diff --git a/5th Edition OGL by Roll20/translations/it.json b/5th Edition OGL by Roll20/translations/it.json index dbadd95138..7cc04331db 100644 --- a/5th Edition OGL by Roll20/translations/it.json +++ b/5th Edition OGL by Roll20/translations/it.json @@ -282,7 +282,7 @@ "hp-current-u": "PUNTI FERITA CORRENTI", "hp-temp-u": "PUNTI FERITA TEMPORANEI", "total": "Totale", - "hit-dice-u": "PUNTI FERITA", + "hit-dice-u": "DADI VITA", "successes-u": "SUCCESSI", "failures-u": "FALLIMENTI", "death-save-u": "Tiro salvezza contro Morte", diff --git a/5th Edition OGL by Roll20/translations/zh.json b/5th Edition OGL by Roll20/translations/zh.json index c8c53a6121..39047714cd 100644 --- a/5th Edition OGL by Roll20/translations/zh.json +++ b/5th Edition OGL by Roll20/translations/zh.json @@ -245,7 +245,7 @@ "charisma": "魅力", "charisma-save": "魅力豁免", "saving-throws-u": "豁免檢定", - "acrobatics-core": "特技 (敏捷)", + "acrobatics-core": "體操 (敏捷)", "animal_handling-core": "馴獸 (感知)", "arcana-core": "奧秘 (智力)", "athletics-core": "運動 (力量)", @@ -614,5 +614,5 @@ "charmancer-leveler-what-is-lp": "看看您,獲得了那麼多經驗後。現在是時候要求您的獎勵了。您會一步一步地做一些決定,您的角色很快就會升上下一個等級。在整個過程中會保存更改,但是如果您改變了主意,則需要重新查看之後的步驟和選擇。", "charmancer-compendium-detail-lp": "The Charactermancer目前支持龍與地下城第5版SRD、玩家手冊和Guildmasters' Guide to Ravnica。珊娜薩的萬事指南將在未來幾週內得到支持。您可以在商城中將玩家手冊和Guildmasters' Guide to Ravnica添加到compendium中,或者遊戲所有者可以與遊戲中的每個人分享他的compendium。", "roll:-u": "ROLL:", - "prerequisite:": "Prerequisite:" + "prerequisite:": "先決條件:" } diff --git a/Blades in the Dark/translations/pt.json b/Blades in the Dark/translations/pt.json index db014675dc..186e72db79 100644 --- a/Blades in the Dark/translations/pt.json +++ b/Blades in the Dark/translations/pt.json @@ -1,5 +1,5 @@ { - "+heavy": "+Heavy", + "+heavy": "Pesada", "+heavy_description": "The addition of chain mail, metal plates, a metal helm", "a_2nd_pistol": "A 2nd Pistol", "a_blade_or_two": "A Blade or Two", @@ -9,8 +9,8 @@ "a_large_weapon_description": "A weapon meant for two hands. A battle-axe, greatsword, warhammer, or pole-arm. A hunting rifle. A blunderbuss. A bow or crossbow.", "a_pistol": "A Pistol", "a_pistol_description": "A heavy, single-shot, breech-loading firearm. Devastating at 20 paces, slow to reload.", - "ability_description": "Ability description", - "ability_name": "Ability Name", + "ability_description": "Descrição da Habilidade", + "ability_name": "Habilidade", "add_abilities": "Add abilities", "add_contacts": "Add contacts", "add_friends": "Add friends", @@ -21,16 +21,16 @@ "alcahest": "Alcahest", "alchemicals": "Alchemicals", "alchemicals_label": "Label for alchemicals section", - "alias": "Alias", + "alias": "Alcunha", "alternate_iruvian_playbooks": "Unoffical alternate Iruvian playbooks", "an_unusual_weapon": "An Unusual weapon", "an_unusual_weapon_description": "A curiosity or tool turned into a weapon. A whip, a flail, a hatchet, a shovel, a length of chain, a razor-edged fan, steel-toed boots.", "an_upgrade": "An upgrade", "arcane_implements": "Arcane Implements", "arcane_implements_description": "A vial of quicksilver. A pouch of black salt. A spirit anchor in the form of a small stone. A spirit bottle. A vial of electroplasm, designed to break and splatter on impact.", - "armor": "Armor", + "armor": "Armadura", "armor_description": "A thick leather tunic plus reinforced gloves and boots.", - "armor_uses": "Armor uses", + "armor_uses": "Usos de arm.", "assassins": "Assassins", "assault": "Assault", "assist_a_teammate": "Assist a teammate", @@ -38,8 +38,8 @@ "attune_description": "Attune to spirits and the ghost field; channel electroplasmic energy; perceive and communicate with ghosts; understand spectrology.", "autofill_reminder_crew": "To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:", "autofill_reminder_playbook": "To generate playbook abilities, items, and friends, enter the name of the playbook above:", - "background": "Background", - "background_info": "Academic — Labor — Law — Trade — Military — Noble — Underworld", + "background": "Histórico", + "background_info": "Acadêmico — Criminoso — Legal — Mercantil — Militar — Nobre — Proletário", "bandoliers": "Bandoliers", "bestial": "Bestial", "binding_oil": "Binding Oil", @@ -55,7 +55,7 @@ "burglary_gear": "Burglary Gear", "burglary_gear_description": "A set of lockpicks. A small pry-bar. Vials of oil to silence squeaky hinges. A coil of wire and fishing hooks. A small pouch of fine sand.", "carriage": "Carriage", - "chaotic": "Chaotic", + "chaotic": "Caótico", "character_mode": "Character Mode", "chat_image": "Image to show alongside chat rolls", "choose_2_features": "choose 2 features", @@ -182,8 +182,8 @@ "cohort": "Cohort", "cohort_quality": "Cohort Quality", "cohorts": "Cohorts", - "coin": "Coin", - "cold": "Cold", + "coin": "Moeda", + "cold": "Frio", "command": "Command", "command_description": "Command obedience with your force of personality; intimidate or threaten; lead an action with one of the crew's gangs.", "consequence": "Consequence", @@ -192,7 +192,7 @@ "contact_name": "Contact name", "contacts": "Contacts", "controlled": "Controlled", - "crew": "Crew", + "crew": "Bando", "crew_ability_accord": "Accord", "crew_ability_accord_description": "Sometimes friends are as good as territory. You may count up to three +3 faction statuses you hold as if they are turf.", "crew_ability_all_hands": "All Hands", @@ -549,15 +549,15 @@ "ghost_viceblurb": "You have an intense need: life essence. To satisfy this need, possess a living victim and consume their spirit energy (this may be a downtime action). When you do so, clear half your drain (round down).", "gloom": "Gloom", "grenade": "Grenade", - "harm": "Harm", - "haunted": "Haunted", + "harm": "Dano", + "haunted": "Assombrado", "hawkers": "Hawkers", - "healing": "Healing", + "healing": "Cura", "heat": "Heat", "heat_label": "Label to use for Heat", "heavy": "Heavy", - "heritage": "Heritage", - "heritage_info": "Akoros — The Dagger Isles — Iruvia — Severos — Skovlan — Tycheros", + "heritage": "Raízes", + "heritage_info": "Akoros — Arquipélago das Adagas — Iruvia — Severos — Skovlan — Tycheros", "hidden": "Hidden", "hold": "Hold", "hound": "Hound", @@ -574,7 +574,7 @@ "hunting_pet": "Hunting Pet", "impaired": "Impaired", "implements": "Implements", - "indulge_vice": "Indulge Vice", + "indulge_vice": "Satisfazendo o Vício", "insight": "Insight", "insight_description": "Resist consequences from deception or understanding.", "italics_dont_count": "(italics don't count for load)", @@ -587,32 +587,32 @@ "lead_a_group_action": "Lead a group action", "leaking": "Leaking", "leech": "Leech", - "less_effect": "Less Effect", + "less_effect": "Efeito Red.", "lifestyle": "Lifestyle", "light": "Light", "list_crews": "Assassins, Bravos, Cult, Hawkers, Shadows, Smugglers, or Vigilantes.", "list_playbooks": "Cutter, Hound, Leech, Lurk, Slide, Spider, Whisper, Ghost, Hull, or Vampire.", "load": "load", "load:": "Load:", - "look": "Look", + "look": "Aparência", "lurk": "Lurk", - "mark_xp:": "Mark XP:", + "mark_xp:": "Ganhar XP:", "mastery": "Mastery", "minus1d": "-1D", "mirage": "Mirage", - "name": "Name", - "need_help": "Need Help", + "name": "Nome", + "need_help": "Prec. Ajuda", "new_cohort": "New Cohort: 2", "normal": "Normal", "notes": "Notes", "number_stress_boxes": "Number of stress boxes", "numberofdice": "Number of dice", - "obsessed": "Obsessed", + "obsessed": "Obcecado", "obsessive": "Obsessive", "occult": "Occult", "ok": "OK", "origin": "Origin", - "paranoid": "Paranoid", + "paranoid": "Paranoico", "personal": "Personal", "planning_load": "Planning & Load", "planningdesc": "Choose a plan, provide the detail. Choose your load limit for the operation.", @@ -823,7 +823,7 @@ "playbook_ability_warded_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself when you deal with arcane forces.", "playbook_ability_weaving_the_web": "Weaving the Web", "playbook_ability_weaving_the_web_description": "You gain +1d to Consort when you gather information on a target for a score. You get +1d to the engagement roll for that operation.", - "playbook_advancement": "Playbook Advancement", + "playbook_advancement": "Desenv. da Cartilha", "playbook_cutter_description": "A Dangerous &\nIntimidating\nFighter", "playbook_cutter_friend_0": "Marlane, a pugilist", "playbook_cutter_friend_1": "Chael, a vicious thug", @@ -1012,7 +1012,7 @@ "playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.", "playbooks": "Playbooks", "position": "Position", - "progress_clock": "progress clock", + "progress_clock": "relógio de progresso", "protect_a_teammate": "Protect a teammate", "prowess": "Prowess", "prowess_description": "Resist consequences from physical strain or injury.", @@ -1028,9 +1028,9 @@ "quicksilver": "Quicksilver", "rafiq": "Rafiq", "rakshasa": "Rakshasa", - "reckless": "Reckless", + "reckless": "Imprudente", "recovery": "Recovery", - "recoveryblurb": "Get treatment in downtime to activate your healing project clock", + "recoveryblurb": "Receba tratamento na fase de folga para avançar o seu relógio de recuperação", "rep": "Rep", "repelled": "Repelled", "reputation": "Reputation", @@ -1054,7 +1054,7 @@ "savage": "Savage", "secretive": "Secretive", "secure": "Secure", - "send_details_to_chat": "Send details to chat", + "send_details_to_chat": "Envie detalhes para bate-papo", "set_up_a_teammate": "Set up a teammate", "shadows": "Shadows", "short": "short", @@ -1079,19 +1079,19 @@ "smoking": "Smoking", "smugglers": "Smugglers", "social": "Social", - "soft": "Soft", + "soft": "Mole", "spark_drug": "Spark (drug)", "sparking": "Sparking", - "special": "Special", + "special": "Especial", "special_abilities": "Special Abilities", "special_ability": "Special Ability", "spider": "Spider", "spirit_playbooks": "Spirit playbooks", "standstill_poison": "Standstill Poison", - "stash": "Stash", + "stash": "Tesouro", "status": "Status", "stealth": "Stealth", - "stress": "Stress", + "stress": "Estresse", "stress_label": "Label to use for stress", "strictures": "Strictures", "strictures_bestial": "When you suffer physical harm or overindulge your vice, your body twists into a horrific bestial form until you next feed without overindulging.", @@ -1128,7 +1128,7 @@ "trauma_label": "Label to use for trauma", "traumata": "Traumata", "turf": "Turf", - "unstable": "Unstable", + "unstable": "Instável", "upgrade": "Upgrade", "upgrade_boat_description": "You have a boat, a dock on a waterway, and a small shack to store boating supplies. A second upgrade improves the boat with armor and more cargo capacity.", "upgrade_carriage_description": "You have a carriage, two goats to pull it, and a stable. A second upgrade improves the carriage with armor and larger, swifter goats. Horses are very rare in Doskvol — most carriages in the city use the large Akorosian goat as their draft animal.", @@ -1160,12 +1160,12 @@ "vehicle_edges_flaws": "Vehicle Edges\nNimble: The vehicle handles easily. Consider this an assist for tricky maneuvers.\nSimple: The vehicle is easy to repair. Remove all of its harm during downtime.\nSturdy: The vehicle keeps operating even when broken.\n\nVehicle Flaws\nCostly: Thee vehicle costs 1 coin per downtime to keep in operation.\nDistinct: Thee vehicle has memorable features. Take +1 heat when you use it on a score.\nFinicky: The vehicle has quirks that only one person understands. When operated without them, the vehicle has -1 quality.", "version": "Version", "vice": "Vice", - "vice_info": "Faith — Gambling — Luxury — Obligation — Pleasure — Stupor — Weird", + "vice_info": "Estranho — Estupor — Fé — Jogatina — Luxos — Obrigações — Prazer", "vice_instructions": "Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.", - "vice_purveyor": "Vice / Purveyor", + "vice_purveyor": "Vício / Fornecedor", "viceroll1": "(who currently has ", "viceroll2": ") indulges", - "vicious": "Vicious", + "vicious": "Cruel", "vigilantes": "Vigilantes", "vizier": "Vizier", "wanted": "Wanted", @@ -1191,7 +1191,7 @@ "xp_bolster": "Bolster your crew's reputation or develop a new one.", "xp_contend": "Contend with challenges above your current station.", "xp_crew_specific": "Enter your crew's specific way to mark XP here.", - "xp_desperate": "Every time you roll a desperate action, mark xp in that action's attribute.", + "xp_desperate": "Toda vez quando quando realiza uma rolagem de ação desesperada. Marque 1 xp no atributo da ação rolada.", "xp_express": "Express the goals, drives, inner conflict, or essential nature of the crew.", "xp_specific": "Enter your playbook's specific way to mark XP here.", "xp_specific_extra": "Enter another specific way to mark XP here.", diff --git a/Dark Heresy Advanced 2nd Edition/translations/fr.json b/Dark Heresy Advanced 2nd Edition/translations/fr.json index c55c189dce..e4fdf90c9f 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/fr.json +++ b/Dark Heresy Advanced 2nd Edition/translations/fr.json @@ -142,7 +142,7 @@ "frontier-world-eyes-u": "Yeux d'un Monde Frontière", "age-u": "Âge", "feral-world-age-u": "Âge d'un Monde Sauvage", - "old-one-u": "Old One", + "old-one-u": "Vieux", "highborn-age-u": "Âge de Noble", "scion-u": "Scion", "prime-u": "Prime", @@ -159,7 +159,7 @@ "nipper-u": "Nipper", "juve-u": "Juve", "adult-u": "Adulte", - "old-timer-u": "Old Timer", + "old-timer-u": "Ancien", "void-born-age-u": "Âge de Né dans le vide", "youth-u": "Jeunesse", "methuselah-u": "Mathusalem", @@ -280,7 +280,7 @@ "lank-u": "Lank", "stalwart-u": "Rempart", "stout-u": "Stout", - "hardy-u": "Hardy", + "hardy-u": "Robuste", "frontier-world-build-u": "Frontier World Build", "meagre-u": "Maigre", "robust-u": "Robuste", @@ -520,7 +520,7 @@ "advancements-taken-u": "Advancements Taken:", "zero-u": "0", "mental-disorders-u": "Troubles Mentaux", - "malignancies-u": "Malignancies", + "malignancies-u": "Malignités", "mutations-u": "Mutations", "mutation-perception-u": "Per", "name-u": "Nom :", @@ -617,8 +617,8 @@ "attributes-u": "Attributs:", "cybernetics-u": "Cybernetics", "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", - "peers-u": "Peers", - "peer-u": "Peer: ", + "peers-u": "Pairs", + "peer-u": "Pair : ", "enemies-u": "Ennemis", "enemy-u": "Ennemi: ", "scatter-diagram-u": "Diagramme de dispersion" diff --git a/Dark_Heresy/translations/af.json b/Dark_Heresy/translations/af.json index 088873d198..6b1dab017b 100644 --- a/Dark_Heresy/translations/af.json +++ b/Dark_Heresy/translations/af.json @@ -1,178 +1,179 @@ { - "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", - "charactername": "Character Name", - "playername": "Player Name", - "homeworld": "Home World", - "careerpath": "Career Path", - "rank": "Rank", - "divination": "Divination", - "quirck": "Quirk", - "gender": "Gender", - "build": "Build", - "dh-height": "Height", - "weight": "Weight", - "age": "Age", - "past": "Past", - "skincolor": "Skin Colour", - "haircolor": "Hair Colour", - "eyecolor": "Eye Colour", - "handedness": "Handedness", - "basicskills": "Basic Skills", - "skillname": "Skill Name", - "awarenessper": "Awareness (Per)", - "barterfel": "Barter (Fel)", - "carouset": "Carouse (T)", - "charmfel": "Charm (Fel)", - "climbs": "Climb (S)", - "command": "Command (Fel)", - "concealmentag": "Concealment (Ag)", - "contortionistag": "Contortionist (Ag)", - "deceivefel": "Deceive (Fel)", - "disguisefel": "Disguise (Fel)", - "dodgeag": "Dodge (Ag)", - "evaluateint": "Evaluate (Int)", - "gambleint": "Gamble (Int)", - "inquiryfel": "Inquiry (Fel)", - "intimidates": "Intimidate (S)", - "logicint": "Logic (Int)", - "scrutinyper": "Scrutiny (Per)", - "searchper": "Search (Per)", - "silentmoveag": "Silent Move (Ag)", - "swims": "Swim (S)", - "weapontrainings": "Weapon Trainings", - "weapontraining": "Weapon Training", - "talentsandntraits": "Talents & Traits", - "characteristics": "Characteristics", - "weaponskillws": "Weapon Skill (WS)", - "ballisticskillbs": "Ballistic Skill (BS)", - "strengths": "Strength (S)", - "toughnesst": "Toughness (T)", - "agilityag": "Agility (Ag)", - "intelligenceint": "Intelligence (Int)", - "perceptionper": "Perception (Per)", - "willpowerwp": "Willpower (Wp)", - "fellowshi`fel": "Fellowship (Fel)", - "advancedskills": "Advanced Skills", - "roll": "Roll", - "speaklanguagelowgothic": "Speak Language (Low Gothic)", - "(s)": "(S)", - "(t)": "(T)", - "(ag)": "(Ag)", - "(int)": "(Int)", - "(per)": "(Per)", - "(wp)": "(Wp)", - "(fel)": "(Fel)", - "psychicpowers": "Psychic Powers", - "psychicdiscipline": "Psychic Discipline", - "minorpower": "Minor Power", - "disciplinepower": "Discipline Power", - "mutations": "Mutations", - "talentsandtraits": "Talents & Traits", - "meleeweapons": "Melee Weapons", - "name:": "Name:", - "class:": "Class:", - "damage:": "Damage:", - "pen:": "Pen:", - "damage": "Damage", - "special:": "Special:", - "result": "Result", - "rollinitiative": "Initiative", - "hit": "Hit", - "movement": "Movement", - "halfmove:": "Half Move:", - "fullmove:": "Full Move:", - "charge:": "Charge: ", - "run:": "Run: ", - "initiative": "Initiative", - "fromag": "From Ag", - "cust": "Custom", - "armor": "Armour", - "head": "Head", - "leftarm": "Left Arm", - "body": "Body", - "rightarm": "Right Arm", - "leftleg": "Left Leg", - "rightleg": "Right Leg", - "rangedweapons": "Ranged Weapons", - "range:": "Range:", - "type:": "Type:", - "rof:": "RoF:", - "clip:": "Clip:", - "reload:": "Reload:", - "gear": "Gear", - "thronegelt:": "Throne Gelt: ", - "income:": "Income: ", - "wounds": "Wounds", - "fatepoints": "Fate Points", - "total:": "Total:", - "current:": "Current:", - "insanity": "Insanity", - "insanitypoints:": "Insanity Points:", - "degreeofmadness:": "Degree of Madness:", - "corruption": "Corruption", - "corruptionpoints:": "Corruption Points:", - "degreeofcorruption:": "Degree of Corruption:", - "experiencepoints": "Experience Points", - "xptospend": "XP to spend", - "totalxpspent": "Total XP spent", - "advancementtaken:": "Advancements Taken:", - "othernotes:": "Other Notes:", - "result:": "Result", - "rollcharism": "Roll : Charm", - "rollawareness": "Roll : Awareness", - "rollbarter": "Roll : Barter", - "rollcarouse": "Roll : Carouse", - "rollclimb": "Roll : Climb", - "rollcommand": "Roll : Command", - "rollconcealment": "Roll : Concealment", - "rollcontortionist": "Roll : Contortionist", - "rolldeceive": "Roll : Deceive", - "rolldisguise": "Roll : Diguise", - "rolldodge": "Roll : Dodge", - "rollevaluate": "Roll : Evaluate", - "rollgamble": "Roll : Gamble", - "rollinquiry": "Roll : Inquiry", - "rollintimidate": "Roll : Intimidate", - "rolllogic": "Roll : Logic", - "rollscrutiny": "Roll : Scrutiny", - "rollsearch": "Roll : Search", - "rollsilentmove": "Roll : Silent Move", - "rollswim": "Roll : Swim", - "rollws": "Roll : Weapons Skill", - "rollbs": "Roll : Ballistic Skill", - "rolls": "Roll : Strength", - "rollt": "Roll : Toughness", - "rollag": "Roll : Agility", - "rollint": "Roll : Intelligence", - "rollper": "Roll : Perception", - "rollwp": "Roll : Willpower", - "rollfel": "Roll : Fellowship", - "rollspeaklow": "Roll : Speak Language (Low Gothic)", - "resultpsy:": "Psy Power Result:", - "threshold:": "Threshold:", - "tohit": "to Hit", - "target:": "Target :", - "success:": "Success :", - "failure:": "Failure :", - "degreesofsuccess": "degrees of success", - "degreesoffailure": "degrees of failure", - "player-sheet-u": "Main sheet", - "psykana-u": "Psychic Powers", - "name-u": "Name:", - "action-u": "Focus:", - "focus-power-u": "Threshold:", - "subtype-u": "Subtype:", - "ranged-u": "Range:", - "sustained-u": "Sustained:", - "damage-type-u": "Damage Type:", - "damage-u": "Damage:", - "penetration-u": "Pen:", - "max-push-u": "Max Push:", - "sustaining-u": "Sustaining:", - "psy-rating-u": "Psy Rating:", - "psychic-powers-u": "Psychic Powers", - "range-u": "Range:", - "i-u": "I", - "r-u": "R", - "e-u": "E" + "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", + "charactername": "Character Name", + "playername": "Player Name", + "homeworld": "Home World", + "careerpath": "Career Path", + "rank": "Rank", + "divination": "Divination", + "quirck": "Quirk", + "gender": "Gender", + "build": "Build", + "dh-height": "Height", + "weight": "Weight", + "age": "Age", + "past": "Past", + "skincolor": "Skin Colour", + "haircolor": "Hair Colour", + "eyecolor": "Eye Colour", + "handedness": "Handedness", + "basicskills": "Basic Skills", + "skillname": "Skill Name", + "awarenessper": "Awareness (Per)", + "barterfel": "Barter (Fel)", + "carouset": "Carouse (T)", + "charmfel": "Charm (Fel)", + "climbs": "Climb (S)", + "command": "Command (Fel)", + "concealmentag": "Concealment (Ag)", + "contortionistag": "Contortionist (Ag)", + "deceivefel": "Deceive (Fel)", + "disguisefel": "Disguise (Fel)", + "dodgeag": "Dodge (Ag)", + "evaluateint": "Evaluate (Int)", + "gambleint": "Gamble (Int)", + "inquiryfel": "Inquiry (Fel)", + "intimidates": "Intimidate (S)", + "logicint": "Logic (Int)", + "scrutinyper": "Scrutiny (Per)", + "searchper": "Search (Per)", + "silentmoveag": "Silent Move (Ag)", + "swims": "Swim (S)", + "weapontrainings": "Weapon Trainings", + "weapontraining": "Weapon Training", + "talentsandntraits": "Talents & Traits", + "characteristics": "Characteristics", + "weaponskillws": "Weapon Skill (WS)", + "ballisticskillbs": "Ballistic Skill (BS)", + "strengths": "Strength (S)", + "toughnesst": "Toughness (T)", + "agilityag": "Agility (Ag)", + "intelligenceint": "Intelligence (Int)", + "perceptionper": "Perception (Per)", + "willpowerwp": "Willpower (Wp)", + "fellowshi`fel": "Fellowship (Fel)", + "advancedskills": "Advanced Skills", + "roll": "Roll", + "speaklanguagelowgothic": "Speak Language (Low Gothic)", + "(s)": "(S)", + "(t)": "(T)", + "(ag)": "(Ag)", + "(int)": "(Int)", + "(per)": "(Per)", + "(wp)": "(Wp)", + "(fel)": "(Fel)", + "psychicpowers": "Psychic Powers", + "psychicdiscipline": "Psychic Discipline", + "minorpower": "Minor Power", + "disciplinepower": "Discipline Power", + "mutations": "Mutations", + "talentsandtraits": "Talents & Traits", + "meleeweapons": "Melee Weapons", + "name:": "Name:", + "class:": "Class:", + "damage:": "Damage:", + "pen:": "Pen:", + "damage": "Damage", + "special:": "Special:", + "result": "Result", + "rollinitiative": "Initiative", + "hit": "Hit", + "movement": "Movement", + "halfmove:": "Half Move:", + "fullmove:": "Full Move:", + "charge:": "Charge: ", + "run:": "Run: ", + "initiative": "Initiative", + "fromag": "From Ag", + "cust": "Custom", + "armor": "Armour", + "head": "Head", + "leftarm": "Left Arm", + "body": "Body", + "rightarm": "Right Arm", + "leftleg": "Left Leg", + "rightleg": "Right Leg", + "rangedweapons": "Ranged Weapons", + "range:": "Range:", + "type:": "Type:", + "rof:": "RoF:", + "clip:": "Clip:", + "reload:": "Reload:", + "gear": "Gear", + "thronegelt:": "Throne Gelt: ", + "income:": "Income: ", + "wounds": "Wounds", + "fatepoints": "Fate Points", + "total:": "Total:", + "current:": "Current:", + "insanity": "Insanity", + "insanitypoints:": "Insanity Points:", + "degreeofmadness:": "Degree of Madness:", + "corruption": "Corruption", + "corruptionpoints:": "Corruption Points:", + "degreeofcorruption:": "Degree of Corruption:", + "experiencepoints": "Experience Points", + "xptospend": "XP to spend", + "totalxpspent": "Total XP spent", + "totalxp": "Total", + "advancementtaken:": "Advancements Taken:", + "othernotes:": "Other Notes:", + "result:": "Result", + "rollcharism": "Roll : Charm", + "rollawareness": "Roll : Awareness", + "rollbarter": "Roll : Barter", + "rollcarouse": "Roll : Carouse", + "rollclimb": "Roll : Climb", + "rollcommand": "Roll : Command", + "rollconcealment": "Roll : Concealment", + "rollcontortionist": "Roll : Contortionist", + "rolldeceive": "Roll : Deceive", + "rolldisguise": "Roll : Diguise", + "rolldodge": "Roll : Dodge", + "rollevaluate": "Roll : Evaluate", + "rollgamble": "Roll : Gamble", + "rollinquiry": "Roll : Inquiry", + "rollintimidate": "Roll : Intimidate", + "rolllogic": "Roll : Logic", + "rollscrutiny": "Roll : Scrutiny", + "rollsearch": "Roll : Search", + "rollsilentmove": "Roll : Silent Move", + "rollswim": "Roll : Swim", + "rollws": "Roll : Weapons Skill", + "rollbs": "Roll : Ballistic Skill", + "rolls": "Roll : Strength", + "rollt": "Roll : Toughness", + "rollag": "Roll : Agility", + "rollint": "Roll : Intelligence", + "rollper": "Roll : Perception", + "rollwp": "Roll : Willpower", + "rollfel": "Roll : Fellowship", + "rollspeaklow": "Roll : Speak Language (Low Gothic)", + "resultpsy:": "Psy Power Result:", + "threshold:": "Threshold:", + "tohit": "to Hit", + "target:": "Target :", + "success:": "Success :", + "failure:": "Failure :", + "degreesofsuccess": "degrees of success", + "degreesoffailure": "degrees of failure", + "player-sheet-u": "Main sheet", + "psykana-u": "Psychic Powers", + "name-u": "Name:", + "action-u": "Focus:", + "focus-power-u": "Threshold:", + "subtype-u": "Subtype:", + "ranged-u": "Range:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "damage-u": "Damage:", + "penetration-u": "Pen:", + "max-push-u": "Max Push:", + "sustaining-u": "Sustaining:", + "psy-rating-u": "Psy Rating:", + "psychic-powers-u": "Psychic Powers", + "range-u": "Range:", + "i-u": "I", + "r-u": "R", + "e-u": "E" } diff --git a/Dark_Heresy/translations/cs.json b/Dark_Heresy/translations/cs.json index 088873d198..6b1dab017b 100644 --- a/Dark_Heresy/translations/cs.json +++ b/Dark_Heresy/translations/cs.json @@ -1,178 +1,179 @@ { - "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", - "charactername": "Character Name", - "playername": "Player Name", - "homeworld": "Home World", - "careerpath": "Career Path", - "rank": "Rank", - "divination": "Divination", - "quirck": "Quirk", - "gender": "Gender", - "build": "Build", - "dh-height": "Height", - "weight": "Weight", - "age": "Age", - "past": "Past", - "skincolor": "Skin Colour", - "haircolor": "Hair Colour", - "eyecolor": "Eye Colour", - "handedness": "Handedness", - "basicskills": "Basic Skills", - "skillname": "Skill Name", - "awarenessper": "Awareness (Per)", - "barterfel": "Barter (Fel)", - "carouset": "Carouse (T)", - "charmfel": "Charm (Fel)", - "climbs": "Climb (S)", - "command": "Command (Fel)", - "concealmentag": "Concealment (Ag)", - "contortionistag": "Contortionist (Ag)", - "deceivefel": "Deceive (Fel)", - "disguisefel": "Disguise (Fel)", - "dodgeag": "Dodge (Ag)", - "evaluateint": "Evaluate (Int)", - "gambleint": "Gamble (Int)", - "inquiryfel": "Inquiry (Fel)", - "intimidates": "Intimidate (S)", - "logicint": "Logic (Int)", - "scrutinyper": "Scrutiny (Per)", - "searchper": "Search (Per)", - "silentmoveag": "Silent Move (Ag)", - "swims": "Swim (S)", - "weapontrainings": "Weapon Trainings", - "weapontraining": "Weapon Training", - "talentsandntraits": "Talents & Traits", - "characteristics": "Characteristics", - "weaponskillws": "Weapon Skill (WS)", - "ballisticskillbs": "Ballistic Skill (BS)", - "strengths": "Strength (S)", - "toughnesst": "Toughness (T)", - "agilityag": "Agility (Ag)", - "intelligenceint": "Intelligence (Int)", - "perceptionper": "Perception (Per)", - "willpowerwp": "Willpower (Wp)", - "fellowshi`fel": "Fellowship (Fel)", - "advancedskills": "Advanced Skills", - "roll": "Roll", - "speaklanguagelowgothic": "Speak Language (Low Gothic)", - "(s)": "(S)", - "(t)": "(T)", - "(ag)": "(Ag)", - "(int)": "(Int)", - "(per)": "(Per)", - "(wp)": "(Wp)", - "(fel)": "(Fel)", - "psychicpowers": "Psychic Powers", - "psychicdiscipline": "Psychic Discipline", - "minorpower": "Minor Power", - "disciplinepower": "Discipline Power", - "mutations": "Mutations", - "talentsandtraits": "Talents & Traits", - "meleeweapons": "Melee Weapons", - "name:": "Name:", - "class:": "Class:", - "damage:": "Damage:", - "pen:": "Pen:", - "damage": "Damage", - "special:": "Special:", - "result": "Result", - "rollinitiative": "Initiative", - "hit": "Hit", - "movement": "Movement", - "halfmove:": "Half Move:", - "fullmove:": "Full Move:", - "charge:": "Charge: ", - "run:": "Run: ", - "initiative": "Initiative", - "fromag": "From Ag", - "cust": "Custom", - "armor": "Armour", - "head": "Head", - "leftarm": "Left Arm", - "body": "Body", - "rightarm": "Right Arm", - "leftleg": "Left Leg", - "rightleg": "Right Leg", - "rangedweapons": "Ranged Weapons", - "range:": "Range:", - "type:": "Type:", - "rof:": "RoF:", - "clip:": "Clip:", - "reload:": "Reload:", - "gear": "Gear", - "thronegelt:": "Throne Gelt: ", - "income:": "Income: ", - "wounds": "Wounds", - "fatepoints": "Fate Points", - "total:": "Total:", - "current:": "Current:", - "insanity": "Insanity", - "insanitypoints:": "Insanity Points:", - "degreeofmadness:": "Degree of Madness:", - "corruption": "Corruption", - "corruptionpoints:": "Corruption Points:", - "degreeofcorruption:": "Degree of Corruption:", - "experiencepoints": "Experience Points", - "xptospend": "XP to spend", - "totalxpspent": "Total XP spent", - "advancementtaken:": "Advancements Taken:", - "othernotes:": "Other Notes:", - "result:": "Result", - "rollcharism": "Roll : Charm", - "rollawareness": "Roll : Awareness", - "rollbarter": "Roll : Barter", - "rollcarouse": "Roll : Carouse", - "rollclimb": "Roll : Climb", - "rollcommand": "Roll : Command", - "rollconcealment": "Roll : Concealment", - "rollcontortionist": "Roll : Contortionist", - "rolldeceive": "Roll : Deceive", - "rolldisguise": "Roll : Diguise", - "rolldodge": "Roll : Dodge", - "rollevaluate": "Roll : Evaluate", - "rollgamble": "Roll : Gamble", - "rollinquiry": "Roll : Inquiry", - "rollintimidate": "Roll : Intimidate", - "rolllogic": "Roll : Logic", - "rollscrutiny": "Roll : Scrutiny", - "rollsearch": "Roll : Search", - "rollsilentmove": "Roll : Silent Move", - "rollswim": "Roll : Swim", - "rollws": "Roll : Weapons Skill", - "rollbs": "Roll : Ballistic Skill", - "rolls": "Roll : Strength", - "rollt": "Roll : Toughness", - "rollag": "Roll : Agility", - "rollint": "Roll : Intelligence", - "rollper": "Roll : Perception", - "rollwp": "Roll : Willpower", - "rollfel": "Roll : Fellowship", - "rollspeaklow": "Roll : Speak Language (Low Gothic)", - "resultpsy:": "Psy Power Result:", - "threshold:": "Threshold:", - "tohit": "to Hit", - "target:": "Target :", - "success:": "Success :", - "failure:": "Failure :", - "degreesofsuccess": "degrees of success", - "degreesoffailure": "degrees of failure", - "player-sheet-u": "Main sheet", - "psykana-u": "Psychic Powers", - "name-u": "Name:", - "action-u": "Focus:", - "focus-power-u": "Threshold:", - "subtype-u": "Subtype:", - "ranged-u": "Range:", - "sustained-u": "Sustained:", - "damage-type-u": "Damage Type:", - "damage-u": "Damage:", - "penetration-u": "Pen:", - "max-push-u": "Max Push:", - "sustaining-u": "Sustaining:", - "psy-rating-u": "Psy Rating:", - "psychic-powers-u": "Psychic Powers", - "range-u": "Range:", - "i-u": "I", - "r-u": "R", - "e-u": "E" + "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", + "charactername": "Character Name", + "playername": "Player Name", + "homeworld": "Home World", + "careerpath": "Career Path", + "rank": "Rank", + "divination": "Divination", + "quirck": "Quirk", + "gender": "Gender", + "build": "Build", + "dh-height": "Height", + "weight": "Weight", + "age": "Age", + "past": "Past", + "skincolor": "Skin Colour", + "haircolor": "Hair Colour", + "eyecolor": "Eye Colour", + "handedness": "Handedness", + "basicskills": "Basic Skills", + "skillname": "Skill Name", + "awarenessper": "Awareness (Per)", + "barterfel": "Barter (Fel)", + "carouset": "Carouse (T)", + "charmfel": "Charm (Fel)", + "climbs": "Climb (S)", + "command": "Command (Fel)", + "concealmentag": "Concealment (Ag)", + "contortionistag": "Contortionist (Ag)", + "deceivefel": "Deceive (Fel)", + "disguisefel": "Disguise (Fel)", + "dodgeag": "Dodge (Ag)", + "evaluateint": "Evaluate (Int)", + "gambleint": "Gamble (Int)", + "inquiryfel": "Inquiry (Fel)", + "intimidates": "Intimidate (S)", + "logicint": "Logic (Int)", + "scrutinyper": "Scrutiny (Per)", + "searchper": "Search (Per)", + "silentmoveag": "Silent Move (Ag)", + "swims": "Swim (S)", + "weapontrainings": "Weapon Trainings", + "weapontraining": "Weapon Training", + "talentsandntraits": "Talents & Traits", + "characteristics": "Characteristics", + "weaponskillws": "Weapon Skill (WS)", + "ballisticskillbs": "Ballistic Skill (BS)", + "strengths": "Strength (S)", + "toughnesst": "Toughness (T)", + "agilityag": "Agility (Ag)", + "intelligenceint": "Intelligence (Int)", + "perceptionper": "Perception (Per)", + "willpowerwp": "Willpower (Wp)", + "fellowshi`fel": "Fellowship (Fel)", + "advancedskills": "Advanced Skills", + "roll": "Roll", + "speaklanguagelowgothic": "Speak Language (Low Gothic)", + "(s)": "(S)", + "(t)": "(T)", + "(ag)": "(Ag)", + "(int)": "(Int)", + "(per)": "(Per)", + "(wp)": "(Wp)", + "(fel)": "(Fel)", + "psychicpowers": "Psychic Powers", + "psychicdiscipline": "Psychic Discipline", + "minorpower": "Minor Power", + "disciplinepower": "Discipline Power", + "mutations": "Mutations", + "talentsandtraits": "Talents & Traits", + "meleeweapons": "Melee Weapons", + "name:": "Name:", + "class:": "Class:", + "damage:": "Damage:", + "pen:": "Pen:", + "damage": "Damage", + "special:": "Special:", + "result": "Result", + "rollinitiative": "Initiative", + "hit": "Hit", + "movement": "Movement", + "halfmove:": "Half Move:", + "fullmove:": "Full Move:", + "charge:": "Charge: ", + "run:": "Run: ", + "initiative": "Initiative", + "fromag": "From Ag", + "cust": "Custom", + "armor": "Armour", + "head": "Head", + "leftarm": "Left Arm", + "body": "Body", + "rightarm": "Right Arm", + "leftleg": "Left Leg", + "rightleg": "Right Leg", + "rangedweapons": "Ranged Weapons", + "range:": "Range:", + "type:": "Type:", + "rof:": "RoF:", + "clip:": "Clip:", + "reload:": "Reload:", + "gear": "Gear", + "thronegelt:": "Throne Gelt: ", + "income:": "Income: ", + "wounds": "Wounds", + "fatepoints": "Fate Points", + "total:": "Total:", + "current:": "Current:", + "insanity": "Insanity", + "insanitypoints:": "Insanity Points:", + "degreeofmadness:": "Degree of Madness:", + "corruption": "Corruption", + "corruptionpoints:": "Corruption Points:", + "degreeofcorruption:": "Degree of Corruption:", + "experiencepoints": "Experience Points", + "xptospend": "XP to spend", + "totalxpspent": "Total XP spent", + "totalxp": "Total", + "advancementtaken:": "Advancements Taken:", + "othernotes:": "Other Notes:", + "result:": "Result", + "rollcharism": "Roll : Charm", + "rollawareness": "Roll : Awareness", + "rollbarter": "Roll : Barter", + "rollcarouse": "Roll : Carouse", + "rollclimb": "Roll : Climb", + "rollcommand": "Roll : Command", + "rollconcealment": "Roll : Concealment", + "rollcontortionist": "Roll : Contortionist", + "rolldeceive": "Roll : Deceive", + "rolldisguise": "Roll : Diguise", + "rolldodge": "Roll : Dodge", + "rollevaluate": "Roll : Evaluate", + "rollgamble": "Roll : Gamble", + "rollinquiry": "Roll : Inquiry", + "rollintimidate": "Roll : Intimidate", + "rolllogic": "Roll : Logic", + "rollscrutiny": "Roll : Scrutiny", + "rollsearch": "Roll : Search", + "rollsilentmove": "Roll : Silent Move", + "rollswim": "Roll : Swim", + "rollws": "Roll : Weapons Skill", + "rollbs": "Roll : Ballistic Skill", + "rolls": "Roll : Strength", + "rollt": "Roll : Toughness", + "rollag": "Roll : Agility", + "rollint": "Roll : Intelligence", + "rollper": "Roll : Perception", + "rollwp": "Roll : Willpower", + "rollfel": "Roll : Fellowship", + "rollspeaklow": "Roll : Speak Language (Low Gothic)", + "resultpsy:": "Psy Power Result:", + "threshold:": "Threshold:", + "tohit": "to Hit", + "target:": "Target :", + "success:": "Success :", + "failure:": "Failure :", + "degreesofsuccess": "degrees of success", + "degreesoffailure": "degrees of failure", + "player-sheet-u": "Main sheet", + "psykana-u": "Psychic Powers", + "name-u": "Name:", + "action-u": "Focus:", + "focus-power-u": "Threshold:", + "subtype-u": "Subtype:", + "ranged-u": "Range:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "damage-u": "Damage:", + "penetration-u": "Pen:", + "max-push-u": "Max Push:", + "sustaining-u": "Sustaining:", + "psy-rating-u": "Psy Rating:", + "psychic-powers-u": "Psychic Powers", + "range-u": "Range:", + "i-u": "I", + "r-u": "R", + "e-u": "E" } diff --git a/Dark_Heresy/translations/da.json b/Dark_Heresy/translations/da.json index 088873d198..6b1dab017b 100644 --- a/Dark_Heresy/translations/da.json +++ b/Dark_Heresy/translations/da.json @@ -1,178 +1,179 @@ { - "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", - "charactername": "Character Name", - "playername": "Player Name", - "homeworld": "Home World", - "careerpath": "Career Path", - "rank": "Rank", - "divination": "Divination", - "quirck": "Quirk", - "gender": "Gender", - "build": "Build", - "dh-height": "Height", - "weight": "Weight", - "age": "Age", - "past": "Past", - "skincolor": "Skin Colour", - "haircolor": "Hair Colour", - "eyecolor": "Eye Colour", - "handedness": "Handedness", - "basicskills": "Basic Skills", - "skillname": "Skill Name", - "awarenessper": "Awareness (Per)", - "barterfel": "Barter (Fel)", - "carouset": "Carouse (T)", - "charmfel": "Charm (Fel)", - "climbs": "Climb (S)", - "command": "Command (Fel)", - "concealmentag": "Concealment (Ag)", - "contortionistag": "Contortionist (Ag)", - "deceivefel": "Deceive (Fel)", - "disguisefel": "Disguise (Fel)", - "dodgeag": "Dodge (Ag)", - "evaluateint": "Evaluate (Int)", - "gambleint": "Gamble (Int)", - "inquiryfel": "Inquiry (Fel)", - "intimidates": "Intimidate (S)", - "logicint": "Logic (Int)", - "scrutinyper": "Scrutiny (Per)", - "searchper": "Search (Per)", - "silentmoveag": "Silent Move (Ag)", - "swims": "Swim (S)", - "weapontrainings": "Weapon Trainings", - "weapontraining": "Weapon Training", - "talentsandntraits": "Talents & Traits", - "characteristics": "Characteristics", - "weaponskillws": "Weapon Skill (WS)", - "ballisticskillbs": "Ballistic Skill (BS)", - "strengths": "Strength (S)", - "toughnesst": "Toughness (T)", - "agilityag": "Agility (Ag)", - "intelligenceint": "Intelligence (Int)", - "perceptionper": "Perception (Per)", - "willpowerwp": "Willpower (Wp)", - "fellowshi`fel": "Fellowship (Fel)", - "advancedskills": "Advanced Skills", - "roll": "Roll", - "speaklanguagelowgothic": "Speak Language (Low Gothic)", - "(s)": "(S)", - "(t)": "(T)", - "(ag)": "(Ag)", - "(int)": "(Int)", - "(per)": "(Per)", - "(wp)": "(Wp)", - "(fel)": "(Fel)", - "psychicpowers": "Psychic Powers", - "psychicdiscipline": "Psychic Discipline", - "minorpower": "Minor Power", - "disciplinepower": "Discipline Power", - "mutations": "Mutations", - "talentsandtraits": "Talents & Traits", - "meleeweapons": "Melee Weapons", - "name:": "Name:", - "class:": "Class:", - "damage:": "Damage:", - "pen:": "Pen:", - "damage": "Damage", - "special:": "Special:", - "result": "Result", - "rollinitiative": "Initiative", - "hit": "Hit", - "movement": "Movement", - "halfmove:": "Half Move:", - "fullmove:": "Full Move:", - "charge:": "Charge: ", - "run:": "Run: ", - "initiative": "Initiative", - "fromag": "From Ag", - "cust": "Custom", - "armor": "Armour", - "head": "Head", - "leftarm": "Left Arm", - "body": "Body", - "rightarm": "Right Arm", - "leftleg": "Left Leg", - "rightleg": "Right Leg", - "rangedweapons": "Ranged Weapons", - "range:": "Range:", - "type:": "Type:", - "rof:": "RoF:", - "clip:": "Clip:", - "reload:": "Reload:", - "gear": "Gear", - "thronegelt:": "Throne Gelt: ", - "income:": "Income: ", - "wounds": "Wounds", - "fatepoints": "Fate Points", - "total:": "Total:", - "current:": "Current:", - "insanity": "Insanity", - "insanitypoints:": "Insanity Points:", - "degreeofmadness:": "Degree of Madness:", - "corruption": "Corruption", - "corruptionpoints:": "Corruption Points:", - "degreeofcorruption:": "Degree of Corruption:", - "experiencepoints": "Experience Points", - "xptospend": "XP to spend", - "totalxpspent": "Total XP spent", - "advancementtaken:": "Advancements Taken:", - "othernotes:": "Other Notes:", - "result:": "Result", - "rollcharism": "Roll : Charm", - "rollawareness": "Roll : Awareness", - "rollbarter": "Roll : Barter", - "rollcarouse": "Roll : Carouse", - "rollclimb": "Roll : Climb", - "rollcommand": "Roll : Command", - "rollconcealment": "Roll : Concealment", - "rollcontortionist": "Roll : Contortionist", - "rolldeceive": "Roll : Deceive", - "rolldisguise": "Roll : Diguise", - "rolldodge": "Roll : Dodge", - "rollevaluate": "Roll : Evaluate", - "rollgamble": "Roll : Gamble", - "rollinquiry": "Roll : Inquiry", - "rollintimidate": "Roll : Intimidate", - "rolllogic": "Roll : Logic", - "rollscrutiny": "Roll : Scrutiny", - "rollsearch": "Roll : Search", - "rollsilentmove": "Roll : Silent Move", - "rollswim": "Roll : Swim", - "rollws": "Roll : Weapons Skill", - "rollbs": "Roll : Ballistic Skill", - "rolls": "Roll : Strength", - "rollt": "Roll : Toughness", - "rollag": "Roll : Agility", - "rollint": "Roll : Intelligence", - "rollper": "Roll : Perception", - "rollwp": "Roll : Willpower", - "rollfel": "Roll : Fellowship", - "rollspeaklow": "Roll : Speak Language (Low Gothic)", - "resultpsy:": "Psy Power Result:", - "threshold:": "Threshold:", - "tohit": "to Hit", - "target:": "Target :", - "success:": "Success :", - "failure:": "Failure :", - "degreesofsuccess": "degrees of success", - "degreesoffailure": "degrees of failure", - "player-sheet-u": "Main sheet", - "psykana-u": "Psychic Powers", - "name-u": "Name:", - "action-u": "Focus:", - "focus-power-u": "Threshold:", - "subtype-u": "Subtype:", - "ranged-u": "Range:", - "sustained-u": "Sustained:", - "damage-type-u": "Damage Type:", - "damage-u": "Damage:", - "penetration-u": "Pen:", - "max-push-u": "Max Push:", - "sustaining-u": "Sustaining:", - "psy-rating-u": "Psy Rating:", - "psychic-powers-u": "Psychic Powers", - "range-u": "Range:", - "i-u": "I", - "r-u": "R", - "e-u": "E" + "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", + "charactername": "Character Name", + "playername": "Player Name", + "homeworld": "Home World", + "careerpath": "Career Path", + "rank": "Rank", + "divination": "Divination", + "quirck": "Quirk", + "gender": "Gender", + "build": "Build", + "dh-height": "Height", + "weight": "Weight", + "age": "Age", + "past": "Past", + "skincolor": "Skin Colour", + "haircolor": "Hair Colour", + "eyecolor": "Eye Colour", + "handedness": "Handedness", + "basicskills": "Basic Skills", + "skillname": "Skill Name", + "awarenessper": "Awareness (Per)", + "barterfel": "Barter (Fel)", + "carouset": "Carouse (T)", + "charmfel": "Charm (Fel)", + "climbs": "Climb (S)", + "command": "Command (Fel)", + "concealmentag": "Concealment (Ag)", + "contortionistag": "Contortionist (Ag)", + "deceivefel": "Deceive (Fel)", + "disguisefel": "Disguise (Fel)", + "dodgeag": "Dodge (Ag)", + "evaluateint": "Evaluate (Int)", + "gambleint": "Gamble (Int)", + "inquiryfel": "Inquiry (Fel)", + "intimidates": "Intimidate (S)", + "logicint": "Logic (Int)", + "scrutinyper": "Scrutiny (Per)", + "searchper": "Search (Per)", + "silentmoveag": "Silent Move (Ag)", + "swims": "Swim (S)", + "weapontrainings": "Weapon Trainings", + "weapontraining": "Weapon Training", + "talentsandntraits": "Talents & Traits", + "characteristics": "Characteristics", + "weaponskillws": "Weapon Skill (WS)", + "ballisticskillbs": "Ballistic Skill (BS)", + "strengths": "Strength (S)", + "toughnesst": "Toughness (T)", + "agilityag": "Agility (Ag)", + "intelligenceint": "Intelligence (Int)", + "perceptionper": "Perception (Per)", + "willpowerwp": "Willpower (Wp)", + "fellowshi`fel": "Fellowship (Fel)", + "advancedskills": "Advanced Skills", + "roll": "Roll", + "speaklanguagelowgothic": "Speak Language (Low Gothic)", + "(s)": "(S)", + "(t)": "(T)", + "(ag)": "(Ag)", + "(int)": "(Int)", + "(per)": "(Per)", + "(wp)": "(Wp)", + "(fel)": "(Fel)", + "psychicpowers": "Psychic Powers", + "psychicdiscipline": "Psychic Discipline", + "minorpower": "Minor Power", + "disciplinepower": "Discipline Power", + "mutations": "Mutations", + "talentsandtraits": "Talents & Traits", + "meleeweapons": "Melee Weapons", + "name:": "Name:", + "class:": "Class:", + "damage:": "Damage:", + "pen:": "Pen:", + "damage": "Damage", + "special:": "Special:", + "result": "Result", + "rollinitiative": "Initiative", + "hit": "Hit", + "movement": "Movement", + "halfmove:": "Half Move:", + "fullmove:": "Full Move:", + "charge:": "Charge: ", + "run:": "Run: ", + "initiative": "Initiative", + "fromag": "From Ag", + "cust": "Custom", + "armor": "Armour", + "head": "Head", + "leftarm": "Left Arm", + "body": "Body", + "rightarm": "Right Arm", + "leftleg": "Left Leg", + "rightleg": "Right Leg", + "rangedweapons": "Ranged Weapons", + "range:": "Range:", + "type:": "Type:", + "rof:": "RoF:", + "clip:": "Clip:", + "reload:": "Reload:", + "gear": "Gear", + "thronegelt:": "Throne Gelt: ", + "income:": "Income: ", + "wounds": "Wounds", + "fatepoints": "Fate Points", + "total:": "Total:", + "current:": "Current:", + "insanity": "Insanity", + "insanitypoints:": "Insanity Points:", + "degreeofmadness:": "Degree of Madness:", + "corruption": "Corruption", + "corruptionpoints:": "Corruption Points:", + "degreeofcorruption:": "Degree of Corruption:", + "experiencepoints": "Experience Points", + "xptospend": "XP to spend", + "totalxpspent": "Total XP spent", + "totalxp": "Total", + "advancementtaken:": "Advancements Taken:", + "othernotes:": "Other Notes:", + "result:": "Result", + "rollcharism": "Roll : Charm", + "rollawareness": "Roll : Awareness", + "rollbarter": "Roll : Barter", + "rollcarouse": "Roll : Carouse", + "rollclimb": "Roll : Climb", + "rollcommand": "Roll : Command", + "rollconcealment": "Roll : Concealment", + "rollcontortionist": "Roll : Contortionist", + "rolldeceive": "Roll : Deceive", + "rolldisguise": "Roll : Diguise", + "rolldodge": "Roll : Dodge", + "rollevaluate": "Roll : Evaluate", + "rollgamble": "Roll : Gamble", + "rollinquiry": "Roll : Inquiry", + "rollintimidate": "Roll : Intimidate", + "rolllogic": "Roll : Logic", + "rollscrutiny": "Roll : Scrutiny", + "rollsearch": "Roll : Search", + "rollsilentmove": "Roll : Silent Move", + "rollswim": "Roll : Swim", + "rollws": "Roll : Weapons Skill", + "rollbs": "Roll : Ballistic Skill", + "rolls": "Roll : Strength", + "rollt": "Roll : Toughness", + "rollag": "Roll : Agility", + "rollint": "Roll : Intelligence", + "rollper": "Roll : Perception", + "rollwp": "Roll : Willpower", + "rollfel": "Roll : Fellowship", + "rollspeaklow": "Roll : Speak Language (Low Gothic)", + "resultpsy:": "Psy Power Result:", + "threshold:": "Threshold:", + "tohit": "to Hit", + "target:": "Target :", + "success:": "Success :", + "failure:": "Failure :", + "degreesofsuccess": "degrees of success", + "degreesoffailure": "degrees of failure", + "player-sheet-u": "Main sheet", + "psykana-u": "Psychic Powers", + "name-u": "Name:", + "action-u": "Focus:", + "focus-power-u": "Threshold:", + "subtype-u": "Subtype:", + "ranged-u": "Range:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "damage-u": "Damage:", + "penetration-u": "Pen:", + "max-push-u": "Max Push:", + "sustaining-u": "Sustaining:", + "psy-rating-u": "Psy Rating:", + "psychic-powers-u": "Psychic Powers", + "range-u": "Range:", + "i-u": "I", + "r-u": "R", + "e-u": "E" } diff --git a/Dark_Heresy/translations/de.json b/Dark_Heresy/translations/de.json index 088873d198..6b1dab017b 100644 --- a/Dark_Heresy/translations/de.json +++ b/Dark_Heresy/translations/de.json @@ -1,178 +1,179 @@ { - "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", - "charactername": "Character Name", - "playername": "Player Name", - "homeworld": "Home World", - "careerpath": "Career Path", - "rank": "Rank", - "divination": "Divination", - "quirck": "Quirk", - "gender": "Gender", - "build": "Build", - "dh-height": "Height", - "weight": "Weight", - "age": "Age", - "past": "Past", - "skincolor": "Skin Colour", - "haircolor": "Hair Colour", - "eyecolor": "Eye Colour", - "handedness": "Handedness", - "basicskills": "Basic Skills", - "skillname": "Skill Name", - "awarenessper": "Awareness (Per)", - "barterfel": "Barter (Fel)", - "carouset": "Carouse (T)", - "charmfel": "Charm (Fel)", - "climbs": "Climb (S)", - "command": "Command (Fel)", - "concealmentag": "Concealment (Ag)", - "contortionistag": "Contortionist (Ag)", - "deceivefel": "Deceive (Fel)", - "disguisefel": "Disguise (Fel)", - "dodgeag": "Dodge (Ag)", - "evaluateint": "Evaluate (Int)", - "gambleint": "Gamble (Int)", - "inquiryfel": "Inquiry (Fel)", - "intimidates": "Intimidate (S)", - "logicint": "Logic (Int)", - "scrutinyper": "Scrutiny (Per)", - "searchper": "Search (Per)", - "silentmoveag": "Silent Move (Ag)", - "swims": "Swim (S)", - "weapontrainings": "Weapon Trainings", - "weapontraining": "Weapon Training", - "talentsandntraits": "Talents & Traits", - "characteristics": "Characteristics", - "weaponskillws": "Weapon Skill (WS)", - "ballisticskillbs": "Ballistic Skill (BS)", - "strengths": "Strength (S)", - "toughnesst": "Toughness (T)", - "agilityag": "Agility (Ag)", - "intelligenceint": "Intelligence (Int)", - "perceptionper": "Perception (Per)", - "willpowerwp": "Willpower (Wp)", - "fellowshi`fel": "Fellowship (Fel)", - "advancedskills": "Advanced Skills", - "roll": "Roll", - "speaklanguagelowgothic": "Speak Language (Low Gothic)", - "(s)": "(S)", - "(t)": "(T)", - "(ag)": "(Ag)", - "(int)": "(Int)", - "(per)": "(Per)", - "(wp)": "(Wp)", - "(fel)": "(Fel)", - "psychicpowers": "Psychic Powers", - "psychicdiscipline": "Psychic Discipline", - "minorpower": "Minor Power", - "disciplinepower": "Discipline Power", - "mutations": "Mutations", - "talentsandtraits": "Talents & Traits", - "meleeweapons": "Melee Weapons", - "name:": "Name:", - "class:": "Class:", - "damage:": "Damage:", - "pen:": "Pen:", - "damage": "Damage", - "special:": "Special:", - "result": "Result", - "rollinitiative": "Initiative", - "hit": "Hit", - "movement": "Movement", - "halfmove:": "Half Move:", - "fullmove:": "Full Move:", - "charge:": "Charge: ", - "run:": "Run: ", - "initiative": "Initiative", - "fromag": "From Ag", - "cust": "Custom", - "armor": "Armour", - "head": "Head", - "leftarm": "Left Arm", - "body": "Body", - "rightarm": "Right Arm", - "leftleg": "Left Leg", - "rightleg": "Right Leg", - "rangedweapons": "Ranged Weapons", - "range:": "Range:", - "type:": "Type:", - "rof:": "RoF:", - "clip:": "Clip:", - "reload:": "Reload:", - "gear": "Gear", - "thronegelt:": "Throne Gelt: ", - "income:": "Income: ", - "wounds": "Wounds", - "fatepoints": "Fate Points", - "total:": "Total:", - "current:": "Current:", - "insanity": "Insanity", - "insanitypoints:": "Insanity Points:", - "degreeofmadness:": "Degree of Madness:", - "corruption": "Corruption", - "corruptionpoints:": "Corruption Points:", - "degreeofcorruption:": "Degree of Corruption:", - "experiencepoints": "Experience Points", - "xptospend": "XP to spend", - "totalxpspent": "Total XP spent", - "advancementtaken:": "Advancements Taken:", - "othernotes:": "Other Notes:", - "result:": "Result", - "rollcharism": "Roll : Charm", - "rollawareness": "Roll : Awareness", - "rollbarter": "Roll : Barter", - "rollcarouse": "Roll : Carouse", - "rollclimb": "Roll : Climb", - "rollcommand": "Roll : Command", - "rollconcealment": "Roll : Concealment", - "rollcontortionist": "Roll : Contortionist", - "rolldeceive": "Roll : Deceive", - "rolldisguise": "Roll : Diguise", - "rolldodge": "Roll : Dodge", - "rollevaluate": "Roll : Evaluate", - "rollgamble": "Roll : Gamble", - "rollinquiry": "Roll : Inquiry", - "rollintimidate": "Roll : Intimidate", - "rolllogic": "Roll : Logic", - "rollscrutiny": "Roll : Scrutiny", - "rollsearch": "Roll : Search", - "rollsilentmove": "Roll : Silent Move", - "rollswim": "Roll : Swim", - "rollws": "Roll : Weapons Skill", - "rollbs": "Roll : Ballistic Skill", - "rolls": "Roll : Strength", - "rollt": "Roll : Toughness", - "rollag": "Roll : Agility", - "rollint": "Roll : Intelligence", - "rollper": "Roll : Perception", - "rollwp": "Roll : Willpower", - "rollfel": "Roll : Fellowship", - "rollspeaklow": "Roll : Speak Language (Low Gothic)", - "resultpsy:": "Psy Power Result:", - "threshold:": "Threshold:", - "tohit": "to Hit", - "target:": "Target :", - "success:": "Success :", - "failure:": "Failure :", - "degreesofsuccess": "degrees of success", - "degreesoffailure": "degrees of failure", - "player-sheet-u": "Main sheet", - "psykana-u": "Psychic Powers", - "name-u": "Name:", - "action-u": "Focus:", - "focus-power-u": "Threshold:", - "subtype-u": "Subtype:", - "ranged-u": "Range:", - "sustained-u": "Sustained:", - "damage-type-u": "Damage Type:", - "damage-u": "Damage:", - "penetration-u": "Pen:", - "max-push-u": "Max Push:", - "sustaining-u": "Sustaining:", - "psy-rating-u": "Psy Rating:", - "psychic-powers-u": "Psychic Powers", - "range-u": "Range:", - "i-u": "I", - "r-u": "R", - "e-u": "E" + "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", + "charactername": "Character Name", + "playername": "Player Name", + "homeworld": "Home World", + "careerpath": "Career Path", + "rank": "Rank", + "divination": "Divination", + "quirck": "Quirk", + "gender": "Gender", + "build": "Build", + "dh-height": "Height", + "weight": "Weight", + "age": "Age", + "past": "Past", + "skincolor": "Skin Colour", + "haircolor": "Hair Colour", + "eyecolor": "Eye Colour", + "handedness": "Handedness", + "basicskills": "Basic Skills", + "skillname": "Skill Name", + "awarenessper": "Awareness (Per)", + "barterfel": "Barter (Fel)", + "carouset": "Carouse (T)", + "charmfel": "Charm (Fel)", + "climbs": "Climb (S)", + "command": "Command (Fel)", + "concealmentag": "Concealment (Ag)", + "contortionistag": "Contortionist (Ag)", + "deceivefel": "Deceive (Fel)", + "disguisefel": "Disguise (Fel)", + "dodgeag": "Dodge (Ag)", + "evaluateint": "Evaluate (Int)", + "gambleint": "Gamble (Int)", + "inquiryfel": "Inquiry (Fel)", + "intimidates": "Intimidate (S)", + "logicint": "Logic (Int)", + "scrutinyper": "Scrutiny (Per)", + "searchper": "Search (Per)", + "silentmoveag": "Silent Move (Ag)", + "swims": "Swim (S)", + "weapontrainings": "Weapon Trainings", + "weapontraining": "Weapon Training", + "talentsandntraits": "Talents & Traits", + "characteristics": "Characteristics", + "weaponskillws": "Weapon Skill (WS)", + "ballisticskillbs": "Ballistic Skill (BS)", + "strengths": "Strength (S)", + "toughnesst": "Toughness (T)", + "agilityag": "Agility (Ag)", + "intelligenceint": "Intelligence (Int)", + "perceptionper": "Perception (Per)", + "willpowerwp": "Willpower (Wp)", + "fellowshi`fel": "Fellowship (Fel)", + "advancedskills": "Advanced Skills", + "roll": "Roll", + "speaklanguagelowgothic": "Speak Language (Low Gothic)", + "(s)": "(S)", + "(t)": "(T)", + "(ag)": "(Ag)", + "(int)": "(Int)", + "(per)": "(Per)", + "(wp)": "(Wp)", + "(fel)": "(Fel)", + "psychicpowers": "Psychic Powers", + "psychicdiscipline": "Psychic Discipline", + "minorpower": "Minor Power", + "disciplinepower": "Discipline Power", + "mutations": "Mutations", + "talentsandtraits": "Talents & Traits", + "meleeweapons": "Melee Weapons", + "name:": "Name:", + "class:": "Class:", + "damage:": "Damage:", + "pen:": "Pen:", + "damage": "Damage", + "special:": "Special:", + "result": "Result", + "rollinitiative": "Initiative", + "hit": "Hit", + "movement": "Movement", + "halfmove:": "Half Move:", + "fullmove:": "Full Move:", + "charge:": "Charge: ", + "run:": "Run: ", + "initiative": "Initiative", + "fromag": "From Ag", + "cust": "Custom", + "armor": "Armour", + "head": "Head", + "leftarm": "Left Arm", + "body": "Body", + "rightarm": "Right Arm", + "leftleg": "Left Leg", + "rightleg": "Right Leg", + "rangedweapons": "Ranged Weapons", + "range:": "Range:", + "type:": "Type:", + "rof:": "RoF:", + "clip:": "Clip:", + "reload:": "Reload:", + "gear": "Gear", + "thronegelt:": "Throne Gelt: ", + "income:": "Income: ", + "wounds": "Wounds", + "fatepoints": "Fate Points", + "total:": "Total:", + "current:": "Current:", + "insanity": "Insanity", + "insanitypoints:": "Insanity Points:", + "degreeofmadness:": "Degree of Madness:", + "corruption": "Corruption", + "corruptionpoints:": "Corruption Points:", + "degreeofcorruption:": "Degree of Corruption:", + "experiencepoints": "Experience Points", + "xptospend": "XP to spend", + "totalxpspent": "Total XP spent", + "totalxp": "Total", + "advancementtaken:": "Advancements Taken:", + "othernotes:": "Other Notes:", + "result:": "Result", + "rollcharism": "Roll : Charm", + "rollawareness": "Roll : Awareness", + "rollbarter": "Roll : Barter", + "rollcarouse": "Roll : Carouse", + "rollclimb": "Roll : Climb", + "rollcommand": "Roll : Command", + "rollconcealment": "Roll : Concealment", + "rollcontortionist": "Roll : Contortionist", + "rolldeceive": "Roll : Deceive", + "rolldisguise": "Roll : Diguise", + "rolldodge": "Roll : Dodge", + "rollevaluate": "Roll : Evaluate", + "rollgamble": "Roll : Gamble", + "rollinquiry": "Roll : Inquiry", + "rollintimidate": "Roll : Intimidate", + "rolllogic": "Roll : Logic", + "rollscrutiny": "Roll : Scrutiny", + "rollsearch": "Roll : Search", + "rollsilentmove": "Roll : Silent Move", + "rollswim": "Roll : Swim", + "rollws": "Roll : Weapons Skill", + "rollbs": "Roll : Ballistic Skill", + "rolls": "Roll : Strength", + "rollt": "Roll : Toughness", + "rollag": "Roll : Agility", + "rollint": "Roll : Intelligence", + "rollper": "Roll : Perception", + "rollwp": "Roll : Willpower", + "rollfel": "Roll : Fellowship", + "rollspeaklow": "Roll : Speak Language (Low Gothic)", + "resultpsy:": "Psy Power Result:", + "threshold:": "Threshold:", + "tohit": "to Hit", + "target:": "Target :", + "success:": "Success :", + "failure:": "Failure :", + "degreesofsuccess": "degrees of success", + "degreesoffailure": "degrees of failure", + "player-sheet-u": "Main sheet", + "psykana-u": "Psychic Powers", + "name-u": "Name:", + "action-u": "Focus:", + "focus-power-u": "Threshold:", + "subtype-u": "Subtype:", + "ranged-u": "Range:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "damage-u": "Damage:", + "penetration-u": "Pen:", + "max-push-u": "Max Push:", + "sustaining-u": "Sustaining:", + "psy-rating-u": "Psy Rating:", + "psychic-powers-u": "Psychic Powers", + "range-u": "Range:", + "i-u": "I", + "r-u": "R", + "e-u": "E" } diff --git a/Dark_Heresy/translations/el.json b/Dark_Heresy/translations/el.json index 088873d198..6b1dab017b 100644 --- a/Dark_Heresy/translations/el.json +++ b/Dark_Heresy/translations/el.json @@ -1,178 +1,179 @@ { - "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", - "charactername": "Character Name", - "playername": "Player Name", - "homeworld": "Home World", - "careerpath": "Career Path", - "rank": "Rank", - "divination": "Divination", - "quirck": "Quirk", - "gender": "Gender", - "build": "Build", - "dh-height": "Height", - "weight": "Weight", - "age": "Age", - "past": "Past", - "skincolor": "Skin Colour", - "haircolor": "Hair Colour", - "eyecolor": "Eye Colour", - "handedness": "Handedness", - "basicskills": "Basic Skills", - "skillname": "Skill Name", - "awarenessper": "Awareness (Per)", - "barterfel": "Barter (Fel)", - "carouset": "Carouse (T)", - "charmfel": "Charm (Fel)", - "climbs": "Climb (S)", - "command": "Command (Fel)", - "concealmentag": "Concealment (Ag)", - "contortionistag": "Contortionist (Ag)", - "deceivefel": "Deceive (Fel)", - "disguisefel": "Disguise (Fel)", - "dodgeag": "Dodge (Ag)", - "evaluateint": "Evaluate (Int)", - "gambleint": "Gamble (Int)", - "inquiryfel": "Inquiry (Fel)", - "intimidates": "Intimidate (S)", - "logicint": "Logic (Int)", - "scrutinyper": "Scrutiny (Per)", - "searchper": "Search (Per)", - "silentmoveag": "Silent Move (Ag)", - "swims": "Swim (S)", - "weapontrainings": "Weapon Trainings", - "weapontraining": "Weapon Training", - "talentsandntraits": "Talents & Traits", - "characteristics": "Characteristics", - "weaponskillws": "Weapon Skill (WS)", - "ballisticskillbs": "Ballistic Skill (BS)", - "strengths": "Strength (S)", - "toughnesst": "Toughness (T)", - "agilityag": "Agility (Ag)", - "intelligenceint": "Intelligence (Int)", - "perceptionper": "Perception (Per)", - "willpowerwp": "Willpower (Wp)", - "fellowshi`fel": "Fellowship (Fel)", - "advancedskills": "Advanced Skills", - "roll": "Roll", - "speaklanguagelowgothic": "Speak Language (Low Gothic)", - "(s)": "(S)", - "(t)": "(T)", - "(ag)": "(Ag)", - "(int)": "(Int)", - "(per)": "(Per)", - "(wp)": "(Wp)", - "(fel)": "(Fel)", - "psychicpowers": "Psychic Powers", - "psychicdiscipline": "Psychic Discipline", - "minorpower": "Minor Power", - "disciplinepower": "Discipline Power", - "mutations": "Mutations", - "talentsandtraits": "Talents & Traits", - "meleeweapons": "Melee Weapons", - "name:": "Name:", - "class:": "Class:", - "damage:": "Damage:", - "pen:": "Pen:", - "damage": "Damage", - "special:": "Special:", - "result": "Result", - "rollinitiative": "Initiative", - "hit": "Hit", - "movement": "Movement", - "halfmove:": "Half Move:", - "fullmove:": "Full Move:", - "charge:": "Charge: ", - "run:": "Run: ", - "initiative": "Initiative", - "fromag": "From Ag", - "cust": "Custom", - "armor": "Armour", - "head": "Head", - "leftarm": "Left Arm", - "body": "Body", - "rightarm": "Right Arm", - "leftleg": "Left Leg", - "rightleg": "Right Leg", - "rangedweapons": "Ranged Weapons", - "range:": "Range:", - "type:": "Type:", - "rof:": "RoF:", - "clip:": "Clip:", - "reload:": "Reload:", - "gear": "Gear", - "thronegelt:": "Throne Gelt: ", - "income:": "Income: ", - "wounds": "Wounds", - "fatepoints": "Fate Points", - "total:": "Total:", - "current:": "Current:", - "insanity": "Insanity", - "insanitypoints:": "Insanity Points:", - "degreeofmadness:": "Degree of Madness:", - "corruption": "Corruption", - "corruptionpoints:": "Corruption Points:", - "degreeofcorruption:": "Degree of Corruption:", - "experiencepoints": "Experience Points", - "xptospend": "XP to spend", - "totalxpspent": "Total XP spent", - "advancementtaken:": "Advancements Taken:", - "othernotes:": "Other Notes:", - "result:": "Result", - "rollcharism": "Roll : Charm", - "rollawareness": "Roll : Awareness", - "rollbarter": "Roll : Barter", - "rollcarouse": "Roll : Carouse", - "rollclimb": "Roll : Climb", - "rollcommand": "Roll : Command", - "rollconcealment": "Roll : Concealment", - "rollcontortionist": "Roll : Contortionist", - "rolldeceive": "Roll : Deceive", - "rolldisguise": "Roll : Diguise", - "rolldodge": "Roll : Dodge", - "rollevaluate": "Roll : Evaluate", - "rollgamble": "Roll : Gamble", - "rollinquiry": "Roll : Inquiry", - "rollintimidate": "Roll : Intimidate", - "rolllogic": "Roll : Logic", - "rollscrutiny": "Roll : Scrutiny", - "rollsearch": "Roll : Search", - "rollsilentmove": "Roll : Silent Move", - "rollswim": "Roll : Swim", - "rollws": "Roll : Weapons Skill", - "rollbs": "Roll : Ballistic Skill", - "rolls": "Roll : Strength", - "rollt": "Roll : Toughness", - "rollag": "Roll : Agility", - "rollint": "Roll : Intelligence", - "rollper": "Roll : Perception", - "rollwp": "Roll : Willpower", - "rollfel": "Roll : Fellowship", - "rollspeaklow": "Roll : Speak Language (Low Gothic)", - "resultpsy:": "Psy Power Result:", - "threshold:": "Threshold:", - "tohit": "to Hit", - "target:": "Target :", - "success:": "Success :", - "failure:": "Failure :", - "degreesofsuccess": "degrees of success", - "degreesoffailure": "degrees of failure", - "player-sheet-u": "Main sheet", - "psykana-u": "Psychic Powers", - "name-u": "Name:", - "action-u": "Focus:", - "focus-power-u": "Threshold:", - "subtype-u": "Subtype:", - "ranged-u": "Range:", - "sustained-u": "Sustained:", - "damage-type-u": "Damage Type:", - "damage-u": "Damage:", - "penetration-u": "Pen:", - "max-push-u": "Max Push:", - "sustaining-u": "Sustaining:", - "psy-rating-u": "Psy Rating:", - "psychic-powers-u": "Psychic Powers", - "range-u": "Range:", - "i-u": "I", - "r-u": "R", - "e-u": "E" + "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", + "charactername": "Character Name", + "playername": "Player Name", + "homeworld": "Home World", + "careerpath": "Career Path", + "rank": "Rank", + "divination": "Divination", + "quirck": "Quirk", + "gender": "Gender", + "build": "Build", + "dh-height": "Height", + "weight": "Weight", + "age": "Age", + "past": "Past", + "skincolor": "Skin Colour", + "haircolor": "Hair Colour", + "eyecolor": "Eye Colour", + "handedness": "Handedness", + "basicskills": "Basic Skills", + "skillname": "Skill Name", + "awarenessper": "Awareness (Per)", + "barterfel": "Barter (Fel)", + "carouset": "Carouse (T)", + "charmfel": "Charm (Fel)", + "climbs": "Climb (S)", + "command": "Command (Fel)", + "concealmentag": "Concealment (Ag)", + "contortionistag": "Contortionist (Ag)", + "deceivefel": "Deceive (Fel)", + "disguisefel": "Disguise (Fel)", + "dodgeag": "Dodge (Ag)", + "evaluateint": "Evaluate (Int)", + "gambleint": "Gamble (Int)", + "inquiryfel": "Inquiry (Fel)", + "intimidates": "Intimidate (S)", + "logicint": "Logic (Int)", + "scrutinyper": "Scrutiny (Per)", + "searchper": "Search (Per)", + "silentmoveag": "Silent Move (Ag)", + "swims": "Swim (S)", + "weapontrainings": "Weapon Trainings", + "weapontraining": "Weapon Training", + "talentsandntraits": "Talents & Traits", + "characteristics": "Characteristics", + "weaponskillws": "Weapon Skill (WS)", + "ballisticskillbs": "Ballistic Skill (BS)", + "strengths": "Strength (S)", + "toughnesst": "Toughness (T)", + "agilityag": "Agility (Ag)", + "intelligenceint": "Intelligence (Int)", + "perceptionper": "Perception (Per)", + "willpowerwp": "Willpower (Wp)", + "fellowshi`fel": "Fellowship (Fel)", + "advancedskills": "Advanced Skills", + "roll": "Roll", + "speaklanguagelowgothic": "Speak Language (Low Gothic)", + "(s)": "(S)", + "(t)": "(T)", + "(ag)": "(Ag)", + "(int)": "(Int)", + "(per)": "(Per)", + "(wp)": "(Wp)", + "(fel)": "(Fel)", + "psychicpowers": "Psychic Powers", + "psychicdiscipline": "Psychic Discipline", + "minorpower": "Minor Power", + "disciplinepower": "Discipline Power", + "mutations": "Mutations", + "talentsandtraits": "Talents & Traits", + "meleeweapons": "Melee Weapons", + "name:": "Name:", + "class:": "Class:", + "damage:": "Damage:", + "pen:": "Pen:", + "damage": "Damage", + "special:": "Special:", + "result": "Result", + "rollinitiative": "Initiative", + "hit": "Hit", + "movement": "Movement", + "halfmove:": "Half Move:", + "fullmove:": "Full Move:", + "charge:": "Charge: ", + "run:": "Run: ", + "initiative": "Initiative", + "fromag": "From Ag", + "cust": "Custom", + "armor": "Armour", + "head": "Head", + "leftarm": "Left Arm", + "body": "Body", + "rightarm": "Right Arm", + "leftleg": "Left Leg", + "rightleg": "Right Leg", + "rangedweapons": "Ranged Weapons", + "range:": "Range:", + "type:": "Type:", + "rof:": "RoF:", + "clip:": "Clip:", + "reload:": "Reload:", + "gear": "Gear", + "thronegelt:": "Throne Gelt: ", + "income:": "Income: ", + "wounds": "Wounds", + "fatepoints": "Fate Points", + "total:": "Total:", + "current:": "Current:", + "insanity": "Insanity", + "insanitypoints:": "Insanity Points:", + "degreeofmadness:": "Degree of Madness:", + "corruption": "Corruption", + "corruptionpoints:": "Corruption Points:", + "degreeofcorruption:": "Degree of Corruption:", + "experiencepoints": "Experience Points", + "xptospend": "XP to spend", + "totalxpspent": "Total XP spent", + "totalxp": "Total", + "advancementtaken:": "Advancements Taken:", + "othernotes:": "Other Notes:", + "result:": "Result", + "rollcharism": "Roll : Charm", + "rollawareness": "Roll : Awareness", + "rollbarter": "Roll : Barter", + "rollcarouse": "Roll : Carouse", + "rollclimb": "Roll : Climb", + "rollcommand": "Roll : Command", + "rollconcealment": "Roll : Concealment", + "rollcontortionist": "Roll : Contortionist", + "rolldeceive": "Roll : Deceive", + "rolldisguise": "Roll : Diguise", + "rolldodge": "Roll : Dodge", + "rollevaluate": "Roll : Evaluate", + "rollgamble": "Roll : Gamble", + "rollinquiry": "Roll : Inquiry", + "rollintimidate": "Roll : Intimidate", + "rolllogic": "Roll : Logic", + "rollscrutiny": "Roll : Scrutiny", + "rollsearch": "Roll : Search", + "rollsilentmove": "Roll : Silent Move", + "rollswim": "Roll : Swim", + "rollws": "Roll : Weapons Skill", + "rollbs": "Roll : Ballistic Skill", + "rolls": "Roll : Strength", + "rollt": "Roll : Toughness", + "rollag": "Roll : Agility", + "rollint": "Roll : Intelligence", + "rollper": "Roll : Perception", + "rollwp": "Roll : Willpower", + "rollfel": "Roll : Fellowship", + "rollspeaklow": "Roll : Speak Language (Low Gothic)", + "resultpsy:": "Psy Power Result:", + "threshold:": "Threshold:", + "tohit": "to Hit", + "target:": "Target :", + "success:": "Success :", + "failure:": "Failure :", + "degreesofsuccess": "degrees of success", + "degreesoffailure": "degrees of failure", + "player-sheet-u": "Main sheet", + "psykana-u": "Psychic Powers", + "name-u": "Name:", + "action-u": "Focus:", + "focus-power-u": "Threshold:", + "subtype-u": "Subtype:", + "ranged-u": "Range:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "damage-u": "Damage:", + "penetration-u": "Pen:", + "max-push-u": "Max Push:", + "sustaining-u": "Sustaining:", + "psy-rating-u": "Psy Rating:", + "psychic-powers-u": "Psychic Powers", + "range-u": "Range:", + "i-u": "I", + "r-u": "R", + "e-u": "E" } diff --git a/Dark_Heresy/translations/en.json b/Dark_Heresy/translations/en.json index f79f840bf8..605090e0d7 100644 --- a/Dark_Heresy/translations/en.json +++ b/Dark_Heresy/translations/en.json @@ -1,178 +1,179 @@ { - "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", - "charactername": "Character Name", - "playername": "Player Name", - "homeworld": "Home World", - "careerpath": "Career Path", - "rank": "Rank", - "divination": "Divination", - "quirck": "Quirk", - "gender": "Gender", - "build": "Build", - "dh-height": "Height", - "weight": "Weight", - "age": "Age", - "past": "Past", - "skincolor": "Skin Colour", - "haircolor": "Hair Colour", - "eyecolor": "Eye Colour", - "handedness": "Handedness", - "basicskills": "Basic Skills", - "skillname": "Skill Name", - "awarenessper": "Awareness (Per)", - "barterfel": "Barter (Fel)", - "carouset": "Carouse (T)", - "charmfel": "Charm (Fel)", - "climbs": "Climb (S)", - "command": "Command (Fel)", - "concealmentag": "Concealment (Ag)", - "contortionistag": "Contortionist (Ag)", - "deceivefel": "Deceive (Fel)", - "disguisefel": "Disguise (Fel)", - "dodgeag": "Dodge (Ag)", - "evaluateint": "Evaluate (Int)", - "gambleint": "Gamble (Int)", - "inquiryfel": "Inquiry (Fel)", - "intimidates": "Intimidate (S)", - "logicint": "Logic (Int)", - "scrutinyper": "Scrutiny (Per)", - "searchper": "Search (Per)", - "silentmoveag": "Silent Move (Ag)", - "swims": "Swim (S)", - "weapontrainings": "Weapon Trainings", - "weapontraining": "Weapon Training", - "talentsandntraits": "Talents & Traits", - "characteristics": "Characteristics", - "weaponskillws": "Weapon Skill (WS)", - "ballisticskillbs": "Ballistic Skill (BS)", - "strengths": "Strength (S)", - "toughnesst": "Toughness (T)", - "agilityag": "Agility (Ag)", - "intelligenceint": "Intelligence (Int)", - "perceptionper": "Perception (Per)", - "willpowerwp": "Willpower (Wp)", - "fellowshi`fel": "Fellowship (Fel)", - "advancedskills": "Advanced Skills", - "roll": "Roll", - "speaklanguagelowgothic": "Speak Language (Low Gothic)", - "(s)": "(S)", - "(t)": "(T)", - "(ag)": "(Ag)", - "(int)": "(Int)", - "(per)": "(Per)", - "(wp)": "(Wp)", - "(fel)": "(Fel)", - "psychicpowers": "Psychic Powers", - "psychicdiscipline": "Psychic Discipline", - "minorpower": "Minor Power", - "disciplinepower": "Discipline Power", - "mutations": "Mutations", - "talentsandtraits": "Talents & Traits", - "meleeweapons": "Melee Weapons", - "name:": "Name:", - "class:": "Class:", - "damage:": "Damage:", - "pen:": "Pen:", - "damage": "Damage", - "special:": "Special:", - "result": "Result", - "rollinitiative": "Initiative", - "hit": "Hit", - "movement": "Movement", - "halfmove:": "Half Move:", - "fullmove:": "Full Move:", - "charge:": "Charge: ", - "run:": "Run: ", - "initiative": "Initiative", - "fromag": "From Ag", - "cust": "Custom", - "armor": "Armour", - "head": "Head", - "leftarm": "Left Arm", - "body": "Body", - "rightarm": "Right Arm", - "leftleg": "Left Leg", - "rightleg": "Right Leg", - "rangedweapons": "Ranged Weapons", - "range:": "Range:", - "type:": "Type:", - "rof:": "RoF:", - "clip:": "Clip:", - "reload:": "Rld:", - "gear": "Gear", - "thronegelt:": "Throne Gelt: ", - "income:": "Income: ", - "wounds": "Wounds", - "fatepoints": "Fate Points", - "total:": "Total:", - "current:": "Current:", - "insanity": "Insanity", - "insanitypoints:": "Insanity Points:", - "degreeofmadness:": "Degree of Madness:", - "corruption": "Corruption", - "corruptionpoints:": "Corruption Points:", - "degreeofcorruption:": "Degree of Corruption:", - "experiencepoints": "Experience Points", - "xptospend": "XP to spend", - "totalxpspent": "Total XP spent", - "advancementtaken:": "Advancements Taken:", - "othernotes:": "Other Notes:", - "result:": "Result", - "rollcharism": "Roll : Charm", - "rollawareness": "Roll : Awareness", - "rollbarter": "Roll : Barter", - "rollcarouse": "Roll : Carouse", - "rollclimb": "Roll : Climb", - "rollcommand": "Roll : Command", - "rollconcealment": "Roll : Concealment", - "rollcontortionist": "Roll : Contortionist", - "rolldeceive": "Roll : Deceive", - "rolldisguise": "Roll : Diguise", - "rolldodge": "Roll : Dodge", - "rollevaluate": "Roll : Evaluate", - "rollgamble": "Roll : Gamble", - "rollinquiry": "Roll : Inquiry", - "rollintimidate": "Roll : Intimidate", - "rolllogic": "Roll : Logic", - "rollscrutiny": "Roll : Scrutiny", - "rollsearch": "Roll : Search", - "rollsilentmove": "Roll : Silent Move", - "rollswim": "Roll : Swim", - "rollws": "Roll : Weapons Skill", - "rollbs": "Roll : Ballistic Skill", - "rolls": "Roll : Strength", - "rollt": "Roll : Toughness", - "rollag": "Roll : Agility", - "rollint": "Roll : Intelligence", - "rollper": "Roll : Perception", - "rollwp": "Roll : Willpower", - "rollfel": "Roll : Fellowship", - "rollspeaklow": "Roll : Speak Language (Low Gothic)", - "resultpsy:": "Psy Power Result:", - "threshold:": "Threshold:", - "tohit": "to Hit", - "target:": "Target :", - "success:": "Success :", - "failure:": "Failure :", - "degreesofsuccess": "degrees of success", - "degreesoffailure": "degrees of failure", - "player-sheet-u": "Main sheet", - "psykana-u": "Psychic Powers", - "name-u": "Name:", - "action-u": "Focus:", - "focus-power-u": "Threshold:", - "subtype-u": "Subtype:", - "ranged-u": "Range:", - "sustained-u": "Sustained:", - "damage-type-u": "Damage Type:", - "damage-u": "Damage:", - "penetration-u": "Pen:", - "max-push-u": "Max Push:", - "sustaining-u": "Sustaining:", - "psy-rating-u": "Psy Rating:", - "psychic-powers-u": "Psychic Powers", - "range-u": "Range:", - "i-u": "I", - "r-u": "R", - "e-u": "E" + "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", + "charactername": "Character Name", + "playername": "Player Name", + "homeworld": "Home World", + "careerpath": "Career Path", + "rank": "Rank", + "divination": "Divination", + "quirck": "Quirk", + "gender": "Gender", + "build": "Build", + "dh-height": "Height", + "weight": "Weight", + "age": "Age", + "past": "Past", + "skincolor": "Skin Colour", + "haircolor": "Hair Colour", + "eyecolor": "Eye Colour", + "handedness": "Handedness", + "basicskills": "Basic Skills", + "skillname": "Skill Name", + "awarenessper": "Awareness (Per)", + "barterfel": "Barter (Fel)", + "carouset": "Carouse (T)", + "charmfel": "Charm (Fel)", + "climbs": "Climb (S)", + "command": "Command (Fel)", + "concealmentag": "Concealment (Ag)", + "contortionistag": "Contortionist (Ag)", + "deceivefel": "Deceive (Fel)", + "disguisefel": "Disguise (Fel)", + "dodgeag": "Dodge (Ag)", + "evaluateint": "Evaluate (Int)", + "gambleint": "Gamble (Int)", + "inquiryfel": "Inquiry (Fel)", + "intimidates": "Intimidate (S)", + "logicint": "Logic (Int)", + "scrutinyper": "Scrutiny (Per)", + "searchper": "Search (Per)", + "silentmoveag": "Silent Move (Ag)", + "swims": "Swim (S)", + "weapontrainings": "Weapon Trainings", + "weapontraining": "Weapon Training", + "talentsandntraits": "Talents & Traits", + "characteristics": "Characteristics", + "weaponskillws": "Weapon Skill (WS)", + "ballisticskillbs": "Ballistic Skill (BS)", + "strengths": "Strength (S)", + "toughnesst": "Toughness (T)", + "agilityag": "Agility (Ag)", + "intelligenceint": "Intelligence (Int)", + "perceptionper": "Perception (Per)", + "willpowerwp": "Willpower (Wp)", + "fellowshi`fel": "Fellowship (Fel)", + "advancedskills": "Advanced Skills", + "roll": "Roll", + "speaklanguagelowgothic": "Speak Language (Low Gothic)", + "(s)": "(S)", + "(t)": "(T)", + "(ag)": "(Ag)", + "(int)": "(Int)", + "(per)": "(Per)", + "(wp)": "(Wp)", + "(fel)": "(Fel)", + "psychicpowers": "Psychic Powers", + "psychicdiscipline": "Psychic Discipline", + "minorpower": "Minor Power", + "disciplinepower": "Discipline Power", + "mutations": "Mutations", + "talentsandtraits": "Talents & Traits", + "meleeweapons": "Melee Weapons", + "name:": "Name:", + "class:": "Class:", + "damage:": "Damage:", + "pen:": "Pen:", + "damage": "Damage", + "special:": "Special:", + "result": "Result", + "rollinitiative": "Initiative", + "hit": "Hit", + "movement": "Movement", + "halfmove:": "Half Move:", + "fullmove:": "Full Move:", + "charge:": "Charge: ", + "run:": "Run: ", + "initiative": "Initiative", + "fromag": "From Ag", + "cust": "Custom", + "armor": "Armour", + "head": "Head", + "leftarm": "Left Arm", + "body": "Body", + "rightarm": "Right Arm", + "leftleg": "Left Leg", + "rightleg": "Right Leg", + "rangedweapons": "Ranged Weapons", + "range:": "Range:", + "type:": "Type:", + "rof:": "RoF:", + "clip:": "Clip:", + "reload:": "Rld:", + "gear": "Gear", + "thronegelt:": "Throne Gelt: ", + "income:": "Income: ", + "wounds": "Wounds", + "fatepoints": "Fate Points", + "total:": "Total:", + "current:": "Current:", + "insanity": "Insanity", + "insanitypoints:": "Insanity Points:", + "degreeofmadness:": "Degree of Madness:", + "corruption": "Corruption", + "corruptionpoints:": "Corruption Points:", + "degreeofcorruption:": "Degree of Corruption:", + "experiencepoints": "Experience Points", + "xptospend": "XP to spend", + "totalxpspent": "Total XP spent", + "totalxp": "Total", + "advancementtaken:": "Advancements Taken:", + "othernotes:": "Other Notes:", + "result:": "Result", + "rollcharism": "Roll : Charm", + "rollawareness": "Roll : Awareness", + "rollbarter": "Roll : Barter", + "rollcarouse": "Roll : Carouse", + "rollclimb": "Roll : Climb", + "rollcommand": "Roll : Command", + "rollconcealment": "Roll : Concealment", + "rollcontortionist": "Roll : Contortionist", + "rolldeceive": "Roll : Deceive", + "rolldisguise": "Roll : Diguise", + "rolldodge": "Roll : Dodge", + "rollevaluate": "Roll : Evaluate", + "rollgamble": "Roll : Gamble", + "rollinquiry": "Roll : Inquiry", + "rollintimidate": "Roll : Intimidate", + "rolllogic": "Roll : Logic", + "rollscrutiny": "Roll : Scrutiny", + "rollsearch": "Roll : Search", + "rollsilentmove": "Roll : Silent Move", + "rollswim": "Roll : Swim", + "rollws": "Roll : Weapons Skill", + "rollbs": "Roll : Ballistic Skill", + "rolls": "Roll : Strength", + "rollt": "Roll : Toughness", + "rollag": "Roll : Agility", + "rollint": "Roll : Intelligence", + "rollper": "Roll : Perception", + "rollwp": "Roll : Willpower", + "rollfel": "Roll : Fellowship", + "rollspeaklow": "Roll : Speak Language (Low Gothic)", + "resultpsy:": "Psy Power Result:", + "threshold:": "Threshold:", + "tohit": "to Hit", + "target:": "Target :", + "success:": "Success :", + "failure:": "Failure :", + "degreesofsuccess": "degrees of success", + "degreesoffailure": "degrees of failure", + "player-sheet-u": "Main sheet", + "psykana-u": "Psychic Powers", + "name-u": "Name:", + "action-u": "Focus:", + "focus-power-u": "Threshold:", + "subtype-u": "Subtype:", + "ranged-u": "Range:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "damage-u": "Damage:", + "penetration-u": "Pen:", + "max-push-u": "Max Push:", + "sustaining-u": "Sustaining:", + "psy-rating-u": "Psy Rating:", + "psychic-powers-u": "Psychic Powers", + "range-u": "Range:", + "i-u": "I", + "r-u": "R", + "e-u": "E" } diff --git a/Dark_Heresy/translations/es.json b/Dark_Heresy/translations/es.json index 088873d198..6b1dab017b 100644 --- a/Dark_Heresy/translations/es.json +++ b/Dark_Heresy/translations/es.json @@ -1,178 +1,179 @@ { - "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", - "charactername": "Character Name", - "playername": "Player Name", - "homeworld": "Home World", - "careerpath": "Career Path", - "rank": "Rank", - "divination": "Divination", - "quirck": "Quirk", - "gender": "Gender", - "build": "Build", - "dh-height": "Height", - "weight": "Weight", - "age": "Age", - "past": "Past", - "skincolor": "Skin Colour", - "haircolor": "Hair Colour", - "eyecolor": "Eye Colour", - "handedness": "Handedness", - "basicskills": "Basic Skills", - "skillname": "Skill Name", - "awarenessper": "Awareness (Per)", - "barterfel": "Barter (Fel)", - "carouset": "Carouse (T)", - "charmfel": "Charm (Fel)", - "climbs": "Climb (S)", - "command": "Command (Fel)", - "concealmentag": "Concealment (Ag)", - "contortionistag": "Contortionist (Ag)", - "deceivefel": "Deceive (Fel)", - "disguisefel": "Disguise (Fel)", - "dodgeag": "Dodge (Ag)", - "evaluateint": "Evaluate (Int)", - "gambleint": "Gamble (Int)", - "inquiryfel": "Inquiry (Fel)", - "intimidates": "Intimidate (S)", - "logicint": "Logic (Int)", - "scrutinyper": "Scrutiny (Per)", - "searchper": "Search (Per)", - "silentmoveag": "Silent Move (Ag)", - "swims": "Swim (S)", - "weapontrainings": "Weapon Trainings", - "weapontraining": "Weapon Training", - "talentsandntraits": "Talents & Traits", - "characteristics": "Characteristics", - "weaponskillws": "Weapon Skill (WS)", - "ballisticskillbs": "Ballistic Skill (BS)", - "strengths": "Strength (S)", - "toughnesst": "Toughness (T)", - "agilityag": "Agility (Ag)", - "intelligenceint": "Intelligence (Int)", - "perceptionper": "Perception (Per)", - "willpowerwp": "Willpower (Wp)", - "fellowshi`fel": "Fellowship (Fel)", - "advancedskills": "Advanced Skills", - "roll": "Roll", - "speaklanguagelowgothic": "Speak Language (Low Gothic)", - "(s)": "(S)", - "(t)": "(T)", - "(ag)": "(Ag)", - "(int)": "(Int)", - "(per)": "(Per)", - "(wp)": "(Wp)", - "(fel)": "(Fel)", - "psychicpowers": "Psychic Powers", - "psychicdiscipline": "Psychic Discipline", - "minorpower": "Minor Power", - "disciplinepower": "Discipline Power", - "mutations": "Mutations", - "talentsandtraits": "Talents & Traits", - "meleeweapons": "Melee Weapons", - "name:": "Name:", - "class:": "Class:", - "damage:": "Damage:", - "pen:": "Pen:", - "damage": "Damage", - "special:": "Special:", - "result": "Result", - "rollinitiative": "Initiative", - "hit": "Hit", - "movement": "Movement", - "halfmove:": "Half Move:", - "fullmove:": "Full Move:", - "charge:": "Charge: ", - "run:": "Run: ", - "initiative": "Initiative", - "fromag": "From Ag", - "cust": "Custom", - "armor": "Armour", - "head": "Head", - "leftarm": "Left Arm", - "body": "Body", - "rightarm": "Right Arm", - "leftleg": "Left Leg", - "rightleg": "Right Leg", - "rangedweapons": "Ranged Weapons", - "range:": "Range:", - "type:": "Type:", - "rof:": "RoF:", - "clip:": "Clip:", - "reload:": "Reload:", - "gear": "Gear", - "thronegelt:": "Throne Gelt: ", - "income:": "Income: ", - "wounds": "Wounds", - "fatepoints": "Fate Points", - "total:": "Total:", - "current:": "Current:", - "insanity": "Insanity", - "insanitypoints:": "Insanity Points:", - "degreeofmadness:": "Degree of Madness:", - "corruption": "Corruption", - "corruptionpoints:": "Corruption Points:", - "degreeofcorruption:": "Degree of Corruption:", - "experiencepoints": "Experience Points", - "xptospend": "XP to spend", - "totalxpspent": "Total XP spent", - "advancementtaken:": "Advancements Taken:", - "othernotes:": "Other Notes:", - "result:": "Result", - "rollcharism": "Roll : Charm", - "rollawareness": "Roll : Awareness", - "rollbarter": "Roll : Barter", - "rollcarouse": "Roll : Carouse", - "rollclimb": "Roll : Climb", - "rollcommand": "Roll : Command", - "rollconcealment": "Roll : Concealment", - "rollcontortionist": "Roll : Contortionist", - "rolldeceive": "Roll : Deceive", - "rolldisguise": "Roll : Diguise", - "rolldodge": "Roll : Dodge", - "rollevaluate": "Roll : Evaluate", - "rollgamble": "Roll : Gamble", - "rollinquiry": "Roll : Inquiry", - "rollintimidate": "Roll : Intimidate", - "rolllogic": "Roll : Logic", - "rollscrutiny": "Roll : Scrutiny", - "rollsearch": "Roll : Search", - "rollsilentmove": "Roll : Silent Move", - "rollswim": "Roll : Swim", - "rollws": "Roll : Weapons Skill", - "rollbs": "Roll : Ballistic Skill", - "rolls": "Roll : Strength", - "rollt": "Roll : Toughness", - "rollag": "Roll : Agility", - "rollint": "Roll : Intelligence", - "rollper": "Roll : Perception", - "rollwp": "Roll : Willpower", - "rollfel": "Roll : Fellowship", - "rollspeaklow": "Roll : Speak Language (Low Gothic)", - "resultpsy:": "Psy Power Result:", - "threshold:": "Threshold:", - "tohit": "to Hit", - "target:": "Target :", - "success:": "Success :", - "failure:": "Failure :", - "degreesofsuccess": "degrees of success", - "degreesoffailure": "degrees of failure", - "player-sheet-u": "Main sheet", - "psykana-u": "Psychic Powers", - "name-u": "Name:", - "action-u": "Focus:", - "focus-power-u": "Threshold:", - "subtype-u": "Subtype:", - "ranged-u": "Range:", - "sustained-u": "Sustained:", - "damage-type-u": "Damage Type:", - "damage-u": "Damage:", - "penetration-u": "Pen:", - "max-push-u": "Max Push:", - "sustaining-u": "Sustaining:", - "psy-rating-u": "Psy Rating:", - "psychic-powers-u": "Psychic Powers", - "range-u": "Range:", - "i-u": "I", - "r-u": "R", - "e-u": "E" + "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", + "charactername": "Character Name", + "playername": "Player Name", + "homeworld": "Home World", + "careerpath": "Career Path", + "rank": "Rank", + "divination": "Divination", + "quirck": "Quirk", + "gender": "Gender", + "build": "Build", + "dh-height": "Height", + "weight": "Weight", + "age": "Age", + "past": "Past", + "skincolor": "Skin Colour", + "haircolor": "Hair Colour", + "eyecolor": "Eye Colour", + "handedness": "Handedness", + "basicskills": "Basic Skills", + "skillname": "Skill Name", + "awarenessper": "Awareness (Per)", + "barterfel": "Barter (Fel)", + "carouset": "Carouse (T)", + "charmfel": "Charm (Fel)", + "climbs": "Climb (S)", + "command": "Command (Fel)", + "concealmentag": "Concealment (Ag)", + "contortionistag": "Contortionist (Ag)", + "deceivefel": "Deceive (Fel)", + "disguisefel": "Disguise (Fel)", + "dodgeag": "Dodge (Ag)", + "evaluateint": "Evaluate (Int)", + "gambleint": "Gamble (Int)", + "inquiryfel": "Inquiry (Fel)", + "intimidates": "Intimidate (S)", + "logicint": "Logic (Int)", + "scrutinyper": "Scrutiny (Per)", + "searchper": "Search (Per)", + "silentmoveag": "Silent Move (Ag)", + "swims": "Swim (S)", + "weapontrainings": "Weapon Trainings", + "weapontraining": "Weapon Training", + "talentsandntraits": "Talents & Traits", + "characteristics": "Characteristics", + "weaponskillws": "Weapon Skill (WS)", + "ballisticskillbs": "Ballistic Skill (BS)", + "strengths": "Strength (S)", + "toughnesst": "Toughness (T)", + "agilityag": "Agility (Ag)", + "intelligenceint": "Intelligence (Int)", + "perceptionper": "Perception (Per)", + "willpowerwp": "Willpower (Wp)", + "fellowshi`fel": "Fellowship (Fel)", + "advancedskills": "Advanced Skills", + "roll": "Roll", + "speaklanguagelowgothic": "Speak Language (Low Gothic)", + "(s)": "(S)", + "(t)": "(T)", + "(ag)": "(Ag)", + "(int)": "(Int)", + "(per)": "(Per)", + "(wp)": "(Wp)", + "(fel)": "(Fel)", + "psychicpowers": "Psychic Powers", + "psychicdiscipline": "Psychic Discipline", + "minorpower": "Minor Power", + "disciplinepower": "Discipline Power", + "mutations": "Mutations", + "talentsandtraits": "Talents & Traits", + "meleeweapons": "Melee Weapons", + "name:": "Name:", + "class:": "Class:", + "damage:": "Damage:", + "pen:": "Pen:", + "damage": "Damage", + "special:": "Special:", + "result": "Result", + "rollinitiative": "Initiative", + "hit": "Hit", + "movement": "Movement", + "halfmove:": "Half Move:", + "fullmove:": "Full Move:", + "charge:": "Charge: ", + "run:": "Run: ", + "initiative": "Initiative", + "fromag": "From Ag", + "cust": "Custom", + "armor": "Armour", + "head": "Head", + "leftarm": "Left Arm", + "body": "Body", + "rightarm": "Right Arm", + "leftleg": "Left Leg", + "rightleg": "Right Leg", + "rangedweapons": "Ranged Weapons", + "range:": "Range:", + "type:": "Type:", + "rof:": "RoF:", + "clip:": "Clip:", + "reload:": "Reload:", + "gear": "Gear", + "thronegelt:": "Throne Gelt: ", + "income:": "Income: ", + "wounds": "Wounds", + "fatepoints": "Fate Points", + "total:": "Total:", + "current:": "Current:", + "insanity": "Insanity", + "insanitypoints:": "Insanity Points:", + "degreeofmadness:": "Degree of Madness:", + "corruption": "Corruption", + "corruptionpoints:": "Corruption Points:", + "degreeofcorruption:": "Degree of Corruption:", + "experiencepoints": "Experience Points", + "xptospend": "XP to spend", + "totalxpspent": "Total XP spent", + "totalxp": "Total", + "advancementtaken:": "Advancements Taken:", + "othernotes:": "Other Notes:", + "result:": "Result", + "rollcharism": "Roll : Charm", + "rollawareness": "Roll : Awareness", + "rollbarter": "Roll : Barter", + "rollcarouse": "Roll : Carouse", + "rollclimb": "Roll : Climb", + "rollcommand": "Roll : Command", + "rollconcealment": "Roll : Concealment", + "rollcontortionist": "Roll : Contortionist", + "rolldeceive": "Roll : Deceive", + "rolldisguise": "Roll : Diguise", + "rolldodge": "Roll : Dodge", + "rollevaluate": "Roll : Evaluate", + "rollgamble": "Roll : Gamble", + "rollinquiry": "Roll : Inquiry", + "rollintimidate": "Roll : Intimidate", + "rolllogic": "Roll : Logic", + "rollscrutiny": "Roll : Scrutiny", + "rollsearch": "Roll : Search", + "rollsilentmove": "Roll : Silent Move", + "rollswim": "Roll : Swim", + "rollws": "Roll : Weapons Skill", + "rollbs": "Roll : Ballistic Skill", + "rolls": "Roll : Strength", + "rollt": "Roll : Toughness", + "rollag": "Roll : Agility", + "rollint": "Roll : Intelligence", + "rollper": "Roll : Perception", + "rollwp": "Roll : Willpower", + "rollfel": "Roll : Fellowship", + "rollspeaklow": "Roll : Speak Language (Low Gothic)", + "resultpsy:": "Psy Power Result:", + "threshold:": "Threshold:", + "tohit": "to Hit", + "target:": "Target :", + "success:": "Success :", + "failure:": "Failure :", + "degreesofsuccess": "degrees of success", + "degreesoffailure": "degrees of failure", + "player-sheet-u": "Main sheet", + "psykana-u": "Psychic Powers", + "name-u": "Name:", + "action-u": "Focus:", + "focus-power-u": "Threshold:", + "subtype-u": "Subtype:", + "ranged-u": "Range:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "damage-u": "Damage:", + "penetration-u": "Pen:", + "max-push-u": "Max Push:", + "sustaining-u": "Sustaining:", + "psy-rating-u": "Psy Rating:", + "psychic-powers-u": "Psychic Powers", + "range-u": "Range:", + "i-u": "I", + "r-u": "R", + "e-u": "E" } diff --git a/Dark_Heresy/translations/fr.json b/Dark_Heresy/translations/fr.json index a649f66255..3a7cb5291a 100644 --- a/Dark_Heresy/translations/fr.json +++ b/Dark_Heresy/translations/fr.json @@ -1,178 +1,179 @@ { - "skills-list": "vigilance,marchandage,résistance aux intoxications,charisme,escalade,commandement,dissimulation,contorsionnisme,duperie,déguisement,esquive,évaluation,jeu,enquête,intimidation,logique,psychologie,fouille,déplacement silencieux,natation", - "charactername": "Nom du perso", - "playername": "Nom du joueur", - "homeworld": "Monde natal", - "careerpath": "Carrière", - "rank": "Rang", - "divination": "Divination", - "quirck": "Particularité", - "gender": "Sexe", - "build": "Stature", - "dh-height": "Taille", - "weight": "Poids", - "age": "Âge", - "past": "Historique", - "skincolor": "Peau", - "haircolor": "Cheveux", - "eyecolor": "Yeux", - "handedness": "Main directrice", - "basicskills": "Compétences de base", - "skillname": "Nom de compétence", - "awarenessper": "Vigilance (Per)", - "barterfel": "Marchandage (Soc)", - "carouset": "Résistance aux intoxications (E)", - "charmfel": "Charisme (Soc)", - "climbs": "Escalade (F)", - "command": "Commandement (Soc)", - "concealmentag": "Dissimulation (Ag)", - "contortionistag": "Contorsionnisme (Ag)", - "deceivefel": "Duperie (Soc)", - "disguisefel": "Déguisement (Soc)", - "dodgeag": "Esquive (Ag)", - "evaluateint": "Évaluation (Int)", - "gambleint": "Jeu (Int)", - "inquiryfel": "Enquête (Soc)", - "intimidates": "Intimidation (F)", - "logicint": "Logique (Int)", - "scrutinyper": "Psychologie (Per)", - "searchper": "Fouille (Per)", - "silentmoveag": "Déplacement silecencieux (Ag)", - "swims": "Natation (F)", - "weapontrainings": "Formation aux armes", - "weapontraining": "Formation", - "talentsandntraits": "Talents et Traits", - "characteristics": "Caractéristiques", - "weaponskillws": "Capacité de combat (CC)", - "ballisticskillbs": "Capacité de tir (CT)", - "strengths": "Force (F)", - "toughnesst": "Endurance (E)", - "agilityag": "Agilité (Ag)", - "intelligenceint": "Intelligence (Int)", - "perceptionper": "Perception (Per)", - "willpowerwp": "Force mentale (FM)", - "fellowshi`fel": "Sociabilité (Soc)", - "advancedskills": "Compétences avancées", - "roll": "Jet", - "speaklanguagelowgothic": "Langue (Bas gothique)", - "(s)": "(F)", - "(t)": "(E)", - "(ag)": "(Ag)", - "(int)": "(Int)", - "(per)": "(Per)", - "(wp)": "(FM)", - "(fel)": "(Soc)", - "psychicpowers": "Pouvoirs psychiques", - "psychicdiscipline": "Discipline psy", - "minorpower": "Pouvoir mineur", - "disciplinepower": "Pouvoir discipline", - "mutations": "Mutations", - "talentsandtraits": "Talents et Traits", - "meleeweapons": "Armes de corps à corps", - "name:": "Nom :", - "class:": "Groupe", - "damage:": "Dégâts", - "pen:": "Pén", - "damage": "Dégâts", - "special:": "Attributs", - "result": "Résultat", - "rollinitiative": "Inititative", - "hit": "Jet", - "movement": "Mouvement", - "halfmove:": "Demi :", - "fullmove:": "Complet :", - "charge:": "Charge :", - "run:": "Course :", - "initiative": "Initiative", - "fromag": "From Ag", - "cust": "Personnalisé", - "armor": "Points d'armure", - "head": "Tête", - "leftarm": "Bras gauche", - "body": "Corps", - "rightarm": "Bras droit", - "leftleg": "Jambe gauche", - "rightleg": "Jambe droite", - "rangedweapons": "Armes à distance", - "range:": "Portée :", - "type:": "Type", - "rof:": "Modes", - "clip:": "AT", - "reload:": "Rch:", - "gear": "Équipement", - "thronegelt:": "Trônes Gelt :", - "income:": "Salaire :", - "wounds": "Points de blessure", - "fatepoints": "Points de destin", - "total:": "Total :", - "current:": "Actuels :", - "insanity": "Points de folie", - "insanitypoints:": "Points de folie :", - "degreeofmadness:": "Degré de folie :", - "corruption": "Points de corruption", - "corruptionpoints:": "Points de Corruption :", - "degreeofcorruption:": "Degré de Corruption :", - "experiencepoints": "Points d’expérience", - "xptospend": "XP restants", - "totalxpspent": "Total XP dépensé", - "advancementtaken:": "Améliorations choisies :", - "othernotes:": "Autres Notes :", - "result:": "Result", - "rollcharism": "Jet : Charisme", - "rollawareness": "Jet : Vigilance", - "rollbarter": "Jet : Marchandage", - "rollcarouse": "Jet : Résistance aux intoxications", - "rollclimb": "Jet : Escalade", - "rollcommand": "Jet : Commandement", - "rollconcealment": "Jet : Dissimulation", - "rollcontortionist": "Jet : Contortionisme", - "rolldeceive": "Jet : Duperie", - "rolldisguise": "Jet : Déguisement", - "rolldodge": "Jet : Esquive", - "rollevaluate": "Jet : Evaluation", - "rollgamble": "Jet : Jeu", - "rollinquiry": "Jet : Enquête", - "rollintimidate": "Jet : Intimidation", - "rolllogic": "Jet : Logique", - "rollscrutiny": "Jet : Psychologie", - "rollsearch": "Jet : Fouille", - "rollsilentmove": "Jet : Déplacement silencieux", - "rollswim": "Jet : Natation", - "rollws": "Jet : Capacité de Combat", - "rollbs": "Jet : Capacité de Tir", - "rolls": "Jet : Force", - "rollt": "Jet : Endurance", - "rollag": "Jet : Agilité", - "rollint": "Jet : Intelligence", - "rollper": "Jet : Perception", - "rollwp": "Jet : Force Mentale", - "rollfel": "Jet : Sociabilité", - "rollspeaklow": "Jet : Langage (bas gothique)", - "resultpsy:": "Résultat pouvoir Psy :", - "threshold:": "Seuil :", - "tohit": "pour Toucher", - "target:": "Seuil :", - "success:": "Succès :", - "failure:": "Echec :", - "degreesofsuccess": "degrès de réussite", - "degreesoffailure": "degrès d'échec", - "player-sheet-u": "Fiche perso", - "psykana-u": "Pouvoirs Psy", - "name-u": "Nom :", - "action-u": "Focalisation :", - "focus-power-u": "Seuil :", - "subtype-u": "Discipline :", - "ranged-u": "Portée :", - "sustained-u": "Maintenable :", - "damage-type-u": "Type Dégats :", - "damage-u": "Dégats :", - "penetration-u": "Pen :", - "max-push-u": "Puissance Accrue :", - "sustaining-u": "Maintenir :", - "psy-rating-u": "Niveau Psy :", - "psychic-powers-u": "Pouvoirs Psychiques", - "range-u": "Portée :", - "i-u": "I", - "r-u": "P", - "e-u": "E" + "skills-list": "vigilance,marchandage,résistance aux intoxications,charisme,escalade,commandement,dissimulation,contorsionnisme,duperie,déguisement,esquive,évaluation,jeu,enquête,intimidation,logique,psychologie,fouille,déplacement silencieux,natation", + "charactername": "Nom du perso", + "playername": "Nom du joueur", + "homeworld": "Monde natal", + "careerpath": "Carrière", + "rank": "Rang", + "divination": "Divination", + "quirck": "Particularité", + "gender": "Sexe", + "build": "Stature", + "dh-height": "Taille", + "weight": "Poids", + "age": "Âge", + "past": "Historique", + "skincolor": "Peau", + "haircolor": "Cheveux", + "eyecolor": "Yeux", + "handedness": "Main directrice", + "basicskills": "Compétences de base", + "skillname": "Nom de compétence", + "awarenessper": "Vigilance (Per)", + "barterfel": "Marchandage (Soc)", + "carouset": "Résistance aux intoxications (E)", + "charmfel": "Charisme (Soc)", + "climbs": "Escalade (F)", + "command": "Commandement (Soc)", + "concealmentag": "Dissimulation (Ag)", + "contortionistag": "Contorsionnisme (Ag)", + "deceivefel": "Duperie (Soc)", + "disguisefel": "Déguisement (Soc)", + "dodgeag": "Esquive (Ag)", + "evaluateint": "Évaluation (Int)", + "gambleint": "Jeu (Int)", + "inquiryfel": "Enquête (Soc)", + "intimidates": "Intimidation (F)", + "logicint": "Logique (Int)", + "scrutinyper": "Psychologie (Per)", + "searchper": "Fouille (Per)", + "silentmoveag": "Déplacement silecencieux (Ag)", + "swims": "Natation (F)", + "weapontrainings": "Formation aux armes", + "weapontraining": "Formation", + "talentsandntraits": "Talents et Traits", + "characteristics": "Caractéristiques", + "weaponskillws": "Capacité de combat (CC)", + "ballisticskillbs": "Capacité de tir (CT)", + "strengths": "Force (F)", + "toughnesst": "Endurance (E)", + "agilityag": "Agilité (Ag)", + "intelligenceint": "Intelligence (Int)", + "perceptionper": "Perception (Per)", + "willpowerwp": "Force mentale (FM)", + "fellowshi`fel": "Sociabilité (Soc)", + "advancedskills": "Compétences avancées", + "roll": "Jet", + "speaklanguagelowgothic": "Langue (Bas gothique)", + "(s)": "(F)", + "(t)": "(E)", + "(ag)": "(Ag)", + "(int)": "(Int)", + "(per)": "(Per)", + "(wp)": "(FM)", + "(fel)": "(Soc)", + "psychicpowers": "Pouvoirs psychiques", + "psychicdiscipline": "Discipline psy", + "minorpower": "Pouvoir mineur", + "disciplinepower": "Pouvoir discipline", + "mutations": "Mutations", + "talentsandtraits": "Talents et Traits", + "meleeweapons": "Armes de corps à corps", + "name:": "Nom :", + "class:": "Groupe", + "damage:": "Dégâts", + "pen:": "Pén", + "damage": "Dégâts", + "special:": "Attributs", + "result": "Résultat", + "rollinitiative": "Inititative", + "hit": "Jet", + "movement": "Mouvement", + "halfmove:": "Demi :", + "fullmove:": "Complet :", + "charge:": "Charge :", + "run:": "Course :", + "initiative": "Initiative", + "fromag": "From Ag", + "cust": "Personnalisé", + "armor": "Points d'armure", + "head": "Tête", + "leftarm": "Bras gauche", + "body": "Corps", + "rightarm": "Bras droit", + "leftleg": "Jambe gauche", + "rightleg": "Jambe droite", + "rangedweapons": "Armes à distance", + "range:": "Portée :", + "type:": "Type", + "rof:": "Modes", + "clip:": "AT", + "reload:": "Rch:", + "gear": "Équipement", + "thronegelt:": "Trônes Gelt :", + "income:": "Salaire :", + "wounds": "Points de blessure", + "fatepoints": "Points de destin", + "total:": "Total :", + "current:": "Actuels :", + "insanity": "Points de folie", + "insanitypoints:": "Points de folie :", + "degreeofmadness:": "Degré de folie :", + "corruption": "Points de corruption", + "corruptionpoints:": "Points de Corruption :", + "degreeofcorruption:": "Degré de Corruption :", + "experiencepoints": "Points d’expérience", + "xptospend": "XP restants", + "totalxpspent": "Total XP dépensé", + "totalxp": "Total", + "advancementtaken:": "Améliorations choisies :", + "othernotes:": "Autres Notes :", + "result:": "Result", + "rollcharism": "Jet : Charisme", + "rollawareness": "Jet : Vigilance", + "rollbarter": "Jet : Marchandage", + "rollcarouse": "Jet : Résistance aux intoxications", + "rollclimb": "Jet : Escalade", + "rollcommand": "Jet : Commandement", + "rollconcealment": "Jet : Dissimulation", + "rollcontortionist": "Jet : Contortionisme", + "rolldeceive": "Jet : Duperie", + "rolldisguise": "Jet : Déguisement", + "rolldodge": "Jet : Esquive", + "rollevaluate": "Jet : Evaluation", + "rollgamble": "Jet : Jeu", + "rollinquiry": "Jet : Enquête", + "rollintimidate": "Jet : Intimidation", + "rolllogic": "Jet : Logique", + "rollscrutiny": "Jet : Psychologie", + "rollsearch": "Jet : Fouille", + "rollsilentmove": "Jet : Déplacement silencieux", + "rollswim": "Jet : Natation", + "rollws": "Jet : Capacité de Combat", + "rollbs": "Jet : Capacité de Tir", + "rolls": "Jet : Force", + "rollt": "Jet : Endurance", + "rollag": "Jet : Agilité", + "rollint": "Jet : Intelligence", + "rollper": "Jet : Perception", + "rollwp": "Jet : Force Mentale", + "rollfel": "Jet : Sociabilité", + "rollspeaklow": "Jet : Langage (bas gothique)", + "resultpsy:": "Résultat pouvoir Psy :", + "threshold:": "Seuil :", + "tohit": "pour Toucher", + "target:": "Seuil :", + "success:": "Succès :", + "failure:": "Echec :", + "degreesofsuccess": "degrès de réussite", + "degreesoffailure": "degrès d'échec", + "player-sheet-u": "Fiche perso", + "psykana-u": "Pouvoirs Psy", + "name-u": "Nom :", + "action-u": "Focalisation :", + "focus-power-u": "Seuil :", + "subtype-u": "Discipline :", + "ranged-u": "Portée :", + "sustained-u": "Maintenable :", + "damage-type-u": "Type Dégats :", + "damage-u": "Dégats :", + "penetration-u": "Pen :", + "max-push-u": "Puissance Accrue :", + "sustaining-u": "Maintenir :", + "psy-rating-u": "Niveau Psy :", + "psychic-powers-u": "Pouvoirs Psychiques", + "range-u": "Portée :", + "i-u": "I", + "r-u": "P", + "e-u": "E" } diff --git a/Dark_Heresy/translations/he.json b/Dark_Heresy/translations/he.json index 088873d198..6b1dab017b 100644 --- a/Dark_Heresy/translations/he.json +++ b/Dark_Heresy/translations/he.json @@ -1,178 +1,179 @@ { - "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", - "charactername": "Character Name", - "playername": "Player Name", - "homeworld": "Home World", - "careerpath": "Career Path", - "rank": "Rank", - "divination": "Divination", - "quirck": "Quirk", - "gender": "Gender", - "build": "Build", - "dh-height": "Height", - "weight": "Weight", - "age": "Age", - "past": "Past", - "skincolor": "Skin Colour", - "haircolor": "Hair Colour", - "eyecolor": "Eye Colour", - "handedness": "Handedness", - "basicskills": "Basic Skills", - "skillname": "Skill Name", - "awarenessper": "Awareness (Per)", - "barterfel": "Barter (Fel)", - "carouset": "Carouse (T)", - "charmfel": "Charm (Fel)", - "climbs": "Climb (S)", - "command": "Command (Fel)", - "concealmentag": "Concealment (Ag)", - "contortionistag": "Contortionist (Ag)", - "deceivefel": "Deceive (Fel)", - "disguisefel": "Disguise (Fel)", - "dodgeag": "Dodge (Ag)", - "evaluateint": "Evaluate (Int)", - "gambleint": "Gamble (Int)", - "inquiryfel": "Inquiry (Fel)", - "intimidates": "Intimidate (S)", - "logicint": "Logic (Int)", - "scrutinyper": "Scrutiny (Per)", - "searchper": "Search (Per)", - "silentmoveag": "Silent Move (Ag)", - "swims": "Swim (S)", - "weapontrainings": "Weapon Trainings", - "weapontraining": "Weapon Training", - "talentsandntraits": "Talents & Traits", - "characteristics": "Characteristics", - "weaponskillws": "Weapon Skill (WS)", - "ballisticskillbs": "Ballistic Skill (BS)", - "strengths": "Strength (S)", - "toughnesst": "Toughness (T)", - "agilityag": "Agility (Ag)", - "intelligenceint": "Intelligence (Int)", - "perceptionper": "Perception (Per)", - "willpowerwp": "Willpower (Wp)", - "fellowshi`fel": "Fellowship (Fel)", - "advancedskills": "Advanced Skills", - "roll": "Roll", - "speaklanguagelowgothic": "Speak Language (Low Gothic)", - "(s)": "(S)", - "(t)": "(T)", - "(ag)": "(Ag)", - "(int)": "(Int)", - "(per)": "(Per)", - "(wp)": "(Wp)", - "(fel)": "(Fel)", - "psychicpowers": "Psychic Powers", - "psychicdiscipline": "Psychic Discipline", - "minorpower": "Minor Power", - "disciplinepower": "Discipline Power", - "mutations": "Mutations", - "talentsandtraits": "Talents & Traits", - "meleeweapons": "Melee Weapons", - "name:": "Name:", - "class:": "Class:", - "damage:": "Damage:", - "pen:": "Pen:", - "damage": "Damage", - "special:": "Special:", - "result": "Result", - "rollinitiative": "Initiative", - "hit": "Hit", - "movement": "Movement", - "halfmove:": "Half Move:", - "fullmove:": "Full Move:", - "charge:": "Charge: ", - "run:": "Run: ", - "initiative": "Initiative", - "fromag": "From Ag", - "cust": "Custom", - "armor": "Armour", - "head": "Head", - "leftarm": "Left Arm", - "body": "Body", - "rightarm": "Right Arm", - "leftleg": "Left Leg", - "rightleg": "Right Leg", - "rangedweapons": "Ranged Weapons", - "range:": "Range:", - "type:": "Type:", - "rof:": "RoF:", - "clip:": "Clip:", - "reload:": "Reload:", - "gear": "Gear", - "thronegelt:": "Throne Gelt: ", - "income:": "Income: ", - "wounds": "Wounds", - "fatepoints": "Fate Points", - "total:": "Total:", - "current:": "Current:", - "insanity": "Insanity", - "insanitypoints:": "Insanity Points:", - "degreeofmadness:": "Degree of Madness:", - "corruption": "Corruption", - "corruptionpoints:": "Corruption Points:", - "degreeofcorruption:": "Degree of Corruption:", - "experiencepoints": "Experience Points", - "xptospend": "XP to spend", - "totalxpspent": "Total XP spent", - "advancementtaken:": "Advancements Taken:", - "othernotes:": "Other Notes:", - "result:": "Result", - "rollcharism": "Roll : Charm", - "rollawareness": "Roll : Awareness", - "rollbarter": "Roll : Barter", - "rollcarouse": "Roll : Carouse", - "rollclimb": "Roll : Climb", - "rollcommand": "Roll : Command", - "rollconcealment": "Roll : Concealment", - "rollcontortionist": "Roll : Contortionist", - "rolldeceive": "Roll : Deceive", - "rolldisguise": "Roll : Diguise", - "rolldodge": "Roll : Dodge", - "rollevaluate": "Roll : Evaluate", - "rollgamble": "Roll : Gamble", - "rollinquiry": "Roll : Inquiry", - "rollintimidate": "Roll : Intimidate", - "rolllogic": "Roll : Logic", - "rollscrutiny": "Roll : Scrutiny", - "rollsearch": "Roll : Search", - "rollsilentmove": "Roll : Silent Move", - "rollswim": "Roll : Swim", - "rollws": "Roll : Weapons Skill", - "rollbs": "Roll : Ballistic Skill", - "rolls": "Roll : Strength", - "rollt": "Roll : Toughness", - "rollag": "Roll : Agility", - "rollint": "Roll : Intelligence", - "rollper": "Roll : Perception", - "rollwp": "Roll : Willpower", - "rollfel": "Roll : Fellowship", - "rollspeaklow": "Roll : Speak Language (Low Gothic)", - "resultpsy:": "Psy Power Result:", - "threshold:": "Threshold:", - "tohit": "to Hit", - "target:": "Target :", - "success:": "Success :", - "failure:": "Failure :", - "degreesofsuccess": "degrees of success", - "degreesoffailure": "degrees of failure", - "player-sheet-u": "Main sheet", - "psykana-u": "Psychic Powers", - "name-u": "Name:", - "action-u": "Focus:", - "focus-power-u": "Threshold:", - "subtype-u": "Subtype:", - "ranged-u": "Range:", - "sustained-u": "Sustained:", - "damage-type-u": "Damage Type:", - "damage-u": "Damage:", - "penetration-u": "Pen:", - "max-push-u": "Max Push:", - "sustaining-u": "Sustaining:", - "psy-rating-u": "Psy Rating:", - "psychic-powers-u": "Psychic Powers", - "range-u": "Range:", - "i-u": "I", - "r-u": "R", - "e-u": "E" + "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", + "charactername": "Character Name", + "playername": "Player Name", + "homeworld": "Home World", + "careerpath": "Career Path", + "rank": "Rank", + "divination": "Divination", + "quirck": "Quirk", + "gender": "Gender", + "build": "Build", + "dh-height": "Height", + "weight": "Weight", + "age": "Age", + "past": "Past", + "skincolor": "Skin Colour", + "haircolor": "Hair Colour", + "eyecolor": "Eye Colour", + "handedness": "Handedness", + "basicskills": "Basic Skills", + "skillname": "Skill Name", + "awarenessper": "Awareness (Per)", + "barterfel": "Barter (Fel)", + "carouset": "Carouse (T)", + "charmfel": "Charm (Fel)", + "climbs": "Climb (S)", + "command": "Command (Fel)", + "concealmentag": "Concealment (Ag)", + "contortionistag": "Contortionist (Ag)", + "deceivefel": "Deceive (Fel)", + "disguisefel": "Disguise (Fel)", + "dodgeag": "Dodge (Ag)", + "evaluateint": "Evaluate (Int)", + "gambleint": "Gamble (Int)", + "inquiryfel": "Inquiry (Fel)", + "intimidates": "Intimidate (S)", + "logicint": "Logic (Int)", + "scrutinyper": "Scrutiny (Per)", + "searchper": "Search (Per)", + "silentmoveag": "Silent Move (Ag)", + "swims": "Swim (S)", + "weapontrainings": "Weapon Trainings", + "weapontraining": "Weapon Training", + "talentsandntraits": "Talents & Traits", + "characteristics": "Characteristics", + "weaponskillws": "Weapon Skill (WS)", + "ballisticskillbs": "Ballistic Skill (BS)", + "strengths": "Strength (S)", + "toughnesst": "Toughness (T)", + "agilityag": "Agility (Ag)", + "intelligenceint": "Intelligence (Int)", + "perceptionper": "Perception (Per)", + "willpowerwp": "Willpower (Wp)", + "fellowshi`fel": "Fellowship (Fel)", + "advancedskills": "Advanced Skills", + "roll": "Roll", + "speaklanguagelowgothic": "Speak Language (Low Gothic)", + "(s)": "(S)", + "(t)": "(T)", + "(ag)": "(Ag)", + "(int)": "(Int)", + "(per)": "(Per)", + "(wp)": "(Wp)", + "(fel)": "(Fel)", + "psychicpowers": "Psychic Powers", + "psychicdiscipline": "Psychic Discipline", + "minorpower": "Minor Power", + "disciplinepower": "Discipline Power", + "mutations": "Mutations", + "talentsandtraits": "Talents & Traits", + "meleeweapons": "Melee Weapons", + "name:": "Name:", + "class:": "Class:", + "damage:": "Damage:", + "pen:": "Pen:", + "damage": "Damage", + "special:": "Special:", + "result": "Result", + "rollinitiative": "Initiative", + "hit": "Hit", + "movement": "Movement", + "halfmove:": "Half Move:", + "fullmove:": "Full Move:", + "charge:": "Charge: ", + "run:": "Run: ", + "initiative": "Initiative", + "fromag": "From Ag", + "cust": "Custom", + "armor": "Armour", + "head": "Head", + "leftarm": "Left Arm", + "body": "Body", + "rightarm": "Right Arm", + "leftleg": "Left Leg", + "rightleg": "Right Leg", + "rangedweapons": "Ranged Weapons", + "range:": "Range:", + "type:": "Type:", + "rof:": "RoF:", + "clip:": "Clip:", + "reload:": "Reload:", + "gear": "Gear", + "thronegelt:": "Throne Gelt: ", + "income:": "Income: ", + "wounds": "Wounds", + "fatepoints": "Fate Points", + "total:": "Total:", + "current:": "Current:", + "insanity": "Insanity", + "insanitypoints:": "Insanity Points:", + "degreeofmadness:": "Degree of Madness:", + "corruption": "Corruption", + "corruptionpoints:": "Corruption Points:", + "degreeofcorruption:": "Degree of Corruption:", + "experiencepoints": "Experience Points", + "xptospend": "XP to spend", + "totalxpspent": "Total XP spent", + "totalxp": "Total", + "advancementtaken:": "Advancements Taken:", + "othernotes:": "Other Notes:", + "result:": "Result", + "rollcharism": "Roll : Charm", + "rollawareness": "Roll : Awareness", + "rollbarter": "Roll : Barter", + "rollcarouse": "Roll : Carouse", + "rollclimb": "Roll : Climb", + "rollcommand": "Roll : Command", + "rollconcealment": "Roll : Concealment", + "rollcontortionist": "Roll : Contortionist", + "rolldeceive": "Roll : Deceive", + "rolldisguise": "Roll : Diguise", + "rolldodge": "Roll : Dodge", + "rollevaluate": "Roll : Evaluate", + "rollgamble": "Roll : Gamble", + "rollinquiry": "Roll : Inquiry", + "rollintimidate": "Roll : Intimidate", + "rolllogic": "Roll : Logic", + "rollscrutiny": "Roll : Scrutiny", + "rollsearch": "Roll : Search", + "rollsilentmove": "Roll : Silent Move", + "rollswim": "Roll : Swim", + "rollws": "Roll : Weapons Skill", + "rollbs": "Roll : Ballistic Skill", + "rolls": "Roll : Strength", + "rollt": "Roll : Toughness", + "rollag": "Roll : Agility", + "rollint": "Roll : Intelligence", + "rollper": "Roll : Perception", + "rollwp": "Roll : Willpower", + "rollfel": "Roll : Fellowship", + "rollspeaklow": "Roll : Speak Language (Low Gothic)", + "resultpsy:": "Psy Power Result:", + "threshold:": "Threshold:", + "tohit": "to Hit", + "target:": "Target :", + "success:": "Success :", + "failure:": "Failure :", + "degreesofsuccess": "degrees of success", + "degreesoffailure": "degrees of failure", + "player-sheet-u": "Main sheet", + "psykana-u": "Psychic Powers", + "name-u": "Name:", + "action-u": "Focus:", + "focus-power-u": "Threshold:", + "subtype-u": "Subtype:", + "ranged-u": "Range:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "damage-u": "Damage:", + "penetration-u": "Pen:", + "max-push-u": "Max Push:", + "sustaining-u": "Sustaining:", + "psy-rating-u": "Psy Rating:", + "psychic-powers-u": "Psychic Powers", + "range-u": "Range:", + "i-u": "I", + "r-u": "R", + "e-u": "E" } diff --git a/Dark_Heresy/translations/it.json b/Dark_Heresy/translations/it.json index 088873d198..6b1dab017b 100644 --- a/Dark_Heresy/translations/it.json +++ b/Dark_Heresy/translations/it.json @@ -1,178 +1,179 @@ { - "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", - "charactername": "Character Name", - "playername": "Player Name", - "homeworld": "Home World", - "careerpath": "Career Path", - "rank": "Rank", - "divination": "Divination", - "quirck": "Quirk", - "gender": "Gender", - "build": "Build", - "dh-height": "Height", - "weight": "Weight", - "age": "Age", - "past": "Past", - "skincolor": "Skin Colour", - "haircolor": "Hair Colour", - "eyecolor": "Eye Colour", - "handedness": "Handedness", - "basicskills": "Basic Skills", - "skillname": "Skill Name", - "awarenessper": "Awareness (Per)", - "barterfel": "Barter (Fel)", - "carouset": "Carouse (T)", - "charmfel": "Charm (Fel)", - "climbs": "Climb (S)", - "command": "Command (Fel)", - "concealmentag": "Concealment (Ag)", - "contortionistag": "Contortionist (Ag)", - "deceivefel": "Deceive (Fel)", - "disguisefel": "Disguise (Fel)", - "dodgeag": "Dodge (Ag)", - "evaluateint": "Evaluate (Int)", - "gambleint": "Gamble (Int)", - "inquiryfel": "Inquiry (Fel)", - "intimidates": "Intimidate (S)", - "logicint": "Logic (Int)", - "scrutinyper": "Scrutiny (Per)", - "searchper": "Search (Per)", - "silentmoveag": "Silent Move (Ag)", - "swims": "Swim (S)", - "weapontrainings": "Weapon Trainings", - "weapontraining": "Weapon Training", - "talentsandntraits": "Talents & Traits", - "characteristics": "Characteristics", - "weaponskillws": "Weapon Skill (WS)", - "ballisticskillbs": "Ballistic Skill (BS)", - "strengths": "Strength (S)", - "toughnesst": "Toughness (T)", - "agilityag": "Agility (Ag)", - "intelligenceint": "Intelligence (Int)", - "perceptionper": "Perception (Per)", - "willpowerwp": "Willpower (Wp)", - "fellowshi`fel": "Fellowship (Fel)", - "advancedskills": "Advanced Skills", - "roll": "Roll", - "speaklanguagelowgothic": "Speak Language (Low Gothic)", - "(s)": "(S)", - "(t)": "(T)", - "(ag)": "(Ag)", - "(int)": "(Int)", - "(per)": "(Per)", - "(wp)": "(Wp)", - "(fel)": "(Fel)", - "psychicpowers": "Psychic Powers", - "psychicdiscipline": "Psychic Discipline", - "minorpower": "Minor Power", - "disciplinepower": "Discipline Power", - "mutations": "Mutations", - "talentsandtraits": "Talents & Traits", - "meleeweapons": "Melee Weapons", - "name:": "Name:", - "class:": "Class:", - "damage:": "Damage:", - "pen:": "Pen:", - "damage": "Damage", - "special:": "Special:", - "result": "Result", - "rollinitiative": "Initiative", - "hit": "Hit", - "movement": "Movement", - "halfmove:": "Half Move:", - "fullmove:": "Full Move:", - "charge:": "Charge: ", - "run:": "Run: ", - "initiative": "Initiative", - "fromag": "From Ag", - "cust": "Custom", - "armor": "Armour", - "head": "Head", - "leftarm": "Left Arm", - "body": "Body", - "rightarm": "Right Arm", - "leftleg": "Left Leg", - "rightleg": "Right Leg", - "rangedweapons": "Ranged Weapons", - "range:": "Range:", - "type:": "Type:", - "rof:": "RoF:", - "clip:": "Clip:", - "reload:": "Reload:", - "gear": "Gear", - "thronegelt:": "Throne Gelt: ", - "income:": "Income: ", - "wounds": "Wounds", - "fatepoints": "Fate Points", - "total:": "Total:", - "current:": "Current:", - "insanity": "Insanity", - "insanitypoints:": "Insanity Points:", - "degreeofmadness:": "Degree of Madness:", - "corruption": "Corruption", - "corruptionpoints:": "Corruption Points:", - "degreeofcorruption:": "Degree of Corruption:", - "experiencepoints": "Experience Points", - "xptospend": "XP to spend", - "totalxpspent": "Total XP spent", - "advancementtaken:": "Advancements Taken:", - "othernotes:": "Other Notes:", - "result:": "Result", - "rollcharism": "Roll : Charm", - "rollawareness": "Roll : Awareness", - "rollbarter": "Roll : Barter", - "rollcarouse": "Roll : Carouse", - "rollclimb": "Roll : Climb", - "rollcommand": "Roll : Command", - "rollconcealment": "Roll : Concealment", - "rollcontortionist": "Roll : Contortionist", - "rolldeceive": "Roll : Deceive", - "rolldisguise": "Roll : Diguise", - "rolldodge": "Roll : Dodge", - "rollevaluate": "Roll : Evaluate", - "rollgamble": "Roll : Gamble", - "rollinquiry": "Roll : Inquiry", - "rollintimidate": "Roll : Intimidate", - "rolllogic": "Roll : Logic", - "rollscrutiny": "Roll : Scrutiny", - "rollsearch": "Roll : Search", - "rollsilentmove": "Roll : Silent Move", - "rollswim": "Roll : Swim", - "rollws": "Roll : Weapons Skill", - "rollbs": "Roll : Ballistic Skill", - "rolls": "Roll : Strength", - "rollt": "Roll : Toughness", - "rollag": "Roll : Agility", - "rollint": "Roll : Intelligence", - "rollper": "Roll : Perception", - "rollwp": "Roll : Willpower", - "rollfel": "Roll : Fellowship", - "rollspeaklow": "Roll : Speak Language (Low Gothic)", - "resultpsy:": "Psy Power Result:", - "threshold:": "Threshold:", - "tohit": "to Hit", - "target:": "Target :", - "success:": "Success :", - "failure:": "Failure :", - "degreesofsuccess": "degrees of success", - "degreesoffailure": "degrees of failure", - "player-sheet-u": "Main sheet", - "psykana-u": "Psychic Powers", - "name-u": "Name:", - "action-u": "Focus:", - "focus-power-u": "Threshold:", - "subtype-u": "Subtype:", - "ranged-u": "Range:", - "sustained-u": "Sustained:", - "damage-type-u": "Damage Type:", - "damage-u": "Damage:", - "penetration-u": "Pen:", - "max-push-u": "Max Push:", - "sustaining-u": "Sustaining:", - "psy-rating-u": "Psy Rating:", - "psychic-powers-u": "Psychic Powers", - "range-u": "Range:", - "i-u": "I", - "r-u": "R", - "e-u": "E" + "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", + "charactername": "Character Name", + "playername": "Player Name", + "homeworld": "Home World", + "careerpath": "Career Path", + "rank": "Rank", + "divination": "Divination", + "quirck": "Quirk", + "gender": "Gender", + "build": "Build", + "dh-height": "Height", + "weight": "Weight", + "age": "Age", + "past": "Past", + "skincolor": "Skin Colour", + "haircolor": "Hair Colour", + "eyecolor": "Eye Colour", + "handedness": "Handedness", + "basicskills": "Basic Skills", + "skillname": "Skill Name", + "awarenessper": "Awareness (Per)", + "barterfel": "Barter (Fel)", + "carouset": "Carouse (T)", + "charmfel": "Charm (Fel)", + "climbs": "Climb (S)", + "command": "Command (Fel)", + "concealmentag": "Concealment (Ag)", + "contortionistag": "Contortionist (Ag)", + "deceivefel": "Deceive (Fel)", + "disguisefel": "Disguise (Fel)", + "dodgeag": "Dodge (Ag)", + "evaluateint": "Evaluate (Int)", + "gambleint": "Gamble (Int)", + "inquiryfel": "Inquiry (Fel)", + "intimidates": "Intimidate (S)", + "logicint": "Logic (Int)", + "scrutinyper": "Scrutiny (Per)", + "searchper": "Search (Per)", + "silentmoveag": "Silent Move (Ag)", + "swims": "Swim (S)", + "weapontrainings": "Weapon Trainings", + "weapontraining": "Weapon Training", + "talentsandntraits": "Talents & Traits", + "characteristics": "Characteristics", + "weaponskillws": "Weapon Skill (WS)", + "ballisticskillbs": "Ballistic Skill (BS)", + "strengths": "Strength (S)", + "toughnesst": "Toughness (T)", + "agilityag": "Agility (Ag)", + "intelligenceint": "Intelligence (Int)", + "perceptionper": "Perception (Per)", + "willpowerwp": "Willpower (Wp)", + "fellowshi`fel": "Fellowship (Fel)", + "advancedskills": "Advanced Skills", + "roll": "Roll", + "speaklanguagelowgothic": "Speak Language (Low Gothic)", + "(s)": "(S)", + "(t)": "(T)", + "(ag)": "(Ag)", + "(int)": "(Int)", + "(per)": "(Per)", + "(wp)": "(Wp)", + "(fel)": "(Fel)", + "psychicpowers": "Psychic Powers", + "psychicdiscipline": "Psychic Discipline", + "minorpower": "Minor Power", + "disciplinepower": "Discipline Power", + "mutations": "Mutations", + "talentsandtraits": "Talents & Traits", + "meleeweapons": "Melee Weapons", + "name:": "Name:", + "class:": "Class:", + "damage:": "Damage:", + "pen:": "Pen:", + "damage": "Damage", + "special:": "Special:", + "result": "Result", + "rollinitiative": "Initiative", + "hit": "Hit", + "movement": "Movement", + "halfmove:": "Half Move:", + "fullmove:": "Full Move:", + "charge:": "Charge: ", + "run:": "Run: ", + "initiative": "Initiative", + "fromag": "From Ag", + "cust": "Custom", + "armor": "Armour", + "head": "Head", + "leftarm": "Left Arm", + "body": "Body", + "rightarm": "Right Arm", + "leftleg": "Left Leg", + "rightleg": "Right Leg", + "rangedweapons": "Ranged Weapons", + "range:": "Range:", + "type:": "Type:", + "rof:": "RoF:", + "clip:": "Clip:", + "reload:": "Reload:", + "gear": "Gear", + "thronegelt:": "Throne Gelt: ", + "income:": "Income: ", + "wounds": "Wounds", + "fatepoints": "Fate Points", + "total:": "Total:", + "current:": "Current:", + "insanity": "Insanity", + "insanitypoints:": "Insanity Points:", + "degreeofmadness:": "Degree of Madness:", + "corruption": "Corruption", + "corruptionpoints:": "Corruption Points:", + "degreeofcorruption:": "Degree of Corruption:", + "experiencepoints": "Experience Points", + "xptospend": "XP to spend", + "totalxpspent": "Total XP spent", + "totalxp": "Total", + "advancementtaken:": "Advancements Taken:", + "othernotes:": "Other Notes:", + "result:": "Result", + "rollcharism": "Roll : Charm", + "rollawareness": "Roll : Awareness", + "rollbarter": "Roll : Barter", + "rollcarouse": "Roll : Carouse", + "rollclimb": "Roll : Climb", + "rollcommand": "Roll : Command", + "rollconcealment": "Roll : Concealment", + "rollcontortionist": "Roll : Contortionist", + "rolldeceive": "Roll : Deceive", + "rolldisguise": "Roll : Diguise", + "rolldodge": "Roll : Dodge", + "rollevaluate": "Roll : Evaluate", + "rollgamble": "Roll : Gamble", + "rollinquiry": "Roll : Inquiry", + "rollintimidate": "Roll : Intimidate", + "rolllogic": "Roll : Logic", + "rollscrutiny": "Roll : Scrutiny", + "rollsearch": "Roll : Search", + "rollsilentmove": "Roll : Silent Move", + "rollswim": "Roll : Swim", + "rollws": "Roll : Weapons Skill", + "rollbs": "Roll : Ballistic Skill", + "rolls": "Roll : Strength", + "rollt": "Roll : Toughness", + "rollag": "Roll : Agility", + "rollint": "Roll : Intelligence", + "rollper": "Roll : Perception", + "rollwp": "Roll : Willpower", + "rollfel": "Roll : Fellowship", + "rollspeaklow": "Roll : Speak Language (Low Gothic)", + "resultpsy:": "Psy Power Result:", + "threshold:": "Threshold:", + "tohit": "to Hit", + "target:": "Target :", + "success:": "Success :", + "failure:": "Failure :", + "degreesofsuccess": "degrees of success", + "degreesoffailure": "degrees of failure", + "player-sheet-u": "Main sheet", + "psykana-u": "Psychic Powers", + "name-u": "Name:", + "action-u": "Focus:", + "focus-power-u": "Threshold:", + "subtype-u": "Subtype:", + "ranged-u": "Range:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "damage-u": "Damage:", + "penetration-u": "Pen:", + "max-push-u": "Max Push:", + "sustaining-u": "Sustaining:", + "psy-rating-u": "Psy Rating:", + "psychic-powers-u": "Psychic Powers", + "range-u": "Range:", + "i-u": "I", + "r-u": "R", + "e-u": "E" } diff --git a/Dark_Heresy/translations/ja.json b/Dark_Heresy/translations/ja.json index 088873d198..6b1dab017b 100644 --- a/Dark_Heresy/translations/ja.json +++ b/Dark_Heresy/translations/ja.json @@ -1,178 +1,179 @@ { - "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", - "charactername": "Character Name", - "playername": "Player Name", - "homeworld": "Home World", - "careerpath": "Career Path", - "rank": "Rank", - "divination": "Divination", - "quirck": "Quirk", - "gender": "Gender", - "build": "Build", - "dh-height": "Height", - "weight": "Weight", - "age": "Age", - "past": "Past", - "skincolor": "Skin Colour", - "haircolor": "Hair Colour", - "eyecolor": "Eye Colour", - "handedness": "Handedness", - "basicskills": "Basic Skills", - "skillname": "Skill Name", - "awarenessper": "Awareness (Per)", - "barterfel": "Barter (Fel)", - "carouset": "Carouse (T)", - "charmfel": "Charm (Fel)", - "climbs": "Climb (S)", - "command": "Command (Fel)", - "concealmentag": "Concealment (Ag)", - "contortionistag": "Contortionist (Ag)", - "deceivefel": "Deceive (Fel)", - "disguisefel": "Disguise (Fel)", - "dodgeag": "Dodge (Ag)", - "evaluateint": "Evaluate (Int)", - "gambleint": "Gamble (Int)", - "inquiryfel": "Inquiry (Fel)", - "intimidates": "Intimidate (S)", - "logicint": "Logic (Int)", - "scrutinyper": "Scrutiny (Per)", - "searchper": "Search (Per)", - "silentmoveag": "Silent Move (Ag)", - "swims": "Swim (S)", - "weapontrainings": "Weapon Trainings", - "weapontraining": "Weapon Training", - "talentsandntraits": "Talents & Traits", - "characteristics": "Characteristics", - "weaponskillws": "Weapon Skill (WS)", - "ballisticskillbs": "Ballistic Skill (BS)", - "strengths": "Strength (S)", - "toughnesst": "Toughness (T)", - "agilityag": "Agility (Ag)", - "intelligenceint": "Intelligence (Int)", - "perceptionper": "Perception (Per)", - "willpowerwp": "Willpower (Wp)", - "fellowshi`fel": "Fellowship (Fel)", - "advancedskills": "Advanced Skills", - "roll": "Roll", - "speaklanguagelowgothic": "Speak Language (Low Gothic)", - "(s)": "(S)", - "(t)": "(T)", - "(ag)": "(Ag)", - "(int)": "(Int)", - "(per)": "(Per)", - "(wp)": "(Wp)", - "(fel)": "(Fel)", - "psychicpowers": "Psychic Powers", - "psychicdiscipline": "Psychic Discipline", - "minorpower": "Minor Power", - "disciplinepower": "Discipline Power", - "mutations": "Mutations", - "talentsandtraits": "Talents & Traits", - "meleeweapons": "Melee Weapons", - "name:": "Name:", - "class:": "Class:", - "damage:": "Damage:", - "pen:": "Pen:", - "damage": "Damage", - "special:": "Special:", - "result": "Result", - "rollinitiative": "Initiative", - "hit": "Hit", - "movement": "Movement", - "halfmove:": "Half Move:", - "fullmove:": "Full Move:", - "charge:": "Charge: ", - "run:": "Run: ", - "initiative": "Initiative", - "fromag": "From Ag", - "cust": "Custom", - "armor": "Armour", - "head": "Head", - "leftarm": "Left Arm", - "body": "Body", - "rightarm": "Right Arm", - "leftleg": "Left Leg", - "rightleg": "Right Leg", - "rangedweapons": "Ranged Weapons", - "range:": "Range:", - "type:": "Type:", - "rof:": "RoF:", - "clip:": "Clip:", - "reload:": "Reload:", - "gear": "Gear", - "thronegelt:": "Throne Gelt: ", - "income:": "Income: ", - "wounds": "Wounds", - "fatepoints": "Fate Points", - "total:": "Total:", - "current:": "Current:", - "insanity": "Insanity", - "insanitypoints:": "Insanity Points:", - "degreeofmadness:": "Degree of Madness:", - "corruption": "Corruption", - "corruptionpoints:": "Corruption Points:", - "degreeofcorruption:": "Degree of Corruption:", - "experiencepoints": "Experience Points", - "xptospend": "XP to spend", - "totalxpspent": "Total XP spent", - "advancementtaken:": "Advancements Taken:", - "othernotes:": "Other Notes:", - "result:": "Result", - "rollcharism": "Roll : Charm", - "rollawareness": "Roll : Awareness", - "rollbarter": "Roll : Barter", - "rollcarouse": "Roll : Carouse", - "rollclimb": "Roll : Climb", - "rollcommand": "Roll : Command", - "rollconcealment": "Roll : Concealment", - "rollcontortionist": "Roll : Contortionist", - "rolldeceive": "Roll : Deceive", - "rolldisguise": "Roll : Diguise", - "rolldodge": "Roll : Dodge", - "rollevaluate": "Roll : Evaluate", - "rollgamble": "Roll : Gamble", - "rollinquiry": "Roll : Inquiry", - "rollintimidate": "Roll : Intimidate", - "rolllogic": "Roll : Logic", - "rollscrutiny": "Roll : Scrutiny", - "rollsearch": "Roll : Search", - "rollsilentmove": "Roll : Silent Move", - "rollswim": "Roll : Swim", - "rollws": "Roll : Weapons Skill", - "rollbs": "Roll : Ballistic Skill", - "rolls": "Roll : Strength", - "rollt": "Roll : Toughness", - "rollag": "Roll : Agility", - "rollint": "Roll : Intelligence", - "rollper": "Roll : Perception", - "rollwp": "Roll : Willpower", - "rollfel": "Roll : Fellowship", - "rollspeaklow": "Roll : Speak Language (Low Gothic)", - "resultpsy:": "Psy Power Result:", - "threshold:": "Threshold:", - "tohit": "to Hit", - "target:": "Target :", - "success:": "Success :", - "failure:": "Failure :", - "degreesofsuccess": "degrees of success", - "degreesoffailure": "degrees of failure", - "player-sheet-u": "Main sheet", - "psykana-u": "Psychic Powers", - "name-u": "Name:", - "action-u": "Focus:", - "focus-power-u": "Threshold:", - "subtype-u": "Subtype:", - "ranged-u": "Range:", - "sustained-u": "Sustained:", - "damage-type-u": "Damage Type:", - "damage-u": "Damage:", - "penetration-u": "Pen:", - "max-push-u": "Max Push:", - "sustaining-u": "Sustaining:", - "psy-rating-u": "Psy Rating:", - "psychic-powers-u": "Psychic Powers", - "range-u": "Range:", - "i-u": "I", - "r-u": "R", - "e-u": "E" + "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", + "charactername": "Character Name", + "playername": "Player Name", + "homeworld": "Home World", + "careerpath": "Career Path", + "rank": "Rank", + "divination": "Divination", + "quirck": "Quirk", + "gender": "Gender", + "build": "Build", + "dh-height": "Height", + "weight": "Weight", + "age": "Age", + "past": "Past", + "skincolor": "Skin Colour", + "haircolor": "Hair Colour", + "eyecolor": "Eye Colour", + "handedness": "Handedness", + "basicskills": "Basic Skills", + "skillname": "Skill Name", + "awarenessper": "Awareness (Per)", + "barterfel": "Barter (Fel)", + "carouset": "Carouse (T)", + "charmfel": "Charm (Fel)", + "climbs": "Climb (S)", + "command": "Command (Fel)", + "concealmentag": "Concealment (Ag)", + "contortionistag": "Contortionist (Ag)", + "deceivefel": "Deceive (Fel)", + "disguisefel": "Disguise (Fel)", + "dodgeag": "Dodge (Ag)", + "evaluateint": "Evaluate (Int)", + "gambleint": "Gamble (Int)", + "inquiryfel": "Inquiry (Fel)", + "intimidates": "Intimidate (S)", + "logicint": "Logic (Int)", + "scrutinyper": "Scrutiny (Per)", + "searchper": "Search (Per)", + "silentmoveag": "Silent Move (Ag)", + "swims": "Swim (S)", + "weapontrainings": "Weapon Trainings", + "weapontraining": "Weapon Training", + "talentsandntraits": "Talents & Traits", + "characteristics": "Characteristics", + "weaponskillws": "Weapon Skill (WS)", + "ballisticskillbs": "Ballistic Skill (BS)", + "strengths": "Strength (S)", + "toughnesst": "Toughness (T)", + "agilityag": "Agility (Ag)", + "intelligenceint": "Intelligence (Int)", + "perceptionper": "Perception (Per)", + "willpowerwp": "Willpower (Wp)", + "fellowshi`fel": "Fellowship (Fel)", + "advancedskills": "Advanced Skills", + "roll": "Roll", + "speaklanguagelowgothic": "Speak Language (Low Gothic)", + "(s)": "(S)", + "(t)": "(T)", + "(ag)": "(Ag)", + "(int)": "(Int)", + "(per)": "(Per)", + "(wp)": "(Wp)", + "(fel)": "(Fel)", + "psychicpowers": "Psychic Powers", + "psychicdiscipline": "Psychic Discipline", + "minorpower": "Minor Power", + "disciplinepower": "Discipline Power", + "mutations": "Mutations", + "talentsandtraits": "Talents & Traits", + "meleeweapons": "Melee Weapons", + "name:": "Name:", + "class:": "Class:", + "damage:": "Damage:", + "pen:": "Pen:", + "damage": "Damage", + "special:": "Special:", + "result": "Result", + "rollinitiative": "Initiative", + "hit": "Hit", + "movement": "Movement", + "halfmove:": "Half Move:", + "fullmove:": "Full Move:", + "charge:": "Charge: ", + "run:": "Run: ", + "initiative": "Initiative", + "fromag": "From Ag", + "cust": "Custom", + "armor": "Armour", + "head": "Head", + "leftarm": "Left Arm", + "body": "Body", + "rightarm": "Right Arm", + "leftleg": "Left Leg", + "rightleg": "Right Leg", + "rangedweapons": "Ranged Weapons", + "range:": "Range:", + "type:": "Type:", + "rof:": "RoF:", + "clip:": "Clip:", + "reload:": "Reload:", + "gear": "Gear", + "thronegelt:": "Throne Gelt: ", + "income:": "Income: ", + "wounds": "Wounds", + "fatepoints": "Fate Points", + "total:": "Total:", + "current:": "Current:", + "insanity": "Insanity", + "insanitypoints:": "Insanity Points:", + "degreeofmadness:": "Degree of Madness:", + "corruption": "Corruption", + "corruptionpoints:": "Corruption Points:", + "degreeofcorruption:": "Degree of Corruption:", + "experiencepoints": "Experience Points", + "xptospend": "XP to spend", + "totalxpspent": "Total XP spent", + "totalxp": "Total", + "advancementtaken:": "Advancements Taken:", + "othernotes:": "Other Notes:", + "result:": "Result", + "rollcharism": "Roll : Charm", + "rollawareness": "Roll : Awareness", + "rollbarter": "Roll : Barter", + "rollcarouse": "Roll : Carouse", + "rollclimb": "Roll : Climb", + "rollcommand": "Roll : Command", + "rollconcealment": "Roll : Concealment", + "rollcontortionist": "Roll : Contortionist", + "rolldeceive": "Roll : Deceive", + "rolldisguise": "Roll : Diguise", + "rolldodge": "Roll : Dodge", + "rollevaluate": "Roll : Evaluate", + "rollgamble": "Roll : Gamble", + "rollinquiry": "Roll : Inquiry", + "rollintimidate": "Roll : Intimidate", + "rolllogic": "Roll : Logic", + "rollscrutiny": "Roll : Scrutiny", + "rollsearch": "Roll : Search", + "rollsilentmove": "Roll : Silent Move", + "rollswim": "Roll : Swim", + "rollws": "Roll : Weapons Skill", + "rollbs": "Roll : Ballistic Skill", + "rolls": "Roll : Strength", + "rollt": "Roll : Toughness", + "rollag": "Roll : Agility", + "rollint": "Roll : Intelligence", + "rollper": "Roll : Perception", + "rollwp": "Roll : Willpower", + "rollfel": "Roll : Fellowship", + "rollspeaklow": "Roll : Speak Language (Low Gothic)", + "resultpsy:": "Psy Power Result:", + "threshold:": "Threshold:", + "tohit": "to Hit", + "target:": "Target :", + "success:": "Success :", + "failure:": "Failure :", + "degreesofsuccess": "degrees of success", + "degreesoffailure": "degrees of failure", + "player-sheet-u": "Main sheet", + "psykana-u": "Psychic Powers", + "name-u": "Name:", + "action-u": "Focus:", + "focus-power-u": "Threshold:", + "subtype-u": "Subtype:", + "ranged-u": "Range:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "damage-u": "Damage:", + "penetration-u": "Pen:", + "max-push-u": "Max Push:", + "sustaining-u": "Sustaining:", + "psy-rating-u": "Psy Rating:", + "psychic-powers-u": "Psychic Powers", + "range-u": "Range:", + "i-u": "I", + "r-u": "R", + "e-u": "E" } diff --git a/Dark_Heresy/translations/ko.json b/Dark_Heresy/translations/ko.json index 088873d198..6b1dab017b 100644 --- a/Dark_Heresy/translations/ko.json +++ b/Dark_Heresy/translations/ko.json @@ -1,178 +1,179 @@ { - "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", - "charactername": "Character Name", - "playername": "Player Name", - "homeworld": "Home World", - "careerpath": "Career Path", - "rank": "Rank", - "divination": "Divination", - "quirck": "Quirk", - "gender": "Gender", - "build": "Build", - "dh-height": "Height", - "weight": "Weight", - "age": "Age", - "past": "Past", - "skincolor": "Skin Colour", - "haircolor": "Hair Colour", - "eyecolor": "Eye Colour", - "handedness": "Handedness", - "basicskills": "Basic Skills", - "skillname": "Skill Name", - "awarenessper": "Awareness (Per)", - "barterfel": "Barter (Fel)", - "carouset": "Carouse (T)", - "charmfel": "Charm (Fel)", - "climbs": "Climb (S)", - "command": "Command (Fel)", - "concealmentag": "Concealment (Ag)", - "contortionistag": "Contortionist (Ag)", - "deceivefel": "Deceive (Fel)", - "disguisefel": "Disguise (Fel)", - "dodgeag": "Dodge (Ag)", - "evaluateint": "Evaluate (Int)", - "gambleint": "Gamble (Int)", - "inquiryfel": "Inquiry (Fel)", - "intimidates": "Intimidate (S)", - "logicint": "Logic (Int)", - "scrutinyper": "Scrutiny (Per)", - "searchper": "Search (Per)", - "silentmoveag": "Silent Move (Ag)", - "swims": "Swim (S)", - "weapontrainings": "Weapon Trainings", - "weapontraining": "Weapon Training", - "talentsandntraits": "Talents & Traits", - "characteristics": "Characteristics", - "weaponskillws": "Weapon Skill (WS)", - "ballisticskillbs": "Ballistic Skill (BS)", - "strengths": "Strength (S)", - "toughnesst": "Toughness (T)", - "agilityag": "Agility (Ag)", - "intelligenceint": "Intelligence (Int)", - "perceptionper": "Perception (Per)", - "willpowerwp": "Willpower (Wp)", - "fellowshi`fel": "Fellowship (Fel)", - "advancedskills": "Advanced Skills", - "roll": "Roll", - "speaklanguagelowgothic": "Speak Language (Low Gothic)", - "(s)": "(S)", - "(t)": "(T)", - "(ag)": "(Ag)", - "(int)": "(Int)", - "(per)": "(Per)", - "(wp)": "(Wp)", - "(fel)": "(Fel)", - "psychicpowers": "Psychic Powers", - "psychicdiscipline": "Psychic Discipline", - "minorpower": "Minor Power", - "disciplinepower": "Discipline Power", - "mutations": "Mutations", - "talentsandtraits": "Talents & Traits", - "meleeweapons": "Melee Weapons", - "name:": "Name:", - "class:": "Class:", - "damage:": "Damage:", - "pen:": "Pen:", - "damage": "Damage", - "special:": "Special:", - "result": "Result", - "rollinitiative": "Initiative", - "hit": "Hit", - "movement": "Movement", - "halfmove:": "Half Move:", - "fullmove:": "Full Move:", - "charge:": "Charge: ", - "run:": "Run: ", - "initiative": "Initiative", - "fromag": "From Ag", - "cust": "Custom", - "armor": "Armour", - "head": "Head", - "leftarm": "Left Arm", - "body": "Body", - "rightarm": "Right Arm", - "leftleg": "Left Leg", - "rightleg": "Right Leg", - "rangedweapons": "Ranged Weapons", - "range:": "Range:", - "type:": "Type:", - "rof:": "RoF:", - "clip:": "Clip:", - "reload:": "Reload:", - "gear": "Gear", - "thronegelt:": "Throne Gelt: ", - "income:": "Income: ", - "wounds": "Wounds", - "fatepoints": "Fate Points", - "total:": "Total:", - "current:": "Current:", - "insanity": "Insanity", - "insanitypoints:": "Insanity Points:", - "degreeofmadness:": "Degree of Madness:", - "corruption": "Corruption", - "corruptionpoints:": "Corruption Points:", - "degreeofcorruption:": "Degree of Corruption:", - "experiencepoints": "Experience Points", - "xptospend": "XP to spend", - "totalxpspent": "Total XP spent", - "advancementtaken:": "Advancements Taken:", - "othernotes:": "Other Notes:", - "result:": "Result", - "rollcharism": "Roll : Charm", - "rollawareness": "Roll : Awareness", - "rollbarter": "Roll : Barter", - "rollcarouse": "Roll : Carouse", - "rollclimb": "Roll : Climb", - "rollcommand": "Roll : Command", - "rollconcealment": "Roll : Concealment", - "rollcontortionist": "Roll : Contortionist", - "rolldeceive": "Roll : Deceive", - "rolldisguise": "Roll : Diguise", - "rolldodge": "Roll : Dodge", - "rollevaluate": "Roll : Evaluate", - "rollgamble": "Roll : Gamble", - "rollinquiry": "Roll : Inquiry", - "rollintimidate": "Roll : Intimidate", - "rolllogic": "Roll : Logic", - "rollscrutiny": "Roll : Scrutiny", - "rollsearch": "Roll : Search", - "rollsilentmove": "Roll : Silent Move", - "rollswim": "Roll : Swim", - "rollws": "Roll : Weapons Skill", - "rollbs": "Roll : Ballistic Skill", - "rolls": "Roll : Strength", - "rollt": "Roll : Toughness", - "rollag": "Roll : Agility", - "rollint": "Roll : Intelligence", - "rollper": "Roll : Perception", - "rollwp": "Roll : Willpower", - "rollfel": "Roll : Fellowship", - "rollspeaklow": "Roll : Speak Language (Low Gothic)", - "resultpsy:": "Psy Power Result:", - "threshold:": "Threshold:", - "tohit": "to Hit", - "target:": "Target :", - "success:": "Success :", - "failure:": "Failure :", - "degreesofsuccess": "degrees of success", - "degreesoffailure": "degrees of failure", - "player-sheet-u": "Main sheet", - "psykana-u": "Psychic Powers", - "name-u": "Name:", - "action-u": "Focus:", - "focus-power-u": "Threshold:", - "subtype-u": "Subtype:", - "ranged-u": "Range:", - "sustained-u": "Sustained:", - "damage-type-u": "Damage Type:", - "damage-u": "Damage:", - "penetration-u": "Pen:", - "max-push-u": "Max Push:", - "sustaining-u": "Sustaining:", - "psy-rating-u": "Psy Rating:", - "psychic-powers-u": "Psychic Powers", - "range-u": "Range:", - "i-u": "I", - "r-u": "R", - "e-u": "E" + "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", + "charactername": "Character Name", + "playername": "Player Name", + "homeworld": "Home World", + "careerpath": "Career Path", + "rank": "Rank", + "divination": "Divination", + "quirck": "Quirk", + "gender": "Gender", + "build": "Build", + "dh-height": "Height", + "weight": "Weight", + "age": "Age", + "past": "Past", + "skincolor": "Skin Colour", + "haircolor": "Hair Colour", + "eyecolor": "Eye Colour", + "handedness": "Handedness", + "basicskills": "Basic Skills", + "skillname": "Skill Name", + "awarenessper": "Awareness (Per)", + "barterfel": "Barter (Fel)", + "carouset": "Carouse (T)", + "charmfel": "Charm (Fel)", + "climbs": "Climb (S)", + "command": "Command (Fel)", + "concealmentag": "Concealment (Ag)", + "contortionistag": "Contortionist (Ag)", + "deceivefel": "Deceive (Fel)", + "disguisefel": "Disguise (Fel)", + "dodgeag": "Dodge (Ag)", + "evaluateint": "Evaluate (Int)", + "gambleint": "Gamble (Int)", + "inquiryfel": "Inquiry (Fel)", + "intimidates": "Intimidate (S)", + "logicint": "Logic (Int)", + "scrutinyper": "Scrutiny (Per)", + "searchper": "Search (Per)", + "silentmoveag": "Silent Move (Ag)", + "swims": "Swim (S)", + "weapontrainings": "Weapon Trainings", + "weapontraining": "Weapon Training", + "talentsandntraits": "Talents & Traits", + "characteristics": "Characteristics", + "weaponskillws": "Weapon Skill (WS)", + "ballisticskillbs": "Ballistic Skill (BS)", + "strengths": "Strength (S)", + "toughnesst": "Toughness (T)", + "agilityag": "Agility (Ag)", + "intelligenceint": "Intelligence (Int)", + "perceptionper": "Perception (Per)", + "willpowerwp": "Willpower (Wp)", + "fellowshi`fel": "Fellowship (Fel)", + "advancedskills": "Advanced Skills", + "roll": "Roll", + "speaklanguagelowgothic": "Speak Language (Low Gothic)", + "(s)": "(S)", + "(t)": "(T)", + "(ag)": "(Ag)", + "(int)": "(Int)", + "(per)": "(Per)", + "(wp)": "(Wp)", + "(fel)": "(Fel)", + "psychicpowers": "Psychic Powers", + "psychicdiscipline": "Psychic Discipline", + "minorpower": "Minor Power", + "disciplinepower": "Discipline Power", + "mutations": "Mutations", + "talentsandtraits": "Talents & Traits", + "meleeweapons": "Melee Weapons", + "name:": "Name:", + "class:": "Class:", + "damage:": "Damage:", + "pen:": "Pen:", + "damage": "Damage", + "special:": "Special:", + "result": "Result", + "rollinitiative": "Initiative", + "hit": "Hit", + "movement": "Movement", + "halfmove:": "Half Move:", + "fullmove:": "Full Move:", + "charge:": "Charge: ", + "run:": "Run: ", + "initiative": "Initiative", + "fromag": "From Ag", + "cust": "Custom", + "armor": "Armour", + "head": "Head", + "leftarm": "Left Arm", + "body": "Body", + "rightarm": "Right Arm", + "leftleg": "Left Leg", + "rightleg": "Right Leg", + "rangedweapons": "Ranged Weapons", + "range:": "Range:", + "type:": "Type:", + "rof:": "RoF:", + "clip:": "Clip:", + "reload:": "Reload:", + "gear": "Gear", + "thronegelt:": "Throne Gelt: ", + "income:": "Income: ", + "wounds": "Wounds", + "fatepoints": "Fate Points", + "total:": "Total:", + "current:": "Current:", + "insanity": "Insanity", + "insanitypoints:": "Insanity Points:", + "degreeofmadness:": "Degree of Madness:", + "corruption": "Corruption", + "corruptionpoints:": "Corruption Points:", + "degreeofcorruption:": "Degree of Corruption:", + "experiencepoints": "Experience Points", + "xptospend": "XP to spend", + "totalxpspent": "Total XP spent", + "totalxp": "Total", + "advancementtaken:": "Advancements Taken:", + "othernotes:": "Other Notes:", + "result:": "Result", + "rollcharism": "Roll : Charm", + "rollawareness": "Roll : Awareness", + "rollbarter": "Roll : Barter", + "rollcarouse": "Roll : Carouse", + "rollclimb": "Roll : Climb", + "rollcommand": "Roll : Command", + "rollconcealment": "Roll : Concealment", + "rollcontortionist": "Roll : Contortionist", + "rolldeceive": "Roll : Deceive", + "rolldisguise": "Roll : Diguise", + "rolldodge": "Roll : Dodge", + "rollevaluate": "Roll : Evaluate", + "rollgamble": "Roll : Gamble", + "rollinquiry": "Roll : Inquiry", + "rollintimidate": "Roll : Intimidate", + "rolllogic": "Roll : Logic", + "rollscrutiny": "Roll : Scrutiny", + "rollsearch": "Roll : Search", + "rollsilentmove": "Roll : Silent Move", + "rollswim": "Roll : Swim", + "rollws": "Roll : Weapons Skill", + "rollbs": "Roll : Ballistic Skill", + "rolls": "Roll : Strength", + "rollt": "Roll : Toughness", + "rollag": "Roll : Agility", + "rollint": "Roll : Intelligence", + "rollper": "Roll : Perception", + "rollwp": "Roll : Willpower", + "rollfel": "Roll : Fellowship", + "rollspeaklow": "Roll : Speak Language (Low Gothic)", + "resultpsy:": "Psy Power Result:", + "threshold:": "Threshold:", + "tohit": "to Hit", + "target:": "Target :", + "success:": "Success :", + "failure:": "Failure :", + "degreesofsuccess": "degrees of success", + "degreesoffailure": "degrees of failure", + "player-sheet-u": "Main sheet", + "psykana-u": "Psychic Powers", + "name-u": "Name:", + "action-u": "Focus:", + "focus-power-u": "Threshold:", + "subtype-u": "Subtype:", + "ranged-u": "Range:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "damage-u": "Damage:", + "penetration-u": "Pen:", + "max-push-u": "Max Push:", + "sustaining-u": "Sustaining:", + "psy-rating-u": "Psy Rating:", + "psychic-powers-u": "Psychic Powers", + "range-u": "Range:", + "i-u": "I", + "r-u": "R", + "e-u": "E" } diff --git a/Dark_Heresy/translations/nl.json b/Dark_Heresy/translations/nl.json index 088873d198..6b1dab017b 100644 --- a/Dark_Heresy/translations/nl.json +++ b/Dark_Heresy/translations/nl.json @@ -1,178 +1,179 @@ { - "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", - "charactername": "Character Name", - "playername": "Player Name", - "homeworld": "Home World", - "careerpath": "Career Path", - "rank": "Rank", - "divination": "Divination", - "quirck": "Quirk", - "gender": "Gender", - "build": "Build", - "dh-height": "Height", - "weight": "Weight", - "age": "Age", - "past": "Past", - "skincolor": "Skin Colour", - "haircolor": "Hair Colour", - "eyecolor": "Eye Colour", - "handedness": "Handedness", - "basicskills": "Basic Skills", - "skillname": "Skill Name", - "awarenessper": "Awareness (Per)", - "barterfel": "Barter (Fel)", - "carouset": "Carouse (T)", - "charmfel": "Charm (Fel)", - "climbs": "Climb (S)", - "command": "Command (Fel)", - "concealmentag": "Concealment (Ag)", - "contortionistag": "Contortionist (Ag)", - "deceivefel": "Deceive (Fel)", - "disguisefel": "Disguise (Fel)", - "dodgeag": "Dodge (Ag)", - "evaluateint": "Evaluate (Int)", - "gambleint": "Gamble (Int)", - "inquiryfel": "Inquiry (Fel)", - "intimidates": "Intimidate (S)", - "logicint": "Logic (Int)", - "scrutinyper": "Scrutiny (Per)", - "searchper": "Search (Per)", - "silentmoveag": "Silent Move (Ag)", - "swims": "Swim (S)", - "weapontrainings": "Weapon Trainings", - "weapontraining": "Weapon Training", - "talentsandntraits": "Talents & Traits", - "characteristics": "Characteristics", - "weaponskillws": "Weapon Skill (WS)", - "ballisticskillbs": "Ballistic Skill (BS)", - "strengths": "Strength (S)", - "toughnesst": "Toughness (T)", - "agilityag": "Agility (Ag)", - "intelligenceint": "Intelligence (Int)", - "perceptionper": "Perception (Per)", - "willpowerwp": "Willpower (Wp)", - "fellowshi`fel": "Fellowship (Fel)", - "advancedskills": "Advanced Skills", - "roll": "Roll", - "speaklanguagelowgothic": "Speak Language (Low Gothic)", - "(s)": "(S)", - "(t)": "(T)", - "(ag)": "(Ag)", - "(int)": "(Int)", - "(per)": "(Per)", - "(wp)": "(Wp)", - "(fel)": "(Fel)", - "psychicpowers": "Psychic Powers", - "psychicdiscipline": "Psychic Discipline", - "minorpower": "Minor Power", - "disciplinepower": "Discipline Power", - "mutations": "Mutations", - "talentsandtraits": "Talents & Traits", - "meleeweapons": "Melee Weapons", - "name:": "Name:", - "class:": "Class:", - "damage:": "Damage:", - "pen:": "Pen:", - "damage": "Damage", - "special:": "Special:", - "result": "Result", - "rollinitiative": "Initiative", - "hit": "Hit", - "movement": "Movement", - "halfmove:": "Half Move:", - "fullmove:": "Full Move:", - "charge:": "Charge: ", - "run:": "Run: ", - "initiative": "Initiative", - "fromag": "From Ag", - "cust": "Custom", - "armor": "Armour", - "head": "Head", - "leftarm": "Left Arm", - "body": "Body", - "rightarm": "Right Arm", - "leftleg": "Left Leg", - "rightleg": "Right Leg", - "rangedweapons": "Ranged Weapons", - "range:": "Range:", - "type:": "Type:", - "rof:": "RoF:", - "clip:": "Clip:", - "reload:": "Reload:", - "gear": "Gear", - "thronegelt:": "Throne Gelt: ", - "income:": "Income: ", - "wounds": "Wounds", - "fatepoints": "Fate Points", - "total:": "Total:", - "current:": "Current:", - "insanity": "Insanity", - "insanitypoints:": "Insanity Points:", - "degreeofmadness:": "Degree of Madness:", - "corruption": "Corruption", - "corruptionpoints:": "Corruption Points:", - "degreeofcorruption:": "Degree of Corruption:", - "experiencepoints": "Experience Points", - "xptospend": "XP to spend", - "totalxpspent": "Total XP spent", - "advancementtaken:": "Advancements Taken:", - "othernotes:": "Other Notes:", - "result:": "Result", - "rollcharism": "Roll : Charm", - "rollawareness": "Roll : Awareness", - "rollbarter": "Roll : Barter", - "rollcarouse": "Roll : Carouse", - "rollclimb": "Roll : Climb", - "rollcommand": "Roll : Command", - "rollconcealment": "Roll : Concealment", - "rollcontortionist": "Roll : Contortionist", - "rolldeceive": "Roll : Deceive", - "rolldisguise": "Roll : Diguise", - "rolldodge": "Roll : Dodge", - "rollevaluate": "Roll : Evaluate", - "rollgamble": "Roll : Gamble", - "rollinquiry": "Roll : Inquiry", - "rollintimidate": "Roll : Intimidate", - "rolllogic": "Roll : Logic", - "rollscrutiny": "Roll : Scrutiny", - "rollsearch": "Roll : Search", - "rollsilentmove": "Roll : Silent Move", - "rollswim": "Roll : Swim", - "rollws": "Roll : Weapons Skill", - "rollbs": "Roll : Ballistic Skill", - "rolls": "Roll : Strength", - "rollt": "Roll : Toughness", - "rollag": "Roll : Agility", - "rollint": "Roll : Intelligence", - "rollper": "Roll : Perception", - "rollwp": "Roll : Willpower", - "rollfel": "Roll : Fellowship", - "rollspeaklow": "Roll : Speak Language (Low Gothic)", - "resultpsy:": "Psy Power Result:", - "threshold:": "Threshold:", - "tohit": "to Hit", - "target:": "Target :", - "success:": "Success :", - "failure:": "Failure :", - "degreesofsuccess": "degrees of success", - "degreesoffailure": "degrees of failure", - "player-sheet-u": "Main sheet", - "psykana-u": "Psychic Powers", - "name-u": "Name:", - "action-u": "Focus:", - "focus-power-u": "Threshold:", - "subtype-u": "Subtype:", - "ranged-u": "Range:", - "sustained-u": "Sustained:", - "damage-type-u": "Damage Type:", - "damage-u": "Damage:", - "penetration-u": "Pen:", - "max-push-u": "Max Push:", - "sustaining-u": "Sustaining:", - "psy-rating-u": "Psy Rating:", - "psychic-powers-u": "Psychic Powers", - "range-u": "Range:", - "i-u": "I", - "r-u": "R", - "e-u": "E" + "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", + "charactername": "Character Name", + "playername": "Player Name", + "homeworld": "Home World", + "careerpath": "Career Path", + "rank": "Rank", + "divination": "Divination", + "quirck": "Quirk", + "gender": "Gender", + "build": "Build", + "dh-height": "Height", + "weight": "Weight", + "age": "Age", + "past": "Past", + "skincolor": "Skin Colour", + "haircolor": "Hair Colour", + "eyecolor": "Eye Colour", + "handedness": "Handedness", + "basicskills": "Basic Skills", + "skillname": "Skill Name", + "awarenessper": "Awareness (Per)", + "barterfel": "Barter (Fel)", + "carouset": "Carouse (T)", + "charmfel": "Charm (Fel)", + "climbs": "Climb (S)", + "command": "Command (Fel)", + "concealmentag": "Concealment (Ag)", + "contortionistag": "Contortionist (Ag)", + "deceivefel": "Deceive (Fel)", + "disguisefel": "Disguise (Fel)", + "dodgeag": "Dodge (Ag)", + "evaluateint": "Evaluate (Int)", + "gambleint": "Gamble (Int)", + "inquiryfel": "Inquiry (Fel)", + "intimidates": "Intimidate (S)", + "logicint": "Logic (Int)", + "scrutinyper": "Scrutiny (Per)", + "searchper": "Search (Per)", + "silentmoveag": "Silent Move (Ag)", + "swims": "Swim (S)", + "weapontrainings": "Weapon Trainings", + "weapontraining": "Weapon Training", + "talentsandntraits": "Talents & Traits", + "characteristics": "Characteristics", + "weaponskillws": "Weapon Skill (WS)", + "ballisticskillbs": "Ballistic Skill (BS)", + "strengths": "Strength (S)", + "toughnesst": "Toughness (T)", + "agilityag": "Agility (Ag)", + "intelligenceint": "Intelligence (Int)", + "perceptionper": "Perception (Per)", + "willpowerwp": "Willpower (Wp)", + "fellowshi`fel": "Fellowship (Fel)", + "advancedskills": "Advanced Skills", + "roll": "Roll", + "speaklanguagelowgothic": "Speak Language (Low Gothic)", + "(s)": "(S)", + "(t)": "(T)", + "(ag)": "(Ag)", + "(int)": "(Int)", + "(per)": "(Per)", + "(wp)": "(Wp)", + "(fel)": "(Fel)", + "psychicpowers": "Psychic Powers", + "psychicdiscipline": "Psychic Discipline", + "minorpower": "Minor Power", + "disciplinepower": "Discipline Power", + "mutations": "Mutations", + "talentsandtraits": "Talents & Traits", + "meleeweapons": "Melee Weapons", + "name:": "Name:", + "class:": "Class:", + "damage:": "Damage:", + "pen:": "Pen:", + "damage": "Damage", + "special:": "Special:", + "result": "Result", + "rollinitiative": "Initiative", + "hit": "Hit", + "movement": "Movement", + "halfmove:": "Half Move:", + "fullmove:": "Full Move:", + "charge:": "Charge: ", + "run:": "Run: ", + "initiative": "Initiative", + "fromag": "From Ag", + "cust": "Custom", + "armor": "Armour", + "head": "Head", + "leftarm": "Left Arm", + "body": "Body", + "rightarm": "Right Arm", + "leftleg": "Left Leg", + "rightleg": "Right Leg", + "rangedweapons": "Ranged Weapons", + "range:": "Range:", + "type:": "Type:", + "rof:": "RoF:", + "clip:": "Clip:", + "reload:": "Reload:", + "gear": "Gear", + "thronegelt:": "Throne Gelt: ", + "income:": "Income: ", + "wounds": "Wounds", + "fatepoints": "Fate Points", + "total:": "Total:", + "current:": "Current:", + "insanity": "Insanity", + "insanitypoints:": "Insanity Points:", + "degreeofmadness:": "Degree of Madness:", + "corruption": "Corruption", + "corruptionpoints:": "Corruption Points:", + "degreeofcorruption:": "Degree of Corruption:", + "experiencepoints": "Experience Points", + "xptospend": "XP to spend", + "totalxpspent": "Total XP spent", + "totalxp": "Total", + "advancementtaken:": "Advancements Taken:", + "othernotes:": "Other Notes:", + "result:": "Result", + "rollcharism": "Roll : Charm", + "rollawareness": "Roll : Awareness", + "rollbarter": "Roll : Barter", + "rollcarouse": "Roll : Carouse", + "rollclimb": "Roll : Climb", + "rollcommand": "Roll : Command", + "rollconcealment": "Roll : Concealment", + "rollcontortionist": "Roll : Contortionist", + "rolldeceive": "Roll : Deceive", + "rolldisguise": "Roll : Diguise", + "rolldodge": "Roll : Dodge", + "rollevaluate": "Roll : Evaluate", + "rollgamble": "Roll : Gamble", + "rollinquiry": "Roll : Inquiry", + "rollintimidate": "Roll : Intimidate", + "rolllogic": "Roll : Logic", + "rollscrutiny": "Roll : Scrutiny", + "rollsearch": "Roll : Search", + "rollsilentmove": "Roll : Silent Move", + "rollswim": "Roll : Swim", + "rollws": "Roll : Weapons Skill", + "rollbs": "Roll : Ballistic Skill", + "rolls": "Roll : Strength", + "rollt": "Roll : Toughness", + "rollag": "Roll : Agility", + "rollint": "Roll : Intelligence", + "rollper": "Roll : Perception", + "rollwp": "Roll : Willpower", + "rollfel": "Roll : Fellowship", + "rollspeaklow": "Roll : Speak Language (Low Gothic)", + "resultpsy:": "Psy Power Result:", + "threshold:": "Threshold:", + "tohit": "to Hit", + "target:": "Target :", + "success:": "Success :", + "failure:": "Failure :", + "degreesofsuccess": "degrees of success", + "degreesoffailure": "degrees of failure", + "player-sheet-u": "Main sheet", + "psykana-u": "Psychic Powers", + "name-u": "Name:", + "action-u": "Focus:", + "focus-power-u": "Threshold:", + "subtype-u": "Subtype:", + "ranged-u": "Range:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "damage-u": "Damage:", + "penetration-u": "Pen:", + "max-push-u": "Max Push:", + "sustaining-u": "Sustaining:", + "psy-rating-u": "Psy Rating:", + "psychic-powers-u": "Psychic Powers", + "range-u": "Range:", + "i-u": "I", + "r-u": "R", + "e-u": "E" } diff --git a/Dark_Heresy/translations/pl.json b/Dark_Heresy/translations/pl.json index 9135a9abd6..b645f9f5f4 100644 --- a/Dark_Heresy/translations/pl.json +++ b/Dark_Heresy/translations/pl.json @@ -1,178 +1,179 @@ { - "skills-list": "awareness,barter,carouse,charm,climb,command,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", - "charactername": "Character Name", - "playername": "Player Name", - "homeworld": "Home World", - "careerpath": "Career Path", - "rank": "Rank", - "divination": "Divination", - "quirck": "Quirk", - "gender": "Gender", - "build": "Build", - "dh-height": "Height", - "weight": "Weight", - "age": "Age", - "past": "Past", - "skincolor": "Skin Colour", - "haircolor": "Hair Colour", - "eyecolor": "Eye Colour", - "handedness": "Handedness", - "basicskills": "Basic Skills", - "skillname": "Skill Name", - "awarenessper": "Awareness (Per)", - "barterfel": "Barter (Fel)", - "carouset": "Carouse (T)", - "charmfel": "Charm (Fel)", - "climbs": "Climb (S)", - "command": "Command (Fel)", - "concealmentag": "Concealment (Ag)", - "contortionistag": "Contortionist (Ag)", - "deceivefel": "Deceive (Fel)", - "disguisefel": "Disguise (Fel)", - "dodgeag": "Dodge (Ag)", - "evaluateint": "Evaluate (Int)", - "gambleint": "Gamble (Int)", - "inquiryfel": "Inquiry (Fel)", - "intimidates": "Intimidate (S)", - "logicint": "Logic (Int)", - "scrutinyper": "Scrutiny (Per)", - "searchper": "Search (Per)", - "silentmoveag": "Silent Move (Ag)", - "swims": "Swim (S)", - "weapontrainings": "Weapon Trainings", - "weapontraining": "Weapon Training", - "talentsandntraits": "Talents & Traits", - "characteristics": "Characteristics", - "weaponskillws": "Weapon Skill (WS)", - "ballisticskillbs": "Ballistic Skill (BS)", - "strengths": "Strength (S)", - "toughnesst": "Toughness (T)", - "agilityag": "Agility (Ag)", - "intelligenceint": "Intelligence (Int)", - "perceptionper": "Perception (Per)", - "willpowerwp": "Willpower (Wp)", - "fellowshi`fel": "Fellowship (Fel)", - "advancedskills": "Advanced Skills", - "roll": "Roll", - "speaklanguagelowgothic": "Speak Language (Low Gothic)", - "(s)": "(S)", - "(t)": "(T)", - "(ag)": "(Ag)", - "(int)": "(Int)", - "(per)": "(Per)", - "(wp)": "(Wp)", - "(fel)": "(Fel)", - "psychicpowers": "Psychic Powers", - "psychicdiscipline": "Psychic Discipline", - "minorpower": "Minor Power", - "disciplinepower": "Discipline Power", - "mutations": "Mutations", - "talentsandtraits": "Talents & Traits", - "meleeweapons": "Melee Weapons", - "name:": "Name:", - "class:": "Class:", - "damage:": "Damage:", - "pen:": "Pen:", - "damage": "Damage", - "special:": "Special:", - "result": "Result", - "rollinitiative": "Initiative", - "hit": "Hit", - "movement": "Movement", - "halfmove:": "Half Move:", - "fullmove:": "Full Move:", - "charge:": "Charge: ", - "run:": "Run: ", - "initiative": "Initiative", - "fromag": "From Ag", - "cust": "Custom", - "armor": "Armour", - "head": "Head", - "leftarm": "Left Arm", - "body": "Body", - "rightarm": "Right Arm", - "leftleg": "Left Leg", - "rightleg": "Right Leg", - "rangedweapons": "Ranged Weapons", - "range:": "Range:", - "type:": "Type:", - "rof:": "RoF:", - "clip:": "Clip:", - "reload:": "Rld:", - "gear": "Gear", - "thronegelt:": "Throne Gelt: ", - "income:": "Income: ", - "wounds": "Wounds", - "fatepoints": "Fate Points", - "total:": "Total:", - "current:": "Current:", - "insanity": "Insanity", - "insanitypoints:": "Insanity Points:", - "degreeofmadness:": "Degree of Madness:", - "corruption": "Corruption", - "corruptionpoints:": "Corruption Points:", - "degreeofcorruption:": "Degree of Corruption:", - "experiencepoints": "Experience Points", - "xptospend": "XP to spend", - "totalxpspent": "Total XP spent", - "advancementtaken:": "Advancements Taken:", - "othernotes:": "Other Notes:", - "result:": "Result", - "rollcharism": "Roll : Charm", - "rollawareness": "Roll : Awareness", - "rollbarter": "Roll : Barter", - "rollcarouse": "Roll : Carouse", - "rollclimb": "Roll : Climb", - "rollcommand": "Roll : Command", - "rollconcealment": "Roll : Concealment", - "rollcontortionist": "Roll : Contortionist", - "rolldeceive": "Roll : Deceive", - "rolldisguise": "Roll : Diguise", - "rolldodge": "Roll : Dodge", - "rollevaluate": "Roll : Evaluate", - "rollgamble": "Roll : Gamble", - "rollinquiry": "Roll : Inquiry", - "rollintimidate": "Roll : Intimidate", - "rolllogic": "Roll : Logic", - "rollscrutiny": "Roll : Scrutiny", - "rollsearch": "Roll : Search", - "rollsilentmove": "Roll : Silent Move", - "rollswim": "Roll : Swim", - "rollws": "Roll : Weapons Skill", - "rollbs": "Roll : Ballistic Skill", - "rolls": "Roll : Strength", - "rollt": "Roll : Toughness", - "rollag": "Roll : Agility", - "rollint": "Roll : Intelligence", - "rollper": "Roll : Perception", - "rollwp": "Roll : Willpower", - "rollfel": "Roll : Fellowship", - "rollspeaklow": "Roll : Speak Language (Low Gothic)", - "resultpsy:": "Psy Power Result:", - "threshold:": "Threshold:", - "tohit": "to Hit", - "target:": "Target :", - "success:": "Success :", - "failure:": "Failure :", - "degreesofsuccess": "degrees of success", - "degreesoffailure": "degrees of failure", - "player-sheet-u": "Main sheet", - "psykana-u": "Psychic Powers", - "name-u": "Name:", - "action-u": "Focus:", - "focus-power-u": "Threshold:", - "subtype-u": "Subtype:", - "ranged-u": "Range:", - "sustained-u": "Sustained:", - "damage-type-u": "Damage Type:", - "damage-u": "Damage:", - "penetration-u": "Pen:", - "max-push-u": "Max Push:", - "sustaining-u": "Sustaining:", - "psy-rating-u": "Psy Rating:", - "psychic-powers-u": "Psychic Powers", - "range-u": "Range:", - "i-u": "I", - "r-u": "R", - "e-u": "E" + "skills-list": "awareness,barter,carouse,charm,climb,command,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", + "charactername": "Character Name", + "playername": "Player Name", + "homeworld": "Home World", + "careerpath": "Career Path", + "rank": "Rank", + "divination": "Divination", + "quirck": "Quirk", + "gender": "Gender", + "build": "Build", + "dh-height": "Height", + "weight": "Weight", + "age": "Age", + "past": "Past", + "skincolor": "Skin Colour", + "haircolor": "Hair Colour", + "eyecolor": "Eye Colour", + "handedness": "Handedness", + "basicskills": "Basic Skills", + "skillname": "Skill Name", + "awarenessper": "Awareness (Per)", + "barterfel": "Barter (Fel)", + "carouset": "Carouse (T)", + "charmfel": "Charm (Fel)", + "climbs": "Climb (S)", + "command": "Command (Fel)", + "concealmentag": "Concealment (Ag)", + "contortionistag": "Contortionist (Ag)", + "deceivefel": "Deceive (Fel)", + "disguisefel": "Disguise (Fel)", + "dodgeag": "Dodge (Ag)", + "evaluateint": "Evaluate (Int)", + "gambleint": "Gamble (Int)", + "inquiryfel": "Inquiry (Fel)", + "intimidates": "Intimidate (S)", + "logicint": "Logic (Int)", + "scrutinyper": "Scrutiny (Per)", + "searchper": "Search (Per)", + "silentmoveag": "Silent Move (Ag)", + "swims": "Swim (S)", + "weapontrainings": "Weapon Trainings", + "weapontraining": "Weapon Training", + "talentsandntraits": "Talents & Traits", + "characteristics": "Characteristics", + "weaponskillws": "Weapon Skill (WS)", + "ballisticskillbs": "Ballistic Skill (BS)", + "strengths": "Strength (S)", + "toughnesst": "Toughness (T)", + "agilityag": "Agility (Ag)", + "intelligenceint": "Intelligence (Int)", + "perceptionper": "Perception (Per)", + "willpowerwp": "Willpower (Wp)", + "fellowshi`fel": "Fellowship (Fel)", + "advancedskills": "Advanced Skills", + "roll": "Roll", + "speaklanguagelowgothic": "Speak Language (Low Gothic)", + "(s)": "(S)", + "(t)": "(T)", + "(ag)": "(Ag)", + "(int)": "(Int)", + "(per)": "(Per)", + "(wp)": "(Wp)", + "(fel)": "(Fel)", + "psychicpowers": "Psychic Powers", + "psychicdiscipline": "Psychic Discipline", + "minorpower": "Minor Power", + "disciplinepower": "Discipline Power", + "mutations": "Mutations", + "talentsandtraits": "Talents & Traits", + "meleeweapons": "Melee Weapons", + "name:": "Name:", + "class:": "Class:", + "damage:": "Damage:", + "pen:": "Pen:", + "damage": "Damage", + "special:": "Special:", + "result": "Result", + "rollinitiative": "Initiative", + "hit": "Hit", + "movement": "Movement", + "halfmove:": "Half Move:", + "fullmove:": "Full Move:", + "charge:": "Charge: ", + "run:": "Run: ", + "initiative": "Initiative", + "fromag": "From Ag", + "cust": "Custom", + "armor": "Armour", + "head": "Head", + "leftarm": "Left Arm", + "body": "Body", + "rightarm": "Right Arm", + "leftleg": "Left Leg", + "rightleg": "Right Leg", + "rangedweapons": "Ranged Weapons", + "range:": "Range:", + "type:": "Type:", + "rof:": "RoF:", + "clip:": "Clip:", + "reload:": "Rld:", + "gear": "Gear", + "thronegelt:": "Throne Gelt: ", + "income:": "Income: ", + "wounds": "Wounds", + "fatepoints": "Fate Points", + "total:": "Total:", + "current:": "Current:", + "insanity": "Insanity", + "insanitypoints:": "Insanity Points:", + "degreeofmadness:": "Degree of Madness:", + "corruption": "Corruption", + "corruptionpoints:": "Corruption Points:", + "degreeofcorruption:": "Degree of Corruption:", + "experiencepoints": "Experience Points", + "xptospend": "XP to spend", + "totalxpspent": "Total XP spent", + "totalxp": "Total", + "advancementtaken:": "Advancements Taken:", + "othernotes:": "Other Notes:", + "result:": "Result", + "rollcharism": "Roll : Charm", + "rollawareness": "Roll : Awareness", + "rollbarter": "Roll : Barter", + "rollcarouse": "Roll : Carouse", + "rollclimb": "Roll : Climb", + "rollcommand": "Roll : Command", + "rollconcealment": "Roll : Concealment", + "rollcontortionist": "Roll : Contortionist", + "rolldeceive": "Roll : Deceive", + "rolldisguise": "Roll : Diguise", + "rolldodge": "Roll : Dodge", + "rollevaluate": "Roll : Evaluate", + "rollgamble": "Roll : Gamble", + "rollinquiry": "Roll : Inquiry", + "rollintimidate": "Roll : Intimidate", + "rolllogic": "Roll : Logic", + "rollscrutiny": "Roll : Scrutiny", + "rollsearch": "Roll : Search", + "rollsilentmove": "Roll : Silent Move", + "rollswim": "Roll : Swim", + "rollws": "Roll : Weapons Skill", + "rollbs": "Roll : Ballistic Skill", + "rolls": "Roll : Strength", + "rollt": "Roll : Toughness", + "rollag": "Roll : Agility", + "rollint": "Roll : Intelligence", + "rollper": "Roll : Perception", + "rollwp": "Roll : Willpower", + "rollfel": "Roll : Fellowship", + "rollspeaklow": "Roll : Speak Language (Low Gothic)", + "resultpsy:": "Psy Power Result:", + "threshold:": "Threshold:", + "tohit": "to Hit", + "target:": "Target :", + "success:": "Success :", + "failure:": "Failure :", + "degreesofsuccess": "degrees of success", + "degreesoffailure": "degrees of failure", + "player-sheet-u": "Main sheet", + "psykana-u": "Psychic Powers", + "name-u": "Name:", + "action-u": "Focus:", + "focus-power-u": "Threshold:", + "subtype-u": "Subtype:", + "ranged-u": "Range:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "damage-u": "Damage:", + "penetration-u": "Pen:", + "max-push-u": "Max Push:", + "sustaining-u": "Sustaining:", + "psy-rating-u": "Psy Rating:", + "psychic-powers-u": "Psychic Powers", + "range-u": "Range:", + "i-u": "I", + "r-u": "R", + "e-u": "E" } diff --git a/Dark_Heresy/translations/pt.json b/Dark_Heresy/translations/pt.json index 44269dd254..20074c19e2 100644 --- a/Dark_Heresy/translations/pt.json +++ b/Dark_Heresy/translations/pt.json @@ -1,178 +1,179 @@ { - "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", - "charactername": "Character Name", - "playername": "Nome do Jogador", - "homeworld": "Home World", - "careerpath": "Career Path", - "rank": "Rank", - "divination": "Divination", - "quirck": "Quirk", - "gender": "Gender", - "build": "Build", - "dh-height": "Height", - "weight": "Weight", - "age": "Age", - "past": "Past", - "skincolor": "Skin Colour", - "haircolor": "Hair Colour", - "eyecolor": "Eye Colour", - "handedness": "Handedness", - "basicskills": "Basic Skills", - "skillname": "Skill Name", - "awarenessper": "Awareness (Per)", - "barterfel": "Barter (Fel)", - "carouset": "Carouse (T)", - "charmfel": "Charm (Fel)", - "climbs": "Climb (S)", - "command": "Command (Fel)", - "concealmentag": "Concealment (Ag)", - "contortionistag": "Contortionist (Ag)", - "deceivefel": "Deceive (Fel)", - "disguisefel": "Disguise (Fel)", - "dodgeag": "Dodge (Ag)", - "evaluateint": "Evaluate (Int)", - "gambleint": "Gamble (Int)", - "inquiryfel": "Inquiry (Fel)", - "intimidates": "Intimidate (S)", - "logicint": "Logic (Int)", - "scrutinyper": "Scrutiny (Per)", - "searchper": "Search (Per)", - "silentmoveag": "Silent Move (Ag)", - "swims": "Swim (S)", - "weapontrainings": "Weapon Trainings", - "weapontraining": "Weapon Training", - "talentsandntraits": "Talents & Traits", - "characteristics": "Characteristics", - "weaponskillws": "Weapon Skill (WS)", - "ballisticskillbs": "Ballistic Skill (BS)", - "strengths": "Strength (S)", - "toughnesst": "Toughness (T)", - "agilityag": "Agility (Ag)", - "intelligenceint": "Intelligence (Int)", - "perceptionper": "Perception (Per)", - "willpowerwp": "Willpower (Wp)", - "fellowshi`fel": "Fellowship (Fel)", - "advancedskills": "Advanced Skills", - "roll": "Roll", - "speaklanguagelowgothic": "Speak Language (Low Gothic)", - "(s)": "(S)", - "(t)": "(T)", - "(ag)": "(Ag)", - "(int)": "(Int)", - "(per)": "(Per)", - "(wp)": "(Wp)", - "(fel)": "(Fel)", - "psychicpowers": "Psychic Powers", - "psychicdiscipline": "Psychic Discipline", - "minorpower": "Minor Power", - "disciplinepower": "Discipline Power", - "mutations": "Mutations", - "talentsandtraits": "Talents & Traits", - "meleeweapons": "Melee Weapons", - "name:": "Name:", - "class:": "Class:", - "damage:": "Damage:", - "pen:": "Pen:", - "damage": "Damage", - "special:": "Special:", - "result": "Result", - "rollinitiative": "Initiative", - "hit": "Hit", - "movement": "Movement", - "halfmove:": "Half Move:", - "fullmove:": "Full Move:", - "charge:": "Charge: ", - "run:": "Run: ", - "initiative": "Initiative", - "fromag": "From Ag", - "cust": "Custom", - "armor": "Armour", - "head": "Head", - "leftarm": "Left Arm", - "body": "Body", - "rightarm": "Right Arm", - "leftleg": "Left Leg", - "rightleg": "Right Leg", - "rangedweapons": "Ranged Weapons", - "range:": "Range:", - "type:": "Type:", - "rof:": "RoF:", - "clip:": "Clip:", - "reload:": "Reload:", - "gear": "Gear", - "thronegelt:": "Throne Gelt: ", - "income:": "Income: ", - "wounds": "Wounds", - "fatepoints": "Fate Points", - "total:": "Total:", - "current:": "Current:", - "insanity": "Insanity", - "insanitypoints:": "Insanity Points:", - "degreeofmadness:": "Degree of Madness:", - "corruption": "Corruption", - "corruptionpoints:": "Corruption Points:", - "degreeofcorruption:": "Degree of Corruption:", - "experiencepoints": "Experience Points", - "xptospend": "XP to spend", - "totalxpspent": "Total XP spent", - "advancementtaken:": "Advancements Taken:", - "othernotes:": "Other Notes:", - "result:": "Result", - "rollcharism": "Roll : Charm", - "rollawareness": "Roll : Awareness", - "rollbarter": "Roll : Barter", - "rollcarouse": "Roll : Carouse", - "rollclimb": "Roll : Climb", - "rollcommand": "Roll : Command", - "rollconcealment": "Roll : Concealment", - "rollcontortionist": "Roll : Contortionist", - "rolldeceive": "Roll : Deceive", - "rolldisguise": "Roll : Diguise", - "rolldodge": "Roll : Dodge", - "rollevaluate": "Roll : Evaluate", - "rollgamble": "Roll : Gamble", - "rollinquiry": "Roll : Inquiry", - "rollintimidate": "Roll : Intimidate", - "rolllogic": "Roll : Logic", - "rollscrutiny": "Roll : Scrutiny", - "rollsearch": "Roll : Search", - "rollsilentmove": "Roll : Silent Move", - "rollswim": "Roll : Swim", - "rollws": "Roll : Weapons Skill", - "rollbs": "Roll : Ballistic Skill", - "rolls": "Roll : Strength", - "rollt": "Roll : Toughness", - "rollag": "Roll : Agility", - "rollint": "Roll : Intelligence", - "rollper": "Roll : Perception", - "rollwp": "Roll : Willpower", - "rollfel": "Roll : Fellowship", - "rollspeaklow": "Roll : Speak Language (Low Gothic)", - "resultpsy:": "Psy Power Result:", - "threshold:": "Threshold:", - "tohit": "to Hit", - "target:": "Target :", - "success:": "Success :", - "failure:": "Failure :", - "degreesofsuccess": "degrees of success", - "degreesoffailure": "degrees of failure", - "player-sheet-u": "Main sheet", - "psykana-u": "Psychic Powers", - "name-u": "Name:", - "action-u": "Focus:", - "focus-power-u": "Threshold:", - "subtype-u": "Subtype:", - "ranged-u": "Range:", - "sustained-u": "Sustained:", - "damage-type-u": "Damage Type:", - "damage-u": "Damage:", - "penetration-u": "Pen:", - "max-push-u": "Max Push:", - "sustaining-u": "Sustaining:", - "psy-rating-u": "Psy Rating:", - "psychic-powers-u": "Psychic Powers", - "range-u": "Range:", - "i-u": "I", - "r-u": "R", - "e-u": "E" + "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", + "charactername": "Character Name", + "playername": "Nome do Jogador", + "homeworld": "Home World", + "careerpath": "Career Path", + "rank": "Rank", + "divination": "Divination", + "quirck": "Quirk", + "gender": "Gender", + "build": "Build", + "dh-height": "Height", + "weight": "Weight", + "age": "Age", + "past": "Past", + "skincolor": "Skin Colour", + "haircolor": "Hair Colour", + "eyecolor": "Eye Colour", + "handedness": "Handedness", + "basicskills": "Basic Skills", + "skillname": "Skill Name", + "awarenessper": "Awareness (Per)", + "barterfel": "Barter (Fel)", + "carouset": "Carouse (T)", + "charmfel": "Charm (Fel)", + "climbs": "Climb (S)", + "command": "Command (Fel)", + "concealmentag": "Concealment (Ag)", + "contortionistag": "Contortionist (Ag)", + "deceivefel": "Deceive (Fel)", + "disguisefel": "Disguise (Fel)", + "dodgeag": "Dodge (Ag)", + "evaluateint": "Evaluate (Int)", + "gambleint": "Gamble (Int)", + "inquiryfel": "Inquiry (Fel)", + "intimidates": "Intimidate (S)", + "logicint": "Logic (Int)", + "scrutinyper": "Scrutiny (Per)", + "searchper": "Search (Per)", + "silentmoveag": "Silent Move (Ag)", + "swims": "Swim (S)", + "weapontrainings": "Weapon Trainings", + "weapontraining": "Weapon Training", + "talentsandntraits": "Talents & Traits", + "characteristics": "Characteristics", + "weaponskillws": "Weapon Skill (WS)", + "ballisticskillbs": "Ballistic Skill (BS)", + "strengths": "Strength (S)", + "toughnesst": "Toughness (T)", + "agilityag": "Agility (Ag)", + "intelligenceint": "Intelligence (Int)", + "perceptionper": "Perception (Per)", + "willpowerwp": "Willpower (Wp)", + "fellowshi`fel": "Fellowship (Fel)", + "advancedskills": "Advanced Skills", + "roll": "Roll", + "speaklanguagelowgothic": "Speak Language (Low Gothic)", + "(s)": "(S)", + "(t)": "(T)", + "(ag)": "(Ag)", + "(int)": "(Int)", + "(per)": "(Per)", + "(wp)": "(Wp)", + "(fel)": "(Fel)", + "psychicpowers": "Psychic Powers", + "psychicdiscipline": "Psychic Discipline", + "minorpower": "Minor Power", + "disciplinepower": "Discipline Power", + "mutations": "Mutations", + "talentsandtraits": "Talents & Traits", + "meleeweapons": "Melee Weapons", + "name:": "Name:", + "class:": "Class:", + "damage:": "Damage:", + "pen:": "Pen:", + "damage": "Damage", + "special:": "Special:", + "result": "Result", + "rollinitiative": "Initiative", + "hit": "Hit", + "movement": "Movement", + "halfmove:": "Half Move:", + "fullmove:": "Full Move:", + "charge:": "Charge: ", + "run:": "Run: ", + "initiative": "Initiative", + "fromag": "From Ag", + "cust": "Custom", + "armor": "Armour", + "head": "Head", + "leftarm": "Left Arm", + "body": "Body", + "rightarm": "Right Arm", + "leftleg": "Left Leg", + "rightleg": "Right Leg", + "rangedweapons": "Ranged Weapons", + "range:": "Range:", + "type:": "Type:", + "rof:": "RoF:", + "clip:": "Clip:", + "reload:": "Reload:", + "gear": "Gear", + "thronegelt:": "Throne Gelt: ", + "income:": "Income: ", + "wounds": "Wounds", + "fatepoints": "Fate Points", + "total:": "Total:", + "current:": "Current:", + "insanity": "Insanity", + "insanitypoints:": "Insanity Points:", + "degreeofmadness:": "Degree of Madness:", + "corruption": "Corruption", + "corruptionpoints:": "Corruption Points:", + "degreeofcorruption:": "Degree of Corruption:", + "experiencepoints": "Experience Points", + "xptospend": "XP to spend", + "totalxpspent": "Total XP spent", + "totalxp": "Total", + "advancementtaken:": "Advancements Taken:", + "othernotes:": "Other Notes:", + "result:": "Result", + "rollcharism": "Roll : Charm", + "rollawareness": "Roll : Awareness", + "rollbarter": "Roll : Barter", + "rollcarouse": "Roll : Carouse", + "rollclimb": "Roll : Climb", + "rollcommand": "Roll : Command", + "rollconcealment": "Roll : Concealment", + "rollcontortionist": "Roll : Contortionist", + "rolldeceive": "Roll : Deceive", + "rolldisguise": "Roll : Diguise", + "rolldodge": "Roll : Dodge", + "rollevaluate": "Roll : Evaluate", + "rollgamble": "Roll : Gamble", + "rollinquiry": "Roll : Inquiry", + "rollintimidate": "Roll : Intimidate", + "rolllogic": "Roll : Logic", + "rollscrutiny": "Roll : Scrutiny", + "rollsearch": "Roll : Search", + "rollsilentmove": "Roll : Silent Move", + "rollswim": "Roll : Swim", + "rollws": "Roll : Weapons Skill", + "rollbs": "Roll : Ballistic Skill", + "rolls": "Roll : Strength", + "rollt": "Roll : Toughness", + "rollag": "Roll : Agility", + "rollint": "Roll : Intelligence", + "rollper": "Roll : Perception", + "rollwp": "Roll : Willpower", + "rollfel": "Roll : Fellowship", + "rollspeaklow": "Roll : Speak Language (Low Gothic)", + "resultpsy:": "Psy Power Result:", + "threshold:": "Threshold:", + "tohit": "to Hit", + "target:": "Target :", + "success:": "Success :", + "failure:": "Failure :", + "degreesofsuccess": "degrees of success", + "degreesoffailure": "degrees of failure", + "player-sheet-u": "Main sheet", + "psykana-u": "Psychic Powers", + "name-u": "Name:", + "action-u": "Focus:", + "focus-power-u": "Threshold:", + "subtype-u": "Subtype:", + "ranged-u": "Range:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "damage-u": "Damage:", + "penetration-u": "Pen:", + "max-push-u": "Max Push:", + "sustaining-u": "Sustaining:", + "psy-rating-u": "Psy Rating:", + "psychic-powers-u": "Psychic Powers", + "range-u": "Range:", + "i-u": "I", + "r-u": "R", + "e-u": "E" } diff --git a/Dark_Heresy/translations/ru.json b/Dark_Heresy/translations/ru.json index a515d8f855..175d1c4e74 100644 --- a/Dark_Heresy/translations/ru.json +++ b/Dark_Heresy/translations/ru.json @@ -1,178 +1,179 @@ { - "skills-list": "бдительность,бартер,стойкость,обольщение,лазанье,скрытность,побег,обман,маскировка,уклонение,оценка,азартныеигры,сборинформации,запугивание,логика,проницательность,поиск,бесшумныйшаг,плавание", - "charactername": "Имя персонажа", - "playername": "Имя игрока", - "homeworld": "Родной мир", - "careerpath": "Профессия", - "rank": "Ранг", - "divination": "Пророчество", - "quirck": "Отклонения", - "gender": "Пол", - "build": "Комплекция", - "dh-height": "Рост", - "weight": "Вес", - "age": "Возраст", - "past": "Биография", - "skincolor": "Цвет кожи", - "haircolor": "Цвет волос", - "eyecolor": "Цвет глаз", - "handedness": "Направленность", - "basicskills": "Базовые умения", - "skillname": "Название умения", - "awarenessper": "Бдительность (Вос)", - "barterfel": "Бартер (Тов)", - "carouset": "Стойкость (Вын)", - "charmfel": "Обольщение (Тов)", - "climbs": "Лазанье (Сил)", - "command": "Командование (Тов)", - "concealmentag": "Скрытность (Лов)", - "contortionistag": "Побег (Лов)", - "deceivefel": "Обман (Тов)", - "disguisefel": "Маскировка (Тов)", - "dodgeag": "Уклонение (Лов)", - "evaluateint": "Оценка (Инт)", - "gambleint": "Азартные Игры (Инт)", - "inquiryfel": "Сбор Информации (Тов)", - "intimidates": "Запугивание (Сил)", - "logicint": "Логика (Инт)", - "scrutinyper": "Проницательность (Вос)", - "searchper": "Поиск (Вос)", - "silentmoveag": "Бесшумный Шаг (Лов)", - "swims": "Плавание (Сил)", - "weapontrainings": "Владения Оружием", - "weapontraining": "Владение Оружием", - "talentsandntraits": "Талланты и Особенности", - "characteristics": "Характеристики", - "weaponskillws": "Ближний Бой (ББ)", - "ballisticskillbs": "Баллистик (Б)", - "strengths": "Сила (Сил)", - "toughnesst": "Выносливость (Вын)", - "agilityag": "Ловкость (Лов)", - "intelligenceint": "Интеллект (Инт)", - "perceptionper": "Восприятие (Вос)", - "willpowerwp": "Сила Воли (СВ)", - "fellowshi`fel": "Товарищество (Тов)", - "advancedskills": "Продвинутые умения", - "roll": "Бросок", - "speaklanguagelowgothic": "Язык (Низкий Готик)", - "(s)": "(Сил)", - "(t)": "(Вын)", - "(ag)": "(Лов)", - "(int)": "(Инт)", - "(per)": "(Вос)", - "(wp)": "(СВ)", - "(fel)": "(Тов)", - "psychicpowers": "Психосилы", - "psychicdiscipline": "Психические Дисциплины", - "minorpower": "Малые Психосилы", - "disciplinepower": "Психосилы Дисциплин", - "mutations": "Мутации", - "talentsandtraits": "Талланты и Особенности", - "meleeweapons": "Рукопашное Оружие", - "name:": "Название:", - "class:": "Класс:", - "damage:": "Урон:", - "pen:": "Бро:", - "damage": "Урон", - "special:": "Особенности:", - "result": "Результат", - "rollinitiative": "Initiative", - "hit": "Атака", - "movement": "Передвижение", - "halfmove:": "Половинное:", - "fullmove:": "Полное:", - "charge:": "Натиск: ", - "run:": "Бег: ", - "initiative": "Initiative", - "fromag": "From Ag", - "cust": "Custom", - "armor": "Броня", - "head": "Голова", - "leftarm": "Левая Рука", - "body": "Тело", - "rightarm": "Правая Рука", - "leftleg": "Левая Нога", - "rightleg": "Правая Нога", - "rangedweapons": "Дистанционное Оружие", - "range:": "Дист:", - "type:": "Тип:", - "rof:": "РоФ:", - "clip:": "Обойма:", - "reload:": "Rld:", - "gear": "Оборудование", - "thronegelt:": "Троны: ", - "income:": "Доход: ", - "wounds": "Раны", - "fatepoints": "Очки Судьбы", - "total:": "Макс:", - "current:": "В наличии:", - "insanity": "Безумие", - "insanitypoints:": "Очки Безумия:", - "degreeofmadness:": "Степень Безумия:", - "corruption": "Порча", - "corruptionpoints:": "Очки Порчи:", - "degreeofcorruption:": "Степень Порчи:", - "experiencepoints": "Очки Опыта", - "xptospend": "Свободный Опыт", - "totalxpspent": "Потраченный Опыт", - "advancementtaken:": "Взяты Улучшения:", - "othernotes:": "Другие Заметки:", - "result:": "Result", - "rollcharism": "Бросок : Очарование", - "rollawareness": "Бросок : Бдительность", - "rollbarter": "Бросок : Бартер", - "rollcarouse": "Бросок : Стойкость", - "rollclimb": "Бросок : Лазанье", - "rollcommand": "Бросок : Командование", - "rollconcealment": "Бросок : Скрытность", - "rollcontortionist": "Бросок : Побег", - "rolldeceive": "Бросок : Обман", - "rolldisguise": "Бросок : Маскировка", - "rolldodge": "Бросок : Уклонение", - "rollevaluate": "Бросок : Оценка", - "rollgamble": "Бросок : Азартные Игры", - "rollinquiry": "Бросок : Сбор Информации", - "rollintimidate": "Бросок : Запугивание", - "rolllogic": "Бросок : Логика", - "rollscrutiny": "Бросок : Проницательность", - "rollsearch": "Бросок : Поиск", - "rollsilentmove": "Бросок : Бесшумный Шаг", - "rollswim": "Бросок : Плавание", - "rollws": "Бросок : Ближний Бой", - "rollbs": "Бросок : Балистик", - "rolls": "Бросок : Сила", - "rollt": "Бросок : Выносливость", - "rollag": "Бросок : Ловкость", - "rollint": "Бросок : Интеллект", - "rollper": "Бросок : Восприятие", - "rollwp": "Бросок : Сила Воли", - "rollfel": "Бросок : Товарищество", - "rollspeaklow": "Бросок : Язык (Низкий Готик)", - "resultpsy:": "Результат Психосилы:", - "threshold:": "Порог:", - "tohit": "на попадание", - "target:": "Цель :", - "success:": "Успех :", - "failure:": "Провал :", - "degreesofsuccess": "ступеней успеха", - "degreesoffailure": "ступеней провала", - "player-sheet-u": "Main sheet", - "psykana-u": "Psychic Powers", - "name-u": "Name:", - "action-u": "Focus:", - "focus-power-u": "Threshold:", - "subtype-u": "Subtype:", - "ranged-u": "Range:", - "sustained-u": "Sustained:", - "damage-type-u": "Damage Type:", - "damage-u": "Damage:", - "penetration-u": "Pen:", - "max-push-u": "Max Push:", - "sustaining-u": "Sustaining:", - "psy-rating-u": "Psy Rating:", - "psychic-powers-u": "Psychic Powers", - "range-u": "Range:", - "i-u": "I", - "r-u": "R", - "e-u": "E" + "skills-list": "бдительность,бартер,стойкость,обольщение,лазанье,скрытность,побег,обман,маскировка,уклонение,оценка,азартныеигры,сборинформации,запугивание,логика,проницательность,поиск,бесшумныйшаг,плавание", + "charactername": "Имя персонажа", + "playername": "Имя игрока", + "homeworld": "Родной мир", + "careerpath": "Профессия", + "rank": "Ранг", + "divination": "Пророчество", + "quirck": "Отклонения", + "gender": "Пол", + "build": "Комплекция", + "dh-height": "Рост", + "weight": "Вес", + "age": "Возраст", + "past": "Биография", + "skincolor": "Цвет кожи", + "haircolor": "Цвет волос", + "eyecolor": "Цвет глаз", + "handedness": "Направленность", + "basicskills": "Базовые умения", + "skillname": "Название умения", + "awarenessper": "Бдительность (Вос)", + "barterfel": "Бартер (Тов)", + "carouset": "Стойкость (Вын)", + "charmfel": "Обольщение (Тов)", + "climbs": "Лазанье (Сил)", + "command": "Командование (Тов)", + "concealmentag": "Скрытность (Лов)", + "contortionistag": "Побег (Лов)", + "deceivefel": "Обман (Тов)", + "disguisefel": "Маскировка (Тов)", + "dodgeag": "Уклонение (Лов)", + "evaluateint": "Оценка (Инт)", + "gambleint": "Азартные Игры (Инт)", + "inquiryfel": "Сбор Информации (Тов)", + "intimidates": "Запугивание (Сил)", + "logicint": "Логика (Инт)", + "scrutinyper": "Проницательность (Вос)", + "searchper": "Поиск (Вос)", + "silentmoveag": "Бесшумный Шаг (Лов)", + "swims": "Плавание (Сил)", + "weapontrainings": "Владения Оружием", + "weapontraining": "Владение Оружием", + "talentsandntraits": "Талланты и Особенности", + "characteristics": "Характеристики", + "weaponskillws": "Ближний Бой (ББ)", + "ballisticskillbs": "Баллистик (Б)", + "strengths": "Сила (Сил)", + "toughnesst": "Выносливость (Вын)", + "agilityag": "Ловкость (Лов)", + "intelligenceint": "Интеллект (Инт)", + "perceptionper": "Восприятие (Вос)", + "willpowerwp": "Сила Воли (СВ)", + "fellowshi`fel": "Товарищество (Тов)", + "advancedskills": "Продвинутые умения", + "roll": "Бросок", + "speaklanguagelowgothic": "Язык (Низкий Готик)", + "(s)": "(Сил)", + "(t)": "(Вын)", + "(ag)": "(Лов)", + "(int)": "(Инт)", + "(per)": "(Вос)", + "(wp)": "(СВ)", + "(fel)": "(Тов)", + "psychicpowers": "Психосилы", + "psychicdiscipline": "Психические Дисциплины", + "minorpower": "Малые Психосилы", + "disciplinepower": "Психосилы Дисциплин", + "mutations": "Мутации", + "talentsandtraits": "Талланты и Особенности", + "meleeweapons": "Рукопашное Оружие", + "name:": "Название:", + "class:": "Класс:", + "damage:": "Урон:", + "pen:": "Бро:", + "damage": "Урон", + "special:": "Особенности:", + "result": "Результат", + "rollinitiative": "Initiative", + "hit": "Атака", + "movement": "Передвижение", + "halfmove:": "Половинное:", + "fullmove:": "Полное:", + "charge:": "Натиск: ", + "run:": "Бег: ", + "initiative": "Initiative", + "fromag": "From Ag", + "cust": "Custom", + "armor": "Броня", + "head": "Голова", + "leftarm": "Левая Рука", + "body": "Тело", + "rightarm": "Правая Рука", + "leftleg": "Левая Нога", + "rightleg": "Правая Нога", + "rangedweapons": "Дистанционное Оружие", + "range:": "Дист:", + "type:": "Тип:", + "rof:": "РоФ:", + "clip:": "Обойма:", + "reload:": "Rld:", + "gear": "Оборудование", + "thronegelt:": "Троны: ", + "income:": "Доход: ", + "wounds": "Раны", + "fatepoints": "Очки Судьбы", + "total:": "Макс:", + "current:": "В наличии:", + "insanity": "Безумие", + "insanitypoints:": "Очки Безумия:", + "degreeofmadness:": "Степень Безумия:", + "corruption": "Порча", + "corruptionpoints:": "Очки Порчи:", + "degreeofcorruption:": "Степень Порчи:", + "experiencepoints": "Очки Опыта", + "xptospend": "Свободный Опыт", + "totalxpspent": "Потраченный Опыт", + "totalxp": "Total", + "advancementtaken:": "Взяты Улучшения:", + "othernotes:": "Другие Заметки:", + "result:": "Result", + "rollcharism": "Бросок : Очарование", + "rollawareness": "Бросок : Бдительность", + "rollbarter": "Бросок : Бартер", + "rollcarouse": "Бросок : Стойкость", + "rollclimb": "Бросок : Лазанье", + "rollcommand": "Бросок : Командование", + "rollconcealment": "Бросок : Скрытность", + "rollcontortionist": "Бросок : Побег", + "rolldeceive": "Бросок : Обман", + "rolldisguise": "Бросок : Маскировка", + "rolldodge": "Бросок : Уклонение", + "rollevaluate": "Бросок : Оценка", + "rollgamble": "Бросок : Азартные Игры", + "rollinquiry": "Бросок : Сбор Информации", + "rollintimidate": "Бросок : Запугивание", + "rolllogic": "Бросок : Логика", + "rollscrutiny": "Бросок : Проницательность", + "rollsearch": "Бросок : Поиск", + "rollsilentmove": "Бросок : Бесшумный Шаг", + "rollswim": "Бросок : Плавание", + "rollws": "Бросок : Ближний Бой", + "rollbs": "Бросок : Балистик", + "rolls": "Бросок : Сила", + "rollt": "Бросок : Выносливость", + "rollag": "Бросок : Ловкость", + "rollint": "Бросок : Интеллект", + "rollper": "Бросок : Восприятие", + "rollwp": "Бросок : Сила Воли", + "rollfel": "Бросок : Товарищество", + "rollspeaklow": "Бросок : Язык (Низкий Готик)", + "resultpsy:": "Результат Психосилы:", + "threshold:": "Порог:", + "tohit": "на попадание", + "target:": "Цель :", + "success:": "Успех :", + "failure:": "Провал :", + "degreesofsuccess": "ступеней успеха", + "degreesoffailure": "ступеней провала", + "player-sheet-u": "Main sheet", + "psykana-u": "Psychic Powers", + "name-u": "Name:", + "action-u": "Focus:", + "focus-power-u": "Threshold:", + "subtype-u": "Subtype:", + "ranged-u": "Range:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "damage-u": "Damage:", + "penetration-u": "Pen:", + "max-push-u": "Max Push:", + "sustaining-u": "Sustaining:", + "psy-rating-u": "Psy Rating:", + "psychic-powers-u": "Psychic Powers", + "range-u": "Range:", + "i-u": "I", + "r-u": "R", + "e-u": "E" } diff --git a/Dark_Heresy/translations/sv.json b/Dark_Heresy/translations/sv.json index f79f840bf8..605090e0d7 100644 --- a/Dark_Heresy/translations/sv.json +++ b/Dark_Heresy/translations/sv.json @@ -1,178 +1,179 @@ { - "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", - "charactername": "Character Name", - "playername": "Player Name", - "homeworld": "Home World", - "careerpath": "Career Path", - "rank": "Rank", - "divination": "Divination", - "quirck": "Quirk", - "gender": "Gender", - "build": "Build", - "dh-height": "Height", - "weight": "Weight", - "age": "Age", - "past": "Past", - "skincolor": "Skin Colour", - "haircolor": "Hair Colour", - "eyecolor": "Eye Colour", - "handedness": "Handedness", - "basicskills": "Basic Skills", - "skillname": "Skill Name", - "awarenessper": "Awareness (Per)", - "barterfel": "Barter (Fel)", - "carouset": "Carouse (T)", - "charmfel": "Charm (Fel)", - "climbs": "Climb (S)", - "command": "Command (Fel)", - "concealmentag": "Concealment (Ag)", - "contortionistag": "Contortionist (Ag)", - "deceivefel": "Deceive (Fel)", - "disguisefel": "Disguise (Fel)", - "dodgeag": "Dodge (Ag)", - "evaluateint": "Evaluate (Int)", - "gambleint": "Gamble (Int)", - "inquiryfel": "Inquiry (Fel)", - "intimidates": "Intimidate (S)", - "logicint": "Logic (Int)", - "scrutinyper": "Scrutiny (Per)", - "searchper": "Search (Per)", - "silentmoveag": "Silent Move (Ag)", - "swims": "Swim (S)", - "weapontrainings": "Weapon Trainings", - "weapontraining": "Weapon Training", - "talentsandntraits": "Talents & Traits", - "characteristics": "Characteristics", - "weaponskillws": "Weapon Skill (WS)", - "ballisticskillbs": "Ballistic Skill (BS)", - "strengths": "Strength (S)", - "toughnesst": "Toughness (T)", - "agilityag": "Agility (Ag)", - "intelligenceint": "Intelligence (Int)", - "perceptionper": "Perception (Per)", - "willpowerwp": "Willpower (Wp)", - "fellowshi`fel": "Fellowship (Fel)", - "advancedskills": "Advanced Skills", - "roll": "Roll", - "speaklanguagelowgothic": "Speak Language (Low Gothic)", - "(s)": "(S)", - "(t)": "(T)", - "(ag)": "(Ag)", - "(int)": "(Int)", - "(per)": "(Per)", - "(wp)": "(Wp)", - "(fel)": "(Fel)", - "psychicpowers": "Psychic Powers", - "psychicdiscipline": "Psychic Discipline", - "minorpower": "Minor Power", - "disciplinepower": "Discipline Power", - "mutations": "Mutations", - "talentsandtraits": "Talents & Traits", - "meleeweapons": "Melee Weapons", - "name:": "Name:", - "class:": "Class:", - "damage:": "Damage:", - "pen:": "Pen:", - "damage": "Damage", - "special:": "Special:", - "result": "Result", - "rollinitiative": "Initiative", - "hit": "Hit", - "movement": "Movement", - "halfmove:": "Half Move:", - "fullmove:": "Full Move:", - "charge:": "Charge: ", - "run:": "Run: ", - "initiative": "Initiative", - "fromag": "From Ag", - "cust": "Custom", - "armor": "Armour", - "head": "Head", - "leftarm": "Left Arm", - "body": "Body", - "rightarm": "Right Arm", - "leftleg": "Left Leg", - "rightleg": "Right Leg", - "rangedweapons": "Ranged Weapons", - "range:": "Range:", - "type:": "Type:", - "rof:": "RoF:", - "clip:": "Clip:", - "reload:": "Rld:", - "gear": "Gear", - "thronegelt:": "Throne Gelt: ", - "income:": "Income: ", - "wounds": "Wounds", - "fatepoints": "Fate Points", - "total:": "Total:", - "current:": "Current:", - "insanity": "Insanity", - "insanitypoints:": "Insanity Points:", - "degreeofmadness:": "Degree of Madness:", - "corruption": "Corruption", - "corruptionpoints:": "Corruption Points:", - "degreeofcorruption:": "Degree of Corruption:", - "experiencepoints": "Experience Points", - "xptospend": "XP to spend", - "totalxpspent": "Total XP spent", - "advancementtaken:": "Advancements Taken:", - "othernotes:": "Other Notes:", - "result:": "Result", - "rollcharism": "Roll : Charm", - "rollawareness": "Roll : Awareness", - "rollbarter": "Roll : Barter", - "rollcarouse": "Roll : Carouse", - "rollclimb": "Roll : Climb", - "rollcommand": "Roll : Command", - "rollconcealment": "Roll : Concealment", - "rollcontortionist": "Roll : Contortionist", - "rolldeceive": "Roll : Deceive", - "rolldisguise": "Roll : Diguise", - "rolldodge": "Roll : Dodge", - "rollevaluate": "Roll : Evaluate", - "rollgamble": "Roll : Gamble", - "rollinquiry": "Roll : Inquiry", - "rollintimidate": "Roll : Intimidate", - "rolllogic": "Roll : Logic", - "rollscrutiny": "Roll : Scrutiny", - "rollsearch": "Roll : Search", - "rollsilentmove": "Roll : Silent Move", - "rollswim": "Roll : Swim", - "rollws": "Roll : Weapons Skill", - "rollbs": "Roll : Ballistic Skill", - "rolls": "Roll : Strength", - "rollt": "Roll : Toughness", - "rollag": "Roll : Agility", - "rollint": "Roll : Intelligence", - "rollper": "Roll : Perception", - "rollwp": "Roll : Willpower", - "rollfel": "Roll : Fellowship", - "rollspeaklow": "Roll : Speak Language (Low Gothic)", - "resultpsy:": "Psy Power Result:", - "threshold:": "Threshold:", - "tohit": "to Hit", - "target:": "Target :", - "success:": "Success :", - "failure:": "Failure :", - "degreesofsuccess": "degrees of success", - "degreesoffailure": "degrees of failure", - "player-sheet-u": "Main sheet", - "psykana-u": "Psychic Powers", - "name-u": "Name:", - "action-u": "Focus:", - "focus-power-u": "Threshold:", - "subtype-u": "Subtype:", - "ranged-u": "Range:", - "sustained-u": "Sustained:", - "damage-type-u": "Damage Type:", - "damage-u": "Damage:", - "penetration-u": "Pen:", - "max-push-u": "Max Push:", - "sustaining-u": "Sustaining:", - "psy-rating-u": "Psy Rating:", - "psychic-powers-u": "Psychic Powers", - "range-u": "Range:", - "i-u": "I", - "r-u": "R", - "e-u": "E" + "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", + "charactername": "Character Name", + "playername": "Player Name", + "homeworld": "Home World", + "careerpath": "Career Path", + "rank": "Rank", + "divination": "Divination", + "quirck": "Quirk", + "gender": "Gender", + "build": "Build", + "dh-height": "Height", + "weight": "Weight", + "age": "Age", + "past": "Past", + "skincolor": "Skin Colour", + "haircolor": "Hair Colour", + "eyecolor": "Eye Colour", + "handedness": "Handedness", + "basicskills": "Basic Skills", + "skillname": "Skill Name", + "awarenessper": "Awareness (Per)", + "barterfel": "Barter (Fel)", + "carouset": "Carouse (T)", + "charmfel": "Charm (Fel)", + "climbs": "Climb (S)", + "command": "Command (Fel)", + "concealmentag": "Concealment (Ag)", + "contortionistag": "Contortionist (Ag)", + "deceivefel": "Deceive (Fel)", + "disguisefel": "Disguise (Fel)", + "dodgeag": "Dodge (Ag)", + "evaluateint": "Evaluate (Int)", + "gambleint": "Gamble (Int)", + "inquiryfel": "Inquiry (Fel)", + "intimidates": "Intimidate (S)", + "logicint": "Logic (Int)", + "scrutinyper": "Scrutiny (Per)", + "searchper": "Search (Per)", + "silentmoveag": "Silent Move (Ag)", + "swims": "Swim (S)", + "weapontrainings": "Weapon Trainings", + "weapontraining": "Weapon Training", + "talentsandntraits": "Talents & Traits", + "characteristics": "Characteristics", + "weaponskillws": "Weapon Skill (WS)", + "ballisticskillbs": "Ballistic Skill (BS)", + "strengths": "Strength (S)", + "toughnesst": "Toughness (T)", + "agilityag": "Agility (Ag)", + "intelligenceint": "Intelligence (Int)", + "perceptionper": "Perception (Per)", + "willpowerwp": "Willpower (Wp)", + "fellowshi`fel": "Fellowship (Fel)", + "advancedskills": "Advanced Skills", + "roll": "Roll", + "speaklanguagelowgothic": "Speak Language (Low Gothic)", + "(s)": "(S)", + "(t)": "(T)", + "(ag)": "(Ag)", + "(int)": "(Int)", + "(per)": "(Per)", + "(wp)": "(Wp)", + "(fel)": "(Fel)", + "psychicpowers": "Psychic Powers", + "psychicdiscipline": "Psychic Discipline", + "minorpower": "Minor Power", + "disciplinepower": "Discipline Power", + "mutations": "Mutations", + "talentsandtraits": "Talents & Traits", + "meleeweapons": "Melee Weapons", + "name:": "Name:", + "class:": "Class:", + "damage:": "Damage:", + "pen:": "Pen:", + "damage": "Damage", + "special:": "Special:", + "result": "Result", + "rollinitiative": "Initiative", + "hit": "Hit", + "movement": "Movement", + "halfmove:": "Half Move:", + "fullmove:": "Full Move:", + "charge:": "Charge: ", + "run:": "Run: ", + "initiative": "Initiative", + "fromag": "From Ag", + "cust": "Custom", + "armor": "Armour", + "head": "Head", + "leftarm": "Left Arm", + "body": "Body", + "rightarm": "Right Arm", + "leftleg": "Left Leg", + "rightleg": "Right Leg", + "rangedweapons": "Ranged Weapons", + "range:": "Range:", + "type:": "Type:", + "rof:": "RoF:", + "clip:": "Clip:", + "reload:": "Rld:", + "gear": "Gear", + "thronegelt:": "Throne Gelt: ", + "income:": "Income: ", + "wounds": "Wounds", + "fatepoints": "Fate Points", + "total:": "Total:", + "current:": "Current:", + "insanity": "Insanity", + "insanitypoints:": "Insanity Points:", + "degreeofmadness:": "Degree of Madness:", + "corruption": "Corruption", + "corruptionpoints:": "Corruption Points:", + "degreeofcorruption:": "Degree of Corruption:", + "experiencepoints": "Experience Points", + "xptospend": "XP to spend", + "totalxpspent": "Total XP spent", + "totalxp": "Total", + "advancementtaken:": "Advancements Taken:", + "othernotes:": "Other Notes:", + "result:": "Result", + "rollcharism": "Roll : Charm", + "rollawareness": "Roll : Awareness", + "rollbarter": "Roll : Barter", + "rollcarouse": "Roll : Carouse", + "rollclimb": "Roll : Climb", + "rollcommand": "Roll : Command", + "rollconcealment": "Roll : Concealment", + "rollcontortionist": "Roll : Contortionist", + "rolldeceive": "Roll : Deceive", + "rolldisguise": "Roll : Diguise", + "rolldodge": "Roll : Dodge", + "rollevaluate": "Roll : Evaluate", + "rollgamble": "Roll : Gamble", + "rollinquiry": "Roll : Inquiry", + "rollintimidate": "Roll : Intimidate", + "rolllogic": "Roll : Logic", + "rollscrutiny": "Roll : Scrutiny", + "rollsearch": "Roll : Search", + "rollsilentmove": "Roll : Silent Move", + "rollswim": "Roll : Swim", + "rollws": "Roll : Weapons Skill", + "rollbs": "Roll : Ballistic Skill", + "rolls": "Roll : Strength", + "rollt": "Roll : Toughness", + "rollag": "Roll : Agility", + "rollint": "Roll : Intelligence", + "rollper": "Roll : Perception", + "rollwp": "Roll : Willpower", + "rollfel": "Roll : Fellowship", + "rollspeaklow": "Roll : Speak Language (Low Gothic)", + "resultpsy:": "Psy Power Result:", + "threshold:": "Threshold:", + "tohit": "to Hit", + "target:": "Target :", + "success:": "Success :", + "failure:": "Failure :", + "degreesofsuccess": "degrees of success", + "degreesoffailure": "degrees of failure", + "player-sheet-u": "Main sheet", + "psykana-u": "Psychic Powers", + "name-u": "Name:", + "action-u": "Focus:", + "focus-power-u": "Threshold:", + "subtype-u": "Subtype:", + "ranged-u": "Range:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "damage-u": "Damage:", + "penetration-u": "Pen:", + "max-push-u": "Max Push:", + "sustaining-u": "Sustaining:", + "psy-rating-u": "Psy Rating:", + "psychic-powers-u": "Psychic Powers", + "range-u": "Range:", + "i-u": "I", + "r-u": "R", + "e-u": "E" } diff --git a/Dark_Heresy/translations/tr.json b/Dark_Heresy/translations/tr.json index f79f840bf8..605090e0d7 100644 --- a/Dark_Heresy/translations/tr.json +++ b/Dark_Heresy/translations/tr.json @@ -1,178 +1,179 @@ { - "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", - "charactername": "Character Name", - "playername": "Player Name", - "homeworld": "Home World", - "careerpath": "Career Path", - "rank": "Rank", - "divination": "Divination", - "quirck": "Quirk", - "gender": "Gender", - "build": "Build", - "dh-height": "Height", - "weight": "Weight", - "age": "Age", - "past": "Past", - "skincolor": "Skin Colour", - "haircolor": "Hair Colour", - "eyecolor": "Eye Colour", - "handedness": "Handedness", - "basicskills": "Basic Skills", - "skillname": "Skill Name", - "awarenessper": "Awareness (Per)", - "barterfel": "Barter (Fel)", - "carouset": "Carouse (T)", - "charmfel": "Charm (Fel)", - "climbs": "Climb (S)", - "command": "Command (Fel)", - "concealmentag": "Concealment (Ag)", - "contortionistag": "Contortionist (Ag)", - "deceivefel": "Deceive (Fel)", - "disguisefel": "Disguise (Fel)", - "dodgeag": "Dodge (Ag)", - "evaluateint": "Evaluate (Int)", - "gambleint": "Gamble (Int)", - "inquiryfel": "Inquiry (Fel)", - "intimidates": "Intimidate (S)", - "logicint": "Logic (Int)", - "scrutinyper": "Scrutiny (Per)", - "searchper": "Search (Per)", - "silentmoveag": "Silent Move (Ag)", - "swims": "Swim (S)", - "weapontrainings": "Weapon Trainings", - "weapontraining": "Weapon Training", - "talentsandntraits": "Talents & Traits", - "characteristics": "Characteristics", - "weaponskillws": "Weapon Skill (WS)", - "ballisticskillbs": "Ballistic Skill (BS)", - "strengths": "Strength (S)", - "toughnesst": "Toughness (T)", - "agilityag": "Agility (Ag)", - "intelligenceint": "Intelligence (Int)", - "perceptionper": "Perception (Per)", - "willpowerwp": "Willpower (Wp)", - "fellowshi`fel": "Fellowship (Fel)", - "advancedskills": "Advanced Skills", - "roll": "Roll", - "speaklanguagelowgothic": "Speak Language (Low Gothic)", - "(s)": "(S)", - "(t)": "(T)", - "(ag)": "(Ag)", - "(int)": "(Int)", - "(per)": "(Per)", - "(wp)": "(Wp)", - "(fel)": "(Fel)", - "psychicpowers": "Psychic Powers", - "psychicdiscipline": "Psychic Discipline", - "minorpower": "Minor Power", - "disciplinepower": "Discipline Power", - "mutations": "Mutations", - "talentsandtraits": "Talents & Traits", - "meleeweapons": "Melee Weapons", - "name:": "Name:", - "class:": "Class:", - "damage:": "Damage:", - "pen:": "Pen:", - "damage": "Damage", - "special:": "Special:", - "result": "Result", - "rollinitiative": "Initiative", - "hit": "Hit", - "movement": "Movement", - "halfmove:": "Half Move:", - "fullmove:": "Full Move:", - "charge:": "Charge: ", - "run:": "Run: ", - "initiative": "Initiative", - "fromag": "From Ag", - "cust": "Custom", - "armor": "Armour", - "head": "Head", - "leftarm": "Left Arm", - "body": "Body", - "rightarm": "Right Arm", - "leftleg": "Left Leg", - "rightleg": "Right Leg", - "rangedweapons": "Ranged Weapons", - "range:": "Range:", - "type:": "Type:", - "rof:": "RoF:", - "clip:": "Clip:", - "reload:": "Rld:", - "gear": "Gear", - "thronegelt:": "Throne Gelt: ", - "income:": "Income: ", - "wounds": "Wounds", - "fatepoints": "Fate Points", - "total:": "Total:", - "current:": "Current:", - "insanity": "Insanity", - "insanitypoints:": "Insanity Points:", - "degreeofmadness:": "Degree of Madness:", - "corruption": "Corruption", - "corruptionpoints:": "Corruption Points:", - "degreeofcorruption:": "Degree of Corruption:", - "experiencepoints": "Experience Points", - "xptospend": "XP to spend", - "totalxpspent": "Total XP spent", - "advancementtaken:": "Advancements Taken:", - "othernotes:": "Other Notes:", - "result:": "Result", - "rollcharism": "Roll : Charm", - "rollawareness": "Roll : Awareness", - "rollbarter": "Roll : Barter", - "rollcarouse": "Roll : Carouse", - "rollclimb": "Roll : Climb", - "rollcommand": "Roll : Command", - "rollconcealment": "Roll : Concealment", - "rollcontortionist": "Roll : Contortionist", - "rolldeceive": "Roll : Deceive", - "rolldisguise": "Roll : Diguise", - "rolldodge": "Roll : Dodge", - "rollevaluate": "Roll : Evaluate", - "rollgamble": "Roll : Gamble", - "rollinquiry": "Roll : Inquiry", - "rollintimidate": "Roll : Intimidate", - "rolllogic": "Roll : Logic", - "rollscrutiny": "Roll : Scrutiny", - "rollsearch": "Roll : Search", - "rollsilentmove": "Roll : Silent Move", - "rollswim": "Roll : Swim", - "rollws": "Roll : Weapons Skill", - "rollbs": "Roll : Ballistic Skill", - "rolls": "Roll : Strength", - "rollt": "Roll : Toughness", - "rollag": "Roll : Agility", - "rollint": "Roll : Intelligence", - "rollper": "Roll : Perception", - "rollwp": "Roll : Willpower", - "rollfel": "Roll : Fellowship", - "rollspeaklow": "Roll : Speak Language (Low Gothic)", - "resultpsy:": "Psy Power Result:", - "threshold:": "Threshold:", - "tohit": "to Hit", - "target:": "Target :", - "success:": "Success :", - "failure:": "Failure :", - "degreesofsuccess": "degrees of success", - "degreesoffailure": "degrees of failure", - "player-sheet-u": "Main sheet", - "psykana-u": "Psychic Powers", - "name-u": "Name:", - "action-u": "Focus:", - "focus-power-u": "Threshold:", - "subtype-u": "Subtype:", - "ranged-u": "Range:", - "sustained-u": "Sustained:", - "damage-type-u": "Damage Type:", - "damage-u": "Damage:", - "penetration-u": "Pen:", - "max-push-u": "Max Push:", - "sustaining-u": "Sustaining:", - "psy-rating-u": "Psy Rating:", - "psychic-powers-u": "Psychic Powers", - "range-u": "Range:", - "i-u": "I", - "r-u": "R", - "e-u": "E" + "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", + "charactername": "Character Name", + "playername": "Player Name", + "homeworld": "Home World", + "careerpath": "Career Path", + "rank": "Rank", + "divination": "Divination", + "quirck": "Quirk", + "gender": "Gender", + "build": "Build", + "dh-height": "Height", + "weight": "Weight", + "age": "Age", + "past": "Past", + "skincolor": "Skin Colour", + "haircolor": "Hair Colour", + "eyecolor": "Eye Colour", + "handedness": "Handedness", + "basicskills": "Basic Skills", + "skillname": "Skill Name", + "awarenessper": "Awareness (Per)", + "barterfel": "Barter (Fel)", + "carouset": "Carouse (T)", + "charmfel": "Charm (Fel)", + "climbs": "Climb (S)", + "command": "Command (Fel)", + "concealmentag": "Concealment (Ag)", + "contortionistag": "Contortionist (Ag)", + "deceivefel": "Deceive (Fel)", + "disguisefel": "Disguise (Fel)", + "dodgeag": "Dodge (Ag)", + "evaluateint": "Evaluate (Int)", + "gambleint": "Gamble (Int)", + "inquiryfel": "Inquiry (Fel)", + "intimidates": "Intimidate (S)", + "logicint": "Logic (Int)", + "scrutinyper": "Scrutiny (Per)", + "searchper": "Search (Per)", + "silentmoveag": "Silent Move (Ag)", + "swims": "Swim (S)", + "weapontrainings": "Weapon Trainings", + "weapontraining": "Weapon Training", + "talentsandntraits": "Talents & Traits", + "characteristics": "Characteristics", + "weaponskillws": "Weapon Skill (WS)", + "ballisticskillbs": "Ballistic Skill (BS)", + "strengths": "Strength (S)", + "toughnesst": "Toughness (T)", + "agilityag": "Agility (Ag)", + "intelligenceint": "Intelligence (Int)", + "perceptionper": "Perception (Per)", + "willpowerwp": "Willpower (Wp)", + "fellowshi`fel": "Fellowship (Fel)", + "advancedskills": "Advanced Skills", + "roll": "Roll", + "speaklanguagelowgothic": "Speak Language (Low Gothic)", + "(s)": "(S)", + "(t)": "(T)", + "(ag)": "(Ag)", + "(int)": "(Int)", + "(per)": "(Per)", + "(wp)": "(Wp)", + "(fel)": "(Fel)", + "psychicpowers": "Psychic Powers", + "psychicdiscipline": "Psychic Discipline", + "minorpower": "Minor Power", + "disciplinepower": "Discipline Power", + "mutations": "Mutations", + "talentsandtraits": "Talents & Traits", + "meleeweapons": "Melee Weapons", + "name:": "Name:", + "class:": "Class:", + "damage:": "Damage:", + "pen:": "Pen:", + "damage": "Damage", + "special:": "Special:", + "result": "Result", + "rollinitiative": "Initiative", + "hit": "Hit", + "movement": "Movement", + "halfmove:": "Half Move:", + "fullmove:": "Full Move:", + "charge:": "Charge: ", + "run:": "Run: ", + "initiative": "Initiative", + "fromag": "From Ag", + "cust": "Custom", + "armor": "Armour", + "head": "Head", + "leftarm": "Left Arm", + "body": "Body", + "rightarm": "Right Arm", + "leftleg": "Left Leg", + "rightleg": "Right Leg", + "rangedweapons": "Ranged Weapons", + "range:": "Range:", + "type:": "Type:", + "rof:": "RoF:", + "clip:": "Clip:", + "reload:": "Rld:", + "gear": "Gear", + "thronegelt:": "Throne Gelt: ", + "income:": "Income: ", + "wounds": "Wounds", + "fatepoints": "Fate Points", + "total:": "Total:", + "current:": "Current:", + "insanity": "Insanity", + "insanitypoints:": "Insanity Points:", + "degreeofmadness:": "Degree of Madness:", + "corruption": "Corruption", + "corruptionpoints:": "Corruption Points:", + "degreeofcorruption:": "Degree of Corruption:", + "experiencepoints": "Experience Points", + "xptospend": "XP to spend", + "totalxpspent": "Total XP spent", + "totalxp": "Total", + "advancementtaken:": "Advancements Taken:", + "othernotes:": "Other Notes:", + "result:": "Result", + "rollcharism": "Roll : Charm", + "rollawareness": "Roll : Awareness", + "rollbarter": "Roll : Barter", + "rollcarouse": "Roll : Carouse", + "rollclimb": "Roll : Climb", + "rollcommand": "Roll : Command", + "rollconcealment": "Roll : Concealment", + "rollcontortionist": "Roll : Contortionist", + "rolldeceive": "Roll : Deceive", + "rolldisguise": "Roll : Diguise", + "rolldodge": "Roll : Dodge", + "rollevaluate": "Roll : Evaluate", + "rollgamble": "Roll : Gamble", + "rollinquiry": "Roll : Inquiry", + "rollintimidate": "Roll : Intimidate", + "rolllogic": "Roll : Logic", + "rollscrutiny": "Roll : Scrutiny", + "rollsearch": "Roll : Search", + "rollsilentmove": "Roll : Silent Move", + "rollswim": "Roll : Swim", + "rollws": "Roll : Weapons Skill", + "rollbs": "Roll : Ballistic Skill", + "rolls": "Roll : Strength", + "rollt": "Roll : Toughness", + "rollag": "Roll : Agility", + "rollint": "Roll : Intelligence", + "rollper": "Roll : Perception", + "rollwp": "Roll : Willpower", + "rollfel": "Roll : Fellowship", + "rollspeaklow": "Roll : Speak Language (Low Gothic)", + "resultpsy:": "Psy Power Result:", + "threshold:": "Threshold:", + "tohit": "to Hit", + "target:": "Target :", + "success:": "Success :", + "failure:": "Failure :", + "degreesofsuccess": "degrees of success", + "degreesoffailure": "degrees of failure", + "player-sheet-u": "Main sheet", + "psykana-u": "Psychic Powers", + "name-u": "Name:", + "action-u": "Focus:", + "focus-power-u": "Threshold:", + "subtype-u": "Subtype:", + "ranged-u": "Range:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "damage-u": "Damage:", + "penetration-u": "Pen:", + "max-push-u": "Max Push:", + "sustaining-u": "Sustaining:", + "psy-rating-u": "Psy Rating:", + "psychic-powers-u": "Psychic Powers", + "range-u": "Range:", + "i-u": "I", + "r-u": "R", + "e-u": "E" } diff --git a/Dark_Heresy/translations/zh.json b/Dark_Heresy/translations/zh.json index f79f840bf8..605090e0d7 100644 --- a/Dark_Heresy/translations/zh.json +++ b/Dark_Heresy/translations/zh.json @@ -1,178 +1,179 @@ { - "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", - "charactername": "Character Name", - "playername": "Player Name", - "homeworld": "Home World", - "careerpath": "Career Path", - "rank": "Rank", - "divination": "Divination", - "quirck": "Quirk", - "gender": "Gender", - "build": "Build", - "dh-height": "Height", - "weight": "Weight", - "age": "Age", - "past": "Past", - "skincolor": "Skin Colour", - "haircolor": "Hair Colour", - "eyecolor": "Eye Colour", - "handedness": "Handedness", - "basicskills": "Basic Skills", - "skillname": "Skill Name", - "awarenessper": "Awareness (Per)", - "barterfel": "Barter (Fel)", - "carouset": "Carouse (T)", - "charmfel": "Charm (Fel)", - "climbs": "Climb (S)", - "command": "Command (Fel)", - "concealmentag": "Concealment (Ag)", - "contortionistag": "Contortionist (Ag)", - "deceivefel": "Deceive (Fel)", - "disguisefel": "Disguise (Fel)", - "dodgeag": "Dodge (Ag)", - "evaluateint": "Evaluate (Int)", - "gambleint": "Gamble (Int)", - "inquiryfel": "Inquiry (Fel)", - "intimidates": "Intimidate (S)", - "logicint": "Logic (Int)", - "scrutinyper": "Scrutiny (Per)", - "searchper": "Search (Per)", - "silentmoveag": "Silent Move (Ag)", - "swims": "Swim (S)", - "weapontrainings": "Weapon Trainings", - "weapontraining": "Weapon Training", - "talentsandntraits": "Talents & Traits", - "characteristics": "Characteristics", - "weaponskillws": "Weapon Skill (WS)", - "ballisticskillbs": "Ballistic Skill (BS)", - "strengths": "Strength (S)", - "toughnesst": "Toughness (T)", - "agilityag": "Agility (Ag)", - "intelligenceint": "Intelligence (Int)", - "perceptionper": "Perception (Per)", - "willpowerwp": "Willpower (Wp)", - "fellowshi`fel": "Fellowship (Fel)", - "advancedskills": "Advanced Skills", - "roll": "Roll", - "speaklanguagelowgothic": "Speak Language (Low Gothic)", - "(s)": "(S)", - "(t)": "(T)", - "(ag)": "(Ag)", - "(int)": "(Int)", - "(per)": "(Per)", - "(wp)": "(Wp)", - "(fel)": "(Fel)", - "psychicpowers": "Psychic Powers", - "psychicdiscipline": "Psychic Discipline", - "minorpower": "Minor Power", - "disciplinepower": "Discipline Power", - "mutations": "Mutations", - "talentsandtraits": "Talents & Traits", - "meleeweapons": "Melee Weapons", - "name:": "Name:", - "class:": "Class:", - "damage:": "Damage:", - "pen:": "Pen:", - "damage": "Damage", - "special:": "Special:", - "result": "Result", - "rollinitiative": "Initiative", - "hit": "Hit", - "movement": "Movement", - "halfmove:": "Half Move:", - "fullmove:": "Full Move:", - "charge:": "Charge: ", - "run:": "Run: ", - "initiative": "Initiative", - "fromag": "From Ag", - "cust": "Custom", - "armor": "Armour", - "head": "Head", - "leftarm": "Left Arm", - "body": "Body", - "rightarm": "Right Arm", - "leftleg": "Left Leg", - "rightleg": "Right Leg", - "rangedweapons": "Ranged Weapons", - "range:": "Range:", - "type:": "Type:", - "rof:": "RoF:", - "clip:": "Clip:", - "reload:": "Rld:", - "gear": "Gear", - "thronegelt:": "Throne Gelt: ", - "income:": "Income: ", - "wounds": "Wounds", - "fatepoints": "Fate Points", - "total:": "Total:", - "current:": "Current:", - "insanity": "Insanity", - "insanitypoints:": "Insanity Points:", - "degreeofmadness:": "Degree of Madness:", - "corruption": "Corruption", - "corruptionpoints:": "Corruption Points:", - "degreeofcorruption:": "Degree of Corruption:", - "experiencepoints": "Experience Points", - "xptospend": "XP to spend", - "totalxpspent": "Total XP spent", - "advancementtaken:": "Advancements Taken:", - "othernotes:": "Other Notes:", - "result:": "Result", - "rollcharism": "Roll : Charm", - "rollawareness": "Roll : Awareness", - "rollbarter": "Roll : Barter", - "rollcarouse": "Roll : Carouse", - "rollclimb": "Roll : Climb", - "rollcommand": "Roll : Command", - "rollconcealment": "Roll : Concealment", - "rollcontortionist": "Roll : Contortionist", - "rolldeceive": "Roll : Deceive", - "rolldisguise": "Roll : Diguise", - "rolldodge": "Roll : Dodge", - "rollevaluate": "Roll : Evaluate", - "rollgamble": "Roll : Gamble", - "rollinquiry": "Roll : Inquiry", - "rollintimidate": "Roll : Intimidate", - "rolllogic": "Roll : Logic", - "rollscrutiny": "Roll : Scrutiny", - "rollsearch": "Roll : Search", - "rollsilentmove": "Roll : Silent Move", - "rollswim": "Roll : Swim", - "rollws": "Roll : Weapons Skill", - "rollbs": "Roll : Ballistic Skill", - "rolls": "Roll : Strength", - "rollt": "Roll : Toughness", - "rollag": "Roll : Agility", - "rollint": "Roll : Intelligence", - "rollper": "Roll : Perception", - "rollwp": "Roll : Willpower", - "rollfel": "Roll : Fellowship", - "rollspeaklow": "Roll : Speak Language (Low Gothic)", - "resultpsy:": "Psy Power Result:", - "threshold:": "Threshold:", - "tohit": "to Hit", - "target:": "Target :", - "success:": "Success :", - "failure:": "Failure :", - "degreesofsuccess": "degrees of success", - "degreesoffailure": "degrees of failure", - "player-sheet-u": "Main sheet", - "psykana-u": "Psychic Powers", - "name-u": "Name:", - "action-u": "Focus:", - "focus-power-u": "Threshold:", - "subtype-u": "Subtype:", - "ranged-u": "Range:", - "sustained-u": "Sustained:", - "damage-type-u": "Damage Type:", - "damage-u": "Damage:", - "penetration-u": "Pen:", - "max-push-u": "Max Push:", - "sustaining-u": "Sustaining:", - "psy-rating-u": "Psy Rating:", - "psychic-powers-u": "Psychic Powers", - "range-u": "Range:", - "i-u": "I", - "r-u": "R", - "e-u": "E" + "skills-list": "awareness,barter,carouse,charm,climb,concealment,contortionist,deceive,disguise,dodge,evaluate,gamble,inquiry,intimidate,logic,scrutiny,search,silentmove,swim", + "charactername": "Character Name", + "playername": "Player Name", + "homeworld": "Home World", + "careerpath": "Career Path", + "rank": "Rank", + "divination": "Divination", + "quirck": "Quirk", + "gender": "Gender", + "build": "Build", + "dh-height": "Height", + "weight": "Weight", + "age": "Age", + "past": "Past", + "skincolor": "Skin Colour", + "haircolor": "Hair Colour", + "eyecolor": "Eye Colour", + "handedness": "Handedness", + "basicskills": "Basic Skills", + "skillname": "Skill Name", + "awarenessper": "Awareness (Per)", + "barterfel": "Barter (Fel)", + "carouset": "Carouse (T)", + "charmfel": "Charm (Fel)", + "climbs": "Climb (S)", + "command": "Command (Fel)", + "concealmentag": "Concealment (Ag)", + "contortionistag": "Contortionist (Ag)", + "deceivefel": "Deceive (Fel)", + "disguisefel": "Disguise (Fel)", + "dodgeag": "Dodge (Ag)", + "evaluateint": "Evaluate (Int)", + "gambleint": "Gamble (Int)", + "inquiryfel": "Inquiry (Fel)", + "intimidates": "Intimidate (S)", + "logicint": "Logic (Int)", + "scrutinyper": "Scrutiny (Per)", + "searchper": "Search (Per)", + "silentmoveag": "Silent Move (Ag)", + "swims": "Swim (S)", + "weapontrainings": "Weapon Trainings", + "weapontraining": "Weapon Training", + "talentsandntraits": "Talents & Traits", + "characteristics": "Characteristics", + "weaponskillws": "Weapon Skill (WS)", + "ballisticskillbs": "Ballistic Skill (BS)", + "strengths": "Strength (S)", + "toughnesst": "Toughness (T)", + "agilityag": "Agility (Ag)", + "intelligenceint": "Intelligence (Int)", + "perceptionper": "Perception (Per)", + "willpowerwp": "Willpower (Wp)", + "fellowshi`fel": "Fellowship (Fel)", + "advancedskills": "Advanced Skills", + "roll": "Roll", + "speaklanguagelowgothic": "Speak Language (Low Gothic)", + "(s)": "(S)", + "(t)": "(T)", + "(ag)": "(Ag)", + "(int)": "(Int)", + "(per)": "(Per)", + "(wp)": "(Wp)", + "(fel)": "(Fel)", + "psychicpowers": "Psychic Powers", + "psychicdiscipline": "Psychic Discipline", + "minorpower": "Minor Power", + "disciplinepower": "Discipline Power", + "mutations": "Mutations", + "talentsandtraits": "Talents & Traits", + "meleeweapons": "Melee Weapons", + "name:": "Name:", + "class:": "Class:", + "damage:": "Damage:", + "pen:": "Pen:", + "damage": "Damage", + "special:": "Special:", + "result": "Result", + "rollinitiative": "Initiative", + "hit": "Hit", + "movement": "Movement", + "halfmove:": "Half Move:", + "fullmove:": "Full Move:", + "charge:": "Charge: ", + "run:": "Run: ", + "initiative": "Initiative", + "fromag": "From Ag", + "cust": "Custom", + "armor": "Armour", + "head": "Head", + "leftarm": "Left Arm", + "body": "Body", + "rightarm": "Right Arm", + "leftleg": "Left Leg", + "rightleg": "Right Leg", + "rangedweapons": "Ranged Weapons", + "range:": "Range:", + "type:": "Type:", + "rof:": "RoF:", + "clip:": "Clip:", + "reload:": "Rld:", + "gear": "Gear", + "thronegelt:": "Throne Gelt: ", + "income:": "Income: ", + "wounds": "Wounds", + "fatepoints": "Fate Points", + "total:": "Total:", + "current:": "Current:", + "insanity": "Insanity", + "insanitypoints:": "Insanity Points:", + "degreeofmadness:": "Degree of Madness:", + "corruption": "Corruption", + "corruptionpoints:": "Corruption Points:", + "degreeofcorruption:": "Degree of Corruption:", + "experiencepoints": "Experience Points", + "xptospend": "XP to spend", + "totalxpspent": "Total XP spent", + "totalxp": "Total", + "advancementtaken:": "Advancements Taken:", + "othernotes:": "Other Notes:", + "result:": "Result", + "rollcharism": "Roll : Charm", + "rollawareness": "Roll : Awareness", + "rollbarter": "Roll : Barter", + "rollcarouse": "Roll : Carouse", + "rollclimb": "Roll : Climb", + "rollcommand": "Roll : Command", + "rollconcealment": "Roll : Concealment", + "rollcontortionist": "Roll : Contortionist", + "rolldeceive": "Roll : Deceive", + "rolldisguise": "Roll : Diguise", + "rolldodge": "Roll : Dodge", + "rollevaluate": "Roll : Evaluate", + "rollgamble": "Roll : Gamble", + "rollinquiry": "Roll : Inquiry", + "rollintimidate": "Roll : Intimidate", + "rolllogic": "Roll : Logic", + "rollscrutiny": "Roll : Scrutiny", + "rollsearch": "Roll : Search", + "rollsilentmove": "Roll : Silent Move", + "rollswim": "Roll : Swim", + "rollws": "Roll : Weapons Skill", + "rollbs": "Roll : Ballistic Skill", + "rolls": "Roll : Strength", + "rollt": "Roll : Toughness", + "rollag": "Roll : Agility", + "rollint": "Roll : Intelligence", + "rollper": "Roll : Perception", + "rollwp": "Roll : Willpower", + "rollfel": "Roll : Fellowship", + "rollspeaklow": "Roll : Speak Language (Low Gothic)", + "resultpsy:": "Psy Power Result:", + "threshold:": "Threshold:", + "tohit": "to Hit", + "target:": "Target :", + "success:": "Success :", + "failure:": "Failure :", + "degreesofsuccess": "degrees of success", + "degreesoffailure": "degrees of failure", + "player-sheet-u": "Main sheet", + "psykana-u": "Psychic Powers", + "name-u": "Name:", + "action-u": "Focus:", + "focus-power-u": "Threshold:", + "subtype-u": "Subtype:", + "ranged-u": "Range:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "damage-u": "Damage:", + "penetration-u": "Pen:", + "max-push-u": "Max Push:", + "sustaining-u": "Sustaining:", + "psy-rating-u": "Psy Rating:", + "psychic-powers-u": "Psychic Powers", + "range-u": "Range:", + "i-u": "I", + "r-u": "R", + "e-u": "E" } diff --git a/Dark_Heresy/translations/zu.json b/Dark_Heresy/translations/zu.json index 3599cb5446..92706c664d 100644 --- a/Dark_Heresy/translations/zu.json +++ b/Dark_Heresy/translations/zu.json @@ -1,178 +1,179 @@ { - "skills-list": "crwdns42647:0crwdne42647:0", - "charactername": "crwdns42067:0crwdne42067:0", - "playername": "crwdns42068:0crwdne42068:0", - "homeworld": "crwdns42069:0crwdne42069:0", - "careerpath": "crwdns42070:0crwdne42070:0", - "rank": "crwdns42071:0crwdne42071:0", - "divination": "crwdns42072:0crwdne42072:0", - "quirck": "crwdns42073:0crwdne42073:0", - "gender": "crwdns42074:0crwdne42074:0", - "build": "crwdns42075:0crwdne42075:0", - "dh-height": "crwdns42076:0crwdne42076:0", - "weight": "crwdns42077:0crwdne42077:0", - "age": "crwdns42078:0crwdne42078:0", - "past": "crwdns42079:0crwdne42079:0", - "skincolor": "crwdns42080:0crwdne42080:0", - "haircolor": "crwdns42081:0crwdne42081:0", - "eyecolor": "crwdns42082:0crwdne42082:0", - "handedness": "crwdns42083:0crwdne42083:0", - "basicskills": "crwdns42648:0crwdne42648:0", - "skillname": "crwdns42084:0crwdne42084:0", - "awarenessper": "crwdns42085:0crwdne42085:0", - "barterfel": "crwdns42086:0crwdne42086:0", - "carouset": "crwdns42087:0crwdne42087:0", - "charmfel": "crwdns42088:0crwdne42088:0", - "climbs": "crwdns42089:0crwdne42089:0", - "command": "crwdns42649:0crwdne42649:0", - "concealmentag": "crwdns42090:0crwdne42090:0", - "contortionistag": "crwdns42091:0crwdne42091:0", - "deceivefel": "crwdns42092:0crwdne42092:0", - "disguisefel": "crwdns42093:0crwdne42093:0", - "dodgeag": "crwdns42094:0crwdne42094:0", - "evaluateint": "crwdns42095:0crwdne42095:0", - "gambleint": "crwdns42096:0crwdne42096:0", - "inquiryfel": "crwdns42097:0crwdne42097:0", - "intimidates": "crwdns42098:0crwdne42098:0", - "logicint": "crwdns42099:0crwdne42099:0", - "scrutinyper": "crwdns42100:0crwdne42100:0", - "searchper": "crwdns42101:0crwdne42101:0", - "silentmoveag": "crwdns42102:0crwdne42102:0", - "swims": "crwdns42103:0crwdne42103:0", - "weapontrainings": "crwdns42104:0crwdne42104:0", - "weapontraining": "crwdns42650:0crwdne42650:0", - "talentsandntraits": "crwdns42105:0crwdne42105:0", - "characteristics": "crwdns42106:0crwdne42106:0", - "weaponskillws": "crwdns42107:0crwdne42107:0", - "ballisticskillbs": "crwdns42108:0crwdne42108:0", - "strengths": "crwdns42109:0crwdne42109:0", - "toughnesst": "crwdns42110:0crwdne42110:0", - "agilityag": "crwdns42111:0crwdne42111:0", - "intelligenceint": "crwdns42112:0crwdne42112:0", - "perceptionper": "crwdns42113:0crwdne42113:0", - "willpowerwp": "crwdns42114:0crwdne42114:0", - "fellowshi`fel": "crwdns42115:0crwdne42115:0", - "advancedskills": "crwdns42116:0crwdne42116:0", - "roll": "crwdns42117:0crwdne42117:0", - "speaklanguagelowgothic": "crwdns42118:0crwdne42118:0", - "(s)": "crwdns42119:0crwdne42119:0", - "(t)": "crwdns42120:0crwdne42120:0", - "(ag)": "crwdns42121:0crwdne42121:0", - "(int)": "crwdns42122:0crwdne42122:0", - "(per)": "crwdns42123:0crwdne42123:0", - "(wp)": "crwdns42124:0crwdne42124:0", - "(fel)": "crwdns42125:0crwdne42125:0", - "psychicpowers": "crwdns42126:0crwdne42126:0", - "psychicdiscipline": "crwdns42127:0crwdne42127:0", - "minorpower": "crwdns42128:0crwdne42128:0", - "disciplinepower": "crwdns42129:0crwdne42129:0", - "mutations": "crwdns42130:0crwdne42130:0", - "talentsandtraits": "crwdns42131:0crwdne42131:0", - "meleeweapons": "crwdns42132:0crwdne42132:0", - "name:": "crwdns42133:0crwdne42133:0", - "class:": "crwdns42134:0crwdne42134:0", - "damage:": "crwdns42135:0crwdne42135:0", - "pen:": "crwdns42136:0crwdne42136:0", - "damage": "crwdns42137:0crwdne42137:0", - "special:": "crwdns42138:0crwdne42138:0", - "result": "crwdns42651:0crwdne42651:0", - "rollinitiative": "crwdns83852:0crwdne83852:0", - "hit": "crwdns42139:0crwdne42139:0", - "movement": "crwdns42140:0crwdne42140:0", - "halfmove:": "crwdns42141:0crwdne42141:0", - "fullmove:": "crwdns42142:0crwdne42142:0", - "charge:": "crwdns42143:0crwdne42143:0", - "run:": "crwdns42144:0crwdne42144:0", - "initiative": "crwdns83854:0crwdne83854:0", - "fromag": "crwdns83856:0crwdne83856:0", - "cust": "crwdns83858:0crwdne83858:0", - "armor": "crwdns42145:0crwdne42145:0", - "head": "crwdns42146:0crwdne42146:0", - "leftarm": "crwdns42147:0crwdne42147:0", - "body": "crwdns42148:0crwdne42148:0", - "rightarm": "crwdns42149:0crwdne42149:0", - "leftleg": "crwdns42150:0crwdne42150:0", - "rightleg": "crwdns42151:0crwdne42151:0", - "rangedweapons": "crwdns42152:0crwdne42152:0", - "range:": "crwdns42153:0crwdne42153:0", - "type:": "crwdns42154:0crwdne42154:0", - "rof:": "crwdns42155:0crwdne42155:0", - "clip:": "crwdns42156:0crwdne42156:0", - "reload:": "crwdns82796:0crwdne82796:0", - "gear": "crwdns42158:0crwdne42158:0", - "thronegelt:": "crwdns42159:0crwdne42159:0", - "income:": "crwdns42160:0crwdne42160:0", - "wounds": "crwdns42161:0crwdne42161:0", - "fatepoints": "crwdns42162:0crwdne42162:0", - "total:": "crwdns42163:0crwdne42163:0", - "current:": "crwdns42164:0crwdne42164:0", - "insanity": "crwdns42165:0crwdne42165:0", - "insanitypoints:": "crwdns42166:0crwdne42166:0", - "degreeofmadness:": "crwdns42167:0crwdne42167:0", - "corruption": "crwdns42168:0crwdne42168:0", - "corruptionpoints:": "crwdns42169:0crwdne42169:0", - "degreeofcorruption:": "crwdns42170:0crwdne42170:0", - "experiencepoints": "crwdns42171:0crwdne42171:0", - "xptospend": "crwdns42172:0crwdne42172:0", - "totalxpspent": "crwdns42173:0crwdne42173:0", - "advancementtaken:": "crwdns42174:0crwdne42174:0", - "othernotes:": "crwdns42175:0crwdne42175:0", - "result:": "crwdns84094:0crwdne84094:0", - "rollcharism": "crwdns42652:0crwdne42652:0", - "rollawareness": "crwdns42653:0crwdne42653:0", - "rollbarter": "crwdns42654:0crwdne42654:0", - "rollcarouse": "crwdns42655:0crwdne42655:0", - "rollclimb": "crwdns42656:0crwdne42656:0", - "rollcommand": "crwdns42657:0crwdne42657:0", - "rollconcealment": "crwdns42658:0crwdne42658:0", - "rollcontortionist": "crwdns42659:0crwdne42659:0", - "rolldeceive": "crwdns42660:0crwdne42660:0", - "rolldisguise": "crwdns42661:0crwdne42661:0", - "rolldodge": "crwdns42662:0crwdne42662:0", - "rollevaluate": "crwdns42663:0crwdne42663:0", - "rollgamble": "crwdns42664:0crwdne42664:0", - "rollinquiry": "crwdns42665:0crwdne42665:0", - "rollintimidate": "crwdns42666:0crwdne42666:0", - "rolllogic": "crwdns42667:0crwdne42667:0", - "rollscrutiny": "crwdns42668:0crwdne42668:0", - "rollsearch": "crwdns42669:0crwdne42669:0", - "rollsilentmove": "crwdns42670:0crwdne42670:0", - "rollswim": "crwdns42671:0crwdne42671:0", - "rollws": "crwdns42672:0crwdne42672:0", - "rollbs": "crwdns42673:0crwdne42673:0", - "rolls": "crwdns56674:0crwdne56674:0", - "rollt": "crwdns42675:0crwdne42675:0", - "rollag": "crwdns42676:0crwdne42676:0", - "rollint": "crwdns42677:0crwdne42677:0", - "rollper": "crwdns42678:0crwdne42678:0", - "rollwp": "crwdns42679:0crwdne42679:0", - "rollfel": "crwdns42680:0crwdne42680:0", - "rollspeaklow": "crwdns42681:0crwdne42681:0", - "resultpsy:": "crwdns42682:0crwdne42682:0", - "threshold:": "crwdns42683:0crwdne42683:0", - "tohit": "crwdns42684:0crwdne42684:0", - "target:": "crwdns42685:0crwdne42685:0", - "success:": "crwdns42686:0crwdne42686:0", - "failure:": "crwdns42687:0crwdne42687:0", - "degreesofsuccess": "crwdns42688:0crwdne42688:0", - "degreesoffailure": "crwdns42689:0crwdne42689:0", - "player-sheet-u": "crwdns82798:0crwdne82798:0", - "psykana-u": "crwdns82800:0crwdne82800:0", - "name-u": "crwdns82802:0crwdne82802:0", - "action-u": "crwdns82804:0crwdne82804:0", - "focus-power-u": "crwdns82806:0crwdne82806:0", - "subtype-u": "crwdns82808:0crwdne82808:0", - "ranged-u": "crwdns82810:0crwdne82810:0", - "sustained-u": "crwdns82812:0crwdne82812:0", - "damage-type-u": "crwdns82814:0crwdne82814:0", - "damage-u": "crwdns82816:0crwdne82816:0", - "penetration-u": "crwdns82818:0crwdne82818:0", - "max-push-u": "crwdns82820:0crwdne82820:0", - "sustaining-u": "crwdns82822:0crwdne82822:0", - "psy-rating-u": "crwdns82824:0crwdne82824:0", - "psychic-powers-u": "crwdns82826:0crwdne82826:0", - "range-u": "crwdns82828:0crwdne82828:0", - "i-u": "crwdns82830:0crwdne82830:0", - "r-u": "crwdns82832:0crwdne82832:0", - "e-u": "crwdns82834:0crwdne82834:0" + "skills-list": "crwdns42647:0crwdne42647:0", + "charactername": "crwdns42067:0crwdne42067:0", + "playername": "crwdns42068:0crwdne42068:0", + "homeworld": "crwdns42069:0crwdne42069:0", + "careerpath": "crwdns42070:0crwdne42070:0", + "rank": "crwdns42071:0crwdne42071:0", + "divination": "crwdns42072:0crwdne42072:0", + "quirck": "crwdns42073:0crwdne42073:0", + "gender": "crwdns42074:0crwdne42074:0", + "build": "crwdns42075:0crwdne42075:0", + "dh-height": "crwdns42076:0crwdne42076:0", + "weight": "crwdns42077:0crwdne42077:0", + "age": "crwdns42078:0crwdne42078:0", + "past": "crwdns42079:0crwdne42079:0", + "skincolor": "crwdns42080:0crwdne42080:0", + "haircolor": "crwdns42081:0crwdne42081:0", + "eyecolor": "crwdns42082:0crwdne42082:0", + "handedness": "crwdns42083:0crwdne42083:0", + "basicskills": "crwdns42648:0crwdne42648:0", + "skillname": "crwdns42084:0crwdne42084:0", + "awarenessper": "crwdns42085:0crwdne42085:0", + "barterfel": "crwdns42086:0crwdne42086:0", + "carouset": "crwdns42087:0crwdne42087:0", + "charmfel": "crwdns42088:0crwdne42088:0", + "climbs": "crwdns42089:0crwdne42089:0", + "command": "crwdns42649:0crwdne42649:0", + "concealmentag": "crwdns42090:0crwdne42090:0", + "contortionistag": "crwdns42091:0crwdne42091:0", + "deceivefel": "crwdns42092:0crwdne42092:0", + "disguisefel": "crwdns42093:0crwdne42093:0", + "dodgeag": "crwdns42094:0crwdne42094:0", + "evaluateint": "crwdns42095:0crwdne42095:0", + "gambleint": "crwdns42096:0crwdne42096:0", + "inquiryfel": "crwdns42097:0crwdne42097:0", + "intimidates": "crwdns42098:0crwdne42098:0", + "logicint": "crwdns42099:0crwdne42099:0", + "scrutinyper": "crwdns42100:0crwdne42100:0", + "searchper": "crwdns42101:0crwdne42101:0", + "silentmoveag": "crwdns42102:0crwdne42102:0", + "swims": "crwdns42103:0crwdne42103:0", + "weapontrainings": "crwdns42104:0crwdne42104:0", + "weapontraining": "crwdns42650:0crwdne42650:0", + "talentsandntraits": "crwdns42105:0crwdne42105:0", + "characteristics": "crwdns42106:0crwdne42106:0", + "weaponskillws": "crwdns42107:0crwdne42107:0", + "ballisticskillbs": "crwdns42108:0crwdne42108:0", + "strengths": "crwdns42109:0crwdne42109:0", + "toughnesst": "crwdns42110:0crwdne42110:0", + "agilityag": "crwdns42111:0crwdne42111:0", + "intelligenceint": "crwdns42112:0crwdne42112:0", + "perceptionper": "crwdns42113:0crwdne42113:0", + "willpowerwp": "crwdns42114:0crwdne42114:0", + "fellowshi`fel": "crwdns42115:0crwdne42115:0", + "advancedskills": "crwdns42116:0crwdne42116:0", + "roll": "crwdns42117:0crwdne42117:0", + "speaklanguagelowgothic": "crwdns42118:0crwdne42118:0", + "(s)": "crwdns42119:0crwdne42119:0", + "(t)": "crwdns42120:0crwdne42120:0", + "(ag)": "crwdns42121:0crwdne42121:0", + "(int)": "crwdns42122:0crwdne42122:0", + "(per)": "crwdns42123:0crwdne42123:0", + "(wp)": "crwdns42124:0crwdne42124:0", + "(fel)": "crwdns42125:0crwdne42125:0", + "psychicpowers": "crwdns42126:0crwdne42126:0", + "psychicdiscipline": "crwdns42127:0crwdne42127:0", + "minorpower": "crwdns42128:0crwdne42128:0", + "disciplinepower": "crwdns42129:0crwdne42129:0", + "mutations": "crwdns42130:0crwdne42130:0", + "talentsandtraits": "crwdns42131:0crwdne42131:0", + "meleeweapons": "crwdns42132:0crwdne42132:0", + "name:": "crwdns42133:0crwdne42133:0", + "class:": "crwdns42134:0crwdne42134:0", + "damage:": "crwdns42135:0crwdne42135:0", + "pen:": "crwdns42136:0crwdne42136:0", + "damage": "crwdns42137:0crwdne42137:0", + "special:": "crwdns42138:0crwdne42138:0", + "result": "crwdns42651:0crwdne42651:0", + "rollinitiative": "crwdns83852:0crwdne83852:0", + "hit": "crwdns42139:0crwdne42139:0", + "movement": "crwdns42140:0crwdne42140:0", + "halfmove:": "crwdns42141:0crwdne42141:0", + "fullmove:": "crwdns42142:0crwdne42142:0", + "charge:": "crwdns42143:0crwdne42143:0", + "run:": "crwdns42144:0crwdne42144:0", + "initiative": "crwdns83854:0crwdne83854:0", + "fromag": "crwdns83856:0crwdne83856:0", + "cust": "crwdns83858:0crwdne83858:0", + "armor": "crwdns42145:0crwdne42145:0", + "head": "crwdns42146:0crwdne42146:0", + "leftarm": "crwdns42147:0crwdne42147:0", + "body": "crwdns42148:0crwdne42148:0", + "rightarm": "crwdns42149:0crwdne42149:0", + "leftleg": "crwdns42150:0crwdne42150:0", + "rightleg": "crwdns42151:0crwdne42151:0", + "rangedweapons": "crwdns42152:0crwdne42152:0", + "range:": "crwdns42153:0crwdne42153:0", + "type:": "crwdns42154:0crwdne42154:0", + "rof:": "crwdns42155:0crwdne42155:0", + "clip:": "crwdns42156:0crwdne42156:0", + "reload:": "crwdns82796:0crwdne82796:0", + "gear": "crwdns42158:0crwdne42158:0", + "thronegelt:": "crwdns42159:0crwdne42159:0", + "income:": "crwdns42160:0crwdne42160:0", + "wounds": "crwdns42161:0crwdne42161:0", + "fatepoints": "crwdns42162:0crwdne42162:0", + "total:": "crwdns42163:0crwdne42163:0", + "current:": "crwdns42164:0crwdne42164:0", + "insanity": "crwdns42165:0crwdne42165:0", + "insanitypoints:": "crwdns42166:0crwdne42166:0", + "degreeofmadness:": "crwdns42167:0crwdne42167:0", + "corruption": "crwdns42168:0crwdne42168:0", + "corruptionpoints:": "crwdns42169:0crwdne42169:0", + "degreeofcorruption:": "crwdns42170:0crwdne42170:0", + "experiencepoints": "crwdns42171:0crwdne42171:0", + "xptospend": "crwdns42172:0crwdne42172:0", + "totalxpspent": "crwdns84378:0crwdne84378:0", + "totalxp": "crwdns84380:0crwdne84380:0", + "advancementtaken:": "crwdns42174:0crwdne42174:0", + "othernotes:": "crwdns42175:0crwdne42175:0", + "result:": "crwdns84094:0crwdne84094:0", + "rollcharism": "crwdns42652:0crwdne42652:0", + "rollawareness": "crwdns42653:0crwdne42653:0", + "rollbarter": "crwdns42654:0crwdne42654:0", + "rollcarouse": "crwdns42655:0crwdne42655:0", + "rollclimb": "crwdns42656:0crwdne42656:0", + "rollcommand": "crwdns42657:0crwdne42657:0", + "rollconcealment": "crwdns42658:0crwdne42658:0", + "rollcontortionist": "crwdns42659:0crwdne42659:0", + "rolldeceive": "crwdns42660:0crwdne42660:0", + "rolldisguise": "crwdns42661:0crwdne42661:0", + "rolldodge": "crwdns42662:0crwdne42662:0", + "rollevaluate": "crwdns42663:0crwdne42663:0", + "rollgamble": "crwdns42664:0crwdne42664:0", + "rollinquiry": "crwdns42665:0crwdne42665:0", + "rollintimidate": "crwdns42666:0crwdne42666:0", + "rolllogic": "crwdns42667:0crwdne42667:0", + "rollscrutiny": "crwdns42668:0crwdne42668:0", + "rollsearch": "crwdns42669:0crwdne42669:0", + "rollsilentmove": "crwdns42670:0crwdne42670:0", + "rollswim": "crwdns42671:0crwdne42671:0", + "rollws": "crwdns42672:0crwdne42672:0", + "rollbs": "crwdns42673:0crwdne42673:0", + "rolls": "crwdns56674:0crwdne56674:0", + "rollt": "crwdns42675:0crwdne42675:0", + "rollag": "crwdns42676:0crwdne42676:0", + "rollint": "crwdns42677:0crwdne42677:0", + "rollper": "crwdns42678:0crwdne42678:0", + "rollwp": "crwdns42679:0crwdne42679:0", + "rollfel": "crwdns42680:0crwdne42680:0", + "rollspeaklow": "crwdns42681:0crwdne42681:0", + "resultpsy:": "crwdns42682:0crwdne42682:0", + "threshold:": "crwdns42683:0crwdne42683:0", + "tohit": "crwdns42684:0crwdne42684:0", + "target:": "crwdns42685:0crwdne42685:0", + "success:": "crwdns42686:0crwdne42686:0", + "failure:": "crwdns42687:0crwdne42687:0", + "degreesofsuccess": "crwdns42688:0crwdne42688:0", + "degreesoffailure": "crwdns42689:0crwdne42689:0", + "player-sheet-u": "crwdns82798:0crwdne82798:0", + "psykana-u": "crwdns82800:0crwdne82800:0", + "name-u": "crwdns82802:0crwdne82802:0", + "action-u": "crwdns82804:0crwdne82804:0", + "focus-power-u": "crwdns82806:0crwdne82806:0", + "subtype-u": "crwdns82808:0crwdne82808:0", + "ranged-u": "crwdns82810:0crwdne82810:0", + "sustained-u": "crwdns82812:0crwdne82812:0", + "damage-type-u": "crwdns82814:0crwdne82814:0", + "damage-u": "crwdns82816:0crwdne82816:0", + "penetration-u": "crwdns82818:0crwdne82818:0", + "max-push-u": "crwdns82820:0crwdne82820:0", + "sustaining-u": "crwdns82822:0crwdne82822:0", + "psy-rating-u": "crwdns82824:0crwdne82824:0", + "psychic-powers-u": "crwdns82826:0crwdne82826:0", + "range-u": "crwdns82828:0crwdne82828:0", + "i-u": "crwdns82830:0crwdne82830:0", + "r-u": "crwdns82832:0crwdne82832:0", + "e-u": "crwdns82834:0crwdne82834:0" } diff --git a/Das_Schwarze_Auge_5/translations/en.json b/Das_Schwarze_Auge_5/translations/en.json index f930c4861b..25d745b85a 100644 --- a/Das_Schwarze_Auge_5/translations/en.json +++ b/Das_Schwarze_Auge_5/translations/en.json @@ -93,7 +93,7 @@ "AP-ausgegeben": "AP Spent", "Sonstiges": "Other informations", "Typus": "Type", - "Beseelter": "Beseelter", + "Beseelter": "Ensouled", "Chimäre": "Chimera", "Daimonid": "Daimonid", "Dämon": "Demon", @@ -102,7 +102,7 @@ "Fee": "Fey", "Geist": "Ghosts", "Golem": "Golem", - "Hirnloser": "Hirnloser", + "Hirnloser": "Mindless", "Kulturschaffender": "Intelligent creatures", "Pflanze": "Plant", "Pilz": "Mushroom", @@ -172,23 +172,23 @@ "Dunkelsicht2-Regel-Pub": "\n\t\t\t\t\t\tRegel: Auf Stufe I werden Erschwernisse durch Dunkelheit um eine Stufe gesenkt, auf Stufe II können alle Erschwernisse durch Dunkelheit ignoriert werden. Bei vollständiger Finsternis ist aber Dunkelsicht (egal ob Stufe I oder II) wirkungslos und es gelten die Abzüge für vollständige Finsternis.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 164", "Dunkelsicht2": "Darksight II", "Eisenaffine-Aura-Regel-Pub": "\n\t\t\t\t\t\tRegel: Wer diesen Vorteil aufweist, erleidet durch den Bann des Eisens lediglich pro vollen 4 Stein Gewicht Erschwernisse, anstatt bereits bei 2 vollen Stein.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 164", - "Eisenaffine-Aura": "Eisenaffine Aura", + "Eisenaffine-Aura": "Iron-Attuned Aura", "Eisern-Regel-Pub": "\n\t\t\t\t\t\tRegel: Die Wundschwelle des Helden steigt durch den Vorteil um 1.
\n\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium S. 132", - "Eisern": "Eisern", + "Eisern": "Unyielding", "Entfernungssinn-Regel-Pub": "\n\t\t\t\t\t\tRegel: Proben auf Fernkampf mit Schusswaffen (und nur mit Schusswaffen) sind bei der Entfernungskategorie Weit nur um 1 anstatt um 2 erschwert.
\n\t\t\t\t\t\tReichweite: 200 Schritt, darüber hinaus sind Distanzschätzungen ungenauer
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 164", - "Entfernungssinn": "Entfernungssinn", + "Entfernungssinn": "Sense of Range", "Feenfreund-Regel-Pub": "\n\t\t\t\t\t\tRegel: Proben auf Überreden (Aufschwatzen, Herausreden, Manipulieren, Schmeicheln), um Feen freundlich zu stimmen, gelten bei Gelingen der Probe als um 1 QS besser. Allerdings kann sich so die QS nie über 6 hinaus erhöhen.
\n\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 122", - "Feenfreund": "Fechtwaffen", + "Feenfreund": "Fencing Weapons", "Flink-Regel-Pub": "\n\t\t\t\t\t\tRegel: Durch Flink bekommt ein Held 1 Punkt auf seinen Geschwindigkeit-Grundwert hinzu.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 165", "Flink": "Flink", "Fuchssinn-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Held kann Fallen erspüren, die mit den herkömmlichen Sinnen nicht entdeckt werden können. Durch den Vorteil wird das Anwendungsgebiet Fuchssinn im Talent Sinnesschärfe erworben.
\n\t\t\t\t\t\tReichweite: 10 Schritt
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 165", - "Fuchssinn": "Fuchssinn", + "Fuchssinn": "Fox Sense", "Geborener-Redner-Regel-Pub": "\n\t\t\t\t\t\tRegel: Proben auf das Talent Bekehren & Überzeugen (öffentliche Rede) sind um 1 erleichtert.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 165", - "Geborener-Redner": "Geborener Redner", + "Geborener-Redner": "Natural Orator", "Geweihter-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der Geweihte erhält als Karmaenergie-Grundwert 20 KaP. Der Vorteil beinhaltet nicht die Sonderfertigkeit Tradition. Diese muss einzeln erworben werden. Jeder Geweihte muss mit einer Tradition starten (eine Tradition ist eine spezielle Sonderfertigkeit). Ein Held kann auch im späteren Verlauf seines Lebens diesen Vorteil erwerben und Geweihter werden. Allerdings kann man nur eine geweihte Tradition besitzen. Ein Erwerb einer weiteren geweihten Tradition ist nicht möglich.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 165", - "Geweihter": "Geweihter", + "Geweihter": "Blessed", "Giftresistenz-Regel-Pub": "\n\t\t\t\t\t\tRegel: Eine Giftresistenz verbessert Zähigkeit und Seelenkraft um 1 pro Stufe, wenn es darum geht, Giften zu widerstehen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 165", - "Giftresistenz": "Giftresistenz", + "Giftresistenz": "Resistant to Poison", "Glück-Regel-Pub": "\n\t\t\t\t\t\tRegel: Das für den Helden erreichbare Maximum an Schicksalspunkten steigt hierdurch um 1 je Stufe und der Held er erhält diesen Schip gleich zu Spielbeginn zu seinem Vorrat.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 165", "Glück": "Luck", "Gutaussehend-Regel-Pub": "\n\t\t\t\t\t\tRegel: Jede Stufe des Vorteils gibt dem Helden eine Erleichterung von 1 auf Betören (Anbändeln, Liebeskünste), Überreden (Aufschwatzen, Herausreden, Manipulieren, Schmeicheln) und Handel (Feilschen).
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 165", @@ -214,61 +214,61 @@ "Hohe-Astralkraft-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der AE-Grundwert steigt durch diesen Vorteil um 1 Punkt pro Stufe des Vorteils.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 166", "Hohe-Astralkraft": "Increased Arcane Power", "Hohe-Karmalkraft-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der KE-Grundwert steigt durch diesen Vorteil um 1 Punkt pro Stufe des Vorteils.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 166", - "Hohe-Karmalkraft": "Hohe Karmalkraft", + "Hohe-Karmalkraft": "Increased Karma Points", "Hohe-Lebenskraft-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der LE-Grundwert steigt durch diesen Vorteil um 1 Punkt pro Stufe des Vorteils.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 166", - "Hohe-Lebenskraft": "Hohe Lebenskraft", + "Hohe-Lebenskraft": "Increased Life Points", "Hohe-Seelenkraft-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der SK-Grundwert des Helden ist um 1 besser.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 166", - "Hohe-Seelenkraft": "Hohe Seelenkraft", + "Hohe-Seelenkraft": "Increased Spirit", "Hohe-Zähigkeit-Regel-Pub": "\n\t\t\t\t\t\tRegel: Der ZK-Grundwert des Helden ist um 1 besser.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 167", - "Hohe-Zähigkeit": "Hohe Zähigkeit", + "Hohe-Zähigkeit": "Increased Toughness", "Immunität-gegen-Gift-Regel-Pub": "\n\t\t\t\t\t\tRegel: Wer immun gegen ein bestimmtes Gift ist, auf den hat dieses Gift keinerlei Wirkung. Eine Immunität muss für jedes Gift einzeln erworben werden.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 167", - "Immun-gegen-Gift": "Immunität gegen (Gift)", + "Immun-gegen-Gift": "Immunity to (Poison)", "Immunität-gegen-Krankheit-Regel-Pub": "\n\t\t\t\t\t\tRegel: Wer immun gegen eine bestimmte Krankheit ist, kann nicht an ihr erkranken. Eine Immunität muss für jede Krankheit einzeln erworben werden.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 167", - "Immun-gegen-Krankheit": "Immunität gegen (Krankheit)", + "Immun-gegen-Krankheit": "Immunity to (Disease)", "Kälteresistenz-Regel-Pub": "\n\t\t\t\t\t\tRegel: Kältestufen werden für den Helden um 1 Stufe reduziert, bis zu einem Minimum von 0.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 167", - "Kälteresistenz": "Kälteresistenz", + "Kälteresistenz": "Resistant to Cold", "Krankheitsresistenz-Regel-Pub": "\n\t\t\t\t\t\tRegel: Eine Krankheitsresistenz verbessert Zähigkeit und Seelenkraft um 1 pro Stufe, wenn es darum geht, Krankheiten zu widerstehen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 167", - "Krankheitsresistenz": "Krankheitsresistenz", + "Krankheitsresistenz": "Resistant to Disease", "Magische-Einstimmung-Regel-Pub": "\n\t\t\t\t\t\tRegel: Man muss sich für eine Variante des Vorteils entscheiden (Beispiele sind dem nebenstehenden Kasten zu entnehmen). In der betreffenden Umgebung oder Situation, für die der Vorteil gewählt wurde, hat der Zauberer bei magischen Fertigkeitsproben eine Erleichterung von 1.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 167", - "Magische-Einstimmung": "Magische Einstimmung", + "Magische-Einstimmung": "Magical Attunement", "Mystiker-Regel-Pub": "\n\t\t\t\t\t\tRegel: Bei einem Mystiker baut sich Entrückung erst nach zwei Stunden statt einer Stunde pro Stufe ab.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 167", - "Mystiker": "Mystiker", + "Mystiker": "Mystic", "Nichtschläfer-Regel-Pub": "\n\t\t\t\t\t\tRegel: Ein Wesen mit diesem Vorteil muss nicht regelmäßig schlafen, sondern kann bis zu einer Woche wach bleiben, ohne zu ermüden. Der Schlaf muss aber anschließend nachgeholt werden, was bei einigen Spezies durch echten Schlaf, bei anderen durch Meditation oder vergleichbare Techniken erreicht wird. Während der Zeit, in der der Nichtschläfer nicht schläft, kann er auch nicht durch Ausruhen und Schlafen regenerieren (Ausnahme stellt die Verwendung von Heilkräutern und der Einsatz des Talents Heilkunde Wunden dar).
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 168", - "Nichtschläfer": "Nichtschläfer", + "Nichtschläfer": "Needs No Sleep", "Pragmatiker-Regel-Pub": "\n\t\t\t\t\t\tRegel: Bei einem Pragmatiker baut sich Entrückung bereits nach einer halben Stunde statt einer Stunde pro Stufe ab.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 168", - "Pragmatiker": "Pragmatiker", + "Pragmatiker": "Pragmatic", "Reich-Regel-Pub": "\n\t\t\t\t\t\tRegel: Durch den Vorteil Reich erhält ein Held bei der Generierung zusätzlich 250 Silbertaler pro Stufe.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 168", - "Reich": "Reich", + "Reich": "Rich", "Richtungssinn-Regel-Pub": "\n\t\t\t\t\t\tRegel: Proben auf Orientierung sind immer um 1 erleichtert.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 168", - "Richtungssinn": "Richtungssinn", + "Richtungssinn": "Direction Sense", "Saumagen-Regel-Pub": "\n\t\t\t\t\t\tRegel: Mit Saumagen kann der Held zähes Fleisch problemlos essen, so als ob es normales Fleisch wäre. Bei Stufe II kann er sogar ungenießbares Fleisch verzehren. Es wird ihm nicht sonderlich schmecken, aber er kann es verdauen, ohne dass ihm übel wird und er sich erbrechen muss. Gifte und Krankheitskeime können jedoch nicht durch den Vorteil umgangen werden. Ähnliches gilt auch für pflanzliche Nahrungsmittel. Schwerverdauliche Kost ist essbar, ohne dass es weitere Auswirkungen hat.
\n\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 122", - "Saumagen": "Saumagen", + "Saumagen": "Iron Stomach", "Schlangenmensch-Regel-Pub": "\n\t\t\t\t\t\tRegel: Proben auf Körperbeherrschung (Akrobatik, Entwinden) sind um 1 erleichtert.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 168", - "Schlangenmensch": "Schlangenmensch", + "Schlangenmensch": "Contortionist", "Schnell-wieder-auf-den-Beinen-Regel-Pub": "\n\t\t\t\t\t\tRegel: Mit diesem Vorteil benötigt man nur noch die Hälfte der Zeit, bis eine Stufe des Zustands Betäubung oder Berauscht, der durch Alkohol verursacht wurde, abgebaut ist.
\n\t\t\t\t\t\tPublikation: Tavernen-Meisterschirm - S. 13", "Schnell-wieder-auf-den-Beinen": "Schnell wieder auf den Beinen", "Schwer-zu-verzaubern-Regel-Pub": "\n\t\t\t\t\t\tRegel: Viele Zauber, die auf den Helden gesprochen werden können, die auf ihn wirken, sind um 1 erschwert. Dies gilt für alle Zauber und magischen Effekte mit den Merkmalen Einfluss, Heilung, Hellsicht und Verwandlung sowie für solche, die durch Seelenkraft oder Zähigkeit modifiziert werden. Diese Erschwernis gilt auch dann, wenn der Held sich verzaubern lassen möchte.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 168", - "Schwer-zu-Verzaubern": "Schwer zu verzaubern", + "Schwer-zu-Verzaubern": "Difficult to Enchant", "Soziale-Anpassung-Regel-Pub": "\n\t\t\t\t\t\tRegel: Personen mit Sozialer Anpassungsfähigkeit können Erschwernisse auf Gesellschaftstalente ignorieren, die durch Standesunterschiede entstehen. Die Soziale Anpassungsfähigkeit täuscht aber keine Personen des Hochadels.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 168", - "Soziale-Anpassungsfähigkeit": "Soziale Anpassungsfähigkeit", + "Soziale-Anpassungsfähigkeit": "Socially Adaptable", "Tierfreund-Regel-Pub": "\n\t\t\t\t\t\tRegel: Proben auf Tierkunde (domestizierte Tiere, Wildtiere) gelten bei Gelingen der Probe als um 1 QS besser, allerdings kann sich die QS dabei nie über 6 erhöhen.
\n\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 122", - "Tierfreund": "Tierfreund", + "Tierfreund": "Animal friend", "Unscheinbar-Regel-Pub": "\n\t\t\t\t\t\tRegel: Helden mit diesem Vorteil erhalten eine Erleichterung von 1 auf Gassenwissen (Beschatten).
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 169", - "Unscheinbar": "Unscheinbar", + "Unscheinbar": "Unremarkable Appearance", "Verb-Reg-Astralkraft-Regel-Pub": "\n\t\t\t\t\t\tRegel: Für jede Stufe des Vorteils bekommt der Held 1 zusätzlichen Punkt dazu, wenn er regeneriert.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 169", - "Verbesserte-Regeneration-Astralenergie": "Verbesserte Regeneration (Astralenergie)", + "Verbesserte-Regeneration-Astralenergie": "Improved Regeneration (Arcane Energy)", "Verb-Reg-Karmaenergie-Regel-Pub": "\n\t\t\t\t\t\tRegel: Für jede Stufe des Vorteils bekommt der Held 1 zusätzlichen Punkt dazu, wenn er regeneriert.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 169", - "Verbesserte-Regeneration-Karmaenergie": "Verbesserte Regeneration (Karmaenergie)", + "Verbesserte-Regeneration-Karmaenergie": "Improved Regeneration (Karma Points)", "Verb-Reg-Lebensenergie-Regel-Pub": "\n\t\t\t\t\t\tRegel: Für jede Stufe des Vorteils bekommt der Held 1 zusätzlichen Punkt dazu, wenn er regeneriert.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 169", - "Verbesserte-Regeneration-Lebensenergie": "Verbesserte Regeneration (Lebensenergie)", + "Verbesserte-Regeneration-Lebensenergie": "Improved Regeneration (Life Points)", "Verhüllte-Aura-Regel-Pub": "\n\t\t\t\t\t\tRegel: Bei ungerichteter magischer Wahrnehmung erscheint der Zauberkundige immer als nicht magisch. Wer gezielt versucht, den Zauberkundigen zu entdecken oder zu analysieren, beispielsweise mit dem Zauber ODEM oder der Liturgie Magiesicht, muss eine Erschwernis von 3 hinnehmen.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 169", - "Verhüllte-Aura": "Verhüllte Aura", + "Verhüllte-Aura": "Hidden Aura", "Vertrauenserweckend-Regel-Pub": "\n\t\t\t\t\t\tRegel: Proben auf Bekehren & Überzeugen (öffentliche Rede, Einzelgespräch, Diskussionsführung), Überreden (Betteln, Manipulieren, Schmeicheln) und Handel (Feilschen) sind um 1 erleichtert.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 169", - "Vertrauenserweckend": "Vertrauenerweckend", + "Vertrauenserweckend": "Inspire Confidence", "Waffenbegabung-Regel-Pub": "\n\t\t\t\t\t\tRegel: Eine Waffenbegabung erlaubt bei Kritischen Erfolgen und Patzern bei einer Probe auf eine Kampftechnik eine Wiederholung des Bestätigungswurfs.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 169", - "Waffenbegabung": "Waffenbegabung", + "Waffenbegabung": "Weapon Aptitude", "Wasserlebewesen-Regel-Pub": "\n\t\t\t\t\t\tRegel: Wesen mit diesem Vorteil erhalten automatisch die Sonderfertigkeit Unterwasserkampf (die Kosten der SF sind in diesem Vorteil einberechnet). Wasserlebewesen können unter Wasser atmen. Außerdem können sie sich darin mit Leichtigkeit fortbewegen, da es sich um ihr natürliches Element handelt. Sie müssen keine Proben ablegen, um nicht zu ertrinken.
\n\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 122", - "Wasserlebewesen": "Wasserlebewesen", + "Wasserlebewesen": "Aquatic Creature", "Wohlklang-Regel-Pub": "\n\t\t\t\t\t\tRegel: Fertigkeitsproben auf Singen sind um 1 erleichtert.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 169", "Wohlklang": "Wohlklang", "Zäher-Hund-Regel-Pub": "\n\t\t\t\t\t\tRegel: Dieser Vorteil sorgt dafür, dass der Held die Auswirkungen der höchsten Stufe des Zustands Schmerz ignorieren darf. Er erleidet lediglich die Auswirkungen der nächstniedrigeren Stufe. Wenn ein Held also beispielsweise drei Stufen Schmerz erlitten hat, gelten für ihn nur die Auswirkungen von Stufe II. Bei Schmerz Stufe IV wird der Held dennoch handlungsunfähig. Schmerz Stufe I wird so behandelt, als hätte der Held keine Stufe Schmerz.
\n\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 169", @@ -1127,8 +1127,8 @@ "Nervenzentrum": "Nervenzentrum", "Riesenhirschkäfer": "Riesenhirschkäfer", "Gelenkansätze": "Gelenkansätze", - "Haltegriff-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Hierzu ist eine erfolgreiche Raufenattacke nötig. Kann der Gegner sich nicht verteidigen, hält der Angreifer ihn fest. So lange der Gegner festgehalten wird, leidet er unter dem Status Fixiert und Eingeengt. Um sich aus dem Haltegriff zu lösen, ist eine vergleichende Probe auf Kraftakt (Ziehen & Zerren) nötig. Der Haltende kann sich nicht verteidigen, so lange er seinen Gegner festhält. Für den Haltegriff muss der Angreifer beide Hände frei haben. Der Haltegriff kann nur gegen Gegner gleicher oder kleinerer Größenkategorie verwendet werden.
\n\t\t\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 248", - "Haltegriff": "Haltegriff", + "Haltegriff-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: You can only grapple opponents of an equal or smaller size category. Grappling requires a successful Brawling check. An opponent who can’t defend is pinned down. A grappled opponent gains the states of prone and bound. To escape, the opponent must make a successful check using Feat of Strength (Dragging & Pulling). You cannot defend as long as you hold your opponent. You need both hands free to grapple an enemy.
\n\t\t\t\t\t\t\t\t\tKampftechnik: Brawling
\n\t\t\t\t\t\t\t\t\tPublication: VR01 - Core Rules p. 248", + "Haltegriff": "Grapple", "Hammerschlag-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Die Attacke für den Hammerschlag ist um 2 erschwert. Dafür wird zur Bestimmung des Schadens ein weiterer W6 zu den Trefferpunkten hinzuaddiert. Wenn das Manöver misslingt, steht dem Verteidiger ein Passierschlag zu.
\n\t\t\t\t\t\t\t\t\tErschwernis: -2
\n\t\t\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Kettenwaffen, Schwerter, Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 248", "Hammerschlag": "Hammerschlag", "Herunterstoßen-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Gelingt dem Helden eine um 4 erschwerte Attacke und misslingt die Verteidigung des Gegners, erleidet dieser minimalen Waffenschaden (wie gewürfelt 1 bei den TP, Bonus durch Schadensschwelle zählt mit) und droht vom Reittier zu stürzen. Er muss sofort eine Probe auf Reiten (Kampfmanöver) erschwert um 2 ablegen, bei Misslingen stürzt der Reiter von seinem Reittier und erleidet Sturzschaden (siehe Regelwerk Seite 340).
\n\t\t\t\t\t\t\t\t\tErschwernis: -4
\n\t\t\t\t\t\t\t\t\tKampftechnik: Stangenwaffen
\n\t\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 153", @@ -1216,17 +1216,17 @@ "Zyklopäisches-Ringen": "Zyklopäisches Ringen:", "erweiterte-Kampf-Sonderfertigkeiten": "erw. Kampf-SF", "Aufspießen-Regel": "\n \t\t\t\t\t\t\tRegel: Gelingt die um 6 erschwerte AT und misslingt die Verteidigung, so ist das Opfer zu Boden geworfen worden und wurde festgenagelt. Der übliche Schaden von 1W3 TP durch die SF Zu Fall bringen kommt beim Aufspießen nicht zu tragen. In den nachfolgenden KR gelingt die AT automatisch, ohne dass der Spieler würfeln muss. Jede KR richtet der Angriff +1 TP mehr an (in der ersten KR noch keinen zusätzlichen TP, in der 2. KR +1 TP, in der 3. KR +2 TP usw.). Die TP werden wie üblich ausgewürfelt. Der Feind erhält den Status Fixiert und Liegend. Der Angreifer kann am Ende einer KR entscheiden loszulassen. Um sich zu befreien, muss das Opfer eine Vergleichsprobe auf Kraftakt (Drücken & Verbiegen) gegen den Angreifer gewinnen. Jede Probe kostet 1 Aktion. Das Festnageln- Manöver kann nur gegen gleichgroße oder die nächstkleinere Größenkategorie angewandt werden. Misslingt die AT, so steht dem Gegner ein Passierschlag zu.
\n\t\t\t\t\t\t\tErschwernis: –6
\n\t\t\t\t\t\t\tKampftechnik: Stangenwaffen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 160", - "Aufspießen": "Aufspießen", + "Aufspießen": "Nail to the ground", "Binden-Regel": "\n \t\t\t\t\t\t\tRegel: Gelingt der Heldin eine um 2 erschwerte PA, bekommt sie für ihre nächste Aktion einen Bonus von +4 AT gegen den Feind, gegen den sie das Binden-Manöver ausgeführt hat. Dieser Angriff muss in ihrer nächsten Aktion, also entweder in dieser oder der nachfolgenden KR ausgeführt werden. Diese Aktion darf nicht hinausgezögert werden. Der Bonus entfällt, wenn die Abenteurerin einen anderen Gegner angreift oder zu parieren versucht. Das gleiche gilt, wenn der Widersacher nicht mit der gebundenen Waffe, sondern mit einer anderen angreift. Das Binden einer zweihändig geführten Waffe ist um 4 erschwert, nicht um 2. Nach dem Binden kann der Held keine weiteren Verteidigungen in dieser KR ausführen.
\n\t\t\t\t\t\t\tErschwernis: –2 (einhändige Waffe); –4 (zweihändige Waffe)
\n\t\t\t\t\t\t\tKampftechnik: Dolche, Fechtwaffen, Schwerter, Stangenwaffen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 161", "Binden": "Binden", "Breschenangriff-Regel": "\n\t \t\t\t\t\t\t\tRegel: Durch diese SF ist der Held in der Lage, den Befehl Breschenangriff mit seinem Reittier durchzuführen. Dabei werden bis zu drei Ziele getroffen, solange diese maximal einen halben Schritt auseinander stehen. Die Attacken sind für jedes Ziel um 2 erschwert (für den ersten Gegner also um 2, für den zweiten Gegner um 4 und für den dritten Gegner um 6). Die Trefferpunkte werden für jeden Feind einzeln ausgewürfelt und jeder Angegriffene kann sich einzeln gegen den Breschenangriff verteidigen. Sollte während der ersten oder zweiten AT ein Patzer unterlaufen, verfallen die restlichen Attacken.
\n\t\t\t\t\t\t\t\tErschwernis: –2 (erste Attacke); –4 (zweite Attacke); –6 (dritte Attacke)
\n\t\t\t\t\t\t\t\tKampftechnik:
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 161", "Breschenangriff": "Breschenangriff", "Frontalangriff-Regel": "\n\t \t\t\t\t\t\t\tRegel: Der Frontalangriff ist ein eigener Befehl, der den Befehl Niederreiten mit einem normalen Lanzenangriff kombiniert. Der ausgewählte Gegner muss sich sowohl gegen die Attacke durch das Niederreiten des Pferds als auch anschließend mit der Attacke durch den Lanzenangriff des Reiters auseinandersetzen. Beide AT sind um 4 erschwert. Dieser Angriff lässt sich nur gegen Gegner mit der Größenkategorie des Reiters oder kleiner einsetzen.
\n\t\t\t\t\t\t\t\tErschwernis: -4
\n\t\t\t\t\t\t\t\tKampftechnik: Lanzen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 161", "Frontalangriff": "Frontalangriff:", - "Fussfeger-Regel": "\n \t\t\t\t\t\t\tRegel: Gelingt der Heldin eine um 4 erschwerte AT und misslingt die Verteidigung des Gegners, fällt dieser zu Boden und erhält den Status Liegend. Schaden wird dabei nicht angerichtet.
\n\t\t\t\t\t\t\tErschwernis: –4
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 162", - "Fussfeger": "Fußfeger", - "Haltegriff-brechen-Regel": "\n \t\t\t\t\t\t\tRegel: Verfügt der Abenteurer über die Sonderfertigkeit Haltegriff brechen, so kann er sich leichter aus einem Haltegriff und allen Manövern befreien, die ihre Wirkung über einen Haltegriff beziehen, etwa den Schwitzkasten und den Würgegriff. Vergleichsproben auf Kraftakt (Ziehen & Zerren), um sich aus dem Griff zu befreien, sind für den Helden um 2 erleichtert.
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 162", - "Haltegriff-brechen": "Haltegriff brechen", + "Fussfeger-Regel": "\n \t\t\t\t\t\t\tRegel: Make an AT with a penalty of -4. A target who fails to defend receives the state prone. This attack causes no damage.
\n\t\t\t\t\t\t\tErschwernis: –4
\n\t\t\t\t\t\t\tKampftechnik: Brawling
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurian Compendium I p. 162", + "Fussfeger": "Foot Sweep", + "Haltegriff-brechen-Regel": "\n \t\t\t\t\t\t\tRegel: With the special ability Break Grapple, you can more easily break free of Grapples and all related maneuvers such as Headlock or Chokehold. Competitive checks on Feat of Strength (Dragging & Pulling) to free yourself from a Grapple gain a bonus of +2.
\n\t\t\t\t\t\t\tKampftechnik: Brawling
\n\t\t\t\t\t\t\tPublication: VR02 - Aventurian Compendium I p. 160", + "Haltegriff-brechen": "Break Grapple", "Handkantenschlag-Regel": "\n \t\t\t\t\t\t\tRegel: Um einen Handkantenschlag auszuführen, muss der Held zunächst in der KR 1 freie Aktion nutzen, um sich zu konzentrieren. Danach kann er einen Handkantenschlag gegen einen Gegner oder ein Objekt ausführen. Sollte der Angriff erfolgreich sein, so erhöht sich der Schaden um +2 TP gegen Lebewesen und um +4 TP gegen Objekte. Die AT ist um 2 erschwert.
\n\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 162", "Handkantenschlag": "Handkantenschlag", "Hohe-Klinge-Regel": "\n \t\t\t\t\t\t\tRegel: Das Manöver Hohe Klinge muss am Anfang der KR angesagt werden. Der Abenteurer bekommt einen Bonus von +1 AT und +1 TP, allerdings ist seine Verteidigung bis zum Ende der KR halbiert.
\n \t\t\t\t\t\t\tKampftechnik: Fechtwaffen, Schwerter, Zweihandschwerter
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 162", @@ -1239,14 +1239,14 @@ "Mächtiger-Rundumschlag": " Mäch. Rundumschlag ", "Meisterlicher-Wurf-Regel": "\n \t\t\t\t\t\t\tRegel: Die Heldin kann gegen eine Raufen-AT eine Raufen-PA einsetzen, um einen meisterlichen Wurf anzusetzen. Diese PA ist um 4 erschwert. Gelingt sie, dann erhält der Feind den Status Liegend, aber keinen Schaden. Ein meisterlicher Wurf kann nur gegen Gegner der Größenkategorie der Heldin oder kleiner eingesetzt werden. Die Abenteurerin muss beim Einsatz des meisterlichen Wurfs unbewaffnet sein, sie darf also keine Waffen in den Händen tragen.
\n\t\t\t\t\t\t\tErschwernis: –4 (für die Parade)
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 163", "Meisterlicher-Wurf": "Meisterlicher Wurf", - "Schildstoß-Regel": "\n \t\t\t\t\t\t\tRegel: Nach einer erfolgreichen und unparierten Schild-AT stolpert der Getroffene 1W3 Schritte zurück. Für den Verteidiger ist eine gelungene Vergleichsprobe auf Körperbeherrschung (Balance) gegen Kraftakt (Drücken & Verbiegen) notwendig, um nicht den Status Liegend zu erhalten. Jede Netto-QS des Angreifers treibt zudem den Verteidiger um 1 Schritt nach hinten. Der Verteidiger erhält bei einer unverteidigten Attacke mit dem Schildstoß TP/2 des Schilds als Schaden.
\n\t\t\t\t\t\t\tKampftechnik: Schilde
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 163", - "Schildstoß": "Schildstoß", + "Schildstoß-Regel": "\n \t\t\t\t\t\t\tRegel: A successful, undefended Shield attack causes the target to stumble back 1D3 yards. Targets that choose not to defend (or cannot defend) takes DP equal to the shield’s DP/2. Also, the target must make a successful competitive check on Body Control (Balance) against Feat of Strength (Pushing & Bending) or else receive the state prone. Each of the attacker’s net QL from this check pushes the target back an additional three feet.
\n\t\t\t\t\t\t\tKampftechnik: Shield
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurian Compendium I p. 164", + "Schildstoß": "Shield Slam", "Schwinger-Regel": "\n \t\t\t\t\t\t\tRegel: Der Held muss eine um 2 erschwerte AT ausführen. Bei einem Treffer erleidet der Gegner +1 TP. Entstehen so 4 oder mehr SP, muss der Gegner eine Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren) erschwert um 1 ablegen. Bei deren Misslingen erleidet er eine Stufe Betäubung. In jedem Fall gilt, dass bis zum Ende der nächsten KR der Abenteurer eine Erschwernis von 2 auf seine Verteidigung bekommt.
\n\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 163", "Schwinger": "Schwinger", "Sprungangriff-Regel": "\n \t\t\t\t\t\t\tRegel: Mit 1 freien Aktion kann ein Spieler vor einer AT eine Probe auf Körperbeherrschung (Springen) ablegen. Der Abenteurer braucht für das Manöver einen Abstand zum Gegner von Mindestens 2 Schritt und kann bis zu GS/2 Schritt auf ihn zuspringen. Jede QS, die der Spieler dabei erzielt, kann er auf AT und TP verteilen. Dabei darf kein Bonus mehr als +3 betragen. Ein weiterer Sprungangriff kann erst zwei KR später wieder ausgeführt werden. Der Held muss also eine KR auf dieses Manöver verzichten. Sollte die AT misslingen, steht dem Verteidiger ein Passierschlag zu.
\n\t\t\t\t\t\t\tKampftechnik: Schwerter, Stangenwaffen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 164", "Sprungangriff": "Sprungangriff", "Sprungtritt-Regel": "\n \t\t\t\t\t\t\tRegel: Die AT für einen Sprungtritt ist für die Heldin um 2 erschwert, dafür erhöhen sich die TP um 1W6. Wenn das Manöver misslingt, steht dem Verteidiger ein Passierschlag zu.
\n\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 164", - "Sprungtritt": "Sprungtritt", + "Sprungtritt": "Drop Kick", "Tiefschlag-Regel": "\n \t\t\t\t\t\t\tRegel: Um einen Tiefschlag auszuführen, muss dem Abenteurer eine um 4 erschwerte AT gelingen. Bei einem unverteidigten gelungenen Angriff bekommt er einen Bonus von +2 TP. Erleidet der Gegner mindestens 5 SP, so muss er eine Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren), erschwert um 2 ablegen, sonst bekommt er 1 Stufe Betäubung.
\n\t\t\t\t\t\t\tErschwernis: –4
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 165", "Tiefschlag": "Tiefschlag", "Tod-von-links-Regel": "\n \t\t\t\t\t\t\tRegel: Mit der SF Tod von Links verfällt der PA-Bonus einer Parierwaffe, dafür bekommt die Heldin einen Bonus von +2 TP für die Parierwaffe. Zu Beginn jeder KR kann entschieden werden, ob Tod von Links genutzt wird oder der übliche Bonus der Parierwaffe zählt.
\t\t\t\t\t\t\t\n \t\t\t\t\t\t\tKampftechnik: alle Nahkampftechniken, die mit einhändigen Waffen ausgeführt werden
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 164", @@ -1260,7 +1260,7 @@ "Wundmühle-Regel": "\n \t\t\t\t\t\t\tRegel: Die Spielerin sagt vor der Reaktion ihrer Heldin an, dass sie ein Windmühlen-Manöver durchführen will. Die PA ist dabei um 2 erschwert. Die Abenteurerin muss in dieser KR noch 1 Aktion zur Verfügung haben, die im Anschluss an das Manöver direkt für eine AT eingesetzt wird. Es macht also bei diesem Manöver Sinn, bei hoher Initiative abzuwarten, bis der Gegner angreift. Gelingt der Heldin die PA, so führt sie sofort eine AT gegen den gleichen Gegner mit einem Bonus von +4 TP aus. Alle weiteren Verteidigungen in dieser KR entfallen für die Abenteurerin. Die nach der PA folgende AT kann nicht mit einem Spezialmanöver, wohl aber mit einem Basismanöver kombiniert werden. Das Windmühlen-Manöver kann nur gegen Angriffe mit Kampftechniken ausgeführt werden, mit denen man das Manöver auch ausführen kann (also beispielsweise nicht gegen Dolche oder Fechtwaffen).
\n\t\t\t\t\t\t\tErschwernis: –2 (für die Parade)
\n\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Schwerter, Stangenwaffen, Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 165", "Wundmühle": "Windmühle", "Würgegriff-Regel": "\n \t\t\t\t\t\t\tRegel: Um einen Gegner in den Würgegriff zu nehmen, muss die Heldin ihren Widersacher zuvor im Haltegriff haben. In der nächsten KR würfelt die Spielerin eine Raufen-AT. Gelingt sie und es wird nicht erfolgreich verteidigt, ist der Gegner im Würgegriff. Misslingt sie, endet der Haltegriff. Ist der Widersacher im Würgegriff, erleidet er jede KR 1W6 SP. Der Gegner muss jede KR eine Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren) ablegen, erschwert um die halben SP, die in dieser KR verursacht wurden. Bei Misslingen erleidet er 1 Stufe Betäubung. Während der Gegner im Würgegriff ist, stehen ihm zwei Optionen offen:
\n \t\t\t\t\t\t\t• Würgegriff aufsprengen: Er kann versuchen, den Würgegriff zu sprengen. Dazu muss ihm eine Vergleichsprobe auf Kraftakt (Ziehen & Zerren) gelingen. Ist der Gegner erfolgreich enden der Würgegriff und der Haltegriff.
\n \t\t\t\t\t\t\t• Angreifen: Er kann die Heldin angreifen. Solange der Würgegriff aufrechterhalten wird, leidet der Feind unter den Status Fixiert und Eingeengt.
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 166", - "Würgegriff": "Würgegriff", + "Würgegriff": "Chokehold", "SP": "SP", "Zertrümmern-Regel": "\n\t\t\t\t\t\t\t
\n \t\t\t\t\t\t\t\n \t\t\t\t\t\t\tRegel: Bei Angriffen gegen Objekte erhält der Held +1W6 TP zu seinem üblichen Schaden hinzu.
\n\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Kettenwaffen, Zweihandhiebwaffen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 166
\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t", "Zertrümmern": "Zertrümmern", @@ -1403,12 +1403,12 @@ "-Binden": "   - Binden", "-Verkürzte-Waffenführung": "   - Verkürzte Waffenführung", "-Windmühle": "   - Windmühle", - "-Aufspießen": "   - Aufspießen", + "-Aufspießen": "   - Nail to the ground", "-Fahrender-Schütze": "   - Fahrender Schütze", "-Wuchtiger-Wurf": "   - Wuchtiger Wurf", "-Breschenangriff": "   - Breschenangriff", - "-Schildstoß": "   - Schildstoß", - "-Haltegriff-brechen": "   - Haltegriff brechen", + "-Schildstoß": "   - Shield Slam", + "-Haltegriff-brechen": "   - Break Grapple", "-Kopfstoß": "   - Kopfstoß", "-Tiefschlag": "   - Tiefschlag", "-Mächtiger-Rundumschlag": "   - Mächtiger Rundumschlag", @@ -1420,12 +1420,12 @@ "-Waffenwurf": "   - Waffenwurf", "-Tod-von-links": "   - Tod von Links", "-Vorbeiziehen": "   - Vorbeiziehen", - "-Sprungtritt": "   - Sprungtritt", + "-Sprungtritt": "   - Drop Kick", "-Berechnung-Hammerfaust-Stil": "Berechnung: SF Einhändiger Kampf ist nicht möglich
Manuell: Gegner erhält -1 VT", "-Meisterlicher-Wurf": "   - Meisterlicher Wurf", "-Schwinger": "   - Schwinger", "Berechnung-Hruruzat": "Berechnung: kleinerer der beiden wird automatisch abgezogen
Manuell: Bei einem Pasch muss der abgezogene Wert draufgerechnet werden", - "-Fußfeger": "   - Fußfeger", + "-Fußfeger": "   - Foot Sweep", "-Handkantenschlag": "   - Handkantenschlag", "-Sprungangriff": "   - Sprungangriff", "Berechnung-Marwan-Sahib-Stil": "Berechnung: Malus für den Gegner
keine Automatische Berechnung", @@ -1436,7 +1436,7 @@ "-Frontalangriff": "   - Frontalangriff", "-Mächtiger-Lanzenangriff": "   - Mächtiger Lanzenangriff", "Rondras-Trutz-Stil": "Rondras Trutz-Stil:", - "-Würgegriff": "   - Würgegriff", + "-Würgegriff": "   - Chokehold", "Berechnung-Zyklopäisches-Ringen": "Malus für den Gegner
Keine Automatische Berechnung", "Tier-SF": "Tier-SF", "Angriff-auf-ungeschützte-Stellen": "Angriff auf ungeschützte Stellen:", diff --git a/Das_Schwarze_Auge_5/translations/fr.json b/Das_Schwarze_Auge_5/translations/fr.json index 145eb4f672..b3fb5d1336 100644 --- a/Das_Schwarze_Auge_5/translations/fr.json +++ b/Das_Schwarze_Auge_5/translations/fr.json @@ -582,11 +582,11 @@ "Wahrscheinlichkeitsrechnung": "Calcul de probabilité", "Weg-durch-die-Sargasso-See": "Chemin à travers la mer des Sargasses", "Willentrunk": "Potion de volonté", - "Wundfieber": "Wundfieber", + "Wundfieber": "Fièvre des plaies", "Wurara": "Wurara", "Zähigkeitstrunk": "Potion d'endurance", "Zaubertrank": "Potion magique", - "Zeitalterforschung": "Zeitalterforschung", + "Zeitalterforschung": "Étude des Âges", "Zorganpocken": "Variole de Zorgan", "Zwergische-Tresore": "Coffre-fort de nain", "Schicksalspunkte-SF": "CS - Points de destin", @@ -694,7 +694,7 @@ "Schmerzen-unterdrücken-EM": "Réprimer la douleur (AE)", "Hart-im-Nehmen-Plus": "Gros dur (+)", "Sinnesschärfe": "Acuité sensorielle", - "Evtl": "Evtl.", + "Evtl": "Éventuellement", "Lippenlesen-AG": "Lire sur les lèvres (DA)", "Fuchssinn-AG": "Sens du renard (DA)", "Heraus-Sinn-Gehör-Plus": "Sens exceptionnel : Ouïe (+)", @@ -817,7 +817,7 @@ "Myranor-Geographie-BG": "Géographie-Myranor (SP)", "Uthuria-Geographie-BG": "Géographie-Uthuria (SP)", "Vorfahren-der-Mittelländer-BG": "Ancêtres des Impériaux (SP)", - "Zeitalterforschung-BG": "Zeitalterforschung (BG)", + "Zeitalterforschung-BG": "Étude des Âges (SP)", "Magierphilosophie-BG": "Philosophie de la Magie (SP)", "Kriegskunst": "Art de la guerre", "Analytiker-EM": "Analyste (AE)", @@ -879,7 +879,7 @@ "Schwarze-Wut-BG": "Rage noire (SP)", "Sumpffieber-BG": "Fièvre des marais (SP)", "Tollwut-BG": "Rage (SP)", - "Wundfieber-BG": "Wundfieber (BG)", + "Wundfieber-BG": "Fièvre des plaies (SP)", "Zorganpocken-BG": "Variole de Zorgan (SP)", "Heilkunde-Seele": "Soin de l'esprit", "Heilkunde-Wunden": "Soin des blessures", @@ -1038,7 +1038,7 @@ "Wurfwaffen": "Armes de jet", "FK": "CD", "Rüstung": "Armures", - "Art": "Art", + "Art": "Allonge", "Zusätzliche-Abzüge": "Malus supp.", "Reise-Schlacht": "Voyage, Bataille, ...", "Aktiv": "Actif", @@ -1087,13 +1087,13 @@ "Einhändiger-Kampf:": "Combat à une arme:", "Hass-auf:": "Haine des...:", "Mächtiger-Schlag:": "Coup puissant :", - "Schilddeckung:": "Schilddeckung:", - "Verkürzte-Waffenführung:": "Verkürz. Waffenführ.:", + "Schilddeckung:": "Couverture du bouclier :", + "Verkürzte-Waffenführung:": "Prise raccourcie :", "Verteidigungshaltung:": "Posture défensive :", "ZH-Reiterkampf:": "Combat monté 2M :", "Spezialmanöver": "Manœuvre spéciale", "AT-auf-ungeschütze-Stellen-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRegel: Wenn die AT des Wesens gelingt und die Verteidigung des Ziels misslingt, kann Rüstungsschutz, der durch Kleidung und Rüstungen zustande gekommen ist, ignoriert werden. Gegen diesen Angriff kann man sich normal verteidigen. Die Attacke ist um 2 erschwert. Magischer, karmaler oder natürlicher Rüstungsschutz kann nicht umgangen werden und schützt weiterhin.
\n\t\t\t\t\t\t\t\t\tErschwernis: -2
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 9", - "AT-auf-ungeschütze-Stellen": "AT auf ungesch. Stellen", + "AT-auf-ungeschütze-Stellen": "AT sur des zones non prot.", "Anspringen-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRegel: Gegen diesen Angriff kann man sich normal verteidigen. Ist die Verteidigung misslungen, stürzt der Gegner und erleidet den Status Liegend. Der Angriff verursacht 1W3 TP anstelle des eigentlichen Schadens. Die Kreatur sitzt zudem auf ihrem Opfer und genießt eine Vorteilhafte Position (siehe Regelwerk Seite 238). Um das Wesen herunterzubekommen, ist eine Vergleichsprobe auf Kraftakt (Heben & Stemmen) notwendig, die um je volle 50 Stein Gewicht der Kreatur um 1 erschwert ist. Dies kostet eine Aktion. Will der Held gleichzeitig auch noch aufstehen, so ist die Probe um zusätzlich 3 Punkte erschwert. Ein misslungener Angriff bedeutet, dass dem Gegner ein Passierschlag zusteht. Die Attacke ist um 4 erschwert.
\n\t\t\t\t\t\t\t\t\tErschwernis: -4
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 9", "Anspringen": "Bondir :", "Betäubungsschlag-Regel-Pub": "\n \t\t\t\t\t\t\t\t\tRegel: Gelingt die um 2 erschwerte AT und misslingt die Verteidigung, richtet der Angriff 1W3 TP an. Außerdem muss der Getroffene eine Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren) erschwert um die Anzahl der angerichteten TP ablegen (egal ob Schaden verursacht wurde oder nicht). Bei Misslingen erleidet er 1 Stufe Betäubung. Das Manöver lässt sich nur gegen Kulturschaffende und Tiere der Größenkategorie des Helden oder kleiner anwenden. Ja, das bedeutet, dass ein Betäubungsschlag gegen Ungeheuer wirkungslos ist.
\n\t\t\t\t\t\t\t\t\tErschwernis: -2
\n\t\t\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Schwerter, Stangenwaffen
\n\t\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 152", @@ -1127,16 +1127,16 @@ "Nervenzentrum": "Centre nerveux", "Riesenhirschkäfer": "Lucane géant", "Gelenkansätze": "Approches communes", - "Haltegriff-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Hierzu ist eine erfolgreiche Raufenattacke nötig. Kann der Gegner sich nicht verteidigen, hält der Angreifer ihn fest. So lange der Gegner festgehalten wird, leidet er unter dem Status Fixiert und Eingeengt. Um sich aus dem Haltegriff zu lösen, ist eine vergleichende Probe auf Kraftakt (Ziehen & Zerren) nötig. Der Haltende kann sich nicht verteidigen, so lange er seinen Gegner festhält. Für den Haltegriff muss der Angreifer beide Hände frei haben. Der Haltegriff kann nur gegen Gegner gleicher oder kleinerer Größenkategorie verwendet werden.
\n\t\t\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 248", + "Haltegriff-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: il faut dʼabord réussir une attaque de bagarre. Si lʼaction de défense de lʼadversaire échoue, alors lʼattaquant réussit à maintenir une prise ferme. Tant que lʼadversaire est immobilisé, il subit les statuts cloué sur place et à lʼétroit. Pour se libérer de la prise, le défenseur doit remporter une épreuve comparée de tour de force (tirer & arracher). Le personnage effectuant lʼimmobilisation ne peut pas se défendre tant quʼil maintient son adversaire. Pour pouvoir immobiliser, les deux mains de lʼattaquant doivent être libres. On ne peut immobiliser que des adversaires de la même catégorie de taille ou plus petits.
\n\t\t\t\t\t\t\t\t\tKampftechnik: Bagarre
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Règles p. 249", "Haltegriff": "Immobilisation", "Hammerschlag-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Die Attacke für den Hammerschlag ist um 2 erschwert. Dafür wird zur Bestimmung des Schadens ein weiterer W6 zu den Trefferpunkten hinzuaddiert. Wenn das Manöver misslingt, steht dem Verteidiger ein Passierschlag zu.
\n\t\t\t\t\t\t\t\t\tErschwernis: -2
\n\t\t\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Kettenwaffen, Schwerter, Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 248", "Hammerschlag": "Coup de marteau", "Herunterstoßen-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Gelingt dem Helden eine um 4 erschwerte Attacke und misslingt die Verteidigung des Gegners, erleidet dieser minimalen Waffenschaden (wie gewürfelt 1 bei den TP, Bonus durch Schadensschwelle zählt mit) und droht vom Reittier zu stürzen. Er muss sofort eine Probe auf Reiten (Kampfmanöver) erschwert um 2 ablegen, bei Misslingen stürzt der Reiter von seinem Reittier und erleidet Sturzschaden (siehe Regelwerk Seite 340).
\n\t\t\t\t\t\t\t\t\tErschwernis: -4
\n\t\t\t\t\t\t\t\t\tKampftechnik: Stangenwaffen
\n\t\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 153", - "Herunterstoßen": "Herunterstoßen", + "Herunterstoßen": "Mise à terre", "Klammergriff-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Dem Wesen muss eine AT mit seinem Fangarm (Tentakel, Arm, Körper, etc.) gelingen. Kann der Gegner sich nicht verteidigen, hält der Angreifer ihn fest. Solange der Gegner festgehalten wird, leidet er unter den Status Fixiert und Eingeengt. Ab der nächsten KR muss das Wesen keine AT mehr würfeln, sondern erzeugt durch Quetschen SP in Höhe der ausgewürfelten TP des Angriffs. Alternativ kann das Wesen 1 Aktion aufwenden, um das Opfer zu seinem Maul zu heben. In der folgenden KR kann das Wesen dann zubeißen, so es über eine Biss-Attacke verfügt. Diese Biss-Attacke gelingt gegen einen festgehaltenen Gegner. Die Verteidigung des Angreifers sinkt für den Rest der KR, in welcher der Biss stattfindet, auf 0. Der Klammergriff kann nur gegen Gegner kleinerer Größenkategorien eingesetzt werden. Um sich aus dem Klammergriff zu lösen, ist eine gelungene Vergleichsprobe auf Kraftakt (Ziehen & Zerren) nötig. Mittels einer freien Aktion kann der Klammernde den Gehaltenen loslassen. Sollte der Klammernde sein Opfer angehoben haben, stürzt es und erleidet den Status Liegend, sofern ihm nicht eine Probe auf Körperbeherrschung (Kampfmanöver) gelingt. Der Angriff ist um 4 erschwert.
\n\t\t\t\t\t\t\t\t\tErschwernis: -4
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 9", "Klammerangriff": "Attaque de saisie", - "Klingensturm-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Die Abenteurerin vermag in 1 Aktion zwei einzelne Attacken zu schlagen. Beide Attacken sind um jeweils 2 erschwert. Der zweite Angriff bekommt einen Malus von –2 TP. Das ausgewürfelte Minimum beträgt aber immer mindestens 1 TP. Die Angriffe können sich gegen verschiedene Ziele innerhalb der Angriffsdistanz richten. Wird ein Klingensturm mit einem Basismanöver kombiniert, muss dieses für beide Attacken identisch sein. Sollte der Heldin während der ersten AT ein Patzer unterlaufen, verfällt die zweite AT. Das Klingensturm-Manöver kann nicht zusammen mit einem Schild, einer Parierwaffe oder einer weiteren Einhandwaffe kombiniert werden. Der Bonus durch die SF Einhändiger Kampf kann beim Einsatz des Klingensturm benutzt werden.
\n\t\t\t\t\t\t\t\t\tErschwernis: -2
\n\t\t\t\t\t\t\t\t\tKampftechnik: Dolche, Fechtwaffen, Hiebwaffen, Schwerter
\n\t\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 154", - "Klingensturm": "Klingensturm", + "Klingensturm-Regel": "\n \t\t\t\t\t\t\t\t\tRègle : L'aventurier est capable de lancer deux attaques simples en 1 action. Les deux attaques sont subissent un malus de 2 chacune. La deuxième attaque reçoit une pénalité de -2 PI. Cependant, le nombre minimum de PI est toujours d'au moins 1. Les attaques peuvent être dirigées contre différentes cibles se trouvant à distance d'attaque. Si une tempête de lames est combinée avec une manœuvre de base, elle doit être identique pour les deux attaques. Si le héros échoue pendant la première AT, la deuxième AT n'a pas lieu. La manœuvre de tempête de lames ne peut être exécutée avec un bouclier, une arme de parade ou une autre arme à une main. Le bonus de la CS combat à une main peut être utilisé lorsque vous utilisez la tempête de lames.
.\n\t\t\t\t\t\t\t\t\tMalus : -2
\n\t\t\t\t\t\t\t\t\tTechniques de combat : Dagues, Armes d'escrime, Épées, Haches et masses
\n\t\t\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 154", + "Klingensturm": "Tempête de lames", "1-Angriff": "1. Attaque", "2-Angriff": "2. Ataque", "Lanzenangriff-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Möchte der Reiter einen Gegner mit einer Lanze angreifen, muss dazu der Befehl Lanzenangriff erteilt werden. Der Lanzenangriff kann nur im Galopp ausgeführt werden. Nach der Probe auf Reiten wird eine Attacke auf Lanzen ausgeführt (dies kostet keine zusätzliche Aktion, sondern ist Teil des Befehls). Pferd und Reiter verringern ihre Geschwindigkeit nach erfolgtem Angriff nicht automatisch. Außerdem kann ein solcher Angriff nicht mit einer Waffe pariert werden, nur eine Parade mit einem Schild oder Ausweichen sind möglich. Bei einer gelungenen Attacke und einer gelungenen Parade mit dem Schild oder einem unverteidigten Treffer lässt der Angreifer die Lanze los, um nicht vom Aufprall aus dem Sattel gehoben zu werden. Ist der Lanzenangriff erfolgreich, steigen die TP um 2 + GS/2 des Reittiers.
\n\t\t\t\t\t\t\t\t\tKampftechnik: Lanzen
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 248", @@ -1151,7 +1151,7 @@ "Schildspalter-Regel": "\n \t\t\t\t\t\t\t\t\tRègle : lʼattaquant vise le bouclier et lʼadversaire peut tenter de parer avec son bouclier ou bien dʼesquiver. Dans le cas dʼune parade, le combattant ne bénéficie pas du bonus de parade du bouclier. Si la parade ou bien lʼesquive échoue, les dégâts sont retirés des points de structure du bouclier. Si ceux-ci tombent à 0, le bouclier est détruit. Pour en savoir plus sur les points de structure, voir page 349.
\n\t\t\t\t\t\t\t\t\ttechniques de combat: armes à chaîne, épées à deux mains, haches & masses, haches & masses à deux mains.
\n\t\t\t\t\t\t\t\t\tPublication : VR01 - Règles p. 249", "Schildspalter": "Briseur de bouclier", "Schwanz-Tentakelschwung-Regel": "\n\t\t\t\t\t\t\t\tRegel: Ist das angreifende Wesen mindestens eine Größenkategorie größer als seine Ziele, kann es mit einem Schwanz- oder Tentakelschwung mehrere Gegner zu Fall bringen. Diesem Angriff kann man nur ausweichen. Ist die Verteidigung misslungen, stürzt der Gegner und erleidet den Status Liegend. Durch den Fall erleidet man 1W3 SP. Ein solcher Angriff kann nur gegen Ziele neben oder hinter (Schwanz) bzw. vor (Tentakel) dem angreifenden Wesen ausgeführt werden. Die Attacke ist um 2 pro Ziel erschwert.
\n\t\t\t\t\t\t\t\t\tErschwernis: –2 pro Ziel
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 10", - "Schwanz-Tentakelschwung": "Schwanz- oder Tentakelschwung:", + "Schwanz-Tentakelschwung": "Balaiement de la queue ou du tentacule :", "1-Ziel": "1 Cible", "2-Ziele": "2 Cibles", "3-Ziele": "3 Cibles", @@ -1163,7 +1163,7 @@ "Todesstoß-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: Die Attacke für den Todesstoß ist um 2 erschwert. Dafür wird zur Bestimmung des Schadens ein weiterer W6 zu den Trefferpunkten hinzuaddiert. Wenn das Manöver misslingt, steht dem Verteidiger ein Passierschlag zu.
\n\t\t\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\t\t\tKampftechnik: Dolche, Fechtwaffen
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 250", "Todesstoß": "Coup de grâce", "Trampeln-Regel": "\n\t\t\t\t\t\t\t\tRegel: Nur Wesen, die im Vergleich zum Gegner eine höhere Größenkategorie aufweisen, können einen Trampel-Angriff durchführen. Ausschließlich Gegner mit dem Status Liegend oder Wesen, deren Größenkategorie kleiner ist als die des angreifenden Wesens, können zertrampelt werden. Der Angreifer kann eine Trampel-Attacke durchführen. Hierdurch erleidet er jedoch einen zusätzlichen Abzug von 2 Punkten auf seine Verteidigung in der laufenden KR.
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 10", - "Trampeln": "Trampeln:", + "Trampeln": "Piétiner :", "Überrennen-Regel": "\n\t\t\t\t\t\t\t\tRegel: Das Manöver Überrennen kann nur durchgeführt werden, wenn der Angreifer eine Anlaufstrecke von mindestens 8 Schritt hat und über eine GS von mindestens 4 verfügt. Dieser Angriff kann regulär abgewehrt werden. Sollte das Überrennen misslingen, erhält der Verteidiger Gelegenheit für einen Passierschlag, dieser ist aber zusätzlich um 4 erschwert. Ist das Überrennen-Manöver erfolgreich, so ist eine Attacke gegen das Wesen durch den Angegriffenen in dieser KR um 2 erschwert. Am Ende der KR ist das Wesen, wenn es dies will, bis zu GS/2 Schritt von seinem Opfer entfernt, unabhängig davon es mit dem Angriff getroffen hat oder nicht. Dieses Spezialmanöver kann nicht mit dem Basismanöver Finte kombiniert werden.
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 10", "Überrennen": "Überrennen:", "Verbeißen-Regel": "\n\t\t\t\t\t\t\t\tRegel: Das Wesen führt einen Biss-Angriff aus. Kann der gelungene Angriff nicht verteidigt werden, so hat sich die Kreatur festgebissen. In den nachfolgenden KR gelingt die Biss-Attacke des Wesens automatisch, ohne dass der Meister würfeln muss. Jede weitere KR richtet der Verbeißen-Angriff +1 TP an (in der ersten KR noch keinen zusätzlichen TP, in der 2. KR +1 TP, in der 3. KR +2 TP usw.). Die TP werden wie üblich ausgewürfelt. Der Gegner erhält den Status Fixiert, es sei denn, bei der Kreaturenbeschreibung steht extra dabei, dass der Status entfällt. Die Verteidigung des Angreifers sinkt, während es durch den Biss am Gegner hängt, auf 0. Das Wesen kann am Ende einer KR entscheiden loszulassen (was eine freie Aktion kostet). Dieser Angriff ist um 2 erschwert.
\n\t\t\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 10", @@ -1216,17 +1216,17 @@ "Zyklopäisches-Ringen": "Lutte Cyclopéenne :", "erweiterte-Kampf-Sonderfertigkeiten": "CS de Combat acquises", "Aufspießen-Regel": "\n \t\t\t\t\t\t\tRegel: Gelingt die um 6 erschwerte AT und misslingt die Verteidigung, so ist das Opfer zu Boden geworfen worden und wurde festgenagelt. Der übliche Schaden von 1W3 TP durch die SF Zu Fall bringen kommt beim Aufspießen nicht zu tragen. In den nachfolgenden KR gelingt die AT automatisch, ohne dass der Spieler würfeln muss. Jede KR richtet der Angriff +1 TP mehr an (in der ersten KR noch keinen zusätzlichen TP, in der 2. KR +1 TP, in der 3. KR +2 TP usw.). Die TP werden wie üblich ausgewürfelt. Der Feind erhält den Status Fixiert und Liegend. Der Angreifer kann am Ende einer KR entscheiden loszulassen. Um sich zu befreien, muss das Opfer eine Vergleichsprobe auf Kraftakt (Drücken & Verbiegen) gegen den Angreifer gewinnen. Jede Probe kostet 1 Aktion. Das Festnageln- Manöver kann nur gegen gleichgroße oder die nächstkleinere Größenkategorie angewandt werden. Misslingt die AT, so steht dem Gegner ein Passierschlag zu.
\n\t\t\t\t\t\t\tErschwernis: –6
\n\t\t\t\t\t\t\tKampftechnik: Stangenwaffen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 160", - "Aufspießen": "Aufspießen", + "Aufspießen": "Clouer au sol", "Binden-Regel": "\n \t\t\t\t\t\t\tRegel: Gelingt der Heldin eine um 2 erschwerte PA, bekommt sie für ihre nächste Aktion einen Bonus von +4 AT gegen den Feind, gegen den sie das Binden-Manöver ausgeführt hat. Dieser Angriff muss in ihrer nächsten Aktion, also entweder in dieser oder der nachfolgenden KR ausgeführt werden. Diese Aktion darf nicht hinausgezögert werden. Der Bonus entfällt, wenn die Abenteurerin einen anderen Gegner angreift oder zu parieren versucht. Das gleiche gilt, wenn der Widersacher nicht mit der gebundenen Waffe, sondern mit einer anderen angreift. Das Binden einer zweihändig geführten Waffe ist um 4 erschwert, nicht um 2. Nach dem Binden kann der Held keine weiteren Verteidigungen in dieser KR ausführen.
\n\t\t\t\t\t\t\tErschwernis: –2 (einhändige Waffe); –4 (zweihändige Waffe)
\n\t\t\t\t\t\t\tKampftechnik: Dolche, Fechtwaffen, Schwerter, Stangenwaffen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 161", "Binden": "Binden", "Breschenangriff-Regel": "\n\t \t\t\t\t\t\t\tRegel: Durch diese SF ist der Held in der Lage, den Befehl Breschenangriff mit seinem Reittier durchzuführen. Dabei werden bis zu drei Ziele getroffen, solange diese maximal einen halben Schritt auseinander stehen. Die Attacken sind für jedes Ziel um 2 erschwert (für den ersten Gegner also um 2, für den zweiten Gegner um 4 und für den dritten Gegner um 6). Die Trefferpunkte werden für jeden Feind einzeln ausgewürfelt und jeder Angegriffene kann sich einzeln gegen den Breschenangriff verteidigen. Sollte während der ersten oder zweiten AT ein Patzer unterlaufen, verfallen die restlichen Attacken.
\n\t\t\t\t\t\t\t\tErschwernis: –2 (erste Attacke); –4 (zweite Attacke); –6 (dritte Attacke)
\n\t\t\t\t\t\t\t\tKampftechnik:
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 161", "Breschenangriff": "Attaque de brêche", "Frontalangriff-Regel": "\n\t \t\t\t\t\t\t\tRegel: Der Frontalangriff ist ein eigener Befehl, der den Befehl Niederreiten mit einem normalen Lanzenangriff kombiniert. Der ausgewählte Gegner muss sich sowohl gegen die Attacke durch das Niederreiten des Pferds als auch anschließend mit der Attacke durch den Lanzenangriff des Reiters auseinandersetzen. Beide AT sind um 4 erschwert. Dieser Angriff lässt sich nur gegen Gegner mit der Größenkategorie des Reiters oder kleiner einsetzen.
\n\t\t\t\t\t\t\t\tErschwernis: -4
\n\t\t\t\t\t\t\t\tKampftechnik: Lanzen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 161", "Frontalangriff": "Attaque frontale:", - "Fussfeger-Regel": "\n \t\t\t\t\t\t\tRegel: Gelingt der Heldin eine um 4 erschwerte AT und misslingt die Verteidigung des Gegners, fällt dieser zu Boden und erhält den Status Liegend. Schaden wird dabei nicht angerichtet.
\n\t\t\t\t\t\t\tErschwernis: –4
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 162", - "Fussfeger": "Fußfeger", - "Haltegriff-brechen-Regel": "\n \t\t\t\t\t\t\tRegel: Verfügt der Abenteurer über die Sonderfertigkeit Haltegriff brechen, so kann er sich leichter aus einem Haltegriff und allen Manövern befreien, die ihre Wirkung über einen Haltegriff beziehen, etwa den Schwitzkasten und den Würgegriff. Vergleichsproben auf Kraftakt (Ziehen & Zerren), um sich aus dem Griff zu befreien, sind für den Helden um 2 erleichtert.
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 162", - "Haltegriff-brechen": "Haltegriff brechen", + "Fussfeger-Regel": "\n \t\t\t\t\t\t\tRègle : Si le héros réussit son AT avec un malus de 4 et que son adversaire ne parvient pas à se défendre, celui-ci tombe au sol et reçoit le statut à terre. Aucun dommage ne sera infligé.
.\n\t\t\t\t\t\t\tMalus : -4
\n\t\t\t\t\t\t\tTechnique de combat : Bagarre
\n\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 162", + "Fussfeger": "Balayage du pied", + "Haltegriff-brechen-Regel": "\n \t\t\t\t\t\t\tRègle : Si l'aventurier a la capacité spéciale Briser l'immobilisation, il peut plus facilement se libérer d'une Immobilisation et de toutes les manœuvres qui utilisent une Immobilisation pour leur effet, telles que la prise d'étranglement et l'étau. Les épreuves comparées de Tour de force (tirer & arracher) pour se libérer de la prise sont facilités de 2 pour le héros.
.\n\t\t\t\t\t\t\tTechnique de combat : Bagarre
\n\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 162", + "Haltegriff-brechen": "Briser l'immobilisation", "Handkantenschlag-Regel": "\n \t\t\t\t\t\t\tRegel: Um einen Handkantenschlag auszuführen, muss der Held zunächst in der KR 1 freie Aktion nutzen, um sich zu konzentrieren. Danach kann er einen Handkantenschlag gegen einen Gegner oder ein Objekt ausführen. Sollte der Angriff erfolgreich sein, so erhöht sich der Schaden um +2 TP gegen Lebewesen und um +4 TP gegen Objekte. Die AT ist um 2 erschwert.
\n\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 162", "Handkantenschlag": "Handkantenschlag", "Hohe-Klinge-Regel": "\n \t\t\t\t\t\t\tRegel: Das Manöver Hohe Klinge muss am Anfang der KR angesagt werden. Der Abenteurer bekommt einen Bonus von +1 AT und +1 TP, allerdings ist seine Verteidigung bis zum Ende der KR halbiert.
\n \t\t\t\t\t\t\tKampftechnik: Fechtwaffen, Schwerter, Zweihandschwerter
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 162", @@ -1239,8 +1239,8 @@ "Mächtiger-Rundumschlag": " Mäch. Rundumschlag ", "Meisterlicher-Wurf-Regel": "\n \t\t\t\t\t\t\tRegel: Die Heldin kann gegen eine Raufen-AT eine Raufen-PA einsetzen, um einen meisterlichen Wurf anzusetzen. Diese PA ist um 4 erschwert. Gelingt sie, dann erhält der Feind den Status Liegend, aber keinen Schaden. Ein meisterlicher Wurf kann nur gegen Gegner der Größenkategorie der Heldin oder kleiner eingesetzt werden. Die Abenteurerin muss beim Einsatz des meisterlichen Wurfs unbewaffnet sein, sie darf also keine Waffen in den Händen tragen.
\n\t\t\t\t\t\t\tErschwernis: –4 (für die Parade)
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 163", "Meisterlicher-Wurf": "Meisterlicher Wurf", - "Schildstoß-Regel": "\n \t\t\t\t\t\t\tRegel: Nach einer erfolgreichen und unparierten Schild-AT stolpert der Getroffene 1W3 Schritte zurück. Für den Verteidiger ist eine gelungene Vergleichsprobe auf Körperbeherrschung (Balance) gegen Kraftakt (Drücken & Verbiegen) notwendig, um nicht den Status Liegend zu erhalten. Jede Netto-QS des Angreifers treibt zudem den Verteidiger um 1 Schritt nach hinten. Der Verteidiger erhält bei einer unverteidigten Attacke mit dem Schildstoß TP/2 des Schilds als Schaden.
\n\t\t\t\t\t\t\tKampftechnik: Schilde
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 163", - "Schildstoß": "Schildstoß", + "Schildstoß-Regel": "\n \t\t\t\t\t\t\tRègle : Après une AT de bouclier réussie et non parée, la cible trébuche de 1D3 pas en arrière. Pour le défenseur, un test comparatif réussi pour Maîtrise corporelle (équilibre) contre Tour de force (pousser & plier) est nécessaire afin de ne pas obtenir le statut à terre. Chaque NR net de l'attaquant fait également reculer le défenseur d'un pas. Le défenseur reçoit des dégâts d'une attaque non défendue avec le coup de bouclier égaux aux PI/2 du bouclier.
.\n\t\t\t\t\t\t\tTechnique de combat :Boucliers
\n\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 163", + "Schildstoß": "Coup de bouclier", "Schwinger-Regel": "\n \t\t\t\t\t\t\tRegel: Der Held muss eine um 2 erschwerte AT ausführen. Bei einem Treffer erleidet der Gegner +1 TP. Entstehen so 4 oder mehr SP, muss der Gegner eine Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren) erschwert um 1 ablegen. Bei deren Misslingen erleidet er eine Stufe Betäubung. In jedem Fall gilt, dass bis zum Ende der nächsten KR der Abenteurer eine Erschwernis von 2 auf seine Verteidigung bekommt.
\n\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 163", "Schwinger": "Schwinger", "Sprungangriff-Regel": "\n \t\t\t\t\t\t\tRegel: Mit 1 freien Aktion kann ein Spieler vor einer AT eine Probe auf Körperbeherrschung (Springen) ablegen. Der Abenteurer braucht für das Manöver einen Abstand zum Gegner von Mindestens 2 Schritt und kann bis zu GS/2 Schritt auf ihn zuspringen. Jede QS, die der Spieler dabei erzielt, kann er auf AT und TP verteilen. Dabei darf kein Bonus mehr als +3 betragen. Ein weiterer Sprungangriff kann erst zwei KR später wieder ausgeführt werden. Der Held muss also eine KR auf dieses Manöver verzichten. Sollte die AT misslingen, steht dem Verteidiger ein Passierschlag zu.
\n\t\t\t\t\t\t\tKampftechnik: Schwerter, Stangenwaffen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 164", @@ -1260,7 +1260,7 @@ "Wundmühle-Regel": "\n \t\t\t\t\t\t\tRegel: Die Spielerin sagt vor der Reaktion ihrer Heldin an, dass sie ein Windmühlen-Manöver durchführen will. Die PA ist dabei um 2 erschwert. Die Abenteurerin muss in dieser KR noch 1 Aktion zur Verfügung haben, die im Anschluss an das Manöver direkt für eine AT eingesetzt wird. Es macht also bei diesem Manöver Sinn, bei hoher Initiative abzuwarten, bis der Gegner angreift. Gelingt der Heldin die PA, so führt sie sofort eine AT gegen den gleichen Gegner mit einem Bonus von +4 TP aus. Alle weiteren Verteidigungen in dieser KR entfallen für die Abenteurerin. Die nach der PA folgende AT kann nicht mit einem Spezialmanöver, wohl aber mit einem Basismanöver kombiniert werden. Das Windmühlen-Manöver kann nur gegen Angriffe mit Kampftechniken ausgeführt werden, mit denen man das Manöver auch ausführen kann (also beispielsweise nicht gegen Dolche oder Fechtwaffen).
\n\t\t\t\t\t\t\tErschwernis: –2 (für die Parade)
\n\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Schwerter, Stangenwaffen, Zweihandhiebwaffen, Zweihandschwerter
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 165", "Wundmühle": "Moulin à vent", "Würgegriff-Regel": "\n \t\t\t\t\t\t\tRegel: Um einen Gegner in den Würgegriff zu nehmen, muss die Heldin ihren Widersacher zuvor im Haltegriff haben. In der nächsten KR würfelt die Spielerin eine Raufen-AT. Gelingt sie und es wird nicht erfolgreich verteidigt, ist der Gegner im Würgegriff. Misslingt sie, endet der Haltegriff. Ist der Widersacher im Würgegriff, erleidet er jede KR 1W6 SP. Der Gegner muss jede KR eine Probe auf Selbstbeherrschung (Handlungsfähigkeit bewahren) ablegen, erschwert um die halben SP, die in dieser KR verursacht wurden. Bei Misslingen erleidet er 1 Stufe Betäubung. Während der Gegner im Würgegriff ist, stehen ihm zwei Optionen offen:
\n \t\t\t\t\t\t\t• Würgegriff aufsprengen: Er kann versuchen, den Würgegriff zu sprengen. Dazu muss ihm eine Vergleichsprobe auf Kraftakt (Ziehen & Zerren) gelingen. Ist der Gegner erfolgreich enden der Würgegriff und der Haltegriff.
\n \t\t\t\t\t\t\t• Angreifen: Er kann die Heldin angreifen. Solange der Würgegriff aufrechterhalten wird, leidet der Feind unter den Status Fixiert und Eingeengt.
\n\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 166", - "Würgegriff": "Würgegriff", + "Würgegriff": "Étau", "SP": "BL", "Zertrümmern-Regel": "\n\t\t\t\t\t\t\t
\n \t\t\t\t\t\t\t\n \t\t\t\t\t\t\tRegel: Bei Angriffen gegen Objekte erhält der Held +1W6 TP zu seinem üblichen Schaden hinzu.
\n\t\t\t\t\t\t\tErschwernis: –2
\n\t\t\t\t\t\t\tKampftechnik: Hiebwaffen, Kettenwaffen, Zweihandhiebwaffen
\n\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 166
\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t", "Zertrümmern": "Destruction", @@ -1401,14 +1401,14 @@ "Kampfstile-Erweiterte-Kampfsonderfertigkeiten": "Style de combat /acqu. CS de Combat", "Berechnung-Adersin-Stil": "Calcul : CS Combat à une main n'est pas possible
Manuel : L'adversaire obtient -1 VT", "-Binden": "   - Binden", - "-Verkürzte-Waffenführung": "   - Verkürzte Waffenführung", + "-Verkürzte-Waffenführung": "   - Prise raccourcie", "-Windmühle": "   - moulin à vent", - "-Aufspießen": "   - Aufspießen", + "-Aufspießen": "   - Clouer au sol", "-Fahrender-Schütze": "   - Fahrender Schütze", "-Wuchtiger-Wurf": "   - Wuchtiger Wurf", "-Breschenangriff": "   - Attaque de brêche", - "-Schildstoß": "   - Schildstoß", - "-Haltegriff-brechen": "   - Haltegriff brechen", + "-Schildstoß": "   - Coup de bouclier", + "-Haltegriff-brechen": "   - Briser l'immobilisation", "-Kopfstoß": "   - Kopfstoß", "-Tiefschlag": "   - Tiefschlag", "-Mächtiger-Rundumschlag": "   - Mächtiger Rundumschlag", @@ -1420,28 +1420,28 @@ "-Waffenwurf": "   - Waffenwurf", "-Tod-von-links": "   - Tod von Links", "-Vorbeiziehen": "   - Vorbeiziehen", - "-Sprungtritt": "   - Sprungtritt", - "-Berechnung-Hammerfaust-Stil": "Berechnung: SF Einhändiger Kampf ist nicht möglich
Manuell: Gegner erhält -1 VT", + "-Sprungtritt": "   - Coup de pied descendant", + "-Berechnung-Hammerfaust-Stil": "Calcul : CS Combat à une main n'est pas possible
Manuel : L'adversaire obtient -1 VT", "-Meisterlicher-Wurf": "   - Meisterlicher Wurf", "-Schwinger": "   - Schwinger", "Berechnung-Hruruzat": "Calcul : le plus petit des deux est automatiquement soustrait
Manuellement : Dans le cas d'un double, la valeur soustraite doit être ajoutée", - "-Fußfeger": "   - Fußfeger", + "-Fußfeger": "   - Balayage du pied", "-Handkantenschlag": "   - Handkantenschlag", "-Sprungangriff": "   - Attaque sautée", "Berechnung-Marwan-Sahib-Stil": "Calcul : Malus pour l'adversaire
Pas de calcul automatique", "-Keine-Automatische-Berechnung": "Pas de calcul automatisé", ".Zertrümmern": "   - Zertrümmern", - "Berechnung-Marcenario-Stil": "Malus für den Gegner, keine automatische Berechnung möglich", + "Berechnung-Marcenario-Stil": "Malus pour l'adversaire, pas de calcul automatique possible", "Berechnung-Prem-Stil": "Mit Berechnungen implementiert
Patzer-Änderungen müssen manuell abgehandelt werden", "-Frontalangriff": "   - Attaque frontale", "-Mächtiger-Lanzenangriff": "   - Attaque puissante à la lance", "Rondras-Trutz-Stil": "Style du défi de Rondra :", - "-Würgegriff": "   - Würgegriff", + "-Würgegriff": "   - Étau", "Berechnung-Zyklopäisches-Ringen": "Calcul : Malus pour l'adversaire
Pas de calcul automatique", "Tier-SF": "CS - Animaux", "Angriff-auf-ungeschützte-Stellen": "Attaque sur des zones non protégées :", "Klammergriff": "Klammergriff:", - "Mächtiger-Schlag": "Mächtiger Schlag:", + "Mächtiger-Schlag": "Coup puissant :", "Unterwasserkampf": "Combat sous l'eau :", "Zaubertricks": "Tours de magie", "Zauber": "Sorts", @@ -1449,7 +1449,7 @@ "Stabzauber": "Enchantements du bâton", "Flüche": "Flüche", "Elfenlieder": "Elfenlieder", - "Zauberzeichen": "Zauberzeichen", + "Zauberzeichen": "Signes magiques", "AsP": "PA", "Tradition": "Tradition : ", "Gildenmagier": "Mage de guilde", @@ -1483,13 +1483,13 @@ "Ehrfürchtiges-Verhalten": "Ehrfürchtiges Verhalten", "30-Sekunden": "30 Secondes", "Einfluss": "Influence", - "Feenfüße": "Feenfüße", + "Feenfüße": "Pieds de fée", "16-Schritt": "16 Pas", "Objekte": "Objet", "Telekinese": "Télékinésie", "Feuerfinger": "Doigt de feu", "Glücksgriff": "Coup de chance", - "Hellsicht": "Hellsicht", + "Hellsicht": "Clairvoyance", "Grußworte": " Grußworte", "Guten-Morgen": "Guten Morgen", "4-Schritt": "4 Pas", @@ -1511,15 +1511,15 @@ "1-Schritt": "1 Pas", "Schlangenhände": "Ophidoigts", "Schminken": "Schminken", - "Schnipsen": "Schnipsen", + "Schnipsen": "Claquement", "Objekt-und-Wesen": "Objets et Êtres", "Selbstarchivierung": "Selbstarchivierung", "Signatur": "Signature", "Tätowierung": "Tatouage", - "Trocken": "Trocken", - "Objekt-und-Kulturschaffende": "Objekt und Kulturschaffende", - "Unheimliches-Lachen": "Unheimliches Lachen", - "Wasserhöhe": "Wasserhöhe", + "Trocken": "Au sec", + "Objekt-und-Kulturschaffende": "Objets et Êtres de culture", + "Unheimliches-Lachen": "Rires sinistres", + "Wasserhöhe": "Niveau de l'eau", "Weisheit-des-Leytfadens": "Weisheit des Leytfadens", "max-10-Sekunden": "10 secondes max.", "Zauberfeder": "Zauberfeder", @@ -1582,8 +1582,8 @@ "Attributo-KL-Regel": "\n \t\t\t\t\t\t\tProbe: KL/KL/IN
\n \t\t\t\t\t\t\tWirkung: Durch den Zauber wird das Ziel klüger und vernünftiger. Für jede erreichte QS bekommt der Verzauberte einen Bonus. Die Boni sind kumulativ, das heißt bei QS 3 hat der Träger insgesamt KL +2 und SK +1.
\n \t\t\t\t\t\t\tQS 1: +1 KL
\n\t\t\t\t\t\t\tQS 2: +1 SK
\n\t\t\t\t\t\t\tQS 3: +1 KL
\n\t\t\t\t\t\t\tQS 4: +1 SK
\n\t\t\t\t\t\t\tQS 5: +1 KL
\n\t\t\t\t\t\t\tQS 6: +1 SK
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Aktivierung des Zaubers) + 4 AsP pro 10 Minuten
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tAnmerkung: Die Verbesserungen der KL und SK verändern keine abgeleiteten Werte. Eine Verbesserung der KL erhöht dementsprechend auch nicht zusätzlich die SK.
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 119", "Attributo-KK": "Attribut (FO)", "Attributo-KK-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/KK
\n \t\t\t\t\t\t\tWirkung: Durch den Attributo (Körperkraft) kann der Zauberer ein Ziel stärker und zäher machen. Für jede QS bekommt der Verzauberte einen Bonus. Die Boni sind kumulativ, das heißt bei QS 3 hat der Träger insgesamt KK +2 und ZK +1.
\n \t\t\t\t\t\t\tQS 1: +1 KK
\n\t\t\t\t\t\t\tQS 2: +1 ZK
\n\t\t\t\t\t\t\tQS 3: +1 KK
\n\t\t\t\t\t\t\tQS 4: +1 ZK
\n\t\t\t\t\t\t\tQS 5: +1 KK
\n\t\t\t\t\t\t\tQS 6: +1 ZK
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Aktivierung des Zaubers) + 4 AsP pro 10 Minuten
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tAnmerkung: Die Verbesserungen der KK und ZK verändern keine abgeleiteten Werte. Eine Verbesserung der KK erhöht dementsprechend auch nicht zusätzlich die ZK. Eine verbesserte KK kann allerdings z.B. zu mehr TP durch das Überschreiten der Schadensschwelle führen (siehe VR01 - Regelwerk S. 235).
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 119", - "Aufwecken": "Aufwecken", - "Aufwecken-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Ein schlafendes Ziel erwacht sofort aus seinen Träumen, und auch der Status Bewusstlos wird durch diesen Zauber aufgehoben. Das Ziel leidet aber danach für 6 – QS KR an 1 Stufe Verwirrung.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 16 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Heilung
\n\t\t\t\t\t\t\tVerbreitung: Elfen, Gildenmagier, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 119", + "Aufwecken": "Réveil", + "Aufwecken-Regel": "\n \t\t\t\t\t\t\tépreuve: CO/IU/CH
\n \t\t\t\t\t\t\teffet: Une cible endormie se réveille immédiatement de ses rêves. Le statut inconscient est aussi annulé par ce sort. La cible souffre cependant par la suite pour 6 - NR AS d'1 niveau de confusion.
\n \t\t\t\t\t\t\tDurée d'incantation : 2 actions
\n\t\t\t\t\t\t\tCoût en PA : 4 PA
\n\t\t\t\t\t\t\tPortée : 16 pas
\n\t\t\t\t\t\t\tDurée de l'effet : immédiate
\n\t\t\t\t\t\t\tCatégorie de cible : Etres vivants
\n\t\t\t\t\t\t\tDomaine : Guérison
\n\t\t\t\t\t\t\tDiffusion : Elfes, Mages de guilde, Sorcières
.\n\t\t\t\t\t\t\tCoût d'amélioration : A
\n\t\t\t\t\t\t\tPublication : VR03 - Aventurian Magic I p. 119", "Auge-des-Limbus": "Œil des limbes", "Auge-des-Limbus-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/KK
\n \t\t\t\t\t\t\tWirkung: Der Spruch erschafft einen Strudel in den angrenzenden Limbus. Der Zauberer muss einen Mittelpunkt innerhalb der Reichweite des Zauberspruchs benennen, um den herum sich die Zone mit einem Radius von QS Schritt ausbreitet. Alle darin befindlichen Wesen werden in den Limbus gezogen, und auch unbefestigte Objekte sind betroffen. Jede KR muss eine Probe auf Kraftakt (Ziehen & Zerren) gelingen, ansonsten wird man 2 Schritt näher zum Zentrum gesogen. Sucht man Halt an einem befestigten Gegenstand, ist die Kraftakt-Probe um 1 erleichtert. Wer bei der Öffnung des Strudels direkt im Zentrum steht, kann eine Probe auf Sinnesschärfe (Wahrnehmen) erschwert um 3 ablegen. Bei Gelingen hat man sich intuitiv vom Sog wegbewegt und befindet sich 2 Schritt vom Zentrum entfernt. Wer sich im Radius des Sogs befindet, kann sich nicht normal von dem Zentrum wegbewegen.
\n \t\t\t\t\t\t\tZauberdauer: 16 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 32 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 32 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Sphären
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Kristallomanten
\n\t\t\t\t\t\t\tSteigerungsfaktor: D
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 120", "Aureolus": "Aureolus", @@ -1680,7 +1680,7 @@ "Herzschlag-ruhe-Regel": "\n \t\t\t\t\t\t\tProbe: MU/CH/KK (modifiziert um ZK)
\n \t\t\t\t\t\t\tWirkung: Der Herzschlag des Ziels wird ausgesetzt, wodurch es jede Kampfrunde 1W3 LeP verliert. Mit Hilfe einer Probe auf Selbstbeherrschung erschwert um die QS oder auf Heilkunde Wunden (Stabilisieren) erschwert um QS/2 kann die Wirkung des Zaubers gestoppt werden. Eine Probe zählt als Aktion. Die Heilkunde Wunden- Probe kann sowohl das Opfer des Zaubers selbst als auch eine dritte Person einsetzen.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Dämonisch
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier, Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 131", "Hexagramma": " Hexagramme", "Hexagramma-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Ein Elementargeist wird gebannt, wenn der Zauberer mehr QS erzielt, als die Anrufungsschwierigkeit beträgt (Anrufungsschwierigkeiten von 0 oder höher zählen als 0).
\n \t\t\t\t\t\t\t
\n\t\t\t\t\t\t\tEs kann sich dabei sowohl um einen beschworenen als auch um einen freien Elementargeist handeln. Ebenso ist es möglich, Elementargeister zu bannen, die an Objekte oder Wesen gebunden bzw. in diese eingefahren sind. Bei der Bannung wird er in das Hexagramm gezogen und wechselt in die Sphäre der Elemente über. Er kann jedoch nach Ablauf von 24 Stunden in die Dritte Sphäre zurückkehren.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen (Zauberdauer ist nicht modifizierbar)
\n\t\t\t\t\t\t\tAsP-Kosten: 16 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Elementare
\n\t\t\t\t\t\t\tMerkmal: Antimagie
\n\t\t\t\t\t\t\tVerbreitung: Druiden
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 131", - "Hexengalle": " Hexengalle", + "Hexengalle": " Fiel des sorcières", "Hexengalle-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/KO
\n \t\t\t\t\t\t\tWirkung: Der Speichel der Hexe verwandelt sich augenblicklich in ätzende Säure, die für die Hexe selbst jedoch harmlos ist. Der Speichel verursacht 1W6+(QS) Trefferpunkte an dem nächsten Ziel, das die Hexe anspuckt. Die Spuckreichweite beträgt 3 Schritt. Die Hexe muss keine zusätzliche Aktion aufwenden, um nach dem Wirken des Zaubers zu spucken. Das Spucken ist in der Zauberdauer inbegriffen. Die Spucke trifft automatisch, wenn der Gegner sich nicht verteidigt. Der Spuckangriff zählt als Fernkampfangriff mit einer Schusswaffe und kann entsprechend geblockt werden, und auch ein Ausweichen ist möglich. An Schilden erzeugt er Strukturschaden, wenn er auf sie trifft. Trifft die Spucke ihr Ziel, werden die TP durch den RS des Ziels vermindert.
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Wesen
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 292", "Hexenkrallen": " Hexenkrallen", "Hexenkrallen-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/KO
\n \t\t\t\t\t\t\tWirkung: Der Hexe wachsen an beiden Händen scharfe Krallen. Sie verursacht damit 1W6+3 TP im Nahkampf und verwendet dafür die Kampftechnik Raufen. Die Hexe gilt damit weiterhin als unbewaffnet. Hexenkrallen gelten als magische Waffen.
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Wesen
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 292", @@ -1839,13 +1839,13 @@ "32S": "32sec", "RW-in-Schritt": "POR en pas", "Ritualplatz": "Lieu du rituel", - "Heiligtum-magischer-Ort": "Heiligtum / mag. Ort", - "falscher-Ritualplatz": "falscher Ritualplatz", - "Zeit": "Zeit", - "Passend": "Passend", - "Unpassend": "Unpassend", - "Passende-Kleidung": "Passende Kleidung", - "Geeignete-Gerätschaften": "Geeignete Gerätschaften", + "Heiligtum-magischer-Ort": "Lieu sacré ou magique", + "falscher-Ritualplatz": "Mauvais lieu de rituel", + "Zeit": "Moment", + "Passend": "Approprié", + "Unpassend": "Inapproprié", + "Passende-Kleidung": "Vêtements appropriés", + "Geeignete-Gerätschaften": "Équipement spécial", "Ritualmodifikationen": "Modifications de rituel", "Ritual": "Rituel", "Accuratum": "Accuratum", @@ -1893,7 +1893,7 @@ "Zauberklinge-Geisterspeer": "Zauberklinge Geisterspeer", "Zauberklinge-Geisterspeer-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Mit diesem Ritual lassen sich arkane Kräfte in eine Waffe binden. Diese gilt dann als magische Waffe. Die Kosten des Rituals sind abhängig von der Größe der Waffe. Die Wirkungsdauer lässt sich auf QS x 30 Jahre erhöhen. In diesem Falle verfünffachen sich die AsP-Kosten, wobei 1/20 hiervon permanent verloren gehen.
\n \t\t\t\t\t\t\tZauberdauer: 8 Stunden
\n\t\t\t\t\t\t\tAsP-Kosten: abhängig von der Waffe (nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: FP in Tage
\n\t\t\t\t\t\t\tZielkategorie: Objekt
\n\t\t\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 301", "Allgemeine-Magie-SF": "CS de Magie générales", - "Aura-verbergen": "Aura verbergen", + "Aura-verbergen": "Dissimulation d’aura", "Aura-verbergen-Tooltip": "Publikation: VR01 - Regelwerk S.284", "Abgeschwächter-Zauber": "Abgeschwächter Zauber", "Abgeschwächter-Zauber-Tooltip": "Publikation: VR03 - Aventurische Magie I S.91", @@ -2054,7 +2054,7 @@ "Heilsegen-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Der Betroffene erhält innerhalb von 5 Minuten nach dem Wirken der Liturgie verlorene LeP in Höhe der verwendeten KaP zurück. Der Geweihte kann maximal so viele KaP einsetzen, wie er FW hat. Wird die Liturgie vor dem Ablauf der durch den Konstitutionswert angegebenen Frist für den Tod eines Helden begonnen, kann er gerettet werden. Wird die Liturgie jedoch unterbrochen, überlebt der Patient danach nur noch die verbliebenen Kampfrunden.
\n \t\t\t\t\t\t\tLiturgiedauer: 16 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 1 KaP pro LeP, mindestens jedoch 4 KaP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende, übernatürliche Wesen
\n\t\t\t\t\t\t\tVerbreitung: Peraine (Heilung)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 326", "Herbeirufung-der-Herrscharen-des-Rattenkindes": " Herb. d. Herrsch. d. Ra
\n\t\t\t\t\t\t\t\t Kl. Bann wider Untote
\n\t\t\t\t\t\t\t\t Kl. Bannstrahl
\n\t\t\t\t\t\t\t\t Krankheitsbann
\n\t\t\t\t\t\t\t\t Lautlos
\n\t\t\t\t\t\t\t\t Magieschutz
\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t", "Herbeirufung-der-Herrscharen-des-Rattenkindes-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Diese Liturgie ruft Ratten herbei, die häufig als Diener des Namenlosen angesehen werden. Die Tiere stehen unter der vollständigen Kontrolle des Geweihten und gehorchen seinen Befehlen. Es erscheinen QS x 5 Ratten aus dem Nichts.
\n \t\t\t\t\t\t\tLiturgiedauer: 1 Aktion
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: 32 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Tage
\n\t\t\t\t\t\t\tZielkategorie: Tiere (Ratten)
\n\t\t\t\t\t\t\tVerbreitung: Namenloser
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR04 - Aventurisches Götterwirken S. 125", - "Kleiner-Bann-wider-Untore": " Kl. Bann wider Untote", + "Kleiner-Bann-wider-Untore": " Bannissement mineur des morts-vivants", "Kleiner-Bann-wider-Untore-Regel": "\n \t\t\t\t\t\t\tProbe: MU/MU/CH (modifiziert um ZK)
\n \t\t\t\t\t\t\tWirkung: Der Bann verursacht 2W6+(QS x2) SP gegen ein untotes Wesen. Der Bann trifft automatisch sein Ziel und dieses kann sich dagegen nicht verteidigen.
\n \t\t\t\t\t\t\tLiturgiedauer: 1 Aktion
\n\t\t\t\t\t\t\tKaP-Kosten: 4 KaP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Untote
\n\t\t\t\t\t\t\tVerbreitung: Boron (Tod)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 327", "Kleiner-Bannstrahl": " Kl. Bannstrahl", "Kleiner-Bannstrahl-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Der Bannstrahl richtet gegen einen Dämon 2W6+(QS x2) SP an. Gegen Dämonen aus Blakharaz’ Domäne wird der Schaden verdoppelt. Der Bannstrahl trifft automatisch sein Ziel und dieses kann sich dagegen nicht verteidigen. Der kleine Bannstrahl ist nicht davon abhängig, ob der Himmel zu sehen ist. Der Strahl entsteht direkt beim Dämon, auf den der Strahl wirken soll.
\n \t\t\t\t\t\t\tLiturgiedauer: 2 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 16 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Dämonen
\n\t\t\t\t\t\t\tVerbreitung: Praios (Antimagie)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 327", @@ -2064,11 +2064,11 @@ "Lautlos-Regel": "\n \t\t\t\t\t\t\tProbe: IN/IN/GE
\n \t\t\t\t\t\t\tWirkung: Proben auf Verbergen (Schleichen) sind um QS erleichtert.
\n \t\t\t\t\t\t\tLiturgiedauer: 4 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 4 KaP (Aktivierung der Liturgie) + 2 KaP pro Minute
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Phex (Schatten), Firun (Jagd)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 327", "Magieschutz": " Magieschutz", "Magieschutz-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Er erhält einen Bonus von QS –1 auf SK und ZK (mindestens jedoch 1 Punkt) gegen magische Effekte.
\n \t\t\t\t\t\t\tLiturgiedauer: 4 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP (Aktivierung der Liturgie) + 4 KaP pro 10 Minuten
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Praios (Antimagie), Hesinde (Magie)
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 328", - "Magiesicht": " Magiesicht", + "Magiesicht": " Vision de la magie", "Magiesicht-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/IN
\n \t\t\t\t\t\t\tWirkung: Mit dieser Liturgie lässt sich aktives magisches Wirken auf Gegenständen und Personen erkennen. Je nach Stärke der astralen Kräfte im Objekt kann die Probe erleichtert oder erschwert werden. Je nach QS können dabei nachfolgende Analysen mittels des Zaubers ANALYS oder entsprechenden Liturgien beeinflusst werden. Der Geweihte kann nur ein ausgewähltes Wesen oder Objekt in Reichweite untersuchen. Er hat keine Rundumsicht.
\n \t\t\t\t\t\t\tQS 1: Ist Magie vorhanden oder nicht?
\n \t\t\t\t\t\t\tQS 2: Die maximale QS bei der Magischen Analyse steigt um 1.
\n \t\t\t\t\t\t\tQS 3: Die Fertigkeitsprobe eines ANALYS oder eine entsprechende Liturgie auf das gleiche Objekt ist um 1 erleichtert.
\n \t\t\t\t\t\t\tQS 4: Die Fertigkeitsprobe eines ANALYS oder eine entsprechende Liturgie auf das gleiche Objekt ist um 2 erleichtert.
\n \t\t\t\t\t\t\tQS 5: Die maximale QS bei der Magischen Analyse steigt um 2
\n \t\t\t\t\t\t\tQS 6: Die Fertigkeitsprobe eines ANALYS oder eine entsprechende Liturgie auf das gleiche Objekt ist um 3 erleichtert.
\n \t\t\t\t\t\t\tDie Boni für die maximale QS bei der Magischen Analyse sind nicht kumulativ bzw. auch nicht die Erleichterungen beim nachfolgenden ANALYS oder einer entsprechende Liturgie. Wer also QS 4 bei Magiesicht erzielt hat, bekommt keine Erleichterung von 3 (1 durch QS 3 + 2 durch QS 4), sondern nur eine von 2. Allerdings erhält der Held die höchsten Boni der beiden Verbesserungsmöglichkeiten. Ein Held mit QS 6 bekommt also eine Erleichterung von 3 auf den nachfolgenden ANALYS oder eine entsprechende Liturgie (durch QS 6) und die maximale QS bei der Magischen Analyse ist um 2 erhöht (durch QS 5).
\n \t\t\t\t\t\t\tLiturgiedauer: 2 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 4 KaP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: 1 Minute
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen, Objekt
\n\t\t\t\t\t\t\tVerbreitung: Praios (Antimagie), Hesinde (Magie), Nandus (Erkenntnis)
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 328", - "Mondsicht": " Mondsicht", + "Mondsicht": " Vision lunaire", "Mondsicht-Regel": "\n \t\t\t\t\t\t\tProbe: KL/KL/IN
\n \t\t\t\t\t\t\tWirkung: Erschwernisse der Sichtverhältnisse durch Dunkelheit werden um QS –1 Stufen gesenkt (mindestens jedoch 1 Stufe). In völliger Dunkelheit nutzt diese Liturgie nichts.
\n \t\t\t\t\t\t\tLiturgiedauer: 4 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 2 KaP (Aktivierung) + 1 KaP pro 10 Minuten
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Phex (Schatten), Aves (Schicksal)
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 328", - "Mondsilberzunge": " Mondsilberzunge", + "Mondsilberzunge": " Parole d’argent de lune", "Mondsilberzunge-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Der Held wirkt vertrauenerweckend. Er erhält eine Erleichterung von QS auf die Fertigkeiten Überreden und Handel (Feilschen).
\n \t\t\t\t\t\t\tLiturgiedauer: 1 Aktion
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Phex (Handel)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 328", "Namenlose-Zweifel": " Namenlose Zweifel", "Namenlose-Zweifel-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Die betroffene Person stellt innerhalb des Wirkungszeitraums ihre eigenen moralischen Vorstellungen in Frage und verliert den Glauben an ihre Götter oder ihre Prinzipien. Während der Wirkungsdauer sind Opfer der Liturgie bereit, Nachteile wie Prinzipientreue und Verpflichtungen zu ignorieren oder ins Gegenteil zu verkehren. Überzeugte Vegetarier essen Fleisch, ehrenhafte Krieger kämpfen aus dem Hinterhalt und ein Novadi wird sich achtlos über jedes der 99 Gesetze hinwegsetzen.
\n \t\t\t\t\t\t\tLiturgiedauer: 4 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 16 KaP
\n\t\t\t\t\t\t\tReichweite: 16 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Tage
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Namenloser
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR04 - Aventurisches Götterwirken S. 132 ", @@ -2082,7 +2082,7 @@ "Pflanzenwuchs-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH
\n \t\t\t\t\t\t\tWirkung: Die Liturgie lässt eine maximal buschgroße Pflanze übernatürlich schnell wachsen. Pro QS wächst die Pflanze 30 % schneller als für die Gattung typisch.
\n \t\t\t\t\t\t\tLiturgiedauer: 16 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: 1 Jahr
\n\t\t\t\t\t\t\tZielkategorie: Pflanzen
\n\t\t\t\t\t\t\tVerbreitung: Peraine (Landwirtschaft)
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 329", "Rabenruf": " Rabenruf", "Rabenruf-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/IN
\n \t\t\t\t\t\t\tWirkung: Der Geweihte ruft bis zu QS x 3 Raben aus einem Radius von QS x 3 Meilen herbei. Die Vögel verhalten sich ihm gegenüber zutraulich. Der Geweihte kann einen der Raben dazu benutzen, einen kleinen Gegenstand wie einen Ring zu transportieren, maximal bis zu einer Reichweite von QS x 3 Meile. Der Rabe findet den Zielort in der Regel automatisch. Es können maximal so viele Raben zum Geweihten fliegen, wie sich zu diesem Zeitpunkt in der Reichweite der Liturgie befinden.
\n \t\t\t\t\t\t\tLiturgiedauer: 16 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: QS x 3 in Meilen (nicht modifizierbar)
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Stunden
\n\t\t\t\t\t\t\tZielkategorie: Tiere
\n\t\t\t\t\t\t\tVerbreitung: Boron (Tod und Traum)
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 329", - "Schlaf": " Schlaf", + "Schlaf": " Sommeil", "Schlaf-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Der Geweihte betäubt den Betroffenen. Erreicht dieser so Betäubung Stufe IV, schläft er ein und ist vor Ablauf der Wirkungsdauer nur durch großen Lärm, kräftiges Anstoßen oder Ähnliches zu wecken. Ungestört schläft er, bis er auf natürlichem Wege erwacht.
\n\t\t\t\t\t\t\tQS 1: 1 Stufe Betäubung, aber nur für 1 Minute
\n\t\t\t\t\t\t\tQS 2: 1 Stufe Betäubung
\n\t\t\t\t\t\t\tQS 3: 2 Stufen Betäubung
\n\t\t\t\t\t\t\tQS 4: 3 Stufen Betäubung
\n\t\t\t\t\t\t\tQS 5: 4 Stufen Betäubung
\n\t\t\t\t\t\t\tQS 6: 4 Stufen Betäubung, aber für die doppelte Wirkungsdauer
\n \t\t\t\t\t\t\tLiturgiedauer: 2 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Boron (Traum)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 329", "Schlangenstab": " Schlangenstab", "Schlangenstab-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/IN
\n \t\t\t\t\t\t\tWirkung: Die Schlange beschützt den Geweihten mit den ihr zur Verfügung stehenden Mitteln und folgt ihm. Stirbt die Schlange, verwandelt sie sich wieder zurück in das Objekt. Die Schlange gilt als gesegnet wie durch einen Objektsegen.
\n \t\t\t\t\t\t\tLiturgiedauer: 2 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Objekt
\n\t\t\t\t\t\t\tVerbreitung: Hesinde (Magie)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 329", diff --git a/Raspberry Heaven/translations/af.json b/Raspberry Heaven/translations/af.json new file mode 100644 index 0000000000..25aa029eee --- /dev/null +++ b/Raspberry Heaven/translations/af.json @@ -0,0 +1,9 @@ +{ + "name": "Your Name", + "archtype": "Character Archetype", + "description": "Description", + "special": "Special Move", + "roll": "Roll", + "movehappens": "What Happens?", + "number": "Number" +} diff --git a/Raspberry Heaven/translations/cs.json b/Raspberry Heaven/translations/cs.json new file mode 100644 index 0000000000..25aa029eee --- /dev/null +++ b/Raspberry Heaven/translations/cs.json @@ -0,0 +1,9 @@ +{ + "name": "Your Name", + "archtype": "Character Archetype", + "description": "Description", + "special": "Special Move", + "roll": "Roll", + "movehappens": "What Happens?", + "number": "Number" +} diff --git a/Raspberry Heaven/translations/da.json b/Raspberry Heaven/translations/da.json new file mode 100644 index 0000000000..25aa029eee --- /dev/null +++ b/Raspberry Heaven/translations/da.json @@ -0,0 +1,9 @@ +{ + "name": "Your Name", + "archtype": "Character Archetype", + "description": "Description", + "special": "Special Move", + "roll": "Roll", + "movehappens": "What Happens?", + "number": "Number" +} diff --git a/Raspberry Heaven/translations/de.json b/Raspberry Heaven/translations/de.json new file mode 100644 index 0000000000..25aa029eee --- /dev/null +++ b/Raspberry Heaven/translations/de.json @@ -0,0 +1,9 @@ +{ + "name": "Your Name", + "archtype": "Character Archetype", + "description": "Description", + "special": "Special Move", + "roll": "Roll", + "movehappens": "What Happens?", + "number": "Number" +} diff --git a/Raspberry Heaven/translations/el.json b/Raspberry Heaven/translations/el.json new file mode 100644 index 0000000000..25aa029eee --- /dev/null +++ b/Raspberry Heaven/translations/el.json @@ -0,0 +1,9 @@ +{ + "name": "Your Name", + "archtype": "Character Archetype", + "description": "Description", + "special": "Special Move", + "roll": "Roll", + "movehappens": "What Happens?", + "number": "Number" +} diff --git a/Raspberry Heaven/translations/en.json b/Raspberry Heaven/translations/en.json new file mode 100644 index 0000000000..25aa029eee --- /dev/null +++ b/Raspberry Heaven/translations/en.json @@ -0,0 +1,9 @@ +{ + "name": "Your Name", + "archtype": "Character Archetype", + "description": "Description", + "special": "Special Move", + "roll": "Roll", + "movehappens": "What Happens?", + "number": "Number" +} diff --git a/Raspberry Heaven/translations/es.json b/Raspberry Heaven/translations/es.json new file mode 100644 index 0000000000..25aa029eee --- /dev/null +++ b/Raspberry Heaven/translations/es.json @@ -0,0 +1,9 @@ +{ + "name": "Your Name", + "archtype": "Character Archetype", + "description": "Description", + "special": "Special Move", + "roll": "Roll", + "movehappens": "What Happens?", + "number": "Number" +} diff --git a/Raspberry Heaven/translations/fr.json b/Raspberry Heaven/translations/fr.json new file mode 100644 index 0000000000..25aa029eee --- /dev/null +++ b/Raspberry Heaven/translations/fr.json @@ -0,0 +1,9 @@ +{ + "name": "Your Name", + "archtype": "Character Archetype", + "description": "Description", + "special": "Special Move", + "roll": "Roll", + "movehappens": "What Happens?", + "number": "Number" +} diff --git a/Raspberry Heaven/translations/he.json b/Raspberry Heaven/translations/he.json new file mode 100644 index 0000000000..25aa029eee --- /dev/null +++ b/Raspberry Heaven/translations/he.json @@ -0,0 +1,9 @@ +{ + "name": "Your Name", + "archtype": "Character Archetype", + "description": "Description", + "special": "Special Move", + "roll": "Roll", + "movehappens": "What Happens?", + "number": "Number" +} diff --git a/Raspberry Heaven/translations/it.json b/Raspberry Heaven/translations/it.json new file mode 100644 index 0000000000..25aa029eee --- /dev/null +++ b/Raspberry Heaven/translations/it.json @@ -0,0 +1,9 @@ +{ + "name": "Your Name", + "archtype": "Character Archetype", + "description": "Description", + "special": "Special Move", + "roll": "Roll", + "movehappens": "What Happens?", + "number": "Number" +} diff --git a/Raspberry Heaven/translations/ja.json b/Raspberry Heaven/translations/ja.json new file mode 100644 index 0000000000..25aa029eee --- /dev/null +++ b/Raspberry Heaven/translations/ja.json @@ -0,0 +1,9 @@ +{ + "name": "Your Name", + "archtype": "Character Archetype", + "description": "Description", + "special": "Special Move", + "roll": "Roll", + "movehappens": "What Happens?", + "number": "Number" +} diff --git a/Raspberry Heaven/translations/ko.json b/Raspberry Heaven/translations/ko.json new file mode 100644 index 0000000000..25aa029eee --- /dev/null +++ b/Raspberry Heaven/translations/ko.json @@ -0,0 +1,9 @@ +{ + "name": "Your Name", + "archtype": "Character Archetype", + "description": "Description", + "special": "Special Move", + "roll": "Roll", + "movehappens": "What Happens?", + "number": "Number" +} diff --git a/Raspberry Heaven/translations/nl.json b/Raspberry Heaven/translations/nl.json new file mode 100644 index 0000000000..25aa029eee --- /dev/null +++ b/Raspberry Heaven/translations/nl.json @@ -0,0 +1,9 @@ +{ + "name": "Your Name", + "archtype": "Character Archetype", + "description": "Description", + "special": "Special Move", + "roll": "Roll", + "movehappens": "What Happens?", + "number": "Number" +} diff --git a/Raspberry Heaven/translations/pl.json b/Raspberry Heaven/translations/pl.json new file mode 100644 index 0000000000..25aa029eee --- /dev/null +++ b/Raspberry Heaven/translations/pl.json @@ -0,0 +1,9 @@ +{ + "name": "Your Name", + "archtype": "Character Archetype", + "description": "Description", + "special": "Special Move", + "roll": "Roll", + "movehappens": "What Happens?", + "number": "Number" +} diff --git a/Raspberry Heaven/translations/pt.json b/Raspberry Heaven/translations/pt.json new file mode 100644 index 0000000000..25aa029eee --- /dev/null +++ b/Raspberry Heaven/translations/pt.json @@ -0,0 +1,9 @@ +{ + "name": "Your Name", + "archtype": "Character Archetype", + "description": "Description", + "special": "Special Move", + "roll": "Roll", + "movehappens": "What Happens?", + "number": "Number" +} diff --git a/Raspberry Heaven/translations/ru.json b/Raspberry Heaven/translations/ru.json new file mode 100644 index 0000000000..25aa029eee --- /dev/null +++ b/Raspberry Heaven/translations/ru.json @@ -0,0 +1,9 @@ +{ + "name": "Your Name", + "archtype": "Character Archetype", + "description": "Description", + "special": "Special Move", + "roll": "Roll", + "movehappens": "What Happens?", + "number": "Number" +} diff --git a/Raspberry Heaven/translations/sv.json b/Raspberry Heaven/translations/sv.json new file mode 100644 index 0000000000..25aa029eee --- /dev/null +++ b/Raspberry Heaven/translations/sv.json @@ -0,0 +1,9 @@ +{ + "name": "Your Name", + "archtype": "Character Archetype", + "description": "Description", + "special": "Special Move", + "roll": "Roll", + "movehappens": "What Happens?", + "number": "Number" +} diff --git a/Raspberry Heaven/translations/tr.json b/Raspberry Heaven/translations/tr.json new file mode 100644 index 0000000000..25aa029eee --- /dev/null +++ b/Raspberry Heaven/translations/tr.json @@ -0,0 +1,9 @@ +{ + "name": "Your Name", + "archtype": "Character Archetype", + "description": "Description", + "special": "Special Move", + "roll": "Roll", + "movehappens": "What Happens?", + "number": "Number" +} diff --git a/Raspberry Heaven/translations/zh.json b/Raspberry Heaven/translations/zh.json new file mode 100644 index 0000000000..25aa029eee --- /dev/null +++ b/Raspberry Heaven/translations/zh.json @@ -0,0 +1,9 @@ +{ + "name": "Your Name", + "archtype": "Character Archetype", + "description": "Description", + "special": "Special Move", + "roll": "Roll", + "movehappens": "What Happens?", + "number": "Number" +} diff --git a/Raspberry Heaven/translations/zu.json b/Raspberry Heaven/translations/zu.json new file mode 100644 index 0000000000..a062fbde26 --- /dev/null +++ b/Raspberry Heaven/translations/zu.json @@ -0,0 +1,9 @@ +{ + "name": "crwdns84382:0crwdne84382:0", + "archtype": "crwdns84384:0crwdne84384:0", + "description": "crwdns84386:0crwdne84386:0", + "special": "crwdns84388:0crwdne84388:0", + "roll": "crwdns84390:0crwdne84390:0", + "movehappens": "crwdns84392:0crwdne84392:0", + "number": "crwdns84394:0crwdne84394:0" +} diff --git a/SavageWorldsFrench/translations/af.json b/SavageWorldsFrench/translations/af.json index 2871948341..d053979bec 100644 --- a/SavageWorldsFrench/translations/af.json +++ b/SavageWorldsFrench/translations/af.json @@ -152,7 +152,7 @@ "(for-u)": "(FOR)", "force-u": "FORCE", "force": "FORCE", - "fueille": "Feuille", + "feuille": "Feuille", "handicaps": "HANDICAPS", "handicap": "Handicap", "heroique": "H - Héroïque", diff --git a/SavageWorldsFrench/translations/cs.json b/SavageWorldsFrench/translations/cs.json index 2871948341..d053979bec 100644 --- a/SavageWorldsFrench/translations/cs.json +++ b/SavageWorldsFrench/translations/cs.json @@ -152,7 +152,7 @@ "(for-u)": "(FOR)", "force-u": "FORCE", "force": "FORCE", - "fueille": "Feuille", + "feuille": "Feuille", "handicaps": "HANDICAPS", "handicap": "Handicap", "heroique": "H - Héroïque", diff --git a/SavageWorldsFrench/translations/da.json b/SavageWorldsFrench/translations/da.json index 2871948341..d053979bec 100644 --- a/SavageWorldsFrench/translations/da.json +++ b/SavageWorldsFrench/translations/da.json @@ -152,7 +152,7 @@ "(for-u)": "(FOR)", "force-u": "FORCE", "force": "FORCE", - "fueille": "Feuille", + "feuille": "Feuille", "handicaps": "HANDICAPS", "handicap": "Handicap", "heroique": "H - Héroïque", diff --git a/SavageWorldsFrench/translations/de.json b/SavageWorldsFrench/translations/de.json index 2871948341..d053979bec 100644 --- a/SavageWorldsFrench/translations/de.json +++ b/SavageWorldsFrench/translations/de.json @@ -152,7 +152,7 @@ "(for-u)": "(FOR)", "force-u": "FORCE", "force": "FORCE", - "fueille": "Feuille", + "feuille": "Feuille", "handicaps": "HANDICAPS", "handicap": "Handicap", "heroique": "H - Héroïque", diff --git a/SavageWorldsFrench/translations/el.json b/SavageWorldsFrench/translations/el.json index 2871948341..d053979bec 100644 --- a/SavageWorldsFrench/translations/el.json +++ b/SavageWorldsFrench/translations/el.json @@ -152,7 +152,7 @@ "(for-u)": "(FOR)", "force-u": "FORCE", "force": "FORCE", - "fueille": "Feuille", + "feuille": "Feuille", "handicaps": "HANDICAPS", "handicap": "Handicap", "heroique": "H - Héroïque", diff --git a/SavageWorldsFrench/translations/en.json b/SavageWorldsFrench/translations/en.json index 098a07e627..23a9df7d42 100644 --- a/SavageWorldsFrench/translations/en.json +++ b/SavageWorldsFrench/translations/en.json @@ -62,7 +62,7 @@ "degats-plus-1d6": "Damage +1d6", "relance-s": "raise(s)", "et": "and", - "succes": "Success", + "succes": "Succès+Relances", "sans-relance": "without raise", "echec": "Failure", "encombred": "Hindered", diff --git a/SavageWorldsFrench/translations/es.json b/SavageWorldsFrench/translations/es.json index 2871948341..d053979bec 100644 --- a/SavageWorldsFrench/translations/es.json +++ b/SavageWorldsFrench/translations/es.json @@ -152,7 +152,7 @@ "(for-u)": "(FOR)", "force-u": "FORCE", "force": "FORCE", - "fueille": "Feuille", + "feuille": "Feuille", "handicaps": "HANDICAPS", "handicap": "Handicap", "heroique": "H - Héroïque", diff --git a/SavageWorldsFrench/translations/fr.json b/SavageWorldsFrench/translations/fr.json index 44aa46ffa5..8639a18309 100644 --- a/SavageWorldsFrench/translations/fr.json +++ b/SavageWorldsFrench/translations/fr.json @@ -1,232 +1,232 @@ { - "courte" : "Courte", - "moyenne" : "Moyenne", - "longue" : "Longue", - "yes" : "Oui", - "no" : "Non", - "use-target-title":"Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.", - "damage-mod" : "Modificateur aux dégâts", - "weap-dmg" : "Dégâts : arme", - "enlarge-desc" : "Agrandir/Réduire la description", - "armor-pen" : "Pénétration d'Armure", - "amunition-max" : "Munitions maximum", - "amunition-cur" : "Munitions courantes", - "cadence-tir" : "Cadence de Tir", - "apply-str-dmg" : "Application de la Force aux dégâts (Combat et Lancer)", - "notes-misc" : "Notes / Divers", - "power-rank" : "Rang d'accès à ce pouvoir", - "power-name" : "Nom du pouvoir", - "weapon-name" : "Nom de l'arme", - "weapon3-name" : "Nom de l'arme n°3", - "weapon2-name" : "Nom de l'arme n°2", - "weapon1-name" : "Nom de l'arme n°1", + "courte": "Courte", + "moyenne": "Moyenne", + "longue": "Longue", + "yes": "Oui", + "no": "Non", + "use-target-title": "Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.", + "damage-mod": "Modificateur aux dégâts", + "weap-dmg": "Dégâts : arme", + "enlarge-desc": "Agrandir/Réduire la description", + "armor-pen": "Pénétration d'Armure", + "amunition-max": "Munitions maximum", + "amunition-cur": "Munitions courantes", + "cadence-tir": "Cadence de Tir", + "apply-str-dmg": "Application de la Force aux dégâts (Combat et Lancer)", + "notes-misc": "Notes/Misc.", + "power-rank": "Rang d'accès à ce pouvoir", + "power-name": "Power Name", + "weapon-name": "Weapon Name", + "weapon3-name": "Weapon n°3 Name", + "weapon2-name": "Weapon n°2 Name", + "weapon1-name": "Weapon n°1 Name", "equipment-weight": "Poids total de l'équipement", - "unit-weight" : "Poids unitaire", - "quantity" : "Quantité", - "encumbrance-penalty":"Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs", - "total-weight" : "Poids total porté en kg", - "money-treasure" : "Argent & Richesses", - "pp-max" : "Points de Pouvoir maximum", - "pp-current" : "Points de Pouvoir courants", - "total-trempe" : "Trempe totale", - "bonus-trempe" : "Bonus de Trempe", - "base-trempe" : "Valeur de Trempe de base (Rang)", - "total-resistance": "Résistance totale", + "unit-weight": "Poids unitaire", + "quantity": "Quantité", + "encumbrance-penalty": "Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs\n \n", + "total-weight": "Poids total porté en kg", + "money-treasure": "Argent & Richesses", + "pp-max": "Power Points Max", + "pp-current": "Power Points Current", + "total-trempe": "Soak Total", + "bonus-trempe": "Soak Bonus", + "base-trempe": "Base Soak Rank", + "total-resistance": "Toughness Total", "bonus-resistance": "Armure (torse) et autres bonus de vigueur", "base-resistance": "Valeur de Résistance de base", - "total-parade" : "Parade totale", - "bonus-parade" : "Bonus de parade", - "base-parade" : "Valeur de parade de base", - "total-charisme" : "Charisme total", - "bonus-charisme" : "Bonus de charisme", - "base-charisme" : "Valeur de charisme de base", - "total-allure" : "allure totale", - "bonus-allure" : "Bonus d'allure", - "base-allure" : "Valeur d'allure de base", - "no-fatigue" : "Pas de de fatigue", - "one-fatigue" : "Un niveau de Fatigue", - "two-fatigue" : "Deux niveaux de Fatigue", - "one-wound" : "Une blessure", - "two-wounds" : "Deux blessures", - "three-wounds" : "Trois blessures", - "no-wounds" : "Pas de blessure", + "total-parade": "Parry Total", + "bonus-parade": "Parry Bonus", + "base-parade": "Base Parry Rank", + "total-charisme": "Charisme total", + "bonus-charisme": "Bonus de charisme", + "base-charisme": "Valeur de charisme de base", + "total-allure": "allure totale", + "bonus-allure": "Bonus d'allure", + "base-allure": "Valeur d'allure de base", + "no-fatigue": "Pas de de fatigue", + "one-fatigue": "Un niveau de Fatigue", + "two-fatigue": "Deux niveaux de Fatigue", + "one-wound": "Une blessure", + "two-wounds": "Deux blessures", + "three-wounds": "Trois blessures", + "no-wounds": "Pas de blessure", "show-hide-content": "Afficher/masquer le contenu", - "connaissance-skill-name":"Nom de la compétence de Connaissances", + "connaissance-skill-name": "Nom de la compétence de Connaissances", "arcane-skill-name": "Nom de la compétence d'Arcanes", - "jet-de" : "Jet de", - "difficulte" : "Difficulté", - "modificateur" : "Modificateur", - "bonus" : "Bonus", - "joker" : "Joker", - "si-relance" : "si relance", - "degats-plus-1d6": "Dégâts +1d6", - "relance-s" : "relance(s)", - "et" : "et", - "succes" : "Succès", - "sans-relance" : "sans relance", - "echec" : "Échec", - "encombred" : "Encombré", - "fatigue-critique" : "en Fatigue Critique", - "epuised" : "Épuisé", - "fatigued" : "Fatigué", - "etat-critique" : "en État critique", - "blesse" : "Blessé", - "secoue" : "Secoué", - "normal" : "Normal", - "est" : "est", - "contre" : "contre", - "fait-jet" : "fait un jet", - "attaque" : "Attaque", - "attaque-avec" : "attaque avec", - "pouvoir-de" : "Pouvoir de", - "0-la" : "0 : la 1re blessure met hors combat", - "1-la" : "1 : la 2de blessure met hors combat", - "2-la" : "2 : la 3e blessure met hors combat", - "3-la" : "3 : la 4e blessure met hors combat", - "affichage" : "AFFICHAGE DES COMPETENCES", - "afficher" : "Afficher les possessions", - "afficher-logo" : "afficher le logo", - "age" : "Âge: ", - "agi-u" : "AGI", - "(agi-u)" : "(AGI)", - "agilite-u" : "AGILITÉ", - "agilite" : "Agilité", - "aguerri" : "A - Aguerri", - "allure" : "ALLURE", - "ame-u" : "ÂME", - "ame" : "Âme", - "(ame-u)" : "(ÂME)", - "aptitudes" : "APTITUDES", - "arcane" : "Arcane", - "argent" : "ARGENT", - "armes" : "ARMES", - "atouts" : "ATOUTS", - "atout" : "Atout", - "attaques" : "Attaques :", - "attributs" : "ATTRIBUTS", - "aucun" : "Aucun", - "beasts" : "Beasts & Barbarians", - "blessures-u" : "BLESSURES", - "blessures" : "Blessures", - "bras-droit" : "Bras droit (PNJ, 0 blessure, avec dé joker)", - "bras-droit-pnj" : "Bras droit (PNJ)", - "carac" : "CARAC. DÉRIVÉES", - "cdt" : "CdT", - "charisme" : "CHARISME", - "choisir" : " - Choisir une compétence :", - "cible" : "Cible", - "combat" : "Combat", - "compet" : "Compét.", - "competences" : "COMPÉTENCES", - "competence" : "Compétence", - "conduite" : "Conduite", - "configuration" : "Configuration", - "connaissance" : "Connaissance", - "crochetage" : "Crochetage", - "d10" : "d10", - "d12" : "d12", - "d4" : "d4", - "d6" : "d6", - "d8" : "d8", - "deadlands" : "Deadlands Reloaded", - "degats-u" : "DÉGÂTS", - "degats" : "Dégâts", - "degats-relance" : "Dégâts supplémentaires si relance", - "dejoker" : "Dé Joker", - "description" : "DESCRIPTION", - "discretion" : "Discrétion", - "duree" : "Durée", - "e" : "E", - "effects" : "Effets", - "encombrement" : "Encombrement:", - "encombrementmax": "Encombrement maximum:", - "equipment" : "ÉQUIPEMENT", - "equitation" : "Équitation", - "escalade" : "Escalade", - "etats" : "Etats", - "extra-pnj" : "Extra (PNJ, 0 blessure, pas de dé joker)", + "jet-de": "Jet de", + "difficulte": "Difficulté", + "modificateur": "Modificateur", + "bonus": "Bonus", + "joker": "Joker", + "si-relance": "si relance", + "degats-plus-1d6": "Dégâts + 1d6", + "relance-s": "relance(s)", + "et": "et", + "succes": "Succès", + "sans-relance": "sans relance", + "echec": "Échec", + "encombred": "Encombré", + "fatigue-critique": "en Fatigue Critique", + "epuised": "Épuisé", + "fatigued": "Fatigué", + "etat-critique": "en État critique", + "blesse": "Blessé", + "secoue": "Secoué", + "normal": "Normal", + "est": "est", + "contre": "contre", + "fait-jet": "faire un jet", + "attaque": "Attaque", + "attaque-avec": "attaque avec", + "pouvoir-de": "Pouvoir de", + "0-la": "0 : la 1ère blessure met hors combat", + "1-la": "1 : la 2nde blessure met hors combat", + "2-la": "2 : la 3ème blessure met hors combat", + "3-la": "3 : la 4ème blessure met hors combat", + "affichage": "AFFICHAGE DES COMPÉTENCES", + "afficher": "Afficher les possessions", + "afficher-logo": "afficher le logo", + "age": "Âge : ", + "agi-u": "AGI", + "(agi-u)": "(AGI)", + "agilite-u": "AGILITÉ", + "agilite": "Agilité", + "aguerri": "A - Aguerri", + "allure": "ALLURE", + "ame-u": "ÂME", + "ame": "Âme", + "(ame-u)": "(ÂME)", + "aptitudes": "APTITUDES", + "arcane": "Arcane", + "argent": "ARGENT", + "armes": "ARMES", + "atouts": "ATOUTS", + "atout": "Atout", + "attaques": "Attaques :", + "attributs": "ATTRIBUTS", + "aucun": "Aucun", + "beasts": "Beasts & Barbarians", + "blessures-u": "BLESSURES", + "blessures": "Blessures", + "bras-droit": "Bras droit (PNJ, 0 blessure, avec dé joker)", + "bras-droit-pnj": "Bras droit (PNJ)", + "carac": "CARAC. DÉRIVÉES", + "cdt": "CdT", + "charisme": "CHARISME", + "choisir": " - Choisir une compétence :", + "cible": "Cible", + "combat": "Combat", + "compet": "Compét.", + "competences": "COMPÉTENCES", + "competence": "Compétence", + "conduite": "Conduite", + "configuration": "Configuration", + "connaissance": "Connaissance", + "crochetage": "Crochetage", + "d10": "d10", + "d12": "d12", + "d4": "d4", + "d6": "d6", + "d8": "d8", + "deadlands": "Deadlands Reloaded", + "degats-u": "DÉGÂTS", + "degats": "Dégâts", + "degats-relance": "Dégâts supplémentaires si relance", + "dejoker": "Dé Joker", + "description": "DESCRIPTION", + "discretion": "Discrétion", + "duree": "Durée", + "e": "E", + "effects": "Effets", + "encombrement": "Encombrement :", + "encombrementmax": "Encombrement maximum :", + "equipment": "ÉQUIPEMENT", + "equitation": "Équitation", + "escalade": "Escalade", + "etats": "États", + "extra-pnj": "Extra (PNJ, 0 blessure, pas de dé joker)", "extra-pnj-short": "Extra (PNJ)", - "fatigue" : "Fatigue", - "fatigue-u" : "FATIGUE", - "for-u" : "FOR", - "(for-u)" : "(FOR)", - "force-u" : "FORCE", - "force" : "Force", - "feuille" : "Feuille", - "handicaps" : "HANDICAPS", - "handicap" : "Handicap", - "heroique" : "H - Héroïque", - "int-u" : "INT", - "(int-u)" : "(INT)", - "intellect-u" : "INTELLECT", - "intellect" : "Intellect", - "intimidation" : "Intimidation", - "jet" : "Jet", - "jets" : "JETS", - "jets-bruts" : "Jets bruts", - "jeu" : "Jeu", - "lancer" : "Lancer", - "lankhmar" : "Lankhmar", - "legendaire" : "L - Légendaire", - "malus" : "Malus :", - "munitions" : "Munitions", - "natation" : "Natation", - "navigation" :"Navigation", - "nivaeu" : "Niveau de détail :", - "nonentraine" : "Non entraîné", - "notes" : "Notes", - "novice" :"N - Novice", - "pa" : "PA", - "parade" : "PARADE", - "perception" : "Perception", - "personalise" : "Personnalisé", - "personnage" : "PERSONNAGE", - "persuasion" : "Persuasion", - "pilotage" : "Pilotage", - "pistage" : "Pistage", - "pj" : "PJ (3 blessures, avec dé joker)", - "pnj-custom" : "PNJ personnalisé", - "pnj-joker" : "Joker (PNJ, 3 blessures, avec dé joker)", - "joker-pnj" : "Joker (PNJ)", - "poids" : "Poids: ", - "portee" : "Portée", - "possessions" : "POSSESSIONS", - "pouvoirs" : "POUVOIRS", - "pp" : "PP", - "progression" : "PROGRESSION", - "pseudo" : "Pseudo: ", - "pts" : "Pts POUVOIR", - "rang" : "Rang", - "recherche" : "Recherche", - "reparation" : "Réparation", - "reseaux" : "Réseaux", - "resherche" : "Recherche", - "resistance-u" : "RÉSISTANCE", - "resistance" : "Résistance", - "sarcasme" : "Sarcasme", - "savage" : "Savage Worlds", - "secoue-u" : "SECOUÉ : ", - "sexe" : "Sexe: ", - "signes" : "Signes particuliers: ", - "soins" : "Soins", - "sous-fifre" : "Sous-fifre (PNJ, 3 blessures, pas de dé joker)", - "sous-fifre-pnj" : "Sous-fifre (PNJ)", - "style" : "Style :", - "succes-relances": "Succès+Relances", - "survie" : "Survie", - "taille" : "Taille: ", - "templates" : "Templates :", - "tir" : "Tir", - "total" : "Total des Jets", - "toutes" : "Toutes", - "traits" : "TRAITS", - "trempe" : "TREMPE", - "tripes" : "Tripes", - "type-personnage": "Type de personnage :", - "veteran" : "V - Vétéran", - "vig-u" : "VIG", - "(vig-u)" : "(VIG)", - "vigueur-u" : "VIGUEUR", - "vigueur" : "Vigueur", - "visuel" : "VISUEL" + "fatigue": "Fatigue", + "fatigue-u": "FATIGUE", + "for-u": "FOR", + "(for-u)": "(FOR)", + "force-u": "FORCE", + "force": "Force", + "feuille": "Feuille", + "handicaps": "HANDICAPS", + "handicap": "Handicap", + "heroique": "H - Héroïque", + "int-u": "INT", + "(int-u)": "(INT)", + "intellect-u": "INTELLECT", + "intellect": "Intelligence", + "intimidation": "Intimidation", + "jet": "Jet", + "jets": "JETS", + "jets-bruts": "Jets bruts", + "jeu": "Jeu", + "lancer": "Lancer", + "lankhmar": "Lankhmar", + "legendaire": "L - Légendaire", + "malus": "Malus :", + "munitions": "Munitions", + "natation": "Natation", + "navigation": "Navigation", + "nivaeu": "Niveau de détail :", + "nonentraine": "Non entraîné", + "notes": "Notes", + "novice": "N - Novice", + "pa": "PA", + "parade": "PARADE", + "perception": "Perception", + "personalise": "Personnalisé", + "personnage": "PERSONNAGE", + "persuasion": "Persuasion", + "pilotage": "Pilotage", + "pistage": "Pistage", + "pj": "PJ (3 blessures, avec dé joker)", + "pnj-custom": "PNJ personnalisé", + "pnj-joker": "Joker (PNJ, 3 blessures, avec dé joker)", + "joker-pnj": "Joker (PNJ)", + "poids": "Poids : ", + "portee": "Portée", + "possessions": "POSSESSIONS", + "pouvoirs": "POUVOIRS", + "pp": "PP", + "progression": "PROGRESSION", + "pseudo": "Pseudo : ", + "pts": "Pts POUVOIR", + "rang": "Rang", + "recherche": "Recherche", + "reparation": "Réparation", + "reseaux": "Réseaux", + "resherche": "Recherche", + "resistance-u": "RÉSISTANCE", + "resistance": "Résistance", + "sarcasme": "Sarcasme", + "savage": "Savage Worlds", + "secoue-u": "SECOUÉ : ", + "sexe": "Sexe : ", + "signes": "Signes particuliers : ", + "soins": "Soins", + "sous-fifre": "Sous-fifre (PNJ, 3 blessures, pas de dé joker)", + "sous-fifre-pnj": "Sous-fifre (PNJ)", + "style": "Style :", + "succes-relances": "Succès+Relances", + "survie": "Survie", + "taille": "Taille : ", + "templates": "Templates :", + "tir": "Tir", + "total": "Total des Jets", + "toutes": "Toutes", + "traits": "TRAITS", + "trempe": "TREMPE", + "tripes": "Tripes", + "type-personnage": "Type de personnage :", + "veteran": "V - Vétéran", + "vig-u": "VIG", + "(vig-u)": "(VIG)", + "vigueur-u": "VIGUEUR", + "vigueur": "Vigueur", + "visuel": "VISUEL" } \ No newline at end of file diff --git a/SavageWorldsFrench/translations/he.json b/SavageWorldsFrench/translations/he.json index 2871948341..d053979bec 100644 --- a/SavageWorldsFrench/translations/he.json +++ b/SavageWorldsFrench/translations/he.json @@ -152,7 +152,7 @@ "(for-u)": "(FOR)", "force-u": "FORCE", "force": "FORCE", - "fueille": "Feuille", + "feuille": "Feuille", "handicaps": "HANDICAPS", "handicap": "Handicap", "heroique": "H - Héroïque", diff --git a/SavageWorldsFrench/translations/it.json b/SavageWorldsFrench/translations/it.json index 2871948341..d053979bec 100644 --- a/SavageWorldsFrench/translations/it.json +++ b/SavageWorldsFrench/translations/it.json @@ -152,7 +152,7 @@ "(for-u)": "(FOR)", "force-u": "FORCE", "force": "FORCE", - "fueille": "Feuille", + "feuille": "Feuille", "handicaps": "HANDICAPS", "handicap": "Handicap", "heroique": "H - Héroïque", diff --git a/SavageWorldsFrench/translations/ja.json b/SavageWorldsFrench/translations/ja.json index 2871948341..d053979bec 100644 --- a/SavageWorldsFrench/translations/ja.json +++ b/SavageWorldsFrench/translations/ja.json @@ -152,7 +152,7 @@ "(for-u)": "(FOR)", "force-u": "FORCE", "force": "FORCE", - "fueille": "Feuille", + "feuille": "Feuille", "handicaps": "HANDICAPS", "handicap": "Handicap", "heroique": "H - Héroïque", diff --git a/SavageWorldsFrench/translations/ko.json b/SavageWorldsFrench/translations/ko.json index 2871948341..d053979bec 100644 --- a/SavageWorldsFrench/translations/ko.json +++ b/SavageWorldsFrench/translations/ko.json @@ -152,7 +152,7 @@ "(for-u)": "(FOR)", "force-u": "FORCE", "force": "FORCE", - "fueille": "Feuille", + "feuille": "Feuille", "handicaps": "HANDICAPS", "handicap": "Handicap", "heroique": "H - Héroïque", diff --git a/SavageWorldsFrench/translations/nl.json b/SavageWorldsFrench/translations/nl.json index 2871948341..d053979bec 100644 --- a/SavageWorldsFrench/translations/nl.json +++ b/SavageWorldsFrench/translations/nl.json @@ -152,7 +152,7 @@ "(for-u)": "(FOR)", "force-u": "FORCE", "force": "FORCE", - "fueille": "Feuille", + "feuille": "Feuille", "handicaps": "HANDICAPS", "handicap": "Handicap", "heroique": "H - Héroïque", diff --git a/SavageWorldsFrench/translations/pl.json b/SavageWorldsFrench/translations/pl.json index 2871948341..d053979bec 100644 --- a/SavageWorldsFrench/translations/pl.json +++ b/SavageWorldsFrench/translations/pl.json @@ -152,7 +152,7 @@ "(for-u)": "(FOR)", "force-u": "FORCE", "force": "FORCE", - "fueille": "Feuille", + "feuille": "Feuille", "handicaps": "HANDICAPS", "handicap": "Handicap", "heroique": "H - Héroïque", diff --git a/SavageWorldsFrench/translations/pt.json b/SavageWorldsFrench/translations/pt.json index 2871948341..d053979bec 100644 --- a/SavageWorldsFrench/translations/pt.json +++ b/SavageWorldsFrench/translations/pt.json @@ -152,7 +152,7 @@ "(for-u)": "(FOR)", "force-u": "FORCE", "force": "FORCE", - "fueille": "Feuille", + "feuille": "Feuille", "handicaps": "HANDICAPS", "handicap": "Handicap", "heroique": "H - Héroïque", diff --git a/SavageWorldsFrench/translations/ru.json b/SavageWorldsFrench/translations/ru.json index 2871948341..d053979bec 100644 --- a/SavageWorldsFrench/translations/ru.json +++ b/SavageWorldsFrench/translations/ru.json @@ -152,7 +152,7 @@ "(for-u)": "(FOR)", "force-u": "FORCE", "force": "FORCE", - "fueille": "Feuille", + "feuille": "Feuille", "handicaps": "HANDICAPS", "handicap": "Handicap", "heroique": "H - Héroïque", diff --git a/SavageWorldsFrench/translations/sv.json b/SavageWorldsFrench/translations/sv.json index 2871948341..d053979bec 100644 --- a/SavageWorldsFrench/translations/sv.json +++ b/SavageWorldsFrench/translations/sv.json @@ -152,7 +152,7 @@ "(for-u)": "(FOR)", "force-u": "FORCE", "force": "FORCE", - "fueille": "Feuille", + "feuille": "Feuille", "handicaps": "HANDICAPS", "handicap": "Handicap", "heroique": "H - Héroïque", diff --git a/SavageWorldsFrench/translations/tr.json b/SavageWorldsFrench/translations/tr.json index 2871948341..d053979bec 100644 --- a/SavageWorldsFrench/translations/tr.json +++ b/SavageWorldsFrench/translations/tr.json @@ -152,7 +152,7 @@ "(for-u)": "(FOR)", "force-u": "FORCE", "force": "FORCE", - "fueille": "Feuille", + "feuille": "Feuille", "handicaps": "HANDICAPS", "handicap": "Handicap", "heroique": "H - Héroïque", diff --git a/SavageWorldsFrench/translations/zh.json b/SavageWorldsFrench/translations/zh.json index 2871948341..d053979bec 100644 --- a/SavageWorldsFrench/translations/zh.json +++ b/SavageWorldsFrench/translations/zh.json @@ -152,7 +152,7 @@ "(for-u)": "(FOR)", "force-u": "FORCE", "force": "FORCE", - "fueille": "Feuille", + "feuille": "Feuille", "handicaps": "HANDICAPS", "handicap": "Handicap", "heroique": "H - Héroïque", diff --git a/SavageWorldsFrench/translations/zu.json b/SavageWorldsFrench/translations/zu.json index d111e88c22..d0d3db7968 100644 --- a/SavageWorldsFrench/translations/zu.json +++ b/SavageWorldsFrench/translations/zu.json @@ -152,7 +152,7 @@ "(for-u)": "crwdns83536:0crwdne83536:0", "force-u": "crwdns83538:0crwdne83538:0", "force": "crwdns83540:0crwdne83540:0", - "fueille": "crwdns83120:0crwdne83120:0", + "feuille": "crwdns84410:0crwdne84410:0", "handicaps": "crwdns83122:0crwdne83122:0", "handicap": "crwdns83542:0crwdne83542:0", "heroique": "crwdns83124:0crwdne83124:0", diff --git a/Shadowrun5thEdition/translations/af.json b/Shadowrun5thEdition/translations/af.json index b6b54652c3..e039060899 100644 --- a/Shadowrun5thEdition/translations/af.json +++ b/Shadowrun5thEdition/translations/af.json @@ -274,6 +274,7 @@ "primarymeleeweapon": "Primary Melee Weapon", "primaryrangedweapon": "Primary Ranged Weapon", "programs": "Programs", + "pr": "Professional Rating", "projectileweapons": "Projectile Weapons", "public": "Public", "publicawareness": "Public Awereness", diff --git a/Shadowrun5thEdition/translations/cs.json b/Shadowrun5thEdition/translations/cs.json index b6b54652c3..e039060899 100644 --- a/Shadowrun5thEdition/translations/cs.json +++ b/Shadowrun5thEdition/translations/cs.json @@ -274,6 +274,7 @@ "primarymeleeweapon": "Primary Melee Weapon", "primaryrangedweapon": "Primary Ranged Weapon", "programs": "Programs", + "pr": "Professional Rating", "projectileweapons": "Projectile Weapons", "public": "Public", "publicawareness": "Public Awereness", diff --git a/Shadowrun5thEdition/translations/da.json b/Shadowrun5thEdition/translations/da.json index b6b54652c3..e039060899 100644 --- a/Shadowrun5thEdition/translations/da.json +++ b/Shadowrun5thEdition/translations/da.json @@ -274,6 +274,7 @@ "primarymeleeweapon": "Primary Melee Weapon", "primaryrangedweapon": "Primary Ranged Weapon", "programs": "Programs", + "pr": "Professional Rating", "projectileweapons": "Projectile Weapons", "public": "Public", "publicawareness": "Public Awereness", diff --git a/Shadowrun5thEdition/translations/de.json b/Shadowrun5thEdition/translations/de.json index 561c784184..9f11bf8f0c 100644 --- a/Shadowrun5thEdition/translations/de.json +++ b/Shadowrun5thEdition/translations/de.json @@ -274,6 +274,7 @@ "primarymeleeweapon": "Primary Melee Weapon", "primaryrangedweapon": "Primary Ranged Weapon", "programs": "Programs", + "pr": "Professional Rating", "projectileweapons": "Projectile Weapons", "public": "Public", "publicawareness": "Public Awereness", diff --git a/Shadowrun5thEdition/translations/el.json b/Shadowrun5thEdition/translations/el.json index b6b54652c3..e039060899 100644 --- a/Shadowrun5thEdition/translations/el.json +++ b/Shadowrun5thEdition/translations/el.json @@ -274,6 +274,7 @@ "primarymeleeweapon": "Primary Melee Weapon", "primaryrangedweapon": "Primary Ranged Weapon", "programs": "Programs", + "pr": "Professional Rating", "projectileweapons": "Projectile Weapons", "public": "Public", "publicawareness": "Public Awereness", diff --git a/Shadowrun5thEdition/translations/en.json b/Shadowrun5thEdition/translations/en.json index b6b54652c3..e039060899 100644 --- a/Shadowrun5thEdition/translations/en.json +++ b/Shadowrun5thEdition/translations/en.json @@ -274,6 +274,7 @@ "primarymeleeweapon": "Primary Melee Weapon", "primaryrangedweapon": "Primary Ranged Weapon", "programs": "Programs", + "pr": "Professional Rating", "projectileweapons": "Projectile Weapons", "public": "Public", "publicawareness": "Public Awereness", diff --git a/Shadowrun5thEdition/translations/es.json b/Shadowrun5thEdition/translations/es.json index b6b54652c3..e039060899 100644 --- a/Shadowrun5thEdition/translations/es.json +++ b/Shadowrun5thEdition/translations/es.json @@ -274,6 +274,7 @@ "primarymeleeweapon": "Primary Melee Weapon", "primaryrangedweapon": "Primary Ranged Weapon", "programs": "Programs", + "pr": "Professional Rating", "projectileweapons": "Projectile Weapons", "public": "Public", "publicawareness": "Public Awereness", diff --git a/Shadowrun5thEdition/translations/fr.json b/Shadowrun5thEdition/translations/fr.json index 047abb8005..e26200b89e 100644 --- a/Shadowrun5thEdition/translations/fr.json +++ b/Shadowrun5thEdition/translations/fr.json @@ -274,6 +274,7 @@ "primarymeleeweapon": "Arme de mêlée principale", "primaryrangedweapon": "Arme à distance principale", "programs": "Programmes", + "pr": "Professional Rating", "projectileweapons": "Armes à projectiles", "public": "Public", "publicawareness": "Renommée", diff --git a/Shadowrun5thEdition/translations/he.json b/Shadowrun5thEdition/translations/he.json index b6b54652c3..e039060899 100644 --- a/Shadowrun5thEdition/translations/he.json +++ b/Shadowrun5thEdition/translations/he.json @@ -274,6 +274,7 @@ "primarymeleeweapon": "Primary Melee Weapon", "primaryrangedweapon": "Primary Ranged Weapon", "programs": "Programs", + "pr": "Professional Rating", "projectileweapons": "Projectile Weapons", "public": "Public", "publicawareness": "Public Awereness", diff --git a/Shadowrun5thEdition/translations/it.json b/Shadowrun5thEdition/translations/it.json index b6b54652c3..e039060899 100644 --- a/Shadowrun5thEdition/translations/it.json +++ b/Shadowrun5thEdition/translations/it.json @@ -274,6 +274,7 @@ "primarymeleeweapon": "Primary Melee Weapon", "primaryrangedweapon": "Primary Ranged Weapon", "programs": "Programs", + "pr": "Professional Rating", "projectileweapons": "Projectile Weapons", "public": "Public", "publicawareness": "Public Awereness", diff --git a/Shadowrun5thEdition/translations/ja.json b/Shadowrun5thEdition/translations/ja.json index b6b54652c3..e039060899 100644 --- a/Shadowrun5thEdition/translations/ja.json +++ b/Shadowrun5thEdition/translations/ja.json @@ -274,6 +274,7 @@ "primarymeleeweapon": "Primary Melee Weapon", "primaryrangedweapon": "Primary Ranged Weapon", "programs": "Programs", + "pr": "Professional Rating", "projectileweapons": "Projectile Weapons", "public": "Public", "publicawareness": "Public Awereness", diff --git a/Shadowrun5thEdition/translations/ko.json b/Shadowrun5thEdition/translations/ko.json index b6b54652c3..e039060899 100644 --- a/Shadowrun5thEdition/translations/ko.json +++ b/Shadowrun5thEdition/translations/ko.json @@ -274,6 +274,7 @@ "primarymeleeweapon": "Primary Melee Weapon", "primaryrangedweapon": "Primary Ranged Weapon", "programs": "Programs", + "pr": "Professional Rating", "projectileweapons": "Projectile Weapons", "public": "Public", "publicawareness": "Public Awereness", diff --git a/Shadowrun5thEdition/translations/nl.json b/Shadowrun5thEdition/translations/nl.json index b6b54652c3..e039060899 100644 --- a/Shadowrun5thEdition/translations/nl.json +++ b/Shadowrun5thEdition/translations/nl.json @@ -274,6 +274,7 @@ "primarymeleeweapon": "Primary Melee Weapon", "primaryrangedweapon": "Primary Ranged Weapon", "programs": "Programs", + "pr": "Professional Rating", "projectileweapons": "Projectile Weapons", "public": "Public", "publicawareness": "Public Awereness", diff --git a/Shadowrun5thEdition/translations/pl.json b/Shadowrun5thEdition/translations/pl.json index b6b54652c3..e039060899 100644 --- a/Shadowrun5thEdition/translations/pl.json +++ b/Shadowrun5thEdition/translations/pl.json @@ -274,6 +274,7 @@ "primarymeleeweapon": "Primary Melee Weapon", "primaryrangedweapon": "Primary Ranged Weapon", "programs": "Programs", + "pr": "Professional Rating", "projectileweapons": "Projectile Weapons", "public": "Public", "publicawareness": "Public Awereness", diff --git a/Shadowrun5thEdition/translations/pt.json b/Shadowrun5thEdition/translations/pt.json index b6b54652c3..e039060899 100644 --- a/Shadowrun5thEdition/translations/pt.json +++ b/Shadowrun5thEdition/translations/pt.json @@ -274,6 +274,7 @@ "primarymeleeweapon": "Primary Melee Weapon", "primaryrangedweapon": "Primary Ranged Weapon", "programs": "Programs", + "pr": "Professional Rating", "projectileweapons": "Projectile Weapons", "public": "Public", "publicawareness": "Public Awereness", diff --git a/Shadowrun5thEdition/translations/ru.json b/Shadowrun5thEdition/translations/ru.json index b6b54652c3..e039060899 100644 --- a/Shadowrun5thEdition/translations/ru.json +++ b/Shadowrun5thEdition/translations/ru.json @@ -274,6 +274,7 @@ "primarymeleeweapon": "Primary Melee Weapon", "primaryrangedweapon": "Primary Ranged Weapon", "programs": "Programs", + "pr": "Professional Rating", "projectileweapons": "Projectile Weapons", "public": "Public", "publicawareness": "Public Awereness", diff --git a/Shadowrun5thEdition/translations/sv.json b/Shadowrun5thEdition/translations/sv.json index b6b54652c3..e039060899 100644 --- a/Shadowrun5thEdition/translations/sv.json +++ b/Shadowrun5thEdition/translations/sv.json @@ -274,6 +274,7 @@ "primarymeleeweapon": "Primary Melee Weapon", "primaryrangedweapon": "Primary Ranged Weapon", "programs": "Programs", + "pr": "Professional Rating", "projectileweapons": "Projectile Weapons", "public": "Public", "publicawareness": "Public Awereness", diff --git a/Shadowrun5thEdition/translations/tr.json b/Shadowrun5thEdition/translations/tr.json index b6b54652c3..e039060899 100644 --- a/Shadowrun5thEdition/translations/tr.json +++ b/Shadowrun5thEdition/translations/tr.json @@ -274,6 +274,7 @@ "primarymeleeweapon": "Primary Melee Weapon", "primaryrangedweapon": "Primary Ranged Weapon", "programs": "Programs", + "pr": "Professional Rating", "projectileweapons": "Projectile Weapons", "public": "Public", "publicawareness": "Public Awereness", diff --git a/Shadowrun5thEdition/translations/zh.json b/Shadowrun5thEdition/translations/zh.json index b6b54652c3..e039060899 100644 --- a/Shadowrun5thEdition/translations/zh.json +++ b/Shadowrun5thEdition/translations/zh.json @@ -274,6 +274,7 @@ "primarymeleeweapon": "Primary Melee Weapon", "primaryrangedweapon": "Primary Ranged Weapon", "programs": "Programs", + "pr": "Professional Rating", "projectileweapons": "Projectile Weapons", "public": "Public", "publicawareness": "Public Awereness", diff --git a/Shadowrun5thEdition/translations/zu.json b/Shadowrun5thEdition/translations/zu.json index b55d66fdfa..8fb09b5380 100644 --- a/Shadowrun5thEdition/translations/zu.json +++ b/Shadowrun5thEdition/translations/zu.json @@ -274,6 +274,7 @@ "primarymeleeweapon": "crwdns81486:0crwdne81486:0", "primaryrangedweapon": "crwdns81488:0crwdne81488:0", "programs": "crwdns81490:0crwdne81490:0", + "pr": "crwdns84396:0crwdne84396:0", "projectileweapons": "crwdns81492:0crwdne81492:0", "public": "crwdns81494:0crwdne81494:0", "publicawareness": "crwdns81496:0crwdne81496:0", diff --git a/ShadowrunAnarchy/translations/es.json b/ShadowrunAnarchy/translations/es.json index 1846af26c1..d07bee01fa 100644 --- a/ShadowrunAnarchy/translations/es.json +++ b/ShadowrunAnarchy/translations/es.json @@ -1,39 +1,39 @@ { - "agility": "Agility", - "armor": "Armor", - "astralcombat": "Astral Combat", - "athletics": "Athletics", - "awakened": "Awakened", - "biotech": "Biotech", - "charisma": "Charisma", - "close": "Close", - "closecombat": "Close Combat", - "con": "Con", - "condition": "Condition Monitor", - "conjuring": "Conjuring", + "agility": "Agilidad", + "armor": "Blindaje", + "astralcombat": "Combate Astral", + "athletics": "Atletismo", + "awakened": "Despertarse", + "biotech": "Biotecnología", + "charisma": "Carisma", + "close": "Cerrar", + "closecombat": "Lucha Cercana", + "con": "Estafa", + "condition": "Monitor de condición", + "conjuring": "Conjurar", "contacts": "Contacts", - "cues": "Cues", - "damage": "Damage", - "disguise": "Disguise", - "dispositions": "Dispositions", + "cues": "Señals", + "damage": "Daño", + "disguise": "Disfrazó", + "dispositions": "Plan", "edge": "Edge", - "electronics": "Electronics", - "emerged": "Emerged", - "engineering": "Engineering", + "electronics": "Electrónica", + "emerged": "Emerger", + "engineering": "Ingeniería", "escapeartist": "Escape Artist", - "essence": "Essence", - "exploit": "EXPLOIT!", - "far": "Far", - "firearms": "Firearms", + "essence": "Esencia", + "exploit": "Aprovechar!", + "far": "Lejos", + "firearms": "Armas de fuego", "gear": "Gear", "glitch": "GLITCH!", "hacking": "Hacking", "heavyweapons": "Heavy Weapons", "intimidation": "Intimidation", "karmabalance": "Karma Balance", - "logic": "Logic", - "modifier": "Modifier", - "name": "Name", + "logic": "Lógica", + "modifier": "Modificador", + "name": "Nombre", "near": "Near", "negotiation": "Negotiation", "nocons": "No consequence...", @@ -50,13 +50,13 @@ "skills": "Skills", "sorcery": "Sorcery", "stealth": "Stealth", - "strength": "Strength", - "stun": "Stun", + "strength": "Fuerza", + "stun": "Aturdir", "stunbonus": "Stun Bonus", - "survival": "Survival", + "survival": "Supervivencia", "tasking": "Tasking", "totalkarma": "Total Karma", - "tracking": "Tracking", + "tracking": "Rastrear", "unarmed": "Unarmed", "vehicleweapons": "Vehicle Weapons", "weapons": "Weapons", diff --git a/Star Trek Adventures Official/translations/af.json b/Star Trek Adventures Official/translations/af.json index 7e412c401e..ef94a673e7 100644 --- a/Star Trek Adventures Official/translations/af.json +++ b/Star Trek Adventures Official/translations/af.json @@ -164,5 +164,11 @@ "ship": "SHIP", "rolling": "Rolling", "dice": "dice", - "crew-u": "CREW" + "crew-u": "CREW", + "public-roll": "PUBLIC ROLL", + "whisper-roll": "WHISPER ROLL TO GM", + "query-whisper-roll": "QUERY WHISPER ROLL TO GM", + "ask-whisper": "Whisper to GM?", + "ask-public-roll": "Public Roll", + "ask-whisper-roll": "Whisper Roll" } diff --git a/Star Trek Adventures Official/translations/cs.json b/Star Trek Adventures Official/translations/cs.json index 7e412c401e..ef94a673e7 100644 --- a/Star Trek Adventures Official/translations/cs.json +++ b/Star Trek Adventures Official/translations/cs.json @@ -164,5 +164,11 @@ "ship": "SHIP", "rolling": "Rolling", "dice": "dice", - "crew-u": "CREW" + "crew-u": "CREW", + "public-roll": "PUBLIC ROLL", + "whisper-roll": "WHISPER ROLL TO GM", + "query-whisper-roll": "QUERY WHISPER ROLL TO GM", + "ask-whisper": "Whisper to GM?", + "ask-public-roll": "Public Roll", + "ask-whisper-roll": "Whisper Roll" } diff --git a/Star Trek Adventures Official/translations/da.json b/Star Trek Adventures Official/translations/da.json index 7e412c401e..ef94a673e7 100644 --- a/Star Trek Adventures Official/translations/da.json +++ b/Star Trek Adventures Official/translations/da.json @@ -164,5 +164,11 @@ "ship": "SHIP", "rolling": "Rolling", "dice": "dice", - "crew-u": "CREW" + "crew-u": "CREW", + "public-roll": "PUBLIC ROLL", + "whisper-roll": "WHISPER ROLL TO GM", + "query-whisper-roll": "QUERY WHISPER ROLL TO GM", + "ask-whisper": "Whisper to GM?", + "ask-public-roll": "Public Roll", + "ask-whisper-roll": "Whisper Roll" } diff --git a/Star Trek Adventures Official/translations/de.json b/Star Trek Adventures Official/translations/de.json index 7e412c401e..ef94a673e7 100644 --- a/Star Trek Adventures Official/translations/de.json +++ b/Star Trek Adventures Official/translations/de.json @@ -164,5 +164,11 @@ "ship": "SHIP", "rolling": "Rolling", "dice": "dice", - "crew-u": "CREW" + "crew-u": "CREW", + "public-roll": "PUBLIC ROLL", + "whisper-roll": "WHISPER ROLL TO GM", + "query-whisper-roll": "QUERY WHISPER ROLL TO GM", + "ask-whisper": "Whisper to GM?", + "ask-public-roll": "Public Roll", + "ask-whisper-roll": "Whisper Roll" } diff --git a/Star Trek Adventures Official/translations/el.json b/Star Trek Adventures Official/translations/el.json index 7e412c401e..ef94a673e7 100644 --- a/Star Trek Adventures Official/translations/el.json +++ b/Star Trek Adventures Official/translations/el.json @@ -164,5 +164,11 @@ "ship": "SHIP", "rolling": "Rolling", "dice": "dice", - "crew-u": "CREW" + "crew-u": "CREW", + "public-roll": "PUBLIC ROLL", + "whisper-roll": "WHISPER ROLL TO GM", + "query-whisper-roll": "QUERY WHISPER ROLL TO GM", + "ask-whisper": "Whisper to GM?", + "ask-public-roll": "Public Roll", + "ask-whisper-roll": "Whisper Roll" } diff --git a/Star Trek Adventures Official/translations/en.json b/Star Trek Adventures Official/translations/en.json index a2bd99cd1f..ef94a673e7 100644 --- a/Star Trek Adventures Official/translations/en.json +++ b/Star Trek Adventures Official/translations/en.json @@ -155,20 +155,20 @@ "npc-disc": "DISCIPLINE", "null-discipline": "Null Discipline", "null-attribute": "Null Attribute", - "null-system": "Null System", - "null-department": "Null Department", + "null-system": "Null System", + "null-department": "Null Department", "task": "TASK", "star-crew-task": "Star Crew Task", "starship-task": "STARSHIP TASK", "challenge-dice-u": "CHALLENGE DICE", "ship": "SHIP", "rolling": "Rolling", - "dice": "dice", - "crew-u": "CREW", - "public-roll": "PUBLIC ROLL", - "whisper-roll": "WHISPER ROLL TO GM", - "query-whisper-roll": "QUERY WHISPER ROLL TO GM", - "ask-whisper": "Whisper to GM?", - "ask-public-roll": "Public Roll", - "ask-whisper-roll": "Whisper Roll" + "dice": "dice", + "crew-u": "CREW", + "public-roll": "PUBLIC ROLL", + "whisper-roll": "WHISPER ROLL TO GM", + "query-whisper-roll": "QUERY WHISPER ROLL TO GM", + "ask-whisper": "Whisper to GM?", + "ask-public-roll": "Public Roll", + "ask-whisper-roll": "Whisper Roll" } diff --git a/Star Trek Adventures Official/translations/es.json b/Star Trek Adventures Official/translations/es.json index 7e412c401e..ef94a673e7 100644 --- a/Star Trek Adventures Official/translations/es.json +++ b/Star Trek Adventures Official/translations/es.json @@ -164,5 +164,11 @@ "ship": "SHIP", "rolling": "Rolling", "dice": "dice", - "crew-u": "CREW" + "crew-u": "CREW", + "public-roll": "PUBLIC ROLL", + "whisper-roll": "WHISPER ROLL TO GM", + "query-whisper-roll": "QUERY WHISPER ROLL TO GM", + "ask-whisper": "Whisper to GM?", + "ask-public-roll": "Public Roll", + "ask-whisper-roll": "Whisper Roll" } diff --git a/Star Trek Adventures Official/translations/fr.json b/Star Trek Adventures Official/translations/fr.json index 13e70096f2..25f3069099 100644 --- a/Star Trek Adventures Official/translations/fr.json +++ b/Star Trek Adventures Official/translations/fr.json @@ -29,7 +29,7 @@ "name-type": "NOM/TYPE", "qualities": "QUALITÉS", "effects": "EFFETS", - "melee": "Mêlée", + "melee": "Mélée", "range": "Distance", "dice-roller": "LANCEUR DE DÉS", "focus-used": "SPÉCIALISATION UTILISÉE : ", @@ -50,7 +50,7 @@ "three-d": "3 ", "four-d": "4 ", "five-d": "5 ", - "focuses": "SPÉCIALISATIONS", + "focuses": "FOCUS", "stress": "STRESS", "injuries": "BLESSURES", "other-equipment": "AUTRES ÉQUIPEMENTS", @@ -60,7 +60,7 @@ "mission-profile": "PROFIL DE LA MISSION : ", "designation": "DÉSIGNATION : ", "space-frame": "STRUCTURE SPATIALE : ", - "refit": "REFONTE : ", + "refit": "RADOUB : ", "traits": "TRAITS : ", "systems": "SYSTÈMES", "engines": "MOTEURS", @@ -154,21 +154,21 @@ "npc-attr": "ATTRIBUT", "npc-disc": "DISCIPLINE", "null-discipline": "Discipline inconnue", - "null-attribute": "Attribut inconnu", - "null-system": "Système inconnu", - "null-department": "Département inconnu", + "null-attribute": "Attribut inconnu", + "null-system": "Système inconnu", + "null-department": "Département inconnu", "task": "TÂCHE", "star-crew-task": "TÂCHE D'ÉQUIPAGE", - "starship-task": "TÂCHE DU VAISSEAU", - "challenge-dice-u": "DÉ DE DÉFI", - "ship": "VAISSEAU", - "rolling": "Jet de", - "dice": "Dé(s)", - "crew-u": "ÉQUIPAGE", - "public-roll": "JET PUBLIC", - "whisper-roll": "MURMURER AU MJ", - "query-whisper-roll": "DEMANDER AU MOMENT DU JET", - "ask-whisper": "Murmurer au MJ ?", - "ask-public-roll": "Non, jet public", - "ask-whisper-roll": "Oui, murmurer" + "starship-task": "TÂCHE DU VAISSEAU", + "challenge-dice-u": "DÉ DE DÉFI", + "ship": "VAISSEAU", + "rolling": "Jet de", + "dice": "Dé(s)", + "crew-u": "ÉQUIPAGE", + "public-roll": "JET PUBLIC", + "whisper-roll": "MURMURER AU MJ", + "query-whisper-roll": "DEMANDER AU MOMENT DU JET", + "ask-whisper": "Murmurer au MJ ?", + "ask-public-roll": "Non, jet public", + "ask-whisper-roll": "Oui, murmurer" } diff --git a/Star Trek Adventures Official/translations/he.json b/Star Trek Adventures Official/translations/he.json index 7e412c401e..ef94a673e7 100644 --- a/Star Trek Adventures Official/translations/he.json +++ b/Star Trek Adventures Official/translations/he.json @@ -164,5 +164,11 @@ "ship": "SHIP", "rolling": "Rolling", "dice": "dice", - "crew-u": "CREW" + "crew-u": "CREW", + "public-roll": "PUBLIC ROLL", + "whisper-roll": "WHISPER ROLL TO GM", + "query-whisper-roll": "QUERY WHISPER ROLL TO GM", + "ask-whisper": "Whisper to GM?", + "ask-public-roll": "Public Roll", + "ask-whisper-roll": "Whisper Roll" } diff --git a/Star Trek Adventures Official/translations/it.json b/Star Trek Adventures Official/translations/it.json index 7e412c401e..ef94a673e7 100644 --- a/Star Trek Adventures Official/translations/it.json +++ b/Star Trek Adventures Official/translations/it.json @@ -164,5 +164,11 @@ "ship": "SHIP", "rolling": "Rolling", "dice": "dice", - "crew-u": "CREW" + "crew-u": "CREW", + "public-roll": "PUBLIC ROLL", + "whisper-roll": "WHISPER ROLL TO GM", + "query-whisper-roll": "QUERY WHISPER ROLL TO GM", + "ask-whisper": "Whisper to GM?", + "ask-public-roll": "Public Roll", + "ask-whisper-roll": "Whisper Roll" } diff --git a/Star Trek Adventures Official/translations/ja.json b/Star Trek Adventures Official/translations/ja.json index 7e412c401e..ef94a673e7 100644 --- a/Star Trek Adventures Official/translations/ja.json +++ b/Star Trek Adventures Official/translations/ja.json @@ -164,5 +164,11 @@ "ship": "SHIP", "rolling": "Rolling", "dice": "dice", - "crew-u": "CREW" + "crew-u": "CREW", + "public-roll": "PUBLIC ROLL", + "whisper-roll": "WHISPER ROLL TO GM", + "query-whisper-roll": "QUERY WHISPER ROLL TO GM", + "ask-whisper": "Whisper to GM?", + "ask-public-roll": "Public Roll", + "ask-whisper-roll": "Whisper Roll" } diff --git a/Star Trek Adventures Official/translations/ko.json b/Star Trek Adventures Official/translations/ko.json index 7e412c401e..ef94a673e7 100644 --- a/Star Trek Adventures Official/translations/ko.json +++ b/Star Trek Adventures Official/translations/ko.json @@ -164,5 +164,11 @@ "ship": "SHIP", "rolling": "Rolling", "dice": "dice", - "crew-u": "CREW" + "crew-u": "CREW", + "public-roll": "PUBLIC ROLL", + "whisper-roll": "WHISPER ROLL TO GM", + "query-whisper-roll": "QUERY WHISPER ROLL TO GM", + "ask-whisper": "Whisper to GM?", + "ask-public-roll": "Public Roll", + "ask-whisper-roll": "Whisper Roll" } diff --git a/Star Trek Adventures Official/translations/nl.json b/Star Trek Adventures Official/translations/nl.json index 7e412c401e..ef94a673e7 100644 --- a/Star Trek Adventures Official/translations/nl.json +++ b/Star Trek Adventures Official/translations/nl.json @@ -164,5 +164,11 @@ "ship": "SHIP", "rolling": "Rolling", "dice": "dice", - "crew-u": "CREW" + "crew-u": "CREW", + "public-roll": "PUBLIC ROLL", + "whisper-roll": "WHISPER ROLL TO GM", + "query-whisper-roll": "QUERY WHISPER ROLL TO GM", + "ask-whisper": "Whisper to GM?", + "ask-public-roll": "Public Roll", + "ask-whisper-roll": "Whisper Roll" } diff --git a/Star Trek Adventures Official/translations/pl.json b/Star Trek Adventures Official/translations/pl.json index 7e412c401e..ef94a673e7 100644 --- a/Star Trek Adventures Official/translations/pl.json +++ b/Star Trek Adventures Official/translations/pl.json @@ -164,5 +164,11 @@ "ship": "SHIP", "rolling": "Rolling", "dice": "dice", - "crew-u": "CREW" + "crew-u": "CREW", + "public-roll": "PUBLIC ROLL", + "whisper-roll": "WHISPER ROLL TO GM", + "query-whisper-roll": "QUERY WHISPER ROLL TO GM", + "ask-whisper": "Whisper to GM?", + "ask-public-roll": "Public Roll", + "ask-whisper-roll": "Whisper Roll" } diff --git a/Star Trek Adventures Official/translations/pt.json b/Star Trek Adventures Official/translations/pt.json index 7e412c401e..ef94a673e7 100644 --- a/Star Trek Adventures Official/translations/pt.json +++ b/Star Trek Adventures Official/translations/pt.json @@ -164,5 +164,11 @@ "ship": "SHIP", "rolling": "Rolling", "dice": "dice", - "crew-u": "CREW" + "crew-u": "CREW", + "public-roll": "PUBLIC ROLL", + "whisper-roll": "WHISPER ROLL TO GM", + "query-whisper-roll": "QUERY WHISPER ROLL TO GM", + "ask-whisper": "Whisper to GM?", + "ask-public-roll": "Public Roll", + "ask-whisper-roll": "Whisper Roll" } diff --git a/Star Trek Adventures Official/translations/ru.json b/Star Trek Adventures Official/translations/ru.json index 7e412c401e..ef94a673e7 100644 --- a/Star Trek Adventures Official/translations/ru.json +++ b/Star Trek Adventures Official/translations/ru.json @@ -164,5 +164,11 @@ "ship": "SHIP", "rolling": "Rolling", "dice": "dice", - "crew-u": "CREW" + "crew-u": "CREW", + "public-roll": "PUBLIC ROLL", + "whisper-roll": "WHISPER ROLL TO GM", + "query-whisper-roll": "QUERY WHISPER ROLL TO GM", + "ask-whisper": "Whisper to GM?", + "ask-public-roll": "Public Roll", + "ask-whisper-roll": "Whisper Roll" } diff --git a/Star Trek Adventures Official/translations/sv.json b/Star Trek Adventures Official/translations/sv.json index 7e412c401e..ef94a673e7 100644 --- a/Star Trek Adventures Official/translations/sv.json +++ b/Star Trek Adventures Official/translations/sv.json @@ -164,5 +164,11 @@ "ship": "SHIP", "rolling": "Rolling", "dice": "dice", - "crew-u": "CREW" + "crew-u": "CREW", + "public-roll": "PUBLIC ROLL", + "whisper-roll": "WHISPER ROLL TO GM", + "query-whisper-roll": "QUERY WHISPER ROLL TO GM", + "ask-whisper": "Whisper to GM?", + "ask-public-roll": "Public Roll", + "ask-whisper-roll": "Whisper Roll" } diff --git a/Star Trek Adventures Official/translations/tr.json b/Star Trek Adventures Official/translations/tr.json index 7e412c401e..ef94a673e7 100644 --- a/Star Trek Adventures Official/translations/tr.json +++ b/Star Trek Adventures Official/translations/tr.json @@ -164,5 +164,11 @@ "ship": "SHIP", "rolling": "Rolling", "dice": "dice", - "crew-u": "CREW" + "crew-u": "CREW", + "public-roll": "PUBLIC ROLL", + "whisper-roll": "WHISPER ROLL TO GM", + "query-whisper-roll": "QUERY WHISPER ROLL TO GM", + "ask-whisper": "Whisper to GM?", + "ask-public-roll": "Public Roll", + "ask-whisper-roll": "Whisper Roll" } diff --git a/Star Trek Adventures Official/translations/zh.json b/Star Trek Adventures Official/translations/zh.json index 7e412c401e..ef94a673e7 100644 --- a/Star Trek Adventures Official/translations/zh.json +++ b/Star Trek Adventures Official/translations/zh.json @@ -164,5 +164,11 @@ "ship": "SHIP", "rolling": "Rolling", "dice": "dice", - "crew-u": "CREW" + "crew-u": "CREW", + "public-roll": "PUBLIC ROLL", + "whisper-roll": "WHISPER ROLL TO GM", + "query-whisper-roll": "QUERY WHISPER ROLL TO GM", + "ask-whisper": "Whisper to GM?", + "ask-public-roll": "Public Roll", + "ask-whisper-roll": "Whisper Roll" } diff --git a/Star Trek Adventures Official/translations/zu.json b/Star Trek Adventures Official/translations/zu.json index 740f0bb7bb..adde0c3367 100644 --- a/Star Trek Adventures Official/translations/zu.json +++ b/Star Trek Adventures Official/translations/zu.json @@ -164,5 +164,11 @@ "ship": "crwdns84120:0crwdne84120:0", "rolling": "crwdns84122:0crwdne84122:0", "dice": "crwdns84124:0crwdne84124:0", - "crew-u": "crwdns84126:0crwdne84126:0" + "crew-u": "crwdns84126:0crwdne84126:0", + "public-roll": "crwdns84398:0crwdne84398:0", + "whisper-roll": "crwdns84400:0crwdne84400:0", + "query-whisper-roll": "crwdns84402:0crwdne84402:0", + "ask-whisper": "crwdns84404:0crwdne84404:0", + "ask-public-roll": "crwdns84406:0crwdne84406:0", + "ask-whisper-roll": "crwdns84408:0crwdne84408:0" } diff --git a/Starfinder Official/translations/af.json b/Starfinder Official/translations/af.json index ce2623f804..17aedc5c1e 100644 --- a/Starfinder Official/translations/af.json +++ b/Starfinder Official/translations/af.json @@ -1,489 +1,489 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/cs.json b/Starfinder Official/translations/cs.json index ce2623f804..17aedc5c1e 100644 --- a/Starfinder Official/translations/cs.json +++ b/Starfinder Official/translations/cs.json @@ -1,489 +1,489 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/da.json b/Starfinder Official/translations/da.json index ce2623f804..17aedc5c1e 100644 --- a/Starfinder Official/translations/da.json +++ b/Starfinder Official/translations/da.json @@ -1,489 +1,489 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/de.json b/Starfinder Official/translations/de.json index 39193c8b94..d1b5c36c85 100644 --- a/Starfinder Official/translations/de.json +++ b/Starfinder Official/translations/de.json @@ -1,489 +1,489 @@ { - "name": "NAME", - "ability-type": "ATTRIBUTSTYP", - "quantity": "ANZAHL", - "track": "ORTUNG", - "uses": "VERWENDUNGEN", - "spell-penetration": "Durchdringender Zauber", - "attack-affected-by-buffs-to": "ANGRIFFSWÜRFE SIND AUCH DURCH BUFFS BETROFFEN", - "damage-affected-by-buffs-to": "SCHADENSWÜRFE SIND AUCH DURCH BUFFS BETROFFEN", - "core": "KERN", - "select": "AUSWAHL", - "spells": "ZAUBER", - "comms": "KOMMUNIKATION", - "spell-resistance-abbrv": "ZR", - "rolls-are": "WÜRFE SIND", - "public": "ÖFFENTL.", - "patched": "GEPATCHT", - "unpatched": "UNGEPATCHTED", - "private": "GEFLÜSTERT", - "display-mode": "ANZEIGEMODUS", - "pc": "SC", - "update-pilot": "AKTUALISIERE PILOT", - "physical_track": "PHYSISCHER VERLAUF", - "mental_track": "GEISTIGER VERLAUF", - "strength_track": "STÄRKE VERLAUF", - "dexterity_track": "GESCHICKLICHKEIT VERLAUF", - "constitution_track": "KONSTITUTION VERLAUF", - "intelligence_track": "INTELLIGENZ VERLAUF", - "wisdom_track": "WEISHEIT VERLAUF", - "charisma_track": "CHARISMA VERLAUF", - "physical-disease": "KÖRPERL. KRANKHEITEN", - "healthy": "GESUND", - "latent": "LATENT", - "sensor-bonus": "SENSORBONUS", - "update-pilot-tooltip": "Verwende Steuerungsrang von geöffneten Piloten-Charakterbogen", - "weakened": "GESCHWÄCHT", - "impaired": "BEEINTRÄCHTIGT", - "debilitated": "AUSGELAUGT", - "bedridden": "BETTLÄGERIG", - "comatose": "KOMATÖS", - "dead": "TOT", - "mental-disease": "GEISTESKRANKHEITEN", - "befuddled": "BEEINTRÄCHTIGT", - "disassociated": "ENTRÜCKT", - "strength-poison": "STÄRKEGIFT", - "healthy' selected='selected": "GESUND", - "staggered": "WANKEND", - "immobile": "BEWEGUNGSUNGSUNFÄHIG", - "dexterity-poison": "GESCHICKLICHKEITSGIFT", - "sluggish": "TRÄGE", - "stiffened": "STEIF", - "constitution-poison": "KONSTITUTIONSGIFT", - "unconscious": "BEWUSSTLOS", - "intelligence-poison": "INTELLIGENZGIFT", - "animalistic": "ANIMALISCH", - "wisdom-poison": "WEISHEITSGIFT", - "confused": "VERWIRRT", - "charisma-poison": "CHARISMAGIFT", - "pliable": "GEFÜGIG", - "catatonic": "KATATONISCH", - "asleep": "SCHLAFEND", - "bleeding": "BLUTEND", - "blinded": "BLIND", - "burning": "BRENNEND", - "cowering": "KAUERND", - "dazed": "BENOMMEN", - "dazzled": "GEBLENDET", - "deafened": "TAUB", - "dying": "STERBEND", - "encumbered": "BELASTET", - "entangled": "VERSTRICKT", - "exhausted": "ENTKRÄFTET", - "fascinated": "FASZINIERT", - "fatigued": "ERSCHÖPFT", - "flat_footed": "AUF DEM F.FUß", - "frightened": "VERÄNGSTIGT", - "grappled": "RINGEND", - "helpless": "HILFLOS", - "nauseated": "ÜBELKEIT", - "negative_levels": "NEGATIVSTUFE", - "off_kilter": "HALTLOS", - "off_target": "ABGELENKT", - "overburdened": "ÜBERLADEN", - "panicked": "PANISCH", - "paralyzed": "GELÄHMT", - "pinned": "IM HALTEGRIFF", - "prone": "LIEGEND", - "shaken": "ERSCHÜTTERT", - "sickened": "ÜBELKEIT", - "stable": "STABIL", - "stunned": "BETÄUBT", - "npc": "NSC", - "ship": "SCHIFF", - "drone": "DROHNE", - "house-rules": "HAUSREGELN", - "resolve": "BESCHLUSS", - "key-ability": "SCHLÜSSELATTR.", - "highest-ability": "HÖCHSTES ATTR.", - "buff-stacking": "GESTAPELTE BUFFS", - "half-specialization-weapons": "Halbe WAFFENSPEZIALISIERUNG", - "character": "CHARAKTER", - "class": "KLASSE", - "char-name-u": "CHARAKTERNAME", - "class-level": "KLASSE/STUFE", - "race": "RASSE", - "hp": "TP", - "theme": "MOTIV", - "size": "GRÖßE", - "speed": "BEW.RATE", - "gender": "GESCHLECHT", - "home-world": "HEIMATWELT", - "alignment": "GESINNUNG", - "deity": "GOTTHEIT", - "player": "SPIELER", - "languages": "SPRACHEN", - "class-name": "KLASSENNAME", - "class-num-level": "ST.", - "class-stam": "AP", - "bab": "GAB", - "fort": "ZÄHIG.", - "ref": "REF", - "will": "WILLEN", - "skills": "FERTIGKEITEN", - "abi": "Attr.", - "spell": "ZAUBER", - "poor": "GEWÖHNLICH", - "good": "GUT", - "menus": "WÜRFELMAKROS", - "initiative": "INITIATIVE", - "attacks": "ANGRIFFE", - "attack": "ANGRIFF", - "damage": "SCHADEN", - "saves": "RETTUNGSWÜRFE", - "abilities-u": "ATTRIBUTE", - "ability-checks": "ATTRIBUTSWÜRFE", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ATTRIBUTSWERTE", - "mod": "MOD", - "tot": "TOT", - "pen": "ABZ", - "drain": "ABZUG", - "strength": "STÄRKE", - "dexterity": "GESCHICK", - "constitution": "KONSTITUTION", - "intelligence": "INTELLIGENZ", - "wisdom": "WEISHEIT", - "charisma": "CHARISMA", - "health": "GESUNDHEIT", - "char-hp": "TREFFERPUNKTE", - "sp": "AUSDAUERPUNKTE", - "rp": "RESERVEPUNKTE", - "temp-hp": "TEMP. TREFFERPUNKTE", - "armorclass": "RÜSTUNGSKLASSE", - "eac": "ERK", - "kac": "KRK", - "cmd": "KMV", - "dr-resist": "SR/RESIST", - "savingthrows": "RETTUNGSWÜRFE", - "base": "BASIS", - "rnk": "RANG", - "class-skill": "KF", - "acrobatics": "AKROBATIK", - "acp": "RKP", - "athletics": "ATHLETIK", - "bluff": "BLUFFEN ", - "computers": "COMPUTER", - "culture": "KULTUREN", - "diplomacy": "DIPLOMATIE", - "disguise": "VERKLEIDEN", - "engineering": "TECHNIK", - "intimidate": "EINSCHÜCHTERN", - "life-science": "BIO WISSENSCHAFTEN", - "medicine": "MEDIZIN ", - "mysticism": "MYSTIK ", - "perception": "WAHRNEHMUNG ", - "physical-science": "NATUR WISSENSCHAFTEN", - "piloting": "STEUERUNG", - "sense-motive": "MOTIV ERKENNEN", - "sleight-of-hand": "FINGERFERTIGKEIT", - "stealth": "HEIMLICHKEIT", - "survival": "ÜBERLEBEN", - "name-u": "NAME", - "lvl": "St.", - "Not-Proficient": "NICHT GELERNT", - "proficient": "GELERNT", - "specialized": "SPEZIALISIERT", - "category": "KATEGORIE", - "atk-u": "ANGRIFFSWURF", - "rng": "REICHW.", - "melee": "NAHKAMPF", - "ranged": "FERNKAMPF", - "dmg": "SCHADENSWURF", - "type": "TYP", - "damage-type": "SCHADENSTYP", - "crit-damage": "KRIT.SCHADEN", - "ammo": "MUNITION", - "usage": "VERWENDUNG", - "special": "SPEZIAL", - "additional-attack": "ZUSÄTZL.ANGRIFFE", - "roll-full-attack_": "WÜRFEL Vollen Angriff: ", - "query": "ABFRAGE", - "always": "IMMER", - "never": "NIEMALS", - "number-of-attacks:": "ANZAHL ANGRIFFE:", - "attacher": "ERWEIT.", - "equipment": "AUSRÜSTUNG", - "carried": "GETRAGEN", - "not carried": "NICHT GETRAGEN", - "equipped": "AUSGERÜSTET", - "encumber": "BELADEN", - "over": "ÜBERLADEN", - "credits": "CREDITS", - "wealth": "VERMÖGEN", - "upbs": "UPBs", - "num": "ANZAHL", - "bulk": "GEWICHT", - "cost": "KOSTEN", - "abilities": "FÄHIGKEITEN", - "constant": "KONSTANT", - "at-will": "nach belieben", - "x/day": "X/TAG", - "source": "QUELLE", - "extraordinary": "AUSSERGEWÖHNLICH", - "supernatural": "ÜBERNATÜRLICH", - "spell-like": "ZAUBERÄHNLICH", - "target": "ZIEL", - "duration": "DAUER", - "_-daily-uses": "tgl. Nutzung", - "atk": "ANGRIFFSWURF", - "save-effect": "RETTUNGSEFFEKT", - "dex": "GES", - "con": "KON", - "int": "INT", - "wis": "WEI", - "cha": "CHA", - "based-dc_": "Basis SG ", - "fort-save": "ZÄHIGKEITSWURF", - "ref-save": "REFLEXWURF", - "will-save": "WILLENSWURF", - "A-Sucessful-Save:": "Ein erfolgreicher Wurf:", - "spellclasses": "SPRUCHKLASSE", - "ability": "ATTRIBUT", - "progress": "FORTSCHRITT", - "spells-per-day": "ZAUBER PRO TAG", - "1st-level": "1. STUFE", - "school": "SCHULE", - "str": "STE", - "4th-level": "4. Stufe", - "7th-level": "7. Stufe", - "2nd-level": "2. Stufe", - "5th-level": "5. Stufe", - "8th-level": "8. Stufe", - "cantrips": "ZAUBERTRICK", - "3rd-level": "3. Stufe", - "6th-level": "6. Stufe", - "9th-level": "9. Stufe", - "cr": "CR", - "xp": "EP", - "init": "INI", - "aura": "AURA", - "defense": "VERTEIDIGUNG", - "defensive-abilities": "VERTEIDIGUNGSFÄHIGKEITEN", - "dr": "SR", - "immunities": "IMMUNITÄTEN", - "sr": "ZR", - "resistances": "RESISTENZEN", - "weaknesses": "SCHWÄCHEN", - "offense": "OFFENSIVE", - "space": "RAUM", - "reach": "REICHW.", - "spells-known": "BEKANN.ZAUBER", - "cl": "ZSt", - "statistics": "STATISTIK", - "feats": "TALENTE", - "other-abilities": "ANDERE FÄHIGKEITEN", - "gear": "AUSRÜSTUNG", - "ecology": "ECOLOGIE", - "environment": "AUSSTATTUNG", - "organization": "ORGANISATION", - "tactics": "TAKTIKEN", - "special-abilities": "SPEZIELLE FÄHIGKEITEN", - "purpose": "GEBRAUCH", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATISTIK", - "starship-info": "RAUMSCHIFF INFO", - "starship-name": "RAUMSCHIFFNAME", - "tier": "STUFE", - "make-and-model": "HERSTELLER UND MODELL", - "frame": "STRUKTUR", - "maneuverability": "MANÖVERIERFÄHIGKEIT", - "drift-rating": "DRIFTGESCHWINDIGKEIT", - "crew": "BESATZUNG", - "captain": "KAPITÄN", - "engineer": "INGENIEUR", - "pilot": "PILOT", - "gunner": "BORDSCHÜTZE", - "gunnery": "ARTELLERIE", - "science-officer": "WISSENSCHAFTSOFFIZIER ", - "captain-query": "KAPITÄNS AKTION", - "engineer-query": "TECHNIKER", - "pilot-query": "PILOTEN", - "science-officer-query": "WISSENSCHAFTSOFFIZIER", - "gunner-query": "BORDSCHÜTZE", - "starship-defenses": "VERTEIDIGUNGEN", - "total": "GESAMT", - "ac": "RK", - "tl": "ZE", - "current": "AKTUELL", - "thresholds": "SCHWELLENWERT", - "critical": "KRITISCH", - "shield-total": "SCHILD TOTAL", - "forward": "BUG", - "port": "BACKBORD", - "aft": "ACHTERN", - "starboard": "STEUERBORD", - "turret": "GESCHÜTZTURM", - "systems": "SYSTEME", - "expansion-bays": "ERW. BUCHTEN", - "cargo/passengers": "FRACHT/PASSAGIERE", - "cargo-placeholder": "Jede mitgeführte Last/Passagier hier eintragen", - "system-status": "SYSTEMSTATUS", - "life-support-dice-range": "LEBENSERHALTUNG (1-10)", - "life-support": "Lebenserhaltung", - "sensors": "Sensoren", - "engines": "Technik", - "power-core": "Energiekern", - "port-arc": "Backbordwinkel", - "starboard-arc": "Steuerbordwinkel", - "forward-arc": "Bugwinkel", - "aft-arc": "Achternwinkel", - "weapons": "Waffen", - "nominal": "NOMINAL", - "glitching": "GESTÖRT", - "malfunctioning": "FEHLFUNKTION", - "wrecked": "ZERSTÖRT", - "sensors-dice-range": "SENSOREN (11-30)", - "weapons-array-dice-range": "BEWAFFNUNG (31-60)", - "engines-dice-range": "ANTRIEB (61-80)", - "power-core-dice-range": "ERNERGIEKERN (81-100)", - "fwd (1)": "BUG (1)", - "stbd (2)": "STBD (2)", - "port (4)": "BABD (4)", - "aft (3)": "ACHTERN (3)", - "1st-attack": "1. ANGRIFF", - "targets": "ZIELE", - "full-effect:": "VOLLER EFFEKT:", - "save": "RETTUNG", - "dc": "SG", - "save-effect:": "RETTUNGSEFFEKT:", - "notes:": "NOTIZEN:", - "level": "STUFE ", - "roll-crit": "WURF KRIT.EFFEKT", - "random-crit": "ZUFÄLLIGEN KRIT.EFFEKT ERLAUBEN", - "2nd-attack": "2. ANGRIFF", - "3rd-attack": "3. ANGRIFF", - "4th-attack": "4. ANGRIFF", - "5th-attack": "5. ANGRIFF", - "6th-attack": "6. ANGRIFF", - "7th-attack": "7. ANGRIFF", - "8th-attack": "8. ANGRIFF", - "9th-attack": "9. ANGRIFF", - "10th-attack": "10. ANGRIFF", - "check": "WURF", - "on": "AN", - "off": "AUS", - "no": "NEIN", - "yes": "JA", - "opposed-roll": "entgegengesetz.Wurf", - "visual": "Visuell", - "escaping-grapple": "Ringen entkommen", - "helm-check": "INITIATIVE PILOTENPHASE", - "arc": "WINKEL", - "bp": "BP", - "pcu": "EGE", - "short": "KURZ", - "medium": "MITTEL", - "fine": "MINI", - "diminutive": "WINZIG", - "long": "LANG", - "crit-effect": "KRITISCHER EFFEKT", - "ability_checks": "ATTRIBUTSWÜRFE", - "ability_scores": "ATTRIBUTSWERTE", - "crb-equipment": "CRB AUSRÜSTUNG", - "dr_resist": "SR/RESIST", - "caster-level_": "ZAUBERERSTUFE ", - "power": "ENERGIE", - "which-gunner": "Welcher Schütze", - "range": "REICHWEITE", - "hexes": "HEXFELDER", - "light": "LEICHT", - "heavy": "SCHWER", - "capital": "KAPITAL", - "direct-fire": "DIREKTES FEUER", - "tracking": "TRACKING", - "which-arc": "Welcher Winkel", - "power&computers": "ENERGIE & COMPUTER", - "computer": "COMPUTER", - "computer-bonus": "COMPUTERBONUS", - "use-computer": "Computer benutzen", - "shield-bonus": "SCHILDBONUS", - "shields": "SCHILDE", - "activation": "AKTIVIEREN", - "tiny": "SEHR KLEIN", - "small": "KLEIN", - "large": "GROß", - "huge": "RIESIG", - "gargantuan": "GIGANTISCH", - "colossal": "KOLOSSAL", - "clumsy": "UNGESCHICKT", - "average": "DURCHSCHNITT", - "perfect": "PERFEKT", - "n/a": "n/a", - "disclaimer": "© 2018. Paizo, Paizo Inc., das Logo des Paizo-Golems und Pathfinder sind eingetragene Warenzeichen von Paizo Inc.; Starfinder und das Starfinder-Logo sind Warenzeichen Paizo Inc. Deutsche Ausgabe © 2018 von Ulisses Spiele GmbH, Waldems, unter Lizenz von Paizo Inc., USA.", - "light-armor": "LEICHTE RÜSTUNG", - "heavy-armor": "SCHWERE RÜSTUNG", - "power-armor": "ENERGIERÜSTUNG", - "basic-melee": "EINF. NAHKAMPFWAFFE", - "advanced-melee": "FORT. NAHKAMPFWAFFE", - "small-arms": "HANDFEUERWAFFEN", - "longarms": "LANGWAFFEN", - "heavy-weapons": "SCHWERE WAFFEN", - "grenades": "GRANATEN", - "snipers": "SCHARFSCHÜTZENWAFFEN", - "basic_melee": "EINF. NAHKAMPFWAFFEN", - "advanced_melee": "FORT. NAHKAMPFWAFFEN", - "small_arm": "HANDFEUERWAFFE", - "longarm": "LANGWAFFE", - "grenade": "GRANATE", - "sniper": "SCHARFSCHÜTZENWAFFE", - "conditions": "ZUSTÄNDE", - "combat-proficiencies": "WAFFEN & RÜSTUNGSFERTIGKEITEN", - "armor": "RÜSTUNG", - "weapon": "WAFFE", - "armor-type": "RÜSTUNGSTYP", - "racial": "RASSISCH", - "misc-abilities": "VERSCH FERTIGKEITEN", - "half": "HALB", - "partial": "TEILWEISE", - "full_prep": "VOLL VORBEREITET", - "full_spont": "VOLL SPONTAN", - "spell-like abilities": "ZAUBER-ÄHNLICHE FÄHIGKEITEN", - "select range": "WÄHLE REICHWEITE", - "dc-affected-by-buffs-to": "SG SIND AUCH DURCH BUFFS BETROFFEN", - "character-info-help-first-line": "Dieser Bereich dient den Basisinformationen deines Charakters. Die meisten Felder haben keinen Einfluss auf den Charakterbogen bis auf die folgenden zwei:", - "character-info-help-second-line": "Klasse/Stufe: wird automatisch mit den Informationen von Klasse(n) und Stufe(n) der Registerkarte Klasse ausgefüllt.", - "character-info-help-third-line": "Rassen TP: Dieser Wert wird im Charakterbogen für die Berechnung der TP und des Startwerts der Rassen TP verwendet.", - "class-info-help-first-line": "Dieser Bereich dient für die Basisinformationen deiner Klasse(n). Die Felder sind in die folgenden Spalten aufgeteilt:", - "class-info-help-second-line": "Name: Der Name der Klasse. Dies ist mit der Stufe verbunden um das Klasse/Stufe Feld der Charakterdetailansicht anzuzeigen.", - "class-info-help-third-line": "Stufe: Die Stufe der Klasse. Die Summe hat Auswirkung auf das Klasse/Stufe Feld, es wird auch für die meisten Berechnungen der Charakterinfos wie Gesundheit oder Fertigkeiten verwendet", - "class-info-help-fourth-line": "Ausdauerpunkte: Wieviele Ausdauerpunkte die Klasse pro Stufe gewährt.", - "class-info-help-fifth-line": "Trefferpunkte: Wieviele Trefferpunkte die Klasse pro Stufe gewährt.", - "class-info-help-sixth-line": "Grundangiffsbonus Fortschritt: Der Fortschritt des Klassen GAB. 1/2 GAB Klassen haben einen GAB von 0 auf Stufe 1 und 10 auf Stufe 20. 3/4 GAB Klassen haben eine GAB von 0 auf Stufe 1 und 15 ab Stufe 20. Vollständiger GAB (oder 1) ist der GAB gleich der Stufe.", - "class-info-help-seventh-line": "Zähigkeit/Reflex/Willen RW-Fortschritt: Die Entwicklung der Rettungswürfe. Es gibt zwei Fortschrittsstufen: Gut, hier ist der Grundwert 2 und Gewöhnlich hier ist der Grundwert 0.", - "class-info-help-eighth-line": "Fertigkeitsränge/Stufe: Anzahl der Fertigkeitsränge pro Stufenaufstieg ohne dem Intelligenzbonus", - "class-info-help-ninth-line": "Schlüsselattribut: Das Schlüsselattribut der Klasse", - "class-info-help-tenth-line": "Zauber-Checkbox: bei Aktivierung ist die Klasse ist zauberfähig", - "spellclass-info-help-first-line": "In diesem Abschnitt werden die Details aller zauberfähigen Klassen gespeichert. Es wird für jede Zauberklasse ein eigenes Panel erzeugt und jedes Panel verfügt über die folgenden editierbaren Felder:", - "spellclass-info-help-second-line": "Zauber Attribut: Das Attribut zum wirken von Zaubern.", - "spellclass-info-help-third-line": "Zauber Fortschritt: Wie schnell erhält die Klasse neue Zauberstufen. Technomagiere und Aspiranten sind teilweise Zauberer. Die anderen Fortschritte sind für importierte zauberwirkende Pathfinder Charaktereklassen.", - "spellclass-info-help-fourth-line": "Zauber/Tag: Es gibt ein aktuelles und ein Maximum pro Spruchstufe. Dies wird angezeigt als verschieden gewährte Zauberstufen.", - "mods-help-first-line": "Dieses Textfeld wird verwendet, um Buffs, Abzüge und andere Änderungen am Charakterbogen einzugeben. Ausführliche Informationen findest du auf der Wiki-Seite des Charakterbogens. Die grundlegende Syntax sieht folgendermaßen aus:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusTyp zum Ziel BonusTyp ist optional und kann ein beliebiges Wort (Buchstaben und Leerzeichen) sein. Ziel ist der Name des Attributs, das du ändern möchtest. Unterstriche im Namen können durch Leerzeichen ersetzt werden. Du kannst auch die Schlüsselwörter Angriff und Schaden verwenden, um alle Angriffs- und Schadensattribute von Angriffen, Zaubersprüchen und Fähigkeiten zu beeinflussen.", - "armor-help-third-line": "Rüstungsmodifikation eingeben: Die Mod-Syntax wird für ERK und KRK bonus, Rüstungsabzüge und maximalen Geschicklickeitsbonus verwendet:", - "attacher-help-first-line": "Dieses Textfeld wird verwendet, um die Standardausgabe der Würfelvorlage zu überschreiben, API-Befehle mit dem Wurf oder andere Chatnachrichten, die du gleichzeitig mit dem Wurf senden möchtest. Die erste Zeile des Textbereichs ist in der Würfelvorlage enthalten, während andere Zeilen als unabhängige Chatnachrichten gesendet werden.", - "buffs-help-first-line": "Dieses Textfeld im wiederholenden Bereich wird verwendet, um Buffs, Abzüge und andere Änderungen am Charakterbogen einzugeben. Ausführliche Informationen findest du auf der Wiki-Seite des Charakterbogens. Die grundlegende Syntax sieht folgendermaßen aus:", - "ac help first line": "In diesem Abschnitt werden die Rüstungsklassen deines Charakters und verschiedene Anmerkungen dazu angezeigt. Rüstungsboni werden über den Mods-Abschnitt des Gegenstands, der Fähigkeit und /oder der Buff-Wiederholungsabschnitte unten und oben gehandhabt. Du kannst Rüstungsbezogene Buffs wie folgt eingeben:", - "saves help first line": "In diesem Abschnitt werden die Rettungswurfboni deines Charakters und verschiedene Anmerkungen dazu angezeigt. In der Spalte BASE wird angezeigt, welchen Bonus du von deinen Klassenstufen erhälst. Er wird anhand der Angaben auf der Grundlage der Informationen berechnet, die oben im Klassendetailbereich eingegeben wurden. Alle Elemente oder Fähigkeiten, die diese Werte ändern, werden über den Mods-Abschnitt des Elements, der Fähigkeiten und der Buff-Wiederholungsabschnitte behandelt.", - "health help first line": "In diesem Abschnitt werden deine Gesamt- und aktuellen Gesundheitswerte angezeigt. Die Höchstwerte für TP, AP und RP werden basierend auf den Statistiken und Klassenstufen berechnet. Alle Elemente oder Fähigkeiten, die diese Werte ändern, werden über den Mods-Abschnitt des Elements, der Fähigkeiten und der Buff-Wiederholungsabschnitte behandelt.", - "attribute help first line": "Dieser Bereich speichert deine Attributswerte und Modifikatoren, für die Verwendung bei Attributsschäden, Nachteilen und Abzügen.", - "specify spell level charmancer": "Dies ist ein variabler Zauber. Welche Stufe(n) möchtest du auf dem Charakterbogen hinzufügen?", - "add spell variants": "Zaubervariante(n) hinzufügen", - "spell variant title": "Fügt die markierten Zaubersprüche deinem Charakterbogen hinzu und löscht dieses Dialogfeld", - "cancel": "Abbrechen", - "cancel variant title": "Dialog bereinigen", - "charactermancers": "CHARAKTERMANCERS", - "create pc": "ERSTELLE EINEN SC", - "welcome charmancer": "Willkommen beim Charaktermancer für Starfinder!", - "what charmancer is": "Der Charactermancer ist ein schrittweiser Prozess, der das Erstellen eines Charakters einfach und effizient macht. Änderungen werden während des Fortschritts gespeichert. Der Charakterbogen wird jedoch nur aktualisiert, wenn der Charactermancer abgeschlossen ist.", - "get started": "Beginne mit einem Klick auf weiter", - "skills help first line": "Dieser Abschnitt enthält alle Fähigkeiten. Berufsfähigkeiten können durch Klicken auf das Pluszeichen hinzugefügt werden.", - "choose": "Wähle", - "multiattack": "MEHRFACHANGRIFF", - "add multiattack": "Füge hier Mehrfachangriffe hinzu um zu würfeln", - "x/hour": "X/STUNDE", - "x/other": "X/ANDERES" + "name": "NAME", + "ability-type": "ATTRIBUTSTYP", + "quantity": "ANZAHL", + "track": "ORTUNG", + "uses": "VERWENDUNGEN", + "spell-penetration": "Durchdringender Zauber", + "attack-affected-by-buffs-to": "ANGRIFFSWÜRFE SIND AUCH DURCH BUFFS BETROFFEN", + "damage-affected-by-buffs-to": "SCHADENSWÜRFE SIND AUCH DURCH BUFFS BETROFFEN", + "core": "KERN", + "select": "AUSWAHL", + "spells": "ZAUBER", + "comms": "KOMMUNIKATION", + "spell-resistance-abbrv": "ZR", + "rolls-are": "WÜRFE SIND", + "public": "ÖFFENTL.", + "patched": "GEPATCHT", + "unpatched": "UNGEPATCHTED", + "private": "GEFLÜSTERT", + "display-mode": "ANZEIGEMODUS", + "pc": "SC", + "update-pilot": "AKTUALISIERE PILOT", + "physical_track": "PHYSISCHER VERLAUF", + "mental_track": "GEISTIGER VERLAUF", + "strength_track": "STÄRKE VERLAUF", + "dexterity_track": "GESCHICKLICHKEIT VERLAUF", + "constitution_track": "KONSTITUTION VERLAUF", + "intelligence_track": "INTELLIGENZ VERLAUF", + "wisdom_track": "WEISHEIT VERLAUF", + "charisma_track": "CHARISMA VERLAUF", + "physical-disease": "KÖRPERL. KRANKHEITEN", + "healthy": "GESUND", + "latent": "LATENT", + "sensor-bonus": "SENSORBONUS", + "update-pilot-tooltip": "Verwende Steuerungsrang von geöffneten Piloten-Charakterbogen", + "weakened": "GESCHWÄCHT", + "impaired": "BEEINTRÄCHTIGT", + "debilitated": "AUSGELAUGT", + "bedridden": "BETTLÄGERIG", + "comatose": "KOMATÖS", + "dead": "TOT", + "mental-disease": "GEISTESKRANKHEITEN", + "befuddled": "BEEINTRÄCHTIGT", + "disassociated": "ENTRÜCKT", + "strength-poison": "STÄRKEGIFT", + "healthy' selected='selected": "GESUND", + "staggered": "WANKEND", + "immobile": "BEWEGUNGSUNGSUNFÄHIG", + "dexterity-poison": "GESCHICKLICHKEITSGIFT", + "sluggish": "TRÄGE", + "stiffened": "STEIF", + "constitution-poison": "KONSTITUTIONSGIFT", + "unconscious": "BEWUSSTLOS", + "intelligence-poison": "INTELLIGENZGIFT", + "animalistic": "ANIMALISCH", + "wisdom-poison": "WEISHEITSGIFT", + "confused": "VERWIRRT", + "charisma-poison": "CHARISMAGIFT", + "pliable": "GEFÜGIG", + "catatonic": "KATATONISCH", + "asleep": "SCHLAFEND", + "bleeding": "BLUTEND", + "blinded": "BLIND", + "burning": "BRENNEND", + "cowering": "KAUERND", + "dazed": "BENOMMEN", + "dazzled": "GEBLENDET", + "deafened": "TAUB", + "dying": "STERBEND", + "encumbered": "BELASTET", + "entangled": "VERSTRICKT", + "exhausted": "ENTKRÄFTET", + "fascinated": "FASZINIERT", + "fatigued": "ERSCHÖPFT", + "flat_footed": "AUF DEM F.FUß", + "frightened": "VERÄNGSTIGT", + "grappled": "RINGEND", + "helpless": "HILFLOS", + "nauseated": "ÜBELKEIT", + "negative_levels": "NEGATIVSTUFE", + "off_kilter": "HALTLOS", + "off_target": "ABGELENKT", + "overburdened": "ÜBERLADEN", + "panicked": "PANISCH", + "paralyzed": "GELÄHMT", + "pinned": "IM HALTEGRIFF", + "prone": "LIEGEND", + "shaken": "ERSCHÜTTERT", + "sickened": "ÜBELKEIT", + "stable": "STABIL", + "stunned": "BETÄUBT", + "npc": "NSC", + "ship": "SCHIFF", + "drone": "DROHNE", + "house-rules": "HAUSREGELN", + "resolve": "BESCHLUSS", + "key-ability": "SCHLÜSSELATTR.", + "highest-ability": "HÖCHSTES ATTR.", + "buff-stacking": "GESTAPELTE BUFFS", + "half-specialization-weapons": "Halbe WAFFENSPEZIALISIERUNG", + "character": "CHARAKTER", + "class": "KLASSE", + "char-name-u": "CHARAKTERNAME", + "class-level": "KLASSE/STUFE", + "race": "RASSE", + "hp": "TP", + "theme": "MOTIV", + "size": "GRÖßE", + "speed": "BEW.RATE", + "gender": "GESCHLECHT", + "home-world": "HEIMATWELT", + "alignment": "GESINNUNG", + "deity": "GOTTHEIT", + "player": "SPIELER", + "languages": "SPRACHEN", + "class-name": "KLASSENNAME", + "class-num-level": "ST.", + "class-stam": "AP", + "bab": "GAB", + "fort": "ZÄHIG.", + "ref": "REF", + "will": "WILLEN", + "skills": "FERTIGKEITEN", + "abi": "Attr.", + "spell": "ZAUBER", + "poor": "GEWÖHNLICH", + "good": "GUT", + "menus": "WÜRFELMAKROS", + "initiative": "INITIATIVE", + "attacks": "ANGRIFFE", + "attack": "ANGRIFF", + "damage": "SCHADEN", + "saves": "RETTUNGSWÜRFE", + "abilities-u": "ATTRIBUTE", + "ability-checks": "ATTRIBUTSWÜRFE", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ATTRIBUTSWERTE", + "mod": "MOD", + "tot": "TOT", + "pen": "ABZ", + "drain": "ABZUG", + "strength": "STÄRKE", + "dexterity": "GESCHICK", + "constitution": "KONSTITUTION", + "intelligence": "INTELLIGENZ", + "wisdom": "WEISHEIT", + "charisma": "CHARISMA", + "health": "GESUNDHEIT", + "char-hp": "TREFFERPUNKTE", + "sp": "AUSDAUERPUNKTE", + "rp": "RESERVEPUNKTE", + "temp-hp": "TEMP. TREFFERPUNKTE", + "armorclass": "RÜSTUNGSKLASSE", + "eac": "ERK", + "kac": "KRK", + "cmd": "KMV", + "dr-resist": "SR/RESIST", + "savingthrows": "RETTUNGSWÜRFE", + "base": "BASIS", + "rnk": "RANG", + "class-skill": "KF", + "acrobatics": "AKROBATIK", + "acp": "RKP", + "athletics": "ATHLETIK", + "bluff": "BLUFFEN ", + "computers": "COMPUTER", + "culture": "KULTUREN", + "diplomacy": "DIPLOMATIE", + "disguise": "VERKLEIDEN", + "engineering": "TECHNIK", + "intimidate": "EINSCHÜCHTERN", + "life-science": "BIO WISSENSCHAFTEN", + "medicine": "MEDIZIN ", + "mysticism": "MYSTIK ", + "perception": "WAHRNEHMUNG ", + "physical-science": "NATUR WISSENSCHAFTEN", + "piloting": "STEUERUNG", + "sense-motive": "MOTIV ERKENNEN", + "sleight-of-hand": "FINGERFERTIGKEIT", + "stealth": "HEIMLICHKEIT", + "survival": "ÜBERLEBEN", + "name-u": "NAME", + "lvl": "St.", + "Not-Proficient": "NICHT GELERNT", + "proficient": "GELERNT", + "specialized": "SPEZIALISIERT", + "category": "KATEGORIE", + "atk-u": "ANGRIFFSWURF", + "rng": "REICHW.", + "melee": "NAHKAMPF", + "ranged": "FERNKAMPF", + "dmg": "SCHADENSWURF", + "type": "TYP", + "damage-type": "SCHADENSTYP", + "crit-damage": "KRIT.SCHADEN", + "ammo": "MUNITION", + "usage": "VERWENDUNG", + "special": "SPEZIAL", + "additional-attack": "ZUSÄTZL.ANGRIFFE", + "roll-full-attack_": "WÜRFEL Vollen Angriff: ", + "query": "ABFRAGE", + "always": "IMMER", + "never": "NIEMALS", + "number-of-attacks:": "ANZAHL ANGRIFFE:", + "attacher": "ERWEIT.", + "equipment": "AUSRÜSTUNG", + "carried": "GETRAGEN", + "not carried": "NICHT GETRAGEN", + "equipped": "AUSGERÜSTET", + "encumber": "BELADEN", + "over": "ÜBERLADEN", + "credits": "CREDITS", + "wealth": "VERMÖGEN", + "upbs": "UPBs", + "num": "ANZAHL", + "bulk": "GEWICHT", + "cost": "KOSTEN", + "abilities": "FÄHIGKEITEN", + "constant": "KONSTANT", + "at-will": "nach belieben", + "x/day": "X/TAG", + "source": "QUELLE", + "extraordinary": "AUSSERGEWÖHNLICH", + "supernatural": "ÜBERNATÜRLICH", + "spell-like": "ZAUBERÄHNLICH", + "target": "ZIEL", + "duration": "DAUER", + "_-daily-uses": "tgl. Nutzung", + "atk": "ANGRIFFSWURF", + "save-effect": "RETTUNGSEFFEKT", + "dex": "GES", + "con": "KON", + "int": "INT", + "wis": "WEI", + "cha": "CHA", + "based-dc_": "Basis SG ", + "fort-save": "ZÄHIGKEITSWURF", + "ref-save": "REFLEXWURF", + "will-save": "WILLENSWURF", + "A-Sucessful-Save:": "Ein erfolgreicher Wurf:", + "spellclasses": "SPRUCHKLASSE", + "ability": "ATTRIBUT", + "progress": "FORTSCHRITT", + "spells-per-day": "ZAUBER PRO TAG", + "1st-level": "1. STUFE", + "school": "SCHULE", + "str": "STE", + "4th-level": "4. Stufe", + "7th-level": "7. Stufe", + "2nd-level": "2. Stufe", + "5th-level": "5. Stufe", + "8th-level": "8. Stufe", + "cantrips": "ZAUBERTRICK", + "3rd-level": "3. Stufe", + "6th-level": "6. Stufe", + "9th-level": "9. Stufe", + "cr": "CR", + "xp": "EP", + "init": "INI", + "aura": "AURA", + "defense": "VERTEIDIGUNG", + "defensive-abilities": "VERTEIDIGUNGSFÄHIGKEITEN", + "dr": "SR", + "immunities": "IMMUNITÄTEN", + "sr": "ZR", + "resistances": "RESISTENZEN", + "weaknesses": "SCHWÄCHEN", + "offense": "OFFENSIVE", + "space": "RAUM", + "reach": "REICHW.", + "spells-known": "BEKANN.ZAUBER", + "cl": "ZSt", + "statistics": "STATISTIK", + "feats": "TALENTE", + "other-abilities": "ANDERE FÄHIGKEITEN", + "gear": "AUSRÜSTUNG", + "ecology": "ECOLOGIE", + "environment": "AUSSTATTUNG", + "organization": "ORGANISATION", + "tactics": "TAKTIKEN", + "special-abilities": "SPEZIELLE FÄHIGKEITEN", + "purpose": "GEBRAUCH", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATISTIK", + "starship-info": "RAUMSCHIFF INFO", + "starship-name": "RAUMSCHIFFNAME", + "tier": "STUFE", + "make-and-model": "HERSTELLER UND MODELL", + "frame": "STRUKTUR", + "maneuverability": "MANÖVERIERFÄHIGKEIT", + "drift-rating": "DRIFTGESCHWINDIGKEIT", + "crew": "BESATZUNG", + "captain": "KAPITÄN", + "engineer": "INGENIEUR", + "pilot": "PILOT", + "gunner": "BORDSCHÜTZE", + "gunnery": "ARTELLERIE", + "science-officer": "WISSENSCHAFTSOFFIZIER ", + "captain-query": "KAPITÄNS AKTION", + "engineer-query": "TECHNIKER", + "pilot-query": "PILOTEN", + "science-officer-query": "WISSENSCHAFTSOFFIZIER", + "gunner-query": "BORDSCHÜTZE", + "starship-defenses": "VERTEIDIGUNGEN", + "total": "GESAMT", + "ac": "RK", + "tl": "ZE", + "current": "AKTUELL", + "thresholds": "SCHWELLENWERT", + "critical": "KRITISCH", + "shield-total": "SCHILD TOTAL", + "forward": "BUG", + "port": "BACKBORD", + "aft": "ACHTERN", + "starboard": "STEUERBORD", + "turret": "GESCHÜTZTURM", + "systems": "SYSTEME", + "expansion-bays": "ERW. BUCHTEN", + "cargo/passengers": "FRACHT/PASSAGIERE", + "cargo-placeholder": "Jede mitgeführte Last/Passagier hier eintragen", + "system-status": "SYSTEMSTATUS", + "life-support-dice-range": "LEBENSERHALTUNG (1-10)", + "life-support": "Lebenserhaltung", + "sensors": "Sensoren", + "engines": "Technik", + "power-core": "Energiekern", + "port-arc": "Backbordwinkel", + "starboard-arc": "Steuerbordwinkel", + "forward-arc": "Bugwinkel", + "aft-arc": "Achternwinkel", + "weapons": "Waffen", + "nominal": "NOMINAL", + "glitching": "GESTÖRT", + "malfunctioning": "FEHLFUNKTION", + "wrecked": "ZERSTÖRT", + "sensors-dice-range": "SENSOREN (11-30)", + "weapons-array-dice-range": "BEWAFFNUNG (31-60)", + "engines-dice-range": "ANTRIEB (61-80)", + "power-core-dice-range": "ERNERGIEKERN (81-100)", + "fwd (1)": "BUG (1)", + "stbd (2)": "STBD (2)", + "port (4)": "BABD (4)", + "aft (3)": "ACHTERN (3)", + "1st-attack": "1. ANGRIFF", + "targets": "ZIELE", + "full-effect:": "VOLLER EFFEKT:", + "save": "RETTUNG", + "dc": "SG", + "save-effect:": "RETTUNGSEFFEKT:", + "notes:": "NOTIZEN:", + "level": "STUFE ", + "roll-crit": "WURF KRIT.EFFEKT", + "random-crit": "ZUFÄLLIGEN KRIT.EFFEKT ERLAUBEN", + "2nd-attack": "2. ANGRIFF", + "3rd-attack": "3. ANGRIFF", + "4th-attack": "4. ANGRIFF", + "5th-attack": "5. ANGRIFF", + "6th-attack": "6. ANGRIFF", + "7th-attack": "7. ANGRIFF", + "8th-attack": "8. ANGRIFF", + "9th-attack": "9. ANGRIFF", + "10th-attack": "10. ANGRIFF", + "check": "WURF", + "on": "AN", + "off": "AUS", + "no": "NEIN", + "yes": "JA", + "opposed-roll": "entgegengesetz.Wurf", + "visual": "Visuell", + "escaping-grapple": "Ringen entkommen", + "helm-check": "INITIATIVE PILOTENPHASE", + "arc": "WINKEL", + "bp": "BP", + "pcu": "EGE", + "short": "KURZ", + "medium": "MITTEL", + "fine": "MINI", + "diminutive": "WINZIG", + "long": "LANG", + "crit-effect": "KRITISCHER EFFEKT", + "ability_checks": "ATTRIBUTSWÜRFE", + "ability_scores": "ATTRIBUTSWERTE", + "crb-equipment": "CRB AUSRÜSTUNG", + "dr_resist": "SR/RESIST", + "caster-level_": "ZAUBERERSTUFE ", + "power": "ENERGIE", + "which-gunner": "Welcher Schütze", + "range": "REICHWEITE", + "hexes": "HEXFELDER", + "light": "LEICHT", + "heavy": "SCHWER", + "capital": "KAPITAL", + "direct-fire": "DIREKTES FEUER", + "tracking": "TRACKING", + "which-arc": "Welcher Winkel", + "power&computers": "ENERGIE & COMPUTER", + "computer": "COMPUTER", + "computer-bonus": "COMPUTERBONUS", + "use-computer": "Computer benutzen", + "shield-bonus": "SCHILDBONUS", + "shields": "SCHILDE", + "activation": "AKTIVIEREN", + "tiny": "SEHR KLEIN", + "small": "KLEIN", + "large": "GROß", + "huge": "RIESIG", + "gargantuan": "GIGANTISCH", + "colossal": "KOLOSSAL", + "clumsy": "UNGESCHICKT", + "average": "DURCHSCHNITT", + "perfect": "PERFEKT", + "n/a": "n/a", + "disclaimer": "© 2018. Paizo, Paizo Inc., das Logo des Paizo-Golems und Pathfinder sind eingetragene Warenzeichen von Paizo Inc.; Starfinder und das Starfinder-Logo sind Warenzeichen Paizo Inc. Deutsche Ausgabe © 2018 von Ulisses Spiele GmbH, Waldems, unter Lizenz von Paizo Inc., USA.", + "light-armor": "LEICHTE RÜSTUNG", + "heavy-armor": "SCHWERE RÜSTUNG", + "power-armor": "ENERGIERÜSTUNG", + "basic-melee": "EINF. NAHKAMPFWAFFE", + "advanced-melee": "FORT. NAHKAMPFWAFFE", + "small-arms": "HANDFEUERWAFFEN", + "longarms": "LANGWAFFEN", + "heavy-weapons": "SCHWERE WAFFEN", + "grenades": "GRANATEN", + "snipers": "SCHARFSCHÜTZENWAFFEN", + "basic_melee": "EINF. NAHKAMPFWAFFEN", + "advanced_melee": "FORT. NAHKAMPFWAFFEN", + "small_arm": "HANDFEUERWAFFE", + "longarm": "LANGWAFFE", + "grenade": "GRANATE", + "sniper": "SCHARFSCHÜTZENWAFFE", + "conditions": "ZUSTÄNDE", + "combat-proficiencies": "WAFFEN & RÜSTUNGSFERTIGKEITEN", + "armor": "RÜSTUNG", + "weapon": "WAFFE", + "armor-type": "RÜSTUNGSTYP", + "racial": "RASSISCH", + "misc-abilities": "VERSCH FERTIGKEITEN", + "half": "HALB", + "partial": "TEILWEISE", + "full_prep": "VOLL VORBEREITET", + "full_spont": "VOLL SPONTAN", + "spell-like abilities": "ZAUBER-ÄHNLICHE FÄHIGKEITEN", + "select range": "WÄHLE REICHWEITE", + "dc-affected-by-buffs-to": "SG SIND AUCH DURCH BUFFS BETROFFEN", + "character-info-help-first-line": "Dieser Bereich dient den Basisinformationen deines Charakters. Die meisten Felder haben keinen Einfluss auf den Charakterbogen bis auf die folgenden zwei:", + "character-info-help-second-line": "Klasse/Stufe: wird automatisch mit den Informationen von Klasse(n) und Stufe(n) der Registerkarte Klasse ausgefüllt.", + "character-info-help-third-line": "Rassen TP: Dieser Wert wird im Charakterbogen für die Berechnung der TP und des Startwerts der Rassen TP verwendet.", + "class-info-help-first-line": "Dieser Bereich dient für die Basisinformationen deiner Klasse(n). Die Felder sind in die folgenden Spalten aufgeteilt:", + "class-info-help-second-line": "Name: Der Name der Klasse. Dies ist mit der Stufe verbunden um das Klasse/Stufe Feld der Charakterdetailansicht anzuzeigen.", + "class-info-help-third-line": "Stufe: Die Stufe der Klasse. Die Summe hat Auswirkung auf das Klasse/Stufe Feld, es wird auch für die meisten Berechnungen der Charakterinfos wie Gesundheit oder Fertigkeiten verwendet", + "class-info-help-fourth-line": "Ausdauerpunkte: Wieviele Ausdauerpunkte die Klasse pro Stufe gewährt.", + "class-info-help-fifth-line": "Trefferpunkte: Wieviele Trefferpunkte die Klasse pro Stufe gewährt.", + "class-info-help-sixth-line": "Grundangiffsbonus Fortschritt: Der Fortschritt des Klassen GAB. 1/2 GAB Klassen haben einen GAB von 0 auf Stufe 1 und 10 auf Stufe 20. 3/4 GAB Klassen haben eine GAB von 0 auf Stufe 1 und 15 ab Stufe 20. Vollständiger GAB (oder 1) ist der GAB gleich der Stufe.", + "class-info-help-seventh-line": "Zähigkeit/Reflex/Willen RW-Fortschritt: Die Entwicklung der Rettungswürfe. Es gibt zwei Fortschrittsstufen: Gut, hier ist der Grundwert 2 und Gewöhnlich hier ist der Grundwert 0.", + "class-info-help-eighth-line": "Fertigkeitsränge/Stufe: Anzahl der Fertigkeitsränge pro Stufenaufstieg ohne dem Intelligenzbonus", + "class-info-help-ninth-line": "Schlüsselattribut: Das Schlüsselattribut der Klasse", + "class-info-help-tenth-line": "Zauber-Checkbox: bei Aktivierung ist die Klasse ist zauberfähig", + "spellclass-info-help-first-line": "In diesem Abschnitt werden die Details aller zauberfähigen Klassen gespeichert. Es wird für jede Zauberklasse ein eigenes Panel erzeugt und jedes Panel verfügt über die folgenden editierbaren Felder:", + "spellclass-info-help-second-line": "Zauber Attribut: Das Attribut zum wirken von Zaubern.", + "spellclass-info-help-third-line": "Zauber Fortschritt: Wie schnell erhält die Klasse neue Zauberstufen. Technomagiere und Aspiranten sind teilweise Zauberer. Die anderen Fortschritte sind für importierte zauberwirkende Pathfinder Charaktereklassen.", + "spellclass-info-help-fourth-line": "Zauber/Tag: Es gibt ein aktuelles und ein Maximum pro Spruchstufe. Dies wird angezeigt als verschieden gewährte Zauberstufen.", + "mods-help-first-line": "Dieses Textfeld wird verwendet, um Buffs, Abzüge und andere Änderungen am Charakterbogen einzugeben. Ausführliche Informationen findest du auf der Wiki-Seite des Charakterbogens. Die grundlegende Syntax sieht folgendermaßen aus:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusTyp zum Ziel BonusTyp ist optional und kann ein beliebiges Wort (Buchstaben und Leerzeichen) sein. Ziel ist der Name des Attributs, das du ändern möchtest. Unterstriche im Namen können durch Leerzeichen ersetzt werden. Du kannst auch die Schlüsselwörter Angriff und Schaden verwenden, um alle Angriffs- und Schadensattribute von Angriffen, Zaubersprüchen und Fähigkeiten zu beeinflussen.", + "armor-help-third-line": "Rüstungsmodifikation eingeben: Die Mod-Syntax wird für ERK und KRK bonus, Rüstungsabzüge und maximalen Geschicklickeitsbonus verwendet:", + "attacher-help-first-line": "Dieses Textfeld wird verwendet, um die Standardausgabe der Würfelvorlage zu überschreiben, API-Befehle mit dem Wurf oder andere Chatnachrichten, die du gleichzeitig mit dem Wurf senden möchtest. Die erste Zeile des Textbereichs ist in der Würfelvorlage enthalten, während andere Zeilen als unabhängige Chatnachrichten gesendet werden.", + "buffs-help-first-line": "Dieses Textfeld im wiederholenden Bereich wird verwendet, um Buffs, Abzüge und andere Änderungen am Charakterbogen einzugeben. Ausführliche Informationen findest du auf der Wiki-Seite des Charakterbogens. Die grundlegende Syntax sieht folgendermaßen aus:", + "ac help first line": "In diesem Abschnitt werden die Rüstungsklassen deines Charakters und verschiedene Anmerkungen dazu angezeigt. Rüstungsboni werden über den Mods-Abschnitt des Gegenstands, der Fähigkeit und /oder der Buff-Wiederholungsabschnitte unten und oben gehandhabt. Du kannst Rüstungsbezogene Buffs wie folgt eingeben:", + "saves help first line": "In diesem Abschnitt werden die Rettungswurfboni deines Charakters und verschiedene Anmerkungen dazu angezeigt. In der Spalte BASE wird angezeigt, welchen Bonus du von deinen Klassenstufen erhälst. Er wird anhand der Angaben auf der Grundlage der Informationen berechnet, die oben im Klassendetailbereich eingegeben wurden. Alle Elemente oder Fähigkeiten, die diese Werte ändern, werden über den Mods-Abschnitt des Elements, der Fähigkeiten und der Buff-Wiederholungsabschnitte behandelt.", + "health help first line": "In diesem Abschnitt werden deine Gesamt- und aktuellen Gesundheitswerte angezeigt. Die Höchstwerte für TP, AP und RP werden basierend auf den Statistiken und Klassenstufen berechnet. Alle Elemente oder Fähigkeiten, die diese Werte ändern, werden über den Mods-Abschnitt des Elements, der Fähigkeiten und der Buff-Wiederholungsabschnitte behandelt.", + "attribute help first line": "Dieser Bereich speichert deine Attributswerte und Modifikatoren, für die Verwendung bei Attributsschäden, Nachteilen und Abzügen.", + "specify spell level charmancer": "Dies ist ein variabler Zauber. Welche Stufe(n) möchtest du auf dem Charakterbogen hinzufügen?", + "add spell variants": "Zaubervariante(n) hinzufügen", + "spell variant title": "Fügt die markierten Zaubersprüche deinem Charakterbogen hinzu und löscht dieses Dialogfeld", + "cancel": "Abbrechen", + "cancel variant title": "Dialog bereinigen", + "charactermancers": "CHARAKTERMANCERS", + "create pc": "ERSTELLE EINEN SC", + "welcome charmancer": "Willkommen beim Charaktermancer für Starfinder!", + "what charmancer is": "Der Charactermancer ist ein schrittweiser Prozess, der das Erstellen eines Charakters einfach und effizient macht. Änderungen werden während des Fortschritts gespeichert. Der Charakterbogen wird jedoch nur aktualisiert, wenn der Charactermancer abgeschlossen ist.", + "get started": "Beginne mit einem Klick auf weiter", + "skills help first line": "Dieser Abschnitt enthält alle Fähigkeiten. Berufsfähigkeiten können durch Klicken auf das Pluszeichen hinzugefügt werden.", + "choose": "Wähle", + "multiattack": "MEHRFACHANGRIFF", + "add multiattack": "Füge hier Mehrfachangriffe hinzu um zu würfeln", + "x/hour": "X/STUNDE", + "x/other": "X/ANDERES" } \ No newline at end of file diff --git a/Starfinder Official/translations/el.json b/Starfinder Official/translations/el.json index ce2623f804..17aedc5c1e 100644 --- a/Starfinder Official/translations/el.json +++ b/Starfinder Official/translations/el.json @@ -1,489 +1,489 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/en.json b/Starfinder Official/translations/en.json index ce2623f804..17aedc5c1e 100644 --- a/Starfinder Official/translations/en.json +++ b/Starfinder Official/translations/en.json @@ -1,489 +1,489 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/es.json b/Starfinder Official/translations/es.json index 0d9b1186e6..5aa8207b8c 100644 --- a/Starfinder Official/translations/es.json +++ b/Starfinder Official/translations/es.json @@ -1,489 +1,489 @@ { - "name": "NOMBRE", - "ability-type": "ABILITY TYPE", - "quantity": "CANTIDAD", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "MUERTO/A", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "SANO/A", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSA", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "SÍ", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "PODER", - "which-gunner": "Which Gunner", - "range": "RANGO", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTADORA", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "ESCUDOS", - "activation": "ACTIVACIÓN", - "tiny": "MINÚSCULO", - "small": "PEQUEÑO", - "large": "GRANDE", - "huge": "ENORME", - "gargantuan": "GIGANTESCO", - "colossal": "COLOSSAL", - "clumsy": "BURDO", - "average": "MEDIO", - "perfect": "PERFECTO", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRANADAS", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRANADA", - "sniper": "RIFLE DE FRANCOTIRADOR", - "conditions": "CONDICIONES", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "ARMA", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" + "name": "NOMBRE", + "ability-type": "ABILITY TYPE", + "quantity": "CANTIDAD", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "MUERTO/A", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "SANO/A", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSA", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "SÍ", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "PODER", + "which-gunner": "Which Gunner", + "range": "RANGO", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTADORA", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "ESCUDOS", + "activation": "ACTIVACIÓN", + "tiny": "MINÚSCULO", + "small": "PEQUEÑO", + "large": "GRANDE", + "huge": "ENORME", + "gargantuan": "GIGANTESCO", + "colossal": "COLOSSAL", + "clumsy": "BURDO", + "average": "MEDIO", + "perfect": "PERFECTO", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRANADAS", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRANADA", + "sniper": "RIFLE DE FRANCOTIRADOR", + "conditions": "CONDICIONES", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "ARMA", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/fr.json b/Starfinder Official/translations/fr.json index a127e4bc3a..15ddc721c8 100644 --- a/Starfinder Official/translations/fr.json +++ b/Starfinder Official/translations/fr.json @@ -1,489 +1,489 @@ { - "name": "NOM", - "ability-type": "TYPE DE CARACTÉRISTIQUE", - "quantity": "QUANTITÉ", - "track": "ECHELLE", - "uses": "USAGES", - "spell-penetration": "Efficacité des sorts accrue", - "attack-affected-by-buffs-to": "JET D'ATTAQUE AFFECTÉ PAR UN BONUS POUR", - "damage-affected-by-buffs-to": "DÉGÂTS AFFECTÉ PAR UN BONUS POUR", - "core": "NOYAU", - "select": "SELECTIONNER", - "spells": "SORTS", - "comms": "COMMUNICATION", - "spell-resistance-abbrv": "RS", - "rolls-are": "LES JETS SONT", - "public": "PUBLICS", - "patched": "RÉPARÉ", - "unpatched": "NON RÉPARÉ", - "private": "PRIVÉS", - "display-mode": "MODE D'AFFICHAGE", - "pc": "PJ", - "update-pilot": "BONUS DU PILOTE", - "physical_track": "ECHELLE PHYSIQUE", - "mental_track": "ECHELLE MENTALE", - "strength_track": "ECHELLE FORCE", - "dexterity_track": "ECHELLE DÉXTERITÉ", - "constitution_track": "ECHELLE CONSTITUTION", - "intelligence_track": "ECHELLE INTELLIGENCE", - "wisdom_track": "ECHELLE SAGESSE", - "charisma_track": "ECHELLE CHARISME", - "physical-disease": "MALADIE PHYSIQUE", - "healthy": "BONNE SANTÉ", - "latent": "LATENT", - "sensor-bonus": "BONUS CAPTEURS", - "update-pilot-tooltip": "Prendre les rangs de Pilotage de la feuille de pilote ouverte", - "weakened": "AFFAIBLI", - "impaired": "HANDICAPÉ", - "debilitated": "DÉFAILLANT", - "bedridden": "ALITÉ", - "comatose": "COMATEUX", - "dead": "MORT", - "mental-disease": "MALADIE MENTALE", - "befuddled": "PERTURBÉ", - "disassociated": "DISSOCIÉ", - "strength-poison": "POISON FORCE", - "healthy' selected='selected": "BONNE SANTÉ", - "staggered": "CHANCELLANT", - "immobile": "IMMOBILE", - "dexterity-poison": "POISON DEXTERITÉ", - "sluggish": "APATHIQUE", - "stiffened": "RAIDI", - "constitution-poison": "POISON CONSTITUTION", - "unconscious": "INCONSCIENT", - "intelligence-poison": "POISON INTELLIGENCE", - "animalistic": "BESTIAL", - "wisdom-poison": "POISON SAGESSE", - "confused": "CONFUS", - "charisma-poison": "POISON CHARISME", - "pliable": "MALLÉABLE", - "catatonic": "CATATONIQUE", - "asleep": "ENDORMI", - "bleeding": "SAIGNEMENT", - "blinded": "AVEUGLÉ", - "burning": "EMBRASÉ", - "cowering": "RECROCQUEVILLÉ", - "dazed": "HÉBÉTÉ", - "dazzled": "ÉBLOUI", - "deafened": "ASSOURDI", - "dying": "MOURANT", - "encumbered": "ENCOMBRÉ", - "entangled": "EMPÊTRÉ", - "exhausted": "EPUISÉ", - "fascinated": "FASCINÉ", - "fatigued": "FATIGUÉ", - "flat_footed": "PRIS AU DÉPOURVU", - "frightened": "EFFRAYÉ", - "grappled": "AGRUIPÉ", - "helpless": "IMPUISSANT", - "nauseated": "NAUSSÉEUX", - "negative_levels": "NIVEAUX NEGATIFS", - "off_kilter": "EN APESENTEUR", - "off_target": "IMPRÉCIS", - "overburdened": "SURCHARGÉ", - "panicked": "PANIQUÉ", - "paralyzed": "PARALYSÉ", - "pinned": "IMMOBILISÉ", - "prone": "À TERRE", - "shaken": "SECOUÉ", - "sickened": "FIÉVREUX", - "stable": "STABLE", - "stunned": "ÉTOURDI", - "npc": "PNJS", - "ship": "VAISSEAU", - "drone": "DRONE", - "house-rules": "RÈGLES MAISON", - "resolve": "PERSÉVÉRANCE", - "key-ability": "CARACTÉRISTIQUE ESSENTIELLE", - "highest-ability": "PLUS HAUTE CARACTÉRISTIQUE", - "buff-stacking": "LISTE DES BONUS", - "half-specialization-weapons": "SPÉCIALISATION MARTIALE", - "character": "PERSONNAGE", - "class": "CLASSE", - "char-name-u": "NOM DU PERSONNAGE", - "class-level": "CLASSE/NIVEAU", - "race": "RACE", - "hp": "PV", - "theme": "THÈME", - "size": "TAILLE", - "speed": "VITESSE", - "gender": "GENRE", - "home-world": "MONDE NATAL", - "alignment": "ALIGNEMENT", - "deity": "DÉITÉ", - "player": "JOUEUR", - "languages": "LANGAGES", - "class-name": "NOM DE CLASSE", - "class-num-level": "NIV", - "class-stam": "PE", - "bab": "BBA", - "fort": "VIG", - "ref": "RÉF", - "will": "VOL", - "skills": "COMPÉTENCES", - "abi": "C.E.", - "spell": "SORT", - "poor": "PAUVRE", - "good": "BON", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTAQUES", - "attack": "ATTAQUE", - "damage": "DÉGÂTS", - "saves": "SAUVEGARDES", - "abilities-u": "CARACTÉRISTIQUES", - "ability-checks": "TEST CARACTÉRISTIQUE", - "buffs": "BONUS", - "mods": "MODS", - "ability-scores": "VALEURS DES CARACTÉRISTIQUES", - "mod": "MOD", - "tot": "TOT", - "pen": "MALUS", - "drain": "DRN", - "strength": "FORCE", - "dexterity": "DEXTÉRITÉ", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "SAGESSE", - "charisma": "CHARISME", - "health": "SANTÉ", - "char-hp": "POINTS DE VIE", - "sp": "POINTS D'ENDURANCE", - "rp": "POINTS DE PERSÉVÉRANCE", - "temp-hp": "POINTS DE VIE TEMPORAIRE", - "armorclass": "CLASSE D'ARMURE", - "eac": "CAE", - "kac": "CAC", - "cmd": "CMO", - "dr-resist": "RD/RÉSISTANCE", - "savingthrows": "JETS DE SAUVEGARDE", - "base": "BASE", - "rnk": "RNG", - "class-skill": "CC", - "acrobatics": "ACROBATIES", - "acp": "Compétence de classe", - "athletics": "ATHLÉTISME", - "bluff": "BLUFF", - "computers": "INFORMATIQUE", - "culture": "CULTURE", - "diplomacy": "DIPLOMACIE", - "disguise": "DÉGUISEMENT", - "engineering": "INGÉNIERIE", - "intimidate": "INTIMIDATION", - "life-science": "SCIENCE DE LA VIE", - "medicine": "MÉDECINE ", - "mysticism": "MYSTICISME ", - "perception": "PERCEPTION ", - "physical-science": "SCIENCE PHYSIQUE", - "piloting": "PILOTAGE", - "sense-motive": "PSYCHOLOGIE", - "sleight-of-hand": "ESCAMOTAGE", - "stealth": "DISCRÉTION", - "survival": "SURVIE", - "name-u": "NOM", - "lvl": "NIV", - "Not-Proficient": "PAS COMPÉTENT", - "proficient": "COMPÉTENT", - "specialized": "SPÉCIALISÉ", - "category": "CATEGORIE", - "atk-u": "JET D'ATTAQUE", - "rng": "PORTÉE", - "melee": "MELÉE", - "ranged": "À DISTANCE", - "dmg": "JET DE DÉGÂTS", - "type": "TYPE", - "damage-type": "TYPE DE DÉGÂTS", - "crit-damage": "CRITIQUE", - "ammo": "munitions", - "usage": "UTILISATION", - "special": "SPÉCIAL", - "additional-attack": "ATTAQUE ADDITIONNELLE", - "roll-full-attack_": "JET DE PLEINE ATTAQUE: ", - "query": "REQUÊTE", - "always": "TOUJOURS", - "never": "JAMAIS", - "number-of-attacks:": "NOMBRE D'ATTAQUES:", - "attacher": "ATTACHER", - "equipment": "EQUIPEMENT", - "carried": "TRANSPORTÉ", - "not carried": "NON TRANSPORTÉ", - "equipped": "EQUIPÉ", - "encumber": "ENCOMBRÉ", - "over": "SURPOIDS", - "credits": "CRÉDITS", - "wealth": "RICHESSE", - "upbs": "BPUs", - "num": "NUM", - "bulk": "ENCOMBREMENT", - "cost": "COÛT", - "abilities": "COMPÉTENCES", - "constant": "CONSTANT", - "at-will": "A VOLONTÉ", - "x/day": "X/JOUR", - "source": "SOURCE ", - "extraordinary": "EXTRAORDINAIRE", - "supernatural": "SUPERNATUREL", - "spell-like": "POUVOIRS MAGIQUES", - "target": "CIBLE", - "duration": "DURÉE", - "_-daily-uses": "Usages quotidien", - "atk": "JET D'ATTAQUES", - "save-effect": "EFFET DE SAUVEGARDE", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "SAG", - "cha": "CHA", - "based-dc_": "DD de base ", - "fort-save": "JET DE VIGUEUR", - "ref-save": "JET DE RÉFLEXE", - "will-save": "JET DE VOLONTÉ", - "A-Sucessful-Save:": "Un jet réussi:", - "spellclasses": "JETEURS DE SORTS", - "ability": "CARACTÉRISTIQUE", - "progress": "PROGRÈS", - "spells-per-day": "SORTS PAR JOUR", - "1st-level": "1er NIVEAU", - "school": "ÉCOLE", - "str": "FOR", - "4th-level": "4ème NIVEAU", - "7th-level": "7ème NIVEAU", - "2nd-level": "2ème NIVEAU", - "5th-level": "5ème NIVEAU", - "8th-level": "8ème NIVEAU", - "cantrips": "SORTS MAGIQUES", - "3rd-level": "3ème NIVEAU", - "6th-level": "6ème NIVEAU", - "9th-level": "9ème NIVEAU", - "cr": "FP", - "xp": "PX", - "init": "INIT", - "aura": "AURA", - "defense": "DÉFENSE", - "defensive-abilities": "CAPACITÉS DÉFENSIVES", - "dr": "RD", - "immunities": "IMMUNITÉS", - "sr": "RM", - "resistances": "RÉSISTANCES", - "weaknesses": "FAIBLESSES", - "offense": "OFFENSIF", - "space": "ESPACE", - "reach": "ALLONGE", - "spells-known": "SORTS CONNUS", - "cl": "CL", - "statistics": "STATISTIQUES", - "feats": "DONS", - "other-abilities": "AUTRES COMPÉTENCES", - "gear": "EQUIPEMENT", - "ecology": "ECOLOGIE", - "environment": "ENVIRONNEMENT", - "organization": "ORGANISATION", - "tactics": "TACTIQUES", - "special-abilities": "POUVOIRS SPÉCIAUX", - "purpose": "USAGE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "BLOCKSTAT PAIZO", - "srd-statblock": "BLOCKSTAT SRD", - "starship-info": "INFO VAISSEAU", - "starship-name": "NOM DU VAISSEAU", - "tier": "ÉCHELON", - "make-and-model": "MARQUE ET MODÈLE", - "frame": "ARMATURE", - "maneuverability": "MANOEUVRABILITÉ", - "drift-rating": "COÉFFICIENT DRIFT", - "crew": "ÉQUIPAGE", - "captain": "CAPTAINE", - "engineer": "INGÉNIEUR", - "pilot": "PILOTE", - "gunner": "CANNONIERS", - "gunnery": "CANNONAGE", - "science-officer": "OFFICIER SCIENTIFIQUE ", - "captain-query": "ACTIONS DU CAPTAINE", - "engineer-query": "INGÉNIEURS", - "pilot-query": "PILOTES", - "science-officer-query": "OFFICIERS SCIENTIFIQUE", - "gunner-query": "CANNONIERS", - "starship-defenses": "DÉFENSES", - "total": "TOTAL", - "ac": "CA", - "tl": "IV", - "current": "ACTUEL", - "thresholds": "SEUILS", - "critical": "CRITIQUE", - "shield-total": "TOTAL DES BOUCLIERS", - "forward": "PROUE", - "port": "BABORD", - "aft": "TRIBORD", - "starboard": "POUPE", - "turret": "TOURELLE", - "systems": "SYSTÈMES", - "expansion-bays": "BAIES D'EXTENTION", - "cargo/passengers": "CARGO/PASSAGERS", - "cargo-placeholder": "Entrer tout cargo/passagers transportés ici", - "system-status": "STATUT DES SYSTÈMES", - "life-support-dice-range": "SUPPORT VITAL (1-10)", - "life-support": "Support Vital", - "sensors": "Capteurs", - "engines": "Moteurs", - "power-core": "Noyau d'alimentation", - "port-arc": "Arc Babord", - "starboard-arc": "Arc de Poupe", - "forward-arc": "Arc de Proue", - "aft-arc": "Arc Tribord", - "weapons": "Armes", - "nominal": "NORMAL", - "glitching": "DYSFONCTIONNEMENT", - "malfunctioning": "DÉFAILLANT", - "wrecked": "DÉTRUIT", - "sensors-dice-range": "CAPTEURS (11-30)", - "weapons-array-dice-range": "ZONES DES ARMES (31-60)", - "engines-dice-range": "MOTEURS (61-80)", - "power-core-dice-range": "NOYAU D'ALIMENTATION (81-100)", - "fwd (1)": "AVT (1)", - "stbd (2)": "TRI (2)", - "port (4)": "BAB (4)", - "aft (3)": "ARR (3)", - "1st-attack": "1ère ATTAQUE", - "targets": "CIBLES", - "full-effect:": "PLEIN EFFET:", - "save": "SAVE", - "dc": "DD", - "save-effect:": "EFFET DE SAUVEGARDE:", - "notes:": "NOTES:", - "level": "NIVEAU ", - "roll-crit": "JET D'EFFET CRITIQUE", - "random-crit": "APPLIQUER UN EFFET CRITIQUE ALÉATOIRE", - "2nd-attack": "2ème ATTAQUE", - "3rd-attack": "3ème ATTAQUE", - "4th-attack": "4ème ATTAQUE", - "5th-attack": "5ème ATTAQUE", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "TEST", - "on": "MARCHE", - "off": "ARRÊT", - "no": "NON", - "yes": "OUI", - "opposed-roll": "Jet opposé", - "visual": "Visuel", - "escaping-grapple": "Échapper à la saisie", - "helm-check": "INITIATIVE PHASE DE MANOEUVRE", - "arc": "ARC", - "bp": "PC", - "pcu": "UE", - "short": "COURT", - "medium": "MOYEN", - "fine": "INFIME", - "diminutive": "MINUSCULE", - "long": "LONG", - "crit-effect": "EFFET CRITIQUE", - "ability_checks": "TEST CARACTÉRISTIQUE", - "ability_scores": "VALEUR CARACTÉRISTIQUE", - "crb-equipment": "ÉQUIPEMENT DU LDB", - "dr_resist": "RD/RÉSISTANCE", - "caster-level_": "NIVEAU JETEUR DE SORT ", - "power": "ALIMENTATION", - "which-gunner": "Quel Cannonier", - "range": "PORTÉE", - "hexes": "HEXAGONES", - "light": "LÉGER", - "heavy": "ARME LOURDE", - "capital": "CAPITALE", - "direct-fire": "TIR DIRECT", - "tracking": "TRACTEUR", - "which-arc": "Quel Arc", - "power&computers": "ALIMENTATION & ORDINATEURS", - "computer": "ORDINATEUR", - "computer-bonus": "BONUS D'ORDINATEUR", - "use-computer": "Utiliser Ordinateur", - "shield-bonus": "BONUS DE BOUCLIER", - "shields": "BOUCLIERS", - "activation": "ACTIVATION", - "tiny": "TRÈS PETIT", - "small": "PETIT", - "large": "GRAND", - "huge": "TRÈS GRAND", - "gargantuan": "GIGANTESQUE", - "colossal": "COLOSSAL", - "clumsy": "DÉPLORABLE", - "average": "MOYENNE", - "perfect": "PARFAITE", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, le logo Starfinder, le golem de Paizo, tous les titres de Paizo, les règles du jeu de rôle Starfinder et les noms de personnages de Paizo et les ressemblances significatives sont la propriété et le copyright de Paizo, Inc. aux États-Unis et dans les autres pays.", - "light-armor": "ARMURE LÉGÈRE", - "heavy-armor": "ARMURE LOURDE", - "power-armor": "ARMURE ALIMENTÉE", - "basic-melee": "MELÉE SIMPLE", - "advanced-melee": "MELÉE AVANCÉE", - "small-arms": "ARMES LÉGÈRES", - "longarms": "ARMES LONGUES", - "heavy-weapons": "ARMES LOURDES", - "grenades": "GRENADES", - "snipers": "PRÉCISION", - "basic_melee": "MELÉE SIMPLE", - "advanced_melee": "MELÉE AVANCÉE", - "small_arm": "ARME LÉGÈRE", - "longarm": "ARME LONGUE", - "grenade": "GRENADE", - "sniper": "PRÉCISION", - "conditions": "CONDITIONS", - "combat-proficiencies": "COMPÉTENCES D'ARME ET ARMURE", - "armor": "ARMURE", - "weapon": "ARME", - "armor-type": "TYPE D'ARMURE", - "racial": "RACIAL", - "misc-abilities": "COMPÉTENCES DIVERSES", - "half": "DEMI", - "partial": "PARTIEL", - "full_prep": "PRÉPARATION COMPLÈTE", - "full_spont": "COMPLÈTEMENT SPONTANÉ", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" + "name": "NOM", + "ability-type": "TYPE DE CARACTÉRISTIQUE", + "quantity": "QUANTITÉ", + "track": "ECHELLE", + "uses": "USAGES", + "spell-penetration": "Efficacité des sorts accrue", + "attack-affected-by-buffs-to": "JET D'ATTAQUE AFFECTÉ PAR UN BONUS POUR", + "damage-affected-by-buffs-to": "DÉGÂTS AFFECTÉ PAR UN BONUS POUR", + "core": "NOYAU", + "select": "SELECTIONNER", + "spells": "SORTS", + "comms": "COMMUNICATION", + "spell-resistance-abbrv": "RS", + "rolls-are": "LES JETS SONT", + "public": "PUBLICS", + "patched": "RÉPARÉ", + "unpatched": "NON RÉPARÉ", + "private": "PRIVÉS", + "display-mode": "MODE D'AFFICHAGE", + "pc": "PJ", + "update-pilot": "BONUS DU PILOTE", + "physical_track": "ECHELLE PHYSIQUE", + "mental_track": "ECHELLE MENTALE", + "strength_track": "ECHELLE FORCE", + "dexterity_track": "ECHELLE DÉXTERITÉ", + "constitution_track": "ECHELLE CONSTITUTION", + "intelligence_track": "ECHELLE INTELLIGENCE", + "wisdom_track": "ECHELLE SAGESSE", + "charisma_track": "ECHELLE CHARISME", + "physical-disease": "MALADIE PHYSIQUE", + "healthy": "BONNE SANTÉ", + "latent": "LATENT", + "sensor-bonus": "BONUS CAPTEURS", + "update-pilot-tooltip": "Prendre les rangs de Pilotage de la feuille de pilote ouverte", + "weakened": "AFFAIBLI", + "impaired": "HANDICAPÉ", + "debilitated": "DÉFAILLANT", + "bedridden": "ALITÉ", + "comatose": "COMATEUX", + "dead": "MORT", + "mental-disease": "MALADIE MENTALE", + "befuddled": "PERTURBÉ", + "disassociated": "DISSOCIÉ", + "strength-poison": "POISON FORCE", + "healthy' selected='selected": "BONNE SANTÉ", + "staggered": "CHANCELLANT", + "immobile": "IMMOBILE", + "dexterity-poison": "POISON DEXTERITÉ", + "sluggish": "APATHIQUE", + "stiffened": "RAIDI", + "constitution-poison": "POISON CONSTITUTION", + "unconscious": "INCONSCIENT", + "intelligence-poison": "POISON INTELLIGENCE", + "animalistic": "BESTIAL", + "wisdom-poison": "POISON SAGESSE", + "confused": "CONFUS", + "charisma-poison": "POISON CHARISME", + "pliable": "MALLÉABLE", + "catatonic": "CATATONIQUE", + "asleep": "ENDORMI", + "bleeding": "SAIGNEMENT", + "blinded": "AVEUGLÉ", + "burning": "EMBRASÉ", + "cowering": "RECROCQUEVILLÉ", + "dazed": "HÉBÉTÉ", + "dazzled": "ÉBLOUI", + "deafened": "ASSOURDI", + "dying": "MOURANT", + "encumbered": "ENCOMBRÉ", + "entangled": "EMPÊTRÉ", + "exhausted": "EPUISÉ", + "fascinated": "FASCINÉ", + "fatigued": "FATIGUÉ", + "flat_footed": "PRIS AU DÉPOURVU", + "frightened": "EFFRAYÉ", + "grappled": "AGRUIPÉ", + "helpless": "IMPUISSANT", + "nauseated": "NAUSSÉEUX", + "negative_levels": "NIVEAUX NEGATIFS", + "off_kilter": "EN APESENTEUR", + "off_target": "IMPRÉCIS", + "overburdened": "SURCHARGÉ", + "panicked": "PANIQUÉ", + "paralyzed": "PARALYSÉ", + "pinned": "IMMOBILISÉ", + "prone": "À TERRE", + "shaken": "SECOUÉ", + "sickened": "FIÉVREUX", + "stable": "STABLE", + "stunned": "ÉTOURDI", + "npc": "PNJS", + "ship": "VAISSEAU", + "drone": "DRONE", + "house-rules": "RÈGLES MAISON", + "resolve": "PERSÉVÉRANCE", + "key-ability": "CARACTÉRISTIQUE ESSENTIELLE", + "highest-ability": "PLUS HAUTE CARACTÉRISTIQUE", + "buff-stacking": "LISTE DES BONUS", + "half-specialization-weapons": "SPÉCIALISATION MARTIALE", + "character": "PERSONNAGE", + "class": "CLASSE", + "char-name-u": "NOM DU PERSONNAGE", + "class-level": "CLASSE/NIVEAU", + "race": "RACE", + "hp": "PV", + "theme": "THÈME", + "size": "TAILLE", + "speed": "VITESSE", + "gender": "GENRE", + "home-world": "MONDE NATAL", + "alignment": "ALIGNEMENT", + "deity": "DÉITÉ", + "player": "JOUEUR", + "languages": "LANGAGES", + "class-name": "NOM DE CLASSE", + "class-num-level": "NIV", + "class-stam": "PE", + "bab": "BBA", + "fort": "VIG", + "ref": "RÉF", + "will": "VOL", + "skills": "COMPÉTENCES", + "abi": "C.E.", + "spell": "SORT", + "poor": "PAUVRE", + "good": "BON", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTAQUES", + "attack": "ATTAQUE", + "damage": "DÉGÂTS", + "saves": "SAUVEGARDES", + "abilities-u": "CARACTÉRISTIQUES", + "ability-checks": "TEST CARACTÉRISTIQUE", + "buffs": "BONUS", + "mods": "MODS", + "ability-scores": "VALEURS DES CARACTÉRISTIQUES", + "mod": "MOD", + "tot": "TOT", + "pen": "MALUS", + "drain": "DRN", + "strength": "FORCE", + "dexterity": "DEXTÉRITÉ", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "SAGESSE", + "charisma": "CHARISME", + "health": "SANTÉ", + "char-hp": "POINTS DE VIE", + "sp": "POINTS D'ENDURANCE", + "rp": "POINTS DE PERSÉVÉRANCE", + "temp-hp": "POINTS DE VIE TEMPORAIRE", + "armorclass": "CLASSE D'ARMURE", + "eac": "CAE", + "kac": "CAC", + "cmd": "CMO", + "dr-resist": "RD/RÉSISTANCE", + "savingthrows": "JETS DE SAUVEGARDE", + "base": "BASE", + "rnk": "RNG", + "class-skill": "CC", + "acrobatics": "ACROBATIES", + "acp": "Compétence de classe", + "athletics": "ATHLÉTISME", + "bluff": "BLUFF", + "computers": "INFORMATIQUE", + "culture": "CULTURE", + "diplomacy": "DIPLOMACIE", + "disguise": "DÉGUISEMENT", + "engineering": "INGÉNIERIE", + "intimidate": "INTIMIDATION", + "life-science": "SCIENCE DE LA VIE", + "medicine": "MÉDECINE ", + "mysticism": "MYSTICISME ", + "perception": "PERCEPTION ", + "physical-science": "SCIENCE PHYSIQUE", + "piloting": "PILOTAGE", + "sense-motive": "PSYCHOLOGIE", + "sleight-of-hand": "ESCAMOTAGE", + "stealth": "DISCRÉTION", + "survival": "SURVIE", + "name-u": "NOM", + "lvl": "NIV", + "Not-Proficient": "PAS COMPÉTENT", + "proficient": "COMPÉTENT", + "specialized": "SPÉCIALISÉ", + "category": "CATEGORIE", + "atk-u": "JET D'ATTAQUE", + "rng": "PORTÉE", + "melee": "MELÉE", + "ranged": "À DISTANCE", + "dmg": "JET DE DÉGÂTS", + "type": "TYPE", + "damage-type": "TYPE DE DÉGÂTS", + "crit-damage": "CRITIQUE", + "ammo": "munitions", + "usage": "UTILISATION", + "special": "SPÉCIAL", + "additional-attack": "ATTAQUE ADDITIONNELLE", + "roll-full-attack_": "JET DE PLEINE ATTAQUE: ", + "query": "REQUÊTE", + "always": "TOUJOURS", + "never": "JAMAIS", + "number-of-attacks:": "NOMBRE D'ATTAQUES:", + "attacher": "ATTACHER", + "equipment": "EQUIPEMENT", + "carried": "TRANSPORTÉ", + "not carried": "NON TRANSPORTÉ", + "equipped": "EQUIPÉ", + "encumber": "ENCOMBRÉ", + "over": "SURPOIDS", + "credits": "CRÉDITS", + "wealth": "RICHESSE", + "upbs": "BPUs", + "num": "NUM", + "bulk": "ENCOMBREMENT", + "cost": "COÛT", + "abilities": "COMPÉTENCES", + "constant": "CONSTANT", + "at-will": "A VOLONTÉ", + "x/day": "X/JOUR", + "source": "SOURCE ", + "extraordinary": "EXTRAORDINAIRE", + "supernatural": "SUPERNATUREL", + "spell-like": "POUVOIRS MAGIQUES", + "target": "CIBLE", + "duration": "DURÉE", + "_-daily-uses": "Usages quotidien", + "atk": "JET D'ATTAQUES", + "save-effect": "EFFET DE SAUVEGARDE", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "SAG", + "cha": "CHA", + "based-dc_": "DD de base ", + "fort-save": "JET DE VIGUEUR", + "ref-save": "JET DE RÉFLEXE", + "will-save": "JET DE VOLONTÉ", + "A-Sucessful-Save:": "Un jet réussi:", + "spellclasses": "JETEURS DE SORTS", + "ability": "CARACTÉRISTIQUE", + "progress": "PROGRÈS", + "spells-per-day": "SORTS PAR JOUR", + "1st-level": "1er NIVEAU", + "school": "ÉCOLE", + "str": "FOR", + "4th-level": "4ème NIVEAU", + "7th-level": "7ème NIVEAU", + "2nd-level": "2ème NIVEAU", + "5th-level": "5ème NIVEAU", + "8th-level": "8ème NIVEAU", + "cantrips": "SORTS MAGIQUES", + "3rd-level": "3ème NIVEAU", + "6th-level": "6ème NIVEAU", + "9th-level": "9ème NIVEAU", + "cr": "FP", + "xp": "PX", + "init": "INIT", + "aura": "AURA", + "defense": "DÉFENSE", + "defensive-abilities": "CAPACITÉS DÉFENSIVES", + "dr": "RD", + "immunities": "IMMUNITÉS", + "sr": "RM", + "resistances": "RÉSISTANCES", + "weaknesses": "FAIBLESSES", + "offense": "OFFENSIF", + "space": "ESPACE", + "reach": "ALLONGE", + "spells-known": "SORTS CONNUS", + "cl": "CL", + "statistics": "STATISTIQUES", + "feats": "DONS", + "other-abilities": "AUTRES COMPÉTENCES", + "gear": "EQUIPEMENT", + "ecology": "ECOLOGIE", + "environment": "ENVIRONNEMENT", + "organization": "ORGANISATION", + "tactics": "TACTIQUES", + "special-abilities": "POUVOIRS SPÉCIAUX", + "purpose": "USAGE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "BLOCKSTAT PAIZO", + "srd-statblock": "BLOCKSTAT SRD", + "starship-info": "INFO VAISSEAU", + "starship-name": "NOM DU VAISSEAU", + "tier": "ÉCHELON", + "make-and-model": "MARQUE ET MODÈLE", + "frame": "ARMATURE", + "maneuverability": "MANOEUVRABILITÉ", + "drift-rating": "COÉFFICIENT DRIFT", + "crew": "ÉQUIPAGE", + "captain": "CAPTAINE", + "engineer": "INGÉNIEUR", + "pilot": "PILOTE", + "gunner": "CANNONIERS", + "gunnery": "CANNONAGE", + "science-officer": "OFFICIER SCIENTIFIQUE ", + "captain-query": "ACTIONS DU CAPTAINE", + "engineer-query": "INGÉNIEURS", + "pilot-query": "PILOTES", + "science-officer-query": "OFFICIERS SCIENTIFIQUE", + "gunner-query": "CANNONIERS", + "starship-defenses": "DÉFENSES", + "total": "TOTAL", + "ac": "CA", + "tl": "IV", + "current": "ACTUEL", + "thresholds": "SEUILS", + "critical": "CRITIQUE", + "shield-total": "TOTAL DES BOUCLIERS", + "forward": "PROUE", + "port": "BABORD", + "aft": "TRIBORD", + "starboard": "POUPE", + "turret": "TOURELLE", + "systems": "SYSTÈMES", + "expansion-bays": "BAIES D'EXTENTION", + "cargo/passengers": "CARGO/PASSAGERS", + "cargo-placeholder": "Entrer tout cargo/passagers transportés ici", + "system-status": "STATUT DES SYSTÈMES", + "life-support-dice-range": "SUPPORT VITAL (1-10)", + "life-support": "Support Vital", + "sensors": "Capteurs", + "engines": "Moteurs", + "power-core": "Noyau d'alimentation", + "port-arc": "Arc Babord", + "starboard-arc": "Arc de Poupe", + "forward-arc": "Arc de Proue", + "aft-arc": "Arc Tribord", + "weapons": "Armes", + "nominal": "NORMAL", + "glitching": "DYSFONCTIONNEMENT", + "malfunctioning": "DÉFAILLANT", + "wrecked": "DÉTRUIT", + "sensors-dice-range": "CAPTEURS (11-30)", + "weapons-array-dice-range": "ZONES DES ARMES (31-60)", + "engines-dice-range": "MOTEURS (61-80)", + "power-core-dice-range": "NOYAU D'ALIMENTATION (81-100)", + "fwd (1)": "AVT (1)", + "stbd (2)": "TRI (2)", + "port (4)": "BAB (4)", + "aft (3)": "ARR (3)", + "1st-attack": "1ère ATTAQUE", + "targets": "CIBLES", + "full-effect:": "PLEIN EFFET:", + "save": "SAUVEGARDE", + "dc": "DD", + "save-effect:": "EFFET DE SAUVEGARDE:", + "notes:": "NOTES:", + "level": "NIVEAU ", + "roll-crit": "JET D'EFFET CRITIQUE", + "random-crit": "APPLIQUER UN EFFET CRITIQUE ALÉATOIRE", + "2nd-attack": "2ème ATTAQUE", + "3rd-attack": "3ème ATTAQUE", + "4th-attack": "4ème ATTAQUE", + "5th-attack": "5ème ATTAQUE", + "6th-attack": "6ème ATTAQUE", + "7th-attack": "7ème ATTAQUE", + "8th-attack": "8ème ATTAQUE", + "9th-attack": "9ème ATTAQUE", + "10th-attack": "10ème ATTAQUE", + "check": "TEST", + "on": "MARCHE", + "off": "ARRÊT", + "no": "NON", + "yes": "OUI", + "opposed-roll": "Jet opposé", + "visual": "Visuel", + "escaping-grapple": "Échapper à la saisie", + "helm-check": "INITIATIVE PHASE DE MANOEUVRE", + "arc": "ARC", + "bp": "PC", + "pcu": "UE", + "short": "COURT", + "medium": "MOYEN", + "fine": "INFIME", + "diminutive": "MINUSCULE", + "long": "LONG", + "crit-effect": "EFFET CRITIQUE", + "ability_checks": "TEST CARACTÉRISTIQUE", + "ability_scores": "VALEUR CARACTÉRISTIQUE", + "crb-equipment": "ÉQUIPEMENT DU LDB", + "dr_resist": "RD/RÉSISTANCE", + "caster-level_": "NIVEAU JETEUR DE SORT ", + "power": "ALIMENTATION", + "which-gunner": "Quel Cannonier", + "range": "PORTÉE", + "hexes": "HEXAGONES", + "light": "LÉGER", + "heavy": "ARME LOURDE", + "capital": "CAPITALE", + "direct-fire": "TIR DIRECT", + "tracking": "TRACTEUR", + "which-arc": "Quel Arc", + "power&computers": "ALIMENTATION & ORDINATEURS", + "computer": "ORDINATEUR", + "computer-bonus": "BONUS D'ORDINATEUR", + "use-computer": "Utiliser Ordinateur", + "shield-bonus": "BONUS DE BOUCLIER", + "shields": "BOUCLIERS", + "activation": "ACTIVATION", + "tiny": "TRÈS PETIT", + "small": "PETIT", + "large": "GRAND", + "huge": "TRÈS GRAND", + "gargantuan": "GIGANTESQUE", + "colossal": "COLOSSAL", + "clumsy": "DÉPLORABLE", + "average": "MOYENNE", + "perfect": "PARFAITE", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, le logo Starfinder, le golem de Paizo, tous les titres de Paizo, les règles du jeu de rôle Starfinder et les noms de personnages de Paizo et les ressemblances significatives sont la propriété et le copyright de Paizo, Inc. aux États-Unis et dans les autres pays.", + "light-armor": "ARMURE LÉGÈRE", + "heavy-armor": "ARMURE LOURDE", + "power-armor": "ARMURE ALIMENTÉE", + "basic-melee": "MELÉE SIMPLE", + "advanced-melee": "MELÉE AVANCÉE", + "small-arms": "ARMES LÉGÈRES", + "longarms": "ARMES LONGUES", + "heavy-weapons": "ARMES LOURDES", + "grenades": "GRENADES", + "snipers": "PRÉCISION", + "basic_melee": "MELÉE SIMPLE", + "advanced_melee": "MELÉE AVANCÉE", + "small_arm": "ARME LÉGÈRE", + "longarm": "ARME LONGUE", + "grenade": "GRENADE", + "sniper": "PRÉCISION", + "conditions": "CONDITIONS", + "combat-proficiencies": "COMPÉTENCES D'ARME ET ARMURE", + "armor": "ARMURE", + "weapon": "ARME", + "armor-type": "TYPE D'ARMURE", + "racial": "RACIAL", + "misc-abilities": "COMPÉTENCES DIVERSES", + "half": "DEMI", + "partial": "PARTIEL", + "full_prep": "PRÉPARATION COMPLÈTE", + "full_spont": "COMPLÈTEMENT SPONTANÉ", + "spell-like abilities": "CAPACITÉS MAGIQUES", + "select range": "SÉLECTIONNER LA PORTÉE", + "dc-affected-by-buffs-to": "DD AFFECTÉ PAR UN BONUS POUR", + "character-info-help-first-line": "Cette section stocke toutes les informations de base sur votre personnage. La plupart de ces champs n’ont aucun effet sur la feuille elle-même, mais il y en a deux qui en ont :", + "character-info-help-second-line": "classe/niveau : est rempli par la feuille quand vous entrez votre(vos) classe(s) et niveau(x) dans l’onglet de la classe.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "Cette section stocke toutes les informations de base sur votre(vos) classe(s). Les champs sont organisés dans les colonnes suivantes :", + "class-info-help-second-line": "Nom : le nom de la classe. C’est concaténé avec le niveau pour créer le champ classe/niveau dans l’écran de détails de personnage.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "Les zones de texte dans cette section répétable servent à entrer les buffs, pénalités et autres modifications de la fiche. Tous les détails se trouvent sur la page wiki de la feuille, mais la syntaxe de base est donnée ici :", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Ajouter variante(s) de sort", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Annuler", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CRÉER UN PJ", + "welcome charmancer": "Bienvenue sur le Charactermancer pour Starfinder !", + "what charmancer is": "Le Charactermancer est outil qui permet la création pas à pas d'un personnage, de manière simple et intuitive. Vos modifications sont enregistrées à chaque étape, mais le résultat est uniquement mis à jour dans une fiche de personnage lorsque le Charactermancer est terminé.", + "get started": "Pour commencer, cliquer sur Suivant", + "skills help first line": "Cette section contient l’ensemble de vos compétences. Les compétences de la profession peuvent être ajoutés en cliquant sur le signe plus.", + "choose": "Choisir", + "multiattack": "ATTAQUE MULTIPLE", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HEURE", + "x/other": "X/AUTRE" } \ No newline at end of file diff --git a/Starfinder Official/translations/he.json b/Starfinder Official/translations/he.json index ce2623f804..17aedc5c1e 100644 --- a/Starfinder Official/translations/he.json +++ b/Starfinder Official/translations/he.json @@ -1,489 +1,489 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/it.json b/Starfinder Official/translations/it.json index ce2623f804..17aedc5c1e 100644 --- a/Starfinder Official/translations/it.json +++ b/Starfinder Official/translations/it.json @@ -1,489 +1,489 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/ja.json b/Starfinder Official/translations/ja.json index ce2623f804..17aedc5c1e 100644 --- a/Starfinder Official/translations/ja.json +++ b/Starfinder Official/translations/ja.json @@ -1,489 +1,489 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/ko.json b/Starfinder Official/translations/ko.json index ce2623f804..17aedc5c1e 100644 --- a/Starfinder Official/translations/ko.json +++ b/Starfinder Official/translations/ko.json @@ -1,489 +1,489 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/nl.json b/Starfinder Official/translations/nl.json index ce2623f804..17aedc5c1e 100644 --- a/Starfinder Official/translations/nl.json +++ b/Starfinder Official/translations/nl.json @@ -1,489 +1,489 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/pl.json b/Starfinder Official/translations/pl.json index ce2623f804..17aedc5c1e 100644 --- a/Starfinder Official/translations/pl.json +++ b/Starfinder Official/translations/pl.json @@ -1,489 +1,489 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/pt.json b/Starfinder Official/translations/pt.json index ce2623f804..17aedc5c1e 100644 --- a/Starfinder Official/translations/pt.json +++ b/Starfinder Official/translations/pt.json @@ -1,489 +1,489 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/ru.json b/Starfinder Official/translations/ru.json index ce2623f804..17aedc5c1e 100644 --- a/Starfinder Official/translations/ru.json +++ b/Starfinder Official/translations/ru.json @@ -1,489 +1,489 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/sv.json b/Starfinder Official/translations/sv.json index ce2623f804..17aedc5c1e 100644 --- a/Starfinder Official/translations/sv.json +++ b/Starfinder Official/translations/sv.json @@ -1,489 +1,489 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/tr.json b/Starfinder Official/translations/tr.json index ce2623f804..17aedc5c1e 100644 --- a/Starfinder Official/translations/tr.json +++ b/Starfinder Official/translations/tr.json @@ -1,489 +1,489 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/zh.json b/Starfinder Official/translations/zh.json index ef097242ec..3e829e3174 100644 --- a/Starfinder Official/translations/zh.json +++ b/Starfinder Official/translations/zh.json @@ -1,489 +1,489 @@ { - "name": "名稱", - "ability-type": "能力種類", - "quantity": "數量", - "track": "TRACK", - "uses": "使用", - "spell-penetration": "法術穿透", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "法術", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "擲骰", - "public": "公開", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "暗骰", - "display-mode": "顯示模式", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "死亡", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "恍惚", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "昏迷", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "困惑", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "睡眠", - "bleeding": "流血", - "blinded": "目盲", - "burning": "燃燒", - "cowering": "畏縮", - "dazed": "暈眩", - "dazzled": "目眩", - "deafened": "耳聾", - "dying": "瀕死", - "encumbered": "重載", - "entangled": "糾纏", - "exhausted": "力竭", - "fascinated": "迷魂", - "fatigued": "疲乏", - "flat_footed": "措手不及", - "frightened": "驚懼", - "grappled": "擒抱", - "helpless": "無助", - "nauseated": "反胃", - "negative_levels": "負向等級", - "off_kilter": "失衡(", - "off_target": "失準", - "overburdened": "超載", - "panicked": "恐慌", - "paralyzed": "麻痺", - "pinned": "壓制", - "prone": "俯臥", - "shaken": "顫慄", - "sickened": "噁心", - "stable": "穩定", - "stunned": "震懾", - "npc": "NPC", - "ship": "飛船", - "drone": "無人機", - "house-rules": "房規", - "resolve": "決心", - "key-ability": "關鍵屬性", - "highest-ability": "最高屬性", - "buff-stacking": "加值疊加", - "half-specialization-weapons": "武器專精減半的武器", - "character": "角色", - "class": "職業", - "char-name-u": "角色姓名", - "class-level": "職業/等級", - "race": "種族", - "hp": "HP", - "theme": "主題", - "size": "體型", - "speed": "速度", - "gender": "性別", - "home-world": "母星", - "alignment": "陣營", - "deity": "神祇", - "player": "玩家", - "languages": "語言", - "class-name": "CLASS NAME", - "class-num-level": "等級", - "class-stam": "SP", - "bab": "BAB", - "fort": "強韌", - "ref": "反射", - "will": "意志", - "skills": "技能", - "abi": "屬性", - "spell": "法術", - "poor": "弱", - "good": "強", - "menus": "MENUS", - "initiative": "先攻", - "attacks": "攻擊", - "attack": "攻擊", - "damage": "傷害", - "saves": "豁免", - "abilities-u": "能力", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "屬性值", - "mod": "MOD", - "tot": "TOT", - "pen": "減值", - "drain": "吸取", - "strength": "力量", - "dexterity": "敏捷", - "constitution": "體質", - "intelligence": "智力", - "wisdom": "感知", - "charisma": "魅力", - "health": "健康", - "char-hp": "生命值", - "sp": "耐力點", - "rp": "決心點", - "temp-hp": "臨時生命值", - "armorclass": "護甲等級", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/抗力", - "savingthrows": "豁免檢定", - "base": "基礎", - "rnk": "級數", - "class-skill": "CS", - "acrobatics": "特技", - "acp": "ACP", - "athletics": "運動", - "bluff": "唬騙 ", - "computers": "電腦", - "culture": "文化", - "diplomacy": "交涉", - "disguise": "易容", - "engineering": "工程學", - "intimidate": "威嚇", - "life-science": "生命科學", - "medicine": "醫學 ", - "mysticism": "MYSTICISM ", - "perception": "察覺 ", - "physical-science": "物理科學", - "piloting": "駕駛", - "sense-motive": "察言觀色", - "sleight-of-hand": "巧手", - "stealth": "隱匿", - "survival": "生存", - "name-u": "名稱", - "lvl": "等級", - "Not-Proficient": "不擅長", - "proficient": "擅長", - "specialized": "專精", - "category": "分類", - "atk-u": "攻擊檢定", - "rng": "射程", - "melee": "近戰", - "ranged": "遠程", - "dmg": "傷害骰", - "type": "類型", - "damage-type": "傷害類型", - "crit-damage": "重擊傷害", - "ammo": "彈藥", - "usage": "USAGE", - "special": "特殊", - "additional-attack": "額外攻擊", - "roll-full-attack_": "使用全力攻擊: ", - "query": "詢問", - "always": "總是", - "never": "永不", - "number-of-attacks:": "攻擊次數:", - "attacher": "ATTACHER", - "equipment": "裝備", - "carried": "攜帶量", - "not carried": "未攜帶", - "equipped": "裝備著", - "encumber": "重載", - "over": "上限", - "credits": "信用點", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "數量", - "bulk": "負載", - "cost": "花費", - "abilities": "能力", - "constant": "常駐", - "at-will": "隨意", - "x/day": "X/天", - "source": "來源", - "extraordinary": "特異", - "supernatural": "超自然", - "spell-like": "類法術", - "target": "目標", - "duration": "持續時間", - "_-daily-uses": "Daily Uses", - "atk": "攻擊檢定", - "save-effect": "豁免效果", - "dex": "敏捷", - "con": "體質", - "int": "智力", - "wis": "感知", - "cha": "魅力", - "based-dc_": "基本DC ", - "fort-save": "強韌豁免", - "ref-save": "反射豁免", - "will-save": "意志豁免", - "A-Sucessful-Save:": "成功豁免:", - "spellclasses": "法術職業", - "ability": "屬性", - "progress": "進度", - "spells-per-day": "每日法術", - "1st-level": "1環", - "school": "學派", - "str": "力量", - "4th-level": "4環", - "7th-level": "7環", - "2nd-level": "2環", - "5th-level": "5環", - "8th-level": "8環", - "cantrips": "戲法", - "3rd-level": "3環", - "6th-level": "6環", - "9th-level": "9環", - "cr": "CR", - "xp": "XP", - "init": "先攻", - "aura": "靈光", - "defense": "防禦", - "defensive-abilities": "防禦能力", - "dr": "DR", - "immunities": "免疫", - "sr": "SR", - "resistances": "抗力", - "weaknesses": "弱點", - "offense": "攻擊", - "space": "佔據", - "reach": "觸及", - "spells-known": "已知法術", - "cl": "CL", - "statistics": "數據", - "feats": "專長", - "other-abilities": "其他能力", - "gear": "裝備", - "ecology": "生態", - "environment": "環境", - "organization": "組織", - "tactics": "戰術", - "special-abilities": "特殊能力", - "purpose": "用途", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "總計", - "ac": "AC", - "tl": "TL", - "current": "當前", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "等級 ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "檢定", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "中型", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "重擊效果", - "ability_checks": "屬性檢定", - "ability_scores": "屬性值", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/抗力", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "超小型", - "small": "小型", - "large": "大型", - "huge": "超大型", - "gargantuan": "巨型", - "colossal": "超巨型", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries. 正體中文翻譯:白貓(僅使用已有的譯名進行翻譯,剩下就是涼透了沒人要翻譯)", - "light-armor": "輕甲", - "heavy-armor": "重甲", - "power-armor": "動力裝甲", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "手榴彈", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "手榴彈", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "武器&盔甲擅長", - "armor": "盔甲", - "weapon": "武器", - "armor-type": "盔甲類型", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "完整準備", - "full_spont": "完整自發", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" + "name": "名稱", + "ability-type": "能力種類", + "quantity": "數量", + "track": "TRACK", + "uses": "使用", + "spell-penetration": "法術穿透", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "法術", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "擲骰", + "public": "公開", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "暗骰", + "display-mode": "顯示模式", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "死亡", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "恍惚", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "昏迷", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "困惑", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "睡眠", + "bleeding": "流血", + "blinded": "目盲", + "burning": "燃燒", + "cowering": "畏縮", + "dazed": "暈眩", + "dazzled": "目眩", + "deafened": "耳聾", + "dying": "瀕死", + "encumbered": "重載", + "entangled": "糾纏", + "exhausted": "力竭", + "fascinated": "迷魂", + "fatigued": "疲乏", + "flat_footed": "措手不及", + "frightened": "驚懼", + "grappled": "擒抱", + "helpless": "無助", + "nauseated": "反胃", + "negative_levels": "負向等級", + "off_kilter": "失衡(", + "off_target": "失準", + "overburdened": "超載", + "panicked": "恐慌", + "paralyzed": "麻痺", + "pinned": "壓制", + "prone": "俯臥", + "shaken": "顫慄", + "sickened": "噁心", + "stable": "穩定", + "stunned": "震懾", + "npc": "NPC", + "ship": "飛船", + "drone": "無人機", + "house-rules": "房規", + "resolve": "決心", + "key-ability": "關鍵屬性", + "highest-ability": "最高屬性", + "buff-stacking": "加值疊加", + "half-specialization-weapons": "武器專精減半的武器", + "character": "角色", + "class": "職業", + "char-name-u": "角色姓名", + "class-level": "職業/等級", + "race": "種族", + "hp": "HP", + "theme": "主題", + "size": "體型", + "speed": "速度", + "gender": "性別", + "home-world": "母星", + "alignment": "陣營", + "deity": "神祇", + "player": "玩家", + "languages": "語言", + "class-name": "CLASS NAME", + "class-num-level": "等級", + "class-stam": "SP", + "bab": "BAB", + "fort": "強韌", + "ref": "反射", + "will": "意志", + "skills": "技能", + "abi": "屬性", + "spell": "法術", + "poor": "弱", + "good": "強", + "menus": "MENUS", + "initiative": "先攻", + "attacks": "攻擊", + "attack": "攻擊", + "damage": "傷害", + "saves": "豁免", + "abilities-u": "能力", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "屬性值", + "mod": "MOD", + "tot": "TOT", + "pen": "減值", + "drain": "吸取", + "strength": "力量", + "dexterity": "敏捷", + "constitution": "體質", + "intelligence": "智力", + "wisdom": "感知", + "charisma": "魅力", + "health": "健康", + "char-hp": "生命值", + "sp": "耐力點", + "rp": "決心點", + "temp-hp": "臨時生命值", + "armorclass": "護甲等級", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/抗力", + "savingthrows": "豁免檢定", + "base": "基礎", + "rnk": "級數", + "class-skill": "CS", + "acrobatics": "特技", + "acp": "ACP", + "athletics": "運動", + "bluff": "唬騙 ", + "computers": "電腦", + "culture": "文化", + "diplomacy": "交涉", + "disguise": "易容", + "engineering": "工程學", + "intimidate": "威嚇", + "life-science": "生命科學", + "medicine": "醫學 ", + "mysticism": "MYSTICISM ", + "perception": "察覺 ", + "physical-science": "物理科學", + "piloting": "駕駛", + "sense-motive": "察言觀色", + "sleight-of-hand": "巧手", + "stealth": "隱匿", + "survival": "生存", + "name-u": "名稱", + "lvl": "等級", + "Not-Proficient": "不擅長", + "proficient": "擅長", + "specialized": "專精", + "category": "分類", + "atk-u": "攻擊檢定", + "rng": "射程", + "melee": "近戰", + "ranged": "遠程", + "dmg": "傷害骰", + "type": "類型", + "damage-type": "傷害類型", + "crit-damage": "重擊傷害", + "ammo": "彈藥", + "usage": "USAGE", + "special": "特殊", + "additional-attack": "額外攻擊", + "roll-full-attack_": "使用全力攻擊: ", + "query": "詢問", + "always": "總是", + "never": "永不", + "number-of-attacks:": "攻擊次數:", + "attacher": "ATTACHER", + "equipment": "裝備", + "carried": "攜帶量", + "not carried": "未攜帶", + "equipped": "裝備著", + "encumber": "重載", + "over": "上限", + "credits": "信用點", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "數量", + "bulk": "負載", + "cost": "花費", + "abilities": "能力", + "constant": "常駐", + "at-will": "隨意", + "x/day": "X/天", + "source": "來源", + "extraordinary": "特異", + "supernatural": "超自然", + "spell-like": "類法術", + "target": "目標", + "duration": "持續時間", + "_-daily-uses": "Daily Uses", + "atk": "攻擊檢定", + "save-effect": "豁免效果", + "dex": "敏捷", + "con": "體質", + "int": "智力", + "wis": "感知", + "cha": "魅力", + "based-dc_": "基本DC ", + "fort-save": "強韌豁免", + "ref-save": "反射豁免", + "will-save": "意志豁免", + "A-Sucessful-Save:": "成功豁免:", + "spellclasses": "法術職業", + "ability": "屬性", + "progress": "進度", + "spells-per-day": "每日法術", + "1st-level": "1環", + "school": "學派", + "str": "力量", + "4th-level": "4環", + "7th-level": "7環", + "2nd-level": "2環", + "5th-level": "5環", + "8th-level": "8環", + "cantrips": "戲法", + "3rd-level": "3環", + "6th-level": "6環", + "9th-level": "9環", + "cr": "CR", + "xp": "XP", + "init": "先攻", + "aura": "靈光", + "defense": "防禦", + "defensive-abilities": "防禦能力", + "dr": "DR", + "immunities": "免疫", + "sr": "SR", + "resistances": "抗力", + "weaknesses": "弱點", + "offense": "攻擊", + "space": "佔據", + "reach": "觸及", + "spells-known": "已知法術", + "cl": "CL", + "statistics": "數據", + "feats": "專長", + "other-abilities": "其他能力", + "gear": "裝備", + "ecology": "生態", + "environment": "環境", + "organization": "組織", + "tactics": "戰術", + "special-abilities": "特殊能力", + "purpose": "用途", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "總計", + "ac": "AC", + "tl": "TL", + "current": "當前", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "等級 ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "檢定", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "中型", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "重擊效果", + "ability_checks": "屬性檢定", + "ability_scores": "屬性值", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/抗力", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "超小型", + "small": "小型", + "large": "大型", + "huge": "超大型", + "gargantuan": "巨型", + "colossal": "超巨型", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries. 正體中文翻譯:白貓(僅使用已有的譯名進行翻譯,剩下就是涼透了沒人要翻譯)", + "light-armor": "輕甲", + "heavy-armor": "重甲", + "power-armor": "動力裝甲", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "手榴彈", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "手榴彈", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "武器&盔甲擅長", + "armor": "盔甲", + "weapon": "武器", + "armor-type": "盔甲類型", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "完整準備", + "full_spont": "完整自發", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/zu.json b/Starfinder Official/translations/zu.json index 10c9f57acd..b02dc38f81 100644 --- a/Starfinder Official/translations/zu.json +++ b/Starfinder Official/translations/zu.json @@ -1,489 +1,489 @@ { - "name": "crwdns73641:0crwdne73641:0", - "ability-type": "crwdns73642:0crwdne73642:0", - "quantity": "crwdns73643:0crwdne73643:0", - "track": "crwdns73644:0crwdne73644:0", - "uses": "crwdns73645:0crwdne73645:0", - "spell-penetration": "crwdns73646:0crwdne73646:0", - "attack-affected-by-buffs-to": "crwdns73647:0crwdne73647:0", - "damage-affected-by-buffs-to": "crwdns73648:0crwdne73648:0", - "core": "crwdns73649:0crwdne73649:0", - "select": "crwdns73650:0crwdne73650:0", - "spells": "crwdns73651:0crwdne73651:0", - "comms": "crwdns73652:0crwdne73652:0", - "spell-resistance-abbrv": "crwdns73653:0crwdne73653:0", - "rolls-are": "crwdns73654:0crwdne73654:0", - "public": "crwdns73655:0crwdne73655:0", - "patched": "crwdns73656:0crwdne73656:0", - "unpatched": "crwdns73657:0crwdne73657:0", - "private": "crwdns73658:0crwdne73658:0", - "display-mode": "crwdns73659:0crwdne73659:0", - "pc": "crwdns73660:0crwdne73660:0", - "update-pilot": "crwdns73661:0crwdne73661:0", - "physical_track": "crwdns73662:0crwdne73662:0", - "mental_track": "crwdns73663:0crwdne73663:0", - "strength_track": "crwdns73664:0crwdne73664:0", - "dexterity_track": "crwdns73665:0crwdne73665:0", - "constitution_track": "crwdns73666:0crwdne73666:0", - "intelligence_track": "crwdns73667:0crwdne73667:0", - "wisdom_track": "crwdns73668:0crwdne73668:0", - "charisma_track": "crwdns73669:0crwdne73669:0", - "physical-disease": "crwdns73670:0crwdne73670:0", - "healthy": "crwdns73671:0crwdne73671:0", - "latent": "crwdns73672:0crwdne73672:0", - "sensor-bonus": "crwdns73673:0crwdne73673:0", - "update-pilot-tooltip": "crwdns73674:0crwdne73674:0", - "weakened": "crwdns73675:0crwdne73675:0", - "impaired": "crwdns73676:0crwdne73676:0", - "debilitated": "crwdns73677:0crwdne73677:0", - "bedridden": "crwdns73678:0crwdne73678:0", - "comatose": "crwdns73679:0crwdne73679:0", - "dead": "crwdns73680:0crwdne73680:0", - "mental-disease": "crwdns73681:0crwdne73681:0", - "befuddled": "crwdns73682:0crwdne73682:0", - "disassociated": "crwdns73683:0crwdne73683:0", - "strength-poison": "crwdns73684:0crwdne73684:0", - "healthy' selected='selected": "crwdns73685:0crwdne73685:0", - "staggered": "crwdns73686:0crwdne73686:0", - "immobile": "crwdns73687:0crwdne73687:0", - "dexterity-poison": "crwdns73688:0crwdne73688:0", - "sluggish": "crwdns73689:0crwdne73689:0", - "stiffened": "crwdns73690:0crwdne73690:0", - "constitution-poison": "crwdns73691:0crwdne73691:0", - "unconscious": "crwdns73692:0crwdne73692:0", - 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"dexterity": "crwdns73783:0crwdne73783:0", - "constitution": "crwdns73784:0crwdne73784:0", - "intelligence": "crwdns73785:0crwdne73785:0", - "wisdom": "crwdns73786:0crwdne73786:0", - "charisma": "crwdns73787:0crwdne73787:0", - "health": "crwdns73788:0crwdne73788:0", - "char-hp": "crwdns73789:0crwdne73789:0", - "sp": "crwdns73790:0crwdne73790:0", - "rp": "crwdns73791:0crwdne73791:0", - "temp-hp": "crwdns73792:0crwdne73792:0", - "armorclass": "crwdns73793:0crwdne73793:0", - "eac": "crwdns73794:0crwdne73794:0", - "kac": "crwdns73795:0crwdne73795:0", - "cmd": "crwdns73796:0crwdne73796:0", - "dr-resist": "crwdns73797:0crwdne73797:0", - "savingthrows": "crwdns73798:0crwdne73798:0", - "base": "crwdns73799:0crwdne73799:0", - "rnk": "crwdns73800:0crwdne73800:0", - "class-skill": "crwdns73801:0crwdne73801:0", - "acrobatics": "crwdns73802:0crwdne73802:0", - "acp": "crwdns73803:0crwdne73803:0", - "athletics": "crwdns73804:0crwdne73804:0", - "bluff": "crwdns73805:0crwdne73805:0", - "computers": 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"crwdns73962:0crwdne73962:0", - "system-status": "crwdns73963:0crwdne73963:0", - "life-support-dice-range": "crwdns73964:0crwdne73964:0", - "life-support": "crwdns73965:0crwdne73965:0", - "sensors": "crwdns73966:0crwdne73966:0", - "engines": "crwdns73967:0crwdne73967:0", - "power-core": "crwdns73968:0crwdne73968:0", - "port-arc": "crwdns73969:0crwdne73969:0", - "starboard-arc": "crwdns73970:0crwdne73970:0", - "forward-arc": "crwdns73971:0crwdne73971:0", - "aft-arc": "crwdns73972:0crwdne73972:0", - "weapons": "crwdns73973:0crwdne73973:0", - "nominal": "crwdns73974:0crwdne73974:0", - "glitching": "crwdns73975:0crwdne73975:0", - "malfunctioning": "crwdns73976:0crwdne73976:0", - "wrecked": "crwdns73977:0crwdne73977:0", - "sensors-dice-range": "crwdns73978:0crwdne73978:0", - "weapons-array-dice-range": "crwdns73979:0crwdne73979:0", - "engines-dice-range": "crwdns73980:0crwdne73980:0", - "power-core-dice-range": "crwdns73981:0crwdne73981:0", - "fwd (1)": "crwdns73982:0crwdne73982:0", - "stbd (2)": "crwdns73983:0crwdne73983:0", - "port (4)": "crwdns73984:0crwdne73984:0", - "aft (3)": "crwdns73985:0crwdne73985:0", - "1st-attack": "crwdns73986:0crwdne73986:0", - "targets": "crwdns73987:0crwdne73987:0", - "full-effect:": "crwdns73988:0crwdne73988:0", - "save": "crwdns82598:0crwdne82598:0", - "dc": "crwdns73990:0crwdne73990:0", - "save-effect:": "crwdns73991:0crwdne73991:0", - "notes:": "crwdns73992:0crwdne73992:0", - "level": "crwdns73993:0crwdne73993:0", - "roll-crit": "crwdns73994:0crwdne73994:0", - "random-crit": "crwdns73995:0crwdne73995:0", - "2nd-attack": "crwdns73996:0crwdne73996:0", - "3rd-attack": "crwdns73997:0crwdne73997:0", - "4th-attack": "crwdns73998:0crwdne73998:0", - "5th-attack": "crwdns73999:0crwdne73999:0", - "6th-attack": "crwdns83586:0crwdne83586:0", - "7th-attack": "crwdns83588:0crwdne83588:0", - "8th-attack": "crwdns83590:0crwdne83590:0", - "9th-attack": "crwdns83592:0crwdne83592:0", - "10th-attack": "crwdns83594:0crwdne83594:0", - "check": "crwdns74000:0crwdne74000:0", - "on": "crwdns74001:0crwdne74001:0", - "off": "crwdns74002:0crwdne74002:0", - "no": "crwdns74003:0crwdne74003:0", - "yes": "crwdns74004:0crwdne74004:0", - "opposed-roll": "crwdns74005:0crwdne74005:0", - "visual": "crwdns74006:0crwdne74006:0", - "escaping-grapple": "crwdns74007:0crwdne74007:0", - "helm-check": "crwdns74008:0crwdne74008:0", - "arc": "crwdns74009:0crwdne74009:0", - "bp": "crwdns74010:0crwdne74010:0", - "pcu": "crwdns74011:0crwdne74011:0", - "short": "crwdns74012:0crwdne74012:0", - "medium": "crwdns74013:0crwdne74013:0", - "fine": "crwdns74798:0crwdne74798:0", - "diminutive": "crwdns74799:0crwdne74799:0", - "long": "crwdns74014:0crwdne74014:0", - "crit-effect": "crwdns74015:0crwdne74015:0", - "ability_checks": "crwdns74016:0crwdne74016:0", - "ability_scores": "crwdns74017:0crwdne74017:0", - "crb-equipment": "crwdns74018:0crwdne74018:0", - "dr_resist": "crwdns74705:0crwdne74705:0", - "caster-level_": "crwdns74706:0crwdne74706:0", - "power": "crwdns74707:0crwdne74707:0", - "which-gunner": "crwdns74708:0crwdne74708:0", - "range": "crwdns74709:0crwdne74709:0", - "hexes": "crwdns74710:0crwdne74710:0", - "light": "crwdns74711:0crwdne74711:0", - "heavy": "crwdns74712:0crwdne74712:0", - "capital": "crwdns74713:0crwdne74713:0", - "direct-fire": "crwdns74714:0crwdne74714:0", - "tracking": "crwdns74715:0crwdne74715:0", - "which-arc": "crwdns74716:0crwdne74716:0", - "power&computers": "crwdns74717:0crwdne74717:0", - "computer": "crwdns74718:0crwdne74718:0", - "computer-bonus": "crwdns74719:0crwdne74719:0", - "use-computer": "crwdns74720:0crwdne74720:0", - "shield-bonus": "crwdns74721:0crwdne74721:0", - "shields": "crwdns74722:0crwdne74722:0", - "activation": "crwdns74723:0crwdne74723:0", - "tiny": "crwdns74724:0crwdne74724:0", - "small": "crwdns74725:0crwdne74725:0", - "large": "crwdns74726:0crwdne74726:0", - "huge": "crwdns74727:0crwdne74727:0", - "gargantuan": "crwdns74728:0crwdne74728:0", - "colossal": "crwdns74729:0crwdne74729:0", - "clumsy": "crwdns74730:0crwdne74730:0", - "average": "crwdns74731:0crwdne74731:0", - "perfect": "crwdns74732:0crwdne74732:0", - "n/a": "crwdns74733:0crwdne74733:0", - "disclaimer": "crwdns74734:0crwdne74734:0", - "light-armor": "crwdns74735:0crwdne74735:0", - "heavy-armor": "crwdns74736:0crwdne74736:0", - "power-armor": "crwdns74737:0crwdne74737:0", - "basic-melee": "crwdns74738:0crwdne74738:0", - "advanced-melee": "crwdns74739:0crwdne74739:0", - "small-arms": "crwdns74740:0crwdne74740:0", - "longarms": "crwdns74741:0crwdne74741:0", - "heavy-weapons": "crwdns74742:0crwdne74742:0", - "grenades": "crwdns74743:0crwdne74743:0", - "snipers": "crwdns74744:0crwdne74744:0", - "basic_melee": "crwdns74745:0crwdne74745:0", - "advanced_melee": "crwdns74746:0crwdne74746:0", - "small_arm": "crwdns74747:0crwdne74747:0", - "longarm": "crwdns74748:0crwdne74748:0", - "grenade": "crwdns74749:0crwdne74749:0", - "sniper": "crwdns74750:0crwdne74750:0", - "conditions": "crwdns74751:0crwdne74751:0", - "combat-proficiencies": "crwdns74752:0crwdne74752:0", - "armor": "crwdns74753:0crwdne74753:0", - "weapon": "crwdns74754:0crwdne74754:0", - "armor-type": "crwdns74755:0crwdne74755:0", - "racial": "crwdns74756:0crwdne74756:0", - "misc-abilities": "crwdns74757:0crwdne74757:0", - "half": "crwdns74758:0crwdne74758:0", - "partial": "crwdns74759:0crwdne74759:0", - "full_prep": "crwdns74760:0crwdne74760:0", - "full_spont": "crwdns74761:0crwdne74761:0", - "spell-like abilities": "crwdns82600:0crwdne82600:0", - "select range": "crwdns82602:0crwdne82602:0", - "dc-affected-by-buffs-to": "crwdns82604:0crwdne82604:0", - "character-info-help-first-line": "crwdns82606:0crwdne82606:0", - "character-info-help-second-line": "crwdns82608:0crwdne82608:0", - "character-info-help-third-line": "crwdns82610:0crwdne82610:0", - "class-info-help-first-line": "crwdns82612:0crwdne82612:0", - "class-info-help-second-line": "crwdns82614:0crwdne82614:0", - "class-info-help-third-line": "crwdns82616:0crwdne82616:0", - "class-info-help-fourth-line": "crwdns82618:0crwdne82618:0", - "class-info-help-fifth-line": "crwdns82620:0crwdne82620:0", - "class-info-help-sixth-line": "crwdns82622:0crwdne82622:0", - "class-info-help-seventh-line": "crwdns82624:0crwdne82624:0", - "class-info-help-eighth-line": "crwdns82626:0crwdne82626:0", - "class-info-help-ninth-line": "crwdns82628:0crwdne82628:0", - "class-info-help-tenth-line": "crwdns82630:0crwdne82630:0", - "spellclass-info-help-first-line": "crwdns82632:0crwdne82632:0", - "spellclass-info-help-second-line": "crwdns82634:0crwdne82634:0", - "spellclass-info-help-third-line": "crwdns82636:0crwdne82636:0", - "spellclass-info-help-fourth-line": "crwdns82638:0crwdne82638:0", - "mods-help-first-line": "crwdns82640:0crwdne82640:0", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "crwdns82642:0crwdne82642:0", - "armor-help-third-line": "crwdns82644:0crwdne82644:0", - "attacher-help-first-line": "crwdns82646:0crwdne82646:0", - "buffs-help-first-line": "crwdns82648:0crwdne82648:0", - "ac help first line": "crwdns82650:0crwdne82650:0", - "saves help first line": "crwdns82652:0crwdne82652:0", - "health help first line": "crwdns82654:0crwdne82654:0", - "attribute help first line": "crwdns82656:0crwdne82656:0", - "specify spell level charmancer": "crwdns83596:0crwdne83596:0", - "add spell variants": "crwdns83598:0crwdne83598:0", - "spell variant title": "crwdns83600:0crwdne83600:0", - "cancel": "crwdns83602:0crwdne83602:0", - "cancel variant title": "crwdns83604:0crwdne83604:0", - "charactermancers": "crwdns83606:0crwdne83606:0", - "create pc": "crwdns83608:0crwdne83608:0", - "welcome charmancer": "crwdns83610:0crwdne83610:0", - "what charmancer is": "crwdns83612:0crwdne83612:0", - "get started": "crwdns83614:0crwdne83614:0", - "skills help first line": "crwdns83616:0crwdne83616:0", - "choose": "crwdns83618:0crwdne83618:0", - "multiattack": "crwdns83620:0crwdne83620:0", - "add multiattack": "crwdns83622:0crwdne83622:0", - "x/hour": "crwdns83624:0crwdne83624:0", - "x/other": "crwdns83626:0crwdne83626:0" + "name": "crwdns73641:0crwdne73641:0", + "ability-type": "crwdns73642:0crwdne73642:0", + "quantity": "crwdns73643:0crwdne73643:0", + "track": "crwdns73644:0crwdne73644:0", + "uses": "crwdns73645:0crwdne73645:0", + "spell-penetration": "crwdns73646:0crwdne73646:0", + "attack-affected-by-buffs-to": "crwdns73647:0crwdne73647:0", + "damage-affected-by-buffs-to": "crwdns73648:0crwdne73648:0", + "core": "crwdns73649:0crwdne73649:0", + "select": "crwdns73650:0crwdne73650:0", + "spells": "crwdns73651:0crwdne73651:0", + "comms": "crwdns73652:0crwdne73652:0", + "spell-resistance-abbrv": "crwdns73653:0crwdne73653:0", + "rolls-are": "crwdns73654:0crwdne73654:0", + "public": "crwdns73655:0crwdne73655:0", + "patched": "crwdns73656:0crwdne73656:0", + "unpatched": "crwdns73657:0crwdne73657:0", + "private": "crwdns73658:0crwdne73658:0", + "display-mode": "crwdns73659:0crwdne73659:0", + "pc": "crwdns73660:0crwdne73660:0", + "update-pilot": "crwdns73661:0crwdne73661:0", + "physical_track": "crwdns73662:0crwdne73662:0", + "mental_track": "crwdns73663:0crwdne73663:0", + "strength_track": "crwdns73664:0crwdne73664:0", + "dexterity_track": "crwdns73665:0crwdne73665:0", + "constitution_track": "crwdns73666:0crwdne73666:0", + "intelligence_track": "crwdns73667:0crwdne73667:0", + "wisdom_track": "crwdns73668:0crwdne73668:0", + "charisma_track": "crwdns73669:0crwdne73669:0", + "physical-disease": "crwdns73670:0crwdne73670:0", + "healthy": "crwdns73671:0crwdne73671:0", + "latent": "crwdns73672:0crwdne73672:0", + "sensor-bonus": "crwdns73673:0crwdne73673:0", + "update-pilot-tooltip": "crwdns73674:0crwdne73674:0", + "weakened": "crwdns73675:0crwdne73675:0", + "impaired": "crwdns73676:0crwdne73676:0", + "debilitated": "crwdns73677:0crwdne73677:0", + "bedridden": "crwdns73678:0crwdne73678:0", + "comatose": "crwdns73679:0crwdne73679:0", + "dead": "crwdns73680:0crwdne73680:0", + "mental-disease": "crwdns73681:0crwdne73681:0", + "befuddled": "crwdns73682:0crwdne73682:0", + "disassociated": "crwdns73683:0crwdne73683:0", + "strength-poison": "crwdns73684:0crwdne73684:0", + "healthy' selected='selected": "crwdns73685:0crwdne73685:0", + "staggered": "crwdns73686:0crwdne73686:0", + "immobile": "crwdns73687:0crwdne73687:0", + "dexterity-poison": "crwdns73688:0crwdne73688:0", + "sluggish": "crwdns73689:0crwdne73689:0", + "stiffened": "crwdns73690:0crwdne73690:0", + "constitution-poison": "crwdns73691:0crwdne73691:0", + "unconscious": "crwdns73692:0crwdne73692:0", + "intelligence-poison": "crwdns73693:0crwdne73693:0", + "animalistic": "crwdns73694:0crwdne73694:0", + "wisdom-poison": "crwdns73695:0crwdne73695:0", + "confused": "crwdns73696:0crwdne73696:0", + "charisma-poison": "crwdns73697:0crwdne73697:0", + "pliable": "crwdns73698:0crwdne73698:0", + "catatonic": "crwdns73699:0crwdne73699:0", + "asleep": "crwdns73700:0crwdne73700:0", + "bleeding": "crwdns73701:0crwdne73701:0", + "blinded": "crwdns73702:0crwdne73702:0", + "burning": "crwdns73703:0crwdne73703:0", + "cowering": "crwdns73704:0crwdne73704:0", + "dazed": "crwdns73705:0crwdne73705:0", + "dazzled": "crwdns73706:0crwdne73706:0", + "deafened": "crwdns73707:0crwdne73707:0", + "dying": "crwdns73708:0crwdne73708:0", + "encumbered": "crwdns73709:0crwdne73709:0", + "entangled": "crwdns73710:0crwdne73710:0", + "exhausted": "crwdns73711:0crwdne73711:0", + "fascinated": "crwdns73712:0crwdne73712:0", + "fatigued": "crwdns73713:0crwdne73713:0", + "flat_footed": "crwdns73714:0crwdne73714:0", + "frightened": "crwdns73715:0crwdne73715:0", + "grappled": "crwdns73716:0crwdne73716:0", + "helpless": "crwdns73717:0crwdne73717:0", + "nauseated": "crwdns73718:0crwdne73718:0", + "negative_levels": "crwdns73719:0crwdne73719:0", + "off_kilter": "crwdns73720:0crwdne73720:0", + "off_target": "crwdns73721:0crwdne73721:0", + "overburdened": "crwdns73722:0crwdne73722:0", + "panicked": "crwdns73723:0crwdne73723:0", + "paralyzed": "crwdns73724:0crwdne73724:0", + "pinned": "crwdns73725:0crwdne73725:0", + "prone": "crwdns73726:0crwdne73726:0", + "shaken": "crwdns73727:0crwdne73727:0", + "sickened": "crwdns73728:0crwdne73728:0", + "stable": "crwdns73729:0crwdne73729:0", + "stunned": "crwdns73730:0crwdne73730:0", + "npc": "crwdns73731:0crwdne73731:0", + "ship": "crwdns73732:0crwdne73732:0", + "drone": "crwdns73733:0crwdne73733:0", + "house-rules": "crwdns73734:0crwdne73734:0", + "resolve": "crwdns73735:0crwdne73735:0", + "key-ability": "crwdns73736:0crwdne73736:0", + "highest-ability": "crwdns73737:0crwdne73737:0", + "buff-stacking": "crwdns73738:0crwdne73738:0", + "half-specialization-weapons": "crwdns73739:0crwdne73739:0", + "character": "crwdns73740:0crwdne73740:0", + "class": "crwdns73741:0crwdne73741:0", + "char-name-u": "crwdns73742:0crwdne73742:0", + "class-level": "crwdns73743:0crwdne73743:0", + "race": "crwdns73744:0crwdne73744:0", + "hp": "crwdns73745:0crwdne73745:0", + "theme": "crwdns73746:0crwdne73746:0", + "size": "crwdns73747:0crwdne73747:0", + "speed": "crwdns73748:0crwdne73748:0", + "gender": "crwdns73749:0crwdne73749:0", + "home-world": "crwdns73750:0crwdne73750:0", + "alignment": "crwdns73751:0crwdne73751:0", + "deity": "crwdns73752:0crwdne73752:0", + "player": "crwdns73753:0crwdne73753:0", + "languages": "crwdns73754:0crwdne73754:0", + "class-name": "crwdns73755:0crwdne73755:0", + "class-num-level": "crwdns73756:0crwdne73756:0", + "class-stam": "crwdns73757:0crwdne73757:0", + "bab": "crwdns73758:0crwdne73758:0", + "fort": "crwdns73759:0crwdne73759:0", + "ref": "crwdns73760:0crwdne73760:0", + "will": "crwdns73761:0crwdne73761:0", + "skills": "crwdns73762:0crwdne73762:0", + "abi": "crwdns73763:0crwdne73763:0", + "spell": "crwdns73764:0crwdne73764:0", + "poor": "crwdns73765:0crwdne73765:0", + "good": "crwdns73766:0crwdne73766:0", + "menus": "crwdns73767:0crwdne73767:0", + "initiative": "crwdns73768:0crwdne73768:0", + "attacks": "crwdns73769:0crwdne73769:0", + "attack": "crwdns73770:0crwdne73770:0", + "damage": "crwdns73771:0crwdne73771:0", + "saves": "crwdns73772:0crwdne73772:0", + "abilities-u": "crwdns73773:0crwdne73773:0", + "ability-checks": "crwdns73774:0crwdne73774:0", + "buffs": "crwdns73775:0crwdne73775:0", + "mods": "crwdns73776:0crwdne73776:0", + "ability-scores": "crwdns73777:0crwdne73777:0", + "mod": "crwdns73778:0crwdne73778:0", + "tot": "crwdns73779:0crwdne73779:0", + "pen": "crwdns73780:0crwdne73780:0", + "drain": "crwdns73781:0crwdne73781:0", + "strength": "crwdns73782:0crwdne73782:0", + "dexterity": "crwdns73783:0crwdne73783:0", + "constitution": "crwdns73784:0crwdne73784:0", + "intelligence": "crwdns73785:0crwdne73785:0", + "wisdom": "crwdns73786:0crwdne73786:0", + "charisma": "crwdns73787:0crwdne73787:0", + "health": "crwdns73788:0crwdne73788:0", + "char-hp": "crwdns73789:0crwdne73789:0", + "sp": "crwdns73790:0crwdne73790:0", + "rp": "crwdns73791:0crwdne73791:0", + "temp-hp": "crwdns73792:0crwdne73792:0", + "armorclass": "crwdns73793:0crwdne73793:0", + "eac": "crwdns73794:0crwdne73794:0", + "kac": "crwdns73795:0crwdne73795:0", + "cmd": "crwdns73796:0crwdne73796:0", + "dr-resist": "crwdns73797:0crwdne73797:0", + "savingthrows": "crwdns73798:0crwdne73798:0", + "base": "crwdns73799:0crwdne73799:0", + "rnk": "crwdns73800:0crwdne73800:0", + "class-skill": "crwdns73801:0crwdne73801:0", + "acrobatics": "crwdns73802:0crwdne73802:0", + "acp": "crwdns73803:0crwdne73803:0", + "athletics": "crwdns73804:0crwdne73804:0", + "bluff": "crwdns73805:0crwdne73805:0", + "computers": "crwdns73806:0crwdne73806:0", + "culture": "crwdns73807:0crwdne73807:0", + "diplomacy": "crwdns73808:0crwdne73808:0", + "disguise": "crwdns73809:0crwdne73809:0", + "engineering": "crwdns73810:0crwdne73810:0", + "intimidate": "crwdns73811:0crwdne73811:0", + "life-science": "crwdns73812:0crwdne73812:0", + "medicine": "crwdns73813:0crwdne73813:0", + "mysticism": "crwdns73814:0crwdne73814:0", + "perception": "crwdns73815:0crwdne73815:0", + "physical-science": "crwdns73816:0crwdne73816:0", + "piloting": "crwdns73817:0crwdne73817:0", + "sense-motive": "crwdns73818:0crwdne73818:0", + "sleight-of-hand": "crwdns73819:0crwdne73819:0", + "stealth": "crwdns73820:0crwdne73820:0", + "survival": "crwdns73821:0crwdne73821:0", + "name-u": "crwdns73822:0crwdne73822:0", + "lvl": "crwdns73823:0crwdne73823:0", + "Not-Proficient": "crwdns73824:0crwdne73824:0", + "proficient": "crwdns73825:0crwdne73825:0", + "specialized": "crwdns73826:0crwdne73826:0", + "category": "crwdns73827:0crwdne73827:0", + "atk-u": "crwdns73828:0crwdne73828:0", + "rng": "crwdns73829:0crwdne73829:0", + "melee": "crwdns73830:0crwdne73830:0", + "ranged": "crwdns73831:0crwdne73831:0", + "dmg": "crwdns73832:0crwdne73832:0", + "type": "crwdns73833:0crwdne73833:0", + "damage-type": "crwdns73834:0crwdne73834:0", + "crit-damage": "crwdns73835:0crwdne73835:0", + "ammo": "crwdns73836:0crwdne73836:0", + "usage": "crwdns73837:0crwdne73837:0", + "special": "crwdns73838:0crwdne73838:0", + "additional-attack": "crwdns73839:0crwdne73839:0", + "roll-full-attack_": "crwdns73840:0crwdne73840:0", + "query": "crwdns73841:0crwdne73841:0", + "always": "crwdns73842:0crwdne73842:0", + "never": "crwdns73843:0crwdne73843:0", + "number-of-attacks:": "crwdns73844:0crwdne73844:0", + "attacher": "crwdns73845:0crwdne73845:0", + "equipment": "crwdns73846:0crwdne73846:0", + "carried": "crwdns73847:0crwdne73847:0", + "not carried": "crwdns73848:0crwdne73848:0", + "equipped": "crwdns73849:0crwdne73849:0", + "encumber": "crwdns73850:0crwdne73850:0", + "over": "crwdns73851:0crwdne73851:0", + "credits": "crwdns73852:0crwdne73852:0", + "wealth": "crwdns73853:0crwdne73853:0", + "upbs": "crwdns73854:0crwdne73854:0", + "num": "crwdns73855:0crwdne73855:0", + "bulk": "crwdns73856:0crwdne73856:0", + "cost": "crwdns73857:0crwdne73857:0", + "abilities": "crwdns73858:0crwdne73858:0", + "constant": "crwdns73859:0crwdne73859:0", + "at-will": "crwdns73860:0crwdne73860:0", + "x/day": "crwdns73861:0crwdne73861:0", + "source": "crwdns73862:0crwdne73862:0", + "extraordinary": "crwdns73863:0crwdne73863:0", + "supernatural": "crwdns73864:0crwdne73864:0", + "spell-like": "crwdns73865:0crwdne73865:0", + "target": "crwdns73866:0crwdne73866:0", + "duration": "crwdns73867:0crwdne73867:0", + "_-daily-uses": "crwdns73868:0crwdne73868:0", + "atk": "crwdns73869:0crwdne73869:0", + "save-effect": "crwdns73870:0crwdne73870:0", + "dex": "crwdns73871:0crwdne73871:0", + "con": "crwdns73872:0crwdne73872:0", + "int": "crwdns73873:0crwdne73873:0", + "wis": "crwdns73874:0crwdne73874:0", + "cha": "crwdns73875:0crwdne73875:0", + "based-dc_": "crwdns73876:0crwdne73876:0", + "fort-save": "crwdns73877:0crwdne73877:0", + "ref-save": "crwdns73878:0crwdne73878:0", + "will-save": "crwdns73879:0crwdne73879:0", + "A-Sucessful-Save:": "crwdns73880:0crwdne73880:0", + "spellclasses": "crwdns73881:0crwdne73881:0", + "ability": "crwdns73882:0crwdne73882:0", + "progress": "crwdns73883:0crwdne73883:0", + "spells-per-day": "crwdns73884:0crwdne73884:0", + "1st-level": "crwdns73885:0crwdne73885:0", + "school": "crwdns73886:0crwdne73886:0", + "str": "crwdns73887:0crwdne73887:0", + "4th-level": "crwdns73888:0crwdne73888:0", + "7th-level": "crwdns73889:0crwdne73889:0", + "2nd-level": "crwdns73890:0crwdne73890:0", + "5th-level": "crwdns73891:0crwdne73891:0", + "8th-level": "crwdns73892:0crwdne73892:0", + "cantrips": "crwdns73893:0crwdne73893:0", + "3rd-level": "crwdns73894:0crwdne73894:0", + "6th-level": "crwdns73895:0crwdne73895:0", + "9th-level": "crwdns73896:0crwdne73896:0", + "cr": "crwdns73897:0crwdne73897:0", + "xp": "crwdns73898:0crwdne73898:0", + "init": "crwdns73899:0crwdne73899:0", + "aura": "crwdns73900:0crwdne73900:0", + "defense": "crwdns73901:0crwdne73901:0", + "defensive-abilities": "crwdns73902:0crwdne73902:0", + "dr": "crwdns73903:0crwdne73903:0", + "immunities": "crwdns73904:0crwdne73904:0", + "sr": "crwdns73905:0crwdne73905:0", + "resistances": "crwdns73906:0crwdne73906:0", + "weaknesses": "crwdns73907:0crwdne73907:0", + "offense": "crwdns73908:0crwdne73908:0", + "space": "crwdns73909:0crwdne73909:0", + "reach": "crwdns73910:0crwdne73910:0", + "spells-known": "crwdns73911:0crwdne73911:0", + "cl": "crwdns82596:0crwdne82596:0", + "statistics": "crwdns73913:0crwdne73913:0", + "feats": "crwdns73914:0crwdne73914:0", + "other-abilities": "crwdns73915:0crwdne73915:0", + "gear": "crwdns73916:0crwdne73916:0", + "ecology": "crwdns73917:0crwdne73917:0", + "environment": "crwdns73918:0crwdne73918:0", + "organization": "crwdns73919:0crwdne73919:0", + "tactics": "crwdns73920:0crwdne73920:0", + "special-abilities": "crwdns73921:0crwdne73921:0", + "purpose": "crwdns73922:0crwdne73922:0", + "import": "crwdns73923:0crwdne73923:0", + "export": "crwdns73924:0crwdne73924:0", + "paizo-statblock": "crwdns73925:0crwdne73925:0", + "srd-statblock": "crwdns73926:0crwdne73926:0", + "starship-info": "crwdns73927:0crwdne73927:0", + "starship-name": "crwdns73928:0crwdne73928:0", + "tier": "crwdns73929:0crwdne73929:0", + "make-and-model": "crwdns73930:0crwdne73930:0", + "frame": "crwdns73931:0crwdne73931:0", + "maneuverability": "crwdns73932:0crwdne73932:0", + "drift-rating": "crwdns73933:0crwdne73933:0", + "crew": "crwdns73934:0crwdne73934:0", + "captain": "crwdns73935:0crwdne73935:0", + "engineer": "crwdns73936:0crwdne73936:0", + "pilot": "crwdns73937:0crwdne73937:0", + "gunner": "crwdns73938:0crwdne73938:0", + "gunnery": "crwdns73939:0crwdne73939:0", + "science-officer": "crwdns73940:0crwdne73940:0", + "captain-query": "crwdns73941:0crwdne73941:0", + "engineer-query": "crwdns73942:0crwdne73942:0", + "pilot-query": "crwdns73943:0crwdne73943:0", + "science-officer-query": "crwdns73944:0crwdne73944:0", + "gunner-query": "crwdns73945:0crwdne73945:0", + "starship-defenses": "crwdns73946:0crwdne73946:0", + "total": "crwdns73947:0crwdne73947:0", + "ac": "crwdns73948:0crwdne73948:0", + "tl": "crwdns73949:0crwdne73949:0", + "current": "crwdns73950:0crwdne73950:0", + "thresholds": "crwdns73951:0crwdne73951:0", + "critical": "crwdns73952:0crwdne73952:0", + "shield-total": "crwdns73953:0crwdne73953:0", + "forward": "crwdns73954:0crwdne73954:0", + "port": "crwdns73955:0crwdne73955:0", + "aft": "crwdns73956:0crwdne73956:0", + "starboard": "crwdns73957:0crwdne73957:0", + "turret": "crwdns73958:0crwdne73958:0", + "systems": "crwdns73959:0crwdne73959:0", + "expansion-bays": "crwdns73960:0crwdne73960:0", + "cargo/passengers": "crwdns73961:0crwdne73961:0", + "cargo-placeholder": "crwdns73962:0crwdne73962:0", + "system-status": "crwdns73963:0crwdne73963:0", + "life-support-dice-range": "crwdns73964:0crwdne73964:0", + "life-support": "crwdns73965:0crwdne73965:0", + "sensors": "crwdns73966:0crwdne73966:0", + "engines": "crwdns73967:0crwdne73967:0", + "power-core": "crwdns73968:0crwdne73968:0", + "port-arc": "crwdns73969:0crwdne73969:0", + "starboard-arc": "crwdns73970:0crwdne73970:0", + "forward-arc": "crwdns73971:0crwdne73971:0", + "aft-arc": "crwdns73972:0crwdne73972:0", + "weapons": "crwdns73973:0crwdne73973:0", + "nominal": "crwdns73974:0crwdne73974:0", + "glitching": "crwdns73975:0crwdne73975:0", + "malfunctioning": "crwdns73976:0crwdne73976:0", + "wrecked": "crwdns73977:0crwdne73977:0", + "sensors-dice-range": "crwdns73978:0crwdne73978:0", + "weapons-array-dice-range": "crwdns73979:0crwdne73979:0", + "engines-dice-range": "crwdns73980:0crwdne73980:0", + "power-core-dice-range": "crwdns73981:0crwdne73981:0", + "fwd (1)": "crwdns73982:0crwdne73982:0", + "stbd (2)": "crwdns73983:0crwdne73983:0", + "port (4)": "crwdns73984:0crwdne73984:0", + "aft (3)": "crwdns73985:0crwdne73985:0", + "1st-attack": "crwdns73986:0crwdne73986:0", + "targets": "crwdns73987:0crwdne73987:0", + "full-effect:": "crwdns73988:0crwdne73988:0", + "save": "crwdns82598:0crwdne82598:0", + "dc": "crwdns73990:0crwdne73990:0", + "save-effect:": "crwdns73991:0crwdne73991:0", + "notes:": "crwdns73992:0crwdne73992:0", + "level": "crwdns73993:0crwdne73993:0", + "roll-crit": "crwdns73994:0crwdne73994:0", + "random-crit": "crwdns73995:0crwdne73995:0", + "2nd-attack": "crwdns73996:0crwdne73996:0", + "3rd-attack": "crwdns73997:0crwdne73997:0", + "4th-attack": "crwdns73998:0crwdne73998:0", + "5th-attack": "crwdns73999:0crwdne73999:0", + "6th-attack": "crwdns83586:0crwdne83586:0", + "7th-attack": "crwdns83588:0crwdne83588:0", + "8th-attack": "crwdns83590:0crwdne83590:0", + "9th-attack": "crwdns83592:0crwdne83592:0", + "10th-attack": "crwdns83594:0crwdne83594:0", + "check": "crwdns74000:0crwdne74000:0", + "on": "crwdns74001:0crwdne74001:0", + "off": "crwdns74002:0crwdne74002:0", + "no": "crwdns74003:0crwdne74003:0", + "yes": "crwdns74004:0crwdne74004:0", + "opposed-roll": "crwdns74005:0crwdne74005:0", + "visual": "crwdns74006:0crwdne74006:0", + "escaping-grapple": "crwdns74007:0crwdne74007:0", + "helm-check": "crwdns74008:0crwdne74008:0", + "arc": "crwdns74009:0crwdne74009:0", + "bp": "crwdns74010:0crwdne74010:0", + "pcu": "crwdns74011:0crwdne74011:0", + "short": "crwdns74012:0crwdne74012:0", + "medium": "crwdns74013:0crwdne74013:0", + "fine": "crwdns74798:0crwdne74798:0", + "diminutive": "crwdns74799:0crwdne74799:0", + "long": "crwdns74014:0crwdne74014:0", + "crit-effect": "crwdns74015:0crwdne74015:0", + "ability_checks": "crwdns74016:0crwdne74016:0", + "ability_scores": "crwdns74017:0crwdne74017:0", + "crb-equipment": "crwdns74018:0crwdne74018:0", + "dr_resist": "crwdns74705:0crwdne74705:0", + "caster-level_": "crwdns74706:0crwdne74706:0", + "power": "crwdns74707:0crwdne74707:0", + "which-gunner": "crwdns74708:0crwdne74708:0", + "range": "crwdns74709:0crwdne74709:0", + "hexes": "crwdns74710:0crwdne74710:0", + "light": "crwdns74711:0crwdne74711:0", + "heavy": "crwdns74712:0crwdne74712:0", + "capital": "crwdns74713:0crwdne74713:0", + "direct-fire": "crwdns74714:0crwdne74714:0", + "tracking": "crwdns74715:0crwdne74715:0", + "which-arc": "crwdns74716:0crwdne74716:0", + "power&computers": "crwdns74717:0crwdne74717:0", + "computer": "crwdns74718:0crwdne74718:0", + "computer-bonus": "crwdns74719:0crwdne74719:0", + "use-computer": "crwdns74720:0crwdne74720:0", + "shield-bonus": "crwdns74721:0crwdne74721:0", + "shields": "crwdns74722:0crwdne74722:0", + "activation": "crwdns74723:0crwdne74723:0", + "tiny": "crwdns74724:0crwdne74724:0", + "small": "crwdns74725:0crwdne74725:0", + "large": "crwdns74726:0crwdne74726:0", + "huge": "crwdns74727:0crwdne74727:0", + "gargantuan": "crwdns74728:0crwdne74728:0", + "colossal": "crwdns74729:0crwdne74729:0", + "clumsy": "crwdns74730:0crwdne74730:0", + "average": "crwdns74731:0crwdne74731:0", + "perfect": "crwdns74732:0crwdne74732:0", + "n/a": "crwdns74733:0crwdne74733:0", + "disclaimer": "crwdns74734:0crwdne74734:0", + "light-armor": "crwdns74735:0crwdne74735:0", + "heavy-armor": "crwdns74736:0crwdne74736:0", + "power-armor": "crwdns74737:0crwdne74737:0", + "basic-melee": "crwdns74738:0crwdne74738:0", + "advanced-melee": "crwdns74739:0crwdne74739:0", + "small-arms": "crwdns74740:0crwdne74740:0", + "longarms": "crwdns74741:0crwdne74741:0", + "heavy-weapons": "crwdns74742:0crwdne74742:0", + "grenades": "crwdns74743:0crwdne74743:0", + "snipers": "crwdns74744:0crwdne74744:0", + "basic_melee": "crwdns74745:0crwdne74745:0", + "advanced_melee": "crwdns74746:0crwdne74746:0", + "small_arm": "crwdns74747:0crwdne74747:0", + "longarm": "crwdns74748:0crwdne74748:0", + "grenade": "crwdns74749:0crwdne74749:0", + "sniper": "crwdns74750:0crwdne74750:0", + "conditions": "crwdns74751:0crwdne74751:0", + "combat-proficiencies": "crwdns74752:0crwdne74752:0", + "armor": "crwdns74753:0crwdne74753:0", + "weapon": "crwdns74754:0crwdne74754:0", + "armor-type": "crwdns74755:0crwdne74755:0", + "racial": "crwdns74756:0crwdne74756:0", + "misc-abilities": "crwdns74757:0crwdne74757:0", + "half": "crwdns74758:0crwdne74758:0", + "partial": "crwdns74759:0crwdne74759:0", + "full_prep": "crwdns74760:0crwdne74760:0", + "full_spont": "crwdns74761:0crwdne74761:0", + "spell-like abilities": "crwdns82600:0crwdne82600:0", + "select range": "crwdns82602:0crwdne82602:0", + "dc-affected-by-buffs-to": "crwdns82604:0crwdne82604:0", + "character-info-help-first-line": "crwdns82606:0crwdne82606:0", + "character-info-help-second-line": "crwdns82608:0crwdne82608:0", + "character-info-help-third-line": "crwdns82610:0crwdne82610:0", + "class-info-help-first-line": "crwdns82612:0crwdne82612:0", + "class-info-help-second-line": "crwdns82614:0crwdne82614:0", + "class-info-help-third-line": "crwdns82616:0crwdne82616:0", + "class-info-help-fourth-line": "crwdns82618:0crwdne82618:0", + "class-info-help-fifth-line": "crwdns82620:0crwdne82620:0", + "class-info-help-sixth-line": "crwdns82622:0crwdne82622:0", + "class-info-help-seventh-line": "crwdns82624:0crwdne82624:0", + "class-info-help-eighth-line": "crwdns82626:0crwdne82626:0", + "class-info-help-ninth-line": "crwdns82628:0crwdne82628:0", + "class-info-help-tenth-line": "crwdns82630:0crwdne82630:0", + "spellclass-info-help-first-line": "crwdns82632:0crwdne82632:0", + "spellclass-info-help-second-line": "crwdns82634:0crwdne82634:0", + "spellclass-info-help-third-line": "crwdns82636:0crwdne82636:0", + "spellclass-info-help-fourth-line": "crwdns82638:0crwdne82638:0", + "mods-help-first-line": "crwdns82640:0crwdne82640:0", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "crwdns82642:0crwdne82642:0", + "armor-help-third-line": "crwdns82644:0crwdne82644:0", + "attacher-help-first-line": "crwdns82646:0crwdne82646:0", + "buffs-help-first-line": "crwdns82648:0crwdne82648:0", + "ac help first line": "crwdns82650:0crwdne82650:0", + "saves help first line": "crwdns82652:0crwdne82652:0", + "health help first line": "crwdns82654:0crwdne82654:0", + "attribute help first line": "crwdns82656:0crwdne82656:0", + "specify spell level charmancer": "crwdns83596:0crwdne83596:0", + "add spell variants": "crwdns83598:0crwdne83598:0", + "spell variant title": "crwdns83600:0crwdne83600:0", + "cancel": "crwdns83602:0crwdne83602:0", + "cancel variant title": "crwdns83604:0crwdne83604:0", + "charactermancers": "crwdns83606:0crwdne83606:0", + "create pc": "crwdns83608:0crwdne83608:0", + "welcome charmancer": "crwdns83610:0crwdne83610:0", + "what charmancer is": "crwdns83612:0crwdne83612:0", + "get started": "crwdns83614:0crwdne83614:0", + "skills help first line": "crwdns83616:0crwdne83616:0", + "choose": "crwdns83618:0crwdne83618:0", + "multiattack": "crwdns83620:0crwdne83620:0", + "add multiattack": "crwdns83622:0crwdne83622:0", + "x/hour": "crwdns83624:0crwdne83624:0", + "x/other": "crwdns83626:0crwdne83626:0" } \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/es.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/es.json index e054372162..f249ee4afc 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/es.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/es.json @@ -7,18 +7,18 @@ "CONCEPT": "Concepto", "ADVANCEMENTS": "Avances", "XP": "EXP", - "XP-EARNED": "XP Earned", - "XP-SPENT": "XP Spent", + "XP-EARNED": "PX Ganados", + "XP-SPENT": "PX Gastados", "XP-REST": "XP Rest", - "PUBLIC": "Make all rolls public", - "WHISPER": "Whisper all rolls to GM", + "PUBLIC": "Hacer todas las tiradas públicas", + "WHISPER": "Susurrar todas las tiradas al GM", "CORE-STATS": "Estadísticas", "BACKGROUND": "Trasfondo", "WEAPONS": "Armas", "ARMOR": "Armdr.", "SPELLBOOK": "Grimorio", "INVENTORY": "Inventario", - "SETTINGS": "Settings", + "SETTINGS": "Opciones", "CHARACTER-PROFILE": "Perfil del Personaje", "MAIN-PROFILE": "Características Básicas", "MAIN": "Basicas", @@ -34,7 +34,7 @@ "TALENTS": "Talentos", "ADVANCE": "Avances", "CURRENT": "Actuales", - "MODIFIER": "Modifier", + "MODIFIER": "Modificador", "SECONDARY-PROFILE": "Características-Secundarias", "SECONDARY": "Secundarias", "ABBREVIATE-ATTACKS": "A", @@ -66,7 +66,7 @@ "ABBREVIATE-MISCELLANEOUS": "Misc", "TOTAL": "Total", "ROLL": "Dado", - "ABBREVIATE-GM": "GM", + "ABBREVIATE-GM": "DJ", "COMMON-KNOWLEDGE-ANY": "Conocimiento común (cualquiera)", "COMMON-KNOWLEDGE": "Conocimiento común", "PERFORM-TRADE-AND-OTHER-SKILLS": "Actuar, Comerciar y otras habilidades", diff --git a/Warhammer40k-WrathandGlory/translations/af.json b/Warhammer40k-WrathandGlory/translations/af.json index 27ed8f61c4..1ffd9501db 100644 --- a/Warhammer40k-WrathandGlory/translations/af.json +++ b/Warhammer40k-WrathandGlory/translations/af.json @@ -112,4 +112,4 @@ "wrath-spendone": "Spend one Wrath to:", "wrathdice": "wrath dice", "wrathpoints": "Wrath Points" -} \ No newline at end of file +} diff --git a/Warhammer40k-WrathandGlory/translations/cs.json b/Warhammer40k-WrathandGlory/translations/cs.json index 27ed8f61c4..1ffd9501db 100644 --- a/Warhammer40k-WrathandGlory/translations/cs.json +++ b/Warhammer40k-WrathandGlory/translations/cs.json @@ -112,4 +112,4 @@ "wrath-spendone": "Spend one Wrath to:", "wrathdice": "wrath dice", "wrathpoints": "Wrath Points" -} \ No newline at end of file +} diff --git a/Warhammer40k-WrathandGlory/translations/da.json b/Warhammer40k-WrathandGlory/translations/da.json index 27ed8f61c4..1ffd9501db 100644 --- a/Warhammer40k-WrathandGlory/translations/da.json +++ b/Warhammer40k-WrathandGlory/translations/da.json @@ -112,4 +112,4 @@ "wrath-spendone": "Spend one Wrath to:", "wrathdice": "wrath dice", "wrathpoints": "Wrath Points" -} \ No newline at end of file +} diff --git a/Warhammer40k-WrathandGlory/translations/de.json b/Warhammer40k-WrathandGlory/translations/de.json index 27ed8f61c4..1ffd9501db 100644 --- a/Warhammer40k-WrathandGlory/translations/de.json +++ b/Warhammer40k-WrathandGlory/translations/de.json @@ -112,4 +112,4 @@ "wrath-spendone": "Spend one Wrath to:", "wrathdice": "wrath dice", "wrathpoints": "Wrath Points" -} \ No newline at end of file +} diff --git a/Warhammer40k-WrathandGlory/translations/el.json b/Warhammer40k-WrathandGlory/translations/el.json index 27ed8f61c4..1ffd9501db 100644 --- a/Warhammer40k-WrathandGlory/translations/el.json +++ b/Warhammer40k-WrathandGlory/translations/el.json @@ -112,4 +112,4 @@ "wrath-spendone": "Spend one Wrath to:", "wrathdice": "wrath dice", "wrathpoints": "Wrath Points" -} \ No newline at end of file +} diff --git a/Warhammer40k-WrathandGlory/translations/es.json b/Warhammer40k-WrathandGlory/translations/es.json index 27ed8f61c4..68c3dabf4e 100644 --- a/Warhammer40k-WrathandGlory/translations/es.json +++ b/Warhammer40k-WrathandGlory/translations/es.json @@ -1,115 +1,115 @@ { - "adjustedrating": "Adjusted Rating", - "agility": "agility", - "ap": "ap", - "archtype": "archtype:", - "archtypeability": "archtype ability:", - "armorvalue": "Armor value", - "ascensionnotes": "Ascension Notes", - "athletics": "athletics", - "attacks": "Attacks", - "attribute": "attribute", - "attributes": "attributes", - "awareness": "awareness", - "background-img": "Background image", - "background": "background", - "backgrounddescription": "Toggle the background image on or off.", - "ballistic": "ballistic skill", - "combattraits": "combat traits", - "conviction": "conviction", - "core": "Core", - "corruption": "corruption", - "cunning": "cunning", - "current": "current", - "damage": "damage", - "deception": "deception", - "default": "default", - "defence": "defence", - "defiance": "defiance", - "defiancetracker": "defiance tracker", - "diceroller": "dice roller", - "disclaimer": "Wrath & Glory, logos, & rules belong to Ulisses North America © 2019.", - "fellowship": "fellowship", - "framework": "framework:", - "gear": "gear", - "glory-add1": "Add +1 damage to a successful attack", - "glory-add1d": "Add +1d to a test after any re-rolls", - "glory-increase": "Increase the severity of a Critical Hit", - "glory-seize": "Seize the Initiative", - "glory-spendone": "Spend one Glory to:", - "gm-whisper": "GM Whisper", - "heavilywounded": "Heavily wounded at", - "influence": "influence", - "info": "Info", - "initiative": "initiative", - "insight": "insight", - "intellect": "intellect", - "intimidation": "intimidation", - "investigation": "investigation", + "adjustedrating": "Puntuación Ajustada", + "agility": "agilidad", + "ap": "pa", + "archtype": "arquetipo:", + "archtypeability": "capacidad del arquetipo:", + "armorvalue": "Valor de armadura", + "ascensionnotes": "Notas de Ascenso", + "athletics": "atletismo", + "attacks": "Ataques", + "attribute": "atributo", + "attributes": "atributos", + "awareness": "alerta", + "background-img": "Imagen de fondo", + "background": "trasfondo", + "backgrounddescription": "Activar o desactivar imagen de fondo.", + "ballistic": "habilidad de proyectiles", + "combattraits": "rasgos de combate", + "conviction": "convicción", + "core": "Principal", + "corruption": "corrupción", + "cunning": "astucia", + "current": "actual", + "damage": "daño", + "deception": "engañar", + "default": "predeterminado", + "defence": "defensa", + "defiance": "firmeza", + "defiancetracker": "registro de firmeza", + "diceroller": "lanzador de dados", + "disclaimer": "Wrath & Glory, sus logotipos y reglas pertenecen a Ulisses North America © 2019.", + "fellowship": "carisma", + "framework": "marco:", + "gear": "equipo", + "glory-add1": "Añade +1 al daño de un ataque exitoso", + "glory-add1d": "Añade +1d a una tirada cada vez que vuelvas a tirar", + "glory-increase": "Aumenta la gravedad de un Impacto Crítico", + "glory-seize": "Tomar la Iniciativa", + "glory-spendone": "Gasta uno de Gloria para:", + "gm-whisper": "Susurrar al DJ", + "heavilywounded": "Gravemente herido con", + "influence": "influencia", + "info": "Información", + "initiative": "iniciativa", + "insight": "perspicacia", + "intellect": "intelecto", + "intimidation": "intimidar", + "investigation": "investigar", "keywords": "keywords", - "leadership": "leadership", - "linkedattribute": "linked attribute", + "leadership": "liderazgo", + "linkedattribute": "atributo asociado", "malignancies": "maglignancies", "medicae": "medicae", - "mentaltraits": "mental traits", - "modifier": "modifier", - "name": "Name", - "name-c": "Name:", - "npc": "NPC", - "objectives": "objectives", + "mentaltraits": "rasgos mentales", + "modifier": "modificador", + "name": "Nombre", + "name-c": "Nombre:", + "npc": "PNJ", + "objectives": "objetivos", "off": "Off", "on": "On", - "passiveawareness": "passive awareness", - "persuasion": "persuasion", - "pilot": "pilot", - "pool": "pool", - "psychic": "psychic mastery", - "public": "Public", - "range": "range", - "rank": "Rank:", - "rankbonus": "Rank Bonus:", - "rating": "Rating", - "reloads": "reloads", - "resilience": "resilience", - "resolve": "resolve", - "salvo": "salvo", - "scholar": "scholar", - "selected": "selected:", - "sheetdescription": "Set the default sheet type between PC & NPC.", + "passiveawareness": "alerta pasiva", + "persuasion": "persuasión", + "pilot": "pilotar", + "pool": "reserva", + "psychic": "dominio psíquico", + "public": "Público", + "range": "alcance", + "rank": "Rango:", + "rankbonus": "Bono de Rango:", + "rating": "Puntuación", + "reloads": "recargas", + "resilience": "fortaleza", + "resolve": "determinación", + "salvo": "andanada", + "scholar": "académicas", + "selected": "seleccionado:", + "sheetdescription": "Definir el tipo de hoja por defecto entre PJ y PNJ.", "shock": "shock", - "size": "size", - "skill": "skill", - "skills": "skills", - "soak": "soak", - "socialtraits": "social traits", - "specialabilities": "special abilities", - "species": "species:", - "speciesability": "species ability:", - "speed": "speed", - "stealth": "stealth", - "strength": "strength", - "survival": "survival", - "talents": "talents", - "tech": "tech", - "threatclassification": "threat classification:", - "tier": "Tier:", + "size": "tamaño", + "skill": "habilidad", + "skills": "habilidades", + "soak": "absorción", + "socialtraits": "rasgos sociales", + "specialabilities": "capacidades especiales", + "species": "especies:", + "speciesability": "capacidades de la especie:", + "speed": "velocidad", + "stealth": "sigilo", + "strength": "fuerza", + "survival": "supervivencia", + "talents": "dotes", + "tech": "tecnología", + "threatclassification": "tipo de amenaza:", + "tier": "Nivel:", "total": "total", - "toughness": "toughness", - "trait": "trait", - "traits": "traits", - "wealth": "wealth", - "weapon": "weapon skill", - "weapons": "weapons", - "whisper": "whisper", - "whisperdescription": "Set the default for rolling in public or to gm.", - "willpower": "willpower", - "wounds": "wounds", - "wrath": "Wrath", - "wrath-add1": "Add +1 to a Defiance check", - "wrath-immediately": "Immediately restore 1d3+1 Shock", - "wrath-make": "Make a narrative declaration", - "wrath-reroll": "Re-roll failures once on a test", - "wrath-spendone": "Spend one Wrath to:", - "wrathdice": "wrath dice", - "wrathpoints": "Wrath Points" -} \ No newline at end of file + "toughness": "resistencia", + "trait": "rasgo", + "traits": "rasgos", + "wealth": "dinero", + "weapon": "habilidad de armas", + "weapons": "armas", + "whisper": "susurrar", + "whisperdescription": "Configurar las tiradas por defecto como públicas o para el dj.", + "willpower": "voluntad", + "wounds": "heridas", + "wrath": "Furia", + "wrath-add1": "Añade +1 a la tirada de Firmeza", + "wrath-immediately": "Restaurar inmediatamente 1d3+1 de Shock", + "wrath-make": "Hacer una declaración narrativa", + "wrath-reroll": "Vuelve a tirar los fallos una vez en una tirada", + "wrath-spendone": "Gasta uno de Furia para:", + "wrathdice": "dado de furia", + "wrathpoints": "Puntos de Furia" +} diff --git a/Warhammer40k-WrathandGlory/translations/fr.json b/Warhammer40k-WrathandGlory/translations/fr.json index 27ed8f61c4..338920879d 100644 --- a/Warhammer40k-WrathandGlory/translations/fr.json +++ b/Warhammer40k-WrathandGlory/translations/fr.json @@ -1,115 +1,115 @@ { - "adjustedrating": "Adjusted Rating", - "agility": "agility", - "ap": "ap", - "archtype": "archtype:", - "archtypeability": "archtype ability:", - "armorvalue": "Armor value", - "ascensionnotes": "Ascension Notes", - "athletics": "athletics", - "attacks": "Attacks", - "attribute": "attribute", - "attributes": "attributes", - "awareness": "awareness", - "background-img": "Background image", - "background": "background", - "backgrounddescription": "Toggle the background image on or off.", - "ballistic": "ballistic skill", - "combattraits": "combat traits", + "adjustedrating": "Indice ajusté", + "agility": "agilité", + "ap": "pa", + "archtype": "archétype :", + "archtypeability": "capacité d’archétype :", + "armorvalue": "Valeur d'armure", + "ascensionnotes": "Notes d'ascension", + "athletics": "athlétisme", + "attacks": "Attaques", + "attribute": "caractéristique", + "attributes": "caractéristiques", + "awareness": "vigilance", + "background-img": "Image d'arrière-plan", + "background": "historique", + "backgrounddescription": "Activer\/désactiver l’image d'arrière-plan.", + "ballistic": "capacité de tir", + "combattraits": "traits de combat", "conviction": "conviction", - "core": "Core", + "core": "Feuille", "corruption": "corruption", - "cunning": "cunning", - "current": "current", - "damage": "damage", - "deception": "deception", - "default": "default", - "defence": "defence", - "defiance": "defiance", - "defiancetracker": "defiance tracker", - "diceroller": "dice roller", - "disclaimer": "Wrath & Glory, logos, & rules belong to Ulisses North America © 2019.", - "fellowship": "fellowship", - "framework": "framework:", - "gear": "gear", - "glory-add1": "Add +1 damage to a successful attack", - "glory-add1d": "Add +1d to a test after any re-rolls", - "glory-increase": "Increase the severity of a Critical Hit", - "glory-seize": "Seize the Initiative", - "glory-spendone": "Spend one Glory to:", - "gm-whisper": "GM Whisper", - "heavilywounded": "Heavily wounded at", + "cunning": "ruse", + "current": "actuel", + "damage": "dégâts", + "deception": "supercherie", + "default": "standard", + "defence": "défense", + "defiance": "défi", + "defiancetracker": "traqueur de défi", + "diceroller": "lanceur de dés", + "disclaimer": "Wrath & Glory, logos & règles appartiennent à Ulisses North America © 2019.", + "fellowship": "sociabilité", + "framework": "cadre de campagne :", + "gear": "équipement", + "glory-add1": "Ajouter + 1 dégâts à une attaque réussie", + "glory-add1d": "Ajouter +1D à un test après n'importe quelle relance", + "glory-increase": "Augmenter la sévérité d’un Coup Critique", + "glory-seize": "Prendre l’Initiative", + "glory-spendone": "Dépenser une Gloire pour :", + "gm-whisper": "Chuchoter au MJ", + "heavilywounded": "Lourdement blessé à", "influence": "influence", "info": "Info", "initiative": "initiative", - "insight": "insight", + "insight": "perspicacité", "intellect": "intellect", "intimidation": "intimidation", "investigation": "investigation", - "keywords": "keywords", - "leadership": "leadership", - "linkedattribute": "linked attribute", + "keywords": "mots clés", + "leadership": "commandement", + "linkedattribute": "attribut lié", "malignancies": "maglignancies", "medicae": "medicae", - "mentaltraits": "mental traits", - "modifier": "modifier", - "name": "Name", - "name-c": "Name:", - "npc": "NPC", - "objectives": "objectives", + "mentaltraits": "traits mentaux", + "modifier": "modificateur", + "name": "Nom", + "name-c": "Nom :", + "npc": "PNJ", + "objectives": "objectifs", "off": "Off", "on": "On", - "passiveawareness": "passive awareness", + "passiveawareness": "vigilance passive", "persuasion": "persuasion", - "pilot": "pilot", - "pool": "pool", - "psychic": "psychic mastery", + "pilot": "pilotage", + "pool": "réserve", + "psychic": "maîtrise psychique", "public": "Public", - "range": "range", - "rank": "Rank:", - "rankbonus": "Rank Bonus:", - "rating": "Rating", - "reloads": "reloads", - "resilience": "resilience", - "resolve": "resolve", - "salvo": "salvo", - "scholar": "scholar", - "selected": "selected:", - "sheetdescription": "Set the default sheet type between PC & NPC.", - "shock": "shock", - "size": "size", - "skill": "skill", - "skills": "skills", - "soak": "soak", - "socialtraits": "social traits", - "specialabilities": "special abilities", - "species": "species:", - "speciesability": "species ability:", - "speed": "speed", - "stealth": "stealth", - "strength": "strength", - "survival": "survival", + "range": "portée", + "rank": "Rang :", + "rankbonus": "Bonus de Rang :", + "rating": "Indice", + "reloads": "rechargements", + "resilience": "persévérance", + "resolve": "détermination", + "salvo": "salve", + "scholar": "érudit", + "selected": "sélectionné :", + "sheetdescription": "Définissez le type de feuille par défaut entre PJ & PNJ.", + "shock": "choc", + "size": "taille", + "skill": "compétence", + "skills": "compétences", + "soak": "encaisser", + "socialtraits": "traits sociaux", + "specialabilities": "capacités spéciales", + "species": "races :", + "speciesability": "capacité raciale :", + "speed": "vitesse", + "stealth": "furtivité", + "strength": "force", + "survival": "survie", "talents": "talents", "tech": "tech", - "threatclassification": "threat classification:", - "tier": "Tier:", - "total": "total", - "toughness": "toughness", + "threatclassification": "classification de la menace :", + "tier": "Rang:", + "total": "total ", + "toughness": "endurance", "trait": "trait", "traits": "traits", - "wealth": "wealth", - "weapon": "weapon skill", - "weapons": "weapons", - "whisper": "whisper", - "whisperdescription": "Set the default for rolling in public or to gm.", - "willpower": "willpower", - "wounds": "wounds", - "wrath": "Wrath", - "wrath-add1": "Add +1 to a Defiance check", - "wrath-immediately": "Immediately restore 1d3+1 Shock", - "wrath-make": "Make a narrative declaration", - "wrath-reroll": "Re-roll failures once on a test", - "wrath-spendone": "Spend one Wrath to:", - "wrathdice": "wrath dice", - "wrathpoints": "Wrath Points" -} \ No newline at end of file + "wealth": "richesse", + "weapon": "capacité de combat", + "weapons": "armes", + "whisper": "chuchoter", + "whisperdescription": "Affectez la valeur par défaut pour lancer les dés en public ou au MJ.", + "willpower": "volonté", + "wounds": "blessures", + "wrath": "Colère", + "wrath-add1": "Ajouter +1 à un test de Défi", + "wrath-immediately": "Restaurer immédiatement 1D3+1 Choc", + "wrath-make": "Faire une déclaration narrative", + "wrath-reroll": "Relancer les échecs sur un test", + "wrath-spendone": "Dépenser une Colère pour :", + "wrathdice": "dé de colère", + "wrathpoints": "Points de Colère" +} diff --git a/Warhammer40k-WrathandGlory/translations/he.json b/Warhammer40k-WrathandGlory/translations/he.json index 27ed8f61c4..1ffd9501db 100644 --- a/Warhammer40k-WrathandGlory/translations/he.json +++ b/Warhammer40k-WrathandGlory/translations/he.json @@ -112,4 +112,4 @@ "wrath-spendone": "Spend one Wrath to:", "wrathdice": "wrath dice", "wrathpoints": "Wrath Points" -} \ No newline at end of file +} diff --git a/Warhammer40k-WrathandGlory/translations/it.json b/Warhammer40k-WrathandGlory/translations/it.json index 27ed8f61c4..1ffd9501db 100644 --- a/Warhammer40k-WrathandGlory/translations/it.json +++ b/Warhammer40k-WrathandGlory/translations/it.json @@ -112,4 +112,4 @@ "wrath-spendone": "Spend one Wrath to:", "wrathdice": "wrath dice", "wrathpoints": "Wrath Points" -} \ No newline at end of file +} diff --git a/Warhammer40k-WrathandGlory/translations/ja.json b/Warhammer40k-WrathandGlory/translations/ja.json index 27ed8f61c4..1ffd9501db 100644 --- a/Warhammer40k-WrathandGlory/translations/ja.json +++ b/Warhammer40k-WrathandGlory/translations/ja.json @@ -112,4 +112,4 @@ "wrath-spendone": "Spend one Wrath to:", "wrathdice": "wrath dice", "wrathpoints": "Wrath Points" -} \ No newline at end of file +} diff --git a/Warhammer40k-WrathandGlory/translations/ko.json b/Warhammer40k-WrathandGlory/translations/ko.json index 27ed8f61c4..1ffd9501db 100644 --- a/Warhammer40k-WrathandGlory/translations/ko.json +++ b/Warhammer40k-WrathandGlory/translations/ko.json @@ -112,4 +112,4 @@ "wrath-spendone": "Spend one Wrath to:", "wrathdice": "wrath dice", "wrathpoints": "Wrath Points" -} \ No newline at end of file +} diff --git a/Warhammer40k-WrathandGlory/translations/nl.json b/Warhammer40k-WrathandGlory/translations/nl.json index 27ed8f61c4..1ffd9501db 100644 --- a/Warhammer40k-WrathandGlory/translations/nl.json +++ b/Warhammer40k-WrathandGlory/translations/nl.json @@ -112,4 +112,4 @@ "wrath-spendone": "Spend one Wrath to:", "wrathdice": "wrath dice", "wrathpoints": "Wrath Points" -} \ No newline at end of file +} diff --git a/Warhammer40k-WrathandGlory/translations/pl.json b/Warhammer40k-WrathandGlory/translations/pl.json index 27ed8f61c4..1ffd9501db 100644 --- a/Warhammer40k-WrathandGlory/translations/pl.json +++ b/Warhammer40k-WrathandGlory/translations/pl.json @@ -112,4 +112,4 @@ "wrath-spendone": "Spend one Wrath to:", "wrathdice": "wrath dice", "wrathpoints": "Wrath Points" -} \ No newline at end of file +} diff --git a/Warhammer40k-WrathandGlory/translations/pt.json b/Warhammer40k-WrathandGlory/translations/pt.json index 27ed8f61c4..1ffd9501db 100644 --- a/Warhammer40k-WrathandGlory/translations/pt.json +++ b/Warhammer40k-WrathandGlory/translations/pt.json @@ -112,4 +112,4 @@ "wrath-spendone": "Spend one Wrath to:", "wrathdice": "wrath dice", "wrathpoints": "Wrath Points" -} \ No newline at end of file +} diff --git a/Warhammer40k-WrathandGlory/translations/ru.json b/Warhammer40k-WrathandGlory/translations/ru.json index 27ed8f61c4..1ffd9501db 100644 --- a/Warhammer40k-WrathandGlory/translations/ru.json +++ b/Warhammer40k-WrathandGlory/translations/ru.json @@ -112,4 +112,4 @@ "wrath-spendone": "Spend one Wrath to:", "wrathdice": "wrath dice", "wrathpoints": "Wrath Points" -} \ No newline at end of file +} diff --git a/Warhammer40k-WrathandGlory/translations/sv.json b/Warhammer40k-WrathandGlory/translations/sv.json index 27ed8f61c4..1ffd9501db 100644 --- a/Warhammer40k-WrathandGlory/translations/sv.json +++ b/Warhammer40k-WrathandGlory/translations/sv.json @@ -112,4 +112,4 @@ "wrath-spendone": "Spend one Wrath to:", "wrathdice": "wrath dice", "wrathpoints": "Wrath Points" -} \ No newline at end of file +} diff --git a/Warhammer40k-WrathandGlory/translations/tr.json b/Warhammer40k-WrathandGlory/translations/tr.json index 27ed8f61c4..1ffd9501db 100644 --- a/Warhammer40k-WrathandGlory/translations/tr.json +++ b/Warhammer40k-WrathandGlory/translations/tr.json @@ -112,4 +112,4 @@ "wrath-spendone": "Spend one Wrath to:", "wrathdice": "wrath dice", "wrathpoints": "Wrath Points" -} \ No newline at end of file +} diff --git a/Warhammer40k-WrathandGlory/translations/zh.json b/Warhammer40k-WrathandGlory/translations/zh.json index 27ed8f61c4..1ffd9501db 100644 --- a/Warhammer40k-WrathandGlory/translations/zh.json +++ b/Warhammer40k-WrathandGlory/translations/zh.json @@ -112,4 +112,4 @@ "wrath-spendone": "Spend one Wrath to:", "wrathdice": "wrath dice", "wrathpoints": "Wrath Points" -} \ No newline at end of file +} diff --git a/Warhammer40k-WrathandGlory/translations/zu.json b/Warhammer40k-WrathandGlory/translations/zu.json index 5b5d69cb69..b08250a7bf 100644 --- a/Warhammer40k-WrathandGlory/translations/zu.json +++ b/Warhammer40k-WrathandGlory/translations/zu.json @@ -49,7 +49,7 @@ "keywords": "crwdns84222:0crwdne84222:0", "leadership": "crwdns84224:0crwdne84224:0", "linkedattribute": "crwdns84226:0crwdne84226:0", - "malignancies": "crwdns84228:0crwdne84228:0", + "malignancies": "crwdns84412:0crwdne84412:0", "medicae": "crwdns84230:0crwdne84230:0", "mentaltraits": "crwdns84232:0crwdne84232:0", "modifier": "crwdns84234:0crwdne84234:0", @@ -112,4 +112,4 @@ "wrath-spendone": "crwdns84348:0crwdne84348:0", "wrathdice": "crwdns84350:0crwdne84350:0", "wrathpoints": "crwdns84352:0crwdne84352:0" -} \ No newline at end of file +}