Merge pull request #14185 from Roll20/l10n_master

New Crowdin updates
This commit is contained in:
Nora Cahill
2025-07-17 21:12:18 -07:00
committed by GitHub
206 changed files with 9761 additions and 2051 deletions
+139 -139
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@@ -1,151 +1,151 @@
{
"add-workspace-2options": "add 2 options to your workspace",
"advance-3basicmoves": "choose 3 basic moves and advance them.",
"advance-3other-moves": "advance the other 3 basic moves.",
"agility": "Agility",
"amenities": "Amenities",
"ammo": "Ammo",
"angel": "Angel",
"armor": "Armor",
"atmosphere": "Atmosphere",
"attractions": "Attractions",
"back-minus-harm": "Come back with -1hard",
"back-minus-weird": "Come back with +1weird",
"barter": "Barter",
"battlebabe": "Battlebabe",
"brainer": "Brainer",
"but": "But",
"change-char-type": "change your character to a new type",
"change-playbook": "Change to a new Playbook",
"charge": "Charge",
"child-thing": "Child-Thing",
"chopper": "Chopper",
"chosen-friends": "Chosen Friends",
"config": "Configuration",
"damage": "Damage",
"playbook-archetype": "Playbook",
"playbook-moves": "Playbook Moves",
"complications": "Complications",
"cool": "Cool",
"add-workspace-2options": "Adicione duas opções a sua oficina",
"advance-3basicmoves": " Escolha 3 movimentos básicos e os avance",
"advance-3other-moves": "",
"agility": "",
"amenities": "",
"ammo": "Munição",
"angel": "Angelical",
"armor": "Armadura",
"atmosphere": "Atmosfera",
"attractions": "Atrações",
"back-minus-harm": "Voltar com -1 rígido",
"back-minus-weird": "Voltar com + 1esquisito (máximo+3)",
"barter": "Escambo",
"battlebabe": "Foderosa",
"brainer": "Esquisita",
"but": "Mas",
"change-char-type": "Mude sua personagem para outro manual",
"change-playbook": "Mude para outro manual.",
"charge": "Partir Pra Cima",
"child-thing": "",
"chopper": "Motoqueira",
"chosen-friends": "",
"config": "Configuração",
"damage": "Dano",
"playbook-archetype": "Manuais",
"playbook-moves": "Movimentos dos Manuais",
"complications": "Complicações",
"cool": "Frio",
"crew-contacts": "Crew Contacts",
"custom-weapons": "Custom Weapons",
"description": "Description",
"die": "Die",
"do-something-under-fire": "do something under fire",
"driver": "Driver",
"emerged-stasis": "You emerged from stasis",
"erase-holding-option": "erase an option from your holding",
"establishment": "Establishment",
"establishment-security": "add a security to your establishment",
"experience": "Experience",
"faceless": "Faceless",
"features": "Features",
"follower_barter": "Follower Barter",
"followers": "Followers",
"followers-newoption": "choose a new option for your followers",
"food": "Food",
"force entrance_exit": "Force Entrance/Exit",
"fortune": "Fortune",
"custom-weapons": "Armas personalizadas",
"description": "Descrição",
"die": "Morto",
"do-something-under-fire": "Agir sob pressão",
"driver": "Pilota",
"emerged-stasis": "",
"erase-holding-option": " Apague uma opção de sua propriedade",
"establishment": "Estabelecimento",
"establishment-security": "Acrescente segurança ao seu estabelecimento",
"experience": "Experiência",
"faceless": "",
"features": "Características",
"follower_barter": "Escambo das Seguidoras",
"followers": "Seguidoras",
"followers-newoption": "Escolha uma nova opção para suas seguidoras",
"food": "Comida",
"force entrance_exit": "Tomar à força",
"fortune": "Fortuna",
"frame": "Frame",
"gang": "Gang",
"gang-new-option": "choose a new option for your gang",
"gear-barter": "Gear & Barter",
"get-2brainer-gear": "get 2 new or relacement brainer gear (you choose)",
"get-ally": "get an ally (cf, detail with the MC)",
"get-establishment": "get an establishment (detail)",
"get-followers-fortune": "get followers (you detail) and Fortunes",
"get-gang-alpha": "get a gang (detail) and Pack Alpha",
"get-gang-leadership": "get a gang (detail) and Leadership",
"get-gang-security-leadership": "get a gang (detail) for security, and Leadership",
"get-garage-crew": "get a garage (workspace, detail) and crew",
"get-holding-newoption": "choose a new option for your holding",
"get-holding-wealth": "get a holding (detail) and Wealth",
"get-move-angel": "get a new angel move",
"get-move-battlebabe": "get a new battlebabe move",
"get-move-brainer": "get a new brainer move",
"get-move-child": "get a new child-thing move",
"get-move-driver": "get a new driver move",
"get-move-faceless": "get a new faceless move",
"get-move-gunlugger": "get a new gunlugger move",
"get-move-hocus": "get a new hocus move",
"get-move-maestro": "get a new maestro d' move",
"get-move-news": "get a new news move",
"get-move-other": "get a move from another playbook",
"get-move-savvyhead": "get a new savvyhead move",
"get-move-skinner": "get a new skinner move",
"get-move-waterbearer": "get a new waterbearer move",
"get-plus-cool-max2": "get +1cool (max cool+2)",
"get-plus-cool-max3": "get +1cool (max cool+3)",
"get-plus-hard-max2": "get +1hard (max hard+2)",
"get-plus-hard-max3": "get +1hard (max hard+3)",
"get-plus-hot-max2": "get +1hot (max hot+2)",
"get-plus-hot-max3": "get +1hot (max hot+3)",
"get-plus-sharp-max2": "get +1sharp (max sharp+2)",
"get-plus-sharp-max3": "get +1sharp (max sharp+3)",
"get-plus-stat-max3": "get +1 to any stat (max stat+3)",
"get-plus-weird-max2": "get +1weird (max weird+2)",
"get-plus-weird-max3": "get +1weird (max weird+3)",
"get-supplier": "get a supplier (cf, detail with the MC)",
"get-vehicle": "get a new vehicle (you detail)",
"get-vehicle-combat-driver": "get a vehicle (you detail) and Combat Driver",
"get-vehicle-new": "get a vehicle (you detail)",
"get-workspace-2options": "get a workspace (you detail) or add 2 options to your workspace",
"gang": "Gangue",
"gang-new-option": "Escolha uma nova opção para seu Gangue",
"gear-barter": "Escambo",
"get-2brainer-gear": " Ganhe 2 equipamentos de psico novos ou os reponha (sua escolha)",
"get-ally": "Ganhe uma aliada (detalhes com a MC)",
"get-establishment": "Ganhe um estabelecimento (você cria os detalhes)",
"get-followers-fortune": "Ganhe seguidoras (você cria os detalhes) e fortunas",
"get-gang-alpha": "Ganhe um Gangue (que você cria os detalhes) e alfa da matilha",
"get-gang-leadership": "Ganhe um Gangue (que você cria os detalhes) e liderança",
"get-gang-security-leadership": "Ganhe um Gangue (que você cria os detalhes) e liderança",
"get-garage-crew": "Ganhe uma garagem (oficina, você cria os detalhes) e uma equipe",
"get-holding-newoption": "Escolha uma nova opção para sua propriedade",
"get-holding-wealth": "Ganhe uma propriedade (você cria os detalhes) e riqueza",
"get-move-angel": "Ganhe um novo movimento de angelical",
"get-move-battlebabe": "Ganhe um novo movimento de Foderosa",
"get-move-brainer": "Ganhe um novo movimento de psico\n",
"get-move-child": "",
"get-move-driver": "Ganhe um novo movimento de Pilota",
"get-move-faceless": "",
"get-move-gunlugger": "Ganhe um novo movimento de Pistoleira",
"get-move-hocus": " Ganhe um novo movimento de Charlatã",
"get-move-maestro": "Ganhe um novo movimento de Maestrina D'",
"get-move-news": "",
"get-move-other": "Ganhe um movimento de outro manual",
"get-move-savvyhead": "Ganhe um novo movimento de Genia",
"get-move-skinner": "Ganhe um novo movimento de Artista",
"get-move-waterbearer": "",
"get-plus-cool-max2": "Ganhe +1 Frio (máximo de Frio +2)",
"get-plus-cool-max3": "Ganhe +1 Frio (máximo de Frio +3)",
"get-plus-hard-max2": "Ganhe +1 Rígido (máximo de Rígido +2)",
"get-plus-hard-max3": "Ganhe +1 Rígido (máximo de Rígido +3)",
"get-plus-hot-max2": "Ganhe + 1 Quente (máximo de Quente +2)",
"get-plus-hot-max3": "Ganhe + 1 Quente (máximo de Quente +3)",
"get-plus-sharp-max2": "Ganhe + 1 Afiado (máximo de Afiado +2)",
"get-plus-sharp-max3": "Ganhe + 1 Afiado (máximo de Afiado +3)",
"get-plus-stat-max3": " Ganhe +1 para qualquer atributo (máximo de +3)",
"get-plus-weird-max2": "Ganhe + 1 Esquisito (máximo de Esquesito +2)",
"get-plus-weird-max3": "Ganhe + 1 Esquisito (máximo de Esquesito +2)",
"get-supplier": "Ganhe uma Aliada (detalhes com a MC)",
"get-vehicle": "Ganhe um novo veículo (você cria os detalhes)",
"get-vehicle-combat-driver": "Ganhe um novo veículo (você cria os detalhes) e Pilota de combate",
"get-vehicle-new": "Ganhe um veículo (você cria os detalhes)",
"get-workspace-2options": "",
"gigs": "Gigs",
"go-aggro": "go aggro/seize by force",
"gunlugger": "GunLugger",
"go-aggro": "Partir pra cima/Tomar à Força",
"gunlugger": "Pistoleira",
"hard_shutdown/cover_ground": "hard shutdown/cover ground",
"hard": "Hard",
"hardholder": "Hardholder",
"harm": "Harm",
"highlighted": "Highlighted",
"hocus": "Hocus",
"hold": "Hold",
"holding": "Holding",
"holding-size": "Size",
"hot": "Hot",
"hx": "Hx",
"hx-notes": "Hx Notes",
"improvements": "Improvements",
"hard": "Rígido",
"hardholder": "Chefona",
"harm": "Ferimentos",
"highlighted": "Evidencia",
"hocus": "Charlatã",
"hold": "Manter",
"holding": "Propriedade",
"holding-size": "Tamanho",
"hot": "Quente",
"hx": "Hs",
"hx-notes": "Notas de Hs",
"improvements": "Avanços",
"interested-parties": "Interested Parties",
"laws": "Laws",
"life-untenable": "When Life is Untenable",
"lock-unlock-playbook": "Lock/Unlock Playbook",
"look": "Look",
"looks": "Looks",
"maestro-d": "Maestro D",
"life-untenable": "Quando a vida é insustentável",
"lock-unlock-playbook": "Manual bloqueado/desbloquado",
"look": "Aparência",
"looks": "Aparência",
"maestro-d": "Maestrina D'",
"marine": "Landfall Marine",
"massive": "Massive",
"massive": "Peso",
"misses": "Misses",
"move": "Move",
"name": "Name",
"news": "News",
"move": "Movimento",
"name": "Nome",
"news": "",
"no-vuln-hunger": "You are no longer vulnerable to hunger",
"no-vuln-phychic": "you're no longer vulnerable to Ψ-harm",
"no-vuln-isolation": "you're no longer vulnerable to reflexive isolation",
"open-your-brain": "open your brain",
"other": "Other",
"other-moves": "Other Moves",
"penalties": "Penalties",
"open-your-brain": "Abra Sua Mente",
"other": "Outros",
"other-moves": "Outros Movimentos",
"penalties": "Penalidades",
"people-connections": "People with Connections",
"phase1-add-improvements": "Add all these improvements manually into your stats, they will not be auto-calculated",
"phase1-add-improvements": "Adicione todas estas melhorias manualmente em seus Atributos, elas não serão calculadas automaticamente",
"power": "Power",
"puppet-strings": "Puppet Strings",
"quarantine": "The Quarantine",
"read-a-sitch": "read a sitch; read a person",
"regulars": "Regulars",
"regulars": "Regular",
"remaining-stasis": "Remaining in Stasis",
"resolve-interest-establishment": "resolve somebody's interest in your establishment",
"retire-char-safety": "retire your character (to safety)",
"roll-your-hx": "roll your Hx",
"resolve-interest-establishment": "Resolva o interesse de alguém em seu estabelecimento",
"retire-char-safety": "Aposente sua personagem com segurança",
"roll-your-hx": "Role seu HS",
"rolls": "rolls",
"savvyhead": "SavvyHead",
"second-char": "create a second character to play",
"security": "Security",
"seduce-or-manipulate": "seduce or manipulate",
"sharp": "Sharp",
"show-hide-improvements": "Show/Hide Improvements",
"size": "Size",
"skinner": "Skinner",
"savvyhead": "Gênia",
"second-char": "Crie uma segunda personagem com a qual jogar",
"security": "Segurança",
"seduce-or-manipulate": "Seduzir ou Manipular",
"sharp": "Afiado",
"show-hide-improvements": "Mostrar/Ocultar Avanços",
"size": "Tamanho",
"skinner": "Artista",
"source": "Source",
"source-2features": "add 2 features to the source",
"source-laws": "change the laws and penalties of the source",
@@ -153,15 +153,15 @@
"spend_1_barter_to_replenish_1_stock": "Spend 1 Barter to replenish 1 Stock",
"stasis": "Stasis",
"stasis-facilities": "Stasis Facilities",
"stat": "Stat",
"stats": "Stats",
"stat": "Atributo",
"stats": "Atributos",
"stock": "Stock",
"strength": "Strength",
"studio": "Studio",
"succeeds": "Succeeds",
"succeeds-partially": "Succeeds partially",
"suffer-harm": "suffer harm",
"surplus": "Surplus",
"suffer-harm": "Sofrer dano",
"surplus": "Excedente",
"tags": "Tags",
"under-disguises": "Under Their Disguises",
"unlock-stasis-facility": "unlock a stasis facility",
@@ -169,14 +169,14 @@
"unmasked": "Unmasked, You Are",
"untouched-why": "It's Untouched. Why?",
"walkingSuit": "Walking Suit",
"want": "Want",
"want": "Carências",
"waterbearer": "Waterbearer",
"weaknesses": "Weaknesses",
"weird": "Weird",
"weaknesses": "Fraquezas",
"weird": "Esquisito",
"wolves-maelstrom": "Wolves of the Maelstrom",
"workspace-lifesupport": "add life support to your workspace, and now you can work on people there too",
"your-bike": "Your Bike",
"your-cars": "Your Car(s)",
"workspace-lifesupport": " Adicione suporte de vida a sua oficina consertar pessoas)",
"your-bike": "Sua Moto",
"your-cars": "Seu(s) carro(s)",
"your-den": "Your Den",
"your-mask": "Your Mask"
}
+243
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@@ -0,0 +1,243 @@
{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
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{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
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{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
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{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
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{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
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{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
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{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
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{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
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{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
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{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
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{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
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{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
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{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
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{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
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{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
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{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
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{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
+243
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{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
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{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
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{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
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{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
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{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
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{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
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{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
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{
"tabs.main": "\n Main\n ",
"tabs.equipment": "\n Equipment/Talents\n ",
"tabs.spells": "\n Spells\n ",
"tabs.vehicle": "\n Vehicle\n ",
"tabs.settings": "\n settings\n ",
"buttons.damage_dice": "Damage Dice",
"buttons.skill_check": "Skill Check",
"header.title": "Achtung! Cthulhu",
"header.character_record_sheet": "Character Record Sheet",
"header.system_name": "2d20",
"character_name": "Name",
"nationality": "Nationality",
"rank": "Rank",
"archetype": "Archetype",
"background": "Background",
"characteristic": "Characteristic",
"personal_truths_scars": "Personal Truths & Scars",
"stress": "Stress",
"stress.attributes": "Attributes",
"stress.bonus": "Bonus",
"stress.fatigue": "Fatigue",
"stress.total": "Total",
"languages": "Languages",
"fortune": "Fortune",
"exp": "Exp",
"courage": "Courage",
"armour": "Armour",
"injuries": "Injuries",
"attributes": "Attributes",
"rating": "Rating",
"bonus_damage": "Bonus Damage",
"agility": "Agility",
"brawn": "Brawn",
"coordination": "Coordination",
"insight": "Insight",
"reason": "Reason",
"will": "Will",
"skills": "Skills",
"ranks": "Ranks",
"focuses": "Focuses",
"academia": "Academia",
"art": "Art",
"cryptography": "Cryptography",
"finance": "Finance",
"history": "History",
"linguistics": "Linguistics",
"occultism": "Occultism",
"science": "Science",
"athletics": "Athletics",
"climbing": "Climbing",
"lifting": "Lifting",
"phsyical_training": "Phsyical Training",
"running": "Running",
"swimming": "Swimming",
"throwing": "Throwing",
"engineering": "Engineering",
"architecture": "Architecture",
"combat_engineering": "Combat Engineering",
"electronics": "Electronics",
"explosives": "Explosives",
"mechanical_engineering": "Mechanical Engineering",
"fighting": "Fighting",
"close_quarters": "Close Quarters",
"handguns": "Handguns",
"hand-to-hand": "Hand-to-Hand",
"heavy_weapons": "Heavy Weapons",
"melee_weapons": "Melee Weapons",
"rifles": "Rifles",
"threat_awareness": "Threat Awareness",
"exotic": "Exotic",
"medicine": "Medicine",
"first_aid": "First Aid",
"infectious_diseases": "Infectious Diseases",
"pharmacology": "Pharmacology",
"psychiarty": "Psychiarty",
"surgey": "Surgey",
"toxicology": "Toxicology",
"observation": "Observation",
"hearing": "Hearing",
"instincts": "Instincts",
"sight": "Sight",
"smell_and_taste": "Smell and Taste",
"persuasion": "Persuasion",
"charm": "Charm",
"inneuendo": "Inneuendo",
"intimidation": "Intimidation",
"negotiation": "Negotiation",
"rhetoric": "Rhetoric",
"deceive": "Deceive",
"invocation": "Invocation",
"resilience": "Resilience",
"fortitude": "Fortitude",
"discipline": "Discipline",
"immunity": "Immunity",
"stealth": "Stealth",
"camouflage": "Camouflage",
"disguise": "Disguise",
"rural_stealth": "Rural Stealth",
"urban_stealth": "Urban Stealth",
"survival": "Survival",
"animal_handling": "Animal Handling",
"foraging": "Foraging",
"hunting": "Hunting",
"mysticism": "Mysticism",
"orienteering": "Orienteering",
"tracking": "Tracking",
"tactics": "Tactics",
"air_force": "Air Force",
"army": "Army",
"covert_operations": "Covert Operations",
"leadership": "Leadership",
"navy": "Navy",
"technical_projects": "Technical Projects",
"vehicles": "Vehicles",
"cars": "Cars",
"motorcycles": "Motorcycles",
"heavy_vehicles": "Heavy Vehicles",
"tanks": "Tanks",
"aircraft": "Aircraft",
"watercraft": "Watercraft",
"equipment_of_note": "Equipment of Note",
"weapons": "Weapons",
"weapons.name": "Name",
"weapons.type": "Type",
"weapons.type.melee": "Melee",
"weapons.type.ranged": "Ranged",
"weapons.type.mental": "Mental",
"weapons.focus": "Focus",
"weapons.stress": "Stress",
"weapons.stress_effects": "Stress Effects",
"weapons.ammo": "Ammo",
"weapons.salvo_effects": "Salvo Effects",
"weapons.range": "Range",
"weapons.size": "Size",
"weapons.qualities": "Qualities",
"talents": "Talents",
"talents.name": "Name",
"talents.keywords": "Keywords",
"talents.effects": "Effect",
"spellcaster_type": "Spellcaster Type",
"spellcaster_type.traditional": "Traditional",
"spellcaster_type.researcher": "Researcher",
"spellcaster_type.dabbler": "Dabbler",
"tradition": "Tradition",
"power": "Power",
"power.attributes": "Attributes",
"power.bonus": "Bonus",
"power.total": "Total",
"spells": "Spells",
"spells.name": "Name",
"spells.skill": "Skill",
"spells.difficulty": "Difficulty",
"spells.cost": "Cost",
"spells.cost_effects": "Cost Effects",
"spells.duration": "Duration",
"spells.effect": "Effect",
"spells.momentum": "Momentum",
"vehicle.name": "Name",
"vehicle.scale": "Scale",
"vehicle.speed": "Speed",
"vehicle.passengers": "Passengers",
"vehicle.cover": "Cover",
"vehicle.description": "Description",
"vehicle.stress": "Stress",
"vehicle.injuries": "Injuries",
"vehicle.damage": "Damage",
"vehicle.armor": "Armor",
"vehicle.brawn": "Brawn",
"vehicle.brawn_bonus": "Brawn Bonus",
"vehicle.impact": "Impact",
"vehicle.truths": "Truths",
"vehicle.qualities": "Qualities",
"vehicle.weapons": "Weapons",
"vehicle.weapons.name": "Name",
"vehicle.weapons.type": "Type",
"vehicle.weapons.type.ranged": "Ranged",
"vehicle.weapons.focus": "Focus",
"vehicle_weapons": "Vehicle Weapons",
"vehicle.weapons.stress": "Stress",
"vehicle.weapons.stress_effects": "Stress Effects",
"vehicle.weapons.ammo": "Ammo",
"vehicle.weapons.salvo_effects": "Salvo Effects",
"vehicle.weapons.range": "Range",
"vehicle.weapons.size": "Size",
"vehicle.weapons.qualities": "Qualities",
"type_of_sheet": "Type of Sheet?",
"type_of_sheet.character": "Character",
"type_of_sheet.vehicle": "Vehicle",
"whisper_roles_to_GM": "Whisper roles to GM?",
"whisper_roles_to_GM.never": "Never",
"whisper_roles_to_GM.always": "Always",
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
"use_optional_increased_complication.yes": "Yes",
"use_optional_increased_complication.no": "No",
"roll.ask-dice": "Dice",
"roll.ask-relevant_skill": "Relevant Skill",
"roll.ask-does_focus_apply": "Does A Focus Apply",
"roll.ask-difficulty": "Difficulty",
"roll.ask-weapon_type": "Weapon Type",
"roll.ask-spellcaster_type": "Spellcaster Type",
"roll.ask-relevant_attribute": "Relevant Attribute",
"roll.ask-driver_skill": "Relevant skill value from Driver",
"skill.roll.sucess": "Success!",
"skill.roll.failure": "Failure!",
"skill.roll.dice_rolled": "Dice rolled:",
"skill.roll.number_of_suecesses": "Number of successes:",
"skill.roll.bonus_momentum": "Bonus momentum:",
"skill.roll.number_of_complications": "Number of complications:",
"skill.roll.show_details": "Show Details",
"skill.roll.attribute_value_is": " value is:",
"skill.roll.skill_value_is": " value is:",
"skill.roll.target_number_is": "Target number is:",
"skill.roll.does_focus_apply": "Does a focus apply:",
"skill.roll.does_focus_apply_no": "No",
"skill.roll.does_focus_apply_yes": "Yes",
"skill.roll.difficulty_is": "Difficulty is:",
"skill.roll.crit_range_is": "Crit range is:",
"skill.roll.normal_success_is": "Normal success is:",
"skill.roll.complication_range": "Complication range is:",
"skill.roll.automatic_successes": "Automatic successes:",
"damage.roll.dice_rolled": "Dice rolled:",
"damage.number_of_stress": "Number of stress:",
"damage.number_of_effects": "Number of effects:",
"damage.roll.stress_effects": "Stress effects:",
"damage.roll.salvo_effects": "Salvo effects:",
"spell.share.skill": "Skill:",
"spell.share.difficulty": "Difficulty:",
"spell.share.cost": "Cost:",
"spell.share.duration": "Duration:",
"spell.share.effect": "Effect:",
"spell.share.momentum": "Momentum:",
"weapon.share.stress_dice": "Stress Dice:",
"weapon.share.stress_effects": "Stress Effects:",
"weapon.share.ammo": "Ammo:",
"weapon.share.salvo_effects": "Salvo Effects:",
"weapon.share.range": "Range:",
"weapon.share.size": "Size:",
"weapon.share.qualities": "Qualities:",
"damage_roll": "Damage Roll:",
"spell_damage": "Spell Damage:",
"generic_damage": "Generic Damage:"
}
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{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
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{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
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{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
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{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
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{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
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{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
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{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
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{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
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{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
+46
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@@ -0,0 +1,46 @@
{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
+46
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@@ -0,0 +1,46 @@
{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
+46
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@@ -0,0 +1,46 @@
{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
+46
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@@ -0,0 +1,46 @@
{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
+46
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@@ -0,0 +1,46 @@
{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
+46
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@@ -0,0 +1,46 @@
{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
+46
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@@ -0,0 +1,46 @@
{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
+46
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@@ -0,0 +1,46 @@
{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
+46
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@@ -0,0 +1,46 @@
{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
+46
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@@ -0,0 +1,46 @@
{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
+46
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@@ -0,0 +1,46 @@
{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
+46
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@@ -0,0 +1,46 @@
{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
+46
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@@ -0,0 +1,46 @@
{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
+46
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@@ -0,0 +1,46 @@
{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
+46
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@@ -0,0 +1,46 @@
{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
+46
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@@ -0,0 +1,46 @@
{
"char-name": "Nom",
"char-mentors": "Mentors",
"dice-pool": "Dice Pool",
"clear": "EFFACER",
"char-skills": "Compétences",
"char-traits": "Traits",
"char-journal": "Journal",
"skills": "Compétences",
"skill-fight": "Combat",
"skill-brawl": "Bagarre :",
"skill-fend": "Défense :",
"skill-strike": "Frappe :",
"skill-aim": "Tir :",
"skill-heal": "Soins :",
"skill-parley": "Relations",
"skill-command": "Autorité :",
"skill-entice": "Séduction :",
"skill-perform": "Spectacle :",
"skill-deceive": "Tromperie :",
"skill-will": "Volonté :",
"skill-chase": "Poursuite",
"skill-dash": "Elan :",
"skill-ride": "Equitation :",
"skill-climb": "Escalade :",
"skill-swim": "Natation :",
"skill-boat": "Navigation :",
"skill-subterfuge": "Subterfuge",
"skill-hunt": "Chasse :",
"skill-sneak": "Discretion :",
"skill-hide": "Dissimulation :",
"skill-sense": "Sens :",
"skill-steal": "Vol :",
"traits": "Traits",
"traits-aspects": "Aspects",
"traits-wounds": "Blessures",
"traits-tools": "Moyens",
"traits-backgrounds": "Backgrounds",
"journal": "Journal",
"journal-notes": "Notes",
"journal-background": "Historique",
"journal-contacts": "Contacts",
"contact-desc": "Description",
"ardor": "Ardor",
"vigor": "Vigor"
}
+9 -9
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@@ -25,7 +25,7 @@
"alignment": "Alineamiento",
"deity": "Deidad",
"class": "Clase",
"classes": "Clase/s Basica/s",
"classes": "Clases",
"level": "Nivel",
"autoCalc": "Calcular automáticamente",
"ecl-i": "ECL",
@@ -115,11 +115,11 @@
"deflection": "Desvío",
"armor-check-penalty-i": "Pen CA",
"touch-u": "TOQUE",
"flat-footed-u": "FLANQUEEADO",
"flat-footed-u": "Desprevenido",
"flat-footed": "Flat Footed",
"immobile": "Immóvil",
"immobile-i": "Imm.",
"damage-reduction": "Reducción de Daño",
"damage-reduction": "Reducción del Daño",
"damage-reduction-i": "VM",
"saves-combat-notes": "Salvaciones, Combate, Notas",
"saving-throws-s": "Tiros<br>Salv.",
@@ -138,14 +138,14 @@
"reflex": "Reflejos",
"reflex-i": "REF.",
"dexterity": "Destreza",
"will": "Sab",
"will": "Voluntad",
"wisdom": "Sabidura",
"value": "Valor",
"show-save-macros": "Mostrar Macros de Salvación",
"resistances": " Resistances",
"spell-resistance": "Resistencia a conjuros",
"spell-resistance-u": "Spell<br>Resist",
"spell-resistance-i": "MR",
"spell-resistance-u": "Resistencia<br>a conjuros",
"spell-resistance-i": "RC",
"power-resistance": "Power Resist",
"power-resistance-u": "Power<br>Resist",
"power-resistance-i": "PR",
@@ -204,9 +204,9 @@
"critic-roll-i": "Crít.",
"single-attack-damage": "Ataque simple y Daño",
"single-attack-damage-i": "A/D",
"weapon-enhancement-a": "Mejora Arma",
"weapon-enhancement-i": "Mej. Arma",
"weapon-focus-s": "Foco<br>Arma",
"weapon-enhancement-a": "Bonificador Mejora",
"weapon-enhancement-i": "Bono Mejora",
"weapon-focus-s": "Soltura<br>Arma",
"weapon-focus-i": "Weap.<br>Foc.",
"weapon-specialization-as": "Especializ.<br>Arma",
"weapon-specialization-i": "",
+28
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@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+28
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@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+28
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@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+28
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@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+28
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@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+28
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@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+28
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@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+28
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@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+28
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@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+28
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@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+28
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@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+28
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@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+28
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@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+28
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@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+28
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@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+28
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@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+28
View File
@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+28
View File
@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+28
View File
@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+28
View File
@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+28
View File
@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+28
View File
@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+28
View File
@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+28
View File
@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+28
View File
@@ -0,0 +1,28 @@
{
"character_avatar": "character_avatar",
"character-description": "Description",
"character-description-tab": "Describe your character, background, appearance, etc.",
"character-luck": "Luck",
"character-name": "Name",
"character-pronouns": "Pronouns",
"gm": "GM",
"public": "Public",
"roll-narrativiumRoll": "Narrativium Roll (GM)",
"roll-traitRoll": "Trait Roll",
"tabs-description": "Description",
"tabs-traits": "Traits",
"trait-name": "New Trait",
"trait-severity-exceptional": "Exceptional",
"trait-severity-inconsequential": "Inconsequential",
"trait-severity-label": "Severity",
"trait-severity-major": "Major",
"trait-severity-minor": "Minor",
"trait-type-background": "Background",
"trait-type-consequences": "Consequences",
"trait-type-core": "Core",
"trait-type-niche": "Niche",
"trait-type-organization": "Organization",
"trait-type-other": "Other",
"trait-type-quirks": "Quirks",
"whisper": "Whisper to GM:"
}
+1 -1
View File
@@ -29,7 +29,7 @@
"failure-c": "Failure",
"partial-success-c": "Partial Success",
"success-c": "Success!",
"ultra-success-c": "Utra Success!",
"ultra-success-c": "Ultra Success!",
"damage-c": "Damage: ",
"for-l": " *for* "
}
+1 -1
View File
@@ -29,7 +29,7 @@
"failure-c": "Failure",
"partial-success-c": "Partial Success",
"success-c": "Success!",
"ultra-success-c": "Utra Success!",
"ultra-success-c": "Ultra Success!",
"damage-c": "Damage: ",
"for-l": " *for* "
}
+1 -1
View File
@@ -29,7 +29,7 @@
"failure-c": "Failure",
"partial-success-c": "Partial Success",
"success-c": "Success!",
"ultra-success-c": "Utra Success!",
"ultra-success-c": "Ultra Success!",
"damage-c": "Damage: ",
"for-l": " *for* "
}
+1 -1
View File
@@ -29,7 +29,7 @@
"failure-c": "Failure",
"partial-success-c": "Partial Success",
"success-c": "Success!",
"ultra-success-c": "Utra Success!",
"ultra-success-c": "Ultra Success!",
"damage-c": "Damage: ",
"for-l": " *for* "
}
+1 -1
View File
@@ -29,7 +29,7 @@
"failure-c": "Failure",
"partial-success-c": "Partial Success",
"success-c": "Success!",
"ultra-success-c": "Utra Success!",
"ultra-success-c": "Ultra Success!",
"damage-c": "Damage: ",
"for-l": " *for* "
}
+1 -1
View File
@@ -29,7 +29,7 @@
"failure-c": "Failure",
"partial-success-c": "Partial Success",
"success-c": "Success!",
"ultra-success-c": "Utra Success!",
"ultra-success-c": "Ultra Success!",
"damage-c": "Damage: ",
"for-l": " *for* "
}
+1 -1
View File
@@ -29,7 +29,7 @@
"failure-c": "Failure",
"partial-success-c": "Partial Success",
"success-c": "Success!",
"ultra-success-c": "Utra Success!",
"ultra-success-c": "Ultra Success!",
"damage-c": "Damage: ",
"for-l": " *for* "
}
+1 -1
View File
@@ -29,7 +29,7 @@
"failure-c": "Failure",
"partial-success-c": "Partial Success",
"success-c": "Success!",
"ultra-success-c": "Utra Success!",
"ultra-success-c": "Ultra Success!",
"damage-c": "Damage: ",
"for-l": " *for* "
}
+1 -1
View File
@@ -29,7 +29,7 @@
"failure-c": "Failure",
"partial-success-c": "Partial Success",
"success-c": "Success!",
"ultra-success-c": "Utra Success!",
"ultra-success-c": "Ultra Success!",
"damage-c": "Damage: ",
"for-l": " *for* "
}
+1 -1
View File
@@ -29,7 +29,7 @@
"failure-c": "Failure",
"partial-success-c": "Partial Success",
"success-c": "Success!",
"ultra-success-c": "Utra Success!",
"ultra-success-c": "Ultra Success!",
"damage-c": "Damage: ",
"for-l": " *for* "
}
+1 -1
View File
@@ -29,7 +29,7 @@
"failure-c": "Failure",
"partial-success-c": "Partial Success",
"success-c": "Success!",
"ultra-success-c": "Utra Success!",
"ultra-success-c": "Ultra Success!",
"damage-c": "Damage: ",
"for-l": " *for* "
}
+1 -1
View File
@@ -29,7 +29,7 @@
"failure-c": "Failure",
"partial-success-c": "Partial Success",
"success-c": "Success!",
"ultra-success-c": "Utra Success!",
"ultra-success-c": "Ultra Success!",
"damage-c": "Damage: ",
"for-l": " *for* "
}
+1 -1
View File
@@ -29,7 +29,7 @@
"failure-c": "Failure",
"partial-success-c": "Partial Success",
"success-c": "Success!",
"ultra-success-c": "Utra Success!",
"ultra-success-c": "Ultra Success!",
"damage-c": "Damage: ",
"for-l": " *for* "
}
+1 -1
View File
@@ -29,7 +29,7 @@
"failure-c": "Failure",
"partial-success-c": "Partial Success",
"success-c": "Success!",
"ultra-success-c": "Utra Success!",
"ultra-success-c": "Ultra Success!",
"damage-c": "Damage: ",
"for-l": " *for* "
}
+1 -1
View File
@@ -29,7 +29,7 @@
"failure-c": "Failure",
"partial-success-c": "Partial Success",
"success-c": "Success!",
"ultra-success-c": "Utra Success!",
"ultra-success-c": "Ultra Success!",
"damage-c": "Damage: ",
"for-l": " *for* "
}
+1 -1
View File
@@ -29,7 +29,7 @@
"failure-c": "Failure",
"partial-success-c": "Partial Success",
"success-c": "Success!",
"ultra-success-c": "Utra Success!",
"ultra-success-c": "Ultra Success!",
"damage-c": "Damage: ",
"for-l": " *for* "
}
+1 -1
View File
@@ -29,7 +29,7 @@
"failure-c": "Failure",
"partial-success-c": "Partial Success",
"success-c": "Success!",
"ultra-success-c": "Utra Success!",
"ultra-success-c": "Ultra Success!",
"damage-c": "Damage: ",
"for-l": " *for* "
}
+1 -1
View File
@@ -29,7 +29,7 @@
"failure-c": "Failure",
"partial-success-c": "Partial Success",
"success-c": "Success!",
"ultra-success-c": "Utra Success!",
"ultra-success-c": "Ultra Success!",
"damage-c": "Damage: ",
"for-l": " *for* "
}
+1 -1
View File
@@ -29,7 +29,7 @@
"failure-c": "Failure",
"partial-success-c": "Partial Success",
"success-c": "Success!",
"ultra-success-c": "Utra Success!",
"ultra-success-c": "Ultra Success!",
"damage-c": "Damage: ",
"for-l": " *for* "
}
+1 -1
View File
@@ -29,7 +29,7 @@
"failure-c": "Failure",
"partial-success-c": "Partial Success",
"success-c": "Success!",
"ultra-success-c": "Utra Success!",
"ultra-success-c": "Ultra Success!",
"damage-c": "Damage: ",
"for-l": " *for* "
}
+1 -1
View File
@@ -29,7 +29,7 @@
"failure-c": "Failure",
"partial-success-c": "Partial Success",
"success-c": "Success!",
"ultra-success-c": "Utra Success!",
"ultra-success-c": "Ultra Success!",
"damage-c": "Damage: ",
"for-l": " *for* "
}
+1 -1
View File
@@ -29,7 +29,7 @@
"failure-c": "Failure",
"partial-success-c": "Partial Success",
"success-c": "Success!",
"ultra-success-c": "Utra Success!",
"ultra-success-c": "Ultra Success!",
"damage-c": "Damage: ",
"for-l": " *for* "
}
+1 -1
View File
@@ -29,7 +29,7 @@
"failure-c": "Failure",
"partial-success-c": "Partial Success",
"success-c": "Success!",
"ultra-success-c": "Utra Success!",
"ultra-success-c": "Ultra Success!",
"damage-c": "Damage: ",
"for-l": " *for* "
}

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