New translations translation.json (French)

This commit is contained in:
roll20deploy
2023-06-15 05:26:16 -04:00
parent bd51be11d6
commit 55502d2c25
+157 -157
View File
@@ -1,185 +1,185 @@
{
"abbr-versus": "vs",
"abilities-and-skills": "Capacités & Compétences",
"ability-scores": "Valeurs de caractéristiques",
"abilities-and-skills": "Abilities & Skills",
"ability-scores": "Ability Scores",
"alignment-abbr": "AL",
"alignment": "Alignement",
"armor-benefit": "Bonus CA",
"armor-class-abbr": "CA",
"armor-class-type": "Type de Classe d'Armure",
"armor-class": "Classe d'Armure",
"armor-name-placeholder": "Cuir",
"armor-weight": "Poids Armure",
"ascending-armor-class": "Classe d'Armure Ascendante",
"attack-modifier": "+Attaque",
"attack": "Dégâts",
"attacks": "Attaque",
"attribute": "Attribut",
"base-attack-bonus": "Bonus de Base à l'Attaque",
"base-attack-bonus-abbr": "BBA",
"breath-attacks-full": "Attaques<br>de souffle",
"breath-attacks": "Attaques de souffle",
"character-name": "Nom du personnage",
"character": "Personnage",
"alignment": "Alignment",
"armor-benefit": "AC Benefit",
"armor-class-abbr": "AC",
"armor-class-type": "Armor Class Type",
"armor-class": "Armor Class",
"armor-name-placeholder": "Armor Name",
"armor-weight": "Armor Weight",
"ascending-armor-class": "Ascending Armor Class",
"attack-modifier": "+Attack",
"attack": "Damage",
"attacks": "Attacks",
"attribute": "Attribute",
"base-attack-bonus": "Base Attack Bonus",
"base-attack-bonus-abbr": "BAB",
"breath-attacks-full": "Breath attacks",
"breath-attacks": "Breath attacks",
"character-name": "Character name",
"character": "Character",
"charisma-abbr": "CHA",
"charisma": "Charisme",
"class": "Classe",
"charisma": "Charisma",
"class": "Class",
"combat": "Combat",
"constitution-abbr-mod": "± CON",
"constitution-abbr": "CON",
"constitution": "Constitution",
"copper-piece-abbr": "PC",
"damage-die": "Dé de dégâts",
"damage-modifier": "+Dégâts",
"damage": "Dégâts",
"death-poison-full": "Mort ou Poison",
"death-poison": "Mort, Poison",
"descending-armor-class": "Classe d'Armure Descendante",
"description": "Description ",
"copper-piece-abbr": "CP",
"damage-die": "Damage Die",
"damage-modifier": "+Damage",
"damage": "Damage",
"death-poison-full": "Death or poison",
"death-poison": "Death, Poison",
"descending-armor-class": "Descending Armor Class",
"description": "Description",
"dexterity-abbr-mod": "± DEX",
"dexterity-abbr": "DEX",
"dexterity": "Dexterité",
"duration": "Durée",
"effect-roll": "Jet d'Effet",
"electrum-piece-abbr": "PE",
"encumbrance": "Encombrement",
"expand-collapse": "Ouvrir/Fermer",
"experience-abbr": "PX",
"experience-next": "Expérience du prochain Niveau",
"experience-points-to-next-level": "Expérience du prochain Niveau",
"dexterity": "Dexterity",
"duration": "Duration",
"effect-roll": "Effect Roll",
"electrum-piece-abbr": "EP",
"encumbrance": "Encumbrance",
"expand-collapse": "Expand/Collapse",
"experience-abbr": "XP",
"experience-next": "Experience to Next Level",
"experience-points-to-next-level": "Experience to Next Level",
"exploration": "Exploration",
"fail": "Échec",
"find-room-trap-full": "Trouver des pièges",
"find-room-trap": "Trouver des pièges",
"find-secret-door": "Trouver porte secrète",
"find-secret-door-full": "Trouver porte secrète",
"gold-piece-abbr": "PO",
"hit-dice-number-abbr": "# DV",
"hit-dice-number": "Nombre de dés de vie",
"hit-dice-abbr": "DV",
"hit-dice": "Dé de vie",
"hit-points-abbr": "PV",
"hit-points-average": "PV moyen",
"fail": "Fail",
"find-room-trap-full": "Find room trap",
"find-room-trap": "Find room trap",
"find-secret-door": "Find secret door",
"find-secret-door-full": "Find secret door",
"gold-piece-abbr": "GP",
"hit-dice-number-abbr": "# HD",
"hit-dice-number": "Number of Hit Dice",
"hit-dice-abbr": "HD",
"hit-dice": "Hit Dice",
"hit-points-abbr": "HP",
"hit-points-average": "Average HP",
"hit-points-max-abbr": "Max",
"hitdice-modifier": "Modificateur PV",
"hitdice-modifier": "HP Modifier",
"initiative-init": "Init.",
"initiative": "Initiative",
"intelligence-abbr": "INT",
"intelligence": "Intelligence",
"item-description": "Decription",
"item-name": "Nom",
"items-equipment": "Possessions &amp; Équipement",
"level": "Niveau",
"listen-at-door-full": "Écouter aux portes",
"listen-at-door": "Écouter aux portes",
"magic-wands-full": "Baguettes magiques",
"magic-wands": "Baguettes magiques",
"item-description": "Item description",
"item-name": "Item name",
"items-equipment": "Items &amp; Equipment",
"level": "Level",
"listen-at-door-full": "Listen at door",
"listen-at-door": "Listen at door",
"magic-wands-full": "Magic wands",
"magic-wands": "Magic wands",
"max": "Max",
"maximum-max": "Max",
"melee": "Mêlée",
"missile": "Projectile",
"melee": "Melee",
"missile": "Missile",
"modifier-mod": "Modif",
"modifier": "Bonus de situation",
"monster": "Monstre",
"modifier": "Situational Bonus",
"monster": "Monster",
"morale-abbr": "ML",
"morale-continue-fighting": "Continue le combat !",
"morale-surrender-or-flee": "Se rend ou fuit !",
"morale": "Moral",
"Morale": "Moral",
"movement-en": "Rencontre",
"movement-encounter": "Rencontre",
"morale-continue-fighting": "Continue Fighting!",
"morale-surrender-or-flee": "Surrender or Flee!",
"morale": "Morale",
"Morale": "Morale",
"movement-en": "Encounter",
"movement-encounter": "Encounter",
"movement-ex": "Exploration",
"movement-exploration": "Exploration",
"movement-ov": "Extérieur",
"movement-overland": "Mouvement - Extérieur",
"movement": "Mouvement",
"name-pc-abbr": "PJ",
"name": "Nom",
"next": "Suivant",
"movement-ov": "Overland",
"movement-overland": "Movement - Overland",
"movement": "Movement",
"name-pc-abbr": "PC",
"name": "Name",
"next": "Next",
"notes": "Notes",
"number-abbr": "#",
"number": "Nombre",
"open-stuck-door-full": "Ouvrir porte bloquée",
"open-stuck-door": "Ouvrir porte bloquée",
"paralysis-petrification-full": "Paralysie ou pétrification",
"paralysis-petrification": "Paralysie ou pétrification",
"number": "Number",
"open-stuck-door-full": "Open stuck door",
"open-stuck-door": "Open stuck door",
"paralysis-petrification-full": "Paralysis or petrification",
"paralysis-petrification": "Paralysis, Petrification",
"platinum-piece-abbr": "PP",
"quantity-abbr": "Qt",
"quantity-qty": "Qt",
"range": "Portée",
"roll": "Jet",
"saving-throws": "Jet de Sauvegarde",
"settings": "Paramètres",
"silver-piece-abbr": "PA",
"spell-name-placeholder": "Projectile magique",
"spells-rods-staves-full": "Sorts, bâtons, ou sceptres",
"spells-rods-staves": "Sorts, bâtons, ou sceptres",
"spells": "Sorts",
"strength-abbr": "FOR",
"strength": "Force",
"success": "Succès",
"threshold": "Seuil",
"title": "Titre",
"treasure-type-abbr": "ST",
"typeofattack": "Type d'attaque",
"unarmored": "Non armuré",
"weapon": "Arme",
"weapons": "Armes",
"weight": "Poids",
"wisdom-abbr": "SAG",
"wisdom": "Sagesse",
"wisdom-mod-abbr": "+SAG",
"worn-question": "Equipé ?",
"thac0": "TCA0",
"enabled": "Activé",
"disabled": "Désactivé",
"situational-bonus-enabled": "Bonus de situation activé ?",
"saves-as": "Sauvegarde de",
"reaction": "Réaction",
"reaction-hostile": "Hostile, attaque",
"reaction-unfriendly": "Inamical, peut attaquer",
"reaction-neutral": "Neutre, incertain",
"reaction-indifferent": "Indifférent, désintéres",
"reaction-friendly": "Amical, serviable",
"charisma-modifier": "Modificateur de Charisme",
"classic-fantasy": "Fantaisie Classique",
"advanced-fantasy": "Fantaisie Avancée",
"natural-20": "20 naturel !",
"natural-1": "1 naturel !",
"quantity-abbr": "Qty",
"quantity-qty": "Qty",
"range": "Range",
"roll": "Roll",
"saving-throws": "Saving Throws",
"settings": "Settings",
"silver-piece-abbr": "SP",
"spell-name-placeholder": "Spell Name",
"spells-rods-staves-full": "Spells, rods or staves",
"spells-rods-staves": "Spells, Rods, Staves",
"spells": "Spells",
"strength-abbr": "STR",
"strength": "Strength",
"success": "Success",
"threshold": "Threshold",
"title": "Title",
"treasure-type-abbr": "TT",
"typeofattack": "Type of Attack",
"unarmored": "Unarmored",
"weapon": "Weapon",
"weapons": "Weapons",
"weight": "Weight",
"wisdom-abbr": "WIS",
"wisdom": "Wisdom",
"wisdom-mod-abbr": "+WIS",
"worn-question": "Worn?",
"thac0": "THAC0",
"enabled": "Enabled",
"disabled": "Disabled",
"situational-bonus-enabled": "Situational Bonus Enabled?",
"saves-as": "Saves as",
"reaction": "Reaction",
"reaction-hostile": "Hostile, attacks",
"reaction-unfriendly": "Unfriendly, may attack",
"reaction-neutral": "Neutral, uncertain",
"reaction-indifferent": "Indifferent, uninterested",
"reaction-friendly": "Friendly, helpful",
"charisma-modifier": "Charisma Modifier",
"classic-fantasy": "Classic Fantasy",
"advanced-fantasy": "Advanced Fantasy",
"natural-20": "Natural 20!",
"natural-1": "Natural 1!",
"dolmenwood": "Dolmenwood",
"about": "À propos",
"about-description": "Si vous avez des suggestions ou des problèmes avec la feuille de personnage, merci de me contacter.",
"submit-issue": "Soumettre une nouvelle fonctionnalité ou un bug",
"email-us": "Envoyez nous vos commentaires ou questions par email",
"spells-available": "Sorts disponibles",
"spells-total": "Sorts totaux",
"memorized": "Mémori",
"level-abbr": "Niveau",
"attack-value-matrix-9": "Valeur d'attaque 9",
"attack-value-matrix-8": "Valeur d'attaque 8",
"attack-value-matrix-7": "Valeur d'attaque 7",
"attack-value-matrix-6": "Valeur d'attaque 6",
"attack-value-matrix-5": "Valeur d'attaque 5",
"attack-value-matrix-4": "Valeur d'attaque 4",
"attack-value-matrix-3": "Valeur d'attaque 3",
"attack-value-matrix-2": "Valeur d'attaque 2",
"attack-value-matrix-1": "Valeur d'attaque 1",
"attack-value-matrix-0": "Valeur d'attaque 0",
"individual-initiative": "Initiative individuelle ?",
"platinum": "Platine",
"gold": "Or",
"electrum": "Électrum",
"silver": "Argent",
"copper": "Cuivre",
"retainers": "Compagnons",
"retainer-modifiers": "Modificateurs pour les compagnons",
"npc-reaction": "action PNJ",
"max-retainers": "Compagnons maximum",
"loyalty": "Loyauté",
"wisdom-save-apply": "Est-ce que le modificateur de Sagesse s'applique ? (ex : contre les effets magiques qui ne sont pas des souffles)",
"yes": "Oui",
"no": "Non",
"about": "About",
"about-description": "If you have any suggestions or problems with the character sheet, please reach out.",
"submit-issue": "Submit a feature request or bug",
"email-us": "Email us with comments or questions",
"spells-available": "Spells Available",
"spells-total": "Spells Total",
"memorized": "Memorized",
"level-abbr": "LVL",
"attack-value-matrix-9": "Attack Value Matrix: 9",
"attack-value-matrix-8": "Attack Value Matrix: 8",
"attack-value-matrix-7": "Attack Value Matrix: 7",
"attack-value-matrix-6": "Attack Value Matrix: 6",
"attack-value-matrix-5": "Attack Value Matrix: 5",
"attack-value-matrix-4": "Attack Value Matrix: 4",
"attack-value-matrix-3": "Attack Value Matrix: 3",
"attack-value-matrix-2": "Attack Value Matrix: 2",
"attack-value-matrix-1": "Attack Value Matrix: 1",
"attack-value-matrix-0": "Attack Value Matrix: 0",
"individual-initiative": "Individual Initiative?",
"platinum": "Platinum",
"gold": "Gold",
"electrum": "Electrum",
"silver": "Silver",
"copper": "Copper",
"retainers": "Retainers",
"retainer-modifiers": "Retainer Modifiers",
"npc-reaction": "NPC Reaction",
"max-retainers": "Max Retainers",
"loyalty": "Loyalty",
"wisdom-save-apply": "Does the Wisdom modifier apply? (i.e. versus magical effects that aren't breath weapons)",
"yes": "Yes",
"no": "No",
"default-character-type": "Default Character Type",
"player-character": "Personnage joueur",
"non-player-character": "Personnage non-joueur"
"player-character": "Player Character",
"non-player-character": "Non-player Character"
}