mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
+139
-139
@@ -1,151 +1,151 @@
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{
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||||
"add-workspace-2options": "add 2 options to your workspace",
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"advance-3basicmoves": "choose 3 basic moves and advance them.",
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"advance-3other-moves": "advance the other 3 basic moves.",
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"agility": "Agility",
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"amenities": "Amenities",
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"ammo": "Ammo",
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"angel": "Angel",
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"armor": "Armor",
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"atmosphere": "Atmosphere",
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"attractions": "Attractions",
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"back-minus-harm": "Come back with -1hard",
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"back-minus-weird": "Come back with +1weird",
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"barter": "Barter",
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"battlebabe": "Battlebabe",
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"brainer": "Brainer",
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"but": "But",
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"change-char-type": "change your character to a new type",
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"change-playbook": "Change to a new Playbook",
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"charge": "Charge",
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"child-thing": "Child-Thing",
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"chopper": "Chopper",
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"chosen-friends": "Chosen Friends",
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"config": "Configuration",
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"damage": "Damage",
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"playbook-archetype": "Playbook",
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"playbook-moves": "Playbook Moves",
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"complications": "Complications",
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"cool": "Cool",
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"add-workspace-2options": "Adicione duas opções a sua oficina",
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"advance-3basicmoves": " Escolha 3 movimentos básicos e os avance",
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"advance-3other-moves": "",
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"agility": "",
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"amenities": "",
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"ammo": "Munição",
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"angel": "Angelical",
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"armor": "Armadura",
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"atmosphere": "Atmosfera",
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"attractions": "Atrações",
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"back-minus-harm": "Voltar com -1 rígido",
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"back-minus-weird": "Voltar com + 1esquisito (máximo+3)",
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"barter": "Escambo",
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"battlebabe": "Foderosa",
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"brainer": "Esquisita",
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"but": "Mas",
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"change-char-type": "Mude sua personagem para outro manual",
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"change-playbook": "Mude para outro manual.",
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"charge": "Partir Pra Cima",
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"child-thing": "",
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"chopper": "Motoqueira",
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"chosen-friends": "",
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"config": "Configuração",
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"damage": "Dano",
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"playbook-archetype": "Manuais",
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"playbook-moves": "Movimentos dos Manuais",
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"complications": "Complicações",
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"cool": "Frio",
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"crew-contacts": "Crew Contacts",
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"custom-weapons": "Custom Weapons",
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"description": "Description",
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"die": "Die",
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"do-something-under-fire": "do something under fire",
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"driver": "Driver",
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"emerged-stasis": "You emerged from stasis",
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"erase-holding-option": "erase an option from your holding",
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"establishment": "Establishment",
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"establishment-security": "add a security to your establishment",
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"experience": "Experience",
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"faceless": "Faceless",
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"features": "Features",
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"follower_barter": "Follower Barter",
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"followers": "Followers",
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"followers-newoption": "choose a new option for your followers",
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"food": "Food",
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"force entrance_exit": "Force Entrance/Exit",
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"fortune": "Fortune",
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"custom-weapons": "Armas personalizadas",
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"description": "Descrição",
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"die": "Morto",
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"do-something-under-fire": "Agir sob pressão",
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"driver": "Pilota",
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"emerged-stasis": "",
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"erase-holding-option": " Apague uma opção de sua propriedade",
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"establishment": "Estabelecimento",
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"establishment-security": "Acrescente segurança ao seu estabelecimento",
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"experience": "Experiência",
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"faceless": "",
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"features": "Características",
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"follower_barter": "Escambo das Seguidoras",
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"followers": "Seguidoras",
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"followers-newoption": "Escolha uma nova opção para suas seguidoras",
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"food": "Comida",
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"force entrance_exit": "Tomar à força",
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"fortune": "Fortuna",
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"frame": "Frame",
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"gang": "Gang",
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"gang-new-option": "choose a new option for your gang",
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"gear-barter": "Gear & Barter",
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"get-2brainer-gear": "get 2 new or relacement brainer gear (you choose)",
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"get-ally": "get an ally (cf, detail with the MC)",
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"get-establishment": "get an establishment (detail)",
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"get-followers-fortune": "get followers (you detail) and Fortunes",
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"get-gang-alpha": "get a gang (detail) and Pack Alpha",
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"get-gang-leadership": "get a gang (detail) and Leadership",
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"get-gang-security-leadership": "get a gang (detail) for security, and Leadership",
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"get-garage-crew": "get a garage (workspace, detail) and crew",
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"get-holding-newoption": "choose a new option for your holding",
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"get-holding-wealth": "get a holding (detail) and Wealth",
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"get-move-angel": "get a new angel move",
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"get-move-battlebabe": "get a new battlebabe move",
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"get-move-brainer": "get a new brainer move",
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"get-move-child": "get a new child-thing move",
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"get-move-driver": "get a new driver move",
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"get-move-faceless": "get a new faceless move",
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"get-move-gunlugger": "get a new gunlugger move",
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"get-move-hocus": "get a new hocus move",
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"get-move-maestro": "get a new maestro d' move",
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"get-move-news": "get a new news move",
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"get-move-other": "get a move from another playbook",
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"get-move-savvyhead": "get a new savvyhead move",
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"get-move-skinner": "get a new skinner move",
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"get-move-waterbearer": "get a new waterbearer move",
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"get-plus-cool-max2": "get +1cool (max cool+2)",
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"get-plus-cool-max3": "get +1cool (max cool+3)",
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"get-plus-hard-max2": "get +1hard (max hard+2)",
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"get-plus-hard-max3": "get +1hard (max hard+3)",
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"get-plus-hot-max2": "get +1hot (max hot+2)",
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"get-plus-hot-max3": "get +1hot (max hot+3)",
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"get-plus-sharp-max2": "get +1sharp (max sharp+2)",
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"get-plus-sharp-max3": "get +1sharp (max sharp+3)",
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"get-plus-stat-max3": "get +1 to any stat (max stat+3)",
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"get-plus-weird-max2": "get +1weird (max weird+2)",
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"get-plus-weird-max3": "get +1weird (max weird+3)",
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"get-supplier": "get a supplier (cf, detail with the MC)",
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"get-vehicle": "get a new vehicle (you detail)",
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"get-vehicle-combat-driver": "get a vehicle (you detail) and Combat Driver",
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"get-vehicle-new": "get a vehicle (you detail)",
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"get-workspace-2options": "get a workspace (you detail) or add 2 options to your workspace",
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"gang": "Gangue",
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"gang-new-option": "Escolha uma nova opção para seu Gangue",
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"gear-barter": "Escambo",
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"get-2brainer-gear": " Ganhe 2 equipamentos de psico novos ou os reponha (sua escolha)",
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"get-ally": "Ganhe uma aliada (detalhes com a MC)",
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"get-establishment": "Ganhe um estabelecimento (você cria os detalhes)",
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"get-followers-fortune": "Ganhe seguidoras (você cria os detalhes) e fortunas",
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"get-gang-alpha": "Ganhe um Gangue (que você cria os detalhes) e alfa da matilha",
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"get-gang-leadership": "Ganhe um Gangue (que você cria os detalhes) e liderança",
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"get-gang-security-leadership": "Ganhe um Gangue (que você cria os detalhes) e liderança",
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"get-garage-crew": "Ganhe uma garagem (oficina, você cria os detalhes) e uma equipe",
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"get-holding-newoption": "Escolha uma nova opção para sua propriedade",
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"get-holding-wealth": "Ganhe uma propriedade (você cria os detalhes) e riqueza",
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"get-move-angel": "Ganhe um novo movimento de angelical",
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"get-move-battlebabe": "Ganhe um novo movimento de Foderosa",
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"get-move-brainer": "Ganhe um novo movimento de psico\n",
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"get-move-child": "",
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"get-move-driver": "Ganhe um novo movimento de Pilota",
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"get-move-faceless": "",
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"get-move-gunlugger": "Ganhe um novo movimento de Pistoleira",
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"get-move-hocus": " Ganhe um novo movimento de Charlatã",
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"get-move-maestro": "Ganhe um novo movimento de Maestrina D'",
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"get-move-news": "",
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"get-move-other": "Ganhe um movimento de outro manual",
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"get-move-savvyhead": "Ganhe um novo movimento de Genia",
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"get-move-skinner": "Ganhe um novo movimento de Artista",
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"get-move-waterbearer": "",
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"get-plus-cool-max2": "Ganhe +1 Frio (máximo de Frio +2)",
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"get-plus-cool-max3": "Ganhe +1 Frio (máximo de Frio +3)",
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"get-plus-hard-max2": "Ganhe +1 Rígido (máximo de Rígido +2)",
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"get-plus-hard-max3": "Ganhe +1 Rígido (máximo de Rígido +3)",
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"get-plus-hot-max2": "Ganhe + 1 Quente (máximo de Quente +2)",
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"get-plus-hot-max3": "Ganhe + 1 Quente (máximo de Quente +3)",
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"get-plus-sharp-max2": "Ganhe + 1 Afiado (máximo de Afiado +2)",
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"get-plus-sharp-max3": "Ganhe + 1 Afiado (máximo de Afiado +3)",
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"get-plus-stat-max3": " Ganhe +1 para qualquer atributo (máximo de +3)",
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"get-plus-weird-max2": "Ganhe + 1 Esquisito (máximo de Esquesito +2)",
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"get-plus-weird-max3": "Ganhe + 1 Esquisito (máximo de Esquesito +2)",
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"get-supplier": "Ganhe uma Aliada (detalhes com a MC)",
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"get-vehicle": "Ganhe um novo veículo (você cria os detalhes)",
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"get-vehicle-combat-driver": "Ganhe um novo veículo (você cria os detalhes) e Pilota de combate",
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"get-vehicle-new": "Ganhe um veículo (você cria os detalhes)",
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"get-workspace-2options": "",
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"gigs": "Gigs",
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"go-aggro": "go aggro/seize by force",
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"gunlugger": "GunLugger",
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"go-aggro": "Partir pra cima/Tomar à Força",
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"gunlugger": "Pistoleira",
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"hard_shutdown/cover_ground": "hard shutdown/cover ground",
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"hard": "Hard",
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"hardholder": "Hardholder",
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"harm": "Harm",
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"highlighted": "Highlighted",
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"hocus": "Hocus",
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"hold": "Hold",
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"holding": "Holding",
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"holding-size": "Size",
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"hot": "Hot",
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"hx": "Hx",
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"hx-notes": "Hx Notes",
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"improvements": "Improvements",
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"hard": "Rígido",
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"hardholder": "Chefona",
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"harm": "Ferimentos",
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"highlighted": "Evidencia",
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"hocus": "Charlatã",
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"hold": "Manter",
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"holding": "Propriedade",
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"holding-size": "Tamanho",
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"hot": "Quente",
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"hx": "Hs",
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"hx-notes": "Notas de Hs",
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"improvements": "Avanços",
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"interested-parties": "Interested Parties",
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"laws": "Laws",
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"life-untenable": "When Life is Untenable",
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"lock-unlock-playbook": "Lock/Unlock Playbook",
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"look": "Look",
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"looks": "Looks",
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"maestro-d": "Maestro D",
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"life-untenable": "Quando a vida é insustentável",
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"lock-unlock-playbook": "Manual bloqueado/desbloquado",
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"look": "Aparência",
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"looks": "Aparência",
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"maestro-d": "Maestrina D'",
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"marine": "Landfall Marine",
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"massive": "Massive",
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"massive": "Peso",
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"misses": "Misses",
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"move": "Move",
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"name": "Name",
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"news": "News",
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"move": "Movimento",
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"name": "Nome",
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"news": "",
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"no-vuln-hunger": "You are no longer vulnerable to hunger",
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"no-vuln-phychic": "you're no longer vulnerable to Ψ-harm",
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"no-vuln-isolation": "you're no longer vulnerable to reflexive isolation",
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"open-your-brain": "open your brain",
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"other": "Other",
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"other-moves": "Other Moves",
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"penalties": "Penalties",
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"open-your-brain": "Abra Sua Mente",
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"other": "Outros",
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"other-moves": "Outros Movimentos",
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"penalties": "Penalidades",
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"people-connections": "People with Connections",
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"phase1-add-improvements": "Add all these improvements manually into your stats, they will not be auto-calculated",
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"phase1-add-improvements": "Adicione todas estas melhorias manualmente em seus Atributos, elas não serão calculadas automaticamente",
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"power": "Power",
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"puppet-strings": "Puppet Strings",
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"quarantine": "The Quarantine",
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"read-a-sitch": "read a sitch; read a person",
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"regulars": "Regulars",
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"regulars": "Regular",
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"remaining-stasis": "Remaining in Stasis",
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"resolve-interest-establishment": "resolve somebody's interest in your establishment",
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"retire-char-safety": "retire your character (to safety)",
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"roll-your-hx": "roll your Hx",
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"resolve-interest-establishment": "Resolva o interesse de alguém em seu estabelecimento",
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"retire-char-safety": "Aposente sua personagem com segurança",
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"roll-your-hx": "Role seu HS",
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"rolls": "rolls",
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"savvyhead": "SavvyHead",
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"second-char": "create a second character to play",
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"security": "Security",
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"seduce-or-manipulate": "seduce or manipulate",
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"sharp": "Sharp",
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"show-hide-improvements": "Show/Hide Improvements",
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"size": "Size",
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"skinner": "Skinner",
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"savvyhead": "Gênia",
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"second-char": "Crie uma segunda personagem com a qual jogar",
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"security": "Segurança",
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"seduce-or-manipulate": "Seduzir ou Manipular",
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"sharp": "Afiado",
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"show-hide-improvements": "Mostrar/Ocultar Avanços",
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"size": "Tamanho",
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"skinner": "Artista",
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"source": "Source",
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"source-2features": "add 2 features to the source",
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"source-laws": "change the laws and penalties of the source",
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@@ -153,15 +153,15 @@
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"spend_1_barter_to_replenish_1_stock": "Spend 1 Barter to replenish 1 Stock",
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"stasis": "Stasis",
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"stasis-facilities": "Stasis Facilities",
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"stat": "Stat",
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"stats": "Stats",
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"stat": "Atributo",
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"stats": "Atributos",
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||||
"stock": "Stock",
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||||
"strength": "Strength",
|
||||
"studio": "Studio",
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||||
"succeeds": "Succeeds",
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"succeeds-partially": "Succeeds partially",
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"suffer-harm": "suffer harm",
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"surplus": "Surplus",
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||||
"suffer-harm": "Sofrer dano",
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"surplus": "Excedente",
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"tags": "Tags",
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"under-disguises": "Under Their Disguises",
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"unlock-stasis-facility": "unlock a stasis facility",
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@@ -169,14 +169,14 @@
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"unmasked": "Unmasked, You Are",
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||||
"untouched-why": "It's Untouched. Why?",
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||||
"walkingSuit": "Walking Suit",
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"want": "Want",
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"want": "Carências",
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"waterbearer": "Waterbearer",
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"weaknesses": "Weaknesses",
|
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"weird": "Weird",
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"weaknesses": "Fraquezas",
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"weird": "Esquisito",
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"wolves-maelstrom": "Wolves of the Maelstrom",
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"workspace-lifesupport": "add life support to your workspace, and now you can work on people there too",
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"your-bike": "Your Bike",
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"your-cars": "Your Car(s)",
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"workspace-lifesupport": " Adicione suporte de vida a sua oficina consertar pessoas)",
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"your-bike": "Sua Moto",
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"your-cars": "Seu(s) carro(s)",
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||||
"your-den": "Your Den",
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"your-mask": "Your Mask"
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||||
}
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@@ -0,0 +1,243 @@
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{
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||||
"tabs.main": "\n Main\n ",
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||||
"tabs.equipment": "\n Equipment/Talents\n ",
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||||
"tabs.spells": "\n Spells\n ",
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||||
"tabs.vehicle": "\n Vehicle\n ",
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||||
"tabs.settings": "\n settings\n ",
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||||
"buttons.damage_dice": "Damage Dice",
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||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
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||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
{
|
||||
"tabs.main": "\n Main\n ",
|
||||
"tabs.equipment": "\n Equipment/Talents\n ",
|
||||
"tabs.spells": "\n Spells\n ",
|
||||
"tabs.vehicle": "\n Vehicle\n ",
|
||||
"tabs.settings": "\n settings\n ",
|
||||
"buttons.damage_dice": "Damage Dice",
|
||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
|
||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
{
|
||||
"tabs.main": "\n Main\n ",
|
||||
"tabs.equipment": "\n Equipment/Talents\n ",
|
||||
"tabs.spells": "\n Spells\n ",
|
||||
"tabs.vehicle": "\n Vehicle\n ",
|
||||
"tabs.settings": "\n settings\n ",
|
||||
"buttons.damage_dice": "Damage Dice",
|
||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
|
||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
{
|
||||
"tabs.main": "\n Main\n ",
|
||||
"tabs.equipment": "\n Equipment/Talents\n ",
|
||||
"tabs.spells": "\n Spells\n ",
|
||||
"tabs.vehicle": "\n Vehicle\n ",
|
||||
"tabs.settings": "\n settings\n ",
|
||||
"buttons.damage_dice": "Damage Dice",
|
||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
|
||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
{
|
||||
"tabs.main": "\n Main\n ",
|
||||
"tabs.equipment": "\n Equipment/Talents\n ",
|
||||
"tabs.spells": "\n Spells\n ",
|
||||
"tabs.vehicle": "\n Vehicle\n ",
|
||||
"tabs.settings": "\n settings\n ",
|
||||
"buttons.damage_dice": "Damage Dice",
|
||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
|
||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
{
|
||||
"tabs.main": "\n Main\n ",
|
||||
"tabs.equipment": "\n Equipment/Talents\n ",
|
||||
"tabs.spells": "\n Spells\n ",
|
||||
"tabs.vehicle": "\n Vehicle\n ",
|
||||
"tabs.settings": "\n settings\n ",
|
||||
"buttons.damage_dice": "Damage Dice",
|
||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
|
||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
{
|
||||
"tabs.main": "\n Main\n ",
|
||||
"tabs.equipment": "\n Equipment/Talents\n ",
|
||||
"tabs.spells": "\n Spells\n ",
|
||||
"tabs.vehicle": "\n Vehicle\n ",
|
||||
"tabs.settings": "\n settings\n ",
|
||||
"buttons.damage_dice": "Damage Dice",
|
||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
|
||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
{
|
||||
"tabs.main": "\n Main\n ",
|
||||
"tabs.equipment": "\n Equipment/Talents\n ",
|
||||
"tabs.spells": "\n Spells\n ",
|
||||
"tabs.vehicle": "\n Vehicle\n ",
|
||||
"tabs.settings": "\n settings\n ",
|
||||
"buttons.damage_dice": "Damage Dice",
|
||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
|
||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
{
|
||||
"tabs.main": "\n Main\n ",
|
||||
"tabs.equipment": "\n Equipment/Talents\n ",
|
||||
"tabs.spells": "\n Spells\n ",
|
||||
"tabs.vehicle": "\n Vehicle\n ",
|
||||
"tabs.settings": "\n settings\n ",
|
||||
"buttons.damage_dice": "Damage Dice",
|
||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
|
||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
{
|
||||
"tabs.main": "\n Main\n ",
|
||||
"tabs.equipment": "\n Equipment/Talents\n ",
|
||||
"tabs.spells": "\n Spells\n ",
|
||||
"tabs.vehicle": "\n Vehicle\n ",
|
||||
"tabs.settings": "\n settings\n ",
|
||||
"buttons.damage_dice": "Damage Dice",
|
||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
|
||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
{
|
||||
"tabs.main": "\n Main\n ",
|
||||
"tabs.equipment": "\n Equipment/Talents\n ",
|
||||
"tabs.spells": "\n Spells\n ",
|
||||
"tabs.vehicle": "\n Vehicle\n ",
|
||||
"tabs.settings": "\n settings\n ",
|
||||
"buttons.damage_dice": "Damage Dice",
|
||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
|
||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
{
|
||||
"tabs.main": "\n Main\n ",
|
||||
"tabs.equipment": "\n Equipment/Talents\n ",
|
||||
"tabs.spells": "\n Spells\n ",
|
||||
"tabs.vehicle": "\n Vehicle\n ",
|
||||
"tabs.settings": "\n settings\n ",
|
||||
"buttons.damage_dice": "Damage Dice",
|
||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
|
||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
{
|
||||
"tabs.main": "\n Main\n ",
|
||||
"tabs.equipment": "\n Equipment/Talents\n ",
|
||||
"tabs.spells": "\n Spells\n ",
|
||||
"tabs.vehicle": "\n Vehicle\n ",
|
||||
"tabs.settings": "\n settings\n ",
|
||||
"buttons.damage_dice": "Damage Dice",
|
||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
|
||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
{
|
||||
"tabs.main": "\n Main\n ",
|
||||
"tabs.equipment": "\n Equipment/Talents\n ",
|
||||
"tabs.spells": "\n Spells\n ",
|
||||
"tabs.vehicle": "\n Vehicle\n ",
|
||||
"tabs.settings": "\n settings\n ",
|
||||
"buttons.damage_dice": "Damage Dice",
|
||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
|
||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
{
|
||||
"tabs.main": "\n Main\n ",
|
||||
"tabs.equipment": "\n Equipment/Talents\n ",
|
||||
"tabs.spells": "\n Spells\n ",
|
||||
"tabs.vehicle": "\n Vehicle\n ",
|
||||
"tabs.settings": "\n settings\n ",
|
||||
"buttons.damage_dice": "Damage Dice",
|
||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
|
||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
{
|
||||
"tabs.main": "\n Main\n ",
|
||||
"tabs.equipment": "\n Equipment/Talents\n ",
|
||||
"tabs.spells": "\n Spells\n ",
|
||||
"tabs.vehicle": "\n Vehicle\n ",
|
||||
"tabs.settings": "\n settings\n ",
|
||||
"buttons.damage_dice": "Damage Dice",
|
||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
|
||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
{
|
||||
"tabs.main": "\n Main\n ",
|
||||
"tabs.equipment": "\n Equipment/Talents\n ",
|
||||
"tabs.spells": "\n Spells\n ",
|
||||
"tabs.vehicle": "\n Vehicle\n ",
|
||||
"tabs.settings": "\n settings\n ",
|
||||
"buttons.damage_dice": "Damage Dice",
|
||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
|
||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
{
|
||||
"tabs.main": "\n Main\n ",
|
||||
"tabs.equipment": "\n Equipment/Talents\n ",
|
||||
"tabs.spells": "\n Spells\n ",
|
||||
"tabs.vehicle": "\n Vehicle\n ",
|
||||
"tabs.settings": "\n settings\n ",
|
||||
"buttons.damage_dice": "Damage Dice",
|
||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
|
||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
{
|
||||
"tabs.main": "\n Main\n ",
|
||||
"tabs.equipment": "\n Equipment/Talents\n ",
|
||||
"tabs.spells": "\n Spells\n ",
|
||||
"tabs.vehicle": "\n Vehicle\n ",
|
||||
"tabs.settings": "\n settings\n ",
|
||||
"buttons.damage_dice": "Damage Dice",
|
||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
|
||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
{
|
||||
"tabs.main": "\n Main\n ",
|
||||
"tabs.equipment": "\n Equipment/Talents\n ",
|
||||
"tabs.spells": "\n Spells\n ",
|
||||
"tabs.vehicle": "\n Vehicle\n ",
|
||||
"tabs.settings": "\n settings\n ",
|
||||
"buttons.damage_dice": "Damage Dice",
|
||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
|
||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
{
|
||||
"tabs.main": "\n Main\n ",
|
||||
"tabs.equipment": "\n Equipment/Talents\n ",
|
||||
"tabs.spells": "\n Spells\n ",
|
||||
"tabs.vehicle": "\n Vehicle\n ",
|
||||
"tabs.settings": "\n settings\n ",
|
||||
"buttons.damage_dice": "Damage Dice",
|
||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
|
||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
{
|
||||
"tabs.main": "\n Main\n ",
|
||||
"tabs.equipment": "\n Equipment/Talents\n ",
|
||||
"tabs.spells": "\n Spells\n ",
|
||||
"tabs.vehicle": "\n Vehicle\n ",
|
||||
"tabs.settings": "\n settings\n ",
|
||||
"buttons.damage_dice": "Damage Dice",
|
||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
|
||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
{
|
||||
"tabs.main": "\n Main\n ",
|
||||
"tabs.equipment": "\n Equipment/Talents\n ",
|
||||
"tabs.spells": "\n Spells\n ",
|
||||
"tabs.vehicle": "\n Vehicle\n ",
|
||||
"tabs.settings": "\n settings\n ",
|
||||
"buttons.damage_dice": "Damage Dice",
|
||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
|
||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
{
|
||||
"tabs.main": "\n Main\n ",
|
||||
"tabs.equipment": "\n Equipment/Talents\n ",
|
||||
"tabs.spells": "\n Spells\n ",
|
||||
"tabs.vehicle": "\n Vehicle\n ",
|
||||
"tabs.settings": "\n settings\n ",
|
||||
"buttons.damage_dice": "Damage Dice",
|
||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
|
||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
{
|
||||
"tabs.main": "\n Main\n ",
|
||||
"tabs.equipment": "\n Equipment/Talents\n ",
|
||||
"tabs.spells": "\n Spells\n ",
|
||||
"tabs.vehicle": "\n Vehicle\n ",
|
||||
"tabs.settings": "\n settings\n ",
|
||||
"buttons.damage_dice": "Damage Dice",
|
||||
"buttons.skill_check": "Skill Check",
|
||||
"header.title": "Achtung! Cthulhu",
|
||||
"header.character_record_sheet": "Character Record Sheet",
|
||||
"header.system_name": "2d20",
|
||||
"character_name": "Name",
|
||||
"nationality": "Nationality",
|
||||
"rank": "Rank",
|
||||
"archetype": "Archetype",
|
||||
"background": "Background",
|
||||
"characteristic": "Characteristic",
|
||||
"personal_truths_scars": "Personal Truths & Scars",
|
||||
"stress": "Stress",
|
||||
"stress.attributes": "Attributes",
|
||||
"stress.bonus": "Bonus",
|
||||
"stress.fatigue": "Fatigue",
|
||||
"stress.total": "Total",
|
||||
"languages": "Languages",
|
||||
"fortune": "Fortune",
|
||||
"exp": "Exp",
|
||||
"courage": "Courage",
|
||||
"armour": "Armour",
|
||||
"injuries": "Injuries",
|
||||
"attributes": "Attributes",
|
||||
"rating": "Rating",
|
||||
"bonus_damage": "Bonus Damage",
|
||||
"agility": "Agility",
|
||||
"brawn": "Brawn",
|
||||
"coordination": "Coordination",
|
||||
"insight": "Insight",
|
||||
"reason": "Reason",
|
||||
"will": "Will",
|
||||
"skills": "Skills",
|
||||
"ranks": "Ranks",
|
||||
"focuses": "Focuses",
|
||||
"academia": "Academia",
|
||||
"art": "Art",
|
||||
"cryptography": "Cryptography",
|
||||
"finance": "Finance",
|
||||
"history": "History",
|
||||
"linguistics": "Linguistics",
|
||||
"occultism": "Occultism",
|
||||
"science": "Science",
|
||||
"athletics": "Athletics",
|
||||
"climbing": "Climbing",
|
||||
"lifting": "Lifting",
|
||||
"phsyical_training": "Phsyical Training",
|
||||
"running": "Running",
|
||||
"swimming": "Swimming",
|
||||
"throwing": "Throwing",
|
||||
"engineering": "Engineering",
|
||||
"architecture": "Architecture",
|
||||
"combat_engineering": "Combat Engineering",
|
||||
"electronics": "Electronics",
|
||||
"explosives": "Explosives",
|
||||
"mechanical_engineering": "Mechanical Engineering",
|
||||
"fighting": "Fighting",
|
||||
"close_quarters": "Close Quarters",
|
||||
"handguns": "Handguns",
|
||||
"hand-to-hand": "Hand-to-Hand",
|
||||
"heavy_weapons": "Heavy Weapons",
|
||||
"melee_weapons": "Melee Weapons",
|
||||
"rifles": "Rifles",
|
||||
"threat_awareness": "Threat Awareness",
|
||||
"exotic": "Exotic",
|
||||
"medicine": "Medicine",
|
||||
"first_aid": "First Aid",
|
||||
"infectious_diseases": "Infectious Diseases",
|
||||
"pharmacology": "Pharmacology",
|
||||
"psychiarty": "Psychiarty",
|
||||
"surgey": "Surgey",
|
||||
"toxicology": "Toxicology",
|
||||
"observation": "Observation",
|
||||
"hearing": "Hearing",
|
||||
"instincts": "Instincts",
|
||||
"sight": "Sight",
|
||||
"smell_and_taste": "Smell and Taste",
|
||||
"persuasion": "Persuasion",
|
||||
"charm": "Charm",
|
||||
"inneuendo": "Inneuendo",
|
||||
"intimidation": "Intimidation",
|
||||
"negotiation": "Negotiation",
|
||||
"rhetoric": "Rhetoric",
|
||||
"deceive": "Deceive",
|
||||
"invocation": "Invocation",
|
||||
"resilience": "Resilience",
|
||||
"fortitude": "Fortitude",
|
||||
"discipline": "Discipline",
|
||||
"immunity": "Immunity",
|
||||
"stealth": "Stealth",
|
||||
"camouflage": "Camouflage",
|
||||
"disguise": "Disguise",
|
||||
"rural_stealth": "Rural Stealth",
|
||||
"urban_stealth": "Urban Stealth",
|
||||
"survival": "Survival",
|
||||
"animal_handling": "Animal Handling",
|
||||
"foraging": "Foraging",
|
||||
"hunting": "Hunting",
|
||||
"mysticism": "Mysticism",
|
||||
"orienteering": "Orienteering",
|
||||
"tracking": "Tracking",
|
||||
"tactics": "Tactics",
|
||||
"air_force": "Air Force",
|
||||
"army": "Army",
|
||||
"covert_operations": "Covert Operations",
|
||||
"leadership": "Leadership",
|
||||
"navy": "Navy",
|
||||
"technical_projects": "Technical Projects",
|
||||
"vehicles": "Vehicles",
|
||||
"cars": "Cars",
|
||||
"motorcycles": "Motorcycles",
|
||||
"heavy_vehicles": "Heavy Vehicles",
|
||||
"tanks": "Tanks",
|
||||
"aircraft": "Aircraft",
|
||||
"watercraft": "Watercraft",
|
||||
"equipment_of_note": "Equipment of Note",
|
||||
"weapons": "Weapons",
|
||||
"weapons.name": "Name",
|
||||
"weapons.type": "Type",
|
||||
"weapons.type.melee": "Melee",
|
||||
"weapons.type.ranged": "Ranged",
|
||||
"weapons.type.mental": "Mental",
|
||||
"weapons.focus": "Focus",
|
||||
"weapons.stress": "Stress",
|
||||
"weapons.stress_effects": "Stress Effects",
|
||||
"weapons.ammo": "Ammo",
|
||||
"weapons.salvo_effects": "Salvo Effects",
|
||||
"weapons.range": "Range",
|
||||
"weapons.size": "Size",
|
||||
"weapons.qualities": "Qualities",
|
||||
"talents": "Talents",
|
||||
"talents.name": "Name",
|
||||
"talents.keywords": "Keywords",
|
||||
"talents.effects": "Effect",
|
||||
"spellcaster_type": "Spellcaster Type",
|
||||
"spellcaster_type.traditional": "Traditional",
|
||||
"spellcaster_type.researcher": "Researcher",
|
||||
"spellcaster_type.dabbler": "Dabbler",
|
||||
"tradition": "Tradition",
|
||||
"power": "Power",
|
||||
"power.attributes": "Attributes",
|
||||
"power.bonus": "Bonus",
|
||||
"power.total": "Total",
|
||||
"spells": "Spells",
|
||||
"spells.name": "Name",
|
||||
"spells.skill": "Skill",
|
||||
"spells.difficulty": "Difficulty",
|
||||
"spells.cost": "Cost",
|
||||
"spells.cost_effects": "Cost Effects",
|
||||
"spells.duration": "Duration",
|
||||
"spells.effect": "Effect",
|
||||
"spells.momentum": "Momentum",
|
||||
"vehicle.name": "Name",
|
||||
"vehicle.scale": "Scale",
|
||||
"vehicle.speed": "Speed",
|
||||
"vehicle.passengers": "Passengers",
|
||||
"vehicle.cover": "Cover",
|
||||
"vehicle.description": "Description",
|
||||
"vehicle.stress": "Stress",
|
||||
"vehicle.injuries": "Injuries",
|
||||
"vehicle.damage": "Damage",
|
||||
"vehicle.armor": "Armor",
|
||||
"vehicle.brawn": "Brawn",
|
||||
"vehicle.brawn_bonus": "Brawn Bonus",
|
||||
"vehicle.impact": "Impact",
|
||||
"vehicle.truths": "Truths",
|
||||
"vehicle.qualities": "Qualities",
|
||||
"vehicle.weapons": "Weapons",
|
||||
"vehicle.weapons.name": "Name",
|
||||
"vehicle.weapons.type": "Type",
|
||||
"vehicle.weapons.type.ranged": "Ranged",
|
||||
"vehicle.weapons.focus": "Focus",
|
||||
"vehicle_weapons": "Vehicle Weapons",
|
||||
"vehicle.weapons.stress": "Stress",
|
||||
"vehicle.weapons.stress_effects": "Stress Effects",
|
||||
"vehicle.weapons.ammo": "Ammo",
|
||||
"vehicle.weapons.salvo_effects": "Salvo Effects",
|
||||
"vehicle.weapons.range": "Range",
|
||||
"vehicle.weapons.size": "Size",
|
||||
"vehicle.weapons.qualities": "Qualities",
|
||||
"type_of_sheet": "Type of Sheet?",
|
||||
"type_of_sheet.character": "Character",
|
||||
"type_of_sheet.vehicle": "Vehicle",
|
||||
"whisper_roles_to_GM": "Whisper roles to GM?",
|
||||
"whisper_roles_to_GM.never": "Never",
|
||||
"whisper_roles_to_GM.always": "Always",
|
||||
"use_optional_increased_complication": "Use optional increased complication range based on difficulty (page 22)?",
|
||||
"use_optional_increased_complication.yes": "Yes",
|
||||
"use_optional_increased_complication.no": "No",
|
||||
"roll.ask-dice": "Dice",
|
||||
"roll.ask-relevant_skill": "Relevant Skill",
|
||||
"roll.ask-does_focus_apply": "Does A Focus Apply",
|
||||
"roll.ask-difficulty": "Difficulty",
|
||||
"roll.ask-weapon_type": "Weapon Type",
|
||||
"roll.ask-spellcaster_type": "Spellcaster Type",
|
||||
"roll.ask-relevant_attribute": "Relevant Attribute",
|
||||
"roll.ask-driver_skill": "Relevant skill value from Driver",
|
||||
"skill.roll.sucess": "Success!",
|
||||
"skill.roll.failure": "Failure!",
|
||||
"skill.roll.dice_rolled": "Dice rolled:",
|
||||
"skill.roll.number_of_suecesses": "Number of successes:",
|
||||
"skill.roll.bonus_momentum": "Bonus momentum:",
|
||||
"skill.roll.number_of_complications": "Number of complications:",
|
||||
"skill.roll.show_details": "Show Details",
|
||||
"skill.roll.attribute_value_is": " value is:",
|
||||
"skill.roll.skill_value_is": " value is:",
|
||||
"skill.roll.target_number_is": "Target number is:",
|
||||
"skill.roll.does_focus_apply": "Does a focus apply:",
|
||||
"skill.roll.does_focus_apply_no": "No",
|
||||
"skill.roll.does_focus_apply_yes": "Yes",
|
||||
"skill.roll.difficulty_is": "Difficulty is:",
|
||||
"skill.roll.crit_range_is": "Crit range is:",
|
||||
"skill.roll.normal_success_is": "Normal success is:",
|
||||
"skill.roll.complication_range": "Complication range is:",
|
||||
"skill.roll.automatic_successes": "Automatic successes:",
|
||||
"damage.roll.dice_rolled": "Dice rolled:",
|
||||
"damage.number_of_stress": "Number of stress:",
|
||||
"damage.number_of_effects": "Number of effects:",
|
||||
"damage.roll.stress_effects": "Stress effects:",
|
||||
"damage.roll.salvo_effects": "Salvo effects:",
|
||||
"spell.share.skill": "Skill:",
|
||||
"spell.share.difficulty": "Difficulty:",
|
||||
"spell.share.cost": "Cost:",
|
||||
"spell.share.duration": "Duration:",
|
||||
"spell.share.effect": "Effect:",
|
||||
"spell.share.momentum": "Momentum:",
|
||||
"weapon.share.stress_dice": "Stress Dice:",
|
||||
"weapon.share.stress_effects": "Stress Effects:",
|
||||
"weapon.share.ammo": "Ammo:",
|
||||
"weapon.share.salvo_effects": "Salvo Effects:",
|
||||
"weapon.share.range": "Range:",
|
||||
"weapon.share.size": "Size:",
|
||||
"weapon.share.qualities": "Qualities:",
|
||||
"damage_roll": "Damage Roll:",
|
||||
"spell_damage": "Spell Damage:",
|
||||
"generic_damage": "Generic Damage:"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"char-name": "Nom",
|
||||
"char-mentors": "Mentors",
|
||||
"dice-pool": "Dice Pool",
|
||||
"clear": "EFFACER",
|
||||
"char-skills": "Compétences",
|
||||
"char-traits": "Traits",
|
||||
"char-journal": "Journal",
|
||||
"skills": "Compétences",
|
||||
"skill-fight": "Combat",
|
||||
"skill-brawl": "Bagarre :",
|
||||
"skill-fend": "Défense :",
|
||||
"skill-strike": "Frappe :",
|
||||
"skill-aim": "Tir :",
|
||||
"skill-heal": "Soins :",
|
||||
"skill-parley": "Relations",
|
||||
"skill-command": "Autorité :",
|
||||
"skill-entice": "Séduction :",
|
||||
"skill-perform": "Spectacle :",
|
||||
"skill-deceive": "Tromperie :",
|
||||
"skill-will": "Volonté :",
|
||||
"skill-chase": "Poursuite",
|
||||
"skill-dash": "Elan :",
|
||||
"skill-ride": "Equitation :",
|
||||
"skill-climb": "Escalade :",
|
||||
"skill-swim": "Natation :",
|
||||
"skill-boat": "Navigation :",
|
||||
"skill-subterfuge": "Subterfuge",
|
||||
"skill-hunt": "Chasse :",
|
||||
"skill-sneak": "Discretion :",
|
||||
"skill-hide": "Dissimulation :",
|
||||
"skill-sense": "Sens :",
|
||||
"skill-steal": "Vol :",
|
||||
"traits": "Traits",
|
||||
"traits-aspects": "Aspects",
|
||||
"traits-wounds": "Blessures",
|
||||
"traits-tools": "Moyens",
|
||||
"traits-backgrounds": "Backgrounds",
|
||||
"journal": "Journal",
|
||||
"journal-notes": "Notes",
|
||||
"journal-background": "Historique",
|
||||
"journal-contacts": "Contacts",
|
||||
"contact-desc": "Description",
|
||||
"ardor": "Ardor",
|
||||
"vigor": "Vigor"
|
||||
}
|
||||
@@ -25,7 +25,7 @@
|
||||
"alignment": "Alineamiento",
|
||||
"deity": "Deidad",
|
||||
"class": "Clase",
|
||||
"classes": "Clase/s Basica/s",
|
||||
"classes": "Clases",
|
||||
"level": "Nivel",
|
||||
"autoCalc": "Calcular automáticamente",
|
||||
"ecl-i": "ECL",
|
||||
@@ -115,11 +115,11 @@
|
||||
"deflection": "Desvío",
|
||||
"armor-check-penalty-i": "Pen CA",
|
||||
"touch-u": "TOQUE",
|
||||
"flat-footed-u": "FLANQUEEADO",
|
||||
"flat-footed-u": "Desprevenido",
|
||||
"flat-footed": "Flat Footed",
|
||||
"immobile": "Immóvil",
|
||||
"immobile-i": "Imm.",
|
||||
"damage-reduction": "Reducción de Daño",
|
||||
"damage-reduction": "Reducción del Daño",
|
||||
"damage-reduction-i": "VM",
|
||||
"saves-combat-notes": "Salvaciones, Combate, Notas",
|
||||
"saving-throws-s": "Tiros<br>Salv.",
|
||||
@@ -138,14 +138,14 @@
|
||||
"reflex": "Reflejos",
|
||||
"reflex-i": "REF.",
|
||||
"dexterity": "Destreza",
|
||||
"will": "Sab",
|
||||
"will": "Voluntad",
|
||||
"wisdom": "Sabidura",
|
||||
"value": "Valor",
|
||||
"show-save-macros": "Mostrar Macros de Salvación",
|
||||
"resistances": " Resistances",
|
||||
"spell-resistance": "Resistencia a conjuros",
|
||||
"spell-resistance-u": "Spell<br>Resist",
|
||||
"spell-resistance-i": "MR",
|
||||
"spell-resistance-u": "Resistencia<br>a conjuros",
|
||||
"spell-resistance-i": "RC",
|
||||
"power-resistance": "Power Resist",
|
||||
"power-resistance-u": "Power<br>Resist",
|
||||
"power-resistance-i": "PR",
|
||||
@@ -204,9 +204,9 @@
|
||||
"critic-roll-i": "Crít.",
|
||||
"single-attack-damage": "Ataque simple y Daño",
|
||||
"single-attack-damage-i": "A/D",
|
||||
"weapon-enhancement-a": "Mejora Arma",
|
||||
"weapon-enhancement-i": "Mej. Arma",
|
||||
"weapon-focus-s": "Foco<br>Arma",
|
||||
"weapon-enhancement-a": "Bonificador Mejora",
|
||||
"weapon-enhancement-i": "Bono Mejora",
|
||||
"weapon-focus-s": "Soltura<br>Arma",
|
||||
"weapon-focus-i": "Weap.<br>Foc.",
|
||||
"weapon-specialization-as": "Especializ.<br>Arma",
|
||||
"weapon-specialization-i": "",
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"character_avatar": "character_avatar",
|
||||
"character-description": "Description",
|
||||
"character-description-tab": "Describe your character, background, appearance, etc.",
|
||||
"character-luck": "Luck",
|
||||
"character-name": "Name",
|
||||
"character-pronouns": "Pronouns",
|
||||
"gm": "GM",
|
||||
"public": "Public",
|
||||
"roll-narrativiumRoll": "Narrativium Roll (GM)",
|
||||
"roll-traitRoll": "Trait Roll",
|
||||
"tabs-description": "Description",
|
||||
"tabs-traits": "Traits",
|
||||
"trait-name": "New Trait",
|
||||
"trait-severity-exceptional": "Exceptional",
|
||||
"trait-severity-inconsequential": "Inconsequential",
|
||||
"trait-severity-label": "Severity",
|
||||
"trait-severity-major": "Major",
|
||||
"trait-severity-minor": "Minor",
|
||||
"trait-type-background": "Background",
|
||||
"trait-type-consequences": "Consequences",
|
||||
"trait-type-core": "Core",
|
||||
"trait-type-niche": "Niche",
|
||||
"trait-type-organization": "Organization",
|
||||
"trait-type-other": "Other",
|
||||
"trait-type-quirks": "Quirks",
|
||||
"whisper": "Whisper to GM:"
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
"failure-c": "Failure",
|
||||
"partial-success-c": "Partial Success",
|
||||
"success-c": "Success!",
|
||||
"ultra-success-c": "Utra Success!",
|
||||
"ultra-success-c": "Ultra Success!",
|
||||
"damage-c": "Damage: ",
|
||||
"for-l": " *for* "
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
"failure-c": "Failure",
|
||||
"partial-success-c": "Partial Success",
|
||||
"success-c": "Success!",
|
||||
"ultra-success-c": "Utra Success!",
|
||||
"ultra-success-c": "Ultra Success!",
|
||||
"damage-c": "Damage: ",
|
||||
"for-l": " *for* "
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
"failure-c": "Failure",
|
||||
"partial-success-c": "Partial Success",
|
||||
"success-c": "Success!",
|
||||
"ultra-success-c": "Utra Success!",
|
||||
"ultra-success-c": "Ultra Success!",
|
||||
"damage-c": "Damage: ",
|
||||
"for-l": " *for* "
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
"failure-c": "Failure",
|
||||
"partial-success-c": "Partial Success",
|
||||
"success-c": "Success!",
|
||||
"ultra-success-c": "Utra Success!",
|
||||
"ultra-success-c": "Ultra Success!",
|
||||
"damage-c": "Damage: ",
|
||||
"for-l": " *for* "
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
"failure-c": "Failure",
|
||||
"partial-success-c": "Partial Success",
|
||||
"success-c": "Success!",
|
||||
"ultra-success-c": "Utra Success!",
|
||||
"ultra-success-c": "Ultra Success!",
|
||||
"damage-c": "Damage: ",
|
||||
"for-l": " *for* "
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
"failure-c": "Failure",
|
||||
"partial-success-c": "Partial Success",
|
||||
"success-c": "Success!",
|
||||
"ultra-success-c": "Utra Success!",
|
||||
"ultra-success-c": "Ultra Success!",
|
||||
"damage-c": "Damage: ",
|
||||
"for-l": " *for* "
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
"failure-c": "Failure",
|
||||
"partial-success-c": "Partial Success",
|
||||
"success-c": "Success!",
|
||||
"ultra-success-c": "Utra Success!",
|
||||
"ultra-success-c": "Ultra Success!",
|
||||
"damage-c": "Damage: ",
|
||||
"for-l": " *for* "
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
"failure-c": "Failure",
|
||||
"partial-success-c": "Partial Success",
|
||||
"success-c": "Success!",
|
||||
"ultra-success-c": "Utra Success!",
|
||||
"ultra-success-c": "Ultra Success!",
|
||||
"damage-c": "Damage: ",
|
||||
"for-l": " *for* "
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
"failure-c": "Failure",
|
||||
"partial-success-c": "Partial Success",
|
||||
"success-c": "Success!",
|
||||
"ultra-success-c": "Utra Success!",
|
||||
"ultra-success-c": "Ultra Success!",
|
||||
"damage-c": "Damage: ",
|
||||
"for-l": " *for* "
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
"failure-c": "Failure",
|
||||
"partial-success-c": "Partial Success",
|
||||
"success-c": "Success!",
|
||||
"ultra-success-c": "Utra Success!",
|
||||
"ultra-success-c": "Ultra Success!",
|
||||
"damage-c": "Damage: ",
|
||||
"for-l": " *for* "
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
"failure-c": "Failure",
|
||||
"partial-success-c": "Partial Success",
|
||||
"success-c": "Success!",
|
||||
"ultra-success-c": "Utra Success!",
|
||||
"ultra-success-c": "Ultra Success!",
|
||||
"damage-c": "Damage: ",
|
||||
"for-l": " *for* "
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
"failure-c": "Failure",
|
||||
"partial-success-c": "Partial Success",
|
||||
"success-c": "Success!",
|
||||
"ultra-success-c": "Utra Success!",
|
||||
"ultra-success-c": "Ultra Success!",
|
||||
"damage-c": "Damage: ",
|
||||
"for-l": " *for* "
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
"failure-c": "Failure",
|
||||
"partial-success-c": "Partial Success",
|
||||
"success-c": "Success!",
|
||||
"ultra-success-c": "Utra Success!",
|
||||
"ultra-success-c": "Ultra Success!",
|
||||
"damage-c": "Damage: ",
|
||||
"for-l": " *for* "
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
"failure-c": "Failure",
|
||||
"partial-success-c": "Partial Success",
|
||||
"success-c": "Success!",
|
||||
"ultra-success-c": "Utra Success!",
|
||||
"ultra-success-c": "Ultra Success!",
|
||||
"damage-c": "Damage: ",
|
||||
"for-l": " *for* "
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
"failure-c": "Failure",
|
||||
"partial-success-c": "Partial Success",
|
||||
"success-c": "Success!",
|
||||
"ultra-success-c": "Utra Success!",
|
||||
"ultra-success-c": "Ultra Success!",
|
||||
"damage-c": "Damage: ",
|
||||
"for-l": " *for* "
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
"failure-c": "Failure",
|
||||
"partial-success-c": "Partial Success",
|
||||
"success-c": "Success!",
|
||||
"ultra-success-c": "Utra Success!",
|
||||
"ultra-success-c": "Ultra Success!",
|
||||
"damage-c": "Damage: ",
|
||||
"for-l": " *for* "
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
"failure-c": "Failure",
|
||||
"partial-success-c": "Partial Success",
|
||||
"success-c": "Success!",
|
||||
"ultra-success-c": "Utra Success!",
|
||||
"ultra-success-c": "Ultra Success!",
|
||||
"damage-c": "Damage: ",
|
||||
"for-l": " *for* "
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
"failure-c": "Failure",
|
||||
"partial-success-c": "Partial Success",
|
||||
"success-c": "Success!",
|
||||
"ultra-success-c": "Utra Success!",
|
||||
"ultra-success-c": "Ultra Success!",
|
||||
"damage-c": "Damage: ",
|
||||
"for-l": " *for* "
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
"failure-c": "Failure",
|
||||
"partial-success-c": "Partial Success",
|
||||
"success-c": "Success!",
|
||||
"ultra-success-c": "Utra Success!",
|
||||
"ultra-success-c": "Ultra Success!",
|
||||
"damage-c": "Damage: ",
|
||||
"for-l": " *for* "
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
"failure-c": "Failure",
|
||||
"partial-success-c": "Partial Success",
|
||||
"success-c": "Success!",
|
||||
"ultra-success-c": "Utra Success!",
|
||||
"ultra-success-c": "Ultra Success!",
|
||||
"damage-c": "Damage: ",
|
||||
"for-l": " *for* "
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
"failure-c": "Failure",
|
||||
"partial-success-c": "Partial Success",
|
||||
"success-c": "Success!",
|
||||
"ultra-success-c": "Utra Success!",
|
||||
"ultra-success-c": "Ultra Success!",
|
||||
"damage-c": "Damage: ",
|
||||
"for-l": " *for* "
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
"failure-c": "Failure",
|
||||
"partial-success-c": "Partial Success",
|
||||
"success-c": "Success!",
|
||||
"ultra-success-c": "Utra Success!",
|
||||
"ultra-success-c": "Ultra Success!",
|
||||
"damage-c": "Damage: ",
|
||||
"for-l": " *for* "
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
"failure-c": "Failure",
|
||||
"partial-success-c": "Partial Success",
|
||||
"success-c": "Success!",
|
||||
"ultra-success-c": "Utra Success!",
|
||||
"ultra-success-c": "Ultra Success!",
|
||||
"damage-c": "Damage: ",
|
||||
"for-l": " *for* "
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user