Boot Hill 3e

New Character Sheet compatible with Boot Hill 3e RPG
Still get the heebie-jeebies with anything Git-Hub, so if I've broken protocol or insulted someone's mother  apologies in advance
This commit is contained in:
William Barker
2025-02-10 11:47:10 -05:00
parent 3ea84bf668
commit 2e45fbd705
7 changed files with 3703 additions and 0 deletions
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@import url("https://fonts.googleapis.com/css2?family=Cormorant:ital,wght@0,300..700;1,300..700&family=Rosarivo:ital@0;1&family=Donegal+One&family=Ewert&family=Rye&family=Kaisei+Opti&family=Smokum&display=swap");
.charsheet {
min-width: 841px;
max-width: 841px;
}
/* Web code */
input[type=text].circular-input {
width: 35px;
height: 35px;
/* Makes the input circular from https://www.geeksforgeeks.org/how-to-make-an-input-appear-rounded-in-html/ */
border-radius: 50%;
border: 1px solid #ccc;
text-align: center;
}
input[type="radio"]:checked+label{ background-color: khaki; }
/* From https://stackoverflow.com/questions/75992689/change-the-label-background-color-when-a-checkbox-is-checked */
input[type="checkbox"].emphasis {
display: none;
height: 20px;
text-align: center;
font-size: 1.0em !important;
margin: 0px 0px -4px 0px;
/*opacity: 0;*/
}
input[type="checkbox"].emphasis:checked + label {
color: DarkRed;
height: 20px;
text-align: center;
font-size: 1.1em !important;
margin: 0px 0px -4px 0px;
}
label.emphasis {
display: inline-block;
vertical-align: top;
border: 0px solid pink;
text-align: center;
height: 20px;
font-size: 1.0em !important;
margin: 0px 0px -4px 0px;
}
/* End Web code */
/* Boot Hill Classes */
input[type="text"].item {
height: 20px;
text-align: center;
border: 1px solid black;
background: transparent;
}
input[type="text"].itnumb {
width: 63px;
margin: -2px 0px 0px 0px;
}
input[type="text"].itdesc {
width: 216px;
margin: -2px 0px 0px -5px;
}
input[type="text"].itvalu {
width: 63px;
margin: -2px 0px 0px -5px;
}
input.equip-title,
label.equip-title {
box-sizing: border-box;
font-family: Donegal One;
font-weight: bold;
text-align: center;
width: 70px;
height: 18px;
border: 1px solid gray;
}
label.bio-title {
box-sizing: border-box;
font-family:Donegal One;
font-size: 1.2em !important;
font-weight: bold;
text-align: left;
margin: 0px 0px 0px 0px;
}
label.bio40 { width: 40px !important; }
label.bio80 { width: 80px !important; }
label.bio90 { width: 90px !important; }
label.bio100 { width: 100px !important; }
label.bio140 { width: 140px !important; }
label.bio150 { width: 150px !important; }
label.bio170 { width: 170px !important; }
input.bio-data {
box-sizing: border-box;
text-align: center;
border-bottom: 2px solid black;
background: transparent;
font-size: 1.2em;
font-weight: bold;
margin: 0px 0px 0px 0px;
}
/* End Boot Hill Classes */
.charsheet .sheet-maindiv {
width: 840px;
margin:0px;
padding:5px;
border: 2px solid black;
background-color: white;
}
.charsheet .sheet-container {
display: table;
width: 100%;
margin-left: 1px;
}
.charsheet .sheet-section {
display: inline-block;
border: 1px solid black;
padding: 2px;
margin: none;
width: 99%;
}
.charsheet .sheet-column {
display: table-cell;
}
.charsheet .sheet-row {
width: 100%;
margin: 0px;
padding: 0px;
}
.charsheet label {
width: auto;
display: inline-block;
font-size: .75em;
}
.charsheet input[type=text].sheet-skill {
text-align: center;
font-size: 1.15em;
width: 40px;
border-top: none;
border-right: none;
border-left: none;
border-bottom: dotted 1px black;
color: black;
}
.charsheet input[type=number] {
-moz-appearance: textfield;
-webkit-appearance: textfield;
border: none;
border-bottom: dotted 1px black;
color: black;
width: 45px;
text-align: center;
}
.charsheet input[type=number]::-webkit-outer-spin-button,
.charsheet input[type=number]::-webkit-inner-spin-button {
-webkit-appearance: none;
-webkit-appearance: textfield;
}
.charsheet label.sheet-stat {
width: 45px;
font-size: 1.1em;
}
.charsheet label.sheet-combat {
font-size: .9em;
color: #b30000;
}
.charsheet label.sheet-skill {
font-size: 1em;
}
.charsheet label.sheet-bonus {
font-size: .9em;
font-weight: bold;
}
/* 'invisible' textButton template for Attribute, Derived Traits, and Skills checks */
.ui-dialog .sheet-serenity-charactersheet button[type=roll]::before {
content: ""; /* remove the dice icon, to make it 'invisible */
}
div.sheet-tab-content
{
color: black;
border: 1px solid #a8a8a8;
border-top-color: #000;
margin: 2px 0 0 5px;
padding: 5px;
}
div.sheet-tab-content { display: none; }
input.sheet-tab1:checked ~ div.sheet-tab1,
input.sheet-tab2:checked ~ div.sheet-tab2,
input.sheet-tab3:checked ~ div.sheet-tab3,
input.sheet-tab4:checked ~ div.sheet-tab4,
input.sheet-tab5:checked ~ div.sheet-tab5,
input.sheet-tab6:checked ~ div.sheet-tab6,
input.sheet-tab7:checked ~ div.sheet-tab7
{
display: block;
}
.sheet-tabSpan{
color: black;
}
input.sheet-tab
{
width: 110px;
height: 20px;
position: relative;
top: 0px;
left: 5px;
margin: -1.5px;
margin-bottom: 5px;
cursor: pointer;
z-index: 1;
opacity: 0;
color: black;
}
input.sheet-tab + span::before
{
content:attr(title);
border: solid 1px #a8a8a8;
border-bottom-color: black;
text-align: center;
display: inline-block;
background: #fff;
background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: -webkit-linear-gradient(to top, #D3D3D3 8, #fff, #D3D3D3 );
background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
width: 110px;
height: 20px;
font-size: 18px;
position: absolute;
top: 70px;
left: 30px;
}
input.sheet-tab:checked + span::before
{
background: #dcdcdc;
background: -moz-linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 );
background: -webkit-linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 );
background: -ms-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc);
background: -o-linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 );
background: linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 );
border-bottom-color: #fff;
}
input.sheet-tab:not(:first-child) + span::before
{
border-left: none;
}
input.sheet-tab2 + span::before
{
left: 133px;
background: #fff;
background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: -webkit-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
}
input.sheet-tab3 + span::before
{
left: 244px;
background: #fff;
background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: -webkit-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
}
input.sheet-tab4 + span::before
{
left: 355px;
background: #fff;
background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: -webkit-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
}
input.sheet-tab5 + span::before
{
left: 466px;
background: #fff;
background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: -webkit-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
}
input.sheet-tab6 + span::before
{
left: 577px;
background: #fff;
background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: -webkit-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
}
input.sheet-tab7 + span::before
{
left: 688px;
background: #fff;
background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: -webkit-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
}
input[type="radio"].sheet-tab1:checked~div.sheet-tab1-content,
input[type="radio"].sheet-tab2:checked~div.sheet-tab2-content,
input[type="radio"].sheet-tab3:checked~div.sheet-tab3-content,
input[type="radio"].sheet-tab4:checked~div.sheet-tab4-content,
input[type="radio"].sheet-tab5:checked~div.sheet-tab5-content,
input[type="radio"].sheet-tab6:checked~div.sheet-tab6-content,
input[type="radio"].sheet-tab7:checked~div.sheet-tab7-content {
visibility: visible;
top: 0;
}
/* Configuration Windows*/
.charsheet .sheet-cdiv {
width: 825px;
height: 145px;
margin: 0px 0px 0px 0px;
border: 0px dashed brown;
padding-right: 0px;
padding-left: 0px;
}
.charsheet .sheet-cfgdiv {
width: 625px;
height: 25px;
margin: 0px 0px 0px 0px;
border: 0px dashed brown;
}
.sheet-HideConfig:checked ~ *.sheet-config {
display:none;
}
.charsheet span.sheet-is-config::after { /*Close Config: grayish background with black text*/
content: "^";
}
.charsheet .sheet-HideConfig:checked + span.sheet-is-config::after { /*Show Configuration: Black background with grayish text*/
content: "v";
}
.charsheet span.sheet-is-config {
text-align: center;
display: inline-block;
width: 20px;
height: 12px;
font-size: 9px;
/*font-family: "Pictos";*/
background: black; /*#93537c;*/
color: white; /*white;*/
font-weight: bold;
border-radius: 4px;
margin-left: -20px;
}
.charsheet input.sheet-HideConfig {
width: 20px;
height: 12px;
cursor: pointer;
margin: 0px 0px 0px 20px;
opacity: 0;
z-index: 9999;
}
.charsheet .sheet-HideConfig:checked + span.sheet-is-config {
background: black;
border-radius: 4px;
color: white;
}
.charsheet label.sheet-configitem {
margin-left: 0px;
width: 100px;
font-size: .9em;
font-weight: normal
}
/*End Configuration Window*/
.charsheet .sheet-tooltip {
position: relative;
}
.charsheet .sheet-tooltip .sheet-tooltip-text {
position: absolute;
z-index: 1;
text-align: left;
font-size: 12pt;
font-weight: normal;
/* vertically center */
top: 50%;
-webkit-transform: translateY(-50%);
transform: translateY(-50%);
/* basic styles */
width: 400px;
padding: 10px;
border-radius: 10px;
background: #111111 !important;
color: #CCC;
opacity: 0;
transition: 0.3s opacity;
display: none;
/* move to right */
left: 100%;
margin-left: 15px;
/* and add a small left margin */
}
.charsheet .sheet-tooltip .sheet-tooltip-text input label span table {
color: inherit;
margin: 5px auto;
border-spacing: 0;
}
.charsheet .sheet-tooltip .sheet-tooltip-text table td {
padding: 5px;
border: none;
border-top: 1px solid #CCCCCC;
text-align: left;
font-size: 12pt;
}
.charsheet .sheet-tooltip .sheet-tooltip-text table th {
text-align: center;
padding: 0 8px;
}
.charsheet .sheet-tooltip .sheet-tooltip-text table tr:first-child td {
border: none;
}
.charsheet .sheet-tooltip .sheet-tooltip-text .sheet-tooltip-table-center td {
text-align: center;
}
.charsheet .sheet-tooltip .sheet-tooltip-text .sheet-tooltip-table-center-first-col td:first-child {
text-align: center;
}
.charsheet .sheet-tooltip .sheet-tooltip-text .sheet-tooltip-table-left-first-col td:first-child {
text-align: left;
}
.charsheet .sheet-tooltip .sheet-tooltip-text.sheet-tooltip-text-wide {
width: 500px;
}
.charsheet .sheet-tooltip .sheet-tooltip-text.sheet-tooltip-text-left {
/* reset defaults */
left: initial;
margin: initial;
/* set new values */
right: 100%;
margin-right: 15px;
}
.charsheet .sheet-tooltip .sheet-tooltip-text:after {
content: "";
position: absolute;
/* vertically center */
top: 50%;
-webkit-transform: translateY(-50%);
transform: translateY(-50%);
/* the arrow */
border: 10px solid #111111;
border-color: transparent #111111 transparent transparent;
opacity: 0;
transition: 0.3s;
/* position tooltip correctly */
right: 100%;
margin-left: -5px;
}
.charsheet .sheet-tooltip .sheet-tooltip-text.sheet-tooltip-text-left:after {
/* reset defaults */
right: initial;
margin: initial;
border: initial;
/* set new values */
left: 100%;
margin-right: -5px;
/* the arrow */
border: 10px solid #111111;
border-color: transparent transparent transparent #111111;
}
.charsheet .sheet-tooltip:hover .sheet-tooltip-text,
.charsheet .sheet-tooltip:hover .sheet-tooltip-text:after {
opacity: 1;
display: block;
}
.charsheet .sheet-tooltip .sheet-tooltip_label strong {
font-family: "Montserrat", "Arial Black", sans-serif;
font-weight: bold;
text-transform: uppercase;
}
/* End Tooltip */
/* Roll template for Attribute and Skills checks */
.sheet-rolltemplate-weapon table,
.sheet-rolltemplate-shoot table,
.sheet-rolltemplate-check table {
width: 189px;
padding: 2px;
border: 2px solid #5ed7c4 ; /* Main colour Mint Green */
background-color: #1e4d43; /* Dark Green */
}
.sheet-rolltemplate-manifest table,
.sheet-rolltemplate-combat table {
width: 189px;
padding: 2px;
border: 2px solid #ffb3b3 ; /* Light Red */
background-color: #990000; /* Dark Red */
}
.sheet-rolltemplate-manifest th,
.sheet-rolltemplate-combat th {
color: #ffb3b3;
padding-left: 5px;
line-height: 1.6em;
font-size: 1.2em;
text-align: left;
font-family: "Times New Roman", Times, serif;
font-variant: normal;
}
.sheet-rolltemplate-manifest tr,
.sheet-rolltemplate-combat tr {
color: #ffb3b3;
padding-left: 5px;
line-height: 1.6em;
font-size: 1.2em;
text-align: left;
font-family: "Times New Roman", Times, serif;
font-variant: normal;
}
.sheet-rolltemplate-manifest .sheet-subheader,
.sheet-rolltemplate-combat .sheet-subheader {
color: #ffb3b3;
font-size: 1em;
font-style: italic;
}
.sheet-rolltemplate-manifest .sheet-arrow-right,
.sheet-rolltemplate-combat .sheet-arrow-right {
border-top: 3px solid transparent;
border-bottom: 3px solid transparent;
border-left: 180px solid #ffb3b3;
}
.sheet-rolltemplate-manifest .sheet-tcat,
.sheet-rolltemplate-combat .sheet-tcat {
font-style: normal;
color: #ffb3b3;
}
.sheet-rolltemplate-manifest .sheet-tlcat,
.sheet-rolltemplate-combat .sheet-tlcat {
font-style: normal;
font-size: 1.1em;
color: #ffb3b3;
}
.sheet-rolltemplate-manifest td,
.sheet-rolltemplate-weapon td,
.sheet-rolltemplate-combat td,
.sheet-rolltemplate-shoot td,
.sheet-rolltemplate-check td {
padding-left: 5px;
}
.sheet-rolltemplate-weapon th,
.sheet-rolltemplate-shoot th,
.sheet-rolltemplate-check th {
color: #5ed7c4;
padding-left: 5px;
line-height: 1.6em;
font-size: 1.2em;
text-align: left;
font-family: "Times New Roman", Times, serif;
font-variant: normal;
}
.sheet-rolltemplate-weapon tr,
.sheet-rolltemplate-shoot tr,
.sheet-rolltemplate-check tr {
color: #5ed7c4;
padding-left: 5px;
line-height: 1.6em;
font-size: 1.2em;
text-align: left;
font-family: "Times New Roman", Times, serif;
font-variant: normal;
}
.sheet-rolltemplate-weapon .sheet-subheader,
.sheet-rolltemplate-shoot .sheet-subheader,
.sheet-rolltemplate-check .sheet-subheader {
color: #5ed7c4;
font-size: 1em;
font-style: italic;
}
.sheet-rolltemplate-weapon .sheet-arrow-right,
.sheet-rolltemplate-shoot .sheet-arrow-right,
.sheet-rolltemplate-check .sheet-arrow-right {
border-top: 3px solid transparent;
border-bottom: 3px solid transparent;
border-left: 180px solid #5ed7c4;
}
.sheet-rolltemplate-weapon .sheet-tcat,
.sheet-rolltemplate-shoot .sheet-tcat,
.sheet-rolltemplate-check .sheet-tcat {
font-style: normal;
color: #5ed7c4;
}
.sheet-rolltemplate-weapon .sheet-tlcat,
.sheet-rolltemplate-shoot .sheet-tlcat,
.sheet-rolltemplate-check .sheet-tlcat {
font-style: normal;
font-size: 1.1em;
color: #5ed7c4;
}
/*Buttons Styling*/
.charsheet button[type=roll].sheet-textButton {
background-color: transparent;
color: black;
border: none;
font-size: 1.25em;
font-weight: bold;
text-align: right;
background-image: none;
text-shadow: none;
box-shadow: none;
padding: 0px;
margin: 0px;
}
.charsheet span.sheet-diceroll {
font-family: "dicefontd20";
}
.charsheet button[type=roll].sheet-textButton::before,
.charsheet button[type=roll].sheet-powerButton::before {
content: "" !important;
}
/*End Button Styling*/
.charsheet div.sheet-hpbl {
display: none;
}
/* Skills Columns */
.sheet-skillsWrapper {
display: grid;
grid-template-columns: 20% 20% 20% 20% 20%;
grid-gap: 1px;
grid-auto-rows: minmax(auto, auto);
}
.sheet-skillLabel{
font-weight: bold;
font-size: 1.3em;
}
.sheet-text_input{
border: none;
box-shadow: none;
border-bottom: 1px solid black;
border-radius: 0;
display:inline-block;
outline:none;
line-height:12px;
padding-top:0px;
padding-bottom:0px;
background: #E0E0E0; /* Lighter Gray */
/* background: #D3D3D3; /* Light Gray */
}
div.sheet-skills input.sheet-text_input {
height:26px;
}
.sheet-skill_values{
text-align:center;
font-size:0.75em;
width:26px;
}
.sheet-skillButtons{
font-size: 0.70em!important;
background-color: PaleTurquoise;
}
.sheet-skillName{
display:inline-block;
width:69%;
}
.sheet-col1{
grid-column:1;
}
.sheet-col2{
grid-column:2;
}
.sheet-col3{
grid-column:3;
}
.sheet-col4{
grid-column:4;
}
.sheet-col5{
grid-column:5;
}
/* End Skills Columns */
/*----------- Roll Template ------------------------*/
/* New Roll Template */
.sheet-lightRed{
background-color:#fde8ec;
}
/*Buttons Styling*/
.charsheet button[type=roll].sheet-melee-button,
.charsheet button[type=roll].sheet-attack-button {
color: white;
background-color: #cc0000;
background-image: none;
font-size: 1em;
border: none;
text-shadow: none;
box-shadow: none;
}
.charsheet button[type=roll].sheet-range-button {
color: white;
background-color: SaddleBrown;
background-image: none;
font-size: 1em;
border: none;
text-shadow: none;
box-shadow: none;
}
.charsheet button[type=roll].sheet-parry-button {
color: white;
background-color: blue;
background-image: none;
font-size: 1em;
border: none;
text-shadow: none;
box-shadow: none;
}
/
.charsheet button[type=roll].sheet-skill-button {
color: black;
background-color: PaleTurquoise;
background-image: none;
font-size: 0.7em;
border: none;
text-shadow: none;
box-shadow: none;
}
.charsheet button[type=roll].sheet-textButton {
background-color: transparent;
color: black;
border: none;
font-size: 1em;
font-weight: bold;
text-align: center;
background-image: none;
text-shadow: none;
box-shadow: none;
padding: 0px;
padding-right: 2px;
margin: 0px;
}
.charsheet button[type=action].sheet-textButton {
background-color: transparent;
color: black;
border: none;
font-size: 1em;
font-weight: normal;
text-align: center;
background-image: none;
text-shadow: none;
box-shadow: none;
padding: 0px;
padding-right: 2px;
margin: 0px;
}
.charsheet span.sheet-diceroll {
font-family: "dicefontd20";
}
.charsheet button[type=roll].sheet-textButton::before,
.charsheet button[type=roll].sheet-powerButton::before {
content: "" !important;
}
.button[type=action]:hover {
background-color: red;
color: black;
}
/*End Button Styling*/
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{
"html": "BootHill3e.html",
"css": "BootHill3e.css",
"authors": "Vialmada",
"roll20userid": "6055058",
"preview": "preview.png",
"instructions": "Boot Hill 3e compatible character fansheet"
}
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{
"title-Main":"Main",
"title-Equipment":"Equipment",
"title-Mount":"Mount",
"title-Fight":"Fight",
"title-NPC-Configuration":"NPC Configuration",
"title-Roll2d10wMod":"Roll 2d10 + Modifiers for all Attributes",
"title-Nationality":"Nationality",
"title-Hometown":"Hometown",
"title-Gender":"Gender",
"title-Handedness":"Handedness",
"title-Age":"Age",
"title-Height":"Height",
"title-Weight":"Weight",
"title-Background":"Background",
"title-Year":"Year",
"title-Total XP":"Total XP",
"title-xp_left":"XP Left",
"title-strength-roll":"Strength Action Roll",
"title-strength":"Strength",
"title-coordination-roll":"Coordination Action Roll",
"title-coordination":"Coordination",
"title-observation-roll":"Observation Action Roll",
"title-observation":"Observation",
"title-stature-roll":"Stature Action Roll",
"title-stature":"Stature",
"title-luck-roll":"Luck Action Roll",
"title-luck":"Luck",
"title-careful-shot-roll":"Careful Shot Roll",
"title-careful-shot":"equals Coordination Attribute",
"title-careful-base":"Careful Base Shot",
"title-careful-pistol":"Careful Pistol Shot",
"title-caeful-rifle":"Careful Rifle Shot",
"title-steady-shot-roll":"Steady Shot Roll",
"title-steady-shot":"equals half of Coordination Attribute",
"title-steady-base":"Steady Base Shot",
"title-steady-pistol":"Steady Pistol Shot",
"title-steady-rifle":"Steady Rifle Shot",
"title-hip-shot-roll":"Hip Shot Roll",
"title-hip-shot":"equals a quarter of Coordination Attribute",
"title-hipshot-base":"Hip Base Shot",
"title-hipshot-pistol":"Hip Pistol Shot",
"title-hipshot-rifle":"Hip Rifle Shot",
"title-fangun-roll":"Fangun Roll",
"title-fangun":"equals greater of 1 or Pistol Skill",
"title-fangun-base":"Fanning Base Shot",
"title-fanfun-pistol":"Fanning Pistol Shot",
"title-no-rifile-fanshot":"Fanning Rifle Shot not allowed",
"title-light-head-wounds":"Number of Light Head Wounds",
"title-damage-light-head":"Damage from Light Head Wounds",
"title-serious-head-wounds":"Number of Serious Head Wounds",
"title-damage-serious-head":"Damage from Serious Head Wounds",
"title-light-left-shoulder-wounds":"Number of Light Left Shoulder Wounds",
"title-damage-light-left-shoulder":"Damage from Light Left Shoulder Wounds",
"title-serious-left-shoulder-wounds":"Number of Serious Left Shoulder Wounds",
"title-damage-serious-left-shoulder":"Damage from Serious Left Shoulder Wounds",
"title-light-right-shoulder-wounds":"Number of Light Right Shoulder Wounds",
"title-damage-light-right-shoulder":"Damage from Light Right Shoulder Wounds",
"title-serious-right-shoulder-wounds":"Number of Serious Right Shoulder Wounds",
"title-damage-serious-right-shoulder":"Damage from Serious Right Shoulder Wounds",
"title-light-chest-wounds":"Number of Light Chest Wounds",
"title-damage-light-chest":"Damage from Light Chest Wounds",
"title-serious-chest-wounds":"Number of Serious Chest Wounds",
"title-damage-serious-chest":"Damage from Serious Chest Wounds",
"title-light-left-arm-wounds":"Number of Light Left Arm Wounds",
"title-damage-light-left-arm":"Damage from Light Left Arm Wounds",
"title-serious-left-arm-wounds":"Number of Serious Left Arm Wounds",
"title-damage-serious-left-arm":"Damage from Serious Left Arm Wounds",
"title-light-right-arm-wounds":"Number of Light Right Arm Wounds",
"title-damage-light-right-arm":"Damage from Light Right Arm Wounds",
"title-serious-right-arm-wounds":"Number of Serious Right Arm Wounds",
"title-damage-serious-right-arm":"Damage from Serious Right Arm Wounds",
"title-light-abdomen-wounds":"Number of Light Abdomen Wounds",
"title-damage-light-abdomen":"Damage from Light Abdomen Wounds",
"title-serious-abdomen-wounds":"Number of Serious Abdomen Wounds",
"title-damage-serious-abdomen":"Damage from Serious Abdomen Wounds",
"title-light-left-leg-wounds":"Number of Light Left Leg Wounds",
"title-damage-light-left-leg":"Damage from Light Left Leg Wounds",
"title-serious-left-leg-wounds":"Number of Serious Left Leg Wounds",
"title-damage-serious-leg-arm":"Damage from Serious Left Leg Wounds",
"title-light-right-leg-wounds":"Number of Light Right Leg Wounds",
"title-damage-light-right-leg":"Damage from Light Right Leg Wounds",
"title-serious-right-leg-wounds":"Number of Serious Right Leg Wounds",
"title-damage-serious-right-leg":"Damage from Serious Right Leg Wounds",
"title-total-wounds":"Total Wound Points",
"title-max-wounds":"Max. Wound Points",
"title-walk-move-penalty":"Walking has a 2 point movement penalty",
"title-walk-distance":"Walking Speed in yards per turn",
"title-run-move-penalty":"Running has a 4 point movement penalty",
"title-run-distance":"Running Speed in yards per turn",
"title-crawl-move-penalty":"Crawling does not allow return fire",
"title-crawl-distance":"Crawling Speed in yards per turn",
"title-evade-move-penalty":"Evading does not allow return fire",
"title-evade-distance":"Evading Speed in yards per turn",
"title-rifle-roll":"Rifle Roll",
"title-rifle-skill":"Rifle Skill",
"title-shotgun-roll":"Shotgun Roll",
"title-shotgun-skill":"Shotgun Skill",
"title-pistol-roll":"Pistol Roll",
"title-pistol-skill":"Pistol Skill",
"title-archery-roll":"Archery Roll",
"title-archery-skill":"Archery Skill",
"title-blafe-roll":"Blade Roll",
"title-blade-skill":"Blade Skill",
"title-brawl-roll":"Brawl Roll: Grapple allows +1 if STR > opponent's STR",
"title-brawl-skill":"Brawl Skill",
"title-working-skill-check":"Working Skill Check",
"title-roping-roll":"Roping Roll",
"title-roping-skill":"Working Skill: Roping",
"title-throwing-roll":"Throwing Roll",
"title-throw-skill":"Working Skill: Throwing. If zero, Coordination/3 rounded up",
"title-whip-roll":"Whip Roll",
"title-whip-skill":"Working Skill: Whip. If zero, Coordination/3 rounded up",
"title-artillerist-roll":"Artillerist Roll",
"title-artillerist-skill":"Artillerist",
"title-main-hand-pistol":"Main Hand Pistol Type",
"title-main-hand-wound-modifier":"Main Hand Wound Modifier",
"title-main-hand-pistol-skill":"Main Hand Pistol Skill",
"title-main-hand-speed":"Main Hand Speed",
"title-main-hand-short-range":"Main Hand Short Range",
"title-main-hand-long-range":"Main Hand Long Range",
"title-main-hand-extreme-range":"Main Hand Extreme Range",
"title-main-hand-reload":"Main Hand Reload",
"title-main-hand-reload-turns":"Main Hand Combat Turns to Reload",
"title-main-hand-pistol-notes1":"Main Hand Notes1",
"title-main-hand-pistol-notes2":"Main Hand Notes2",
"title-main-hand-fired":"Main Hand Fired",
"title-main-hand-ammunition":"Main Hand Ammo",
"title-backup-pistol-type":"Backup Pistol Type",
"title-backup-pistol-wound-modifier":"Backup Wound Modifier",
"title-backup-pistol-skill":"Backup Pistol Skill",
"title-backup-pistol-speed":"Backup Pistol Speed",
"title-backup-short-range":"Backup Pistol Short Range",
"title-backup-long-range":"Backup Pistol Long Range",
"title-backup-extreme-range":"Backup Pistol Extreme Range",
"title-backup-reload":"Backup Pistol Reload",
"title-reload-turns":"Backup Pistol Combat Turns to Reload",
"title-backup-pistol-notes1":"Backup Pistol Notes1",
"title-backup-pistol-notes2":"Backup Pistol Notes2",
"title-backup-pistol-fired":"Backup Fired",
"title-backup-pistol-ammunition":"Backup Ammo",
"title-shotgun/scattergun":"Shotgun/Scattergun",
"title-shotgun/scattergun-wound-modifier":"Shotgun/Scattergun Wound Modifier",
"title-shotgun/scattergun-skill":"Shotgun/Scattergun Skill",
"title-shotgun/scattergun-speed":"Shotgun/Scattergun Speed",
"title-shotgun/scattergun-short-range":"Shotgun/Scattergun Short Range",
"title-shotgun/scattergun-long-range":"Shotgun/Scattergun Long Range",
"title-shotgun/scattergun-extreme-range":"Shotgun/Scattergun Extreme Range",
"title-shotgun/scattergun-reload":"Shotgun/Scattergun Reload",
"title-shotgun/scattergun-reload-turns":"Shotgun/Scattergun Combat Turns to Reload",
"title-shotgun/scattergun-notes2":"Shotgun/Scattergun Notes2",
"title-shotgun/scattergun-fired":"Shotgun/Scattergun rounds Fired",
"title-shotgun/scattergun-ammunition":"Shotgun/Scattergun Ammo",
"title-single-shot-rifle":"Single Shot Rifle",
"title-single-shot-rifle-wound-modifier":"Single Shot Rifle Wound Modifier",
"title-single-shot-rifle-skill":"Single Shot Rifle Skill",
"title-single-shot-rifle-speed":"Single Shot Rifle Speed",
"title-single-shot-rifle-short-range":"Single Shot Rifle Short Range",
"title-single-shot-rifle-long-range":"Single Shot Rifle Long Range",
"title-single-shot-rifle-extreme-range":"Single Shot Rifle Extreme Range",
"title-single-shot-rifle-reload":"Single Shot Rifle Reload",
"title-single-shot-rifle-reload-turns":"Single Shot Rifle Combat Turns to Reload",
"title-single-shot-rifle-notes1":"Single Shot Rifle Notes1",
"title-single-shot-rifle-notes2":"Single Shot Rifle Notes2",
"title-single-shot-rifle-fired":"Single Shot Rifle Ammo",
"title-rifle-type":"Rifle",
"title-rifle-wound-modifier":"Rifle Modifier",
"title-rifle-speed":"Rifle Speed",
"title-rifle-short-range":"Rifle Short Range",
"title-rifle-long-range":"Rifle Long Range",
"title-rifle-extreme-range":"Rifle Extreme Range",
"title-rifle-reload":"Rifle Reload",
"title-rifle-reload-turns":"Rifle Combat Turns to Reload",
"title-rifle-notes1":"Single Shot Rifle Notes1",
"title-rifle-notes2":"Single Shot Rifle Notes2",
"title-rifle-fired":"Rifle rounds Fired",
"title-rifle-ammunition":"Rifle Ammo",
"title-item1-quantity":"Item 1: Number",
"title-item1-description":"Item 1: Description",
"title-item1-value":"Item 1: Value",
"title-item2-quantity":"Item 2: Number",
"title-item2-description":"Item 2: Description",
"title-item2-value":"Item 2: Value",
"title-item3-quantity":"Item 3: Number",
"title-item3-description":"Item 3: Description",
"title-item3-value":"Item 3: Value",
"title-item4-quantity":"Item 4: Number",
"title-item4-description":"Item 4: Description",
"title-item4-value":"Item 4: Value",
"title-item5-quantity":"Item 5: Number",
"title-item5-description":"Item 5: Description",
"title-item5-value":"Item 5: Value",
"title-item6-quantity":"Item 6: Number",
"title-item6-description":"Item 6: Description",
"title-item6-value":"Item 6: Value",
"title-item7-quantity":"Item 7: Number",
"title-item7-description":"Item 7: Description",
"title-item7-value":"Item 7: Value",
"title-item8-quantity":"Item 8: Number",
"title-item8-description":"Item 8: Description",
"title-item8-value":"Item 8: Value",
"title-item9-quantity":"Item 9: Number",
"title-item9-description":"Item 9: Description",
"title-item9-value":"Item 9: Value",
"title-item10-quantity":"Item 10: Number",
"title-item10-description":"Item 10: Description",
"title-item10-value":"Item 10: Value",
"title-item11-quantity":"Item 11: Number",
"title-item11-description":"Item 11: Description",
"title-item11-value":"Item 11: Value",
"title-item12-quantity":"Item 12: Number",
"title-item12-description":"Item 12: Description",
"title-item12-value":"Item 12: Value",
"title-item13-quantity":"Item 13: Number",
"title-item13-description":"Item 13: Description",
"title-item13-value":"Item 13: Value",
"title-item14-quantity":"Item 14: Number",
"title-item14-description":"Item 14: Description",
"title-item14-value":"Item 14: Value",
"title-item15-quantity":"Item 15: Number",
"title-item15-description":"Item 15: Description",
"title-item15-value":"Item 15: Value",
"title-item16-quantity":"Item 16: Number",
"title-item16-description":"Item 16: Description",
"title-item16-value":"Item 16: Value",
"title-item17-quantity":"Item 17: Number",
"title-item17-description":"Item 17: Description",
"title-item17-value":"Item 17: Value",
"title-item18-quantity":"Item 18: Number",
"title-item18-description":"Item 18: Description",
"title-item18-value":"Item 18: Value",
"title-number-items":"Total: Number",
"title-total-label":"Total",
"title-total-value-items":"Total: Value",
"title-feat1":"Feat",
"title-feat2":"Feat",
"title-feat3":"Feat",
"title-feat4":"Feat",
"title-feat5":"Feat",
"title-number-dollars":"Number of Dollars",
"title-value-dollars":"Value of Dollars",
"title-number-gold-pieces":"Gold Pieces",
"title-value-gold-pieces":"Gold Value",
"title-number-silver-pieces":"Silver Pieces",
"title-value-silver-pieces":"Silver Value",
"title-number-pieces-jewerly":"Pieces of Jewelry",
"title-value-jewerly":"Value of Jewelry",
"title-number-other":"Number of Other",
"title-value-other":"Value of Other",
"title-total-number-valuables":"Number of Pieces",
"title-total-value-valuables":"Total Value",
"title-mount-wound-points":"Wound Points",
"title-head-chance-severity":"Head:19-20, Severity +1",
"title-neck-chance-severity":"Neck:17-18, Severity +1",
"title-abdomen-chance-severity":"Abdomen:11-14",
"title-rear-chance-severity":"Rear:9-10, Severity -1",
"title-chest-chance-severity":"Chest:15-16, Severity +1",
"title-right-rear-leg-chance-severity":"Right Rear Leg:7-8, Severity -1",
"title-right-front-leg-chance-severity":"Right Front Leg:5-6, Severity -1",
"title-left-rear-leg-chance-severity":"Left Rear Leg:3-4, Severity -1",
"title-left-front-leg-chance-severity":"Left Front Leg:1-2, Severity -1",
"title-mount-type":"Type of Mount",
"title-mount-value":"Value (in Dollars)",
"title-mount-quality":"Mount Quality (based on Strength)",
"title-mount-strength-roll":"Mount Strength Action Roll",
"title-mount-coordination-roll":"Mount Coordination Action Roll",
"title-mount-intelligence-roll":"Mount Intelligence Action Roll",
"title-mount-luck-roll":"Mount Luck Action Roll",
"title-mount-strength":"Mount Strength",
"title-mount-coordination":"Mount Coordination",
"title-mount-intelligence":"Mount Intelligence",
"title-mount-luck":"Mount Luck",
"title-mount-herding":"Mount Herding",
"title-mount-cutting":"Mount Cutting",
"title-mount-swimming":"Mount Swimming",
"title-mount-gun":"Mount Gun - attenuated to gunfire",
"title-mount-herding-roll":"Mount Herding Action Roll",
"title-mount-cutting-roll":"Mount Cutting Action Roll",
"title-mount-swimming-roll":"Mount Swimming Action Roll",
"title-mount-gun-roll":"Mount Gun Action Roll",
"title-mount-tricks1":"Trick 1",
"title-mount-trick-area":"Tricks Area",
"title-mount-bridle":"Tack: Bridle",
"title-mount-saddle":"Tack: Saddle",
"title-mount-blanket":"Tack: Blanket",
"title-horse-description":"Horse Description",
"title-stay-saddle":"Advance Riding: Stay in Saddle",
"title-stay-saddle-default":"Skill defaults",
"title-calm-horse":"Advance Riding: Calm horse",
"title-calm-horse-default":"Skill defaults",
"title-modifiers-distance":"(Accuracy modifier & yards per turn)",
"title-mount-walking-modifier":"Mount Walking (Accuracy modifier)",
"title-mount-walking-yards-per-turn":"Walking: yards per turn",
"title-mount-trotting-modifier":"Mount Trotting (Accuracy modifier)",
"title-mount-trotting-yards-per-turn":"Trotting: yards per turn",
"title-mount-galloping-modifier":"Mount Galloping (Accuracy modifier)",
"title-mount-galloping-yards-per-turn":"Galloping: yards per turn",
"title-mount-dismount-penalty":"Action",
"title-mount-penalty-cost":"Penalty",
"title-left-saddlebag-pieces":"Pieces",
"title-left-saddlebag-description":"Description",
"title-left-saddlebag-value":"Dollar value",
"title-total-left-saddlebag-pieces":"Total Number of Pieces",
"title-total-left-saddlebag-value":"Total Dollar Value",
"title-right-saddlebag-pieces":"Pieces",
"title-right-saddlebag-description":"Description",
"title-right-saddlebag-value":"Dollar value",
"title-total-right-saddlebag-pieces":"Total Number of Pieces",
"title-total-right-saddlebag-value":"Total Dollar Value",
"title-reward":"Reward",
"title-alive?":"Alive?",
"title-dead-or-alive":"Dead?",
"title-visible-markings":"Visible Marks",
"title-weapon-used":"Weapon in Use",
"title-weapon-skill":"Weapon Skill",
"title-shot-careful":"Aimed and fired at eye level",
"title-shot-steady":"Gun held still but below eye level",
"title-shot-hip":"Shot when holster is cleared",
"title-shot-fan-gun":"Works hammer with heel of hand",
"title-shot-modifier":"Shot Modifier",
"title-shot-range-modifier":"Range Modifier",
"title-shot-weapon-speed":"Speed of the weapon: from bulky/clumsy to slick",
"title-speed-very-slow":"Very Slow",
"title-speed-slow":"Slow",
"title-speed-normal":"Normal",
"title-speed-fast":"Fast",
"title-speed-very-fast":"Very Fast",
"title-shot-speed-modifier":"Speed Modifier",
"title-shot-running/trotting/galloping":"Running/Trotting/Galloping",
"title-shotmovement-modifier":"Shooter Movement Modifier",
"title-target-running/trotting":"Running/Trotting",
"title-target-evading/galloping":"Evading/Galloping",
"title-target-movement-modifier":"Target Movement Modifier",
"title-size-modifier":"Size Modifier",
"title-number-light-wounds":"Number of Light Wounds",
"title-light-wound-accuracy-penalty":"Accuracy Modifier Modifier: -1 each",
"title-total-light-wound-modifier":"Total of Serious Wounds times Modifier",
"title-number-serious-wounds":"Number of Serious Wounds",
"title-serious-wound-accuracy-penalty":"Accuracy Modifier Modifier: -4 each",
"title-total-serious-wound-modifier":"Total of Serious Wounds times Modifier",
"title-shot-snipe":"Sniping",
"title-shot-obscured":"Cannot see target: surroundings obscured",
"title-wrong-handed":"Shooter using wrong hand",
"title-dual-wielding":"Firing two pistols",
"title-surprised":"Surprised",
"title-complete-surprise":"Complete Surprise",
"title-miscellaneous-modifiers-total":"Miscellaneous Modifiers",
"title-shot-with-modifiers-roll":"Shoot Weapon with Accuracy Modifiers numbering TEN",
"title-wound-roll":"Roll Wound: Damage and Location",
"title-wound-weapon-damage":" Weapon Damage",
"title-hit-point-loss":"Hit Point Loss",
"title-wound-severity":"Wound Severity",
"title-wound-location":" Wound Location",
"title-wound-location-rolled":"Location Rolled (pre-modifiers)",
"title-wound-location-number":"Location (pre-modifiers)",
"title-wound-location-modifier":"Wound Location Modifier (Based on Shot type and Range)",
"":" Location ",
"attribute-points":" Points:",
"initial-skills":" Skills:",
"character-sheet":"CHARACTER SHEET",
"player-name":"Player",
"character-name":"Character Name",
"nationality":"Nationality",
"hometown":"Hometown",
"gender":"Gender",
"handedness":"Handedness",
"age":"Age",
"height":"Height",
"weight":"Weight",
"background":"Background",
"year":"Year",
"total-xp":"Total XP",
"xp-left":"XP Left",
"attributes":"ATTRIBUTES",
"strength":"STRENGTH",
"strength-definition":"Max. wounds, Lift, Carry, Endurance, Brawling",
"coordination":"COORDINATION",
"coordination-definition":"Shooting, Acrobatics, Locks, In saddle, Speed",
"observation":"OBSERVATION",
"observation-definition":"Perception, Reveal cheating, Night visibility",
"stature":"STATURE",
"stature-definition":"Renown, NPC relations (>9/+1, >14/ +2)",
"luck":"LUCK",
"luck-definition":"Surviving mortal wounds, Save to escape danger",
"shooting":"SHOOTING",
"base":"Base",
"pistol":"Pistol",
"rifle":"Rifle",
"num-shots":"# Shots",
"careful-shot":"CAREFUL SHOT",
"full-coor":"<i>(= COOR)</i>",
"1shot":"<i>1 shot</i>",
"steady-shot":"STEADY SHOT",
"half-coor":"<i>(= 1/2 COOR)</i>",
"2shots":"<i>2 shots</i>",
"hip-shot":"Hip Shot",
"hip-shot-uc":"HIP SHOT",
"quarter-coor":"<i>(= 1/4 COOR)</i>",
"3shots":"<i>3 shots</i>",
"fangun":"Fangun",
"fangun-uc":"FANGUN",
"one-or-skill":"<i>(= 1 or WEAPON SKILL)</i>",
"6shots":"<i>6 shots</i>",
"loc-head":"Head 20",
"loc-left-shoulder":"Left Shoulder 9-10",
"loc-right-shoulder":"Right Arm 7-8",
"loc-chest":"Chest 18-19",
"loc-left-arm":"Left Arm 5-6",
"loc-abdomen":"Abdomen 13-17",
"loc-left-leg":"Left Leg 1-2",
"loc-right-leg":"Right Leg 3-4",
"movement-speed":"MOVEMENT SPEED",
"accuracy-movement":"<i>(Accuracy modifier &amp; movement in yards per turn)</i>",
"walking":"Walking",
"running":"Running",
"crawling":"Crawling",
"evading":"Evading",
"weapon-skills":"WEAPON SKILLS",
"skill-cost":"<i>(Score: Initial 1 per point spent, hereafter +1 per XP threshold spent)</i>",
"skill":"Skill",
"score":"Score",
"shotgun-scattergun":"Shotgun/Scattergun",
"archery":"Archery",
"blades":"Knife/Spear/Axe",
"brawling-grappling":"Brawling/Grapple",
"working-skills":"WORKING SKILLS",
"working-skill-cost":"<i>(Score: Initial 2d10, hereafter +1 per XP threshold spent)</i>",
"other-attacks":"OTHER ATTACKS",
"roping":"Roping <i>(lasso)</i>",
"throwing":"Throwing<i>(inc. dynamite)</i>",
"whipping":"Whip",
"heavy-weapons":"HEAVY WEAPONS",
"artillery":"Artillery",
"equipment-feats":"EQUIPMENT &amp; FEATS",
"weapons-ammo":"WEAPONS, ROUNDS LOADED &amp; AMMO",
"main-hand-pistol":"MAIN HAND PISTOL TYPE",
"wound-modifier":"Wound Modifier:",
"speed":"Speed:",
"short-penalty":"Short 0",
"long-penalty":"Long -2",
"extreme-penalty":"Extreme -5",
"reload-rate":"RR",
"notes":"Notes",
"shots-fired":"SHOTS FIRED",
"total-ammo":"TOTAL AMMO",
"backup-pistol":"BACKUP PISTOL TYPE",
"shotgun-or-scattergun":"SHOTGUN / SCATTERGUN TYPE",
"single-shot-rifle":"SINGLE SHOT RIFLE TYPE",
"rifle-type":"RIFLE TYPE",
"items":"ITEMS",
"pieces":"Pieces",
"description":"Description",
"dollar-value":"$ Value",
"feats":"FEATS",
"name-feat":"Name of Feat",
"1000xp":"1000 XP",
"2000xp":"2000 XP",
"3000xp":"3000 XP",
"4000xp":"4000 XP",
"5000xp":"5000 XP",
"valuables":"VALUABLES",
"dollars":"Dollars",
"gold":"Gold",
"silver":"Silver",
"jewelry":"Jewelry",
"other":"Other",
"total":"Total",
"mount-c":"MOUNT",
"wound-points":"Wound Points:",
"wound-location":"Wound Location:",
"head":"Head:&nbsp;19-20",
"severity-plus-one":"Severity +1",
"neck":"Neck:&nbsp;17-18",
"chest":"Chest:&nbsp;15-16",
"abdomen":"Abdomen:&nbsp;11-14",
"rear":"Rear:&nbsp;9-10",
"severity-minus-one":"Severity -1",
"right-rear-leg":"Right Rear Leg:&nbsp;7-8",
"right-front-leg":"Right Front Leg:&nbsp;5-6",
"left-rear-leg":"Left Rear Leg:&nbsp;3-4",
"left-front-leg":"Left Front Leg:&nbsp;1-2",
"mount-type":"TYPE OF MOUNT",
"value-mc":"Value",
"horse-quality":"HORSE QUALITY",
"mount-name":"Name",
"strength-mc":"Strength",
"coordination-mc":"Coordination",
"intelligence-mc":"Intelligence",
"luck-mc":"Luck",
"herding":"Herding",
"cutting":"Cutting",
"swimming":"Swimming",
"gunfire-tolerance":"Gun",
"tricks":"Tricks",
"tack-notes":"Horse Tack Notes",
"bridle":"Bridle",
"saddle":"Saddle",
"blanket":"Blanket",
"mount-description":"Horse Description:",
"advance-riding":"ADVANCED RIDING",
"stay-saddle":"Stay in saddle",
"stay-saddle-desc":" - If horse is panicking",
"stay-saddle-default":"(Either Riding Skill or 1/2 Coordination Attribute)",
"calm-horse":"Calm horse down",
"calm-horse-caveat":" (only if skilled)",
"calm-horse-default":"(Either Riding Skill or Wrangling Skill)",
"wild-shots":"WILD SHOTS",
"wild-shot-caveat":"- when mounted",
"wild-shot-outcome1":"<b>Rider</b> is hit in <i>legs</i> or <i>abdomen</i>",
"wild-shot-outcome2":"= 50% chance <i>horse</i> is hit instead",
"wild-shot-outcome3":"<b>Horse</b> is hit in <i>chest</i> or <i>abdomen</i>",
"wild-shot-outcome4":"= 50% chance <i>rider</i> is hit instead",
"movement-speed-uc":"MOVEMENT SPEED",
"walking-dist":"8",
"trotting":"Trotting (-4)",
"trotting-dist":"16",
"galloping":"Galloping (-4)",
"galloping-dist":"32",
"mount-action":"Mount / Dismount",
"mount-action-penalty":"Cost 50% of movement",
"mount-items-uc":"ITEMS CARRIED ON MOUNT",
"left-saddle-bag":"Left Saddle Bag",
"right-saddle-bag":"Right Saddle Bag",
"dollar":"$ Value",
"wanted":"WANTED?",
"wanted-rewards":"Wanted Rewards",
"reward":"Reward",
"reward-dollar-value":"$",
"alive":"Alive?",
"dead-or-alive":"Dead/Alive?",
"mark-x":"(Mark X)",
"visible-marks":"VISIBLE MARKS?",
"marks-desc":"Facial/body marks (Tattoo, scars, etc.)",
"shot-accuracy-mods":"Shot Accuracy Modifiers",
"weapon":"Weapon:",
"shotgun":"Shotgun",
"scattergun":"Scattergun",
"bow":"Bow",
"shot-type":"Shot Type:",
"careful":"Careful",
"steady":"Steady",
"range":"Range:",
"point-blank":"Point Blank",
"short":"Short",
"long":"Long",
"extreme":"Extreme",
"very-slow":"Very Slow",
"slow":"Slow",
"normal":"Normal",
"fast":"Fast",
"very-fast":"Very Fast",
"move":"Move: <span style=\"font-size: 0.8em;\" data-i18n=\"target\"><i>Target</i></span>",
"shooter":"<i>Shooter</i>",
"none":"None",
"target":"<i>Target</i>",
"size":"Size:",
"huge":"Huge",
"large":"Large",
"average":"Average",
"small":"Small",
"tiny":"Tiny",
"light-wounds":"Light Wounds:",
"num-light-wounds":"Number = ",
"light-wounds-mod":"Modifier = ",
"serious-wounds":"Serious Wounds:",
"num-serious-wounds":"Number = ",
"serious-wounds-mod":"Modifier = ",
"minus1":"-1",
"minus4":"-4",
"miscellaneous":"Miscellaneous:",
"sniping":"Sniping",
"obscured":"Obscured",
"wrong-hand":"Wrong Hand",
"two-pistols":"Two Pistols",
"surprised":"Surprised",
"complete-surprise":"Complete Surprise",
"all-shot-modifiers":"Shoot",
"target-wound":"Target's Wound:",
"wound":"Wound",
"wound-damage":" Weapon Damage: ",
"location":" Location ",
"char-height":"Height",
"char-background":"Background",
"large-target":"Large",
"small-target":"Small"
}