mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
Boot Hill 3e
New Character Sheet compatible with Boot Hill 3e RPG Still get the heebie-jeebies with anything Git-Hub, so if I've broken protocol or insulted someone's mother apologies in advance
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@import url("https://fonts.googleapis.com/css2?family=Cormorant:ital,wght@0,300..700;1,300..700&family=Rosarivo:ital@0;1&family=Donegal+One&family=Ewert&family=Rye&family=Kaisei+Opti&family=Smokum&display=swap");
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.charsheet {
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min-width: 841px;
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max-width: 841px;
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}
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/* Web code */
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input[type=text].circular-input {
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width: 35px;
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height: 35px;
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/* Makes the input circular from https://www.geeksforgeeks.org/how-to-make-an-input-appear-rounded-in-html/ */
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border-radius: 50%;
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border: 1px solid #ccc;
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text-align: center;
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}
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input[type="radio"]:checked+label{ background-color: khaki; }
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/* From https://stackoverflow.com/questions/75992689/change-the-label-background-color-when-a-checkbox-is-checked */
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input[type="checkbox"].emphasis {
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display: none;
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height: 20px;
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text-align: center;
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font-size: 1.0em !important;
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margin: 0px 0px -4px 0px;
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/*opacity: 0;*/
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}
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input[type="checkbox"].emphasis:checked + label {
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color: DarkRed;
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height: 20px;
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text-align: center;
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font-size: 1.1em !important;
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margin: 0px 0px -4px 0px;
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}
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label.emphasis {
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display: inline-block;
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vertical-align: top;
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border: 0px solid pink;
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text-align: center;
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height: 20px;
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font-size: 1.0em !important;
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margin: 0px 0px -4px 0px;
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}
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/* End Web code */
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/* Boot Hill Classes */
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input[type="text"].item {
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height: 20px;
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text-align: center;
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border: 1px solid black;
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background: transparent;
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}
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input[type="text"].itnumb {
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width: 63px;
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margin: -2px 0px 0px 0px;
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}
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input[type="text"].itdesc {
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width: 216px;
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margin: -2px 0px 0px -5px;
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}
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input[type="text"].itvalu {
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width: 63px;
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margin: -2px 0px 0px -5px;
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}
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input.equip-title,
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label.equip-title {
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box-sizing: border-box;
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font-family: Donegal One;
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font-weight: bold;
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text-align: center;
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width: 70px;
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height: 18px;
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border: 1px solid gray;
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}
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label.bio-title {
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box-sizing: border-box;
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font-family:Donegal One;
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font-size: 1.2em !important;
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font-weight: bold;
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text-align: left;
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margin: 0px 0px 0px 0px;
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}
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label.bio40 { width: 40px !important; }
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label.bio80 { width: 80px !important; }
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label.bio90 { width: 90px !important; }
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label.bio100 { width: 100px !important; }
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label.bio140 { width: 140px !important; }
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label.bio150 { width: 150px !important; }
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label.bio170 { width: 170px !important; }
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input.bio-data {
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box-sizing: border-box;
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text-align: center;
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border-bottom: 2px solid black;
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background: transparent;
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font-size: 1.2em;
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font-weight: bold;
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margin: 0px 0px 0px 0px;
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}
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/* End Boot Hill Classes */
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.charsheet .sheet-maindiv {
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width: 840px;
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margin:0px;
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padding:5px;
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border: 2px solid black;
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background-color: white;
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}
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.charsheet .sheet-container {
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display: table;
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width: 100%;
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margin-left: 1px;
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}
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.charsheet .sheet-section {
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display: inline-block;
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border: 1px solid black;
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padding: 2px;
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margin: none;
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width: 99%;
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}
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.charsheet .sheet-column {
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display: table-cell;
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}
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.charsheet .sheet-row {
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width: 100%;
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margin: 0px;
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padding: 0px;
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}
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.charsheet label {
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width: auto;
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display: inline-block;
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font-size: .75em;
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}
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.charsheet input[type=text].sheet-skill {
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text-align: center;
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font-size: 1.15em;
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width: 40px;
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border-top: none;
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border-right: none;
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border-left: none;
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border-bottom: dotted 1px black;
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color: black;
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}
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.charsheet input[type=number] {
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-moz-appearance: textfield;
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-webkit-appearance: textfield;
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border: none;
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border-bottom: dotted 1px black;
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color: black;
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width: 45px;
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text-align: center;
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}
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.charsheet input[type=number]::-webkit-outer-spin-button,
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.charsheet input[type=number]::-webkit-inner-spin-button {
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-webkit-appearance: none;
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-webkit-appearance: textfield;
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}
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.charsheet label.sheet-stat {
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width: 45px;
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font-size: 1.1em;
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}
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.charsheet label.sheet-combat {
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font-size: .9em;
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color: #b30000;
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}
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.charsheet label.sheet-skill {
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font-size: 1em;
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}
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.charsheet label.sheet-bonus {
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font-size: .9em;
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font-weight: bold;
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}
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/* 'invisible' textButton template for Attribute, Derived Traits, and Skills checks */
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.ui-dialog .sheet-serenity-charactersheet button[type=roll]::before {
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content: ""; /* remove the dice icon, to make it 'invisible */
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}
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div.sheet-tab-content
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{
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color: black;
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border: 1px solid #a8a8a8;
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border-top-color: #000;
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margin: 2px 0 0 5px;
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padding: 5px;
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}
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div.sheet-tab-content { display: none; }
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input.sheet-tab1:checked ~ div.sheet-tab1,
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input.sheet-tab2:checked ~ div.sheet-tab2,
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input.sheet-tab3:checked ~ div.sheet-tab3,
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input.sheet-tab4:checked ~ div.sheet-tab4,
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input.sheet-tab5:checked ~ div.sheet-tab5,
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input.sheet-tab6:checked ~ div.sheet-tab6,
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input.sheet-tab7:checked ~ div.sheet-tab7
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{
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display: block;
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}
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.sheet-tabSpan{
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color: black;
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}
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input.sheet-tab
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{
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width: 110px;
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height: 20px;
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position: relative;
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top: 0px;
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left: 5px;
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margin: -1.5px;
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margin-bottom: 5px;
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cursor: pointer;
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z-index: 1;
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opacity: 0;
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color: black;
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}
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input.sheet-tab + span::before
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{
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content:attr(title);
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border: solid 1px #a8a8a8;
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border-bottom-color: black;
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text-align: center;
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display: inline-block;
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background: #fff;
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background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: -webkit-linear-gradient(to top, #D3D3D3 8, #fff, #D3D3D3 );
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background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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width: 110px;
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height: 20px;
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font-size: 18px;
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position: absolute;
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top: 70px;
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left: 30px;
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}
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input.sheet-tab:checked + span::before
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{
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background: #dcdcdc;
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background: -moz-linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 );
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background: -webkit-linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 );
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background: -ms-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc);
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background: -o-linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 );
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background: linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 );
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border-bottom-color: #fff;
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}
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input.sheet-tab:not(:first-child) + span::before
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{
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border-left: none;
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}
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input.sheet-tab2 + span::before
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{
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left: 133px;
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background: #fff;
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background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: -webkit-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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}
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input.sheet-tab3 + span::before
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{
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left: 244px;
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background: #fff;
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background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: -webkit-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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}
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input.sheet-tab4 + span::before
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{
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left: 355px;
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background: #fff;
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background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: -webkit-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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}
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input.sheet-tab5 + span::before
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{
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left: 466px;
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background: #fff;
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background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: -webkit-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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}
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input.sheet-tab6 + span::before
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{
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left: 577px;
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background: #fff;
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background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: -webkit-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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}
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||||
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||||
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input.sheet-tab7 + span::before
|
||||
{
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left: 688px;
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||||
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background: #fff;
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background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: -webkit-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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||||
background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
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}
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||||
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input[type="radio"].sheet-tab1:checked~div.sheet-tab1-content,
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input[type="radio"].sheet-tab2:checked~div.sheet-tab2-content,
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input[type="radio"].sheet-tab3:checked~div.sheet-tab3-content,
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input[type="radio"].sheet-tab4:checked~div.sheet-tab4-content,
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||||
input[type="radio"].sheet-tab5:checked~div.sheet-tab5-content,
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input[type="radio"].sheet-tab6:checked~div.sheet-tab6-content,
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||||
input[type="radio"].sheet-tab7:checked~div.sheet-tab7-content {
|
||||
visibility: visible;
|
||||
top: 0;
|
||||
}
|
||||
|
||||
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||||
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||||
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||||
/* Configuration Windows*/
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||||
.charsheet .sheet-cdiv {
|
||||
width: 825px;
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||||
height: 145px;
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||||
margin: 0px 0px 0px 0px;
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||||
border: 0px dashed brown;
|
||||
padding-right: 0px;
|
||||
padding-left: 0px;
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||||
}
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||||
.charsheet .sheet-cfgdiv {
|
||||
width: 625px;
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||||
height: 25px;
|
||||
margin: 0px 0px 0px 0px;
|
||||
border: 0px dashed brown;
|
||||
}
|
||||
.sheet-HideConfig:checked ~ *.sheet-config {
|
||||
display:none;
|
||||
}
|
||||
|
||||
.charsheet span.sheet-is-config::after { /*Close Config: grayish background with black text*/
|
||||
content: "^";
|
||||
}
|
||||
|
||||
.charsheet .sheet-HideConfig:checked + span.sheet-is-config::after { /*Show Configuration: Black background with grayish text*/
|
||||
content: "v";
|
||||
}
|
||||
|
||||
.charsheet span.sheet-is-config {
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
width: 20px;
|
||||
height: 12px;
|
||||
font-size: 9px;
|
||||
/*font-family: "Pictos";*/
|
||||
background: black; /*#93537c;*/
|
||||
color: white; /*white;*/
|
||||
font-weight: bold;
|
||||
border-radius: 4px;
|
||||
margin-left: -20px;
|
||||
}
|
||||
|
||||
.charsheet input.sheet-HideConfig {
|
||||
width: 20px;
|
||||
height: 12px;
|
||||
cursor: pointer;
|
||||
margin: 0px 0px 0px 20px;
|
||||
opacity: 0;
|
||||
z-index: 9999;
|
||||
}
|
||||
|
||||
.charsheet .sheet-HideConfig:checked + span.sheet-is-config {
|
||||
background: black;
|
||||
border-radius: 4px;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.charsheet label.sheet-configitem {
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||||
margin-left: 0px;
|
||||
width: 100px;
|
||||
font-size: .9em;
|
||||
font-weight: normal
|
||||
}
|
||||
|
||||
/*End Configuration Window*/
|
||||
|
||||
|
||||
.charsheet .sheet-tooltip {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.charsheet .sheet-tooltip .sheet-tooltip-text {
|
||||
position: absolute;
|
||||
z-index: 1;
|
||||
text-align: left;
|
||||
font-size: 12pt;
|
||||
font-weight: normal;
|
||||
/* vertically center */
|
||||
top: 50%;
|
||||
-webkit-transform: translateY(-50%);
|
||||
transform: translateY(-50%);
|
||||
/* basic styles */
|
||||
width: 400px;
|
||||
padding: 10px;
|
||||
border-radius: 10px;
|
||||
background: #111111 !important;
|
||||
color: #CCC;
|
||||
opacity: 0;
|
||||
transition: 0.3s opacity;
|
||||
display: none;
|
||||
/* move to right */
|
||||
left: 100%;
|
||||
margin-left: 15px;
|
||||
/* and add a small left margin */
|
||||
}
|
||||
|
||||
.charsheet .sheet-tooltip .sheet-tooltip-text input label span table {
|
||||
color: inherit;
|
||||
margin: 5px auto;
|
||||
border-spacing: 0;
|
||||
}
|
||||
|
||||
.charsheet .sheet-tooltip .sheet-tooltip-text table td {
|
||||
padding: 5px;
|
||||
border: none;
|
||||
border-top: 1px solid #CCCCCC;
|
||||
text-align: left;
|
||||
font-size: 12pt;
|
||||
}
|
||||
|
||||
.charsheet .sheet-tooltip .sheet-tooltip-text table th {
|
||||
text-align: center;
|
||||
padding: 0 8px;
|
||||
}
|
||||
|
||||
.charsheet .sheet-tooltip .sheet-tooltip-text table tr:first-child td {
|
||||
border: none;
|
||||
}
|
||||
|
||||
.charsheet .sheet-tooltip .sheet-tooltip-text .sheet-tooltip-table-center td {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.charsheet .sheet-tooltip .sheet-tooltip-text .sheet-tooltip-table-center-first-col td:first-child {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.charsheet .sheet-tooltip .sheet-tooltip-text .sheet-tooltip-table-left-first-col td:first-child {
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.charsheet .sheet-tooltip .sheet-tooltip-text.sheet-tooltip-text-wide {
|
||||
width: 500px;
|
||||
}
|
||||
|
||||
.charsheet .sheet-tooltip .sheet-tooltip-text.sheet-tooltip-text-left {
|
||||
/* reset defaults */
|
||||
left: initial;
|
||||
margin: initial;
|
||||
/* set new values */
|
||||
right: 100%;
|
||||
margin-right: 15px;
|
||||
}
|
||||
|
||||
.charsheet .sheet-tooltip .sheet-tooltip-text:after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
/* vertically center */
|
||||
top: 50%;
|
||||
-webkit-transform: translateY(-50%);
|
||||
transform: translateY(-50%);
|
||||
/* the arrow */
|
||||
border: 10px solid #111111;
|
||||
border-color: transparent #111111 transparent transparent;
|
||||
opacity: 0;
|
||||
transition: 0.3s;
|
||||
/* position tooltip correctly */
|
||||
right: 100%;
|
||||
margin-left: -5px;
|
||||
}
|
||||
|
||||
.charsheet .sheet-tooltip .sheet-tooltip-text.sheet-tooltip-text-left:after {
|
||||
/* reset defaults */
|
||||
right: initial;
|
||||
margin: initial;
|
||||
border: initial;
|
||||
/* set new values */
|
||||
left: 100%;
|
||||
margin-right: -5px;
|
||||
/* the arrow */
|
||||
border: 10px solid #111111;
|
||||
border-color: transparent transparent transparent #111111;
|
||||
}
|
||||
|
||||
|
||||
.charsheet .sheet-tooltip:hover .sheet-tooltip-text,
|
||||
.charsheet .sheet-tooltip:hover .sheet-tooltip-text:after {
|
||||
opacity: 1;
|
||||
display: block;
|
||||
}
|
||||
|
||||
.charsheet .sheet-tooltip .sheet-tooltip_label strong {
|
||||
font-family: "Montserrat", "Arial Black", sans-serif;
|
||||
font-weight: bold;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
/* End Tooltip */
|
||||
|
||||
|
||||
|
||||
|
||||
/* Roll template for Attribute and Skills checks */
|
||||
.sheet-rolltemplate-weapon table,
|
||||
.sheet-rolltemplate-shoot table,
|
||||
.sheet-rolltemplate-check table {
|
||||
|
||||
width: 189px;
|
||||
padding: 2px;
|
||||
border: 2px solid #5ed7c4 ; /* Main colour Mint Green */
|
||||
background-color: #1e4d43; /* Dark Green */
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-manifest table,
|
||||
.sheet-rolltemplate-combat table {
|
||||
|
||||
width: 189px;
|
||||
padding: 2px;
|
||||
border: 2px solid #ffb3b3 ; /* Light Red */
|
||||
background-color: #990000; /* Dark Red */
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-manifest th,
|
||||
.sheet-rolltemplate-combat th {
|
||||
color: #ffb3b3;
|
||||
padding-left: 5px;
|
||||
line-height: 1.6em;
|
||||
font-size: 1.2em;
|
||||
text-align: left;
|
||||
font-family: "Times New Roman", Times, serif;
|
||||
font-variant: normal;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-manifest tr,
|
||||
.sheet-rolltemplate-combat tr {
|
||||
color: #ffb3b3;
|
||||
padding-left: 5px;
|
||||
line-height: 1.6em;
|
||||
font-size: 1.2em;
|
||||
text-align: left;
|
||||
font-family: "Times New Roman", Times, serif;
|
||||
font-variant: normal;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-manifest .sheet-subheader,
|
||||
.sheet-rolltemplate-combat .sheet-subheader {
|
||||
color: #ffb3b3;
|
||||
font-size: 1em;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-manifest .sheet-arrow-right,
|
||||
.sheet-rolltemplate-combat .sheet-arrow-right {
|
||||
border-top: 3px solid transparent;
|
||||
border-bottom: 3px solid transparent;
|
||||
border-left: 180px solid #ffb3b3;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-manifest .sheet-tcat,
|
||||
.sheet-rolltemplate-combat .sheet-tcat {
|
||||
font-style: normal;
|
||||
color: #ffb3b3;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-manifest .sheet-tlcat,
|
||||
.sheet-rolltemplate-combat .sheet-tlcat {
|
||||
font-style: normal;
|
||||
font-size: 1.1em;
|
||||
color: #ffb3b3;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-manifest td,
|
||||
.sheet-rolltemplate-weapon td,
|
||||
.sheet-rolltemplate-combat td,
|
||||
.sheet-rolltemplate-shoot td,
|
||||
.sheet-rolltemplate-check td {
|
||||
padding-left: 5px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-weapon th,
|
||||
.sheet-rolltemplate-shoot th,
|
||||
.sheet-rolltemplate-check th {
|
||||
color: #5ed7c4;
|
||||
padding-left: 5px;
|
||||
line-height: 1.6em;
|
||||
font-size: 1.2em;
|
||||
text-align: left;
|
||||
font-family: "Times New Roman", Times, serif;
|
||||
font-variant: normal;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-weapon tr,
|
||||
.sheet-rolltemplate-shoot tr,
|
||||
.sheet-rolltemplate-check tr {
|
||||
color: #5ed7c4;
|
||||
padding-left: 5px;
|
||||
line-height: 1.6em;
|
||||
font-size: 1.2em;
|
||||
text-align: left;
|
||||
font-family: "Times New Roman", Times, serif;
|
||||
font-variant: normal;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-weapon .sheet-subheader,
|
||||
.sheet-rolltemplate-shoot .sheet-subheader,
|
||||
.sheet-rolltemplate-check .sheet-subheader {
|
||||
color: #5ed7c4;
|
||||
font-size: 1em;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-weapon .sheet-arrow-right,
|
||||
.sheet-rolltemplate-shoot .sheet-arrow-right,
|
||||
.sheet-rolltemplate-check .sheet-arrow-right {
|
||||
border-top: 3px solid transparent;
|
||||
border-bottom: 3px solid transparent;
|
||||
border-left: 180px solid #5ed7c4;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-weapon .sheet-tcat,
|
||||
.sheet-rolltemplate-shoot .sheet-tcat,
|
||||
.sheet-rolltemplate-check .sheet-tcat {
|
||||
font-style: normal;
|
||||
color: #5ed7c4;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-weapon .sheet-tlcat,
|
||||
.sheet-rolltemplate-shoot .sheet-tlcat,
|
||||
.sheet-rolltemplate-check .sheet-tlcat {
|
||||
font-style: normal;
|
||||
font-size: 1.1em;
|
||||
color: #5ed7c4;
|
||||
}
|
||||
|
||||
/*Buttons Styling*/
|
||||
|
||||
.charsheet button[type=roll].sheet-textButton {
|
||||
background-color: transparent;
|
||||
color: black;
|
||||
border: none;
|
||||
font-size: 1.25em;
|
||||
font-weight: bold;
|
||||
text-align: right;
|
||||
background-image: none;
|
||||
text-shadow: none;
|
||||
box-shadow: none;
|
||||
padding: 0px;
|
||||
margin: 0px;
|
||||
}
|
||||
|
||||
.charsheet span.sheet-diceroll {
|
||||
font-family: "dicefontd20";
|
||||
}
|
||||
|
||||
.charsheet button[type=roll].sheet-textButton::before,
|
||||
.charsheet button[type=roll].sheet-powerButton::before {
|
||||
content: "" !important;
|
||||
}
|
||||
|
||||
/*End Button Styling*/
|
||||
|
||||
|
||||
.charsheet div.sheet-hpbl {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* Skills Columns */
|
||||
|
||||
.sheet-skillsWrapper {
|
||||
display: grid;
|
||||
grid-template-columns: 20% 20% 20% 20% 20%;
|
||||
grid-gap: 1px;
|
||||
grid-auto-rows: minmax(auto, auto);
|
||||
}
|
||||
|
||||
.sheet-skillLabel{
|
||||
font-weight: bold;
|
||||
font-size: 1.3em;
|
||||
}
|
||||
|
||||
.sheet-text_input{
|
||||
border: none;
|
||||
box-shadow: none;
|
||||
border-bottom: 1px solid black;
|
||||
border-radius: 0;
|
||||
display:inline-block;
|
||||
outline:none;
|
||||
line-height:12px;
|
||||
padding-top:0px;
|
||||
padding-bottom:0px;
|
||||
background: #E0E0E0; /* Lighter Gray */
|
||||
/* background: #D3D3D3; /* Light Gray */
|
||||
}
|
||||
|
||||
div.sheet-skills input.sheet-text_input {
|
||||
height:26px;
|
||||
}
|
||||
|
||||
.sheet-skill_values{
|
||||
text-align:center;
|
||||
font-size:0.75em;
|
||||
width:26px;
|
||||
}
|
||||
|
||||
.sheet-skillButtons{
|
||||
font-size: 0.70em!important;
|
||||
background-color: PaleTurquoise;
|
||||
}
|
||||
|
||||
.sheet-skillName{
|
||||
display:inline-block;
|
||||
width:69%;
|
||||
}
|
||||
|
||||
.sheet-col1{
|
||||
grid-column:1;
|
||||
}
|
||||
|
||||
.sheet-col2{
|
||||
grid-column:2;
|
||||
}
|
||||
|
||||
.sheet-col3{
|
||||
grid-column:3;
|
||||
}
|
||||
|
||||
.sheet-col4{
|
||||
grid-column:4;
|
||||
}
|
||||
|
||||
.sheet-col5{
|
||||
grid-column:5;
|
||||
}
|
||||
|
||||
|
||||
/* End Skills Columns */
|
||||
|
||||
|
||||
/*----------- Roll Template ------------------------*/
|
||||
|
||||
/* New Roll Template */
|
||||
|
||||
.sheet-lightRed{
|
||||
background-color:#fde8ec;
|
||||
}
|
||||
|
||||
/*Buttons Styling*/
|
||||
.charsheet button[type=roll].sheet-melee-button,
|
||||
.charsheet button[type=roll].sheet-attack-button {
|
||||
color: white;
|
||||
background-color: #cc0000;
|
||||
background-image: none;
|
||||
font-size: 1em;
|
||||
border: none;
|
||||
text-shadow: none;
|
||||
box-shadow: none;
|
||||
}
|
||||
|
||||
.charsheet button[type=roll].sheet-range-button {
|
||||
color: white;
|
||||
background-color: SaddleBrown;
|
||||
background-image: none;
|
||||
font-size: 1em;
|
||||
border: none;
|
||||
text-shadow: none;
|
||||
box-shadow: none;
|
||||
}
|
||||
|
||||
.charsheet button[type=roll].sheet-parry-button {
|
||||
color: white;
|
||||
background-color: blue;
|
||||
background-image: none;
|
||||
font-size: 1em;
|
||||
border: none;
|
||||
text-shadow: none;
|
||||
box-shadow: none;
|
||||
}
|
||||
/
|
||||
.charsheet button[type=roll].sheet-skill-button {
|
||||
color: black;
|
||||
background-color: PaleTurquoise;
|
||||
background-image: none;
|
||||
font-size: 0.7em;
|
||||
border: none;
|
||||
text-shadow: none;
|
||||
box-shadow: none;
|
||||
}
|
||||
.charsheet button[type=roll].sheet-textButton {
|
||||
background-color: transparent;
|
||||
color: black;
|
||||
border: none;
|
||||
font-size: 1em;
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
background-image: none;
|
||||
text-shadow: none;
|
||||
box-shadow: none;
|
||||
padding: 0px;
|
||||
padding-right: 2px;
|
||||
margin: 0px;
|
||||
}
|
||||
.charsheet button[type=action].sheet-textButton {
|
||||
background-color: transparent;
|
||||
color: black;
|
||||
border: none;
|
||||
font-size: 1em;
|
||||
font-weight: normal;
|
||||
text-align: center;
|
||||
background-image: none;
|
||||
text-shadow: none;
|
||||
box-shadow: none;
|
||||
padding: 0px;
|
||||
padding-right: 2px;
|
||||
margin: 0px;
|
||||
}
|
||||
|
||||
.charsheet span.sheet-diceroll {
|
||||
font-family: "dicefontd20";
|
||||
}
|
||||
|
||||
.charsheet button[type=roll].sheet-textButton::before,
|
||||
.charsheet button[type=roll].sheet-powerButton::before {
|
||||
content: "" !important;
|
||||
}
|
||||
|
||||
.button[type=action]:hover {
|
||||
background-color: red;
|
||||
color: black;
|
||||
}
|
||||
|
||||
/*End Button Styling*/
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
After Width: | Height: | Size: 202 KiB |
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "BootHill3e.html",
|
||||
"css": "BootHill3e.css",
|
||||
"authors": "Vialmada",
|
||||
"roll20userid": "6055058",
|
||||
"preview": "preview.png",
|
||||
"instructions": "Boot Hill 3e compatible character fansheet"
|
||||
}
|
||||
@@ -0,0 +1,586 @@
|
||||
{
|
||||
"title-Main":"Main",
|
||||
"title-Equipment":"Equipment",
|
||||
"title-Mount":"Mount",
|
||||
"title-Fight":"Fight",
|
||||
"title-NPC-Configuration":"NPC Configuration",
|
||||
"title-Roll2d10wMod":"Roll 2d10 + Modifiers for all Attributes",
|
||||
"title-Nationality":"Nationality",
|
||||
"title-Hometown":"Hometown",
|
||||
"title-Gender":"Gender",
|
||||
"title-Handedness":"Handedness",
|
||||
"title-Age":"Age",
|
||||
"title-Height":"Height",
|
||||
"title-Weight":"Weight",
|
||||
"title-Background":"Background",
|
||||
"title-Year":"Year",
|
||||
"title-Total XP":"Total XP",
|
||||
"title-xp_left":"XP Left",
|
||||
"title-strength-roll":"Strength Action Roll",
|
||||
"title-strength":"Strength",
|
||||
"title-coordination-roll":"Coordination Action Roll",
|
||||
"title-coordination":"Coordination",
|
||||
"title-observation-roll":"Observation Action Roll",
|
||||
"title-observation":"Observation",
|
||||
"title-stature-roll":"Stature Action Roll",
|
||||
"title-stature":"Stature",
|
||||
"title-luck-roll":"Luck Action Roll",
|
||||
"title-luck":"Luck",
|
||||
"title-careful-shot-roll":"Careful Shot Roll",
|
||||
"title-careful-shot":"equals Coordination Attribute",
|
||||
"title-careful-base":"Careful Base Shot",
|
||||
"title-careful-pistol":"Careful Pistol Shot",
|
||||
"title-caeful-rifle":"Careful Rifle Shot",
|
||||
"title-steady-shot-roll":"Steady Shot Roll",
|
||||
"title-steady-shot":"equals half of Coordination Attribute",
|
||||
"title-steady-base":"Steady Base Shot",
|
||||
"title-steady-pistol":"Steady Pistol Shot",
|
||||
"title-steady-rifle":"Steady Rifle Shot",
|
||||
"title-hip-shot-roll":"Hip Shot Roll",
|
||||
"title-hip-shot":"equals a quarter of Coordination Attribute",
|
||||
"title-hipshot-base":"Hip Base Shot",
|
||||
"title-hipshot-pistol":"Hip Pistol Shot",
|
||||
"title-hipshot-rifle":"Hip Rifle Shot",
|
||||
"title-fangun-roll":"Fangun Roll",
|
||||
"title-fangun":"equals greater of 1 or Pistol Skill",
|
||||
"title-fangun-base":"Fanning Base Shot",
|
||||
"title-fanfun-pistol":"Fanning Pistol Shot",
|
||||
"title-no-rifile-fanshot":"Fanning Rifle Shot not allowed",
|
||||
"title-light-head-wounds":"Number of Light Head Wounds",
|
||||
"title-damage-light-head":"Damage from Light Head Wounds",
|
||||
"title-serious-head-wounds":"Number of Serious Head Wounds",
|
||||
"title-damage-serious-head":"Damage from Serious Head Wounds",
|
||||
"title-light-left-shoulder-wounds":"Number of Light Left Shoulder Wounds",
|
||||
"title-damage-light-left-shoulder":"Damage from Light Left Shoulder Wounds",
|
||||
"title-serious-left-shoulder-wounds":"Number of Serious Left Shoulder Wounds",
|
||||
"title-damage-serious-left-shoulder":"Damage from Serious Left Shoulder Wounds",
|
||||
"title-light-right-shoulder-wounds":"Number of Light Right Shoulder Wounds",
|
||||
"title-damage-light-right-shoulder":"Damage from Light Right Shoulder Wounds",
|
||||
"title-serious-right-shoulder-wounds":"Number of Serious Right Shoulder Wounds",
|
||||
"title-damage-serious-right-shoulder":"Damage from Serious Right Shoulder Wounds",
|
||||
"title-light-chest-wounds":"Number of Light Chest Wounds",
|
||||
"title-damage-light-chest":"Damage from Light Chest Wounds",
|
||||
"title-serious-chest-wounds":"Number of Serious Chest Wounds",
|
||||
"title-damage-serious-chest":"Damage from Serious Chest Wounds",
|
||||
"title-light-left-arm-wounds":"Number of Light Left Arm Wounds",
|
||||
"title-damage-light-left-arm":"Damage from Light Left Arm Wounds",
|
||||
"title-serious-left-arm-wounds":"Number of Serious Left Arm Wounds",
|
||||
"title-damage-serious-left-arm":"Damage from Serious Left Arm Wounds",
|
||||
"title-light-right-arm-wounds":"Number of Light Right Arm Wounds",
|
||||
"title-damage-light-right-arm":"Damage from Light Right Arm Wounds",
|
||||
"title-serious-right-arm-wounds":"Number of Serious Right Arm Wounds",
|
||||
"title-damage-serious-right-arm":"Damage from Serious Right Arm Wounds",
|
||||
"title-light-abdomen-wounds":"Number of Light Abdomen Wounds",
|
||||
"title-damage-light-abdomen":"Damage from Light Abdomen Wounds",
|
||||
"title-serious-abdomen-wounds":"Number of Serious Abdomen Wounds",
|
||||
"title-damage-serious-abdomen":"Damage from Serious Abdomen Wounds",
|
||||
"title-light-left-leg-wounds":"Number of Light Left Leg Wounds",
|
||||
"title-damage-light-left-leg":"Damage from Light Left Leg Wounds",
|
||||
"title-serious-left-leg-wounds":"Number of Serious Left Leg Wounds",
|
||||
"title-damage-serious-leg-arm":"Damage from Serious Left Leg Wounds",
|
||||
"title-light-right-leg-wounds":"Number of Light Right Leg Wounds",
|
||||
"title-damage-light-right-leg":"Damage from Light Right Leg Wounds",
|
||||
"title-serious-right-leg-wounds":"Number of Serious Right Leg Wounds",
|
||||
"title-damage-serious-right-leg":"Damage from Serious Right Leg Wounds",
|
||||
"title-total-wounds":"Total Wound Points",
|
||||
"title-max-wounds":"Max. Wound Points",
|
||||
"title-walk-move-penalty":"Walking has a 2 point movement penalty",
|
||||
"title-walk-distance":"Walking Speed in yards per turn",
|
||||
"title-run-move-penalty":"Running has a 4 point movement penalty",
|
||||
"title-run-distance":"Running Speed in yards per turn",
|
||||
"title-crawl-move-penalty":"Crawling does not allow return fire",
|
||||
"title-crawl-distance":"Crawling Speed in yards per turn",
|
||||
"title-evade-move-penalty":"Evading does not allow return fire",
|
||||
"title-evade-distance":"Evading Speed in yards per turn",
|
||||
"title-rifle-roll":"Rifle Roll",
|
||||
"title-rifle-skill":"Rifle Skill",
|
||||
"title-shotgun-roll":"Shotgun Roll",
|
||||
"title-shotgun-skill":"Shotgun Skill",
|
||||
"title-pistol-roll":"Pistol Roll",
|
||||
"title-pistol-skill":"Pistol Skill",
|
||||
"title-archery-roll":"Archery Roll",
|
||||
"title-archery-skill":"Archery Skill",
|
||||
"title-blafe-roll":"Blade Roll",
|
||||
"title-blade-skill":"Blade Skill",
|
||||
"title-brawl-roll":"Brawl Roll: Grapple allows +1 if STR > opponent's STR",
|
||||
"title-brawl-skill":"Brawl Skill",
|
||||
"title-working-skill-check":"Working Skill Check",
|
||||
"title-roping-roll":"Roping Roll",
|
||||
"title-roping-skill":"Working Skill: Roping",
|
||||
"title-throwing-roll":"Throwing Roll",
|
||||
"title-throw-skill":"Working Skill: Throwing. If zero, Coordination/3 rounded up",
|
||||
"title-whip-roll":"Whip Roll",
|
||||
"title-whip-skill":"Working Skill: Whip. If zero, Coordination/3 rounded up",
|
||||
"title-artillerist-roll":"Artillerist Roll",
|
||||
"title-artillerist-skill":"Artillerist",
|
||||
"title-main-hand-pistol":"Main Hand Pistol Type",
|
||||
"title-main-hand-wound-modifier":"Main Hand Wound Modifier",
|
||||
"title-main-hand-pistol-skill":"Main Hand Pistol Skill",
|
||||
"title-main-hand-speed":"Main Hand Speed",
|
||||
"title-main-hand-short-range":"Main Hand Short Range",
|
||||
"title-main-hand-long-range":"Main Hand Long Range",
|
||||
"title-main-hand-extreme-range":"Main Hand Extreme Range",
|
||||
"title-main-hand-reload":"Main Hand Reload",
|
||||
"title-main-hand-reload-turns":"Main Hand Combat Turns to Reload",
|
||||
"title-main-hand-pistol-notes1":"Main Hand Notes1",
|
||||
"title-main-hand-pistol-notes2":"Main Hand Notes2",
|
||||
"title-main-hand-fired":"Main Hand Fired",
|
||||
"title-main-hand-ammunition":"Main Hand Ammo",
|
||||
"title-backup-pistol-type":"Backup Pistol Type",
|
||||
"title-backup-pistol-wound-modifier":"Backup Wound Modifier",
|
||||
"title-backup-pistol-skill":"Backup Pistol Skill",
|
||||
"title-backup-pistol-speed":"Backup Pistol Speed",
|
||||
"title-backup-short-range":"Backup Pistol Short Range",
|
||||
"title-backup-long-range":"Backup Pistol Long Range",
|
||||
"title-backup-extreme-range":"Backup Pistol Extreme Range",
|
||||
"title-backup-reload":"Backup Pistol Reload",
|
||||
"title-reload-turns":"Backup Pistol Combat Turns to Reload",
|
||||
"title-backup-pistol-notes1":"Backup Pistol Notes1",
|
||||
"title-backup-pistol-notes2":"Backup Pistol Notes2",
|
||||
"title-backup-pistol-fired":"Backup Fired",
|
||||
"title-backup-pistol-ammunition":"Backup Ammo",
|
||||
"title-shotgun/scattergun":"Shotgun/Scattergun",
|
||||
"title-shotgun/scattergun-wound-modifier":"Shotgun/Scattergun Wound Modifier",
|
||||
"title-shotgun/scattergun-skill":"Shotgun/Scattergun Skill",
|
||||
"title-shotgun/scattergun-speed":"Shotgun/Scattergun Speed",
|
||||
"title-shotgun/scattergun-short-range":"Shotgun/Scattergun Short Range",
|
||||
"title-shotgun/scattergun-long-range":"Shotgun/Scattergun Long Range",
|
||||
"title-shotgun/scattergun-extreme-range":"Shotgun/Scattergun Extreme Range",
|
||||
"title-shotgun/scattergun-reload":"Shotgun/Scattergun Reload",
|
||||
"title-shotgun/scattergun-reload-turns":"Shotgun/Scattergun Combat Turns to Reload",
|
||||
"title-shotgun/scattergun-notes2":"Shotgun/Scattergun Notes2",
|
||||
"title-shotgun/scattergun-fired":"Shotgun/Scattergun rounds Fired",
|
||||
"title-shotgun/scattergun-ammunition":"Shotgun/Scattergun Ammo",
|
||||
"title-single-shot-rifle":"Single Shot Rifle",
|
||||
"title-single-shot-rifle-wound-modifier":"Single Shot Rifle Wound Modifier",
|
||||
"title-single-shot-rifle-skill":"Single Shot Rifle Skill",
|
||||
"title-single-shot-rifle-speed":"Single Shot Rifle Speed",
|
||||
"title-single-shot-rifle-short-range":"Single Shot Rifle Short Range",
|
||||
"title-single-shot-rifle-long-range":"Single Shot Rifle Long Range",
|
||||
"title-single-shot-rifle-extreme-range":"Single Shot Rifle Extreme Range",
|
||||
"title-single-shot-rifle-reload":"Single Shot Rifle Reload",
|
||||
"title-single-shot-rifle-reload-turns":"Single Shot Rifle Combat Turns to Reload",
|
||||
"title-single-shot-rifle-notes1":"Single Shot Rifle Notes1",
|
||||
"title-single-shot-rifle-notes2":"Single Shot Rifle Notes2",
|
||||
"title-single-shot-rifle-fired":"Single Shot Rifle Ammo",
|
||||
"title-rifle-type":"Rifle",
|
||||
"title-rifle-wound-modifier":"Rifle Modifier",
|
||||
"title-rifle-speed":"Rifle Speed",
|
||||
"title-rifle-short-range":"Rifle Short Range",
|
||||
"title-rifle-long-range":"Rifle Long Range",
|
||||
"title-rifle-extreme-range":"Rifle Extreme Range",
|
||||
"title-rifle-reload":"Rifle Reload",
|
||||
"title-rifle-reload-turns":"Rifle Combat Turns to Reload",
|
||||
"title-rifle-notes1":"Single Shot Rifle Notes1",
|
||||
"title-rifle-notes2":"Single Shot Rifle Notes2",
|
||||
"title-rifle-fired":"Rifle rounds Fired",
|
||||
"title-rifle-ammunition":"Rifle Ammo",
|
||||
"title-item1-quantity":"Item 1: Number",
|
||||
"title-item1-description":"Item 1: Description",
|
||||
"title-item1-value":"Item 1: Value",
|
||||
"title-item2-quantity":"Item 2: Number",
|
||||
"title-item2-description":"Item 2: Description",
|
||||
"title-item2-value":"Item 2: Value",
|
||||
"title-item3-quantity":"Item 3: Number",
|
||||
"title-item3-description":"Item 3: Description",
|
||||
"title-item3-value":"Item 3: Value",
|
||||
"title-item4-quantity":"Item 4: Number",
|
||||
"title-item4-description":"Item 4: Description",
|
||||
"title-item4-value":"Item 4: Value",
|
||||
"title-item5-quantity":"Item 5: Number",
|
||||
"title-item5-description":"Item 5: Description",
|
||||
"title-item5-value":"Item 5: Value",
|
||||
"title-item6-quantity":"Item 6: Number",
|
||||
"title-item6-description":"Item 6: Description",
|
||||
"title-item6-value":"Item 6: Value",
|
||||
"title-item7-quantity":"Item 7: Number",
|
||||
"title-item7-description":"Item 7: Description",
|
||||
"title-item7-value":"Item 7: Value",
|
||||
"title-item8-quantity":"Item 8: Number",
|
||||
"title-item8-description":"Item 8: Description",
|
||||
"title-item8-value":"Item 8: Value",
|
||||
"title-item9-quantity":"Item 9: Number",
|
||||
"title-item9-description":"Item 9: Description",
|
||||
"title-item9-value":"Item 9: Value",
|
||||
"title-item10-quantity":"Item 10: Number",
|
||||
"title-item10-description":"Item 10: Description",
|
||||
"title-item10-value":"Item 10: Value",
|
||||
"title-item11-quantity":"Item 11: Number",
|
||||
"title-item11-description":"Item 11: Description",
|
||||
"title-item11-value":"Item 11: Value",
|
||||
"title-item12-quantity":"Item 12: Number",
|
||||
"title-item12-description":"Item 12: Description",
|
||||
"title-item12-value":"Item 12: Value",
|
||||
"title-item13-quantity":"Item 13: Number",
|
||||
"title-item13-description":"Item 13: Description",
|
||||
"title-item13-value":"Item 13: Value",
|
||||
"title-item14-quantity":"Item 14: Number",
|
||||
"title-item14-description":"Item 14: Description",
|
||||
"title-item14-value":"Item 14: Value",
|
||||
"title-item15-quantity":"Item 15: Number",
|
||||
"title-item15-description":"Item 15: Description",
|
||||
"title-item15-value":"Item 15: Value",
|
||||
"title-item16-quantity":"Item 16: Number",
|
||||
"title-item16-description":"Item 16: Description",
|
||||
"title-item16-value":"Item 16: Value",
|
||||
"title-item17-quantity":"Item 17: Number",
|
||||
"title-item17-description":"Item 17: Description",
|
||||
"title-item17-value":"Item 17: Value",
|
||||
"title-item18-quantity":"Item 18: Number",
|
||||
"title-item18-description":"Item 18: Description",
|
||||
"title-item18-value":"Item 18: Value",
|
||||
"title-number-items":"Total: Number",
|
||||
"title-total-label":"Total",
|
||||
"title-total-value-items":"Total: Value",
|
||||
"title-feat1":"Feat",
|
||||
"title-feat2":"Feat",
|
||||
"title-feat3":"Feat",
|
||||
"title-feat4":"Feat",
|
||||
"title-feat5":"Feat",
|
||||
"title-number-dollars":"Number of Dollars",
|
||||
"title-value-dollars":"Value of Dollars",
|
||||
"title-number-gold-pieces":"Gold Pieces",
|
||||
"title-value-gold-pieces":"Gold Value",
|
||||
"title-number-silver-pieces":"Silver Pieces",
|
||||
"title-value-silver-pieces":"Silver Value",
|
||||
"title-number-pieces-jewerly":"Pieces of Jewelry",
|
||||
"title-value-jewerly":"Value of Jewelry",
|
||||
"title-number-other":"Number of Other",
|
||||
"title-value-other":"Value of Other",
|
||||
"title-total-number-valuables":"Number of Pieces",
|
||||
"title-total-value-valuables":"Total Value",
|
||||
"title-mount-wound-points":"Wound Points",
|
||||
"title-head-chance-severity":"Head:19-20, Severity +1",
|
||||
"title-neck-chance-severity":"Neck:17-18, Severity +1",
|
||||
"title-abdomen-chance-severity":"Abdomen:11-14",
|
||||
"title-rear-chance-severity":"Rear:9-10, Severity -1",
|
||||
"title-chest-chance-severity":"Chest:15-16, Severity +1",
|
||||
"title-right-rear-leg-chance-severity":"Right Rear Leg:7-8, Severity -1",
|
||||
"title-right-front-leg-chance-severity":"Right Front Leg:5-6, Severity -1",
|
||||
"title-left-rear-leg-chance-severity":"Left Rear Leg:3-4, Severity -1",
|
||||
"title-left-front-leg-chance-severity":"Left Front Leg:1-2, Severity -1",
|
||||
"title-mount-type":"Type of Mount",
|
||||
"title-mount-value":"Value (in Dollars)",
|
||||
"title-mount-quality":"Mount Quality (based on Strength)",
|
||||
"title-mount-strength-roll":"Mount Strength Action Roll",
|
||||
"title-mount-coordination-roll":"Mount Coordination Action Roll",
|
||||
"title-mount-intelligence-roll":"Mount Intelligence Action Roll",
|
||||
"title-mount-luck-roll":"Mount Luck Action Roll",
|
||||
"title-mount-strength":"Mount Strength",
|
||||
"title-mount-coordination":"Mount Coordination",
|
||||
"title-mount-intelligence":"Mount Intelligence",
|
||||
"title-mount-luck":"Mount Luck",
|
||||
"title-mount-herding":"Mount Herding",
|
||||
"title-mount-cutting":"Mount Cutting",
|
||||
"title-mount-swimming":"Mount Swimming",
|
||||
"title-mount-gun":"Mount Gun - attenuated to gunfire",
|
||||
"title-mount-herding-roll":"Mount Herding Action Roll",
|
||||
"title-mount-cutting-roll":"Mount Cutting Action Roll",
|
||||
"title-mount-swimming-roll":"Mount Swimming Action Roll",
|
||||
"title-mount-gun-roll":"Mount Gun Action Roll",
|
||||
"title-mount-tricks1":"Trick 1",
|
||||
"title-mount-trick-area":"Tricks Area",
|
||||
"title-mount-bridle":"Tack: Bridle",
|
||||
"title-mount-saddle":"Tack: Saddle",
|
||||
"title-mount-blanket":"Tack: Blanket",
|
||||
"title-horse-description":"Horse Description",
|
||||
"title-stay-saddle":"Advance Riding: Stay in Saddle",
|
||||
"title-stay-saddle-default":"Skill defaults",
|
||||
"title-calm-horse":"Advance Riding: Calm horse",
|
||||
"title-calm-horse-default":"Skill defaults",
|
||||
"title-modifiers-distance":"(Accuracy modifier & yards per turn)",
|
||||
"title-mount-walking-modifier":"Mount Walking (Accuracy modifier)",
|
||||
"title-mount-walking-yards-per-turn":"Walking: yards per turn",
|
||||
"title-mount-trotting-modifier":"Mount Trotting (Accuracy modifier)",
|
||||
"title-mount-trotting-yards-per-turn":"Trotting: yards per turn",
|
||||
"title-mount-galloping-modifier":"Mount Galloping (Accuracy modifier)",
|
||||
"title-mount-galloping-yards-per-turn":"Galloping: yards per turn",
|
||||
"title-mount-dismount-penalty":"Action",
|
||||
"title-mount-penalty-cost":"Penalty",
|
||||
"title-left-saddlebag-pieces":"Pieces",
|
||||
"title-left-saddlebag-description":"Description",
|
||||
"title-left-saddlebag-value":"Dollar value",
|
||||
"title-total-left-saddlebag-pieces":"Total Number of Pieces",
|
||||
"title-total-left-saddlebag-value":"Total Dollar Value",
|
||||
"title-right-saddlebag-pieces":"Pieces",
|
||||
"title-right-saddlebag-description":"Description",
|
||||
"title-right-saddlebag-value":"Dollar value",
|
||||
"title-total-right-saddlebag-pieces":"Total Number of Pieces",
|
||||
"title-total-right-saddlebag-value":"Total Dollar Value",
|
||||
"title-reward":"Reward",
|
||||
"title-alive?":"Alive?",
|
||||
"title-dead-or-alive":"Dead?",
|
||||
"title-visible-markings":"Visible Marks",
|
||||
"title-weapon-used":"Weapon in Use",
|
||||
"title-weapon-skill":"Weapon Skill",
|
||||
"title-shot-careful":"Aimed and fired at eye level",
|
||||
"title-shot-steady":"Gun held still but below eye level",
|
||||
"title-shot-hip":"Shot when holster is cleared",
|
||||
"title-shot-fan-gun":"Works hammer with heel of hand",
|
||||
"title-shot-modifier":"Shot Modifier",
|
||||
"title-shot-range-modifier":"Range Modifier",
|
||||
"title-shot-weapon-speed":"Speed of the weapon: from bulky/clumsy to slick",
|
||||
"title-speed-very-slow":"Very Slow",
|
||||
"title-speed-slow":"Slow",
|
||||
"title-speed-normal":"Normal",
|
||||
"title-speed-fast":"Fast",
|
||||
"title-speed-very-fast":"Very Fast",
|
||||
"title-shot-speed-modifier":"Speed Modifier",
|
||||
"title-shot-running/trotting/galloping":"Running/Trotting/Galloping",
|
||||
"title-shotmovement-modifier":"Shooter Movement Modifier",
|
||||
"title-target-running/trotting":"Running/Trotting",
|
||||
"title-target-evading/galloping":"Evading/Galloping",
|
||||
"title-target-movement-modifier":"Target Movement Modifier",
|
||||
"title-size-modifier":"Size Modifier",
|
||||
"title-number-light-wounds":"Number of Light Wounds",
|
||||
"title-light-wound-accuracy-penalty":"Accuracy Modifier Modifier: -1 each",
|
||||
"title-total-light-wound-modifier":"Total of Serious Wounds times Modifier",
|
||||
"title-number-serious-wounds":"Number of Serious Wounds",
|
||||
"title-serious-wound-accuracy-penalty":"Accuracy Modifier Modifier: -4 each",
|
||||
"title-total-serious-wound-modifier":"Total of Serious Wounds times Modifier",
|
||||
"title-shot-snipe":"Sniping",
|
||||
"title-shot-obscured":"Cannot see target: surroundings obscured",
|
||||
"title-wrong-handed":"Shooter using wrong hand",
|
||||
"title-dual-wielding":"Firing two pistols",
|
||||
"title-surprised":"Surprised",
|
||||
"title-complete-surprise":"Complete Surprise",
|
||||
"title-miscellaneous-modifiers-total":"Miscellaneous Modifiers",
|
||||
"title-shot-with-modifiers-roll":"Shoot Weapon with Accuracy Modifiers numbering TEN",
|
||||
"title-wound-roll":"Roll Wound: Damage and Location",
|
||||
"title-wound-weapon-damage":" Weapon Damage",
|
||||
"title-hit-point-loss":"Hit Point Loss",
|
||||
"title-wound-severity":"Wound Severity",
|
||||
"title-wound-location":" Wound Location",
|
||||
"title-wound-location-rolled":"Location Rolled (pre-modifiers)",
|
||||
"title-wound-location-number":"Location (pre-modifiers)",
|
||||
"title-wound-location-modifier":"Wound Location Modifier (Based on Shot type and Range)",
|
||||
"":" Location ",
|
||||
"attribute-points":" Points:",
|
||||
"initial-skills":" Skills:",
|
||||
"character-sheet":"CHARACTER SHEET",
|
||||
"player-name":"Player",
|
||||
"character-name":"Character Name",
|
||||
"nationality":"Nationality",
|
||||
"hometown":"Hometown",
|
||||
"gender":"Gender",
|
||||
"handedness":"Handedness",
|
||||
"age":"Age",
|
||||
"height":"Height",
|
||||
"weight":"Weight",
|
||||
"background":"Background",
|
||||
"year":"Year",
|
||||
"total-xp":"Total XP",
|
||||
"xp-left":"XP Left",
|
||||
"attributes":"ATTRIBUTES",
|
||||
"strength":"STRENGTH",
|
||||
"strength-definition":"Max. wounds, Lift, Carry, Endurance, Brawling",
|
||||
"coordination":"COORDINATION",
|
||||
"coordination-definition":"Shooting, Acrobatics, Locks, In saddle, Speed",
|
||||
"observation":"OBSERVATION",
|
||||
"observation-definition":"Perception, Reveal cheating, Night visibility",
|
||||
"stature":"STATURE",
|
||||
"stature-definition":"Renown, NPC relations (>9/+1, >14/ +2)",
|
||||
"luck":"LUCK",
|
||||
"luck-definition":"Surviving mortal wounds, Save to escape danger",
|
||||
"shooting":"SHOOTING",
|
||||
"base":"Base",
|
||||
"pistol":"Pistol",
|
||||
"rifle":"Rifle",
|
||||
"num-shots":"# Shots",
|
||||
"careful-shot":"CAREFUL SHOT",
|
||||
"full-coor":"<i>(= COOR)</i>",
|
||||
"1shot":"<i>1 shot</i>",
|
||||
"steady-shot":"STEADY SHOT",
|
||||
"half-coor":"<i>(= 1/2 COOR)</i>",
|
||||
"2shots":"<i>2 shots</i>",
|
||||
"hip-shot":"Hip Shot",
|
||||
"hip-shot-uc":"HIP SHOT",
|
||||
"quarter-coor":"<i>(= 1/4 COOR)</i>",
|
||||
"3shots":"<i>3 shots</i>",
|
||||
"fangun":"Fangun",
|
||||
"fangun-uc":"FANGUN",
|
||||
"one-or-skill":"<i>(= 1 or WEAPON SKILL)</i>",
|
||||
"6shots":"<i>6 shots</i>",
|
||||
"loc-head":"Head 20",
|
||||
"loc-left-shoulder":"Left Shoulder 9-10",
|
||||
"loc-right-shoulder":"Right Arm 7-8",
|
||||
"loc-chest":"Chest 18-19",
|
||||
"loc-left-arm":"Left Arm 5-6",
|
||||
"loc-abdomen":"Abdomen 13-17",
|
||||
"loc-left-leg":"Left Leg 1-2",
|
||||
"loc-right-leg":"Right Leg 3-4",
|
||||
"movement-speed":"MOVEMENT SPEED",
|
||||
"accuracy-movement":"<i>(Accuracy modifier & movement in yards per turn)</i>",
|
||||
"walking":"Walking",
|
||||
"running":"Running",
|
||||
"crawling":"Crawling",
|
||||
"evading":"Evading",
|
||||
"weapon-skills":"WEAPON SKILLS",
|
||||
"skill-cost":"<i>(Score: Initial 1 per point spent, hereafter +1 per XP threshold spent)</i>",
|
||||
"skill":"Skill",
|
||||
"score":"Score",
|
||||
"shotgun-scattergun":"Shotgun/Scattergun",
|
||||
"archery":"Archery",
|
||||
"blades":"Knife/Spear/Axe",
|
||||
"brawling-grappling":"Brawling/Grapple",
|
||||
"working-skills":"WORKING SKILLS",
|
||||
"working-skill-cost":"<i>(Score: Initial 2d10, hereafter +1 per XP threshold spent)</i>",
|
||||
"other-attacks":"OTHER ATTACKS",
|
||||
"roping":"Roping <i>(lasso)</i>",
|
||||
"throwing":"Throwing<i>(inc. dynamite)</i>",
|
||||
"whipping":"Whip",
|
||||
"heavy-weapons":"HEAVY WEAPONS",
|
||||
"artillery":"Artillery",
|
||||
"equipment-feats":"EQUIPMENT & FEATS",
|
||||
"weapons-ammo":"WEAPONS, ROUNDS LOADED & AMMO",
|
||||
"main-hand-pistol":"MAIN HAND PISTOL TYPE",
|
||||
"wound-modifier":"Wound Modifier:",
|
||||
"speed":"Speed:",
|
||||
"short-penalty":"Short 0",
|
||||
"long-penalty":"Long -2",
|
||||
"extreme-penalty":"Extreme -5",
|
||||
"reload-rate":"RR",
|
||||
"notes":"Notes",
|
||||
"shots-fired":"SHOTS FIRED",
|
||||
"total-ammo":"TOTAL AMMO",
|
||||
"backup-pistol":"BACKUP PISTOL TYPE",
|
||||
"shotgun-or-scattergun":"SHOTGUN / SCATTERGUN TYPE",
|
||||
"single-shot-rifle":"SINGLE SHOT RIFLE TYPE",
|
||||
"rifle-type":"RIFLE TYPE",
|
||||
"items":"ITEMS",
|
||||
"pieces":"Pieces",
|
||||
"description":"Description",
|
||||
"dollar-value":"$ Value",
|
||||
"feats":"FEATS",
|
||||
"name-feat":"Name of Feat",
|
||||
"1000xp":"1000 XP",
|
||||
"2000xp":"2000 XP",
|
||||
"3000xp":"3000 XP",
|
||||
"4000xp":"4000 XP",
|
||||
"5000xp":"5000 XP",
|
||||
"valuables":"VALUABLES",
|
||||
"dollars":"Dollars",
|
||||
"gold":"Gold",
|
||||
"silver":"Silver",
|
||||
"jewelry":"Jewelry",
|
||||
"other":"Other",
|
||||
"total":"Total",
|
||||
"mount-c":"MOUNT",
|
||||
"wound-points":"Wound Points:",
|
||||
"wound-location":"Wound Location:",
|
||||
"head":"Head: 19-20",
|
||||
"severity-plus-one":"Severity +1",
|
||||
"neck":"Neck: 17-18",
|
||||
"chest":"Chest: 15-16",
|
||||
"abdomen":"Abdomen: 11-14",
|
||||
"rear":"Rear: 9-10",
|
||||
"severity-minus-one":"Severity -1",
|
||||
"right-rear-leg":"Right Rear Leg: 7-8",
|
||||
"right-front-leg":"Right Front Leg: 5-6",
|
||||
"left-rear-leg":"Left Rear Leg: 3-4",
|
||||
"left-front-leg":"Left Front Leg: 1-2",
|
||||
"mount-type":"TYPE OF MOUNT",
|
||||
"value-mc":"Value",
|
||||
"horse-quality":"HORSE QUALITY",
|
||||
"mount-name":"Name",
|
||||
"strength-mc":"Strength",
|
||||
"coordination-mc":"Coordination",
|
||||
"intelligence-mc":"Intelligence",
|
||||
"luck-mc":"Luck",
|
||||
"herding":"Herding",
|
||||
"cutting":"Cutting",
|
||||
"swimming":"Swimming",
|
||||
"gunfire-tolerance":"Gun",
|
||||
"tricks":"Tricks",
|
||||
"tack-notes":"Horse Tack Notes",
|
||||
"bridle":"Bridle",
|
||||
"saddle":"Saddle",
|
||||
"blanket":"Blanket",
|
||||
"mount-description":"Horse Description:",
|
||||
"advance-riding":"ADVANCED RIDING",
|
||||
"stay-saddle":"Stay in saddle",
|
||||
"stay-saddle-desc":" - If horse is panicking",
|
||||
"stay-saddle-default":"(Either Riding Skill or 1/2 Coordination Attribute)",
|
||||
"calm-horse":"Calm horse down",
|
||||
"calm-horse-caveat":" (only if skilled)",
|
||||
"calm-horse-default":"(Either Riding Skill or Wrangling Skill)",
|
||||
"wild-shots":"WILD SHOTS",
|
||||
"wild-shot-caveat":"- when mounted",
|
||||
"wild-shot-outcome1":"<b>Rider</b> is hit in <i>legs</i> or <i>abdomen</i>",
|
||||
"wild-shot-outcome2":"= 50% chance <i>horse</i> is hit instead",
|
||||
"wild-shot-outcome3":"<b>Horse</b> is hit in <i>chest</i> or <i>abdomen</i>",
|
||||
"wild-shot-outcome4":"= 50% chance <i>rider</i> is hit instead",
|
||||
"movement-speed-uc":"MOVEMENT SPEED",
|
||||
"walking-dist":"8",
|
||||
"trotting":"Trotting (-4)",
|
||||
"trotting-dist":"16",
|
||||
"galloping":"Galloping (-4)",
|
||||
"galloping-dist":"32",
|
||||
"mount-action":"Mount / Dismount",
|
||||
"mount-action-penalty":"Cost 50% of movement",
|
||||
"mount-items-uc":"ITEMS CARRIED ON MOUNT",
|
||||
"left-saddle-bag":"Left Saddle Bag",
|
||||
"right-saddle-bag":"Right Saddle Bag",
|
||||
"dollar":"$ Value",
|
||||
"wanted":"WANTED?",
|
||||
"wanted-rewards":"Wanted Rewards",
|
||||
"reward":"Reward",
|
||||
"reward-dollar-value":"$",
|
||||
"alive":"Alive?",
|
||||
"dead-or-alive":"Dead/Alive?",
|
||||
"mark-x":"(Mark X)",
|
||||
"visible-marks":"VISIBLE MARKS?",
|
||||
"marks-desc":"Facial/body marks (Tattoo, scars, etc.)",
|
||||
"shot-accuracy-mods":"Shot Accuracy Modifiers",
|
||||
"weapon":"Weapon:",
|
||||
"shotgun":"Shotgun",
|
||||
"scattergun":"Scattergun",
|
||||
"bow":"Bow",
|
||||
"shot-type":"Shot Type:",
|
||||
"careful":"Careful",
|
||||
"steady":"Steady",
|
||||
"range":"Range:",
|
||||
"point-blank":"Point Blank",
|
||||
"short":"Short",
|
||||
"long":"Long",
|
||||
"extreme":"Extreme",
|
||||
"very-slow":"Very Slow",
|
||||
"slow":"Slow",
|
||||
"normal":"Normal",
|
||||
"fast":"Fast",
|
||||
"very-fast":"Very Fast",
|
||||
"move":"Move: <span style=\"font-size: 0.8em;\" data-i18n=\"target\"><i>Target</i></span>",
|
||||
"shooter":"<i>Shooter</i>",
|
||||
"none":"None",
|
||||
"target":"<i>Target</i>",
|
||||
"size":"Size:",
|
||||
"huge":"Huge",
|
||||
"large":"Large",
|
||||
"average":"Average",
|
||||
"small":"Small",
|
||||
"tiny":"Tiny",
|
||||
"light-wounds":"Light Wounds:",
|
||||
"num-light-wounds":"Number = ",
|
||||
"light-wounds-mod":"Modifier = ",
|
||||
"serious-wounds":"Serious Wounds:",
|
||||
"num-serious-wounds":"Number = ",
|
||||
"serious-wounds-mod":"Modifier = ",
|
||||
"minus1":"-1",
|
||||
"minus4":"-4",
|
||||
"miscellaneous":"Miscellaneous:",
|
||||
"sniping":"Sniping",
|
||||
"obscured":"Obscured",
|
||||
"wrong-hand":"Wrong Hand",
|
||||
"two-pistols":"Two Pistols",
|
||||
"surprised":"Surprised",
|
||||
"complete-surprise":"Complete Surprise",
|
||||
"all-shot-modifiers":"Shoot",
|
||||
"target-wound":"Target's Wound:",
|
||||
"wound":"Wound",
|
||||
"wound-damage":" Weapon Damage: ",
|
||||
"location":" Location ",
|
||||
"char-height":"Height",
|
||||
"char-background":"Background",
|
||||
"large-target":"Large",
|
||||
"small-target":"Small"
|
||||
}
|
||||
Reference in New Issue
Block a user