damage-type-u": "Damage Type:",
|
||||
"damage-u": "Damage:",
|
||||
"penetration-u": "Pen:",
|
||||
"max-push-u": "Max Push:",
|
||||
"sustaining-u": "Sustaining:",
|
||||
"psy-rating-u": "Psy Rating:",
|
||||
"psychic-powers-u": "Psychic Powers",
|
||||
"range-u": "Range:",
|
||||
"i-u": "I",
|
||||
"r-u": "R",
|
||||
"e-u": "E"
|
||||
}
|
||||
|
||||
+177
-176
@@ -1,178 +1,179 @@
|
||||
{
|
||||
"skills-list": "crwdns42647:0crwdne42647:0",
|
||||
"charactername": "crwdns42067:0crwdne42067:0",
|
||||
"playername": "crwdns42068:0crwdne42068:0",
|
||||
"homeworld": "crwdns42069:0crwdne42069:0",
|
||||
"careerpath": "crwdns42070:0crwdne42070:0",
|
||||
"rank": "crwdns42071:0crwdne42071:0",
|
||||
"divination": "crwdns42072:0crwdne42072:0",
|
||||
"quirck": "crwdns42073:0crwdne42073:0",
|
||||
"gender": "crwdns42074:0crwdne42074:0",
|
||||
"build": "crwdns42075:0crwdne42075:0",
|
||||
"dh-height": "crwdns42076:0crwdne42076:0",
|
||||
"weight": "crwdns42077:0crwdne42077:0",
|
||||
"age": "crwdns42078:0crwdne42078:0",
|
||||
"past": "crwdns42079:0crwdne42079:0",
|
||||
"skincolor": "crwdns42080:0crwdne42080:0",
|
||||
"haircolor": "crwdns42081:0crwdne42081:0",
|
||||
"eyecolor": "crwdns42082:0crwdne42082:0",
|
||||
"handedness": "crwdns42083:0crwdne42083:0",
|
||||
"basicskills": "crwdns42648:0crwdne42648:0",
|
||||
"skillname": "crwdns42084:0crwdne42084:0",
|
||||
"awarenessper": "crwdns42085:0crwdne42085:0",
|
||||
"barterfel": "crwdns42086:0crwdne42086:0",
|
||||
"carouset": "crwdns42087:0crwdne42087:0",
|
||||
"charmfel": "crwdns42088:0crwdne42088:0",
|
||||
"climbs": "crwdns42089:0crwdne42089:0",
|
||||
"command": "crwdns42649:0crwdne42649:0",
|
||||
"concealmentag": "crwdns42090:0crwdne42090:0",
|
||||
"contortionistag": "crwdns42091:0crwdne42091:0",
|
||||
"deceivefel": "crwdns42092:0crwdne42092:0",
|
||||
"disguisefel": "crwdns42093:0crwdne42093:0",
|
||||
"dodgeag": "crwdns42094:0crwdne42094:0",
|
||||
"evaluateint": "crwdns42095:0crwdne42095:0",
|
||||
"gambleint": "crwdns42096:0crwdne42096:0",
|
||||
"inquiryfel": "crwdns42097:0crwdne42097:0",
|
||||
"intimidates": "crwdns42098:0crwdne42098:0",
|
||||
"logicint": "crwdns42099:0crwdne42099:0",
|
||||
"scrutinyper": "crwdns42100:0crwdne42100:0",
|
||||
"searchper": "crwdns42101:0crwdne42101:0",
|
||||
"silentmoveag": "crwdns42102:0crwdne42102:0",
|
||||
"swims": "crwdns42103:0crwdne42103:0",
|
||||
"weapontrainings": "crwdns42104:0crwdne42104:0",
|
||||
"weapontraining": "crwdns42650:0crwdne42650:0",
|
||||
"talentsandntraits": "crwdns42105:0crwdne42105:0",
|
||||
"characteristics": "crwdns42106:0crwdne42106:0",
|
||||
"weaponskillws": "crwdns42107:0crwdne42107:0",
|
||||
"ballisticskillbs": "crwdns42108:0crwdne42108:0",
|
||||
"strengths": "crwdns42109:0crwdne42109:0",
|
||||
"toughnesst": "crwdns42110:0crwdne42110:0",
|
||||
"agilityag": "crwdns42111:0crwdne42111:0",
|
||||
"intelligenceint": "crwdns42112:0crwdne42112:0",
|
||||
"perceptionper": "crwdns42113:0crwdne42113:0",
|
||||
"willpowerwp": "crwdns42114:0crwdne42114:0",
|
||||
"fellowshi`fel": "crwdns42115:0crwdne42115:0",
|
||||
"advancedskills": "crwdns42116:0crwdne42116:0",
|
||||
"roll": "crwdns42117:0crwdne42117:0",
|
||||
"speaklanguagelowgothic": "crwdns42118:0crwdne42118:0",
|
||||
"(s)": "crwdns42119:0crwdne42119:0",
|
||||
"(t)": "crwdns42120:0crwdne42120:0",
|
||||
"(ag)": "crwdns42121:0crwdne42121:0",
|
||||
"(int)": "crwdns42122:0crwdne42122:0",
|
||||
"(per)": "crwdns42123:0crwdne42123:0",
|
||||
"(wp)": "crwdns42124:0crwdne42124:0",
|
||||
"(fel)": "crwdns42125:0crwdne42125:0",
|
||||
"psychicpowers": "crwdns42126:0crwdne42126:0",
|
||||
"psychicdiscipline": "crwdns42127:0crwdne42127:0",
|
||||
"minorpower": "crwdns42128:0crwdne42128:0",
|
||||
"disciplinepower": "crwdns42129:0crwdne42129:0",
|
||||
"mutations": "crwdns42130:0crwdne42130:0",
|
||||
"talentsandtraits": "crwdns42131:0crwdne42131:0",
|
||||
"meleeweapons": "crwdns42132:0crwdne42132:0",
|
||||
"name:": "crwdns42133:0crwdne42133:0",
|
||||
"class:": "crwdns42134:0crwdne42134:0",
|
||||
"damage:": "crwdns42135:0crwdne42135:0",
|
||||
"pen:": "crwdns42136:0crwdne42136:0",
|
||||
"damage": "crwdns42137:0crwdne42137:0",
|
||||
"special:": "crwdns42138:0crwdne42138:0",
|
||||
"result": "crwdns42651:0crwdne42651:0",
|
||||
"rollinitiative": "crwdns83852:0crwdne83852:0",
|
||||
"hit": "crwdns42139:0crwdne42139:0",
|
||||
"movement": "crwdns42140:0crwdne42140:0",
|
||||
"halfmove:": "crwdns42141:0crwdne42141:0",
|
||||
"fullmove:": "crwdns42142:0crwdne42142:0",
|
||||
"charge:": "crwdns42143:0crwdne42143:0",
|
||||
"run:": "crwdns42144:0crwdne42144:0",
|
||||
"initiative": "crwdns83854:0crwdne83854:0",
|
||||
"fromag": "crwdns83856:0crwdne83856:0",
|
||||
"cust": "crwdns83858:0crwdne83858:0",
|
||||
"armor": "crwdns42145:0crwdne42145:0",
|
||||
"head": "crwdns42146:0crwdne42146:0",
|
||||
"leftarm": "crwdns42147:0crwdne42147:0",
|
||||
"body": "crwdns42148:0crwdne42148:0",
|
||||
"rightarm": "crwdns42149:0crwdne42149:0",
|
||||
"leftleg": "crwdns42150:0crwdne42150:0",
|
||||
"rightleg": "crwdns42151:0crwdne42151:0",
|
||||
"rangedweapons": "crwdns42152:0crwdne42152:0",
|
||||
"range:": "crwdns42153:0crwdne42153:0",
|
||||
"type:": "crwdns42154:0crwdne42154:0",
|
||||
"rof:": "crwdns42155:0crwdne42155:0",
|
||||
"clip:": "crwdns42156:0crwdne42156:0",
|
||||
"reload:": "crwdns82796:0crwdne82796:0",
|
||||
"gear": "crwdns42158:0crwdne42158:0",
|
||||
"thronegelt:": "crwdns42159:0crwdne42159:0",
|
||||
"income:": "crwdns42160:0crwdne42160:0",
|
||||
"wounds": "crwdns42161:0crwdne42161:0",
|
||||
"fatepoints": "crwdns42162:0crwdne42162:0",
|
||||
"total:": "crwdns42163:0crwdne42163:0",
|
||||
"current:": "crwdns42164:0crwdne42164:0",
|
||||
"insanity": "crwdns42165:0crwdne42165:0",
|
||||
"insanitypoints:": "crwdns42166:0crwdne42166:0",
|
||||
"degreeofmadness:": "crwdns42167:0crwdne42167:0",
|
||||
"corruption": "crwdns42168:0crwdne42168:0",
|
||||
"corruptionpoints:": "crwdns42169:0crwdne42169:0",
|
||||
"degreeofcorruption:": "crwdns42170:0crwdne42170:0",
|
||||
"experiencepoints": "crwdns42171:0crwdne42171:0",
|
||||
"xptospend": "crwdns42172:0crwdne42172:0",
|
||||
"totalxpspent": "crwdns42173:0crwdne42173:0",
|
||||
"advancementtaken:": "crwdns42174:0crwdne42174:0",
|
||||
"othernotes:": "crwdns42175:0crwdne42175:0",
|
||||
"result:": "crwdns84094:0crwdne84094:0",
|
||||
"rollcharism": "crwdns42652:0crwdne42652:0",
|
||||
"rollawareness": "crwdns42653:0crwdne42653:0",
|
||||
"rollbarter": "crwdns42654:0crwdne42654:0",
|
||||
"rollcarouse": "crwdns42655:0crwdne42655:0",
|
||||
"rollclimb": "crwdns42656:0crwdne42656:0",
|
||||
"rollcommand": "crwdns42657:0crwdne42657:0",
|
||||
"rollconcealment": "crwdns42658:0crwdne42658:0",
|
||||
"rollcontortionist": "crwdns42659:0crwdne42659:0",
|
||||
"rolldeceive": "crwdns42660:0crwdne42660:0",
|
||||
"rolldisguise": "crwdns42661:0crwdne42661:0",
|
||||
"rolldodge": "crwdns42662:0crwdne42662:0",
|
||||
"rollevaluate": "crwdns42663:0crwdne42663:0",
|
||||
"rollgamble": "crwdns42664:0crwdne42664:0",
|
||||
"rollinquiry": "crwdns42665:0crwdne42665:0",
|
||||
"rollintimidate": "crwdns42666:0crwdne42666:0",
|
||||
"rolllogic": "crwdns42667:0crwdne42667:0",
|
||||
"rollscrutiny": "crwdns42668:0crwdne42668:0",
|
||||
"rollsearch": "crwdns42669:0crwdne42669:0",
|
||||
"rollsilentmove": "crwdns42670:0crwdne42670:0",
|
||||
"rollswim": "crwdns42671:0crwdne42671:0",
|
||||
"rollws": "crwdns42672:0crwdne42672:0",
|
||||
"rollbs": "crwdns42673:0crwdne42673:0",
|
||||
"rolls": "crwdns56674:0crwdne56674:0",
|
||||
"rollt": "crwdns42675:0crwdne42675:0",
|
||||
"rollag": "crwdns42676:0crwdne42676:0",
|
||||
"rollint": "crwdns42677:0crwdne42677:0",
|
||||
"rollper": "crwdns42678:0crwdne42678:0",
|
||||
"rollwp": "crwdns42679:0crwdne42679:0",
|
||||
"rollfel": "crwdns42680:0crwdne42680:0",
|
||||
"rollspeaklow": "crwdns42681:0crwdne42681:0",
|
||||
"resultpsy:": "crwdns42682:0crwdne42682:0",
|
||||
"threshold:": "crwdns42683:0crwdne42683:0",
|
||||
"tohit": "crwdns42684:0crwdne42684:0",
|
||||
"target:": "crwdns42685:0crwdne42685:0",
|
||||
"success:": "crwdns42686:0crwdne42686:0",
|
||||
"failure:": "crwdns42687:0crwdne42687:0",
|
||||
"degreesofsuccess": "crwdns42688:0crwdne42688:0",
|
||||
"degreesoffailure": "crwdns42689:0crwdne42689:0",
|
||||
"player-sheet-u": "crwdns82798:0crwdne82798:0",
|
||||
"psykana-u": "crwdns82800:0crwdne82800:0",
|
||||
"name-u": "crwdns82802:0crwdne82802:0",
|
||||
"action-u": "crwdns82804:0crwdne82804:0",
|
||||
"focus-power-u": "crwdns82806:0crwdne82806:0",
|
||||
"subtype-u": "crwdns82808:0crwdne82808:0",
|
||||
"ranged-u": "crwdns82810:0crwdne82810:0",
|
||||
"sustained-u": "crwdns82812:0crwdne82812:0",
|
||||
"damage-type-u": "crwdns82814:0crwdne82814:0",
|
||||
"damage-u": "crwdns82816:0crwdne82816:0",
|
||||
"penetration-u": "crwdns82818:0crwdne82818:0",
|
||||
"max-push-u": "crwdns82820:0crwdne82820:0",
|
||||
"sustaining-u": "crwdns82822:0crwdne82822:0",
|
||||
"psy-rating-u": "crwdns82824:0crwdne82824:0",
|
||||
"psychic-powers-u": "crwdns82826:0crwdne82826:0",
|
||||
"range-u": "crwdns82828:0crwdne82828:0",
|
||||
"i-u": "crwdns82830:0crwdne82830:0",
|
||||
"r-u": "crwdns82832:0crwdne82832:0",
|
||||
"e-u": "crwdns82834:0crwdne82834:0"
|
||||
"skills-list": "crwdns42647:0crwdne42647:0",
|
||||
"charactername": "crwdns42067:0crwdne42067:0",
|
||||
"playername": "crwdns42068:0crwdne42068:0",
|
||||
"homeworld": "crwdns42069:0crwdne42069:0",
|
||||
"careerpath": "crwdns42070:0crwdne42070:0",
|
||||
"rank": "crwdns42071:0crwdne42071:0",
|
||||
"divination": "crwdns42072:0crwdne42072:0",
|
||||
"quirck": "crwdns42073:0crwdne42073:0",
|
||||
"gender": "crwdns42074:0crwdne42074:0",
|
||||
"build": "crwdns42075:0crwdne42075:0",
|
||||
"dh-height": "crwdns42076:0crwdne42076:0",
|
||||
"weight": "crwdns42077:0crwdne42077:0",
|
||||
"age": "crwdns42078:0crwdne42078:0",
|
||||
"past": "crwdns42079:0crwdne42079:0",
|
||||
"skincolor": "crwdns42080:0crwdne42080:0",
|
||||
"haircolor": "crwdns42081:0crwdne42081:0",
|
||||
"eyecolor": "crwdns42082:0crwdne42082:0",
|
||||
"handedness": "crwdns42083:0crwdne42083:0",
|
||||
"basicskills": "crwdns42648:0crwdne42648:0",
|
||||
"skillname": "crwdns42084:0crwdne42084:0",
|
||||
"awarenessper": "crwdns42085:0crwdne42085:0",
|
||||
"barterfel": "crwdns42086:0crwdne42086:0",
|
||||
"carouset": "crwdns42087:0crwdne42087:0",
|
||||
"charmfel": "crwdns42088:0crwdne42088:0",
|
||||
"climbs": "crwdns42089:0crwdne42089:0",
|
||||
"command": "crwdns42649:0crwdne42649:0",
|
||||
"concealmentag": "crwdns42090:0crwdne42090:0",
|
||||
"contortionistag": "crwdns42091:0crwdne42091:0",
|
||||
"deceivefel": "crwdns42092:0crwdne42092:0",
|
||||
"disguisefel": "crwdns42093:0crwdne42093:0",
|
||||
"dodgeag": "crwdns42094:0crwdne42094:0",
|
||||
"evaluateint": "crwdns42095:0crwdne42095:0",
|
||||
"gambleint": "crwdns42096:0crwdne42096:0",
|
||||
"inquiryfel": "crwdns42097:0crwdne42097:0",
|
||||
"intimidates": "crwdns42098:0crwdne42098:0",
|
||||
"logicint": "crwdns42099:0crwdne42099:0",
|
||||
"scrutinyper": "crwdns42100:0crwdne42100:0",
|
||||
"searchper": "crwdns42101:0crwdne42101:0",
|
||||
"silentmoveag": "crwdns42102:0crwdne42102:0",
|
||||
"swims": "crwdns42103:0crwdne42103:0",
|
||||
"weapontrainings": "crwdns42104:0crwdne42104:0",
|
||||
"weapontraining": "crwdns42650:0crwdne42650:0",
|
||||
"talentsandntraits": "crwdns42105:0crwdne42105:0",
|
||||
"characteristics": "crwdns42106:0crwdne42106:0",
|
||||
"weaponskillws": "crwdns42107:0crwdne42107:0",
|
||||
"ballisticskillbs": "crwdns42108:0crwdne42108:0",
|
||||
"strengths": "crwdns42109:0crwdne42109:0",
|
||||
"toughnesst": "crwdns42110:0crwdne42110:0",
|
||||
"agilityag": "crwdns42111:0crwdne42111:0",
|
||||
"intelligenceint": "crwdns42112:0crwdne42112:0",
|
||||
"perceptionper": "crwdns42113:0crwdne42113:0",
|
||||
"willpowerwp": "crwdns42114:0crwdne42114:0",
|
||||
"fellowshi`fel": "crwdns42115:0crwdne42115:0",
|
||||
"advancedskills": "crwdns42116:0crwdne42116:0",
|
||||
"roll": "crwdns42117:0crwdne42117:0",
|
||||
"speaklanguagelowgothic": "crwdns42118:0crwdne42118:0",
|
||||
"(s)": "crwdns42119:0crwdne42119:0",
|
||||
"(t)": "crwdns42120:0crwdne42120:0",
|
||||
"(ag)": "crwdns42121:0crwdne42121:0",
|
||||
"(int)": "crwdns42122:0crwdne42122:0",
|
||||
"(per)": "crwdns42123:0crwdne42123:0",
|
||||
"(wp)": "crwdns42124:0crwdne42124:0",
|
||||
"(fel)": "crwdns42125:0crwdne42125:0",
|
||||
"psychicpowers": "crwdns42126:0crwdne42126:0",
|
||||
"psychicdiscipline": "crwdns42127:0crwdne42127:0",
|
||||
"minorpower": "crwdns42128:0crwdne42128:0",
|
||||
"disciplinepower": "crwdns42129:0crwdne42129:0",
|
||||
"mutations": "crwdns42130:0crwdne42130:0",
|
||||
"talentsandtraits": "crwdns42131:0crwdne42131:0",
|
||||
"meleeweapons": "crwdns42132:0crwdne42132:0",
|
||||
"name:": "crwdns42133:0crwdne42133:0",
|
||||
"class:": "crwdns42134:0crwdne42134:0",
|
||||
"damage:": "crwdns42135:0crwdne42135:0",
|
||||
"pen:": "crwdns42136:0crwdne42136:0",
|
||||
"damage": "crwdns42137:0crwdne42137:0",
|
||||
"special:": "crwdns42138:0crwdne42138:0",
|
||||
"result": "crwdns42651:0crwdne42651:0",
|
||||
"rollinitiative": "crwdns83852:0crwdne83852:0",
|
||||
"hit": "crwdns42139:0crwdne42139:0",
|
||||
"movement": "crwdns42140:0crwdne42140:0",
|
||||
"halfmove:": "crwdns42141:0crwdne42141:0",
|
||||
"fullmove:": "crwdns42142:0crwdne42142:0",
|
||||
"charge:": "crwdns42143:0crwdne42143:0",
|
||||
"run:": "crwdns42144:0crwdne42144:0",
|
||||
"initiative": "crwdns83854:0crwdne83854:0",
|
||||
"fromag": "crwdns83856:0crwdne83856:0",
|
||||
"cust": "crwdns83858:0crwdne83858:0",
|
||||
"armor": "crwdns42145:0crwdne42145:0",
|
||||
"head": "crwdns42146:0crwdne42146:0",
|
||||
"leftarm": "crwdns42147:0crwdne42147:0",
|
||||
"body": "crwdns42148:0crwdne42148:0",
|
||||
"rightarm": "crwdns42149:0crwdne42149:0",
|
||||
"leftleg": "crwdns42150:0crwdne42150:0",
|
||||
"rightleg": "crwdns42151:0crwdne42151:0",
|
||||
"rangedweapons": "crwdns42152:0crwdne42152:0",
|
||||
"range:": "crwdns42153:0crwdne42153:0",
|
||||
"type:": "crwdns42154:0crwdne42154:0",
|
||||
"rof:": "crwdns42155:0crwdne42155:0",
|
||||
"clip:": "crwdns42156:0crwdne42156:0",
|
||||
"reload:": "crwdns82796:0crwdne82796:0",
|
||||
"gear": "crwdns42158:0crwdne42158:0",
|
||||
"thronegelt:": "crwdns42159:0crwdne42159:0",
|
||||
"income:": "crwdns42160:0crwdne42160:0",
|
||||
"wounds": "crwdns42161:0crwdne42161:0",
|
||||
"fatepoints": "crwdns42162:0crwdne42162:0",
|
||||
"total:": "crwdns42163:0crwdne42163:0",
|
||||
"current:": "crwdns42164:0crwdne42164:0",
|
||||
"insanity": "crwdns42165:0crwdne42165:0",
|
||||
"insanitypoints:": "crwdns42166:0crwdne42166:0",
|
||||
"degreeofmadness:": "crwdns42167:0crwdne42167:0",
|
||||
"corruption": "crwdns42168:0crwdne42168:0",
|
||||
"corruptionpoints:": "crwdns42169:0crwdne42169:0",
|
||||
"degreeofcorruption:": "crwdns42170:0crwdne42170:0",
|
||||
"experiencepoints": "crwdns42171:0crwdne42171:0",
|
||||
"xptospend": "crwdns42172:0crwdne42172:0",
|
||||
"totalxpspent": "crwdns84378:0crwdne84378:0",
|
||||
"totalxp": "crwdns84380:0crwdne84380:0",
|
||||
"advancementtaken:": "crwdns42174:0crwdne42174:0",
|
||||
"othernotes:": "crwdns42175:0crwdne42175:0",
|
||||
"result:": "crwdns84094:0crwdne84094:0",
|
||||
"rollcharism": "crwdns42652:0crwdne42652:0",
|
||||
"rollawareness": "crwdns42653:0crwdne42653:0",
|
||||
"rollbarter": "crwdns42654:0crwdne42654:0",
|
||||
"rollcarouse": "crwdns42655:0crwdne42655:0",
|
||||
"rollclimb": "crwdns42656:0crwdne42656:0",
|
||||
"rollcommand": "crwdns42657:0crwdne42657:0",
|
||||
"rollconcealment": "crwdns42658:0crwdne42658:0",
|
||||
"rollcontortionist": "crwdns42659:0crwdne42659:0",
|
||||
"rolldeceive": "crwdns42660:0crwdne42660:0",
|
||||
"rolldisguise": "crwdns42661:0crwdne42661:0",
|
||||
"rolldodge": "crwdns42662:0crwdne42662:0",
|
||||
"rollevaluate": "crwdns42663:0crwdne42663:0",
|
||||
"rollgamble": "crwdns42664:0crwdne42664:0",
|
||||
"rollinquiry": "crwdns42665:0crwdne42665:0",
|
||||
"rollintimidate": "crwdns42666:0crwdne42666:0",
|
||||
"rolllogic": "crwdns42667:0crwdne42667:0",
|
||||
"rollscrutiny": "crwdns42668:0crwdne42668:0",
|
||||
"rollsearch": "crwdns42669:0crwdne42669:0",
|
||||
"rollsilentmove": "crwdns42670:0crwdne42670:0",
|
||||
"rollswim": "crwdns42671:0crwdne42671:0",
|
||||
"rollws": "crwdns42672:0crwdne42672:0",
|
||||
"rollbs": "crwdns42673:0crwdne42673:0",
|
||||
"rolls": "crwdns56674:0crwdne56674:0",
|
||||
"rollt": "crwdns42675:0crwdne42675:0",
|
||||
"rollag": "crwdns42676:0crwdne42676:0",
|
||||
"rollint": "crwdns42677:0crwdne42677:0",
|
||||
"rollper": "crwdns42678:0crwdne42678:0",
|
||||
"rollwp": "crwdns42679:0crwdne42679:0",
|
||||
"rollfel": "crwdns42680:0crwdne42680:0",
|
||||
"rollspeaklow": "crwdns42681:0crwdne42681:0",
|
||||
"resultpsy:": "crwdns42682:0crwdne42682:0",
|
||||
"threshold:": "crwdns42683:0crwdne42683:0",
|
||||
"tohit": "crwdns42684:0crwdne42684:0",
|
||||
"target:": "crwdns42685:0crwdne42685:0",
|
||||
"success:": "crwdns42686:0crwdne42686:0",
|
||||
"failure:": "crwdns42687:0crwdne42687:0",
|
||||
"degreesofsuccess": "crwdns42688:0crwdne42688:0",
|
||||
"degreesoffailure": "crwdns42689:0crwdne42689:0",
|
||||
"player-sheet-u": "crwdns82798:0crwdne82798:0",
|
||||
"psykana-u": "crwdns82800:0crwdne82800:0",
|
||||
"name-u": "crwdns82802:0crwdne82802:0",
|
||||
"action-u": "crwdns82804:0crwdne82804:0",
|
||||
"focus-power-u": "crwdns82806:0crwdne82806:0",
|
||||
"subtype-u": "crwdns82808:0crwdne82808:0",
|
||||
"ranged-u": "crwdns82810:0crwdne82810:0",
|
||||
"sustained-u": "crwdns82812:0crwdne82812:0",
|
||||
"damage-type-u": "crwdns82814:0crwdne82814:0",
|
||||
"damage-u": "crwdns82816:0crwdne82816:0",
|
||||
"penetration-u": "crwdns82818:0crwdne82818:0",
|
||||
"max-push-u": "crwdns82820:0crwdne82820:0",
|
||||
"sustaining-u": "crwdns82822:0crwdne82822:0",
|
||||
"psy-rating-u": "crwdns82824:0crwdne82824:0",
|
||||
"psychic-powers-u": "crwdns82826:0crwdne82826:0",
|
||||
"range-u": "crwdns82828:0crwdne82828:0",
|
||||
"i-u": "crwdns82830:0crwdne82830:0",
|
||||
"r-u": "crwdns82832:0crwdne82832:0",
|
||||
"e-u": "crwdns82834:0crwdne82834:0"
|
||||
}
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
"AP-ausgegeben": "AP Spent",
|
||||
"Sonstiges": "Other informations",
|
||||
"Typus": "Type",
|
||||
"Beseelter": "Beseelter",
|
||||
"Beseelter": "Ensouled",
|
||||
"Chimäre": "Chimera",
|
||||
"Daimonid": "Daimonid",
|
||||
"Dämon": "Demon",
|
||||
@@ -102,7 +102,7 @@
|
||||
"Fee": "Fey",
|
||||
"Geist": "Ghosts",
|
||||
"Golem": "Golem",
|
||||
"Hirnloser": "Hirnloser",
|
||||
"Hirnloser": "Mindless",
|
||||
"Kulturschaffender": "Intelligent creatures",
|
||||
"Pflanze": "Plant",
|
||||
"Pilz": "Mushroom",
|
||||
@@ -172,23 +172,23 @@
|
||||
"Dunkelsicht2-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Auf Stufe I werden Erschwernisse durch Dunkelheit um eine Stufe gesenkt, auf Stufe II können alle Erschwernisse durch Dunkelheit ignoriert werden. Bei vollständiger Finsternis ist aber Dunkelsicht (egal ob Stufe I oder II) wirkungslos und es gelten die Abzüge für vollständige Finsternis.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 164",
|
||||
"Dunkelsicht2": "Darksight II",
|
||||
"Eisenaffine-Aura-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Wer diesen Vorteil aufweist, erleidet durch den Bann des Eisens lediglich pro vollen 4 Stein Gewicht Erschwernisse, anstatt bereits bei 2 vollen Stein.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 164",
|
||||
"Eisenaffine-Aura": "Eisenaffine Aura",
|
||||
"Eisenaffine-Aura": "Iron-Attuned Aura",
|
||||
"Eisern-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Die Wundschwelle des Helden steigt durch den Vorteil um 1.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium S. 132",
|
||||
"Eisern": "Eisern",
|
||||
"Eisern": "Unyielding",
|
||||
"Entfernungssinn-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Proben auf Fernkampf mit Schusswaffen (und nur mit Schusswaffen) sind bei der Entfernungskategorie Weit nur um 1 anstatt um 2 erschwert.<br>\n\t\t\t\t\t\t<b>Reichweite:</b> 200 Schritt, darüber hinaus sind Distanzschätzungen ungenauer<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 164",
|
||||
"Entfernungssinn": "Entfernungssinn",
|
||||
"Entfernungssinn": "Sense of Range",
|
||||
"Feenfreund-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Proben auf <i>Überreden (Aufschwatzen, Herausreden, Manipulieren, Schmeicheln)</i>, um Feen freundlich zu stimmen, gelten bei Gelingen der Probe als um 1 QS besser. Allerdings kann sich so die QS nie über 6 hinaus erhöhen.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VS01 - Aventurisches Bestiarium I S. 122",
|
||||
"Feenfreund": "Fechtwaffen",
|
||||
"Feenfreund": "Fencing Weapons",
|
||||
"Flink-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Durch Flink bekommt ein Held 1 Punkt auf seinen Geschwindigkeit-Grundwert hinzu.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 165",
|
||||
"Flink": "Flink",
|
||||
"Fuchssinn-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Der Held kann Fallen erspüren, die mit den herkömmlichen Sinnen nicht entdeckt werden können. Durch den Vorteil wird das Anwendungsgebiet <i>Fuchssinn</i> im Talent <i>Sinnesschärfe</i> erworben.<br>\n\t\t\t\t\t\t<b>Reichweite:</b> 10 Schritt<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 165",
|
||||
"Fuchssinn": "Fuchssinn",
|
||||
"Fuchssinn": "Fox Sense",
|
||||
"Geborener-Redner-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Proben auf das Talent <i>Bekehren & Überzeugen (öffentliche Rede)</i> sind um 1 erleichtert.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 165",
|
||||
"Geborener-Redner": "Geborener Redner",
|
||||
"Geborener-Redner": "Natural Orator",
|
||||
"Geweihter-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Der Geweihte erhält als Karmaenergie-Grundwert 20 KaP. Der Vorteil beinhaltet nicht die Sonderfertigkeit Tradition. Diese muss einzeln erworben werden. Jeder Geweihte muss mit einer Tradition starten (eine Tradition ist eine spezielle Sonderfertigkeit). Ein Held kann auch im späteren Verlauf seines Lebens diesen Vorteil erwerben und Geweihter werden. Allerdings kann man nur eine geweihte Tradition besitzen. Ein Erwerb einer weiteren geweihten Tradition ist nicht möglich.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 165",
|
||||
"Geweihter": "Geweihter",
|
||||
"Geweihter": "Blessed",
|
||||
"Giftresistenz-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Eine Giftresistenz verbessert Zähigkeit und Seelenkraft um 1 pro Stufe, wenn es darum geht, Giften zu widerstehen.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 165",
|
||||
"Giftresistenz": "Giftresistenz",
|
||||
"Giftresistenz": "Resistant to Poison",
|
||||
"Glück-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Das für den Helden erreichbare Maximum an Schicksalspunkten steigt hierdurch um 1 je Stufe und der Held er erhält diesen Schip gleich zu Spielbeginn zu seinem Vorrat.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 165",
|
||||
"Glück": "Luck",
|
||||
"Gutaussehend-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Jede Stufe des Vorteils gibt dem Helden eine Erleichterung von 1 auf <i>Betören (Anbändeln, Liebeskünste)</i>, <i>Überreden (Aufschwatzen, Herausreden, Manipulieren, Schmeicheln)</i> und <i>Handel (Feilschen)</i>.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 165",
|
||||
@@ -214,61 +214,61 @@
|
||||
"Hohe-Astralkraft-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Der AE-Grundwert steigt durch diesen Vorteil um 1 Punkt pro Stufe des Vorteils.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 166",
|
||||
"Hohe-Astralkraft": "Increased Arcane Power",
|
||||
"Hohe-Karmalkraft-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Der KE-Grundwert steigt durch diesen Vorteil um 1 Punkt pro Stufe des Vorteils.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 166",
|
||||
"Hohe-Karmalkraft": "Hohe Karmalkraft",
|
||||
"Hohe-Karmalkraft": "Increased Karma Points",
|
||||
"Hohe-Lebenskraft-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Der LE-Grundwert steigt durch diesen Vorteil um 1 Punkt pro Stufe des Vorteils.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 166",
|
||||
"Hohe-Lebenskraft": "Hohe Lebenskraft",
|
||||
"Hohe-Lebenskraft": "Increased Life Points",
|
||||
"Hohe-Seelenkraft-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Der SK-Grundwert des Helden ist um 1 besser.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 166",
|
||||
"Hohe-Seelenkraft": "Hohe Seelenkraft",
|
||||
"Hohe-Seelenkraft": "Increased Spirit",
|
||||
"Hohe-Zähigkeit-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Der ZK-Grundwert des Helden ist um 1 besser.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 167",
|
||||
"Hohe-Zähigkeit": "Hohe Zähigkeit",
|
||||
"Hohe-Zähigkeit": "Increased Toughness",
|
||||
"Immunität-gegen-Gift-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Wer immun gegen ein bestimmtes Gift ist, auf den hat dieses Gift keinerlei Wirkung. Eine Immunität muss für jedes Gift einzeln erworben werden.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 167",
|
||||
"Immun-gegen-Gift": "Immunität gegen (Gift)",
|
||||
"Immun-gegen-Gift": "Immunity to (Poison)",
|
||||
"Immunität-gegen-Krankheit-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Wer immun gegen eine bestimmte Krankheit ist, kann nicht an ihr erkranken. Eine Immunität muss für jede Krankheit einzeln erworben werden.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 167",
|
||||
"Immun-gegen-Krankheit": "Immunität gegen (Krankheit)",
|
||||
"Immun-gegen-Krankheit": "Immunity to (Disease)",
|
||||
"Kälteresistenz-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Kältestufen werden für den Helden um 1 Stufe reduziert, bis zu einem Minimum von 0.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 167",
|
||||
"Kälteresistenz": "Kälteresistenz",
|
||||
"Kälteresistenz": "Resistant to Cold",
|
||||
"Krankheitsresistenz-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Eine Krankheitsresistenz verbessert Zähigkeit und Seelenkraft um 1 pro Stufe, wenn es darum geht, Krankheiten zu widerstehen.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 167",
|
||||
"Krankheitsresistenz": "Krankheitsresistenz",
|
||||
"Krankheitsresistenz": "Resistant to Disease",
|
||||
"Magische-Einstimmung-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Man muss sich für eine Variante des Vorteils entscheiden (Beispiele sind dem nebenstehenden Kasten zu entnehmen). In der betreffenden Umgebung oder Situation, für die der Vorteil gewählt wurde, hat der Zauberer bei magischen Fertigkeitsproben eine Erleichterung von 1.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 167",
|
||||
"Magische-Einstimmung": "Magische Einstimmung",
|
||||
"Magische-Einstimmung": "Magical Attunement",
|
||||
"Mystiker-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Bei einem Mystiker baut sich Entrückung erst nach zwei Stunden statt einer Stunde pro Stufe ab.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 167",
|
||||
"Mystiker": "Mystiker",
|
||||
"Mystiker": "Mystic",
|
||||
"Nichtschläfer-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Ein Wesen mit diesem Vorteil muss nicht regelmäßig schlafen, sondern kann bis zu einer Woche wach bleiben, ohne zu ermüden. Der Schlaf muss aber anschließend nachgeholt werden, was bei einigen Spezies durch echten Schlaf, bei anderen durch Meditation oder vergleichbare Techniken erreicht wird. Während der Zeit, in der der Nichtschläfer nicht schläft, kann er auch nicht durch Ausruhen und Schlafen regenerieren (Ausnahme stellt die Verwendung von Heilkräutern und der Einsatz des Talents <i>Heilkunde Wunden</i> dar).<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 168",
|
||||
"Nichtschläfer": "Nichtschläfer",
|
||||
"Nichtschläfer": "Needs No Sleep",
|
||||
"Pragmatiker-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Bei einem Pragmatiker baut sich Entrückung bereits nach einer halben Stunde statt einer Stunde pro Stufe ab.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 168",
|
||||
"Pragmatiker": "Pragmatiker",
|
||||
"Pragmatiker": "Pragmatic",
|
||||
"Reich-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Durch den Vorteil Reich erhält ein Held bei der Generierung zusätzlich 250 Silbertaler pro Stufe.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 168",
|
||||
"Reich": "Reich",
|
||||
"Reich": "Rich",
|
||||
"Richtungssinn-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Proben auf <i>Orientierung</i> sind immer um 1 erleichtert.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 168",
|
||||
"Richtungssinn": "Richtungssinn",
|
||||
"Richtungssinn": "Direction Sense",
|
||||
"Saumagen-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Mit Saumagen kann der Held zähes Fleisch problemlos essen, so als ob es normales Fleisch wäre. Bei Stufe II kann er sogar ungenießbares Fleisch verzehren. Es wird ihm nicht sonderlich schmecken, aber er kann es verdauen, ohne dass ihm übel wird und er sich erbrechen muss. Gifte und Krankheitskeime können jedoch nicht durch den Vorteil umgangen werden. Ähnliches gilt auch für pflanzliche Nahrungsmittel. Schwerverdauliche Kost ist essbar, ohne dass es weitere Auswirkungen hat.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VS01 - Aventurisches Bestiarium I S. 122",
|
||||
"Saumagen": "Saumagen",
|
||||
"Saumagen": "Iron Stomach",
|
||||
"Schlangenmensch-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Proben auf <i>Körperbeherrschung (Akrobatik, Entwinden)</i> sind um 1 erleichtert.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 168",
|
||||
"Schlangenmensch": "Schlangenmensch",
|
||||
"Schlangenmensch": "Contortionist",
|
||||
"Schnell-wieder-auf-den-Beinen-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Mit diesem Vorteil benötigt man nur noch die Hälfte der Zeit, bis eine Stufe des Zustands <i>Betäubung</i> oder <i>Berauscht</i>, der durch Alkohol verursacht wurde, abgebaut ist.<br>\n\t\t\t\t\t\t<b>Publikation:</b> Tavernen-Meisterschirm - S. 13",
|
||||
"Schnell-wieder-auf-den-Beinen": "Schnell wieder auf den Beinen",
|
||||
"Schwer-zu-verzaubern-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Viele Zauber, die auf den Helden gesprochen werden können, die auf ihn wirken, sind um 1 erschwert. Dies gilt für alle Zauber und magischen Effekte mit den Merkmalen Einfluss, Heilung, Hellsicht und Verwandlung sowie für solche, die durch Seelenkraft oder Zähigkeit modifiziert werden. Diese Erschwernis gilt auch dann, wenn der Held sich verzaubern lassen möchte.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 168",
|
||||
"Schwer-zu-Verzaubern": "Schwer zu verzaubern",
|
||||
"Schwer-zu-Verzaubern": "Difficult to Enchant",
|
||||
"Soziale-Anpassung-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Personen mit Sozialer Anpassungsfähigkeit können Erschwernisse auf Gesellschaftstalente ignorieren, die durch Standesunterschiede entstehen. Die Soziale Anpassungsfähigkeit täuscht aber keine Personen des Hochadels.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 168",
|
||||
"Soziale-Anpassungsfähigkeit": "Soziale Anpassungsfähigkeit",
|
||||
"Soziale-Anpassungsfähigkeit": "Socially Adaptable",
|
||||
"Tierfreund-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Proben auf <i>Tierkunde (domestizierte Tiere, Wildtiere)</i> gelten bei Gelingen der Probe als um 1 QS besser, allerdings kann sich die QS dabei nie über 6 erhöhen.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VS01 - Aventurisches Bestiarium I S. 122",
|
||||
"Tierfreund": "Tierfreund",
|
||||
"Tierfreund": "Animal friend",
|
||||
"Unscheinbar-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Helden mit diesem Vorteil erhalten eine Erleichterung von 1 auf <i>Gassenwissen (Beschatten)</i>.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 169",
|
||||
"Unscheinbar": "Unscheinbar",
|
||||
"Unscheinbar": "Unremarkable Appearance",
|
||||
"Verb-Reg-Astralkraft-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Für jede Stufe des Vorteils bekommt der Held 1 zusätzlichen Punkt dazu, wenn er regeneriert.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 169",
|
||||
"Verbesserte-Regeneration-Astralenergie": "Verbesserte Regeneration (Astralenergie)",
|
||||
"Verbesserte-Regeneration-Astralenergie": "Improved Regeneration (Arcane Energy)",
|
||||
"Verb-Reg-Karmaenergie-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Für jede Stufe des Vorteils bekommt der Held 1 zusätzlichen Punkt dazu, wenn er regeneriert.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 169",
|
||||
"Verbesserte-Regeneration-Karmaenergie": "Verbesserte Regeneration (Karmaenergie)",
|
||||
"Verbesserte-Regeneration-Karmaenergie": "Improved Regeneration (Karma Points)",
|
||||
"Verb-Reg-Lebensenergie-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Für jede Stufe des Vorteils bekommt der Held 1 zusätzlichen Punkt dazu, wenn er regeneriert.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 169",
|
||||
"Verbesserte-Regeneration-Lebensenergie": "Verbesserte Regeneration (Lebensenergie)",
|
||||
"Verbesserte-Regeneration-Lebensenergie": "Improved Regeneration (Life Points)",
|
||||
"Verhüllte-Aura-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Bei ungerichteter magischer Wahrnehmung erscheint der Zauberkundige immer als nicht magisch. Wer gezielt versucht, den Zauberkundigen zu entdecken oder zu analysieren, beispielsweise mit dem Zauber <i>ODEM</i> oder der Liturgie <i>Magiesicht</i>, muss eine Erschwernis von 3 hinnehmen.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 169",
|
||||
"Verhüllte-Aura": "Verhüllte Aura",
|
||||
"Verhüllte-Aura": "Hidden Aura",
|
||||
"Vertrauenserweckend-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Proben auf <i>Bekehren & Überzeugen (öffentliche Rede, Einzelgespräch, Diskussionsführung)</i>, <i>Überreden (Betteln, Manipulieren, Schmeicheln)</i> und <i>Handel (Feilschen)</i> sind um 1 erleichtert.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 169",
|
||||
"Vertrauenserweckend": "Vertrauenerweckend",
|
||||
"Vertrauenserweckend": "Inspire Confidence",
|
||||
"Waffenbegabung-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Eine Waffenbegabung erlaubt bei Kritischen Erfolgen und Patzern bei einer Probe auf eine Kampftechnik eine Wiederholung des Bestätigungswurfs.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 169",
|
||||
"Waffenbegabung": "Waffenbegabung",
|
||||
"Waffenbegabung": "Weapon Aptitude",
|
||||
"Wasserlebewesen-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Wesen mit diesem Vorteil erhalten automatisch die Sonderfertigkeit Unterwasserkampf (die Kosten der SF sind in diesem Vorteil einberechnet). Wasserlebewesen können unter Wasser atmen. Außerdem können sie sich darin mit Leichtigkeit fortbewegen, da es sich um ihr natürliches Element handelt. Sie müssen keine Proben ablegen, um nicht zu ertrinken.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VS01 - Aventurisches Bestiarium I S. 122",
|
||||
"Wasserlebewesen": "Wasserlebewesen",
|
||||
"Wasserlebewesen": "Aquatic Creature",
|
||||
"Wohlklang-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Fertigkeitsproben auf <i>Singen</i> sind um 1 erleichtert.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 169",
|
||||
"Wohlklang": "Wohlklang",
|
||||
"Zäher-Hund-Regel-Pub": "\n\t\t\t\t\t\t<b>Regel:</b> Dieser Vorteil sorgt dafür, dass der Held die Auswirkungen der höchsten Stufe des Zustands <i>Schmerz</i> ignorieren darf. Er erleidet lediglich die Auswirkungen der nächstniedrigeren Stufe. Wenn ein Held also beispielsweise drei Stufen <i>Schmerz</i> erlitten hat, gelten für ihn nur die Auswirkungen von Stufe II. Bei <i>Schmerz</i> Stufe IV wird der Held dennoch <i>handlungsunfähig</i>. <i>Schmerz</i> Stufe I wird so behandelt, als hätte der Held keine Stufe <i>Schmerz</i>.<br>\n\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 169",
|
||||
@@ -1127,8 +1127,8 @@
|
||||
"Nervenzentrum": "Nervenzentrum",
|
||||
"Riesenhirschkäfer": "Riesenhirschkäfer",
|
||||
"Gelenkansätze": "Gelenkansätze",
|
||||
"Haltegriff-Regel": "\n \t\t\t\t\t\t\t\t\t<b>Regel:</b> Hierzu ist eine erfolgreiche Raufenattacke nötig. Kann der Gegner sich nicht verteidigen, hält der Angreifer ihn fest. So lange der Gegner festgehalten wird, leidet er unter dem Status <i>Fixiert</i> und <i>Eingeengt</i>. Um sich aus dem Haltegriff zu lösen, ist eine vergleichende Probe auf <i>Kraftakt (Ziehen & Zerren)</i> nötig. Der Haltende kann sich nicht verteidigen, so lange er seinen Gegner festhält. Für den Haltegriff muss der Angreifer beide Hände frei haben. Der Haltegriff kann nur gegen Gegner gleicher oder kleinerer Größenkategorie verwendet werden.<br>\n\t\t\t\t\t\t\t\t\t<b>Kampftechnik:</b> Raufen<br>\n\t\t\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 248",
|
||||
"Haltegriff": "Haltegriff",
|
||||
"Haltegriff-Regel": "\n \t\t\t\t\t\t\t\t\t<b>Regel:</b> You can only grapple opponents of an equal or smaller size category. Grappling requires a successful Brawling check. An opponent who can’t defend is pinned down. A grappled opponent gains the states of <i>prone</i> and <i>bound</i>. To escape, the opponent must make a successful check using <i>Feat of Strength (Dragging & Pulling)</i>. You cannot defend as long as you hold your opponent. You need both hands free to grapple an enemy.<br>\n\t\t\t\t\t\t\t\t\t<b>Kampftechnik:</b> Brawling<br>\n\t\t\t\t\t\t\t\t\t<b>Publication:</b> VR01 - Core Rules p. 248",
|
||||
"Haltegriff": "Grapple",
|
||||
"Hammerschlag-Regel": "\n \t\t\t\t\t\t\t\t\t<b>Regel:</b> Die Attacke für den Hammerschlag ist um 2 erschwert. Dafür wird zur Bestimmung des Schadens ein weiterer W6 zu den Trefferpunkten hinzuaddiert. Wenn das Manöver misslingt, steht dem Verteidiger ein Passierschlag zu.<br>\n\t\t\t\t\t\t\t\t\t<b>Erschwernis:</b> -2<br>\n\t\t\t\t\t\t\t\t\t<b>Kampftechnik:</b> Hiebwaffen, Kettenwaffen, Schwerter, Zweihandhiebwaffen, Zweihandschwerter<br>\n\t\t\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 248",
|
||||
"Hammerschlag": "Hammerschlag",
|
||||
"Herunterstoßen-Regel": "\n \t\t\t\t\t\t\t\t\t<b>Regel:</b> Gelingt dem Helden eine um 4 erschwerte Attacke und misslingt die Verteidigung des Gegners, erleidet dieser minimalen Waffenschaden (wie gewürfelt 1 bei den TP, Bonus durch Schadensschwelle zählt mit) und droht vom Reittier zu stürzen. Er muss sofort eine Probe auf <i>Reiten (Kampfmanöver)</i> erschwert um 2 ablegen, bei Misslingen stürzt der Reiter von seinem Reittier und erleidet Sturzschaden (siehe Regelwerk Seite 340).<br>\n\t\t\t\t\t\t\t\t\t<b>Erschwernis:</b> -4<br>\n\t\t\t\t\t\t\t\t\t<b>Kampftechnik:</b> Stangenwaffen<br>\n\t\t\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 153",
|
||||
@@ -1216,17 +1216,17 @@
|
||||
"Zyklopäisches-Ringen": "Zyklopäisches Ringen:",
|
||||
"erweiterte-Kampf-Sonderfertigkeiten": "<b>erw. Kampf-SF</b>",
|
||||
"Aufspießen-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Gelingt die um 6 erschwerte AT und misslingt die Verteidigung, so ist das Opfer zu Boden geworfen worden und wurde festgenagelt. Der übliche Schaden von 1W3 TP durch die SF Zu Fall bringen kommt beim Aufspießen nicht zu tragen. In den nachfolgenden KR gelingt die AT automatisch, ohne dass der Spieler würfeln muss. Jede KR richtet der Angriff +1 TP mehr an (in der ersten KR noch keinen zusätzlichen TP, in der 2. KR +1 TP, in der 3. KR +2 TP usw.). Die TP werden wie üblich ausgewürfelt. Der Feind erhält den Status <i>Fixiert</i> und <i>Liegend</i>. Der Angreifer kann am Ende einer KR entscheiden loszulassen. Um sich zu befreien, muss das Opfer eine Vergleichsprobe auf <i>Kraftakt (Drücken & Verbiegen)</i> gegen den Angreifer gewinnen. Jede Probe kostet 1 Aktion. Das Festnageln- Manöver kann nur gegen gleichgroße oder die nächstkleinere Größenkategorie angewandt werden. Misslingt die AT, so steht dem Gegner ein Passierschlag zu.<br>\n\t\t\t\t\t\t\t<b>Erschwernis:</b> –6<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Stangenwaffen<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 160",
|
||||
"Aufspießen": "Aufspießen",
|
||||
"Aufspießen": "Nail to the ground",
|
||||
"Binden-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Gelingt der Heldin eine um 2 erschwerte PA, bekommt sie für ihre nächste Aktion einen Bonus von +4 AT gegen den Feind, gegen den sie das Binden-Manöver ausgeführt hat. Dieser Angriff muss in ihrer nächsten Aktion, also entweder in dieser oder der nachfolgenden KR ausgeführt werden. Diese Aktion darf nicht hinausgezögert werden. Der Bonus entfällt, wenn die Abenteurerin einen anderen Gegner angreift oder zu parieren versucht. Das gleiche gilt, wenn der Widersacher nicht mit der gebundenen Waffe, sondern mit einer anderen angreift. Das Binden einer zweihändig geführten Waffe ist um 4 erschwert, nicht um 2. Nach dem Binden kann der Held keine weiteren Verteidigungen in dieser KR ausführen.<br>\n\t\t\t\t\t\t\t<b>Erschwernis:</b> –2 (einhändige Waffe); –4 (zweihändige Waffe)<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Dolche, Fechtwaffen, Schwerter, Stangenwaffen<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 161",
|
||||
"Binden": "Binden",
|
||||
"Breschenangriff-Regel": "\n\t \t\t\t\t\t\t\t<b>Regel:</b> Durch diese SF ist der Held in der Lage, den Befehl Breschenangriff mit seinem Reittier durchzuführen. Dabei werden bis zu drei Ziele getroffen, solange diese maximal einen halben Schritt auseinander stehen. Die Attacken sind für jedes Ziel um 2 erschwert (für den ersten Gegner also um 2, für den zweiten Gegner um 4 und für den dritten Gegner um 6). Die Trefferpunkte werden für jeden Feind einzeln ausgewürfelt und jeder Angegriffene kann sich einzeln gegen den Breschenangriff verteidigen. Sollte während der ersten oder zweiten AT ein Patzer unterlaufen, verfallen die restlichen Attacken.<br>\n\t\t\t\t\t\t\t\t<b>Erschwernis:</b> –2 (erste Attacke); –4 (zweite Attacke); –6 (dritte Attacke)<br>\n\t\t\t\t\t\t\t\t<b>Kampftechnik:</b> – <br>\n\t\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 161",
|
||||
"Breschenangriff": "Breschenangriff",
|
||||
"Frontalangriff-Regel": "\n\t \t\t\t\t\t\t\t<b>Regel:</b> Der Frontalangriff ist ein eigener Befehl, der den Befehl Niederreiten mit einem normalen Lanzenangriff kombiniert. Der ausgewählte Gegner muss sich sowohl gegen die Attacke durch das Niederreiten des Pferds als auch anschließend mit der Attacke durch den Lanzenangriff des Reiters auseinandersetzen. Beide AT sind um 4 erschwert. Dieser Angriff lässt sich nur gegen Gegner mit der Größenkategorie des Reiters oder kleiner einsetzen.<br>\n\t\t\t\t\t\t\t\t<b>Erschwernis:</b> -4<br>\n\t\t\t\t\t\t\t\t<b>Kampftechnik:</b> Lanzen<br>\n\t\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 161",
|
||||
"Frontalangriff": "Frontalangriff:",
|
||||
"Fussfeger-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Gelingt der Heldin eine um 4 erschwerte AT und misslingt die Verteidigung des Gegners, fällt dieser zu Boden und erhält den Status <i>Liegend</i>. Schaden wird dabei nicht angerichtet.<br>\n\t\t\t\t\t\t\t<b>Erschwernis:</b> –4<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Raufen<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 162",
|
||||
"Fussfeger": "Fußfeger",
|
||||
"Haltegriff-brechen-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Verfügt der Abenteurer über die Sonderfertigkeit Haltegriff brechen, so kann er sich leichter aus einem Haltegriff und allen Manövern befreien, die ihre Wirkung über einen Haltegriff beziehen, etwa den Schwitzkasten und den Würgegriff. Vergleichsproben auf <i>Kraftakt (Ziehen & Zerren)</i>, um sich aus dem Griff zu befreien, sind für den Helden um 2 erleichtert.<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Raufen<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 162",
|
||||
"Haltegriff-brechen": "Haltegriff brechen",
|
||||
"Fussfeger-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Make an AT with a penalty of -4. A target who fails to defend receives the state <i>prone</i>. This attack causes no damage.<br>\n\t\t\t\t\t\t\t<b>Erschwernis:</b> –4<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Brawling<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurian Compendium I p. 162",
|
||||
"Fussfeger": "Foot Sweep",
|
||||
"Haltegriff-brechen-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> With the special ability Break Grapple, you can more easily break free of Grapples and all related maneuvers such as Headlock or Chokehold. Competitive checks on <i>Feat of Strength (Dragging & Pulling)</i> to free yourself from a Grapple gain a bonus of +2.<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Brawling<br>\n\t\t\t\t\t\t\t<b>Publication:</b> VR02 - Aventurian Compendium I p. 160",
|
||||
"Haltegriff-brechen": "Break Grapple",
|
||||
"Handkantenschlag-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Um einen Handkantenschlag auszuführen, muss der Held zunächst in der KR 1 freie Aktion nutzen, um sich zu konzentrieren. Danach kann er einen Handkantenschlag gegen einen Gegner oder ein Objekt ausführen. Sollte der Angriff erfolgreich sein, so erhöht sich der Schaden um +2 TP gegen Lebewesen und um +4 TP gegen Objekte. Die AT ist um 2 erschwert.<br>\n\t\t\t\t\t\t\t<b>Erschwernis:</b> –2<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Raufen<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 162",
|
||||
"Handkantenschlag": "Handkantenschlag",
|
||||
"Hohe-Klinge-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Das Manöver Hohe Klinge muss am Anfang der KR angesagt werden. Der Abenteurer bekommt einen Bonus von +1 AT und +1 TP, allerdings ist seine Verteidigung bis zum Ende der KR halbiert.<br> \n \t\t\t\t\t\t\t<b>Kampftechnik:</b> Fechtwaffen, Schwerter, Zweihandschwerter<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 162",
|
||||
@@ -1239,14 +1239,14 @@
|
||||
"Mächtiger-Rundumschlag": " Mäch. Rundumschlag ",
|
||||
"Meisterlicher-Wurf-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Die Heldin kann gegen eine Raufen-AT eine Raufen-PA einsetzen, um einen meisterlichen Wurf anzusetzen. Diese PA ist um 4 erschwert. Gelingt sie, dann erhält der Feind den Status <i>Liegend</i>, aber keinen Schaden. Ein meisterlicher Wurf kann nur gegen Gegner der Größenkategorie der Heldin oder kleiner eingesetzt werden. Die Abenteurerin muss beim Einsatz des meisterlichen Wurfs unbewaffnet sein, sie darf also keine Waffen in den Händen tragen.<br>\n\t\t\t\t\t\t\t<b>Erschwernis:</b> –4 (für die Parade)<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Raufen<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 163",
|
||||
"Meisterlicher-Wurf": "Meisterlicher Wurf",
|
||||
"Schildstoß-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Nach einer erfolgreichen und unparierten Schild-AT stolpert der Getroffene 1W3 Schritte zurück. Für den Verteidiger ist eine gelungene Vergleichsprobe auf <i>Körperbeherrschung (Balance)</i> gegen <i>Kraftakt (Drücken & Verbiegen)</i> notwendig, um nicht den Status <i>Liegend</i> zu erhalten. Jede Netto-QS des Angreifers treibt zudem den Verteidiger um 1 Schritt nach hinten. Der Verteidiger erhält bei einer unverteidigten Attacke mit dem Schildstoß TP/2 des Schilds als Schaden.<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Schilde<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 163",
|
||||
"Schildstoß": "Schildstoß",
|
||||
"Schildstoß-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> A successful, undefended Shield attack causes the target to stumble back 1D3 yards. Targets that choose not to defend (or cannot defend) takes DP equal to the shield’s DP/2. Also, the target must make a successful competitive check on <i>Body Control (Balance)</i> against <i>Feat of Strength (Pushing & Bending)</i> or else receive the state <i>prone</i>. Each of the attacker’s net QL from this check pushes the target back an additional three feet.<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Shield<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurian Compendium I p. 164",
|
||||
"Schildstoß": "Shield Slam",
|
||||
"Schwinger-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Der Held muss eine um 2 erschwerte AT ausführen. Bei einem Treffer erleidet der Gegner +1 TP. Entstehen so 4 oder mehr SP, muss der Gegner eine Probe auf <i>Selbstbeherrschung (Handlungsfähigkeit bewahren)</i> erschwert um 1 ablegen. Bei deren Misslingen erleidet er eine Stufe <i>Betäubung</i>. In jedem Fall gilt, dass bis zum Ende der nächsten KR der Abenteurer eine Erschwernis von 2 auf seine Verteidigung bekommt.<br>\n\t\t\t\t\t\t\t<b>Erschwernis:</b> –2<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Raufen<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 163",
|
||||
"Schwinger": "Schwinger",
|
||||
"Sprungangriff-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Mit 1 freien Aktion kann ein Spieler vor einer AT eine Probe auf <i>Körperbeherrschung (Springen)</i> ablegen. Der Abenteurer braucht für das Manöver einen Abstand zum Gegner von Mindestens 2 Schritt und kann bis zu GS/2 Schritt auf ihn zuspringen. Jede QS, die der Spieler dabei erzielt, kann er auf AT und TP verteilen. Dabei darf kein Bonus mehr als +3 betragen. Ein weiterer Sprungangriff kann erst zwei KR später wieder ausgeführt werden. Der Held muss also eine KR auf dieses Manöver verzichten. Sollte die AT misslingen, steht dem Verteidiger ein Passierschlag zu.<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Schwerter, Stangenwaffen<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 164",
|
||||
"Sprungangriff": "Sprungangriff",
|
||||
"Sprungtritt-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Die AT für einen Sprungtritt ist für die Heldin um 2 erschwert, dafür erhöhen sich die TP um 1W6. Wenn das Manöver misslingt, steht dem Verteidiger ein Passierschlag zu.<br>\n\t\t\t\t\t\t\t<b>Erschwernis:</b> –2<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Raufen<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 164",
|
||||
"Sprungtritt": "Sprungtritt",
|
||||
"Sprungtritt": "Drop Kick",
|
||||
"Tiefschlag-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Um einen Tiefschlag auszuführen, muss dem Abenteurer eine um 4 erschwerte AT gelingen. Bei einem unverteidigten gelungenen Angriff bekommt er einen Bonus von +2 TP. Erleidet der Gegner mindestens 5 SP, so muss er eine Probe auf <i>Selbstbeherrschung (Handlungsfähigkeit bewahren)</i>, erschwert um 2 ablegen, sonst bekommt er 1 Stufe <i>Betäubung</i>.<br>\n\t\t\t\t\t\t\t<b>Erschwernis:</b> –4<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Raufen<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 165",
|
||||
"Tiefschlag": "Tiefschlag",
|
||||
"Tod-von-links-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Mit der SF Tod von Links verfällt der PA-Bonus einer Parierwaffe, dafür bekommt die Heldin einen Bonus von +2 TP für die Parierwaffe. Zu Beginn jeder KR kann entschieden werden, ob Tod von Links genutzt wird oder der übliche Bonus der Parierwaffe zählt.<br>\t\t\t\t\t\t\t\n \t\t\t\t\t\t\t<b>Kampftechnik:</b> alle Nahkampftechniken, die mit einhändigen Waffen ausgeführt werden<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 164",
|
||||
@@ -1260,7 +1260,7 @@
|
||||
"Wundmühle-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Die Spielerin sagt vor der Reaktion ihrer Heldin an, dass sie ein Windmühlen-Manöver durchführen will. Die PA ist dabei um 2 erschwert. Die Abenteurerin muss in dieser KR noch 1 Aktion zur Verfügung haben, die im Anschluss an das Manöver direkt für eine AT eingesetzt wird. Es macht also bei diesem Manöver Sinn, bei hoher Initiative abzuwarten, bis der Gegner angreift. Gelingt der Heldin die PA, so führt sie sofort eine AT gegen den gleichen Gegner mit einem Bonus von +4 TP aus. Alle weiteren Verteidigungen in dieser KR entfallen für die Abenteurerin. Die nach der PA folgende AT kann nicht mit einem Spezialmanöver, wohl aber mit einem Basismanöver kombiniert werden. Das Windmühlen-Manöver kann nur gegen Angriffe mit Kampftechniken ausgeführt werden, mit denen man das Manöver auch ausführen kann (also beispielsweise nicht gegen Dolche oder Fechtwaffen).<br>\n\t\t\t\t\t\t\t<b>Erschwernis:</b> –2 (für die Parade)<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Hiebwaffen, Schwerter, Stangenwaffen, Zweihandhiebwaffen, Zweihandschwerter<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 165",
|
||||
"Wundmühle": "Windmühle",
|
||||
"Würgegriff-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Um einen Gegner in den Würgegriff zu nehmen, muss die Heldin ihren Widersacher zuvor im Haltegriff haben. In der nächsten KR würfelt die Spielerin eine Raufen-AT. Gelingt sie und es wird nicht erfolgreich verteidigt, ist der Gegner im Würgegriff. Misslingt sie, endet der Haltegriff. Ist der Widersacher im Würgegriff, erleidet er jede KR 1W6 SP. Der Gegner muss jede KR eine Probe auf <i>Selbstbeherrschung (Handlungsfähigkeit bewahren)</i> ablegen, erschwert um die halben SP, die in dieser KR verursacht wurden. Bei Misslingen erleidet er 1 Stufe Betäubung. Während der Gegner im Würgegriff ist, stehen ihm zwei Optionen offen: <br>\n \t\t\t\t\t\t\t• Würgegriff aufsprengen: Er kann versuchen, den Würgegriff zu sprengen. Dazu muss ihm eine Vergleichsprobe auf <i>Kraftakt (Ziehen & Zerren)</i> gelingen. Ist der Gegner erfolgreich enden der Würgegriff und der Haltegriff.<br> \n \t\t\t\t\t\t\t• Angreifen: Er kann die Heldin angreifen. Solange der Würgegriff aufrechterhalten wird, leidet der Feind unter den Status <i>Fixiert</i> und <i>Eingeengt</i>.<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Raufen<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 166",
|
||||
"Würgegriff": "Würgegriff",
|
||||
"Würgegriff": "Chokehold",
|
||||
"SP": "SP",
|
||||
"Zertrümmern-Regel": "\n\t\t\t\t\t\t\t<div class=\"sheet-tooltip\"><img align=\"center\" src=\"http://imgsrv.roll20.net/?src=i.imgur.com/SL0Jffe.png\">\n \t\t\t\t\t\t\t<span class=\"sheet-tooltiptext\">\n \t\t\t\t\t\t\t<b>Regel:</b> Bei Angriffen gegen Objekte erhält der Held +1W6 TP zu seinem üblichen Schaden hinzu.<br>\n\t\t\t\t\t\t\t<b>Erschwernis:</b> –2<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Hiebwaffen, Kettenwaffen, Zweihandhiebwaffen<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 166</span></div>\n\t\t\t\t\t\t\t<button style=\"width: 105px\" type=\"roll\" class=\"sheet-roll\" value=\"@{output_option} &{template:DSA-Nahkampf-AT} {{name=Zertrümmern}} {{subtags=Nahkampf, Spezialmanöver}} {{wurf=[[1d20cs1cf20]]}} {{wert=[[@{AT_Spezialmanoever_Aktiv} + @{mod_option}]]}} {{mod=[[@{AT_Spezialmanoever_Aktiv_Mod} + @{mod_option}]]}}\" data-i18n=\"Zertrümmern\">Zertrümmern</button>\n\t\t\t\t\t\t\t<button type=\"roll\" class=\"sheet-roll\" value=\"@{output_option} &{template:DSA-Nahkampf-TP} {{name=Zertrümmern-TP}} {{subtags=Nahkampf, Spezialmanöver}} {{damage=[[[[(@{TP_W_Aktiv}) + 1]]d6 + @{TP_Bonus_Aktiv} + @{mod_option}]]}} {{mod=[[@{mod_option} + @{TP_Bonus_Aktiv} - @{TP_Bonus_Aktiv_Waffe}]]}}\" data-i18n=\"TP\">TP</button>\n\t\t\t\t\t\t",
|
||||
"Zertrümmern": "Zertrümmern",
|
||||
@@ -1403,12 +1403,12 @@
|
||||
"-Binden": " - Binden",
|
||||
"-Verkürzte-Waffenführung": " - Verkürzte Waffenführung",
|
||||
"-Windmühle": " - Windmühle",
|
||||
"-Aufspießen": " - Aufspießen",
|
||||
"-Aufspießen": " - Nail to the ground",
|
||||
"-Fahrender-Schütze": " - Fahrender Schütze",
|
||||
"-Wuchtiger-Wurf": " - Wuchtiger Wurf",
|
||||
"-Breschenangriff": " - Breschenangriff",
|
||||
"-Schildstoß": " - Schildstoß",
|
||||
"-Haltegriff-brechen": " - Haltegriff brechen",
|
||||
"-Schildstoß": " - Shield Slam",
|
||||
"-Haltegriff-brechen": " - Break Grapple",
|
||||
"-Kopfstoß": " - Kopfstoß",
|
||||
"-Tiefschlag": " - Tiefschlag",
|
||||
"-Mächtiger-Rundumschlag": " - Mächtiger Rundumschlag",
|
||||
@@ -1420,12 +1420,12 @@
|
||||
"-Waffenwurf": " - Waffenwurf",
|
||||
"-Tod-von-links": " - Tod von Links",
|
||||
"-Vorbeiziehen": " - Vorbeiziehen",
|
||||
"-Sprungtritt": " - Sprungtritt",
|
||||
"-Sprungtritt": " - Drop Kick",
|
||||
"-Berechnung-Hammerfaust-Stil": "Berechnung: SF Einhändiger Kampf ist nicht möglich<br>Manuell: Gegner erhält -1 VT",
|
||||
"-Meisterlicher-Wurf": " - Meisterlicher Wurf",
|
||||
"-Schwinger": " - Schwinger",
|
||||
"Berechnung-Hruruzat": "Berechnung: kleinerer der beiden wird automatisch abgezogen<br>Manuell: Bei einem Pasch muss der abgezogene Wert draufgerechnet werden",
|
||||
"-Fußfeger": " - Fußfeger",
|
||||
"-Fußfeger": " - Foot Sweep",
|
||||
"-Handkantenschlag": " - Handkantenschlag",
|
||||
"-Sprungangriff": " - Sprungangriff",
|
||||
"Berechnung-Marwan-Sahib-Stil": "Berechnung: Malus für den Gegner<br>keine Automatische Berechnung",
|
||||
@@ -1436,7 +1436,7 @@
|
||||
"-Frontalangriff": " - Frontalangriff",
|
||||
"-Mächtiger-Lanzenangriff": " - Mächtiger Lanzenangriff",
|
||||
"Rondras-Trutz-Stil": "Rondras Trutz-Stil:",
|
||||
"-Würgegriff": " - Würgegriff",
|
||||
"-Würgegriff": " - Chokehold",
|
||||
"Berechnung-Zyklopäisches-Ringen": "Malus für den Gegner<br>Keine Automatische Berechnung",
|
||||
"Tier-SF": "Tier-SF",
|
||||
"Angriff-auf-ungeschützte-Stellen": "Angriff auf ungeschützte Stellen:",
|
||||
|
||||
@@ -582,11 +582,11 @@
|
||||
"Wahrscheinlichkeitsrechnung": "Calcul de probabilité",
|
||||
"Weg-durch-die-Sargasso-See": "Chemin à travers la mer des Sargasses",
|
||||
"Willentrunk": "Potion de volonté",
|
||||
"Wundfieber": "Wundfieber",
|
||||
"Wundfieber": "Fièvre des plaies",
|
||||
"Wurara": "Wurara",
|
||||
"Zähigkeitstrunk": "Potion d'endurance",
|
||||
"Zaubertrank": "Potion magique",
|
||||
"Zeitalterforschung": "Zeitalterforschung",
|
||||
"Zeitalterforschung": "Étude des Âges",
|
||||
"Zorganpocken": "Variole de Zorgan",
|
||||
"Zwergische-Tresore": "Coffre-fort de nain",
|
||||
"Schicksalspunkte-SF": "CS - Points de destin",
|
||||
@@ -694,7 +694,7 @@
|
||||
"Schmerzen-unterdrücken-EM": "Réprimer la douleur (AE)",
|
||||
"Hart-im-Nehmen-Plus": "Gros dur (+)",
|
||||
"Sinnesschärfe": "Acuité sensorielle",
|
||||
"Evtl": "Evtl.",
|
||||
"Evtl": "Éventuellement",
|
||||
"Lippenlesen-AG": "Lire sur les lèvres (DA)",
|
||||
"Fuchssinn-AG": "Sens du renard (DA)",
|
||||
"Heraus-Sinn-Gehör-Plus": "Sens exceptionnel : Ouïe (+)",
|
||||
@@ -817,7 +817,7 @@
|
||||
"Myranor-Geographie-BG": "Géographie-Myranor (SP)",
|
||||
"Uthuria-Geographie-BG": "Géographie-Uthuria (SP)",
|
||||
"Vorfahren-der-Mittelländer-BG": "Ancêtres des Impériaux (SP)",
|
||||
"Zeitalterforschung-BG": "Zeitalterforschung (BG)",
|
||||
"Zeitalterforschung-BG": "Étude des Âges (SP)",
|
||||
"Magierphilosophie-BG": "Philosophie de la Magie (SP)",
|
||||
"Kriegskunst": "Art de la guerre",
|
||||
"Analytiker-EM": "Analyste (AE)",
|
||||
@@ -879,7 +879,7 @@
|
||||
"Schwarze-Wut-BG": "Rage noire (SP)",
|
||||
"Sumpffieber-BG": "Fièvre des marais (SP)",
|
||||
"Tollwut-BG": "Rage (SP)",
|
||||
"Wundfieber-BG": "Wundfieber (BG)",
|
||||
"Wundfieber-BG": "Fièvre des plaies (SP)",
|
||||
"Zorganpocken-BG": "Variole de Zorgan (SP)",
|
||||
"Heilkunde-Seele": "Soin de l'esprit",
|
||||
"Heilkunde-Wunden": "Soin des blessures",
|
||||
@@ -1038,7 +1038,7 @@
|
||||
"Wurfwaffen": "Armes de jet",
|
||||
"FK": "<b>CD</b>",
|
||||
"Rüstung": "Armures",
|
||||
"Art": "Art",
|
||||
"Art": "Allonge",
|
||||
"Zusätzliche-Abzüge": "Malus supp.",
|
||||
"Reise-Schlacht": "Voyage, Bataille, ...",
|
||||
"Aktiv": "Actif",
|
||||
@@ -1087,13 +1087,13 @@
|
||||
"Einhändiger-Kampf:": "Combat à une arme:",
|
||||
"Hass-auf:": "Haine des...:",
|
||||
"Mächtiger-Schlag:": "Coup puissant :",
|
||||
"Schilddeckung:": "Schilddeckung:",
|
||||
"Verkürzte-Waffenführung:": "Verkürz. Waffenführ.:",
|
||||
"Schilddeckung:": "Couverture du bouclier :",
|
||||
"Verkürzte-Waffenführung:": "Prise raccourcie :",
|
||||
"Verteidigungshaltung:": "Posture défensive :",
|
||||
"ZH-Reiterkampf:": "Combat monté 2M :",
|
||||
"Spezialmanöver": "<b>Manœuvre spéciale</b>",
|
||||
"AT-auf-ungeschütze-Stellen-Regel-Pub": "\n \t\t\t\t\t\t\t\t\t<b>Regel:</b> Wenn die AT des Wesens gelingt und die Verteidigung des Ziels misslingt, kann Rüstungsschutz, der durch Kleidung und Rüstungen zustande gekommen ist, ignoriert werden. Gegen diesen Angriff kann man sich normal verteidigen. Die Attacke ist um 2 erschwert. Magischer, karmaler oder natürlicher Rüstungsschutz kann nicht umgangen werden und schützt weiterhin.<br>\n\t\t\t\t\t\t\t\t\t<b>Erschwernis:</b> -2<br>\n\t\t\t\t\t\t\t\t\t<b>Publikation:</b> VS01 - Aventurisches Bestiarium I S. 9",
|
||||
"AT-auf-ungeschütze-Stellen": "AT auf ungesch. Stellen",
|
||||
"AT-auf-ungeschütze-Stellen": "AT sur des zones non prot.",
|
||||
"Anspringen-Regel-Pub": "\n \t\t\t\t\t\t\t\t\t<b>Regel:</b> Gegen diesen Angriff kann man sich normal verteidigen. Ist die Verteidigung misslungen, stürzt der Gegner und erleidet den Status <i>Liegend</i>. Der Angriff verursacht 1W3 TP anstelle des eigentlichen Schadens. Die Kreatur sitzt zudem auf ihrem Opfer und genießt eine <i>Vorteilhafte Position</i> (siehe Regelwerk Seite 238). Um das Wesen herunterzubekommen, ist eine Vergleichsprobe auf <i>Kraftakt (Heben & Stemmen)</i> notwendig, die um je volle 50 Stein Gewicht der Kreatur um 1 erschwert ist. Dies kostet eine Aktion. Will der Held gleichzeitig auch noch aufstehen, so ist die Probe um zusätzlich 3 Punkte erschwert. Ein misslungener Angriff bedeutet, dass dem Gegner ein Passierschlag zusteht. Die Attacke ist um 4 erschwert.<br>\n\t\t\t\t\t\t\t\t\t<b>Erschwernis:</b> -4<br>\n\t\t\t\t\t\t\t\t\t<b>Publikation:</b> VS01 - Aventurisches Bestiarium I S. 9",
|
||||
"Anspringen": "Bondir :",
|
||||
"Betäubungsschlag-Regel-Pub": "\n \t\t\t\t\t\t\t\t\t<b>Regel:</b> Gelingt die um 2 erschwerte AT und misslingt die Verteidigung, richtet der Angriff 1W3 TP an. Außerdem muss der Getroffene eine Probe auf <i>Selbstbeherrschung (Handlungsfähigkeit bewahren)</i> erschwert um die Anzahl der angerichteten TP ablegen (egal ob Schaden verursacht wurde oder nicht). Bei Misslingen erleidet er 1 Stufe <i>Betäubung</i>. Das Manöver lässt sich nur gegen Kulturschaffende und Tiere der Größenkategorie des Helden oder kleiner anwenden. Ja, das bedeutet, dass ein Betäubungsschlag gegen Ungeheuer wirkungslos ist.<br>\n\t\t\t\t\t\t\t\t\t<b>Erschwernis:</b> -2<br>\n\t\t\t\t\t\t\t\t\t<b>Kampftechnik:</b> Hiebwaffen, Schwerter, Stangenwaffen<br>\n\t\t\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 152",
|
||||
@@ -1127,16 +1127,16 @@
|
||||
"Nervenzentrum": "Centre nerveux",
|
||||
"Riesenhirschkäfer": "Lucane géant",
|
||||
"Gelenkansätze": "Approches communes",
|
||||
"Haltegriff-Regel": "\n \t\t\t\t\t\t\t\t\t<b>Regel:</b> Hierzu ist eine erfolgreiche Raufenattacke nötig. Kann der Gegner sich nicht verteidigen, hält der Angreifer ihn fest. So lange der Gegner festgehalten wird, leidet er unter dem Status <i>Fixiert</i> und <i>Eingeengt</i>. Um sich aus dem Haltegriff zu lösen, ist eine vergleichende Probe auf <i>Kraftakt (Ziehen & Zerren)</i> nötig. Der Haltende kann sich nicht verteidigen, so lange er seinen Gegner festhält. Für den Haltegriff muss der Angreifer beide Hände frei haben. Der Haltegriff kann nur gegen Gegner gleicher oder kleinerer Größenkategorie verwendet werden.<br>\n\t\t\t\t\t\t\t\t\t<b>Kampftechnik:</b> Raufen<br>\n\t\t\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 248",
|
||||
"Haltegriff-Regel": "\n \t\t\t\t\t\t\t\t\t<b>Regel:</b> il faut dʼabord réussir une attaque de bagarre. Si lʼaction de défense de lʼadversaire échoue, alors lʼattaquant réussit à maintenir une prise ferme. Tant que lʼadversaire est immobilisé, il subit les statuts <i>cloué sur place</i> et <i>à lʼétroit</i>. Pour se libérer de la prise, le défenseur doit remporter une épreuve comparée de <i>tour de force (tirer & arracher)</i>. Le personnage effectuant lʼimmobilisation ne peut pas se défendre tant quʼil maintient son adversaire. Pour pouvoir immobiliser, les deux mains de lʼattaquant doivent être libres. On ne peut immobiliser que des adversaires de la même catégorie de taille ou plus petits.<br>\n\t\t\t\t\t\t\t\t\t<b>Kampftechnik:</b> Bagarre<br>\n\t\t\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Règles p. 249",
|
||||
"Haltegriff": "Immobilisation",
|
||||
"Hammerschlag-Regel": "\n \t\t\t\t\t\t\t\t\t<b>Regel:</b> Die Attacke für den Hammerschlag ist um 2 erschwert. Dafür wird zur Bestimmung des Schadens ein weiterer W6 zu den Trefferpunkten hinzuaddiert. Wenn das Manöver misslingt, steht dem Verteidiger ein Passierschlag zu.<br>\n\t\t\t\t\t\t\t\t\t<b>Erschwernis:</b> -2<br>\n\t\t\t\t\t\t\t\t\t<b>Kampftechnik:</b> Hiebwaffen, Kettenwaffen, Schwerter, Zweihandhiebwaffen, Zweihandschwerter<br>\n\t\t\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 248",
|
||||
"Hammerschlag": "Coup de marteau",
|
||||
"Herunterstoßen-Regel": "\n \t\t\t\t\t\t\t\t\t<b>Regel:</b> Gelingt dem Helden eine um 4 erschwerte Attacke und misslingt die Verteidigung des Gegners, erleidet dieser minimalen Waffenschaden (wie gewürfelt 1 bei den TP, Bonus durch Schadensschwelle zählt mit) und droht vom Reittier zu stürzen. Er muss sofort eine Probe auf <i>Reiten (Kampfmanöver)</i> erschwert um 2 ablegen, bei Misslingen stürzt der Reiter von seinem Reittier und erleidet Sturzschaden (siehe Regelwerk Seite 340).<br>\n\t\t\t\t\t\t\t\t\t<b>Erschwernis:</b> -4<br>\n\t\t\t\t\t\t\t\t\t<b>Kampftechnik:</b> Stangenwaffen<br>\n\t\t\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 153",
|
||||
"Herunterstoßen": "Herunterstoßen",
|
||||
"Herunterstoßen": "Mise à terre",
|
||||
"Klammergriff-Regel": "\n \t\t\t\t\t\t\t\t\t<b>Regel:</b> Dem Wesen muss eine AT mit seinem Fangarm (Tentakel, Arm, Körper, etc.) gelingen. Kann der Gegner sich nicht verteidigen, hält der Angreifer ihn fest. Solange der Gegner festgehalten wird, leidet er unter den Status <i>Fixiert</i> und <i>Eingeengt</i>. Ab der nächsten KR muss das Wesen keine AT mehr würfeln, sondern erzeugt durch Quetschen SP in Höhe der ausgewürfelten TP des Angriffs. Alternativ kann das Wesen 1 Aktion aufwenden, um das Opfer zu seinem Maul zu heben. In der folgenden KR kann das Wesen dann zubeißen, so es über eine Biss-Attacke verfügt. Diese Biss-Attacke gelingt gegen einen festgehaltenen Gegner. Die Verteidigung des Angreifers sinkt für den Rest der KR, in welcher der Biss stattfindet, auf 0. Der Klammergriff kann nur gegen Gegner kleinerer Größenkategorien eingesetzt werden. Um sich aus dem Klammergriff zu lösen, ist eine gelungene Vergleichsprobe auf <i>Kraftakt (Ziehen & Zerren)</i> nötig. Mittels einer freien Aktion kann der Klammernde den Gehaltenen loslassen. Sollte der Klammernde sein Opfer angehoben haben, stürzt es und erleidet den Status Liegend, sofern ihm nicht eine Probe auf <i>Körperbeherrschung (Kampfmanöver)</i> gelingt. Der Angriff ist um 4 erschwert.<br>\n\t\t\t\t\t\t\t\t\t<b>Erschwernis:</b> -4<br>\n\t\t\t\t\t\t\t\t\t<b>Publikation:</b> VS01 - Aventurisches Bestiarium I S. 9",
|
||||
"Klammerangriff": "Attaque de saisie",
|
||||
"Klingensturm-Regel": "\n \t\t\t\t\t\t\t\t\t<b>Regel:</b> Die Abenteurerin vermag in 1 Aktion zwei einzelne Attacken zu schlagen. Beide Attacken sind um jeweils 2 erschwert. Der zweite Angriff bekommt einen Malus von –2 TP. Das ausgewürfelte Minimum beträgt aber immer mindestens 1 TP. Die Angriffe können sich gegen verschiedene Ziele innerhalb der Angriffsdistanz richten. Wird ein Klingensturm mit einem Basismanöver kombiniert, muss dieses für beide Attacken identisch sein. Sollte der Heldin während der ersten AT ein Patzer unterlaufen, verfällt die zweite AT. Das Klingensturm-Manöver kann nicht zusammen mit einem Schild, einer Parierwaffe oder einer weiteren Einhandwaffe kombiniert werden. Der Bonus durch die SF Einhändiger Kampf kann beim Einsatz des Klingensturm benutzt werden.<br>\n\t\t\t\t\t\t\t\t\t<b>Erschwernis:</b> -2<br>\n\t\t\t\t\t\t\t\t\t<b>Kampftechnik:</b> Dolche, Fechtwaffen, Hiebwaffen, Schwerter<br>\n\t\t\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 154",
|
||||
"Klingensturm": "Klingensturm",
|
||||
"Klingensturm-Regel": "\n \t\t\t\t\t\t\t\t\t<b>Règle :</b> L'aventurier est capable de lancer deux attaques simples en 1 action. Les deux attaques sont subissent un malus de 2 chacune. La deuxième attaque reçoit une pénalité de -2 PI. Cependant, le nombre minimum de PI est toujours d'au moins 1. Les attaques peuvent être dirigées contre différentes cibles se trouvant à distance d'attaque. Si une tempête de lames est combinée avec une manœuvre de base, elle doit être identique pour les deux attaques. Si le héros échoue pendant la première AT, la deuxième AT n'a pas lieu. La manœuvre de tempête de lames ne peut être exécutée avec un bouclier, une arme de parade ou une autre arme à une main. Le bonus de la CS combat à une main peut être utilisé lorsque vous utilisez la tempête de lames.<br>.\n\t\t\t\t\t\t\t\t\t<b>Malus :</b> -2<br>\n\t\t\t\t\t\t\t\t\t<b>Techniques de combat :</b> Dagues, Armes d'escrime, Épées, Haches et masses<br>\n\t\t\t\t\t\t\t\t\t<b>Publication :</b> VR02 - Aventurian Compendium I p. 154",
|
||||
"Klingensturm": "Tempête de lames",
|
||||
"1-Angriff": "1. Attaque",
|
||||
"2-Angriff": "2. Ataque",
|
||||
"Lanzenangriff-Regel": "\n \t\t\t\t\t\t\t\t\t<b>Regel:</b> Möchte der Reiter einen Gegner mit einer Lanze angreifen, muss dazu der <i>Befehl</i> Lanzenangriff erteilt werden. Der Lanzenangriff kann nur im Galopp ausgeführt werden. Nach der Probe auf <i>Reiten</i> wird eine Attacke auf Lanzen ausgeführt (dies kostet keine zusätzliche Aktion, sondern ist Teil des Befehls). Pferd und Reiter verringern ihre Geschwindigkeit nach erfolgtem Angriff nicht automatisch. Außerdem kann ein solcher Angriff nicht mit einer Waffe pariert werden, nur eine Parade mit einem Schild oder Ausweichen sind möglich. Bei einer gelungenen Attacke und einer gelungenen Parade mit dem Schild oder einem unverteidigten Treffer lässt der Angreifer die Lanze los, um nicht vom Aufprall aus dem Sattel gehoben zu werden. Ist der Lanzenangriff erfolgreich, steigen die TP um 2 + GS/2 des Reittiers.<br>\n\t\t\t\t\t\t\t\t\t<b>Kampftechnik:</b> Lanzen<br>\n\t\t\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 248",
|
||||
@@ -1151,7 +1151,7 @@
|
||||
"Schildspalter-Regel": "\n \t\t\t\t\t\t\t\t\t<b>Règle :</b> lʼattaquant vise le bouclier et lʼadversaire peut tenter de parer avec son bouclier ou bien dʼesquiver. Dans le cas dʼune parade, le combattant ne bénéficie pas du bonus de parade du bouclier. Si la parade ou bien lʼesquive échoue, les dégâts sont retirés des points de structure du bouclier. Si ceux-ci tombent à 0, le bouclier est détruit. Pour en savoir plus sur les points de structure, voir page 349.<br>\n\t\t\t\t\t\t\t\t\t<b>techniques de combat:</b> armes à chaîne, épées à deux mains, haches & masses, haches & masses à deux mains.<br>\n\t\t\t\t\t\t\t\t\t<b>Publication :</b> VR01 - Règles p. 249",
|
||||
"Schildspalter": "Briseur de bouclier",
|
||||
"Schwanz-Tentakelschwung-Regel": "\n\t\t\t\t\t\t\t\t<b>Regel:</b> Ist das angreifende Wesen mindestens eine Größenkategorie größer als seine Ziele, kann es mit einem Schwanz- oder Tentakelschwung mehrere Gegner zu Fall bringen. Diesem Angriff kann man nur ausweichen. Ist die Verteidigung misslungen, stürzt der Gegner und erleidet den Status <i>Liegend</i>. Durch den Fall erleidet man 1W3 SP. Ein solcher Angriff kann nur gegen Ziele neben oder hinter (Schwanz) bzw. vor (Tentakel) dem angreifenden Wesen ausgeführt werden. Die Attacke ist um 2 pro Ziel erschwert.<br>\n\t\t\t\t\t\t\t\t\t<b>Erschwernis:</b> –2 pro Ziel<br>\n\t\t\t\t\t\t\t\t\t<b>Publikation:</b> VS01 - Aventurisches Bestiarium I S. 10",
|
||||
"Schwanz-Tentakelschwung": "Schwanz- oder Tentakelschwung:",
|
||||
"Schwanz-Tentakelschwung": "Balaiement de la queue ou du tentacule :",
|
||||
"1-Ziel": "1 Cible",
|
||||
"2-Ziele": "2 Cibles",
|
||||
"3-Ziele": "3 Cibles",
|
||||
@@ -1163,7 +1163,7 @@
|
||||
"Todesstoß-Regel": "\n \t\t\t\t\t\t\t\t\t<b>Regel:</b> Die Attacke für den Todesstoß ist um 2 erschwert. Dafür wird zur Bestimmung des Schadens ein weiterer W6 zu den Trefferpunkten hinzuaddiert. Wenn das Manöver misslingt, steht dem Verteidiger ein Passierschlag zu.<br>\n\t\t\t\t\t\t\t\t\t<b>Erschwernis:</b> –2<br>\n\t\t\t\t\t\t\t\t\t<b>Kampftechnik:</b> Dolche, Fechtwaffen<br>\n\t\t\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 250",
|
||||
"Todesstoß": "Coup de grâce",
|
||||
"Trampeln-Regel": "\n\t\t\t\t\t\t\t\t<b>Regel:</b> Nur Wesen, die im Vergleich zum Gegner eine höhere Größenkategorie aufweisen, können einen Trampel-Angriff durchführen. Ausschließlich Gegner mit dem Status <i>Liegend</i> oder Wesen, deren Größenkategorie kleiner ist als die des angreifenden Wesens, können zertrampelt werden. Der Angreifer kann eine Trampel-Attacke durchführen. Hierdurch erleidet er jedoch einen zusätzlichen Abzug von 2 Punkten auf seine Verteidigung in der laufenden KR.<br>\n\t\t\t\t\t\t\t\t\t<b>Publikation:</b> VS01 - Aventurisches Bestiarium I S. 10",
|
||||
"Trampeln": "Trampeln:",
|
||||
"Trampeln": "Piétiner :",
|
||||
"Überrennen-Regel": "\n\t\t\t\t\t\t\t\t<b>Regel:</b> Das Manöver Überrennen kann nur durchgeführt werden, wenn der Angreifer eine Anlaufstrecke von mindestens 8 Schritt hat und über eine GS von mindestens 4 verfügt. Dieser Angriff kann regulär abgewehrt werden. Sollte das Überrennen misslingen, erhält der Verteidiger Gelegenheit für einen Passierschlag, dieser ist aber zusätzlich um 4 erschwert. Ist das Überrennen-Manöver erfolgreich, so ist eine Attacke gegen das Wesen durch den Angegriffenen in dieser KR um 2 erschwert. Am Ende der KR ist das Wesen, wenn es dies will, bis zu GS/2 Schritt von seinem Opfer entfernt, unabhängig davon es mit dem Angriff getroffen hat oder nicht. Dieses Spezialmanöver kann nicht mit dem Basismanöver Finte kombiniert werden.<br>\n\t\t\t\t\t\t\t\t\t<b>Publikation:</b> VS01 - Aventurisches Bestiarium I S. 10",
|
||||
"Überrennen": "Überrennen:",
|
||||
"Verbeißen-Regel": "\n\t\t\t\t\t\t\t\t<b>Regel:</b> Das Wesen führt einen Biss-Angriff aus. Kann der gelungene Angriff nicht verteidigt werden, so hat sich die Kreatur festgebissen. In den nachfolgenden KR gelingt die Biss-Attacke des Wesens automatisch, ohne dass der Meister würfeln muss. Jede weitere KR richtet der Verbeißen-Angriff +1 TP an (in der ersten KR noch keinen zusätzlichen TP, in der 2. KR +1 TP, in der 3. KR +2 TP usw.). Die TP werden wie üblich ausgewürfelt. Der Gegner erhält den Status <i>Fixiert</i>, es sei denn, bei der Kreaturenbeschreibung steht extra dabei, dass der Status entfällt. Die Verteidigung des Angreifers sinkt, während es durch den Biss am Gegner hängt, auf 0. Das Wesen kann am Ende einer KR entscheiden loszulassen (was eine freie Aktion kostet). Dieser Angriff ist um 2 erschwert.<br>\n\t\t\t\t\t\t\t\t\t<b>Erschwernis:</b> –2<br>\n\t\t\t\t\t\t\t\t\t<b>Publikation:</b> VS01 - Aventurisches Bestiarium I S. 10",
|
||||
@@ -1216,17 +1216,17 @@
|
||||
"Zyklopäisches-Ringen": "Lutte Cyclopéenne :",
|
||||
"erweiterte-Kampf-Sonderfertigkeiten": "<b>CS de Combat acquises</b>",
|
||||
"Aufspießen-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Gelingt die um 6 erschwerte AT und misslingt die Verteidigung, so ist das Opfer zu Boden geworfen worden und wurde festgenagelt. Der übliche Schaden von 1W3 TP durch die SF Zu Fall bringen kommt beim Aufspießen nicht zu tragen. In den nachfolgenden KR gelingt die AT automatisch, ohne dass der Spieler würfeln muss. Jede KR richtet der Angriff +1 TP mehr an (in der ersten KR noch keinen zusätzlichen TP, in der 2. KR +1 TP, in der 3. KR +2 TP usw.). Die TP werden wie üblich ausgewürfelt. Der Feind erhält den Status <i>Fixiert</i> und <i>Liegend</i>. Der Angreifer kann am Ende einer KR entscheiden loszulassen. Um sich zu befreien, muss das Opfer eine Vergleichsprobe auf <i>Kraftakt (Drücken & Verbiegen)</i> gegen den Angreifer gewinnen. Jede Probe kostet 1 Aktion. Das Festnageln- Manöver kann nur gegen gleichgroße oder die nächstkleinere Größenkategorie angewandt werden. Misslingt die AT, so steht dem Gegner ein Passierschlag zu.<br>\n\t\t\t\t\t\t\t<b>Erschwernis:</b> –6<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Stangenwaffen<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 160",
|
||||
"Aufspießen": "Aufspießen",
|
||||
"Aufspießen": "Clouer au sol",
|
||||
"Binden-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Gelingt der Heldin eine um 2 erschwerte PA, bekommt sie für ihre nächste Aktion einen Bonus von +4 AT gegen den Feind, gegen den sie das Binden-Manöver ausgeführt hat. Dieser Angriff muss in ihrer nächsten Aktion, also entweder in dieser oder der nachfolgenden KR ausgeführt werden. Diese Aktion darf nicht hinausgezögert werden. Der Bonus entfällt, wenn die Abenteurerin einen anderen Gegner angreift oder zu parieren versucht. Das gleiche gilt, wenn der Widersacher nicht mit der gebundenen Waffe, sondern mit einer anderen angreift. Das Binden einer zweihändig geführten Waffe ist um 4 erschwert, nicht um 2. Nach dem Binden kann der Held keine weiteren Verteidigungen in dieser KR ausführen.<br>\n\t\t\t\t\t\t\t<b>Erschwernis:</b> –2 (einhändige Waffe); –4 (zweihändige Waffe)<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Dolche, Fechtwaffen, Schwerter, Stangenwaffen<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 161",
|
||||
"Binden": "Binden",
|
||||
"Breschenangriff-Regel": "\n\t \t\t\t\t\t\t\t<b>Regel:</b> Durch diese SF ist der Held in der Lage, den Befehl Breschenangriff mit seinem Reittier durchzuführen. Dabei werden bis zu drei Ziele getroffen, solange diese maximal einen halben Schritt auseinander stehen. Die Attacken sind für jedes Ziel um 2 erschwert (für den ersten Gegner also um 2, für den zweiten Gegner um 4 und für den dritten Gegner um 6). Die Trefferpunkte werden für jeden Feind einzeln ausgewürfelt und jeder Angegriffene kann sich einzeln gegen den Breschenangriff verteidigen. Sollte während der ersten oder zweiten AT ein Patzer unterlaufen, verfallen die restlichen Attacken.<br>\n\t\t\t\t\t\t\t\t<b>Erschwernis:</b> –2 (erste Attacke); –4 (zweite Attacke); –6 (dritte Attacke)<br>\n\t\t\t\t\t\t\t\t<b>Kampftechnik:</b> – <br>\n\t\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 161",
|
||||
"Breschenangriff": "Attaque de brêche",
|
||||
"Frontalangriff-Regel": "\n\t \t\t\t\t\t\t\t<b>Regel:</b> Der Frontalangriff ist ein eigener Befehl, der den Befehl Niederreiten mit einem normalen Lanzenangriff kombiniert. Der ausgewählte Gegner muss sich sowohl gegen die Attacke durch das Niederreiten des Pferds als auch anschließend mit der Attacke durch den Lanzenangriff des Reiters auseinandersetzen. Beide AT sind um 4 erschwert. Dieser Angriff lässt sich nur gegen Gegner mit der Größenkategorie des Reiters oder kleiner einsetzen.<br>\n\t\t\t\t\t\t\t\t<b>Erschwernis:</b> -4<br>\n\t\t\t\t\t\t\t\t<b>Kampftechnik:</b> Lanzen<br>\n\t\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 161",
|
||||
"Frontalangriff": "Attaque frontale:",
|
||||
"Fussfeger-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Gelingt der Heldin eine um 4 erschwerte AT und misslingt die Verteidigung des Gegners, fällt dieser zu Boden und erhält den Status <i>Liegend</i>. Schaden wird dabei nicht angerichtet.<br>\n\t\t\t\t\t\t\t<b>Erschwernis:</b> –4<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Raufen<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 162",
|
||||
"Fussfeger": "Fußfeger",
|
||||
"Haltegriff-brechen-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Verfügt der Abenteurer über die Sonderfertigkeit Haltegriff brechen, so kann er sich leichter aus einem Haltegriff und allen Manövern befreien, die ihre Wirkung über einen Haltegriff beziehen, etwa den Schwitzkasten und den Würgegriff. Vergleichsproben auf <i>Kraftakt (Ziehen & Zerren)</i>, um sich aus dem Griff zu befreien, sind für den Helden um 2 erleichtert.<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Raufen<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 162",
|
||||
"Haltegriff-brechen": "Haltegriff brechen",
|
||||
"Fussfeger-Regel": "\n \t\t\t\t\t\t\t<b>Règle :</b> Si le héros réussit son AT avec un malus de 4 et que son adversaire ne parvient pas à se défendre, celui-ci tombe au sol et reçoit le statut <i>à terre</i>. Aucun dommage ne sera infligé.<br>.\n\t\t\t\t\t\t\t<b>Malus :</b> -4<br>\n\t\t\t\t\t\t\t<b>Technique de combat :</b> Bagarre<br>\n\t\t\t\t\t\t\t<b>Publication :</b> VR02 - Aventurian Compendium I p. 162",
|
||||
"Fussfeger": "Balayage du pied",
|
||||
"Haltegriff-brechen-Regel": "\n \t\t\t\t\t\t\t<b>Règle :</b> Si l'aventurier a la capacité spéciale Briser l'immobilisation, il peut plus facilement se libérer d'une Immobilisation et de toutes les manœuvres qui utilisent une Immobilisation pour leur effet, telles que la prise d'étranglement et l'étau. Les épreuves comparées de <i>Tour de force (tirer & arracher)</i> pour se libérer de la prise sont facilités de 2 pour le héros.<br>.\n\t\t\t\t\t\t\t<b>Technique de combat :</b> Bagarre<br>\n\t\t\t\t\t\t\t<b>Publication :</b> VR02 - Aventurian Compendium I p. 162",
|
||||
"Haltegriff-brechen": "Briser l'immobilisation",
|
||||
"Handkantenschlag-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Um einen Handkantenschlag auszuführen, muss der Held zunächst in der KR 1 freie Aktion nutzen, um sich zu konzentrieren. Danach kann er einen Handkantenschlag gegen einen Gegner oder ein Objekt ausführen. Sollte der Angriff erfolgreich sein, so erhöht sich der Schaden um +2 TP gegen Lebewesen und um +4 TP gegen Objekte. Die AT ist um 2 erschwert.<br>\n\t\t\t\t\t\t\t<b>Erschwernis:</b> –2<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Raufen<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 162",
|
||||
"Handkantenschlag": "Handkantenschlag",
|
||||
"Hohe-Klinge-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Das Manöver Hohe Klinge muss am Anfang der KR angesagt werden. Der Abenteurer bekommt einen Bonus von +1 AT und +1 TP, allerdings ist seine Verteidigung bis zum Ende der KR halbiert.<br> \n \t\t\t\t\t\t\t<b>Kampftechnik:</b> Fechtwaffen, Schwerter, Zweihandschwerter<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 162",
|
||||
@@ -1239,8 +1239,8 @@
|
||||
"Mächtiger-Rundumschlag": " Mäch. Rundumschlag ",
|
||||
"Meisterlicher-Wurf-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Die Heldin kann gegen eine Raufen-AT eine Raufen-PA einsetzen, um einen meisterlichen Wurf anzusetzen. Diese PA ist um 4 erschwert. Gelingt sie, dann erhält der Feind den Status <i>Liegend</i>, aber keinen Schaden. Ein meisterlicher Wurf kann nur gegen Gegner der Größenkategorie der Heldin oder kleiner eingesetzt werden. Die Abenteurerin muss beim Einsatz des meisterlichen Wurfs unbewaffnet sein, sie darf also keine Waffen in den Händen tragen.<br>\n\t\t\t\t\t\t\t<b>Erschwernis:</b> –4 (für die Parade)<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Raufen<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 163",
|
||||
"Meisterlicher-Wurf": "Meisterlicher Wurf",
|
||||
"Schildstoß-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Nach einer erfolgreichen und unparierten Schild-AT stolpert der Getroffene 1W3 Schritte zurück. Für den Verteidiger ist eine gelungene Vergleichsprobe auf <i>Körperbeherrschung (Balance)</i> gegen <i>Kraftakt (Drücken & Verbiegen)</i> notwendig, um nicht den Status <i>Liegend</i> zu erhalten. Jede Netto-QS des Angreifers treibt zudem den Verteidiger um 1 Schritt nach hinten. Der Verteidiger erhält bei einer unverteidigten Attacke mit dem Schildstoß TP/2 des Schilds als Schaden.<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Schilde<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 163",
|
||||
"Schildstoß": "Schildstoß",
|
||||
"Schildstoß-Regel": "\n \t\t\t\t\t\t\t<b>Règle :</b> Après une AT de bouclier réussie et non parée, la cible trébuche de 1D3 pas en arrière. Pour le défenseur, un test comparatif réussi pour <i>Maîtrise corporelle (équilibre)</i> contre <i>Tour de force (pousser & plier)</i> est nécessaire afin de ne pas obtenir le statut <i>à terre</i>. Chaque NR net de l'attaquant fait également reculer le défenseur d'un pas. Le défenseur reçoit des dégâts d'une attaque non défendue avec le coup de bouclier égaux aux PI/2 du bouclier.<br>.\n\t\t\t\t\t\t\t<b>Technique de combat :</b>Boucliers<br>\n\t\t\t\t\t\t\t<b>Publication :</b> VR02 - Aventurian Compendium I p. 163",
|
||||
"Schildstoß": "Coup de bouclier",
|
||||
"Schwinger-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Der Held muss eine um 2 erschwerte AT ausführen. Bei einem Treffer erleidet der Gegner +1 TP. Entstehen so 4 oder mehr SP, muss der Gegner eine Probe auf <i>Selbstbeherrschung (Handlungsfähigkeit bewahren)</i> erschwert um 1 ablegen. Bei deren Misslingen erleidet er eine Stufe <i>Betäubung</i>. In jedem Fall gilt, dass bis zum Ende der nächsten KR der Abenteurer eine Erschwernis von 2 auf seine Verteidigung bekommt.<br>\n\t\t\t\t\t\t\t<b>Erschwernis:</b> –2<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Raufen<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 163",
|
||||
"Schwinger": "Schwinger",
|
||||
"Sprungangriff-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Mit 1 freien Aktion kann ein Spieler vor einer AT eine Probe auf <i>Körperbeherrschung (Springen)</i> ablegen. Der Abenteurer braucht für das Manöver einen Abstand zum Gegner von Mindestens 2 Schritt und kann bis zu GS/2 Schritt auf ihn zuspringen. Jede QS, die der Spieler dabei erzielt, kann er auf AT und TP verteilen. Dabei darf kein Bonus mehr als +3 betragen. Ein weiterer Sprungangriff kann erst zwei KR später wieder ausgeführt werden. Der Held muss also eine KR auf dieses Manöver verzichten. Sollte die AT misslingen, steht dem Verteidiger ein Passierschlag zu.<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Schwerter, Stangenwaffen<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 164",
|
||||
@@ -1260,7 +1260,7 @@
|
||||
"Wundmühle-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Die Spielerin sagt vor der Reaktion ihrer Heldin an, dass sie ein Windmühlen-Manöver durchführen will. Die PA ist dabei um 2 erschwert. Die Abenteurerin muss in dieser KR noch 1 Aktion zur Verfügung haben, die im Anschluss an das Manöver direkt für eine AT eingesetzt wird. Es macht also bei diesem Manöver Sinn, bei hoher Initiative abzuwarten, bis der Gegner angreift. Gelingt der Heldin die PA, so führt sie sofort eine AT gegen den gleichen Gegner mit einem Bonus von +4 TP aus. Alle weiteren Verteidigungen in dieser KR entfallen für die Abenteurerin. Die nach der PA folgende AT kann nicht mit einem Spezialmanöver, wohl aber mit einem Basismanöver kombiniert werden. Das Windmühlen-Manöver kann nur gegen Angriffe mit Kampftechniken ausgeführt werden, mit denen man das Manöver auch ausführen kann (also beispielsweise nicht gegen Dolche oder Fechtwaffen).<br>\n\t\t\t\t\t\t\t<b>Erschwernis:</b> –2 (für die Parade)<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Hiebwaffen, Schwerter, Stangenwaffen, Zweihandhiebwaffen, Zweihandschwerter<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 165",
|
||||
"Wundmühle": "Moulin à vent",
|
||||
"Würgegriff-Regel": "\n \t\t\t\t\t\t\t<b>Regel:</b> Um einen Gegner in den Würgegriff zu nehmen, muss die Heldin ihren Widersacher zuvor im Haltegriff haben. In der nächsten KR würfelt die Spielerin eine Raufen-AT. Gelingt sie und es wird nicht erfolgreich verteidigt, ist der Gegner im Würgegriff. Misslingt sie, endet der Haltegriff. Ist der Widersacher im Würgegriff, erleidet er jede KR 1W6 SP. Der Gegner muss jede KR eine Probe auf <i>Selbstbeherrschung (Handlungsfähigkeit bewahren)</i> ablegen, erschwert um die halben SP, die in dieser KR verursacht wurden. Bei Misslingen erleidet er 1 Stufe Betäubung. Während der Gegner im Würgegriff ist, stehen ihm zwei Optionen offen: <br>\n \t\t\t\t\t\t\t• Würgegriff aufsprengen: Er kann versuchen, den Würgegriff zu sprengen. Dazu muss ihm eine Vergleichsprobe auf <i>Kraftakt (Ziehen & Zerren)</i> gelingen. Ist der Gegner erfolgreich enden der Würgegriff und der Haltegriff.<br> \n \t\t\t\t\t\t\t• Angreifen: Er kann die Heldin angreifen. Solange der Würgegriff aufrechterhalten wird, leidet der Feind unter den Status <i>Fixiert</i> und <i>Eingeengt</i>.<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Raufen<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 166",
|
||||
"Würgegriff": "Würgegriff",
|
||||
"Würgegriff": "Étau",
|
||||
"SP": "BL",
|
||||
"Zertrümmern-Regel": "\n\t\t\t\t\t\t\t<div class=\"sheet-tooltip\"><img align=\"center\" src=\"http://imgsrv.roll20.net/?src=i.imgur.com/SL0Jffe.png\">\n \t\t\t\t\t\t\t<span class=\"sheet-tooltiptext\">\n \t\t\t\t\t\t\t<b>Regel:</b> Bei Angriffen gegen Objekte erhält der Held +1W6 TP zu seinem üblichen Schaden hinzu.<br>\n\t\t\t\t\t\t\t<b>Erschwernis:</b> –2<br>\n\t\t\t\t\t\t\t<b>Kampftechnik:</b> Hiebwaffen, Kettenwaffen, Zweihandhiebwaffen<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR02 - Aventurisches Kompendium I S. 166</span></div>\n\t\t\t\t\t\t\t<button style=\"width: 105px\" type=\"roll\" class=\"sheet-roll\" value=\"@{output_option} &{template:DSA-Nahkampf-AT} {{name=Zertrümmern}} {{subtags=Nahkampf, Spezialmanöver}} {{wurf=[[1d20cs1cf20]]}} {{wert=[[@{AT_Spezialmanoever_Aktiv} + @{mod_option}]]}} {{mod=[[@{AT_Spezialmanoever_Aktiv_Mod} + @{mod_option}]]}}\" data-i18n=\"Zertrümmern\">Zertrümmern</button>\n\t\t\t\t\t\t\t<button type=\"roll\" class=\"sheet-roll\" value=\"@{output_option} &{template:DSA-Nahkampf-TP} {{name=Zertrümmern-TP}} {{subtags=Nahkampf, Spezialmanöver}} {{damage=[[[[(@{TP_W_Aktiv}) + 1]]d6 + @{TP_Bonus_Aktiv} + @{mod_option}]]}} {{mod=[[@{mod_option} + @{TP_Bonus_Aktiv} - @{TP_Bonus_Aktiv_Waffe}]]}}\" data-i18n=\"TP\">TP</button>\n\t\t\t\t\t\t",
|
||||
"Zertrümmern": "Destruction",
|
||||
@@ -1401,14 +1401,14 @@
|
||||
"Kampfstile-Erweiterte-Kampfsonderfertigkeiten": "Style de combat /acqu. CS de Combat",
|
||||
"Berechnung-Adersin-Stil": "Calcul : CS Combat à une main n'est pas possible <br>Manuel : L'adversaire obtient -1 VT",
|
||||
"-Binden": " - Binden",
|
||||
"-Verkürzte-Waffenführung": " - Verkürzte Waffenführung",
|
||||
"-Verkürzte-Waffenführung": " - Prise raccourcie",
|
||||
"-Windmühle": " - moulin à vent",
|
||||
"-Aufspießen": " - Aufspießen",
|
||||
"-Aufspießen": " - Clouer au sol",
|
||||
"-Fahrender-Schütze": " - Fahrender Schütze",
|
||||
"-Wuchtiger-Wurf": " - Wuchtiger Wurf",
|
||||
"-Breschenangriff": " - Attaque de brêche",
|
||||
"-Schildstoß": " - Schildstoß",
|
||||
"-Haltegriff-brechen": " - Haltegriff brechen",
|
||||
"-Schildstoß": " - Coup de bouclier",
|
||||
"-Haltegriff-brechen": " - Briser l'immobilisation",
|
||||
"-Kopfstoß": " - Kopfstoß",
|
||||
"-Tiefschlag": " - Tiefschlag",
|
||||
"-Mächtiger-Rundumschlag": " - Mächtiger Rundumschlag",
|
||||
@@ -1420,28 +1420,28 @@
|
||||
"-Waffenwurf": " - Waffenwurf",
|
||||
"-Tod-von-links": " - Tod von Links",
|
||||
"-Vorbeiziehen": " - Vorbeiziehen",
|
||||
"-Sprungtritt": " - Sprungtritt",
|
||||
"-Berechnung-Hammerfaust-Stil": "Berechnung: SF Einhändiger Kampf ist nicht möglich<br>Manuell: Gegner erhält -1 VT",
|
||||
"-Sprungtritt": " - Coup de pied descendant",
|
||||
"-Berechnung-Hammerfaust-Stil": "Calcul : CS Combat à une main n'est pas possible <br>Manuel : L'adversaire obtient -1 VT",
|
||||
"-Meisterlicher-Wurf": " - Meisterlicher Wurf",
|
||||
"-Schwinger": " - Schwinger",
|
||||
"Berechnung-Hruruzat": "Calcul : le plus petit des deux est automatiquement soustrait <br>Manuellement : Dans le cas d'un double, la valeur soustraite doit être ajoutée",
|
||||
"-Fußfeger": " - Fußfeger",
|
||||
"-Fußfeger": " - Balayage du pied",
|
||||
"-Handkantenschlag": " - Handkantenschlag",
|
||||
"-Sprungangriff": " - Attaque sautée",
|
||||
"Berechnung-Marwan-Sahib-Stil": "Calcul : Malus pour l'adversaire <br>Pas de calcul automatique",
|
||||
"-Keine-Automatische-Berechnung": "Pas de calcul automatisé",
|
||||
".Zertrümmern": " - Zertrümmern",
|
||||
"Berechnung-Marcenario-Stil": "Malus für den Gegner, keine automatische Berechnung möglich",
|
||||
"Berechnung-Marcenario-Stil": "Malus pour l'adversaire, pas de calcul automatique possible",
|
||||
"Berechnung-Prem-Stil": "Mit Berechnungen implementiert<br>Patzer-Änderungen müssen manuell abgehandelt werden",
|
||||
"-Frontalangriff": " - Attaque frontale",
|
||||
"-Mächtiger-Lanzenangriff": " - Attaque puissante à la lance",
|
||||
"Rondras-Trutz-Stil": "Style du défi de Rondra :",
|
||||
"-Würgegriff": " - Würgegriff",
|
||||
"-Würgegriff": " - Étau",
|
||||
"Berechnung-Zyklopäisches-Ringen": "Calcul : Malus pour l'adversaire <br>Pas de calcul automatique",
|
||||
"Tier-SF": "CS - Animaux",
|
||||
"Angriff-auf-ungeschützte-Stellen": "Attaque sur des zones non protégées :",
|
||||
"Klammergriff": "Klammergriff:",
|
||||
"Mächtiger-Schlag": "Mächtiger Schlag:",
|
||||
"Mächtiger-Schlag": "Coup puissant :",
|
||||
"Unterwasserkampf": "Combat sous l'eau :",
|
||||
"Zaubertricks": "Tours de magie",
|
||||
"Zauber": "Sorts",
|
||||
@@ -1449,7 +1449,7 @@
|
||||
"Stabzauber": "Enchantements du bâton",
|
||||
"Flüche": "Flüche",
|
||||
"Elfenlieder": "Elfenlieder",
|
||||
"Zauberzeichen": "Zauberzeichen",
|
||||
"Zauberzeichen": "Signes magiques",
|
||||
"AsP": "PA",
|
||||
"Tradition": "Tradition : ",
|
||||
"Gildenmagier": "Mage de guilde",
|
||||
@@ -1483,13 +1483,13 @@
|
||||
"Ehrfürchtiges-Verhalten": "Ehrfürchtiges Verhalten",
|
||||
"30-Sekunden": "30 Secondes",
|
||||
"Einfluss": "Influence",
|
||||
"Feenfüße": "Feenfüße",
|
||||
"Feenfüße": "Pieds de fée",
|
||||
"16-Schritt": "16 Pas",
|
||||
"Objekte": "Objet",
|
||||
"Telekinese": "Télékinésie",
|
||||
"Feuerfinger": "Doigt de feu",
|
||||
"Glücksgriff": "Coup de chance",
|
||||
"Hellsicht": "Hellsicht",
|
||||
"Hellsicht": "Clairvoyance",
|
||||
"Grußworte": " Grußworte",
|
||||
"Guten-Morgen": "Guten Morgen",
|
||||
"4-Schritt": "4 Pas",
|
||||
@@ -1511,15 +1511,15 @@
|
||||
"1-Schritt": "1 Pas",
|
||||
"Schlangenhände": "Ophidoigts",
|
||||
"Schminken": "Schminken",
|
||||
"Schnipsen": "Schnipsen",
|
||||
"Schnipsen": "Claquement",
|
||||
"Objekt-und-Wesen": "Objets et Êtres",
|
||||
"Selbstarchivierung": "Selbstarchivierung",
|
||||
"Signatur": "Signature",
|
||||
"Tätowierung": "Tatouage",
|
||||
"Trocken": "Trocken",
|
||||
"Objekt-und-Kulturschaffende": "Objekt und Kulturschaffende",
|
||||
"Unheimliches-Lachen": "Unheimliches Lachen",
|
||||
"Wasserhöhe": "Wasserhöhe",
|
||||
"Trocken": "Au sec",
|
||||
"Objekt-und-Kulturschaffende": "Objets et Êtres de culture",
|
||||
"Unheimliches-Lachen": "Rires sinistres",
|
||||
"Wasserhöhe": "Niveau de l'eau",
|
||||
"Weisheit-des-Leytfadens": "Weisheit des Leytfadens",
|
||||
"max-10-Sekunden": "10 secondes max.",
|
||||
"Zauberfeder": "Zauberfeder",
|
||||
@@ -1582,8 +1582,8 @@
|
||||
"Attributo-KL-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> KL/KL/IN <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Durch den Zauber wird das Ziel klüger und vernünftiger. Für jede erreichte QS bekommt der Verzauberte einen Bonus. Die Boni sind kumulativ, das heißt bei QS 3 hat der Träger insgesamt KL +2 und SK +1. <br>\n \t\t\t\t\t\t\t<b>QS 1:</b> +1 KL<br>\n\t\t\t\t\t\t\t<b>QS 2:</b> +1 SK<br>\n\t\t\t\t\t\t\t<b>QS 3:</b> +1 KL<br>\n\t\t\t\t\t\t\t<b>QS 4:</b> +1 SK<br>\n\t\t\t\t\t\t\t<b>QS 5:</b> +1 KL<br>\n\t\t\t\t\t\t\t<b>QS 6:</b> +1 SK<br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 8 Aktionen <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 8 AsP (Aktivierung des Zaubers) + 4 AsP pro 10 Minuten <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> Berührung<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> aufrechterhaltend <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Kulturschaffende <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Heilung <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Druiden, Gildenmagier <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> B <br>\n\t\t\t\t\t\t\t<b>Anmerkung:</b> Die Verbesserungen der KL und SK verändern keine abgeleiteten Werte. Eine Verbesserung der KL erhöht dementsprechend auch nicht zusätzlich die SK.<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR03 - Aventurische Magie I S. 119",
|
||||
"Attributo-KK": "Attribut (FO)",
|
||||
"Attributo-KK-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> KL/IN/KK <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Durch den Attributo (Körperkraft) kann der Zauberer ein Ziel stärker und zäher machen. Für jede QS bekommt der Verzauberte einen Bonus. Die Boni sind kumulativ, das heißt bei QS 3 hat der Träger insgesamt KK +2 und ZK +1. <br>\n \t\t\t\t\t\t\t<b>QS 1:</b> +1 KK<br>\n\t\t\t\t\t\t\t<b>QS 2:</b> +1 ZK<br>\n\t\t\t\t\t\t\t<b>QS 3:</b> +1 KK<br>\n\t\t\t\t\t\t\t<b>QS 4:</b> +1 ZK<br>\n\t\t\t\t\t\t\t<b>QS 5:</b> +1 KK<br>\n\t\t\t\t\t\t\t<b>QS 6:</b> +1 ZK<br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 8 Aktionen <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 8 AsP (Aktivierung des Zaubers) + 4 AsP pro 10 Minuten <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> Berührung<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> aufrechterhaltend <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Kulturschaffende <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Heilung <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Druiden, Gildenmagier <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> B <br>\n\t\t\t\t\t\t\t<b>Anmerkung:</b> Die Verbesserungen der KK und ZK verändern keine abgeleiteten Werte. Eine Verbesserung der KK erhöht dementsprechend auch nicht zusätzlich die ZK. Eine verbesserte KK kann allerdings z.B. zu mehr TP durch das Überschreiten der Schadensschwelle führen (siehe VR01 - Regelwerk S. 235).<br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR03 - Aventurische Magie I S. 119",
|
||||
"Aufwecken": "Aufwecken",
|
||||
"Aufwecken-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> MU/IN/CH <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Ein schlafendes Ziel erwacht sofort aus seinen Träumen, und auch der Status <i>Bewusstlos</i> wird durch diesen Zauber aufgehoben. Das Ziel leidet aber danach für 6 – QS KR an 1 Stufe <i>Verwirrung</i>. <br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 2 Aktionen <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 4 AsP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> 16 Schritt<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> sofort <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Lebewesen <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Heilung <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Elfen, Gildenmagier, Hexen <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> A <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR03 - Aventurische Magie I S. 119",
|
||||
"Aufwecken": "Réveil",
|
||||
"Aufwecken-Regel": "\n \t\t\t\t\t\t\t<b>épreuve:</b> CO/IU/CH <br>\n \t\t\t\t\t\t\t<b>effet:</b> Une cible endormie se réveille immédiatement de ses rêves. Le statut <i>inconscient</i> est aussi annulé par ce sort. La cible souffre cependant par la suite pour 6 - NR AS d'1 niveau de <i>confusion</i>. <br>\n \t\t\t\t\t\t\t<b>Durée d'incantation :</b> 2 actions <br> \n\t\t\t\t\t\t\t<b>Coût en PA :</b> 4 PA <br> \n\t\t\t\t\t\t\t<b>Portée :</b> 16 pas<br>\n\t\t\t\t\t\t\t<b>Durée de l'effet :</b> immédiate <br>\n\t\t\t\t\t\t\t<b>Catégorie de cible :</b> Etres vivants <br> \n\t\t\t\t\t\t\t<b>Domaine :</b> Guérison <br>\n\t\t\t\t\t\t\t<b>Diffusion :</b> Elfes, Mages de guilde, Sorcières <br>.\n\t\t\t\t\t\t\t<b>Coût d'amélioration :</b> A <br> \n\t\t\t\t\t\t\t<b>Publication :</b> VR03 - Aventurian Magic I p. 119",
|
||||
"Auge-des-Limbus": "Œil des limbes",
|
||||
"Auge-des-Limbus-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> MU/IN/KK <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Der Spruch erschafft einen Strudel in den angrenzenden Limbus. Der Zauberer muss einen Mittelpunkt innerhalb der Reichweite des Zauberspruchs benennen, um den herum sich die Zone mit einem Radius von QS Schritt ausbreitet. Alle darin befindlichen Wesen werden in den Limbus gezogen, und auch unbefestigte Objekte sind betroffen. Jede KR muss eine Probe auf <i>Kraftakt (Ziehen & Zerren)</i> gelingen, ansonsten wird man 2 Schritt näher zum Zentrum gesogen. Sucht man Halt an einem befestigten Gegenstand, ist die Kraftakt-Probe um 1 erleichtert. Wer bei der Öffnung des Strudels direkt im Zentrum steht, kann eine Probe auf <i>Sinnesschärfe (Wahrnehmen)</i> erschwert um 3 ablegen. Bei Gelingen hat man sich intuitiv vom Sog wegbewegt und befindet sich 2 Schritt vom Zentrum entfernt. Wer sich im Radius des Sogs befindet, kann sich nicht normal von dem Zentrum wegbewegen. <br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 16 Aktionen <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 32 AsP (Kosten sind nicht modifizierbar) <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> 32 Schritt<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> QS Kampfrunden <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Zone <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Sphären <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Gildenmagier, Kristallomanten <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> D <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR03 - Aventurische Magie I S. 120",
|
||||
"Aureolus": "Aureolus",
|
||||
@@ -1680,7 +1680,7 @@
|
||||
"Herzschlag-ruhe-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> MU/CH/KK (modifiziert um ZK) <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Der Herzschlag des Ziels wird ausgesetzt, wodurch es jede Kampfrunde 1W3 LeP verliert. Mit Hilfe einer Probe auf Selbstbeherrschung erschwert um die QS oder auf Heilkunde Wunden (Stabilisieren) erschwert um QS/2 kann die Wirkung des Zaubers gestoppt werden. Eine Probe zählt als Aktion. Die Heilkunde Wunden- Probe kann sowohl das Opfer des Zaubers selbst als auch eine dritte Person einsetzen. <br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 4 Aktionen <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 16 AsP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> Berührung<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> QS x 3 Kampfrunden <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Lebewesen <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Dämonisch <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Gildenmagier, Hexen <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> C <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR03 - Aventurische Magie I S. 131",
|
||||
"Hexagramma": " Hexagramme",
|
||||
"Hexagramma-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> MU/KL/CH <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Ein Elementargeist wird gebannt, wenn der Zauberer mehr QS erzielt, als die Anrufungsschwierigkeit beträgt (Anrufungsschwierigkeiten von 0 oder höher zählen als 0). <br>\n \t\t\t\t\t\t\t<br>\n\t\t\t\t\t\t\tEs kann sich dabei sowohl um einen beschworenen als auch um einen freien Elementargeist handeln. Ebenso ist es möglich, Elementargeister zu bannen, die an Objekte oder Wesen gebunden bzw. in diese eingefahren sind. Bei der Bannung wird er in das Hexagramm gezogen und wechselt in die Sphäre der Elemente über. Er kann jedoch nach Ablauf von 24 Stunden in die Dritte Sphäre zurückkehren. <br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 8 Aktionen (Zauberdauer ist nicht modifizierbar) <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 16 AsP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> 8 Schritt<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> sofort <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Elementare <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Antimagie <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Druiden <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> C <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR03 - Aventurische Magie I S. 131",
|
||||
"Hexengalle": " Hexengalle",
|
||||
"Hexengalle": " Fiel des sorcières",
|
||||
"Hexengalle-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> KL/IN/KO <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Der Speichel der Hexe verwandelt sich augenblicklich in ätzende Säure, die für die Hexe selbst jedoch harmlos ist. Der Speichel verursacht 1W6+(QS) Trefferpunkte an dem nächsten Ziel, das die Hexe anspuckt. Die Spuckreichweite beträgt 3 Schritt. Die Hexe muss keine zusätzliche Aktion aufwenden, um nach dem Wirken des Zaubers zu spucken. Das Spucken ist in der Zauberdauer inbegriffen. Die Spucke trifft automatisch, wenn der Gegner sich nicht verteidigt. Der Spuckangriff zählt als Fernkampfangriff mit einer Schusswaffe und kann entsprechend geblockt werden, und auch ein Ausweichen ist möglich. An Schilden erzeugt er Strukturschaden, wenn er auf sie trifft. Trifft die Spucke ihr Ziel, werden die TP durch den RS des Ziels vermindert. <br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 1 Aktion <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 4 AsP (Kosten sind nicht modifizierbar) <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> selbst <br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> sofort <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Wesen <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Verwandlung <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Hexen <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> B <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 292",
|
||||
"Hexenkrallen": " Hexenkrallen",
|
||||
"Hexenkrallen-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> KL/IN/KO <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Der Hexe wachsen an beiden Händen scharfe Krallen. Sie verursacht damit 1W6+3 TP im Nahkampf und verwendet dafür die Kampftechnik Raufen. Die Hexe gilt damit weiterhin als unbewaffnet. Hexenkrallen gelten als magische Waffen. <br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 1 Aktion <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> 4 AsP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> selbst<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> QS x 3 in Minuten <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Wesen <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Verwandlung <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Hexen <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> A <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 292",
|
||||
@@ -1839,13 +1839,13 @@
|
||||
"32S": "32sec",
|
||||
"RW-in-Schritt": "POR en pas",
|
||||
"Ritualplatz": "Lieu du rituel",
|
||||
"Heiligtum-magischer-Ort": "Heiligtum / mag. Ort",
|
||||
"falscher-Ritualplatz": "falscher Ritualplatz",
|
||||
"Zeit": "Zeit",
|
||||
"Passend": "Passend",
|
||||
"Unpassend": "Unpassend",
|
||||
"Passende-Kleidung": "Passende Kleidung",
|
||||
"Geeignete-Gerätschaften": "Geeignete Gerätschaften",
|
||||
"Heiligtum-magischer-Ort": "Lieu sacré ou magique",
|
||||
"falscher-Ritualplatz": "Mauvais lieu de rituel",
|
||||
"Zeit": "Moment",
|
||||
"Passend": "Approprié",
|
||||
"Unpassend": "Inapproprié",
|
||||
"Passende-Kleidung": "Vêtements appropriés",
|
||||
"Geeignete-Gerätschaften": "Équipement spécial",
|
||||
"Ritualmodifikationen": "Modifications de rituel",
|
||||
"Ritual": "<b>Rituel</b>",
|
||||
"Accuratum": "Accuratum",
|
||||
@@ -1893,7 +1893,7 @@
|
||||
"Zauberklinge-Geisterspeer": "Zauberklinge Geisterspeer",
|
||||
"Zauberklinge-Geisterspeer-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> KL/IN/FF <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Mit diesem Ritual lassen sich arkane Kräfte in eine Waffe binden. Diese gilt dann als magische Waffe. Die Kosten des Rituals sind abhängig von der Größe der Waffe. Die Wirkungsdauer lässt sich auf QS x 30 Jahre erhöhen. In diesem Falle verfünffachen sich die AsP-Kosten, wobei 1/20 hiervon permanent verloren gehen. <br>\n \t\t\t\t\t\t\t<b>Zauberdauer:</b> 8 Stunden <br>\n\t\t\t\t\t\t\t<b>AsP-Kosten:</b> abhängig von der Waffe (nicht modifizierbar) <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> 8 Schritt<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> FP in Tage <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Objekt <br>\n\t\t\t\t\t\t\t<b>Merkmal:</b> Objekt <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> allgemein <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> C <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 301",
|
||||
"Allgemeine-Magie-SF": "CS de Magie générales",
|
||||
"Aura-verbergen": "Aura verbergen",
|
||||
"Aura-verbergen": "Dissimulation d’aura",
|
||||
"Aura-verbergen-Tooltip": "<b>Publikation:</b> VR01 - Regelwerk S.284",
|
||||
"Abgeschwächter-Zauber": "Abgeschwächter Zauber",
|
||||
"Abgeschwächter-Zauber-Tooltip": "<b>Publikation:</b> VR03 - Aventurische Magie I S.91",
|
||||
@@ -2054,7 +2054,7 @@
|
||||
"Heilsegen-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> KL/IN/CH <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Der Betroffene erhält innerhalb von 5 Minuten nach dem Wirken der Liturgie verlorene LeP in Höhe der verwendeten KaP zurück. Der Geweihte kann maximal so viele KaP einsetzen, wie er FW hat. Wird die Liturgie vor dem Ablauf der durch den Konstitutionswert angegebenen Frist für den Tod eines Helden begonnen, kann er gerettet werden. Wird die Liturgie jedoch unterbrochen, überlebt der Patient danach nur noch die verbliebenen Kampfrunden. <br>\n \t\t\t\t\t\t\t<b>Liturgiedauer:</b> 16 Aktionen <br>\n\t\t\t\t\t\t\t<b>KaP-Kosten:</b> 1 KaP pro LeP, mindestens jedoch 4 KaP (Kosten sind nicht modifizierbar) <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> Berührung<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> sofort <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Kulturschaffende, übernatürliche Wesen <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Peraine (Heilung) <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> B <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 326",
|
||||
"Herbeirufung-der-Herrscharen-des-Rattenkindes": " Herb. d. Herrsch. d. Ra<br>\n\t\t\t\t\t\t\t\t<input type=\"checkbox\" name=\"attr_liturgie_kleinerbannwideruntote\" value=\"1\"><span data-i18n=\"Kleiner-Bann-wider-Untore\"> Kl. Bann wider Untote</span><br>\n\t\t\t\t\t\t\t\t<input type=\"checkbox\" name=\"attr_liturgie_kleinerbannstrahl\" value=\"1\"><span data-i18n=\"Kleiner-Bannstrahl\"> Kl. Bannstrahl</span><br>\n\t\t\t\t\t\t\t\t<input type=\"checkbox\" name=\"attr_liturgie_krankheitsbann\" value=\"1\"><span data-i18n=\"Krankheitsbann\"> Krankheitsbann</span><br>\n\t\t\t\t\t\t\t\t<input type=\"checkbox\" name=\"attr_liturgie_lautlos\" value=\"1\"><span data-i18n=\"Lautlos\"> Lautlos</span><br>\n\t\t\t\t\t\t\t\t<input type=\"checkbox\" name=\"attr_liturgie_magieschutz\" value=\"1\"><span data-i18n=\"Magieschutz\"> Magieschutz</span><br>\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t",
|
||||
"Herbeirufung-der-Herrscharen-des-Rattenkindes-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> MU/IN/CH <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Diese Liturgie ruft Ratten herbei, die häufig als Diener des Namenlosen angesehen werden. Die Tiere stehen unter der vollständigen Kontrolle des Geweihten und gehorchen seinen Befehlen. Es erscheinen QS x 5 Ratten aus dem Nichts. <br>\n \t\t\t\t\t\t\t<b>Liturgiedauer:</b> 1 Aktion <br>\n\t\t\t\t\t\t\t<b>KaP-Kosten:</b> 8 KaP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> 32 Schritt<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> QS x 3 Tage <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Tiere (Ratten) <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Namenloser <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> B <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR04 - Aventurisches Götterwirken S. 125",
|
||||
"Kleiner-Bann-wider-Untore": " Kl. Bann wider Untote",
|
||||
"Kleiner-Bann-wider-Untore": " Bannissement mineur des morts-vivants",
|
||||
"Kleiner-Bann-wider-Untore-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> MU/MU/CH (modifiziert um ZK) <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Der Bann verursacht 2W6+(QS x2) SP gegen ein untotes Wesen. Der Bann trifft automatisch sein Ziel und dieses kann sich dagegen nicht verteidigen. <br>\n \t\t\t\t\t\t\t<b>Liturgiedauer:</b> 1 Aktion <br>\n\t\t\t\t\t\t\t<b>KaP-Kosten:</b> 4 KaP (Kosten sind nicht modifizierbar) <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> 8 Schritt <br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> sofort <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Untote <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Boron (Tod) <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> B <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 327",
|
||||
"Kleiner-Bannstrahl": " Kl. Bannstrahl",
|
||||
"Kleiner-Bannstrahl-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> MU/IN/CH <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Der Bannstrahl richtet gegen einen Dämon 2W6+(QS x2) SP an. Gegen Dämonen aus Blakharaz’ Domäne wird der Schaden verdoppelt. Der Bannstrahl trifft automatisch sein Ziel und dieses kann sich dagegen nicht verteidigen. Der kleine Bannstrahl ist nicht davon abhängig, ob der Himmel zu sehen ist. Der Strahl entsteht direkt beim Dämon, auf den der Strahl wirken soll. <br>\n \t\t\t\t\t\t\t<b>Liturgiedauer:</b> 2 Aktionen <br>\n\t\t\t\t\t\t\t<b>KaP-Kosten:</b> 8 KaP (Kosten sind nicht modifizierbar) <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> 16 Schritt<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> sofort <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Dämonen <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Praios (Antimagie) <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> B <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 327",
|
||||
@@ -2064,11 +2064,11 @@
|
||||
"Lautlos-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> IN/IN/GE <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Proben auf Verbergen (Schleichen) sind um QS erleichtert. <br>\n \t\t\t\t\t\t\t<b>Liturgiedauer:</b> 4 Aktionen <br>\n\t\t\t\t\t\t\t<b>KaP-Kosten:</b> 4 KaP (Aktivierung der Liturgie) + 2 KaP pro Minute <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> selbst<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> aufrechterhaltend <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Kulturschaffende <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Phex (Schatten), Firun (Jagd) <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> B <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 327",
|
||||
"Magieschutz": " Magieschutz",
|
||||
"Magieschutz-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> MU/IN/CH <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Er erhält einen Bonus von QS –1 auf SK und ZK (mindestens jedoch 1 Punkt) gegen magische Effekte. <br>\n \t\t\t\t\t\t\t<b>Liturgiedauer:</b> 4 Aktionen <br>\n\t\t\t\t\t\t\t<b>KaP-Kosten:</b> 8 KaP (Aktivierung der Liturgie) + 4 KaP pro 10 Minuten <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> selbst<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> aufrechterhaltend <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Kulturschaffende <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Praios (Antimagie), Hesinde (Magie) <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> C <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 328",
|
||||
"Magiesicht": " Magiesicht",
|
||||
"Magiesicht": " Vision de la magie",
|
||||
"Magiesicht-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> KL/IN/IN <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Mit dieser Liturgie lässt sich aktives magisches Wirken auf Gegenständen und Personen erkennen. Je nach Stärke der astralen Kräfte im Objekt kann die Probe erleichtert oder erschwert werden. Je nach QS können dabei nachfolgende Analysen mittels des Zaubers ANALYS oder entsprechenden Liturgien beeinflusst werden. Der Geweihte kann nur ein ausgewähltes Wesen oder Objekt in Reichweite untersuchen. Er hat keine Rundumsicht. <br>\n \t\t\t\t\t\t\t<b>QS 1:</b> Ist Magie vorhanden oder nicht? <br>\n \t\t\t\t\t\t\t<b>QS 2:</b> Die maximale QS bei der Magischen Analyse steigt um 1. <br>\n \t\t\t\t\t\t\t<b>QS 3:</b> Die Fertigkeitsprobe eines ANALYS oder eine entsprechende Liturgie auf das gleiche Objekt ist um 1 erleichtert. <br>\n \t\t\t\t\t\t\t<b>QS 4:</b> Die Fertigkeitsprobe eines ANALYS oder eine entsprechende Liturgie auf das gleiche Objekt ist um 2 erleichtert. <br>\n \t\t\t\t\t\t\t<b>QS 5:</b> Die maximale QS bei der Magischen Analyse steigt um 2 <br>\n \t\t\t\t\t\t\t<b>QS 6:</b> Die Fertigkeitsprobe eines ANALYS oder eine entsprechende Liturgie auf das gleiche Objekt ist um 3 erleichtert. <br>\n \t\t\t\t\t\t\tDie Boni für die maximale QS bei der Magischen Analyse sind nicht kumulativ bzw. auch nicht die Erleichterungen beim nachfolgenden ANALYS oder einer entsprechende Liturgie. Wer also QS 4 bei Magiesicht erzielt hat, bekommt keine Erleichterung von 3 (1 durch QS 3 + 2 durch QS 4), sondern nur eine von 2. Allerdings erhält der Held die höchsten Boni der beiden Verbesserungsmöglichkeiten. Ein Held mit QS 6 bekommt also eine Erleichterung von 3 auf den nachfolgenden ANALYS oder eine entsprechende Liturgie (durch QS 6) und die maximale QS bei der Magischen Analyse ist um 2 erhöht (durch QS 5). <br>\n \t\t\t\t\t\t\t<b>Liturgiedauer:</b> 2 Aktionen <br>\n\t\t\t\t\t\t\t<b>KaP-Kosten:</b> 4 KaP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> 8 Schritt<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> 1 Minute <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Lebewesen, Objekt <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Praios (Antimagie), Hesinde (Magie), Nandus (Erkenntnis) <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> A <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 328",
|
||||
"Mondsicht": " Mondsicht",
|
||||
"Mondsicht": " Vision lunaire",
|
||||
"Mondsicht-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> KL/KL/IN <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Erschwernisse der Sichtverhältnisse durch Dunkelheit werden um QS –1 Stufen gesenkt (mindestens jedoch 1 Stufe). In völliger Dunkelheit nutzt diese Liturgie nichts. <br>\n \t\t\t\t\t\t\t<b>Liturgiedauer:</b> 4 Aktionen <br>\n\t\t\t\t\t\t\t<b>KaP-Kosten:</b> 2 KaP (Aktivierung) + 1 KaP pro 10 Minuten <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> selbst <br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> aufrechterhaltend <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Kulturschaffende <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Phex (Schatten), Aves (Schicksal) <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> A <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 328",
|
||||
"Mondsilberzunge": " Mondsilberzunge",
|
||||
"Mondsilberzunge": " Parole d’argent de lune",
|
||||
"Mondsilberzunge-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> KL/IN/CH <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Der Held wirkt vertrauenerweckend. Er erhält eine Erleichterung von QS auf die Fertigkeiten Überreden und Handel (Feilschen). <br>\n \t\t\t\t\t\t\t<b>Liturgiedauer:</b> 1 Aktion <br>\n\t\t\t\t\t\t\t<b>KaP-Kosten:</b> 8 KaP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> selbst<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> QS x 3 in Minuten <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Kulturschaffende <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Phex (Handel) <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> B <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 328",
|
||||
"Namenlose-Zweifel": " Namenlose Zweifel",
|
||||
"Namenlose-Zweifel-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> MU/IN/CH (modifiziert um SK) <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Die betroffene Person stellt innerhalb des Wirkungszeitraums ihre eigenen moralischen Vorstellungen in Frage und verliert den Glauben an ihre Götter oder ihre Prinzipien. Während der Wirkungsdauer sind Opfer der Liturgie bereit, Nachteile wie Prinzipientreue und Verpflichtungen zu ignorieren oder ins Gegenteil zu verkehren. Überzeugte Vegetarier essen Fleisch, ehrenhafte Krieger kämpfen aus dem Hinterhalt und ein Novadi wird sich achtlos über jedes der 99 Gesetze hinwegsetzen. <br>\n \t\t\t\t\t\t\t<b>Liturgiedauer:</b> 4 Aktionen <br>\n\t\t\t\t\t\t\t<b>KaP-Kosten:</b> 16 KaP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> 16 Schritt<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> QS x 3 Tage <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Kulturschaffende <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Namenloser <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> B <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR04 - Aventurisches Götterwirken S. 132 ",
|
||||
@@ -2082,7 +2082,7 @@
|
||||
"Pflanzenwuchs-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> KL/IN/CH <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Die Liturgie lässt eine maximal buschgroße Pflanze übernatürlich schnell wachsen. Pro QS wächst die Pflanze 30 % schneller als für die Gattung typisch. <br>\n \t\t\t\t\t\t\t<b>Liturgiedauer:</b> 16 Aktionen <br>\n\t\t\t\t\t\t\t<b>KaP-Kosten:</b> 8 KaP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> Berührung<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> 1 Jahr <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Pflanzen <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Peraine (Landwirtschaft) <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> A <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 329",
|
||||
"Rabenruf": " Rabenruf",
|
||||
"Rabenruf-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> MU/KL/IN <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Der Geweihte ruft bis zu QS x 3 Raben aus einem Radius von QS x 3 Meilen herbei. Die Vögel verhalten sich ihm gegenüber zutraulich. Der Geweihte kann einen der Raben dazu benutzen, einen kleinen Gegenstand wie einen Ring zu transportieren, maximal bis zu einer Reichweite von QS x 3 Meile. Der Rabe findet den Zielort in der Regel automatisch. Es können maximal so viele Raben zum Geweihten fliegen, wie sich zu diesem Zeitpunkt in der Reichweite der Liturgie befinden. <br>\n \t\t\t\t\t\t\t<b>Liturgiedauer:</b> 16 Aktionen <br>\n\t\t\t\t\t\t\t<b>KaP-Kosten:</b> 8 KaP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> QS x 3 in Meilen (nicht modifizierbar)<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> QS x 3 in Stunden <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Tiere <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Boron (Tod und Traum) <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> A <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 329",
|
||||
"Schlaf": " Schlaf",
|
||||
"Schlaf": " Sommeil",
|
||||
"Schlaf-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> KL/IN/CH (modifiziert um SK) <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Der Geweihte betäubt den Betroffenen. Erreicht dieser so Betäubung Stufe IV, schläft er ein und ist vor Ablauf der Wirkungsdauer nur durch großen Lärm, kräftiges Anstoßen oder Ähnliches zu wecken. Ungestört schläft er, bis er auf natürlichem Wege erwacht.<br>\n\t\t\t\t\t\t\t<b>QS 1:</b> 1 Stufe Betäubung, aber nur für 1 Minute <br>\n\t\t\t\t\t\t\t<b>QS 2:</b> 1 Stufe Betäubung <br>\n\t\t\t\t\t\t\t<b>QS 3:</b> 2 Stufen Betäubung <br>\n\t\t\t\t\t\t\t<b>QS 4:</b> 3 Stufen Betäubung <br>\n\t\t\t\t\t\t\t<b>QS 5:</b> 4 Stufen Betäubung <br>\n\t\t\t\t\t\t\t<b>QS 6:</b> 4 Stufen Betäubung, aber für die doppelte Wirkungsdauer <br>\n \t\t\t\t\t\t\t<b>Liturgiedauer:</b> 2 Aktionen <br>\n\t\t\t\t\t\t\t<b>KaP-Kosten:</b> 8 KaP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> 8 Schritt<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> QS x 3 in Minuten <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Kulturschaffende <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Boron (Traum) <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> B <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 329",
|
||||
"Schlangenstab": " Schlangenstab",
|
||||
"Schlangenstab-Regel": "\n \t\t\t\t\t\t\t<b>Probe:</b> MU/KL/IN <br>\n \t\t\t\t\t\t\t<b>Wirkung:</b> Die Schlange beschützt den Geweihten mit den ihr zur Verfügung stehenden Mitteln und folgt ihm. Stirbt die Schlange, verwandelt sie sich wieder zurück in das Objekt. Die Schlange gilt als gesegnet wie durch einen Objektsegen. <br>\n \t\t\t\t\t\t\t<b>Liturgiedauer:</b> 2 Aktionen <br>\n\t\t\t\t\t\t\t<b>KaP-Kosten:</b> 8 KaP <br>\n\t\t\t\t\t\t\t<b>Reichweite:</b> 4 Schritt<br>\n\t\t\t\t\t\t\t<b>Wirkungsdauer:</b> QS x 3 in Minuten <br>\n\t\t\t\t\t\t\t<b>Zielkategorie:</b> Objekt <br>\n\t\t\t\t\t\t\t<b>Verbreitung:</b> Hesinde (Magie) <br>\n\t\t\t\t\t\t\t<b>Steigerungsfaktor:</b> B <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 329",
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"name": "Your Name",
|
||||
"archtype": "Character Archetype",
|
||||
"description": "Description",
|
||||
"special": "Special Move",
|
||||
"roll": "Roll",
|
||||
"movehappens": "What Happens?",
|
||||
"number": "Number"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"name": "Your Name",
|
||||
"archtype": "Character Archetype",
|
||||
"description": "Description",
|
||||
"special": "Special Move",
|
||||
"roll": "Roll",
|
||||
"movehappens": "What Happens?",
|
||||
"number": "Number"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"name": "Your Name",
|
||||
"archtype": "Character Archetype",
|
||||
"description": "Description",
|
||||
"special": "Special Move",
|
||||
"roll": "Roll",
|
||||
"movehappens": "What Happens?",
|
||||
"number": "Number"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"name": "Your Name",
|
||||
"archtype": "Character Archetype",
|
||||
"description": "Description",
|
||||
"special": "Special Move",
|
||||
"roll": "Roll",
|
||||
"movehappens": "What Happens?",
|
||||
"number": "Number"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"name": "Your Name",
|
||||
"archtype": "Character Archetype",
|
||||
"description": "Description",
|
||||
"special": "Special Move",
|
||||
"roll": "Roll",
|
||||
"movehappens": "What Happens?",
|
||||
"number": "Number"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"name": "Your Name",
|
||||
"archtype": "Character Archetype",
|
||||
"description": "Description",
|
||||
"special": "Special Move",
|
||||
"roll": "Roll",
|
||||
"movehappens": "What Happens?",
|
||||
"number": "Number"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"name": "Your Name",
|
||||
"archtype": "Character Archetype",
|
||||
"description": "Description",
|
||||
"special": "Special Move",
|
||||
"roll": "Roll",
|
||||
"movehappens": "What Happens?",
|
||||
"number": "Number"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"name": "Your Name",
|
||||
"archtype": "Character Archetype",
|
||||
"description": "Description",
|
||||
"special": "Special Move",
|
||||
"roll": "Roll",
|
||||
"movehappens": "What Happens?",
|
||||
"number": "Number"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"name": "Your Name",
|
||||
"archtype": "Character Archetype",
|
||||
"description": "Description",
|
||||
"special": "Special Move",
|
||||
"roll": "Roll",
|
||||
"movehappens": "What Happens?",
|
||||
"number": "Number"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"name": "Your Name",
|
||||
"archtype": "Character Archetype",
|
||||
"description": "Description",
|
||||
"special": "Special Move",
|
||||
"roll": "Roll",
|
||||
"movehappens": "What Happens?",
|
||||
"number": "Number"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"name": "Your Name",
|
||||
"archtype": "Character Archetype",
|
||||
"description": "Description",
|
||||
"special": "Special Move",
|
||||
"roll": "Roll",
|
||||
"movehappens": "What Happens?",
|
||||
"number": "Number"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"name": "Your Name",
|
||||
"archtype": "Character Archetype",
|
||||
"description": "Description",
|
||||
"special": "Special Move",
|
||||
"roll": "Roll",
|
||||
"movehappens": "What Happens?",
|
||||
"number": "Number"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"name": "Your Name",
|
||||
"archtype": "Character Archetype",
|
||||
"description": "Description",
|
||||
"special": "Special Move",
|
||||
"roll": "Roll",
|
||||
"movehappens": "What Happens?",
|
||||
"number": "Number"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"name": "Your Name",
|
||||
"archtype": "Character Archetype",
|
||||
"description": "Description",
|
||||
"special": "Special Move",
|
||||
"roll": "Roll",
|
||||
"movehappens": "What Happens?",
|
||||
"number": "Number"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"name": "Your Name",
|
||||
"archtype": "Character Archetype",
|
||||
"description": "Description",
|
||||
"special": "Special Move",
|
||||
"roll": "Roll",
|
||||
"movehappens": "What Happens?",
|
||||
"number": "Number"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"name": "Your Name",
|
||||
"archtype": "Character Archetype",
|
||||
"description": "Description",
|
||||
"special": "Special Move",
|
||||
"roll": "Roll",
|
||||
"movehappens": "What Happens?",
|
||||
"number": "Number"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"name": "Your Name",
|
||||
"archtype": "Character Archetype",
|
||||
"description": "Description",
|
||||
"special": "Special Move",
|
||||
"roll": "Roll",
|
||||
"movehappens": "What Happens?",
|
||||
"number": "Number"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"name": "Your Name",
|
||||
"archtype": "Character Archetype",
|
||||
"description": "Description",
|
||||
"special": "Special Move",
|
||||
"roll": "Roll",
|
||||
"movehappens": "What Happens?",
|
||||
"number": "Number"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"name": "Your Name",
|
||||
"archtype": "Character Archetype",
|
||||
"description": "Description",
|
||||
"special": "Special Move",
|
||||
"roll": "Roll",
|
||||
"movehappens": "What Happens?",
|
||||
"number": "Number"
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"name": "crwdns84382:0crwdne84382:0",
|
||||
"archtype": "crwdns84384:0crwdne84384:0",
|
||||
"description": "crwdns84386:0crwdne84386:0",
|
||||
"special": "crwdns84388:0crwdne84388:0",
|
||||
"roll": "crwdns84390:0crwdne84390:0",
|
||||
"movehappens": "crwdns84392:0crwdne84392:0",
|
||||
"number": "crwdns84394:0crwdne84394:0"
|
||||
}
|
||||
@@ -152,7 +152,7 @@
|
||||
"(for-u)": "(FOR)",
|
||||
"force-u": "FORCE",
|
||||
"force": "FORCE",
|
||||
"fueille": "Feuille",
|
||||
"feuille": "Feuille",
|
||||
"handicaps": "HANDICAPS",
|
||||
"handicap": "Handicap",
|
||||
"heroique": "H - Héroïque",
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
"(for-u)": "(FOR)",
|
||||
"force-u": "FORCE",
|
||||
"force": "FORCE",
|
||||
"fueille": "Feuille",
|
||||
"feuille": "Feuille",
|
||||
"handicaps": "HANDICAPS",
|
||||
"handicap": "Handicap",
|
||||
"heroique": "H - Héroïque",
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
"(for-u)": "(FOR)",
|
||||
"force-u": "FORCE",
|
||||
"force": "FORCE",
|
||||
"fueille": "Feuille",
|
||||
"feuille": "Feuille",
|
||||
"handicaps": "HANDICAPS",
|
||||
"handicap": "Handicap",
|
||||
"heroique": "H - Héroïque",
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
"(for-u)": "(FOR)",
|
||||
"force-u": "FORCE",
|
||||
"force": "FORCE",
|
||||
"fueille": "Feuille",
|
||||
"feuille": "Feuille",
|
||||
"handicaps": "HANDICAPS",
|
||||
"handicap": "Handicap",
|
||||
"heroique": "H - Héroïque",
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
"(for-u)": "(FOR)",
|
||||
"force-u": "FORCE",
|
||||
"force": "FORCE",
|
||||
"fueille": "Feuille",
|
||||
"feuille": "Feuille",
|
||||
"handicaps": "HANDICAPS",
|
||||
"handicap": "Handicap",
|
||||
"heroique": "H - Héroïque",
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
"degats-plus-1d6": "Damage +1d6",
|
||||
"relance-s": "raise(s)",
|
||||
"et": "and",
|
||||
"succes": "Success",
|
||||
"succes": "Succès+Relances",
|
||||
"sans-relance": "without raise",
|
||||
"echec": "Failure",
|
||||
"encombred": "Hindered",
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
"(for-u)": "(FOR)",
|
||||
"force-u": "FORCE",
|
||||
"force": "FORCE",
|
||||
"fueille": "Feuille",
|
||||
"feuille": "Feuille",
|
||||
"handicaps": "HANDICAPS",
|
||||
"handicap": "Handicap",
|
||||
"heroique": "H - Héroïque",
|
||||
|
||||
@@ -1,232 +1,232 @@
|
||||
{
|
||||
"courte" : "Courte",
|
||||
"moyenne" : "Moyenne",
|
||||
"longue" : "Longue",
|
||||
"yes" : "Oui",
|
||||
"no" : "Non",
|
||||
"use-target-title":"Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.",
|
||||
"damage-mod" : "Modificateur aux dégâts",
|
||||
"weap-dmg" : "Dégâts : arme",
|
||||
"enlarge-desc" : "Agrandir/Réduire la description",
|
||||
"armor-pen" : "Pénétration d'Armure",
|
||||
"amunition-max" : "Munitions maximum",
|
||||
"amunition-cur" : "Munitions courantes",
|
||||
"cadence-tir" : "Cadence de Tir",
|
||||
"apply-str-dmg" : "Application de la Force aux dégâts (Combat et Lancer)",
|
||||
"notes-misc" : "Notes / Divers",
|
||||
"power-rank" : "Rang d'accès à ce pouvoir",
|
||||
"power-name" : "Nom du pouvoir",
|
||||
"weapon-name" : "Nom de l'arme",
|
||||
"weapon3-name" : "Nom de l'arme n°3",
|
||||
"weapon2-name" : "Nom de l'arme n°2",
|
||||
"weapon1-name" : "Nom de l'arme n°1",
|
||||
"courte": "Courte",
|
||||
"moyenne": "Moyenne",
|
||||
"longue": "Longue",
|
||||
"yes": "Oui",
|
||||
"no": "Non",
|
||||
"use-target-title": "Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.",
|
||||
"damage-mod": "Modificateur aux dégâts",
|
||||
"weap-dmg": "Dégâts : arme",
|
||||
"enlarge-desc": "Agrandir/Réduire la description",
|
||||
"armor-pen": "Pénétration d'Armure",
|
||||
"amunition-max": "Munitions maximum",
|
||||
"amunition-cur": "Munitions courantes",
|
||||
"cadence-tir": "Cadence de Tir",
|
||||
"apply-str-dmg": "Application de la Force aux dégâts (Combat et Lancer)",
|
||||
"notes-misc": "Notes/Misc.",
|
||||
"power-rank": "Rang d'accès à ce pouvoir",
|
||||
"power-name": "Power Name",
|
||||
"weapon-name": "Weapon Name",
|
||||
"weapon3-name": "Weapon n°3 Name",
|
||||
"weapon2-name": "Weapon n°2 Name",
|
||||
"weapon1-name": "Weapon n°1 Name",
|
||||
"equipment-weight": "Poids total de l'équipement",
|
||||
"unit-weight" : "Poids unitaire",
|
||||
"quantity" : "Quantité",
|
||||
"encumbrance-penalty":"Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs",
|
||||
"total-weight" : "Poids total porté en kg",
|
||||
"money-treasure" : "Argent & Richesses",
|
||||
"pp-max" : "Points de Pouvoir maximum",
|
||||
"pp-current" : "Points de Pouvoir courants",
|
||||
"total-trempe" : "Trempe totale",
|
||||
"bonus-trempe" : "Bonus de Trempe",
|
||||
"base-trempe" : "Valeur de Trempe de base (Rang)",
|
||||
"total-resistance": "Résistance totale",
|
||||
"unit-weight": "Poids unitaire",
|
||||
"quantity": "Quantité",
|
||||
"encumbrance-penalty": "Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs\n \n",
|
||||
"total-weight": "Poids total porté en kg",
|
||||
"money-treasure": "Argent & Richesses",
|
||||
"pp-max": "Power Points Max",
|
||||
"pp-current": "Power Points Current",
|
||||
"total-trempe": "Soak Total",
|
||||
"bonus-trempe": "Soak Bonus",
|
||||
"base-trempe": "Base Soak Rank",
|
||||
"total-resistance": "Toughness Total",
|
||||
"bonus-resistance": "Armure (torse) et autres bonus de vigueur",
|
||||
"base-resistance": "Valeur de Résistance de base",
|
||||
"total-parade" : "Parade totale",
|
||||
"bonus-parade" : "Bonus de parade",
|
||||
"base-parade" : "Valeur de parade de base",
|
||||
"total-charisme" : "Charisme total",
|
||||
"bonus-charisme" : "Bonus de charisme",
|
||||
"base-charisme" : "Valeur de charisme de base",
|
||||
"total-allure" : "allure totale",
|
||||
"bonus-allure" : "Bonus d'allure",
|
||||
"base-allure" : "Valeur d'allure de base",
|
||||
"no-fatigue" : "Pas de de fatigue",
|
||||
"one-fatigue" : "Un niveau de Fatigue",
|
||||
"two-fatigue" : "Deux niveaux de Fatigue",
|
||||
"one-wound" : "Une blessure",
|
||||
"two-wounds" : "Deux blessures",
|
||||
"three-wounds" : "Trois blessures",
|
||||
"no-wounds" : "Pas de blessure",
|
||||
"total-parade": "Parry Total",
|
||||
"bonus-parade": "Parry Bonus",
|
||||
"base-parade": "Base Parry Rank",
|
||||
"total-charisme": "Charisme total",
|
||||
"bonus-charisme": "Bonus de charisme",
|
||||
"base-charisme": "Valeur de charisme de base",
|
||||
"total-allure": "allure totale",
|
||||
"bonus-allure": "Bonus d'allure",
|
||||
"base-allure": "Valeur d'allure de base",
|
||||
"no-fatigue": "Pas de de fatigue",
|
||||
"one-fatigue": "Un niveau de Fatigue",
|
||||
"two-fatigue": "Deux niveaux de Fatigue",
|
||||
"one-wound": "Une blessure",
|
||||
"two-wounds": "Deux blessures",
|
||||
"three-wounds": "Trois blessures",
|
||||
"no-wounds": "Pas de blessure",
|
||||
"show-hide-content": "Afficher/masquer le contenu",
|
||||
"connaissance-skill-name":"Nom de la compétence de Connaissances",
|
||||
"connaissance-skill-name": "Nom de la compétence de Connaissances",
|
||||
"arcane-skill-name": "Nom de la compétence d'Arcanes",
|
||||
"jet-de" : "Jet de",
|
||||
"difficulte" : "Difficulté",
|
||||
"modificateur" : "Modificateur",
|
||||
"bonus" : "Bonus",
|
||||
"joker" : "Joker",
|
||||
"si-relance" : "si relance",
|
||||
"degats-plus-1d6": "Dégâts +1d6",
|
||||
"relance-s" : "relance(s)",
|
||||
"et" : "et",
|
||||
"succes" : "Succès",
|
||||
"sans-relance" : "sans relance",
|
||||
"echec" : "Échec",
|
||||
"encombred" : "Encombré",
|
||||
"fatigue-critique" : "en Fatigue Critique",
|
||||
"epuised" : "Épuisé",
|
||||
"fatigued" : "Fatigué",
|
||||
"etat-critique" : "en État critique",
|
||||
"blesse" : "Blessé",
|
||||
"secoue" : "Secoué",
|
||||
"normal" : "Normal",
|
||||
"est" : "est",
|
||||
"contre" : "contre",
|
||||
"fait-jet" : "fait un jet",
|
||||
"attaque" : "Attaque",
|
||||
"attaque-avec" : "attaque avec",
|
||||
"pouvoir-de" : "Pouvoir de",
|
||||
"0-la" : "0 : la 1re blessure met hors combat",
|
||||
"1-la" : "1 : la 2de blessure met hors combat",
|
||||
"2-la" : "2 : la 3e blessure met hors combat",
|
||||
"3-la" : "3 : la 4e blessure met hors combat",
|
||||
"affichage" : "AFFICHAGE DES COMPETENCES",
|
||||
"afficher" : "Afficher les possessions",
|
||||
"afficher-logo" : "afficher le logo",
|
||||
"age" : "Âge: ",
|
||||
"agi-u" : "AGI",
|
||||
"(agi-u)" : "(AGI)",
|
||||
"agilite-u" : "AGILITÉ",
|
||||
"agilite" : "Agilité",
|
||||
"aguerri" : "A - Aguerri",
|
||||
"allure" : "ALLURE",
|
||||
"ame-u" : "ÂME",
|
||||
"ame" : "Âme",
|
||||
"(ame-u)" : "(ÂME)",
|
||||
"aptitudes" : "APTITUDES",
|
||||
"arcane" : "Arcane",
|
||||
"argent" : "ARGENT",
|
||||
"armes" : "ARMES",
|
||||
"atouts" : "ATOUTS",
|
||||
"atout" : "Atout",
|
||||
"attaques" : "Attaques :",
|
||||
"attributs" : "ATTRIBUTS",
|
||||
"aucun" : "Aucun",
|
||||
"beasts" : "Beasts & Barbarians",
|
||||
"blessures-u" : "BLESSURES",
|
||||
"blessures" : "Blessures",
|
||||
"bras-droit" : "Bras droit (PNJ, 0 blessure, avec dé joker)",
|
||||
"bras-droit-pnj" : "Bras droit (PNJ)",
|
||||
"carac" : "CARAC. DÉRIVÉES",
|
||||
"cdt" : "CdT",
|
||||
"charisme" : "CHARISME",
|
||||
"choisir" : " - Choisir une compétence :",
|
||||
"cible" : "Cible",
|
||||
"combat" : "Combat",
|
||||
"compet" : "Compét.",
|
||||
"competences" : "COMPÉTENCES",
|
||||
"competence" : "Compétence",
|
||||
"conduite" : "Conduite",
|
||||
"configuration" : "Configuration",
|
||||
"connaissance" : "Connaissance",
|
||||
"crochetage" : "Crochetage",
|
||||
"d10" : "d10",
|
||||
"d12" : "d12",
|
||||
"d4" : "d4",
|
||||
"d6" : "d6",
|
||||
"d8" : "d8",
|
||||
"deadlands" : "Deadlands Reloaded",
|
||||
"degats-u" : "DÉGÂTS",
|
||||
"degats" : "Dégâts",
|
||||
"degats-relance" : "Dégâts supplémentaires si relance",
|
||||
"dejoker" : "Dé Joker",
|
||||
"description" : "DESCRIPTION",
|
||||
"discretion" : "Discrétion",
|
||||
"duree" : "Durée",
|
||||
"e" : "E",
|
||||
"effects" : "Effets",
|
||||
"encombrement" : "Encombrement:",
|
||||
"encombrementmax": "Encombrement maximum:",
|
||||
"equipment" : "ÉQUIPEMENT",
|
||||
"equitation" : "Équitation",
|
||||
"escalade" : "Escalade",
|
||||
"etats" : "Etats",
|
||||
"extra-pnj" : "Extra (PNJ, 0 blessure, pas de dé joker)",
|
||||
"jet-de": "Jet de",
|
||||
"difficulte": "Difficulté",
|
||||
"modificateur": "Modificateur",
|
||||
"bonus": "Bonus",
|
||||
"joker": "Joker",
|
||||
"si-relance": "si relance",
|
||||
"degats-plus-1d6": "Dégâts + 1d6",
|
||||
"relance-s": "relance(s)",
|
||||
"et": "et",
|
||||
"succes": "Succès",
|
||||
"sans-relance": "sans relance",
|
||||
"echec": "Échec",
|
||||
"encombred": "Encombré",
|
||||
"fatigue-critique": "en Fatigue Critique",
|
||||
"epuised": "Épuisé",
|
||||
"fatigued": "Fatigué",
|
||||
"etat-critique": "en État critique",
|
||||
"blesse": "Blessé",
|
||||
"secoue": "Secoué",
|
||||
"normal": "Normal",
|
||||
"est": "est",
|
||||
"contre": "contre",
|
||||
"fait-jet": "faire un jet",
|
||||
"attaque": "Attaque",
|
||||
"attaque-avec": "attaque avec",
|
||||
"pouvoir-de": "Pouvoir de",
|
||||
"0-la": "0 : la 1ère blessure met hors combat",
|
||||
"1-la": "1 : la 2nde blessure met hors combat",
|
||||
"2-la": "2 : la 3ème blessure met hors combat",
|
||||
"3-la": "3 : la 4ème blessure met hors combat",
|
||||
"affichage": "AFFICHAGE DES COMPÉTENCES",
|
||||
"afficher": "Afficher les possessions",
|
||||
"afficher-logo": "afficher le logo",
|
||||
"age": "Âge : ",
|
||||
"agi-u": "AGI",
|
||||
"(agi-u)": "(AGI)",
|
||||
"agilite-u": "AGILITÉ",
|
||||
"agilite": "Agilité",
|
||||
"aguerri": "A - Aguerri",
|
||||
"allure": "ALLURE",
|
||||
"ame-u": "ÂME",
|
||||
"ame": "Âme",
|
||||
"(ame-u)": "(ÂME)",
|
||||
"aptitudes": "APTITUDES",
|
||||
"arcane": "Arcane",
|
||||
"argent": "ARGENT",
|
||||
"armes": "ARMES",
|
||||
"atouts": "ATOUTS",
|
||||
"atout": "Atout",
|
||||
"attaques": "Attaques :",
|
||||
"attributs": "ATTRIBUTS",
|
||||
"aucun": "Aucun",
|
||||
"beasts": "Beasts & Barbarians",
|
||||
"blessures-u": "BLESSURES",
|
||||
"blessures": "Blessures",
|
||||
"bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)",
|
||||
"bras-droit-pnj": "Bras droit (PNJ)",
|
||||
"carac": "CARAC. DÉRIVÉES",
|
||||
"cdt": "CdT",
|
||||
"charisme": "CHARISME",
|
||||
"choisir": " - Choisir une compétence :",
|
||||
"cible": "Cible",
|
||||
"combat": "Combat",
|
||||
"compet": "Compét.",
|
||||
"competences": "COMPÉTENCES",
|
||||
"competence": "Compétence",
|
||||
"conduite": "Conduite",
|
||||
"configuration": "Configuration",
|
||||
"connaissance": "Connaissance",
|
||||
"crochetage": "Crochetage",
|
||||
"d10": "d10",
|
||||
"d12": "d12",
|
||||
"d4": "d4",
|
||||
"d6": "d6",
|
||||
"d8": "d8",
|
||||
"deadlands": "Deadlands Reloaded",
|
||||
"degats-u": "DÉGÂTS",
|
||||
"degats": "Dégâts",
|
||||
"degats-relance": "Dégâts supplémentaires si relance",
|
||||
"dejoker": "Dé Joker",
|
||||
"description": "DESCRIPTION",
|
||||
"discretion": "Discrétion",
|
||||
"duree": "Durée",
|
||||
"e": "E",
|
||||
"effects": "Effets",
|
||||
"encombrement": "Encombrement :",
|
||||
"encombrementmax": "Encombrement maximum :",
|
||||
"equipment": "ÉQUIPEMENT",
|
||||
"equitation": "Équitation",
|
||||
"escalade": "Escalade",
|
||||
"etats": "États",
|
||||
"extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)",
|
||||
"extra-pnj-short": "Extra (PNJ)",
|
||||
"fatigue" : "Fatigue",
|
||||
"fatigue-u" : "FATIGUE",
|
||||
"for-u" : "FOR",
|
||||
"(for-u)" : "(FOR)",
|
||||
"force-u" : "FORCE",
|
||||
"force" : "Force",
|
||||
"feuille" : "Feuille",
|
||||
"handicaps" : "HANDICAPS",
|
||||
"handicap" : "Handicap",
|
||||
"heroique" : "H - Héroïque",
|
||||
"int-u" : "INT",
|
||||
"(int-u)" : "(INT)",
|
||||
"intellect-u" : "INTELLECT",
|
||||
"intellect" : "Intellect",
|
||||
"intimidation" : "Intimidation",
|
||||
"jet" : "Jet",
|
||||
"jets" : "JETS",
|
||||
"jets-bruts" : "Jets bruts",
|
||||
"jeu" : "Jeu",
|
||||
"lancer" : "Lancer",
|
||||
"lankhmar" : "Lankhmar",
|
||||
"legendaire" : "L - Légendaire",
|
||||
"malus" : "Malus :",
|
||||
"munitions" : "Munitions",
|
||||
"natation" : "Natation",
|
||||
"navigation" :"Navigation",
|
||||
"nivaeu" : "Niveau de détail :",
|
||||
"nonentraine" : "Non entraîné",
|
||||
"notes" : "Notes",
|
||||
"novice" :"N - Novice",
|
||||
"pa" : "PA",
|
||||
"parade" : "PARADE",
|
||||
"perception" : "Perception",
|
||||
"personalise" : "Personnalisé",
|
||||
"personnage" : "PERSONNAGE",
|
||||
"persuasion" : "Persuasion",
|
||||
"pilotage" : "Pilotage",
|
||||
"pistage" : "Pistage",
|
||||
"pj" : "PJ (3 blessures, avec dé joker)",
|
||||
"pnj-custom" : "PNJ personnalisé",
|
||||
"pnj-joker" : "Joker (PNJ, 3 blessures, avec dé joker)",
|
||||
"joker-pnj" : "Joker (PNJ)",
|
||||
"poids" : "Poids: ",
|
||||
"portee" : "Portée",
|
||||
"possessions" : "POSSESSIONS",
|
||||
"pouvoirs" : "POUVOIRS",
|
||||
"pp" : "PP",
|
||||
"progression" : "PROGRESSION",
|
||||
"pseudo" : "Pseudo: ",
|
||||
"pts" : "Pts POUVOIR",
|
||||
"rang" : "Rang",
|
||||
"recherche" : "Recherche",
|
||||
"reparation" : "Réparation",
|
||||
"reseaux" : "Réseaux",
|
||||
"resherche" : "Recherche",
|
||||
"resistance-u" : "RÉSISTANCE",
|
||||
"resistance" : "Résistance",
|
||||
"sarcasme" : "Sarcasme",
|
||||
"savage" : "Savage Worlds",
|
||||
"secoue-u" : "SECOUÉ : ",
|
||||
"sexe" : "Sexe: ",
|
||||
"signes" : "Signes particuliers: ",
|
||||
"soins" : "Soins",
|
||||
"sous-fifre" : "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
|
||||
"sous-fifre-pnj" : "Sous-fifre (PNJ)",
|
||||
"style" : "Style :",
|
||||
"succes-relances": "Succès+Relances",
|
||||
"survie" : "Survie",
|
||||
"taille" : "Taille: ",
|
||||
"templates" : "Templates :",
|
||||
"tir" : "Tir",
|
||||
"total" : "Total des Jets",
|
||||
"toutes" : "Toutes",
|
||||
"traits" : "TRAITS",
|
||||
"trempe" : "TREMPE",
|
||||
"tripes" : "Tripes",
|
||||
"type-personnage": "Type de personnage :",
|
||||
"veteran" : "V - Vétéran",
|
||||
"vig-u" : "VIG",
|
||||
"(vig-u)" : "(VIG)",
|
||||
"vigueur-u" : "VIGUEUR",
|
||||
"vigueur" : "Vigueur",
|
||||
"visuel" : "VISUEL"
|
||||
"fatigue": "Fatigue",
|
||||
"fatigue-u": "FATIGUE",
|
||||
"for-u": "FOR",
|
||||
"(for-u)": "(FOR)",
|
||||
"force-u": "FORCE",
|
||||
"force": "Force",
|
||||
"feuille": "Feuille",
|
||||
"handicaps": "HANDICAPS",
|
||||
"handicap": "Handicap",
|
||||
"heroique": "H - Héroïque",
|
||||
"int-u": "INT",
|
||||
"(int-u)": "(INT)",
|
||||
"intellect-u": "INTELLECT",
|
||||
"intellect": "Intelligence",
|
||||
"intimidation": "Intimidation",
|
||||
"jet": "Jet",
|
||||
"jets": "JETS",
|
||||
"jets-bruts": "Jets bruts",
|
||||
"jeu": "Jeu",
|
||||
"lancer": "Lancer",
|
||||
"lankhmar": "Lankhmar",
|
||||
"legendaire": "L - Légendaire",
|
||||
"malus": "Malus :",
|
||||
"munitions": "Munitions",
|
||||
"natation": "Natation",
|
||||
"navigation": "Navigation",
|
||||
"nivaeu": "Niveau de détail :",
|
||||
"nonentraine": "Non entraîné",
|
||||
"notes": "Notes",
|
||||
"novice": "N - Novice",
|
||||
"pa": "PA",
|
||||
"parade": "PARADE",
|
||||
"perception": "Perception",
|
||||
"personalise": "Personnalisé",
|
||||
"personnage": "PERSONNAGE",
|
||||
"persuasion": "Persuasion",
|
||||
"pilotage": "Pilotage",
|
||||
"pistage": "Pistage",
|
||||
"pj": "PJ (3 blessures, avec dé joker)",
|
||||
"pnj-custom": "PNJ personnalisé",
|
||||
"pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)",
|
||||
"joker-pnj": "Joker (PNJ)",
|
||||
"poids": "Poids : ",
|
||||
"portee": "Portée",
|
||||
"possessions": "POSSESSIONS",
|
||||
"pouvoirs": "POUVOIRS",
|
||||
"pp": "PP",
|
||||
"progression": "PROGRESSION",
|
||||
"pseudo": "Pseudo : ",
|
||||
"pts": "Pts POUVOIR",
|
||||
"rang": "Rang",
|
||||
"recherche": "Recherche",
|
||||
"reparation": "Réparation",
|
||||
"reseaux": "Réseaux",
|
||||
"resherche": "Recherche",
|
||||
"resistance-u": "RÉSISTANCE",
|
||||
"resistance": "Résistance",
|
||||
"sarcasme": "Sarcasme",
|
||||
"savage": "Savage Worlds",
|
||||
"secoue-u": "SECOUÉ : ",
|
||||
"sexe": "Sexe : ",
|
||||
"signes": "Signes particuliers : ",
|
||||
"soins": "Soins",
|
||||
"sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)",
|
||||
"sous-fifre-pnj": "Sous-fifre (PNJ)",
|
||||
"style": "Style :",
|
||||
"succes-relances": "Succès+Relances",
|
||||
"survie": "Survie",
|
||||
"taille": "Taille : ",
|
||||
"templates": "Templates :",
|
||||
"tir": "Tir",
|
||||
"total": "Total des Jets",
|
||||
"toutes": "Toutes",
|
||||
"traits": "TRAITS",
|
||||
"trempe": "TREMPE",
|
||||
"tripes": "Tripes",
|
||||
"type-personnage": "Type de personnage :",
|
||||
"veteran": "V - Vétéran",
|
||||
"vig-u": "VIG",
|
||||
"(vig-u)": "(VIG)",
|
||||
"vigueur-u": "VIGUEUR",
|
||||
"vigueur": "Vigueur",
|
||||
"visuel": "VISUEL"
|
||||
}
|
||||
@@ -152,7 +152,7 @@
|
||||
"(for-u)": "(FOR)",
|
||||
"force-u": "FORCE",
|
||||
"force": "FORCE",
|
||||
"fueille": "Feuille",
|
||||
"feuille": "Feuille",
|
||||
"handicaps": "HANDICAPS",
|
||||
"handicap": "Handicap",
|
||||
"heroique": "H - Héroïque",
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
"(for-u)": "(FOR)",
|
||||
"force-u": "FORCE",
|
||||
"force": "FORCE",
|
||||
"fueille": "Feuille",
|
||||
"feuille": "Feuille",
|
||||
"handicaps": "HANDICAPS",
|
||||
"handicap": "Handicap",
|
||||
"heroique": "H - Héroïque",
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
"(for-u)": "(FOR)",
|
||||
"force-u": "FORCE",
|
||||
"force": "FORCE",
|
||||
"fueille": "Feuille",
|
||||
"feuille": "Feuille",
|
||||
"handicaps": "HANDICAPS",
|
||||
"handicap": "Handicap",
|
||||
"heroique": "H - Héroïque",
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
"(for-u)": "(FOR)",
|
||||
"force-u": "FORCE",
|
||||
"force": "FORCE",
|
||||
"fueille": "Feuille",
|
||||
"feuille": "Feuille",
|
||||
"handicaps": "HANDICAPS",
|
||||
"handicap": "Handicap",
|
||||
"heroique": "H - Héroïque",
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
"(for-u)": "(FOR)",
|
||||
"force-u": "FORCE",
|
||||
"force": "FORCE",
|
||||
"fueille": "Feuille",
|
||||
"feuille": "Feuille",
|
||||
"handicaps": "HANDICAPS",
|
||||
"handicap": "Handicap",
|
||||
"heroique": "H - Héroïque",
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
"(for-u)": "(FOR)",
|
||||
"force-u": "FORCE",
|
||||
"force": "FORCE",
|
||||
"fueille": "Feuille",
|
||||
"feuille": "Feuille",
|
||||
"handicaps": "HANDICAPS",
|
||||
"handicap": "Handicap",
|
||||
"heroique": "H - Héroïque",
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
"(for-u)": "(FOR)",
|
||||
"force-u": "FORCE",
|
||||
"force": "FORCE",
|
||||
"fueille": "Feuille",
|
||||
"feuille": "Feuille",
|
||||
"handicaps": "HANDICAPS",
|
||||
"handicap": "Handicap",
|
||||
"heroique": "H - Héroïque",
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
"(for-u)": "(FOR)",
|
||||
"force-u": "FORCE",
|
||||
"force": "FORCE",
|
||||
"fueille": "Feuille",
|
||||
"feuille": "Feuille",
|
||||
"handicaps": "HANDICAPS",
|
||||
"handicap": "Handicap",
|
||||
"heroique": "H - Héroïque",
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
"(for-u)": "(FOR)",
|
||||
"force-u": "FORCE",
|
||||
"force": "FORCE",
|
||||
"fueille": "Feuille",
|
||||
"feuille": "Feuille",
|
||||
"handicaps": "HANDICAPS",
|
||||
"handicap": "Handicap",
|
||||
"heroique": "H - Héroïque",
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
"(for-u)": "(FOR)",
|
||||
"force-u": "FORCE",
|
||||
"force": "FORCE",
|
||||
"fueille": "Feuille",
|
||||
"feuille": "Feuille",
|
||||
"handicaps": "HANDICAPS",
|
||||
"handicap": "Handicap",
|
||||
"heroique": "H - Héroïque",
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
"(for-u)": "(FOR)",
|
||||
"force-u": "FORCE",
|
||||
"force": "FORCE",
|
||||
"fueille": "Feuille",
|
||||
"feuille": "Feuille",
|
||||
"handicaps": "HANDICAPS",
|
||||
"handicap": "Handicap",
|
||||
"heroique": "H - Héroïque",
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
"(for-u)": "crwdns83536:0crwdne83536:0",
|
||||
"force-u": "crwdns83538:0crwdne83538:0",
|
||||
"force": "crwdns83540:0crwdne83540:0",
|
||||
"fueille": "crwdns83120:0crwdne83120:0",
|
||||
"feuille": "crwdns84410:0crwdne84410:0",
|
||||
"handicaps": "crwdns83122:0crwdne83122:0",
|
||||
"handicap": "crwdns83542:0crwdne83542:0",
|
||||
"heroique": "crwdns83124:0crwdne83124:0",
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
"primarymeleeweapon": "Primary Melee Weapon",
|
||||
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||
"programs": "Programs",
|
||||
"pr": "Professional Rating",
|
||||
"projectileweapons": "Projectile Weapons",
|
||||
"public": "Public",
|
||||
"publicawareness": "Public Awereness",
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
"primarymeleeweapon": "Primary Melee Weapon",
|
||||
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||
"programs": "Programs",
|
||||
"pr": "Professional Rating",
|
||||
"projectileweapons": "Projectile Weapons",
|
||||
"public": "Public",
|
||||
"publicawareness": "Public Awereness",
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
"primarymeleeweapon": "Primary Melee Weapon",
|
||||
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||
"programs": "Programs",
|
||||
"pr": "Professional Rating",
|
||||
"projectileweapons": "Projectile Weapons",
|
||||
"public": "Public",
|
||||
"publicawareness": "Public Awereness",
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
"primarymeleeweapon": "Primary Melee Weapon",
|
||||
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||
"programs": "Programs",
|
||||
"pr": "Professional Rating",
|
||||
"projectileweapons": "Projectile Weapons",
|
||||
"public": "Public",
|
||||
"publicawareness": "Public Awereness",
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
"primarymeleeweapon": "Primary Melee Weapon",
|
||||
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||
"programs": "Programs",
|
||||
"pr": "Professional Rating",
|
||||
"projectileweapons": "Projectile Weapons",
|
||||
"public": "Public",
|
||||
"publicawareness": "Public Awereness",
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
"primarymeleeweapon": "Primary Melee Weapon",
|
||||
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||
"programs": "Programs",
|
||||
"pr": "Professional Rating",
|
||||
"projectileweapons": "Projectile Weapons",
|
||||
"public": "Public",
|
||||
"publicawareness": "Public Awereness",
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
"primarymeleeweapon": "Primary Melee Weapon",
|
||||
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||
"programs": "Programs",
|
||||
"pr": "Professional Rating",
|
||||
"projectileweapons": "Projectile Weapons",
|
||||
"public": "Public",
|
||||
"publicawareness": "Public Awereness",
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
"primarymeleeweapon": "Arme de mêlée principale",
|
||||
"primaryrangedweapon": "Arme à distance principale",
|
||||
"programs": "Programmes",
|
||||
"pr": "Professional Rating",
|
||||
"projectileweapons": "Armes à projectiles",
|
||||
"public": "Public",
|
||||
"publicawareness": "Renommée",
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
"primarymeleeweapon": "Primary Melee Weapon",
|
||||
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||
"programs": "Programs",
|
||||
"pr": "Professional Rating",
|
||||
"projectileweapons": "Projectile Weapons",
|
||||
"public": "Public",
|
||||
"publicawareness": "Public Awereness",
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
"primarymeleeweapon": "Primary Melee Weapon",
|
||||
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||
"programs": "Programs",
|
||||
"pr": "Professional Rating",
|
||||
"projectileweapons": "Projectile Weapons",
|
||||
"public": "Public",
|
||||
"publicawareness": "Public Awereness",
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
"primarymeleeweapon": "Primary Melee Weapon",
|
||||
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||
"programs": "Programs",
|
||||
"pr": "Professional Rating",
|
||||
"projectileweapons": "Projectile Weapons",
|
||||
"public": "Public",
|
||||
"publicawareness": "Public Awereness",
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
"primarymeleeweapon": "Primary Melee Weapon",
|
||||
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||
"programs": "Programs",
|
||||
"pr": "Professional Rating",
|
||||
"projectileweapons": "Projectile Weapons",
|
||||
"public": "Public",
|
||||
"publicawareness": "Public Awereness",
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
"primarymeleeweapon": "Primary Melee Weapon",
|
||||
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||
"programs": "Programs",
|
||||
"pr": "Professional Rating",
|
||||
"projectileweapons": "Projectile Weapons",
|
||||
"public": "Public",
|
||||
"publicawareness": "Public Awereness",
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
"primarymeleeweapon": "Primary Melee Weapon",
|
||||
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||
"programs": "Programs",
|
||||
"pr": "Professional Rating",
|
||||
"projectileweapons": "Projectile Weapons",
|
||||
"public": "Public",
|
||||
"publicawareness": "Public Awereness",
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
"primarymeleeweapon": "Primary Melee Weapon",
|
||||
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||
"programs": "Programs",
|
||||
"pr": "Professional Rating",
|
||||
"projectileweapons": "Projectile Weapons",
|
||||
"public": "Public",
|
||||
"publicawareness": "Public Awereness",
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
"primarymeleeweapon": "Primary Melee Weapon",
|
||||
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||
"programs": "Programs",
|
||||
"pr": "Professional Rating",
|
||||
"projectileweapons": "Projectile Weapons",
|
||||
"public": "Public",
|
||||
"publicawareness": "Public Awereness",
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
"primarymeleeweapon": "Primary Melee Weapon",
|
||||
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||
"programs": "Programs",
|
||||
"pr": "Professional Rating",
|
||||
"projectileweapons": "Projectile Weapons",
|
||||
"public": "Public",
|
||||
"publicawareness": "Public Awereness",
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
"primarymeleeweapon": "Primary Melee Weapon",
|
||||
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||
"programs": "Programs",
|
||||
"pr": "Professional Rating",
|
||||
"projectileweapons": "Projectile Weapons",
|
||||
"public": "Public",
|
||||
"publicawareness": "Public Awereness",
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
"primarymeleeweapon": "Primary Melee Weapon",
|
||||
"primaryrangedweapon": "Primary Ranged Weapon",
|
||||
"programs": "Programs",
|
||||
"pr": "Professional Rating",
|
||||
"projectileweapons": "Projectile Weapons",
|
||||
"public": "Public",
|
||||
"publicawareness": "Public Awereness",
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
"primarymeleeweapon": "crwdns81486:0crwdne81486:0",
|
||||
"primaryrangedweapon": "crwdns81488:0crwdne81488:0",
|
||||
"programs": "crwdns81490:0crwdne81490:0",
|
||||
"pr": "crwdns84396:0crwdne84396:0",
|
||||
"projectileweapons": "crwdns81492:0crwdne81492:0",
|
||||
"public": "crwdns81494:0crwdne81494:0",
|
||||
"publicawareness": "crwdns81496:0crwdne81496:0",
|
||||
|
||||
@@ -1,39 +1,39 @@
|
||||
{
|
||||
"agility": "Agility",
|
||||
"armor": "Armor",
|
||||
"astralcombat": "Astral Combat",
|
||||
"athletics": "Athletics",
|
||||
"awakened": "Awakened",
|
||||
"biotech": "Biotech",
|
||||
"charisma": "Charisma",
|
||||
"close": "Close",
|
||||
"closecombat": "Close Combat",
|
||||
"con": "Con",
|
||||
"condition": "Condition Monitor",
|
||||
"conjuring": "Conjuring",
|
||||
"agility": "Agilidad",
|
||||
"armor": "Blindaje",
|
||||
"astralcombat": "Combate Astral",
|
||||
"athletics": "Atletismo",
|
||||
"awakened": "Despertarse",
|
||||
"biotech": "Biotecnología",
|
||||
"charisma": "Carisma",
|
||||
"close": "Cerrar",
|
||||
"closecombat": "Lucha Cercana",
|
||||
"con": "Estafa",
|
||||
"condition": "Monitor de condición",
|
||||
"conjuring": "Conjurar",
|
||||
"contacts": "Contacts",
|
||||
"cues": "Cues",
|
||||
"damage": "Damage",
|
||||
"disguise": "Disguise",
|
||||
"dispositions": "Dispositions",
|
||||
"cues": "Señals",
|
||||
"damage": "Daño",
|
||||
"disguise": "Disfrazó",
|
||||
"dispositions": "Plan",
|
||||
"edge": "Edge",
|
||||
"electronics": "Electronics",
|
||||
"emerged": "Emerged",
|
||||
"engineering": "Engineering",
|
||||
"electronics": "Electrónica",
|
||||
"emerged": "Emerger",
|
||||
"engineering": "Ingeniería",
|
||||
"escapeartist": "Escape Artist",
|
||||
"essence": "Essence",
|
||||
"exploit": "EXPLOIT!",
|
||||
"far": "Far",
|
||||
"firearms": "Firearms",
|
||||
"essence": "Esencia",
|
||||
"exploit": "Aprovechar!",
|
||||
"far": "Lejos",
|
||||
"firearms": "Armas de fuego",
|
||||
"gear": "Gear",
|
||||
"glitch": "GLITCH!",
|
||||
"hacking": "Hacking",
|
||||
"heavyweapons": "Heavy Weapons",
|
||||
"intimidation": "Intimidation",
|
||||
"karmabalance": "Karma Balance",
|
||||
"logic": "Logic",
|
||||
"modifier": "Modifier",
|
||||
"name": "Name",
|
||||
"logic": "Lógica",
|
||||
"modifier": "Modificador",
|
||||
"name": "Nombre",
|
||||
"near": "Near",
|
||||
"negotiation": "Negotiation",
|
||||
"nocons": "No consequence...",
|
||||
@@ -50,13 +50,13 @@
|
||||
"skills": "Skills",
|
||||
"sorcery": "Sorcery",
|
||||
"stealth": "Stealth",
|
||||
"strength": "Strength",
|
||||
"stun": "Stun",
|
||||
"strength": "Fuerza",
|
||||
"stun": "Aturdir",
|
||||
"stunbonus": "Stun Bonus",
|
||||
"survival": "Survival",
|
||||
"survival": "Supervivencia",
|
||||
"tasking": "Tasking",
|
||||
"totalkarma": "Total Karma",
|
||||
"tracking": "Tracking",
|
||||
"tracking": "Rastrear",
|
||||
"unarmed": "Unarmed",
|
||||
"vehicleweapons": "Vehicle Weapons",
|
||||
"weapons": "Weapons",
|
||||
|
||||
@@ -164,5 +164,11 @@
|
||||
"ship": "SHIP",
|
||||
"rolling": "Rolling",
|
||||
"dice": "dice",
|
||||
"crew-u": "CREW"
|
||||
"crew-u": "CREW",
|
||||
"public-roll": "PUBLIC ROLL",
|
||||
"whisper-roll": "WHISPER ROLL TO GM",
|
||||
"query-whisper-roll": "QUERY WHISPER ROLL TO GM",
|
||||
"ask-whisper": "Whisper to GM?",
|
||||
"ask-public-roll": "Public Roll",
|
||||
"ask-whisper-roll": "Whisper Roll"
|
||||
}
|
||||
|
||||
@@ -164,5 +164,11 @@
|
||||
"ship": "SHIP",
|
||||
"rolling": "Rolling",
|
||||
"dice": "dice",
|
||||
"crew-u": "CREW"
|
||||
"crew-u": "CREW",
|
||||
"public-roll": "PUBLIC ROLL",
|
||||
"whisper-roll": "WHISPER ROLL TO GM",
|
||||
"query-whisper-roll": "QUERY WHISPER ROLL TO GM",
|
||||
"ask-whisper": "Whisper to GM?",
|
||||
"ask-public-roll": "Public Roll",
|
||||
"ask-whisper-roll": "Whisper Roll"
|
||||
}
|
||||
|
||||
@@ -164,5 +164,11 @@
|
||||
"ship": "SHIP",
|
||||
"rolling": "Rolling",
|
||||
"dice": "dice",
|
||||
"crew-u": "CREW"
|
||||
"crew-u": "CREW",
|
||||
"public-roll": "PUBLIC ROLL",
|
||||
"whisper-roll": "WHISPER ROLL TO GM",
|
||||
"query-whisper-roll": "QUERY WHISPER ROLL TO GM",
|
||||
"ask-whisper": "Whisper to GM?",
|
||||
"ask-public-roll": "Public Roll",
|
||||
"ask-whisper-roll": "Whisper Roll"
|
||||
}
|
||||
|
||||
@@ -164,5 +164,11 @@
|
||||
"ship": "SHIP",
|
||||
"rolling": "Rolling",
|
||||
"dice": "dice",
|
||||
"crew-u": "CREW"
|
||||
"crew-u": "CREW",
|
||||
"public-roll": "PUBLIC ROLL",
|
||||
"whisper-roll": "WHISPER ROLL TO GM",
|
||||
"query-whisper-roll": "QUERY WHISPER ROLL TO GM",
|
||||
"ask-whisper": "Whisper to GM?",
|
||||
"ask-public-roll": "Public Roll",
|
||||
"ask-whisper-roll": "Whisper Roll"
|
||||
}
|
||||
|
||||
@@ -164,5 +164,11 @@
|
||||
"ship": "SHIP",
|
||||
"rolling": "Rolling",
|
||||
"dice": "dice",
|
||||
"crew-u": "CREW"
|
||||
"crew-u": "CREW",
|
||||
"public-roll": "PUBLIC ROLL",
|
||||
"whisper-roll": "WHISPER ROLL TO GM",
|
||||
"query-whisper-roll": "QUERY WHISPER ROLL TO GM",
|
||||
"ask-whisper": "Whisper to GM?",
|
||||
"ask-public-roll": "Public Roll",
|
||||
"ask-whisper-roll": "Whisper Roll"
|
||||
}
|
||||
|
||||
@@ -155,20 +155,20 @@
|
||||
"npc-disc": "DISCIPLINE",
|
||||
"null-discipline": "Null Discipline",
|
||||
"null-attribute": "Null Attribute",
|
||||
"null-system": "Null System",
|
||||
"null-department": "Null Department",
|
||||
"null-system": "Null System",
|
||||
"null-department": "Null Department",
|
||||
"task": "TASK",
|
||||
"star-crew-task": "Star Crew Task",
|
||||
"starship-task": "STARSHIP TASK",
|
||||
"challenge-dice-u": "CHALLENGE DICE",
|
||||
"ship": "SHIP",
|
||||
"rolling": "Rolling",
|
||||
"dice": "dice",
|
||||
"crew-u": "CREW",
|
||||
"public-roll": "PUBLIC ROLL",
|
||||
"whisper-roll": "WHISPER ROLL TO GM",
|
||||
"query-whisper-roll": "QUERY WHISPER ROLL TO GM",
|
||||
"ask-whisper": "Whisper to GM?",
|
||||
"ask-public-roll": "Public Roll",
|
||||
"ask-whisper-roll": "Whisper Roll"
|
||||
"dice": "dice",
|
||||
"crew-u": "CREW",
|
||||
"public-roll": "PUBLIC ROLL",
|
||||
"whisper-roll": "WHISPER ROLL TO GM",
|
||||
"query-whisper-roll": "QUERY WHISPER ROLL TO GM",
|
||||
"ask-whisper": "Whisper to GM?",
|
||||
"ask-public-roll": "Public Roll",
|
||||
"ask-whisper-roll": "Whisper Roll"
|
||||
}
|
||||
|
||||
@@ -164,5 +164,11 @@
|
||||
"ship": "SHIP",
|
||||
"rolling": "Rolling",
|
||||
"dice": "dice",
|
||||
"crew-u": "CREW"
|
||||
"crew-u": "CREW",
|
||||
"public-roll": "PUBLIC ROLL",
|
||||
"whisper-roll": "WHISPER ROLL TO GM",
|
||||
"query-whisper-roll": "QUERY WHISPER ROLL TO GM",
|
||||
"ask-whisper": "Whisper to GM?",
|
||||
"ask-public-roll": "Public Roll",
|
||||
"ask-whisper-roll": "Whisper Roll"
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
"name-type": "NOM/TYPE",
|
||||
"qualities": "QUALITÉS",
|
||||
"effects": "EFFETS",
|
||||
"melee": "Mêlée",
|
||||
"melee": "Mélée",
|
||||
"range": "Distance",
|
||||
"dice-roller": "LANCEUR DE DÉS",
|
||||
"focus-used": "SPÉCIALISATION UTILISÉE : ",
|
||||
@@ -50,7 +50,7 @@
|
||||
"three-d": "3 ",
|
||||
"four-d": "4 ",
|
||||
"five-d": "5 ",
|
||||
"focuses": "SPÉCIALISATIONS",
|
||||
"focuses": "FOCUS",
|
||||
"stress": "STRESS",
|
||||
"injuries": "BLESSURES",
|
||||
"other-equipment": "AUTRES ÉQUIPEMENTS",
|
||||
@@ -60,7 +60,7 @@
|
||||
"mission-profile": "PROFIL DE LA MISSION : ",
|
||||
"designation": "DÉSIGNATION : ",
|
||||
"space-frame": "STRUCTURE SPATIALE : ",
|
||||
"refit": "REFONTE : ",
|
||||
"refit": "RADOUB : ",
|
||||
"traits": "TRAITS : ",
|
||||
"systems": "SYSTÈMES",
|
||||
"engines": "MOTEURS",
|
||||
@@ -154,21 +154,21 @@
|
||||
"npc-attr": "ATTRIBUT",
|
||||
"npc-disc": "DISCIPLINE",
|
||||
"null-discipline": "Discipline inconnue",
|
||||
"null-attribute": "Attribut inconnu",
|
||||
"null-system": "Système inconnu",
|
||||
"null-department": "Département inconnu",
|
||||
"null-attribute": "Attribut inconnu",
|
||||
"null-system": "Système inconnu",
|
||||
"null-department": "Département inconnu",
|
||||
"task": "TÂCHE",
|
||||
"star-crew-task": "TÂCHE D'ÉQUIPAGE",
|
||||
"starship-task": "TÂCHE DU VAISSEAU",
|
||||
"challenge-dice-u": "DÉ DE DÉFI",
|
||||
"ship": "VAISSEAU",
|
||||
"rolling": "Jet de",
|
||||
"dice": "Dé(s)",
|
||||
"crew-u": "ÉQUIPAGE",
|
||||
"public-roll": "JET PUBLIC",
|
||||
"whisper-roll": "MURMURER AU MJ",
|
||||
"query-whisper-roll": "DEMANDER AU MOMENT DU JET",
|
||||
"ask-whisper": "Murmurer au MJ ?",
|
||||
"ask-public-roll": "Non, jet public",
|
||||
"ask-whisper-roll": "Oui, murmurer"
|
||||
"starship-task": "TÂCHE DU VAISSEAU",
|
||||
"challenge-dice-u": "DÉ DE DÉFI",
|
||||
"ship": "VAISSEAU",
|
||||
"rolling": "Jet de",
|
||||
"dice": "Dé(s)",
|
||||
"crew-u": "ÉQUIPAGE",
|
||||
"public-roll": "JET PUBLIC",
|
||||
"whisper-roll": "MURMURER AU MJ",
|
||||
"query-whisper-roll": "DEMANDER AU MOMENT DU JET",
|
||||
"ask-whisper": "Murmurer au MJ ?",
|
||||
"ask-public-roll": "Non, jet public",
|
||||
"ask-whisper-roll": "Oui, murmurer"
|
||||
}
|
||||
|
||||
@@ -164,5 +164,11 @@
|
||||
"ship": "SHIP",
|
||||
"rolling": "Rolling",
|
||||
"dice": "dice",
|
||||
"crew-u": "CREW"
|
||||
"crew-u": "CREW",
|
||||
"public-roll": "PUBLIC ROLL",
|
||||
"whisper-roll": "WHISPER ROLL TO GM",
|
||||
"query-whisper-roll": "QUERY WHISPER ROLL TO GM",
|
||||
"ask-whisper": "Whisper to GM?",
|
||||
"ask-public-roll": "Public Roll",
|
||||
"ask-whisper-roll": "Whisper Roll"
|
||||
}
|
||||
|
||||
@@ -164,5 +164,11 @@
|
||||
"ship": "SHIP",
|
||||
"rolling": "Rolling",
|
||||
"dice": "dice",
|
||||
"crew-u": "CREW"
|
||||
"crew-u": "CREW",
|
||||
"public-roll": "PUBLIC ROLL",
|
||||
"whisper-roll": "WHISPER ROLL TO GM",
|
||||
"query-whisper-roll": "QUERY WHISPER ROLL TO GM",
|
||||
"ask-whisper": "Whisper to GM?",
|
||||
"ask-public-roll": "Public Roll",
|
||||
"ask-whisper-roll": "Whisper Roll"
|
||||
}
|
||||
|
||||
@@ -164,5 +164,11 @@
|
||||
"ship": "SHIP",
|
||||
"rolling": "Rolling",
|
||||
"dice": "dice",
|
||||
"crew-u": "CREW"
|
||||
"crew-u": "CREW",
|
||||
"public-roll": "PUBLIC ROLL",
|
||||
"whisper-roll": "WHISPER ROLL TO GM",
|
||||
"query-whisper-roll": "QUERY WHISPER ROLL TO GM",
|
||||
"ask-whisper": "Whisper to GM?",
|
||||
"ask-public-roll": "Public Roll",
|
||||
"ask-whisper-roll": "Whisper Roll"
|
||||
}
|
||||
|
||||
@@ -164,5 +164,11 @@
|
||||
"ship": "SHIP",
|
||||
"rolling": "Rolling",
|
||||
"dice": "dice",
|
||||
"crew-u": "CREW"
|
||||
"crew-u": "CREW",
|
||||
"public-roll": "PUBLIC ROLL",
|
||||
"whisper-roll": "WHISPER ROLL TO GM",
|
||||
"query-whisper-roll": "QUERY WHISPER ROLL TO GM",
|
||||
"ask-whisper": "Whisper to GM?",
|
||||
"ask-public-roll": "Public Roll",
|
||||
"ask-whisper-roll": "Whisper Roll"
|
||||
}
|
||||
|
||||
@@ -164,5 +164,11 @@
|
||||
"ship": "SHIP",
|
||||
"rolling": "Rolling",
|
||||
"dice": "dice",
|
||||
"crew-u": "CREW"
|
||||
"crew-u": "CREW",
|
||||
"public-roll": "PUBLIC ROLL",
|
||||
"whisper-roll": "WHISPER ROLL TO GM",
|
||||
"query-whisper-roll": "QUERY WHISPER ROLL TO GM",
|
||||
"ask-whisper": "Whisper to GM?",
|
||||
"ask-public-roll": "Public Roll",
|
||||
"ask-whisper-roll": "Whisper Roll"
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user