From 55502d2c25bb9d97decd0d7a12ad668d0dc70dfe Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Thu, 15 Jun 2023 05:26:16 -0400 Subject: [PATCH] New translations translation.json (French) --- .../translations/fr.json | 314 +++++++++--------- 1 file changed, 157 insertions(+), 157 deletions(-) diff --git a/Old School Essentials - AAC/translations/fr.json b/Old School Essentials - AAC/translations/fr.json index 4eab1a0706..a535deb8e2 100644 --- a/Old School Essentials - AAC/translations/fr.json +++ b/Old School Essentials - AAC/translations/fr.json @@ -1,185 +1,185 @@ { "abbr-versus": "vs", - "abilities-and-skills": "Capacités & Compétences", - "ability-scores": "Valeurs de caractéristiques", + "abilities-and-skills": "Abilities & Skills", + "ability-scores": "Ability Scores", "alignment-abbr": "AL", - "alignment": "Alignement", - "armor-benefit": "Bonus CA", - "armor-class-abbr": "CA", - "armor-class-type": "Type de Classe d'Armure", - "armor-class": "Classe d'Armure", - "armor-name-placeholder": "Cuir", - "armor-weight": "Poids Armure", - "ascending-armor-class": "Classe d'Armure Ascendante", - "attack-modifier": "+Attaque", - "attack": "Dégâts", - "attacks": "Attaque", - "attribute": "Attribut", - "base-attack-bonus": "Bonus de Base à l'Attaque", - "base-attack-bonus-abbr": "BBA", - "breath-attacks-full": "Attaques
de souffle", - "breath-attacks": "Attaques de souffle", - "character-name": "Nom du personnage", - "character": "Personnage", + "alignment": "Alignment", + "armor-benefit": "AC Benefit", + "armor-class-abbr": "AC", + "armor-class-type": "Armor Class Type", + "armor-class": "Armor Class", + "armor-name-placeholder": "Armor Name", + "armor-weight": "Armor Weight", + "ascending-armor-class": "Ascending Armor Class", + "attack-modifier": "+Attack", + "attack": "Damage", + "attacks": "Attacks", + "attribute": "Attribute", + "base-attack-bonus": "Base Attack Bonus", + "base-attack-bonus-abbr": "BAB", + "breath-attacks-full": "Breath attacks", + "breath-attacks": "Breath attacks", + "character-name": "Character name", + "character": "Character", "charisma-abbr": "CHA", - "charisma": "Charisme", - "class": "Classe", + "charisma": "Charisma", + "class": "Class", "combat": "Combat", "constitution-abbr-mod": "± CON", "constitution-abbr": "CON", "constitution": "Constitution", - "copper-piece-abbr": "PC", - "damage-die": "Dé de dégâts", - "damage-modifier": "+Dégâts", - "damage": "Dégâts", - "death-poison-full": "Mort ou Poison", - "death-poison": "Mort, Poison", - "descending-armor-class": "Classe d'Armure Descendante", - "description": "Description ", + "copper-piece-abbr": "CP", + "damage-die": "Damage Die", + "damage-modifier": "+Damage", + "damage": "Damage", + "death-poison-full": "Death or poison", + "death-poison": "Death, Poison", + "descending-armor-class": "Descending Armor Class", + "description": "Description", "dexterity-abbr-mod": "± DEX", "dexterity-abbr": "DEX", - "dexterity": "Dexterité", - "duration": "Durée", - "effect-roll": "Jet d'Effet", - "electrum-piece-abbr": "PE", - "encumbrance": "Encombrement", - "expand-collapse": "Ouvrir/Fermer", - "experience-abbr": "PX", - "experience-next": "Expérience du prochain Niveau", - "experience-points-to-next-level": "Expérience du prochain Niveau", + "dexterity": "Dexterity", + "duration": "Duration", + "effect-roll": "Effect Roll", + "electrum-piece-abbr": "EP", + "encumbrance": "Encumbrance", + "expand-collapse": "Expand/Collapse", + "experience-abbr": "XP", + "experience-next": "Experience to Next Level", + "experience-points-to-next-level": "Experience to Next Level", "exploration": "Exploration", - "fail": "Échec", - "find-room-trap-full": "Trouver des pièges", - "find-room-trap": "Trouver des pièges", - "find-secret-door": "Trouver porte secrète", - "find-secret-door-full": "Trouver porte secrète", - "gold-piece-abbr": "PO", - "hit-dice-number-abbr": "# DV", - "hit-dice-number": "Nombre de dés de vie", - "hit-dice-abbr": "DV", - "hit-dice": "Dé de vie", - "hit-points-abbr": "PV", - "hit-points-average": "PV moyen", + "fail": "Fail", + "find-room-trap-full": "Find room trap", + "find-room-trap": "Find room trap", + "find-secret-door": "Find secret door", + "find-secret-door-full": "Find secret door", + "gold-piece-abbr": "GP", + "hit-dice-number-abbr": "# HD", + "hit-dice-number": "Number of Hit Dice", + "hit-dice-abbr": "HD", + "hit-dice": "Hit Dice", + "hit-points-abbr": "HP", + "hit-points-average": "Average HP", "hit-points-max-abbr": "Max", - "hitdice-modifier": "Modificateur PV", + "hitdice-modifier": "HP Modifier", "initiative-init": "Init.", "initiative": "Initiative", "intelligence-abbr": "INT", "intelligence": "Intelligence", - "item-description": "Decription", - "item-name": "Nom", - "items-equipment": "Possessions & Équipement", - "level": "Niveau", - "listen-at-door-full": "Écouter aux portes", - "listen-at-door": "Écouter aux portes", - "magic-wands-full": "Baguettes magiques", - "magic-wands": "Baguettes magiques", + "item-description": "Item description", + "item-name": "Item name", + "items-equipment": "Items & Equipment", + "level": "Level", + "listen-at-door-full": "Listen at door", + "listen-at-door": "Listen at door", + "magic-wands-full": "Magic wands", + "magic-wands": "Magic wands", "max": "Max", "maximum-max": "Max", - "melee": "Mêlée", - "missile": "Projectile", + "melee": "Melee", + "missile": "Missile", "modifier-mod": "Modif", - "modifier": "Bonus de situation", - "monster": "Monstre", + "modifier": "Situational Bonus", + "monster": "Monster", "morale-abbr": "ML", - "morale-continue-fighting": "Continue le combat !", - "morale-surrender-or-flee": "Se rend ou fuit !", - "morale": "Moral", - "Morale": "Moral", - "movement-en": "Rencontre", - "movement-encounter": "Rencontre", + "morale-continue-fighting": "Continue Fighting!", + "morale-surrender-or-flee": "Surrender or Flee!", + "morale": "Morale", + "Morale": "Morale", + "movement-en": "Encounter", + "movement-encounter": "Encounter", "movement-ex": "Exploration", "movement-exploration": "Exploration", - "movement-ov": "Extérieur", - "movement-overland": "Mouvement - Extérieur", - "movement": "Mouvement", - "name-pc-abbr": "PJ", - "name": "Nom", - "next": "Suivant", + "movement-ov": "Overland", + "movement-overland": "Movement - Overland", + "movement": "Movement", + "name-pc-abbr": "PC", + "name": "Name", + "next": "Next", "notes": "Notes", "number-abbr": "#", - "number": "Nombre", - "open-stuck-door-full": "Ouvrir porte bloquée", - "open-stuck-door": "Ouvrir porte bloquée", - "paralysis-petrification-full": "Paralysie ou pétrification", - "paralysis-petrification": "Paralysie ou pétrification", + "number": "Number", + "open-stuck-door-full": "Open stuck door", + "open-stuck-door": "Open stuck door", + "paralysis-petrification-full": "Paralysis or petrification", + "paralysis-petrification": "Paralysis, Petrification", "platinum-piece-abbr": "PP", - "quantity-abbr": "Qt", - "quantity-qty": "Qt", - "range": "Portée", - "roll": "Jet", - "saving-throws": "Jet de Sauvegarde", - "settings": "Paramètres", - "silver-piece-abbr": "PA", - "spell-name-placeholder": "Projectile magique", - "spells-rods-staves-full": "Sorts, bâtons, ou sceptres", - "spells-rods-staves": "Sorts, bâtons, ou sceptres", - "spells": "Sorts", - "strength-abbr": "FOR", - "strength": "Force", - "success": "Succès", - "threshold": "Seuil", - "title": "Titre", - "treasure-type-abbr": "ST", - "typeofattack": "Type d'attaque", - "unarmored": "Non armuré", - "weapon": "Arme", - "weapons": "Armes", - "weight": "Poids", - "wisdom-abbr": "SAG", - "wisdom": "Sagesse", - "wisdom-mod-abbr": "+SAG", - "worn-question": "Equipé ?", - "thac0": "TCA0", - "enabled": "Activé", - "disabled": "Désactivé", - "situational-bonus-enabled": "Bonus de situation activé ?", - "saves-as": "Sauvegarde de", - "reaction": "Réaction", - "reaction-hostile": "Hostile, attaque", - "reaction-unfriendly": "Inamical, peut attaquer", - "reaction-neutral": "Neutre, incertain", - "reaction-indifferent": "Indifférent, désintéressé", - "reaction-friendly": "Amical, serviable", - "charisma-modifier": "Modificateur de Charisme", - "classic-fantasy": "Fantaisie Classique", - "advanced-fantasy": "Fantaisie Avancée", - "natural-20": "20 naturel !", - "natural-1": "1 naturel !", + "quantity-abbr": "Qty", + "quantity-qty": "Qty", + "range": "Range", + "roll": "Roll", + "saving-throws": "Saving Throws", + "settings": "Settings", + "silver-piece-abbr": "SP", + "spell-name-placeholder": "Spell Name", + "spells-rods-staves-full": "Spells, rods or staves", + "spells-rods-staves": "Spells, Rods, Staves", + "spells": "Spells", + "strength-abbr": "STR", + "strength": "Strength", + "success": "Success", + "threshold": "Threshold", + "title": "Title", + "treasure-type-abbr": "TT", + "typeofattack": "Type of Attack", + "unarmored": "Unarmored", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "wisdom-abbr": "WIS", + "wisdom": "Wisdom", + "wisdom-mod-abbr": "+WIS", + "worn-question": "Worn?", + "thac0": "THAC0", + "enabled": "Enabled", + "disabled": "Disabled", + "situational-bonus-enabled": "Situational Bonus Enabled?", + "saves-as": "Saves as", + "reaction": "Reaction", + "reaction-hostile": "Hostile, attacks", + "reaction-unfriendly": "Unfriendly, may attack", + "reaction-neutral": "Neutral, uncertain", + "reaction-indifferent": "Indifferent, uninterested", + "reaction-friendly": "Friendly, helpful", + "charisma-modifier": "Charisma Modifier", + "classic-fantasy": "Classic Fantasy", + "advanced-fantasy": "Advanced Fantasy", + "natural-20": "Natural 20!", + "natural-1": "Natural 1!", "dolmenwood": "Dolmenwood", - "about": "À propos", - "about-description": "Si vous avez des suggestions ou des problèmes avec la feuille de personnage, merci de me contacter.", - "submit-issue": "Soumettre une nouvelle fonctionnalité ou un bug", - "email-us": "Envoyez nous vos commentaires ou questions par email", - "spells-available": "Sorts disponibles", - "spells-total": "Sorts totaux", - "memorized": "Mémorisé", - "level-abbr": "Niveau", - "attack-value-matrix-9": "Valeur d'attaque 9", - "attack-value-matrix-8": "Valeur d'attaque 8", - "attack-value-matrix-7": "Valeur d'attaque 7", - "attack-value-matrix-6": "Valeur d'attaque 6", - "attack-value-matrix-5": "Valeur d'attaque 5", - "attack-value-matrix-4": "Valeur d'attaque 4", - "attack-value-matrix-3": "Valeur d'attaque 3", - "attack-value-matrix-2": "Valeur d'attaque 2", - "attack-value-matrix-1": "Valeur d'attaque 1", - "attack-value-matrix-0": "Valeur d'attaque 0", - "individual-initiative": "Initiative individuelle ?", - "platinum": "Platine", - "gold": "Or", - "electrum": "Électrum", - "silver": "Argent", - "copper": "Cuivre", - "retainers": "Compagnons", - "retainer-modifiers": "Modificateurs pour les compagnons", - "npc-reaction": "Réaction PNJ", - "max-retainers": "Compagnons maximum", - "loyalty": "Loyauté", - "wisdom-save-apply": "Est-ce que le modificateur de Sagesse s'applique ? (ex : contre les effets magiques qui ne sont pas des souffles)", - "yes": "Oui", - "no": "Non", + "about": "About", + "about-description": "If you have any suggestions or problems with the character sheet, please reach out.", + "submit-issue": "Submit a feature request or bug", + "email-us": "Email us with comments or questions", + "spells-available": "Spells Available", + "spells-total": "Spells Total", + "memorized": "Memorized", + "level-abbr": "LVL", + "attack-value-matrix-9": "Attack Value Matrix: 9", + "attack-value-matrix-8": "Attack Value Matrix: 8", + "attack-value-matrix-7": "Attack Value Matrix: 7", + "attack-value-matrix-6": "Attack Value Matrix: 6", + "attack-value-matrix-5": "Attack Value Matrix: 5", + "attack-value-matrix-4": "Attack Value Matrix: 4", + "attack-value-matrix-3": "Attack Value Matrix: 3", + "attack-value-matrix-2": "Attack Value Matrix: 2", + "attack-value-matrix-1": "Attack Value Matrix: 1", + "attack-value-matrix-0": "Attack Value Matrix: 0", + "individual-initiative": "Individual Initiative?", + "platinum": "Platinum", + "gold": "Gold", + "electrum": "Electrum", + "silver": "Silver", + "copper": "Copper", + "retainers": "Retainers", + "retainer-modifiers": "Retainer Modifiers", + "npc-reaction": "NPC Reaction", + "max-retainers": "Max Retainers", + "loyalty": "Loyalty", + "wisdom-save-apply": "Does the Wisdom modifier apply? (i.e. versus magical effects that aren't breath weapons)", + "yes": "Yes", + "no": "No", "default-character-type": "Default Character Type", - "player-character": "Personnage joueur", - "non-player-character": "Personnage non-joueur" + "player-character": "Player Character", + "non-player-character": "Non-player Character" }