diff --git a/Boot Hill 3e/BH3e-Cowboy Silhouette.png b/Boot Hill 3e/BH3e-Cowboy Silhouette.png
new file mode 100644
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Binary files /dev/null and b/Boot Hill 3e/BH3e-Cowboy Silhouette.png differ
diff --git a/Boot Hill 3e/BH3e_horse1.png b/Boot Hill 3e/BH3e_horse1.png
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diff --git a/Boot Hill 3e/BootHill3e.css b/Boot Hill 3e/BootHill3e.css
new file mode 100644
index 0000000000..742bc02e7f
--- /dev/null
+++ b/Boot Hill 3e/BootHill3e.css
@@ -0,0 +1,900 @@
+@import url("https://fonts.googleapis.com/css2?family=Cormorant:ital,wght@0,300..700;1,300..700&family=Rosarivo:ital@0;1&family=Donegal+One&family=Ewert&family=Rye&family=Kaisei+Opti&family=Smokum&display=swap");
+
+
+.charsheet {
+ min-width: 841px;
+ max-width: 841px;
+}
+
+/* Web code */
+
+input[type=text].circular-input {
+ width: 35px;
+ height: 35px;
+ /* Makes the input circular from https://www.geeksforgeeks.org/how-to-make-an-input-appear-rounded-in-html/ */
+ border-radius: 50%;
+ border: 1px solid #ccc;
+ text-align: center;
+}
+
+
+input[type="radio"]:checked+label{ background-color: khaki; }
+
+/* From https://stackoverflow.com/questions/75992689/change-the-label-background-color-when-a-checkbox-is-checked */
+
+input[type="checkbox"].emphasis {
+ display: none;
+ height: 20px;
+ text-align: center;
+ font-size: 1.0em !important;
+ margin: 0px 0px -4px 0px;
+ /*opacity: 0;*/
+}
+
+input[type="checkbox"].emphasis:checked + label {
+ color: DarkRed;
+ height: 20px;
+ text-align: center;
+ font-size: 1.1em !important;
+ margin: 0px 0px -4px 0px;
+}
+
+label.emphasis {
+ display: inline-block;
+ vertical-align: top;
+ border: 0px solid pink;
+ text-align: center;
+ height: 20px;
+ font-size: 1.0em !important;
+ margin: 0px 0px -4px 0px;
+}
+
+/* End Web code */
+
+/* Boot Hill Classes */
+input[type="text"].item {
+ height: 20px;
+ text-align: center;
+ border: 1px solid black;
+ background: transparent;
+}
+input[type="text"].itnumb {
+ width: 63px;
+ margin: -2px 0px 0px 0px;
+}
+input[type="text"].itdesc {
+ width: 216px;
+ margin: -2px 0px 0px -5px;
+}
+input[type="text"].itvalu {
+ width: 63px;
+ margin: -2px 0px 0px -5px;
+}
+
+input.equip-title,
+label.equip-title {
+ box-sizing: border-box;
+ font-family: Donegal One;
+ font-weight: bold;
+ text-align: center;
+ width: 70px;
+ height: 18px;
+ border: 1px solid gray;
+}
+
+label.bio-title {
+ box-sizing: border-box;
+ font-family:Donegal One;
+ font-size: 1.2em !important;
+ font-weight: bold;
+ text-align: left;
+ margin: 0px 0px 0px 0px;
+}
+label.bio40 { width: 40px !important; }
+label.bio80 { width: 80px !important; }
+label.bio90 { width: 90px !important; }
+label.bio100 { width: 100px !important; }
+label.bio140 { width: 140px !important; }
+label.bio150 { width: 150px !important; }
+label.bio170 { width: 170px !important; }
+
+input.bio-data {
+ box-sizing: border-box;
+ text-align: center;
+ border-bottom: 2px solid black;
+ background: transparent;
+ font-size: 1.2em;
+ font-weight: bold;
+ margin: 0px 0px 0px 0px;
+}
+
+
+/* End Boot Hill Classes */
+
+.charsheet .sheet-maindiv {
+ width: 840px;
+ margin:0px;
+ padding:5px;
+ border: 2px solid black;
+ background-color: white;
+}
+
+.charsheet .sheet-container {
+ display: table;
+ width: 100%;
+ margin-left: 1px;
+}
+
+.charsheet .sheet-section {
+ display: inline-block;
+ border: 1px solid black;
+ padding: 2px;
+ margin: none;
+ width: 99%;
+}
+
+.charsheet .sheet-column {
+ display: table-cell;
+}
+
+.charsheet .sheet-row {
+ width: 100%;
+ margin: 0px;
+ padding: 0px;
+}
+
+.charsheet label {
+ width: auto;
+ display: inline-block;
+ font-size: .75em;
+}
+
+
+.charsheet input[type=text].sheet-skill {
+ text-align: center;
+ font-size: 1.15em;
+ width: 40px;
+ border-top: none;
+ border-right: none;
+ border-left: none;
+ border-bottom: dotted 1px black;
+ color: black;
+}
+
+.charsheet input[type=number] {
+ -moz-appearance: textfield;
+ -webkit-appearance: textfield;
+ border: none;
+ border-bottom: dotted 1px black;
+ color: black;
+ width: 45px;
+ text-align: center;
+}
+
+.charsheet input[type=number]::-webkit-outer-spin-button,
+.charsheet input[type=number]::-webkit-inner-spin-button {
+ -webkit-appearance: none;
+ -webkit-appearance: textfield;
+}
+
+.charsheet label.sheet-stat {
+ width: 45px;
+ font-size: 1.1em;
+}
+
+.charsheet label.sheet-combat {
+ font-size: .9em;
+ color: #b30000;
+}
+
+.charsheet label.sheet-skill {
+ font-size: 1em;
+}
+
+.charsheet label.sheet-bonus {
+ font-size: .9em;
+ font-weight: bold;
+}
+/* 'invisible' textButton template for Attribute, Derived Traits, and Skills checks */
+
+.ui-dialog .sheet-serenity-charactersheet button[type=roll]::before {
+ content: ""; /* remove the dice icon, to make it 'invisible */
+}
+
+div.sheet-tab-content
+{
+ color: black;
+ border: 1px solid #a8a8a8;
+ border-top-color: #000;
+ margin: 2px 0 0 5px;
+ padding: 5px;
+}
+
+
+div.sheet-tab-content { display: none; }
+
+input.sheet-tab1:checked ~ div.sheet-tab1,
+input.sheet-tab2:checked ~ div.sheet-tab2,
+input.sheet-tab3:checked ~ div.sheet-tab3,
+input.sheet-tab4:checked ~ div.sheet-tab4,
+input.sheet-tab5:checked ~ div.sheet-tab5,
+input.sheet-tab6:checked ~ div.sheet-tab6,
+input.sheet-tab7:checked ~ div.sheet-tab7
+{
+ display: block;
+}
+
+.sheet-tabSpan{
+ color: black;
+}
+
+input.sheet-tab
+{
+ width: 110px;
+ height: 20px;
+ position: relative;
+ top: 0px;
+ left: 5px;
+ margin: -1.5px;
+ margin-bottom: 5px;
+ cursor: pointer;
+ z-index: 1;
+ opacity: 0;
+ color: black;
+}
+
+input.sheet-tab + span::before
+{
+ content:attr(title);
+
+
+ border: solid 1px #a8a8a8;
+ border-bottom-color: black;
+ text-align: center;
+ display: inline-block;
+
+ background: #fff;
+ background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: -webkit-linear-gradient(to top, #D3D3D3 8, #fff, #D3D3D3 );
+ background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+
+ width: 110px;
+ height: 20px;
+ font-size: 18px;
+
+ position: absolute;
+ top: 70px;
+ left: 30px;
+}
+
+input.sheet-tab:checked + span::before
+{
+ background: #dcdcdc;
+ background: -moz-linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 );
+ background: -webkit-linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 );
+ background: -ms-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc);
+ background: -o-linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 );
+ background: linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 );
+ border-bottom-color: #fff;
+}
+
+input.sheet-tab:not(:first-child) + span::before
+{
+ border-left: none;
+}
+
+
+input.sheet-tab2 + span::before
+{
+ left: 133px;
+
+ background: #fff;
+ background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: -webkit-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+}
+
+
+input.sheet-tab3 + span::before
+{
+ left: 244px;
+
+ background: #fff;
+ background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: -webkit-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+}
+
+
+input.sheet-tab4 + span::before
+{
+ left: 355px;
+
+ background: #fff;
+ background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: -webkit-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+}
+
+
+input.sheet-tab5 + span::before
+{
+ left: 466px;
+
+ background: #fff;
+ background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: -webkit-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+}
+
+
+input.sheet-tab6 + span::before
+{
+ left: 577px;
+
+ background: #fff;
+ background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: -webkit-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+}
+
+
+input.sheet-tab7 + span::before
+{
+ left: 688px;
+
+ background: #fff;
+ background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: -webkit-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+ background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 );
+}
+
+input[type="radio"].sheet-tab1:checked~div.sheet-tab1-content,
+input[type="radio"].sheet-tab2:checked~div.sheet-tab2-content,
+input[type="radio"].sheet-tab3:checked~div.sheet-tab3-content,
+input[type="radio"].sheet-tab4:checked~div.sheet-tab4-content,
+input[type="radio"].sheet-tab5:checked~div.sheet-tab5-content,
+input[type="radio"].sheet-tab6:checked~div.sheet-tab6-content,
+input[type="radio"].sheet-tab7:checked~div.sheet-tab7-content {
+ visibility: visible;
+ top: 0;
+}
+
+
+
+
+/* Configuration Windows*/
+.charsheet .sheet-cdiv {
+ width: 825px;
+ height: 145px;
+ margin: 0px 0px 0px 0px;
+ border: 0px dashed brown;
+ padding-right: 0px;
+ padding-left: 0px;
+}
+.charsheet .sheet-cfgdiv {
+ width: 625px;
+ height: 25px;
+ margin: 0px 0px 0px 0px;
+ border: 0px dashed brown;
+}
+.sheet-HideConfig:checked ~ *.sheet-config {
+ display:none;
+}
+
+.charsheet span.sheet-is-config::after { /*Close Config: grayish background with black text*/
+ content: "^";
+}
+
+.charsheet .sheet-HideConfig:checked + span.sheet-is-config::after { /*Show Configuration: Black background with grayish text*/
+ content: "v";
+}
+
+.charsheet span.sheet-is-config {
+ text-align: center;
+ display: inline-block;
+ width: 20px;
+ height: 12px;
+ font-size: 9px;
+ /*font-family: "Pictos";*/
+ background: black; /*#93537c;*/
+ color: white; /*white;*/
+ font-weight: bold;
+ border-radius: 4px;
+ margin-left: -20px;
+}
+
+.charsheet input.sheet-HideConfig {
+ width: 20px;
+ height: 12px;
+ cursor: pointer;
+ margin: 0px 0px 0px 20px;
+ opacity: 0;
+ z-index: 9999;
+}
+
+.charsheet .sheet-HideConfig:checked + span.sheet-is-config {
+ background: black;
+ border-radius: 4px;
+ color: white;
+}
+
+.charsheet label.sheet-configitem {
+ margin-left: 0px;
+ width: 100px;
+ font-size: .9em;
+ font-weight: normal
+}
+
+/*End Configuration Window*/
+
+
+.charsheet .sheet-tooltip {
+ position: relative;
+}
+
+.charsheet .sheet-tooltip .sheet-tooltip-text {
+ position: absolute;
+ z-index: 1;
+ text-align: left;
+ font-size: 12pt;
+ font-weight: normal;
+ /* vertically center */
+ top: 50%;
+ -webkit-transform: translateY(-50%);
+ transform: translateY(-50%);
+ /* basic styles */
+ width: 400px;
+ padding: 10px;
+ border-radius: 10px;
+ background: #111111 !important;
+ color: #CCC;
+ opacity: 0;
+ transition: 0.3s opacity;
+ display: none;
+ /* move to right */
+ left: 100%;
+ margin-left: 15px;
+ /* and add a small left margin */
+}
+
+.charsheet .sheet-tooltip .sheet-tooltip-text input label span table {
+ color: inherit;
+ margin: 5px auto;
+ border-spacing: 0;
+}
+
+.charsheet .sheet-tooltip .sheet-tooltip-text table td {
+ padding: 5px;
+ border: none;
+ border-top: 1px solid #CCCCCC;
+ text-align: left;
+ font-size: 12pt;
+}
+
+.charsheet .sheet-tooltip .sheet-tooltip-text table th {
+ text-align: center;
+ padding: 0 8px;
+}
+
+.charsheet .sheet-tooltip .sheet-tooltip-text table tr:first-child td {
+ border: none;
+}
+
+.charsheet .sheet-tooltip .sheet-tooltip-text .sheet-tooltip-table-center td {
+ text-align: center;
+}
+
+.charsheet .sheet-tooltip .sheet-tooltip-text .sheet-tooltip-table-center-first-col td:first-child {
+ text-align: center;
+}
+
+.charsheet .sheet-tooltip .sheet-tooltip-text .sheet-tooltip-table-left-first-col td:first-child {
+ text-align: left;
+}
+
+.charsheet .sheet-tooltip .sheet-tooltip-text.sheet-tooltip-text-wide {
+ width: 500px;
+}
+
+.charsheet .sheet-tooltip .sheet-tooltip-text.sheet-tooltip-text-left {
+ /* reset defaults */
+ left: initial;
+ margin: initial;
+ /* set new values */
+ right: 100%;
+ margin-right: 15px;
+}
+
+.charsheet .sheet-tooltip .sheet-tooltip-text:after {
+ content: "";
+ position: absolute;
+ /* vertically center */
+ top: 50%;
+ -webkit-transform: translateY(-50%);
+ transform: translateY(-50%);
+ /* the arrow */
+ border: 10px solid #111111;
+ border-color: transparent #111111 transparent transparent;
+ opacity: 0;
+ transition: 0.3s;
+ /* position tooltip correctly */
+ right: 100%;
+ margin-left: -5px;
+}
+
+.charsheet .sheet-tooltip .sheet-tooltip-text.sheet-tooltip-text-left:after {
+ /* reset defaults */
+ right: initial;
+ margin: initial;
+ border: initial;
+ /* set new values */
+ left: 100%;
+ margin-right: -5px;
+ /* the arrow */
+ border: 10px solid #111111;
+ border-color: transparent transparent transparent #111111;
+}
+
+
+.charsheet .sheet-tooltip:hover .sheet-tooltip-text,
+.charsheet .sheet-tooltip:hover .sheet-tooltip-text:after {
+ opacity: 1;
+ display: block;
+}
+
+.charsheet .sheet-tooltip .sheet-tooltip_label strong {
+ font-family: "Montserrat", "Arial Black", sans-serif;
+ font-weight: bold;
+ text-transform: uppercase;
+}
+
+/* End Tooltip */
+
+
+
+
+/* Roll template for Attribute and Skills checks */
+.sheet-rolltemplate-weapon table,
+.sheet-rolltemplate-shoot table,
+.sheet-rolltemplate-check table {
+
+ width: 189px;
+ padding: 2px;
+ border: 2px solid #5ed7c4 ; /* Main colour Mint Green */
+ background-color: #1e4d43; /* Dark Green */
+}
+
+
+.sheet-rolltemplate-manifest table,
+.sheet-rolltemplate-combat table {
+
+ width: 189px;
+ padding: 2px;
+ border: 2px solid #ffb3b3 ; /* Light Red */
+ background-color: #990000; /* Dark Red */
+}
+
+.sheet-rolltemplate-manifest th,
+.sheet-rolltemplate-combat th {
+ color: #ffb3b3;
+ padding-left: 5px;
+ line-height: 1.6em;
+ font-size: 1.2em;
+ text-align: left;
+ font-family: "Times New Roman", Times, serif;
+ font-variant: normal;
+}
+
+.sheet-rolltemplate-manifest tr,
+.sheet-rolltemplate-combat tr {
+ color: #ffb3b3;
+ padding-left: 5px;
+ line-height: 1.6em;
+ font-size: 1.2em;
+ text-align: left;
+ font-family: "Times New Roman", Times, serif;
+ font-variant: normal;
+}
+
+.sheet-rolltemplate-manifest .sheet-subheader,
+.sheet-rolltemplate-combat .sheet-subheader {
+ color: #ffb3b3;
+ font-size: 1em;
+ font-style: italic;
+}
+
+.sheet-rolltemplate-manifest .sheet-arrow-right,
+.sheet-rolltemplate-combat .sheet-arrow-right {
+ border-top: 3px solid transparent;
+ border-bottom: 3px solid transparent;
+ border-left: 180px solid #ffb3b3;
+}
+
+.sheet-rolltemplate-manifest .sheet-tcat,
+.sheet-rolltemplate-combat .sheet-tcat {
+ font-style: normal;
+ color: #ffb3b3;
+}
+
+ .sheet-rolltemplate-manifest .sheet-tlcat,
+.sheet-rolltemplate-combat .sheet-tlcat {
+ font-style: normal;
+ font-size: 1.1em;
+ color: #ffb3b3;
+}
+
+.sheet-rolltemplate-manifest td,
+.sheet-rolltemplate-weapon td,
+.sheet-rolltemplate-combat td,
+.sheet-rolltemplate-shoot td,
+.sheet-rolltemplate-check td {
+ padding-left: 5px;
+}
+
+.sheet-rolltemplate-weapon th,
+.sheet-rolltemplate-shoot th,
+.sheet-rolltemplate-check th {
+ color: #5ed7c4;
+ padding-left: 5px;
+ line-height: 1.6em;
+ font-size: 1.2em;
+ text-align: left;
+ font-family: "Times New Roman", Times, serif;
+ font-variant: normal;
+}
+
+.sheet-rolltemplate-weapon tr,
+.sheet-rolltemplate-shoot tr,
+.sheet-rolltemplate-check tr {
+ color: #5ed7c4;
+ padding-left: 5px;
+ line-height: 1.6em;
+ font-size: 1.2em;
+ text-align: left;
+ font-family: "Times New Roman", Times, serif;
+ font-variant: normal;
+}
+
+.sheet-rolltemplate-weapon .sheet-subheader,
+.sheet-rolltemplate-shoot .sheet-subheader,
+.sheet-rolltemplate-check .sheet-subheader {
+ color: #5ed7c4;
+ font-size: 1em;
+ font-style: italic;
+}
+
+.sheet-rolltemplate-weapon .sheet-arrow-right,
+.sheet-rolltemplate-shoot .sheet-arrow-right,
+.sheet-rolltemplate-check .sheet-arrow-right {
+ border-top: 3px solid transparent;
+ border-bottom: 3px solid transparent;
+ border-left: 180px solid #5ed7c4;
+}
+
+.sheet-rolltemplate-weapon .sheet-tcat,
+.sheet-rolltemplate-shoot .sheet-tcat,
+.sheet-rolltemplate-check .sheet-tcat {
+ font-style: normal;
+ color: #5ed7c4;
+}
+
+.sheet-rolltemplate-weapon .sheet-tlcat,
+.sheet-rolltemplate-shoot .sheet-tlcat,
+.sheet-rolltemplate-check .sheet-tlcat {
+ font-style: normal;
+ font-size: 1.1em;
+ color: #5ed7c4;
+}
+
+/*Buttons Styling*/
+
+.charsheet button[type=roll].sheet-textButton {
+ background-color: transparent;
+ color: black;
+ border: none;
+ font-size: 1.25em;
+ font-weight: bold;
+ text-align: right;
+ background-image: none;
+ text-shadow: none;
+ box-shadow: none;
+ padding: 0px;
+ margin: 0px;
+}
+
+.charsheet span.sheet-diceroll {
+ font-family: "dicefontd20";
+}
+
+.charsheet button[type=roll].sheet-textButton::before,
+.charsheet button[type=roll].sheet-powerButton::before {
+ content: "" !important;
+}
+
+/*End Button Styling*/
+
+
+.charsheet div.sheet-hpbl {
+ display: none;
+}
+
+/* Skills Columns */
+
+.sheet-skillsWrapper {
+ display: grid;
+ grid-template-columns: 20% 20% 20% 20% 20%;
+ grid-gap: 1px;
+ grid-auto-rows: minmax(auto, auto);
+}
+
+.sheet-skillLabel{
+ font-weight: bold;
+ font-size: 1.3em;
+}
+
+.sheet-text_input{
+ border: none;
+ box-shadow: none;
+ border-bottom: 1px solid black;
+ border-radius: 0;
+ display:inline-block;
+ outline:none;
+ line-height:12px;
+ padding-top:0px;
+ padding-bottom:0px;
+ background: #E0E0E0; /* Lighter Gray */
+ /* background: #D3D3D3; /* Light Gray */
+}
+
+div.sheet-skills input.sheet-text_input {
+ height:26px;
+}
+
+.sheet-skill_values{
+ text-align:center;
+ font-size:0.75em;
+ width:26px;
+}
+
+.sheet-skillButtons{
+ font-size: 0.70em!important;
+ background-color: PaleTurquoise;
+}
+
+.sheet-skillName{
+ display:inline-block;
+ width:69%;
+}
+
+.sheet-col1{
+ grid-column:1;
+}
+
+.sheet-col2{
+ grid-column:2;
+}
+
+.sheet-col3{
+ grid-column:3;
+}
+
+.sheet-col4{
+ grid-column:4;
+}
+
+.sheet-col5{
+ grid-column:5;
+}
+
+
+/* End Skills Columns */
+
+
+/*----------- Roll Template ------------------------*/
+
+/* New Roll Template */
+
+.sheet-lightRed{
+ background-color:#fde8ec;
+}
+
+/*Buttons Styling*/
+.charsheet button[type=roll].sheet-melee-button,
+.charsheet button[type=roll].sheet-attack-button {
+ color: white;
+ background-color: #cc0000;
+ background-image: none;
+ font-size: 1em;
+ border: none;
+ text-shadow: none;
+ box-shadow: none;
+}
+
+.charsheet button[type=roll].sheet-range-button {
+ color: white;
+ background-color: SaddleBrown;
+ background-image: none;
+ font-size: 1em;
+ border: none;
+ text-shadow: none;
+ box-shadow: none;
+}
+
+.charsheet button[type=roll].sheet-parry-button {
+ color: white;
+ background-color: blue;
+ background-image: none;
+ font-size: 1em;
+ border: none;
+ text-shadow: none;
+ box-shadow: none;
+}
+/
+.charsheet button[type=roll].sheet-skill-button {
+ color: black;
+ background-color: PaleTurquoise;
+ background-image: none;
+ font-size: 0.7em;
+ border: none;
+ text-shadow: none;
+ box-shadow: none;
+}
+.charsheet button[type=roll].sheet-textButton {
+ background-color: transparent;
+ color: black;
+ border: none;
+ font-size: 1em;
+ font-weight: bold;
+ text-align: center;
+ background-image: none;
+ text-shadow: none;
+ box-shadow: none;
+ padding: 0px;
+ padding-right: 2px;
+ margin: 0px;
+}
+.charsheet button[type=action].sheet-textButton {
+ background-color: transparent;
+ color: black;
+ border: none;
+ font-size: 1em;
+ font-weight: normal;
+ text-align: center;
+ background-image: none;
+ text-shadow: none;
+ box-shadow: none;
+ padding: 0px;
+ padding-right: 2px;
+ margin: 0px;
+}
+
+.charsheet span.sheet-diceroll {
+ font-family: "dicefontd20";
+}
+
+.charsheet button[type=roll].sheet-textButton::before,
+.charsheet button[type=roll].sheet-powerButton::before {
+ content: "" !important;
+}
+
+.button[type=action]:hover {
+ background-color: red;
+ color: black;
+}
+
+/*End Button Styling*/
diff --git a/Boot Hill 3e/BootHill3e.html b/Boot Hill 3e/BootHill3e.html
new file mode 100644
index 0000000000..9745b99a42
--- /dev/null
+++ b/Boot Hill 3e/BootHill3e.html
@@ -0,0 +1,2209 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+ MOVEMENT SPEED
+ (Accuracy modifier & movement in yards per turn)
+
+ Walking (-2)
+
+ Running (-4)
+
+
+ Crawling
+
+ Evading
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ | {{charname}} |
+ |
+ | Initiative: {{computed::roll1}} |
+
+
+
+
+
+ | {{name}} |
+ {{#SkillName}}
+ | *for* {{SkillName}} |
+ {{/SkillName}}
+ |
+ | Check: {{Roll}} |
+ | Target: {{Target}} |
+ {{#rollGreater() Roll Target}}
+ | Result: Failure |
+ {{/rollGreater() Roll Target}}
+ {{#^rollGreater() Roll Target}}
+ | Result: Success! |
+ {{/^rollGreater() Roll Target}}
+
+
+
+
+
+ | {{name}} |
+ {{#SkillName}}
+ | *for* {{SkillName}} |
+ {{/SkillName}}
+ |
+ | Check: {{Roll}} |
+ | Target: {{Target}} |
+ {{#rollGreater() Roll Target}}
+ | Result: Failure |
+ {{/rollGreater() Roll Target}}
+ {{#^rollGreater() Roll Target}}
+ | Result: Success! |
+ {{/^rollGreater() Roll Target}}
+
+ {{#rollTotal() Roll 20}}
+ | MISFIRE: {{Misfire}} |
+ {{/rollTotal() Roll 20}}
+
+
+
+
+
+ | {{name}} |
+ {{#SkillName}}
+ | *for* {{SkillName}} |
+ {{/SkillName}}
+ |
+ | Check: {{Roll}} |
+ | Base: {{Base}} |
+ {{#rollGreater() Roll Base}}
+ Failure |
+ {{/rollGreater() Roll Base}}
+ {{#^rollGreater() Roll Base}}
+ Success! |
+ {{/^rollGreater() Roll Base}}
+
+ | Pistol: {{Pistol}} |
+ {{#rollGreater() Roll Pistol}}
+ Failure |
+ {{/rollGreater() Roll Pistol}}
+ {{#^rollGreater() Roll Pistol}}
+ Success! |
+ {{/^rollGreater() Roll Pistol}}
+
+ | Rifle: {{Rifle}} |
+ {{#rollGreater() Roll Rifle}}
+ Failure |
+ {{/rollGreater() Roll Rifle}}
+ {{#^rollGreater() Roll Rifle}}
+ Success! |
+ {{/^rollGreater() Roll Rifle}}
+
+ | Shotgun: {{Shotgun}} |
+ {{#rollGreater() Roll Shotgun}}
+ Failure |
+ {{/rollGreater() Roll Shotgun}}
+ {{#^rollGreater() Roll Shotgun}}
+ Success! |
+ {{/^rollGreater() Roll Shotgun}}
+
+ {{#rollTotal() Roll 20}}
+ | MISFIRE: {{Misfire}} |
+ {{/rollTotal() Roll 20}}
+
+
+
+
+
+
+ | {{name}} |
+ {{#SkillName}}
+ | *for* {{SkillName}} |
+ {{/SkillName}}
+ |
+ {{#Damage}}
+ | Damage: {{Damage}} |
+ {{#Severity}}
+ | Severity: {{Severity}} |
+ {{/Severity}}
+ {{/Damage}}
+ {{#Location}}
+ | Location: {{Location}} |
+ {{#LocationRoll}}
+ | Location Roll: {{LocationRoll}} |
+ {{/LocationRoll}}
+ {{#WoundMod}}
+ | Wound Modifier: {{WoundMod}} |
+ {{/WoundMod}}
+ {{/Location}}
+
+
+
+
+
+
+
diff --git a/Boot Hill 3e/Preview.png b/Boot Hill 3e/Preview.png
new file mode 100644
index 0000000000..05224ffd27
Binary files /dev/null and b/Boot Hill 3e/Preview.png differ
diff --git a/Boot Hill 3e/sheet.json b/Boot Hill 3e/sheet.json
new file mode 100644
index 0000000000..f4ba52e3e4
--- /dev/null
+++ b/Boot Hill 3e/sheet.json
@@ -0,0 +1,8 @@
+{
+ "html": "BootHill3e.html",
+ "css": "BootHill3e.css",
+ "authors": "Vialmada",
+ "roll20userid": "6055058",
+ "preview": "preview.png",
+ "instructions": "Boot Hill 3e compatible character fansheet"
+}
diff --git a/Boot Hill 3e/translation.json b/Boot Hill 3e/translation.json
new file mode 100644
index 0000000000..eca722051a
--- /dev/null
+++ b/Boot Hill 3e/translation.json
@@ -0,0 +1,586 @@
+{
+"title-Main":"Main",
+"title-Equipment":"Equipment",
+"title-Mount":"Mount",
+"title-Fight":"Fight",
+"title-NPC-Configuration":"NPC Configuration",
+"title-Roll2d10wMod":"Roll 2d10 + Modifiers for all Attributes",
+"title-Nationality":"Nationality",
+"title-Hometown":"Hometown",
+"title-Gender":"Gender",
+"title-Handedness":"Handedness",
+"title-Age":"Age",
+"title-Height":"Height",
+"title-Weight":"Weight",
+"title-Background":"Background",
+"title-Year":"Year",
+"title-Total XP":"Total XP",
+"title-xp_left":"XP Left",
+"title-strength-roll":"Strength Action Roll",
+"title-strength":"Strength",
+"title-coordination-roll":"Coordination Action Roll",
+"title-coordination":"Coordination",
+"title-observation-roll":"Observation Action Roll",
+"title-observation":"Observation",
+"title-stature-roll":"Stature Action Roll",
+"title-stature":"Stature",
+"title-luck-roll":"Luck Action Roll",
+"title-luck":"Luck",
+"title-careful-shot-roll":"Careful Shot Roll",
+"title-careful-shot":"equals Coordination Attribute",
+"title-careful-base":"Careful Base Shot",
+"title-careful-pistol":"Careful Pistol Shot",
+"title-caeful-rifle":"Careful Rifle Shot",
+"title-steady-shot-roll":"Steady Shot Roll",
+"title-steady-shot":"equals half of Coordination Attribute",
+"title-steady-base":"Steady Base Shot",
+"title-steady-pistol":"Steady Pistol Shot",
+"title-steady-rifle":"Steady Rifle Shot",
+"title-hip-shot-roll":"Hip Shot Roll",
+"title-hip-shot":"equals a quarter of Coordination Attribute",
+"title-hipshot-base":"Hip Base Shot",
+"title-hipshot-pistol":"Hip Pistol Shot",
+"title-hipshot-rifle":"Hip Rifle Shot",
+"title-fangun-roll":"Fangun Roll",
+"title-fangun":"equals greater of 1 or Pistol Skill",
+"title-fangun-base":"Fanning Base Shot",
+"title-fanfun-pistol":"Fanning Pistol Shot",
+"title-no-rifile-fanshot":"Fanning Rifle Shot not allowed",
+"title-light-head-wounds":"Number of Light Head Wounds",
+"title-damage-light-head":"Damage from Light Head Wounds",
+"title-serious-head-wounds":"Number of Serious Head Wounds",
+"title-damage-serious-head":"Damage from Serious Head Wounds",
+"title-light-left-shoulder-wounds":"Number of Light Left Shoulder Wounds",
+"title-damage-light-left-shoulder":"Damage from Light Left Shoulder Wounds",
+"title-serious-left-shoulder-wounds":"Number of Serious Left Shoulder Wounds",
+"title-damage-serious-left-shoulder":"Damage from Serious Left Shoulder Wounds",
+"title-light-right-shoulder-wounds":"Number of Light Right Shoulder Wounds",
+"title-damage-light-right-shoulder":"Damage from Light Right Shoulder Wounds",
+"title-serious-right-shoulder-wounds":"Number of Serious Right Shoulder Wounds",
+"title-damage-serious-right-shoulder":"Damage from Serious Right Shoulder Wounds",
+"title-light-chest-wounds":"Number of Light Chest Wounds",
+"title-damage-light-chest":"Damage from Light Chest Wounds",
+"title-serious-chest-wounds":"Number of Serious Chest Wounds",
+"title-damage-serious-chest":"Damage from Serious Chest Wounds",
+"title-light-left-arm-wounds":"Number of Light Left Arm Wounds",
+"title-damage-light-left-arm":"Damage from Light Left Arm Wounds",
+"title-serious-left-arm-wounds":"Number of Serious Left Arm Wounds",
+"title-damage-serious-left-arm":"Damage from Serious Left Arm Wounds",
+"title-light-right-arm-wounds":"Number of Light Right Arm Wounds",
+"title-damage-light-right-arm":"Damage from Light Right Arm Wounds",
+"title-serious-right-arm-wounds":"Number of Serious Right Arm Wounds",
+"title-damage-serious-right-arm":"Damage from Serious Right Arm Wounds",
+"title-light-abdomen-wounds":"Number of Light Abdomen Wounds",
+"title-damage-light-abdomen":"Damage from Light Abdomen Wounds",
+"title-serious-abdomen-wounds":"Number of Serious Abdomen Wounds",
+"title-damage-serious-abdomen":"Damage from Serious Abdomen Wounds",
+"title-light-left-leg-wounds":"Number of Light Left Leg Wounds",
+"title-damage-light-left-leg":"Damage from Light Left Leg Wounds",
+"title-serious-left-leg-wounds":"Number of Serious Left Leg Wounds",
+"title-damage-serious-leg-arm":"Damage from Serious Left Leg Wounds",
+"title-light-right-leg-wounds":"Number of Light Right Leg Wounds",
+"title-damage-light-right-leg":"Damage from Light Right Leg Wounds",
+"title-serious-right-leg-wounds":"Number of Serious Right Leg Wounds",
+"title-damage-serious-right-leg":"Damage from Serious Right Leg Wounds",
+"title-total-wounds":"Total Wound Points",
+"title-max-wounds":"Max. Wound Points",
+"title-walk-move-penalty":"Walking has a 2 point movement penalty",
+"title-walk-distance":"Walking Speed in yards per turn",
+"title-run-move-penalty":"Running has a 4 point movement penalty",
+"title-run-distance":"Running Speed in yards per turn",
+"title-crawl-move-penalty":"Crawling does not allow return fire",
+"title-crawl-distance":"Crawling Speed in yards per turn",
+"title-evade-move-penalty":"Evading does not allow return fire",
+"title-evade-distance":"Evading Speed in yards per turn",
+"title-rifle-roll":"Rifle Roll",
+"title-rifle-skill":"Rifle Skill",
+"title-shotgun-roll":"Shotgun Roll",
+"title-shotgun-skill":"Shotgun Skill",
+"title-pistol-roll":"Pistol Roll",
+"title-pistol-skill":"Pistol Skill",
+"title-archery-roll":"Archery Roll",
+"title-archery-skill":"Archery Skill",
+"title-blafe-roll":"Blade Roll",
+"title-blade-skill":"Blade Skill",
+"title-brawl-roll":"Brawl Roll: Grapple allows +1 if STR > opponent's STR",
+"title-brawl-skill":"Brawl Skill",
+"title-working-skill-check":"Working Skill Check",
+"title-roping-roll":"Roping Roll",
+"title-roping-skill":"Working Skill: Roping",
+"title-throwing-roll":"Throwing Roll",
+"title-throw-skill":"Working Skill: Throwing. If zero, Coordination/3 rounded up",
+"title-whip-roll":"Whip Roll",
+"title-whip-skill":"Working Skill: Whip. If zero, Coordination/3 rounded up",
+"title-artillerist-roll":"Artillerist Roll",
+"title-artillerist-skill":"Artillerist",
+"title-main-hand-pistol":"Main Hand Pistol Type",
+"title-main-hand-wound-modifier":"Main Hand Wound Modifier",
+"title-main-hand-pistol-skill":"Main Hand Pistol Skill",
+"title-main-hand-speed":"Main Hand Speed",
+"title-main-hand-short-range":"Main Hand Short Range",
+"title-main-hand-long-range":"Main Hand Long Range",
+"title-main-hand-extreme-range":"Main Hand Extreme Range",
+"title-main-hand-reload":"Main Hand Reload",
+"title-main-hand-reload-turns":"Main Hand Combat Turns to Reload",
+"title-main-hand-pistol-notes1":"Main Hand Notes1",
+"title-main-hand-pistol-notes2":"Main Hand Notes2",
+"title-main-hand-fired":"Main Hand Fired",
+"title-main-hand-ammunition":"Main Hand Ammo",
+"title-backup-pistol-type":"Backup Pistol Type",
+"title-backup-pistol-wound-modifier":"Backup Wound Modifier",
+"title-backup-pistol-skill":"Backup Pistol Skill",
+"title-backup-pistol-speed":"Backup Pistol Speed",
+"title-backup-short-range":"Backup Pistol Short Range",
+"title-backup-long-range":"Backup Pistol Long Range",
+"title-backup-extreme-range":"Backup Pistol Extreme Range",
+"title-backup-reload":"Backup Pistol Reload",
+"title-reload-turns":"Backup Pistol Combat Turns to Reload",
+"title-backup-pistol-notes1":"Backup Pistol Notes1",
+"title-backup-pistol-notes2":"Backup Pistol Notes2",
+"title-backup-pistol-fired":"Backup Fired",
+"title-backup-pistol-ammunition":"Backup Ammo",
+"title-shotgun/scattergun":"Shotgun/Scattergun",
+"title-shotgun/scattergun-wound-modifier":"Shotgun/Scattergun Wound Modifier",
+"title-shotgun/scattergun-skill":"Shotgun/Scattergun Skill",
+"title-shotgun/scattergun-speed":"Shotgun/Scattergun Speed",
+"title-shotgun/scattergun-short-range":"Shotgun/Scattergun Short Range",
+"title-shotgun/scattergun-long-range":"Shotgun/Scattergun Long Range",
+"title-shotgun/scattergun-extreme-range":"Shotgun/Scattergun Extreme Range",
+"title-shotgun/scattergun-reload":"Shotgun/Scattergun Reload",
+"title-shotgun/scattergun-reload-turns":"Shotgun/Scattergun Combat Turns to Reload",
+"title-shotgun/scattergun-notes2":"Shotgun/Scattergun Notes2",
+"title-shotgun/scattergun-fired":"Shotgun/Scattergun rounds Fired",
+"title-shotgun/scattergun-ammunition":"Shotgun/Scattergun Ammo",
+"title-single-shot-rifle":"Single Shot Rifle",
+"title-single-shot-rifle-wound-modifier":"Single Shot Rifle Wound Modifier",
+"title-single-shot-rifle-skill":"Single Shot Rifle Skill",
+"title-single-shot-rifle-speed":"Single Shot Rifle Speed",
+"title-single-shot-rifle-short-range":"Single Shot Rifle Short Range",
+"title-single-shot-rifle-long-range":"Single Shot Rifle Long Range",
+"title-single-shot-rifle-extreme-range":"Single Shot Rifle Extreme Range",
+"title-single-shot-rifle-reload":"Single Shot Rifle Reload",
+"title-single-shot-rifle-reload-turns":"Single Shot Rifle Combat Turns to Reload",
+"title-single-shot-rifle-notes1":"Single Shot Rifle Notes1",
+"title-single-shot-rifle-notes2":"Single Shot Rifle Notes2",
+"title-single-shot-rifle-fired":"Single Shot Rifle Ammo",
+"title-rifle-type":"Rifle",
+"title-rifle-wound-modifier":"Rifle Modifier",
+"title-rifle-speed":"Rifle Speed",
+"title-rifle-short-range":"Rifle Short Range",
+"title-rifle-long-range":"Rifle Long Range",
+"title-rifle-extreme-range":"Rifle Extreme Range",
+"title-rifle-reload":"Rifle Reload",
+"title-rifle-reload-turns":"Rifle Combat Turns to Reload",
+"title-rifle-notes1":"Single Shot Rifle Notes1",
+"title-rifle-notes2":"Single Shot Rifle Notes2",
+"title-rifle-fired":"Rifle rounds Fired",
+"title-rifle-ammunition":"Rifle Ammo",
+"title-item1-quantity":"Item 1: Number",
+"title-item1-description":"Item 1: Description",
+"title-item1-value":"Item 1: Value",
+"title-item2-quantity":"Item 2: Number",
+"title-item2-description":"Item 2: Description",
+"title-item2-value":"Item 2: Value",
+"title-item3-quantity":"Item 3: Number",
+"title-item3-description":"Item 3: Description",
+"title-item3-value":"Item 3: Value",
+"title-item4-quantity":"Item 4: Number",
+"title-item4-description":"Item 4: Description",
+"title-item4-value":"Item 4: Value",
+"title-item5-quantity":"Item 5: Number",
+"title-item5-description":"Item 5: Description",
+"title-item5-value":"Item 5: Value",
+"title-item6-quantity":"Item 6: Number",
+"title-item6-description":"Item 6: Description",
+"title-item6-value":"Item 6: Value",
+"title-item7-quantity":"Item 7: Number",
+"title-item7-description":"Item 7: Description",
+"title-item7-value":"Item 7: Value",
+"title-item8-quantity":"Item 8: Number",
+"title-item8-description":"Item 8: Description",
+"title-item8-value":"Item 8: Value",
+"title-item9-quantity":"Item 9: Number",
+"title-item9-description":"Item 9: Description",
+"title-item9-value":"Item 9: Value",
+"title-item10-quantity":"Item 10: Number",
+"title-item10-description":"Item 10: Description",
+"title-item10-value":"Item 10: Value",
+"title-item11-quantity":"Item 11: Number",
+"title-item11-description":"Item 11: Description",
+"title-item11-value":"Item 11: Value",
+"title-item12-quantity":"Item 12: Number",
+"title-item12-description":"Item 12: Description",
+"title-item12-value":"Item 12: Value",
+"title-item13-quantity":"Item 13: Number",
+"title-item13-description":"Item 13: Description",
+"title-item13-value":"Item 13: Value",
+"title-item14-quantity":"Item 14: Number",
+"title-item14-description":"Item 14: Description",
+"title-item14-value":"Item 14: Value",
+"title-item15-quantity":"Item 15: Number",
+"title-item15-description":"Item 15: Description",
+"title-item15-value":"Item 15: Value",
+"title-item16-quantity":"Item 16: Number",
+"title-item16-description":"Item 16: Description",
+"title-item16-value":"Item 16: Value",
+"title-item17-quantity":"Item 17: Number",
+"title-item17-description":"Item 17: Description",
+"title-item17-value":"Item 17: Value",
+"title-item18-quantity":"Item 18: Number",
+"title-item18-description":"Item 18: Description",
+"title-item18-value":"Item 18: Value",
+"title-number-items":"Total: Number",
+"title-total-label":"Total",
+"title-total-value-items":"Total: Value",
+"title-feat1":"Feat",
+"title-feat2":"Feat",
+"title-feat3":"Feat",
+"title-feat4":"Feat",
+"title-feat5":"Feat",
+"title-number-dollars":"Number of Dollars",
+"title-value-dollars":"Value of Dollars",
+"title-number-gold-pieces":"Gold Pieces",
+"title-value-gold-pieces":"Gold Value",
+"title-number-silver-pieces":"Silver Pieces",
+"title-value-silver-pieces":"Silver Value",
+"title-number-pieces-jewerly":"Pieces of Jewelry",
+"title-value-jewerly":"Value of Jewelry",
+"title-number-other":"Number of Other",
+"title-value-other":"Value of Other",
+"title-total-number-valuables":"Number of Pieces",
+"title-total-value-valuables":"Total Value",
+"title-mount-wound-points":"Wound Points",
+"title-head-chance-severity":"Head:19-20, Severity +1",
+"title-neck-chance-severity":"Neck:17-18, Severity +1",
+"title-abdomen-chance-severity":"Abdomen:11-14",
+"title-rear-chance-severity":"Rear:9-10, Severity -1",
+"title-chest-chance-severity":"Chest:15-16, Severity +1",
+"title-right-rear-leg-chance-severity":"Right Rear Leg:7-8, Severity -1",
+"title-right-front-leg-chance-severity":"Right Front Leg:5-6, Severity -1",
+"title-left-rear-leg-chance-severity":"Left Rear Leg:3-4, Severity -1",
+"title-left-front-leg-chance-severity":"Left Front Leg:1-2, Severity -1",
+"title-mount-type":"Type of Mount",
+"title-mount-value":"Value (in Dollars)",
+"title-mount-quality":"Mount Quality (based on Strength)",
+"title-mount-strength-roll":"Mount Strength Action Roll",
+"title-mount-coordination-roll":"Mount Coordination Action Roll",
+"title-mount-intelligence-roll":"Mount Intelligence Action Roll",
+"title-mount-luck-roll":"Mount Luck Action Roll",
+"title-mount-strength":"Mount Strength",
+"title-mount-coordination":"Mount Coordination",
+"title-mount-intelligence":"Mount Intelligence",
+"title-mount-luck":"Mount Luck",
+"title-mount-herding":"Mount Herding",
+"title-mount-cutting":"Mount Cutting",
+"title-mount-swimming":"Mount Swimming",
+"title-mount-gun":"Mount Gun - attenuated to gunfire",
+"title-mount-herding-roll":"Mount Herding Action Roll",
+"title-mount-cutting-roll":"Mount Cutting Action Roll",
+"title-mount-swimming-roll":"Mount Swimming Action Roll",
+"title-mount-gun-roll":"Mount Gun Action Roll",
+"title-mount-tricks1":"Trick 1",
+"title-mount-trick-area":"Tricks Area",
+"title-mount-bridle":"Tack: Bridle",
+"title-mount-saddle":"Tack: Saddle",
+"title-mount-blanket":"Tack: Blanket",
+"title-horse-description":"Horse Description",
+"title-stay-saddle":"Advance Riding: Stay in Saddle",
+"title-stay-saddle-default":"Skill defaults",
+"title-calm-horse":"Advance Riding: Calm horse",
+"title-calm-horse-default":"Skill defaults",
+"title-modifiers-distance":"(Accuracy modifier & yards per turn)",
+"title-mount-walking-modifier":"Mount Walking (Accuracy modifier)",
+"title-mount-walking-yards-per-turn":"Walking: yards per turn",
+"title-mount-trotting-modifier":"Mount Trotting (Accuracy modifier)",
+"title-mount-trotting-yards-per-turn":"Trotting: yards per turn",
+"title-mount-galloping-modifier":"Mount Galloping (Accuracy modifier)",
+"title-mount-galloping-yards-per-turn":"Galloping: yards per turn",
+"title-mount-dismount-penalty":"Action",
+"title-mount-penalty-cost":"Penalty",
+"title-left-saddlebag-pieces":"Pieces",
+"title-left-saddlebag-description":"Description",
+"title-left-saddlebag-value":"Dollar value",
+"title-total-left-saddlebag-pieces":"Total Number of Pieces",
+"title-total-left-saddlebag-value":"Total Dollar Value",
+"title-right-saddlebag-pieces":"Pieces",
+"title-right-saddlebag-description":"Description",
+"title-right-saddlebag-value":"Dollar value",
+"title-total-right-saddlebag-pieces":"Total Number of Pieces",
+"title-total-right-saddlebag-value":"Total Dollar Value",
+"title-reward":"Reward",
+"title-alive?":"Alive?",
+"title-dead-or-alive":"Dead?",
+"title-visible-markings":"Visible Marks",
+"title-weapon-used":"Weapon in Use",
+"title-weapon-skill":"Weapon Skill",
+"title-shot-careful":"Aimed and fired at eye level",
+"title-shot-steady":"Gun held still but below eye level",
+"title-shot-hip":"Shot when holster is cleared",
+"title-shot-fan-gun":"Works hammer with heel of hand",
+"title-shot-modifier":"Shot Modifier",
+"title-shot-range-modifier":"Range Modifier",
+"title-shot-weapon-speed":"Speed of the weapon: from bulky/clumsy to slick",
+"title-speed-very-slow":"Very Slow",
+"title-speed-slow":"Slow",
+"title-speed-normal":"Normal",
+"title-speed-fast":"Fast",
+"title-speed-very-fast":"Very Fast",
+"title-shot-speed-modifier":"Speed Modifier",
+"title-shot-running/trotting/galloping":"Running/Trotting/Galloping",
+"title-shotmovement-modifier":"Shooter Movement Modifier",
+"title-target-running/trotting":"Running/Trotting",
+"title-target-evading/galloping":"Evading/Galloping",
+"title-target-movement-modifier":"Target Movement Modifier",
+"title-size-modifier":"Size Modifier",
+"title-number-light-wounds":"Number of Light Wounds",
+"title-light-wound-accuracy-penalty":"Accuracy Modifier Modifier: -1 each",
+"title-total-light-wound-modifier":"Total of Serious Wounds times Modifier",
+"title-number-serious-wounds":"Number of Serious Wounds",
+"title-serious-wound-accuracy-penalty":"Accuracy Modifier Modifier: -4 each",
+"title-total-serious-wound-modifier":"Total of Serious Wounds times Modifier",
+"title-shot-snipe":"Sniping",
+"title-shot-obscured":"Cannot see target: surroundings obscured",
+"title-wrong-handed":"Shooter using wrong hand",
+"title-dual-wielding":"Firing two pistols",
+"title-surprised":"Surprised",
+"title-complete-surprise":"Complete Surprise",
+"title-miscellaneous-modifiers-total":"Miscellaneous Modifiers",
+"title-shot-with-modifiers-roll":"Shoot Weapon with Accuracy Modifiers numbering TEN",
+"title-wound-roll":"Roll Wound: Damage and Location",
+"title-wound-weapon-damage":" Weapon Damage",
+"title-hit-point-loss":"Hit Point Loss",
+"title-wound-severity":"Wound Severity",
+"title-wound-location":" Wound Location",
+"title-wound-location-rolled":"Location Rolled (pre-modifiers)",
+"title-wound-location-number":"Location (pre-modifiers)",
+"title-wound-location-modifier":"Wound Location Modifier (Based on Shot type and Range)",
+"":" Location ",
+"attribute-points":" Points:",
+"initial-skills":" Skills:",
+"character-sheet":"CHARACTER SHEET",
+"player-name":"Player",
+"character-name":"Character Name",
+"nationality":"Nationality",
+"hometown":"Hometown",
+"gender":"Gender",
+"handedness":"Handedness",
+"age":"Age",
+"height":"Height",
+"weight":"Weight",
+"background":"Background",
+"year":"Year",
+"total-xp":"Total XP",
+"xp-left":"XP Left",
+"attributes":"ATTRIBUTES",
+"strength":"STRENGTH",
+"strength-definition":"Max. wounds, Lift, Carry, Endurance, Brawling",
+"coordination":"COORDINATION",
+"coordination-definition":"Shooting, Acrobatics, Locks, In saddle, Speed",
+"observation":"OBSERVATION",
+"observation-definition":"Perception, Reveal cheating, Night visibility",
+"stature":"STATURE",
+"stature-definition":"Renown, NPC relations (>9/+1, >14/ +2)",
+"luck":"LUCK",
+"luck-definition":"Surviving mortal wounds, Save to escape danger",
+"shooting":"SHOOTING",
+"base":"Base",
+"pistol":"Pistol",
+"rifle":"Rifle",
+"num-shots":"# Shots",
+"careful-shot":"CAREFUL SHOT",
+"full-coor":"(= COOR)",
+"1shot":"1 shot",
+"steady-shot":"STEADY SHOT",
+"half-coor":"(= 1/2 COOR)",
+"2shots":"2 shots",
+"hip-shot":"Hip Shot",
+"hip-shot-uc":"HIP SHOT",
+"quarter-coor":"(= 1/4 COOR)",
+"3shots":"3 shots",
+"fangun":"Fangun",
+"fangun-uc":"FANGUN",
+"one-or-skill":"(= 1 or WEAPON SKILL)",
+"6shots":"6 shots",
+"loc-head":"Head 20",
+"loc-left-shoulder":"Left Shoulder 9-10",
+"loc-right-shoulder":"Right Arm 7-8",
+"loc-chest":"Chest 18-19",
+"loc-left-arm":"Left Arm 5-6",
+"loc-abdomen":"Abdomen 13-17",
+"loc-left-leg":"Left Leg 1-2",
+"loc-right-leg":"Right Leg 3-4",
+"movement-speed":"MOVEMENT SPEED",
+"accuracy-movement":"(Accuracy modifier & movement in yards per turn)",
+"walking":"Walking",
+"running":"Running",
+"crawling":"Crawling",
+"evading":"Evading",
+"weapon-skills":"WEAPON SKILLS",
+"skill-cost":"(Score: Initial 1 per point spent, hereafter +1 per XP threshold spent)",
+"skill":"Skill",
+"score":"Score",
+"shotgun-scattergun":"Shotgun/Scattergun",
+"archery":"Archery",
+"blades":"Knife/Spear/Axe",
+"brawling-grappling":"Brawling/Grapple",
+"working-skills":"WORKING SKILLS",
+"working-skill-cost":"(Score: Initial 2d10, hereafter +1 per XP threshold spent)",
+"other-attacks":"OTHER ATTACKS",
+"roping":"Roping (lasso)",
+"throwing":"Throwing(inc. dynamite)",
+"whipping":"Whip",
+"heavy-weapons":"HEAVY WEAPONS",
+"artillery":"Artillery",
+"equipment-feats":"EQUIPMENT & FEATS",
+"weapons-ammo":"WEAPONS, ROUNDS LOADED & AMMO",
+"main-hand-pistol":"MAIN HAND PISTOL TYPE",
+"wound-modifier":"Wound Modifier:",
+"speed":"Speed:",
+"short-penalty":"Short 0",
+"long-penalty":"Long -2",
+"extreme-penalty":"Extreme -5",
+"reload-rate":"RR",
+"notes":"Notes",
+"shots-fired":"SHOTS FIRED",
+"total-ammo":"TOTAL AMMO",
+"backup-pistol":"BACKUP PISTOL TYPE",
+"shotgun-or-scattergun":"SHOTGUN / SCATTERGUN TYPE",
+"single-shot-rifle":"SINGLE SHOT RIFLE TYPE",
+"rifle-type":"RIFLE TYPE",
+"items":"ITEMS",
+"pieces":"Pieces",
+"description":"Description",
+"dollar-value":"$ Value",
+"feats":"FEATS",
+"name-feat":"Name of Feat",
+"1000xp":"1000 XP",
+"2000xp":"2000 XP",
+"3000xp":"3000 XP",
+"4000xp":"4000 XP",
+"5000xp":"5000 XP",
+"valuables":"VALUABLES",
+"dollars":"Dollars",
+"gold":"Gold",
+"silver":"Silver",
+"jewelry":"Jewelry",
+"other":"Other",
+"total":"Total",
+"mount-c":"MOUNT",
+"wound-points":"Wound Points:",
+"wound-location":"Wound Location:",
+"head":"Head: 19-20",
+"severity-plus-one":"Severity +1",
+"neck":"Neck: 17-18",
+"chest":"Chest: 15-16",
+"abdomen":"Abdomen: 11-14",
+"rear":"Rear: 9-10",
+"severity-minus-one":"Severity -1",
+"right-rear-leg":"Right Rear Leg: 7-8",
+"right-front-leg":"Right Front Leg: 5-6",
+"left-rear-leg":"Left Rear Leg: 3-4",
+"left-front-leg":"Left Front Leg: 1-2",
+"mount-type":"TYPE OF MOUNT",
+"value-mc":"Value",
+"horse-quality":"HORSE QUALITY",
+"mount-name":"Name",
+"strength-mc":"Strength",
+"coordination-mc":"Coordination",
+"intelligence-mc":"Intelligence",
+"luck-mc":"Luck",
+"herding":"Herding",
+"cutting":"Cutting",
+"swimming":"Swimming",
+"gunfire-tolerance":"Gun",
+"tricks":"Tricks",
+"tack-notes":"Horse Tack Notes",
+"bridle":"Bridle",
+"saddle":"Saddle",
+"blanket":"Blanket",
+"mount-description":"Horse Description:",
+"advance-riding":"ADVANCED RIDING",
+"stay-saddle":"Stay in saddle",
+"stay-saddle-desc":" - If horse is panicking",
+"stay-saddle-default":"(Either Riding Skill or 1/2 Coordination Attribute)",
+"calm-horse":"Calm horse down",
+"calm-horse-caveat":" (only if skilled)",
+"calm-horse-default":"(Either Riding Skill or Wrangling Skill)",
+"wild-shots":"WILD SHOTS",
+"wild-shot-caveat":"- when mounted",
+"wild-shot-outcome1":"Rider is hit in legs or abdomen",
+"wild-shot-outcome2":"= 50% chance horse is hit instead",
+"wild-shot-outcome3":"Horse is hit in chest or abdomen",
+"wild-shot-outcome4":"= 50% chance rider is hit instead",
+"movement-speed-uc":"MOVEMENT SPEED",
+"walking-dist":"8",
+"trotting":"Trotting (-4)",
+"trotting-dist":"16",
+"galloping":"Galloping (-4)",
+"galloping-dist":"32",
+"mount-action":"Mount / Dismount",
+"mount-action-penalty":"Cost 50% of movement",
+"mount-items-uc":"ITEMS CARRIED ON MOUNT",
+"left-saddle-bag":"Left Saddle Bag",
+"right-saddle-bag":"Right Saddle Bag",
+"dollar":"$ Value",
+"wanted":"WANTED?",
+"wanted-rewards":"Wanted Rewards",
+"reward":"Reward",
+"reward-dollar-value":"$",
+"alive":"Alive?",
+"dead-or-alive":"Dead/Alive?",
+"mark-x":"(Mark X)",
+"visible-marks":"VISIBLE MARKS?",
+"marks-desc":"Facial/body marks (Tattoo, scars, etc.)",
+"shot-accuracy-mods":"Shot Accuracy Modifiers",
+"weapon":"Weapon:",
+"shotgun":"Shotgun",
+"scattergun":"Scattergun",
+"bow":"Bow",
+"shot-type":"Shot Type:",
+"careful":"Careful",
+"steady":"Steady",
+"range":"Range:",
+"point-blank":"Point Blank",
+"short":"Short",
+"long":"Long",
+"extreme":"Extreme",
+"very-slow":"Very Slow",
+"slow":"Slow",
+"normal":"Normal",
+"fast":"Fast",
+"very-fast":"Very Fast",
+"move":"Move: Target",
+"shooter":"Shooter",
+"none":"None",
+"target":"Target",
+"size":"Size:",
+"huge":"Huge",
+"large":"Large",
+"average":"Average",
+"small":"Small",
+"tiny":"Tiny",
+"light-wounds":"Light Wounds:",
+"num-light-wounds":"Number = ",
+"light-wounds-mod":"Modifier = ",
+"serious-wounds":"Serious Wounds:",
+"num-serious-wounds":"Number = ",
+"serious-wounds-mod":"Modifier = ",
+"minus1":"-1",
+"minus4":"-4",
+"miscellaneous":"Miscellaneous:",
+"sniping":"Sniping",
+"obscured":"Obscured",
+"wrong-hand":"Wrong Hand",
+"two-pistols":"Two Pistols",
+"surprised":"Surprised",
+"complete-surprise":"Complete Surprise",
+"all-shot-modifiers":"Shoot",
+"target-wound":"Target's Wound:",
+"wound":"Wound",
+"wound-damage":" Weapon Damage: ",
+"location":" Location ",
+"char-height":"Height",
+"char-background":"Background",
+"large-target":"Large",
+"small-target":"Small"
+}