mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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New translations translation.json (German)
This commit is contained in:
@@ -14,6 +14,7 @@
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"activation": "Activation",
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"acupuncture": "Acupuncture",
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"add": "Add",
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"add-complete-resiliency": "Add Complete Resiliency",
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"add-condition": "Add Condition",
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"extra-ranged-damage": "Extra Ranged Damage",
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"add-skill": "Add Skill",
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@@ -28,6 +29,7 @@
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"air-tight": "Air-Tight",
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"alchemy": "Alchemy",
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"alien": "Alien",
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"all": "All",
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"all-attributes": "All Attributes",
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"all-powers": "All Powers",
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"all-weapons": "All Weapons",
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@@ -38,7 +40,7 @@
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"ammo": "Ammo",
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"ammo-tracking": "Ammo Tracking",
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"amount-of-gear": "Amount of Gear",
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"anemic": "anemic",
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"anemic": "Anemic",
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"anemic-c-demoralize-c-lethargy": "Anemic, Demoral, Lethargy",
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"animal-training": "Animal Training",
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"animation": "Animation",
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@@ -46,6 +48,7 @@
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"any": "Any",
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"any-form": "Any Form",
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"any-one-language": "Any one language",
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"any-single-animal": "Any single animal",
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"apply-shortcoming": "Apply Shortcoming",
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"aquabatics": "Aquabatics",
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"aquatic": "Aquatic",
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@@ -78,7 +81,7 @@
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"attack-mastery": "Attack Mastery",
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"attribute": "Attrtibute",
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"attribute-defect-group": "Attribute, Defect, or Group",
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"attribute-group": "Attribute of Group",
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"attribute-group": "Attribute or Group",
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"attributes": "Attributes",
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"attributes-and-defects": "Attributes and Defects",
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"augmented": "Augmented",
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@@ -143,6 +146,7 @@
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"calm": "Calm",
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"calming": "Calming",
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"camouflage": "Camouflage",
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"can-move": "can move",
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"cannot-do-anything-but-defend": "cannot do anything but defend",
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"cannot-take-any-actions": "cannot take any actions",
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"capabilities": "Capabilities",
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@@ -151,6 +155,7 @@
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"car": "Car",
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"card-games": "Card Games",
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"card-sharking": "Card Sharking",
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"cargo": "Cargo",
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"carpentry": "Carpentry",
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"carry": "Carry",
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"carving": "Carving",
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@@ -170,22 +175,40 @@
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"childrearing": "Childrearing",
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"chiropractic": "Chiropractic",
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"choose": "Choose",
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"choose-achilles-heel": "Choose Achilles Heel",
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"choose-aspect": "Choose Aspect",
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"choose-aspect-type": "Choose Aspect Type",
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"choose-attack": "Choose Attack",
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"choose-attack-type": "Choose Attack Type",
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"choose-attribute": "Choose Attribute",
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"choose-capacity-type": "Choose Capacity Type",
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"choose-combat-techniques": "Choose Combat Techniques",
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"choose-condition": "Choose Condition",
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"choose-defense": "Choose Defense",
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"choose-enemy": "Choose Enemy",
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"choose-features": "Choose Features",
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"choose-group": "Choose Group",
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"choose-how-damage-is-transformed": "Choose how damage is transformed",
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"choose-immunity": "Choose Immunity",
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"choose-method": "Choose Method",
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"choose-movement-environment": "Choose movement environment",
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"choose-origin-template": "Choose Origin Template",
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"choose-section-to-edit": "Choose section to edit",
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"choose-senses": "Choose Senses",
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"choose-sixth-sense": "Choose Sixth Sense",
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"choose-size-change": "Choose Size Change",
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"choose-source": "Choose Source",
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"choose-special-movements": "Choose Special Movements",
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"choose-species": "Choose Species",
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"choose-stat": "Choose Stat",
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"choose-stats": "Choose one or more Stats",
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"choose-supersense": "Choose Supersense",
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"choose-task": "Choose Task",
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"choose-triggers": "Choose Trigger(s)",
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"choose-unaffected-conditions": "Choose Unaffected Conditions",
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"choose-weapon": "Choose Weapon",
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"choose-weapon-class": "Choose Weapon Class",
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"choose-weapon-enhancement": "Choose Weapon Enhancement",
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"civil": "Civil",
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"civilisation": "Civilisation",
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"class": "Class",
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@@ -221,6 +244,8 @@
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"conditions": "Conditions",
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"configuration": "Configuration",
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"confined": "Confined",
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"confirm-remove-journal": "Confirm Remove Journal",
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"confirm-remove-page": "Confirm Remove Page",
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"confirm-reset-of-all-attributes": "Confirm Reset of All Attributes",
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"confirm-reset-of-attribute": "Confirm Reset of Attribute",
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"congregational": "Congregational",
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@@ -240,6 +265,7 @@
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"corporate": "Corporate",
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"cost": "Cost",
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"costume": "Costume",
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"create-sense-or-technique": "Create Sense or Technique",
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"creativity": "Creativity",
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"criminal": "Criminal",
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"criminology": "Criminology",
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@@ -252,6 +278,7 @@
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"customs": "Customs",
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"cyclic-breathing": "Cyclic Breathing",
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"damage": "Damage",
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"damage-is-transfored-into": "Damage is transfored into",
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"damage-multiplier-u": "DM",
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"damage-type": "Damage Type",
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"dance": "Dance",
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@@ -269,11 +296,13 @@
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"deep-sea-diving": "Deep-Sea Diving",
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"defect": "Defect",
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"defects": "Defects",
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"defect-group": "Defect or Group",
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"defense": "Defense",
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"defense-combat-value-u": "DCV",
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"defense-mastery": "Defense Mastery",
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"defenses": "Defenses",
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"defense-type": "Defense Type",
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"define-dice-roll": "Define Dice Roll",
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"deflection": "Deflection",
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"delay": "Delay",
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"demolitions": "Demolitions",
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@@ -309,6 +338,7 @@
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"domestic-arts": "Domestic Arts",
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"done": "Done",
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"done-finished": "done",
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"does-this-roll-apply-to-enemy": "Does this roll apply to enemy",
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"drain": "Drain",
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"drained": "drained",
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"drama": "Drama",
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@@ -343,7 +373,7 @@
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"enemy": "Enemy",
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"enemy-attack": "Enemy Attack",
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"enemy-defense": "Enemy Defense",
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"energized": "Energised",
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"energized": "Energized",
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"energy-points": "Energy Points",
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"enervation": "Enervation",
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"engineering": "Engineering",
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@@ -454,6 +484,7 @@
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"group": "Group",
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"group-name": "Group Name",
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"group-points": "Group Points",
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"grow": "Grow",
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"guidance": "Guidance",
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"gunsmith": "Gunsmith",
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"hafted": "Hafted",
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@@ -562,7 +593,7 @@
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"leatherworking": "Leatherworking",
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"lethal-blow": "Lethal Blow",
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"lethargic": "lethargic",
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"lethargy": "lethargic",
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"lethargy": "Lethargy",
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"level": "Level",
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"lie-detection": "Lie Detection",
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"lift": "Lift",
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@@ -671,6 +702,8 @@
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"negotiating": "Negotiating",
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"nemesis": "Nemesis",
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"networks": "Networks",
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"new-attribute": "New Attribute",
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"new-defect": "New Defect",
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"next": "Next",
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"nightmares": "Nightmares",
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"no": "No",
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@@ -681,10 +714,12 @@
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"non-humans": "Non-Humans",
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"non-penetrating": "Non-Penetrating",
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"normalize-rulebooks": "Normalized Rulebooks",
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"not-configured": "Not Configured",
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"nullify": "Nullify",
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"numerology": "Numerology",
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"nursing": "Nursing",
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"object": "Object",
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"objects-may-be-hurled-a-distance-of": "objects may be hurled a distance of",
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"obligated": "Obligated",
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"obstetrics": "Obstetrics",
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"occult": "Occult",
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@@ -805,9 +840,13 @@
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"religious": "Religious",
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"remaining": "Remaining",
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"remove": "Remove",
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"remove-complete-resiliency": "Remove Complete Resiliency",
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"remove-condition": "Remove Condition",
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"remove-skill": "Remove Skill",
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"remove-value": "Remove Value",
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"rename-attribute": "Rename Attribute",
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"rename-defect": "Rename Defect",
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"rename-group": "Rename Group",
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"requires-a-general-action-to-recover": "requires a general action to recover",
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"requires-a-general-action-to-stand-up": "requires a general action to stand up",
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"reset": "Reset",
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@@ -851,8 +890,9 @@
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"seduction": "Seduction",
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"select-attribute": "Select Attribute",
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"select-called-shot": "Select Called Shot",
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"select-contagion": "Select contagion",
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"select-contagion": "Select Contagion",
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"select-defense-type": "Select Defense Type",
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"select-enemies-this-roll-applies-to": "Select enemies this roll applies to",
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"select-grapping-maneuver": "Select Grapping Maneuver",
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"selective": "Selective",
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"select-limited-healing": "Select limited healing",
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@@ -871,6 +911,9 @@
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"sensory-impairment": "Sensory Impairment",
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"serious injury": "serious injury",
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"serious-injury": "Serious Injury",
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"set-environment": "Set environment",
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"set-feature": "Set feature",
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"set-resiliency": "Set environments or conditions",
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"set-value": "Set Value",
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"several-attributes": "Several Attributes",
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"several-projections": "Several Projections",
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@@ -881,6 +924,7 @@
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"shock-value": "Shock Value",
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"shortcoming": "Shortcoming",
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"show-margin-of-success": "Show Margin of Success",
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"shrink": "Shrink",
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"sight": "Sight",
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"significant": "Significant",
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"significant-other": "Significant Other",
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@@ -998,8 +1042,6 @@
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"targeted-damage": "Targeted Damage",
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"target-number": "Target Number",
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"targets": "Targets",
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"targetted": "Targeted",
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"targetted-damage": "Targeted Damage",
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"tarot": "Tarot",
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"taste": "Taste",
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"taunt": "Taunt",
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@@ -1095,6 +1137,7 @@
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"weapon-class": "Weapon Class",
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"weapon-encyclopedia": "Weapon Encyclopedia",
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"weapon-enhancements": "Weapon Enhancements",
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"weapon-level": "Weapon Level",
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"weapon-p-demoralize": "Demoralize (Weapon)",
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"weapon-p-lethargy": "Lethargy (Weapon)",
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"weaponry": "Weaponry",
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